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import {
proposal_merge,
} from './agent.js';
// --===== proposal conflicts =====--
test("proposals changing different tiles don't conflict", () => {
const a = {
world_changes: [{ x: 4, y: 3, from: 'empty', to: 'mutable' }],
};
const b = {
world_changes: [{ x: 4, y: 4, from: 'empty', to: 'flag' }],
};
expect(proposal_merge([a], b)).toEqual([a, b]);
});
test("proposals changing the same tile to different states conflict", () => {
const a = {
world_changes: [{ x: 4, y: 3, from: 'empty', to: 'mutable' }],
};
const b = {
world_changes: [{ x: 4, y: 3, from: 'empty', to: 'flag' }],
};
expect(proposal_merge([a], b)).toEqual([]);
});
test("proposals changing the same tile to the same state merge to a single proposal", () => {
const a = {
world_changes: [{ x: 4, y: 3, from: 'empty', to: 'mutable' }],
};
const b = {
world_changes: [{ x: 4, y: 3, from: 'empty', to: 'mutable' }],
};
expect(proposal_merge([a], b)).toEqual([a]);
});
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