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Diffstat (limited to 'src/simulation/game.js')
-rw-r--r-- | src/simulation/game.js | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/simulation/game.js b/src/simulation/game.js index 991d125..f0c4815 100644 --- a/src/simulation/game.js +++ b/src/simulation/game.js @@ -1,6 +1,13 @@ 'use strict'; +import { random_choice, apply } from '../util.js'; +import { senses } from './senses.js'; +import { actions } from './actions.js'; +import { lattice_rules } from './lattice_rules.js'; +import { validity } from './validity.js'; + + function is_wall(size, x, y) { return ( x === 0 || x === size-1 || @@ -44,3 +51,48 @@ export function setup_board(size) { })); return lattice; } + + +export function create_world(size, teams) { + const lattice = setup_board(size); + + const agents = teams.reduce( + (agents, team, team_num) => { + const team_cells = lattice.map((row, y) => row.map((cell, x) => [x, y, cell])).flat() + // only check cells with the right team + .filter(([x, y, cell]) => cell.type === 'empty' && cell.flags.team === team_num) + return agents.concat(team.reduce( + (acc, agent) => { + const available_cells = team_cells.filter(([x, y, cell]) => acc.reduce( + (occupied, a) => occupied && ((a.x !== x) || (a.y !== y)), + true + )) + const [x, y, ..._] = random_choice(available_cells); + const orientation = random_choice([ 'n', 'e', 's', 'w' ]); + return [...acc, {...agent, x, y, flags: { ...agent.flags, orientation } }]; + }, + [] + )); + }, + [] + ).flat(); + + return { lattice, lattice_rules, agents, actions, senses, validity }; +}; + + +// team structure: +// { +// agents +// genome +// } + + +//export function create_team(size, genome_size, n_internal) { +// const n_input = senses.reduce((acc, sense) => acc + sense.size, 0); +// const n_output = senses.reduce((acc, sense) => acc + sense.size, 0); +// const genome = apply( +// s => mut_genome_insert( +// ), +// ); +//} |