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authorsanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
committersanine <sanine.not@pm.me>2022-08-23 13:38:27 -0500
commit3afbf2a13b2dada445fb667bf25600407fea480a (patch)
tree551329e6f74fc9f177616de0d6739e8b5331ae96
parent261e3f991221fbad6bbf262f5e65b773e4b6c73e (diff)
parent25ed7eb9f84e9a822f698ad803901fbb2a5354cf (diff)
:wMerge branch 'gl-window' into main
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-rw-r--r--libs/glfw-3.3.8/tests/events.c650
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-rw-r--r--libs/glfw-3.3.8/tests/glfwinfo.c943
-rw-r--r--libs/glfw-3.3.8/tests/icon.c149
-rw-r--r--libs/glfw-3.3.8/tests/iconify.c297
-rw-r--r--libs/glfw-3.3.8/tests/inputlag.c308
-rw-r--r--libs/glfw-3.3.8/tests/joysticks.c344
-rw-r--r--libs/glfw-3.3.8/tests/monitors.c260
-rw-r--r--libs/glfw-3.3.8/tests/msaa.c220
-rw-r--r--libs/glfw-3.3.8/tests/opacity.c108
-rw-r--r--libs/glfw-3.3.8/tests/reopen.c240
-rw-r--r--libs/glfw-3.3.8/tests/tearing.c250
-rw-r--r--libs/glfw-3.3.8/tests/threads.c152
-rw-r--r--libs/glfw-3.3.8/tests/timeout.c98
-rw-r--r--libs/glfw-3.3.8/tests/title.c72
-rw-r--r--libs/glfw-3.3.8/tests/triangle-vulkan.c2139
-rw-r--r--libs/glfw-3.3.8/tests/windows.c174
-rw-r--r--libs/honeysuckle/CMakeLists.txt3
-rw-r--r--libs/lua-5.1.5/CMakeLists.txt34
-rw-r--r--libs/lua-5.1.5/COPYRIGHT34
-rw-r--r--libs/lua-5.1.5/HISTORY183
-rw-r--r--libs/lua-5.1.5/INSTALL99
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-rw-r--r--libs/lua-5.1.5/README37
-rw-r--r--libs/lua-5.1.5/doc/contents.html497
-rw-r--r--libs/lua-5.1.5/doc/cover.pngbin0 -> 3305 bytes
-rw-r--r--libs/lua-5.1.5/doc/logo.gifbin0 -> 4232 bytes
-rw-r--r--libs/lua-5.1.5/doc/lua.1163
-rw-r--r--libs/lua-5.1.5/doc/lua.css83
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-rw-r--r--libs/lua-5.1.5/etc/Makefile44
-rw-r--r--libs/lua-5.1.5/etc/README37
-rw-r--r--libs/lua-5.1.5/etc/all.c38
-rw-r--r--libs/lua-5.1.5/etc/lua.hpp9
-rw-r--r--libs/lua-5.1.5/etc/lua.icobin0 -> 1078 bytes
-rw-r--r--libs/lua-5.1.5/etc/lua.pc31
-rw-r--r--libs/lua-5.1.5/etc/luavs.bat28
-rw-r--r--libs/lua-5.1.5/etc/min.c39
-rw-r--r--libs/lua-5.1.5/etc/noparser.c50
-rw-r--r--libs/lua-5.1.5/etc/strict.lua41
-rw-r--r--libs/lua-5.1.5/src/Makefile182
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-rw-r--r--libs/lua-5.1.5/test/factorial.lua32
-rw-r--r--libs/lua-5.1.5/test/fib.lua40
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-rw-r--r--libs/lua-5.1.5/test/globals.lua13
-rw-r--r--libs/lua-5.1.5/test/hello.lua3
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-rw-r--r--libs/lua-5.1.5/test/luac.lua7
-rw-r--r--libs/lua-5.1.5/test/printf.lua7
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-rw-r--r--libs/lua-5.1.5/test/table.lua12
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-rw-r--r--libs/lua-5.1.5/test/trace-globals.lua38
-rw-r--r--libs/lua-5.1.5/test/xd.lua14
-rw-r--r--src/gl/CMakeLists.txt20
-rw-r--r--src/gl/data.c156
-rw-r--r--src/gl/data.test.c216
-rw-r--r--src/gl/drawing.c81
-rw-r--r--src/gl/gl.c83
-rw-r--r--src/gl/gl.h14
-rw-r--r--src/gl/gl.test.c237
-rw-r--r--src/gl/shader.c180
-rw-r--r--src/gl/texture.c116
-rw-r--r--src/gl/window.c233
-rw-r--r--src/gl/window.test.c430
-rw-r--r--src/glm/CMakeLists.txt7
-rw-r--r--src/glm/glm.c13
-rw-r--r--src/glm/glm.h10
-rw-r--r--src/glm/mat4.c36
-rw-r--r--src/glm/transform.c31
-rw-r--r--src/image/CMakeLists.txt5
-rw-r--r--src/image/image.c43
-rw-r--r--src/image/image.h8
-rw-r--r--src/image/stb_image.h7897
-rw-r--r--src/logging/CMakeLists.txt10
-rw-r--r--src/logging/logging.c1
-rw-r--r--src/main.c36
-rw-r--r--src/test/CMakeLists.txt6
-rw-r--r--src/test/honey-test.h4
-rw-r--r--src/test/lily-test.c300
-rw-r--r--src/test/lily-test.h87
-rw-r--r--src/util/CMakeLists.txt9
-rw-r--r--src/util/util.c12
-rw-r--r--src/util/util.h8
-rw-r--r--src/util/util.test.c47
511 files changed, 174600 insertions, 722 deletions
diff --git a/.gitignore b/.gitignore
index 3192b45..a2dc543 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,3 +9,5 @@ build/*
*.#*
demo/plagiarism.dae
*.swp
+out
+.vs
diff --git a/CMakeLists.txt b/CMakeLists.txt
index bf0ee15..ea8fca3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,48 +1,47 @@
cmake_minimum_required(VERSION 3.2)
-project(honey_engine_demo)
+project(honey_engine)
-set(CMAKE_C_FLAGS "-Wall -Wextra -Werror -Wfatal-errors -Wpedantic")
-set(CMAKE_C_FLAGS "-g")
+if (UNIX)
+ set(CMAKE_C_FLAGS "-Wall -Wextra -Werror -Wfatal-errors -Wpedantic")
+ set(CMAKE_C_FLAGS "-g")
+endif()
find_package(OpenGL REQUIRED)
-find_package(Lua51 REQUIRED)
set(SRC_ROOT ${CMAKE_SOURCE_DIR}/src)
set(LIB_ROOT ${CMAKE_SOURCE_DIR}/libs)
include_directories(
- ${LUA_INCLUDE_DIR}
+ ${LIB_ROOT}/lua-5.1.5/src
${CMAKE_SOURCE_DIR}/src
- ${CMAKE_SOURCE_DIR}/libs/honeysuckle/src
+ ${LIB_ROOT}/honeysuckle/src
+ ${LIB_ROOT}/glfw-3.3.8/include
+ ${LIB_ROOT}/cglm/include
)
+# disable byte-alignment in cglm
+add_definitions(-DCGLM_ALL_UNALIGNED)
+
# link to third-party included libraries
link_directories(${LIB_ROOT}/assimp/lib)
link_directories(${LIB_ROOT}/honeysuckle)
+link_directories(${LIB_ROOT}/glfw-3.3.8/src)
-# add_library(glad ${SRC_ROOT}/gl/glad/glad.c)
-# add_library(stb_image src/stb_image/stb_image.c)
-add_subdirectory(${LIB_ROOT}/assimp)
+add_subdirectory(${LIB_ROOT}/lua-5.1.5)
+#add_subdirectory(${LIB_ROOT}/assimp)
add_subdirectory(${LIB_ROOT}/honeysuckle)
add_subdirectory(${LIB_ROOT}/cglm)
+add_subdirectory(${LIB_ROOT}/glfw-3.3.8)
-set(HONEY_LIB_FILES
- ${SRC_ROOT}/logging/logging.c
-)
+set(HONEY_SOURCE ${SRC_ROOT}/main.c)
+add_executable(honey ${HONEY_SOURCE})
-set(SOURCE_FILES
- ${SRC_ROOT}/main.c
- ${HONEY_LIB_FILES}
- )
-
-add_executable(honey ${SOURCE_FILES})
-
-set(LIBRARIES ${LUA_LIBRARIES} honeysuckle assimp glad cairo m)
+set(LIBRARIES lua5.1 honeysuckle glfw)
if (WIN32)
- set(LIBRARIES ${LIBRARIES} glfw3 opengl32)
+ set(LIBRARIES ${LIBRARIES} opengl32)
else()
- set(LIBRARIES ${LIBRARIES} glfw GL dl)
+ set(LIBRARIES ${LIBRARIES} GL dl m)
endif()
target_link_libraries(honey ${LIBRARIES})
@@ -52,16 +51,16 @@ target_link_libraries(honey ${LIBRARIES})
string(LENGTH "${CMAKE_SOURCE_DIR}/" SOURCE_PATH_SIZE)
add_definitions("-DSOURCE_PATH_SIZE=${SOURCE_PATH_SIZE}")
-set(TEST_SOURCES
- ${SRC_ROOT}/test/lily-test.c
- ${SRC_ROOT}/test/honey-test.c
-
- ${SRC_ROOT}/logging/logging.test.c
- ${SRC_ROOT}/gl/window.test.c
-)
-
-add_executable(test EXCLUDE_FROM_ALL ${TEST_SOURCES})
+add_executable(test EXCLUDE_FROM_ALL)
set_target_properties(test PROPERTIES
C_STANDARD 99
CMAKE_C_FLAGS "-Wall -Wextra -Werror -Wfatal-errors -Wpedantic")
-target_link_libraries(test ${LUA_LIBRARIES} honeysuckle)
+target_link_libraries(test lua5.1 honeysuckle glfw dl)
+
+
+add_subdirectory(${SRC_ROOT}/gl)
+add_subdirectory(${SRC_ROOT}/logging)
+add_subdirectory(${SRC_ROOT}/image)
+add_subdirectory(${SRC_ROOT}/util)
+add_subdirectory(${SRC_ROOT}/test)
+add_subdirectory(${SRC_ROOT}/glm)
diff --git a/CMakeSettings.json b/CMakeSettings.json
new file mode 100644
index 0000000..7313f2b
--- /dev/null
+++ b/CMakeSettings.json
@@ -0,0 +1,27 @@
+{
+ "configurations": [
+ {
+ "name": "x64-Debug",
+ "generator": "Ninja",
+ "configurationType": "Debug",
+ "inheritEnvironments": [ "msvc_x64_x64" ],
+ "buildRoot": "${projectDir}\\out\\build\\${name}",
+ "installRoot": "${projectDir}\\out\\install\\${name}",
+ "cmakeCommandArgs": "",
+ "buildCommandArgs": "",
+ "ctestCommandArgs": ""
+ },
+ {
+ "name": "x64-Clang-Debug",
+ "generator": "Ninja",
+ "configurationType": "Debug",
+ "buildRoot": "${projectDir}\\out\\build\\${name}",
+ "installRoot": "${projectDir}\\out\\install\\${name}",
+ "cmakeCommandArgs": "",
+ "buildCommandArgs": "",
+ "ctestCommandArgs": "",
+ "inheritEnvironments": [ "clang_cl_x64_x64" ],
+ "variables": []
+ }
+ ]
+} \ No newline at end of file
diff --git a/demo/container.jpg b/demo/container.jpg
new file mode 100644
index 0000000..d07bee4
--- /dev/null
+++ b/demo/container.jpg
Binary files differ
diff --git a/demo/honey.lua b/demo/honey.lua
new file mode 100644
index 0000000..822877f
--- /dev/null
+++ b/demo/honey.lua
@@ -0,0 +1,172 @@
+local gl = honey.gl
+local window = honey.window
+
+
+--====== initialize opengl ======--
+
+gl.Init()
+window.setHint(window.hintType.contextVersionMajor, 3)
+window.setHint(window.hintType.contextVersionMinor, 3)
+window.setHint(window.hintType.openGlProfile, window.profileType.openGlCoreProfile)
+
+
+--====== create window ======--
+
+local w = window.create(640, 480, 'hello, world!')
+window.makeContextCurrent(w)
+gl.InitGlad()
+
+window.setFramebufferSizeCallback(w, function(_, width, height)
+ print(string.format("resize: (%d, %d)", width, height))
+ gl.setViewport(0, 0, width, height)
+end)
+
+
+--====== compile shaders ======--
+
+local vertexShaderSource = [[
+#version 330 core
+layout (location = 0) in vec3 aPos;
+layout (location = 1) in vec3 aColor;
+layout (location = 2) in vec2 aTexCoord;
+
+uniform mat4 transform;
+
+out vec3 ourColor;
+out vec2 TexCoord;
+
+void main()
+{
+ gl_Position = transform * vec4(aPos, 1.0);
+ ourColor = aColor;
+ TexCoord = aTexCoord;
+}
+]]
+
+local fragmentShaderSource = [[
+#version 330 core
+out vec4 FragColor;
+
+in vec3 ourColor;
+in vec2 TexCoord;
+
+uniform sampler2D ourTexture;
+
+void main()
+{
+ FragColor = texture(ourTexture, TexCoord);
+}
+]]
+
+-- vertex shader
+local vertexShader = gl.CreateShader(gl.VERTEX_SHADER)
+gl.ShaderSource(vertexShader, vertexShaderSource)
+gl.CompileShader(vertexShader)
+
+-- fragment shader
+local fragmentShader = gl.CreateShader(gl.FRAGMENT_SHADER)
+gl.ShaderSource(fragmentShader, fragmentShaderSource)
+gl.CompileShader(fragmentShader)
+
+-- link
+local shader = gl.CreateProgram()
+gl.AttachShader(shader, vertexShader)
+gl.AttachShader(shader, fragmentShader)
+gl.LinkProgram(shader)
+-- clean up
+gl.DeleteShader(vertexShader)
+gl.DeleteShader(fragmentShader)
+
+
+--====== set up vertex data ======--
+
+local vertices = {
+-- positions colors uvs
+ 0.5, 0.5, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, -- top right
+ 0.5, -0.5, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, -- bottom right
+ -0.5, -0.5, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -- bottom let
+ -0.5, 0.5, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0 -- top let
+}
+local indices = {
+ 0, 1, 3, -- first triangle
+ 1, 2, 3 -- second triangle
+}
+
+-- buffers
+local vertexArray = gl.GenVertexArrays()
+local vertexBuffer = gl.GenBuffers()
+local elementBuffer = gl.GenBuffers()
+
+gl.BindVertexArray(vertexArray)
+
+gl.BindBuffer(gl.ARRAY_BUFFER, vertexBuffer)
+gl.BufferData(gl.ARRAY_BUFFER, gl.FLOAT, vertices, gl.STATIC_DRAW)
+
+gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer)
+gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, gl.UNSIGNED_INT, indices, gl.STATIC_DRAW)
+
+-- position
+gl.VertexAttribPointer(0, 3, false, 8, 0)
+gl.EnableVertexAttribArray(0)
+
+-- color
+gl.VertexAttribPointer(1, 3, false, 8, 3)
+gl.EnableVertexAttribArray(1)
+
+-- uv
+gl.VertexAttribPointer(2, 2, false, 8, 6)
+gl.EnableVertexAttribArray(2)
+
+
+--====== load texture ======--
+
+local texture = gl.GenTextures()
+gl.BindTexture(gl.TEXTURE_2D, texture)
+
+gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT)
+gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT)
+
+gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
+gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
+
+local image, width, height = honey.image.load('container.jpg', 3)
+gl.TexImage2D(
+ gl.TEXTURE_2D, 0,
+ gl.RGB, width, height,
+ gl.RGB, gl.UNSIGNED_BYTE,
+ image
+)
+gl.GenerateMipmap(gl.TEXTURE_2D)
+honey.image.destroy(image)
+
+-- connect shader samplers to texture units
+gl.UseProgram(shader)
+gl.Uniform1i(gl.GetUniformLocation(shader, 'ourTexture'), 0)
+
+
+--====== main loop ======--
+
+local transform = honey.glm.mat4()
+
+while not window.shouldClose(w) do
+ gl.ClearColor(0.2, 0.3, 0.3, 1.0)
+ gl.Clear(gl.COLOR_BUFFER_BIT)
+
+ gl.ActiveTexture(0)
+ gl.BindTexture(gl.TEXTURE_2D, texture)
+
+ gl.UseProgram(shader)
+ honey.glm.mat4_identity(transform)
+ local time = window.getTime()
+ honey.glm.rotate_z(transform, time, transform)
+ local transformLocation = gl.GetUniformLocation(shader, 'transform')
+ gl.UniformMatrix4fv(transformLocation, false, transform)
+
+ gl.BindVertexArray(vertexArray)
+ gl.DrawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0)
+
+ window.swapBuffers(w)
+ window.pollEvents()
+end
+window.destroy(w)
+gl.Terminate()
diff --git a/libs/glfw-3.3.8/CMake/GenerateMappings.cmake b/libs/glfw-3.3.8/CMake/GenerateMappings.cmake
new file mode 100644
index 0000000..47e6374
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/GenerateMappings.cmake
@@ -0,0 +1,48 @@
+# Usage:
+# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
+
+set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
+set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
+set(template_path "${CMAKE_ARGV3}")
+set(target_path "${CMAKE_ARGV4}")
+
+if (NOT EXISTS "${template_path}")
+ message(FATAL_ERROR "Failed to find template file ${template_path}")
+endif()
+
+file(DOWNLOAD "${source_url}" "${source_path}"
+ STATUS download_status
+ TLS_VERIFY on)
+
+list(GET download_status 0 status_code)
+list(GET download_status 1 status_message)
+
+if (status_code)
+ message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
+endif()
+
+file(STRINGS "${source_path}" lines)
+foreach(line ${lines})
+ if (line MATCHES "^[0-9a-fA-F]")
+ if (line MATCHES "platform:Windows")
+ if (GLFW_WIN32_MAPPINGS)
+ set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
+ endif()
+ set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
+ elseif (line MATCHES "platform:Mac OS X")
+ if (GLFW_COCOA_MAPPINGS)
+ set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
+ endif()
+ set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
+ elseif (line MATCHES "platform:Linux")
+ if (GLFW_LINUX_MAPPINGS)
+ set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
+ endif()
+ set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
+ endif()
+ endif()
+endforeach()
+
+configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
+file(REMOVE "${source_path}")
+
diff --git a/libs/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in b/libs/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in
new file mode 100644
index 0000000..684ad79
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleDevelopmentRegion</key>
+ <string>English</string>
+ <key>CFBundleExecutable</key>
+ <string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
+ <key>CFBundleGetInfoString</key>
+ <string>${MACOSX_BUNDLE_INFO_STRING}</string>
+ <key>CFBundleIconFile</key>
+ <string>${MACOSX_BUNDLE_ICON_FILE}</string>
+ <key>CFBundleIdentifier</key>
+ <string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleLongVersionString</key>
+ <string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
+ <key>CFBundleName</key>
+ <string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
+ <key>CFBundlePackageType</key>
+ <string>APPL</string>
+ <key>CFBundleShortVersionString</key>
+ <string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
+ <key>CFBundleSignature</key>
+ <string>????</string>
+ <key>CFBundleVersion</key>
+ <string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
+ <key>CSResourcesFileMapped</key>
+ <true/>
+ <key>LSRequiresCarbon</key>
+ <true/>
+ <key>NSHumanReadableCopyright</key>
+ <string>${MACOSX_BUNDLE_COPYRIGHT}</string>
+ <key>NSHighResolutionCapable</key>
+ <true/>
+</dict>
+</plist>
diff --git a/libs/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake b/libs/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake
new file mode 100644
index 0000000..8726b23
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
+SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
+SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
+SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/libs/glfw-3.3.8/CMake/i686-w64-mingw32.cmake b/libs/glfw-3.3.8/CMake/i686-w64-mingw32.cmake
new file mode 100644
index 0000000..2ca4dcd
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/i686-w64-mingw32.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
+SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
+SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
+SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/libs/glfw-3.3.8/CMake/modules/FindEpollShim.cmake b/libs/glfw-3.3.8/CMake/modules/FindEpollShim.cmake
new file mode 100644
index 0000000..f34d070
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/modules/FindEpollShim.cmake
@@ -0,0 +1,17 @@
+# Find EpollShim
+# Once done, this will define
+#
+# EPOLLSHIM_FOUND - System has EpollShim
+# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
+# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
+
+find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
+find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
+
+if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
+ set(EPOLLSHIM_FOUND TRUE)
+endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
+mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
diff --git a/libs/glfw-3.3.8/CMake/modules/FindOSMesa.cmake b/libs/glfw-3.3.8/CMake/modules/FindOSMesa.cmake
new file mode 100644
index 0000000..3194bd9
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/modules/FindOSMesa.cmake
@@ -0,0 +1,18 @@
+# Try to find OSMesa on a Unix system
+#
+# This will define:
+#
+# OSMESA_LIBRARIES - Link these to use OSMesa
+# OSMESA_INCLUDE_DIR - Include directory for OSMesa
+#
+# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
+
+if (NOT WIN32)
+
+ find_package (PkgConfig)
+ pkg_check_modules (PKG_OSMESA QUIET osmesa)
+
+ set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
+ set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
+
+endif ()
diff --git a/libs/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake b/libs/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake
new file mode 100644
index 0000000..8eb83f2
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake
@@ -0,0 +1,26 @@
+find_package(PkgConfig)
+
+pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
+
+execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
+ OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
+ RESULT_VARIABLE _pkgconfig_failed)
+if (_pkgconfig_failed)
+ message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
+endif()
+
+string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
+
+find_package_handle_standard_args(WaylandProtocols
+ FOUND_VAR
+ WaylandProtocols_FOUND
+ REQUIRED_VARS
+ WaylandProtocols_PKGDATADIR
+ VERSION_VAR
+ WaylandProtocols_VERSION
+ HANDLE_COMPONENTS
+)
+
+set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
+set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
+set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
diff --git a/libs/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake b/libs/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake
new file mode 100644
index 0000000..0f571ee
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake
@@ -0,0 +1,34 @@
+# - Try to find XKBCommon
+# Once done, this will define
+#
+# XKBCOMMON_FOUND - System has XKBCommon
+# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
+# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
+# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
+
+find_package(PkgConfig)
+pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
+set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
+
+find_path(XKBCOMMON_INCLUDE_DIR
+ NAMES xkbcommon/xkbcommon.h
+ HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
+)
+
+find_library(XKBCOMMON_LIBRARY
+ NAMES xkbcommon
+ HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
+)
+
+set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
+set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
+set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(XKBCommon DEFAULT_MSG
+ XKBCOMMON_LIBRARY
+ XKBCOMMON_INCLUDE_DIR
+)
+
+mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
+
diff --git a/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake b/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake
new file mode 100644
index 0000000..60f7914
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
+SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
+SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
+SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake b/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake
new file mode 100644
index 0000000..063e845
--- /dev/null
+++ b/libs/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
+SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
+SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
+SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/libs/glfw-3.3.8/CMakeLists.txt b/libs/glfw-3.3.8/CMakeLists.txt
new file mode 100644
index 0000000..ba96561
--- /dev/null
+++ b/libs/glfw-3.3.8/CMakeLists.txt
@@ -0,0 +1,385 @@
+cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
+
+project(GLFW VERSION 3.3.8 LANGUAGES C)
+
+set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
+
+if (POLICY CMP0054)
+ cmake_policy(SET CMP0054 NEW)
+endif()
+
+if (POLICY CMP0069)
+ cmake_policy(SET CMP0069 NEW)
+endif()
+
+if (POLICY CMP0077)
+ cmake_policy(SET CMP0077 NEW)
+endif()
+
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
+option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
+option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
+option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
+option(GLFW_INSTALL "Generate installation target" OFF)
+option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
+
+include(GNUInstallDirs)
+include(CMakeDependentOption)
+
+cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
+ "UNIX" OFF)
+cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
+ "WIN32" OFF)
+cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
+ "UNIX;NOT APPLE" OFF)
+cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
+ "MSVC" OFF)
+
+if (BUILD_SHARED_LIBS)
+ set(_GLFW_BUILD_DLL 1)
+endif()
+
+if (BUILD_SHARED_LIBS AND UNIX)
+ # On Unix-like systems, shared libraries can use the soname system.
+ set(GLFW_LIB_NAME glfw)
+else()
+ set(GLFW_LIB_NAME glfw3)
+endif()
+
+if (GLFW_VULKAN_STATIC)
+ if (BUILD_SHARED_LIBS)
+ # If you absolutely must do this, remove this line and add the Vulkan
+ # loader static library via the CMAKE_SHARED_LINKER_FLAGS
+ message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
+ endif()
+ set(_GLFW_VULKAN_STATIC 1)
+endif()
+
+list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
+
+find_package(Threads REQUIRED)
+
+if (GLFW_BUILD_DOCS)
+ set(DOXYGEN_SKIP_DOT TRUE)
+ find_package(Doxygen)
+endif()
+
+#--------------------------------------------------------------------
+# Apply Microsoft C runtime library option
+# This is here because it also applies to tests and examples
+#--------------------------------------------------------------------
+if (MSVC)
+ if (MSVC90)
+ # Workaround for VS 2008 not shipping with the DirectX 9 SDK
+ include(CheckIncludeFile)
+ check_include_file(dinput.h DINPUT_H_FOUND)
+ if (NOT DINPUT_H_FOUND)
+ message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
+ endif()
+ # Workaround for VS 2008 not shipping with stdint.h
+ list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
+ endif()
+endif()
+
+if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
+ if (CMAKE_VERSION VERSION_LESS 3.15)
+ foreach (flag CMAKE_C_FLAGS
+ CMAKE_C_FLAGS_DEBUG
+ CMAKE_C_FLAGS_RELEASE
+ CMAKE_C_FLAGS_MINSIZEREL
+ CMAKE_C_FLAGS_RELWITHDEBINFO)
+
+ if (flag MATCHES "/MD")
+ string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
+ endif()
+ if (flag MATCHES "/MDd")
+ string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
+ endif()
+
+ endforeach()
+ else()
+ set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
+ endif()
+endif()
+
+if (MINGW)
+ # Workaround for legacy MinGW not providing XInput and DirectInput
+ include(CheckIncludeFile)
+
+ check_include_file(dinput.h DINPUT_H_FOUND)
+ check_include_file(xinput.h XINPUT_H_FOUND)
+ if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
+ list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
+ endif()
+
+ # Enable link-time exploit mitigation features enabled by default on MSVC
+ include(CheckCCompilerFlag)
+
+ # Compatibility with data execution prevention (DEP)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
+ check_c_compiler_flag("" _GLFW_HAS_DEP)
+ if (_GLFW_HAS_DEP)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Compatibility with address space layout randomization (ASLR)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
+ check_c_compiler_flag("" _GLFW_HAS_ASLR)
+ if (_GLFW_HAS_ASLR)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Compatibility with 64-bit address space layout randomization (ASLR)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
+ check_c_compiler_flag("" _GLFW_HAS_64ASLR)
+ if (_GLFW_HAS_64ASLR)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Clear flags again to avoid breaking later tests
+ set(CMAKE_REQUIRED_FLAGS)
+endif()
+
+#--------------------------------------------------------------------
+# Detect and select backend APIs
+#--------------------------------------------------------------------
+if (GLFW_USE_WAYLAND)
+ set(_GLFW_WAYLAND 1)
+ message(STATUS "Using Wayland for window creation")
+elseif (GLFW_USE_OSMESA)
+ set(_GLFW_OSMESA 1)
+ message(STATUS "Using OSMesa for headless context creation")
+elseif (WIN32)
+ set(_GLFW_WIN32 1)
+ message(STATUS "Using Win32 for window creation")
+elseif (APPLE)
+ set(_GLFW_COCOA 1)
+ message(STATUS "Using Cocoa for window creation")
+elseif (UNIX)
+ set(_GLFW_X11 1)
+ message(STATUS "Using X11 for window creation")
+else()
+ message(FATAL_ERROR "No supported platform was detected")
+endif()
+
+#--------------------------------------------------------------------
+# Find and add Unix math and time libraries
+#--------------------------------------------------------------------
+if (UNIX AND NOT APPLE)
+ find_library(RT_LIBRARY rt)
+ mark_as_advanced(RT_LIBRARY)
+ if (RT_LIBRARY)
+ list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
+ list(APPEND glfw_PKG_LIBS "-lrt")
+ endif()
+
+ find_library(MATH_LIBRARY m)
+ mark_as_advanced(MATH_LIBRARY)
+ if (MATH_LIBRARY)
+ list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
+ list(APPEND glfw_PKG_LIBS "-lm")
+ endif()
+
+ if (CMAKE_DL_LIBS)
+ list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
+ list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use Win32 for window creation
+#--------------------------------------------------------------------
+if (_GLFW_WIN32)
+
+ list(APPEND glfw_PKG_LIBS "-lgdi32")
+
+ if (GLFW_USE_HYBRID_HPG)
+ set(_GLFW_USE_HYBRID_HPG 1)
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use X11 for window creation
+#--------------------------------------------------------------------
+if (_GLFW_X11)
+
+ find_package(X11 REQUIRED)
+
+ list(APPEND glfw_PKG_DEPS "x11")
+
+ # Set up library and include paths
+ list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
+ list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
+
+ # Check for XRandR (modern resolution switching and gamma control)
+ if (NOT X11_Xrandr_INCLUDE_PATH)
+ message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
+ endif()
+
+ # Check for Xinerama (legacy multi-monitor support)
+ if (NOT X11_Xinerama_INCLUDE_PATH)
+ message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
+ endif()
+
+ # Check for Xkb (X keyboard extension)
+ if (NOT X11_Xkb_INCLUDE_PATH)
+ message(FATAL_ERROR "XKB headers not found; install X11 development package")
+ endif()
+
+ # Check for Xcursor (cursor creation from RGBA images)
+ if (NOT X11_Xcursor_INCLUDE_PATH)
+ message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
+ endif()
+
+ # Check for XInput (modern HID input)
+ if (NOT X11_Xi_INCLUDE_PATH)
+ message(FATAL_ERROR "XInput headers not found; install libxi development package")
+ endif()
+
+ list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
+ "${X11_Xinerama_INCLUDE_PATH}"
+ "${X11_Xkb_INCLUDE_PATH}"
+ "${X11_Xcursor_INCLUDE_PATH}"
+ "${X11_Xi_INCLUDE_PATH}")
+endif()
+
+#--------------------------------------------------------------------
+# Use Wayland for window creation
+#--------------------------------------------------------------------
+if (_GLFW_WAYLAND)
+ find_package(ECM REQUIRED NO_MODULE)
+ list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
+
+ find_package(Wayland REQUIRED Client Cursor Egl)
+ find_package(WaylandScanner REQUIRED)
+ find_package(WaylandProtocols 1.15 REQUIRED)
+
+ list(APPEND glfw_PKG_DEPS "wayland-client")
+
+ list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
+ list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
+
+ find_package(XKBCommon REQUIRED)
+ list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
+
+ include(CheckIncludeFiles)
+ include(CheckFunctionExists)
+ check_function_exists(memfd_create HAVE_MEMFD_CREATE)
+
+ if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ find_package(EpollShim)
+ if (EPOLLSHIM_FOUND)
+ list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
+ list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
+ endif()
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use OSMesa for offscreen context creation
+#--------------------------------------------------------------------
+if (_GLFW_OSMESA)
+ find_package(OSMesa REQUIRED)
+ list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
+endif()
+
+#--------------------------------------------------------------------
+# Use Cocoa for window creation and NSOpenGL for context creation
+#--------------------------------------------------------------------
+if (_GLFW_COCOA)
+
+ list(APPEND glfw_LIBRARIES
+ "-framework Cocoa"
+ "-framework IOKit"
+ "-framework CoreFoundation")
+
+ set(glfw_PKG_DEPS "")
+ set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
+endif()
+
+#--------------------------------------------------------------------
+# Add the Vulkan loader as a dependency if necessary
+#--------------------------------------------------------------------
+if (GLFW_VULKAN_STATIC)
+ list(APPEND glfw_PKG_DEPS "vulkan")
+endif()
+
+#--------------------------------------------------------------------
+# Export GLFW library dependencies
+#--------------------------------------------------------------------
+foreach(arg ${glfw_PKG_DEPS})
+ set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
+endforeach()
+foreach(arg ${glfw_PKG_LIBS})
+ set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
+endforeach()
+
+#--------------------------------------------------------------------
+# Create generated files
+#--------------------------------------------------------------------
+include(CMakePackageConfigHelpers)
+
+set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
+
+configure_package_config_file(src/glfw3Config.cmake.in
+ src/glfw3Config.cmake
+ INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
+ NO_CHECK_REQUIRED_COMPONENTS_MACRO)
+
+write_basic_package_version_file(src/glfw3ConfigVersion.cmake
+ VERSION ${GLFW_VERSION}
+ COMPATIBILITY SameMajorVersion)
+
+configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
+
+configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
+
+#--------------------------------------------------------------------
+# Add subdirectories
+#--------------------------------------------------------------------
+add_subdirectory(src)
+
+if (GLFW_BUILD_EXAMPLES)
+ add_subdirectory(examples)
+endif()
+
+if (GLFW_BUILD_TESTS)
+ add_subdirectory(tests)
+endif()
+
+if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
+ add_subdirectory(docs)
+endif()
+
+#--------------------------------------------------------------------
+# Install files other than the library
+# The library is installed by src/CMakeLists.txt
+#--------------------------------------------------------------------
+if (GLFW_INSTALL)
+ install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
+ FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
+
+ install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
+ "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
+ DESTINATION "${GLFW_CONFIG_PATH}")
+
+ install(EXPORT glfwTargets FILE glfw3Targets.cmake
+ EXPORT_LINK_INTERFACE_LIBRARIES
+ DESTINATION "${GLFW_CONFIG_PATH}")
+ install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
+
+ # Only generate this target if no higher-level project already has
+ if (NOT TARGET uninstall)
+ configure_file(cmake_uninstall.cmake.in
+ cmake_uninstall.cmake IMMEDIATE @ONLY)
+
+ add_custom_target(uninstall
+ "${CMAKE_COMMAND}" -P
+ "${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
+ set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
+ endif()
+endif()
+
diff --git a/libs/glfw-3.3.8/CONTRIBUTORS.md b/libs/glfw-3.3.8/CONTRIBUTORS.md
new file mode 100644
index 0000000..0c7141b
--- /dev/null
+++ b/libs/glfw-3.3.8/CONTRIBUTORS.md
@@ -0,0 +1,250 @@
+# Acknowledgements
+
+GLFW exists because people around the world donated their time and lent their
+skills. This list only includes contributions to the main repository and
+excludes other invaluable contributions like language bindings and text and
+video tutorials.
+
+ - Bobyshev Alexander
+ - Laurent Aphecetche
+ - Matt Arsenault
+ - ashishgamedev
+ - David Avedissian
+ - Keith Bauer
+ - John Bartholomew
+ - CoÅŸku BaÅŸ
+ - Niklas Behrens
+ - Andrew Belt
+ - Nevyn Bengtsson
+ - Niklas Bergström
+ - Denis Bernard
+ - BiBi
+ - Doug Binks
+ - blanco
+ - Waris Boonyasiriwat
+ - Kyle Brenneman
+ - Rok Breulj
+ - TheBrokenRail
+ - Kai Burjack
+ - Martin Capitanio
+ - Nicolas Caramelli
+ - David Carlier
+ - Arturo Castro
+ - Chi-kwan Chan
+ - TheChocolateOre
+ - Joseph Chua
+ - Ian Clarkson
+ - Michał Cichoń
+ - Lambert Clara
+ - Anna Clarke
+ - Josh Codd
+ - Yaron Cohen-Tal
+ - Omar Cornut
+ - Andrew Corrigan
+ - Bailey Cosier
+ - Noel Cower
+ - CuriouserThing
+ - Jason Daly
+ - danhambleton
+ - Jarrod Davis
+ - Olivier Delannoy
+ - Paul R. Deppe
+ - Michael Dickens
+ - Роман Донченко
+ - Mario Dorn
+ - Wolfgang Draxinger
+ - Jonathan Dummer
+ - Ralph Eastwood
+ - Fredrik Ehnbom
+ - Robin Eklind
+ - Jan Ekström
+ - Siavash Eliasi
+ - TheExileFox
+ - Nikita Fediuchin
+ - Felipe Ferreira
+ - Michael Fogleman
+ - Jason Francis
+ - Gerald Franz
+ - Mário Freitas
+ - GeO4d
+ - Marcus Geelnard
+ - ghuser404
+ - Charles Giessen
+ - Ryan C. Gordon
+ - Stephen Gowen
+ - Kovid Goyal
+ - Kevin Grandemange
+ - Eloi Marín Gratacós
+ - Stefan Gustavson
+ - Andrew Gutekanst
+ - Stephen Gutekanst
+ - Jonathan Hale
+ - hdf89shfdfs
+ - Sylvain Hellegouarch
+ - Matthew Henry
+ - heromyth
+ - Lucas Hinderberger
+ - Paul Holden
+ - Hajime Hoshi
+ - Warren Hu
+ - Charles Huber
+ - Brent Huisman
+ - illustris
+ - InKryption
+ - IntellectualKitty
+ - Aaron Jacobs
+ - JannikGM
+ - Erik S. V. Jansson
+ - jjYBdx4IL
+ - Toni Jovanoski
+ - Arseny Kapoulkine
+ - Cem Karan
+ - Osman Keskin
+ - Koray Kilinc
+ - Josh Kilmer
+ - Byunghoon Kim
+ - Cameron King
+ - Peter Knut
+ - Christoph Kubisch
+ - Yuri Kunde Schlesner
+ - Rokas Kupstys
+ - Konstantin Käfer
+ - Eric Larson
+ - Francis Lecavalier
+ - Jong Won Lee
+ - Robin Leffmann
+ - Glenn Lewis
+ - Shane Liesegang
+ - Anders Lindqvist
+ - Leon Linhart
+ - Marco Lizza
+ - Eyal Lotem
+ - Aaron Loucks
+ - Luflosi
+ - lukect
+ - Tristam MacDonald
+ - Hans Mackowiak
+ - Дмитри Малышев
+ - Zbigniew Mandziejewicz
+ - Adam Marcus
+ - Célestin Marot
+ - Kyle McDonald
+ - David V. McKay
+ - David Medlock
+ - Bryce Mehring
+ - Jonathan Mercier
+ - Marcel Metz
+ - Liam Middlebrook
+ - Ave Milia
+ - Jonathan Miller
+ - Kenneth Miller
+ - Bruce Mitchener
+ - Jack Moffitt
+ - Ravi Mohan
+ - Jeff Molofee
+ - Alexander Monakov
+ - Pierre Morel
+ - Jon Morton
+ - Pierre Moulon
+ - Martins Mozeiko
+ - James Murphy
+ - Julian Møller
+ - ndogxj
+ - F. Nedelec
+ - Kristian Nielsen
+ - Joel Niemelä
+ - Kamil Nowakowski
+ - onox
+ - Denis Ovod
+ - Ozzy
+ - Andri Pálsson
+ - Peoro
+ - Braden Pellett
+ - Christopher Pelloux
+ - Arturo J. Pérez
+ - Vladimir Perminov
+ - Olivier Perret
+ - Anthony Pesch
+ - Orson Peters
+ - Emmanuel Gil Peyrot
+ - Cyril Pichard
+ - Pilzschaf
+ - Keith Pitt
+ - Stanislav Podgorskiy
+ - Konstantin Podsvirov
+ - Nathan Poirier
+ - Alexandre Pretyman
+ - Pablo Prietz
+ - przemekmirek
+ - pthom
+ - Martin Pulec
+ - Guillaume Racicot
+ - Philip Rideout
+ - Eddie Ringle
+ - Max Risuhin
+ - Jorge Rodriguez
+ - Luca Rood
+ - Ed Ropple
+ - Aleksey Rybalkin
+ - Mikko Rytkönen
+ - Riku Salminen
+ - Brandon Schaefer
+ - Sebastian Schuberth
+ - Christian Sdunek
+ - Matt Sealey
+ - Steve Sexton
+ - Arkady Shapkin
+ - Ali Sherief
+ - Yoshiki Shibukawa
+ - Dmitri Shuralyov
+ - Joao da Silva
+ - Daniel Sieger
+ - Daniel Skorupski
+ - Slemmie
+ - Bradley Smith
+ - Cliff Smolinsky
+ - Patrick Snape
+ - Erlend Sogge Heggen
+ - Olivier Sohn
+ - Julian Squires
+ - Johannes Stein
+ - Pontus Stenetorp
+ - Michael Stocker
+ - Justin Stoecker
+ - Elviss Strazdins
+ - Paul Sultana
+ - Nathan Sweet
+ - TTK-Bandit
+ - Sergey Tikhomirov
+ - Arthur Tombs
+ - TronicLabs
+ - Ioannis Tsakpinis
+ - Samuli Tuomola
+ - Matthew Turner
+ - urraka
+ - Elias Vanderstuyft
+ - Stef Velzel
+ - Jari Vetoniemi
+ - Ricardo Vieira
+ - Nicholas Vitovitch
+ - Simon Voordouw
+ - Corentin Wallez
+ - Torsten Walluhn
+ - Patrick Walton
+ - Xo Wang
+ - Jay Weisskopf
+ - Frank Wille
+ - Richard A. Wilkes
+ - Tatsuya Yatagawa
+ - Ryogo Yoshimura
+ - Rácz Zalán
+ - Lukas Zanner
+ - Andrey Zholos
+ - Aihui Zhu
+ - Santi Zupancic
+ - Jonas Ã…dahl
+ - Lasse Öörni
+ - Leonard König
+ - All the unmentioned and anonymous contributors in the GLFW community, for bug
+ reports, patches, feedback, testing and encouragement
+
diff --git a/libs/glfw-3.3.8/LICENSE.md b/libs/glfw-3.3.8/LICENSE.md
new file mode 100644
index 0000000..7494a3f
--- /dev/null
+++ b/libs/glfw-3.3.8/LICENSE.md
@@ -0,0 +1,23 @@
+Copyright (c) 2002-2006 Marcus Geelnard
+
+Copyright (c) 2006-2019 Camilla Löwy
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would
+ be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+ distribution.
+
diff --git a/libs/glfw-3.3.8/README.md b/libs/glfw-3.3.8/README.md
new file mode 100644
index 0000000..4abb16c
--- /dev/null
+++ b/libs/glfw-3.3.8/README.md
@@ -0,0 +1,211 @@
+# GLFW
+
+[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
+[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
+[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
+
+## Introduction
+
+GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
+application development. It provides a simple, platform-independent API for
+creating windows, contexts and surfaces, reading input, handling events, etc.
+
+GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
+Linux both X11 and Wayland are supported.
+
+GLFW is licensed under the [zlib/libpng
+license](https://www.glfw.org/license.html).
+
+You can [download](https://www.glfw.org/download.html) the latest stable release
+as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
+release starting with 3.0 also has a corresponding [annotated
+tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+
+The [documentation](https://www.glfw.org/docs/latest/) is available online and is
+included in all source and binary archives. See the [release
+notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
+deprecations in the latest release. For more details see the [version
+history](https://www.glfw.org/changelog.html).
+
+The `master` branch is the stable integration branch and _should_ always compile
+and run on all supported platforms, although details of newly added features may
+change until they have been included in a release. New features and many bug
+fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
+they are stable enough to merge.
+
+If you are new to GLFW, you may find the
+[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
+you have used GLFW 2 in the past, there is a [transition
+guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
+3 API.
+
+GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
+around the world, whether by reporting bugs, providing community support, adding
+features, reviewing or testing code, debugging, proofreading docs, suggesting
+features or fixing bugs.
+
+
+## Compiling GLFW
+
+GLFW itself requires only the headers and libraries for your OS and window
+system. It does not need the headers for any context creation API (WGL, GLX,
+EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
+support for them.
+
+GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
+and Clang. It will likely compile in other environments as well, but this is
+not regularly tested.
+
+There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
+available for all supported compilers.
+
+See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
+more information about how to compile GLFW yourself.
+
+
+## Using GLFW
+
+See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
+and the API reference.
+
+
+## Contributing to GLFW
+
+See the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+more information.
+
+
+## System requirements
+
+GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
+Unix-like systems running the X Window System are supported even without
+a desktop environment or modern extensions, although some features require
+a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
+
+See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
+in the documentation for more information.
+
+
+## Dependencies
+
+GLFW itself depends only on the headers and libraries for your window system.
+
+The (experimental) Wayland backend also depends on the `extra-cmake-modules`
+package, which is used to generate Wayland protocol headers.
+
+The examples and test programs depend on a number of tiny libraries. These are
+located in the `deps/` directory.
+
+ - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
+ with command-line options
+ - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
+ examples
+ - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
+ functions
+ - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
+ examples
+ - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
+ - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
+
+The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
+find that tool.
+
+
+## Reporting bugs
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
+
+## Changelog
+
+ - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
+ - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
+ - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
+ - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
+ - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
+ scancode than `PrtSc` (#1993)
+ - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
+ match event scancode (#1993)
+ - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
+ - [Win32] Bugfix: The OSMesa library was not unloaded on termination
+ - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
+ - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
+ - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
+ - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
+ - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
+ - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
+ application (#1886)
+ - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
+ application (#2110)
+ - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
+ subdirectory (#2113,#2120)
+ - [X11] Bugfix: The OSMesa libray was not unloaded on termination
+ - [X11] Bugfix: A malformed response during selection transfer could cause a segfault
+ - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
+ - [Wayland] Added support for file path drop events (#2040)
+ - [Wayland] Added support for more human-readable monitor names where available
+ - [Wayland] Removed support for the deprecated wl\_shell protocol
+ - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
+ `glfwGetClipboardString`
+ - [Wayland] Bugfix: Data source creation error would cause double free at termination
+ - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
+ - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
+ - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
+ - [Wayland] Bugfix: MIME type matching was not performed for clipboard string
+ - [Wayland] Bugfix: The OSMesa library was not unloaded on termination
+ - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_PLATFORM_ERROR`
+ - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
+ - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
+ - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
+ - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
+ - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
+ - [Wayland] Bugfix: A window maximized or restored by the user would enter an
+ inconsistent state
+ - [Wayland] Bugfix: Window maximization events were not emitted
+ - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
+ - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
+ - [Wayland] Bugfix: A window content scale event would be emitted every time
+ the window resized
+ - [Wayland] Bugfix: If `glfwInit` failed it would close stdin
+ - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
+ (#1991,#2115,#2127)
+ - [Wayland] Bugfix: Size limits included frame size for fallback decorations
+ - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
+ decorations
+ - [Wayland] Bugfix: A monitor would be reported as connected again if its scale
+ changed
+ - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
+ scale
+ - [Wayland] Bugfix: Window content scale events were not emitted when monitor
+ scale changed
+ - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
+ applying the specified ratio
+ - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
+ - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
+ - [Wayland] Bugfix: Hiding and then showing a window caused program abort on
+ wlroots compositors (#1268)
+ - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
+ decorations
+
+
+## Contact
+
+On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
+well as news, documentation and other information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Libera.Chat](https://libera.chat/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in the
+[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, join us on the forum, GitHub or IRC.
+
diff --git a/libs/glfw-3.3.8/cmake_uninstall.cmake.in b/libs/glfw-3.3.8/cmake_uninstall.cmake.in
new file mode 100644
index 0000000..4ea57b1
--- /dev/null
+++ b/libs/glfw-3.3.8/cmake_uninstall.cmake.in
@@ -0,0 +1,29 @@
+
+if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
+ message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
+endif()
+
+file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
+string(REGEX REPLACE "\n" ";" files "${files}")
+
+foreach (file ${files})
+ message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
+ if (EXISTS "$ENV{DESTDIR}${file}")
+ exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
+ endif()
+ elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
+ EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
+ endif()
+ else()
+ message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
+ endif()
+endforeach()
+
diff --git a/libs/glfw-3.3.8/deps/getopt.c b/libs/glfw-3.3.8/deps/getopt.c
new file mode 100644
index 0000000..9743046
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/getopt.c
@@ -0,0 +1,230 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "getopt.h"
+
+#include <stddef.h>
+#include <string.h>
+
+const int no_argument = 0;
+const int required_argument = 1;
+const int optional_argument = 2;
+
+char* optarg;
+int optopt;
+/* The variable optind [...] shall be initialized to 1 by the system. */
+int optind = 1;
+int opterr;
+
+static char* optcursor = NULL;
+
+/* Implemented based on [1] and [2] for optional arguments.
+ optopt is handled FreeBSD-style, per [3].
+ Other GNU and FreeBSD extensions are purely accidental.
+
+[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
+[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
+*/
+int getopt(int argc, char* const argv[], const char* optstring) {
+ int optchar = -1;
+ const char* optdecl = NULL;
+
+ optarg = NULL;
+ opterr = 0;
+ optopt = 0;
+
+ /* Unspecified, but we need it to avoid overrunning the argv bounds. */
+ if (optind >= argc)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] is a null pointer, getopt()
+ shall return -1 without changing optind. */
+ if (argv[optind] == NULL)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called *argv[optind] is not the character '-',
+ getopt() shall return -1 without changing optind. */
+ if (*argv[optind] != '-')
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "-",
+ getopt() shall return -1 without changing optind. */
+ if (strcmp(argv[optind], "-") == 0)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "--",
+ getopt() shall return -1 after incrementing optind. */
+ if (strcmp(argv[optind], "--") == 0) {
+ ++optind;
+ goto no_more_optchars;
+ }
+
+ if (optcursor == NULL || *optcursor == '\0')
+ optcursor = argv[optind] + 1;
+
+ optchar = *optcursor;
+
+ /* FreeBSD: The variable optopt saves the last known option character
+ returned by getopt(). */
+ optopt = optchar;
+
+ /* The getopt() function shall return the next option character (if one is
+ found) from argv that matches a character in optstring, if there is
+ one that matches. */
+ optdecl = strchr(optstring, optchar);
+ if (optdecl) {
+ /* [I]f a character is followed by a colon, the option takes an
+ argument. */
+ if (optdecl[1] == ':') {
+ optarg = ++optcursor;
+ if (*optarg == '\0') {
+ /* GNU extension: Two colons mean an option takes an
+ optional arg; if there is text in the current argv-element
+ (i.e., in the same word as the option name itself, for example,
+ "-oarg"), then it is returned in optarg, otherwise optarg is set
+ to zero. */
+ if (optdecl[2] != ':') {
+ /* If the option was the last character in the string pointed to by
+ an element of argv, then optarg shall contain the next element
+ of argv, and optind shall be incremented by 2. If the resulting
+ value of optind is greater than argc, this indicates a missing
+ option-argument, and getopt() shall return an error indication.
+
+ Otherwise, optarg shall point to the string following the
+ option character in that element of argv, and optind shall be
+ incremented by 1.
+ */
+ if (++optind < argc) {
+ optarg = argv[optind];
+ } else {
+ /* If it detects a missing option-argument, it shall return the
+ colon character ( ':' ) if the first character of optstring
+ was a colon, or a question-mark character ( '?' ) otherwise.
+ */
+ optarg = NULL;
+ optchar = (optstring[0] == ':') ? ':' : '?';
+ }
+ } else {
+ optarg = NULL;
+ }
+ }
+
+ optcursor = NULL;
+ }
+ } else {
+ /* If getopt() encounters an option character that is not contained in
+ optstring, it shall return the question-mark ( '?' ) character. */
+ optchar = '?';
+ }
+
+ if (optcursor == NULL || *++optcursor == '\0')
+ ++optind;
+
+ return optchar;
+
+no_more_optchars:
+ optcursor = NULL;
+ return -1;
+}
+
+/* Implementation based on [1].
+
+[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+*/
+int getopt_long(int argc, char* const argv[], const char* optstring,
+ const struct option* longopts, int* longindex) {
+ const struct option* o = longopts;
+ const struct option* match = NULL;
+ int num_matches = 0;
+ size_t argument_name_length = 0;
+ const char* current_argument = NULL;
+ int retval = -1;
+
+ optarg = NULL;
+ optopt = 0;
+
+ if (optind >= argc)
+ return -1;
+
+ if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
+ return getopt(argc, argv, optstring);
+
+ /* It's an option; starts with -- and is longer than two chars. */
+ current_argument = argv[optind] + 2;
+ argument_name_length = strcspn(current_argument, "=");
+ for (; o->name; ++o) {
+ if (strncmp(o->name, current_argument, argument_name_length) == 0) {
+ match = o;
+ ++num_matches;
+ }
+ }
+
+ if (num_matches == 1) {
+ /* If longindex is not NULL, it points to a variable which is set to the
+ index of the long option relative to longopts. */
+ if (longindex)
+ *longindex = (int) (match - longopts);
+
+ /* If flag is NULL, then getopt_long() shall return val.
+ Otherwise, getopt_long() returns 0, and flag shall point to a variable
+ which shall be set to val if the option is found, but left unchanged if
+ the option is not found. */
+ if (match->flag)
+ *(match->flag) = match->val;
+
+ retval = match->flag ? 0 : match->val;
+
+ if (match->has_arg != no_argument) {
+ optarg = strchr(argv[optind], '=');
+ if (optarg != NULL)
+ ++optarg;
+
+ if (match->has_arg == required_argument) {
+ /* Only scan the next argv for required arguments. Behavior is not
+ specified, but has been observed with Ubuntu and Mac OSX. */
+ if (optarg == NULL && ++optind < argc) {
+ optarg = argv[optind];
+ }
+
+ if (optarg == NULL)
+ retval = ':';
+ }
+ } else if (strchr(argv[optind], '=')) {
+ /* An argument was provided to a non-argument option.
+ I haven't seen this specified explicitly, but both GNU and BSD-based
+ implementations show this behavior.
+ */
+ retval = '?';
+ }
+ } else {
+ /* Unknown option or ambiguous match. */
+ retval = '?';
+ }
+
+ ++optind;
+ return retval;
+}
diff --git a/libs/glfw-3.3.8/deps/getopt.h b/libs/glfw-3.3.8/deps/getopt.h
new file mode 100644
index 0000000..e1eb540
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/getopt.h
@@ -0,0 +1,57 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef INCLUDED_GETOPT_PORT_H
+#define INCLUDED_GETOPT_PORT_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+extern const int no_argument;
+extern const int required_argument;
+extern const int optional_argument;
+
+extern char* optarg;
+extern int optind, opterr, optopt;
+
+struct option {
+ const char* name;
+ int has_arg;
+ int* flag;
+ int val;
+};
+
+int getopt(int argc, char* const argv[], const char* optstring);
+
+int getopt_long(int argc, char* const argv[],
+ const char* optstring, const struct option* longopts, int* longindex);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // INCLUDED_GETOPT_PORT_H
diff --git a/libs/glfw-3.3.8/deps/glad/gl.h b/libs/glfw-3.3.8/deps/glad/gl.h
new file mode 100644
index 0000000..5c7879f
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad/gl.h
@@ -0,0 +1,3840 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 3
+ *
+ * APIs:
+ * - gl:compatibility=3.3
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - LOADER = False
+ * - ALIAS = False
+ * - HEADER_ONLY = False
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __gl_h_
+ #error OpenGL header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+
+
+#define GLAD_GL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_HALF_FLOAT 0x140B
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+
+#include <glad/khrplatform.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void ( *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_ARB_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_multisample;
+#define GL_ARB_robustness 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern);
+typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+
+GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+GLAD_API_CALL PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/libs/glfw-3.3.8/deps/glad/khrplatform.h b/libs/glfw-3.3.8/deps/glad/khrplatform.h
new file mode 100644
index 0000000..975bbff
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad/khrplatform.h
@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/libs/glfw-3.3.8/deps/glad/vk_platform.h b/libs/glfw-3.3.8/deps/glad/vk_platform.h
new file mode 100644
index 0000000..277e96a
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad/vk_platform.h
@@ -0,0 +1,84 @@
+/* */
+/* File: vk_platform.h */
+/* */
+/*
+** Copyright 2014-2022 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+
+#ifndef VK_PLATFORM_H_
+#define VK_PLATFORM_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/*
+***************************************************************************************************
+* Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ * Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ * Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+ /* On Windows, Vulkan commands use the stdcall convention */
+ #define VKAPI_ATTR
+ #define VKAPI_CALL __stdcall
+ #define VKAPI_PTR VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
+ #error "Vulkan is not supported for the 'armeabi' NDK ABI"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
+ /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
+ /* calling convention, i.e. float parameters are passed in registers. This */
+ /* is true even if the rest of the application passes floats on the stack, */
+ /* as it does by default when compiling for the armeabi-v7a NDK ABI. */
+ #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+ #define VKAPI_CALL
+ #define VKAPI_PTR VKAPI_ATTR
+#else
+ /* On other platforms, use the default calling convention */
+ #define VKAPI_ATTR
+ #define VKAPI_CALL
+ #define VKAPI_PTR
+#endif
+
+#if !defined(VK_NO_STDDEF_H)
+ #include <stddef.h>
+#endif /* !defined(VK_NO_STDDEF_H) */
+
+#if !defined(VK_NO_STDINT_H)
+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
+ typedef signed __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef signed __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef signed __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+ #else
+ #include <stdint.h>
+ #endif
+#endif /* !defined(VK_NO_STDINT_H) */
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* __cplusplus */
+
+#endif
diff --git a/libs/glfw-3.3.8/deps/glad/vulkan.h b/libs/glfw-3.3.8/deps/glad/vulkan.h
new file mode 100644
index 0000000..39288ee
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad/vulkan.h
@@ -0,0 +1,5508 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Wed Jul 13 21:24:58 2022
+ *
+ * Generator: C/C++
+ * Specification: vk
+ * Extensions: 4
+ *
+ * APIs:
+ * - vulkan=1.3
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - MX_GLOBAL = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c
+ *
+ * Online:
+ * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_VULKAN_H_
+#define GLAD_VULKAN_H_
+
+#ifdef VULKAN_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_H_ 1
+
+#ifdef VULKAN_CORE_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_CORE_H_ 1
+
+
+#define GLAD_VULKAN
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.0-beta"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define VK_ATTACHMENT_UNUSED (~0U)
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10
+#define VK_FALSE 0
+#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration"
+#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70
+#define VK_LOD_CLAMP_NONE 1000.0F
+#define VK_LUID_SIZE 8
+#define VK_MAX_DESCRIPTION_SIZE 256
+#define VK_MAX_DEVICE_GROUP_SIZE 32
+#define VK_MAX_DRIVER_INFO_SIZE 256
+#define VK_MAX_DRIVER_NAME_SIZE 256
+#define VK_MAX_EXTENSION_NAME_SIZE 256
+#define VK_MAX_MEMORY_HEAPS 16
+#define VK_MAX_MEMORY_TYPES 32
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
+#define VK_QUEUE_FAMILY_EXTERNAL (~1U)
+#define VK_QUEUE_FAMILY_IGNORED (~0U)
+#define VK_REMAINING_ARRAY_LAYERS (~0U)
+#define VK_REMAINING_MIP_LEVELS (~0U)
+#define VK_SUBPASS_EXTERNAL (~0U)
+#define VK_TRUE 1
+#define VK_UUID_SIZE 16
+#define VK_WHOLE_SIZE (~0ULL)
+
+
+#include "vk_platform.h"
+/* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */
+#define VK_MAKE_VERSION(major, minor, patch) \
+ ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. */
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. */
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. */
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+#define VK_MAKE_API_VERSION(variant, major, minor, patch) \
+ ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29)
+#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)
+#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */
+/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */
+/* Vulkan 1.0 version number */
+#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.1 version number */
+#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.2 version number */
+#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.3 version number */
+#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)/* Patch version should always be set to 0 */
+/* Version of this file */
+#define VK_HEADER_VERSION 220
+/* Complete version of this file */
+#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION)
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+#ifndef VK_USE_64_BIT_PTR_DEFINES
+ #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VK_USE_64_BIT_PTR_DEFINES 1
+ #else
+ #define VK_USE_64_BIT_PTR_DEFINES 0
+ #endif
+#endif
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L))
+ #define VK_NULL_HANDLE nullptr
+ #else
+ #define VK_NULL_HANDLE ((void*)0)
+ #endif
+ #else
+ #define VK_NULL_HANDLE 0ULL
+ #endif
+#endif
+#ifndef VK_NULL_HANDLE
+ #define VK_NULL_HANDLE 0
+#endif
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+ #else
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+ #endif
+#endif
+
+
+
+
+
+
+
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+typedef enum VkAttachmentLoadOp {
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+ VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+typedef enum VkAttachmentStoreOp {
+ VK_ATTACHMENT_STORE_OP_STORE = 0,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+ VK_ATTACHMENT_STORE_OP_NONE = 1000301000,
+ VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+typedef enum VkBlendFactor {
+ VK_BLEND_FACTOR_ZERO = 0,
+ VK_BLEND_FACTOR_ONE = 1,
+ VK_BLEND_FACTOR_SRC_COLOR = 2,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+ VK_BLEND_FACTOR_DST_COLOR = 4,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+ VK_BLEND_FACTOR_SRC_ALPHA = 6,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+ VK_BLEND_FACTOR_DST_ALPHA = 8,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+ VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+ VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+ VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+ VK_BLEND_FACTOR_SRC1_COLOR = 15,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+ VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+ VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+typedef enum VkBlendOp {
+ VK_BLEND_OP_ADD = 0,
+ VK_BLEND_OP_SUBTRACT = 1,
+ VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+ VK_BLEND_OP_MIN = 3,
+ VK_BLEND_OP_MAX = 4,
+ VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+typedef enum VkBorderColor {
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+ VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+ VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+ VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+ VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+typedef enum VkFramebufferCreateFlagBits {
+ VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 1,
+ VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFramebufferCreateFlagBits;
+typedef enum VkPipelineCacheHeaderVersion {
+ VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+ VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+typedef enum VkPipelineCacheCreateFlagBits {
+ VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 1,
+ VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheCreateFlagBits;
+typedef enum VkPipelineShaderStageCreateFlagBits {
+ VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 1,
+ VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 2,
+ VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineShaderStageCreateFlagBits;
+typedef enum VkDescriptorSetLayoutCreateFlagBits {
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 2,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorSetLayoutCreateFlagBits;
+typedef enum VkInstanceCreateFlagBits {
+ VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 1,
+ VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkInstanceCreateFlagBits;
+typedef enum VkDeviceQueueCreateFlagBits {
+ VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1,
+ VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDeviceQueueCreateFlagBits;
+typedef enum VkBufferCreateFlagBits {
+ VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_BUFFER_CREATE_PROTECTED_BIT = 8,
+ VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 16,
+ VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef enum VkBufferUsageFlagBits {
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2,
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4,
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16,
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128,
+ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256,
+ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 131072,
+ VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef enum VkColorComponentFlagBits {
+ VK_COLOR_COMPONENT_R_BIT = 1,
+ VK_COLOR_COMPONENT_G_BIT = 2,
+ VK_COLOR_COMPONENT_B_BIT = 4,
+ VK_COLOR_COMPONENT_A_BIT = 8,
+ VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef enum VkComponentSwizzle {
+ VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+ VK_COMPONENT_SWIZZLE_ZERO = 1,
+ VK_COMPONENT_SWIZZLE_ONE = 2,
+ VK_COMPONENT_SWIZZLE_R = 3,
+ VK_COMPONENT_SWIZZLE_G = 4,
+ VK_COMPONENT_SWIZZLE_B = 5,
+ VK_COMPONENT_SWIZZLE_A = 6,
+ VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+typedef enum VkCommandPoolCreateFlagBits {
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1,
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2,
+ VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4,
+ VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef enum VkCommandPoolResetFlagBits {
+ VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1,
+ VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef enum VkCommandBufferResetFlagBits {
+ VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1,
+ VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef enum VkCommandBufferLevel {
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+ VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+ VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+typedef enum VkCommandBufferUsageFlagBits {
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1,
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4,
+ VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef enum VkCompareOp {
+ VK_COMPARE_OP_NEVER = 0,
+ VK_COMPARE_OP_LESS = 1,
+ VK_COMPARE_OP_EQUAL = 2,
+ VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+ VK_COMPARE_OP_GREATER = 4,
+ VK_COMPARE_OP_NOT_EQUAL = 5,
+ VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+ VK_COMPARE_OP_ALWAYS = 7,
+ VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 1,
+ VK_CULL_MODE_BACK_BIT = 2,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+ VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef enum VkDescriptorType {
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+ VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000,
+ VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+typedef enum VkDynamicState {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_CULL_MODE = 1000267000,
+ VK_DYNAMIC_STATE_FRONT_FACE = 1000267001,
+ VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002,
+ VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003,
+ VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004,
+ VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005,
+ VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006,
+ VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007,
+ VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009,
+ VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010,
+ VK_DYNAMIC_STATE_STENCIL_OP = 1000267011,
+ VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001,
+ VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002,
+ VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004,
+ VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+typedef enum VkFenceCreateFlagBits {
+ VK_FENCE_CREATE_SIGNALED_BIT = 1,
+ VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2,
+ VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+typedef enum VkFormat {
+ VK_FORMAT_UNDEFINED = 0,
+ VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+ VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+ VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+ VK_FORMAT_R8_UNORM = 9,
+ VK_FORMAT_R8_SNORM = 10,
+ VK_FORMAT_R8_USCALED = 11,
+ VK_FORMAT_R8_SSCALED = 12,
+ VK_FORMAT_R8_UINT = 13,
+ VK_FORMAT_R8_SINT = 14,
+ VK_FORMAT_R8_SRGB = 15,
+ VK_FORMAT_R8G8_UNORM = 16,
+ VK_FORMAT_R8G8_SNORM = 17,
+ VK_FORMAT_R8G8_USCALED = 18,
+ VK_FORMAT_R8G8_SSCALED = 19,
+ VK_FORMAT_R8G8_UINT = 20,
+ VK_FORMAT_R8G8_SINT = 21,
+ VK_FORMAT_R8G8_SRGB = 22,
+ VK_FORMAT_R8G8B8_UNORM = 23,
+ VK_FORMAT_R8G8B8_SNORM = 24,
+ VK_FORMAT_R8G8B8_USCALED = 25,
+ VK_FORMAT_R8G8B8_SSCALED = 26,
+ VK_FORMAT_R8G8B8_UINT = 27,
+ VK_FORMAT_R8G8B8_SINT = 28,
+ VK_FORMAT_R8G8B8_SRGB = 29,
+ VK_FORMAT_B8G8R8_UNORM = 30,
+ VK_FORMAT_B8G8R8_SNORM = 31,
+ VK_FORMAT_B8G8R8_USCALED = 32,
+ VK_FORMAT_B8G8R8_SSCALED = 33,
+ VK_FORMAT_B8G8R8_UINT = 34,
+ VK_FORMAT_B8G8R8_SINT = 35,
+ VK_FORMAT_B8G8R8_SRGB = 36,
+ VK_FORMAT_R8G8B8A8_UNORM = 37,
+ VK_FORMAT_R8G8B8A8_SNORM = 38,
+ VK_FORMAT_R8G8B8A8_USCALED = 39,
+ VK_FORMAT_R8G8B8A8_SSCALED = 40,
+ VK_FORMAT_R8G8B8A8_UINT = 41,
+ VK_FORMAT_R8G8B8A8_SINT = 42,
+ VK_FORMAT_R8G8B8A8_SRGB = 43,
+ VK_FORMAT_B8G8R8A8_UNORM = 44,
+ VK_FORMAT_B8G8R8A8_SNORM = 45,
+ VK_FORMAT_B8G8R8A8_USCALED = 46,
+ VK_FORMAT_B8G8R8A8_SSCALED = 47,
+ VK_FORMAT_B8G8R8A8_UINT = 48,
+ VK_FORMAT_B8G8R8A8_SINT = 49,
+ VK_FORMAT_B8G8R8A8_SRGB = 50,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+ VK_FORMAT_R16_UNORM = 70,
+ VK_FORMAT_R16_SNORM = 71,
+ VK_FORMAT_R16_USCALED = 72,
+ VK_FORMAT_R16_SSCALED = 73,
+ VK_FORMAT_R16_UINT = 74,
+ VK_FORMAT_R16_SINT = 75,
+ VK_FORMAT_R16_SFLOAT = 76,
+ VK_FORMAT_R16G16_UNORM = 77,
+ VK_FORMAT_R16G16_SNORM = 78,
+ VK_FORMAT_R16G16_USCALED = 79,
+ VK_FORMAT_R16G16_SSCALED = 80,
+ VK_FORMAT_R16G16_UINT = 81,
+ VK_FORMAT_R16G16_SINT = 82,
+ VK_FORMAT_R16G16_SFLOAT = 83,
+ VK_FORMAT_R16G16B16_UNORM = 84,
+ VK_FORMAT_R16G16B16_SNORM = 85,
+ VK_FORMAT_R16G16B16_USCALED = 86,
+ VK_FORMAT_R16G16B16_SSCALED = 87,
+ VK_FORMAT_R16G16B16_UINT = 88,
+ VK_FORMAT_R16G16B16_SINT = 89,
+ VK_FORMAT_R16G16B16_SFLOAT = 90,
+ VK_FORMAT_R16G16B16A16_UNORM = 91,
+ VK_FORMAT_R16G16B16A16_SNORM = 92,
+ VK_FORMAT_R16G16B16A16_USCALED = 93,
+ VK_FORMAT_R16G16B16A16_SSCALED = 94,
+ VK_FORMAT_R16G16B16A16_UINT = 95,
+ VK_FORMAT_R16G16B16A16_SINT = 96,
+ VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+ VK_FORMAT_R32_UINT = 98,
+ VK_FORMAT_R32_SINT = 99,
+ VK_FORMAT_R32_SFLOAT = 100,
+ VK_FORMAT_R32G32_UINT = 101,
+ VK_FORMAT_R32G32_SINT = 102,
+ VK_FORMAT_R32G32_SFLOAT = 103,
+ VK_FORMAT_R32G32B32_UINT = 104,
+ VK_FORMAT_R32G32B32_SINT = 105,
+ VK_FORMAT_R32G32B32_SFLOAT = 106,
+ VK_FORMAT_R32G32B32A32_UINT = 107,
+ VK_FORMAT_R32G32B32A32_SINT = 108,
+ VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+ VK_FORMAT_R64_UINT = 110,
+ VK_FORMAT_R64_SINT = 111,
+ VK_FORMAT_R64_SFLOAT = 112,
+ VK_FORMAT_R64G64_UINT = 113,
+ VK_FORMAT_R64G64_SINT = 114,
+ VK_FORMAT_R64G64_SFLOAT = 115,
+ VK_FORMAT_R64G64B64_UINT = 116,
+ VK_FORMAT_R64G64B64_SINT = 117,
+ VK_FORMAT_R64G64B64_SFLOAT = 118,
+ VK_FORMAT_R64G64B64A64_UINT = 119,
+ VK_FORMAT_R64G64B64A64_SINT = 120,
+ VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+ VK_FORMAT_D16_UNORM = 124,
+ VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+ VK_FORMAT_D32_SFLOAT = 126,
+ VK_FORMAT_S8_UINT = 127,
+ VK_FORMAT_D16_UNORM_S8_UINT = 128,
+ VK_FORMAT_D24_UNORM_S8_UINT = 129,
+ VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+ VK_FORMAT_BC2_UNORM_BLOCK = 135,
+ VK_FORMAT_BC2_SRGB_BLOCK = 136,
+ VK_FORMAT_BC3_UNORM_BLOCK = 137,
+ VK_FORMAT_BC3_SRGB_BLOCK = 138,
+ VK_FORMAT_BC4_UNORM_BLOCK = 139,
+ VK_FORMAT_BC4_SNORM_BLOCK = 140,
+ VK_FORMAT_BC5_UNORM_BLOCK = 141,
+ VK_FORMAT_BC5_SNORM_BLOCK = 142,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+ VK_FORMAT_BC7_UNORM_BLOCK = 145,
+ VK_FORMAT_BC7_SRGB_BLOCK = 146,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+ VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+ VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+ VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+ VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+ VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+ VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
+ VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002,
+ VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003,
+ VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000,
+ VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001,
+ VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000,
+ VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001,
+ VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002,
+ VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003,
+ VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004,
+ VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005,
+ VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006,
+ VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007,
+ VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008,
+ VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009,
+ VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010,
+ VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011,
+ VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012,
+ VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013,
+ VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+typedef enum VkFormatFeatureFlagBits {
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4,
+ VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32,
+ VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512,
+ VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024,
+ VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096,
+ VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 16384,
+ VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 32768,
+ VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 131072,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152,
+ VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304,
+ VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536,
+ VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1,
+ VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+typedef enum VkImageAspectFlagBits {
+ VK_IMAGE_ASPECT_COLOR_BIT = 1,
+ VK_IMAGE_ASPECT_DEPTH_BIT = 2,
+ VK_IMAGE_ASPECT_STENCIL_BIT = 4,
+ VK_IMAGE_ASPECT_METADATA_BIT = 8,
+ VK_IMAGE_ASPECT_PLANE_0_BIT = 16,
+ VK_IMAGE_ASPECT_PLANE_1_BIT = 32,
+ VK_IMAGE_ASPECT_PLANE_2_BIT = 64,
+ VK_IMAGE_ASPECT_NONE = 0,
+ VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef enum VkImageCreateFlagBits {
+ VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8,
+ VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16,
+ VK_IMAGE_CREATE_ALIAS_BIT = 1024,
+ VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 64,
+ VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 32,
+ VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128,
+ VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256,
+ VK_IMAGE_CREATE_PROTECTED_BIT = 2048,
+ VK_IMAGE_CREATE_DISJOINT_BIT = 512,
+ VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef enum VkImageLayout {
+ VK_IMAGE_LAYOUT_UNDEFINED = 0,
+ VK_IMAGE_LAYOUT_GENERAL = 1,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+ VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
+ VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
+ VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
+ VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000,
+ VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+ VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+typedef enum VkImageTiling {
+ VK_IMAGE_TILING_OPTIMAL = 0,
+ VK_IMAGE_TILING_LINEAR = 1,
+ VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+typedef enum VkImageType {
+ VK_IMAGE_TYPE_1D = 0,
+ VK_IMAGE_TYPE_2D = 1,
+ VK_IMAGE_TYPE_3D = 2,
+ VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+typedef enum VkImageUsageFlagBits {
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2,
+ VK_IMAGE_USAGE_SAMPLED_BIT = 4,
+ VK_IMAGE_USAGE_STORAGE_BIT = 8,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16,
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32,
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128,
+ VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef enum VkImageViewType {
+ VK_IMAGE_VIEW_TYPE_1D = 0,
+ VK_IMAGE_VIEW_TYPE_2D = 1,
+ VK_IMAGE_VIEW_TYPE_3D = 2,
+ VK_IMAGE_VIEW_TYPE_CUBE = 3,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+ VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+typedef enum VkSharingMode {
+ VK_SHARING_MODE_EXCLUSIVE = 0,
+ VK_SHARING_MODE_CONCURRENT = 1,
+ VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+typedef enum VkIndexType {
+ VK_INDEX_TYPE_UINT16 = 0,
+ VK_INDEX_TYPE_UINT32 = 1,
+ VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+typedef enum VkLogicOp {
+ VK_LOGIC_OP_CLEAR = 0,
+ VK_LOGIC_OP_AND = 1,
+ VK_LOGIC_OP_AND_REVERSE = 2,
+ VK_LOGIC_OP_COPY = 3,
+ VK_LOGIC_OP_AND_INVERTED = 4,
+ VK_LOGIC_OP_NO_OP = 5,
+ VK_LOGIC_OP_XOR = 6,
+ VK_LOGIC_OP_OR = 7,
+ VK_LOGIC_OP_NOR = 8,
+ VK_LOGIC_OP_EQUIVALENT = 9,
+ VK_LOGIC_OP_INVERT = 10,
+ VK_LOGIC_OP_OR_REVERSE = 11,
+ VK_LOGIC_OP_COPY_INVERTED = 12,
+ VK_LOGIC_OP_OR_INVERTED = 13,
+ VK_LOGIC_OP_NAND = 14,
+ VK_LOGIC_OP_SET = 15,
+ VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+typedef enum VkMemoryHeapFlagBits {
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2,
+ VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef enum VkAccessFlagBits {
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1,
+ VK_ACCESS_INDEX_READ_BIT = 2,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4,
+ VK_ACCESS_UNIFORM_READ_BIT = 8,
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16,
+ VK_ACCESS_SHADER_READ_BIT = 32,
+ VK_ACCESS_SHADER_WRITE_BIT = 64,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024,
+ VK_ACCESS_TRANSFER_READ_BIT = 2048,
+ VK_ACCESS_TRANSFER_WRITE_BIT = 4096,
+ VK_ACCESS_HOST_READ_BIT = 8192,
+ VK_ACCESS_HOST_WRITE_BIT = 16384,
+ VK_ACCESS_MEMORY_READ_BIT = 32768,
+ VK_ACCESS_MEMORY_WRITE_BIT = 65536,
+ VK_ACCESS_NONE = 0,
+ VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef enum VkMemoryPropertyFlagBits {
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16,
+ VK_MEMORY_PROPERTY_PROTECTED_BIT = 32,
+ VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef enum VkPhysicalDeviceType {
+ VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+ VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+ VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+typedef enum VkPipelineBindPoint {
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+ VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+ VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+typedef enum VkPipelineCreateFlagBits {
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2,
+ VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4,
+ VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8,
+ VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 16,
+ VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
+ VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 256,
+ VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 512,
+ VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef enum VkPrimitiveTopology {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+ VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+typedef enum VkQueryControlFlagBits {
+ VK_QUERY_CONTROL_PRECISE_BIT = 1,
+ VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef enum VkQueryPipelineStatisticFlagBits {
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1,
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2,
+ VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64,
+ VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512,
+ VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024,
+ VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef enum VkQueryResultFlagBits {
+ VK_QUERY_RESULT_64_BIT = 1,
+ VK_QUERY_RESULT_WAIT_BIT = 2,
+ VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4,
+ VK_QUERY_RESULT_PARTIAL_BIT = 8,
+ VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef enum VkQueryType {
+ VK_QUERY_TYPE_OCCLUSION = 0,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+ VK_QUERY_TYPE_TIMESTAMP = 2,
+ VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+typedef enum VkQueueFlagBits {
+ VK_QUEUE_GRAPHICS_BIT = 1,
+ VK_QUEUE_COMPUTE_BIT = 2,
+ VK_QUEUE_TRANSFER_BIT = 4,
+ VK_QUEUE_SPARSE_BINDING_BIT = 8,
+ VK_QUEUE_PROTECTED_BIT = 16,
+ VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef enum VkSubpassContents {
+ VK_SUBPASS_CONTENTS_INLINE = 0,
+ VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+ VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+typedef enum VkResult {
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_FRAGMENTED_POOL = -12,
+ VK_ERROR_UNKNOWN = -13,
+ VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+ VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+ VK_ERROR_FRAGMENTATION = -1000161000,
+ VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
+ VK_PIPELINE_COMPILE_REQUIRED = 1000297000,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+typedef enum VkShaderStageFlagBits {
+ VK_SHADER_STAGE_VERTEX_BIT = 1,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4,
+ VK_SHADER_STAGE_GEOMETRY_BIT = 8,
+ VK_SHADER_STAGE_FRAGMENT_BIT = 16,
+ VK_SHADER_STAGE_COMPUTE_BIT = 32,
+ VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+ VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+ VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef enum VkSparseMemoryBindFlagBits {
+ VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1,
+ VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef enum VkStencilFaceFlagBits {
+ VK_STENCIL_FACE_FRONT_BIT = 1,
+ VK_STENCIL_FACE_BACK_BIT = 2,
+ VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
+ VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK,
+ VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef enum VkStencilOp {
+ VK_STENCIL_OP_KEEP = 0,
+ VK_STENCIL_OP_ZERO = 1,
+ VK_STENCIL_OP_REPLACE = 2,
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+ VK_STENCIL_OP_INVERT = 5,
+ VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+ VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+ VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+typedef enum VkStructureType {
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+ VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+ VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+ VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+ VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+ VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
+ VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+ VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+ VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+ VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+ VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+ VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
+ VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
+ VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
+ VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
+ VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
+ VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
+ VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
+ VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
+ VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
+ VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
+ VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
+ VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54,
+ VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000,
+ VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001,
+ VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002,
+ VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003,
+ VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004,
+ VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005,
+ VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006,
+ VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007,
+ VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008,
+ VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009,
+ VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000,
+ VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000,
+ VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001,
+ VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001,
+ VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002,
+ VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+ VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+ VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+typedef enum VkSystemAllocationScope {
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+ VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+ VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+typedef enum VkInternalAllocationType {
+ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+ VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+typedef enum VkSamplerAddressMode {
+ VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+ VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+typedef enum VkFilter {
+ VK_FILTER_NEAREST = 0,
+ VK_FILTER_LINEAR = 1,
+ VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+typedef enum VkSamplerMipmapMode {
+ VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+ VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+ VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+ VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+typedef enum VkPipelineStageFlagBits {
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8,
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16,
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32,
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256,
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048,
+ VK_PIPELINE_STAGE_TRANSFER_BIT = 4096,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192,
+ VK_PIPELINE_STAGE_HOST_BIT = 16384,
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536,
+ VK_PIPELINE_STAGE_NONE = 0,
+ VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef enum VkSparseImageFormatFlagBits {
+ VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1,
+ VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2,
+ VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4,
+ VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef enum VkSampleCountFlagBits {
+ VK_SAMPLE_COUNT_1_BIT = 1,
+ VK_SAMPLE_COUNT_2_BIT = 2,
+ VK_SAMPLE_COUNT_4_BIT = 4,
+ VK_SAMPLE_COUNT_8_BIT = 8,
+ VK_SAMPLE_COUNT_16_BIT = 16,
+ VK_SAMPLE_COUNT_32_BIT = 32,
+ VK_SAMPLE_COUNT_64_BIT = 64,
+ VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef enum VkAttachmentDescriptionFlagBits {
+ VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1,
+ VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef enum VkDescriptorPoolCreateFlagBits {
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1,
+ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 2,
+ VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef enum VkDependencyFlagBits {
+ VK_DEPENDENCY_BY_REGION_BIT = 1,
+ VK_DEPENDENCY_DEVICE_GROUP_BIT = 4,
+ VK_DEPENDENCY_VIEW_LOCAL_BIT = 2,
+ VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef enum VkObjectType {
+ VK_OBJECT_TYPE_UNKNOWN = 0,
+ VK_OBJECT_TYPE_INSTANCE = 1,
+ VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+ VK_OBJECT_TYPE_DEVICE = 3,
+ VK_OBJECT_TYPE_QUEUE = 4,
+ VK_OBJECT_TYPE_SEMAPHORE = 5,
+ VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+ VK_OBJECT_TYPE_FENCE = 7,
+ VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+ VK_OBJECT_TYPE_BUFFER = 9,
+ VK_OBJECT_TYPE_IMAGE = 10,
+ VK_OBJECT_TYPE_EVENT = 11,
+ VK_OBJECT_TYPE_QUERY_POOL = 12,
+ VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+ VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+ VK_OBJECT_TYPE_SHADER_MODULE = 15,
+ VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+ VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+ VK_OBJECT_TYPE_RENDER_PASS = 18,
+ VK_OBJECT_TYPE_PIPELINE = 19,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+ VK_OBJECT_TYPE_SAMPLER = 21,
+ VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+ VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+ VK_OBJECT_TYPE_COMMAND_POOL = 25,
+ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+ VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000,
+ VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+ VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+ VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
+ VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkObjectType;
+typedef enum VkEventCreateFlagBits {
+ VK_EVENT_CREATE_DEVICE_ONLY_BIT = 1,
+ VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkEventCreateFlagBits;
+typedef enum VkDescriptorUpdateTemplateType {
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorUpdateTemplateType;
+typedef enum VkPointClippingBehavior {
+ VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+ VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
+ VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF
+} VkPointClippingBehavior;
+typedef enum VkResolveModeFlagBits {
+ VK_RESOLVE_MODE_NONE = 0,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 1,
+ VK_RESOLVE_MODE_AVERAGE_BIT = 2,
+ VK_RESOLVE_MODE_MIN_BIT = 4,
+ VK_RESOLVE_MODE_MAX_BIT = 8,
+ VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkResolveModeFlagBits;
+typedef enum VkDescriptorBindingFlagBits {
+ VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 1,
+ VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 2,
+ VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 4,
+ VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 8,
+ VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorBindingFlagBits;
+typedef enum VkSemaphoreType {
+ VK_SEMAPHORE_TYPE_BINARY = 0,
+ VK_SEMAPHORE_TYPE_TIMELINE = 1,
+ VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreType;
+typedef enum VkPipelineCreationFeedbackFlagBits {
+ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 1,
+ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 2,
+ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 4,
+ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreationFeedbackFlagBits;
+typedef enum VkSemaphoreWaitFlagBits {
+ VK_SEMAPHORE_WAIT_ANY_BIT = 1,
+ VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreWaitFlagBits;
+typedef enum VkToolPurposeFlagBits {
+ VK_TOOL_PURPOSE_VALIDATION_BIT = 1,
+ VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT,
+ VK_TOOL_PURPOSE_PROFILING_BIT = 2,
+ VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT,
+ VK_TOOL_PURPOSE_TRACING_BIT = 4,
+ VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT,
+ VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 8,
+ VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT,
+ VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 16,
+ VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT,
+ VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkToolPurposeFlagBits;
+typedef uint64_t VkAccessFlagBits2;
+static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0;
+static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 1;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 1;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 2;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 2;
+static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 4;
+static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 4;
+static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 8;
+static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 8;
+static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 16;
+static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 16;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 32;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 32;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 64;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 64;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 128;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 128;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 256;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 256;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 512;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 1024;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 2048;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 2048;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 4096;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 4096;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 8192;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 8192;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 16384;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 16384;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 32768;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 32768;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 65536;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 65536;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 4294967296;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 4294967296;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 8589934592;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 8589934592;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 17179869184;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 17179869184;
+
+typedef uint64_t VkPipelineStageFlagBits2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 1;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 1;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 4;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 4;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 8;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 8;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 16;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 16;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 32;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 32;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 64;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 64;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 128;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 128;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 256;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 256;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 512;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 512;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 1024;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 1024;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 2048;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 2048;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 8192;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 8192;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 16384;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 16384;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 32768;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 32768;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 65536;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 65536;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 4294967296;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 4294967296;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 8589934592;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 8589934592;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 17179869184;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 17179869184;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 34359738368;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 34359738368;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 68719476736;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 68719476736;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 137438953472;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 137438953472;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 274877906944;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 274877906944;
+
+typedef uint64_t VkFormatFeatureFlagBits2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 1;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 1;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 4;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 4;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 8;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 8;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 16;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 16;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 32;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 64;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 64;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 128;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 128;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 256;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 256;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 512;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 512;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 1024;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 1024;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 2048;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 2048;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 4096;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 8192;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 8192;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 16384;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 16384;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 32768;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 32768;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 65536;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 131072;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 131072;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 262144;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 524288;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 1048576;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 2097152;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 4194304;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 4194304;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 8388608;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 8388608;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 2147483648;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 2147483648;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 4294967296;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 4294967296;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 8589934592;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 8589934592;
+
+typedef enum VkRenderingFlagBits {
+ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 1,
+ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT,
+ VK_RENDERING_SUSPENDING_BIT = 2,
+ VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT,
+ VK_RENDERING_RESUMING_BIT = 4,
+ VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT,
+ VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkRenderingFlagBits;
+typedef enum VkColorSpaceKHR {
+ VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+ VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+ VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+typedef enum VkCompositeAlphaFlagBitsKHR {
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1,
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8,
+ VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef enum VkPresentModeKHR {
+ VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+ VK_PRESENT_MODE_MAILBOX_KHR = 1,
+ VK_PRESENT_MODE_FIFO_KHR = 2,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+ VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+typedef enum VkSurfaceTransformFlagBitsKHR {
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1,
+ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2,
+ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4,
+ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128,
+ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256,
+ VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef enum VkDebugReportFlagBitsEXT {
+ VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1,
+ VK_DEBUG_REPORT_WARNING_BIT_EXT = 2,
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4,
+ VK_DEBUG_REPORT_ERROR_BIT_EXT = 8,
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16,
+ VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef enum VkDebugReportObjectTypeEXT {
+ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBits;
+typedef enum VkExternalMemoryFeatureFlagBits {
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4,
+ VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBits;
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreFeatureFlagBits;
+typedef enum VkSemaphoreImportFlagBits {
+ VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1,
+ VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreImportFlagBits;
+typedef enum VkExternalFenceHandleTypeFlagBits {
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceHandleTypeFlagBits;
+typedef enum VkExternalFenceFeatureFlagBits {
+ VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2,
+ VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceFeatureFlagBits;
+typedef enum VkFenceImportFlagBits {
+ VK_FENCE_IMPORT_TEMPORARY_BIT = 1,
+ VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceImportFlagBits;
+typedef enum VkPeerMemoryFeatureFlagBits {
+ VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1,
+ VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2,
+ VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4,
+ VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8,
+ VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPeerMemoryFeatureFlagBits;
+typedef enum VkMemoryAllocateFlagBits {
+ VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 2,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 4,
+ VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryAllocateFlagBits;
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1,
+ VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2,
+ VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4,
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8,
+ VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef enum VkSwapchainCreateFlagBitsKHR {
+ VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1,
+ VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2,
+ VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSwapchainCreateFlagBitsKHR;
+typedef enum VkSubgroupFeatureFlagBits {
+ VK_SUBGROUP_FEATURE_BASIC_BIT = 1,
+ VK_SUBGROUP_FEATURE_VOTE_BIT = 2,
+ VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 4,
+ VK_SUBGROUP_FEATURE_BALLOT_BIT = 8,
+ VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16,
+ VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32,
+ VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64,
+ VK_SUBGROUP_FEATURE_QUAD_BIT = 128,
+ VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubgroupFeatureFlagBits;
+typedef enum VkTessellationDomainOrigin {
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+ VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
+ VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF
+} VkTessellationDomainOrigin;
+typedef enum VkSamplerYcbcrModelConversion {
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrModelConversion;
+typedef enum VkSamplerYcbcrRange {
+ VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
+ VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrRange;
+typedef enum VkChromaLocation {
+ VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+ VK_CHROMA_LOCATION_MIDPOINT = 1,
+ VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF
+} VkChromaLocation;
+typedef enum VkSamplerReductionMode {
+ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
+ VK_SAMPLER_REDUCTION_MODE_MIN = 1,
+ VK_SAMPLER_REDUCTION_MODE_MAX = 2,
+ VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerReductionMode;
+typedef enum VkShaderFloatControlsIndependence {
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF
+} VkShaderFloatControlsIndependence;
+typedef enum VkSubmitFlagBits {
+ VK_SUBMIT_PROTECTED_BIT = 1,
+ VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT,
+ VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubmitFlagBits;
+typedef enum VkVendorId {
+ VK_VENDOR_ID_VIV = 0x10001,
+ VK_VENDOR_ID_VSI = 0x10002,
+ VK_VENDOR_ID_KAZAN = 0x10003,
+ VK_VENDOR_ID_CODEPLAY = 0x10004,
+ VK_VENDOR_ID_MESA = 0x10005,
+ VK_VENDOR_ID_POCL = 0x10006,
+ VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF
+} VkVendorId;
+typedef enum VkDriverId {
+ VK_DRIVER_ID_AMD_PROPRIETARY = 1,
+ VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
+ VK_DRIVER_ID_MESA_RADV = 3,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
+ VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
+ VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
+ VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
+ VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
+ VK_DRIVER_ID_ARM_PROPRIETARY = 9,
+ VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
+ VK_DRIVER_ID_GGP_PROPRIETARY = 11,
+ VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
+ VK_DRIVER_ID_MESA_LLVMPIPE = 13,
+ VK_DRIVER_ID_MOLTENVK = 14,
+ VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
+ VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
+ VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17,
+ VK_DRIVER_ID_MESA_TURNIP = 18,
+ VK_DRIVER_ID_MESA_V3DV = 19,
+ VK_DRIVER_ID_MESA_PANVK = 20,
+ VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21,
+ VK_DRIVER_ID_MESA_VENUS = 22,
+ VK_DRIVER_ID_MESA_DOZEN = 23,
+ VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF
+} VkDriverId;
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+ void* pUserData,
+ void* pOriginal,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+ void* pUserData,
+ void* pMemory);
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkBaseOutStructure {
+ VkStructureType sType;
+ struct VkBaseOutStructure * pNext;
+} VkBaseOutStructure;
+
+typedef struct VkBaseInStructure {
+ VkStructureType sType;
+ const struct VkBaseInStructure * pNext;
+} VkBaseInStructure;
+
+typedef struct VkOffset2D {
+ int32_t x;
+ int32_t y;
+} VkOffset2D;
+
+typedef struct VkOffset3D {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VkOffset3D;
+
+typedef struct VkExtent2D {
+ uint32_t width;
+ uint32_t height;
+} VkExtent2D;
+
+typedef struct VkExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkExtent3D;
+
+typedef struct VkViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VkViewport;
+
+typedef struct VkRect2D {
+ VkOffset2D offset;
+ VkExtent2D extent;
+} VkRect2D;
+
+typedef struct VkClearRect {
+ VkRect2D rect;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkClearRect;
+
+typedef struct VkComponentMapping {
+ VkComponentSwizzle r;
+ VkComponentSwizzle g;
+ VkComponentSwizzle b;
+ VkComponentSwizzle a;
+} VkComponentMapping;
+
+typedef struct VkExtensionProperties {
+ char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+ char layerName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+ uint32_t implementationVersion;
+ char description [ VK_MAX_DESCRIPTION_SIZE ];
+} VkLayerProperties;
+
+typedef struct VkApplicationInfo {
+ VkStructureType sType;
+ const void * pNext;
+ const char * pApplicationName;
+ uint32_t applicationVersion;
+ const char * pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkAllocationCallbacks {
+ void * pUserData;
+ PFN_vkAllocationFunction pfnAllocation;
+ PFN_vkReallocationFunction pfnReallocation;
+ PFN_vkFreeFunction pfnFree;
+ PFN_vkInternalAllocationNotification pfnInternalAllocation;
+ PFN_vkInternalFreeNotification pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkDescriptorImageInfo {
+ VkSampler sampler;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkCopyDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet srcSet;
+ uint32_t srcBinding;
+ uint32_t srcArrayElement;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkDescriptorPoolSize {
+ VkDescriptorType type;
+ uint32_t descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorSetAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPool descriptorPool;
+ uint32_t descriptorSetCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkSpecializationMapEntry {
+ uint32_t constantID;
+ uint32_t offset;
+ size_t size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+ uint32_t mapEntryCount;
+ const VkSpecializationMapEntry * pMapEntries;
+ size_t dataSize;
+ const void * pData;
+} VkSpecializationInfo;
+
+typedef struct VkVertexInputBindingDescription {
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkStencilOpState {
+ VkStencilOp failOp;
+ VkStencilOp passOp;
+ VkStencilOp depthFailOp;
+ VkCompareOp compareOp;
+ uint32_t compareMask;
+ uint32_t writeMask;
+ uint32_t reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineCacheHeaderVersionOne {
+ uint32_t headerSize;
+ VkPipelineCacheHeaderVersion headerVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ uint8_t pipelineCacheUUID [ VK_UUID_SIZE ];
+} VkPipelineCacheHeaderVersionOne;
+
+typedef struct VkCommandBufferAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPool commandPool;
+ VkCommandBufferLevel level;
+ uint32_t commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef union VkClearColorValue {
+ float float32 [4];
+ int32_t int32 [4];
+ uint32_t uint32 [4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+ float depth;
+ uint32_t stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+ VkClearColorValue color;
+ VkClearDepthStencilValue depthStencil;
+} VkClearValue;
+
+typedef struct VkAttachmentReference {
+ uint32_t attachment;
+ VkImageLayout layout;
+} VkAttachmentReference;
+
+typedef struct VkDrawIndirectCommand {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VkDrawIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDispatchIndirectCommand {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkSurfaceFormatKHR {
+ VkFormat format;
+ VkColorSpaceKHR colorSpace;
+} VkSurfaceFormatKHR;
+
+typedef struct VkPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t swapchainCount;
+ const VkSwapchainKHR * pSwapchains;
+ const uint32_t * pImageIndices;
+ VkResult * pResults;
+} VkPresentInfoKHR;
+
+typedef struct VkDevicePrivateDataCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t privateDataSlotRequestCount;
+} VkDevicePrivateDataCreateInfo;
+
+typedef struct VkConformanceVersion {
+ uint8_t major;
+ uint8_t minor;
+ uint8_t subminor;
+ uint8_t patch;
+} VkConformanceVersion;
+
+typedef struct VkPhysicalDeviceDriverProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkDriverId driverID;
+ char driverName [ VK_MAX_DRIVER_NAME_SIZE ];
+ char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ];
+ VkConformanceVersion conformanceVersion;
+} VkPhysicalDeviceDriverProperties;
+
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+
+typedef struct VkPhysicalDeviceMultiviewProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+
+typedef struct VkRenderPassMultiviewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t subpassCount;
+ const uint32_t * pViewMasks;
+ uint32_t dependencyCount;
+ const int32_t * pViewOffsets;
+ uint32_t correlationMaskCount;
+ const uint32_t * pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+ uint32_t splitInstanceBindRegionCount;
+ const VkRect2D * pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+ uint32_t deviceRenderAreaCount;
+ const VkRect2D * pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+
+typedef struct VkDeviceGroupSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const uint32_t * pWaitSemaphoreDeviceIndices;
+ uint32_t commandBufferCount;
+ const uint32_t * pCommandBufferDeviceMasks;
+ uint32_t signalSemaphoreCount;
+ const uint32_t * pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+
+typedef struct VkDeviceGroupBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t resourceDeviceIndex;
+ uint32_t memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+
+typedef struct VkImageSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+} VkImageSwapchainCreateInfoKHR;
+
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint32_t imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+
+typedef struct VkAcquireNextImageInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint64_t timeout;
+ VkSemaphore semaphore;
+ VkFence fence;
+ uint32_t deviceMask;
+} VkAcquireNextImageInfoKHR;
+
+typedef struct VkDeviceGroupPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t swapchainCount;
+ const uint32_t * pDeviceMasks;
+ VkDeviceGroupPresentModeFlagBitsKHR mode;
+} VkDeviceGroupPresentInfoKHR;
+
+typedef struct VkDeviceGroupDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t physicalDeviceCount;
+ const VkPhysicalDevice * pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+
+typedef struct VkDescriptorUpdateTemplateEntry {
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ size_t offset;
+ size_t stride;
+} VkDescriptorUpdateTemplateEntry;
+
+typedef struct VkBufferMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+} VkBufferMemoryRequirementsInfo2;
+
+typedef struct VkImageMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageMemoryRequirementsInfo2;
+
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageSparseMemoryRequirementsInfo2;
+
+typedef struct VkPhysicalDevicePointClippingProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkPointClippingBehavior pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+
+typedef struct VkMemoryDedicatedAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkBuffer buffer;
+} VkMemoryDedicatedAllocateInfo;
+
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkTessellationDomainOrigin domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerYcbcrConversion conversion;
+} VkSamplerYcbcrConversionInfo;
+
+typedef struct VkBindImagePlaneMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkBindImagePlaneMemoryInfo;
+
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+
+typedef struct VkSamplerReductionModeCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerReductionMode reductionMode;
+} VkSamplerReductionModeCreateInfo;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxInlineUniformBlockSize;
+ uint32_t maxPerStageDescriptorInlineUniformBlocks;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxDescriptorSetInlineUniformBlocks;
+ uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+} VkPhysicalDeviceInlineUniformBlockProperties;
+
+typedef struct VkWriteDescriptorSetInlineUniformBlock {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t dataSize;
+ const void * pData;
+} VkWriteDescriptorSetInlineUniformBlock;
+
+typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t maxInlineUniformBlockBindings;
+} VkDescriptorPoolInlineUniformBlockCreateInfo;
+
+typedef struct VkImageFormatListCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t viewFormatCount;
+ const VkFormat * pViewFormats;
+} VkImageFormatListCreateInfo;
+
+typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t descriptorSetCount;
+ const uint32_t * pDescriptorCounts;
+} VkDescriptorSetVariableDescriptorCountAllocateInfo;
+
+typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxVariableDescriptorCount;
+} VkDescriptorSetVariableDescriptorCountLayoutSupport;
+
+typedef struct VkSubpassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubpassContents contents;
+} VkSubpassBeginInfo;
+
+typedef struct VkSubpassEndInfo {
+ VkStructureType sType;
+ const void * pNext;
+} VkSubpassEndInfo;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint64_t maxTimelineSemaphoreValueDifference;
+} VkPhysicalDeviceTimelineSemaphoreProperties;
+
+typedef struct VkSemaphoreTypeCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreType semaphoreType;
+ uint64_t initialValue;
+} VkSemaphoreTypeCreateInfo;
+
+typedef struct VkTimelineSemaphoreSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreValueCount;
+ const uint64_t * pWaitSemaphoreValues;
+ uint32_t signalSemaphoreValueCount;
+ const uint64_t * pSignalSemaphoreValues;
+} VkTimelineSemaphoreSubmitInfo;
+
+typedef struct VkSemaphoreSignalInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+} VkSemaphoreSignalInfo;
+
+typedef struct VkBufferDeviceAddressInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+} VkBufferDeviceAddressInfo;
+
+typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint64_t opaqueCaptureAddress;
+} VkBufferOpaqueCaptureAddressCreateInfo;
+
+typedef struct VkRenderPassAttachmentBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachmentCount;
+ const VkImageView * pAttachments;
+} VkRenderPassAttachmentBeginInfo;
+
+typedef struct VkAttachmentReferenceStencilLayout {
+ VkStructureType sType;
+ void * pNext;
+ VkImageLayout stencilLayout;
+} VkAttachmentReferenceStencilLayout;
+
+typedef struct VkAttachmentDescriptionStencilLayout {
+ VkStructureType sType;
+ void * pNext;
+ VkImageLayout stencilInitialLayout;
+ VkImageLayout stencilFinalLayout;
+} VkAttachmentDescriptionStencilLayout;
+
+typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t requiredSubgroupSize;
+} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo;
+
+typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint64_t opaqueCaptureAddress;
+} VkMemoryOpaqueCaptureAddressAllocateInfo;
+
+typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceMemory memory;
+} VkDeviceMemoryOpaqueCaptureAddressInfo;
+
+typedef struct VkCommandBufferSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandBuffer commandBuffer;
+ uint32_t deviceMask;
+} VkCommandBufferSubmitInfo;
+
+typedef struct VkPipelineRenderingCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkFormat * pColorAttachmentFormats;
+ VkFormat depthAttachmentFormat;
+ VkFormat stencilAttachmentFormat;
+} VkPipelineRenderingCreateInfo;
+
+typedef struct VkRenderingAttachmentInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+ VkResolveModeFlagBits resolveMode;
+ VkImageView resolveImageView;
+ VkImageLayout resolveImageLayout;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkClearValue clearValue;
+} VkRenderingAttachmentInfo;
+
+typedef uint32_t VkSampleMask;
+typedef uint32_t VkBool32;
+typedef uint32_t VkFlags;
+typedef uint64_t VkFlags64;
+typedef uint64_t VkDeviceSize;
+typedef uint64_t VkDeviceAddress;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkInstanceCreateFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+typedef VkFlags VkQueueFlags;
+typedef VkFlags VkMemoryPropertyFlags;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkAccessFlags;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkImageUsageFlags;
+typedef VkFlags VkImageCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkFormatFeatureFlags;
+typedef VkFlags VkQueryControlFlags;
+typedef VkFlags VkQueryResultFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkCommandPoolCreateFlags;
+typedef VkFlags VkCommandPoolResetFlags;
+typedef VkFlags VkCommandBufferResetFlags;
+typedef VkFlags VkCommandBufferUsageFlags;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+typedef VkFlags VkMemoryMapFlags;
+typedef VkFlags VkImageAspectFlags;
+typedef VkFlags VkSparseMemoryBindFlags;
+typedef VkFlags VkSparseImageFormatFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkSampleCountFlags;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkStencilFaceFlags;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkDependencyFlags;
+typedef VkFlags VkSubgroupFeatureFlags;
+typedef VkFlags VkPrivateDataSlotCreateFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+typedef VkFlags VkPipelineCreationFeedbackFlags;
+typedef VkFlags VkSemaphoreWaitFlags;
+typedef VkFlags64 VkAccessFlags2;
+typedef VkFlags64 VkPipelineStageFlags2;
+typedef VkFlags64 VkFormatFeatureFlags2;
+typedef VkFlags VkRenderingFlags;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+typedef VkFlags VkDebugReportFlagsEXT;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+typedef VkFlags VkSemaphoreImportFlags;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+typedef VkFlags VkExternalFenceFeatureFlags;
+typedef VkFlags VkFenceImportFlags;
+typedef VkFlags VkDescriptorBindingFlags;
+typedef VkFlags VkResolveModeFlags;
+typedef VkFlags VkToolPurposeFlags;
+typedef VkFlags VkSubmitFlags;
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage,
+ void* pUserData);
+typedef struct VkDeviceQueueCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueCount;
+ const float * pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkInstanceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkInstanceCreateFlags flags;
+ const VkApplicationInfo * pApplicationInfo;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkQueueFamilyProperties {
+ VkQueueFlags queueFlags;
+ uint32_t queueCount;
+ uint32_t timestampValidBits;
+ VkExtent3D minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize allocationSize;
+ uint32_t memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMemoryRequirements {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ uint32_t memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+ VkImageAspectFlags aspectMask;
+ VkExtent3D imageGranularity;
+ VkSparseImageFormatFlags flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+ VkSparseImageFormatProperties formatProperties;
+ uint32_t imageMipTailFirstLod;
+ VkDeviceSize imageMipTailSize;
+ VkDeviceSize imageMipTailOffset;
+ VkDeviceSize imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkMemoryType {
+ VkMemoryPropertyFlags propertyFlags;
+ uint32_t heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+ VkDeviceSize size;
+ VkMemoryHeapFlags flags;
+} VkMemoryHeap;
+
+typedef struct VkMappedMemoryRange {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceMemory memory;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkMappedMemoryRange;
+
+typedef struct VkFormatProperties {
+ VkFormatFeatureFlags linearTilingFeatures;
+ VkFormatFeatureFlags optimalTilingFeatures;
+ VkFormatFeatureFlags bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkImageFormatProperties {
+ VkExtent3D maxExtent;
+ uint32_t maxMipLevels;
+ uint32_t maxArrayLayers;
+ VkSampleCountFlags sampleCounts;
+ VkDeviceSize maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkDescriptorBufferInfo {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ const VkDescriptorImageInfo * pImageInfo;
+ const VkDescriptorBufferInfo * pBufferInfo;
+ const VkBufferView * pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkDeviceSize size;
+ VkBufferUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferViewCreateFlags flags;
+ VkBuffer buffer;
+ VkFormat format;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageSubresource {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkImageSubresourceLayers {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageSubresourceRange {
+ VkImageAspectFlags aspectMask;
+ uint32_t baseMipLevel;
+ uint32_t levelCount;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageCreateFlags flags;
+ VkImageType imageType;
+ VkFormat format;
+ VkExtent3D extent;
+ uint32_t mipLevels;
+ uint32_t arrayLayers;
+ VkSampleCountFlagBits samples;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkImageLayout initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkDeviceSize rowPitch;
+ VkDeviceSize arrayPitch;
+ VkDeviceSize depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkImageViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageViewCreateFlags flags;
+ VkImage image;
+ VkImageViewType viewType;
+ VkFormat format;
+ VkComponentMapping components;
+ VkImageSubresourceRange subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkBufferCopy {
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy;
+
+typedef struct VkSparseMemoryBind {
+ VkDeviceSize resourceOffset;
+ VkDeviceSize size;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseImageMemoryBind {
+ VkImageSubresource subresource;
+ VkOffset3D offset;
+ VkExtent3D extent;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+ VkBuffer buffer;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkSparseImageMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseImageMemoryBind * pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t bufferBindCount;
+ const VkSparseBufferMemoryBindInfo * pBufferBinds;
+ uint32_t imageOpaqueBindCount;
+ const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds;
+ uint32_t imageBindCount;
+ const VkSparseImageMemoryBindInfo * pImageBinds;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkImageCopy {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets [2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets [2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy;
+
+typedef struct VkImageResolve {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve;
+
+typedef struct VkShaderModuleCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkShaderModuleCreateFlags flags;
+ size_t codeSize;
+ const uint32_t * pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+ uint32_t binding;
+ VkDescriptorType descriptorType;
+ uint32_t descriptorCount;
+ VkShaderStageFlags stageFlags;
+ const VkSampler * pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSetLayoutCreateFlags flags;
+ uint32_t bindingCount;
+ const VkDescriptorSetLayoutBinding * pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPoolCreateFlags flags;
+ uint32_t maxSets;
+ uint32_t poolSizeCount;
+ const VkDescriptorPoolSize * pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineShaderStageCreateFlags flags;
+ VkShaderStageFlagBits stage;
+ VkShaderModule module;
+ const char * pName;
+ const VkSpecializationInfo * pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ VkPipelineShaderStageCreateInfo stage;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineVertexInputStateCreateFlags flags;
+ uint32_t vertexBindingDescriptionCount;
+ const VkVertexInputBindingDescription * pVertexBindingDescriptions;
+ uint32_t vertexAttributeDescriptionCount;
+ const VkVertexInputAttributeDescription * pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineInputAssemblyStateCreateFlags flags;
+ VkPrimitiveTopology topology;
+ VkBool32 primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineTessellationStateCreateFlags flags;
+ uint32_t patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineViewportStateCreateFlags flags;
+ uint32_t viewportCount;
+ const VkViewport * pViewports;
+ uint32_t scissorCount;
+ const VkRect2D * pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineRasterizationStateCreateFlags flags;
+ VkBool32 depthClampEnable;
+ VkBool32 rasterizerDiscardEnable;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthBiasEnable;
+ float depthBiasConstantFactor;
+ float depthBiasClamp;
+ float depthBiasSlopeFactor;
+ float lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineMultisampleStateCreateFlags flags;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkBool32 sampleShadingEnable;
+ float minSampleShading;
+ const VkSampleMask * pSampleMask;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+ VkBool32 blendEnable;
+ VkBlendFactor srcColorBlendFactor;
+ VkBlendFactor dstColorBlendFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor srcAlphaBlendFactor;
+ VkBlendFactor dstAlphaBlendFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineColorBlendStateCreateFlags flags;
+ VkBool32 logicOpEnable;
+ VkLogicOp logicOp;
+ uint32_t attachmentCount;
+ const VkPipelineColorBlendAttachmentState * pAttachments;
+ float blendConstants [4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDynamicStateCreateFlags flags;
+ uint32_t dynamicStateCount;
+ const VkDynamicState * pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDepthStencilStateCreateFlags flags;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
+ VkCompareOp depthCompareOp;
+ VkBool32 depthBoundsTestEnable;
+ VkBool32 stencilTestEnable;
+ VkStencilOpState front;
+ VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo * pStages;
+ const VkPipelineVertexInputStateCreateInfo * pVertexInputState;
+ const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState;
+ const VkPipelineTessellationStateCreateInfo * pTessellationState;
+ const VkPipelineViewportStateCreateInfo * pViewportState;
+ const VkPipelineRasterizationStateCreateInfo * pRasterizationState;
+ const VkPipelineMultisampleStateCreateInfo * pMultisampleState;
+ const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState;
+ const VkPipelineColorBlendStateCreateInfo * pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo * pDynamicState;
+ VkPipelineLayout layout;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCacheCreateFlags flags;
+ size_t initialDataSize;
+ const void * pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkPushConstantRange {
+ VkShaderStageFlags stageFlags;
+ uint32_t offset;
+ uint32_t size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineLayoutCreateFlags flags;
+ uint32_t setLayoutCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+ uint32_t pushConstantRangeCount;
+ const VkPushConstantRange * pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerCreateFlags flags;
+ VkFilter magFilter;
+ VkFilter minFilter;
+ VkSamplerMipmapMode mipmapMode;
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+ float mipLodBias;
+ VkBool32 anisotropyEnable;
+ float maxAnisotropy;
+ VkBool32 compareEnable;
+ VkCompareOp compareOp;
+ float minLod;
+ float maxLod;
+ VkBorderColor borderColor;
+ VkBool32 unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPoolCreateFlags flags;
+ uint32_t queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkFramebuffer framebuffer;
+ VkBool32 occlusionQueryEnable;
+ VkQueryControlFlags queryFlags;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandBufferUsageFlags flags;
+ const VkCommandBufferInheritanceInfo * pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ VkRect2D renderArea;
+ uint32_t clearValueCount;
+ const VkClearValue * pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkClearAttachment {
+ VkImageAspectFlags aspectMask;
+ uint32_t colorAttachment;
+ VkClearValue clearValue;
+} VkClearAttachment;
+
+typedef struct VkAttachmentDescription {
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkSubpassDescription {
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference * pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference * pColorAttachments;
+ const VkAttachmentReference * pResolveAttachments;
+ const VkAttachmentReference * pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t * pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription * pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription * pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency * pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkEventCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkEventCreateFlags flags;
+} VkEventCreateInfo;
+
+typedef struct VkFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFenceCreateFlags flags;
+} VkFenceCreateInfo;
+
+typedef struct VkPhysicalDeviceFeatures {
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSrcBlend;
+ VkBool32 logicOp;
+ VkBool32 multiDrawIndirect;
+ VkBool32 drawIndirectFirstInstance;
+ VkBool32 depthClamp;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 alphaToOne;
+ VkBool32 multiViewport;
+ VkBool32 samplerAnisotropy;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 occlusionQueryPrecise;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexPipelineStoresAndAtomics;
+ VkBool32 fragmentStoresAndAtomics;
+ VkBool32 shaderTessellationAndGeometryPointSize;
+ VkBool32 shaderImageGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageImageReadWithoutFormat;
+ VkBool32 shaderStorageImageWriteWithoutFormat;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderInt16;
+ VkBool32 shaderResourceResidency;
+ VkBool32 shaderResourceMinLod;
+ VkBool32 sparseBinding;
+ VkBool32 sparseResidencyBuffer;
+ VkBool32 sparseResidencyImage2D;
+ VkBool32 sparseResidencyImage3D;
+ VkBool32 sparseResidency2Samples;
+ VkBool32 sparseResidency4Samples;
+ VkBool32 sparseResidency8Samples;
+ VkBool32 sparseResidency16Samples;
+ VkBool32 sparseResidencyAliased;
+ VkBool32 variableMultisampleRate;
+ VkBool32 inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+ VkBool32 residencyStandard2DBlockShape;
+ VkBool32 residencyStandard2DMultisampleBlockShape;
+ VkBool32 residencyStandard3DBlockShape;
+ VkBool32 residencyAlignedMipSize;
+ VkBool32 residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+ uint32_t maxImageDimension1D;
+ uint32_t maxImageDimension2D;
+ uint32_t maxImageDimension3D;
+ uint32_t maxImageDimensionCube;
+ uint32_t maxImageArrayLayers;
+ uint32_t maxTexelBufferElements;
+ uint32_t maxUniformBufferRange;
+ uint32_t maxStorageBufferRange;
+ uint32_t maxPushConstantsSize;
+ uint32_t maxMemoryAllocationCount;
+ uint32_t maxSamplerAllocationCount;
+ VkDeviceSize bufferImageGranularity;
+ VkDeviceSize sparseAddressSpaceSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxPerStageDescriptorSamplers;
+ uint32_t maxPerStageDescriptorUniformBuffers;
+ uint32_t maxPerStageDescriptorStorageBuffers;
+ uint32_t maxPerStageDescriptorSampledImages;
+ uint32_t maxPerStageDescriptorStorageImages;
+ uint32_t maxPerStageDescriptorInputAttachments;
+ uint32_t maxPerStageResources;
+ uint32_t maxDescriptorSetSamplers;
+ uint32_t maxDescriptorSetUniformBuffers;
+ uint32_t maxDescriptorSetUniformBuffersDynamic;
+ uint32_t maxDescriptorSetStorageBuffers;
+ uint32_t maxDescriptorSetStorageBuffersDynamic;
+ uint32_t maxDescriptorSetSampledImages;
+ uint32_t maxDescriptorSetStorageImages;
+ uint32_t maxDescriptorSetInputAttachments;
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputAttributeOffset;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxVertexOutputComponents;
+ uint32_t maxTessellationGenerationLevel;
+ uint32_t maxTessellationPatchSize;
+ uint32_t maxTessellationControlPerVertexInputComponents;
+ uint32_t maxTessellationControlPerVertexOutputComponents;
+ uint32_t maxTessellationControlPerPatchOutputComponents;
+ uint32_t maxTessellationControlTotalOutputComponents;
+ uint32_t maxTessellationEvaluationInputComponents;
+ uint32_t maxTessellationEvaluationOutputComponents;
+ uint32_t maxGeometryShaderInvocations;
+ uint32_t maxGeometryInputComponents;
+ uint32_t maxGeometryOutputComponents;
+ uint32_t maxGeometryOutputVertices;
+ uint32_t maxGeometryTotalOutputComponents;
+ uint32_t maxFragmentInputComponents;
+ uint32_t maxFragmentOutputAttachments;
+ uint32_t maxFragmentDualSrcAttachments;
+ uint32_t maxFragmentCombinedOutputResources;
+ uint32_t maxComputeSharedMemorySize;
+ uint32_t maxComputeWorkGroupCount [3];
+ uint32_t maxComputeWorkGroupInvocations;
+ uint32_t maxComputeWorkGroupSize [3];
+ uint32_t subPixelPrecisionBits;
+ uint32_t subTexelPrecisionBits;
+ uint32_t mipmapPrecisionBits;
+ uint32_t maxDrawIndexedIndexValue;
+ uint32_t maxDrawIndirectCount;
+ float maxSamplerLodBias;
+ float maxSamplerAnisotropy;
+ uint32_t maxViewports;
+ uint32_t maxViewportDimensions [2];
+ float viewportBoundsRange [2];
+ uint32_t viewportSubPixelBits;
+ size_t minMemoryMapAlignment;
+ VkDeviceSize minTexelBufferOffsetAlignment;
+ VkDeviceSize minUniformBufferOffsetAlignment;
+ VkDeviceSize minStorageBufferOffsetAlignment;
+ int32_t minTexelOffset;
+ uint32_t maxTexelOffset;
+ int32_t minTexelGatherOffset;
+ uint32_t maxTexelGatherOffset;
+ float minInterpolationOffset;
+ float maxInterpolationOffset;
+ uint32_t subPixelInterpolationOffsetBits;
+ uint32_t maxFramebufferWidth;
+ uint32_t maxFramebufferHeight;
+ uint32_t maxFramebufferLayers;
+ VkSampleCountFlags framebufferColorSampleCounts;
+ VkSampleCountFlags framebufferDepthSampleCounts;
+ VkSampleCountFlags framebufferStencilSampleCounts;
+ VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
+ uint32_t maxColorAttachments;
+ VkSampleCountFlags sampledImageColorSampleCounts;
+ VkSampleCountFlags sampledImageIntegerSampleCounts;
+ VkSampleCountFlags sampledImageDepthSampleCounts;
+ VkSampleCountFlags sampledImageStencilSampleCounts;
+ VkSampleCountFlags storageImageSampleCounts;
+ uint32_t maxSampleMaskWords;
+ VkBool32 timestampComputeAndGraphics;
+ float timestampPeriod;
+ uint32_t maxClipDistances;
+ uint32_t maxCullDistances;
+ uint32_t maxCombinedClipAndCullDistances;
+ uint32_t discreteQueuePriorities;
+ float pointSizeRange [2];
+ float lineWidthRange [2];
+ float pointSizeGranularity;
+ float lineWidthGranularity;
+ VkBool32 strictLines;
+ VkBool32 standardSampleLocations;
+ VkDeviceSize optimalBufferCopyOffsetAlignment;
+ VkDeviceSize optimalBufferCopyRowPitchAlignment;
+ VkDeviceSize nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreCreateFlags flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkQueryPoolCreateFlags flags;
+ VkQueryType queryType;
+ uint32_t queryCount;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkFramebufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFramebufferCreateFlags flags;
+ VkRenderPass renderPass;
+ uint32_t attachmentCount;
+ const VkImageView * pAttachments;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ const VkPipelineStageFlags * pWaitDstStageMask;
+ uint32_t commandBufferCount;
+ const VkCommandBuffer * pCommandBuffers;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainCreateFlagsKHR flags;
+ VkSurfaceKHR surface;
+ uint32_t minImageCount;
+ VkFormat imageFormat;
+ VkColorSpaceKHR imageColorSpace;
+ VkExtent2D imageExtent;
+ uint32_t imageArrayLayers;
+ VkImageUsageFlags imageUsage;
+ VkSharingMode imageSharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkSurfaceTransformFlagBitsKHR preTransform;
+ VkCompositeAlphaFlagBitsKHR compositeAlpha;
+ VkPresentModeKHR presentMode;
+ VkBool32 clipped;
+ VkSwapchainKHR oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+ VkStructureType sType;
+ const void * pNext;
+ VkDebugReportFlagsEXT flags;
+ PFN_vkDebugReportCallbackEXT pfnCallback;
+ void * pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+typedef struct VkPrivateDataSlotCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPrivateDataSlotCreateFlags flags;
+} VkPrivateDataSlotCreateInfo;
+
+typedef struct VkPhysicalDevicePrivateDataFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 privateData;
+} VkPhysicalDevicePrivateDataFeatures;
+
+typedef struct VkPhysicalDeviceFeatures2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceFeatures features;
+} VkPhysicalDeviceFeatures2;
+
+typedef struct VkFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkFormatProperties formatProperties;
+} VkFormatProperties2;
+
+typedef struct VkImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkImageFormatProperties imageFormatProperties;
+} VkImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkImageCreateFlags flags;
+} VkPhysicalDeviceImageFormatInfo2;
+
+typedef struct VkQueueFamilyProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkQueueFamilyProperties queueFamilyProperties;
+} VkQueueFamilyProperties2;
+
+typedef struct VkSparseImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageFormatProperties properties;
+} VkSparseImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkSampleCountFlagBits samples;
+ VkImageUsageFlags usage;
+ VkImageTiling tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+
+typedef struct VkPhysicalDeviceVariablePointersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+} VkPhysicalDeviceVariablePointersFeatures;
+
+typedef struct VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures;
+
+typedef struct VkExternalMemoryProperties {
+ VkExternalMemoryFeatureFlags externalMemoryFeatures;
+ VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
+} VkExternalMemoryProperties;
+
+typedef struct VkExternalImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalImageFormatProperties;
+
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkBufferUsageFlags usage;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+
+typedef struct VkExternalBufferProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalBufferProperties;
+
+typedef struct VkPhysicalDeviceIDProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint8_t deviceUUID [ VK_UUID_SIZE ];
+ uint8_t driverUUID [ VK_UUID_SIZE ];
+ uint8_t deviceLUID [ VK_LUID_SIZE ];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+
+typedef struct VkExternalMemoryImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryImageCreateInfo;
+
+typedef struct VkExternalMemoryBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+
+typedef struct VkExportMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExportMemoryAllocateInfo;
+
+typedef struct VkExternalSemaphoreProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
+ VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+
+typedef struct VkExportSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlags handleTypes;
+} VkExportSemaphoreCreateInfo;
+
+typedef struct VkExternalFenceProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalFenceHandleTypeFlags compatibleHandleTypes;
+ VkExternalFenceFeatureFlags externalFenceFeatures;
+} VkExternalFenceProperties;
+
+typedef struct VkExportFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlags handleTypes;
+} VkExportFenceCreateInfo;
+
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+
+typedef struct VkPhysicalDeviceGroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t physicalDeviceCount;
+ VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkBool32 subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+
+typedef struct VkMemoryAllocateFlagsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkMemoryAllocateFlags flags;
+ uint32_t deviceMask;
+} VkMemoryAllocateFlagsInfo;
+
+typedef struct VkBindBufferMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindBufferMemoryInfo;
+
+typedef struct VkBindImageMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindImageMemoryInfo;
+
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorUpdateTemplateCreateFlags flags;
+ uint32_t descriptorUpdateEntryCount;
+ const VkDescriptorUpdateTemplateEntry * pDescriptorUpdateEntries;
+ VkDescriptorUpdateTemplateType templateType;
+ VkDescriptorSetLayout descriptorSetLayout;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipelineLayout pipelineLayout;
+ uint32_t set;
+} VkDescriptorUpdateTemplateCreateInfo;
+
+typedef struct VkInputAttachmentAspectReference {
+ uint32_t subpass;
+ uint32_t inputAttachmentIndex;
+ VkImageAspectFlags aspectMask;
+} VkInputAttachmentAspectReference;
+
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t aspectReferenceCount;
+ const VkInputAttachmentAspectReference * pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+
+typedef struct VkPhysicalDeviceSubgroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t subgroupSize;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+
+typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderSubgroupExtendedTypes;
+} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures;
+
+typedef struct VkDeviceBufferMemoryRequirements {
+ VkStructureType sType;
+ const void * pNext;
+ const VkBufferCreateInfo * pCreateInfo;
+} VkDeviceBufferMemoryRequirements;
+
+typedef struct VkDeviceImageMemoryRequirements {
+ VkStructureType sType;
+ const void * pNext;
+ const VkImageCreateInfo * pCreateInfo;
+ VkImageAspectFlagBits planeAspect;
+} VkDeviceImageMemoryRequirements;
+
+typedef struct VkMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkMemoryRequirements memoryRequirements;
+} VkMemoryRequirements2;
+
+typedef struct VkSparseImageMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageMemoryRequirements memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+
+typedef struct VkMemoryDedicatedRequirements {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 prefersDedicatedAllocation;
+ VkBool32 requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+
+typedef struct VkImageViewUsageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageUsageFlags usage;
+} VkImageViewUsageCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkSamplerYcbcrModelConversion ycbcrModel;
+ VkSamplerYcbcrRange ycbcrRange;
+ VkComponentMapping components;
+ VkChromaLocation xChromaOffset;
+ VkChromaLocation yChromaOffset;
+ VkFilter chromaFilter;
+ VkBool32 forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+
+typedef struct VkProtectedSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBool32 protectedSubmit;
+} VkProtectedSubmitInfo;
+
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+
+typedef struct VkDeviceQueueInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueIndex;
+} VkDeviceQueueInfo2;
+
+typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+} VkPhysicalDeviceSamplerFilterMinmaxProperties;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 inlineUniformBlock;
+ VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+} VkPhysicalDeviceInlineUniformBlockFeatures;
+
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+
+typedef struct VkPhysicalDeviceMaintenance4Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 maintenance4;
+} VkPhysicalDeviceMaintenance4Features;
+
+typedef struct VkPhysicalDeviceMaintenance4Properties {
+ VkStructureType sType;
+ void * pNext;
+ VkDeviceSize maxBufferSize;
+} VkPhysicalDeviceMaintenance4Properties;
+
+typedef struct VkDescriptorSetLayoutSupport {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 supported;
+} VkDescriptorSetLayoutSupport;
+
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParametersFeatures;
+
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures;
+
+typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+} VkPhysicalDeviceShaderFloat16Int8Features;
+
+typedef struct VkPhysicalDeviceFloatControlsProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+} VkPhysicalDeviceFloatControlsProperties;
+
+typedef struct VkPhysicalDeviceHostQueryResetFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 hostQueryReset;
+} VkPhysicalDeviceHostQueryResetFeatures;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+} VkPhysicalDeviceDescriptorIndexingFeatures;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+} VkPhysicalDeviceDescriptorIndexingProperties;
+
+typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t bindingCount;
+ const VkDescriptorBindingFlags * pBindingFlags;
+} VkDescriptorSetLayoutBindingFlagsCreateInfo;
+
+typedef struct VkAttachmentDescription2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription2;
+
+typedef struct VkAttachmentReference2 {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachment;
+ VkImageLayout layout;
+ VkImageAspectFlags aspectMask;
+} VkAttachmentReference2;
+
+typedef struct VkSubpassDescription2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t viewMask;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference2 * pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference2 * pColorAttachments;
+ const VkAttachmentReference2 * pResolveAttachments;
+ const VkAttachmentReference2 * pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t * pPreserveAttachments;
+} VkSubpassDescription2;
+
+typedef struct VkSubpassDependency2 {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+ int32_t viewOffset;
+} VkSubpassDependency2;
+
+typedef struct VkRenderPassCreateInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription2 * pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription2 * pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency2 * pDependencies;
+ uint32_t correlatedViewMaskCount;
+ const uint32_t * pCorrelatedViewMasks;
+} VkRenderPassCreateInfo2;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 timelineSemaphore;
+} VkPhysicalDeviceTimelineSemaphoreFeatures;
+
+typedef struct VkSemaphoreWaitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreWaitFlags flags;
+ uint32_t semaphoreCount;
+ const VkSemaphore * pSemaphores;
+ const uint64_t * pValues;
+} VkSemaphoreWaitInfo;
+
+typedef struct VkPhysicalDevice8BitStorageFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+} VkPhysicalDevice8BitStorageFeatures;
+
+typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+} VkPhysicalDeviceVulkanMemoryModelFeatures;
+
+typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+} VkPhysicalDeviceShaderAtomicInt64Features;
+
+typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+} VkPhysicalDeviceDepthStencilResolveProperties;
+
+typedef struct VkSubpassDescriptionDepthStencilResolve {
+ VkStructureType sType;
+ const void * pNext;
+ VkResolveModeFlagBits depthResolveMode;
+ VkResolveModeFlagBits stencilResolveMode;
+ const VkAttachmentReference2 * pDepthStencilResolveAttachment;
+} VkSubpassDescriptionDepthStencilResolve;
+
+typedef struct VkImageStencilUsageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageUsageFlags stencilUsage;
+} VkImageStencilUsageCreateInfo;
+
+typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 scalarBlockLayout;
+} VkPhysicalDeviceScalarBlockLayoutFeatures;
+
+typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 uniformBufferStandardLayout;
+} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;
+
+typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+} VkPhysicalDeviceBufferDeviceAddressFeatures;
+
+typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 imagelessFramebuffer;
+} VkPhysicalDeviceImagelessFramebufferFeatures;
+
+typedef struct VkFramebufferAttachmentImageInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageCreateFlags flags;
+ VkImageUsageFlags usage;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layerCount;
+ uint32_t viewFormatCount;
+ const VkFormat * pViewFormats;
+} VkFramebufferAttachmentImageInfo;
+
+typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 textureCompressionASTC_HDR;
+} VkPhysicalDeviceTextureCompressionASTCHDRFeatures;
+
+typedef struct VkPipelineCreationFeedback {
+ VkPipelineCreationFeedbackFlags flags;
+ uint64_t duration;
+} VkPipelineCreationFeedback;
+
+typedef struct VkPipelineCreationFeedbackCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreationFeedback * pPipelineCreationFeedback;
+ uint32_t pipelineStageCreationFeedbackCount;
+ VkPipelineCreationFeedback * pPipelineStageCreationFeedbacks;
+} VkPipelineCreationFeedbackCreateInfo;
+
+typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 separateDepthStencilLayouts;
+} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;
+
+typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderDemoteToHelperInvocation;
+} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures;
+
+typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
+ VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
+ VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
+} VkPhysicalDeviceTexelBufferAlignmentProperties;
+
+typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 subgroupSizeControl;
+ VkBool32 computeFullSubgroups;
+} VkPhysicalDeviceSubgroupSizeControlFeatures;
+
+typedef struct VkPhysicalDeviceSubgroupSizeControlProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t minSubgroupSize;
+ uint32_t maxSubgroupSize;
+ uint32_t maxComputeWorkgroupSubgroups;
+ VkShaderStageFlags requiredSubgroupSizeStages;
+} VkPhysicalDeviceSubgroupSizeControlProperties;
+
+typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 pipelineCreationCacheControl;
+} VkPhysicalDevicePipelineCreationCacheControlFeatures;
+
+typedef struct VkPhysicalDeviceVulkan11Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+ VkBool32 protectedMemory;
+ VkBool32 samplerYcbcrConversion;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceVulkan11Features;
+
+typedef struct VkPhysicalDeviceVulkan11Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint8_t deviceUUID [ VK_UUID_SIZE ];
+ uint8_t driverUUID [ VK_UUID_SIZE ];
+ uint8_t deviceLUID [ VK_LUID_SIZE ];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+ uint32_t subgroupSize;
+ VkShaderStageFlags subgroupSupportedStages;
+ VkSubgroupFeatureFlags subgroupSupportedOperations;
+ VkBool32 subgroupQuadOperationsInAllStages;
+ VkPointClippingBehavior pointClippingBehavior;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+ VkBool32 protectedNoFault;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceVulkan11Properties;
+
+typedef struct VkPhysicalDeviceVulkan12Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 samplerMirrorClampToEdge;
+ VkBool32 drawIndirectCount;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+ VkBool32 descriptorIndexing;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+ VkBool32 samplerFilterMinmax;
+ VkBool32 scalarBlockLayout;
+ VkBool32 imagelessFramebuffer;
+ VkBool32 uniformBufferStandardLayout;
+ VkBool32 shaderSubgroupExtendedTypes;
+ VkBool32 separateDepthStencilLayouts;
+ VkBool32 hostQueryReset;
+ VkBool32 timelineSemaphore;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+ VkBool32 shaderOutputViewportIndex;
+ VkBool32 shaderOutputLayer;
+ VkBool32 subgroupBroadcastDynamicId;
+} VkPhysicalDeviceVulkan12Features;
+
+typedef struct VkPhysicalDeviceVulkan12Properties {
+ VkStructureType sType;
+ void * pNext;
+ VkDriverId driverID;
+ char driverName [ VK_MAX_DRIVER_NAME_SIZE ];
+ char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ];
+ VkConformanceVersion conformanceVersion;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+ uint64_t maxTimelineSemaphoreValueDifference;
+ VkSampleCountFlags framebufferIntegerColorSampleCounts;
+} VkPhysicalDeviceVulkan12Properties;
+
+typedef struct VkPhysicalDeviceVulkan13Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 robustImageAccess;
+ VkBool32 inlineUniformBlock;
+ VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+ VkBool32 pipelineCreationCacheControl;
+ VkBool32 privateData;
+ VkBool32 shaderDemoteToHelperInvocation;
+ VkBool32 shaderTerminateInvocation;
+ VkBool32 subgroupSizeControl;
+ VkBool32 computeFullSubgroups;
+ VkBool32 synchronization2;
+ VkBool32 textureCompressionASTC_HDR;
+ VkBool32 shaderZeroInitializeWorkgroupMemory;
+ VkBool32 dynamicRendering;
+ VkBool32 shaderIntegerDotProduct;
+ VkBool32 maintenance4;
+} VkPhysicalDeviceVulkan13Features;
+
+typedef struct VkPhysicalDeviceVulkan13Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t minSubgroupSize;
+ uint32_t maxSubgroupSize;
+ uint32_t maxComputeWorkgroupSubgroups;
+ VkShaderStageFlags requiredSubgroupSizeStages;
+ uint32_t maxInlineUniformBlockSize;
+ uint32_t maxPerStageDescriptorInlineUniformBlocks;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxDescriptorSetInlineUniformBlocks;
+ uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxInlineUniformTotalSize;
+ VkBool32 integerDotProduct8BitUnsignedAccelerated;
+ VkBool32 integerDotProduct8BitSignedAccelerated;
+ VkBool32 integerDotProduct8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProduct16BitUnsignedAccelerated;
+ VkBool32 integerDotProduct16BitSignedAccelerated;
+ VkBool32 integerDotProduct16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct32BitUnsignedAccelerated;
+ VkBool32 integerDotProduct32BitSignedAccelerated;
+ VkBool32 integerDotProduct32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct64BitUnsignedAccelerated;
+ VkBool32 integerDotProduct64BitSignedAccelerated;
+ VkBool32 integerDotProduct64BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
+ VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
+ VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
+ VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize maxBufferSize;
+} VkPhysicalDeviceVulkan13Properties;
+
+typedef struct VkPhysicalDeviceToolProperties {
+ VkStructureType sType;
+ void * pNext;
+ char name [ VK_MAX_EXTENSION_NAME_SIZE ];
+ char version [ VK_MAX_EXTENSION_NAME_SIZE ];
+ VkToolPurposeFlags purposes;
+ char description [ VK_MAX_DESCRIPTION_SIZE ];
+ char layer [ VK_MAX_EXTENSION_NAME_SIZE ];
+} VkPhysicalDeviceToolProperties;
+
+typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderZeroInitializeWorkgroupMemory;
+} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures;
+
+typedef struct VkPhysicalDeviceImageRobustnessFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 robustImageAccess;
+} VkPhysicalDeviceImageRobustnessFeatures;
+
+typedef struct VkBufferCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy2;
+
+typedef struct VkImageCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy2;
+
+typedef struct VkImageBlit2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets [2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets [2];
+} VkImageBlit2;
+
+typedef struct VkBufferImageCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy2;
+
+typedef struct VkImageResolve2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve2;
+
+typedef struct VkCopyBufferInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer srcBuffer;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferCopy2 * pRegions;
+} VkCopyBufferInfo2;
+
+typedef struct VkCopyImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageCopy2 * pRegions;
+} VkCopyImageInfo2;
+
+typedef struct VkBlitImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageBlit2 * pRegions;
+ VkFilter filter;
+} VkBlitImageInfo2;
+
+typedef struct VkCopyBufferToImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer srcBuffer;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkBufferImageCopy2 * pRegions;
+} VkCopyBufferToImageInfo2;
+
+typedef struct VkCopyImageToBufferInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferImageCopy2 * pRegions;
+} VkCopyImageToBufferInfo2;
+
+typedef struct VkResolveImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageResolve2 * pRegions;
+} VkResolveImageInfo2;
+
+typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderTerminateInvocation;
+} VkPhysicalDeviceShaderTerminateInvocationFeatures;
+
+typedef struct VkMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+} VkMemoryBarrier2;
+
+typedef struct VkImageMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier2;
+
+typedef struct VkBufferMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier2;
+
+typedef struct VkDependencyInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDependencyFlags dependencyFlags;
+ uint32_t memoryBarrierCount;
+ const VkMemoryBarrier2 * pMemoryBarriers;
+ uint32_t bufferMemoryBarrierCount;
+ const VkBufferMemoryBarrier2 * pBufferMemoryBarriers;
+ uint32_t imageMemoryBarrierCount;
+ const VkImageMemoryBarrier2 * pImageMemoryBarriers;
+} VkDependencyInfo;
+
+typedef struct VkSemaphoreSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+ VkPipelineStageFlags2 stageMask;
+ uint32_t deviceIndex;
+} VkSemaphoreSubmitInfo;
+
+typedef struct VkSubmitInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubmitFlags flags;
+ uint32_t waitSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfo * pWaitSemaphoreInfos;
+ uint32_t commandBufferInfoCount;
+ const VkCommandBufferSubmitInfo * pCommandBufferInfos;
+ uint32_t signalSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfo * pSignalSemaphoreInfos;
+} VkSubmitInfo2;
+
+typedef struct VkPhysicalDeviceSynchronization2Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 synchronization2;
+} VkPhysicalDeviceSynchronization2Features;
+
+typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderIntegerDotProduct;
+} VkPhysicalDeviceShaderIntegerDotProductFeatures;
+
+typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 integerDotProduct8BitUnsignedAccelerated;
+ VkBool32 integerDotProduct8BitSignedAccelerated;
+ VkBool32 integerDotProduct8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProduct16BitUnsignedAccelerated;
+ VkBool32 integerDotProduct16BitSignedAccelerated;
+ VkBool32 integerDotProduct16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct32BitUnsignedAccelerated;
+ VkBool32 integerDotProduct32BitSignedAccelerated;
+ VkBool32 integerDotProduct32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct64BitUnsignedAccelerated;
+ VkBool32 integerDotProduct64BitSignedAccelerated;
+ VkBool32 integerDotProduct64BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
+} VkPhysicalDeviceShaderIntegerDotProductProperties;
+
+typedef struct VkFormatProperties3 {
+ VkStructureType sType;
+ void * pNext;
+ VkFormatFeatureFlags2 linearTilingFeatures;
+ VkFormatFeatureFlags2 optimalTilingFeatures;
+ VkFormatFeatureFlags2 bufferFeatures;
+} VkFormatProperties3;
+
+typedef struct VkRenderingInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderingFlags flags;
+ VkRect2D renderArea;
+ uint32_t layerCount;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkRenderingAttachmentInfo * pColorAttachments;
+ const VkRenderingAttachmentInfo * pDepthAttachment;
+ const VkRenderingAttachmentInfo * pStencilAttachment;
+} VkRenderingInfo;
+
+typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 dynamicRendering;
+} VkPhysicalDeviceDynamicRenderingFeatures;
+
+typedef struct VkCommandBufferInheritanceRenderingInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderingFlags flags;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkFormat * pColorAttachmentFormats;
+ VkFormat depthAttachmentFormat;
+ VkFormat stencilAttachmentFormat;
+ VkSampleCountFlagBits rasterizationSamples;
+} VkCommandBufferInheritanceRenderingInfo;
+
+typedef struct VkPhysicalDeviceProperties {
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ VkPhysicalDeviceType deviceType;
+ char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ];
+ uint8_t pipelineCacheUUID [ VK_UUID_SIZE ];
+ VkPhysicalDeviceLimits limits;
+ VkPhysicalDeviceSparseProperties sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceCreateFlags flags;
+ uint32_t queueCreateInfoCount;
+ const VkDeviceQueueCreateInfo * pQueueCreateInfos;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+ const VkPhysicalDeviceFeatures * pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+ uint32_t memoryTypeCount;
+ VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ];
+ uint32_t memoryHeapCount;
+ VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkPhysicalDeviceProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceProperties properties;
+} VkPhysicalDeviceProperties2;
+
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceMemoryProperties memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+typedef struct VkFramebufferAttachmentsCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachmentImageInfoCount;
+ const VkFramebufferAttachmentImageInfo * pAttachmentImageInfos;
+} VkFramebufferAttachmentsCreateInfo;
+
+
+
+#define VK_VERSION_1_0 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_0;
+#define VK_VERSION_1_1 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_1;
+#define VK_VERSION_1_2 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_2;
+#define VK_VERSION_1_3 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_3;
+#define VK_EXT_debug_report 1
+GLAD_API_CALL int GLAD_VK_EXT_debug_report;
+#define VK_KHR_portability_enumeration 1
+GLAD_API_CALL int GLAD_VK_KHR_portability_enumeration;
+#define VK_KHR_surface 1
+GLAD_API_CALL int GLAD_VK_KHR_surface;
+#define VK_KHR_swapchain 1
+GLAD_API_CALL int GLAD_VK_KHR_swapchain;
+
+
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory);
+typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, const VkSubpassBeginInfo * pSubpassBeginInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo * pRenderingInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets, const VkDeviceSize * pSizes, const VkDeviceSize * pStrides);
+typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter);
+typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2 * pBlitImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2 * pCopyBufferInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2 * pCopyBufferToImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2 * pCopyImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2 * pCopyImageToBufferInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo * pSubpassEndInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer);
+typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo * pSubpassBeginInfo, const VkSubpassEndInfo * pSubpassEndInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo * pDependencyInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2 * pResolveImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo * pDependencyInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D * pScissors);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport * pViewports);
+typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, const VkDependencyInfo * pDependencyInfos);
+typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPrivateDataSlot * pPrivateDataSlot);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2 * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain);
+typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator);
+typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices);
+typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets);
+typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator);
+typedef VkDeviceAddress (GLAD_API_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef uint64_t (GLAD_API_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo);
+typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes);
+typedef uint64_t (GLAD_API_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo * pInfo);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t * pToolCount, VkPhysicalDeviceToolProperties * pToolProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData);
+typedef void (GLAD_API_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t * pData);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t * pValue);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages);
+typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData);
+typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 * pSubmits, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences);
+typedef void (GLAD_API_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data);
+typedef VkResult (GLAD_API_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo * pSignalInfo);
+typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies);
+typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (GLAD_API_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo * pWaitInfo, uint64_t timeout);
+
+GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR;
+#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR
+GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR;
+#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR
+GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers;
+#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers
+GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets;
+#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets
+GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory;
+#define vkAllocateMemory glad_vkAllocateMemory
+GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer;
+#define vkBeginCommandBuffer glad_vkBeginCommandBuffer
+GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory;
+#define vkBindBufferMemory glad_vkBindBufferMemory
+GLAD_API_CALL PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2;
+#define vkBindBufferMemory2 glad_vkBindBufferMemory2
+GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory;
+#define vkBindImageMemory glad_vkBindImageMemory
+GLAD_API_CALL PFN_vkBindImageMemory2 glad_vkBindImageMemory2;
+#define vkBindImageMemory2 glad_vkBindImageMemory2
+GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery;
+#define vkCmdBeginQuery glad_vkCmdBeginQuery
+GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass;
+#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass
+GLAD_API_CALL PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2;
+#define vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2
+GLAD_API_CALL PFN_vkCmdBeginRendering glad_vkCmdBeginRendering;
+#define vkCmdBeginRendering glad_vkCmdBeginRendering
+GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets;
+#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets
+GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer;
+#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer
+GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline;
+#define vkCmdBindPipeline glad_vkCmdBindPipeline
+GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers;
+#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers
+GLAD_API_CALL PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2;
+#define vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2
+GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage;
+#define vkCmdBlitImage glad_vkCmdBlitImage
+GLAD_API_CALL PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2;
+#define vkCmdBlitImage2 glad_vkCmdBlitImage2
+GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments;
+#define vkCmdClearAttachments glad_vkCmdClearAttachments
+GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage;
+#define vkCmdClearColorImage glad_vkCmdClearColorImage
+GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage;
+#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage
+GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer;
+#define vkCmdCopyBuffer glad_vkCmdCopyBuffer
+GLAD_API_CALL PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2;
+#define vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2
+GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage;
+#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage
+GLAD_API_CALL PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2;
+#define vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2
+GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage;
+#define vkCmdCopyImage glad_vkCmdCopyImage
+GLAD_API_CALL PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2;
+#define vkCmdCopyImage2 glad_vkCmdCopyImage2
+GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer;
+#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer
+GLAD_API_CALL PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2;
+#define vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2
+GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults;
+#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults
+GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch;
+#define vkCmdDispatch glad_vkCmdDispatch
+GLAD_API_CALL PFN_vkCmdDispatchBase glad_vkCmdDispatchBase;
+#define vkCmdDispatchBase glad_vkCmdDispatchBase
+GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect;
+#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect
+GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw;
+#define vkCmdDraw glad_vkCmdDraw
+GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed;
+#define vkCmdDrawIndexed glad_vkCmdDrawIndexed
+GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect;
+#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect
+GLAD_API_CALL PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount;
+#define vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount
+GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect;
+#define vkCmdDrawIndirect glad_vkCmdDrawIndirect
+GLAD_API_CALL PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount;
+#define vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount
+GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery;
+#define vkCmdEndQuery glad_vkCmdEndQuery
+GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass;
+#define vkCmdEndRenderPass glad_vkCmdEndRenderPass
+GLAD_API_CALL PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2;
+#define vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2
+GLAD_API_CALL PFN_vkCmdEndRendering glad_vkCmdEndRendering;
+#define vkCmdEndRendering glad_vkCmdEndRendering
+GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands;
+#define vkCmdExecuteCommands glad_vkCmdExecuteCommands
+GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer;
+#define vkCmdFillBuffer glad_vkCmdFillBuffer
+GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass;
+#define vkCmdNextSubpass glad_vkCmdNextSubpass
+GLAD_API_CALL PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2;
+#define vkCmdNextSubpass2 glad_vkCmdNextSubpass2
+GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier;
+#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier
+GLAD_API_CALL PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2;
+#define vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2
+GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants;
+#define vkCmdPushConstants glad_vkCmdPushConstants
+GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent;
+#define vkCmdResetEvent glad_vkCmdResetEvent
+GLAD_API_CALL PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2;
+#define vkCmdResetEvent2 glad_vkCmdResetEvent2
+GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool;
+#define vkCmdResetQueryPool glad_vkCmdResetQueryPool
+GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage;
+#define vkCmdResolveImage glad_vkCmdResolveImage
+GLAD_API_CALL PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2;
+#define vkCmdResolveImage2 glad_vkCmdResolveImage2
+GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants;
+#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants
+GLAD_API_CALL PFN_vkCmdSetCullMode glad_vkCmdSetCullMode;
+#define vkCmdSetCullMode glad_vkCmdSetCullMode
+GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias;
+#define vkCmdSetDepthBias glad_vkCmdSetDepthBias
+GLAD_API_CALL PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable;
+#define vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable
+GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds;
+#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds
+GLAD_API_CALL PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable;
+#define vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable
+GLAD_API_CALL PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp;
+#define vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp
+GLAD_API_CALL PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable;
+#define vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable
+GLAD_API_CALL PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable;
+#define vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable
+GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask;
+#define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask
+GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent;
+#define vkCmdSetEvent glad_vkCmdSetEvent
+GLAD_API_CALL PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2;
+#define vkCmdSetEvent2 glad_vkCmdSetEvent2
+GLAD_API_CALL PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace;
+#define vkCmdSetFrontFace glad_vkCmdSetFrontFace
+GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth;
+#define vkCmdSetLineWidth glad_vkCmdSetLineWidth
+GLAD_API_CALL PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable;
+#define vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable
+GLAD_API_CALL PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology;
+#define vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology
+GLAD_API_CALL PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable;
+#define vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable
+GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor;
+#define vkCmdSetScissor glad_vkCmdSetScissor
+GLAD_API_CALL PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount;
+#define vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount
+GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask;
+#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask
+GLAD_API_CALL PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp;
+#define vkCmdSetStencilOp glad_vkCmdSetStencilOp
+GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference;
+#define vkCmdSetStencilReference glad_vkCmdSetStencilReference
+GLAD_API_CALL PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable;
+#define vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable
+GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask;
+#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask
+GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport;
+#define vkCmdSetViewport glad_vkCmdSetViewport
+GLAD_API_CALL PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount;
+#define vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount
+GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer;
+#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer
+GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents;
+#define vkCmdWaitEvents glad_vkCmdWaitEvents
+GLAD_API_CALL PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2;
+#define vkCmdWaitEvents2 glad_vkCmdWaitEvents2
+GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp;
+#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp
+GLAD_API_CALL PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2;
+#define vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2
+GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer;
+#define vkCreateBuffer glad_vkCreateBuffer
+GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView;
+#define vkCreateBufferView glad_vkCreateBufferView
+GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool;
+#define vkCreateCommandPool glad_vkCreateCommandPool
+GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines;
+#define vkCreateComputePipelines glad_vkCreateComputePipelines
+GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT;
+#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool;
+#define vkCreateDescriptorPool glad_vkCreateDescriptorPool
+GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout;
+#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout
+GLAD_API_CALL PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate;
+#define vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice;
+#define vkCreateDevice glad_vkCreateDevice
+GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent;
+#define vkCreateEvent glad_vkCreateEvent
+GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence;
+#define vkCreateFence glad_vkCreateFence
+GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer;
+#define vkCreateFramebuffer glad_vkCreateFramebuffer
+GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines;
+#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines
+GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage;
+#define vkCreateImage glad_vkCreateImage
+GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView;
+#define vkCreateImageView glad_vkCreateImageView
+GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance;
+#define vkCreateInstance glad_vkCreateInstance
+GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache;
+#define vkCreatePipelineCache glad_vkCreatePipelineCache
+GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout;
+#define vkCreatePipelineLayout glad_vkCreatePipelineLayout
+GLAD_API_CALL PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot;
+#define vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot
+GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool;
+#define vkCreateQueryPool glad_vkCreateQueryPool
+GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass;
+#define vkCreateRenderPass glad_vkCreateRenderPass
+GLAD_API_CALL PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2;
+#define vkCreateRenderPass2 glad_vkCreateRenderPass2
+GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler;
+#define vkCreateSampler glad_vkCreateSampler
+GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion;
+#define vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion
+GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore;
+#define vkCreateSemaphore glad_vkCreateSemaphore
+GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule;
+#define vkCreateShaderModule glad_vkCreateShaderModule
+GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR;
+#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR
+GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT;
+#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT
+GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer;
+#define vkDestroyBuffer glad_vkDestroyBuffer
+GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView;
+#define vkDestroyBufferView glad_vkDestroyBufferView
+GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool;
+#define vkDestroyCommandPool glad_vkDestroyCommandPool
+GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT;
+#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool;
+#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool
+GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout;
+#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout
+GLAD_API_CALL PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate;
+#define vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice;
+#define vkDestroyDevice glad_vkDestroyDevice
+GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent;
+#define vkDestroyEvent glad_vkDestroyEvent
+GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence;
+#define vkDestroyFence glad_vkDestroyFence
+GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer;
+#define vkDestroyFramebuffer glad_vkDestroyFramebuffer
+GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage;
+#define vkDestroyImage glad_vkDestroyImage
+GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView;
+#define vkDestroyImageView glad_vkDestroyImageView
+GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance;
+#define vkDestroyInstance glad_vkDestroyInstance
+GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline;
+#define vkDestroyPipeline glad_vkDestroyPipeline
+GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache;
+#define vkDestroyPipelineCache glad_vkDestroyPipelineCache
+GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout;
+#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout
+GLAD_API_CALL PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot;
+#define vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot
+GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool;
+#define vkDestroyQueryPool glad_vkDestroyQueryPool
+GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass;
+#define vkDestroyRenderPass glad_vkDestroyRenderPass
+GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler;
+#define vkDestroySampler glad_vkDestroySampler
+GLAD_API_CALL PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion;
+#define vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion
+GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore;
+#define vkDestroySemaphore glad_vkDestroySemaphore
+GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule;
+#define vkDestroyShaderModule glad_vkDestroyShaderModule
+GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR;
+#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR
+GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR;
+#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR
+GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle;
+#define vkDeviceWaitIdle glad_vkDeviceWaitIdle
+GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer;
+#define vkEndCommandBuffer glad_vkEndCommandBuffer
+GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties;
+#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties;
+#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties;
+#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties;
+#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion;
+#define vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion
+GLAD_API_CALL PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups;
+#define vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups
+GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices;
+#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices
+GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges;
+#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges
+GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers;
+#define vkFreeCommandBuffers glad_vkFreeCommandBuffers
+GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets;
+#define vkFreeDescriptorSets glad_vkFreeDescriptorSets
+GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory;
+#define vkFreeMemory glad_vkFreeMemory
+GLAD_API_CALL PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress;
+#define vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements;
+#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2;
+#define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2
+GLAD_API_CALL PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress;
+#define vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress
+GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport;
+#define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport
+GLAD_API_CALL PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements;
+#define vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures;
+#define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures
+GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR;
+#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR;
+#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements;
+#define vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements;
+#define vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment;
+#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment
+GLAD_API_CALL PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress;
+#define vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress
+GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr;
+#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr
+GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue;
+#define vkGetDeviceQueue glad_vkGetDeviceQueue
+GLAD_API_CALL PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2;
+#define vkGetDeviceQueue2 glad_vkGetDeviceQueue2
+GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus;
+#define vkGetEventStatus glad_vkGetEventStatus
+GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus;
+#define vkGetFenceStatus glad_vkGetFenceStatus
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements;
+#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2;
+#define vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements;
+#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2;
+#define vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout;
+#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout
+GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr;
+#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties;
+#define vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties;
+#define vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties;
+#define vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures;
+#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2;
+#define vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties;
+#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2;
+#define vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties;
+#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2;
+#define vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties;
+#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2;
+#define vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR;
+#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties;
+#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2;
+#define vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties;
+#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2;
+#define vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties;
+#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2;
+#define vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR;
+#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR;
+#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR;
+#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR;
+#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties;
+#define vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties
+GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData;
+#define vkGetPipelineCacheData glad_vkGetPipelineCacheData
+GLAD_API_CALL PFN_vkGetPrivateData glad_vkGetPrivateData;
+#define vkGetPrivateData glad_vkGetPrivateData
+GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults;
+#define vkGetQueryPoolResults glad_vkGetQueryPoolResults
+GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity;
+#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity
+GLAD_API_CALL PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue;
+#define vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue
+GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR;
+#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR
+GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges;
+#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges
+GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory;
+#define vkMapMemory glad_vkMapMemory
+GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches;
+#define vkMergePipelineCaches glad_vkMergePipelineCaches
+GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse;
+#define vkQueueBindSparse glad_vkQueueBindSparse
+GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR;
+#define vkQueuePresentKHR glad_vkQueuePresentKHR
+GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit;
+#define vkQueueSubmit glad_vkQueueSubmit
+GLAD_API_CALL PFN_vkQueueSubmit2 glad_vkQueueSubmit2;
+#define vkQueueSubmit2 glad_vkQueueSubmit2
+GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle;
+#define vkQueueWaitIdle glad_vkQueueWaitIdle
+GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer;
+#define vkResetCommandBuffer glad_vkResetCommandBuffer
+GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool;
+#define vkResetCommandPool glad_vkResetCommandPool
+GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool;
+#define vkResetDescriptorPool glad_vkResetDescriptorPool
+GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent;
+#define vkResetEvent glad_vkResetEvent
+GLAD_API_CALL PFN_vkResetFences glad_vkResetFences;
+#define vkResetFences glad_vkResetFences
+GLAD_API_CALL PFN_vkResetQueryPool glad_vkResetQueryPool;
+#define vkResetQueryPool glad_vkResetQueryPool
+GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent;
+#define vkSetEvent glad_vkSetEvent
+GLAD_API_CALL PFN_vkSetPrivateData glad_vkSetPrivateData;
+#define vkSetPrivateData glad_vkSetPrivateData
+GLAD_API_CALL PFN_vkSignalSemaphore glad_vkSignalSemaphore;
+#define vkSignalSemaphore glad_vkSignalSemaphore
+GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool;
+#define vkTrimCommandPool glad_vkTrimCommandPool
+GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory;
+#define vkUnmapMemory glad_vkUnmapMemory
+GLAD_API_CALL PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate;
+#define vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate
+GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets;
+#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets
+GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences;
+#define vkWaitForFences glad_vkWaitForFences
+GLAD_API_CALL PFN_vkWaitSemaphores glad_vkWaitSemaphores;
+#define vkWaitSemaphores glad_vkWaitSemaphores
+
+
+
+
+
+GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/libs/glfw-3.3.8/deps/glad_gl.c b/libs/glfw-3.3.8/deps/glad_gl.c
new file mode 100644
index 0000000..2d4c87f
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad_gl.c
@@ -0,0 +1,1791 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/gl.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_KHR_debug = 0;
+
+
+
+PFNGLACCUMPROC glad_glAccum = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINPROC glad_glBegin = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDPROC glad_glEnd = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDLISTPROC glad_glEndList = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
+PFNGLFOGFPROC glad_glFogf = NULL;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+PFNGLFOGIPROC glad_glFogi = NULL;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISLISTPROC glad_glIsList = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLRECTDPROC glad_glRectd = NULL;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+PFNGLRECTFPROC glad_glRectf = NULL;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+PFNGLRECTIPROC glad_glRecti = NULL;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+PFNGLRECTSPROC glad_glRects = NULL;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+PFNGLSCALEFPROC glad_glScalef = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glAccum = (PFNGLACCUMPROC) load("glAccum", userptr);
+ glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr);
+ glBegin = (PFNGLBEGINPROC) load("glBegin", userptr);
+ glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr);
+ glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr);
+ glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr);
+ glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr);
+ glClear = (PFNGLCLEARPROC) load("glClear", userptr);
+ glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr);
+ glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr);
+ glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr);
+ glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr);
+ glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr);
+ glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr);
+ glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr);
+ glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr);
+ glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr);
+ glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr);
+ glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr);
+ glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr);
+ glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr);
+ glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr);
+ glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr);
+ glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr);
+ glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr);
+ glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr);
+ glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr);
+ glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr);
+ glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr);
+ glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr);
+ glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr);
+ glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr);
+ glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr);
+ glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr);
+ glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr);
+ glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr);
+ glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr);
+ glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr);
+ glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr);
+ glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr);
+ glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr);
+ glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr);
+ glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr);
+ glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr);
+ glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr);
+ glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr);
+ glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr);
+ glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr);
+ glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr);
+ glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr);
+ glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr);
+ glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr);
+ glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr);
+ glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr);
+ glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr);
+ glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr);
+ glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr);
+ glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr);
+ glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr);
+ glEnable = (PFNGLENABLEPROC) load("glEnable", userptr);
+ glEnd = (PFNGLENDPROC) load("glEnd", userptr);
+ glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr);
+ glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr);
+ glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr);
+ glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr);
+ glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr);
+ glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr);
+ glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr);
+ glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr);
+ glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr);
+ glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr);
+ glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr);
+ glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr);
+ glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr);
+ glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr);
+ glFinish = (PFNGLFINISHPROC) load("glFinish", userptr);
+ glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr);
+ glFogf = (PFNGLFOGFPROC) load("glFogf", userptr);
+ glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr);
+ glFogi = (PFNGLFOGIPROC) load("glFogi", userptr);
+ glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr);
+ glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr);
+ glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr);
+ glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr);
+ glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr);
+ glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr);
+ glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr);
+ glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr);
+ glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr);
+ glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr);
+ glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr);
+ glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr);
+ glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr);
+ glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr);
+ glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr);
+ glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr);
+ glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr);
+ glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr);
+ glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr);
+ glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr);
+ glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr);
+ glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
+ glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr);
+ glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr);
+ glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr);
+ glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr);
+ glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr);
+ glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr);
+ glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr);
+ glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr);
+ glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr);
+ glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr);
+ glHint = (PFNGLHINTPROC) load("glHint", userptr);
+ glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr);
+ glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr);
+ glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr);
+ glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr);
+ glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr);
+ glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr);
+ glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr);
+ glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr);
+ glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr);
+ glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr);
+ glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr);
+ glIsList = (PFNGLISLISTPROC) load("glIsList", userptr);
+ glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr);
+ glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr);
+ glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr);
+ glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr);
+ glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr);
+ glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr);
+ glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr);
+ glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr);
+ glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr);
+ glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr);
+ glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr);
+ glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr);
+ glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr);
+ glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr);
+ glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr);
+ glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr);
+ glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr);
+ glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr);
+ glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr);
+ glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr);
+ glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr);
+ glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr);
+ glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr);
+ glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr);
+ glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr);
+ glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr);
+ glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr);
+ glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr);
+ glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr);
+ glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr);
+ glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr);
+ glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr);
+ glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr);
+ glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr);
+ glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr);
+ glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr);
+ glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr);
+ glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr);
+ glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr);
+ glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr);
+ glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr);
+ glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr);
+ glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr);
+ glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr);
+ glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr);
+ glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr);
+ glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr);
+ glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr);
+ glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr);
+ glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr);
+ glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr);
+ glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr);
+ glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr);
+ glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr);
+ glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr);
+ glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr);
+ glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr);
+ glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr);
+ glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr);
+ glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr);
+ glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr);
+ glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr);
+ glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr);
+ glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr);
+ glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr);
+ glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr);
+ glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr);
+ glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr);
+ glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr);
+ glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr);
+ glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr);
+ glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr);
+ glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr);
+ glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr);
+ glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr);
+ glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr);
+ glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr);
+ glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr);
+ glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr);
+ glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr);
+ glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr);
+ glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr);
+ glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr);
+ glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr);
+ glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr);
+ glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr);
+ glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr);
+ glRectd = (PFNGLRECTDPROC) load("glRectd", userptr);
+ glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr);
+ glRectf = (PFNGLRECTFPROC) load("glRectf", userptr);
+ glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr);
+ glRecti = (PFNGLRECTIPROC) load("glRecti", userptr);
+ glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr);
+ glRects = (PFNGLRECTSPROC) load("glRects", userptr);
+ glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr);
+ glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr);
+ glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr);
+ glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr);
+ glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr);
+ glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr);
+ glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr);
+ glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr);
+ glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr);
+ glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr);
+ glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr);
+ glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr);
+ glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr);
+ glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr);
+ glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr);
+ glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr);
+ glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr);
+ glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr);
+ glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr);
+ glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr);
+ glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr);
+ glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr);
+ glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr);
+ glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr);
+ glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr);
+ glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr);
+ glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr);
+ glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr);
+ glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr);
+ glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr);
+ glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr);
+ glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr);
+ glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr);
+ glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr);
+ glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr);
+ glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr);
+ glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr);
+ glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr);
+ glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr);
+ glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr);
+ glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr);
+ glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr);
+ glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr);
+ glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr);
+ glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr);
+ glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr);
+ glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr);
+ glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr);
+ glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr);
+ glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr);
+ glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr);
+ glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr);
+ glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr);
+ glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr);
+ glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr);
+ glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr);
+ glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr);
+ glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr);
+ glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr);
+ glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr);
+ glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr);
+ glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr);
+ glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr);
+ glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr);
+ glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr);
+ glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr);
+ glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr);
+ glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr);
+ glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr);
+ glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr);
+ glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr);
+ glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr);
+ glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr);
+ glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr);
+ glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr);
+ glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr);
+ glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr);
+ glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr);
+ glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr);
+ glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr);
+ glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr);
+ glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr);
+ glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr);
+ glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr);
+ glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr);
+ glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr);
+ glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr);
+ glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr);
+ glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr);
+ glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr);
+ glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr);
+ glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr);
+ glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr);
+ glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr);
+ glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr);
+ glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr);
+ glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr);
+ glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr);
+ glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr);
+ glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr);
+ glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr);
+ glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
+ glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr);
+ glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr);
+ glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr);
+ glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr);
+ glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr);
+ glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr);
+ glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr);
+ glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr);
+ glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr);
+ glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr);
+ glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr);
+ glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr);
+ glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr);
+ glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr);
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr);
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr);
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr);
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr);
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr);
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr);
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr);
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr);
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr);
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr);
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr);
+ glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr);
+ glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr);
+ glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr);
+ glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr);
+ glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr);
+ glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr);
+ glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr);
+ glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr);
+ glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr);
+ glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr);
+ glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr);
+ glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr);
+ glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr);
+ glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr);
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr);
+ glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr);
+ glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr);
+ glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr);
+ glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr);
+ glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr);
+ glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr);
+ glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr);
+ glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr);
+ glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr);
+ glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr);
+ glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr);
+ glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr);
+ glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr);
+ glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr);
+ glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr);
+ glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr);
+ glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr);
+ glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr);
+ glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr);
+ glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr);
+ glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr);
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr);
+ glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr);
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr);
+ glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr);
+ glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr);
+ glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr);
+ glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr);
+ glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr);
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr);
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr);
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr);
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr);
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr);
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr);
+ glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr);
+ glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr);
+ glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr);
+ glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr);
+ glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr);
+ glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr);
+ glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr);
+ glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr);
+ glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr);
+ glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr);
+ glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr);
+ glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr);
+ glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr);
+ glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr);
+ glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr);
+ glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr);
+ glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr);
+ glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr);
+ glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr);
+ glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr);
+ glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr);
+ glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr);
+ glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr);
+ glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr);
+ glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr);
+ glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr);
+ glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr);
+ glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr);
+ glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr);
+ glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr);
+ glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr);
+ glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr);
+ glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr);
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr);
+ glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr);
+ glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr);
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr);
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr);
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr);
+ glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr);
+ glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr);
+ glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr);
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr);
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr);
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr);
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr);
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr);
+ glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr);
+ glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr);
+ glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr);
+ glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr);
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr);
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr);
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr);
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr);
+ glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr);
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr);
+ glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr);
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr);
+ glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr);
+ glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr);
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr);
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr);
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr);
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr);
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr);
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr);
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr);
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr);
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr);
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr);
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr);
+ glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr);
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr);
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr);
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr);
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr);
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr);
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr);
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr);
+ glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr);
+ glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr);
+ glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr);
+ glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr);
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr);
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr);
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr);
+ glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr);
+ glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr);
+ glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr);
+ glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr);
+ glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr);
+ glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr);
+ glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr);
+ glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr);
+ glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr);
+ glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr);
+ glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr);
+ glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr);
+ glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr);
+ glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr);
+ glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr);
+ glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr);
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr);
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr);
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr);
+ glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr);
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr);
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr);
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr);
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr);
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr);
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr);
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr);
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr);
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr);
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr);
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr);
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr);
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr);
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr);
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr);
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr);
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr);
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr);
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr);
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr);
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr);
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr);
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr);
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr);
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr);
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr);
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr);
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr);
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr);
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr);
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr);
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr);
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr);
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr);
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr);
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr);
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr);
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr);
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr);
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr);
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr);
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr);
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr);
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr);
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr);
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr);
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr);
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr);
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr);
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr);
+ glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr);
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr);
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr);
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr);
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr);
+ glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr);
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr);
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr);
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr);
+ glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr);
+ glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr);
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr);
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr);
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr);
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr);
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr);
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr);
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr);
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr);
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr);
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr);
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr);
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr);
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr);
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr);
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr);
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr);
+ glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr);
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr);
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr);
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr);
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr);
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr);
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr);
+ glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr);
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr);
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr);
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr);
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr);
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr);
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr);
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr);
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr);
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr);
+ glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr);
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr);
+ glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr);
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr);
+ glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr);
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr);
+ glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr);
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr);
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr);
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr);
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr);
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr);
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr);
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr);
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr);
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr);
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr);
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr);
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr);
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr);
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr);
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr);
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr);
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr);
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr);
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr);
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr);
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr);
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr);
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr);
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr);
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr);
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr);
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr);
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr);
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr);
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr);
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr);
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr);
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr);
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr);
+ glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr);
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr);
+ glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr);
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr);
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr);
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr);
+ glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr);
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr);
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr);
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr);
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr);
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr);
+ glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr);
+ glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr);
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr);
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr);
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr);
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr);
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr);
+ glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr);
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr);
+ glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr);
+ glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr);
+ glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr);
+ glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr);
+ glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr);
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr);
+ glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr);
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr);
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr);
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr);
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr);
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr);
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr);
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr);
+ glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr);
+ glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr);
+ glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr);
+ glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr);
+ glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr);
+ glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr);
+ glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr);
+ glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr);
+ glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr);
+ glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr);
+ glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr);
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr);
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr);
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr);
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr);
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr);
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr);
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr);
+ glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr);
+ glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr);
+ glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr);
+ glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr);
+ glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr);
+ glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr);
+ glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr);
+ glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr);
+ glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr);
+ glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr);
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr);
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr);
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr);
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr);
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr);
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr);
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr);
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr);
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr);
+ glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr);
+ glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr);
+ glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr);
+ glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr);
+ glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr);
+ glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr);
+}
+static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multisample) return;
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr);
+ glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr);
+}
+static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_robustness) return;
+ glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr);
+ glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr);
+ glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr);
+ glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr);
+ glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr);
+ glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr);
+ glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr);
+ glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr);
+ glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr);
+ glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr);
+ glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr);
+ glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr);
+ glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr);
+ glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr);
+ glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr);
+ glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr);
+ glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr);
+ glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr);
+ glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr);
+ glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr);
+ glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr);
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr);
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr);
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr);
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr);
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr);
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr);
+ glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr);
+ glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr);
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr);
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr);
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr);
+}
+
+
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ (void) version;
+ (void) out_num_exts_i;
+ (void) out_exts_i;
+#endif
+ if (glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glGetStringi == NULL || glGetIntegerv == NULL) {
+ return 0;
+ }
+ glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
+ GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i, major, minor;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr);
+ if(glGetString == NULL) return 0;
+ if(glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+ glad_gl_load_GL_VERSION_1_2(load, userptr);
+ glad_gl_load_GL_VERSION_1_3(load, userptr);
+ glad_gl_load_GL_VERSION_1_4(load, userptr);
+ glad_gl_load_GL_VERSION_1_5(load, userptr);
+ glad_gl_load_GL_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_VERSION_2_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
+
+ if (!glad_gl_find_extensions_gl(version)) return 0;
+ glad_gl_load_GL_ARB_multisample(load, userptr);
+ glad_gl_load_GL_ARB_robustness(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+
+
+
+ return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
diff --git a/libs/glfw-3.3.8/deps/glad_vulkan.c b/libs/glfw-3.3.8/deps/glad_vulkan.c
new file mode 100644
index 0000000..6559df8
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/glad_vulkan.c
@@ -0,0 +1,733 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/vulkan.h>
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_VK_VERSION_1_0 = 0;
+int GLAD_VK_VERSION_1_1 = 0;
+int GLAD_VK_VERSION_1_2 = 0;
+int GLAD_VK_VERSION_1_3 = 0;
+int GLAD_VK_EXT_debug_report = 0;
+int GLAD_VK_KHR_portability_enumeration = 0;
+int GLAD_VK_KHR_surface = 0;
+int GLAD_VK_KHR_swapchain = 0;
+
+
+
+PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
+PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
+PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
+PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
+PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
+PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
+PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
+PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
+PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
+PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
+PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
+PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
+PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL;
+PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL;
+PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
+PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
+PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
+PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
+PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL;
+PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
+PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL;
+PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
+PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
+PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
+PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
+PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL;
+PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
+PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL;
+PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
+PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL;
+PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
+PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL;
+PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
+PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
+PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
+PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
+PFN_vkCmdDraw glad_vkCmdDraw = NULL;
+PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
+PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
+PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL;
+PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
+PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL;
+PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
+PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
+PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL;
+PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL;
+PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
+PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
+PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
+PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL;
+PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
+PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL;
+PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
+PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
+PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL;
+PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
+PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
+PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL;
+PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
+PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL;
+PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
+PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL;
+PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
+PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL;
+PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL;
+PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL;
+PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL;
+PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
+PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
+PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL;
+PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL;
+PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
+PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL;
+PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL;
+PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL;
+PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
+PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL;
+PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
+PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL;
+PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
+PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL;
+PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
+PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
+PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL;
+PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
+PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
+PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL;
+PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
+PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL;
+PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
+PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
+PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
+PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
+PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
+PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
+PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
+PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
+PFN_vkCreateDevice glad_vkCreateDevice = NULL;
+PFN_vkCreateEvent glad_vkCreateEvent = NULL;
+PFN_vkCreateFence glad_vkCreateFence = NULL;
+PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
+PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
+PFN_vkCreateImage glad_vkCreateImage = NULL;
+PFN_vkCreateImageView glad_vkCreateImageView = NULL;
+PFN_vkCreateInstance glad_vkCreateInstance = NULL;
+PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
+PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
+PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL;
+PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
+PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
+PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL;
+PFN_vkCreateSampler glad_vkCreateSampler = NULL;
+PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
+PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
+PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
+PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
+PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
+PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
+PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
+PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
+PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
+PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
+PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
+PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
+PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
+PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
+PFN_vkDestroyFence glad_vkDestroyFence = NULL;
+PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
+PFN_vkDestroyImage glad_vkDestroyImage = NULL;
+PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
+PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
+PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
+PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
+PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
+PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL;
+PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
+PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
+PFN_vkDestroySampler glad_vkDestroySampler = NULL;
+PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
+PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
+PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
+PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
+PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
+PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
+PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
+PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
+PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
+PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
+PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
+PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
+PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
+PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
+PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
+PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
+PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
+PFN_vkFreeMemory glad_vkFreeMemory = NULL;
+PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL;
+PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
+PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
+PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL;
+PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
+PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL;
+PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
+PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
+PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
+PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL;
+PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL;
+PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
+PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL;
+PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
+PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
+PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
+PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
+PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
+PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
+PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
+PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
+PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
+PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
+PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
+PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
+PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
+PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
+PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
+PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
+PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
+PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
+PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
+PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
+PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
+PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
+PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
+PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
+PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
+PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
+PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
+PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL;
+PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
+PFN_vkGetPrivateData glad_vkGetPrivateData = NULL;
+PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
+PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
+PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL;
+PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
+PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
+PFN_vkMapMemory glad_vkMapMemory = NULL;
+PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
+PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
+PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
+PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
+PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL;
+PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
+PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
+PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
+PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
+PFN_vkResetEvent glad_vkResetEvent = NULL;
+PFN_vkResetFences glad_vkResetFences = NULL;
+PFN_vkResetQueryPool glad_vkResetQueryPool = NULL;
+PFN_vkSetEvent glad_vkSetEvent = NULL;
+PFN_vkSetPrivateData glad_vkSetPrivateData = NULL;
+PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL;
+PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
+PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
+PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
+PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
+PFN_vkWaitForFences glad_vkWaitForFences = NULL;
+PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL;
+
+
+static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_0) return;
+ glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers");
+ glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets");
+ glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory");
+ glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer");
+ glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory");
+ glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory");
+ glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery");
+ glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass");
+ glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets");
+ glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer");
+ glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline");
+ glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers");
+ glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage");
+ glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments");
+ glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage");
+ glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage");
+ glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer");
+ glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage");
+ glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage");
+ glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer");
+ glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults");
+ glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch");
+ glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect");
+ glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw");
+ glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed");
+ glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect");
+ glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect");
+ glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery");
+ glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass");
+ glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands");
+ glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer");
+ glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass");
+ glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier");
+ glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants");
+ glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent");
+ glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool");
+ glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage");
+ glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants");
+ glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias");
+ glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds");
+ glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent");
+ glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth");
+ glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor");
+ glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask");
+ glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference");
+ glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask");
+ glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport");
+ glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer");
+ glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents");
+ glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp");
+ glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer");
+ glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView");
+ glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool");
+ glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines");
+ glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool");
+ glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout");
+ glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice");
+ glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent");
+ glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence");
+ glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer");
+ glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines");
+ glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage");
+ glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView");
+ glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance");
+ glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache");
+ glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout");
+ glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool");
+ glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass");
+ glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler");
+ glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore");
+ glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule");
+ glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer");
+ glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView");
+ glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool");
+ glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool");
+ glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout");
+ glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice");
+ glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent");
+ glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence");
+ glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer");
+ glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage");
+ glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView");
+ glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance");
+ glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline");
+ glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache");
+ glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout");
+ glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool");
+ glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass");
+ glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler");
+ glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore");
+ glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule");
+ glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle");
+ glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer");
+ glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties");
+ glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties");
+ glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties");
+ glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties");
+ glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices");
+ glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges");
+ glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers");
+ glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets");
+ glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory");
+ glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements");
+ glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment");
+ glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr");
+ glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue");
+ glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus");
+ glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus");
+ glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements");
+ glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements");
+ glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout");
+ glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr");
+ glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures");
+ glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties");
+ glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties");
+ glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties");
+ glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties");
+ glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties");
+ glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties");
+ glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData");
+ glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults");
+ glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity");
+ glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges");
+ glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory");
+ glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches");
+ glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse");
+ glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit");
+ glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle");
+ glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer");
+ glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool");
+ glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool");
+ glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent");
+ glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences");
+ glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent");
+ glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory");
+ glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets");
+ glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences");
+}
+static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_1) return;
+ glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2");
+ glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2");
+ glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase");
+ glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask");
+ glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate");
+ glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion");
+ glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate");
+ glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion");
+ glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
+ glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups");
+ glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2");
+ glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport");
+ glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures");
+ glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2");
+ glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2");
+ glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2");
+ glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties");
+ glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties");
+ glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties");
+ glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2");
+ glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2");
+ glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2");
+ glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2");
+ glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2");
+ glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2");
+ glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2");
+ glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool");
+ glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate");
+}
+static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_2) return;
+ glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2");
+ glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount");
+ glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount");
+ glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2");
+ glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2");
+ glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2");
+ glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress");
+ glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress");
+ glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress");
+ glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue");
+ glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool");
+ glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore");
+ glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores");
+}
+static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_VERSION_1_3) return;
+ glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering");
+ glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2");
+ glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2");
+ glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2");
+ glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2");
+ glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2");
+ glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2");
+ glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering");
+ glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2");
+ glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2");
+ glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2");
+ glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode");
+ glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable");
+ glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable");
+ glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp");
+ glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable");
+ glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable");
+ glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2");
+ glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace");
+ glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable");
+ glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology");
+ glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable");
+ glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount");
+ glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp");
+ glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable");
+ glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount");
+ glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2");
+ glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2");
+ glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot");
+ glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot");
+ glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements");
+ glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements");
+ glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements");
+ glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties");
+ glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData");
+ glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2");
+ glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData");
+}
+static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_EXT_debug_report) return;
+ glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT");
+ glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT");
+ glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT");
+}
+static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_KHR_surface) return;
+ glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR");
+ glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR");
+ glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR");
+ glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR");
+ glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR");
+}
+static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_VK_KHR_swapchain) return;
+ glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR");
+ glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR");
+ glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR");
+ glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR");
+ glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR");
+ glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR");
+ glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR");
+ glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR");
+ glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR");
+}
+
+
+
+static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
+ uint32_t i;
+ uint32_t instance_extension_count = 0;
+ uint32_t device_extension_count = 0;
+ uint32_t max_extension_count = 0;
+ uint32_t total_extension_count = 0;
+ char **extensions = NULL;
+ VkExtensionProperties *ext_properties = NULL;
+ VkResult result;
+
+ if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) {
+ return 0;
+ }
+
+ result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
+ if (result != VK_SUCCESS) {
+ return 0;
+ }
+
+ if (physical_device != NULL) {
+ result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
+ if (result != VK_SUCCESS) {
+ return 0;
+ }
+ }
+
+ total_extension_count = instance_extension_count + device_extension_count;
+ if (total_extension_count <= 0) {
+ return 0;
+ }
+
+ max_extension_count = instance_extension_count > device_extension_count
+ ? instance_extension_count : device_extension_count;
+
+ ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
+ if (ext_properties == NULL) {
+ goto glad_vk_get_extensions_error;
+ }
+
+ result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
+ if (result != VK_SUCCESS) {
+ goto glad_vk_get_extensions_error;
+ }
+
+ extensions = (char**) calloc(total_extension_count, sizeof(char*));
+ if (extensions == NULL) {
+ goto glad_vk_get_extensions_error;
+ }
+
+ for (i = 0; i < instance_extension_count; ++i) {
+ VkExtensionProperties ext = ext_properties[i];
+
+ size_t extension_name_length = strlen(ext.extensionName) + 1;
+ extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
+ if (extensions[i] == NULL) {
+ goto glad_vk_get_extensions_error;
+ }
+ memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
+ }
+
+ if (physical_device != NULL) {
+ result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
+ if (result != VK_SUCCESS) {
+ goto glad_vk_get_extensions_error;
+ }
+
+ for (i = 0; i < device_extension_count; ++i) {
+ VkExtensionProperties ext = ext_properties[i];
+
+ size_t extension_name_length = strlen(ext.extensionName) + 1;
+ extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
+ if (extensions[instance_extension_count + i] == NULL) {
+ goto glad_vk_get_extensions_error;
+ }
+ memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
+ }
+ }
+
+ free((void*) ext_properties);
+
+ *out_extension_count = total_extension_count;
+ *out_extensions = extensions;
+
+ return 1;
+
+glad_vk_get_extensions_error:
+ free((void*) ext_properties);
+ if (extensions != NULL) {
+ for (i = 0; i < total_extension_count; ++i) {
+ free((void*) extensions[i]);
+ }
+ free(extensions);
+ }
+ return 0;
+}
+
+static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
+ uint32_t i;
+
+ for(i = 0; i < extension_count ; ++i) {
+ free((void*) (extensions[i]));
+ }
+
+ free((void*) extensions);
+}
+
+static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
+ uint32_t i;
+
+ for (i = 0; i < extension_count; ++i) {
+ if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
+ uint32_t extension_count = 0;
+ char **extensions = NULL;
+ if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
+
+ GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
+ GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions);
+ GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
+ GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
+
+ (void) glad_vk_has_extension;
+
+ glad_vk_free_extensions(extension_count, extensions);
+
+ return 1;
+}
+
+static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
+ int major = 1;
+ int minor = 0;
+
+#ifdef VK_VERSION_1_1
+ if (glad_vkEnumerateInstanceVersion != NULL) {
+ uint32_t version;
+ VkResult result;
+
+ result = glad_vkEnumerateInstanceVersion(&version);
+ if (result == VK_SUCCESS) {
+ major = (int) VK_VERSION_MAJOR(version);
+ minor = (int) VK_VERSION_MINOR(version);
+ }
+ }
+#endif
+
+ if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) {
+ VkPhysicalDeviceProperties properties;
+ glad_vkGetPhysicalDeviceProperties(physical_device, &properties);
+
+ major = (int) VK_VERSION_MAJOR(properties.apiVersion);
+ minor = (int) VK_VERSION_MINOR(properties.apiVersion);
+ }
+
+ GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+#ifdef VK_VERSION_1_1
+ glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion");
+#endif
+ version = glad_vk_find_core_vulkan( physical_device);
+ if (!version) {
+ return 0;
+ }
+
+ glad_vk_load_VK_VERSION_1_0(load, userptr);
+ glad_vk_load_VK_VERSION_1_1(load, userptr);
+ glad_vk_load_VK_VERSION_1_2(load, userptr);
+ glad_vk_load_VK_VERSION_1_3(load, userptr);
+
+ if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
+ glad_vk_load_VK_EXT_debug_report(load, userptr);
+ glad_vk_load_VK_KHR_surface(load, userptr);
+ glad_vk_load_VK_KHR_swapchain(load, userptr);
+
+
+ return version;
+}
+
+
+int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
+ return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/libs/glfw-3.3.8/deps/linmath.h b/libs/glfw-3.3.8/deps/linmath.h
new file mode 100644
index 0000000..0ab7a41
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/linmath.h
@@ -0,0 +1,574 @@
+#ifndef LINMATH_H
+#define LINMATH_H
+
+#include <math.h>
+
+#ifdef _MSC_VER
+#define inline __inline
+#endif
+
+#define LINMATH_H_DEFINE_VEC(n) \
+typedef float vec##n[n]; \
+static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i] + b[i]; \
+} \
+static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = a[i] - b[i]; \
+} \
+static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
+{ \
+ int i; \
+ for(i=0; i<n; ++i) \
+ r[i] = v[i] * s; \
+} \
+static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
+{ \
+ float p = 0.; \
+ int i; \
+ for(i=0; i<n; ++i) \
+ p += b[i]*a[i]; \
+ return p; \
+} \
+static inline float vec##n##_len(vec##n const v) \
+{ \
+ return (float) sqrt(vec##n##_mul_inner(v,v)); \
+} \
+static inline void vec##n##_norm(vec##n r, vec##n const v) \
+{ \
+ float k = 1.f / vec##n##_len(v); \
+ vec##n##_scale(r, v, k); \
+}
+
+LINMATH_H_DEFINE_VEC(2)
+LINMATH_H_DEFINE_VEC(3)
+LINMATH_H_DEFINE_VEC(4)
+
+static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
+{
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+}
+
+static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
+{
+ float p = 2.f*vec3_mul_inner(v, n);
+ int i;
+ for(i=0;i<3;++i)
+ r[i] = v[i] - p*n[i];
+}
+
+static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
+{
+ r[0] = a[1]*b[2] - a[2]*b[1];
+ r[1] = a[2]*b[0] - a[0]*b[2];
+ r[2] = a[0]*b[1] - a[1]*b[0];
+ r[3] = 1.f;
+}
+
+static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
+{
+ float p = 2.f*vec4_mul_inner(v, n);
+ int i;
+ for(i=0;i<4;++i)
+ r[i] = v[i] - p*n[i];
+}
+
+typedef vec4 mat4x4[4];
+static inline void mat4x4_identity(mat4x4 M)
+{
+ int i, j;
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
+ M[i][j] = i==j ? 1.f : 0.f;
+}
+static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(i=0; i<4; ++i)
+ for(j=0; j<4; ++j)
+ M[i][j] = N[i][j];
+}
+static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[k][i];
+}
+static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
+{
+ int k;
+ for(k=0; k<4; ++k)
+ r[k] = M[i][k];
+}
+static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
+{
+ int i, j;
+ for(j=0; j<4; ++j)
+ for(i=0; i<4; ++i)
+ M[i][j] = N[j][i];
+}
+static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_add(M[i], a[i], b[i]);
+}
+static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_sub(M[i], a[i], b[i]);
+}
+static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ vec4_scale(M[i], a[i], k);
+}
+static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
+{
+ int i;
+ vec4_scale(M[0], a[0], x);
+ vec4_scale(M[1], a[1], y);
+ vec4_scale(M[2], a[2], z);
+ for(i = 0; i < 4; ++i) {
+ M[3][i] = a[3][i];
+ }
+}
+static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
+{
+ mat4x4 temp;
+ int k, r, c;
+ for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
+ temp[c][r] = 0.f;
+ for(k=0; k<4; ++k)
+ temp[c][r] += a[k][r] * b[c][k];
+ }
+ mat4x4_dup(M, temp);
+}
+static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
+{
+ int i, j;
+ for(j=0; j<4; ++j) {
+ r[j] = 0.f;
+ for(i=0; i<4; ++i)
+ r[j] += M[i][j] * v[i];
+ }
+}
+static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
+{
+ mat4x4_identity(T);
+ T[3][0] = x;
+ T[3][1] = y;
+ T[3][2] = z;
+}
+static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
+{
+ vec4 t = {x, y, z, 0};
+ vec4 r;
+ int i;
+ for (i = 0; i < 4; ++i) {
+ mat4x4_row(r, M, i);
+ M[3][i] += vec4_mul_inner(r, t);
+ }
+}
+static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
+{
+ int i, j;
+ for(i=0; i<4; ++i) for(j=0; j<4; ++j)
+ M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
+}
+static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ vec3 u = {x, y, z};
+
+ if(vec3_len(u) > 1e-4) {
+ mat4x4 T, C, S = {{0}};
+
+ vec3_norm(u, u);
+ mat4x4_from_vec3_mul_outer(T, u, u);
+
+ S[1][2] = u[0];
+ S[2][1] = -u[0];
+ S[2][0] = u[1];
+ S[0][2] = -u[1];
+ S[0][1] = u[2];
+ S[1][0] = -u[2];
+
+ mat4x4_scale(S, S, s);
+
+ mat4x4_identity(C);
+ mat4x4_sub(C, C, T);
+
+ mat4x4_scale(C, C, c);
+
+ mat4x4_add(T, T, C);
+ mat4x4_add(T, T, S);
+
+ T[3][3] = 1.;
+ mat4x4_mul(R, M, T);
+ } else {
+ mat4x4_dup(R, M);
+ }
+}
+static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ {1.f, 0.f, 0.f, 0.f},
+ {0.f, c, s, 0.f},
+ {0.f, -s, c, 0.f},
+ {0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, 0.f, -s, 0.f},
+ { 0.f, 1.f, 0.f, 0.f},
+ { s, 0.f, c, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
+{
+ float s = sinf(angle);
+ float c = cosf(angle);
+ mat4x4 R = {
+ { c, s, 0.f, 0.f},
+ { -s, c, 0.f, 0.f},
+ { 0.f, 0.f, 1.f, 0.f},
+ { 0.f, 0.f, 0.f, 1.f}
+ };
+ mat4x4_mul(Q, M, R);
+}
+static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
+{
+ float idet;
+ float s[6];
+ float c[6];
+ s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
+ s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
+ s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
+ s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
+ s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
+ s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
+
+ c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
+ c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
+ c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
+ c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
+ c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
+ c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
+
+ /* Assumes it is invertible */
+ idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
+
+ T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
+ T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
+ T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
+ T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
+
+ T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
+ T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
+ T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
+ T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
+
+ T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
+ T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
+ T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
+ T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
+
+ T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
+ T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
+ T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
+ T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
+}
+static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
+{
+ float s = 1.;
+ vec3 h;
+
+ mat4x4_dup(R, M);
+ vec3_norm(R[2], R[2]);
+
+ s = vec3_mul_inner(R[1], R[2]);
+ vec3_scale(h, R[2], s);
+ vec3_sub(R[1], R[1], h);
+ vec3_norm(R[2], R[2]);
+
+ s = vec3_mul_inner(R[1], R[2]);
+ vec3_scale(h, R[2], s);
+ vec3_sub(R[1], R[1], h);
+ vec3_norm(R[1], R[1]);
+
+ s = vec3_mul_inner(R[0], R[1]);
+ vec3_scale(h, R[1], s);
+ vec3_sub(R[0], R[0], h);
+ vec3_norm(R[0], R[0]);
+}
+
+static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+ M[0][0] = 2.f*n/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+ M[1][1] = 2.f*n/(t-b);
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+ M[2][0] = (r+l)/(r-l);
+ M[2][1] = (t+b)/(t-b);
+ M[2][2] = -(f+n)/(f-n);
+ M[2][3] = -1.f;
+
+ M[3][2] = -2.f*(f*n)/(f-n);
+ M[3][0] = M[3][1] = M[3][3] = 0.f;
+}
+static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
+{
+ M[0][0] = 2.f/(r-l);
+ M[0][1] = M[0][2] = M[0][3] = 0.f;
+
+ M[1][1] = 2.f/(t-b);
+ M[1][0] = M[1][2] = M[1][3] = 0.f;
+
+ M[2][2] = -2.f/(f-n);
+ M[2][0] = M[2][1] = M[2][3] = 0.f;
+
+ M[3][0] = -(r+l)/(r-l);
+ M[3][1] = -(t+b)/(t-b);
+ M[3][2] = -(f+n)/(f-n);
+ M[3][3] = 1.f;
+}
+static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
+{
+ /* NOTE: Degrees are an unhandy unit to work with.
+ * linmath.h uses radians for everything! */
+ float const a = 1.f / (float) tan(y_fov / 2.f);
+
+ m[0][0] = a / aspect;
+ m[0][1] = 0.f;
+ m[0][2] = 0.f;
+ m[0][3] = 0.f;
+
+ m[1][0] = 0.f;
+ m[1][1] = a;
+ m[1][2] = 0.f;
+ m[1][3] = 0.f;
+
+ m[2][0] = 0.f;
+ m[2][1] = 0.f;
+ m[2][2] = -((f + n) / (f - n));
+ m[2][3] = -1.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = -((2.f * f * n) / (f - n));
+ m[3][3] = 0.f;
+}
+static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
+{
+ /* Adapted from Android's OpenGL Matrix.java. */
+ /* See the OpenGL GLUT documentation for gluLookAt for a description */
+ /* of the algorithm. We implement it in a straightforward way: */
+
+ /* TODO: The negation of of can be spared by swapping the order of
+ * operands in the following cross products in the right way. */
+ vec3 f;
+ vec3 s;
+ vec3 t;
+
+ vec3_sub(f, center, eye);
+ vec3_norm(f, f);
+
+ vec3_mul_cross(s, f, up);
+ vec3_norm(s, s);
+
+ vec3_mul_cross(t, s, f);
+
+ m[0][0] = s[0];
+ m[0][1] = t[0];
+ m[0][2] = -f[0];
+ m[0][3] = 0.f;
+
+ m[1][0] = s[1];
+ m[1][1] = t[1];
+ m[1][2] = -f[1];
+ m[1][3] = 0.f;
+
+ m[2][0] = s[2];
+ m[2][1] = t[2];
+ m[2][2] = -f[2];
+ m[2][3] = 0.f;
+
+ m[3][0] = 0.f;
+ m[3][1] = 0.f;
+ m[3][2] = 0.f;
+ m[3][3] = 1.f;
+
+ mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
+}
+
+typedef float quat[4];
+static inline void quat_identity(quat q)
+{
+ q[0] = q[1] = q[2] = 0.f;
+ q[3] = 1.f;
+}
+static inline void quat_add(quat r, quat a, quat b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] + b[i];
+}
+static inline void quat_sub(quat r, quat a, quat b)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = a[i] - b[i];
+}
+static inline void quat_mul(quat r, quat p, quat q)
+{
+ vec3 w;
+ vec3_mul_cross(r, p, q);
+ vec3_scale(w, p, q[3]);
+ vec3_add(r, r, w);
+ vec3_scale(w, q, p[3]);
+ vec3_add(r, r, w);
+ r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
+}
+static inline void quat_scale(quat r, quat v, float s)
+{
+ int i;
+ for(i=0; i<4; ++i)
+ r[i] = v[i] * s;
+}
+static inline float quat_inner_product(quat a, quat b)
+{
+ float p = 0.f;
+ int i;
+ for(i=0; i<4; ++i)
+ p += b[i]*a[i];
+ return p;
+}
+static inline void quat_conj(quat r, quat q)
+{
+ int i;
+ for(i=0; i<3; ++i)
+ r[i] = -q[i];
+ r[3] = q[3];
+}
+static inline void quat_rotate(quat r, float angle, vec3 axis) {
+ int i;
+ vec3 v;
+ vec3_scale(v, axis, sinf(angle / 2));
+ for(i=0; i<3; ++i)
+ r[i] = v[i];
+ r[3] = cosf(angle / 2);
+}
+#define quat_norm vec4_norm
+static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
+{
+/*
+ * Method by Fabian 'ryg' Giessen (of Farbrausch)
+t = 2 * cross(q.xyz, v)
+v' = v + q.w * t + cross(q.xyz, t)
+ */
+ vec3 t = {q[0], q[1], q[2]};
+ vec3 u = {q[0], q[1], q[2]};
+
+ vec3_mul_cross(t, t, v);
+ vec3_scale(t, t, 2);
+
+ vec3_mul_cross(u, u, t);
+ vec3_scale(t, t, q[3]);
+
+ vec3_add(r, v, t);
+ vec3_add(r, r, u);
+}
+static inline void mat4x4_from_quat(mat4x4 M, quat q)
+{
+ float a = q[3];
+ float b = q[0];
+ float c = q[1];
+ float d = q[2];
+ float a2 = a*a;
+ float b2 = b*b;
+ float c2 = c*c;
+ float d2 = d*d;
+
+ M[0][0] = a2 + b2 - c2 - d2;
+ M[0][1] = 2.f*(b*c + a*d);
+ M[0][2] = 2.f*(b*d - a*c);
+ M[0][3] = 0.f;
+
+ M[1][0] = 2*(b*c - a*d);
+ M[1][1] = a2 - b2 + c2 - d2;
+ M[1][2] = 2.f*(c*d + a*b);
+ M[1][3] = 0.f;
+
+ M[2][0] = 2.f*(b*d + a*c);
+ M[2][1] = 2.f*(c*d - a*b);
+ M[2][2] = a2 - b2 - c2 + d2;
+ M[2][3] = 0.f;
+
+ M[3][0] = M[3][1] = M[3][2] = 0.f;
+ M[3][3] = 1.f;
+}
+
+static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
+{
+/* XXX: The way this is written only works for othogonal matrices. */
+/* TODO: Take care of non-orthogonal case. */
+ quat_mul_vec3(R[0], q, M[0]);
+ quat_mul_vec3(R[1], q, M[1]);
+ quat_mul_vec3(R[2], q, M[2]);
+
+ R[3][0] = R[3][1] = R[3][2] = 0.f;
+ R[3][3] = 1.f;
+}
+static inline void quat_from_mat4x4(quat q, mat4x4 M)
+{
+ float r=0.f;
+ int i;
+
+ int perm[] = { 0, 1, 2, 0, 1 };
+ int *p = perm;
+
+ for(i = 0; i<3; i++) {
+ float m = M[i][i];
+ if( m < r )
+ continue;
+ m = r;
+ p = &perm[i];
+ }
+
+ r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
+
+ if(r < 1e-6) {
+ q[0] = 1.f;
+ q[1] = q[2] = q[3] = 0.f;
+ return;
+ }
+
+ q[0] = r/2.f;
+ q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
+ q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
+ q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
+}
+
+#endif
diff --git a/libs/glfw-3.3.8/deps/mingw/_mingw_dxhelper.h b/libs/glfw-3.3.8/deps/mingw/_mingw_dxhelper.h
new file mode 100644
index 0000000..849e291
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/mingw/_mingw_dxhelper.h
@@ -0,0 +1,117 @@
+/**
+ * This file has no copyright assigned and is placed in the Public Domain.
+ * This file is part of the mingw-w64 runtime package.
+ * No warranty is given; refer to the file DISCLAIMER within this package.
