diff options
author | sanine <sanine.not@pm.me> | 2022-08-25 14:54:53 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-25 14:54:53 -0500 |
commit | 37c97e345d12f95dde44e1d1a4c2f2aadd4615bc (patch) | |
tree | e1bb25bc855883062bdd7847ff2c04290f71c840 /portaudio/build/msvc/readme.txt | |
parent | 5634c7b04da619669f2f29f6798c03982be05180 (diff) |
add initial structure
Diffstat (limited to 'portaudio/build/msvc/readme.txt')
-rw-r--r-- | portaudio/build/msvc/readme.txt | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/portaudio/build/msvc/readme.txt b/portaudio/build/msvc/readme.txt new file mode 100644 index 0000000..07421ff --- /dev/null +++ b/portaudio/build/msvc/readme.txt @@ -0,0 +1,112 @@ +Hello + + This is a small list of steps in order to build portaudio +(Currently v19-devel) into a VS2005 DLL and lib file. +This DLL contains all 5 current Win32 PA APIS (MME/DS/ASIO/WASAPI/WDMKS) + +1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK + so you should now have example: + + portaudio19svn\src\hostapi\asio\ASIOSDK\common + portaudio19svn\src\hostapi\asio\ASIOSDK\host + portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample + portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc + portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed) + + You dont need "driver" + + To build without ASIO (or another Host API) see the "Building without ASIO support" section below. + +2) + *If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final) + microsoft libraries for it, namely: + + Service pack 5: + Latest known URL: + http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx + Yes there EXISTS a service pack 6 , but the processor pack (below) isn't compatible with it. + + Processor Pack(only works with above SP5) + Latest known URL: + http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx + This isn't absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things. + Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics. + + Platform SDK (Feb 2003) : + Latest known URL: + http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm + (This will allow your code base to be x64 friendly, with correct defines + for LONG_PTR and such) + NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you + may have to temporarily change tyour default browser(aint life unfair) + NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio". + you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry + (it must be the same for libs) + + DirectX 9.0 SDK Update - (Summer 2003) + Latest known URL: + http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en + Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003 + + *If you have 7.0(VC.NET/2001) or 7.1(VC.2003) * + then I suggest you open portaudio.dsp (and convert if needed) + + *If you have Visual Studio 2005 * (or later), I suggest you open the portaudio.sln file + which contains 2 projects (portaudio & portaudio_static) each with 6 configurations: Win32/x64 in both Debug, Release and ReleaseMinDependency, + last of which removes dependency of all but basic OS system DLLs. + + hit compile and hope for the best. + +3)Now in any project, in which you require portaudio, + you can just link with portaudio_x86.lib, (or _x64) and of course include the + relevant headers + (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*) + +4) Your new exe should now use portaudio_xXX.dll. + + +Have fun! + +(*): you may want to add/remove some DLL entry points. +Right now those 6 entries are _not_ from portaudio.h + +(from portaudio.def) +(...) +PaAsio_GetAvailableLatencyValues @50 +PaAsio_ShowControlPanel @51 +PaUtil_InitializeX86PlainConverters @52 +PaAsio_GetInputChannelName @53 +PaAsio_GetOutputChannelName @54 +PaUtil_SetLogPrintFunction @55 + + +*** Building without ASIO support *** + +To build PortAudio without ASIO support you need to: + A. Make sure your project doesn't try to build any ASIO SDK files. + If you're using one of the shipped projects, remove the ASIO related files + from the project. + + B. Make sure your project doesn't try to build the PortAudio ASIO + implementation files: + src/hostapi/pa_asio.cpp + src/hostapi/iasiothiscallresolver.cpp + If you're using one of the shipped projects remove them from the project. + + C. Set the PA_USE_ASIO preprocessor symbol to zero (i.e. PA_USE_ASIO=0) in the project properties. + In VS2005 this can be added under + Project Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions + + Setting PA_USE_ASIO=0 stops src/os/win/pa_win_hostapis.c + from trying to initialize the PA ASIO implementation. + + D. Remove PaAsio_* entry points from portaudio.def, or comment them out with ; + + +A similar procedure can be used to omit any of the other host APIs from the +build. The relevant preprocessor symbols used by pa_win_hostapis.c are: +PA_USE_WMME, PA_USE_DSOUND, PA_USE_ASIO, PA_USE_WASAPI and PA_USE_WDMKS + +----- +David Viens, davidv@plogue.com +Robert Bielik, robert@xponaut.se |