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#include "simple.hpp"
namespace simple {
simple::simple() {
startSDL();
}
simple::~simple() {
closeSDL();
}
void simple::startSDL() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL Error: %s\n", SDL_GetError());
} else {
mainWindow = SDL_CreateWindow("tbd", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_SHOWN);
if (mainWindow == NULL) {
printf("Window could not be created! SDL Error: %s\n", SDL_GetError());
} else {
mainRenderer = SDL_CreateRenderer(mainWindow, -1, SDL_RENDERER_ACCELERATED);
if (mainRenderer == NULL) {
printf("Renderer could not be created! SDL Error: %s\n", SDL_GetError());
} else {
SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 0);
int imgFlags = IMG_INIT_PNG;
if (!(IMG_Init(imgFlags) & imgFlags)) {
printf("SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError());
} else {
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
}
}
}
}
}
}
void simple::closeSDL() {
SDL_DestroyRenderer(mainRenderer);
SDL_DestroyWindow(mainWindow);
mainWindow = NULL;
TTF_Quit();
IMG_Quit();
SDL_Quit();
}
}
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