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authorsanine <sanine.not@pm.me>2023-11-16 14:50:00 -0600
committersanine <sanine.not@pm.me>2023-11-16 14:50:00 -0600
commitf9fc4d26ec5fca9ee175c8a6fbcdd0fa36f10947 (patch)
treef190e6e465bb563c608a916f41fc8bf686ea2897 /src/simulation
parent7825b92ce3be95a0ce1dfea9388adbaadce83b1f (diff)
clear out js files
Diffstat (limited to 'src/simulation')
-rw-r--r--src/simulation/actions.js260
-rw-r--r--src/simulation/actions.test.js294
-rw-r--r--src/simulation/game.js255
-rw-r--r--src/simulation/game.test.js59
-rw-r--r--src/simulation/lattice_rules.js77
-rw-r--r--src/simulation/lattice_rules.test.js147
-rw-r--r--src/simulation/postprocess.js18
-rw-r--r--src/simulation/postprocess.test.js37
-rw-r--r--src/simulation/senses.js182
-rw-r--r--src/simulation/senses.test.js499
-rw-r--r--src/simulation/trial.js12
-rw-r--r--src/simulation/validity.js14
-rw-r--r--src/simulation/validity.test.js43
13 files changed, 0 insertions, 1897 deletions
diff --git a/src/simulation/actions.js b/src/simulation/actions.js
deleted file mode 100644
index ad08572..0000000
--- a/src/simulation/actions.js
+++ /dev/null
@@ -1,260 +0,0 @@
-'use strict';
-
-const threshold = 0.5;
-
-
-const move_forward = {
- size: 1,
- propose: (world, agent, head) => {
- if (agent.flags.frozen === true) { return []; }
- if (head[0] > threshold) {
- console.log('move forward');
- console.log(agent.id, agent.x, agent.y);
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- return [{
- agent_changes: [{
- agent_id: agent.id,
- x: agent.x + dx,
- y: agent.y + dy,
- }],
- }];
- } else {
- return [];
- }
- },
-};
-
-
-const move_backward = {
- size: 1,
- propose: (world, agent, head) => {
- if (agent.flags.frozen === true) { return []; }
- if (head[0] > threshold) {
- console.log('move backward');
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- return [{
- agent_changes: [{
- agent_id: agent.id,
- x: agent.x - dx,
- y: agent.y - dy,
- }],
- }];
- } else {
- return [];
- }
- },
-};
-
-
-const turn_left = {
- size: 1,
- propose: (world, agent, head) => {
- if (agent.flags.frozen === true) { return []; }
- if (head[0] > threshold) {
- console.log('turn left');
- const orientation = { n: 'w', e: 'n', s: 'e', w: 's' }[agent.flags.orientation];
- return [{
- agent_changes: [{
- agent_id: agent.id,
- flags: { orientation },
- }],
- }];
- } else {
- return [];
- }
- },
-};
-
-
-const turn_right = {
- size: 1,
- propose: (world, agent, head) => {
- if (agent.flags.frozen === true) { return []; }
- if (head[0] > threshold) {
- console.log('turn right');
- const orientation = { n: 'e', e: 's', s: 'w', w: 'n' }[agent.flags.orientation];
- return [{
- agent_changes: [{
- agent_id: agent.id,
- flags: { orientation },
- }],
- }];
- } else {
- return [];
- }
- },
-};
-
-
-const place = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return []; }
- else {
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- return [
- { lattice_changes: [{
- x: agent.x + dx, y: agent.y + dy,
- from: 'empty', to: 'mutable',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]}
- ];
- }
- },
-};
-
-
-const trigger = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return []; }
- else {
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- return [
- { lattice_changes: [{
- x: agent.x + dx, y: agent.y + dy,
- from: 'mutable', to: 'active',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]}
- ];
- }
- },
-};
-
-
-const pretend_frozen = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return [{
- agent_changes: [{
- agent_id: agent.id,
- flags: { pretend_frozen: false },
- }],
- }]; }
- else {
- return [{
- agent_changes: [{
- agent_id: agent.id,
- flags: { pretend_frozen: true },
- }]
- }];
- }
- },
-};
-
-
-const unfreeze = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return []; }
- else {
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- const target = world.agents.filter(
- a => a.x === agent.x+dx && a.y === agent.y+dy
- )[0];
- if (target === undefined) { return []; }
- return [
- { agent_changes: [{
- agent_id: target.id,
- flags: { frozen: false, emit: [0, 1, 0, 0, 0, 0, 0, 0] },
- }]}
- ];
- }
- },
-};
-
-
-const take_flag = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return []; }
- else {
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- const target = world.agents.filter(
- a => a.x === agent.x+dx && a.y === agent.y+dy
- )[0];
- if (target === undefined || !target.flags.flag) {
- return [
- {
- lattice_changes: [{
- x: agent.x + dx, y: agent.y + dy,
- from: 'flag', to: 'empty',
- flags: { emit: [ 0, 0, 1, 0, 0, 0, 0, 0 ] },
- }],
- agent_changes: [{
- agent_id: agent.id,
- flags: { flag: true },
- }],
- }
- ];
- } else {
- return [{
- agent_changes: [
- {
- agent_id: target.id,
- flags: { flag: false },
- },
- {
- agent_id: agent.id,
- flags: { flag: true },
- },
- ],
- }];
- }
- }
- },
-};
-
-
-const drop_flag = {
- size: 1,
- propose: (world, agent, head) => {
- if (head[0] < threshold) { return []; }
- else if (!agent.flags.flag) { return []; }
- else {
- const dx = { n: 0, e: 1, s: 0, w: -1 }[agent.flags.orientation];
- const dy = { n: -1, e: 0, s: 1, w: 0 }[agent.flags.orientation];
- return [
- {
- lattice_changes: [{
- x: agent.x + dx, y: agent.y + dy,
- from: 'empty', to: 'flag',
- flags: { emit: [ 0, 0, -1, 0, 0, 0, 0, 0 ] },
- }],
- agent_changes: [{
- agent_id: agent.id,
- flags: { flag: false },
- }],
- }
- ];
- }
- },
-};
-
-
-const speak = {
- size: 8,
- propose: (world, agent, head) => {
- return [
- {
- agent_changes: [{
- agent_id: agent.id,
- flags: { emit: head },
- }],
- },
- ];
- },
-};
-
-
-export const actions = [
- move_forward, /*move_backward, */turn_left, turn_right,
- place, trigger, pretend_frozen, unfreeze, take_flag, drop_flag,
- speak,
-];
diff --git a/src/simulation/actions.test.js b/src/simulation/actions.test.js
deleted file mode 100644
index e8406bc..0000000
--- a/src/simulation/actions.test.js
+++ /dev/null
@@ -1,294 +0,0 @@
-'use strict';
-
-import { actions } from './actions.js';
-
-
-const [
- move_forward, move_backward,
- turn_left, turn_right,
- place, trigger,
- pretend_frozen, unfreeze,
- take_flag,
- ...rest
-] = actions;
-
-
-test("move forward", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(move_forward.propose(null, n, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 0, y: -1 }] },
- ]);
- expect(move_forward.propose(null, s, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 0, y: 1 }] },
- ]);
