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|
math.randomseed(os.time())
local testing, glm = pcall(require, 'honey.glm')
local module = {}
setmetatable(module, {__index=_G})
setfenv(1, module)
--===== EntityDb =====--
-- EntityDb is a database of entities and their associated components
-- it should be quite efficient to query for all entities with a given component, and reasonably
-- efficient to query for all components of a given entity
EntityDb = {}
EntityDb.__index = EntityDb
function EntityDb.new(_)
local self = {
entities = {},
components = {},
}
setmetatable(self, EntityDb)
return self
end
setmetatable(EntityDb, {__call=EntityDb.new})
local function serialize(tbl)
local tostr = function(x, value)
if type(x) == "table" then
if x.__tostring then
return tostring(x)
else
return serialize(x)
end
elseif type(x) == "string" then
if value then
return string.format("\"%s\"", x)
else
return x
end
else
return tostring(x)
end
end
local str = "{"
for key, value in pairs(tbl) do
if type(key) == "string" and string.match(key, "^_") then
-- ignore keys starting with an underscore
else
str = str .. string.format("%s=%s,", tostr(key), tostr(value, true))
end
end
str = string.sub(str, 1, -2) .. "}"
return str
end
-- save current database to file
function EntityDb.save(self, filename)
local file, err = io.open(filename, "w")
if not file then error(err) end
for entity in pairs(self.entities) do
local components = self:queryEntity(entity)
file:write(string.format("Entity(\"%s\", %s)\n", entity, serialize(components)))
end
file:close()
end
-- load database from file
function EntityDb.load(self, filename)
self.entities = {}
self.components = {}
collectgarbage()
local env = {
Entity = function(id, components)
self:createEntity(id)
self:addComponents(id, components)
end,
}
if not testing then
env.Vec3 = glm.Vec3
env.Mat4 = glm.Mat4
end
local f, err = loadfile(filename)
if not f then error(err) end
setfenv(f, env)
f()
end
-- check if a given entity id is legitimate
function EntityDb.checkIsValid(self, id)
if not self.entities[id] then
error(string.format("invalid entity id: %s", tostring(id)))
end
end
local random = math.random
local function uuid()
local template ='xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'
return string.gsub(template, '[xy]', function (c)
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
return string.format('%x', v)
end)
end
-- create a new entity
function EntityDb.createEntity(self, id)
local id = id or uuid() -- allow inserting entities at preset ids for loading
self.entities[id] = true
return id
end
-- add a component to an entity
function EntityDb.addComponent(self, id, name, value)
self:checkIsValid(id)
-- create the relevant component table if it doesn't exist
if not self.components[name] then
self.components[name] = { count=0, data={} }
end
local component = self.components[name]
component.data[id] = value
component.count = component.count + 1
end
-- add multiple components at once, for convenience
function EntityDb.addComponents(self, id, components)
for name, value in pairs(components) do
self:addComponent(id, name, value)
end
end
-- create an entity with components
function EntityDb.createEntityWithComponents(self, components)
local id = self:createEntity()
self:addComponents(id, components)
return id
end
-- get all entities with a given component
function EntityDb.queryComponent(self, name)
local component = self.components[name]
if component then
return component.data
else
return {}
end
end
-- get all components associated with an entity
function EntityDb.queryEntity(self, id)
self:checkIsValid(id)
local query = {}
for name, component in pairs(self.components) do
query[name] = component.data[id]
end
return query
end
-- get a specific component from an entity
function EntityDb.getComponent(self, id, name)
self:checkIsValid(id)
local components = self.components[name]
if not components then return nil end
return components.data[id]
end
-- remove a component from an entity
function EntityDb.removeComponent(self, id, name)
self:checkIsValid(id)
local component = self.components[name]
if component.data[id] ~= nil then
component.data[id] = nil
component.count = component.count - 1
if component.count == 0 then
self.components[name] = nil
end
end
end
-- remove an entity from the db
function EntityDb.deleteEntity(self, id)
self:checkIsValid(id)
for name in pairs(self.components) do
self:removeComponent(id, name)
end
self.entities[id] = nil
end
--===== Systems =====--
System = {}
System.__index = System
function System.new(_, name, f)
local self = {
name = name,
f = f,
dependencies = {},
}
setmetatable(self, System)
return self
end
setmetatable(System, {__call=System.new})
function System.addDependency(self, system)
self.dependencies[system.name] = true
return self
end
function System.addDependencies(self, systems)
for _, system in ipairs(systems) do
self:addDependency(system)
end
return self
end
--===== SystemDb =====--
SystemDb = {}
SystemDb.__index = SystemDb
function SystemDb.new(_, entityDb)
local self = {
systems = {},
params = {},
sort = {},
dangling = {},
entityDb = entityDb,
}
setmetatable(self, SystemDb)
return self
end
setmetatable(SystemDb, {__call=SystemDb.new})
-- depth-first topological sort
-- thank god for wikipedia
local function tsort(systems)
local graph = {}
local count = 0
for _, system in pairs(systems) do
graph[system.name] = { name=system.name, dependencies=system.dependencies, tmark=false, pmark=false }
count = count+1
end
local sort = {}
local dangling = {}
local visit
visit = function(node)
if node == nil then
-- dangling dependency, ignore for now
return true
end
if node.pmark then return false end
if node.tmark then error("dependency cycle detected") end
node.tmark = true
for name in pairs(node.dependencies) do
local dangle = visit(graph[name])
if dangle then
dangling[name] = true
end
end
node.tmark = false
node.pmark = true
count = count-1
table.insert(sort, node.name)
end
for _, node in pairs(graph) do
visit(node)
if count == 0 then break end
end
return sort, dangling
end
function SystemDb.addSystems(self, systems, params)
for _, system in ipairs(systems) do
self.systems[system.name] = system
self.params[system.name] = params
end
self.sort, self.dangling = tsort(self.systems)
return self
end
function SystemDb.update(self, dt)
-- check for dangling dependencies
local dangle = ""
for dependency in pairs(self.dangling) do
dangle = dangle .. string.format(
"unresolved dangling dependency: %s\n",
dependency
)
end
if dangle ~= "" then
error(dangle)
end
for _, name in ipairs(self.sort) do
local system = self.systems[name]
local params = self.params[name]
system.f(self.entityDb, dt, params)
end
end
function SystemDb.removeSystems(self, systems)
for _, system in pairs(systems) do
self.systems[system.name] = nil
end
self.sort, self.dangling = tsort(self.systems)
end
--===== Access helper =====--
function Accessor(db, id)
local tbl = {
__db = db,
__id = id,
}
setmetatable(tbl, {
__index=function(self, key)
return self.__db:getComponent(self.__id, key)
end,
__newindex=function(self, key, value)
self.__db:addComponent(self.__id, key, value)
end,
__tostring=function(self)
return string.format("Accessor<%s>", self.__id)
end,
})
return tbl
end
return module
|