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-Hello
-
- This is a small list of steps in order to build portaudio
-(Currently v19-devel) into a VS2005 DLL and lib file.
-This DLL contains all 5 current Win32 PA APIS (MME/DS/ASIO/WASAPI/WDMKS)
-
-1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK
- so you should now have example:
-
- portaudio19svn\src\hostapi\asio\ASIOSDK\common
- portaudio19svn\src\hostapi\asio\ASIOSDK\host
- portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample
- portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc
- portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed)
-
- You dont need "driver"
-
- To build without ASIO (or another Host API) see the "Building without ASIO support" section below.
-
-2)
- *If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final)
- microsoft libraries for it, namely:
-
- Service pack 5:
- Latest known URL:
- http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx
- Yes there EXISTS a service pack 6 , but the processor pack (below) isn't compatible with it.
-
- Processor Pack(only works with above SP5)
- Latest known URL:
- http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx
- This isn't absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things.
- Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics.
-
- Platform SDK (Feb 2003) :
- Latest known URL:
- http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm
- (This will allow your code base to be x64 friendly, with correct defines
- for LONG_PTR and such)
- NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you
- may have to temporarily change tyour default browser(aint life unfair)
- NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio".
- you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry
- (it must be the same for libs)
-
- DirectX 9.0 SDK Update - (Summer 2003)
- Latest known URL:
- http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en
- Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003
-
- *If you have 7.0(VC.NET/2001) or 7.1(VC.2003) *
- then I suggest you open portaudio.dsp (and convert if needed)
-
- *If you have Visual Studio 2005 * (or later), I suggest you open the portaudio.sln file
- which contains 2 projects (portaudio & portaudio_static) each with 6 configurations: Win32/x64 in both Debug, Release and ReleaseMinDependency,
- last of which removes dependency of all but basic OS system DLLs.
-
- hit compile and hope for the best.
-
-3)Now in any project, in which you require portaudio,
- you can just link with portaudio_x86.lib, (or _x64) and of course include the
- relevant headers
- (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*)
-
-4) Your new exe should now use portaudio_xXX.dll.
-
-
-Have fun!
-
-(*): you may want to add/remove some DLL entry points.
-Right now those 6 entries are _not_ from portaudio.h
-
-(from portaudio.def)
-(...)
-PaAsio_GetAvailableLatencyValues @50
-PaAsio_ShowControlPanel @51
-PaUtil_InitializeX86PlainConverters @52
-PaAsio_GetInputChannelName @53
-PaAsio_GetOutputChannelName @54
-PaUtil_SetLogPrintFunction @55
-
-
-*** Building without ASIO support ***
-
-To build PortAudio without ASIO support you need to:
- A. Make sure your project doesn't try to build any ASIO SDK files.
- If you're using one of the shipped projects, remove the ASIO related files
- from the project.
-
- B. Make sure your project doesn't try to build the PortAudio ASIO
- implementation files:
- src/hostapi/pa_asio.cpp
- src/hostapi/iasiothiscallresolver.cpp
- If you're using one of the shipped projects remove them from the project.
-
- C. Set the PA_USE_ASIO preprocessor symbol to zero (i.e. PA_USE_ASIO=0) in the project properties.
- In VS2005 this can be added under
- Project Properties > Configuration Properties > C/C++ > Preprocessor > Preprocessor Definitions
-
- Setting PA_USE_ASIO=0 stops src/os/win/pa_win_hostapis.c
- from trying to initialize the PA ASIO implementation.
-
- D. Remove PaAsio_* entry points from portaudio.def, or comment them out with ;
-
-
-A similar procedure can be used to omit any of the other host APIs from the
-build. The relevant preprocessor symbols used by pa_win_hostapis.c are:
-PA_USE_WMME, PA_USE_DSOUND, PA_USE_ASIO, PA_USE_WASAPI and PA_USE_WDMKS
-
------
-David Viens, davidv@plogue.com
-Robert Bielik, robert@xponaut.se