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@@ -3,35 +3,35 @@ return {
layout='blog',
date='2021-05-23',
markdown=[[
-As I’ve been working on various projects for the past couple of years
-I have continued to find that a combination of C and Lua is my favorite
-way to write code. The ongoing development of [my game engine honey](https://honey3d.org/)
-uses that pair and I’m planning on using it (whenever I get around to it) for my [dream
-atlas project](https://sanine.net/projects/dream-atlas). But, and I’ll be the first
-to admit this, the C API is a little clunky.
-I don’t generally mind that all too much (after all, one of my favorite things about
-both C and Lua is that they’re languages you can carry around in your head, and having
-a very explicit API means you only need to understand the fundamental concepts to use it)
+as i’ve been working on various projects for the past couple of years
+i have continued to find that a combination of c and lua is my favorite
+way to write code. the ongoing development of [my game engine honey](https://honey3d.org/)
+uses that pair and i’m planning on using it (whenever i get around to it) for my [dream
+atlas project](https://sanine.net/projects/dream-atlas). but, and i’ll be the first
+to admit this, the c api is a little clunky.
+i don’t generally mind that all too much (after all, one of my favorite things about
+both c and lua is that they’re languages you can carry around in your head, and having
+a very explicit api means you only need to understand the fundamental concepts to use it)
but it does mean that dev work goes a bit slower.
-I did a good bit of work streamlining the process of writing Lua bindings in C when
-tinkering with honey and ever since then I’ve found myself peeking back at that code
-and re-implementing it in other projects. A colleague of mine once said that the time
+i did a good bit of work streamlining the process of writing lua bindings in c when
+tinkering with honey and ever since then i’ve found myself peeking back at that code
+and re-implementing it in other projects. a colleague of mine once said that the time
to write a library is when you’ve done something once, you’re doing it now, and you
-re pretty sure you’ll do it again, and I think I’ve quite handily cleared that condition
-So! I’m splitting that code out and refactoring it into its own library which, due
-to its historical roots, I’ve chosen to call honeysuckle.
+re pretty sure you’ll do it again, and i think i’ve quite handily cleared that condition
+so! i’m splitting that code out and refactoring it into its own library which, due
+to its historical roots, i’ve chosen to call honeysuckle.
-honeysuckle is still under development – the API is a bit different from the one I
+honeysuckle is still under development – the api is a bit different from the one i
came up with when working on honey and imo is easier to use – but when it’s ready
-it will provide a whole host of helpful functions that make integrating Lua scripting
-into C applications simple and fast. I am (attempting) to employ readme-driven development
-so I’ve written up a readme for honeysuckle. Any feedback on the proposed API and
-features would be much appreciated! As of writing, honeysuckle is planned to include
-functions for parsing arguments to C functions from Lua, creating and processing tables
-throwing and handling Lua errors, using the Lua registry, and creating printf-formatted strings.
+it will provide a whole host of helpful functions that make integrating lua scripting
+into c applications simple and fast. i am (attempting) to employ readme-driven development
+so i’ve written up a readme for honeysuckle. any feedback on the proposed api and
+features would be much appreciated! as of writing, honeysuckle is planned to include
+functions for parsing arguments to c functions from lua, creating and processing tables
+throwing and handling lua errors, using the lua registry, and creating printf-formatted strings.
-I’ve already created a repository for honeysuckle. There’s just a README in there
-for now, but that will probably have changed even just later today, since I’m planning
+i’ve already created a repository for honeysuckle. there’s just a readme in there
+for now, but that will probably have changed even just later today, since i’m planning
on working on it more this afternoon. :p
]]}