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local glfw = honey.glfw
local gl = honey.gl
local mesh = require 'honey.asset.mesh'
function honey.init(width, height, title)
local width = width or 640
local height = height or 480
local title = title or "honey3d"
glfw.Init()
glfw.WindowHint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.WindowHint(glfw.CONTEXT_VERSION_MAJOR, 4)
glfw.WindowHint(glfw.CONTEXT_VERSION_MINOR, 1)
honey.window = glfw.CreateWindow(width, height, title, glfw.monitor_NULL, glfw.window_NULL)
glfw.MakeContextCurrent(honey.window)
gl.InitGlad()
gl.Enable(gl.DEPTH_TEST)
honey.ode.InitODE()
mesh.init()
end
function honey.loop(update)
local prevTime = 0
while glfw.WindowShouldClose(honey.window) == glfw.FALSE do
local time = glfw.GetTime()
local dt = time - prevTime
prevTime = time
update(dt)
glfw.SwapBuffers(honey.window)
glfw.PollEvents()
end
end
function honey.terminate()
glfw.Terminate()
end
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