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local glm = honey.glm
local vec3 = {}
setmetatable(vec3, {__index=_G})
setfenv(1, vec3)
Vec3 = {}
function Vec3.new(_, values)
local self = {}
self.data = glm.vec3_create()
setmetatable(self, Vec3)
if values then
self[1] = values[1]
self[2] = values[2]
self[3] = values[3]
end
return self
end
setmetatable(Vec3, {__call=Vec3.new})
function Vec3.__index(self, key)
if type(key) == 'number' then
return glm.vec3_get(self.data, key-1)
else
return Vec3[key]
end
end
function Vec3.__newindex(self, key, value)
glm.vec3_set(self.data, key-1, value)
end
function Vec3.__tostring(self)
return string.format("[%.4f, %.4f, %.4f]", self[1], self[2], self[3])
end
--===== arithmetic =====--
local function swapIfNumber(self, other)
if type(self) == "number" and type(other) == "table" then
return other, self
else
return self, other
end
end
function Vec3.__add(self, other)
local self, other = swapIfNumber(self, other)
local dest = Vec3()
if type(other) == "number" then
glm.vec3_adds(self.data, other, dest.data)
elseif type(other) == "table" then
glm.vec3_add(self.data, other.data, dest.data)
else
error(string.format("cannot add %s to Vec3", type(other)))
end
return dest
end
function Vec3.__sub(self, other)
local dest = Vec3()
if type(other) == "number" then
glm.vec3_subs(self.data, other, dest.data)
elseif type(other) == "table" then
glm.vec3_sub(self.data, other.data, dest.data)
else
error(string.format("cannot subtract %s from Vec3", type(other)))
end
return dest
end
function Vec3.__mul(self, other)
local self, other = swapIfNumber(self, other)
local dest = Vec3()
if type(other) == "number" then
glm.vec3_scale(self.data, other, dest.data)
elseif type(other) == "table" then
glm.vec3_mul(self.data, other.data, dest.data)
else
error(string.format("cannot multiply %s and Vec3", type(other)))
end
return dest
end
function Vec3.__div(self, other)
local dest = Vec3()
if type(other) == "number" then
glm.vec3_divs(self.data, other, dest.data)
elseif type(other) == "table" then
glm.vec3_div(self.data, other.data, dest.data)
else
error(string.format("cannot divide Vec3 by %s", type(other)))
end
return dest
end
function Vec3.copyTo(self, dest)
glm.vec3_copy(self.data, dest.data)
end
function Vec3.zero(self)
glm.vec3_zero(self.data)
end
function Vec3.zero(self)
glm.vec3_zero(self.data)
end
function Vec3.one(self)
glm.vec3_one(self.data)
end
function Vec3.dot(self, other)
return glm.vec3_dot(self.data, other.data)
end
function Vec3.crossTo(self, other, dest)
glm.vec3_cross(self.data, other.data, dest.data)
end
function Vec3.cross(self, other)
local dest = Vec3()
self:crossTo(other, dest)
return dest
end
function Vec3.crossnTo(self, other, dest)
glm.vec3_crossn(self.data, other.data, dest.data)
end
function Vec3.crossn(self, other)
local dest = Vec3()
self:crossTo(other, dest)
return dest
end
function Vec3.norm2(self)
return glm.vec3_norm2(self.data)
end
function Vec3.norm(self)
return glm.vec3_norm(self.data)
end
function Vec3.normalize(self)
glm.vec3_normalize(self.data)
end
function Vec3.normalizeTo(self, dest)
glm.vec3_normalize_to(self.data, dest.data)
end
return vec3.Vec3
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