- expect(move_forward.propose(null, e, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 1, y: 0 }] },
- ]);
- expect(move_forward.propose(null, w, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: -1, y: 0 }] },
- ]);
-
- expect(move_forward.propose(null, n, [0])).toEqual([]);
- expect(move_forward.propose(null, s, [-1])).toEqual([]);
- expect(move_forward.propose(null, e, [0])).toEqual([]);
- expect(move_forward.propose(null, w, [-1])).toEqual([]);
-});
-
-
-test("move backward", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(move_backward.propose(null, n, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 0, y: 1 }] },
- ]);
- expect(move_backward.propose(null, s, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 0, y: -1 }] },
- ]);
- expect(move_backward.propose(null, e, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: -1, y: 0 }] },
- ]);
- expect(move_backward.propose(null, w, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, x: 1, y: 0 }] },
- ]);
-
- expect(move_backward.propose(null, n, [0])).toEqual([]);
- expect(move_backward.propose(null, s, [-1])).toEqual([]);
- expect(move_backward.propose(null, e, [0])).toEqual([]);
- expect(move_backward.propose(null, w, [-1])).toEqual([]);
-});
-
-
-test("turn_left", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(turn_left.propose(null, n, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'w' } }] },
- ]);
- expect(turn_left.propose(null, s, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'e' } }] },
- ]);
- expect(turn_left.propose(null, e, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'n' } }] },
- ]);
- expect(turn_left.propose(null, w, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 's' } }] },
- ]);
-
- expect(turn_left.propose(null, n, [0])).toEqual([]);
- expect(turn_left.propose(null, s, [-1])).toEqual([]);
- expect(turn_left.propose(null, e, [0])).toEqual([]);
- expect(turn_left.propose(null, w, [-1])).toEqual([]);
-});
-
-
-test("turn_right", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(turn_right.propose(null, n, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'e' } }] },
- ]);
- expect(turn_right.propose(null, s, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'w' } }] },
- ]);
- expect(turn_right.propose(null, e, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 's' } }] },
- ]);
- expect(turn_right.propose(null, w, [1])).toEqual([
- { agent_changes: [{ agent_id: 0, flags: { orientation: 'n' } }] },
- ]);
-
- expect(turn_right.propose(null, n, [0])).toEqual([]);
- expect(turn_right.propose(null, s, [-1])).toEqual([]);
- expect(turn_right.propose(null, e, [0])).toEqual([]);
- expect(turn_right.propose(null, w, [-1])).toEqual([]);
-});
-
-
-test("place", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(place.propose(null, n, [1])).toEqual([
- { lattice_changes: [
- {
- x: 0, y: -1, from: 'empty', to: 'mutable',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] }
- }
- ]}
- ]);
- expect(place.propose(null, s, [1])).toEqual([
- { lattice_changes: [
- {
- x: 0, y: 1, from: 'empty', to: 'mutable',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] }
- }
- ]}
- ]);
- expect(place.propose(null, e, [1])).toEqual([
- { lattice_changes: [
- {
- x: 1, y: 0, from: 'empty', to: 'mutable',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] }
- }
- ]}
- ]);
- expect(place.propose(null, w, [1])).toEqual([
- { lattice_changes: [
- {
- x: -1, y: 0, from: 'empty', to: 'mutable',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] }
- }
- ]}
- ]);
-
- expect(place.propose(null, n, [0])).toEqual([]);
- expect(place.propose(null, s, [-1])).toEqual([]);
- expect(place.propose(null, e, [0])).toEqual([]);
- expect(place.propose(null, w, [-1])).toEqual([]);
-});
-
-
-test("trigger", () => {
- const n = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const s = { id: 0, x: 0, y: 0, flags: { orientation: 's' } };
- const e = { id: 0, x: 0, y: 0, flags: { orientation: 'e' } };
- const w = { id: 0, x: 0, y: 0, flags: { orientation: 'w' } };
-
- expect(trigger.propose(null, n, [1])).toEqual([
- { lattice_changes: [{
- x: 0, y: -1, from: 'mutable', to: 'active',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]},
- ]);
- expect(trigger.propose(null, s, [1])).toEqual([
- { lattice_changes: [{
- x: 0, y: 1, from: 'mutable', to: 'active',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]},
- ]);
- expect(trigger.propose(null, e, [1])).toEqual([
- { lattice_changes: [{
- x: 1, y: 0, from: 'mutable', to: 'active',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]},
- ]);
- expect(trigger.propose(null, w, [1])).toEqual([
- { lattice_changes: [{
- x: -1, y: 0, from: 'mutable', to: 'active',
- flags: { emit: [1, 0, 0, 0, 0, 0, 0, 0] },
- }]},
- ]);
-
- expect(trigger.propose(null, n, [0])).toEqual([]);
- expect(trigger.propose(null, s, [-1])).toEqual([]);
- expect(trigger.propose(null, e, [0])).toEqual([]);
- expect(trigger.propose(null, w, [-1])).toEqual([]);
- });
-
-
-test("pretend frozen", () => {
- const agent = { id: 2, x: 0, y: 0, flags: { orientation: 'n' } };
-
- expect(pretend_frozen.propose(null, agent, [1])).toEqual([{
- agent_changes: [{
- agent_id: 2,
- flags: { pretend_frozen: true },
- }]
- }]);
-
- expect(pretend_frozen.propose(null, agent, [0])).toEqual([{
- agent_changes: [{
- agent_id: 2,
- flags: { pretend_frozen: false },
- }]
- }]);
-});
-
-
-test("unfreeze", () => {
- const agent1 = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const agent2 = { id: 1, x: 0, y: -1 };
- const agent3 = { id: 10, x: -1, y: 0 };
- const agents = [ agent1, agent2, agent3 ];
-
- expect(unfreeze.propose({agents}, agent1, [1])).toEqual([{
- agent_changes: [{
- agent_id: 1,
- flags: { frozen: false, emit: [ 0, 1, 0, 0, 0, 0, 0, 0 ] },
- }]
- }]);
-
- agent1.flags.orientation = 'w';
-
- expect(unfreeze.propose({agents}, agent1, [1])).toEqual([{
- agent_changes: [{
- agent_id: 10,
- flags: { frozen: false, emit: [ 0, 1, 0, 0, 0, 0, 0, 0 ] },
- }]
- }]);
-
- agent1.flags.orientation = 's';
- expect(unfreeze.propose({agents}, agent1, [1])).toEqual([]);
-
- expect(unfreeze.propose({agents}, agent1, [0])).toEqual([]);
-});
-
-
-test("take flag", () => {
- const agent = { id: 0, x: 0, y: 0, flags: { orientation: 'n' } };
- const other1 = { id: 1, x: 0, y: -1, flags: { flag: true } };
- const other2 = { id: 2, x: 0, y: 1, flags: { flag: false } };
-
- const world = { agents: [ agent, other1, other2 ] };
-
- expect(take_flag.propose(world, agent, [1])).toEqual([
- { agent_changes: [
