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authorsanine <sanine.not@pm.me>2022-02-25 10:03:47 -0600
committersanine <sanine.not@pm.me>2022-02-25 10:03:47 -0600
commitb10141db0f63429111f6c82c85ccb921723b5b82 (patch)
tree1cbbfb54690acb1d4f053b55764ef611cec6b9e3 /city
parentc167a029faf0d381c546f90abc9ed2a3bc96f94d (diff)
add square:divide() function
Diffstat (limited to 'city')
-rw-r--r--city/geometry-test.lua37
-rw-r--r--city/geometry.lua20
2 files changed, 57 insertions, 0 deletions
diff --git a/city/geometry-test.lua b/city/geometry-test.lua
index f85bec0..74ddb3a 100644
--- a/city/geometry-test.lua
+++ b/city/geometry-test.lua
@@ -93,3 +93,40 @@ test(
end
end
)
+
+test(
+ 'subdivide a square',
+ function()
+ local center = geom.point(2, 2)
+ local square = geom.square(center, 4)
+
+ local children = square:divide()
+ assert(
+ #children == 4,
+ string.format(
+ 'incorrect number of children: %d',
+ #children
+ )
+ )
+
+ local aa = children[1]
+ assert(aa.center.x == 1)
+ assert(aa.center.y == 1)
+ assert(aa.span == 2)
+
+ local ba = children[2]
+ assert(ba.center.x == 3)
+ assert(ba.center.y == 1)
+ assert(ba.span == 2)
+
+ local ab = children[3]
+ assert(ab.center.x == 1)
+ assert(ab.center.y == 3)
+ assert(ab.span == 2)
+
+ local bb = children[4]
+ assert(bb.center.x == 3)
+ assert(bb.center.y == 3)
+ assert(bb.span == 2)
+ end
+)
diff --git a/city/geometry.lua b/city/geometry.lua
index 1632393..13088d1 100644
--- a/city/geometry.lua
+++ b/city/geometry.lua
@@ -47,6 +47,9 @@ geom.square = class{
axis_range = function(c, r) return {min=c-r, max=c+r} end,
+ -- returns true if a point is inside of the square
+ -- and false otherwise
+ -- (x/y mininum exclusive, maximum inclusive)
contains = function(self, point)
local x_overlap =
(point.x > self.x.min) and (point.x <= self.x.max)
@@ -57,6 +60,23 @@ geom.square = class{
return true
end
return false
+ end,
+
+ -- return an array of four squares covering the same
+ -- area as their parent
+ divide = function(self)
+ local this = getmetatable(self).__index
+
+ local x = self.center.x
+ local y = self.center.y
+ local d = self.span / 4
+
+ return {
+ this(geom.point(x-d, y-d), d*2),
+ this(geom.point(x+d, y-d), d*2),
+ this(geom.point(x-d, y+d), d*2),
+ this(geom.point(x+d, y+d), d*2),
+ }
end
}