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author | sanine <sanine.not@pm.me> | 2022-08-27 23:52:56 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-08-27 23:52:56 -0500 |
commit | a4dd0ad63c00f4dee3b86dfd3075d1d61b2b3180 (patch) | |
tree | 13bd5bfa15e6fea2a12f176bae79adf9c6fd0933 /portaudio/build/msvc/readme.txt | |
parent | bde3e4f1bb7b8f8abca0884a7d994ee1c17a66b1 (diff) |
add plibsys
Diffstat (limited to 'portaudio/build/msvc/readme.txt')
-rw-r--r-- | portaudio/build/msvc/readme.txt | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/portaudio/build/msvc/readme.txt b/portaudio/build/msvc/readme.txt deleted file mode 100644 index 07421ff..0000000 --- a/portaudio/build/msvc/readme.txt +++ /dev/null @@ -1,112 +0,0 @@ -Hello - - This is a small list of steps in order to build portaudio -(Currently v19-devel) into a VS2005 DLL and lib file. -This DLL contains all 5 current Win32 PA APIS (MME/DS/ASIO/WASAPI/WDMKS) - -1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK - so you should now have example: - - portaudio19svn\src\hostapi\asio\ASIOSDK\common - portaudio19svn\src\hostapi\asio\ASIOSDK\host - portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample - portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc - portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed) - - You dont need "driver" - - To build without ASIO (or another Host API) see the "Building without ASIO support" section below. - -2) - *If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final) - microsoft libraries for it, namely: - - Service pack 5: - Latest known URL: - http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx - Yes there EXISTS a service pack 6 , but the processor pack (below) isn't compatible with it. - - Processor Pack(only works with above SP5) - Latest known URL: - http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx - This isn't absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things. - Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics. - - Platform SDK (Feb 2003) : - Latest known URL: - http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm - (This will allow your code base to be x64 friendly, with correct defines - for LONG_PTR and such) - NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you - may have to temporarily change tyour default browser(aint life unfair) - NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio". - you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry - (it must be the same for libs) - - DirectX 9.0 SDK Update - (Summer 2003) - Latest known URL: - http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en - Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003 - - *If you have 7.0(VC.NET/2001) or 7.1(VC.2003) * - then I suggest you open portaudio.dsp (and convert if needed) - - *If you have Visual Studio 2005 * (or later), I suggest you open the portaudio.sln file - which contains 2 projects (portaudio & portaudio_static) each with 6 configurations: Win32/x64 in both Debug, Release and ReleaseMinDependency, - last of which removes dependency of all but basic OS system DLLs. - - hit compile and hope for the best. - -3)Now in any project, in which you require portaudio, - you can just link with portaudio_x86.lib, (or _x64) and of course include the - relevant headers - (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*) - -4) Your new exe should now use portaudio_xXX.dll. - - -Have fun! - -(*): you may want to add/remove some DLL entry points. -Right now those 6 entries are _not_ from portaudio.h - -(from portaudio.def) -(...) -PaAsio_GetAvailableLatencyValues @50 -PaAsio_ShowControlPanel @51 -PaUtil_InitializeX86PlainConverters @52 -PaAsio_GetInputChannelName @53 -PaAsio_GetOutputChannelName @54 -PaUtil_SetLogPrintFunction @55 - - -*** Building without ASIO support *** - -To build PortAudio without ASIO support you need to: - A. Make sure your project doesn't try to build any ASIO SDK files. - If you're using one of the shipped projects, remove the ASIO related files - from the project. - - B. Make sure your project doesn't try to build the PortAudio ASIO - implementation files: - src/hostapi/pa_asio.cpp - src/hostapi/iasiothiscallresolver.cpp - If you're using one of the shipped projects remove them from the project. - - C. Set the PA_USE_ASIO preprocessor symbol to zero (i.e. PA_USE_ASIO=0) in the project properties. - In VS2005 this can be added under - Project Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions - - Setting PA_USE_ASIO=0 stops src/os/win/pa_win_hostapis.c - from trying to initialize the PA ASIO implementation. - - D. Remove PaAsio_* entry points from portaudio.def, or comment them out with ; - - -A similar procedure can be used to omit any of the other host APIs from the -build. The relevant preprocessor symbols used by pa_win_hostapis.c are: -PA_USE_WMME, PA_USE_DSOUND, PA_USE_ASIO, PA_USE_WASAPI and PA_USE_WDMKS - ------ -David Viens, davidv@plogue.com -Robert Bielik, robert@xponaut.se |