- { agent_id: 1, flags: { flag: false } },
- { agent_id: 0, flags: { flag: true } },
- ]},
- ]);
-
- agent.flags.orientation = 's';
- expect(take_flag.propose(world, agent, [1])).toEqual([
- {
- lattice_changes: [
- {
- x: 0, y: 1, from: 'flag', to: 'empty',
- flags: { emit: [ 0, 0, 1, 0, 0, 0, 0, 0 ] },
- },
- ],
- agent_changes: [
- { agent_id: 0, flags: { flag: true } },
- ]
- },
- ]);
-
- expect(take_flag.propose(world, agent, [0])).toEqual([]);
-});
-
-
-test("frozen agents cannot move", () => {
- const agent = { id: 0, x: 0, y: 0, flags: { orientation: 'n', frozen: true } };
-
- const world = { agents: [agent] };
-
- expect(move_forward.propose(world, agent, [1])).toEqual([]);
- expect(move_backward.propose(world, agent, [1])).toEqual([]);
- expect(turn_left.propose(world, agent, [1])).toEqual([]);
- expect(turn_right.propose(world, agent, [1])).toEqual([]);
-});
diff --git a/src/simulation/game.js b/src/simulation/game.js
deleted file mode 100644
index 978289d..0000000
--- a/src/simulation/game.js
+++ /dev/null
@@ -1,255 +0,0 @@
-'use strict';
-
-
-import { random_choice, apply, shuffle } from '../util.js';
-import { mut_genome_insert, parse_genome } from '../genome/genome.js';
-import { world_update } from '../world/world.js';
-import { senses } from './senses.js';
-import { actions } from './actions.js';
-import { lattice_rules } from './lattice_rules.js';
-import { validity } from './validity.js';
-import { postprocess } from './postprocess.js';
-
-
-function is_wall(size, x, y) {
- return (
- x === 0 || x === size-1 ||
- y === 0 || y === size-1
- );
-}
-function is_corner(size, x, y) {
- const subsize = Math.floor(size/3);
- return (
- (x < subsize || x >= 2*subsize) &&
- (y < subsize || y >= 2*subsize)
- );
-}
-export function get_team(size, x, y) {
- const subsize = Math.floor(size/3);
- if (y < subsize) {
- return 0;
- } else if (x >= 2*subsize) {
- return 1;
- } else if (y >= 2*subsize) {
- return 2;
- } else if (x < subsize) {
- return 3;
- } else {
- return undefined;
- }
-}
-
-export function setup_board(size) {
- const lattice = [...Array(size)]
- .map(() => [...Array(size)])
- .map((row, y) => row.map((_, x) => {
- if (is_wall(size, x, y)) {
- return { type: 'immutable', flags: {} };
- } else if (is_corner(size, x, y)) {
- return { type: 'immutable', flags: {} };
- } else {
- const team = get_team(size, x, y);
- if (Math.random() > 0.95 && get_team(size, x, y) === undefined) {
- return { type: 'flag', flags: { team } };
- } else {
- return { type: 'empty', flags: { team } };
- }
- }
- }));
- return lattice;
-}
-
-
-export function create_world(size, teams) {
- const lattice = setup_board(size);
-
- const agents = teams.reduce(
- (agents, team, team_num) => {
- const team_cells = lattice.map((row, y) => row.map((cell, x) => [x, y, cell])).flat()
- // only check cells with the right team
- .filter(([x, y, cell]) => cell.type === 'empty' && cell.flags.team === team_num)
- return agents.concat(team.reduce(
- (acc, agent) => {
- const available_cells = team_cells.filter(([x, y, cell]) => acc.reduce(
- (occupied, a) => occupied && ((a.x !== x) || (a.y !== y)),
- true
- ))
- const [x, y, ..._] = random_choice(available_cells);
- const orientation = random_choice([ 'n', 'e', 's', 'w' ]);
- return [...acc, {...agent, x, y, flags: { ...agent.flags, team: team_num, orientation } }];
- },
- []
- ));
- },
- []
- ).flat();
-
- return { lattice, lattice_rules, agents, actions, senses, validity };
-};
-
-
-// team structure:
-// {
-// agents
-// genome
-// score
-// games
-// }
-
-const N_INPUT = senses.reduce((acc, sense) => acc + sense.size, 0);
-const N_OUTPUT = actions.reduce((acc, action) => acc + action.size, 0);
-const MAX_MUTATIONS = 15;
-
-
-let agent_id = 0;
-
-export function create_agent(genome, n_internal) {
- return {
- id: agent_id++, // !!!! side effect !!!!
- net: parse_genome(genome),
- state: [...Array(n_internal)].map(_ => (2*Math.random()) - 1),
- }
-}
-
-
-
-export function create_team(size, genome_size, n_internal) {
- const genome = apply(
- s => mut_genome_insert(s, 4),
- genome_size,
- {n_input: N_INPUT, n_internal, n_output: N_OUTPUT, genes: []},
- );
- console.log(N_INPUT, N_OUTPUT, genome);
-
- const agents = [...Array(size)].map(_ => create_agent(genome, n_internal));
- return { agents, genome, score: 0, games: 0 };
-}
-
-
-export function child_team(team, keep=Math.floor(team.size/2)) {
- const n_internal = get_size(team.genome) - N_INPUT - N_OUTPUT;
- const genome = apply(
- s => mutate_genome(s, 4),
- Math.floor(MAX_MUTATIONS * Math.random()),
- [N_INPUT, n_internal, N_OUTPUT, team.genome]
- );
-
- const old_agents = [...Array(team.agents.length - keep)].reduce(
- (acc, _) => {
- const idx = Math.floor(Math.random() * acc.length);
- acc.splice(idx, 1);
- return acc;
- },
- );
- const new_agents = [...Array(team.agents.length - keep)].map(_ => create_agent(genome, n_internal));
- const agents = [old_agents, new_agents].flat();
-
- return { agents, genome, score: 0, games: 0 };
-}
-
-
-// game structure:
-// {
-// world: world
-// team_indices: number[]
-// time: number
-// }
-
-
-export function create_game(size, teams, team_indices) {
- const world = create_world(size, team_indices.map(i => teams[i].agents));
- return { world, team_indices, time: 0 };
-}
-
-
-export function step_game(game) {
- return {
- ...game,
- world: world_update(game.world, postprocess),
- time: game.time + 1,
- };
-}
-
-
-function score(lattice, team_num) {
- const size = lattice.length;
-
- // count number of flags in the team's area
- return lattice
- .map((row, y) => row.map((cell, x) => [x, y, cell]))
- .flat()
- .filter(([x, y, cell]) => get_team(size, x, y) === team_num && cell.type === 'flag')
- .length;
-}
-
-export function finish_game(teams, game) {
- const scores = [0, 1, 2, 3].map(t => score(game.world.lattice, t));
- return game.team_indices.reduce(
- (acc, idx, i) => {
- const team = teams[idx];
- acc.splice(idx, 1, {...team, score: team.score + scores[i], games: team.games+1});
- return acc;
- },
- teams,
- );
-}
-
-
-
-// epoch structure
-// {
-// game
-// time
-// teams
-// }
-
-function random_indices(teams) {
- return [...Array(teams.length - 4)].reduce(
- (acc) => {
- const idx = Math.floor(Math.random() * acc.length);
- acc.splice(idx, 1);
- return acc;
- },
- [...teams.keys()]
- );
-}
-
-let epoch_num = 0;
-export function create_epoch(size, teams) {
- return {
- game: create_game(size, teams, random_indices(teams)),
- time: 0,
- epoch: epoch_num++, // !!!! side effects !!!!
