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authorsanine <sanine.not@pm.me>2023-11-16 14:50:00 -0600
committersanine <sanine.not@pm.me>2023-11-16 14:50:00 -0600
commitf9fc4d26ec5fca9ee175c8a6fbcdd0fa36f10947 (patch)
treef190e6e465bb563c608a916f41fc8bf686ea2897 /src/simulation/senses.js
parent7825b92ce3be95a0ce1dfea9388adbaadce83b1f (diff)
clear out js files
Diffstat (limited to 'src/simulation/senses.js')
-rw-r--r--src/simulation/senses.js182
1 files changed, 0 insertions, 182 deletions
diff --git a/src/simulation/senses.js b/src/simulation/senses.js
deleted file mode 100644
index 970f86b..0000000
--- a/src/simulation/senses.js
+++ /dev/null
@@ -1,182 +0,0 @@
-'use strict';
-
-
-const frozen = {
- size: 1,
- read: (world, agent) => {
- if (agent.flags.frozen === true) {
- return [ 1 ];
- } else {
- return [ 0 ];
- }
- },
-};
-
-
-// add two arrays together element-wise with a scaling factor
-function array_scalesum(a, s, b) {
- return a.map((x, i) => x + (s*b[i]));
-}
-// determine the square of the distance between two cells
-function lattice_dist2(x0, y0, x1, y1) {
- if (x0 === x1 && y0 === y1) { return 1; } // not proper distance but avoids divide-by-zero errors c:
- return ((x0-x1)**2) + ((y0-y1)**2);
-}
-const hear = {
- size: 8,
- read: (world, agent) => {
- const {x, y} = agent;
- const lattice_sounds = world.lattice
- .map((row, cy) => row.map((cell, cx) => [ 1/lattice_dist2(x, y, cx, cy), cell ]))
- .flat()
- .filter(([scale, cell]) => cell.flags.emit !== undefined)
- .reduce(
- (acc, [scale, cell]) => array_scalesum(acc, scale, cell.flags.emit),
- [0, 0, 0, 0, 0, 0, 0, 0]
- );
- const agent_sounds = world.agents
- .filter(a => a.flags.emit !== undefined)
- .reduce(
- (acc, a) => array_scalesum(acc, 1/lattice_dist2(x, y, a.x, a.y), a.flags.emit),
- [0, 0, 0, 0, 0, 0, 0, 0]
- );
-
- return array_scalesum(lattice_sounds, 1, agent_sounds).map(ch => Math.tanh(ch));
- },
-};
-
-
-const [VIS_WIDTH, VIS_HEIGHT] = [31, 31];
-const [VIS_HWIDTH, VIS_HHEIGHT] = [Math.floor(VIS_WIDTH/2), Math.floor(VIS_HEIGHT/2)];
-function identity_mod(n, p) {
- const mod = (n % (2*p)) - p + 1;
- return mod/p;
-}
-
-function world_pos_to_vision_pos(world, agent, x, y) {
- const dx = x - agent.x;
- const dy = y - agent.y;
- const orientation = agent.flags.orientation || 'n';
- switch (orientation) {
- case 'n':
- return [VIS_HWIDTH+dx, VIS_HEIGHT+dy-1];
- case 's':
- return [VIS_HWIDTH-dx, VIS_HEIGHT-dy-1];
- case 'e':
- return [VIS_HWIDTH+dy, VIS_HEIGHT-dx-1];
- case 'w':
- return [VIS_HWIDTH-dy, VIS_HEIGHT+dx-1];
- }
-}
-
-function vision_pos_to_world_pos(world, agent, x, y) {
- const dx = x-VIS_HWIDTH;
- const dy = y-VIS_HEIGHT+1;
- const orientation = agent.flags.orientation || 'n';
- switch (orientation) {
- case 'n':
- return [agent.x + dx, agent.y + dy];
- case 's':
- return [agent.x - dx, agent.y - dy];
- case 'e':
- return [agent.x - dy, agent.y - dx];
- case 'w':
- return [agent.x + dy, agent.y + dx];
- }
-}
-
-function world_pos_to_vision_idx(world, agent, x, y) {
- const [vx, vy] = world_pos_to_vision_pos(world, agent, x, y);
- return (VIS_WIDTH * vy) + vx;
-}
-function vision_idx_to_world_pos(world, agent, idx) {
- const vx = idx % VIS_WIDTH;
- const vy = Math.floor(idx / VIS_WIDTH);
- const result = vision_pos_to_world_pos(world, agent, vx, vy);
- return result;
-}
-
-function see_cell(world, x, y) {
- const team = 0;
- const orientation = 0;
- if (!world.lattice[y] || !world.lattice[y][x]) {
- // beyond the map edge
- return [ 0, 0, 0 ];
- }
- const type = {
- active: -0.8,
- mutable: -0.4,
- empty: 0.0,
- immutable: 0.4,
- flag: 0.8,
- }[world.lattice[y][x].type];
- return [team, orientation, type];
-}
-
-
-function relative_orientation(viewer, agent) {
- switch(viewer.flags.orientation) {
- case 'n': return { n: -0.8, e: -0.4, s: 0.4, w: 0.8 }[agent.flags.orientation];
- case 'e': return { e: -0.8, s: -0.4, w: 0.4, n: 0.8 }[agent.flags.orientation];
- case 's': return { s: -0.8, w: -0.4, n: 0.4, e: 0.8 }[agent.flags.orientation];
- case 'w': return { w: -0.8, n: -0.4, e: 0.4, s: 0.8 }[agent.flags.orientation];
- }
-}
-
-
-function see_agent(viewer, agent) {
- const team = {
- 0: -0.8,
- 1: -0.4,
- 2: 0.4,
- 3: 0.8,
- }[agent.flags.team] + (identity_mod(agent.id, 11)/16);
- const orientation = relative_orientation(viewer, agent) + (identity_mod(agent.id, 37)/16);
- const frozen = agent.flags.frozen || agent.flags.pretend_frozen;
- const type = (() => {
- if (frozen && agent.flags.flag) {
- return -0.4;
- } else if (frozen) {
- return -0.8;
- } else if (agent.flags.flag) {
- return 0.8;
- } else {
- return 0.0;
- }
- })() + (identity_mod(agent.id, 499)/16);
-
- return [team, orientation, type];
-}
-
-
-const see = {
- size: 3*VIS_WIDTH * VIS_HEIGHT,
- read: (world, agent) => {
- const indices = [...Array(VIS_WIDTH*VIS_HEIGHT).keys()]
- const vision = indices
- .map(idx => {
- const [x, y] = vision_idx_to_world_pos(world, agent, idx);
- return see_cell(world, x, y);
- });
- const result = world.agents.reduce(
- (acc, a) => {
- const idx = world_pos_to_vision_idx(world, agent, a.x, a.y);
-
- if (idx < 0 || idx >= VIS_WIDTH*VIS_HEIGHT) {
- return acc;
- } else {
- acc.splice(idx, 1, see_agent(agent, a));
- return acc;
- }
- },
- vision
- );
- return result.flat();
- },
-};
-
-
-
-export const senses = [
- frozen, hear, see, { size: 1, read: () => [1] },
-];