diff options
-rw-r--r-- | src/simulation/game.js | 52 | ||||
-rw-r--r-- | src/simulation/game.test.js | 28 | ||||
-rw-r--r-- | src/util.js | 11 |
3 files changed, 89 insertions, 2 deletions
diff --git a/src/simulation/game.js b/src/simulation/game.js index 991d125..f0c4815 100644 --- a/src/simulation/game.js +++ b/src/simulation/game.js @@ -1,6 +1,13 @@ 'use strict'; +import { random_choice, apply } from '../util.js'; +import { senses } from './senses.js'; +import { actions } from './actions.js'; +import { lattice_rules } from './lattice_rules.js'; +import { validity } from './validity.js'; + + function is_wall(size, x, y) { return ( x === 0 || x === size-1 || @@ -44,3 +51,48 @@ export function setup_board(size) { })); return lattice; } + + +export function create_world(size, teams) { + const lattice = setup_board(size); + + const agents = teams.reduce( + (agents, team, team_num) => { + const team_cells = lattice.map((row, y) => row.map((cell, x) => [x, y, cell])).flat() + // only check cells with the right team + .filter(([x, y, cell]) => cell.type === 'empty' && cell.flags.team === team_num) + return agents.concat(team.reduce( + (acc, agent) => { + const available_cells = team_cells.filter(([x, y, cell]) => acc.reduce( + (occupied, a) => occupied && ((a.x !== x) || (a.y !== y)), + true + )) + const [x, y, ..._] = random_choice(available_cells); + const orientation = random_choice([ 'n', 'e', 's', 'w' ]); + return [...acc, {...agent, x, y, flags: { ...agent.flags, orientation } }]; + }, + [] + )); + }, + [] + ).flat(); + + return { lattice, lattice_rules, agents, actions, senses, validity }; +}; + + +// team structure: +// { +// agents +// genome +// } + + +//export function create_team(size, genome_size, n_internal) { +// const n_input = senses.reduce((acc, sense) => acc + sense.size, 0); +// const n_output = senses.reduce((acc, sense) => acc + sense.size, 0); +// const genome = apply( +// s => mut_genome_insert( +// ), +// ); +//} diff --git a/src/simulation/game.test.js b/src/simulation/game.test.js index ac65618..219dce6 100644 --- a/src/simulation/game.test.js +++ b/src/simulation/game.test.js @@ -1,6 +1,7 @@ 'use strict'; -import { setup_board } from './game.js'; +import { apply } from '../util.js'; +import { setup_board, create_world } from './game.js'; test("set up boards correctly", () => { @@ -31,3 +32,28 @@ test("set up boards correctly", () => { [ W, W, W, W, W, W, W, W, W, ], ]); }); + + +test("creating a world works correctly", () => { + const id = 0; + const agent = (id) => ({ id, net: `${id}`, state: `s${id}` }); + const team1 = [agent(0), agent(1)]; + const team2 = [agent(2), agent(3)]; + const team3 = [agent(4), agent(5)]; + const team4 = [agent(6), agent(7)]; + + const world = create_world(6, [team1, team2, team3, team4]); + const agent_cell = (agent) => { + const { x, y } = agent; + return world.lattice[y][x]; + }; + + expect(agent_cell(world.agents[0])).toEqual({ type: 'empty', flags: { team: 0 } }); + expect(agent_cell(world.agents[1])).toEqual({ type: 'empty', flags: { team: 0 } }); + expect(agent_cell(world.agents[2])).toEqual({ type: 'empty', flags: { team: 1 } }); + expect(agent_cell(world.agents[3])).toEqual({ type: 'empty', flags: { team: 1 } }); + expect(agent_cell(world.agents[4])).toEqual({ type: 'empty', flags: { team: 2 } }); + expect(agent_cell(world.agents[5])).toEqual({ type: 'empty', flags: { team: 2 } }); + expect(agent_cell(world.agents[6])).toEqual({ type: 'empty', flags: { team: 3 } }); + expect(agent_cell(world.agents[7])).toEqual({ type: 'empty', flags: { team: 3 } }); +}); diff --git a/src/util.js b/src/util.js index 74233f4..ecae45e 100644 --- a/src/util.js +++ b/src/util.js @@ -10,7 +10,7 @@ export function create(obj, proto=Object.prototype) { };
-export function random_choice(collection, r) {
+export function random_choice(collection, r=Math.random()) {
const idx = Math.floor(collection.length * r);
return collection[idx];
}
@@ -41,3 +41,12 @@ export function deepEqual(a, b, debug=false) { return a === b;
}
}
+
+
+export function apply(f, n, x0) {
+ if (n == 0) {
+ return x0;
+ } else {
+ return f(apply(f, n-1, x0));
+ }
+}
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