- size,
- teams,
- }
-}
-
-
-const GAME_STEPS = 10000
-const EPOCH_STEPS = 200
-
-export function update_epoch(epoch) {
- if (epoch.game.time < GAME_STEPS) {
- return { ...epoch, game: step_game(epoch.game) };
- } else if (epoch.time < EPOCH_STEPS) {
- return {
- ...epoch,
- teams: finish_game(epoch.teams, epoch.game),
- game: create_game(size, epoch.teams, random_indices(epoch.teams)),
- time: epoch.time+1
- };
- } else {
- // epoch complete!!
- const source_teams = epoch.teams
- .map(team => {
- const normalized_score = team.score/team.games;
- const count = Math.ceil(16*normalized_score);
- return [...Array(count > 0 ? count : 1)].map(x => team)
- })
- .flat();
- const new_teams = [...Array(epoch.teams.length)]
- .reduce((acc) => child_team(random_choice(source_teams)), []);
- return create_epoch(epoch.size, new_teams);
- }
-}
diff --git a/src/simulation/game.test.js b/src/simulation/game.test.js
deleted file mode 100644
index 219dce6..0000000
--- a/src/simulation/game.test.js
+++ /dev/null
@@ -1,59 +0,0 @@
-'use strict';
-
-import { apply } from '../util.js';
-import { setup_board, create_world } from './game.js';
-
-
-test("set up boards correctly", () => {
- const _ = { type: 'empty', flags: {} };
- const a = { type: 'empty', flags: { team: 0 } };
- const b = { type: 'empty', flags: { team: 1 } };
- const c = { type: 'empty', flags: { team: 2 } };
- const d = { type: 'empty', flags: { team: 3 } };
- const W = { type: 'immutable', flags: {} };
-
- expect(setup_board(6)).toEqual([
- [ W, W, W, W, W, W, ],
- [ W, W, a, a, W, W, ],
- [ W, d, _, _, b, W, ],
- [ W, d, _, _, b, W, ],
- [ W, W, c, c, W, W, ],
- [ W, W, W, W, W, W, ],
- ]);
- expect(setup_board(9)).toEqual([
- [ W, W, W, W, W, W, W, W, W, ],
- [ W, W, W, a, a, a, W, W, W, ],
- [ W, W, W, a, a, a, W, W, W, ],
- [ W, d, d, _, _, _, b, b, W, ],
- [ W, d, d, _, _, _, b, b, W, ],
- [ W, d, d, _, _, _, b, b, W, ],
- [ W, W, W, c, c, c, W, W, W, ],
- [ W, W, W, c, c, c, W, W, W, ],
- [ W, W, W, W, W, W, W, W, W, ],
- ]);
-});
-
-
-test("creating a world works correctly", () => {
- const id = 0;
- const agent = (id) => ({ id, net: `${id}`, state: `s${id}` });
- const team1 = [agent(0), agent(1)];
- const team2 = [agent(2), agent(3)];
- const team3 = [agent(4), agent(5)];
- const team4 = [agent(6), agent(7)];
-
- const world = create_world(6, [team1, team2, team3, team4]);
- const agent_cell = (agent) => {
- const { x, y } = agent;
- return world.lattice[y][x];
- };
-
- expect(agent_cell(world.agents[0])).toEqual({ type: 'empty', flags: { team: 0 } });
- expect(agent_cell(world.agents[1])).toEqual({ type: 'empty', flags: { team: 0 } });
- expect(agent_cell(world.agents[2])).toEqual({ type: 'empty', flags: { team: 1 } });
- expect(agent_cell(world.agents[3])).toEqual({ type: 'empty', flags: { team: 1 } });
- expect(agent_cell(world.agents[4])).toEqual({ type: 'empty', flags: { team: 2 } });
- expect(agent_cell(world.agents[5])).toEqual({ type: 'empty', flags: { team: 2 } });
- expect(agent_cell(world.agents[6])).toEqual({ type: 'empty', flags: { team: 3 } });
- expect(agent_cell(world.agents[7])).toEqual({ type: 'empty', flags: { team: 3 } });
-});
diff --git a/src/simulation/lattice_rules.js b/src/simulation/lattice_rules.js
deleted file mode 100644
index cc2fc5b..0000000
--- a/src/simulation/lattice_rules.js
+++ /dev/null
@@ -1,77 +0,0 @@
-import { pairs } from '../util.js';
-import { get_team } from './game.js';
-
-function mod(k, n) {
- return ((k % n) + n) % n;
-}
-
-function pos_wrap(lattice, x, y) {
- const height = lattice.length;
- const width = lattice[0].length;
- return [mod(x, width), mod(y, height)];
-}
-
-
-function neighbors(lattice, x, y) {
- const offsets = [-1, 0, 1];
- const positions = pairs(offsets, offsets)
- .filter(([dx, dy]) => dx !== 0 || dy !== 0)
- .map(([dx, dy]) => pos_wrap(lattice, x+dx, y+dy));
- const neighbors = positions
- .map(([x, y]) => [x, y, lattice[y][x]]);
- return neighbors;
-}
-
-
-export const lattice_rules = {
-
- empty: (lattice, x, y) => {
- const num_active_neighbors = neighbors(lattice, x, y)
- .map(([x, y, cell]) => cell.type)
- .filter(type => type === 'mutable' || type === 'active')
- .length;
- if (num_active_neighbors === 3) {
- return { world_updates: [{
- x, y, from: 'empty', to: 'active',
- flags: { emit: [0, 0, 0, 0, 0, 0, 0, 1] },
- }]};
- } else {
- return { world_updates: [{
- x, y, flags: { team: get_team(lattice.length, x, y) },
- }]};
- }
- },
-
- active: (lattice, x, y) => {
- const num_active_neighbors = neighbors(lattice, x, y)
- .map(([x, y, cell]) => cell.type)
- .filter(type => type === 'mutable' || type === 'active')
- .length;
- const die = { world_updates: [{
- x, y, from: 'active', to: 'empty',
- flags: { emit: [0, 0, 0, 0, 0, 0, 0, -1] },
- }]};
- if (num_active_neighbors < 2) {
- return die;
- } else if (num_active_neighbors > 3) {
- return die;
- }
- },
-
- mutable: (lattice, x, y) => {
- const num_active_neighbors = neighbors(lattice, x, y)
- .map(([x, y, cell]) => cell.type)
- .filter(type => type === 'active')
- .length;
- if (num_active_neighbors > 0) {
- // become living cell
- return { world_updates: [{
- x, y, from: 'empty', to: 'active',
- flags: { emit: [0, 0, 0, 0, 0, 0, 0, 1] },
- }]};
- }
- },
- immutable: () => {},
- flag: () => {},
-
-};
diff --git a/src/simulation/lattice_rules.test.js b/src/simulation/lattice_rules.test.js
deleted file mode 100644
index c285711..0000000
--- a/src/simulation/lattice_rules.test.js
+++ /dev/null
@@ -1,147 +0,0 @@
-import { world_update } from '../world/world.js';
