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authorsanine <sanine.not@pm.me>2022-01-13 17:54:55 -0600
committersanine <sanine.not@pm.me>2022-01-13 17:54:55 -0600
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-<!doctype html>
- <html>
- <meta charset="utf-8">
- <title>announcing honeysuckle | sanine.net</title>
- <link rel="stylesheet" href="/style.css">
- </html>
- <body>
- <div id="navigation"><pre><a href="/index.html">home</a> <a href="/projects/">projects</a> <a href="/git">git</a> <a href="/about.html">about</a></pre></div>
- <div id="content">
- <p class="centered">announcing honeysuckle<br>================================</p>
-<p class="centered">2021-05-23</p>
-
-<p>As I’ve been working on various projects for the past couple of years
-I have continued to find that a combination of C and Lua is my favorite
-way to write code. The ongoing development of <a href="https://honey3d.org/">my game engine honey</a>
-uses that pair and I’m planning on using it (whenever I get around to it) for my <a href="https://sanine.net/projects/dream-atlas">dream
-atlas project</a>. But, and I’ll be the first
-to admit this, the C API is a little clunky.
-I don’t generally mind that all too much (after all, one of my favorite things about
-both C and Lua is that they’re languages you can carry around in your head, and having
-a very explicit API means you only need to understand the fundamental concepts to use it)
-but it does mean that dev work goes a bit slower.</p>
-<p>I did a good bit of work streamlining the process of writing Lua bindings in C when
-tinkering with honey and ever since then I’ve found myself peeking back at that code
-and re-implementing it in other projects. A colleague of mine once said that the time
-to write a library is when you’ve done something once, you’re doing it now, and you
-re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition
-So! I’m splitting that code out and refactoring it into its own library which, due
-to its historical roots, I’ve chosen to call honeysuckle.</p>
-<p>honeysuckle is still under development – the API is a bit different from the one I
-came up with when working on honey and imo is easier to use – but when it’s ready
-it will provide a whole host of helpful functions that make integrating Lua scripting
-into C applications simple and fast. I am (attempting) to employ readme-driven development
-so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and
-features would be much appreciated! As of writing, honeysuckle is planned to include
-functions for parsing arguments to C functions from Lua, creating and processing tables
-throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings.</p>
-<p>I’ve already created a repository for honeysuckle. There’s just a README in there
-for now, but that will probably have changed even just later today, since I’m planning
-on working on it more this afternoon. :p</p>
-
- </div>
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-</html>