+ */
+
+#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
+#define NONAMELESSUNION 1
+#endif
+#if defined(NONAMELESSSTRUCT) && \
+ !defined(NONAMELESSUNION)
+#define NONAMELESSUNION 1
+#endif
+#if defined(NONAMELESSUNION) && \
+ !defined(NONAMELESSSTRUCT)
+#define NONAMELESSSTRUCT 1
+#endif
+#if !defined(__GNU_EXTENSION)
+#if defined(__GNUC__) || defined(__GNUG__)
+#define __GNU_EXTENSION __extension__
+#else
+#define __GNU_EXTENSION
+#endif
+#endif /* __extension__ */
+
+#ifndef __ANONYMOUS_DEFINED
+#define __ANONYMOUS_DEFINED
+#if defined(__GNUC__) || defined(__GNUG__)
+#define _ANONYMOUS_UNION __extension__
+#define _ANONYMOUS_STRUCT __extension__
+#else
+#define _ANONYMOUS_UNION
+#define _ANONYMOUS_STRUCT
+#endif
+#ifndef NONAMELESSUNION
+#define _UNION_NAME(x)
+#define _STRUCT_NAME(x)
+#else /* NONAMELESSUNION */
+#define _UNION_NAME(x) x
+#define _STRUCT_NAME(x) x
+#endif
+#endif /* __ANONYMOUS_DEFINED */
+
+#ifndef DUMMYUNIONNAME
+# ifdef NONAMELESSUNION
+# define DUMMYUNIONNAME u
+# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
+# define DUMMYUNIONNAME2 u2
+# define DUMMYUNIONNAME3 u3
+# define DUMMYUNIONNAME4 u4
+# define DUMMYUNIONNAME5 u5
+# define DUMMYUNIONNAME6 u6
+# define DUMMYUNIONNAME7 u7
+# define DUMMYUNIONNAME8 u8
+# define DUMMYUNIONNAME9 u9
+# else /* NONAMELESSUNION */
+# define DUMMYUNIONNAME
+# define DUMMYUNIONNAME1 /* Wine uses this variant */
+# define DUMMYUNIONNAME2
+# define DUMMYUNIONNAME3
+# define DUMMYUNIONNAME4
+# define DUMMYUNIONNAME5
+# define DUMMYUNIONNAME6
+# define DUMMYUNIONNAME7
+# define DUMMYUNIONNAME8
+# define DUMMYUNIONNAME9
+# endif
+#endif /* DUMMYUNIONNAME */
+
+#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
+# ifdef NONAMELESSUNION
+# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
+# else
+# define DUMMYUNIONNAME1 /* Wine uses this variant */
+# endif
+#endif /* DUMMYUNIONNAME1 */
+
+#ifndef DUMMYSTRUCTNAME
+# ifdef NONAMELESSUNION
+# define DUMMYSTRUCTNAME s
+# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
+# define DUMMYSTRUCTNAME2 s2
+# define DUMMYSTRUCTNAME3 s3
+# define DUMMYSTRUCTNAME4 s4
+# define DUMMYSTRUCTNAME5 s5
+# else
+# define DUMMYSTRUCTNAME
+# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
+# define DUMMYSTRUCTNAME2
+# define DUMMYSTRUCTNAME3
+# define DUMMYSTRUCTNAME4
+# define DUMMYSTRUCTNAME5
+# endif
+#endif /* DUMMYSTRUCTNAME */
+
+/* These are for compatibility with the Wine source tree */
+
+#ifndef WINELIB_NAME_AW
+# ifdef __MINGW_NAME_AW
+# define WINELIB_NAME_AW __MINGW_NAME_AW
+# else
+# ifdef UNICODE
+# define WINELIB_NAME_AW(func) func##W
+# else
+# define WINELIB_NAME_AW(func) func##A
+# endif
+# endif
+#endif /* WINELIB_NAME_AW */
+
+#ifndef DECL_WINELIB_TYPE_AW
+# ifdef __MINGW_TYPEDEF_AW
+# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
+# else
+# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
+# endif
+#endif /* DECL_WINELIB_TYPE_AW */
+
diff --git a/libs/glfw-3.3.8/deps/mingw/dinput.h b/libs/glfw-3.3.8/deps/mingw/dinput.h
new file mode 100644
index 0000000..b575480
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/mingw/dinput.h
@@ -0,0 +1,2467 @@
+/*
+ * Copyright (C) the Wine project
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __DINPUT_INCLUDED__
+#define __DINPUT_INCLUDED__
+
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#include <_mingw_dxhelper.h>
+
+#ifndef DIRECTINPUT_VERSION
+#define DIRECTINPUT_VERSION 0x0800
+#endif
+
+/* Classes */
+DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Interfaces */
+DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+/* Predefined object types */
+DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* Predefined product GUIDs */
+DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/* predefined forcefeedback effects */
+DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+typedef struct IDirectInputA *LPDIRECTINPUTA;
+typedef struct IDirectInputW *LPDIRECTINPUTW;
+typedef struct IDirectInput2A *LPDIRECTINPUT2A;
+typedef struct IDirectInput2W *LPDIRECTINPUT2W;
+typedef struct IDirectInput7A *LPDIRECTINPUT7A;
+typedef struct IDirectInput7W *LPDIRECTINPUT7W;
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInput8A *LPDIRECTINPUT8A;
+typedef struct IDirectInput8W *LPDIRECTINPUT8W;
+#endif /* DI8 */
+typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
+typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
+typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
+typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
+typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
+#endif /* DI8 */
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
+#endif /* DI5 */
+typedef struct SysKeyboardA *LPSYSKEYBOARDA;
+typedef struct SysMouseA *LPSYSMOUSEA;
+
+#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput)
+#define IDirectInput WINELIB_NAME_AW(IDirectInput)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT)
+#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2)
+#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2)
+#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7)
+#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7)
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8)
+#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8)
+#endif /* DI8 */
+#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice)
+#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE)
+#if DIRECTINPUT_VERSION >= 0x0500
+#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2)
+#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2)
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x0700
+#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7)
+#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7)
+#endif /* DI7 */
+#if DIRECTINPUT_VERSION >= 0x0800
+#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8)
+#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8)
+DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8)
+#endif /* DI8 */
+
+#define DI_OK S_OK
+#define DI_NOTATTACHED S_FALSE
+#define DI_BUFFEROVERFLOW S_FALSE
+#define DI_PROPNOEFFECT S_FALSE
+#define DI_NOEFFECT S_FALSE
+#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
+#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
+#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
+#define DI_TRUNCATED ((HRESULT)0x00000008L)
+#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
+#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
+#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
+
+#define DIERR_OLDDIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
+#define DIERR_BETADIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
+#define DIERR_BADDRIVERVER \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
+#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
+#define DIERR_NOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_OBJECTNOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+#define DIERR_INVALIDPARAM E_INVALIDARG
+#define DIERR_NOINTERFACE E_NOINTERFACE
+#define DIERR_GENERIC E_FAIL
+#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
+#define DIERR_UNSUPPORTED E_NOTIMPL
+#define DIERR_NOTINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
+#define DIERR_ALREADYINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
+#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
+#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
+#define DIERR_INPUTLOST \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
+#define DIERR_ACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
+#define DIERR_NOTACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
+#define DIERR_READONLY E_ACCESSDENIED
+#define DIERR_HANDLEEXISTS E_ACCESSDENIED
+#ifndef E_PENDING
+#define E_PENDING 0x8000000AL
+#endif
+#define DIERR_INSUFFICIENTPRIVS 0x80040200L
+#define DIERR_DEVICEFULL 0x80040201L
+#define DIERR_MOREDATA 0x80040202L
+#define DIERR_NOTDOWNLOADED 0x80040203L
+#define DIERR_HASEFFECTS 0x80040204L
+#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
+#define DIERR_INCOMPLETEEFFECT 0x80040206L
+#define DIERR_NOTBUFFERED 0x80040207L
+#define DIERR_EFFECTPLAYING 0x80040208L
+#define DIERR_UNPLUGGED 0x80040209L
+#define DIERR_REPORTFULL 0x8004020AL
+#define DIERR_MAPFILEFAIL 0x8004020BL
+
+#define DIENUM_STOP 0
+#define DIENUM_CONTINUE 1
+
+#define DIEDFL_ALLDEVICES 0x00000000
+#define DIEDFL_ATTACHEDONLY 0x00000001
+#define DIEDFL_FORCEFEEDBACK 0x00000100
+#define DIEDFL_INCLUDEALIASES 0x00010000
+#define DIEDFL_INCLUDEPHANTOMS 0x00020000
+#define DIEDFL_INCLUDEHIDDEN 0x00040000
+
+#define DIDEVTYPE_DEVICE 1
+#define DIDEVTYPE_MOUSE 2
+#define DIDEVTYPE_KEYBOARD 3
+#define DIDEVTYPE_JOYSTICK 4
+#define DIDEVTYPE_HID 0x00010000
+
+#define DI8DEVCLASS_ALL 0
+#define DI8DEVCLASS_DEVICE 1
+#define DI8DEVCLASS_POINTER 2
+#define DI8DEVCLASS_KEYBOARD 3
+#define DI8DEVCLASS_GAMECTRL 4
+
+#define DI8DEVTYPE_DEVICE 0x11
+#define DI8DEVTYPE_MOUSE 0x12
+#define DI8DEVTYPE_KEYBOARD 0x13
+#define DI8DEVTYPE_JOYSTICK 0x14
+#define DI8DEVTYPE_GAMEPAD 0x15
+#define DI8DEVTYPE_DRIVING 0x16
+#define DI8DEVTYPE_FLIGHT 0x17
+#define DI8DEVTYPE_1STPERSON 0x18
+#define DI8DEVTYPE_DEVICECTRL 0x19
+#define DI8DEVTYPE_SCREENPOINTER 0x1A
+#define DI8DEVTYPE_REMOTE 0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
+
+#define DIDEVTYPEMOUSE_UNKNOWN 1
+#define DIDEVTYPEMOUSE_TRADITIONAL 2
+#define DIDEVTYPEMOUSE_FINGERSTICK 3
+#define DIDEVTYPEMOUSE_TOUCHPAD 4
+#define DIDEVTYPEMOUSE_TRACKBALL 5
+
+#define DIDEVTYPEKEYBOARD_UNKNOWN 0
+#define DIDEVTYPEKEYBOARD_PCXT 1
+#define DIDEVTYPEKEYBOARD_OLIVETTI 2
+#define DIDEVTYPEKEYBOARD_PCAT 3
+#define DIDEVTYPEKEYBOARD_PCENH 4
+#define DIDEVTYPEKEYBOARD_NOKIA1050 5
+#define DIDEVTYPEKEYBOARD_NOKIA9140 6
+#define DIDEVTYPEKEYBOARD_NEC98 7
+#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DIDEVTYPEKEYBOARD_NEC98106 9
+#define DIDEVTYPEKEYBOARD_JAPAN106 10
+#define DIDEVTYPEKEYBOARD_JAPANAX 11
+#define DIDEVTYPEKEYBOARD_J3100 12
+
+#define DIDEVTYPEJOYSTICK_UNKNOWN 1
+#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
+#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
+#define DIDEVTYPEJOYSTICK_GAMEPAD 4
+#define DIDEVTYPEJOYSTICK_RUDDER 5
+#define DIDEVTYPEJOYSTICK_WHEEL 6
+#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
+
+#define DI8DEVTYPEMOUSE_UNKNOWN 1
+#define DI8DEVTYPEMOUSE_TRADITIONAL 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD 4
+#define DI8DEVTYPEMOUSE_TRACKBALL 5
+#define DI8DEVTYPEMOUSE_ABSOLUTE 6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
+#define DI8DEVTYPEKEYBOARD_PCXT 1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
+#define DI8DEVTYPEKEYBOARD_PCAT 3
+#define DI8DEVTYPEKEYBOARD_PCENH 4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
+#define DI8DEVTYPEKEYBOARD_NEC98 7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DI8DEVTYPEKEYBOARD_NEC98106 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106 10
+#define DI8DEVTYPEKEYBOARD_JAPANAX 11
+#define DI8DEVTYPEKEYBOARD_J3100 12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD 2
+#define DI8DEVTYPEGAMEPAD_TILT 3
+
+#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
+#define DI8DEVTYPEDRIVING_DUALPEDALS 3
+#define DI8DEVTYPEDRIVING_THREEPEDALS 4
+#define DI8DEVTYPEDRIVING_HANDHELD 5
+
+#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK 2
+#define DI8DEVTYPEFLIGHT_YOKE 3
+#define DI8DEVTYPEFLIGHT_RC 4
+
+#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN 2
+#define DI8DEVTYPE1STPERSON_SIXDOF 3
+#define DI8DEVTYPE1STPERSON_SHOOTER 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
+#define DI8DEVTYPESCREENPTR_TOUCH 5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN 2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
+
+#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
+#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
+
+typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
+typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
+typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
+typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3)
+
+typedef struct DIDEVICEOBJECTINSTANCEA {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
+typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
+
+typedef struct DIDEVICEOBJECTINSTANCEW {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReserved;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
+typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE)
+
+typedef struct DIDEVICEINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
+typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
+typedef struct DIDEVICEINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
+typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3)
+
+typedef struct DIDEVICEINSTANCEA {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
+typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
+
+typedef struct DIDEVICEINSTANCEW {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
+typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE)
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK)
+
+#define DIEDBS_MAPPEDPRI1 0x00000001
+#define DIEDBS_MAPPEDPRI2 0x00000002
+#define DIEDBS_RECENTDEVICE 0x00000010
+#define DIEDBS_NEWDEVICE 0x00000020
+
+#define DIEDBSFL_ATTACHEDONLY 0x00000000
+#define DIEDBSFL_THISUSER 0x00000010
+#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
+#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
+#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
+#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
+#define DIEDBSFL_VALID 0x00007110
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB)
+#endif
+
+typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID);
+
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID);
+DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK)
+
+#if DIRECTINPUT_VERSION >= 0x0500
+typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
+#endif
+
+#define DIK_ESCAPE 0x01
+#define DIK_1 0x02
+#define DIK_2 0x03
+#define DIK_3 0x04
+#define DIK_4 0x05
+#define DIK_5 0x06
+#define DIK_6 0x07
+#define DIK_7 0x08
+#define DIK_8 0x09
+#define DIK_9 0x0A
+#define DIK_0 0x0B
+#define DIK_MINUS 0x0C /* - on main keyboard */
+#define DIK_EQUALS 0x0D
+#define DIK_BACK 0x0E /* backspace */
+#define DIK_TAB 0x0F
+#define DIK_Q 0x10
+#define DIK_W 0x11
+#define DIK_E 0x12
+#define DIK_R 0x13
+#define DIK_T 0x14
+#define DIK_Y 0x15
+#define DIK_U 0x16
+#define DIK_I 0x17
+#define DIK_O 0x18
+#define DIK_P 0x19
+#define DIK_LBRACKET 0x1A
+#define DIK_RBRACKET 0x1B
+#define DIK_RETURN 0x1C /* Enter on main keyboard */
+#define DIK_LCONTROL 0x1D
+#define DIK_A 0x1E
+#define DIK_S 0x1F
+#define DIK_D 0x20
+#define DIK_F 0x21
+#define DIK_G 0x22
+#define DIK_H 0x23
+#define DIK_J 0x24
+#define DIK_K 0x25
+#define DIK_L 0x26
+#define DIK_SEMICOLON 0x27
+#define DIK_APOSTROPHE 0x28
+#define DIK_GRAVE 0x29 /* accent grave */
+#define DIK_LSHIFT 0x2A
+#define DIK_BACKSLASH 0x2B
+#define DIK_Z 0x2C
+#define DIK_X 0x2D
+#define DIK_C 0x2E
+#define DIK_V 0x2F
+#define DIK_B 0x30
+#define DIK_N 0x31
+#define DIK_M 0x32
+#define DIK_COMMA 0x33
+#define DIK_PERIOD 0x34 /* . on main keyboard */
+#define DIK_SLASH 0x35 /* / on main keyboard */
+#define DIK_RSHIFT 0x36
+#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
+#define DIK_LMENU 0x38 /* left Alt */
+#define DIK_SPACE 0x39
+#define DIK_CAPITAL 0x3A
+#define DIK_F1 0x3B
+#define DIK_F2 0x3C
+#define DIK_F3 0x3D
+#define DIK_F4 0x3E
+#define DIK_F5 0x3F
+#define DIK_F6 0x40
+#define DIK_F7 0x41
+#define DIK_F8 0x42
+#define DIK_F9 0x43
+#define DIK_F10 0x44
+#define DIK_NUMLOCK 0x45
+#define DIK_SCROLL 0x46 /* Scroll Lock */
+#define DIK_NUMPAD7 0x47
+#define DIK_NUMPAD8 0x48
+#define DIK_NUMPAD9 0x49
+#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
+#define DIK_NUMPAD4 0x4B
+#define DIK_NUMPAD5 0x4C
+#define DIK_NUMPAD6 0x4D
+#define DIK_ADD 0x4E /* + on numeric keypad */
+#define DIK_NUMPAD1 0x4F
+#define DIK_NUMPAD2 0x50
+#define DIK_NUMPAD3 0x51
+#define DIK_NUMPAD0 0x52
+#define DIK_DECIMAL 0x53 /* . on numeric keypad */
+#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
+#define DIK_F11 0x57
+#define DIK_F12 0x58
+#define DIK_F13 0x64 /* (NEC PC98) */
+#define DIK_F14 0x65 /* (NEC PC98) */
+#define DIK_F15 0x66 /* (NEC PC98) */
+#define DIK_KANA 0x70 /* (Japanese keyboard) */
+#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
+#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
+#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
+#define DIK_YEN 0x7D /* (Japanese keyboard) */
+#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
+#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
+#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */
+#define DIK_AT 0x91 /* (NEC PC98) */
+#define DIK_COLON 0x92 /* (NEC PC98) */
+#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
+#define DIK_KANJI 0x94 /* (Japanese keyboard) */
+#define DIK_STOP 0x95 /* (NEC PC98) */
+#define DIK_AX 0x96 /* (Japan AX) */
+#define DIK_UNLABELED 0x97 /* (J3100) */
+#define DIK_NEXTTRACK 0x99 /* Next Track */
+#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
+#define DIK_RCONTROL 0x9D
+#define DIK_MUTE 0xA0 /* Mute */
+#define DIK_CALCULATOR 0xA1 /* Calculator */
+#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
+#define DIK_MEDIASTOP 0xA4 /* Media Stop */
+#define DIK_VOLUMEDOWN 0xAE /* Volume - */
+#define DIK_VOLUMEUP 0xB0 /* Volume + */
+#define DIK_WEBHOME 0xB2 /* Web home */
+#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
+#define DIK_SYSRQ 0xB7
+#define DIK_RMENU 0xB8 /* right Alt */
+#define DIK_PAUSE 0xC5 /* Pause */
+#define DIK_HOME 0xC7 /* Home on arrow keypad */
+#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
+#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
+#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
+#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
+#define DIK_END 0xCF /* End on arrow keypad */
+#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
+#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
+#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
+#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
+#define DIK_LWIN 0xDB /* Left Windows key */
+#define DIK_RWIN 0xDC /* Right Windows key */
+#define DIK_APPS 0xDD /* AppMenu key */
+#define DIK_POWER 0xDE
+#define DIK_SLEEP 0xDF
+#define DIK_WAKE 0xE3 /* System Wake */
+#define DIK_WEBSEARCH 0xE5 /* Web Search */
+#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
+#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
+#define DIK_WEBSTOP 0xE8 /* Web Stop */
+#define DIK_WEBFORWARD 0xE9 /* Web Forward */
+#define DIK_WEBBACK 0xEA /* Web Back */
+#define DIK_MYCOMPUTER 0xEB /* My Computer */
+#define DIK_MAIL 0xEC /* Mail */
+#define DIK_MEDIASELECT 0xED /* Media Select */
+
+#define DIK_BACKSPACE DIK_BACK /* backspace */
+#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
+#define DIK_LALT DIK_LMENU /* left Alt */
+#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
+#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
+#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
+#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
+#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
+#define DIK_RALT DIK_RMENU /* right Alt */
+#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
+#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
+#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
+#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
+
+#define DIDFT_ALL 0x00000000
+#define DIDFT_RELAXIS 0x00000001
+#define DIDFT_ABSAXIS 0x00000002
+#define DIDFT_AXIS 0x00000003
+#define DIDFT_PSHBUTTON 0x00000004
+#define DIDFT_TGLBUTTON 0x00000008
+#define DIDFT_BUTTON 0x0000000C
+#define DIDFT_POV 0x00000010
+#define DIDFT_COLLECTION 0x00000040
+#define DIDFT_NODATA 0x00000080
+#define DIDFT_ANYINSTANCE 0x00FFFF00
+#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
+#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
+#define DIDFT_GETTYPE(n) LOBYTE(n)
+#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
+#define DIDFT_FFACTUATOR 0x01000000
+#define DIDFT_FFEFFECTTRIGGER 0x02000000
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDFT_OUTPUT 0x10000000
+#define DIDFT_VENDORDEFINED 0x04000000
+#define DIDFT_ALIAS 0x08000000
+#endif /* DI5a */
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL 0x80000000
+#endif
+#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
+#define DIDFT_NOCOLLECTION 0x00FFFF00
+
+#define DIDF_ABSAXIS 0x00000001
+#define DIDF_RELAXIS 0x00000002
+
+#define DIGDD_PEEK 0x00000001
+
+#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0)
+
+typedef struct DIDEVICEOBJECTDATA_DX3 {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3;
+typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3;
+
+typedef struct DIDEVICEOBJECTDATA {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+#if(DIRECTINPUT_VERSION >= 0x0800)
+ UINT_PTR uAppData;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
+typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
+
+typedef struct _DIOBJECTDATAFORMAT {
+ const GUID *pguid;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
+typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
+
+typedef struct _DIDATAFORMAT {
+ DWORD dwSize;
+ DWORD dwObjSize;
+ DWORD dwFlags;
+ DWORD dwDataSize;
+ DWORD dwNumObjs;
+ LPDIOBJECTDATAFORMAT rgodf;
+} DIDATAFORMAT, *LPDIDATAFORMAT;
+typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
+
+#if DIRECTINPUT_VERSION >= 0x0500
+#define DIDOI_FFACTUATOR 0x00000001
+#define DIDOI_FFEFFECTTRIGGER 0x00000002
+#define DIDOI_POLLED 0x00008000
+#define DIDOI_ASPECTPOSITION 0x00000100
+#define DIDOI_ASPECTVELOCITY 0x00000200
+#define DIDOI_ASPECTACCEL 0x00000300
+#define DIDOI_ASPECTFORCE 0x00000400
+#define DIDOI_ASPECTMASK 0x00000F00
+#endif /* DI5 */
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIDOI_GUIDISUSAGE 0x00010000
+#endif /* DI5a */
+
+typedef struct DIPROPHEADER {
+ DWORD dwSize;
+ DWORD dwHeaderSize;
+ DWORD dwObj;
+ DWORD dwHow;
+} DIPROPHEADER,*LPDIPROPHEADER;
+typedef const DIPROPHEADER *LPCDIPROPHEADER;
+
+#define DIPH_DEVICE 0
+#define DIPH_BYOFFSET 1
+#define DIPH_BYID 2
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPH_BYUSAGE 3
+
+#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage)
+#endif /* DI5a */
+
+typedef struct DIPROPDWORD {
+ DIPROPHEADER diph;
+ DWORD dwData;
+} DIPROPDWORD, *LPDIPROPDWORD;
+typedef const DIPROPDWORD *LPCDIPROPDWORD;
+
+typedef struct DIPROPRANGE {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lMax;
+} DIPROPRANGE, *LPDIPROPRANGE;
+typedef const DIPROPRANGE *LPCDIPROPRANGE;
+
+#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
+#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
+
+#if DIRECTINPUT_VERSION >= 0x050a
+typedef struct DIPROPCAL {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lCenter;
+ LONG lMax;
+} DIPROPCAL, *LPDIPROPCAL;
+typedef const DIPROPCAL *LPCDIPROPCAL;
+
+typedef struct DIPROPCALPOV {
+ DIPROPHEADER diph;
+ LONG lMin[5];
+ LONG lMax[5];
+} DIPROPCALPOV, *LPDIPROPCALPOV;
+typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
+
+typedef struct DIPROPGUIDANDPATH {
+ DIPROPHEADER diph;
+ GUID guidClass;
+ WCHAR wszPath[MAX_PATH];
+} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
+typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
+
+typedef struct DIPROPSTRING {
+ DIPROPHEADER diph;
+ WCHAR wsz[MAX_PATH];
+} DIPROPSTRING, *LPDIPROPSTRING;
+typedef const DIPROPSTRING *LPCDIPROPSTRING;
+#endif /* DI5a */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct DIPROPPOINTER {
+ DIPROPHEADER diph;
+ UINT_PTR uData;
+} DIPROPPOINTER, *LPDIPROPPOINTER;
+typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
+#endif /* DI8 */
+
+/* special property GUIDs */
+#ifdef __cplusplus
+#define MAKEDIPROP(prop) (*(const GUID *)(prop))
+#else
+#define MAKEDIPROP(prop) ((REFGUID)(prop))
+#endif
+#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
+#define DIPROP_AXISMODE MAKEDIPROP(2)
+
+#define DIPROPAXISMODE_ABS 0
+#define DIPROPAXISMODE_REL 1
+
+#define DIPROP_GRANULARITY MAKEDIPROP(3)
+#define DIPROP_RANGE MAKEDIPROP(4)
+#define DIPROP_DEADZONE MAKEDIPROP(5)
+#define DIPROP_SATURATION MAKEDIPROP(6)
+#define DIPROP_FFGAIN MAKEDIPROP(7)
+#define DIPROP_FFLOAD MAKEDIPROP(8)
+#define DIPROP_AUTOCENTER MAKEDIPROP(9)
+
+#define DIPROPAUTOCENTER_OFF 0
+#define DIPROPAUTOCENTER_ON 1
+
+#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
+
+#define DIPROPCALIBRATIONMODE_COOKED 0
+#define DIPROPCALIBRATIONMODE_RAW 1
+
+#if DIRECTINPUT_VERSION >= 0x050a
+#define DIPROP_CALIBRATION MAKEDIPROP(11)
+#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
+#define DIPROP_INSTANCENAME MAKEDIPROP(13)
+#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x5B2
+#define DIPROP_JOYSTICKID MAKEDIPROP(15)
+#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
+#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
+#endif
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIPROP_KEYNAME MAKEDIPROP(20)
+#define DIPROP_CPOINTS MAKEDIPROP(21)
+#define DIPROP_APPDATA MAKEDIPROP(22)
+#define DIPROP_SCANCODE MAKEDIPROP(23)
+#define DIPROP_VIDPID MAKEDIPROP(24)
+#define DIPROP_USERNAME MAKEDIPROP(25)
+#define DIPROP_TYPENAME MAKEDIPROP(26)
+
+#define MAXCPOINTSNUM 8
+
+typedef struct _CPOINT {
+ LONG lP;
+ DWORD dwLog;
+} CPOINT, *PCPOINT;
+
+typedef struct DIPROPCPOINTS {
+ DIPROPHEADER diph;
+ DWORD dwCPointsNum;
+ CPOINT cp[MAXCPOINTSNUM];
+} DIPROPCPOINTS, *LPDIPROPCPOINTS;
+typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
+#endif /* DI8 */
+
+
+typedef struct DIDEVCAPS_DX3 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
+
+typedef struct DIDEVCAPS {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFSamplePeriod;
+ DWORD dwFFMinTimeResolution;
+ DWORD dwFirmwareRevision;
+ DWORD dwHardwareRevision;
+ DWORD dwFFDriverVersion;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVCAPS,*LPDIDEVCAPS;
+
+#define DIDC_ATTACHED 0x00000001
+#define DIDC_POLLEDDEVICE 0x00000002
+#define DIDC_EMULATED 0x00000004
+#define DIDC_POLLEDDATAFORMAT 0x00000008
+#define DIDC_FORCEFEEDBACK 0x00000100
+#define DIDC_FFATTACK 0x00000200
+#define DIDC_FFFADE 0x00000400
+#define DIDC_SATURATION 0x00000800
+#define DIDC_POSNEGCOEFFICIENTS 0x00001000
+#define DIDC_POSNEGSATURATION 0x00002000
+#define DIDC_DEADBAND 0x00004000
+#define DIDC_STARTDELAY 0x00008000
+#define DIDC_ALIAS 0x00010000
+#define DIDC_PHANTOM 0x00020000
+#define DIDC_HIDDEN 0x00040000
+
+
+/* SetCooperativeLevel dwFlags */
+#define DISCL_EXCLUSIVE 0x00000001
+#define DISCL_NONEXCLUSIVE 0x00000002
+#define DISCL_FOREGROUND 0x00000004
+#define DISCL_BACKGROUND 0x00000008
+#define DISCL_NOWINKEY 0x00000010
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/* Device FF flags */
+#define DISFFC_RESET 0x00000001
+#define DISFFC_STOPALL 0x00000002
+#define DISFFC_PAUSE 0x00000004
+#define DISFFC_CONTINUE 0x00000008
+#define DISFFC_SETACTUATORSON 0x00000010
+#define DISFFC_SETACTUATORSOFF 0x00000020
+
+#define DIGFFS_EMPTY 0x00000001
+#define DIGFFS_STOPPED 0x00000002
+#define DIGFFS_PAUSED 0x00000004
+#define DIGFFS_ACTUATORSON 0x00000010
+#define DIGFFS_ACTUATORSOFF 0x00000020
+#define DIGFFS_POWERON 0x00000040
+#define DIGFFS_POWEROFF 0x00000080
+#define DIGFFS_SAFETYSWITCHON 0x00000100
+#define DIGFFS_SAFETYSWITCHOFF 0x00000200
+#define DIGFFS_USERFFSWITCHON 0x00000400
+#define DIGFFS_USERFFSWITCHOFF 0x00000800
+#define DIGFFS_DEVICELOST 0x80000000
+
+/* Effect flags */
+#define DIEFT_ALL 0x00000000
+
+#define DIEFT_CONSTANTFORCE 0x00000001
+#define DIEFT_RAMPFORCE 0x00000002
+#define DIEFT_PERIODIC 0x00000003
+#define DIEFT_CONDITION 0x00000004
+#define DIEFT_CUSTOMFORCE 0x00000005
+#define DIEFT_HARDWARE 0x000000FF
+#define DIEFT_FFATTACK 0x00000200
+#define DIEFT_FFFADE 0x00000400
+#define DIEFT_SATURATION 0x00000800
+#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
+#define DIEFT_POSNEGSATURATION 0x00002000
+#define DIEFT_DEADBAND 0x00004000
+#define DIEFT_STARTDELAY 0x00008000
+#define DIEFT_GETTYPE(n) LOBYTE(n)
+
+#define DIEFF_OBJECTIDS 0x00000001
+#define DIEFF_OBJECTOFFSETS 0x00000002
+#define DIEFF_CARTESIAN 0x00000010
+#define DIEFF_POLAR 0x00000020
+#define DIEFF_SPHERICAL 0x00000040
+
+#define DIEP_DURATION 0x00000001
+#define DIEP_SAMPLEPERIOD 0x00000002
+#define DIEP_GAIN 0x00000004
+#define DIEP_TRIGGERBUTTON 0x00000008
+#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
+#define DIEP_AXES 0x00000020
+#define DIEP_DIRECTION 0x00000040
+#define DIEP_ENVELOPE 0x00000080
+#define DIEP_TYPESPECIFICPARAMS 0x00000100
+#if(DIRECTINPUT_VERSION >= 0x0600)
+#define DIEP_STARTDELAY 0x00000200
+#define DIEP_ALLPARAMS_DX5 0x000001FF
+#define DIEP_ALLPARAMS 0x000003FF
+#else
+#define DIEP_ALLPARAMS 0x000001FF
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+#define DIEP_START 0x20000000
+#define DIEP_NORESTART 0x40000000
+#define DIEP_NODOWNLOAD 0x80000000
+#define DIEB_NOTRIGGER 0xFFFFFFFF
+
+#define DIES_SOLO 0x00000001
+#define DIES_NODOWNLOAD 0x80000000
+
+#define DIEGES_PLAYING 0x00000001
+#define DIEGES_EMULATED 0x00000002
+
+#define DI_DEGREES 100
+#define DI_FFNOMINALMAX 10000
+#define DI_SECONDS 1000000
+
+typedef struct DICONSTANTFORCE {
+ LONG lMagnitude;
+} DICONSTANTFORCE, *LPDICONSTANTFORCE;
+typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
+
+typedef struct DIRAMPFORCE {
+ LONG lStart;
+ LONG lEnd;
+} DIRAMPFORCE, *LPDIRAMPFORCE;
+typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
+
+typedef struct DIPERIODIC {
+ DWORD dwMagnitude;
+ LONG lOffset;
+ DWORD dwPhase;
+ DWORD dwPeriod;
+} DIPERIODIC, *LPDIPERIODIC;
+typedef const DIPERIODIC *LPCDIPERIODIC;
+
+typedef struct DICONDITION {
+ LONG lOffset;
+ LONG lPositiveCoefficient;
+ LONG lNegativeCoefficient;
+ DWORD dwPositiveSaturation;
+ DWORD dwNegativeSaturation;
+ LONG lDeadBand;
+} DICONDITION, *LPDICONDITION;
+typedef const DICONDITION *LPCDICONDITION;
+
+typedef struct DICUSTOMFORCE {
+ DWORD cChannels;
+ DWORD dwSamplePeriod;
+ DWORD cSamples;
+ LPLONG rglForceData;
+} DICUSTOMFORCE, *LPDICUSTOMFORCE;
+typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
+
+typedef struct DIENVELOPE {
+ DWORD dwSize;
+ DWORD dwAttackLevel;
+ DWORD dwAttackTime;
+ DWORD dwFadeLevel;
+ DWORD dwFadeTime;
+} DIENVELOPE, *LPDIENVELOPE;
+typedef const DIENVELOPE *LPCDIENVELOPE;
+
+typedef struct DIEFFECT_DX5 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDuration;
+ DWORD dwSamplePeriod;
+ DWORD dwGain;
+ DWORD dwTriggerButton;
+ DWORD dwTriggerRepeatInterval;
+ DWORD cAxes;
+ LPDWORD rgdwAxes;
+ LPLONG rglDirection;
+ LPDIENVELOPE lpEnvelope;
+ DWORD cbTypeSpecificParams;
+ LPVOID lpvTypeSpecificParams;
+} DIEFFECT_DX5, *LPDIEFFECT_DX5;
+typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
+
+typedef struct DIEFFECT {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDuration;
+ DWORD dwSamplePeriod;
+ DWORD dwGain;
+ DWORD dwTriggerButton;
+ DWORD dwTriggerRepeatInterval;
+ DWORD cAxes;
+ LPDWORD rgdwAxes;
+ LPLONG rglDirection;
+ LPDIENVELOPE lpEnvelope;
+ DWORD cbTypeSpecificParams;
+ LPVOID lpvTypeSpecificParams;
+#if(DIRECTINPUT_VERSION >= 0x0600)
+ DWORD dwStartDelay;
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+} DIEFFECT, *LPDIEFFECT;
+typedef const DIEFFECT *LPCDIEFFECT;
+typedef DIEFFECT DIEFFECT_DX6;
+typedef LPDIEFFECT LPDIEFFECT_DX6;
+
+typedef struct DIEFFECTINFOA {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ CHAR tszName[MAX_PATH];
+} DIEFFECTINFOA, *LPDIEFFECTINFOA;
+typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
+
+typedef struct DIEFFECTINFOW {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ WCHAR tszName[MAX_PATH];
+} DIEFFECTINFOW, *LPDIEFFECTINFOW;
+typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
+
+DECL_WINELIB_TYPE_AW(DIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO)
+DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO)
+
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
+
+typedef struct DIEFFESCAPE {
+ DWORD dwSize;
+ DWORD dwCommand;
+ LPVOID lpvInBuffer;
+ DWORD cbInBuffer;
+ LPVOID lpvOutBuffer;
+ DWORD cbOutBuffer;
+} DIEFFESCAPE, *LPDIEFFESCAPE;
+
+typedef struct DIJOYSTATE {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ LONG lRx;
+ LONG lRy;
+ LONG lRz;
+ LONG rglSlider[2];
+ DWORD rgdwPOV[4];
+ BYTE rgbButtons[32];
+} DIJOYSTATE, *LPDIJOYSTATE;
+
+typedef struct DIJOYSTATE2 {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ LONG lRx;
+ LONG lRy;
+ LONG lRz;
+ LONG rglSlider[2];
+ DWORD rgdwPOV[4];
+ BYTE rgbButtons[128];
+ LONG lVX; /* 'v' as in velocity */
+ LONG lVY;
+ LONG lVZ;
+ LONG lVRx;
+ LONG lVRy;
+ LONG lVRz;
+ LONG rglVSlider[2];
+ LONG lAX; /* 'a' as in acceleration */
+ LONG lAY;
+ LONG lAZ;
+ LONG lARx;
+ LONG lARy;
+ LONG lARz;
+ LONG rglASlider[2];
+ LONG lFX; /* 'f' as in force */
+ LONG lFY;
+ LONG lFZ;
+ LONG lFRx; /* 'fr' as in rotational force aka torque */
+ LONG lFRy;
+ LONG lFRz;
+ LONG rglFSlider[2];
+} DIJOYSTATE2, *LPDIJOYSTATE2;
+
+#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
+#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
+#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
+#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
+#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
+#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
+#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
+ (n) * sizeof(LONG))
+#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
+ (n) * sizeof(DWORD))
+#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
+#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
+#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
+#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
+#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
+#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
+#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
+#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
+#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
+#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
+#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
+#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
+#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
+#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
+#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
+#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
+#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
+#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
+#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
+#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
+#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
+#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
+#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
+#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
+#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
+#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
+#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
+#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
+#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
+#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
+#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
+#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
+#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+/* DInput 7 structures, types */
+#if(DIRECTINPUT_VERSION >= 0x0700)
+typedef struct DIFILEEFFECT {
+ DWORD dwSize;
+ GUID GuidEffect;
+ LPCDIEFFECT lpDiEffect;
+ CHAR szFriendlyName[MAX_PATH];
+} DIFILEEFFECT, *LPDIFILEEFFECT;
+
+typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
+typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+/* DInput 8 structures and types */
+#if DIRECTINPUT_VERSION >= 0x0800
+typedef struct _DIACTIONA {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ DWORD dwFlags;
+ __GNU_EXTENSION union {
+ LPCSTR lptszActionName;
+ UINT uResIdString;
+ } DUMMYUNIONNAME;
+ GUID guidInstance;
+ DWORD dwObjID;
+ DWORD dwHow;
+} DIACTIONA, *LPDIACTIONA;
+typedef const DIACTIONA *LPCDIACTIONA;
+
+typedef struct _DIACTIONW {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ DWORD dwFlags;
+ __GNU_EXTENSION union {
+ LPCWSTR lptszActionName;
+ UINT uResIdString;
+ } DUMMYUNIONNAME;
+ GUID guidInstance;
+ DWORD dwObjID;
+ DWORD dwHow;
+} DIACTIONW, *LPDIACTIONW;
+typedef const DIACTIONW *LPCDIACTIONW;
+
+DECL_WINELIB_TYPE_AW(DIACTION)
+DECL_WINELIB_TYPE_AW(LPDIACTION)
+DECL_WINELIB_TYPE_AW(LPCDIACTION)
+
+#define DIA_FORCEFEEDBACK 0x00000001
+#define DIA_APPMAPPED 0x00000002
+#define DIA_APPNOMAP 0x00000004
+#define DIA_NORANGE 0x00000008
+#define DIA_APPFIXED 0x00000010
+
+#define DIAH_UNMAPPED 0x00000000
+#define DIAH_USERCONFIG 0x00000001
+#define DIAH_APPREQUESTED 0x00000002
+#define DIAH_HWAPP 0x00000004
+#define DIAH_HWDEFAULT 0x00000008
+#define DIAH_DEFAULT 0x00000020
+#define DIAH_ERROR 0x80000000
+
+typedef struct _DIACTIONFORMATA {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONA rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ LONG lAxisMin;
+ LONG lAxisMax;
+ HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ CHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATA, *LPDIACTIONFORMATA;
+typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
+
+typedef struct _DIACTIONFORMATW {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONW rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ LONG lAxisMin;
+ LONG lAxisMax;
+ HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ WCHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATW, *LPDIACTIONFORMATW;
+typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
+
+DECL_WINELIB_TYPE_AW(DIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT)
+DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT)
+
+#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
+#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
+#define DIAFTS_UNUSEDDEVICELOW 0x00000000
+#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
+
+#define DIDBAM_DEFAULT 0x00000000
+#define DIDBAM_PRESERVE 0x00000001
+#define DIDBAM_INITIALIZE 0x00000002
+#define DIDBAM_HWDEFAULTS 0x00000004
+
+#define DIDSAM_DEFAULT 0x00000000
+#define DIDSAM_NOUSER 0x00000001
+#define DIDSAM_FORCESAVE 0x00000002
+
+#define DICD_DEFAULT 0x00000000
+#define DICD_EDIT 0x00000001
+
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+typedef struct _DICOLORSET {
+ DWORD dwSize;
+ D3DCOLOR cTextFore;
+ D3DCOLOR cTextHighlight;
+ D3DCOLOR cCalloutLine;
+ D3DCOLOR cCalloutHighlight;
+ D3DCOLOR cBorder;
+ D3DCOLOR cControlFill;
+ D3DCOLOR cHighlightFill;
+ D3DCOLOR cAreaFill;
+} DICOLORSET, *LPDICOLORSET;
+typedef const DICOLORSET *LPCDICOLORSET;
+
+typedef struct _DICONFIGUREDEVICESPARAMSA {
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATA lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ LPUNKNOWN lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
+typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
+
+typedef struct _DICONFIGUREDEVICESPARAMSW {
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPWSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATW lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ LPUNKNOWN lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
+typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
+
+DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS)
+DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS)
+
+#define DIDIFT_CONFIGURATION 0x00000001
+#define DIDIFT_OVERLAY 0x00000002
+
+#define DIDAL_CENTERED 0x00000000
+#define DIDAL_LEFTALIGNED 0x00000001
+#define DIDAL_RIGHTALIGNED 0x00000002
+#define DIDAL_MIDDLE 0x00000000
+#define DIDAL_TOPALIGNED 0x00000004
+#define DIDAL_BOTTOMALIGNED 0x00000008
+
+typedef struct _DIDEVICEIMAGEINFOA {
+ CHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
+typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
+
+typedef struct _DIDEVICEIMAGEINFOW {
+ WCHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
+typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO)
+
+typedef struct _DIDEVICEIMAGEINFOHEADERA {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
+typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
+
+typedef struct _DIDEVICEIMAGEINFOHEADERW {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
+typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
+
+DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER)
+DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER)
+
+#endif /* DI8 */
+
+
+/*****************************************************************************
+ * IDirectInputEffect interface
+ */
+#if (DIRECTINPUT_VERSION >= 0x0500)
+#undef INTERFACE
+#define INTERFACE IDirectInputEffect
+DECLARE_INTERFACE_(IDirectInputEffect,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputEffect methods ***/
+ STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE;
+ STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
+ STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE;
+ STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE;
+ STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(Stop)(THIS) PURE;
+ STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
+ STDMETHOD(Download)(THIS) PURE;
+ STDMETHOD(Unload)(THIS) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
+#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
+#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
+#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
+#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputEffect_AddRef(p) (p)->AddRef()
+#define IDirectInputEffect_Release(p) (p)->Release()
+/*** IDirectInputEffect methods ***/
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
+#define IDirectInputEffect_Stop(p) (p)->Stop()
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
+#define IDirectInputEffect_Download(p) (p)->Download()
+#define IDirectInputEffect_Unload(p) (p)->Unload()
+#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
+#endif
+
+#endif /* DI5 */
+
+
+/*****************************************************************************
+ * IDirectInputDeviceA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceA
+DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDeviceW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceW
+DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#endif
+
+
+#if (DIRECTINPUT_VERSION >= 0x0500)
+/*****************************************************************************
+ * IDirectInputDevice2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2A
+DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2W
+DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice2_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice2_Poll(p) (p)->Poll()
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#endif
+#endif /* DI5 */
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/*****************************************************************************
+ * IDirectInputDevice7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7A
+DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7A methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7W
+DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7W methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice7_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice7_Poll(p) (p)->Poll()
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#endif
+
+#endif /* DI7 */
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInputDevice8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8A
+DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7A methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+ /*** IDirectInputDevice8A methods ***/
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputDevice8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8W
+DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE;
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE;
+ /*** IDirectInputDevice7W methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE;
+ /*** IDirectInputDevice8W methods ***/
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
+#else
+/*** IUnknown methods ***/
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice8_Release(p) (p)->Release()
+/*** IDirectInputDevice methods ***/
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+/*** IDirectInputDevice2 methods ***/
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice8_Poll(p) (p)->Poll()
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+/*** IDirectInputDevice7 methods ***/
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+/*** IDirectInputDevice8 methods ***/
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
+#endif
+
+#endif /* DI8 */
+
+/* "Standard" Mouse report... */
+typedef struct DIMOUSESTATE {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[4];
+} DIMOUSESTATE;
+
+#if DIRECTINPUT_VERSION >= 0x0700
+/* "Standard" Mouse report for DInput 7... */
+typedef struct DIMOUSESTATE2 {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[8];
+} DIMOUSESTATE2;
+#endif /* DI7 */
+
+#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
+#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
+#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
+#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
+#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
+#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
+#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
+#if DIRECTINPUT_VERSION >= 0x0700
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
+#endif /* DI7 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern const DIDATAFORMAT c_dfDIMouse;
+#if DIRECTINPUT_VERSION >= 0x0700
+extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */
+#endif /* DI7 */
+extern const DIDATAFORMAT c_dfDIKeyboard;
+#if DIRECTINPUT_VERSION >= 0x0500
+extern const DIDATAFORMAT c_dfDIJoystick;
+extern const DIDATAFORMAT c_dfDIJoystick2;
+#endif /* DI5 */
+#ifdef __cplusplus
+};
+#endif
+
+/*****************************************************************************
+ * IDirectInputA interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputA
+DECLARE_INTERFACE_(IDirectInputA,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInputW interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInputW
+DECLARE_INTERFACE_(IDirectInputW,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput_AddRef(p) (p)->AddRef()
+#define IDirectInput_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
+#endif
+
+/*****************************************************************************
+ * IDirectInput2A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2A
+DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput2W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput2W
+DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput2_AddRef(p) (p)->AddRef()
+#define IDirectInput2_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#endif
+
+/*****************************************************************************
+ * IDirectInput7A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7A
+DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+ /*** IDirectInput7A methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput7W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput7W
+DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+ /*** IDirectInput7W methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput7_AddRef(p) (p)->AddRef()
+#define IDirectInput7_Release(p) (p)->Release()
+/*** IDirectInput methods ***/
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
+/*** IDirectInput2 methods ***/
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+/*** IDirectInput7 methods ***/
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
+#endif
+
+
+#if DIRECTINPUT_VERSION >= 0x0800
+/*****************************************************************************
+ * IDirectInput8A interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8A
+DECLARE_INTERFACE_(IDirectInput8A,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInput8A methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+
+/*****************************************************************************
+ * IDirectInput8W interface
+ */
+#undef INTERFACE
+#define INTERFACE IDirectInput8W
+DECLARE_INTERFACE_(IDirectInput8W,IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+ /*** IDirectInput8W methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE;
+};
+#undef INTERFACE
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
+#else
+/*** IUnknown methods ***/
+#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput8_AddRef(p) (p)->AddRef()
+#define IDirectInput8_Release(p) (p)->Release()
+/*** IDirectInput8 methods ***/
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
+#endif
+
+#endif /* DI8 */
+
+/* Export functions */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#if DIRECTINPUT_VERSION >= 0x0800
+HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#else /* DI < 8 */
+HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN);
+HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN);
+#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate)
+
+HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN);
+#endif /* DI8 */
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __DINPUT_INCLUDED__ */
diff --git a/libs/glfw-3.3.8/deps/mingw/xinput.h b/libs/glfw-3.3.8/deps/mingw/xinput.h
new file mode 100644
index 0000000..d3ca726
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/mingw/xinput.h
@@ -0,0 +1,239 @@
+/*
+ * The Wine project - Xinput Joystick Library
+ * Copyright 2008 Andrew Fenn
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_XINPUT_H
+#define __WINE_XINPUT_H
+
+#include <windef.h>
+
+/*
+ * Bitmasks for the joysticks buttons, determines what has
+ * been pressed on the joystick, these need to be mapped
+ * to whatever device you're using instead of an xbox 360
+ * joystick
+ */
+
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
+
+/*
+ * Defines the flags used to determine if the user is pushing
+ * down on a button, not holding a button, etc
+ */
+
+#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
+#define XINPUT_KEYSTROKE_KEYUP 0x0002
+#define XINPUT_KEYSTROKE_REPEAT 0x0004
+
+/*
+ * Defines the codes which are returned by XInputGetKeystroke
+ */
+
+#define VK_PAD_A 0x5800
+#define VK_PAD_B 0x5801
+#define VK_PAD_X 0x5802
+#define VK_PAD_Y 0x5803
+#define VK_PAD_RSHOULDER 0x5804
+#define VK_PAD_LSHOULDER 0x5805
+#define VK_PAD_LTRIGGER 0x5806
+#define VK_PAD_RTRIGGER 0x5807
+#define VK_PAD_DPAD_UP 0x5810
+#define VK_PAD_DPAD_DOWN 0x5811
+#define VK_PAD_DPAD_LEFT 0x5812
+#define VK_PAD_DPAD_RIGHT 0x5813
+#define VK_PAD_START 0x5814
+#define VK_PAD_BACK 0x5815
+#define VK_PAD_LTHUMB_PRESS 0x5816
+#define VK_PAD_RTHUMB_PRESS 0x5817
+#define VK_PAD_LTHUMB_UP 0x5820
+#define VK_PAD_LTHUMB_DOWN 0x5821
+#define VK_PAD_LTHUMB_RIGHT 0x5822
+#define VK_PAD_LTHUMB_LEFT 0x5823
+#define VK_PAD_LTHUMB_UPLEFT 0x5824
+#define VK_PAD_LTHUMB_UPRIGHT 0x5825
+#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
+#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
+#define VK_PAD_RTHUMB_UP 0x5830
+#define VK_PAD_RTHUMB_DOWN 0x5831
+#define VK_PAD_RTHUMB_RIGHT 0x5832
+#define VK_PAD_RTHUMB_LEFT 0x5833
+#define VK_PAD_RTHUMB_UPLEFT 0x5834
+#define VK_PAD_RTHUMB_UPRIGHT 0x5835
+#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
+#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
+
+/*
+ * Deadzones are for analogue joystick controls on the joypad
+ * which determine when input should be assumed to be in the
+ * middle of the pad. This is a threshold to stop a joypad
+ * controlling the game when the player isn't touching the
+ * controls.
+ */
+
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
+
+
+/*
+ * Defines what type of abilities the type of joystick has
+ * DEVTYPE_GAMEPAD is available for all joysticks, however
+ * there may be more specific identifiers for other joysticks
+ * which are being used.
+ */
+
+#define XINPUT_DEVTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+
+/*
+ * These are used with the XInputGetCapabilities function to
+ * determine the abilities to the joystick which has been
+ * plugged in.
+ */
+
+#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
+#define XINPUT_FLAG_GAMEPAD 0x00000001
+
+/*
+ * Defines the status of the battery if one is used in the
+ * attached joystick. The first two define if the joystick
+ * supports a battery. Disconnected means that the joystick
+ * isn't connected. Wired shows that the joystick is a wired
+ * joystick.
+ */
+
+#define BATTERY_DEVTYPE_GAMEPAD 0x00
+#define BATTERY_DEVTYPE_HEADSET 0x01
+#define BATTERY_TYPE_DISCONNECTED 0x00
+#define BATTERY_TYPE_WIRED 0x01
+#define BATTERY_TYPE_ALKALINE 0x02
+#define BATTERY_TYPE_NIMH 0x03
+#define BATTERY_TYPE_UNKNOWN 0xFF
+#define BATTERY_LEVEL_EMPTY 0x00
+#define BATTERY_LEVEL_LOW 0x01
+#define BATTERY_LEVEL_MEDIUM 0x02
+#define BATTERY_LEVEL_FULL 0x03
+
+/*
+ * How many joysticks can be used with this library. Games that
+ * use the xinput library will not go over this number.
+ */
+
+#define XUSER_MAX_COUNT 4
+#define XUSER_INDEX_ANY 0x000000FF
+
+/*
+ * Defines the structure of an xbox 360 joystick.
+ */
+
+typedef struct _XINPUT_GAMEPAD {
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
+
+typedef struct _XINPUT_STATE {
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE, *PXINPUT_STATE;
+
+/*
+ * Defines the structure of how much vibration is set on both the
+ * right and left motors in a joystick. If you're not using a 360
+ * joystick you will have to map these to your device.
+ */
+
+typedef struct _XINPUT_VIBRATION {
+ WORD wLeftMotorSpeed;
+ WORD wRightMotorSpeed;
+} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
+
+/*
+ * Defines the structure for what kind of abilities the joystick has
+ * such abilities are things such as if the joystick has the ability
+ * to send and receive audio, if the joystick is in fact a driving
+ * wheel or perhaps if the joystick is some kind of dance pad or
+ * guitar.
+ */
+
+typedef struct _XINPUT_CAPABILITIES {
+ BYTE Type;
+ BYTE SubType;
+ WORD Flags;
+ XINPUT_GAMEPAD Gamepad;
+ XINPUT_VIBRATION Vibration;
+} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
+
+/*
+ * Defines the structure for a joystick input event which is
+ * retrieved using the function XInputGetKeystroke
+ */
+typedef struct _XINPUT_KEYSTROKE {
+ WORD VirtualKey;
+ WCHAR Unicode;
+ WORD Flags;
+ BYTE UserIndex;
+ BYTE HidCode;
+} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
+
+typedef struct _XINPUT_BATTERY_INFORMATION
+{
+ BYTE BatteryType;
+ BYTE BatteryLevel;
+} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void WINAPI XInputEnable(WINBOOL);
+DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
+DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
+DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
+DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
+DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
+DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __WINE_XINPUT_H */
diff --git a/libs/glfw-3.3.8/deps/nuklear.h b/libs/glfw-3.3.8/deps/nuklear.h
new file mode 100644
index 0000000..6c87353
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/nuklear.h
@@ -0,0 +1,25539 @@
+/*
+/// # Nuklear
+/// ![](https://cloud.githubusercontent.com/assets/8057201/11761525/ae06f0ca-a0c6-11e5-819d-5610b25f6ef4.gif)
+///
+/// ## Contents
+/// 1. About section
+/// 2. Highlights section
+/// 3. Features section
+/// 4. Usage section
+/// 1. Flags section
+/// 2. Constants section
+/// 3. Dependencies section
+/// 5. Example section
+/// 6. API section
+/// 1. Context section
+/// 2. Input section
+/// 3. Drawing section
+/// 4. Window section
+/// 5. Layouting section
+/// 6. Groups section
+/// 7. Tree section
+/// 8. Properties section
+/// 7. License section
+/// 8. Changelog section
+/// 9. Gallery section
+/// 10. Credits section
+///
+/// ## About
+/// This is a minimal state immediate mode graphical user interface toolkit
+/// written in ANSI C and licensed under public domain. It was designed as a simple
+/// embeddable user interface for application and does not have any dependencies,
+/// a default renderbackend or OS window and input handling but instead provides a very modular
+/// library approach by using simple input state for input and draw
+/// commands describing primitive shapes as output. So instead of providing a
+/// layered library that tries to abstract over a number of platform and
+/// render backends it only focuses on the actual UI.
+///
+/// ## Highlights
+/// - Graphical user interface toolkit
+/// - Single header library
+/// - Written in C89 (a.k.a. ANSI C or ISO C90)
+/// - Small codebase (~18kLOC)
+/// - Focus on portability, efficiency and simplicity
+/// - No dependencies (not even the standard library if not wanted)
+/// - Fully skinnable and customizable
+/// - Low memory footprint with total memory control if needed or wanted
+/// - UTF-8 support
+/// - No global or hidden state
+/// - Customizable library modules (you can compile and use only what you need)
+/// - Optional font baker and vertex buffer output
+///
+/// ## Features
+/// - Absolutely no platform dependent code
+/// - Memory management control ranging from/to
+/// - Ease of use by allocating everything from standard library
+/// - Control every byte of memory inside the library
+/// - Font handling control ranging from/to
+/// - Use your own font implementation for everything
+/// - Use this libraries internal font baking and handling API
+/// - Drawing output control ranging from/to
+/// - Simple shapes for more high level APIs which already have drawing capabilities
+/// - Hardware accessible anti-aliased vertex buffer output
+/// - Customizable colors and properties ranging from/to
+/// - Simple changes to color by filling a simple color table
+/// - Complete control with ability to use skinning to decorate widgets
+/// - Bendable UI library with widget ranging from/to
+/// - Basic widgets like buttons, checkboxes, slider, ...
+/// - Advanced widget like abstract comboboxes, contextual menus,...
+/// - Compile time configuration to only compile what you need
+/// - Subset which can be used if you do not want to link or use the standard library
+/// - Can be easily modified to only update on user input instead of frame updates
+///
+/// ## Usage
+/// This library is self contained in one single header file and can be used either
+/// in header only mode or in implementation mode. The header only mode is used
+/// by default when included and allows including this header in other headers
+/// and does not contain the actual implementation. <br /><br />
+///
+/// The implementation mode requires to define the preprocessor macro
+/// NK_IMPLEMENTATION in *one* .c/.cpp file before #includeing this file, e.g.:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~C
+/// #define NK_IMPLEMENTATION
+/// #include "nuklear.h"
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Also optionally define the symbols listed in the section "OPTIONAL DEFINES"
+/// below in header and implementation mode if you want to use additional functionality
+/// or need more control over the library.
+///
+/// !!! WARNING
+/// Every time nuklear is included define the same compiler flags. This very important not doing so could lead to compiler errors or even worse stack corruptions.
+///
+/// ### Flags
+/// Flag | Description
+/// --------------------------------|------------------------------------------
+/// NK_PRIVATE | If defined declares all functions as static, so they can only be accessed inside the file that contains the implementation
+/// NK_INCLUDE_FIXED_TYPES | If defined it will include header `<stdint.h>` for fixed sized types otherwise nuklear tries to select the correct type. If that fails it will throw a compiler error and you have to select the correct types yourself.
+/// NK_INCLUDE_DEFAULT_ALLOCATOR | If defined it will include header `<stdlib.h>` and provide additional functions to use this library without caring for memory allocation control and therefore ease memory management.
+/// NK_INCLUDE_STANDARD_IO | If defined it will include header `<stdio.h>` and provide additional functions depending on file loading.
+/// NK_INCLUDE_STANDARD_VARARGS | If defined it will include header <stdio.h> and provide additional functions depending on file loading.
+/// NK_INCLUDE_VERTEX_BUFFER_OUTPUT | Defining this adds a vertex draw command list backend to this library, which allows you to convert queue commands into vertex draw commands. This is mainly if you need a hardware accessible format for OpenGL, DirectX, Vulkan, Metal,...
+/// NK_INCLUDE_FONT_BAKING | Defining this adds `stb_truetype` and `stb_rect_pack` implementation to this library and provides font baking and rendering. If you already have font handling or do not want to use this font handler you don't have to define it.
+/// NK_INCLUDE_DEFAULT_FONT | Defining this adds the default font: ProggyClean.ttf into this library which can be loaded into a font atlas and allows using this library without having a truetype font
+/// NK_INCLUDE_COMMAND_USERDATA | Defining this adds a userdata pointer into each command. Can be useful for example if you want to provide custom shaders depending on the used widget. Can be combined with the style structures.
+/// NK_BUTTON_TRIGGER_ON_RELEASE | Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released.
+/// NK_ZERO_COMMAND_MEMORY | Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame.
+///
+/// !!! WARNING
+/// The following flags will pull in the standard C library:
+/// - NK_INCLUDE_DEFAULT_ALLOCATOR
+/// - NK_INCLUDE_STANDARD_IO
+/// - NK_INCLUDE_STANDARD_VARARGS
+///
+/// !!! WARNING
+/// The following flags if defined need to be defined for both header and implementation:
+/// - NK_INCLUDE_FIXED_TYPES
+/// - NK_INCLUDE_DEFAULT_ALLOCATOR
+/// - NK_INCLUDE_STANDARD_VARARGS
+/// - NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/// - NK_INCLUDE_FONT_BAKING
+/// - NK_INCLUDE_DEFAULT_FONT
+/// - NK_INCLUDE_STANDARD_VARARGS
+/// - NK_INCLUDE_COMMAND_USERDATA
+///
+/// ### Constants
+/// Define | Description
+/// --------------------------------|---------------------------------------
+/// NK_BUFFER_DEFAULT_INITIAL_SIZE | Initial buffer size allocated by all buffers while using the default allocator functions included by defining NK_INCLUDE_DEFAULT_ALLOCATOR. If you don't want to allocate the default 4k memory then redefine it.
+/// NK_MAX_NUMBER_BUFFER | Maximum buffer size for the conversion buffer between float and string Under normal circumstances this should be more than sufficient.
+/// NK_INPUT_MAX | Defines the max number of bytes which can be added as text input in one frame. Under normal circumstances this should be more than sufficient.
+///
+/// !!! WARNING
+/// The following constants if defined need to be defined for both header and implementation:
+/// - NK_MAX_NUMBER_BUFFER
+/// - NK_BUFFER_DEFAULT_INITIAL_SIZE
+/// - NK_INPUT_MAX
+///
+/// ### Dependencies
+/// Function | Description
+/// ------------|---------------------------------------------------------------
+/// NK_ASSERT | If you don't define this, nuklear will use <assert.h> with assert().
+/// NK_MEMSET | You can define this to 'memset' or your own memset implementation replacement. If not nuklear will use its own version.
+/// NK_MEMCPY | You can define this to 'memcpy' or your own memcpy implementation replacement. If not nuklear will use its own version.
+/// NK_SQRT | You can define this to 'sqrt' or your own sqrt implementation replacement. If not nuklear will use its own slow and not highly accurate version.
+/// NK_SIN | You can define this to 'sinf' or your own sine implementation replacement. If not nuklear will use its own approximation implementation.
+/// NK_COS | You can define this to 'cosf' or your own cosine implementation replacement. If not nuklear will use its own approximation implementation.
+/// NK_STRTOD | You can define this to `strtod` or your own string to double conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
+/// NK_DTOA | You can define this to `dtoa` or your own double to string conversion implementation replacement. If not defined nuklear will use its own imprecise and possibly unsafe version (does not handle nan or infinity!).
+/// NK_VSNPRINTF| If you define `NK_INCLUDE_STANDARD_VARARGS` as well as `NK_INCLUDE_STANDARD_IO` and want to be safe define this to `vsnprintf` on compilers supporting later versions of C or C++. By default nuklear will check for your stdlib version in C as well as compiler version in C++. if `vsnprintf` is available it will define it to `vsnprintf` directly. If not defined and if you have older versions of C or C++ it will be defined to `vsprintf` which is unsafe.
+///
+/// !!! WARNING
+/// The following dependencies will pull in the standard C library if not redefined:
+/// - NK_ASSERT
+///
+/// !!! WARNING
+/// The following dependencies if defined need to be defined for both header and implementation:
+/// - NK_ASSERT
+///
+/// !!! WARNING
+/// The following dependencies if defined need to be defined only for the implementation part:
+/// - NK_MEMSET
+/// - NK_MEMCPY
+/// - NK_SQRT
+/// - NK_SIN
+/// - NK_COS
+/// - NK_STRTOD
+/// - NK_DTOA
+/// - NK_VSNPRINTF
+///
+/// ## Example
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// // init gui state
+/// enum {EASY, HARD};
+/// static int op = EASY;
+/// static float value = 0.6f;
+/// static int i = 20;
+/// struct nk_context ctx;
+///
+/// nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
+/// if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
+/// NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
+/// // fixed widget pixel width
+/// nk_layout_row_static(&ctx, 30, 80, 1);
+/// if (nk_button_label(&ctx, "button")) {
+/// // event handling
+/// }
+///
+/// // fixed widget window ratio width
+/// nk_layout_row_dynamic(&ctx, 30, 2);
+/// if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
+/// if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
+///
+/// // custom widget pixel width
+/// nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
+/// {
+/// nk_layout_row_push(&ctx, 50);
+/// nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
+/// nk_layout_row_push(&ctx, 110);
+/// nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
+/// }
+/// nk_layout_row_end(&ctx);
+/// }
+/// nk_end(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// ![](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)
+///
+/// ## API
+///
+*/
+#ifndef NK_SINGLE_FILE
+ #define NK_SINGLE_FILE
+#endif
+
+#ifndef NK_NUKLEAR_H_
+#define NK_NUKLEAR_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/*
+ * ==============================================================
+ *
+ * CONSTANTS
+ *
+ * ===============================================================
+ */
+#define NK_UNDEFINED (-1.0f)
+#define NK_UTF_INVALID 0xFFFD /* internal invalid utf8 rune */
+#define NK_UTF_SIZE 4 /* describes the number of bytes a glyph consists of*/
+#ifndef NK_INPUT_MAX
+ #define NK_INPUT_MAX 16
+#endif
+#ifndef NK_MAX_NUMBER_BUFFER
+ #define NK_MAX_NUMBER_BUFFER 64
+#endif
+#ifndef NK_SCROLLBAR_HIDING_TIMEOUT
+ #define NK_SCROLLBAR_HIDING_TIMEOUT 4.0f
+#endif
+/*
+ * ==============================================================
+ *
+ * HELPER
+ *
+ * ===============================================================
+ */
+#ifndef NK_API
+ #ifdef NK_PRIVATE
+ #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199409L))
+ #define NK_API static inline
+ #elif defined(__cplusplus)
+ #define NK_API static inline
+ #else
+ #define NK_API static
+ #endif
+ #else
+ #define NK_API extern
+ #endif
+#endif
+#ifndef NK_LIB
+ #ifdef NK_SINGLE_FILE
+ #define NK_LIB static
+ #else
+ #define NK_LIB extern
+ #endif
+#endif
+
+#define NK_INTERN static
+#define NK_STORAGE static
+#define NK_GLOBAL static
+
+#define NK_FLAG(x) (1 << (x))
+#define NK_STRINGIFY(x) #x
+#define NK_MACRO_STRINGIFY(x) NK_STRINGIFY(x)
+#define NK_STRING_JOIN_IMMEDIATE(arg1, arg2) arg1 ## arg2
+#define NK_STRING_JOIN_DELAY(arg1, arg2) NK_STRING_JOIN_IMMEDIATE(arg1, arg2)
+#define NK_STRING_JOIN(arg1, arg2) NK_STRING_JOIN_DELAY(arg1, arg2)
+
+#ifdef _MSC_VER
+ #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__COUNTER__)
+#else
+ #define NK_UNIQUE_NAME(name) NK_STRING_JOIN(name,__LINE__)
+#endif
+
+#ifndef NK_STATIC_ASSERT
+ #define NK_STATIC_ASSERT(exp) typedef char NK_UNIQUE_NAME(_dummy_array)[(exp)?1:-1]
+#endif
+
+#ifndef NK_FILE_LINE
+#ifdef _MSC_VER
+ #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__COUNTER__)
+#else
+ #define NK_FILE_LINE __FILE__ ":" NK_MACRO_STRINGIFY(__LINE__)
+#endif
+#endif
+
+#define NK_MIN(a,b) ((a) < (b) ? (a) : (b))
+#define NK_MAX(a,b) ((a) < (b) ? (b) : (a))
+#define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i))
+
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+ #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
+ #include <sal.h>
+ #define NK_PRINTF_FORMAT_STRING _Printf_format_string_
+ #else
+ #define NK_PRINTF_FORMAT_STRING
+ #endif
+ #if defined(__GNUC__)
+ #define NK_PRINTF_VARARG_FUNC(fmtargnumber) __attribute__((format(__printf__, fmtargnumber, fmtargnumber+1)))
+ #define NK_PRINTF_VALIST_FUNC(fmtargnumber) __attribute__((format(__printf__, fmtargnumber, 0)))
+ #else
+ #define NK_PRINTF_VARARG_FUNC(fmtargnumber)
+ #define NK_PRINTF_VALIST_FUNC(fmtargnumber)
+ #endif
+ #include <stdarg.h> /* valist, va_start, va_end, ... */
+#endif
+
+/*
+ * ===============================================================
+ *
+ * BASIC
+ *
+ * ===============================================================
+ */
+#ifdef NK_INCLUDE_FIXED_TYPES
+ #include <stdint.h>
+ #define NK_INT8 int8_t
+ #define NK_UINT8 uint8_t
+ #define NK_INT16 int16_t
+ #define NK_UINT16 uint16_t
+ #define NK_INT32 int32_t
+ #define NK_UINT32 uint32_t
+ #define NK_SIZE_TYPE uintptr_t
+ #define NK_POINTER_TYPE uintptr_t
+#else
+ #ifndef NK_INT8
+ #define NK_INT8 char
+ #endif
+ #ifndef NK_UINT8
+ #define NK_UINT8 unsigned char
+ #endif
+ #ifndef NK_INT16
+ #define NK_INT16 signed short
+ #endif
+ #ifndef NK_UINT16
+ #define NK_UINT16 unsigned short
+ #endif
+ #ifndef NK_INT32
+ #if defined(_MSC_VER)
+ #define NK_INT32 __int32
+ #else
+ #define NK_INT32 signed int
+ #endif
+ #endif
+ #ifndef NK_UINT32
+ #if defined(_MSC_VER)
+ #define NK_UINT32 unsigned __int32
+ #else
+ #define NK_UINT32 unsigned int
+ #endif
+ #endif
+ #ifndef NK_SIZE_TYPE
+ #if defined(_WIN64) && defined(_MSC_VER)
+ #define NK_SIZE_TYPE unsigned __int64
+ #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+ #define NK_SIZE_TYPE unsigned __int32
+ #elif defined(__GNUC__) || defined(__clang__)
+ #if defined(__x86_64__) || defined(__ppc64__)
+ #define NK_SIZE_TYPE unsigned long
+ #else
+ #define NK_SIZE_TYPE unsigned int
+ #endif
+ #else
+ #define NK_SIZE_TYPE unsigned long
+ #endif
+ #endif
+ #ifndef NK_POINTER_TYPE
+ #if defined(_WIN64) && defined(_MSC_VER)
+ #define NK_POINTER_TYPE unsigned __int64
+ #elif (defined(_WIN32) || defined(WIN32)) && defined(_MSC_VER)
+ #define NK_POINTER_TYPE unsigned __int32
+ #elif defined(__GNUC__) || defined(__clang__)
+ #if defined(__x86_64__) || defined(__ppc64__)
+ #define NK_POINTER_TYPE unsigned long
+ #else
+ #define NK_POINTER_TYPE unsigned int
+ #endif
+ #else
+ #define NK_POINTER_TYPE unsigned long
+ #endif
+ #endif
+#endif
+
+typedef NK_INT8 nk_char;
+typedef NK_UINT8 nk_uchar;
+typedef NK_UINT8 nk_byte;
+typedef NK_INT16 nk_short;
+typedef NK_UINT16 nk_ushort;
+typedef NK_INT32 nk_int;
+typedef NK_UINT32 nk_uint;
+typedef NK_SIZE_TYPE nk_size;
+typedef NK_POINTER_TYPE nk_ptr;
+
+typedef nk_uint nk_hash;
+typedef nk_uint nk_flags;
+typedef nk_uint nk_rune;
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*));
+
+/* ============================================================================
+ *
+ * API
+ *
+ * =========================================================================== */
+struct nk_buffer;
+struct nk_allocator;
+struct nk_command_buffer;
+struct nk_draw_command;
+struct nk_convert_config;
+struct nk_style_item;
+struct nk_text_edit;
+struct nk_draw_list;
+struct nk_user_font;
+struct nk_panel;
+struct nk_context;
+struct nk_draw_vertex_layout_element;
+struct nk_style_button;
+struct nk_style_toggle;
+struct nk_style_selectable;
+struct nk_style_slide;
+struct nk_style_progress;
+struct nk_style_scrollbar;
+struct nk_style_edit;
+struct nk_style_property;
+struct nk_style_chart;
+struct nk_style_combo;
+struct nk_style_tab;
+struct nk_style_window_header;
+struct nk_style_window;
+
+enum {nk_false, nk_true};
+struct nk_color {nk_byte r,g,b,a;};
+struct nk_colorf {float r,g,b,a;};
+struct nk_vec2 {float x,y;};
+struct nk_vec2i {short x, y;};
+struct nk_rect {float x,y,w,h;};
+struct nk_recti {short x,y,w,h;};
+typedef char nk_glyph[NK_UTF_SIZE];
+typedef union {void *ptr; int id;} nk_handle;
+struct nk_image {nk_handle handle;unsigned short w,h;unsigned short region[4];};
+struct nk_cursor {struct nk_image img; struct nk_vec2 size, offset;};
+struct nk_scroll {nk_uint x, y;};
+
+enum nk_heading {NK_UP, NK_RIGHT, NK_DOWN, NK_LEFT};
+enum nk_button_behavior {NK_BUTTON_DEFAULT, NK_BUTTON_REPEATER};
+enum nk_modify {NK_FIXED = nk_false, NK_MODIFIABLE = nk_true};
+enum nk_orientation {NK_VERTICAL, NK_HORIZONTAL};
+enum nk_collapse_states {NK_MINIMIZED = nk_false, NK_MAXIMIZED = nk_true};
+enum nk_show_states {NK_HIDDEN = nk_false, NK_SHOWN = nk_true};
+enum nk_chart_type {NK_CHART_LINES, NK_CHART_COLUMN, NK_CHART_MAX};
+enum nk_chart_event {NK_CHART_HOVERING = 0x01, NK_CHART_CLICKED = 0x02};
+enum nk_color_format {NK_RGB, NK_RGBA};
+enum nk_popup_type {NK_POPUP_STATIC, NK_POPUP_DYNAMIC};
+enum nk_layout_format {NK_DYNAMIC, NK_STATIC};
+enum nk_tree_type {NK_TREE_NODE, NK_TREE_TAB};
+
+typedef void*(*nk_plugin_alloc)(nk_handle, void *old, nk_size);
+typedef void (*nk_plugin_free)(nk_handle, void *old);
+typedef int(*nk_plugin_filter)(const struct nk_text_edit*, nk_rune unicode);
+typedef void(*nk_plugin_paste)(nk_handle, struct nk_text_edit*);
+typedef void(*nk_plugin_copy)(nk_handle, const char*, int len);
+
+struct nk_allocator {
+ nk_handle userdata;
+ nk_plugin_alloc alloc;
+ nk_plugin_free free;
+};
+enum nk_symbol_type {
+ NK_SYMBOL_NONE,
+ NK_SYMBOL_X,
+ NK_SYMBOL_UNDERSCORE,
+ NK_SYMBOL_CIRCLE_SOLID,
+ NK_SYMBOL_CIRCLE_OUTLINE,
+ NK_SYMBOL_RECT_SOLID,
+ NK_SYMBOL_RECT_OUTLINE,
+ NK_SYMBOL_TRIANGLE_UP,
+ NK_SYMBOL_TRIANGLE_DOWN,
+ NK_SYMBOL_TRIANGLE_LEFT,
+ NK_SYMBOL_TRIANGLE_RIGHT,
+ NK_SYMBOL_PLUS,
+ NK_SYMBOL_MINUS,
+ NK_SYMBOL_MAX
+};
+/* =============================================================================
+ *
+ * CONTEXT
+ *
+ * =============================================================================*/
+/*/// ### Context
+/// Contexts are the main entry point and the majestro of nuklear and contain all required state.
+/// They are used for window, memory, input, style, stack, commands and time management and need
+/// to be passed into all nuklear GUI specific functions.
+///
+/// #### Usage
+/// To use a context it first has to be initialized which can be achieved by calling
+/// one of either `nk_init_default`, `nk_init_fixed`, `nk_init`, `nk_init_custom`.
+/// Each takes in a font handle and a specific way of handling memory. Memory control
+/// hereby ranges from standard library to just specifying a fixed sized block of memory
+/// which nuklear has to manage itself from.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // [...]
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk_init_default__ | Initializes context with standard library memory allocation (malloc,free)
+/// __nk_init_fixed__ | Initializes context from single fixed size memory block
+/// __nk_init__ | Initializes context with memory allocator callbacks for alloc and free
+/// __nk_init_custom__ | Initializes context from two buffers. One for draw commands the other for window/panel/table allocations
+/// __nk_clear__ | Called at the end of the frame to reset and prepare the context for the next frame
+/// __nk_free__ | Shutdown and free all memory allocated inside the context
+/// __nk_set_user_data__| Utility function to pass user data to draw command
+ */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+/*/// #### nk_init_default
+/// Initializes a `nk_context` struct with a default standard library allocator.
+/// Should be used if you don't want to be bothered with memory management in nuklear.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_default(struct nk_context *ctx, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+///
+*/
+NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
+#endif
+/*/// #### nk_init_fixed
+/// Initializes a `nk_context` struct from single fixed size memory block
+/// Should be used if you want complete control over nuklear's memory management.
+/// Especially recommended for system with little memory or systems with virtual memory.
+/// For the later case you can just allocate for example 16MB of virtual memory
+/// and only the required amount of memory will actually be committed.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// !!! Warning
+/// make sure the passed memory block is aligned correctly for `nk_draw_commands`.
+///
+/// Parameter | Description
+/// ------------|--------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __memory__ | Must point to a previously allocated memory block
+/// __size__ | Must contain the total size of __memory__
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const struct nk_user_font*);
+/*/// #### nk_init
+/// Initializes a `nk_context` struct with memory allocation callbacks for nuklear to allocate
+/// memory from. Used internally for `nk_init_default` and provides a kitchen sink allocation
+/// interface to nuklear. Can be useful for cases like monitoring memory consumption.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init(struct nk_context *ctx, struct nk_allocator *alloc, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __alloc__ | Must point to a previously allocated memory allocator
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_user_font*);
+/*/// #### nk_init_custom
+/// Initializes a `nk_context` struct from two different either fixed or growing
+/// buffers. The first buffer is for allocating draw commands while the second buffer is
+/// used for allocating windows, panels and state tables.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font *font);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|---------------------------------------------------------------
+/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
+/// __cmds__ | Must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
+/// __pool__ | Must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
+/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
+///
+/// Returns either `false(0)` on failure or `true(1)` on success.
+*/
+NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font*);
+/*/// #### nk_clear
+/// Resets the context state at the end of the frame. This includes mostly
+/// garbage collector tasks like removing windows or table not called and therefore
+/// used anymore.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_clear(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_clear(struct nk_context*);
+/*/// #### nk_free
+/// Frees all memory allocated by nuklear. Not needed if context was
+/// initialized with `nk_init_fixed`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_free(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_free(struct nk_context*);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+/*/// #### nk_set_user_data
+/// Sets the currently passed userdata passed down into each draw command.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_set_user_data(struct nk_context *ctx, nk_handle data);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|--------------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __data__ | Handle with either pointer or index to be passed into every draw commands
+*/
+NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
+#endif
+/* =============================================================================
+ *
+ * INPUT
+ *
+ * =============================================================================*/
+/*/// ### Input
+/// The input API is responsible for holding the current input state composed of
+/// mouse, key and text input states.
+/// It is worth noting that no direct OS or window handling is done in nuklear.
+/// Instead all input state has to be provided by platform specific code. This on one hand
+/// expects more work from the user and complicates usage but on the other hand
+/// provides simple abstraction over a big number of platforms, libraries and other
+/// already provided functionality.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// // [...]
+/// }
+/// } nk_input_end(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Usage
+/// Input state needs to be provided to nuklear by first calling `nk_input_begin`
+/// which resets internal state like delta mouse position and button transistions.
+/// After `nk_input_begin` all current input state needs to be provided. This includes
+/// mouse motion, button and key pressed and released, text input and scrolling.
+/// Both event- or state-based input handling are supported by this API
+/// and should work without problems. Finally after all input state has been
+/// mirrored `nk_input_end` needs to be called to finish input process.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// // [...]
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// // [...]
+/// nk_clear(&ctx);
+/// } nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk_input_begin__ | Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
+/// __nk_input_motion__ | Mirrors mouse cursor position
+/// __nk_input_key__ | Mirrors key state with either pressed or released
+/// __nk_input_button__ | Mirrors mouse button state with either pressed or released
+/// __nk_input_scroll__ | Mirrors mouse scroll values
+/// __nk_input_char__ | Adds a single ASCII text character into an internal text buffer
+/// __nk_input_glyph__ | Adds a single multi-byte UTF-8 character into an internal text buffer
+/// __nk_input_unicode__| Adds a single unicode rune into an internal text buffer
+/// __nk_input_end__ | Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
+*/
+enum nk_keys {
+ NK_KEY_NONE,
+ NK_KEY_SHIFT,
+ NK_KEY_CTRL,
+ NK_KEY_DEL,
+ NK_KEY_ENTER,
+ NK_KEY_TAB,
+ NK_KEY_BACKSPACE,
+ NK_KEY_COPY,
+ NK_KEY_CUT,
+ NK_KEY_PASTE,
+ NK_KEY_UP,
+ NK_KEY_DOWN,
+ NK_KEY_LEFT,
+ NK_KEY_RIGHT,
+ /* Shortcuts: text field */
+ NK_KEY_TEXT_INSERT_MODE,
+ NK_KEY_TEXT_REPLACE_MODE,
+ NK_KEY_TEXT_RESET_MODE,
+ NK_KEY_TEXT_LINE_START,
+ NK_KEY_TEXT_LINE_END,
+ NK_KEY_TEXT_START,
+ NK_KEY_TEXT_END,
+ NK_KEY_TEXT_UNDO,
+ NK_KEY_TEXT_REDO,
+ NK_KEY_TEXT_SELECT_ALL,
+ NK_KEY_TEXT_WORD_LEFT,
+ NK_KEY_TEXT_WORD_RIGHT,
+ /* Shortcuts: scrollbar */
+ NK_KEY_SCROLL_START,
+ NK_KEY_SCROLL_END,
+ NK_KEY_SCROLL_DOWN,
+ NK_KEY_SCROLL_UP,
+ NK_KEY_MAX
+};
+enum nk_buttons {
+ NK_BUTTON_LEFT,
+ NK_BUTTON_MIDDLE,
+ NK_BUTTON_RIGHT,
+ NK_BUTTON_DOUBLE,
+ NK_BUTTON_MAX
+};
+/*/// #### nk_input_begin
+/// Begins the input mirroring process by resetting text, scroll
+/// mouse, previous mouse position and movement as well as key state transitions,
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_begin(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_input_begin(struct nk_context*);
+/*/// #### nk_input_motion
+/// Mirrors current mouse position to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_motion(struct nk_context *ctx, int x, int y);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __x__ | Must hold an integer describing the current mouse cursor x-position
+/// __y__ | Must hold an integer describing the current mouse cursor y-position
+*/
+NK_API void nk_input_motion(struct nk_context*, int x, int y);
+/*/// #### nk_input_key
+/// Mirrors the state of a specific key to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_key(struct nk_context*, enum nk_keys key, int down);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __key__ | Must be any value specified in enum `nk_keys` that needs to be mirrored
+/// __down__ | Must be 0 for key is up and 1 for key is down
+*/
+NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down);
+/*/// #### nk_input_button
+/// Mirrors the state of a specific mouse button to nuklear
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_button(struct nk_context *ctx, enum nk_buttons btn, int x, int y, int down);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __btn__ | Must be any value specified in enum `nk_buttons` that needs to be mirrored
+/// __x__ | Must contain an integer describing mouse cursor x-position on click up/down
+/// __y__ | Must contain an integer describing mouse cursor y-position on click up/down
+/// __down__ | Must be 0 for key is up and 1 for key is down
+*/
+NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down);
+/*/// #### nk_input_scroll
+/// Copies the last mouse scroll value to nuklear. Is generally
+/// a scroll value. So does not have to come from mouse and could also originate
+/// TODO finish this sentence
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __val__ | vector with both X- as well as Y-scroll value
+*/
+NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val);
+/*/// #### nk_input_char
+/// Copies a single ASCII character into an internal text buffer
+/// This is basically a helper function to quickly push ASCII characters into
+/// nuklear.
+///
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_char(struct nk_context *ctx, char c);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __c__ | Must be a single ASCII character preferable one that can be printed
+*/
+NK_API void nk_input_char(struct nk_context*, char);
+/*/// #### nk_input_glyph
+/// Converts an encoded unicode rune into UTF-8 and copies the result into an
+/// internal text buffer.
+///
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_glyph(struct nk_context *ctx, const nk_glyph g);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __g__ | UTF-32 unicode codepoint
+*/
+NK_API void nk_input_glyph(struct nk_context*, const nk_glyph);
+/*/// #### nk_input_unicode
+/// Converts a unicode rune into UTF-8 and copies the result
+/// into an internal text buffer.
+/// !!! Note
+/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_unicode(struct nk_context*, nk_rune rune);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+/// __rune__ | UTF-32 unicode codepoint
+*/
+NK_API void nk_input_unicode(struct nk_context*, nk_rune);
+/*/// #### nk_input_end
+/// End the input mirroring process by resetting mouse grabbing
+/// state to ensure the mouse cursor is not grabbed indefinitely.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_input_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to a previously initialized `nk_context` struct
+*/
+NK_API void nk_input_end(struct nk_context*);
+/* =============================================================================
+ *
+ * DRAWING
+ *
+ * =============================================================================*/
+/*/// ### Drawing
+/// This library was designed to be render backend agnostic so it does
+/// not draw anything to screen directly. Instead all drawn shapes, widgets
+/// are made of, are buffered into memory and make up a command queue.
+/// Each frame therefore fills the command buffer with draw commands
+/// that then need to be executed by the user and his own render backend.
+/// After that the command buffer needs to be cleared and a new frame can be
+/// started. It is probably important to note that the command buffer is the main
+/// drawing API and the optional vertex buffer API only takes this format and
+/// converts it into a hardware accessible format.
+///
+/// #### Usage
+/// To draw all draw commands accumulated over a frame you need your own render
+/// backend able to draw a number of 2D primitives. This includes at least
+/// filled and stroked rectangles, circles, text, lines, triangles and scissors.
+/// As soon as this criterion is met you can iterate over each draw command
+/// and execute each draw command in a interpreter like fashion:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case //...:
+/// //[...]
+/// }
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In program flow context draw commands need to be executed after input has been
+/// gathered and the complete UI with windows and their contained widgets have
+/// been executed and before calling `nk_clear` which frees all previously
+/// allocated draw commands.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// [...]
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // [...]
+/// //
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// You probably noticed that you have to draw all of the UI each frame which is
+/// quite wasteful. While the actual UI updating loop is quite fast rendering
+/// without actually needing it is not. So there are multiple things you could do.
+///
+/// First is only update on input. This of course is only an option if your
+/// application only depends on the UI and does not require any outside calculations.
+/// If you actually only update on input make sure to update the UI two times each
+/// frame and call `nk_clear` directly after the first pass and only draw in
+/// the second pass. In addition it is recommended to also add additional timers
+/// to make sure the UI is not drawn more than a fixed number of frames per second.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // [...wait for input ]
+/// // [...do two UI passes ...]
+/// do_ui(...)
+/// nk_clear(&ctx);
+/// do_ui(...)
+/// //
+/// // draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// //[...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// The second probably more applicable trick is to only draw if anything changed.
+/// It is not really useful for applications with continuous draw loop but
+/// quite useful for desktop applications. To actually get nuklear to only
+/// draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and
+/// allocate a memory buffer that will store each unique drawing output.
+/// After each frame you compare the draw command memory inside the library
+/// with your allocated buffer by memcmp. If memcmp detects differences
+/// you have to copy the command buffer into the allocated buffer
+/// and then draw like usual (this example uses fixed memory but you could
+/// use dynamically allocated memory).
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// //[... other defines ...]
+/// #define NK_ZERO_COMMAND_MEMORY
+/// #include "nuklear.h"
+/// //
+/// // setup context
+/// struct nk_context ctx;
+/// void *last = calloc(1,64*1024);
+/// void *buf = calloc(1,64*1024);
+/// nk_init_fixed(&ctx, buf, 64*1024);
+/// //
+/// // loop
+/// while (1) {
+/// // [...input...]
+/// // [...ui...]
+/// void *cmds = nk_buffer_memory(&ctx.memory);
+/// if (memcmp(cmds, last, ctx.memory.allocated)) {
+/// memcpy(last,cmds,ctx.memory.allocated);
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+/// }
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Finally while using draw commands makes sense for higher abstracted platforms like
+/// X11 and Win32 or drawing libraries it is often desirable to use graphics
+/// hardware directly. Therefore it is possible to just define
+/// `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
+/// To access the vertex output you first have to convert all draw commands into
+/// vertexes by calling `nk_convert` which takes in your preferred vertex format.
+/// After successfully converting all draw commands just iterate over and execute all
+/// vertex draw commands:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// // fill configuration
+/// struct nk_convert_config cfg = {};
+/// static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+/// {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)},
+/// {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, uv)},
+/// {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct your_vertex, col)},
+/// {NK_VERTEX_LAYOUT_END}
+/// };
+/// cfg.shape_AA = NK_ANTI_ALIASING_ON;
+/// cfg.line_AA = NK_ANTI_ALIASING_ON;
+/// cfg.vertex_layout = vertex_layout;
+/// cfg.vertex_size = sizeof(struct your_vertex);
+/// cfg.vertex_alignment = NK_ALIGNOF(struct your_vertex);
+/// cfg.circle_segment_count = 22;
+/// cfg.curve_segment_count = 22;
+/// cfg.arc_segment_count = 22;
+/// cfg.global_alpha = 1.0f;
+/// cfg.null = dev->null;
+/// //
+/// // setup buffers and convert
+/// struct nk_buffer cmds, verts, idx;
+/// nk_buffer_init_default(&cmds);
+/// nk_buffer_init_default(&verts);
+/// nk_buffer_init_default(&idx);
+/// nk_convert(&ctx, &cmds, &verts, &idx, &cfg);
+/// //
+/// // draw
+/// nk_draw_foreach(cmd, &ctx, &cmds) {
+/// if (!cmd->elem_count) continue;
+/// //[...]
+/// }
+/// nk_buffer_free(&cms);
+/// nk_buffer_free(&verts);
+/// nk_buffer_free(&idx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------------------
+/// __nk__begin__ | Returns the first draw command in the context draw command list to be drawn
+/// __nk__next__ | Increments the draw command iterator to the next command inside the context draw command list
+/// __nk_foreach__ | Iterates over each draw command inside the context draw command list
+/// __nk_convert__ | Converts from the abstract draw commands list into a hardware accessible vertex format
+/// __nk_draw_begin__ | Returns the first vertex command in the context vertex draw list to be executed
+/// __nk__draw_next__ | Increments the vertex command iterator to the next command inside the context vertex command list
+/// __nk__draw_end__ | Returns the end of the vertex draw list
+/// __nk_draw_foreach__ | Iterates over each vertex draw command inside the vertex draw list
+*/
+enum nk_anti_aliasing {NK_ANTI_ALIASING_OFF, NK_ANTI_ALIASING_ON};
+enum nk_convert_result {
+ NK_CONVERT_SUCCESS = 0,
+ NK_CONVERT_INVALID_PARAM = 1,
+ NK_CONVERT_COMMAND_BUFFER_FULL = NK_FLAG(1),
+ NK_CONVERT_VERTEX_BUFFER_FULL = NK_FLAG(2),
+ NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3)
+};
+struct nk_draw_null_texture {
+ nk_handle texture; /* texture handle to a texture with a white pixel */
+ struct nk_vec2 uv; /* coordinates to a white pixel in the texture */
+};
+struct nk_convert_config {
+ float global_alpha; /* global alpha value */
+ enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */
+ enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */
+ unsigned circle_segment_count; /* number of segments used for circles: default to 22 */
+ unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */
+ unsigned curve_segment_count; /* number of segments used for curves: default to 22 */
+ struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */
+ const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */
+ nk_size vertex_size; /* sizeof one vertex for vertex packing */
+ nk_size vertex_alignment; /* vertex alignment: Can be obtained by NK_ALIGNOF */
+};
+/*/// #### nk__begin
+/// Returns a draw command list iterator to iterate all draw
+/// commands accumulated over one frame.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command* nk__begin(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | must point to an previously initialized `nk_context` struct at the end of a frame
+///
+/// Returns draw command pointer pointing to the first command inside the draw command list
+*/
+NK_API const struct nk_command* nk__begin(struct nk_context*);
+/*/// #### nk__next
+/// Returns draw command pointer pointing to the next command inside the draw command list
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmd__ | Must point to an previously a draw command either returned by `nk__begin` or `nk__next`
+///
+/// Returns draw command pointer pointing to the next command inside the draw command list
+*/
+NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_command*);
+/*/// #### nk_foreach
+/// Iterates over each draw command inside the context draw command list
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_foreach(c, ctx)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmd__ | Command pointer initialized to NULL
+///
+/// Iterates over each draw command inside the context draw command list
+*/
+#define nk_foreach(c, ctx) for((c) = nk__begin(ctx); (c) != 0; (c) = nk__next(ctx,c))
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/*/// #### nk_convert
+/// Converts all internal draw commands into vertex draw commands and fills
+/// three buffers with vertexes, vertex draw commands and vertex indices. The vertex format
+/// as well as some other configuration values have to be configured by filling out a
+/// `nk_convert_config` struct.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// nk_flags nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+// struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __cmds__ | Must point to a previously initialized buffer to hold converted vertex draw commands
+/// __vertices__| Must point to a previously initialized buffer to hold all produced vertices
+/// __elements__| Must point to a previously initialized buffer to hold all produced vertex indices
+/// __config__ | Must point to a filled out `nk_config` struct to configure the conversion process
+///
+/// Returns one of enum nk_convert_result error codes
+///
+/// Parameter | Description
+/// --------------------------------|-----------------------------------------------------------
+/// NK_CONVERT_SUCCESS | Signals a successful draw command to vertex buffer conversion
+/// NK_CONVERT_INVALID_PARAM | An invalid argument was passed in the function call
+/// NK_CONVERT_COMMAND_BUFFER_FULL | The provided buffer for storing draw commands is full or failed to allocate more memory
+/// NK_CONVERT_VERTEX_BUFFER_FULL | The provided buffer for storing vertices is full or failed to allocate more memory
+/// NK_CONVERT_ELEMENT_BUFFER_FULL | The provided buffer for storing indicies is full or failed to allocate more memory
+*/
+NK_API nk_flags nk_convert(struct nk_context*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*);
+/*/// #### nk__draw_begin
+/// Returns a draw vertex command buffer iterator to iterate over the vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+///
+/// Returns vertex draw command pointer pointing to the first command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_begin(const struct nk_context*, const struct nk_buffer*);
+/*/// #### nk__draw_end
+/// Returns the vertex draw command at the end of the vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buf);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+///
+/// Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_end(const struct nk_context*, const struct nk_buffer*);
+/*/// #### nk__draw_next
+/// Increments the vertex draw command buffer iterator
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __cmd__ | Must point to an previously either by `nk__draw_begin` or `nk__draw_next` returned vertex draw command
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+///
+/// Returns vertex draw command pointer pointing to the end of the last vertex draw command inside the vertex draw command buffer
+*/
+NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_context*);
+/*/// #### nk_draw_foreach
+/// Iterates over each vertex draw command inside a vertex draw command buffer
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_draw_foreach(cmd,ctx, b)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __cmd__ | `nk_draw_command`iterator set to NULL
+/// __buf__ | Must point to an previously by `nk_convert` filled out vertex draw command buffer
+/// __ctx__ | Must point to an previously initialized `nk_context` struct at the end of a frame
+*/
+#define nk_draw_foreach(cmd,ctx, b) for((cmd)=nk__draw_begin(ctx, b); (cmd)!=0; (cmd)=nk__draw_next(cmd, b, ctx))
+#endif
+/* =============================================================================
+ *
+ * WINDOW
+ *
+ * =============================================================================
+/// ### Window
+/// Windows are the main persistent state used inside nuklear and are life time
+/// controlled by simply "retouching" (i.e. calling) each window each frame.
+/// All widgets inside nuklear can only be added inside the function pair `nk_begin_xxx`
+/// and `nk_end`. Calling any widgets outside these two functions will result in an
+/// assert in debug or no state change in release mode.<br /><br />
+///
+/// Each window holds frame persistent state like position, size, flags, state tables,
+/// and some garbage collected internal persistent widget state. Each window
+/// is linked into a window stack list which determines the drawing and overlapping
+/// order. The topmost window thereby is the currently active window.<br /><br />
+///
+/// To change window position inside the stack occurs either automatically by
+/// user input by being clicked on or programmatically by calling `nk_window_focus`.
+/// Windows by default are visible unless explicitly being defined with flag
+/// `NK_WINDOW_HIDDEN`, the user clicked the close button on windows with flag
+/// `NK_WINDOW_CLOSABLE` or if a window was explicitly hidden by calling
+/// `nk_window_show`. To explicitly close and destroy a window call `nk_window_close`.<br /><br />
+///
+/// #### Usage
+/// To create and keep a window you have to call one of the two `nk_begin_xxx`
+/// functions to start window declarations and `nk_end` at the end. Furthermore it
+/// is recommended to check the return value of `nk_begin_xxx` and only process
+/// widgets inside the window if the value is not 0. Either way you have to call
+/// `nk_end` at the end of window declarations. Furthermore, do not attempt to
+/// nest `nk_begin_xxx` calls which will hopefully result in an assert or if not
+/// in a segmentation fault.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // [... widgets ...]
+/// }
+/// nk_end(ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In the grand concept window and widget declarations need to occur after input
+/// handling and before drawing to screen. Not doing so can result in higher
+/// latency or at worst invalid behavior. Furthermore make sure that `nk_clear`
+/// is called at the end of the frame. While nuklear's default platform backends
+/// already call `nk_clear` for you if you write your own backend not calling
+/// `nk_clear` can cause asserts or even worse undefined behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+///
+/// if (nk_begin_xxx(...) {
+/// //[...]
+/// }
+/// nk_end(ctx);
+///
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case //...:
+/// //[...]
+/// }
+/// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ------------------------------------|----------------------------------------
+/// nk_begin | Starts a new window; needs to be called every frame for every window (unless hidden) or otherwise the window gets removed
+/// nk_begin_titled | Extended window start with separated title and identifier to allow multiple windows with same name but not title
+/// nk_end | Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup
+//
+/// nk_window_find | Finds and returns the window with give name
+/// nk_window_get_bounds | Returns a rectangle with screen position and size of the currently processed window.
+/// nk_window_get_position | Returns the position of the currently processed window
+/// nk_window_get_size | Returns the size with width and height of the currently processed window
+/// nk_window_get_width | Returns the width of the currently processed window
+/// nk_window_get_height | Returns the height of the currently processed window
+/// nk_window_get_panel | Returns the underlying panel which contains all processing state of the current window
+/// nk_window_get_content_region | Returns the position and size of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_min | Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_max | Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_content_region_size | Returns the size of the currently visible and non-clipped space inside the currently processed window
+/// nk_window_get_canvas | Returns the draw command buffer. Can be used to draw custom widgets
+/// nk_window_has_focus | Returns if the currently processed window is currently active
+/// nk_window_is_collapsed | Returns if the window with given name is currently minimized/collapsed
+/// nk_window_is_closed | Returns if the currently processed window was closed
+/// nk_window_is_hidden | Returns if the currently processed window was hidden
+/// nk_window_is_active | Same as nk_window_has_focus for some reason
+/// nk_window_is_hovered | Returns if the currently processed window is currently being hovered by mouse
+/// nk_window_is_any_hovered | Return if any window currently hovered
+/// nk_item_is_any_active | Returns if any window or widgets is currently hovered or active
+//
+/// nk_window_set_bounds | Updates position and size of the currently processed window
+/// nk_window_set_position | Updates position of the currently process window
+/// nk_window_set_size | Updates the size of the currently processed window
+/// nk_window_set_focus | Set the currently processed window as active window
+//
+/// nk_window_close | Closes the window with given window name which deletes the window at the end of the frame
+/// nk_window_collapse | Collapses the window with given window name
+/// nk_window_collapse_if | Collapses the window with given window name if the given condition was met
+/// nk_window_show | Hides a visible or reshows a hidden window
+/// nk_window_show_if | Hides/shows a window depending on condition
+*/
+/*
+/// #### nk_panel_flags
+/// Flag | Description
+/// ----------------------------|----------------------------------------
+/// NK_WINDOW_BORDER | Draws a border around the window to visually separate window from the background
+/// NK_WINDOW_MOVABLE | The movable flag indicates that a window can be moved by user input or by dragging the window header
+/// NK_WINDOW_SCALABLE | The scalable flag indicates that a window can be scaled by user input by dragging a scaler icon at the button of the window
+/// NK_WINDOW_CLOSABLE | Adds a closable icon into the header
+/// NK_WINDOW_MINIMIZABLE | Adds a minimize icon into the header
+/// NK_WINDOW_NO_SCROLLBAR | Removes the scrollbar from the window
+/// NK_WINDOW_TITLE | Forces a header at the top at the window showing the title
+/// NK_WINDOW_SCROLL_AUTO_HIDE | Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame
+/// NK_WINDOW_BACKGROUND | Always keep window in the background
+/// NK_WINDOW_SCALE_LEFT | Puts window scaler in the left-ottom corner instead right-bottom
+/// NK_WINDOW_NO_INPUT | Prevents window of scaling, moving or getting focus
+///
+/// #### nk_collapse_states
+/// State | Description
+/// ----------------|-----------------------------------------------------------
+/// __NK_MINIMIZED__| UI section is collased and not visibile until maximized
+/// __NK_MAXIMIZED__| UI section is extended and visibile until minimized
+/// <br /><br />
+*/
+enum nk_panel_flags {
+ NK_WINDOW_BORDER = NK_FLAG(0),
+ NK_WINDOW_MOVABLE = NK_FLAG(1),
+ NK_WINDOW_SCALABLE = NK_FLAG(2),
+ NK_WINDOW_CLOSABLE = NK_FLAG(3),
+ NK_WINDOW_MINIMIZABLE = NK_FLAG(4),
+ NK_WINDOW_NO_SCROLLBAR = NK_FLAG(5),
+ NK_WINDOW_TITLE = NK_FLAG(6),
+ NK_WINDOW_SCROLL_AUTO_HIDE = NK_FLAG(7),
+ NK_WINDOW_BACKGROUND = NK_FLAG(8),
+ NK_WINDOW_SCALE_LEFT = NK_FLAG(9),
+ NK_WINDOW_NO_INPUT = NK_FLAG(10)
+};
+/*/// #### nk_begin
+/// Starts a new window; needs to be called every frame for every
+/// window (unless hidden) or otherwise the window gets removed
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __title__ | Window title and identifier. Needs to be persistent over frames to identify the window
+/// __bounds__ | Initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different window behaviors
+///
+/// Returns `true(1)` if the window can be filled up with widgets from this point
+/// until `nk_end` or `false(0)` otherwise for example if minimized
+*/
+NK_API int nk_begin(struct nk_context *ctx, const char *title, struct nk_rect bounds, nk_flags flags);
+/*/// #### nk_begin_titled
+/// Extended window start with separated title and identifier to allow multiple
+/// windows with same title but not name
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Window identifier. Needs to be persistent over frames to identify the window
+/// __title__ | Window title displayed inside header if flag `NK_WINDOW_TITLE` or either `NK_WINDOW_CLOSABLE` or `NK_WINDOW_MINIMIZED` was set
+/// __bounds__ | Initial position and window size. However if you do not define `NK_WINDOW_SCALABLE` or `NK_WINDOW_MOVABLE` you can set window position and size every frame
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different window behaviors
+///
+/// Returns `true(1)` if the window can be filled up with widgets from this point
+/// until `nk_end` or `false(0)` otherwise for example if minimized
+*/
+NK_API int nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, struct nk_rect bounds, nk_flags flags);
+/*/// #### nk_end
+/// Needs to be called at the end of the window building process to process scaling, scrollbars and general cleanup.
+/// All widget calls after this functions will result in asserts or no state changes
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_end(struct nk_context *ctx);
+/*/// #### nk_window_find
+/// Finds and returns a window from passed name
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_end(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Window identifier
+///
+/// Returns a `nk_window` struct pointing to the identified window or NULL if
+/// no window with the given name was found
+*/
+NK_API struct nk_window *nk_window_find(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_get_bounds
+/// Returns a rectangle with screen position and size of the currently processed window
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_rect` struct with window upper left window position and size
+*/
+NK_API struct nk_rect nk_window_get_bounds(const struct nk_context *ctx);
+/*/// #### nk_window_get_position
+/// Returns the position of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_vec2` struct with window upper left position
+*/
+NK_API struct nk_vec2 nk_window_get_position(const struct nk_context *ctx);
+/*/// #### nk_window_get_size
+/// Returns the size with width and height of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_size(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a `nk_vec2` struct with window width and height
+*/
+NK_API struct nk_vec2 nk_window_get_size(const struct nk_context*);
+/*/// #### nk_window_get_width
+/// Returns the width of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_window_get_width(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns the current window width
+*/
+NK_API float nk_window_get_width(const struct nk_context*);
+/*/// #### nk_window_get_height
+/// Returns the height of the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_window_get_height(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns the current window height
+*/
+NK_API float nk_window_get_height(const struct nk_context*);
+/*/// #### nk_window_get_panel
+/// Returns the underlying panel which contains all processing state of the current window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// !!! WARNING
+/// Do not keep the returned panel pointer around, it is only valid until `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_panel* nk_window_get_panel(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a pointer to window internal `nk_panel` state.
+*/
+NK_API struct nk_panel* nk_window_get_panel(struct nk_context*);
+/*/// #### nk_window_get_content_region
+/// Returns the position and size of the currently visible and non-clipped space
+/// inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_window_get_content_region(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_rect` struct with screen position and size (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_rect nk_window_get_content_region(struct nk_context*);
+/*/// #### nk_window_get_content_region_min
+/// Returns the upper left position of the currently visible and non-clipped
+/// space inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_min(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// returns `nk_vec2` struct with upper left screen position (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_min(struct nk_context*);
+/*/// #### nk_window_get_content_region_max
+/// Returns the lower right screen position of the currently visible and
+/// non-clipped space inside the currently processed window.
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_max(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_vec2` struct with lower right screen position (no scrollbar offset)
+/// of the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_max(struct nk_context*);
+/*/// #### nk_window_get_content_region_size
+/// Returns the size of the currently visible and non-clipped space inside the
+/// currently processed window
+///
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_window_get_content_region_size(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `nk_vec2` struct with size the visible space inside the current window
+*/
+NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*);
+/*/// #### nk_window_get_canvas
+/// Returns the draw command buffer. Can be used to draw custom widgets
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// !!! WARNING
+/// Do not keep the returned command buffer pointer around it is only valid until `nk_end`
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_command_buffer* nk_window_get_canvas(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns a pointer to window internal `nk_command_buffer` struct used as
+/// drawing canvas. Can be used to do custom drawing.
+*/
+NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*);
+/*/// #### nk_window_has_focus
+/// Returns if the currently processed window is currently active
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_has_focus(const struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `false(0)` if current window is not active or `true(1)` if it is
+*/
+NK_API int nk_window_has_focus(const struct nk_context*);
+/*/// #### nk_window_is_hovered
+/// Return if the current window is being hovered
+/// !!! WARNING
+/// Only call this function between calls `nk_begin_xxx` and `nk_end`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_hovered(struct nk_context *ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if current window is hovered or `false(0)` otherwise
+*/
+NK_API int nk_window_is_hovered(struct nk_context*);
+/*/// #### nk_window_is_collapsed
+/// Returns if the window with given name is currently minimized/collapsed
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is collapsed
+///
+/// Returns `true(1)` if current window is minimized and `false(0)` if window not
+/// found or is not minimized
+*/
+NK_API int nk_window_is_collapsed(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_is_closed
+/// Returns if the window with given name was closed by calling `nk_close`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_closed(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is closed
+///
+/// Returns `true(1)` if current window was closed or `false(0)` window not found or not closed
+*/
+NK_API int nk_window_is_closed(struct nk_context*, const char*);
+/*/// #### nk_window_is_hidden
+/// Returns if the window with given name is hidden
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_hidden(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is hidden
+///
+/// Returns `true(1)` if current window is hidden or `false(0)` window not found or visible
+*/
+NK_API int nk_window_is_hidden(struct nk_context*, const char*);
+/*/// #### nk_window_is_active
+/// Same as nk_window_has_focus for some reason
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_active(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of window you want to check if it is active
+///
+/// Returns `true(1)` if current window is active or `false(0)` window not found or not active
+*/
+NK_API int nk_window_is_active(struct nk_context*, const char*);
+/*/// #### nk_window_is_any_hovered
+/// Returns if the any window is being hovered
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_window_is_any_hovered(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if any window is hovered or `false(0)` otherwise
+*/
+NK_API int nk_window_is_any_hovered(struct nk_context*);
+/*/// #### nk_item_is_any_active
+/// Returns if the any window is being hovered or any widget is currently active.
+/// Can be used to decide if input should be processed by UI or your specific input handling.
+/// Example could be UI and 3D camera to move inside a 3D space.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_item_is_any_active(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+///
+/// Returns `true(1)` if any window is hovered or any item is active or `false(0)` otherwise
+*/
+NK_API int nk_item_is_any_active(struct nk_context*);
+/*/// #### nk_window_set_bounds
+/// Updates position and size of window with passed in name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both position and size
+/// __bounds__ | Must point to a `nk_rect` struct with the new position and size
+*/
+NK_API void nk_window_set_bounds(struct nk_context*, const char *name, struct nk_rect bounds);
+/*/// #### nk_window_set_position
+/// Updates position of window with passed name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both position
+/// __pos__ | Must point to a `nk_vec2` struct with the new position
+*/
+NK_API void nk_window_set_position(struct nk_context*, const char *name, struct nk_vec2 pos);
+/*/// #### nk_window_set_size
+/// Updates size of window with passed in name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to modify both window size
+/// __size__ | Must point to a `nk_vec2` struct with new window size
+*/
+NK_API void nk_window_set_size(struct nk_context*, const char *name, struct nk_vec2);
+/*/// #### nk_window_set_focus
+/// Sets the window with given name as active
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_set_focus(struct nk_context*, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to set focus on
+*/
+NK_API void nk_window_set_focus(struct nk_context*, const char *name);
+/*/// #### nk_window_close
+/// Closes a window and marks it for being freed at the end of the frame
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_close(struct nk_context *ctx, const char *name);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to close
+*/
+NK_API void nk_window_close(struct nk_context *ctx, const char *name);
+/*/// #### nk_window_collapse
+/// Updates collapse state of a window with given name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to close
+/// __state__ | value out of nk_collapse_states section
+*/
+NK_API void nk_window_collapse(struct nk_context*, const char *name, enum nk_collapse_states state);
+/*/// #### nk_window_collapse_if
+/// Updates collapse state of a window with given name if given condition is met
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either collapse or maximize
+/// __state__ | value out of nk_collapse_states section the window should be put into
+/// __cond__ | condition that has to be met to actually commit the collapse state change
+*/
+NK_API void nk_window_collapse_if(struct nk_context*, const char *name, enum nk_collapse_states, int cond);
+/*/// #### nk_window_show
+/// updates visibility state of a window with given name
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either collapse or maximize
+/// __state__ | state with either visible or hidden to modify the window with
+*/
+NK_API void nk_window_show(struct nk_context*, const char *name, enum nk_show_states);
+/*/// #### nk_window_show_if
+/// Updates visibility state of a window with given name if a given condition is met
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __name__ | Identifier of the window to either hide or show
+/// __state__ | state with either visible or hidden to modify the window with
+/// __cond__ | condition that has to be met to actually commit the visbility state change
+*/
+NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show_states, int cond);
+/* =============================================================================
+ *
+ * LAYOUT
+ *
+ * =============================================================================
+/// ### Layouting
+/// Layouting in general describes placing widget inside a window with position and size.
+/// While in this particular implementation there are five different APIs for layouting
+/// each with different trade offs between control and ease of use. <br /><br />
+///
+/// All layouting methods in this library are based around the concept of a row.
+/// A row has a height the window content grows by and a number of columns and each
+/// layouting method specifies how each widget is placed inside the row.
+/// After a row has been allocated by calling a layouting functions and then
+/// filled with widgets will advance an internal pointer over the allocated row. <br /><br />
+///
+/// To actually define a layout you just call the appropriate layouting function
+/// and each subsequent widget call will place the widget as specified. Important
+/// here is that if you define more widgets then columns defined inside the layout
+/// functions it will allocate the next row without you having to make another layouting <br /><br />
+/// call.
+///
+/// Biggest limitation with using all these APIs outside the `nk_layout_space_xxx` API
+/// is that you have to define the row height for each. However the row height
+/// often depends on the height of the font. <br /><br />
+///
+/// To fix that internally nuklear uses a minimum row height that is set to the
+/// height plus padding of currently active font and overwrites the row height
+/// value if zero. <br /><br />
+///
+/// If you manually want to change the minimum row height then
+/// use nk_layout_set_min_row_height, and use nk_layout_reset_min_row_height to
+/// reset it back to be derived from font height. <br /><br />
+///
+/// Also if you change the font in nuklear it will automatically change the minimum
+/// row height for you and. This means if you change the font but still want
+/// a minimum row height smaller than the font you have to repush your value. <br /><br />
+///
+/// For actually more advanced UI I would even recommend using the `nk_layout_space_xxx`
+/// layouting method in combination with a cassowary constraint solver (there are
+/// some versions on github with permissive license model) to take over all control over widget
+/// layouting yourself. However for quick and dirty layouting using all the other layouting
+/// functions should be fine.
+///
+/// #### Usage
+/// 1. __nk_layout_row_dynamic__<br /><br />
+/// The easiest layouting function is `nk_layout_row_dynamic`. It provides each
+/// widgets with same horizontal space inside the row and dynamically grows
+/// if the owning window grows in width. So the number of columns dictates
+/// the size of each widget dynamically by formula:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// widget_width = (window_width - padding - spacing) * (1/colum_count)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Just like all other layouting APIs if you define more widget than columns this
+/// library will allocate a new row and keep all layouting parameters previously
+/// defined.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 30 composed of two widgets
+/// nk_layout_row_dynamic(&ctx, 30, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // second row with same parameter as defined above
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // third row uses 0 for height which will use auto layouting
+/// nk_layout_row_dynamic(&ctx, 0, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 2. __nk_layout_row_static__<br /><br />
+/// Another easy layouting function is `nk_layout_row_static`. It provides each
+/// widget with same horizontal pixel width inside the row and does not grow
+/// if the owning window scales smaller or bigger.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 30 composed of two widgets with width: 80
+/// nk_layout_row_static(&ctx, 30, 80, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // second row with same parameter as defined above
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // third row uses 0 for height which will use auto layouting
+/// nk_layout_row_static(&ctx, 0, 80, 2);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 3. __nk_layout_row_xxx__<br /><br />
+/// A little bit more advanced layouting API are functions `nk_layout_row_begin`,
+/// `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly
+/// specify each column pixel or window ratio in a row. It supports either
+/// directly setting per column pixel width or widget window ratio but not
+/// both. Furthermore it is a immediate mode API so each value is directly
+/// pushed before calling a widget. Therefore the layout is not automatically
+/// repeating like the last two layouting functions.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // first row with height: 25 composed of two widgets with width 60 and 40
+/// nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
+/// nk_layout_row_push(ctx, 60);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 40);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// //
+/// // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
+/// nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
+/// nk_layout_row_push(ctx, 0.25f);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 0.75f);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// //
+/// // third row with auto generated height: composed of two widgets with window ratio 0.25 and 0.75
+/// nk_layout_row_begin(ctx, NK_DYNAMIC, 0, 2);
+/// nk_layout_row_push(ctx, 0.25f);
+/// nk_widget(...);
+/// nk_layout_row_push(ctx, 0.75f);
+/// nk_widget(...);
+/// nk_layout_row_end(ctx);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 4. __nk_layout_row__<br /><br />
+/// The array counterpart to API nk_layout_row_xxx is the single nk_layout_row
+/// functions. Instead of pushing either pixel or window ratio for every widget
+/// it allows to define it by array. The trade of for less control is that
+/// `nk_layout_row` is automatically repeating. Otherwise the behavior is the
+/// same.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // two rows with height: 30 composed of two widgets with width 60 and 40
+/// const float size[] = {60,40};
+/// nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
+/// const float ratio[] = {0.25, 0.75};
+/// nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// //
+/// // two rows with auto generated height composed of two widgets with window ratio 0.25 and 0.75
+/// const float ratio[] = {0.25, 0.75};
+/// nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 5. __nk_layout_row_template_xxx__<br /><br />
+/// The most complex and second most flexible API is a simplified flexbox version without
+/// line wrapping and weights for dynamic widgets. It is an immediate mode API but
+/// unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called
+/// before calling the templated widgets.
+/// The row template layout has three different per widget size specifier. The first
+/// one is the `nk_layout_row_template_push_static` with fixed widget pixel width.
+/// They do not grow if the row grows and will always stay the same.
+/// The second size specifier is `nk_layout_row_template_push_variable`
+/// which defines a minimum widget size but it also can grow if more space is available
+/// not taken by other widgets.
+/// Finally there are dynamic widgets with `nk_layout_row_template_push_dynamic`
+/// which are completely flexible and unlike variable widgets can even shrink
+/// to zero if not enough space is provided.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // two rows with height: 30 composed of three widgets
+/// nk_layout_row_template_begin(ctx, 30);
+/// nk_layout_row_template_push_dynamic(ctx);
+/// nk_layout_row_template_push_variable(ctx, 80);
+/// nk_layout_row_template_push_static(ctx, 80);
+/// nk_layout_row_template_end(ctx);
+/// //
+/// // first row
+/// nk_widget(...); // dynamic widget can go to zero if not enough space
+/// nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
+/// nk_widget(...); // static widget with fixed 80 pixel width
+/// //
+/// // second row same layout
+/// nk_widget(...);
+/// nk_widget(...);
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// 6. __nk_layout_space_xxx__<br /><br />
+/// Finally the most flexible API directly allows you to place widgets inside the
+/// window. The space layout API is an immediate mode API which does not support
+/// row auto repeat and directly sets position and size of a widget. Position
+/// and size hereby can be either specified as ratio of allocated space or
+/// allocated space local position and pixel size. Since this API is quite
+/// powerful there are a number of utility functions to get the available space
+/// and convert between local allocated space and screen space.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_begin_xxx(...) {
+/// // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+/// nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
+/// nk_layout_space_push(ctx, nk_rect(0,0,150,200));
+/// nk_widget(...);
+/// nk_layout_space_push(ctx, nk_rect(200,200,100,200));
+/// nk_widget(...);
+/// nk_layout_space_end(ctx);
+/// //
+/// // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
+/// nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
+/// nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
+/// nk_widget(...);
+/// nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
+/// nk_widget(...);
+/// }
+/// nk_end(...);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ----------------------------------------|------------------------------------
+/// nk_layout_set_min_row_height | Set the currently used minimum row height to a specified value
+/// nk_layout_reset_min_row_height | Resets the currently used minimum row height to font height
+/// nk_layout_widget_bounds | Calculates current width a static layout row can fit inside a window
+/// nk_layout_ratio_from_pixel | Utility functions to calculate window ratio from pixel size
+//
+/// nk_layout_row_dynamic | Current layout is divided into n same sized growing columns
+/// nk_layout_row_static | Current layout is divided into n same fixed sized columns
+/// nk_layout_row_begin | Starts a new row with given height and number of columns
+/// nk_layout_row_push | Pushes another column with given size or window ratio
+/// nk_layout_row_end | Finished previously started row
+/// nk_layout_row | Specifies row columns in array as either window ratio or size
+//
+/// nk_layout_row_template_begin | Begins the row template declaration
+/// nk_layout_row_template_push_dynamic | Adds a dynamic column that dynamically grows and can go to zero if not enough space
+/// nk_layout_row_template_push_variable | Adds a variable column that dynamically grows but does not shrink below specified pixel width
+/// nk_layout_row_template_push_static | Adds a static column that does not grow and will always have the same size
+/// nk_layout_row_template_end | Marks the end of the row template
+//
+/// nk_layout_space_begin | Begins a new layouting space that allows to specify each widgets position and size
+/// nk_layout_space_push | Pushes position and size of the next widget in own coordinate space either as pixel or ratio
+/// nk_layout_space_end | Marks the end of the layouting space
+//
+/// nk_layout_space_bounds | Callable after nk_layout_space_begin and returns total space allocated
+/// nk_layout_space_to_screen | Converts vector from nk_layout_space coordinate space into screen space
+/// nk_layout_space_to_local | Converts vector from screen space into nk_layout_space coordinates
+/// nk_layout_space_rect_to_screen | Converts rectangle from nk_layout_space coordinate space into screen space
+/// nk_layout_space_rect_to_local | Converts rectangle from screen space into nk_layout_space coordinates
+*/
+/*/// #### nk_layout_set_min_row_height
+/// Sets the currently used minimum row height.
+/// !!! WARNING
+/// The passed height needs to include both your preferred row height
+/// as well as padding. No internal padding is added.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_set_min_row_height(struct nk_context*, float height);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | New minimum row height to be used for auto generating the row height
+*/
+NK_API void nk_layout_set_min_row_height(struct nk_context*, float height);
+/*/// #### nk_layout_reset_min_row_height
+/// Reset the currently used minimum row height back to `font_height + text_padding + padding`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_reset_min_row_height(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_reset_min_row_height(struct nk_context*);
+/*/// #### nk_layout_widget_bounds
+/// Returns the width of the next row allocate by one of the layouting functions
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+///
+/// Return `nk_rect` with both position and size of the next row
+*/
+NK_API struct nk_rect nk_layout_widget_bounds(struct nk_context*);
+/*/// #### nk_layout_ratio_from_pixel
+/// Utility functions to calculate window ratio from pixel size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __pixel__ | Pixel_width to convert to window ratio
+///
+/// Returns `nk_rect` with both position and size of the next row
+*/
+NK_API float nk_layout_ratio_from_pixel(struct nk_context*, float pixel_width);
+/*/// #### nk_layout_row_dynamic
+/// Sets current row layout to share horizontal space
+/// between @cols number of widgets evenly. Once called all subsequent widget
+/// calls greater than @cols will allocate a new row with same layout.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols);
+/*/// #### nk_layout_row_static
+/// Sets current row layout to fill @cols number of widgets
+/// in row with same @item_width horizontal size. Once called all subsequent widget
+/// calls greater than @cols will allocate a new row with same layout.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __width__ | Holds pixel width of each widget in the row
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols);
+/*/// #### nk_layout_row_begin
+/// Starts a new dynamic or fixed row with given height and columns.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt, float row_height, int cols);
+/*/// #### nk_layout_row_push
+/// Specifies either window ratio or width of a single column
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_push(struct nk_context*, float value);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __value__ | either a window ratio or fixed width depending on @fmt in previous `nk_layout_row_begin` call
+*/
+NK_API void nk_layout_row_push(struct nk_context*, float value);
+/*/// #### nk_layout_row_end
+/// Finished previously started row
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_row_end(struct nk_context*);
+/*/// #### nk_layout_row
+/// Specifies row columns in array as either window ratio or size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | Either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widget inside row
+*/
+NK_API void nk_layout_row(struct nk_context*, enum nk_layout_format, float height, int cols, const float *ratio);
+/*/// #### nk_layout_row_template_begin
+/// Begins the row template declaration
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+*/
+NK_API void nk_layout_row_template_begin(struct nk_context*, float row_height);
+/*/// #### nk_layout_row_template_push_dynamic
+/// Adds a dynamic column that dynamically grows and can go to zero if not enough space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_dynamic(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+*/
+NK_API void nk_layout_row_template_push_dynamic(struct nk_context*);
+/*/// #### nk_layout_row_template_push_variable
+/// Adds a variable column that dynamically grows but does not shrink below specified pixel width
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __width__ | Holds the minimum pixel width the next column must always be
+*/
+NK_API void nk_layout_row_template_push_variable(struct nk_context*, float min_width);
+/*/// #### nk_layout_row_template_push_static
+/// Adds a static column that does not grow and will always have the same size
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_push_static(struct nk_context*, float width);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __width__ | Holds the absolute pixel width value the next column must be
+*/
+NK_API void nk_layout_row_template_push_static(struct nk_context*, float width);
+/*/// #### nk_layout_row_template_end
+/// Marks the end of the row template
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_row_template_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+*/
+NK_API void nk_layout_row_template_end(struct nk_context*);
+/*/// #### nk_layout_space_begin
+/// Begins a new layouting space that allows to specify each widgets position and size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_begin_xxx`
+/// __fmt__ | Either `NK_DYNAMIC` for window ratio or `NK_STATIC` for fixed size columns
+/// __height__ | Holds height of each widget in row or zero for auto layouting
+/// __columns__ | Number of widgets inside row
+*/
+NK_API void nk_layout_space_begin(struct nk_context*, enum nk_layout_format, float height, int widget_count);
+/*/// #### nk_layout_space_push
+/// Pushes position and size of the next widget in own coordinate space either as pixel or ratio
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_push(struct nk_context *ctx, struct nk_rect bounds);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Position and size in laoyut space local coordinates
+*/
+NK_API void nk_layout_space_push(struct nk_context*, struct nk_rect bounds);
+/*/// #### nk_layout_space_end
+/// Marks the end of the layout space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_layout_space_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+*/
+NK_API void nk_layout_space_end(struct nk_context*);
+/*/// #### nk_layout_space_bounds
+/// Utility function to calculate total space allocated for `nk_layout_space`
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+///
+/// Returns `nk_rect` holding the total space allocated
+*/
+NK_API struct nk_rect nk_layout_space_bounds(struct nk_context*);
+/*/// #### nk_layout_space_to_screen
+/// Converts vector from nk_layout_space coordinate space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __vec__ | Position to convert from layout space into screen coordinate space
+///
+/// Returns transformed `nk_vec2` in screen space coordinates
+*/
+NK_API struct nk_vec2 nk_layout_space_to_screen(struct nk_context*, struct nk_vec2);
+/*/// #### nk_layout_space_to_local
+/// Converts vector from layout space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __vec__ | Position to convert from screen space into layout coordinate space
+///
+/// Returns transformed `nk_vec2` in layout space coordinates
+*/
+NK_API struct nk_vec2 nk_layout_space_to_local(struct nk_context*, struct nk_vec2);
+/*/// #### nk_layout_space_rect_to_screen
+/// Converts rectangle from screen space into layout space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Rectangle to convert from layout space into screen space
+///
+/// Returns transformed `nk_rect` in screen space coordinates
+*/
+NK_API struct nk_rect nk_layout_space_rect_to_screen(struct nk_context*, struct nk_rect);
+/*/// #### nk_layout_space_rect_to_local
+/// Converts rectangle from layout space into screen space
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after call `nk_layout_space_begin`
+/// __bounds__ | Rectangle to convert from layout space into screen space
+///
+/// Returns transformed `nk_rect` in layout space coordinates
+*/
+NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct nk_rect);
+/* =============================================================================
+ *
+ * GROUP
+ *
+ * =============================================================================
+/// ### Groups
+/// Groups are basically windows inside windows. They allow to subdivide space
+/// in a window to layout widgets as a group. Almost all more complex widget
+/// layouting requirements can be solved using groups and basic layouting
+/// fuctionality. Groups just like windows are identified by an unique name and
+/// internally keep track of scrollbar offsets by default. However additional
+/// versions are provided to directly manage the scrollbar.
+///
+/// #### Usage
+/// To create a group you have to call one of the three `nk_group_begin_xxx`
+/// functions to start group declarations and `nk_group_end` at the end. Furthermore it
+/// is required to check the return value of `nk_group_begin_xxx` and only process
+/// widgets inside the window if the value is not 0.
+/// Nesting groups is possible and even encouraged since many layouting schemes
+/// can only be achieved by nesting. Groups, unlike windows, need `nk_group_end`
+/// to be only called if the corosponding `nk_group_begin_xxx` call does not return 0:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_group_begin_xxx(ctx, ...) {
+/// // [... widgets ...]
+/// nk_group_end(ctx);
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// In the grand concept groups can be called after starting a window
+/// with `nk_begin_xxx` and before calling `nk_end`:
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // Input
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // Window
+/// if (nk_begin_xxx(...) {
+/// // [...widgets...]
+/// nk_layout_row_dynamic(...);
+/// if (nk_group_begin_xxx(ctx, ...) {
+/// //[... widgets ...]
+/// nk_group_end(ctx);
+/// }
+/// }
+/// nk_end(ctx);
+/// //
+/// // Draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+/// #### Reference
+/// Function | Description
+/// --------------------------------|-------------------------------------------
+/// nk_group_begin | Start a new group with internal scrollbar handling
+/// nk_group_begin_titled | Start a new group with separeted name and title and internal scrollbar handling
+/// nk_group_end | Ends a group. Should only be called if nk_group_begin returned non-zero
+/// nk_group_scrolled_offset_begin | Start a new group with manual separated handling of scrollbar x- and y-offset
+/// nk_group_scrolled_begin | Start a new group with manual scrollbar handling
+/// nk_group_scrolled_end | Ends a group with manual scrollbar handling. Should only be called if nk_group_begin returned non-zero
+*/
+/*/// #### nk_group_begin
+/// Starts a new widget group. Requires a previous layouting function to specify a pos/size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __title__ | Must be an unique identifier for this group that is also used for the group header
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different group behaviors
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_begin(struct nk_context*, const char *title, nk_flags);
+/*/// #### nk_group_begin_titled
+/// Starts a new widget group. Requires a previous layouting function to specify a pos/size.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_begin_titled(struct nk_context*, const char *name, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __id__ | Must be an unique identifier for this group
+/// __title__ | Group header title
+/// __flags__ | Window flags defined in the nk_panel_flags section with a number of different group behaviors
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_begin_titled(struct nk_context*, const char *name, const char *title, nk_flags);
+/*/// #### nk_group_end
+/// Ends a widget group
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_group_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_group_end(struct nk_context*);
+/*/// #### nk_group_scrolled_offset_begin
+/// starts a new widget group. requires a previous layouting function to specify
+/// a size. Does not keep track of scrollbar.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __x_offset__| Scrollbar x-offset to offset all widgets inside the group horizontally.
+/// __y_offset__| Scrollbar y-offset to offset all widgets inside the group vertically
+/// __title__ | Window unique group title used to both identify and display in the group header
+/// __flags__ | Window flags from the nk_panel_flags section
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_scrolled_offset_begin(struct nk_context*, nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags);
+/*/// #### nk_group_scrolled_begin
+/// Starts a new widget group. requires a previous
+/// layouting function to specify a size. Does not keep track of scrollbar.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, const char *title, nk_flags);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __off__ | Both x- and y- scroll offset. Allows for manual scrollbar control
+/// __title__ | Window unique group title used to both identify and display in the group header
+/// __flags__ | Window flags from nk_panel_flags section
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, const char *title, nk_flags);
+/*/// #### nk_group_scrolled_end
+/// Ends a widget group after calling nk_group_scrolled_offset_begin or nk_group_scrolled_begin.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_group_scrolled_end(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+*/
+NK_API void nk_group_scrolled_end(struct nk_context*);
+/* =============================================================================
+ *
+ * TREE
+ *
+ * =============================================================================
+/// ### Tree
+/// Trees represent two different concept. First the concept of a collapsable
+/// UI section that can be either in a hidden or visibile state. They allow the UI
+/// user to selectively minimize the current set of visible UI to comprehend.
+/// The second concept are tree widgets for visual UI representation of trees.<br /><br />
+///
+/// Trees thereby can be nested for tree representations and multiple nested
+/// collapsable UI sections. All trees are started by calling of the
+/// `nk_tree_xxx_push_tree` functions and ended by calling one of the
+/// `nk_tree_xxx_pop_xxx()` functions. Each starting functions takes a title label
+/// and optionally an image to be displayed and the initial collapse state from
+/// the nk_collapse_states section.<br /><br />
+///
+/// The runtime state of the tree is either stored outside the library by the caller
+/// or inside which requires a unique ID. The unique ID can either be generated
+/// automatically from `__FILE__` and `__LINE__` with function `nk_tree_push`,
+/// by `__FILE__` and a user provided ID generated for example by loop index with
+/// function `nk_tree_push_id` or completely provided from outside by user with
+/// function `nk_tree_push_hashed`.
+///
+/// #### Usage
+/// To create a tree you have to call one of the seven `nk_tree_xxx_push_xxx`
+/// functions to start a collapsable UI section and `nk_tree_xxx_pop` to mark the
+/// end.
+/// Each starting function will either return `false(0)` if the tree is collapsed
+/// or hidden and therefore does not need to be filled with content or `true(1)`
+/// if visible and required to be filled.
+///
+/// !!! Note
+/// The tree header does not require and layouting function and instead
+/// calculates a auto height based on the currently used font size
+///
+/// The tree ending functions only need to be called if the tree content is
+/// actually visible. So make sure the tree push function is guarded by `if`
+/// and the pop call is only taken if the tree is visible.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// if (nk_tree_push(ctx, NK_TREE_TAB, "Tree", NK_MINIMIZED)) {
+/// nk_layout_row_dynamic(...);
+/// nk_widget(...);
+/// nk_tree_pop(ctx);
+/// }
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// ----------------------------|-------------------------------------------
+/// nk_tree_push | Start a collapsable UI section with internal state management
+/// nk_tree_push_id | Start a collapsable UI section with internal state management callable in a look
+/// nk_tree_push_hashed | Start a collapsable UI section with internal state management with full control over internal unique ID use to store state
+/// nk_tree_image_push | Start a collapsable UI section with image and label header
+/// nk_tree_image_push_id | Start a collapsable UI section with image and label header and internal state management callable in a look
+/// nk_tree_image_push_hashed | Start a collapsable UI section with image and label header and internal state management with full control over internal unique ID use to store state
+/// nk_tree_pop | Ends a collapsable UI section
+//
+/// nk_tree_state_push | Start a collapsable UI section with external state management
+/// nk_tree_state_image_push | Start a collapsable UI section with image and label header and external state management
+/// nk_tree_state_pop | Ends a collapsabale UI section
+///
+/// #### nk_tree_type
+/// Flag | Description
+/// ----------------|----------------------------------------
+/// NK_TREE_NODE | Highlighted tree header to mark a collapsable UI section
+/// NK_TREE_TAB | Non-highighted tree header closer to tree representations
+*/
+/*/// #### nk_tree_push
+/// Starts a collapsable UI section with internal state management
+/// !!! WARNING
+/// To keep track of the runtime tree collapsable state this function uses
+/// defines `__FILE__` and `__LINE__` to generate a unique ID. If you want
+/// to call this function in a loop please use `nk_tree_push_id` or
+/// `nk_tree_push_hashed` instead.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_push(ctx, type, title, state)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_push(ctx, type, title, state) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+/*/// #### nk_tree_push_id
+/// Starts a collapsable UI section with internal state management callable in a look
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_push_id(ctx, type, title, state, id)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __id__ | Loop counter index if this function is called in a loop
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_push_id(ctx, type, title, state, id) nk_tree_push_hashed(ctx, type, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+/*/// #### nk_tree_push_hashed
+/// Start a collapsable UI section with internal state management with full
+/// control over internal unique ID used to store state
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __hash__ | Memory block or string to generate the ID from
+/// __len__ | Size of passed memory block or string in __hash__
+/// __seed__ | Seeding value if this function is called in a loop or default to `0`
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/*/// #### nk_tree_image_push
+/// Start a collapsable UI section with image and label header
+/// !!! WARNING
+/// To keep track of the runtime tree collapsable state this function uses
+/// defines `__FILE__` and `__LINE__` to generate a unique ID. If you want
+/// to call this function in a loop please use `nk_tree_image_push_id` or
+/// `nk_tree_image_push_hashed` instead.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_image_push(ctx, type, img, title, state)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+//
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_image_push(ctx, type, img, title, state) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+/*/// #### nk_tree_image_push_id
+/// Start a collapsable UI section with image and label header and internal state
+/// management callable in a look
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// #define nk_tree_image_push_id(ctx, type, img, title, state, id)
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __id__ | Loop counter index if this function is called in a loop
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+#define nk_tree_image_push_id(ctx, type, img, title, state, id) nk_tree_image_push_hashed(ctx, type, img, title, state, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+/*/// #### nk_tree_image_push_hashed
+/// Start a collapsable UI section with internal state management with full
+/// control over internal unique ID used to store state
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __img__ | Image to display inside the header on the left of the label
+/// __title__ | Label printed in the tree header
+/// __state__ | Initial tree state value out of nk_collapse_states
+/// __hash__ | Memory block or string to generate the ID from
+/// __len__ | Size of passed memory block or string in __hash__
+/// __seed__ | Seeding value if this function is called in a loop or default to `0`
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, const char *hash, int len,int seed);
+/*/// #### nk_tree_pop
+/// Ends a collapsabale UI section
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_tree_pop(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+*/
+NK_API void nk_tree_pop(struct nk_context*);
+/*/// #### nk_tree_state_push
+/// Start a collapsable UI section with external state management
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Persistent state to update
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_state_push(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states *state);
+/*/// #### nk_tree_state_image_push
+/// Start a collapsable UI section with image and label header and external state management
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+/// __img__ | Image to display inside the header on the left of the label
+/// __type__ | Value from the nk_tree_type section to visually mark a tree node header as either a collapseable UI section or tree node
+/// __title__ | Label printed in the tree header
+/// __state__ | Persistent state to update
+///
+/// Returns `true(1)` if visible and fillable with widgets or `false(0)` otherwise
+*/
+NK_API int nk_tree_state_image_push(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states *state);
+/*/// #### nk_tree_state_pop
+/// Ends a collapsabale UI section
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_tree_state_pop(struct nk_context*);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// ------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling `nk_tree_xxx_push_xxx`
+*/
+NK_API void nk_tree_state_pop(struct nk_context*);
+
+#define nk_tree_element_push(ctx, type, title, state, sel) nk_tree_element_push_hashed(ctx, type, title, state, sel, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),__LINE__)
+#define nk_tree_element_push_id(ctx, type, title, state, sel, id) nk_tree_element_push_hashed(ctx, type, title, state, sel, NK_FILE_LINE,nk_strlen(NK_FILE_LINE),id)
+NK_API int nk_tree_element_push_hashed(struct nk_context*, enum nk_tree_type, const char *title, enum nk_collapse_states initial_state, int *selected, const char *hash, int len, int seed);
+NK_API int nk_tree_element_image_push_hashed(struct nk_context*, enum nk_tree_type, struct nk_image, const char *title, enum nk_collapse_states initial_state, int *selected, const char *hash, int len,int seed);
+NK_API void nk_tree_element_pop(struct nk_context*);
+
+/* =============================================================================
+ *
+ * LIST VIEW
+ *
+ * ============================================================================= */
+struct nk_list_view {
+/* public: */
+ int begin, end, count;
+/* private: */
+ int total_height;
+ struct nk_context *ctx;
+ nk_uint *scroll_pointer;
+ nk_uint scroll_value;
+};
+NK_API int nk_list_view_begin(struct nk_context*, struct nk_list_view *out, const char *id, nk_flags, int row_height, int row_count);
+NK_API void nk_list_view_end(struct nk_list_view*);
+/* =============================================================================
+ *
+ * WIDGET
+ *
+ * ============================================================================= */
+enum nk_widget_layout_states {
+ NK_WIDGET_INVALID, /* The widget cannot be seen and is completely out of view */
+ NK_WIDGET_VALID, /* The widget is completely inside the window and can be updated and drawn */
+ NK_WIDGET_ROM /* The widget is partially visible and cannot be updated */
+};
+enum nk_widget_states {
+ NK_WIDGET_STATE_MODIFIED = NK_FLAG(1),
+ NK_WIDGET_STATE_INACTIVE = NK_FLAG(2), /* widget is neither active nor hovered */
+ NK_WIDGET_STATE_ENTERED = NK_FLAG(3), /* widget has been hovered on the current frame */
+ NK_WIDGET_STATE_HOVER = NK_FLAG(4), /* widget is being hovered */
+ NK_WIDGET_STATE_ACTIVED = NK_FLAG(5),/* widget is currently activated */
+ NK_WIDGET_STATE_LEFT = NK_FLAG(6), /* widget is from this frame on not hovered anymore */
+ NK_WIDGET_STATE_HOVERED = NK_WIDGET_STATE_HOVER|NK_WIDGET_STATE_MODIFIED, /* widget is being hovered */
+ NK_WIDGET_STATE_ACTIVE = NK_WIDGET_STATE_ACTIVED|NK_WIDGET_STATE_MODIFIED /* widget is currently activated */
+};
+NK_API enum nk_widget_layout_states nk_widget(struct nk_rect*, const struct nk_context*);
+NK_API enum nk_widget_layout_states nk_widget_fitting(struct nk_rect*, struct nk_context*, struct nk_vec2);
+NK_API struct nk_rect nk_widget_bounds(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_position(struct nk_context*);
+NK_API struct nk_vec2 nk_widget_size(struct nk_context*);
+NK_API float nk_widget_width(struct nk_context*);
+NK_API float nk_widget_height(struct nk_context*);
+NK_API int nk_widget_is_hovered(struct nk_context*);
+NK_API int nk_widget_is_mouse_clicked(struct nk_context*, enum nk_buttons);
+NK_API int nk_widget_has_mouse_click_down(struct nk_context*, enum nk_buttons, int down);
+NK_API void nk_spacing(struct nk_context*, int cols);
+/* =============================================================================
+ *
+ * TEXT
+ *
+ * ============================================================================= */
+enum nk_text_align {
+ NK_TEXT_ALIGN_LEFT = 0x01,
+ NK_TEXT_ALIGN_CENTERED = 0x02,
+ NK_TEXT_ALIGN_RIGHT = 0x04,
+ NK_TEXT_ALIGN_TOP = 0x08,
+ NK_TEXT_ALIGN_MIDDLE = 0x10,
+ NK_TEXT_ALIGN_BOTTOM = 0x20
+};
+enum nk_text_alignment {
+ NK_TEXT_LEFT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_LEFT,
+ NK_TEXT_CENTERED = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_CENTERED,
+ NK_TEXT_RIGHT = NK_TEXT_ALIGN_MIDDLE|NK_TEXT_ALIGN_RIGHT
+};
+NK_API void nk_text(struct nk_context*, const char*, int, nk_flags);
+NK_API void nk_text_colored(struct nk_context*, const char*, int, nk_flags, struct nk_color);
+NK_API void nk_text_wrap(struct nk_context*, const char*, int);
+NK_API void nk_text_wrap_colored(struct nk_context*, const char*, int, struct nk_color);
+NK_API void nk_label(struct nk_context*, const char*, nk_flags align);
+NK_API void nk_label_colored(struct nk_context*, const char*, nk_flags align, struct nk_color);
+NK_API void nk_label_wrap(struct nk_context*, const char*);
+NK_API void nk_label_colored_wrap(struct nk_context*, const char*, struct nk_color);
+NK_API void nk_image(struct nk_context*, struct nk_image);
+NK_API void nk_image_color(struct nk_context*, struct nk_image, struct nk_color);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_labelf(struct nk_context*, nk_flags, NK_PRINTF_FORMAT_STRING const char*, ...) NK_PRINTF_VARARG_FUNC(3);
+NK_API void nk_labelf_colored(struct nk_context*, nk_flags, struct nk_color, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(4);
+NK_API void nk_labelf_wrap(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(2);
+NK_API void nk_labelf_colored_wrap(struct nk_context*, struct nk_color, NK_PRINTF_FORMAT_STRING const char*,...) NK_PRINTF_VARARG_FUNC(3);
+NK_API void nk_labelfv(struct nk_context*, nk_flags, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(3);
+NK_API void nk_labelfv_colored(struct nk_context*, nk_flags, struct nk_color, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(4);
+NK_API void nk_labelfv_wrap(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(2);
+NK_API void nk_labelfv_colored_wrap(struct nk_context*, struct nk_color, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(3);
+NK_API void nk_value_bool(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_int(struct nk_context*, const char *prefix, int);
+NK_API void nk_value_uint(struct nk_context*, const char *prefix, unsigned int);
+NK_API void nk_value_float(struct nk_context*, const char *prefix, float);
+NK_API void nk_value_color_byte(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_float(struct nk_context*, const char *prefix, struct nk_color);
+NK_API void nk_value_color_hex(struct nk_context*, const char *prefix, struct nk_color);
+#endif
+/* =============================================================================
+ *
+ * BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_button_text(struct nk_context*, const char *title, int len);
+NK_API int nk_button_label(struct nk_context*, const char *title);
+NK_API int nk_button_color(struct nk_context*, struct nk_color);
+NK_API int nk_button_symbol(struct nk_context*, enum nk_symbol_type);
+NK_API int nk_button_image(struct nk_context*, struct nk_image img);
+NK_API int nk_button_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags text_alignment);
+NK_API int nk_button_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_image_label(struct nk_context*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text(struct nk_context*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API int nk_button_text_styled(struct nk_context*, const struct nk_style_button*, const char *title, int len);
+NK_API int nk_button_label_styled(struct nk_context*, const struct nk_style_button*, const char *title);
+NK_API int nk_button_symbol_styled(struct nk_context*, const struct nk_style_button*, enum nk_symbol_type);
+NK_API int nk_button_image_styled(struct nk_context*, const struct nk_style_button*, struct nk_image img);
+NK_API int nk_button_symbol_text_styled(struct nk_context*,const struct nk_style_button*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx, const struct nk_style_button *style, enum nk_symbol_type symbol, const char *title, nk_flags align);
+NK_API int nk_button_image_label_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, nk_flags text_alignment);
+NK_API int nk_button_image_text_styled(struct nk_context*,const struct nk_style_button*, struct nk_image img, const char*, int, nk_flags alignment);
+NK_API void nk_button_set_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_push_behavior(struct nk_context*, enum nk_button_behavior);
+NK_API int nk_button_pop_behavior(struct nk_context*);
+/* =============================================================================
+ *
+ * CHECKBOX
+ *
+ * ============================================================================= */
+NK_API int nk_check_label(struct nk_context*, const char*, int active);
+NK_API int nk_check_text(struct nk_context*, const char*, int,int active);
+NK_API unsigned nk_check_flags_label(struct nk_context*, const char*, unsigned int flags, unsigned int value);
+NK_API unsigned nk_check_flags_text(struct nk_context*, const char*, int, unsigned int flags, unsigned int value);
+NK_API int nk_checkbox_label(struct nk_context*, const char*, int *active);
+NK_API int nk_checkbox_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_checkbox_flags_label(struct nk_context*, const char*, unsigned int *flags, unsigned int value);
+NK_API int nk_checkbox_flags_text(struct nk_context*, const char*, int, unsigned int *flags, unsigned int value);
+/* =============================================================================
+ *
+ * RADIO BUTTON
+ *
+ * ============================================================================= */
+NK_API int nk_radio_label(struct nk_context*, const char*, int *active);
+NK_API int nk_radio_text(struct nk_context*, const char*, int, int *active);
+NK_API int nk_option_label(struct nk_context*, const char*, int active);
+NK_API int nk_option_text(struct nk_context*, const char*, int, int active);
+/* =============================================================================
+ *
+ * SELECTABLE
+ *
+ * ============================================================================= */
+NK_API int nk_selectable_label(struct nk_context*, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_text(struct nk_context*, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_image_label(struct nk_context*,struct nk_image, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_image_text(struct nk_context*,struct nk_image, const char*, int, nk_flags align, int *value);
+NK_API int nk_selectable_symbol_label(struct nk_context*,enum nk_symbol_type, const char*, nk_flags align, int *value);
+NK_API int nk_selectable_symbol_text(struct nk_context*,enum nk_symbol_type, const char*, int, nk_flags align, int *value);
+
+NK_API int nk_select_label(struct nk_context*, const char*, nk_flags align, int value);
+NK_API int nk_select_text(struct nk_context*, const char*, int, nk_flags align, int value);
+NK_API int nk_select_image_label(struct nk_context*, struct nk_image,const char*, nk_flags align, int value);
+NK_API int nk_select_image_text(struct nk_context*, struct nk_image,const char*, int, nk_flags align, int value);
+NK_API int nk_select_symbol_label(struct nk_context*,enum nk_symbol_type, const char*, nk_flags align, int value);
+NK_API int nk_select_symbol_text(struct nk_context*,enum nk_symbol_type, const char*, int, nk_flags align, int value);
+
+/* =============================================================================
+ *
+ * SLIDER
+ *
+ * ============================================================================= */
+NK_API float nk_slide_float(struct nk_context*, float min, float val, float max, float step);
+NK_API int nk_slide_int(struct nk_context*, int min, int val, int max, int step);
+NK_API int nk_slider_float(struct nk_context*, float min, float *val, float max, float step);
+NK_API int nk_slider_int(struct nk_context*, int min, int *val, int max, int step);
+/* =============================================================================
+ *
+ * PROGRESSBAR
+ *
+ * ============================================================================= */
+NK_API int nk_progress(struct nk_context*, nk_size *cur, nk_size max, int modifyable);
+NK_API nk_size nk_prog(struct nk_context*, nk_size cur, nk_size max, int modifyable);
+
+/* =============================================================================
+ *
+ * COLOR PICKER
+ *
+ * ============================================================================= */
+NK_API struct nk_colorf nk_color_picker(struct nk_context*, struct nk_colorf, enum nk_color_format);
+NK_API int nk_color_pick(struct nk_context*, struct nk_colorf*, enum nk_color_format);
+/* =============================================================================
+ *
+ * PROPERTIES
+ *
+ * =============================================================================
+/// ### Properties
+/// Properties are the main value modification widgets in Nuklear. Changing a value
+/// can be achieved by dragging, adding/removing incremental steps on button click
+/// or by directly typing a number.
+///
+/// #### Usage
+/// Each property requires a unique name for identifaction that is also used for
+/// displaying a label. If you want to use the same name multiple times make sure
+/// add a '#' before your name. The '#' will not be shown but will generate a
+/// unique ID. Each propery also takes in a minimum and maximum value. If you want
+/// to make use of the complete number range of a type just use the provided
+/// type limits from `limits.h`. For example `INT_MIN` and `INT_MAX` for
+/// `nk_property_int` and `nk_propertyi`. In additional each property takes in
+/// a increment value that will be added or subtracted if either the increment
+/// decrement button is clicked. Finally there is a value for increment per pixel
+/// dragged that is added or subtracted from the value.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int value = 0;
+/// struct nk_context ctx;
+/// nk_init_xxx(&ctx, ...);
+/// while (1) {
+/// // Input
+/// Event evt;
+/// nk_input_begin(&ctx);
+/// while (GetEvent(&evt)) {
+/// if (evt.type == MOUSE_MOVE)
+/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
+/// else if (evt.type == [...]) {
+/// nk_input_xxx(...);
+/// }
+/// }
+/// nk_input_end(&ctx);
+/// //
+/// // Window
+/// if (nk_begin_xxx(...) {
+/// // Property
+/// nk_layout_row_dynamic(...);
+/// nk_property_int(ctx, "ID", INT_MIN, &value, INT_MAX, 1, 1);
+/// }
+/// nk_end(ctx);
+/// //
+/// // Draw
+/// const struct nk_command *cmd = 0;
+/// nk_foreach(cmd, &ctx) {
+/// switch (cmd->type) {
+/// case NK_COMMAND_LINE:
+/// your_draw_line_function(...)
+/// break;
+/// case NK_COMMAND_RECT
+/// your_draw_rect_function(...)
+/// break;
+/// case ...:
+/// // [...]
+/// }
+// nk_clear(&ctx);
+/// }
+/// nk_free(&ctx);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// #### Reference
+/// Function | Description
+/// --------------------|-------------------------------------------
+/// nk_property_int | Integer property directly modifing a passed in value
+/// nk_property_float | Float property directly modifing a passed in value
+/// nk_property_double | Double property directly modifing a passed in value
+/// nk_propertyi | Integer property returning the modified int value
+/// nk_propertyf | Float property returning the modified float value
+/// nk_propertyd | Double property returning the modified double value
+///
+*/
+/*/// #### nk_property_int
+/// Integer property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_int(struct nk_context *ctx, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Integer pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_int(struct nk_context*, const char *name, int min, int *val, int max, int step, float inc_per_pixel);
+/*/// #### nk_property_float
+/// Float property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_float(struct nk_context *ctx, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Float pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_float(struct nk_context*, const char *name, float min, float *val, float max, float step, float inc_per_pixel);
+/*/// #### nk_property_double
+/// Double property directly modifing a passed in value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// void nk_property_double(struct nk_context *ctx, const char *name, double min, double *val, double max, double step, double inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Double pointer to be modified
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+*/
+NK_API void nk_property_double(struct nk_context*, const char *name, double min, double *val, double max, double step, float inc_per_pixel);
+/*/// #### nk_propertyi
+/// Integer property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// int nk_propertyi(struct nk_context *ctx, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current integer value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified integer value
+*/
+NK_API int nk_propertyi(struct nk_context*, const char *name, int min, int val, int max, int step, float inc_per_pixel);
+/*/// #### nk_propertyf
+/// Float property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_propertyf(struct nk_context *ctx, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current float value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified float value
+*/
+NK_API float nk_propertyf(struct nk_context*, const char *name, float min, float val, float max, float step, float inc_per_pixel);
+/*/// #### nk_propertyd
+/// Float property modifing a passed in value and returning the new value
+/// !!! WARNING
+/// To generate a unique property ID using the same label make sure to insert
+/// a `#` at the beginning. It will not be shown but guarantees correct behavior.
+///
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
+/// float nk_propertyd(struct nk_context *ctx, const char *name, double min, double val, double max, double step, double inc_per_pixel);
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+///
+/// Parameter | Description
+/// --------------------|-----------------------------------------------------------
+/// __ctx__ | Must point to an previously initialized `nk_context` struct after calling a layouting function
+/// __name__ | String used both as a label as well as a unique identifier
+/// __min__ | Minimum value not allowed to be underflown
+/// __val__ | Current double value to be modified and returned
+/// __max__ | Maximum value not allowed to be overflown
+/// __step__ | Increment added and subtracted on increment and decrement button
+/// __inc_per_pixel__ | Value per pixel added or subtracted on dragging
+///
+/// Returns the new modified double value
+*/
+NK_API double nk_propertyd(struct nk_context*, const char *name, double min, double val, double max, double step, float inc_per_pixel);
+/* =============================================================================
+ *
+ * TEXT EDIT
+ *
+ * ============================================================================= */
+enum nk_edit_flags {
+ NK_EDIT_DEFAULT = 0,
+ NK_EDIT_READ_ONLY = NK_FLAG(0),
+ NK_EDIT_AUTO_SELECT = NK_FLAG(1),
+ NK_EDIT_SIG_ENTER = NK_FLAG(2),
+ NK_EDIT_ALLOW_TAB = NK_FLAG(3),
+ NK_EDIT_NO_CURSOR = NK_FLAG(4),
+ NK_EDIT_SELECTABLE = NK_FLAG(5),
+ NK_EDIT_CLIPBOARD = NK_FLAG(6),
+ NK_EDIT_CTRL_ENTER_NEWLINE = NK_FLAG(7),
+ NK_EDIT_NO_HORIZONTAL_SCROLL = NK_FLAG(8),
+ NK_EDIT_ALWAYS_INSERT_MODE = NK_FLAG(9),
+ NK_EDIT_MULTILINE = NK_FLAG(10),
+ NK_EDIT_GOTO_END_ON_ACTIVATE = NK_FLAG(11)
+};
+enum nk_edit_types {
+ NK_EDIT_SIMPLE = NK_EDIT_ALWAYS_INSERT_MODE,
+ NK_EDIT_FIELD = NK_EDIT_SIMPLE|NK_EDIT_SELECTABLE|NK_EDIT_CLIPBOARD,
+ NK_EDIT_BOX = NK_EDIT_ALWAYS_INSERT_MODE| NK_EDIT_SELECTABLE| NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB|NK_EDIT_CLIPBOARD,
+ NK_EDIT_EDITOR = NK_EDIT_SELECTABLE|NK_EDIT_MULTILINE|NK_EDIT_ALLOW_TAB| NK_EDIT_CLIPBOARD
+};
+enum nk_edit_events {
+ NK_EDIT_ACTIVE = NK_FLAG(0), /* edit widget is currently being modified */
+ NK_EDIT_INACTIVE = NK_FLAG(1), /* edit widget is not active and is not being modified */
+ NK_EDIT_ACTIVATED = NK_FLAG(2), /* edit widget went from state inactive to state active */
+ NK_EDIT_DEACTIVATED = NK_FLAG(3), /* edit widget went from state active to state inactive */
+ NK_EDIT_COMMITED = NK_FLAG(4) /* edit widget has received an enter and lost focus */
+};
+NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter);
+NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
+NK_API void nk_edit_focus(struct nk_context*, nk_flags flags);
+NK_API void nk_edit_unfocus(struct nk_context*);
+/* =============================================================================
+ *
+ * CHART
+ *
+ * ============================================================================= */
+NK_API int nk_chart_begin(struct nk_context*, enum nk_chart_type, int num, float min, float max);
+NK_API int nk_chart_begin_colored(struct nk_context*, enum nk_chart_type, struct nk_color, struct nk_color active, int num, float min, float max);
+NK_API void nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type, int count, float min_value, float max_value);
+NK_API void nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type, struct nk_color, struct nk_color active, int count, float min_value, float max_value);
+NK_API nk_flags nk_chart_push(struct nk_context*, float);
+NK_API nk_flags nk_chart_push_slot(struct nk_context*, float, int);
+NK_API void nk_chart_end(struct nk_context*);
+NK_API void nk_plot(struct nk_context*, enum nk_chart_type, const float *values, int count, int offset);
+NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userdata, float(*value_getter)(void* user, int index), int count, int offset);
+/* =============================================================================
+ *
+ * POPUP
+ *
+ * ============================================================================= */
+NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds);
+NK_API void nk_popup_close(struct nk_context*);
+NK_API void nk_popup_end(struct nk_context*);
+/* =============================================================================
+ *
+ * COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo(struct nk_context*, const char **items, int count, int selected, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_separator(struct nk_context*, const char *items_separated_by_separator, int separator, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_string(struct nk_context*, const char *items_separated_by_zeros, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API int nk_combo_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void *userdata, int selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox(struct nk_context*, const char **items, int count, int *selected, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_string(struct nk_context*, const char *items_separated_by_zeros, int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_separator(struct nk_context*, const char *items_separated_by_separator, int separator,int *selected, int count, int item_height, struct nk_vec2 size);
+NK_API void nk_combobox_callback(struct nk_context*, void(*item_getter)(void*, int, const char**), void*, int *selected, int count, int item_height, struct nk_vec2 size);
+/* =============================================================================
+ *
+ * ABSTRACT COMBOBOX
+ *
+ * ============================================================================= */
+NK_API int nk_combo_begin_text(struct nk_context*, const char *selected, int, struct nk_vec2 size);
+NK_API int nk_combo_begin_label(struct nk_context*, const char *selected, struct nk_vec2 size);
+NK_API int nk_combo_begin_color(struct nk_context*, struct nk_color color, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol(struct nk_context*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_label(struct nk_context*, const char *selected, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_symbol_text(struct nk_context*, const char *selected, int, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_combo_begin_image(struct nk_context*, struct nk_image img, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_label(struct nk_context*, const char *selected, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_begin_image_text(struct nk_context*, const char *selected, int, struct nk_image, struct nk_vec2 size);
+NK_API int nk_combo_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_combo_item_text(struct nk_context*, const char*,int, nk_flags alignment);
+NK_API int nk_combo_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_combo_item_image_text(struct nk_context*, struct nk_image, const char*, int,nk_flags alignment);
+NK_API int nk_combo_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_combo_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_combo_close(struct nk_context*);
+NK_API void nk_combo_end(struct nk_context*);
+/* =============================================================================
+ *
+ * CONTEXTUAL
+ *
+ * ============================================================================= */
+NK_API int nk_contextual_begin(struct nk_context*, nk_flags, struct nk_vec2, struct nk_rect trigger_bounds);
+NK_API int nk_contextual_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_contextual_item_label(struct nk_context*, const char*, nk_flags align);
+NK_API int nk_contextual_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API int nk_contextual_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API void nk_contextual_close(struct nk_context*);
+NK_API void nk_contextual_end(struct nk_context*);
+/* =============================================================================
+ *
+ * TOOLTIP
+ *
+ * ============================================================================= */
+NK_API void nk_tooltip(struct nk_context*, const char*);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void nk_tooltipf(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, ...) NK_PRINTF_VARARG_FUNC(2);
+NK_API void nk_tooltipfv(struct nk_context*, NK_PRINTF_FORMAT_STRING const char*, va_list) NK_PRINTF_VALIST_FUNC(2);
+#endif
+NK_API int nk_tooltip_begin(struct nk_context*, float width);
+NK_API void nk_tooltip_end(struct nk_context*);
+/* =============================================================================
+ *
+ * MENU
+ *
+ * ============================================================================= */
+NK_API void nk_menubar_begin(struct nk_context*);
+NK_API void nk_menubar_end(struct nk_context*);
+NK_API int nk_menu_begin_text(struct nk_context*, const char* title, int title_len, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_label(struct nk_context*, const char*, nk_flags align, struct nk_vec2 size);
+NK_API int nk_menu_begin_image(struct nk_context*, const char*, struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_text(struct nk_context*, const char*, int,nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_image_label(struct nk_context*, const char*, nk_flags align,struct nk_image, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol(struct nk_context*, const char*, enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_text(struct nk_context*, const char*, int,nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_begin_symbol_label(struct nk_context*, const char*, nk_flags align,enum nk_symbol_type, struct nk_vec2 size);
+NK_API int nk_menu_item_text(struct nk_context*, const char*, int,nk_flags align);
+NK_API int nk_menu_item_label(struct nk_context*, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_label(struct nk_context*, struct nk_image, const char*, nk_flags alignment);
+NK_API int nk_menu_item_image_text(struct nk_context*, struct nk_image, const char*, int len, nk_flags alignment);
+NK_API int nk_menu_item_symbol_text(struct nk_context*, enum nk_symbol_type, const char*, int, nk_flags alignment);
+NK_API int nk_menu_item_symbol_label(struct nk_context*, enum nk_symbol_type, const char*, nk_flags alignment);
+NK_API void nk_menu_close(struct nk_context*);
+NK_API void nk_menu_end(struct nk_context*);
+/* =============================================================================
+ *
+ * STYLE
+ *
+ * ============================================================================= */
+enum nk_style_colors {
+ NK_COLOR_TEXT,
+ NK_COLOR_WINDOW,
+ NK_COLOR_HEADER,
+ NK_COLOR_BORDER,
+ NK_COLOR_BUTTON,
+ NK_COLOR_BUTTON_HOVER,
+ NK_COLOR_BUTTON_ACTIVE,
+ NK_COLOR_TOGGLE,
+ NK_COLOR_TOGGLE_HOVER,
+ NK_COLOR_TOGGLE_CURSOR,
+ NK_COLOR_SELECT,
+ NK_COLOR_SELECT_ACTIVE,
+ NK_COLOR_SLIDER,
+ NK_COLOR_SLIDER_CURSOR,
+ NK_COLOR_SLIDER_CURSOR_HOVER,
+ NK_COLOR_SLIDER_CURSOR_ACTIVE,
+ NK_COLOR_PROPERTY,
+ NK_COLOR_EDIT,
+ NK_COLOR_EDIT_CURSOR,
+ NK_COLOR_COMBO,
+ NK_COLOR_CHART,
+ NK_COLOR_CHART_COLOR,
+ NK_COLOR_CHART_COLOR_HIGHLIGHT,
+ NK_COLOR_SCROLLBAR,
+ NK_COLOR_SCROLLBAR_CURSOR,
+ NK_COLOR_SCROLLBAR_CURSOR_HOVER,
+ NK_COLOR_SCROLLBAR_CURSOR_ACTIVE,
+ NK_COLOR_TAB_HEADER,
+ NK_COLOR_COUNT
+};
+enum nk_style_cursor {
+ NK_CURSOR_ARROW,
+ NK_CURSOR_TEXT,
+ NK_CURSOR_MOVE,
+ NK_CURSOR_RESIZE_VERTICAL,
+ NK_CURSOR_RESIZE_HORIZONTAL,
+ NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT,
+ NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT,
+ NK_CURSOR_COUNT
+};
+NK_API void nk_style_default(struct nk_context*);
+NK_API void nk_style_from_table(struct nk_context*, const struct nk_color*);
+NK_API void nk_style_load_cursor(struct nk_context*, enum nk_style_cursor, const struct nk_cursor*);
+NK_API void nk_style_load_all_cursors(struct nk_context*, struct nk_cursor*);
+NK_API const char* nk_style_get_color_by_name(enum nk_style_colors);
+NK_API void nk_style_set_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_set_cursor(struct nk_context*, enum nk_style_cursor);
+NK_API void nk_style_show_cursor(struct nk_context*);
+NK_API void nk_style_hide_cursor(struct nk_context*);
+
+NK_API int nk_style_push_font(struct nk_context*, const struct nk_user_font*);
+NK_API int nk_style_push_float(struct nk_context*, float*, float);
+NK_API int nk_style_push_vec2(struct nk_context*, struct nk_vec2*, struct nk_vec2);
+NK_API int nk_style_push_style_item(struct nk_context*, struct nk_style_item*, struct nk_style_item);
+NK_API int nk_style_push_flags(struct nk_context*, nk_flags*, nk_flags);
+NK_API int nk_style_push_color(struct nk_context*, struct nk_color*, struct nk_color);
+
+NK_API int nk_style_pop_font(struct nk_context*);
+NK_API int nk_style_pop_float(struct nk_context*);
+NK_API int nk_style_pop_vec2(struct nk_context*);
+NK_API int nk_style_pop_style_item(struct nk_context*);
+NK_API int nk_style_pop_flags(struct nk_context*);
+NK_API int nk_style_pop_color(struct nk_context*);
+/* =============================================================================
+ *
+ * COLOR
+ *
+ * ============================================================================= */
+NK_API struct nk_color nk_rgb(int r, int g, int b);
+NK_API struct nk_color nk_rgb_iv(const int *rgb);
+NK_API struct nk_color nk_rgb_bv(const nk_byte* rgb);
+NK_API struct nk_color nk_rgb_f(float r, float g, float b);
+NK_API struct nk_color nk_rgb_fv(const float *rgb);
+NK_API struct nk_color nk_rgb_cf(struct nk_colorf c);
+NK_API struct nk_color nk_rgb_hex(const char *rgb);
+
+NK_API struct nk_color nk_rgba(int r, int g, int b, int a);
+NK_API struct nk_color nk_rgba_u32(nk_uint);
+NK_API struct nk_color nk_rgba_iv(const int *rgba);
+NK_API struct nk_color nk_rgba_bv(const nk_byte *rgba);
+NK_API struct nk_color nk_rgba_f(float r, float g, float b, float a);
+NK_API struct nk_color nk_rgba_fv(const float *rgba);
+NK_API struct nk_color nk_rgba_cf(struct nk_colorf c);
+NK_API struct nk_color nk_rgba_hex(const char *rgb);
+
+NK_API struct nk_colorf nk_hsva_colorf(float h, float s, float v, float a);
+NK_API struct nk_colorf nk_hsva_colorfv(float *c);
+NK_API void nk_colorf_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_colorf in);
+NK_API void nk_colorf_hsva_fv(float *hsva, struct nk_colorf in);
+
+NK_API struct nk_color nk_hsv(int h, int s, int v);
+NK_API struct nk_color nk_hsv_iv(const int *hsv);
+NK_API struct nk_color nk_hsv_bv(const nk_byte *hsv);
+NK_API struct nk_color nk_hsv_f(float h, float s, float v);
+NK_API struct nk_color nk_hsv_fv(const float *hsv);
+
+NK_API struct nk_color nk_hsva(int h, int s, int v, int a);
+NK_API struct nk_color nk_hsva_iv(const int *hsva);
+NK_API struct nk_color nk_hsva_bv(const nk_byte *hsva);
+NK_API struct nk_color nk_hsva_f(float h, float s, float v, float a);
+NK_API struct nk_color nk_hsva_fv(const float *hsva);
+
+/* color (conversion nuklear --> user) */
+NK_API void nk_color_f(float *r, float *g, float *b, float *a, struct nk_color);
+NK_API void nk_color_fv(float *rgba_out, struct nk_color);
+NK_API struct nk_colorf nk_color_cf(struct nk_color);
+NK_API void nk_color_d(double *r, double *g, double *b, double *a, struct nk_color);
+NK_API void nk_color_dv(double *rgba_out, struct nk_color);
+
+NK_API nk_uint nk_color_u32(struct nk_color);
+NK_API void nk_color_hex_rgba(char *output, struct nk_color);
+NK_API void nk_color_hex_rgb(char *output, struct nk_color);
+
+NK_API void nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color);
+NK_API void nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color);
+NK_API void nk_color_hsv_iv(int *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_bv(nk_byte *hsv_out, struct nk_color);
+NK_API void nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color);
+NK_API void nk_color_hsv_fv(float *hsv_out, struct nk_color);
+
+NK_API void nk_color_hsva_i(int *h, int *s, int *v, int *a, struct nk_color);
+NK_API void nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color);
+NK_API void nk_color_hsva_iv(int *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_bv(nk_byte *hsva_out, struct nk_color);
+NK_API void nk_color_hsva_f(float *out_h, float *out_s, float *out_v, float *out_a, struct nk_color);
+NK_API void nk_color_hsva_fv(float *hsva_out, struct nk_color);
+/* =============================================================================
+ *
+ * IMAGE
+ *
+ * ============================================================================= */
+NK_API nk_handle nk_handle_ptr(void*);
+NK_API nk_handle nk_handle_id(int);
+NK_API struct nk_image nk_image_handle(nk_handle);
+NK_API struct nk_image nk_image_ptr(void*);
+NK_API struct nk_image nk_image_id(int);
+NK_API int nk_image_is_subimage(const struct nk_image* img);
+NK_API struct nk_image nk_subimage_ptr(void*, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_id(int, unsigned short w, unsigned short h, struct nk_rect sub_region);
+NK_API struct nk_image nk_subimage_handle(nk_handle, unsigned short w, unsigned short h, struct nk_rect sub_region);
+/* =============================================================================
+ *
+ * MATH
+ *
+ * ============================================================================= */
+NK_API nk_hash nk_murmur_hash(const void *key, int len, nk_hash seed);
+NK_API void nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r, float pad_x, float pad_y, enum nk_heading);
+
+NK_API struct nk_vec2 nk_vec2(float x, float y);
+NK_API struct nk_vec2 nk_vec2i(int x, int y);
+NK_API struct nk_vec2 nk_vec2v(const float *xy);
+NK_API struct nk_vec2 nk_vec2iv(const int *xy);
+
+NK_API struct nk_rect nk_get_null_rect(void);
+NK_API struct nk_rect nk_rect(float x, float y, float w, float h);
+NK_API struct nk_rect nk_recti(int x, int y, int w, int h);
+NK_API struct nk_rect nk_recta(struct nk_vec2 pos, struct nk_vec2 size);
+NK_API struct nk_rect nk_rectv(const float *xywh);
+NK_API struct nk_rect nk_rectiv(const int *xywh);
+NK_API struct nk_vec2 nk_rect_pos(struct nk_rect);
+NK_API struct nk_vec2 nk_rect_size(struct nk_rect);
+/* =============================================================================
+ *
+ * STRING
+ *
+ * ============================================================================= */
+NK_API int nk_strlen(const char *str);
+NK_API int nk_stricmp(const char *s1, const char *s2);
+NK_API int nk_stricmpn(const char *s1, const char *s2, int n);
+NK_API int nk_strtoi(const char *str, const char **endptr);
+NK_API float nk_strtof(const char *str, const char **endptr);
+NK_API double nk_strtod(const char *str, const char **endptr);
+NK_API int nk_strfilter(const char *text, const char *regexp);
+NK_API int nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score);
+NK_API int nk_strmatch_fuzzy_text(const char *txt, int txt_len, const char *pattern, int *out_score);
+/* =============================================================================
+ *
+ * UTF-8
+ *
+ * ============================================================================= */
+NK_API int nk_utf_decode(const char*, nk_rune*, int);
+NK_API int nk_utf_encode(nk_rune, char*, int);
+NK_API int nk_utf_len(const char*, int byte_len);
+NK_API const char* nk_utf_at(const char *buffer, int length, int index, nk_rune *unicode, int *len);
+/* ===============================================================
+ *
+ * FONT
+ *
+ * ===============================================================*/
+/* Font handling in this library was designed to be quite customizable and lets
+ you decide what you want to use and what you want to provide. There are three
+ different ways to use the font atlas. The first two will use your font
+ handling scheme and only requires essential data to run nuklear. The next
+ slightly more advanced features is font handling with vertex buffer output.
+ Finally the most complex API wise is using nuklear's font baking API.
+
+ 1.) Using your own implementation without vertex buffer output
+ --------------------------------------------------------------
+ So first up the easiest way to do font handling is by just providing a
+ `nk_user_font` struct which only requires the height in pixel of the used
+ font and a callback to calculate the width of a string. This way of handling
+ fonts is best fitted for using the normal draw shape command API where you
+ do all the text drawing yourself and the library does not require any kind
+ of deeper knowledge about which font handling mechanism you use.
+ IMPORTANT: the `nk_user_font` pointer provided to nuklear has to persist
+ over the complete life time! I know this sucks but it is currently the only
+ way to switch between fonts.
+
+ float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+ {
+ your_font_type *type = handle.ptr;
+ float text_width = ...;
+ return text_width;
+ }
+
+ struct nk_user_font font;
+ font.userdata.ptr = &your_font_class_or_struct;
+ font.height = your_font_height;
+ font.width = your_text_width_calculation;
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font);
+
+ 2.) Using your own implementation with vertex buffer output
+ --------------------------------------------------------------
+ While the first approach works fine if you don't want to use the optional
+ vertex buffer output it is not enough if you do. To get font handling working
+ for these cases you have to provide two additional parameters inside the
+ `nk_user_font`. First a texture atlas handle used to draw text as subimages
+ of a bigger font atlas texture and a callback to query a character's glyph
+ information (offset, size, ...). So it is still possible to provide your own
+ font and use the vertex buffer output.
+
+ float your_text_width_calculation(nk_handle handle, float height, const char *text, int len)
+ {
+ your_font_type *type = handle.ptr;
+ float text_width = ...;
+ return text_width;
+ }
+ void query_your_font_glyph(nk_handle handle, float font_height, struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+ {
+ your_font_type *type = handle.ptr;
+ glyph.width = ...;
+ glyph.height = ...;
+ glyph.xadvance = ...;
+ glyph.uv[0].x = ...;
+ glyph.uv[0].y = ...;
+ glyph.uv[1].x = ...;
+ glyph.uv[1].y = ...;
+ glyph.offset.x = ...;
+ glyph.offset.y = ...;
+ }
+
+ struct nk_user_font font;
+ font.userdata.ptr = &your_font_class_or_struct;
+ font.height = your_font_height;
+ font.width = your_text_width_calculation;
+ font.query = query_your_font_glyph;
+ font.texture.id = your_font_texture;
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font);
+
+ 3.) Nuklear font baker
+ ------------------------------------
+ The final approach if you do not have a font handling functionality or don't
+ want to use it in this library is by using the optional font baker.
+ The font baker APIs can be used to create a font plus font atlas texture
+ and can be used with or without the vertex buffer output.
+
+ It still uses the `nk_user_font` struct and the two different approaches
+ previously stated still work. The font baker is not located inside
+ `nk_context` like all other systems since it can be understood as more of
+ an extension to nuklear and does not really depend on any `nk_context` state.
+
+ Font baker need to be initialized first by one of the nk_font_atlas_init_xxx
+ functions. If you don't care about memory just call the default version
+ `nk_font_atlas_init_default` which will allocate all memory from the standard library.
+ If you want to control memory allocation but you don't care if the allocated
+ memory is temporary and therefore can be freed directly after the baking process
+ is over or permanent you can call `nk_font_atlas_init`.
+
+ After successfully initializing the font baker you can add Truetype(.ttf) fonts from
+ different sources like memory or from file by calling one of the `nk_font_atlas_add_xxx`.
+ functions. Adding font will permanently store each font, font config and ttf memory block(!)
+ inside the font atlas and allows to reuse the font atlas. If you don't want to reuse
+ the font baker by for example adding additional fonts you can call
+ `nk_font_atlas_cleanup` after the baking process is over (after calling nk_font_atlas_end).
+
+ As soon as you added all fonts you wanted you can now start the baking process
+ for every selected glyph to image by calling `nk_font_atlas_bake`.
+ The baking process returns image memory, width and height which can be used to
+ either create your own image object or upload it to any graphics library.
+ No matter which case you finally have to call `nk_font_atlas_end` which
+ will free all temporary memory including the font atlas image so make sure
+ you created our texture beforehand. `nk_font_atlas_end` requires a handle
+ to your font texture or object and optionally fills a `struct nk_draw_null_texture`
+ which can be used for the optional vertex output. If you don't want it just
+ set the argument to `NULL`.
+
+ At this point you are done and if you don't want to reuse the font atlas you
+ can call `nk_font_atlas_cleanup` to free all truetype blobs and configuration
+ memory. Finally if you don't use the font atlas and any of it's fonts anymore
+ you need to call `nk_font_atlas_clear` to free all memory still being used.
+
+ struct nk_font_atlas atlas;
+ nk_font_atlas_init_default(&atlas);
+ nk_font_atlas_begin(&atlas);
+ nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, 0);
+ nk_font *font2 = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font2.ttf", 16, 0);
+ const void* img = nk_font_atlas_bake(&atlas, &img_width, &img_height, NK_FONT_ATLAS_RGBA32);
+ nk_font_atlas_end(&atlas, nk_handle_id(texture), 0);
+
+ struct nk_context ctx;
+ nk_init_default(&ctx, &font->handle);
+ while (1) {
+
+ }
+ nk_font_atlas_clear(&atlas);
+
+ The font baker API is probably the most complex API inside this library and
+ I would suggest reading some of my examples `example/` to get a grip on how
+ to use the font atlas. There are a number of details I left out. For example
+ how to merge fonts, configure a font with `nk_font_config` to use other languages,
+ use another texture coordinate format and a lot more:
+
+ struct nk_font_config cfg = nk_font_config(font_pixel_height);
+ cfg.merge_mode = nk_false or nk_true;
+ cfg.range = nk_font_korean_glyph_ranges();
+ cfg.coord_type = NK_COORD_PIXEL;
+ nk_font *font = nk_font_atlas_add_from_file(&atlas, "Path/To/Your/TTF_Font.ttf", 13, &cfg);
+
+*/
+struct nk_user_font_glyph;
+typedef float(*nk_text_width_f)(nk_handle, float h, const char*, int len);
+typedef void(*nk_query_font_glyph_f)(nk_handle handle, float font_height,
+ struct nk_user_font_glyph *glyph,
+ nk_rune codepoint, nk_rune next_codepoint);
+
+#if defined(NK_INCLUDE_VERTEX_BUFFER_OUTPUT) || defined(NK_INCLUDE_SOFTWARE_FONT)
+struct nk_user_font_glyph {
+ struct nk_vec2 uv[2];
+ /* texture coordinates */
+ struct nk_vec2 offset;
+ /* offset between top left and glyph */
+ float width, height;
+ /* size of the glyph */
+ float xadvance;
+ /* offset to the next glyph */
+};
+#endif
+
+struct nk_user_font {
+ nk_handle userdata;
+ /* user provided font handle */
+ float height;
+ /* max height of the font */
+ nk_text_width_f width;
+ /* font string width in pixel callback */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ nk_query_font_glyph_f query;
+ /* font glyph callback to query drawing info */
+ nk_handle texture;
+ /* texture handle to the used font atlas or texture */
+#endif
+};
+
+#ifdef NK_INCLUDE_FONT_BAKING
+enum nk_font_coord_type {
+ NK_COORD_UV, /* texture coordinates inside font glyphs are clamped between 0-1 */
+ NK_COORD_PIXEL /* texture coordinates inside font glyphs are in absolute pixel */
+};
+
+struct nk_font;
+struct nk_baked_font {
+ float height;
+ /* height of the font */
+ float ascent, descent;
+ /* font glyphs ascent and descent */
+ nk_rune glyph_offset;
+ /* glyph array offset inside the font glyph baking output array */
+ nk_rune glyph_count;
+ /* number of glyphs of this font inside the glyph baking array output */
+ const nk_rune *ranges;
+ /* font codepoint ranges as pairs of (from/to) and 0 as last element */
+};
+
+struct nk_font_config {
+ struct nk_font_config *next;
+ /* NOTE: only used internally */
+ void *ttf_blob;
+ /* pointer to loaded TTF file memory block.
+ * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+ nk_size ttf_size;
+ /* size of the loaded TTF file memory block
+ * NOTE: not needed for nk_font_atlas_add_from_memory and nk_font_atlas_add_from_file. */
+
+ unsigned char ttf_data_owned_by_atlas;
+ /* used inside font atlas: default to: 0*/
+ unsigned char merge_mode;
+ /* merges this font into the last font */
+ unsigned char pixel_snap;
+ /* align every character to pixel boundary (if true set oversample (1,1)) */
+ unsigned char oversample_v, oversample_h;
+ /* rasterize at hight quality for sub-pixel position */
+ unsigned char padding[3];
+
+ float size;
+ /* baked pixel height of the font */
+ enum nk_font_coord_type coord_type;
+ /* texture coordinate format with either pixel or UV coordinates */
+ struct nk_vec2 spacing;
+ /* extra pixel spacing between glyphs */
+ const nk_rune *range;
+ /* list of unicode ranges (2 values per range, zero terminated) */
+ struct nk_baked_font *font;
+ /* font to setup in the baking process: NOTE: not needed for font atlas */
+ nk_rune fallback_glyph;
+ /* fallback glyph to use if a given rune is not found */
+ struct nk_font_config *n;
+ struct nk_font_config *p;
+};
+
+struct nk_font_glyph {
+ nk_rune codepoint;
+ float xadvance;
+ float x0, y0, x1, y1, w, h;
+ float u0, v0, u1, v1;
+};
+
+struct nk_font {
+ struct nk_font *next;
+ struct nk_user_font handle;
+ struct nk_baked_font info;
+ float scale;
+ struct nk_font_glyph *glyphs;
+ const struct nk_font_glyph *fallback;
+ nk_rune fallback_codepoint;
+ nk_handle texture;
+ struct nk_font_config *config;
+};
+
+enum nk_font_atlas_format {
+ NK_FONT_ATLAS_ALPHA8,
+ NK_FONT_ATLAS_RGBA32
+};
+
+struct nk_font_atlas {
+ void *pixel;
+ int tex_width;
+ int tex_height;
+
+ struct nk_allocator permanent;
+ struct nk_allocator temporary;
+
+ struct nk_recti custom;
+ struct nk_cursor cursors[NK_CURSOR_COUNT];
+
+ int glyph_count;
+ struct nk_font_glyph *glyphs;
+ struct nk_font *default_font;
+ struct nk_font *fonts;
+ struct nk_font_config *config;
+ int font_num;
+};
+
+/* some language glyph codepoint ranges */
+NK_API const nk_rune *nk_font_default_glyph_ranges(void);
+NK_API const nk_rune *nk_font_chinese_glyph_ranges(void);
+NK_API const nk_rune *nk_font_cyrillic_glyph_ranges(void);
+NK_API const nk_rune *nk_font_korean_glyph_ranges(void);
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_font_atlas_init_default(struct nk_font_atlas*);
+#endif
+NK_API void nk_font_atlas_init(struct nk_font_atlas*, struct nk_allocator*);
+NK_API void nk_font_atlas_init_custom(struct nk_font_atlas*, struct nk_allocator *persistent, struct nk_allocator *transient);
+NK_API void nk_font_atlas_begin(struct nk_font_atlas*);
+NK_API struct nk_font_config nk_font_config(float pixel_height);
+NK_API struct nk_font *nk_font_atlas_add(struct nk_font_atlas*, const struct nk_font_config*);
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font* nk_font_atlas_add_default(struct nk_font_atlas*, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font* nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory, nk_size size, float height, const struct nk_font_config *config);
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font* nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path, float height, const struct nk_font_config*);
+#endif
+NK_API struct nk_font *nk_font_atlas_add_compressed(struct nk_font_atlas*, void *memory, nk_size size, float height, const struct nk_font_config*);
+NK_API struct nk_font* nk_font_atlas_add_compressed_base85(struct nk_font_atlas*, const char *data, float height, const struct nk_font_config *config);
+NK_API const void* nk_font_atlas_bake(struct nk_font_atlas*, int *width, int *height, enum nk_font_atlas_format);
+NK_API void nk_font_atlas_end(struct nk_font_atlas*, nk_handle tex, struct nk_draw_null_texture*);
+NK_API const struct nk_font_glyph* nk_font_find_glyph(struct nk_font*, nk_rune unicode);
+NK_API void nk_font_atlas_cleanup(struct nk_font_atlas *atlas);
+NK_API void nk_font_atlas_clear(struct nk_font_atlas*);
+
+#endif
+
+/* ==============================================================
+ *
+ * MEMORY BUFFER
+ *
+ * ===============================================================*/
+/* A basic (double)-buffer with linear allocation and resetting as only
+ freeing policy. The buffer's main purpose is to control all memory management
+ inside the GUI toolkit and still leave memory control as much as possible in
+ the hand of the user while also making sure the library is easy to use if
+ not as much control is needed.
+ In general all memory inside this library can be provided from the user in
+ three different ways.
+
+ The first way and the one providing most control is by just passing a fixed
+ size memory block. In this case all control lies in the hand of the user
+ since he can exactly control where the memory comes from and how much memory
+ the library should consume. Of course using the fixed size API removes the
+ ability to automatically resize a buffer if not enough memory is provided so
+ you have to take over the resizing. While being a fixed sized buffer sounds
+ quite limiting, it is very effective in this library since the actual memory
+ consumption is quite stable and has a fixed upper bound for a lot of cases.
+
+ If you don't want to think about how much memory the library should allocate
+ at all time or have a very dynamic UI with unpredictable memory consumption
+ habits but still want control over memory allocation you can use the dynamic
+ allocator based API. The allocator consists of two callbacks for allocating
+ and freeing memory and optional userdata so you can plugin your own allocator.
+
+ The final and easiest way can be used by defining
+ NK_INCLUDE_DEFAULT_ALLOCATOR which uses the standard library memory
+ allocation functions malloc and free and takes over complete control over
+ memory in this library.
+*/
+struct nk_memory_status {
+ void *memory;
+ unsigned int type;
+ nk_size size;
+ nk_size allocated;
+ nk_size needed;
+ nk_size calls;
+};
+
+enum nk_allocation_type {
+ NK_BUFFER_FIXED,
+ NK_BUFFER_DYNAMIC
+};
+
+enum nk_buffer_allocation_type {
+ NK_BUFFER_FRONT,
+ NK_BUFFER_BACK,
+ NK_BUFFER_MAX
+};
+
+struct nk_buffer_marker {
+ int active;
+ nk_size offset;
+};
+
+struct nk_memory {void *ptr;nk_size size;};
+struct nk_buffer {
+ struct nk_buffer_marker marker[NK_BUFFER_MAX];
+ /* buffer marker to free a buffer to a certain offset */
+ struct nk_allocator pool;
+ /* allocator callback for dynamic buffers */
+ enum nk_allocation_type type;
+ /* memory management type */
+ struct nk_memory memory;
+ /* memory and size of the current memory block */
+ float grow_factor;
+ /* growing factor for dynamic memory management */
+ nk_size allocated;
+ /* total amount of memory allocated */
+ nk_size needed;
+ /* totally consumed memory given that enough memory is present */
+ nk_size calls;
+ /* number of allocation calls */
+ nk_size size;
+ /* current size of the buffer */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_buffer_init_default(struct nk_buffer*);
+#endif
+NK_API void nk_buffer_init(struct nk_buffer*, const struct nk_allocator*, nk_size size);
+NK_API void nk_buffer_init_fixed(struct nk_buffer*, void *memory, nk_size size);
+NK_API void nk_buffer_info(struct nk_memory_status*, struct nk_buffer*);
+NK_API void nk_buffer_push(struct nk_buffer*, enum nk_buffer_allocation_type type, const void *memory, nk_size size, nk_size align);
+NK_API void nk_buffer_mark(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_reset(struct nk_buffer*, enum nk_buffer_allocation_type type);
+NK_API void nk_buffer_clear(struct nk_buffer*);
+NK_API void nk_buffer_free(struct nk_buffer*);
+NK_API void *nk_buffer_memory(struct nk_buffer*);
+NK_API const void *nk_buffer_memory_const(const struct nk_buffer*);
+NK_API nk_size nk_buffer_total(struct nk_buffer*);
+
+/* ==============================================================
+ *
+ * STRING
+ *
+ * ===============================================================*/
+/* Basic string buffer which is only used in context with the text editor
+ * to manage and manipulate dynamic or fixed size string content. This is _NOT_
+ * the default string handling method. The only instance you should have any contact
+ * with this API is if you interact with an `nk_text_edit` object inside one of the
+ * copy and paste functions and even there only for more advanced cases. */
+struct nk_str {
+ struct nk_buffer buffer;
+ int len; /* in codepoints/runes/glyphs */
+};
+
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_str_init_default(struct nk_str*);
+#endif
+NK_API void nk_str_init(struct nk_str*, const struct nk_allocator*, nk_size size);
+NK_API void nk_str_init_fixed(struct nk_str*, void *memory, nk_size size);
+NK_API void nk_str_clear(struct nk_str*);
+NK_API void nk_str_free(struct nk_str*);
+
+NK_API int nk_str_append_text_char(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_char(struct nk_str*, const char*);
+NK_API int nk_str_append_text_utf8(struct nk_str*, const char*, int);
+NK_API int nk_str_append_str_utf8(struct nk_str*, const char*);
+NK_API int nk_str_append_text_runes(struct nk_str*, const nk_rune*, int);
+NK_API int nk_str_append_str_runes(struct nk_str*, const nk_rune*);
+
+NK_API int nk_str_insert_at_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_at_rune(struct nk_str*, int pos, const char*, int);
+
+NK_API int nk_str_insert_text_char(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_char(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_utf8(struct nk_str*, int pos, const char*, int);
+NK_API int nk_str_insert_str_utf8(struct nk_str*, int pos, const char*);
+NK_API int nk_str_insert_text_runes(struct nk_str*, int pos, const nk_rune*, int);
+NK_API int nk_str_insert_str_runes(struct nk_str*, int pos, const nk_rune*);
+
+NK_API void nk_str_remove_chars(struct nk_str*, int len);
+NK_API void nk_str_remove_runes(struct nk_str *str, int len);
+NK_API void nk_str_delete_chars(struct nk_str*, int pos, int len);
+NK_API void nk_str_delete_runes(struct nk_str*, int pos, int len);
+
+NK_API char *nk_str_at_char(struct nk_str*, int pos);
+NK_API char *nk_str_at_rune(struct nk_str*, int pos, nk_rune *unicode, int *len);
+NK_API nk_rune nk_str_rune_at(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_char_const(const struct nk_str*, int pos);
+NK_API const char *nk_str_at_const(const struct nk_str*, int pos, nk_rune *unicode, int *len);
+
+NK_API char *nk_str_get(struct nk_str*);
+NK_API const char *nk_str_get_const(const struct nk_str*);
+NK_API int nk_str_len(struct nk_str*);
+NK_API int nk_str_len_char(struct nk_str*);
+
+/*===============================================================
+ *
+ * TEXT EDITOR
+ *
+ * ===============================================================*/
+/* Editing text in this library is handled by either `nk_edit_string` or
+ * `nk_edit_buffer`. But like almost everything in this library there are multiple
+ * ways of doing it and a balance between control and ease of use with memory
+ * as well as functionality controlled by flags.
+ *
+ * This library generally allows three different levels of memory control:
+ * First of is the most basic way of just providing a simple char array with
+ * string length. This method is probably the easiest way of handling simple
+ * user text input. Main upside is complete control over memory while the biggest
+ * downside in comparison with the other two approaches is missing undo/redo.
+ *
+ * For UIs that require undo/redo the second way was created. It is based on
+ * a fixed size nk_text_edit struct, which has an internal undo/redo stack.
+ * This is mainly useful if you want something more like a text editor but don't want
+ * to have a dynamically growing buffer.
+ *
+ * The final way is using a dynamically growing nk_text_edit struct, which
+ * has both a default version if you don't care where memory comes from and an
+ * allocator version if you do. While the text editor is quite powerful for its
+ * complexity I would not recommend editing gigabytes of data with it.
+ * It is rather designed for uses cases which make sense for a GUI library not for
+ * an full blown text editor.
+ */
+#ifndef NK_TEXTEDIT_UNDOSTATECOUNT
+#define NK_TEXTEDIT_UNDOSTATECOUNT 99
+#endif
+
+#ifndef NK_TEXTEDIT_UNDOCHARCOUNT
+#define NK_TEXTEDIT_UNDOCHARCOUNT 999
+#endif
+
+struct nk_text_edit;
+struct nk_clipboard {
+ nk_handle userdata;
+ nk_plugin_paste paste;
+ nk_plugin_copy copy;
+};
+
+struct nk_text_undo_record {
+ int where;
+ short insert_length;
+ short delete_length;
+ short char_storage;
+};
+
+struct nk_text_undo_state {
+ struct nk_text_undo_record undo_rec[NK_TEXTEDIT_UNDOSTATECOUNT];
+ nk_rune undo_char[NK_TEXTEDIT_UNDOCHARCOUNT];
+ short undo_point;
+ short redo_point;
+ short undo_char_point;
+ short redo_char_point;
+};
+
+enum nk_text_edit_type {
+ NK_TEXT_EDIT_SINGLE_LINE,
+ NK_TEXT_EDIT_MULTI_LINE
+};
+
+enum nk_text_edit_mode {
+ NK_TEXT_EDIT_MODE_VIEW,
+ NK_TEXT_EDIT_MODE_INSERT,
+ NK_TEXT_EDIT_MODE_REPLACE
+};
+
+struct nk_text_edit {
+ struct nk_clipboard clip;
+ struct nk_str string;
+ nk_plugin_filter filter;
+ struct nk_vec2 scrollbar;
+
+ int cursor;
+ int select_start;
+ int select_end;
+ unsigned char mode;
+ unsigned char cursor_at_end_of_line;
+ unsigned char initialized;
+ unsigned char has_preferred_x;
+ unsigned char single_line;
+ unsigned char active;
+ unsigned char padding1;
+ float preferred_x;
+ struct nk_text_undo_state undo;
+};
+
+/* filter function */
+NK_API int nk_filter_default(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_ascii(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_float(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_decimal(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_hex(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_oct(const struct nk_text_edit*, nk_rune unicode);
+NK_API int nk_filter_binary(const struct nk_text_edit*, nk_rune unicode);
+
+/* text editor */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void nk_textedit_init_default(struct nk_text_edit*);
+#endif
+NK_API void nk_textedit_init(struct nk_text_edit*, struct nk_allocator*, nk_size size);
+NK_API void nk_textedit_init_fixed(struct nk_text_edit*, void *memory, nk_size size);
+NK_API void nk_textedit_free(struct nk_text_edit*);
+NK_API void nk_textedit_text(struct nk_text_edit*, const char*, int total_len);
+NK_API void nk_textedit_delete(struct nk_text_edit*, int where, int len);
+NK_API void nk_textedit_delete_selection(struct nk_text_edit*);
+NK_API void nk_textedit_select_all(struct nk_text_edit*);
+NK_API int nk_textedit_cut(struct nk_text_edit*);
+NK_API int nk_textedit_paste(struct nk_text_edit*, char const*, int len);
+NK_API void nk_textedit_undo(struct nk_text_edit*);
+NK_API void nk_textedit_redo(struct nk_text_edit*);
+
+/* ===============================================================
+ *
+ * DRAWING
+ *
+ * ===============================================================*/
+/* This library was designed to be render backend agnostic so it does
+ not draw anything to screen. Instead all drawn shapes, widgets
+ are made of, are buffered into memory and make up a command queue.
+ Each frame therefore fills the command buffer with draw commands
+ that then need to be executed by the user and his own render backend.
+ After that the command buffer needs to be cleared and a new frame can be
+ started. It is probably important to note that the command buffer is the main
+ drawing API and the optional vertex buffer API only takes this format and
+ converts it into a hardware accessible format.
+
+ To use the command queue to draw your own widgets you can access the
+ command buffer of each window by calling `nk_window_get_canvas` after
+ previously having called `nk_begin`:
+
+ void draw_red_rectangle_widget(struct nk_context *ctx)
+ {
+ struct nk_command_buffer *canvas;
+ struct nk_input *input = &ctx->input;
+ canvas = nk_window_get_canvas(ctx);
+
+ struct nk_rect space;
+ enum nk_widget_layout_states state;
+ state = nk_widget(&space, ctx);
+ if (!state) return;
+
+ if (state != NK_WIDGET_ROM)
+ update_your_widget_by_user_input(...);
+ nk_fill_rect(canvas, space, 0, nk_rgb(255,0,0));
+ }
+
+ if (nk_begin(...)) {
+ nk_layout_row_dynamic(ctx, 25, 1);
+ draw_red_rectangle_widget(ctx);
+ }
+ nk_end(..)
+
+ Important to know if you want to create your own widgets is the `nk_widget`
+ call. It allocates space on the panel reserved for this widget to be used,
+ but also returns the state of the widget space. If your widget is not seen and does
+ not have to be updated it is '0' and you can just return. If it only has
+ to be drawn the state will be `NK_WIDGET_ROM` otherwise you can do both
+ update and draw your widget. The reason for separating is to only draw and
+ update what is actually necessary which is crucial for performance.
+*/
+enum nk_command_type {
+ NK_COMMAND_NOP,
+ NK_COMMAND_SCISSOR,
+ NK_COMMAND_LINE,
+ NK_COMMAND_CURVE,
+ NK_COMMAND_RECT,
+ NK_COMMAND_RECT_FILLED,
+ NK_COMMAND_RECT_MULTI_COLOR,
+ NK_COMMAND_CIRCLE,
+ NK_COMMAND_CIRCLE_FILLED,
+ NK_COMMAND_ARC,
+ NK_COMMAND_ARC_FILLED,
+ NK_COMMAND_TRIANGLE,
+ NK_COMMAND_TRIANGLE_FILLED,
+ NK_COMMAND_POLYGON,
+ NK_COMMAND_POLYGON_FILLED,
+ NK_COMMAND_POLYLINE,
+ NK_COMMAND_TEXT,
+ NK_COMMAND_IMAGE,
+ NK_COMMAND_CUSTOM
+};
+
+/* command base and header of every command inside the buffer */
+struct nk_command {
+ enum nk_command_type type;
+ nk_size next;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+struct nk_command_scissor {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+};
+
+struct nk_command_line {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i begin;
+ struct nk_vec2i end;
+ struct nk_color color;
+};
+
+struct nk_command_curve {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i begin;
+ struct nk_vec2i end;
+ struct nk_vec2i ctrl[2];
+ struct nk_color color;
+};
+
+struct nk_command_rect {
+ struct nk_command header;
+ unsigned short rounding;
+ unsigned short line_thickness;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_rect_filled {
+ struct nk_command header;
+ unsigned short rounding;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_rect_multi_color {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color left;
+ struct nk_color top;
+ struct nk_color bottom;
+ struct nk_color right;
+};
+
+struct nk_command_triangle {
+ struct nk_command header;
+ unsigned short line_thickness;
+ struct nk_vec2i a;
+ struct nk_vec2i b;
+ struct nk_vec2i c;
+ struct nk_color color;
+};
+
+struct nk_command_triangle_filled {
+ struct nk_command header;
+ struct nk_vec2i a;
+ struct nk_vec2i b;
+ struct nk_vec2i c;
+ struct nk_color color;
+};
+
+struct nk_command_circle {
+ struct nk_command header;
+ short x, y;
+ unsigned short line_thickness;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_circle_filled {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_color color;
+};
+
+struct nk_command_arc {
+ struct nk_command header;
+ short cx, cy;
+ unsigned short r;
+ unsigned short line_thickness;
+ float a[2];
+ struct nk_color color;
+};
+
+struct nk_command_arc_filled {
+ struct nk_command header;
+ short cx, cy;
+ unsigned short r;
+ float a[2];
+ struct nk_color color;
+};
+
+struct nk_command_polygon {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short line_thickness;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_polygon_filled {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_polyline {
+ struct nk_command header;
+ struct nk_color color;
+ unsigned short line_thickness;
+ unsigned short point_count;
+ struct nk_vec2i points[1];
+};
+
+struct nk_command_image {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ struct nk_image img;
+ struct nk_color col;
+};
+
+typedef void (*nk_command_custom_callback)(void *canvas, short x,short y,
+ unsigned short w, unsigned short h, nk_handle callback_data);
+struct nk_command_custom {
+ struct nk_command header;
+ short x, y;
+ unsigned short w, h;
+ nk_handle callback_data;
+ nk_command_custom_callback callback;
+};
+
+struct nk_command_text {
+ struct nk_command header;
+ const struct nk_user_font *font;
+ struct nk_color background;
+ struct nk_color foreground;
+ short x, y;
+ unsigned short w, h;
+ float height;
+ int length;
+ char string[1];
+};
+
+enum nk_command_clipping {
+ NK_CLIPPING_OFF = nk_false,
+ NK_CLIPPING_ON = nk_true
+};
+
+struct nk_command_buffer {
+ struct nk_buffer *base;
+ struct nk_rect clip;
+ int use_clipping;
+ nk_handle userdata;
+ nk_size begin, end, last;
+};
+
+/* shape outlines */
+NK_API void nk_stroke_line(struct nk_command_buffer *b, float x0, float y0, float x1, float y1, float line_thickness, struct nk_color);
+NK_API void nk_stroke_curve(struct nk_command_buffer*, float, float, float, float, float, float, float, float, float line_thickness, struct nk_color);
+NK_API void nk_stroke_rect(struct nk_command_buffer*, struct nk_rect, float rounding, float line_thickness, struct nk_color);
+NK_API void nk_stroke_circle(struct nk_command_buffer*, struct nk_rect, float line_thickness, struct nk_color);
+NK_API void nk_stroke_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, float line_thickness, struct nk_color);
+NK_API void nk_stroke_triangle(struct nk_command_buffer*, float, float, float, float, float, float, float line_thichness, struct nk_color);
+NK_API void nk_stroke_polyline(struct nk_command_buffer*, float *points, int point_count, float line_thickness, struct nk_color col);
+NK_API void nk_stroke_polygon(struct nk_command_buffer*, float*, int point_count, float line_thickness, struct nk_color);
+
+/* filled shades */
+NK_API void nk_fill_rect(struct nk_command_buffer*, struct nk_rect, float rounding, struct nk_color);
+NK_API void nk_fill_rect_multi_color(struct nk_command_buffer*, struct nk_rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_fill_circle(struct nk_command_buffer*, struct nk_rect, struct nk_color);
+NK_API void nk_fill_arc(struct nk_command_buffer*, float cx, float cy, float radius, float a_min, float a_max, struct nk_color);
+NK_API void nk_fill_triangle(struct nk_command_buffer*, float x0, float y0, float x1, float y1, float x2, float y2, struct nk_color);
+NK_API void nk_fill_polygon(struct nk_command_buffer*, float*, int point_count, struct nk_color);
+
+/* misc */
+NK_API void nk_draw_image(struct nk_command_buffer*, struct nk_rect, const struct nk_image*, struct nk_color);
+NK_API void nk_draw_text(struct nk_command_buffer*, struct nk_rect, const char *text, int len, const struct nk_user_font*, struct nk_color, struct nk_color);
+NK_API void nk_push_scissor(struct nk_command_buffer*, struct nk_rect);
+NK_API void nk_push_custom(struct nk_command_buffer*, struct nk_rect, nk_command_custom_callback, nk_handle usr);
+
+/* ===============================================================
+ *
+ * INPUT
+ *
+ * ===============================================================*/
+struct nk_mouse_button {
+ int down;
+ unsigned int clicked;
+ struct nk_vec2 clicked_pos;
+};
+struct nk_mouse {
+ struct nk_mouse_button buttons[NK_BUTTON_MAX];
+ struct nk_vec2 pos;
+ struct nk_vec2 prev;
+ struct nk_vec2 delta;
+ struct nk_vec2 scroll_delta;
+ unsigned char grab;
+ unsigned char grabbed;
+ unsigned char ungrab;
+};
+
+struct nk_key {
+ int down;
+ unsigned int clicked;
+};
+struct nk_keyboard {
+ struct nk_key keys[NK_KEY_MAX];
+ char text[NK_INPUT_MAX];
+ int text_len;
+};
+
+struct nk_input {
+ struct nk_keyboard keyboard;
+ struct nk_mouse mouse;
+};
+
+NK_API int nk_input_has_mouse_click(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_has_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_has_mouse_click_down_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect, int down);
+NK_API int nk_input_is_mouse_click_in_rect(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id, struct nk_rect b, int down);
+NK_API int nk_input_any_mouse_click_in_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_prev_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_is_mouse_hovering_rect(const struct nk_input*, struct nk_rect);
+NK_API int nk_input_mouse_clicked(const struct nk_input*, enum nk_buttons, struct nk_rect);
+NK_API int nk_input_is_mouse_down(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_pressed(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_mouse_released(const struct nk_input*, enum nk_buttons);
+NK_API int nk_input_is_key_pressed(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_released(const struct nk_input*, enum nk_keys);
+NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys);
+
+/* ===============================================================
+ *
+ * DRAW LIST
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+/* The optional vertex buffer draw list provides a 2D drawing context
+ with antialiasing functionality which takes basic filled or outlined shapes
+ or a path and outputs vertexes, elements and draw commands.
+ The actual draw list API is not required to be used directly while using this
+ library since converting the default library draw command output is done by
+ just calling `nk_convert` but I decided to still make this library accessible
+ since it can be useful.
+
+ The draw list is based on a path buffering and polygon and polyline
+ rendering API which allows a lot of ways to draw 2D content to screen.
+ In fact it is probably more powerful than needed but allows even more crazy
+ things than this library provides by default.
+*/
+typedef nk_ushort nk_draw_index;
+enum nk_draw_list_stroke {
+ NK_STROKE_OPEN = nk_false,
+ /* build up path has no connection back to the beginning */
+ NK_STROKE_CLOSED = nk_true
+ /* build up path has a connection back to the beginning */
+};
+
+enum nk_draw_vertex_layout_attribute {
+ NK_VERTEX_POSITION,
+ NK_VERTEX_COLOR,
+ NK_VERTEX_TEXCOORD,
+ NK_VERTEX_ATTRIBUTE_COUNT
+};
+
+enum nk_draw_vertex_layout_format {
+ NK_FORMAT_SCHAR,
+ NK_FORMAT_SSHORT,
+ NK_FORMAT_SINT,
+ NK_FORMAT_UCHAR,
+ NK_FORMAT_USHORT,
+ NK_FORMAT_UINT,
+ NK_FORMAT_FLOAT,
+ NK_FORMAT_DOUBLE,
+
+NK_FORMAT_COLOR_BEGIN,
+ NK_FORMAT_R8G8B8 = NK_FORMAT_COLOR_BEGIN,
+ NK_FORMAT_R16G15B16,
+ NK_FORMAT_R32G32B32,
+
+ NK_FORMAT_R8G8B8A8,
+ NK_FORMAT_B8G8R8A8,
+ NK_FORMAT_R16G15B16A16,
+ NK_FORMAT_R32G32B32A32,
+ NK_FORMAT_R32G32B32A32_FLOAT,
+ NK_FORMAT_R32G32B32A32_DOUBLE,
+
+ NK_FORMAT_RGB32,
+ NK_FORMAT_RGBA32,
+NK_FORMAT_COLOR_END = NK_FORMAT_RGBA32,
+ NK_FORMAT_COUNT
+};
+
+#define NK_VERTEX_LAYOUT_END NK_VERTEX_ATTRIBUTE_COUNT,NK_FORMAT_COUNT,0
+struct nk_draw_vertex_layout_element {
+ enum nk_draw_vertex_layout_attribute attribute;
+ enum nk_draw_vertex_layout_format format;
+ nk_size offset;
+};
+
+struct nk_draw_command {
+ unsigned int elem_count;
+ /* number of elements in the current draw batch */
+ struct nk_rect clip_rect;
+ /* current screen clipping rectangle */
+ nk_handle texture;
+ /* current texture to set */
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+struct nk_draw_list {
+ struct nk_rect clip_rect;
+ struct nk_vec2 circle_vtx[12];
+ struct nk_convert_config config;
+
+ struct nk_buffer *buffer;
+ struct nk_buffer *vertices;
+ struct nk_buffer *elements;
+
+ unsigned int element_count;
+ unsigned int vertex_count;
+ unsigned int cmd_count;
+ nk_size cmd_offset;
+
+ unsigned int path_count;
+ unsigned int path_offset;
+
+ enum nk_anti_aliasing line_AA;
+ enum nk_anti_aliasing shape_AA;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+};
+
+/* draw list */
+NK_API void nk_draw_list_init(struct nk_draw_list*);
+NK_API void nk_draw_list_setup(struct nk_draw_list*, const struct nk_convert_config*, struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements, enum nk_anti_aliasing line_aa,enum nk_anti_aliasing shape_aa);
+
+/* drawing */
+#define nk_draw_list_foreach(cmd, can, b) for((cmd)=nk__draw_list_begin(can, b); (cmd)!=0; (cmd)=nk__draw_list_next(cmd, b, can))
+NK_API const struct nk_draw_command* nk__draw_list_begin(const struct nk_draw_list*, const struct nk_buffer*);
+NK_API const struct nk_draw_command* nk__draw_list_next(const struct nk_draw_command*, const struct nk_buffer*, const struct nk_draw_list*);
+NK_API const struct nk_draw_command* nk__draw_list_end(const struct nk_draw_list*, const struct nk_buffer*);
+
+/* path */
+NK_API void nk_draw_list_path_clear(struct nk_draw_list*);
+NK_API void nk_draw_list_path_line_to(struct nk_draw_list*, struct nk_vec2 pos);
+NK_API void nk_draw_list_path_arc_to_fast(struct nk_draw_list*, struct nk_vec2 center, float radius, int a_min, int a_max);
+NK_API void nk_draw_list_path_arc_to(struct nk_draw_list*, struct nk_vec2 center, float radius, float a_min, float a_max, unsigned int segments);
+NK_API void nk_draw_list_path_rect_to(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, float rounding);
+NK_API void nk_draw_list_path_curve_to(struct nk_draw_list*, struct nk_vec2 p2, struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments);
+NK_API void nk_draw_list_path_fill(struct nk_draw_list*, struct nk_color);
+NK_API void nk_draw_list_path_stroke(struct nk_draw_list*, struct nk_color, enum nk_draw_list_stroke closed, float thickness);
+
+/* stroke */
+NK_API void nk_draw_list_stroke_line(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding, float thickness);
+NK_API void nk_draw_list_stroke_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color, float thickness);
+NK_API void nk_draw_list_stroke_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color, unsigned int segs, float thickness);
+NK_API void nk_draw_list_stroke_curve(struct nk_draw_list*, struct nk_vec2 p0, struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1, struct nk_color, unsigned int segments, float thickness);
+NK_API void nk_draw_list_stroke_poly_line(struct nk_draw_list*, const struct nk_vec2 *pnts, const unsigned int cnt, struct nk_color, enum nk_draw_list_stroke, float thickness, enum nk_anti_aliasing);
+
+/* fill */
+NK_API void nk_draw_list_fill_rect(struct nk_draw_list*, struct nk_rect rect, struct nk_color, float rounding);
+NK_API void nk_draw_list_fill_rect_multi_color(struct nk_draw_list*, struct nk_rect rect, struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom);
+NK_API void nk_draw_list_fill_triangle(struct nk_draw_list*, struct nk_vec2 a, struct nk_vec2 b, struct nk_vec2 c, struct nk_color);
+NK_API void nk_draw_list_fill_circle(struct nk_draw_list*, struct nk_vec2 center, float radius, struct nk_color col, unsigned int segs);
+NK_API void nk_draw_list_fill_poly_convex(struct nk_draw_list*, const struct nk_vec2 *points, const unsigned int count, struct nk_color, enum nk_anti_aliasing);
+
+/* misc */
+NK_API void nk_draw_list_add_image(struct nk_draw_list*, struct nk_image texture, struct nk_rect rect, struct nk_color);
+NK_API void nk_draw_list_add_text(struct nk_draw_list*, const struct nk_user_font*, struct nk_rect, const char *text, int len, float font_height, struct nk_color);
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void nk_draw_list_push_userdata(struct nk_draw_list*, nk_handle userdata);
+#endif
+
+#endif
+
+/* ===============================================================
+ *
+ * GUI
+ *
+ * ===============================================================*/
+enum nk_style_item_type {
+ NK_STYLE_ITEM_COLOR,
+ NK_STYLE_ITEM_IMAGE
+};
+
+union nk_style_item_data {
+ struct nk_image image;
+ struct nk_color color;
+};
+
+struct nk_style_item {
+ enum nk_style_item_type type;
+ union nk_style_item_data data;
+};
+
+struct nk_style_text {
+ struct nk_color color;
+ struct nk_vec2 padding;
+};
+
+struct nk_style_button {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* text */
+ struct nk_color text_background;
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+ nk_flags text_alignment;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+ struct nk_vec2 image_padding;
+ struct nk_vec2 touch_padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle userdata);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle userdata);
+};
+
+struct nk_style_toggle {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+
+ /* text */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+ struct nk_color text_background;
+ nk_flags text_alignment;
+
+ /* properties */
+ struct nk_vec2 padding;
+ struct nk_vec2 touch_padding;
+ float spacing;
+ float border;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_selectable {
+ /* background (inactive) */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item pressed;
+
+ /* background (active) */
+ struct nk_style_item normal_active;
+ struct nk_style_item hover_active;
+ struct nk_style_item pressed_active;
+
+ /* text color (inactive) */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_pressed;
+
+ /* text color (active) */
+ struct nk_color text_normal_active;
+ struct nk_color text_hover_active;
+ struct nk_color text_pressed_active;
+ struct nk_color text_background;
+ nk_flags text_alignment;
+
+ /* properties */
+ float rounding;
+ struct nk_vec2 padding;
+ struct nk_vec2 touch_padding;
+ struct nk_vec2 image_padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_slider {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* background bar */
+ struct nk_color bar_normal;
+ struct nk_color bar_hover;
+ struct nk_color bar_active;
+ struct nk_color bar_filled;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+
+ /* properties */
+ float border;
+ float rounding;
+ float bar_height;
+ struct nk_vec2 padding;
+ struct nk_vec2 spacing;
+ struct nk_vec2 cursor_size;
+
+ /* optional buttons */
+ int show_buttons;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+ enum nk_symbol_type inc_symbol;
+ enum nk_symbol_type dec_symbol;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_progress {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+ struct nk_color cursor_border_color;
+
+ /* properties */
+ float rounding;
+ float border;
+ float cursor_border;
+ float cursor_rounding;
+ struct nk_vec2 padding;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_scrollbar {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* cursor */
+ struct nk_style_item cursor_normal;
+ struct nk_style_item cursor_hover;
+ struct nk_style_item cursor_active;
+ struct nk_color cursor_border_color;
+
+ /* properties */
+ float border;
+ float rounding;
+ float border_cursor;
+ float rounding_cursor;
+ struct nk_vec2 padding;
+
+ /* optional buttons */
+ int show_buttons;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+ enum nk_symbol_type inc_symbol;
+ enum nk_symbol_type dec_symbol;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_edit {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+ struct nk_style_scrollbar scrollbar;
+
+ /* cursor */
+ struct nk_color cursor_normal;
+ struct nk_color cursor_hover;
+ struct nk_color cursor_text_normal;
+ struct nk_color cursor_text_hover;
+
+ /* text (unselected) */
+ struct nk_color text_normal;
+ struct nk_color text_hover;
+ struct nk_color text_active;
+
+ /* text (selected) */
+ struct nk_color selected_normal;
+ struct nk_color selected_hover;
+ struct nk_color selected_text_normal;
+ struct nk_color selected_text_hover;
+
+ /* properties */
+ float border;
+ float rounding;
+ float cursor_size;
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 padding;
+ float row_padding;
+};
+
+struct nk_style_property {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* text */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* symbols */
+ enum nk_symbol_type sym_left;
+ enum nk_symbol_type sym_right;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+
+ struct nk_style_edit edit;
+ struct nk_style_button inc_button;
+ struct nk_style_button dec_button;
+
+ /* optional user callbacks */
+ nk_handle userdata;
+ void(*draw_begin)(struct nk_command_buffer*, nk_handle);
+ void(*draw_end)(struct nk_command_buffer*, nk_handle);
+};
+
+struct nk_style_chart {
+ /* colors */
+ struct nk_style_item background;
+ struct nk_color border_color;
+ struct nk_color selected_color;
+ struct nk_color color;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 padding;
+};
+
+struct nk_style_combo {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+ struct nk_color border_color;
+
+ /* label */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* symbol */
+ struct nk_color symbol_normal;
+ struct nk_color symbol_hover;
+ struct nk_color symbol_active;
+
+ /* button */
+ struct nk_style_button button;
+ enum nk_symbol_type sym_normal;
+ enum nk_symbol_type sym_hover;
+ enum nk_symbol_type sym_active;
+
+ /* properties */
+ float border;
+ float rounding;
+ struct nk_vec2 content_padding;
+ struct nk_vec2 button_padding;
+ struct nk_vec2 spacing;
+};
+
+struct nk_style_tab {
+ /* background */
+ struct nk_style_item background;
+ struct nk_color border_color;
+ struct nk_color text;
+
+ /* button */
+ struct nk_style_button tab_maximize_button;
+ struct nk_style_button tab_minimize_button;
+ struct nk_style_button node_maximize_button;
+ struct nk_style_button node_minimize_button;
+ enum nk_symbol_type sym_minimize;
+ enum nk_symbol_type sym_maximize;
+
+ /* properties */
+ float border;
+ float rounding;
+ float indent;
+ struct nk_vec2 padding;
+ struct nk_vec2 spacing;
+};
+
+enum nk_style_header_align {
+ NK_HEADER_LEFT,
+ NK_HEADER_RIGHT
+};
+struct nk_style_window_header {
+ /* background */
+ struct nk_style_item normal;
+ struct nk_style_item hover;
+ struct nk_style_item active;
+
+ /* button */
+ struct nk_style_button close_button;
+ struct nk_style_button minimize_button;
+ enum nk_symbol_type close_symbol;
+ enum nk_symbol_type minimize_symbol;
+ enum nk_symbol_type maximize_symbol;
+
+ /* title */
+ struct nk_color label_normal;
+ struct nk_color label_hover;
+ struct nk_color label_active;
+
+ /* properties */
+ enum nk_style_header_align align;
+ struct nk_vec2 padding;
+ struct nk_vec2 label_padding;
+ struct nk_vec2 spacing;
+};
+
+struct nk_style_window {
+ struct nk_style_window_header header;
+ struct nk_style_item fixed_background;
+ struct nk_color background;
+
+ struct nk_color border_color;
+ struct nk_color popup_border_color;
+ struct nk_color combo_border_color;
+ struct nk_color contextual_border_color;
+ struct nk_color menu_border_color;
+ struct nk_color group_border_color;
+ struct nk_color tooltip_border_color;
+ struct nk_style_item scaler;
+
+ float border;
+ float combo_border;
+ float contextual_border;
+ float menu_border;
+ float group_border;
+ float tooltip_border;
+ float popup_border;
+ float min_row_height_padding;
+
+ float rounding;
+ struct nk_vec2 spacing;
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 min_size;
+
+ struct nk_vec2 padding;
+ struct nk_vec2 group_padding;
+ struct nk_vec2 popup_padding;
+ struct nk_vec2 combo_padding;
+ struct nk_vec2 contextual_padding;
+ struct nk_vec2 menu_padding;
+ struct nk_vec2 tooltip_padding;
+};
+
+struct nk_style {
+ const struct nk_user_font *font;
+ const struct nk_cursor *cursors[NK_CURSOR_COUNT];
+ const struct nk_cursor *cursor_active;
+ struct nk_cursor *cursor_last;
+ int cursor_visible;
+
+ struct nk_style_text text;
+ struct nk_style_button button;
+ struct nk_style_button contextual_button;
+ struct nk_style_button menu_button;
+ struct nk_style_toggle option;
+ struct nk_style_toggle checkbox;
+ struct nk_style_selectable selectable;
+ struct nk_style_slider slider;
+ struct nk_style_progress progress;
+ struct nk_style_property property;
+ struct nk_style_edit edit;
+ struct nk_style_chart chart;
+ struct nk_style_scrollbar scrollh;
+ struct nk_style_scrollbar scrollv;
+ struct nk_style_tab tab;
+ struct nk_style_combo combo;
+ struct nk_style_window window;
+};
+
+NK_API struct nk_style_item nk_style_item_image(struct nk_image img);
+NK_API struct nk_style_item nk_style_item_color(struct nk_color);
+NK_API struct nk_style_item nk_style_item_hide(void);
+
+/*==============================================================
+ * PANEL
+ * =============================================================*/
+#ifndef NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS
+#define NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS 16
+#endif
+#ifndef NK_CHART_MAX_SLOT
+#define NK_CHART_MAX_SLOT 4
+#endif
+
+enum nk_panel_type {
+ NK_PANEL_NONE = 0,
+ NK_PANEL_WINDOW = NK_FLAG(0),
+ NK_PANEL_GROUP = NK_FLAG(1),
+ NK_PANEL_POPUP = NK_FLAG(2),
+ NK_PANEL_CONTEXTUAL = NK_FLAG(4),
+ NK_PANEL_COMBO = NK_FLAG(5),
+ NK_PANEL_MENU = NK_FLAG(6),
+ NK_PANEL_TOOLTIP = NK_FLAG(7)
+};
+enum nk_panel_set {
+ NK_PANEL_SET_NONBLOCK = NK_PANEL_CONTEXTUAL|NK_PANEL_COMBO|NK_PANEL_MENU|NK_PANEL_TOOLTIP,
+ NK_PANEL_SET_POPUP = NK_PANEL_SET_NONBLOCK|NK_PANEL_POPUP,
+ NK_PANEL_SET_SUB = NK_PANEL_SET_POPUP|NK_PANEL_GROUP
+};
+
+struct nk_chart_slot {
+ enum nk_chart_type type;
+ struct nk_color color;
+ struct nk_color highlight;
+ float min, max, range;
+ int count;
+ struct nk_vec2 last;
+ int index;
+};
+
+struct nk_chart {
+ int slot;
+ float x, y, w, h;
+ struct nk_chart_slot slots[NK_CHART_MAX_SLOT];
+};
+
+enum nk_panel_row_layout_type {
+ NK_LAYOUT_DYNAMIC_FIXED = 0,
+ NK_LAYOUT_DYNAMIC_ROW,
+ NK_LAYOUT_DYNAMIC_FREE,
+ NK_LAYOUT_DYNAMIC,
+ NK_LAYOUT_STATIC_FIXED,
+ NK_LAYOUT_STATIC_ROW,
+ NK_LAYOUT_STATIC_FREE,
+ NK_LAYOUT_STATIC,
+ NK_LAYOUT_TEMPLATE,
+ NK_LAYOUT_COUNT
+};
+struct nk_row_layout {
+ enum nk_panel_row_layout_type type;
+ int index;
+ float height;
+ float min_height;
+ int columns;
+ const float *ratio;
+ float item_width;
+ float item_height;
+ float item_offset;
+ float filled;
+ struct nk_rect item;
+ int tree_depth;
+ float templates[NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS];
+};
+
+struct nk_popup_buffer {
+ nk_size begin;
+ nk_size parent;
+ nk_size last;
+ nk_size end;
+ int active;
+};
+
+struct nk_menu_state {
+ float x, y, w, h;
+ struct nk_scroll offset;
+};
+
+struct nk_panel {
+ enum nk_panel_type type;
+ nk_flags flags;
+ struct nk_rect bounds;
+ nk_uint *offset_x;
+ nk_uint *offset_y;
+ float at_x, at_y, max_x;
+ float footer_height;
+ float header_height;
+ float border;
+ unsigned int has_scrolling;
+ struct nk_rect clip;
+ struct nk_menu_state menu;
+ struct nk_row_layout row;
+ struct nk_chart chart;
+ struct nk_command_buffer *buffer;
+ struct nk_panel *parent;
+};
+
+/*==============================================================
+ * WINDOW
+ * =============================================================*/
+#ifndef NK_WINDOW_MAX_NAME
+#define NK_WINDOW_MAX_NAME 64
+#endif
+
+struct nk_table;
+enum nk_window_flags {
+ NK_WINDOW_PRIVATE = NK_FLAG(11),
+ NK_WINDOW_DYNAMIC = NK_WINDOW_PRIVATE,
+ /* special window type growing up in height while being filled to a certain maximum height */
+ NK_WINDOW_ROM = NK_FLAG(12),
+ /* sets window widgets into a read only mode and does not allow input changes */
+ NK_WINDOW_NOT_INTERACTIVE = NK_WINDOW_ROM|NK_WINDOW_NO_INPUT,
+ /* prevents all interaction caused by input to either window or widgets inside */
+ NK_WINDOW_HIDDEN = NK_FLAG(13),
+ /* Hides window and stops any window interaction and drawing */
+ NK_WINDOW_CLOSED = NK_FLAG(14),
+ /* Directly closes and frees the window at the end of the frame */
+ NK_WINDOW_MINIMIZED = NK_FLAG(15),
+ /* marks the window as minimized */
+ NK_WINDOW_REMOVE_ROM = NK_FLAG(16)
+ /* Removes read only mode at the end of the window */
+};
+
+struct nk_popup_state {
+ struct nk_window *win;
+ enum nk_panel_type type;
+ struct nk_popup_buffer buf;
+ nk_hash name;
+ int active;
+ unsigned combo_count;
+ unsigned con_count, con_old;
+ unsigned active_con;
+ struct nk_rect header;
+};
+
+struct nk_edit_state {
+ nk_hash name;
+ unsigned int seq;
+ unsigned int old;
+ int active, prev;
+ int cursor;
+ int sel_start;
+ int sel_end;
+ struct nk_scroll scrollbar;
+ unsigned char mode;
+ unsigned char single_line;
+};
+
+struct nk_property_state {
+ int active, prev;
+ char buffer[NK_MAX_NUMBER_BUFFER];
+ int length;
+ int cursor;
+ int select_start;
+ int select_end;
+ nk_hash name;
+ unsigned int seq;
+ unsigned int old;
+ int state;
+};
+
+struct nk_window {
+ unsigned int seq;
+ nk_hash name;
+ char name_string[NK_WINDOW_MAX_NAME];
+ nk_flags flags;
+
+ struct nk_rect bounds;
+ struct nk_scroll scrollbar;
+ struct nk_command_buffer buffer;
+ struct nk_panel *layout;
+ float scrollbar_hiding_timer;
+
+ /* persistent widget state */
+ struct nk_property_state property;
+ struct nk_popup_state popup;
+ struct nk_edit_state edit;
+ unsigned int scrolled;
+
+ struct nk_table *tables;
+ unsigned int table_count;
+
+ /* window list hooks */
+ struct nk_window *next;
+ struct nk_window *prev;
+ struct nk_window *parent;
+};
+
+/*==============================================================
+ * STACK
+ * =============================================================*/
+/* The style modifier stack can be used to temporarily change a
+ * property inside `nk_style`. For example if you want a special
+ * red button you can temporarily push the old button color onto a stack
+ * draw the button with a red color and then you just pop the old color
+ * back from the stack:
+ *
+ * nk_style_push_style_item(ctx, &ctx->style.button.normal, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_style_item(ctx, &ctx->style.button.hover, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_style_item(ctx, &ctx->style.button.active, nk_style_item_color(nk_rgb(255,0,0)));
+ * nk_style_push_vec2(ctx, &cx->style.button.padding, nk_vec2(2,2));
+ *
+ * nk_button(...);
+ *
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_style_item(ctx);
+ * nk_style_pop_vec2(ctx);
+ *
+ * Nuklear has a stack for style_items, float properties, vector properties,
+ * flags, colors, fonts and for button_behavior. Each has it's own fixed size stack
+ * which can be changed at compile time.