-import { lattice_rules } from './lattice_rules.js';
-
-
-function apply(f, n, x0) {
- if (n == 0) {
- return x0;
- } else {
- return f(apply(f, n-1, x0));
- }
-}
-
-
-// remove cell team information
-function clean_team(lattice) {
- return lattice.map(row => row.map(cell => ({...cell, flags: {...cell.flags, team: undefined } })));
-}
-
-
-test("blinker", () => {
- const L = { type: 'active', flags: { team: undefined, } };
- const _ = { type: 'empty', flags: { team: undefined, } };
- const l = { type: 'active', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, 1] } };
- const d = { type: 'empty', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, -1] } };
- const lattice = [
- [ _, _, _, _, _ ],
- [ _, _, _, _, _ ],
- [ _, L, L, L, _ ],
- [ _, _, _, _, _ ],
- [ _, _, _, _, _ ],
- ];
-
- const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
- expect(clean_team(world_update(world).lattice)).toEqual([
- [ _, _, _, _, _ ],
- [ _, _, l, _, _ ],
- [ _, d, L, d, _ ],
- [ _, _, l, _, _ ],
- [ _, _, _, _, _ ],
- ]);
- expect(clean_team(world_update(world_update(world)).lattice)).toEqual([
- [ _, _, _, _, _ ],
- [ _, _, d, _, _ ],
- [ _, l, L, l, _ ],
- [ _, _, d, _, _ ],
- [ _, _, _, _, _ ],
- ]);
-});
-
-
-test("glider", () => {
- const L = { type: 'active', flags: { team: undefined, } };
- const _ = { type: 'empty', flags: { team: undefined, } };
- const l = { type: 'active', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, 1] } };
- const d = { type: 'empty', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, -1] } };
- const lattice = [
- [ _, _, _, _, _, _ ],
- [ _, _, _, L, _, _ ],
- [ _, L, _, L, _, _ ],
- [ _, _, L, L, _, _ ],
- [ _, _, _, _, _, _ ],
- [ _, _, _, _, _, _ ],
- ];
-
- const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
- //expect(clean_team(world_update(world).lattice)).toEqual([
- expect(clean_team(apply(world_update, 1, world).lattice)).toEqual([
- [ _, _, _, _, _, _ ],
- [ _, _, l, d, _, _ ],
- [ _, d, _, L, l, _ ],
- [ _, _, L, L, _, _ ],
- [ _, _, _, _, _, _ ],
- [ _, _, _, _, _, _ ],
- ]);
- expect(clean_team(apply(world_update, 2, world).lattice)).toEqual([
- [ _, _, _, _, _, _ ],
- [ _, _, d, l, _, _ ],
- [ _, _, _, d, L, _ ],
- [ _, _, L, L, l, _ ],
- [ _, _, _, _, _, _ ],
- [ _, _, _, _, _, _ ],
- ]);
- expect(clean_team(apply(world_update, 3, world).lattice)).toEqual([
- [ _, _, _, _, _, _ ],
- [ _, _, _, d, _, _ ],
- [ _, _, l, _, L, _ ],
- [ _, _, d, L, L, _ ],
- [ _, _, _, l, _, _ ],
- [ _, _, _, _, _, _ ],
- ]);
- expect(clean_team(apply(world_update, 4, world).lattice)).toEqual([
- [ _, _, _, _, _, _ ],
- [ _, _, _, _, _, _ ],
- [ _, _, d, _, L, _ ],
- [ _, _, l, d, L, _ ],
- [ _, _, _, L, l, _ ],
- [ _, _, _, _, _, _ ],
- ]);
-});
-
-
-test("beehive", () => {
- const L = { type: 'active', flags: { team: undefined, } };
- const _ = { type: 'empty', flags: { team: undefined, } };
- const lattice = [
- [ _, _, _, _, _, _ ],
- [ _, _, L, L, _, _ ],
- [ _, L, _, _, L, _ ],
- [ _, _, L, L, _, _ ],
- [ _, _, _, _, _, _ ],
- ];
-
- const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
- //expect(clean_team(world_update(world).lattice)).toEqual([
- expect(clean_team(apply(world_update, 1, world).lattice)).toEqual(lattice);
-});
-
-
-test("mutables are activated by neighboring actives", () => {
- const L = { type: 'active', flags: { team: undefined, } };
- const _ = { type: 'empty', flags: { team: undefined, } };
- const l = { type: 'active', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, 1] } };
- const d = { type: 'empty', flags: { team: undefined, emit: [0, 0, 0, 0, 0, 0, 0, -1] } };
- const M = { type: 'mutable', flags: { team: undefined, } };
-
- const lattice = [
- [ _, _, _, _, ],
- [ _, L, M, _, ],
- [ _, M, M, _, ],
- [ _, _, _, _, ],
- ];
-
- const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
-
- expect(clean_team(apply(world_update, 1, world).lattice)).toEqual([
- [ _, _, _, _, ],
- [ _, L, l, _, ],
- [ _, l, l, _, ],
- [ _, _, _, _, ],
- ]);
- expect(clean_team(apply(world_update, 2, world).lattice)).toEqual([
- [ _, _, _, _, ],
- [ _, L, L, _, ],
- [ _, L, L, _, ],
- [ _, _, _, _, ],
- ]);
-});
diff --git a/src/simulation/postprocess.js b/src/simulation/postprocess.js
deleted file mode 100644
index d50839e..0000000
--- a/src/simulation/postprocess.js
+++ /dev/null
@@ -1,18 +0,0 @@
-'use strict';
-
-export const postprocess = [
- (world) => ({
- ...world,
- agents: world.agents.map(a => {
- const {x, y} = a;
- if (
- world.lattice[y][x].type === 'mutable' ||
- world.lattice[y][x].type === 'active'
- ) {
- return { ...a, flags: {...a.flags, frozen: true } };
- } else {
- return a;
- }
- }),
- }),
-];
diff --git a/src/simulation/postprocess.test.js b/src/simulation/postprocess.test.js
deleted file mode 100644
index dc77c6a..0000000
--- a/src/simulation/postprocess.test.js
+++ /dev/null
@@ -1,37 +0,0 @@
-'use strict';
-
-import { world_update } from '../world/world.js';
-import { postprocess } from './postprocess.js';
-
-test("agents freeze when finishing on a mutable or active", () => {
- const agent = {
- id: 1,
- net: { compute: () => [[1], null] },
- state: null,
- x: 0, y: 0,
- flags: {},
- };
-
- const lattice = [[{ type: 'empty', flags: {} }]];
-
- const world = {
- lattice,
- lattice_rules: { empty: ()=>{}, active: ()=>{}, mutable: ()=>{} },
- agents: [agent],
- senses: [],
- actions: [],
- validity: [],
- };
-
- expect(world_update(world, postprocess).agents[0]).toEqual(agent);
- world.lattice[0][0].type = 'mutable';
