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-rw-r--r--src/simulation/validity.test.js43
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diff --git a/src/simulation/validity.test.js b/src/simulation/validity.test.js
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+'use strict';
+
+import { world_update } from '../world/world.js';
+import { validity } from './validity.js';
+
+test("agents are not allowed to move into immutables", () => {
+ const actions = [{
+ size: 1, propose: (world, agent, head) => {
+ return [{
+ agent_changes: [{
+ agent_id: agent.id,
+ x: agent.x + 1, y: agent.y,
+ }],
+ }];
+ },
+ }];
+
+ const agent = {
+ id: 1,
+ net: { compute: () => [[1], null] },
+ state: null,
+ x: 0, y: 0,
+ flags: {},
+ };
+
+ const lattice = [[{ type: 'empty', flags: {} }, { type: 'immutable', flags: {} }]];
+
+ const world = {
+ lattice,
+ lattice_rules: { empty: ()=>{}, immutable: ()=>{} },
+ agents: [agent],
+ senses: [],
+ actions,
+ validity,
+ };
+
+ expect(world_update(world).agents[0]).toEqual(agent);
+ world.validity = [];
+ expect(world_update(world).agents[0]).toEqual({
+ ...agent,
+ x: 1, y: 0,
+ });
+});