+ */
+#ifndef NK_BUTTON_BEHAVIOR_STACK_SIZE
+#define NK_BUTTON_BEHAVIOR_STACK_SIZE 8
+#endif
+
+#ifndef NK_FONT_STACK_SIZE
+#define NK_FONT_STACK_SIZE 8
+#endif
+
+#ifndef NK_STYLE_ITEM_STACK_SIZE
+#define NK_STYLE_ITEM_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLOAT_STACK_SIZE
+#define NK_FLOAT_STACK_SIZE 32
+#endif
+
+#ifndef NK_VECTOR_STACK_SIZE
+#define NK_VECTOR_STACK_SIZE 16
+#endif
+
+#ifndef NK_FLAGS_STACK_SIZE
+#define NK_FLAGS_STACK_SIZE 32
+#endif
+
+#ifndef NK_COLOR_STACK_SIZE
+#define NK_COLOR_STACK_SIZE 32
+#endif
+
+#define NK_CONFIGURATION_STACK_TYPE(prefix, name, type)\
+ struct nk_config_stack_##name##_element {\
+ prefix##_##type *address;\
+ prefix##_##type old_value;\
+ }
+#define NK_CONFIG_STACK(type,size)\
+ struct nk_config_stack_##type {\
+ int head;\
+ struct nk_config_stack_##type##_element elements[size];\
+ }
+
+#define nk_float float
+NK_CONFIGURATION_STACK_TYPE(struct nk, style_item, style_item);
+NK_CONFIGURATION_STACK_TYPE(nk ,float, float);
+NK_CONFIGURATION_STACK_TYPE(struct nk, vec2, vec2);
+NK_CONFIGURATION_STACK_TYPE(nk ,flags, flags);
+NK_CONFIGURATION_STACK_TYPE(struct nk, color, color);
+NK_CONFIGURATION_STACK_TYPE(const struct nk, user_font, user_font*);
+NK_CONFIGURATION_STACK_TYPE(enum nk, button_behavior, button_behavior);
+
+NK_CONFIG_STACK(style_item, NK_STYLE_ITEM_STACK_SIZE);
+NK_CONFIG_STACK(float, NK_FLOAT_STACK_SIZE);
+NK_CONFIG_STACK(vec2, NK_VECTOR_STACK_SIZE);
+NK_CONFIG_STACK(flags, NK_FLAGS_STACK_SIZE);
+NK_CONFIG_STACK(color, NK_COLOR_STACK_SIZE);
+NK_CONFIG_STACK(user_font, NK_FONT_STACK_SIZE);
+NK_CONFIG_STACK(button_behavior, NK_BUTTON_BEHAVIOR_STACK_SIZE);
+
+struct nk_configuration_stacks {
+ struct nk_config_stack_style_item style_items;
+ struct nk_config_stack_float floats;
+ struct nk_config_stack_vec2 vectors;
+ struct nk_config_stack_flags flags;
+ struct nk_config_stack_color colors;
+ struct nk_config_stack_user_font fonts;
+ struct nk_config_stack_button_behavior button_behaviors;
+};
+
+/*==============================================================
+ * CONTEXT
+ * =============================================================*/
+#define NK_VALUE_PAGE_CAPACITY \
+ (((NK_MAX(sizeof(struct nk_window),sizeof(struct nk_panel)) / sizeof(nk_uint))) / 2)
+
+struct nk_table {
+ unsigned int seq;
+ unsigned int size;
+ nk_hash keys[NK_VALUE_PAGE_CAPACITY];
+ nk_uint values[NK_VALUE_PAGE_CAPACITY];
+ struct nk_table *next, *prev;
+};
+
+union nk_page_data {
+ struct nk_table tbl;
+ struct nk_panel pan;
+ struct nk_window win;
+};
+
+struct nk_page_element {
+ union nk_page_data data;
+ struct nk_page_element *next;
+ struct nk_page_element *prev;
+};
+
+struct nk_page {
+ unsigned int size;
+ struct nk_page *next;
+ struct nk_page_element win[1];
+};
+
+struct nk_pool {
+ struct nk_allocator alloc;
+ enum nk_allocation_type type;
+ unsigned int page_count;
+ struct nk_page *pages;
+ struct nk_page_element *freelist;
+ unsigned capacity;
+ nk_size size;
+ nk_size cap;
+};
+
+struct nk_context {
+/* public: can be accessed freely */
+ struct nk_input input;
+ struct nk_style style;
+ struct nk_buffer memory;
+ struct nk_clipboard clip;
+ nk_flags last_widget_state;
+ enum nk_button_behavior button_behavior;
+ struct nk_configuration_stacks stacks;
+ float delta_time_seconds;
+
+/* private:
+ should only be accessed if you
+ know what you are doing */
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ struct nk_draw_list draw_list;
+#endif
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_handle userdata;
+#endif
+ /* text editor objects are quite big because of an internal
+ * undo/redo stack. Therefore it does not make sense to have one for
+ * each window for temporary use cases, so I only provide *one* instance
+ * for all windows. This works because the content is cleared anyway */
+ struct nk_text_edit text_edit;
+ /* draw buffer used for overlay drawing operation like cursor */
+ struct nk_command_buffer overlay;
+
+ /* windows */
+ int build;
+ int use_pool;
+ struct nk_pool pool;
+ struct nk_window *begin;
+ struct nk_window *end;
+ struct nk_window *active;
+ struct nk_window *current;
+ struct nk_page_element *freelist;
+ unsigned int count;
+ unsigned int seq;
+};
+
+/* ==============================================================
+ * MATH
+ * =============================================================== */
+#define NK_PI 3.141592654f
+#define NK_UTF_INVALID 0xFFFD
+#define NK_MAX_FLOAT_PRECISION 2
+
+#define NK_UNUSED(x) ((void)(x))
+#define NK_SATURATE(x) (NK_MAX(0, NK_MIN(1.0f, x)))
+#define NK_LEN(a) (sizeof(a)/sizeof(a)[0])
+#define NK_ABS(a) (((a) < 0) ? -(a) : (a))
+#define NK_BETWEEN(x, a, b) ((a) <= (x) && (x) < (b))
+#define NK_INBOX(px, py, x, y, w, h)\
+ (NK_BETWEEN(px,x,x+w) && NK_BETWEEN(py,y,y+h))
+#define NK_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
+ (!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
+#define NK_CONTAINS(x, y, w, h, bx, by, bw, bh)\
+ (NK_INBOX(x,y, bx, by, bw, bh) && NK_INBOX(x+w,y+h, bx, by, bw, bh))
+
+#define nk_vec2_sub(a, b) nk_vec2((a).x - (b).x, (a).y - (b).y)
+#define nk_vec2_add(a, b) nk_vec2((a).x + (b).x, (a).y + (b).y)
+#define nk_vec2_len_sqr(a) ((a).x*(a).x+(a).y*(a).y)
+#define nk_vec2_muls(a, t) nk_vec2((a).x * (t), (a).y * (t))
+
+#define nk_ptr_add(t, p, i) ((t*)((void*)((nk_byte*)(p) + (i))))
+#define nk_ptr_add_const(t, p, i) ((const t*)((const void*)((const nk_byte*)(p) + (i))))
+#define nk_zero_struct(s) nk_zero(&s, sizeof(s))
+
+/* ==============================================================
+ * ALIGNMENT
+ * =============================================================== */
+/* Pointer to Integer type conversion for pointer alignment */
+#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC*/
+# define NK_UINT_TO_PTR(x) ((void*)(__PTRDIFF_TYPE__)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(__PTRDIFF_TYPE__)(x))
+#elif !defined(__GNUC__) /* works for compilers other than LLVM */
+# define NK_UINT_TO_PTR(x) ((void*)&((char*)0)[x])
+# define NK_PTR_TO_UINT(x) ((nk_size)(((char*)x)-(char*)0))
+#elif defined(NK_USE_FIXED_TYPES) /* used if we have <stdint.h> */
+# define NK_UINT_TO_PTR(x) ((void*)(uintptr_t)(x))
+# define NK_PTR_TO_UINT(x) ((uintptr_t)(x))
+#else /* generates warning but works */
+# define NK_UINT_TO_PTR(x) ((void*)(x))
+# define NK_PTR_TO_UINT(x) ((nk_size)(x))
+#endif
+
+#define NK_ALIGN_PTR(x, mask)\
+ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x) + (mask-1)) & ~(mask-1))))
+#define NK_ALIGN_PTR_BACK(x, mask)\
+ (NK_UINT_TO_PTR((NK_PTR_TO_UINT((nk_byte*)(x)) & ~(mask-1))))
+
+#define NK_OFFSETOF(st,m) ((nk_ptr)&(((st*)0)->m))
+#define NK_CONTAINER_OF(ptr,type,member)\
+ (type*)((void*)((char*)(1 ? (ptr): &((type*)0)->member) - NK_OFFSETOF(type, member)))
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef __cplusplus
+template<typename T> struct nk_alignof;
+template<typename T, int size_diff> struct nk_helper{enum {value = size_diff};};
+template<typename T> struct nk_helper<T,0>{enum {value = nk_alignof<T>::value};};
+template<typename T> struct nk_alignof{struct Big {T x; char c;}; enum {
+ diff = sizeof(Big) - sizeof(T), value = nk_helper<Big, diff>::value};};
+#define NK_ALIGNOF(t) (nk_alignof<t>::value)
+#elif defined(_MSC_VER)
+#define NK_ALIGNOF(t) (__alignof(t))
+#else
+#define NK_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
+#endif
+
+#endif /* NK_NUKLEAR_H_ */
+
+
+#ifdef NK_IMPLEMENTATION
+
+#ifndef NK_INTERNAL_H
+#define NK_INTERNAL_H
+
+#ifndef NK_POOL_DEFAULT_CAPACITY
+#define NK_POOL_DEFAULT_CAPACITY 16
+#endif
+
+#ifndef NK_DEFAULT_COMMAND_BUFFER_SIZE
+#define NK_DEFAULT_COMMAND_BUFFER_SIZE (4*1024)
+#endif
+
+#ifndef NK_BUFFER_DEFAULT_INITIAL_SIZE
+#define NK_BUFFER_DEFAULT_INITIAL_SIZE (4*1024)
+#endif
+
+/* standard library headers */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+#include <stdlib.h> /* malloc, free */
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+#include <stdio.h> /* fopen, fclose,... */
+#endif
+#ifndef NK_ASSERT
+#include <assert.h>
+#define NK_ASSERT(expr) assert(expr)
+#endif
+
+#ifndef NK_MEMSET
+#define NK_MEMSET nk_memset
+#endif
+#ifndef NK_MEMCPY
+#define NK_MEMCPY nk_memcopy
+#endif
+#ifndef NK_SQRT
+#define NK_SQRT nk_sqrt
+#endif
+#ifndef NK_SIN
+#define NK_SIN nk_sin
+#endif
+#ifndef NK_COS
+#define NK_COS nk_cos
+#endif
+#ifndef NK_STRTOD
+#define NK_STRTOD nk_strtod
+#endif
+#ifndef NK_DTOA
+#define NK_DTOA nk_dtoa
+#endif
+
+#define NK_DEFAULT (-1)
+
+#ifndef NK_VSNPRINTF
+/* If your compiler does support `vsnprintf` I would highly recommend
+ * defining this to vsnprintf instead since `vsprintf` is basically
+ * unbelievable unsafe and should *NEVER* be used. But I have to support
+ * it since C89 only provides this unsafe version. */
+ #if (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) ||\
+ (defined(__cplusplus) && (__cplusplus >= 201103L)) || \
+ (defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L)) ||\
+ (defined(_XOPEN_SOURCE) && (_XOPEN_SOURCE >= 500)) ||\
+ defined(_ISOC99_SOURCE) || defined(_BSD_SOURCE)
+ #define NK_VSNPRINTF(s,n,f,a) vsnprintf(s,n,f,a)
+ #else
+ #define NK_VSNPRINTF(s,n,f,a) vsprintf(s,f,a)
+ #endif
+#endif
+
+#define NK_SCHAR_MIN (-127)
+#define NK_SCHAR_MAX 127
+#define NK_UCHAR_MIN 0
+#define NK_UCHAR_MAX 256
+#define NK_SSHORT_MIN (-32767)
+#define NK_SSHORT_MAX 32767
+#define NK_USHORT_MIN 0
+#define NK_USHORT_MAX 65535
+#define NK_SINT_MIN (-2147483647)
+#define NK_SINT_MAX 2147483647
+#define NK_UINT_MIN 0
+#define NK_UINT_MAX 4294967295u
+
+/* Make sure correct type size:
+ * This will fire with a negative subscript error if the type sizes
+ * are set incorrectly by the compiler, and compile out if not */
+NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_ptr) == sizeof(void*));
+NK_STATIC_ASSERT(sizeof(nk_flags) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
+NK_STATIC_ASSERT(sizeof(nk_ushort) == 2);
+NK_STATIC_ASSERT(sizeof(nk_short) == 2);
+NK_STATIC_ASSERT(sizeof(nk_uint) == 4);
+NK_STATIC_ASSERT(sizeof(nk_int) == 4);
+NK_STATIC_ASSERT(sizeof(nk_byte) == 1);
+
+NK_GLOBAL const struct nk_rect nk_null_rect = {-8192.0f, -8192.0f, 16384, 16384};
+#define NK_FLOAT_PRECISION 0.00000000000001
+
+NK_GLOBAL const struct nk_color nk_red = {255,0,0,255};
+NK_GLOBAL const struct nk_color nk_green = {0,255,0,255};
+NK_GLOBAL const struct nk_color nk_blue = {0,0,255,255};
+NK_GLOBAL const struct nk_color nk_white = {255,255,255,255};
+NK_GLOBAL const struct nk_color nk_black = {0,0,0,255};
+NK_GLOBAL const struct nk_color nk_yellow = {255,255,0,255};
+
+/* widget */
+#define nk_widget_state_reset(s)\
+ if ((*(s)) & NK_WIDGET_STATE_MODIFIED)\
+ (*(s)) = NK_WIDGET_STATE_INACTIVE|NK_WIDGET_STATE_MODIFIED;\
+ else (*(s)) = NK_WIDGET_STATE_INACTIVE;
+
+/* math */
+NK_LIB float nk_inv_sqrt(float n);
+NK_LIB float nk_sqrt(float x);
+NK_LIB float nk_sin(float x);
+NK_LIB float nk_cos(float x);
+NK_LIB nk_uint nk_round_up_pow2(nk_uint v);
+NK_LIB struct nk_rect nk_shrink_rect(struct nk_rect r, float amount);
+NK_LIB struct nk_rect nk_pad_rect(struct nk_rect r, struct nk_vec2 pad);
+NK_LIB void nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0, float x1, float y1);
+NK_LIB double nk_pow(double x, int n);
+NK_LIB int nk_ifloord(double x);
+NK_LIB int nk_ifloorf(float x);
+NK_LIB int nk_iceilf(float x);
+NK_LIB int nk_log10(double n);
+
+/* util */
+enum {NK_DO_NOT_STOP_ON_NEW_LINE, NK_STOP_ON_NEW_LINE};
+NK_LIB int nk_is_lower(int c);
+NK_LIB int nk_is_upper(int c);
+NK_LIB int nk_to_upper(int c);
+NK_LIB int nk_to_lower(int c);
+NK_LIB void* nk_memcopy(void *dst, const void *src, nk_size n);
+NK_LIB void nk_memset(void *ptr, int c0, nk_size size);
+NK_LIB void nk_zero(void *ptr, nk_size size);
+NK_LIB char *nk_itoa(char *s, long n);
+NK_LIB int nk_string_float_limit(char *string, int prec);
+NK_LIB char *nk_dtoa(char *s, double n);
+NK_LIB int nk_text_clamp(const struct nk_user_font *font, const char *text, int text_len, float space, int *glyphs, float *text_width, nk_rune *sep_list, int sep_count);
+NK_LIB struct nk_vec2 nk_text_calculate_text_bounds(const struct nk_user_font *font, const char *begin, int byte_len, float row_height, const char **remaining, struct nk_vec2 *out_offset, int *glyphs, int op);
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_LIB int nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args);
+#endif
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_LIB char *nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc);
+#endif
+
+/* buffer */
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_LIB void* nk_malloc(nk_handle unused, void *old,nk_size size);
+NK_LIB void nk_mfree(nk_handle unused, void *ptr);
+#endif
+NK_LIB void* nk_buffer_align(void *unaligned, nk_size align, nk_size *alignment, enum nk_buffer_allocation_type type);
+NK_LIB void* nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type, nk_size size, nk_size align);
+NK_LIB void* nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size);
+
+/* draw */
+NK_LIB void nk_command_buffer_init(struct nk_command_buffer *cb, struct nk_buffer *b, enum nk_command_clipping clip);
+NK_LIB void nk_command_buffer_reset(struct nk_command_buffer *b);
+NK_LIB void* nk_command_buffer_push(struct nk_command_buffer* b, enum nk_command_type t, nk_size size);
+NK_LIB void nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type, struct nk_rect content, struct nk_color background, struct nk_color foreground, float border_width, const struct nk_user_font *font);
+
+/* buffering */
+NK_LIB void nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *b);
+NK_LIB void nk_start(struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_start_popup(struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_finish_popup(struct nk_context *ctx, struct nk_window*);
+NK_LIB void nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *b);
+NK_LIB void nk_finish(struct nk_context *ctx, struct nk_window *w);
+NK_LIB void nk_build(struct nk_context *ctx);
+
+/* text editor */
+NK_LIB void nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type, nk_plugin_filter filter);
+NK_LIB void nk_textedit_click(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height);
+NK_LIB void nk_textedit_drag(struct nk_text_edit *state, float x, float y, const struct nk_user_font *font, float row_height);
+NK_LIB void nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod, const struct nk_user_font *font, float row_height);
+
+/* window */
+enum nk_window_insert_location {
+ NK_INSERT_BACK, /* inserts window into the back of list (front of screen) */
+ NK_INSERT_FRONT /* inserts window into the front of list (back of screen) */
+};
+NK_LIB void *nk_create_window(struct nk_context *ctx);
+NK_LIB void nk_remove_window(struct nk_context*, struct nk_window*);
+NK_LIB void nk_free_window(struct nk_context *ctx, struct nk_window *win);
+NK_LIB struct nk_window *nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name);
+NK_LIB void nk_insert_window(struct nk_context *ctx, struct nk_window *win, enum nk_window_insert_location loc);
+
+/* pool */
+NK_LIB void nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc, unsigned int capacity);
+NK_LIB void nk_pool_free(struct nk_pool *pool);
+NK_LIB void nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size);
+NK_LIB struct nk_page_element *nk_pool_alloc(struct nk_pool *pool);
+
+/* page-element */
+NK_LIB struct nk_page_element* nk_create_page_element(struct nk_context *ctx);
+NK_LIB void nk_link_page_element_into_freelist(struct nk_context *ctx, struct nk_page_element *elem);
+NK_LIB void nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem);
+
+/* table */
+NK_LIB struct nk_table* nk_create_table(struct nk_context *ctx);
+NK_LIB void nk_remove_table(struct nk_window *win, struct nk_table *tbl);
+NK_LIB void nk_free_table(struct nk_context *ctx, struct nk_table *tbl);
+NK_LIB void nk_push_table(struct nk_window *win, struct nk_table *tbl);
+NK_LIB nk_uint *nk_add_value(struct nk_context *ctx, struct nk_window *win, nk_hash name, nk_uint value);
+NK_LIB nk_uint *nk_find_value(struct nk_window *win, nk_hash name);
+
+/* panel */
+NK_LIB void *nk_create_panel(struct nk_context *ctx);
+NK_LIB void nk_free_panel(struct nk_context*, struct nk_panel *pan);
+NK_LIB int nk_panel_has_header(nk_flags flags, const char *title);
+NK_LIB struct nk_vec2 nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type);
+NK_LIB float nk_panel_get_border(const struct nk_style *style, nk_flags flags, enum nk_panel_type type);
+NK_LIB struct nk_color nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type);
+NK_LIB int nk_panel_is_sub(enum nk_panel_type type);
+NK_LIB int nk_panel_is_nonblock(enum nk_panel_type type);
+NK_LIB int nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type);
+NK_LIB void nk_panel_end(struct nk_context *ctx);
+
+/* layout */
+NK_LIB float nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type, float total_space, int columns);
+NK_LIB void nk_panel_layout(const struct nk_context *ctx, struct nk_window *win, float height, int cols);
+NK_LIB void nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt, float height, int cols, int width);
+NK_LIB void nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win);
+NK_LIB void nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, struct nk_window *win, int modify);
+NK_LIB void nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx);
+NK_LIB void nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx);
+
+/* popup */
+NK_LIB int nk_nonblock_begin(struct nk_context *ctx, nk_flags flags, struct nk_rect body, struct nk_rect header, enum nk_panel_type panel_type);
+
+/* text */
+struct nk_text {
+ struct nk_vec2 padding;
+ struct nk_color background;
+ struct nk_color text;
+};
+NK_LIB void nk_widget_text(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, nk_flags a, const struct nk_user_font *f);
+NK_LIB void nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b, const char *string, int len, const struct nk_text *t, const struct nk_user_font *f);
+
+/* button */
+NK_LIB int nk_button_behavior(nk_flags *state, struct nk_rect r, const struct nk_input *i, enum nk_button_behavior behavior);
+NK_LIB const struct nk_style_item* nk_draw_button(struct nk_command_buffer *out, const struct nk_rect *bounds, nk_flags state, const struct nk_style_button *style);
+NK_LIB int nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, const struct nk_style_button *style, const struct nk_input *in, enum nk_button_behavior behavior, struct nk_rect *content);
+NK_LIB void nk_draw_button_text(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const char *txt, int len, nk_flags text_alignment, const struct nk_user_font *font);
+NK_LIB int nk_do_button_text(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *string, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB void nk_draw_button_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, enum nk_symbol_type type, const struct nk_user_font *font);
+NK_LIB int nk_do_button_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB void nk_draw_button_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state, const struct nk_style_button *style, const struct nk_image *img);
+NK_LIB int nk_do_button_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, enum nk_button_behavior b, const struct nk_style_button *style, const struct nk_input *in);
+NK_LIB void nk_draw_button_text_symbol(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style, const char *str, int len, enum nk_symbol_type type, const struct nk_user_font *font);
+NK_LIB int nk_do_button_text_symbol(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, enum nk_symbol_type symbol, const char *str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in);
+NK_LIB void nk_draw_button_text_image(struct nk_command_buffer *out, const struct nk_rect *bounds, const struct nk_rect *label, const struct nk_rect *image, nk_flags state, const struct nk_style_button *style, const char *str, int len, const struct nk_user_font *font, const struct nk_image *img);
+NK_LIB int nk_do_button_text_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, struct nk_image img, const char* str, int len, nk_flags align, enum nk_button_behavior behavior, const struct nk_style_button *style, const struct nk_user_font *font, const struct nk_input *in);
+
+/* toggle */
+enum nk_toggle_type {
+ NK_TOGGLE_CHECK,
+ NK_TOGGLE_OPTION
+};
+NK_LIB int nk_toggle_behavior(const struct nk_input *in, struct nk_rect select, nk_flags *state, int active);
+NK_LIB void nk_draw_checkbox(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font);
+NK_LIB void nk_draw_option(struct nk_command_buffer *out, nk_flags state, const struct nk_style_toggle *style, int active, const struct nk_rect *label, const struct nk_rect *selector, const struct nk_rect *cursors, const char *string, int len, const struct nk_user_font *font);
+NK_LIB int nk_do_toggle(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r, int *active, const char *str, int len, enum nk_toggle_type type, const struct nk_style_toggle *style, const struct nk_input *in, const struct nk_user_font *font);
+
+/* progress */
+NK_LIB nk_size nk_progress_behavior(nk_flags *state, struct nk_input *in, struct nk_rect r, struct nk_rect cursor, nk_size max, nk_size value, int modifiable);
+NK_LIB void nk_draw_progress(struct nk_command_buffer *out, nk_flags state, const struct nk_style_progress *style, const struct nk_rect *bounds, const struct nk_rect *scursor, nk_size value, nk_size max);
+NK_LIB nk_size nk_do_progress(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_size value, nk_size max, int modifiable, const struct nk_style_progress *style, struct nk_input *in);
+
+/* slider */
+NK_LIB float nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor, struct nk_rect *visual_cursor, struct nk_input *in, struct nk_rect bounds, float slider_min, float slider_max, float slider_value, float slider_step, float slider_steps);
+NK_LIB void nk_draw_slider(struct nk_command_buffer *out, nk_flags state, const struct nk_style_slider *style, const struct nk_rect *bounds, const struct nk_rect *visual_cursor, float min, float value, float max);
+NK_LIB float nk_do_slider(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, float min, float val, float max, float step, const struct nk_style_slider *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* scrollbar */
+NK_LIB float nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, int has_scrolling, const struct nk_rect *scroll, const struct nk_rect *cursor, const struct nk_rect *empty0, const struct nk_rect *empty1, float scroll_offset, float target, float scroll_step, enum nk_orientation o);
+NK_LIB void nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state, const struct nk_style_scrollbar *style, const struct nk_rect *bounds, const struct nk_rect *scroll);
+NK_LIB float nk_do_scrollbarv(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font);
+NK_LIB float nk_do_scrollbarh(nk_flags *state, struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling, float offset, float target, float step, float button_pixel_inc, const struct nk_style_scrollbar *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* selectable */
+NK_LIB void nk_draw_selectable(struct nk_command_buffer *out, nk_flags state, const struct nk_style_selectable *style, int active, const struct nk_rect *bounds, const struct nk_rect *icon, const struct nk_image *img, enum nk_symbol_type sym, const char *string, int len, nk_flags align, const struct nk_user_font *font);
+NK_LIB int nk_do_selectable(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font);
+NK_LIB int nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, const char *str, int len, nk_flags align, int *value, const struct nk_image *img, const struct nk_style_selectable *style, const struct nk_input *in, const struct nk_user_font *font);
+
+/* edit */
+NK_LIB void nk_edit_draw_text(struct nk_command_buffer *out, const struct nk_style_edit *style, float pos_x, float pos_y, float x_offset, const char *text, int byte_len, float row_height, const struct nk_user_font *font, struct nk_color background, struct nk_color foreground, int is_selected);
+NK_LIB nk_flags nk_do_edit(nk_flags *state, struct nk_command_buffer *out, struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter, struct nk_text_edit *edit, const struct nk_style_edit *style, struct nk_input *in, const struct nk_user_font *font);
+
+/* color-picker */
+NK_LIB int nk_color_picker_behavior(nk_flags *state, const struct nk_rect *bounds, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_colorf *color, const struct nk_input *in);
+NK_LIB void nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix, const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar, struct nk_colorf col);
+NK_LIB int nk_do_color_picker(nk_flags *state, struct nk_command_buffer *out, struct nk_colorf *col, enum nk_color_format fmt, struct nk_rect bounds, struct nk_vec2 padding, const struct nk_input *in, const struct nk_user_font *font);
+
+/* property */
+enum nk_property_status {
+ NK_PROPERTY_DEFAULT,
+ NK_PROPERTY_EDIT,
+ NK_PROPERTY_DRAG
+};
+enum nk_property_filter {
+ NK_FILTER_INT,
+ NK_FILTER_FLOAT
+};
+enum nk_property_kind {
+ NK_PROPERTY_INT,
+ NK_PROPERTY_FLOAT,
+ NK_PROPERTY_DOUBLE
+};
+union nk_property {
+ int i;
+ float f;
+ double d;
+};
+struct nk_property_variant {
+ enum nk_property_kind kind;
+ union nk_property value;
+ union nk_property min_value;
+ union nk_property max_value;
+ union nk_property step;
+};
+NK_LIB struct nk_property_variant nk_property_variant_int(int value, int min_value, int max_value, int step);
+NK_LIB struct nk_property_variant nk_property_variant_float(float value, float min_value, float max_value, float step);
+NK_LIB struct nk_property_variant nk_property_variant_double(double value, double min_value, double max_value, double step);
+
+NK_LIB void nk_drag_behavior(nk_flags *state, const struct nk_input *in, struct nk_rect drag, struct nk_property_variant *variant, float inc_per_pixel);
+NK_LIB void nk_property_behavior(nk_flags *ws, const struct nk_input *in, struct nk_rect property, struct nk_rect label, struct nk_rect edit, struct nk_rect empty, int *state, struct nk_property_variant *variant, float inc_per_pixel);
+NK_LIB void nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style, const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state, const char *name, int len, const struct nk_user_font *font);
+NK_LIB void nk_do_property(nk_flags *ws, struct nk_command_buffer *out, struct nk_rect property, const char *name, struct nk_property_variant *variant, float inc_per_pixel, char *buffer, int *len, int *state, int *cursor, int *select_begin, int *select_end, const struct nk_style_property *style, enum nk_property_filter filter, struct nk_input *in, const struct nk_user_font *font, struct nk_text_edit *text_edit, enum nk_button_behavior behavior);
+NK_LIB void nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant, float inc_per_pixel, const enum nk_property_filter filter);
+
+#endif
+
+
+
+
+
+/* ===============================================================
+ *
+ * MATH
+ *
+ * ===============================================================*/
+/* Since nuklear is supposed to work on all systems providing floating point
+ math without any dependencies I also had to implement my own math functions
+ for sqrt, sin and cos. Since the actual highly accurate implementations for
+ the standard library functions are quite complex and I do not need high
+ precision for my use cases I use approximations.
+
+ Sqrt
+ ----
+ For square root nuklear uses the famous fast inverse square root:
+ https://en.wikipedia.org/wiki/Fast_inverse_square_root with
+ slightly tweaked magic constant. While on today's hardware it is
+ probably not faster it is still fast and accurate enough for
+ nuklear's use cases. IMPORTANT: this requires float format IEEE 754
+
+ Sine/Cosine
+ -----------
+ All constants inside both function are generated Remez's minimax
+ approximations for value range 0...2*PI. The reason why I decided to
+ approximate exactly that range is that nuklear only needs sine and
+ cosine to generate circles which only requires that exact range.
+ In addition I used Remez instead of Taylor for additional precision:
+ www.lolengine.net/blog/2011/12/21/better-function-approximations.
+
+ The tool I used to generate constants for both sine and cosine
+ (it can actually approximate a lot more functions) can be
+ found here: www.lolengine.net/wiki/oss/lolremez
+*/
+NK_LIB float
+nk_inv_sqrt(float n)
+{
+ float x2;
+ const float threehalfs = 1.5f;
+ union {nk_uint i; float f;} conv = {0};
+ conv.f = n;
+ x2 = n * 0.5f;
+ conv.i = 0x5f375A84 - (conv.i >> 1);
+ conv.f = conv.f * (threehalfs - (x2 * conv.f * conv.f));
+ return conv.f;
+}
+NK_LIB float
+nk_sqrt(float x)
+{
+ return x * nk_inv_sqrt(x);
+}
+NK_LIB float
+nk_sin(float x)
+{
+ NK_STORAGE const float a0 = +1.91059300966915117e-31f;
+ NK_STORAGE const float a1 = +1.00086760103908896f;
+ NK_STORAGE const float a2 = -1.21276126894734565e-2f;
+ NK_STORAGE const float a3 = -1.38078780785773762e-1f;
+ NK_STORAGE const float a4 = -2.67353392911981221e-2f;
+ NK_STORAGE const float a5 = +2.08026600266304389e-2f;
+ NK_STORAGE const float a6 = -3.03996055049204407e-3f;
+ NK_STORAGE const float a7 = +1.38235642404333740e-4f;
+ return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+NK_LIB float
+nk_cos(float x)
+{
+ NK_STORAGE const float a0 = +1.00238601909309722f;
+ NK_STORAGE const float a1 = -3.81919947353040024e-2f;
+ NK_STORAGE const float a2 = -3.94382342128062756e-1f;
+ NK_STORAGE const float a3 = -1.18134036025221444e-1f;
+ NK_STORAGE const float a4 = +1.07123798512170878e-1f;
+ NK_STORAGE const float a5 = -1.86637164165180873e-2f;
+ NK_STORAGE const float a6 = +9.90140908664079833e-4f;
+ NK_STORAGE const float a7 = -5.23022132118824778e-14f;
+ return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7))))));
+}
+NK_LIB nk_uint
+nk_round_up_pow2(nk_uint v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+NK_LIB double
+nk_pow(double x, int n)
+{
+ /* check the sign of n */
+ double r = 1;
+ int plus = n >= 0;
+ n = (plus) ? n : -n;
+ while (n > 0) {
+ if ((n & 1) == 1)
+ r *= x;
+ n /= 2;
+ x *= x;
+ }
+ return plus ? r : 1.0 / r;
+}
+NK_LIB int
+nk_ifloord(double x)
+{
+ x = (double)((int)x - ((x < 0.0) ? 1 : 0));
+ return (int)x;
+}
+NK_LIB int
+nk_ifloorf(float x)
+{
+ x = (float)((int)x - ((x < 0.0f) ? 1 : 0));
+ return (int)x;
+}
+NK_LIB int
+nk_iceilf(float x)
+{
+ if (x >= 0) {
+ int i = (int)x;
+ return (x > i) ? i+1: i;
+ } else {
+ int t = (int)x;
+ float r = x - (float)t;
+ return (r > 0.0f) ? t+1: t;
+ }
+}
+NK_LIB int
+nk_log10(double n)
+{
+ int neg;
+ int ret;
+ int exp = 0;
+
+ neg = (n < 0) ? 1 : 0;
+ ret = (neg) ? (int)-n : (int)n;
+ while ((ret / 10) > 0) {
+ ret /= 10;
+ exp++;
+ }
+ if (neg) exp = -exp;
+ return exp;
+}
+NK_API struct nk_rect
+nk_get_null_rect(void)
+{
+ return nk_null_rect;
+}
+NK_API struct nk_rect
+nk_rect(float x, float y, float w, float h)
+{
+ struct nk_rect r;
+ r.x = x; r.y = y;
+ r.w = w; r.h = h;
+ return r;
+}
+NK_API struct nk_rect
+nk_recti(int x, int y, int w, int h)
+{
+ struct nk_rect r;
+ r.x = (float)x;
+ r.y = (float)y;
+ r.w = (float)w;
+ r.h = (float)h;
+ return r;
+}
+NK_API struct nk_rect
+nk_recta(struct nk_vec2 pos, struct nk_vec2 size)
+{
+ return nk_rect(pos.x, pos.y, size.x, size.y);
+}
+NK_API struct nk_rect
+nk_rectv(const float *r)
+{
+ return nk_rect(r[0], r[1], r[2], r[3]);
+}
+NK_API struct nk_rect
+nk_rectiv(const int *r)
+{
+ return nk_recti(r[0], r[1], r[2], r[3]);
+}
+NK_API struct nk_vec2
+nk_rect_pos(struct nk_rect r)
+{
+ struct nk_vec2 ret;
+ ret.x = r.x; ret.y = r.y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_rect_size(struct nk_rect r)
+{
+ struct nk_vec2 ret;
+ ret.x = r.w; ret.y = r.h;
+ return ret;
+}
+NK_LIB struct nk_rect
+nk_shrink_rect(struct nk_rect r, float amount)
+{
+ struct nk_rect res;
+ r.w = NK_MAX(r.w, 2 * amount);
+ r.h = NK_MAX(r.h, 2 * amount);
+ res.x = r.x + amount;
+ res.y = r.y + amount;
+ res.w = r.w - 2 * amount;
+ res.h = r.h - 2 * amount;
+ return res;
+}
+NK_LIB struct nk_rect
+nk_pad_rect(struct nk_rect r, struct nk_vec2 pad)
+{
+ r.w = NK_MAX(r.w, 2 * pad.x);
+ r.h = NK_MAX(r.h, 2 * pad.y);
+ r.x += pad.x; r.y += pad.y;
+ r.w -= 2 * pad.x;
+ r.h -= 2 * pad.y;
+ return r;
+}
+NK_API struct nk_vec2
+nk_vec2(float x, float y)
+{
+ struct nk_vec2 ret;
+ ret.x = x; ret.y = y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_vec2i(int x, int y)
+{
+ struct nk_vec2 ret;
+ ret.x = (float)x;
+ ret.y = (float)y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_vec2v(const float *v)
+{
+ return nk_vec2(v[0], v[1]);
+}
+NK_API struct nk_vec2
+nk_vec2iv(const int *v)
+{
+ return nk_vec2i(v[0], v[1]);
+}
+NK_LIB void
+nk_unify(struct nk_rect *clip, const struct nk_rect *a, float x0, float y0,
+ float x1, float y1)
+{
+ NK_ASSERT(a);
+ NK_ASSERT(clip);
+ clip->x = NK_MAX(a->x, x0);
+ clip->y = NK_MAX(a->y, y0);
+ clip->w = NK_MIN(a->x + a->w, x1) - clip->x;
+ clip->h = NK_MIN(a->y + a->h, y1) - clip->y;
+ clip->w = NK_MAX(0, clip->w);
+ clip->h = NK_MAX(0, clip->h);
+}
+
+NK_API void
+nk_triangle_from_direction(struct nk_vec2 *result, struct nk_rect r,
+ float pad_x, float pad_y, enum nk_heading direction)
+{
+ float w_half, h_half;
+ NK_ASSERT(result);
+
+ r.w = NK_MAX(2 * pad_x, r.w);
+ r.h = NK_MAX(2 * pad_y, r.h);
+ r.w = r.w - 2 * pad_x;
+ r.h = r.h - 2 * pad_y;
+
+ r.x = r.x + pad_x;
+ r.y = r.y + pad_y;
+
+ w_half = r.w / 2.0f;
+ h_half = r.h / 2.0f;
+
+ if (direction == NK_UP) {
+ result[0] = nk_vec2(r.x + w_half, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y + r.h);
+ result[2] = nk_vec2(r.x, r.y + r.h);
+ } else if (direction == NK_RIGHT) {
+ result[0] = nk_vec2(r.x, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y + h_half);
+ result[2] = nk_vec2(r.x, r.y + r.h);
+ } else if (direction == NK_DOWN) {
+ result[0] = nk_vec2(r.x, r.y);
+ result[1] = nk_vec2(r.x + r.w, r.y);
+ result[2] = nk_vec2(r.x + w_half, r.y + r.h);
+ } else {
+ result[0] = nk_vec2(r.x, r.y + h_half);
+ result[1] = nk_vec2(r.x + r.w, r.y);
+ result[2] = nk_vec2(r.x + r.w, r.y + r.h);
+ }
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * UTIL
+ *
+ * ===============================================================*/
+NK_INTERN int nk_str_match_here(const char *regexp, const char *text);
+NK_INTERN int nk_str_match_star(int c, const char *regexp, const char *text);
+NK_LIB int nk_is_lower(int c) {return (c >= 'a' && c <= 'z') || (c >= 0xE0 && c <= 0xFF);}
+NK_LIB int nk_is_upper(int c){return (c >= 'A' && c <= 'Z') || (c >= 0xC0 && c <= 0xDF);}
+NK_LIB int nk_to_upper(int c) {return (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;}
+NK_LIB int nk_to_lower(int c) {return (c >= 'A' && c <= 'Z') ? (c - ('a' + 'A')) : c;}
+
+NK_LIB void*
+nk_memcopy(void *dst0, const void *src0, nk_size length)
+{
+ nk_ptr t;
+ char *dst = (char*)dst0;
+ const char *src = (const char*)src0;
+ if (length == 0 || dst == src)
+ goto done;
+
+ #define nk_word int
+ #define nk_wsize sizeof(nk_word)
+ #define nk_wmask (nk_wsize-1)
+ #define NK_TLOOP(s) if (t) NK_TLOOP1(s)
+ #define NK_TLOOP1(s) do { s; } while (--t)
+
+ if (dst < src) {
+ t = (nk_ptr)src; /* only need low bits */
+ if ((t | (nk_ptr)dst) & nk_wmask) {
+ if ((t ^ (nk_ptr)dst) & nk_wmask || length < nk_wsize)
+ t = length;
+ else
+ t = nk_wsize - (t & nk_wmask);
+ length -= t;
+ NK_TLOOP1(*dst++ = *src++);
+ }
+ t = length / nk_wsize;
+ NK_TLOOP(*(nk_word*)(void*)dst = *(const nk_word*)(const void*)src;
+ src += nk_wsize; dst += nk_wsize);
+ t = length & nk_wmask;
+ NK_TLOOP(*dst++ = *src++);
+ } else {
+ src += length;
+ dst += length;
+ t = (nk_ptr)src;
+ if ((t | (nk_ptr)dst) & nk_wmask) {
+ if ((t ^ (nk_ptr)dst) & nk_wmask || length <= nk_wsize)
+ t = length;
+ else
+ t &= nk_wmask;
+ length -= t;
+ NK_TLOOP1(*--dst = *--src);
+ }
+ t = length / nk_wsize;
+ NK_TLOOP(src -= nk_wsize; dst -= nk_wsize;
+ *(nk_word*)(void*)dst = *(const nk_word*)(const void*)src);
+ t = length & nk_wmask;
+ NK_TLOOP(*--dst = *--src);
+ }
+ #undef nk_word
+ #undef nk_wsize
+ #undef nk_wmask
+ #undef NK_TLOOP
+ #undef NK_TLOOP1
+done:
+ return (dst0);
+}
+NK_LIB void
+nk_memset(void *ptr, int c0, nk_size size)
+{
+ #define nk_word unsigned
+ #define nk_wsize sizeof(nk_word)
+ #define nk_wmask (nk_wsize - 1)
+ nk_byte *dst = (nk_byte*)ptr;
+ unsigned c = 0;
+ nk_size t = 0;
+
+ if ((c = (nk_byte)c0) != 0) {
+ c = (c << 8) | c; /* at least 16-bits */
+ if (sizeof(unsigned int) > 2)
+ c = (c << 16) | c; /* at least 32-bits*/
+ }
+
+ /* too small of a word count */
+ dst = (nk_byte*)ptr;
+ if (size < 3 * nk_wsize) {
+ while (size--) *dst++ = (nk_byte)c0;
+ return;
+ }
+
+ /* align destination */
+ if ((t = NK_PTR_TO_UINT(dst) & nk_wmask) != 0) {
+ t = nk_wsize -t;
+ size -= t;
+ do {
+ *dst++ = (nk_byte)c0;
+ } while (--t != 0);
+ }
+
+ /* fill word */
+ t = size / nk_wsize;
+ do {
+ *(nk_word*)((void*)dst) = c;
+ dst += nk_wsize;
+ } while (--t != 0);
+
+ /* fill trailing bytes */
+ t = (size & nk_wmask);
+ if (t != 0) {
+ do {
+ *dst++ = (nk_byte)c0;
+ } while (--t != 0);
+ }
+
+ #undef nk_word
+ #undef nk_wsize
+ #undef nk_wmask
+}
+NK_LIB void
+nk_zero(void *ptr, nk_size size)
+{
+ NK_ASSERT(ptr);
+ NK_MEMSET(ptr, 0, size);
+}
+NK_API int
+nk_strlen(const char *str)
+{
+ int siz = 0;
+ NK_ASSERT(str);
+ while (str && *str++ != '\0') siz++;
+ return siz;
+}
+NK_API int
+nk_strtoi(const char *str, const char **endptr)
+{
+ int neg = 1;
+ const char *p = str;
+ int value = 0;
+
+ NK_ASSERT(str);
+ if (!str) return 0;
+
+ /* skip whitespace */
+ while (*p == ' ') p++;
+ if (*p == '-') {
+ neg = -1;
+ p++;
+ }
+ while (*p && *p >= '0' && *p <= '9') {
+ value = value * 10 + (int) (*p - '0');
+ p++;
+ }
+ if (endptr)
+ *endptr = p;
+ return neg*value;
+}
+NK_API double
+nk_strtod(const char *str, const char **endptr)
+{
+ double m;
+ double neg = 1.0;
+ const char *p = str;
+ double value = 0;
+ double number = 0;
+
+ NK_ASSERT(str);
+ if (!str) return 0;
+
+ /* skip whitespace */
+ while (*p == ' ') p++;
+ if (*p == '-') {
+ neg = -1.0;
+ p++;
+ }
+
+ while (*p && *p != '.' && *p != 'e') {
+ value = value * 10.0 + (double) (*p - '0');
+ p++;
+ }
+
+ if (*p == '.') {
+ p++;
+ for(m = 0.1; *p && *p != 'e'; p++ ) {
+ value = value + (double) (*p - '0') * m;
+ m *= 0.1;
+ }
+ }
+ if (*p == 'e') {
+ int i, pow, div;
+ p++;
+ if (*p == '-') {
+ div = nk_true;
+ p++;
+ } else if (*p == '+') {
+ div = nk_false;
+ p++;
+ } else div = nk_false;
+
+ for (pow = 0; *p; p++)
+ pow = pow * 10 + (int) (*p - '0');
+
+ for (m = 1.0, i = 0; i < pow; i++)
+ m *= 10.0;
+
+ if (div)
+ value /= m;
+ else value *= m;
+ }
+ number = value * neg;
+ if (endptr)
+ *endptr = p;
+ return number;
+}
+NK_API float
+nk_strtof(const char *str, const char **endptr)
+{
+ float float_value;
+ double double_value;
+ double_value = NK_STRTOD(str, endptr);
+ float_value = (float)double_value;
+ return float_value;
+}
+NK_API int
+nk_stricmp(const char *s1, const char *s2)
+{
+ nk_int c1,c2,d;
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+ d = c1 - c2;
+ while (d) {
+ if (c1 <= 'Z' && c1 >= 'A') {
+ d += ('a' - 'A');
+ if (!d) break;
+ }
+ if (c2 <= 'Z' && c2 >= 'A') {
+ d -= ('a' - 'A');
+ if (!d) break;
+ }
+ return ((d >= 0) << 1) - 1;
+ }
+ } while (c1);
+ return 0;
+}
+NK_API int
+nk_stricmpn(const char *s1, const char *s2, int n)
+{
+ int c1,c2,d;
+ NK_ASSERT(n >= 0);
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+ if (!n--) return 0;
+
+ d = c1 - c2;
+ while (d) {
+ if (c1 <= 'Z' && c1 >= 'A') {
+ d += ('a' - 'A');
+ if (!d) break;
+ }
+ if (c2 <= 'Z' && c2 >= 'A') {
+ d -= ('a' - 'A');
+ if (!d) break;
+ }
+ return ((d >= 0) << 1) - 1;
+ }
+ } while (c1);
+ return 0;
+}
+NK_INTERN int
+nk_str_match_here(const char *regexp, const char *text)
+{
+ if (regexp[0] == '\0')
+ return 1;
+ if (regexp[1] == '*')
+ return nk_str_match_star(regexp[0], regexp+2, text);
+ if (regexp[0] == '$' && regexp[1] == '\0')
+ return *text == '\0';
+ if (*text!='\0' && (regexp[0]=='.' || regexp[0]==*text))
+ return nk_str_match_here(regexp+1, text+1);
+ return 0;
+}
+NK_INTERN int
+nk_str_match_star(int c, const char *regexp, const char *text)
+{
+ do {/* a '* matches zero or more instances */
+ if (nk_str_match_here(regexp, text))
+ return 1;
+ } while (*text != '\0' && (*text++ == c || c == '.'));
+ return 0;
+}
+NK_API int
+nk_strfilter(const char *text, const char *regexp)
+{
+ /*
+ c matches any literal character c
+ . matches any single character
+ ^ matches the beginning of the input string
+ $ matches the end of the input string
+ * matches zero or more occurrences of the previous character*/
+ if (regexp[0] == '^')
+ return nk_str_match_here(regexp+1, text);
+ do { /* must look even if string is empty */
+ if (nk_str_match_here(regexp, text))
+ return 1;
+ } while (*text++ != '\0');
+ return 0;
+}
+NK_API int
+nk_strmatch_fuzzy_text(const char *str, int str_len,
+ const char *pattern, int *out_score)
+{
+ /* Returns true if each character in pattern is found sequentially within str
+ * if found then out_score is also set. Score value has no intrinsic meaning.
+ * Range varies with pattern. Can only compare scores with same search pattern. */
+
+ /* bonus for adjacent matches */
+ #define NK_ADJACENCY_BONUS 5
+ /* bonus if match occurs after a separator */
+ #define NK_SEPARATOR_BONUS 10
+ /* bonus if match is uppercase and prev is lower */
+ #define NK_CAMEL_BONUS 10
+ /* penalty applied for every letter in str before the first match */
+ #define NK_LEADING_LETTER_PENALTY (-3)
+ /* maximum penalty for leading letters */
+ #define NK_MAX_LEADING_LETTER_PENALTY (-9)
+ /* penalty for every letter that doesn't matter */
+ #define NK_UNMATCHED_LETTER_PENALTY (-1)
+
+ /* loop variables */
+ int score = 0;
+ char const * pattern_iter = pattern;
+ int str_iter = 0;
+ int prev_matched = nk_false;
+ int prev_lower = nk_false;
+ /* true so if first letter match gets separator bonus*/
+ int prev_separator = nk_true;
+
+ /* use "best" matched letter if multiple string letters match the pattern */
+ char const * best_letter = 0;
+ int best_letter_score = 0;
+
+ /* loop over strings */
+ NK_ASSERT(str);
+ NK_ASSERT(pattern);
+ if (!str || !str_len || !pattern) return 0;
+ while (str_iter < str_len)
+ {
+ const char pattern_letter = *pattern_iter;
+ const char str_letter = str[str_iter];
+
+ int next_match = *pattern_iter != '\0' &&
+ nk_to_lower(pattern_letter) == nk_to_lower(str_letter);
+ int rematch = best_letter && nk_to_upper(*best_letter) == nk_to_upper(str_letter);
+
+ int advanced = next_match && best_letter;
+ int pattern_repeat = best_letter && *pattern_iter != '\0';
+ pattern_repeat = pattern_repeat &&
+ nk_to_lower(*best_letter) == nk_to_lower(pattern_letter);
+
+ if (advanced || pattern_repeat) {
+ score += best_letter_score;
+ best_letter = 0;
+ best_letter_score = 0;
+ }
+
+ if (next_match || rematch)
+ {
+ int new_score = 0;
+ /* Apply penalty for each letter before the first pattern match */
+ if (pattern_iter == pattern) {
+ int count = (int)(&str[str_iter] - str);
+ int penalty = NK_LEADING_LETTER_PENALTY * count;
+ if (penalty < NK_MAX_LEADING_LETTER_PENALTY)
+ penalty = NK_MAX_LEADING_LETTER_PENALTY;
+
+ score += penalty;
+ }
+
+ /* apply bonus for consecutive bonuses */
+ if (prev_matched)
+ new_score += NK_ADJACENCY_BONUS;
+
+ /* apply bonus for matches after a separator */
+ if (prev_separator)
+ new_score += NK_SEPARATOR_BONUS;
+
+ /* apply bonus across camel case boundaries */
+ if (prev_lower && nk_is_upper(str_letter))
+ new_score += NK_CAMEL_BONUS;
+
+ /* update pattern iter IFF the next pattern letter was matched */
+ if (next_match)
+ ++pattern_iter;
+
+ /* update best letter in str which may be for a "next" letter or a rematch */
+ if (new_score >= best_letter_score) {
+ /* apply penalty for now skipped letter */
+ if (best_letter != 0)
+ score += NK_UNMATCHED_LETTER_PENALTY;
+
+ best_letter = &str[str_iter];
+ best_letter_score = new_score;
+ }
+ prev_matched = nk_true;
+ } else {
+ score += NK_UNMATCHED_LETTER_PENALTY;
+ prev_matched = nk_false;
+ }
+
+ /* separators should be more easily defined */
+ prev_lower = nk_is_lower(str_letter) != 0;
+ prev_separator = str_letter == '_' || str_letter == ' ';
+
+ ++str_iter;
+ }
+
+ /* apply score for last match */
+ if (best_letter)
+ score += best_letter_score;
+
+ /* did not match full pattern */
+ if (*pattern_iter != '\0')
+ return nk_false;
+
+ if (out_score)
+ *out_score = score;
+ return nk_true;
+}
+NK_API int
+nk_strmatch_fuzzy_string(char const *str, char const *pattern, int *out_score)
+{
+ return nk_strmatch_fuzzy_text(str, nk_strlen(str), pattern, out_score);
+}
+NK_LIB int
+nk_string_float_limit(char *string, int prec)
+{
+ int dot = 0;
+ char *c = string;
+ while (*c) {
+ if (*c == '.') {
+ dot = 1;
+ c++;
+ continue;
+ }
+ if (dot == (prec+1)) {
+ *c = 0;
+ break;
+ }
+ if (dot > 0) dot++;
+ c++;
+ }
+ return (int)(c - string);
+}
+NK_INTERN void
+nk_strrev_ascii(char *s)
+{
+ int len = nk_strlen(s);
+ int end = len / 2;
+ int i = 0;
+ char t;
+ for (; i < end; ++i) {
+ t = s[i];
+ s[i] = s[len - 1 - i];
+ s[len -1 - i] = t;
+ }
+}
+NK_LIB char*
+nk_itoa(char *s, long n)
+{
+ long i = 0;
+ if (n == 0) {
+ s[i++] = '0';
+ s[i] = 0;
+ return s;
+ }
+ if (n < 0) {
+ s[i++] = '-';
+ n = -n;
+ }
+ while (n > 0) {
+ s[i++] = (char)('0' + (n % 10));
+ n /= 10;
+ }
+ s[i] = 0;
+ if (s[0] == '-')
+ ++s;
+
+ nk_strrev_ascii(s);
+ return s;
+}
+NK_LIB char*
+nk_dtoa(char *s, double n)
+{
+ int useExp = 0;
+ int digit = 0, m = 0, m1 = 0;
+ char *c = s;
+ int neg = 0;
+
+ NK_ASSERT(s);
+ if (!s) return 0;
+
+ if (n == 0.0) {
+ s[0] = '0'; s[1] = '\0';
+ return s;
+ }
+
+ neg = (n < 0);
+ if (neg) n = -n;
+
+ /* calculate magnitude */
+ m = nk_log10(n);
+ useExp = (m >= 14 || (neg && m >= 9) || m <= -9);
+ if (neg) *(c++) = '-';
+
+ /* set up for scientific notation */
+ if (useExp) {
+ if (m < 0)
+ m -= 1;
+ n = n / (double)nk_pow(10.0, m);
+ m1 = m;
+ m = 0;
+ }
+ if (m < 1.0) {
+ m = 0;
+ }
+
+ /* convert the number */
+ while (n > NK_FLOAT_PRECISION || m >= 0) {
+ double weight = nk_pow(10.0, m);
+ if (weight > 0) {
+ double t = (double)n / weight;
+ digit = nk_ifloord(t);
+ n -= ((double)digit * weight);
+ *(c++) = (char)('0' + (char)digit);
+ }
+ if (m == 0 && n > 0)
+ *(c++) = '.';
+ m--;
+ }
+
+ if (useExp) {
+ /* convert the exponent */
+ int i, j;
+ *(c++) = 'e';
+ if (m1 > 0) {
+ *(c++) = '+';
+ } else {
+ *(c++) = '-';
+ m1 = -m1;
+ }
+ m = 0;
+ while (m1 > 0) {
+ *(c++) = (char)('0' + (char)(m1 % 10));
+ m1 /= 10;
+ m++;
+ }
+ c -= m;
+ for (i = 0, j = m-1; i<j; i++, j--) {
+ /* swap without temporary */
+ c[i] ^= c[j];
+ c[j] ^= c[i];
+ c[i] ^= c[j];
+ }
+ c += m;
+ }
+ *(c) = '\0';
+ return s;
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+#ifndef NK_INCLUDE_STANDARD_IO
+NK_INTERN int
+nk_vsnprintf(char *buf, int buf_size, const char *fmt, va_list args)
+{
+ enum nk_arg_type {
+ NK_ARG_TYPE_CHAR,
+ NK_ARG_TYPE_SHORT,
+ NK_ARG_TYPE_DEFAULT,
+ NK_ARG_TYPE_LONG
+ };
+ enum nk_arg_flags {
+ NK_ARG_FLAG_LEFT = 0x01,
+ NK_ARG_FLAG_PLUS = 0x02,
+ NK_ARG_FLAG_SPACE = 0x04,
+ NK_ARG_FLAG_NUM = 0x10,
+ NK_ARG_FLAG_ZERO = 0x20
+ };
+
+ char number_buffer[NK_MAX_NUMBER_BUFFER];
+ enum nk_arg_type arg_type = NK_ARG_TYPE_DEFAULT;
+ int precision = NK_DEFAULT;
+ int width = NK_DEFAULT;
+ nk_flags flag = 0;
+
+ int len = 0;
+ int result = -1;
+ const char *iter = fmt;
+
+ NK_ASSERT(buf);
+ NK_ASSERT(buf_size);
+ if (!buf || !buf_size || !fmt) return 0;
+ for (iter = fmt; *iter && len < buf_size; iter++) {
+ /* copy all non-format characters */
+ while (*iter && (*iter != '%') && (len < buf_size))
+ buf[len++] = *iter++;
+ if (!(*iter) || len >= buf_size) break;
+ iter++;
+
+ /* flag arguments */
+ while (*iter) {
+ if (*iter == '-') flag |= NK_ARG_FLAG_LEFT;
+ else if (*iter == '+') flag |= NK_ARG_FLAG_PLUS;
+ else if (*iter == ' ') flag |= NK_ARG_FLAG_SPACE;
+ else if (*iter == '#') flag |= NK_ARG_FLAG_NUM;
+ else if (*iter == '0') flag |= NK_ARG_FLAG_ZERO;
+ else break;
+ iter++;
+ }
+
+ /* width argument */
+ width = NK_DEFAULT;
+ if (*iter >= '1' && *iter <= '9') {
+ const char *end;
+ width = nk_strtoi(iter, &end);
+ if (end == iter)
+ width = -1;
+ else iter = end;
+ } else if (*iter == '*') {
+ width = va_arg(args, int);
+ iter++;
+ }
+
+ /* precision argument */
+ precision = NK_DEFAULT;
+ if (*iter == '.') {
+ iter++;
+ if (*iter == '*') {
+ precision = va_arg(args, int);
+ iter++;
+ } else {
+ const char *end;
+ precision = nk_strtoi(iter, &end);
+ if (end == iter)
+ precision = -1;
+ else iter = end;
+ }
+ }
+
+ /* length modifier */
+ if (*iter == 'h') {
+ if (*(iter+1) == 'h') {
+ arg_type = NK_ARG_TYPE_CHAR;
+ iter++;
+ } else arg_type = NK_ARG_TYPE_SHORT;
+ iter++;
+ } else if (*iter == 'l') {
+ arg_type = NK_ARG_TYPE_LONG;
+ iter++;
+ } else arg_type = NK_ARG_TYPE_DEFAULT;
+
+ /* specifier */
+ if (*iter == '%') {
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (len < buf_size)
+ buf[len++] = '%';
+ } else if (*iter == 's') {
+ /* string */
+ const char *str = va_arg(args, const char*);
+ NK_ASSERT(str != buf && "buffer and argument are not allowed to overlap!");
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (str == buf) return -1;
+ while (str && *str && len < buf_size)
+ buf[len++] = *str++;
+ } else if (*iter == 'n') {
+ /* current length callback */
+ signed int *n = va_arg(args, int*);
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_ASSERT(precision == NK_DEFAULT);
+ NK_ASSERT(width == NK_DEFAULT);
+ if (n) *n = len;
+ } else if (*iter == 'c' || *iter == 'i' || *iter == 'd') {
+ /* signed integer */
+ long value = 0;
+ const char *num_iter;
+ int num_len, num_print, padding;
+ int cur_precision = NK_MAX(precision, 1);
+ int cur_width = NK_MAX(width, 0);
+
+ /* retrieve correct value type */
+ if (arg_type == NK_ARG_TYPE_CHAR)
+ value = (signed char)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_SHORT)
+ value = (signed short)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_LONG)
+ value = va_arg(args, signed long);
+ else if (*iter == 'c')
+ value = (unsigned char)va_arg(args, int);
+ else value = va_arg(args, signed int);
+
+ /* convert number to string */
+ nk_itoa(number_buffer, value);
+ num_len = nk_strlen(number_buffer);
+ padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+ if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while (padding-- > 0 && (len < buf_size)) {
+ if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* copy string value representation into buffer */
+ if ((flag & NK_ARG_FLAG_PLUS) && value >= 0 && len < buf_size)
+ buf[len++] = '+';
+ else if ((flag & NK_ARG_FLAG_SPACE) && value >= 0 && len < buf_size)
+ buf[len++] = ' ';
+
+ /* fill up to precision number of digits with '0' */
+ num_print = NK_MAX(cur_precision, num_len);
+ while (precision && (num_print > num_len) && (len < buf_size)) {
+ buf[len++] = '0';
+ num_print--;
+ }
+
+ /* copy string value representation into buffer */
+ num_iter = number_buffer;
+ while (precision && *num_iter && len < buf_size)
+ buf[len++] = *num_iter++;
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else if (*iter == 'o' || *iter == 'x' || *iter == 'X' || *iter == 'u') {
+ /* unsigned integer */
+ unsigned long value = 0;
+ int num_len = 0, num_print, padding = 0;
+ int cur_precision = NK_MAX(precision, 1);
+ int cur_width = NK_MAX(width, 0);
+ unsigned int base = (*iter == 'o') ? 8: (*iter == 'u')? 10: 16;
+
+ /* print oct/hex/dec value */
+ const char *upper_output_format = "0123456789ABCDEF";
+ const char *lower_output_format = "0123456789abcdef";
+ const char *output_format = (*iter == 'x') ?
+ lower_output_format: upper_output_format;
+
+ /* retrieve correct value type */
+ if (arg_type == NK_ARG_TYPE_CHAR)
+ value = (unsigned char)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_SHORT)
+ value = (unsigned short)va_arg(args, int);
+ else if (arg_type == NK_ARG_TYPE_LONG)
+ value = va_arg(args, unsigned long);
+ else value = va_arg(args, unsigned int);
+
+ do {
+ /* convert decimal number into hex/oct number */
+ int digit = output_format[value % base];
+ if (num_len < NK_MAX_NUMBER_BUFFER)
+ number_buffer[num_len++] = (char)digit;
+ value /= base;
+ } while (value > 0);
+
+ num_print = NK_MAX(cur_precision, num_len);
+ padding = NK_MAX(cur_width - NK_MAX(cur_precision, num_len), 0);
+ if (flag & NK_ARG_FLAG_NUM)
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while ((padding-- > 0) && (len < buf_size)) {
+ if ((flag & NK_ARG_FLAG_ZERO) && (precision == NK_DEFAULT))
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* fill up to precision number of digits */
+ if (num_print && (flag & NK_ARG_FLAG_NUM)) {
+ if ((*iter == 'o') && (len < buf_size)) {
+ buf[len++] = '0';
+ } else if ((*iter == 'x') && ((len+1) < buf_size)) {
+ buf[len++] = '0';
+ buf[len++] = 'x';
+ } else if ((*iter == 'X') && ((len+1) < buf_size)) {
+ buf[len++] = '0';
+ buf[len++] = 'X';
+ }
+ }
+ while (precision && (num_print > num_len) && (len < buf_size)) {
+ buf[len++] = '0';
+ num_print--;
+ }
+
+ /* reverse number direction */
+ while (num_len > 0) {
+ if (precision && (len < buf_size))
+ buf[len++] = number_buffer[num_len-1];
+ num_len--;
+ }
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else if (*iter == 'f') {
+ /* floating point */
+ const char *num_iter;
+ int cur_precision = (precision < 0) ? 6: precision;
+ int prefix, cur_width = NK_MAX(width, 0);
+ double value = va_arg(args, double);
+ int num_len = 0, frac_len = 0, dot = 0;
+ int padding = 0;
+
+ NK_ASSERT(arg_type == NK_ARG_TYPE_DEFAULT);
+ NK_DTOA(number_buffer, value);
+ num_len = nk_strlen(number_buffer);
+
+ /* calculate padding */
+ num_iter = number_buffer;
+ while (*num_iter && *num_iter != '.')
+ num_iter++;
+
+ prefix = (*num_iter == '.')?(int)(num_iter - number_buffer)+1:0;
+ padding = NK_MAX(cur_width - (prefix + NK_MIN(cur_precision, num_len - prefix)) , 0);
+ if ((flag & NK_ARG_FLAG_PLUS) || (flag & NK_ARG_FLAG_SPACE))
+ padding = NK_MAX(padding-1, 0);
+
+ /* fill left padding up to a total of `width` characters */
+ if (!(flag & NK_ARG_FLAG_LEFT)) {
+ while (padding-- > 0 && (len < buf_size)) {
+ if (flag & NK_ARG_FLAG_ZERO)
+ buf[len++] = '0';
+ else buf[len++] = ' ';
+ }
+ }
+
+ /* copy string value representation into buffer */
+ num_iter = number_buffer;
+ if ((flag & NK_ARG_FLAG_PLUS) && (value >= 0) && (len < buf_size))
+ buf[len++] = '+';
+ else if ((flag & NK_ARG_FLAG_SPACE) && (value >= 0) && (len < buf_size))
+ buf[len++] = ' ';
+ while (*num_iter) {
+ if (dot) frac_len++;
+ if (len < buf_size)
+ buf[len++] = *num_iter;
+ if (*num_iter == '.') dot = 1;
+ if (frac_len >= cur_precision) break;
+ num_iter++;
+ }
+
+ /* fill number up to precision */
+ while (frac_len < cur_precision) {
+ if (!dot && len < buf_size) {
+ buf[len++] = '.';
+ dot = 1;
+ }
+ if (len < buf_size)
+ buf[len++] = '0';
+ frac_len++;
+ }
+
+ /* fill right padding up to width characters */
+ if (flag & NK_ARG_FLAG_LEFT) {
+ while ((padding-- > 0) && (len < buf_size))
+ buf[len++] = ' ';
+ }
+ } else {
+ /* Specifier not supported: g,G,e,E,p,z */
+ NK_ASSERT(0 && "specifier is not supported!");
+ return result;
+ }
+ }
+ buf[(len >= buf_size)?(buf_size-1):len] = 0;
+ result = (len >= buf_size)?-1:len;
+ return result;
+}
+#endif
+NK_LIB int
+nk_strfmt(char *buf, int buf_size, const char *fmt, va_list args)
+{
+ int result = -1;
+ NK_ASSERT(buf);
+ NK_ASSERT(buf_size);
+ if (!buf || !buf_size || !fmt) return 0;
+#ifdef NK_INCLUDE_STANDARD_IO
+ result = NK_VSNPRINTF(buf, (nk_size)buf_size, fmt, args);
+ result = (result >= buf_size) ? -1: result;
+ buf[buf_size-1] = 0;
+#else
+ result = nk_vsnprintf(buf, buf_size, fmt, args);
+#endif
+ return result;
+}
+#endif
+NK_API nk_hash
+nk_murmur_hash(const void * key, int len, nk_hash seed)
+{
+ /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/
+ #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r)))
+ union {const nk_uint *i; const nk_byte *b;} conv = {0};
+ const nk_byte *data = (const nk_byte*)key;
+ const int nblocks = len/4;
+ nk_uint h1 = seed;
+ const nk_uint c1 = 0xcc9e2d51;
+ const nk_uint c2 = 0x1b873593;
+ const nk_byte *tail;
+ const nk_uint *blocks;
+ nk_uint k1;
+ int i;
+
+ /* body */
+ if (!key) return 0;
+ conv.b = (data + nblocks*4);
+ blocks = (const nk_uint*)conv.i;
+ for (i = -nblocks; i; ++i) {
+ k1 = blocks[i];
+ k1 *= c1;
+ k1 = NK_ROTL(k1,15);
+ k1 *= c2;
+
+ h1 ^= k1;
+ h1 = NK_ROTL(h1,13);
+ h1 = h1*5+0xe6546b64;
+ }
+
+ /* tail */
+ tail = (const nk_byte*)(data + nblocks*4);
+ k1 = 0;
+ switch (len & 3) {
+ case 3: k1 ^= (nk_uint)(tail[2] << 16); /* fallthrough */
+ case 2: k1 ^= (nk_uint)(tail[1] << 8u); /* fallthrough */
+ case 1: k1 ^= tail[0];
+ k1 *= c1;
+ k1 = NK_ROTL(k1,15);
+ k1 *= c2;
+ h1 ^= k1;
+ break;
+ default: break;
+ }
+
+ /* finalization */
+ h1 ^= (nk_uint)len;
+ /* fmix32 */
+ h1 ^= h1 >> 16;
+ h1 *= 0x85ebca6b;
+ h1 ^= h1 >> 13;
+ h1 *= 0xc2b2ae35;
+ h1 ^= h1 >> 16;
+
+ #undef NK_ROTL
+ return h1;
+}
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_LIB char*
+nk_file_load(const char* path, nk_size* siz, struct nk_allocator *alloc)
+{
+ char *buf;
+ FILE *fd;
+ long ret;
+
+ NK_ASSERT(path);
+ NK_ASSERT(siz);
+ NK_ASSERT(alloc);
+ if (!path || !siz || !alloc)
+ return 0;
+
+ fd = fopen(path, "rb");
+ if (!fd) return 0;
+ fseek(fd, 0, SEEK_END);
+ ret = ftell(fd);
+ if (ret < 0) {
+ fclose(fd);
+ return 0;
+ }
+ *siz = (nk_size)ret;
+ fseek(fd, 0, SEEK_SET);
+ buf = (char*)alloc->alloc(alloc->userdata,0, *siz);
+ NK_ASSERT(buf);
+ if (!buf) {
+ fclose(fd);
+ return 0;
+ }
+ *siz = (nk_size)fread(buf, 1,*siz, fd);
+ fclose(fd);
+ return buf;
+}
+#endif
+NK_LIB int
+nk_text_clamp(const struct nk_user_font *font, const char *text,
+ int text_len, float space, int *glyphs, float *text_width,
+ nk_rune *sep_list, int sep_count)
+{
+ int i = 0;
+ int glyph_len = 0;
+ float last_width = 0;
+ nk_rune unicode = 0;
+ float width = 0;
+ int len = 0;
+ int g = 0;
+ float s;
+
+ int sep_len = 0;
+ int sep_g = 0;
+ float sep_width = 0;
+ sep_count = NK_MAX(sep_count,0);
+
+ glyph_len = nk_utf_decode(text, &unicode, text_len);
+ while (glyph_len && (width < space) && (len < text_len)) {
+ len += glyph_len;
+ s = font->width(font->userdata, font->height, text, len);
+ for (i = 0; i < sep_count; ++i) {
+ if (unicode != sep_list[i]) continue;
+ sep_width = last_width = width;
+ sep_g = g+1;
+ sep_len = len;
+ break;
+ }
+ if (i == sep_count){
+ last_width = sep_width = width;
+ sep_g = g+1;
+ }
+ width = s;
+ glyph_len = nk_utf_decode(&text[len], &unicode, text_len - len);
+ g++;
+ }
+ if (len >= text_len) {
+ *glyphs = g;
+ *text_width = last_width;
+ return len;
+ } else {
+ *glyphs = sep_g;
+ *text_width = sep_width;
+ return (!sep_len) ? len: sep_len;
+ }
+}
+NK_LIB struct nk_vec2
+nk_text_calculate_text_bounds(const struct nk_user_font *font,
+ const char *begin, int byte_len, float row_height, const char **remaining,
+ struct nk_vec2 *out_offset, int *glyphs, int op)
+{
+ float line_height = row_height;
+ struct nk_vec2 text_size = nk_vec2(0,0);
+ float line_width = 0.0f;
+
+ float glyph_width;
+ int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ if (!begin || byte_len <= 0 || !font)
+ return nk_vec2(0,row_height);
+
+ glyph_len = nk_utf_decode(begin, &unicode, byte_len);
+ if (!glyph_len) return text_size;
+ glyph_width = font->width(font->userdata, font->height, begin, glyph_len);
+
+ *glyphs = 0;
+ while ((text_len < byte_len) && glyph_len) {
+ if (unicode == '\n') {
+ text_size.x = NK_MAX(text_size.x, line_width);
+ text_size.y += line_height;
+ line_width = 0;
+ *glyphs+=1;
+ if (op == NK_STOP_ON_NEW_LINE)
+ break;
+
+ text_len++;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+
+ if (unicode == '\r') {
+ text_len++;
+ *glyphs+=1;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+
+ *glyphs = *glyphs + 1;
+ text_len += glyph_len;
+ line_width += (float)glyph_width;
+ glyph_len = nk_utf_decode(begin + text_len, &unicode, byte_len-text_len);
+ glyph_width = font->width(font->userdata, font->height, begin+text_len, glyph_len);
+ continue;
+ }
+
+ if (text_size.x < line_width)
+ text_size.x = line_width;
+ if (out_offset)
+ *out_offset = nk_vec2(line_width, text_size.y + line_height);
+ if (line_width > 0 || text_size.y == 0.0f)
+ text_size.y += line_height;
+ if (remaining)
+ *remaining = begin+text_len;
+ return text_size;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COLOR
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_parse_hex(const char *p, int length)
+{
+ int i = 0;
+ int len = 0;
+ while (len < length) {
+ i <<= 4;
+ if (p[len] >= 'a' && p[len] <= 'f')
+ i += ((p[len] - 'a') + 10);
+ else if (p[len] >= 'A' && p[len] <= 'F')
+ i += ((p[len] - 'A') + 10);
+ else i += (p[len] - '0');
+ len++;
+ }
+ return i;
+}
+NK_API struct nk_color
+nk_rgba(int r, int g, int b, int a)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+ ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+ ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+ ret.a = (nk_byte)NK_CLAMP(0, a, 255);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_hex(const char *rgb)
+{
+ struct nk_color col;
+ const char *c = rgb;
+ if (*c == '#') c++;
+ col.r = (nk_byte)nk_parse_hex(c, 2);
+ col.g = (nk_byte)nk_parse_hex(c+2, 2);
+ col.b = (nk_byte)nk_parse_hex(c+4, 2);
+ col.a = 255;
+ return col;
+}
+NK_API struct nk_color
+nk_rgba_hex(const char *rgb)
+{
+ struct nk_color col;
+ const char *c = rgb;
+ if (*c == '#') c++;
+ col.r = (nk_byte)nk_parse_hex(c, 2);
+ col.g = (nk_byte)nk_parse_hex(c+2, 2);
+ col.b = (nk_byte)nk_parse_hex(c+4, 2);
+ col.a = (nk_byte)nk_parse_hex(c+6, 2);
+ return col;
+}
+NK_API void
+nk_color_hex_rgba(char *output, struct nk_color col)
+{
+ #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+ output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+ output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+ output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+ output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+ output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+ output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+ output[6] = (char)NK_TO_HEX((col.a & 0xF0) >> 4);
+ output[7] = (char)NK_TO_HEX((col.a & 0x0F));
+ output[8] = '\0';
+ #undef NK_TO_HEX
+}
+NK_API void
+nk_color_hex_rgb(char *output, struct nk_color col)
+{
+ #define NK_TO_HEX(i) ((i) <= 9 ? '0' + (i): 'A' - 10 + (i))
+ output[0] = (char)NK_TO_HEX((col.r & 0xF0) >> 4);
+ output[1] = (char)NK_TO_HEX((col.r & 0x0F));
+ output[2] = (char)NK_TO_HEX((col.g & 0xF0) >> 4);
+ output[3] = (char)NK_TO_HEX((col.g & 0x0F));
+ output[4] = (char)NK_TO_HEX((col.b & 0xF0) >> 4);
+ output[5] = (char)NK_TO_HEX((col.b & 0x0F));
+ output[6] = '\0';
+ #undef NK_TO_HEX
+}
+NK_API struct nk_color
+nk_rgba_iv(const int *c)
+{
+ return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgba_bv(const nk_byte *c)
+{
+ return nk_rgba(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgb(int r, int g, int b)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)NK_CLAMP(0, r, 255);
+ ret.g = (nk_byte)NK_CLAMP(0, g, 255);
+ ret.b = (nk_byte)NK_CLAMP(0, b, 255);
+ ret.a = (nk_byte)255;
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_iv(const int *c)
+{
+ return nk_rgb(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgb_bv(const nk_byte* c)
+{
+ return nk_rgb(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgba_u32(nk_uint in)
+{
+ struct nk_color ret;
+ ret.r = (in & 0xFF);
+ ret.g = ((in >> 8) & 0xFF);
+ ret.b = ((in >> 16) & 0xFF);
+ ret.a = (nk_byte)((in >> 24) & 0xFF);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgba_f(float r, float g, float b, float a)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+ ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+ ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+ ret.a = (nk_byte)(NK_SATURATE(a) * 255.0f);
+ return ret;
+}
+NK_API struct nk_color
+nk_rgba_fv(const float *c)
+{
+ return nk_rgba_f(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_rgba_cf(struct nk_colorf c)
+{
+ return nk_rgba_f(c.r, c.g, c.b, c.a);
+}
+NK_API struct nk_color
+nk_rgb_f(float r, float g, float b)
+{
+ struct nk_color ret;
+ ret.r = (nk_byte)(NK_SATURATE(r) * 255.0f);
+ ret.g = (nk_byte)(NK_SATURATE(g) * 255.0f);
+ ret.b = (nk_byte)(NK_SATURATE(b) * 255.0f);
+ ret.a = 255;
+ return ret;
+}
+NK_API struct nk_color
+nk_rgb_fv(const float *c)
+{
+ return nk_rgb_f(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_rgb_cf(struct nk_colorf c)
+{
+ return nk_rgb_f(c.r, c.g, c.b);
+}
+NK_API struct nk_color
+nk_hsv(int h, int s, int v)
+{
+ return nk_hsva(h, s, v, 255);
+}
+NK_API struct nk_color
+nk_hsv_iv(const int *c)
+{
+ return nk_hsv(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsv_bv(const nk_byte *c)
+{
+ return nk_hsv(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsv_f(float h, float s, float v)
+{
+ return nk_hsva_f(h, s, v, 1.0f);
+}
+NK_API struct nk_color
+nk_hsv_fv(const float *c)
+{
+ return nk_hsv_f(c[0], c[1], c[2]);
+}
+NK_API struct nk_color
+nk_hsva(int h, int s, int v, int a)
+{
+ float hf = ((float)NK_CLAMP(0, h, 255)) / 255.0f;
+ float sf = ((float)NK_CLAMP(0, s, 255)) / 255.0f;
+ float vf = ((float)NK_CLAMP(0, v, 255)) / 255.0f;
+ float af = ((float)NK_CLAMP(0, a, 255)) / 255.0f;
+ return nk_hsva_f(hf, sf, vf, af);
+}
+NK_API struct nk_color
+nk_hsva_iv(const int *c)
+{
+ return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_hsva_bv(const nk_byte *c)
+{
+ return nk_hsva(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_colorf
+nk_hsva_colorf(float h, float s, float v, float a)
+{
+ int i;
+ float p, q, t, f;
+ struct nk_colorf out = {0,0,0,0};
+ if (s <= 0.0f) {
+ out.r = v; out.g = v; out.b = v; out.a = a;
+ return out;
+ }
+ h = h / (60.0f/360.0f);
+ i = (int)h;
+ f = h - (float)i;
+ p = v * (1.0f - s);
+ q = v * (1.0f - (s * f));
+ t = v * (1.0f - s * (1.0f - f));
+
+ switch (i) {
+ case 0: default: out.r = v; out.g = t; out.b = p; break;
+ case 1: out.r = q; out.g = v; out.b = p; break;
+ case 2: out.r = p; out.g = v; out.b = t; break;
+ case 3: out.r = p; out.g = q; out.b = v; break;
+ case 4: out.r = t; out.g = p; out.b = v; break;
+ case 5: out.r = v; out.g = p; out.b = q; break;}
+ out.a = a;
+ return out;
+}
+NK_API struct nk_colorf
+nk_hsva_colorfv(float *c)
+{
+ return nk_hsva_colorf(c[0], c[1], c[2], c[3]);
+}
+NK_API struct nk_color
+nk_hsva_f(float h, float s, float v, float a)
+{
+ struct nk_colorf c = nk_hsva_colorf(h, s, v, a);
+ return nk_rgba_f(c.r, c.g, c.b, c.a);
+}
+NK_API struct nk_color
+nk_hsva_fv(const float *c)
+{
+ return nk_hsva_f(c[0], c[1], c[2], c[3]);
+}
+NK_API nk_uint
+nk_color_u32(struct nk_color in)
+{
+ nk_uint out = (nk_uint)in.r;
+ out |= ((nk_uint)in.g << 8);
+ out |= ((nk_uint)in.b << 16);
+ out |= ((nk_uint)in.a << 24);
+ return out;
+}
+NK_API void
+nk_color_f(float *r, float *g, float *b, float *a, struct nk_color in)
+{
+ NK_STORAGE const float s = 1.0f/255.0f;
+ *r = (float)in.r * s;
+ *g = (float)in.g * s;
+ *b = (float)in.b * s;
+ *a = (float)in.a * s;
+}
+NK_API void
+nk_color_fv(float *c, struct nk_color in)
+{
+ nk_color_f(&c[0], &c[1], &c[2], &c[3], in);
+}
+NK_API struct nk_colorf
+nk_color_cf(struct nk_color in)
+{
+ struct nk_colorf o;
+ nk_color_f(&o.r, &o.g, &o.b, &o.a, in);
+ return o;
+}
+NK_API void
+nk_color_d(double *r, double *g, double *b, double *a, struct nk_color in)
+{
+ NK_STORAGE const double s = 1.0/255.0;
+ *r = (double)in.r * s;
+ *g = (double)in.g * s;
+ *b = (double)in.b * s;
+ *a = (double)in.a * s;
+}
+NK_API void
+nk_color_dv(double *c, struct nk_color in)
+{
+ nk_color_d(&c[0], &c[1], &c[2], &c[3], in);
+}
+NK_API void
+nk_color_hsv_f(float *out_h, float *out_s, float *out_v, struct nk_color in)
+{
+ float a;
+ nk_color_hsva_f(out_h, out_s, out_v, &a, in);
+}
+NK_API void
+nk_color_hsv_fv(float *out, struct nk_color in)
+{
+ float a;
+ nk_color_hsva_f(&out[0], &out[1], &out[2], &a, in);
+}
+NK_API void
+nk_colorf_hsva_f(float *out_h, float *out_s,
+ float *out_v, float *out_a, struct nk_colorf in)
+{
+ float chroma;
+ float K = 0.0f;
+ if (in.g < in.b) {
+ const float t = in.g; in.g = in.b; in.b = t;
+ K = -1.f;
+ }
+ if (in.r < in.g) {
+ const float t = in.r; in.r = in.g; in.g = t;
+ K = -2.f/6.0f - K;
+ }
+ chroma = in.r - ((in.g < in.b) ? in.g: in.b);
+ *out_h = NK_ABS(K + (in.g - in.b)/(6.0f * chroma + 1e-20f));
+ *out_s = chroma / (in.r + 1e-20f);
+ *out_v = in.r;
+ *out_a = in.a;
+
+}
+NK_API void
+nk_colorf_hsva_fv(float *hsva, struct nk_colorf in)
+{
+ nk_colorf_hsva_f(&hsva[0], &hsva[1], &hsva[2], &hsva[3], in);
+}
+NK_API void
+nk_color_hsva_f(float *out_h, float *out_s,
+ float *out_v, float *out_a, struct nk_color in)
+{
+ struct nk_colorf col;
+ nk_color_f(&col.r,&col.g,&col.b,&col.a, in);
+ nk_colorf_hsva_f(out_h, out_s, out_v, out_a, col);
+}
+NK_API void
+nk_color_hsva_fv(float *out, struct nk_color in)
+{
+ nk_color_hsva_f(&out[0], &out[1], &out[2], &out[3], in);
+}
+NK_API void
+nk_color_hsva_i(int *out_h, int *out_s, int *out_v,
+ int *out_a, struct nk_color in)
+{
+ float h,s,v,a;
+ nk_color_hsva_f(&h, &s, &v, &a, in);
+ *out_h = (nk_byte)(h * 255.0f);
+ *out_s = (nk_byte)(s * 255.0f);
+ *out_v = (nk_byte)(v * 255.0f);
+ *out_a = (nk_byte)(a * 255.0f);
+}
+NK_API void
+nk_color_hsva_iv(int *out, struct nk_color in)
+{
+ nk_color_hsva_i(&out[0], &out[1], &out[2], &out[3], in);
+}
+NK_API void
+nk_color_hsva_bv(nk_byte *out, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ out[0] = (nk_byte)tmp[0];
+ out[1] = (nk_byte)tmp[1];
+ out[2] = (nk_byte)tmp[2];
+ out[3] = (nk_byte)tmp[3];
+}
+NK_API void
+nk_color_hsva_b(nk_byte *h, nk_byte *s, nk_byte *v, nk_byte *a, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ *h = (nk_byte)tmp[0];
+ *s = (nk_byte)tmp[1];
+ *v = (nk_byte)tmp[2];
+ *a = (nk_byte)tmp[3];
+}
+NK_API void
+nk_color_hsv_i(int *out_h, int *out_s, int *out_v, struct nk_color in)
+{
+ int a;
+ nk_color_hsva_i(out_h, out_s, out_v, &a, in);
+}
+NK_API void
+nk_color_hsv_b(nk_byte *out_h, nk_byte *out_s, nk_byte *out_v, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsva_i(&tmp[0], &tmp[1], &tmp[2], &tmp[3], in);
+ *out_h = (nk_byte)tmp[0];
+ *out_s = (nk_byte)tmp[1];
+ *out_v = (nk_byte)tmp[2];
+}
+NK_API void
+nk_color_hsv_iv(int *out, struct nk_color in)
+{
+ nk_color_hsv_i(&out[0], &out[1], &out[2], in);
+}
+NK_API void
+nk_color_hsv_bv(nk_byte *out, struct nk_color in)
+{
+ int tmp[4];
+ nk_color_hsv_i(&tmp[0], &tmp[1], &tmp[2], in);
+ out[0] = (nk_byte)tmp[0];
+ out[1] = (nk_byte)tmp[1];
+ out[2] = (nk_byte)tmp[2];
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * UTF-8
+ *
+ * ===============================================================*/
+NK_GLOBAL const nk_byte nk_utfbyte[NK_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
+NK_GLOBAL const nk_byte nk_utfmask[NK_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
+NK_GLOBAL const nk_uint nk_utfmin[NK_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x10000};
+NK_GLOBAL const nk_uint nk_utfmax[NK_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
+
+NK_INTERN int
+nk_utf_validate(nk_rune *u, int i)
+{
+ NK_ASSERT(u);
+ if (!u) return 0;
+ if (!NK_BETWEEN(*u, nk_utfmin[i], nk_utfmax[i]) ||
+ NK_BETWEEN(*u, 0xD800, 0xDFFF))
+ *u = NK_UTF_INVALID;
+ for (i = 1; *u > nk_utfmax[i]; ++i);
+ return i;
+}
+NK_INTERN nk_rune
+nk_utf_decode_byte(char c, int *i)
+{
+ NK_ASSERT(i);
+ if (!i) return 0;
+ for(*i = 0; *i < (int)NK_LEN(nk_utfmask); ++(*i)) {
+ if (((nk_byte)c & nk_utfmask[*i]) == nk_utfbyte[*i])
+ return (nk_byte)(c & ~nk_utfmask[*i]);
+ }
+ return 0;
+}
+NK_API int
+nk_utf_decode(const char *c, nk_rune *u, int clen)
+{
+ int i, j, len, type=0;
+ nk_rune udecoded;
+
+ NK_ASSERT(c);
+ NK_ASSERT(u);
+
+ if (!c || !u) return 0;
+ if (!clen) return 0;
+ *u = NK_UTF_INVALID;
+
+ udecoded = nk_utf_decode_byte(c[0], &len);
+ if (!NK_BETWEEN(len, 1, NK_UTF_SIZE))
+ return 1;
+
+ for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
+ udecoded = (udecoded << 6) | nk_utf_decode_byte(c[i], &type);
+ if (type != 0)
+ return j;
+ }
+ if (j < len)
+ return 0;
+ *u = udecoded;
+ nk_utf_validate(u, len);
+ return len;
+}
+NK_INTERN char
+nk_utf_encode_byte(nk_rune u, int i)
+{
+ return (char)((nk_utfbyte[i]) | ((nk_byte)u & ~nk_utfmask[i]));
+}
+NK_API int
+nk_utf_encode(nk_rune u, char *c, int clen)
+{
+ int len, i;
+ len = nk_utf_validate(&u, 0);
+ if (clen < len || !len || len > NK_UTF_SIZE)
+ return 0;
+
+ for (i = len - 1; i != 0; --i) {
+ c[i] = nk_utf_encode_byte(u, 0);
+ u >>= 6;
+ }
+ c[0] = nk_utf_encode_byte(u, len);
+ return len;
+}
+NK_API int
+nk_utf_len(const char *str, int len)
+{
+ const char *text;
+ int glyphs = 0;
+ int text_len;
+ int glyph_len;
+ int src_len = 0;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ if (!str || !len) return 0;
+
+ text = str;
+ text_len = len;
+ glyph_len = nk_utf_decode(text, &unicode, text_len);
+ while (glyph_len && src_len < len) {
+ glyphs++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, &unicode, text_len - src_len);
+ }
+ return glyphs;
+}
+NK_API const char*
+nk_utf_at(const char *buffer, int length, int index,
+ nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ const char *text;
+ int text_len;
+
+ NK_ASSERT(buffer);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!buffer || !unicode || !len) return 0;
+ if (index < 0) {
+ *unicode = NK_UTF_INVALID;
+ *len = 0;
+ return 0;
+ }
+
+ text = buffer;
+ text_len = length;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == index) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != index) return 0;
+ return buffer + src_len;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * BUFFER
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_LIB void*
+nk_malloc(nk_handle unused, void *old,nk_size size)
+{
+ NK_UNUSED(unused);
+ NK_UNUSED(old);
+ return malloc(size);
+}
+NK_LIB void
+nk_mfree(nk_handle unused, void *ptr)
+{
+ NK_UNUSED(unused);
+ free(ptr);
+}
+NK_API void
+nk_buffer_init_default(struct nk_buffer *buffer)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ nk_buffer_init(buffer, &alloc, NK_BUFFER_DEFAULT_INITIAL_SIZE);
+}
+#endif
+
+NK_API void
+nk_buffer_init(struct nk_buffer *b, const struct nk_allocator *a,
+ nk_size initial_size)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(a);
+ NK_ASSERT(initial_size);
+ if (!b || !a || !initial_size) return;
+
+ nk_zero(b, sizeof(*b));
+ b->type = NK_BUFFER_DYNAMIC;
+ b->memory.ptr = a->alloc(a->userdata,0, initial_size);
+ b->memory.size = initial_size;
+ b->size = initial_size;
+ b->grow_factor = 2.0f;
+ b->pool = *a;
+}
+NK_API void
+nk_buffer_init_fixed(struct nk_buffer *b, void *m, nk_size size)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(m);
+ NK_ASSERT(size);
+ if (!b || !m || !size) return;
+
+ nk_zero(b, sizeof(*b));
+ b->type = NK_BUFFER_FIXED;
+ b->memory.ptr = m;
+ b->memory.size = size;
+ b->size = size;
+}
+NK_LIB void*
+nk_buffer_align(void *unaligned,
+ nk_size align, nk_size *alignment,
+ enum nk_buffer_allocation_type type)
+{
+ void *memory = 0;
+ switch (type) {
+ default:
+ case NK_BUFFER_MAX:
+ case NK_BUFFER_FRONT:
+ if (align) {
+ memory = NK_ALIGN_PTR(unaligned, align);
+ *alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+ } else {
+ memory = unaligned;
+ *alignment = 0;
+ }
+ break;
+ case NK_BUFFER_BACK:
+ if (align) {
+ memory = NK_ALIGN_PTR_BACK(unaligned, align);
+ *alignment = (nk_size)((nk_byte*)unaligned - (nk_byte*)memory);
+ } else {
+ memory = unaligned;
+ *alignment = 0;
+ }
+ break;
+ }
+ return memory;
+}
+NK_LIB void*
+nk_buffer_realloc(struct nk_buffer *b, nk_size capacity, nk_size *size)
+{
+ void *temp;
+ nk_size buffer_size;
+
+ NK_ASSERT(b);
+ NK_ASSERT(size);
+ if (!b || !size || !b->pool.alloc || !b->pool.free)
+ return 0;
+
+ buffer_size = b->memory.size;
+ temp = b->pool.alloc(b->pool.userdata, b->memory.ptr, capacity);
+ NK_ASSERT(temp);
+ if (!temp) return 0;
+
+ *size = capacity;
+ if (temp != b->memory.ptr) {
+ NK_MEMCPY(temp, b->memory.ptr, buffer_size);
+ b->pool.free(b->pool.userdata, b->memory.ptr);
+ }
+
+ if (b->size == buffer_size) {
+ /* no back buffer so just set correct size */
+ b->size = capacity;
+ return temp;
+ } else {
+ /* copy back buffer to the end of the new buffer */
+ void *dst, *src;
+ nk_size back_size;
+ back_size = buffer_size - b->size;
+ dst = nk_ptr_add(void, temp, capacity - back_size);
+ src = nk_ptr_add(void, temp, b->size);
+ NK_MEMCPY(dst, src, back_size);
+ b->size = capacity - back_size;
+ }
+ return temp;
+}
+NK_LIB void*
+nk_buffer_alloc(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+ nk_size size, nk_size align)
+{
+ int full;
+ nk_size alignment;
+ void *unaligned;
+ void *memory;
+
+ NK_ASSERT(b);
+ NK_ASSERT(size);
+ if (!b || !size) return 0;
+ b->needed += size;
+
+ /* calculate total size with needed alignment + size */
+ if (type == NK_BUFFER_FRONT)
+ unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+ else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+ memory = nk_buffer_align(unaligned, align, &alignment, type);
+
+ /* check if buffer has enough memory*/
+ if (type == NK_BUFFER_FRONT)
+ full = ((b->allocated + size + alignment) > b->size);
+ else full = ((b->size - NK_MIN(b->size,(size + alignment))) <= b->allocated);
+
+ if (full) {
+ nk_size capacity;
+ if (b->type != NK_BUFFER_DYNAMIC)
+ return 0;
+ NK_ASSERT(b->pool.alloc && b->pool.free);
+ if (b->type != NK_BUFFER_DYNAMIC || !b->pool.alloc || !b->pool.free)
+ return 0;
+
+ /* buffer is full so allocate bigger buffer if dynamic */
+ capacity = (nk_size)((float)b->memory.size * b->grow_factor);
+ capacity = NK_MAX(capacity, nk_round_up_pow2((nk_uint)(b->allocated + size)));
+ b->memory.ptr = nk_buffer_realloc(b, capacity, &b->memory.size);
+ if (!b->memory.ptr) return 0;
+
+ /* align newly allocated pointer */
+ if (type == NK_BUFFER_FRONT)
+ unaligned = nk_ptr_add(void, b->memory.ptr, b->allocated);
+ else unaligned = nk_ptr_add(void, b->memory.ptr, b->size - size);
+ memory = nk_buffer_align(unaligned, align, &alignment, type);
+ }
+ if (type == NK_BUFFER_FRONT)
+ b->allocated += size + alignment;
+ else b->size -= (size + alignment);
+ b->needed += alignment;
+ b->calls++;
+ return memory;
+}
+NK_API void
+nk_buffer_push(struct nk_buffer *b, enum nk_buffer_allocation_type type,
+ const void *memory, nk_size size, nk_size align)
+{
+ void *mem = nk_buffer_alloc(b, type, size, align);
+ if (!mem) return;
+ NK_MEMCPY(mem, memory, size);
+}
+NK_API void
+nk_buffer_mark(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return;
+ buffer->marker[type].active = nk_true;
+ if (type == NK_BUFFER_BACK)
+ buffer->marker[type].offset = buffer->size;
+ else buffer->marker[type].offset = buffer->allocated;
+}
+NK_API void
+nk_buffer_reset(struct nk_buffer *buffer, enum nk_buffer_allocation_type type)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return;
+ if (type == NK_BUFFER_BACK) {
+ /* reset back buffer either back to marker or empty */
+ buffer->needed -= (buffer->memory.size - buffer->marker[type].offset);
+ if (buffer->marker[type].active)
+ buffer->size = buffer->marker[type].offset;
+ else buffer->size = buffer->memory.size;
+ buffer->marker[type].active = nk_false;
+ } else {
+ /* reset front buffer either back to back marker or empty */
+ buffer->needed -= (buffer->allocated - buffer->marker[type].offset);
+ if (buffer->marker[type].active)
+ buffer->allocated = buffer->marker[type].offset;
+ else buffer->allocated = 0;
+ buffer->marker[type].active = nk_false;
+ }
+}
+NK_API void
+nk_buffer_clear(struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b) return;
+ b->allocated = 0;
+ b->size = b->memory.size;
+ b->calls = 0;
+ b->needed = 0;
+}
+NK_API void
+nk_buffer_free(struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b || !b->memory.ptr) return;
+ if (b->type == NK_BUFFER_FIXED) return;
+ if (!b->pool.free) return;
+ NK_ASSERT(b->pool.free);
+ b->pool.free(b->pool.userdata, b->memory.ptr);
+}
+NK_API void
+nk_buffer_info(struct nk_memory_status *s, struct nk_buffer *b)
+{
+ NK_ASSERT(b);
+ NK_ASSERT(s);
+ if (!s || !b) return;
+ s->allocated = b->allocated;
+ s->size = b->memory.size;
+ s->needed = b->needed;
+ s->memory = b->memory.ptr;
+ s->calls = b->calls;
+}
+NK_API void*
+nk_buffer_memory(struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.ptr;
+}
+NK_API const void*
+nk_buffer_memory_const(const struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.ptr;
+}
+NK_API nk_size
+nk_buffer_total(struct nk_buffer *buffer)
+{
+ NK_ASSERT(buffer);
+ if (!buffer) return 0;
+ return buffer->memory.size;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * STRING
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_str_init_default(struct nk_str *str)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ nk_buffer_init(&str->buffer, &alloc, 32);
+ str->len = 0;
+}
+#endif
+
+NK_API void
+nk_str_init(struct nk_str *str, const struct nk_allocator *alloc, nk_size size)
+{
+ nk_buffer_init(&str->buffer, alloc, size);
+ str->len = 0;
+}
+NK_API void
+nk_str_init_fixed(struct nk_str *str, void *memory, nk_size size)
+{
+ nk_buffer_init_fixed(&str->buffer, memory, size);
+ str->len = 0;
+}
+NK_API int
+nk_str_append_text_char(struct nk_str *s, const char *str, int len)
+{
+ char *mem;
+ NK_ASSERT(s);
+ NK_ASSERT(str);
+ if (!s || !str || !len) return 0;
+ mem = (char*)nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+ if (!mem) return 0;
+ NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+ s->len += nk_utf_len(str, len);
+ return len;
+}
+NK_API int
+nk_str_append_str_char(struct nk_str *s, const char *str)
+{
+ return nk_str_append_text_char(s, str, nk_strlen(str));
+}
+NK_API int
+nk_str_append_text_utf8(struct nk_str *str, const char *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_rune unicode;
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i)
+ byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+ nk_str_append_text_char(str, text, byte_len);
+ return len;
+}
+NK_API int
+nk_str_append_str_utf8(struct nk_str *str, const char *text)
+{
+ int runes = 0;
+ int byte_len = 0;
+ int num_runes = 0;
+ int glyph_len = 0;
+ nk_rune unicode;
+ if (!str || !text) return 0;
+
+ glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ while (unicode != '\0' && glyph_len) {
+ glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ byte_len += glyph_len;
+ num_runes++;
+ }
+ nk_str_append_text_char(str, text, byte_len);
+ return runes;
+}
+NK_API int
+nk_str_append_text_runes(struct nk_str *str, const nk_rune *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_glyph glyph;
+
+ NK_ASSERT(str);
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i) {
+ byte_len = nk_utf_encode(text[i], glyph, NK_UTF_SIZE);
+ if (!byte_len) break;
+ nk_str_append_text_char(str, glyph, byte_len);
+ }
+ return len;
+}
+NK_API int
+nk_str_append_str_runes(struct nk_str *str, const nk_rune *runes)
+{
+ int i = 0;
+ nk_glyph glyph;
+ int byte_len;
+ NK_ASSERT(str);
+ if (!str || !runes) return 0;
+ while (runes[i] != '\0') {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ nk_str_append_text_char(str, glyph, byte_len);
+ i++;
+ }
+ return i;
+}
+NK_API int
+nk_str_insert_at_char(struct nk_str *s, int pos, const char *str, int len)
+{
+ int i;
+ void *mem;
+ char *src;
+ char *dst;
+
+ int copylen;
+ NK_ASSERT(s);
+ NK_ASSERT(str);
+ NK_ASSERT(len >= 0);
+ if (!s || !str || !len || (nk_size)pos > s->buffer.allocated) return 0;
+ if ((s->buffer.allocated + (nk_size)len >= s->buffer.memory.size) &&
+ (s->buffer.type == NK_BUFFER_FIXED)) return 0;
+
+ copylen = (int)s->buffer.allocated - pos;
+ if (!copylen) {
+ nk_str_append_text_char(s, str, len);
+ return 1;
+ }
+ mem = nk_buffer_alloc(&s->buffer, NK_BUFFER_FRONT, (nk_size)len * sizeof(char), 0);
+ if (!mem) return 0;
+
+ /* memmove */
+ NK_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0);
+ NK_ASSERT(((int)pos + ((int)copylen - 1)) >= 0);
+ dst = nk_ptr_add(char, s->buffer.memory.ptr, pos + len + (copylen - 1));
+ src = nk_ptr_add(char, s->buffer.memory.ptr, pos + (copylen-1));
+ for (i = 0; i < copylen; ++i) *dst-- = *src--;
+ mem = nk_ptr_add(void, s->buffer.memory.ptr, pos);
+ NK_MEMCPY(mem, str, (nk_size)len * sizeof(char));
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+ return 1;
+}
+NK_API int
+nk_str_insert_at_rune(struct nk_str *str, int pos, const char *cstr, int len)
+{
+ int glyph_len;
+ nk_rune unicode;
+ const char *begin;
+ const char *buffer;
+
+ NK_ASSERT(str);
+ NK_ASSERT(cstr);
+ NK_ASSERT(len);
+ if (!str || !cstr || !len) return 0;
+ begin = nk_str_at_rune(str, pos, &unicode, &glyph_len);
+ if (!str->len)
+ return nk_str_append_text_char(str, cstr, len);
+ buffer = nk_str_get_const(str);
+ if (!begin) return 0;
+ return nk_str_insert_at_char(str, (int)(begin - buffer), cstr, len);
+}
+NK_API int
+nk_str_insert_text_char(struct nk_str *str, int pos, const char *text, int len)
+{
+ return nk_str_insert_text_utf8(str, pos, text, len);
+}
+NK_API int
+nk_str_insert_str_char(struct nk_str *str, int pos, const char *text)
+{
+ return nk_str_insert_text_utf8(str, pos, text, nk_strlen(text));
+}
+NK_API int
+nk_str_insert_text_utf8(struct nk_str *str, int pos, const char *text, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ NK_ASSERT(text);
+ if (!str || !text || !len) return 0;
+ for (i = 0; i < len; ++i)
+ byte_len += nk_utf_decode(text+byte_len, &unicode, 4);
+ nk_str_insert_at_rune(str, pos, text, byte_len);
+ return len;
+}
+NK_API int
+nk_str_insert_str_utf8(struct nk_str *str, int pos, const char *text)
+{
+ int runes = 0;
+ int byte_len = 0;
+ int num_runes = 0;
+ int glyph_len = 0;
+ nk_rune unicode;
+ if (!str || !text) return 0;
+
+ glyph_len = byte_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ while (unicode != '\0' && glyph_len) {
+ glyph_len = nk_utf_decode(text+byte_len, &unicode, 4);
+ byte_len += glyph_len;
+ num_runes++;
+ }
+ nk_str_insert_at_rune(str, pos, text, byte_len);
+ return runes;
+}
+NK_API int
+nk_str_insert_text_runes(struct nk_str *str, int pos, const nk_rune *runes, int len)
+{
+ int i = 0;
+ int byte_len = 0;
+ nk_glyph glyph;
+
+ NK_ASSERT(str);
+ if (!str || !runes || !len) return 0;
+ for (i = 0; i < len; ++i) {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ if (!byte_len) break;
+ nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+ }
+ return len;
+}
+NK_API int
+nk_str_insert_str_runes(struct nk_str *str, int pos, const nk_rune *runes)
+{
+ int i = 0;
+ nk_glyph glyph;
+ int byte_len;
+ NK_ASSERT(str);
+ if (!str || !runes) return 0;
+ while (runes[i] != '\0') {
+ byte_len = nk_utf_encode(runes[i], glyph, NK_UTF_SIZE);
+ nk_str_insert_at_rune(str, pos+i, glyph, byte_len);
+ i++;
+ }
+ return i;
+}
+NK_API void
+nk_str_remove_chars(struct nk_str *s, int len)
+{
+ NK_ASSERT(s);
+ NK_ASSERT(len >= 0);
+ if (!s || len < 0 || (nk_size)len > s->buffer.allocated) return;
+ NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+ s->buffer.allocated -= (nk_size)len;
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+NK_API void
+nk_str_remove_runes(struct nk_str *str, int len)
+{
+ int index;
+ const char *begin;
+ const char *end;
+ nk_rune unicode;
+
+ NK_ASSERT(str);
+ NK_ASSERT(len >= 0);
+ if (!str || len < 0) return;
+ if (len >= str->len) {
+ str->len = 0;
+ return;
+ }
+
+ index = str->len - len;
+ begin = nk_str_at_rune(str, index, &unicode, &len);
+ end = (const char*)str->buffer.memory.ptr + str->buffer.allocated;
+ nk_str_remove_chars(str, (int)(end-begin)+1);
+}
+NK_API void
+nk_str_delete_chars(struct nk_str *s, int pos, int len)
+{
+ NK_ASSERT(s);
+ if (!s || !len || (nk_size)pos > s->buffer.allocated ||
+ (nk_size)(pos + len) > s->buffer.allocated) return;
+
+ if ((nk_size)(pos + len) < s->buffer.allocated) {
+ /* memmove */
+ char *dst = nk_ptr_add(char, s->buffer.memory.ptr, pos);
+ char *src = nk_ptr_add(char, s->buffer.memory.ptr, pos + len);
+ NK_MEMCPY(dst, src, s->buffer.allocated - (nk_size)(pos + len));
+ NK_ASSERT(((int)s->buffer.allocated - (int)len) >= 0);
+ s->buffer.allocated -= (nk_size)len;
+ } else nk_str_remove_chars(s, len);
+ s->len = nk_utf_len((char *)s->buffer.memory.ptr, (int)s->buffer.allocated);
+}
+NK_API void
+nk_str_delete_runes(struct nk_str *s, int pos, int len)
+{
+ char *temp;
+ nk_rune unicode;
+ char *begin;
+ char *end;
+ int unused;
+
+ NK_ASSERT(s);
+ NK_ASSERT(s->len >= pos + len);
+ if (s->len < pos + len)
+ len = NK_CLAMP(0, (s->len - pos), s->len);
+ if (!len) return;
+
+ temp = (char *)s->buffer.memory.ptr;
+ begin = nk_str_at_rune(s, pos, &unicode, &unused);
+ if (!begin) return;
+ s->buffer.memory.ptr = begin;
+ end = nk_str_at_rune(s, len, &unicode, &unused);
+ s->buffer.memory.ptr = temp;
+ if (!end) return;
+ nk_str_delete_chars(s, (int)(begin - temp), (int)(end - begin));
+}
+NK_API char*
+nk_str_at_char(struct nk_str *s, int pos)
+{
+ NK_ASSERT(s);
+ if (!s || pos > (int)s->buffer.allocated) return 0;
+ return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+NK_API char*
+nk_str_at_rune(struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ char *text;
+ int text_len;
+
+ NK_ASSERT(str);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!str || !unicode || !len) return 0;
+ if (pos < 0) {
+ *unicode = 0;
+ *len = 0;
+ return 0;
+ }
+
+ text = (char*)str->buffer.memory.ptr;
+ text_len = (int)str->buffer.allocated;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == pos) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != pos) return 0;
+ return text + src_len;
+}
+NK_API const char*
+nk_str_at_char_const(const struct nk_str *s, int pos)
+{
+ NK_ASSERT(s);
+ if (!s || pos > (int)s->buffer.allocated) return 0;
+ return nk_ptr_add(char, s->buffer.memory.ptr, pos);
+}
+NK_API const char*
+nk_str_at_const(const struct nk_str *str, int pos, nk_rune *unicode, int *len)
+{
+ int i = 0;
+ int src_len = 0;
+ int glyph_len = 0;
+ char *text;
+ int text_len;
+
+ NK_ASSERT(str);
+ NK_ASSERT(unicode);
+ NK_ASSERT(len);
+
+ if (!str || !unicode || !len) return 0;
+ if (pos < 0) {
+ *unicode = 0;
+ *len = 0;
+ return 0;
+ }
+
+ text = (char*)str->buffer.memory.ptr;
+ text_len = (int)str->buffer.allocated;
+ glyph_len = nk_utf_decode(text, unicode, text_len);
+ while (glyph_len) {
+ if (i == pos) {
+ *len = glyph_len;
+ break;
+ }
+
+ i++;
+ src_len = src_len + glyph_len;
+ glyph_len = nk_utf_decode(text + src_len, unicode, text_len - src_len);
+ }
+ if (i != pos) return 0;
+ return text + src_len;
+}
+NK_API nk_rune
+nk_str_rune_at(const struct nk_str *str, int pos)
+{
+ int len;
+ nk_rune unicode = 0;
+ nk_str_at_const(str, pos, &unicode, &len);
+ return unicode;
+}
+NK_API char*
+nk_str_get(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (char*)s->buffer.memory.ptr;
+}
+NK_API const char*
+nk_str_get_const(const struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (const char*)s->buffer.memory.ptr;
+}
+NK_API int
+nk_str_len(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return s->len;
+}
+NK_API int
+nk_str_len_char(struct nk_str *s)
+{
+ NK_ASSERT(s);
+ if (!s || !s->len || !s->buffer.allocated) return 0;
+ return (int)s->buffer.allocated;
+}
+NK_API void
+nk_str_clear(struct nk_str *str)
+{
+ NK_ASSERT(str);
+ nk_buffer_clear(&str->buffer);
+ str->len = 0;
+}
+NK_API void
+nk_str_free(struct nk_str *str)
+{
+ NK_ASSERT(str);
+ nk_buffer_free(&str->buffer);
+ str->len = 0;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * DRAW
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_command_buffer_init(struct nk_command_buffer *cb,
+ struct nk_buffer *b, enum nk_command_clipping clip)
+{
+ NK_ASSERT(cb);
+ NK_ASSERT(b);
+ if (!cb || !b) return;
+ cb->base = b;
+ cb->use_clipping = (int)clip;
+ cb->begin = b->allocated;
+ cb->end = b->allocated;
+ cb->last = b->allocated;
+}
+NK_LIB void
+nk_command_buffer_reset(struct nk_command_buffer *b)
+{
+ NK_ASSERT(b);
+ if (!b) return;
+ b->begin = 0;
+ b->end = 0;
+ b->last = 0;
+ b->clip = nk_null_rect;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ b->userdata.ptr = 0;
+#endif
+}
+NK_LIB void*
+nk_command_buffer_push(struct nk_command_buffer* b,
+ enum nk_command_type t, nk_size size)
+{
+ NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_command);
+ struct nk_command *cmd;
+ nk_size alignment;
+ void *unaligned;
+ void *memory;
+
+ NK_ASSERT(b);
+ NK_ASSERT(b->base);
+ if (!b) return 0;
+ cmd = (struct nk_command*)nk_buffer_alloc(b->base,NK_BUFFER_FRONT,size,align);
+ if (!cmd) return 0;
+
+ /* make sure the offset to the next command is aligned */
+ b->last = (nk_size)((nk_byte*)cmd - (nk_byte*)b->base->memory.ptr);
+ unaligned = (nk_byte*)cmd + size;
+ memory = NK_ALIGN_PTR(unaligned, align);
+ alignment = (nk_size)((nk_byte*)memory - (nk_byte*)unaligned);
+#ifdef NK_ZERO_COMMAND_MEMORY
+ NK_MEMSET(cmd, 0, size + alignment);
+#endif
+
+ cmd->type = t;
+ cmd->next = b->base->allocated + alignment;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ cmd->userdata = b->userdata;
+#endif
+ b->end = cmd->next;
+ return cmd;
+}
+NK_API void
+nk_push_scissor(struct nk_command_buffer *b, struct nk_rect r)
+{
+ struct nk_command_scissor *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+
+ b->clip.x = r.x;
+ b->clip.y = r.y;
+ b->clip.w = r.w;
+ b->clip.h = r.h;
+ cmd = (struct nk_command_scissor*)
+ nk_command_buffer_push(b, NK_COMMAND_SCISSOR, sizeof(*cmd));
+
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+}
+NK_API void
+nk_stroke_line(struct nk_command_buffer *b, float x0, float y0,
+ float x1, float y1, float line_thickness, struct nk_color c)
+{
+ struct nk_command_line *cmd;
+ NK_ASSERT(b);
+ if (!b || line_thickness <= 0) return;
+ cmd = (struct nk_command_line*)
+ nk_command_buffer_push(b, NK_COMMAND_LINE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->begin.x = (short)x0;
+ cmd->begin.y = (short)y0;
+ cmd->end.x = (short)x1;
+ cmd->end.y = (short)y1;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_curve(struct nk_command_buffer *b, float ax, float ay,
+ float ctrl0x, float ctrl0y, float ctrl1x, float ctrl1y,
+ float bx, float by, float line_thickness, struct nk_color col)
+{
+ struct nk_command_curve *cmd;
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+
+ cmd = (struct nk_command_curve*)
+ nk_command_buffer_push(b, NK_COMMAND_CURVE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->begin.x = (short)ax;
+ cmd->begin.y = (short)ay;
+ cmd->ctrl[0].x = (short)ctrl0x;
+ cmd->ctrl[0].y = (short)ctrl0y;
+ cmd->ctrl[1].x = (short)ctrl1x;
+ cmd->ctrl[1].y = (short)ctrl1y;
+ cmd->end.x = (short)bx;
+ cmd->end.y = (short)by;
+ cmd->color = col;
+}
+NK_API void
+nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect,
+ float rounding, float line_thickness, struct nk_color c)
+{
+ struct nk_command_rect *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || rect.w == 0 || rect.h == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+ cmd = (struct nk_command_rect*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->rounding = (unsigned short)rounding;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect,
+ float rounding, struct nk_color c)
+{
+ struct nk_command_rect_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || rect.w == 0 || rect.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+
+ cmd = (struct nk_command_rect_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->rounding = (unsigned short)rounding;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_rect_multi_color(struct nk_command_buffer *b, struct nk_rect rect,
+ struct nk_color left, struct nk_color top, struct nk_color right,
+ struct nk_color bottom)
+{
+ struct nk_command_rect_multi_color *cmd;
+ NK_ASSERT(b);
+ if (!b || rect.w == 0 || rect.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ clip->x, clip->y, clip->w, clip->h)) return;
+ }
+
+ cmd = (struct nk_command_rect_multi_color*)
+ nk_command_buffer_push(b, NK_COMMAND_RECT_MULTI_COLOR, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)rect.x;
+ cmd->y = (short)rect.y;
+ cmd->w = (unsigned short)NK_MAX(0, rect.w);
+ cmd->h = (unsigned short)NK_MAX(0, rect.h);
+ cmd->left = left;
+ cmd->top = top;
+ cmd->right = right;
+ cmd->bottom = bottom;
+}
+NK_API void
+nk_stroke_circle(struct nk_command_buffer *b, struct nk_rect r,
+ float line_thickness, struct nk_color c)
+{
+ struct nk_command_circle *cmd;
+ if (!b || r.w == 0 || r.h == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_circle*)
+ nk_command_buffer_push(b, NK_COMMAND_CIRCLE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(r.w, 0);
+ cmd->h = (unsigned short)NK_MAX(r.h, 0);
+ cmd->color = c;
+}
+NK_API void
+nk_fill_circle(struct nk_command_buffer *b, struct nk_rect r, struct nk_color c)
+{
+ struct nk_command_circle_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || r.w == 0 || r.h == 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INTERSECT(r.x, r.y, r.w, r.h, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_circle_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_CIRCLE_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(r.w, 0);
+ cmd->h = (unsigned short)NK_MAX(r.h, 0);
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+ float a_min, float a_max, float line_thickness, struct nk_color c)
+{
+ struct nk_command_arc *cmd;
+ if (!b || c.a == 0 || line_thickness <= 0) return;
+ cmd = (struct nk_command_arc*)
+ nk_command_buffer_push(b, NK_COMMAND_ARC, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->cx = (short)cx;
+ cmd->cy = (short)cy;
+ cmd->r = (unsigned short)radius;
+ cmd->a[0] = a_min;
+ cmd->a[1] = a_max;
+ cmd->color = c;
+}
+NK_API void
+nk_fill_arc(struct nk_command_buffer *b, float cx, float cy, float radius,
+ float a_min, float a_max, struct nk_color c)
+{
+ struct nk_command_arc_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0) return;
+ cmd = (struct nk_command_arc_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_ARC_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->cx = (short)cx;
+ cmd->cy = (short)cy;
+ cmd->r = (unsigned short)radius;
+ cmd->a[0] = a_min;
+ cmd->a[1] = a_max;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+ float y1, float x2, float y2, float line_thickness, struct nk_color c)
+{
+ struct nk_command_triangle *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0 || line_thickness <= 0) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_triangle*)
+ nk_command_buffer_push(b, NK_COMMAND_TRIANGLE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->a.x = (short)x0;
+ cmd->a.y = (short)y0;
+ cmd->b.x = (short)x1;
+ cmd->b.y = (short)y1;
+ cmd->c.x = (short)x2;
+ cmd->c.y = (short)y2;
+ cmd->color = c;
+}
+NK_API void
+nk_fill_triangle(struct nk_command_buffer *b, float x0, float y0, float x1,
+ float y1, float x2, float y2, struct nk_color c)
+{
+ struct nk_command_triangle_filled *cmd;
+ NK_ASSERT(b);
+ if (!b || c.a == 0) return;
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *clip = &b->clip;
+ if (!NK_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) &&
+ !NK_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
+ return;
+ }
+
+ cmd = (struct nk_command_triangle_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_TRIANGLE_FILLED, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->a.x = (short)x0;
+ cmd->a.y = (short)y0;
+ cmd->b.x = (short)x1;
+ cmd->b.y = (short)y1;
+ cmd->c.x = (short)x2;
+ cmd->c.y = (short)y2;
+ cmd->color = c;
+}
+NK_API void
+nk_stroke_polygon(struct nk_command_buffer *b, float *points, int point_count,
+ float line_thickness, struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polygon *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polygon*) nk_command_buffer_push(b, NK_COMMAND_POLYGON, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ cmd->point_count = (unsigned short)point_count;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_fill_polygon(struct nk_command_buffer *b, float *points, int point_count,
+ struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polygon_filled *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polygon_filled*)
+ nk_command_buffer_push(b, NK_COMMAND_POLYGON_FILLED, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->point_count = (unsigned short)point_count;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2+0];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_stroke_polyline(struct nk_command_buffer *b, float *points, int point_count,
+ float line_thickness, struct nk_color col)
+{
+ int i;
+ nk_size size = 0;
+ struct nk_command_polyline *cmd;
+
+ NK_ASSERT(b);
+ if (!b || col.a == 0 || line_thickness <= 0) return;
+ size = sizeof(*cmd) + sizeof(short) * 2 * (nk_size)point_count;
+ cmd = (struct nk_command_polyline*) nk_command_buffer_push(b, NK_COMMAND_POLYLINE, size);
+ if (!cmd) return;
+ cmd->color = col;
+ cmd->point_count = (unsigned short)point_count;
+ cmd->line_thickness = (unsigned short)line_thickness;
+ for (i = 0; i < point_count; ++i) {
+ cmd->points[i].x = (short)points[i*2];
+ cmd->points[i].y = (short)points[i*2+1];
+ }
+}
+NK_API void
+nk_draw_image(struct nk_command_buffer *b, struct nk_rect r,
+ const struct nk_image *img, struct nk_color col)
+{
+ struct nk_command_image *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ cmd = (struct nk_command_image*)
+ nk_command_buffer_push(b, NK_COMMAND_IMAGE, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+ cmd->img = *img;
+ cmd->col = col;
+}
+NK_API void
+nk_push_custom(struct nk_command_buffer *b, struct nk_rect r,
+ nk_command_custom_callback cb, nk_handle usr)
+{
+ struct nk_command_custom *cmd;
+ NK_ASSERT(b);
+ if (!b) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ cmd = (struct nk_command_custom*)
+ nk_command_buffer_push(b, NK_COMMAND_CUSTOM, sizeof(*cmd));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)NK_MAX(0, r.w);
+ cmd->h = (unsigned short)NK_MAX(0, r.h);
+ cmd->callback_data = usr;
+ cmd->callback = cb;
+}
+NK_API void
+nk_draw_text(struct nk_command_buffer *b, struct nk_rect r,
+ const char *string, int length, const struct nk_user_font *font,
+ struct nk_color bg, struct nk_color fg)
+{
+ float text_width = 0;
+ struct nk_command_text *cmd;
+
+ NK_ASSERT(b);
+ NK_ASSERT(font);
+ if (!b || !string || !length || (bg.a == 0 && fg.a == 0)) return;
+ if (b->use_clipping) {
+ const struct nk_rect *c = &b->clip;
+ if (c->w == 0 || c->h == 0 || !NK_INTERSECT(r.x, r.y, r.w, r.h, c->x, c->y, c->w, c->h))
+ return;
+ }
+
+ /* make sure text fits inside bounds */
+ text_width = font->width(font->userdata, font->height, string, length);
+ if (text_width > r.w){
+ int glyphs = 0;
+ float txt_width = (float)text_width;
+ length = nk_text_clamp(font, string, length, r.w, &glyphs, &txt_width, 0,0);
+ }
+
+ if (!length) return;
+ cmd = (struct nk_command_text*)
+ nk_command_buffer_push(b, NK_COMMAND_TEXT, sizeof(*cmd) + (nk_size)(length + 1));
+ if (!cmd) return;
+ cmd->x = (short)r.x;
+ cmd->y = (short)r.y;
+ cmd->w = (unsigned short)r.w;
+ cmd->h = (unsigned short)r.h;
+ cmd->background = bg;
+ cmd->foreground = fg;
+ cmd->font = font;
+ cmd->length = length;
+ cmd->height = font->height;
+ NK_MEMCPY(cmd->string, string, (nk_size)length);
+ cmd->string[length] = '\0';
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * VERTEX
+ *
+ * ===============================================================*/
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_API void
+nk_draw_list_init(struct nk_draw_list *list)
+{
+ nk_size i = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ nk_zero(list, sizeof(*list));
+ for (i = 0; i < NK_LEN(list->circle_vtx); ++i) {
+ const float a = ((float)i / (float)NK_LEN(list->circle_vtx)) * 2 * NK_PI;
+ list->circle_vtx[i].x = (float)NK_COS(a);
+ list->circle_vtx[i].y = (float)NK_SIN(a);
+ }
+}
+NK_API void
+nk_draw_list_setup(struct nk_draw_list *canvas, const struct nk_convert_config *config,
+ struct nk_buffer *cmds, struct nk_buffer *vertices, struct nk_buffer *elements,
+ enum nk_anti_aliasing line_aa, enum nk_anti_aliasing shape_aa)
+{
+ NK_ASSERT(canvas);
+ NK_ASSERT(config);
+ NK_ASSERT(cmds);
+ NK_ASSERT(vertices);
+ NK_ASSERT(elements);
+ if (!canvas || !config || !cmds || !vertices || !elements)
+ return;
+
+ canvas->buffer = cmds;
+ canvas->config = *config;
+ canvas->elements = elements;
+ canvas->vertices = vertices;
+ canvas->line_AA = line_aa;
+ canvas->shape_AA = shape_aa;
+ canvas->clip_rect = nk_null_rect;
+
+ canvas->cmd_offset = 0;
+ canvas->element_count = 0;
+ canvas->vertex_count = 0;
+ canvas->cmd_offset = 0;
+ canvas->cmd_count = 0;
+ canvas->path_count = 0;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_begin(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+ nk_byte *memory;
+ nk_size offset;
+ const struct nk_draw_command *cmd;
+
+ NK_ASSERT(buffer);
+ if (!buffer || !buffer->size || !canvas->cmd_count)
+ return 0;
+
+ memory = (nk_byte*)buffer->memory.ptr;
+ offset = buffer->memory.size - canvas->cmd_offset;
+ cmd = nk_ptr_add(const struct nk_draw_command, memory, offset);
+ return cmd;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_end(const struct nk_draw_list *canvas, const struct nk_buffer *buffer)
+{
+ nk_size size;
+ nk_size offset;
+ nk_byte *memory;
+ const struct nk_draw_command *end;
+
+ NK_ASSERT(buffer);
+ NK_ASSERT(canvas);
+ if (!buffer || !canvas)
+ return 0;
+
+ memory = (nk_byte*)buffer->memory.ptr;
+ size = buffer->memory.size;
+ offset = size - canvas->cmd_offset;
+ end = nk_ptr_add(const struct nk_draw_command, memory, offset);
+ end -= (canvas->cmd_count-1);
+ return end;
+}
+NK_API const struct nk_draw_command*
+nk__draw_list_next(const struct nk_draw_command *cmd,
+ const struct nk_buffer *buffer, const struct nk_draw_list *canvas)
+{
+ const struct nk_draw_command *end;
+ NK_ASSERT(buffer);
+ NK_ASSERT(canvas);
+ if (!cmd || !buffer || !canvas)
+ return 0;
+
+ end = nk__draw_list_end(canvas, buffer);
+ if (cmd <= end) return 0;
+ return (cmd-1);
+}
+NK_INTERN struct nk_vec2*
+nk_draw_list_alloc_path(struct nk_draw_list *list, int count)
+{
+ struct nk_vec2 *points;
+ NK_STORAGE const nk_size point_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size point_size = sizeof(struct nk_vec2);
+ points = (struct nk_vec2*)
+ nk_buffer_alloc(list->buffer, NK_BUFFER_FRONT,
+ point_size * (nk_size)count, point_align);
+
+ if (!points) return 0;
+ if (!list->path_offset) {
+ void *memory = nk_buffer_memory(list->buffer);
+ list->path_offset = (unsigned int)((nk_byte*)points - (nk_byte*)memory);
+ }
+ list->path_count += (unsigned int)count;
+ return points;
+}
+NK_INTERN struct nk_vec2
+nk_draw_list_path_last(struct nk_draw_list *list)
+{
+ void *memory;
+ struct nk_vec2 *point;
+ NK_ASSERT(list->path_count);
+ memory = nk_buffer_memory(list->buffer);
+ point = nk_ptr_add(struct nk_vec2, memory, list->path_offset);
+ point += (list->path_count-1);
+ return *point;
+}
+NK_INTERN struct nk_draw_command*
+nk_draw_list_push_command(struct nk_draw_list *list, struct nk_rect clip,
+ nk_handle texture)
+{
+ NK_STORAGE const nk_size cmd_align = NK_ALIGNOF(struct nk_draw_command);
+ NK_STORAGE const nk_size cmd_size = sizeof(struct nk_draw_command);
+ struct nk_draw_command *cmd;
+
+ NK_ASSERT(list);
+ cmd = (struct nk_draw_command*)
+ nk_buffer_alloc(list->buffer, NK_BUFFER_BACK, cmd_size, cmd_align);
+
+ if (!cmd) return 0;
+ if (!list->cmd_count) {
+ nk_byte *memory = (nk_byte*)nk_buffer_memory(list->buffer);
+ nk_size total = nk_buffer_total(list->buffer);
+ memory = nk_ptr_add(nk_byte, memory, total);
+ list->cmd_offset = (nk_size)(memory - (nk_byte*)cmd);
+ }
+
+ cmd->elem_count = 0;
+ cmd->clip_rect = clip;
+ cmd->texture = texture;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ cmd->userdata = list->userdata;
+#endif
+
+ list->cmd_count++;
+ list->clip_rect = clip;
+ return cmd;
+}
+NK_INTERN struct nk_draw_command*
+nk_draw_list_command_last(struct nk_draw_list *list)
+{
+ void *memory;
+ nk_size size;
+ struct nk_draw_command *cmd;
+ NK_ASSERT(list->cmd_count);
+
+ memory = nk_buffer_memory(list->buffer);
+ size = nk_buffer_total(list->buffer);
+ cmd = nk_ptr_add(struct nk_draw_command, memory, size - list->cmd_offset);
+ return (cmd - (list->cmd_count-1));
+}
+NK_INTERN void
+nk_draw_list_add_clip(struct nk_draw_list *list, struct nk_rect rect)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count) {
+ nk_draw_list_push_command(list, rect, list->config.null.texture);
+ } else {
+ struct nk_draw_command *prev = nk_draw_list_command_last(list);
+ if (prev->elem_count == 0)
+ prev->clip_rect = rect;
+ nk_draw_list_push_command(list, rect, prev->texture);
+ }
+}
+NK_INTERN void
+nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count) {
+ nk_draw_list_push_command(list, nk_null_rect, texture);
+ } else {
+ struct nk_draw_command *prev = nk_draw_list_command_last(list);
+ if (prev->elem_count == 0) {
+ prev->texture = texture;
+ #ifdef NK_INCLUDE_COMMAND_USERDATA
+ prev->userdata = list->userdata;
+ #endif
+ } else if (prev->texture.id != texture.id
+ #ifdef NK_INCLUDE_COMMAND_USERDATA
+ || prev->userdata.id != list->userdata.id
+ #endif
+ ) nk_draw_list_push_command(list, prev->clip_rect, texture);
+ }
+}
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_draw_list_push_userdata(struct nk_draw_list *list, nk_handle userdata)
+{
+ list->userdata = userdata;
+}
+#endif
+NK_INTERN void*
+nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count)
+{
+ void *vtx;
+ NK_ASSERT(list);
+ if (!list) return 0;
+ vtx = nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT,
+ list->config.vertex_size*count, list->config.vertex_alignment);
+ if (!vtx) return 0;
+ list->vertex_count += (unsigned int)count;
+
+ /* This assert triggers because your are drawing a lot of stuff and nuklear
+ * defined `nk_draw_index` as `nk_ushort` to safe space be default.
+ *
+ * So you reached the maximum number of indicies or rather vertexes.
+ * To solve this issue please change typdef `nk_draw_index` to `nk_uint`
+ * and don't forget to specify the new element size in your drawing
+ * backend (OpenGL, DirectX, ...). For example in OpenGL for `glDrawElements`
+ * instead of specifing `GL_UNSIGNED_SHORT` you have to define `GL_UNSIGNED_INT`.
+ * Sorry for the inconvenience. */
+ NK_ASSERT((sizeof(nk_draw_index) == 2 && list->vertex_count < NK_USHORT_MAX &&
+ "To many verticies for 16-bit vertex indicies. Please read comment above on how to solve this problem"));
+ return vtx;
+}
+NK_INTERN nk_draw_index*
+nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count)
+{
+ nk_draw_index *ids;
+ struct nk_draw_command *cmd;
+ NK_STORAGE const nk_size elem_align = NK_ALIGNOF(nk_draw_index);
+ NK_STORAGE const nk_size elem_size = sizeof(nk_draw_index);
+ NK_ASSERT(list);
+ if (!list) return 0;
+
+ ids = (nk_draw_index*)
+ nk_buffer_alloc(list->elements, NK_BUFFER_FRONT, elem_size*count, elem_align);
+ if (!ids) return 0;
+ cmd = nk_draw_list_command_last(list);
+ list->element_count += (unsigned int)count;
+ cmd->elem_count += (unsigned int)count;
+ return ids;
+}
+NK_INTERN int
+nk_draw_vertex_layout_element_is_end_of_layout(
+ const struct nk_draw_vertex_layout_element *element)
+{
+ return (element->attribute == NK_VERTEX_ATTRIBUTE_COUNT ||
+ element->format == NK_FORMAT_COUNT);
+}
+NK_INTERN void
+nk_draw_vertex_color(void *attr, const float *vals,
+ enum nk_draw_vertex_layout_format format)
+{
+ /* if this triggers you tried to provide a value format for a color */
+ float val[4];
+ NK_ASSERT(format >= NK_FORMAT_COLOR_BEGIN);
+ NK_ASSERT(format <= NK_FORMAT_COLOR_END);
+ if (format < NK_FORMAT_COLOR_BEGIN || format > NK_FORMAT_COLOR_END) return;
+
+ val[0] = NK_SATURATE(vals[0]);
+ val[1] = NK_SATURATE(vals[1]);
+ val[2] = NK_SATURATE(vals[2]);
+ val[3] = NK_SATURATE(vals[3]);
+
+ switch (format) {
+ default: NK_ASSERT(0 && "Invalid vertex layout color format"); break;
+ case NK_FORMAT_R8G8B8A8:
+ case NK_FORMAT_R8G8B8: {
+ struct nk_color col = nk_rgba_fv(val);
+ NK_MEMCPY(attr, &col.r, sizeof(col));
+ } break;
+ case NK_FORMAT_B8G8R8A8: {
+ struct nk_color col = nk_rgba_fv(val);
+ struct nk_color bgra = nk_rgba(col.b, col.g, col.r, col.a);
+ NK_MEMCPY(attr, &bgra, sizeof(bgra));
+ } break;
+ case NK_FORMAT_R16G15B16: {
+ nk_ushort col[3];
+ col[0] = (nk_ushort)(val[0]*(float)NK_USHORT_MAX);
+ col[1] = (nk_ushort)(val[1]*(float)NK_USHORT_MAX);
+ col[2] = (nk_ushort)(val[2]*(float)NK_USHORT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R16G15B16A16: {
+ nk_ushort col[4];
+ col[0] = (nk_ushort)(val[0]*(float)NK_USHORT_MAX);
+ col[1] = (nk_ushort)(val[1]*(float)NK_USHORT_MAX);
+ col[2] = (nk_ushort)(val[2]*(float)NK_USHORT_MAX);
+ col[3] = (nk_ushort)(val[3]*(float)NK_USHORT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32: {
+ nk_uint col[3];
+ col[0] = (nk_uint)(val[0]*(float)NK_UINT_MAX);
+ col[1] = (nk_uint)(val[1]*(float)NK_UINT_MAX);
+ col[2] = (nk_uint)(val[2]*(float)NK_UINT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32A32: {
+ nk_uint col[4];
+ col[0] = (nk_uint)(val[0]*(float)NK_UINT_MAX);
+ col[1] = (nk_uint)(val[1]*(float)NK_UINT_MAX);
+ col[2] = (nk_uint)(val[2]*(float)NK_UINT_MAX);
+ col[3] = (nk_uint)(val[3]*(float)NK_UINT_MAX);
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_R32G32B32A32_FLOAT:
+ NK_MEMCPY(attr, val, sizeof(float)*4);
+ break;
+ case NK_FORMAT_R32G32B32A32_DOUBLE: {
+ double col[4];
+ col[0] = (double)val[0];
+ col[1] = (double)val[1];
+ col[2] = (double)val[2];
+ col[3] = (double)val[3];
+ NK_MEMCPY(attr, col, sizeof(col));
+ } break;
+ case NK_FORMAT_RGB32:
+ case NK_FORMAT_RGBA32: {
+ struct nk_color col = nk_rgba_fv(val);
+ nk_uint color = nk_color_u32(col);
+ NK_MEMCPY(attr, &color, sizeof(color));
+ } break; }
+}
+NK_INTERN void
+nk_draw_vertex_element(void *dst, const float *values, int value_count,
+ enum nk_draw_vertex_layout_format format)
+{
+ int value_index;
+ void *attribute = dst;
+ /* if this triggers you tried to provide a color format for a value */
+ NK_ASSERT(format < NK_FORMAT_COLOR_BEGIN);
+ if (format >= NK_FORMAT_COLOR_BEGIN && format <= NK_FORMAT_COLOR_END) return;
+ for (value_index = 0; value_index < value_count; ++value_index) {
+ switch (format) {
+ default: NK_ASSERT(0 && "invalid vertex layout format"); break;
+ case NK_FORMAT_SCHAR: {
+ char value = (char)NK_CLAMP((float)NK_SCHAR_MIN, values[value_index], (float)NK_SCHAR_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(char));
+ } break;
+ case NK_FORMAT_SSHORT: {
+ nk_short value = (nk_short)NK_CLAMP((float)NK_SSHORT_MIN, values[value_index], (float)NK_SSHORT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(value));
+ } break;
+ case NK_FORMAT_SINT: {
+ nk_int value = (nk_int)NK_CLAMP((float)NK_SINT_MIN, values[value_index], (float)NK_SINT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(nk_int));
+ } break;
+ case NK_FORMAT_UCHAR: {
+ unsigned char value = (unsigned char)NK_CLAMP((float)NK_UCHAR_MIN, values[value_index], (float)NK_UCHAR_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(unsigned char));
+ } break;
+ case NK_FORMAT_USHORT: {
+ nk_ushort value = (nk_ushort)NK_CLAMP((float)NK_USHORT_MIN, values[value_index], (float)NK_USHORT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(value));
+ } break;
+ case NK_FORMAT_UINT: {
+ nk_uint value = (nk_uint)NK_CLAMP((float)NK_UINT_MIN, values[value_index], (float)NK_UINT_MAX);
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(nk_uint));
+ } break;
+ case NK_FORMAT_FLOAT:
+ NK_MEMCPY(attribute, &values[value_index], sizeof(values[value_index]));
+ attribute = (void*)((char*)attribute + sizeof(float));
+ break;
+ case NK_FORMAT_DOUBLE: {
+ double value = (double)values[value_index];
+ NK_MEMCPY(attribute, &value, sizeof(value));
+ attribute = (void*)((char*)attribute + sizeof(double));
+ } break;
+ }
+ }
+}
+NK_INTERN void*
+nk_draw_vertex(void *dst, const struct nk_convert_config *config,
+ struct nk_vec2 pos, struct nk_vec2 uv, struct nk_colorf color)
+{
+ void *result = (void*)((char*)dst + config->vertex_size);
+ const struct nk_draw_vertex_layout_element *elem_iter = config->vertex_layout;
+ while (!nk_draw_vertex_layout_element_is_end_of_layout(elem_iter)) {
+ void *address = (void*)((char*)dst + elem_iter->offset);
+ switch (elem_iter->attribute) {
+ case NK_VERTEX_ATTRIBUTE_COUNT:
+ default: NK_ASSERT(0 && "wrong element attribute"); break;
+ case NK_VERTEX_POSITION: nk_draw_vertex_element(address, &pos.x, 2, elem_iter->format); break;
+ case NK_VERTEX_TEXCOORD: nk_draw_vertex_element(address, &uv.x, 2, elem_iter->format); break;
+ case NK_VERTEX_COLOR: nk_draw_vertex_color(address, &color.r, elem_iter->format); break;
+ }
+ elem_iter++;
+ }
+ return result;
+}
+NK_API void
+nk_draw_list_stroke_poly_line(struct nk_draw_list *list, const struct nk_vec2 *points,
+ const unsigned int points_count, struct nk_color color, enum nk_draw_list_stroke closed,
+ float thickness, enum nk_anti_aliasing aliasing)
+{
+ nk_size count;
+ int thick_line;
+ struct nk_colorf col;
+ struct nk_colorf col_trans;
+ NK_ASSERT(list);
+ if (!list || points_count < 2) return;
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ count = points_count;
+ if (!closed) count = points_count-1;
+ thick_line = thickness > 1.0f;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ nk_color_fv(&col.r, color);
+ col_trans = col;
+ col_trans.a = 0;
+
+ if (aliasing == NK_ANTI_ALIASING_ON) {
+ /* ANTI-ALIASED STROKE */
+ const float AA_SIZE = 1.0f;
+ NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+
+ /* allocate vertices and elements */
+ nk_size i1 = 0;
+ nk_size vertex_offset;
+ nk_size index = list->vertex_count;
+
+ const nk_size idx_count = (thick_line) ? (count * 18) : (count * 12);
+ const nk_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3);
+
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ nk_size size;
+ struct nk_vec2 *normals, *temp;
+ if (!vtx || !ids) return;
+
+ /* temporary allocate normals + points */
+ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+ nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+ size = pnt_size * ((thick_line) ? 5 : 3) * points_count;
+ normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+ if (!normals) return;
+ temp = normals + points_count;
+
+ /* make sure vertex pointer is still correct */
+ vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+ /* calculate normals */
+ for (i1 = 0; i1 < count; ++i1) {
+ const nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+ struct nk_vec2 diff = nk_vec2_sub(points[i2], points[i1]);
+ float len;
+
+ /* vec2 inverted length */
+ len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+
+ diff = nk_vec2_muls(diff, len);
+ normals[i1].x = diff.y;
+ normals[i1].y = -diff.x;
+ }
+
+ if (!closed)
+ normals[points_count-1] = normals[points_count-2];
+
+ if (!thick_line) {
+ nk_size idx1, i;
+ if (!closed) {
+ struct nk_vec2 d;
+ temp[0] = nk_vec2_add(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+ temp[1] = nk_vec2_sub(points[0], nk_vec2_muls(normals[0], AA_SIZE));
+ d = nk_vec2_muls(normals[points_count-1], AA_SIZE);
+ temp[(points_count-1) * 2 + 0] = nk_vec2_add(points[points_count-1], d);
+ temp[(points_count-1) * 2 + 1] = nk_vec2_sub(points[points_count-1], d);
+ }
+
+ /* fill elements */
+ idx1 = index;
+ for (i1 = 0; i1 < count; i1++) {
+ struct nk_vec2 dm;
+ float dmr2;
+ nk_size i2 = ((i1 + 1) == points_count) ? 0 : (i1 + 1);
+ nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 3);
+
+ /* average normals */
+ dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+ dmr2 = dm.x * dm.x + dm.y* dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f/dmr2;
+ scale = NK_MIN(100.0f, scale);
+ dm = nk_vec2_muls(dm, scale);
+ }
+
+ dm = nk_vec2_muls(dm, AA_SIZE);
+ temp[i2*2+0] = nk_vec2_add(points[i2], dm);
+ temp[i2*2+1] = nk_vec2_sub(points[i2], dm);
+
+ ids[0] = (nk_draw_index)(idx2 + 0); ids[1] = (nk_draw_index)(idx1+0);
+ ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+ ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+0);
+ ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+ ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+ ids[10]= (nk_draw_index)(idx2 + 0); ids[11]= (nk_draw_index)(idx2+1);
+ ids += 12;
+ idx1 = idx2;
+ }
+
+ /* fill vertices */
+ for (i = 0; i < points_count; ++i) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ vtx = nk_draw_vertex(vtx, &list->config, points[i], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+0], uv, col_trans);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*2+1], uv, col_trans);
+ }
+ } else {
+ nk_size idx1, i;
+ const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
+ if (!closed) {
+ struct nk_vec2 d1 = nk_vec2_muls(normals[0], half_inner_thickness + AA_SIZE);
+ struct nk_vec2 d2 = nk_vec2_muls(normals[0], half_inner_thickness);
+
+ temp[0] = nk_vec2_add(points[0], d1);
+ temp[1] = nk_vec2_add(points[0], d2);
+ temp[2] = nk_vec2_sub(points[0], d2);
+ temp[3] = nk_vec2_sub(points[0], d1);
+
+ d1 = nk_vec2_muls(normals[points_count-1], half_inner_thickness + AA_SIZE);
+ d2 = nk_vec2_muls(normals[points_count-1], half_inner_thickness);
+
+ temp[(points_count-1)*4+0] = nk_vec2_add(points[points_count-1], d1);
+ temp[(points_count-1)*4+1] = nk_vec2_add(points[points_count-1], d2);
+ temp[(points_count-1)*4+2] = nk_vec2_sub(points[points_count-1], d2);
+ temp[(points_count-1)*4+3] = nk_vec2_sub(points[points_count-1], d1);
+ }
+
+ /* add all elements */
+ idx1 = index;
+ for (i1 = 0; i1 < count; ++i1) {
+ struct nk_vec2 dm_out, dm_in;
+ const nk_size i2 = ((i1+1) == points_count) ? 0: (i1 + 1);
+ nk_size idx2 = ((i1+1) == points_count) ? index: (idx1 + 4);
+
+ /* average normals */
+ struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(normals[i1], normals[i2]), 0.5f);
+ float dmr2 = dm.x * dm.x + dm.y* dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f/dmr2;
+ scale = NK_MIN(100.0f, scale);
+ dm = nk_vec2_muls(dm, scale);
+ }
+
+ dm_out = nk_vec2_muls(dm, ((half_inner_thickness) + AA_SIZE));
+ dm_in = nk_vec2_muls(dm, half_inner_thickness);
+ temp[i2*4+0] = nk_vec2_add(points[i2], dm_out);
+ temp[i2*4+1] = nk_vec2_add(points[i2], dm_in);
+ temp[i2*4+2] = nk_vec2_sub(points[i2], dm_in);
+ temp[i2*4+3] = nk_vec2_sub(points[i2], dm_out);
+
+ /* add indexes */
+ ids[0] = (nk_draw_index)(idx2 + 1); ids[1] = (nk_draw_index)(idx1+1);
+ ids[2] = (nk_draw_index)(idx1 + 2); ids[3] = (nk_draw_index)(idx1+2);
+ ids[4] = (nk_draw_index)(idx2 + 2); ids[5] = (nk_draw_index)(idx2+1);
+ ids[6] = (nk_draw_index)(idx2 + 1); ids[7] = (nk_draw_index)(idx1+1);
+ ids[8] = (nk_draw_index)(idx1 + 0); ids[9] = (nk_draw_index)(idx1+0);
+ ids[10]= (nk_draw_index)(idx2 + 0); ids[11] = (nk_draw_index)(idx2+1);
+ ids[12]= (nk_draw_index)(idx2 + 2); ids[13] = (nk_draw_index)(idx1+2);
+ ids[14]= (nk_draw_index)(idx1 + 3); ids[15] = (nk_draw_index)(idx1+3);
+ ids[16]= (nk_draw_index)(idx2 + 3); ids[17] = (nk_draw_index)(idx2+2);
+ ids += 18;
+ idx1 = idx2;
+ }
+
+ /* add vertices */
+ for (i = 0; i < points_count; ++i) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+0], uv, col_trans);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+1], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+2], uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, temp[i*4+3], uv, col_trans);
+ }
+ }
+ /* free temporary normals + points */
+ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+ } else {
+ /* NON ANTI-ALIASED STROKE */
+ nk_size i1 = 0;
+ nk_size idx = list->vertex_count;
+ const nk_size idx_count = count * 6;
+ const nk_size vtx_count = count * 4;
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+ if (!vtx || !ids) return;
+
+ for (i1 = 0; i1 < count; ++i1) {
+ float dx, dy;
+ const struct nk_vec2 uv = list->config.null.uv;
+ const nk_size i2 = ((i1+1) == points_count) ? 0 : i1 + 1;
+ const struct nk_vec2 p1 = points[i1];
+ const struct nk_vec2 p2 = points[i2];
+ struct nk_vec2 diff = nk_vec2_sub(p2, p1);
+ float len;
+
+ /* vec2 inverted length */
+ len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+ diff = nk_vec2_muls(diff, len);
+
+ /* add vertices */
+ dx = diff.x * (thickness * 0.5f);
+ dy = diff.y * (thickness * 0.5f);
+
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x + dy, p1.y - dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x + dy, p2.y - dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p2.x - dy, p2.y + dx), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(p1.x - dy, p1.y + dx), uv, col);
+
+ ids[0] = (nk_draw_index)(idx+0); ids[1] = (nk_draw_index)(idx+1);
+ ids[2] = (nk_draw_index)(idx+2); ids[3] = (nk_draw_index)(idx+0);
+ ids[4] = (nk_draw_index)(idx+2); ids[5] = (nk_draw_index)(idx+3);
+
+ ids += 6;
+ idx += 4;
+ }
+ }
+}
+NK_API void
+nk_draw_list_fill_poly_convex(struct nk_draw_list *list,
+ const struct nk_vec2 *points, const unsigned int points_count,
+ struct nk_color color, enum nk_anti_aliasing aliasing)
+{
+ struct nk_colorf col;
+ struct nk_colorf col_trans;
+
+ NK_STORAGE const nk_size pnt_align = NK_ALIGNOF(struct nk_vec2);
+ NK_STORAGE const nk_size pnt_size = sizeof(struct nk_vec2);
+ NK_ASSERT(list);
+ if (!list || points_count < 3) return;
+
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ nk_draw_list_push_userdata(list, list->userdata);
+#endif
+
+ color.a = (nk_byte)((float)color.a * list->config.global_alpha);
+ nk_color_fv(&col.r, color);
+ col_trans = col;
+ col_trans.a = 0;
+
+ if (aliasing == NK_ANTI_ALIASING_ON) {
+ nk_size i = 0;
+ nk_size i0 = 0;
+ nk_size i1 = 0;
+
+ const float AA_SIZE = 1.0f;
+ nk_size vertex_offset = 0;
+ nk_size index = list->vertex_count;
+
+ const nk_size idx_count = (points_count-2)*3 + points_count*6;
+ const nk_size vtx_count = (points_count*2);
+
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ nk_size size = 0;
+ struct nk_vec2 *normals = 0;
+ unsigned int vtx_inner_idx = (unsigned int)(index + 0);
+ unsigned int vtx_outer_idx = (unsigned int)(index + 1);
+ if (!vtx || !ids) return;
+
+ /* temporary allocate normals */
+ vertex_offset = (nk_size)((nk_byte*)vtx - (nk_byte*)list->vertices->memory.ptr);
+ nk_buffer_mark(list->vertices, NK_BUFFER_FRONT);
+ size = pnt_size * points_count;
+ normals = (struct nk_vec2*) nk_buffer_alloc(list->vertices, NK_BUFFER_FRONT, size, pnt_align);
+ if (!normals) return;
+ vtx = (void*)((nk_byte*)list->vertices->memory.ptr + vertex_offset);
+
+ /* add elements */
+ for (i = 2; i < points_count; i++) {
+ ids[0] = (nk_draw_index)(vtx_inner_idx);
+ ids[1] = (nk_draw_index)(vtx_inner_idx + ((i-1) << 1));
+ ids[2] = (nk_draw_index)(vtx_inner_idx + (i << 1));
+ ids += 3;
+ }
+
+ /* compute normals */
+ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+ struct nk_vec2 p0 = points[i0];
+ struct nk_vec2 p1 = points[i1];
+ struct nk_vec2 diff = nk_vec2_sub(p1, p0);
+
+ /* vec2 inverted length */
+ float len = nk_vec2_len_sqr(diff);
+ if (len != 0.0f)
+ len = nk_inv_sqrt(len);
+ else len = 1.0f;
+ diff = nk_vec2_muls(diff, len);
+
+ normals[i0].x = diff.y;
+ normals[i0].y = -diff.x;
+ }
+
+ /* add vertices + indexes */
+ for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
+ const struct nk_vec2 uv = list->config.null.uv;
+ struct nk_vec2 n0 = normals[i0];
+ struct nk_vec2 n1 = normals[i1];
+ struct nk_vec2 dm = nk_vec2_muls(nk_vec2_add(n0, n1), 0.5f);
+ float dmr2 = dm.x*dm.x + dm.y*dm.y;
+ if (dmr2 > 0.000001f) {
+ float scale = 1.0f / dmr2;
+ scale = NK_MIN(scale, 100.0f);
+ dm = nk_vec2_muls(dm, scale);
+ }
+ dm = nk_vec2_muls(dm, AA_SIZE * 0.5f);
+
+ /* add vertices */
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_sub(points[i1], dm), uv, col);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2_add(points[i1], dm), uv, col_trans);
+
+ /* add indexes */
+ ids[0] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+ ids[1] = (nk_draw_index)(vtx_inner_idx+(i0<<1));
+ ids[2] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+ ids[3] = (nk_draw_index)(vtx_outer_idx+(i0<<1));
+ ids[4] = (nk_draw_index)(vtx_outer_idx+(i1<<1));
+ ids[5] = (nk_draw_index)(vtx_inner_idx+(i1<<1));
+ ids += 6;
+ }
+ /* free temporary normals + points */
+ nk_buffer_reset(list->vertices, NK_BUFFER_FRONT);
+ } else {
+ nk_size i = 0;
+ nk_size index = list->vertex_count;
+ const nk_size idx_count = (points_count-2)*3;
+ const nk_size vtx_count = points_count;
+ void *vtx = nk_draw_list_alloc_vertices(list, vtx_count);
+ nk_draw_index *ids = nk_draw_list_alloc_elements(list, idx_count);
+
+ if (!vtx || !ids) return;
+ for (i = 0; i < vtx_count; ++i)
+ vtx = nk_draw_vertex(vtx, &list->config, points[i], list->config.null.uv, col);
+ for (i = 2; i < points_count; ++i) {
+ ids[0] = (nk_draw_index)index;
+ ids[1] = (nk_draw_index)(index+ i - 1);
+ ids[2] = (nk_draw_index)(index+i);
+ ids += 3;
+ }
+ }
+}
+NK_API void
+nk_draw_list_path_clear(struct nk_draw_list *list)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ nk_buffer_reset(list->buffer, NK_BUFFER_FRONT);
+ list->path_count = 0;
+ list->path_offset = 0;
+}
+NK_API void
+nk_draw_list_path_line_to(struct nk_draw_list *list, struct nk_vec2 pos)
+{
+ struct nk_vec2 *points = 0;
+ struct nk_draw_command *cmd = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (!list->cmd_count)
+ nk_draw_list_add_clip(list, nk_null_rect);
+
+ cmd = nk_draw_list_command_last(list);
+ if (cmd && cmd->texture.ptr != list->config.null.texture.ptr)
+ nk_draw_list_push_image(list, list->config.null.texture);
+
+ points = nk_draw_list_alloc_path(list, 1);
+ if (!points) return;
+ points[0] = pos;
+}
+NK_API void
+nk_draw_list_path_arc_to_fast(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, int a_min, int a_max)
+{
+ int a = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (a_min <= a_max) {
+ for (a = a_min; a <= a_max; a++) {
+ const struct nk_vec2 c = list->circle_vtx[(nk_size)a % NK_LEN(list->circle_vtx)];
+ const float x = center.x + c.x * radius;
+ const float y = center.y + c.y * radius;
+ nk_draw_list_path_line_to(list, nk_vec2(x, y));
+ }
+ }
+}
+NK_API void
+nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, float a_min, float a_max, unsigned int segments)
+{
+ unsigned int i = 0;
+ NK_ASSERT(list);
+ if (!list) return;
+ if (radius == 0.0f) return;
+
+ /* This algorithm for arc drawing relies on these two trigonometric identities[1]:
+ sin(a + b) = sin(a) * cos(b) + cos(a) * sin(b)
+ cos(a + b) = cos(a) * cos(b) - sin(a) * sin(b)
+
+ Two coordinates (x, y) of a point on a circle centered on
+ the origin can be written in polar form as:
+ x = r * cos(a)
+ y = r * sin(a)
+ where r is the radius of the circle,
+ a is the angle between (x, y) and the origin.
+
+ This allows us to rotate the coordinates around the
+ origin by an angle b using the following transformation:
+ x' = r * cos(a + b) = x * cos(b) - y * sin(b)
+ y' = r * sin(a + b) = y * cos(b) + x * sin(b)
+
+ [1] https://en.wikipedia.org/wiki/List_of_trigonometric_identities#Angle_sum_and_difference_identities
+ */
+ {const float d_angle = (a_max - a_min) / (float)segments;
+ const float sin_d = (float)NK_SIN(d_angle);
+ const float cos_d = (float)NK_COS(d_angle);
+
+ float cx = (float)NK_COS(a_min) * radius;
+ float cy = (float)NK_SIN(a_min) * radius;
+ for(i = 0; i <= segments; ++i) {
+ float new_cx, new_cy;
+ const float x = center.x + cx;
+ const float y = center.y + cy;
+ nk_draw_list_path_line_to(list, nk_vec2(x, y));
+
+ new_cx = cx * cos_d - cy * sin_d;
+ new_cy = cy * cos_d + cx * sin_d;
+ cx = new_cx;
+ cy = new_cy;
+ }}
+}
+NK_API void
+nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, float rounding)
+{
+ float r;
+ NK_ASSERT(list);
+ if (!list) return;
+ r = rounding;
+ r = NK_MIN(r, ((b.x-a.x) < 0) ? -(b.x-a.x): (b.x-a.x));
+ r = NK_MIN(r, ((b.y-a.y) < 0) ? -(b.y-a.y): (b.y-a.y));
+
+ if (r == 0.0f) {
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, nk_vec2(b.x,a.y));
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, nk_vec2(a.x,b.y));
+ } else {
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, a.y + r), r, 6, 9);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, a.y + r), r, 9, 12);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(b.x - r, b.y - r), r, 0, 3);
+ nk_draw_list_path_arc_to_fast(list, nk_vec2(a.x + r, b.y - r), r, 3, 6);
+ }
+}
+NK_API void
+nk_draw_list_path_curve_to(struct nk_draw_list *list, struct nk_vec2 p2,
+ struct nk_vec2 p3, struct nk_vec2 p4, unsigned int num_segments)
+{
+ float t_step;
+ unsigned int i_step;
+ struct nk_vec2 p1;
+
+ NK_ASSERT(list);
+ NK_ASSERT(list->path_count);
+ if (!list || !list->path_count) return;
+ num_segments = NK_MAX(num_segments, 1);
+
+ p1 = nk_draw_list_path_last(list);
+ t_step = 1.0f/(float)num_segments;
+ for (i_step = 1; i_step <= num_segments; ++i_step) {
+ float t = t_step * (float)i_step;
+ float u = 1.0f - t;
+ float w1 = u*u*u;
+ float w2 = 3*u*u*t;
+ float w3 = 3*u*t*t;
+ float w4 = t * t *t;
+ float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x;
+ float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y;
+ nk_draw_list_path_line_to(list, nk_vec2(x,y));
+ }
+}
+NK_API void
+nk_draw_list_path_fill(struct nk_draw_list *list, struct nk_color color)
+{
+ struct nk_vec2 *points;
+ NK_ASSERT(list);
+ if (!list) return;
+ points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+ nk_draw_list_fill_poly_convex(list, points, list->path_count, color, list->config.shape_AA);
+ nk_draw_list_path_clear(list);
+}
+NK_API void
+nk_draw_list_path_stroke(struct nk_draw_list *list, struct nk_color color,
+ enum nk_draw_list_stroke closed, float thickness)
+{
+ struct nk_vec2 *points;
+ NK_ASSERT(list);
+ if (!list) return;
+ points = (struct nk_vec2*)nk_buffer_memory(list->buffer);
+ nk_draw_list_stroke_poly_line(list, points, list->path_count, color,
+ closed, thickness, list->config.line_AA);
+ nk_draw_list_path_clear(list);
+}
+NK_API void
+nk_draw_list_stroke_line(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_color col, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ } else {
+ nk_draw_list_path_line_to(list, nk_vec2_sub(a,nk_vec2(0.5f,0.5f)));
+ nk_draw_list_path_line_to(list, nk_vec2_sub(b,nk_vec2(0.5f,0.5f)));
+ }
+ nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+NK_API void
+nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color col, float rounding)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } else {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color col, float rounding, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ if (list->line_AA == NK_ANTI_ALIASING_ON) {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } else {
+ nk_draw_list_path_rect_to(list, nk_vec2(rect.x-0.5f, rect.y-0.5f),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), rounding);
+ } nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_fill_rect_multi_color(struct nk_draw_list *list, struct nk_rect rect,
+ struct nk_color left, struct nk_color top, struct nk_color right,
+ struct nk_color bottom)
+{
+ void *vtx;
+ struct nk_colorf col_left, col_top;
+ struct nk_colorf col_right, col_bottom;
+ nk_draw_index *idx;
+ nk_draw_index index;
+
+ nk_color_fv(&col_left.r, left);
+ nk_color_fv(&col_right.r, right);
+ nk_color_fv(&col_top.r, top);
+ nk_color_fv(&col_bottom.r, bottom);
+
+ NK_ASSERT(list);
+ if (!list) return;
+
+ nk_draw_list_push_image(list, list->config.null.texture);
+ index = (nk_draw_index)list->vertex_count;
+ vtx = nk_draw_list_alloc_vertices(list, 4);
+ idx = nk_draw_list_alloc_elements(list, 6);
+ if (!vtx || !idx) return;
+
+ idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+ idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+ idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y), list->config.null.uv, col_left);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y), list->config.null.uv, col_top);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x + rect.w, rect.y + rect.h), list->config.null.uv, col_right);
+ vtx = nk_draw_vertex(vtx, &list->config, nk_vec2(rect.x, rect.y + rect.h), list->config.null.uv, col_bottom);
+}
+NK_API void
+nk_draw_list_fill_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_vec2 c, struct nk_color col)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, c);
+ nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_triangle(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 b, struct nk_vec2 c, struct nk_color col, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, a);
+ nk_draw_list_path_line_to(list, b);
+ nk_draw_list_path_line_to(list, c);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_fill_circle(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, struct nk_color col, unsigned int segs)
+{
+ float a_max;
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+ nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+ nk_draw_list_path_fill(list, col);
+}
+NK_API void
+nk_draw_list_stroke_circle(struct nk_draw_list *list, struct nk_vec2 center,
+ float radius, struct nk_color col, unsigned int segs, float thickness)
+{
+ float a_max;
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ a_max = NK_PI * 2.0f * ((float)segs - 1.0f) / (float)segs;
+ nk_draw_list_path_arc_to(list, center, radius, 0.0f, a_max, segs);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_CLOSED, thickness);
+}
+NK_API void
+nk_draw_list_stroke_curve(struct nk_draw_list *list, struct nk_vec2 p0,
+ struct nk_vec2 cp0, struct nk_vec2 cp1, struct nk_vec2 p1,
+ struct nk_color col, unsigned int segments, float thickness)
+{
+ NK_ASSERT(list);
+ if (!list || !col.a) return;
+ nk_draw_list_path_line_to(list, p0);
+ nk_draw_list_path_curve_to(list, cp0, cp1, p1, segments);
+ nk_draw_list_path_stroke(list, col, NK_STROKE_OPEN, thickness);
+}
+NK_INTERN void
+nk_draw_list_push_rect_uv(struct nk_draw_list *list, struct nk_vec2 a,
+ struct nk_vec2 c, struct nk_vec2 uva, struct nk_vec2 uvc,
+ struct nk_color color)
+{
+ void *vtx;
+ struct nk_vec2 uvb;
+ struct nk_vec2 uvd;
+ struct nk_vec2 b;
+ struct nk_vec2 d;
+
+ struct nk_colorf col;
+ nk_draw_index *idx;
+ nk_draw_index index;
+ NK_ASSERT(list);
+ if (!list) return;
+
+ nk_color_fv(&col.r, color);
+ uvb = nk_vec2(uvc.x, uva.y);
+ uvd = nk_vec2(uva.x, uvc.y);
+ b = nk_vec2(c.x, a.y);
+ d = nk_vec2(a.x, c.y);
+
+ index = (nk_draw_index)list->vertex_count;
+ vtx = nk_draw_list_alloc_vertices(list, 4);
+ idx = nk_draw_list_alloc_elements(list, 6);
+ if (!vtx || !idx) return;
+
+ idx[0] = (nk_draw_index)(index+0); idx[1] = (nk_draw_index)(index+1);
+ idx[2] = (nk_draw_index)(index+2); idx[3] = (nk_draw_index)(index+0);
+ idx[4] = (nk_draw_index)(index+2); idx[5] = (nk_draw_index)(index+3);
+
+ vtx = nk_draw_vertex(vtx, &list->config, a, uva, col);
+ vtx = nk_draw_vertex(vtx, &list->config, b, uvb, col);
+ vtx = nk_draw_vertex(vtx, &list->config, c, uvc, col);
+ vtx = nk_draw_vertex(vtx, &list->config, d, uvd, col);
+}
+NK_API void
+nk_draw_list_add_image(struct nk_draw_list *list, struct nk_image texture,
+ struct nk_rect rect, struct nk_color color)
+{
+ NK_ASSERT(list);
+ if (!list) return;
+ /* push new command with given texture */
+ nk_draw_list_push_image(list, texture.handle);
+ if (nk_image_is_subimage(&texture)) {
+ /* add region inside of the texture */
+ struct nk_vec2 uv[2];
+ uv[0].x = (float)texture.region[0]/(float)texture.w;
+ uv[0].y = (float)texture.region[1]/(float)texture.h;
+ uv[1].x = (float)(texture.region[0] + texture.region[2])/(float)texture.w;
+ uv[1].y = (float)(texture.region[1] + texture.region[3])/(float)texture.h;
+ nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h), uv[0], uv[1], color);
+ } else nk_draw_list_push_rect_uv(list, nk_vec2(rect.x, rect.y),
+ nk_vec2(rect.x + rect.w, rect.y + rect.h),
+ nk_vec2(0.0f, 0.0f), nk_vec2(1.0f, 1.0f),color);
+}
+NK_API void
+nk_draw_list_add_text(struct nk_draw_list *list, const struct nk_user_font *font,
+ struct nk_rect rect, const char *text, int len, float font_height,
+ struct nk_color fg)
+{
+ float x = 0;
+ int text_len = 0;
+ nk_rune unicode = 0;
+ nk_rune next = 0;
+ int glyph_len = 0;
+ int next_glyph_len = 0;
+ struct nk_user_font_glyph g;
+
+ NK_ASSERT(list);
+ if (!list || !len || !text) return;
+ if (!NK_INTERSECT(rect.x, rect.y, rect.w, rect.h,
+ list->clip_rect.x, list->clip_rect.y, list->clip_rect.w, list->clip_rect.h)) return;
+
+ nk_draw_list_push_image(list, font->texture);
+ x = rect.x;
+ glyph_len = nk_utf_decode(text, &unicode, len);
+ if (!glyph_len) return;
+
+ /* draw every glyph image */
+ fg.a = (nk_byte)((float)fg.a * list->config.global_alpha);
+ while (text_len < len && glyph_len) {
+ float gx, gy, gh, gw;
+ float char_width = 0;
+ if (unicode == NK_UTF_INVALID) break;
+
+ /* query currently drawn glyph information */
+ next_glyph_len = nk_utf_decode(text + text_len + glyph_len, &next, (int)len - text_len);
+ font->query(font->userdata, font_height, &g, unicode,
+ (next == NK_UTF_INVALID) ? '\0' : next);
+
+ /* calculate and draw glyph drawing rectangle and image */
+ gx = x + g.offset.x;
+ gy = rect.y + g.offset.y;
+ gw = g.width; gh = g.height;
+ char_width = g.xadvance;
+ nk_draw_list_push_rect_uv(list, nk_vec2(gx,gy), nk_vec2(gx + gw, gy+ gh),
+ g.uv[0], g.uv[1], fg);
+
+ /* offset next glyph */
+ text_len += glyph_len;
+ x += char_width;
+ glyph_len = next_glyph_len;
+ unicode = next;
+ }
+}
+NK_API nk_flags
+nk_convert(struct nk_context *ctx, struct nk_buffer *cmds,
+ struct nk_buffer *vertices, struct nk_buffer *elements,
+ const struct nk_convert_config *config)
+{
+ nk_flags res = NK_CONVERT_SUCCESS;
+ const struct nk_command *cmd;
+ NK_ASSERT(ctx);
+ NK_ASSERT(cmds);
+ NK_ASSERT(vertices);
+ NK_ASSERT(elements);
+ NK_ASSERT(config);
+ NK_ASSERT(config->vertex_layout);
+ NK_ASSERT(config->vertex_size);
+ if (!ctx || !cmds || !vertices || !elements || !config || !config->vertex_layout)
+ return NK_CONVERT_INVALID_PARAM;
+
+ nk_draw_list_setup(&ctx->draw_list, config, cmds, vertices, elements,
+ config->line_AA, config->shape_AA);
+ nk_foreach(cmd, ctx)
+ {
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ ctx->draw_list.userdata = cmd->userdata;
+#endif
+ switch (cmd->type) {
+ case NK_COMMAND_NOP: break;
+ case NK_COMMAND_SCISSOR: {
+ const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd;
+ nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h));
+ } break;
+ case NK_COMMAND_LINE: {
+ const struct nk_command_line *l = (const struct nk_command_line*)cmd;
+ nk_draw_list_stroke_line(&ctx->draw_list, nk_vec2(l->begin.x, l->begin.y),
+ nk_vec2(l->end.x, l->end.y), l->color, l->line_thickness);
+ } break;
+ case NK_COMMAND_CURVE: {
+ const struct nk_command_curve *q = (const struct nk_command_curve*)cmd;
+ nk_draw_list_stroke_curve(&ctx->draw_list, nk_vec2(q->begin.x, q->begin.y),
+ nk_vec2(q->ctrl[0].x, q->ctrl[0].y), nk_vec2(q->ctrl[1].x,
+ q->ctrl[1].y), nk_vec2(q->end.x, q->end.y), q->color,
+ config->curve_segment_count, q->line_thickness);
+ } break;
+ case NK_COMMAND_RECT: {
+ const struct nk_command_rect *r = (const struct nk_command_rect*)cmd;
+ nk_draw_list_stroke_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->color, (float)r->rounding, r->line_thickness);
+ } break;
+ case NK_COMMAND_RECT_FILLED: {
+ const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled*)cmd;
+ nk_draw_list_fill_rect(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->color, (float)r->rounding);
+ } break;
+ case NK_COMMAND_RECT_MULTI_COLOR: {
+ const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd;
+ nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h),
+ r->left, r->top, r->right, r->bottom);
+ } break;
+ case NK_COMMAND_CIRCLE: {
+ const struct nk_command_circle *c = (const struct nk_command_circle*)cmd;
+ nk_draw_list_stroke_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+ (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+ config->circle_segment_count, c->line_thickness);
+ } break;
+ case NK_COMMAND_CIRCLE_FILLED: {
+ const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd;
+ nk_draw_list_fill_circle(&ctx->draw_list, nk_vec2((float)c->x + (float)c->w/2,
+ (float)c->y + (float)c->h/2), (float)c->w/2, c->color,
+ config->circle_segment_count);
+ } break;
+ case NK_COMMAND_ARC: {
+ const struct nk_command_arc *c = (const struct nk_command_arc*)cmd;
+ nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+ nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+ c->a[0], c->a[1], config->arc_segment_count);
+ nk_draw_list_path_stroke(&ctx->draw_list, c->color, NK_STROKE_CLOSED, c->line_thickness);
+ } break;
+ case NK_COMMAND_ARC_FILLED: {
+ const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*)cmd;
+ nk_draw_list_path_line_to(&ctx->draw_list, nk_vec2(c->cx, c->cy));
+ nk_draw_list_path_arc_to(&ctx->draw_list, nk_vec2(c->cx, c->cy), c->r,
+ c->a[0], c->a[1], config->arc_segment_count);
+ nk_draw_list_path_fill(&ctx->draw_list, c->color);
+ } break;
+ case NK_COMMAND_TRIANGLE: {
+ const struct nk_command_triangle *t = (const struct nk_command_triangle*)cmd;
+ nk_draw_list_stroke_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+ nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color,
+ t->line_thickness);
+ } break;
+ case NK_COMMAND_TRIANGLE_FILLED: {
+ const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled*)cmd;
+ nk_draw_list_fill_triangle(&ctx->draw_list, nk_vec2(t->a.x, t->a.y),
+ nk_vec2(t->b.x, t->b.y), nk_vec2(t->c.x, t->c.y), t->color);
+ } break;
+ case NK_COMMAND_POLYGON: {
+ int i;
+ const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness);
+ } break;
+ case NK_COMMAND_POLYGON_FILLED: {
+ int i;
+ const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_fill(&ctx->draw_list, p->color);
+ } break;
+ case NK_COMMAND_POLYLINE: {
+ int i;
+ const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd;
+ for (i = 0; i < p->point_count; ++i) {
+ struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y);
+ nk_draw_list_path_line_to(&ctx->draw_list, pnt);
+ }
+ nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness);
+ } break;
+ case NK_COMMAND_TEXT: {
+ const struct nk_command_text *t = (const struct nk_command_text*)cmd;
+ nk_draw_list_add_text(&ctx->draw_list, t->font, nk_rect(t->x, t->y, t->w, t->h),
+ t->string, t->length, t->height, t->foreground);
+ } break;
+ case NK_COMMAND_IMAGE: {
+ const struct nk_command_image *i = (const struct nk_command_image*)cmd;
+ nk_draw_list_add_image(&ctx->draw_list, i->img, nk_rect(i->x, i->y, i->w, i->h), i->col);
+ } break;
+ case NK_COMMAND_CUSTOM: {
+ const struct nk_command_custom *c = (const struct nk_command_custom*)cmd;
+ c->callback(&ctx->draw_list, c->x, c->y, c->w, c->h, c->callback_data);
+ } break;
+ default: break;
+ }
+ }
+ res |= (cmds->needed > cmds->allocated + (cmds->memory.size - cmds->size)) ? NK_CONVERT_COMMAND_BUFFER_FULL: 0;
+ res |= (vertices->needed > vertices->allocated) ? NK_CONVERT_VERTEX_BUFFER_FULL: 0;
+ res |= (elements->needed > elements->allocated) ? NK_CONVERT_ELEMENT_BUFFER_FULL: 0;
+ return res;
+}
+NK_API const struct nk_draw_command*
+nk__draw_begin(const struct nk_context *ctx,
+ const struct nk_buffer *buffer)
+{
+ return nk__draw_list_begin(&ctx->draw_list, buffer);
+}
+NK_API const struct nk_draw_command*
+nk__draw_end(const struct nk_context *ctx, const struct nk_buffer *buffer)
+{
+ return nk__draw_list_end(&ctx->draw_list, buffer);
+}
+NK_API const struct nk_draw_command*
+nk__draw_next(const struct nk_draw_command *cmd,
+ const struct nk_buffer *buffer, const struct nk_context *ctx)
+{
+ return nk__draw_list_next(cmd, buffer, &ctx->draw_list);
+}
+#endif
+
+
+
+
+
+#ifdef NK_INCLUDE_FONT_BAKING
+/* -------------------------------------------------------------
+ *
+ * RECT PACK
+ *
+ * --------------------------------------------------------------*/
+/* stb_rect_pack.h - v0.05 - public domain - rectangle packing */
+/* Sean Barrett 2014 */
+#define NK_RP__MAXVAL 0xffff
+typedef unsigned short nk_rp_coord;
+
+struct nk_rp_rect {
+ /* reserved for your use: */
+ int id;
+ /* input: */
+ nk_rp_coord w, h;
+ /* output: */
+ nk_rp_coord x, y;
+ int was_packed;
+ /* non-zero if valid packing */
+}; /* 16 bytes, nominally */
+
+struct nk_rp_node {
+ nk_rp_coord x,y;
+ struct nk_rp_node *next;
+};
+
+struct nk_rp_context {
+ int width;
+ int height;
+ int align;
+ int init_mode;
+ int heuristic;
+ int num_nodes;
+ struct nk_rp_node *active_head;
+ struct nk_rp_node *free_head;
+ struct nk_rp_node extra[2];
+ /* we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' */
+};
+
+struct nk_rp__findresult {
+ int x,y;
+ struct nk_rp_node **prev_link;
+};
+
+enum NK_RP_HEURISTIC {
+ NK_RP_HEURISTIC_Skyline_default=0,
+ NK_RP_HEURISTIC_Skyline_BL_sortHeight = NK_RP_HEURISTIC_Skyline_default,
+ NK_RP_HEURISTIC_Skyline_BF_sortHeight
+};
+enum NK_RP_INIT_STATE{NK_RP__INIT_skyline = 1};
+
+NK_INTERN void
+nk_rp_setup_allow_out_of_mem(struct nk_rp_context *context, int allow_out_of_mem)
+{
+ if (allow_out_of_mem)
+ /* if it's ok to run out of memory, then don't bother aligning them; */
+ /* this gives better packing, but may fail due to OOM (even though */
+ /* the rectangles easily fit). @TODO a smarter approach would be to only */
+ /* quantize once we've hit OOM, then we could get rid of this parameter. */
+ context->align = 1;
+ else {
+ /* if it's not ok to run out of memory, then quantize the widths */
+ /* so that num_nodes is always enough nodes. */
+ /* */
+ /* I.e. num_nodes * align >= width */
+ /* align >= width / num_nodes */
+ /* align = ceil(width/num_nodes) */
+ context->align = (context->width + context->num_nodes-1) / context->num_nodes;
+ }
+}
+NK_INTERN void
+nk_rp_init_target(struct nk_rp_context *context, int width, int height,
+ struct nk_rp_node *nodes, int num_nodes)
+{
+ int i;
+#ifndef STBRP_LARGE_RECTS
+ NK_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+ for (i=0; i < num_nodes-1; ++i)
+ nodes[i].next = &nodes[i+1];
+ nodes[i].next = 0;
+ context->init_mode = NK_RP__INIT_skyline;
+ context->heuristic = NK_RP_HEURISTIC_Skyline_default;
+ context->free_head = &nodes[0];
+ context->active_head = &context->extra[0];
+ context->width = width;
+ context->height = height;
+ context->num_nodes = num_nodes;
+ nk_rp_setup_allow_out_of_mem(context, 0);
+
+ /* node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) */
+ context->extra[0].x = 0;
+ context->extra[0].y = 0;
+ context->extra[0].next = &context->extra[1];
+ context->extra[1].x = (nk_rp_coord) width;
+ context->extra[1].y = 65535;
+ context->extra[1].next = 0;
+}
+/* find minimum y position if it starts at x1 */
+NK_INTERN int
+nk_rp__skyline_find_min_y(struct nk_rp_context *c, struct nk_rp_node *first,
+ int x0, int width, int *pwaste)
+{
+ struct nk_rp_node *node = first;
+ int x1 = x0 + width;
+ int min_y, visited_width, waste_area;
+ NK_ASSERT(first->x <= x0);
+ NK_UNUSED(c);
+
+ NK_ASSERT(node->next->x > x0);
+ /* we ended up handling this in the caller for efficiency */
+ NK_ASSERT(node->x <= x0);
+
+ min_y = 0;
+ waste_area = 0;
+ visited_width = 0;
+ while (node->x < x1)
+ {
+ if (node->y > min_y) {
+ /* raise min_y higher. */
+ /* we've accounted for all waste up to min_y, */
+ /* but we'll now add more waste for everything we've visited */
+ waste_area += visited_width * (node->y - min_y);
+ min_y = node->y;
+ /* the first time through, visited_width might be reduced */
+ if (node->x < x0)
+ visited_width += node->next->x - x0;
+ else
+ visited_width += node->next->x - node->x;
+ } else {
+ /* add waste area */
+ int under_width = node->next->x - node->x;
+ if (under_width + visited_width > width)
+ under_width = width - visited_width;
+ waste_area += under_width * (min_y - node->y);
+ visited_width += under_width;
+ }
+ node = node->next;
+ }
+ *pwaste = waste_area;
+ return min_y;
+}
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_find_best_pos(struct nk_rp_context *c, int width, int height)
+{
+ int best_waste = (1<<30), best_x, best_y = (1 << 30);
+ struct nk_rp__findresult fr;
+ struct nk_rp_node **prev, *node, *tail, **best = 0;
+
+ /* align to multiple of c->align */
+ width = (width + c->align - 1);
+ width -= width % c->align;
+ NK_ASSERT(width % c->align == 0);
+
+ node = c->active_head;
+ prev = &c->active_head;
+ while (node->x + width <= c->width) {
+ int y,waste;
+ y = nk_rp__skyline_find_min_y(c, node, node->x, width, &waste);
+ /* actually just want to test BL */
+ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BL_sortHeight) {
+ /* bottom left */
+ if (y < best_y) {
+ best_y = y;
+ best = prev;
+ }
+ } else {
+ /* best-fit */
+ if (y + height <= c->height) {
+ /* can only use it if it first vertically */
+ if (y < best_y || (y == best_y && waste < best_waste)) {
+ best_y = y;
+ best_waste = waste;
+ best = prev;
+ }
+ }
+ }
+ prev = &node->next;
+ node = node->next;
+ }
+ best_x = (best == 0) ? 0 : (*best)->x;
+
+ /* if doing best-fit (BF), we also have to try aligning right edge to each node position */
+ /* */
+ /* e.g, if fitting */
+ /* */
+ /* ____________________ */
+ /* |____________________| */
+ /* */
+ /* into */
+ /* */
+ /* | | */
+ /* | ____________| */
+ /* |____________| */
+ /* */
+ /* then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned */
+ /* */
+ /* This makes BF take about 2x the time */
+ if (c->heuristic == NK_RP_HEURISTIC_Skyline_BF_sortHeight)
+ {
+ tail = c->active_head;
+ node = c->active_head;
+ prev = &c->active_head;
+ /* find first node that's admissible */
+ while (tail->x < width)
+ tail = tail->next;
+ while (tail)
+ {
+ int xpos = tail->x - width;
+ int y,waste;
+ NK_ASSERT(xpos >= 0);
+ /* find the left position that matches this */
+ while (node->next->x <= xpos) {
+ prev = &node->next;
+ node = node->next;
+ }
+ NK_ASSERT(node->next->x > xpos && node->x <= xpos);
+ y = nk_rp__skyline_find_min_y(c, node, xpos, width, &waste);
+ if (y + height < c->height) {
+ if (y <= best_y) {
+ if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
+ best_x = xpos;
+ NK_ASSERT(y <= best_y);
+ best_y = y;
+ best_waste = waste;
+ best = prev;
+ }
+ }
+ }
+ tail = tail->next;
+ }
+ }
+ fr.prev_link = best;
+ fr.x = best_x;
+ fr.y = best_y;
+ return fr;
+}
+NK_INTERN struct nk_rp__findresult
+nk_rp__skyline_pack_rectangle(struct nk_rp_context *context, int width, int height)
+{
+ /* find best position according to heuristic */
+ struct nk_rp__findresult res = nk_rp__skyline_find_best_pos(context, width, height);
+ struct nk_rp_node *node, *cur;
+
+ /* bail if: */
+ /* 1. it failed */
+ /* 2. the best node doesn't fit (we don't always check this) */
+ /* 3. we're out of memory */
+ if (res.prev_link == 0 || res.y + height > context->height || context->free_head == 0) {
+ res.prev_link = 0;
+ return res;
+ }
+
+ /* on success, create new node */
+ node = context->free_head;
+ node->x = (nk_rp_coord) res.x;
+ node->y = (nk_rp_coord) (res.y + height);
+
+ context->free_head = node->next;
+
+ /* insert the new node into the right starting point, and */
+ /* let 'cur' point to the remaining nodes needing to be */
+ /* stitched back in */
+ cur = *res.prev_link;
+ if (cur->x < res.x) {
+ /* preserve the existing one, so start testing with the next one */
+ struct nk_rp_node *next = cur->next;
+ cur->next = node;
+ cur = next;
+ } else {
+ *res.prev_link = node;
+ }
+
+ /* from here, traverse cur and free the nodes, until we get to one */
+ /* that shouldn't be freed */
+ while (cur->next && cur->next->x <= res.x + width) {
+ struct nk_rp_node *next = cur->next;
+ /* move the current node to the free list */
+ cur->next = context->free_head;
+ context->free_head = cur;
+ cur = next;
+ }
+ /* stitch the list back in */
+ node->next = cur;
+
+ if (cur->x < res.x + width)
+ cur->x = (nk_rp_coord) (res.x + width);
+ return res;
+}
+NK_INTERN int
+nk_rect_height_compare(const void *a, const void *b)
+{
+ const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+ const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+ if (p->h > q->h)
+ return -1;
+ if (p->h < q->h)
+ return 1;
+ return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+NK_INTERN int
+nk_rect_original_order(const void *a, const void *b)
+{
+ const struct nk_rp_rect *p = (const struct nk_rp_rect *) a;
+ const struct nk_rp_rect *q = (const struct nk_rp_rect *) b;
+ return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+NK_INTERN void
+nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*))
+{
+ /* iterative quick sort */
+ #define NK_MAX_SORT_STACK 64
+ unsigned right, left = 0, stack[NK_MAX_SORT_STACK], pos = 0;
+ unsigned seed = len/2 * 69069+1;
+ for (;;) {
+ for (; left+1 < len; len++) {
+ struct nk_rp_rect pivot, tmp;
+ if (pos == NK_MAX_SORT_STACK) len = stack[pos = 0];
+ pivot = array[left+seed%(len-left)];
+ seed = seed * 69069 + 1;
+ stack[pos++] = len;
+ for (right = left-1;;) {
+ while (cmp(&array[++right], &pivot) < 0);
+ while (cmp(&pivot, &array[--len]) < 0);
+ if (right >= len) break;
+ tmp = array[right];
+ array[right] = array[len];
+ array[len] = tmp;
+ }
+ }
+ if (pos == 0) break;
+ left = len;
+ len = stack[--pos];
+ }
+ #undef NK_MAX_SORT_STACK
+}
+NK_INTERN void
+nk_rp_pack_rects(struct nk_rp_context *context, struct nk_rp_rect *rects, int num_rects)
+{
+ int i;
+ /* we use the 'was_packed' field internally to allow sorting/unsorting */
+ for (i=0; i < num_rects; ++i) {
+ rects[i].was_packed = i;
+ }
+
+ /* sort according to heuristic */
+ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_height_compare);
+
+ for (i=0; i < num_rects; ++i) {
+ struct nk_rp__findresult fr = nk_rp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+ if (fr.prev_link) {
+ rects[i].x = (nk_rp_coord) fr.x;
+ rects[i].y = (nk_rp_coord) fr.y;
+ } else {
+ rects[i].x = rects[i].y = NK_RP__MAXVAL;
+ }
+ }
+
+ /* unsort */
+ nk_rp_qsort(rects, (unsigned)num_rects, nk_rect_original_order);
+
+ /* set was_packed flags */
+ for (i=0; i < num_rects; ++i)
+ rects[i].was_packed = !(rects[i].x == NK_RP__MAXVAL && rects[i].y == NK_RP__MAXVAL);
+}
+
+/*
+ * ==============================================================
+ *
+ * TRUETYPE
+ *
+ * ===============================================================
+ */
+/* stb_truetype.h - v1.07 - public domain */
+#define NK_TT_MAX_OVERSAMPLE 8
+#define NK_TT__OVER_MASK (NK_TT_MAX_OVERSAMPLE-1)
+
+struct nk_tt_bakedchar {
+ unsigned short x0,y0,x1,y1;
+ /* coordinates of bbox in bitmap */
+ float xoff,yoff,xadvance;
+};
+
+struct nk_tt_aligned_quad{
+ float x0,y0,s0,t0; /* top-left */
+ float x1,y1,s1,t1; /* bottom-right */
+};
+
+struct nk_tt_packedchar {
+ unsigned short x0,y0,x1,y1;
+ /* coordinates of bbox in bitmap */
+ float xoff,yoff,xadvance;
+ float xoff2,yoff2;
+};
+
+struct nk_tt_pack_range {
+ float font_size;
+ int first_unicode_codepoint_in_range;
+ /* if non-zero, then the chars are continuous, and this is the first codepoint */
+ int *array_of_unicode_codepoints;
+ /* if non-zero, then this is an array of unicode codepoints */
+ int num_chars;
+ struct nk_tt_packedchar *chardata_for_range; /* output */
+ unsigned char h_oversample, v_oversample;
+ /* don't set these, they're used internally */
+};
+
+struct nk_tt_pack_context {
+ void *pack_info;
+ int width;
+ int height;
+ int stride_in_bytes;
+ int padding;
+ unsigned int h_oversample, v_oversample;
+ unsigned char *pixels;
+ void *nodes;
+};
+
+struct nk_tt_fontinfo {
+ const unsigned char* data; /* pointer to .ttf file */
+ int fontstart;/* offset of start of font */
+ int numGlyphs;/* number of glyphs, needed for range checking */
+ int loca,head,glyf,hhea,hmtx,kern; /* table locations as offset from start of .ttf */
+ int index_map; /* a cmap mapping for our chosen character encoding */
+ int indexToLocFormat; /* format needed to map from glyph index to glyph */
+};
+
+enum {
+ NK_TT_vmove=1,
+ NK_TT_vline,
+ NK_TT_vcurve
+};
+
+struct nk_tt_vertex {
+ short x,y,cx,cy;
+ unsigned char type,padding;
+};
+
+struct nk_tt__bitmap{
+ int w,h,stride;
+ unsigned char *pixels;
+};
+
+struct nk_tt__hheap_chunk {
+ struct nk_tt__hheap_chunk *next;
+};
+struct nk_tt__hheap {
+ struct nk_allocator alloc;
+ struct nk_tt__hheap_chunk *head;
+ void *first_free;
+ int num_remaining_in_head_chunk;
+};
+
+struct nk_tt__edge {
+ float x0,y0, x1,y1;
+ int invert;
+};
+
+struct nk_tt__active_edge {
+ struct nk_tt__active_edge *next;
+ float fx,fdx,fdy;
+ float direction;
+ float sy;
+ float ey;
+};
+struct nk_tt__point {float x,y;};
+
+#define NK_TT_MACSTYLE_DONTCARE 0
+#define NK_TT_MACSTYLE_BOLD 1
+#define NK_TT_MACSTYLE_ITALIC 2
+#define NK_TT_MACSTYLE_UNDERSCORE 4
+#define NK_TT_MACSTYLE_NONE 8
+/* <= not same as 0, this makes us check the bitfield is 0 */
+
+enum { /* platformID */
+ NK_TT_PLATFORM_ID_UNICODE =0,
+ NK_TT_PLATFORM_ID_MAC =1,
+ NK_TT_PLATFORM_ID_ISO =2,
+ NK_TT_PLATFORM_ID_MICROSOFT =3
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_UNICODE */
+ NK_TT_UNICODE_EID_UNICODE_1_0 =0,
+ NK_TT_UNICODE_EID_UNICODE_1_1 =1,
+ NK_TT_UNICODE_EID_ISO_10646 =2,
+ NK_TT_UNICODE_EID_UNICODE_2_0_BMP=3,
+ NK_TT_UNICODE_EID_UNICODE_2_0_FULL=4
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MICROSOFT */
+ NK_TT_MS_EID_SYMBOL =0,
+ NK_TT_MS_EID_UNICODE_BMP =1,
+ NK_TT_MS_EID_SHIFTJIS =2,
+ NK_TT_MS_EID_UNICODE_FULL =10
+};
+
+enum { /* encodingID for NK_TT_PLATFORM_ID_MAC; same as Script Manager codes */
+ NK_TT_MAC_EID_ROMAN =0, NK_TT_MAC_EID_ARABIC =4,
+ NK_TT_MAC_EID_JAPANESE =1, NK_TT_MAC_EID_HEBREW =5,
+ NK_TT_MAC_EID_CHINESE_TRAD =2, NK_TT_MAC_EID_GREEK =6,
+ NK_TT_MAC_EID_KOREAN =3, NK_TT_MAC_EID_RUSSIAN =7
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MICROSOFT; same as LCID... */
+ /* problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */
+ NK_TT_MS_LANG_ENGLISH =0x0409, NK_TT_MS_LANG_ITALIAN =0x0410,
+ NK_TT_MS_LANG_CHINESE =0x0804, NK_TT_MS_LANG_JAPANESE =0x0411,
+ NK_TT_MS_LANG_DUTCH =0x0413, NK_TT_MS_LANG_KOREAN =0x0412,
+ NK_TT_MS_LANG_FRENCH =0x040c, NK_TT_MS_LANG_RUSSIAN =0x0419,
+ NK_TT_MS_LANG_GERMAN =0x0407, NK_TT_MS_LANG_SPANISH =0x0409,
+ NK_TT_MS_LANG_HEBREW =0x040d, NK_TT_MS_LANG_SWEDISH =0x041D
+};
+
+enum { /* languageID for NK_TT_PLATFORM_ID_MAC */
+ NK_TT_MAC_LANG_ENGLISH =0 , NK_TT_MAC_LANG_JAPANESE =11,
+ NK_TT_MAC_LANG_ARABIC =12, NK_TT_MAC_LANG_KOREAN =23,
+ NK_TT_MAC_LANG_DUTCH =4 , NK_TT_MAC_LANG_RUSSIAN =32,
+ NK_TT_MAC_LANG_FRENCH =1 , NK_TT_MAC_LANG_SPANISH =6 ,
+ NK_TT_MAC_LANG_GERMAN =2 , NK_TT_MAC_LANG_SWEDISH =5 ,
+ NK_TT_MAC_LANG_HEBREW =10, NK_TT_MAC_LANG_CHINESE_SIMPLIFIED =33,
+ NK_TT_MAC_LANG_ITALIAN =3 , NK_TT_MAC_LANG_CHINESE_TRAD =19
+};
+
+#define nk_ttBYTE(p) (* (const nk_byte *) (p))
+#define nk_ttCHAR(p) (* (const char *) (p))
+
+#if defined(NK_BIGENDIAN) && !defined(NK_ALLOW_UNALIGNED_TRUETYPE)
+ #define nk_ttUSHORT(p) (* (nk_ushort *) (p))
+ #define nk_ttSHORT(p) (* (nk_short *) (p))
+ #define nk_ttULONG(p) (* (nk_uint *) (p))
+ #define nk_ttLONG(p) (* (nk_int *) (p))
+#else
+ static nk_ushort nk_ttUSHORT(const nk_byte *p) { return (nk_ushort)(p[0]*256 + p[1]); }
+ static nk_short nk_ttSHORT(const nk_byte *p) { return (nk_short)(p[0]*256 + p[1]); }
+ static nk_uint nk_ttULONG(const nk_byte *p) { return (nk_uint)((p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]); }
+#endif
+
+#define nk_tt_tag4(p,c0,c1,c2,c3)\
+ ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define nk_tt_tag(p,str) nk_tt_tag4(p,str[0],str[1],str[2],str[3])
+
+NK_INTERN int nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+ int glyph_index, struct nk_tt_vertex **pvertices);
+
+NK_INTERN nk_uint
+nk_tt__find_table(const nk_byte *data, nk_uint fontstart, const char *tag)
+{
+ /* @OPTIMIZE: binary search */
+ nk_int num_tables = nk_ttUSHORT(data+fontstart+4);
+ nk_uint tabledir = fontstart + 12;
+ nk_int i;
+ for (i = 0; i < num_tables; ++i) {
+ nk_uint loc = tabledir + (nk_uint)(16*i);
+ if (nk_tt_tag(data+loc+0, tag))
+ return nk_ttULONG(data+loc+8);
+ }
+ return 0;
+}
+NK_INTERN int
+nk_tt_InitFont(struct nk_tt_fontinfo *info, const unsigned char *data2, int fontstart)
+{
+ nk_uint cmap, t;
+ nk_int i,numTables;
+ const nk_byte *data = (const nk_byte *) data2;
+
+ info->data = data;
+ info->fontstart = fontstart;
+
+ cmap = nk_tt__find_table(data, (nk_uint)fontstart, "cmap"); /* required */
+ info->loca = (int)nk_tt__find_table(data, (nk_uint)fontstart, "loca"); /* required */
+ info->head = (int)nk_tt__find_table(data, (nk_uint)fontstart, "head"); /* required */
+ info->glyf = (int)nk_tt__find_table(data, (nk_uint)fontstart, "glyf"); /* required */
+ info->hhea = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hhea"); /* required */
+ info->hmtx = (int)nk_tt__find_table(data, (nk_uint)fontstart, "hmtx"); /* required */
+ info->kern = (int)nk_tt__find_table(data, (nk_uint)fontstart, "kern"); /* not required */
+ if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx)
+ return 0;
+
+ t = nk_tt__find_table(data, (nk_uint)fontstart, "maxp");
+ if (t) info->numGlyphs = nk_ttUSHORT(data+t+4);
+ else info->numGlyphs = 0xffff;
+
+ /* find a cmap encoding table we understand *now* to avoid searching */
+ /* later. (todo: could make this installable) */
+ /* the same regardless of glyph. */
+ numTables = nk_ttUSHORT(data + cmap + 2);
+ info->index_map = 0;
+ for (i=0; i < numTables; ++i)
+ {
+ nk_uint encoding_record = cmap + 4 + 8 * (nk_uint)i;
+ /* find an encoding we understand: */
+ switch(nk_ttUSHORT(data+encoding_record)) {
+ case NK_TT_PLATFORM_ID_MICROSOFT:
+ switch (nk_ttUSHORT(data+encoding_record+2)) {
+ case NK_TT_MS_EID_UNICODE_BMP:
+ case NK_TT_MS_EID_UNICODE_FULL:
+ /* MS/Unicode */
+ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+ break;
+ default: break;
+ } break;
+ case NK_TT_PLATFORM_ID_UNICODE:
+ /* Mac/iOS has these */
+ /* all the encodingIDs are unicode, so we don't bother to check it */
+ info->index_map = (int)(cmap + nk_ttULONG(data+encoding_record+4));
+ break;
+ default: break;
+ }
+ }
+ if (info->index_map == 0)
+ return 0;
+ info->indexToLocFormat = nk_ttUSHORT(data+info->head + 50);
+ return 1;
+}
+NK_INTERN int
+nk_tt_FindGlyphIndex(const struct nk_tt_fontinfo *info, int unicode_codepoint)
+{
+ const nk_byte *data = info->data;
+ nk_uint index_map = (nk_uint)info->index_map;
+
+ nk_ushort format = nk_ttUSHORT(data + index_map + 0);
+ if (format == 0) { /* apple byte encoding */
+ nk_int bytes = nk_ttUSHORT(data + index_map + 2);
+ if (unicode_codepoint < bytes-6)
+ return nk_ttBYTE(data + index_map + 6 + unicode_codepoint);
+ return 0;
+ } else if (format == 6) {
+ nk_uint first = nk_ttUSHORT(data + index_map + 6);
+ nk_uint count = nk_ttUSHORT(data + index_map + 8);
+ if ((nk_uint) unicode_codepoint >= first && (nk_uint) unicode_codepoint < first+count)
+ return nk_ttUSHORT(data + index_map + 10 + (unicode_codepoint - (int)first)*2);
+ return 0;
+ } else if (format == 2) {
+ NK_ASSERT(0); /* @TODO: high-byte mapping for japanese/chinese/korean */
+ return 0;
+ } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */
+ nk_ushort segcount = nk_ttUSHORT(data+index_map+6) >> 1;
+ nk_ushort searchRange = nk_ttUSHORT(data+index_map+8) >> 1;
+ nk_ushort entrySelector = nk_ttUSHORT(data+index_map+10);
+ nk_ushort rangeShift = nk_ttUSHORT(data+index_map+12) >> 1;
+
+ /* do a binary search of the segments */
+ nk_uint endCount = index_map + 14;
+ nk_uint search = endCount;
+
+ if (unicode_codepoint > 0xffff)
+ return 0;
+
+ /* they lie from endCount .. endCount + segCount */
+ /* but searchRange is the nearest power of two, so... */
+ if (unicode_codepoint >= nk_ttUSHORT(data + search + rangeShift*2))
+ search += (nk_uint)(rangeShift*2);
+
+ /* now decrement to bias correctly to find smallest */
+ search -= 2;
+ while (entrySelector) {
+ nk_ushort end;
+ searchRange >>= 1;
+ end = nk_ttUSHORT(data + search + searchRange*2);
+ if (unicode_codepoint > end)
+ search += (nk_uint)(searchRange*2);
+ --entrySelector;
+ }
+ search += 2;
+
+ {
+ nk_ushort offset, start;
+ nk_ushort item = (nk_ushort) ((search - endCount) >> 1);
+
+ NK_ASSERT(unicode_codepoint <= nk_ttUSHORT(data + endCount + 2*item));
+ start = nk_ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
+ if (unicode_codepoint < start)
+ return 0;
+
+ offset = nk_ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
+ if (offset == 0)
+ return (nk_ushort) (unicode_codepoint + nk_ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
+
+ return nk_ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
+ }
+ } else if (format == 12 || format == 13) {
+ nk_uint ngroups = nk_ttULONG(data+index_map+12);
+ nk_int low,high;
+ low = 0; high = (nk_int)ngroups;
+ /* Binary search the right group. */
+ while (low < high) {
+ nk_int mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */
+ nk_uint start_char = nk_ttULONG(data+index_map+16+mid*12);
+ nk_uint end_char = nk_ttULONG(data+index_map+16+mid*12+4);
+ if ((nk_uint) unicode_codepoint < start_char)
+ high = mid;
+ else if ((nk_uint) unicode_codepoint > end_char)
+ low = mid+1;
+ else {
+ nk_uint start_glyph = nk_ttULONG(data+index_map+16+mid*12+8);
+ if (format == 12)
+ return (int)start_glyph + (int)unicode_codepoint - (int)start_char;
+ else /* format == 13 */
+ return (int)start_glyph;
+ }
+ }
+ return 0; /* not found */
+ }
+ /* @TODO */
+ NK_ASSERT(0);
+ return 0;
+}
+NK_INTERN void
+nk_tt_setvertex(struct nk_tt_vertex *v, nk_byte type, nk_int x, nk_int y, nk_int cx, nk_int cy)
+{
+ v->type = type;
+ v->x = (nk_short) x;
+ v->y = (nk_short) y;
+ v->cx = (nk_short) cx;
+ v->cy = (nk_short) cy;
+}
+NK_INTERN int
+nk_tt__GetGlyfOffset(const struct nk_tt_fontinfo *info, int glyph_index)
+{
+ int g1,g2;
+ if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */
+ if (info->indexToLocFormat >= 2) return -1; /* unknown index->glyph map format */
+
+ if (info->indexToLocFormat == 0) {
+ g1 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+ g2 = info->glyf + nk_ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+ } else {
+ g1 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4);
+ g2 = info->glyf + (int)nk_ttULONG (info->data + info->loca + glyph_index * 4 + 4);
+ }
+ return g1==g2 ? -1 : g1; /* if length is 0, return -1 */
+}
+NK_INTERN int
+nk_tt_GetGlyphBox(const struct nk_tt_fontinfo *info, int glyph_index,
+ int *x0, int *y0, int *x1, int *y1)
+{
+ int g = nk_tt__GetGlyfOffset(info, glyph_index);
+ if (g < 0) return 0;
+
+ if (x0) *x0 = nk_ttSHORT(info->data + g + 2);
+ if (y0) *y0 = nk_ttSHORT(info->data + g + 4);
+ if (x1) *x1 = nk_ttSHORT(info->data + g + 6);
+ if (y1) *y1 = nk_ttSHORT(info->data + g + 8);
+ return 1;
+}
+NK_INTERN int
+nk_tt__close_shape(struct nk_tt_vertex *vertices, int num_vertices, int was_off,
+ int start_off, nk_int sx, nk_int sy, nk_int scx, nk_int scy, nk_int cx, nk_int cy)
+{
+ if (start_off) {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy);
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, sx,sy,scx,scy);
+ } else {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve,sx,sy,cx,cy);
+ else
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline,sx,sy,0,0);
+ }
+ return num_vertices;
+}
+NK_INTERN int
+nk_tt_GetGlyphShape(const struct nk_tt_fontinfo *info, struct nk_allocator *alloc,
+ int glyph_index, struct nk_tt_vertex **pvertices)
+{
+ nk_short numberOfContours;
+ const nk_byte *endPtsOfContours;
+ const nk_byte *data = info->data;
+ struct nk_tt_vertex *vertices=0;
+ int num_vertices=0;
+ int g = nk_tt__GetGlyfOffset(info, glyph_index);
+ *pvertices = 0;
+
+ if (g < 0) return 0;
+ numberOfContours = nk_ttSHORT(data + g);
+ if (numberOfContours > 0) {
+ nk_byte flags=0,flagcount;
+ nk_int ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0;
+ nk_int x,y,cx,cy,sx,sy, scx,scy;
+ const nk_byte *points;
+ endPtsOfContours = (data + g + 10);
+ ins = nk_ttUSHORT(data + g + 10 + numberOfContours * 2);
+ points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+ n = 1+nk_ttUSHORT(endPtsOfContours + numberOfContours*2-2);
+ m = n + 2*numberOfContours; /* a loose bound on how many vertices we might need */
+ vertices = (struct nk_tt_vertex *)alloc->alloc(alloc->userdata, 0, (nk_size)m * sizeof(vertices[0]));
+ if (vertices == 0)
+ return 0;
+
+ next_move = 0;
+ flagcount=0;
+
+ /* in first pass, we load uninterpreted data into the allocated array */
+ /* above, shifted to the end of the array so we won't overwrite it when */
+ /* we create our final data starting from the front */
+ off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */
+
+ /* first load flags */
+ for (i=0; i < n; ++i) {
+ if (flagcount == 0) {
+ flags = *points++;
+ if (flags & 8)
+ flagcount = *points++;
+ } else --flagcount;
+ vertices[off+i].type = flags;
+ }
+
+ /* now load x coordinates */
+ x=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 2) {
+ nk_short dx = *points++;
+ x += (flags & 16) ? dx : -dx; /* ??? */
+ } else {
+ if (!(flags & 16)) {
+ x = x + (nk_short) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].x = (nk_short) x;
+ }
+
+ /* now load y coordinates */
+ y=0;
+ for (i=0; i < n; ++i) {
+ flags = vertices[off+i].type;
+ if (flags & 4) {
+ nk_short dy = *points++;
+ y += (flags & 32) ? dy : -dy; /* ??? */
+ } else {
+ if (!(flags & 32)) {
+ y = y + (nk_short) (points[0]*256 + points[1]);
+ points += 2;
+ }
+ }
+ vertices[off+i].y = (nk_short) y;
+ }
+
+ /* now convert them to our format */
+ num_vertices=0;
+ sx = sy = cx = cy = scx = scy = 0;
+ for (i=0; i < n; ++i)
+ {
+ flags = vertices[off+i].type;
+ x = (nk_short) vertices[off+i].x;
+ y = (nk_short) vertices[off+i].y;
+
+ if (next_move == i) {
+ if (i != 0)
+ num_vertices = nk_tt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+
+ /* now start the new one */
+ start_off = !(flags & 1);
+ if (start_off) {
+ /* if we start off with an off-curve point, then when we need to find a point on the curve */
+ /* where we can start, and we need to save some state for when we wraparound. */
+ scx = x;
+ scy = y;
+ if (!(vertices[off+i+1].type & 1)) {
+ /* next point is also a curve point, so interpolate an on-point curve */
+ sx = (x + (nk_int) vertices[off+i+1].x) >> 1;
+ sy = (y + (nk_int) vertices[off+i+1].y) >> 1;
+ } else {
+ /* otherwise just use the next point as our start point */
+ sx = (nk_int) vertices[off+i+1].x;
+ sy = (nk_int) vertices[off+i+1].y;
+ ++i; /* we're using point i+1 as the starting point, so skip it */
+ }
+ } else {
+ sx = x;
+ sy = y;
+ }
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vmove,sx,sy,0,0);
+ was_off = 0;
+ next_move = 1 + nk_ttUSHORT(endPtsOfContours+j*2);
+ ++j;
+ } else {
+ if (!(flags & 1))
+ { /* if it's a curve */
+ if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy);
+ cx = x;
+ cy = y;
+ was_off = 1;
+ } else {
+ if (was_off)
+ nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vcurve, x,y, cx, cy);
+ else nk_tt_setvertex(&vertices[num_vertices++], NK_TT_vline, x,y,0,0);
+ was_off = 0;
+ }
+ }
+ }
+ num_vertices = nk_tt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
+ } else if (numberOfContours == -1) {
+ /* Compound shapes. */
+ int more = 1;
+ const nk_byte *comp = data + g + 10;
+ num_vertices = 0;
+ vertices = 0;
+
+ while (more)
+ {
+ nk_ushort flags, gidx;
+ int comp_num_verts = 0, i;
+ struct nk_tt_vertex *comp_verts = 0, *tmp = 0;
+ float mtx[6] = {1,0,0,1,0,0}, m, n;
+
+ flags = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+ gidx = (nk_ushort)nk_ttSHORT(comp); comp+=2;
+
+ if (flags & 2) { /* XY values */
+ if (flags & 1) { /* shorts */
+ mtx[4] = nk_ttSHORT(comp); comp+=2;
+ mtx[5] = nk_ttSHORT(comp); comp+=2;
+ } else {
+ mtx[4] = nk_ttCHAR(comp); comp+=1;
+ mtx[5] = nk_ttCHAR(comp); comp+=1;
+ }
+ } else {
+ /* @TODO handle matching point */
+ NK_ASSERT(0);
+ }
+ if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */
+ mtx[0] = mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */
+ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = mtx[2] = 0;
+ mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */
+ mtx[0] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[1] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[2] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ mtx[3] = nk_ttSHORT(comp)/16384.0f; comp+=2;
+ }
+
+ /* Find transformation scales. */
+ m = (float) NK_SQRT(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
+ n = (float) NK_SQRT(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
+
+ /* Get indexed glyph. */
+ comp_num_verts = nk_tt_GetGlyphShape(info, alloc, gidx, &comp_verts);
+ if (comp_num_verts > 0)
+ {
+ /* Transform vertices. */
+ for (i = 0; i < comp_num_verts; ++i) {
+ struct nk_tt_vertex* v = &comp_verts[i];
+ short x,y;
+ x=v->x; y=v->y;
+ v->x = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->y = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ x=v->cx; y=v->cy;
+ v->cx = (short)(m * (mtx[0]*x + mtx[2]*y + mtx[4]));
+ v->cy = (short)(n * (mtx[1]*x + mtx[3]*y + mtx[5]));
+ }
+ /* Append vertices. */
+ tmp = (struct nk_tt_vertex*)alloc->alloc(alloc->userdata, 0,
+ (nk_size)(num_vertices+comp_num_verts)*sizeof(struct nk_tt_vertex));
+ if (!tmp) {
+ if (vertices) alloc->free(alloc->userdata, vertices);
+ if (comp_verts) alloc->free(alloc->userdata, comp_verts);
+ return 0;
+ }
+ if (num_vertices > 0) NK_MEMCPY(tmp, vertices, (nk_size)num_vertices*sizeof(struct nk_tt_vertex));
+ NK_MEMCPY(tmp+num_vertices, comp_verts, (nk_size)comp_num_verts*sizeof(struct nk_tt_vertex));
+ if (vertices) alloc->free(alloc->userdata,vertices);
+ vertices = tmp;
+ alloc->free(alloc->userdata,comp_verts);
+ num_vertices += comp_num_verts;
+ }
+ /* More components ? */
+ more = flags & (1<<5);
+ }
+ } else if (numberOfContours < 0) {
+ /* @TODO other compound variations? */
+ NK_ASSERT(0);
+ } else {
+ /* numberOfCounters == 0, do nothing */
+ }
+ *pvertices = vertices;
+ return num_vertices;
+}
+NK_INTERN void
+nk_tt_GetGlyphHMetrics(const struct nk_tt_fontinfo *info, int glyph_index,
+ int *advanceWidth, int *leftSideBearing)
+{
+ nk_ushort numOfLongHorMetrics = nk_ttUSHORT(info->data+info->hhea + 34);
+ if (glyph_index < numOfLongHorMetrics) {
+ if (advanceWidth)
+ *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index);
+ if (leftSideBearing)
+ *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*glyph_index + 2);
+ } else {
+ if (advanceWidth)
+ *advanceWidth = nk_ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1));
+ if (leftSideBearing)
+ *leftSideBearing = nk_ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics));
+ }
+}
+NK_INTERN void
+nk_tt_GetFontVMetrics(const struct nk_tt_fontinfo *info,
+ int *ascent, int *descent, int *lineGap)
+{
+ if (ascent ) *ascent = nk_ttSHORT(info->data+info->hhea + 4);
+ if (descent) *descent = nk_ttSHORT(info->data+info->hhea + 6);
+ if (lineGap) *lineGap = nk_ttSHORT(info->data+info->hhea + 8);
+}
+NK_INTERN float
+nk_tt_ScaleForPixelHeight(const struct nk_tt_fontinfo *info, float height)
+{
+ int fheight = nk_ttSHORT(info->data + info->hhea + 4) - nk_ttSHORT(info->data + info->hhea + 6);
+ return (float) height / (float)fheight;
+}
+NK_INTERN float
+nk_tt_ScaleForMappingEmToPixels(const struct nk_tt_fontinfo *info, float pixels)
+{
+ int unitsPerEm = nk_ttUSHORT(info->data + info->head + 18);
+ return pixels / (float)unitsPerEm;
+}
+
+/*-------------------------------------------------------------
+ * antialiasing software rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void
+nk_tt_GetGlyphBitmapBoxSubpixel(const struct nk_tt_fontinfo *font,
+ int glyph, float scale_x, float scale_y,float shift_x, float shift_y,
+ int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ int x0,y0,x1,y1;
+ if (!nk_tt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) {
+ /* e.g. space character */
+ if (ix0) *ix0 = 0;
+ if (iy0) *iy0 = 0;
+ if (ix1) *ix1 = 0;
+ if (iy1) *iy1 = 0;
+ } else {
+ /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */
+ if (ix0) *ix0 = nk_ifloorf((float)x0 * scale_x + shift_x);
+ if (iy0) *iy0 = nk_ifloorf((float)-y1 * scale_y + shift_y);
+ if (ix1) *ix1 = nk_iceilf ((float)x1 * scale_x + shift_x);
+ if (iy1) *iy1 = nk_iceilf ((float)-y0 * scale_y + shift_y);
+ }
+}
+NK_INTERN void
+nk_tt_GetGlyphBitmapBox(const struct nk_tt_fontinfo *font, int glyph,
+ float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+ nk_tt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1);
+}
+
+/*-------------------------------------------------------------
+ * Rasterizer
+ * --------------------------------------------------------------*/
+NK_INTERN void*
+nk_tt__hheap_alloc(struct nk_tt__hheap *hh, nk_size size)
+{
+ if (hh->first_free) {
+ void *p = hh->first_free;
+ hh->first_free = * (void **) p;
+ return p;
+ } else {
+ if (hh->num_remaining_in_head_chunk == 0) {
+ int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+ struct nk_tt__hheap_chunk *c = (struct nk_tt__hheap_chunk *)
+ hh->alloc.alloc(hh->alloc.userdata, 0,
+ sizeof(struct nk_tt__hheap_chunk) + size * (nk_size)count);
+ if (c == 0) return 0;
+ c->next = hh->head;
+ hh->head = c;
+ hh->num_remaining_in_head_chunk = count;
+ }
+ --hh->num_remaining_in_head_chunk;
+ return (char *) (hh->head) + size * (nk_size)hh->num_remaining_in_head_chunk;
+ }
+}
+NK_INTERN void
+nk_tt__hheap_free(struct nk_tt__hheap *hh, void *p)
+{
+ *(void **) p = hh->first_free;
+ hh->first_free = p;
+}
+NK_INTERN void
+nk_tt__hheap_cleanup(struct nk_tt__hheap *hh)
+{
+ struct nk_tt__hheap_chunk *c = hh->head;
+ while (c) {
+ struct nk_tt__hheap_chunk *n = c->next;
+ hh->alloc.free(hh->alloc.userdata, c);
+ c = n;
+ }
+}
+NK_INTERN struct nk_tt__active_edge*
+nk_tt__new_active(struct nk_tt__hheap *hh, struct nk_tt__edge *e,
+ int off_x, float start_point)
+{
+ struct nk_tt__active_edge *z = (struct nk_tt__active_edge *)
+ nk_tt__hheap_alloc(hh, sizeof(*z));
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+ /*STBTT_assert(e->y0 <= start_point); */
+ if (!z) return z;
+ z->fdx = dxdy;
+ z->fdy = (dxdy != 0) ? (1/dxdy): 0;
+ z->fx = e->x0 + dxdy * (start_point - e->y0);
+ z->fx -= (float)off_x;
+ z->direction = e->invert ? 1.0f : -1.0f;
+ z->sy = e->y0;
+ z->ey = e->y1;
+ z->next = 0;
+ return z;
+}
+NK_INTERN void
+nk_tt__handle_clipped_edge(float *scanline, int x, struct nk_tt__active_edge *e,
+ float x0, float y0, float x1, float y1)
+{
+ if (y0 == y1) return;
+ NK_ASSERT(y0 < y1);
+ NK_ASSERT(e->sy <= e->ey);
+ if (y0 > e->ey) return;
+ if (y1 < e->sy) return;
+ if (y0 < e->sy) {
+ x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
+ y0 = e->sy;
+ }
+ if (y1 > e->ey) {
+ x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
+ y1 = e->ey;
+ }
+
+ if (x0 == x) NK_ASSERT(x1 <= x+1);
+ else if (x0 == x+1) NK_ASSERT(x1 >= x);
+ else if (x0 <= x) NK_ASSERT(x1 <= x);
+ else if (x0 >= x+1) NK_ASSERT(x1 >= x+1);
+ else NK_ASSERT(x1 >= x && x1 <= x+1);
+
+ if (x0 <= x && x1 <= x)
+ scanline[x] += e->direction * (y1-y0);
+ else if (x0 >= x+1 && x1 >= x+1);
+ else {
+ NK_ASSERT(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
+ /* coverage = 1 - average x position */
+ scanline[x] += (float)e->direction * (float)(y1-y0) * (1.0f-((x0-(float)x)+(x1-(float)x))/2.0f);
+ }
+}
+NK_INTERN void
+nk_tt__fill_active_edges_new(float *scanline, float *scanline_fill, int len,
+ struct nk_tt__active_edge *e, float y_top)
+{
+ float y_bottom = y_top+1;
+ while (e)
+ {
+ /* brute force every pixel */
+ /* compute intersection points with top & bottom */
+ NK_ASSERT(e->ey >= y_top);
+ if (e->fdx == 0) {
+ float x0 = e->fx;
+ if (x0 < len) {
+ if (x0 >= 0) {
+ nk_tt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
+ nk_tt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
+ } else {
+ nk_tt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
+ }
+ }
+ } else {
+ float x0 = e->fx;
+ float dx = e->fdx;
+ float xb = x0 + dx;
+ float x_top, x_bottom;
+ float y0,y1;
+ float dy = e->fdy;
+ NK_ASSERT(e->sy <= y_bottom && e->ey >= y_top);
+
+ /* compute endpoints of line segment clipped to this scanline (if the */
+ /* line segment starts on this scanline. x0 is the intersection of the */
+ /* line with y_top, but that may be off the line segment. */
+ if (e->sy > y_top) {
+ x_top = x0 + dx * (e->sy - y_top);
+ y0 = e->sy;
+ } else {
+ x_top = x0;
+ y0 = y_top;
+ }
+
+ if (e->ey < y_bottom) {
+ x_bottom = x0 + dx * (e->ey - y_top);
+ y1 = e->ey;
+ } else {
+ x_bottom = xb;
+ y1 = y_bottom;
+ }
+
+ if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len)
+ {
+ /* from here on, we don't have to range check x values */
+ if ((int) x_top == (int) x_bottom) {
+ float height;
+ /* simple case, only spans one pixel */
+ int x = (int) x_top;
+ height = y1 - y0;
+ NK_ASSERT(x >= 0 && x < len);
+ scanline[x] += e->direction * (1.0f-(((float)x_top - (float)x) + ((float)x_bottom-(float)x))/2.0f) * (float)height;
+ scanline_fill[x] += e->direction * (float)height; /* everything right of this pixel is filled */
+ } else {
+ int x,x1,x2;
+ float y_crossing, step, sign, area;
+ /* covers 2+ pixels */
+ if (x_top > x_bottom)
+ {
+ /* flip scanline vertically; signed area is the same */
+ float t;
+ y0 = y_bottom - (y0 - y_top);
+ y1 = y_bottom - (y1 - y_top);
+ t = y0; y0 = y1; y1 = t;
+ t = x_bottom; x_bottom = x_top; x_top = t;
+ dx = -dx;
+ dy = -dy;
+ t = x0; x0 = xb; xb = t;
+ }
+
+ x1 = (int) x_top;
+ x2 = (int) x_bottom;
+ /* compute intersection with y axis at x1+1 */
+ y_crossing = ((float)x1+1 - (float)x0) * (float)dy + (float)y_top;
+
+ sign = e->direction;
+ /* area of the rectangle covered from y0..y_crossing */
+ area = sign * (y_crossing-y0);
+ /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */
+ scanline[x1] += area * (1.0f-((float)((float)x_top - (float)x1)+(float)(x1+1-x1))/2.0f);
+
+ step = sign * dy;
+ for (x = x1+1; x < x2; ++x) {
+ scanline[x] += area + step/2;
+ area += step;
+ }
+ y_crossing += (float)dy * (float)(x2 - (x1+1));
+
+ scanline[x2] += area + sign * (1.0f-((float)(x2-x2)+((float)x_bottom-(float)x2))/2.0f) * (y1-y_crossing);
+ scanline_fill[x2] += sign * (y1-y0);
+ }
+ }
+ else
+ {
+ /* if edge goes outside of box we're drawing, we require */
+ /* clipping logic. since this does not match the intended use */
+ /* of this library, we use a different, very slow brute */
+ /* force implementation */
+ int x;
+ for (x=0; x < len; ++x)
+ {
+ /* cases: */
+ /* */
+ /* there can be up to two intersections with the pixel. any intersection */
+ /* with left or right edges can be handled by splitting into two (or three) */
+ /* regions. intersections with top & bottom do not necessitate case-wise logic. */
+ /* */
+ /* the old way of doing this found the intersections with the left & right edges, */
+ /* then used some simple logic to produce up to three segments in sorted order */
+ /* from top-to-bottom. however, this had a problem: if an x edge was epsilon */
+ /* across the x border, then the corresponding y position might not be distinct */
+ /* from the other y segment, and it might ignored as an empty segment. to avoid */
+ /* that, we need to explicitly produce segments based on x positions. */
+
+ /* rename variables to clear pairs */
+ float ya = y_top;
+ float x1 = (float) (x);
+ float x2 = (float) (x+1);
+ float x3 = xb;
+ float y3 = y_bottom;
+ float yb,y2;
+
+ yb = ((float)x - x0) / dx + y_top;
+ y2 = ((float)x+1 - x0) / dx + y_top;
+
+ if (x0 < x1 && x3 > x2) { /* three segments descending down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x1 && x0 > x2) { /* three segments descending down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x0 < x1 && x3 > x1) { /* two segments across x, down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x3 < x1 && x0 > x1) { /* two segments across x, down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x1,yb);
+ nk_tt__handle_clipped_edge(scanline,x,e, x1,yb, x3,y3);
+ } else if (x0 < x2 && x3 > x2) { /* two segments across x+1, down-right */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else if (x3 < x2 && x0 > x2) { /* two segments across x+1, down-left */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x2,y2);
+ nk_tt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3);
+ } else { /* one segment */
+ nk_tt__handle_clipped_edge(scanline,x,e, x0,ya, x3,y3);
+ }
+ }
+ }
+ }
+ e = e->next;
+ }
+}
+NK_INTERN void
+nk_tt__rasterize_sorted_edges(struct nk_tt__bitmap *result, struct nk_tt__edge *e,
+ int n, int vsubsample, int off_x, int off_y, struct nk_allocator *alloc)
+{
+ /* directly AA rasterize edges w/o supersampling */
+ struct nk_tt__hheap hh;
+ struct nk_tt__active_edge *active = 0;
+ int y,j=0, i;
+ float scanline_data[129], *scanline, *scanline2;
+
+ NK_UNUSED(vsubsample);
+ nk_zero_struct(hh);
+ hh.alloc = *alloc;
+
+ if (result->w > 64)
+ scanline = (float *) alloc->alloc(alloc->userdata,0, (nk_size)(result->w*2+1) * sizeof(float));
+ else scanline = scanline_data;
+
+ scanline2 = scanline + result->w;
+ y = off_y;
+ e[n].y0 = (float) (off_y + result->h) + 1;
+
+ while (j < result->h)
+ {
+ /* find center of pixel for this scanline */
+ float scan_y_top = (float)y + 0.0f;
+ float scan_y_bottom = (float)y + 1.0f;
+ struct nk_tt__active_edge **step = &active;
+
+ NK_MEMSET(scanline , 0, (nk_size)result->w*sizeof(scanline[0]));
+ NK_MEMSET(scanline2, 0, (nk_size)(result->w+1)*sizeof(scanline[0]));
+
+ /* update all active edges; */
+ /* remove all active edges that terminate before the top of this scanline */
+ while (*step) {
+ struct nk_tt__active_edge * z = *step;
+ if (z->ey <= scan_y_top) {
+ *step = z->next; /* delete from list */
+ NK_ASSERT(z->direction);
+ z->direction = 0;
+ nk_tt__hheap_free(&hh, z);
+ } else {
+ step = &((*step)->next); /* advance through list */
+ }
+ }
+
+ /* insert all edges that start before the bottom of this scanline */
+ while (e->y0 <= scan_y_bottom) {
+ if (e->y0 != e->y1) {
+ struct nk_tt__active_edge *z = nk_tt__new_active(&hh, e, off_x, scan_y_top);
+ if (z != 0) {
+ NK_ASSERT(z->ey >= scan_y_top);
+ /* insert at front */
+ z->next = active;
+ active = z;
+ }
+ }
+ ++e;
+ }
+
+ /* now process all active edges */
+ if (active)
+ nk_tt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
+
+ {
+ float sum = 0;
+ for (i=0; i < result->w; ++i) {
+ float k;
+ int m;
+ sum += scanline2[i];
+ k = scanline[i] + sum;
+ k = (float) NK_ABS(k) * 255.0f + 0.5f;
+ m = (int) k;
+ if (m > 255) m = 255;
+ result->pixels[j*result->stride + i] = (unsigned char) m;
+ }
+ }
+ /* advance all the edges */
+ step = &active;
+ while (*step) {
+ struct nk_tt__active_edge *z = *step;
+ z->fx += z->fdx; /* advance to position for current scanline */
+ step = &((*step)->next); /* advance through list */
+ }
+ ++y;
+ ++j;
+ }
+ nk_tt__hheap_cleanup(&hh);
+ if (scanline != scanline_data)
+ alloc->free(alloc->userdata, scanline);
+}
+NK_INTERN void
+nk_tt__sort_edges_ins_sort(struct nk_tt__edge *p, int n)
+{
+ int i,j;
+ #define NK_TT__COMPARE(a,b) ((a)->y0 < (b)->y0)
+ for (i=1; i < n; ++i) {
+ struct nk_tt__edge t = p[i], *a = &t;
+ j = i;
+ while (j > 0) {
+ struct nk_tt__edge *b = &p[j-1];
+ int c = NK_TT__COMPARE(a,b);
+ if (!c) break;
+ p[j] = p[j-1];
+ --j;
+ }
+ if (i != j)
+ p[j] = t;
+ }
+}
+NK_INTERN void
+nk_tt__sort_edges_quicksort(struct nk_tt__edge *p, int n)
+{
+ /* threshold for transitioning to insertion sort */
+ while (n > 12) {
+ struct nk_tt__edge t;
+ int c01,c12,c,m,i,j;
+
+ /* compute median of three */
+ m = n >> 1;
+ c01 = NK_TT__COMPARE(&p[0],&p[m]);
+ c12 = NK_TT__COMPARE(&p[m],&p[n-1]);
+
+ /* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+ if (c01 != c12) {
+ /* otherwise, we'll need to swap something else to middle */
+ int z;
+ c = NK_TT__COMPARE(&p[0],&p[n-1]);
+ /* 0>mid && mid<n: 0>n => n; 0<n => 0 */
+ /* 0<mid && mid>n: 0>n => 0; 0<n => n */
+ z = (c == c12) ? 0 : n-1;
+ t = p[z];
+ p[z] = p[m];
+ p[m] = t;
+ }
+
+ /* now p[m] is the median-of-three */
+ /* swap it to the beginning so it won't move around */
+ t = p[0];
+ p[0] = p[m];
+ p[m] = t;
+
+ /* partition loop */
+ i=1;
+ j=n-1;
+ for(;;) {
+ /* handling of equality is crucial here */
+ /* for sentinels & efficiency with duplicates */
+ for (;;++i) {
+ if (!NK_TT__COMPARE(&p[i], &p[0])) break;
+ }
+ for (;;--j) {
+ if (!NK_TT__COMPARE(&p[0], &p[j])) break;
+ }
+
+ /* make sure we haven't crossed */
+ if (i >= j) break;
+ t = p[i];
+ p[i] = p[j];
+ p[j] = t;
+
+ ++i;
+ --j;
+
+ }
+
+ /* recurse on smaller side, iterate on larger */
+ if (j < (n-i)) {
+ nk_tt__sort_edges_quicksort(p,j);
+ p = p+i;
+ n = n-i;
+ } else {
+ nk_tt__sort_edges_quicksort(p+i, n-i);
+ n = j;
+ }
+ }
+}
+NK_INTERN void
+nk_tt__sort_edges(struct nk_tt__edge *p, int n)
+{
+ nk_tt__sort_edges_quicksort(p, n);
+ nk_tt__sort_edges_ins_sort(p, n);
+}
+NK_INTERN void
+nk_tt__rasterize(struct nk_tt__bitmap *result, struct nk_tt__point *pts,
+ int *wcount, int windings, float scale_x, float scale_y,
+ float shift_x, float shift_y, int off_x, int off_y, int invert,
+ struct nk_allocator *alloc)
+{
+ float y_scale_inv = invert ? -scale_y : scale_y;
+ struct nk_tt__edge *e;
+ int n,i,j,k,m;
+ int vsubsample = 1;
+ /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity */
+
+ /* now we have to blow out the windings into explicit edge lists */
+ n = 0;
+ for (i=0; i < windings; ++i)
+ n += wcount[i];
+
+ e = (struct nk_tt__edge*)
+ alloc->alloc(alloc->userdata, 0,(sizeof(*e) * (nk_size)(n+1)));
+ if (e == 0) return;
+ n = 0;
+
+ m=0;
+ for (i=0; i < windings; ++i)
+ {
+ struct nk_tt__point *p = pts + m;
+ m += wcount[i];
+ j = wcount[i]-1;
+ for (k=0; k < wcount[i]; j=k++) {
+ int a=k,b=j;
+ /* skip the edge if horizontal */
+ if (p[j].y == p[k].y)
+ continue;
+
+ /* add edge from j to k to the list */
+ e[n].invert = 0;
+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+ e[n].invert = 1;
+ a=j,b=k;
+ }
+ e[n].x0 = p[a].x * scale_x + shift_x;
+ e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample;
+ e[n].x1 = p[b].x * scale_x + shift_x;
+ e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample;
+ ++n;
+ }
+ }
+
+ /* now sort the edges by their highest point (should snap to integer, and then by x) */
+ /*STBTT_sort(e, n, sizeof(e[0]), nk_tt__edge_compare); */
+ nk_tt__sort_edges(e, n);
+ /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */
+ nk_tt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, alloc);
+ alloc->free(alloc->userdata, e);
+}
+NK_INTERN void
+nk_tt__add_point(struct nk_tt__point *points, int n, float x, float y)
+{
+ if (!points) return; /* during first pass, it's unallocated */
+ points[n].x = x;
+ points[n].y = y;
+}
+NK_INTERN int
+nk_tt__tesselate_curve(struct nk_tt__point *points, int *num_points,
+ float x0, float y0, float x1, float y1, float x2, float y2,
+ float objspace_flatness_squared, int n)
+{
+ /* tesselate until threshold p is happy...