- expect(world_update(world, postprocess).agents[0]).toEqual({
- ...agent,
- flags: { frozen: true },
- });
- world.lattice[0][0].type = 'active';
- expect(world_update(world, postprocess).agents[0]).toEqual({
- ...agent,
- flags: { frozen: true },
- });
-});
diff --git a/src/simulation/senses.js b/src/simulation/senses.js
deleted file mode 100644
index 970f86b..0000000
--- a/src/simulation/senses.js
+++ /dev/null
@@ -1,182 +0,0 @@
-'use strict';
-
-
-const frozen = {
- size: 1,
- read: (world, agent) => {
- if (agent.flags.frozen === true) {
- return [ 1 ];
- } else {
- return [ 0 ];
- }
- },
-};
-
-
-// add two arrays together element-wise with a scaling factor
-function array_scalesum(a, s, b) {
- return a.map((x, i) => x + (s*b[i]));
-}
-// determine the square of the distance between two cells
-function lattice_dist2(x0, y0, x1, y1) {
- if (x0 === x1 && y0 === y1) { return 1; } // not proper distance but avoids divide-by-zero errors c:
- return ((x0-x1)**2) + ((y0-y1)**2);
-}
-const hear = {
- size: 8,
- read: (world, agent) => {
- const {x, y} = agent;
- const lattice_sounds = world.lattice
- .map((row, cy) => row.map((cell, cx) => [ 1/lattice_dist2(x, y, cx, cy), cell ]))
- .flat()
- .filter(([scale, cell]) => cell.flags.emit !== undefined)
- .reduce(
- (acc, [scale, cell]) => array_scalesum(acc, scale, cell.flags.emit),
- [0, 0, 0, 0, 0, 0, 0, 0]
- );
- const agent_sounds = world.agents
- .filter(a => a.flags.emit !== undefined)
- .reduce(
- (acc, a) => array_scalesum(acc, 1/lattice_dist2(x, y, a.x, a.y), a.flags.emit),
- [0, 0, 0, 0, 0, 0, 0, 0]
- );
-
- return array_scalesum(lattice_sounds, 1, agent_sounds).map(ch => Math.tanh(ch));
- },
-};
-
-
-const [VIS_WIDTH, VIS_HEIGHT] = [31, 31];
-const [VIS_HWIDTH, VIS_HHEIGHT] = [Math.floor(VIS_WIDTH/2), Math.floor(VIS_HEIGHT/2)];
-function identity_mod(n, p) {
- const mod = (n % (2*p)) - p + 1;
- return mod/p;
-}
-
-function world_pos_to_vision_pos(world, agent, x, y) {
- const dx = x - agent.x;
- const dy = y - agent.y;
- const orientation = agent.flags.orientation || 'n';
- switch (orientation) {
- case 'n':
- return [VIS_HWIDTH+dx, VIS_HEIGHT+dy-1];
- case 's':
- return [VIS_HWIDTH-dx, VIS_HEIGHT-dy-1];
- case 'e':
- return [VIS_HWIDTH+dy, VIS_HEIGHT-dx-1];
- case 'w':
- return [VIS_HWIDTH-dy, VIS_HEIGHT+dx-1];
- }
-}
-
-function vision_pos_to_world_pos(world, agent, x, y) {
- const dx = x-VIS_HWIDTH;
- const dy = y-VIS_HEIGHT+1;
- const orientation = agent.flags.orientation || 'n';
- switch (orientation) {
- case 'n':
- return [agent.x + dx, agent.y + dy];
- case 's':
- return [agent.x - dx, agent.y - dy];
- case 'e':
- return [agent.x - dy, agent.y - dx];
- case 'w':
- return [agent.x + dy, agent.y + dx];
- }
-}
-
-function world_pos_to_vision_idx(world, agent, x, y) {
- const [vx, vy] = world_pos_to_vision_pos(world, agent, x, y);
- return (VIS_WIDTH * vy) + vx;
-}
-function vision_idx_to_world_pos(world, agent, idx) {
- const vx = idx % VIS_WIDTH;
- const vy = Math.floor(idx / VIS_WIDTH);
- const result = vision_pos_to_world_pos(world, agent, vx, vy);
- return result;
-}
-
-function see_cell(world, x, y) {
- const team = 0;
- const orientation = 0;
- if (!world.lattice[y] || !world.lattice[y][x]) {
- // beyond the map edge
- return [ 0, 0, 0 ];
- }
- const type = {
- active: -0.8,
- mutable: -0.4,
- empty: 0.0,
- immutable: 0.4,
- flag: 0.8,
- }[world.lattice[y][x].type];
- return [team, orientation, type];
-}
-
-
-function relative_orientation(viewer, agent) {
- switch(viewer.flags.orientation) {
- case 'n': return { n: -0.8, e: -0.4, s: 0.4, w: 0.8 }[agent.flags.orientation];
- case 'e': return { e: -0.8, s: -0.4, w: 0.4, n: 0.8 }[agent.flags.orientation];
- case 's': return { s: -0.8, w: -0.4, n: 0.4, e: 0.8 }[agent.flags.orientation];
- case 'w': return { w: -0.8, n: -0.4, e: 0.4, s: 0.8 }[agent.flags.orientation];
- }
-}
-
-
-function see_agent(viewer, agent) {
- const team = {
- 0: -0.8,
- 1: -0.4,
- 2: 0.4,
- 3: 0.8,
- }[agent.flags.team] + (identity_mod(agent.id, 11)/16);
- const orientation = relative_orientation(viewer, agent) + (identity_mod(agent.id, 37)/16);
- const frozen = agent.flags.frozen || agent.flags.pretend_frozen;
- const type = (() => {
- if (frozen && agent.flags.flag) {
- return -0.4;
- } else if (frozen) {
- return -0.8;
- } else if (agent.flags.flag) {
- return 0.8;
- } else {
- return 0.0;
- }
- })() + (identity_mod(agent.id, 499)/16);
-
- return [team, orientation, type];
-}
-
-
-const see = {
- size: 3*VIS_WIDTH * VIS_HEIGHT,
- read: (world, agent) => {
- const indices = [...Array(VIS_WIDTH*VIS_HEIGHT).keys()]
- const vision = indices
- .map(idx => {
- const [x, y] = vision_idx_to_world_pos(world, agent, idx);
- return see_cell(world, x, y);
- });
- const result = world.agents.reduce(
- (acc, a) => {
- const idx = world_pos_to_vision_idx(world, agent, a.x, a.y);
-
- if (idx < 0 || idx >= VIS_WIDTH*VIS_HEIGHT) {
- return acc;
- } else {
- acc.splice(idx, 1, see_agent(agent, a));
- return acc;
- }
- },
- vision
- );
- return result.flat();
- },
-};
-
-
-
-export const senses = [
- frozen, hear, see, { size: 1, read: () => [1] },
-];
diff --git a/src/simulation/senses.test.js b/src/simulation/senses.test.js
deleted file mode 100644
index d3941c7..0000000
--- a/src/simulation/senses.test.js
+++ /dev/null
@@ -1,499 +0,0 @@
-'use strict';
-
-import { senses } from './senses.js';
-
-const [ frozen, hear, see, ...rest ] = senses;
-
-
-test("frozen sense", () => {
- const agent = {
- id: 0, x: 0, y: 0,
- flags: { frozen: true, },
- };
-
