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author | sanine <sanine.not@pm.me> | 2022-01-13 17:41:02 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-01-13 17:41:02 -0600 |
commit | 0ff62ea7886bdeff160682d3d5713c2c8a6dd4b1 (patch) | |
tree | c70d31f35c1e54a7fc01246eb6740d79aef0ccd0 /public/blog/announcing_honeysuckle.html |
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diff --git a/public/blog/announcing_honeysuckle.html b/public/blog/announcing_honeysuckle.html new file mode 100644 index 0000000..9c2ac0c --- /dev/null +++ b/public/blog/announcing_honeysuckle.html @@ -0,0 +1,44 @@ +<!doctype html> + <html> + <meta charset="utf-8"> + <title>announcing honeysuckle | sanine.net</title> + <link rel="stylesheet" href="/style.css"> + </html> + <body> + <div id="navigation"><pre><a href="/index.html">home</a> <a href="/projects/">projects</a> <a href="/git">git</a> <a href="/about.html">about</a></pre></div> + <div id="content"> + <p class="centered">announcing honeysuckle<br>================================</p> +<p class="centered">2021-05-23</p> + +<p>As I’ve been working on various projects for the past couple of years +I have continued to find that a combination of C and Lua is my favorite +way to write code. The ongoing development of <a href="https://honey3d.org/">my game engine honey</a> +uses that pair and I’m planning on using it (whenever I get around to it) for my <a href="https://sanine.net/projects/dream-atlas">dream +atlas project</a>. But, and I’ll be the first +to admit this, the C API is a little clunky. +I don’t generally mind that all too much (after all, one of my favorite things about +both C and Lua is that they’re languages you can carry around in your head, and having +a very explicit API means you only need to understand the fundamental concepts to use it) +but it does mean that dev work goes a bit slower.</p> +<p>I did a good bit of work streamlining the process of writing Lua bindings in C when +tinkering with honey and ever since then I’ve found myself peeking back at that code +and re-implementing it in other projects. A colleague of mine once said that the time +to write a library is when you’ve done something once, you’re doing it now, and you +re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition +So! I’m splitting that code out and refactoring it into its own library which, due +to its historical roots, I’ve chosen to call honeysuckle.</p> +<p>honeysuckle is still under development – the API is a bit different from the one I +came up with when working on honey and imo is easier to use – but when it’s ready +it will provide a whole host of helpful functions that make integrating Lua scripting +into C applications simple and fast. I am (attempting) to employ readme-driven development +so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and +features would be much appreciated! As of writing, honeysuckle is planned to include +functions for parsing arguments to C functions from Lua, creating and processing tables +throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings.</p> +<p>I’ve already created a repository for honeysuckle. There’s just a README in there +for now, but that will probably have changed even just later today, since I’m planning +on working on it more this afternoon. :p</p> + + </div> + </body> +</html> |