+ * @TODO warped to compensate for non-linear stretching */
+ /* midpoint */
+ float mx = (x0 + 2*x1 + x2)/4;
+ float my = (y0 + 2*y1 + y2)/4;
+ /* versus directly drawn line */
+ float dx = (x0+x2)/2 - mx;
+ float dy = (y0+y2)/2 - my;
+ if (n > 16) /* 65536 segments on one curve better be enough! */
+ return 1;
+
+ /* half-pixel error allowed... need to be smaller if AA */
+ if (dx*dx+dy*dy > objspace_flatness_squared) {
+ nk_tt__tesselate_curve(points, num_points, x0,y0,
+ (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1);
+ nk_tt__tesselate_curve(points, num_points, mx,my,
+ (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1);
+ } else {
+ nk_tt__add_point(points, *num_points,x2,y2);
+ *num_points = *num_points+1;
+ }
+ return 1;
+}
+NK_INTERN struct nk_tt__point*
+nk_tt_FlattenCurves(struct nk_tt_vertex *vertices, int num_verts,
+ float objspace_flatness, int **contour_lengths, int *num_contours,
+ struct nk_allocator *alloc)
+{
+ /* returns number of contours */
+ struct nk_tt__point *points=0;
+ int num_points=0;
+ float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+ int i;
+ int n=0;
+ int start=0;
+ int pass;
+
+ /* count how many "moves" there are to get the contour count */
+ for (i=0; i < num_verts; ++i)
+ if (vertices[i].type == NK_TT_vmove) ++n;
+
+ *num_contours = n;
+ if (n == 0) return 0;
+
+ *contour_lengths = (int *)
+ alloc->alloc(alloc->userdata,0, (sizeof(**contour_lengths) * (nk_size)n));
+ if (*contour_lengths == 0) {
+ *num_contours = 0;
+ return 0;
+ }
+
+ /* make two passes through the points so we don't need to realloc */
+ for (pass=0; pass < 2; ++pass)
+ {
+ float x=0,y=0;
+ if (pass == 1) {
+ points = (struct nk_tt__point *)
+ alloc->alloc(alloc->userdata,0, (nk_size)num_points * sizeof(points[0]));
+ if (points == 0) goto error;
+ }
+ num_points = 0;
+ n= -1;
+
+ for (i=0; i < num_verts; ++i)
+ {
+ switch (vertices[i].type) {
+ case NK_TT_vmove:
+ /* start the next contour */
+ if (n >= 0)
+ (*contour_lengths)[n] = num_points - start;
+ ++n;
+ start = num_points;
+
+ x = vertices[i].x, y = vertices[i].y;
+ nk_tt__add_point(points, num_points++, x,y);
+ break;
+ case NK_TT_vline:
+ x = vertices[i].x, y = vertices[i].y;
+ nk_tt__add_point(points, num_points++, x, y);
+ break;
+ case NK_TT_vcurve:
+ nk_tt__tesselate_curve(points, &num_points, x,y,
+ vertices[i].cx, vertices[i].cy,
+ vertices[i].x, vertices[i].y,
+ objspace_flatness_squared, 0);
+ x = vertices[i].x, y = vertices[i].y;
+ break;
+ default: break;
+ }
+ }
+ (*contour_lengths)[n] = num_points - start;
+ }
+ return points;
+
+error:
+ alloc->free(alloc->userdata, points);
+ alloc->free(alloc->userdata, *contour_lengths);
+ *contour_lengths = 0;
+ *num_contours = 0;
+ return 0;
+}
+NK_INTERN void
+nk_tt_Rasterize(struct nk_tt__bitmap *result, float flatness_in_pixels,
+ struct nk_tt_vertex *vertices, int num_verts,
+ float scale_x, float scale_y, float shift_x, float shift_y,
+ int x_off, int y_off, int invert, struct nk_allocator *alloc)
+{
+ float scale = scale_x > scale_y ? scale_y : scale_x;
+ int winding_count, *winding_lengths;
+ struct nk_tt__point *windings = nk_tt_FlattenCurves(vertices, num_verts,
+ flatness_in_pixels / scale, &winding_lengths, &winding_count, alloc);
+
+ NK_ASSERT(alloc);
+ if (windings) {
+ nk_tt__rasterize(result, windings, winding_lengths, winding_count,
+ scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, alloc);
+ alloc->free(alloc->userdata, winding_lengths);
+ alloc->free(alloc->userdata, windings);
+ }
+}
+NK_INTERN void
+nk_tt_MakeGlyphBitmapSubpixel(const struct nk_tt_fontinfo *info, unsigned char *output,
+ int out_w, int out_h, int out_stride, float scale_x, float scale_y,
+ float shift_x, float shift_y, int glyph, struct nk_allocator *alloc)
+{
+ int ix0,iy0;
+ struct nk_tt_vertex *vertices;
+ int num_verts = nk_tt_GetGlyphShape(info, alloc, glyph, &vertices);
+ struct nk_tt__bitmap gbm;
+
+ nk_tt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x,
+ shift_y, &ix0,&iy0,0,0);
+ gbm.pixels = output;
+ gbm.w = out_w;
+ gbm.h = out_h;
+ gbm.stride = out_stride;
+
+ if (gbm.w && gbm.h)
+ nk_tt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y,
+ shift_x, shift_y, ix0,iy0, 1, alloc);
+ alloc->free(alloc->userdata, vertices);
+}
+
+/*-------------------------------------------------------------
+ * Bitmap baking
+ * --------------------------------------------------------------*/
+NK_INTERN int
+nk_tt_PackBegin(struct nk_tt_pack_context *spc, unsigned char *pixels,
+ int pw, int ph, int stride_in_bytes, int padding, struct nk_allocator *alloc)
+{
+ int num_nodes = pw - padding;
+ struct nk_rp_context *context = (struct nk_rp_context *)
+ alloc->alloc(alloc->userdata,0, sizeof(*context));
+ struct nk_rp_node *nodes = (struct nk_rp_node*)
+ alloc->alloc(alloc->userdata,0, (sizeof(*nodes ) * (nk_size)num_nodes));
+
+ if (context == 0 || nodes == 0) {
+ if (context != 0) alloc->free(alloc->userdata, context);
+ if (nodes != 0) alloc->free(alloc->userdata, nodes);
+ return 0;
+ }
+
+ spc->width = pw;
+ spc->height = ph;
+ spc->pixels = pixels;
+ spc->pack_info = context;
+ spc->nodes = nodes;
+ spc->padding = padding;
+ spc->stride_in_bytes = (stride_in_bytes != 0) ? stride_in_bytes : pw;
+ spc->h_oversample = 1;
+ spc->v_oversample = 1;
+
+ nk_rp_init_target(context, pw-padding, ph-padding, nodes, num_nodes);
+ if (pixels)
+ NK_MEMSET(pixels, 0, (nk_size)(pw*ph)); /* background of 0 around pixels */
+ return 1;
+}
+NK_INTERN void
+nk_tt_PackEnd(struct nk_tt_pack_context *spc, struct nk_allocator *alloc)
+{
+ alloc->free(alloc->userdata, spc->nodes);
+ alloc->free(alloc->userdata, spc->pack_info);
+}
+NK_INTERN void
+nk_tt_PackSetOversampling(struct nk_tt_pack_context *spc,
+ unsigned int h_oversample, unsigned int v_oversample)
+{
+ NK_ASSERT(h_oversample <= NK_TT_MAX_OVERSAMPLE);
+ NK_ASSERT(v_oversample <= NK_TT_MAX_OVERSAMPLE);
+ if (h_oversample <= NK_TT_MAX_OVERSAMPLE)
+ spc->h_oversample = h_oversample;
+ if (v_oversample <= NK_TT_MAX_OVERSAMPLE)
+ spc->v_oversample = v_oversample;
+}
+NK_INTERN void
+nk_tt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+ int kernel_width)
+{
+ unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+ int safe_w = w - kernel_width;
+ int j;
+
+ for (j=0; j < h; ++j)
+ {
+ int i;
+ unsigned int total;
+ NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+ total = 0;
+
+ /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)pixels[i] - buffer[i & NK_TT__OVER_MASK];
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_w; ++i) {
+ total += (unsigned int)(pixels[i] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i];
+ pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ break;
+ }
+
+ for (; i < w; ++i) {
+ NK_ASSERT(pixels[i] == 0);
+ total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+ pixels[i] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ pixels += stride_in_bytes;
+ }
+}
+NK_INTERN void
+nk_tt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes,
+ int kernel_width)
+{
+ unsigned char buffer[NK_TT_MAX_OVERSAMPLE];
+ int safe_h = h - kernel_width;
+ int j;
+
+ for (j=0; j < w; ++j)
+ {
+ int i;
+ unsigned int total;
+ NK_MEMSET(buffer, 0, (nk_size)kernel_width);
+
+ total = 0;
+
+ /* make kernel_width a constant in common cases so compiler can optimize out the divide */
+ switch (kernel_width) {
+ case 2:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 2);
+ }
+ break;
+ case 3:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 3);
+ }
+ break;
+ case 4:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 4);
+ }
+ break;
+ case 5:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / 5);
+ }
+ break;
+ default:
+ for (i=0; i <= safe_h; ++i) {
+ total += (unsigned int)(pixels[i*stride_in_bytes] - buffer[i & NK_TT__OVER_MASK]);
+ buffer[(i+kernel_width) & NK_TT__OVER_MASK] = pixels[i*stride_in_bytes];
+ pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ break;
+ }
+
+ for (; i < h; ++i) {
+ NK_ASSERT(pixels[i*stride_in_bytes] == 0);
+ total -= (unsigned int)(buffer[i & NK_TT__OVER_MASK]);
+ pixels[i*stride_in_bytes] = (unsigned char) (total / (unsigned int)kernel_width);
+ }
+ pixels += 1;
+ }
+}
+NK_INTERN float
+nk_tt__oversample_shift(int oversample)
+{
+ if (!oversample)
+ return 0.0f;
+
+ /* The prefilter is a box filter of width "oversample", */
+ /* which shifts phase by (oversample - 1)/2 pixels in */
+ /* oversampled space. We want to shift in the opposite */
+ /* direction to counter this. */
+ return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+NK_INTERN int
+nk_tt_PackFontRangesGatherRects(struct nk_tt_pack_context *spc,
+ struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+ int num_ranges, struct nk_rp_rect *rects)
+{
+ /* rects array must be big enough to accommodate all characters in the given ranges */
+ int i,j,k;
+ k = 0;
+
+ for (i=0; i < num_ranges; ++i) {
+ float fh = ranges[i].font_size;
+ float scale = (fh > 0) ? nk_tt_ScaleForPixelHeight(info, fh):
+ nk_tt_ScaleForMappingEmToPixels(info, -fh);
+ ranges[i].h_oversample = (unsigned char) spc->h_oversample;
+ ranges[i].v_oversample = (unsigned char) spc->v_oversample;
+ for (j=0; j < ranges[i].num_chars; ++j) {
+ int x0,y0,x1,y1;
+ int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+ ranges[i].first_unicode_codepoint_in_range + j :
+ ranges[i].array_of_unicode_codepoints[j];
+
+ int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+ nk_tt_GetGlyphBitmapBoxSubpixel(info,glyph, scale * (float)spc->h_oversample,
+ scale * (float)spc->v_oversample, 0,0, &x0,&y0,&x1,&y1);
+ rects[k].w = (nk_rp_coord) (x1-x0 + spc->padding + (int)spc->h_oversample-1);
+ rects[k].h = (nk_rp_coord) (y1-y0 + spc->padding + (int)spc->v_oversample-1);
+ ++k;
+ }
+ }
+ return k;
+}
+NK_INTERN int
+nk_tt_PackFontRangesRenderIntoRects(struct nk_tt_pack_context *spc,
+ struct nk_tt_fontinfo *info, struct nk_tt_pack_range *ranges,
+ int num_ranges, struct nk_rp_rect *rects, struct nk_allocator *alloc)
+{
+ int i,j,k, return_value = 1;
+ /* save current values */
+ int old_h_over = (int)spc->h_oversample;
+ int old_v_over = (int)spc->v_oversample;
+ /* rects array must be big enough to accommodate all characters in the given ranges */
+
+ k = 0;
+ for (i=0; i < num_ranges; ++i)
+ {
+ float fh = ranges[i].font_size;
+ float recip_h,recip_v,sub_x,sub_y;
+ float scale = fh > 0 ? nk_tt_ScaleForPixelHeight(info, fh):
+ nk_tt_ScaleForMappingEmToPixels(info, -fh);
+
+ spc->h_oversample = ranges[i].h_oversample;
+ spc->v_oversample = ranges[i].v_oversample;
+
+ recip_h = 1.0f / (float)spc->h_oversample;
+ recip_v = 1.0f / (float)spc->v_oversample;
+
+ sub_x = nk_tt__oversample_shift((int)spc->h_oversample);
+ sub_y = nk_tt__oversample_shift((int)spc->v_oversample);
+
+ for (j=0; j < ranges[i].num_chars; ++j)
+ {
+ struct nk_rp_rect *r = &rects[k];
+ if (r->was_packed)
+ {
+ struct nk_tt_packedchar *bc = &ranges[i].chardata_for_range[j];
+ int advance, lsb, x0,y0,x1,y1;
+ int codepoint = ranges[i].first_unicode_codepoint_in_range ?
+ ranges[i].first_unicode_codepoint_in_range + j :
+ ranges[i].array_of_unicode_codepoints[j];
+ int glyph = nk_tt_FindGlyphIndex(info, codepoint);
+ nk_rp_coord pad = (nk_rp_coord) spc->padding;
+
+ /* pad on left and top */
+ r->x = (nk_rp_coord)((int)r->x + (int)pad);
+ r->y = (nk_rp_coord)((int)r->y + (int)pad);
+ r->w = (nk_rp_coord)((int)r->w - (int)pad);
+ r->h = (nk_rp_coord)((int)r->h - (int)pad);
+
+ nk_tt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+ nk_tt_GetGlyphBitmapBox(info, glyph, scale * (float)spc->h_oversample,
+ (scale * (float)spc->v_oversample), &x0,&y0,&x1,&y1);
+ nk_tt_MakeGlyphBitmapSubpixel(info, spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ (int)(r->w - spc->h_oversample+1), (int)(r->h - spc->v_oversample+1),
+ spc->stride_in_bytes, scale * (float)spc->h_oversample,
+ scale * (float)spc->v_oversample, 0,0, glyph, alloc);
+
+ if (spc->h_oversample > 1)
+ nk_tt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes, (int)spc->h_oversample);
+
+ if (spc->v_oversample > 1)
+ nk_tt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+ r->w, r->h, spc->stride_in_bytes, (int)spc->v_oversample);
+
+ bc->x0 = (nk_ushort) r->x;
+ bc->y0 = (nk_ushort) r->y;
+ bc->x1 = (nk_ushort) (r->x + r->w);
+ bc->y1 = (nk_ushort) (r->y + r->h);
+ bc->xadvance = scale * (float)advance;
+ bc->xoff = (float) x0 * recip_h + sub_x;
+ bc->yoff = (float) y0 * recip_v + sub_y;
+ bc->xoff2 = ((float)x0 + r->w) * recip_h + sub_x;
+ bc->yoff2 = ((float)y0 + r->h) * recip_v + sub_y;
+ } else {
+ return_value = 0; /* if any fail, report failure */
+ }
+ ++k;
+ }
+ }
+ /* restore original values */
+ spc->h_oversample = (unsigned int)old_h_over;
+ spc->v_oversample = (unsigned int)old_v_over;
+ return return_value;
+}
+NK_INTERN void
+nk_tt_GetPackedQuad(struct nk_tt_packedchar *chardata, int pw, int ph,
+ int char_index, float *xpos, float *ypos, struct nk_tt_aligned_quad *q,
+ int align_to_integer)
+{
+ float ipw = 1.0f / (float)pw, iph = 1.0f / (float)ph;
+ struct nk_tt_packedchar *b = (struct nk_tt_packedchar*)(chardata + char_index);
+ if (align_to_integer) {
+ int tx = nk_ifloorf((*xpos + b->xoff) + 0.5f);
+ int ty = nk_ifloorf((*ypos + b->yoff) + 0.5f);
+
+ float x = (float)tx;
+ float y = (float)ty;
+
+ q->x0 = x;
+ q->y0 = y;
+ q->x1 = x + b->xoff2 - b->xoff;
+ q->y1 = y + b->yoff2 - b->yoff;
+ } else {
+ q->x0 = *xpos + b->xoff;
+ q->y0 = *ypos + b->yoff;
+ q->x1 = *xpos + b->xoff2;
+ q->y1 = *ypos + b->yoff2;
+ }
+ q->s0 = b->x0 * ipw;
+ q->t0 = b->y0 * iph;
+ q->s1 = b->x1 * ipw;
+ q->t1 = b->y1 * iph;
+ *xpos += b->xadvance;
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT BAKING
+ *
+ * --------------------------------------------------------------*/
+struct nk_font_bake_data {
+ struct nk_tt_fontinfo info;
+ struct nk_rp_rect *rects;
+ struct nk_tt_pack_range *ranges;
+ nk_rune range_count;
+};
+
+struct nk_font_baker {
+ struct nk_allocator alloc;
+ struct nk_tt_pack_context spc;
+ struct nk_font_bake_data *build;
+ struct nk_tt_packedchar *packed_chars;
+ struct nk_rp_rect *rects;
+ struct nk_tt_pack_range *ranges;
+};
+
+NK_GLOBAL const nk_size nk_rect_align = NK_ALIGNOF(struct nk_rp_rect);
+NK_GLOBAL const nk_size nk_range_align = NK_ALIGNOF(struct nk_tt_pack_range);
+NK_GLOBAL const nk_size nk_char_align = NK_ALIGNOF(struct nk_tt_packedchar);
+NK_GLOBAL const nk_size nk_build_align = NK_ALIGNOF(struct nk_font_bake_data);
+NK_GLOBAL const nk_size nk_baker_align = NK_ALIGNOF(struct nk_font_baker);
+
+NK_INTERN int
+nk_range_count(const nk_rune *range)
+{
+ const nk_rune *iter = range;
+ NK_ASSERT(range);
+ if (!range) return 0;
+ while (*(iter++) != 0);
+ return (iter == range) ? 0 : (int)((iter - range)/2);
+}
+NK_INTERN int
+nk_range_glyph_count(const nk_rune *range, int count)
+{
+ int i = 0;
+ int total_glyphs = 0;
+ for (i = 0; i < count; ++i) {
+ int diff;
+ nk_rune f = range[(i*2)+0];
+ nk_rune t = range[(i*2)+1];
+ NK_ASSERT(t >= f);
+ diff = (int)((t - f) + 1);
+ total_glyphs += diff;
+ }
+ return total_glyphs;
+}
+NK_API const nk_rune*
+nk_font_default_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {0x0020, 0x00FF, 0};
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_chinese_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x3000, 0x30FF,
+ 0x31F0, 0x31FF,
+ 0xFF00, 0xFFEF,
+ 0x4e00, 0x9FAF,
+ 0
+ };
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_cyrillic_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x0400, 0x052F,
+ 0x2DE0, 0x2DFF,
+ 0xA640, 0xA69F,
+ 0
+ };
+ return ranges;
+}
+NK_API const nk_rune*
+nk_font_korean_glyph_ranges(void)
+{
+ NK_STORAGE const nk_rune ranges[] = {
+ 0x0020, 0x00FF,
+ 0x3131, 0x3163,
+ 0xAC00, 0xD79D,
+ 0
+ };
+ return ranges;
+}
+NK_INTERN void
+nk_font_baker_memory(nk_size *temp, int *glyph_count,
+ struct nk_font_config *config_list, int count)
+{
+ int range_count = 0;
+ int total_range_count = 0;
+ struct nk_font_config *iter, *i;
+
+ NK_ASSERT(config_list);
+ NK_ASSERT(glyph_count);
+ if (!config_list) {
+ *temp = 0;
+ *glyph_count = 0;
+ return;
+ }
+ *glyph_count = 0;
+ for (iter = config_list; iter; iter = iter->next) {
+ i = iter;
+ do {if (!i->range) iter->range = nk_font_default_glyph_ranges();
+ range_count = nk_range_count(i->range);
+ total_range_count += range_count;
+ *glyph_count += nk_range_glyph_count(i->range, range_count);
+ } while ((i = i->n) != iter);
+ }
+ *temp = (nk_size)*glyph_count * sizeof(struct nk_rp_rect);
+ *temp += (nk_size)total_range_count * sizeof(struct nk_tt_pack_range);
+ *temp += (nk_size)*glyph_count * sizeof(struct nk_tt_packedchar);
+ *temp += (nk_size)count * sizeof(struct nk_font_bake_data);
+ *temp += sizeof(struct nk_font_baker);
+ *temp += nk_rect_align + nk_range_align + nk_char_align;
+ *temp += nk_build_align + nk_baker_align;
+}
+NK_INTERN struct nk_font_baker*
+nk_font_baker(void *memory, int glyph_count, int count, struct nk_allocator *alloc)
+{
+ struct nk_font_baker *baker;
+ if (!memory) return 0;
+ /* setup baker inside a memory block */
+ baker = (struct nk_font_baker*)NK_ALIGN_PTR(memory, nk_baker_align);
+ baker->build = (struct nk_font_bake_data*)NK_ALIGN_PTR((baker + 1), nk_build_align);
+ baker->packed_chars = (struct nk_tt_packedchar*)NK_ALIGN_PTR((baker->build + count), nk_char_align);
+ baker->rects = (struct nk_rp_rect*)NK_ALIGN_PTR((baker->packed_chars + glyph_count), nk_rect_align);
+ baker->ranges = (struct nk_tt_pack_range*)NK_ALIGN_PTR((baker->rects + glyph_count), nk_range_align);
+ baker->alloc = *alloc;
+ return baker;
+}
+NK_INTERN int
+nk_font_bake_pack(struct nk_font_baker *baker,
+ nk_size *image_memory, int *width, int *height, struct nk_recti *custom,
+ const struct nk_font_config *config_list, int count,
+ struct nk_allocator *alloc)
+{
+ NK_STORAGE const nk_size max_height = 1024 * 32;
+ const struct nk_font_config *config_iter, *it;
+ int total_glyph_count = 0;
+ int total_range_count = 0;
+ int range_count = 0;
+ int i = 0;
+
+ NK_ASSERT(image_memory);
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ NK_ASSERT(config_list);
+ NK_ASSERT(count);
+ NK_ASSERT(alloc);
+
+ if (!image_memory || !width || !height || !config_list || !count) return nk_false;
+ for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+ it = config_iter;
+ do {range_count = nk_range_count(it->range);
+ total_range_count += range_count;
+ total_glyph_count += nk_range_glyph_count(it->range, range_count);
+ } while ((it = it->n) != config_iter);
+ }
+ /* setup font baker from temporary memory */
+ for (config_iter = config_list; config_iter; config_iter = config_iter->next) {
+ it = config_iter;
+ do {if (!nk_tt_InitFont(&baker->build[i++].info, (const unsigned char*)it->ttf_blob, 0))
+ return nk_false;
+ } while ((it = it->n) != config_iter);
+ }
+ *height = 0;
+ *width = (total_glyph_count > 1000) ? 1024 : 512;
+ nk_tt_PackBegin(&baker->spc, 0, (int)*width, (int)max_height, 0, 1, alloc);
+ {
+ int input_i = 0;
+ int range_n = 0;
+ int rect_n = 0;
+ int char_n = 0;
+
+ if (custom) {
+ /* pack custom user data first so it will be in the upper left corner*/
+ struct nk_rp_rect custom_space;
+ nk_zero(&custom_space, sizeof(custom_space));
+ custom_space.w = (nk_rp_coord)(custom->w);
+ custom_space.h = (nk_rp_coord)(custom->h);
+
+ nk_tt_PackSetOversampling(&baker->spc, 1, 1);
+ nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, &custom_space, 1);
+ *height = NK_MAX(*height, (int)(custom_space.y + custom_space.h));
+
+ custom->x = (short)custom_space.x;
+ custom->y = (short)custom_space.y;
+ custom->w = (short)custom_space.w;
+ custom->h = (short)custom_space.h;
+ }
+
+ /* first font pass: pack all glyphs */
+ for (input_i = 0, config_iter = config_list; input_i < count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {int n = 0;
+ int glyph_count;
+ const nk_rune *in_range;
+ const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+
+ /* count glyphs + ranges in current font */
+ glyph_count = 0; range_count = 0;
+ for (in_range = cfg->range; in_range[0] && in_range[1]; in_range += 2) {
+ glyph_count += (int)(in_range[1] - in_range[0]) + 1;
+ range_count++;
+ }
+
+ /* setup ranges */
+ tmp->ranges = baker->ranges + range_n;
+ tmp->range_count = (nk_rune)range_count;
+ range_n += range_count;
+ for (i = 0; i < range_count; ++i) {
+ in_range = &cfg->range[i * 2];
+ tmp->ranges[i].font_size = cfg->size;
+ tmp->ranges[i].first_unicode_codepoint_in_range = (int)in_range[0];
+ tmp->ranges[i].num_chars = (int)(in_range[1]- in_range[0]) + 1;
+ tmp->ranges[i].chardata_for_range = baker->packed_chars + char_n;
+ char_n += tmp->ranges[i].num_chars;
+ }
+
+ /* pack */
+ tmp->rects = baker->rects + rect_n;
+ rect_n += glyph_count;
+ nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+ n = nk_tt_PackFontRangesGatherRects(&baker->spc, &tmp->info,
+ tmp->ranges, (int)tmp->range_count, tmp->rects);
+ nk_rp_pack_rects((struct nk_rp_context*)baker->spc.pack_info, tmp->rects, (int)n);
+
+ /* texture height */
+ for (i = 0; i < n; ++i) {
+ if (tmp->rects[i].was_packed)
+ *height = NK_MAX(*height, tmp->rects[i].y + tmp->rects[i].h);
+ }
+ } while ((it = it->n) != config_iter);
+ }
+ NK_ASSERT(rect_n == total_glyph_count);
+ NK_ASSERT(char_n == total_glyph_count);
+ NK_ASSERT(range_n == total_range_count);
+ }
+ *height = (int)nk_round_up_pow2((nk_uint)*height);
+ *image_memory = (nk_size)(*width) * (nk_size)(*height);
+ return nk_true;
+}
+NK_INTERN void
+nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int height,
+ struct nk_font_glyph *glyphs, int glyphs_count,
+ const struct nk_font_config *config_list, int font_count)
+{
+ int input_i = 0;
+ nk_rune glyph_n = 0;
+ const struct nk_font_config *config_iter;
+ const struct nk_font_config *it;
+
+ NK_ASSERT(image_memory);
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ NK_ASSERT(config_list);
+ NK_ASSERT(baker);
+ NK_ASSERT(font_count);
+ NK_ASSERT(glyphs_count);
+ if (!image_memory || !width || !height || !config_list ||
+ !font_count || !glyphs || !glyphs_count)
+ return;
+
+ /* second font pass: render glyphs */
+ nk_zero(image_memory, (nk_size)((nk_size)width * (nk_size)height));
+ baker->spc.pixels = (unsigned char*)image_memory;
+ baker->spc.height = (int)height;
+ for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+ nk_tt_PackSetOversampling(&baker->spc, cfg->oversample_h, cfg->oversample_v);
+ nk_tt_PackFontRangesRenderIntoRects(&baker->spc, &tmp->info, tmp->ranges,
+ (int)tmp->range_count, tmp->rects, &baker->alloc);
+ } while ((it = it->n) != config_iter);
+ } nk_tt_PackEnd(&baker->spc, &baker->alloc);
+
+ /* third pass: setup font and glyphs */
+ for (input_i = 0, config_iter = config_list; input_i < font_count && config_iter;
+ config_iter = config_iter->next) {
+ it = config_iter;
+ do {nk_size i = 0;
+ int char_idx = 0;
+ nk_rune glyph_count = 0;
+ const struct nk_font_config *cfg = it;
+ struct nk_font_bake_data *tmp = &baker->build[input_i++];
+ struct nk_baked_font *dst_font = cfg->font;
+
+ float font_scale = nk_tt_ScaleForPixelHeight(&tmp->info, cfg->size);
+ int unscaled_ascent, unscaled_descent, unscaled_line_gap;
+ nk_tt_GetFontVMetrics(&tmp->info, &unscaled_ascent, &unscaled_descent,
+ &unscaled_line_gap);
+
+ /* fill baked font */
+ if (!cfg->merge_mode) {
+ dst_font->ranges = cfg->range;
+ dst_font->height = cfg->size;
+ dst_font->ascent = ((float)unscaled_ascent * font_scale);
+ dst_font->descent = ((float)unscaled_descent * font_scale);
+ dst_font->glyph_offset = glyph_n;
+ }
+
+ /* fill own baked font glyph array */
+ for (i = 0; i < tmp->range_count; ++i) {
+ struct nk_tt_pack_range *range = &tmp->ranges[i];
+ for (char_idx = 0; char_idx < range->num_chars; char_idx++)
+ {
+ nk_rune codepoint = 0;
+ float dummy_x = 0, dummy_y = 0;
+ struct nk_tt_aligned_quad q;
+ struct nk_font_glyph *glyph;
+
+ /* query glyph bounds from stb_truetype */
+ const struct nk_tt_packedchar *pc = &range->chardata_for_range[char_idx];
+ if (!pc->x0 && !pc->x1 && !pc->y0 && !pc->y1) continue;
+ codepoint = (nk_rune)(range->first_unicode_codepoint_in_range + char_idx);
+ nk_tt_GetPackedQuad(range->chardata_for_range, (int)width,
+ (int)height, char_idx, &dummy_x, &dummy_y, &q, 0);
+
+ /* fill own glyph type with data */
+ glyph = &glyphs[dst_font->glyph_offset + dst_font->glyph_count + (unsigned int)glyph_count];
+ glyph->codepoint = codepoint;
+ glyph->x0 = q.x0; glyph->y0 = q.y0;
+ glyph->x1 = q.x1; glyph->y1 = q.y1;
+ glyph->y0 += (dst_font->ascent + 0.5f);
+ glyph->y1 += (dst_font->ascent + 0.5f);
+ glyph->w = glyph->x1 - glyph->x0 + 0.5f;
+ glyph->h = glyph->y1 - glyph->y0;
+
+ if (cfg->coord_type == NK_COORD_PIXEL) {
+ glyph->u0 = q.s0 * (float)width;
+ glyph->v0 = q.t0 * (float)height;
+ glyph->u1 = q.s1 * (float)width;
+ glyph->v1 = q.t1 * (float)height;
+ } else {
+ glyph->u0 = q.s0;
+ glyph->v0 = q.t0;
+ glyph->u1 = q.s1;
+ glyph->v1 = q.t1;
+ }
+ glyph->xadvance = (pc->xadvance + cfg->spacing.x);
+ if (cfg->pixel_snap)
+ glyph->xadvance = (float)(int)(glyph->xadvance + 0.5f);
+ glyph_count++;
+ }
+ }
+ dst_font->glyph_count += glyph_count;
+ glyph_n += glyph_count;
+ } while ((it = it->n) != config_iter);
+ }
+}
+NK_INTERN void
+nk_font_bake_custom_data(void *img_memory, int img_width, int img_height,
+ struct nk_recti img_dst, const char *texture_data_mask, int tex_width,
+ int tex_height, char white, char black)
+{
+ nk_byte *pixels;
+ int y = 0;
+ int x = 0;
+ int n = 0;
+
+ NK_ASSERT(img_memory);
+ NK_ASSERT(img_width);
+ NK_ASSERT(img_height);
+ NK_ASSERT(texture_data_mask);
+ NK_UNUSED(tex_height);
+ if (!img_memory || !img_width || !img_height || !texture_data_mask)
+ return;
+
+ pixels = (nk_byte*)img_memory;
+ for (y = 0, n = 0; y < tex_height; ++y) {
+ for (x = 0; x < tex_width; ++x, ++n) {
+ const int off0 = ((img_dst.x + x) + (img_dst.y + y) * img_width);
+ const int off1 = off0 + 1 + tex_width;
+ pixels[off0] = (texture_data_mask[n] == white) ? 0xFF : 0x00;
+ pixels[off1] = (texture_data_mask[n] == black) ? 0xFF : 0x00;
+ }
+ }
+}
+NK_INTERN void
+nk_font_bake_convert(void *out_memory, int img_width, int img_height,
+ const void *in_memory)
+{
+ int n = 0;
+ nk_rune *dst;
+ const nk_byte *src;
+
+ NK_ASSERT(out_memory);
+ NK_ASSERT(in_memory);
+ NK_ASSERT(img_width);
+ NK_ASSERT(img_height);
+ if (!out_memory || !in_memory || !img_height || !img_width) return;
+
+ dst = (nk_rune*)out_memory;
+ src = (const nk_byte*)in_memory;
+ for (n = (int)(img_width * img_height); n > 0; n--)
+ *dst++ = ((nk_rune)(*src++) << 24) | 0x00FFFFFF;
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT
+ *
+ * --------------------------------------------------------------*/
+NK_INTERN float
+nk_font_text_width(nk_handle handle, float height, const char *text, int len)
+{
+ nk_rune unicode;
+ int text_len = 0;
+ float text_width = 0;
+ int glyph_len = 0;
+ float scale = 0;
+
+ struct nk_font *font = (struct nk_font*)handle.ptr;
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ if (!font || !text || !len)
+ return 0;
+
+ scale = height/font->info.height;
+ glyph_len = text_len = nk_utf_decode(text, &unicode, (int)len);
+ if (!glyph_len) return 0;
+ while (text_len <= (int)len && glyph_len) {
+ const struct nk_font_glyph *g;
+ if (unicode == NK_UTF_INVALID) break;
+
+ /* query currently drawn glyph information */
+ g = nk_font_find_glyph(font, unicode);
+ text_width += g->xadvance * scale;
+
+ /* offset next glyph */
+ glyph_len = nk_utf_decode(text + text_len, &unicode, (int)len - text_len);
+ text_len += glyph_len;
+ }
+ return text_width;
+}
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+NK_INTERN void
+nk_font_query_font_glyph(nk_handle handle, float height,
+ struct nk_user_font_glyph *glyph, nk_rune codepoint, nk_rune next_codepoint)
+{
+ float scale;
+ const struct nk_font_glyph *g;
+ struct nk_font *font;
+
+ NK_ASSERT(glyph);
+ NK_UNUSED(next_codepoint);
+
+ font = (struct nk_font*)handle.ptr;
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ if (!font || !glyph)
+ return;
+
+ scale = height/font->info.height;
+ g = nk_font_find_glyph(font, codepoint);
+ glyph->width = (g->x1 - g->x0) * scale;
+ glyph->height = (g->y1 - g->y0) * scale;
+ glyph->offset = nk_vec2(g->x0 * scale, g->y0 * scale);
+ glyph->xadvance = (g->xadvance * scale);
+ glyph->uv[0] = nk_vec2(g->u0, g->v0);
+ glyph->uv[1] = nk_vec2(g->u1, g->v1);
+}
+#endif
+NK_API const struct nk_font_glyph*
+nk_font_find_glyph(struct nk_font *font, nk_rune unicode)
+{
+ int i = 0;
+ int count;
+ int total_glyphs = 0;
+ const struct nk_font_glyph *glyph = 0;
+ const struct nk_font_config *iter = 0;
+
+ NK_ASSERT(font);
+ NK_ASSERT(font->glyphs);
+ NK_ASSERT(font->info.ranges);
+ if (!font || !font->glyphs) return 0;
+
+ glyph = font->fallback;
+ iter = font->config;
+ do {count = nk_range_count(iter->range);
+ for (i = 0; i < count; ++i) {
+ nk_rune f = iter->range[(i*2)+0];
+ nk_rune t = iter->range[(i*2)+1];
+ int diff = (int)((t - f) + 1);
+ if (unicode >= f && unicode <= t)
+ return &font->glyphs[((nk_rune)total_glyphs + (unicode - f))];
+ total_glyphs += diff;
+ }
+ } while ((iter = iter->n) != font->config);
+ return glyph;
+}
+NK_INTERN void
+nk_font_init(struct nk_font *font, float pixel_height,
+ nk_rune fallback_codepoint, struct nk_font_glyph *glyphs,
+ const struct nk_baked_font *baked_font, nk_handle atlas)
+{
+ struct nk_baked_font baked;
+ NK_ASSERT(font);
+ NK_ASSERT(glyphs);
+ NK_ASSERT(baked_font);
+ if (!font || !glyphs || !baked_font)
+ return;
+
+ baked = *baked_font;
+ font->fallback = 0;
+ font->info = baked;
+ font->scale = (float)pixel_height / (float)font->info.height;
+ font->glyphs = &glyphs[baked_font->glyph_offset];
+ font->texture = atlas;
+ font->fallback_codepoint = fallback_codepoint;
+ font->fallback = nk_font_find_glyph(font, fallback_codepoint);
+
+ font->handle.height = font->info.height * font->scale;
+ font->handle.width = nk_font_text_width;
+ font->handle.userdata.ptr = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ font->handle.query = nk_font_query_font_glyph;
+ font->handle.texture = font->texture;
+#endif
+}
+
+/* ---------------------------------------------------------------------------
+ *
+ * DEFAULT FONT
+ *
+ * ProggyClean.ttf
+ * Copyright (c) 2004, 2005 Tristan Grimmer
+ * MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
+ * Download and more information at http://upperbounds.net
+ *-----------------------------------------------------------------------------*/
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Woverlength-strings"
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverlength-strings"
+#endif
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+
+NK_GLOBAL const char nk_proggy_clean_ttf_compressed_data_base85[11980+1] =
+ "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
+ "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
+ "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
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+ "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
+ "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
+ "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
+ "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
+ "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
+ "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
+ "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
+ "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
+ "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
+ "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
+ "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
+ "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
+ "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
+ ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
+ "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
+ "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
+ "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
+ "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
+ "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
+ "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
+ "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
+ "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
+ ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
+ "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
+ "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
+ "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
+ "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
+ "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
+ "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
+ "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
+ "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
+
+#endif /* NK_INCLUDE_DEFAULT_FONT */
+
+#define NK_CURSOR_DATA_W 90
+#define NK_CURSOR_DATA_H 27
+NK_GLOBAL const char nk_custom_cursor_data[NK_CURSOR_DATA_W * NK_CURSOR_DATA_H + 1] =
+{
+ "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
+ "..- -X.....X- X.X - X.X -X.....X - X.....X"
+ "--- -XXX.XXX- X...X - X...X -X....X - X....X"
+ "X - X.X - X.....X - X.....X -X...X - X...X"
+ "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
+ "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
+ "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
+ "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
+ "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
+ "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
+ "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
+ "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
+ "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
+ "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
+ "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
+ "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
+ "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
+ "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
+ "X.X X..X - -X.......X- X.......X - XX XX - "
+ "XX X..X - - X.....X - X.....X - X.X X.X - "
+ " X..X - X...X - X...X - X..X X..X - "
+ " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
+ "------------ - X - X -X.....................X- "
+ " ----------------------------------- X...XXXXXXXXXXXXX...X - "
+ " - X..X X..X - "
+ " - X.X X.X - "
+ " - XX XX - "
+};
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#elif defined(__GNUC__) || defined(__GNUG__)
+#pragma GCC diagnostic pop
+#endif
+
+NK_GLOBAL unsigned char *nk__barrier;
+NK_GLOBAL unsigned char *nk__barrier2;
+NK_GLOBAL unsigned char *nk__barrier3;
+NK_GLOBAL unsigned char *nk__barrier4;
+NK_GLOBAL unsigned char *nk__dout;
+
+NK_INTERN unsigned int
+nk_decompress_length(unsigned char *input)
+{
+ return (unsigned int)((input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]);
+}
+NK_INTERN void
+nk__match(unsigned char *data, unsigned int length)
+{
+ /* INVERSE of memmove... write each byte before copying the next...*/
+ NK_ASSERT (nk__dout + length <= nk__barrier);
+ if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+ if (data < nk__barrier4) { nk__dout = nk__barrier+1; return; }
+ while (length--) *nk__dout++ = *data++;
+}
+NK_INTERN void
+nk__lit(unsigned char *data, unsigned int length)
+{
+ NK_ASSERT (nk__dout + length <= nk__barrier);
+ if (nk__dout + length > nk__barrier) { nk__dout += length; return; }
+ if (data < nk__barrier2) { nk__dout = nk__barrier+1; return; }
+ NK_MEMCPY(nk__dout, data, length);
+ nk__dout += length;
+}
+NK_INTERN unsigned char*
+nk_decompress_token(unsigned char *i)
+{
+ #define nk__in2(x) ((i[x] << 8) + i[(x)+1])
+ #define nk__in3(x) ((i[x] << 16) + nk__in2((x)+1))
+ #define nk__in4(x) ((i[x] << 24) + nk__in3((x)+1))
+
+ if (*i >= 0x20) { /* use fewer if's for cases that expand small */
+ if (*i >= 0x80) nk__match(nk__dout-i[1]-1, (unsigned int)i[0] - 0x80 + 1), i += 2;
+ else if (*i >= 0x40) nk__match(nk__dout-(nk__in2(0) - 0x4000 + 1), (unsigned int)i[2]+1), i += 3;
+ else /* *i >= 0x20 */ nk__lit(i+1, (unsigned int)i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
+ } else { /* more ifs for cases that expand large, since overhead is amortized */
+ if (*i >= 0x18) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x180000 + 1), (unsigned int)i[3]+1), i += 4;
+ else if (*i >= 0x10) nk__match(nk__dout-(unsigned int)(nk__in3(0) - 0x100000 + 1), (unsigned int)nk__in2(3)+1), i += 5;
+ else if (*i >= 0x08) nk__lit(i+2, (unsigned int)nk__in2(0) - 0x0800 + 1), i += 2 + (nk__in2(0) - 0x0800 + 1);
+ else if (*i == 0x07) nk__lit(i+3, (unsigned int)nk__in2(1) + 1), i += 3 + (nk__in2(1) + 1);
+ else if (*i == 0x06) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), i[4]+1u), i += 5;
+ else if (*i == 0x04) nk__match(nk__dout-(unsigned int)(nk__in3(1)+1), (unsigned int)nk__in2(4)+1u), i += 6;
+ }
+ return i;
+}
+NK_INTERN unsigned int
+nk_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
+{
+ const unsigned long ADLER_MOD = 65521;
+ unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+ unsigned long blocklen, i;
+
+ blocklen = buflen % 5552;
+ while (buflen) {
+ for (i=0; i + 7 < blocklen; i += 8) {
+ s1 += buffer[0]; s2 += s1;
+ s1 += buffer[1]; s2 += s1;
+ s1 += buffer[2]; s2 += s1;
+ s1 += buffer[3]; s2 += s1;
+ s1 += buffer[4]; s2 += s1;
+ s1 += buffer[5]; s2 += s1;
+ s1 += buffer[6]; s2 += s1;
+ s1 += buffer[7]; s2 += s1;
+ buffer += 8;
+ }
+ for (; i < blocklen; ++i) {
+ s1 += *buffer++; s2 += s1;
+ }
+
+ s1 %= ADLER_MOD; s2 %= ADLER_MOD;
+ buflen -= (unsigned int)blocklen;
+ blocklen = 5552;
+ }
+ return (unsigned int)(s2 << 16) + (unsigned int)s1;
+}
+NK_INTERN unsigned int
+nk_decompress(unsigned char *output, unsigned char *i, unsigned int length)
+{
+ unsigned int olen;
+ if (nk__in4(0) != 0x57bC0000) return 0;
+ if (nk__in4(4) != 0) return 0; /* error! stream is > 4GB */
+ olen = nk_decompress_length(i);
+ nk__barrier2 = i;
+ nk__barrier3 = i+length;
+ nk__barrier = output + olen;
+ nk__barrier4 = output;
+ i += 16;
+
+ nk__dout = output;
+ for (;;) {
+ unsigned char *old_i = i;
+ i = nk_decompress_token(i);
+ if (i == old_i) {
+ if (*i == 0x05 && i[1] == 0xfa) {
+ NK_ASSERT(nk__dout == output + olen);
+ if (nk__dout != output + olen) return 0;
+ if (nk_adler32(1, output, olen) != (unsigned int) nk__in4(2))
+ return 0;
+ return olen;
+ } else {
+ NK_ASSERT(0); /* NOTREACHED */
+ return 0;
+ }
+ }
+ NK_ASSERT(nk__dout <= output + olen);
+ if (nk__dout > output + olen)
+ return 0;
+ }
+}
+NK_INTERN unsigned int
+nk_decode_85_byte(char c)
+{
+ return (unsigned int)((c >= '\\') ? c-36 : c-35);
+}
+NK_INTERN void
+nk_decode_85(unsigned char* dst, const unsigned char* src)
+{
+ while (*src)
+ {
+ unsigned int tmp =
+ nk_decode_85_byte((char)src[0]) +
+ 85 * (nk_decode_85_byte((char)src[1]) +
+ 85 * (nk_decode_85_byte((char)src[2]) +
+ 85 * (nk_decode_85_byte((char)src[3]) +
+ 85 * nk_decode_85_byte((char)src[4]))));
+
+ /* we can't assume little-endianess. */
+ dst[0] = (unsigned char)((tmp >> 0) & 0xFF);
+ dst[1] = (unsigned char)((tmp >> 8) & 0xFF);
+ dst[2] = (unsigned char)((tmp >> 16) & 0xFF);
+ dst[3] = (unsigned char)((tmp >> 24) & 0xFF);
+
+ src += 5;
+ dst += 4;
+ }
+}
+
+/* -------------------------------------------------------------
+ *
+ * FONT ATLAS
+ *
+ * --------------------------------------------------------------*/
+NK_API struct nk_font_config
+nk_font_config(float pixel_height)
+{
+ struct nk_font_config cfg;
+ nk_zero_struct(cfg);
+ cfg.ttf_blob = 0;
+ cfg.ttf_size = 0;
+ cfg.ttf_data_owned_by_atlas = 0;
+ cfg.size = pixel_height;
+ cfg.oversample_h = 3;
+ cfg.oversample_v = 1;
+ cfg.pixel_snap = 0;
+ cfg.coord_type = NK_COORD_UV;
+ cfg.spacing = nk_vec2(0,0);
+ cfg.range = nk_font_default_glyph_ranges();
+ cfg.merge_mode = 0;
+ cfg.fallback_glyph = '?';
+ cfg.font = 0;
+ cfg.n = 0;
+ return cfg;
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_font_atlas_init_default(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ if (!atlas) return;
+ nk_zero_struct(*atlas);
+ atlas->temporary.userdata.ptr = 0;
+ atlas->temporary.alloc = nk_malloc;
+ atlas->temporary.free = nk_mfree;
+ atlas->permanent.userdata.ptr = 0;
+ atlas->permanent.alloc = nk_malloc;
+ atlas->permanent.free = nk_mfree;
+}
+#endif
+NK_API void
+nk_font_atlas_init(struct nk_font_atlas *atlas, struct nk_allocator *alloc)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(alloc);
+ if (!atlas || !alloc) return;
+ nk_zero_struct(*atlas);
+ atlas->permanent = *alloc;
+ atlas->temporary = *alloc;
+}
+NK_API void
+nk_font_atlas_init_custom(struct nk_font_atlas *atlas,
+ struct nk_allocator *permanent, struct nk_allocator *temporary)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(permanent);
+ NK_ASSERT(temporary);
+ if (!atlas || !permanent || !temporary) return;
+ nk_zero_struct(*atlas);
+ atlas->permanent = *permanent;
+ atlas->temporary = *temporary;
+}
+NK_API void
+nk_font_atlas_begin(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc && atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc && atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free ||
+ !atlas->temporary.alloc || !atlas->temporary.free) return;
+ if (atlas->glyphs) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ atlas->glyphs = 0;
+ }
+ if (atlas->pixel) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ }
+}
+NK_API struct nk_font*
+nk_font_atlas_add(struct nk_font_atlas *atlas, const struct nk_font_config *config)
+{
+ struct nk_font *font = 0;
+ struct nk_font_config *cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+
+ NK_ASSERT(config);
+ NK_ASSERT(config->ttf_blob);
+ NK_ASSERT(config->ttf_size);
+ NK_ASSERT(config->size > 0.0f);
+
+ if (!atlas || !config || !config->ttf_blob || !config->ttf_size || config->size <= 0.0f||
+ !atlas->permanent.alloc || !atlas->permanent.free ||
+ !atlas->temporary.alloc || !atlas->temporary.free)
+ return 0;
+
+ /* allocate font config */
+ cfg = (struct nk_font_config*)
+ atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font_config));
+ NK_MEMCPY(cfg, config, sizeof(*config));
+ cfg->n = cfg;
+ cfg->p = cfg;
+
+ if (!config->merge_mode) {
+ /* insert font config into list */
+ if (!atlas->config) {
+ atlas->config = cfg;
+ cfg->next = 0;
+ } else {
+ struct nk_font_config *i = atlas->config;
+ while (i->next) i = i->next;
+ i->next = cfg;
+ cfg->next = 0;
+ }
+ /* allocate new font */
+ font = (struct nk_font*)
+ atlas->permanent.alloc(atlas->permanent.userdata,0, sizeof(struct nk_font));
+ NK_ASSERT(font);
+ nk_zero(font, sizeof(*font));
+ if (!font) return 0;
+ font->config = cfg;
+
+ /* insert font into list */
+ if (!atlas->fonts) {
+ atlas->fonts = font;
+ font->next = 0;
+ } else {
+ struct nk_font *i = atlas->fonts;
+ while (i->next) i = i->next;
+ i->next = font;
+ font->next = 0;
+ }
+ cfg->font = &font->info;
+ } else {
+ /* extend previously added font */
+ struct nk_font *f = 0;
+ struct nk_font_config *c = 0;
+ NK_ASSERT(atlas->font_num);
+ f = atlas->fonts;
+ c = f->config;
+ cfg->font = &f->info;
+
+ cfg->n = c;
+ cfg->p = c->p;
+ c->p->n = cfg;
+ c->p = cfg;
+ }
+ /* create own copy of .TTF font blob */
+ if (!config->ttf_data_owned_by_atlas) {
+ cfg->ttf_blob = atlas->permanent.alloc(atlas->permanent.userdata,0, cfg->ttf_size);
+ NK_ASSERT(cfg->ttf_blob);
+ if (!cfg->ttf_blob) {
+ atlas->font_num++;
+ return 0;
+ }
+ NK_MEMCPY(cfg->ttf_blob, config->ttf_blob, cfg->ttf_size);
+ cfg->ttf_data_owned_by_atlas = 1;
+ }
+ atlas->font_num++;
+ return font;
+}
+NK_API struct nk_font*
+nk_font_atlas_add_from_memory(struct nk_font_atlas *atlas, void *memory,
+ nk_size size, float height, const struct nk_font_config *config)
+{
+ struct nk_font_config cfg;
+ NK_ASSERT(memory);
+ NK_ASSERT(size);
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->temporary.alloc || !atlas->temporary.free || !memory || !size ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = memory;
+ cfg.ttf_size = size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 0;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+#ifdef NK_INCLUDE_STANDARD_IO
+NK_API struct nk_font*
+nk_font_atlas_add_from_file(struct nk_font_atlas *atlas, const char *file_path,
+ float height, const struct nk_font_config *config)
+{
+ nk_size size;
+ char *memory;
+ struct nk_font_config cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ if (!atlas || !file_path) return 0;
+ memory = nk_file_load(file_path, &size, &atlas->permanent);
+ if (!memory) return 0;
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = memory;
+ cfg.ttf_size = size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 1;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+#endif
+NK_API struct nk_font*
+nk_font_atlas_add_compressed(struct nk_font_atlas *atlas,
+ void *compressed_data, nk_size compressed_size, float height,
+ const struct nk_font_config *config)
+{
+ unsigned int decompressed_size;
+ void *decompressed_data;
+ struct nk_font_config cfg;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(compressed_data);
+ NK_ASSERT(compressed_size);
+ if (!atlas || !compressed_data || !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ decompressed_size = nk_decompress_length((unsigned char*)compressed_data);
+ decompressed_data = atlas->permanent.alloc(atlas->permanent.userdata,0,decompressed_size);
+ NK_ASSERT(decompressed_data);
+ if (!decompressed_data) return 0;
+ nk_decompress((unsigned char*)decompressed_data, (unsigned char*)compressed_data,
+ (unsigned int)compressed_size);
+
+ cfg = (config) ? *config: nk_font_config(height);
+ cfg.ttf_blob = decompressed_data;
+ cfg.ttf_size = decompressed_size;
+ cfg.size = height;
+ cfg.ttf_data_owned_by_atlas = 1;
+ return nk_font_atlas_add(atlas, &cfg);
+}
+NK_API struct nk_font*
+nk_font_atlas_add_compressed_base85(struct nk_font_atlas *atlas,
+ const char *data_base85, float height, const struct nk_font_config *config)
+{
+ int compressed_size;
+ void *compressed_data;
+ struct nk_font *font;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(data_base85);
+ if (!atlas || !data_base85 || !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+ compressed_size = (((int)nk_strlen(data_base85) + 4) / 5) * 4;
+ compressed_data = atlas->temporary.alloc(atlas->temporary.userdata,0, (nk_size)compressed_size);
+ NK_ASSERT(compressed_data);
+ if (!compressed_data) return 0;
+ nk_decode_85((unsigned char*)compressed_data, (const unsigned char*)data_base85);
+ font = nk_font_atlas_add_compressed(atlas, compressed_data,
+ (nk_size)compressed_size, height, config);
+ atlas->temporary.free(atlas->temporary.userdata, compressed_data);
+ return font;
+}
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+NK_API struct nk_font*
+nk_font_atlas_add_default(struct nk_font_atlas *atlas,
+ float pixel_height, const struct nk_font_config *config)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ return nk_font_atlas_add_compressed_base85(atlas,
+ nk_proggy_clean_ttf_compressed_data_base85, pixel_height, config);
+}
+#endif
+NK_API const void*
+nk_font_atlas_bake(struct nk_font_atlas *atlas, int *width, int *height,
+ enum nk_font_atlas_format fmt)
+{
+ int i = 0;
+ void *tmp = 0;
+ nk_size tmp_size, img_size;
+ struct nk_font *font_iter;
+ struct nk_font_baker *baker;
+
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+
+ NK_ASSERT(width);
+ NK_ASSERT(height);
+ if (!atlas || !width || !height ||
+ !atlas->temporary.alloc || !atlas->temporary.free ||
+ !atlas->permanent.alloc || !atlas->permanent.free)
+ return 0;
+
+#ifdef NK_INCLUDE_DEFAULT_FONT
+ /* no font added so just use default font */
+ if (!atlas->font_num)
+ atlas->default_font = nk_font_atlas_add_default(atlas, 13.0f, 0);
+#endif
+ NK_ASSERT(atlas->font_num);
+ if (!atlas->font_num) return 0;
+
+ /* allocate temporary baker memory required for the baking process */
+ nk_font_baker_memory(&tmp_size, &atlas->glyph_count, atlas->config, atlas->font_num);
+ tmp = atlas->temporary.alloc(atlas->temporary.userdata,0, tmp_size);
+ NK_ASSERT(tmp);
+ if (!tmp) goto failed;
+
+ /* allocate glyph memory for all fonts */
+ baker = nk_font_baker(tmp, atlas->glyph_count, atlas->font_num, &atlas->temporary);
+ atlas->glyphs = (struct nk_font_glyph*)atlas->permanent.alloc(
+ atlas->permanent.userdata,0, sizeof(struct nk_font_glyph)*(nk_size)atlas->glyph_count);
+ NK_ASSERT(atlas->glyphs);
+ if (!atlas->glyphs)
+ goto failed;
+
+ /* pack all glyphs into a tight fit space */
+ atlas->custom.w = (NK_CURSOR_DATA_W*2)+1;
+ atlas->custom.h = NK_CURSOR_DATA_H + 1;
+ if (!nk_font_bake_pack(baker, &img_size, width, height, &atlas->custom,
+ atlas->config, atlas->font_num, &atlas->temporary))
+ goto failed;
+
+ /* allocate memory for the baked image font atlas */
+ atlas->pixel = atlas->temporary.alloc(atlas->temporary.userdata,0, img_size);
+ NK_ASSERT(atlas->pixel);
+ if (!atlas->pixel)
+ goto failed;
+
+ /* bake glyphs and custom white pixel into image */
+ nk_font_bake(baker, atlas->pixel, *width, *height,
+ atlas->glyphs, atlas->glyph_count, atlas->config, atlas->font_num);
+ nk_font_bake_custom_data(atlas->pixel, *width, *height, atlas->custom,
+ nk_custom_cursor_data, NK_CURSOR_DATA_W, NK_CURSOR_DATA_H, '.', 'X');
+
+ if (fmt == NK_FONT_ATLAS_RGBA32) {
+ /* convert alpha8 image into rgba32 image */
+ void *img_rgba = atlas->temporary.alloc(atlas->temporary.userdata,0,
+ (nk_size)(*width * *height * 4));
+ NK_ASSERT(img_rgba);
+ if (!img_rgba) goto failed;
+ nk_font_bake_convert(img_rgba, *width, *height, atlas->pixel);
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = img_rgba;
+ }
+ atlas->tex_width = *width;
+ atlas->tex_height = *height;
+
+ /* initialize each font */
+ for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+ struct nk_font *font = font_iter;
+ struct nk_font_config *config = font->config;
+ nk_font_init(font, config->size, config->fallback_glyph, atlas->glyphs,
+ config->font, nk_handle_ptr(0));
+ }
+
+ /* initialize each cursor */
+ {NK_STORAGE const struct nk_vec2 nk_cursor_data[NK_CURSOR_COUNT][3] = {
+ /* Pos Size Offset */
+ {{ 0, 3}, {12,19}, { 0, 0}},
+ {{13, 0}, { 7,16}, { 4, 8}},
+ {{31, 0}, {23,23}, {11,11}},
+ {{21, 0}, { 9, 23}, { 5,11}},
+ {{55,18}, {23, 9}, {11, 5}},
+ {{73, 0}, {17,17}, { 9, 9}},
+ {{55, 0}, {17,17}, { 9, 9}}
+ };
+ for (i = 0; i < NK_CURSOR_COUNT; ++i) {
+ struct nk_cursor *cursor = &atlas->cursors[i];
+ cursor->img.w = (unsigned short)*width;
+ cursor->img.h = (unsigned short)*height;
+ cursor->img.region[0] = (unsigned short)(atlas->custom.x + nk_cursor_data[i][0].x);
+ cursor->img.region[1] = (unsigned short)(atlas->custom.y + nk_cursor_data[i][0].y);
+ cursor->img.region[2] = (unsigned short)nk_cursor_data[i][1].x;
+ cursor->img.region[3] = (unsigned short)nk_cursor_data[i][1].y;
+ cursor->size = nk_cursor_data[i][1];
+ cursor->offset = nk_cursor_data[i][2];
+ }}
+ /* free temporary memory */
+ atlas->temporary.free(atlas->temporary.userdata, tmp);
+ return atlas->pixel;
+
+failed:
+ /* error so cleanup all memory */
+ if (tmp) atlas->temporary.free(atlas->temporary.userdata, tmp);
+ if (atlas->glyphs) {
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ atlas->glyphs = 0;
+ }
+ if (atlas->pixel) {
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ }
+ return 0;
+}
+NK_API void
+nk_font_atlas_end(struct nk_font_atlas *atlas, nk_handle texture,
+ struct nk_draw_null_texture *null)
+{
+ int i = 0;
+ struct nk_font *font_iter;
+ NK_ASSERT(atlas);
+ if (!atlas) {
+ if (!null) return;
+ null->texture = texture;
+ null->uv = nk_vec2(0.5f,0.5f);
+ }
+ if (null) {
+ null->texture = texture;
+ null->uv.x = (atlas->custom.x + 0.5f)/(float)atlas->tex_width;
+ null->uv.y = (atlas->custom.y + 0.5f)/(float)atlas->tex_height;
+ }
+ for (font_iter = atlas->fonts; font_iter; font_iter = font_iter->next) {
+ font_iter->texture = texture;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ font_iter->handle.texture = texture;
+#endif
+ }
+ for (i = 0; i < NK_CURSOR_COUNT; ++i)
+ atlas->cursors[i].img.handle = texture;
+
+ atlas->temporary.free(atlas->temporary.userdata, atlas->pixel);
+ atlas->pixel = 0;
+ atlas->tex_width = 0;
+ atlas->tex_height = 0;
+ atlas->custom.x = 0;
+ atlas->custom.y = 0;
+ atlas->custom.w = 0;
+ atlas->custom.h = 0;
+}
+NK_API void
+nk_font_atlas_cleanup(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+ if (atlas->config) {
+ struct nk_font_config *iter;
+ for (iter = atlas->config; iter; iter = iter->next) {
+ struct nk_font_config *i;
+ for (i = iter->n; i != iter; i = i->n) {
+ atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob);
+ i->ttf_blob = 0;
+ }
+ atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+ iter->ttf_blob = 0;
+ }
+ }
+}
+NK_API void
+nk_font_atlas_clear(struct nk_font_atlas *atlas)
+{
+ NK_ASSERT(atlas);
+ NK_ASSERT(atlas->temporary.alloc);
+ NK_ASSERT(atlas->temporary.free);
+ NK_ASSERT(atlas->permanent.alloc);
+ NK_ASSERT(atlas->permanent.free);
+ if (!atlas || !atlas->permanent.alloc || !atlas->permanent.free) return;
+
+ if (atlas->config) {
+ struct nk_font_config *iter, *next;
+ for (iter = atlas->config; iter; iter = next) {
+ struct nk_font_config *i, *n;
+ for (i = iter->n; i != iter; i = n) {
+ n = i->n;
+ if (i->ttf_blob)
+ atlas->permanent.free(atlas->permanent.userdata, i->ttf_blob);
+ atlas->permanent.free(atlas->permanent.userdata, i);
+ }
+ next = iter->next;
+ if (i->ttf_blob)
+ atlas->permanent.free(atlas->permanent.userdata, iter->ttf_blob);
+ atlas->permanent.free(atlas->permanent.userdata, iter);
+ }
+ atlas->config = 0;
+ }
+ if (atlas->fonts) {
+ struct nk_font *iter, *next;
+ for (iter = atlas->fonts; iter; iter = next) {
+ next = iter->next;
+ atlas->permanent.free(atlas->permanent.userdata, iter);
+ }
+ atlas->fonts = 0;
+ }
+ if (atlas->glyphs)
+ atlas->permanent.free(atlas->permanent.userdata, atlas->glyphs);
+ nk_zero_struct(*atlas);
+}
+#endif
+
+
+
+
+
+/* ===============================================================
+ *
+ * INPUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_input_begin(struct nk_context *ctx)
+{
+ int i;
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ for (i = 0; i < NK_BUTTON_MAX; ++i)
+ in->mouse.buttons[i].clicked = 0;
+
+ in->keyboard.text_len = 0;
+ in->mouse.scroll_delta = nk_vec2(0,0);
+ in->mouse.prev.x = in->mouse.pos.x;
+ in->mouse.prev.y = in->mouse.pos.y;
+ in->mouse.delta.x = 0;
+ in->mouse.delta.y = 0;
+ for (i = 0; i < NK_KEY_MAX; i++)
+ in->keyboard.keys[i].clicked = 0;
+}
+NK_API void
+nk_input_end(struct nk_context *ctx)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->mouse.grab)
+ in->mouse.grab = 0;
+ if (in->mouse.ungrab) {
+ in->mouse.grabbed = 0;
+ in->mouse.ungrab = 0;
+ in->mouse.grab = 0;
+ }
+}
+NK_API void
+nk_input_motion(struct nk_context *ctx, int x, int y)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ in->mouse.pos.x = (float)x;
+ in->mouse.pos.y = (float)y;
+ in->mouse.delta.x = in->mouse.pos.x - in->mouse.prev.x;
+ in->mouse.delta.y = in->mouse.pos.y - in->mouse.prev.y;
+}
+NK_API void
+nk_input_key(struct nk_context *ctx, enum nk_keys key, int down)
+{
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->keyboard.keys[key].down != down)
+ in->keyboard.keys[key].clicked++;
+ in->keyboard.keys[key].down = down;
+}
+NK_API void
+nk_input_button(struct nk_context *ctx, enum nk_buttons id, int x, int y, int down)
+{
+ struct nk_mouse_button *btn;
+ struct nk_input *in;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+ if (in->mouse.buttons[id].down == down) return;
+
+ btn = &in->mouse.buttons[id];
+ btn->clicked_pos.x = (float)x;
+ btn->clicked_pos.y = (float)y;
+ btn->down = down;
+ btn->clicked++;
+}
+NK_API void
+nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ ctx->input.mouse.scroll_delta.x += val.x;
+ ctx->input.mouse.scroll_delta.y += val.y;
+}
+NK_API void
+nk_input_glyph(struct nk_context *ctx, const nk_glyph glyph)
+{
+ int len = 0;
+ nk_rune unicode;
+ struct nk_input *in;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ in = &ctx->input;
+
+ len = nk_utf_decode(glyph, &unicode, NK_UTF_SIZE);
+ if (len && ((in->keyboard.text_len + len) < NK_INPUT_MAX)) {
+ nk_utf_encode(unicode, &in->keyboard.text[in->keyboard.text_len],
+ NK_INPUT_MAX - in->keyboard.text_len);
+ in->keyboard.text_len += len;
+ }
+}
+NK_API void
+nk_input_char(struct nk_context *ctx, char c)
+{
+ nk_glyph glyph;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ glyph[0] = c;
+ nk_input_glyph(ctx, glyph);
+}
+NK_API void
+nk_input_unicode(struct nk_context *ctx, nk_rune unicode)
+{
+ nk_glyph rune;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_utf_encode(unicode, rune, NK_UTF_SIZE);
+ nk_input_glyph(ctx, rune);
+}
+NK_API int
+nk_input_has_mouse_click(const struct nk_input *i, enum nk_buttons id)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (btn->clicked && btn->down == nk_false) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_has_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ if (!NK_INBOX(btn->clicked_pos.x,btn->clicked_pos.y,b.x,b.y,b.w,b.h))
+ return nk_false;
+ return nk_true;
+}
+NK_API int
+nk_input_has_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b, int down)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return nk_input_has_mouse_click_in_rect(i, id, b) && (btn->down == down);
+}
+NK_API int
+nk_input_is_mouse_click_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (nk_input_has_mouse_click_down_in_rect(i, id, b, nk_false) &&
+ btn->clicked) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_is_mouse_click_down_in_rect(const struct nk_input *i, enum nk_buttons id,
+ struct nk_rect b, int down)
+{
+ const struct nk_mouse_button *btn;
+ if (!i) return nk_false;
+ btn = &i->mouse.buttons[id];
+ return (nk_input_has_mouse_click_down_in_rect(i, id, b, down) &&
+ btn->clicked) ? nk_true : nk_false;
+}
+NK_API int
+nk_input_any_mouse_click_in_rect(const struct nk_input *in, struct nk_rect b)
+{
+ int i, down = 0;
+ for (i = 0; i < NK_BUTTON_MAX; ++i)
+ down = down || nk_input_is_mouse_click_in_rect(in, (enum nk_buttons)i, b);
+ return down;
+}
+NK_API int
+nk_input_is_mouse_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ return NK_INBOX(i->mouse.pos.x, i->mouse.pos.y, rect.x, rect.y, rect.w, rect.h);
+}
+NK_API int
+nk_input_is_mouse_prev_hovering_rect(const struct nk_input *i, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ return NK_INBOX(i->mouse.prev.x, i->mouse.prev.y, rect.x, rect.y, rect.w, rect.h);
+}
+NK_API int
+nk_input_mouse_clicked(const struct nk_input *i, enum nk_buttons id, struct nk_rect rect)
+{
+ if (!i) return nk_false;
+ if (!nk_input_is_mouse_hovering_rect(i, rect)) return nk_false;
+ return nk_input_is_mouse_click_in_rect(i, id, rect);
+}
+NK_API int
+nk_input_is_mouse_down(const struct nk_input *i, enum nk_buttons id)
+{
+ if (!i) return nk_false;
+ return i->mouse.buttons[id].down;
+}
+NK_API int
+nk_input_is_mouse_pressed(const struct nk_input *i, enum nk_buttons id)
+{
+ const struct nk_mouse_button *b;
+ if (!i) return nk_false;
+ b = &i->mouse.buttons[id];
+ if (b->down && b->clicked)
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_mouse_released(const struct nk_input *i, enum nk_buttons id)
+{
+ if (!i) return nk_false;
+ return (!i->mouse.buttons[id].down && i->mouse.buttons[id].clicked);
+}
+NK_API int
+nk_input_is_key_pressed(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if ((k->down && k->clicked) || (!k->down && k->clicked >= 2))
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_key_released(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if ((!k->down && k->clicked) || (k->down && k->clicked >= 2))
+ return nk_true;
+ return nk_false;
+}
+NK_API int
+nk_input_is_key_down(const struct nk_input *i, enum nk_keys key)
+{
+ const struct nk_key *k;
+ if (!i) return nk_false;
+ k = &i->keyboard.keys[key];
+ if (k->down) return nk_true;
+ return nk_false;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * STYLE
+ *
+ * ===============================================================*/
+NK_API void nk_style_default(struct nk_context *ctx){nk_style_from_table(ctx, 0);}
+#define NK_COLOR_MAP(NK_COLOR)\
+ NK_COLOR(NK_COLOR_TEXT, 175,175,175,255) \
+ NK_COLOR(NK_COLOR_WINDOW, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_HEADER, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_BORDER, 65, 65, 65, 255) \
+ NK_COLOR(NK_COLOR_BUTTON, 50, 50, 50, 255) \
+ NK_COLOR(NK_COLOR_BUTTON_HOVER, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_BUTTON_ACTIVE, 35, 35, 35, 255) \
+ NK_COLOR(NK_COLOR_TOGGLE, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_TOGGLE_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_TOGGLE_CURSOR, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_SELECT, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_SELECT_ACTIVE, 35, 35, 35,255) \
+ NK_COLOR(NK_COLOR_SLIDER, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_SLIDER_CURSOR_ACTIVE, 150,150,150,255) \
+ NK_COLOR(NK_COLOR_PROPERTY, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_EDIT, 38, 38, 38, 255) \
+ NK_COLOR(NK_COLOR_EDIT_CURSOR, 175,175,175,255) \
+ NK_COLOR(NK_COLOR_COMBO, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_CHART, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_CHART_COLOR, 45, 45, 45, 255) \
+ NK_COLOR(NK_COLOR_CHART_COLOR_HIGHLIGHT, 255, 0, 0, 255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR, 40, 40, 40, 255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR, 100,100,100,255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_HOVER, 120,120,120,255) \
+ NK_COLOR(NK_COLOR_SCROLLBAR_CURSOR_ACTIVE, 150,150,150,255) \
+ NK_COLOR(NK_COLOR_TAB_HEADER, 40, 40, 40,255)
+
+NK_GLOBAL const struct nk_color
+nk_default_color_style[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) {b,c,d,e},
+ NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+NK_GLOBAL const char *nk_color_names[NK_COLOR_COUNT] = {
+#define NK_COLOR(a,b,c,d,e) #a,
+ NK_COLOR_MAP(NK_COLOR)
+#undef NK_COLOR
+};
+
+NK_API const char*
+nk_style_get_color_by_name(enum nk_style_colors c)
+{
+ return nk_color_names[c];
+}
+NK_API struct nk_style_item
+nk_style_item_image(struct nk_image img)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_IMAGE;
+ i.data.image = img;
+ return i;
+}
+NK_API struct nk_style_item
+nk_style_item_color(struct nk_color col)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_COLOR;
+ i.data.color = col;
+ return i;
+}
+NK_API struct nk_style_item
+nk_style_item_hide(void)
+{
+ struct nk_style_item i;
+ i.type = NK_STYLE_ITEM_COLOR;
+ i.data.color = nk_rgba(0,0,0,0);
+ return i;
+}
+NK_API void
+nk_style_from_table(struct nk_context *ctx, const struct nk_color *table)
+{
+ struct nk_style *style;
+ struct nk_style_text *text;
+ struct nk_style_button *button;
+ struct nk_style_toggle *toggle;
+ struct nk_style_selectable *select;
+ struct nk_style_slider *slider;
+ struct nk_style_progress *prog;
+ struct nk_style_scrollbar *scroll;
+ struct nk_style_edit *edit;
+ struct nk_style_property *property;
+ struct nk_style_combo *combo;
+ struct nk_style_chart *chart;
+ struct nk_style_tab *tab;
+ struct nk_style_window *win;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ table = (!table) ? nk_default_color_style: table;
+
+ /* default text */
+ text = &style->text;
+ text->color = table[NK_COLOR_TEXT];
+ text->padding = nk_vec2(0,0);
+
+ /* default button */
+ button = &style->button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_BUTTON]);
+ button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+ button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+ button->border_color = table[NK_COLOR_BORDER];
+ button->text_background = table[NK_COLOR_BUTTON];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->image_padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f, 0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 4.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* contextual button */
+ button = &style->contextual_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
+ button->active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
+ button->border_color = table[NK_COLOR_WINDOW];
+ button->text_background = table[NK_COLOR_WINDOW];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* menu button */
+ button = &style->menu_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->active = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->border_color = table[NK_COLOR_WINDOW];
+ button->text_background = table[NK_COLOR_WINDOW];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 1.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* checkbox toggle */
+ toggle = &style->checkbox;
+ nk_zero_struct(*toggle);
+ toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+ toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->userdata = nk_handle_ptr(0);
+ toggle->text_background = table[NK_COLOR_WINDOW];
+ toggle->text_normal = table[NK_COLOR_TEXT];
+ toggle->text_hover = table[NK_COLOR_TEXT];
+ toggle->text_active = table[NK_COLOR_TEXT];
+ toggle->padding = nk_vec2(2.0f, 2.0f);
+ toggle->touch_padding = nk_vec2(0,0);
+ toggle->border_color = nk_rgba(0,0,0,0);
+ toggle->border = 0.0f;
+ toggle->spacing = 4;
+
+ /* option toggle */
+ toggle = &style->option;
+ nk_zero_struct(*toggle);
+ toggle->normal = nk_style_item_color(table[NK_COLOR_TOGGLE]);
+ toggle->hover = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->active = nk_style_item_color(table[NK_COLOR_TOGGLE_HOVER]);
+ toggle->cursor_normal = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->cursor_hover = nk_style_item_color(table[NK_COLOR_TOGGLE_CURSOR]);
+ toggle->userdata = nk_handle_ptr(0);
+ toggle->text_background = table[NK_COLOR_WINDOW];
+ toggle->text_normal = table[NK_COLOR_TEXT];
+ toggle->text_hover = table[NK_COLOR_TEXT];
+ toggle->text_active = table[NK_COLOR_TEXT];
+ toggle->padding = nk_vec2(3.0f, 3.0f);
+ toggle->touch_padding = nk_vec2(0,0);
+ toggle->border_color = nk_rgba(0,0,0,0);
+ toggle->border = 0.0f;
+ toggle->spacing = 4;
+
+ /* selectable */
+ select = &style->selectable;
+ nk_zero_struct(*select);
+ select->normal = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->hover = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->pressed = nk_style_item_color(table[NK_COLOR_SELECT]);
+ select->normal_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->hover_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->pressed_active = nk_style_item_color(table[NK_COLOR_SELECT_ACTIVE]);
+ select->text_normal = table[NK_COLOR_TEXT];
+ select->text_hover = table[NK_COLOR_TEXT];
+ select->text_pressed = table[NK_COLOR_TEXT];
+ select->text_normal_active = table[NK_COLOR_TEXT];
+ select->text_hover_active = table[NK_COLOR_TEXT];
+ select->text_pressed_active = table[NK_COLOR_TEXT];
+ select->padding = nk_vec2(2.0f,2.0f);
+ select->image_padding = nk_vec2(2.0f,2.0f);
+ select->touch_padding = nk_vec2(0,0);
+ select->userdata = nk_handle_ptr(0);
+ select->rounding = 0.0f;
+ select->draw_begin = 0;
+ select->draw_end = 0;
+
+ /* slider */
+ slider = &style->slider;
+ nk_zero_struct(*slider);
+ slider->normal = nk_style_item_hide();
+ slider->hover = nk_style_item_hide();
+ slider->active = nk_style_item_hide();
+ slider->bar_normal = table[NK_COLOR_SLIDER];
+ slider->bar_hover = table[NK_COLOR_SLIDER];
+ slider->bar_active = table[NK_COLOR_SLIDER];
+ slider->bar_filled = table[NK_COLOR_SLIDER_CURSOR];
+ slider->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+ slider->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+ slider->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+ slider->inc_symbol = NK_SYMBOL_TRIANGLE_RIGHT;
+ slider->dec_symbol = NK_SYMBOL_TRIANGLE_LEFT;
+ slider->cursor_size = nk_vec2(16,16);
+ slider->padding = nk_vec2(2,2);
+ slider->spacing = nk_vec2(2,2);
+ slider->userdata = nk_handle_ptr(0);
+ slider->show_buttons = nk_false;
+ slider->bar_height = 8;
+ slider->rounding = 0;
+ slider->draw_begin = 0;
+ slider->draw_end = 0;
+
+ /* slider buttons */
+ button = &style->slider.inc_button;
+ button->normal = nk_style_item_color(nk_rgb(40,40,40));
+ button->hover = nk_style_item_color(nk_rgb(42,42,42));
+ button->active = nk_style_item_color(nk_rgb(44,44,44));
+ button->border_color = nk_rgb(65,65,65);
+ button->text_background = nk_rgb(40,40,40);
+ button->text_normal = nk_rgb(175,175,175);
+ button->text_hover = nk_rgb(175,175,175);
+ button->text_active = nk_rgb(175,175,175);
+ button->padding = nk_vec2(8.0f,8.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->slider.dec_button = style->slider.inc_button;
+
+ /* progressbar */
+ prog = &style->progress;
+ nk_zero_struct(*prog);
+ prog->normal = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->hover = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->active = nk_style_item_color(table[NK_COLOR_SLIDER]);
+ prog->cursor_normal = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR]);
+ prog->cursor_hover = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_HOVER]);
+ prog->cursor_active = nk_style_item_color(table[NK_COLOR_SLIDER_CURSOR_ACTIVE]);
+ prog->border_color = nk_rgba(0,0,0,0);
+ prog->cursor_border_color = nk_rgba(0,0,0,0);
+ prog->userdata = nk_handle_ptr(0);
+ prog->padding = nk_vec2(4,4);
+ prog->rounding = 0;
+ prog->border = 0;
+ prog->cursor_rounding = 0;
+ prog->cursor_border = 0;
+ prog->draw_begin = 0;
+ prog->draw_end = 0;
+
+ /* scrollbars */
+ scroll = &style->scrollh;
+ nk_zero_struct(*scroll);
+ scroll->normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->active = nk_style_item_color(table[NK_COLOR_SCROLLBAR]);
+ scroll->cursor_normal = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR]);
+ scroll->cursor_hover = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_HOVER]);
+ scroll->cursor_active = nk_style_item_color(table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE]);
+ scroll->dec_symbol = NK_SYMBOL_CIRCLE_SOLID;
+ scroll->inc_symbol = NK_SYMBOL_CIRCLE_SOLID;
+ scroll->userdata = nk_handle_ptr(0);
+ scroll->border_color = table[NK_COLOR_SCROLLBAR];
+ scroll->cursor_border_color = table[NK_COLOR_SCROLLBAR];
+ scroll->padding = nk_vec2(0,0);
+ scroll->show_buttons = nk_false;
+ scroll->border = 0;
+ scroll->rounding = 0;
+ scroll->border_cursor = 0;
+ scroll->rounding_cursor = 0;
+ scroll->draw_begin = 0;
+ scroll->draw_end = 0;
+ style->scrollv = style->scrollh;
+
+ /* scrollbars buttons */
+ button = &style->scrollh.inc_button;
+ button->normal = nk_style_item_color(nk_rgb(40,40,40));
+ button->hover = nk_style_item_color(nk_rgb(42,42,42));
+ button->active = nk_style_item_color(nk_rgb(44,44,44));
+ button->border_color = nk_rgb(65,65,65);
+ button->text_background = nk_rgb(40,40,40);
+ button->text_normal = nk_rgb(175,175,175);
+ button->text_hover = nk_rgb(175,175,175);
+ button->text_active = nk_rgb(175,175,175);
+ button->padding = nk_vec2(4.0f,4.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 1.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->scrollh.dec_button = style->scrollh.inc_button;
+ style->scrollv.inc_button = style->scrollh.inc_button;
+ style->scrollv.dec_button = style->scrollh.inc_button;
+
+ /* edit */
+ edit = &style->edit;
+ nk_zero_struct(*edit);
+ edit->normal = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->hover = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->active = nk_style_item_color(table[NK_COLOR_EDIT]);
+ edit->cursor_normal = table[NK_COLOR_TEXT];
+ edit->cursor_hover = table[NK_COLOR_TEXT];
+ edit->cursor_text_normal= table[NK_COLOR_EDIT];
+ edit->cursor_text_hover = table[NK_COLOR_EDIT];
+ edit->border_color = table[NK_COLOR_BORDER];
+ edit->text_normal = table[NK_COLOR_TEXT];
+ edit->text_hover = table[NK_COLOR_TEXT];
+ edit->text_active = table[NK_COLOR_TEXT];
+ edit->selected_normal = table[NK_COLOR_TEXT];
+ edit->selected_hover = table[NK_COLOR_TEXT];
+ edit->selected_text_normal = table[NK_COLOR_EDIT];
+ edit->selected_text_hover = table[NK_COLOR_EDIT];
+ edit->scrollbar_size = nk_vec2(10,10);
+ edit->scrollbar = style->scrollv;
+ edit->padding = nk_vec2(4,4);
+ edit->row_padding = 2;
+ edit->cursor_size = 4;
+ edit->border = 1;
+ edit->rounding = 0;
+
+ /* property */
+ property = &style->property;
+ nk_zero_struct(*property);
+ property->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ property->border_color = table[NK_COLOR_BORDER];
+ property->label_normal = table[NK_COLOR_TEXT];
+ property->label_hover = table[NK_COLOR_TEXT];
+ property->label_active = table[NK_COLOR_TEXT];
+ property->sym_left = NK_SYMBOL_TRIANGLE_LEFT;
+ property->sym_right = NK_SYMBOL_TRIANGLE_RIGHT;
+ property->userdata = nk_handle_ptr(0);
+ property->padding = nk_vec2(4,4);
+ property->border = 1;
+ property->rounding = 10;
+ property->draw_begin = 0;
+ property->draw_end = 0;
+
+ /* property buttons */
+ button = &style->property.dec_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_PROPERTY];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->property.inc_button = style->property.dec_button;
+
+ /* property edit */
+ edit = &style->property.edit;
+ nk_zero_struct(*edit);
+ edit->normal = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->hover = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->active = nk_style_item_color(table[NK_COLOR_PROPERTY]);
+ edit->border_color = nk_rgba(0,0,0,0);
+ edit->cursor_normal = table[NK_COLOR_TEXT];
+ edit->cursor_hover = table[NK_COLOR_TEXT];
+ edit->cursor_text_normal= table[NK_COLOR_EDIT];
+ edit->cursor_text_hover = table[NK_COLOR_EDIT];
+ edit->text_normal = table[NK_COLOR_TEXT];
+ edit->text_hover = table[NK_COLOR_TEXT];
+ edit->text_active = table[NK_COLOR_TEXT];
+ edit->selected_normal = table[NK_COLOR_TEXT];
+ edit->selected_hover = table[NK_COLOR_TEXT];
+ edit->selected_text_normal = table[NK_COLOR_EDIT];
+ edit->selected_text_hover = table[NK_COLOR_EDIT];
+ edit->padding = nk_vec2(0,0);
+ edit->cursor_size = 8;
+ edit->border = 0;
+ edit->rounding = 0;
+
+ /* chart */
+ chart = &style->chart;
+ nk_zero_struct(*chart);
+ chart->background = nk_style_item_color(table[NK_COLOR_CHART]);
+ chart->border_color = table[NK_COLOR_BORDER];
+ chart->selected_color = table[NK_COLOR_CHART_COLOR_HIGHLIGHT];
+ chart->color = table[NK_COLOR_CHART_COLOR];
+ chart->padding = nk_vec2(4,4);
+ chart->border = 0;
+ chart->rounding = 0;
+
+ /* combo */
+ combo = &style->combo;
+ combo->normal = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->hover = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->active = nk_style_item_color(table[NK_COLOR_COMBO]);
+ combo->border_color = table[NK_COLOR_BORDER];
+ combo->label_normal = table[NK_COLOR_TEXT];
+ combo->label_hover = table[NK_COLOR_TEXT];
+ combo->label_active = table[NK_COLOR_TEXT];
+ combo->sym_normal = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->sym_hover = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->sym_active = NK_SYMBOL_TRIANGLE_DOWN;
+ combo->content_padding = nk_vec2(4,4);
+ combo->button_padding = nk_vec2(0,4);
+ combo->spacing = nk_vec2(4,0);
+ combo->border = 1;
+ combo->rounding = 0;
+
+ /* combo button */
+ button = &style->combo.button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->hover = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->active = nk_style_item_color(table[NK_COLOR_COMBO]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_COMBO];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* tab */
+ tab = &style->tab;
+ tab->background = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ tab->border_color = table[NK_COLOR_BORDER];
+ tab->text = table[NK_COLOR_TEXT];
+ tab->sym_minimize = NK_SYMBOL_TRIANGLE_RIGHT;
+ tab->sym_maximize = NK_SYMBOL_TRIANGLE_DOWN;
+ tab->padding = nk_vec2(4,4);
+ tab->spacing = nk_vec2(4,4);
+ tab->indent = 10.0f;
+ tab->border = 1;
+ tab->rounding = 0;
+
+ /* tab button */
+ button = &style->tab.tab_minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_TAB_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_TAB_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->tab.tab_maximize_button =*button;
+
+ /* node button */
+ button = &style->tab.node_minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->hover = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->active = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_TAB_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(2.0f,2.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+ style->tab.node_maximize_button =*button;
+
+ /* window header */
+ win = &style->window;
+ win->header.align = NK_HEADER_RIGHT;
+ win->header.close_symbol = NK_SYMBOL_X;
+ win->header.minimize_symbol = NK_SYMBOL_MINUS;
+ win->header.maximize_symbol = NK_SYMBOL_PLUS;
+ win->header.normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ win->header.label_normal = table[NK_COLOR_TEXT];
+ win->header.label_hover = table[NK_COLOR_TEXT];
+ win->header.label_active = table[NK_COLOR_TEXT];
+ win->header.label_padding = nk_vec2(4,4);
+ win->header.padding = nk_vec2(4,4);
+ win->header.spacing = nk_vec2(0,0);
+
+ /* window header close button */
+ button = &style->window.header.close_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* window header minimize button */
+ button = &style->window.header.minimize_button;
+ nk_zero_struct(*button);
+ button->normal = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->hover = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->active = nk_style_item_color(table[NK_COLOR_HEADER]);
+ button->border_color = nk_rgba(0,0,0,0);
+ button->text_background = table[NK_COLOR_HEADER];
+ button->text_normal = table[NK_COLOR_TEXT];
+ button->text_hover = table[NK_COLOR_TEXT];
+ button->text_active = table[NK_COLOR_TEXT];
+ button->padding = nk_vec2(0.0f,0.0f);
+ button->touch_padding = nk_vec2(0.0f,0.0f);
+ button->userdata = nk_handle_ptr(0);
+ button->text_alignment = NK_TEXT_CENTERED;
+ button->border = 0.0f;
+ button->rounding = 0.0f;
+ button->draw_begin = 0;
+ button->draw_end = 0;
+
+ /* window */
+ win->background = table[NK_COLOR_WINDOW];
+ win->fixed_background = nk_style_item_color(table[NK_COLOR_WINDOW]);
+ win->border_color = table[NK_COLOR_BORDER];
+ win->popup_border_color = table[NK_COLOR_BORDER];
+ win->combo_border_color = table[NK_COLOR_BORDER];
+ win->contextual_border_color = table[NK_COLOR_BORDER];
+ win->menu_border_color = table[NK_COLOR_BORDER];
+ win->group_border_color = table[NK_COLOR_BORDER];
+ win->tooltip_border_color = table[NK_COLOR_BORDER];
+ win->scaler = nk_style_item_color(table[NK_COLOR_TEXT]);
+
+ win->rounding = 0.0f;
+ win->spacing = nk_vec2(4,4);
+ win->scrollbar_size = nk_vec2(10,10);
+ win->min_size = nk_vec2(64,64);
+
+ win->combo_border = 1.0f;
+ win->contextual_border = 1.0f;
+ win->menu_border = 1.0f;
+ win->group_border = 1.0f;
+ win->tooltip_border = 1.0f;
+ win->popup_border = 1.0f;
+ win->border = 2.0f;
+ win->min_row_height_padding = 8;
+
+ win->padding = nk_vec2(4,4);
+ win->group_padding = nk_vec2(4,4);
+ win->popup_padding = nk_vec2(4,4);
+ win->combo_padding = nk_vec2(4,4);
+ win->contextual_padding = nk_vec2(4,4);
+ win->menu_padding = nk_vec2(4,4);
+ win->tooltip_padding = nk_vec2(4,4);
+}
+NK_API void
+nk_style_set_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+
+ if (!ctx) return;
+ style = &ctx->style;
+ style->font = font;
+ ctx->stacks.fonts.head = 0;
+ if (ctx->current)
+ nk_layout_reset_min_row_height(ctx);
+}
+NK_API int
+nk_style_push_font(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_config_stack_user_font *font_stack;
+ struct nk_config_stack_user_font_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ font_stack = &ctx->stacks.fonts;
+ NK_ASSERT(font_stack->head < (int)NK_LEN(font_stack->elements));
+ if (font_stack->head >= (int)NK_LEN(font_stack->elements))
+ return 0;
+
+ element = &font_stack->elements[font_stack->head++];
+ element->address = &ctx->style.font;
+ element->old_value = ctx->style.font;
+ ctx->style.font = font;
+ return 1;
+}
+NK_API int
+nk_style_pop_font(struct nk_context *ctx)
+{
+ struct nk_config_stack_user_font *font_stack;
+ struct nk_config_stack_user_font_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ font_stack = &ctx->stacks.fonts;
+ NK_ASSERT(font_stack->head > 0);
+ if (font_stack->head < 1)
+ return 0;
+
+ element = &font_stack->elements[--font_stack->head];
+ *element->address = element->old_value;
+ return 1;
+}
+#define NK_STYLE_PUSH_IMPLEMENATION(prefix, type, stack) \
+nk_style_push_##type(struct nk_context *ctx, prefix##_##type *address, prefix##_##type value)\
+{\
+ struct nk_config_stack_##type * type_stack;\
+ struct nk_config_stack_##type##_element *element;\
+ NK_ASSERT(ctx);\
+ if (!ctx) return 0;\
+ type_stack = &ctx->stacks.stack;\
+ NK_ASSERT(type_stack->head < (int)NK_LEN(type_stack->elements));\
+ if (type_stack->head >= (int)NK_LEN(type_stack->elements))\
+ return 0;\
+ element = &type_stack->elements[type_stack->head++];\
+ element->address = address;\
+ element->old_value = *address;\
+ *address = value;\
+ return 1;\
+}
+#define NK_STYLE_POP_IMPLEMENATION(type, stack) \
+nk_style_pop_##type(struct nk_context *ctx)\
+{\
+ struct nk_config_stack_##type *type_stack;\
+ struct nk_config_stack_##type##_element *element;\
+ NK_ASSERT(ctx);\
+ if (!ctx) return 0;\
+ type_stack = &ctx->stacks.stack;\
+ NK_ASSERT(type_stack->head > 0);\
+ if (type_stack->head < 1)\
+ return 0;\
+ element = &type_stack->elements[--type_stack->head];\
+ *element->address = element->old_value;\
+ return 1;\
+}
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, style_item, style_items)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,float, floats)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk, vec2, vectors)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(nk,flags, flags)
+NK_API int NK_STYLE_PUSH_IMPLEMENATION(struct nk,color, colors)
+
+NK_API int NK_STYLE_POP_IMPLEMENATION(style_item, style_items)
+NK_API int NK_STYLE_POP_IMPLEMENATION(float,floats)
+NK_API int NK_STYLE_POP_IMPLEMENATION(vec2, vectors)
+NK_API int NK_STYLE_POP_IMPLEMENATION(flags,flags)
+NK_API int NK_STYLE_POP_IMPLEMENATION(color,colors)
+
+NK_API int
+nk_style_set_cursor(struct nk_context *ctx, enum nk_style_cursor c)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ style = &ctx->style;
+ if (style->cursors[c]) {
+ style->cursor_active = style->cursors[c];
+ return 1;
+ }
+ return 0;
+}
+NK_API void
+nk_style_show_cursor(struct nk_context *ctx)
+{
+ ctx->style.cursor_visible = nk_true;
+}
+NK_API void
+nk_style_hide_cursor(struct nk_context *ctx)
+{
+ ctx->style.cursor_visible = nk_false;
+}
+NK_API void
+nk_style_load_cursor(struct nk_context *ctx, enum nk_style_cursor cursor,
+ const struct nk_cursor *c)
+{
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ style->cursors[cursor] = c;
+}
+NK_API void
+nk_style_load_all_cursors(struct nk_context *ctx, struct nk_cursor *cursors)
+{
+ int i = 0;
+ struct nk_style *style;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ style = &ctx->style;
+ for (i = 0; i < NK_CURSOR_COUNT; ++i)
+ style->cursors[i] = &cursors[i];
+ style->cursor_visible = nk_true;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CONTEXT
+ *
+ * ===============================================================*/
+NK_INTERN void
+nk_setup(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_zero_struct(*ctx);
+ nk_style_default(ctx);
+ ctx->seq = 1;
+ if (font) ctx->style.font = font;
+#ifdef NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+ nk_draw_list_init(&ctx->draw_list);
+#endif
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API int
+nk_init_default(struct nk_context *ctx, const struct nk_user_font *font)
+{
+ struct nk_allocator alloc;
+ alloc.userdata.ptr = 0;
+ alloc.alloc = nk_malloc;
+ alloc.free = nk_mfree;
+ return nk_init(ctx, &alloc, font);
+}
+#endif
+NK_API int
+nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size,
+ const struct nk_user_font *font)
+{
+ NK_ASSERT(memory);
+ if (!memory) return 0;
+ nk_setup(ctx, font);
+ nk_buffer_init_fixed(&ctx->memory, memory, size);
+ ctx->use_pool = nk_false;
+ return 1;
+}
+NK_API int
+nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds,
+ struct nk_buffer *pool, const struct nk_user_font *font)
+{
+ NK_ASSERT(cmds);
+ NK_ASSERT(pool);
+ if (!cmds || !pool) return 0;
+
+ nk_setup(ctx, font);
+ ctx->memory = *cmds;
+ if (pool->type == NK_BUFFER_FIXED) {
+ /* take memory from buffer and alloc fixed pool */
+ nk_pool_init_fixed(&ctx->pool, pool->memory.ptr, pool->memory.size);
+ } else {
+ /* create dynamic pool from buffer allocator */
+ struct nk_allocator *alloc = &pool->pool;
+ nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+ }
+ ctx->use_pool = nk_true;
+ return 1;
+}
+NK_API int
+nk_init(struct nk_context *ctx, struct nk_allocator *alloc,
+ const struct nk_user_font *font)
+{
+ NK_ASSERT(alloc);
+ if (!alloc) return 0;
+ nk_setup(ctx, font);
+ nk_buffer_init(&ctx->memory, alloc, NK_DEFAULT_COMMAND_BUFFER_SIZE);
+ nk_pool_init(&ctx->pool, alloc, NK_POOL_DEFAULT_CAPACITY);
+ ctx->use_pool = nk_true;
+ return 1;
+}
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+NK_API void
+nk_set_user_data(struct nk_context *ctx, nk_handle handle)
+{
+ if (!ctx) return;
+ ctx->userdata = handle;
+ if (ctx->current)
+ ctx->current->buffer.userdata = handle;
+}
+#endif
+NK_API void
+nk_free(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_buffer_free(&ctx->memory);
+ if (ctx->use_pool)
+ nk_pool_free(&ctx->pool);
+
+ nk_zero(&ctx->input, sizeof(ctx->input));
+ nk_zero(&ctx->style, sizeof(ctx->style));
+ nk_zero(&ctx->memory, sizeof(ctx->memory));
+
+ ctx->seq = 0;
+ ctx->build = 0;
+ ctx->begin = 0;
+ ctx->end = 0;
+ ctx->active = 0;
+ ctx->current = 0;
+ ctx->freelist = 0;
+ ctx->count = 0;
+}
+NK_API void
+nk_clear(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ struct nk_window *next;
+ NK_ASSERT(ctx);
+
+ if (!ctx) return;
+ if (ctx->use_pool)
+ nk_buffer_clear(&ctx->memory);
+ else nk_buffer_reset(&ctx->memory, NK_BUFFER_FRONT);
+
+ ctx->build = 0;
+ ctx->memory.calls = 0;
+ ctx->last_widget_state = 0;
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+ NK_MEMSET(&ctx->overlay, 0, sizeof(ctx->overlay));
+
+ /* garbage collector */
+ iter = ctx->begin;
+ while (iter) {
+ /* make sure valid minimized windows do not get removed */
+ if ((iter->flags & NK_WINDOW_MINIMIZED) &&
+ !(iter->flags & NK_WINDOW_CLOSED) &&
+ iter->seq == ctx->seq) {
+ iter = iter->next;
+ continue;
+ }
+ /* remove hotness from hidden or closed windows*/
+ if (((iter->flags & NK_WINDOW_HIDDEN) ||
+ (iter->flags & NK_WINDOW_CLOSED)) &&
+ iter == ctx->active) {
+ ctx->active = iter->prev;
+ ctx->end = iter->prev;
+ if (!ctx->end)
+ ctx->begin = 0;
+ if (ctx->active)
+ ctx->active->flags &= ~(unsigned)NK_WINDOW_ROM;
+ }
+ /* free unused popup windows */
+ if (iter->popup.win && iter->popup.win->seq != ctx->seq) {
+ nk_free_window(ctx, iter->popup.win);
+ iter->popup.win = 0;
+ }
+ /* remove unused window state tables */
+ {struct nk_table *n, *it = iter->tables;
+ while (it) {
+ n = it->next;
+ if (it->seq != ctx->seq) {
+ nk_remove_table(iter, it);
+ nk_zero(it, sizeof(union nk_page_data));
+ nk_free_table(ctx, it);
+ if (it == iter->tables)
+ iter->tables = n;
+ } it = n;
+ }}
+ /* window itself is not used anymore so free */
+ if (iter->seq != ctx->seq || iter->flags & NK_WINDOW_CLOSED) {
+ next = iter->next;
+ nk_remove_window(ctx, iter);
+ nk_free_window(ctx, iter);
+ iter = next;
+ } else iter = iter->next;
+ }
+ ctx->seq++;
+}
+NK_LIB void
+nk_start_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(buffer);
+ if (!ctx || !buffer) return;
+ buffer->begin = ctx->memory.allocated;
+ buffer->end = buffer->begin;
+ buffer->last = buffer->begin;
+ buffer->clip = nk_null_rect;
+}
+NK_LIB void
+nk_start(struct nk_context *ctx, struct nk_window *win)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ nk_start_buffer(ctx, &win->buffer);
+}
+NK_LIB void
+nk_start_popup(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+
+ /* save buffer fill state for popup */
+ buf = &win->popup.buf;
+ buf->begin = win->buffer.end;
+ buf->end = win->buffer.end;
+ buf->parent = win->buffer.last;
+ buf->last = buf->begin;
+ buf->active = nk_true;
+}
+NK_LIB void
+nk_finish_popup(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+
+ buf = &win->popup.buf;
+ buf->last = win->buffer.last;
+ buf->end = win->buffer.end;
+}
+NK_LIB void
+nk_finish_buffer(struct nk_context *ctx, struct nk_command_buffer *buffer)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(buffer);
+ if (!ctx || !buffer) return;
+ buffer->end = ctx->memory.allocated;
+}
+NK_LIB void
+nk_finish(struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_popup_buffer *buf;
+ struct nk_command *parent_last;
+ void *memory;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!ctx || !win) return;
+ nk_finish_buffer(ctx, &win->buffer);
+ if (!win->popup.buf.active) return;
+
+ buf = &win->popup.buf;
+ memory = ctx->memory.memory.ptr;
+ parent_last = nk_ptr_add(struct nk_command, memory, buf->parent);
+ parent_last->next = buf->end;
+}
+NK_LIB void
+nk_build(struct nk_context *ctx)
+{
+ struct nk_window *it = 0;
+ struct nk_command *cmd = 0;
+ nk_byte *buffer = 0;
+
+ /* draw cursor overlay */
+ if (!ctx->style.cursor_active)
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_ARROW];
+ if (ctx->style.cursor_active && !ctx->input.mouse.grabbed && ctx->style.cursor_visible) {
+ struct nk_rect mouse_bounds;
+ const struct nk_cursor *cursor = ctx->style.cursor_active;
+ nk_command_buffer_init(&ctx->overlay, &ctx->memory, NK_CLIPPING_OFF);
+ nk_start_buffer(ctx, &ctx->overlay);
+
+ mouse_bounds.x = ctx->input.mouse.pos.x - cursor->offset.x;
+ mouse_bounds.y = ctx->input.mouse.pos.y - cursor->offset.y;
+ mouse_bounds.w = cursor->size.x;
+ mouse_bounds.h = cursor->size.y;
+
+ nk_draw_image(&ctx->overlay, mouse_bounds, &cursor->img, nk_white);
+ nk_finish_buffer(ctx, &ctx->overlay);
+ }
+ /* build one big draw command list out of all window buffers */
+ it = ctx->begin;
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ while (it != 0) {
+ struct nk_window *next = it->next;
+ if (it->buffer.last == it->buffer.begin || (it->flags & NK_WINDOW_HIDDEN)||
+ it->seq != ctx->seq)
+ goto cont;
+
+ cmd = nk_ptr_add(struct nk_command, buffer, it->buffer.last);
+ while (next && ((next->buffer.last == next->buffer.begin) ||
+ (next->flags & NK_WINDOW_HIDDEN) || next->seq != ctx->seq))
+ next = next->next; /* skip empty command buffers */
+
+ if (next) cmd->next = next->buffer.begin;
+ cont: it = next;
+ }
+ /* append all popup draw commands into lists */
+ it = ctx->begin;
+ while (it != 0) {
+ struct nk_window *next = it->next;
+ struct nk_popup_buffer *buf;
+ if (!it->popup.buf.active)
+ goto skip;
+
+ buf = &it->popup.buf;
+ cmd->next = buf->begin;
+ cmd = nk_ptr_add(struct nk_command, buffer, buf->last);
+ buf->active = nk_false;
+ skip: it = next;
+ }
+ if (cmd) {
+ /* append overlay commands */
+ if (ctx->overlay.end != ctx->overlay.begin)
+ cmd->next = ctx->overlay.begin;
+ else cmd->next = ctx->memory.allocated;
+ }
+}
+NK_API const struct nk_command*
+nk__begin(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ nk_byte *buffer;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ if (!ctx->count) return 0;
+
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ if (!ctx->build) {
+ nk_build(ctx);
+ ctx->build = nk_true;
+ }
+ iter = ctx->begin;
+ while (iter && ((iter->buffer.begin == iter->buffer.end) ||
+ (iter->flags & NK_WINDOW_HIDDEN) || iter->seq != ctx->seq))
+ iter = iter->next;
+ if (!iter) return 0;
+ return nk_ptr_add_const(struct nk_command, buffer, iter->buffer.begin);
+}
+
+NK_API const struct nk_command*
+nk__next(struct nk_context *ctx, const struct nk_command *cmd)
+{
+ nk_byte *buffer;
+ const struct nk_command *next;
+ NK_ASSERT(ctx);
+ if (!ctx || !cmd || !ctx->count) return 0;
+ if (cmd->next >= ctx->memory.allocated) return 0;
+ buffer = (nk_byte*)ctx->memory.memory.ptr;
+ next = nk_ptr_add_const(struct nk_command, buffer, cmd->next);
+ return next;
+}
+
+
+
+
+
+
+/* ===============================================================
+ *
+ * POOL
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_pool_init(struct nk_pool *pool, struct nk_allocator *alloc,
+ unsigned int capacity)
+{
+ nk_zero(pool, sizeof(*pool));
+ pool->alloc = *alloc;
+ pool->capacity = capacity;
+ pool->type = NK_BUFFER_DYNAMIC;
+ pool->pages = 0;
+}
+NK_LIB void
+nk_pool_free(struct nk_pool *pool)
+{
+ struct nk_page *iter = pool->pages;
+ if (!pool) return;
+ if (pool->type == NK_BUFFER_FIXED) return;
+ while (iter) {
+ struct nk_page *next = iter->next;
+ pool->alloc.free(pool->alloc.userdata, iter);
+ iter = next;
+ }
+}
+NK_LIB void
+nk_pool_init_fixed(struct nk_pool *pool, void *memory, nk_size size)
+{
+ nk_zero(pool, sizeof(*pool));
+ NK_ASSERT(size >= sizeof(struct nk_page));
+ if (size < sizeof(struct nk_page)) return;
+ pool->capacity = (unsigned)(size - sizeof(struct nk_page)) / sizeof(struct nk_page_element);
+ pool->pages = (struct nk_page*)memory;
+ pool->type = NK_BUFFER_FIXED;
+ pool->size = size;
+}
+NK_LIB struct nk_page_element*
+nk_pool_alloc(struct nk_pool *pool)
+{
+ if (!pool->pages || pool->pages->size >= pool->capacity) {
+ /* allocate new page */
+ struct nk_page *page;
+ if (pool->type == NK_BUFFER_FIXED) {
+ NK_ASSERT(pool->pages);
+ if (!pool->pages) return 0;
+ NK_ASSERT(pool->pages->size < pool->capacity);
+ return 0;
+ } else {
+ nk_size size = sizeof(struct nk_page);
+ size += NK_POOL_DEFAULT_CAPACITY * sizeof(union nk_page_data);
+ page = (struct nk_page*)pool->alloc.alloc(pool->alloc.userdata,0, size);
+ page->next = pool->pages;
+ pool->pages = page;
+ page->size = 0;
+ }
+ } return &pool->pages->win[pool->pages->size++];
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PAGE ELEMENT
+ *
+ * ===============================================================*/
+NK_LIB struct nk_page_element*
+nk_create_page_element(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ if (ctx->freelist) {
+ /* unlink page element from free list */
+ elem = ctx->freelist;
+ ctx->freelist = elem->next;
+ } else if (ctx->use_pool) {
+ /* allocate page element from memory pool */
+ elem = nk_pool_alloc(&ctx->pool);
+ NK_ASSERT(elem);
+ if (!elem) return 0;
+ } else {
+ /* allocate new page element from back of fixed size memory buffer */
+ NK_STORAGE const nk_size size = sizeof(struct nk_page_element);
+ NK_STORAGE const nk_size align = NK_ALIGNOF(struct nk_page_element);
+ elem = (struct nk_page_element*)nk_buffer_alloc(&ctx->memory, NK_BUFFER_BACK, size, align);
+ NK_ASSERT(elem);
+ if (!elem) return 0;
+ }
+ nk_zero_struct(*elem);
+ elem->next = 0;
+ elem->prev = 0;
+ return elem;
+}
+NK_LIB void
+nk_link_page_element_into_freelist(struct nk_context *ctx,
+ struct nk_page_element *elem)
+{
+ /* link table into freelist */
+ if (!ctx->freelist) {
+ ctx->freelist = elem;
+ } else {
+ elem->next = ctx->freelist;
+ ctx->freelist = elem;
+ }
+}
+NK_LIB void
+nk_free_page_element(struct nk_context *ctx, struct nk_page_element *elem)
+{
+ /* we have a pool so just add to free list */
+ if (ctx->use_pool) {
+ nk_link_page_element_into_freelist(ctx, elem);
+ return;
+ }
+ /* if possible remove last element from back of fixed memory buffer */
+ {void *elem_end = (void*)(elem + 1);
+ void *buffer_end = (nk_byte*)ctx->memory.memory.ptr + ctx->memory.size;
+ if (elem_end == buffer_end)
+ ctx->memory.size -= sizeof(struct nk_page_element);
+ else nk_link_page_element_into_freelist(ctx, elem);}
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TABLE
+ *
+ * ===============================================================*/
+NK_LIB struct nk_table*
+nk_create_table(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ nk_zero_struct(*elem);
+ return &elem->data.tbl;
+}
+NK_LIB void
+nk_free_table(struct nk_context *ctx, struct nk_table *tbl)
+{
+ union nk_page_data *pd = NK_CONTAINER_OF(tbl, union nk_page_data, tbl);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);
+}
+NK_LIB void
+nk_push_table(struct nk_window *win, struct nk_table *tbl)
+{
+ if (!win->tables) {
+ win->tables = tbl;
+ tbl->next = 0;
+ tbl->prev = 0;
+ tbl->size = 0;
+ win->table_count = 1;
+ return;
+ }
+ win->tables->prev = tbl;
+ tbl->next = win->tables;
+ tbl->prev = 0;
+ tbl->size = 0;
+ win->tables = tbl;
+ win->table_count++;
+}
+NK_LIB void
+nk_remove_table(struct nk_window *win, struct nk_table *tbl)
+{
+ if (win->tables == tbl)
+ win->tables = tbl->next;
+ if (tbl->next)
+ tbl->next->prev = tbl->prev;
+ if (tbl->prev)
+ tbl->prev->next = tbl->next;
+ tbl->next = 0;
+ tbl->prev = 0;
+}
+NK_LIB nk_uint*
+nk_add_value(struct nk_context *ctx, struct nk_window *win,
+ nk_hash name, nk_uint value)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!win || !ctx) return 0;
+ if (!win->tables || win->tables->size >= NK_VALUE_PAGE_CAPACITY) {
+ struct nk_table *tbl = nk_create_table(ctx);
+ NK_ASSERT(tbl);
+ if (!tbl) return 0;
+ nk_push_table(win, tbl);
+ }
+ win->tables->seq = win->seq;
+ win->tables->keys[win->tables->size] = name;
+ win->tables->values[win->tables->size] = value;
+ return &win->tables->values[win->tables->size++];
+}
+NK_LIB nk_uint*
+nk_find_value(struct nk_window *win, nk_hash name)
+{
+ struct nk_table *iter = win->tables;
+ while (iter) {
+ unsigned int i = 0;
+ unsigned int size = iter->size;
+ for (i = 0; i < size; ++i) {
+ if (iter->keys[i] == name) {
+ iter->seq = win->seq;
+ return &iter->values[i];
+ }
+ } size = NK_VALUE_PAGE_CAPACITY;
+ iter = iter->next;
+ }
+ return 0;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PANEL
+ *
+ * ===============================================================*/
+NK_LIB void*
+nk_create_panel(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ nk_zero_struct(*elem);
+ return &elem->data.pan;
+}
+NK_LIB void
+nk_free_panel(struct nk_context *ctx, struct nk_panel *pan)
+{
+ union nk_page_data *pd = NK_CONTAINER_OF(pan, union nk_page_data, pan);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);
+}
+NK_LIB int
+nk_panel_has_header(nk_flags flags, const char *title)
+{
+ int active = 0;
+ active = (flags & (NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE));
+ active = active || (flags & NK_WINDOW_TITLE);
+ active = active && !(flags & NK_WINDOW_HIDDEN) && title;
+ return active;
+}
+NK_LIB struct nk_vec2
+nk_panel_get_padding(const struct nk_style *style, enum nk_panel_type type)
+{
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.padding;
+ case NK_PANEL_GROUP: return style->window.group_padding;
+ case NK_PANEL_POPUP: return style->window.popup_padding;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_padding;
+ case NK_PANEL_COMBO: return style->window.combo_padding;
+ case NK_PANEL_MENU: return style->window.menu_padding;
+ case NK_PANEL_TOOLTIP: return style->window.menu_padding;}
+}
+NK_LIB float
+nk_panel_get_border(const struct nk_style *style, nk_flags flags,
+ enum nk_panel_type type)
+{
+ if (flags & NK_WINDOW_BORDER) {
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.border;
+ case NK_PANEL_GROUP: return style->window.group_border;
+ case NK_PANEL_POPUP: return style->window.popup_border;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_border;
+ case NK_PANEL_COMBO: return style->window.combo_border;
+ case NK_PANEL_MENU: return style->window.menu_border;
+ case NK_PANEL_TOOLTIP: return style->window.menu_border;
+ }} else return 0;
+}
+NK_LIB struct nk_color
+nk_panel_get_border_color(const struct nk_style *style, enum nk_panel_type type)
+{
+ switch (type) {
+ default:
+ case NK_PANEL_WINDOW: return style->window.border_color;
+ case NK_PANEL_GROUP: return style->window.group_border_color;
+ case NK_PANEL_POPUP: return style->window.popup_border_color;
+ case NK_PANEL_CONTEXTUAL: return style->window.contextual_border_color;
+ case NK_PANEL_COMBO: return style->window.combo_border_color;
+ case NK_PANEL_MENU: return style->window.menu_border_color;
+ case NK_PANEL_TOOLTIP: return style->window.menu_border_color;}
+}
+NK_LIB int
+nk_panel_is_sub(enum nk_panel_type type)
+{
+ return (type & NK_PANEL_SET_SUB)?1:0;
+}
+NK_LIB int
+nk_panel_is_nonblock(enum nk_panel_type type)
+{
+ return (type & NK_PANEL_SET_NONBLOCK)?1:0;
+}
+NK_LIB int
+nk_panel_begin(struct nk_context *ctx, const char *title, enum nk_panel_type panel_type)
+{
+ struct nk_input *in;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_command_buffer *out;
+ const struct nk_style *style;
+ const struct nk_user_font *font;
+
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ nk_zero(ctx->current->layout, sizeof(*ctx->current->layout));
+ if ((ctx->current->flags & NK_WINDOW_HIDDEN) || (ctx->current->flags & NK_WINDOW_CLOSED)) {
+ nk_zero(ctx->current->layout, sizeof(struct nk_panel));
+ ctx->current->layout->type = panel_type;
+ return 0;
+ }
+ /* pull state into local stack */
+ style = &ctx->style;
+ font = style->font;
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ in = (win->flags & NK_WINDOW_NO_INPUT) ? 0: &ctx->input;
+#ifdef NK_INCLUDE_COMMAND_USERDATA
+ win->buffer.userdata = ctx->userdata;
+#endif
+ /* pull style configuration into local stack */
+ scrollbar_size = style->window.scrollbar_size;
+ panel_padding = nk_panel_get_padding(style, panel_type);
+
+ /* window movement */
+ if ((win->flags & NK_WINDOW_MOVABLE) && !(win->flags & NK_WINDOW_ROM)) {
+ int left_mouse_down;
+ int left_mouse_clicked;
+ int left_mouse_click_in_cursor;
+
+ /* calculate draggable window space */
+ struct nk_rect header;
+ header.x = win->bounds.x;
+ header.y = win->bounds.y;
+ header.w = win->bounds.w;
+ if (nk_panel_has_header(win->flags, title)) {
+ header.h = font->height + 2.0f * style->window.header.padding.y;
+ header.h += 2.0f * style->window.header.label_padding.y;
+ } else header.h = panel_padding.y;
+
+ /* window movement by dragging */
+ left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_clicked = (int)in->mouse.buttons[NK_BUTTON_LEFT].clicked;
+ left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, header, nk_true);
+ if (left_mouse_down && left_mouse_click_in_cursor && !left_mouse_clicked) {
+ win->bounds.x = win->bounds.x + in->mouse.delta.x;
+ win->bounds.y = win->bounds.y + in->mouse.delta.y;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x += in->mouse.delta.x;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y += in->mouse.delta.y;
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_MOVE];
+ }
+ }
+
+ /* setup panel */
+ layout->type = panel_type;
+ layout->flags = win->flags;
+ layout->bounds = win->bounds;
+ layout->bounds.x += panel_padding.x;
+ layout->bounds.w -= 2*panel_padding.x;
+ if (win->flags & NK_WINDOW_BORDER) {
+ layout->border = nk_panel_get_border(style, win->flags, panel_type);
+ layout->bounds = nk_shrink_rect(layout->bounds, layout->border);
+ } else layout->border = 0;
+ layout->at_y = layout->bounds.y;
+ layout->at_x = layout->bounds.x;
+ layout->max_x = 0;
+ layout->header_height = 0;
+ layout->footer_height = 0;
+ nk_layout_reset_min_row_height(ctx);
+ layout->row.index = 0;
+ layout->row.columns = 0;
+ layout->row.ratio = 0;
+ layout->row.item_width = 0;
+ layout->row.tree_depth = 0;
+ layout->row.height = panel_padding.y;
+ layout->has_scrolling = nk_true;
+ if (!(win->flags & NK_WINDOW_NO_SCROLLBAR))
+ layout->bounds.w -= scrollbar_size.x;
+ if (!nk_panel_is_nonblock(panel_type)) {
+ layout->footer_height = 0;
+ if (!(win->flags & NK_WINDOW_NO_SCROLLBAR) || win->flags & NK_WINDOW_SCALABLE)
+ layout->footer_height = scrollbar_size.y;
+ layout->bounds.h -= layout->footer_height;
+ }
+
+ /* panel header */
+ if (nk_panel_has_header(win->flags, title))
+ {
+ struct nk_text text;
+ struct nk_rect header;
+ const struct nk_style_item *background = 0;
+
+ /* calculate header bounds */
+ header.x = win->bounds.x;
+ header.y = win->bounds.y;
+ header.w = win->bounds.w;
+ header.h = font->height + 2.0f * style->window.header.padding.y;
+ header.h += (2.0f * style->window.header.label_padding.y);
+
+ /* shrink panel by header */
+ layout->header_height = header.h;
+ layout->bounds.y += header.h;
+ layout->bounds.h -= header.h;
+ layout->at_y += header.h;
+
+ /* select correct header background and text color */
+ if (ctx->active == win) {
+ background = &style->window.header.active;
+ text.text = style->window.header.label_active;
+ } else if (nk_input_is_mouse_hovering_rect(&ctx->input, header)) {
+ background = &style->window.header.hover;
+ text.text = style->window.header.label_hover;
+ } else {
+ background = &style->window.header.normal;
+ text.text = style->window.header.label_normal;
+ }
+
+ /* draw header background */
+ header.h += 1.0f;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, background->data.color);
+ }
+
+ /* window close button */
+ {struct nk_rect button;
+ button.y = header.y + style->window.header.padding.y;
+ button.h = header.h - 2 * style->window.header.padding.y;
+ button.w = button.h;
+ if (win->flags & NK_WINDOW_CLOSABLE) {
+ nk_flags ws = 0;
+ if (style->window.header.align == NK_HEADER_RIGHT) {
+ button.x = (header.w + header.x) - (button.w + style->window.header.padding.x);
+ header.w -= button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ } else {
+ button.x = header.x + style->window.header.padding.x;
+ header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ }
+
+ if (nk_do_button_symbol(&ws, &win->buffer, button,
+ style->window.header.close_symbol, NK_BUTTON_DEFAULT,
+ &style->window.header.close_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+ {
+ layout->flags |= NK_WINDOW_HIDDEN;
+ layout->flags &= (nk_flags)~NK_WINDOW_MINIMIZED;
+ }
+ }
+
+ /* window minimize button */
+ if (win->flags & NK_WINDOW_MINIMIZABLE) {
+ nk_flags ws = 0;
+ if (style->window.header.align == NK_HEADER_RIGHT) {
+ button.x = (header.w + header.x) - button.w;
+ if (!(win->flags & NK_WINDOW_CLOSABLE)) {
+ button.x -= style->window.header.padding.x;
+ header.w -= style->window.header.padding.x;
+ }
+ header.w -= button.w + style->window.header.spacing.x;
+ } else {
+ button.x = header.x;
+ header.x += button.w + style->window.header.spacing.x + style->window.header.padding.x;
+ }
+ if (nk_do_button_symbol(&ws, &win->buffer, button, (layout->flags & NK_WINDOW_MINIMIZED)?
+ style->window.header.maximize_symbol: style->window.header.minimize_symbol,
+ NK_BUTTON_DEFAULT, &style->window.header.minimize_button, in, style->font) && !(win->flags & NK_WINDOW_ROM))
+ layout->flags = (layout->flags & NK_WINDOW_MINIMIZED) ?
+ layout->flags & (nk_flags)~NK_WINDOW_MINIMIZED:
+ layout->flags | NK_WINDOW_MINIMIZED;
+ }}
+
+ {/* window header title */
+ int text_len = nk_strlen(title);
+ struct nk_rect label = {0,0,0,0};
+ float t = font->width(font->userdata, font->height, title, text_len);
+ text.padding = nk_vec2(0,0);
+
+ label.x = header.x + style->window.header.padding.x;
+ label.x += style->window.header.label_padding.x;
+ label.y = header.y + style->window.header.label_padding.y;
+ label.h = font->height + 2 * style->window.header.label_padding.y;
+ label.w = t + 2 * style->window.header.spacing.x;
+ label.w = NK_CLAMP(0, label.w, header.x + header.w - label.x);
+ nk_widget_text(out, label,(const char*)title, text_len, &text, NK_TEXT_LEFT, font);}
+ }
+
+ /* draw window background */
+ if (!(layout->flags & NK_WINDOW_MINIMIZED) && !(layout->flags & NK_WINDOW_DYNAMIC)) {
+ struct nk_rect body;
+ body.x = win->bounds.x;
+ body.w = win->bounds.w;
+ body.y = (win->bounds.y + layout->header_height);
+ body.h = (win->bounds.h - layout->header_height);
+ if (style->window.fixed_background.type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, body, &style->window.fixed_background.data.image, nk_white);
+ else nk_fill_rect(out, body, 0, style->window.fixed_background.data.color);
+ }
+
+ /* set clipping rectangle */
+ {struct nk_rect clip;
+ layout->clip = layout->bounds;
+ nk_unify(&clip, &win->buffer.clip, layout->clip.x, layout->clip.y,
+ layout->clip.x + layout->clip.w, layout->clip.y + layout->clip.h);
+ nk_push_scissor(out, clip);
+ layout->clip = clip;}
+ return !(layout->flags & NK_WINDOW_HIDDEN) && !(layout->flags & NK_WINDOW_MINIMIZED);
+}
+NK_LIB void
+nk_panel_end(struct nk_context *ctx)
+{
+ struct nk_input *in;
+ struct nk_window *window;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+
+ struct nk_vec2 scrollbar_size;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ window = ctx->current;
+ layout = window->layout;
+ style = &ctx->style;
+ out = &window->buffer;
+ in = (layout->flags & NK_WINDOW_ROM || layout->flags & NK_WINDOW_NO_INPUT) ? 0 :&ctx->input;
+ if (!nk_panel_is_sub(layout->type))
+ nk_push_scissor(out, nk_null_rect);
+
+ /* cache configuration data */
+ scrollbar_size = style->window.scrollbar_size;
+ panel_padding = nk_panel_get_padding(style, layout->type);
+
+ /* update the current cursor Y-position to point over the last added widget */
+ layout->at_y += layout->row.height;
+
+ /* dynamic panels */
+ if (layout->flags & NK_WINDOW_DYNAMIC && !(layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ /* update panel height to fit dynamic growth */
+ struct nk_rect empty_space;
+ if (layout->at_y < (layout->bounds.y + layout->bounds.h))
+ layout->bounds.h = layout->at_y - layout->bounds.y;
+
+ /* fill top empty space */
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y;
+ empty_space.h = panel_padding.y;
+ empty_space.w = window->bounds.w;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill left empty space */
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y;
+ empty_space.w = panel_padding.x + layout->border;
+ empty_space.h = layout->bounds.h;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill right empty space */
+ empty_space.x = layout->bounds.x + layout->bounds.w - layout->border;
+ empty_space.y = layout->bounds.y;
+ empty_space.w = panel_padding.x + layout->border;
+ empty_space.h = layout->bounds.h;
+ if (*layout->offset_y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR))
+ empty_space.w += scrollbar_size.x;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+
+ /* fill bottom empty space */
+ if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) {
+ empty_space.x = window->bounds.x;
+ empty_space.y = layout->bounds.y + layout->bounds.h;
+ empty_space.w = window->bounds.w;
+ empty_space.h = scrollbar_size.y;
+ nk_fill_rect(out, empty_space, 0, style->window.background);
+ }
+ }
+
+ /* scrollbars */
+ if (!(layout->flags & NK_WINDOW_NO_SCROLLBAR) &&
+ !(layout->flags & NK_WINDOW_MINIMIZED) &&
+ window->scrollbar_hiding_timer < NK_SCROLLBAR_HIDING_TIMEOUT)
+ {
+ struct nk_rect scroll;
+ int scroll_has_scrolling;
+ float scroll_target;
+ float scroll_offset;
+ float scroll_step;
+ float scroll_inc;
+
+ /* mouse wheel scrolling */
+ if (nk_panel_is_sub(layout->type))
+ {
+ /* sub-window mouse wheel scrolling */
+ struct nk_window *root_window = window;
+ struct nk_panel *root_panel = window->layout;
+ while (root_panel->parent)
+ root_panel = root_panel->parent;
+ while (root_window->parent)
+ root_window = root_window->parent;
+
+ /* only allow scrolling if parent window is active */
+ scroll_has_scrolling = 0;
+ if ((root_window == ctx->active) && layout->has_scrolling) {
+ /* and panel is being hovered and inside clip rect*/
+ if (nk_input_is_mouse_hovering_rect(in, layout->bounds) &&
+ NK_INTERSECT(layout->bounds.x, layout->bounds.y, layout->bounds.w, layout->bounds.h,
+ root_panel->clip.x, root_panel->clip.y, root_panel->clip.w, root_panel->clip.h))
+ {
+ /* deactivate all parent scrolling */
+ root_panel = window->layout;
+ while (root_panel->parent) {
+ root_panel->has_scrolling = nk_false;
+ root_panel = root_panel->parent;
+ }
+ root_panel->has_scrolling = nk_false;
+ scroll_has_scrolling = nk_true;
+ }
+ }
+ } else if (!nk_panel_is_sub(layout->type)) {
+ /* window mouse wheel scrolling */
+ scroll_has_scrolling = (window == ctx->active) && layout->has_scrolling;
+ if (in && (in->mouse.scroll_delta.y > 0 || in->mouse.scroll_delta.x > 0) && scroll_has_scrolling)
+ window->scrolled = nk_true;
+ else window->scrolled = nk_false;
+ } else scroll_has_scrolling = nk_false;
+
+ {
+ /* vertical scrollbar */
+ nk_flags state = 0;
+ scroll.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+ scroll.y = layout->bounds.y;
+ scroll.w = scrollbar_size.x;
+ scroll.h = layout->bounds.h;
+
+ scroll_offset = (float)*layout->offset_y;
+ scroll_step = scroll.h * 0.10f;
+ scroll_inc = scroll.h * 0.01f;
+ scroll_target = (float)(int)(layout->at_y - scroll.y);
+ scroll_offset = nk_do_scrollbarv(&state, out, scroll, scroll_has_scrolling,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &ctx->style.scrollv, in, style->font);
+ *layout->offset_y = (nk_uint)scroll_offset;
+ if (in && scroll_has_scrolling)
+ in->mouse.scroll_delta.y = 0;
+ }
+ {
+ /* horizontal scrollbar */
+ nk_flags state = 0;
+ scroll.x = layout->bounds.x;
+ scroll.y = layout->bounds.y + layout->bounds.h;
+ scroll.w = layout->bounds.w;
+ scroll.h = scrollbar_size.y;
+
+ scroll_offset = (float)*layout->offset_x;
+ scroll_target = (float)(int)(layout->max_x - scroll.x);
+ scroll_step = layout->max_x * 0.05f;
+ scroll_inc = layout->max_x * 0.005f;
+ scroll_offset = nk_do_scrollbarh(&state, out, scroll, scroll_has_scrolling,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &ctx->style.scrollh, in, style->font);
+ *layout->offset_x = (nk_uint)scroll_offset;
+ }
+ }
+
+ /* hide scroll if no user input */
+ if (window->flags & NK_WINDOW_SCROLL_AUTO_HIDE) {
+ int has_input = ctx->input.mouse.delta.x != 0 || ctx->input.mouse.delta.y != 0 || ctx->input.mouse.scroll_delta.y != 0;
+ int is_window_hovered = nk_window_is_hovered(ctx);
+ int any_item_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+ if ((!has_input && is_window_hovered) || (!is_window_hovered && !any_item_active))
+ window->scrollbar_hiding_timer += ctx->delta_time_seconds;
+ else window->scrollbar_hiding_timer = 0;
+ } else window->scrollbar_hiding_timer = 0;
+
+ /* window border */
+ if (layout->flags & NK_WINDOW_BORDER)
+ {
+ struct nk_color border_color = nk_panel_get_border_color(style, layout->type);
+ const float padding_y = (layout->flags & NK_WINDOW_MINIMIZED)
+ ? (style->window.border + window->bounds.y + layout->header_height)
+ : ((layout->flags & NK_WINDOW_DYNAMIC)
+ ? (layout->bounds.y + layout->bounds.h + layout->footer_height)
+ : (window->bounds.y + window->bounds.h));
+ struct nk_rect b = window->bounds;
+ b.h = padding_y - window->bounds.y;
+ nk_stroke_rect(out, b, 0, layout->border, border_color);
+ }
+
+ /* scaler */
+ if ((layout->flags & NK_WINDOW_SCALABLE) && in && !(layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ /* calculate scaler bounds */
+ struct nk_rect scaler;
+ scaler.w = scrollbar_size.x;
+ scaler.h = scrollbar_size.y;
+ scaler.y = layout->bounds.y + layout->bounds.h;
+ if (layout->flags & NK_WINDOW_SCALE_LEFT)
+ scaler.x = layout->bounds.x - panel_padding.x * 0.5f;
+ else scaler.x = layout->bounds.x + layout->bounds.w + panel_padding.x;
+ if (layout->flags & NK_WINDOW_NO_SCROLLBAR)
+ scaler.x -= scaler.w;
+
+ /* draw scaler */
+ {const struct nk_style_item *item = &style->window.scaler;
+ if (item->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, scaler, &item->data.image, nk_white);
+ else {
+ if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+ nk_fill_triangle(out, scaler.x, scaler.y, scaler.x,
+ scaler.y + scaler.h, scaler.x + scaler.w,
+ scaler.y + scaler.h, item->data.color);
+ } else {
+ nk_fill_triangle(out, scaler.x + scaler.w, scaler.y, scaler.x + scaler.w,
+ scaler.y + scaler.h, scaler.x, scaler.y + scaler.h, item->data.color);
+ }
+ }}
+
+ /* do window scaling */
+ if (!(window->flags & NK_WINDOW_ROM)) {
+ struct nk_vec2 window_size = style->window.min_size;
+ int left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ int left_mouse_click_in_scaler = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, scaler, nk_true);
+
+ if (left_mouse_down && left_mouse_click_in_scaler) {
+ float delta_x = in->mouse.delta.x;
+ if (layout->flags & NK_WINDOW_SCALE_LEFT) {
+ delta_x = -delta_x;
+ window->bounds.x += in->mouse.delta.x;
+ }
+ /* dragging in x-direction */
+ if (window->bounds.w + delta_x >= window_size.x) {
+ if ((delta_x < 0) || (delta_x > 0 && in->mouse.pos.x >= scaler.x)) {
+ window->bounds.w = window->bounds.w + delta_x;
+ scaler.x += in->mouse.delta.x;
+ }
+ }
+ /* dragging in y-direction (only possible if static window) */
+ if (!(layout->flags & NK_WINDOW_DYNAMIC)) {
+ if (window_size.y < window->bounds.h + in->mouse.delta.y) {
+ if ((in->mouse.delta.y < 0) || (in->mouse.delta.y > 0 && in->mouse.pos.y >= scaler.y)) {
+ window->bounds.h = window->bounds.h + in->mouse.delta.y;
+ scaler.y += in->mouse.delta.y;
+ }
+ }
+ }
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT];
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = scaler.x + scaler.w/2.0f;
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = scaler.y + scaler.h/2.0f;
+ }
+ }
+ }
+ if (!nk_panel_is_sub(layout->type)) {
+ /* window is hidden so clear command buffer */
+ if (layout->flags & NK_WINDOW_HIDDEN)
+ nk_command_buffer_reset(&window->buffer);
+ /* window is visible and not tab */
+ else nk_finish(ctx, window);
+ }
+
+ /* NK_WINDOW_REMOVE_ROM flag was set so remove NK_WINDOW_ROM */
+ if (layout->flags & NK_WINDOW_REMOVE_ROM) {
+ layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ layout->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+ }
+ window->flags = layout->flags;
+
+ /* property garbage collector */
+ if (window->property.active && window->property.old != window->property.seq &&
+ window->property.active == window->property.prev) {
+ nk_zero(&window->property, sizeof(window->property));
+ } else {
+ window->property.old = window->property.seq;
+ window->property.prev = window->property.active;
+ window->property.seq = 0;
+ }
+ /* edit garbage collector */
+ if (window->edit.active && window->edit.old != window->edit.seq &&
+ window->edit.active == window->edit.prev) {
+ nk_zero(&window->edit, sizeof(window->edit));
+ } else {
+ window->edit.old = window->edit.seq;
+ window->edit.prev = window->edit.active;
+ window->edit.seq = 0;
+ }
+ /* contextual garbage collector */
+ if (window->popup.active_con && window->popup.con_old != window->popup.con_count) {
+ window->popup.con_count = 0;
+ window->popup.con_old = 0;
+ window->popup.active_con = 0;
+ } else {
+ window->popup.con_old = window->popup.con_count;
+ window->popup.con_count = 0;
+ }
+ window->popup.combo_count = 0;
+ /* helper to make sure you have a 'nk_tree_push' for every 'nk_tree_pop' */
+ NK_ASSERT(!layout->row.tree_depth);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * WINDOW
+ *
+ * ===============================================================*/
+NK_LIB void*
+nk_create_window(struct nk_context *ctx)
+{
+ struct nk_page_element *elem;
+ elem = nk_create_page_element(ctx);
+ if (!elem) return 0;
+ elem->data.win.seq = ctx->seq;
+ return &elem->data.win;
+}
+NK_LIB void
+nk_free_window(struct nk_context *ctx, struct nk_window *win)
+{
+ /* unlink windows from list */
+ struct nk_table *it = win->tables;
+ if (win->popup.win) {
+ nk_free_window(ctx, win->popup.win);
+ win->popup.win = 0;
+ }
+ win->next = 0;
+ win->prev = 0;
+
+ while (it) {
+ /*free window state tables */
+ struct nk_table *n = it->next;
+ nk_remove_table(win, it);
+ nk_free_table(ctx, it);
+ if (it == win->tables)
+ win->tables = n;
+ it = n;
+ }
+
+ /* link windows into freelist */
+ {union nk_page_data *pd = NK_CONTAINER_OF(win, union nk_page_data, win);
+ struct nk_page_element *pe = NK_CONTAINER_OF(pd, struct nk_page_element, data);
+ nk_free_page_element(ctx, pe);}
+}
+NK_LIB struct nk_window*
+nk_find_window(struct nk_context *ctx, nk_hash hash, const char *name)
+{
+ struct nk_window *iter;
+ iter = ctx->begin;
+ while (iter) {
+ NK_ASSERT(iter != iter->next);
+ if (iter->name == hash) {
+ int max_len = nk_strlen(iter->name_string);
+ if (!nk_stricmpn(iter->name_string, name, max_len))
+ return iter;
+ }
+ iter = iter->next;
+ }
+ return 0;
+}
+NK_LIB void
+nk_insert_window(struct nk_context *ctx, struct nk_window *win,
+ enum nk_window_insert_location loc)
+{
+ const struct nk_window *iter;
+ NK_ASSERT(ctx);
+ NK_ASSERT(win);
+ if (!win || !ctx) return;
+
+ iter = ctx->begin;
+ while (iter) {
+ NK_ASSERT(iter != iter->next);
+ NK_ASSERT(iter != win);
+ if (iter == win) return;
+ iter = iter->next;
+ }
+
+ if (!ctx->begin) {
+ win->next = 0;
+ win->prev = 0;
+ ctx->begin = win;
+ ctx->end = win;
+ ctx->count = 1;
+ return;
+ }
+ if (loc == NK_INSERT_BACK) {
+ struct nk_window *end;
+ end = ctx->end;
+ end->flags |= NK_WINDOW_ROM;
+ end->next = win;
+ win->prev = ctx->end;
+ win->next = 0;
+ ctx->end = win;
+ ctx->active = ctx->end;
+ ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ } else {
+ /*ctx->end->flags |= NK_WINDOW_ROM;*/
+ ctx->begin->prev = win;
+ win->next = ctx->begin;
+ win->prev = 0;
+ ctx->begin = win;
+ ctx->begin->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ }
+ ctx->count++;
+}
+NK_LIB void
+nk_remove_window(struct nk_context *ctx, struct nk_window *win)
+{
+ if (win == ctx->begin || win == ctx->end) {
+ if (win == ctx->begin) {
+ ctx->begin = win->next;
+ if (win->next)
+ win->next->prev = 0;
+ }
+ if (win == ctx->end) {
+ ctx->end = win->prev;
+ if (win->prev)
+ win->prev->next = 0;
+ }
+ } else {
+ if (win->next)
+ win->next->prev = win->prev;
+ if (win->prev)
+ win->prev->next = win->next;
+ }
+ if (win == ctx->active || !ctx->active) {
+ ctx->active = ctx->end;
+ if (ctx->end)
+ ctx->end->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ }
+ win->next = 0;
+ win->prev = 0;
+ ctx->count--;
+}
+NK_API int
+nk_begin(struct nk_context *ctx, const char *title,
+ struct nk_rect bounds, nk_flags flags)
+{
+ return nk_begin_titled(ctx, title, title, bounds, flags);
+}
+NK_API int
+nk_begin_titled(struct nk_context *ctx, const char *name, const char *title,
+ struct nk_rect bounds, nk_flags flags)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ nk_hash title_hash;
+ int title_len;
+ int ret = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(title);
+ NK_ASSERT(ctx->style.font && ctx->style.font->width && "if this triggers you forgot to add a font");
+ NK_ASSERT(!ctx->current && "if this triggers you missed a `nk_end` call");
+ if (!ctx || ctx->current || !title || !name)
+ return 0;
+
+ /* find or create window */
+ style = &ctx->style;
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) {
+ /* create new window */
+ nk_size name_length = (nk_size)nk_strlen(name);
+ win = (struct nk_window*)nk_create_window(ctx);
+ NK_ASSERT(win);
+ if (!win) return 0;
+
+ if (flags & NK_WINDOW_BACKGROUND)
+ nk_insert_window(ctx, win, NK_INSERT_FRONT);
+ else nk_insert_window(ctx, win, NK_INSERT_BACK);
+ nk_command_buffer_init(&win->buffer, &ctx->memory, NK_CLIPPING_ON);
+
+ win->flags = flags;
+ win->bounds = bounds;
+ win->name = title_hash;
+ name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1);
+ NK_MEMCPY(win->name_string, name, name_length);
+ win->name_string[name_length] = 0;
+ win->popup.win = 0;
+ if (!ctx->active)
+ ctx->active = win;
+ } else {
+ /* update window */
+ win->flags &= ~(nk_flags)(NK_WINDOW_PRIVATE-1);
+ win->flags |= flags;
+ if (!(win->flags & (NK_WINDOW_MOVABLE | NK_WINDOW_SCALABLE)))
+ win->bounds = bounds;
+ /* If this assert triggers you either:
+ *
+ * I.) Have more than one window with the same name or
+ * II.) You forgot to actually draw the window.
+ * More specific you did not call `nk_clear` (nk_clear will be
+ * automatically called for you if you are using one of the
+ * provided demo backends). */
+ NK_ASSERT(win->seq != ctx->seq);
+ win->seq = ctx->seq;
+ if (!ctx->active && !(win->flags & NK_WINDOW_HIDDEN)) {
+ ctx->active = win;
+ ctx->end = win;
+ }
+ }
+ if (win->flags & NK_WINDOW_HIDDEN) {
+ ctx->current = win;
+ win->layout = 0;
+ return 0;
+ } else nk_start(ctx, win);
+
+ /* window overlapping */
+ if (!(win->flags & NK_WINDOW_HIDDEN) && !(win->flags & NK_WINDOW_NO_INPUT))
+ {
+ int inpanel, ishovered;
+ struct nk_window *iter = win;
+ float h = ctx->style.font->height + 2.0f * style->window.header.padding.y +
+ (2.0f * style->window.header.label_padding.y);
+ struct nk_rect win_bounds = (!(win->flags & NK_WINDOW_MINIMIZED))?
+ win->bounds: nk_rect(win->bounds.x, win->bounds.y, win->bounds.w, h);
+
+ /* activate window if hovered and no other window is overlapping this window */
+ inpanel = nk_input_has_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_LEFT, win_bounds, nk_true);
+ inpanel = inpanel && ctx->input.mouse.buttons[NK_BUTTON_LEFT].clicked;
+ ishovered = nk_input_is_mouse_hovering_rect(&ctx->input, win_bounds);
+ if ((win != ctx->active) && ishovered && !ctx->input.mouse.buttons[NK_BUTTON_LEFT].down) {
+ iter = win->next;
+ while (iter) {
+ struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+ iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+ if (NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+ (!(iter->flags & NK_WINDOW_HIDDEN)))
+ break;
+
+ if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+ NK_INTERSECT(win->bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+ iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+ break;
+ iter = iter->next;
+ }
+ }
+
+ /* activate window if clicked */
+ if (iter && inpanel && (win != ctx->end)) {
+ iter = win->next;
+ while (iter) {
+ /* try to find a panel with higher priority in the same position */
+ struct nk_rect iter_bounds = (!(iter->flags & NK_WINDOW_MINIMIZED))?
+ iter->bounds: nk_rect(iter->bounds.x, iter->bounds.y, iter->bounds.w, h);
+ if (NK_INBOX(ctx->input.mouse.pos.x, ctx->input.mouse.pos.y,
+ iter_bounds.x, iter_bounds.y, iter_bounds.w, iter_bounds.h) &&
+ !(iter->flags & NK_WINDOW_HIDDEN))
+ break;
+ if (iter->popup.win && iter->popup.active && !(iter->flags & NK_WINDOW_HIDDEN) &&
+ NK_INTERSECT(win_bounds.x, win_bounds.y, win_bounds.w, win_bounds.h,
+ iter->popup.win->bounds.x, iter->popup.win->bounds.y,
+ iter->popup.win->bounds.w, iter->popup.win->bounds.h))
+ break;
+ iter = iter->next;
+ }
+ }
+ if (iter && !(win->flags & NK_WINDOW_ROM) && (win->flags & NK_WINDOW_BACKGROUND)) {
+ win->flags |= (nk_flags)NK_WINDOW_ROM;
+ iter->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ ctx->active = iter;
+ if (!(iter->flags & NK_WINDOW_BACKGROUND)) {
+ /* current window is active in that position so transfer to top
+ * at the highest priority in stack */
+ nk_remove_window(ctx, iter);
+ nk_insert_window(ctx, iter, NK_INSERT_BACK);
+ }
+ } else {
+ if (!iter && ctx->end != win) {
+ if (!(win->flags & NK_WINDOW_BACKGROUND)) {
+ /* current window is active in that position so transfer to top
+ * at the highest priority in stack */
+ nk_remove_window(ctx, win);
+ nk_insert_window(ctx, win, NK_INSERT_BACK);
+ }
+ win->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ ctx->active = win;
+ }
+ if (ctx->end != win && !(win->flags & NK_WINDOW_BACKGROUND))
+ win->flags |= NK_WINDOW_ROM;
+ }
+ }
+ win->layout = (struct nk_panel*)nk_create_panel(ctx);
+ ctx->current = win;
+ ret = nk_panel_begin(ctx, title, NK_PANEL_WINDOW);
+ win->layout->offset_x = &win->scrollbar.x;
+ win->layout->offset_y = &win->scrollbar.y;
+ return ret;
+}
+NK_API void
+nk_end(struct nk_context *ctx)
+{
+ struct nk_panel *layout;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current && "if this triggers you forgot to call `nk_begin`");
+ if (!ctx || !ctx->current)
+ return;
+
+ layout = ctx->current->layout;
+ if (!layout || (layout->type == NK_PANEL_WINDOW && (ctx->current->flags & NK_WINDOW_HIDDEN))) {
+ ctx->current = 0;
+ return;
+ }
+ nk_panel_end(ctx);
+ nk_free_panel(ctx, ctx->current->layout);
+ ctx->current = 0;
+}
+NK_API struct nk_rect
+nk_window_get_bounds(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+ return ctx->current->bounds;
+}
+NK_API struct nk_vec2
+nk_window_get_position(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->bounds.x, ctx->current->bounds.y);
+}
+NK_API struct nk_vec2
+nk_window_get_size(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->bounds.w, ctx->current->bounds.h);
+}
+NK_API float
+nk_window_get_width(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->bounds.w;
+}
+NK_API float
+nk_window_get_height(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->bounds.h;
+}
+NK_API struct nk_rect
+nk_window_get_content_region(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return nk_rect(0,0,0,0);
+ return ctx->current->layout->clip;
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_min(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.x, ctx->current->layout->clip.y);
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_max(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.x + ctx->current->layout->clip.w,
+ ctx->current->layout->clip.y + ctx->current->layout->clip.h);
+}
+NK_API struct nk_vec2
+nk_window_get_content_region_size(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return nk_vec2(0,0);
+ return nk_vec2(ctx->current->layout->clip.w, ctx->current->layout->clip.h);
+}
+NK_API struct nk_command_buffer*
+nk_window_get_canvas(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return 0;
+ return &ctx->current->buffer;
+}
+NK_API struct nk_panel*
+nk_window_get_panel(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current->layout;
+}
+NK_API int
+nk_window_has_focus(const struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current) return 0;
+ return ctx->current == ctx->active;
+}
+NK_API int
+nk_window_is_hovered(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return 0;
+ if(ctx->current->flags & NK_WINDOW_HIDDEN)
+ return 0;
+ return nk_input_is_mouse_hovering_rect(&ctx->input, ctx->current->bounds);
+}
+NK_API int
+nk_window_is_any_hovered(struct nk_context *ctx)
+{
+ struct nk_window *iter;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ iter = ctx->begin;
+ while (iter) {
+ /* check if window is being hovered */
+ if(!(iter->flags & NK_WINDOW_HIDDEN)) {
+ /* check if window popup is being hovered */
+ if (iter->popup.active && iter->popup.win && nk_input_is_mouse_hovering_rect(&ctx->input, iter->popup.win->bounds))
+ return 1;
+
+ if (iter->flags & NK_WINDOW_MINIMIZED) {
+ struct nk_rect header = iter->bounds;
+ header.h = ctx->style.font->height + 2 * ctx->style.window.header.padding.y;
+ if (nk_input_is_mouse_hovering_rect(&ctx->input, header))
+ return 1;
+ } else if (nk_input_is_mouse_hovering_rect(&ctx->input, iter->bounds)) {
+ return 1;
+ }
+ }
+ iter = iter->next;
+ }
+ return 0;
+}
+NK_API int
+nk_item_is_any_active(struct nk_context *ctx)
+{
+ int any_hovered = nk_window_is_any_hovered(ctx);
+ int any_active = (ctx->last_widget_state & NK_WIDGET_STATE_MODIFIED);
+ return any_hovered || any_active;
+}
+NK_API int
+nk_window_is_collapsed(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 0;
+ return win->flags & NK_WINDOW_MINIMIZED;
+}
+NK_API int
+nk_window_is_closed(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 1;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 1;
+ return (win->flags & NK_WINDOW_CLOSED);
+}
+NK_API int
+nk_window_is_hidden(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 1;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 1;
+ return (win->flags & NK_WINDOW_HIDDEN);
+}
+NK_API int
+nk_window_is_active(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return 0;
+ return win == ctx->active;
+}
+NK_API struct nk_window*
+nk_window_find(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ return nk_find_window(ctx, title_hash, name);
+}
+NK_API void
+nk_window_close(struct nk_context *ctx, const char *name)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ win = nk_window_find(ctx, name);
+ if (!win) return;
+ NK_ASSERT(ctx->current != win && "You cannot close a currently active window");
+ if (ctx->current == win) return;
+ win->flags |= NK_WINDOW_HIDDEN;
+ win->flags |= NK_WINDOW_CLOSED;
+}
+NK_API void
+nk_window_set_bounds(struct nk_context *ctx,
+ const char *name, struct nk_rect bounds)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ win = nk_window_find(ctx, name);
+ if (!win) return;
+ NK_ASSERT(ctx->current != win && "You cannot update a currently in procecss window");
+ win->bounds = bounds;
+}
+NK_API void
+nk_window_set_position(struct nk_context *ctx,
+ const char *name, struct nk_vec2 pos)
+{
+ struct nk_window *win = nk_window_find(ctx, name);
+ if (!win) return;
+ win->bounds.x = pos.x;
+ win->bounds.y = pos.y;
+}
+NK_API void
+nk_window_set_size(struct nk_context *ctx,
+ const char *name, struct nk_vec2 size)
+{
+ struct nk_window *win = nk_window_find(ctx, name);
+ if (!win) return;
+ win->bounds.w = size.x;
+ win->bounds.h = size.y;
+}
+NK_API void
+nk_window_collapse(struct nk_context *ctx, const char *name,
+ enum nk_collapse_states c)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return;
+ if (c == NK_MINIMIZED)
+ win->flags |= NK_WINDOW_MINIMIZED;
+ else win->flags &= ~(nk_flags)NK_WINDOW_MINIMIZED;
+}
+NK_API void
+nk_window_collapse_if(struct nk_context *ctx, const char *name,
+ enum nk_collapse_states c, int cond)
+{
+ NK_ASSERT(ctx);
+ if (!ctx || !cond) return;
+ nk_window_collapse(ctx, name, c);
+}
+NK_API void
+nk_window_show(struct nk_context *ctx, const char *name, enum nk_show_states s)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (!win) return;
+ if (s == NK_HIDDEN) {
+ win->flags |= NK_WINDOW_HIDDEN;
+ } else win->flags &= ~(nk_flags)NK_WINDOW_HIDDEN;
+}
+NK_API void
+nk_window_show_if(struct nk_context *ctx, const char *name,
+ enum nk_show_states s, int cond)
+{
+ NK_ASSERT(ctx);
+ if (!ctx || !cond) return;
+ nk_window_show(ctx, name, s);
+}
+
+NK_API void
+nk_window_set_focus(struct nk_context *ctx, const char *name)
+{
+ int title_len;
+ nk_hash title_hash;
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+
+ title_len = (int)nk_strlen(name);
+ title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE);
+ win = nk_find_window(ctx, title_hash, name);
+ if (win && ctx->end != win) {
+ nk_remove_window(ctx, win);
+ nk_insert_window(ctx, win, NK_INSERT_BACK);
+ }
+ ctx->active = win;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * POPUP
+ *
+ * ===============================================================*/
+NK_API int
+nk_popup_begin(struct nk_context *ctx, enum nk_popup_type type,
+ const char *title, nk_flags flags, struct nk_rect rect)
+{
+ struct nk_window *popup;
+ struct nk_window *win;
+ struct nk_panel *panel;
+
+ int title_len;
+ nk_hash title_hash;
+ nk_size allocated;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(title);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ panel = win->layout;
+ NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP) && "popups are not allowed to have popups");
+ (void)panel;
+ title_len = (int)nk_strlen(title);
+ title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_POPUP);
+
+ popup = win->popup.win;
+ if (!popup) {
+ popup = (struct nk_window*)nk_create_window(ctx);
+ popup->parent = win;
+ win->popup.win = popup;
+ win->popup.active = 0;
+ win->popup.type = NK_PANEL_POPUP;
+ }
+
+ /* make sure we have correct popup */
+ if (win->popup.name != title_hash) {
+ if (!win->popup.active) {
+ nk_zero(popup, sizeof(*popup));
+ win->popup.name = title_hash;
+ win->popup.active = 1;
+ win->popup.type = NK_PANEL_POPUP;
+ } else return 0;
+ }
+
+ /* popup position is local to window */
+ ctx->current = popup;
+ rect.x += win->layout->clip.x;
+ rect.y += win->layout->clip.y;
+
+ /* setup popup data */
+ popup->parent = win;
+ popup->bounds = rect;
+ popup->seq = ctx->seq;
+ popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+ popup->flags = flags;
+ popup->flags |= NK_WINDOW_BORDER;
+ if (type == NK_POPUP_DYNAMIC)
+ popup->flags |= NK_WINDOW_DYNAMIC;
+
+ popup->buffer = win->buffer;
+ nk_start_popup(ctx, win);
+ allocated = ctx->memory.allocated;
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+
+ if (nk_panel_begin(ctx, title, NK_PANEL_POPUP)) {
+ /* popup is running therefore invalidate parent panels */
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_ROM;
+ root->flags &= ~(nk_flags)NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.active = 1;
+ popup->layout->offset_x = &popup->scrollbar.x;
+ popup->layout->offset_y = &popup->scrollbar.y;
+ popup->layout->parent = win->layout;
+ return 1;
+ } else {
+ /* popup was closed/is invalid so cleanup */
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.buf.active = 0;
+ win->popup.active = 0;
+ ctx->memory.allocated = allocated;
+ ctx->current = win;
+ nk_free_panel(ctx, popup->layout);
+ popup->layout = 0;
+ return 0;
+ }
+}
+NK_LIB int
+nk_nonblock_begin(struct nk_context *ctx,
+ nk_flags flags, struct nk_rect body, struct nk_rect header,
+ enum nk_panel_type panel_type)
+{
+ struct nk_window *popup;
+ struct nk_window *win;
+ struct nk_panel *panel;
+ int is_active = nk_true;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* popups cannot have popups */
+ win = ctx->current;
+ panel = win->layout;
+ NK_ASSERT(!(panel->type & NK_PANEL_SET_POPUP));
+ (void)panel;
+ popup = win->popup.win;
+ if (!popup) {
+ /* create window for nonblocking popup */
+ popup = (struct nk_window*)nk_create_window(ctx);
+ popup->parent = win;
+ win->popup.win = popup;
+ win->popup.type = panel_type;
+ nk_command_buffer_init(&popup->buffer, &ctx->memory, NK_CLIPPING_ON);
+ } else {
+ /* close the popup if user pressed outside or in the header */
+ int pressed, in_body, in_header;
+ pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+ in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+ in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header);
+ if (pressed && (!in_body || in_header))
+ is_active = nk_false;
+ }
+ win->popup.header = header;
+
+ if (!is_active) {
+ /* remove read only mode from all parent panels */
+ struct nk_panel *root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ return is_active;
+ }
+ popup->bounds = body;
+ popup->parent = win;
+ popup->layout = (struct nk_panel*)nk_create_panel(ctx);
+ popup->flags = flags;
+ popup->flags |= NK_WINDOW_BORDER;
+ popup->flags |= NK_WINDOW_DYNAMIC;
+ popup->seq = ctx->seq;
+ win->popup.active = 1;
+ NK_ASSERT(popup->layout);
+
+ nk_start_popup(ctx, win);
+ popup->buffer = win->buffer;
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+ ctx->current = popup;
+
+ nk_panel_begin(ctx, 0, panel_type);
+ win->buffer = popup->buffer;
+ popup->layout->parent = win->layout;
+ popup->layout->offset_x = &popup->scrollbar.x;
+ popup->layout->offset_y = &popup->scrollbar.y;
+
+ /* set read only mode to all parent panels */
+ {struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_ROM;
+ root = root->parent;
+ }}
+ return is_active;
+}
+NK_API void
+nk_popup_close(struct nk_context *ctx)
+{
+ struct nk_window *popup;
+ NK_ASSERT(ctx);
+ if (!ctx || !ctx->current) return;
+
+ popup = ctx->current;
+ NK_ASSERT(popup->parent);
+ NK_ASSERT(popup->layout->type & NK_PANEL_SET_POPUP);
+ popup->flags |= NK_WINDOW_HIDDEN;
+}
+NK_API void
+nk_popup_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_window *popup;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ popup = ctx->current;
+ if (!popup->parent) return;
+ win = popup->parent;
+ if (popup->flags & NK_WINDOW_HIDDEN) {
+ struct nk_panel *root;
+ root = win->layout;
+ while (root) {
+ root->flags |= NK_WINDOW_REMOVE_ROM;
+ root = root->parent;
+ }
+ win->popup.active = 0;
+ }
+ nk_push_scissor(&popup->buffer, nk_null_rect);
+ nk_end(ctx);
+
+ win->buffer = popup->buffer;
+ nk_finish_popup(ctx, win);
+ ctx->current = win;
+ nk_push_scissor(&win->buffer, win->layout->clip);
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CONTEXTUAL
+ *
+ * ===============================================================*/
+NK_API int
+nk_contextual_begin(struct nk_context *ctx, nk_flags flags, struct nk_vec2 size,
+ struct nk_rect trigger_bounds)
+{
+ struct nk_window *win;
+ struct nk_window *popup;
+ struct nk_rect body;
+
+ NK_STORAGE const struct nk_rect null_rect = {-1,-1,0,0};
+ int is_clicked = 0;
+ int is_open = 0;
+ int ret = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ ++win->popup.con_count;
+ if (ctx->current != ctx->active)
+ return 0;
+
+ /* check if currently active contextual is active */
+ popup = win->popup.win;
+ is_open = (popup && win->popup.type == NK_PANEL_CONTEXTUAL);
+ is_clicked = nk_input_mouse_clicked(&ctx->input, NK_BUTTON_RIGHT, trigger_bounds);
+ if (win->popup.active_con && win->popup.con_count != win->popup.active_con)
+ return 0;
+ if (!is_open && win->popup.active_con)
+ win->popup.active_con = 0;
+ if ((!is_open && !is_clicked))
+ return 0;
+
+ /* calculate contextual position on click */
+ win->popup.active_con = win->popup.con_count;
+ if (is_clicked) {
+ body.x = ctx->input.mouse.pos.x;
+ body.y = ctx->input.mouse.pos.y;
+ } else {
+ body.x = popup->bounds.x;
+ body.y = popup->bounds.y;
+ }
+ body.w = size.x;
+ body.h = size.y;
+
+ /* start nonblocking contextual popup */
+ ret = nk_nonblock_begin(ctx, flags|NK_WINDOW_NO_SCROLLBAR, body,
+ null_rect, NK_PANEL_CONTEXTUAL);
+ if (ret) win->popup.type = NK_PANEL_CONTEXTUAL;
+ else {
+ win->popup.active_con = 0;
+ win->popup.type = NK_PANEL_NONE;
+ if (win->popup.win)
+ win->popup.win->flags = 0;
+ }
+ return ret;
+}
+NK_API int
+nk_contextual_item_text(struct nk_context *ctx, const char *text, int len,
+ nk_flags alignment)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+ text, len, alignment, NK_BUTTON_DEFAULT, &style->contextual_button, in, style->font)) {
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_text(ctx, label, nk_strlen(label), align);
+}
+NK_API int
+nk_contextual_item_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer, bounds,
+ img, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)){
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_image_text(ctx, img, label, nk_strlen(label), align);
+}
+NK_API int
+nk_contextual_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget_fitting(&bounds, ctx, style->contextual_button.padding);
+ if (!state) return nk_false;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, text, len, align, NK_BUTTON_DEFAULT, &style->contextual_button, style->font, in)) {
+ nk_contextual_close(ctx);
+ return nk_true;
+ }
+ return nk_false;
+}
+NK_API int
+nk_contextual_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *text, nk_flags align)
+{
+ return nk_contextual_item_symbol_text(ctx, symbol, text, nk_strlen(text), align);
+}
+NK_API void
+nk_contextual_close(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+ nk_popup_close(ctx);
+}
+NK_API void
+nk_contextual_end(struct nk_context *ctx)
+{
+ struct nk_window *popup;
+ struct nk_panel *panel;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ popup = ctx->current;
+ panel = popup->layout;
+ NK_ASSERT(popup->parent);
+ NK_ASSERT(panel->type & NK_PANEL_SET_POPUP);
+ if (panel->flags & NK_WINDOW_DYNAMIC) {
+ /* Close behavior
+ This is a bit of a hack solution since we do not know before we end our popup
+ how big it will be. We therefore do not directly know when a
+ click outside the non-blocking popup must close it at that direct frame.
+ Instead it will be closed in the next frame.*/
+ struct nk_rect body = {0,0,0,0};
+ if (panel->at_y < (panel->bounds.y + panel->bounds.h)) {
+ struct nk_vec2 padding = nk_panel_get_padding(&ctx->style, panel->type);
+ body = panel->bounds;
+ body.y = (panel->at_y + panel->footer_height + panel->border + padding.y + panel->row.height);
+ body.h = (panel->bounds.y + panel->bounds.h) - body.y;
+ }
+ {int pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT);
+ int in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body);
+ if (pressed && in_body)
+ popup->flags |= NK_WINDOW_HIDDEN;
+ }
+ }
+ if (popup->flags & NK_WINDOW_HIDDEN)
+ popup->seq = 0;
+ nk_popup_end(ctx);
+ return;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * MENU
+ *
+ * ===============================================================*/
+NK_API void
+nk_menubar_begin(struct nk_context *ctx)
+{
+ struct nk_panel *layout;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ layout = ctx->current->layout;
+ NK_ASSERT(layout->at_y == layout->bounds.y);
+ /* if this assert triggers you allocated space between nk_begin and nk_menubar_begin.
+ If you want a menubar the first nuklear function after `nk_begin` has to be a
+ `nk_menubar_begin` call. Inside the menubar you then have to allocate space for
+ widgets (also supports multiple rows).
+ Example:
+ if (nk_begin(...)) {
+ nk_menubar_begin(...);
+ nk_layout_xxxx(...);
+ nk_button(...);
+ nk_layout_xxxx(...);
+ nk_button(...);
+ nk_menubar_end(...);
+ }
+ nk_end(...);
+ */
+ if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+ return;
+
+ layout->menu.x = layout->at_x;
+ layout->menu.y = layout->at_y + layout->row.height;
+ layout->menu.w = layout->bounds.w;
+ layout->menu.offset.x = *layout->offset_x;
+ layout->menu.offset.y = *layout->offset_y;
+ *layout->offset_y = 0;
+}
+NK_API void
+nk_menubar_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_command_buffer *out;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ out = &win->buffer;
+ layout = win->layout;
+ if (layout->flags & NK_WINDOW_HIDDEN || layout->flags & NK_WINDOW_MINIMIZED)
+ return;
+
+ layout->menu.h = layout->at_y - layout->menu.y;
+ layout->bounds.y += layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+ layout->bounds.h -= layout->menu.h + ctx->style.window.spacing.y + layout->row.height;
+
+ *layout->offset_x = layout->menu.offset.x;
+ *layout->offset_y = layout->menu.offset.y;
+ layout->at_y = layout->bounds.y - layout->row.height;
+
+ layout->clip.y = layout->bounds.y;
+ layout->clip.h = layout->bounds.h;
+ nk_push_scissor(out, layout->clip);
+}
+NK_INTERN int
+nk_menu_begin(struct nk_context *ctx, struct nk_window *win,
+ const char *id, int is_clicked, struct nk_rect header, struct nk_vec2 size)
+{
+ int is_open = 0;
+ int is_active = 0;
+ struct nk_rect body;
+ struct nk_window *popup;
+ nk_hash hash = nk_murmur_hash(id, (int)nk_strlen(id), NK_PANEL_MENU);
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ body.x = header.x;
+ body.w = size.x;
+ body.y = header.y + header.h;
+ body.h = size.y;
+
+ popup = win->popup.win;
+ is_open = popup ? nk_true : nk_false;
+ is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_MENU);
+ if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+ (!is_open && !is_active && !is_clicked)) return 0;
+ if (!nk_nonblock_begin(ctx, NK_WINDOW_NO_SCROLLBAR, body, header, NK_PANEL_MENU))
+ return 0;
+
+ win->popup.type = NK_PANEL_MENU;
+ win->popup.name = hash;
+ return 1;
+}
+NK_API int
+nk_menu_begin_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text(&ctx->last_widget_state, &win->buffer, header,
+ title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int nk_menu_begin_label(struct nk_context *ctx,
+ const char *text, nk_flags align, struct nk_vec2 size)
+{
+ return nk_menu_begin_text(ctx, text, nk_strlen(text), align, size);
+}
+NK_API int
+nk_menu_begin_image(struct nk_context *ctx, const char *id, struct nk_image img,
+ struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_image(&ctx->last_widget_state, &win->buffer, header,
+ img, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_symbol(struct nk_context *ctx, const char *id,
+ enum nk_symbol_type sym, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, header,
+ sym, NK_BUTTON_DEFAULT, &ctx->style.menu_button, in, ctx->style.font))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, id, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_image_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+ header, img, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+ ctx->style.font, in))
+ is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_image_label(struct nk_context *ctx,
+ const char *title, nk_flags align, struct nk_image img, struct nk_vec2 size)
+{
+ return nk_menu_begin_image_text(ctx, title, nk_strlen(title), align, img, size);
+}
+NK_API int
+nk_menu_begin_symbol_text(struct nk_context *ctx, const char *title, int len,
+ nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_rect header;
+ const struct nk_input *in;
+ int is_clicked = nk_false;
+ nk_flags state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ state = nk_widget(&header, ctx);
+ if (!state) return 0;
+
+ in = (state == NK_WIDGET_ROM || win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ if (nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer,
+ header, sym, title, len, align, NK_BUTTON_DEFAULT, &ctx->style.menu_button,
+ ctx->style.font, in)) is_clicked = nk_true;
+ return nk_menu_begin(ctx, win, title, is_clicked, header, size);
+}
+NK_API int
+nk_menu_begin_symbol_label(struct nk_context *ctx,
+ const char *title, nk_flags align, enum nk_symbol_type sym, struct nk_vec2 size )
+{
+ return nk_menu_begin_symbol_text(ctx, title, nk_strlen(title), align,sym,size);
+}
+NK_API int
+nk_menu_item_text(struct nk_context *ctx, const char *title, int len, nk_flags align)
+{
+ return nk_contextual_item_text(ctx, title, len, align);
+}
+NK_API int
+nk_menu_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_label(ctx, label, align);
+}
+NK_API int
+nk_menu_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_image_label(ctx, img, label, align);
+}
+NK_API int
+nk_menu_item_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ return nk_contextual_item_image_text(ctx, img, text, len, align);
+}
+NK_API int nk_menu_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *text, int len, nk_flags align)
+{
+ return nk_contextual_item_symbol_text(ctx, sym, text, len, align);
+}
+NK_API int nk_menu_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *label, nk_flags align)
+{
+ return nk_contextual_item_symbol_label(ctx, sym, label, align);
+}
+NK_API void nk_menu_close(struct nk_context *ctx)
+{
+ nk_contextual_close(ctx);
+}
+NK_API void
+nk_menu_end(struct nk_context *ctx)
+{
+ nk_contextual_end(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * LAYOUT
+ *
+ * ===============================================================*/
+NK_API void
+nk_layout_set_min_row_height(struct nk_context *ctx, float height)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.min_height = height;
+}
+NK_API void
+nk_layout_reset_min_row_height(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.min_height = ctx->style.font->height;
+ layout->row.min_height += ctx->style.text.padding.y*2;
+ layout->row.min_height += ctx->style.window.min_row_height_padding*2;
+}
+NK_LIB float
+nk_layout_row_calculate_usable_space(const struct nk_style *style, enum nk_panel_type type,
+ float total_space, int columns)
+{
+ float panel_padding;
+ float panel_spacing;
+ float panel_space;
+
+ struct nk_vec2 spacing;
+ struct nk_vec2 padding;
+
+ spacing = style->window.spacing;
+ padding = nk_panel_get_padding(style, type);
+
+ /* calculate the usable panel space */
+ panel_padding = 2 * padding.x;
+ panel_spacing = (float)NK_MAX(columns - 1, 0) * spacing.x;
+ panel_space = total_space - panel_padding - panel_spacing;
+ return panel_space;
+}
+NK_LIB void
+nk_panel_layout(const struct nk_context *ctx, struct nk_window *win,
+ float height, int cols)
+{
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+
+ struct nk_vec2 item_spacing;
+ struct nk_color color;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* prefetch some configuration data */
+ layout = win->layout;
+ style = &ctx->style;
+ out = &win->buffer;
+ color = style->window.background;
+ item_spacing = style->window.spacing;
+
+ /* if one of these triggers you forgot to add an `if` condition around either
+ a window, group, popup, combobox or contextual menu `begin` and `end` block.
+ Example:
+ if (nk_begin(...) {...} nk_end(...); or
+ if (nk_group_begin(...) { nk_group_end(...);} */
+ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+ /* update the current row and set the current row layout */
+ layout->row.index = 0;
+ layout->at_y += layout->row.height;
+ layout->row.columns = cols;
+ if (height == 0.0f)
+ layout->row.height = NK_MAX(height, layout->row.min_height) + item_spacing.y;
+ else layout->row.height = height + item_spacing.y;
+
+ layout->row.item_offset = 0;
+ if (layout->flags & NK_WINDOW_DYNAMIC) {
+ /* draw background for dynamic panels */
+ struct nk_rect background;
+ background.x = win->bounds.x;
+ background.w = win->bounds.w;
+ background.y = layout->at_y - 1.0f;
+ background.h = layout->row.height + 1.0f;
+ nk_fill_rect(out, background, 0, color);
+ }
+}
+NK_LIB void
+nk_row_layout(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int cols, int width)
+{
+ /* update the current row and set the current row layout */
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ nk_panel_layout(ctx, win, height, cols);
+ if (fmt == NK_DYNAMIC)
+ win->layout->row.type = NK_LAYOUT_DYNAMIC_FIXED;
+ else win->layout->row.type = NK_LAYOUT_STATIC_FIXED;
+
+ win->layout->row.ratio = 0;
+ win->layout->row.filled = 0;
+ win->layout->row.item_offset = 0;
+ win->layout->row.item_width = (float)width;
+}
+NK_API float
+nk_layout_ratio_from_pixel(struct nk_context *ctx, float pixel_width)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(pixel_width);
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ win = ctx->current;
+ return NK_CLAMP(0.0f, pixel_width/win->bounds.x, 1.0f);
+}
+NK_API void
+nk_layout_row_dynamic(struct nk_context *ctx, float height, int cols)
+{
+ nk_row_layout(ctx, NK_DYNAMIC, height, cols, 0);
+}
+NK_API void
+nk_layout_row_static(struct nk_context *ctx, float height, int item_width, int cols)
+{
+ nk_row_layout(ctx, NK_STATIC, height, cols, item_width);
+}
+NK_API void
+nk_layout_row_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+ float row_height, int cols)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, row_height, cols);
+ if (fmt == NK_DYNAMIC)
+ layout->row.type = NK_LAYOUT_DYNAMIC_ROW;
+ else layout->row.type = NK_LAYOUT_STATIC_ROW;
+
+ layout->row.ratio = 0;
+ layout->row.filled = 0;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+ layout->row.columns = cols;
+}
+NK_API void
+nk_layout_row_push(struct nk_context *ctx, float ratio_or_width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+ if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+ return;
+
+ if (layout->row.type == NK_LAYOUT_DYNAMIC_ROW) {
+ float ratio = ratio_or_width;
+ if ((ratio + layout->row.filled) > 1.0f) return;
+ if (ratio > 0.0f)
+ layout->row.item_width = NK_SATURATE(ratio);
+ else layout->row.item_width = 1.0f - layout->row.filled;
+ } else layout->row.item_width = ratio_or_width;
+}
+NK_API void
+nk_layout_row_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_STATIC_ROW || layout->row.type == NK_LAYOUT_DYNAMIC_ROW);
+ if (layout->row.type != NK_LAYOUT_STATIC_ROW && layout->row.type != NK_LAYOUT_DYNAMIC_ROW)
+ return;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+}
+NK_API void
+nk_layout_row(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int cols, const float *ratio)
+{
+ int i;
+ int n_undef = 0;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, cols);
+ if (fmt == NK_DYNAMIC) {
+ /* calculate width of undefined widget ratios */
+ float r = 0;
+ layout->row.ratio = ratio;
+ for (i = 0; i < cols; ++i) {
+ if (ratio[i] < 0.0f)
+ n_undef++;
+ else r += ratio[i];
+ }
+ r = NK_SATURATE(1.0f - r);
+ layout->row.type = NK_LAYOUT_DYNAMIC;
+ layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (float)n_undef):0;
+ } else {
+ layout->row.ratio = ratio;
+ layout->row.type = NK_LAYOUT_STATIC;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+ }
+ layout->row.item_offset = 0;
+ layout->row.filled = 0;
+}
+NK_API void
+nk_layout_row_template_begin(struct nk_context *ctx, float height)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, 1);
+ layout->row.type = NK_LAYOUT_TEMPLATE;
+ layout->row.columns = 0;
+ layout->row.ratio = 0;
+ layout->row.item_width = 0;
+ layout->row.item_height = 0;
+ layout->row.item_offset = 0;
+ layout->row.filled = 0;
+ layout->row.item.x = 0;
+ layout->row.item.y = 0;
+ layout->row.item.w = 0;
+ layout->row.item.h = 0;
+}
+NK_API void
+nk_layout_row_template_push_dynamic(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = -1.0f;
+}
+NK_API void
+nk_layout_row_template_push_variable(struct nk_context *ctx, float min_width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = -min_width;
+}
+NK_API void
+nk_layout_row_template_push_static(struct nk_context *ctx, float width)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ NK_ASSERT(layout->row.columns < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ if (layout->row.columns >= NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS) return;
+ layout->row.templates[layout->row.columns++] = width;
+}
+NK_API void
+nk_layout_row_template_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ int i = 0;
+ int variable_count = 0;
+ int min_variable_count = 0;
+ float min_fixed_width = 0.0f;
+ float total_fixed_width = 0.0f;
+ float max_variable_width = 0.0f;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ NK_ASSERT(layout->row.type == NK_LAYOUT_TEMPLATE);
+ if (layout->row.type != NK_LAYOUT_TEMPLATE) return;
+ for (i = 0; i < layout->row.columns; ++i) {
+ float width = layout->row.templates[i];
+ if (width >= 0.0f) {
+ total_fixed_width += width;
+ min_fixed_width += width;
+ } else if (width < -1.0f) {
+ width = -width;
+ total_fixed_width += width;
+ max_variable_width = NK_MAX(max_variable_width, width);
+ variable_count++;
+ } else {
+ min_variable_count++;
+ variable_count++;
+ }
+ }
+ if (variable_count) {
+ float space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+ layout->bounds.w, layout->row.columns);
+ float var_width = (NK_MAX(space-min_fixed_width,0.0f)) / (float)variable_count;
+ int enough_space = var_width >= max_variable_width;
+ if (!enough_space)
+ var_width = (NK_MAX(space-total_fixed_width,0)) / (float)min_variable_count;
+ for (i = 0; i < layout->row.columns; ++i) {
+ float *width = &layout->row.templates[i];
+ *width = (*width >= 0.0f)? *width: (*width < -1.0f && !enough_space)? -(*width): var_width;
+ }
+ }
+}
+NK_API void
+nk_layout_space_begin(struct nk_context *ctx, enum nk_layout_format fmt,
+ float height, int widget_count)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ nk_panel_layout(ctx, win, height, widget_count);
+ if (fmt == NK_STATIC)
+ layout->row.type = NK_LAYOUT_STATIC_FREE;
+ else layout->row.type = NK_LAYOUT_DYNAMIC_FREE;
+
+ layout->row.ratio = 0;
+ layout->row.filled = 0;
+ layout->row.item_width = 0;
+ layout->row.item_offset = 0;
+}
+NK_API void
+nk_layout_space_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.item_width = 0;
+ layout->row.item_height = 0;
+ layout->row.item_offset = 0;
+ nk_zero(&layout->row.item, sizeof(layout->row.item));
+}
+NK_API void
+nk_layout_space_push(struct nk_context *ctx, struct nk_rect rect)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->row.item = rect;
+}
+NK_API struct nk_rect
+nk_layout_space_bounds(struct nk_context *ctx)
+{
+ struct nk_rect ret;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x = layout->clip.x;
+ ret.y = layout->clip.y;
+ ret.w = layout->clip.w;
+ ret.h = layout->row.height;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_widget_bounds(struct nk_context *ctx)
+{
+ struct nk_rect ret;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x = layout->at_x;
+ ret.y = layout->at_y;
+ ret.w = layout->bounds.w - NK_MAX(layout->at_x - layout->bounds.x,0);
+ ret.h = layout->row.height;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_layout_space_to_screen(struct nk_context *ctx, struct nk_vec2 ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += layout->at_x - (float)*layout->offset_x;
+ ret.y += layout->at_y - (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_vec2
+nk_layout_space_to_local(struct nk_context *ctx, struct nk_vec2 ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += -layout->at_x + (float)*layout->offset_x;
+ ret.y += -layout->at_y + (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_space_rect_to_screen(struct nk_context *ctx, struct nk_rect ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += layout->at_x - (float)*layout->offset_x;
+ ret.y += layout->at_y - (float)*layout->offset_y;
+ return ret;
+}
+NK_API struct nk_rect
+nk_layout_space_rect_to_local(struct nk_context *ctx, struct nk_rect ret)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ win = ctx->current;
+ layout = win->layout;
+
+ ret.x += -layout->at_x + (float)*layout->offset_x;
+ ret.y += -layout->at_y + (float)*layout->offset_y;
+ return ret;
+}
+NK_LIB void
+nk_panel_alloc_row(const struct nk_context *ctx, struct nk_window *win)
+{
+ struct nk_panel *layout = win->layout;
+ struct nk_vec2 spacing = ctx->style.window.spacing;
+ const float row_height = layout->row.height - spacing.y;
+ nk_panel_layout(ctx, win, row_height, layout->row.columns);
+}
+NK_LIB void
+nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx,
+ struct nk_window *win, int modify)
+{
+ struct nk_panel *layout;
+ const struct nk_style *style;
+
+ struct nk_vec2 spacing;
+ struct nk_vec2 padding;
+
+ float item_offset = 0;
+ float item_width = 0;
+ float item_spacing = 0;
+ float panel_space = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+ NK_ASSERT(bounds);
+
+ spacing = style->window.spacing;
+ padding = nk_panel_get_padding(style, layout->type);
+ panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type,
+ layout->bounds.w, layout->row.columns);
+
+ /* calculate the width of one item inside the current layout space */
+ switch (layout->row.type) {
+ case NK_LAYOUT_DYNAMIC_FIXED: {
+ /* scaling fixed size widgets item width */
+ item_width = NK_MAX(1.0f,panel_space) / (float)layout->row.columns;
+ item_offset = (float)layout->row.index * item_width;
+ item_spacing = (float)layout->row.index * spacing.x;
+ } break;
+ case NK_LAYOUT_DYNAMIC_ROW: {
+ /* scaling single ratio widget width */
+ item_width = layout->row.item_width * panel_space;
+ item_offset = layout->row.item_offset;
+ item_spacing = 0;
+
+ if (modify) {
+ layout->row.item_offset += item_width + spacing.x;
+ layout->row.filled += layout->row.item_width;
+ layout->row.index = 0;
+ }
+ } break;
+ case NK_LAYOUT_DYNAMIC_FREE: {
+ /* panel width depended free widget placing */
+ bounds->x = layout->at_x + (layout->bounds.w * layout->row.item.x);
+ bounds->x -= (float)*layout->offset_x;
+ bounds->y = layout->at_y + (layout->row.height * layout->row.item.y);
+ bounds->y -= (float)*layout->offset_y;
+ bounds->w = layout->bounds.w * layout->row.item.w;
+ bounds->h = layout->row.height * layout->row.item.h;
+ return;
+ }
+ case NK_LAYOUT_DYNAMIC: {
+ /* scaling arrays of panel width ratios for every widget */
+ float ratio;
+ NK_ASSERT(layout->row.ratio);
+ ratio = (layout->row.ratio[layout->row.index] < 0) ?
+ layout->row.item_width : layout->row.ratio[layout->row.index];
+
+ item_spacing = (float)layout->row.index * spacing.x;
+ item_width = (ratio * panel_space);
+ item_offset = layout->row.item_offset;
+
+ if (modify) {
+ layout->row.item_offset += item_width;
+ layout->row.filled += ratio;
+ }
+ } break;
+ case NK_LAYOUT_STATIC_FIXED: {
+ /* non-scaling fixed widgets item width */
+ item_width = layout->row.item_width;
+ item_offset = (float)layout->row.index * item_width;
+ item_spacing = (float)layout->row.index * spacing.x;
+ } break;
+ case NK_LAYOUT_STATIC_ROW: {
+ /* scaling single ratio widget width */
+ item_width = layout->row.item_width;
+ item_offset = layout->row.item_offset;
+ item_spacing = (float)layout->row.index * spacing.x;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ case NK_LAYOUT_STATIC_FREE: {
+ /* free widget placing */
+ bounds->x = layout->at_x + layout->row.item.x;
+ bounds->w = layout->row.item.w;
+ if (((bounds->x + bounds->w) > layout->max_x) && modify)
+ layout->max_x = (bounds->x + bounds->w);
+ bounds->x -= (float)*layout->offset_x;
+ bounds->y = layout->at_y + layout->row.item.y;
+ bounds->y -= (float)*layout->offset_y;
+ bounds->h = layout->row.item.h;
+ return;
+ }
+ case NK_LAYOUT_STATIC: {
+ /* non-scaling array of panel pixel width for every widget */
+ item_spacing = (float)layout->row.index * spacing.x;
+ item_width = layout->row.ratio[layout->row.index];
+ item_offset = layout->row.item_offset;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ case NK_LAYOUT_TEMPLATE: {
+ /* stretchy row layout with combined dynamic/static widget width*/
+ NK_ASSERT(layout->row.index < layout->row.columns);
+ NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS);
+ item_width = layout->row.templates[layout->row.index];
+ item_offset = layout->row.item_offset;
+ item_spacing = (float)layout->row.index * spacing.x;
+ if (modify) layout->row.item_offset += item_width;
+ } break;
+ default: NK_ASSERT(0); break;
+ };
+
+ /* set the bounds of the newly allocated widget */
+ bounds->w = item_width;
+ bounds->h = layout->row.height - spacing.y;
+ bounds->y = layout->at_y - (float)*layout->offset_y;
+ bounds->x = layout->at_x + item_offset + item_spacing + padding.x;
+ if (((bounds->x + bounds->w) > layout->max_x) && modify)
+ layout->max_x = bounds->x + bounds->w;
+ bounds->x -= (float)*layout->offset_x;
+}
+NK_LIB void
+nk_panel_alloc_space(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* check if the end of the row has been hit and begin new row if so */
+ win = ctx->current;
+ layout = win->layout;
+ if (layout->row.index >= layout->row.columns)
+ nk_panel_alloc_row(ctx, win);
+
+ /* calculate widget position and size */
+ nk_layout_widget_space(bounds, ctx, win, nk_true);
+ layout->row.index++;
+}
+NK_LIB void
+nk_layout_peek(struct nk_rect *bounds, struct nk_context *ctx)
+{
+ float y;
+ int index;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ y = layout->at_y;
+ index = layout->row.index;
+ if (layout->row.index >= layout->row.columns) {
+ layout->at_y += layout->row.height;
+ layout->row.index = 0;
+ }
+ nk_layout_widget_space(bounds, ctx, win, nk_false);
+ if (!layout->row.index) {
+ bounds->x -= layout->row.item_offset;
+ }
+ layout->at_y = y;
+ layout->row.index = index;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TREE
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_tree_state_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states *state)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+ const struct nk_input *in;
+ const struct nk_style_button *button;
+ enum nk_symbol_type symbol;
+ float row_height;
+
+ struct nk_vec2 item_spacing;
+ struct nk_rect header = {0,0,0,0};
+ struct nk_rect sym = {0,0,0,0};
+ struct nk_text text;
+
+ nk_flags ws = 0;
+ enum nk_widget_layout_states widget_state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* cache some data */
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+
+ /* calculate header bounds and draw background */
+ row_height = style->font->height + 2 * style->tab.padding.y;
+ nk_layout_set_min_row_height(ctx, row_height);
+ nk_layout_row_dynamic(ctx, row_height, 1);
+ nk_layout_reset_min_row_height(ctx);
+
+ widget_state = nk_widget(&header, ctx);
+ if (type == NK_TREE_TAB) {
+ const struct nk_style_item *background = &style->tab.background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, header, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, style->tab.border_color);
+ nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+ style->tab.rounding, background->data.color);
+ }
+ } else text.background = style->window.background;
+
+ /* update node state */
+ in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+ in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+ if (nk_button_behavior(&ws, header, in, NK_BUTTON_DEFAULT))
+ *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;
+
+ /* select correct button style */
+ if (*state == NK_MAXIMIZED) {
+ symbol = style->tab.sym_maximize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_maximize_button;
+ else button = &style->tab.node_maximize_button;
+ } else {
+ symbol = style->tab.sym_minimize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_minimize_button;
+ else button = &style->tab.node_minimize_button;
+ }
+
+ {/* draw triangle button */
+ sym.w = sym.h = style->font->height;
+ sym.y = header.y + style->tab.padding.y;
+ sym.x = header.x + style->tab.padding.x;
+ nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT,
+ button, 0, style->font);
+
+ if (img) {
+ /* draw optional image icon */
+ sym.x = sym.x + sym.w + 4 * item_spacing.x;
+ nk_draw_image(&win->buffer, sym, img, nk_white);
+ sym.w = style->font->height + style->tab.spacing.x;}
+ }
+
+ {/* draw label */
+ struct nk_rect label;
+ header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+ label.x = sym.x + sym.w + item_spacing.x;
+ label.y = sym.y;
+ label.w = header.w - (sym.w + item_spacing.y + style->tab.indent);
+ label.h = style->font->height;
+ text.text = style->tab.text;
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, label, title, nk_strlen(title), &text,
+ NK_TEXT_LEFT, style->font);}
+
+ /* increase x-axis cursor widget position pointer */
+ if (*state == NK_MAXIMIZED) {
+ layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+ layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+ layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+ layout->row.tree_depth++;
+ return nk_true;
+ } else return nk_false;
+}
+NK_INTERN int
+nk_tree_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len, int line)
+{
+ struct nk_window *win = ctx->current;
+ int title_len = 0;
+ nk_hash tree_hash = 0;
+ nk_uint *state = 0;
+
+ /* retrieve tree state from internal widget state tables */
+ if (!hash) {
+ title_len = (int)nk_strlen(title);
+ tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+ } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+ state = nk_find_value(win, tree_hash);
+ if (!state) {
+ state = nk_add_value(ctx, win, tree_hash, 0);
+ *state = initial_state;
+ }
+ return nk_tree_state_base(ctx, type, img, title, (enum nk_collapse_states*)state);
+}
+NK_API int
+nk_tree_state_push(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states *state)
+{
+ return nk_tree_state_base(ctx, type, 0, title, state);
+}
+NK_API int
+nk_tree_state_image_push(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states *state)
+{
+ return nk_tree_state_base(ctx, type, &img, title, state);
+}
+NK_API void
+nk_tree_state_pop(struct nk_context *ctx)
+{
+ struct nk_window *win = 0;
+ struct nk_panel *layout = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ layout->at_x -= ctx->style.tab.indent + ctx->style.window.padding.x;
+ layout->bounds.w += ctx->style.tab.indent + ctx->style.window.padding.x;
+ NK_ASSERT(layout->row.tree_depth);
+ layout->row.tree_depth--;
+}
+NK_API int
+nk_tree_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len, int line)
+{
+ return nk_tree_base(ctx, type, 0, title, initial_state, hash, len, line);
+}
+NK_API int
+nk_tree_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+ const char *hash, int len,int seed)
+{
+ return nk_tree_base(ctx, type, &img, title, initial_state, hash, len, seed);
+}
+NK_API void
+nk_tree_pop(struct nk_context *ctx)
+{
+ nk_tree_state_pop(ctx);
+}
+NK_INTERN int
+nk_tree_element_image_push_hashed_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, int title_len,
+ enum nk_collapse_states *state, int *selected)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_command_buffer *out;
+ const struct nk_input *in;
+ const struct nk_style_button *button;
+ enum nk_symbol_type symbol;
+ float row_height;
+ struct nk_vec2 padding;
+
+ int text_len;
+ float text_width;
+
+ struct nk_vec2 item_spacing;
+ struct nk_rect header = {0,0,0,0};
+ struct nk_rect sym = {0,0,0,0};
+ struct nk_text text;
+
+ nk_flags ws = 0;
+ enum nk_widget_layout_states widget_state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* cache some data */
+ win = ctx->current;
+ layout = win->layout;
+ out = &win->buffer;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+ padding = style->selectable.padding;
+
+ /* calculate header bounds and draw background */
+ row_height = style->font->height + 2 * style->tab.padding.y;
+ nk_layout_set_min_row_height(ctx, row_height);
+ nk_layout_row_dynamic(ctx, row_height, 1);
+ nk_layout_reset_min_row_height(ctx);
+
+ widget_state = nk_widget(&header, ctx);
+ if (type == NK_TREE_TAB) {
+ const struct nk_style_item *background = &style->tab.background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, header, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, header, 0, style->tab.border_color);
+ nk_fill_rect(out, nk_shrink_rect(header, style->tab.border),
+ style->tab.rounding, background->data.color);
+ }
+ } else text.background = style->window.background;
+
+ in = (!(layout->flags & NK_WINDOW_ROM)) ? &ctx->input: 0;
+ in = (in && widget_state == NK_WIDGET_VALID) ? &ctx->input : 0;
+
+ /* select correct button style */
+ if (*state == NK_MAXIMIZED) {
+ symbol = style->tab.sym_maximize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_maximize_button;
+ else button = &style->tab.node_maximize_button;
+ } else {
+ symbol = style->tab.sym_minimize;
+ if (type == NK_TREE_TAB)
+ button = &style->tab.tab_minimize_button;
+ else button = &style->tab.node_minimize_button;
+ }
+ {/* draw triangle button */
+ sym.w = sym.h = style->font->height;
+ sym.y = header.y + style->tab.padding.y;
+ sym.x = header.x + style->tab.padding.x;
+ if (nk_do_button_symbol(&ws, &win->buffer, sym, symbol, NK_BUTTON_DEFAULT, button, in, style->font))
+ *state = (*state == NK_MAXIMIZED) ? NK_MINIMIZED : NK_MAXIMIZED;}
+
+ /* draw label */
+ {nk_flags dummy = 0;
+ struct nk_rect label;
+ /* calculate size of the text and tooltip */
+ text_len = nk_strlen(title);
+ text_width = style->font->width(style->font->userdata, style->font->height, title, text_len);
+ text_width += (4 * padding.x);
+
+ header.w = NK_MAX(header.w, sym.w + item_spacing.x);
+ label.x = sym.x + sym.w + item_spacing.x;
+ label.y = sym.y;
+ label.w = NK_MIN(header.w - (sym.w + item_spacing.y + style->tab.indent), text_width);
+ label.h = style->font->height;
+
+ if (img) {
+ nk_do_selectable_image(&dummy, &win->buffer, label, title, title_len, NK_TEXT_LEFT,
+ selected, img, &style->selectable, in, style->font);
+ } else nk_do_selectable(&dummy, &win->buffer, label, title, title_len, NK_TEXT_LEFT,
+ selected, &style->selectable, in, style->font);
+ }
+ /* increase x-axis cursor widget position pointer */
+ if (*state == NK_MAXIMIZED) {
+ layout->at_x = header.x + (float)*layout->offset_x + style->tab.indent;
+ layout->bounds.w = NK_MAX(layout->bounds.w, style->tab.indent);
+ layout->bounds.w -= (style->tab.indent + style->window.padding.x);
+ layout->row.tree_depth++;
+ return nk_true;
+ } else return nk_false;
+}
+NK_INTERN int
+nk_tree_element_base(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image *img, const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len, int line)
+{
+ struct nk_window *win = ctx->current;
+ int title_len = 0;
+ nk_hash tree_hash = 0;
+ nk_uint *state = 0;
+
+ /* retrieve tree state from internal widget state tables */
+ if (!hash) {
+ title_len = (int)nk_strlen(title);
+ tree_hash = nk_murmur_hash(title, (int)title_len, (nk_hash)line);
+ } else tree_hash = nk_murmur_hash(hash, len, (nk_hash)line);
+ state = nk_find_value(win, tree_hash);
+ if (!state) {
+ state = nk_add_value(ctx, win, tree_hash, 0);
+ *state = initial_state;
+ } return nk_tree_element_image_push_hashed_base(ctx, type, img, title,
+ nk_strlen(title), (enum nk_collapse_states*)state, selected);
+}
+NK_API int
+nk_tree_element_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len, int seed)
+{
+ return nk_tree_element_base(ctx, type, 0, title, initial_state, selected, hash, len, seed);
+}
+NK_API int
+nk_tree_element_image_push_hashed(struct nk_context *ctx, enum nk_tree_type type,
+ struct nk_image img, const char *title, enum nk_collapse_states initial_state,
+ int *selected, const char *hash, int len,int seed)
+{
+ return nk_tree_element_base(ctx, type, &img, title, initial_state, selected, hash, len, seed);
+}
+NK_API void
+nk_tree_element_pop(struct nk_context *ctx)
+{
+ nk_tree_state_pop(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * GROUP
+ *
+ * ===============================================================*/
+NK_API int
+nk_group_scrolled_offset_begin(struct nk_context *ctx,
+ nk_uint *x_offset, nk_uint *y_offset, const char *title, nk_flags flags)
+{
+ struct nk_rect bounds;
+ struct nk_window panel;
+ struct nk_window *win;
+
+ win = ctx->current;
+ nk_panel_alloc_space(&bounds, ctx);
+ {const struct nk_rect *c = &win->layout->clip;
+ if (!NK_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h) &&
+ !(flags & NK_WINDOW_MOVABLE)) {
+ return 0;
+ }}
+ if (win->flags & NK_WINDOW_ROM)
+ flags |= NK_WINDOW_ROM;
+
+ /* initialize a fake window to create the panel from */
+ nk_zero(&panel, sizeof(panel));
+ panel.bounds = bounds;
+ panel.flags = flags;
+ panel.scrollbar.x = *x_offset;
+ panel.scrollbar.y = *y_offset;
+ panel.buffer = win->buffer;
+ panel.layout = (struct nk_panel*)nk_create_panel(ctx);
+ ctx->current = &panel;
+ nk_panel_begin(ctx, (flags & NK_WINDOW_TITLE) ? title: 0, NK_PANEL_GROUP);
+
+ win->buffer = panel.buffer;
+ win->buffer.clip = panel.layout->clip;
+ panel.layout->offset_x = x_offset;
+ panel.layout->offset_y = y_offset;
+ panel.layout->parent = win->layout;
+ win->layout = panel.layout;
+
+ ctx->current = win;
+ if ((panel.layout->flags & NK_WINDOW_CLOSED) ||
+ (panel.layout->flags & NK_WINDOW_MINIMIZED))
+ {
+ nk_flags f = panel.layout->flags;
+ nk_group_scrolled_end(ctx);
+ if (f & NK_WINDOW_CLOSED)
+ return NK_WINDOW_CLOSED;
+ if (f & NK_WINDOW_MINIMIZED)
+ return NK_WINDOW_MINIMIZED;
+ }
+ return 1;
+}
+NK_API void
+nk_group_scrolled_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_panel *parent;
+ struct nk_panel *g;
+
+ struct nk_rect clip;
+ struct nk_window pan;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return;
+
+ /* make sure nk_group_begin was called correctly */
+ NK_ASSERT(ctx->current);
+ win = ctx->current;
+ NK_ASSERT(win->layout);
+ g = win->layout;
+ NK_ASSERT(g->parent);
+ parent = g->parent;
+
+ /* dummy window */
+ nk_zero_struct(pan);
+ panel_padding = nk_panel_get_padding(&ctx->style, NK_PANEL_GROUP);
+ pan.bounds.y = g->bounds.y - (g->header_height + g->menu.h);
+ pan.bounds.x = g->bounds.x - panel_padding.x;
+ pan.bounds.w = g->bounds.w + 2 * panel_padding.x;
+ pan.bounds.h = g->bounds.h + g->header_height + g->menu.h;
+ if (g->flags & NK_WINDOW_BORDER) {
+ pan.bounds.x -= g->border;
+ pan.bounds.y -= g->border;
+ pan.bounds.w += 2*g->border;
+ pan.bounds.h += 2*g->border;
+ }
+ if (!(g->flags & NK_WINDOW_NO_SCROLLBAR)) {
+ pan.bounds.w += ctx->style.window.scrollbar_size.x;
+ pan.bounds.h += ctx->style.window.scrollbar_size.y;
+ }
+ pan.scrollbar.x = *g->offset_x;
+ pan.scrollbar.y = *g->offset_y;
+ pan.flags = g->flags;
+ pan.buffer = win->buffer;
+ pan.layout = g;
+ pan.parent = win;
+ ctx->current = &pan;
+
+ /* make sure group has correct clipping rectangle */
+ nk_unify(&clip, &parent->clip, pan.bounds.x, pan.bounds.y,
+ pan.bounds.x + pan.bounds.w, pan.bounds.y + pan.bounds.h + panel_padding.x);
+ nk_push_scissor(&pan.buffer, clip);
+ nk_end(ctx);
+
+ win->buffer = pan.buffer;
+ nk_push_scissor(&win->buffer, parent->clip);
+ ctx->current = win;
+ win->layout = parent;
+ g->bounds = pan.bounds;
+ return;
+}
+NK_API int
+nk_group_scrolled_begin(struct nk_context *ctx,
+ struct nk_scroll *scroll, const char *title, nk_flags flags)
+{
+ return nk_group_scrolled_offset_begin(ctx, &scroll->x, &scroll->y, title, flags);
+}
+NK_API int
+nk_group_begin_titled(struct nk_context *ctx, const char *id,
+ const char *title, nk_flags flags)
+{
+ int id_len;
+ nk_hash id_hash;
+ struct nk_window *win;
+ nk_uint *x_offset;
+ nk_uint *y_offset;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(id);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !id)
+ return 0;
+
+ /* find persistent group scrollbar value */
+ win = ctx->current;
+ id_len = (int)nk_strlen(id);
+ id_hash = nk_murmur_hash(id, (int)id_len, NK_PANEL_GROUP);
+ x_offset = nk_find_value(win, id_hash);
+ if (!x_offset) {
+ x_offset = nk_add_value(ctx, win, id_hash, 0);
+ y_offset = nk_add_value(ctx, win, id_hash+1, 0);
+
+ NK_ASSERT(x_offset);
+ NK_ASSERT(y_offset);
+ if (!x_offset || !y_offset) return 0;
+ *x_offset = *y_offset = 0;
+ } else y_offset = nk_find_value(win, id_hash+1);
+ return nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+}
+NK_API int
+nk_group_begin(struct nk_context *ctx, const char *title, nk_flags flags)
+{
+ return nk_group_begin_titled(ctx, title, title, flags);
+}
+NK_API void
+nk_group_end(struct nk_context *ctx)
+{
+ nk_group_scrolled_end(ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * LIST VIEW
+ *
+ * ===============================================================*/
+NK_API int
+nk_list_view_begin(struct nk_context *ctx, struct nk_list_view *view,
+ const char *title, nk_flags flags, int row_height, int row_count)
+{
+ int title_len;
+ nk_hash title_hash;
+ nk_uint *x_offset;
+ nk_uint *y_offset;
+
+ int result;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_vec2 item_spacing;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(view);
+ NK_ASSERT(title);
+ if (!ctx || !view || !title) return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ item_spacing = style->window.spacing;
+ row_height += NK_MAX(0, (int)item_spacing.y);
+
+ /* find persistent list view scrollbar offset */
+ title_len = (int)nk_strlen(title);
+ title_hash = nk_murmur_hash(title, (int)title_len, NK_PANEL_GROUP);
+ x_offset = nk_find_value(win, title_hash);
+ if (!x_offset) {
+ x_offset = nk_add_value(ctx, win, title_hash, 0);
+ y_offset = nk_add_value(ctx, win, title_hash+1, 0);
+
+ NK_ASSERT(x_offset);
+ NK_ASSERT(y_offset);
+ if (!x_offset || !y_offset) return 0;
+ *x_offset = *y_offset = 0;
+ } else y_offset = nk_find_value(win, title_hash+1);
+ view->scroll_value = *y_offset;
+ view->scroll_pointer = y_offset;
+
+ *y_offset = 0;
+ result = nk_group_scrolled_offset_begin(ctx, x_offset, y_offset, title, flags);
+ win = ctx->current;
+ layout = win->layout;
+
+ view->total_height = row_height * NK_MAX(row_count,1);
+ view->begin = (int)NK_MAX(((float)view->scroll_value / (float)row_height), 0.0f);
+ view->count = (int)NK_MAX(nk_iceilf((layout->clip.h)/(float)row_height),0);
+ view->count = NK_MIN(view->count, row_count - view->begin);
+ view->end = view->begin + view->count;
+ view->ctx = ctx;
+ return result;
+}
+NK_API void
+nk_list_view_end(struct nk_list_view *view)
+{
+ struct nk_context *ctx;
+ struct nk_window *win;
+ struct nk_panel *layout;
+
+ NK_ASSERT(view);
+ NK_ASSERT(view->ctx);
+ NK_ASSERT(view->scroll_pointer);
+ if (!view || !view->ctx) return;
+
+ ctx = view->ctx;
+ win = ctx->current;
+ layout = win->layout;
+ layout->at_y = layout->bounds.y + (float)view->total_height;
+ *view->scroll_pointer = *view->scroll_pointer + view->scroll_value;
+ nk_group_end(view->ctx);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * WIDGET
+ *
+ * ===============================================================*/
+NK_API struct nk_rect
+nk_widget_bounds(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_rect(0,0,0,0);
+ nk_layout_peek(&bounds, ctx);
+ return bounds;
+}
+NK_API struct nk_vec2
+nk_widget_position(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_vec2(0,0);
+
+ nk_layout_peek(&bounds, ctx);
+ return nk_vec2(bounds.x, bounds.y);
+}
+NK_API struct nk_vec2
+nk_widget_size(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return nk_vec2(0,0);
+
+ nk_layout_peek(&bounds, ctx);
+ return nk_vec2(bounds.w, bounds.h);
+}
+NK_API float
+nk_widget_width(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return 0;
+
+ nk_layout_peek(&bounds, ctx);
+ return bounds.w;
+}
+NK_API float
+nk_widget_height(struct nk_context *ctx)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return 0;
+
+ nk_layout_peek(&bounds, ctx);
+ return bounds.h;
+}
+NK_API int
+nk_widget_is_hovered(struct nk_context *ctx)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_is_mouse_hovering_rect(&ctx->input, bounds);
+}
+NK_API int
+nk_widget_is_mouse_clicked(struct nk_context *ctx, enum nk_buttons btn)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_mouse_clicked(&ctx->input, btn, bounds);
+}
+NK_API int
+nk_widget_has_mouse_click_down(struct nk_context *ctx, enum nk_buttons btn, int down)
+{
+ struct nk_rect c, v;
+ struct nk_rect bounds;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current || ctx->active != ctx->current)
+ return 0;
+
+ c = ctx->current->layout->clip;
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_layout_peek(&bounds, ctx);
+ nk_unify(&v, &c, bounds.x, bounds.y, bounds.x + bounds.w, bounds.y + bounds.h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds.x, bounds.y, bounds.w, bounds.h))
+ return 0;
+ return nk_input_has_mouse_click_down_in_rect(&ctx->input, btn, bounds, down);
+}
+NK_API enum nk_widget_layout_states
+nk_widget(struct nk_rect *bounds, const struct nk_context *ctx)
+{
+ struct nk_rect c, v;
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return NK_WIDGET_INVALID;
+
+ /* allocate space and check if the widget needs to be updated and drawn */
+ nk_panel_alloc_space(bounds, ctx);
+ win = ctx->current;
+ layout = win->layout;
+ in = &ctx->input;
+ c = layout->clip;
+
+ /* if one of these triggers you forgot to add an `if` condition around either
+ a window, group, popup, combobox or contextual menu `begin` and `end` block.
