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local init = require 'honey.init'
honey.asset = {}
honey.asset.image = require 'honey.asset.image'
honey.asset.mesh = require 'honey.asset.mesh'
honey.asset.shader = require 'honey.asset.shader'
honey.ecs = require 'honey.ecs.ecs'
honey.ecs.node = require 'honey.ecs.node'
honey.ecs.render = require 'honey.ecs.render'
honey.ecs.script = require 'honey.ecs.script'
honey.ecs.collision = require 'honey.ecs.collision'
-- glm is so frequently used that we load it globally, not locally
local glm = require 'honey.glm'
Vec3 = glm.Vec3
Mat4 = glm.Mat4
Quaternion = glm.Quaternion
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