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author | sanine <sanine.not@pm.me> | 2022-08-27 23:52:56 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-27 23:52:56 -0500 |
commit | a4dd0ad63c00f4dee3b86dfd3075d1d61b2b3180 (patch) | |
tree | 13bd5bfa15e6fea2a12f176bae79adf9c6fd0933 /3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox | |
parent | bde3e4f1bb7b8f8abca0884a7d994ee1c17a66b1 (diff) |
add plibsys
Diffstat (limited to '3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox')
-rw-r--r-- | 3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox b/3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox new file mode 100644 index 0000000..cf3a0e5 --- /dev/null +++ b/3rdparty/portaudio/doc/src/tutorial/compile_windows_asio_msvc.dox @@ -0,0 +1,97 @@ +/** @page compile_windows_asio_msvc Building Portaudio for Windows with ASIO support using MSVC +@ingroup tutorial + +@section comp_win_asiomsvc1 Portaudio Windows ASIO with MSVC + +This tutorial describes how to build PortAudio with ASIO support using MSVC *from scratch*, without an existing Visual Studio project. For instructions for building PortAudio (including ASIO support) using the bundled Visual Studio project file see the compiling instructions for \ref compile_windows. + +ASIO is a low latency audio API from Steinberg. To compile an ASIO +application, you must first download the ASIO SDK from Steinberg. You also +need to obtain ASIO drivers for your audio device. Download the ASIO SDK from Steinberg at http://www.steinberg.net/en/company/developer.html . The SDK is free but you will need to set up a developer account with Steinberg. + +This tutorial assumes that you have 3 directories set up at the same level (side by side), one containing PortAudio, one containing the ASIO SDK and one containing your Visual Studio project: + +@code +/ASIOSDK2 +/portaudio +/DirContainingYourVisualStudioProject (should directly contain the .sln, .vcproj or .vcprojx etc.) +@endcode + +First, make sure that the Steinberg SDK and the portaudio files are "side by side" in the same directory. + +Open Microsoft Visual C++ and create a new blank Console exe Project/Workspace in that same directory. + +For example, the paths for all three groups might read like this: + +@code +C:\Program Files\Microsoft Visual Studio\VC98\My Projects\ASIOSDK2 +C:\Program Files\Microsoft Visual Studio\VC98\My Projects\portaudio +C:\Program Files\Microsoft Visual Studio\VC98\My Projects\Sawtooth +@endcode + + +Next, add the following Steinberg ASIO SDK files to the project Source Files: + +@code +asio.cpp (ASIOSDK2\common) +asiodrivers.cpp (ASIOSDK2\host) +asiolist.cpp (ASIOSDK2\host\pc) +@endcode + + +Then, add the following PortAudio files to the project Source Files: + +@code +pa_asio.cpp (portaudio\src\hostapi\asio) +pa_allocation.c (portaudio\src\common) +pa_converters.c (portaudio\src\common) +pa_cpuload.c (portaudio\src\common) +pa_dither.c (portaudio\src\common) +pa_front.c (portaudio\src\common) +pa_process.c (portaudio\src\common) +pa_ringbuffer.c (portaudio\src\common) +pa_stream.c (portaudio\src\common) +pa_trace.c (portaudio\src\common) +pa_win_hostapis.c (portaudio\src\os\win) +pa_win_util.c (portaudio\src\os\win) +pa_win_coinitialize.c (portaudio\src\os\win) +pa_win_waveformat.c (portaudio\src\os\win) +pa_x86_plain_converters.c (portaudio\src\os\win) +paex_saw.c (portaudio\examples) (Or another file containing main() + for the console exe to be built.) +@endcode + + +Although not strictly necessary, you may also want to add the following files to the project Header Files: + +@code +portaudio.h (portaudio\include) +pa_asio.h (portaudio\include) +@endcode + +These header files define the interfaces to the PortAudio API. + + +Next, go to Project Settings > All Configurations > C/C++ > Preprocessor > Preprocessor Definitions and add +PA_USE_ASIO=1 to any entries that might be there. + +eg: WIN32;_CONSOLE;_MBCS changes to WIN32;_CONSOLE,_MBCS;PA_USE_ASIO=1 + +Then, on the same Project Settings tab, go down to Additional Include Directories (in VS2010 you'll find this setting under C/C++ > General) and enter the following relative include paths: + +@code +..\portaudio\include;..\portaudio\src\common;..\portaudio\src\os\win;..\asiosdk2\common;..\asiosdk2\host;..\asiosdk2\host\pc +@endcode + +You'll need to make sure the relative paths are correct for the particular directory layout you're using. The above should work fine if you use the side-by-side layout we recommended earlier. + +Some source code in the ASIO SDK is not compatible with the Win32 API UNICODE mode (The ASIO SDK expects the non-Unicode Win32 API). Therefore you need to make sure your project is set to not use Unicode. You do this by setting the project Character Set to "Use Multi-Byte Character Set" (NOT "Use Unicode Character Set"). In VS2010 the Character Set option can be found at Configuration Properties > General > Character Set. (An alternative to setting the project to non-Unicode is to patch asiolist.cpp to work when UNICODE is defined: put #undef UNICODE at the top of the file before windows.h is included.) + +You should now be able to build any of the test executables in the portaudio\\examples directory. +We suggest that you start with paex_saw.c because it's one of the simplest example files. + +--- Chris Share, Tom McCandless, Ross Bencina + +Back to the Tutorial: \ref tutorial_start + +*/
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