diff options
-rw-r--r-- | src/main.js | 23 | ||||
-rw-r--r-- | src/red/coreclear.red | 9 | ||||
-rw-r--r-- | src/red/wait.red | 5 | ||||
-rw-r--r-- | src/vm/core.js | 15 | ||||
-rw-r--r-- | src/vm/vm.js | 34 |
5 files changed, 75 insertions, 11 deletions
diff --git a/src/main.js b/src/main.js new file mode 100644 index 0000000..ec74ee7 --- /dev/null +++ b/src/main.js @@ -0,0 +1,23 @@ +'use strict'; + +const process = require('node:process'); +const fs = require('node:fs'); + +const { assemble } = require('./parser/parser.js'); +const { RedcodeVm } = require('./vm/vm.js'); + + +const files = process.argv.slice(2); +if (files.length === 0) { + console.log("no input files provided!"); +} + + +const warriors = files.map(fname => { + const source = fs.readFileSync(fname, 'utf8'); + return assemble(source); +}); + + +const vm = new RedcodeVm(8000, warriors); +console.log(vm.run(100000)); diff --git a/src/red/coreclear.red b/src/red/coreclear.red new file mode 100644 index 0000000..7b4d8bb --- /dev/null +++ b/src/red/coreclear.red @@ -0,0 +1,9 @@ +; coreclear +; like dwarf but bombs literally everything + + +bomb dat #0, #2 +start add #1, bomb + mov bomb, @bomb + jmp start +end start diff --git a/src/red/wait.red b/src/red/wait.red new file mode 100644 index 0000000..4c3c2c9 --- /dev/null +++ b/src/red/wait.red @@ -0,0 +1,5 @@ +; wait +; does nothing + +wait jmp wait +end diff --git a/src/vm/core.js b/src/vm/core.js index a8fbce7..6363a60 100644 --- a/src/vm/core.js +++ b/src/vm/core.js @@ -133,6 +133,21 @@ class Core { const index = this.getLocation(pc, address); return this.data[index]; } + + + pretty(ins) { + const prettyMode = { + 'immediate': '#', + 'direct': ' ', + 'indirect': '@', + 'predecrement': '<', + }; + + return `\ +${ins.opcode} \ +${prettyMode[ins.a.mode]}${ins.a.value}, \ +${prettyMode[ins.b.mode]}${ins.b.value}`; + } } diff --git a/src/vm/vm.js b/src/vm/vm.js index 6add546..eea949a 100644 --- a/src/vm/vm.js +++ b/src/vm/vm.js @@ -23,7 +23,12 @@ class Warrior { next() { const pc = this.queue[0]; this.queue = this.queue.slice(1); - return next; + return pc; + } + + peek() { + const pc = this.queue[0]; + return pc; } }; @@ -38,7 +43,8 @@ class RedcodeVm { step() { let running = 0; - for (let warrior of this.warriors) { + for (let i=0; i<this.warriors.length; i++) { + const warrior = this.warriors[i]; if (warrior.isDead()) { continue; } else { @@ -48,6 +54,7 @@ class RedcodeVm { const pc = warrior.next(); const ins = this.core.data[pc]; let next; + console.log(i, this.core.pretty(ins)); switch(ins.opcode) { case 'DAT': next = DAT(this.core, pc, ins); @@ -85,25 +92,30 @@ class RedcodeVm { default: throw `core corruption: bad instruction ${ins}` } + + warrior.append(next); } return running; } + warriorsAlive() { + return this.warriors.reduce( + (count, warrior) => warrior.isDead() ? count : count+1, + 0 + ); + } + run(maxSteps) { let steps = 0; - let running = this.warriors.length; - while(running > 0 && steps < maxSteps) { - running = this.step(); + while(this.warriorsAlive() > 1 && steps < maxSteps) { + this.step(); steps += 1; } - if (running !== 0) { - console.log("draw, maximum steps exceeded"); - } - for (let i=0; i<this.warriors.length; i++) { - console.log(`${i} running: ${!this.warriors[i].isDead()}`); - } + return this.warriors.map( + (w, i) => ({ warrior: i, alive: !w.isDead() }) + ); } }; |