diff options
author | sanine <sanine.not@pm.me> | 2022-11-26 23:33:32 -0600 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-11-26 23:33:32 -0600 |
commit | 29f9921b919497be4d652ce963c8afbb2c1cd1e7 (patch) | |
tree | aae2f98de4e64829a12b577d13aa48a84d9b23d6 /example | |
parent | d087821a142558865675653a016f654eb66db730 (diff) |
implement basic matrix parsing
Diffstat (limited to 'example')
-rw-r--r-- | example/white-cube.dae | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/example/white-cube.dae b/example/white-cube.dae new file mode 100644 index 0000000..ddd1543 --- /dev/null +++ b/example/white-cube.dae @@ -0,0 +1,126 @@ +<?xml version="1.0" encoding="utf-8"?> +<COLLADA xmlns="http://www.collada.org/2008/03/COLLADASchema" version="1.5.0"> + <asset> + <created>2005-11-14T02:16:38Z</created> + <modified>2005-11-15T11:36:38Z</modified> + <revision>1.0</revision> + </asset> + <library_effects> + <effect id="whitePhong"> + <profile_COMMON> + <technique sid="phong1"> + <phong> + <emission> + <color>1.0 1.0 1.0 1.0</color> + </emission> + <ambient> + <color>1.0 1.0 1.0 1.0</color> + </ambient> + <diffuse> + <color>1.0 1.0 1.0 1.0</color> + </diffuse> + <specular> + <color>1.0 1.0 1.0 1.0</color> + </specular> + <shininess> + <float>20.0</float> + </shininess> + <reflective> + <color>1.0 1.0 1.0 1.0</color> + </reflective> + <reflectivity> + <float>0.5</float> + </reflectivity> + <transparent> + <color>1.0 1.0 1.0 1.0</color> + </transparent> + <transparency> + <float>1.0</float> + </transparency> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <library_materials> + <material id="whiteMaterial"> + <instance_effect url="#whitePhong"/> + </material> + </library_materials> + <library_geometries> + <geometry id="box" name="box"> + <mesh> + <source id="box-Pos"> + <float_array id="box-Pos-array" count="24"> + -0.5 0.5 0.5 + 0.5 0.5 0.5 + -0.5 -0.5 0.5 + 0.5 -0.5 0.5 + -0.5 0.5 -0.5 + 0.5 0.5 -0.5 + -0.5 -0.5 -0.5 + 0.5 -0.5 -0.5 + </float_array> + <technique_common> + <accessor source="#box-Pos-array" count="8" stride="3"> + <param name="X" type="float" /> + <param name="Y" type="float" /> + <param name="Z" type="float" /> + </accessor> + </technique_common> + </source> + <source id="box-0-Normal"> + <float_array id="box-0-Normal-array" count="18"> + 1.0 0.0 0.0 + -1.0 0.0 0.0 + 0.0 1.0 0.0 + 0.0 -1.0 0.0 + 0.0 0.0 1.0 + 0.0 0.0 -1.0 + </float_array> + <technique_common> + <accessor source="#box-0-Normal-array" count="6" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="box-Vtx"> + <input semantic="POSITION" source="#box-Pos"/> + </vertices> + <polygons count="6" material="WHITE"> + <input semantic="VERTEX" source="#box-Vtx" offset="0"/> + <input semantic="NORMAL" source="#box-0-Normal" offset="1"/> + <p>0 4 2 4 3 4 1 4</p> + <p>0 2 1 2 5 2 4 2</p> + <p>6 3 7 3 3 3 2 3</p> + <p>0 1 4 1 6 1 2 1</p> + <p>3 0 7 0 5 0 1 0</p> + <p>5 5 7 5 6 5 4 5</p> + </polygons> + </mesh> + </geometry> + </library_geometries> + <library_visual_scenes> + <visual_scene id="DefaultScene"> + <node id="Box" name="Box"> + <translate> 0 0 0</translate> + <rotate> 0 0 1 0</rotate> + <rotate> 0 1 0 0</rotate> + <rotate> 1 0 0 0</rotate> + <scale> 1 1 1</scale> + <instance_geometry url="#box"> + <bind_material> + <technique_common> + <instance_material symbol="WHITE" target="#whiteMaterial"/> + </technique_common> + </bind_material> + </instance_geometry> + </node> + </visual_scene> + </library_visual_scenes> + <scene> + <instance_visual_scene url="#DefaultScene"/> + </scene> +</COLLADA> |