- expect(frozen.read(null, agent)).toEqual([1]);
- agent.flags.frozen = false;
- expect(frozen.read(null, agent)).toEqual([0]);
-});
-
-
-// --===== hearing =====--
-
-test("hear nothing", () => {
- const agent = { id: 4, x: 1, y: 1, flags: {} };
- const o = { type: 'empty', flags: {} };
- const world = {
- lattice: [
- [ o, o, o ],
- [ o, o, o ],
- [ o, o, o ],
- ],
- agents: [agent],
- };
-
- expect(hear.read(world, agent)).toEqual([
- Math.tanh(0), Math.tanh(0), Math.tanh(0), Math.tanh(0),
- Math.tanh(0), Math.tanh(0), Math.tanh(0), Math.tanh(0),
- ]);
-});
-
-
-test("hear self", () => {
- const agent = { id: 4, x: 1, y: 1, flags: { emit: [1, 0, 0.5, 0, 0, 0, 0, 1] } };
- const o = { type: 'empty', flags: {} };
- const world = {
- lattice: [
- [ o, o, o ],
- [ o, o, o ],
- [ o, o, o ],
- ],
- agents: [agent],
- };
-
- expect(hear.read(world, agent)).toEqual([
- Math.tanh(1), Math.tanh(0), Math.tanh(0.5), Math.tanh(0),
- Math.tanh(0), Math.tanh(0), Math.tanh(0), Math.tanh(1),
- ]);
-});
-
-
-test("hear cells", () => {
- const agent = { id: 4, x: 2, y: 2, flags: {} };
- const o = { type: 'empty', flags: {} };
- const s = { type: 'empty', flags: { emit: [1, 0.5, 0.25, 0.125, 0, 0, 0, 0] } };
- const world = {
- lattice: [
- [ o, o, s, o, o ],
- [ o, o, o, o, o ],
- [ o, s, o, o, o ],
- [ o, o, o, o, o ],
- [ o, o, o, o, o ],
- ],
- agents: [agent],
- };
-
- expect(hear.read(world, agent)).toEqual([
- Math.tanh(1.25), Math.tanh(0.625), Math.tanh(0.3125), Math.tanh(0.15625),
- Math.tanh(0), Math.tanh(0), Math.tanh(0), Math.tanh(0),
- ]);
-});
-
-
-test("hear cells & agents", () => {
- const agent = { id: 4, x: 2, y: 2, flags: {} };
- const agent2 = { id: 0, x: 2, y: 4, flags: { emit: [0, 0, 0, 0, 1, 1, 1, 1] } };
- const o = { type: 'empty', flags: {} };
- const s = { type: 'empty', flags: { emit: [1, 0.5, 0.25, 0.125, 0, 0, 0, 0] } };
- const world = {
- lattice: [
- [ o, o, s, o, o ],
- [ o, o, o, o, o ],
- [ o, s, o, o, o ],
- [ o, o, o, o, o ],
- [ o, o, o, o, o ],
- ],
- agents: [agent, agent2],
- };
-
- expect(hear.read(world, agent)).toEqual([
- Math.tanh(1.25), Math.tanh(0.625), Math.tanh(0.3125), Math.tanh(0.15625),
- Math.tanh(0.25), Math.tanh(0.25), Math.tanh(0.25), Math.tanh(0.25),
- ]);
-});
-
-
-// --===== vision =====--
-
-
-test("see agents", () => {
- const o = { type: 'empty', flags: {} };
- const lattice = [
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- [ o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o ],
- ];
- const agentA = { id: 0, x: 15, y: 30, flags: { team: 0, orientation: 'n' } };
- const agentB = { id: 1, x: 15, y: 0, flags: { team: 1, orientation: 's' } };
- const agentC = { id: 2, x: 0, y: 15, flags: { team: 2, orientation: 'e', flag: true } };
- const agentD = { id: 3, x: 30, y: 15, flags: { team: 3, orientation: 'w', frozen: true } };
- const agentE = { id: 4, x: 30, y: 30, flags: { team: 0, orientation: 's', flag: true, frozen: true } };
- const world = {
- lattice,
- agents: [agentA, agentB, agentC, agentD, agentE],
- };
-
- const an = [
- -0.8 + 0.0625*(-10/11), // team + identity
- -0.8 + 0.0625*(-36/37), // orientation + identity
- 0.0 + 0.0625*(-498/499), // class + identity
- ];
- const as = [
- -0.8 + 0.0625*(-10/11), // team + identity
- 0.4 + 0.0625*(-36/37), // orientation + identity
- 0.0 + 0.0625*(-498/499), // class + identity
- ];
- const ae = [
- -0.8 + 0.0625*(-10/11), // team + identity
- -0.4 + 0.0625*(-36/37), // orientation + identity
- 0.0 + 0.0625*(-498/499), // class + identity
- ];
- const aw = [
- -0.8 + 0.0625*(-10/11), // team + identity
- 0.8 + 0.0625*(-36/37), // orientation + identity
- 0.0 + 0.0625*(-498/499), // class + identity
- ];
-
- const bn = [
- -0.4 + 0.0625*(-9/11), // team + identity
- -0.8 + 0.0625*(-35/37), // orientation + identity
- 0.0 + 0.0625*(-497/499), // class + identity
- ];
- const bs = [
- -0.4 + 0.0625*(-9/11), // team + identity
- 0.4 + 0.0625*(-35/37), // orientation + identity
- 0.0 + 0.0625*(-497/499), // class + identity
- ];
- const be = [
- -0.4 + 0.0625*(-9/11), // team + identity
- -0.4 + 0.0625*(-35/37), // orientation + identity
- 0.0 + 0.0625*(-497/499), // class + identity
- ];
- const bw = [
- -0.4 + 0.0625*(-9/11), // team + identity
- 0.8 + 0.0625*(-35/37), // orientation + identity
- 0.0 + 0.0625*(-497/499), // class + identity
- ];
-
- const cn = [
- 0.4 + 0.0625*(-8/11), // team + identity
- -0.8 + 0.0625*(-34/37), // orientation + identity
- 0.8 + 0.0625*(-496/499), // class + identity
- ];
- const cs = [
- 0.4 + 0.0625*(-8/11), // team + identity
- 0.4 + 0.0625*(-34/37), // orientation + identity
- 0.8 + 0.0625*(-496/499), // class + identity
- ];
- const ce = [
- 0.4 + 0.0625*(-8/11), // team + identity
- -0.4 + 0.0625*(-34/37), // orientation + identity
- 0.8 + 0.0625*(-496/499), // class + identity
- ];
- const cw = [
- 0.4 + 0.0625*(-8/11), // team + identity
- 0.8 + 0.0625*(-34/37), // orientation + identity
- 0.8 + 0.0625*(-496/499), // class + identity
- ];
-
- const dn = [
- 0.8 + 0.0625*(-7/11), // team + identity
- -0.8 + 0.0625*(-33/37), // orientation + identity
- -0.8 + 0.0625*(-495/499), // class + identity
- ];
- const ds = [
- 0.8 + 0.0625*(-7/11), // team + identity
- 0.4 + 0.0625*(-33/37), // orientation + identity
- -0.8 + 0.0625*(-495/499), // class + identity
- ];
- const de = [
- 0.8 + 0.0625*(-7/11), // team + identity
- -0.4 + 0.0625*(-33/37), // orientation + identity
- -0.8 + 0.0625*(-495/499), // class + identity
- ];
- const dw = [
- 0.8 + 0.0625*(-7/11), // team + identity
