diff options
author | sanine-a <sanine.not@pm.me> | 2021-04-16 16:02:34 -0500 |
---|---|---|
committer | sanine-a <sanine.not@pm.me> | 2021-04-16 16:02:34 -0500 |
commit | 649d3fa129f2deea9d9b30eedcc25d29e60e0634 (patch) | |
tree | 98303ac309ef898cc37a153dac492613f72ee203 /App.js | |
parent | 51e7c6bd640a863843fe8050201395a3a1ea7660 (diff) |
Diffstat (limited to 'App.js')
-rw-r--r-- | App.js | 72 |
1 files changed, 59 insertions, 13 deletions
@@ -71,13 +71,14 @@ const App = ({state}) => { eventHandlers: { handleInput: updateStateOnEvent(state, handleGuessInputInput), handleKeyDown: updateStateOnEvent(state, handleGuessInputKeyDown), + handlePlayAgainClick: updateStateOnEvent(state, handlePlayAgainClick), + handleHintButtonClick: updateStateOnEvent(state, handleHintButtonClick), }, }), h(LevelSelect, { gameParams, handleInput: updateStateOnEvent(state, handleLevelInput), }), - h('br'), h(ModeSelect, { gameParams, handleInput: updateStateOnEvent(state, handleModeInput), @@ -116,22 +117,35 @@ const Score = ({ gameParams, currentLevel }) => { const Game = ({ currentLevel, guessInput, eventHandlers }) => { - const { characters, index, running } = currentLevel; - const { handleInput, handleKeyDown } = eventHandlers + const { characters, index, hintLevel, running } = currentLevel; + const { + handleInput, + handleKeyDown, + handlePlayAgainClick, + handleHintButtonClick, + } = eventHandlers if (!running) - return h('p', {}, 'Done!'); + return h('div', {}, [ + h('p', {}, 'Done!'), + h('p', {}, h('button', { onClick: handlePlayAgainClick }, 'Play Again')), + ]); else { - const [ character ] = characters[index]; + const [ character, pinyin ] = characters[index]; return h('div', {}, [ - h('p', {}, character), + h('p#current-character', {}, character), h(GuessInput, { value: guessInput.value, isShaking: guessInput.isShaking, handleInput: handleInput, handleKeyDown: handleKeyDown, }), + h(HintButton, { + answer: pinyin, + hintLevel, + handleClick: handleHintButtonClick, + }), ]); } }; @@ -149,6 +163,22 @@ const GuessInput = ({value, isShaking, handleInput, handleKeyDown}) => { }; +const HintButton = ({ answer, hintLevel, handleClick }) => { + const getHint = (answer, hintLevel) => { + if (hintLevel === 0) + return 'Reveal Hint'; + else if (hintLevel > 3) + return answer; + else + return answer.slice(0, hintLevel).padEnd(answer.length, '*'); + } + + const hint = getHint(answer, hintLevel); + + return h('p', {}, h('button', { onClick: handleClick }, hint)); +} + + const LevelSelect = ({ gameParams, handleInput, handleFocusIn }) => { const { level } = gameParams; @@ -159,7 +189,7 @@ const LevelSelect = ({ gameParams, handleInput, handleFocusIn }) => { }, name) ); - return h('span', {}, [ + return h('p', {}, [ h('label', {}, 'Level '), h('select', { onInput: handleInput, @@ -178,7 +208,7 @@ const ModeSelect = ({ gameParams, handleInput, handleFocusIn }) => { }, mode.name) ); - return h('span', {}, [ + return h('p', {}, [ h('label', {}, 'Mode '), h('select', { onInput: handleInput, @@ -221,6 +251,7 @@ const handleGuessInputKeyDown = (state, event) => { }, currentLevel: { index: index + 1, + hintLevel: 0, correctGuesses: correctGuesses + 1, totalGuesses: totalGuesses + 1, running: (index + 1) < characters.length, @@ -241,11 +272,24 @@ const handleGuessInputKeyDown = (state, event) => { return {}; }; +const handlePlayAgainClick = (state, event) => reset(state, {}); -const handleLevelInput = (state, event) => { - console.log(event.target.selectedIndex); - return reset(state, { level: event.target.selectedIndex }); -}; +const handleHintButtonClick = (state, event) => { + const { hintLevel, totalGuesses } = state.currentLevel; + + if (hintLevel < 4) + return { + currentLevel: { + totalGuesses: totalGuesses + 1, + hintLevel: hintLevel + 1, + } + } + else + return {} +} + + +const handleLevelInput = (state, event) => reset(state, { level: event.target.selectedIndex }); const handleModeInput = (state, event) => reset(state, { gameMode: event.target.selectedIndex }); @@ -301,7 +345,8 @@ const reset = (state, update) => { const newLevel = update.level !== undefined ? update.level : level; const gameModes = availableGameModes(newLevel, Constant.CHARACTERS_PER_LEVEL); - const newGameMode = update.level !== undefined ? 0 : gameMode; + const newGameMode = update.level !== undefined ? 0 : + update.gameMode !== undefined ? update.gameMode : gameMode; // new level characters const shuffled = array => { @@ -327,6 +372,7 @@ const reset = (state, update) => { currentLevel: { characters: levelCharacters(gameModes[newGameMode]), index: 0, + hintLevel: 0, correctGuesses: 0, totalGuesses: 0, running: true, |