1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
require 'honey.std'
local glfw = honey.glfw
local gl = honey.gl
local Vec3 = honey.Vec3
local Mat4 = honey.Mat4
local Quaternion = honey.Quaternion
local ecs = honey.ecs
local stdSystem = honey.standardSystems
local ode = honey.ode
local nvg = honey.nvg
-- initialize honey
local window = honey.init()
-- setup vector graphics
local vg = nvg.CreateContext()
local november = nvg.CreateFont(vg, "November", "assets/november.regular.ttf")
local vw, vh = 640, 480
-- setup ecs
local db = ecs.Database()
local camera = db:createEntity()
db:addComponent(camera, "camera", {
projection=Mat4():perspective(math.rad(45), 640/480, 0.1, 100),
})
db:addComponent(camera, "transform", {
matrix=Mat4():identity():translate(Vec3{0, 0, -6}),
})
db:addComponent(camera, "script", {
name = "cameraRotationScript",
})
db:addSystem(stdSystem.transform)
db:addSystem(stdSystem.renderCamera, {camera=camera})
db:addSystem(stdSystem.script)
package.loaded['baseRotationScript'] = function(db, id, dt)
local transform = db:getComponent(id, "transform")
transform.matrix:rotateZ(math.pi * dt)
end
package.loaded['cameraRotationScript'] = function(db, id, dt)
local transform = db:getComponent(id, "transform")
transform.matrix:identity():translate(Vec3{0, 0, -6 + math.sin(math.pi * glfw.GetTime())})
end
local id = db:createEntity()
db:addComponent(id, "renderMesh", {
textures = {
ourTexture={ filename="77155.png" },
},
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/icosahedron.obj", index=1 },
})
db:addComponent(id, "transform", {
matrix = Mat4():identity():rotateZ(math.rad(45)),
})
db:addComponent(id, "script", {
name = "baseRotationScript",
})
local id2 = db:createEntity()
db:addComponent(id2, "renderMesh", {
shader = { vertex="vertex.glsl", fragment="fragment.glsl" },
mesh = { filename="assets/tetrahedron.obj", index=1 },
})
db:addComponent(id2, "transform", {
parent=id,
matrix=Mat4():identity():translate(Vec3{0, 2, 0}),
})
-- close window on ESCAPE key
window:setKeyCallback(function(_, key, scancode, action)
if action == glfw.PRESS then
if key == glfw.KEY_ESCAPE then
window:setShouldClose(true)
end
end
end)
-- resize window correctly
window:setFramebufferSizeCallback(function(_, width, height)
gl.Viewport(0, 0, width, height)
local cameraParams = db:getComponent(camera, "camera")
cameraParams.projection:perspectiveResize(width/height)
vw, vh = width, height
end)
-- averager (for fps)
function averager(memory)
local buf = {}
local avg = 0
for i=1,memory do table.insert(buf, 0) end
return function(value)
table.insert(buf, value)
local val = table.remove(buf, 1)
avg = avg + value - val
return avg / memory
end
end
local fpsAverage = averager(200)
-- main loop
honey.loop(window, function(dt)
gl.ClearColor(0.2, 0.4, 1.0, 1.0)
gl.Clear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT + gl.STENCIL_BUFFER_BIT)
gl.Enable(gl.DEPTH_TEST)
gl.Disable(gl.CULL_FACE)
db:update(dt)
nvg.BeginFrame(vg, vw, vh, 1.0)
nvg.StrokeColor(vg, nvg.RGBf(1, 1, 1))
nvg.FontFace(vg, "November")
nvg.Text(vg, 50, 50, "fps: "..tostring(math.floor(1/dt)))
nvg.EndFrame(vg)
end)
-- clean up
honey.terminate()
|