diff options
author | sanine <sanine.not@pm.me> | 2022-01-14 22:39:20 -0600 |
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committer | sanine <sanine.not@pm.me> | 2022-01-14 22:39:20 -0600 |
commit | a8233923bf56782a53ea48e655e4a9a111b22279 (patch) | |
tree | 77aa0291ae267fbbb7ae4ea407ea14cec7777215 /site_root/blog/announcing_honeysuckle.lua | |
parent | c1a6d4f050dbf9304f1f00b72a8b44c232479a88 (diff) |
add refactor-argent blog post and updated favicon
Diffstat (limited to 'site_root/blog/announcing_honeysuckle.lua')
-rw-r--r-- | site_root/blog/announcing_honeysuckle.lua | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/site_root/blog/announcing_honeysuckle.lua b/site_root/blog/announcing_honeysuckle.lua index 5fb97fb..f078585 100644 --- a/site_root/blog/announcing_honeysuckle.lua +++ b/site_root/blog/announcing_honeysuckle.lua @@ -3,35 +3,35 @@ return { layout='blog', date='2021-05-23', markdown=[[ -As I’ve been working on various projects for the past couple of years -I have continued to find that a combination of C and Lua is my favorite -way to write code. The ongoing development of [my game engine honey](https://honey3d.org/) -uses that pair and I’m planning on using it (whenever I get around to it) for my [dream -atlas project](https://sanine.net/projects/dream-atlas). But, and I’ll be the first -to admit this, the C API is a little clunky. -I don’t generally mind that all too much (after all, one of my favorite things about -both C and Lua is that they’re languages you can carry around in your head, and having -a very explicit API means you only need to understand the fundamental concepts to use it) +as i’ve been working on various projects for the past couple of years +i have continued to find that a combination of c and lua is my favorite +way to write code. the ongoing development of [my game engine honey](https://honey3d.org/) +uses that pair and i’m planning on using it (whenever i get around to it) for my [dream +atlas project](https://sanine.net/projects/dream-atlas). but, and i’ll be the first +to admit this, the c api is a little clunky. +i don’t generally mind that all too much (after all, one of my favorite things about +both c and lua is that they’re languages you can carry around in your head, and having +a very explicit api means you only need to understand the fundamental concepts to use it) but it does mean that dev work goes a bit slower. -I did a good bit of work streamlining the process of writing Lua bindings in C when -tinkering with honey and ever since then I’ve found myself peeking back at that code -and re-implementing it in other projects. A colleague of mine once said that the time +i did a good bit of work streamlining the process of writing lua bindings in c when +tinkering with honey and ever since then i’ve found myself peeking back at that code +and re-implementing it in other projects. a colleague of mine once said that the time to write a library is when you’ve done something once, you’re doing it now, and you -re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition -So! I’m splitting that code out and refactoring it into its own library which, due -to its historical roots, I’ve chosen to call honeysuckle. +re pretty sure you’ll do it again, and i think i’ve quite handily cleared that condition +so! i’m splitting that code out and refactoring it into its own library which, due +to its historical roots, i’ve chosen to call honeysuckle. -honeysuckle is still under development – the API is a bit different from the one I +honeysuckle is still under development – the api is a bit different from the one i came up with when working on honey and imo is easier to use – but when it’s ready -it will provide a whole host of helpful functions that make integrating Lua scripting -into C applications simple and fast. I am (attempting) to employ readme-driven development -so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and -features would be much appreciated! As of writing, honeysuckle is planned to include -functions for parsing arguments to C functions from Lua, creating and processing tables -throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings. +it will provide a whole host of helpful functions that make integrating lua scripting +into c applications simple and fast. i am (attempting) to employ readme-driven development +so i’ve written up a readme for honeysuckle. any feedback on the proposed api and +features would be much appreciated! as of writing, honeysuckle is planned to include +functions for parsing arguments to c functions from lua, creating and processing tables +throwing and handling lua errors, using the lua registry, and creating printf-formatted strings. -I’ve already created a repository for honeysuckle. There’s just a README in there -for now, but that will probably have changed even just later today, since I’m planning +i’ve already created a repository for honeysuckle. there’s just a readme in there +for now, but that will probably have changed even just later today, since i’m planning on working on it more this afternoon. :p ]]} |