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-rw-r--r--src/simulation/lattice_rules.js13
-rw-r--r--src/simulation/lattice_rules.test.js108
2 files changed, 69 insertions, 52 deletions
diff --git a/src/simulation/lattice_rules.js b/src/simulation/lattice_rules.js
index 0f46d0d..db027a3 100644
--- a/src/simulation/lattice_rules.js
+++ b/src/simulation/lattice_rules.js
@@ -30,7 +30,10 @@ export const lattice_rules = {
.filter(type => type === 'mutable' || type === 'active')
.length;
if (num_active_neighbors === 3) {
- return { world_updates: [{ x, y, from: 'empty', to: 'active' }] };
+ return { world_updates: [{
+ x, y, from: 'empty', to: 'active',
+ flags: { emit: [0, 0, 0, 0, 0, 0, 0, 1] },
+ }]};
}
},
@@ -39,10 +42,14 @@ export const lattice_rules = {
.map(([x, y, cell]) => cell.type)
.filter(type => type === 'mutable' || type === 'active')
.length;
+ const die = { world_updates: [{
+ x, y, from: 'active', to: 'empty',
+ flags: { emit: [0, 0, 0, 0, 0, 0, 0, -1] },
+ }]};
if (num_active_neighbors < 2) {
- return { world_updates: [{ x, y, from: 'active', to: 'empty' }] };
+ return die;
} else if (num_active_neighbors > 3) {
- return { world_updates: [{ x, y, from: 'active', to: 'empty' }] };
+ return die;
}
},
diff --git a/src/simulation/lattice_rules.test.js b/src/simulation/lattice_rules.test.js
index e541add..4b78116 100644
--- a/src/simulation/lattice_rules.test.js
+++ b/src/simulation/lattice_rules.test.js
@@ -13,85 +13,95 @@ function apply(f, n, x0) {
test("blinker", () => {
const L = { type: 'active', flags: {} };
- const D = { type: 'empty', flags: {} };
+ const _ = { type: 'empty', flags: {} };
+ const l = { type: 'active', flags: { emit: [0, 0, 0, 0, 0, 0, 0, 1] } };
+ const d = { type: 'empty', flags: { emit: [0, 0, 0, 0, 0, 0, 0, -1] } };
const lattice = [
- [ D, D, D, D, D ],
- [ D, D, D, D, D ],
- [ D, L, L, L, D ],
- [ D, D, D, D, D ],
- [ D, D, D, D, D ],
+ [ _, _, _, _, _ ],
+ [ _, _, _, _, _ ],
+ [ _, L, L, L, _ ],
+ [ _, _, _, _, _ ],
+ [ _, _, _, _, _ ],
];
const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
expect(world_update(world).lattice).toEqual([
- [ D, D, D, D, D ],
- [ D, D, L, D, D ],
- [ D, D, L, D, D ],
- [ D, D, L, D, D ],
- [ D, D, D, D, D ],
+ [ _, _, _, _, _ ],
+ [ _, _, l, _, _ ],
+ [ _, d, L, d, _ ],
+ [ _, _, l, _, _ ],
+ [ _, _, _, _, _ ],
+ ]);
+ expect(world_update(world_update(world)).lattice).toEqual([
+ [ _, _, _, _, _ ],
+ [ _, _, d, _, _ ],
+ [ _, l, L, l, _ ],
+ [ _, _, d, _, _ ],
+ [ _, _, _, _, _ ],
]);
- expect(world_update(world_update(world)).lattice).toEqual(lattice);
});
test("glider", () => {
const L = { type: 'active', flags: {} };
- const D = { type: 'empty', flags: {} };
+ const _ = { type: 'empty', flags: {} };
+ const l = { type: 'active', flags: { emit: [0, 0, 0, 0, 0, 0, 0, 1] } };
+ const d = { type: 'empty', flags: { emit: [0, 0, 0, 0, 0, 0, 0, -1] } };
const lattice = [
- [ D, D, D, D, D, D ],
- [ D, D, D, L, D, D ],
- [ D, L, D, L, D, D ],
- [ D, D, L, L, D, D ],
- [ D, D, D, D, D, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, L, _, _ ],
+ [ _, L, _, L, _, _ ],
+ [ _, _, L, L, _, _ ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, _, _, _ ],
];
const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };
//expect(world_update(world).lattice).toEqual([
expect(apply(world_update, 1, world).lattice).toEqual([
- [ D, D, D, D, D, D ],
- [ D, D, L, D, D, D ],
- [ D, D, D, L, L, D ],
- [ D, D, L, L, D, D ],
- [ D, D, D, D, D, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, l, d, _, _ ],
+ [ _, d, _, L, l, _ ],
+ [ _, _, L, L, _, _ ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, _, _, _ ],
]);
expect(apply(world_update, 2, world).lattice).toEqual([
- [ D, D, D, D, D, D ],
- [ D, D, D, L, D, D ],
- [ D, D, D, D, L, D ],
- [ D, D, L, L, L, D ],
- [ D, D, D, D, D, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, d, l, _, _ ],
+ [ _, _, _, d, L, _ ],
+ [ _, _, L, L, l, _ ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, _, _, _ ],
]);
expect(apply(world_update, 3, world).lattice).toEqual([
- [ D, D, D, D, D, D ],
- [ D, D, D, D, D, D ],
- [ D, D, L, D, L, D ],
- [ D, D, D, L, L, D ],
- [ D, D, D, L, D, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, d, _, _ ],
+ [ _, _, l, _, L, _ ],
+ [ _, _, d, L, L, _ ],
+ [ _, _, _, l, _, _ ],
+ [ _, _, _, _, _, _ ],
]);
expect(apply(world_update, 4, world).lattice).toEqual([
- [ D, D, D, D, D, D ],
- [ D, D, D, D, D, D ],
- [ D, D, D, D, L, D ],
- [ D, D, L, D, L, D ],
- [ D, D, D, L, L, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, d, _, L, _ ],
+ [ _, _, l, d, L, _ ],
+ [ _, _, _, L, l, _ ],
+ [ _, _, _, _, _, _ ],
]);
});
test("beehive", () => {
const L = { type: 'active', flags: {} };
- const D = { type: 'empty', flags: {} };
+ const _ = { type: 'empty', flags: {} };
const lattice = [
- [ D, D, D, D, D, D ],
- [ D, D, L, L, D, D ],
- [ D, L, D, D, L, D ],
- [ D, D, L, L, D, D ],
- [ D, D, D, D, D, D ],
+ [ _, _, _, _, _, _ ],
+ [ _, _, L, L, _, _ ],
+ [ _, L, _, _, L, _ ],
+ [ _, _, L, L, _, _ ],
+ [ _, _, _, _, _, _ ],
];
const world = { lattice, lattice_rules, agents: [], senses: [], actions: [], validity: [] };