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import { pairs, deepEqual } from '../util.js';
/* agent structure:
* {
* id: string
* net: network
* state: network_state
* x, y: number
* flags: object
* }
*/
/* action structure:
* {
* name: string,
* propose: (agent) => proposal[]
* }
*/
/* proposal structure
* all proposed world and agent changes must be included for the proposed action to be valid
* similarly, if any world or agent change creates merge conflicts, the proposal cannot be merged
* and must be removed
* {
* world_changes: proposal_world_change[]?
* agent_changes: proposal_agent_change[]?
* }
*/
/* proposal_world_change
* {
* x, y: number
* from: string
* to: string
* flags: object?
* }
*/
/* proposal_agent_change
* {
* agent_id: string
* x, y: number?
* flags: object?
* }
*/
// check that two flags objects are compatible
// flags are considered compatible if they do not have any common keys with different values
function flags_compatible(a, b) {
const keys = [...new Set(Object.keys(a).concat(Object.keys(b)))];
return keys.reduce(
(acc, key) => {
const eq = (a[key] === undefined || b[key] === undefined) ? true : deepEqual(a[key], b[key]);
return acc && eq;
},
true
);
}
// return a tuple [conflict, merge]
// conflict is true if the two world_changes are incompatible
// merge is true if the two world changes are identical
// otherwise they are false
function world_change_conflict(a, b) {
if (deepEqual(a, b)) {
// merge
return [false, true];
}
if (
a.x === b.x &&
a.y === b.y &&
(a.to != b.to || !flags_compatible(a.flags || {}, b.flags || {}))
) {
// conflict!
return [true, false];
} else {
// no conflict c:
return [false, false];
}
}
// returns true as long as x & y are both defined
function pos_exists(a) {
if (a.x !== undefined && a.y !== undefined) {
return true;
} else {
return false;
}
}
// check the equality of two objects with (x,y) keys
function pos_equal(a, b) {
if (a.x !== b.x) { return false; }
if (a.y !== b.y) { return false; }
return true;
}
// agent changes merge if they are identical
// they conflict if two agents are trying to move to the same tile, or
// if the same agent is trying to move to two different tiles, or if an agent
// is being updated to incompatible flags
//
//
function agent_change_conflict(a, b) {
if (deepEqual(a, b)) {
// identical: merge
return [false, true];
} else if (a.agent_id === b.agent_id) {
if (
pos_exists(a) && pos_exists(b) && !pos_equal(a, b)
) {
// same agent, different positions: conflict
return [true, false];
} else if (!flags_compatible(a.flags, b.flags)) {
// same agent, incompatible flags: conflict
return [true, false];
} else {
// no conflict c:
return [false, false];
}
} else {
// different agents
if (pos_exists(a) && pos_exists(b) && pos_equal(a, b)) {
// different agents, same position: conflict
return [true, false];
} else {
// no conflict c:
return [false, false];
}
}
}
// combine world_change and agent_change conflict/merge tuples for a pair of proposals
function proposal_conflict_merge(a, b) {
const [world_conflict, world_merge] = pairs(a.world_changes || [], b.world_changes || []).reduce(
(acc, [a, b]) => {
const [conflict, merge] = world_change_conflict(a, b);
return [acc[0] || conflict, acc[1] || merge];
},
[false, false]
);
const [agent_conflict, agent_merge] = pairs(a.agent_changes || [], b.agent_changes || []).reduce(
(acc, [a, b]) => {
const [conflict, merge] = agent_change_conflict(a, b);
return [acc[0] || conflict, acc[1] || merge];
},
[false, false]
);
return [world_conflict || agent_conflict, world_merge || agent_merge];
}
// merge proposals
// if two sub-updates conflict, they are both omitted from the final merged proposal
export function proposal_merge(arr, proposal) {
const conflict_merge = arr.map(x => proposal_conflict_merge(x, proposal));
// if any conflicts are detected then don't merge
if (conflict_merge.reduce((acc, [c, m]) => acc || c, false)) {
const conflict_free = arr.filter((x, i) => !conflict_merge[i][0]);
return conflict_free;
} else {
// no conflicts, but need to merge identical actions
const no_merge = arr.filter((x, i) => !conflict_merge[i][1]);
return [...no_merge, proposal];
}
}
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