+ Example:
+ if (nk_begin(...) {...} nk_end(...); or
+ if (nk_group_begin(...) { nk_group_end(...);} */
+ NK_ASSERT(!(layout->flags & NK_WINDOW_MINIMIZED));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_HIDDEN));
+ NK_ASSERT(!(layout->flags & NK_WINDOW_CLOSED));
+
+ /* need to convert to int here to remove floating point errors */
+ bounds->x = (float)((int)bounds->x);
+ bounds->y = (float)((int)bounds->y);
+ bounds->w = (float)((int)bounds->w);
+ bounds->h = (float)((int)bounds->h);
+
+ c.x = (float)((int)c.x);
+ c.y = (float)((int)c.y);
+ c.w = (float)((int)c.w);
+ c.h = (float)((int)c.h);
+
+ nk_unify(&v, &c, bounds->x, bounds->y, bounds->x + bounds->w, bounds->y + bounds->h);
+ if (!NK_INTERSECT(c.x, c.y, c.w, c.h, bounds->x, bounds->y, bounds->w, bounds->h))
+ return NK_WIDGET_INVALID;
+ if (!NK_INBOX(in->mouse.pos.x, in->mouse.pos.y, v.x, v.y, v.w, v.h))
+ return NK_WIDGET_ROM;
+ return NK_WIDGET_VALID;
+}
+NK_API enum nk_widget_layout_states
+nk_widget_fitting(struct nk_rect *bounds, struct nk_context *ctx,
+ struct nk_vec2 item_padding)
+{
+ /* update the bounds to stand without padding */
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_panel *layout;
+ enum nk_widget_layout_states state;
+ struct nk_vec2 panel_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return NK_WIDGET_INVALID;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(bounds, ctx);
+
+ panel_padding = nk_panel_get_padding(style, layout->type);
+ if (layout->row.index == 1) {
+ bounds->w += panel_padding.x;
+ bounds->x -= panel_padding.x;
+ } else bounds->x -= item_padding.x;
+
+ if (layout->row.index == layout->row.columns)
+ bounds->w += panel_padding.x;
+ else bounds->w += item_padding.x;
+ return state;
+}
+NK_API void
+nk_spacing(struct nk_context *ctx, int cols)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_rect none;
+ int i, index, rows;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ /* spacing over row boundaries */
+ win = ctx->current;
+ layout = win->layout;
+ index = (layout->row.index + cols) % layout->row.columns;
+ rows = (layout->row.index + cols) / layout->row.columns;
+ if (rows) {
+ for (i = 0; i < rows; ++i)
+ nk_panel_alloc_row(ctx, win);
+ cols = index;
+ }
+ /* non table layout need to allocate space */
+ if (layout->row.type != NK_LAYOUT_DYNAMIC_FIXED &&
+ layout->row.type != NK_LAYOUT_STATIC_FIXED) {
+ for (i = 0; i < cols; ++i)
+ nk_panel_alloc_space(&none, ctx);
+ } layout->row.index = index;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TEXT
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_widget_text(struct nk_command_buffer *o, struct nk_rect b,
+ const char *string, int len, const struct nk_text *t,
+ nk_flags a, const struct nk_user_font *f)
+{
+ struct nk_rect label;
+ float text_width;
+
+ NK_ASSERT(o);
+ NK_ASSERT(t);
+ if (!o || !t) return;
+
+ b.h = NK_MAX(b.h, 2 * t->padding.y);
+ label.x = 0; label.w = 0;
+ label.y = b.y + t->padding.y;
+ label.h = NK_MIN(f->height, b.h - 2 * t->padding.y);
+
+ text_width = f->width(f->userdata, f->height, (const char*)string, len);
+ text_width += (2.0f * t->padding.x);
+
+ /* align in x-axis */
+ if (a & NK_TEXT_ALIGN_LEFT) {
+ label.x = b.x + t->padding.x;
+ label.w = NK_MAX(0, b.w - 2 * t->padding.x);
+ } else if (a & NK_TEXT_ALIGN_CENTERED) {
+ label.w = NK_MAX(1, 2 * t->padding.x + (float)text_width);
+ label.x = (b.x + t->padding.x + ((b.w - 2 * t->padding.x) - label.w) / 2);
+ label.x = NK_MAX(b.x + t->padding.x, label.x);
+ label.w = NK_MIN(b.x + b.w, label.x + label.w);
+ if (label.w >= label.x) label.w -= label.x;
+ } else if (a & NK_TEXT_ALIGN_RIGHT) {
+ label.x = NK_MAX(b.x + t->padding.x, (b.x + b.w) - (2 * t->padding.x + (float)text_width));
+ label.w = (float)text_width + 2 * t->padding.x;
+ } else return;
+
+ /* align in y-axis */
+ if (a & NK_TEXT_ALIGN_MIDDLE) {
+ label.y = b.y + b.h/2.0f - (float)f->height/2.0f;
+ label.h = NK_MAX(b.h/2.0f, b.h - (b.h/2.0f + f->height/2.0f));
+ } else if (a & NK_TEXT_ALIGN_BOTTOM) {
+ label.y = b.y + b.h - f->height;
+ label.h = f->height;
+ }
+ nk_draw_text(o, label, (const char*)string, len, f, t->background, t->text);
+}
+NK_LIB void
+nk_widget_text_wrap(struct nk_command_buffer *o, struct nk_rect b,
+ const char *string, int len, const struct nk_text *t,
+ const struct nk_user_font *f)
+{
+ float width;
+ int glyphs = 0;
+ int fitting = 0;
+ int done = 0;
+ struct nk_rect line;
+ struct nk_text text;
+ NK_INTERN nk_rune seperator[] = {' '};
+
+ NK_ASSERT(o);
+ NK_ASSERT(t);
+ if (!o || !t) return;
+
+ text.padding = nk_vec2(0,0);
+ text.background = t->background;
+ text.text = t->text;
+
+ b.w = NK_MAX(b.w, 2 * t->padding.x);
+ b.h = NK_MAX(b.h, 2 * t->padding.y);
+ b.h = b.h - 2 * t->padding.y;
+
+ line.x = b.x + t->padding.x;
+ line.y = b.y + t->padding.y;
+ line.w = b.w - 2 * t->padding.x;
+ line.h = 2 * t->padding.y + f->height;
+
+ fitting = nk_text_clamp(f, string, len, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+ while (done < len) {
+ if (!fitting || line.y + line.h >= (b.y + b.h)) break;
+ nk_widget_text(o, line, &string[done], fitting, &text, NK_TEXT_LEFT, f);
+ done += fitting;
+ line.y += f->height + 2 * t->padding.y;
+ fitting = nk_text_clamp(f, &string[done], len - done, line.w, &glyphs, &width, seperator,NK_LEN(seperator));
+ }
+}
+NK_API void
+nk_text_colored(struct nk_context *ctx, const char *str, int len,
+ nk_flags alignment, struct nk_color color)
+{
+ struct nk_window *win;
+ const struct nk_style *style;
+
+ struct nk_vec2 item_padding;
+ struct nk_rect bounds;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ style = &ctx->style;
+ nk_panel_alloc_space(&bounds, ctx);
+ item_padding = style->text.padding;
+
+ text.padding.x = item_padding.x;
+ text.padding.y = item_padding.y;
+ text.background = style->window.background;
+ text.text = color;
+ nk_widget_text(&win->buffer, bounds, str, len, &text, alignment, style->font);
+}
+NK_API void
+nk_text_wrap_colored(struct nk_context *ctx, const char *str,
+ int len, struct nk_color color)
+{
+ struct nk_window *win;
+ const struct nk_style *style;
+
+ struct nk_vec2 item_padding;
+ struct nk_rect bounds;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ style = &ctx->style;
+ nk_panel_alloc_space(&bounds, ctx);
+ item_padding = style->text.padding;
+
+ text.padding.x = item_padding.x;
+ text.padding.y = item_padding.y;
+ text.background = style->window.background;
+ text.text = color;
+ nk_widget_text_wrap(&win->buffer, bounds, str, len, &text, style->font);
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_labelf_colored(struct nk_context *ctx, nk_flags flags,
+ struct nk_color color, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_colored(ctx, flags, color, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf_colored_wrap(struct nk_context *ctx, struct nk_color color,
+ const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_colored_wrap(ctx, color, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf(struct nk_context *ctx, nk_flags flags, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv(ctx, flags, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelf_wrap(struct nk_context *ctx, const char *fmt,...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_labelfv_wrap(ctx, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_labelfv_colored(struct nk_context *ctx, nk_flags flags,
+ struct nk_color color, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_colored(ctx, buf, flags, color);
+}
+
+NK_API void
+nk_labelfv_colored_wrap(struct nk_context *ctx, struct nk_color color,
+ const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_colored_wrap(ctx, buf, color);
+}
+
+NK_API void
+nk_labelfv(struct nk_context *ctx, nk_flags flags, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label(ctx, buf, flags);
+}
+
+NK_API void
+nk_labelfv_wrap(struct nk_context *ctx, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_label_wrap(ctx, buf);
+}
+
+NK_API void
+nk_value_bool(struct nk_context *ctx, const char *prefix, int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, ((value) ? "true": "false"));
+}
+NK_API void
+nk_value_int(struct nk_context *ctx, const char *prefix, int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %d", prefix, value);
+}
+NK_API void
+nk_value_uint(struct nk_context *ctx, const char *prefix, unsigned int value)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %u", prefix, value);
+}
+NK_API void
+nk_value_float(struct nk_context *ctx, const char *prefix, float value)
+{
+ double double_value = (double)value;
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %.3f", prefix, double_value);
+}
+NK_API void
+nk_value_color_byte(struct nk_context *ctx, const char *p, struct nk_color c)
+{
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%d, %d, %d, %d)", p, c.r, c.g, c.b, c.a);
+}
+NK_API void
+nk_value_color_float(struct nk_context *ctx, const char *p, struct nk_color color)
+{
+ double c[4]; nk_color_dv(c, color);
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: (%.2f, %.2f, %.2f, %.2f)",
+ p, c[0], c[1], c[2], c[3]);
+}
+NK_API void
+nk_value_color_hex(struct nk_context *ctx, const char *prefix, struct nk_color color)
+{
+ char hex[16];
+ nk_color_hex_rgba(hex, color);
+ nk_labelf(ctx, NK_TEXT_LEFT, "%s: %s", prefix, hex);
+}
+#endif
+NK_API void
+nk_text(struct nk_context *ctx, const char *str, int len, nk_flags alignment)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_text_colored(ctx, str, len, alignment, ctx->style.text.color);
+}
+NK_API void
+nk_text_wrap(struct nk_context *ctx, const char *str, int len)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ nk_text_wrap_colored(ctx, str, len, ctx->style.text.color);
+}
+NK_API void
+nk_label(struct nk_context *ctx, const char *str, nk_flags alignment)
+{
+ nk_text(ctx, str, nk_strlen(str), alignment);
+}
+NK_API void
+nk_label_colored(struct nk_context *ctx, const char *str, nk_flags align,
+ struct nk_color color)
+{
+ nk_text_colored(ctx, str, nk_strlen(str), align, color);
+}
+NK_API void
+nk_label_wrap(struct nk_context *ctx, const char *str)
+{
+ nk_text_wrap(ctx, str, nk_strlen(str));
+}
+NK_API void
+nk_label_colored_wrap(struct nk_context *ctx, const char *str, struct nk_color color)
+{
+ nk_text_wrap_colored(ctx, str, nk_strlen(str), color);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * IMAGE
+ *
+ * ===============================================================*/
+NK_API nk_handle
+nk_handle_ptr(void *ptr)
+{
+ nk_handle handle = {0};
+ handle.ptr = ptr;
+ return handle;
+}
+NK_API nk_handle
+nk_handle_id(int id)
+{
+ nk_handle handle;
+ nk_zero_struct(handle);
+ handle.id = id;
+ return handle;
+}
+NK_API struct nk_image
+nk_subimage_ptr(void *ptr, unsigned short w, unsigned short h, struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.ptr = ptr;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_subimage_id(int id, unsigned short w, unsigned short h, struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.id = id;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_subimage_handle(nk_handle handle, unsigned short w, unsigned short h,
+ struct nk_rect r)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle = handle;
+ s.w = w; s.h = h;
+ s.region[0] = (unsigned short)r.x;
+ s.region[1] = (unsigned short)r.y;
+ s.region[2] = (unsigned short)r.w;
+ s.region[3] = (unsigned short)r.h;
+ return s;
+}
+NK_API struct nk_image
+nk_image_handle(nk_handle handle)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle = handle;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API struct nk_image
+nk_image_ptr(void *ptr)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ NK_ASSERT(ptr);
+ s.handle.ptr = ptr;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API struct nk_image
+nk_image_id(int id)
+{
+ struct nk_image s;
+ nk_zero(&s, sizeof(s));
+ s.handle.id = id;
+ s.w = 0; s.h = 0;
+ s.region[0] = 0;
+ s.region[1] = 0;
+ s.region[2] = 0;
+ s.region[3] = 0;
+ return s;
+}
+NK_API int
+nk_image_is_subimage(const struct nk_image* img)
+{
+ NK_ASSERT(img);
+ return !(img->w == 0 && img->h == 0);
+}
+NK_API void
+nk_image(struct nk_context *ctx, struct nk_image img)
+{
+ struct nk_window *win;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ if (!nk_widget(&bounds, ctx)) return;
+ nk_draw_image(&win->buffer, bounds, &img, nk_white);
+}
+NK_API void
+nk_image_color(struct nk_context *ctx, struct nk_image img, struct nk_color col)
+{
+ struct nk_window *win;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+
+ win = ctx->current;
+ if (!nk_widget(&bounds, ctx)) return;
+ nk_draw_image(&win->buffer, bounds, &img, col);
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * BUTTON
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_draw_symbol(struct nk_command_buffer *out, enum nk_symbol_type type,
+ struct nk_rect content, struct nk_color background, struct nk_color foreground,
+ float border_width, const struct nk_user_font *font)
+{
+ switch (type) {
+ case NK_SYMBOL_X:
+ case NK_SYMBOL_UNDERSCORE:
+ case NK_SYMBOL_PLUS:
+ case NK_SYMBOL_MINUS: {
+ /* single character text symbol */
+ const char *X = (type == NK_SYMBOL_X) ? "x":
+ (type == NK_SYMBOL_UNDERSCORE) ? "_":
+ (type == NK_SYMBOL_PLUS) ? "+": "-";
+ struct nk_text text;
+ text.padding = nk_vec2(0,0);
+ text.background = background;
+ text.text = foreground;
+ nk_widget_text(out, content, X, 1, &text, NK_TEXT_CENTERED, font);
+ } break;
+ case NK_SYMBOL_CIRCLE_SOLID:
+ case NK_SYMBOL_CIRCLE_OUTLINE:
+ case NK_SYMBOL_RECT_SOLID:
+ case NK_SYMBOL_RECT_OUTLINE: {
+ /* simple empty/filled shapes */
+ if (type == NK_SYMBOL_RECT_SOLID || type == NK_SYMBOL_RECT_OUTLINE) {
+ nk_fill_rect(out, content, 0, foreground);
+ if (type == NK_SYMBOL_RECT_OUTLINE)
+ nk_fill_rect(out, nk_shrink_rect(content, border_width), 0, background);
+ } else {
+ nk_fill_circle(out, content, foreground);
+ if (type == NK_SYMBOL_CIRCLE_OUTLINE)
+ nk_fill_circle(out, nk_shrink_rect(content, 1), background);
+ }
+ } break;
+ case NK_SYMBOL_TRIANGLE_UP:
+ case NK_SYMBOL_TRIANGLE_DOWN:
+ case NK_SYMBOL_TRIANGLE_LEFT:
+ case NK_SYMBOL_TRIANGLE_RIGHT: {
+ enum nk_heading heading;
+ struct nk_vec2 points[3];
+ heading = (type == NK_SYMBOL_TRIANGLE_RIGHT) ? NK_RIGHT :
+ (type == NK_SYMBOL_TRIANGLE_LEFT) ? NK_LEFT:
+ (type == NK_SYMBOL_TRIANGLE_UP) ? NK_UP: NK_DOWN;
+ nk_triangle_from_direction(points, content, 0, 0, heading);
+ nk_fill_triangle(out, points[0].x, points[0].y, points[1].x, points[1].y,
+ points[2].x, points[2].y, foreground);
+ } break;
+ default:
+ case NK_SYMBOL_NONE:
+ case NK_SYMBOL_MAX: break;
+ }
+}
+NK_LIB int
+nk_button_behavior(nk_flags *state, struct nk_rect r,
+ const struct nk_input *i, enum nk_button_behavior behavior)
+{
+ int ret = 0;
+ nk_widget_state_reset(state);
+ if (!i) return 0;
+ if (nk_input_is_mouse_hovering_rect(i, r)) {
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (nk_input_is_mouse_down(i, NK_BUTTON_LEFT))
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (nk_input_has_mouse_click_in_rect(i, NK_BUTTON_LEFT, r)) {
+ ret = (behavior != NK_BUTTON_DEFAULT) ?
+ nk_input_is_mouse_down(i, NK_BUTTON_LEFT):
+#ifdef NK_BUTTON_TRIGGER_ON_RELEASE
+ nk_input_is_mouse_released(i, NK_BUTTON_LEFT);
+#else
+ nk_input_is_mouse_pressed(i, NK_BUTTON_LEFT);
+#endif
+ }
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(i, r))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(i, r))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return ret;
+}
+NK_LIB const struct nk_style_item*
+nk_draw_button(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, nk_flags state,
+ const struct nk_style_button *style)
+{
+ const struct nk_style_item *background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ background = &style->hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->active;
+ else background = &style->normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ }
+ return background;
+}
+NK_LIB int
+nk_do_button(nk_flags *state, struct nk_command_buffer *out, struct nk_rect r,
+ const struct nk_style_button *style, const struct nk_input *in,
+ enum nk_button_behavior behavior, struct nk_rect *content)
+{
+ struct nk_rect bounds;
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ if (!out || !style)
+ return nk_false;
+
+ /* calculate button content space */
+ content->x = r.x + style->padding.x + style->border + style->rounding;
+ content->y = r.y + style->padding.y + style->border + style->rounding;
+ content->w = r.w - (2 * style->padding.x + style->border + style->rounding*2);
+ content->h = r.h - (2 * style->padding.y + style->border + style->rounding*2);
+
+ /* execute button behavior */
+ bounds.x = r.x - style->touch_padding.x;
+ bounds.y = r.y - style->touch_padding.y;
+ bounds.w = r.w + 2 * style->touch_padding.x;
+ bounds.h = r.h + 2 * style->touch_padding.y;
+ return nk_button_behavior(state, bounds, in, behavior);
+}
+NK_LIB void
+nk_draw_button_text(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content, nk_flags state,
+ const struct nk_style_button *style, const char *txt, int len,
+ nk_flags text_alignment, const struct nk_user_font *font)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+ background = nk_draw_button(out, bounds, state, style);
+
+ /* select correct colors/images */
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ text.text = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ text.text = style->text_active;
+ else text.text = style->text_normal;
+
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *content, txt, len, &text, text_alignment, font);
+}
+NK_LIB int
+nk_do_button_text(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ const char *string, int len, nk_flags align, enum nk_button_behavior behavior,
+ const struct nk_style_button *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect content;
+ int ret = nk_false;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(string);
+ NK_ASSERT(font);
+ if (!out || !style || !font || !string)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text(out, &bounds, &content, *state, style, string, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_symbol(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content,
+ nk_flags state, const struct nk_style_button *style,
+ enum nk_symbol_type type, const struct nk_user_font *font)
+{
+ struct nk_color sym, bg;
+ const struct nk_style_item *background;
+
+ /* select correct colors/images */
+ background = nk_draw_button(out, bounds, state, style);
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ bg = background->data.color;
+ else bg = style->text_background;
+
+ if (state & NK_WIDGET_STATE_HOVER)
+ sym = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ sym = style->text_active;
+ else sym = style->text_normal;
+ nk_draw_symbol(out, type, *content, bg, sym, 1, font);
+}
+NK_LIB int
+nk_do_button_symbol(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ enum nk_symbol_type symbol, enum nk_button_behavior behavior,
+ const struct nk_style_button *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int ret;
+ struct nk_rect content;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+ NK_ASSERT(out);
+ if (!out || !style || !font || !state)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_symbol(out, &bounds, &content, *state, style, symbol, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_image(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *content,
+ nk_flags state, const struct nk_style_button *style, const struct nk_image *img)
+{
+ nk_draw_button(out, bounds, state, style);
+ nk_draw_image(out, *content, img, nk_white);
+}
+NK_LIB int
+nk_do_button_image(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ struct nk_image img, enum nk_button_behavior b,
+ const struct nk_style_button *style, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect content;
+
+ NK_ASSERT(state);
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style || !state)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, b, &content);
+ content.x += style->image_padding.x;
+ content.y += style->image_padding.y;
+ content.w -= 2 * style->image_padding.x;
+ content.h -= 2 * style->image_padding.y;
+
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_image(out, &bounds, &content, *state, style, &img);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_text_symbol(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *label,
+ const struct nk_rect *symbol, nk_flags state, const struct nk_style_button *style,
+ const char *str, int len, enum nk_symbol_type type,
+ const struct nk_user_font *font)
+{
+ struct nk_color sym;
+ struct nk_text text;
+ const struct nk_style_item *background;
+
+ /* select correct background colors/images */
+ background = nk_draw_button(out, bounds, state, style);
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+
+ /* select correct text colors */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ sym = style->text_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ sym = style->text_active;
+ text.text = style->text_active;
+ } else {
+ sym = style->text_normal;
+ text.text = style->text_normal;
+ }
+
+ text.padding = nk_vec2(0,0);
+ nk_draw_symbol(out, type, *symbol, style->text_background, sym, 0, font);
+ nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+}
+NK_LIB int
+nk_do_button_text_symbol(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ enum nk_symbol_type symbol, const char *str, int len, nk_flags align,
+ enum nk_button_behavior behavior, const struct nk_style_button *style,
+ const struct nk_user_font *font, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect tri = {0,0,0,0};
+ struct nk_rect content;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ if (!out || !style || !font)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ tri.y = content.y + (content.h/2) - font->height/2;
+ tri.w = font->height; tri.h = font->height;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ tri.x = (content.x + content.w) - (2 * style->padding.x + tri.w);
+ tri.x = NK_MAX(tri.x, 0);
+ } else tri.x = content.x + 2 * style->padding.x;
+
+ /* draw button */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text_symbol(out, &bounds, &content, &tri,
+ *state, style, str, len, symbol, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_LIB void
+nk_draw_button_text_image(struct nk_command_buffer *out,
+ const struct nk_rect *bounds, const struct nk_rect *label,
+ const struct nk_rect *image, nk_flags state, const struct nk_style_button *style,
+ const char *str, int len, const struct nk_user_font *font,
+ const struct nk_image *img)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+ background = nk_draw_button(out, bounds, state, style);
+
+ /* select correct colors */
+ if (background->type == NK_STYLE_ITEM_COLOR)
+ text.background = background->data.color;
+ else text.background = style->text_background;
+ if (state & NK_WIDGET_STATE_HOVER)
+ text.text = style->text_hover;
+ else if (state & NK_WIDGET_STATE_ACTIVED)
+ text.text = style->text_active;
+ else text.text = style->text_normal;
+
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *label, str, len, &text, NK_TEXT_CENTERED, font);
+ nk_draw_image(out, *image, img, nk_white);
+}
+NK_LIB int
+nk_do_button_text_image(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ struct nk_image img, const char* str, int len, nk_flags align,
+ enum nk_button_behavior behavior, const struct nk_style_button *style,
+ const struct nk_user_font *font, const struct nk_input *in)
+{
+ int ret;
+ struct nk_rect icon;
+ struct nk_rect content;
+
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ NK_ASSERT(font);
+ NK_ASSERT(out);
+ if (!out || !font || !style || !str)
+ return nk_false;
+
+ ret = nk_do_button(state, out, bounds, style, in, behavior, &content);
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_button_text_image(out, &bounds, &content, &icon, *state, style, str, len, font, &img);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return ret;
+}
+NK_API void
+nk_button_set_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return;
+ ctx->button_behavior = behavior;
+}
+NK_API int
+nk_button_push_behavior(struct nk_context *ctx, enum nk_button_behavior behavior)
+{
+ struct nk_config_stack_button_behavior *button_stack;
+ struct nk_config_stack_button_behavior_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ button_stack = &ctx->stacks.button_behaviors;
+ NK_ASSERT(button_stack->head < (int)NK_LEN(button_stack->elements));
+ if (button_stack->head >= (int)NK_LEN(button_stack->elements))
+ return 0;
+
+ element = &button_stack->elements[button_stack->head++];
+ element->address = &ctx->button_behavior;
+ element->old_value = ctx->button_behavior;
+ ctx->button_behavior = behavior;
+ return 1;
+}
+NK_API int
+nk_button_pop_behavior(struct nk_context *ctx)
+{
+ struct nk_config_stack_button_behavior *button_stack;
+ struct nk_config_stack_button_behavior_element *element;
+
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+
+ button_stack = &ctx->stacks.button_behaviors;
+ NK_ASSERT(button_stack->head > 0);
+ if (button_stack->head < 1)
+ return 0;
+
+ element = &button_stack->elements[--button_stack->head];
+ *element->address = element->old_value;
+ return 1;
+}
+NK_API int
+nk_button_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, const char *title, int len)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(style);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!style || !ctx || !ctx->current || !ctx->current->layout) return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text(&ctx->last_widget_state, &win->buffer, bounds,
+ title, len, style->text_alignment, ctx->button_behavior,
+ style, in, ctx->style.font);
+}
+NK_API int
+nk_button_text(struct nk_context *ctx, const char *title, int len)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_text_styled(ctx, &ctx->style.button, title, len);
+}
+NK_API int nk_button_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, const char *title)
+{
+ return nk_button_text_styled(ctx, style, title, nk_strlen(title));
+}
+NK_API int nk_button_label(struct nk_context *ctx, const char *title)
+{
+ return nk_button_text(ctx, title, nk_strlen(title));
+}
+NK_API int
+nk_button_color(struct nk_context *ctx, struct nk_color color)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ struct nk_style_button button;
+
+ int ret = 0;
+ struct nk_rect bounds;
+ struct nk_rect content;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ button = ctx->style.button;
+ button.normal = nk_style_item_color(color);
+ button.hover = nk_style_item_color(color);
+ button.active = nk_style_item_color(color);
+ ret = nk_do_button(&ctx->last_widget_state, &win->buffer, bounds,
+ &button, in, ctx->button_behavior, &content);
+ nk_draw_button(&win->buffer, &bounds, ctx->last_widget_state, &button);
+ return ret;
+}
+NK_API int
+nk_button_symbol_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, ctx->button_behavior, style, in, ctx->style.font);
+}
+NK_API int
+nk_button_symbol(struct nk_context *ctx, enum nk_symbol_type symbol)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_symbol_styled(ctx, &ctx->style.button, symbol);
+}
+NK_API int
+nk_button_image_styled(struct nk_context *ctx, const struct nk_style_button *style,
+ struct nk_image img)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_image(&ctx->last_widget_state, &win->buffer, bounds,
+ img, ctx->button_behavior, style, in);
+}
+NK_API int
+nk_button_image(struct nk_context *ctx, struct nk_image img)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_image_styled(ctx, &ctx->style.button, img);
+}
+NK_API int
+nk_button_symbol_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol,
+ const char *text, int len, nk_flags align)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ symbol, text, len, align, ctx->button_behavior,
+ style, ctx->style.font, in);
+}
+NK_API int
+nk_button_symbol_text(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char* text, int len, nk_flags align)
+{
+ NK_ASSERT(ctx);
+ if (!ctx) return 0;
+ return nk_button_symbol_text_styled(ctx, &ctx->style.button, symbol, text, len, align);
+}
+NK_API int nk_button_symbol_label(struct nk_context *ctx, enum nk_symbol_type symbol,
+ const char *label, nk_flags align)
+{
+ return nk_button_symbol_text(ctx, symbol, label, nk_strlen(label), align);
+}
+NK_API int nk_button_symbol_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, enum nk_symbol_type symbol,
+ const char *title, nk_flags align)
+{
+ return nk_button_symbol_text_styled(ctx, style, symbol, title, nk_strlen(title), align);
+}
+NK_API int
+nk_button_image_text_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, struct nk_image img, const char *text,
+ int len, nk_flags align)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_button_text_image(&ctx->last_widget_state, &win->buffer,
+ bounds, img, text, len, align, ctx->button_behavior,
+ style, ctx->style.font, in);
+}
+NK_API int
+nk_button_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *text, int len, nk_flags align)
+{
+ return nk_button_image_text_styled(ctx, &ctx->style.button,img, text, len, align);
+}
+NK_API int nk_button_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *label, nk_flags align)
+{
+ return nk_button_image_text(ctx, img, label, nk_strlen(label), align);
+}
+NK_API int nk_button_image_label_styled(struct nk_context *ctx,
+ const struct nk_style_button *style, struct nk_image img,
+ const char *label, nk_flags text_alignment)
+{
+ return nk_button_image_text_styled(ctx, style, img, label, nk_strlen(label), text_alignment);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TOGGLE
+ *
+ * ===============================================================*/
+NK_LIB int
+nk_toggle_behavior(const struct nk_input *in, struct nk_rect select,
+ nk_flags *state, int active)
+{
+ nk_widget_state_reset(state);
+ if (nk_button_behavior(state, select, in, NK_BUTTON_DEFAULT)) {
+ *state = NK_WIDGET_STATE_ACTIVE;
+ active = !active;
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, select))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, select))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return active;
+}
+NK_LIB void
+nk_draw_checkbox(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_toggle *style, int active,
+ const struct nk_rect *label, const struct nk_rect *selector,
+ const struct nk_rect *cursors, const char *string, int len,
+ const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+ struct nk_text text;
+
+ /* select correct colors/images */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_active;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ text.text = style->text_normal;
+ }
+
+ /* draw background and cursor */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *selector, 0, style->border_color);
+ nk_fill_rect(out, nk_shrink_rect(*selector, style->border), 0, background->data.color);
+ } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+ if (active) {
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+ else nk_fill_rect(out, *cursors, 0, cursor->data.color);
+ }
+
+ text.padding.x = 0;
+ text.padding.y = 0;
+ text.background = style->text_background;
+ nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+NK_LIB void
+nk_draw_option(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_toggle *style, int active,
+ const struct nk_rect *label, const struct nk_rect *selector,
+ const struct nk_rect *cursors, const char *string, int len,
+ const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+ struct nk_text text;
+
+ /* select correct colors/images */
+ if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_hover;
+ } else if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ text.text = style->text_active;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ text.text = style->text_normal;
+ }
+
+ /* draw background and cursor */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_circle(out, *selector, style->border_color);
+ nk_fill_circle(out, nk_shrink_rect(*selector, style->border), background->data.color);
+ } else nk_draw_image(out, *selector, &background->data.image, nk_white);
+ if (active) {
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *cursors, &cursor->data.image, nk_white);
+ else nk_fill_circle(out, *cursors, cursor->data.color);
+ }
+
+ text.padding.x = 0;
+ text.padding.y = 0;
+ text.background = style->text_background;
+ nk_widget_text(out, *label, string, len, &text, NK_TEXT_LEFT, font);
+}
+NK_LIB int
+nk_do_toggle(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect r,
+ int *active, const char *str, int len, enum nk_toggle_type type,
+ const struct nk_style_toggle *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int was_active;
+ struct nk_rect bounds;
+ struct nk_rect select;
+ struct nk_rect cursor;
+ struct nk_rect label;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ if (!out || !style || !font || !active)
+ return 0;
+
+ r.w = NK_MAX(r.w, font->height + 2 * style->padding.x);
+ r.h = NK_MAX(r.h, font->height + 2 * style->padding.y);
+
+ /* add additional touch padding for touch screen devices */
+ bounds.x = r.x - style->touch_padding.x;
+ bounds.y = r.y - style->touch_padding.y;
+ bounds.w = r.w + 2 * style->touch_padding.x;
+ bounds.h = r.h + 2 * style->touch_padding.y;
+
+ /* calculate the selector space */
+ select.w = font->height;
+ select.h = select.w;
+ select.y = r.y + r.h/2.0f - select.h/2.0f;
+ select.x = r.x;
+
+ /* calculate the bounds of the cursor inside the selector */
+ cursor.x = select.x + style->padding.x + style->border;
+ cursor.y = select.y + style->padding.y + style->border;
+ cursor.w = select.w - (2 * style->padding.x + 2 * style->border);
+ cursor.h = select.h - (2 * style->padding.y + 2 * style->border);
+
+ /* label behind the selector */
+ label.x = select.x + select.w + style->spacing;
+ label.y = select.y;
+ label.w = NK_MAX(r.x + r.w, label.x) - label.x;
+ label.h = select.w;
+
+ /* update selector */
+ was_active = *active;
+ *active = nk_toggle_behavior(in, bounds, state, *active);
+
+ /* draw selector */
+ if (style->draw_begin)
+ style->draw_begin(out, style->userdata);
+ if (type == NK_TOGGLE_CHECK) {
+ nk_draw_checkbox(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+ } else {
+ nk_draw_option(out, *state, style, *active, &label, &select, &cursor, str, len, font);
+ }
+ if (style->draw_end)
+ style->draw_end(out, style->userdata);
+ return (was_active != *active);
+}
+/*----------------------------------------------------------------
+ *
+ * CHECKBOX
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_check_text(struct nk_context *ctx, const char *text, int len, int active)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return active;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return active;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &active,
+ text, len, NK_TOGGLE_CHECK, &style->checkbox, in, style->font);
+ return active;
+}
+NK_API unsigned int
+nk_check_flags_text(struct nk_context *ctx, const char *text, int len,
+ unsigned int flags, unsigned int value)
+{
+ int old_active;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ if (!ctx || !text) return flags;
+ old_active = (int)((flags & value) & value);
+ if (nk_check_text(ctx, text, len, old_active))
+ flags |= value;
+ else flags &= ~value;
+ return flags;
+}
+NK_API int
+nk_checkbox_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+ int old_val;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(active);
+ if (!ctx || !text || !active) return 0;
+ old_val = *active;
+ *active = nk_check_text(ctx, text, len, *active);
+ return old_val != *active;
+}
+NK_API int
+nk_checkbox_flags_text(struct nk_context *ctx, const char *text, int len,
+ unsigned int *flags, unsigned int value)
+{
+ int active;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(flags);
+ if (!ctx || !text || !flags) return 0;
+
+ active = (int)((*flags & value) & value);
+ if (nk_checkbox_text(ctx, text, len, &active)) {
+ if (active) *flags |= value;
+ else *flags &= ~value;
+ return 1;
+ }
+ return 0;
+}
+NK_API int nk_check_label(struct nk_context *ctx, const char *label, int active)
+{
+ return nk_check_text(ctx, label, nk_strlen(label), active);
+}
+NK_API unsigned int nk_check_flags_label(struct nk_context *ctx, const char *label,
+ unsigned int flags, unsigned int value)
+{
+ return nk_check_flags_text(ctx, label, nk_strlen(label), flags, value);
+}
+NK_API int nk_checkbox_label(struct nk_context *ctx, const char *label, int *active)
+{
+ return nk_checkbox_text(ctx, label, nk_strlen(label), active);
+}
+NK_API int nk_checkbox_flags_label(struct nk_context *ctx, const char *label,
+ unsigned int *flags, unsigned int value)
+{
+ return nk_checkbox_flags_text(ctx, label, nk_strlen(label), flags, value);
+}
+/*----------------------------------------------------------------
+ *
+ * OPTION
+ *
+ * --------------------------------------------------------------*/
+NK_API int
+nk_option_text(struct nk_context *ctx, const char *text, int len, int is_active)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return is_active;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return (int)state;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_toggle(&ctx->last_widget_state, &win->buffer, bounds, &is_active,
+ text, len, NK_TOGGLE_OPTION, &style->option, in, style->font);
+ return is_active;
+}
+NK_API int
+nk_radio_text(struct nk_context *ctx, const char *text, int len, int *active)
+{
+ int old_value;
+ NK_ASSERT(ctx);
+ NK_ASSERT(text);
+ NK_ASSERT(active);
+ if (!ctx || !text || !active) return 0;
+ old_value = *active;
+ *active = nk_option_text(ctx, text, len, old_value);
+ return old_value != *active;
+}
+NK_API int
+nk_option_label(struct nk_context *ctx, const char *label, int active)
+{
+ return nk_option_text(ctx, label, nk_strlen(label), active);
+}
+NK_API int
+nk_radio_label(struct nk_context *ctx, const char *label, int *active)
+{
+ return nk_radio_text(ctx, label, nk_strlen(label), active);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SELECTABLE
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_draw_selectable(struct nk_command_buffer *out,
+ nk_flags state, const struct nk_style_selectable *style, int active,
+ const struct nk_rect *bounds,
+ const struct nk_rect *icon, const struct nk_image *img, enum nk_symbol_type sym,
+ const char *string, int len, nk_flags align, const struct nk_user_font *font)
+{
+ const struct nk_style_item *background;
+ struct nk_text text;
+ text.padding = style->padding;
+
+ /* select correct colors/images */
+ if (!active) {
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->pressed;
+ text.text = style->text_pressed;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text.text = style->text_hover;
+ } else {
+ background = &style->normal;
+ text.text = style->text_normal;
+ }
+ } else {
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->pressed_active;
+ text.text = style->text_pressed_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover_active;
+ text.text = style->text_hover_active;
+ } else {
+ background = &style->normal_active;
+ text.text = style->text_normal_active;
+ }
+ }
+ /* draw selectable background and text */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ text.background = background->data.color;
+ }
+ if (icon) {
+ if (img) nk_draw_image(out, *icon, img, nk_white);
+ else nk_draw_symbol(out, sym, *icon, text.background, text.text, 1, font);
+ }
+ nk_widget_text(out, *bounds, string, len, &text, align, font);
+}
+NK_LIB int
+nk_do_selectable(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ const struct nk_style_selectable *style, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* remove padding */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+
+ /* update button */
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, 0,0,NK_SYMBOL_NONE, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+NK_LIB int
+nk_do_selectable_image(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ const struct nk_image *img, const struct nk_style_selectable *style,
+ const struct nk_input *in, const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+ struct nk_rect icon;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* toggle behavior */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, &icon, img, NK_SYMBOL_NONE, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+NK_LIB int
+nk_do_selectable_symbol(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, const char *str, int len, nk_flags align, int *value,
+ enum nk_symbol_type sym, const struct nk_style_selectable *style,
+ const struct nk_input *in, const struct nk_user_font *font)
+{
+ int old_value;
+ struct nk_rect touch;
+ struct nk_rect icon;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(str);
+ NK_ASSERT(len);
+ NK_ASSERT(value);
+ NK_ASSERT(style);
+ NK_ASSERT(font);
+
+ if (!state || !out || !str || !len || !value || !style || !font) return 0;
+ old_value = *value;
+
+ /* toggle behavior */
+ touch.x = bounds.x - style->touch_padding.x;
+ touch.y = bounds.y - style->touch_padding.y;
+ touch.w = bounds.w + style->touch_padding.x * 2;
+ touch.h = bounds.h + style->touch_padding.y * 2;
+ if (nk_button_behavior(state, touch, in, NK_BUTTON_DEFAULT))
+ *value = !(*value);
+
+ icon.y = bounds.y + style->padding.y;
+ icon.w = icon.h = bounds.h - 2 * style->padding.y;
+ if (align & NK_TEXT_ALIGN_LEFT) {
+ icon.x = (bounds.x + bounds.w) - (2 * style->padding.x + icon.w);
+ icon.x = NK_MAX(icon.x, 0);
+ } else icon.x = bounds.x + 2 * style->padding.x;
+
+ icon.x += style->image_padding.x;
+ icon.y += style->image_padding.y;
+ icon.w -= 2 * style->image_padding.x;
+ icon.h -= 2 * style->image_padding.y;
+
+ /* draw selectable */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_selectable(out, *state, style, *value, &bounds, &icon, 0, sym, str, len, align, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return old_value != *value;
+}
+
+NK_API int
+nk_selectable_text(struct nk_context *ctx, const char *str, int len,
+ nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *str, int len, nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable_image(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, &img, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *str, int len, nk_flags align, int *value)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_input *in;
+ const struct nk_style *style;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return 0;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_selectable_symbol(&ctx->last_widget_state, &win->buffer, bounds,
+ str, len, align, value, sym, &style->selectable, in, style->font);
+}
+NK_API int
+nk_selectable_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, nk_flags align, int *value)
+{
+ return nk_selectable_symbol_text(ctx, sym, title, nk_strlen(title), align, value);
+}
+NK_API int nk_select_text(struct nk_context *ctx, const char *str, int len,
+ nk_flags align, int value)
+{
+ nk_selectable_text(ctx, str, len, align, &value);return value;
+}
+NK_API int nk_selectable_label(struct nk_context *ctx, const char *str, nk_flags align, int *value)
+{
+ return nk_selectable_text(ctx, str, nk_strlen(str), align, value);
+}
+NK_API int nk_selectable_image_label(struct nk_context *ctx,struct nk_image img,
+ const char *str, nk_flags align, int *value)
+{
+ return nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, value);
+}
+NK_API int nk_select_label(struct nk_context *ctx, const char *str, nk_flags align, int value)
+{
+ nk_selectable_text(ctx, str, nk_strlen(str), align, &value);return value;
+}
+NK_API int nk_select_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *str, nk_flags align, int value)
+{
+ nk_selectable_image_text(ctx, img, str, nk_strlen(str), align, &value);return value;
+}
+NK_API int nk_select_image_text(struct nk_context *ctx, struct nk_image img,
+ const char *str, int len, nk_flags align, int value)
+{
+ nk_selectable_image_text(ctx, img, str, len, align, &value);return value;
+}
+NK_API int
+nk_select_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, int title_len, nk_flags align, int value)
+{
+ nk_selectable_symbol_text(ctx, sym, title, title_len, align, &value);return value;
+}
+NK_API int
+nk_select_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *title, nk_flags align, int value)
+{
+ return nk_select_symbol_text(ctx, sym, title, nk_strlen(title), align, value);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SLIDER
+ *
+ * ===============================================================*/
+NK_LIB float
+nk_slider_behavior(nk_flags *state, struct nk_rect *logical_cursor,
+ struct nk_rect *visual_cursor, struct nk_input *in,
+ struct nk_rect bounds, float slider_min, float slider_max, float slider_value,
+ float slider_step, float slider_steps)
+{
+ int left_mouse_down;
+ int left_mouse_click_in_cursor;
+
+ /* check if visual cursor is being dragged */
+ nk_widget_state_reset(state);
+ left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, *visual_cursor, nk_true);
+
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float ratio = 0;
+ const float d = in->mouse.pos.x - (visual_cursor->x+visual_cursor->w*0.5f);
+ const float pxstep = bounds.w / slider_steps;
+
+ /* only update value if the next slider step is reached */
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (NK_ABS(d) >= pxstep) {
+ const float steps = (float)((int)(NK_ABS(d) / pxstep));
+ slider_value += (d > 0) ? (slider_step*steps) : -(slider_step*steps);
+ slider_value = NK_CLAMP(slider_min, slider_value, slider_max);
+ ratio = (slider_value - slider_min)/slider_step;
+ logical_cursor->x = bounds.x + (logical_cursor->w * ratio);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = logical_cursor->x;
+ }
+ }
+
+ /* slider widget state */
+ if (nk_input_is_mouse_hovering_rect(in, bounds))
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (*state & NK_WIDGET_STATE_HOVER &&
+ !nk_input_is_mouse_prev_hovering_rect(in, bounds))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, bounds))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return slider_value;
+}
+NK_LIB void
+nk_draw_slider(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_slider *style, const struct nk_rect *bounds,
+ const struct nk_rect *visual_cursor, float min, float value, float max)
+{
+ struct nk_rect fill;
+ struct nk_rect bar;
+ const struct nk_style_item *background;
+
+ /* select correct slider images/colors */
+ struct nk_color bar_color;
+ const struct nk_style_item *cursor;
+
+ NK_UNUSED(min);
+ NK_UNUSED(max);
+ NK_UNUSED(value);
+
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ bar_color = style->bar_active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ bar_color = style->bar_hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ bar_color = style->bar_normal;
+ cursor = &style->cursor_normal;
+ }
+ /* calculate slider background bar */
+ bar.x = bounds->x;
+ bar.y = (visual_cursor->y + visual_cursor->h/2) - bounds->h/12;
+ bar.w = bounds->w;
+ bar.h = bounds->h/6;
+
+ /* filled background bar style */
+ fill.w = (visual_cursor->x + (visual_cursor->w/2.0f)) - bar.x;
+ fill.x = bar.x;
+ fill.y = bar.y;
+ fill.h = bar.h;
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ }
+
+ /* draw slider bar */
+ nk_fill_rect(out, bar, style->rounding, bar_color);
+ nk_fill_rect(out, fill, style->rounding, style->bar_filled);
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_IMAGE)
+ nk_draw_image(out, *visual_cursor, &cursor->data.image, nk_white);
+ else nk_fill_circle(out, *visual_cursor, cursor->data.color);
+}
+NK_LIB float
+nk_do_slider(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ float min, float val, float max, float step,
+ const struct nk_style_slider *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ float slider_range;
+ float slider_min;
+ float slider_max;
+ float slider_value;
+ float slider_steps;
+ float cursor_offset;
+
+ struct nk_rect visual_cursor;
+ struct nk_rect logical_cursor;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style)
+ return 0;
+
+ /* remove padding from slider bounds */
+ bounds.x = bounds.x + style->padding.x;
+ bounds.y = bounds.y + style->padding.y;
+ bounds.h = NK_MAX(bounds.h, 2*style->padding.y);
+ bounds.w = NK_MAX(bounds.w, 2*style->padding.x + style->cursor_size.x);
+ bounds.w -= 2 * style->padding.x;
+ bounds.h -= 2 * style->padding.y;
+
+ /* optional buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ struct nk_rect button;
+ button.y = bounds.y;
+ button.w = bounds.h;
+ button.h = bounds.h;
+
+ /* decrement button */
+ button.x = bounds.x;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol, NK_BUTTON_DEFAULT,
+ &style->dec_button, in, font))
+ val -= step;
+
+ /* increment button */
+ button.x = (bounds.x + bounds.w) - button.w;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol, NK_BUTTON_DEFAULT,
+ &style->inc_button, in, font))
+ val += step;
+
+ bounds.x = bounds.x + button.w + style->spacing.x;
+ bounds.w = bounds.w - (2*button.w + 2*style->spacing.x);
+ }
+
+ /* remove one cursor size to support visual cursor */
+ bounds.x += style->cursor_size.x*0.5f;
+ bounds.w -= style->cursor_size.x;
+
+ /* make sure the provided values are correct */
+ slider_max = NK_MAX(min, max);
+ slider_min = NK_MIN(min, max);
+ slider_value = NK_CLAMP(slider_min, val, slider_max);
+ slider_range = slider_max - slider_min;
+ slider_steps = slider_range / step;
+ cursor_offset = (slider_value - slider_min) / step;
+
+ /* calculate cursor
+ Basically you have two cursors. One for visual representation and interaction
+ and one for updating the actual cursor value. */
+ logical_cursor.h = bounds.h;
+ logical_cursor.w = bounds.w / slider_steps;
+ logical_cursor.x = bounds.x + (logical_cursor.w * cursor_offset);
+ logical_cursor.y = bounds.y;
+
+ visual_cursor.h = style->cursor_size.y;
+ visual_cursor.w = style->cursor_size.x;
+ visual_cursor.y = (bounds.y + bounds.h*0.5f) - visual_cursor.h*0.5f;
+ visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+ slider_value = nk_slider_behavior(state, &logical_cursor, &visual_cursor,
+ in, bounds, slider_min, slider_max, slider_value, step, slider_steps);
+ visual_cursor.x = logical_cursor.x - visual_cursor.w*0.5f;
+
+ /* draw slider */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_slider(out, *state, style, &bounds, &visual_cursor, slider_min, slider_value, slider_max);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return slider_value;
+}
+NK_API int
+nk_slider_float(struct nk_context *ctx, float min_value, float *value, float max_value,
+ float value_step)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_input *in;
+ const struct nk_style *style;
+
+ int ret = 0;
+ float old_value;
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(value);
+ if (!ctx || !ctx->current || !ctx->current->layout || !value)
+ return ret;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+
+ state = nk_widget(&bounds, ctx);
+ if (!state) return ret;
+ in = (/*state == NK_WIDGET_ROM || */ layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ old_value = *value;
+ *value = nk_do_slider(&ctx->last_widget_state, &win->buffer, bounds, min_value,
+ old_value, max_value, value_step, &style->slider, in, style->font);
+ return (old_value > *value || old_value < *value);
+}
+NK_API float
+nk_slide_float(struct nk_context *ctx, float min, float val, float max, float step)
+{
+ nk_slider_float(ctx, min, &val, max, step); return val;
+}
+NK_API int
+nk_slide_int(struct nk_context *ctx, int min, int val, int max, int step)
+{
+ float value = (float)val;
+ nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+ return (int)value;
+}
+NK_API int
+nk_slider_int(struct nk_context *ctx, int min, int *val, int max, int step)
+{
+ int ret;
+ float value = (float)*val;
+ ret = nk_slider_float(ctx, (float)min, &value, (float)max, (float)step);
+ *val = (int)value;
+ return ret;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PROGRESS
+ *
+ * ===============================================================*/
+NK_LIB nk_size
+nk_progress_behavior(nk_flags *state, struct nk_input *in,
+ struct nk_rect r, struct nk_rect cursor, nk_size max, nk_size value, int modifiable)
+{
+ int left_mouse_down = 0;
+ int left_mouse_click_in_cursor = 0;
+
+ nk_widget_state_reset(state);
+ if (!in || !modifiable) return value;
+ left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = in && nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, cursor, nk_true);
+ if (nk_input_is_mouse_hovering_rect(in, r))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ if (in && left_mouse_down && left_mouse_click_in_cursor) {
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float ratio = NK_MAX(0, (float)(in->mouse.pos.x - cursor.x)) / (float)cursor.w;
+ value = (nk_size)NK_CLAMP(0, (float)max * ratio, (float)max);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor.x + cursor.w/2.0f;
+ *state |= NK_WIDGET_STATE_ACTIVE;
+ }
+ }
+ /* set progressbar widget state */
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, r))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, r))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return value;
+}
+NK_LIB void
+nk_draw_progress(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_progress *style, const struct nk_rect *bounds,
+ const struct nk_rect *scursor, nk_size value, nk_size max)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+
+ NK_UNUSED(max);
+ NK_UNUSED(value);
+
+ /* select correct colors/images to draw */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER){
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ } else nk_draw_image(out, *bounds, &background->data.image, nk_white);
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *scursor, style->rounding, cursor->data.color);
+ nk_stroke_rect(out, *scursor, style->rounding, style->border, style->border_color);
+ } else nk_draw_image(out, *scursor, &cursor->data.image, nk_white);
+}
+NK_LIB nk_size
+nk_do_progress(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect bounds,
+ nk_size value, nk_size max, int modifiable,
+ const struct nk_style_progress *style, struct nk_input *in)
+{
+ float prog_scale;
+ nk_size prog_value;
+ struct nk_rect cursor;
+
+ NK_ASSERT(style);
+ NK_ASSERT(out);
+ if (!out || !style) return 0;
+
+ /* calculate progressbar cursor */
+ cursor.w = NK_MAX(bounds.w, 2 * style->padding.x + 2 * style->border);
+ cursor.h = NK_MAX(bounds.h, 2 * style->padding.y + 2 * style->border);
+ cursor = nk_pad_rect(bounds, nk_vec2(style->padding.x + style->border, style->padding.y + style->border));
+ prog_scale = (float)value / (float)max;
+
+ /* update progressbar */
+ prog_value = NK_MIN(value, max);
+ prog_value = nk_progress_behavior(state, in, bounds, cursor,max, prog_value, modifiable);
+ cursor.w = cursor.w * prog_scale;
+
+ /* draw progressbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_progress(out, *state, style, &bounds, &cursor, value, max);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return prog_value;
+}
+NK_API int
+nk_progress(struct nk_context *ctx, nk_size *cur, nk_size max, int is_modifyable)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states state;
+ nk_size old_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(cur);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !cur)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ old_value = *cur;
+ *cur = nk_do_progress(&ctx->last_widget_state, &win->buffer, bounds,
+ *cur, max, is_modifyable, &style->progress, in);
+ return (*cur != old_value);
+}
+NK_API nk_size
+nk_prog(struct nk_context *ctx, nk_size cur, nk_size max, int modifyable)
+{
+ nk_progress(ctx, &cur, max, modifyable);
+ return cur;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * SCROLLBAR
+ *
+ * ===============================================================*/
+NK_LIB float
+nk_scrollbar_behavior(nk_flags *state, struct nk_input *in,
+ int has_scrolling, const struct nk_rect *scroll,
+ const struct nk_rect *cursor, const struct nk_rect *empty0,
+ const struct nk_rect *empty1, float scroll_offset,
+ float target, float scroll_step, enum nk_orientation o)
+{
+ nk_flags ws = 0;
+ int left_mouse_down;
+ int left_mouse_click_in_cursor;
+ float scroll_delta;
+
+ nk_widget_state_reset(state);
+ if (!in) return scroll_offset;
+
+ left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down;
+ left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in,
+ NK_BUTTON_LEFT, *cursor, nk_true);
+ if (nk_input_is_mouse_hovering_rect(in, *scroll))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x;
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ /* update cursor by mouse dragging */
+ float pixel, delta;
+ *state = NK_WIDGET_STATE_ACTIVE;
+ if (o == NK_VERTICAL) {
+ float cursor_y;
+ pixel = in->mouse.delta.y;
+ delta = (pixel / scroll->h) * target;
+ scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->h);
+ cursor_y = scroll->y + ((scroll_offset/target) * scroll->h);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.y = cursor_y + cursor->h/2.0f;
+ } else {
+ float cursor_x;
+ pixel = in->mouse.delta.x;
+ delta = (pixel / scroll->w) * target;
+ scroll_offset = NK_CLAMP(0, scroll_offset + delta, target - scroll->w);
+ cursor_x = scroll->x + ((scroll_offset/target) * scroll->w);
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked_pos.x = cursor_x + cursor->w/2.0f;
+ }
+ } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_UP) && o == NK_VERTICAL && has_scrolling)||
+ nk_button_behavior(&ws, *empty0, in, NK_BUTTON_DEFAULT)) {
+ /* scroll page up by click on empty space or shortcut */
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_MAX(0, scroll_offset - scroll->h);
+ else scroll_offset = NK_MAX(0, scroll_offset - scroll->w);
+ } else if ((nk_input_is_key_pressed(in, NK_KEY_SCROLL_DOWN) && o == NK_VERTICAL && has_scrolling) ||
+ nk_button_behavior(&ws, *empty1, in, NK_BUTTON_DEFAULT)) {
+ /* scroll page down by click on empty space or shortcut */
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_MIN(scroll_offset + scroll->h, target - scroll->h);
+ else scroll_offset = NK_MIN(scroll_offset + scroll->w, target - scroll->w);
+ } else if (has_scrolling) {
+ if ((scroll_delta < 0 || (scroll_delta > 0))) {
+ /* update cursor by mouse scrolling */
+ scroll_offset = scroll_offset + scroll_step * (-scroll_delta);
+ if (o == NK_VERTICAL)
+ scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->h);
+ else scroll_offset = NK_CLAMP(0, scroll_offset, target - scroll->w);
+ } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_START)) {
+ /* update cursor to the beginning */
+ if (o == NK_VERTICAL) scroll_offset = 0;
+ } else if (nk_input_is_key_pressed(in, NK_KEY_SCROLL_END)) {
+ /* update cursor to the end */
+ if (o == NK_VERTICAL) scroll_offset = target - scroll->h;
+ }
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, *scroll))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return scroll_offset;
+}
+NK_LIB void
+nk_draw_scrollbar(struct nk_command_buffer *out, nk_flags state,
+ const struct nk_style_scrollbar *style, const struct nk_rect *bounds,
+ const struct nk_rect *scroll)
+{
+ const struct nk_style_item *background;
+ const struct nk_style_item *cursor;
+
+ /* select correct colors/images to draw */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ cursor = &style->cursor_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ cursor = &style->cursor_hover;
+ } else {
+ background = &style->normal;
+ cursor = &style->cursor_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, style->border_color);
+ } else {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ }
+
+ /* draw cursor */
+ if (cursor->type == NK_STYLE_ITEM_COLOR) {
+ nk_fill_rect(out, *scroll, style->rounding_cursor, cursor->data.color);
+ nk_stroke_rect(out, *scroll, style->rounding_cursor, style->border_cursor, style->cursor_border_color);
+ } else nk_draw_image(out, *scroll, &cursor->data.image, nk_white);
+}
+NK_LIB float
+nk_do_scrollbarv(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+ float offset, float target, float step, float button_pixel_inc,
+ const struct nk_style_scrollbar *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect empty_north;
+ struct nk_rect empty_south;
+ struct nk_rect cursor;
+
+ float scroll_step;
+ float scroll_offset;
+ float scroll_off;
+ float scroll_ratio;
+
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ NK_ASSERT(state);
+ if (!out || !style) return 0;
+
+ scroll.w = NK_MAX(scroll.w, 1);
+ scroll.h = NK_MAX(scroll.h, 0);
+ if (target <= scroll.h) return 0;
+
+ /* optional scrollbar buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ float scroll_h;
+ struct nk_rect button;
+
+ button.x = scroll.x;
+ button.w = scroll.w;
+ button.h = scroll.w;
+
+ scroll_h = NK_MAX(scroll.h - 2 * button.h,0);
+ scroll_step = NK_MIN(step, button_pixel_inc);
+
+ /* decrement button */
+ button.y = scroll.y;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+ NK_BUTTON_REPEATER, &style->dec_button, in, font))
+ offset = offset - scroll_step;
+
+ /* increment button */
+ button.y = scroll.y + scroll.h - button.h;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+ NK_BUTTON_REPEATER, &style->inc_button, in, font))
+ offset = offset + scroll_step;
+
+ scroll.y = scroll.y + button.h;
+ scroll.h = scroll_h;
+ }
+
+ /* calculate scrollbar constants */
+ scroll_step = NK_MIN(step, scroll.h);
+ scroll_offset = NK_CLAMP(0, offset, target - scroll.h);
+ scroll_ratio = scroll.h / target;
+ scroll_off = scroll_offset / target;
+
+ /* calculate scrollbar cursor bounds */
+ cursor.h = NK_MAX((scroll_ratio * scroll.h) - (2*style->border + 2*style->padding.y), 0);
+ cursor.y = scroll.y + (scroll_off * scroll.h) + style->border + style->padding.y;
+ cursor.w = scroll.w - (2 * style->border + 2 * style->padding.x);
+ cursor.x = scroll.x + style->border + style->padding.x;
+
+ /* calculate empty space around cursor */
+ empty_north.x = scroll.x;
+ empty_north.y = scroll.y;
+ empty_north.w = scroll.w;
+ empty_north.h = NK_MAX(cursor.y - scroll.y, 0);
+
+ empty_south.x = scroll.x;
+ empty_south.y = cursor.y + cursor.h;
+ empty_south.w = scroll.w;
+ empty_south.h = NK_MAX((scroll.y + scroll.h) - (cursor.y + cursor.h), 0);
+
+ /* update scrollbar */
+ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+ &empty_north, &empty_south, scroll_offset, target, scroll_step, NK_VERTICAL);
+ scroll_off = scroll_offset / target;
+ cursor.y = scroll.y + (scroll_off * scroll.h) + style->border_cursor + style->padding.y;
+
+ /* draw scrollbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return scroll_offset;
+}
+NK_LIB float
+nk_do_scrollbarh(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_rect scroll, int has_scrolling,
+ float offset, float target, float step, float button_pixel_inc,
+ const struct nk_style_scrollbar *style, struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ struct nk_rect cursor;
+ struct nk_rect empty_west;
+ struct nk_rect empty_east;
+
+ float scroll_step;
+ float scroll_offset;
+ float scroll_off;
+ float scroll_ratio;
+
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ if (!out || !style) return 0;
+
+ /* scrollbar background */
+ scroll.h = NK_MAX(scroll.h, 1);
+ scroll.w = NK_MAX(scroll.w, 2 * scroll.h);
+ if (target <= scroll.w) return 0;
+
+ /* optional scrollbar buttons */
+ if (style->show_buttons) {
+ nk_flags ws;
+ float scroll_w;
+ struct nk_rect button;
+ button.y = scroll.y;
+ button.w = scroll.h;
+ button.h = scroll.h;
+
+ scroll_w = scroll.w - 2 * button.w;
+ scroll_step = NK_MIN(step, button_pixel_inc);
+
+ /* decrement button */
+ button.x = scroll.x;
+ if (nk_do_button_symbol(&ws, out, button, style->dec_symbol,
+ NK_BUTTON_REPEATER, &style->dec_button, in, font))
+ offset = offset - scroll_step;
+
+ /* increment button */
+ button.x = scroll.x + scroll.w - button.w;
+ if (nk_do_button_symbol(&ws, out, button, style->inc_symbol,
+ NK_BUTTON_REPEATER, &style->inc_button, in, font))
+ offset = offset + scroll_step;
+
+ scroll.x = scroll.x + button.w;
+ scroll.w = scroll_w;
+ }
+
+ /* calculate scrollbar constants */
+ scroll_step = NK_MIN(step, scroll.w);
+ scroll_offset = NK_CLAMP(0, offset, target - scroll.w);
+ scroll_ratio = scroll.w / target;
+ scroll_off = scroll_offset / target;
+
+ /* calculate cursor bounds */
+ cursor.w = (scroll_ratio * scroll.w) - (2*style->border + 2*style->padding.x);
+ cursor.x = scroll.x + (scroll_off * scroll.w) + style->border + style->padding.x;
+ cursor.h = scroll.h - (2 * style->border + 2 * style->padding.y);
+ cursor.y = scroll.y + style->border + style->padding.y;
+
+ /* calculate empty space around cursor */
+ empty_west.x = scroll.x;
+ empty_west.y = scroll.y;
+ empty_west.w = cursor.x - scroll.x;
+ empty_west.h = scroll.h;
+
+ empty_east.x = cursor.x + cursor.w;
+ empty_east.y = scroll.y;
+ empty_east.w = (scroll.x + scroll.w) - (cursor.x + cursor.w);
+ empty_east.h = scroll.h;
+
+ /* update scrollbar */
+ scroll_offset = nk_scrollbar_behavior(state, in, has_scrolling, &scroll, &cursor,
+ &empty_west, &empty_east, scroll_offset, target, scroll_step, NK_HORIZONTAL);
+ scroll_off = scroll_offset / target;
+ cursor.x = scroll.x + (scroll_off * scroll.w);
+
+ /* draw scrollbar */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_scrollbar(out, *state, style, &scroll, &cursor);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+ return scroll_offset;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TEXT EDITOR
+ *
+ * ===============================================================*/
+/* stb_textedit.h - v1.8 - public domain - Sean Barrett */
+struct nk_text_find {
+ float x,y; /* position of n'th character */
+ float height; /* height of line */
+ int first_char, length; /* first char of row, and length */
+ int prev_first; /*_ first char of previous row */
+};
+
+struct nk_text_edit_row {
+ float x0,x1;
+ /* starting x location, end x location (allows for align=right, etc) */
+ float baseline_y_delta;
+ /* position of baseline relative to previous row's baseline*/
+ float ymin,ymax;
+ /* height of row above and below baseline */
+ int num_chars;
+};
+
+/* forward declarations */
+NK_INTERN void nk_textedit_makeundo_delete(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_insert(struct nk_text_edit*, int, int);
+NK_INTERN void nk_textedit_makeundo_replace(struct nk_text_edit*, int, int, int);
+#define NK_TEXT_HAS_SELECTION(s) ((s)->select_start != (s)->select_end)
+
+NK_INTERN float
+nk_textedit_get_width(const struct nk_text_edit *edit, int line_start, int char_id,
+ const struct nk_user_font *font)
+{
+ int len = 0;
+ nk_rune unicode = 0;
+ const char *str = nk_str_at_const(&edit->string, line_start + char_id, &unicode, &len);
+ return font->width(font->userdata, font->height, str, len);
+}
+NK_INTERN void
+nk_textedit_layout_row(struct nk_text_edit_row *r, struct nk_text_edit *edit,
+ int line_start_id, float row_height, const struct nk_user_font *font)
+{
+ int l;
+ int glyphs = 0;
+ nk_rune unicode;
+ const char *remaining;
+ int len = nk_str_len_char(&edit->string);
+ const char *end = nk_str_get_const(&edit->string) + len;
+ const char *text = nk_str_at_const(&edit->string, line_start_id, &unicode, &l);
+ const struct nk_vec2 size = nk_text_calculate_text_bounds(font,
+ text, (int)(end - text), row_height, &remaining, 0, &glyphs, NK_STOP_ON_NEW_LINE);
+
+ r->x0 = 0.0f;
+ r->x1 = size.x;
+ r->baseline_y_delta = size.y;
+ r->ymin = 0.0f;
+ r->ymax = size.y;
+ r->num_chars = glyphs;
+}
+NK_INTERN int
+nk_textedit_locate_coord(struct nk_text_edit *edit, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ struct nk_text_edit_row r;
+ int n = edit->string.len;
+ float base_y = 0, prev_x;
+ int i=0, k;
+
+ r.x0 = r.x1 = 0;
+ r.ymin = r.ymax = 0;
+ r.num_chars = 0;
+
+ /* search rows to find one that straddles 'y' */
+ while (i < n) {
+ nk_textedit_layout_row(&r, edit, i, row_height, font);
+ if (r.num_chars <= 0)
+ return n;
+
+ if (i==0 && y < base_y + r.ymin)
+ return 0;
+
+ if (y < base_y + r.ymax)
+ break;
+
+ i += r.num_chars;
+ base_y += r.baseline_y_delta;
+ }
+
+ /* below all text, return 'after' last character */
+ if (i >= n)
+ return n;
+
+ /* check if it's before the beginning of the line */
+ if (x < r.x0)
+ return i;
+
+ /* check if it's before the end of the line */
+ if (x < r.x1) {
+ /* search characters in row for one that straddles 'x' */
+ k = i;
+ prev_x = r.x0;
+ for (i=0; i < r.num_chars; ++i) {
+ float w = nk_textedit_get_width(edit, k, i, font);
+ if (x < prev_x+w) {
+ if (x < prev_x+w/2)
+ return k+i;
+ else return k+i+1;
+ }
+ prev_x += w;
+ }
+ /* shouldn't happen, but if it does, fall through to end-of-line case */
+ }
+
+ /* if the last character is a newline, return that.
+ * otherwise return 'after' the last character */
+ if (nk_str_rune_at(&edit->string, i+r.num_chars-1) == '\n')
+ return i+r.num_chars-1;
+ else return i+r.num_chars;
+}
+NK_LIB void
+nk_textedit_click(struct nk_text_edit *state, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ /* API click: on mouse down, move the cursor to the clicked location,
+ * and reset the selection */
+ state->cursor = nk_textedit_locate_coord(state, x, y, font, row_height);
+ state->select_start = state->cursor;
+ state->select_end = state->cursor;
+ state->has_preferred_x = 0;
+}
+NK_LIB void
+nk_textedit_drag(struct nk_text_edit *state, float x, float y,
+ const struct nk_user_font *font, float row_height)
+{
+ /* API drag: on mouse drag, move the cursor and selection endpoint
+ * to the clicked location */
+ int p = nk_textedit_locate_coord(state, x, y, font, row_height);
+ if (state->select_start == state->select_end)
+ state->select_start = state->cursor;
+ state->cursor = state->select_end = p;
+}
+NK_INTERN void
+nk_textedit_find_charpos(struct nk_text_find *find, struct nk_text_edit *state,
+ int n, int single_line, const struct nk_user_font *font, float row_height)
+{
+ /* find the x/y location of a character, and remember info about the previous
+ * row in case we get a move-up event (for page up, we'll have to rescan) */
+ struct nk_text_edit_row r;
+ int prev_start = 0;
+ int z = state->string.len;
+ int i=0, first;
+
+ nk_zero_struct(r);
+ if (n == z) {
+ /* if it's at the end, then find the last line -- simpler than trying to
+ explicitly handle this case in the regular code */
+ nk_textedit_layout_row(&r, state, 0, row_height, font);
+ if (single_line) {
+ find->first_char = 0;
+ find->length = z;
+ } else {
+ while (i < z) {
+ prev_start = i;
+ i += r.num_chars;
+ nk_textedit_layout_row(&r, state, i, row_height, font);
+ }
+
+ find->first_char = i;
+ find->length = r.num_chars;
+ }
+ find->x = r.x1;
+ find->y = r.ymin;
+ find->height = r.ymax - r.ymin;
+ find->prev_first = prev_start;
+ return;
+ }
+
+ /* search rows to find the one that straddles character n */
+ find->y = 0;
+
+ for(;;) {
+ nk_textedit_layout_row(&r, state, i, row_height, font);
+ if (n < i + r.num_chars) break;
+ prev_start = i;
+ i += r.num_chars;
+ find->y += r.baseline_y_delta;
+ }
+
+ find->first_char = first = i;
+ find->length = r.num_chars;
+ find->height = r.ymax - r.ymin;
+ find->prev_first = prev_start;
+
+ /* now scan to find xpos */
+ find->x = r.x0;
+ for (i=0; first+i < n; ++i)
+ find->x += nk_textedit_get_width(state, first, i, font);
+}
+NK_INTERN void
+nk_textedit_clamp(struct nk_text_edit *state)
+{
+ /* make the selection/cursor state valid if client altered the string */
+ int n = state->string.len;
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ if (state->select_start > n) state->select_start = n;
+ if (state->select_end > n) state->select_end = n;
+ /* if clamping forced them to be equal, move the cursor to match */
+ if (state->select_start == state->select_end)
+ state->cursor = state->select_start;
+ }
+ if (state->cursor > n) state->cursor = n;
+}
+NK_API void
+nk_textedit_delete(struct nk_text_edit *state, int where, int len)
+{
+ /* delete characters while updating undo */
+ nk_textedit_makeundo_delete(state, where, len);
+ nk_str_delete_runes(&state->string, where, len);
+ state->has_preferred_x = 0;
+}
+NK_API void
+nk_textedit_delete_selection(struct nk_text_edit *state)
+{
+ /* delete the section */
+ nk_textedit_clamp(state);
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ if (state->select_start < state->select_end) {
+ nk_textedit_delete(state, state->select_start,
+ state->select_end - state->select_start);
+ state->select_end = state->cursor = state->select_start;
+ } else {
+ nk_textedit_delete(state, state->select_end,
+ state->select_start - state->select_end);
+ state->select_start = state->cursor = state->select_end;
+ }
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN void
+nk_textedit_sortselection(struct nk_text_edit *state)
+{
+ /* canonicalize the selection so start <= end */
+ if (state->select_end < state->select_start) {
+ int temp = state->select_end;
+ state->select_end = state->select_start;
+ state->select_start = temp;
+ }
+}
+NK_INTERN void
+nk_textedit_move_to_first(struct nk_text_edit *state)
+{
+ /* move cursor to first character of selection */
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_sortselection(state);
+ state->cursor = state->select_start;
+ state->select_end = state->select_start;
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN void
+nk_textedit_move_to_last(struct nk_text_edit *state)
+{
+ /* move cursor to last character of selection */
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_sortselection(state);
+ nk_textedit_clamp(state);
+ state->cursor = state->select_end;
+ state->select_start = state->select_end;
+ state->has_preferred_x = 0;
+ }
+}
+NK_INTERN int
+nk_is_word_boundary( struct nk_text_edit *state, int idx)
+{
+ int len;
+ nk_rune c;
+ if (idx <= 0) return 1;
+ if (!nk_str_at_rune(&state->string, idx, &c, &len)) return 1;
+ return (c == ' ' || c == '\t' ||c == 0x3000 || c == ',' || c == ';' ||
+ c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' ||
+ c == '|');
+}
+NK_INTERN int
+nk_textedit_move_to_word_previous(struct nk_text_edit *state)
+{
+ int c = state->cursor - 1;
+ while( c >= 0 && !nk_is_word_boundary(state, c))
+ --c;
+
+ if( c < 0 )
+ c = 0;
+
+ return c;
+}
+NK_INTERN int
+nk_textedit_move_to_word_next(struct nk_text_edit *state)
+{
+ const int len = state->string.len;
+ int c = state->cursor+1;
+ while( c < len && !nk_is_word_boundary(state, c))
+ ++c;
+
+ if( c > len )
+ c = len;
+
+ return c;
+}
+NK_INTERN void
+nk_textedit_prep_selection_at_cursor(struct nk_text_edit *state)
+{
+ /* update selection and cursor to match each other */
+ if (!NK_TEXT_HAS_SELECTION(state))
+ state->select_start = state->select_end = state->cursor;
+ else state->cursor = state->select_end;
+}
+NK_API int
+nk_textedit_cut(struct nk_text_edit *state)
+{
+ /* API cut: delete selection */
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ return 0;
+ if (NK_TEXT_HAS_SELECTION(state)) {
+ nk_textedit_delete_selection(state); /* implicitly clamps */
+ state->has_preferred_x = 0;
+ return 1;
+ }
+ return 0;
+}
+NK_API int
+nk_textedit_paste(struct nk_text_edit *state, char const *ctext, int len)
+{
+ /* API paste: replace existing selection with passed-in text */
+ int glyphs;
+ const char *text = (const char *) ctext;
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW) return 0;
+
+ /* if there's a selection, the paste should delete it */
+ nk_textedit_clamp(state);
+ nk_textedit_delete_selection(state);
+
+ /* try to insert the characters */
+ glyphs = nk_utf_len(ctext, len);
+ if (nk_str_insert_text_char(&state->string, state->cursor, text, len)) {
+ nk_textedit_makeundo_insert(state, state->cursor, glyphs);
+ state->cursor += len;
+ state->has_preferred_x = 0;
+ return 1;
+ }
+ /* remove the undo since we didn't actually insert the characters */
+ if (state->undo.undo_point)
+ --state->undo.undo_point;
+ return 0;
+}
+NK_API void
+nk_textedit_text(struct nk_text_edit *state, const char *text, int total_len)
+{
+ nk_rune unicode;
+ int glyph_len;
+ int text_len = 0;
+
+ NK_ASSERT(state);
+ NK_ASSERT(text);
+ if (!text || !total_len || state->mode == NK_TEXT_EDIT_MODE_VIEW) return;
+
+ glyph_len = nk_utf_decode(text, &unicode, total_len);
+ while ((text_len < total_len) && glyph_len)
+ {
+ /* don't insert a backward delete, just process the event */
+ if (unicode == 127) goto next;
+ /* can't add newline in single-line mode */
+ if (unicode == '\n' && state->single_line) goto next;
+ /* filter incoming text */
+ if (state->filter && !state->filter(state, unicode)) goto next;
+
+ if (!NK_TEXT_HAS_SELECTION(state) &&
+ state->cursor < state->string.len)
+ {
+ if (state->mode == NK_TEXT_EDIT_MODE_REPLACE) {
+ nk_textedit_makeundo_replace(state, state->cursor, 1, 1);
+ nk_str_delete_runes(&state->string, state->cursor, 1);
+ }
+ if (nk_str_insert_text_utf8(&state->string, state->cursor,
+ text+text_len, 1))
+ {
+ ++state->cursor;
+ state->has_preferred_x = 0;
+ }
+ } else {
+ nk_textedit_delete_selection(state); /* implicitly clamps */
+ if (nk_str_insert_text_utf8(&state->string, state->cursor,
+ text+text_len, 1))
+ {
+ nk_textedit_makeundo_insert(state, state->cursor, 1);
+ ++state->cursor;
+ state->has_preferred_x = 0;
+ }
+ }
+ next:
+ text_len += glyph_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, total_len-text_len);
+ }
+}
+NK_LIB void
+nk_textedit_key(struct nk_text_edit *state, enum nk_keys key, int shift_mod,
+ const struct nk_user_font *font, float row_height)
+{
+retry:
+ switch (key)
+ {
+ case NK_KEY_NONE:
+ case NK_KEY_CTRL:
+ case NK_KEY_ENTER:
+ case NK_KEY_SHIFT:
+ case NK_KEY_TAB:
+ case NK_KEY_COPY:
+ case NK_KEY_CUT:
+ case NK_KEY_PASTE:
+ case NK_KEY_MAX:
+ default: break;
+ case NK_KEY_TEXT_UNDO:
+ nk_textedit_undo(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_REDO:
+ nk_textedit_redo(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_SELECT_ALL:
+ nk_textedit_select_all(state);
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_INSERT_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ state->mode = NK_TEXT_EDIT_MODE_INSERT;
+ break;
+ case NK_KEY_TEXT_REPLACE_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ state->mode = NK_TEXT_EDIT_MODE_REPLACE;
+ break;
+ case NK_KEY_TEXT_RESET_MODE:
+ if (state->mode == NK_TEXT_EDIT_MODE_INSERT ||
+ state->mode == NK_TEXT_EDIT_MODE_REPLACE)
+ state->mode = NK_TEXT_EDIT_MODE_VIEW;
+ break;
+
+ case NK_KEY_LEFT:
+ if (shift_mod) {
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ /* move selection left */
+ if (state->select_end > 0)
+ --state->select_end;
+ state->cursor = state->select_end;
+ state->has_preferred_x = 0;
+ } else {
+ /* if currently there's a selection,
+ * move cursor to start of selection */
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+ else if (state->cursor > 0)
+ --state->cursor;
+ state->has_preferred_x = 0;
+ } break;
+
+ case NK_KEY_RIGHT:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ /* move selection right */
+ ++state->select_end;
+ nk_textedit_clamp(state);
+ state->cursor = state->select_end;
+ state->has_preferred_x = 0;
+ } else {
+ /* if currently there's a selection,
+ * move cursor to end of selection */
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+ else ++state->cursor;
+ nk_textedit_clamp(state);
+ state->has_preferred_x = 0;
+ } break;
+
+ case NK_KEY_TEXT_WORD_LEFT:
+ if (shift_mod) {
+ if( !NK_TEXT_HAS_SELECTION( state ) )
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = nk_textedit_move_to_word_previous(state);
+ state->select_end = state->cursor;
+ nk_textedit_clamp(state );
+ } else {
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+ else {
+ state->cursor = nk_textedit_move_to_word_previous(state);
+ nk_textedit_clamp(state );
+ }
+ } break;
+
+ case NK_KEY_TEXT_WORD_RIGHT:
+ if (shift_mod) {
+ if( !NK_TEXT_HAS_SELECTION( state ) )
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = nk_textedit_move_to_word_next(state);
+ state->select_end = state->cursor;
+ nk_textedit_clamp(state);
+ } else {
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+ else {
+ state->cursor = nk_textedit_move_to_word_next(state);
+ nk_textedit_clamp(state );
+ }
+ } break;
+
+ case NK_KEY_DOWN: {
+ struct nk_text_find find;
+ struct nk_text_edit_row row;
+ int i, sel = shift_mod;
+
+ if (state->single_line) {
+ /* on windows, up&down in single-line behave like left&right */
+ key = NK_KEY_RIGHT;
+ goto retry;
+ }
+
+ if (sel)
+ nk_textedit_prep_selection_at_cursor(state);
+ else if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_last(state);
+
+ /* compute current position of cursor point */
+ nk_textedit_clamp(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ /* now find character position down a row */
+ if (find.length)
+ {
+ float x;
+ float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+ int start = find.first_char + find.length;
+
+ state->cursor = start;
+ nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+ x = row.x0;
+
+ for (i=0; i < row.num_chars && x < row.x1; ++i) {
+ float dx = nk_textedit_get_width(state, start, i, font);
+ x += dx;
+ if (x > goal_x)
+ break;
+ ++state->cursor;
+ }
+ nk_textedit_clamp(state);
+
+ state->has_preferred_x = 1;
+ state->preferred_x = goal_x;
+ if (sel)
+ state->select_end = state->cursor;
+ }
+ } break;
+
+ case NK_KEY_UP: {
+ struct nk_text_find find;
+ struct nk_text_edit_row row;
+ int i, sel = shift_mod;
+
+ if (state->single_line) {
+ /* on windows, up&down become left&right */
+ key = NK_KEY_LEFT;
+ goto retry;
+ }
+
+ if (sel)
+ nk_textedit_prep_selection_at_cursor(state);
+ else if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_move_to_first(state);
+
+ /* compute current position of cursor point */
+ nk_textedit_clamp(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ /* can only go up if there's a previous row */
+ if (find.prev_first != find.first_char) {
+ /* now find character position up a row */
+ float x;
+ float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+
+ state->cursor = find.prev_first;
+ nk_textedit_layout_row(&row, state, state->cursor, row_height, font);
+ x = row.x0;
+
+ for (i=0; i < row.num_chars && x < row.x1; ++i) {
+ float dx = nk_textedit_get_width(state, find.prev_first, i, font);
+ x += dx;
+ if (x > goal_x)
+ break;
+ ++state->cursor;
+ }
+ nk_textedit_clamp(state);
+
+ state->has_preferred_x = 1;
+ state->preferred_x = goal_x;
+ if (sel) state->select_end = state->cursor;
+ }
+ } break;
+
+ case NK_KEY_DEL:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ break;
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_delete_selection(state);
+ else {
+ int n = state->string.len;
+ if (state->cursor < n)
+ nk_textedit_delete(state, state->cursor, 1);
+ }
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_BACKSPACE:
+ if (state->mode == NK_TEXT_EDIT_MODE_VIEW)
+ break;
+ if (NK_TEXT_HAS_SELECTION(state))
+ nk_textedit_delete_selection(state);
+ else {
+ nk_textedit_clamp(state);
+ if (state->cursor > 0) {
+ nk_textedit_delete(state, state->cursor-1, 1);
+ --state->cursor;
+ }
+ }
+ state->has_preferred_x = 0;
+ break;
+
+ case NK_KEY_TEXT_START:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = state->select_end = 0;
+ state->has_preferred_x = 0;
+ } else {
+ state->cursor = state->select_start = state->select_end = 0;
+ state->has_preferred_x = 0;
+ }
+ break;
+
+ case NK_KEY_TEXT_END:
+ if (shift_mod) {
+ nk_textedit_prep_selection_at_cursor(state);
+ state->cursor = state->select_end = state->string.len;
+ state->has_preferred_x = 0;
+ } else {
+ state->cursor = state->string.len;
+ state->select_start = state->select_end = 0;
+ state->has_preferred_x = 0;
+ }
+ break;
+
+ case NK_KEY_TEXT_LINE_START: {
+ if (shift_mod) {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ if (state->string.len && state->cursor == state->string.len)
+ --state->cursor;
+ nk_textedit_find_charpos(&find, state,state->cursor, state->single_line,
+ font, row_height);
+ state->cursor = state->select_end = find.first_char;
+ state->has_preferred_x = 0;
+ } else {
+ struct nk_text_find find;
+ if (state->string.len && state->cursor == state->string.len)
+ --state->cursor;
+ nk_textedit_clamp(state);
+ nk_textedit_move_to_first(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+ state->cursor = find.first_char;
+ state->has_preferred_x = 0;
+ }
+ } break;
+
+ case NK_KEY_TEXT_LINE_END: {
+ if (shift_mod) {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_prep_selection_at_cursor(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+ state->has_preferred_x = 0;
+ state->cursor = find.first_char + find.length;
+ if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+ --state->cursor;
+ state->select_end = state->cursor;
+ } else {
+ struct nk_text_find find;
+ nk_textedit_clamp(state);
+ nk_textedit_move_to_first(state);
+ nk_textedit_find_charpos(&find, state, state->cursor, state->single_line,
+ font, row_height);
+
+ state->has_preferred_x = 0;
+ state->cursor = find.first_char + find.length;
+ if (find.length > 0 && nk_str_rune_at(&state->string, state->cursor-1) == '\n')
+ --state->cursor;
+ }} break;
+ }
+}
+NK_INTERN void
+nk_textedit_flush_redo(struct nk_text_undo_state *state)
+{
+ state->redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+ state->redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+}
+NK_INTERN void
+nk_textedit_discard_undo(struct nk_text_undo_state *state)
+{
+ /* discard the oldest entry in the undo list */
+ if (state->undo_point > 0) {
+ /* if the 0th undo state has characters, clean those up */
+ if (state->undo_rec[0].char_storage >= 0) {
+ int n = state->undo_rec[0].insert_length, i;
+ /* delete n characters from all other records */
+ state->undo_char_point = (short)(state->undo_char_point - n);
+ NK_MEMCPY(state->undo_char, state->undo_char + n,
+ (nk_size)state->undo_char_point*sizeof(nk_rune));
+ for (i=0; i < state->undo_point; ++i) {
+ if (state->undo_rec[i].char_storage >= 0)
+ state->undo_rec[i].char_storage = (short)
+ (state->undo_rec[i].char_storage - n);
+ }
+ }
+ --state->undo_point;
+ NK_MEMCPY(state->undo_rec, state->undo_rec+1,
+ (nk_size)((nk_size)state->undo_point * sizeof(state->undo_rec[0])));
+ }
+}
+NK_INTERN void
+nk_textedit_discard_redo(struct nk_text_undo_state *state)
+{
+/* discard the oldest entry in the redo list--it's bad if this
+ ever happens, but because undo & redo have to store the actual
+ characters in different cases, the redo character buffer can
+ fill up even though the undo buffer didn't */
+ nk_size num;
+ int k = NK_TEXTEDIT_UNDOSTATECOUNT-1;
+ if (state->redo_point <= k) {
+ /* if the k'th undo state has characters, clean those up */
+ if (state->undo_rec[k].char_storage >= 0) {
+ int n = state->undo_rec[k].insert_length, i;
+ /* delete n characters from all other records */
+ state->redo_char_point = (short)(state->redo_char_point + n);
+ num = (nk_size)(NK_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point);
+ NK_MEMCPY(state->undo_char + state->redo_char_point,
+ state->undo_char + state->redo_char_point-n, num * sizeof(char));
+ for (i = state->redo_point; i < k; ++i) {
+ if (state->undo_rec[i].char_storage >= 0) {
+ state->undo_rec[i].char_storage = (short)
+ (state->undo_rec[i].char_storage + n);
+ }
+ }
+ }
+ ++state->redo_point;
+ num = (nk_size)(NK_TEXTEDIT_UNDOSTATECOUNT - state->redo_point);
+ if (num) NK_MEMCPY(state->undo_rec + state->redo_point-1,
+ state->undo_rec + state->redo_point, num * sizeof(state->undo_rec[0]));
+ }
+}
+NK_INTERN struct nk_text_undo_record*
+nk_textedit_create_undo_record(struct nk_text_undo_state *state, int numchars)
+{
+ /* any time we create a new undo record, we discard redo*/
+ nk_textedit_flush_redo(state);
+
+ /* if we have no free records, we have to make room,
+ * by sliding the existing records down */
+ if (state->undo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ nk_textedit_discard_undo(state);
+
+ /* if the characters to store won't possibly fit in the buffer,
+ * we can't undo */
+ if (numchars > NK_TEXTEDIT_UNDOCHARCOUNT) {
+ state->undo_point = 0;
+ state->undo_char_point = 0;
+ return 0;
+ }
+
+ /* if we don't have enough free characters in the buffer,
+ * we have to make room */
+ while (state->undo_char_point + numchars > NK_TEXTEDIT_UNDOCHARCOUNT)
+ nk_textedit_discard_undo(state);
+ return &state->undo_rec[state->undo_point++];
+}
+NK_INTERN nk_rune*
+nk_textedit_createundo(struct nk_text_undo_state *state, int pos,
+ int insert_len, int delete_len)
+{
+ struct nk_text_undo_record *r = nk_textedit_create_undo_record(state, insert_len);
+ if (r == 0)
+ return 0;
+
+ r->where = pos;
+ r->insert_length = (short) insert_len;
+ r->delete_length = (short) delete_len;
+
+ if (insert_len == 0) {
+ r->char_storage = -1;
+ return 0;
+ } else {
+ r->char_storage = state->undo_char_point;
+ state->undo_char_point = (short)(state->undo_char_point + insert_len);
+ return &state->undo_char[r->char_storage];
+ }
+}
+NK_API void
+nk_textedit_undo(struct nk_text_edit *state)
+{
+ struct nk_text_undo_state *s = &state->undo;
+ struct nk_text_undo_record u, *r;
+ if (s->undo_point == 0)
+ return;
+
+ /* we need to do two things: apply the undo record, and create a redo record */
+ u = s->undo_rec[s->undo_point-1];
+ r = &s->undo_rec[s->redo_point-1];
+ r->char_storage = -1;
+
+ r->insert_length = u.delete_length;
+ r->delete_length = u.insert_length;
+ r->where = u.where;
+
+ if (u.delete_length)
+ {
+ /* if the undo record says to delete characters, then the redo record will
+ need to re-insert the characters that get deleted, so we need to store
+ them.
+ there are three cases:
+ - there's enough room to store the characters
+ - characters stored for *redoing* don't leave room for redo
+ - characters stored for *undoing* don't leave room for redo
+ if the last is true, we have to bail */
+ if (s->undo_char_point + u.delete_length >= NK_TEXTEDIT_UNDOCHARCOUNT) {
+ /* the undo records take up too much character space; there's no space
+ * to store the redo characters */
+ r->insert_length = 0;
+ } else {
+ int i;
+ /* there's definitely room to store the characters eventually */
+ while (s->undo_char_point + u.delete_length > s->redo_char_point) {
+ /* there's currently not enough room, so discard a redo record */
+ nk_textedit_discard_redo(s);
+ /* should never happen: */
+ if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ return;
+ }
+
+ r = &s->undo_rec[s->redo_point-1];
+ r->char_storage = (short)(s->redo_char_point - u.delete_length);
+ s->redo_char_point = (short)(s->redo_char_point - u.delete_length);
+
+ /* now save the characters */
+ for (i=0; i < u.delete_length; ++i)
+ s->undo_char[r->char_storage + i] =
+ nk_str_rune_at(&state->string, u.where + i);
+ }
+ /* now we can carry out the deletion */
+ nk_str_delete_runes(&state->string, u.where, u.delete_length);
+ }
+
+ /* check type of recorded action: */
+ if (u.insert_length) {
+ /* easy case: was a deletion, so we need to insert n characters */
+ nk_str_insert_text_runes(&state->string, u.where,
+ &s->undo_char[u.char_storage], u.insert_length);
+ s->undo_char_point = (short)(s->undo_char_point - u.insert_length);
+ }
+ state->cursor = (short)(u.where + u.insert_length);
+
+ s->undo_point--;
+ s->redo_point--;
+}
+NK_API void
+nk_textedit_redo(struct nk_text_edit *state)
+{
+ struct nk_text_undo_state *s = &state->undo;
+ struct nk_text_undo_record *u, r;
+ if (s->redo_point == NK_TEXTEDIT_UNDOSTATECOUNT)
+ return;
+
+ /* we need to do two things: apply the redo record, and create an undo record */
+ u = &s->undo_rec[s->undo_point];
+ r = s->undo_rec[s->redo_point];
+
+ /* we KNOW there must be room for the undo record, because the redo record
+ was derived from an undo record */
+ u->delete_length = r.insert_length;
+ u->insert_length = r.delete_length;
+ u->where = r.where;
+ u->char_storage = -1;
+
+ if (r.delete_length) {
+ /* the redo record requires us to delete characters, so the undo record
+ needs to store the characters */
+ if (s->undo_char_point + u->insert_length > s->redo_char_point) {
+ u->insert_length = 0;
+ u->delete_length = 0;
+ } else {
+ int i;
+ u->char_storage = s->undo_char_point;
+ s->undo_char_point = (short)(s->undo_char_point + u->insert_length);
+
+ /* now save the characters */
+ for (i=0; i < u->insert_length; ++i) {
+ s->undo_char[u->char_storage + i] =
+ nk_str_rune_at(&state->string, u->where + i);
+ }
+ }
+ nk_str_delete_runes(&state->string, r.where, r.delete_length);
+ }
+
+ if (r.insert_length) {
+ /* easy case: need to insert n characters */
+ nk_str_insert_text_runes(&state->string, r.where,
+ &s->undo_char[r.char_storage], r.insert_length);
+ }
+ state->cursor = r.where + r.insert_length;
+
+ s->undo_point++;
+ s->redo_point++;
+}
+NK_INTERN void
+nk_textedit_makeundo_insert(struct nk_text_edit *state, int where, int length)
+{
+ nk_textedit_createundo(&state->undo, where, 0, length);
+}
+NK_INTERN void
+nk_textedit_makeundo_delete(struct nk_text_edit *state, int where, int length)
+{
+ int i;
+ nk_rune *p = nk_textedit_createundo(&state->undo, where, length, 0);
+ if (p) {
+ for (i=0; i < length; ++i)
+ p[i] = nk_str_rune_at(&state->string, where+i);
+ }
+}
+NK_INTERN void
+nk_textedit_makeundo_replace(struct nk_text_edit *state, int where,
+ int old_length, int new_length)
+{
+ int i;
+ nk_rune *p = nk_textedit_createundo(&state->undo, where, old_length, new_length);
+ if (p) {
+ for (i=0; i < old_length; ++i)
+ p[i] = nk_str_rune_at(&state->string, where+i);
+ }
+}
+NK_LIB void
+nk_textedit_clear_state(struct nk_text_edit *state, enum nk_text_edit_type type,
+ nk_plugin_filter filter)
+{
+ /* reset the state to default */
+ state->undo.undo_point = 0;
+ state->undo.undo_char_point = 0;
+ state->undo.redo_point = NK_TEXTEDIT_UNDOSTATECOUNT;
+ state->undo.redo_char_point = NK_TEXTEDIT_UNDOCHARCOUNT;
+ state->select_end = state->select_start = 0;
+ state->cursor = 0;
+ state->has_preferred_x = 0;
+ state->preferred_x = 0;
+ state->cursor_at_end_of_line = 0;
+ state->initialized = 1;
+ state->single_line = (unsigned char)(type == NK_TEXT_EDIT_SINGLE_LINE);
+ state->mode = NK_TEXT_EDIT_MODE_VIEW;
+ state->filter = filter;
+ state->scrollbar = nk_vec2(0,0);
+}
+NK_API void
+nk_textedit_init_fixed(struct nk_text_edit *state, void *memory, nk_size size)
+{
+ NK_ASSERT(state);
+ NK_ASSERT(memory);
+ if (!state || !memory || !size) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init_fixed(&state->string, memory, size);
+}
+NK_API void
+nk_textedit_init(struct nk_text_edit *state, struct nk_allocator *alloc, nk_size size)
+{
+ NK_ASSERT(state);
+ NK_ASSERT(alloc);
+ if (!state || !alloc) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init(&state->string, alloc, size);
+}
+#ifdef NK_INCLUDE_DEFAULT_ALLOCATOR
+NK_API void
+nk_textedit_init_default(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ if (!state) return;
+ NK_MEMSET(state, 0, sizeof(struct nk_text_edit));
+ nk_textedit_clear_state(state, NK_TEXT_EDIT_SINGLE_LINE, 0);
+ nk_str_init_default(&state->string);
+}
+#endif
+NK_API void
+nk_textedit_select_all(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ state->select_start = 0;
+ state->select_end = state->string.len;
+}
+NK_API void
+nk_textedit_free(struct nk_text_edit *state)
+{
+ NK_ASSERT(state);
+ if (!state) return;
+ nk_str_free(&state->string);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * FILTER
+ *
+ * ===============================================================*/
+NK_API int
+nk_filter_default(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(unicode);
+ NK_UNUSED(box);
+ return nk_true;
+}
+NK_API int
+nk_filter_ascii(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode > 128) return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_float(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_decimal(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') && unicode != '-')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_hex(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if ((unicode < '0' || unicode > '9') &&
+ (unicode < 'a' || unicode > 'f') &&
+ (unicode < 'A' || unicode > 'F'))
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_oct(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode < '0' || unicode > '7')
+ return nk_false;
+ else return nk_true;
+}
+NK_API int
+nk_filter_binary(const struct nk_text_edit *box, nk_rune unicode)
+{
+ NK_UNUSED(box);
+ if (unicode != '0' && unicode != '1')
+ return nk_false;
+ else return nk_true;
+}
+
+/* ===============================================================
+ *
+ * EDIT
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_edit_draw_text(struct nk_command_buffer *out,
+ const struct nk_style_edit *style, float pos_x, float pos_y,
+ float x_offset, const char *text, int byte_len, float row_height,
+ const struct nk_user_font *font, struct nk_color background,
+ struct nk_color foreground, int is_selected)
+{
+ NK_ASSERT(out);
+ NK_ASSERT(font);
+ NK_ASSERT(style);
+ if (!text || !byte_len || !out || !style) return;
+
+ {int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ float line_width = 0;
+ float glyph_width;
+ const char *line = text;
+ float line_offset = 0;
+ int line_count = 0;
+
+ struct nk_text txt;
+ txt.padding = nk_vec2(0,0);
+ txt.background = background;
+ txt.text = foreground;
+
+ glyph_len = nk_utf_decode(text+text_len, &unicode, byte_len-text_len);
+ if (!glyph_len) return;
+ while ((text_len < byte_len) && glyph_len)
+ {
+ if (unicode == '\n') {
+ /* new line separator so draw previous line */
+ struct nk_rect label;
+ label.y = pos_y + line_offset;
+ label.h = row_height;
+ label.w = line_width;
+ label.x = pos_x;
+ if (!line_count)
+ label.x += x_offset;
+
+ if (is_selected) /* selection needs to draw different background color */
+ nk_fill_rect(out, label, 0, background);
+ nk_widget_text(out, label, line, (int)((text + text_len) - line),
+ &txt, NK_TEXT_CENTERED, font);
+
+ text_len++;
+ line_count++;
+ line_width = 0;
+ line = text + text_len;
+ line_offset += row_height;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, (int)(byte_len-text_len));
+ continue;
+ }
+ if (unicode == '\r') {
+ text_len++;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+ glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+ line_width += (float)glyph_width;
+ text_len += glyph_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, byte_len-text_len);
+ continue;
+ }
+ if (line_width > 0) {
+ /* draw last line */
+ struct nk_rect label;
+ label.y = pos_y + line_offset;
+ label.h = row_height;
+ label.w = line_width;
+ label.x = pos_x;
+ if (!line_count)
+ label.x += x_offset;
+
+ if (is_selected)
+ nk_fill_rect(out, label, 0, background);
+ nk_widget_text(out, label, line, (int)((text + text_len) - line),
+ &txt, NK_TEXT_LEFT, font);
+ }}
+}
+NK_LIB nk_flags
+nk_do_edit(nk_flags *state, struct nk_command_buffer *out,
+ struct nk_rect bounds, nk_flags flags, nk_plugin_filter filter,
+ struct nk_text_edit *edit, const struct nk_style_edit *style,
+ struct nk_input *in, const struct nk_user_font *font)
+{
+ struct nk_rect area;
+ nk_flags ret = 0;
+ float row_height;
+ char prev_state = 0;
+ char is_hovered = 0;
+ char select_all = 0;
+ char cursor_follow = 0;
+ struct nk_rect old_clip;
+ struct nk_rect clip;
+
+ NK_ASSERT(state);
+ NK_ASSERT(out);
+ NK_ASSERT(style);
+ if (!state || !out || !style)
+ return ret;
+
+ /* visible text area calculation */
+ area.x = bounds.x + style->padding.x + style->border;
+ area.y = bounds.y + style->padding.y + style->border;
+ area.w = bounds.w - (2.0f * style->padding.x + 2 * style->border);
+ area.h = bounds.h - (2.0f * style->padding.y + 2 * style->border);
+ if (flags & NK_EDIT_MULTILINE)
+ area.w = NK_MAX(0, area.w - style->scrollbar_size.x);
+ row_height = (flags & NK_EDIT_MULTILINE)? font->height + style->row_padding: area.h;
+
+ /* calculate clipping rectangle */
+ old_clip = out->clip;
+ nk_unify(&clip, &old_clip, area.x, area.y, area.x + area.w, area.y + area.h);
+
+ /* update edit state */
+ prev_state = (char)edit->active;
+ is_hovered = (char)nk_input_is_mouse_hovering_rect(in, bounds);
+ if (in && in->mouse.buttons[NK_BUTTON_LEFT].clicked && in->mouse.buttons[NK_BUTTON_LEFT].down) {
+ edit->active = NK_INBOX(in->mouse.pos.x, in->mouse.pos.y,
+ bounds.x, bounds.y, bounds.w, bounds.h);
+ }
+
+ /* (de)activate text editor */
+ if (!prev_state && edit->active) {
+ const enum nk_text_edit_type type = (flags & NK_EDIT_MULTILINE) ?
+ NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE;
+ nk_textedit_clear_state(edit, type, filter);
+ if (flags & NK_EDIT_AUTO_SELECT)
+ select_all = nk_true;
+ if (flags & NK_EDIT_GOTO_END_ON_ACTIVATE) {
+ edit->cursor = edit->string.len;
+ in = 0;
+ }
+ } else if (!edit->active) edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+ if (flags & NK_EDIT_READ_ONLY)
+ edit->mode = NK_TEXT_EDIT_MODE_VIEW;
+ else if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+ edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+
+ ret = (edit->active) ? NK_EDIT_ACTIVE: NK_EDIT_INACTIVE;
+ if (prev_state != edit->active)
+ ret |= (edit->active) ? NK_EDIT_ACTIVATED: NK_EDIT_DEACTIVATED;
+
+ /* handle user input */
+ if (edit->active && in)
+ {
+ int shift_mod = in->keyboard.keys[NK_KEY_SHIFT].down;
+ const float mouse_x = (in->mouse.pos.x - area.x) + edit->scrollbar.x;
+ const float mouse_y = (in->mouse.pos.y - area.y) + edit->scrollbar.y;
+
+ /* mouse click handler */
+ is_hovered = (char)nk_input_is_mouse_hovering_rect(in, area);
+ if (select_all) {
+ nk_textedit_select_all(edit);
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked) {
+ nk_textedit_click(edit, mouse_x, mouse_y, font, row_height);
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ (in->mouse.delta.x != 0.0f || in->mouse.delta.y != 0.0f)) {
+ nk_textedit_drag(edit, mouse_x, mouse_y, font, row_height);
+ cursor_follow = nk_true;
+ } else if (is_hovered && in->mouse.buttons[NK_BUTTON_RIGHT].clicked &&
+ in->mouse.buttons[NK_BUTTON_RIGHT].down) {
+ nk_textedit_key(edit, NK_KEY_TEXT_WORD_LEFT, nk_false, font, row_height);
+ nk_textedit_key(edit, NK_KEY_TEXT_WORD_RIGHT, nk_true, font, row_height);
+ cursor_follow = nk_true;
+ }
+
+ {int i; /* keyboard input */
+ int old_mode = edit->mode;
+ for (i = 0; i < NK_KEY_MAX; ++i) {
+ if (i == NK_KEY_ENTER || i == NK_KEY_TAB) continue; /* special case */
+ if (nk_input_is_key_pressed(in, (enum nk_keys)i)) {
+ nk_textedit_key(edit, (enum nk_keys)i, shift_mod, font, row_height);
+ cursor_follow = nk_true;
+ }
+ }
+ if (old_mode != edit->mode) {
+ in->keyboard.text_len = 0;
+ }}
+
+ /* text input */
+ edit->filter = filter;
+ if (in->keyboard.text_len) {
+ nk_textedit_text(edit, in->keyboard.text, in->keyboard.text_len);
+ cursor_follow = nk_true;
+ in->keyboard.text_len = 0;
+ }
+
+ /* enter key handler */
+ if (nk_input_is_key_pressed(in, NK_KEY_ENTER)) {
+ cursor_follow = nk_true;
+ if (flags & NK_EDIT_CTRL_ENTER_NEWLINE && shift_mod)
+ nk_textedit_text(edit, "\n", 1);
+ else if (flags & NK_EDIT_SIG_ENTER)
+ ret |= NK_EDIT_COMMITED;
+ else nk_textedit_text(edit, "\n", 1);
+ }
+
+ /* cut & copy handler */
+ {int copy= nk_input_is_key_pressed(in, NK_KEY_COPY);
+ int cut = nk_input_is_key_pressed(in, NK_KEY_CUT);
+ if ((copy || cut) && (flags & NK_EDIT_CLIPBOARD))
+ {
+ int glyph_len;
+ nk_rune unicode;
+ const char *text;
+ int b = edit->select_start;
+ int e = edit->select_end;
+
+ int begin = NK_MIN(b, e);
+ int end = NK_MAX(b, e);
+ text = nk_str_at_const(&edit->string, begin, &unicode, &glyph_len);
+ if (edit->clip.copy)
+ edit->clip.copy(edit->clip.userdata, text, end - begin);
+ if (cut && !(flags & NK_EDIT_READ_ONLY)){
+ nk_textedit_cut(edit);
+ cursor_follow = nk_true;
+ }
+ }}
+
+ /* paste handler */
+ {int paste = nk_input_is_key_pressed(in, NK_KEY_PASTE);
+ if (paste && (flags & NK_EDIT_CLIPBOARD) && edit->clip.paste) {
+ edit->clip.paste(edit->clip.userdata, edit);
+ cursor_follow = nk_true;
+ }}
+
+ /* tab handler */
+ {int tab = nk_input_is_key_pressed(in, NK_KEY_TAB);
+ if (tab && (flags & NK_EDIT_ALLOW_TAB)) {
+ nk_textedit_text(edit, " ", 4);
+ cursor_follow = nk_true;
+ }}
+ }
+
+ /* set widget state */
+ if (edit->active)
+ *state = NK_WIDGET_STATE_ACTIVE;
+ else nk_widget_state_reset(state);
+
+ if (is_hovered)
+ *state |= NK_WIDGET_STATE_HOVERED;
+
+ /* DRAW EDIT */
+ {const char *text = nk_str_get_const(&edit->string);
+ int len = nk_str_len_char(&edit->string);
+
+ {/* select background colors/images */
+ const struct nk_style_item *background;
+ if (*state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->active;
+ else if (*state & NK_WIDGET_STATE_HOVER)
+ background = &style->hover;
+ else background = &style->normal;
+
+ /* draw background frame */
+ if (background->type == NK_STYLE_ITEM_COLOR) {
+ nk_stroke_rect(out, bounds, style->rounding, style->border, style->border_color);
+ nk_fill_rect(out, bounds, style->rounding, background->data.color);
+ } else nk_draw_image(out, bounds, &background->data.image, nk_white);}
+
+ area.w = NK_MAX(0, area.w - style->cursor_size);
+ if (edit->active)
+ {
+ int total_lines = 1;
+ struct nk_vec2 text_size = nk_vec2(0,0);
+
+ /* text pointer positions */
+ const char *cursor_ptr = 0;
+ const char *select_begin_ptr = 0;
+ const char *select_end_ptr = 0;
+
+ /* 2D pixel positions */
+ struct nk_vec2 cursor_pos = nk_vec2(0,0);
+ struct nk_vec2 selection_offset_start = nk_vec2(0,0);
+ struct nk_vec2 selection_offset_end = nk_vec2(0,0);
+
+ int selection_begin = NK_MIN(edit->select_start, edit->select_end);
+ int selection_end = NK_MAX(edit->select_start, edit->select_end);
+
+ /* calculate total line count + total space + cursor/selection position */
+ float line_width = 0.0f;
+ if (text && len)
+ {
+ /* utf8 encoding */
+ float glyph_width;
+ int glyph_len = 0;
+ nk_rune unicode = 0;
+ int text_len = 0;
+ int glyphs = 0;
+ int row_begin = 0;
+
+ glyph_len = nk_utf_decode(text, &unicode, len);
+ glyph_width = font->width(font->userdata, font->height, text, glyph_len);
+ line_width = 0;
+
+ /* iterate all lines */
+ while ((text_len < len) && glyph_len)
+ {
+ /* set cursor 2D position and line */
+ if (!cursor_ptr && glyphs == edit->cursor)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ cursor_pos.y = (float)(total_lines-1) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ cursor_pos.x = row_size.x;
+ cursor_ptr = text + text_len;
+ }
+
+ /* set start selection 2D position and line */
+ if (!select_begin_ptr && edit->select_start != edit->select_end &&
+ glyphs == selection_begin)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ selection_offset_start.y = (float)(NK_MAX(total_lines-1,0)) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ selection_offset_start.x = row_size.x;
+ select_begin_ptr = text + text_len;
+ }
+
+ /* set end selection 2D position and line */
+ if (!select_end_ptr && edit->select_start != edit->select_end &&
+ glyphs == selection_end)
+ {
+ int glyph_offset;
+ struct nk_vec2 out_offset;
+ struct nk_vec2 row_size;
+ const char *remaining;
+
+ /* calculate 2d position */
+ selection_offset_end.y = (float)(total_lines-1) * row_height;
+ row_size = nk_text_calculate_text_bounds(font, text+row_begin,
+ text_len-row_begin, row_height, &remaining,
+ &out_offset, &glyph_offset, NK_STOP_ON_NEW_LINE);
+ selection_offset_end.x = row_size.x;
+ select_end_ptr = text + text_len;
+ }
+ if (unicode == '\n') {
+ text_size.x = NK_MAX(text_size.x, line_width);
+ total_lines++;
+ line_width = 0;
+ text_len++;
+ glyphs++;
+ row_begin = text_len;
+ glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+ glyph_width = font->width(font->userdata, font->height, text+text_len, glyph_len);
+ continue;
+ }
+
+ glyphs++;
+ text_len += glyph_len;
+ line_width += (float)glyph_width;
+
+ glyph_len = nk_utf_decode(text + text_len, &unicode, len-text_len);
+ glyph_width = font->width(font->userdata, font->height,
+ text+text_len, glyph_len);
+ continue;
+ }
+ text_size.y = (float)total_lines * row_height;
+
+ /* handle case when cursor is at end of text buffer */
+ if (!cursor_ptr && edit->cursor == edit->string.len) {
+ cursor_pos.x = line_width;
+ cursor_pos.y = text_size.y - row_height;
+ }
+ }
+ {
+ /* scrollbar */
+ if (cursor_follow)
+ {
+ /* update scrollbar to follow cursor */
+ if (!(flags & NK_EDIT_NO_HORIZONTAL_SCROLL)) {
+ /* horizontal scroll */
+ const float scroll_increment = area.w * 0.25f;
+ if (cursor_pos.x < edit->scrollbar.x)
+ edit->scrollbar.x = (float)(int)NK_MAX(0.0f, cursor_pos.x - scroll_increment);
+ if (cursor_pos.x >= edit->scrollbar.x + area.w)
+ edit->scrollbar.x = (float)(int)NK_MAX(0.0f, edit->scrollbar.x + scroll_increment);
+ } else edit->scrollbar.x = 0;
+
+ if (flags & NK_EDIT_MULTILINE) {
+ /* vertical scroll */
+ if (cursor_pos.y < edit->scrollbar.y)
+ edit->scrollbar.y = NK_MAX(0.0f, cursor_pos.y - row_height);
+ if (cursor_pos.y >= edit->scrollbar.y + area.h)
+ edit->scrollbar.y = edit->scrollbar.y + row_height;
+ } else edit->scrollbar.y = 0;
+ }
+
+ /* scrollbar widget */
+ if (flags & NK_EDIT_MULTILINE)
+ {
+ nk_flags ws;
+ struct nk_rect scroll;
+ float scroll_target;
+ float scroll_offset;
+ float scroll_step;
+ float scroll_inc;
+
+ scroll = area;
+ scroll.x = (bounds.x + bounds.w - style->border) - style->scrollbar_size.x;
+ scroll.w = style->scrollbar_size.x;
+
+ scroll_offset = edit->scrollbar.y;
+ scroll_step = scroll.h * 0.10f;
+ scroll_inc = scroll.h * 0.01f;
+ scroll_target = text_size.y;
+ edit->scrollbar.y = nk_do_scrollbarv(&ws, out, scroll, 0,
+ scroll_offset, scroll_target, scroll_step, scroll_inc,
+ &style->scrollbar, in, font);
+ }
+ }
+
+ /* draw text */
+ {struct nk_color background_color;
+ struct nk_color text_color;
+ struct nk_color sel_background_color;
+ struct nk_color sel_text_color;
+ struct nk_color cursor_color;
+ struct nk_color cursor_text_color;
+ const struct nk_style_item *background;
+ nk_push_scissor(out, clip);
+
+ /* select correct colors to draw */
+ if (*state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text_color = style->text_active;
+ sel_text_color = style->selected_text_hover;
+ sel_background_color = style->selected_hover;
+ cursor_color = style->cursor_hover;
+ cursor_text_color = style->cursor_text_hover;
+ } else if (*state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text_color = style->text_hover;
+ sel_text_color = style->selected_text_hover;
+ sel_background_color = style->selected_hover;
+ cursor_text_color = style->cursor_text_hover;
+ cursor_color = style->cursor_hover;
+ } else {
+ background = &style->normal;
+ text_color = style->text_normal;
+ sel_text_color = style->selected_text_normal;
+ sel_background_color = style->selected_normal;
+ cursor_color = style->cursor_normal;
+ cursor_text_color = style->cursor_text_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE)
+ background_color = nk_rgba(0,0,0,0);
+ else background_color = background->data.color;
+
+
+ if (edit->select_start == edit->select_end) {
+ /* no selection so just draw the complete text */
+ const char *begin = nk_str_get_const(&edit->string);
+ int l = nk_str_len_char(&edit->string);
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+ background_color, text_color, nk_false);
+ } else {
+ /* edit has selection so draw 1-3 text chunks */
+ if (edit->select_start != edit->select_end && selection_begin > 0){
+ /* draw unselected text before selection */
+ const char *begin = nk_str_get_const(&edit->string);
+ NK_ASSERT(select_begin_ptr);
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, (int)(select_begin_ptr - begin),
+ row_height, font, background_color, text_color, nk_false);
+ }
+ if (edit->select_start != edit->select_end) {
+ /* draw selected text */
+ NK_ASSERT(select_begin_ptr);
+ if (!select_end_ptr) {
+ const char *begin = nk_str_get_const(&edit->string);
+ select_end_ptr = begin + nk_str_len_char(&edit->string);
+ }
+ nk_edit_draw_text(out, style,
+ area.x - edit->scrollbar.x,
+ area.y + selection_offset_start.y - edit->scrollbar.y,
+ selection_offset_start.x,
+ select_begin_ptr, (int)(select_end_ptr - select_begin_ptr),
+ row_height, font, sel_background_color, sel_text_color, nk_true);
+ }
+ if ((edit->select_start != edit->select_end &&
+ selection_end < edit->string.len))
+ {
+ /* draw unselected text after selected text */
+ const char *begin = select_end_ptr;
+ const char *end = nk_str_get_const(&edit->string) +
+ nk_str_len_char(&edit->string);
+ NK_ASSERT(select_end_ptr);
+ nk_edit_draw_text(out, style,
+ area.x - edit->scrollbar.x,
+ area.y + selection_offset_end.y - edit->scrollbar.y,
+ selection_offset_end.x,
+ begin, (int)(end - begin), row_height, font,
+ background_color, text_color, nk_true);
+ }
+ }
+
+ /* cursor */
+ if (edit->select_start == edit->select_end)
+ {
+ if (edit->cursor >= nk_str_len(&edit->string) ||
+ (cursor_ptr && *cursor_ptr == '\n')) {
+ /* draw cursor at end of line */
+ struct nk_rect cursor;
+ cursor.w = style->cursor_size;
+ cursor.h = font->height;
+ cursor.x = area.x + cursor_pos.x - edit->scrollbar.x;
+ cursor.y = area.y + cursor_pos.y + row_height/2.0f - cursor.h/2.0f;
+ cursor.y -= edit->scrollbar.y;
+ nk_fill_rect(out, cursor, 0, cursor_color);
+ } else {
+ /* draw cursor inside text */
+ int glyph_len;
+ struct nk_rect label;
+ struct nk_text txt;
+
+ nk_rune unicode;
+ NK_ASSERT(cursor_ptr);
+ glyph_len = nk_utf_decode(cursor_ptr, &unicode, 4);
+
+ label.x = area.x + cursor_pos.x - edit->scrollbar.x;
+ label.y = area.y + cursor_pos.y - edit->scrollbar.y;
+ label.w = font->width(font->userdata, font->height, cursor_ptr, glyph_len);
+ label.h = row_height;
+
+ txt.padding = nk_vec2(0,0);
+ txt.background = cursor_color;;
+ txt.text = cursor_text_color;
+ nk_fill_rect(out, label, 0, cursor_color);
+ nk_widget_text(out, label, cursor_ptr, glyph_len, &txt, NK_TEXT_LEFT, font);
+ }
+ }}
+ } else {
+ /* not active so just draw text */
+ int l = nk_str_len_char(&edit->string);
+ const char *begin = nk_str_get_const(&edit->string);
+
+ const struct nk_style_item *background;
+ struct nk_color background_color;
+ struct nk_color text_color;
+ nk_push_scissor(out, clip);
+ if (*state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text_color = style->text_active;
+ } else if (*state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text_color = style->text_hover;
+ } else {
+ background = &style->normal;
+ text_color = style->text_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE)
+ background_color = nk_rgba(0,0,0,0);
+ else background_color = background->data.color;
+ nk_edit_draw_text(out, style, area.x - edit->scrollbar.x,
+ area.y - edit->scrollbar.y, 0, begin, l, row_height, font,
+ background_color, text_color, nk_false);
+ }
+ nk_push_scissor(out, old_clip);}
+ return ret;
+}
+NK_API void
+nk_edit_focus(struct nk_context *ctx, nk_flags flags)
+{
+ nk_hash hash;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ win = ctx->current;
+ hash = win->edit.seq;
+ win->edit.active = nk_true;
+ win->edit.name = hash;
+ if (flags & NK_EDIT_ALWAYS_INSERT_MODE)
+ win->edit.mode = NK_TEXT_EDIT_MODE_INSERT;
+}
+NK_API void
+nk_edit_unfocus(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+
+ win = ctx->current;
+ win->edit.active = nk_false;
+ win->edit.name = 0;
+}
+NK_API nk_flags
+nk_edit_string(struct nk_context *ctx, nk_flags flags,
+ char *memory, int *len, int max, nk_plugin_filter filter)
+{
+ nk_hash hash;
+ nk_flags state;
+ struct nk_text_edit *edit;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(memory);
+ NK_ASSERT(len);
+ if (!ctx || !memory || !len)
+ return 0;
+
+ filter = (!filter) ? nk_filter_default: filter;
+ win = ctx->current;
+ hash = win->edit.seq;
+ edit = &ctx->text_edit;
+ nk_textedit_clear_state(&ctx->text_edit, (flags & NK_EDIT_MULTILINE)?
+ NK_TEXT_EDIT_MULTI_LINE: NK_TEXT_EDIT_SINGLE_LINE, filter);
+
+ if (win->edit.active && hash == win->edit.name) {
+ if (flags & NK_EDIT_NO_CURSOR)
+ edit->cursor = nk_utf_len(memory, *len);
+ else edit->cursor = win->edit.cursor;
+ if (!(flags & NK_EDIT_SELECTABLE)) {
+ edit->select_start = win->edit.cursor;
+ edit->select_end = win->edit.cursor;
+ } else {
+ edit->select_start = win->edit.sel_start;
+ edit->select_end = win->edit.sel_end;
+ }
+ edit->mode = win->edit.mode;
+ edit->scrollbar.x = (float)win->edit.scrollbar.x;
+ edit->scrollbar.y = (float)win->edit.scrollbar.y;
+ edit->active = nk_true;
+ } else edit->active = nk_false;
+
+ max = NK_MAX(1, max);
+ *len = NK_MIN(*len, max-1);
+ nk_str_init_fixed(&edit->string, memory, (nk_size)max);
+ edit->string.buffer.allocated = (nk_size)*len;
+ edit->string.len = nk_utf_len(memory, *len);
+ state = nk_edit_buffer(ctx, flags, edit, filter);
+ *len = (int)edit->string.buffer.allocated;
+
+ if (edit->active) {
+ win->edit.cursor = edit->cursor;
+ win->edit.sel_start = edit->select_start;
+ win->edit.sel_end = edit->select_end;
+ win->edit.mode = edit->mode;
+ win->edit.scrollbar.x = (nk_uint)edit->scrollbar.x;
+ win->edit.scrollbar.y = (nk_uint)edit->scrollbar.y;
+ } return state;
+}
+NK_API nk_flags
+nk_edit_buffer(struct nk_context *ctx, nk_flags flags,
+ struct nk_text_edit *edit, nk_plugin_filter filter)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ nk_flags ret_flags = 0;
+ unsigned char prev_state;
+ nk_hash hash;
+
+ /* make sure correct values */
+ NK_ASSERT(ctx);
+ NK_ASSERT(edit);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return state;
+ in = (win->layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+
+ /* check if edit is currently hot item */
+ hash = win->edit.seq++;
+ if (win->edit.active && hash == win->edit.name) {
+ if (flags & NK_EDIT_NO_CURSOR)
+ edit->cursor = edit->string.len;
+ if (!(flags & NK_EDIT_SELECTABLE)) {
+ edit->select_start = edit->cursor;
+ edit->select_end = edit->cursor;
+ }
+ if (flags & NK_EDIT_CLIPBOARD)
+ edit->clip = ctx->clip;
+ edit->active = (unsigned char)win->edit.active;
+ } else edit->active = nk_false;
+ edit->mode = win->edit.mode;
+
+ filter = (!filter) ? nk_filter_default: filter;
+ prev_state = (unsigned char)edit->active;
+ in = (flags & NK_EDIT_READ_ONLY) ? 0: in;
+ ret_flags = nk_do_edit(&ctx->last_widget_state, &win->buffer, bounds, flags,
+ filter, edit, &style->edit, in, style->font);
+
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ ctx->style.cursor_active = ctx->style.cursors[NK_CURSOR_TEXT];
+ if (edit->active && prev_state != edit->active) {
+ /* current edit is now hot */
+ win->edit.active = nk_true;
+ win->edit.name = hash;
+ } else if (prev_state && !edit->active) {
+ /* current edit is now cold */
+ win->edit.active = nk_false;
+ } return ret_flags;
+}
+NK_API nk_flags
+nk_edit_string_zero_terminated(struct nk_context *ctx, nk_flags flags,
+ char *buffer, int max, nk_plugin_filter filter)
+{
+ nk_flags result;
+ int len = nk_strlen(buffer);
+ result = nk_edit_string(ctx, flags, buffer, &len, max, filter);
+ buffer[NK_MIN(NK_MAX(max-1,0), len)] = '\0';
+ return result;
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * PROPERTY
+ *
+ * ===============================================================*/
+NK_LIB void
+nk_drag_behavior(nk_flags *state, const struct nk_input *in,
+ struct nk_rect drag, struct nk_property_variant *variant,
+ float inc_per_pixel)
+{
+ int left_mouse_down = in && in->mouse.buttons[NK_BUTTON_LEFT].down;
+ int left_mouse_click_in_cursor = in &&
+ nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, drag, nk_true);
+
+ nk_widget_state_reset(state);
+ if (nk_input_is_mouse_hovering_rect(in, drag))
+ *state = NK_WIDGET_STATE_HOVERED;
+
+ if (left_mouse_down && left_mouse_click_in_cursor) {
+ float delta, pixels;
+ pixels = in->mouse.delta.x;
+ delta = pixels * inc_per_pixel;
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = variant->value.i + (int)delta;
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+ break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = variant->value.f + (float)delta;
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = variant->value.d + (double)delta;
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+ break;
+ }
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, drag))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, drag))
+ *state |= NK_WIDGET_STATE_LEFT;
+}
+NK_LIB void
+nk_property_behavior(nk_flags *ws, const struct nk_input *in,
+ struct nk_rect property, struct nk_rect label, struct nk_rect edit,
+ struct nk_rect empty, int *state, struct nk_property_variant *variant,
+ float inc_per_pixel)
+{
+ if (in && *state == NK_PROPERTY_DEFAULT) {
+ if (nk_button_behavior(ws, edit, in, NK_BUTTON_DEFAULT))
+ *state = NK_PROPERTY_EDIT;
+ else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, label, nk_true))
+ *state = NK_PROPERTY_DRAG;
+ else if (nk_input_is_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, empty, nk_true))
+ *state = NK_PROPERTY_DRAG;
+ }
+ if (*state == NK_PROPERTY_DRAG) {
+ nk_drag_behavior(ws, in, property, variant, inc_per_pixel);
+ if (!(*ws & NK_WIDGET_STATE_ACTIVED)) *state = NK_PROPERTY_DEFAULT;
+ }
+}
+NK_LIB void
+nk_draw_property(struct nk_command_buffer *out, const struct nk_style_property *style,
+ const struct nk_rect *bounds, const struct nk_rect *label, nk_flags state,
+ const char *name, int len, const struct nk_user_font *font)
+{
+ struct nk_text text;
+ const struct nk_style_item *background;
+
+ /* select correct background and text color */
+ if (state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->active;
+ text.text = style->label_active;
+ } else if (state & NK_WIDGET_STATE_HOVER) {
+ background = &style->hover;
+ text.text = style->label_hover;
+ } else {
+ background = &style->normal;
+ text.text = style->label_normal;
+ }
+
+ /* draw background */
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(out, *bounds, &background->data.image, nk_white);
+ text.background = nk_rgba(0,0,0,0);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(out, *bounds, style->rounding, background->data.color);
+ nk_stroke_rect(out, *bounds, style->rounding, style->border, background->data.color);
+ }
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ nk_widget_text(out, *label, name, len, &text, NK_TEXT_CENTERED, font);
+}
+NK_LIB void
+nk_do_property(nk_flags *ws,
+ struct nk_command_buffer *out, struct nk_rect property,
+ const char *name, struct nk_property_variant *variant,
+ float inc_per_pixel, char *buffer, int *len,
+ int *state, int *cursor, int *select_begin, int *select_end,
+ const struct nk_style_property *style,
+ enum nk_property_filter filter, struct nk_input *in,
+ const struct nk_user_font *font, struct nk_text_edit *text_edit,
+ enum nk_button_behavior behavior)
+{
+ const nk_plugin_filter filters[] = {
+ nk_filter_decimal,
+ nk_filter_float
+ };
+ int active, old;
+ int num_len, name_len;
+ char string[NK_MAX_NUMBER_BUFFER];
+ float size;
+
+ char *dst = 0;
+ int *length;
+
+ struct nk_rect left;
+ struct nk_rect right;
+ struct nk_rect label;
+ struct nk_rect edit;
+ struct nk_rect empty;
+
+ /* left decrement button */
+ left.h = font->height/2;
+ left.w = left.h;
+ left.x = property.x + style->border + style->padding.x;
+ left.y = property.y + style->border + property.h/2.0f - left.h/2;
+
+ /* text label */
+ name_len = nk_strlen(name);
+ size = font->width(font->userdata, font->height, name, name_len);
+ label.x = left.x + left.w + style->padding.x;
+ label.w = (float)size + 2 * style->padding.x;
+ label.y = property.y + style->border + style->padding.y;
+ label.h = property.h - (2 * style->border + 2 * style->padding.y);
+
+ /* right increment button */
+ right.y = left.y;
+ right.w = left.w;
+ right.h = left.h;
+ right.x = property.x + property.w - (right.w + style->padding.x);
+
+ /* edit */
+ if (*state == NK_PROPERTY_EDIT) {
+ size = font->width(font->userdata, font->height, buffer, *len);
+ size += style->edit.cursor_size;
+ length = len;
+ dst = buffer;
+ } else {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ nk_itoa(string, variant->value.i);
+ num_len = nk_strlen(string);
+ break;
+ case NK_PROPERTY_FLOAT:
+ NK_DTOA(string, (double)variant->value.f);
+ num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ NK_DTOA(string, variant->value.d);
+ num_len = nk_string_float_limit(string, NK_MAX_FLOAT_PRECISION);
+ break;
+ }
+ size = font->width(font->userdata, font->height, string, num_len);
+ dst = string;
+ length = &num_len;
+ }
+
+ edit.w = (float)size + 2 * style->padding.x;
+ edit.w = NK_MIN(edit.w, right.x - (label.x + label.w));
+ edit.x = right.x - (edit.w + style->padding.x);
+ edit.y = property.y + style->border;
+ edit.h = property.h - (2 * style->border);
+
+ /* empty left space activator */
+ empty.w = edit.x - (label.x + label.w);
+ empty.x = label.x + label.w;
+ empty.y = property.y;
+ empty.h = property.h;
+
+ /* update property */
+ old = (*state == NK_PROPERTY_EDIT);
+ nk_property_behavior(ws, in, property, label, edit, empty, state, variant, inc_per_pixel);
+
+ /* draw property */
+ if (style->draw_begin) style->draw_begin(out, style->userdata);
+ nk_draw_property(out, style, &property, &label, *ws, name, name_len, font);
+ if (style->draw_end) style->draw_end(out, style->userdata);
+
+ /* execute right button */
+ if (nk_do_button_symbol(ws, out, left, style->sym_left, behavior, &style->dec_button, in, font)) {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i - variant->step.i, variant->max_value.i); break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f - variant->step.f, variant->max_value.f); break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d - variant->step.d, variant->max_value.d); break;
+ }
+ }
+ /* execute left button */
+ if (nk_do_button_symbol(ws, out, right, style->sym_right, behavior, &style->inc_button, in, font)) {
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i + variant->step.i, variant->max_value.i); break;
+ case NK_PROPERTY_FLOAT:
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f + variant->step.f, variant->max_value.f); break;
+ case NK_PROPERTY_DOUBLE:
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d + variant->step.d, variant->max_value.d); break;
+ }
+ }
+ if (old != NK_PROPERTY_EDIT && (*state == NK_PROPERTY_EDIT)) {
+ /* property has been activated so setup buffer */
+ NK_MEMCPY(buffer, dst, (nk_size)*length);
+ *cursor = nk_utf_len(buffer, *length);
+ *len = *length;
+ length = len;
+ dst = buffer;
+ active = 0;
+ } else active = (*state == NK_PROPERTY_EDIT);
+
+ /* execute and run text edit field */
+ nk_textedit_clear_state(text_edit, NK_TEXT_EDIT_SINGLE_LINE, filters[filter]);
+ text_edit->active = (unsigned char)active;
+ text_edit->string.len = *length;
+ text_edit->cursor = NK_CLAMP(0, *cursor, *length);
+ text_edit->select_start = NK_CLAMP(0,*select_begin, *length);
+ text_edit->select_end = NK_CLAMP(0,*select_end, *length);
+ text_edit->string.buffer.allocated = (nk_size)*length;
+ text_edit->string.buffer.memory.size = NK_MAX_NUMBER_BUFFER;
+ text_edit->string.buffer.memory.ptr = dst;
+ text_edit->string.buffer.size = NK_MAX_NUMBER_BUFFER;
+ text_edit->mode = NK_TEXT_EDIT_MODE_INSERT;
+ nk_do_edit(ws, out, edit, NK_EDIT_FIELD|NK_EDIT_AUTO_SELECT,
+ filters[filter], text_edit, &style->edit, (*state == NK_PROPERTY_EDIT) ? in: 0, font);
+
+ *length = text_edit->string.len;
+ *cursor = text_edit->cursor;
+ *select_begin = text_edit->select_start;
+ *select_end = text_edit->select_end;
+ if (text_edit->active && nk_input_is_key_pressed(in, NK_KEY_ENTER))
+ text_edit->active = nk_false;
+
+ if (active && !text_edit->active) {
+ /* property is now not active so convert edit text to value*/
+ *state = NK_PROPERTY_DEFAULT;
+ buffer[*len] = '\0';
+ switch (variant->kind) {
+ default: break;
+ case NK_PROPERTY_INT:
+ variant->value.i = nk_strtoi(buffer, 0);
+ variant->value.i = NK_CLAMP(variant->min_value.i, variant->value.i, variant->max_value.i);
+ break;
+ case NK_PROPERTY_FLOAT:
+ nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+ variant->value.f = nk_strtof(buffer, 0);
+ variant->value.f = NK_CLAMP(variant->min_value.f, variant->value.f, variant->max_value.f);
+ break;
+ case NK_PROPERTY_DOUBLE:
+ nk_string_float_limit(buffer, NK_MAX_FLOAT_PRECISION);
+ variant->value.d = nk_strtod(buffer, 0);
+ variant->value.d = NK_CLAMP(variant->min_value.d, variant->value.d, variant->max_value.d);
+ break;
+ }
+ }
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_int(int value, int min_value, int max_value, int step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_INT;
+ result.value.i = value;
+ result.min_value.i = min_value;
+ result.max_value.i = max_value;
+ result.step.i = step;
+ return result;
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_float(float value, float min_value, float max_value, float step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_FLOAT;
+ result.value.f = value;
+ result.min_value.f = min_value;
+ result.max_value.f = max_value;
+ result.step.f = step;
+ return result;
+}
+NK_LIB struct nk_property_variant
+nk_property_variant_double(double value, double min_value, double max_value,
+ double step)
+{
+ struct nk_property_variant result;
+ result.kind = NK_PROPERTY_DOUBLE;
+ result.value.d = value;
+ result.min_value.d = min_value;
+ result.max_value.d = max_value;
+ result.step.d = step;
+ return result;
+}
+NK_LIB void
+nk_property(struct nk_context *ctx, const char *name, struct nk_property_variant *variant,
+ float inc_per_pixel, const enum nk_property_filter filter)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ struct nk_input *in;
+ const struct nk_style *style;
+
+ struct nk_rect bounds;
+ enum nk_widget_layout_states s;
+
+ int *state = 0;
+ nk_hash hash = 0;
+ char *buffer = 0;
+ int *len = 0;
+ int *cursor = 0;
+ int *select_begin = 0;
+ int *select_end = 0;
+ int old_state;
+
+ char dummy_buffer[NK_MAX_NUMBER_BUFFER];
+ int dummy_state = NK_PROPERTY_DEFAULT;
+ int dummy_length = 0;
+ int dummy_cursor = 0;
+ int dummy_select_begin = 0;
+ int dummy_select_end = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return;
+
+ win = ctx->current;
+ layout = win->layout;
+ style = &ctx->style;
+ s = nk_widget(&bounds, ctx);
+ if (!s) return;
+
+ /* calculate hash from name */
+ if (name[0] == '#') {
+ hash = nk_murmur_hash(name, (int)nk_strlen(name), win->property.seq++);
+ name++; /* special number hash */
+ } else hash = nk_murmur_hash(name, (int)nk_strlen(name), 42);
+
+ /* check if property is currently hot item */
+ if (win->property.active && hash == win->property.name) {
+ buffer = win->property.buffer;
+ len = &win->property.length;
+ cursor = &win->property.cursor;
+ state = &win->property.state;
+ select_begin = &win->property.select_start;
+ select_end = &win->property.select_end;
+ } else {
+ buffer = dummy_buffer;
+ len = &dummy_length;
+ cursor = &dummy_cursor;
+ state = &dummy_state;
+ select_begin = &dummy_select_begin;
+ select_end = &dummy_select_end;
+ }
+
+ /* execute property widget */
+ old_state = *state;
+ ctx->text_edit.clip = ctx->clip;
+ in = ((s == NK_WIDGET_ROM && !win->property.active) ||
+ layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ nk_do_property(&ctx->last_widget_state, &win->buffer, bounds, name,
+ variant, inc_per_pixel, buffer, len, state, cursor, select_begin,
+ select_end, &style->property, filter, in, style->font, &ctx->text_edit,
+ ctx->button_behavior);
+
+ if (in && *state != NK_PROPERTY_DEFAULT && !win->property.active) {
+ /* current property is now hot */
+ win->property.active = 1;
+ NK_MEMCPY(win->property.buffer, buffer, (nk_size)*len);
+ win->property.length = *len;
+ win->property.cursor = *cursor;
+ win->property.state = *state;
+ win->property.name = hash;
+ win->property.select_start = *select_begin;
+ win->property.select_end = *select_end;
+ if (*state == NK_PROPERTY_DRAG) {
+ ctx->input.mouse.grab = nk_true;
+ ctx->input.mouse.grabbed = nk_true;
+ }
+ }
+ /* check if previously active property is now inactive */
+ if (*state == NK_PROPERTY_DEFAULT && old_state != NK_PROPERTY_DEFAULT) {
+ if (old_state == NK_PROPERTY_DRAG) {
+ ctx->input.mouse.grab = nk_false;
+ ctx->input.mouse.grabbed = nk_false;
+ ctx->input.mouse.ungrab = nk_true;
+ }
+ win->property.select_start = 0;
+ win->property.select_end = 0;
+ win->property.active = 0;
+ }
+}
+NK_API void
+nk_property_int(struct nk_context *ctx, const char *name,
+ int min, int *val, int max, int step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_int(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+ *val = variant.value.i;
+}
+NK_API void
+nk_property_float(struct nk_context *ctx, const char *name,
+ float min, float *val, float max, float step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_float(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ *val = variant.value.f;
+}
+NK_API void
+nk_property_double(struct nk_context *ctx, const char *name,
+ double min, double *val, double max, double step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+ NK_ASSERT(val);
+
+ if (!ctx || !ctx->current || !name || !val) return;
+ variant = nk_property_variant_double(*val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ *val = variant.value.d;
+}
+NK_API int
+nk_propertyi(struct nk_context *ctx, const char *name, int min, int val,
+ int max, int step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_int(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_INT);
+ val = variant.value.i;
+ return val;
+}
+NK_API float
+nk_propertyf(struct nk_context *ctx, const char *name, float min,
+ float val, float max, float step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_float(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ val = variant.value.f;
+ return val;
+}
+NK_API double
+nk_propertyd(struct nk_context *ctx, const char *name, double min,
+ double val, double max, double step, float inc_per_pixel)
+{
+ struct nk_property_variant variant;
+ NK_ASSERT(ctx);
+ NK_ASSERT(name);
+
+ if (!ctx || !ctx->current || !name) return val;
+ variant = nk_property_variant_double(val, min, max, step);
+ nk_property(ctx, name, &variant, inc_per_pixel, NK_FILTER_FLOAT);
+ val = variant.value.d;
+ return val;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * CHART
+ *
+ * ===============================================================*/
+NK_API int
+nk_chart_begin_colored(struct nk_context *ctx, enum nk_chart_type type,
+ struct nk_color color, struct nk_color highlight,
+ int count, float min_value, float max_value)
+{
+ struct nk_window *win;
+ struct nk_chart *chart;
+ const struct nk_style *config;
+ const struct nk_style_chart *style;
+
+ const struct nk_style_item *background;
+ struct nk_rect bounds = {0, 0, 0, 0};
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+
+ if (!ctx || !ctx->current || !ctx->current->layout) return 0;
+ if (!nk_widget(&bounds, ctx)) {
+ chart = &ctx->current->layout->chart;
+ nk_zero(chart, sizeof(*chart));
+ return 0;
+ }
+
+ win = ctx->current;
+ config = &ctx->style;
+ chart = &win->layout->chart;
+ style = &config->chart;
+
+ /* setup basic generic chart */
+ nk_zero(chart, sizeof(*chart));
+ chart->x = bounds.x + style->padding.x;
+ chart->y = bounds.y + style->padding.y;
+ chart->w = bounds.w - 2 * style->padding.x;
+ chart->h = bounds.h - 2 * style->padding.y;
+ chart->w = NK_MAX(chart->w, 2 * style->padding.x);
+ chart->h = NK_MAX(chart->h, 2 * style->padding.y);
+
+ /* add first slot into chart */
+ {struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+ slot->type = type;
+ slot->count = count;
+ slot->color = color;
+ slot->highlight = highlight;
+ slot->min = NK_MIN(min_value, max_value);
+ slot->max = NK_MAX(min_value, max_value);
+ slot->range = slot->max - slot->min;}
+
+ /* draw chart background */
+ background = &style->background;
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, bounds, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, bounds, style->rounding, style->border_color);
+ nk_fill_rect(&win->buffer, nk_shrink_rect(bounds, style->border),
+ style->rounding, style->background.data.color);
+ }
+ return 1;
+}
+NK_API int
+nk_chart_begin(struct nk_context *ctx, const enum nk_chart_type type,
+ int count, float min_value, float max_value)
+{
+ return nk_chart_begin_colored(ctx, type, ctx->style.chart.color,
+ ctx->style.chart.selected_color, count, min_value, max_value);
+}
+NK_API void
+nk_chart_add_slot_colored(struct nk_context *ctx, const enum nk_chart_type type,
+ struct nk_color color, struct nk_color highlight,
+ int count, float min_value, float max_value)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(ctx->current->layout->chart.slot < NK_CHART_MAX_SLOT);
+ if (!ctx || !ctx->current || !ctx->current->layout) return;
+ if (ctx->current->layout->chart.slot >= NK_CHART_MAX_SLOT) return;
+
+ /* add another slot into the graph */
+ {struct nk_chart *chart = &ctx->current->layout->chart;
+ struct nk_chart_slot *slot = &chart->slots[chart->slot++];
+ slot->type = type;
+ slot->count = count;
+ slot->color = color;
+ slot->highlight = highlight;
+ slot->min = NK_MIN(min_value, max_value);
+ slot->max = NK_MAX(min_value, max_value);
+ slot->range = slot->max - slot->min;}
+}
+NK_API void
+nk_chart_add_slot(struct nk_context *ctx, const enum nk_chart_type type,
+ int count, float min_value, float max_value)
+{
+ nk_chart_add_slot_colored(ctx, type, ctx->style.chart.color,
+ ctx->style.chart.selected_color, count, min_value, max_value);
+}
+NK_INTERN nk_flags
+nk_chart_push_line(struct nk_context *ctx, struct nk_window *win,
+ struct nk_chart *g, float value, int slot)
+{
+ struct nk_panel *layout = win->layout;
+ const struct nk_input *i = &ctx->input;
+ struct nk_command_buffer *out = &win->buffer;
+
+ nk_flags ret = 0;
+ struct nk_vec2 cur;
+ struct nk_rect bounds;
+ struct nk_color color;
+ float step;
+ float range;
+ float ratio;
+
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ step = g->w / (float)g->slots[slot].count;
+ range = g->slots[slot].max - g->slots[slot].min;
+ ratio = (value - g->slots[slot].min) / range;
+
+ if (g->slots[slot].index == 0) {
+ /* first data point does not have a connection */
+ g->slots[slot].last.x = g->x;
+ g->slots[slot].last.y = (g->y + g->h) - ratio * (float)g->h;
+
+ bounds.x = g->slots[slot].last.x - 2;
+ bounds.y = g->slots[slot].last.y - 2;
+ bounds.w = bounds.h = 4;
+
+ color = g->slots[slot].color;
+ if (!(layout->flags & NK_WINDOW_ROM) &&
+ NK_INBOX(i->mouse.pos.x,i->mouse.pos.y, g->slots[slot].last.x-3, g->slots[slot].last.y-3, 6, 6)){
+ ret = nk_input_is_mouse_hovering_rect(i, bounds) ? NK_CHART_HOVERING : 0;
+ ret |= (i->mouse.buttons[NK_BUTTON_LEFT].down &&
+ i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = g->slots[slot].highlight;
+ }
+ nk_fill_rect(out, bounds, 0, color);
+ g->slots[slot].index += 1;
+ return ret;
+ }
+
+ /* draw a line between the last data point and the new one */
+ color = g->slots[slot].color;
+ cur.x = g->x + (float)(step * (float)g->slots[slot].index);
+ cur.y = (g->y + g->h) - (ratio * (float)g->h);
+ nk_stroke_line(out, g->slots[slot].last.x, g->slots[slot].last.y, cur.x, cur.y, 1.0f, color);
+
+ bounds.x = cur.x - 3;
+ bounds.y = cur.y - 3;
+ bounds.w = bounds.h = 6;
+
+ /* user selection of current data point */
+ if (!(layout->flags & NK_WINDOW_ROM)) {
+ if (nk_input_is_mouse_hovering_rect(i, bounds)) {
+ ret = NK_CHART_HOVERING;
+ ret |= (!i->mouse.buttons[NK_BUTTON_LEFT].down &&
+ i->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = g->slots[slot].highlight;
+ }
+ }
+ nk_fill_rect(out, nk_rect(cur.x - 2, cur.y - 2, 4, 4), 0, color);
+
+ /* save current data point position */
+ g->slots[slot].last.x = cur.x;
+ g->slots[slot].last.y = cur.y;
+ g->slots[slot].index += 1;
+ return ret;
+}
+NK_INTERN nk_flags
+nk_chart_push_column(const struct nk_context *ctx, struct nk_window *win,
+ struct nk_chart *chart, float value, int slot)
+{
+ struct nk_command_buffer *out = &win->buffer;
+ const struct nk_input *in = &ctx->input;
+ struct nk_panel *layout = win->layout;
+
+ float ratio;
+ nk_flags ret = 0;
+ struct nk_color color;
+ struct nk_rect item = {0,0,0,0};
+
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ if (chart->slots[slot].index >= chart->slots[slot].count)
+ return nk_false;
+ if (chart->slots[slot].count) {
+ float padding = (float)(chart->slots[slot].count-1);
+ item.w = (chart->w - padding) / (float)(chart->slots[slot].count);
+ }
+
+ /* calculate bounds of current bar chart entry */
+ color = chart->slots[slot].color;;
+ item.h = chart->h * NK_ABS((value/chart->slots[slot].range));
+ if (value >= 0) {
+ ratio = (value + NK_ABS(chart->slots[slot].min)) / NK_ABS(chart->slots[slot].range);
+ item.y = (chart->y + chart->h) - chart->h * ratio;
+ } else {
+ ratio = (value - chart->slots[slot].max) / chart->slots[slot].range;
+ item.y = chart->y + (chart->h * NK_ABS(ratio)) - item.h;
+ }
+ item.x = chart->x + ((float)chart->slots[slot].index * item.w);
+ item.x = item.x + ((float)chart->slots[slot].index);
+
+ /* user chart bar selection */
+ if (!(layout->flags & NK_WINDOW_ROM) &&
+ NK_INBOX(in->mouse.pos.x,in->mouse.pos.y,item.x,item.y,item.w,item.h)) {
+ ret = NK_CHART_HOVERING;
+ ret |= (!in->mouse.buttons[NK_BUTTON_LEFT].down &&
+ in->mouse.buttons[NK_BUTTON_LEFT].clicked) ? NK_CHART_CLICKED: 0;
+ color = chart->slots[slot].highlight;
+ }
+ nk_fill_rect(out, item, 0, color);
+ chart->slots[slot].index += 1;
+ return ret;
+}
+NK_API nk_flags
+nk_chart_push_slot(struct nk_context *ctx, float value, int slot)
+{
+ nk_flags flags;
+ struct nk_window *win;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(slot >= 0 && slot < NK_CHART_MAX_SLOT);
+ NK_ASSERT(slot < ctx->current->layout->chart.slot);
+ if (!ctx || !ctx->current || slot >= NK_CHART_MAX_SLOT) return nk_false;
+ if (slot >= ctx->current->layout->chart.slot) return nk_false;
+
+ win = ctx->current;
+ if (win->layout->chart.slot < slot) return nk_false;
+ switch (win->layout->chart.slots[slot].type) {
+ case NK_CHART_LINES:
+ flags = nk_chart_push_line(ctx, win, &win->layout->chart, value, slot); break;
+ case NK_CHART_COLUMN:
+ flags = nk_chart_push_column(ctx, win, &win->layout->chart, value, slot); break;
+ default:
+ case NK_CHART_MAX:
+ flags = 0;
+ }
+ return flags;
+}
+NK_API nk_flags
+nk_chart_push(struct nk_context *ctx, float value)
+{
+ return nk_chart_push_slot(ctx, value, 0);
+}
+NK_API void
+nk_chart_end(struct nk_context *ctx)
+{
+ struct nk_window *win;
+ struct nk_chart *chart;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current)
+ return;
+
+ win = ctx->current;
+ chart = &win->layout->chart;
+ NK_MEMSET(chart, 0, sizeof(*chart));
+ return;
+}
+NK_API void
+nk_plot(struct nk_context *ctx, enum nk_chart_type type, const float *values,
+ int count, int offset)
+{
+ int i = 0;
+ float min_value;
+ float max_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(values);
+ if (!ctx || !values || !count) return;
+
+ min_value = values[offset];
+ max_value = values[offset];
+ for (i = 0; i < count; ++i) {
+ min_value = NK_MIN(values[i + offset], min_value);
+ max_value = NK_MAX(values[i + offset], max_value);
+ }
+
+ if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+ for (i = 0; i < count; ++i)
+ nk_chart_push(ctx, values[i + offset]);
+ nk_chart_end(ctx);
+ }
+}
+NK_API void
+nk_plot_function(struct nk_context *ctx, enum nk_chart_type type, void *userdata,
+ float(*value_getter)(void* user, int index), int count, int offset)
+{
+ int i = 0;
+ float min_value;
+ float max_value;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(value_getter);
+ if (!ctx || !value_getter || !count) return;
+
+ max_value = min_value = value_getter(userdata, offset);
+ for (i = 0; i < count; ++i) {
+ float value = value_getter(userdata, i + offset);
+ min_value = NK_MIN(value, min_value);
+ max_value = NK_MAX(value, max_value);
+ }
+
+ if (nk_chart_begin(ctx, type, count, min_value, max_value)) {
+ for (i = 0; i < count; ++i)
+ nk_chart_push(ctx, value_getter(userdata, i + offset));
+ nk_chart_end(ctx);
+ }
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COLOR PICKER
+ *
+ * ===============================================================*/
+NK_LIB int
+nk_color_picker_behavior(nk_flags *state,
+ const struct nk_rect *bounds, const struct nk_rect *matrix,
+ const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+ struct nk_colorf *color, const struct nk_input *in)
+{
+ float hsva[4];
+ int value_changed = 0;
+ int hsv_changed = 0;
+
+ NK_ASSERT(state);
+ NK_ASSERT(matrix);
+ NK_ASSERT(hue_bar);
+ NK_ASSERT(color);
+
+ /* color matrix */
+ nk_colorf_hsva_fv(hsva, *color);
+ if (nk_button_behavior(state, *matrix, in, NK_BUTTON_REPEATER)) {
+ hsva[1] = NK_SATURATE((in->mouse.pos.x - matrix->x) / (matrix->w-1));
+ hsva[2] = 1.0f - NK_SATURATE((in->mouse.pos.y - matrix->y) / (matrix->h-1));
+ value_changed = hsv_changed = 1;
+ }
+ /* hue bar */
+ if (nk_button_behavior(state, *hue_bar, in, NK_BUTTON_REPEATER)) {
+ hsva[0] = NK_SATURATE((in->mouse.pos.y - hue_bar->y) / (hue_bar->h-1));
+ value_changed = hsv_changed = 1;
+ }
+ /* alpha bar */
+ if (alpha_bar) {
+ if (nk_button_behavior(state, *alpha_bar, in, NK_BUTTON_REPEATER)) {
+ hsva[3] = 1.0f - NK_SATURATE((in->mouse.pos.y - alpha_bar->y) / (alpha_bar->h-1));
+ value_changed = 1;
+ }
+ }
+ nk_widget_state_reset(state);
+ if (hsv_changed) {
+ *color = nk_hsva_colorfv(hsva);
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ if (value_changed) {
+ color->a = hsva[3];
+ *state = NK_WIDGET_STATE_ACTIVE;
+ }
+ /* set color picker widget state */
+ if (nk_input_is_mouse_hovering_rect(in, *bounds))
+ *state = NK_WIDGET_STATE_HOVERED;
+ if (*state & NK_WIDGET_STATE_HOVER && !nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+ *state |= NK_WIDGET_STATE_ENTERED;
+ else if (nk_input_is_mouse_prev_hovering_rect(in, *bounds))
+ *state |= NK_WIDGET_STATE_LEFT;
+ return value_changed;
+}
+NK_LIB void
+nk_draw_color_picker(struct nk_command_buffer *o, const struct nk_rect *matrix,
+ const struct nk_rect *hue_bar, const struct nk_rect *alpha_bar,
+ struct nk_colorf col)
+{
+ NK_STORAGE const struct nk_color black = {0,0,0,255};
+ NK_STORAGE const struct nk_color white = {255, 255, 255, 255};
+ NK_STORAGE const struct nk_color black_trans = {0,0,0,0};
+
+ const float crosshair_size = 7.0f;
+ struct nk_color temp;
+ float hsva[4];
+ float line_y;
+ int i;
+
+ NK_ASSERT(o);
+ NK_ASSERT(matrix);
+ NK_ASSERT(hue_bar);
+
+ /* draw hue bar */
+ nk_colorf_hsva_fv(hsva, col);
+ for (i = 0; i < 6; ++i) {
+ NK_GLOBAL const struct nk_color hue_colors[] = {
+ {255, 0, 0, 255}, {255,255,0,255}, {0,255,0,255}, {0, 255,255,255},
+ {0,0,255,255}, {255, 0, 255, 255}, {255, 0, 0, 255}
+ };
+ nk_fill_rect_multi_color(o,
+ nk_rect(hue_bar->x, hue_bar->y + (float)i * (hue_bar->h/6.0f) + 0.5f,
+ hue_bar->w, (hue_bar->h/6.0f) + 0.5f), hue_colors[i], hue_colors[i],
+ hue_colors[i+1], hue_colors[i+1]);
+ }
+ line_y = (float)(int)(hue_bar->y + hsva[0] * matrix->h + 0.5f);
+ nk_stroke_line(o, hue_bar->x-1, line_y, hue_bar->x + hue_bar->w + 2,
+ line_y, 1, nk_rgb(255,255,255));
+
+ /* draw alpha bar */
+ if (alpha_bar) {
+ float alpha = NK_SATURATE(col.a);
+ line_y = (float)(int)(alpha_bar->y + (1.0f - alpha) * matrix->h + 0.5f);
+
+ nk_fill_rect_multi_color(o, *alpha_bar, white, white, black, black);
+ nk_stroke_line(o, alpha_bar->x-1, line_y, alpha_bar->x + alpha_bar->w + 2,
+ line_y, 1, nk_rgb(255,255,255));
+ }
+
+ /* draw color matrix */
+ temp = nk_hsv_f(hsva[0], 1.0f, 1.0f);
+ nk_fill_rect_multi_color(o, *matrix, white, temp, temp, white);
+ nk_fill_rect_multi_color(o, *matrix, black_trans, black_trans, black, black);
+
+ /* draw cross-hair */
+ {struct nk_vec2 p; float S = hsva[1]; float V = hsva[2];
+ p.x = (float)(int)(matrix->x + S * matrix->w);
+ p.y = (float)(int)(matrix->y + (1.0f - V) * matrix->h);
+ nk_stroke_line(o, p.x - crosshair_size, p.y, p.x-2, p.y, 1.0f, white);
+ nk_stroke_line(o, p.x + crosshair_size + 1, p.y, p.x+3, p.y, 1.0f, white);
+ nk_stroke_line(o, p.x, p.y + crosshair_size + 1, p.x, p.y+3, 1.0f, white);
+ nk_stroke_line(o, p.x, p.y - crosshair_size, p.x, p.y-2, 1.0f, white);}
+}
+NK_LIB int
+nk_do_color_picker(nk_flags *state,
+ struct nk_command_buffer *out, struct nk_colorf *col,
+ enum nk_color_format fmt, struct nk_rect bounds,
+ struct nk_vec2 padding, const struct nk_input *in,
+ const struct nk_user_font *font)
+{
+ int ret = 0;
+ struct nk_rect matrix;
+ struct nk_rect hue_bar;
+ struct nk_rect alpha_bar;
+ float bar_w;
+
+ NK_ASSERT(out);
+ NK_ASSERT(col);
+ NK_ASSERT(state);
+ NK_ASSERT(font);
+ if (!out || !col || !state || !font)
+ return ret;
+
+ bar_w = font->height;
+ bounds.x += padding.x;
+ bounds.y += padding.x;
+ bounds.w -= 2 * padding.x;
+ bounds.h -= 2 * padding.y;
+
+ matrix.x = bounds.x;
+ matrix.y = bounds.y;
+ matrix.h = bounds.h;
+ matrix.w = bounds.w - (3 * padding.x + 2 * bar_w);
+
+ hue_bar.w = bar_w;
+ hue_bar.y = bounds.y;
+ hue_bar.h = matrix.h;
+ hue_bar.x = matrix.x + matrix.w + padding.x;
+
+ alpha_bar.x = hue_bar.x + hue_bar.w + padding.x;
+ alpha_bar.y = bounds.y;
+ alpha_bar.w = bar_w;
+ alpha_bar.h = matrix.h;
+
+ ret = nk_color_picker_behavior(state, &bounds, &matrix, &hue_bar,
+ (fmt == NK_RGBA) ? &alpha_bar:0, col, in);
+ nk_draw_color_picker(out, &matrix, &hue_bar, (fmt == NK_RGBA) ? &alpha_bar:0, *col);
+ return ret;
+}
+NK_API int
+nk_color_pick(struct nk_context * ctx, struct nk_colorf *color,
+ enum nk_color_format fmt)
+{
+ struct nk_window *win;
+ struct nk_panel *layout;
+ const struct nk_style *config;
+ const struct nk_input *in;
+
+ enum nk_widget_layout_states state;
+ struct nk_rect bounds;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(color);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !color)
+ return 0;
+
+ win = ctx->current;
+ config = &ctx->style;
+ layout = win->layout;
+ state = nk_widget(&bounds, ctx);
+ if (!state) return 0;
+ in = (state == NK_WIDGET_ROM || layout->flags & NK_WINDOW_ROM) ? 0 : &ctx->input;
+ return nk_do_color_picker(&ctx->last_widget_state, &win->buffer, color, fmt, bounds,
+ nk_vec2(0,0), in, config->font);
+}
+NK_API struct nk_colorf
+nk_color_picker(struct nk_context *ctx, struct nk_colorf color,
+ enum nk_color_format fmt)
+{
+ nk_color_pick(ctx, &color, fmt);
+ return color;
+}
+
+
+
+
+
+/* ==============================================================
+ *
+ * COMBO
+ *
+ * ===============================================================*/
+NK_INTERN int
+nk_combo_begin(struct nk_context *ctx, struct nk_window *win,
+ struct nk_vec2 size, int is_clicked, struct nk_rect header)
+{
+ struct nk_window *popup;
+ int is_open = 0;
+ int is_active = 0;
+ struct nk_rect body;
+ nk_hash hash;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ popup = win->popup.win;
+ body.x = header.x;
+ body.w = size.x;
+ body.y = header.y + header.h-ctx->style.window.combo_border;
+ body.h = size.y;
+
+ hash = win->popup.combo_count++;
+ is_open = (popup) ? nk_true:nk_false;
+ is_active = (popup && (win->popup.name == hash) && win->popup.type == NK_PANEL_COMBO);
+ if ((is_clicked && is_open && !is_active) || (is_open && !is_active) ||
+ (!is_open && !is_active && !is_clicked)) return 0;
+ if (!nk_nonblock_begin(ctx, 0, body,
+ (is_clicked && is_open)?nk_rect(0,0,0,0):header, NK_PANEL_COMBO)) return 0;
+
+ win->popup.type = NK_PANEL_COMBO;
+ win->popup.name = hash;
+ return 1;
+}
+NK_API int
+nk_combo_begin_text(struct nk_context *ctx, const char *selected, int len,
+ struct nk_vec2 size)
+{
+ const struct nk_input *in;
+ struct nk_window *win;
+ struct nk_style *style;
+
+ enum nk_widget_layout_states s;
+ int is_clicked = nk_false;
+ struct nk_rect header;
+ const struct nk_style_item *background;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(selected);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout || !selected)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ /* print currently selected text item */
+ struct nk_rect label;
+ struct nk_rect button;
+ struct nk_rect content;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw selected label */
+ text.padding = nk_vec2(0,0);
+ label.x = header.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = button.x - (style->combo.content_padding.x + style->combo.spacing.x) - label.x;;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text,
+ NK_TEXT_LEFT, ctx->style.font);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_label(struct nk_context *ctx, const char *selected, struct nk_vec2 size)
+{
+ return nk_combo_begin_text(ctx, selected, nk_strlen(selected), size);
+}
+NK_API int
+nk_combo_begin_color(struct nk_context *ctx, struct nk_color color, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->combo.active;
+ else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ background = &style->combo.hover;
+ else background = &style->combo.normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, header, &background->data.image,nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect bounds;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw color */
+ bounds.h = header.h - 4 * style->combo.content_padding.y;
+ bounds.y = header.y + 2 * style->combo.content_padding.y;
+ bounds.x = header.x + 2 * style->combo.content_padding.x;
+ bounds.w = (button.x - (style->combo.content_padding.x + style->combo.spacing.x)) - bounds.x;
+ nk_fill_rect(&win->buffer, bounds, 0, color);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol(struct nk_context *ctx, enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_color sym_background;
+ struct nk_color symbol_color;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ symbol_color = style->combo.symbol_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ symbol_color = style->combo.symbol_hover;
+ } else {
+ background = &style->combo.normal;
+ symbol_color = style->combo.symbol_hover;
+ }
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ sym_background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ sym_background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect bounds = {0,0,0,0};
+ struct nk_rect content;
+ struct nk_rect button;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw symbol */
+ bounds.h = header.h - 2 * style->combo.content_padding.y;
+ bounds.y = header.y + style->combo.content_padding.y;
+ bounds.x = header.x + style->combo.content_padding.x;
+ bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+ nk_draw_symbol(&win->buffer, symbol, bounds, sym_background, symbol_color,
+ 1.0f, style->font);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol_text(struct nk_context *ctx, const char *selected, int len,
+ enum nk_symbol_type symbol, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_color symbol_color;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (!s) return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ symbol_color = style->combo.symbol_active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ symbol_color = style->combo.symbol_hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ symbol_color = style->combo.symbol_normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect label;
+ struct nk_rect image;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+
+ /* draw symbol */
+ image.x = header.x + style->combo.content_padding.x;
+ image.y = header.y + style->combo.content_padding.y;
+ image.h = header.h - 2 * style->combo.content_padding.y;
+ image.w = image.h;
+ nk_draw_symbol(&win->buffer, symbol, image, text.background, symbol_color,
+ 1.0f, style->font);
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = (button.x - style->combo.content_padding.x) - label.x;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_image(struct nk_context *ctx, struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ const struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (s == NK_WIDGET_INVALID)
+ return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED)
+ background = &style->combo.active;
+ else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ background = &style->combo.hover;
+ else background = &style->combo.normal;
+
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect bounds = {0,0,0,0};
+ struct nk_rect content;
+ struct nk_rect button;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.y;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+
+ /* draw image */
+ bounds.h = header.h - 2 * style->combo.content_padding.y;
+ bounds.y = header.y + style->combo.content_padding.y;
+ bounds.x = header.x + style->combo.content_padding.x;
+ bounds.w = (button.x - style->combo.content_padding.y) - bounds.x;
+ nk_draw_image(&win->buffer, bounds, &img, nk_white);
+
+ /* draw open/close button */
+ nk_draw_button_symbol(&win->buffer, &bounds, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_image_text(struct nk_context *ctx, const char *selected, int len,
+ struct nk_image img, struct nk_vec2 size)
+{
+ struct nk_window *win;
+ struct nk_style *style;
+ struct nk_input *in;
+
+ struct nk_rect header;
+ int is_clicked = nk_false;
+ enum nk_widget_layout_states s;
+ const struct nk_style_item *background;
+ struct nk_text text;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ win = ctx->current;
+ style = &ctx->style;
+ s = nk_widget(&header, ctx);
+ if (!s) return 0;
+
+ in = (win->layout->flags & NK_WINDOW_ROM || s == NK_WIDGET_ROM)? 0: &ctx->input;
+ if (nk_button_behavior(&ctx->last_widget_state, header, in, NK_BUTTON_DEFAULT))
+ is_clicked = nk_true;
+
+ /* draw combo box header background and border */
+ if (ctx->last_widget_state & NK_WIDGET_STATE_ACTIVED) {
+ background = &style->combo.active;
+ text.text = style->combo.label_active;
+ } else if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER) {
+ background = &style->combo.hover;
+ text.text = style->combo.label_hover;
+ } else {
+ background = &style->combo.normal;
+ text.text = style->combo.label_normal;
+ }
+ if (background->type == NK_STYLE_ITEM_IMAGE) {
+ text.background = nk_rgba(0,0,0,0);
+ nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
+ } else {
+ text.background = background->data.color;
+ nk_fill_rect(&win->buffer, header, style->combo.rounding, background->data.color);
+ nk_stroke_rect(&win->buffer, header, style->combo.rounding, style->combo.border, style->combo.border_color);
+ }
+ {
+ struct nk_rect content;
+ struct nk_rect button;
+ struct nk_rect label;
+ struct nk_rect image;
+
+ enum nk_symbol_type sym;
+ if (ctx->last_widget_state & NK_WIDGET_STATE_HOVER)
+ sym = style->combo.sym_hover;
+ else if (is_clicked)
+ sym = style->combo.sym_active;
+ else sym = style->combo.sym_normal;
+
+ /* calculate button */
+ button.w = header.h - 2 * style->combo.button_padding.y;
+ button.x = (header.x + header.w - header.h) - style->combo.button_padding.x;
+ button.y = header.y + style->combo.button_padding.y;
+ button.h = button.w;
+
+ content.x = button.x + style->combo.button.padding.x;
+ content.y = button.y + style->combo.button.padding.y;
+ content.w = button.w - 2 * style->combo.button.padding.x;
+ content.h = button.h - 2 * style->combo.button.padding.y;
+ nk_draw_button_symbol(&win->buffer, &button, &content, ctx->last_widget_state,
+ &ctx->style.combo.button, sym, style->font);
+
+ /* draw image */
+ image.x = header.x + style->combo.content_padding.x;
+ image.y = header.y + style->combo.content_padding.y;
+ image.h = header.h - 2 * style->combo.content_padding.y;
+ image.w = image.h;
+ nk_draw_image(&win->buffer, image, &img, nk_white);
+
+ /* draw label */
+ text.padding = nk_vec2(0,0);
+ label.x = image.x + image.w + style->combo.spacing.x + style->combo.content_padding.x;
+ label.y = header.y + style->combo.content_padding.y;
+ label.w = (button.x - style->combo.content_padding.x) - label.x;
+ label.h = header.h - 2 * style->combo.content_padding.y;
+ nk_widget_text(&win->buffer, label, selected, len, &text, NK_TEXT_LEFT, style->font);
+ }
+ return nk_combo_begin(ctx, win, size, is_clicked, header);
+}
+NK_API int
+nk_combo_begin_symbol_label(struct nk_context *ctx,
+ const char *selected, enum nk_symbol_type type, struct nk_vec2 size)
+{
+ return nk_combo_begin_symbol_text(ctx, selected, nk_strlen(selected), type, size);
+}
+NK_API int
+nk_combo_begin_image_label(struct nk_context *ctx,
+ const char *selected, struct nk_image img, struct nk_vec2 size)
+{
+ return nk_combo_begin_image_text(ctx, selected, nk_strlen(selected), img, size);
+}
+NK_API int
+nk_combo_item_text(struct nk_context *ctx, const char *text, int len,nk_flags align)
+{
+ return nk_contextual_item_text(ctx, text, len, align);
+}
+NK_API int
+nk_combo_item_label(struct nk_context *ctx, const char *label, nk_flags align)
+{
+ return nk_contextual_item_label(ctx, label, align);
+}
+NK_API int
+nk_combo_item_image_text(struct nk_context *ctx, struct nk_image img, const char *text,
+ int len, nk_flags alignment)
+{
+ return nk_contextual_item_image_text(ctx, img, text, len, alignment);
+}
+NK_API int
+nk_combo_item_image_label(struct nk_context *ctx, struct nk_image img,
+ const char *text, nk_flags alignment)
+{
+ return nk_contextual_item_image_label(ctx, img, text, alignment);
+}
+NK_API int
+nk_combo_item_symbol_text(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *text, int len, nk_flags alignment)
+{
+ return nk_contextual_item_symbol_text(ctx, sym, text, len, alignment);
+}
+NK_API int
+nk_combo_item_symbol_label(struct nk_context *ctx, enum nk_symbol_type sym,
+ const char *label, nk_flags alignment)
+{
+ return nk_contextual_item_symbol_label(ctx, sym, label, alignment);
+}
+NK_API void nk_combo_end(struct nk_context *ctx)
+{
+ nk_contextual_end(ctx);
+}
+NK_API void nk_combo_close(struct nk_context *ctx)
+{
+ nk_contextual_close(ctx);
+}
+NK_API int
+nk_combo(struct nk_context *ctx, const char **items, int count,
+ int selected, int item_height, struct nk_vec2 size)
+{
+ int i = 0;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(items);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !items ||!count)
+ return selected;
+
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+ if (nk_combo_begin_label(ctx, items[selected], size)) {
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
+ selected = i;
+ }
+ nk_combo_end(ctx);
+ }
+ return selected;
+}
+NK_API int
+nk_combo_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+ int separator, int selected, int count, int item_height, struct nk_vec2 size)
+{
+ int i;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+ const char *current_item;
+ const char *iter;
+ int length = 0;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(items_separated_by_separator);
+ if (!ctx || !items_separated_by_separator)
+ return selected;
+
+ /* calculate popup window */
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+
+ /* find selected item */
+ current_item = items_separated_by_separator;
+ for (i = 0; i < count; ++i) {
+ iter = current_item;
+ while (*iter && *iter != separator) iter++;
+ length = (int)(iter - current_item);
+ if (i == selected) break;
+ current_item = iter + 1;
+ }
+
+ if (nk_combo_begin_text(ctx, current_item, length, size)) {
+ current_item = items_separated_by_separator;
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ iter = current_item;
+ while (*iter && *iter != separator) iter++;
+ length = (int)(iter - current_item);
+ if (nk_combo_item_text(ctx, current_item, length, NK_TEXT_LEFT))
+ selected = i;
+ current_item = current_item + length + 1;
+ }
+ nk_combo_end(ctx);
+ }
+ return selected;
+}
+NK_API int
+nk_combo_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+ int selected, int count, int item_height, struct nk_vec2 size)
+{
+ return nk_combo_separator(ctx, items_separated_by_zeros, '\0', selected, count, item_height, size);
+}
+NK_API int
+nk_combo_callback(struct nk_context *ctx, void(*item_getter)(void*, int, const char**),
+ void *userdata, int selected, int count, int item_height, struct nk_vec2 size)
+{
+ int i;
+ int max_height;
+ struct nk_vec2 item_spacing;
+ struct nk_vec2 window_padding;
+ const char *item;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(item_getter);
+ if (!ctx || !item_getter)
+ return selected;
+
+ /* calculate popup window */
+ item_spacing = ctx->style.window.spacing;
+ window_padding = nk_panel_get_padding(&ctx->style, ctx->current->layout->type);
+ max_height = count * item_height + count * (int)item_spacing.y;
+ max_height += (int)item_spacing.y * 2 + (int)window_padding.y * 2;
+ size.y = NK_MIN(size.y, (float)max_height);
+
+ item_getter(userdata, selected, &item);
+ if (nk_combo_begin_label(ctx, item, size)) {
+ nk_layout_row_dynamic(ctx, (float)item_height, 1);
+ for (i = 0; i < count; ++i) {
+ item_getter(userdata, i, &item);
+ if (nk_combo_item_label(ctx, item, NK_TEXT_LEFT))
+ selected = i;
+ }
+ nk_combo_end(ctx);
+ } return selected;
+}
+NK_API void
+nk_combobox(struct nk_context *ctx, const char **items, int count,
+ int *selected, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo(ctx, items, count, *selected, item_height, size);
+}
+NK_API void
+nk_combobox_string(struct nk_context *ctx, const char *items_separated_by_zeros,
+ int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_string(ctx, items_separated_by_zeros, *selected, count, item_height, size);
+}
+NK_API void
+nk_combobox_separator(struct nk_context *ctx, const char *items_separated_by_separator,
+ int separator,int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_separator(ctx, items_separated_by_separator, separator,
+ *selected, count, item_height, size);
+}
+NK_API void
+nk_combobox_callback(struct nk_context *ctx,
+ void(*item_getter)(void* data, int id, const char **out_text),
+ void *userdata, int *selected, int count, int item_height, struct nk_vec2 size)
+{
+ *selected = nk_combo_callback(ctx, item_getter, userdata, *selected, count, item_height, size);
+}
+
+
+
+
+
+/* ===============================================================
+ *
+ * TOOLTIP
+ *
+ * ===============================================================*/
+NK_API int
+nk_tooltip_begin(struct nk_context *ctx, float width)
+{
+ int x,y,w,h;
+ struct nk_window *win;
+ const struct nk_input *in;
+ struct nk_rect bounds;
+ int ret;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ if (!ctx || !ctx->current || !ctx->current->layout)
+ return 0;
+
+ /* make sure that no nonblocking popup is currently active */
+ win = ctx->current;
+ in = &ctx->input;
+ if (win->popup.win && (win->popup.type & NK_PANEL_SET_NONBLOCK))
+ return 0;
+
+ w = nk_iceilf(width);
+ h = nk_iceilf(nk_null_rect.h);
+ x = nk_ifloorf(in->mouse.pos.x + 1) - (int)win->layout->clip.x;
+ y = nk_ifloorf(in->mouse.pos.y + 1) - (int)win->layout->clip.y;
+
+ bounds.x = (float)x;
+ bounds.y = (float)y;
+ bounds.w = (float)w;
+ bounds.h = (float)h;
+
+ ret = nk_popup_begin(ctx, NK_POPUP_DYNAMIC,
+ "__##Tooltip##__", NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER, bounds);
+ if (ret) win->layout->flags &= ~(nk_flags)NK_WINDOW_ROM;
+ win->popup.type = NK_PANEL_TOOLTIP;
+ ctx->current->layout->type = NK_PANEL_TOOLTIP;
+ return ret;
+}
+
+NK_API void
+nk_tooltip_end(struct nk_context *ctx)
+{
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ if (!ctx || !ctx->current) return;
+ ctx->current->seq--;
+ nk_popup_close(ctx);
+ nk_popup_end(ctx);
+}
+NK_API void
+nk_tooltip(struct nk_context *ctx, const char *text)
+{
+ const struct nk_style *style;
+ struct nk_vec2 padding;
+
+ int text_len;
+ float text_width;
+ float text_height;
+
+ NK_ASSERT(ctx);
+ NK_ASSERT(ctx->current);
+ NK_ASSERT(ctx->current->layout);
+ NK_ASSERT(text);
+ if (!ctx || !ctx->current || !ctx->current->layout || !text)
+ return;
+
+ /* fetch configuration data */
+ style = &ctx->style;
+ padding = style->window.padding;
+
+ /* calculate size of the text and tooltip */
+ text_len = nk_strlen(text);
+ text_width = style->font->width(style->font->userdata,
+ style->font->height, text, text_len);
+ text_width += (4 * padding.x);
+ text_height = (style->font->height + 2 * padding.y);
+
+ /* execute tooltip and fill with text */
+ if (nk_tooltip_begin(ctx, (float)text_width)) {
+ nk_layout_row_dynamic(ctx, (float)text_height, 1);
+ nk_text(ctx, text, text_len, NK_TEXT_LEFT);
+ nk_tooltip_end(ctx);
+ }
+}
+#ifdef NK_INCLUDE_STANDARD_VARARGS
+NK_API void
+nk_tooltipf(struct nk_context *ctx, const char *fmt, ...)
+{
+ va_list args;
+ va_start(args, fmt);
+ nk_tooltipfv(ctx, fmt, args);
+ va_end(args);
+}
+NK_API void
+nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args)
+{
+ char buf[256];
+ nk_strfmt(buf, NK_LEN(buf), fmt, args);
+ nk_tooltip(ctx, buf);
+}
+#endif
+
+
+
+#endif /* NK_IMPLEMENTATION */
+
+/*
+/// ## License
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~none
+/// ------------------------------------------------------------------------------
+/// This software is available under 2 licenses -- choose whichever you prefer.
+/// ------------------------------------------------------------------------------
+/// ALTERNATIVE A - MIT License
+/// Copyright (c) 2016-2018 Micha Mettke
+/// Permission is hereby granted, free of charge, to any person obtaining a copy of
+/// this software and associated documentation files (the "Software"), to deal in
+/// the Software without restriction, including without limitation the rights to
+/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+/// of the Software, and to permit persons to whom the Software is furnished to do
+/// so, subject to the following conditions:
+/// The above copyright notice and this permission notice shall be included in all
+/// copies or substantial portions of the Software.
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+/// SOFTWARE.
+/// ------------------------------------------------------------------------------
+/// ALTERNATIVE B - Public Domain (www.unlicense.org)
+/// This is free and unencumbered software released into the public domain.
+/// Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+/// software, either in source code form or as a compiled binary, for any purpose,
+/// commercial or non-commercial, and by any means.
+/// In jurisdictions that recognize copyright laws, the author or authors of this
+/// software dedicate any and all copyright interest in the software to the public
+/// domain. We make this dedication for the benefit of the public at large and to
+/// the detriment of our heirs and successors. We intend this dedication to be an
+/// overt act of relinquishment in perpetuity of all present and future rights to
+/// this software under copyright law.
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+/// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+/// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+/// ------------------------------------------------------------------------------
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+/// ## Changelog
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~none
+/// [date][x.yy.zz]-[description]
+/// -[date]: date on which the change has been pushed
+/// -[x.yy.zz]: Numerical version string representation. Each version number on the right
+/// resets back to zero if version on the left is incremented.
+/// - [x]: Major version with API and library breaking changes
+/// - [yy]: Minor version with non-breaking API and library changes
+/// - [zz]: Bug fix version with no direct changes to API
+///
+/// - 2018/04/01 (4.00.1) - Fixed calling `nk_convert` multiple time per single frame
+/// - 2018/04/01 (4.00.0) - BREAKING CHANGE: nk_draw_list_clear no longer tries to
+/// clear provided buffers. So make sure to either free
+/// or clear each passed buffer after calling nk_convert.
+/// - 2018/02/23 (3.00.6) - Fixed slider dragging behavior
+/// - 2018/01/31 (3.00.5) - Fixed overcalculation of cursor data in font baking process
+/// - 2018/01/31 (3.00.4) - Removed name collision with stb_truetype
+/// - 2018/01/28 (3.00.3) - Fixed panel window border drawing bug
+/// - 2018/01/12 (3.00.2) - Added `nk_group_begin_titled` for separed group identifier and title
+/// - 2018/01/07 (3.00.1) - Started to change documentation style
+/// - 2018/01/05 (3.00.0) - BREAKING CHANGE: The previous color picker API was broken
+/// because of conversions between float and byte color representation.
+/// Color pickers now use floating point values to represent
+/// HSV values. To get back the old behavior I added some additional
+/// color conversion functions to cast between nk_color and
+/// nk_colorf.
+/// - 2017/12/23 (2.00.7) - Fixed small warning
+/// - 2017/12/23 (2.00.7) - Fixed nk_edit_buffer behavior if activated to allow input
+/// - 2017/12/23 (2.00.7) - Fixed modifyable progressbar dragging visuals and input behavior
+/// - 2017/12/04 (2.00.6) - Added formated string tooltip widget
+/// - 2017/11/18 (2.00.5) - Fixed window becoming hidden with flag NK_WINDOW_NO_INPUT
+/// - 2017/11/15 (2.00.4) - Fixed font merging
+/// - 2017/11/07 (2.00.3) - Fixed window size and position modifier functions
+/// - 2017/09/14 (2.00.2) - Fixed nk_edit_buffer and nk_edit_focus behavior
+/// - 2017/09/14 (2.00.1) - Fixed window closing behavior
+/// - 2017/09/14 (2.00.0) - BREAKING CHANGE: Modifing window position and size funtions now
+/// require the name of the window and must happen outside the window
+/// building process (between function call nk_begin and nk_end).
+/// - 2017/09/11 (1.40.9) - Fixed window background flag if background window is declared last
+/// - 2017/08/27 (1.40.8) - Fixed `nk_item_is_any_active` for hidden windows
+/// - 2017/08/27 (1.40.7) - Fixed window background flag
+/// - 2017/07/07 (1.40.6) - Fixed missing clipping rect check for hovering/clicked
+/// query for widgets
+/// - 2017/07/07 (1.40.5) - Fixed drawing bug for vertex output for lines and stroked
+/// and filled rectangles
+/// - 2017/07/07 (1.40.4) - Fixed bug in nk_convert trying to add windows that are in
+/// process of being destroyed.
+/// - 2017/07/07 (1.40.3) - Fixed table internal bug caused by storing table size in
+/// window instead of directly in table.
+/// - 2017/06/30 (1.40.2) - Removed unneeded semicolon in C++ NK_ALIGNOF macro
+/// - 2017/06/30 (1.40.1) - Fixed drawing lines smaller or equal zero
+/// - 2017/06/08 (1.40.0) - Removed the breaking part of last commit. Auto layout now only
+/// comes in effect if you pass in zero was row height argument
+/// - 2017/06/08 (1.40.0) - BREAKING CHANGE: while not directly API breaking it will change
+/// how layouting works. From now there will be an internal minimum
+/// row height derived from font height. If you need a row smaller than
+/// that you can directly set it by `nk_layout_set_min_row_height` and
+/// reset the value back by calling `nk_layout_reset_min_row_height.
+/// - 2017/06/08 (1.39.1) - Fixed property text edit handling bug caused by past `nk_widget` fix
+/// - 2017/06/08 (1.39.0) - Added function to retrieve window space without calling a nk_layout_xxx function
+/// - 2017/06/06 (1.38.5) - Fixed `nk_convert` return flag for command buffer
+/// - 2017/05/23 (1.38.4) - Fixed activation behavior for widgets partially clipped
+/// - 2017/05/10 (1.38.3) - Fixed wrong min window size mouse scaling over boundries
+/// - 2017/05/09 (1.38.2) - Fixed vertical scrollbar drawing with not enough space
+/// - 2017/05/09 (1.38.1) - Fixed scaler dragging behavior if window size hits minimum size
+/// - 2017/05/06 (1.38.0) - Added platform double-click support
+/// - 2017/04/20 (1.37.1) - Fixed key repeat found inside glfw demo backends
+/// - 2017/04/20 (1.37.0) - Extended properties with selection and clipbard support
+/// - 2017/04/20 (1.36.2) - Fixed #405 overlapping rows with zero padding and spacing
+/// - 2017/04/09 (1.36.1) - Fixed #403 with another widget float error
+/// - 2017/04/09 (1.36.0) - Added window `NK_WINDOW_NO_INPUT` and `NK_WINDOW_NOT_INTERACTIVE` flags
+/// - 2017/04/09 (1.35.3) - Fixed buffer heap corruption
+/// - 2017/03/25 (1.35.2) - Fixed popup overlapping for `NK_WINDOW_BACKGROUND` windows
+/// - 2017/03/25 (1.35.1) - Fixed windows closing behavior
+/// - 2017/03/18 (1.35.0) - Added horizontal scroll requested in #377
+/// - 2017/03/18 (1.34.3) - Fixed long window header titles
+/// - 2017/03/04 (1.34.2) - Fixed text edit filtering
+/// - 2017/03/04 (1.34.1) - Fixed group closable flag
+/// - 2017/02/25 (1.34.0) - Added custom draw command for better language binding support
+/// - 2017/01/24 (1.33.0) - Added programatic way of remove edit focus
+/// - 2017/01/24 (1.32.3) - Fixed wrong define for basic type definitions for windows
+/// - 2017/01/21 (1.32.2) - Fixed input capture from hidden or closed windows
+/// - 2017/01/21 (1.32.1) - Fixed slider behavior and drawing
+/// - 2017/01/13 (1.32.0) - Added flag to put scaler into the bottom left corner
+/// - 2017/01/13 (1.31.0) - Added additional row layouting method to combine both
+/// dynamic and static widgets.
+/// - 2016/12/31 (1.30.0) - Extended scrollbar offset from 16-bit to 32-bit
+/// - 2016/12/31 (1.29.2)- Fixed closing window bug of minimized windows
+/// - 2016/12/03 (1.29.1)- Fixed wrapped text with no seperator and C89 error
+/// - 2016/12/03 (1.29.0) - Changed text wrapping to process words not characters
+/// - 2016/11/22 (1.28.6)- Fixed window minimized closing bug
+/// - 2016/11/19 (1.28.5)- Fixed abstract combo box closing behavior
+/// - 2016/11/19 (1.28.4)- Fixed tooltip flickering
+/// - 2016/11/19 (1.28.3)- Fixed memory leak caused by popup repeated closing
+/// - 2016/11/18 (1.28.2)- Fixed memory leak caused by popup panel allocation
+/// - 2016/11/10 (1.28.1)- Fixed some warnings and C++ error
+/// - 2016/11/10 (1.28.0)- Added additional `nk_button` versions which allows to directly
+/// pass in a style struct to change buttons visual.
+/// - 2016/11/10 (1.27.0)- Added additional 'nk_tree' versions to support external state
+/// storage. Just like last the `nk_group` commit the main
+/// advantage is that you optionally can minimize nuklears runtime
+/// memory consumption or handle hash collisions.
+/// - 2016/11/09 (1.26.0)- Added additional `nk_group` version to support external scrollbar
+/// offset storage. Main advantage is that you can externalize
+/// the memory management for the offset. It could also be helpful
+/// if you have a hash collision in `nk_group_begin` but really
+/// want the name. In addition I added `nk_list_view` which allows
+/// to draw big lists inside a group without actually having to
+/// commit the whole list to nuklear (issue #269).
+/// - 2016/10/30 (1.25.1)- Fixed clipping rectangle bug inside `nk_draw_list`
+/// - 2016/10/29 (1.25.0)- Pulled `nk_panel` memory management into nuklear and out of
+/// the hands of the user. From now on users don't have to care
+/// about panels unless they care about some information. If you
+/// still need the panel just call `nk_window_get_panel`.
+/// - 2016/10/21 (1.24.0)- Changed widget border drawing to stroked rectangle from filled
+/// rectangle for less overdraw and widget background transparency.
+/// - 2016/10/18 (1.23.0)- Added `nk_edit_focus` for manually edit widget focus control
+/// - 2016/09/29 (1.22.7)- Fixed deduction of basic type in non `<stdint.h>` compilation
+/// - 2016/09/29 (1.22.6)- Fixed edit widget UTF-8 text cursor drawing bug
+/// - 2016/09/28 (1.22.5)- Fixed edit widget UTF-8 text appending/inserting/removing
+/// - 2016/09/28 (1.22.4)- Fixed drawing bug inside edit widgets which offset all text
+/// text in every edit widget if one of them is scrolled.
+/// - 2016/09/28 (1.22.3)- Fixed small bug in edit widgets if not active. The wrong
+/// text length is passed. It should have been in bytes but
+/// was passed as glyphes.
+/// - 2016/09/20 (1.22.2)- Fixed color button size calculation
+/// - 2016/09/20 (1.22.1)- Fixed some `nk_vsnprintf` behavior bugs and removed
+/// `<stdio.h>` again from `NK_INCLUDE_STANDARD_VARARGS`.
+/// - 2016/09/18 (1.22.0)- C89 does not support vsnprintf only C99 and newer as well
+/// as C++11 and newer. In addition to use vsnprintf you have
+/// to include <stdio.h>. So just defining `NK_INCLUDE_STD_VAR_ARGS`
+/// is not enough. That behavior is now fixed. By default if
+/// both varargs as well as stdio is selected I try to use
+/// vsnprintf if not possible I will revert to vsprintf. If
+/// varargs but not stdio was defined I will use my own function.
+/// - 2016/09/15 (1.21.2)- Fixed panel `close` behavior for deeper panel levels
+/// - 2016/09/15 (1.21.1)- Fixed C++ errors and wrong argument to `nk_panel_get_xxxx`
+/// - 2016/09/13 (1.21.0) - !BREAKING! Fixed nonblocking popup behavior in menu, combo,
+/// and contextual which prevented closing in y-direction if
+/// popup did not reach max height.
+/// In addition the height parameter was changed into vec2
+/// for width and height to have more control over the popup size.
+/// - 2016/09/13 (1.20.3) - Cleaned up and extended type selection
+/// - 2016/09/13 (1.20.2)- Fixed slider behavior hopefully for the last time. This time
+/// all calculation are correct so no more hackery.
+/// - 2016/09/13 (1.20.1)- Internal change to divide window/panel flags into panel flags and types.
+/// Suprisinly spend years in C and still happened to confuse types
+/// with flags. Probably something to take note.
+/// - 2016/09/08 (1.20.0)- Added additional helper function to make it easier to just
+/// take the produced buffers from `nk_convert` and unplug the
+/// iteration process from `nk_context`. So now you can
+/// just use the vertex,element and command buffer + two pointer
+/// inside the command buffer retrieved by calls `nk__draw_begin`
+/// and `nk__draw_end` and macro `nk_draw_foreach_bounded`.
+/// - 2016/09/08 (1.19.0)- Added additional asserts to make sure every `nk_xxx_begin` call
+/// for windows, popups, combobox, menu and contextual is guarded by
+/// `if` condition and does not produce false drawing output.
+/// - 2016/09/08 (1.18.0)- Changed confusing name for `NK_SYMBOL_RECT_FILLED`, `NK_SYMBOL_RECT`
+/// to hopefully easier to understand `NK_SYMBOL_RECT_FILLED` and
+/// `NK_SYMBOL_RECT_OUTLINE`.
+/// - 2016/09/08 (1.17.0)- Changed confusing name for `NK_SYMBOL_CIRLCE_FILLED`, `NK_SYMBOL_CIRCLE`
+/// to hopefully easier to understand `NK_SYMBOL_CIRCLE_FILLED` and
+/// `NK_SYMBOL_CIRCLE_OUTLINE`.
+/// - 2016/09/08 (1.16.0)- Added additional checks to select correct types if `NK_INCLUDE_FIXED_TYPES`
+/// is not defined by supporting the biggest compiler GCC, clang and MSVC.
+/// - 2016/09/07 (1.15.3)- Fixed `NK_INCLUDE_COMMAND_USERDATA` define to not cause an error
+/// - 2016/09/04 (1.15.2)- Fixed wrong combobox height calculation
+/// - 2016/09/03 (1.15.1)- Fixed gaps inside combo boxes in OpenGL
+/// - 2016/09/02 (1.15.0) - Changed nuklear to not have any default vertex layout and
+/// instead made it user provided. The range of types to convert
+/// to is quite limited at the moment, but I would be more than
+/// happy to accept PRs to add additional.
+/// - 2016/08/30 (1.14.2) - Removed unused variables
+/// - 2016/08/30 (1.14.1) - Fixed C++ build errors
+/// - 2016/08/30 (1.14.0) - Removed mouse dragging from SDL demo since it does not work correctly
+/// - 2016/08/30 (1.13.4) - Tweaked some default styling variables
+/// - 2016/08/30 (1.13.3) - Hopefully fixed drawing bug in slider, in general I would
+/// refrain from using slider with a big number of steps.
+/// - 2016/08/30 (1.13.2) - Fixed close and minimize button which would fire even if the
+/// window was in Read Only Mode.
+/// - 2016/08/30 (1.13.1) - Fixed popup panel padding handling which was previously just
+/// a hack for combo box and menu.
+/// - 2016/08/30 (1.13.0) - Removed `NK_WINDOW_DYNAMIC` flag from public API since
+/// it is bugged and causes issues in window selection.
+/// - 2016/08/30 (1.12.0) - Removed scaler size. The size of the scaler is now
+/// determined by the scrollbar size
+/// - 2016/08/30 (1.11.2) - Fixed some drawing bugs caused by changes from 1.11
+/// - 2016/08/30 (1.11.1) - Fixed overlapping minimized window selection
+/// - 2016/08/30 (1.11.0) - Removed some internal complexity and overly complex code
+/// handling panel padding and panel border.
+/// - 2016/08/29 (1.10.0) - Added additional height parameter to `nk_combobox_xxx`
+/// - 2016/08/29 (1.10.0) - Fixed drawing bug in dynamic popups
+/// - 2016/08/29 (1.10.0) - Added experimental mouse scrolling to popups, menus and comboboxes
+/// - 2016/08/26 (1.10.0) - Added window name string prepresentation to account for
+/// hash collisions. Currently limited to NK_WINDOW_MAX_NAME
+/// which in term can be redefined if not big enough.
+/// - 2016/08/26 (1.10.0) - Added stacks for temporary style/UI changes in code
+/// - 2016/08/25 (1.10.0) - Changed `nk_input_is_key_pressed` and 'nk_input_is_key_released'
+/// to account for key press and release happening in one frame.
+/// - 2016/08/25 (1.10.0) - Added additional nk_edit flag to directly jump to the end on activate
+/// - 2016/08/17 (1.09.6)- Removed invalid check for value zero in nk_propertyx
+/// - 2016/08/16 (1.09.5)- Fixed ROM mode for deeper levels of popup windows parents.
+/// - 2016/08/15 (1.09.4)- Editbox are now still active if enter was pressed with flag
+/// `NK_EDIT_SIG_ENTER`. Main reasoning is to be able to keep
+/// typing after commiting.
+/// - 2016/08/15 (1.09.4)- Removed redundant code
+/// - 2016/08/15 (1.09.4)- Fixed negative numbers in `nk_strtoi` and remove unused variable
+/// - 2016/08/15 (1.09.3)- Fixed `NK_WINDOW_BACKGROUND` flag behavior to select a background
+/// window only as selected by hovering and not by clicking.
+/// - 2016/08/14 (1.09.2)- Fixed a bug in font atlas which caused wrong loading
+/// of glyphes for font with multiple ranges.
+/// - 2016/08/12 (1.09.1)- Added additional function to check if window is currently
+/// hidden and therefore not visible.
+/// - 2016/08/12 (1.09.1)- nk_window_is_closed now queries the correct flag `NK_WINDOW_CLOSED`
+/// instead of the old flag `NK_WINDOW_HIDDEN`
+/// - 2016/08/09 (1.09.0) - Added additional double version to nk_property and changed
+/// the underlying implementation to not cast to float and instead
+/// work directly on the given values.
+/// - 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
+/// floating pointer number to string conversion for additional
+/// precision.
+/// - 2016/08/09 (1.08.0) - Added additional define to overwrite library internal
+/// string to floating point number conversion for additional
+/// precision.
+/// - 2016/08/08 (1.07.2)- Fixed compiling error without define NK_INCLUDE_FIXED_TYPE
+/// - 2016/08/08 (1.07.1)- Fixed possible floating point error inside `nk_widget` leading
+/// to wrong wiget width calculation which results in widgets falsly
+/// becomming tagged as not inside window and cannot be accessed.
+/// - 2016/08/08 (1.07.0) - Nuklear now differentiates between hiding a window (NK_WINDOW_HIDDEN) and
+/// closing a window (NK_WINDOW_CLOSED). A window can be hidden/shown
+/// by using `nk_window_show` and closed by either clicking the close
+/// icon in a window or by calling `nk_window_close`. Only closed
+/// windows get removed at the end of the frame while hidden windows
+/// remain.
+/// - 2016/08/08 (1.06.0) - Added `nk_edit_string_zero_terminated` as a second option to
+/// `nk_edit_string` which takes, edits and outputs a '\0' terminated string.
+/// - 2016/08/08 (1.05.4)- Fixed scrollbar auto hiding behavior
+/// - 2016/08/08 (1.05.3)- Fixed wrong panel padding selection in `nk_layout_widget_space`
+/// - 2016/08/07 (1.05.2)- Fixed old bug in dynamic immediate mode layout API, calculating
+/// wrong item spacing and panel width.
+///- 2016/08/07 (1.05.1)- Hopefully finally fixed combobox popup drawing bug
+///- 2016/08/07 (1.05.0) - Split varargs away from NK_INCLUDE_STANDARD_IO into own
+/// define NK_INCLUDE_STANDARD_VARARGS to allow more fine
+/// grained controlled over library includes.
+/// - 2016/08/06 (1.04.5)- Changed memset calls to NK_MEMSET
+/// - 2016/08/04 (1.04.4)- Fixed fast window scaling behavior
+/// - 2016/08/04 (1.04.3)- Fixed window scaling, movement bug which appears if you
+/// move/scale a window and another window is behind it.
+/// If you are fast enough then the window behind gets activated
+/// and the operation is blocked. I now require activating
+/// by hovering only if mouse is not pressed.
+/// - 2016/08/04 (1.04.2)- Fixed changing fonts
+/// - 2016/08/03 (1.04.1)- Fixed `NK_WINDOW_BACKGROUND` behavior
+/// - 2016/08/03 (1.04.0) - Added color parameter to `nk_draw_image`
+/// - 2016/08/03 (1.04.0) - Added additional window padding style attributes for
+/// sub windows (combo, menu, ...)
+/// - 2016/08/03 (1.04.0) - Added functions to show/hide software cursor
+/// - 2016/08/03 (1.04.0) - Added `NK_WINDOW_BACKGROUND` flag to force a window
+/// to be always in the background of the screen
+/// - 2016/08/03 (1.03.2)- Removed invalid assert macro for NK_RGB color picker
+/// - 2016/08/01 (1.03.1)- Added helper macros into header include guard
+/// - 2016/07/29 (1.03.0) - Moved the window/table pool into the header part to
+/// simplify memory management by removing the need to
+/// allocate the pool.
+/// - 2016/07/29 (1.02.0) - Added auto scrollbar hiding window flag which if enabled
+/// will hide the window scrollbar after NK_SCROLLBAR_HIDING_TIMEOUT
+/// seconds without window interaction. To make it work
+/// you have to also set a delta time inside the `nk_context`.
+/// - 2016/07/25 (1.01.1) - Fixed small panel and panel border drawing bugs
+/// - 2016/07/15 (1.01.0) - Added software cursor to `nk_style` and `nk_context`
+/// - 2016/07/15 (1.01.0) - Added const correctness to `nk_buffer_push' data argument
+/// - 2016/07/15 (1.01.0) - Removed internal font baking API and simplified
+/// font atlas memory management by converting pointer
+/// arrays for fonts and font configurations to lists.
+/// - 2016/07/15 (1.00.0) - Changed button API to use context dependend button
+/// behavior instead of passing it for every function call.
+/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+/// ## Gallery
+/// ![Figure [blue]: Feature overview with blue color styling](https://cloud.githubusercontent.com/assets/8057201/13538240/acd96876-e249-11e5-9547-5ac0b19667a0.png)
+/// ![Figure [red]: Feature overview with red color styling](https://cloud.githubusercontent.com/assets/8057201/13538243/b04acd4c-e249-11e5-8fd2-ad7744a5b446.png)
+/// ![Figure [widgets]: Widget overview](https://cloud.githubusercontent.com/assets/8057201/11282359/3325e3c6-8eff-11e5-86cb-cf02b0596087.png)
+/// ![Figure [blackwhite]: Black and white](https://cloud.githubusercontent.com/assets/8057201/11033668/59ab5d04-86e5-11e5-8091-c56f16411565.png)
+/// ![Figure [filexp]: File explorer](https://cloud.githubusercontent.com/assets/8057201/10718115/02a9ba08-7b6b-11e5-950f-adacdd637739.png)
+/// ![Figure [opengl]: OpenGL Editor](https://cloud.githubusercontent.com/assets/8057201/12779619/2a20d72c-ca69-11e5-95fe-4edecf820d5c.png)
+/// ![Figure [nodedit]: Node Editor](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
+/// ![Figure [skinning]: Using skinning in Nuklear](https://cloud.githubusercontent.com/assets/8057201/15991632/76494854-30b8-11e6-9555-a69840d0d50b.png)
+/// ![Figure [bf]: Heavy modified version](https://cloud.githubusercontent.com/assets/8057201/14902576/339926a8-0d9c-11e6-9fee-a8b73af04473.png)
+///
+/// ## Credits
+/// Developed by Micha Mettke and every direct or indirect github contributor. <br /><br />
+///
+/// Embeds [stb_texedit](https://github.com/nothings/stb/blob/master/stb_textedit.h), [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) and [stb_rectpack](https://github.com/nothings/stb/blob/master/stb_rect_pack.h) by Sean Barret (public domain) <br />
+/// Uses [stddoc.c](https://github.com/r-lyeh/stddoc.c) from r-lyeh@github.com for documentation generation <br /><br />
+/// Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license). <br />
+///
+/// Big thank you to Omar Cornut (ocornut@github) for his [imgui library](https://github.com/ocornut/imgui) and
+/// giving me the inspiration for this library, Casey Muratori for handmade hero
+/// and his original immediate mode graphical user interface idea and Sean
+/// Barret for his amazing single header libraries which restored my faith
+/// in libraries and brought me to create some of my own. Finally Apoorva Joshi
+/// for his single header file packer.
+*/
+
diff --git a/libs/glfw-3.3.8/deps/nuklear_glfw_gl2.h b/libs/glfw-3.3.8/deps/nuklear_glfw_gl2.h
new file mode 100644
index 0000000..61acc29
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/nuklear_glfw_gl2.h
@@ -0,0 +1,381 @@
+/*
+ * Nuklear - v1.32.0 - public domain
+ * no warrenty implied; use at your own risk.
+ * authored from 2015-2017 by Micha Mettke
+ */
+/*
+ * ==============================================================
+ *
+ * API
+ *
+ * ===============================================================
+ */
+#ifndef NK_GLFW_GL2_H_
+#define NK_GLFW_GL2_H_
+
+#include <GLFW/glfw3.h>
+
+enum nk_glfw_init_state{
+ NK_GLFW3_DEFAULT = 0,
+ NK_GLFW3_INSTALL_CALLBACKS
+};
+NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
+NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
+NK_API void nk_glfw3_font_stash_end(void);
+
+NK_API void nk_glfw3_new_frame(void);
+NK_API void nk_glfw3_render(enum nk_anti_aliasing);
+NK_API void nk_glfw3_shutdown(void);
+
+NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
+NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
+
+#endif
+
+/*
+ * ==============================================================
+ *
+ * IMPLEMENTATION
+ *
+ * ===============================================================
+ */
+#ifdef NK_GLFW_GL2_IMPLEMENTATION
+
+#ifndef NK_GLFW_TEXT_MAX
+#define NK_GLFW_TEXT_MAX 256
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_LO
+#define NK_GLFW_DOUBLE_CLICK_LO 0.02
+#endif
+#ifndef NK_GLFW_DOUBLE_CLICK_HI
+#define NK_GLFW_DOUBLE_CLICK_HI 0.2
+#endif
+
+struct nk_glfw_device {
+ struct nk_buffer cmds;
+ struct nk_draw_null_texture null;
+ GLuint font_tex;
+};
+
+struct nk_glfw_vertex {
+ float position[2];
+ float uv[2];
+ nk_byte col[4];
+};
+
+static struct nk_glfw {
+ GLFWwindow *win;
+ int width, height;
+ int display_width, display_height;
+ struct nk_glfw_device ogl;
+ struct nk_context ctx;
+ struct nk_font_atlas atlas;
+ struct nk_vec2 fb_scale;
+ unsigned int text[NK_GLFW_TEXT_MAX];
+ int text_len;
+ struct nk_vec2 scroll;
+ double last_button_click;
+ int is_double_click_down;
+ struct nk_vec2 double_click_pos;
+} glfw;
+
+NK_INTERN void
+nk_glfw3_device_upload_atlas(const void *image, int width, int height)
+{
+ struct nk_glfw_device *dev = &glfw.ogl;
+ glGenTextures(1, &dev->font_tex);
+ glBindTexture(GL_TEXTURE_2D, dev->font_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+}
+
+NK_API void
+nk_glfw3_render(enum nk_anti_aliasing AA)
+{
+ /* setup global state */
+ struct nk_glfw_device *dev = &glfw.ogl;
+ glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ /* setup viewport/project */
+ glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ {
+ GLsizei vs = sizeof(struct nk_glfw_vertex);
+ size_t vp = offsetof(struct nk_glfw_vertex, position);
+ size_t vt = offsetof(struct nk_glfw_vertex, uv);
+ size_t vc = offsetof(struct nk_glfw_vertex, col);
+
+ /* convert from command queue into draw list and draw to screen */
+ const struct nk_draw_command *cmd;
+ const nk_draw_index *offset = NULL;
+ struct nk_buffer vbuf, ebuf;
+
+ /* fill convert configuration */
+ struct nk_convert_config config;
+ static const struct nk_draw_vertex_layout_element vertex_layout[] = {
+ {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
+ {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
+ {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
+ {NK_VERTEX_LAYOUT_END}
+ };
+ NK_MEMSET(&config, 0, sizeof(config));
+ config.vertex_layout = vertex_layout;
+ config.vertex_size = sizeof(struct nk_glfw_vertex);
+ config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
+ config.null = dev->null;
+ config.circle_segment_count = 22;
+ config.curve_segment_count = 22;
+ config.arc_segment_count = 22;
+ config.global_alpha = 1.0f;
+ config.shape_AA = AA;
+ config.line_AA = AA;
+
+ /* convert shapes into vertexes */
+ nk_buffer_init_default(&vbuf);
+ nk_buffer_init_default(&ebuf);
+ nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
+
+ /* setup vertex buffer pointer */
+ {const void *vertices = nk_buffer_memory_const(&vbuf);
+ glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
+ glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
+ glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
+
+ /* iterate over and execute each draw command */
+ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
+ nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
+ {
+ if (!cmd->elem_count) continue;
+ glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
+ glScissor(
+ (GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
+ (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
+ (GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
+ (GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
+ glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
+ offset += cmd->elem_count;
+ }
+ nk_clear(&glfw.ctx);
+ nk_buffer_free(&vbuf);
+ nk_buffer_free(&ebuf);
+ }
+
+ /* default OpenGL state */
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glPopAttrib();
+}
+
+NK_API void
+nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
+{
+ (void)win;
+ if (glfw.text_len < NK_GLFW_TEXT_MAX)
+ glfw.text[glfw.text_len++] = codepoint;
+}
+
+NK_API void
+nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
+{
+ (void)win; (void)xoff;
+ glfw.scroll.x += (float)xoff;
+ glfw.scroll.y += (float)yoff;
+}
+
+NK_API void
+nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ double x, y;
+ if (button != GLFW_MOUSE_BUTTON_LEFT) return;
+ glfwGetCursorPos(window, &x, &y);
+ if (action == GLFW_PRESS) {
+ double dt = glfwGetTime() - glfw.last_button_click;
+ if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
+ glfw.is_double_click_down = nk_true;
+ glfw.double_click_pos = nk_vec2((float)x, (float)y);
+ }
+ glfw.last_button_click = glfwGetTime();
+ } else glfw.is_double_click_down = nk_false;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
+{
+ const char *text = glfwGetClipboardString(glfw.win);
+ if (text) nk_textedit_paste(edit, text, nk_strlen(text));
+ (void)usr;
+}
+
+NK_INTERN void
+nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
+{
+ char *str = 0;
+ (void)usr;
+ if (!len) return;
+ str = (char*)malloc((size_t)len+1);
+ if (!str) return;
+ NK_MEMCPY(str, text, (size_t)len);
+ str[len] = '\0';
+ glfwSetClipboardString(glfw.win, str);
+ free(str);
+}
+
+NK_API struct nk_context*
+nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
+{
+ glfw.win = win;
+ if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
+ glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
+ glfwSetCharCallback(win, nk_glfw3_char_callback);
+ glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
+ }
+ nk_init_default(&glfw.ctx, 0);
+ glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
+ glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
+ glfw.ctx.clip.userdata = nk_handle_ptr(0);
+ nk_buffer_init_default(&glfw.ogl.cmds);
+
+ glfw.is_double_click_down = nk_false;
+ glfw.double_click_pos = nk_vec2(0, 0);
+
+ return &glfw.ctx;
+}
+
+NK_API void
+nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
+{
+ nk_font_atlas_init_default(&glfw.atlas);
+ nk_font_atlas_begin(&glfw.atlas);
+ *atlas = &glfw.atlas;
+}
+
+NK_API void
+nk_glfw3_font_stash_end(void)
+{
+ const void *image; int w, h;
+ image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
+ nk_glfw3_device_upload_atlas(image, w, h);
+ nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
+ if (glfw.atlas.default_font)
+ nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
+}
+
+NK_API void
+nk_glfw3_new_frame(void)
+{
+ int i;
+ double x, y;
+ struct nk_context *ctx = &glfw.ctx;
+ struct GLFWwindow *win = glfw.win;
+
+ glfwGetWindowSize(win, &glfw.width, &glfw.height);
+ glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
+ glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
+ glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
+
+ nk_input_begin(ctx);
+ for (i = 0; i < glfw.text_len; ++i)
+ nk_input_unicode(ctx, glfw.text[i]);
+
+ /* optional grabbing behavior */
+ if (ctx->input.mouse.grab)
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ else if (ctx->input.mouse.ungrab)
+ glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+
+ nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
+ glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
+
+ if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
+ glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
+ nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
+ } else {
+ nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
+ nk_input_key(ctx, NK_KEY_COPY, 0);
+ nk_input_key(ctx, NK_KEY_PASTE, 0);
+ nk_input_key(ctx, NK_KEY_CUT, 0);
+ nk_input_key(ctx, NK_KEY_SHIFT, 0);
+ }
+
+ glfwGetCursorPos(win, &x, &y);
+ nk_input_motion(ctx, (int)x, (int)y);
+ if (ctx->input.mouse.grabbed) {
+ glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
+ ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
+ ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
+ }
+
+ nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
+ nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
+ nk_input_scroll(ctx, glfw.scroll);
+ nk_input_end(&glfw.ctx);
+ glfw.text_len = 0;
+ glfw.scroll = nk_vec2(0,0);
+}
+
+NK_API
+void nk_glfw3_shutdown(void)
+{
+ struct nk_glfw_device *dev = &glfw.ogl;
+ nk_font_atlas_clear(&glfw.atlas);
+ nk_free(&glfw.ctx);
+ glDeleteTextures(1, &dev->font_tex);
+ nk_buffer_free(&dev->cmds);
+ NK_MEMSET(&glfw, 0, sizeof(glfw));
+}
+
+#endif
diff --git a/libs/glfw-3.3.8/deps/stb_image_write.h b/libs/glfw-3.3.8/deps/stb_image_write.h
new file mode 100644
index 0000000..e4b32ed
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/stb_image_write.h
@@ -0,0 +1,1724 @@
+/* stb_image_write - v1.16 - public domain - http://nothings.org/stb
+ writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
+ no warranty implied; use at your own risk
+
+ Before #including,
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+ in the file that you want to have the implementation.
+
+ Will probably not work correctly with strict-aliasing optimizations.
+
+ABOUT:
+
+ This header file is a library for writing images to C stdio or a callback.
+
+ The PNG output is not optimal; it is 20-50% larger than the file
+ written by a decent optimizing implementation; though providing a custom
+ zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
+ This library is designed for source code compactness and simplicity,
+ not optimal image file size or run-time performance.
+
+BUILDING:
+
+ You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+ You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+ malloc,realloc,free.
+ You can #define STBIW_MEMMOVE() to replace memmove()
+ You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function
+ for PNG compression (instead of the builtin one), it must have the following signature:
+ unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality);
+ The returned data will be freed with STBIW_FREE() (free() by default),
+ so it must be heap allocated with STBIW_MALLOC() (malloc() by default),
+
+UNICODE:
+
+ If compiling for Windows and you wish to use Unicode filenames, compile
+ with
+ #define STBIW_WINDOWS_UTF8
+ and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert
+ Windows wchar_t filenames to utf8.
+
+USAGE:
+
+ There are five functions, one for each image file format:
+
+ int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality);
+ int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+ void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically
+
+ There are also five equivalent functions that use an arbitrary write function. You are
+ expected to open/close your file-equivalent before and after calling these:
+
+ int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+ int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+ where the callback is:
+ void stbi_write_func(void *context, void *data, int size);
+
+ You can configure it with these global variables:
+ int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE
+ int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression
+ int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode
+
+
+ You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+ functions, so the library will not use stdio.h at all. However, this will
+ also disable HDR writing, because it requires stdio for formatted output.
+
+ Each function returns 0 on failure and non-0 on success.
+
+ The functions create an image file defined by the parameters. The image
+ is a rectangle of pixels stored from left-to-right, top-to-bottom.
+ Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+ per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+ monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+ The *data pointer points to the first byte of the top-left-most pixel.
+ For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+ a row of pixels to the first byte of the next row of pixels.
+
+ PNG creates output files with the same number of components as the input.
+ The BMP format expands Y to RGB in the file format and does not
+ output alpha.
+
+ PNG supports writing rectangles of data even when the bytes storing rows of
+ data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+ by supplying the stride between the beginning of adjacent rows. The other
+ formats do not. (Thus you cannot write a native-format BMP through the BMP
+ writer, both because it is in BGR order and because it may have padding
+ at the end of the line.)
+
+ PNG allows you to set the deflate compression level by setting the global
+ variable 'stbi_write_png_compression_level' (it defaults to 8).
+
+ HDR expects linear float data. Since the format is always 32-bit rgb(e)
+ data, alpha (if provided) is discarded, and for monochrome data it is
+ replicated across all three channels.
+
+ TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+ data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+ JPEG does ignore alpha channels in input data; quality is between 1 and 100.
+ Higher quality looks better but results in a bigger image.
+ JPEG baseline (no JPEG progressive).
+
+CREDITS:
+
+
+ Sean Barrett - PNG/BMP/TGA
+ Baldur Karlsson - HDR
+ Jean-Sebastien Guay - TGA monochrome
+ Tim Kelsey - misc enhancements
+ Alan Hickman - TGA RLE
+ Emmanuel Julien - initial file IO callback implementation
+ Jon Olick - original jo_jpeg.cpp code
+ Daniel Gibson - integrate JPEG, allow external zlib
+ Aarni Koskela - allow choosing PNG filter
+
+ bugfixes:
+ github:Chribba
+ Guillaume Chereau
+ github:jry2
+ github:romigrou
+ Sergio Gonzalez
+ Jonas Karlsson
+ Filip Wasil
+ Thatcher Ulrich
+ github:poppolopoppo
+ Patrick Boettcher
+ github:xeekworx
+ Cap Petschulat
+ Simon Rodriguez
+ Ivan Tikhonov
+ github:ignotion
+ Adam Schackart
+ Andrew Kensler
+
+LICENSE
+
+ See end of file for license information.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#include <stdlib.h>
+
+// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline'
+#ifndef STBIWDEF
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF static
+#else
+#ifdef __cplusplus
+#define STBIWDEF extern "C"
+#else
+#define STBIWDEF extern
+#endif
+#endif
+#endif
+
+#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
+STBIWDEF int stbi_write_tga_with_rle;
+STBIWDEF int stbi_write_png_compression_level;
+STBIWDEF int stbi_write_force_png_filter;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality);
+
+#ifdef STBIW_WINDOWS_UTF8
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+ #ifndef _CRT_SECURE_NO_WARNINGS
+ #define _CRT_SECURE_NO_WARNINGS
+ #endif
+ #ifndef _CRT_NONSTDC_NO_DEPRECATE
+ #define _CRT_NONSTDC_NO_DEPRECATE
+ #endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz) malloc(sz)
+#define STBIW_REALLOC(p,newsz) realloc(p,newsz)
+#define STBIW_FREE(p) free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi_write_png_compression_level = 8;
+static int stbi_write_tga_with_rle = 1;
+static int stbi_write_force_png_filter = -1;
+#else
+int stbi_write_png_compression_level = 8;
+int stbi_write_tga_with_rle = 1;
+int stbi_write_force_png_filter = -1;
+#endif
+
+static int stbi__flip_vertically_on_write = 0;
+
+STBIWDEF void stbi_flip_vertically_on_write(int flag)
+{
+ stbi__flip_vertically_on_write = flag;
+}
+
+typedef struct
+{
+ stbi_write_func *func;
+ void *context;
+ unsigned char buffer[64];
+ int buf_used;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+ s->func = c;
+ s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+ fwrite(data,1,size,(FILE*) context);
+}
+
+#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
+#ifdef __cplusplus
+#define STBIW_EXTERN extern "C"
+#else
+#define STBIW_EXTERN extern
+#endif
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbiw__fopen(char const *filename, char const *mode)
+{
+ FILE *f;
+#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+ return 0;
+
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+ return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
+#else
+ f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != fopen_s(&f, filename, mode))
+ f=0;
+#else
+ f = fopen(filename, mode);
+#endif
+ return f;
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+ FILE *f = stbiw__fopen(filename, "wb");
+ stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
+ return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+ fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+ while (*fmt) {
+ switch (*fmt++) {
+ case ' ': break;
+ case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+ s->func(s->context,&x,1);
+ break; }
+ case '2': { int x = va_arg(v,int);
+ unsigned char b[2];
+ b[0] = STBIW_UCHAR(x);
+ b[1] = STBIW_UCHAR(x>>8);
+ s->func(s->context,b,2);
+ break; }
+ case '4': { stbiw_uint32 x = va_arg(v,int);
+ unsigned char b[4];
+ b[0]=STBIW_UCHAR(x);
+ b[1]=STBIW_UCHAR(x>>8);
+ b[2]=STBIW_UCHAR(x>>16);
+ b[3]=STBIW_UCHAR(x>>24);
+ s->func(s->context,b,4);
+ break; }
+ default:
+ STBIW_ASSERT(0);
+ return;
+ }
+ }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+}
+
+static void stbiw__write_flush(stbi__write_context *s)
+{
+ if (s->buf_used) {
+ s->func(s->context, &s->buffer, s->buf_used);
+ s->buf_used = 0;
+ }
+}
+
+static void stbiw__putc(stbi__write_context *s, unsigned char c)
+{
+ s->func(s->context, &c, 1);
+}
+
+static void stbiw__write1(stbi__write_context *s, unsigned char a)
+{
+ if ((size_t)s->buf_used + 1 > sizeof(s->buffer))
+ stbiw__write_flush(s);
+ s->buffer[s->buf_used++] = a;
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+ int n;
+ if ((size_t)s->buf_used + 3 > sizeof(s->buffer))
+ stbiw__write_flush(s);
+ n = s->buf_used;
+ s->buf_used = n+3;
+ s->buffer[n+0] = a;
+ s->buffer[n+1] = b;
+ s->buffer[n+2] = c;
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+ unsigned char bg[3] = { 255, 0, 255}, px[3];
+ int k;
+
+ if (write_alpha < 0)
+ stbiw__write1(s, d[comp - 1]);
+
+ switch (comp) {
+ case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
+ case 1:
+ if (expand_mono)
+ stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+ else
+ stbiw__write1(s, d[0]); // monochrome TGA
+ break;
+ case 4:
+ if (!write_alpha) {
+ // composite against pink background
+ for (k = 0; k < 3; ++k)
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+ stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+ break;
+ }
+ /* FALLTHROUGH */
+ case 3:
+ stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ stbiw__write1(s, d[comp - 1]);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+ stbiw_uint32 zero = 0;
+ int i,j, j_end;
+
+ if (y <= 0)
+ return;
+
+ if (stbi__flip_vertically_on_write)
+ vdir *= -1;
+
+ if (vdir < 0) {
+ j_end = -1; j = y-1;
+ } else {
+ j_end = y; j = 0;
+ }
+
+ for (; j != j_end; j += vdir) {
+ for (i=0; i < x; ++i) {
+ unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+ stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+ }
+ stbiw__write_flush(s);
+ s->func(s->context, &zero, scanline_pad);
+ }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+ if (y < 0 || x < 0) {
+ return 0;
+ } else {
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+ stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
+ return 1;
+ }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+ if (comp != 4) {
+ // write RGB bitmap
+ int pad = (-x*3) & 3;
+ return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
+ "11 4 22 4" "4 44 22 444444",
+ 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
+ 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+ } else {
+ // RGBA bitmaps need a v4 header
+ // use BI_BITFIELDS mode with 32bpp and alpha mask
+ // (straight BI_RGB with alpha mask doesn't work in most readers)
+ return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *)data,1,0,
+ "11 4 22 4" "4 44 22 444444 4444 4 444 444 444 444",
+ 'B', 'M', 14+108+x*y*4, 0, 0, 14+108, // file header
+ 108, x,y, 1,32, 3,0,0,0,0,0, 0xff0000,0xff00,0xff,0xff000000u, 0, 0,0,0, 0,0,0, 0,0,0, 0,0,0); // bitmap V4 header
+ }
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s = { 0 };
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s = { 0 };
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_bmp_core(&s, x, y, comp, data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+ int has_alpha = (comp == 2 || comp == 4);
+ int colorbytes = has_alpha ? comp-1 : comp;
+ int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+ if (y < 0 || x < 0)
+ return 0;
+
+ if (!stbi_write_tga_with_rle) {
+ return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
+ "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+ } else {
+ int i,j,k;
+ int jend, jdir;
+
+ stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+ if (stbi__flip_vertically_on_write) {
+ j = 0;
+ jend = y;
+ jdir = 1;
+ } else {
+ j = y-1;
+ jend = -1;
+ jdir = -1;
+ }
+ for (; j != jend; j += jdir) {
+ unsigned char *row = (unsigned char *) data + j * x * comp;
+ int len;
+
+ for (i = 0; i < x; i += len) {
+ unsigned char *begin = row + i * comp;
+ int diff = 1;
+ len = 1;
+
+ if (i < x - 1) {
+ ++len;
+ diff = memcmp(begin, row + (i + 1) * comp, comp);
+ if (diff) {
+ const unsigned char *prev = begin;
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (memcmp(prev, row + k * comp, comp)) {
+ prev += comp;
+ ++len;
+ } else {
+ --len;
+ break;
+ }
+ }
+ } else {
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (!memcmp(begin, row + k * comp, comp)) {
+ ++len;
+ } else {
+ break;
+ }
+ }
+ }
+ }
+
+ if (diff) {
+ unsigned char header = STBIW_UCHAR(len - 1);
+ stbiw__write1(s, header);
+ for (k = 0; k < len; ++k) {
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+ }
+ } else {
+ unsigned char header = STBIW_UCHAR(len - 129);
+ stbiw__write1(s, header);
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+ }
+ }
+ }
+ stbiw__write_flush(s);
+ }
+ return 1;
+}
+
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s = { 0 };
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s = { 0 };
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+
+#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+ int exponent;
+ float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+ if (maxcomp < 1e-32f) {
+ rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+ } else {
+ float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+
+ rgbe[0] = (unsigned char)(linear[0] * normalize);
+ rgbe[1] = (unsigned char)(linear[1] * normalize);
+ rgbe[2] = (unsigned char)(linear[2] * normalize);
+ rgbe[3] = (unsigned char)(exponent + 128);
+ }
+}
+
+static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length+128);
+ STBIW_ASSERT(length+128 <= 255);
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, &databyte, 1);
+}
+
+static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length);
+ STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, data, length);
+}
+
+static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+ unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+ unsigned char rgbe[4];
+ float linear[3];
+ int x;
+
+ scanlineheader[2] = (width&0xff00)>>8;
+ scanlineheader[3] = (width&0x00ff);
+
+ /* skip RLE for images too small or large */
+ if (width < 8 || width >= 32768) {
+ for (x=0; x < width; x++) {
+ switch (ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ s->func(s->context, rgbe, 4);
+ }
+ } else {
+ int c,r;
+ /* encode into scratch buffer */
+ for (x=0; x < width; x++) {
+ switch(ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ scratch[x + width*0] = rgbe[0];
+ scratch[x + width*1] = rgbe[1];
+ scratch[x + width*2] = rgbe[2];
+ scratch[x + width*3] = rgbe[3];
+ }
+
+ s->func(s->context, scanlineheader, 4);
+
+ /* RLE each component separately */
+ for (c=0; c < 4; c++) {
+ unsigned char *comp = &scratch[width*c];
+
+ x = 0;
+ while (x < width) {
+ // find first run
+ r = x;
+ while (r+2 < width) {
+ if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
+ break;
+ ++r;
+ }
+ if (r+2 >= width)
+ r = width;
+ // dump up to first run
+ while (x < r) {
+ int len = r-x;
+ if (len > 128) len = 128;
+ stbiw__write_dump_data(s, len, &comp[x]);
+ x += len;
+ }
+ // if there's a run, output it
+ if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+ // find next byte after run
+ while (r < width && comp[r] == comp[x])
+ ++r;
+ // output run up to r
+ while (x < r) {
+ int len = r-x;
+ if (len > 127) len = 127;
+ stbiw__write_run_data(s, len, comp[x]);
+ x += len;
+ }
+ }
+ }
+ }
+ }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+ if (y <= 0 || x <= 0 || data == NULL)
+ return 0;
+ else {
+ // Each component is stored separately. Allocate scratch space for full output scanline.
+ unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
+ int i, len;
+ char buffer[128];
+ char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+ s->func(s->context, header, sizeof(header)-1);
+
+#ifdef __STDC_LIB_EXT1__
+ len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#else
+ len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#endif
+ s->func(s->context, buffer, len);
+
+ for(i=0; i < y; i++)
+ stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i));
+ STBIW_FREE(scratch);
+ return 1;
+ }
+}
+
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s = { 0 };
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+}
+
+STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s = { 0 };
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+#ifndef STBIW_ZLIB_COMPRESS
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (void *) (a) - 2)
+#define stbiw__sbm(a) stbiw__sbraw(a)[0]
+#define stbiw__sbn(a) stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+ int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
+ void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
+ STBIW_ASSERT(p);
+ if (p) {
+ if (!*arr) ((int *) p)[1] = 0;
+ *arr = (void *) ((int *) p + 2);
+ stbiw__sbm(*arr) = m;
+ }
+ return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+ while (*bitcount >= 8) {
+ stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+ int res=0;
+ while (codebits--) {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+ int i;
+ for (i=0; i < limit && i < 258; ++i)
+ if (a[i] != b[i]) break;
+ return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH 16384
+
+#endif // STBIW_ZLIB_COMPRESS
+
+STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+#ifdef STBIW_ZLIB_COMPRESS
+ // user provided a zlib compress implementation, use that
+ return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else // use builtin
+ static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+ static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
+ static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+ static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+ unsigned int bitbuf=0;
+ int i,j, bitcount=0;
+ unsigned char *out = NULL;
+ unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**));
+ if (hash_table == NULL)
+ return NULL;
+ if (quality < 5) quality = 5;
+
+ stbiw__sbpush(out, 0x78); // DEFLATE 32K window
+ stbiw__sbpush(out, 0x5e); // FLEVEL = 1
+ stbiw__zlib_add(1,1); // BFINAL = 1
+ stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ hash_table[i] = NULL;
+
+ i=0;
+ while (i < data_len-3) {
+ // hash next 3 bytes of data to be compressed
+ int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32768) { // if entry lies within window
+ int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
+ if (d >= best) { best=d; bestloc=hlist[j]; }
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
+ STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+ stbiw__sbn(hash_table[h]) = quality;
+ }
+ stbiw__sbpush(hash_table[h],data+i);
+
+ if (bestloc) {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
+ hlist = hash_table[h];
+ n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32767) {
+ int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+ if (e > best) { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (bestloc) {
+ int d = (int) (data+i - bestloc); // distance back
+ STBIW_ASSERT(d <= 32767 && best <= 258);
+ for (j=0; best > lengthc[j+1]-1; ++j);
+ stbiw__zlib_huff(j+257);
+ if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j=0; d > distc[j+1]-1; ++j);
+ stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
+ if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ } else {
+ stbiw__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (;i < data_len; ++i)
+ stbiw__zlib_huffb(data[i]);
+ stbiw__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbiw__zlib_add(0,1);
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ (void) stbiw__sbfree(hash_table[i]);
+ STBIW_FREE(hash_table);
+
+ // store uncompressed instead if compression was worse
+ if (stbiw__sbn(out) > data_len + 2 + ((data_len+32766)/32767)*5) {
+ stbiw__sbn(out) = 2; // truncate to DEFLATE 32K window and FLEVEL = 1
+ for (j = 0; j < data_len;) {
+ int blocklen = data_len - j;
+ if (blocklen > 32767) blocklen = 32767;
+ stbiw__sbpush(out, data_len - j == blocklen); // BFINAL = ?, BTYPE = 0 -- no compression
+ stbiw__sbpush(out, STBIW_UCHAR(blocklen)); // LEN
+ stbiw__sbpush(out, STBIW_UCHAR(blocklen >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(~blocklen)); // NLEN
+ stbiw__sbpush(out, STBIW_UCHAR(~blocklen >> 8));
+ memcpy(out+stbiw__sbn(out), data+j, blocklen);
+ stbiw__sbn(out) += blocklen;
+ j += blocklen;
+ }
+ }
+
+ {
+ // compute adler32 on input
+ unsigned int s1=1, s2=0;
+ int blocklen = (int) (data_len % 5552);
+ j=0;
+ while (j < data_len) {
+ for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
+ s1 %= 65521; s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s2));
+ stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s1));
+ }
+ *out_len = stbiw__sbn(out);
+ // make returned pointer freeable
+ STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+ return (unsigned char *) stbiw__sbraw(out);
+#endif // STBIW_ZLIB_COMPRESS
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+#ifdef STBIW_CRC32
+ return STBIW_CRC32(buffer, len);
+#else
+ static unsigned int crc_table[256] =
+ {
+ 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+ 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+ 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+ 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+ 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+ 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+ 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+ 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+ 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+ 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+ 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+ 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+ 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+ 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+ 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+ 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+ 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+ 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+ 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+ 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+ 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+ 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+ 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+ 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+ 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+ 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+ 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+ 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+ 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+ 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+ 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+ 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+ };
+
+ unsigned int crc = ~0u;
+ int i;
+ for (i=0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
+#endif
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+ unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
+ stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+ int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+ if (pb <= pc) return STBIW_UCHAR(b);
+ return STBIW_UCHAR(c);
+}
+
+// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
+static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
+{
+ static int mapping[] = { 0,1,2,3,4 };
+ static int firstmap[] = { 0,1,0,5,6 };
+ int *mymap = (y != 0) ? mapping : firstmap;
+ int i;
+ int type = mymap[filter_type];
+ unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
+ int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+
+ if (type==0) {
+ memcpy(line_buffer, z, width*n);
+ return;
+ }
+
+ // first loop isn't optimized since it's just one pixel
+ for (i = 0; i < n; ++i) {
+ switch (type) {
+ case 1: line_buffer[i] = z[i]; break;
+ case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break;
+ case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break;
+ case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break;
+ case 5: line_buffer[i] = z[i]; break;
+ case 6: line_buffer[i] = z[i]; break;
+ }
+ }
+ switch (type) {
+ case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break;
+ case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break;
+ case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break;
+ case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break;
+ case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break;
+ case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
+ }
+}
+
+STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+ int force_filter = stbi_write_force_png_filter;
+ int ctype[5] = { -1, 0, 4, 2, 6 };
+ unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+ unsigned char *out,*o, *filt, *zlib;
+ signed char *line_buffer;
+ int j,zlen;
+
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
+
+ if (force_filter >= 5) {
+ force_filter = -1;
+ }
+
+ filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
+ line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+ for (j=0; j < y; ++j) {
+ int filter_type;
+ if (force_filter > -1) {
+ filter_type = force_filter;
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+ } else { // Estimate the best filter by running through all of them:
+ int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+ for (filter_type = 0; filter_type < 5; filter_type++) {
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+
+ // Estimate the entropy of the line using this filter; the less, the better.
+ est = 0;
+ for (i = 0; i < x*n; ++i) {
+ est += abs((signed char) line_buffer[i]);
+ }
+ if (est < best_filter_val) {
+ best_filter_val = est;
+ best_filter = filter_type;
+ }
+ }
+ if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+ filter_type = best_filter;
+ }
+ }
+ // when we get here, filter_type contains the filter type, and line_buffer contains the data
+ filt[j*(x*n+1)] = (unsigned char) filter_type;
+ STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
+ }
+ STBIW_FREE(line_buffer);
+ zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level);
+ STBIW_FREE(filt);
+ if (!zlib) return 0;
+
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
+ if (!out) return 0;
+ *out_len = 8 + 12+13 + 12+zlen + 12;
+
+ o=out;
+ STBIW_MEMMOVE(o,sig,8); o+= 8;
+ stbiw__wp32(o, 13); // header length
+ stbiw__wptag(o, "IHDR");
+ stbiw__wp32(o, x);
+ stbiw__wp32(o, y);
+ *o++ = 8;
+ *o++ = STBIW_UCHAR(ctype[n]);
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbiw__wpcrc(&o,13);
+
+ stbiw__wp32(o, zlen);
+ stbiw__wptag(o, "IDAT");
+ STBIW_MEMMOVE(o, zlib, zlen);
+ o += zlen;
+ STBIW_FREE(zlib);
+ stbiw__wpcrc(&o, zlen);
+
+ stbiw__wp32(o,0);
+ stbiw__wptag(o, "IEND");
+ stbiw__wpcrc(&o,0);
+
+ STBIW_ASSERT(o == out + *out_len);
+
+ return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+
+ f = stbiw__fopen(filename, "wb");
+ if (!f) { STBIW_FREE(png); return 0; }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ STBIW_FREE(png);
+ return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+ func(context, png, len);
+ STBIW_FREE(png);
+ return 1;
+}
+
+
+/* ***************************************************************************
+ *
+ * JPEG writer
+ *
+ * This is based on Jon Olick's jo_jpeg.cpp:
+ * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html
+ */
+
+static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,
+ 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 };
+
+static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {
+ int bitBuf = *bitBufP, bitCnt = *bitCntP;
+ bitCnt += bs[1];
+ bitBuf |= bs[0] << (24 - bitCnt);
+ while(bitCnt >= 8) {
+ unsigned char c = (bitBuf >> 16) & 255;
+ stbiw__putc(s, c);
+ if(c == 255) {
+ stbiw__putc(s, 0);
+ }
+ bitBuf <<= 8;
+ bitCnt -= 8;
+ }
+ *bitBufP = bitBuf;
+ *bitCntP = bitCnt;
+}
+
+static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {
+ float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+ float z1, z2, z3, z4, z5, z11, z13;
+
+ float tmp0 = d0 + d7;
+ float tmp7 = d0 - d7;
+ float tmp1 = d1 + d6;
+ float tmp6 = d1 - d6;
+ float tmp2 = d2 + d5;
+ float tmp5 = d2 - d5;
+ float tmp3 = d3 + d4;
+ float tmp4 = d3 - d4;
+
+ // Even part
+ float tmp10 = tmp0 + tmp3; // phase 2
+ float tmp13 = tmp0 - tmp3;
+ float tmp11 = tmp1 + tmp2;
+ float tmp12 = tmp1 - tmp2;
+
+ d0 = tmp10 + tmp11; // phase 3
+ d4 = tmp10 - tmp11;
+
+ z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+ d2 = tmp13 + z1; // phase 5
+ d6 = tmp13 - z1;
+
+ // Odd part
+ tmp10 = tmp4 + tmp5; // phase 2
+ tmp11 = tmp5 + tmp6;
+ tmp12 = tmp6 + tmp7;
+
+ // The rotator is modified from fig 4-8 to avoid extra negations.
+ z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+ z2 = tmp10 * 0.541196100f + z5; // c2-c6
+ z4 = tmp12 * 1.306562965f + z5; // c2+c6
+ z3 = tmp11 * 0.707106781f; // c4
+
+ z11 = tmp7 + z3; // phase 5
+ z13 = tmp7 - z3;
+
+ *d5p = z13 + z2; // phase 6
+ *d3p = z13 - z2;
+ *d1p = z11 + z4;
+ *d7p = z11 - z4;
+
+ *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6;
+}
+
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
+ int tmp1 = val < 0 ? -val : val;
+ val = val < 0 ? val-1 : val;
+ bits[1] = 1;
+ while(tmp1 >>= 1) {
+ ++bits[1];
+ }
+ bits[0] = val & ((1<<bits[1])-1);
+}
+
+static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, int du_stride, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
+ const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
+ const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
+ int dataOff, i, j, n, diff, end0pos, x, y;
+ int DU[64];
+
+ // DCT rows
+ for(dataOff=0, n=du_stride*8; dataOff<n; dataOff+=du_stride) {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]);
+ }
+ // DCT columns
+ for(dataOff=0; dataOff<8; ++dataOff) {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+du_stride], &CDU[dataOff+du_stride*2], &CDU[dataOff+du_stride*3], &CDU[dataOff+du_stride*4],
+ &CDU[dataOff+du_stride*5], &CDU[dataOff+du_stride*6], &CDU[dataOff+du_stride*7]);
+ }
+ // Quantize/descale/zigzag the coefficients
+ for(y = 0, j=0; y < 8; ++y) {
+ for(x = 0; x < 8; ++x,++j) {
+ float v;
+ i = y*du_stride+x;
+ v = CDU[i]*fdtbl[j];
+ // DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
+ // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
+ DU[stbiw__jpg_ZigZag[j]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+ }
+ }
+
+ // Encode DC
+ diff = DU[0] - DC;
+ if (diff == 0) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+ } else {
+ unsigned short bits[2];
+ stbiw__jpg_calcBits(diff, bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ // Encode ACs
+ end0pos = 63;
+ for(; (end0pos>0)&&(DU[end0pos]==0); --end0pos) {
+ }
+ // end0pos = first element in reverse order !=0
+ if(end0pos == 0) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ return DU[0];
+ }
+ for(i = 1; i <= end0pos; ++i) {
+ int startpos = i;
+ int nrzeroes;
+ unsigned short bits[2];
+ for (; DU[i]==0 && i<=end0pos; ++i) {
+ }
+ nrzeroes = i-startpos;
+ if ( nrzeroes >= 16 ) {
+ int lng = nrzeroes>>4;
+ int nrmarker;
+ for (nrmarker=1; nrmarker <= lng; ++nrmarker)
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+ nrzeroes &= 15;
+ }
+ stbiw__jpg_calcBits(DU[i], bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ if(end0pos != 63) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ }
+ return DU[0];
+}
+
+static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {
+ // Constants that don't pollute global namespace
+ static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0};
+ static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+ static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d};
+ static const unsigned char std_ac_luminance_values[] = {
+ 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
+ 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
+ 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
+ 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
+ 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
+ 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
+ 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+ };
+ static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
+ static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+ static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77};
+ static const unsigned char std_ac_chrominance_values[] = {
+ 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
+ 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
+ 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
+ 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
+ 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
+ 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
+ 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+ };
+ // Huffman tables
+ static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}};
+ static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}};
+ static const unsigned short YAC_HT[256][2] = {
+ {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+ };
+ static const unsigned short UVAC_HT[256][2] = {
+ {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+ };
+ static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22,
+ 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99};
+ static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
+ 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99};
+ static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
+ 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
+
+ int row, col, i, k, subsample;
+ float fdtbl_Y[64], fdtbl_UV[64];
+ unsigned char YTable[64], UVTable[64];
+
+ if(!data || !width || !height || comp > 4 || comp < 1) {
+ return 0;
+ }
+
+ quality = quality ? quality : 90;
+ subsample = quality <= 90 ? 1 : 0;
+ quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+ quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+
+ for(i = 0; i < 64; ++i) {
+ int uvti, yti = (YQT[i]*quality+50)/100;
+ YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti);
+ uvti = (UVQT[i]*quality+50)/100;
+ UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+ }
+
+ for(row = 0, k = 0; row < 8; ++row) {
+ for(col = 0; col < 8; ++col, ++k) {
+ fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ }
+ }
+
+ // Write Headers
+ {
+ static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
+ static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
+ const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width),
+ 3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
+ s->func(s->context, (void*)head0, sizeof(head0));
+ s->func(s->context, (void*)YTable, sizeof(YTable));
+ stbiw__putc(s, 1);
+ s->func(s->context, UVTable, sizeof(UVTable));
+ s->func(s->context, (void*)head1, sizeof(head1));
+ s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1);
+ s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+ stbiw__putc(s, 0x10); // HTYACinfo
+ s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1);
+ s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+ stbiw__putc(s, 1); // HTUDCinfo
+ s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1);
+ s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+ stbiw__putc(s, 0x11); // HTUACinfo
+ s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1);
+ s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+ s->func(s->context, (void*)head2, sizeof(head2));
+ }
+
+ // Encode 8x8 macroblocks
+ {
+ static const unsigned short fillBits[] = {0x7F, 7};
+ int DCY=0, DCU=0, DCV=0;
+ int bitBuf=0, bitCnt=0;
+ // comp == 2 is grey+alpha (alpha is ignored)
+ int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+ const unsigned char *dataR = (const unsigned char *)data;
+ const unsigned char *dataG = dataR + ofsG;
+ const unsigned char *dataB = dataR + ofsB;
+ int x, y, pos;
+ if(subsample) {
+ for(y = 0; y < height; y += 16) {
+ for(x = 0; x < width; x += 16) {
+ float Y[256], U[256], V[256];
+ for(row = y, pos = 0; row < y+16; ++row) {
+ // row >= height => use last input row
+ int clamped_row = (row < height) ? row : height - 1;
+ int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
+ for(col = x; col < x+16; ++col, ++pos) {
+ // if col >= width => use pixel from last input column
+ int p = base_p + ((col < width) ? col : (width-1))*comp;
+ float r = dataR[p], g = dataG[p], b = dataB[p];
+ Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
+ U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
+ V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
+ }
+ }
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+
+ // subsample U,V
+ {
+ float subU[64], subV[64];
+ int yy, xx;
+ for(yy = 0, pos = 0; yy < 8; ++yy) {
+ for(xx = 0; xx < 8; ++xx, ++pos) {
+ int j = yy*32+xx*2;
+ subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f;
+ subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f;
+ }
+ }
+ DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+ DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ }
+ }
+ }
+ } else {
+ for(y = 0; y < height; y += 8) {
+ for(x = 0; x < width; x += 8) {
+ float Y[64], U[64], V[64];
+ for(row = y, pos = 0; row < y+8; ++row) {
+ // row >= height => use last input row
+ int clamped_row = (row < height) ? row : height - 1;
+ int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
+ for(col = x; col < x+8; ++col, ++pos) {
+ // if col >= width => use pixel from last input column
+ int p = base_p + ((col < width) ? col : (width-1))*comp;
+ float r = dataR[p], g = dataG[p], b = dataB[p];
+ Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
+ U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b;
+ V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b;
+ }
+ }
+
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+ DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ }
+ }
+ }
+
+ // Do the bit alignment of the EOI marker
+ stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+ }
+
+ // EOI
+ stbiw__putc(s, 0xFF);
+ stbiw__putc(s, 0xD9);
+
+ return 1;
+}
+
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
+{
+ stbi__write_context s = { 0 };
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality);
+}
+
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
+{
+ stbi__write_context s = { 0 };
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+ 1.16 (2021-07-11)
+ make Deflate code emit uncompressed blocks when it would otherwise expand
+ support writing BMPs with alpha channel
+ 1.15 (2020-07-13) unknown
+ 1.14 (2020-02-02) updated JPEG writer to downsample chroma channels
+ 1.13
+ 1.12
+ 1.11 (2019-08-11)
+
+ 1.10 (2019-02-07)
+ support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 1.09 (2018-02-11)
+ fix typo in zlib quality API, improve STB_I_W_STATIC in C++
+ 1.08 (2018-01-29)
+ add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter
+ 1.07 (2017-07-24)
+ doc fix
+ 1.06 (2017-07-23)
+ writing JPEG (using Jon Olick's code)
+ 1.05 ???
+ 1.04 (2017-03-03)
+ monochrome BMP expansion
+ 1.03 ???
+ 1.02 (2016-04-02)
+ avoid allocating large structures on the stack
+ 1.01 (2016-01-16)
+ STBIW_REALLOC_SIZED: support allocators with no realloc support
+ avoid race-condition in crc initialization
+ minor compile issues
+ 1.00 (2015-09-14)
+ installable file IO function
+ 0.99 (2015-09-13)
+ warning fixes; TGA rle support
+ 0.98 (2015-04-08)
+ added STBIW_MALLOC, STBIW_ASSERT etc
+ 0.97 (2015-01-18)
+ fixed HDR asserts, rewrote HDR rle logic
+ 0.96 (2015-01-17)
+ add HDR output
+ fix monochrome BMP
+ 0.95 (2014-08-17)
+ add monochrome TGA output
+ 0.94 (2014-05-31)
+ rename private functions to avoid conflicts with stb_image.h
+ 0.93 (2014-05-27)
+ warning fixes
+ 0.92 (2010-08-01)
+ casts to unsigned char to fix warnings
+ 0.91 (2010-07-17)
+ first public release
+ 0.90 first internal release
+*/
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/libs/glfw-3.3.8/deps/tinycthread.c b/libs/glfw-3.3.8/deps/tinycthread.c
new file mode 100644
index 0000000..f9cea2e
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/tinycthread.c
@@ -0,0 +1,594 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * Added casts from time_t to DWORD to avoid warnings on VC++.
+ * Fixed time retrieval on POSIX systems.
+ */
+
+#include "tinycthread.h"
+#include <stdlib.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+ #include <signal.h>
+ #include <sched.h>
+ #include <unistd.h>
+ #include <sys/time.h>
+ #include <errno.h>
+#elif defined(_TTHREAD_WIN32_)
+ #include <process.h>
+ #include <sys/timeb.h>
+#endif
+
+/* Standard, good-to-have defines */
+#ifndef NULL
+ #define NULL (void*)0
+#endif
+#ifndef TRUE
+ #define TRUE 1
+#endif
+#ifndef FALSE
+ #define FALSE 0
+#endif
+
+int mtx_init(mtx_t *mtx, int type)
+{
+#if defined(_TTHREAD_WIN32_)
+ mtx->mAlreadyLocked = FALSE;
+ mtx->mRecursive = type & mtx_recursive;
+ InitializeCriticalSection(&mtx->mHandle);
+ return thrd_success;
+#else
+ int ret;
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init(&attr);
+ if (type & mtx_recursive)
+ {
+ pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+ }
+ ret = pthread_mutex_init(mtx, &attr);
+ pthread_mutexattr_destroy(&attr);
+ return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void mtx_destroy(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ DeleteCriticalSection(&mtx->mHandle);
+#else
+ pthread_mutex_destroy(mtx);
+#endif
+}
+
+int mtx_lock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ EnterCriticalSection(&mtx->mHandle);
+ if (!mtx->mRecursive)
+ {
+ while(mtx->mAlreadyLocked) Sleep(1000); /* Simulate deadlock... */
+ mtx->mAlreadyLocked = TRUE;
+ }
+ return thrd_success;
+#else
+ return pthread_mutex_lock(mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts)
+{
+ /* FIXME! */
+ (void)mtx;
+ (void)ts;
+ return thrd_error;
+}
+
+int mtx_trylock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ int ret = TryEnterCriticalSection(&mtx->mHandle) ? thrd_success : thrd_busy;
+ if ((!mtx->mRecursive) && (ret == thrd_success) && mtx->mAlreadyLocked)
+ {
+ LeaveCriticalSection(&mtx->mHandle);
+ ret = thrd_busy;
+ }
+ return ret;
+#else
+ return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
+#endif
+}
+
+int mtx_unlock(mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ mtx->mAlreadyLocked = FALSE;
+ LeaveCriticalSection(&mtx->mHandle);
+ return thrd_success;
+#else
+ return pthread_mutex_unlock(mtx) == 0 ? thrd_success : thrd_error;;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+#define _CONDITION_EVENT_ONE 0
+#define _CONDITION_EVENT_ALL 1
+#endif
+
+int cnd_init(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ cond->mWaitersCount = 0;
+
+ /* Init critical section */
+ InitializeCriticalSection(&cond->mWaitersCountLock);
+
+ /* Init events */
+ cond->mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
+ if (cond->mEvents[_CONDITION_EVENT_ONE] == NULL)
+ {
+ cond->mEvents[_CONDITION_EVENT_ALL] = NULL;
+ return thrd_error;
+ }
+ cond->mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
+ if (cond->mEvents[_CONDITION_EVENT_ALL] == NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+ cond->mEvents[_CONDITION_EVENT_ONE] = NULL;
+ return thrd_error;
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_init(cond, NULL) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+void cnd_destroy(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (cond->mEvents[_CONDITION_EVENT_ONE] != NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ONE]);
+ }
+ if (cond->mEvents[_CONDITION_EVENT_ALL] != NULL)
+ {
+ CloseHandle(cond->mEvents[_CONDITION_EVENT_ALL]);
+ }
+ DeleteCriticalSection(&cond->mWaitersCountLock);
+#else
+ pthread_cond_destroy(cond);
+#endif
+}
+
+int cnd_signal(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ int haveWaiters;
+
+ /* Are there any waiters? */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ haveWaiters = (cond->mWaitersCount > 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we have any waiting threads, send them a signal */
+ if(haveWaiters)
+ {
+ if (SetEvent(cond->mEvents[_CONDITION_EVENT_ONE]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_broadcast(cnd_t *cond)
+{
+#if defined(_TTHREAD_WIN32_)
+ int haveWaiters;
+
+ /* Are there any waiters? */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ haveWaiters = (cond->mWaitersCount > 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we have any waiting threads, send them a signal */
+ if(haveWaiters)
+ {
+ if (SetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ return thrd_success;
+#else
+ return pthread_cond_signal(cond) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+#if defined(_TTHREAD_WIN32_)
+static int _cnd_timedwait_win32(cnd_t *cond, mtx_t *mtx, DWORD timeout)
+{
+ int result, lastWaiter;
+
+ /* Increment number of waiters */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ ++ cond->mWaitersCount;
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* Release the mutex while waiting for the condition (will decrease
+ the number of waiters when done)... */
+ mtx_unlock(mtx);
+
+ /* Wait for either event to become signaled due to cnd_signal() or
+ cnd_broadcast() being called */
+ result = WaitForMultipleObjects(2, cond->mEvents, FALSE, timeout);
+ if (result == WAIT_TIMEOUT)
+ {
+ return thrd_timeout;
+ }
+ else if (result == (int)WAIT_FAILED)
+ {
+ return thrd_error;
+ }
+
+ /* Check if we are the last waiter */
+ EnterCriticalSection(&cond->mWaitersCountLock);
+ -- cond->mWaitersCount;
+ lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
+ (cond->mWaitersCount == 0);
+ LeaveCriticalSection(&cond->mWaitersCountLock);
+
+ /* If we are the last waiter to be notified to stop waiting, reset the event */
+ if (lastWaiter)
+ {
+ if (ResetEvent(cond->mEvents[_CONDITION_EVENT_ALL]) == 0)
+ {
+ return thrd_error;
+ }
+ }
+
+ /* Re-acquire the mutex */
+ mtx_lock(mtx);
+
+ return thrd_success;
+}
+#endif
+
+int cnd_wait(cnd_t *cond, mtx_t *mtx)
+{
+#if defined(_TTHREAD_WIN32_)
+ return _cnd_timedwait_win32(cond, mtx, INFINITE);
+#else
+ return pthread_cond_wait(cond, mtx) == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+ struct timespec now;
+ if (clock_gettime(CLOCK_REALTIME, &now) == 0)
+ {
+ DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
+ (ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
+ return _cnd_timedwait_win32(cond, mtx, delta);
+ }
+ else
+ return thrd_error;
+#else
+ int ret;
+ ret = pthread_cond_timedwait(cond, mtx, ts);
+ if (ret == ETIMEDOUT)
+ {
+ return thrd_timeout;
+ }
+ return ret == 0 ? thrd_success : thrd_error;
+#endif
+}
+
+
+/** Information to pass to the new thread (what to run). */
+typedef struct {
+ thrd_start_t mFunction; /**< Pointer to the function to be executed. */
+ void * mArg; /**< Function argument for the thread function. */
+} _thread_start_info;
+
+/* Thread wrapper function. */
+#if defined(_TTHREAD_WIN32_)
+static unsigned WINAPI _thrd_wrapper_function(void * aArg)
+#elif defined(_TTHREAD_POSIX_)
+static void * _thrd_wrapper_function(void * aArg)
+#endif
+{
+ thrd_start_t fun;
+ void *arg;
+ int res;
+#if defined(_TTHREAD_POSIX_)
+ void *pres;
+#endif
+
+ /* Get thread startup information */
+ _thread_start_info *ti = (_thread_start_info *) aArg;
+ fun = ti->mFunction;
+ arg = ti->mArg;
+
+ /* The thread is responsible for freeing the startup information */
+ free((void *)ti);
+
+ /* Call the actual client thread function */
+ res = fun(arg);
+
+#if defined(_TTHREAD_WIN32_)
+ return res;
+#else
+ pres = malloc(sizeof(int));
+ if (pres != NULL)
+ {
+ *(int*)pres = res;
+ }
+ return pres;
+#endif
+}
+
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
+{
+ /* Fill out the thread startup information (passed to the thread wrapper,
+ which will eventually free it) */
+ _thread_start_info* ti = (_thread_start_info*)malloc(sizeof(_thread_start_info));
+ if (ti == NULL)
+ {
+ return thrd_nomem;
+ }
+ ti->mFunction = func;
+ ti->mArg = arg;
+
+ /* Create the thread */
+#if defined(_TTHREAD_WIN32_)
+ *thr = (HANDLE)_beginthreadex(NULL, 0, _thrd_wrapper_function, (void *)ti, 0, NULL);
+#elif defined(_TTHREAD_POSIX_)
+ if(pthread_create(thr, NULL, _thrd_wrapper_function, (void *)ti) != 0)
+ {
+ *thr = 0;
+ }
+#endif
+
+ /* Did we fail to create the thread? */
+ if(!*thr)
+ {
+ free(ti);
+ return thrd_error;
+ }
+
+ return thrd_success;
+}
+
+thrd_t thrd_current(void)
+{
+#if defined(_TTHREAD_WIN32_)
+ return GetCurrentThread();
+#else
+ return pthread_self();
+#endif
+}
+
+int thrd_detach(thrd_t thr)
+{
+ /* FIXME! */
+ (void)thr;
+ return thrd_error;
+}
+
+int thrd_equal(thrd_t thr0, thrd_t thr1)
+{
+#if defined(_TTHREAD_WIN32_)
+ return thr0 == thr1;
+#else
+ return pthread_equal(thr0, thr1);
+#endif
+}
+
+void thrd_exit(int res)
+{
+#if defined(_TTHREAD_WIN32_)
+ ExitThread(res);
+#else
+ void *pres = malloc(sizeof(int));
+ if (pres != NULL)
+ {
+ *(int*)pres = res;
+ }
+ pthread_exit(pres);
+#endif
+}
+
+int thrd_join(thrd_t thr, int *res)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (WaitForSingleObject(thr, INFINITE) == WAIT_FAILED)
+ {
+ return thrd_error;
+ }
+ if (res != NULL)
+ {
+ DWORD dwRes;
+ GetExitCodeThread(thr, &dwRes);
+ *res = dwRes;
+ }
+#elif defined(_TTHREAD_POSIX_)
+ void *pres;
+ int ires = 0;
+ if (pthread_join(thr, &pres) != 0)
+ {
+ return thrd_error;
+ }
+ if (pres != NULL)
+ {
+ ires = *(int*)pres;
+ free(pres);
+ }
+ if (res != NULL)
+ {
+ *res = ires;
+ }
+#endif
+ return thrd_success;
+}
+
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
+{
+ struct timespec now;
+#if defined(_TTHREAD_WIN32_)
+ DWORD delta;
+#else
+ long delta;
+#endif
+
+ /* Get the current time */
+ if (clock_gettime(CLOCK_REALTIME, &now) != 0)
+ return -2; // FIXME: Some specific error code?
+
+#if defined(_TTHREAD_WIN32_)
+ /* Delta in milliseconds */
+ delta = (DWORD) ((time_point->tv_sec - now.tv_sec) * 1000 +
+ (time_point->tv_nsec - now.tv_nsec + 500000) / 1000000);
+ if (delta > 0)
+ {
+ Sleep(delta);
+ }
+#else
+ /* Delta in microseconds */
+ delta = (time_point->tv_sec - now.tv_sec) * 1000000L +
+ (time_point->tv_nsec - now.tv_nsec + 500L) / 1000L;
+
+ /* On some systems, the usleep argument must be < 1000000 */
+ while (delta > 999999L)
+ {
+ usleep(999999);
+ delta -= 999999L;
+ }
+ if (delta > 0L)
+ {
+ usleep((useconds_t)delta);
+ }
+#endif
+
+ /* We don't support waking up prematurely (yet) */
+ if (remaining)
+ {
+ remaining->tv_sec = 0;
+ remaining->tv_nsec = 0;
+ }
+ return 0;
+}
+
+void thrd_yield(void)
+{
+#if defined(_TTHREAD_WIN32_)
+ Sleep(0);
+#else
+ sched_yield();
+#endif
+}
+
+int tss_create(tss_t *key, tss_dtor_t dtor)
+{
+#if defined(_TTHREAD_WIN32_)
+ /* FIXME: The destructor function is not supported yet... */
+ if (dtor != NULL)
+ {
+ return thrd_error;
+ }
+ *key = TlsAlloc();
+ if (*key == TLS_OUT_OF_INDEXES)
+ {
+ return thrd_error;
+ }
+#else
+ if (pthread_key_create(key, dtor) != 0)
+ {
+ return thrd_error;
+ }
+#endif
+ return thrd_success;
+}
+
+void tss_delete(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+ TlsFree(key);
+#else
+ pthread_key_delete(key);
+#endif
+}
+
+void *tss_get(tss_t key)
+{
+#if defined(_TTHREAD_WIN32_)
+ return TlsGetValue(key);
+#else
+ return pthread_getspecific(key);
+#endif
+}
+
+int tss_set(tss_t key, void *val)
+{
+#if defined(_TTHREAD_WIN32_)
+ if (TlsSetValue(key, val) == 0)
+ {
+ return thrd_error;
+ }
+#else
+ if (pthread_setspecific(key, val) != 0)
+ {
+ return thrd_error;
+ }
+#endif
+ return thrd_success;
+}
+
+#if defined(_TTHREAD_EMULATE_CLOCK_GETTIME_)
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts)
+{
+#if defined(_TTHREAD_WIN32_)
+ struct _timeb tb;
+ _ftime(&tb);
+ ts->tv_sec = (time_t)tb.time;
+ ts->tv_nsec = 1000000L * (long)tb.millitm;
+#else
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ ts->tv_sec = (time_t)tv.tv_sec;
+ ts->tv_nsec = 1000L * (long)tv.tv_usec;
+#endif
+ return 0;
+}
+#endif // _TTHREAD_EMULATE_CLOCK_GETTIME_
+
diff --git a/libs/glfw-3.3.8/deps/tinycthread.h b/libs/glfw-3.3.8/deps/tinycthread.h
new file mode 100644
index 0000000..42958c3
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/tinycthread.h
@@ -0,0 +1,443 @@
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; -*-
+Copyright (c) 2012 Marcus Geelnard
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source
+ distribution.
+*/
+
+#ifndef _TINYCTHREAD_H_
+#define _TINYCTHREAD_H_
+
+/**
+* @file
+* @mainpage TinyCThread API Reference
+*
+* @section intro_sec Introduction
+* TinyCThread is a minimal, portable implementation of basic threading
+* classes for C.
+*
+* They closely mimic the functionality and naming of the C11 standard, and
+* should be easily replaceable with the corresponding standard variants.
+*
+* @section port_sec Portability
+* The Win32 variant uses the native Win32 API for implementing the thread
+* classes, while for other systems, the POSIX threads API (pthread) is used.
+*
+* @section misc_sec Miscellaneous
+* The following special keywords are available: #_Thread_local.
+*
+* For more detailed information, browse the different sections of this
+* documentation. A good place to start is:
+* tinycthread.h.
+*/
+
+/* Which platform are we on? */
+#if !defined(_TTHREAD_PLATFORM_DEFINED_)
+ #if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
+ #define _TTHREAD_WIN32_
+ #else
+ #define _TTHREAD_POSIX_
+ #endif
+ #define _TTHREAD_PLATFORM_DEFINED_
+#endif
+
+/* Activate some POSIX functionality (e.g. clock_gettime and recursive mutexes) */
+#if defined(_TTHREAD_POSIX_)
+ #undef _FEATURES_H
+ #if !defined(_GNU_SOURCE)
+ #define _GNU_SOURCE
+ #endif
+ #if !defined(_POSIX_C_SOURCE) || ((_POSIX_C_SOURCE - 0) < 199309L)
+ #undef _POSIX_C_SOURCE
+ #define _POSIX_C_SOURCE 199309L
+ #endif
+ #if !defined(_XOPEN_SOURCE) || ((_XOPEN_SOURCE - 0) < 500)
+ #undef _XOPEN_SOURCE
+ #define _XOPEN_SOURCE 500
+ #endif
+#endif
+
+/* Generic includes */
+#include <time.h>
+
+/* Platform specific includes */
+#if defined(_TTHREAD_POSIX_)
+ #include <sys/time.h>
+ #include <pthread.h>
+#elif defined(_TTHREAD_WIN32_)
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+ #define __UNDEF_LEAN_AND_MEAN
+ #endif
+ #include <windows.h>
+ #ifdef __UNDEF_LEAN_AND_MEAN
+ #undef WIN32_LEAN_AND_MEAN
+ #undef __UNDEF_LEAN_AND_MEAN
+ #endif
+#endif
+
+/* Workaround for missing TIME_UTC: If time.h doesn't provide TIME_UTC,
+ it's quite likely that libc does not support it either. Hence, fall back to
+ the only other supported time specifier: CLOCK_REALTIME (and if that fails,
+ we're probably emulating clock_gettime anyway, so anything goes). */
+#ifndef TIME_UTC
+ #ifdef CLOCK_REALTIME
+ #define TIME_UTC CLOCK_REALTIME
+ #else
+ #define TIME_UTC 0
+ #endif
+#endif
+
+/* Workaround for missing clock_gettime (most Windows compilers, afaik) */
+#if defined(_TTHREAD_WIN32_) || defined(__APPLE_CC__)
+#define _TTHREAD_EMULATE_CLOCK_GETTIME_
+/* Emulate struct timespec */
+#if defined(_TTHREAD_WIN32_)
+struct _ttherad_timespec {
+ time_t tv_sec;
+ long tv_nsec;
+};
+#define timespec _ttherad_timespec
+#endif
+
+/* Emulate clockid_t */
+typedef int _tthread_clockid_t;
+#define clockid_t _tthread_clockid_t
+
+/* Emulate clock_gettime */
+int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
+#define clock_gettime _tthread_clock_gettime
+#ifndef CLOCK_REALTIME
+ #define CLOCK_REALTIME 0
+#endif
+#endif
+
+
+/** TinyCThread version (major number). */
+#define TINYCTHREAD_VERSION_MAJOR 1
+/** TinyCThread version (minor number). */
+#define TINYCTHREAD_VERSION_MINOR 1
+/** TinyCThread version (full version). */
+#define TINYCTHREAD_VERSION (TINYCTHREAD_VERSION_MAJOR * 100 + TINYCTHREAD_VERSION_MINOR)
+
+/**
+* @def _Thread_local
+* Thread local storage keyword.
+* A variable that is declared with the @c _Thread_local keyword makes the
+* value of the variable local to each thread (known as thread-local storage,
+* or TLS). Example usage:
+* @code
+* // This variable is local to each thread.
+* _Thread_local int variable;
+* @endcode
+* @note The @c _Thread_local keyword is a macro that maps to the corresponding
+* compiler directive (e.g. @c __declspec(thread)).
+* @note This directive is currently not supported on Mac OS X (it will give
+* a compiler error), since compile-time TLS is not supported in the Mac OS X
+* executable format. Also, some older versions of MinGW (before GCC 4.x) do
+* not support this directive.
+* @hideinitializer
+*/
+
+/* FIXME: Check for a PROPER value of __STDC_VERSION__ to know if we have C11 */
+#if !(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201102L)) && !defined(_Thread_local)
+ #if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
+ #define _Thread_local __thread
+ #else
+ #define _Thread_local __declspec(thread)
+ #endif
+#endif
+
+/* Macros */
+#define TSS_DTOR_ITERATIONS 0
+
+/* Function return values */
+#define thrd_error 0 /**< The requested operation failed */
+#define thrd_success 1 /**< The requested operation succeeded */
+#define thrd_timeout 2 /**< The time specified in the call was reached without acquiring the requested resource */
+#define thrd_busy 3 /**< The requested operation failed because a tesource requested by a test and return function is already in use */
+#define thrd_nomem 4 /**< The requested operation failed because it was unable to allocate memory */
+
+/* Mutex types */
+#define mtx_plain 1
+#define mtx_timed 2
+#define mtx_try 4
+#define mtx_recursive 8
+
+/* Mutex */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+ CRITICAL_SECTION mHandle; /* Critical section handle */
+ int mAlreadyLocked; /* TRUE if the mutex is already locked */
+ int mRecursive; /* TRUE if the mutex is recursive */
+} mtx_t;
+#else
+typedef pthread_mutex_t mtx_t;
+#endif
+
+/** Create a mutex object.
+* @param mtx A mutex object.
+* @param type Bit-mask that must have one of the following six values:
+* @li @c mtx_plain for a simple non-recursive mutex
+* @li @c mtx_timed for a non-recursive mutex that supports timeout
+* @li @c mtx_try for a non-recursive mutex that supports test and return
+* @li @c mtx_plain | @c mtx_recursive (same as @c mtx_plain, but recursive)
+* @li @c mtx_timed | @c mtx_recursive (same as @c mtx_timed, but recursive)
+* @li @c mtx_try | @c mtx_recursive (same as @c mtx_try, but recursive)
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_init(mtx_t *mtx, int type);
+
+/** Release any resources used by the given mutex.
+* @param mtx A mutex object.
+*/
+void mtx_destroy(mtx_t *mtx);
+
+/** Lock the given mutex.
+* Blocks until the given mutex can be locked. If the mutex is non-recursive, and
+* the calling thread already has a lock on the mutex, this call will block
+* forever.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_lock(mtx_t *mtx);
+
+/** NOT YET IMPLEMENTED.
+*/
+int mtx_timedlock(mtx_t *mtx, const struct timespec *ts);
+
+/** Try to lock the given mutex.
+* The specified mutex shall support either test and return or timeout. If the
+* mutex is already locked, the function returns without blocking.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_busy if the resource
+* requested is already in use, or @ref thrd_error if the request could not be
+* honored.
+*/
+int mtx_trylock(mtx_t *mtx);
+
+/** Unlock the given mutex.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int mtx_unlock(mtx_t *mtx);
+
+/* Condition variable */
+#if defined(_TTHREAD_WIN32_)
+typedef struct {
+ HANDLE mEvents[2]; /* Signal and broadcast event HANDLEs. */
+ unsigned int mWaitersCount; /* Count of the number of waiters. */
+ CRITICAL_SECTION mWaitersCountLock; /* Serialize access to mWaitersCount. */
+} cnd_t;
+#else
+typedef pthread_cond_t cnd_t;
+#endif
+
+/** Create a condition variable object.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_init(cnd_t *cond);
+
+/** Release any resources used by the given condition variable.
+* @param cond A condition variable object.
+*/
+void cnd_destroy(cnd_t *cond);
+
+/** Signal a condition variable.
+* Unblocks one of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_signal(cnd_t *cond);
+
+/** Broadcast a condition variable.
+* Unblocks all of the threads that are blocked on the given condition variable
+* at the time of the call. If no threads are blocked on the condition variable
+* at the time of the call, the function does nothing and return success.
+* @param cond A condition variable object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_broadcast(cnd_t *cond);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast. When the calling thread becomes unblocked it locks the mutex
+* before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int cnd_wait(cnd_t *cond, mtx_t *mtx);
+
+/** Wait for a condition variable to become signaled.
+* The function atomically unlocks the given mutex and endeavors to block until
+* the given condition variable is signaled by a call to cnd_signal or to
+* cnd_broadcast, or until after the specified time. When the calling thread
+* becomes unblocked it locks the mutex before it returns.
+* @param cond A condition variable object.
+* @param mtx A mutex object.
+* @param xt A point in time at which the request will time out (absolute time).
+* @return @ref thrd_success upon success, or @ref thrd_timeout if the time
+* specified in the call was reached without acquiring the requested resource, or
+* @ref thrd_error if the request could not be honored.
+*/
+int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts);
+
+/* Thread */
+#if defined(_TTHREAD_WIN32_)
+typedef HANDLE thrd_t;
+#else
+typedef pthread_t thrd_t;
+#endif
+
+/** Thread start function.
+* Any thread that is started with the @ref thrd_create() function must be
+* started through a function of this type.
+* @param arg The thread argument (the @c arg argument of the corresponding
+* @ref thrd_create() call).
+* @return The thread return value, which can be obtained by another thread
+* by using the @ref thrd_join() function.
+*/
+typedef int (*thrd_start_t)(void *arg);
+
+/** Create a new thread.
+* @param thr Identifier of the newly created thread.
+* @param func A function pointer to the function that will be executed in
+* the new thread.
+* @param arg An argument to the thread function.
+* @return @ref thrd_success on success, or @ref thrd_nomem if no memory could
+* be allocated for the thread requested, or @ref thrd_error if the request
+* could not be honored.
+* @note A thread’s identifier may be reused for a different thread once the
+* original thread has exited and either been detached or joined to another
+* thread.
+*/
+int thrd_create(thrd_t *thr, thrd_start_t func, void *arg);
+
+/** Identify the calling thread.
+* @return The identifier of the calling thread.
+*/
+thrd_t thrd_current(void);
+
+/** NOT YET IMPLEMENTED.
+*/
+int thrd_detach(thrd_t thr);
+
+/** Compare two thread identifiers.
+* The function determines if two thread identifiers refer to the same thread.
+* @return Zero if the two thread identifiers refer to different threads.
+* Otherwise a nonzero value is returned.
+*/
+int thrd_equal(thrd_t thr0, thrd_t thr1);
+
+/** Terminate execution of the calling thread.
+* @param res Result code of the calling thread.
+*/
+void thrd_exit(int res);
+
+/** Wait for a thread to terminate.
+* The function joins the given thread with the current thread by blocking
+* until the other thread has terminated.
+* @param thr The thread to join with.
+* @param res If this pointer is not NULL, the function will store the result
+* code of the given thread in the integer pointed to by @c res.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int thrd_join(thrd_t thr, int *res);
+
+/** Put the calling thread to sleep.
+* Suspend execution of the calling thread.
+* @param time_point A point in time at which the thread will resume (absolute time).
+* @param remaining If non-NULL, this parameter will hold the remaining time until
+* time_point upon return. This will typically be zero, but if
+* the thread was woken up by a signal that is not ignored before
+* time_point was reached @c remaining will hold a positive
+* time.
+* @return 0 (zero) on successful sleep, or -1 if an interrupt occurred.
+*/
+int thrd_sleep(const struct timespec *time_point, struct timespec *remaining);
+
+/** Yield execution to another thread.
+* Permit other threads to run, even if the current thread would ordinarily
+* continue to run.
+*/
+void thrd_yield(void);
+
+/* Thread local storage */
+#if defined(_TTHREAD_WIN32_)
+typedef DWORD tss_t;
+#else
+typedef pthread_key_t tss_t;
+#endif
+
+/** Destructor function for a thread-specific storage.
+* @param val The value of the destructed thread-specific storage.
+*/
+typedef void (*tss_dtor_t)(void *val);
+
+/** Create a thread-specific storage.
+* @param key The unique key identifier that will be set if the function is
+* successful.
+* @param dtor Destructor function. This can be NULL.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+* @note The destructor function is not supported under Windows. If @c dtor is
+* not NULL when calling this function under Windows, the function will fail
+* and return @ref thrd_error.
+*/
+int tss_create(tss_t *key, tss_dtor_t dtor);
+
+/** Delete a thread-specific storage.
+* The function releases any resources used by the given thread-specific
+* storage.
+* @param key The key that shall be deleted.
+*/
+void tss_delete(tss_t key);
+
+/** Get the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @return The value for the current thread held in the given thread-specific
+* storage.
+*/
+void *tss_get(tss_t key);
+
+/** Set the value for a thread-specific storage.
+* @param key The thread-specific storage identifier.
+* @param val The value of the thread-specific storage to set for the current
+* thread.
+* @return @ref thrd_success on success, or @ref thrd_error if the request could
+* not be honored.
+*/
+int tss_set(tss_t key, void *val);
+
+
+#endif /* _TINYTHREAD_H_ */
+
diff --git a/libs/glfw-3.3.8/deps/vs2008/stdint.h b/libs/glfw-3.3.8/deps/vs2008/stdint.h
new file mode 100644
index 0000000..d02608a
--- /dev/null
+++ b/libs/glfw-3.3.8/deps/vs2008/stdint.h
@@ -0,0 +1,247 @@
+// ISO C9x compliant stdint.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
+//
+// Copyright (c) 2006-2008 Alexander Chemeris
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. The name of the author may be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _MSC_VER // [
+#error "Use this header only with Microsoft Visual C++ compilers!"
+#endif // _MSC_VER ]
+
+#ifndef _MSC_STDINT_H_ // [
+#define _MSC_STDINT_H_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+#include <limits.h>
+
+// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
+// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
+// or compiler give many errors like this:
+// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
+#ifdef __cplusplus
+extern "C" {
+#endif
+# include <wchar.h>
+#ifdef __cplusplus
+}
+#endif
+
+// Define _W64 macros to mark types changing their size, like intptr_t.
+#ifndef _W64
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+
+
+// 7.18.1 Integer types
+
+// 7.18.1.1 Exact-width integer types
+
+// Visual Studio 6 and Embedded Visual C++ 4 doesn't
+// realize that, e.g. char has the same size as __int8
+// so we give up on __intX for them.
+#if (_MSC_VER < 1300)
+ typedef signed char int8_t;
+ typedef signed short int16_t;
+ typedef signed int int32_t;
+ typedef unsigned char uint8_t;
+ typedef unsigned short uint16_t;
+ typedef unsigned int uint32_t;
+#else
+ typedef signed __int8 int8_t;
+ typedef signed __int16 int16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int8 uint8_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int32 uint32_t;
+#endif
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+
+
+// 7.18.1.2 Minimum-width integer types
+typedef int8_t int_least8_t;
+typedef int16_t int_least16_t;
+typedef int32_t int_least32_t;
+typedef int64_t int_least64_t;
+typedef uint8_t uint_least8_t;
+typedef uint16_t uint_least16_t;
+typedef uint32_t uint_least32_t;
+typedef uint64_t uint_least64_t;
+
+// 7.18.1.3 Fastest minimum-width integer types
+typedef int8_t int_fast8_t;
+typedef int16_t int_fast16_t;
+typedef int32_t int_fast32_t;
+typedef int64_t int_fast64_t;
+typedef uint8_t uint_fast8_t;
+typedef uint16_t uint_fast16_t;
+typedef uint32_t uint_fast32_t;
+typedef uint64_t uint_fast64_t;
+
+// 7.18.1.4 Integer types capable of holding object pointers
+#ifdef _WIN64 // [
+ typedef signed __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+#else // _WIN64 ][
+ typedef _W64 signed int intptr_t;
+ typedef _W64 unsigned int uintptr_t;
+#endif // _WIN64 ]
+
+// 7.18.1.5 Greatest-width integer types
+typedef int64_t intmax_t;
+typedef uint64_t uintmax_t;
+
+
+// 7.18.2 Limits of specified-width integer types
+
+#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
+
+// 7.18.2.1 Limits of exact-width integer types
+#define INT8_MIN ((int8_t)_I8_MIN)
+#define INT8_MAX _I8_MAX
+#define INT16_MIN ((int16_t)_I16_MIN)
+#define INT16_MAX _I16_MAX
+#define INT32_MIN ((int32_t)_I32_MIN)
+#define INT32_MAX _I32_MAX
+#define INT64_MIN ((int64_t)_I64_MIN)
+#define INT64_MAX _I64_MAX
+#define UINT8_MAX _UI8_MAX
+#define UINT16_MAX _UI16_MAX
+#define UINT32_MAX _UI32_MAX
+#define UINT64_MAX _UI64_MAX
+
+// 7.18.2.2 Limits of minimum-width integer types
+#define INT_LEAST8_MIN INT8_MIN
+#define INT_LEAST8_MAX INT8_MAX
+#define INT_LEAST16_MIN INT16_MIN
+#define INT_LEAST16_MAX INT16_MAX
+#define INT_LEAST32_MIN INT32_MIN
+#define INT_LEAST32_MAX INT32_MAX
+#define INT_LEAST64_MIN INT64_MIN
+#define INT_LEAST64_MAX INT64_MAX
+#define UINT_LEAST8_MAX UINT8_MAX
+#define UINT_LEAST16_MAX UINT16_MAX
+#define UINT_LEAST32_MAX UINT32_MAX
+#define UINT_LEAST64_MAX UINT64_MAX
+
+// 7.18.2.3 Limits of fastest minimum-width integer types
+#define INT_FAST8_MIN INT8_MIN
+#define INT_FAST8_MAX INT8_MAX
+#define INT_FAST16_MIN INT16_MIN
+#define INT_FAST16_MAX INT16_MAX
+#define INT_FAST32_MIN INT32_MIN
+#define INT_FAST32_MAX INT32_MAX
+#define INT_FAST64_MIN INT64_MIN
+#define INT_FAST64_MAX INT64_MAX
+#define UINT_FAST8_MAX UINT8_MAX
+#define UINT_FAST16_MAX UINT16_MAX
+#define UINT_FAST32_MAX UINT32_MAX
+#define UINT_FAST64_MAX UINT64_MAX
+
+// 7.18.2.4 Limits of integer types capable of holding object pointers
+#ifdef _WIN64 // [
+# define INTPTR_MIN INT64_MIN
+# define INTPTR_MAX INT64_MAX
+# define UINTPTR_MAX UINT64_MAX
+#else // _WIN64 ][
+# define INTPTR_MIN INT32_MIN
+# define INTPTR_MAX INT32_MAX
+# define UINTPTR_MAX UINT32_MAX
+#endif // _WIN64 ]
+
+// 7.18.2.5 Limits of greatest-width integer types
+#define INTMAX_MIN INT64_MIN
+#define INTMAX_MAX INT64_MAX
+#define UINTMAX_MAX UINT64_MAX
+
+// 7.18.3 Limits of other integer types
+
+#ifdef _WIN64 // [
+# define PTRDIFF_MIN _I64_MIN
+# define PTRDIFF_MAX _I64_MAX
+#else // _WIN64 ][
+# define PTRDIFF_MIN _I32_MIN
+# define PTRDIFF_MAX _I32_MAX
+#endif // _WIN64 ]
+
+#define SIG_ATOMIC_MIN INT_MIN
+#define SIG_ATOMIC_MAX INT_MAX
+
+#ifndef SIZE_MAX // [
+# ifdef _WIN64 // [
+# define SIZE_MAX _UI64_MAX
+# else // _WIN64 ][
+# define SIZE_MAX _UI32_MAX
+# endif // _WIN64 ]
+#endif // SIZE_MAX ]
+
+// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
+#ifndef WCHAR_MIN // [
+# define WCHAR_MIN 0
+#endif // WCHAR_MIN ]
+#ifndef WCHAR_MAX // [
+# define WCHAR_MAX _UI16_MAX
+#endif // WCHAR_MAX ]
+
+#define WINT_MIN 0
+#define WINT_MAX _UI16_MAX
+
+#endif // __STDC_LIMIT_MACROS ]
+
+
+// 7.18.4 Limits of other integer types
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val) val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val) val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+#define INTMAX_C INT64_C
+#define UINTMAX_C UINT64_C
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+
+#endif // _MSC_STDINT_H_ ]
diff --git a/libs/glfw-3.3.8/docs/CMakeLists.txt b/libs/glfw-3.3.8/docs/CMakeLists.txt
new file mode 100644
index 0000000..2347858
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/CMakeLists.txt
@@ -0,0 +1,34 @@
+
+# NOTE: The order of this list determines the order of items in the Guides
+# (i.e. Pages) list in the generated documentation
+set(GLFW_DOXYGEN_SOURCES
+ "include/GLFW/glfw3.h"
+ "include/GLFW/glfw3native.h"
+ "docs/main.dox"
+ "docs/news.dox"
+ "docs/quick.dox"
+ "docs/moving.dox"
+ "docs/compile.dox"
+ "docs/build.dox"
+ "docs/intro.dox"
+ "docs/context.dox"
+ "docs/monitor.dox"
+ "docs/window.dox"
+ "docs/input.dox"
+ "docs/vulkan.dox"
+ "docs/compat.dox"
+ "docs/internal.dox")
+
+# Format the source list into a Doxyfile INPUT value that Doxygen can parse
+foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
+ set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
+endforeach()
+
+configure_file(Doxyfile.in Doxyfile @ONLY)
+
+add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
+ WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
+ COMMENT "Generating HTML documentation" VERBATIM)
+
+set_target_properties(docs PROPERTIES FOLDER "GLFW3")
+
diff --git a/libs/glfw-3.3.8/docs/CONTRIBUTING.md b/libs/glfw-3.3.8/docs/CONTRIBUTING.md
new file mode 100644
index 0000000..050c1be
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/CONTRIBUTING.md
@@ -0,0 +1,391 @@
+# Contribution Guide
+
+## Contents
+
+- [Asking a question](#asking-a-question)
+- [Reporting a bug](#reporting-a-bug)
+ - [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
+ - [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
+ - [Reporting a context creation bug](#reporting-a-context-creation-bug)
+ - [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
+ - [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
+ - [Reporting some other library bug](#reporting-some-other-library-bug)
+ - [Reporting a documentation bug](#reporting-a-documentation-bug)
+ - [Reporting a website bug](#reporting-a-website-bug)
+- [Requesting a feature](#requesting-a-feature)
+- [Contributing a bug fix](#contributing-a-bug-fix)
+- [Contributing a feature](#contributing-a-feature)
+
+
+## Asking a question
+
+Questions about how to use GLFW should be asked either in the [support
+section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
+Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
+Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
+Stack Exchange or in the IRC channel `#glfw` on
+[Libera.Chat](https://libera.chat/).
+
+Questions about the design or implementation of GLFW or about future plans
+should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
+forum or in the IRC channel. Please don't open a GitHub issue to discuss design
+questions without first checking with a maintainer.
+
+
+## Reporting a bug
+
+If GLFW is behaving unexpectedly at run-time, start by setting an [error
+callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
+GLFW will often tell you the cause of an error via this callback. If it
+doesn't, that might be a separate bug.
+
+If GLFW is crashing or triggering asserts, make sure that all your object
+handles and other pointers are valid.
+
+For bugs where it makes sense, a short, self contained example is absolutely
+invaluable. Just put it inline in the body text. Note that if the bug is
+reproducible with one of the test programs that come with GLFW, just mention
+that instead.
+
+__Don't worry about adding too much information__. Unimportant information can
+be abbreviated or removed later, but missing information can stall bug fixing,
+especially when your schedule doesn't align with that of the maintainer.
+
+__Please provide text as text, not as images__. This includes code, error
+messages and any other text. Text in images cannot be found by other users
+searching for the same problem and may have to be re-typed by maintainers when
+debugging.
+
+You don't need to manually indent your code or other text to quote it with
+GitHub Markdown; just surround it with triple backticks:
+
+ ```
+ Some quoted text.
+ ```
+
+You can also add syntax highlighting by appending the common file extension:
+
+ ```c
+ int five(void)
+ {
+ return 5;
+ }
+ ```
+
+There are issue labels for both platforms and GPU manufacturers, so there is no
+need to mention these in the subject line. If you do, it will be removed when
+the issue is labeled.
+
+If your bug is already reported, please add any new information you have, or if
+it already has everything, give it a :+1:.
+
+
+### Reporting a compile or link bug
+
+__Note:__ GLFW needs many system APIs to do its job, which on some platforms
+means linking to many system libraries. If you are using GLFW as a static
+library, that means your application needs to link to these in addition to GLFW.
+
+__Note:__ Check the [Compiling
+GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
+applications](https://www.glfw.org/docs/latest/build.html) guide for before
+opening an issue of this kind. Most issues are caused by a missing package or
+linker flag.
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
+C++ 2015 Update 2`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+Please also include the __complete build log__ from your compiler and linker,
+even if it's long. It can always be shortened later, if necessary.
+
+
+#### Quick template
+
+```
+OS and version:
+Compiler version:
+Release or commit:
+Build log:
+```
+
+
+### Reporting a segfault or other crash bug
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+Please also include any __error messages__ provided to your application via the
+[error
+callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
+the __full call stack__ of the crash, or if the crash does not occur in debug
+mode, mention that instead.
+
+
+#### Quick template
+
+```
+OS and version:
+Release or commit:
+Error messages:
+Call stack:
+```
+
+
+### Reporting a context creation bug
+
+__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
+GLFW says that your machine lacks support for OpenGL, it very likely does.
+Install drivers from the computer manufacturer or graphics card manufacturer
+([Nvidia](https://www.geforce.com/drivers),
+[AMD](https://www.amd.com/en/support),
+[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
+fix this.
+
+__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
+[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
+hint for how to select EGL.
+
+Please verify that context creation also fails with the `glfwinfo` tool before
+reporting it as a bug. This tool is included in the GLFW source tree as
+`tests/glfwinfo.c` and is built along with the library. It has switches for all
+GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+If you are running your program in a virtual machine, please mention this and
+include the __VM name and version__ (e.g. `VirtualBox 5.1`).
+
+Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
+/dev/js`), as described
+[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
+__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
+__output of `glfwinfo`__ (with switches matching any hints you set in your
+code) when reporting this kind of bug. If this tool doesn't run on the machine,
+mention that instead.
+
+
+#### Quick template
+
+```
+OS and version:
+GPU and driver:
+Release or commit:
+Version string:
+glfwinfo output:
+```
+
+
+### Reporting a monitor or video mode bug
+
+__Note:__ On headless systems on some platforms, no monitors are reported. This
+causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
+prepared for.
+
+__Note:__ Some third-party tools report more video modes than are approved of
+by the OS. For safety and compatibility, GLFW only reports video modes the OS
+wants programs to use. This is not a bug.
+
+The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
+and is built along with the library. It lists all information GLFW provides
+about monitors it detects.
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+If you are running your program in a virtual machine, please mention this and
+include the __VM name and version__ (e.g. `VirtualBox 5.1`).
+
+Please also include any __error messages__ provided to your application via the
+[error
+callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
+the __output of `monitors`__ when reporting this kind of bug. If this tool
+doesn't run on the machine, mention this instead.
+
+
+#### Quick template
+
+```
+OS and version:
+Release or commit:
+Error messages:
+monitors output:
+```
+
+
+### Reporting a window, input or event bug
+
+__Note:__ The exact ordering of related window events will sometimes differ.
+
+__Note:__ Window moving and resizing (by the user) will block the main thread on
+some platforms. This is not a bug. Set a [refresh
+callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
+want to keep the window contents updated during a move or size operation.
+
+The `events` tool is included in the GLFW source tree as `tests/events.c` and is
+built along with the library. It prints all information provided to every
+callback supported by GLFW as events occur. Each event is listed with the time
+and a unique number to make discussions about event logs easier. The tool has
+command-line options for creating multiple windows and full screen windows.
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+If you are running your program in a virtual machine, please mention this and
+include the __VM name and version__ (e.g. `VirtualBox 5.1`).
+
+Please also include any __error messages__ provided to your application via the
+[error
+callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
+if relevant, the __output of `events`__ when reporting this kind of bug. If
+this tool doesn't run on the machine, mention this instead.
+
+__X11:__ If possible, please include what desktop environment (e.g. GNOME,
+Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
+running. If the bug is related to keyboard input, please include any input
+method (e.g. ibus, SCIM) you are using.
+
+
+#### Quick template
+
+```
+OS and version:
+Release or commit:
+Error messages:
+events output:
+```
+
+
+### Reporting some other library bug
+
+Always include the __operating system name and version__ (e.g. `Windows
+7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
+include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
+__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
+
+Please also include any __error messages__ provided to your application via the
+[error
+callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
+relevant.
+
+
+#### Quick template
+
+```
+OS and version:
+Release or commit:
+Error messages:
+```
+
+
+### Reporting a documentation bug
+
+If you found a bug in the documentation, including this file, then it's fine to
+just link to that web page or mention that source file. You don't need to match
+the source to the output or vice versa.
+
+
+### Reporting a website bug
+
+If the bug is in the documentation (anything under `/docs/`) then please see the
+section above. Bugs in the rest of the site are reported to the [website
+source repository](https://github.com/glfw/website/issues).
+
+
+## Requesting a feature
+
+Please explain why you need the feature and how you intend to use it. If you
+have a specific API design in mind, please add that as well. If you have or are
+planning to write code for the feature, see the section below.
+
+If there already is a request for the feature you need, add your specific use
+case unless it is already mentioned. If it is, give it a :+1:.
+
+
+## Contributing a bug fix
+
+__Note:__ You must have all necessary [intellectual
+property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
+code you contribute. If you did not write the code yourself, you must explain
+where it came from and under what license you received it. Even code using the
+same license as GLFW may not be copied without attribution.
+
+__There is no preferred patch size__. A one character fix is just as welcome as
+a thousand line one, if that is the appropriate size for the fix.
+
+In addition to the code, a complete bug fix includes:
+
+- Change log entry in `README.md`, describing the incorrect behavior
+- Credits entries for all authors of the bug fix
+
+Bug fixes will not be rejected because they don't include all the above parts,
+but please keep in mind that maintainer time is finite and that there are many
+other bugs and features to work on.
+
+If the patch fixes a bug introduced after the last release, it should not get
+a change log entry.
+
+If you haven't already, read the excellent article [How to Write a Git Commit
+Message](https://chris.beams.io/posts/git-commit/).
+
+
+## Contributing a feature
+
+__Note:__ You must have all necessary rights to any code you contribute. If you
+did not write the code yourself, you must explain where it came from and under
+what license. Even code using the same license as GLFW may not be copied
+without attribution.
+
+__Note:__ If you haven't already implemented the feature, check first if there
+already is an open issue for it and if it's already being developed in an
+[experimental branch](https://github.com/glfw/glfw/branches/all).
+
+__There is no preferred patch size__. A one-character change is just as welcome
+as one adding a thousand lines, if that is the appropriate size for the
+feature.
+
+In addition to the code, a complete feature includes:
+
+- Change log entry in `README.md`, listing all new symbols
+- News page entry, briefly describing the feature
+- Guide documentation, with minimal examples, in the relevant guide
+- Reference documentation, with all applicable tags
+- Cross-references and mentions in appropriate places
+- Credits entries for all authors of the feature
+
+If the feature requires platform-specific code, at minimum stubs must be added
+for the new platform function to all supported and experimental platforms.
+
+If it adds a new callback, support for it must be added to `tests/event.c`.
+
+If it adds a new monitor property, support for it must be added to
+`tests/monitor.c`.
+
+If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
+for it must be added to `tests/glfwinfo.c` and the behavior of the library when
+the extension is missing documented in `docs/compat.dox`.
+
+If you haven't already, read the excellent article [How to Write a Git Commit
+Message](https://chris.beams.io/posts/git-commit/).
+
+Features will not be rejected because they don't include all the above parts,
+but please keep in mind that maintainer time is finite and that there are many
+other features and bugs to work on.
+
+Please also keep in mind that any part of the public API that has been included
+in a release cannot be changed until the next _major_ version. Features can be
+added and existing parts can sometimes be overloaded (in the general sense of
+doing more things, not in the C++ sense), but code written to the API of one
+minor release should both compile and run on subsequent minor releases.
+
diff --git a/libs/glfw-3.3.8/docs/Doxyfile.in b/libs/glfw-3.3.8/docs/Doxyfile.in
new file mode 100644
index 0000000..482b028
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/Doxyfile.in
@@ -0,0 +1,1828 @@
+# Doxyfile 1.8.3.1
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or sequence of words) that should
+# identify the project. Note that if you do not use Doxywizard you need
+# to put quotes around the project name if it contains spaces.
+
+PROJECT_NAME = "GLFW"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = @GLFW_VERSION@
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer
+# a quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input"
+
+# With the PROJECT_LOGO tag one can specify an logo or icon that is
+# included in the documentation. The maximum height of the logo should not
+# exceed 55 pixels and the maximum width should not exceed 200 pixels.
+# Doxygen will copy the logo to the output directory.
+
+PROJECT_LOGO =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs"
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = NO
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = YES
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip. Note that you specify absolute paths here, but also
+# relative paths, which will be relative from the directory where doxygen is
+# started.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful if your file system
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES = "thread_safety=@par Thread safety^^" \
+ "pointer_lifetime=@par Pointer lifetime^^" \
+ "analysis=@par Analysis^^" \
+ "reentrancy=@par Reentrancy^^" \
+ "errors=@par Errors^^" \
+ "callback_signature=@par Callback signature^^" \
+ "glfw3=__GLFW 3:__" \
+ "x11=__X11:__" \
+ "wayland=__Wayland:__" \
+ "win32=__Windows:__" \
+ "macos=__macOS:__" \
+ "linux=__Linux:__"
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given
+# extension. Doxygen has a built-in mapping, but you can override or extend it
+# using this tag. The format is ext=language, where ext is a file extension,
+# and language is one of the parsers supported by doxygen: IDL, Java,
+# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C,
+# C++. For instance to make doxygen treat .inc files as Fortran files (default
+# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note
+# that for custom extensions you also need to set FILE_PATTERNS otherwise the
+# files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all
+# comments according to the Markdown format, which allows for more readable
+# documentation. See http://daringfireball.net/projects/markdown/ for details.
+# The output of markdown processing is further processed by doxygen, so you
+# can mix doxygen, HTML, and XML commands with Markdown formatting.
+# Disable only in case of backward compatibilities issues.
+
+MARKDOWN_SUPPORT = YES
+
+# When enabled doxygen tries to link words that correspond to documented classes,
+# or namespaces to their corresponding documentation. Such a link can be
+# prevented in individual cases by putting a % sign in front of the word or
+# globally by setting AUTOLINK_SUPPORT to NO.
+
+AUTOLINK_SUPPORT = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also makes the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate
+# getter and setter methods for a property. Setting this option to YES (the
+# default) will make doxygen replace the get and set methods by a property in
+# the documentation. This will only work if the methods are indeed getting or
+# setting a simple type. If this is not the case, or you want to show the
+# methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
+# unions are shown inside the group in which they are included (e.g. using
+# @ingroup) instead of on a separate page (for HTML and Man pages) or
+# section (for LaTeX and RTF).
+
+INLINE_GROUPED_CLASSES = NO
+
+# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
+# unions with only public data fields will be shown inline in the documentation
+# of the scope in which they are defined (i.e. file, namespace, or group
+# documentation), provided this scope is documented. If set to NO (the default),
+# structs, classes, and unions are shown on a separate page (for HTML and Man
+# pages) or section (for LaTeX and RTF).
+
+INLINE_SIMPLE_STRUCTS = NO
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT = NO
+
+# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be
+# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given
+# their name and scope. Since this can be an expensive process and often the
+# same symbol appear multiple times in the code, doxygen keeps a cache of
+# pre-resolved symbols. If the cache is too small doxygen will become slower.
+# If the cache is too large, memory is wasted. The cache size is given by this
+# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols.
+
+LOOKUP_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
+# scope will be included in the documentation.
+
+EXTRACT_PACKAGE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespaces are hidden.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
+# will list include files with double quotes in the documentation
+# rather than with sharp brackets.
+
+FORCE_LOCAL_INCLUDES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = NO
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
+# will sort the (brief and detailed) documentation of class members so that
+# constructors and destructors are listed first. If set to NO (the default)
+# the constructors will appear in the respective orders defined by
+# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
+# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
+# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES = YES
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to
+# do proper type resolution of all parameters of a function it will reject a
+# match between the prototype and the implementation of a member function even
+# if there is only one candidate or it is obvious which candidate to choose
+# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen
+# will still accept a match between prototype and implementation in such cases.
+
+STRICT_PROTO_MATCHING = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if section-label ... \endif
+# and \cond section-label ... \endcond blocks.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or macro consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and macros in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page.
+# This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES = NO
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command <command> <input-file>, where <command> is the value of
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option.
+# You can optionally specify a file name after the option, if omitted
+# DoxygenLayout.xml will be used as the name of the layout file.
+
+LAYOUT_FILE = "@GLFW_SOURCE_DIR@/docs/DoxygenLayout.xml"
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files
+# containing the references data. This must be a list of .bib files. The
+# .bib extension is automatically appended if omitted. Using this command
+# requires the bibtex tool to be installed. See also
+# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
+# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
+# feature you need bibtex and perl available in the search path. Do not use
+# file names with spaces, bibtex cannot handle them.
+
+CITE_BIB_FILES =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = YES
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# The WARN_NO_PARAMDOC option can be enabled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt"
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = @GLFW_DOXYGEN_INPUT@
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
+# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
+# *.f90 *.f *.for *.vhd *.vhdl
+
+FILE_PATTERNS = *.h *.dox
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples"
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+# If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis.
+# Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match.
+# The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty or if
+# non of the patterns match the file name, INPUT_FILTER is applied.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
+# and it is also possible to disable source filtering for a specific pattern
+# using *.ext= (so without naming a filter). This option only has effect when
+# FILTER_SOURCE_FILES is enabled.
+
+FILTER_SOURCE_PATTERNS =
+
+# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page (index.html).
+# This can be useful if you have a project on for instance GitHub and want reuse
+# the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE =
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C, C++ and Fortran comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.
+# Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX = glfw GLFW_
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header. Note that when using a custom header you are responsible
+# for the proper inclusion of any scripts and style sheets that doxygen
+# needs, which is dependent on the configuration options used.
+# It is advised to generate a default header using "doxygen -w html
+# header.html footer.html stylesheet.css YourConfigFile" and then modify
+# that header. Note that the header is subject to change so you typically
+# have to redo this when upgrading to a newer version of doxygen or when
+# changing the value of configuration settings such as GENERATE_TREEVIEW!
+
+HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html"
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html"
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If left blank doxygen will
+# generate a default style sheet. Note that it is recommended to use
+# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
+# tag will in the future become obsolete.
+
+HTML_STYLESHEET =
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
+# user-defined cascading style sheet that is included after the standard
+# style sheets created by doxygen. Using this option one can overrule
+# certain style aspects. This is preferred over using HTML_STYLESHEET
+# since it does not replace the standard style sheet and is therefor more
+# robust against future updates. Doxygen will copy the style sheet file to
+# the output directory.
+
+HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that
+# the files will be copied as-is; there are no commands or markers available.
+
+HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg"
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
+# Doxygen will adjust the colors in the style sheet and background images
+# according to this color. Hue is specified as an angle on a colorwheel,
+# see http://en.wikipedia.org/wiki/Hue for more information.
+# For instance the value 0 represents red, 60 is yellow, 120 is green,
+# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
+# The allowed range is 0 to 359.
+
+HTML_COLORSTYLE_HUE = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
+# the colors in the HTML output. For a value of 0 the output will use
+# grayscales only. A value of 255 will produce the most vivid colors.
+
+HTML_COLORSTYLE_SAT = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
+# the luminance component of the colors in the HTML output. Values below
+# 100 gradually make the output lighter, whereas values above 100 make
+# the output darker. The value divided by 100 is the actual gamma applied,
+# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
+# and 100 does not change the gamma.
+
+HTML_COLORSTYLE_GAMMA = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting
+# this to NO can help when comparing the output of multiple runs.
+
+HTML_TIMESTAMP = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of
+# entries shown in the various tree structured indices initially; the user
+# can expand and collapse entries dynamically later on. Doxygen will expand
+# the tree to such a level that at most the specified number of entries are
+# visible (unless a fully collapsed tree already exceeds this amount).
+# So setting the number of entries 1 will produce a full collapsed tree by
+# default. 0 is a special value representing an infinite number of entries
+# and will result in a full expanded tree by default.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+
+GENERATE_DOCSET = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID = org.doxygen.Project
+
+# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
+# identify the documentation publisher. This should be a reverse domain-name
+# style string, e.g. com.mycompany.MyDocSet.documentation.
+
+DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
+# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
+
+DOCSET_PUBLISHER_NAME = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
+# that can be used as input for Qt's qhelpgenerator to generate a
+# Qt Compressed Help (.qch) of the generated HTML documentation.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
+# add. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see
+# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters">
+# Qt Help Project / Custom Filters</a>.
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's
+# filter section matches.
+# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes">
+# Qt Help Project / Filter Attributes</a>.
+
+QHP_SECT_FILTER_ATTRS =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
+# will be generated, which together with the HTML files, form an Eclipse help
+# plugin. To install this plugin and make it available under the help contents
+# menu in Eclipse, the contents of the directory containing the HTML and XML
+# files needs to be copied into the plugins directory of eclipse. The name of
+# the directory within the plugins directory should be the same as
+# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
+# the help appears.
+
+GENERATE_ECLIPSEHELP = NO
+
+# A unique identifier for the eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have
+# this name.
+
+ECLIPSE_DOC_ID = org.doxygen.Project
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs)
+# at top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it. Since the tabs have the same information as the
+# navigation tree you can set this option to NO if you already set
+# GENERATE_TREEVIEW to YES.
+
+DISABLE_INDEX = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to YES, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
+# Windows users are probably better off using the HTML help feature.
+# Since the tree basically has the same information as the tab index you
+# could consider to set DISABLE_INDEX to NO when enabling this option.
+
+GENERATE_TREEVIEW = NO
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values
+# (range [0,1..20]) that doxygen will group on one line in the generated HTML
+# documentation. Note that a value of 0 will completely suppress the enum
+# values from appearing in the overview section.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 300
+
+# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
+# links to external symbols imported via tag files in a separate window.
+
+EXT_LINKS_IN_WINDOW = NO
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are
+# not supported properly for IE 6.0, but are supported on all modern browsers.
+# Note that when changing this option you need to delete any form_*.png files
+# in the HTML output before the changes have effect.
+
+FORMULA_TRANSPARENT = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
+# (see http://www.mathjax.org) which uses client side Javascript for the
+# rendering instead of using prerendered bitmaps. Use this if you do not
+# have LaTeX installed or if you want to formulas look prettier in the HTML
+# output. When enabled you may also need to install MathJax separately and
+# configure the path to it using the MATHJAX_RELPATH option.
+
+USE_MATHJAX = NO
+
+# When MathJax is enabled you can set the default output format to be used for
+# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and
+# SVG. The default value is HTML-CSS, which is slower, but has the best
+# compatibility.
+
+MATHJAX_FORMAT = HTML-CSS
+
+# When MathJax is enabled you need to specify the location relative to the
+# HTML output directory using the MATHJAX_RELPATH option. The destination
+# directory should contain the MathJax.js script. For instance, if the mathjax
+# directory is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to
+# the MathJax Content Delivery Network so you can quickly see the result without
+# installing MathJax.
+# However, it is strongly recommended to install a local
+# copy of MathJax from http://www.mathjax.org before deployment.
+
+MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension
+# names that should be enabled during MathJax rendering.
+
+MATHJAX_EXTENSIONS =
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box
+# for the HTML output. The underlying search engine uses javascript
+# and DHTML and should work on any modern browser. Note that when using
+# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
+# (GENERATE_DOCSET) there is already a search function so this one should
+# typically be disabled. For large projects the javascript based search engine
+# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
+
+SEARCHENGINE = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using Javascript.
+# There are two flavours of web server based search depending on the
+# EXTERNAL_SEARCH setting. When disabled, doxygen will generate a PHP script for
+# searching and an index file used by the script. When EXTERNAL_SEARCH is
+# enabled the indexing and searching needs to be provided by external tools.
+# See the manual for details.
+
+SERVER_BASED_SEARCH = NO
+
+# When EXTERNAL_SEARCH is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain
+# the search results. Doxygen ships with an example indexer (doxyindexer) and
+# search engine (doxysearch.cgi) which are based on the open source search engine
+# library Xapian. See the manual for configuration details.
+
+EXTERNAL_SEARCH = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will returned the search results when EXTERNAL_SEARCH is enabled.
+# Doxygen ships with an example search engine (doxysearch) which is based on
+# the open source search engine library Xapian. See the manual for configuration
+# details.
+
+SEARCHENGINE_URL =
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+
+SEARCHDATA_FILE = searchdata.xml
+
+# When SERVER_BASED_SEARCH AND EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+
+EXTERNAL_SEARCH_ID =
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id
+# of to a relative location where the documentation can be found.
+# The format is: EXTRA_SEARCH_MAPPINGS = id1=loc1 id2=loc2 ...
+
+EXTRA_SEARCH_MAPPINGS =
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+# Note that when enabling USE_PDFLATEX this option is only used for
+# generating bitmaps for formulas in the HTML output, but not in the
+# Makefile that is written to the output directory.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for
+# the generated latex document. The footer should contain everything after
+# the last chapter. If it is left blank doxygen will generate a
+# standard footer. Notice: only use this tag if you know what you are doing!
+
+LATEX_FOOTER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = YES
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See
+# http://en.wikipedia.org/wiki/BibTeX for more info.
+
+LATEX_BIB_STYLE = plain
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load style sheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader.
+# This is useful
+# if you want to understand what is going on.
+# On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = YES
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# pointed to by INCLUDE_PATH will be searched when a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED = GLFWAPI= \
+ GLFW_EXPOSE_NATIVE_WIN32 \
+ GLFW_EXPOSE_NATIVE_WGL \
+ GLFW_EXPOSE_NATIVE_X11 \
+ GLFW_EXPOSE_NATIVE_WAYLAND \
+ GLFW_EXPOSE_NATIVE_GLX \
+ GLFW_EXPOSE_NATIVE_COCOA \
+ GLFW_EXPOSE_NATIVE_NSGL \
+ GLFW_EXPOSE_NATIVE_EGL \
+ GLFW_EXPOSE_NATIVE_OSMESA \
+ VK_VERSION_1_0
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition that
+# overrules the definition found in the source code.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all references to function-like macros
+# that are alone on a line, have an all uppercase name, and do not end with a
+# semicolon, because these will confuse the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles. For each
+# tag file the location of the external documentation should be added. The
+# format of a tag file without this location is as follows:
+#
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+#
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths
+# or URLs. Note that each tag file must have a unique name (where the name does
+# NOT include the path). If a tag file is not located in the directory in which
+# doxygen is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option also works with HAVE_DOT disabled, but it is recommended to
+# install and use dot, since it yields more powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
+# allowed to run in parallel. When set to 0 (the default) doxygen will
+# base this on the number of processors available in the system. You can set it
+# explicitly to a value larger than 0 to get control over the balance
+# between CPU load and processing speed.
+
+DOT_NUM_THREADS = 0
+
+# By default doxygen will use the Helvetica font for all dot files that
+# doxygen generates. When you want a differently looking font you can specify
+# the font name using DOT_FONTNAME. You need to make sure dot is able to find
+# the font, which can be done by putting it in a standard location or by setting
+# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
+# directory containing the font.
+
+DOT_FONTNAME = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the Helvetica font.
+# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to
+# set the path where dot can find it.
+
+DOT_FONTPATH =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If the UML_LOOK tag is enabled, the fields and methods are shown inside
+# the class node. If there are many fields or methods and many nodes the
+# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
+# threshold limits the number of items for each type to make the size more
+# manageable. Set this to 0 for no limit. Note that the threshold may be
+# exceeded by 50% before the limit is enforced.
+
+UML_LIMIT_NUM_FIELDS = 10
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will generate a graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are svg, png, jpg, or gif.
+# If left blank png will be used. If you choose svg you need to set
+# HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible in IE 9+ (other browsers do not have this requirement).
+
+DOT_IMAGE_FORMAT = png
+
+# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+# enable generation of interactive SVG images that allow zooming and panning.
+# Note that this requires a modern browser other than Internet Explorer.
+# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
+# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible. Older versions of IE do not have SVG support.
+
+INTERACTIVE_SVG = NO
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MSCFILE_DIRS tag can be used to specify one or more directories that
+# contain msc files that are included in the documentation (see the
+# \mscfile command).
+
+MSCFILE_DIRS =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
diff --git a/libs/glfw-3.3.8/docs/DoxygenLayout.xml b/libs/glfw-3.3.8/docs/DoxygenLayout.xml
new file mode 100644
index 0000000..ab97172
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/DoxygenLayout.xml
@@ -0,0 +1,71 @@
+<doxygenlayout version="1.0">
+ <!-- Generated by doxygen 1.8.14 -->
+ <!-- Navigation index tabs for HTML output -->
+ <navindex>
+ <tab type="mainpage" visible="yes" title="Introduction"/>
+ <tab type="user" url="quick_guide.html" title="Tutorial"/>
+ <tab type="pages" visible="yes" title="Guides" intro=""/>
+ <tab type="modules" visible="yes" title="Reference" intro=""/>
+ <tab type="filelist" visible="yes" title="Files"/>
+ </navindex>
+
+ <!-- Layout definition for a file page -->
+ <file>
+ <detaileddescription title="Description"/>
+ <includes visible="$SHOW_INCLUDE_FILES"/>
+ <sourcelink visible="yes"/>
+ <memberdecl>
+ <constantgroups visible="yes" title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ <membergroups visible="yes"/>
+ </memberdecl>
+ <memberdef>
+ <defines title=""/>
+ <typedefs title=""/>
+ <enums title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ </memberdef>
+ <authorsection/>
+ </file>
+
+ <!-- Layout definition for a group page -->
+ <group>
+ <detaileddescription title="Description"/>
+ <memberdecl>
+ <nestedgroups visible="yes" title=""/>
+ <dirs visible="yes" title=""/>
+ <files visible="yes" title=""/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <enums title=""/>
+ <enumvalues title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ </memberdecl>
+ <memberdef>
+ <pagedocs/>
+ <defines title=""/>
+ <typedefs title=""/>
+ <enums title=""/>
+ <enumvalues title=""/>
+ <functions title=""/>
+ <variables title=""/>
+ </memberdef>
+ <authorsection visible="yes"/>
+ </group>
+
+ <!-- Layout definition for a directory page -->
+ <directory>
+ <briefdescription visible="yes"/>
+ <memberdecl>
+ <dirs visible="yes"/>
+ <files visible="yes"/>
+ </memberdecl>
+ <detaileddescription title=""/>
+ </directory>
+</doxygenlayout>
diff --git a/libs/glfw-3.3.8/docs/SUPPORT.md b/libs/glfw-3.3.8/docs/SUPPORT.md
new file mode 100644
index 0000000..79a45a8
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/SUPPORT.md
@@ -0,0 +1,14 @@
+# Support resources
+
+See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
+guides and the API reference.
+
+If you have questions about using GLFW, we have a
+[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Libera.Chat](https://libera.chat/).
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
diff --git a/libs/glfw-3.3.8/docs/build.dox b/libs/glfw-3.3.8/docs/build.dox
new file mode 100644
index 0000000..adbbb85
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/build.dox
@@ -0,0 +1,348 @@
+/*!
+
+@page build_guide Building applications
+
+@tableofcontents
+
+This is about compiling and linking applications that use GLFW. For information on
+how to write such applications, start with the
+[introductory tutorial](@ref quick_guide). For information on how to compile
+the GLFW library itself, see @ref compile_guide.
+
+This is not a tutorial on compilation or linking. It assumes basic
+understanding of how to compile and link a C program as well as how to use the
+specific compiler of your chosen development environment. The compilation
+and linking process should be explained in your C programming material and in
+the documentation for your development environment.
+
+
+@section build_include Including the GLFW header file
+
+You should include the GLFW header in the source files where you use OpenGL or
+GLFW.
+
+@code
+#include <GLFW/glfw3.h>
+@endcode
+
+This header defines all the constants and declares all the types and function
+prototypes of the GLFW API. By default it also includes the OpenGL header from
+your development environment. See [option macros](@ref build_macros) below for
+how to select OpenGL ES headers and more.
+
+The GLFW header also defines any platform-specific macros needed by your OpenGL
+header, so that it can be included without needing any window system headers.
+
+It does this only when needed, so if window system headers are included, the
+GLFW header does not try to redefine those symbols. The reverse is not true,
+i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
+
+In other words:
+
+ - Use the GLFW header to include OpenGL or OpenGL ES headers portably
+ - Do not include window system headers unless you will use those APIs directly
+ - If you do need such headers, include them before the GLFW header
+
+If you are using an OpenGL extension loading library such as
+[glad](https://github.com/Dav1dde/glad), the extension loader header should
+be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
+ES header or extension loader header included before it and will then disable
+the inclusion of the default OpenGL header. Most extension loaders also define
+macros that disable similar headers below it.
+
+@code
+#include <glad/gl.h>
+#include <GLFW/glfw3.h>
+@endcode
+
+Both of these mechanisms depend on the extension loader header defining a known
+macro. If yours doesn't or you don't know which one your users will pick, the
+@ref GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from
+including the OpenGL header. This will also allow you to include the two
+headers in any order.
+
+@code
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+#include <glad/gl.h>
+@endcode
+
+
+@subsection build_macros GLFW header option macros
+
+These macros may be defined before the inclusion of the GLFW header and affect
+its behavior.
+
+@anchor GLFW_DLL
+__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
+compiler that the GLFW functions are defined in a DLL.
+
+The following macros control which OpenGL or OpenGL ES API header is included.
+Only one of these may be defined at a time.
+
+@note GLFW does not provide any of the API headers mentioned below. They are
+provided by your development environment or your OpenGL, OpenGL ES or Vulkan
+SDK, and most of them can be downloaded from the
+[Khronos Registry](https://www.khronos.org/registry/).
+
+@anchor GLFW_INCLUDE_GLCOREARB
+__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
+`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
+header.
+
+@anchor GLFW_INCLUDE_ES1
+__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
+header instead of the regular OpenGL header.
+
+@anchor GLFW_INCLUDE_ES2
+__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
+`GLES2/gl2.h` header instead of the regular OpenGL header.
+
+@anchor GLFW_INCLUDE_ES3
+__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
+`GLES3/gl3.h` header instead of the regular OpenGL header.
+
+@anchor GLFW_INCLUDE_ES31
+__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
+`GLES3/gl31.h` header instead of the regular OpenGL header.
+
+@anchor GLFW_INCLUDE_ES32
+__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
+`GLES3/gl32.h` header instead of the regular OpenGL header.
+
+@anchor GLFW_INCLUDE_NONE
+__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
+API header. This is useful in combination with an extension loading library.
+
+If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
+header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
+guards of any OpenGL, OpenGL ES or extension loader header it knows about.
+
+The following macros control the inclusion of additional API headers. Any
+number of these may be defined simultaneously, and/or together with one of the
+above macros.
+
+@anchor GLFW_INCLUDE_VULKAN
+__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
+`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
+
+@anchor GLFW_INCLUDE_GLEXT
+__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
+header for the OpenGL or OpenGL ES header selected above after and in addition
+to that header.
+
+@anchor GLFW_INCLUDE_GLU
+__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
+header selected above. This should only be used with the standard OpenGL header
+and only for compatibility with legacy code. GLU has been deprecated and should
+not be used in new code.
+
+@note None of these macros may be defined during the compilation of GLFW itself.
+If your build includes GLFW and you define any these in your build files, make
+sure they are not applied to the GLFW sources.
+
+
+@section build_link Link with the right libraries
+
+GLFW is essentially a wrapper of various platform-specific APIs and therefore
+needs to link against many different system libraries. If you are using GLFW as
+a shared library / dynamic library / DLL then it takes care of these links.
+However, if you are using GLFW as a static library then your executable will
+need to link against these libraries.
+
+On Windows and macOS, the list of system libraries is static and can be
+hard-coded into your build environment. See the section for your development
+environment below. On Linux and other Unix-like operating systems, the list
+varies but can be retrieved in various ways as described below.
+
+A good general introduction to linking is
+[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
+David Drysdale.
+
+
+@subsection build_link_win32 With MinGW or Visual C++ on Windows
+
+The static version of the GLFW library is named `glfw3`. When using this
+version, it is also necessary to link with some libraries that GLFW uses.
+
+When using MinGW to link an application with the static version of GLFW, you
+must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
+include it in the set of default libraries along with other dependencies like
+`user32` and `kernel32`.
+
+The link library for the GLFW DLL is named `glfw3dll`. When compiling an
+application that uses the DLL version of GLFW, you need to define the @ref
+GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
+either with a compiler switch or by defining it in your source code.
+
+
+@subsection build_link_cmake_source With CMake and GLFW source
+
+This section is about using CMake to compile and link GLFW along with your
+application. If you want to use an installed binary instead, see @ref
+build_link_cmake_package.
+
+With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
+built along with your application.
+
+When including GLFW as part of your build, you probably don't want to build the
+GLFW tests, examples and documentation. To disable these, set the corresponding
+cache variables before adding the GLFW source tree.
+
+@code
+set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
+set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
+@endcode
+
+Add the root directory of the GLFW source tree to your project. This will add
+the `glfw` target to your project.
+
+@code{.cmake}
+add_subdirectory(path/to/glfw)
+@endcode
+
+Once GLFW has been added, link your application against the `glfw` target.
+This adds the GLFW library and its link-time dependencies as it is currently
+configured, the include directory for the GLFW header and, when applicable, the
+@ref GLFW_DLL macro.
+
+@code{.cmake}
+target_link_libraries(myapp glfw)
+@endcode
+
+Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
+OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
+OpenGL directly, instead of using a modern
+[extension loader library](@ref context_glext_auto), use the OpenGL CMake
+package.
+
+@code{.cmake}
+find_package(OpenGL REQUIRED)
+@endcode
+
+If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
+library and include directory paths. Link against this like any other library.
+
+@code{.cmake}
+target_link_libraries(myapp OpenGL::GL)
+@endcode
+
+For a minimal example of a program and GLFW sources built with CMake, see the
+[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
+
+
+@subsection build_link_cmake_package With CMake and installed GLFW binaries
+
+This section is about using CMake to link GLFW after it has been built and
+installed. If you want to build it along with your application instead, see
+@ref build_link_cmake_source.
+
+With a few changes to your `CMakeLists.txt` you can locate the package and
+target files generated when GLFW is installed.
+
+@code{.cmake}
+find_package(glfw3 3.3 REQUIRED)
+@endcode
+
+Once GLFW has been added to the project, link against it with the `glfw` target.
+This adds the GLFW library and its link-time dependencies, the include directory
+for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
+
+@code{.cmake}
+target_link_libraries(myapp glfw)
+@endcode
+
+Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
+OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
+OpenGL directly, instead of using a modern
+[extension loader library](@ref context_glext_auto), use the OpenGL CMake
+package.
+
+@code{.cmake}
+find_package(OpenGL REQUIRED)
+@endcode
+
+If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
+library and include directory paths. Link against this like any other library.
+
+@code{.cmake}
+target_link_libraries(myapp OpenGL::GL)
+@endcode
+
+
+@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
+
+GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
+and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
+and is installed along with it. A pkg-config file describes all necessary
+compile-time and link-time flags and dependencies needed to use a library. When
+they are updated or if they differ between systems, you will get the correct
+ones automatically.
+
+A typical compile and link command-line when using the static version of the
+GLFW library may look like this:
+
+@code{.sh}
+cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
+@endcode
+
+If you are using the shared version of the GLFW library, omit the `--static`
+flag.
+
+@code{.sh}
+cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+@endcode
+
+You can also use the `glfw3.pc` file without installing it first, by using the
+`PKG_CONFIG_PATH` environment variable.
+
+@code{.sh}
+env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+@endcode
+
+The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
+Vulkan libraries it needs at runtime. If your application calls OpenGL
+directly, instead of using a modern
+[extension loader library](@ref context_glext_auto), you should add the `gl`
+pkg-config package.
+
+@code{.sh}
+cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
+@endcode
+
+
+@subsection build_link_xcode With Xcode on macOS
+
+If you are using the dynamic library version of GLFW, add it to the project
+dependencies.
+
+If you are using the static library version of GLFW, add it and the Cocoa,
+OpenGL and IOKit frameworks to the project as dependencies. They can all be
+found in `/System/Library/Frameworks`.
+
+
+@subsection build_link_osx With command-line on macOS
+
+It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
+building from the command line on macOS. That way you will get any new
+dependencies added automatically. If you still wish to build manually, you need
+to add the required frameworks and libraries to your command-line yourself using
+the `-l` and `-framework` switches.
+
+If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
+
+@code{.sh}
+cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
+@endcode
+
+If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
+for `-lglfw`.
+
+Note that you do not add the `.framework` extension to a framework when linking
+against it from the command-line.
+
+@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
+for the X Window System and will not work with the macOS native version of GLFW.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/compat.dox b/libs/glfw-3.3.8/docs/compat.dox
new file mode 100644
index 0000000..0b7c4b0
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/compat.dox
@@ -0,0 +1,281 @@
+/*!
+
+@page compat_guide Standards conformance
+
+@tableofcontents
+
+This guide describes the various API extensions used by this version of GLFW.
+It lists what are essentially implementation details, but which are nonetheless
+vital knowledge for developers intending to deploy their applications on a wide
+range of machines.
+
+The information in this guide is not a part of GLFW API, but merely
+preconditions for some parts of the library to function on a given machine. Any
+part of this information may change in future versions of GLFW and that will not
+be considered a breaking API change.
+
+
+@section compat_x11 X11 extensions, protocols and IPC standards
+
+As GLFW uses Xlib directly, without any intervening toolkit
+library, it has sole responsibility for interacting well with the many and
+varied window managers in use on Unix-like systems. In order for applications
+and window managers to work well together, a number of standards and
+conventions have been developed that regulate behavior outside the scope of the
+X11 API; most importantly the
+[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
+(ICCCM) and
+[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
+(EWMH) standards.
+
+GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
+If the running window manager does not support this property, the
+`GLFW_DECORATED` hint will have no effect.
+
+GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
+attempting to close the GLFW window. If the running window manager does not
+support this protocol, the close callback will never be called.
+
+GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
+the user when the application has stopped responding, i.e. when it has ceased to
+process events. If the running window manager does not support this protocol,
+the user will not be notified if the application locks up.
+
+GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
+manager to make the GLFW window full screen. If the running window manager does
+not support this state, full screen windows may not work properly. GLFW has
+a fallback code path in case this state is unavailable, but every window manager
+behaves slightly differently in this regard.
+
+GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
+compositing window manager to un-redirect full screen GLFW windows. If the
+running window manager uses compositing but does not support this property then
+additional copying may be performed for each buffer swap of full screen windows.
+
+GLFW uses the
+[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
+to push a clipboard string (i.e. selection) owned by a GLFW window about to be
+destroyed to the clipboard manager. If there is no running clipboard manager,
+the clipboard string will be unavailable once the window has been destroyed.
+
+GLFW uses the
+[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
+to provide file drop events. If the application originating the drag does not
+support this protocol, drag and drop will not work.
+
+GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
+running X server does not support this version of this extension, multi-monitor
+support will not function and only a single, desktop-spanning monitor will be
+reported.
+
+GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
+support. If the running X server does not support either or both of these
+extensions, gamma ramp support will not function.
+
+GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
+input. If the running X server does not support this extension, a non-Xkb
+fallback path is used.
+
+GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
+when the cursor is disabled. If the running X server does not support this
+extension, regular accelerated mouse motion will be used.
+
+GLFW uses both the XRender extension and the compositing manager to support
+transparent window framebuffers. If the running X server does not support this
+extension or there is no running compositing manager, the
+`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
+
+
+@section compat_wayland Wayland protocols and IPC standards
+
+As GLFW uses libwayland directly, without any intervening toolkit library, it
+has sole responsibility for interacting well with every compositor in use on
+Unix-like systems. Most of the features are provided by the core protocol,
+while cursor support is provided by the libwayland-cursor helper library, EGL
+integration by libwayland-egl, and keyboard handling by
+[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
+from wayland-protocols to provide additional features if the compositor
+supports them.
+
+GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
+built against an older xkbcommon, the compose key will be disabled even if it
+has been configured in the compositor.
+
+GLFW uses the [xdg-shell
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
+to provide better window management. This protocol is part of
+wayland-protocols 1.12, and mandatory at build time.
+
+GLFW uses the [relative pointer
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
+alongside the [pointer constraints
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
+to implement disabled cursor. These two protocols are part of
+wayland-protocols 1.1, and mandatory at build time. If the running compositor
+does not support both of these protocols, disabling the cursor will have no
+effect.
+
+GLFW uses the [idle inhibit
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
+to prohibit the screensaver from starting. This protocol is part of
+wayland-protocols 1.6, and mandatory at build time. If the running compositor
+does not support this protocol, the screensaver may start even for full screen
+windows.
+
+GLFW uses the [xdg-decoration
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
+to request decorations to be drawn around its windows. This protocol is part
+of wayland-protocols 1.15, and mandatory at build time. If the running
+compositor does not support this protocol, a very simple frame will be drawn by
+GLFW itself, using the [viewporter
+protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
+alongside
+[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
+This protocol is part of wayland-protocols 1.4, and mandatory at build time.
+If the running compositor does not support this protocol either, no decorations
+will be drawn around windows.
+
+
+@section compat_glx GLX extensions
+
+The GLX API is the default API used to create OpenGL contexts on Unix-like
+systems using the X Window System.
+
+GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
+formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
+
+GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
+`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
+(or _vsync_), in that order of preference. Where none of these extension are
+available, calling @ref glfwSwapInterval will have no effect.
+
+GLFW uses the `GLX_ARB_multisample` extension to create contexts with
+multisampling anti-aliasing. Where this extension is unavailable, the
+`GLFW_SAMPLES` hint will have no effect.
+
+GLFW uses the `GLX_ARB_create_context` extension when available, even when
+creating OpenGL contexts of version 2.1 and below. Where this extension is
+unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
+hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
+will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
+`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
+glfwCreateWindow to fail.
+
+GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
+context profiles. Where this extension is unavailable, setting the
+`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
+`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
+@ref glfwCreateWindow to fail.
+
+GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
+whether a context is flushed when it is released (made non-current). Where this
+extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
+effect and the context will always be flushed when released.
+
+GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
+extensions to provide support for sRGB framebuffers. Where both of these
+extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
+
+
+@section compat_wgl WGL extensions
+
+The WGL API is used to create OpenGL contexts on Microsoft Windows and other
+implementations of the Win32 API, such as Wine.
+
+GLFW uses either the `WGL_EXT_extension_string` or the
+`WGL_ARB_extension_string` extension to check for the presence of all other WGL
+extensions listed below. If both are available, the EXT one is preferred. If
+neither is available, no other extensions are used and many GLFW features
+related to context creation will have no effect or cause errors when used.
+
+GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
+synchronization (or _vsync_). Where this extension is unavailable, calling @ref
+glfwSwapInterval will have no effect.
+
+GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
+create contexts with multisampling anti-aliasing. Where these extensions are
+unavailable, the `GLFW_SAMPLES` hint will have no effect.
+
+GLFW uses the `WGL_ARB_create_context` extension when available, even when
+creating OpenGL contexts of version 2.1 and below. Where this extension is
+unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
+hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
+will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
+`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
+glfwCreateWindow to fail.
+
+GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
+context profiles. Where this extension is unavailable, setting the
+`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
+@ref glfwCreateWindow to fail.
+
+GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
+whether a context is flushed when it is released (made non-current). Where this
+extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
+effect and the context will always be flushed when released.
+
+GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
+extensions to provide support for sRGB framebuffers. Where both of these
+extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
+
+
+@section compat_osx OpenGL on macOS
+
+Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
+only forward-compatible, core profile contexts are supported. Support for
+OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
+core profile contexts. There is also still no mechanism for requesting debug
+contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
+at most OpenGL version 2.1.
+
+Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
+`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
+given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
+`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
+`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
+`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
+
+Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
+`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
+setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
+a non-default value will cause @ref glfwCreateWindow to fail and the
+`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
+
+
+@section compat_vulkan Vulkan loader and API
+
+By default, GLFW uses the standard system-wide Vulkan loader to access the
+Vulkan API on all platforms except macOS. This is installed by both graphics
+drivers and Vulkan SDKs. If either the loader or at least one minimally
+functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
+all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
+error.
+
+
+@section compat_wsi Vulkan WSI extensions
+
+The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
+all supported platforms.
+
+GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
+surfaces on Microsoft Windows. If any of these extensions are not available,
+@ref glfwGetRequiredInstanceExtensions will return an empty list and window
+surface creation will fail.
+
+GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
+`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
+extensions are not available, @ref glfwGetRequiredInstanceExtensions will
+return an empty list and window surface creation will fail.
+
+GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
+`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
+or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
+glfwGetRequiredInstanceExtensions will return an empty list and window surface
+creation will fail.
+
+GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
+surfaces on Wayland. If any of these extensions are not available, @ref
+glfwGetRequiredInstanceExtensions will return an empty list and window surface
+creation will fail.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/compile.dox b/libs/glfw-3.3.8/docs/compile.dox
new file mode 100644
index 0000000..ec458f4
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/compile.dox
@@ -0,0 +1,367 @@
+/*!
+
+@page compile_guide Compiling GLFW
+
+@tableofcontents
+
+This is about compiling the GLFW library itself. For information on how to
+build applications that use GLFW, see @ref build_guide.
+
+
+@section compile_cmake Using CMake
+
+@note GLFW behaves like most other libraries that use CMake so this guide mostly
+describes the basic configure/generate/compile sequence. If you are already
+familiar with this from other projects, you may want to focus on the @ref
+compile_deps and @ref compile_options sections for GLFW-specific information.
+
+GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
+for your chosen development environment. To compile GLFW, first generate these
+files with CMake and then use them to compile the GLFW library.
+
+If you are on Windows and macOS you can
+[download CMake](https://cmake.org/download/) from their site.
+
+If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
+a package system like Fink, MacPorts or Homebrew, you can install its CMake
+package.
+
+CMake is a complex tool and this guide will only show a few of the possible ways
+to set up and compile GLFW. The CMake project has their own much more detailed
+[CMake user guide](https://cmake.org/cmake/help/latest/guide/user-interaction/)
+that includes everything in this guide not specific to GLFW. It may be a useful
+companion to this one.
+
+
+@subsection compile_deps Installing dependencies
+
+The C/C++ development environments in Visual Studio, Xcode and MinGW come with
+all necessary dependencies for compiling GLFW, but on Unix-like systems like
+Linux and FreeBSD you will need a few extra packages.
+
+
+@subsubsection compile_deps_x11 Dependencies for X11 on Unix-like systems
+
+To compile GLFW for X11, you need to have the X11 development packages
+installed. They are not needed to build or run programs that use GLFW.
+
+On Debian and derivates like Ubuntu and Linux Mint the `xorg-dev` meta-package
+pulls in the development packages for all of X11.
+
+@code{.sh}
+sudo apt install xorg-dev
+@endcode
+
+On Fedora and derivatives like Red Hat the X11 extension packages
+`libXcursor-devel`, `libXi-devel`, `libXinerama-devel` and `libXrandr-devel`
+required by GLFW pull in all its other dependencies.
+
+@code{.sh}
+sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
+@endcode
+
+On FreeBSD the X11 headers are installed along the end-user X11 packages, so if
+you have an X server running you should have the headers as well. If not,
+install the `xorgproto` package.
+
+@code{.sh}
+pkg install xorgproto
+@endcode
+
+On Cygwin the `libXcursor-devel`, `libXi-devel`, `libXinerama-devel`,
+`libXrandr-devel` and `libXrender-devel` packages in the Libs section of the GUI
+installer will install all the headers and other development related files GLFW
+requires for X11.
+
+Once you have the required depdendencies, move on to @ref compile_generate.
+
+
+@subsubsection compile_deps_wayland Dependencies for Wayland on Unix-like systems
+
+To compile GLFW for Wayland, you need to have the Wayland and xkbcommon
+development packages installed. They are not needed to build or run programs
+that use GLFW.
+
+On Debian and derivates like Ubuntu and Linux Mint you will need the `libwayland-dev`,
+`libxkbcommon-dev`, `wayland-protocols` and `extra-cmake-modules` packages.
+
+@code{.sh}
+sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
+@endcode
+
+On Fedora and derivatives like Red Hat you will need the `wayland-devel`,
+`libxkbcommon-devel`, `wayland-protocols-devel` and `extra-cmake-modules` packages.
+
+@code{.sh}
+sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules
+@endcode
+
+On FreeBSD you will need the `wayland`, `libxkbcommon`, `wayland-protocols` and
+`kf5-extra-cmake-modules` packages.
+
+@code{.sh}
+pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules
+@endcode
+
+Once you have the required depdendencies, move on to @ref compile_generate.
+
+
+@subsection compile_generate Generating build files with CMake
+
+Once you have all necessary dependencies it is time to generate the project
+files or makefiles for your development environment. CMake needs two paths for
+this:
+
+ - the path to the root directory of the GLFW source tree (not its `src`
+ subdirectory)
+ - the path to the directory where the generated build files and compiled
+ binaries will be placed
+
+If these are the same, it is called an in-tree build, otherwise it is called an
+out-of-tree build.
+
+Out-of-tree builds are recommended as they avoid cluttering up the source tree.
+They also allow you to have several build directories for different
+configurations all using the same source tree.
+
+A common pattern when building a single configuration is to have a build
+directory named `build` in the root of the source tree.
+
+
+@subsubsection compile_generate_gui Generating files with the CMake GUI
+
+Start the CMake GUI and set the paths to the source and build directories
+described above. Then press _Configure_ and _Generate_.
+
+If you wish change any CMake variables in the list, press _Configure_ and then
+_Generate_ to have the new values take effect. The variable list will be
+populated after the first configure step.
+
+By default GLFW will use X11 on Linux and other Unix-like systems other
+than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` option in the
+GLFW section of the variable list, then apply the new value as described above.
+
+Once you have generated the project files or makefiles for your chosen
+development environment, move on to @ref compile_compile.
+
+
+@subsubsection compile_generate_cli Generating files with the CMake command-line tool
+
+To make a build directory, pass the source and build directories to the `cmake`
+command. These can be relative or absolute paths. The build directory is
+created if it doesn't already exist.
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build
+@endcode
+
+It is common to name the build directory `build` and place it in the root of the
+source tree when only planning to build a single configuration.
+
+@code{.sh}
+cd path/to/glfw
+cmake -S . -B build
+@endcode
+
+Without other flags these will generate Visual Studio project files on Windows
+and makefiles on other platforms. You can choose other targets using the `-G`
+flag.
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build -G Xcode
+@endcode
+
+By default GLFW will use X11 on Linux and other Unix-like systems other
+than macOS. To use Wayland instead, set the `GLFW_USE_WAYLAND` CMake option.
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
+@endcode
+
+Once you have generated the project files or makefiles for your chosen
+development environment, move on to @ref compile_compile.
+
+
+@subsection compile_compile Compiling the library
+
+You should now have all required dependencies and the project files or makefiles
+necessary to compile GLFW. Go ahead and compile the actual GLFW library with
+these files as you would with any other project.
+
+With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
+`GLFW.xcodeproj` and use the Project menu.
+
+With Linux, macOS and other forms of Unix, run `make`.
+
+@code{.sh}
+cd path/to/build
+make
+@endcode
+
+With MinGW, it is `mingw32-make`.
+
+@code{.sh}
+cd path/to/build
+mingw32-make
+@endcode
+
+Any CMake build directory can also be built with the `cmake` command and the
+`--build` flag.
+
+@code{.sh}
+cmake --build path/to/build
+@endcode
+
+This will run the platform specific build tool the directory was generated for.
+
+Once the GLFW library is compiled you are ready to build your application,
+linking it to the GLFW library. See @ref build_guide for more information.
+
+
+@section compile_options CMake options
+
+The CMake files for GLFW provide a number of options, although not all are
+available on all supported platforms. Some of these are de facto standards
+among projects using CMake and so have no `GLFW_` prefix.
+
+If you are using the GUI version of CMake, these are listed and can be changed
+from there. If you are using the command-line version of CMake you can use the
+`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
+distributions based on Debian GNU/Linux have this tool in a separate
+`cmake-curses-gui` package.
+
+Finally, if you don't want to use any GUI, you can set options from the `cmake`
+command-line with the `-D` flag.
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
+@endcode
+
+
+@subsection compile_options_shared Shared CMake options
+
+@anchor BUILD_SHARED_LIBS
+__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
+library or as a DLL / shared library / dynamic library. This is disabled by
+default, producing a static GLFW library.
+
+@anchor GLFW_BUILD_EXAMPLES
+__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
+along with the library.
+
+@anchor GLFW_BUILD_TESTS
+__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
+built along with the library.
+
+@anchor GLFW_BUILD_DOCS
+__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
+with the library. This is enabled by default if
+[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
+
+@anchor GLFW_VULKAN_STATIC
+__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
+directly with the application. This is disabled by default.
+
+
+@subsection compile_options_win32 Windows specific CMake options
+
+@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
+__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
+static library version of the Visual C++ runtime library. When enabled, the
+DLL version of the Visual C++ library is used. This is enabled by default.
+
+On CMake 3.15 and later you can set the standard CMake
+[CMAKE_MSVC_RUNTIME_LIBRARY](https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html)
+variable instead of this GLFW-specific option.
+
+@anchor GLFW_USE_HYBRID_HPG
+__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
+`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
+high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
+need to be exported by the EXE to be detected by the driver, so the override
+will not work if GLFW is built as a DLL. This is disabled by default, letting
+the operating system and driver decide.
+
+
+@subsection compile_options_wayland Wayland specific CMake options
+
+@anchor GLFW_USE_WAYLAND
+__GLFW_USE_WAYLAND__ determines whether to compile the library for Wayland.
+This option is only available on Linux and other Unix-like systems other than
+macOS. This is disabled by default.
+
+
+@section compile_mingw_cross Cross-compilation with CMake and MinGW
+
+Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
+example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
+for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
+like Ubuntu have the `mingw-w64` package for both.
+
+GLFW has CMake toolchain files in the `CMake` subdirectory that set up
+cross-compilation of Windows binaries. To use these files you set the
+`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
+configuring and generating the build files.
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
+@endcode
+
+The exact toolchain file to use depends on the prefix used by the MinGW or
+MinGW-w64 binaries on your system. You can usually see this in the /usr
+directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
+`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
+would be:
+
+@code{.sh}
+cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
+@endcode
+
+The path to the toolchain file is relative to the path to the GLFW source tree
+passed to the `-S` flag, not to the current directory.
+
+For more details see the
+[CMake toolchain guide](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html).
+
+
+@section compile_manual Compiling GLFW manually
+
+If you wish to compile GLFW without its CMake build environment then you will
+have to do at least some of the platform detection yourself. GLFW needs
+a configuration macro to be defined in order to know what window system it is
+being compiled for and also has optional, platform-specific ones for various
+features.
+
+When building with CMake, the `glfw_config.h` configuration header is generated
+based on the current platform and CMake options. The GLFW CMake environment
+defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
+`internal.h`. Without this macro, GLFW will expect the necessary configuration
+macros to be defined on the command-line.
+
+The window creation API is used to create windows, handle input, monitors, gamma
+ramps and clipboard. The options are:
+
+ - @b _GLFW_COCOA to use the Cocoa frameworks
+ - @b _GLFW_WIN32 to use the Win32 API
+ - @b _GLFW_X11 to use the X Window System
+ - @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
+ - @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
+
+If you are building GLFW as a shared library / dynamic library / DLL then you
+must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
+
+If you are linking the Vulkan loader directly with your application then you
+must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
+external version.
+
+If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
+or GLESv2 library, you can override the default names by defining those you need
+of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
+_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
+_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
+
+@note None of the @ref build_macros may be defined during the compilation of
+GLFW. If you define any of these in your build files, make sure they are not
+applied to the GLFW sources.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/context.dox b/libs/glfw-3.3.8/docs/context.dox
new file mode 100644
index 0000000..25de69f
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/context.dox
@@ -0,0 +1,346 @@
+/*!
+
+@page context_guide Context guide
+
+@tableofcontents
+
+This guide introduces the OpenGL and OpenGL ES context related functions of
+GLFW. For details on a specific function in this category, see the @ref
+context. There are also guides for the other areas of the GLFW API.
+
+ - @ref intro_guide
+ - @ref window_guide
+ - @ref vulkan_guide
+ - @ref monitor_guide
+ - @ref input_guide
+
+
+@section context_object Context objects
+
+A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
+context. It is created with @ref glfwCreateWindow and destroyed with @ref
+glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
+information.
+
+As the window and context are inseparably linked, the window object also serves
+as the context handle.
+
+To test the creation of various kinds of contexts and see their properties, run
+the `glfwinfo` test program.
+
+@note Vulkan does not have a context and the Vulkan instance is created via the
+Vulkan API itself. If you will be using Vulkan to render to a window, disable
+context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
+hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
+
+
+@subsection context_hints Context creation hints
+
+There are a number of hints, specified using @ref glfwWindowHint, related to
+what kind of context is created. See
+[context related hints](@ref window_hints_ctx) in the window guide.
+
+
+@subsection context_sharing Context object sharing
+
+When creating a window and its OpenGL or OpenGL ES context with @ref
+glfwCreateWindow, you can specify another window whose context the new one
+should share its objects (textures, vertex and element buffers, etc.) with.
+
+@code
+GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
+@endcode
+
+Object sharing is implemented by the operating system and graphics driver. On
+platforms where it is possible to choose which types of objects are shared, GLFW
+requests that all types are shared.
+
+See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
+[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
+information. The name and number of this chapter unfortunately varies between
+versions and APIs, but has at times been named _Shared Objects and Multiple
+Contexts_.
+
+GLFW comes with a barebones object sharing example program called `sharing`.
+
+
+@subsection context_offscreen Offscreen contexts
+
+GLFW doesn't support creating contexts without an associated window. However,
+contexts with hidden windows can be created with the
+[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
+
+@code
+glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
+@endcode
+
+The window never needs to be shown and its context can be used as a plain
+offscreen context. Depending on the window manager, the size of a hidden
+window's framebuffer may not be usable or modifiable, so framebuffer
+objects are recommended for rendering with such contexts.
+
+You should still [process events](@ref events) as long as you have at least one
+window, even if none of them are visible.
+
+@macos The first time a window is created the menu bar is created. This is not
+desirable for example when writing a command-line only application. Menu bar
+creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
+
+
+@subsection context_less Windows without contexts
+
+You can disable context creation by setting the
+[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
+without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
+glfwSwapBuffers.
+
+
+@section context_current Current context
+
+Before you can make OpenGL or OpenGL ES calls, you need to have a current
+context of the correct type. A context can only be current for a single thread
+at a time, and a thread can only have a single context current at a time.
+
+When moving a context between threads, you must make it non-current on the old
+thread before making it current on the new one.
+
+The context of a window is made current with @ref glfwMakeContextCurrent.
+
+@code
+glfwMakeContextCurrent(window);
+@endcode
+
+The window of the current context is returned by @ref glfwGetCurrentContext.
+
+@code
+GLFWwindow* window = glfwGetCurrentContext();
+@endcode
+
+The following GLFW functions require a context to be current. Calling any these
+functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
+error.
+
+ - @ref glfwSwapInterval
+ - @ref glfwExtensionSupported
+ - @ref glfwGetProcAddress
+
+
+@section context_swap Buffer swapping
+
+See @ref buffer_swap in the window guide.
+
+
+@section context_glext OpenGL and OpenGL ES extensions
+
+One of the benefits of OpenGL and OpenGL ES is their extensibility.
+Hardware vendors may include extensions in their implementations that extend the
+API before that functionality is included in a new version of the OpenGL or
+OpenGL ES specification, and some extensions are never included and remain
+as extensions until they become obsolete.
+
+An extension is defined by:
+
+- An extension name (e.g. `GL_ARB_gl_spirv`)
+- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
+- New OpenGL functions (e.g. `glSpecializeShaderARB`)
+
+Note the `ARB` affix, which stands for Architecture Review Board and is used
+for official extensions. The extension above was created by the ARB, but there
+are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
+group may also use the generic `EXT` affix. Lists of extensions, together with
+their specifications, can be found at the
+[OpenGL Registry](https://www.opengl.org/registry/) and
+[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
+
+
+@subsection context_glext_auto Loading extension with a loader library
+
+An extension loader library is the easiest and best way to access both OpenGL and
+OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
+They will take care of all the details of declaring and loading everything you
+need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
+several others.
+
+The following example will use glad but all extension loader libraries work
+similarly.
+
+First you need to generate the source files using the glad Python script. This
+example generates a loader for any version of OpenGL, which is the default for
+both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
+API versions and extension sets can be generated. The generated files are
+written to the `output` directory.
+
+@code{.sh}
+python main.py --generator c --no-loader --out-path output
+@endcode
+
+The `--no-loader` option is added because GLFW already provides a function for
+loading OpenGL and OpenGL ES function pointers, one that automatically uses the
+selected context creation API, and glad can call this instead of having to
+implement its own. There are several other command-line options as well. See
+the glad documentation for details.
+
+Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
+`output/include/KHR/khrplatform.h` files to your build. Then you need to
+include the glad header file, which will replace the OpenGL header of your
+development environment. By including the glad header before the GLFW header,
+it suppresses the development environment's OpenGL or OpenGL ES header.
+
+@code
+#include <glad/glad.h>
+#include <GLFW/glfw3.h>
+@endcode
+
+Finally you need to initialize glad once you have a suitable current context.
+
+@code
+window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
+if (!window)
+{
+ ...
+}
+
+glfwMakeContextCurrent(window);
+
+gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+@endcode
+
+Once glad has been loaded, you have access to all OpenGL core and extension
+functions supported by both the context you created and the glad loader you
+generated and you are ready to start rendering.
+
+You can specify a minimum required OpenGL or OpenGL ES version with
+[context hints](@ref window_hints_ctx). If your needs are more complex, you can
+check the actual OpenGL or OpenGL ES version with
+[context attributes](@ref window_attribs_ctx), or you can check whether
+a specific version is supported by the current context with the
+`GLAD_GL_VERSION_x_x` booleans.
+
+@code
+if (GLAD_GL_VERSION_3_2)
+{
+ // Call OpenGL 3.2+ specific code
+}
+@endcode
+
+To check whether a specific extension is supported, use the `GLAD_GL_xxx`
+booleans.
+
+@code
+if (GLAD_GL_ARB_gl_spirv)
+{
+ // Use GL_ARB_gl_spirv
+}
+@endcode
+
+
+@subsection context_glext_manual Loading extensions manually
+
+__Do not use this technique__ unless it is absolutely necessary. An
+[extension loader library](@ref context_glext_auto) will save you a ton of
+tedious, repetitive, error prone work.
+
+To use a certain extension, you must first check whether the context supports
+that extension and then, if it introduces new functions, retrieve the pointers
+to those functions. GLFW provides @ref glfwExtensionSupported and @ref
+glfwGetProcAddress for manual loading of extensions and new API functions.
+
+This section will demonstrate manual loading of OpenGL extensions. The loading
+of OpenGL ES extensions is identical except for the name of the extension header.
+
+
+@subsubsection context_glext_header The glext.h header
+
+The `glext.h` extension header is a continually updated file that defines the
+interfaces for all OpenGL extensions. The latest version of this can always be
+found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
+extension headers for the various versions of OpenGL ES at the
+[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
+recommended that you use your own copy of the extension header, as the one
+included in your development environment may be several years out of date and
+may not include the extensions you wish to use.
+
+The header defines function pointer types for all functions of all extensions it
+supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
+`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
+to function) and `PROC` (procedure) are added to the ends.
+
+To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
+the GLFW header.
+
+@code
+#define GLFW_INCLUDE_GLEXT
+#include <GLFW/glfw3.h>
+@endcode
+
+
+@subsubsection context_glext_string Checking for extensions
+
+A given machine may not actually support the extension (it may have older
+drivers or a graphics card that lacks the necessary hardware features), so it
+is necessary to check at run-time whether the context supports the extension.
+This is done with @ref glfwExtensionSupported.
+
+@code
+if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+{
+ // The extension is supported by the current context
+}
+@endcode
+
+The argument is a null terminated ASCII string with the extension name. If the
+extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
+otherwise it returns `GLFW_FALSE`.
+
+
+@subsubsection context_glext_proc Fetching function pointers
+
+Many extensions, though not all, require the use of new OpenGL functions.
+These functions often do not have entry points in the client API libraries of
+your operating system, making it necessary to fetch them at run time. You can
+retrieve pointers to these functions with @ref glfwGetProcAddress.
+
+@code
+PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
+@endcode
+
+In general, you should avoid giving the function pointer variables the (exact)
+same name as the function, as this may confuse your linker. Instead, you can
+use a different prefix, like above, or some other naming scheme.
+
+Now that all the pieces have been introduced, here is what they might look like
+when used together.
+
+@code
+#define GLFW_INCLUDE_GLEXT
+#include <GLFW/glfw3.h>
+
+#define glSpecializeShaderARB pfnSpecializeShaderARB
+PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
+
+// Flag indicating whether the extension is supported
+int has_ARB_gl_spirv = 0;
+
+void load_extensions(void)
+{
+ if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+ {
+ pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
+ glfwGetProcAddress("glSpecializeShaderARB");
+ has_ARB_gl_spirv = 1;
+ }
+}
+
+void some_function(void)
+{
+ if (has_ARB_gl_spirv)
+ {
+ // Now the extension function can be called as usual
+ glSpecializeShaderARB(...);
+ }
+}
+@endcode
+
+*/
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+//
+// Alternatively you can use online services to regenerate extra.css.
+
+
+// Default text color for page contents
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+
+// Page header, footer, table rows, inline codes and definition lists
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+$header-footer-link-color: hsl(0,0%,40%);
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+// Doxygen navigation bar links
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+
+// Page content background color
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+// Bold, italic, h1, h2, ... and table of contents
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+// Function, enum and macro definition separator
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+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
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diff --git a/libs/glfw-3.3.8/docs/html/build_guide.html b/libs/glfw-3.3.8/docs/html/build_guide.html
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Building applications</title>
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+<script type="text/javascript" src="jquery.js"></script>
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+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Building applications </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
+<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
+<li class="level2"><a href="#build_link_cmake_package">With CMake and installed GLFW binaries</a></li>
+<li class="level2"><a href="#build_link_pkgconfig">With makefiles and pkg-config on Unix</a></li>
+<li class="level2"><a href="#build_link_xcode">With Xcode on macOS</a></li>
+<li class="level2"><a href="#build_link_osx">With command-line on macOS</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p >This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the <a class="el" href="quick_guide.html">introductory tutorial</a>. For information on how to compile the GLFW library itself, see <a class="el" href="compile_guide.html">Compiling GLFW</a>.</p>
+<p >This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.</p>
+<h1><a class="anchor" id="build_include"></a>
+Including the GLFW header file</h1>
+<p >You should include the GLFW header in the source files where you use OpenGL or GLFW.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
+</div><!-- fragment --><p >This header defines all the constants and declares all the types and function prototypes of the GLFW API. By default it also includes the OpenGL header from your development environment. See <a class="el" href="build_guide.html#build_macros">option macros</a> below for how to select OpenGL ES headers and more.</p>
+<p >The GLFW header also defines any platform-specific macros needed by your OpenGL header, so that it can be included without needing any window system headers.</p>
+<p >It does this only when needed, so if window system headers are included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. <code>windows.h</code> cannot cope if any Win32 symbols have already been defined.</p>
+<p >In other words:</p>
+<ul>
+<li>Use the GLFW header to include OpenGL or OpenGL ES headers portably</li>
+<li>Do not include window system headers unless you will use those APIs directly</li>
+<li>If you do need such headers, include them before the GLFW header</li>
+</ul>
+<p >If you are using an OpenGL extension loading library such as <a href="https://github.com/Dav1dde/glad">glad</a>, the extension loader header should be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL ES header or extension loader header included before it and will then disable the inclusion of the default OpenGL header. Most extension loaders also define macros that disable similar headers below it.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><p >Both of these mechanisms depend on the extension loader header defining a known macro. If yours doesn't or you don't know which one your users will pick, the <a class="el" href="build_guide.html#GLFW_INCLUDE_NONE">GLFW_INCLUDE_NONE</a> macro will explicitly prevent the GLFW header from including the OpenGL header. This will also allow you to include the two headers in any order.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
+</div><!-- fragment --><h2><a class="anchor" id="build_macros"></a>
+GLFW header option macros</h2>
+<p >These macros may be defined before the inclusion of the GLFW header and affect its behavior.</p>
+<p ><a class="anchor" id="GLFW_DLL"></a><b>GLFW_DLL</b> is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.</p>
+<p >The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.</p>
+<dl class="section note"><dt>Note</dt><dd>GLFW does not provide any of the API headers mentioned below. They are provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK, and most of them can be downloaded from the <a href="https://www.khronos.org/registry/">Khronos Registry</a>.</dd></dl>
+<p><a class="anchor" id="GLFW_INCLUDE_GLCOREARB"></a><b>GLFW_INCLUDE_GLCOREARB</b> makes the GLFW header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on macOS) instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_ES1"></a><b>GLFW_INCLUDE_ES1</b> makes the GLFW header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_ES2"></a><b>GLFW_INCLUDE_ES2</b> makes the GLFW header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_ES3"></a><b>GLFW_INCLUDE_ES3</b> makes the GLFW header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_ES31"></a><b>GLFW_INCLUDE_ES31</b> makes the GLFW header include the OpenGL ES 3.1 <code>GLES3/gl31.h</code> header instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_ES32"></a><b>GLFW_INCLUDE_ES32</b> makes the GLFW header include the OpenGL ES 3.2 <code>GLES3/gl32.h</code> header instead of the regular OpenGL header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_NONE"></a><b>GLFW_INCLUDE_NONE</b> makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.</p>
+<p >If none of the above inclusion macros are defined, the standard OpenGL <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on macOS) is included, unless GLFW detects the inclusion guards of any OpenGL, OpenGL ES or extension loader header it knows about.</p>
+<p >The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_VULKAN"></a><b>GLFW_INCLUDE_VULKAN</b> makes the GLFW header include the Vulkan <code>vulkan/vulkan.h</code> header in addition to any selected OpenGL or OpenGL ES header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_GLEXT"></a><b>GLFW_INCLUDE_GLEXT</b> makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.</p>
+<p ><a class="anchor" id="GLFW_INCLUDE_GLU"></a><b>GLFW_INCLUDE_GLU</b> makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.</p>
+<dl class="section note"><dt>Note</dt><dd>None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.</dd></dl>
+<h1><a class="anchor" id="build_link"></a>
+Link with the right libraries</h1>
+<p >GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.</p>
+<p >On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.</p>
+<p >A good general introduction to linking is <a href="https://www.lurklurk.org/linkers/linkers.html">Beginner's Guide to Linkers</a> by David Drysdale.</p>
+<h2><a class="anchor" id="build_link_win32"></a>
+With MinGW or Visual C++ on Windows</h2>
+<p >The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
+<p >When using MinGW to link an application with the static version of GLFW, you must also explicitly link with <code>gdi32</code>. Other toolchains including MinGW-w64 include it in the set of default libraries along with other dependencies like <code>user32</code> and <code>kernel32</code>.</p>
+<p >The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling an application that uses the DLL version of GLFW, you need to define the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
+<h2><a class="anchor" id="build_link_cmake_source"></a>
+With CMake and GLFW source</h2>
+<p >This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see <a class="el" href="build_guide.html#build_link_cmake_package">With CMake and installed GLFW binaries</a>.</p>
+<p >With a few changes to your <code>CMakeLists.txt</code> you can have the GLFW source tree built along with your application.</p>
+<p >When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree.</p>
+<div class="fragment"><div class="line">set(GLFW_BUILD_DOCS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
+<div class="line">set(GLFW_BUILD_TESTS OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
+<div class="line">set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL <span class="stringliteral">&quot;&quot;</span> FORCE)</div>
+</div><!-- fragment --><p >Add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target to your project.</p>
+<div class="fragment"><div class="line">add_subdirectory(path/to/glfw)</div>
+</div><!-- fragment --><p >Once GLFW has been added, link your application against the <code>glfw</code> target. This adds the GLFW library and its link-time dependencies as it is currently configured, the include directory for the GLFW header and, when applicable, the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro.</p>
+<div class="fragment"><div class="line">target_link_libraries(myapp glfw)</div>
+</div><!-- fragment --><p >Note that the <code>glfw</code> target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, use the OpenGL CMake package.</p>
+<div class="fragment"><div class="line">find_package(OpenGL REQUIRED)</div>
+</div><!-- fragment --><p >If OpenGL is found, the <code>OpenGL::GL</code> target is added to your project, containing library and include directory paths. Link against this like any other library.</p>
+<div class="fragment"><div class="line">target_link_libraries(myapp OpenGL::GL)</div>
+</div><!-- fragment --><p >For a minimal example of a program and GLFW sources built with CMake, see the <a href="https://github.com/juliettef/GLFW-CMake-starter">GLFW CMake Starter</a> on GitHub.</p>
+<h2><a class="anchor" id="build_link_cmake_package"></a>
+With CMake and installed GLFW binaries</h2>
+<p >This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see <a class="el" href="build_guide.html#build_link_cmake_source">With CMake and GLFW source</a>.</p>
+<p >With a few changes to your <code>CMakeLists.txt</code> you can locate the package and target files generated when GLFW is installed.</p>
+<div class="fragment"><div class="line">find_package(glfw3 3.3 REQUIRED)</div>
+</div><!-- fragment --><p >Once GLFW has been added to the project, link against it with the <code>glfw</code> target. This adds the GLFW library and its link-time dependencies, the include directory for the GLFW header and, when applicable, the <a class="el" href="build_guide.html#GLFW_DLL">GLFW_DLL</a> macro.</p>
+<div class="fragment"><div class="line">target_link_libraries(myapp glfw)</div>
+</div><!-- fragment --><p >Note that the <code>glfw</code> target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, use the OpenGL CMake package.</p>
+<div class="fragment"><div class="line">find_package(OpenGL REQUIRED)</div>
+</div><!-- fragment --><p >If OpenGL is found, the <code>OpenGL::GL</code> target is added to your project, containing library and include directory paths. Link against this like any other library.</p>
+<div class="fragment"><div class="line">target_link_libraries(myapp OpenGL::GL)</div>
+</div><!-- fragment --><h2><a class="anchor" id="build_link_pkgconfig"></a>
+With makefiles and pkg-config on Unix</h2>
+<p >GLFW supports <a href="https://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and the <code>glfw3.pc</code> pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.</p>
+<p >A typical compile and link command-line when using the static version of the GLFW library may look like this:</p>
+<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)</div>
+</div><!-- fragment --><p >If you are using the shared version of the GLFW library, omit the <code>--static</code> flag.</p>
+<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)</div>
+</div><!-- fragment --><p >You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable.</p>
+<div class="fragment"><div class="line">env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)</div>
+</div><!-- fragment --><p >The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a>, you should add the <code>gl</code> pkg-config package.</p>
+<div class="fragment"><div class="line">cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)</div>
+</div><!-- fragment --><h2><a class="anchor" id="build_link_xcode"></a>
+With Xcode on macOS</h2>
+<p >If you are using the dynamic library version of GLFW, add it to the project dependencies.</p>
+<p >If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies. They can all be found in <code>/System/Library/Frameworks</code>.</p>
+<h2><a class="anchor" id="build_link_osx"></a>
+With command-line on macOS</h2>
+<p >It is recommended that you use <a class="el" href="build_guide.html#build_link_pkgconfig">pkg-config</a> when building from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the <code>-l</code> and <code>-framework</code> switches.</p>
+<p >If you are using the dynamic GLFW library, which is named <code>libglfw.3.dylib</code>, do:</p>
+<div class="fragment"><div class="line">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit</div>
+</div><!-- fragment --><p >If you are using the static library, named <code>libglfw3.a</code>, substitute <code>-lglfw3</code> for <code>-lglfw</code>.</p>
+<p >Note that you do not add the <code>.framework</code> extension to a framework when linking against it from the command-line.</p>
+<dl class="section note"><dt>Note</dt><dd>Your machine may have <code>libGL.*.dylib</code> style OpenGL library, but that is for the X Window System and will not work with the macOS native version of GLFW. </dd></dl>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/closed.png b/libs/glfw-3.3.8/docs/html/closed.png
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+++ b/libs/glfw-3.3.8/docs/html/compat_8dox.html
@@ -0,0 +1,74 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
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+<meta name="generator" content="Doxygen 1.9.4"/>
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+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
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+ $(document).ready(function() { init_search(); });
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+ <div class="headertitle"><div class="title">compat.dox File Reference</div></div>
+</div><!--header-->
+<div class="contents">
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/compat_guide.html b/libs/glfw-3.3.8/docs/html/compat_guide.html
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+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Standards conformance</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
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+ $(document).ready(function() { init_search(); });
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+
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+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Standards conformance </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#compat_x11">X11 extensions, protocols and IPC standards</a></li>
+<li class="level1"><a href="#compat_wayland">Wayland protocols and IPC standards</a></li>
+<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
+<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
+<li class="level1"><a href="#compat_osx">OpenGL on macOS</a></li>
+<li class="level1"><a href="#compat_vulkan">Vulkan loader and API</a></li>
+<li class="level1"><a href="#compat_wsi">Vulkan WSI extensions</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.</p>
+<p >The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.</p>
+<h1><a class="anchor" id="compat_x11"></a>
+X11 extensions, protocols and IPC standards</h1>
+<p >As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="https://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="https://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
+<p >GLFW uses the <code>_MOTIF_WM_HINTS</code> window property to support borderless windows. If the running window manager does not support this property, the <code>GLFW_DECORATED</code> hint will have no effect.</p>
+<p >GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
+<p >GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
+<p >GLFW uses the EWMH <code>_NET_WM_STATE_FULLSCREEN</code> window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.</p>
+<p >GLFW uses the EWMH <code>_NET_WM_BYPASS_COMPOSITOR</code> window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.</p>
+<p >GLFW uses the <a href="https://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
+<p >GLFW uses the <a href="https://www.freedesktop.org/wiki/Specifications/XDND/">X drag-and-drop protocol</a> to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.</p>
+<p >GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.</p>
+<p >GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.</p>
+<p >GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.</p>
+<p >GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used.</p>
+<p >GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the <code>GLFW_TRANSPARENT_FRAMEBUFFER</code> framebuffer hint will have no effect.</p>
+<h1><a class="anchor" id="compat_wayland"></a>
+Wayland protocols and IPC standards</h1>
+<p >As GLFW uses libwayland directly, without any intervening toolkit library, it has sole responsibility for interacting well with every compositor in use on Unix-like systems. Most of the features are provided by the core protocol, while cursor support is provided by the libwayland-cursor helper library, EGL integration by libwayland-egl, and keyboard handling by <a href="https://xkbcommon.org/">libxkbcommon</a>. In addition, GLFW uses some protocols from wayland-protocols to provide additional features if the compositor supports them.</p>
+<p >GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been built against an older xkbcommon, the compose key will be disabled even if it has been configured in the compositor.</p>
+<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml">xdg-shell protocol</a> to provide better window management. This protocol is part of wayland-protocols 1.12, and mandatory at build time.</p>
+<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml">relative pointer protocol</a> alongside the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml">pointer constraints protocol</a> to implement disabled cursor. These two protocols are part of wayland-protocols 1.1, and mandatory at build time. If the running compositor does not support both of these protocols, disabling the cursor will have no effect.</p>
+<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml">idle inhibit protocol</a> to prohibit the screensaver from starting. This protocol is part of wayland-protocols 1.6, and mandatory at build time. If the running compositor does not support this protocol, the screensaver may start even for full screen windows.</p>
+<p >GLFW uses the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml">xdg-decoration protocol</a> to request decorations to be drawn around its windows. This protocol is part of wayland-protocols 1.15, and mandatory at build time. If the running compositor does not support this protocol, a very simple frame will be drawn by GLFW itself, using the <a href="https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml">viewporter protocol</a> alongside <a href="https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598">subsurfaces</a>. This protocol is part of wayland-protocols 1.4, and mandatory at build time. If the running compositor does not support this protocol either, no decorations will be drawn around windows.</p>
+<h1><a class="anchor" id="compat_glx"></a>
+GLX extensions</h1>
+<p >The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
+<p >GLFW uses the GLX 1.3 <code>GLXFBConfig</code> functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> will fail.</p>
+<p >GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or <em>vsync</em>), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
+<p >GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
+<p >GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
+<p >GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code>, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> or <code>GLFW_NO_API</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
+<p >GLFW uses the <code>GLX_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
+<p >GLFW uses the <code>GLX_ARB_framebuffer_sRGB</code> and <code>GLX_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
+<h1><a class="anchor" id="compat_wgl"></a>
+WGL extensions</h1>
+<p >The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
+<p >GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
+<p >GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or <em>vsync</em>). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
+<p >GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
+<p >GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to <code>GLFW_TRUE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
+<p >GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but <code>GLFW_OPENGL_ANY_PROFILE</code> will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail.</p>
+<p >GLFW uses the <code>WGL_ARB_context_flush_control</code> extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the <code>GLFW_CONTEXT_RELEASE_BEHAVIOR</code> hint will have no effect and the context will always be flushed when released.</p>
+<p >GLFW uses the <code>WGL_ARB_framebuffer_sRGB</code> and <code>WGL_EXT_framebuffer_sRGB</code> extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the <code>GLFW_SRGB_CAPABLE</code> hint will have no effect.</p>
+<h1><a class="anchor" id="compat_osx"></a>
+OpenGL on macOS</h1>
+<p >Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
+<p >Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail if given version 3.0 or 3.1. The <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint must be set to <code>GLFW_TRUE</code> and the <code>GLFW_OPENGL_PROFILE</code> hint must be set to <code>GLFW_OPENGL_CORE_PROFILE</code> when creating OpenGL 3.2 and later contexts. The <code>GLFW_OPENGL_DEBUG_CONTEXT</code> and <code>GLFW_CONTEXT_NO_ERROR</code> hints are ignored.</p>
+<p >Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-default value will cause <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> to fail and the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored.</p>
+<h1><a class="anchor" id="compat_vulkan"></a>
+Vulkan loader and API</h1>
+<p >By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> will return <code>GLFW_FALSE</code> and all other Vulkan-related functions will fail with an <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error.</p>
+<h1><a class="anchor" id="compat_wsi"></a>
+Vulkan WSI extensions</h1>
+<p >The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.</p>
+<p >GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_win32_surface</code> extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
+<p >GLFW uses the <code>VK_KHR_surface</code> and either the <code>VK_MVK_macos_surface</code> or <code>VK_EXT_metal_surface</code> extensions to create surfaces on macOS. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
+<p >GLFW uses the <code>VK_KHR_surface</code> and either the <code>VK_KHR_xlib_surface</code> or <code>VK_KHR_xcb_surface</code> extensions to create surfaces on X11. If <code>VK_KHR_surface</code> or both <code>VK_KHR_xlib_surface</code> and <code>VK_KHR_xcb_surface</code> are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail.</p>
+<p >GLFW uses the <code>VK_KHR_surface</code> and <code>VK_KHR_wayland_surface</code> extensions to create surfaces on Wayland. If any of these extensions are not available, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> will return an empty list and window surface creation will fail. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
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+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+ <ul class="glfwnavbar">
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+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+ <div class="headertitle"><div class="title">Compiling GLFW </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#compile_cmake">Using CMake</a><ul><li class="level2"><a href="#compile_deps">Installing dependencies</a><ul><li class="level3"><a href="#compile_deps_x11">Dependencies for X11 on Unix-like systems</a></li>
+<li class="level3"><a href="#compile_deps_wayland">Dependencies for Wayland on Unix-like systems</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#compile_generate">Generating build files with CMake</a><ul><li class="level3"><a href="#compile_generate_gui">Generating files with the CMake GUI</a></li>
+<li class="level3"><a href="#compile_generate_cli">Generating files with the CMake command-line tool</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#compile_compile">Compiling the library</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#compile_options">CMake options</a><ul><li class="level2"><a href="#compile_options_shared">Shared CMake options</a></li>
+<li class="level2"><a href="#compile_options_win32">Windows specific CMake options</a></li>
+<li class="level2"><a href="#compile_options_wayland">Wayland specific CMake options</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#compile_mingw_cross">Cross-compilation with CMake and MinGW</a></li>
+<li class="level1"><a href="#compile_manual">Compiling GLFW manually</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see <a class="el" href="build_guide.html">Building applications</a>.</p>
+<h1><a class="anchor" id="compile_cmake"></a>
+Using CMake</h1>
+<dl class="section note"><dt>Note</dt><dd>GLFW behaves like most other libraries that use CMake so this guide mostly describes the basic configure/generate/compile sequence. If you are already familiar with this from other projects, you may want to focus on the <a class="el" href="compile_guide.html#compile_deps">Installing dependencies</a> and <a class="el" href="compile_guide.html#compile_options">CMake options</a> sections for GLFW-specific information.</dd></dl>
+<p>GLFW uses <a href="https://cmake.org/">CMake</a> to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library.</p>
+<p >If you are on Windows and macOS you can <a href="https://cmake.org/download/">download CMake</a> from their site.</p>
+<p >If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.</p>
+<p >CMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW. The CMake project has their own much more detailed <a href="https://cmake.org/cmake/help/latest/guide/user-interaction/">CMake user guide</a> that includes everything in this guide not specific to GLFW. It may be a useful companion to this one.</p>
+<h2><a class="anchor" id="compile_deps"></a>
+Installing dependencies</h2>
+<p >The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.</p>
+<h3><a class="anchor" id="compile_deps_x11"></a>
+Dependencies for X11 on Unix-like systems</h3>
+<p >To compile GLFW for X11, you need to have the X11 development packages installed. They are not needed to build or run programs that use GLFW.</p>
+<p >On Debian and derivates like Ubuntu and Linux Mint the <code>xorg-dev</code> meta-package pulls in the development packages for all of X11.</p>
+<div class="fragment"><div class="line">sudo apt install xorg-dev</div>
+</div><!-- fragment --><p >On Fedora and derivatives like Red Hat the X11 extension packages <code>libXcursor-devel</code>, <code>libXi-devel</code>, <code>libXinerama-devel</code> and <code>libXrandr-devel</code> required by GLFW pull in all its other dependencies.</p>
+<div class="fragment"><div class="line">sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel</div>
+</div><!-- fragment --><p >On FreeBSD the X11 headers are installed along the end-user X11 packages, so if you have an X server running you should have the headers as well. If not, install the <code>xorgproto</code> package.</p>
+<div class="fragment"><div class="line">pkg install xorgproto</div>
+</div><!-- fragment --><p >On Cygwin the <code>libXcursor-devel</code>, <code>libXi-devel</code>, <code>libXinerama-devel</code>, <code>libXrandr-devel</code> and <code>libXrender-devel</code> packages in the Libs section of the GUI installer will install all the headers and other development related files GLFW requires for X11.</p>
+<p >Once you have the required depdendencies, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
+<h3><a class="anchor" id="compile_deps_wayland"></a>
+Dependencies for Wayland on Unix-like systems</h3>
+<p >To compile GLFW for Wayland, you need to have the Wayland and xkbcommon development packages installed. They are not needed to build or run programs that use GLFW.</p>
+<p >On Debian and derivates like Ubuntu and Linux Mint you will need the <code>libwayland-dev</code>, <code>libxkbcommon-dev</code>, <code>wayland-protocols</code> and <code>extra-cmake-modules</code> packages.</p>
+<div class="fragment"><div class="line">sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules</div>
+</div><!-- fragment --><p >On Fedora and derivatives like Red Hat you will need the <code>wayland-devel</code>, <code>libxkbcommon-devel</code>, <code>wayland-protocols-devel</code> and <code>extra-cmake-modules</code> packages.</p>
+<div class="fragment"><div class="line">sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules</div>
+</div><!-- fragment --><p >On FreeBSD you will need the <code>wayland</code>, <code>libxkbcommon</code>, <code>wayland-protocols</code> and <code>kf5-extra-cmake-modules</code> packages.</p>
+<div class="fragment"><div class="line">pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules</div>
+</div><!-- fragment --><p >Once you have the required depdendencies, move on to <a class="el" href="compile_guide.html#compile_generate">Generating build files with CMake</a>.</p>
+<h2><a class="anchor" id="compile_generate"></a>
+Generating build files with CMake</h2>
+<p >Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs two paths for this:</p>
+<ul>
+<li>the path to the root directory of the GLFW source tree (not its <code>src</code> subdirectory)</li>
+<li>the path to the directory where the generated build files and compiled binaries will be placed</li>
+</ul>
+<p >If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.</p>
+<p >Out-of-tree builds are recommended as they avoid cluttering up the source tree. They also allow you to have several build directories for different configurations all using the same source tree.</p>
+<p >A common pattern when building a single configuration is to have a build directory named <code>build</code> in the root of the source tree.</p>
+<h3><a class="anchor" id="compile_generate_gui"></a>
+Generating files with the CMake GUI</h3>
+<p >Start the CMake GUI and set the paths to the source and build directories described above. Then press <em>Configure</em> and <em>Generate</em>.</p>
+<p >If you wish change any CMake variables in the list, press <em>Configure</em> and then <em>Generate</em> to have the new values take effect. The variable list will be populated after the first configure step.</p>
+<p >By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the <code>GLFW_USE_WAYLAND</code> option in the GLFW section of the variable list, then apply the new value as described above.</p>
+<p >Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
+<h3><a class="anchor" id="compile_generate_cli"></a>
+Generating files with the CMake command-line tool</h3>
+<p >To make a build directory, pass the source and build directories to the <code>cmake</code> command. These can be relative or absolute paths. The build directory is created if it doesn't already exist.</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build</div>
+</div><!-- fragment --><p >It is common to name the build directory <code>build</code> and place it in the root of the source tree when only planning to build a single configuration.</p>
+<div class="fragment"><div class="line">cd path/to/glfw</div>
+<div class="line">cmake -S . -B build</div>
+</div><!-- fragment --><p >Without other flags these will generate Visual Studio project files on Windows and makefiles on other platforms. You can choose other targets using the <code>-G</code> flag.</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -G Xcode</div>
+</div><!-- fragment --><p >By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the <code>GLFW_USE_WAYLAND</code> CMake option.</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1</div>
+</div><!-- fragment --><p >Once you have generated the project files or makefiles for your chosen development environment, move on to <a class="el" href="compile_guide.html#compile_compile">Compiling the library</a>.</p>
+<h2><a class="anchor" id="compile_compile"></a>
+Compiling the library</h2>
+<p >You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files as you would with any other project.</p>
+<p >With Visual Studio open <code>GLFW.sln</code> and use the Build menu. With Xcode open <code>GLFW.xcodeproj</code> and use the Project menu.</p>
+<p >With Linux, macOS and other forms of Unix, run <code>make</code>.</p>
+<div class="fragment"><div class="line">cd path/to/build</div>
+<div class="line">make</div>
+</div><!-- fragment --><p >With MinGW, it is <code>mingw32-make</code>.</p>
+<div class="fragment"><div class="line">cd path/to/build</div>
+<div class="line">mingw32-make</div>
+</div><!-- fragment --><p >Any CMake build directory can also be built with the <code>cmake</code> command and the <code>--build</code> flag.</p>
+<div class="fragment"><div class="line">cmake --build path/to/build</div>
+</div><!-- fragment --><p >This will run the platform specific build tool the directory was generated for.</p>
+<p >Once the GLFW library is compiled you are ready to build your application, linking it to the GLFW library. See <a class="el" href="build_guide.html">Building applications</a> for more information.</p>
+<h1><a class="anchor" id="compile_options"></a>
+CMake options</h1>
+<p >The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no <code>GLFW_</code> prefix.</p>
+<p >If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the <code>ccmake</code> ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate <code>cmake-curses-gui</code> package.</p>
+<p >Finally, if you don't want to use any GUI, you can set options from the <code>cmake</code> command-line with the <code>-D</code> flag.</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON</div>
+</div><!-- fragment --><h2><a class="anchor" id="compile_options_shared"></a>
+Shared CMake options</h2>
+<p ><a class="anchor" id="BUILD_SHARED_LIBS"></a><b>BUILD_SHARED_LIBS</b> determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. This is disabled by default, producing a static GLFW library.</p>
+<p ><a class="anchor" id="GLFW_BUILD_EXAMPLES"></a><b>GLFW_BUILD_EXAMPLES</b> determines whether the GLFW examples are built along with the library.</p>
+<p ><a class="anchor" id="GLFW_BUILD_TESTS"></a><b>GLFW_BUILD_TESTS</b> determines whether the GLFW test programs are built along with the library.</p>
+<p ><a class="anchor" id="GLFW_BUILD_DOCS"></a><b>GLFW_BUILD_DOCS</b> determines whether the GLFW documentation is built along with the library. This is enabled by default if <a href="https://www.doxygen.nl/">Doxygen</a> is found by CMake during configuration.</p>
+<p ><a class="anchor" id="GLFW_VULKAN_STATIC"></a><b>GLFW_VULKAN_STATIC</b> determines whether to use the Vulkan loader linked directly with the application. This is disabled by default.</p>
+<h2><a class="anchor" id="compile_options_win32"></a>
+Windows specific CMake options</h2>
+<p ><a class="anchor" id="USE_MSVC_RUNTIME_LIBRARY_DLL"></a><b>USE_MSVC_RUNTIME_LIBRARY_DLL</b> determines whether to use the DLL version or the static library version of the Visual C++ runtime library. When enabled, the DLL version of the Visual C++ library is used. This is enabled by default.</p>
+<p >On CMake 3.15 and later you can set the standard CMake <a href="https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html">CMAKE_MSVC_RUNTIME_LIBRARY</a> variable instead of this GLFW-specific option.</p>
+<p ><a class="anchor" id="GLFW_USE_HYBRID_HPG"></a><b>GLFW_USE_HYBRID_HPG</b> determines whether to export the <code>NvOptimusEnablement</code> and <code>AmdPowerXpressRequestHighPerformance</code> symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. This is disabled by default, letting the operating system and driver decide.</p>
+<h2><a class="anchor" id="compile_options_wayland"></a>
+Wayland specific CMake options</h2>
+<p ><a class="anchor" id="GLFW_USE_WAYLAND"></a><b>GLFW_USE_WAYLAND</b> determines whether to compile the library for Wayland. This option is only available on Linux and other Unix-like systems other than macOS. This is disabled by default.</p>
+<h1><a class="anchor" id="compile_mingw_cross"></a>
+Cross-compilation with CMake and MinGW</h1>
+<p >Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the <code>mingw64-i686-gcc</code> and <code>mingw64-x86_64-gcc</code> packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the <code>mingw-w64</code> package for both.</p>
+<p >GLFW has CMake toolchain files in the <code>CMake</code> subdirectory that set up cross-compilation of Windows binaries. To use these files you set the <code>CMAKE_TOOLCHAIN_FILE</code> CMake variable with the <code>-D</code> flag add an option when configuring and generating the build files.</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file</div>
+</div><!-- fragment --><p >The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have <code>/usr/x86_64-w64-mingw32</code> for the 64-bit compilers, so the correct invocation would be:</p>
+<div class="fragment"><div class="line">cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake</div>
+</div><!-- fragment --><p >The path to the toolchain file is relative to the path to the GLFW source tree passed to the <code>-S</code> flag, not to the current directory.</p>
+<p >For more details see the <a href="https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html">CMake toolchain guide</a>.</p>
+<h1><a class="anchor" id="compile_manual"></a>
+Compiling GLFW manually</h1>
+<p >If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a configuration macro to be defined in order to know what window system it is being compiled for and also has optional, platform-specific ones for various features.</p>
+<p >When building with CMake, the <code>glfw_config.h</code> configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines <b>GLFW_USE_CONFIG_H</b>, which causes this header to be included by <code>internal.h</code>. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line.</p>
+<p >The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:</p>
+<ul>
+<li><b>_GLFW_COCOA</b> to use the Cocoa frameworks</li>
+<li><b>_GLFW_WIN32</b> to use the Win32 API</li>
+<li><b>_GLFW_X11</b> to use the X Window System</li>
+<li><b>_GLFW_WAYLAND</b> to use the Wayland API (experimental and incomplete)</li>
+<li><b>_GLFW_OSMESA</b> to use the OSMesa API (headless and non-interactive)</li>
+</ul>
+<p >If you are building GLFW as a shared library / dynamic library / DLL then you must also define <b>_GLFW_BUILD_DLL</b>. Otherwise, you must not define it.</p>
+<p >If you are linking the Vulkan loader directly with your application then you must also define <b>_GLFW_VULKAN_STATIC</b>. Otherwise, GLFW will attempt to use the external version.</p>
+<p >If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of <b>_GLFW_VULKAN_LIBRARY</b>, <b>_GLFW_EGL_LIBRARY</b>, <b>_GLFW_GLX_LIBRARY</b>, <b>_GLFW_OSMESA_LIBRARY</b>, <b>_GLFW_OPENGL_LIBRARY</b>, <b>_GLFW_GLESV1_LIBRARY</b> and <b>_GLFW_GLESV2_LIBRARY</b>. Otherwise, GLFW will use the built-in default names.</p>
+<dl class="section note"><dt>Note</dt><dd>None of the <a class="el" href="build_guide.html#build_macros">GLFW header option macros</a> may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources. </dd></dl>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
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+</body>
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
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+<!-- end header part -->
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Context guide </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#context_object">Context objects</a><ul><li class="level2"><a href="#context_hints">Context creation hints</a></li>
+<li class="level2"><a href="#context_sharing">Context object sharing</a></li>
+<li class="level2"><a href="#context_offscreen">Offscreen contexts</a></li>
+<li class="level2"><a href="#context_less">Windows without contexts</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#context_current">Current context</a></li>
+<li class="level1"><a href="#context_swap">Buffer swapping</a></li>
+<li class="level1"><a href="#context_glext">OpenGL and OpenGL ES extensions</a><ul><li class="level2"><a href="#context_glext_auto">Loading extension with a loader library</a></li>
+<li class="level2"><a href="#context_glext_manual">Loading extensions manually</a><ul><li class="level3"><a href="#context_glext_header">The glext.h header</a></li>
+<li class="level3"><a href="#context_glext_string">Checking for extensions</a></li>
+<li class="level3"><a href="#context_glext_proc">Fetching function pointers</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p >This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__context.html">Context reference</a>. There are also guides for the other areas of the GLFW API.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<h1><a class="anchor" id="context_object"></a>
+Context objects</h1>
+<p >A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>. See <a class="el" href="window_guide.html#window_creation">Window creation</a> for more information.</p>
+<p >As the window and context are inseparably linked, the window object also serves as the context handle.</p>
+<p >To test the creation of various kinds of contexts and see their properties, run the <code>glfwinfo</code> test program.</p>
+<dl class="section note"><dt>Note</dt><dd>Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. For more information, see the <a class="el" href="vulkan_guide.html">Vulkan guide</a>.</dd></dl>
+<h2><a class="anchor" id="context_hints"></a>
+Context creation hints</h2>
+<p >There are a number of hints, specified using <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window_guide.html#window_hints_ctx">context related hints</a> in the window guide.</p>
+<h2><a class="anchor" id="context_sharing"></a>
+Context object sharing</h2>
+<p >When creating a window and its OpenGL or OpenGL ES context with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* second_window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Second Window&quot;</span>, NULL, first_window);</div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><p >Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.</p>
+<p >See the relevant chapter of the <a href="https://www.opengl.org/registry/">OpenGL</a> or <a href="https://www.khronos.org/opengles/">OpenGL ES</a> reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named <em>Shared Objects and Multiple Contexts</em>.</p>
+<p >GLFW comes with a barebones object sharing example program called <code>sharing</code>.</p>
+<h2><a class="anchor" id="context_offscreen"></a>
+Offscreen contexts</h2>
+<p >GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* offscreen_context = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;&quot;</span>, NULL, NULL);</div>
+<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:321</div></div>
+<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+<div class="ttc" id="agroup__window_html_gafb3cdc45297e06d8f1eb13adc69ca6c4"><div class="ttname"><a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a></div><div class="ttdeci">#define GLFW_VISIBLE</div><div class="ttdoc">Window visibility window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:814</div></div>
+</div><!-- fragment --><p >The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.</p>
+<p >You should still <a class="el" href="input_guide.html#events">process events</a> as long as you have at least one window, even if none of them are visible.</p>
+<p ><b>macOS:</b> The first time a window is created the menu bar is created. This is not desirable for example when writing a command-line only application. Menu bar creation can be disabled with the <a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> init hint.</p>
+<h2><a class="anchor" id="context_less"></a>
+Windows without contexts</h2>
+<p >You can disable context creation by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>. Windows without contexts must not be passed to <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> or <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
+<h1><a class="anchor" id="context_current"></a>
+Current context</h1>
+<p >Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.</p>
+<p >When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.</p>
+<p >The context of a window is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
+<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
+</div><!-- fragment --><p >The window of the current context is returned by <a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>();</div>
+<div class="ttc" id="agroup__context_html_gad94e80185397a6cf5fe2ab30567af71c"><div class="ttname"><a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></div><div class="ttdeci">GLFWwindow * glfwGetCurrentContext(void)</div><div class="ttdoc">Returns the window whose context is current on the calling thread.</div></div>
+</div><!-- fragment --><p >The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
+<ul>
+<li><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></li>
+<li><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></li>
+<li><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></li>
+</ul>
+<h1><a class="anchor" id="context_swap"></a>
+Buffer swapping</h1>
+<p >See <a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> in the window guide.</p>
+<h1><a class="anchor" id="context_glext"></a>
+OpenGL and OpenGL ES extensions</h1>
+<p >One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.</p>
+<p >An extension is defined by:</p>
+<ul>
+<li>An extension name (e.g. <code>GL_ARB_gl_spirv</code>)</li>
+<li>New OpenGL tokens (e.g. <code>GL_SPIR_V_BINARY_ARB</code>)</li>
+<li>New OpenGL functions (e.g. <code>glSpecializeShaderARB</code>)</li>
+</ul>
+<p >Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like <code>NV</code> for Nvidia and <code>AMD</code> for, well, AMD. Any group may also use the generic <code>EXT</code> affix. Lists of extensions, together with their specifications, can be found at the <a href="https://www.opengl.org/registry/">OpenGL Registry</a> and <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>.</p>
+<h2><a class="anchor" id="context_glext_auto"></a>
+Loading extension with a loader library</h2>
+<p >An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is <a href="https://github.com/Dav1dde/glad">glad</a> and there are several others.</p>
+<p >The following example will use glad but all extension loader libraries work similarly.</p>
+<p >First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the <code>output</code> directory.</p>
+<div class="fragment"><div class="line">python main.py --generator c --no-loader --out-path output</div>
+</div><!-- fragment --><p >The <code>--no-loader</code> option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.</p>
+<p >Add the generated <code>output/src/glad.c</code>, <code>output/include/glad/glad.h</code> and <code>output/include/KHR/khrplatform.h</code> files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
+</div><!-- fragment --><p >Finally you need to initialize glad once you have a suitable current context.</p>
+<div class="fragment"><div class="line">window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Window&quot;</span>, NULL, NULL);</div>
+<div class="line"><span class="keywordflow">if</span> (!window)</div>
+<div class="line">{</div>
+<div class="line"> ...</div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
+<div class="line"> </div>
+<div class="line">gladLoadGLLoader((GLADloadproc) <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
+<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
+</div><!-- fragment --><p >Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering.</p>
+<p >You can specify a minimum required OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_hints_ctx">context hints</a>. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with <a class="el" href="window_guide.html#window_attribs_ctx">context attributes</a>, or you can check whether a specific version is supported by the current context with the <code>GLAD_GL_VERSION_x_x</code> booleans.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_VERSION_3_2)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Call OpenGL 3.2+ specific code</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><p >To check whether a specific extension is supported, use the <code>GLAD_GL_xxx</code> booleans.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (GLAD_GL_ARB_gl_spirv)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Use GL_ARB_gl_spirv</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><h2><a class="anchor" id="context_glext_manual"></a>
+Loading extensions manually</h2>
+<p ><b>Do not use this technique</b> unless it is absolutely necessary. An <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> will save you a ton of tedious, repetitive, error prone work.</p>
+<p >To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> and <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> for manual loading of extensions and new API functions.</p>
+<p >This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.</p>
+<h3><a class="anchor" id="context_glext_header"></a>
+The glext.h header</h3>
+<p >The <code>glext.h</code> extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="https://www.opengl.org/registry/">OpenGL Registry</a>. There are also extension headers for the various versions of OpenGL ES at the <a href="https://www.khronos.org/registry/gles/">OpenGL ES Registry</a>. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.</p>
+<p >The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLSPECIALIZESHADERARBPROC</code> (for <code>glSpecializeShaderARB</code>), i.e. the name is made uppercase and <code>PFN</code> (pointer to function) and <code>PROC</code> (procedure) are added to the ends.</p>
+<p >To include the extension header, define <a class="el" href="build_guide.html#GLFW_INCLUDE_GLEXT">GLFW_INCLUDE_GLEXT</a> before including the GLFW header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><h3><a class="anchor" id="context_glext_string"></a>
+Checking for extensions</h3>
+<p >A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_gl_spirv&quot;</span>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__context_html_ga87425065c011cef1ebd6aac75e059dfa"><div class="ttname"><a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></div><div class="ttdeci">int glfwExtensionSupported(const char *extension)</div><div class="ttdoc">Returns whether the specified extension is available.</div></div>
+</div><!-- fragment --><p >The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns <code>GLFW_TRUE</code>, otherwise it returns <code>GLFW_FALSE</code>.</p>
+<h3><a class="anchor" id="context_glext_proc"></a>
+Fetching function pointers</h3>
+<p >Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>.</p>
+<div class="fragment"><div class="line">PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glSpecializeShaderARB&quot;</span>);</div>
+</div><!-- fragment --><p >In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
+<p >Now that all the pieces have been introduced, here is what they might look like when used together.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLEXT</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="line"> </div>
+<div class="line"><span class="preprocessor">#define glSpecializeShaderARB pfnSpecializeShaderARB</span></div>
+<div class="line">PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div>
+<div class="line"><span class="keywordtype">int</span> has_ARB_gl_spirv = 0;</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (<a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_gl_spirv&quot;</span>))</div>
+<div class="line"> {</div>
+<div class="line"> pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)</div>
+<div class="line"> <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glSpecializeShaderARB&quot;</span>);</div>
+<div class="line"> has_ARB_gl_spirv = 1;</div>
+<div class="line"> }</div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordtype">void</span> some_function(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (has_ARB_gl_spirv)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// Now the extension function can be called as usual</span></div>
+<div class="line"> glSpecializeShaderARB(...);</div>
+<div class="line"> }</div>
+<div class="line">}</div>
+</div><!-- fragment --> </div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/deprecated.html b/libs/glfw-3.3.8/docs/html/deprecated.html
new file mode 100644
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@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<html lang="en">
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+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+</head>
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
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+</div>
+<!-- end header part -->
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+ margin-bottom: 2px;
+}
+
+p.interli {
+}
+
+p.interdd {
+}
+
+p.intertd {
+}
+
+/* @end */
+
+caption {
+ font-weight: bold;
+}
+
+span.legend {
+ font-size: 70%;
+ text-align: center;
+}
+
+h3.version {
+ font-size: 90%;
+ text-align: center;
+}
+
+div.navtab {
+ border-right: 1px solid #A3B4D7;
+ padding-right: 15px;
+ text-align: right;
+ line-height: 110%;
+}
+
+div.navtab table {
+ border-spacing: 0;
+}
+
+td.navtab {
+ padding-right: 6px;
+ padding-left: 6px;
+}
+td.navtabHL {
+ background-image: url('tab_a.png');
+ background-repeat:repeat-x;
+ padding-right: 6px;
+ padding-left: 6px;
+}
+
+td.navtabHL a, td.navtabHL a:visited {
+ color: #fff;
+ text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
+}
+
+a.navtab {
+ font-weight: bold;
+}
+
+div.qindex{
+ text-align: center;
+ width: 100%;
+ line-height: 140%;
+ font-size: 130%;
+ color: #A0A0A0;
+}
+
+dt.alphachar{
+ font-size: 180%;
+ font-weight: bold;
+}
+
+.alphachar a{
+ color: black;
+}
+
+.alphachar a:hover, .alphachar a:visited{
+ text-decoration: none;
+}
+
+.classindex dl {
+ padding: 25px;
+ column-count:1
+}
+
+.classindex dd {
+ display:inline-block;
+ margin-left: 50px;
+ width: 90%;
+ line-height: 1.15em;
+}
+
+.classindex dl.odd {
+ background-color: #F8F9FC;
+}
+
+@media(min-width: 1120px) {
+ .classindex dl {
+ column-count:2
+ }
+}
+
+@media(min-width: 1320px) {
+ .classindex dl {
+ column-count:3
+ }
+}
+
+
+/* @group Link Styling */
+
+a {
+ color: #3D578C;
+ font-weight: normal;
+ text-decoration: none;
+}
+
+.contents a:visited {
+ color: #4665A2;
+}
+
+a:hover {
+ text-decoration: underline;
+}
+
+.contents a.qindexHL:visited {
+ color: #FFFFFF;
+}
+
+a.el {
+ font-weight: bold;
+}
+
+a.elRef {
+}
+
+a.code, a.code:visited, a.line, a.line:visited {
+ color: #4665A2;
+}
+
+a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited {
+ color: #4665A2;
+}
+
+a.code.hl_class { /* style for links to class names in code snippets */ }
+a.code.hl_struct { /* style for links to struct names in code snippets */ }
+a.code.hl_union { /* style for links to union names in code snippets */ }
+a.code.hl_interface { /* style for links to interface names in code snippets */ }
+a.code.hl_protocol { /* style for links to protocol names in code snippets */ }
+a.code.hl_category { /* style for links to category names in code snippets */ }
+a.code.hl_exception { /* style for links to exception names in code snippets */ }
+a.code.hl_service { /* style for links to service names in code snippets */ }
+a.code.hl_singleton { /* style for links to singleton names in code snippets */ }
+a.code.hl_concept { /* style for links to concept names in code snippets */ }
+a.code.hl_namespace { /* style for links to namespace names in code snippets */ }
+a.code.hl_package { /* style for links to package names in code snippets */ }
+a.code.hl_define { /* style for links to macro names in code snippets */ }
+a.code.hl_function { /* style for links to function names in code snippets */ }
+a.code.hl_variable { /* style for links to variable names in code snippets */ }
+a.code.hl_typedef { /* style for links to typedef names in code snippets */ }
+a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ }
+a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ }
+a.code.hl_signal { /* style for links to Qt signal names in code snippets */ }
+a.code.hl_slot { /* style for links to Qt slot names in code snippets */ }
+a.code.hl_friend { /* style for links to friend names in code snippets */ }
+a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ }
+a.code.hl_property { /* style for links to property names in code snippets */ }
+a.code.hl_event { /* style for links to event names in code snippets */ }
+a.code.hl_sequence { /* style for links to sequence names in code snippets */ }
+a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ }
+
+/* @end */
+
+dl.el {
+ margin-left: -1cm;
+}
+
+ul {
+ overflow: visible;
+}
+
+#side-nav ul {
+ overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */
+}
+
+#main-nav ul {
+ overflow: visible; /* reset ul rule for the navigation bar drop down lists */
+}
+
+.fragment {
+ text-align: left;
+ direction: ltr;
+ overflow-x: auto; /*Fixed: fragment lines overlap floating elements*/
+ overflow-y: hidden;
+}
+
+pre.fragment {
+ border: 1px solid #C4CFE5;
+ background-color: #FBFCFD;
+ padding: 4px 6px;
+ margin: 4px 8px 4px 2px;
+ overflow: auto;
+ word-wrap: break-word;
+ font-size: 9pt;
+ line-height: 125%;
+ font-family: monospace, fixed;
+ font-size: 105%;
+}
+
+div.fragment {
+ padding: 0 0 1px 0; /*Fixed: last line underline overlap border*/
+ margin: 4px 8px 4px 2px;
+ background-color: #FBFCFD;
+ border: 1px solid #C4CFE5;
+}
+
+div.line {
+ font-family: monospace, fixed;
+ font-size: 13px;
+ min-height: 13px;
+ line-height: 1.0;
+ text-wrap: unrestricted;
+ white-space: -moz-pre-wrap; /* Moz */
+ white-space: -pre-wrap; /* Opera 4-6 */
+ white-space: -o-pre-wrap; /* Opera 7 */
+ white-space: pre-wrap; /* CSS3 */
+ word-wrap: break-word; /* IE 5.5+ */
+ text-indent: -53px;
+ padding-left: 53px;
+ padding-bottom: 0px;
+ margin: 0px;
+ -webkit-transition-property: background-color, box-shadow;
+ -webkit-transition-duration: 0.5s;
+ -moz-transition-property: background-color, box-shadow;
+ -moz-transition-duration: 0.5s;
+ -ms-transition-property: background-color, box-shadow;
+ -ms-transition-duration: 0.5s;
+ -o-transition-property: background-color, box-shadow;
+ -o-transition-duration: 0.5s;
+ transition-property: background-color, box-shadow;
+ transition-duration: 0.5s;
+}
+
+div.line:after {
+ content:"\000A";
+ white-space: pre;
+}
+
+div.line.glow {
+ background-color: cyan;
+ box-shadow: 0 0 10px cyan;
+}
+
+
+span.lineno {
+ padding-right: 4px;
+ margin-right: 9px;
+ text-align: right;
+ border-right: 2px solid #0F0;
+ background-color: #E8E8E8;
+ white-space: pre;
+}
+span.lineno a {
+ background-color: #D8D8D8;
+}
+
+span.lineno a:hover {
+ background-color: #C8C8C8;
+}
+
+.lineno {
+ -webkit-touch-callout: none;
+ -webkit-user-select: none;
+ -khtml-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+div.ah, span.ah {
+ background-color: black;
+ font-weight: bold;
+ color: #FFFFFF;
+ margin-bottom: 3px;
+ margin-top: 3px;
+ padding: 0.2em;
+ border: solid thin #333;
+ border-radius: 0.5em;
+ -webkit-border-radius: .5em;
+ -moz-border-radius: .5em;
+ box-shadow: 2px 2px 3px #999;
+ -webkit-box-shadow: 2px 2px 3px #999;
+ -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px;
+ background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444));
+ background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000 110%);
+}
+
+div.classindex ul {
+ list-style: none;
+ padding-left: 0;
+}
+
+div.classindex span.ai {
+ display: inline-block;
+}
+
+div.groupHeader {
+ margin-left: 16px;
+ margin-top: 12px;
+ font-weight: bold;
+}
+
+div.groupText {
+ margin-left: 16px;
+ font-style: italic;
+}
+
+body {
+ background-color: white;
+ color: black;
+ margin: 0;
+}
+
+div.contents {
+ margin-top: 10px;
+ margin-left: 12px;
+ margin-right: 8px;
+}
+
+td.indexkey {
+ background-color: #EBEFF6;
+ font-weight: bold;
+ border: 1px solid #C4CFE5;
+ margin: 2px 0px 2px 0;
+ padding: 2px 10px;
+ white-space: nowrap;
+ vertical-align: top;
+}
+
+td.indexvalue {
+ background-color: #EBEFF6;
+ border: 1px solid #C4CFE5;
+ padding: 2px 10px;
+ margin: 2px 0px;
+}
+
+tr.memlist {
+ background-color: #EEF1F7;
+}
+
+p.formulaDsp {
+ text-align: center;
+}
+
+img.formulaDsp {
+
+}
+
+img.formulaInl, img.inline {
+ vertical-align: middle;
+}
+
+div.center {
+ text-align: center;
+ margin-top: 0px;
+ margin-bottom: 0px;
+ padding: 0px;
+}
+
+div.center img {
+ border: 0px;
+}
+
+address.footer {
+ text-align: right;
+ padding-right: 12px;
+}
+
+img.footer {
+ border: 0px;
+ vertical-align: middle;
+}
+
+.compoundTemplParams {
+ color: #4665A2;
+ font-size: 80%;
+ line-height: 120%;
+}
+
+/* @group Code Colorization */
+
+span.keyword {
+ color: #008000
+}
+
+span.keywordtype {
+ color: #604020
+}
+
+span.keywordflow {
+ color: #e08000
+}
+
+span.comment {
+ color: #800000
+}
+
+span.preprocessor {
+ color: #806020
+}
+
+span.stringliteral {
+ color: #002080
+}
+
+span.charliteral {
+ color: #008080
+}
+
+span.vhdldigit {
+ color: #ff00ff
+}
+
+span.vhdlchar {
+ color: #000000
+}
+
+span.vhdlkeyword {
+ color: #700070
+}
+
+span.vhdllogic {
+ color: #ff0000
+}
+
+blockquote {
+ background-color: #F7F8FB;
+ border-left: 2px solid #9CAFD4;
+ margin: 0 24px 0 4px;
+ padding: 0 12px 0 16px;
+}
+
+blockquote.DocNodeRTL {
+ border-left: 0;
+ border-right: 2px solid #9CAFD4;
+ margin: 0 4px 0 24px;
+ padding: 0 16px 0 12px;
+}
+
+/* @end */
+
+/*
+.search {
+ color: #003399;
+ font-weight: bold;
+}
+
+form.search {
+ margin-bottom: 0px;
+ margin-top: 0px;
+}
+
+input.search {
+ font-size: 75%;
+ color: #000080;
+ font-weight: normal;
+ background-color: #e8eef2;
+}
+*/
+
+td.tiny {
+ font-size: 75%;
+}
+
+.dirtab {
+ padding: 4px;
+ border-collapse: collapse;
+ border: 1px solid #A3B4D7;
+}
+
+th.dirtab {
+ background: #EBEFF6;
+ font-weight: bold;
+}
+
+hr {
+ height: 0px;
+ border: none;
+ border-top: 1px solid #4A6AAA;
+}
+
+hr.footer {
+ height: 1px;
+}
+
+/* @group Member Descriptions */
+
+table.memberdecls {
+ border-spacing: 0px;
+ padding: 0px;
+}
+
+.memberdecls td, .fieldtable tr {
+ -webkit-transition-property: background-color, box-shadow;
+ -webkit-transition-duration: 0.5s;
+ -moz-transition-property: background-color, box-shadow;
+ -moz-transition-duration: 0.5s;
+ -ms-transition-property: background-color, box-shadow;
+ -ms-transition-duration: 0.5s;
+ -o-transition-property: background-color, box-shadow;
+ -o-transition-duration: 0.5s;
+ transition-property: background-color, box-shadow;
+ transition-duration: 0.5s;
+}
+
+.memberdecls td.glow, .fieldtable tr.glow {
+ background-color: cyan;
+ box-shadow: 0 0 15px cyan;
+}
+
+.mdescLeft, .mdescRight,
+.memItemLeft, .memItemRight,
+.memTemplItemLeft, .memTemplItemRight, .memTemplParams {
+ background-color: #F9FAFC;
+ border: none;
+ margin: 4px;
+ padding: 1px 0 0 8px;
+}
+
+.mdescLeft, .mdescRight {
+ padding: 0px 8px 4px 8px;
+ color: #555;
+}
+
+.memSeparator {
+ border-bottom: 1px solid #DEE4F0;
+ line-height: 1px;
+ margin: 0px;
+ padding: 0px;
+}
+
+.memItemLeft, .memTemplItemLeft {
+ white-space: nowrap;
+}
+
+.memItemRight, .memTemplItemRight {
+ width: 100%;
+}
+
+.memTemplParams {
+ color: #4665A2;
+ white-space: nowrap;
+ font-size: 80%;
+}
+
+/* @end */
+
+/* @group Member Details */
+
+/* Styles for detailed member documentation */
+
+.memtitle {
+ padding: 8px;
+ border-top: 1px solid #A8B8D9;
+ border-left: 1px solid #A8B8D9;
+ border-right: 1px solid #A8B8D9;
+ border-top-right-radius: 4px;
+ border-top-left-radius: 4px;
+ margin-bottom: -1px;
+ background-image: url('nav_f.png');
+ background-repeat: repeat-x;
+ background-color: #E2E8F2;
+ line-height: 1.25;
+ font-weight: 300;
+ float:left;
+}
+
+.permalink
+{
+ font-size: 65%;
+ display: inline-block;
+ vertical-align: middle;
+}
+
+.memtemplate {
+ font-size: 80%;
+ color: #4665A2;
+ font-weight: normal;
+ margin-left: 9px;
+}
+
+.memnav {
+ background-color: #EBEFF6;
+ border: 1px solid #A3B4D7;
+ text-align: center;
+ margin: 2px;
+ margin-right: 15px;
+ padding: 2px;
+}
+
+.mempage {
+ width: 100%;
+}
+
+.memitem {
+ padding: 0;
+ margin-bottom: 10px;
+ margin-right: 5px;
+ -webkit-transition: box-shadow 0.5s linear;
+ -moz-transition: box-shadow 0.5s linear;
+ -ms-transition: box-shadow 0.5s linear;
+ -o-transition: box-shadow 0.5s linear;
+ transition: box-shadow 0.5s linear;
+ display: table !important;
+ width: 100%;
+}
+
+.memitem.glow {
+ box-shadow: 0 0 15px cyan;
+}
+
+.memname {
+ font-weight: 400;
+ margin-left: 6px;
+}
+
+.memname td {
+ vertical-align: bottom;
+}
+
+.memproto, dl.reflist dt {
+ border-top: 1px solid #A8B8D9;
+ border-left: 1px solid #A8B8D9;
+ border-right: 1px solid #A8B8D9;
+ padding: 6px 0px 6px 0px;
+ color: #253555;
+ font-weight: bold;
+ text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
+ background-color: #DFE5F1;
+ /* opera specific markup */
+ box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+ border-top-right-radius: 4px;
+ /* firefox specific markup */
+ -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
+ -moz-border-radius-topright: 4px;
+ /* webkit specific markup */
+ -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+ -webkit-border-top-right-radius: 4px;
+
+}
+
+.overload {
+ font-family: "courier new",courier,monospace;
+ font-size: 65%;
+}
+
+.memdoc, dl.reflist dd {
+ border-bottom: 1px solid #A8B8D9;
+ border-left: 1px solid #A8B8D9;
+ border-right: 1px solid #A8B8D9;
+ padding: 6px 10px 2px 10px;
+ background-color: #FBFCFD;
+ border-top-width: 0;
+ background-image:url('nav_g.png');
+ background-repeat:repeat-x;
+ background-color: #FFFFFF;
+ /* opera specific markup */
+ border-bottom-left-radius: 4px;
+ border-bottom-right-radius: 4px;
+ box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+ /* firefox specific markup */
+ -moz-border-radius-bottomleft: 4px;
+ -moz-border-radius-bottomright: 4px;
+ -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
+ /* webkit specific markup */
+ -webkit-border-bottom-left-radius: 4px;
+ -webkit-border-bottom-right-radius: 4px;
+ -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+}
+
+dl.reflist dt {
+ padding: 5px;
+}
+
+dl.reflist dd {
+ margin: 0px 0px 10px 0px;
+ padding: 5px;
+}
+
+.paramkey {
+ text-align: right;
+}
+
+.paramtype {
+ white-space: nowrap;
+}
+
+.paramname {
+ color: #602020;
+ white-space: nowrap;
+}
+.paramname em {
+ font-style: normal;
+}
+.paramname code {
+ line-height: 14px;
+}
+
+.params, .retval, .exception, .tparams {
+ margin-left: 0px;
+ padding-left: 0px;
+}
+
+.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname {
+ font-weight: bold;
+ vertical-align: top;
+}
+
+.params .paramtype, .tparams .paramtype {
+ font-style: italic;
+ vertical-align: top;
+}
+
+.params .paramdir, .tparams .paramdir {
+ font-family: "courier new",courier,monospace;
+ vertical-align: top;
+}
+
+table.mlabels {
+ border-spacing: 0px;
+}
+
+td.mlabels-left {
+ width: 100%;
+ padding: 0px;
+}
+
+td.mlabels-right {
+ vertical-align: bottom;
+ padding: 0px;
+ white-space: nowrap;
+}
+
+span.mlabels {
+ margin-left: 8px;
+}
+
+span.mlabel {
+ background-color: #728DC1;
+ border-top:1px solid #5373B4;
+ border-left:1px solid #5373B4;
+ border-right:1px solid #C4CFE5;
+ border-bottom:1px solid #C4CFE5;
+ text-shadow: none;
+ color: white;
+ margin-right: 4px;
+ padding: 2px 3px;
+ border-radius: 3px;
+ font-size: 7pt;
+ white-space: nowrap;
+ vertical-align: middle;
+}
+
+
+
+/* @end */
+
+/* these are for tree view inside a (index) page */
+
+div.directory {
+ margin: 10px 0px;
+ border-top: 1px solid #9CAFD4;
+ border-bottom: 1px solid #9CAFD4;
+ width: 100%;
+}
+
+.directory table {
+ border-collapse:collapse;
+}
+
+.directory td {
+ margin: 0px;
+ padding: 0px;
+ vertical-align: top;
+}
+
+.directory td.entry {
+ white-space: nowrap;
+ padding-right: 6px;
+ padding-top: 3px;
+}
+
+.directory td.entry a {
+ outline:none;
+}
+
+.directory td.entry a img {
+ border: none;
+}
+
+.directory td.desc {
+ width: 100%;
+ padding-left: 6px;
+ padding-right: 6px;
+ padding-top: 3px;
+ border-left: 1px solid rgba(0,0,0,0.05);
+}
+
+.directory tr.even {
+ padding-left: 6px;
+ background-color: #F7F8FB;
+}
+
+.directory img {
+ vertical-align: -30%;
+}
+
+.directory .levels {
+ white-space: nowrap;
+ width: 100%;
+ text-align: right;
+ font-size: 9pt;
+}
+
+.directory .levels span {
+ cursor: pointer;
+ padding-left: 2px;
+ padding-right: 2px;
+ color: #3D578C;
+}
+
+.arrow {
+ color: #9CAFD4;
+ -webkit-user-select: none;
+ -khtml-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+ cursor: pointer;
+ font-size: 80%;
+ display: inline-block;
+ width: 16px;
+ height: 22px;
+}
+
+.icon {
+ font-family: Arial, Helvetica;
+ font-weight: bold;
+ font-size: 12px;
+ height: 14px;
+ width: 16px;
+ display: inline-block;
+ background-color: #728DC1;
+ color: white;
+ text-align: center;
+ border-radius: 4px;
+ margin-left: 2px;
+ margin-right: 2px;
+}
+
+.icona {
+ width: 24px;
+ height: 22px;
+ display: inline-block;
+}
+
+.iconfopen {
+ width: 24px;
+ height: 18px;
+ margin-bottom: 4px;
+ background-image:url('folderopen.png');
+ background-position: 0px -4px;
+ background-repeat: repeat-y;
+ vertical-align:top;
+ display: inline-block;
+}
+
+.iconfclosed {
+ width: 24px;
+ height: 18px;
+ margin-bottom: 4px;
+ background-image:url('folderclosed.png');
+ background-position: 0px -4px;
+ background-repeat: repeat-y;
+ vertical-align:top;
+ display: inline-block;
+}
+
+.icondoc {
+ width: 24px;
+ height: 18px;
+ margin-bottom: 4px;
+ background-image:url('doc.png');
+ background-position: 0px -4px;
+ background-repeat: repeat-y;
+ vertical-align:top;
+ display: inline-block;
+}
+
+table.directory {
+ font: 400 14px Roboto,sans-serif;
+}
+
+/* @end */
+
+div.dynheader {
+ margin-top: 8px;
+ -webkit-touch-callout: none;
+ -webkit-user-select: none;
+ -khtml-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+}
+
+address {
+ font-style: normal;
+ color: #2A3D61;
+}
+
+table.doxtable caption {
+ caption-side: top;
+}
+
+table.doxtable {
+ border-collapse:collapse;
+ margin-top: 4px;
+ margin-bottom: 4px;
+}
+
+table.doxtable td, table.doxtable th {
+ border: 1px solid #2D4068;
+ padding: 3px 7px 2px;
+}
+
+table.doxtable th {
+ background-color: #374F7F;
+ color: #FFFFFF;
+ font-size: 110%;
+ padding-bottom: 4px;
+ padding-top: 5px;
+}
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+ <path d="m73.89 24.04 28.885-0.2011-0.12476 3.3879-31.033 0.16229c1.2621-1.0234 1.9665-2.2859 2.2724-3.3491z" fill="url(#c)" stroke="#000" stroke-width=".41788"/>
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diff --git a/libs/glfw-3.3.8/docs/html/dynsections.js b/libs/glfw-3.3.8/docs/html/dynsections.js
new file mode 100644
index 0000000..3174bd7
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/dynsections.js
@@ -0,0 +1,121 @@
+/*
+ @licstart The following is the entire license notice for the JavaScript code in this file.
+
+ The MIT License (MIT)
+
+ Copyright (C) 1997-2020 by Dimitri van Heesch
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ and associated documentation files (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all copies or
+ substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ @licend The above is the entire license notice for the JavaScript code in this file
+ */
+function toggleVisibility(linkObj)
+{
+ var base = $(linkObj).attr('id');
+ var summary = $('#'+base+'-summary');
+ var content = $('#'+base+'-content');
+ var trigger = $('#'+base+'-trigger');
+ var src=$(trigger).attr('src');
+ if (content.is(':visible')===true) {
+ content.hide();
+ summary.show();
+ $(linkObj).addClass('closed').removeClass('opened');
+ $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
+ } else {
+ content.show();
+ summary.hide();
+ $(linkObj).removeClass('closed').addClass('opened');
+ $(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
+ }
+ return false;
+}
+
+function updateStripes()
+{
+ $('table.directory tr').
