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-rw-r--r--src/world/agent.js44
1 files changed, 40 insertions, 4 deletions
diff --git a/src/world/agent.js b/src/world/agent.js
index 7ab501c..f7e5a63 100644
--- a/src/world/agent.js
+++ b/src/world/agent.js
@@ -1,4 +1,4 @@
-import { pairs } from '../util.js';
+import { pairs, deepEqual } from '../util.js';
/* agent structure:
* {
@@ -33,6 +33,7 @@ import { pairs } from '../util.js';
* x, y: number
* from: string
* to: string
+ * flags: object?
* }
*/
@@ -45,6 +46,10 @@ import { pairs } from '../util.js';
*/
+// return a tuple [conflict, merge]
+// conflict is true if the two world_changes are incompatible
+// merge is true if the two world changes are identical
+// otherwise they are false
function world_change_conflict(a, b) {
if (a.x != b.x) { return [false, false]; }
if (a.y != b.y) { return [false, false]; }
@@ -54,15 +59,46 @@ function world_change_conflict(a, b) {
}
+function agent_change_conflict(a, b) {
+ if (deepEqual(a, b)) {
+ // identical: merge
+ return [false, true];
+ } else if (
+ (a.agent_id === b.agent_id) &&
+ ((a.x != b.x) || (a.y != b.y))
+ ) {
+ // same agent, different tiles: conflict
+ return [true, false];
+ } else if (
+ (a.agent_id != b.agent_id) &&
+ (a.x === b.x) &&
+ (a.y === b.y)
+ ) {
+ // different agents, same tile: conflict
+ return [true, false];
+ } else {
+ // no conflict c:
+ return [false, false];
+ }
+}
+
+
function proposal_conflict_merge(a, b) {
- const [world_conflict, world_merge] = pairs(a.world_changes, b.world_changes).reduce(
+ const [world_conflict, world_merge] = pairs(a.world_changes || [], b.world_changes || []).reduce(
(acc, [a, b]) => {
const [conflict, merge] = world_change_conflict(a, b);
return [acc[0] || conflict, acc[1] || merge];
},
[false, false]
- )
- return [world_conflict, world_merge];
+ );
+ const [agent_conflict, agent_merge] = pairs(a.agent_changes || [], b.agent_changes || []).reduce(
+ (acc, [a, b]) => {
+ const [conflict, merge] = agent_change_conflict(a, b);
+ return [acc[0] || conflict, acc[1] || merge];
+ },
+ [false, false]
+ );
+ return [world_conflict || agent_conflict, world_merge || agent_merge];
}