diff options
Diffstat (limited to 'public/blog/announcing_honeysuckle.html')
-rw-r--r-- | public/blog/announcing_honeysuckle.html | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/public/blog/announcing_honeysuckle.html b/public/blog/announcing_honeysuckle.html deleted file mode 100644 index 9c2ac0c..0000000 --- a/public/blog/announcing_honeysuckle.html +++ /dev/null @@ -1,44 +0,0 @@ -<!doctype html> - <html> - <meta charset="utf-8"> - <title>announcing honeysuckle | sanine.net</title> - <link rel="stylesheet" href="/style.css"> - </html> - <body> - <div id="navigation"><pre><a href="/index.html">home</a> <a href="/projects/">projects</a> <a href="/git">git</a> <a href="/about.html">about</a></pre></div> - <div id="content"> - <p class="centered">announcing honeysuckle<br>================================</p> -<p class="centered">2021-05-23</p> - -<p>As I’ve been working on various projects for the past couple of years -I have continued to find that a combination of C and Lua is my favorite -way to write code. The ongoing development of <a href="https://honey3d.org/">my game engine honey</a> -uses that pair and I’m planning on using it (whenever I get around to it) for my <a href="https://sanine.net/projects/dream-atlas">dream -atlas project</a>. But, and I’ll be the first -to admit this, the C API is a little clunky. -I don’t generally mind that all too much (after all, one of my favorite things about -both C and Lua is that they’re languages you can carry around in your head, and having -a very explicit API means you only need to understand the fundamental concepts to use it) -but it does mean that dev work goes a bit slower.</p> -<p>I did a good bit of work streamlining the process of writing Lua bindings in C when -tinkering with honey and ever since then I’ve found myself peeking back at that code -and re-implementing it in other projects. A colleague of mine once said that the time -to write a library is when you’ve done something once, you’re doing it now, and you -re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition -So! I’m splitting that code out and refactoring it into its own library which, due -to its historical roots, I’ve chosen to call honeysuckle.</p> -<p>honeysuckle is still under development – the API is a bit different from the one I -came up with when working on honey and imo is easier to use – but when it’s ready -it will provide a whole host of helpful functions that make integrating Lua scripting -into C applications simple and fast. I am (attempting) to employ readme-driven development -so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and -features would be much appreciated! As of writing, honeysuckle is planned to include -functions for parsing arguments to C functions from Lua, creating and processing tables -throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings.</p> -<p>I’ve already created a repository for honeysuckle. There’s just a README in there -for now, but that will probably have changed even just later today, since I’m planning -on working on it more this afternoon. :p</p> - - </div> - </body> -</html> |