+ removeClass('even').filter(':visible:even').addClass('even');
+}
+
+function toggleLevel(level)
+{
+ $('table.directory tr').each(function() {
+ var l = this.id.split('_').length-1;
+ var i = $('#img'+this.id.substring(3));
+ var a = $('#arr'+this.id.substring(3));
+ if (l<level+1) {
+ i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
+ a.html('&#9660;');
+ $(this).show();
+ } else if (l==level+1) {
+ i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
+ a.html('&#9658;');
+ $(this).show();
+ } else {
+ $(this).hide();
+ }
+ });
+ updateStripes();
+}
+
+function toggleFolder(id)
+{
+ // the clicked row
+ var currentRow = $('#row_'+id);
+
+ // all rows after the clicked row
+ var rows = currentRow.nextAll("tr");
+
+ var re = new RegExp('^row_'+id+'\\d+_$', "i"); //only one sub
+
+ // only match elements AFTER this one (can't hide elements before)
+ var childRows = rows.filter(function() { return this.id.match(re); });
+
+ // first row is visible we are HIDING
+ if (childRows.filter(':first').is(':visible')===true) {
+ // replace down arrow by right arrow for current row
+ var currentRowSpans = currentRow.find("span");
+ currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
+ currentRowSpans.filter(".arrow").html('&#9658;');
+ rows.filter("[id^=row_"+id+"]").hide(); // hide all children
+ } else { // we are SHOWING
+ // replace right arrow by down arrow for current row
+ var currentRowSpans = currentRow.find("span");
+ currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
+ currentRowSpans.filter(".arrow").html('&#9660;');
+ // replace down arrows by right arrows for child rows
+ var childRowsSpans = childRows.find("span");
+ childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
+ childRowsSpans.filter(".arrow").html('&#9658;');
+ childRows.show(); //show all children
+ }
+ updateStripes();
+}
+
+
+function toggleInherit(id)
+{
+ var rows = $('tr.inherit.'+id);
+ var img = $('tr.inherit_header.'+id+' img');
+ var src = $(img).attr('src');
+ if (rows.filter(':first').is(':visible')===true) {
+ rows.css('display','none');
+ $(img).attr('src',src.substring(0,src.length-8)+'closed.png');
+ } else {
+ rows.css('display','table-row'); // using show() causes jump in firefox
+ $(img).attr('src',src.substring(0,src.length-10)+'open.png');
+ }
+}
+/* @license-end */
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diff --git a/libs/glfw-3.3.8/docs/html/files.html b/libs/glfw-3.3.8/docs/html/files.html
new file mode 100644
index 0000000..3c035b1
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/files.html
@@ -0,0 +1,84 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Files</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="headertitle"><div class="title">Files</div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock">Here is a list of all files with brief descriptions:</div><div class="directory">
+<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span id="img_0_" class="iconfopen" onclick="toggleFolder('0_')">&#160;</span><a class="el" href="dir_4351554941a2744586042c1cf3cf139a.html" target="_self">glfw-3.3.8</a></td><td class="desc"></td></tr>
+<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="iconfclosed"></span><a class="el" href="dir_fda32cf7bec00275262cb8799a618f76.html" target="_self">docs</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">&#9660;</span><span id="img_0_1_" class="iconfopen" onclick="toggleFolder('0_1_')">&#160;</span><a class="el" href="dir_f6ba4c3dca55a8d4e7d63c8235e0ad43.html" target="_self">include</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_0_" class="arrow" onclick="toggleFolder('0_1_0_')">&#9660;</span><span id="img_0_1_0_" class="iconfopen" onclick="toggleFolder('0_1_0_')">&#160;</span><a class="el" href="dir_1dfd43b3952c5bc1ba15d15b12afff7b.html" target="_self">GLFW</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_0_0_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><a href="glfw3_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3_8h.html" target="_self">glfw3.h</a></td><td class="desc">The header of the GLFW 3 API </td></tr>
+<tr id="row_0_1_0_1_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><a href="glfw3native_8h_source.html"><span class="icondoc"></span></a><a class="el" href="glfw3native_8h.html" target="_self">glfw3native.h</a></td><td class="desc">The header of the native access functions </td></tr>
+</table>
+</div><!-- directory -->
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<!-- Generated by Doxygen 1.9.4 -->
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+<div id="nav-path" class="navpath">
+ <ul>
+<li class="navelem"><a class="el" href="dir_4351554941a2744586042c1cf3cf139a.html">glfw-3.3.8</a></li><li class="navelem"><a class="el" href="dir_f6ba4c3dca55a8d4e7d63c8235e0ad43.html">include</a></li><li class="navelem"><a class="el" href="dir_1dfd43b3952c5bc1ba15d15b12afff7b.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">glfw3.h File Reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<div class="textblock"><p >This is the header file of the GLFW 3 API. It defines all its types and declares all its functions.</p>
+<p >For more information about how to use this file, see <a class="el" href="build_guide.html#build_include">Including the GLFW header file</a>. </p>
+</div>
+<p><a href="glfw3_8h_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
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+<tr class="memitem:gafb1207c91997fc295afd1835fbc5641a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">GLFW_KEY_LEFT_SUPER</a>&#160;&#160;&#160;343</td></tr>
+<tr class="separator:gafb1207c91997fc295afd1835fbc5641a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaffca36b99c9dce1a19cb9befbadce691"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">GLFW_KEY_RIGHT_SHIFT</a>&#160;&#160;&#160;344</td></tr>
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+<tr class="memitem:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">GLFW_KEY_RIGHT_CONTROL</a>&#160;&#160;&#160;345</td></tr>
+<tr class="separator:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga687b38009131cfdd07a8d05fff8fa446"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">GLFW_KEY_RIGHT_ALT</a>&#160;&#160;&#160;346</td></tr>
+<tr class="separator:ga687b38009131cfdd07a8d05fff8fa446"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad4547a3e8e247594acb60423fe6502db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">GLFW_KEY_RIGHT_SUPER</a>&#160;&#160;&#160;347</td></tr>
+<tr class="separator:gad4547a3e8e247594acb60423fe6502db"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
+<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
+<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
+<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br /></td></tr>
+<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
+<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br /></td></tr>
+<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
+<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">More...</a><br /></td></tr>
+<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
+<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br /></td></tr>
+<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaefeef8fcf825a6e43e241b337897200f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a>&#160;&#160;&#160;0x0010</td></tr>
+<tr class="memdesc:gaefeef8fcf825a6e43e241b337897200f"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Caps Lock key is enabled. <a href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">More...</a><br /></td></tr>
+<tr class="separator:gaefeef8fcf825a6e43e241b337897200f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga64e020b8a42af8376e944baf61feecbe"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a>&#160;&#160;&#160;0x0020</td></tr>
+<tr class="memdesc:ga64e020b8a42af8376e944baf61feecbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Num Lock key is enabled. <a href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">More...</a><br /></td></tr>
+<tr class="separator:ga64e020b8a42af8376e944baf61feecbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
+<tr class="separator:ga181a6e875251fd8671654eff00f9112e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a>&#160;&#160;&#160;1</td></tr>
+<tr class="separator:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0130d505563d0236a6f85545f19e1721"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a>&#160;&#160;&#160;2</td></tr>
+<tr class="separator:ga0130d505563d0236a6f85545f19e1721"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">GLFW_MOUSE_BUTTON_4</a>&#160;&#160;&#160;3</td></tr>
+<tr class="separator:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c">GLFW_MOUSE_BUTTON_5</a>&#160;&#160;&#160;4</td></tr>
+<tr class="separator:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae8513e06aab8aa393b595f22c6d8257a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">GLFW_MOUSE_BUTTON_6</a>&#160;&#160;&#160;5</td></tr>
+<tr class="separator:gae8513e06aab8aa393b595f22c6d8257a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
+<tr class="separator:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
+<tr class="separator:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
+<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
+<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
+<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
+<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga34a0443d059e9f22272cd4669073f73d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>&#160;&#160;&#160;0</td></tr>
+<tr class="separator:ga34a0443d059e9f22272cd4669073f73d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
+<tr class="separator:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
+<tr class="separator:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
+<tr class="separator:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gae7d26e3df447c2c14a569fcc18516af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">GLFW_JOYSTICK_12</a>&#160;&#160;&#160;11</td></tr>
+<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga89540873278ae5a42b3e70d64164dc74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">GLFW_JOYSTICK_15</a>&#160;&#160;&#160;14</td></tr>
+<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
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+<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
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+<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
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+<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
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+<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
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+<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
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+<tr class="memitem:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>&#160;&#160;&#160;0x00020004</td></tr>
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+<tr class="separator:ga21b854d36314c94d65aed84405b2f25e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>&#160;&#160;&#160;0x00020008</td></tr>
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+<tr class="memitem:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a>&#160;&#160;&#160;0x00020009</td></tr>
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+<tr class="separator:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>&#160;&#160;&#160;0x0002000B</td></tr>
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+<tr class="separator:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>&#160;&#160;&#160;0x00021001</td></tr>
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+<tr class="separator:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>&#160;&#160;&#160;0x00021002</td></tr>
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+<tr class="separator:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gab292ea403db6d514537b515311bf9ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gafed79a3f468997877da86c449bd43e8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga318a55eac1fee57dfe593b6d38149d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">GLFW_DEPTH_BITS</a>&#160;&#160;&#160;0x00021005</td></tr>
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+<tr class="separator:ga318a55eac1fee57dfe593b6d38149d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">GLFW_STENCIL_BITS</a>&#160;&#160;&#160;0x00021006</td></tr>
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+<tr class="memitem:ga65713cee1326f8e9d806fdf93187b471"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">GLFW_ACCUM_GREEN_BITS</a>&#160;&#160;&#160;0x00021008</td></tr>
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+<tr class="separator:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gae829b55591c18169a40ab4067a041b1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gab05108c5029443b371112b031d1fa174"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga83d991efca02537e2d69969135b77b03"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga444a8f00414a63220591f9fdb7b5642b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0f20825e6e47ee8ba389024519682212"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>&#160;&#160;&#160;0x0002100F</td></tr>
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+<tr class="separator:ga0f20825e6e47ee8ba389024519682212"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga714a5d569e8a274ea58fdfa020955339"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">GLFW_DOUBLEBUFFER</a>&#160;&#160;&#160;0x00021010</td></tr>
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+<tr class="memitem:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">GLFW_OPENGL_DEBUG_CONTEXT</a>&#160;&#160;&#160;0x00022007</td></tr>
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+<tr class="memitem:ga5a52fdfd46d8249c211f923675728082"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a>&#160;&#160;&#160;0x0002200A</td></tr>
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+<tr class="memitem:ga620bc4280c7eab81ac9f02204500ed47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">GLFW_SCALE_TO_MONITOR</a>&#160;&#160;&#160;0x0002200C</td></tr>
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+<tr class="separator:ga620bc4280c7eab81ac9f02204500ed47"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a>&#160;&#160;&#160;0x00023001</td></tr>
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+<tr class="separator:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a>&#160;&#160;&#160;0x00023002</td></tr>
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+<tr class="separator:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a>&#160;&#160;&#160;0x00023003</td></tr>
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+<tr class="separator:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae5a9ea2fccccd92edbd343fc56461114"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">GLFW_X11_CLASS_NAME</a>&#160;&#160;&#160;0x00024001</td></tr>
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+<tr class="separator:gae5a9ea2fccccd92edbd343fc56461114"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga494c3c0d911e4b860b946530a3e389e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a>&#160;&#160;&#160;0x00024002</td></tr>
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+<tr class="separator:ga494c3c0d911e4b860b946530a3e389e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:a6b47d806f285efe9bfd7aeec667297ee"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee">GLFW_ANY_RELEASE_BEHAVIOR</a>&#160;&#160;&#160;0</td></tr>
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+<tr class="memitem:a999961d391db49cb4f949c1dece0e13b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b">GLFW_RELEASE_BEHAVIOR_FLUSH</a>&#160;&#160;&#160;0x00035001</td></tr>
+<tr class="separator:a999961d391db49cb4f949c1dece0e13b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afca09088eccacdce4b59036cfae349c5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afca09088eccacdce4b59036cfae349c5">GLFW_RELEASE_BEHAVIOR_NONE</a>&#160;&#160;&#160;0x00035002</td></tr>
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+<tr class="memitem:a0494c9bfd3f584ab41e6dbeeaa0e6a19"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19">GLFW_NATIVE_CONTEXT_API</a>&#160;&#160;&#160;0x00036001</td></tr>
+<tr class="separator:a0494c9bfd3f584ab41e6dbeeaa0e6a19"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:a03cf65c9ab01fc8b872ba58842c531c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afd34a473af9fa81f317910ea371b19e3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3">GLFW_OSMESA_CONTEXT_API</a>&#160;&#160;&#160;0x00036003</td></tr>
+<tr class="separator:afd34a473af9fa81f317910ea371b19e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">GLFW_ARROW_CURSOR</a>&#160;&#160;&#160;0x00036001</td></tr>
+<tr class="memdesc:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The regular arrow cursor shape. <a href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">More...</a><br /></td></tr>
+<tr class="separator:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga36185f4375eaada1b04e431244774c86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">GLFW_IBEAM_CURSOR</a>&#160;&#160;&#160;0x00036002</td></tr>
+<tr class="memdesc:ga36185f4375eaada1b04e431244774c86"><td class="mdescLeft">&#160;</td><td class="mdescRight">The text input I-beam cursor shape. <a href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">More...</a><br /></td></tr>
+<tr class="separator:ga36185f4375eaada1b04e431244774c86"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">GLFW_CROSSHAIR_CURSOR</a>&#160;&#160;&#160;0x00036003</td></tr>
+<tr class="memdesc:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="mdescLeft">&#160;</td><td class="mdescRight">The crosshair shape. <a href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">More...</a><br /></td></tr>
+<tr class="separator:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1db35e20849e0837c82e3dc1fd797263"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">GLFW_HAND_CURSOR</a>&#160;&#160;&#160;0x00036004</td></tr>
+<tr class="memdesc:ga1db35e20849e0837c82e3dc1fd797263"><td class="mdescLeft">&#160;</td><td class="mdescRight">The hand shape. <a href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">More...</a><br /></td></tr>
+<tr class="separator:ga1db35e20849e0837c82e3dc1fd797263"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabb3eb0109f11bb808fc34659177ca962"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036005</td></tr>
+<tr class="memdesc:gabb3eb0109f11bb808fc34659177ca962"><td class="mdescLeft">&#160;</td><td class="mdescRight">The horizontal resize arrow shape. <a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">More...</a><br /></td></tr>
+<tr class="separator:gabb3eb0109f11bb808fc34659177ca962"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">GLFW_VRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036006</td></tr>
+<tr class="memdesc:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vertical resize arrow shape. <a href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">More...</a><br /></td></tr>
+<tr class="separator:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>&#160;&#160;&#160;0x00040001</td></tr>
+<tr class="separator:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aab64b25921ef21d89252d6f0a71bfc32"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>&#160;&#160;&#160;0x00040002</td></tr>
+<tr class="separator:aab64b25921ef21d89252d6f0a71bfc32"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab9c0534709fda03ec8959201da3a9a18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>&#160;&#160;&#160;0x00050001</td></tr>
+<tr class="memdesc:gab9c0534709fda03ec8959201da3a9a18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat buttons init hint. <a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">More...</a><br /></td></tr>
+<tr class="separator:gab9c0534709fda03ec8959201da3a9a18"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab937983147a3158d45f88fad7129d9f2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a>&#160;&#160;&#160;0x00051001</td></tr>
+<tr class="memdesc:gab937983147a3158d45f88fad7129d9f2"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#gab937983147a3158d45f88fad7129d9f2">More...</a><br /></td></tr>
+<tr class="separator:gab937983147a3158d45f88fad7129d9f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a>&#160;&#160;&#160;0x00051002</td></tr>
+<tr class="memdesc:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">More...</a><br /></td></tr>
+<tr class="separator:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a7a2edf2c18446833d27d07f1b7f3d571"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>&#160;&#160;&#160;-1</td></tr>
+<tr class="separator:a7a2edf2c18446833d27d07f1b7f3d571"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:aa97755eb47e4bf2727ad45d610e18206"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206">GLAPIENTRY</a>&#160;&#160;&#160;APIENTRY</td></tr>
+<tr class="separator:aa97755eb47e4bf2727ad45d610e18206"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a3b526ac796be993406ea2f1642c25fc3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a3b526ac796be993406ea2f1642c25fc3">GLFW_GLAPIENTRY_DEFINED</a></td></tr>
+<tr class="separator:a3b526ac796be993406ea2f1642c25fc3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td colspan="2"><div class="groupHeader">GLFW version macros</div></td></tr>
+<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
+<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW header. <a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br /></td></tr>
+<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;3</td></tr>
+<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW header. <a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br /></td></tr>
+<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;8</td></tr>
+<tr class="memdesc:gab72ae2e2035d9ea461abc3495eac0502"><td class="mdescLeft">&#160;</td><td class="mdescRight">The revision number of the GLFW header. <a href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">More...</a><br /></td></tr>
+<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Key and button actions</div></td></tr>
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+<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or mouse button was released. <a href="group__input.html#gada11d965c4da13090ad336e030e4d11f">More...</a><br /></td></tr>
+<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
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+<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
+<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br /></td></tr>
+<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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+<tr class="memitem:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>) (void)</td></tr>
+<tr class="memdesc:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">More...</a><br /></td></tr>
+<tr class="separator:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga70c01918dc9d233a4fbe0681a43018af"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>) (void)</td></tr>
+<tr class="memdesc:ga70c01918dc9d233a4fbe0681a43018af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vulkan API function pointer type. <a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">More...</a><br /></td></tr>
+<tr class="separator:ga70c01918dc9d233a4fbe0681a43018af"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
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+<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
+<tr class="memdesc:ga3c96d80d363e67d13a41b5d1821f3242"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque window object. <a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">More...</a><br /></td></tr>
+<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td></tr>
+<tr class="memdesc:ga89261ae18c75e863aaf2656ecdd238f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque cursor object. <a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">More...</a><br /></td></tr>
+<tr class="separator:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8184701785c096b3862a75cda1bf44a3"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>) (int error_code, const char *description)</td></tr>
+<tr class="memdesc:ga8184701785c096b3862a75cda1bf44a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for error callbacks. <a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">More...</a><br /></td></tr>
+<tr class="separator:ga8184701785c096b3862a75cda1bf44a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
+<tr class="memdesc:gabe287973a21a8f927cde4db06b8dcbe9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window position callbacks. <a href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">More...</a><br /></td></tr>
+<tr class="separator:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaec0282944bb810f6f3163ec02da90350"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:gaec0282944bb810f6f3163ec02da90350"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window size callbacks. <a href="group__window.html#gaec0282944bb810f6f3163ec02da90350">More...</a><br /></td></tr>
+<tr class="separator:gaec0282944bb810f6f3163ec02da90350"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabf859b936d80961b7d39013a9694cc3e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gabf859b936d80961b7d39013a9694cc3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window close callbacks. <a href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">More...</a><br /></td></tr>
+<tr class="separator:gabf859b936d80961b7d39013a9694cc3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga431663a1427d2eb3a273bc398b6737b5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga431663a1427d2eb3a273bc398b6737b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content refresh callbacks. <a href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">More...</a><br /></td></tr>
+<tr class="separator:ga431663a1427d2eb3a273bc398b6737b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int focused)</td></tr>
+<tr class="memdesc:gabc58c47e9d93f6eb1862d615c3680f46"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window focus callbacks. <a href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">More...</a><br /></td></tr>
+<tr class="separator:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int iconified)</td></tr>
+<tr class="memdesc:ga35c658cccba236f26e7adee0e25f6a4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window iconify callbacks. <a href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">More...</a><br /></td></tr>
+<tr class="separator:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3017196fdaec33ac3e095765176c2a90"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int maximized)</td></tr>
+<tr class="memdesc:ga3017196fdaec33ac3e095765176c2a90"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window maximize callbacks. <a href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">More...</a><br /></td></tr>
+<tr class="separator:ga3017196fdaec33ac3e095765176c2a90"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae18026e294dde685ed2e5f759533144d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:gae18026e294dde685ed2e5f759533144d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for framebuffer size callbacks. <a href="group__window.html#gae18026e294dde685ed2e5f759533144d">More...</a><br /></td></tr>
+<tr class="separator:gae18026e294dde685ed2e5f759533144d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td></tr>
+<tr class="memdesc:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for window content scale callbacks. <a href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">More...</a><br /></td></tr>
+<tr class="separator:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0184dcb59f6d85d735503dcaae809727"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td></tr>
+<tr class="memdesc:ga0184dcb59f6d85d735503dcaae809727"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for mouse button callbacks. <a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">More...</a><br /></td></tr>
+<tr class="separator:ga0184dcb59f6d85d735503dcaae809727"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor position callbacks. <a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">More...</a><br /></td></tr>
+<tr class="separator:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td></tr>
+<tr class="memdesc:gaa93dc4818ac9ab32532909d53a337cbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor enter/leave callbacks. <a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">More...</a><br /></td></tr>
+<tr class="separator:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf656112c33de3efdb227fa58f0134cf5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td></tr>
+<tr class="memdesc:gaf656112c33de3efdb227fa58f0134cf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for scroll callbacks. <a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">More...</a><br /></td></tr>
+<tr class="separator:gaf656112c33de3efdb227fa58f0134cf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5bd751b27b90f865d2ea613533f0453c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td></tr>
+<tr class="memdesc:ga5bd751b27b90f865d2ea613533f0453c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for keyboard key callbacks. <a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">More...</a><br /></td></tr>
+<tr class="separator:ga5bd751b27b90f865d2ea613533f0453c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td></tr>
+<tr class="memdesc:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character callbacks. <a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">More...</a><br /></td></tr>
+<tr class="separator:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td></tr>
+<tr class="memdesc:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character with modifiers callbacks. <a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">More...</a><br /></td></tr>
+<tr class="separator:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaba73c3274062c18723b7f05862d94b2"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td></tr>
+<tr class="memdesc:gaaba73c3274062c18723b7f05862d94b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for path drop callbacks. <a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">More...</a><br /></td></tr>
+<tr class="separator:gaaba73c3274062c18723b7f05862d94b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaabe16caca8dea952504dfdebdf4cd249"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td></tr>
+<tr class="memdesc:gaabe16caca8dea952504dfdebdf4cd249"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for monitor configuration callbacks. <a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">More...</a><br /></td></tr>
+<tr class="separator:gaabe16caca8dea952504dfdebdf4cd249"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa21ad5986ae9a26077a40142efb56243"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>) (int jid, int event)</td></tr>
+<tr class="memdesc:gaa21ad5986ae9a26077a40142efb56243"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for joystick configuration callbacks. <a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">More...</a><br /></td></tr>
+<tr class="separator:gaa21ad5986ae9a26077a40142efb56243"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga902c2816ac9b34b757282daab59b2565"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></td></tr>
+<tr class="memdesc:ga902c2816ac9b34b757282daab59b2565"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">More...</a><br /></td></tr>
+<tr class="separator:ga902c2816ac9b34b757282daab59b2565"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga939cf093cb0af0498b7b54dc2e181404"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></td></tr>
+<tr class="memdesc:ga939cf093cb0af0498b7b54dc2e181404"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">More...</a><br /></td></tr>
+<tr class="separator:ga939cf093cb0af0498b7b54dc2e181404"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWimage.html">GLFWimage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a></td></tr>
+<tr class="memdesc:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Image data. <a href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">More...</a><br /></td></tr>
+<tr class="separator:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61acfb1f28f751438dd221225c5e725d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></td></tr>
+<tr class="memdesc:ga61acfb1f28f751438dd221225c5e725d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad input state. <a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">More...</a><br /></td></tr>
+<tr class="separator:ga61acfb1f28f751438dd221225c5e725d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
+<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">More...</a><br /></td></tr>
+<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
+<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br /></td></tr>
+<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga110fd1d3f0412822b4f1908c026f724a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a> (int hint, int value)</td></tr>
+<tr class="memdesc:ga110fd1d3f0412822b4f1908c026f724a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified init hint to the desired value. <a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">More...</a><br /></td></tr>
+<tr class="separator:ga110fd1d3f0412822b4f1908c026f724a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
+<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br /></td></tr>
+<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga026abd003c8e6501981ab1662062f1c0"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a> (void)</td></tr>
+<tr class="memdesc:ga026abd003c8e6501981ab1662062f1c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">More...</a><br /></td></tr>
+<tr class="separator:ga026abd003c8e6501981ab1662062f1c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga944986b4ec0b928d488141f92982aa18"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> (const char **description)</td></tr>
+<tr class="memdesc:ga944986b4ec0b928d488141f92982aa18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns and clears the last error for the calling thread. <a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">More...</a><br /></td></tr>
+<tr class="separator:ga944986b4ec0b928d488141f92982aa18"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaff45816610d53f0b83656092a4034f40"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a> (<a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback)</td></tr>
+<tr class="memdesc:gaff45816610d53f0b83656092a4034f40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__init.html#gaff45816610d53f0b83656092a4034f40">More...</a><br /></td></tr>
+<tr class="separator:gaff45816610d53f0b83656092a4034f40"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga70b1156d5d24e9928f145d6c864369d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a> (int *count)</td></tr>
+<tr class="memdesc:ga70b1156d5d24e9928f145d6c864369d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">More...</a><br /></td></tr>
+<tr class="separator:ga70b1156d5d24e9928f145d6c864369d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3adb24947eb709e1874028272e5dfc5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> (void)</td></tr>
+<tr class="memdesc:gac3adb24947eb709e1874028272e5dfc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">More...</a><br /></td></tr>
+<tr class="separator:gac3adb24947eb709e1874028272e5dfc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br /></td></tr>
+<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos, int *width, int *height)</td></tr>
+<tr class="memdesc:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the work area of the monitor. <a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">More...</a><br /></td></tr>
+<tr class="separator:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *widthMM, int *heightMM)</td></tr>
+<tr class="memdesc:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">More...</a><br /></td></tr>
+<tr class="separator:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad3152e84465fa620b601265ebfcdb21b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float *xscale, float *yscale)</td></tr>
+<tr class="memdesc:gad3152e84465fa620b601265ebfcdb21b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified monitor. <a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">More...</a><br /></td></tr>
+<tr class="separator:gad3152e84465fa620b601265ebfcdb21b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7af83e13489d90379588fb331b9e4b68"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga7af83e13489d90379588fb331b9e4b68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">More...</a><br /></td></tr>
+<tr class="separator:ga7af83e13489d90379588fb331b9e4b68"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga702750e24313a686d3637297b6e85fda"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, void *pointer)</td></tr>
+<tr class="memdesc:ga702750e24313a686d3637297b6e85fda"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified monitor. <a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">More...</a><br /></td></tr>
+<tr class="separator:ga702750e24313a686d3637297b6e85fda"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified monitor. <a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">More...</a><br /></td></tr>
+<tr class="separator:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab39df645587c8518192aa746c2fb06c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback)</td></tr>
+<tr class="memdesc:gab39df645587c8518192aa746c2fb06c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">More...</a><br /></td></tr>
+<tr class="separator:gab39df645587c8518192aa746c2fb06c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
+<tr class="memdesc:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">More...</a><br /></td></tr>
+<tr class="separator:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gaba376fa7e76634b4788bddc505d6c9d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">More...</a><br /></td></tr>
+<tr class="separator:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
+<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br /></td></tr>
+<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga76ba90debcf0062b5c4b73052b24f96f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">More...</a><br /></td></tr>
+<tr class="separator:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
+<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br /></td></tr>
+<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
+<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br /></td></tr>
+<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> (int hint, int value)</td></tr>
+<tr class="memdesc:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">More...</a><br /></td></tr>
+<tr class="separator:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> (int hint, const char *value)</td></tr>
+<tr class="memdesc:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">More...</a><br /></td></tr>
+<tr class="separator:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3555a418df92ad53f917597fe2f64aeb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
+<tr class="memdesc:ga3555a418df92ad53f917597fe2f64aeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">More...</a><br /></td></tr>
+<tr class="separator:ga3555a418df92ad53f917597fe2f64aeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br /></td></tr>
+<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br /></td></tr>
+<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
+<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br /></td></tr>
+<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
+<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br /></td></tr>
+<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int count, const <a class="el" href="structGLFWimage.html">GLFWimage</a> *images)</td></tr>
+<tr class="memdesc:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the icon for the specified window. <a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">More...</a><br /></td></tr>
+<tr class="separator:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the content area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br /></td></tr>
+<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
+<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the content area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br /></td></tr>
+<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the content area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br /></td></tr>
+<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac314fa6cec7d2d307be9963e2709cc90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int minwidth, int minheight, int maxwidth, int maxheight)</td></tr>
+<tr class="memdesc:gac314fa6cec7d2d307be9963e2709cc90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size limits of the specified window. <a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">More...</a><br /></td></tr>
+<tr class="separator:gac314fa6cec7d2d307be9963e2709cc90"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int numer, int denom)</td></tr>
+<tr class="memdesc:ga72ac8cb1ee2e312a878b55153d81b937"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the aspect ratio of the specified window. <a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">More...</a><br /></td></tr>
+<tr class="separator:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the content area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br /></td></tr>
+<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br /></td></tr>
+<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1a9fd382058c53101b21cf211898f1f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *left, int *top, int *right, int *bottom)</td></tr>
+<tr class="memdesc:ga1a9fd382058c53101b21cf211898f1f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the frame of the window. <a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">More...</a><br /></td></tr>
+<tr class="separator:ga1a9fd382058c53101b21cf211898f1f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float *xscale, float *yscale)</td></tr>
+<tr class="memdesc:gaf5d31de9c19c4f994facea64d2b3106c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified window. <a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">More...</a><br /></td></tr>
+<tr class="separator:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad09f0bd7a6307c4533b7061828480a84"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gad09f0bd7a6307c4533b7061828480a84"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the opacity of the whole window. <a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">More...</a><br /></td></tr>
+<tr class="separator:gad09f0bd7a6307c4533b7061828480a84"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac31caeb3d1088831b13d2c8a156802e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float opacity)</td></tr>
+<tr class="memdesc:gac31caeb3d1088831b13d2c8a156802e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the opacity of the whole window. <a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">More...</a><br /></td></tr>
+<tr class="separator:gac31caeb3d1088831b13d2c8a156802e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br /></td></tr>
+<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br /></td></tr>
+<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3f541387449d911274324ae7f17ec56b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga3f541387449d911274324ae7f17ec56b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximizes the specified window. <a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">More...</a><br /></td></tr>
+<tr class="separator:ga3f541387449d911274324ae7f17ec56b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br /></td></tr>
+<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br /></td></tr>
+<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga873780357abd3f3a081d71a40aae45a1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga873780357abd3f3a081d71a40aae45a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Brings the specified window to front and sets input focus. <a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">More...</a><br /></td></tr>
+<tr class="separator:ga873780357abd3f3a081d71a40aae45a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2f8d59323fc4692c1d54ba08c863a703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Requests user attention to the specified window. <a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">More...</a><br /></td></tr>
+<tr class="separator:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4d766499ac02c60f02221a9dfab87299"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga4d766499ac02c60f02221a9dfab87299"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">More...</a><br /></td></tr>
+<tr class="separator:ga4d766499ac02c60f02221a9dfab87299"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int xpos, int ypos, int width, int height, int refreshRate)</td></tr>
+<tr class="memdesc:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mode, monitor, video mode and placement of a window. <a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">More...</a><br /></td></tr>
+<tr class="separator:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
+<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br /></td></tr>
+<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gace2afda29b4116ec012e410a6819033e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib, int value)</td></tr>
+<tr class="memdesc:gace2afda29b4116ec012e410a6819033e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an attribute of the specified window. <a href="group__window.html#gace2afda29b4116ec012e410a6819033e">More...</a><br /></td></tr>
+<tr class="separator:gace2afda29b4116ec012e410a6819033e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
+<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br /></td></tr>
+<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae77a4add0d2023ca21ff1443ced01653"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gae77a4add0d2023ca21ff1443ced01653"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">More...</a><br /></td></tr>
+<tr class="separator:gae77a4add0d2023ca21ff1443ced01653"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback)</td></tr>
+<tr class="memdesc:ga08bdfbba88934f9c4f92fd757979ac74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">More...</a><br /></td></tr>
+<tr class="separator:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad91b8b047a0c4c6033c38853864c34f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback)</td></tr>
+<tr class="memdesc:gad91b8b047a0c4c6033c38853864c34f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">More...</a><br /></td></tr>
+<tr class="separator:gad91b8b047a0c4c6033c38853864c34f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gada646d775a7776a95ac000cfc1885331"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback)</td></tr>
+<tr class="memdesc:gada646d775a7776a95ac000cfc1885331"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gada646d775a7776a95ac000cfc1885331">More...</a><br /></td></tr>
+<tr class="separator:gada646d775a7776a95ac000cfc1885331"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback)</td></tr>
+<tr class="memdesc:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">More...</a><br /></td></tr>
+<tr class="separator:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac2d83c4a10f071baf841f6730528e66c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback)</td></tr>
+<tr class="memdesc:gac2d83c4a10f071baf841f6730528e66c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">More...</a><br /></td></tr>
+<tr class="separator:gac2d83c4a10f071baf841f6730528e66c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac793e9efd255567b5fb8b445052cfd3e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback)</td></tr>
+<tr class="memdesc:gac793e9efd255567b5fb8b445052cfd3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">More...</a><br /></td></tr>
+<tr class="separator:gac793e9efd255567b5fb8b445052cfd3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacbe64c339fbd94885e62145563b6dc93"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback)</td></tr>
+<tr class="memdesc:gacbe64c339fbd94885e62145563b6dc93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the maximize callback for the specified window. <a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">More...</a><br /></td></tr>
+<tr class="separator:gacbe64c339fbd94885e62145563b6dc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab3fb7c3366577daef18c0023e2a8591f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback)</td></tr>
+<tr class="memdesc:gab3fb7c3366577daef18c0023e2a8591f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">More...</a><br /></td></tr>
+<tr class="separator:gab3fb7c3366577daef18c0023e2a8591f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback)</td></tr>
+<tr class="memdesc:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the window content scale callback for the specified window. <a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">More...</a><br /></td></tr>
+<tr class="separator:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
+<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br /></td></tr>
+<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
+<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are queued and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br /></td></tr>
+<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> (double timeout)</td></tr>
+<tr class="memdesc:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits with timeout until events are queued and processes them. <a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">More...</a><br /></td></tr>
+<tr class="separator:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> (void)</td></tr>
+<tr class="memdesc:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posts an empty event to the event queue. <a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">More...</a><br /></td></tr>
+<tr class="separator:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
+<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br /></td></tr>
+<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
+<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br /></td></tr>
+<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> (void)</td></tr>
+<tr class="memdesc:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether raw mouse motion is supported. <a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">More...</a><br /></td></tr>
+<tr class="separator:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a> (int key, int scancode)</td></tr>
+<tr class="memdesc:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the layout-specific name of the specified printable key. <a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">More...</a><br /></td></tr>
+<tr class="separator:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a> (int key)</td></tr>
+<tr class="memdesc:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the platform-specific scancode of the specified key. <a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">More...</a><br /></td></tr>
+<tr class="separator:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
+<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br /></td></tr>
+<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
+<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br /></td></tr>
+<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
+<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the cursor relative to the content area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br /></td></tr>
+<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the content area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br /></td></tr>
+<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga556f604f73af156c0db0e97c081373c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> (const <a class="el" href="structGLFWimage.html">GLFWimage</a> *image, int xhot, int yhot)</td></tr>
+<tr class="memdesc:ga556f604f73af156c0db0e97c081373c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a custom cursor. <a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">More...</a><br /></td></tr>
+<tr class="separator:ga556f604f73af156c0db0e97c081373c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> (int shape)</td></tr>
+<tr class="memdesc:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a cursor with a standard shape. <a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">More...</a><br /></td></tr>
+<tr class="separator:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> (<a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
+<tr class="memdesc:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys a cursor. <a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">More...</a><br /></td></tr>
+<tr class="separator:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
+<tr class="memdesc:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor for the window. <a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">More...</a><br /></td></tr>
+<tr class="separator:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1caf18159767e761185e49a3be019f8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback)</td></tr>
+<tr class="memdesc:ga1caf18159767e761185e49a3be019f8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">More...</a><br /></td></tr>
+<tr class="separator:ga1caf18159767e761185e49a3be019f8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab25c4a220fd8f5717718dbc487828996"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback)</td></tr>
+<tr class="memdesc:gab25c4a220fd8f5717718dbc487828996"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">More...</a><br /></td></tr>
+<tr class="separator:gab25c4a220fd8f5717718dbc487828996"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback)</td></tr>
+<tr class="memdesc:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character with modifiers callback. <a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">More...</a><br /></td></tr>
+<tr class="separator:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ab84420974d812bee700e45284a723c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback)</td></tr>
+<tr class="memdesc:ga6ab84420974d812bee700e45284a723c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#ga6ab84420974d812bee700e45284a723c">More...</a><br /></td></tr>
+<tr class="separator:ga6ab84420974d812bee700e45284a723c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback)</td></tr>
+<tr class="memdesc:gac1f879ab7435d54d4d79bb469fe225d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">More...</a><br /></td></tr>
+<tr class="separator:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad27f8ad0142c038a281466c0966817d8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback)</td></tr>
+<tr class="memdesc:gad27f8ad0142c038a281466c0966817d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/leave callback. <a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">More...</a><br /></td></tr>
+<tr class="separator:gad27f8ad0142c038a281466c0966817d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga571e45a030ae4061f746ed56cb76aede"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback)</td></tr>
+<tr class="memdesc:ga571e45a030ae4061f746ed56cb76aede"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">More...</a><br /></td></tr>
+<tr class="separator:ga571e45a030ae4061f746ed56cb76aede"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback)</td></tr>
+<tr class="memdesc:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the path drop callback. <a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">More...</a><br /></td></tr>
+<tr class="separator:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaed0966cee139d815317f9ffcba64c9f1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> (int jid)</td></tr>
+<tr class="memdesc:gaed0966cee139d815317f9ffcba64c9f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">More...</a><br /></td></tr>
+<tr class="separator:gaed0966cee139d815317f9ffcba64c9f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeb1c0191d3140a233a682987c61eb408"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:gaeb1c0191d3140a233a682987c61eb408"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">More...</a><br /></td></tr>
+<tr class="separator:gaeb1c0191d3140a233a682987c61eb408"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">More...</a><br /></td></tr>
+<tr class="separator:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:ga06e660841b3e79c54da4f54a932c5a2c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all hats of the specified joystick. <a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">More...</a><br /></td></tr>
+<tr class="separator:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> (int jid)</td></tr>
+<tr class="memdesc:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">More...</a><br /></td></tr>
+<tr class="separator:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> (int jid)</td></tr>
+<tr class="memdesc:ga6659411aec3c7fcef27780e2cb2d9600"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the SDL compatible GUID of the specified joystick. <a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">More...</a><br /></td></tr>
+<tr class="separator:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> (int jid, void *pointer)</td></tr>
+<tr class="memdesc:ga6b2f72d64d636b48a727b437cbb7489e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified joystick. <a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">More...</a><br /></td></tr>
+<tr class="separator:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> (int jid)</td></tr>
+<tr class="memdesc:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified joystick. <a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">More...</a><br /></td></tr>
+<tr class="separator:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad0f676860f329d80f7e47e9f06a96f00"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> (int jid)</td></tr>
+<tr class="memdesc:gad0f676860f329d80f7e47e9f06a96f00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick has a gamepad mapping. <a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">More...</a><br /></td></tr>
+<tr class="separator:gad0f676860f329d80f7e47e9f06a96f00"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a> (<a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback)</td></tr>
+<tr class="memdesc:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the joystick configuration callback. <a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">More...</a><br /></td></tr>
+<tr class="separator:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> (const char *string)</td></tr>
+<tr class="memdesc:gaed5104612f2fa8e66aa6e846652ad00f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the specified SDL_GameControllerDB gamepad mappings. <a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">More...</a><br /></td></tr>
+<tr class="separator:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8aea73a1a25cc6c0486a617019f56728"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> (int jid)</td></tr>
+<tr class="memdesc:ga8aea73a1a25cc6c0486a617019f56728"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the human-readable gamepad name for the specified joystick. <a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">More...</a><br /></td></tr>
+<tr class="separator:ga8aea73a1a25cc6c0486a617019f56728"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadccddea8bce6113fa459de379ddaf051"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> (int jid, <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *state)</td></tr>
+<tr class="memdesc:gadccddea8bce6113fa459de379ddaf051"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the state of the specified joystick remapped as a gamepad. <a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">More...</a><br /></td></tr>
+<tr class="separator:gadccddea8bce6113fa459de379ddaf051"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
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+<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga71a5b20808ea92193d65c21b82580355"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga71a5b20808ea92193d65c21b82580355"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the clipboard as a string. <a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">More...</a><br /></td></tr>
+<tr class="separator:ga71a5b20808ea92193d65c21b82580355"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
+<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the GLFW time. <a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br /></td></tr>
+<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
+<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW time. <a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br /></td></tr>
+<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> (void)</td></tr>
+<tr class="memdesc:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current value of the raw timer. <a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">More...</a><br /></td></tr>
+<tr class="separator:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3289ee876572f6e91f06df3a24824443"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> (void)</td></tr>
+<tr class="memdesc:ga3289ee876572f6e91f06df3a24824443"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the frequency, in Hz, of the raw timer. <a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">More...</a><br /></td></tr>
+<tr class="separator:ga3289ee876572f6e91f06df3a24824443"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br /></td></tr>
+<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad94e80185397a6cf5fe2ab30567af71c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a> (void)</td></tr>
+<tr class="memdesc:gad94e80185397a6cf5fe2ab30567af71c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">More...</a><br /></td></tr>
+<tr class="separator:gad94e80185397a6cf5fe2ab30567af71c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br /></td></tr>
+<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
+<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br /></td></tr>
+<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
+<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br /></td></tr>
+<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
+<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br /></td></tr>
+<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> (void)</td></tr>
+<tr class="memdesc:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the Vulkan loader and an ICD have been found. <a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">More...</a><br /></td></tr>
+<tr class="separator:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memItemLeft" align="right" valign="top">const char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> (uint32_t *count)</td></tr>
+<tr class="memdesc:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Vulkan instance extensions required by GLFW. <a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">More...</a><br /></td></tr>
+<tr class="separator:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a> (VkInstance instance, const char *procname)</td></tr>
+<tr class="memdesc:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified Vulkan instance function. <a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">More...</a><br /></td></tr>
+<tr class="separator:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</td></tr>
+<tr class="memdesc:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified queue family can present images. <a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">More...</a><br /></td></tr>
+<tr class="separator:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a> (VkInstance instance, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</td></tr>
+<tr class="memdesc:ga1a24536bec3f80b08ead18e28e6ae965"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a Vulkan surface for the specified window. <a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">More...</a><br /></td></tr>
+<tr class="separator:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="a8a8538c5500308b4211844f2fb26c7b9" name="a8a8538c5500308b4211844f2fb26c7b9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8a8538c5500308b4211844f2fb26c7b9">&#9670;&nbsp;</a></span>GLFW_APIENTRY_DEFINED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_APIENTRY_DEFINED</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a8f6dcdc968d214ff14779564f1389264" name="a8f6dcdc968d214ff14779564f1389264"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8f6dcdc968d214ff14779564f1389264">&#9670;&nbsp;</a></span>GLFW_NO_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_API&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a01b3f66db266341425e9abee6b257db2" name="a01b3f66db266341425e9abee6b257db2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a01b3f66db266341425e9abee6b257db2">&#9670;&nbsp;</a></span>GLFW_OPENGL_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_API&#160;&#160;&#160;0x00030001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a28d9b3bc6c2a522d815c8e146595051f" name="a28d9b3bc6c2a522d815c8e146595051f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a28d9b3bc6c2a522d815c8e146595051f">&#9670;&nbsp;</a></span>GLFW_OPENGL_ES_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_ES_API&#160;&#160;&#160;0x00030002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a8b306cb27f5bb0d6d67c7356a0e0fc34" name="a8b306cb27f5bb0d6d67c7356a0e0fc34"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8b306cb27f5bb0d6d67c7356a0e0fc34">&#9670;&nbsp;</a></span>GLFW_NO_ROBUSTNESS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_ROBUSTNESS&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aee84a679230d205005e22487ff678a85" name="aee84a679230d205005e22487ff678a85"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aee84a679230d205005e22487ff678a85">&#9670;&nbsp;</a></span>GLFW_NO_RESET_NOTIFICATION</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_RESET_NOTIFICATION&#160;&#160;&#160;0x00031001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aec1132f245143fc915b2f0995228564c" name="aec1132f245143fc915b2f0995228564c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aec1132f245143fc915b2f0995228564c">&#9670;&nbsp;</a></span>GLFW_LOSE_CONTEXT_ON_RESET</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_LOSE_CONTEXT_ON_RESET&#160;&#160;&#160;0x00031002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ad6f2335d6f21cc9bab96633b1c111d5f" name="ad6f2335d6f21cc9bab96633b1c111d5f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad6f2335d6f21cc9bab96633b1c111d5f">&#9670;&nbsp;</a></span>GLFW_OPENGL_ANY_PROFILE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_ANY_PROFILE&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="af094bb16da76f66ebceb19ee213b3de8" name="af094bb16da76f66ebceb19ee213b3de8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af094bb16da76f66ebceb19ee213b3de8">&#9670;&nbsp;</a></span>GLFW_OPENGL_CORE_PROFILE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_CORE_PROFILE&#160;&#160;&#160;0x00032001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ac06b663d79c8fcf04669cc8fcc0b7670" name="ac06b663d79c8fcf04669cc8fcc0b7670"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ac06b663d79c8fcf04669cc8fcc0b7670">&#9670;&nbsp;</a></span>GLFW_OPENGL_COMPAT_PROFILE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_COMPAT_PROFILE&#160;&#160;&#160;0x00032002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aade31da5b884a84a7625c6b059b9132c" name="aade31da5b884a84a7625c6b059b9132c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aade31da5b884a84a7625c6b059b9132c">&#9670;&nbsp;</a></span>GLFW_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR&#160;&#160;&#160;0x00033001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ae3bbe2315b7691ab088159eb6c9110fc" name="ae3bbe2315b7691ab088159eb6c9110fc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ae3bbe2315b7691ab088159eb6c9110fc">&#9670;&nbsp;</a></span>GLFW_STICKY_KEYS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STICKY_KEYS&#160;&#160;&#160;0x00033002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a4d7ce8ce71030c3b04e2b78145bc59d1" name="a4d7ce8ce71030c3b04e2b78145bc59d1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a4d7ce8ce71030c3b04e2b78145bc59d1">&#9670;&nbsp;</a></span>GLFW_STICKY_MOUSE_BUTTONS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STICKY_MOUSE_BUTTONS&#160;&#160;&#160;0x00033003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a07b84de0b52143e1958f88a7d9105947" name="a07b84de0b52143e1958f88a7d9105947"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a07b84de0b52143e1958f88a7d9105947">&#9670;&nbsp;</a></span>GLFW_LOCK_KEY_MODS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_LOCK_KEY_MODS&#160;&#160;&#160;0x00033004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aeeda1be76a44a1fc97c1282e06281fbb" name="aeeda1be76a44a1fc97c1282e06281fbb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aeeda1be76a44a1fc97c1282e06281fbb">&#9670;&nbsp;</a></span>GLFW_RAW_MOUSE_MOTION</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RAW_MOUSE_MOTION&#160;&#160;&#160;0x00033005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ae04dd25c8577e19fa8c97368561f6c68" name="ae04dd25c8577e19fa8c97368561f6c68"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ae04dd25c8577e19fa8c97368561f6c68">&#9670;&nbsp;</a></span>GLFW_CURSOR_NORMAL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_NORMAL&#160;&#160;&#160;0x00034001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ac4d5cb9d78de8573349c58763d53bf11" name="ac4d5cb9d78de8573349c58763d53bf11"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ac4d5cb9d78de8573349c58763d53bf11">&#9670;&nbsp;</a></span>GLFW_CURSOR_HIDDEN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_HIDDEN&#160;&#160;&#160;0x00034002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a2315b99a329ce53e6a13a9d46fd5ca88" name="a2315b99a329ce53e6a13a9d46fd5ca88"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a2315b99a329ce53e6a13a9d46fd5ca88">&#9670;&nbsp;</a></span>GLFW_CURSOR_DISABLED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CURSOR_DISABLED&#160;&#160;&#160;0x00034003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a6b47d806f285efe9bfd7aeec667297ee" name="a6b47d806f285efe9bfd7aeec667297ee"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a6b47d806f285efe9bfd7aeec667297ee">&#9670;&nbsp;</a></span>GLFW_ANY_RELEASE_BEHAVIOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ANY_RELEASE_BEHAVIOR&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a999961d391db49cb4f949c1dece0e13b" name="a999961d391db49cb4f949c1dece0e13b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a999961d391db49cb4f949c1dece0e13b">&#9670;&nbsp;</a></span>GLFW_RELEASE_BEHAVIOR_FLUSH</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RELEASE_BEHAVIOR_FLUSH&#160;&#160;&#160;0x00035001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="afca09088eccacdce4b59036cfae349c5" name="afca09088eccacdce4b59036cfae349c5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#afca09088eccacdce4b59036cfae349c5">&#9670;&nbsp;</a></span>GLFW_RELEASE_BEHAVIOR_NONE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RELEASE_BEHAVIOR_NONE&#160;&#160;&#160;0x00035002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a0494c9bfd3f584ab41e6dbeeaa0e6a19" name="a0494c9bfd3f584ab41e6dbeeaa0e6a19"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0494c9bfd3f584ab41e6dbeeaa0e6a19">&#9670;&nbsp;</a></span>GLFW_NATIVE_CONTEXT_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NATIVE_CONTEXT_API&#160;&#160;&#160;0x00036001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a03cf65c9ab01fc8b872ba58842c531c9" name="a03cf65c9ab01fc8b872ba58842c531c9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a03cf65c9ab01fc8b872ba58842c531c9">&#9670;&nbsp;</a></span>GLFW_EGL_CONTEXT_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_EGL_CONTEXT_API&#160;&#160;&#160;0x00036002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="afd34a473af9fa81f317910ea371b19e3" name="afd34a473af9fa81f317910ea371b19e3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#afd34a473af9fa81f317910ea371b19e3">&#9670;&nbsp;</a></span>GLFW_OSMESA_CONTEXT_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OSMESA_CONTEXT_API&#160;&#160;&#160;0x00036003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="abe11513fd1ffbee5bb9b173f06028b9e" name="abe11513fd1ffbee5bb9b173f06028b9e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#abe11513fd1ffbee5bb9b173f06028b9e">&#9670;&nbsp;</a></span>GLFW_CONNECTED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONNECTED&#160;&#160;&#160;0x00040001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aab64b25921ef21d89252d6f0a71bfc32" name="aab64b25921ef21d89252d6f0a71bfc32"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aab64b25921ef21d89252d6f0a71bfc32">&#9670;&nbsp;</a></span>GLFW_DISCONNECTED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DISCONNECTED&#160;&#160;&#160;0x00040002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a7a2edf2c18446833d27d07f1b7f3d571" name="a7a2edf2c18446833d27d07f1b7f3d571"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a7a2edf2c18446833d27d07f1b7f3d571">&#9670;&nbsp;</a></span>GLFW_DONT_CARE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DONT_CARE&#160;&#160;&#160;-1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="aa97755eb47e4bf2727ad45d610e18206" name="aa97755eb47e4bf2727ad45d610e18206"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#aa97755eb47e4bf2727ad45d610e18206">&#9670;&nbsp;</a></span>GLAPIENTRY</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLAPIENTRY&#160;&#160;&#160;APIENTRY</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="a3b526ac796be993406ea2f1642c25fc3" name="a3b526ac796be993406ea2f1642c25fc3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a3b526ac796be993406ea2f1642c25fc3">&#9670;&nbsp;</a></span>GLFW_GLAPIENTRY_DEFINED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GLAPIENTRY_DEFINED</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/glfw3_8h_source.html b/libs/glfw-3.3.8/docs/html/glfw3_8h_source.html
new file mode 100644
index 0000000..be04039
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/glfw3_8h_source.html
@@ -0,0 +1,1155 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: glfw3.h Source File</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div id="nav-path" class="navpath">
+ <ul>
+<li class="navelem"><a class="el" href="dir_4351554941a2744586042c1cf3cf139a.html">glfw-3.3.8</a></li><li class="navelem"><a class="el" href="dir_f6ba4c3dca55a8d4e7d63c8235e0ad43.html">include</a></li><li class="navelem"><a class="el" href="dir_1dfd43b3952c5bc1ba15d15b12afff7b.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle"><div class="title">glfw3.h</div></div>
+</div><!--header-->
+<div class="contents">
+<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * GLFW 3.3 - www.glfw.org</span></div>
+<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * A library for OpenGL, window and input</span></div>
+<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *------------------------------------------------------------------------</span></div>
+<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
+<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * Copyright (c) 2006-2019 Camilla Löwy &lt;elmindreda@glfw.org&gt;</span></div>
+<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
+<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
+<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * arising from the use of this software.</span></div>
+<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
+<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
+<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
+<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
+<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
+<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
+<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * be appreciated but is not required.</span></div>
+<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
+<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment"> * be misrepresented as being the original software.</span></div>
+<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
+<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> * distribution.</span></div>
+<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
+<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#ifndef _glfw3_h_</span></div>
+<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#define _glfw3_h_</span></div>
+<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
+<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
+<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
+<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
+<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="comment"> * Doxygen documentation</span></div>
+<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
+<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="comment"> * Compiler- and platform-specific preprocessor work</span></div>
+<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
+<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="comment">/* If we are we on Windows, we want a single define for it.</span></div>
+<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span><span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))</span></div>
+<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor"> #define _WIN32</span></div>
+<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
+<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="comment">/* Include because most Windows GLU headers need wchar_t and</span></div>
+<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="comment"> * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.</span></div>
+<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="comment"> * Include it unconditionally to avoid surprising side-effects.</span></div>
+<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
+<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
+<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="comment">/* Include because it is needed by Vulkan and related functions.</span></div>
+<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span><span class="comment"> * Include it unconditionally to avoid surprising side-effects.</span></div>
+<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span><span class="preprocessor">#include &lt;stdint.h&gt;</span></div>
+<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
+<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor">#if defined(GLFW_INCLUDE_VULKAN)</span></div>
+<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span><span class="preprocessor"> #include &lt;vulkan/vulkan.h&gt;</span></div>
+<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="preprocessor">#endif </span><span class="comment">/* Vulkan header */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
+<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="comment">/* The Vulkan header may have indirectly included windows.h (because of</span></div>
+<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span><span class="comment"> * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.</span></div>
+<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
+<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="comment">/* It is customary to use APIENTRY for OpenGL function pointer declarations on</span></div>
+<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="comment"> * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.</span></div>
+<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="preprocessor">#if !defined(APIENTRY)</span></div>
+<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span><span class="preprocessor"> #if defined(_WIN32)</span></div>
+<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
+<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span><span class="preprocessor"> #else</span></div>
+<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span><span class="preprocessor"> #define APIENTRY</span></div>
+<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8a8538c5500308b4211844f2fb26c7b9"> 127</a></span><span class="preprocessor"> #define GLFW_APIENTRY_DEFINED</span></div>
+<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
+<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span><span class="comment">/* Some Windows OpenGL headers need this.</span></div>
+<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
+<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span><span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
+<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
+<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
+<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="comment">/* Some Windows GLU headers need this.</span></div>
+<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span><span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
+<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
+<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
+<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
+<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span><span class="comment">/* Include the chosen OpenGL or OpenGL ES headers.</span></div>
+<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span><span class="preprocessor">#if defined(GLFW_INCLUDE_ES1)</span></div>
+<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> </div>
+<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
+<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span><span class="preprocessor"> #include &lt;GLES/glext.h&gt;</span></div>
+<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
+<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES2)</span></div>
+<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> </div>
+<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
+<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
+<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> </div>
+<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES3)</span></div>
+<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
+<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
+<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
+<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
+<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES31)</span></div>
+<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> </div>
+<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span><span class="preprocessor"> #include &lt;GLES3/gl31.h&gt;</span></div>
+<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
+<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> </div>
+<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_ES32)</span></div>
+<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> </div>
+<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span><span class="preprocessor"> #include &lt;GLES3/gl32.h&gt;</span></div>
+<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span><span class="preprocessor"> #include &lt;GLES2/gl2ext.h&gt;</span></div>
+<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> </div>
+<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_GLCOREARB)</span></div>
+<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
+<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
+<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
+<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
+<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span><span class="preprocessor"> #include &lt;OpenGL/gl3ext.h&gt;</span></div>
+<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span><span class="preprocessor"> #endif </span><span class="comment">/*GLFW_INCLUDE_GLEXT*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
+<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> </div>
+<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
+<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span><span class="preprocessor"> #include &lt;GL/glext.h&gt;</span></div>
+<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> </div>
+<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
+<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span><span class="preprocessor">#elif defined(GLFW_INCLUDE_GLU)</span></div>
+<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> </div>
+<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
+<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> </div>
+<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
+<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
+<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> </div>
+<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> </div>
+<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
+<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
+<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
+<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> </div>
+<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span><span class="preprocessor">#elif !defined(GLFW_INCLUDE_NONE) &amp;&amp; \</span></div>
+<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span><span class="preprocessor"> !defined(__gl_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span><span class="preprocessor"> !defined(__gles1_gl_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span><span class="preprocessor"> !defined(__gles2_gl2_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span><span class="preprocessor"> !defined(__gles2_gl3_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span><span class="preprocessor"> !defined(__gles2_gl31_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span><span class="preprocessor"> !defined(__gles2_gl32_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span><span class="preprocessor"> !defined(__gl_glcorearb_h_) &amp;&amp; \</span></div>
+<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span><span class="preprocessor"> !defined(__gl2_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span><span class="preprocessor"> !defined(__gl3_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span><span class="preprocessor"> !defined(__gl31_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span><span class="preprocessor"> !defined(__gl32_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span><span class="preprocessor"> !defined(__glcorearb_h_) </span><span class="comment">/*legacy*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span><span class="preprocessor"> !defined(__GL_H__) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span><span class="preprocessor"> !defined(__gltypes_h_) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"> &amp;&amp; \</span></div>
+<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span><span class="preprocessor"> !defined(__glee_h_) </span><span class="comment">/*non-standard*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> </div>
+<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span><span class="preprocessor"> #if defined(__APPLE__)</span></div>
+<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
+<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span><span class="preprocessor"> #if !defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
+<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
+<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> </div>
+<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span><span class="preprocessor"> #else </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> </div>
+<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
+<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLEXT)</span></div>
+<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span><span class="preprocessor"> #include &lt;GL/glext.h&gt;</span></div>
+<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
+<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span><span class="preprocessor"> #endif </span><span class="comment">/*__APPLE__*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> </div>
+<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span><span class="preprocessor">#endif </span><span class="comment">/* OpenGL and OpenGL ES headers */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
+<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span><span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="comment">/* GLFW_DLL must be defined by applications that are linking against the DLL</span></div>
+<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span><span class="comment"> * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW</span></div>
+<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span><span class="comment"> * configuration header when compiling the DLL version of the library.</span></div>
+<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span><span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
+<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> </div>
+<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span><span class="comment">/* GLFWAPI is used to declare public API functions for export</span></div>
+<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span><span class="comment"> * from the DLL / shared library / dynamic library.</span></div>
+<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span><span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> <span class="comment">/* We are building GLFW as a Win32 DLL */</span></div>
+<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span><span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
+<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span><span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
+<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> <span class="comment">/* We are calling a GLFW Win32 DLL */</span></div>
+<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
+<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span><span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
+<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> <span class="comment">/* We are building GLFW as a Unix shared library */</span></div>
+<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span><span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;</span>)))</div>
+<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span><span class="preprocessor">#else</span></div>
+<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span><span class="preprocessor"> #define GLFWAPI</span></div>
+<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> </div>
+<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> </div>
+<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span><span class="comment"> * GLFW API tokens</span></div>
+<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> </div>
+<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"><a class="line" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 287</a></span><span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
+<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"><a class="line" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 294</a></span><span class="preprocessor">#define GLFW_VERSION_MINOR 3</span></div>
+<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"><a class="line" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 301</a></span><span class="preprocessor">#define GLFW_VERSION_REVISION 8</span></div>
+<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"><a class="line" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba"> 312</a></span><span class="preprocessor">#define GLFW_TRUE 1</span></div>
+<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"><a class="line" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5"> 321</a></span><span class="preprocessor">#define GLFW_FALSE 0</span></div>
+<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> </div>
+<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"><a class="line" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 331</a></span><span class="preprocessor">#define GLFW_RELEASE 0</span></div>
+<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"><a class="line" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 338</a></span><span class="preprocessor">#define GLFW_PRESS 1</span></div>
+<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"><a class="line" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 345</a></span><span class="preprocessor">#define GLFW_REPEAT 2</span></div>
+<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"><a class="line" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd"> 355</a></span><span class="preprocessor">#define GLFW_HAT_CENTERED 0</span></div>
+<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36"> 356</a></span><span class="preprocessor">#define GLFW_HAT_UP 1</span></div>
+<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5"> 357</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT 2</span></div>
+<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"><a class="line" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff"> 358</a></span><span class="preprocessor">#define GLFW_HAT_DOWN 4</span></div>
+<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"><a class="line" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff"> 359</a></span><span class="preprocessor">#define GLFW_HAT_LEFT 8</span></div>
+<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693"> 360</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)</span></div>
+<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"><a class="line" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5"> 361</a></span><span class="preprocessor">#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)</span></div>
+<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129"> 362</a></span><span class="preprocessor">#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)</span></div>
+<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"><a class="line" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19"> 363</a></span><span class="preprocessor">#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)</span></div>
+<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span><span class="comment">/* The unknown key */</span></div>
+<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"><a class="line" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 391</a></span><span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
+<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> </div>
+<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span><span class="comment">/* Printable keys */</span></div>
+<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"><a class="line" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 394</a></span><span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
+<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"><a class="line" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 395</a></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"><a class="line" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 396</a></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"><a class="line" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 397</a></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"><a class="line" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 398</a></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"><a class="line" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 399</a></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"><a class="line" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 400</a></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
+<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"><a class="line" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 401</a></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
+<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"><a class="line" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 402</a></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
+<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"><a class="line" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 403</a></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
+<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"><a class="line" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 404</a></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
+<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"><a class="line" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 405</a></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
+<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"><a class="line" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 406</a></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
+<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"><a class="line" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 407</a></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
+<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"><a class="line" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 408</a></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
+<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"><a class="line" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 409</a></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
+<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"><a class="line" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 410</a></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"><a class="line" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 411</a></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"><a class="line" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 412</a></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
+<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"><a class="line" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 413</a></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
+<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"><a class="line" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 414</a></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
+<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"><a class="line" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 415</a></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
+<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"><a class="line" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 416</a></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
+<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"><a class="line" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 417</a></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
+<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"><a class="line" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 418</a></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
+<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"><a class="line" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 419</a></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
+<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"><a class="line" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 420</a></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
+<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"><a class="line" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 421</a></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
+<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"><a class="line" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 422</a></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
+<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"><a class="line" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 423</a></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
+<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"><a class="line" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 424</a></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
+<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"><a class="line" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 425</a></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
+<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"><a class="line" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 426</a></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
+<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"><a class="line" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 427</a></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
+<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"><a class="line" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 428</a></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
+<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"><a class="line" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 429</a></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
+<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"><a class="line" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 430</a></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
+<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"><a class="line" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 431</a></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
+<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"><a class="line" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 432</a></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
+<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"><a class="line" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 433</a></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
+<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"><a class="line" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 434</a></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
+<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"><a class="line" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 435</a></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
+<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"><a class="line" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 436</a></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
+<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"><a class="line" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 437</a></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
+<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"><a class="line" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 438</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"><a class="line" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 439</a></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"><a class="line" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 440</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"><a class="line" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 441</a></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"><a class="line" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 442</a></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"><a class="line" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 443</a></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span> </div>
+<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span><span class="comment">/* Function keys */</span></div>
+<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"><a class="line" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 446</a></span><span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
+<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"><a class="line" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 447</a></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
+<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"><a class="line" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 448</a></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
+<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"><a class="line" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 449</a></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
+<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"><a class="line" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 450</a></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
+<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"><a class="line" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 451</a></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
+<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"><a class="line" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 452</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
+<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"><a class="line" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 453</a></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
+<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"><a class="line" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 454</a></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
+<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"><a class="line" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 455</a></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
+<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"><a class="line" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 456</a></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
+<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"><a class="line" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 457</a></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
+<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"><a class="line" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 458</a></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
+<div class="line"><a id="l00459" name="l00459"></a><span class="lineno"><a class="line" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 459</a></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
+<div class="line"><a id="l00460" name="l00460"></a><span class="lineno"><a class="line" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 460</a></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
+<div class="line"><a id="l00461" name="l00461"></a><span class="lineno"><a class="line" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 461</a></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
+<div class="line"><a id="l00462" name="l00462"></a><span class="lineno"><a class="line" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 462</a></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
+<div class="line"><a id="l00463" name="l00463"></a><span class="lineno"><a class="line" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 463</a></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
+<div class="line"><a id="l00464" name="l00464"></a><span class="lineno"><a class="line" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 464</a></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
+<div class="line"><a id="l00465" name="l00465"></a><span class="lineno"><a class="line" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 465</a></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
+<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"><a class="line" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 466</a></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
+<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"><a class="line" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 467</a></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
+<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"><a class="line" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 468</a></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
+<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"><a class="line" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 469</a></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
+<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"><a class="line" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 470</a></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
+<div class="line"><a id="l00471" name="l00471"></a><span class="lineno"><a class="line" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 471</a></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
+<div class="line"><a id="l00472" name="l00472"></a><span class="lineno"><a class="line" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 472</a></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
+<div class="line"><a id="l00473" name="l00473"></a><span class="lineno"><a class="line" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 473</a></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
+<div class="line"><a id="l00474" name="l00474"></a><span class="lineno"><a class="line" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 474</a></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
+<div class="line"><a id="l00475" name="l00475"></a><span class="lineno"><a class="line" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 475</a></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
+<div class="line"><a id="l00476" name="l00476"></a><span class="lineno"><a class="line" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 476</a></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
+<div class="line"><a id="l00477" name="l00477"></a><span class="lineno"><a class="line" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 477</a></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
+<div class="line"><a id="l00478" name="l00478"></a><span class="lineno"><a class="line" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 478</a></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
+<div class="line"><a id="l00479" name="l00479"></a><span class="lineno"><a class="line" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 479</a></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
+<div class="line"><a id="l00480" name="l00480"></a><span class="lineno"><a class="line" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 480</a></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
+<div class="line"><a id="l00481" name="l00481"></a><span class="lineno"><a class="line" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 481</a></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
+<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"><a class="line" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 482</a></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
+<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"><a class="line" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 483</a></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
+<div class="line"><a id="l00484" name="l00484"></a><span class="lineno"><a class="line" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 484</a></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
+<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"><a class="line" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 485</a></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
+<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"><a class="line" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 486</a></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
+<div class="line"><a id="l00487" name="l00487"></a><span class="lineno"><a class="line" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 487</a></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
+<div class="line"><a id="l00488" name="l00488"></a><span class="lineno"><a class="line" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 488</a></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
+<div class="line"><a id="l00489" name="l00489"></a><span class="lineno"><a class="line" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 489</a></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
+<div class="line"><a id="l00490" name="l00490"></a><span class="lineno"><a class="line" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 490</a></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
+<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"><a class="line" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 491</a></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
+<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"><a class="line" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 492</a></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
+<div class="line"><a id="l00493" name="l00493"></a><span class="lineno"><a class="line" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 493</a></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
+<div class="line"><a id="l00494" name="l00494"></a><span class="lineno"><a class="line" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 494</a></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
+<div class="line"><a id="l00495" name="l00495"></a><span class="lineno"><a class="line" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 495</a></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
+<div class="line"><a id="l00496" name="l00496"></a><span class="lineno"><a class="line" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 496</a></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
+<div class="line"><a id="l00497" name="l00497"></a><span class="lineno"><a class="line" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 497</a></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
+<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"><a class="line" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 498</a></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
+<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"><a class="line" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 499</a></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
+<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"><a class="line" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 500</a></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
+<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"><a class="line" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 501</a></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
+<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"><a class="line" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 502</a></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
+<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"><a class="line" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 503</a></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
+<div class="line"><a id="l00504" name="l00504"></a><span class="lineno"><a class="line" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 504</a></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
+<div class="line"><a id="l00505" name="l00505"></a><span class="lineno"><a class="line" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 505</a></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
+<div class="line"><a id="l00506" name="l00506"></a><span class="lineno"><a class="line" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 506</a></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
+<div class="line"><a id="l00507" name="l00507"></a><span class="lineno"><a class="line" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 507</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
+<div class="line"><a id="l00508" name="l00508"></a><span class="lineno"><a class="line" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 508</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
+<div class="line"><a id="l00509" name="l00509"></a><span class="lineno"><a class="line" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 509</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
+<div class="line"><a id="l00510" name="l00510"></a><span class="lineno"><a class="line" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 510</a></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
+<div class="line"><a id="l00511" name="l00511"></a><span class="lineno"><a class="line" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 511</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
+<div class="line"><a id="l00512" name="l00512"></a><span class="lineno"><a class="line" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 512</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
+<div class="line"><a id="l00513" name="l00513"></a><span class="lineno"><a class="line" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 513</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
+<div class="line"><a id="l00514" name="l00514"></a><span class="lineno"><a class="line" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 514</a></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
+<div class="line"><a id="l00515" name="l00515"></a><span class="lineno"><a class="line" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 515</a></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
+<div class="line"><a id="l00516" name="l00516"></a><span class="lineno"> 516</span> </div>
+<div class="line"><a id="l00517" name="l00517"></a><span class="lineno"><a class="line" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 517</a></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
+<div class="line"><a id="l00518" name="l00518"></a><span class="lineno"> 518</span> </div>
+<div class="line"><a id="l00533" name="l00533"></a><span class="lineno"><a class="line" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 533</a></span><span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
+<div class="line"><a id="l00538" name="l00538"></a><span class="lineno"><a class="line" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 538</a></span><span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
+<div class="line"><a id="l00543" name="l00543"></a><span class="lineno"><a class="line" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 543</a></span><span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
+<div class="line"><a id="l00548" name="l00548"></a><span class="lineno"><a class="line" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 548</a></span><span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
+<div class="line"><a id="l00554" name="l00554"></a><span class="lineno"><a class="line" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f"> 554</a></span><span class="preprocessor">#define GLFW_MOD_CAPS_LOCK 0x0010</span></div>
+<div class="line"><a id="l00560" name="l00560"></a><span class="lineno"><a class="line" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe"> 560</a></span><span class="preprocessor">#define GLFW_MOD_NUM_LOCK 0x0020</span></div>
+<div class="line"><a id="l00561" name="l00561"></a><span class="lineno"> 561</span> </div>
+<div class="line"><a id="l00571" name="l00571"></a><span class="lineno"><a class="line" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 571</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
+<div class="line"><a id="l00572" name="l00572"></a><span class="lineno"><a class="line" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 572</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
+<div class="line"><a id="l00573" name="l00573"></a><span class="lineno"><a class="line" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 573</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
+<div class="line"><a id="l00574" name="l00574"></a><span class="lineno"><a class="line" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 574</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
+<div class="line"><a id="l00575" name="l00575"></a><span class="lineno"><a class="line" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 575</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
+<div class="line"><a id="l00576" name="l00576"></a><span class="lineno"><a class="line" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 576</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
+<div class="line"><a id="l00577" name="l00577"></a><span class="lineno"><a class="line" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 577</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
+<div class="line"><a id="l00578" name="l00578"></a><span class="lineno"><a class="line" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 578</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
+<div class="line"><a id="l00579" name="l00579"></a><span class="lineno"><a class="line" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 579</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
+<div class="line"><a id="l00580" name="l00580"></a><span class="lineno"><a class="line" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 580</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
+<div class="line"><a id="l00581" name="l00581"></a><span class="lineno"><a class="line" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 581</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
+<div class="line"><a id="l00582" name="l00582"></a><span class="lineno"><a class="line" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 582</a></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
+<div class="line"><a id="l00592" name="l00592"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 592</a></span><span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
+<div class="line"><a id="l00593" name="l00593"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 593</a></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
+<div class="line"><a id="l00594" name="l00594"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 594</a></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
+<div class="line"><a id="l00595" name="l00595"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 595</a></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
+<div class="line"><a id="l00596" name="l00596"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 596</a></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
+<div class="line"><a id="l00597" name="l00597"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 597</a></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
+<div class="line"><a id="l00598" name="l00598"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 598</a></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
+<div class="line"><a id="l00599" name="l00599"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 599</a></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
+<div class="line"><a id="l00600" name="l00600"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf"> 600</a></span><span class="preprocessor">#define GLFW_JOYSTICK_9 8</span></div>
+<div class="line"><a id="l00601" name="l00601"></a><span class="lineno"><a class="line" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec"> 601</a></span><span class="preprocessor">#define GLFW_JOYSTICK_10 9</span></div>
+<div class="line"><a id="l00602" name="l00602"></a><span class="lineno"><a class="line" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4"> 602</a></span><span class="preprocessor">#define GLFW_JOYSTICK_11 10</span></div>
+<div class="line"><a id="l00603" name="l00603"></a><span class="lineno"><a class="line" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"> 603</a></span><span class="preprocessor">#define GLFW_JOYSTICK_12 11</span></div>
+<div class="line"><a id="l00604" name="l00604"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 604</a></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
+<div class="line"><a id="l00605" name="l00605"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 605</a></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
+<div class="line"><a id="l00606" name="l00606"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 606</a></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
+<div class="line"><a id="l00607" name="l00607"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 607</a></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
+<div class="line"><a id="l00608" name="l00608"></a><span class="lineno"><a class="line" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9"> 608</a></span><span class="preprocessor">#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16</span></div>
+<div class="line"><a id="l00618" name="l00618"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810"> 618</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_A 0</span></div>
+<div class="line"><a id="l00619" name="l00619"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa"> 619</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_B 1</span></div>
+<div class="line"><a id="l00620" name="l00620"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c"> 620</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_X 2</span></div>
+<div class="line"><a id="l00621" name="l00621"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed"> 621</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_Y 3</span></div>
+<div class="line"><a id="l00622" name="l00622"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3"> 622</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4</span></div>
+<div class="line"><a id="l00623" name="l00623"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f"> 623</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5</span></div>
+<div class="line"><a id="l00624" name="l00624"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf"> 624</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_BACK 6</span></div>
+<div class="line"><a id="l00625" name="l00625"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021"> 625</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_START 7</span></div>
+<div class="line"><a id="l00626" name="l00626"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc"> 626</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_GUIDE 8</span></div>
+<div class="line"><a id="l00627" name="l00627"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a"> 627</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9</span></div>
+<div class="line"><a id="l00628" name="l00628"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a"> 628</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10</span></div>
+<div class="line"><a id="l00629" name="l00629"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a"> 629</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11</span></div>
+<div class="line"><a id="l00630" name="l00630"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6"> 630</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12</span></div>
+<div class="line"><a id="l00631" name="l00631"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c"> 631</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13</span></div>
+<div class="line"><a id="l00632" name="l00632"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301"> 632</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14</span></div>
+<div class="line"><a id="l00633" name="l00633"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb"> 633</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT</span></div>
+<div class="line"><a id="l00634" name="l00634"></a><span class="lineno"> 634</span> </div>
+<div class="line"><a id="l00635" name="l00635"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a"> 635</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A</span></div>
+<div class="line"><a id="l00636" name="l00636"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82"> 636</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B</span></div>
+<div class="line"><a id="l00637" name="l00637"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f"> 637</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X</span></div>
+<div class="line"><a id="l00638" name="l00638"></a><span class="lineno"><a class="line" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802"> 638</a></span><span class="preprocessor">#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y</span></div>
+<div class="line"><a id="l00648" name="l00648"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38"> 648</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_X 0</span></div>
+<div class="line"><a id="l00649" name="l00649"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5"> 649</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_Y 1</span></div>
+<div class="line"><a id="l00650" name="l00650"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc"> 650</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_X 2</span></div>
+<div class="line"><a id="l00651" name="l00651"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4"> 651</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3</span></div>
+<div class="line"><a id="l00652" name="l00652"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e"> 652</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4</span></div>
+<div class="line"><a id="l00653" name="l00653"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab"> 653</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5</span></div>
+<div class="line"><a id="l00654" name="l00654"></a><span class="lineno"><a class="line" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86"> 654</a></span><span class="preprocessor">#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</span></div>
+<div class="line"><a id="l00670" name="l00670"></a><span class="lineno"><a class="line" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4"> 670</a></span><span class="preprocessor">#define GLFW_NO_ERROR 0</span></div>
+<div class="line"><a id="l00679" name="l00679"></a><span class="lineno"><a class="line" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 679</a></span><span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
+<div class="line"><a id="l00689" name="l00689"></a><span class="lineno"><a class="line" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0"> 689</a></span><span class="preprocessor">#define GLFW_NO_CURRENT_CONTEXT 0x00010002</span></div>
+<div class="line"><a id="l00697" name="l00697"></a><span class="lineno"><a class="line" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce"> 697</a></span><span class="preprocessor">#define GLFW_INVALID_ENUM 0x00010003</span></div>
+<div class="line"><a id="l00708" name="l00708"></a><span class="lineno"><a class="line" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 708</a></span><span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
+<div class="line"><a id="l00716" name="l00716"></a><span class="lineno"><a class="line" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 716</a></span><span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
+<div class="line"><a id="l00732" name="l00732"></a><span class="lineno"><a class="line" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 732</a></span><span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
+<div class="line"><a id="l00749" name="l00749"></a><span class="lineno"><a class="line" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 749</a></span><span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
+<div class="line"><a id="l00760" name="l00760"></a><span class="lineno"><a class="line" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 760</a></span><span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
+<div class="line"><a id="l00779" name="l00779"></a><span class="lineno"><a class="line" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 779</a></span><span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
+<div class="line"><a id="l00787" name="l00787"></a><span class="lineno"><a class="line" href="group__errors.html#gacff24d2757da752ae4c80bf452356487"> 787</a></span><span class="preprocessor">#define GLFW_NO_WINDOW_CONTEXT 0x0001000A</span></div>
+<div class="line"><a id="l00797" name="l00797"></a><span class="lineno"><a class="line" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e"> 797</a></span><span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
+<div class="line"><a id="l00802" name="l00802"></a><span class="lineno"><a class="line" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a"> 802</a></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
+<div class="line"><a id="l00808" name="l00808"></a><span class="lineno"><a class="line" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d"> 808</a></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
+<div class="line"><a id="l00814" name="l00814"></a><span class="lineno"><a class="line" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4"> 814</a></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
+<div class="line"><a id="l00820" name="l00820"></a><span class="lineno"><a class="line" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e"> 820</a></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
+<div class="line"><a id="l00826" name="l00826"></a><span class="lineno"><a class="line" href="group__window.html#ga9d9874fc928200136a6dcdad726aa252"> 826</a></span><span class="preprocessor">#define GLFW_AUTO_ICONIFY 0x00020006</span></div>
+<div class="line"><a id="l00832" name="l00832"></a><span class="lineno"><a class="line" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80"> 832</a></span><span class="preprocessor">#define GLFW_FLOATING 0x00020007</span></div>
+<div class="line"><a id="l00838" name="l00838"></a><span class="lineno"><a class="line" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03"> 838</a></span><span class="preprocessor">#define GLFW_MAXIMIZED 0x00020008</span></div>
+<div class="line"><a id="l00843" name="l00843"></a><span class="lineno"><a class="line" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77"> 843</a></span><span class="preprocessor">#define GLFW_CENTER_CURSOR 0x00020009</span></div>
+<div class="line"><a id="l00850" name="l00850"></a><span class="lineno"><a class="line" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14"> 850</a></span><span class="preprocessor">#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A</span></div>
+<div class="line"><a id="l00855" name="l00855"></a><span class="lineno"><a class="line" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a"> 855</a></span><span class="preprocessor">#define GLFW_HOVERED 0x0002000B</span></div>
+<div class="line"><a id="l00861" name="l00861"></a><span class="lineno"><a class="line" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc"> 861</a></span><span class="preprocessor">#define GLFW_FOCUS_ON_SHOW 0x0002000C</span></div>
+<div class="line"><a id="l00862" name="l00862"></a><span class="lineno"> 862</span> </div>
+<div class="line"><a id="l00867" name="l00867"></a><span class="lineno"><a class="line" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982"> 867</a></span><span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
+<div class="line"><a id="l00872" name="l00872"></a><span class="lineno"><a class="line" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d"> 872</a></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
+<div class="line"><a id="l00877" name="l00877"></a><span class="lineno"><a class="line" href="group__window.html#gab292ea403db6d514537b515311bf9ae3"> 877</a></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
+<div class="line"><a id="l00882" name="l00882"></a><span class="lineno"><a class="line" href="group__window.html#gafed79a3f468997877da86c449bd43e8c"> 882</a></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
+<div class="line"><a id="l00887" name="l00887"></a><span class="lineno"><a class="line" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07"> 887</a></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
+<div class="line"><a id="l00892" name="l00892"></a><span class="lineno"><a class="line" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d"> 892</a></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
+<div class="line"><a id="l00897" name="l00897"></a><span class="lineno"><a class="line" href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6"> 897</a></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
+<div class="line"><a id="l00902" name="l00902"></a><span class="lineno"><a class="line" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471"> 902</a></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
+<div class="line"><a id="l00907" name="l00907"></a><span class="lineno"><a class="line" href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce"> 907</a></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
+<div class="line"><a id="l00912" name="l00912"></a><span class="lineno"><a class="line" href="group__window.html#gae829b55591c18169a40ab4067a041b1f"> 912</a></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
+<div class="line"><a id="l00917" name="l00917"></a><span class="lineno"><a class="line" href="group__window.html#gab05108c5029443b371112b031d1fa174"> 917</a></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
+<div class="line"><a id="l00922" name="l00922"></a><span class="lineno"><a class="line" href="group__window.html#ga83d991efca02537e2d69969135b77b03"> 922</a></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
+<div class="line"><a id="l00927" name="l00927"></a><span class="lineno"><a class="line" href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535"> 927</a></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
+<div class="line"><a id="l00932" name="l00932"></a><span class="lineno"><a class="line" href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b"> 932</a></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
+<div class="line"><a id="l00937" name="l00937"></a><span class="lineno"><a class="line" href="group__window.html#ga0f20825e6e47ee8ba389024519682212"> 937</a></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
+<div class="line"><a id="l00942" name="l00942"></a><span class="lineno"><a class="line" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339"> 942</a></span><span class="preprocessor">#define GLFW_DOUBLEBUFFER 0x00021010</span></div>
+<div class="line"><a id="l00943" name="l00943"></a><span class="lineno"> 943</span> </div>
+<div class="line"><a id="l00949" name="l00949"></a><span class="lineno"><a class="line" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b"> 949</a></span><span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
+<div class="line"><a id="l00955" name="l00955"></a><span class="lineno"><a class="line" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0"> 955</a></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
+<div class="line"><a id="l00961" name="l00961"></a><span class="lineno"><a class="line" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07"> 961</a></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
+<div class="line"><a id="l00967" name="l00967"></a><span class="lineno"><a class="line" href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08"> 967</a></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
+<div class="line"><a id="l00973" name="l00973"></a><span class="lineno"><a class="line" href="group__window.html#gade3593916b4c507900aa2d6844810e00"> 973</a></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
+<div class="line"><a id="l00979" name="l00979"></a><span class="lineno"><a class="line" href="group__window.html#ga13d24b12465da8b28985f46c8557925b"> 979</a></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
+<div class="line"><a id="l00985" name="l00985"></a><span class="lineno"><a class="line" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1"> 985</a></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
+<div class="line"><a id="l00991" name="l00991"></a><span class="lineno"><a class="line" href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12"> 991</a></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
+<div class="line"><a id="l00997" name="l00997"></a><span class="lineno"><a class="line" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6"> 997</a></span><span class="preprocessor">#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009</span></div>
+<div class="line"><a id="l01003" name="l01003"></a><span class="lineno"><a class="line" href="group__window.html#ga5a52fdfd46d8249c211f923675728082"> 1003</a></span><span class="preprocessor">#define GLFW_CONTEXT_NO_ERROR 0x0002200A</span></div>
+<div class="line"><a id="l01009" name="l01009"></a><span class="lineno"><a class="line" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486"> 1009</a></span><span class="preprocessor">#define GLFW_CONTEXT_CREATION_API 0x0002200B</span></div>
+<div class="line"><a id="l01013" name="l01013"></a><span class="lineno"><a class="line" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47"> 1013</a></span><span class="preprocessor">#define GLFW_SCALE_TO_MONITOR 0x0002200C</span></div>
+<div class="line"><a id="l01017" name="l01017"></a><span class="lineno"><a class="line" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e"> 1017</a></span><span class="preprocessor">#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001</span></div>
+<div class="line"><a id="l01021" name="l01021"></a><span class="lineno"><a class="line" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5"> 1021</a></span><span class="preprocessor">#define GLFW_COCOA_FRAME_NAME 0x00023002</span></div>
+<div class="line"><a id="l01025" name="l01025"></a><span class="lineno"><a class="line" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc"> 1025</a></span><span class="preprocessor">#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003</span></div>
+<div class="line"><a id="l01029" name="l01029"></a><span class="lineno"><a class="line" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114"> 1029</a></span><span class="preprocessor">#define GLFW_X11_CLASS_NAME 0x00024001</span></div>
+<div class="line"><a id="l01033" name="l01033"></a><span class="lineno"><a class="line" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8"> 1033</a></span><span class="preprocessor">#define GLFW_X11_INSTANCE_NAME 0x00024002</span></div>
+<div class="line"><a id="l01036" name="l01036"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264"> 1036</a></span><span class="preprocessor">#define GLFW_NO_API 0</span></div>
+<div class="line"><a id="l01037" name="l01037"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 1037</a></span><span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
+<div class="line"><a id="l01038" name="l01038"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 1038</a></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
+<div class="line"><a id="l01039" name="l01039"></a><span class="lineno"> 1039</span> </div>
+<div class="line"><a id="l01040" name="l01040"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 1040</a></span><span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
+<div class="line"><a id="l01041" name="l01041"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 1041</a></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
+<div class="line"><a id="l01042" name="l01042"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 1042</a></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
+<div class="line"><a id="l01043" name="l01043"></a><span class="lineno"> 1043</span> </div>
+<div class="line"><a id="l01044" name="l01044"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 1044</a></span><span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
+<div class="line"><a id="l01045" name="l01045"></a><span class="lineno"><a class="line" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 1045</a></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
+<div class="line"><a id="l01046" name="l01046"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 1046</a></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
+<div class="line"><a id="l01047" name="l01047"></a><span class="lineno"> 1047</span> </div>
+<div class="line"><a id="l01048" name="l01048"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 1048</a></span><span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
+<div class="line"><a id="l01049" name="l01049"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 1049</a></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
+<div class="line"><a id="l01050" name="l01050"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 1050</a></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
+<div class="line"><a id="l01051" name="l01051"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947"> 1051</a></span><span class="preprocessor">#define GLFW_LOCK_KEY_MODS 0x00033004</span></div>
+<div class="line"><a id="l01052" name="l01052"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb"> 1052</a></span><span class="preprocessor">#define GLFW_RAW_MOUSE_MOTION 0x00033005</span></div>
+<div class="line"><a id="l01053" name="l01053"></a><span class="lineno"> 1053</span> </div>
+<div class="line"><a id="l01054" name="l01054"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 1054</a></span><span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
+<div class="line"><a id="l01055" name="l01055"></a><span class="lineno"><a class="line" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 1055</a></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
+<div class="line"><a id="l01056" name="l01056"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 1056</a></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
+<div class="line"><a id="l01057" name="l01057"></a><span class="lineno"> 1057</span> </div>
+<div class="line"><a id="l01058" name="l01058"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a6b47d806f285efe9bfd7aeec667297ee"> 1058</a></span><span class="preprocessor">#define GLFW_ANY_RELEASE_BEHAVIOR 0</span></div>
+<div class="line"><a id="l01059" name="l01059"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a999961d391db49cb4f949c1dece0e13b"> 1059</a></span><span class="preprocessor">#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001</span></div>
+<div class="line"><a id="l01060" name="l01060"></a><span class="lineno"><a class="line" href="glfw3_8h.html#afca09088eccacdce4b59036cfae349c5"> 1060</a></span><span class="preprocessor">#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002</span></div>
+<div class="line"><a id="l01061" name="l01061"></a><span class="lineno"> 1061</span> </div>
+<div class="line"><a id="l01062" name="l01062"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a0494c9bfd3f584ab41e6dbeeaa0e6a19"> 1062</a></span><span class="preprocessor">#define GLFW_NATIVE_CONTEXT_API 0x00036001</span></div>
+<div class="line"><a id="l01063" name="l01063"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a03cf65c9ab01fc8b872ba58842c531c9"> 1063</a></span><span class="preprocessor">#define GLFW_EGL_CONTEXT_API 0x00036002</span></div>
+<div class="line"><a id="l01064" name="l01064"></a><span class="lineno"><a class="line" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3"> 1064</a></span><span class="preprocessor">#define GLFW_OSMESA_CONTEXT_API 0x00036003</span></div>
+<div class="line"><a id="l01065" name="l01065"></a><span class="lineno"> 1065</span> </div>
+<div class="line"><a id="l01078" name="l01078"></a><span class="lineno"><a class="line" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a"> 1078</a></span><span class="preprocessor">#define GLFW_ARROW_CURSOR 0x00036001</span></div>
+<div class="line"><a id="l01083" name="l01083"></a><span class="lineno"><a class="line" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86"> 1083</a></span><span class="preprocessor">#define GLFW_IBEAM_CURSOR 0x00036002</span></div>
+<div class="line"><a id="l01088" name="l01088"></a><span class="lineno"><a class="line" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22"> 1088</a></span><span class="preprocessor">#define GLFW_CROSSHAIR_CURSOR 0x00036003</span></div>
+<div class="line"><a id="l01093" name="l01093"></a><span class="lineno"><a class="line" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263"> 1093</a></span><span class="preprocessor">#define GLFW_HAND_CURSOR 0x00036004</span></div>
+<div class="line"><a id="l01098" name="l01098"></a><span class="lineno"><a class="line" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962"> 1098</a></span><span class="preprocessor">#define GLFW_HRESIZE_CURSOR 0x00036005</span></div>
+<div class="line"><a id="l01103" name="l01103"></a><span class="lineno"><a class="line" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5"> 1103</a></span><span class="preprocessor">#define GLFW_VRESIZE_CURSOR 0x00036006</span></div>
+<div class="line"><a id="l01106" name="l01106"></a><span class="lineno"><a class="line" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 1106</a></span><span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
+<div class="line"><a id="l01107" name="l01107"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 1107</a></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
+<div class="line"><a id="l01108" name="l01108"></a><span class="lineno"> 1108</span> </div>
+<div class="line"><a id="l01115" name="l01115"></a><span class="lineno"><a class="line" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18"> 1115</a></span><span class="preprocessor">#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001</span></div>
+<div class="line"><a id="l01120" name="l01120"></a><span class="lineno"><a class="line" href="group__init.html#gab937983147a3158d45f88fad7129d9f2"> 1120</a></span><span class="preprocessor">#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001</span></div>
+<div class="line"><a id="l01125" name="l01125"></a><span class="lineno"><a class="line" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf"> 1125</a></span><span class="preprocessor">#define GLFW_COCOA_MENUBAR 0x00051002</span></div>
+<div class="line"><a id="l01128" name="l01128"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571"> 1128</a></span><span class="preprocessor">#define GLFW_DONT_CARE -1</span></div>
+<div class="line"><a id="l01129" name="l01129"></a><span class="lineno"> 1129</span> </div>
+<div class="line"><a id="l01130" name="l01130"></a><span class="lineno"> 1130</span> </div>
+<div class="line"><a id="l01131" name="l01131"></a><span class="lineno"> 1131</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l01132" name="l01132"></a><span class="lineno"> 1132</span><span class="comment"> * GLFW API types</span></div>
+<div class="line"><a id="l01133" name="l01133"></a><span class="lineno"> 1133</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l01134" name="l01134"></a><span class="lineno"> 1134</span> </div>
+<div class="line"><a id="l01147" name="l01147"></a><span class="lineno"><a class="line" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c"> 1147</a></span><span class="keyword">typedef</span> void (*<a class="code hl_typedef" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>)(void);</div>
+<div class="line"><a id="l01148" name="l01148"></a><span class="lineno"> 1148</span> </div>
+<div class="line"><a id="l01161" name="l01161"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af"> 1161</a></span><span class="keyword">typedef</span> void (*<a class="code hl_typedef" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>)(void);</div>
+<div class="line"><a id="l01162" name="l01162"></a><span class="lineno"> 1162</span> </div>
+<div class="line"><a id="l01173" name="l01173"></a><span class="lineno"><a class="line" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 1173</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
+<div class="line"><a id="l01174" name="l01174"></a><span class="lineno"> 1174</span> </div>
+<div class="line"><a id="l01185" name="l01185"></a><span class="lineno"><a class="line" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242"> 1185</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>;</div>
+<div class="line"><a id="l01186" name="l01186"></a><span class="lineno"> 1186</span> </div>
+<div class="line"><a id="l01197" name="l01197"></a><span class="lineno"><a class="line" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4"> 1197</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>;</div>
+<div class="line"><a id="l01198" name="l01198"></a><span class="lineno"> 1198</span> </div>
+<div class="line"><a id="l01221" name="l01221"></a><span class="lineno"><a class="line" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3"> 1221</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>)(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description);</div>
+<div class="line"><a id="l01222" name="l01222"></a><span class="lineno"> 1222</span> </div>
+<div class="line"><a id="l01244" name="l01244"></a><span class="lineno"><a class="line" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9"> 1244</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
+<div class="line"><a id="l01245" name="l01245"></a><span class="lineno"> 1245</span> </div>
+<div class="line"><a id="l01266" name="l01266"></a><span class="lineno"><a class="line" href="group__window.html#gaec0282944bb810f6f3163ec02da90350"> 1266</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
+<div class="line"><a id="l01267" name="l01267"></a><span class="lineno"> 1267</span> </div>
+<div class="line"><a id="l01286" name="l01286"></a><span class="lineno"><a class="line" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e"> 1286</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l01287" name="l01287"></a><span class="lineno"> 1287</span> </div>
+<div class="line"><a id="l01306" name="l01306"></a><span class="lineno"><a class="line" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5"> 1306</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l01307" name="l01307"></a><span class="lineno"> 1307</span> </div>
+<div class="line"><a id="l01327" name="l01327"></a><span class="lineno"><a class="line" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46"> 1327</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused);</div>
+<div class="line"><a id="l01328" name="l01328"></a><span class="lineno"> 1328</span> </div>
+<div class="line"><a id="l01348" name="l01348"></a><span class="lineno"><a class="line" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f"> 1348</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified);</div>
+<div class="line"><a id="l01349" name="l01349"></a><span class="lineno"> 1349</span> </div>
+<div class="line"><a id="l01369" name="l01369"></a><span class="lineno"><a class="line" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90"> 1369</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized);</div>
+<div class="line"><a id="l01370" name="l01370"></a><span class="lineno"> 1370</span> </div>
+<div class="line"><a id="l01390" name="l01390"></a><span class="lineno"><a class="line" href="group__window.html#gae18026e294dde685ed2e5f759533144d"> 1390</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
+<div class="line"><a id="l01391" name="l01391"></a><span class="lineno"> 1391</span> </div>
+<div class="line"><a id="l01411" name="l01411"></a><span class="lineno"><a class="line" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e"> 1411</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale);</div>
+<div class="line"><a id="l01412" name="l01412"></a><span class="lineno"> 1412</span> </div>
+<div class="line"><a id="l01437" name="l01437"></a><span class="lineno"><a class="line" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727"> 1437</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods);</div>
+<div class="line"><a id="l01438" name="l01438"></a><span class="lineno"> 1438</span> </div>
+<div class="line"><a id="l01460" name="l01460"></a><span class="lineno"><a class="line" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68"> 1460</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
+<div class="line"><a id="l01461" name="l01461"></a><span class="lineno"> 1461</span> </div>
+<div class="line"><a id="l01481" name="l01481"></a><span class="lineno"><a class="line" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe"> 1481</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered);</div>
+<div class="line"><a id="l01482" name="l01482"></a><span class="lineno"> 1482</span> </div>
+<div class="line"><a id="l01502" name="l01502"></a><span class="lineno"><a class="line" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5"> 1502</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset);</div>
+<div class="line"><a id="l01503" name="l01503"></a><span class="lineno"> 1503</span> </div>
+<div class="line"><a id="l01528" name="l01528"></a><span class="lineno"><a class="line" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c"> 1528</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods);</div>
+<div class="line"><a id="l01529" name="l01529"></a><span class="lineno"> 1529</span> </div>
+<div class="line"><a id="l01549" name="l01549"></a><span class="lineno"><a class="line" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e"> 1549</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint);</div>
+<div class="line"><a id="l01550" name="l01550"></a><span class="lineno"> 1550</span> </div>
+<div class="line"><a id="l01576" name="l01576"></a><span class="lineno"><a class="line" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f"> 1576</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods);</div>
+<div class="line"><a id="l01577" name="l01577"></a><span class="lineno"> 1577</span> </div>
+<div class="line"><a id="l01600" name="l01600"></a><span class="lineno"><a class="line" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2"> 1600</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>)(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[]);</div>
+<div class="line"><a id="l01601" name="l01601"></a><span class="lineno"> 1601</span> </div>
+<div class="line"><a id="l01621" name="l01621"></a><span class="lineno"><a class="line" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249"> 1621</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>)(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event);</div>
+<div class="line"><a id="l01622" name="l01622"></a><span class="lineno"> 1622</span> </div>
+<div class="line"><a id="l01642" name="l01642"></a><span class="lineno"><a class="line" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243"> 1642</a></span><span class="keyword">typedef</span> void (* <a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>)(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event);</div>
+<div class="line"><a id="l01643" name="l01643"></a><span class="lineno"> 1643</span> </div>
+<div class="line"><a id="l01657" name="l01657"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html"> 1657</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a></div>
+<div class="line"><a id="l01658" name="l01658"></a><span class="lineno"> 1658</span>{</div>
+<div class="line"><a id="l01661" name="l01661"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d"> 1661</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>;</div>
+<div class="line"><a id="l01664" name="l01664"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c"> 1664</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>;</div>
+<div class="line"><a id="l01667" name="l01667"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b"> 1667</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>;</div>
+<div class="line"><a id="l01670" name="l01670"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa"> 1670</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>;</div>
+<div class="line"><a id="l01673" name="l01673"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047"> 1673</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>;</div>
+<div class="line"><a id="l01676" name="l01676"></a><span class="lineno"><a class="line" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649"> 1676</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>;</div>
+<div class="line"><a id="l01677" name="l01677"></a><span class="lineno"><a class="line" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565"> 1677</a></span>} <a class="code hl_typedef" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a>;</div>
+<div class="line"><a id="l01678" name="l01678"></a><span class="lineno"> 1678</span> </div>
+<div class="line"><a id="l01691" name="l01691"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html"> 1691</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a></div>
+<div class="line"><a id="l01692" name="l01692"></a><span class="lineno"> 1692</span>{</div>
+<div class="line"><a id="l01695" name="l01695"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138"> 1695</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a>;</div>
+<div class="line"><a id="l01698" name="l01698"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a"> 1698</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a>;</div>
+<div class="line"><a id="l01701" name="l01701"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b"> 1701</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code hl_variable" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a>;</div>
+<div class="line"><a id="l01704" name="l01704"></a><span class="lineno"><a class="line" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5"> 1704</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>;</div>
+<div class="line"><a id="l01705" name="l01705"></a><span class="lineno"><a class="line" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404"> 1705</a></span>} <a class="code hl_typedef" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a>;</div>
+<div class="line"><a id="l01706" name="l01706"></a><span class="lineno"> 1706</span> </div>
+<div class="line"><a id="l01720" name="l01720"></a><span class="lineno"><a class="line" href="structGLFWimage.html"> 1720</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a></div>
+<div class="line"><a id="l01721" name="l01721"></a><span class="lineno"> 1721</span>{</div>
+<div class="line"><a id="l01724" name="l01724"></a><span class="lineno"><a class="line" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835"> 1724</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a>;</div>
+<div class="line"><a id="l01727" name="l01727"></a><span class="lineno"><a class="line" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec"> 1727</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a>;</div>
+<div class="line"><a id="l01730" name="l01730"></a><span class="lineno"><a class="line" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb"> 1730</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_variable" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a>;</div>
+<div class="line"><a id="l01731" name="l01731"></a><span class="lineno"><a class="line" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca"> 1731</a></span>} <a class="code hl_typedef" href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a>;</div>
+<div class="line"><a id="l01732" name="l01732"></a><span class="lineno"> 1732</span> </div>
+<div class="line"><a id="l01744" name="l01744"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html"> 1744</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div>
+<div class="line"><a id="l01745" name="l01745"></a><span class="lineno"> 1745</span>{</div>
+<div class="line"><a id="l01749" name="l01749"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a"> 1749</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> <a class="code hl_variable" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a>[15];</div>
+<div class="line"><a id="l01753" name="l01753"></a><span class="lineno"><a class="line" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189"> 1753</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a>[6];</div>
+<div class="line"><a id="l01754" name="l01754"></a><span class="lineno"><a class="line" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d"> 1754</a></span>} <a class="code hl_typedef" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a>;</div>
+<div class="line"><a id="l01755" name="l01755"></a><span class="lineno"> 1755</span> </div>
+<div class="line"><a id="l01756" name="l01756"></a><span class="lineno"> 1756</span> </div>
+<div class="line"><a id="l01757" name="l01757"></a><span class="lineno"> 1757</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l01758" name="l01758"></a><span class="lineno"> 1758</span><span class="comment"> * GLFW API functions</span></div>
+<div class="line"><a id="l01759" name="l01759"></a><span class="lineno"> 1759</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l01760" name="l01760"></a><span class="lineno"> 1760</span> </div>
+<div class="line"><a id="l01797" name="l01797"></a><span class="lineno"><a class="line" href="group__init.html#ga317aac130a235ab08c6db0834907d85e"> 1797</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l01798" name="l01798"></a><span class="lineno"> 1798</span> </div>
+<div class="line"><a id="l01831" name="l01831"></a><span class="lineno"><a class="line" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901"> 1831</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l01832" name="l01832"></a><span class="lineno"> 1832</span> </div>
+<div class="line"><a id="l01863" name="l01863"></a><span class="lineno"><a class="line" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a"> 1863</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>(<span class="keywordtype">int</span> hint, <span class="keywordtype">int</span> value);</div>
+<div class="line"><a id="l01864" name="l01864"></a><span class="lineno"> 1864</span> </div>
+<div class="line"><a id="l01890" name="l01890"></a><span class="lineno"><a class="line" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197"> 1890</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>(<span class="keywordtype">int</span>* major, <span class="keywordtype">int</span>* minor, <span class="keywordtype">int</span>* rev);</div>
+<div class="line"><a id="l01891" name="l01891"></a><span class="lineno"> 1891</span> </div>
+<div class="line"><a id="l01921" name="l01921"></a><span class="lineno"><a class="line" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0"> 1921</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l01922" name="l01922"></a><span class="lineno"> 1922</span> </div>
+<div class="line"><a id="l01952" name="l01952"></a><span class="lineno"><a class="line" href="group__init.html#ga944986b4ec0b928d488141f92982aa18"> 1952</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>** description);</div>
+<div class="line"><a id="l01953" name="l01953"></a><span class="lineno"> 1953</span> </div>
+<div class="line"><a id="l01998" name="l01998"></a><span class="lineno"><a class="line" href="group__init.html#gaff45816610d53f0b83656092a4034f40"> 1998</a></span>GLFWAPI <a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> <a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(<a class="code hl_typedef" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback);</div>
+<div class="line"><a id="l01999" name="l01999"></a><span class="lineno"> 1999</span> </div>
+<div class="line"><a id="l02027" name="l02027"></a><span class="lineno"><a class="line" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2"> 2027</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** <a class="code hl_function" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>(<span class="keywordtype">int</span>* count);</div>
+<div class="line"><a id="l02028" name="l02028"></a><span class="lineno"> 2028</span> </div>
+<div class="line"><a id="l02051" name="l02051"></a><span class="lineno"><a class="line" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5"> 2051</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l02052" name="l02052"></a><span class="lineno"> 2052</span> </div>
+<div class="line"><a id="l02076" name="l02076"></a><span class="lineno"><a class="line" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9"> 2076</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
+<div class="line"><a id="l02077" name="l02077"></a><span class="lineno"> 2077</span> </div>
+<div class="line"><a id="l02107" name="l02107"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"> 2107</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
+<div class="line"><a id="l02108" name="l02108"></a><span class="lineno"> 2108</span> </div>
+<div class="line"><a id="l02141" name="l02141"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea"> 2141</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* widthMM, <span class="keywordtype">int</span>* heightMM);</div>
+<div class="line"><a id="l02142" name="l02142"></a><span class="lineno"> 2142</span> </div>
+<div class="line"><a id="l02173" name="l02173"></a><span class="lineno"><a class="line" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b"> 2173</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">float</span>* xscale, <span class="keywordtype">float</span>* yscale);</div>
+<div class="line"><a id="l02174" name="l02174"></a><span class="lineno"> 2174</span> </div>
+<div class="line"><a id="l02199" name="l02199"></a><span class="lineno"><a class="line" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68"> 2199</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l02200" name="l02200"></a><span class="lineno"> 2200</span> </div>
+<div class="line"><a id="l02225" name="l02225"></a><span class="lineno"><a class="line" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda"> 2225</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">void</span>* pointer);</div>
+<div class="line"><a id="l02226" name="l02226"></a><span class="lineno"> 2226</span> </div>
+<div class="line"><a id="l02249" name="l02249"></a><span class="lineno"><a class="line" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5"> 2249</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l02250" name="l02250"></a><span class="lineno"> 2250</span> </div>
+<div class="line"><a id="l02279" name="l02279"></a><span class="lineno"><a class="line" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3"> 2279</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> <a class="code hl_function" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a>(<a class="code hl_typedef" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback);</div>
+<div class="line"><a id="l02280" name="l02280"></a><span class="lineno"> 2280</span> </div>
+<div class="line"><a id="l02313" name="l02313"></a><span class="lineno"><a class="line" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b"> 2313</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* <a class="code hl_function" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span>* count);</div>
+<div class="line"><a id="l02314" name="l02314"></a><span class="lineno"> 2314</span> </div>
+<div class="line"><a id="l02341" name="l02341"></a><span class="lineno"><a class="line" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5"> 2341</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l02342" name="l02342"></a><span class="lineno"> 2342</span> </div>
+<div class="line"><a id="l02374" name="l02374"></a><span class="lineno"><a class="line" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a"> 2374</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">float</span> gamma);</div>
+<div class="line"><a id="l02375" name="l02375"></a><span class="lineno"> 2375</span> </div>
+<div class="line"><a id="l02404" name="l02404"></a><span class="lineno"><a class="line" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f"> 2404</a></span>GLFWAPI <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* <a class="code hl_function" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l02405" name="l02405"></a><span class="lineno"> 2405</span> </div>
+<div class="line"><a id="l02445" name="l02445"></a><span class="lineno"><a class="line" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd"> 2445</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* ramp);</div>
+<div class="line"><a id="l02446" name="l02446"></a><span class="lineno"> 2446</span> </div>
+<div class="line"><a id="l02464" name="l02464"></a><span class="lineno"><a class="line" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a"> 2464</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l02465" name="l02465"></a><span class="lineno"> 2465</span> </div>
+<div class="line"><a id="l02499" name="l02499"></a><span class="lineno"><a class="line" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033"> 2499</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<span class="keywordtype">int</span> hint, <span class="keywordtype">int</span> value);</div>
+<div class="line"><a id="l02500" name="l02500"></a><span class="lineno"> 2500</span> </div>
+<div class="line"><a id="l02537" name="l02537"></a><span class="lineno"><a class="line" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f"> 2537</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>(<span class="keywordtype">int</span> hint, <span class="keyword">const</span> <span class="keywordtype">char</span>* value);</div>
+<div class="line"><a id="l02538" name="l02538"></a><span class="lineno"> 2538</span> </div>
+<div class="line"><a id="l02691" name="l02691"></a><span class="lineno"><a class="line" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb"> 2691</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keyword">const</span> <span class="keywordtype">char</span>* title, <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* share);</div>
+<div class="line"><a id="l02692" name="l02692"></a><span class="lineno"> 2692</span> </div>
+<div class="line"><a id="l02720" name="l02720"></a><span class="lineno"><a class="line" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2"> 2720</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l02721" name="l02721"></a><span class="lineno"> 2721</span> </div>
+<div class="line"><a id="l02740" name="l02740"></a><span class="lineno"><a class="line" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5"> 2740</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l02741" name="l02741"></a><span class="lineno"> 2741</span> </div>
+<div class="line"><a id="l02762" name="l02762"></a><span class="lineno"><a class="line" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708"> 2762</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> value);</div>
+<div class="line"><a id="l02763" name="l02763"></a><span class="lineno"> 2763</span> </div>
+<div class="line"><a id="l02787" name="l02787"></a><span class="lineno"><a class="line" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff"> 2787</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* title);</div>
+<div class="line"><a id="l02788" name="l02788"></a><span class="lineno"> 2788</span> </div>
+<div class="line"><a id="l02834" name="l02834"></a><span class="lineno"><a class="line" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5"> 2834</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> count, <span class="keyword">const</span> <a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a>* images);</div>
+<div class="line"><a id="l02835" name="l02835"></a><span class="lineno"> 2835</span> </div>
+<div class="line"><a id="l02866" name="l02866"></a><span class="lineno"><a class="line" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634"> 2866</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
+<div class="line"><a id="l02867" name="l02867"></a><span class="lineno"> 2867</span> </div>
+<div class="line"><a id="l02901" name="l02901"></a><span class="lineno"><a class="line" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8"> 2901</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
+<div class="line"><a id="l02902" name="l02902"></a><span class="lineno"> 2902</span> </div>
+<div class="line"><a id="l02931" name="l02931"></a><span class="lineno"><a class="line" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6"> 2931</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
+<div class="line"><a id="l02932" name="l02932"></a><span class="lineno"> 2932</span> </div>
+<div class="line"><a id="l02974" name="l02974"></a><span class="lineno"><a class="line" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90"> 2974</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> minwidth, <span class="keywordtype">int</span> minheight, <span class="keywordtype">int</span> maxwidth, <span class="keywordtype">int</span> maxheight);</div>
+<div class="line"><a id="l02975" name="l02975"></a><span class="lineno"> 2975</span> </div>
+<div class="line"><a id="l03017" name="l03017"></a><span class="lineno"><a class="line" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937"> 3017</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> numer, <span class="keywordtype">int</span> denom);</div>
+<div class="line"><a id="l03018" name="l03018"></a><span class="lineno"> 3018</span> </div>
+<div class="line"><a id="l03058" name="l03058"></a><span class="lineno"><a class="line" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb"> 3058</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
+<div class="line"><a id="l03059" name="l03059"></a><span class="lineno"> 3059</span> </div>
+<div class="line"><a id="l03087" name="l03087"></a><span class="lineno"><a class="line" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9"> 3087</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
+<div class="line"><a id="l03088" name="l03088"></a><span class="lineno"> 3088</span> </div>
+<div class="line"><a id="l03124" name="l03124"></a><span class="lineno"><a class="line" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1"> 3124</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* left, <span class="keywordtype">int</span>* top, <span class="keywordtype">int</span>* right, <span class="keywordtype">int</span>* bottom);</div>
+<div class="line"><a id="l03125" name="l03125"></a><span class="lineno"> 3125</span> </div>
+<div class="line"><a id="l03157" name="l03157"></a><span class="lineno"><a class="line" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c"> 3157</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span>* xscale, <span class="keywordtype">float</span>* yscale);</div>
+<div class="line"><a id="l03158" name="l03158"></a><span class="lineno"> 3158</span> </div>
+<div class="line"><a id="l03184" name="l03184"></a><span class="lineno"><a class="line" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84"> 3184</a></span>GLFWAPI <span class="keywordtype">float</span> <a class="code hl_function" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03185" name="l03185"></a><span class="lineno"> 3185</span> </div>
+<div class="line"><a id="l03213" name="l03213"></a><span class="lineno"><a class="line" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9"> 3213</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> opacity);</div>
+<div class="line"><a id="l03214" name="l03214"></a><span class="lineno"> 3214</span> </div>
+<div class="line"><a id="l03241" name="l03241"></a><span class="lineno"><a class="line" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4"> 3241</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03242" name="l03242"></a><span class="lineno"> 3242</span> </div>
+<div class="line"><a id="l03268" name="l03268"></a><span class="lineno"><a class="line" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7"> 3268</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03269" name="l03269"></a><span class="lineno"> 3269</span> </div>
+<div class="line"><a id="l03293" name="l03293"></a><span class="lineno"><a class="line" href="group__window.html#ga3f541387449d911274324ae7f17ec56b"> 3293</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03294" name="l03294"></a><span class="lineno"> 3294</span> </div>
+<div class="line"><a id="l03325" name="l03325"></a><span class="lineno"><a class="line" href="group__window.html#ga61be47917b72536a148300f46494fc66"> 3325</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03326" name="l03326"></a><span class="lineno"> 3326</span> </div>
+<div class="line"><a id="l03347" name="l03347"></a><span class="lineno"><a class="line" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c"> 3347</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03348" name="l03348"></a><span class="lineno"> 3348</span> </div>
+<div class="line"><a id="l03386" name="l03386"></a><span class="lineno"><a class="line" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1"> 3386</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03387" name="l03387"></a><span class="lineno"> 3387</span> </div>
+<div class="line"><a id="l03413" name="l03413"></a><span class="lineno"><a class="line" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703"> 3413</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03414" name="l03414"></a><span class="lineno"> 3414</span> </div>
+<div class="line"><a id="l03435" name="l03435"></a><span class="lineno"><a class="line" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299"> 3435</a></span>GLFWAPI <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* <a class="code hl_function" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03436" name="l03436"></a><span class="lineno"> 3436</span> </div>
+<div class="line"><a id="l03494" name="l03494"></a><span class="lineno"><a class="line" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7"> 3494</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> refreshRate);</div>
+<div class="line"><a id="l03495" name="l03495"></a><span class="lineno"> 3495</span> </div>
+<div class="line"><a id="l03531" name="l03531"></a><span class="lineno"><a class="line" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337"> 3531</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> attrib);</div>
+<div class="line"><a id="l03532" name="l03532"></a><span class="lineno"> 3532</span> </div>
+<div class="line"><a id="l03568" name="l03568"></a><span class="lineno"><a class="line" href="group__window.html#gace2afda29b4116ec012e410a6819033e"> 3568</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> attrib, <span class="keywordtype">int</span> value);</div>
+<div class="line"><a id="l03569" name="l03569"></a><span class="lineno"> 3569</span> </div>
+<div class="line"><a id="l03591" name="l03591"></a><span class="lineno"><a class="line" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651"> 3591</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">void</span>* pointer);</div>
+<div class="line"><a id="l03592" name="l03592"></a><span class="lineno"> 3592</span> </div>
+<div class="line"><a id="l03612" name="l03612"></a><span class="lineno"><a class="line" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653"> 3612</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l03613" name="l03613"></a><span class="lineno"> 3613</span> </div>
+<div class="line"><a id="l03647" name="l03647"></a><span class="lineno"><a class="line" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74"> 3647</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> <a class="code hl_function" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback);</div>
+<div class="line"><a id="l03648" name="l03648"></a><span class="lineno"> 3648</span> </div>
+<div class="line"><a id="l03679" name="l03679"></a><span class="lineno"><a class="line" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8"> 3679</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> <a class="code hl_function" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback);</div>
+<div class="line"><a id="l03680" name="l03680"></a><span class="lineno"> 3680</span> </div>
+<div class="line"><a id="l03719" name="l03719"></a><span class="lineno"><a class="line" href="group__window.html#gada646d775a7776a95ac000cfc1885331"> 3719</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> <a class="code hl_function" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback);</div>
+<div class="line"><a id="l03720" name="l03720"></a><span class="lineno"> 3720</span> </div>
+<div class="line"><a id="l03755" name="l03755"></a><span class="lineno"><a class="line" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e"> 3755</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> <a class="code hl_function" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback);</div>
+<div class="line"><a id="l03756" name="l03756"></a><span class="lineno"> 3756</span> </div>
+<div class="line"><a id="l03790" name="l03790"></a><span class="lineno"><a class="line" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c"> 3790</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> <a class="code hl_function" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback);</div>
+<div class="line"><a id="l03791" name="l03791"></a><span class="lineno"> 3791</span> </div>
+<div class="line"><a id="l03823" name="l03823"></a><span class="lineno"><a class="line" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e"> 3823</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> <a class="code hl_function" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback);</div>
+<div class="line"><a id="l03824" name="l03824"></a><span class="lineno"> 3824</span> </div>
+<div class="line"><a id="l03853" name="l03853"></a><span class="lineno"><a class="line" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93"> 3853</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> <a class="code hl_function" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback);</div>
+<div class="line"><a id="l03854" name="l03854"></a><span class="lineno"> 3854</span> </div>
+<div class="line"><a id="l03883" name="l03883"></a><span class="lineno"><a class="line" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f"> 3883</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> <a class="code hl_function" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback);</div>
+<div class="line"><a id="l03884" name="l03884"></a><span class="lineno"> 3884</span> </div>
+<div class="line"><a id="l03914" name="l03914"></a><span class="lineno"><a class="line" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6"> 3914</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> <a class="code hl_function" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback);</div>
+<div class="line"><a id="l03915" name="l03915"></a><span class="lineno"> 3915</span> </div>
+<div class="line"><a id="l03952" name="l03952"></a><span class="lineno"><a class="line" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832"> 3952</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l03953" name="l03953"></a><span class="lineno"> 3953</span> </div>
+<div class="line"><a id="l03997" name="l03997"></a><span class="lineno"><a class="line" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e"> 3997</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l03998" name="l03998"></a><span class="lineno"> 3998</span> </div>
+<div class="line"><a id="l04046" name="l04046"></a><span class="lineno"><a class="line" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf"> 4046</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>(<span class="keywordtype">double</span> timeout);</div>
+<div class="line"><a id="l04047" name="l04047"></a><span class="lineno"> 4047</span> </div>
+<div class="line"><a id="l04066" name="l04066"></a><span class="lineno"><a class="line" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9"> 4066</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l04067" name="l04067"></a><span class="lineno"> 4067</span> </div>
+<div class="line"><a id="l04091" name="l04091"></a><span class="lineno"><a class="line" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4"> 4091</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> mode);</div>
+<div class="line"><a id="l04092" name="l04092"></a><span class="lineno"> 4092</span> </div>
+<div class="line"><a id="l04153" name="l04153"></a><span class="lineno"><a class="line" href="group__input.html#gaa92336e173da9c8834558b54ee80563b"> 4153</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> mode, <span class="keywordtype">int</span> value);</div>
+<div class="line"><a id="l04154" name="l04154"></a><span class="lineno"> 4154</span> </div>
+<div class="line"><a id="l04182" name="l04182"></a><span class="lineno"><a class="line" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2"> 4182</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l04183" name="l04183"></a><span class="lineno"> 4183</span> </div>
+<div class="line"><a id="l04250" name="l04250"></a><span class="lineno"><a class="line" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f"> 4250</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>(<span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode);</div>
+<div class="line"><a id="l04251" name="l04251"></a><span class="lineno"> 4251</span> </div>
+<div class="line"><a id="l04274" name="l04274"></a><span class="lineno"><a class="line" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a"> 4274</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>(<span class="keywordtype">int</span> key);</div>
+<div class="line"><a id="l04275" name="l04275"></a><span class="lineno"> 4275</span> </div>
+<div class="line"><a id="l04313" name="l04313"></a><span class="lineno"><a class="line" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2"> 4313</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key);</div>
+<div class="line"><a id="l04314" name="l04314"></a><span class="lineno"> 4314</span> </div>
+<div class="line"><a id="l04342" name="l04342"></a><span class="lineno"><a class="line" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704"> 4342</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button);</div>
+<div class="line"><a id="l04343" name="l04343"></a><span class="lineno"> 4343</span> </div>
+<div class="line"><a id="l04380" name="l04380"></a><span class="lineno"><a class="line" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc"> 4380</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span>* xpos, <span class="keywordtype">double</span>* ypos);</div>
+<div class="line"><a id="l04381" name="l04381"></a><span class="lineno"> 4381</span> </div>
+<div class="line"><a id="l04420" name="l04420"></a><span class="lineno"><a class="line" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7"> 4420</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
+<div class="line"><a id="l04421" name="l04421"></a><span class="lineno"> 4421</span> </div>
+<div class="line"><a id="l04458" name="l04458"></a><span class="lineno"><a class="line" href="group__input.html#ga556f604f73af156c0db0e97c081373c3"> 4458</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* <a class="code hl_function" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>(<span class="keyword">const</span> <a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a>* image, <span class="keywordtype">int</span> xhot, <span class="keywordtype">int</span> yhot);</div>
+<div class="line"><a id="l04459" name="l04459"></a><span class="lineno"> 4459</span> </div>
+<div class="line"><a id="l04481" name="l04481"></a><span class="lineno"><a class="line" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e"> 4481</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* <a class="code hl_function" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>(<span class="keywordtype">int</span> shape);</div>
+<div class="line"><a id="l04482" name="l04482"></a><span class="lineno"> 4482</span> </div>
+<div class="line"><a id="l04508" name="l04508"></a><span class="lineno"><a class="line" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a"> 4508</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>(<a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor);</div>
+<div class="line"><a id="l04509" name="l04509"></a><span class="lineno"> 4509</span> </div>
+<div class="line"><a id="l04535" name="l04535"></a><span class="lineno"><a class="line" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e"> 4535</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor);</div>
+<div class="line"><a id="l04536" name="l04536"></a><span class="lineno"> 4536</span> </div>
+<div class="line"><a id="l04585" name="l04585"></a><span class="lineno"><a class="line" href="group__input.html#ga1caf18159767e761185e49a3be019f8d"> 4585</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> <a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback);</div>
+<div class="line"><a id="l04586" name="l04586"></a><span class="lineno"> 4586</span> </div>
+<div class="line"><a id="l04628" name="l04628"></a><span class="lineno"><a class="line" href="group__input.html#gab25c4a220fd8f5717718dbc487828996"> 4628</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> <a class="code hl_function" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback);</div>
+<div class="line"><a id="l04629" name="l04629"></a><span class="lineno"> 4629</span> </div>
+<div class="line"><a id="l04670" name="l04670"></a><span class="lineno"><a class="line" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c"> 4670</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> <a class="code hl_function" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback);</div>
+<div class="line"><a id="l04671" name="l04671"></a><span class="lineno"> 4671</span> </div>
+<div class="line"><a id="l04707" name="l04707"></a><span class="lineno"><a class="line" href="group__input.html#ga6ab84420974d812bee700e45284a723c"> 4707</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> <a class="code hl_function" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback);</div>
+<div class="line"><a id="l04708" name="l04708"></a><span class="lineno"> 4708</span> </div>
+<div class="line"><a id="l04739" name="l04739"></a><span class="lineno"><a class="line" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7"> 4739</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> <a class="code hl_function" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback);</div>
+<div class="line"><a id="l04740" name="l04740"></a><span class="lineno"> 4740</span> </div>
+<div class="line"><a id="l04770" name="l04770"></a><span class="lineno"><a class="line" href="group__input.html#gad27f8ad0142c038a281466c0966817d8"> 4770</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> <a class="code hl_function" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback);</div>
+<div class="line"><a id="l04771" name="l04771"></a><span class="lineno"> 4771</span> </div>
+<div class="line"><a id="l04804" name="l04804"></a><span class="lineno"><a class="line" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede"> 4804</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> <a class="code hl_function" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback);</div>
+<div class="line"><a id="l04805" name="l04805"></a><span class="lineno"> 4805</span> </div>
+<div class="line"><a id="l04841" name="l04841"></a><span class="lineno"><a class="line" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b"> 4841</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> <a class="code hl_function" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <a class="code hl_typedef" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback);</div>
+<div class="line"><a id="l04842" name="l04842"></a><span class="lineno"> 4842</span> </div>
+<div class="line"><a id="l04865" name="l04865"></a><span class="lineno"><a class="line" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1"> 4865</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l04866" name="l04866"></a><span class="lineno"> 4866</span> </div>
+<div class="line"><a id="l04898" name="l04898"></a><span class="lineno"><a class="line" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408"> 4898</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">float</span>* <a class="code hl_function" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
+<div class="line"><a id="l04899" name="l04899"></a><span class="lineno"> 4899</span> </div>
+<div class="line"><a id="l04939" name="l04939"></a><span class="lineno"><a class="line" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938"> 4939</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
+<div class="line"><a id="l04940" name="l04940"></a><span class="lineno"> 4940</span> </div>
+<div class="line"><a id="l04996" name="l04996"></a><span class="lineno"><a class="line" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c"> 4996</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span>* count);</div>
+<div class="line"><a id="l04997" name="l04997"></a><span class="lineno"> 4997</span> </div>
+<div class="line"><a id="l05027" name="l05027"></a><span class="lineno"><a class="line" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978"> 5027</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l05028" name="l05028"></a><span class="lineno"> 5028</span> </div>
+<div class="line"><a id="l05068" name="l05068"></a><span class="lineno"><a class="line" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600"> 5068</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l05069" name="l05069"></a><span class="lineno"> 5069</span> </div>
+<div class="line"><a id="l05094" name="l05094"></a><span class="lineno"><a class="line" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e"> 5094</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a>(<span class="keywordtype">int</span> jid, <span class="keywordtype">void</span>* pointer);</div>
+<div class="line"><a id="l05095" name="l05095"></a><span class="lineno"> 5095</span> </div>
+<div class="line"><a id="l05118" name="l05118"></a><span class="lineno"><a class="line" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3"> 5118</a></span>GLFWAPI <span class="keywordtype">void</span>* <a class="code hl_function" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l05119" name="l05119"></a><span class="lineno"> 5119</span> </div>
+<div class="line"><a id="l05146" name="l05146"></a><span class="lineno"><a class="line" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00"> 5146</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l05147" name="l05147"></a><span class="lineno"> 5147</span> </div>
+<div class="line"><a id="l05182" name="l05182"></a><span class="lineno"><a class="line" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"> 5182</a></span>GLFWAPI <a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> <a class="code hl_function" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>(<a class="code hl_typedef" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback);</div>
+<div class="line"><a id="l05183" name="l05183"></a><span class="lineno"> 5183</span> </div>
+<div class="line"><a id="l05216" name="l05216"></a><span class="lineno"><a class="line" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f"> 5216</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
+<div class="line"><a id="l05217" name="l05217"></a><span class="lineno"> 5217</span> </div>
+<div class="line"><a id="l05248" name="l05248"></a><span class="lineno"><a class="line" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728"> 5248</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>(<span class="keywordtype">int</span> jid);</div>
+<div class="line"><a id="l05249" name="l05249"></a><span class="lineno"> 5249</span> </div>
+<div class="line"><a id="l05286" name="l05286"></a><span class="lineno"><a class="line" href="group__input.html#gadccddea8bce6113fa459de379ddaf051"> 5286</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>(<span class="keywordtype">int</span> jid, <a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>* state);</div>
+<div class="line"><a id="l05287" name="l05287"></a><span class="lineno"> 5287</span> </div>
+<div class="line"><a id="l05311" name="l05311"></a><span class="lineno"><a class="line" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd"> 5311</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
+<div class="line"><a id="l05312" name="l05312"></a><span class="lineno"> 5312</span> </div>
+<div class="line"><a id="l05341" name="l05341"></a><span class="lineno"><a class="line" href="group__input.html#ga71a5b20808ea92193d65c21b82580355"> 5341</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l05342" name="l05342"></a><span class="lineno"> 5342</span> </div>
+<div class="line"><a id="l05371" name="l05371"></a><span class="lineno"><a class="line" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a"> 5371</a></span>GLFWAPI <span class="keywordtype">double</span> <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l05372" name="l05372"></a><span class="lineno"> 5372</span> </div>
+<div class="line"><a id="l05401" name="l05401"></a><span class="lineno"><a class="line" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0"> 5401</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>(<span class="keywordtype">double</span> time);</div>
+<div class="line"><a id="l05402" name="l05402"></a><span class="lineno"> 5402</span> </div>
+<div class="line"><a id="l05423" name="l05423"></a><span class="lineno"><a class="line" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa"> 5423</a></span>GLFWAPI uint64_t <a class="code hl_function" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l05424" name="l05424"></a><span class="lineno"> 5424</span> </div>
+<div class="line"><a id="l05443" name="l05443"></a><span class="lineno"><a class="line" href="group__input.html#ga3289ee876572f6e91f06df3a24824443"> 5443</a></span>GLFWAPI uint64_t <a class="code hl_function" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l05444" name="l05444"></a><span class="lineno"> 5444</span> </div>
+<div class="line"><a id="l05481" name="l05481"></a><span class="lineno"><a class="line" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157"> 5481</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l05482" name="l05482"></a><span class="lineno"> 5482</span> </div>
+<div class="line"><a id="l05502" name="l05502"></a><span class="lineno"><a class="line" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c"> 5502</a></span>GLFWAPI <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* <a class="code hl_function" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l05503" name="l05503"></a><span class="lineno"> 5503</span> </div>
+<div class="line"><a id="l05536" name="l05536"></a><span class="lineno"><a class="line" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14"> 5536</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l05537" name="l05537"></a><span class="lineno"> 5537</span> </div>
+<div class="line"><a id="l05582" name="l05582"></a><span class="lineno"><a class="line" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed"> 5582</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(<span class="keywordtype">int</span> interval);</div>
+<div class="line"><a id="l05583" name="l05583"></a><span class="lineno"> 5583</span> </div>
+<div class="line"><a id="l05620" name="l05620"></a><span class="lineno"><a class="line" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa"> 5620</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* extension);</div>
+<div class="line"><a id="l05621" name="l05621"></a><span class="lineno"> 5621</span> </div>
+<div class="line"><a id="l05662" name="l05662"></a><span class="lineno"><a class="line" href="group__context.html#ga35f1837e6f666781842483937612f163"> 5662</a></span>GLFWAPI <a class="code hl_typedef" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> <a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
+<div class="line"><a id="l05663" name="l05663"></a><span class="lineno"> 5663</span> </div>
+<div class="line"><a id="l05688" name="l05688"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b"> 5688</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l05689" name="l05689"></a><span class="lineno"> 5689</span> </div>
+<div class="line"><a id="l05732" name="l05732"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6"> 5732</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>** <a class="code hl_function" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>(uint32_t* count);</div>
+<div class="line"><a id="l05733" name="l05733"></a><span class="lineno"> 5733</span> </div>
+<div class="line"><a id="l05734" name="l05734"></a><span class="lineno"> 5734</span><span class="preprocessor">#if defined(VK_VERSION_1_0)</span></div>
+<div class="line"><a id="l05735" name="l05735"></a><span class="lineno"> 5735</span> </div>
+<div class="line"><a id="l05775" name="l05775"></a><span class="lineno"><a class="line" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9"> 5775</a></span>GLFWAPI <a class="code hl_typedef" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(VkInstance instance, <span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
+<div class="line"><a id="l05776" name="l05776"></a><span class="lineno"> 5776</span> </div>
+<div class="line"><a id="l05812" name="l05812"></a><span class="lineno"><a class="line" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92"> 5812</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);</div>
+<div class="line"><a id="l05813" name="l05813"></a><span class="lineno"> 5813</span> </div>
+<div class="line"><a id="l05875" name="l05875"></a><span class="lineno"><a class="line" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965"> 5875</a></span>GLFWAPI VkResult <a class="code hl_function" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>(VkInstance instance, <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keyword">const</span> VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);</div>
+<div class="line"><a id="l05876" name="l05876"></a><span class="lineno"> 5876</span> </div>
+<div class="line"><a id="l05877" name="l05877"></a><span class="lineno"> 5877</span><span class="preprocessor">#endif </span><span class="comment">/*VK_VERSION_1_0*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l05878" name="l05878"></a><span class="lineno"> 5878</span> </div>
+<div class="line"><a id="l05879" name="l05879"></a><span class="lineno"> 5879</span> </div>
+<div class="line"><a id="l05880" name="l05880"></a><span class="lineno"> 5880</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l05881" name="l05881"></a><span class="lineno"> 5881</span><span class="comment"> * Global definition cleanup</span></div>
+<div class="line"><a id="l05882" name="l05882"></a><span class="lineno"> 5882</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l05883" name="l05883"></a><span class="lineno"> 5883</span> </div>
+<div class="line"><a id="l05884" name="l05884"></a><span class="lineno"> 5884</span><span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
+<div class="line"><a id="l05885" name="l05885"></a><span class="lineno"> 5885</span> </div>
+<div class="line"><a id="l05886" name="l05886"></a><span class="lineno"> 5886</span><span class="preprocessor">#ifdef GLFW_WINGDIAPI_DEFINED</span></div>
+<div class="line"><a id="l05887" name="l05887"></a><span class="lineno"> 5887</span><span class="preprocessor"> #undef WINGDIAPI</span></div>
+<div class="line"><a id="l05888" name="l05888"></a><span class="lineno"> 5888</span><span class="preprocessor"> #undef GLFW_WINGDIAPI_DEFINED</span></div>
+<div class="line"><a id="l05889" name="l05889"></a><span class="lineno"> 5889</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l05890" name="l05890"></a><span class="lineno"> 5890</span> </div>
+<div class="line"><a id="l05891" name="l05891"></a><span class="lineno"> 5891</span><span class="preprocessor">#ifdef GLFW_CALLBACK_DEFINED</span></div>
+<div class="line"><a id="l05892" name="l05892"></a><span class="lineno"> 5892</span><span class="preprocessor"> #undef CALLBACK</span></div>
+<div class="line"><a id="l05893" name="l05893"></a><span class="lineno"> 5893</span><span class="preprocessor"> #undef GLFW_CALLBACK_DEFINED</span></div>
+<div class="line"><a id="l05894" name="l05894"></a><span class="lineno"> 5894</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l05895" name="l05895"></a><span class="lineno"> 5895</span> </div>
+<div class="line"><a id="l05896" name="l05896"></a><span class="lineno"> 5896</span><span class="comment">/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally</span></div>
+<div class="line"><a id="l05897" name="l05897"></a><span class="lineno"> 5897</span><span class="comment"> * defined by some gl.h variants (OpenBSD) so define it after if needed.</span></div>
+<div class="line"><a id="l05898" name="l05898"></a><span class="lineno"> 5898</span><span class="comment"> */</span></div>
+<div class="line"><a id="l05899" name="l05899"></a><span class="lineno"> 5899</span><span class="preprocessor">#ifndef GLAPIENTRY</span></div>
+<div class="line"><a id="l05900" name="l05900"></a><span class="lineno"><a class="line" href="glfw3_8h.html#aa97755eb47e4bf2727ad45d610e18206"> 5900</a></span><span class="preprocessor"> #define GLAPIENTRY APIENTRY</span></div>
+<div class="line"><a id="l05901" name="l05901"></a><span class="lineno"><a class="line" href="glfw3_8h.html#a3b526ac796be993406ea2f1642c25fc3"> 5901</a></span><span class="preprocessor"> #define GLFW_GLAPIENTRY_DEFINED</span></div>
+<div class="line"><a id="l05902" name="l05902"></a><span class="lineno"> 5902</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l05903" name="l05903"></a><span class="lineno"> 5903</span> </div>
+<div class="line"><a id="l05904" name="l05904"></a><span class="lineno"> 5904</span><span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
+<div class="line"><a id="l05905" name="l05905"></a><span class="lineno"> 5905</span> </div>
+<div class="line"><a id="l05906" name="l05906"></a><span class="lineno"> 5906</span> </div>
+<div class="line"><a id="l05907" name="l05907"></a><span class="lineno"> 5907</span><span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a id="l05908" name="l05908"></a><span class="lineno"> 5908</span>}</div>
+<div class="line"><a id="l05909" name="l05909"></a><span class="lineno"> 5909</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l05910" name="l05910"></a><span class="lineno"> 5910</span> </div>
+<div class="line"><a id="l05911" name="l05911"></a><span class="lineno"> 5911</span><span class="preprocessor">#endif </span><span class="comment">/* _glfw3_h_ */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l05912" name="l05912"></a><span class="lineno"> 5912</span> </div>
+<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
+<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
+<div class="ttc" id="agroup__context_html_ga3d47c2d2fbe0be9c505d0e04e91a133c"><div class="ttname"><a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a></div><div class="ttdeci">void(* GLFWglproc)(void)</div><div class="ttdoc">Client API function pointer type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1147</div></div>
+<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
+<div class="ttc" id="agroup__context_html_ga87425065c011cef1ebd6aac75e059dfa"><div class="ttname"><a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></div><div class="ttdeci">int glfwExtensionSupported(const char *extension)</div><div class="ttdoc">Returns whether the specified extension is available.</div></div>
+<div class="ttc" id="agroup__context_html_gad94e80185397a6cf5fe2ab30567af71c"><div class="ttname"><a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></div><div class="ttdeci">GLFWwindow * glfwGetCurrentContext(void)</div><div class="ttdoc">Returns the window whose context is current on the calling thread.</div></div>
+<div class="ttc" id="agroup__init_html_ga026abd003c8e6501981ab1662062f1c0"><div class="ttname"><a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></div><div class="ttdeci">const char * glfwGetVersionString(void)</div><div class="ttdoc">Returns a string describing the compile-time configuration.</div></div>
+<div class="ttc" id="agroup__init_html_ga110fd1d3f0412822b4f1908c026f724a"><div class="ttname"><a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></div><div class="ttdeci">void glfwInitHint(int hint, int value)</div><div class="ttdoc">Sets the specified init hint to the desired value.</div></div>
+<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
+<div class="ttc" id="agroup__init_html_ga8184701785c096b3862a75cda1bf44a3"><div class="ttname"><a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a></div><div class="ttdeci">void(* GLFWerrorfun)(int error_code, const char *description)</div><div class="ttdoc">The function pointer type for error callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1221</div></div>
+<div class="ttc" id="agroup__init_html_ga944986b4ec0b928d488141f92982aa18"><div class="ttname"><a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></div><div class="ttdeci">int glfwGetError(const char **description)</div><div class="ttdoc">Returns and clears the last error for the calling thread.</div></div>
+<div class="ttc" id="agroup__init_html_ga9f8ffaacf3c269cc48eafbf8b9b71197"><div class="ttname"><a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></div><div class="ttdeci">void glfwGetVersion(int *major, int *minor, int *rev)</div><div class="ttdoc">Retrieves the version of the GLFW library.</div></div>
+<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
+<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga0184dcb59f6d85d735503dcaae809727"><div class="ttname"><a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a></div><div class="ttdeci">void(* GLFWmousebuttonfun)(GLFWwindow *window, int button, int action, int mods)</div><div class="ttdoc">The function pointer type for mouse button callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1437</div></div>
+<div class="ttc" id="agroup__input_html_ga01d37b6c40133676b9cea60ca1d7c0cc"><div class="ttname"><a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></div><div class="ttdeci">void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)</div><div class="ttdoc">Retrieves the position of the cursor relative to the content area of the window.</div></div>
+<div class="ttc" id="agroup__input_html_ga04b03af936d906ca123c8f4ee08b39e7"><div class="ttname"><a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a></div><div class="ttdeci">void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)</div><div class="ttdoc">Sets the position of the cursor, relative to the content area of the window.</div></div>
+<div class="ttc" id="agroup__input_html_ga06e660841b3e79c54da4f54a932c5a2c"><div class="ttname"><a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickHats(int jid, int *count)</div><div class="ttdoc">Returns the state of all hats of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_ga09b2bd37d328e0b9456c7ec575cc26aa"><div class="ttname"><a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></div><div class="ttdeci">uint64_t glfwGetTimerValue(void)</div><div class="ttdoc">Returns the current value of the raw timer.</div></div>
+<div class="ttc" id="agroup__input_html_ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><div class="ttname"><a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a></div><div class="ttdeci">GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)</div><div class="ttdoc">Sets the Unicode character with modifiers callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga18cefd7265d1fa04f3fd38a6746db5f3"><div class="ttname"><a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></div><div class="ttdeci">void * glfwGetJoystickUserPointer(int jid)</div><div class="ttdoc">Returns the user pointer of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_ga1ab90a55cf3f58639b893c0f4118cb6e"><div class="ttname"><a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a></div><div class="ttdeci">void(* GLFWcharfun)(GLFWwindow *window, unsigned int codepoint)</div><div class="ttdoc">The function pointer type for Unicode character callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1549</div></div>
+<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><div class="ttname"><a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></div><div class="ttdeci">GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)</div><div class="ttdoc">Sets the joystick configuration callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga3289ee876572f6e91f06df3a24824443"><div class="ttname"><a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></div><div class="ttdeci">uint64_t glfwGetTimerFrequency(void)</div><div class="ttdoc">Returns the frequency, in Hz, of the raw timer.</div></div>
+<div class="ttc" id="agroup__input_html_ga556f604f73af156c0db0e97c081373c3"><div class="ttname"><a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)</div><div class="ttdoc">Creates a custom cursor.</div></div>
+<div class="ttc" id="agroup__input_html_ga571e45a030ae4061f746ed56cb76aede"><div class="ttname"><a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></div><div class="ttdeci">GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)</div><div class="ttdoc">Sets the scroll callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga5bd751b27b90f865d2ea613533f0453c"><div class="ttname"><a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a></div><div class="ttdeci">void(* GLFWkeyfun)(GLFWwindow *window, int key, int scancode, int action, int mods)</div><div class="ttdoc">The function pointer type for keyboard key callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1528</div></div>
+<div class="ttc" id="agroup__input_html_ga5ffe34739d3dc97efe432ed2d81d9938"><div class="ttname"><a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickButtons(int jid, int *count)</div><div class="ttdoc">Returns the state of all buttons of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_ga61acfb1f28f751438dd221225c5e725d"><div class="ttname"><a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></div><div class="ttdeci">struct GLFWgamepadstate GLFWgamepadstate</div><div class="ttdoc">Gamepad input state.</div></div>
+<div class="ttc" id="agroup__input_html_ga6659411aec3c7fcef27780e2cb2d9600"><div class="ttname"><a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a></div><div class="ttdeci">const char * glfwGetJoystickGUID(int jid)</div><div class="ttdoc">Returns the SDL compatible GUID of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_ga67ddd1b7dcbbaff03e4a76c0ea67103a"><div class="ttname"><a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></div><div class="ttdeci">int glfwGetKeyScancode(int key)</div><div class="ttdoc">Returns the platform-specific scancode of the specified key.</div></div>
+<div class="ttc" id="agroup__input_html_ga6ab84420974d812bee700e45284a723c"><div class="ttname"><a href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></div><div class="ttdeci">GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)</div><div class="ttdoc">Sets the mouse button callback.</div></div>
+<div class="ttc" id="agroup__input_html_ga6b2f72d64d636b48a727b437cbb7489e"><div class="ttname"><a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></div><div class="ttdeci">void glfwSetJoystickUserPointer(int jid, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_ga71a5b20808ea92193d65c21b82580355"><div class="ttname"><a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></div><div class="ttdeci">const char * glfwGetClipboardString(GLFWwindow *window)</div><div class="ttdoc">Returns the contents of the clipboard as a string.</div></div>
+<div class="ttc" id="agroup__input_html_ga81b952cd1764274d0db7fb3c5a79ba6a"><div class="ttname"><a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></div><div class="ttdeci">void glfwDestroyCursor(GLFWcursor *cursor)</div><div class="ttdoc">Destroys a cursor.</div></div>
+<div class="ttc" id="agroup__input_html_ga89261ae18c75e863aaf2656ecdd238f4"><div class="ttname"><a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></div><div class="ttdeci">struct GLFWcursor GLFWcursor</div><div class="ttdoc">Opaque cursor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1197</div></div>
+<div class="ttc" id="agroup__input_html_ga8aea73a1a25cc6c0486a617019f56728"><div class="ttname"><a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></div><div class="ttdeci">const char * glfwGetGamepadName(int jid)</div><div class="ttdoc">Returns the human-readable gamepad name for the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_gaa21ad5986ae9a26077a40142efb56243"><div class="ttname"><a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a></div><div class="ttdeci">void(* GLFWjoystickfun)(int jid, int event)</div><div class="ttdoc">The function pointer type for joystick configuration callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1642</div></div>
+<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
+<div class="ttc" id="agroup__input_html_gaa92336e173da9c8834558b54ee80563b"><div class="ttname"><a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></div><div class="ttdeci">void glfwSetInputMode(GLFWwindow *window, int mode, int value)</div><div class="ttdoc">Sets an input option for the specified window.</div></div>
+<div class="ttc" id="agroup__input_html_gaa93dc4818ac9ab32532909d53a337cbe"><div class="ttname"><a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a></div><div class="ttdeci">void(* GLFWcursorenterfun)(GLFWwindow *window, int entered)</div><div class="ttdoc">The function pointer type for cursor enter/leave callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1481</div></div>
+<div class="ttc" id="agroup__input_html_gaaba73c3274062c18723b7f05862d94b2"><div class="ttname"><a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a></div><div class="ttdeci">void(* GLFWdropfun)(GLFWwindow *window, int path_count, const char *paths[])</div><div class="ttdoc">The function pointer type for path drop callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1600</div></div>
+<div class="ttc" id="agroup__input_html_gab25c4a220fd8f5717718dbc487828996"><div class="ttname"><a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></div><div class="ttdeci">GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)</div><div class="ttdoc">Sets the Unicode character callback.</div></div>
+<div class="ttc" id="agroup__input_html_gab773f0ee0a07cff77a210cea40bc1f6b"><div class="ttname"><a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></div><div class="ttdeci">GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)</div><div class="ttdoc">Sets the path drop callback.</div></div>
+<div class="ttc" id="agroup__input_html_gaba1f022c5eb07dfac421df34cdcd31dd"><div class="ttname"><a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></div><div class="ttdeci">void glfwSetClipboardString(GLFWwindow *window, const char *string)</div><div class="ttdoc">Sets the clipboard to the specified string.</div></div>
+<div class="ttc" id="agroup__input_html_gac1473feacb5996c01a7a5a33b5066704"><div class="ttname"><a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a></div><div class="ttdeci">int glfwGetMouseButton(GLFWwindow *window, int button)</div><div class="ttdoc">Returns the last reported state of a mouse button for the specified window.</div></div>
+<div class="ttc" id="agroup__input_html_gac1f879ab7435d54d4d79bb469fe225d7"><div class="ttname"><a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></div><div class="ttdeci">GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)</div><div class="ttdoc">Sets the cursor position callback.</div></div>
+<div class="ttc" id="agroup__input_html_gac3cf64f90b6219c05ac7b7822d5a4b8f"><div class="ttname"><a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a></div><div class="ttdeci">void(* GLFWcharmodsfun)(GLFWwindow *window, unsigned int codepoint, int mods)</div><div class="ttdoc">The function pointer type for Unicode character with modifiers callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1576</div></div>
+<div class="ttc" id="agroup__input_html_gac6a8e769e18e0bcfa9097793fc2c3978"><div class="ttname"><a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a></div><div class="ttdeci">const char * glfwGetJoystickName(int jid)</div><div class="ttdoc">Returns the name of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_gad0f676860f329d80f7e47e9f06a96f00"><div class="ttname"><a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></div><div class="ttdeci">int glfwJoystickIsGamepad(int jid)</div><div class="ttdoc">Returns whether the specified joystick has a gamepad mapping.</div></div>
+<div class="ttc" id="agroup__input_html_gad27f8ad0142c038a281466c0966817d8"><div class="ttname"><a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></div><div class="ttdeci">GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)</div><div class="ttdoc">Sets the cursor enter/leave callback.</div></div>
+<div class="ttc" id="agroup__input_html_gad3b4f38c8d5dae036bc8fa959e18343e"><div class="ttname"><a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a></div><div class="ttdeci">void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)</div><div class="ttdoc">Sets the cursor for the window.</div></div>
+<div class="ttc" id="agroup__input_html_gad6fae41b3ac2e4209aaa87b596c57f68"><div class="ttname"><a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a></div><div class="ttdeci">void(* GLFWcursorposfun)(GLFWwindow *window, double xpos, double ypos)</div><div class="ttdoc">The function pointer type for cursor position callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1460</div></div>
+<div class="ttc" id="agroup__input_html_gadccddea8bce6113fa459de379ddaf051"><div class="ttname"><a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></div><div class="ttdeci">int glfwGetGamepadState(int jid, GLFWgamepadstate *state)</div><div class="ttdoc">Retrieves the state of the specified joystick remapped as a gamepad.</div></div>
+<div class="ttc" id="agroup__input_html_gadd341da06bc8d418b4dc3a3518af9ad2"><div class="ttname"><a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a></div><div class="ttdeci">int glfwGetKey(GLFWwindow *window, int key)</div><div class="ttdoc">Returns the last reported state of a keyboard key for the specified window.</div></div>
+<div class="ttc" id="agroup__input_html_gae4ee0dbd0d256183e1ea4026d897e1c2"><div class="ttname"><a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></div><div class="ttdeci">int glfwRawMouseMotionSupported(void)</div><div class="ttdoc">Returns whether raw mouse motion is supported.</div></div>
+<div class="ttc" id="agroup__input_html_gaeaed62e69c3bd62b7ff8f7b19913ce4f"><div class="ttname"><a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a></div><div class="ttdeci">const char * glfwGetKeyName(int key, int scancode)</div><div class="ttdoc">Returns the layout-specific name of the specified printable key.</div></div>
+<div class="ttc" id="agroup__input_html_gaeb1c0191d3140a233a682987c61eb408"><div class="ttname"><a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a></div><div class="ttdeci">const float * glfwGetJoystickAxes(int jid, int *count)</div><div class="ttdoc">Returns the values of all axes of the specified joystick.</div></div>
+<div class="ttc" id="agroup__input_html_gaed0966cee139d815317f9ffcba64c9f1"><div class="ttname"><a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a></div><div class="ttdeci">int glfwJoystickPresent(int jid)</div><div class="ttdoc">Returns whether the specified joystick is present.</div></div>
+<div class="ttc" id="agroup__input_html_gaed5104612f2fa8e66aa6e846652ad00f"><div class="ttname"><a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></div><div class="ttdeci">int glfwUpdateGamepadMappings(const char *string)</div><div class="ttdoc">Adds the specified SDL_GameControllerDB gamepad mappings.</div></div>
+<div class="ttc" id="agroup__input_html_gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><div class="ttname"><a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateStandardCursor(int shape)</div><div class="ttdoc">Creates a cursor with a standard shape.</div></div>
+<div class="ttc" id="agroup__input_html_gaf59589ef6e8b8c8b5ad184b25afd4dc0"><div class="ttname"><a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></div><div class="ttdeci">void glfwSetTime(double time)</div><div class="ttdoc">Sets the GLFW time.</div></div>
+<div class="ttc" id="agroup__input_html_gaf5b859dbe19bdf434e42695ea45cc5f4"><div class="ttname"><a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a></div><div class="ttdeci">int glfwGetInputMode(GLFWwindow *window, int mode)</div><div class="ttdoc">Returns the value of an input option for the specified window.</div></div>
+<div class="ttc" id="agroup__input_html_gaf656112c33de3efdb227fa58f0134cf5"><div class="ttname"><a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a></div><div class="ttdeci">void(* GLFWscrollfun)(GLFWwindow *window, double xoffset, double yoffset)</div><div class="ttdoc">The function pointer type for scroll callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1502</div></div>
+<div class="ttc" id="agroup__monitor_html_ga102f54e7acc9149edbcf0997152df8c9"><div class="ttname"><a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a></div><div class="ttdeci">void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)</div><div class="ttdoc">Returns the position of the monitor's viewport on the virtual screen.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga1adbfbfb8cd58b23cfee82e574fbbdc5"><div class="ttname"><a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></div><div class="ttdeci">void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the user pointer of the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga583f0ffd0d29613d8cd172b996bbf0dd"><div class="ttname"><a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></div><div class="ttdeci">void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)</div><div class="ttdoc">Sets the current gamma ramp for the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga6ac582625c990220785ddd34efa3169a"><div class="ttname"><a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a></div><div class="ttdeci">void glfwSetGamma(GLFWmonitor *monitor, float gamma)</div><div class="ttdoc">Generates a gamma ramp and sets it for the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga702750e24313a686d3637297b6e85fda"><div class="ttname"><a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></div><div class="ttdeci">void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga70b1156d5d24e9928f145d6c864369d2"><div class="ttname"><a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></div><div class="ttdeci">GLFWmonitor ** glfwGetMonitors(int *count)</div><div class="ttdoc">Returns the currently connected monitors.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><div class="ttname"><a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></div><div class="ttdeci">void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)</div><div class="ttdoc">Retrieves the work area of the monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga76ba90debcf0062b5c4b73052b24f96f"><div class="ttname"><a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a></div><div class="ttdeci">const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current gamma ramp for the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga7af83e13489d90379588fb331b9e4b68"><div class="ttname"><a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a></div><div class="ttdeci">const char * glfwGetMonitorName(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the name of the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga7d8bffc6c55539286a6bd20d32a8d7ea"><div class="ttname"><a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a></div><div class="ttdeci">void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)</div><div class="ttdoc">Returns the physical size of the monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1173</div></div>
+<div class="ttc" id="agroup__monitor_html_ga902c2816ac9b34b757282daab59b2565"><div class="ttname"><a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></div><div class="ttdeci">struct GLFWvidmode GLFWvidmode</div><div class="ttdoc">Video mode type.</div></div>
+<div class="ttc" id="agroup__monitor_html_ga939cf093cb0af0498b7b54dc2e181404"><div class="ttname"><a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></div><div class="ttdeci">struct GLFWgammaramp GLFWgammaramp</div><div class="ttdoc">Gamma ramp.</div></div>
+<div class="ttc" id="agroup__monitor_html_gaabe16caca8dea952504dfdebdf4cd249"><div class="ttname"><a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a></div><div class="ttdeci">void(* GLFWmonitorfun)(GLFWmonitor *monitor, int event)</div><div class="ttdoc">The function pointer type for monitor configuration callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1621</div></div>
+<div class="ttc" id="agroup__monitor_html_gab39df645587c8518192aa746c2fb06c3"><div class="ttname"><a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></div><div class="ttdeci">GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)</div><div class="ttdoc">Sets the monitor configuration callback.</div></div>
+<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_gad2e24d2843cb7d6c26202cddd530fc1b"><div class="ttname"><a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)</div><div class="ttdoc">Returns the available video modes for the specified monitor.</div></div>
+<div class="ttc" id="agroup__monitor_html_gad3152e84465fa620b601265ebfcdb21b"><div class="ttname"><a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></div><div class="ttdeci">void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified monitor.</div></div>
+<div class="ttc" id="agroup__vulkan_html_ga1a24536bec3f80b08ead18e28e6ae965"><div class="ttname"><a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></div><div class="ttdeci">VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</div><div class="ttdoc">Creates a Vulkan surface for the specified window.</div></div>
+<div class="ttc" id="agroup__vulkan_html_ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><div class="ttname"><a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></div><div class="ttdeci">int glfwVulkanSupported(void)</div><div class="ttdoc">Returns whether the Vulkan loader and an ICD have been found.</div></div>
+<div class="ttc" id="agroup__vulkan_html_ga70c01918dc9d233a4fbe0681a43018af"><div class="ttname"><a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a></div><div class="ttdeci">void(* GLFWvkproc)(void)</div><div class="ttdoc">Vulkan API function pointer type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1161</div></div>
+<div class="ttc" id="agroup__vulkan_html_ga99ad342d82f4a3421e2864978cb6d1d6"><div class="ttname"><a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></div><div class="ttdeci">const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)</div><div class="ttdoc">Returns the Vulkan instance extensions required by GLFW.</div></div>
+<div class="ttc" id="agroup__vulkan_html_gadf228fac94c5fd8f12423ec9af9ff1e9"><div class="ttname"><a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></div><div class="ttdeci">GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)</div><div class="ttdoc">Returns the address of the specified Vulkan instance function.</div></div>
+<div class="ttc" id="agroup__vulkan_html_gaff3823355cdd7e2f3f9f4d9ea9518d92"><div class="ttname"><a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></div><div class="ttdeci">int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</div><div class="ttdoc">Returns whether the specified queue family can present images.</div></div>
+<div class="ttc" id="agroup__window_html_ga08bdfbba88934f9c4f92fd757979ac74"><div class="ttname"><a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></div><div class="ttdeci">GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)</div><div class="ttdoc">Sets the position callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga1a9fd382058c53101b21cf211898f1f1"><div class="ttname"><a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a></div><div class="ttdeci">void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)</div><div class="ttdoc">Retrieves the size of the frame of the window.</div></div>
+<div class="ttc" id="agroup__window_html_ga1abb6d690e8c88e0c8cd1751356dbca8"><div class="ttname"><a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></div><div class="ttdeci">void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">Sets the position of the content area of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga1bb559c0ebaad63c5c05ad2a066779c4"><div class="ttname"><a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a></div><div class="ttdeci">void glfwIconifyWindow(GLFWwindow *window)</div><div class="ttdoc">Iconifies the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga1c5c7eb889c33c7f4d10dd35b327654e"><div class="ttname"><a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></div><div class="ttdeci">GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)</div><div class="ttdoc">Sets the refresh callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga2f8d59323fc4692c1d54ba08c863a703"><div class="ttname"><a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></div><div class="ttdeci">void glfwRequestWindowAttention(GLFWwindow *window)</div><div class="ttdoc">Requests user attention to the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga3017196fdaec33ac3e095765176c2a90"><div class="ttname"><a href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a></div><div class="ttdeci">void(* GLFWwindowmaximizefun)(GLFWwindow *window, int maximized)</div><div class="ttdoc">The function pointer type for window maximize callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1369</div></div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+<div class="ttc" id="agroup__window_html_ga35c658cccba236f26e7adee0e25f6a4f"><div class="ttname"><a href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a></div><div class="ttdeci">void(* GLFWwindowiconifyfun)(GLFWwindow *window, int iconified)</div><div class="ttdoc">The function pointer type for window iconify callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1348</div></div>
+<div class="ttc" id="agroup__window_html_ga371911f12c74c504dd8d47d832d095cb"><div class="ttname"><a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></div><div class="ttdeci">void glfwSetWindowSize(GLFWwindow *window, int width, int height)</div><div class="ttdoc">Sets the size of the content area of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+<div class="ttc" id="agroup__window_html_ga3d2fc6026e690ab31a13f78bc9fd3651"><div class="ttname"><a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></div><div class="ttdeci">void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)</div><div class="ttdoc">Sets the user pointer of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga3f541387449d911274324ae7f17ec56b"><div class="ttname"><a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></div><div class="ttdeci">void glfwMaximizeWindow(GLFWwindow *window)</div><div class="ttdoc">Maximizes the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga431663a1427d2eb3a273bc398b6737b5"><div class="ttname"><a href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a></div><div class="ttdeci">void(* GLFWwindowrefreshfun)(GLFWwindow *window)</div><div class="ttdoc">The function pointer type for window content refresh callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1306</div></div>
+<div class="ttc" id="agroup__window_html_ga49401f82a1ba5f15db5590728314d47c"><div class="ttname"><a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></div><div class="ttdeci">void glfwHideWindow(GLFWwindow *window)</div><div class="ttdoc">Hides the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga4d766499ac02c60f02221a9dfab87299"><div class="ttname"><a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)</div><div class="ttdoc">Returns the monitor that the window uses for full screen mode.</div></div>
+<div class="ttc" id="agroup__window_html_ga52527a5904b47d802b6b4bb519cdebc7"><div class="ttname"><a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></div><div class="ttdeci">void glfwRestoreWindow(GLFWwindow *window)</div><div class="ttdoc">Restores the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga554e37d781f0a997656c26b2c56c835e"><div class="ttname"><a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></div><div class="ttdeci">void glfwWaitEvents(void)</div><div class="ttdoc">Waits until events are queued and processes them.</div></div>
+<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga605a178db92f1a7f1a925563ef3ea2cf"><div class="ttname"><a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></div><div class="ttdeci">void glfwWaitEventsTimeout(double timeout)</div><div class="ttdoc">Waits with timeout until events are queued and processes them.</div></div>
+<div class="ttc" id="agroup__window_html_ga61be47917b72536a148300f46494fc66"><div class="ttname"><a href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></div><div class="ttdeci">void glfwShowWindow(GLFWwindow *window)</div><div class="ttdoc">Makes the specified window visible.</div></div>
+<div class="ttc" id="agroup__window_html_ga72ac8cb1ee2e312a878b55153d81b937"><div class="ttname"><a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></div><div class="ttdeci">void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)</div><div class="ttdoc">Sets the aspect ratio of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga73cb526c000876fd8ddf571570fdb634"><div class="ttname"><a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></div><div class="ttdeci">void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)</div><div class="ttdoc">Retrieves the position of the content area of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga77f288a2d04bb3c77c7d9615d08cf70e"><div class="ttname"><a href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a></div><div class="ttdeci">void(* GLFWwindowcontentscalefun)(GLFWwindow *window, float xscale, float yscale)</div><div class="ttdoc">The function pointer type for window content scale callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1411</div></div>
+<div class="ttc" id="agroup__window_html_ga7cc0a09de172fa7250872046f8c4d2ca"><div class="ttname"><a href="group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca">GLFWimage</a></div><div class="ttdeci">struct GLFWimage GLFWimage</div><div class="ttdoc">Image data.</div></div>
+<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+<div class="ttc" id="agroup__window_html_ga81c76c418af80a1cce7055bccb0ae0a7"><div class="ttname"><a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></div><div class="ttdeci">void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)</div><div class="ttdoc">Sets the mode, monitor, video mode and placement of a window.</div></div>
+<div class="ttc" id="agroup__window_html_ga873780357abd3f3a081d71a40aae45a1"><div class="ttname"><a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a></div><div class="ttdeci">void glfwFocusWindow(GLFWwindow *window)</div><div class="ttdoc">Brings the specified window to front and sets input focus.</div></div>
+<div class="ttc" id="agroup__window_html_ga8cb2782861c9d997bcf2dea97f363e5f"><div class="ttname"><a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></div><div class="ttdeci">void glfwWindowHintString(int hint, const char *value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+<div class="ttc" id="agroup__window_html_gaa77c4898dfb83344a6b4f76aa16b9a4a"><div class="ttname"><a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></div><div class="ttdeci">void glfwDefaultWindowHints(void)</div><div class="ttdoc">Resets all window hints to their default values.</div></div>
+<div class="ttc" id="agroup__window_html_gab3fb7c3366577daef18c0023e2a8591f"><div class="ttname"><a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></div><div class="ttdeci">GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)</div><div class="ttdoc">Sets the framebuffer resize callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><div class="ttname"><a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></div><div class="ttdeci">void glfwPostEmptyEvent(void)</div><div class="ttdoc">Posts an empty event to the event queue.</div></div>
+<div class="ttc" id="agroup__window_html_gabc58c47e9d93f6eb1862d615c3680f46"><div class="ttname"><a href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a></div><div class="ttdeci">void(* GLFWwindowfocusfun)(GLFWwindow *window, int focused)</div><div class="ttdoc">The function pointer type for window focus callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1327</div></div>
+<div class="ttc" id="agroup__window_html_gabe287973a21a8f927cde4db06b8dcbe9"><div class="ttname"><a href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a></div><div class="ttdeci">void(* GLFWwindowposfun)(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">The function pointer type for window position callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1244</div></div>
+<div class="ttc" id="agroup__window_html_gabf859b936d80961b7d39013a9694cc3e"><div class="ttname"><a href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a></div><div class="ttdeci">void(* GLFWwindowclosefun)(GLFWwindow *window)</div><div class="ttdoc">The function pointer type for window close callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1286</div></div>
+<div class="ttc" id="agroup__window_html_gac2d83c4a10f071baf841f6730528e66c"><div class="ttname"><a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></div><div class="ttdeci">GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)</div><div class="ttdoc">Sets the focus callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gac314fa6cec7d2d307be9963e2709cc90"><div class="ttname"><a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></div><div class="ttdeci">void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)</div><div class="ttdoc">Sets the size limits of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gac31caeb3d1088831b13d2c8a156802e9"><div class="ttname"><a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></div><div class="ttdeci">void glfwSetWindowOpacity(GLFWwindow *window, float opacity)</div><div class="ttdoc">Sets the opacity of the whole window.</div></div>
+<div class="ttc" id="agroup__window_html_gac793e9efd255567b5fb8b445052cfd3e"><div class="ttname"><a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></div><div class="ttdeci">GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)</div><div class="ttdoc">Sets the iconify callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gacbe64c339fbd94885e62145563b6dc93"><div class="ttname"><a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></div><div class="ttdeci">GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)</div><div class="ttdoc">Sets the maximize callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
+<div class="ttc" id="agroup__window_html_gace2afda29b4116ec012e410a6819033e"><div class="ttname"><a href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></div><div class="ttdeci">void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)</div><div class="ttdoc">Sets an attribute of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gad09f0bd7a6307c4533b7061828480a84"><div class="ttname"><a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></div><div class="ttdeci">float glfwGetWindowOpacity(GLFWwindow *window)</div><div class="ttdoc">Returns the opacity of the whole window.</div></div>
+<div class="ttc" id="agroup__window_html_gad91b8b047a0c4c6033c38853864c34f8"><div class="ttname"><a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></div><div class="ttdeci">GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)</div><div class="ttdoc">Sets the size callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gada646d775a7776a95ac000cfc1885331"><div class="ttname"><a href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></div><div class="ttdeci">GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)</div><div class="ttdoc">Sets the close callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gadd7ccd39fe7a7d1f0904666ae5932dc5"><div class="ttname"><a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a></div><div class="ttdeci">void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)</div><div class="ttdoc">Sets the icon for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gae18026e294dde685ed2e5f759533144d"><div class="ttname"><a href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a></div><div class="ttdeci">void(* GLFWframebuffersizefun)(GLFWwindow *window, int width, int height)</div><div class="ttdoc">The function pointer type for framebuffer size callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1390</div></div>
+<div class="ttc" id="agroup__window_html_gae77a4add0d2023ca21ff1443ced01653"><div class="ttname"><a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></div><div class="ttdeci">void * glfwGetWindowUserPointer(GLFWwindow *window)</div><div class="ttdoc">Returns the user pointer of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gaec0282944bb810f6f3163ec02da90350"><div class="ttname"><a href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a></div><div class="ttdeci">void(* GLFWwindowsizefun)(GLFWwindow *window, int width, int height)</div><div class="ttdoc">The function pointer type for window size callbacks.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1266</div></div>
+<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gaf2832ebb5aa6c252a2d261de002c92d6"><div class="ttname"><a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></div><div class="ttdeci">GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)</div><div class="ttdoc">Sets the window content scale callback for the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gaf5d31de9c19c4f994facea64d2b3106c"><div class="ttname"><a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></div><div class="ttdeci">void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified window.</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html"><div class="ttname"><a href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div><div class="ttdoc">Gamepad input state.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1745</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html_a27e9896b51c65df15fba2c7139bfdb9a"><div class="ttname"><a href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">GLFWgamepadstate::buttons</a></div><div class="ttdeci">unsigned char buttons[15]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1749</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html_a8b2c8939b1d31458de5359998375c189"><div class="ttname"><a href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">GLFWgamepadstate::axes</a></div><div class="ttdeci">float axes[6]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1753</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html"><div class="ttname"><a href="structGLFWgammaramp.html">GLFWgammaramp</a></div><div class="ttdoc">Gamma ramp.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1692</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_a2cce5d968734b685623eef913e635138"><div class="ttname"><a href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp::red</a></div><div class="ttdeci">unsigned short * red</div><div class="ttdef"><b>Definition:</b> glfw3.h:1695</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_acf0c836d0efe29c392fe8d1a1042744b"><div class="ttname"><a href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp::blue</a></div><div class="ttdeci">unsigned short * blue</div><div class="ttdef"><b>Definition:</b> glfw3.h:1701</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_ad620e1cffbff9a32c51bca46301b59a5"><div class="ttname"><a href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp::size</a></div><div class="ttdeci">unsigned int size</div><div class="ttdef"><b>Definition:</b> glfw3.h:1704</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_affccc6f5df47820b6562d709da3a5a3a"><div class="ttname"><a href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp::green</a></div><div class="ttdeci">unsigned short * green</div><div class="ttdef"><b>Definition:</b> glfw3.h:1698</div></div>
+<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1721</div></div>
+<div class="ttc" id="astructGLFWimage_html_a0b7d95368f0c80d5e5c9875057c7dbec"><div class="ttname"><a href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1727</div></div>
+<div class="ttc" id="astructGLFWimage_html_a0c532a5c2bb715555279b7817daba0fb"><div class="ttname"><a href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage::pixels</a></div><div class="ttdeci">unsigned char * pixels</div><div class="ttdef"><b>Definition:</b> glfw3.h:1730</div></div>
+<div class="ttc" id="astructGLFWimage_html_af6a71cc999fe6d3aea31dd7e9687d835"><div class="ttname"><a href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1724</div></div>
+<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1658</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a292fdd281f3485fb3ff102a5bda43faa"><div class="ttname"><a href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode::greenBits</a></div><div class="ttdeci">int greenBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1670</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a6066c4ecd251098700062d3b735dba1b"><div class="ttname"><a href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode::redBits</a></div><div class="ttdeci">int redBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1667</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a698dcb200562051a7249cb6ae154c71d"><div class="ttname"><a href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1661</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a791bdd6c7697b09f7e9c97054bf05649"><div class="ttname"><a href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode::refreshRate</a></div><div class="ttdeci">int refreshRate</div><div class="ttdef"><b>Definition:</b> glfw3.h:1676</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_ac65942a5f6981695517437a9d571d03c"><div class="ttname"><a href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1664</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_af310977f58d2e3b188175b6e3d314047"><div class="ttname"><a href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode::blueBits</a></div><div class="ttdeci">int blueBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1673</div></div>
+</div><!-- fragment --></div><!-- contents -->
+<address class="footer">
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+<!DOCTYPE html>
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+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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+<!-- end header part -->
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+<li class="navelem"><a class="el" href="dir_4351554941a2744586042c1cf3cf139a.html">glfw-3.3.8</a></li><li class="navelem"><a class="el" href="dir_f6ba4c3dca55a8d4e7d63c8235e0ad43.html">include</a></li><li class="navelem"><a class="el" href="dir_1dfd43b3952c5bc1ba15d15b12afff7b.html">GLFW</a></li> </ul>
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+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">glfw3native.h File Reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<div class="textblock"><p >This is the header file of the native access functions. See <a class="el" href="group__native.html">Native access</a> for more information. </p>
+</div>
+<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the adapter device name of the specified monitor. <a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">More...</a><br /></td></tr>
+<tr class="separator:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the display device name of the specified monitor. <a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">More...</a><br /></td></tr>
+<tr class="separator:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br /></td></tr>
+<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br /></td></tr>
+<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memItemLeft" align="right" valign="top">CGDirectDisplayID&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
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+<tr class="separator:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br /></td></tr>
+<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br /></td></tr>
+<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6e7822385cc8a1cc3b18f60352830189"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a> (void)</td></tr>
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+<tr class="separator:ga6e7822385cc8a1cc3b18f60352830189"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga088fbfa80f50569402b41be71ad66e40"><td class="memItemLeft" align="right" valign="top">RRCrtc&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga088fbfa80f50569402b41be71ad66e40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RRCrtc</code> of the specified monitor. <a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">More...</a><br /></td></tr>
+<tr class="separator:ga088fbfa80f50569402b41be71ad66e40"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memItemLeft" align="right" valign="top">RROutput&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RROutput</code> of the specified monitor. <a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">More...</a><br /></td></tr>
+<tr class="separator:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br /></td></tr>
+<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga55f879ab02d93367f966186b6f0133f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a> (const char *string)</td></tr>
+<tr class="memdesc:ga55f879ab02d93367f966186b6f0133f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current primary selection to the specified string. <a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">More...</a><br /></td></tr>
+<tr class="separator:ga55f879ab02d93367f966186b6f0133f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae084ef64dc0db140b455b1427256d3f7"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> (void)</td></tr>
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+<tr class="separator:gae084ef64dc0db140b455b1427256d3f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br /></td></tr>
+<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memItemLeft" align="right" valign="top">GLXWindow&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1ed27b8766e859a21381e8f8ce18d049"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXWindow</code> of the specified window. <a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">More...</a><br /></td></tr>
+<tr class="separator:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacbe11f93ce20621de82989bbba94e62a"><td class="memItemLeft" align="right" valign="top">struct wl_display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a> (void)</td></tr>
+<tr class="memdesc:gacbe11f93ce20621de82989bbba94e62a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_display*</code> used by GLFW. <a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">More...</a><br /></td></tr>
+<tr class="separator:gacbe11f93ce20621de82989bbba94e62a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memItemLeft" align="right" valign="top">struct wl_output *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_output*</code> of the specified monitor. <a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">More...</a><br /></td></tr>
+<tr class="separator:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c597f2841229d9626f0811cca41ceb3"><td class="memItemLeft" align="right" valign="top">struct wl_surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga5c597f2841229d9626f0811cca41ceb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the main <code>struct wl_surface*</code> of the specified window. <a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">More...</a><br /></td></tr>
+<tr class="separator:ga5c597f2841229d9626f0811cca41ceb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
+<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br /></td></tr>
+<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br /></td></tr>
+<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br /></td></tr>
+<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *format, void **buffer)</td></tr>
+<tr class="memdesc:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the color buffer associated with the specified window. <a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">More...</a><br /></td></tr>
+<tr class="separator:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *bytesPerValue, void **buffer)</td></tr>
+<tr class="memdesc:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the depth buffer associated with the specified window. <a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">More...</a><br /></td></tr>
+<tr class="separator:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9e47700080094eb569cb053afaa88773"><td class="memItemLeft" align="right" valign="top">OSMesaContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga9e47700080094eb569cb053afaa88773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>OSMesaContext</code> of the specified window. <a href="group__native.html#ga9e47700080094eb569cb053afaa88773">More...</a><br /></td></tr>
+<tr class="separator:ga9e47700080094eb569cb053afaa88773"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/glfw3native_8h_source.html b/libs/glfw-3.3.8/docs/html/glfw3native_8h_source.html
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+<script type="text/javascript" src="dynsections.js"></script>
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+ <ul>
+<li class="navelem"><a class="el" href="dir_4351554941a2744586042c1cf3cf139a.html">glfw-3.3.8</a></li><li class="navelem"><a class="el" href="dir_f6ba4c3dca55a8d4e7d63c8235e0ad43.html">include</a></li><li class="navelem"><a class="el" href="dir_1dfd43b3952c5bc1ba15d15b12afff7b.html">GLFW</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle"><div class="title">glfw3native.h</div></div>
+</div><!--header-->
+<div class="contents">
+<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment"> * GLFW 3.3 - www.glfw.org</span></div>
+<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment"> * A library for OpenGL, window and input</span></div>
+<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment"> *------------------------------------------------------------------------</span></div>
+<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
+<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment"> * Copyright (c) 2006-2018 Camilla Löwy &lt;elmindreda@glfw.org&gt;</span></div>
+<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
+<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
+<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment"> * arising from the use of this software.</span></div>
+<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
+<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
+<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment"> * freely, subject to the following restrictions:</span></div>
+<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
+<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
+<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
+<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment"> * be appreciated but is not required.</span></div>
+<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
+<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment"> * be misrepresented as being the original software.</span></div>
+<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
+<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> * distribution.</span></div>
+<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment"> *</span></div>
+<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
+<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#ifndef _glfw3_native_h_</span></div>
+<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#define _glfw3_native_h_</span></div>
+<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
+<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
+<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
+<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
+<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="comment"> * Doxygen documentation</span></div>
+<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
+<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="comment"> * System headers and types</span></div>
+<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> </div>
+<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="preprocessor">#if !defined(GLFW_NATIVE_INCLUDE_NONE)</span></div>
+<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> </div>
+<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
+<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="comment">/* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for</span></div>
+<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span><span class="comment"> * example to allow applications to correctly declare a GL_KHR_debug callback)</span></div>
+<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="comment"> * but windows.h assumes no one will define APIENTRY before it does</span></div>
+<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="preprocessor"> #if defined(GLFW_APIENTRY_DEFINED)</span></div>
+<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="preprocessor"> #undef APIENTRY</span></div>
+<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor"> #undef GLFW_APIENTRY_DEFINED</span></div>
+<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="preprocessor"> #include &lt;windows.h&gt;</span></div>
+<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span><span class="preprocessor"> #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
+<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="preprocessor"> #if defined(__OBJC__)</span></div>
+<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span><span class="preprocessor"> #import &lt;Cocoa/Cocoa.h&gt;</span></div>
+<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span><span class="preprocessor"> #else</span></div>
+<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor"> #include &lt;ApplicationServices/ApplicationServices.h&gt;</span></div>
+<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span><span class="preprocessor"> #include &lt;objc/objc.h&gt;</span></div>
+<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span><span class="preprocessor"> #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
+<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="preprocessor"> #include &lt;X11/Xlib.h&gt;</span></div>
+<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span><span class="preprocessor"> #include &lt;X11/extensions/Xrandr.h&gt;</span></div>
+<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="preprocessor"> #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)</span></div>
+<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span><span class="preprocessor"> #include &lt;wayland-client.h&gt;</span></div>
+<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
+<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
+<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="comment">/* WGL is declared by windows.h */</span></div>
+<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
+<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="comment">/* NSGL is declared by Cocoa.h */</span></div>
+<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
+<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="comment">/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by</span></div>
+<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="comment"> * default it also acts as an OpenGL header</span></div>
+<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span><span class="comment"> * However, glx.h will include gl.h, which will define it unconditionally</span></div>
+<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="preprocessor"> #if defined(GLFW_GLAPIENTRY_DEFINED)</span></div>
+<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="preprocessor"> #undef GLAPIENTRY</span></div>
+<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span><span class="preprocessor"> #undef GLFW_GLAPIENTRY_DEFINED</span></div>
+<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span><span class="preprocessor"> #include &lt;GL/glx.h&gt;</span></div>
+<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
+<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span><span class="preprocessor"> #include &lt;EGL/egl.h&gt;</span></div>
+<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="preprocessor"> #if defined(GLFW_EXPOSE_NATIVE_OSMESA)</span></div>
+<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> <span class="comment">/* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by</span></div>
+<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span><span class="comment"> * default it also acts as an OpenGL header</span></div>
+<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span><span class="comment"> * However, osmesa.h will include gl.h, which will define it unconditionally</span></div>
+<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span><span class="comment"> */</span></div>
+<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span><span class="preprocessor"> #if defined(GLFW_GLAPIENTRY_DEFINED)</span></div>
+<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span><span class="preprocessor"> #undef GLAPIENTRY</span></div>
+<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span><span class="preprocessor"> #undef GLFW_GLAPIENTRY_DEFINED</span></div>
+<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor"> #include &lt;GL/osmesa.h&gt;</span></div>
+<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span><span class="preprocessor"> #endif</span></div>
+<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
+<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span><span class="preprocessor">#endif </span><span class="comment">/*GLFW_NATIVE_INCLUDE_NONE*/</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
+<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> </div>
+<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span><span class="comment">/*************************************************************************</span></div>
+<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span><span class="comment"> * Functions</span></div>
+<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span><span class="comment"> *************************************************************************/</span></div>
+<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
+<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
+<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"><a class="line" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41"> 175</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> </div>
+<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"><a class="line" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766"> 192</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> </div>
+<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"><a class="line" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667"> 216</a></span>GLFWAPI HWND <a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> </div>
+<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
+<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"><a class="line" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143"> 243</a></span>GLFWAPI HGLRC <a class="code hl_function" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
+<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
+<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"><a class="line" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6"> 261</a></span>GLFWAPI CGDirectDisplayID <a class="code hl_function" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> </div>
+<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"><a class="line" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715"> 277</a></span>GLFWAPI <span class="keywordtype">id</span> <a class="code hl_function" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> </div>
+<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
+<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"><a class="line" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc"> 296</a></span>GLFWAPI <span class="keywordtype">id</span> <a class="code hl_function" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> </div>
+<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
+<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"><a class="line" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189"> 314</a></span>GLFWAPI Display* <a class="code hl_function" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> </div>
+<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"><a class="line" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40"> 330</a></span>GLFWAPI RRCrtc <a class="code hl_function" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> </div>
+<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"><a class="line" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c"> 346</a></span>GLFWAPI RROutput <a class="code hl_function" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> </div>
+<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"><a class="line" href="group__native.html#ga90ca676322740842db446999a1b1f21d"> 362</a></span>GLFWAPI Window <a class="code hl_function" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> </div>
+<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"><a class="line" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7"> 384</a></span>GLFWAPI <span class="keywordtype">void</span> <a class="code hl_function" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
+<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> </div>
+<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"><a class="line" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7"> 412</a></span>GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code hl_function" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> </div>
+<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
+<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"><a class="line" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2"> 431</a></span>GLFWAPI GLXContext <a class="code hl_function" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> </div>
+<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"><a class="line" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049"> 448</a></span>GLFWAPI GLXWindow <a class="code hl_function" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"> 449</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> </div>
+<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)</span></div>
+<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"><a class="line" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a"> 466</a></span>GLFWAPI <span class="keyword">struct </span>wl_display* <a class="code hl_function" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"> 467</span> </div>
+<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"><a class="line" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16"> 482</a></span>GLFWAPI <span class="keyword">struct </span>wl_output* <a class="code hl_function" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a>(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor);</div>
+<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"> 483</span> </div>
+<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"><a class="line" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3"> 498</a></span>GLFWAPI <span class="keyword">struct </span>wl_surface* <a class="code hl_function" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"> 499</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"> 500</span> </div>
+<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"> 501</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
+<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"><a class="line" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138"> 519</a></span>GLFWAPI EGLDisplay <a class="code hl_function" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a>(<span class="keywordtype">void</span>);</div>
+<div class="line"><a id="l00520" name="l00520"></a><span class="lineno"> 520</span> </div>
+<div class="line"><a id="l00536" name="l00536"></a><span class="lineno"><a class="line" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1"> 536</a></span>GLFWAPI EGLContext <a class="code hl_function" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00537" name="l00537"></a><span class="lineno"> 537</span> </div>
+<div class="line"><a id="l00553" name="l00553"></a><span class="lineno"><a class="line" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6"> 553</a></span>GLFWAPI EGLSurface <a class="code hl_function" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00554" name="l00554"></a><span class="lineno"> 554</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00555" name="l00555"></a><span class="lineno"> 555</span> </div>
+<div class="line"><a id="l00556" name="l00556"></a><span class="lineno"> 556</span><span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_OSMESA)</span></div>
+<div class="line"><a id="l00579" name="l00579"></a><span class="lineno"><a class="line" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132"> 579</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height, <span class="keywordtype">int</span>* format, <span class="keywordtype">void</span>** buffer);</div>
+<div class="line"><a id="l00580" name="l00580"></a><span class="lineno"> 580</span> </div>
+<div class="line"><a id="l00603" name="l00603"></a><span class="lineno"><a class="line" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53"> 603</a></span>GLFWAPI <span class="keywordtype">int</span> <a class="code hl_function" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height, <span class="keywordtype">int</span>* bytesPerValue, <span class="keywordtype">void</span>** buffer);</div>
+<div class="line"><a id="l00604" name="l00604"></a><span class="lineno"> 604</span> </div>
+<div class="line"><a id="l00620" name="l00620"></a><span class="lineno"><a class="line" href="group__native.html#ga9e47700080094eb569cb053afaa88773"> 620</a></span>GLFWAPI OSMesaContext <a class="code hl_function" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a>(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="line"><a id="l00621" name="l00621"></a><span class="lineno"> 621</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00622" name="l00622"></a><span class="lineno"> 622</span> </div>
+<div class="line"><a id="l00623" name="l00623"></a><span class="lineno"> 623</span><span class="preprocessor">#ifdef __cplusplus</span></div>
+<div class="line"><a id="l00624" name="l00624"></a><span class="lineno"> 624</span>}</div>
+<div class="line"><a id="l00625" name="l00625"></a><span class="lineno"> 625</span><span class="preprocessor">#endif</span></div>
+<div class="line"><a id="l00626" name="l00626"></a><span class="lineno"> 626</span> </div>
+<div class="line"><a id="l00627" name="l00627"></a><span class="lineno"> 627</span><span class="preprocessor">#endif </span><span class="comment">/* _glfw3_native_h_ */</span><span class="preprocessor"></span></div>
+<div class="line"><a id="l00628" name="l00628"></a><span class="lineno"> 628</span> </div>
+<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1173</div></div>
+<div class="ttc" id="agroup__native_html_ga088fbfa80f50569402b41be71ad66e40"><div class="ttname"><a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a></div><div class="ttdeci">RRCrtc glfwGetX11Adapter(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the RRCrtc of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_ga1cd8d973f47aacb5532d368147cc3138"><div class="ttname"><a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a></div><div class="ttdeci">EGLDisplay glfwGetEGLDisplay(void)</div><div class="ttdoc">Returns the EGLDisplay used by GLFW.</div></div>
+<div class="ttc" id="agroup__native_html_ga1ed27b8766e859a21381e8f8ce18d049"><div class="ttname"><a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a></div><div class="ttdeci">GLXWindow glfwGetGLXWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the GLXWindow of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga2199b36117a6a695fec8441d8052eee6"><div class="ttname"><a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a></div><div class="ttdeci">EGLSurface glfwGetEGLSurface(GLFWwindow *window)</div><div class="ttdoc">Returns the EGLSurface of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga3b36e3e3dcf308b776427b6bd73cc132"><div class="ttname"><a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a></div><div class="ttdeci">int glfwGetOSMesaColorBuffer(GLFWwindow *window, int *width, int *height, int *format, void **buffer)</div><div class="ttdoc">Retrieves the color buffer associated with the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga4f16066bd4c59e2f99418adfcb43dd16"><div class="ttname"><a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a></div><div class="ttdeci">struct wl_output * glfwGetWaylandMonitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the struct wl_output* of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_ga559e002e3cd63c979881770cd4dc63bc"><div class="ttname"><a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a></div><div class="ttdeci">id glfwGetNSGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the NSOpenGLContext of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga55f879ab02d93367f966186b6f0133f7"><div class="ttname"><a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a></div><div class="ttdeci">void glfwSetX11SelectionString(const char *string)</div><div class="ttdoc">Sets the current primary selection to the specified string.</div></div>
+<div class="ttc" id="agroup__native_html_ga5c597f2841229d9626f0811cca41ceb3"><div class="ttname"><a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a></div><div class="ttdeci">struct wl_surface * glfwGetWaylandWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the main struct wl_surface* of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga62d884114b0abfcdc2930e89f20867e2"><div class="ttname"><a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a></div><div class="ttdeci">GLXContext glfwGetGLXContext(GLFWwindow *window)</div><div class="ttdoc">Returns the GLXContext of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga671c5072becd085f4ab5771a9c8efcf1"><div class="ttname"><a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a></div><div class="ttdeci">EGLContext glfwGetEGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the EGLContext of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga6b64039ffc88a7a2f57f0956c0c75d53"><div class="ttname"><a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a></div><div class="ttdeci">int glfwGetOSMesaDepthBuffer(GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)</div><div class="ttdoc">Retrieves the depth buffer associated with the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga6e7822385cc8a1cc3b18f60352830189"><div class="ttname"><a href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a></div><div class="ttdeci">Display * glfwGetX11Display(void)</div><div class="ttdoc">Returns the Display used by GLFW.</div></div>
+<div class="ttc" id="agroup__native_html_ga90ca676322740842db446999a1b1f21d"><div class="ttname"><a href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a></div><div class="ttdeci">Window glfwGetX11Window(GLFWwindow *window)</div><div class="ttdoc">Returns the Window of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_ga9e47700080094eb569cb053afaa88773"><div class="ttname"><a href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a></div><div class="ttdeci">OSMesaContext glfwGetOSMesaContext(GLFWwindow *window)</div><div class="ttdoc">Returns the OSMesaContext of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_gab2f8cc043905e9fa9b12bfdbbcfe874c"><div class="ttname"><a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a></div><div class="ttdeci">RROutput glfwGetX11Monitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the RROutput of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_gac3ed9d495d0c2bb9652de5a50c648715"><div class="ttname"><a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a></div><div class="ttdeci">id glfwGetCocoaWindow(GLFWwindow *window)</div><div class="ttdoc">Returns the NSWindow of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_gac845f7dbe4c1d7fdd682a3c6fdae6766"><div class="ttname"><a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a></div><div class="ttdeci">const char * glfwGetWin32Monitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the display device name of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_gacbe11f93ce20621de82989bbba94e62a"><div class="ttname"><a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a></div><div class="ttdeci">struct wl_display * glfwGetWaylandDisplay(void)</div><div class="ttdoc">Returns the struct wl_display* used by GLFW.</div></div>
+<div class="ttc" id="agroup__native_html_gad4d3e9242536c0ba6be88a98f4c73a41"><div class="ttname"><a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a></div><div class="ttdeci">const char * glfwGetWin32Adapter(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the adapter device name of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_gadc4010d91d9cc1134d040eeb1202a143"><div class="ttname"><a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a></div><div class="ttdeci">HGLRC glfwGetWGLContext(GLFWwindow *window)</div><div class="ttdoc">Returns the HGLRC of the specified window.</div></div>
+<div class="ttc" id="agroup__native_html_gae084ef64dc0db140b455b1427256d3f7"><div class="ttname"><a href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a></div><div class="ttdeci">const char * glfwGetX11SelectionString(void)</div><div class="ttdoc">Returns the contents of the current primary selection as a string.</div></div>
+<div class="ttc" id="agroup__native_html_gaf22f429aec4b1aab316142d66d9be3e6"><div class="ttname"><a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a></div><div class="ttdeci">CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the CGDirectDisplayID of the specified monitor.</div></div>
+<div class="ttc" id="agroup__native_html_gafe5079aa79038b0079fc09d5f0a8e667"><div class="ttname"><a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a></div><div class="ttdeci">HWND glfwGetWin32Window(GLFWwindow *window)</div><div class="ttdoc">Returns the HWND of the specified window.</div></div>
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+</div><!-- fragment --></div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__buttons.html b/libs/glfw-3.3.8/docs/html/group__buttons.html
new file mode 100644
index 0000000..7f1bb3d
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__buttons.html
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<title>GLFW: Mouse buttons</title>
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+<script type="text/javascript" src="jquery.js"></script>
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+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
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+<!-- Generated by Doxygen 1.9.4 -->
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+/* @license-end */
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+ $(document).ready(function() { init_search(); });
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+/* @license-end */
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+ <div class="summary">
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+<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<h2 class="memtitle"><span class="permalink"><a href="#ga181a6e875251fd8671654eff00f9112e">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_1</h2>
+
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+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_1&#160;&#160;&#160;0</td>
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+
+</div>
+</div>
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+<h2 class="memtitle"><span class="permalink"><a href="#ga604b39b92c88ce9bd332e97fc3f4156c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_2&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga0130d505563d0236a6f85545f19e1721" name="ga0130d505563d0236a6f85545f19e1721"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0130d505563d0236a6f85545f19e1721">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_3</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_3&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga53f4097bb01d5521c7d9513418c91ca9" name="ga53f4097bb01d5521c7d9513418c91ca9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga53f4097bb01d5521c7d9513418c91ca9">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_4</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_4&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf08c4ddecb051d3d9667db1d5e417c9c" name="gaf08c4ddecb051d3d9667db1d5e417c9c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf08c4ddecb051d3d9667db1d5e417c9c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_5</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_5&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae8513e06aab8aa393b595f22c6d8257a" name="gae8513e06aab8aa393b595f22c6d8257a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae8513e06aab8aa393b595f22c6d8257a">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_6</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_6&#160;&#160;&#160;5</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8b02a1ab55dde45b3a3883d54ffd7dc7" name="ga8b02a1ab55dde45b3a3883d54ffd7dc7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8b02a1ab55dde45b3a3883d54ffd7dc7">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_7</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_7&#160;&#160;&#160;6</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga35d5c4263e0dc0d0a4731ca6c562f32c" name="ga35d5c4263e0dc0d0a4731ca6c562f32c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga35d5c4263e0dc0d0a4731ca6c562f32c">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_8</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_8&#160;&#160;&#160;7</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab1fd86a4518a9141ec7bcde2e15a2fdf" name="gab1fd86a4518a9141ec7bcde2e15a2fdf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab1fd86a4518a9141ec7bcde2e15a2fdf">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_LAST</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf37100431dcd5082d48f95ee8bc8cd56" name="gaf37100431dcd5082d48f95ee8bc8cd56"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf37100431dcd5082d48f95ee8bc8cd56">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_LEFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_LEFT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga3e2f2cf3c4942df73cc094247d275e74" name="ga3e2f2cf3c4942df73cc094247d275e74"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3e2f2cf3c4942df73cc094247d275e74">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_RIGHT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_RIGHT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga34a4d2a701434f763fd93a2ff842b95a" name="ga34a4d2a701434f763fd93a2ff842b95a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga34a4d2a701434f763fd93a2ff842b95a">&#9670;&nbsp;</a></span>GLFW_MOUSE_BUTTON_MIDDLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOUSE_BUTTON_MIDDLE&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__context.html b/libs/glfw-3.3.8/docs/html/group__context.html
new file mode 100644
index 0000000..2913ea0
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__context.html
@@ -0,0 +1,295 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Context reference</title>
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+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
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+/* @license-end */
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+<script type="text/javascript" src="menudata.js"></script>
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+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
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+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Context reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the <a class="el" href="context_guide.html">Context guide</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>) (void)</td></tr>
+<tr class="memdesc:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">More...</a><br /></td></tr>
+<tr class="separator:ga3d47c2d2fbe0be9c505d0e04e91a133c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br /></td></tr>
+<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad94e80185397a6cf5fe2ab30567af71c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a> (void)</td></tr>
+<tr class="memdesc:gad94e80185397a6cf5fe2ab30567af71c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">More...</a><br /></td></tr>
+<tr class="separator:gad94e80185397a6cf5fe2ab30567af71c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
+<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br /></td></tr>
+<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
+<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br /></td></tr>
+<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
+<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br /></td></tr>
+<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga3d47c2d2fbe0be9c505d0e04e91a133c" name="ga3d47c2d2fbe0be9c505d0e04e91a133c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3d47c2d2fbe0be9c505d0e04e91a133c">&#9670;&nbsp;</a></span>GLFWglproc</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWglproc) (void)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
+<dd>
+<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga1c04dc242268f827290fe40aa1c91157" name="ga1c04dc242268f827290fe40aa1c91157"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1c04dc242268f827290fe40aa1c91157">&#9670;&nbsp;</a></span>glfwMakeContextCurrent()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwMakeContextCurrent </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context must only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
+<p >When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.</p>
+<p >By default, making a context non-current implicitly forces a pipeline flush. On machines that support <code>GL_KHR_context_flush_control</code>, you can control whether a context performs this flush by setting the <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_hint">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> hint.</p>
+<p >The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> error.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
+<dd>
+<a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gad94e80185397a6cf5fe2ab30567af71c" name="gad94e80185397a6cf5fe2ab30567af71c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad94e80185397a6cf5fe2ab30567af71c">&#9670;&nbsp;</a></span>glfwGetCurrentContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * glfwGetCurrentContext </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.</p>
+<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_current">Current context</a> </dd>
+<dd>
+<a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga6d4e0cdf151b5e579bd67f13202994ed" name="ga6d4e0cdf151b5e579bd67f13202994ed"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6d4e0cdf151b5e579bd67f13202994ed">&#9670;&nbsp;</a></span>glfwSwapInterval()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSwapInterval </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>interval</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> was called before swapping the buffers and returning. This is sometimes called <em>vertical synchronization</em>, <em>vertical retrace synchronization</em> or just <em>vsync</em>.</p>
+<p >A context that supports either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accepts <em>negative</em> swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. You can check for these extensions with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
+<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
+<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">interval</td><td>The minimum number of screen updates to wait for until the buffers are swapped by <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function is not called during context creation, leaving the swap interval set to whatever is the default on that platform. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.</dd>
+<dd>
+Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga87425065c011cef1ebd6aac75e059dfa" name="ga87425065c011cef1ebd6aac75e059dfa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga87425065c011cef1ebd6aac75e059dfa">&#9670;&nbsp;</a></span>glfwExtensionSupported()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwExtensionSupported </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>extension</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether the specified <a class="el" href="context_guide.html#context_glext">API extension</a> is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.</p>
+<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
+<p >As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.</p>
+<p >This function does not apply to Vulkan. If you are using Vulkan, see <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>, <code>vkEnumerateInstanceExtensionProperties</code> and <code>vkEnumerateDeviceExtensionProperties</code> instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the extension is available, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
+<dd>
+<a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga35f1837e6f666781842483937612f163" name="ga35f1837e6f666781842483937612f163"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga35f1837e6f666781842483937612f163">&#9670;&nbsp;</a></span>glfwGetProcAddress()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c">GLFWglproc</a> glfwGetProcAddress </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>procname</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the address of the specified OpenGL or OpenGL ES <a class="el" href="context_guide.html#context_glext">core or extension function</a>, if it is supported by the current context.</p>
+<p >A context must be current on the calling thread. Calling this function without a current context will cause a <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> error.</p>
+<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>, <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The address of a given function is not guaranteed to be the same between contexts.</dd>
+<dd>
+This function may return a non-<code>NULL</code> address despite the associated version or extension not being available. Always check the context version or extension string first.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned function pointer is valid until the context is destroyed or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="context_guide.html#context_glext">OpenGL and OpenGL ES extensions</a> </dd>
+<dd>
+<a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
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+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ $(document).ready(function() { init_search(); });
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+/* @license-end */
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+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
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+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Error codes<div class="ingroups"><a class="el" href="group__init.html">Initialization, version and error reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="intro_guide.html#error_handling">error handling</a> for how these are used. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a>&#160;&#160;&#160;0</td></tr>
+<tr class="memdesc:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="mdescLeft">&#160;</td><td class="mdescRight">No error has occurred. <a href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">More...</a><br /></td></tr>
+<tr class="separator:gafa30deee5db4d69c4c93d116ed87dbf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
+<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br /></td></tr>
+<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
+<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br /></td></tr>
+<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
+<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid enum value. <a href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br /></td></tr>
+<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
+<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the arguments to the function was an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br /></td></tr>
+<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
+<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br /></td></tr>
+<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
+<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested API on the system. <a href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">More...</a><br /></td></tr>
+<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
+<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested OpenGL or OpenGL ES version is not available. <a href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br /></td></tr>
+<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
+<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br /></td></tr>
+<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga196e125ef261d94184e2b55c05762f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a>&#160;&#160;&#160;0x00010009</td></tr>
+<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested format is not supported or available. <a href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">More...</a><br /></td></tr>
+<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacff24d2757da752ae4c80bf452356487"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a>&#160;&#160;&#160;0x0001000A</td></tr>
+<tr class="memdesc:gacff24d2757da752ae4c80bf452356487"><td class="mdescLeft">&#160;</td><td class="mdescRight">The specified window does not have an OpenGL or OpenGL ES context. <a href="group__errors.html#gacff24d2757da752ae4c80bf452356487">More...</a><br /></td></tr>
+<tr class="separator:gacff24d2757da752ae4c80bf452356487"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="gafa30deee5db4d69c4c93d116ed87dbf4" name="gafa30deee5db4d69c4c93d116ed87dbf4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafa30deee5db4d69c4c93d116ed87dbf4">&#9670;&nbsp;</a></span>GLFW_NO_ERROR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_ERROR&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >No error has occurred.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Yay. </dd></dl>
+
+</div>
+</div>
+<a id="ga2374ee02c177f12e1fa76ff3ed15e14a" name="ga2374ee02c177f12e1fa76ff3ed15e14a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2374ee02c177f12e1fa76ff3ed15e14a">&#9670;&nbsp;</a></span>GLFW_NOT_INITIALIZED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NOT_INITIALIZED&#160;&#160;&#160;0x00010001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This occurs if a GLFW function was called that must not be called unless the library is <a class="el" href="intro_guide.html#intro_init">initialized</a>.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Initialize GLFW before calling any function that requires initialization. </dd></dl>
+
+</div>
+</div>
+<a id="gaa8290386e9528ccb9e42a3a4e16fc0d0" name="gaa8290386e9528ccb9e42a3a4e16fc0d0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa8290386e9528ccb9e42a3a4e16fc0d0">&#9670;&nbsp;</a></span>GLFW_NO_CURRENT_CONTEXT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_CURRENT_CONTEXT&#160;&#160;&#160;0x00010002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Ensure a context is current before calling functions that require a current context. </dd></dl>
+
+</div>
+</div>
+<a id="ga76f6bb9c4eea73db675f096b404593ce" name="ga76f6bb9c4eea73db675f096b404593ce"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga76f6bb9c4eea73db675f096b404593ce">&#9670;&nbsp;</a></span>GLFW_INVALID_ENUM</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_INVALID_ENUM&#160;&#160;&#160;0x00010003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >One of the arguments to the function was an invalid enum value, for example requesting <a class="el" href="window_guide.html#GLFW_RED_BITS">GLFW_RED_BITS</a> with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
+
+</div>
+</div>
+<a id="gaaf2ef9aa8202c2b82ac2d921e554c687" name="gaaf2ef9aa8202c2b82ac2d921e554c687"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaf2ef9aa8202c2b82ac2d921e554c687">&#9670;&nbsp;</a></span>GLFW_INVALID_VALUE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_INVALID_VALUE&#160;&#160;&#160;0x00010004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.</p>
+<p >Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a> error.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
+
+</div>
+</div>
+<a id="ga9023953a2bcb98c2906afd071d21ee7f" name="ga9023953a2bcb98c2906afd071d21ee7f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9023953a2bcb98c2906afd071d21ee7f">&#9670;&nbsp;</a></span>GLFW_OUT_OF_MEMORY</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OUT_OF_MEMORY&#160;&#160;&#160;0x00010005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >A memory allocation failed.</p>
+<dl class="section user"><dt>Analysis</dt><dd>A bug in GLFW or the underlying operating system. Report the bug to our <a href="https://github.com/glfw/glfw/issues">issue tracker</a>. </dd></dl>
+
+</div>
+</div>
+<a id="ga56882b290db23261cc6c053c40c2d08e" name="ga56882b290db23261cc6c053c40c2d08e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga56882b290db23261cc6c053c40c2d08e">&#9670;&nbsp;</a></span>GLFW_API_UNAVAILABLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_API_UNAVAILABLE&#160;&#160;&#160;0x00010006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >GLFW could not find support for the requested API on the system.</p>
+<dl class="section user"><dt>Analysis</dt><dd>The installed graphics driver does not support the requested API, or does not support it via the chosen context creation backend. Below are a few examples.</dd></dl>
+<dl class="section user"><dt></dt><dd>Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan. </dd></dl>
+
+</div>
+</div>
+<a id="gad16c5565b4a69f9c2a9ac2c0dbc89462" name="gad16c5565b4a69f9c2a9ac2c0dbc89462"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad16c5565b4a69f9c2a9ac2c0dbc89462">&#9670;&nbsp;</a></span>GLFW_VERSION_UNAVAILABLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_UNAVAILABLE&#160;&#160;&#160;0x00010007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.</p>
+<dl class="section user"><dt>Analysis</dt><dd>The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.</dd></dl>
+<dl class="section user"><dt></dt><dd>Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>, because GLFW cannot know what future versions will exist. </dd></dl>
+
+</div>
+</div>
+<a id="gad44162d78100ea5e87cdd38426b8c7a1" name="gad44162d78100ea5e87cdd38426b8c7a1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad44162d78100ea5e87cdd38426b8c7a1">&#9670;&nbsp;</a></span>GLFW_PLATFORM_ERROR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_PLATFORM_ERROR&#160;&#160;&#160;0x00010008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >A platform-specific error occurred that does not match any of the more specific categories.</p>
+<dl class="section user"><dt>Analysis</dt><dd>A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our <a href="https://github.com/glfw/glfw/issues">issue tracker</a>. </dd></dl>
+
+</div>
+</div>
+<a id="ga196e125ef261d94184e2b55c05762f14" name="ga196e125ef261d94184e2b55c05762f14"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga196e125ef261d94184e2b55c05762f14">&#9670;&nbsp;</a></span>GLFW_FORMAT_UNAVAILABLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FORMAT_UNAVAILABLE&#160;&#160;&#160;0x00010009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If emitted during window creation, the requested pixel format is not supported.</p>
+<p >If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.</p>
+<dl class="section user"><dt>Analysis</dt><dd>If emitted during window creation, one or more <a class="el" href="window_guide.html#window_hints_hard">hard constraints</a> did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.</dd></dl>
+<dl class="section user"><dt></dt><dd>If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate. </dd></dl>
+
+</div>
+</div>
+<a id="gacff24d2757da752ae4c80bf452356487" name="gacff24d2757da752ae4c80bf452356487"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacff24d2757da752ae4c80bf452356487">&#9670;&nbsp;</a></span>GLFW_NO_WINDOW_CONTEXT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_NO_WINDOW_CONTEXT&#160;&#160;&#160;0x0001000A</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.</p>
+<dl class="section user"><dt>Analysis</dt><dd>Application programmer error. Fix the offending call. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__gamepad__axes.html b/libs/glfw-3.3.8/docs/html/group__gamepad__axes.html
new file mode 100644
index 0000000..5dc84be
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__gamepad__axes.html
@@ -0,0 +1,195 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Gamepad axes</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+<a href="#define-members">Macros</a> </div>
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+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#gamepad">Gamepad input</a> for how these are used. </p>
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+ <td class="memname">#define GLFW_GAMEPAD_AXIS_LEFT_Y&#160;&#160;&#160;1</td>
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+</div><div class="memdoc">
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+<address class="footer">
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
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+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#gamepad">Gamepad input</a> for how these are used. </p>
+<table class="memberdecls">
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+<tr class="separator:gafc7821e87d77d41ed2cd3e1f726ec35f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga3a7ef6bcb768a08cd3bf142f7f09f802"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="gae055a12fbf4b48b5954c8e1cd129b810" name="gae055a12fbf4b48b5954c8e1cd129b810"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae055a12fbf4b48b5954c8e1cd129b810">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_A</h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_A&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga2228a6512fd5950cdb51ba07846546fa" name="ga2228a6512fd5950cdb51ba07846546fa"></a>
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+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_B&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga52cc94785cf3fe9a12e246539259887c" name="ga52cc94785cf3fe9a12e246539259887c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga52cc94785cf3fe9a12e246539259887c">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_X</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_X&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafc931248bda494b530cbe057f386a5ed" name="gafc931248bda494b530cbe057f386a5ed"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafc931248bda494b530cbe057f386a5ed">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_Y</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_Y&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga17d67b4f39a39d6b813bd1567a3507c3" name="ga17d67b4f39a39d6b813bd1567a3507c3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga17d67b4f39a39d6b813bd1567a3507c3">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
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+<h2 class="memtitle"><span class="permalink"><a href="#gadfbc9ea9bf3aae896b79fa49fdc85c7f">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER&#160;&#160;&#160;5</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gabc7c0264ce778835b516a472b47f6caf" name="gabc7c0264ce778835b516a472b47f6caf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabc7c0264ce778835b516a472b47f6caf">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_BACK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_BACK&#160;&#160;&#160;6</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
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+<h2 class="memtitle"><span class="permalink"><a href="#ga04606949dd9139434b8a1bedf4ac1021">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_START</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_START&#160;&#160;&#160;7</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7fa48c32e5b2f5db2f080aa0b8b573dc" name="ga7fa48c32e5b2f5db2f080aa0b8b573dc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7fa48c32e5b2f5db2f080aa0b8b573dc">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_GUIDE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_GUIDE&#160;&#160;&#160;8</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga3e089787327454f7bfca7364d6ca206a" name="ga3e089787327454f7bfca7364d6ca206a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3e089787327454f7bfca7364d6ca206a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LEFT_THUMB</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB&#160;&#160;&#160;9</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga1c003f52b5aebb45272475b48953b21a" name="ga1c003f52b5aebb45272475b48953b21a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1c003f52b5aebb45272475b48953b21a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB&#160;&#160;&#160;10</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4f1ed6f974a47bc8930d4874a283476a" name="ga4f1ed6f974a47bc8930d4874a283476a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4f1ed6f974a47bc8930d4874a283476a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_UP&#160;&#160;&#160;11</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae2a780d2a8c79e0b77c0b7b601ca57c6" name="gae2a780d2a8c79e0b77c0b7b601ca57c6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae2a780d2a8c79e0b77c0b7b601ca57c6">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT&#160;&#160;&#160;12</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8f2b731b97d80f90f11967a83207665c" name="ga8f2b731b97d80f90f11967a83207665c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8f2b731b97d80f90f11967a83207665c">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN&#160;&#160;&#160;13</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf0697e0e8607b2ebe1c93b0c6befe301" name="gaf0697e0e8607b2ebe1c93b0c6befe301"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf0697e0e8607b2ebe1c93b0c6befe301">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_DPAD_LEFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT&#160;&#160;&#160;14</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga5cc98882f4f81dacf761639a567f61eb" name="ga5cc98882f4f81dacf761639a567f61eb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5cc98882f4f81dacf761639a567f61eb">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_LAST</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf08d0df26527c9305253422bd98ed63a" name="gaf08d0df26527c9305253422bd98ed63a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf08d0df26527c9305253422bd98ed63a">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_CROSS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_CROSS&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaaef094b3dacbf15f272b274516839b82" name="gaaef094b3dacbf15f272b274516839b82"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaef094b3dacbf15f272b274516839b82">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_CIRCLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_CIRCLE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafc7821e87d77d41ed2cd3e1f726ec35f" name="gafc7821e87d77d41ed2cd3e1f726ec35f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafc7821e87d77d41ed2cd3e1f726ec35f">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_SQUARE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_SQUARE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga3a7ef6bcb768a08cd3bf142f7f09f802" name="ga3a7ef6bcb768a08cd3bf142f7f09f802"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3a7ef6bcb768a08cd3bf142f7f09f802">&#9670;&nbsp;</a></span>GLFW_GAMEPAD_BUTTON_TRIANGLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GAMEPAD_BUTTON_TRIANGLE&#160;&#160;&#160;<a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__hat__state.html b/libs/glfw-3.3.8/docs/html/group__hat__state.html
new file mode 100644
index 0000000..d08f541
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__hat__state.html
@@ -0,0 +1,227 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Joystick hat states</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ $(document).ready(function() { init_search(); });
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+/* @license-end */
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+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Joystick hat states<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#joystick_hat">joystick hat input</a> for how these are used. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
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+<tr class="separator:ga638f0e20dc5de90de21a33564e8ce129"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19">GLFW_HAT_LEFT_DOWN</a>&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td></tr>
+<tr class="separator:ga76c02baf1ea345fcbe3e8ff176a73e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="gae2c0bcb7aec609e4736437554f6638fd" name="gae2c0bcb7aec609e4736437554f6638fd"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae2c0bcb7aec609e4736437554f6638fd">&#9670;&nbsp;</a></span>GLFW_HAT_CENTERED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_CENTERED&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8c9720c76cd1b912738159ed74c85b36" name="ga8c9720c76cd1b912738159ed74c85b36"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8c9720c76cd1b912738159ed74c85b36">&#9670;&nbsp;</a></span>GLFW_HAT_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_UP&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga252586e3bbde75f4b0e07ad3124867f5" name="ga252586e3bbde75f4b0e07ad3124867f5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga252586e3bbde75f4b0e07ad3124867f5">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_RIGHT&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad60d1fd0dc85c18f2642cbae96d3deff" name="gad60d1fd0dc85c18f2642cbae96d3deff"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad60d1fd0dc85c18f2642cbae96d3deff">&#9670;&nbsp;</a></span>GLFW_HAT_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_DOWN&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gac775f4b3154fdf5db93eb432ba546dff" name="gac775f4b3154fdf5db93eb432ba546dff"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac775f4b3154fdf5db93eb432ba546dff">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_LEFT&#160;&#160;&#160;8</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga94aea0ae241a8b902883536c592ee693" name="ga94aea0ae241a8b902883536c592ee693"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga94aea0ae241a8b902883536c592ee693">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_RIGHT_UP&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad7f0e4f52fd68d734863aaeadab3a3f5" name="gad7f0e4f52fd68d734863aaeadab3a3f5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad7f0e4f52fd68d734863aaeadab3a3f5">&#9670;&nbsp;</a></span>GLFW_HAT_RIGHT_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_RIGHT_DOWN&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga638f0e20dc5de90de21a33564e8ce129" name="ga638f0e20dc5de90de21a33564e8ce129"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga638f0e20dc5de90de21a33564e8ce129">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_LEFT_UP&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a>)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga76c02baf1ea345fcbe3e8ff176a73e19" name="ga76c02baf1ea345fcbe3e8ff176a73e19"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga76c02baf1ea345fcbe3e8ff176a73e19">&#9670;&nbsp;</a></span>GLFW_HAT_LEFT_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAT_LEFT_DOWN&#160;&#160;&#160;(<a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a> | <a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a>)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__init.html b/libs/glfw-3.3.8/docs/html/group__init.html
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+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+<div class="header">
+ <div class="summary">
+<a href="#groups">Modules</a> &#124;
+<a href="#define-members">Macros</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Initialization, version and error reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for initialization and termination of the library, version management and error handling. For more task-oriented information, see the <a class="el" href="intro_guide.html">Introduction to the API</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="groups" name="groups"></a>
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+<tr class="memitem:group__errors"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html">Error codes</a></td></tr>
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+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
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+<tr class="memitem:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>&#160;&#160;&#160;1</td></tr>
+<tr class="memdesc:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="mdescLeft">&#160;</td><td class="mdescRight">One. <a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">More...</a><br /></td></tr>
+<tr class="separator:ga2744fbb29b5631bb28802dbe0cf36eba"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>&#160;&#160;&#160;0</td></tr>
+<tr class="memdesc:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Zero. <a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">More...</a><br /></td></tr>
+<tr class="separator:gac877fe3b627d21ef3a0a23e0a73ba8c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab9c0534709fda03ec8959201da3a9a18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>&#160;&#160;&#160;0x00050001</td></tr>
+<tr class="memdesc:gab9c0534709fda03ec8959201da3a9a18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat buttons init hint. <a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">More...</a><br /></td></tr>
+<tr class="separator:gab9c0534709fda03ec8959201da3a9a18"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab937983147a3158d45f88fad7129d9f2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a>&#160;&#160;&#160;0x00051001</td></tr>
+<tr class="memdesc:gab937983147a3158d45f88fad7129d9f2"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#gab937983147a3158d45f88fad7129d9f2">More...</a><br /></td></tr>
+<tr class="separator:gab937983147a3158d45f88fad7129d9f2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a>&#160;&#160;&#160;0x00051002</td></tr>
+<tr class="memdesc:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific init hint. <a href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">More...</a><br /></td></tr>
+<tr class="separator:ga71e0b4ce2f2696a84a9b8c5e12dc70cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
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+<tr class="memitem:ga8184701785c096b3862a75cda1bf44a3"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>) (int error_code, const char *description)</td></tr>
+<tr class="memdesc:ga8184701785c096b3862a75cda1bf44a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for error callbacks. <a href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">More...</a><br /></td></tr>
+<tr class="separator:ga8184701785c096b3862a75cda1bf44a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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+<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
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+<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
+<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br /></td></tr>
+<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga110fd1d3f0412822b4f1908c026f724a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a> (int hint, int value)</td></tr>
+<tr class="memdesc:ga110fd1d3f0412822b4f1908c026f724a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified init hint to the desired value. <a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">More...</a><br /></td></tr>
+<tr class="separator:ga110fd1d3f0412822b4f1908c026f724a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
+<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br /></td></tr>
+<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga026abd003c8e6501981ab1662062f1c0"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a> (void)</td></tr>
+<tr class="memdesc:ga026abd003c8e6501981ab1662062f1c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">More...</a><br /></td></tr>
+<tr class="separator:ga026abd003c8e6501981ab1662062f1c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga944986b4ec0b928d488141f92982aa18"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> (const char **description)</td></tr>
+<tr class="memdesc:ga944986b4ec0b928d488141f92982aa18"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns and clears the last error for the calling thread. <a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">More...</a><br /></td></tr>
+<tr class="separator:ga944986b4ec0b928d488141f92982aa18"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaff45816610d53f0b83656092a4034f40"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a> (<a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> callback)</td></tr>
+<tr class="memdesc:gaff45816610d53f0b83656092a4034f40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__init.html#gaff45816610d53f0b83656092a4034f40">More...</a><br /></td></tr>
+<tr class="separator:gaff45816610d53f0b83656092a4034f40"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga6337d9ea43b22fc529b2bba066b4a576" name="ga6337d9ea43b22fc529b2bba066b4a576"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6337d9ea43b22fc529b2bba066b4a576">&#9670;&nbsp;</a></span>GLFW_VERSION_MAJOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_MAJOR&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The major version number of the GLFW header. This is incremented when the API is changed in non-compatible ways. </p>
+
+</div>
+</div>
+<a id="gaf80d40f0aea7088ff337606e9c48f7a3" name="gaf80d40f0aea7088ff337606e9c48f7a3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf80d40f0aea7088ff337606e9c48f7a3">&#9670;&nbsp;</a></span>GLFW_VERSION_MINOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_MINOR&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The minor version number of the GLFW header. This is incremented when features are added to the API but it remains backward-compatible. </p>
+
+</div>
+</div>
+<a id="gab72ae2e2035d9ea461abc3495eac0502" name="gab72ae2e2035d9ea461abc3495eac0502"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab72ae2e2035d9ea461abc3495eac0502">&#9670;&nbsp;</a></span>GLFW_VERSION_REVISION</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VERSION_REVISION&#160;&#160;&#160;8</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The revision number of the GLFW header. This is incremented when a bug fix release is made that does not contain any API changes. </p>
+
+</div>
+</div>
+<a id="ga2744fbb29b5631bb28802dbe0cf36eba" name="ga2744fbb29b5631bb28802dbe0cf36eba"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2744fbb29b5631bb28802dbe0cf36eba">&#9670;&nbsp;</a></span>GLFW_TRUE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_TRUE&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is only semantic sugar for the number 1. You can instead use <code>1</code> or <code>true</code> or <code>_True</code> or <code>GL_TRUE</code> or <code>VK_TRUE</code> or anything else that is equal to one. </p>
+
+</div>
+</div>
+<a id="gac877fe3b627d21ef3a0a23e0a73ba8c5" name="gac877fe3b627d21ef3a0a23e0a73ba8c5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac877fe3b627d21ef3a0a23e0a73ba8c5">&#9670;&nbsp;</a></span>GLFW_FALSE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FALSE&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is only semantic sugar for the number 0. You can instead use <code>0</code> or <code>false</code> or <code>_False</code> or <code>GL_FALSE</code> or <code>VK_FALSE</code> or anything else that is equal to zero. </p>
+
+</div>
+</div>
+<a id="gab9c0534709fda03ec8959201da3a9a18" name="gab9c0534709fda03ec8959201da3a9a18"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab9c0534709fda03ec8959201da3a9a18">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_HAT_BUTTONS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_HAT_BUTTONS&#160;&#160;&#160;0x00050001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Joystick hat buttons <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">init hint</a>. </p>
+
+</div>
+</div>
+<a id="gab937983147a3158d45f88fad7129d9f2" name="gab937983147a3158d45f88fad7129d9f2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab937983147a3158d45f88fad7129d9f2">&#9670;&nbsp;</a></span>GLFW_COCOA_CHDIR_RESOURCES</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_COCOA_CHDIR_RESOURCES&#160;&#160;&#160;0x00051001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >macOS specific <a class="el" href="intro_guide.html#GLFW_COCOA_CHDIR_RESOURCES_hint">init hint</a>. </p>
+
+</div>
+</div>
+<a id="ga71e0b4ce2f2696a84a9b8c5e12dc70cf" name="ga71e0b4ce2f2696a84a9b8c5e12dc70cf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">&#9670;&nbsp;</a></span>GLFW_COCOA_MENUBAR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_COCOA_MENUBAR&#160;&#160;&#160;0x00051002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >macOS specific <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">init hint</a>. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga8184701785c096b3862a75cda1bf44a3" name="ga8184701785c096b3862a75cda1bf44a3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8184701785c096b3862a75cda1bf44a3">&#9670;&nbsp;</a></span>GLFWerrorfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWerrorfun) (int error_code, const char *description)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for error callbacks. An error callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">error_code</td><td>An <a class="el" href="group__errors.html">error code</a>. Future releases may add more error codes. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>A UTF-8 encoded string describing the error.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The error description string is valid until the callback function returns.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
+<dd>
+<a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga317aac130a235ab08c6db0834907d85e" name="ga317aac130a235ab08c6db0834907d85e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga317aac130a235ab08c6db0834907d85e">&#9670;&nbsp;</a></span>glfwInit()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwInit </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before an application terminates GLFW should be terminated in order to free any resources allocated during or after initialization.</p>
+<p >If this function fails, it calls <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before returning. If it succeeds, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before the application exits.</p>
+<p >Additional calls to this function after successful initialization but before termination will return <code>GLFW_TRUE</code> immediately.</p>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> This function will change the current directory of the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present. This can be disabled with the <a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a> init hint.</dd>
+<dd>
+<b>X11:</b> This function will set the <code>LC_CTYPE</code> category of the application locale according to the current environment if that category is still "C". This is because the "C" locale breaks Unicode text input.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_init">Initialization and termination</a> </dd>
+<dd>
+<a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaaae48c0a18607ea4a4ba951d939f0901" name="gaaae48c0a18607ea4a4ba951d939f0901"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaae48c0a18607ea4a4ba951d939f0901">&#9670;&nbsp;</a></span>glfwTerminate()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwTerminate </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources. Once this function is called, you must again call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> successfully before you will be able to use most GLFW functions.</p>
+<p >If GLFW has been successfully initialized, this function should be called before the application exits. If initialization fails, there is no need to call this function, as it is called by <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> before it returns failure.</p>
+<p >This function has no effect if GLFW is not initialized.</p>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section warning"><dt>Warning</dt><dd>The contexts of any remaining windows must not be current on any other thread when this function is called.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_init">Initialization and termination</a> </dd>
+<dd>
+<a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga110fd1d3f0412822b4f1908c026f724a" name="ga110fd1d3f0412822b4f1908c026f724a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga110fd1d3f0412822b4f1908c026f724a">&#9670;&nbsp;</a></span>glfwInitHint()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwInitHint </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>hint</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets hints for the next initialization of GLFW.</p>
+<p >The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.</p>
+<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="intro_guide.html#init_hints">init hint</a> to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the init hint.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd>init_hints </dd>
+<dd>
+<a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga9f8ffaacf3c269cc48eafbf8b9b71197" name="ga9f8ffaacf3c269cc48eafbf8b9b71197"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9f8ffaacf3c269cc48eafbf8b9b71197">&#9670;&nbsp;</a></span>glfwGetVersion()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetVersion </td>
+ <td>(</td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>major</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>minor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>rev</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.</p>
+<p >Any or all of the version arguments may be <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[out]</td><td class="paramname">major</td><td>Where to store the major version number, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">minor</td><td>Where to store the minor version number, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">rev</td><td>Where to store the revision number, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_version">Version management</a> </dd>
+<dd>
+<a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga026abd003c8e6501981ab1662062f1c0" name="ga026abd003c8e6501981ab1662062f1c0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga026abd003c8e6501981ab1662062f1c0">&#9670;&nbsp;</a></span>glfwGetVersionString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetVersionString </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the compile-time generated <a class="el" href="intro_guide.html#intro_version_string">version string</a> of the GLFW library binary. It describes the version, platform, compiler and any platform-specific compile-time options. It should not be confused with the OpenGL or OpenGL ES version string, queried with <code>glGetString</code>.</p>
+<p ><b>Do not use the version string</b> to parse the GLFW library version. The <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> function provides the version of the running library binary in numerical format.</p>
+<dl class="section return"><dt>Returns</dt><dd>The ASCII encoded GLFW version string.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is static and compile-time generated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#intro_version">Version management</a> </dd>
+<dd>
+<a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga944986b4ec0b928d488141f92982aa18" name="ga944986b4ec0b928d488141f92982aa18"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga944986b4ec0b928d488141f92982aa18">&#9670;&nbsp;</a></span>glfwGetError()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetError </td>
+ <td>(</td>
+ <td class="paramtype">const char **&#160;</td>
+ <td class="paramname"><em>description</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns and clears the <a class="el" href="group__errors.html">error code</a> of the last error that occurred on the calling thread, and optionally a UTF-8 encoded human-readable description of it. If no error has occurred since the last call, it returns <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero) and the description pointer is set to <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>Where to store the error description pointer, or <code>NULL</code>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The last error code for the calling thread, or <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero).</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the next error occurs or the library is terminated.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
