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authorsanine-a <sanine.not@pm.me>2021-04-16 16:02:34 -0500
committersanine-a <sanine.not@pm.me>2021-04-16 16:02:34 -0500
commit649d3fa129f2deea9d9b30eedcc25d29e60e0634 (patch)
tree98303ac309ef898cc37a153dac492613f72ee203 /App.js
parent51e7c6bd640a863843fe8050201395a3a1ea7660 (diff)
add HintButton componentHEADmaster
Diffstat (limited to 'App.js')
-rw-r--r--App.js72
1 files changed, 59 insertions, 13 deletions
diff --git a/App.js b/App.js
index e4cdad3..4a06999 100644
--- a/App.js
+++ b/App.js
@@ -71,13 +71,14 @@ const App = ({state}) => {
eventHandlers: {
handleInput: updateStateOnEvent(state, handleGuessInputInput),
handleKeyDown: updateStateOnEvent(state, handleGuessInputKeyDown),
+ handlePlayAgainClick: updateStateOnEvent(state, handlePlayAgainClick),
+ handleHintButtonClick: updateStateOnEvent(state, handleHintButtonClick),
},
}),
h(LevelSelect, {
gameParams,
handleInput: updateStateOnEvent(state, handleLevelInput),
}),
- h('br'),
h(ModeSelect, {
gameParams,
handleInput: updateStateOnEvent(state, handleModeInput),
@@ -116,22 +117,35 @@ const Score = ({ gameParams, currentLevel }) => {
const Game = ({ currentLevel, guessInput, eventHandlers }) => {
- const { characters, index, running } = currentLevel;
- const { handleInput, handleKeyDown } = eventHandlers
+ const { characters, index, hintLevel, running } = currentLevel;
+ const {
+ handleInput,
+ handleKeyDown,
+ handlePlayAgainClick,
+ handleHintButtonClick,
+ } = eventHandlers
if (!running)
- return h('p', {}, 'Done!');
+ return h('div', {}, [
+ h('p', {}, 'Done!'),
+ h('p', {}, h('button', { onClick: handlePlayAgainClick }, 'Play Again')),
+ ]);
else {
- const [ character ] = characters[index];
+ const [ character, pinyin ] = characters[index];
return h('div', {}, [
- h('p', {}, character),
+ h('p#current-character', {}, character),
h(GuessInput, {
value: guessInput.value,
isShaking: guessInput.isShaking,
handleInput: handleInput,
handleKeyDown: handleKeyDown,
}),
+ h(HintButton, {
+ answer: pinyin,
+ hintLevel,
+ handleClick: handleHintButtonClick,
+ }),
]);
}
};
@@ -149,6 +163,22 @@ const GuessInput = ({value, isShaking, handleInput, handleKeyDown}) => {
};
+const HintButton = ({ answer, hintLevel, handleClick }) => {
+ const getHint = (answer, hintLevel) => {
+ if (hintLevel === 0)
+ return 'Reveal Hint';
+ else if (hintLevel > 3)
+ return answer;
+ else
+ return answer.slice(0, hintLevel).padEnd(answer.length, '*');
+ }
+
+ const hint = getHint(answer, hintLevel);
+
+ return h('p', {}, h('button', { onClick: handleClick }, hint));
+}
+
+
const LevelSelect = ({ gameParams, handleInput, handleFocusIn }) => {
const { level } = gameParams;
@@ -159,7 +189,7 @@ const LevelSelect = ({ gameParams, handleInput, handleFocusIn }) => {
}, name)
);
- return h('span', {}, [
+ return h('p', {}, [
h('label', {}, 'Level '),
h('select', {
onInput: handleInput,
@@ -178,7 +208,7 @@ const ModeSelect = ({ gameParams, handleInput, handleFocusIn }) => {
}, mode.name)
);
- return h('span', {}, [
+ return h('p', {}, [
h('label', {}, 'Mode '),
h('select', {
onInput: handleInput,
@@ -221,6 +251,7 @@ const handleGuessInputKeyDown = (state, event) => {
},
currentLevel: {
index: index + 1,
+ hintLevel: 0,
correctGuesses: correctGuesses + 1,
totalGuesses: totalGuesses + 1,
running: (index + 1) < characters.length,
@@ -241,11 +272,24 @@ const handleGuessInputKeyDown = (state, event) => {
return {};
};
+const handlePlayAgainClick = (state, event) => reset(state, {});
-const handleLevelInput = (state, event) => {
- console.log(event.target.selectedIndex);
- return reset(state, { level: event.target.selectedIndex });
-};
+const handleHintButtonClick = (state, event) => {
+ const { hintLevel, totalGuesses } = state.currentLevel;
+
+ if (hintLevel < 4)
+ return {
+ currentLevel: {
+ totalGuesses: totalGuesses + 1,
+ hintLevel: hintLevel + 1,
+ }
+ }
+ else
+ return {}
+}
+
+
+const handleLevelInput = (state, event) => reset(state, { level: event.target.selectedIndex });
const handleModeInput = (state, event) => reset(state, { gameMode: event.target.selectedIndex });
@@ -301,7 +345,8 @@ const reset = (state, update) => {
const newLevel = update.level !== undefined ? update.level : level;
const gameModes = availableGameModes(newLevel, Constant.CHARACTERS_PER_LEVEL);
- const newGameMode = update.level !== undefined ? 0 : gameMode;
+ const newGameMode = update.level !== undefined ? 0 :
+ update.gameMode !== undefined ? update.gameMode : gameMode;
// new level characters
const shuffled = array => {
@@ -327,6 +372,7 @@ const reset = (state, update) => {
currentLevel: {
characters: levelCharacters(gameModes[newGameMode]),
index: 0,
+ hintLevel: 0,
correctGuesses: 0,
totalGuesses: 0,
running: true,