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local init = require 'honey.init'

honey.asset = {}
honey.asset.image  = require 'honey.asset.image'
honey.asset.mesh   = require 'honey.asset.mesh'
honey.asset.shader = require 'honey.asset.shader'


honey.ecs             = require 'honey.ecs.ecs'
honey.ecs.node        = require 'honey.ecs.node'
honey.ecs.render      = require 'honey.ecs.render'
honey.ecs.script      = require 'honey.ecs.script'
honey.ecs.collision   = require 'honey.ecs.collision'


-- glm is so frequently used that we load it globally, not locally
local glm = require 'honey.glm'
Vec3 = glm.Vec3
Mat4 = glm.Mat4
Quaternion = glm.Quaternion