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-ASIO-README.txt
-
-This document contains information to help you compile PortAudio with
-ASIO support. If you find any omissions or errors in this document
-please notify us on the PortAudio mailing list.
-
-NOTE: The Macintosh sections of this document are provided for historical
-reference. They refer to pre-OS X Macintosh. PortAudio no longer
-supports pre-OS X Macintosh. Steinberg does not support ASIO on Mac OS X.
-
-
-Building PortAudio with ASIO support
-------------------------------------
-
-To build PortAudio with ASIO support you need to compile and link with
-pa_asio.c, and files from the ASIO SDK (see below), along with the common
-PortAudio files from src/common/ and platform specific files from
-src/os/win/ (for Win32).
-
-If you are compiling with a non-Microsoft compiler on Windows, also
-compile and link with iasiothiscallresolver.cpp (see below for
-an explanation).
-
-For some platforms (MingW, Cygwin/MingW), you may simply
-be able to type:
-
-./configure --with-host_os=mingw --with-winapi=asio [--with-asiodir=/usr/local/asiosdk2]
-make
-
-and life will be good. Make sure you update the above with the correct local
-path to the ASIO SDK.
-
-
-For Microsoft Visual C++ there is an build tutorial here:
-http://www.portaudio.com/trac/wiki/TutorialDir/Compile/WindowsASIOMSVC
-
-
-
-Obtaining the ASIO SDK
-----------------------
-
-In order to build PortAudio with ASIO support, you need to download
-the ASIO SDK (version 2.0 or later) from Steinberg. Steinberg makes the ASIO
-SDK available to anyone free of charge, however they do not permit its
-source code to be distributed.
-
-NOTE: In some cases the ASIO SDK may require patching, see below
-for further details.
-
-http://www.steinberg.net/en/company/developer.html
-
-If the above link is broken search Google for:
-"download steinberg ASIO SDK"
-
-
-
-Building the ASIO SDK on Windows
---------------------------------
-
-To build the ASIO SDK on Windows you need to compile and link with the
-following files from the ASIO SDK:
-
-asio_sdk\common\asio.cpp
-asio_sdk\host\asiodrivers.cpp
-asio_sdk\host\pc\asiolist.cpp
-
-You may also need to adjust your include paths to support inclusion of
-header files from the above directories.
-
-The ASIO SDK depends on the following COM API functions:
-CoInitialize, CoUninitialize, CoCreateInstance, CLSIDFromString
-For compilation with MinGW you will need to link with -lole32, for
-Borland compilers link with Import32.lib.
-
-
-
-Non-Microsoft (MSVC) Compilers on Windows including Borland and GCC
--------------------------------------------------------------------
-
-Steinberg did not specify a calling convention in the IASIO interface
-definition. This causes the Microsoft compiler to use the proprietary
-thiscall convention which is not compatible with other compilers, such
-as compilers from Borland (BCC and C++Builder) and GNU (gcc).
-Steinberg's ASIO SDK will compile but crash on initialization if
-compiled with a non-Microsoft compiler on Windows.
-
-PortAudio solves this problem using the iasiothiscallresolver library
-which is included in the distribution. When building ASIO support for
-non-Microsoft compilers, be sure to compile and link with
-iasiothiscallresolver.cpp. Note that iasiothiscallresolver includes
-conditional directives which cause it to have no effect if it is
-compiled with a Microsoft compiler, or on the Macintosh.
-
-If you use configure and make (see above), this should be handled
-automatically for you.
-
-For further information about the IASIO thiscall problem see this page:
-http://www.rossbencina.com/code/iasio-thiscall-resolver
-
-
-
-Building the ASIO SDK on (Pre-OS X) Macintosh
----------------------------------------------
-
-To build the ASIO SDK on Macintosh you need to compile and link with the
-following files from the ASIO SDK:
-
-host/asiodrivers.cpp
-host/mac/asioshlib.cpp
-host/mac/codefragements.cpp
-
-You may also need to adjust your include paths to support inclusion of
-header files from the above directories.
-
-
-
-(Pre-OS X) Macintosh ASIO SDK Bug Patch
----------------------------------------
-
-There is a bug in the ASIO SDK that causes the Macintosh version to
-often fail during initialization. Below is a patch that you can apply.
-
-In codefragments.cpp replace getFrontProcessDirectory function with
-the following one (GetFrontProcess replaced by GetCurrentProcess).
-
-
-bool CodeFragments::getFrontProcessDirectory(void *specs)
-{
- FSSpec *fss = (FSSpec *)specs;
- ProcessInfoRec pif;
- ProcessSerialNumber psn;
-
- memset(&psn,0,(long)sizeof(ProcessSerialNumber));
- // if(GetFrontProcess(&psn) == noErr) // wrong !!!
- if(GetCurrentProcess(&psn) == noErr) // correct !!!
- {
- pif.processName = 0;
- pif.processAppSpec = fss;
- pif.processInfoLength = sizeof(ProcessInfoRec);
- if(GetProcessInformation(&psn, &pif) == noErr)
- return true;
- }
- return false;
-}
-
-
-###