- 0.8 + 0.0625*(-33/37), // orientation + identity
- -0.8 + 0.0625*(-495/499), // class + identity
- ];
-
- const en = [
- -0.8 + 0.0625*(-6/11), // team + identity
- -0.8 + 0.0625*(-32/37), // orientation + identity
- -0.4 + 0.0625*(-494/499), // class + identity
- ];
- const es = [
- -0.8 + 0.0625*(-6/11), // team + identity
- 0.4 + 0.0625*(-32/37), // orientation + identity
- -0.4 + 0.0625*(-494/499), // class + identity
- ];
- const ee = [
- -0.8 + 0.0625*(-6/11), // team + identity
- -0.4 + 0.0625*(-32/37), // orientation + identity
- -0.4 + 0.0625*(-494/499), // class + identity
- ];
- const ew = [
- -0.8 + 0.0625*(-6/11), // team + identity
- 0.8 + 0.0625*(-32/37), // orientation + identity
- -0.4 + 0.0625*(-494/499), // class + identity
- ];
-
- const _ = [
- 0.0, 0.0, 0.0,
- ];
-
-
- expect(see.read(world, agentA)).toEqual([
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, bs, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ce, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, dw,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, an, _, _, _, _, _, _, _, _, _, _, _, _, _, _, es,
- ]);
- expect(see.read(world, agentB)).toEqual([
- en, _, _, _, _, _, _, _, _, _, _, _, _, _, _, as, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- de, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, cw,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, bn, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ]);
- expect(see.read(world, agentC)).toEqual([
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, ds, _, _, _, _, _, _, _, _, _, _, _, _, _, _, ee,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- be, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, aw,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, cn, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ]);
- expect(see.read(world, agentD)).toEqual([
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, cs, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ae, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, bw,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ew, _, _, _, _, _, _, _, _, _, _, _, _, _, _, dn, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ]);
-});
-
-
-test("seeing 'nothing' looks like teamless empty squares", () => {
- const lattice = [[]];
- const agent = { id: 0, x: 0, y: 0, flags: { team: 0, orientation: 'n' } };
- const world = {
- lattice, agents: [agent],
- };
-
- const _ = [
- 0.0, 0.0, 0.0,
- ];
- const an = [
- -0.8 + 0.0625*(-10/11), // team + identity
- -0.8 + 0.0625*(-36/37), // orientation + identity
- 0.0 + 0.0625*(-498/499), // class + identity
- ];
-
- expect(see.read(world, agent)).toEqual([
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, an, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ]);
-});
-
-
-test("agents pretending to be frozen appear frozen", () => {
- const lattice = [[]];
- const agent = { id: 0, x: 0, y: 0, flags: { team: 0, orientation: 'n', pretend_frozen: true } };
- const world = {
- lattice, agents: [agent],
- };
-
- const _ = [
- 0.0, 0.0, 0.0,
- ];
- const an = [
- -0.8 + 0.0625*(-10/11), // team + identity
- -0.8 + 0.0625*(-36/37), // orientation + identity
- -0.8 + 0.0625*(-498/499), // class + identity
- ];
-
- expect(see.read(world, agent)).toEqual([
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- _, _, _, _, _, _, _, _, _, _, _, _, _, _, _, an, _, _, _, _, _, _, _, _, _, _, _, _, _, _, _,
- ]);
-});
diff --git a/src/simulation/trial.js b/src/simulation/trial.js
deleted file mode 100644
index b4462c5..0000000
--- a/src/simulation/trial.js
+++ /dev/null
@@ -1,12 +0,0 @@
-'use strict';
-
-import { create_team, create_epoch, update_epoch } from './game.js';
-
-const start_teams = [...Array(50)].map(x => create_team(32, 5, 5));
-
-let epoch = create_epoch(start_teams);
-
-while (epoch.epoch < 1) {
- console.log(epoch.epoch, epoch.time, epoch.game.time);
- epoch = update_epoch(epoch);
-}
diff --git a/src/simulation/validity.js b/src/simulation/validity.js
deleted file mode 100644
index de4acd1..0000000
--- a/src/simulation/validity.js
+++ /dev/null
@@ -1,14 +0,0 @@
-export const validity = [
- // prevent agents from moving onto immutables
- (world, proposal) => (proposal.agent_changes || []).reduce(
- (acc, change) => {
- const {x, y} = change;
- if (x !== undefined && y !== undefined && world.lattice[y][x].type === 'immutable') {
- return false;
- } else {
- return acc;
- }
- },
- true,
- ),
-];
diff --git a/src/simulation/validity.test.js b/src/simulation/validity.test.js
deleted file mode 100644
index ba9e684..0000000
--- a/src/simulation/validity.test.js
+++ /dev/null
@@ -1,43 +0,0 @@
-'use strict';
-
-import { world_update } from '../world/world.js';
-import { validity } from './validity.js';
-
-test("agents are not allowed to move into immutables", () => {
- const actions = [{
- size: 1, propose: (world, agent, head) => {
- return [{
- agent_changes: [{
- agent_id: agent.id,
- x: agent.x + 1, y: agent.y,
- }],
- }];
- },
- }];
-
- const agent = {
- id: 1,
- net: { compute: () => [[1], null] },
- state: null,
- x: 0, y: 0,
- flags: {},
- };
-
- const lattice = [[{ type: 'empty', flags: {} }, { type: 'immutable', flags: {} }]];
-
- const world = {
- lattice,
- lattice_rules: { empty: ()=>{}, immutable: ()=>{} },
- agents: [agent],
- senses: [],
- actions,
- validity,
- };
-
- expect(world_update(world).agents[0]).toEqual(agent);
- world.validity = [];
- expect(world_update(world).agents[0]).toEqual({
- ...agent,
- x: 1, y: 0,
- });
-});