+<dd>
+<a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gaff45816610d53f0b83656092a4034f40" name="gaff45816610d53f0b83656092a4034f40"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaff45816610d53f0b83656092a4034f40">&#9670;&nbsp;</a></span>glfwSetErrorCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a> glfwSetErrorCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">GLFWerrorfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.</p>
+<p >The error code is set before the callback is called. Calling <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> from the error callback will return the same value as the error code argument.</p>
+<p >The error callback is called on the thread where the error occurred. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.</p>
+<p >Because the description string may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after the callback returns, you need to make a copy.</p>
+<p >Once set, the error callback remains set even after the library has been terminated.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<span class="keywordtype">int</span> error_code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__init.html#ga8184701785c096b3862a75cda1bf44a3">callback pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>None.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="intro_guide.html#error_handling">Error handling</a> </dd>
+<dd>
+<a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__input.html b/libs/glfw-3.3.8/docs/html/group__input.html
new file mode 100644
index 0000000..18cf6f2
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__input.html
@@ -0,0 +1,2228 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Input reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
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+ $(document).ready(function() { init_search(); });
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+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#groups">Modules</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Input reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for input related functions and types. For more task-oriented information, see the <a class="el" href="input_guide.html">Input guide</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="groups" name="groups"></a>
+Modules</h2></td></tr>
+<tr class="memitem:group__gamepad__axes"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__axes.html">Gamepad axes</a></td></tr>
+<tr class="memdesc:group__gamepad__axes"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad axes. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__gamepad__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gamepad__buttons.html">Gamepad buttons</a></td></tr>
+<tr class="memdesc:group__gamepad__buttons"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad buttons. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__hat__state"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__hat__state.html">Joystick hat states</a></td></tr>
+<tr class="memdesc:group__hat__state"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick hat states. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__joysticks"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html">Joysticks</a></td></tr>
+<tr class="memdesc:group__joysticks"><td class="mdescLeft">&#160;</td><td class="mdescRight">Joystick IDs. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__keys"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html">Keyboard keys</a></td></tr>
+<tr class="memdesc:group__keys"><td class="mdescLeft">&#160;</td><td class="mdescRight">Keyboard key IDs. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__mods"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html">Modifier key flags</a></td></tr>
+<tr class="memdesc:group__mods"><td class="mdescLeft">&#160;</td><td class="mdescRight">Modifier key flags. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html">Mouse buttons</a></td></tr>
+<tr class="memdesc:group__buttons"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mouse button IDs. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:group__shapes"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html">Standard cursor shapes</a></td></tr>
+<tr class="memdesc:group__shapes"><td class="mdescLeft">&#160;</td><td class="mdescRight">Standard system cursor shapes. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td></tr>
+<tr class="memdesc:ga89261ae18c75e863aaf2656ecdd238f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque cursor object. <a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">More...</a><br /></td></tr>
+<tr class="separator:ga89261ae18c75e863aaf2656ecdd238f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0184dcb59f6d85d735503dcaae809727"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td></tr>
+<tr class="memdesc:ga0184dcb59f6d85d735503dcaae809727"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for mouse button callbacks. <a href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">More...</a><br /></td></tr>
+<tr class="separator:ga0184dcb59f6d85d735503dcaae809727"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor position callbacks. <a href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">More...</a><br /></td></tr>
+<tr class="separator:gad6fae41b3ac2e4209aaa87b596c57f68"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td></tr>
+<tr class="memdesc:gaa93dc4818ac9ab32532909d53a337cbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for cursor enter/leave callbacks. <a href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">More...</a><br /></td></tr>
+<tr class="separator:gaa93dc4818ac9ab32532909d53a337cbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf656112c33de3efdb227fa58f0134cf5"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td></tr>
+<tr class="memdesc:gaf656112c33de3efdb227fa58f0134cf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for scroll callbacks. <a href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">More...</a><br /></td></tr>
+<tr class="separator:gaf656112c33de3efdb227fa58f0134cf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5bd751b27b90f865d2ea613533f0453c"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td></tr>
+<tr class="memdesc:ga5bd751b27b90f865d2ea613533f0453c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for keyboard key callbacks. <a href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">More...</a><br /></td></tr>
+<tr class="separator:ga5bd751b27b90f865d2ea613533f0453c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td></tr>
+<tr class="memdesc:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character callbacks. <a href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">More...</a><br /></td></tr>
+<tr class="separator:ga1ab90a55cf3f58639b893c0f4118cb6e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td></tr>
+<tr class="memdesc:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for Unicode character with modifiers callbacks. <a href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">More...</a><br /></td></tr>
+<tr class="separator:gac3cf64f90b6219c05ac7b7822d5a4b8f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaba73c3274062c18723b7f05862d94b2"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td></tr>
+<tr class="memdesc:gaaba73c3274062c18723b7f05862d94b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for path drop callbacks. <a href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">More...</a><br /></td></tr>
+<tr class="separator:gaaba73c3274062c18723b7f05862d94b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa21ad5986ae9a26077a40142efb56243"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>) (int jid, int event)</td></tr>
+<tr class="memdesc:gaa21ad5986ae9a26077a40142efb56243"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for joystick configuration callbacks. <a href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">More...</a><br /></td></tr>
+<tr class="separator:gaa21ad5986ae9a26077a40142efb56243"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61acfb1f28f751438dd221225c5e725d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">GLFWgamepadstate</a></td></tr>
+<tr class="memdesc:ga61acfb1f28f751438dd221225c5e725d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamepad input state. <a href="group__input.html#ga61acfb1f28f751438dd221225c5e725d">More...</a><br /></td></tr>
+<tr class="separator:ga61acfb1f28f751438dd221225c5e725d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
+<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br /></td></tr>
+<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
+<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br /></td></tr>
+<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> (void)</td></tr>
+<tr class="memdesc:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether raw mouse motion is supported. <a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">More...</a><br /></td></tr>
+<tr class="separator:gae4ee0dbd0d256183e1ea4026d897e1c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a> (int key, int scancode)</td></tr>
+<tr class="memdesc:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the layout-specific name of the specified printable key. <a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">More...</a><br /></td></tr>
+<tr class="separator:gaeaed62e69c3bd62b7ff8f7b19913ce4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a> (int key)</td></tr>
+<tr class="memdesc:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the platform-specific scancode of the specified key. <a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">More...</a><br /></td></tr>
+<tr class="separator:ga67ddd1b7dcbbaff03e4a76c0ea67103a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
+<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br /></td></tr>
+<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
+<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br /></td></tr>
+<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
+<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the cursor relative to the content area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br /></td></tr>
+<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
+<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the content area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br /></td></tr>
+<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga556f604f73af156c0db0e97c081373c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> (const <a class="el" href="structGLFWimage.html">GLFWimage</a> *image, int xhot, int yhot)</td></tr>
+<tr class="memdesc:ga556f604f73af156c0db0e97c081373c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a custom cursor. <a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">More...</a><br /></td></tr>
+<tr class="separator:ga556f604f73af156c0db0e97c081373c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> (int shape)</td></tr>
+<tr class="memdesc:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a cursor with a standard shape. <a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">More...</a><br /></td></tr>
+<tr class="separator:gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> (<a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
+<tr class="memdesc:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys a cursor. <a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">More...</a><br /></td></tr>
+<tr class="separator:ga81b952cd1764274d0db7fb3c5a79ba6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *cursor)</td></tr>
+<tr class="memdesc:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor for the window. <a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">More...</a><br /></td></tr>
+<tr class="separator:gad3b4f38c8d5dae036bc8fa959e18343e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1caf18159767e761185e49a3be019f8d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> callback)</td></tr>
+<tr class="memdesc:ga1caf18159767e761185e49a3be019f8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">More...</a><br /></td></tr>
+<tr class="separator:ga1caf18159767e761185e49a3be019f8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab25c4a220fd8f5717718dbc487828996"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> callback)</td></tr>
+<tr class="memdesc:gab25c4a220fd8f5717718dbc487828996"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">More...</a><br /></td></tr>
+<tr class="separator:gab25c4a220fd8f5717718dbc487828996"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> callback)</td></tr>
+<tr class="memdesc:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character with modifiers callback. <a href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">More...</a><br /></td></tr>
+<tr class="separator:ga0b7f4ad13c2b17435ff13b6dcfb4e43c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ab84420974d812bee700e45284a723c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> callback)</td></tr>
+<tr class="memdesc:ga6ab84420974d812bee700e45284a723c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#ga6ab84420974d812bee700e45284a723c">More...</a><br /></td></tr>
+<tr class="separator:ga6ab84420974d812bee700e45284a723c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> callback)</td></tr>
+<tr class="memdesc:gac1f879ab7435d54d4d79bb469fe225d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">More...</a><br /></td></tr>
+<tr class="separator:gac1f879ab7435d54d4d79bb469fe225d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad27f8ad0142c038a281466c0966817d8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> callback)</td></tr>
+<tr class="memdesc:gad27f8ad0142c038a281466c0966817d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/leave callback. <a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">More...</a><br /></td></tr>
+<tr class="separator:gad27f8ad0142c038a281466c0966817d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga571e45a030ae4061f746ed56cb76aede"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> callback)</td></tr>
+<tr class="memdesc:ga571e45a030ae4061f746ed56cb76aede"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">More...</a><br /></td></tr>
+<tr class="separator:ga571e45a030ae4061f746ed56cb76aede"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> callback)</td></tr>
+<tr class="memdesc:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the path drop callback. <a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">More...</a><br /></td></tr>
+<tr class="separator:gab773f0ee0a07cff77a210cea40bc1f6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaed0966cee139d815317f9ffcba64c9f1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> (int jid)</td></tr>
+<tr class="memdesc:gaed0966cee139d815317f9ffcba64c9f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">More...</a><br /></td></tr>
+<tr class="separator:gaed0966cee139d815317f9ffcba64c9f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeb1c0191d3140a233a682987c61eb408"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:gaeb1c0191d3140a233a682987c61eb408"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">More...</a><br /></td></tr>
+<tr class="separator:gaeb1c0191d3140a233a682987c61eb408"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">More...</a><br /></td></tr>
+<tr class="separator:ga5ffe34739d3dc97efe432ed2d81d9938"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a> (int jid, int *count)</td></tr>
+<tr class="memdesc:ga06e660841b3e79c54da4f54a932c5a2c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all hats of the specified joystick. <a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">More...</a><br /></td></tr>
+<tr class="separator:ga06e660841b3e79c54da4f54a932c5a2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> (int jid)</td></tr>
+<tr class="memdesc:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">More...</a><br /></td></tr>
+<tr class="separator:gac6a8e769e18e0bcfa9097793fc2c3978"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> (int jid)</td></tr>
+<tr class="memdesc:ga6659411aec3c7fcef27780e2cb2d9600"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the SDL compatible GUID of the specified joystick. <a href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">More...</a><br /></td></tr>
+<tr class="separator:ga6659411aec3c7fcef27780e2cb2d9600"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> (int jid, void *pointer)</td></tr>
+<tr class="memdesc:ga6b2f72d64d636b48a727b437cbb7489e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified joystick. <a href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">More...</a><br /></td></tr>
+<tr class="separator:ga6b2f72d64d636b48a727b437cbb7489e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> (int jid)</td></tr>
+<tr class="memdesc:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified joystick. <a href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">More...</a><br /></td></tr>
+<tr class="separator:ga18cefd7265d1fa04f3fd38a6746db5f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad0f676860f329d80f7e47e9f06a96f00"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> (int jid)</td></tr>
+<tr class="memdesc:gad0f676860f329d80f7e47e9f06a96f00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick has a gamepad mapping. <a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">More...</a><br /></td></tr>
+<tr class="separator:gad0f676860f329d80f7e47e9f06a96f00"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a> (<a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> callback)</td></tr>
+<tr class="memdesc:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the joystick configuration callback. <a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">More...</a><br /></td></tr>
+<tr class="separator:ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> (const char *string)</td></tr>
+<tr class="memdesc:gaed5104612f2fa8e66aa6e846652ad00f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds the specified SDL_GameControllerDB gamepad mappings. <a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">More...</a><br /></td></tr>
+<tr class="separator:gaed5104612f2fa8e66aa6e846652ad00f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8aea73a1a25cc6c0486a617019f56728"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> (int jid)</td></tr>
+<tr class="memdesc:ga8aea73a1a25cc6c0486a617019f56728"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the human-readable gamepad name for the specified joystick. <a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">More...</a><br /></td></tr>
+<tr class="separator:ga8aea73a1a25cc6c0486a617019f56728"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadccddea8bce6113fa459de379ddaf051"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> (int jid, <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *state)</td></tr>
+<tr class="memdesc:gadccddea8bce6113fa459de379ddaf051"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the state of the specified joystick remapped as a gamepad. <a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">More...</a><br /></td></tr>
+<tr class="separator:gadccddea8bce6113fa459de379ddaf051"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
+<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br /></td></tr>
+<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga71a5b20808ea92193d65c21b82580355"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga71a5b20808ea92193d65c21b82580355"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the clipboard as a string. <a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">More...</a><br /></td></tr>
+<tr class="separator:ga71a5b20808ea92193d65c21b82580355"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
+<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the GLFW time. <a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br /></td></tr>
+<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
+<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW time. <a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br /></td></tr>
+<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> (void)</td></tr>
+<tr class="memdesc:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current value of the raw timer. <a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">More...</a><br /></td></tr>
+<tr class="separator:ga09b2bd37d328e0b9456c7ec575cc26aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3289ee876572f6e91f06df3a24824443"><td class="memItemLeft" align="right" valign="top">uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> (void)</td></tr>
+<tr class="memdesc:ga3289ee876572f6e91f06df3a24824443"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the frequency, in Hz, of the raw timer. <a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">More...</a><br /></td></tr>
+<tr class="separator:ga3289ee876572f6e91f06df3a24824443"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="gada11d965c4da13090ad336e030e4d11f" name="gada11d965c4da13090ad336e030e4d11f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gada11d965c4da13090ad336e030e4d11f">&#9670;&nbsp;</a></span>GLFW_RELEASE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RELEASE&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The key or mouse button was released. </p>
+
+</div>
+</div>
+<a id="ga2485743d0b59df3791c45951c4195265" name="ga2485743d0b59df3791c45951c4195265"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2485743d0b59df3791c45951c4195265">&#9670;&nbsp;</a></span>GLFW_PRESS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_PRESS&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The key or mouse button was pressed. </p>
+
+</div>
+</div>
+<a id="gac96fd3b9fc66c6f0eebaf6532595338f" name="gac96fd3b9fc66c6f0eebaf6532595338f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac96fd3b9fc66c6f0eebaf6532595338f">&#9670;&nbsp;</a></span>GLFW_REPEAT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_REPEAT&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The key was held down until it repeated. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga89261ae18c75e863aaf2656ecdd238f4" name="ga89261ae18c75e863aaf2656ecdd238f4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga89261ae18c75e863aaf2656ecdd238f4">&#9670;&nbsp;</a></span>GLFWcursor</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Opaque cursor object.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga0184dcb59f6d85d735503dcaae809727" name="ga0184dcb59f6d85d735503dcaae809727"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0184dcb59f6d85d735503dcaae809727">&#9670;&nbsp;</a></span>GLFWmousebuttonfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWmousebuttonfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button, int action, int mods)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The <a class="el" href="group__buttons.html">mouse button</a> that was pressed or released. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. Future releases may add more actions. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle and modifier mask parameters. </dd></dl>
+
+</div>
+</div>
+<a id="gad6fae41b3ac2e4209aaa87b596c57f68" name="gad6fae41b3ac2e4209aaa87b596c57f68"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad6fae41b3ac2e4209aaa87b596c57f68">&#9670;&nbsp;</a></span>GLFWcursorposfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcursorposfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new cursor x-coordinate, relative to the left edge of the content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new cursor y-coordinate, relative to the top edge of the content area.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>GLFWmouseposfun</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gaa93dc4818ac9ab32532909d53a337cbe" name="gaa93dc4818ac9ab32532909d53a337cbe"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa93dc4818ac9ab32532909d53a337cbe">&#9670;&nbsp;</a></span>GLFWcursorenterfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcursorenterfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int entered)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">entered</td><td><code>GLFW_TRUE</code> if the cursor entered the window's content area, or <code>GLFW_FALSE</code> if it left it.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaf656112c33de3efdb227fa58f0134cf5" name="gaf656112c33de3efdb227fa58f0134cf5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf656112c33de3efdb227fa58f0134cf5">&#9670;&nbsp;</a></span>GLFWscrollfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWscrollfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xoffset, double yoffset)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for scroll callbacks. A scroll callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xoffset</td><td>The scroll offset along the x-axis. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">yoffset</td><td>The scroll offset along the y-axis.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#scrolling">Scroll input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>GLFWmousewheelfun</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga5bd751b27b90f865d2ea613533f0453c" name="ga5bd751b27b90f865d2ea613533f0453c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5bd751b27b90f865d2ea613533f0453c">&#9670;&nbsp;</a></span>GLFWkeyfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWkeyfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key, int scancode, int action, int mods)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The <a class="el" href="group__keys.html">keyboard key</a> that was pressed or released. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The system-specific scancode of the key. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td><code>GLFW_PRESS</code>, <code>GLFW_RELEASE</code> or <code>GLFW_REPEAT</code>. Future releases may add more actions. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle, scancode and modifier mask parameters. </dd></dl>
+
+</div>
+</div>
+<a id="ga1ab90a55cf3f58639b893c0f4118cb6e" name="ga1ab90a55cf3f58639b893c0f4118cb6e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1ab90a55cf3f58639b893c0f4118cb6e">&#9670;&nbsp;</a></span>GLFWcharfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcharfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">codepoint</td><td>The Unicode code point of the character.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.4. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gac3cf64f90b6219c05ac7b7822d5a4b8f" name="gac3cf64f90b6219c05ac7b7822d5a4b8f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3cf64f90b6219c05ac7b7822d5a4b8f">&#9670;&nbsp;</a></span>GLFWcharmodsfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWcharmodsfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, unsigned int codepoint, int mods)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">codepoint</td><td>The Unicode code point of the character. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a></dd></dl>
+<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated:</a></b></dt><dd>Scheduled for removal in version 4.0.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gaaba73c3274062c18723b7f05862d94b2" name="gaaba73c3274062c18723b7f05862d94b2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaba73c3274062c18723b7f05862d94b2">&#9670;&nbsp;</a></span>GLFWdropfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWdropfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int path_count, const char *paths[])</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for path drop callbacks. A path drop callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[])</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">path_count</td><td>The number of dropped paths. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">paths</td><td>The UTF-8 encoded file and/or directory path names.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The path array and its strings are valid until the callback function returns.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gaa21ad5986ae9a26077a40142efb56243" name="gaa21ad5986ae9a26077a40142efb56243"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa21ad5986ae9a26077a40142efb56243">&#9670;&nbsp;</a></span>GLFWjoystickfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWjoystickfun) (int jid, int event)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick that was connected or disconnected. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>. Future releases may add more events.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_event">Joystick configuration changes</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga61acfb1f28f751438dd221225c5e725d" name="ga61acfb1f28f751438dd221225c5e725d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga61acfb1f28f751438dd221225c5e725d">&#9670;&nbsp;</a></span>GLFWgamepadstate</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This describes the input state of a gamepad.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="gaf5b859dbe19bdf434e42695ea45cc5f4" name="gaf5b859dbe19bdf434e42695ea45cc5f4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf5b859dbe19bdf434e42695ea45cc5f4">&#9670;&nbsp;</a></span>glfwGetInputMode()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetInputMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>mode</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the value of an input option for the specified window. The mode must be one of <a class="el" href="input_guide.html#GLFW_CURSOR">GLFW_CURSOR</a>, <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a>, <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> or <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code>, <code>GLFW_STICKY_MOUSE_BUTTONS</code>, <code>GLFW_LOCK_KEY_MODS</code> or <code>GLFW_RAW_MOUSE_MOTION</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaa92336e173da9c8834558b54ee80563b" name="gaa92336e173da9c8834558b54ee80563b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa92336e173da9c8834558b54ee80563b">&#9670;&nbsp;</a></span>glfwSetInputMode()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetInputMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>mode</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets an input mode option for the specified window. The mode must be one of <a class="el" href="input_guide.html#GLFW_CURSOR">GLFW_CURSOR</a>, <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a>, <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> or <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a>.</p>
+<p >If the mode is <code>GLFW_CURSOR</code>, the value must be one of the following cursor modes:</p><ul>
+<li><code>GLFW_CURSOR_NORMAL</code> makes the cursor visible and behaving normally.</li>
+<li><code>GLFW_CURSOR_HIDDEN</code> makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.</li>
+<li><code>GLFW_CURSOR_DISABLED</code> hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.</li>
+</ul>
+<p >If the mode is <code>GLFW_STICKY_KEYS</code>, the value must be either <code>GLFW_TRUE</code> to enable sticky keys, or <code>GLFW_FALSE</code> to disable it. If sticky keys are enabled, a key press will ensure that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> returns <code>GLFW_PRESS</code> the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.</p>
+<p >If the mode is <code>GLFW_STICKY_MOUSE_BUTTONS</code>, the value must be either <code>GLFW_TRUE</code> to enable sticky mouse buttons, or <code>GLFW_FALSE</code> to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> returns <code>GLFW_PRESS</code> the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.</p>
+<p >If the mode is <code>GLFW_LOCK_KEY_MODS</code>, the value must be either <code>GLFW_TRUE</code> to enable lock key modifier bits, or <code>GLFW_FALSE</code> to disable them. If enabled, callbacks that receive modifier bits will also have the <a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a> bit set when the event was generated with Caps Lock on, and the <a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a> bit when Num Lock was on.</p>
+<p >If the mode is <code>GLFW_RAW_MOUSE_MOTION</code>, the value must be either <code>GLFW_TRUE</code> to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or <code>GLFW_FALSE</code> to disable it. If raw motion is not supported, attempting to set this will emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>. Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check for support.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose input mode to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code>, <code>GLFW_STICKY_MOUSE_BUTTONS</code>, <code>GLFW_LOCK_KEY_MODS</code> or <code>GLFW_RAW_MOUSE_MOTION</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the specified input mode.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwEnable</code> and <code>glfwDisable</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gae4ee0dbd0d256183e1ea4026d897e1c2" name="gae4ee0dbd0d256183e1ea4026d897e1c2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae4ee0dbd0d256183e1ea4026d897e1c2">&#9670;&nbsp;</a></span>glfwRawMouseMotionSupported()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwRawMouseMotionSupported </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> will be emitted.</p>
+<p >Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.</p>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if raw mouse motion is supported on the current machine, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#raw_mouse_motion">Raw mouse motion</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gaeaed62e69c3bd62b7ff8f7b19913ce4f" name="gaeaed62e69c3bd62b7ff8f7b19913ce4f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaeaed62e69c3bd62b7ff8f7b19913ce4f">&#9670;&nbsp;</a></span>glfwGetKeyName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetKeyName </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>key</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>scancode</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.</p>
+<p ><b>Do not use this function</b> for <a class="el" href="input_guide.html#input_char">text input</a>. You will break text input for many languages even if it happens to work for yours.</p>
+<p >If the key is <code>GLFW_KEY_UNKNOWN</code>, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or <code>GLFW_KEY_UNKNOWN</code> and a scancode that maps to a non-printable key, this function returns <code>NULL</code> but does not emit an error.</p>
+<p >This behavior allows you to always pass in the arguments in the <a class="el" href="input_guide.html#input_key">key callback</a> without modification.</p>
+<p >The printable keys are:</p><ul>
+<li><code>GLFW_KEY_APOSTROPHE</code></li>
+<li><code>GLFW_KEY_COMMA</code></li>
+<li><code>GLFW_KEY_MINUS</code></li>
+<li><code>GLFW_KEY_PERIOD</code></li>
+<li><code>GLFW_KEY_SLASH</code></li>
+<li><code>GLFW_KEY_SEMICOLON</code></li>
+<li><code>GLFW_KEY_EQUAL</code></li>
+<li><code>GLFW_KEY_LEFT_BRACKET</code></li>
+<li><code>GLFW_KEY_RIGHT_BRACKET</code></li>
+<li><code>GLFW_KEY_BACKSLASH</code></li>
+<li><code>GLFW_KEY_WORLD_1</code></li>
+<li><code>GLFW_KEY_WORLD_2</code></li>
+<li><code>GLFW_KEY_0</code> to <code>GLFW_KEY_9</code></li>
+<li><code>GLFW_KEY_A</code> to <code>GLFW_KEY_Z</code></li>
+<li><code>GLFW_KEY_KP_0</code> to <code>GLFW_KEY_KP_9</code></li>
+<li><code>GLFW_KEY_KP_DECIMAL</code></li>
+<li><code>GLFW_KEY_KP_DIVIDE</code></li>
+<li><code>GLFW_KEY_KP_MULTIPLY</code></li>
+<li><code>GLFW_KEY_KP_SUBTRACT</code></li>
+<li><code>GLFW_KEY_KP_ADD</code></li>
+<li><code>GLFW_KEY_KP_EQUAL</code></li>
+</ul>
+<p >Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The key to query, or <code>GLFW_KEY_UNKNOWN</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The scancode of the key to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded, layout-specific name of the key, or <code>NULL</code>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The contents of the returned string may change when a keyboard layout change event is received.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key_name">Key names</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga67ddd1b7dcbbaff03e4a76c0ea67103a" name="ga67ddd1b7dcbbaff03e4a76c0ea67103a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga67ddd1b7dcbbaff03e4a76c0ea67103a">&#9670;&nbsp;</a></span>glfwGetKeyScancode()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetKeyScancode </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>key</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the platform-specific scancode of the specified key.</p>
+<p >If the key is <code>GLFW_KEY_UNKNOWN</code> or does not exist on the keyboard this method will return <code>-1</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>Any <a class="el" href="group__keys.html">named key</a>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The platform-specific scancode for the key, or <code>-1</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gadd341da06bc8d418b4dc3a3518af9ad2" name="gadd341da06bc8d418b4dc3a3518af9ad2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadd341da06bc8d418b4dc3a3518af9ad2">&#9670;&nbsp;</a></span>glfwGetKey()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetKey </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>key</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the last state reported for the specified key to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. The action <code>GLFW_REPEAT</code> is only reported to the key callback.</p>
+<p >If the <a class="el" href="input_guide.html#GLFW_STICKY_KEYS">GLFW_STICKY_KEYS</a> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call it for a key that was pressed, even if that key has already been released.</p>
+<p >The key functions deal with physical keys, with <a class="el" href="group__keys.html">key tokens</a> named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.</p>
+<p >The <a class="el" href="group__mods.html">modifier key bit masks</a> are not key tokens and cannot be used with this function.</p>
+<p ><b>Do not use this function</b> to implement <a class="el" href="input_guide.html#input_char">text input</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The desired <a class="el" href="group__keys.html">keyboard key</a>. <code>GLFW_KEY_UNKNOWN</code> is not a valid key for this function. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gac1473feacb5996c01a7a5a33b5066704" name="gac1473feacb5996c01a7a5a33b5066704"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac1473feacb5996c01a7a5a33b5066704">&#9670;&nbsp;</a></span>glfwGetMouseButton()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetMouseButton </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>button</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >If the <a class="el" href="input_guide.html#GLFW_STICKY_MOUSE_BUTTONS">GLFW_STICKY_MOUSE_BUTTONS</a> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The desired <a class="el" href="group__buttons.html">mouse button</a>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="ga01d37b6c40133676b9cea60ca1d7c0cc" name="ga01d37b6c40133676b9cea60ca1d7c0cc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga01d37b6c40133676b9cea60ca1d7c0cc">&#9670;&nbsp;</a></span>glfwGetCursorPos()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetCursorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.</p>
+<p >If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
+<p >The coordinate can be converted to their integer equivalents with the <code>floor</code> function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.</p>
+<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the cursor x-coordinate, relative to the left edge of the content area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the cursor y-coordinate, relative to the to top edge of the content area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetMousePos</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga04b03af936d906ca123c8f4ee08b39e7" name="ga04b03af936d906ca123c8f4ee08b39e7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga04b03af936d906ca123c8f4ee08b39e7">&#9670;&nbsp;</a></span>glfwSetCursorPos()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetCursorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.</p>
+<p ><b>Do not use this function</b> to implement things like camera controls. GLFW already provides the <code>GLFW_CURSOR_DISABLED</code> cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> for more information.</p>
+<p >If the cursor mode is <code>GLFW_CURSOR_DISABLED</code> then the cursor position is unconstrained and limited only by the minimum and maximum values of a <code>double</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate, relative to the left edge of the content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate, relative to the top edge of the content area.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> This function will only work when the cursor mode is <code>GLFW_CURSOR_DISABLED</code>, otherwise it will do nothing.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMousePos</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga556f604f73af156c0db0e97c081373c3" name="ga556f604f73af156c0db0e97c081373c3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga556f604f73af156c0db0e97c081373c3">&#9670;&nbsp;</a></span>glfwCreateCursor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> * glfwCreateCursor </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="structGLFWimage.html">GLFWimage</a> *&#160;</td>
+ <td class="paramname"><em>image</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>xhot</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>yhot</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Creates a new custom cursor image that can be set for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>. The cursor can be destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>. Any remaining cursors are destroyed by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<p >The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.</p>
+<p >The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">image</td><td>The desired cursor image. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xhot</td><td>The desired x-coordinate, in pixels, of the cursor hotspot. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">yhot</td><td>The desired y-coordinate, in pixels, of the cursor hotspot. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The handle of the created cursor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified image data is copied before this function returns.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gaf2fb2eb2c9dd842d1cef8a34e3c6403e" name="gaf2fb2eb2c9dd842d1cef8a34e3c6403e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">&#9670;&nbsp;</a></span>glfwCreateStandardCursor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> * glfwCreateStandardCursor </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>shape</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Returns a cursor with a <a class="el" href="group__shapes.html">standard shape</a>, that can be set for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>One of the <a class="el" href="group__shapes.html">standard shapes</a>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>A new cursor ready to use or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga81b952cd1764274d0db7fb3c5a79ba6a" name="ga81b952cd1764274d0db7fb3c5a79ba6a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga81b952cd1764274d0db7fb3c5a79ba6a">&#9670;&nbsp;</a></span>glfwDestroyCursor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwDestroyCursor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td>
+ <td class="paramname"><em>cursor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function destroys a cursor previously created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>. Any remaining cursors will be destroyed by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<p >If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">cursor</td><td>The cursor object to destroy.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gad3b4f38c8d5dae036bc8fa959e18343e" name="gad3b4f38c8d5dae036bc8fa959e18343e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad3b4f38c8d5dae036bc8fa959e18343e">&#9670;&nbsp;</a></span>glfwSetCursor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetCursor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> *&#160;</td>
+ <td class="paramname"><em>cursor</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the <a class="el" href="input_guide.html#cursor_mode">cursor mode</a> of the window is <code>GLFW_CURSOR_NORMAL</code>.</p>
+<p >On some platforms, the set cursor may not be visible unless the window also has input focus.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the cursor for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">cursor</td><td>The cursor to set, or <code>NULL</code> to switch back to the default arrow cursor.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga1caf18159767e761185e49a3be019f8d" name="ga1caf18159767e761185e49a3be019f8d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1caf18159767e761185e49a3be019f8d">&#9670;&nbsp;</a></span>glfwSetKeyCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a> glfwSetKeyCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">GLFWkeyfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.</p>
+<p >The key functions deal with physical keys, with layout independent <a class="el" href="group__keys.html">key tokens</a> named after their values in the standard US keyboard layout. If you want to input text, use the <a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">character callback</a> instead.</p>
+<p >When a window loses input focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">window focus callback</a> has been called.</p>
+<p >The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have <code>key</code> set to <code>GLFW_KEY_UNKNOWN</code>, their state is not saved and so it cannot be queried with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
+<p >Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new key callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_key">Key input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="gab25c4a220fd8f5717718dbc487828996" name="gab25c4a220fd8f5717718dbc487828996"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab25c4a220fd8f5717718dbc487828996">&#9670;&nbsp;</a></span>glfwSetCharCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a> glfwSetCharCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">GLFWcharfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the character callback of the specified window, which is called when a Unicode character is input.</p>
+<p >The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">key callback</a> is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.</p>
+<p >The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.4. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="ga0b7f4ad13c2b17435ff13b6dcfb4e43c" name="ga0b7f4ad13c2b17435ff13b6dcfb4e43c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">&#9670;&nbsp;</a></span>glfwSetCharModsCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a> glfwSetCharModsCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">GLFWcharmodsfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.</p>
+<p >The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the <a class="el" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">character callback</a>. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">key callback</a> instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint, <span class="keywordtype">int</span> mods)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f">function pointer type</a>.</dd></dl>
+<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated:</a></b></dt><dd>Scheduled for removal in version 4.0.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga6ab84420974d812bee700e45284a723c" name="ga6ab84420974d812bee700e45284a723c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6ab84420974d812bee700e45284a723c">&#9670;&nbsp;</a></span>glfwSetMouseButtonCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a> glfwSetMouseButtonCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">GLFWmousebuttonfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.</p>
+<p >When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">window focus callback</a> has been called.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_mouse_button">Mouse button input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="gac1f879ab7435d54d4d79bb469fe225d7" name="gac1f879ab7435d54d4d79bb469fe225d7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac1f879ab7435d54d4d79bb469fe225d7">&#9670;&nbsp;</a></span>glfwSetCursorPosCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> glfwSetCursorPosCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_pos">Cursor position</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMousePosCallback</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gad27f8ad0142c038a281466c0966817d8" name="gad27f8ad0142c038a281466c0966817d8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad27f8ad0142c038a281466c0966817d8">&#9670;&nbsp;</a></span>glfwSetCursorEnterCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a> glfwSetCursorEnterCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">GLFWcursorenterfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaa93dc4818ac9ab32532909d53a337cbe">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga571e45a030ae4061f746ed56cb76aede" name="ga571e45a030ae4061f746ed56cb76aede"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga571e45a030ae4061f746ed56cb76aede">&#9670;&nbsp;</a></span>glfwSetScrollCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> glfwSetScrollCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.</p>
+<p >The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new scroll callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#scrolling">Scroll input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwSetMouseWheelCallback</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gab773f0ee0a07cff77a210cea40bc1f6b" name="gab773f0ee0a07cff77a210cea40bc1f6b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab773f0ee0a07cff77a210cea40bc1f6b">&#9670;&nbsp;</a></span>glfwSetDropCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a> glfwSetDropCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">GLFWdropfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.</p>
+<p >Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new file drop callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> path_count, <span class="keyword">const</span> <span class="keywordtype">char</span>* paths[])</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaaba73c3274062c18723b7f05862d94b2">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> File drop is currently unimplemented.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gaed0966cee139d815317f9ffcba64c9f1" name="gaed0966cee139d815317f9ffcba64c9f1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaed0966cee139d815317f9ffcba64c9f1">&#9670;&nbsp;</a></span>glfwJoystickPresent()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwJoystickPresent </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether the specified joystick is present.</p>
+<p >There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the joystick is present, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick">Joystick input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetJoystickParam</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gaeb1c0191d3140a233a682987c61eb408" name="gaeb1c0191d3140a233a682987c61eb408"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaeb1c0191d3140a233a682987c61eb408">&#9670;&nbsp;</a></span>glfwGetJoystickAxes()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const float * glfwGetJoystickAxes </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.</p>
+<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of axis values, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_axis">Joystick axis states</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetJoystickPos</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga5ffe34739d3dc97efe432ed2d81d9938" name="ga5ffe34739d3dc97efe432ed2d81d9938"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5ffe34739d3dc97efe432ed2d81d9938">&#9670;&nbsp;</a></span>glfwGetJoystickButtons()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const unsigned char * glfwGetJoystickButtons </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the state of all buttons of the specified joystick. Each element in the array is either <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by <b>glfwGetJoystickHats</b> and are in the order <em>up</em>, <em>right</em>, <em>down</em> and <em>left</em>. To disable these extra buttons, set the <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> init hint before initialization.</p>
+<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of button states, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_button">Joystick button states</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.2. <b>GLFW 3:</b> Changed to return a dynamic array. </dd></dl>
+
+</div>
+</div>
+<a id="ga06e660841b3e79c54da4f54a932c5a2c" name="ga06e660841b3e79c54da4f54a932c5a2c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga06e660841b3e79c54da4f54a932c5a2c">&#9670;&nbsp;</a></span>glfwGetJoystickHats()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const unsigned char * glfwGetJoystickHats </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:</p>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Name </th><th class="markdownTableHeadNone">Value </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_CENTERED</code> </td><td class="markdownTableBodyNone">0 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_UP</code> </td><td class="markdownTableBodyNone">1 </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> </td><td class="markdownTableBodyNone">2 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_DOWN</code> </td><td class="markdownTableBodyNone">4 </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> </td><td class="markdownTableBodyNone">8 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_UP</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_UP</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
+</table>
+<p >The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (hats[2] &amp; <a class="code hl_define" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// State of hat 2 could be right-up, right or right-down</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__hat__state_html_ga252586e3bbde75f4b0e07ad3124867f5"><div class="ttname"><a href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></div><div class="ttdeci">#define GLFW_HAT_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:357</div></div>
+</div><!-- fragment --><p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of hat states, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, this function is called again for that joystick or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_hat">Joystick hat states</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gac6a8e769e18e0bcfa9097793fc2c3978" name="gac6a8e769e18e0bcfa9097793fc2c3978"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac6a8e769e18e0bcfa9097793fc2c3978">&#9670;&nbsp;</a></span>glfwGetJoystickName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetJoystickName </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.</p>
+<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the joystick, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_name">Joystick name</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga6659411aec3c7fcef27780e2cb2d9600" name="ga6659411aec3c7fcef27780e2cb2d9600"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6659411aec3c7fcef27780e2cb2d9600">&#9670;&nbsp;</a></span>glfwGetJoystickGUID()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetJoystickGUID </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.</p>
+<p >The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.</p>
+<p >If the specified joystick is not present this function will return <code>NULL</code> but will not generate an error. This can be used instead of first calling <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<p >The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded GUID of the joystick, or <code>NULL</code> if the joystick is not present or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga6b2f72d64d636b48a727b437cbb7489e" name="ga6b2f72d64d636b48a727b437cbb7489e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6b2f72d64d636b48a727b437cbb7489e">&#9670;&nbsp;</a></span>glfwSetJoystickUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetJoystickUserPointer </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void *&#160;</td>
+ <td class="paramname"><em>pointer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is <code>NULL</code>.</p>
+<p >This function may be called from the joystick callback, even for a joystick that is being disconnected.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick whose pointer to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga18cefd7265d1fa04f3fd38a6746db5f3" name="ga18cefd7265d1fa04f3fd38a6746db5f3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga18cefd7265d1fa04f3fd38a6746db5f3">&#9670;&nbsp;</a></span>glfwGetJoystickUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void * glfwGetJoystickUserPointer </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current value of the user-defined pointer of the specified joystick. The initial value is <code>NULL</code>.</p>
+<p >This function may be called from the joystick callback, even for a joystick that is being disconnected.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The joystick whose pointer to return.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gad0f676860f329d80f7e47e9f06a96f00" name="gad0f676860f329d80f7e47e9f06a96f00"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad0f676860f329d80f7e47e9f06a96f00">&#9670;&nbsp;</a></span>glfwJoystickIsGamepad()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwJoystickIsGamepad </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether the specified joystick is both present and has a gamepad mapping.</p>
+<p >If the specified joystick is present but does not have a gamepad mapping this function will return <code>GLFW_FALSE</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check if a joystick is present regardless of whether it has a mapping.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if a joystick is both present and has a gamepad mapping, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c" name="ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">&#9670;&nbsp;</a></span>glfwSetJoystickCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a> glfwSetJoystickCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">GLFWjoystickfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.</p>
+<p >For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the <a class="el" href="input_guide.html#events">event processing</a> functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__input.html#gaa21ad5986ae9a26077a40142efb56243">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#joystick_event">Joystick configuration changes</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gaed5104612f2fa8e66aa6e846652ad00f" name="gaed5104612f2fa8e66aa6e846652ad00f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaed5104612f2fa8e66aa6e846652ad00f">&#9670;&nbsp;</a></span>glfwUpdateGamepadMappings()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwUpdateGamepadMappings </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>string</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the <code>gamecontrollerdb.txt</code> source file including empty lines and comments.</p>
+<p >See <a class="el" href="input_guide.html#gamepad_mapping">Gamepad mappings</a> for a description of the format.</p>
+<p >If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>The string containing the gamepad mappings. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga8aea73a1a25cc6c0486a617019f56728" name="ga8aea73a1a25cc6c0486a617019f56728"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8aea73a1a25cc6c0486a617019f56728">&#9670;&nbsp;</a></span>glfwGetGamepadName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetGamepadName </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.</p>
+<p >If the specified joystick is not present or does not have a gamepad mapping this function will return <code>NULL</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check whether it is present regardless of whether it has a mapping.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the gamepad, or <code>NULL</code> if the joystick is not present, does not have a mapping or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are updated or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gadccddea8bce6113fa459de379ddaf051" name="gadccddea8bce6113fa459de379ddaf051"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadccddea8bce6113fa459de379ddaf051">&#9670;&nbsp;</a></span>glfwGetGamepadState()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetGamepadState </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>jid</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> *&#160;</td>
+ <td class="paramname"><em>state</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.</p>
+<p >If the specified joystick is not present or does not have a gamepad mapping this function will return <code>GLFW_FALSE</code> but will not generate an error. Call <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> to check whether it is present regardless of whether it has a mapping.</p>
+<p >The Guide button may not be available for input as it is often hooked by the system or the Steam client.</p>
+<p >Not all devices have all the buttons or axes provided by <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a>. Unavailable buttons and axes will always report <code>GLFW_RELEASE</code> and 0.0 respectively.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">jid</td><td>The <a class="el" href="group__joysticks.html">joystick</a> to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">state</td><td>The gamepad input state of the joystick. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if no joystick is connected, it has no gamepad mapping or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gaba1f022c5eb07dfac421df34cdcd31dd" name="gaba1f022c5eb07dfac421df34cdcd31dd"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaba1f022c5eb07dfac421df34cdcd31dd">&#9670;&nbsp;</a></span>glfwSetClipboardString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetClipboardString </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>string</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the system clipboard to the specified, UTF-8 encoded string.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>Deprecated. Any valid window or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga71a5b20808ea92193d65c21b82580355" name="ga71a5b20808ea92193d65c21b82580355"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga71a5b20808ea92193d65c21b82580355">&#9670;&nbsp;</a></span>glfwGetClipboardString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetClipboardString </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, <code>NULL</code> is returned and a <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> error is generated.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>Deprecated. Any valid window or <code>NULL</code>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The contents of the clipboard as a UTF-8 encoded string, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> or <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>, or until the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaa6cf4e7a77158a3b8fd00328b1720a4a" name="gaa6cf4e7a77158a3b8fd00328b1720a4a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">&#9670;&nbsp;</a></span>glfwGetTime()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">double glfwGetTime </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current GLFW time, in seconds. Unless the time has been set using <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> it measures time elapsed since GLFW was initialized.</p>
+<p >This function and <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> are helper functions on top of <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> and <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
+<p >The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.</p>
+<dl class="section return"><dt>Returns</dt><dd>The current time, in seconds, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaf59589ef6e8b8c8b5ad184b25afd4dc0" name="gaf59589ef6e8b8c8b5ad184b25afd4dc0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">&#9670;&nbsp;</a></span>glfwSetTime()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetTime </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>time</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.</p>
+<p >This function and <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> are helper functions on top of <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a> and <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">time</td><td>The new value, in seconds.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The upper limit of GLFW time is calculated as floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations storing nanoseconds in 64 bits. The limit may be increased in the future.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga09b2bd37d328e0b9456c7ec575cc26aa" name="ga09b2bd37d328e0b9456c7ec575cc26aa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga09b2bd37d328e0b9456c7ec575cc26aa">&#9670;&nbsp;</a></span>glfwGetTimerValue()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">uint64_t glfwGetTimerValue </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current value of the raw timer, measured in 1&#160;/&#160;frequency seconds. To get the frequency, call <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
+<dl class="section return"><dt>Returns</dt><dd>The value of the timer, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga3289ee876572f6e91f06df3a24824443" name="ga3289ee876572f6e91f06df3a24824443"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3289ee876572f6e91f06df3a24824443">&#9670;&nbsp;</a></span>glfwGetTimerFrequency()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">uint64_t glfwGetTimerFrequency </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the frequency, in Hz, of the raw timer.</p>
+<dl class="section return"><dt>Returns</dt><dd>The frequency of the timer, in Hz, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#time">Time input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__joysticks.html b/libs/glfw-3.3.8/docs/html/group__joysticks.html
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<title>GLFW: Joysticks</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ $(document).ready(function() { init_search(); });
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+/* @license-end */
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+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Joysticks<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#joystick">joystick input</a> for how these are used. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
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+<tr class="memitem:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">GLFW_JOYSTICK_LAST</a>&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td></tr>
+<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga34a0443d059e9f22272cd4669073f73d" name="ga34a0443d059e9f22272cd4669073f73d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga34a0443d059e9f22272cd4669073f73d">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_1</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_1&#160;&#160;&#160;0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga6eab65ec88e65e0850ef8413504cb50c" name="ga6eab65ec88e65e0850ef8413504cb50c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6eab65ec88e65e0850ef8413504cb50c">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_2&#160;&#160;&#160;1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae6f3eedfeb42424c2f5e3161efb0b654" name="gae6f3eedfeb42424c2f5e3161efb0b654"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae6f3eedfeb42424c2f5e3161efb0b654">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_3</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_3&#160;&#160;&#160;2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga97ddbcad02b7f48d74fad4ddb08fff59" name="ga97ddbcad02b7f48d74fad4ddb08fff59"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga97ddbcad02b7f48d74fad4ddb08fff59">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_4</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_4&#160;&#160;&#160;3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae43281bc66d3fa5089fb50c3e7a28695" name="gae43281bc66d3fa5089fb50c3e7a28695"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae43281bc66d3fa5089fb50c3e7a28695">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_5</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_5&#160;&#160;&#160;4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga74771620aa53bd68a487186dea66fd77" name="ga74771620aa53bd68a487186dea66fd77"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga74771620aa53bd68a487186dea66fd77">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_6</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_6&#160;&#160;&#160;5</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga20a9f4f3aaefed9ea5e66072fc588b87" name="ga20a9f4f3aaefed9ea5e66072fc588b87"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga20a9f4f3aaefed9ea5e66072fc588b87">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_7</h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_7&#160;&#160;&#160;6</td>
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+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga21a934c940bcf25db0e4c8fe9b364bdb" name="ga21a934c940bcf25db0e4c8fe9b364bdb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga21a934c940bcf25db0e4c8fe9b364bdb">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_8</h2>
+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_8&#160;&#160;&#160;7</td>
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+</div>
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+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_9&#160;&#160;&#160;8</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
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+<a id="gaef55389ee605d6dfc31aef6fe98c54ec" name="gaef55389ee605d6dfc31aef6fe98c54ec"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaef55389ee605d6dfc31aef6fe98c54ec">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_10</h2>
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+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_10&#160;&#160;&#160;9</td>
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+ </table>
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+
+</div>
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+
+<div class="memitem">
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+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_11&#160;&#160;&#160;10</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7" name="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_12</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_12&#160;&#160;&#160;11</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga5c84fb4e49bf661d7d7c78eb4018c508" name="ga5c84fb4e49bf661d7d7c78eb4018c508"></a>
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+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_13&#160;&#160;&#160;12</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga89540873278ae5a42b3e70d64164dc74" name="ga89540873278ae5a42b3e70d64164dc74"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga89540873278ae5a42b3e70d64164dc74">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_14</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_14&#160;&#160;&#160;13</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7b02ab70daf7a78bcc942d5d4cc1dcf9" name="ga7b02ab70daf7a78bcc942d5d4cc1dcf9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_15</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_15&#160;&#160;&#160;14</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga453edeeabf350827646b6857df4f80ce" name="ga453edeeabf350827646b6857df4f80ce"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga453edeeabf350827646b6857df4f80ce">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_16</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_16&#160;&#160;&#160;15</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9ca13ebf24c331dd98df17d84a4b72c9" name="ga9ca13ebf24c331dd98df17d84a4b72c9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9ca13ebf24c331dd98df17d84a4b72c9">&#9670;&nbsp;</a></span>GLFW_JOYSTICK_LAST</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_JOYSTICK_LAST&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__keys.html b/libs/glfw-3.3.8/docs/html/group__keys.html
new file mode 100644
index 0000000..f899864
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+<!DOCTYPE html>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<title>GLFW: Keyboard keys</title>
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+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
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+<!-- Generated by Doxygen 1.9.4 -->
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+ $(document).ready(function() { init_search(); });
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+/* @license-end */
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+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
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+<!-- iframe showing the search results (closed by default) -->
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Keyboard keys<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#input_key">key input</a> for how these are used.</p>
+<p >These key codes are inspired by the <em>USB HID Usage Tables v1.12</em> (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).</p>
+<p >The naming of the key codes follow these rules:</p><ul>
+<li>The US keyboard layout is used</li>
+<li>Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)</li>
+<li>For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)</li>
+<li>Keys that lack a clear US mapping are named "WORLD_x"</li>
+<li>For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.) </li>
+</ul>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
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+<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
+<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga99aacc875b6b27a072552631e13775c7" name="ga99aacc875b6b27a072552631e13775c7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga99aacc875b6b27a072552631e13775c7">&#9670;&nbsp;</a></span>GLFW_KEY_UNKNOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_UNKNOWN&#160;&#160;&#160;-1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaddb2c23772b97fd7e26e8ee66f1ad014" name="gaddb2c23772b97fd7e26e8ee66f1ad014"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaddb2c23772b97fd7e26e8ee66f1ad014">&#9670;&nbsp;</a></span>GLFW_KEY_SPACE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SPACE&#160;&#160;&#160;32</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga6059b0b048ba6980b6107fffbd3b4b24" name="ga6059b0b048ba6980b6107fffbd3b4b24"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6059b0b048ba6980b6107fffbd3b4b24">&#9670;&nbsp;</a></span>GLFW_KEY_APOSTROPHE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_APOSTROPHE&#160;&#160;&#160;39 /* ' */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab3d5d72e59d3055f494627b0a524926c" name="gab3d5d72e59d3055f494627b0a524926c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab3d5d72e59d3055f494627b0a524926c">&#9670;&nbsp;</a></span>GLFW_KEY_COMMA</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_COMMA&#160;&#160;&#160;44 /* , */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gac556b360f7f6fca4b70ba0aecf313fd4" name="gac556b360f7f6fca4b70ba0aecf313fd4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac556b360f7f6fca4b70ba0aecf313fd4">&#9670;&nbsp;</a></span>GLFW_KEY_MINUS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_MINUS&#160;&#160;&#160;45 /* - */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga37e296b650eab419fc474ff69033d927" name="ga37e296b650eab419fc474ff69033d927"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga37e296b650eab419fc474ff69033d927">&#9670;&nbsp;</a></span>GLFW_KEY_PERIOD</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PERIOD&#160;&#160;&#160;46 /* . */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gadf3d753b2d479148d711de34b83fd0db" name="gadf3d753b2d479148d711de34b83fd0db"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadf3d753b2d479148d711de34b83fd0db">&#9670;&nbsp;</a></span>GLFW_KEY_SLASH</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SLASH&#160;&#160;&#160;47 /* / */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga50391730e9d7112ad4fd42d0bd1597c1" name="ga50391730e9d7112ad4fd42d0bd1597c1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga50391730e9d7112ad4fd42d0bd1597c1">&#9670;&nbsp;</a></span>GLFW_KEY_0</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_0&#160;&#160;&#160;48</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga05e4cae9ddb8d40cf6d82c8f11f2502f" name="ga05e4cae9ddb8d40cf6d82c8f11f2502f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga05e4cae9ddb8d40cf6d82c8f11f2502f">&#9670;&nbsp;</a></span>GLFW_KEY_1</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_1&#160;&#160;&#160;49</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gadc8e66b3a4c4b5c39ad1305cf852863c" name="gadc8e66b3a4c4b5c39ad1305cf852863c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadc8e66b3a4c4b5c39ad1305cf852863c">&#9670;&nbsp;</a></span>GLFW_KEY_2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_2&#160;&#160;&#160;50</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga812f0273fe1a981e1fa002ae73e92271" name="ga812f0273fe1a981e1fa002ae73e92271"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga812f0273fe1a981e1fa002ae73e92271">&#9670;&nbsp;</a></span>GLFW_KEY_3</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_3&#160;&#160;&#160;51</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9e14b6975a9cc8f66cdd5cb3d3861356" name="ga9e14b6975a9cc8f66cdd5cb3d3861356"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9e14b6975a9cc8f66cdd5cb3d3861356">&#9670;&nbsp;</a></span>GLFW_KEY_4</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_4&#160;&#160;&#160;52</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4d74ddaa5d4c609993b4d4a15736c924" name="ga4d74ddaa5d4c609993b4d4a15736c924"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4d74ddaa5d4c609993b4d4a15736c924">&#9670;&nbsp;</a></span>GLFW_KEY_5</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_5&#160;&#160;&#160;53</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9ea4ab80c313a227b14d0a7c6f810b5d" name="ga9ea4ab80c313a227b14d0a7c6f810b5d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9ea4ab80c313a227b14d0a7c6f810b5d">&#9670;&nbsp;</a></span>GLFW_KEY_6</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_6&#160;&#160;&#160;54</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab79b1cfae7bd630cfc4604c1f263c666" name="gab79b1cfae7bd630cfc4604c1f263c666"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab79b1cfae7bd630cfc4604c1f263c666">&#9670;&nbsp;</a></span>GLFW_KEY_7</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_7&#160;&#160;&#160;55</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gadeaa109a0f9f5afc94fe4a108e686f6f" name="gadeaa109a0f9f5afc94fe4a108e686f6f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadeaa109a0f9f5afc94fe4a108e686f6f">&#9670;&nbsp;</a></span>GLFW_KEY_8</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_8&#160;&#160;&#160;56</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga2924cb5349ebbf97c8987f3521c44f39" name="ga2924cb5349ebbf97c8987f3521c44f39"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2924cb5349ebbf97c8987f3521c44f39">&#9670;&nbsp;</a></span>GLFW_KEY_9</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_9&#160;&#160;&#160;57</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga84233de9ee5bb3e8788a5aa07d80af7d" name="ga84233de9ee5bb3e8788a5aa07d80af7d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga84233de9ee5bb3e8788a5aa07d80af7d">&#9670;&nbsp;</a></span>GLFW_KEY_SEMICOLON</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SEMICOLON&#160;&#160;&#160;59 /* ; */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae1a2de47240d6664423c204bdd91bd17" name="gae1a2de47240d6664423c204bdd91bd17"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae1a2de47240d6664423c204bdd91bd17">&#9670;&nbsp;</a></span>GLFW_KEY_EQUAL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_EQUAL&#160;&#160;&#160;61 /* = */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga03e842608e1ea323370889d33b8f70ff" name="ga03e842608e1ea323370889d33b8f70ff"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga03e842608e1ea323370889d33b8f70ff">&#9670;&nbsp;</a></span>GLFW_KEY_A</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_A&#160;&#160;&#160;65</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8e3fb647ff3aca9e8dbf14fe66332941" name="ga8e3fb647ff3aca9e8dbf14fe66332941"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8e3fb647ff3aca9e8dbf14fe66332941">&#9670;&nbsp;</a></span>GLFW_KEY_B</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_B&#160;&#160;&#160;66</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga00ccf3475d9ee2e679480d540d554669" name="ga00ccf3475d9ee2e679480d540d554669"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga00ccf3475d9ee2e679480d540d554669">&#9670;&nbsp;</a></span>GLFW_KEY_C</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_C&#160;&#160;&#160;67</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga011f7cdc9a654da984a2506479606933" name="ga011f7cdc9a654da984a2506479606933"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga011f7cdc9a654da984a2506479606933">&#9670;&nbsp;</a></span>GLFW_KEY_D</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_D&#160;&#160;&#160;68</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gabf48fcc3afbe69349df432b470c96ef2" name="gabf48fcc3afbe69349df432b470c96ef2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabf48fcc3afbe69349df432b470c96ef2">&#9670;&nbsp;</a></span>GLFW_KEY_E</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_E&#160;&#160;&#160;69</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga5df402e02aca08444240058fd9b42a55" name="ga5df402e02aca08444240058fd9b42a55"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5df402e02aca08444240058fd9b42a55">&#9670;&nbsp;</a></span>GLFW_KEY_F</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F&#160;&#160;&#160;70</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae74ecddf7cc96104ab23989b1cdab536" name="gae74ecddf7cc96104ab23989b1cdab536"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae74ecddf7cc96104ab23989b1cdab536">&#9670;&nbsp;</a></span>GLFW_KEY_G</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_G&#160;&#160;&#160;71</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad4cc98fc8f35f015d9e2fb94bf136076" name="gad4cc98fc8f35f015d9e2fb94bf136076"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad4cc98fc8f35f015d9e2fb94bf136076">&#9670;&nbsp;</a></span>GLFW_KEY_H</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_H&#160;&#160;&#160;72</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga274655c8bfe39742684ca393cf8ed093" name="ga274655c8bfe39742684ca393cf8ed093"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga274655c8bfe39742684ca393cf8ed093">&#9670;&nbsp;</a></span>GLFW_KEY_I</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_I&#160;&#160;&#160;73</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga65ff2aedb129a3149ad9cb3e4159a75f" name="ga65ff2aedb129a3149ad9cb3e4159a75f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga65ff2aedb129a3149ad9cb3e4159a75f">&#9670;&nbsp;</a></span>GLFW_KEY_J</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_J&#160;&#160;&#160;74</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4ae8debadf6d2a691badae0b53ea3ba0" name="ga4ae8debadf6d2a691badae0b53ea3ba0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4ae8debadf6d2a691badae0b53ea3ba0">&#9670;&nbsp;</a></span>GLFW_KEY_K</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_K&#160;&#160;&#160;75</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaaa8b54a13f6b1eed85ac86f82d550db2" name="gaaa8b54a13f6b1eed85ac86f82d550db2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaa8b54a13f6b1eed85ac86f82d550db2">&#9670;&nbsp;</a></span>GLFW_KEY_L</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_L&#160;&#160;&#160;76</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4d7f0260c82e4ea3d6ebc7a21d6e3716" name="ga4d7f0260c82e4ea3d6ebc7a21d6e3716"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">&#9670;&nbsp;</a></span>GLFW_KEY_M</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_M&#160;&#160;&#160;77</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae00856dfeb5d13aafebf59d44de5cdda" name="gae00856dfeb5d13aafebf59d44de5cdda"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae00856dfeb5d13aafebf59d44de5cdda">&#9670;&nbsp;</a></span>GLFW_KEY_N</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_N&#160;&#160;&#160;78</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaecbbb79130df419d58dd7f09a169efe9" name="gaecbbb79130df419d58dd7f09a169efe9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaecbbb79130df419d58dd7f09a169efe9">&#9670;&nbsp;</a></span>GLFW_KEY_O</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_O&#160;&#160;&#160;79</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8fc15819c1094fb2afa01d84546b33e1" name="ga8fc15819c1094fb2afa01d84546b33e1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8fc15819c1094fb2afa01d84546b33e1">&#9670;&nbsp;</a></span>GLFW_KEY_P</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_P&#160;&#160;&#160;80</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafdd01e38b120d67cf51e348bb47f3964" name="gafdd01e38b120d67cf51e348bb47f3964"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafdd01e38b120d67cf51e348bb47f3964">&#9670;&nbsp;</a></span>GLFW_KEY_Q</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_Q&#160;&#160;&#160;81</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4ce6c70a0c98c50b3fe4ab9a728d4d36" name="ga4ce6c70a0c98c50b3fe4ab9a728d4d36"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">&#9670;&nbsp;</a></span>GLFW_KEY_R</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_R&#160;&#160;&#160;82</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga1570e2ccaab036ea82bed66fc1dab2a9" name="ga1570e2ccaab036ea82bed66fc1dab2a9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1570e2ccaab036ea82bed66fc1dab2a9">&#9670;&nbsp;</a></span>GLFW_KEY_S</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_S&#160;&#160;&#160;83</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga90e0560422ec7a30e7f3f375bc9f37f9" name="ga90e0560422ec7a30e7f3f375bc9f37f9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga90e0560422ec7a30e7f3f375bc9f37f9">&#9670;&nbsp;</a></span>GLFW_KEY_T</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_T&#160;&#160;&#160;84</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gacad52f3bf7d378fc0ffa72a76769256d" name="gacad52f3bf7d378fc0ffa72a76769256d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacad52f3bf7d378fc0ffa72a76769256d">&#9670;&nbsp;</a></span>GLFW_KEY_U</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_U&#160;&#160;&#160;85</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga22c7763899ecf7788862e5f90eacce6b" name="ga22c7763899ecf7788862e5f90eacce6b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga22c7763899ecf7788862e5f90eacce6b">&#9670;&nbsp;</a></span>GLFW_KEY_V</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_V&#160;&#160;&#160;86</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaa06a712e6202661fc03da5bdb7b6e545" name="gaa06a712e6202661fc03da5bdb7b6e545"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa06a712e6202661fc03da5bdb7b6e545">&#9670;&nbsp;</a></span>GLFW_KEY_W</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_W&#160;&#160;&#160;87</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gac1c42c0bf4192cea713c55598b06b744" name="gac1c42c0bf4192cea713c55598b06b744"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac1c42c0bf4192cea713c55598b06b744">&#9670;&nbsp;</a></span>GLFW_KEY_X</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_X&#160;&#160;&#160;88</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafd9f115a549effdf8e372a787c360313" name="gafd9f115a549effdf8e372a787c360313"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafd9f115a549effdf8e372a787c360313">&#9670;&nbsp;</a></span>GLFW_KEY_Y</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_Y&#160;&#160;&#160;89</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gac489e208c26afda8d4938ed88718760a" name="gac489e208c26afda8d4938ed88718760a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac489e208c26afda8d4938ed88718760a">&#9670;&nbsp;</a></span>GLFW_KEY_Z</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_Z&#160;&#160;&#160;90</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad1c8d9adac53925276ecb1d592511d8a" name="gad1c8d9adac53925276ecb1d592511d8a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad1c8d9adac53925276ecb1d592511d8a">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_BRACKET</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_BRACKET&#160;&#160;&#160;91 /* [ */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab8155ea99d1ab27ff56f24f8dc73f8d1" name="gab8155ea99d1ab27ff56f24f8dc73f8d1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab8155ea99d1ab27ff56f24f8dc73f8d1">&#9670;&nbsp;</a></span>GLFW_KEY_BACKSLASH</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_BACKSLASH&#160;&#160;&#160;92 /* \ */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga86ef225fd6a66404caae71044cdd58d8" name="ga86ef225fd6a66404caae71044cdd58d8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga86ef225fd6a66404caae71044cdd58d8">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_BRACKET</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_BRACKET&#160;&#160;&#160;93 /* ] */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7a3701fb4e2a0b136ff4b568c3c8d668" name="ga7a3701fb4e2a0b136ff4b568c3c8d668"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7a3701fb4e2a0b136ff4b568c3c8d668">&#9670;&nbsp;</a></span>GLFW_KEY_GRAVE_ACCENT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_GRAVE_ACCENT&#160;&#160;&#160;96 /* ` */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gadc78dad3dab76bcd4b5c20114052577a" name="gadc78dad3dab76bcd4b5c20114052577a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadc78dad3dab76bcd4b5c20114052577a">&#9670;&nbsp;</a></span>GLFW_KEY_WORLD_1</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_WORLD_1&#160;&#160;&#160;161 /* non-US #1 */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga20494bfebf0bb4fc9503afca18ab2c5e" name="ga20494bfebf0bb4fc9503afca18ab2c5e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga20494bfebf0bb4fc9503afca18ab2c5e">&#9670;&nbsp;</a></span>GLFW_KEY_WORLD_2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_WORLD_2&#160;&#160;&#160;162 /* non-US #2 */</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaac6596c350b635c245113b81c2123b93" name="gaac6596c350b635c245113b81c2123b93"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaac6596c350b635c245113b81c2123b93">&#9670;&nbsp;</a></span>GLFW_KEY_ESCAPE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_ESCAPE&#160;&#160;&#160;256</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9555a92ecbecdbc1f3435219c571d667" name="ga9555a92ecbecdbc1f3435219c571d667"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9555a92ecbecdbc1f3435219c571d667">&#9670;&nbsp;</a></span>GLFW_KEY_ENTER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_ENTER&#160;&#160;&#160;257</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga6908a4bda9950a3e2b73f794bbe985df" name="ga6908a4bda9950a3e2b73f794bbe985df"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6908a4bda9950a3e2b73f794bbe985df">&#9670;&nbsp;</a></span>GLFW_KEY_TAB</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_TAB&#160;&#160;&#160;258</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga6c0df1fe2f156bbd5a98c66d76ff3635" name="ga6c0df1fe2f156bbd5a98c66d76ff3635"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6c0df1fe2f156bbd5a98c66d76ff3635">&#9670;&nbsp;</a></span>GLFW_KEY_BACKSPACE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_BACKSPACE&#160;&#160;&#160;259</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga373ac7365435d6b0eb1068f470e34f47" name="ga373ac7365435d6b0eb1068f470e34f47"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga373ac7365435d6b0eb1068f470e34f47">&#9670;&nbsp;</a></span>GLFW_KEY_INSERT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_INSERT&#160;&#160;&#160;260</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gadb111e4df74b8a715f2c05dad58d2682" name="gadb111e4df74b8a715f2c05dad58d2682"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadb111e4df74b8a715f2c05dad58d2682">&#9670;&nbsp;</a></span>GLFW_KEY_DELETE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_DELETE&#160;&#160;&#160;261</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga06ba07662e8c291a4a84535379ffc7ac" name="ga06ba07662e8c291a4a84535379ffc7ac"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga06ba07662e8c291a4a84535379ffc7ac">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT&#160;&#160;&#160;262</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae12a010d33c309a67ab9460c51eb2462" name="gae12a010d33c309a67ab9460c51eb2462"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae12a010d33c309a67ab9460c51eb2462">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT&#160;&#160;&#160;263</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae2e3958c71595607416aa7bf082be2f9" name="gae2e3958c71595607416aa7bf082be2f9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae2e3958c71595607416aa7bf082be2f9">&#9670;&nbsp;</a></span>GLFW_KEY_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_DOWN&#160;&#160;&#160;264</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga2f3342b194020d3544c67e3506b6f144" name="ga2f3342b194020d3544c67e3506b6f144"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2f3342b194020d3544c67e3506b6f144">&#9670;&nbsp;</a></span>GLFW_KEY_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_UP&#160;&#160;&#160;265</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga3ab731f9622f0db280178a5f3cc6d586" name="ga3ab731f9622f0db280178a5f3cc6d586"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3ab731f9622f0db280178a5f3cc6d586">&#9670;&nbsp;</a></span>GLFW_KEY_PAGE_UP</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAGE_UP&#160;&#160;&#160;266</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaee0a8fa442001cc2147812f84b59041c" name="gaee0a8fa442001cc2147812f84b59041c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaee0a8fa442001cc2147812f84b59041c">&#9670;&nbsp;</a></span>GLFW_KEY_PAGE_DOWN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAGE_DOWN&#160;&#160;&#160;267</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga41452c7287195d481e43207318c126a7" name="ga41452c7287195d481e43207318c126a7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga41452c7287195d481e43207318c126a7">&#9670;&nbsp;</a></span>GLFW_KEY_HOME</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_HOME&#160;&#160;&#160;268</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga86587ea1df19a65978d3e3b8439bedd9" name="ga86587ea1df19a65978d3e3b8439bedd9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga86587ea1df19a65978d3e3b8439bedd9">&#9670;&nbsp;</a></span>GLFW_KEY_END</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_END&#160;&#160;&#160;269</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga92c1d2c9d63485f3d70f94f688d48672" name="ga92c1d2c9d63485f3d70f94f688d48672"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga92c1d2c9d63485f3d70f94f688d48672">&#9670;&nbsp;</a></span>GLFW_KEY_CAPS_LOCK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_CAPS_LOCK&#160;&#160;&#160;280</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf622b63b9537f7084c2ab649b8365630" name="gaf622b63b9537f7084c2ab649b8365630"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf622b63b9537f7084c2ab649b8365630">&#9670;&nbsp;</a></span>GLFW_KEY_SCROLL_LOCK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_SCROLL_LOCK&#160;&#160;&#160;281</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga3946edc362aeff213b2be6304296cf43" name="ga3946edc362aeff213b2be6304296cf43"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3946edc362aeff213b2be6304296cf43">&#9670;&nbsp;</a></span>GLFW_KEY_NUM_LOCK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_NUM_LOCK&#160;&#160;&#160;282</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf964c2e65e97d0cf785a5636ee8df642" name="gaf964c2e65e97d0cf785a5636ee8df642"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf964c2e65e97d0cf785a5636ee8df642">&#9670;&nbsp;</a></span>GLFW_KEY_PRINT_SCREEN</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PRINT_SCREEN&#160;&#160;&#160;283</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8116b9692d87382afb5849b6d8907f18" name="ga8116b9692d87382afb5849b6d8907f18"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8116b9692d87382afb5849b6d8907f18">&#9670;&nbsp;</a></span>GLFW_KEY_PAUSE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_PAUSE&#160;&#160;&#160;284</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafb8d66c573acf22e364049477dcbea30" name="gafb8d66c573acf22e364049477dcbea30"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafb8d66c573acf22e364049477dcbea30">&#9670;&nbsp;</a></span>GLFW_KEY_F1</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F1&#160;&#160;&#160;290</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga0900750aff94889b940f5e428c07daee" name="ga0900750aff94889b940f5e428c07daee"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0900750aff94889b940f5e428c07daee">&#9670;&nbsp;</a></span>GLFW_KEY_F2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F2&#160;&#160;&#160;291</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaed7cd729c0147a551bb8b7bb36c17015" name="gaed7cd729c0147a551bb8b7bb36c17015"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaed7cd729c0147a551bb8b7bb36c17015">&#9670;&nbsp;</a></span>GLFW_KEY_F3</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F3&#160;&#160;&#160;292</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9b61ebd0c63b44b7332fda2c9763eaa6" name="ga9b61ebd0c63b44b7332fda2c9763eaa6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9b61ebd0c63b44b7332fda2c9763eaa6">&#9670;&nbsp;</a></span>GLFW_KEY_F4</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F4&#160;&#160;&#160;293</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf258dda9947daa428377938ed577c8c2" name="gaf258dda9947daa428377938ed577c8c2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf258dda9947daa428377938ed577c8c2">&#9670;&nbsp;</a></span>GLFW_KEY_F5</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F5&#160;&#160;&#160;294</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d" name="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">&#9670;&nbsp;</a></span>GLFW_KEY_F6</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F6&#160;&#160;&#160;295</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gacca6ef8a2162c52a0ac1d881e8d9c38a" name="gacca6ef8a2162c52a0ac1d881e8d9c38a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacca6ef8a2162c52a0ac1d881e8d9c38a">&#9670;&nbsp;</a></span>GLFW_KEY_F7</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F7&#160;&#160;&#160;296</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gac9d39390336ae14e4a93e295de43c7e8" name="gac9d39390336ae14e4a93e295de43c7e8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac9d39390336ae14e4a93e295de43c7e8">&#9670;&nbsp;</a></span>GLFW_KEY_F8</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F8&#160;&#160;&#160;297</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae40de0de1c9f21cd26c9afa3d7050851" name="gae40de0de1c9f21cd26c9afa3d7050851"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae40de0de1c9f21cd26c9afa3d7050851">&#9670;&nbsp;</a></span>GLFW_KEY_F9</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F9&#160;&#160;&#160;298</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga718d11d2f7d57471a2f6a894235995b1" name="ga718d11d2f7d57471a2f6a894235995b1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga718d11d2f7d57471a2f6a894235995b1">&#9670;&nbsp;</a></span>GLFW_KEY_F10</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F10&#160;&#160;&#160;299</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga0bc04b11627e7d69339151e7306b2832" name="ga0bc04b11627e7d69339151e7306b2832"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0bc04b11627e7d69339151e7306b2832">&#9670;&nbsp;</a></span>GLFW_KEY_F11</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F11&#160;&#160;&#160;300</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf5908fa9b0a906ae03fc2c61ac7aa3e2" name="gaf5908fa9b0a906ae03fc2c61ac7aa3e2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">&#9670;&nbsp;</a></span>GLFW_KEY_F12</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F12&#160;&#160;&#160;301</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad637f4308655e1001bd6ad942bc0fd4b" name="gad637f4308655e1001bd6ad942bc0fd4b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad637f4308655e1001bd6ad942bc0fd4b">&#9670;&nbsp;</a></span>GLFW_KEY_F13</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F13&#160;&#160;&#160;302</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf14c66cff3396e5bd46e803c035e6c1f" name="gaf14c66cff3396e5bd46e803c035e6c1f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf14c66cff3396e5bd46e803c035e6c1f">&#9670;&nbsp;</a></span>GLFW_KEY_F14</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F14&#160;&#160;&#160;303</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7f70970db6e8be1794da8516a6d14058" name="ga7f70970db6e8be1794da8516a6d14058"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7f70970db6e8be1794da8516a6d14058">&#9670;&nbsp;</a></span>GLFW_KEY_F15</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F15&#160;&#160;&#160;304</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaa582dbb1d2ba2050aa1dca0838095b27" name="gaa582dbb1d2ba2050aa1dca0838095b27"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa582dbb1d2ba2050aa1dca0838095b27">&#9670;&nbsp;</a></span>GLFW_KEY_F16</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F16&#160;&#160;&#160;305</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga972ce5c365e2394b36104b0e3125c748" name="ga972ce5c365e2394b36104b0e3125c748"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga972ce5c365e2394b36104b0e3125c748">&#9670;&nbsp;</a></span>GLFW_KEY_F17</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F17&#160;&#160;&#160;306</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaebf6391058d5566601e357edc5ea737c" name="gaebf6391058d5566601e357edc5ea737c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaebf6391058d5566601e357edc5ea737c">&#9670;&nbsp;</a></span>GLFW_KEY_F18</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F18&#160;&#160;&#160;307</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaec011d9ba044058cb54529da710e9791" name="gaec011d9ba044058cb54529da710e9791"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaec011d9ba044058cb54529da710e9791">&#9670;&nbsp;</a></span>GLFW_KEY_F19</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F19&#160;&#160;&#160;308</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga82b9c721ada04cd5ca8de767da38022f" name="ga82b9c721ada04cd5ca8de767da38022f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga82b9c721ada04cd5ca8de767da38022f">&#9670;&nbsp;</a></span>GLFW_KEY_F20</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F20&#160;&#160;&#160;309</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga356afb14d3440ff2bb378f74f7ebc60f" name="ga356afb14d3440ff2bb378f74f7ebc60f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga356afb14d3440ff2bb378f74f7ebc60f">&#9670;&nbsp;</a></span>GLFW_KEY_F21</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F21&#160;&#160;&#160;310</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga90960bd2a155f2b09675324d3dff1565" name="ga90960bd2a155f2b09675324d3dff1565"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga90960bd2a155f2b09675324d3dff1565">&#9670;&nbsp;</a></span>GLFW_KEY_F22</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F22&#160;&#160;&#160;311</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga43c21099aac10952d1be909a8ddee4d5" name="ga43c21099aac10952d1be909a8ddee4d5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga43c21099aac10952d1be909a8ddee4d5">&#9670;&nbsp;</a></span>GLFW_KEY_F23</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F23&#160;&#160;&#160;312</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8150374677b5bed3043408732152dea2" name="ga8150374677b5bed3043408732152dea2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8150374677b5bed3043408732152dea2">&#9670;&nbsp;</a></span>GLFW_KEY_F24</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F24&#160;&#160;&#160;313</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaa4bbd93ed73bb4c6ae7d83df880b7199" name="gaa4bbd93ed73bb4c6ae7d83df880b7199"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa4bbd93ed73bb4c6ae7d83df880b7199">&#9670;&nbsp;</a></span>GLFW_KEY_F25</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_F25&#160;&#160;&#160;314</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga10515dafc55b71e7683f5b4fedd1c70d" name="ga10515dafc55b71e7683f5b4fedd1c70d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga10515dafc55b71e7683f5b4fedd1c70d">&#9670;&nbsp;</a></span>GLFW_KEY_KP_0</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_0&#160;&#160;&#160;320</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf3a29a334402c5eaf0b3439edf5587c3" name="gaf3a29a334402c5eaf0b3439edf5587c3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf3a29a334402c5eaf0b3439edf5587c3">&#9670;&nbsp;</a></span>GLFW_KEY_KP_1</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_1&#160;&#160;&#160;321</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaf82d5a802ab8213c72653d7480c16f13" name="gaf82d5a802ab8213c72653d7480c16f13"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf82d5a802ab8213c72653d7480c16f13">&#9670;&nbsp;</a></span>GLFW_KEY_KP_2</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_2&#160;&#160;&#160;322</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7e25ff30d56cd512828c1d4ae8d54ef2" name="ga7e25ff30d56cd512828c1d4ae8d54ef2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7e25ff30d56cd512828c1d4ae8d54ef2">&#9670;&nbsp;</a></span>GLFW_KEY_KP_3</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_3&#160;&#160;&#160;323</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gada7ec86778b85e0b4de0beea72234aea" name="gada7ec86778b85e0b4de0beea72234aea"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gada7ec86778b85e0b4de0beea72234aea">&#9670;&nbsp;</a></span>GLFW_KEY_KP_4</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_4&#160;&#160;&#160;324</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9a5be274434866c51738cafbb6d26b45" name="ga9a5be274434866c51738cafbb6d26b45"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9a5be274434866c51738cafbb6d26b45">&#9670;&nbsp;</a></span>GLFW_KEY_KP_5</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_5&#160;&#160;&#160;325</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafc141b0f8450519084c01092a3157faa" name="gafc141b0f8450519084c01092a3157faa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafc141b0f8450519084c01092a3157faa">&#9670;&nbsp;</a></span>GLFW_KEY_KP_6</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_6&#160;&#160;&#160;326</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8882f411f05d04ec77a9563974bbfa53" name="ga8882f411f05d04ec77a9563974bbfa53"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8882f411f05d04ec77a9563974bbfa53">&#9670;&nbsp;</a></span>GLFW_KEY_KP_7</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_7&#160;&#160;&#160;327</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab2ea2e6a12f89d315045af520ac78cec" name="gab2ea2e6a12f89d315045af520ac78cec"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab2ea2e6a12f89d315045af520ac78cec">&#9670;&nbsp;</a></span>GLFW_KEY_KP_8</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_8&#160;&#160;&#160;328</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafb21426b630ed4fcc084868699ba74c1" name="gafb21426b630ed4fcc084868699ba74c1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafb21426b630ed4fcc084868699ba74c1">&#9670;&nbsp;</a></span>GLFW_KEY_KP_9</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_9&#160;&#160;&#160;329</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4e231d968796331a9ea0dbfb98d4005b" name="ga4e231d968796331a9ea0dbfb98d4005b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4e231d968796331a9ea0dbfb98d4005b">&#9670;&nbsp;</a></span>GLFW_KEY_KP_DECIMAL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_DECIMAL&#160;&#160;&#160;330</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gabca1733780a273d549129ad0f250d1e5" name="gabca1733780a273d549129ad0f250d1e5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabca1733780a273d549129ad0f250d1e5">&#9670;&nbsp;</a></span>GLFW_KEY_KP_DIVIDE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_DIVIDE&#160;&#160;&#160;331</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9ada267eb0e78ed2ada8701dd24a56ef" name="ga9ada267eb0e78ed2ada8701dd24a56ef"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9ada267eb0e78ed2ada8701dd24a56ef">&#9670;&nbsp;</a></span>GLFW_KEY_KP_MULTIPLY</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_MULTIPLY&#160;&#160;&#160;332</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaa3dbd60782ff93d6082a124bce1fa236" name="gaa3dbd60782ff93d6082a124bce1fa236"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa3dbd60782ff93d6082a124bce1fa236">&#9670;&nbsp;</a></span>GLFW_KEY_KP_SUBTRACT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_SUBTRACT&#160;&#160;&#160;333</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad09c7c98acc79e89aa6a0a91275becac" name="gad09c7c98acc79e89aa6a0a91275becac"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad09c7c98acc79e89aa6a0a91275becac">&#9670;&nbsp;</a></span>GLFW_KEY_KP_ADD</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_ADD&#160;&#160;&#160;334</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga4f728f8738f2986bd63eedd3d412e8cf" name="ga4f728f8738f2986bd63eedd3d412e8cf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4f728f8738f2986bd63eedd3d412e8cf">&#9670;&nbsp;</a></span>GLFW_KEY_KP_ENTER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_ENTER&#160;&#160;&#160;335</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaebdc76d4a808191e6d21b7e4ad2acd97" name="gaebdc76d4a808191e6d21b7e4ad2acd97"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaebdc76d4a808191e6d21b7e4ad2acd97">&#9670;&nbsp;</a></span>GLFW_KEY_KP_EQUAL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_KP_EQUAL&#160;&#160;&#160;336</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga8a530a28a65c44ab5d00b759b756d3f6" name="ga8a530a28a65c44ab5d00b759b756d3f6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8a530a28a65c44ab5d00b759b756d3f6">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_SHIFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_SHIFT&#160;&#160;&#160;340</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9f97b743e81460ac4b2deddecd10a464" name="ga9f97b743e81460ac4b2deddecd10a464"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9f97b743e81460ac4b2deddecd10a464">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_CONTROL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_CONTROL&#160;&#160;&#160;341</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga7f27dabf63a7789daa31e1c96790219b" name="ga7f27dabf63a7789daa31e1c96790219b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7f27dabf63a7789daa31e1c96790219b">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_ALT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_ALT&#160;&#160;&#160;342</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gafb1207c91997fc295afd1835fbc5641a" name="gafb1207c91997fc295afd1835fbc5641a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafb1207c91997fc295afd1835fbc5641a">&#9670;&nbsp;</a></span>GLFW_KEY_LEFT_SUPER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LEFT_SUPER&#160;&#160;&#160;343</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gaffca36b99c9dce1a19cb9befbadce691" name="gaffca36b99c9dce1a19cb9befbadce691"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaffca36b99c9dce1a19cb9befbadce691">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_SHIFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_SHIFT&#160;&#160;&#160;344</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad1ca2094b2694e7251d0ab1fd34f8519" name="gad1ca2094b2694e7251d0ab1fd34f8519"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad1ca2094b2694e7251d0ab1fd34f8519">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_CONTROL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_CONTROL&#160;&#160;&#160;345</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga687b38009131cfdd07a8d05fff8fa446" name="ga687b38009131cfdd07a8d05fff8fa446"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga687b38009131cfdd07a8d05fff8fa446">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_ALT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_ALT&#160;&#160;&#160;346</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gad4547a3e8e247594acb60423fe6502db" name="gad4547a3e8e247594acb60423fe6502db"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad4547a3e8e247594acb60423fe6502db">&#9670;&nbsp;</a></span>GLFW_KEY_RIGHT_SUPER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_RIGHT_SUPER&#160;&#160;&#160;347</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga9845be48a745fc232045c9ec174d8820" name="ga9845be48a745fc232045c9ec174d8820"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9845be48a745fc232045c9ec174d8820">&#9670;&nbsp;</a></span>GLFW_KEY_MENU</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_MENU&#160;&#160;&#160;348</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga442cbaef7bfb9a4ba13594dd7fbf2789" name="ga442cbaef7bfb9a4ba13594dd7fbf2789"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga442cbaef7bfb9a4ba13594dd7fbf2789">&#9670;&nbsp;</a></span>GLFW_KEY_LAST</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_KEY_LAST&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__mods.html b/libs/glfw-3.3.8/docs/html/group__mods.html
new file mode 100644
index 0000000..94fc54d
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__mods.html
@@ -0,0 +1,191 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Modifier key flags</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Modifier key flags<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#input_key">key input</a> for how these are used. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
+<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br /></td></tr>
+<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
+<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br /></td></tr>
+<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
+<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">More...</a><br /></td></tr>
+<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
+<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br /></td></tr>
+<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaefeef8fcf825a6e43e241b337897200f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a>&#160;&#160;&#160;0x0010</td></tr>
+<tr class="memdesc:gaefeef8fcf825a6e43e241b337897200f"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Caps Lock key is enabled. <a href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">More...</a><br /></td></tr>
+<tr class="separator:gaefeef8fcf825a6e43e241b337897200f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga64e020b8a42af8376e944baf61feecbe"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a>&#160;&#160;&#160;0x0020</td></tr>
+<tr class="memdesc:ga64e020b8a42af8376e944baf61feecbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set the Num Lock key is enabled. <a href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">More...</a><br /></td></tr>
+<tr class="separator:ga64e020b8a42af8376e944baf61feecbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga14994d3196c290aaa347248e51740274" name="ga14994d3196c290aaa347248e51740274"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga14994d3196c290aaa347248e51740274">&#9670;&nbsp;</a></span>GLFW_MOD_SHIFT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_SHIFT&#160;&#160;&#160;0x0001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set one or more Shift keys were held down. </p>
+
+</div>
+</div>
+<a id="ga6ed94871c3208eefd85713fa929d45aa" name="ga6ed94871c3208eefd85713fa929d45aa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6ed94871c3208eefd85713fa929d45aa">&#9670;&nbsp;</a></span>GLFW_MOD_CONTROL</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_CONTROL&#160;&#160;&#160;0x0002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set one or more Control keys were held down. </p>
+
+</div>
+</div>
+<a id="gad2acd5633463c29e07008687ea73c0f4" name="gad2acd5633463c29e07008687ea73c0f4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad2acd5633463c29e07008687ea73c0f4">&#9670;&nbsp;</a></span>GLFW_MOD_ALT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_ALT&#160;&#160;&#160;0x0004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set one or more Alt keys were held down. </p>
+
+</div>
+</div>
+<a id="ga6b64ba10ea0227cf6f42efd0a220aba1" name="ga6b64ba10ea0227cf6f42efd0a220aba1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6b64ba10ea0227cf6f42efd0a220aba1">&#9670;&nbsp;</a></span>GLFW_MOD_SUPER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_SUPER&#160;&#160;&#160;0x0008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set one or more Super keys were held down. </p>
+
+</div>
+</div>
+<a id="gaefeef8fcf825a6e43e241b337897200f" name="gaefeef8fcf825a6e43e241b337897200f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaefeef8fcf825a6e43e241b337897200f">&#9670;&nbsp;</a></span>GLFW_MOD_CAPS_LOCK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_CAPS_LOCK&#160;&#160;&#160;0x0010</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set the Caps Lock key is enabled and the <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> input mode is set. </p>
+
+</div>
+</div>
+<a id="ga64e020b8a42af8376e944baf61feecbe" name="ga64e020b8a42af8376e944baf61feecbe"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga64e020b8a42af8376e944baf61feecbe">&#9670;&nbsp;</a></span>GLFW_MOD_NUM_LOCK</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MOD_NUM_LOCK&#160;&#160;&#160;0x0020</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If this bit is set the Num Lock key is enabled and the <a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a> input mode is set. </p>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__monitor.html b/libs/glfw-3.3.8/docs/html/group__monitor.html
new file mode 100644
index 0000000..4df6209
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__monitor.html
@@ -0,0 +1,841 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Monitor reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
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+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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+<div class="header">
+ <div class="summary">
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Monitor reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for monitor related functions and types. For more task-oriented information, see the <a class="el" href="monitor_guide.html">Monitor guide</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
+<tr class="memdesc:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Opaque monitor object. <a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">More...</a><br /></td></tr>
+<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaabe16caca8dea952504dfdebdf4cd249"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td></tr>
+<tr class="memdesc:gaabe16caca8dea952504dfdebdf4cd249"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function pointer type for monitor configuration callbacks. <a href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">More...</a><br /></td></tr>
+<tr class="separator:gaabe16caca8dea952504dfdebdf4cd249"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga902c2816ac9b34b757282daab59b2565"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">GLFWvidmode</a></td></tr>
+<tr class="memdesc:ga902c2816ac9b34b757282daab59b2565"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="group__monitor.html#ga902c2816ac9b34b757282daab59b2565">More...</a><br /></td></tr>
+<tr class="separator:ga902c2816ac9b34b757282daab59b2565"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga939cf093cb0af0498b7b54dc2e181404"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">GLFWgammaramp</a></td></tr>
+<tr class="memdesc:ga939cf093cb0af0498b7b54dc2e181404"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404">More...</a><br /></td></tr>
+<tr class="separator:ga939cf093cb0af0498b7b54dc2e181404"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga70b1156d5d24e9928f145d6c864369d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a> (int *count)</td></tr>
+<tr class="memdesc:ga70b1156d5d24e9928f145d6c864369d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">More...</a><br /></td></tr>
+<tr class="separator:ga70b1156d5d24e9928f145d6c864369d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3adb24947eb709e1874028272e5dfc5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> (void)</td></tr>
+<tr class="memdesc:gac3adb24947eb709e1874028272e5dfc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">More...</a><br /></td></tr>
+<tr class="separator:gac3adb24947eb709e1874028272e5dfc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br /></td></tr>
+<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos, int *width, int *height)</td></tr>
+<tr class="memdesc:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the work area of the monitor. <a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">More...</a><br /></td></tr>
+<tr class="separator:ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *widthMM, int *heightMM)</td></tr>
+<tr class="memdesc:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">More...</a><br /></td></tr>
+<tr class="separator:ga7d8bffc6c55539286a6bd20d32a8d7ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad3152e84465fa620b601265ebfcdb21b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float *xscale, float *yscale)</td></tr>
+<tr class="memdesc:gad3152e84465fa620b601265ebfcdb21b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified monitor. <a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">More...</a><br /></td></tr>
+<tr class="separator:gad3152e84465fa620b601265ebfcdb21b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7af83e13489d90379588fb331b9e4b68"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga7af83e13489d90379588fb331b9e4b68"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">More...</a><br /></td></tr>
+<tr class="separator:ga7af83e13489d90379588fb331b9e4b68"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga702750e24313a686d3637297b6e85fda"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, void *pointer)</td></tr>
+<tr class="memdesc:ga702750e24313a686d3637297b6e85fda"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified monitor. <a href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">More...</a><br /></td></tr>
+<tr class="separator:ga702750e24313a686d3637297b6e85fda"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified monitor. <a href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">More...</a><br /></td></tr>
+<tr class="separator:ga1adbfbfb8cd58b23cfee82e574fbbdc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab39df645587c8518192aa746c2fb06c3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> callback)</td></tr>
+<tr class="memdesc:gab39df645587c8518192aa746c2fb06c3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">More...</a><br /></td></tr>
+<tr class="separator:gab39df645587c8518192aa746c2fb06c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
+<tr class="memdesc:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">More...</a><br /></td></tr>
+<tr class="separator:gad2e24d2843cb7d6c26202cddd530fc1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gaba376fa7e76634b4788bddc505d6c9d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">More...</a><br /></td></tr>
+<tr class="separator:gaba376fa7e76634b4788bddc505d6c9d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
+<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br /></td></tr>
+<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga76ba90debcf0062b5c4b73052b24f96f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">More...</a><br /></td></tr>
+<tr class="separator:ga76ba90debcf0062b5c4b73052b24f96f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
+<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br /></td></tr>
+<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga8d9efd1cde9426692c73fe40437d0ae3" name="ga8d9efd1cde9426692c73fe40437d0ae3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8d9efd1cde9426692c73fe40437d0ae3">&#9670;&nbsp;</a></span>GLFWmonitor</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Opaque monitor object.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_object">Monitor objects</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaabe16caca8dea952504dfdebdf4cd249" name="gaabe16caca8dea952504dfdebdf4cd249"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaabe16caca8dea952504dfdebdf4cd249">&#9670;&nbsp;</a></span>GLFWmonitorfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWmonitorfun) (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int event)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for monitor configuration callbacks. A monitor callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
+<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1173</div></div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor that was connected or disconnected. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>. Future releases may add more events.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga902c2816ac9b34b757282daab59b2565" name="ga902c2816ac9b34b757282daab59b2565"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga902c2816ac9b34b757282daab59b2565">&#9670;&nbsp;</a></span>GLFWvidmode</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This describes a single video mode.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added refresh rate member. </dd></dl>
+
+</div>
+</div>
+<a id="ga939cf093cb0af0498b7b54dc2e181404" name="ga939cf093cb0af0498b7b54dc2e181404"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga939cf093cb0af0498b7b54dc2e181404">&#9670;&nbsp;</a></span>GLFWgammaramp</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This describes the gamma ramp for a monitor.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga70b1156d5d24e9928f145d6c864369d2" name="ga70b1156d5d24e9928f145d6c864369d2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga70b1156d5d24e9928f145d6c864369d2">&#9670;&nbsp;</a></span>glfwGetMonitors()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> ** glfwGetMonitors </td>
+ <td>(</td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns an array of handles for all currently connected monitors. The primary monitor is always first in the returned array. If no monitors were found, this function returns <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of monitors in the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of monitor handles, or <code>NULL</code> if no monitors were found or if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the monitor configuration changes or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a> </dd>
+<dd>
+<a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gac3adb24947eb709e1874028272e5dfc5" name="gac3adb24947eb709e1874028272e5dfc5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3adb24947eb709e1874028272e5dfc5">&#9670;&nbsp;</a></span>glfwGetPrimaryMonitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> * glfwGetPrimaryMonitor </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the primary monitor. This is usually the monitor where elements like the task bar or global menu bar are located.</p>
+<dl class="section return"><dt>Returns</dt><dd>The primary monitor, or <code>NULL</code> if no monitors were found or if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The primary monitor is always first in the array returned by <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga102f54e7acc9149edbcf0997152df8c9" name="ga102f54e7acc9149edbcf0997152df8c9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga102f54e7acc9149edbcf0997152df8c9">&#9670;&nbsp;</a></span>glfwGetMonitorPos()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.</p>
+<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0" name="ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">&#9670;&nbsp;</a></span>glfwGetMonitorWorkarea()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorWorkarea </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>ypos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the work area size in screen coordinates. The work area is defined as the area of the monitor not occluded by the operating system task bar where present. If no task bar exists then the work area is the monitor resolution in screen coordinates.</p>
+<p >Any or all of the position and size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position and size arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the monitor width, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the monitor height, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_workarea">Work area</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga7d8bffc6c55539286a6bd20d32a8d7ea" name="ga7d8bffc6c55539286a6bd20d32a8d7ea"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7d8bffc6c55539286a6bd20d32a8d7ea">&#9670;&nbsp;</a></span>glfwGetMonitorPhysicalSize()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorPhysicalSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>widthMM</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>heightMM</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the size, in millimetres, of the display area of the specified monitor.</p>
+<p >Some systems do not provide accurate monitor size information, either because the monitor <a href="https://en.wikipedia.org/wiki/Extended_display_identification_data">EDID</a> data is incorrect or because the driver does not report it accurately.</p>
+<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">widthMM</td><td>Where to store the width, in millimetres, of the monitor's display area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">heightMM</td><td>Where to store the height, in millimetres, of the monitor's display area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> On Windows 8 and earlier the physical size is calculated from the current resolution and system DPI instead of querying the monitor EDID data.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gad3152e84465fa620b601265ebfcdb21b" name="gad3152e84465fa620b601265ebfcdb21b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad3152e84465fa620b601265ebfcdb21b">&#9670;&nbsp;</a></span>glfwGetMonitorContentScale()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetMonitorContentScale </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>xscale</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>yscale</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the content scale for the specified monitor. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
+<p >The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xscale</td><td>Where to store the x-axis content scale, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">yscale</td><td>Where to store the y-axis content scale, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_scale">Content scale</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga7af83e13489d90379588fb331b9e4b68" name="ga7af83e13489d90379588fb331b9e4b68"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7af83e13489d90379588fb331b9e4b68">&#9670;&nbsp;</a></span>glfwGetMonitorName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetMonitorName </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The name typically reflects the make and model of the monitor and is not guaranteed to be unique among the connected monitors.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_properties">Monitor properties</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga702750e24313a686d3637297b6e85fda" name="ga702750e24313a686d3637297b6e85fda"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga702750e24313a686d3637297b6e85fda">&#9670;&nbsp;</a></span>glfwSetMonitorUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetMonitorUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void *&#160;</td>
+ <td class="paramname"><em>pointer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the user-defined pointer of the specified monitor. The current value is retained until the monitor is disconnected. The initial value is <code>NULL</code>.</p>
+<p >This function may be called from the monitor callback, even for a monitor that is being disconnected.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose pointer to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga1adbfbfb8cd58b23cfee82e574fbbdc5" name="ga1adbfbfb8cd58b23cfee82e574fbbdc5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1adbfbfb8cd58b23cfee82e574fbbdc5">&#9670;&nbsp;</a></span>glfwGetMonitorUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void * glfwGetMonitorUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current value of the user-defined pointer of the specified monitor. The initial value is <code>NULL</code>.</p>
+<p >This function may be called from the monitor callback, even for a monitor that is being disconnected.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose pointer to return.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gab39df645587c8518192aa746c2fb06c3" name="gab39df645587c8518192aa746c2fb06c3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab39df645587c8518192aa746c2fb06c3">&#9670;&nbsp;</a></span>glfwSetMonitorCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a> glfwSetMonitorCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">GLFWmonitorfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gad2e24d2843cb7d6c26202cddd530fc1b" name="gad2e24d2843cb7d6c26202cddd530fc1b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad2e24d2843cb7d6c26202cddd530fc1b">&#9670;&nbsp;</a></span>glfwGetVideoModes()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> * glfwGetVideoModes </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths), then by resolution area (the product of width and height), then resolution width and finally by refresh rate.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of video modes in the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of video modes, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Changed to return an array of modes for a specific monitor. </dd></dl>
+
+</div>
+</div>
+<a id="gaba376fa7e76634b4788bddc505d6c9d5" name="gaba376fa7e76634b4788bddc505d6c9d5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaba376fa7e76634b4788bddc505d6c9d5">&#9670;&nbsp;</a></span>glfwGetVideoMode()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> * glfwGetVideoMode </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current video mode of the specified monitor. If you have created a full screen window for that monitor, the return value will depend on whether that window is iconified.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The current mode of the monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetDesktopMode</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga6ac582625c990220785ddd34efa3169a" name="ga6ac582625c990220785ddd34efa3169a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6ac582625c990220785ddd34efa3169a">&#9670;&nbsp;</a></span>glfwSetGamma()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetGamma </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>gamma</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function generates an appropriately sized gamma ramp from the specified exponent and then calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with it. The value must be a finite number greater than zero.</p>
+<p >The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.</p>
+<p >For gamma correct rendering with OpenGL or OpenGL ES, see the <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> hint.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">gamma</td><td>The desired exponent.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga76ba90debcf0062b5c4b73052b24f96f" name="ga76ba90debcf0062b5c4b73052b24f96f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga76ba90debcf0062b5c4b73052b24f96f">&#9670;&nbsp;</a></span>glfwGetGammaRamp()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> * glfwGetGammaRamp </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current gamma ramp of the specified monitor.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The current gamma ramp, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> while returning <code>NULL</code>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned structure and its arrays are allocated and freed by GLFW. You should not free them yourself. They are valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga583f0ffd0d29613d8cd172b996bbf0dd" name="ga583f0ffd0d29613d8cd172b996bbf0dd"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga583f0ffd0d29613d8cd172b996bbf0dd">&#9670;&nbsp;</a></span>glfwSetGammaRamp()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetGammaRamp </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td>
+ <td class="paramname"><em>ramp</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the current gamma ramp for the specified monitor. The original gamma ramp for that monitor is saved by GLFW the first time this function is called and is restored by <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<p >The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.</p>
+<p >For gamma correct rendering with OpenGL or OpenGL ES, see the <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> hint.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ramp</td><td>The gamma ramp to use.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The size of the specified gamma ramp should match the size of the current ramp for that monitor.</dd>
+<dd>
+<b>Windows:</b> The gamma ramp size must be 256.</dd>
+<dd>
+<b>Wayland:</b> Gamma handling is a privileged protocol, this function will thus never be implemented and emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified gamma ramp is copied before this function returns.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__native.html b/libs/glfw-3.3.8/docs/html/group__native.html
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+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Native access</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p ><b>By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.</b></p>
+<p >Before the inclusion of <a class="el" href="glfw3native_8h.html">glfw3native.h</a>, you may define zero or more window system API macro and zero or more context creation API macros.</p>
+<p >The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.</p>
+<p >The available window API macros are:</p><ul>
+<li><code>GLFW_EXPOSE_NATIVE_WIN32</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_COCOA</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_X11</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_WAYLAND</code></li>
+</ul>
+<p >The available context API macros are:</p><ul>
+<li><code>GLFW_EXPOSE_NATIVE_WGL</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_NSGL</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_GLX</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_EGL</code></li>
+<li><code>GLFW_EXPOSE_NATIVE_OSMESA</code></li>
+</ul>
+<p >These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.</p>
+<p >If you do not want the platform-specific headers to be included, define <code>GLFW_NATIVE_INCLUDE_NONE</code> before including the <a class="el" href="glfw3native_8h.html">glfw3native.h</a> header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_EXPOSE_NATIVE_WIN32</span></div>
+<div class="line"><span class="preprocessor">#define GLFW_EXPOSE_NATIVE_WGL</span></div>
+<div class="line"><span class="preprocessor">#define GLFW_NATIVE_INCLUDE_NONE</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3native_8h.html">GLFW/glfw3native.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3native_8h_html"><div class="ttname"><a href="glfw3native_8h.html">glfw3native.h</a></div><div class="ttdoc">The header of the native access functions.</div></div>
+</div><!-- fragment --> <table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">glfwGetWin32Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the adapter device name of the specified monitor. <a href="group__native.html#gad4d3e9242536c0ba6be88a98f4c73a41">More...</a><br /></td></tr>
+<tr class="separator:gad4d3e9242536c0ba6be88a98f4c73a41"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">glfwGetWin32Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the display device name of the specified monitor. <a href="group__native.html#gac845f7dbe4c1d7fdd682a3c6fdae6766">More...</a><br /></td></tr>
+<tr class="separator:gac845f7dbe4c1d7fdd682a3c6fdae6766"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br /></td></tr>
+<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br /></td></tr>
+<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memItemLeft" align="right" valign="top">CGDirectDisplayID&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">glfwGetCocoaMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gaf22f429aec4b1aab316142d66d9be3e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>CGDirectDisplayID</code> of the specified monitor. <a href="group__native.html#gaf22f429aec4b1aab316142d66d9be3e6">More...</a><br /></td></tr>
+<tr class="separator:gaf22f429aec4b1aab316142d66d9be3e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br /></td></tr>
+<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br /></td></tr>
+<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6e7822385cc8a1cc3b18f60352830189"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">glfwGetX11Display</a> (void)</td></tr>
+<tr class="memdesc:ga6e7822385cc8a1cc3b18f60352830189"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga6e7822385cc8a1cc3b18f60352830189">More...</a><br /></td></tr>
+<tr class="separator:ga6e7822385cc8a1cc3b18f60352830189"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga088fbfa80f50569402b41be71ad66e40"><td class="memItemLeft" align="right" valign="top">RRCrtc&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">glfwGetX11Adapter</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga088fbfa80f50569402b41be71ad66e40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RRCrtc</code> of the specified monitor. <a href="group__native.html#ga088fbfa80f50569402b41be71ad66e40">More...</a><br /></td></tr>
+<tr class="separator:ga088fbfa80f50569402b41be71ad66e40"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memItemLeft" align="right" valign="top">RROutput&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">glfwGetX11Monitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>RROutput</code> of the specified monitor. <a href="group__native.html#gab2f8cc043905e9fa9b12bfdbbcfe874c">More...</a><br /></td></tr>
+<tr class="separator:gab2f8cc043905e9fa9b12bfdbbcfe874c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br /></td></tr>
+<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga55f879ab02d93367f966186b6f0133f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a> (const char *string)</td></tr>
+<tr class="memdesc:ga55f879ab02d93367f966186b6f0133f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current primary selection to the specified string. <a href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">More...</a><br /></td></tr>
+<tr class="separator:ga55f879ab02d93367f966186b6f0133f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae084ef64dc0db140b455b1427256d3f7"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> (void)</td></tr>
+<tr class="memdesc:gae084ef64dc0db140b455b1427256d3f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the contents of the current primary selection as a string. <a href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">More...</a><br /></td></tr>
+<tr class="separator:gae084ef64dc0db140b455b1427256d3f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br /></td></tr>
+<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memItemLeft" align="right" valign="top">GLXWindow&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">glfwGetGLXWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1ed27b8766e859a21381e8f8ce18d049"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXWindow</code> of the specified window. <a href="group__native.html#ga1ed27b8766e859a21381e8f8ce18d049">More...</a><br /></td></tr>
+<tr class="separator:ga1ed27b8766e859a21381e8f8ce18d049"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacbe11f93ce20621de82989bbba94e62a"><td class="memItemLeft" align="right" valign="top">struct wl_display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">glfwGetWaylandDisplay</a> (void)</td></tr>
+<tr class="memdesc:gacbe11f93ce20621de82989bbba94e62a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_display*</code> used by GLFW. <a href="group__native.html#gacbe11f93ce20621de82989bbba94e62a">More...</a><br /></td></tr>
+<tr class="separator:gacbe11f93ce20621de82989bbba94e62a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memItemLeft" align="right" valign="top">struct wl_output *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">glfwGetWaylandMonitor</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
+<tr class="memdesc:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>struct wl_output*</code> of the specified monitor. <a href="group__native.html#ga4f16066bd4c59e2f99418adfcb43dd16">More...</a><br /></td></tr>
+<tr class="separator:ga4f16066bd4c59e2f99418adfcb43dd16"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c597f2841229d9626f0811cca41ceb3"><td class="memItemLeft" align="right" valign="top">struct wl_surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">glfwGetWaylandWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga5c597f2841229d9626f0811cca41ceb3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the main <code>struct wl_surface*</code> of the specified window. <a href="group__native.html#ga5c597f2841229d9626f0811cca41ceb3">More...</a><br /></td></tr>
+<tr class="separator:ga5c597f2841229d9626f0811cca41ceb3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
+<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br /></td></tr>
+<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br /></td></tr>
+<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">More...</a><br /></td></tr>
+<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *format, void **buffer)</td></tr>
+<tr class="memdesc:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the color buffer associated with the specified window. <a href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">More...</a><br /></td></tr>
+<tr class="separator:ga3b36e3e3dcf308b776427b6bd73cc132"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height, int *bytesPerValue, void **buffer)</td></tr>
+<tr class="memdesc:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the depth buffer associated with the specified window. <a href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">More...</a><br /></td></tr>
+<tr class="separator:ga6b64039ffc88a7a2f57f0956c0c75d53"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9e47700080094eb569cb053afaa88773"><td class="memItemLeft" align="right" valign="top">OSMesaContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga9e47700080094eb569cb053afaa88773">glfwGetOSMesaContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga9e47700080094eb569cb053afaa88773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>OSMesaContext</code> of the specified window. <a href="group__native.html#ga9e47700080094eb569cb053afaa88773">More...</a><br /></td></tr>
+<tr class="separator:ga9e47700080094eb569cb053afaa88773"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="gad4d3e9242536c0ba6be88a98f4c73a41" name="gad4d3e9242536c0ba6be88a98f4c73a41"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad4d3e9242536c0ba6be88a98f4c73a41">&#9670;&nbsp;</a></span>glfwGetWin32Adapter()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetWin32Adapter </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded adapter device name (for example <code>\\.\DISPLAY1</code>) of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gac845f7dbe4c1d7fdd682a3c6fdae6766" name="gac845f7dbe4c1d7fdd682a3c6fdae6766"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac845f7dbe4c1d7fdd682a3c6fdae6766">&#9670;&nbsp;</a></span>glfwGetWin32Monitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetWin32Monitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded display device name (for example <code>\\.\DISPLAY1\Monitor0</code>) of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gafe5079aa79038b0079fc09d5f0a8e667" name="gafe5079aa79038b0079fc09d5f0a8e667"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafe5079aa79038b0079fc09d5f0a8e667">&#9670;&nbsp;</a></span>glfwGetWin32Window()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">HWND glfwGetWin32Window </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>HWND</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The <code>HDC</code> associated with the window can be queried with the <a href="https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc">GetDC</a> function. <div class="fragment"><div class="line">HDC dc = GetDC(<a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(window));</div>
+<div class="ttc" id="agroup__native_html_gafe5079aa79038b0079fc09d5f0a8e667"><div class="ttname"><a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a></div><div class="ttdeci">HWND glfwGetWin32Window(GLFWwindow *window)</div><div class="ttdoc">Returns the HWND of the specified window.</div></div>
+</div><!-- fragment --> This DC is private and does not need to be released.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gadc4010d91d9cc1134d040eeb1202a143" name="gadc4010d91d9cc1134d040eeb1202a143"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadc4010d91d9cc1134d040eeb1202a143">&#9670;&nbsp;</a></span>glfwGetWGLContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">HGLRC glfwGetWGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>HGLRC</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The <code>HDC</code> associated with the window can be queried with the <a href="https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc">GetDC</a> function. <div class="fragment"><div class="line">HDC dc = GetDC(<a class="code hl_function" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a>(window));</div>
+</div><!-- fragment --> This DC is private and does not need to be released.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaf22f429aec4b1aab316142d66d9be3e6" name="gaf22f429aec4b1aab316142d66d9be3e6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf22f429aec4b1aab316142d66d9be3e6">&#9670;&nbsp;</a></span>glfwGetCocoaMonitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">CGDirectDisplayID glfwGetCocoaMonitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>CGDirectDisplayID</code> of the specified monitor, or <code>kCGNullDirectDisplay</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gac3ed9d495d0c2bb9652de5a50c648715" name="gac3ed9d495d0c2bb9652de5a50c648715"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3ed9d495d0c2bb9652de5a50c648715">&#9670;&nbsp;</a></span>glfwGetCocoaWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">id glfwGetCocoaWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>NSWindow</code> of the specified window, or <code>nil</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga559e002e3cd63c979881770cd4dc63bc" name="ga559e002e3cd63c979881770cd4dc63bc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga559e002e3cd63c979881770cd4dc63bc">&#9670;&nbsp;</a></span>glfwGetNSGLContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">id glfwGetNSGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>NSOpenGLContext</code> of the specified window, or <code>nil</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga6e7822385cc8a1cc3b18f60352830189" name="ga6e7822385cc8a1cc3b18f60352830189"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6e7822385cc8a1cc3b18f60352830189">&#9670;&nbsp;</a></span>glfwGetX11Display()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">Display * glfwGetX11Display </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>Display</code> used by GLFW, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga088fbfa80f50569402b41be71ad66e40" name="ga088fbfa80f50569402b41be71ad66e40"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga088fbfa80f50569402b41be71ad66e40">&#9670;&nbsp;</a></span>glfwGetX11Adapter()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">RRCrtc glfwGetX11Adapter </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>RRCrtc</code> of the specified monitor, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gab2f8cc043905e9fa9b12bfdbbcfe874c" name="gab2f8cc043905e9fa9b12bfdbbcfe874c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab2f8cc043905e9fa9b12bfdbbcfe874c">&#9670;&nbsp;</a></span>glfwGetX11Monitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">RROutput glfwGetX11Monitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>RROutput</code> of the specified monitor, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga90ca676322740842db446999a1b1f21d" name="ga90ca676322740842db446999a1b1f21d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga90ca676322740842db446999a1b1f21d">&#9670;&nbsp;</a></span>glfwGetX11Window()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">Window glfwGetX11Window </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>Window</code> of the specified window, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga55f879ab02d93367f966186b6f0133f7" name="ga55f879ab02d93367f966186b6f0133f7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga55f879ab02d93367f966186b6f0133f7">&#9670;&nbsp;</a></span>glfwSetX11SelectionString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetX11SelectionString </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>string</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
+<dd>
+<a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7" title="Returns the contents of the current primary selection as a string.">glfwGetX11SelectionString</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gae084ef64dc0db140b455b1427256d3f7" name="gae084ef64dc0db140b455b1427256d3f7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae084ef64dc0db140b455b1427256d3f7">&#9670;&nbsp;</a></span>glfwGetX11SelectionString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char * glfwGetX11SelectionString </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >If the selection is empty or if its contents cannot be converted, <code>NULL</code> is returned and a <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> error is generated.</p>
+<dl class="section return"><dt>Returns</dt><dd>The contents of the selection as a UTF-8 encoded string, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to <a class="el" href="group__native.html#gae084ef64dc0db140b455b1427256d3f7">glfwGetX11SelectionString</a> or <a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7">glfwSetX11SelectionString</a>, or until the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#clipboard">Clipboard input and output</a> </dd>
+<dd>
+<a class="el" href="group__native.html#ga55f879ab02d93367f966186b6f0133f7" title="Sets the current primary selection to the specified string.">glfwSetX11SelectionString</a> </dd>
+<dd>
+<a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355" title="Returns the contents of the clipboard as a string.">glfwGetClipboardString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga62d884114b0abfcdc2930e89f20867e2" name="ga62d884114b0abfcdc2930e89f20867e2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga62d884114b0abfcdc2930e89f20867e2">&#9670;&nbsp;</a></span>glfwGetGLXContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">GLXContext glfwGetGLXContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>GLXContext</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga1ed27b8766e859a21381e8f8ce18d049" name="ga1ed27b8766e859a21381e8f8ce18d049"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1ed27b8766e859a21381e8f8ce18d049">&#9670;&nbsp;</a></span>glfwGetGLXWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">GLXWindow glfwGetGLXWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>GLXWindow</code> of the specified window, or <code>None</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gacbe11f93ce20621de82989bbba94e62a" name="gacbe11f93ce20621de82989bbba94e62a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacbe11f93ce20621de82989bbba94e62a">&#9670;&nbsp;</a></span>glfwGetWaylandDisplay()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">struct wl_display * glfwGetWaylandDisplay </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>struct wl_display*</code> used by GLFW, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga4f16066bd4c59e2f99418adfcb43dd16" name="ga4f16066bd4c59e2f99418adfcb43dd16"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4f16066bd4c59e2f99418adfcb43dd16">&#9670;&nbsp;</a></span>glfwGetWaylandMonitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">struct wl_output * glfwGetWaylandMonitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>struct wl_output*</code> of the specified monitor, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga5c597f2841229d9626f0811cca41ceb3" name="ga5c597f2841229d9626f0811cca41ceb3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5c597f2841229d9626f0811cca41ceb3">&#9670;&nbsp;</a></span>glfwGetWaylandWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">struct wl_surface * glfwGetWaylandWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The main <code>struct wl_surface*</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga1cd8d973f47aacb5532d368147cc3138" name="ga1cd8d973f47aacb5532d368147cc3138"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1cd8d973f47aacb5532d368147cc3138">&#9670;&nbsp;</a></span>glfwGetEGLDisplay()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLDisplay glfwGetEGLDisplay </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLDisplay</code> used by GLFW, or <code>EGL_NO_DISPLAY</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>Because EGL is initialized on demand, this function will return <code>EGL_NO_DISPLAY</code> until the first context has been created via EGL.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga671c5072becd085f4ab5771a9c8efcf1" name="ga671c5072becd085f4ab5771a9c8efcf1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga671c5072becd085f4ab5771a9c8efcf1">&#9670;&nbsp;</a></span>glfwGetEGLContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLContext glfwGetEGLContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLContext</code> of the specified window, or <code>EGL_NO_CONTEXT</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga2199b36117a6a695fec8441d8052eee6" name="ga2199b36117a6a695fec8441d8052eee6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2199b36117a6a695fec8441d8052eee6">&#9670;&nbsp;</a></span>glfwGetEGLSurface()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">EGLSurface glfwGetEGLSurface </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>EGLSurface</code> of the specified window, or <code>EGL_NO_SURFACE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga3b36e3e3dcf308b776427b6bd73cc132" name="ga3b36e3e3dcf308b776427b6bd73cc132"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3b36e3e3dcf308b776427b6bd73cc132">&#9670;&nbsp;</a></span>glfwGetOSMesaColorBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetOSMesaColorBuffer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>format</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void **&#160;</td>
+ <td class="paramname"><em>buffer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose color buffer to retrieve. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width of the color buffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height of the color buffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">format</td><td>Where to store the OSMesa pixel format of the color buffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">buffer</td><td>Where to store the address of the color buffer, or <code>NULL</code>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga6b64039ffc88a7a2f57f0956c0c75d53" name="ga6b64039ffc88a7a2f57f0956c0c75d53"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6b64039ffc88a7a2f57f0956c0c75d53">&#9670;&nbsp;</a></span>glfwGetOSMesaDepthBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetOSMesaDepthBuffer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>bytesPerValue</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void **&#160;</td>
+ <td class="paramname"><em>buffer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose depth buffer to retrieve. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width of the depth buffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height of the depth buffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">bytesPerValue</td><td>Where to store the number of bytes per depth buffer element, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">buffer</td><td>Where to store the address of the depth buffer, or <code>NULL</code>. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if successful, or <code>GLFW_FALSE</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga9e47700080094eb569cb053afaa88773" name="ga9e47700080094eb569cb053afaa88773"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9e47700080094eb569cb053afaa88773">&#9670;&nbsp;</a></span>glfwGetOSMesaContext()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">OSMesaContext glfwGetOSMesaContext </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl class="section return"><dt>Returns</dt><dd>The <code>OSMesaContext</code> of the specified window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__shapes.html b/libs/glfw-3.3.8/docs/html/group__shapes.html
new file mode 100644
index 0000000..f5c1c20
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/group__shapes.html
@@ -0,0 +1,191 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Standard cursor shapes</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#define-members">Macros</a> </div>
+ <div class="headertitle"><div class="title">Standard cursor shapes<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >See <a class="el" href="input_guide.html#cursor_standard">standard cursor creation</a> for how these are used. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">GLFW_ARROW_CURSOR</a>&#160;&#160;&#160;0x00036001</td></tr>
+<tr class="memdesc:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The regular arrow cursor shape. <a href="group__shapes.html#ga8ab0e717245b85506cb0eaefdea39d0a">More...</a><br /></td></tr>
+<tr class="separator:ga8ab0e717245b85506cb0eaefdea39d0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga36185f4375eaada1b04e431244774c86"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">GLFW_IBEAM_CURSOR</a>&#160;&#160;&#160;0x00036002</td></tr>
+<tr class="memdesc:ga36185f4375eaada1b04e431244774c86"><td class="mdescLeft">&#160;</td><td class="mdescRight">The text input I-beam cursor shape. <a href="group__shapes.html#ga36185f4375eaada1b04e431244774c86">More...</a><br /></td></tr>
+<tr class="separator:ga36185f4375eaada1b04e431244774c86"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">GLFW_CROSSHAIR_CURSOR</a>&#160;&#160;&#160;0x00036003</td></tr>
+<tr class="memdesc:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="mdescLeft">&#160;</td><td class="mdescRight">The crosshair shape. <a href="group__shapes.html#ga8af88c0ea05ab9e8f9ac1530e8873c22">More...</a><br /></td></tr>
+<tr class="separator:ga8af88c0ea05ab9e8f9ac1530e8873c22"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1db35e20849e0837c82e3dc1fd797263"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">GLFW_HAND_CURSOR</a>&#160;&#160;&#160;0x00036004</td></tr>
+<tr class="memdesc:ga1db35e20849e0837c82e3dc1fd797263"><td class="mdescLeft">&#160;</td><td class="mdescRight">The hand shape. <a href="group__shapes.html#ga1db35e20849e0837c82e3dc1fd797263">More...</a><br /></td></tr>
+<tr class="separator:ga1db35e20849e0837c82e3dc1fd797263"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabb3eb0109f11bb808fc34659177ca962"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036005</td></tr>
+<tr class="memdesc:gabb3eb0109f11bb808fc34659177ca962"><td class="mdescLeft">&#160;</td><td class="mdescRight">The horizontal resize arrow shape. <a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">More...</a><br /></td></tr>
+<tr class="separator:gabb3eb0109f11bb808fc34659177ca962"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">GLFW_VRESIZE_CURSOR</a>&#160;&#160;&#160;0x00036006</td></tr>
+<tr class="memdesc:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The vertical resize arrow shape. <a href="group__shapes.html#gaf024f0e1ff8366fb2b5c260509a1fce5">More...</a><br /></td></tr>
+<tr class="separator:gaf024f0e1ff8366fb2b5c260509a1fce5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga8ab0e717245b85506cb0eaefdea39d0a" name="ga8ab0e717245b85506cb0eaefdea39d0a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8ab0e717245b85506cb0eaefdea39d0a">&#9670;&nbsp;</a></span>GLFW_ARROW_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ARROW_CURSOR&#160;&#160;&#160;0x00036001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The regular arrow cursor. </p>
+
+</div>
+</div>
+<a id="ga36185f4375eaada1b04e431244774c86" name="ga36185f4375eaada1b04e431244774c86"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga36185f4375eaada1b04e431244774c86">&#9670;&nbsp;</a></span>GLFW_IBEAM_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_IBEAM_CURSOR&#160;&#160;&#160;0x00036002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The text input I-beam cursor shape. </p>
+
+</div>
+</div>
+<a id="ga8af88c0ea05ab9e8f9ac1530e8873c22" name="ga8af88c0ea05ab9e8f9ac1530e8873c22"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8af88c0ea05ab9e8f9ac1530e8873c22">&#9670;&nbsp;</a></span>GLFW_CROSSHAIR_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CROSSHAIR_CURSOR&#160;&#160;&#160;0x00036003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The crosshair shape. </p>
+
+</div>
+</div>
+<a id="ga1db35e20849e0837c82e3dc1fd797263" name="ga1db35e20849e0837c82e3dc1fd797263"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1db35e20849e0837c82e3dc1fd797263">&#9670;&nbsp;</a></span>GLFW_HAND_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HAND_CURSOR&#160;&#160;&#160;0x00036004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The hand shape. </p>
+
+</div>
+</div>
+<a id="gabb3eb0109f11bb808fc34659177ca962" name="gabb3eb0109f11bb808fc34659177ca962"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabb3eb0109f11bb808fc34659177ca962">&#9670;&nbsp;</a></span>GLFW_HRESIZE_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HRESIZE_CURSOR&#160;&#160;&#160;0x00036005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The horizontal resize arrow shape. </p>
+
+</div>
+</div>
+<a id="gaf024f0e1ff8366fb2b5c260509a1fce5" name="gaf024f0e1ff8366fb2b5c260509a1fce5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf024f0e1ff8366fb2b5c260509a1fce5">&#9670;&nbsp;</a></span>GLFW_VRESIZE_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VRESIZE_CURSOR&#160;&#160;&#160;0x00036006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The vertical resize arrow shape. </p>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__vulkan.html b/libs/glfw-3.3.8/docs/html/group__vulkan.html
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+ onmouseout="return searchBox.OnSearchSelectHide()"
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Vulkan support reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for Vulkan related functions and types. For more task-oriented information, see the <a class="el" href="vulkan_guide.html">Vulkan guide</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga70c01918dc9d233a4fbe0681a43018af"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>) (void)</td></tr>
+<tr class="memdesc:ga70c01918dc9d233a4fbe0681a43018af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Vulkan API function pointer type. <a href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">More...</a><br /></td></tr>
+<tr class="separator:ga70c01918dc9d233a4fbe0681a43018af"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> (void)</td></tr>
+<tr class="memdesc:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the Vulkan loader and an ICD have been found. <a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">More...</a><br /></td></tr>
+<tr class="separator:ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memItemLeft" align="right" valign="top">const char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> (uint32_t *count)</td></tr>
+<tr class="memdesc:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Vulkan instance extensions required by GLFW. <a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">More...</a><br /></td></tr>
+<tr class="separator:ga99ad342d82f4a3421e2864978cb6d1d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a> (VkInstance instance, const char *procname)</td></tr>
+<tr class="memdesc:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified Vulkan instance function. <a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">More...</a><br /></td></tr>
+<tr class="separator:gadf228fac94c5fd8f12423ec9af9ff1e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</td></tr>
+<tr class="memdesc:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified queue family can present images. <a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">More...</a><br /></td></tr>
+<tr class="separator:gaff3823355cdd7e2f3f9f4d9ea9518d92"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a> (VkInstance instance, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</td></tr>
+<tr class="memdesc:ga1a24536bec3f80b08ead18e28e6ae965"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a Vulkan surface for the specified window. <a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">More...</a><br /></td></tr>
+<tr class="separator:ga1a24536bec3f80b08ead18e28e6ae965"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga70c01918dc9d233a4fbe0681a43018af" name="ga70c01918dc9d233a4fbe0681a43018af"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga70c01918dc9d233a4fbe0681a43018af">&#9670;&nbsp;</a></span>GLFWvkproc</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWvkproc) (void)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Generic function pointer used for returning Vulkan API function pointers without forcing a cast from a regular pointer.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_proc">Querying Vulkan function pointers</a> </dd>
+<dd>
+<a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga2e7f30931e02464b5bc8d0d4b6f9fe2b" name="ga2e7f30931e02464b5bc8d0d4b6f9fe2b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">&#9670;&nbsp;</a></span>glfwVulkanSupported()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwVulkanSupported </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether the Vulkan loader and any minimally functional ICD have been found.</p>
+<p >The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface creation or even instance creation is possible. Call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check whether the extensions necessary for Vulkan surface creation are available and <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> to check whether a queue family of a physical device supports image presentation.</p>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if Vulkan is minimally available, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_support">Querying for Vulkan support</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga99ad342d82f4a3421e2864978cb6d1d6" name="ga99ad342d82f4a3421e2864978cb6d1d6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga99ad342d82f4a3421e2864978cb6d1d6">&#9670;&nbsp;</a></span>glfwGetRequiredInstanceExtensions()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char ** glfwGetRequiredInstanceExtensions </td>
+ <td>(</td>
+ <td class="paramtype">uint32_t *&#160;</td>
+ <td class="paramname"><em>count</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns an array of names of Vulkan instance extensions required by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the list will always contain <code>VK_KHR_surface</code>, so if you don't require any additional extensions you can pass this list directly to the <code>VkInstanceCreateInfo</code> struct.</p>
+<p >If Vulkan is not available on the machine, this function returns <code>NULL</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
+<p >If Vulkan is available but no set of extensions allowing window surface creation was found, this function returns <code>NULL</code>. You may still use Vulkan for off-screen rendering and compute work.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of extensions in the returned array. This is set to zero if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>An array of ASCII encoded extension names, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>Additional extensions may be required by future versions of GLFW. You should check if any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the <code>VkInstanceCreateInfo</code> struct.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_ext">Querying required Vulkan extensions</a> </dd>
+<dd>
+<a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gadf228fac94c5fd8f12423ec9af9ff1e9" name="gadf228fac94c5fd8f12423ec9af9ff1e9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadf228fac94c5fd8f12423ec9af9ff1e9">&#9670;&nbsp;</a></span>glfwGetInstanceProcAddress()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af">GLFWvkproc</a> glfwGetInstanceProcAddress </td>
+ <td>(</td>
+ <td class="paramtype">VkInstance&#160;</td>
+ <td class="paramname"><em>instance</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>procname</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the address of the specified Vulkan core or extension function for the specified instance. If instance is set to <code>NULL</code> it can return any function exported from the Vulkan loader, including at least the following functions:</p>
+<ul>
+<li><code>vkEnumerateInstanceExtensionProperties</code></li>
+<li><code>vkEnumerateInstanceLayerProperties</code></li>
+<li><code>vkCreateInstance</code></li>
+<li><code>vkGetInstanceProcAddr</code></li>
+</ul>
+<p >If Vulkan is not available on the machine, this function returns <code>NULL</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
+<p >This function is equivalent to calling <code>vkGetInstanceProcAddr</code> with a platform-specific query of the Vulkan loader as a fallback.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The Vulkan instance to query, or <code>NULL</code> to retrieve functions related to instance creation. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The returned function pointer is valid until the library is terminated.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_proc">Querying Vulkan function pointers</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gaff3823355cdd7e2f3f9f4d9ea9518d92" name="gaff3823355cdd7e2f3f9f4d9ea9518d92"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaff3823355cdd7e2f3f9f4d9ea9518d92">&#9670;&nbsp;</a></span>glfwGetPhysicalDevicePresentationSupport()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetPhysicalDevicePresentationSupport </td>
+ <td>(</td>
+ <td class="paramtype">VkInstance&#160;</td>
+ <td class="paramname"><em>instance</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">VkPhysicalDevice&#160;</td>
+ <td class="paramname"><em>device</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">uint32_t&#160;</td>
+ <td class="paramname"><em>queuefamily</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns whether the specified queue family of the specified physical device supports presentation to the platform GLFW was built for.</p>
+<p >If Vulkan or the required window surface creation instance extensions are not available on the machine, or if the specified instance was not created with the required extensions, this function returns <code>GLFW_FALSE</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available and <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check what instance extensions are required.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The instance that the physical device belongs to. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">device</td><td>The physical device that the queue family belongs to. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">queuefamily</td><td>The index of the queue family to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>GLFW_TRUE</code> if the queue family supports presentation, or <code>GLFW_FALSE</code> otherwise.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> This function currently always returns <code>GLFW_TRUE</code>, as the <code>VK_MVK_macos_surface</code> and <code>VK_EXT_metal_surface</code> extensions do not provide a <code>vkGetPhysicalDevice*PresentationSupport</code> type function.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_present">Querying for Vulkan presentation support</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga1a24536bec3f80b08ead18e28e6ae965" name="ga1a24536bec3f80b08ead18e28e6ae965"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1a24536bec3f80b08ead18e28e6ae965">&#9670;&nbsp;</a></span>glfwCreateWindowSurface()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">VkResult glfwCreateWindowSurface </td>
+ <td>(</td>
+ <td class="paramtype">VkInstance&#160;</td>
+ <td class="paramname"><em>instance</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const VkAllocationCallbacks *&#160;</td>
+ <td class="paramname"><em>allocator</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">VkSurfaceKHR *&#160;</td>
+ <td class="paramname"><em>surface</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function creates a Vulkan surface for the specified window.</p>
+<p >If the Vulkan loader or at least one minimally functional ICD were not found, this function returns <code>VK_ERROR_INITIALIZATION_FAILED</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> to check whether Vulkan is at least minimally available.</p>
+<p >If the required window surface creation instance extensions are not available or if the specified instance was not created with these extensions enabled, this function returns <code>VK_ERROR_EXTENSION_NOT_PRESENT</code> and generates a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error. Call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> to check what instance extensions are required.</p>
+<p >The window surface cannot be shared with another API so the window must have been created with the <a class="el" href="window_guide.html#GLFW_CLIENT_API_attrib">client api hint</a> set to <code>GLFW_NO_API</code> otherwise it generates a <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> error and returns <code>VK_ERROR_NATIVE_WINDOW_IN_USE_KHR</code>.</p>
+<p >The window surface must be destroyed before the specified Vulkan instance. It is the responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. Call <code>vkDestroySurfaceKHR</code> to destroy the surface.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">instance</td><td>The Vulkan instance to create the surface in. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to create the surface for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">allocator</td><td>The allocator to use, or <code>NULL</code> to use the default allocator. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">surface</td><td>Where to store the handle of the surface. This is set to <code>VK_NULL_HANDLE</code> if an error occurred. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><code>VK_SUCCESS</code> if successful, or a Vulkan error code if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>, <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> and <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a></dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>If an error occurs before the creation call is made, GLFW returns the Vulkan error code most appropriate for the error. Appropriate use of <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a> and <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a> should eliminate almost all occurrences of these errors.</dd>
+<dd>
+<b>macOS:</b> GLFW prefers the <code>VK_EXT_metal_surface</code> extension, with the <code>VK_MVK_macos_surface</code> extension as a fallback. The name of the selected extension, if any, is included in the array returned by <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>.</dd>
+<dd>
+<b>macOS:</b> This function creates and sets a <code>CAMetalLayer</code> instance for the window content view, which is required for MoltenVK to function.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="vulkan_guide.html#vulkan_surface">Creating a Vulkan window surface</a> </dd>
+<dd>
+<a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/group__window.html b/libs/glfw-3.3.8/docs/html/group__window.html
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+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
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+ <div class="summary">
+<a href="#define-members">Macros</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a> </div>
+ <div class="headertitle"><div class="title">Window reference</div></div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
+<p >This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the <a class="el" href="window_guide.html">Window guide</a>. </p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
+Macros</h2></td></tr>
+<tr class="memitem:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>&#160;&#160;&#160;0x00020001</td></tr>
+<tr class="memdesc:ga54ddb14825a1541a56e22afb5f832a9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus window hint and attribute. <a href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">More...</a><br /></td></tr>
+<tr class="separator:ga54ddb14825a1541a56e22afb5f832a9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga39d44b7c056e55e581355a92d240b58a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>&#160;&#160;&#160;0x00020002</td></tr>
+<tr class="memdesc:ga39d44b7c056e55e581355a92d240b58a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window iconification window attribute. <a href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">More...</a><br /></td></tr>
+<tr class="separator:ga39d44b7c056e55e581355a92d240b58a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>&#160;&#160;&#160;0x00020003</td></tr>
+<tr class="memdesc:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window resize-ability window hint and attribute. <a href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">More...</a><br /></td></tr>
+<tr class="separator:gadba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>&#160;&#160;&#160;0x00020004</td></tr>
+<tr class="memdesc:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window visibility window hint and attribute. <a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">More...</a><br /></td></tr>
+<tr class="separator:gafb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga21b854d36314c94d65aed84405b2f25e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a>&#160;&#160;&#160;0x00020005</td></tr>
+<tr class="memdesc:ga21b854d36314c94d65aed84405b2f25e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">More...</a><br /></td></tr>
+<tr class="separator:ga21b854d36314c94d65aed84405b2f25e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9d9874fc928200136a6dcdad726aa252"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">GLFW_AUTO_ICONIFY</a>&#160;&#160;&#160;0x00020006</td></tr>
+<tr class="memdesc:ga9d9874fc928200136a6dcdad726aa252"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window auto-iconification window hint and attribute. <a href="group__window.html#ga9d9874fc928200136a6dcdad726aa252">More...</a><br /></td></tr>
+<tr class="separator:ga9d9874fc928200136a6dcdad726aa252"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">GLFW_FLOATING</a>&#160;&#160;&#160;0x00020007</td></tr>
+<tr class="memdesc:ga7fb0be51407783b41adbf5bec0b09d80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window decoration window hint and attribute. <a href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">More...</a><br /></td></tr>
+<tr class="separator:ga7fb0be51407783b41adbf5bec0b09d80"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>&#160;&#160;&#160;0x00020008</td></tr>
+<tr class="memdesc:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window maximization window hint and attribute. <a href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">More...</a><br /></td></tr>
+<tr class="separator:gad8ccb396253ad0b72c6d4c917eb38a03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a>&#160;&#160;&#160;0x00020009</td></tr>
+<tr class="memdesc:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cursor centering window hint. <a href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">More...</a><br /></td></tr>
+<tr class="separator:ga5ac0847c0aa0b3619f2855707b8a7a77"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>&#160;&#160;&#160;0x0002000A</td></tr>
+<tr class="memdesc:ga60a0578c3b9449027d683a9c6abb9f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window framebuffer transparency hint and attribute. <a href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">More...</a><br /></td></tr>
+<tr class="separator:ga60a0578c3b9449027d683a9c6abb9f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>&#160;&#160;&#160;0x0002000B</td></tr>
+<tr class="memdesc:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mouse cursor hover window attribute. <a href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">More...</a><br /></td></tr>
+<tr class="separator:ga8665c71c6fa3d22425c6a0e8a3f89d8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafa94b1da34bfd6488c0d709761504dfc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">GLFW_FOCUS_ON_SHOW</a>&#160;&#160;&#160;0x0002000C</td></tr>
+<tr class="memdesc:gafa94b1da34bfd6488c0d709761504dfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Input focus on calling show window hint and attribute. <a href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">More...</a><br /></td></tr>
+<tr class="separator:gafa94b1da34bfd6488c0d709761504dfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>&#160;&#160;&#160;0x00021001</td></tr>
+<tr class="memdesc:gaf78ed8e417dbcc1e354906cc2708c982"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">More...</a><br /></td></tr>
+<tr class="separator:gaf78ed8e417dbcc1e354906cc2708c982"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>&#160;&#160;&#160;0x00021002</td></tr>
+<tr class="memdesc:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">More...</a><br /></td></tr>
+<tr class="separator:gafba3b72638c914e5fb8a237dd4c50d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab292ea403db6d514537b515311bf9ae3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>&#160;&#160;&#160;0x00021003</td></tr>
+<tr class="memdesc:gab292ea403db6d514537b515311bf9ae3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gab292ea403db6d514537b515311bf9ae3">More...</a><br /></td></tr>
+<tr class="separator:gab292ea403db6d514537b515311bf9ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafed79a3f468997877da86c449bd43e8c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafed79a3f468997877da86c449bd43e8c">GLFW_ALPHA_BITS</a>&#160;&#160;&#160;0x00021004</td></tr>
+<tr class="memdesc:gafed79a3f468997877da86c449bd43e8c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gafed79a3f468997877da86c449bd43e8c">More...</a><br /></td></tr>
+<tr class="separator:gafed79a3f468997877da86c449bd43e8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga318a55eac1fee57dfe593b6d38149d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">GLFW_DEPTH_BITS</a>&#160;&#160;&#160;0x00021005</td></tr>
+<tr class="memdesc:ga318a55eac1fee57dfe593b6d38149d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga318a55eac1fee57dfe593b6d38149d07">More...</a><br /></td></tr>
+<tr class="separator:ga318a55eac1fee57dfe593b6d38149d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">GLFW_STENCIL_BITS</a>&#160;&#160;&#160;0x00021006</td></tr>
+<tr class="memdesc:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga5339890a45a1fb38e93cb9fcc5fd069d">More...</a><br /></td></tr>
+<tr class="separator:ga5339890a45a1fb38e93cb9fcc5fd069d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">GLFW_ACCUM_RED_BITS</a>&#160;&#160;&#160;0x00021007</td></tr>
+<tr class="memdesc:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gaead34a9a683b2bc20eecf30ba738bfc6">More...</a><br /></td></tr>
+<tr class="separator:gaead34a9a683b2bc20eecf30ba738bfc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga65713cee1326f8e9d806fdf93187b471"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">GLFW_ACCUM_GREEN_BITS</a>&#160;&#160;&#160;0x00021008</td></tr>
+<tr class="memdesc:ga65713cee1326f8e9d806fdf93187b471"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga65713cee1326f8e9d806fdf93187b471">More...</a><br /></td></tr>
+<tr class="separator:ga65713cee1326f8e9d806fdf93187b471"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">GLFW_ACCUM_BLUE_BITS</a>&#160;&#160;&#160;0x00021009</td></tr>
+<tr class="memdesc:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#ga22bbe9104a8ce1f8b88fb4f186aa36ce">More...</a><br /></td></tr>
+<tr class="separator:ga22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae829b55591c18169a40ab4067a041b1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae829b55591c18169a40ab4067a041b1f">GLFW_ACCUM_ALPHA_BITS</a>&#160;&#160;&#160;0x0002100A</td></tr>
+<tr class="memdesc:gae829b55591c18169a40ab4067a041b1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer bit depth hint. <a href="group__window.html#gae829b55591c18169a40ab4067a041b1f">More...</a><br /></td></tr>
+<tr class="separator:gae829b55591c18169a40ab4067a041b1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab05108c5029443b371112b031d1fa174"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab05108c5029443b371112b031d1fa174">GLFW_AUX_BUFFERS</a>&#160;&#160;&#160;0x0002100B</td></tr>
+<tr class="memdesc:gab05108c5029443b371112b031d1fa174"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer auxiliary buffer hint. <a href="group__window.html#gab05108c5029443b371112b031d1fa174">More...</a><br /></td></tr>
+<tr class="separator:gab05108c5029443b371112b031d1fa174"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga83d991efca02537e2d69969135b77b03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga83d991efca02537e2d69969135b77b03">GLFW_STEREO</a>&#160;&#160;&#160;0x0002100C</td></tr>
+<tr class="memdesc:ga83d991efca02537e2d69969135b77b03"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL stereoscopic rendering hint. <a href="group__window.html#ga83d991efca02537e2d69969135b77b03">More...</a><br /></td></tr>
+<tr class="separator:ga83d991efca02537e2d69969135b77b03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">GLFW_SAMPLES</a>&#160;&#160;&#160;0x0002100D</td></tr>
+<tr class="memdesc:ga2cdf86fdcb7722fb8829c4e201607535"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer MSAA samples hint. <a href="group__window.html#ga2cdf86fdcb7722fb8829c4e201607535">More...</a><br /></td></tr>
+<tr class="separator:ga2cdf86fdcb7722fb8829c4e201607535"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga444a8f00414a63220591f9fdb7b5642b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">GLFW_SRGB_CAPABLE</a>&#160;&#160;&#160;0x0002100E</td></tr>
+<tr class="memdesc:ga444a8f00414a63220591f9fdb7b5642b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer sRGB hint. <a href="group__window.html#ga444a8f00414a63220591f9fdb7b5642b">More...</a><br /></td></tr>
+<tr class="separator:ga444a8f00414a63220591f9fdb7b5642b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0f20825e6e47ee8ba389024519682212"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>&#160;&#160;&#160;0x0002100F</td></tr>
+<tr class="memdesc:ga0f20825e6e47ee8ba389024519682212"><td class="mdescLeft">&#160;</td><td class="mdescRight">Monitor refresh rate hint. <a href="group__window.html#ga0f20825e6e47ee8ba389024519682212">More...</a><br /></td></tr>
+<tr class="separator:ga0f20825e6e47ee8ba389024519682212"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga714a5d569e8a274ea58fdfa020955339"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">GLFW_DOUBLEBUFFER</a>&#160;&#160;&#160;0x00021010</td></tr>
+<tr class="memdesc:ga714a5d569e8a274ea58fdfa020955339"><td class="mdescLeft">&#160;</td><td class="mdescRight">Framebuffer double buffering hint. <a href="group__window.html#ga714a5d569e8a274ea58fdfa020955339">More...</a><br /></td></tr>
+<tr class="separator:ga714a5d569e8a274ea58fdfa020955339"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>&#160;&#160;&#160;0x00022001</td></tr>
+<tr class="memdesc:ga649309cf72a3d3de5b1348ca7936c95b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API hint and attribute. <a href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">More...</a><br /></td></tr>
+<tr class="separator:ga649309cf72a3d3de5b1348ca7936c95b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>&#160;&#160;&#160;0x00022002</td></tr>
+<tr class="memdesc:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API major version hint and attribute. <a href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">More...</a><br /></td></tr>
+<tr class="separator:gafe5e4922de1f9932d7e9849bb053b0c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>&#160;&#160;&#160;0x00022003</td></tr>
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+<tr class="separator:ga31aca791e4b538c4e4a771eb95cc2d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context client API revision number attribute. <a href="group__window.html#gafb9475071aa77c6fb05ca5a5c8678a08">More...</a><br /></td></tr>
+<tr class="separator:gafb9475071aa77c6fb05ca5a5c8678a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:gade3593916b4c507900aa2d6844810e00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context robustness hint and attribute. <a href="group__window.html#gade3593916b4c507900aa2d6844810e00">More...</a><br /></td></tr>
+<tr class="separator:gade3593916b4c507900aa2d6844810e00"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memdesc:ga13d24b12465da8b28985f46c8557925b"><td class="mdescLeft">&#160;</td><td class="mdescRight">OpenGL forward-compatibility hint and attribute. <a href="group__window.html#ga13d24b12465da8b28985f46c8557925b">More...</a><br /></td></tr>
+<tr class="separator:ga13d24b12465da8b28985f46c8557925b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga87ec2df0b915201e950ca42d5d0831e1">GLFW_OPENGL_DEBUG_CONTEXT</a>&#160;&#160;&#160;0x00022007</td></tr>
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+<tr class="separator:ga87ec2df0b915201e950ca42d5d0831e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga44f3a6b4261fbe351e0b950b0f372e12">GLFW_OPENGL_PROFILE</a>&#160;&#160;&#160;0x00022008</td></tr>
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+<tr class="separator:ga44f3a6b4261fbe351e0b950b0f372e12"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a>&#160;&#160;&#160;0x00022009</td></tr>
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+<tr class="separator:ga72b648a8378fe3310c7c7bbecc0f7be6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5a52fdfd46d8249c211f923675728082"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a>&#160;&#160;&#160;0x0002200A</td></tr>
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+<tr class="separator:ga5a52fdfd46d8249c211f923675728082"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">GLFW_CONTEXT_CREATION_API</a>&#160;&#160;&#160;0x0002200B</td></tr>
+<tr class="memdesc:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="mdescLeft">&#160;</td><td class="mdescRight">Context creation API hint and attribute. <a href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">More...</a><br /></td></tr>
+<tr class="separator:ga5154cebfcd831c1cc63a4d5ac9bb4486"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga620bc4280c7eab81ac9f02204500ed47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">GLFW_SCALE_TO_MONITOR</a>&#160;&#160;&#160;0x0002200C</td></tr>
+<tr class="memdesc:ga620bc4280c7eab81ac9f02204500ed47"><td class="mdescLeft">&#160;</td><td class="mdescRight">Window content area scaling window <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">window hint</a>. <a href="group__window.html#ga620bc4280c7eab81ac9f02204500ed47">More...</a><br /></td></tr>
+<tr class="separator:ga620bc4280c7eab81ac9f02204500ed47"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a>&#160;&#160;&#160;0x00023001</td></tr>
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+<tr class="separator:gab6ef2d02eb55800d249ccf1af253c35e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a>&#160;&#160;&#160;0x00023002</td></tr>
+<tr class="memdesc:ga70fa0fbc745de6aa824df79a580e84b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">macOS specific <a class="el" href="window_guide.html#GLFW_COCOA_FRAME_NAME_hint">window hint</a>. <a href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">More...</a><br /></td></tr>
+<tr class="separator:ga70fa0fbc745de6aa824df79a580e84b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a>&#160;&#160;&#160;0x00023003</td></tr>
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+<tr class="separator:ga53c84ed2ddd94e15bbd44b1f6f7feafc"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gae5a9ea2fccccd92edbd343fc56461114"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga494c3c0d911e4b860b946530a3e389e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a>&#160;&#160;&#160;0x00024002</td></tr>
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+<tr class="separator:ga494c3c0d911e4b860b946530a3e389e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gabe287973a21a8f927cde4db06b8dcbe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gaec0282944bb810f6f3163ec02da90350"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gabf859b936d80961b7d39013a9694cc3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga431663a1427d2eb3a273bc398b6737b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:gabc58c47e9d93f6eb1862d615c3680f46"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga35c658cccba236f26e7adee0e25f6a4f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga3017196fdaec33ac3e095765176c2a90"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae18026e294dde685ed2e5f759533144d"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
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+<tr class="separator:gae18026e294dde685ed2e5f759533144d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td></tr>
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+<tr class="separator:ga77f288a2d04bb3c77c7d9615d08cf70e"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="separator:ga7cc0a09de172fa7250872046f8c4d2ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
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+<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
+<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br /></td></tr>
+<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> (int hint, int value)</td></tr>
+<tr class="memdesc:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">More...</a><br /></td></tr>
+<tr class="separator:ga7d9c8c62384b1e2821c4dc48952d2033"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> (int hint, const char *value)</td></tr>
+<tr class="memdesc:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">More...</a><br /></td></tr>
+<tr class="separator:ga8cb2782861c9d997bcf2dea97f363e5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3555a418df92ad53f917597fe2f64aeb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
+<tr class="memdesc:ga3555a418df92ad53f917597fe2f64aeb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">More...</a><br /></td></tr>
+<tr class="separator:ga3555a418df92ad53f917597fe2f64aeb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br /></td></tr>
+<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br /></td></tr>
+<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
+<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br /></td></tr>
+<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
+<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br /></td></tr>
+<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int count, const <a class="el" href="structGLFWimage.html">GLFWimage</a> *images)</td></tr>
+<tr class="memdesc:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the icon for the specified window. <a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">More...</a><br /></td></tr>
+<tr class="separator:gadd7ccd39fe7a7d1f0904666ae5932dc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
+<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the content area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br /></td></tr>
+<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
+<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the content area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br /></td></tr>
+<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the content area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br /></td></tr>
+<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac314fa6cec7d2d307be9963e2709cc90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int minwidth, int minheight, int maxwidth, int maxheight)</td></tr>
+<tr class="memdesc:gac314fa6cec7d2d307be9963e2709cc90"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size limits of the specified window. <a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">More...</a><br /></td></tr>
+<tr class="separator:gac314fa6cec7d2d307be9963e2709cc90"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int numer, int denom)</td></tr>
+<tr class="memdesc:ga72ac8cb1ee2e312a878b55153d81b937"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the aspect ratio of the specified window. <a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">More...</a><br /></td></tr>
+<tr class="separator:ga72ac8cb1ee2e312a878b55153d81b937"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
+<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the content area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br /></td></tr>
+<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
+<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br /></td></tr>
+<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1a9fd382058c53101b21cf211898f1f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *left, int *top, int *right, int *bottom)</td></tr>
+<tr class="memdesc:ga1a9fd382058c53101b21cf211898f1f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the frame of the window. <a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">More...</a><br /></td></tr>
+<tr class="separator:ga1a9fd382058c53101b21cf211898f1f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float *xscale, float *yscale)</td></tr>
+<tr class="memdesc:gaf5d31de9c19c4f994facea64d2b3106c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the content scale for the specified window. <a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">More...</a><br /></td></tr>
+<tr class="separator:gaf5d31de9c19c4f994facea64d2b3106c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad09f0bd7a6307c4533b7061828480a84"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gad09f0bd7a6307c4533b7061828480a84"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the opacity of the whole window. <a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">More...</a><br /></td></tr>
+<tr class="separator:gad09f0bd7a6307c4533b7061828480a84"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac31caeb3d1088831b13d2c8a156802e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float opacity)</td></tr>
+<tr class="memdesc:gac31caeb3d1088831b13d2c8a156802e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the opacity of the whole window. <a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">More...</a><br /></td></tr>
+<tr class="separator:gac31caeb3d1088831b13d2c8a156802e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br /></td></tr>
+<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br /></td></tr>
+<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3f541387449d911274324ae7f17ec56b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga3f541387449d911274324ae7f17ec56b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maximizes the specified window. <a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">More...</a><br /></td></tr>
+<tr class="separator:ga3f541387449d911274324ae7f17ec56b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br /></td></tr>
+<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br /></td></tr>
+<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga873780357abd3f3a081d71a40aae45a1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga873780357abd3f3a081d71a40aae45a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Brings the specified window to front and sets input focus. <a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">More...</a><br /></td></tr>
+<tr class="separator:ga873780357abd3f3a081d71a40aae45a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga2f8d59323fc4692c1d54ba08c863a703"><td class="mdescLeft">&#160;</td><td class="mdescRight">Requests user attention to the specified window. <a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">More...</a><br /></td></tr>
+<tr class="separator:ga2f8d59323fc4692c1d54ba08c863a703"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4d766499ac02c60f02221a9dfab87299"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga4d766499ac02c60f02221a9dfab87299"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">More...</a><br /></td></tr>
+<tr class="separator:ga4d766499ac02c60f02221a9dfab87299"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int xpos, int ypos, int width, int height, int refreshRate)</td></tr>
+<tr class="memdesc:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mode, monitor, video mode and placement of a window. <a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">More...</a><br /></td></tr>
+<tr class="separator:ga81c76c418af80a1cce7055bccb0ae0a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
+<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br /></td></tr>
+<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gace2afda29b4116ec012e410a6819033e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib, int value)</td></tr>
+<tr class="memdesc:gace2afda29b4116ec012e410a6819033e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an attribute of the specified window. <a href="group__window.html#gace2afda29b4116ec012e410a6819033e">More...</a><br /></td></tr>
+<tr class="separator:gace2afda29b4116ec012e410a6819033e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
+<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br /></td></tr>
+<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae77a4add0d2023ca21ff1443ced01653"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:gae77a4add0d2023ca21ff1443ced01653"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">More...</a><br /></td></tr>
+<tr class="separator:gae77a4add0d2023ca21ff1443ced01653"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> callback)</td></tr>
+<tr class="memdesc:ga08bdfbba88934f9c4f92fd757979ac74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">More...</a><br /></td></tr>
+<tr class="separator:ga08bdfbba88934f9c4f92fd757979ac74"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad91b8b047a0c4c6033c38853864c34f8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> callback)</td></tr>
+<tr class="memdesc:gad91b8b047a0c4c6033c38853864c34f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">More...</a><br /></td></tr>
+<tr class="separator:gad91b8b047a0c4c6033c38853864c34f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gada646d775a7776a95ac000cfc1885331"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> callback)</td></tr>
+<tr class="memdesc:gada646d775a7776a95ac000cfc1885331"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gada646d775a7776a95ac000cfc1885331">More...</a><br /></td></tr>
+<tr class="separator:gada646d775a7776a95ac000cfc1885331"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> callback)</td></tr>
+<tr class="memdesc:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">More...</a><br /></td></tr>
+<tr class="separator:ga1c5c7eb889c33c7f4d10dd35b327654e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac2d83c4a10f071baf841f6730528e66c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> callback)</td></tr>
+<tr class="memdesc:gac2d83c4a10f071baf841f6730528e66c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">More...</a><br /></td></tr>
+<tr class="separator:gac2d83c4a10f071baf841f6730528e66c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac793e9efd255567b5fb8b445052cfd3e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> callback)</td></tr>
+<tr class="memdesc:gac793e9efd255567b5fb8b445052cfd3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">More...</a><br /></td></tr>
+<tr class="separator:gac793e9efd255567b5fb8b445052cfd3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacbe64c339fbd94885e62145563b6dc93"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> callback)</td></tr>
+<tr class="memdesc:gacbe64c339fbd94885e62145563b6dc93"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the maximize callback for the specified window. <a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">More...</a><br /></td></tr>
+<tr class="separator:gacbe64c339fbd94885e62145563b6dc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab3fb7c3366577daef18c0023e2a8591f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> callback)</td></tr>
+<tr class="memdesc:gab3fb7c3366577daef18c0023e2a8591f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">More...</a><br /></td></tr>
+<tr class="separator:gab3fb7c3366577daef18c0023e2a8591f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> callback)</td></tr>
+<tr class="memdesc:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the window content scale callback for the specified window. <a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">More...</a><br /></td></tr>
+<tr class="separator:gaf2832ebb5aa6c252a2d261de002c92d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
+<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br /></td></tr>
+<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
+<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are queued and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br /></td></tr>
+<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> (double timeout)</td></tr>
+<tr class="memdesc:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits with timeout until events are queued and processes them. <a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">More...</a><br /></td></tr>
+<tr class="separator:ga605a178db92f1a7f1a925563ef3ea2cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> (void)</td></tr>
+<tr class="memdesc:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posts an empty event to the event queue. <a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">More...</a><br /></td></tr>
+<tr class="separator:gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
+<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br /></td></tr>
+<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Macro Definition Documentation</h2>
+<a id="ga54ddb14825a1541a56e22afb5f832a9e" name="ga54ddb14825a1541a56e22afb5f832a9e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga54ddb14825a1541a56e22afb5f832a9e">&#9670;&nbsp;</a></span>GLFW_FOCUSED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FOCUSED&#160;&#160;&#160;0x00020001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Input focus <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">window hint</a> or <a class="el" href="window_guide.html#GLFW_FOCUSED_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga39d44b7c056e55e581355a92d240b58a" name="ga39d44b7c056e55e581355a92d240b58a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga39d44b7c056e55e581355a92d240b58a">&#9670;&nbsp;</a></span>GLFW_ICONIFIED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ICONIFIED&#160;&#160;&#160;0x00020002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window iconification <a class="el" href="window_guide.html#GLFW_ICONIFIED_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="gadba13c7a1b3aa40831eb2beedbd5bd1d" name="gadba13c7a1b3aa40831eb2beedbd5bd1d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadba13c7a1b3aa40831eb2beedbd5bd1d">&#9670;&nbsp;</a></span>GLFW_RESIZABLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RESIZABLE&#160;&#160;&#160;0x00020003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window resize-ability <a class="el" href="window_guide.html#GLFW_RESIZABLE_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="gafb3cdc45297e06d8f1eb13adc69ca6c4" name="gafb3cdc45297e06d8f1eb13adc69ca6c4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafb3cdc45297e06d8f1eb13adc69ca6c4">&#9670;&nbsp;</a></span>GLFW_VISIBLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_VISIBLE&#160;&#160;&#160;0x00020004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window visibility <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_VISIBLE_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga21b854d36314c94d65aed84405b2f25e" name="ga21b854d36314c94d65aed84405b2f25e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga21b854d36314c94d65aed84405b2f25e">&#9670;&nbsp;</a></span>GLFW_DECORATED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DECORATED&#160;&#160;&#160;0x00020005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window decoration <a class="el" href="window_guide.html#GLFW_DECORATED_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga9d9874fc928200136a6dcdad726aa252" name="ga9d9874fc928200136a6dcdad726aa252"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9d9874fc928200136a6dcdad726aa252">&#9670;&nbsp;</a></span>GLFW_AUTO_ICONIFY</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_AUTO_ICONIFY&#160;&#160;&#160;0x00020006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window auto-iconification <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga7fb0be51407783b41adbf5bec0b09d80" name="ga7fb0be51407783b41adbf5bec0b09d80"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7fb0be51407783b41adbf5bec0b09d80">&#9670;&nbsp;</a></span>GLFW_FLOATING</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FLOATING&#160;&#160;&#160;0x00020007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window decoration <a class="el" href="window_guide.html#GLFW_FLOATING_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="gad8ccb396253ad0b72c6d4c917eb38a03" name="gad8ccb396253ad0b72c6d4c917eb38a03"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad8ccb396253ad0b72c6d4c917eb38a03">&#9670;&nbsp;</a></span>GLFW_MAXIMIZED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_MAXIMIZED&#160;&#160;&#160;0x00020008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window maximization <a class="el" href="window_guide.html#GLFW_MAXIMIZED_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_MAXIMIZED_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga5ac0847c0aa0b3619f2855707b8a7a77" name="ga5ac0847c0aa0b3619f2855707b8a7a77"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5ac0847c0aa0b3619f2855707b8a7a77">&#9670;&nbsp;</a></span>GLFW_CENTER_CURSOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CENTER_CURSOR&#160;&#160;&#160;0x00020009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Cursor centering <a class="el" href="window_guide.html#GLFW_CENTER_CURSOR_hint">window hint</a>. </p>
+
+</div>
+</div>
+<a id="ga60a0578c3b9449027d683a9c6abb9f14" name="ga60a0578c3b9449027d683a9c6abb9f14"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga60a0578c3b9449027d683a9c6abb9f14">&#9670;&nbsp;</a></span>GLFW_TRANSPARENT_FRAMEBUFFER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_TRANSPARENT_FRAMEBUFFER&#160;&#160;&#160;0x0002000A</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Window framebuffer transparency <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_hint">window hint</a> and <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga8665c71c6fa3d22425c6a0e8a3f89d8a" name="ga8665c71c6fa3d22425c6a0e8a3f89d8a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8665c71c6fa3d22425c6a0e8a3f89d8a">&#9670;&nbsp;</a></span>GLFW_HOVERED</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_HOVERED&#160;&#160;&#160;0x0002000B</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Mouse cursor hover <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="gafa94b1da34bfd6488c0d709761504dfc" name="gafa94b1da34bfd6488c0d709761504dfc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafa94b1da34bfd6488c0d709761504dfc">&#9670;&nbsp;</a></span>GLFW_FOCUS_ON_SHOW</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_FOCUS_ON_SHOW&#160;&#160;&#160;0x0002000C</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Input focus <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">window hint</a> or <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">window attribute</a>. </p>
+
+</div>
+</div>
+<a id="gaf78ed8e417dbcc1e354906cc2708c982" name="gaf78ed8e417dbcc1e354906cc2708c982"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf78ed8e417dbcc1e354906cc2708c982">&#9670;&nbsp;</a></span>GLFW_RED_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_RED_BITS&#160;&#160;&#160;0x00021001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_RED_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gafba3b72638c914e5fb8a237dd4c50d4d" name="gafba3b72638c914e5fb8a237dd4c50d4d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafba3b72638c914e5fb8a237dd4c50d4d">&#9670;&nbsp;</a></span>GLFW_GREEN_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_GREEN_BITS&#160;&#160;&#160;0x00021002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_GREEN_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gab292ea403db6d514537b515311bf9ae3" name="gab292ea403db6d514537b515311bf9ae3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab292ea403db6d514537b515311bf9ae3">&#9670;&nbsp;</a></span>GLFW_BLUE_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_BLUE_BITS&#160;&#160;&#160;0x00021003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_BLUE_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gafed79a3f468997877da86c449bd43e8c" name="gafed79a3f468997877da86c449bd43e8c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafed79a3f468997877da86c449bd43e8c">&#9670;&nbsp;</a></span>GLFW_ALPHA_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ALPHA_BITS&#160;&#160;&#160;0x00021004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ALPHA_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga318a55eac1fee57dfe593b6d38149d07" name="ga318a55eac1fee57dfe593b6d38149d07"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga318a55eac1fee57dfe593b6d38149d07">&#9670;&nbsp;</a></span>GLFW_DEPTH_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DEPTH_BITS&#160;&#160;&#160;0x00021005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_DEPTH_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga5339890a45a1fb38e93cb9fcc5fd069d" name="ga5339890a45a1fb38e93cb9fcc5fd069d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5339890a45a1fb38e93cb9fcc5fd069d">&#9670;&nbsp;</a></span>GLFW_STENCIL_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STENCIL_BITS&#160;&#160;&#160;0x00021006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_STENCIL_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gaead34a9a683b2bc20eecf30ba738bfc6" name="gaead34a9a683b2bc20eecf30ba738bfc6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaead34a9a683b2bc20eecf30ba738bfc6">&#9670;&nbsp;</a></span>GLFW_ACCUM_RED_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_RED_BITS&#160;&#160;&#160;0x00021007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_RED_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga65713cee1326f8e9d806fdf93187b471" name="ga65713cee1326f8e9d806fdf93187b471"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga65713cee1326f8e9d806fdf93187b471">&#9670;&nbsp;</a></span>GLFW_ACCUM_GREEN_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_GREEN_BITS&#160;&#160;&#160;0x00021008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_GREEN_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga22bbe9104a8ce1f8b88fb4f186aa36ce" name="ga22bbe9104a8ce1f8b88fb4f186aa36ce"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga22bbe9104a8ce1f8b88fb4f186aa36ce">&#9670;&nbsp;</a></span>GLFW_ACCUM_BLUE_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_BLUE_BITS&#160;&#160;&#160;0x00021009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_BLUE_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gae829b55591c18169a40ab4067a041b1f" name="gae829b55591c18169a40ab4067a041b1f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae829b55591c18169a40ab4067a041b1f">&#9670;&nbsp;</a></span>GLFW_ACCUM_ALPHA_BITS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_ACCUM_ALPHA_BITS&#160;&#160;&#160;0x0002100A</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer bit depth <a class="el" href="window_guide.html#GLFW_ACCUM_ALPHA_BITS">hint</a>. </p>
+
+</div>
+</div>
+<a id="gab05108c5029443b371112b031d1fa174" name="gab05108c5029443b371112b031d1fa174"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab05108c5029443b371112b031d1fa174">&#9670;&nbsp;</a></span>GLFW_AUX_BUFFERS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_AUX_BUFFERS&#160;&#160;&#160;0x0002100B</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer auxiliary buffer <a class="el" href="window_guide.html#GLFW_AUX_BUFFERS">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga83d991efca02537e2d69969135b77b03" name="ga83d991efca02537e2d69969135b77b03"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga83d991efca02537e2d69969135b77b03">&#9670;&nbsp;</a></span>GLFW_STEREO</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_STEREO&#160;&#160;&#160;0x0002100C</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >OpenGL stereoscopic rendering <a class="el" href="window_guide.html#GLFW_STEREO">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga2cdf86fdcb7722fb8829c4e201607535" name="ga2cdf86fdcb7722fb8829c4e201607535"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2cdf86fdcb7722fb8829c4e201607535">&#9670;&nbsp;</a></span>GLFW_SAMPLES</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_SAMPLES&#160;&#160;&#160;0x0002100D</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer MSAA samples <a class="el" href="window_guide.html#GLFW_SAMPLES">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga444a8f00414a63220591f9fdb7b5642b" name="ga444a8f00414a63220591f9fdb7b5642b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga444a8f00414a63220591f9fdb7b5642b">&#9670;&nbsp;</a></span>GLFW_SRGB_CAPABLE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_SRGB_CAPABLE&#160;&#160;&#160;0x0002100E</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer sRGB <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga0f20825e6e47ee8ba389024519682212" name="ga0f20825e6e47ee8ba389024519682212"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0f20825e6e47ee8ba389024519682212">&#9670;&nbsp;</a></span>GLFW_REFRESH_RATE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_REFRESH_RATE&#160;&#160;&#160;0x0002100F</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Monitor refresh rate <a class="el" href="window_guide.html#GLFW_REFRESH_RATE">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga714a5d569e8a274ea58fdfa020955339" name="ga714a5d569e8a274ea58fdfa020955339"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga714a5d569e8a274ea58fdfa020955339">&#9670;&nbsp;</a></span>GLFW_DOUBLEBUFFER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_DOUBLEBUFFER&#160;&#160;&#160;0x00021010</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Framebuffer double buffering <a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">hint</a>. </p>
+
+</div>
+</div>
+<a id="ga649309cf72a3d3de5b1348ca7936c95b" name="ga649309cf72a3d3de5b1348ca7936c95b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga649309cf72a3d3de5b1348ca7936c95b">&#9670;&nbsp;</a></span>GLFW_CLIENT_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CLIENT_API&#160;&#160;&#160;0x00022001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context client API <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CLIENT_API_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="gafe5e4922de1f9932d7e9849bb053b0c0" name="gafe5e4922de1f9932d7e9849bb053b0c0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafe5e4922de1f9932d7e9849bb053b0c0">&#9670;&nbsp;</a></span>GLFW_CONTEXT_VERSION_MAJOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_VERSION_MAJOR&#160;&#160;&#160;0x00022002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context client API major version <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MAJOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MAJOR_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga31aca791e4b538c4e4a771eb95cc2d07" name="ga31aca791e4b538c4e4a771eb95cc2d07"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga31aca791e4b538c4e4a771eb95cc2d07">&#9670;&nbsp;</a></span>GLFW_CONTEXT_VERSION_MINOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_VERSION_MINOR&#160;&#160;&#160;0x00022003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context client API minor version <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MINOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_VERSION_MINOR_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="gafb9475071aa77c6fb05ca5a5c8678a08" name="gafb9475071aa77c6fb05ca5a5c8678a08"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafb9475071aa77c6fb05ca5a5c8678a08">&#9670;&nbsp;</a></span>GLFW_CONTEXT_REVISION</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_REVISION&#160;&#160;&#160;0x00022004</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context client API revision number <a class="el" href="window_guide.html#GLFW_CONTEXT_REVISION_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="gade3593916b4c507900aa2d6844810e00" name="gade3593916b4c507900aa2d6844810e00"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gade3593916b4c507900aa2d6844810e00">&#9670;&nbsp;</a></span>GLFW_CONTEXT_ROBUSTNESS</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_ROBUSTNESS&#160;&#160;&#160;0x00022005</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context client API revision number <a class="el" href="window_guide.html#GLFW_CONTEXT_ROBUSTNESS_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_ROBUSTNESS_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga13d24b12465da8b28985f46c8557925b" name="ga13d24b12465da8b28985f46c8557925b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga13d24b12465da8b28985f46c8557925b">&#9670;&nbsp;</a></span>GLFW_OPENGL_FORWARD_COMPAT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_FORWARD_COMPAT&#160;&#160;&#160;0x00022006</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >OpenGL forward-compatibility <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga87ec2df0b915201e950ca42d5d0831e1" name="ga87ec2df0b915201e950ca42d5d0831e1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga87ec2df0b915201e950ca42d5d0831e1">&#9670;&nbsp;</a></span>GLFW_OPENGL_DEBUG_CONTEXT</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_DEBUG_CONTEXT&#160;&#160;&#160;0x00022007</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Debug mode context <a class="el" href="window_guide.html#GLFW_OPENGL_DEBUG_CONTEXT_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_DEBUG_CONTEXT_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga44f3a6b4261fbe351e0b950b0f372e12" name="ga44f3a6b4261fbe351e0b950b0f372e12"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga44f3a6b4261fbe351e0b950b0f372e12">&#9670;&nbsp;</a></span>GLFW_OPENGL_PROFILE</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_OPENGL_PROFILE&#160;&#160;&#160;0x00022008</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >OpenGL profile <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga72b648a8378fe3310c7c7bbecc0f7be6" name="ga72b648a8378fe3310c7c7bbecc0f7be6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga72b648a8378fe3310c7c7bbecc0f7be6">&#9670;&nbsp;</a></span>GLFW_CONTEXT_RELEASE_BEHAVIOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_RELEASE_BEHAVIOR&#160;&#160;&#160;0x00022009</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context flush-on-release <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga5a52fdfd46d8249c211f923675728082" name="ga5a52fdfd46d8249c211f923675728082"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5a52fdfd46d8249c211f923675728082">&#9670;&nbsp;</a></span>GLFW_CONTEXT_NO_ERROR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_NO_ERROR&#160;&#160;&#160;0x0002200A</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context error suppression <a class="el" href="window_guide.html#GLFW_CONTEXT_NO_ERROR_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_NO_ERROR_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga5154cebfcd831c1cc63a4d5ac9bb4486" name="ga5154cebfcd831c1cc63a4d5ac9bb4486"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5154cebfcd831c1cc63a4d5ac9bb4486">&#9670;&nbsp;</a></span>GLFW_CONTEXT_CREATION_API</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_CONTEXT_CREATION_API&#160;&#160;&#160;0x0002200B</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Context creation API <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">hint</a> and <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_attrib">attribute</a>. </p>
+
+</div>
+</div>
+<a id="ga620bc4280c7eab81ac9f02204500ed47" name="ga620bc4280c7eab81ac9f02204500ed47"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga620bc4280c7eab81ac9f02204500ed47">&#9670;&nbsp;</a></span>GLFW_SCALE_TO_MONITOR</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_SCALE_TO_MONITOR&#160;&#160;&#160;0x0002200C</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gab6ef2d02eb55800d249ccf1af253c35e" name="gab6ef2d02eb55800d249ccf1af253c35e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab6ef2d02eb55800d249ccf1af253c35e">&#9670;&nbsp;</a></span>GLFW_COCOA_RETINA_FRAMEBUFFER</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_COCOA_RETINA_FRAMEBUFFER&#160;&#160;&#160;0x00023001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga70fa0fbc745de6aa824df79a580e84b5" name="ga70fa0fbc745de6aa824df79a580e84b5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga70fa0fbc745de6aa824df79a580e84b5">&#9670;&nbsp;</a></span>GLFW_COCOA_FRAME_NAME</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_COCOA_FRAME_NAME&#160;&#160;&#160;0x00023002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga53c84ed2ddd94e15bbd44b1f6f7feafc" name="ga53c84ed2ddd94e15bbd44b1f6f7feafc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga53c84ed2ddd94e15bbd44b1f6f7feafc">&#9670;&nbsp;</a></span>GLFW_COCOA_GRAPHICS_SWITCHING</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_COCOA_GRAPHICS_SWITCHING&#160;&#160;&#160;0x00023003</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="gae5a9ea2fccccd92edbd343fc56461114" name="gae5a9ea2fccccd92edbd343fc56461114"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae5a9ea2fccccd92edbd343fc56461114">&#9670;&nbsp;</a></span>GLFW_X11_CLASS_NAME</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_X11_CLASS_NAME&#160;&#160;&#160;0x00024001</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga494c3c0d911e4b860b946530a3e389e8" name="ga494c3c0d911e4b860b946530a3e389e8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga494c3c0d911e4b860b946530a3e389e8">&#9670;&nbsp;</a></span>GLFW_X11_INSTANCE_NAME</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define GLFW_X11_INSTANCE_NAME&#160;&#160;&#160;0x00024002</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga3c96d80d363e67d13a41b5d1821f3242" name="ga3c96d80d363e67d13a41b5d1821f3242"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3c96d80d363e67d13a41b5d1821f3242">&#9670;&nbsp;</a></span>GLFWwindow</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >Opaque window object.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_object">Window objects</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gabe287973a21a8f927cde4db06b8dcbe9" name="gabe287973a21a8f927cde4db06b8dcbe9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabe287973a21a8f927cde4db06b8dcbe9">&#9670;&nbsp;</a></span>GLFWwindowposfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowposfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window position callbacks. A window position callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was moved. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate, in screen coordinates, of the upper-left corner of the content area of the window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaec0282944bb810f6f3163ec02da90350" name="gaec0282944bb810f6f3163ec02da90350"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaec0282944bb810f6f3163ec02da90350">&#9670;&nbsp;</a></span>GLFWwindowsizefun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowsizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window size callbacks. A window size callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was resized. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in screen coordinates, of the window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in screen coordinates, of the window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gabf859b936d80961b7d39013a9694cc3e" name="gabf859b936d80961b7d39013a9694cc3e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabf859b936d80961b7d39013a9694cc3e">&#9670;&nbsp;</a></span>GLFWwindowclosefun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowclosefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window close callbacks. A window close callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user attempted to close.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="ga431663a1427d2eb3a273bc398b6737b5" name="ga431663a1427d2eb3a273bc398b6737b5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga431663a1427d2eb3a273bc398b6737b5">&#9670;&nbsp;</a></span>GLFWwindowrefreshfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowrefreshfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window content refresh callbacks. A window content refresh callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content needs to be refreshed.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_refresh">Window damage and refresh</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gabc58c47e9d93f6eb1862d615c3680f46" name="gabc58c47e9d93f6eb1862d615c3680f46"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabc58c47e9d93f6eb1862d615c3680f46">&#9670;&nbsp;</a></span>GLFWwindowfocusfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowfocusfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int focused)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window focus callbacks. A window focus callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that gained or lost input focus. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">focused</td><td><code>GLFW_TRUE</code> if the window was given input focus, or <code>GLFW_FALSE</code> if it lost it.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga35c658cccba236f26e7adee0e25f6a4f" name="ga35c658cccba236f26e7adee0e25f6a4f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga35c658cccba236f26e7adee0e25f6a4f">&#9670;&nbsp;</a></span>GLFWwindowiconifyfun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowiconifyfun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int iconified)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window iconify callbacks. A window iconify callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was iconified or restored. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">iconified</td><td><code>GLFW_TRUE</code> if the window was iconified, or <code>GLFW_FALSE</code> if it was restored.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga3017196fdaec33ac3e095765176c2a90" name="ga3017196fdaec33ac3e095765176c2a90"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3017196fdaec33ac3e095765176c2a90">&#9670;&nbsp;</a></span>GLFWwindowmaximizefun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowmaximizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int maximized)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window maximize callbacks. A window maximize callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was maximized or restored. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">maximized</td><td><code>GLFW_TRUE</code> if the window was maximized, or <code>GLFW_FALSE</code> if it was restored.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_maximize">Window maximization</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93" title="Sets the maximize callback for the specified window.">glfwSetWindowMaximizeCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gae18026e294dde685ed2e5f759533144d" name="gae18026e294dde685ed2e5f759533144d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae18026e294dde685ed2e5f759533144d">&#9670;&nbsp;</a></span>GLFWframebuffersizefun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWframebuffersizefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for framebuffer size callbacks. A framebuffer size callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer was resized. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in pixels, of the framebuffer. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in pixels, of the framebuffer.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga77f288a2d04bb3c77c7d9615d08cf70e" name="ga77f288a2d04bb3c77c7d9615d08cf70e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga77f288a2d04bb3c77c7d9615d08cf70e">&#9670;&nbsp;</a></span>GLFWwindowcontentscalefun</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef void(* GLFWwindowcontentscalefun) (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, float xscale, float yscale)</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This is the function pointer type for window content scale callbacks. A window content scale callback function has the following signature: </p><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
+</div><!-- fragment --><dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content scale changed. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xscale</td><td>The new x-axis content scale of the window. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">yscale</td><td>The new y-axis content scale of the window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga7cc0a09de172fa7250872046f8c4d2ca" name="ga7cc0a09de172fa7250872046f8c4d2ca"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7cc0a09de172fa7250872046f8c4d2ca">&#9670;&nbsp;</a></span>GLFWimage</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">typedef struct <a class="el" href="structGLFWimage.html">GLFWimage</a> <a class="el" href="structGLFWimage.html">GLFWimage</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This describes a single 2D image. See the documentation for each related function what the expected pixel format is.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_custom">Custom cursor creation</a> </dd>
+<dd>
+<a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Removed format and bytes-per-pixel members. </dd></dl>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="gaa77c4898dfb83344a6b4f76aa16b9a4a" name="gaa77c4898dfb83344a6b4f76aa16b9a4a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa77c4898dfb83344a6b4f76aa16b9a4a">&#9670;&nbsp;</a></span>glfwDefaultWindowHints()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwDefaultWindowHints </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function resets all window hints to their <a class="el" href="window_guide.html#window_hints_values">default values</a>.</p>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga7d9c8c62384b1e2821c4dc48952d2033" name="ga7d9c8c62384b1e2821c4dc48952d2033"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7d9c8c62384b1e2821c4dc48952d2033">&#9670;&nbsp;</a></span>glfwWindowHint()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWindowHint </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>hint</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets hints for the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to this function or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated.</p>
+<p >Only integer value hints can be set with this function. String value hints are set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
+<p >This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
+<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="window_guide.html#window_hints">window hint</a> to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the window hint.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwOpenWindowHint</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga8cb2782861c9d997bcf2dea97f363e5f" name="ga8cb2782861c9d997bcf2dea97f363e5f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8cb2782861c9d997bcf2dea97f363e5f">&#9670;&nbsp;</a></span>glfwWindowHintString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWindowHintString </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>hint</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets hints for the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to this function or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated.</p>
+<p >Only string type hints can be set with this function. Integer value hints are set with <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>.</p>
+<p >This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
+<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The <a class="el" href="window_guide.html#window_hints">window hint</a> to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the window hint.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified string is copied before this function returns.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hints">Window creation hints</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga3555a418df92ad53f917597fe2f64aeb" name="ga3555a418df92ad53f917597fe2f64aeb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3555a418df92ad53f917597fe2f64aeb">&#9670;&nbsp;</a></span>glfwCreateWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> * glfwCreateWindow </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>title</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>share</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with <a class="el" href="window_guide.html#window_hints">window hints</a>.</p>
+<p >Successful creation does not change which context is current. Before you can use the newly created context, you need to <a class="el" href="context_guide.html#context_current">make it current</a>. For information about the <code>share</code> parameter, see <a class="el" href="context_guide.html#context_sharing">Context object sharing</a>.</p>
+<p >The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are <a class="el" href="window_guide.html#window_hints_hard">hard constraints</a>. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>, <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> and <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
+<p >To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see <a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a>.</p>
+<p >For full screen windows, the specified size becomes the resolution of the window's <em>desired video mode</em>. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called <em>windowed full screen</em> or <em>borderless full screen</em> windows, see <a class="el" href="window_guide.html#window_windowed_full_screen">"Windowed full screen" windows</a>.</p>
+<p >Once you have created the window, you can switch it between windowed and full screen mode with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. This will not affect its OpenGL or OpenGL ES context.</p>
+<p >By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, make it initially invisible using the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint, set its <a class="el" href="window_guide.html#window_pos">position</a> and then <a class="el" href="window_guide.html#window_hide">show</a> it.</p>
+<p >As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.</p>
+<p >Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual <a class="el" href="window_guide.html#window_size">size</a> after creation.</p>
+<p >The <a class="el" href="window_guide.html#buffer_swap">swap interval</a> is not set during window creation and the initial value may vary depending on driver settings and defaults.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window. This must be greater than zero. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window. This must be greater than zero. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The initial, UTF-8 encoded window title. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to use for full screen mode, or <code>NULL</code> for windowed mode. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">share</td><td>The window whose context to share resources with, or <code>NULL</code> to not share resources. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The handle of the created window, or <code>NULL</code> if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>, <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>, <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>, <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> Window creation will fail if the Microsoft GDI software OpenGL implementation is the only one available.</dd>
+<dd>
+<b>Windows:</b> If the executable has an icon resource named <code>GLFW_ICON,</code> it will be set as the initial icon for the window. If no such icon is present, the <code>IDI_APPLICATION</code> icon will be used instead. To set a different icon, see <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</dd>
+<dd>
+<b>Windows:</b> The context to share resources with must not be current on any other thread.</dd>
+<dd>
+<b>macOS:</b> The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a> hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.</dd>
+<dd>
+<b>macOS:</b> The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. For more information on bundles, see the <a href="https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/">Bundle Programming Guide</a> in the Mac Developer Library.</dd>
+<dd>
+<b>macOS:</b> The first time a window is created the menu bar is created. If GLFW finds a <code>MainMenu.nib</code> it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. Menu bar creation can be disabled entirely with the <a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> init hint.</dd>
+<dd>
+<b>macOS:</b> On OS X 10.10 and later the window frame will not be rendered at full resolution on Retina displays unless the <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a> hint is <code>GLFW_TRUE</code> and the <code>NSHighResolutionCapable</code> key is enabled in the application bundle's <code>Info.plist</code>. For more information, see <a href="https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html">High Resolution Guidelines for OS X</a> in the Mac Developer Library. The GLFW test and example programs use a custom <code>Info.plist</code> template for this, which can be found as <code>CMake/MacOSXBundleInfo.plist.in</code> in the source tree.</dd>
+<dd>
+<b>macOS:</b> When activating frame autosaving with <a class="el" href="window_guide.html#GLFW_COCOA_FRAME_NAME_hint">GLFW_COCOA_FRAME_NAME</a>, the specified window size and position may be overridden by previously saved values.</dd>
+<dd>
+<b>X11:</b> Some window managers will not respect the placement of initially hidden windows.</dd>
+<dd>
+<b>X11:</b> Due to the asynchronous nature of X11, it may take a moment for a window to reach its requested state. This means you may not be able to query the final size, position or other attributes directly after window creation.</dd>
+<dd>
+<b>X11:</b> The class part of the <code>WM_CLASS</code> window property will by default be set to the window title passed to this function. The instance part will use the contents of the <code>RESOURCE_NAME</code> environment variable, if present and not empty, or fall back to the window title. Set the <a class="el" href="window_guide.html#GLFW_X11_CLASS_NAME_hint">GLFW_X11_CLASS_NAME</a> and <a class="el" href="window_guide.html#GLFW_X11_INSTANCE_NAME_hint">GLFW_X11_INSTANCE_NAME</a> window hints to override this.</dd>
+<dd>
+<b>Wayland:</b> Compositors should implement the xdg-decoration protocol for GLFW to decorate the window properly. If this protocol isn't supported, or if the compositor prefers client-side decorations, a very simple fallback frame will be drawn using the wp_viewporter protocol. A compositor can still emit close, maximize or fullscreen events, using for instance a keybind mechanism. If neither of these protocols is supported, the window won't be decorated.</dd>
+<dd>
+<b>Wayland:</b> A full screen window will not attempt to change the mode, no matter what the requested size or refresh rate.</dd>
+<dd>
+<b>Wayland:</b> Screensaver inhibition requires the idle-inhibit protocol to be implemented in the user's compositor.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_creation">Window creation</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwOpenWindow</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gacdf43e51376051d2c091662e9fe3d7b2" name="gacdf43e51376051d2c091662e9fe3d7b2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacdf43e51376051d2c091662e9fe3d7b2">&#9670;&nbsp;</a></span>glfwDestroyWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwDestroyWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.</p>
+<p >If the context of the specified window is current on the main thread, it is detached before being destroyed.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to destroy.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The context of the specified window must not be current on any other thread when this function is called.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_creation">Window creation</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwCloseWindow</code>. </dd></dl>
+
+</div>
+</div>
+<a id="ga24e02fbfefbb81fc45320989f8140ab5" name="ga24e02fbfefbb81fc45320989f8140ab5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga24e02fbfefbb81fc45320989f8140ab5">&#9670;&nbsp;</a></span>glfwWindowShouldClose()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwWindowShouldClose </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the value of the close flag of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The value of the close flag.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga49c449dde2a6f87d996f4daaa09d6708" name="ga49c449dde2a6f87d996f4daaa09d6708"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga49c449dde2a6f87d996f4daaa09d6708">&#9670;&nbsp;</a></span>glfwSetWindowShouldClose()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowShouldClose </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose flag to change. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga5d877f09e968cef7a360b513306f17ff" name="ga5d877f09e968cef7a360b513306f17ff"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5d877f09e968cef7a360b513306f17ff">&#9670;&nbsp;</a></span>glfwSetWindowTitle()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowTitle </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>title</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the window title, encoded as UTF-8, of the specified window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose title to change. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The UTF-8 encoded window title.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> The window title will not be updated until the next time you process events.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_title">Window title</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gadd7ccd39fe7a7d1f0904666ae5932dc5" name="gadd7ccd39fe7a7d1f0904666ae5932dc5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadd7ccd39fe7a7d1f0904666ae5932dc5">&#9670;&nbsp;</a></span>glfwSetWindowIcon()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowIcon </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>count</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="structGLFWimage.html">GLFWimage</a> *&#160;</td>
+ <td class="paramname"><em>images</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.</p>
+<p >The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.</p>
+<p >The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose icon to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">count</td><td>The number of images in the specified array, or zero to revert to the default window icon. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">images</td><td>The images to create the icon from. This is ignored if count is zero.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Pointer lifetime</dt><dd>The specified image data is copied before this function returns.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> The GLFW window has no icon, as it is not a document window, so this function does nothing. The dock icon will be the same as the application bundle's icon. For more information on bundles, see the <a href="https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/">Bundle Programming Guide</a> in the Mac Developer Library.</dd>
+<dd>
+<b>Wayland:</b> There is no existing protocol to change an icon, the window will thus inherit the one defined in the application's desktop file. This function always emits <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga73cb526c000876fd8ddf571570fdb634" name="ga73cb526c000876fd8ddf571570fdb634"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga73cb526c000876fd8ddf571570fdb634">&#9670;&nbsp;</a></span>glfwGetWindowPos()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the position, in screen coordinates, of the upper-left corner of the content area of the specified window.</p>
+<p >Any or all of the position arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> position arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the x-coordinate of the upper-left corner of the content area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the y-coordinate of the upper-left corner of the content area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> There is no way for an application to retrieve the global position of its windows, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga1abb6d690e8c88e0c8cd1751356dbca8" name="ga1abb6d690e8c88e0c8cd1751356dbca8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1abb6d690e8c88e0c8cd1751356dbca8">&#9670;&nbsp;</a></span>glfwSetWindowPos()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowPos </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>ypos</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the position, in screen coordinates, of the upper-left corner of the content area of the specified windowed mode window. If the window is a full screen window, this function does nothing.</p>
+<p ><b>Do not use this function</b> to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.</p>
+<p >The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The x-coordinate of the upper-left corner of the content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The y-coordinate of the upper-left corner of the content area.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> There is no way for an application to set the global position of its windows, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gaeea7cbc03373a41fb51cfbf9f2a5d4c6" name="gaeea7cbc03373a41fb51cfbf9f2a5d4c6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">&#9670;&nbsp;</a></span>glfwGetWindowSize()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the size, in screen coordinates, of the content area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
+<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose size to retrieve. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in screen coordinates, of the content area, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in screen coordinates, of the content area, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="gac314fa6cec7d2d307be9963e2709cc90" name="gac314fa6cec7d2d307be9963e2709cc90"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac314fa6cec7d2d307be9963e2709cc90">&#9670;&nbsp;</a></span>glfwSetWindowSizeLimits()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowSizeLimits </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>minwidth</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>minheight</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>maxwidth</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>maxheight</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the size limits of the content area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.</p>
+<p >The size limits are applied immediately to a windowed mode window and may cause it to be resized.</p>
+<p >The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set limits for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">minwidth</td><td>The minimum width, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">minheight</td><td>The minimum height, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">maxwidth</td><td>The maximum width, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">maxheight</td><td>The maximum height, in screen coordinates, of the content area, or <code>GLFW_DONT_CARE</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>If you set size limits and an aspect ratio that conflict, the results are undefined.</dd>
+<dd>
+<b>Wayland:</b> The size limits will not be applied until the window is actually resized, either by the user or by the compositor.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_sizelimits">Window size limits</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga72ac8cb1ee2e312a878b55153d81b937" name="ga72ac8cb1ee2e312a878b55153d81b937"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga72ac8cb1ee2e312a878b55153d81b937">&#9670;&nbsp;</a></span>glfwSetWindowAspectRatio()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowAspectRatio </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>numer</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>denom</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the required aspect ratio of the content area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.</p>
+<p >The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.</p>
+<p >If the numerator and denominator is set to <code>GLFW_DONT_CARE</code> then the aspect ratio limit is disabled.</p>
+<p >The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set limits for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">numer</td><td>The numerator of the desired aspect ratio, or <code>GLFW_DONT_CARE</code>. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">denom</td><td>The denominator of the desired aspect ratio, or <code>GLFW_DONT_CARE</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>If you set size limits and an aspect ratio that conflict, the results are undefined.</dd>
+<dd>
+<b>Wayland:</b> The aspect ratio will not be applied until the window is actually resized, either by the user or by the compositor.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_sizelimits">Window size limits</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga371911f12c74c504dd8d47d832d095cb" name="ga371911f12c74c504dd8d47d832d095cb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga371911f12c74c504dd8d47d832d095cb">&#9670;&nbsp;</a></span>glfwSetWindowSize()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the size, in screen coordinates, of the content area of the specified window.</p>
+<p >For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.</p>
+<p >If you wish to update the refresh rate of the desired video mode in addition to its resolution, see <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>.</p>
+<p >The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to resize. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window content area.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> A full screen window will not attempt to change the mode, no matter what the requested size.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="ga0e2637a4161afb283f5300c7f94785c9" name="ga0e2637a4161afb283f5300c7f94785c9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0e2637a4161afb283f5300c7f94785c9">&#9670;&nbsp;</a></span>glfwGetFramebufferSize()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetFramebufferSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>height</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>.</p>
+<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in pixels, of the framebuffer, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in pixels, of the framebuffer, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga1a9fd382058c53101b21cf211898f1f1" name="ga1a9fd382058c53101b21cf211898f1f1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1a9fd382058c53101b21cf211898f1f1">&#9670;&nbsp;</a></span>glfwGetWindowFrameSize()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowFrameSize </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>left</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>top</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>right</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int *&#160;</td>
+ <td class="paramname"><em>bottom</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the <a class="el" href="window_guide.html#window_hints_wnd">window-related hints</a> used to create it.</p>
+<p >Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.</p>
+<p >Any or all of the size arguments may be <code>NULL</code>. If an error occurs, all non-<code>NULL</code> size arguments will be set to zero.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose frame size to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">left</td><td>Where to store the size, in screen coordinates, of the left edge of the window frame, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">top</td><td>Where to store the size, in screen coordinates, of the top edge of the window frame, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">right</td><td>Where to store the size, in screen coordinates, of the right edge of the window frame, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">bottom</td><td>Where to store the size, in screen coordinates, of the bottom edge of the window frame, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="gaf5d31de9c19c4f994facea64d2b3106c" name="gaf5d31de9c19c4f994facea64d2b3106c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf5d31de9c19c4f994facea64d2b3106c">&#9670;&nbsp;</a></span>glfwGetWindowContentScale()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwGetWindowContentScale </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>xscale</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>yscale</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function retrieves the content scale for the specified window. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
+<p >On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">xscale</td><td>Where to store the x-axis content scale, or <code>NULL</code>. </td></tr>
+ <tr><td class="paramdir">[out]</td><td class="paramname">yscale</td><td>Where to store the y-axis content scale, or <code>NULL</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gad09f0bd7a6307c4533b7061828480a84" name="gad09f0bd7a6307c4533b7061828480a84"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad09f0bd7a6307c4533b7061828480a84">&#9670;&nbsp;</a></span>glfwGetWindowOpacity()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float glfwGetWindowOpacity </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the opacity of the window, including any decorations.</p>
+<p >The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque. If the system does not support whole window transparency, this function always returns one.</p>
+<p >The initial opacity value for newly created windows is one.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The opacity value of the specified window.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_transparency">Window transparency</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gac31caeb3d1088831b13d2c8a156802e9" name="gac31caeb3d1088831b13d2c8a156802e9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac31caeb3d1088831b13d2c8a156802e9">&#9670;&nbsp;</a></span>glfwSetWindowOpacity()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowOpacity </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>opacity</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the opacity of the window, including any decorations.</p>
+<p >The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque.</p>
+<p >The initial opacity value for newly created windows is one.</p>
+<p >A window created with framebuffer transparency may not use whole window transparency. The results of doing this are undefined.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the opacity for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">opacity</td><td>The desired opacity of the specified window.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_transparency">Window transparency</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga1bb559c0ebaad63c5c05ad2a066779c4" name="ga1bb559c0ebaad63c5c05ad2a066779c4"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1bb559c0ebaad63c5c05ad2a066779c4">&#9670;&nbsp;</a></span>glfwIconifyWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwIconifyWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.</p>
+<p >If the specified window is a full screen window, GLFW restores the original video mode of the monitor. The window's desired video mode is set again when the window is restored.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to iconify.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="ga52527a5904b47d802b6b4bb519cdebc7" name="ga52527a5904b47d802b6b4bb519cdebc7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga52527a5904b47d802b6b4bb519cdebc7">&#9670;&nbsp;</a></span>glfwRestoreWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwRestoreWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.</p>
+<p >If the specified window is an iconified full screen window, its desired video mode is set again for its monitor when the window is restored.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to restore.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+<a id="ga3f541387449d911274324ae7f17ec56b" name="ga3f541387449d911274324ae7f17ec56b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3f541387449d911274324ae7f17ec56b">&#9670;&nbsp;</a></span>glfwMaximizeWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwMaximizeWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.</p>
+<p >If the specified window is a full screen window, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to maximize.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread Safety</dt><dd>This function may only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in GLFW 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga61be47917b72536a148300f46494fc66" name="ga61be47917b72536a148300f46494fc66"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga61be47917b72536a148300f46494fc66">&#9670;&nbsp;</a></span>glfwShowWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwShowWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.</p>
+<p >By default, windowed mode windows are focused when shown Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint to change this behavior for all newly created windows, or change the behavior for an existing window with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to make visible.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> Because Wayland wants every frame of the desktop to be complete, this function does not immediately make the window visible. Instead it will become visible the next time the window framebuffer is updated after this call.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hide">Window visibility</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga49401f82a1ba5f15db5590728314d47c" name="ga49401f82a1ba5f15db5590728314d47c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga49401f82a1ba5f15db5590728314d47c">&#9670;&nbsp;</a></span>glfwHideWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwHideWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to hide.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_hide">Window visibility</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga873780357abd3f3a081d71a40aae45a1" name="ga873780357abd3f3a081d71a40aae45a1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga873780357abd3f3a081d71a40aae45a1">&#9670;&nbsp;</a></span>glfwFocusWindow()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwFocusWindow </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.</p>
+<p >By default, both windowed and full screen mode windows are focused when initially created. Set the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> to disable this behavior.</p>
+<p >Also by default, windowed mode windows are focused when shown with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>. Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> to disable this behavior.</p>
+<p ><b>Do not use this function</b> to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.</p>
+<p >For a less disruptive way of getting the user's attention, see <a class="el" href="window_guide.html#window_attention">attention requests</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to give input focus.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> It is not possible for an application to bring its windows to front, this function will always emit <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a> </dd>
+<dd>
+<a class="el" href="window_guide.html#window_attention">Window attention request</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="ga2f8d59323fc4692c1d54ba08c863a703" name="ga2f8d59323fc4692c1d54ba08c863a703"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2f8d59323fc4692c1d54ba08c863a703">&#9670;&nbsp;</a></span>glfwRequestWindowAttention()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwRequestWindowAttention </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function requests user attention to the specified window. On platforms where this is not supported, attention is requested to the application as a whole.</p>
+<p >Once the user has given attention, usually by focusing the window or application, the system will end the request automatically.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to request attention to.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> Attention is requested to the application as a whole, not the specific window.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attention">Window attention request</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga4d766499ac02c60f02221a9dfab87299" name="ga4d766499ac02c60f02221a9dfab87299"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4d766499ac02c60f02221a9dfab87299">&#9670;&nbsp;</a></span>glfwGetWindowMonitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> * glfwGetWindowMonitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the handle of the monitor that the specified window is in full screen on.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The monitor, or <code>NULL</code> if the window is in windowed mode or an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_monitor">Window monitor</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga81c76c418af80a1cce7055bccb0ae0a7" name="ga81c76c418af80a1cce7055bccb0ae0a7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga81c76c418af80a1cce7055bccb0ae0a7">&#9670;&nbsp;</a></span>glfwSetWindowMonitor()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowMonitor </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
+ <td class="paramname"><em>monitor</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>xpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>ypos</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>width</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>height</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>refreshRate</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the monitor that the window uses for full screen mode or, if the monitor is <code>NULL</code>, makes it windowed mode.</p>
+<p >When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.</p>
+<p >When the monitor is <code>NULL</code>, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.</p>
+<p >If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>.</p>
+<p >When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose monitor, size or video mode to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The desired monitor, or <code>NULL</code> to set windowed mode. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate of the upper-left corner of the content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate of the upper-left corner of the content area. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired with, in screen coordinates, of the content area or video mode. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the content area or video mode. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">refreshRate</td><td>The desired refresh rate, in Hz, of the video mode, or <code>GLFW_DONT_CARE</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>The OpenGL or OpenGL ES context will not be destroyed or otherwise affected by any resizing or mode switching, although you may need to update your viewport if the framebuffer size has changed.</dd>
+<dd>
+<b>Wayland:</b> The desired window position is ignored, as there is no way for an application to set this property.</dd>
+<dd>
+<b>Wayland:</b> Setting the window to full screen will not attempt to change the mode, no matter what the requested size or refresh rate.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_monitor">Window monitor</a> </dd>
+<dd>
+<a class="el" href="window_guide.html#window_full_screen">Full screen windows</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gacccb29947ea4b16860ebef42c2cb9337" name="gacccb29947ea4b16860ebef42c2cb9337"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacccb29947ea4b16860ebef42c2cb9337">&#9670;&nbsp;</a></span>glfwGetWindowAttrib()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int glfwGetWindowAttrib </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>attrib</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>The <a class="el" href="window_guide.html#window_attribs">window attribute</a> whose value to return. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The value of the attribute, or zero if an <a class="el" href="intro_guide.html#error_handling">error</a> occurred.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>Framebuffer related hints are not window attributes. See <a class="el" href="window_guide.html#window_attribs_fb">Framebuffer related attributes</a> for more information.</dd>
+<dd>
+Zero is a valid value for many window and context related attributes so you cannot use a return value of zero as an indication of errors. However, this function should not fail as long as it is passed valid arguments and the library has been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd>
+<dd>
+<b>Wayland:</b> The Wayland protocol provides no way to check whether a window is iconfied, so <a class="el" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a> always returns <code>GLFW_FALSE</code>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attribs">Window attributes</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. Replaces <code>glfwGetWindowParam</code> and <code>glfwGetGLVersion</code>. </dd></dl>
+
+</div>
+</div>
+<a id="gace2afda29b4116ec012e410a6819033e" name="gace2afda29b4116ec012e410a6819033e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gace2afda29b4116ec012e410a6819033e">&#9670;&nbsp;</a></span>glfwSetWindowAttrib()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowAttrib </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>attrib</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>value</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the value of an attribute of the specified window.</p>
+<p >The supported attributes are <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a>.</p>
+<p >Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed.</p>
+<p >Some of these attributes are ignored for windowed mode windows. The new value will take effect if the window is later made full screen.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to set the attribute for. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>A supported window attribute. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code>.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd>Calling <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> will always return the latest value, even if that value is ignored by the current mode of the window.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_attribs">Window attributes</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga3d2fc6026e690ab31a13f78bc9fd3651" name="ga3d2fc6026e690ab31a13f78bc9fd3651"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3d2fc6026e690ab31a13f78bc9fd3651">&#9670;&nbsp;</a></span>glfwSetWindowUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSetWindowUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">void *&#160;</td>
+ <td class="paramname"><em>pointer</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_userptr">User pointer</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gae77a4add0d2023ca21ff1443ced01653" name="gae77a4add0d2023ca21ff1443ced01653"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae77a4add0d2023ca21ff1443ced01653">&#9670;&nbsp;</a></span>glfwGetWindowUserPointer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void * glfwGetWindowUserPointer </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function returns the current value of the user-defined pointer of the specified window. The initial value is <code>NULL</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to return.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread. Access is not synchronized.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_userptr">User pointer</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga08bdfbba88934f9c4f92fd757979ac74" name="ga08bdfbba88934f9c4f92fd757979ac74"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga08bdfbba88934f9c4f92fd757979ac74">&#9670;&nbsp;</a></span>glfwSetWindowPosCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a> glfwSetWindowPosCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">GLFWwindowposfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the position, in screen coordinates, of the upper-left corner of the content area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabe287973a21a8f927cde4db06b8dcbe9">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> This callback will never be called, as there is no way for an application to know its global position.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_pos">Window position</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gad91b8b047a0c4c6033c38853864c34f8" name="gad91b8b047a0c4c6033c38853864c34f8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad91b8b047a0c4c6033c38853864c34f8">&#9670;&nbsp;</a></span>glfwSetWindowSizeCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a> glfwSetWindowSizeCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">GLFWwindowsizefun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the content area of the window.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gaec0282944bb810f6f3163ec02da90350">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="gada646d775a7776a95ac000cfc1885331" name="gada646d775a7776a95ac000cfc1885331"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gada646d775a7776a95ac000cfc1885331">&#9670;&nbsp;</a></span>glfwSetWindowCloseCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a> glfwSetWindowCloseCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">GLFWwindowclosefun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.</p>
+<p >The close flag is set before this callback is called, but you can modify it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
+<p >The close callback is not triggered by <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabf859b936d80961b7d39013a9694cc3e">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>macOS:</b> Selecting Quit from the application menu will trigger the close callback for all windows.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_close">Window closing and close flag</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="ga1c5c7eb889c33c7f4d10dd35b327654e" name="ga1c5c7eb889c33c7f4d10dd35b327654e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1c5c7eb889c33c7f4d10dd35b327654e">&#9670;&nbsp;</a></span>glfwSetWindowRefreshCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a> glfwSetWindowRefreshCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">GLFWwindowrefreshfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the refresh callback of the specified window, which is called when the content area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.</p>
+<p >On compositing window systems such as Aero, Compiz, Aqua or Wayland, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga431663a1427d2eb3a273bc398b6737b5">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_refresh">Window damage and refresh</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. <b>GLFW 3:</b> Added window handle parameter and return value. </dd></dl>
+
+</div>
+</div>
+<a id="gac2d83c4a10f071baf841f6730528e66c" name="gac2d83c4a10f071baf841f6730528e66c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac2d83c4a10f071baf841f6730528e66c">&#9670;&nbsp;</a></span>glfwSetWindowFocusCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a> glfwSetWindowFocusCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">GLFWwindowfocusfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.</p>
+<p >After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see <a class="el" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a> and <a class="el" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gabc58c47e9d93f6eb1862d615c3680f46">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_focus">Window input focus</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gac793e9efd255567b5fb8b445052cfd3e" name="gac793e9efd255567b5fb8b445052cfd3e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac793e9efd255567b5fb8b445052cfd3e">&#9670;&nbsp;</a></span>glfwSetWindowIconifyCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a> glfwSetWindowIconifyCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">GLFWwindowiconifyfun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga35c658cccba236f26e7adee0e25f6a4f">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>Wayland:</b> The XDG-shell protocol has no event for iconification, so this callback will never be called.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_iconify">Window iconification</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gacbe64c339fbd94885e62145563b6dc93" name="gacbe64c339fbd94885e62145563b6dc93"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacbe64c339fbd94885e62145563b6dc93">&#9670;&nbsp;</a></span>glfwSetWindowMaximizeCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a> glfwSetWindowMaximizeCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the maximization callback of the specified window, which is called when the window is maximized or restored.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_maximize">Window maximization</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="gab3fb7c3366577daef18c0023e2a8591f" name="gab3fb7c3366577daef18c0023e2a8591f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab3fb7c3366577daef18c0023e2a8591f">&#9670;&nbsp;</a></span>glfwSetFramebufferSizeCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a> glfwSetFramebufferSizeCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">GLFWframebuffersizefun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#gae18026e294dde685ed2e5f759533144d">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_fbsize">Framebuffer size</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+
+</div>
+</div>
+<a id="gaf2832ebb5aa6c252a2d261de002c92d6" name="gaf2832ebb5aa6c252a2d261de002c92d6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf2832ebb5aa6c252a2d261de002c92d6">&#9670;&nbsp;</a></span>glfwSetWindowContentScaleCallback()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a> glfwSetWindowContentScaleCallback </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a>&#160;</td>
+ <td class="paramname"><em>callback</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function sets the window content scale callback of the specified window, which is called when the content scale of the specified window changes.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
+ <tr><td class="paramdir">[in]</td><td class="paramname">callback</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or the library had not been <a class="el" href="intro_guide.html#intro_init">initialized</a>.</dd></dl>
+<dl class="section user"><dt>Callback signature</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> function_name(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
+</div><!-- fragment --> For more information about the callback parameters, see the <a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">function pointer type</a>.</dd></dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_scale">Window content scale</a> </dd>
+<dd>
+<a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+
+</div>
+</div>
+<a id="ga37bd57223967b4211d60ca1a0bf3c832" name="ga37bd57223967b4211d60ca1a0bf3c832"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga37bd57223967b4211d60ca1a0bf3c832">&#9670;&nbsp;</a></span>glfwPollEvents()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwPollEvents </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
+<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
+<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
+<p >Event processing is not required for joystick input to work.</p>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. </dd></dl>
+
+</div>
+</div>
+<a id="ga554e37d781f0a997656c26b2c56c835e" name="ga554e37d781f0a997656c26b2c56c835e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga554e37d781f0a997656c26b2c56c835e">&#9670;&nbsp;</a></span>glfwWaitEvents()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWaitEvents </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
+<p >Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
+<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
+<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
+<p >Event processing is not required for joystick input to work.</p>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.5. </dd></dl>
+
+</div>
+</div>
+<a id="ga605a178db92f1a7f1a925563ef3ea2cf" name="ga605a178db92f1a7f1a925563ef3ea2cf"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga605a178db92f1a7f1a925563ef3ea2cf">&#9670;&nbsp;</a></span>glfwWaitEventsTimeout()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwWaitEventsTimeout </td>
+ <td>(</td>
+ <td class="paramtype">double&#160;</td>
+ <td class="paramname"><em>timeout</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
+<p >The timeout value must be a positive finite number.</p>
+<p >Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
+<p >On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the <a class="el" href="window_guide.html#window_refresh">window refresh callback</a> to redraw the contents of your window when necessary during such operations.</p>
+<p >Do not assume that callbacks you set will <em>only</em> be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
+<p >Event processing is not required for joystick input to work.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">timeout</td><td>The maximum amount of time, in seconds, to wait.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Reentrancy</dt><dd>This function must not be called from a callback.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function must only be called from the main thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.2. </dd></dl>
+
+</div>
+</div>
+<a id="gab5997a25187e9fd5c6f2ecbbc8dfd7e9" name="gab5997a25187e9fd5c6f2ecbbc8dfd7e9"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">&#9670;&nbsp;</a></span>glfwPostEmptyEvent()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwPostEmptyEvent </td>
+ <td>(</td>
+ <td class="paramtype">void&#160;</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function posts an empty event from the current thread to the event queue, causing <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> or <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> to return.</p>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> </dd>
+<dd>
+<a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.1. </dd></dl>
+
+</div>
+</div>
+<a id="ga15a5a1ee5b3c2ca6b15ca209a12efd14" name="ga15a5a1ee5b3c2ca6b15ca209a12efd14"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga15a5a1ee5b3c2ca6b15ca209a12efd14">&#9670;&nbsp;</a></span>glfwSwapBuffers()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void glfwSwapBuffers </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
+ <td class="paramname"><em>window</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.</p>
+<p >The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> error.</p>
+<p >This function does not apply to Vulkan. If you are rendering with Vulkan, see <code>vkQueuePresentKHR</code> instead.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+ <table class="params">
+ <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose buffers to swap.</td></tr>
+ </table>
+ </dd>
+</dl>
+<dl class="section user"><dt>Errors</dt><dd>Possible errors include <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>, <a class="el" href="group__errors.html#gacff24d2757da752ae4c80bf452356487">GLFW_NO_WINDOW_CONTEXT</a> and <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>.</dd></dl>
+<dl class="section remark"><dt>Remarks</dt><dd><b>EGL:</b> The context of the specified window must be current on the calling thread.</dd></dl>
+<dl class="section user"><dt>Thread safety</dt><dd>This function may be called from any thread.</dd></dl>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#buffer_swap">Buffer swapping</a> </dd>
+<dd>
+<a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added window handle parameter. </dd></dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/index.html b/libs/glfw-3.3.8/docs/html/index.html
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@@ -0,0 +1,93 @@
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+<html lang="en">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
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+ onmouseover="return searchBox.OnSearchSelectShow()"
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+</div>
+
+<div><div class="contents">
+<div class="textblock"><h1><a class="anchor" id="main_intro"></a>
+Introduction</h1>
+<p >GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.</p>
+<p ><a class="el" href="news.html#news_33">Release notes for version 3.3</a> list new features, caveats and deprecations.</p>
+<p ><a class="el" href="quick_guide.html">Getting started</a> is a guide for users new to GLFW. It takes you through how to write a small but complete program.</p>
+<p >There are guides for each section of the API:</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a> – initialization, error handling and high-level design</li>
+<li><a class="el" href="window_guide.html">Window guide</a> – creating and working with windows and framebuffers</li>
+<li><a class="el" href="context_guide.html">Context guide</a> – working with OpenGL and OpenGL ES contexts</li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a> - working with Vulkan objects and extensions</li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a> – enumerating and working with monitors and video modes</li>
+<li><a class="el" href="input_guide.html">Input guide</a> – receiving events, polling and processing input</li>
+</ul>
+<p >Once you have written a program, see <a class="el" href="compile_guide.html">Compiling GLFW</a> and <a class="el" href="build_guide.html">Building applications</a>.</p>
+<p >The <a href="modules.html">reference documentation</a> provides more detailed information about specific functions.</p>
+<p ><a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a> explains what has changed and how to update existing code to use the new API.</p>
+<p >There is a section on <a class="el" href="intro_guide.html#guarantees_limitations">Guarantees and limitations</a> for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.</p>
+<p >The <a href="https://www.glfw.org/faq.html">FAQ</a> answers many common questions about the design, implementation and use of GLFW.</p>
+<p >Finally, <a class="el" href="compat_guide.html">Standards conformance</a> explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.</p>
+<p >This documentation was generated with Doxygen. The sources for it are available in both the <a href="https://www.glfw.org/download.html">source distribution</a> and <a href="https://github.com/glfw/glfw">GitHub repository</a>. </p>
+</div></div><!-- PageDoc -->
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+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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diff --git a/libs/glfw-3.3.8/docs/html/input_guide.html b/libs/glfw-3.3.8/docs/html/input_guide.html
new file mode 100644
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Input guide </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#events">Event processing</a></li>
+<li class="level1"><a href="#input_keyboard">Keyboard input</a><ul><li class="level2"><a href="#input_key">Key input</a></li>
+<li class="level2"><a href="#input_char">Text input</a></li>
+<li class="level2"><a href="#input_key_name">Key names</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#input_mouse">Mouse input</a><ul><li class="level2"><a href="#cursor_pos">Cursor position</a></li>
+<li class="level2"><a href="#cursor_mode">Cursor mode</a></li>
+<li class="level2"><a href="#raw_mouse_motion">Raw mouse motion</a></li>
+<li class="level2"><a href="#cursor_object">Cursor objects</a><ul><li class="level3"><a href="#cursor_custom">Custom cursor creation</a></li>
+<li class="level3"><a href="#cursor_standard">Standard cursor creation</a></li>
+<li class="level3"><a href="#cursor_destruction">Cursor destruction</a></li>
+<li class="level3"><a href="#cursor_set">Cursor setting</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#cursor_enter">Cursor enter/leave events</a></li>
+<li class="level2"><a href="#input_mouse_button">Mouse button input</a></li>
+<li class="level2"><a href="#scrolling">Scroll input</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#joystick">Joystick input</a><ul><li class="level2"><a href="#joystick_axis">Joystick axis states</a></li>
+<li class="level2"><a href="#joystick_button">Joystick button states</a></li>
+<li class="level2"><a href="#joystick_hat">Joystick hat states</a></li>
+<li class="level2"><a href="#joystick_name">Joystick name</a></li>
+<li class="level2"><a href="#joystick_userptr">Joystick user pointer</a></li>
+<li class="level2"><a href="#joystick_event">Joystick configuration changes</a></li>
+<li class="level2"><a href="#gamepad">Gamepad input</a></li>
+<li class="level2"><a href="#gamepad_mapping">Gamepad mappings</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#time">Time input</a></li>
+<li class="level1"><a href="#clipboard">Clipboard input and output</a></li>
+<li class="level1"><a href="#path_drop">Path drop input</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__input.html">Input reference</a>. There are also guides for the other areas of GLFW.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+</ul>
+<p >GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes.</p>
+<p >All input callbacks receive a window handle. By using the <a class="el" href="window_guide.html#window_userptr">window user pointer</a>, you can access non-global structures or objects from your callbacks.</p>
+<p >To get a better feel for how the various events callbacks behave, run the <code>events</code> test program. It register every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information.</p>
+<h1><a class="anchor" id="events"></a>
+Event processing</h1>
+<p >GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after <a class="el" href="window_guide.html#buffer_swap">buffer swapping</a>. Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events.</p>
+<p >There are three functions for processing pending events. <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>, processes only those events that have already been received and then returns immediately.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
+<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
+</div><!-- fragment --><p >This is the best choice when rendering continuously, like most games do.</p>
+<p >If you only need to update the contents of the window when you receive new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>();</div>
+<div class="ttc" id="agroup__window_html_ga554e37d781f0a997656c26b2c56c835e"><div class="ttname"><a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></div><div class="ttdeci">void glfwWaitEvents(void)</div><div class="ttdoc">Waits until events are queued and processes them.</div></div>
+</div><!-- fragment --><p >It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools.</p>
+<p >If you want to wait for events but have UI elements or other tasks that need periodic updates, <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> lets you specify a timeout.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>(0.7);</div>
+<div class="ttc" id="agroup__window_html_ga605a178db92f1a7f1a925563ef3ea2cf"><div class="ttname"><a href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></div><div class="ttdeci">void glfwWaitEventsTimeout(double timeout)</div><div class="ttdoc">Waits with timeout until events are queued and processes them.</div></div>
+</div><!-- fragment --><p >It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events.</p>
+<p >If the main thread is sleeping in <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a>, you can wake it from another thread by posting an empty event to the event queue with <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a>();</div>
+<div class="ttc" id="agroup__window_html_gab5997a25187e9fd5c6f2ecbbc8dfd7e9"><div class="ttname"><a href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></div><div class="ttdeci">void glfwPostEmptyEvent(void)</div><div class="ttdoc">Posts an empty event to the event queue.</div></div>
+</div><!-- fragment --><p >Do not assume that callbacks will <em>only</em> be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.</p>
+<p >For example, on Windows the system function that <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a <a class="el" href="window_guide.html#window_size">window size callback</a> GLFW will call it in turn with the new size before everything returns back out of the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> call.</p>
+<h1><a class="anchor" id="input_keyboard"></a>
+Keyboard input</h1>
+<p >GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the Unicode code points generated by pressing some of them.</p>
+<p >Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you.</p>
+<h2><a class="anchor" id="input_key"></a>
+Key input</h2>
+<p >If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
+<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
+</div><!-- fragment --><p >The callback function receives the <a class="el" href="group__keys.html">keyboard key</a>, platform-specific scancode, key action and <a class="el" href="group__mods.html">modifier bits</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line"> activate_airship();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__input_html_ga2485743d0b59df3791c45951c4195265"><div class="ttname"><a href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a></div><div class="ttdeci">#define GLFW_PRESS</div><div class="ttdoc">The key or mouse button was pressed.</div><div class="ttdef"><b>Definition:</b> glfw3.h:338</div></div>
+<div class="ttc" id="agroup__keys_html_gabf48fcc3afbe69349df432b470c96ef2"><div class="ttname"><a href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a></div><div class="ttdeci">#define GLFW_KEY_E</div><div class="ttdef"><b>Definition:</b> glfw3.h:416</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><p >The action is one of <code>GLFW_PRESS</code>, <code>GLFW_REPEAT</code> or <code>GLFW_RELEASE</code>. Events with <code>GLFW_PRESS</code> and <code>GLFW_RELEASE</code> actions are emitted for every key press. Most keys will also emit events with <code>GLFW_REPEAT</code> actions while a key is held down.</p>
+<p >Key events with <code>GLFW_REPEAT</code> actions are intended for text input. They are emitted at the rate set in the user's keyboard settings. At most one key is repeated even if several keys are held down. <code>GLFW_REPEAT</code> actions should not be relied on to know which keys are being held down or to drive animation. Instead you should either save the state of relevant keys based on <code>GLFW_PRESS</code> and <code>GLFW_RELEASE</code> actions, or call <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>, which provides basic cached key state.</p>
+<p >The key will be one of the existing <a class="el" href="group__keys.html">key tokens</a>, or <code>GLFW_KEY_UNKNOWN</code> if GLFW lacks a token for it, for example <em>E-mail</em> and <em>Play</em> keys.</p>
+<p >The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any <a class="el" href="group__keys.html">named key</a> on the current platform with <a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">int</span> scancode = <a class="code hl_function" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>(<a class="code hl_define" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>);</div>
+<div class="line">set_key_mapping(scancode, swap_weapons);</div>
+<div class="ttc" id="agroup__input_html_ga67ddd1b7dcbbaff03e4a76c0ea67103a"><div class="ttname"><a href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></div><div class="ttdeci">int glfwGetKeyScancode(int key)</div><div class="ttdoc">Returns the platform-specific scancode of the specified key.</div></div>
+<div class="ttc" id="agroup__keys_html_gac1c42c0bf4192cea713c55598b06b744"><div class="ttname"><a href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a></div><div class="ttdeci">#define GLFW_KEY_X</div><div class="ttdef"><b>Definition:</b> glfw3.h:435</div></div>
+</div><!-- fragment --><p >The last reported state for every <a class="el" href="group__keys.html">named key</a> is also saved in per-window state arrays that can be polled with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> state = <a class="code hl_function" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>(window, <a class="code hl_define" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>);</div>
+<div class="line"><span class="keywordflow">if</span> (state == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line">{</div>
+<div class="line"> activate_airship();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__input_html_gadd341da06bc8d418b4dc3a3518af9ad2"><div class="ttname"><a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a></div><div class="ttdeci">int glfwGetKey(GLFWwindow *window, int key)</div><div class="ttdoc">Returns the last reported state of a keyboard key for the specified window.</div></div>
+</div><!-- fragment --><p >The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >This function only returns cached key event state. It does not poll the system for the current physical state of the key.</p>
+<p ><a class="anchor" id="GLFW_STICKY_KEYS"></a>Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the <code>GLFW_STICKY_KEYS</code> input mode.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_ae3bbe2315b7691ab088159eb6c9110fc"><div class="ttname"><a href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a></div><div class="ttdeci">#define GLFW_STICKY_KEYS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1049</div></div>
+<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:312</div></div>
+<div class="ttc" id="agroup__input_html_gaa92336e173da9c8834558b54ee80563b"><div class="ttname"><a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a></div><div class="ttdeci">void glfwSetInputMode(GLFWwindow *window, int mode, int value)</div><div class="ttdoc">Sets an input option for the specified window.</div></div>
+</div><!-- fragment --><p >When sticky keys mode is enabled, the pollable state of a key will remain <code>GLFW_PRESS</code> until the state of that key is polled with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to <code>GLFW_RELEASE</code>, otherwise it will remain <code>GLFW_PRESS</code>.</p>
+<p ><a class="anchor" id="GLFW_LOCK_KEY_MODS"></a>If you wish to know what the state of the Caps Lock and Num Lock keys was when input events were generated, set the <code>GLFW_LOCK_KEY_MODS</code> input mode.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947">GLFW_LOCK_KEY_MODS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_a07b84de0b52143e1958f88a7d9105947"><div class="ttname"><a href="glfw3_8h.html#a07b84de0b52143e1958f88a7d9105947">GLFW_LOCK_KEY_MODS</a></div><div class="ttdeci">#define GLFW_LOCK_KEY_MODS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1051</div></div>
+</div><!-- fragment --><p >When this input mode is enabled, any callback that receives <a class="el" href="group__mods.html">modifier bits</a> will have the <a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a> bit set if Caps Lock was on when the event occurred and the <a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a> bit set if Num Lock was on.</p>
+<p >The <code>GLFW_KEY_LAST</code> constant holds the highest value of any <a class="el" href="group__keys.html">named key</a>.</p>
+<h2><a class="anchor" id="input_char"></a>
+Text input</h2>
+<p >GLFW supports text input in the form of a stream of <a href="https://en.wikipedia.org/wiki/Unicode">Unicode code points</a>, as produced by the operating system text input system. Unlike key input, text input obeys keyboard layouts and modifier keys and supports composing characters using <a href="https://en.wikipedia.org/wiki/Dead_key">dead keys</a>. Once received, you can encode the code points into UTF-8 or any other encoding you prefer.</p>
+<p >Because an <code>unsigned int</code> is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32.</p>
+<p >If you wish to offer regular text input, set a character callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a>(window, character_callback);</div>
+<div class="ttc" id="agroup__input_html_gab25c4a220fd8f5717718dbc487828996"><div class="ttname"><a href="group__input.html#gab25c4a220fd8f5717718dbc487828996">glfwSetCharCallback</a></div><div class="ttdeci">GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)</div><div class="ttdoc">Sets the Unicode character callback.</div></div>
+</div><!-- fragment --><p >The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> character_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> codepoint)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><h2><a class="anchor" id="input_key_name"></a>
+Key names</h2>
+<p >If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with <a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* key_name = <a class="code hl_function" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>(<a class="code hl_define" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>, 0);</div>
+<div class="line">show_tutorial_hint(<span class="stringliteral">&quot;Press %s to move forward&quot;</span>, key_name);</div>
+<div class="ttc" id="agroup__input_html_gaeaed62e69c3bd62b7ff8f7b19913ce4f"><div class="ttname"><a href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a></div><div class="ttdeci">const char * glfwGetKeyName(int key, int scancode)</div><div class="ttdoc">Returns the layout-specific name of the specified printable key.</div></div>
+<div class="ttc" id="agroup__keys_html_gaa06a712e6202661fc03da5bdb7b6e545"><div class="ttname"><a href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a></div><div class="ttdeci">#define GLFW_KEY_W</div><div class="ttdef"><b>Definition:</b> glfw3.h:434</div></div>
+</div><!-- fragment --><p >This function can handle both <a class="el" href="input_guide.html#input_key">keys and scancodes</a>. If the specified key is <code>GLFW_KEY_UNKNOWN</code> then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function.</p>
+<h1><a class="anchor" id="input_mouse"></a>
+Mouse input</h1>
+<p >Mouse input comes in many forms, including mouse motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme.</p>
+<h2><a class="anchor" id="cursor_pos"></a>
+Cursor position</h2>
+<p >If you wish to be notified when the cursor moves over the window, set a cursor position callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>(window, cursor_position_callback);</div>
+<div class="ttc" id="agroup__input_html_gac1f879ab7435d54d4d79bb469fe225d7"><div class="ttname"><a href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a></div><div class="ttdeci">GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)</div><div class="ttdoc">Sets the cursor position callback.</div></div>
+</div><!-- fragment --><p >The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window content area. On platforms that provide it, the full sub-pixel cursor position is passed on.</p>
+<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> cursor_position_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >The cursor position is also saved per-window and can be polled with <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">double</span> xpos, ypos;</div>
+<div class="line"><a class="code hl_function" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>(window, &amp;xpos, &amp;ypos);</div>
+<div class="ttc" id="agroup__input_html_ga01d37b6c40133676b9cea60ca1d7c0cc"><div class="ttname"><a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a></div><div class="ttdeci">void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)</div><div class="ttdoc">Retrieves the position of the cursor relative to the content area of the window.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="cursor_mode"></a>
+Cursor mode</h2>
+<p ><a class="anchor" id="GLFW_CURSOR"></a>The <code>GLFW_CURSOR</code> input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is <code>GLFW_CURSOR_NORMAL</code>, meaning the regular arrow cursor (or another cursor set with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>) is used and cursor motion is not limited.</p>
+<p >If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to <code>GLFW_CURSOR_DISABLED</code>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_a2315b99a329ce53e6a13a9d46fd5ca88"><div class="ttname"><a href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a></div><div class="ttdeci">#define GLFW_CURSOR_DISABLED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1056</div></div>
+<div class="ttc" id="aglfw3_8h_html_aade31da5b884a84a7625c6b059b9132c"><div class="ttname"><a href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a></div><div class="ttdeci">#define GLFW_CURSOR</div><div class="ttdef"><b>Definition:</b> glfw3.h:1048</div></div>
+</div><!-- fragment --><p >This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling.</p>
+<dl class="section note"><dt>Note</dt><dd>You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as <code>GLFW_CURSOR_DISABLED</code>.</dd></dl>
+<p>If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to <code>GLFW_CURSOR_HIDDEN</code>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_ac4d5cb9d78de8573349c58763d53bf11"><div class="ttname"><a href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a></div><div class="ttdeci">#define GLFW_CURSOR_HIDDEN</div><div class="ttdef"><b>Definition:</b> glfw3.h:1055</div></div>
+</div><!-- fragment --><p >This mode puts no limit on the motion of the cursor.</p>
+<p >To exit out of either of these special modes, restore the <code>GLFW_CURSOR_NORMAL</code> cursor mode.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>, <a class="code hl_define" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_ae04dd25c8577e19fa8c97368561f6c68"><div class="ttname"><a href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a></div><div class="ttdeci">#define GLFW_CURSOR_NORMAL</div><div class="ttdef"><b>Definition:</b> glfw3.h:1054</div></div>
+</div><!-- fragment --><p ><a class="anchor" id="GLFW_RAW_MOUSE_MOTION"></a></p>
+<h2><a class="anchor" id="raw_mouse_motion"></a>
+Raw mouse motion</h2>
+<p >When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be enabled if available.</p>
+<p >Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.</p>
+<p >Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check if the current machine provides raw motion and set the <code>GLFW_RAW_MOUSE_MOTION</code> input mode to enable it. It is disabled by default.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a>())</div>
+<div class="line"> <a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb">GLFW_RAW_MOUSE_MOTION</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_aeeda1be76a44a1fc97c1282e06281fbb"><div class="ttname"><a href="glfw3_8h.html#aeeda1be76a44a1fc97c1282e06281fbb">GLFW_RAW_MOUSE_MOTION</a></div><div class="ttdeci">#define GLFW_RAW_MOUSE_MOTION</div><div class="ttdef"><b>Definition:</b> glfw3.h:1052</div></div>
+<div class="ttc" id="agroup__input_html_gae4ee0dbd0d256183e1ea4026d897e1c2"><div class="ttname"><a href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></div><div class="ttdeci">int glfwRawMouseMotionSupported(void)</div><div class="ttdoc">Returns whether raw mouse motion is supported.</div></div>
+</div><!-- fragment --><p >If supported, raw mouse motion can be enabled or disabled per-window and at any time but it will only be provided when the cursor is disabled.</p>
+<h2><a class="anchor" id="cursor_object"></a>
+Cursor objects</h2>
+<p >GLFW supports creating both custom and system theme cursor images, encapsulated as <a class="el" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a> objects. They are created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> or <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a> and destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>, or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain.</p>
+<h3><a class="anchor" id="cursor_custom"></a>
+Custom cursor creation</h3>
+<p >A custom cursor is created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner:</p>
+<div class="fragment"><div class="line"><span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> pixels[16 * 16 * 4];</div>
+<div class="line">memset(pixels, 0xff, <span class="keyword">sizeof</span>(pixels));</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a> image;</div>
+<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a> = 16;</div>
+<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a> = 16;</div>
+<div class="line">image.<a class="code hl_variable" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a> = pixels;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor = <a class="code hl_function" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a>(&amp;image, 0, 0);</div>
+<div class="ttc" id="agroup__input_html_ga556f604f73af156c0db0e97c081373c3"><div class="ttname"><a href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)</div><div class="ttdoc">Creates a custom cursor.</div></div>
+<div class="ttc" id="agroup__input_html_ga89261ae18c75e863aaf2656ecdd238f4"><div class="ttname"><a href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a></div><div class="ttdeci">struct GLFWcursor GLFWcursor</div><div class="ttdoc">Opaque cursor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1197</div></div>
+<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1721</div></div>
+<div class="ttc" id="astructGLFWimage_html_a0b7d95368f0c80d5e5c9875057c7dbec"><div class="ttname"><a href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">GLFWimage::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1727</div></div>
+<div class="ttc" id="astructGLFWimage_html_a0c532a5c2bb715555279b7817daba0fb"><div class="ttname"><a href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">GLFWimage::pixels</a></div><div class="ttdeci">unsigned char * pixels</div><div class="ttdef"><b>Definition:</b> glfw3.h:1730</div></div>
+<div class="ttc" id="astructGLFWimage_html_af6a71cc999fe6d3aea31dd7e9687d835"><div class="ttname"><a href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">GLFWimage::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1724</div></div>
+</div><!-- fragment --><p >If cursor creation fails, <code>NULL</code> will be returned, so it is necessary to check the return value.</p>
+<p >The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.</p>
+<h3><a class="anchor" id="cursor_standard"></a>
+Standard cursor creation</h3>
+<p >A cursor with a <a class="el" href="group__shapes.html">standard shape</a> from the current system cursor theme can be can be created with <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__input.html#ga89261ae18c75e863aaf2656ecdd238f4">GLFWcursor</a>* cursor = <a class="code hl_function" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>(<a class="code hl_define" href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a>);</div>
+<div class="ttc" id="agroup__input_html_gaf2fb2eb2c9dd842d1cef8a34e3c6403e"><div class="ttname"><a href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a></div><div class="ttdeci">GLFWcursor * glfwCreateStandardCursor(int shape)</div><div class="ttdoc">Creates a cursor with a standard shape.</div></div>
+<div class="ttc" id="agroup__shapes_html_gabb3eb0109f11bb808fc34659177ca962"><div class="ttname"><a href="group__shapes.html#gabb3eb0109f11bb808fc34659177ca962">GLFW_HRESIZE_CURSOR</a></div><div class="ttdeci">#define GLFW_HRESIZE_CURSOR</div><div class="ttdoc">The horizontal resize arrow shape.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1098</div></div>
+</div><!-- fragment --><p >These cursor objects behave in the exact same way as those created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> except that the system cursor theme provides the actual image.</p>
+<h3><a class="anchor" id="cursor_destruction"></a>
+Cursor destruction</h3>
+<p >When a cursor is no longer needed, destroy it with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>(cursor);</div>
+<div class="ttc" id="agroup__input_html_ga81b952cd1764274d0db7fb3c5a79ba6a"><div class="ttname"><a href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></div><div class="ttdeci">void glfwDestroyCursor(GLFWcursor *cursor)</div><div class="ttdoc">Destroys a cursor.</div></div>
+</div><!-- fragment --><p >Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors are destroyed when <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> is called.</p>
+<h3><a class="anchor" id="cursor_set"></a>
+Cursor setting</h3>
+<p >A cursor can be set as current for a window with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(window, cursor);</div>
+<div class="ttc" id="agroup__input_html_gad3b4f38c8d5dae036bc8fa959e18343e"><div class="ttname"><a href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a></div><div class="ttdeci">void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)</div><div class="ttdoc">Sets the cursor for the window.</div></div>
+</div><!-- fragment --><p >Once set, the cursor image will be used as long as the system cursor is over the content area of the window and the <a class="el" href="input_guide.html#cursor_mode">cursor mode</a> is set to <code>GLFW_CURSOR_NORMAL</code>.</p>
+<p >A single cursor may be set for any number of windows.</p>
+<p >To revert to the default cursor, set the cursor of that window to <code>NULL</code>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a>(window, NULL);</div>
+</div><!-- fragment --><p >When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode.</p>
+<h2><a class="anchor" id="cursor_enter"></a>
+Cursor enter/leave events</h2>
+<p >If you wish to be notified when the cursor enters or leaves the content area of a window, set a cursor enter/leave callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>(window, cursor_enter_callback);</div>
+<div class="ttc" id="agroup__input_html_gad27f8ad0142c038a281466c0966817d8"><div class="ttname"><a href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a></div><div class="ttdeci">GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)</div><div class="ttdoc">Sets the cursor enter/leave callback.</div></div>
+</div><!-- fragment --><p >The callback function receives the new classification of the cursor.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> cursor_enter_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> entered)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (entered)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The cursor entered the content area of the window</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span></div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The cursor left the content area of the window</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >You can query whether the cursor is currently inside the content area of the window with the <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">GLFW_HOVERED</a> window attribute.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a>))</div>
+<div class="line">{</div>
+<div class="line"> highlight_interface();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga8665c71c6fa3d22425c6a0e8a3f89d8a"><div class="ttname"><a href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a></div><div class="ttdeci">#define GLFW_HOVERED</div><div class="ttdoc">Mouse cursor hover window attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:855</div></div>
+<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="input_mouse_button"></a>
+Mouse button input</h2>
+<p >If you wish to be notified when a mouse button is pressed or released, set a mouse button callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a>(window, mouse_button_callback);</div>
+<div class="ttc" id="agroup__input_html_ga6ab84420974d812bee700e45284a723c"><div class="ttname"><a href="group__input.html#ga6ab84420974d812bee700e45284a723c">glfwSetMouseButtonCallback</a></div><div class="ttdeci">GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)</div><div class="ttdoc">Sets the mouse button callback.</div></div>
+</div><!-- fragment --><p >The callback function receives the <a class="el" href="group__buttons.html">mouse button</a>, button action and <a class="el" href="group__mods.html">modifier bits</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> mouse_button_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> button, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (button == <a class="code hl_define" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line"> popup_menu();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__buttons_html_ga3e2f2cf3c4942df73cc094247d275e74"><div class="ttname"><a href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a></div><div class="ttdeci">#define GLFW_MOUSE_BUTTON_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:581</div></div>
+</div><!-- fragment --><p >The action is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >Mouse button states for <a class="el" href="group__buttons.html">named buttons</a> are also saved in per-window state arrays that can be polled with <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> state = <a class="code hl_function" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>(window, <a class="code hl_define" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>);</div>
+<div class="line"><span class="keywordflow">if</span> (state == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line">{</div>
+<div class="line"> upgrade_cow();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__buttons_html_gaf37100431dcd5082d48f95ee8bc8cd56"><div class="ttname"><a href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a></div><div class="ttdeci">#define GLFW_MOUSE_BUTTON_LEFT</div><div class="ttdef"><b>Definition:</b> glfw3.h:580</div></div>
+<div class="ttc" id="agroup__input_html_gac1473feacb5996c01a7a5a33b5066704"><div class="ttname"><a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a></div><div class="ttdeci">int glfwGetMouseButton(GLFWwindow *window, int button)</div><div class="ttdoc">Returns the last reported state of a mouse button for the specified window.</div></div>
+</div><!-- fragment --><p >The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button.</p>
+<p ><a class="anchor" id="GLFW_STICKY_MOUSE_BUTTONS"></a>Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the <code>GLFW_STICKY_MOUSE_BUTTONS</code> input mode.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a>(window, <a class="code hl_define" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_a4d7ce8ce71030c3b04e2b78145bc59d1"><div class="ttname"><a href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a></div><div class="ttdeci">#define GLFW_STICKY_MOUSE_BUTTONS</div><div class="ttdef"><b>Definition:</b> glfw3.h:1050</div></div>
+</div><!-- fragment --><p >When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain <code>GLFW_PRESS</code> until the state of that button is polled with <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a>. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to <code>GLFW_RELEASE</code>, otherwise it will remain <code>GLFW_PRESS</code>.</p>
+<p >The <code>GLFW_MOUSE_BUTTON_LAST</code> constant holds the highest value of any <a class="el" href="group__buttons.html">named button</a>.</p>
+<h2><a class="anchor" id="scrolling"></a>
+Scroll input</h2>
+<p >If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a>(window, scroll_callback);</div>
+<div class="ttc" id="agroup__input_html_ga571e45a030ae4061f746ed56cb76aede"><div class="ttname"><a href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a></div><div class="ttdeci">GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)</div><div class="ttdoc">Sets the scroll callback.</div></div>
+</div><!-- fragment --><p >The callback function receives two-dimensional scroll offsets.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> scroll_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >A normal mouse wheel, being vertical, provides offsets along the Y-axis.</p>
+<h1><a class="anchor" id="joystick"></a>
+Joystick input</h1>
+<p >The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from <code>GLFW_JOYSTICK_1</code>, <code>GLFW_JOYSTICK_2</code> up to and including <code>GLFW_JOYSTICK_16</code> or <code>GLFW_JOYSTICK_LAST</code>. You can test whether a <a class="el" href="group__joysticks.html">joystick</a> is present with <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> present = <a class="code hl_function" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>(<a class="code hl_define" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>);</div>
+<div class="ttc" id="agroup__input_html_gaed0966cee139d815317f9ffcba64c9f1"><div class="ttname"><a href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a></div><div class="ttdeci">int glfwJoystickPresent(int jid)</div><div class="ttdoc">Returns whether the specified joystick is present.</div></div>
+<div class="ttc" id="agroup__joysticks_html_ga34a0443d059e9f22272cd4669073f73d"><div class="ttname"><a href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a></div><div class="ttdeci">#define GLFW_JOYSTICK_1</div><div class="ttdef"><b>Definition:</b> glfw3.h:592</div></div>
+</div><!-- fragment --><p >Each joystick has zero or more axes, zero or more buttons, zero or more hats, a human-readable name, a user pointer and an SDL compatible GUID.</p>
+<p >When GLFW is initialized, detected joysticks are added to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs.</p>
+<p >Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the <a class="el" href="input_guide.html#joystick_event">joystick callback</a> then you must <a class="el" href="input_guide.html#events">process events</a>.</p>
+<p >To see all the properties of all connected joysticks in real-time, run the <code>joysticks</code> test program.</p>
+<h2><a class="anchor" id="joystick_axis"></a>
+Joystick axis states</h2>
+<p >The positions of all axes of a joystick are returned by <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>. See the reference documentation for the lifetime of the returned array.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><span class="keyword">const</span> <span class="keywordtype">float</span>* axes = <a class="code hl_function" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>(<a class="code hl_define" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>, &amp;count);</div>
+<div class="ttc" id="agroup__input_html_gaeb1c0191d3140a233a682987c61eb408"><div class="ttname"><a href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a></div><div class="ttdeci">const float * glfwGetJoystickAxes(int jid, int *count)</div><div class="ttdoc">Returns the values of all axes of the specified joystick.</div></div>
+<div class="ttc" id="agroup__joysticks_html_gae43281bc66d3fa5089fb50c3e7a28695"><div class="ttname"><a href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a></div><div class="ttdeci">#define GLFW_JOYSTICK_5</div><div class="ttdef"><b>Definition:</b> glfw3.h:596</div></div>
+</div><!-- fragment --><p >Each element in the returned array is a value between -1.0 and 1.0.</p>
+<h2><a class="anchor" id="joystick_button"></a>
+Joystick button states</h2>
+<p >The states of all buttons of a joystick are returned by <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>. See the reference documentation for the lifetime of the returned array.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* buttons = <a class="code hl_function" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a>(<a class="code hl_define" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>, &amp;count);</div>
+<div class="ttc" id="agroup__input_html_ga5ffe34739d3dc97efe432ed2d81d9938"><div class="ttname"><a href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickButtons(int jid, int *count)</div><div class="ttdoc">Returns the state of all buttons of the specified joystick.</div></div>
+<div class="ttc" id="agroup__joysticks_html_gae6f3eedfeb42424c2f5e3161efb0b654"><div class="ttname"><a href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a></div><div class="ttdeci">#define GLFW_JOYSTICK_3</div><div class="ttdef"><b>Definition:</b> glfw3.h:594</div></div>
+</div><!-- fragment --><p >Each element in the returned array is either <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, the button array by default also includes all hats. See the reference documentation for <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> for details.</p>
+<h2><a class="anchor" id="joystick_hat"></a>
+Joystick hat states</h2>
+<p >The states of all hats are returned by <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. See the reference documentation for the lifetime of the returned array.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* hats = <a class="code hl_function" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>(<a class="code hl_define" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>, &amp;count);</div>
+<div class="ttc" id="agroup__input_html_ga06e660841b3e79c54da4f54a932c5a2c"><div class="ttname"><a href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></div><div class="ttdeci">const unsigned char * glfwGetJoystickHats(int jid, int *count)</div><div class="ttdoc">Returns the state of all hats of the specified joystick.</div></div>
+<div class="ttc" id="agroup__joysticks_html_ga20a9f4f3aaefed9ea5e66072fc588b87"><div class="ttname"><a href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a></div><div class="ttdeci">#define GLFW_JOYSTICK_7</div><div class="ttdef"><b>Definition:</b> glfw3.h:598</div></div>
+</div><!-- fragment --><p >Each element in the returned array is one of the following:</p>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Name </th><th class="markdownTableHeadNone">Value </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_CENTERED</code> </td><td class="markdownTableBodyNone">0 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_UP</code> </td><td class="markdownTableBodyNone">1 </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> </td><td class="markdownTableBodyNone">2 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_DOWN</code> </td><td class="markdownTableBodyNone">4 </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> </td><td class="markdownTableBodyNone">8 </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_UP</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_RIGHT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_UP</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_UP</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT_DOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_HAT_LEFT</code> | <code>GLFW_HAT_DOWN</code> </td></tr>
+</table>
+<p >The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (hats[2] &amp; <a class="code hl_define" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a>)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// State of hat 2 could be right-up, right or right-down</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__hat__state_html_ga252586e3bbde75f4b0e07ad3124867f5"><div class="ttname"><a href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></div><div class="ttdeci">#define GLFW_HAT_RIGHT</div><div class="ttdef"><b>Definition:</b> glfw3.h:357</div></div>
+</div><!-- fragment --><p >For backward compatibility with earlier versions that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>, all hats are by default also included in the button array. See the reference documentation for <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> for details.</p>
+<h2><a class="anchor" id="joystick_name"></a>
+Joystick name</h2>
+<p >The human-readable, UTF-8 encoded name of a joystick is returned by <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>. See the reference documentation for the lifetime of the returned string.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>(<a class="code hl_define" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>);</div>
+<div class="ttc" id="agroup__input_html_gac6a8e769e18e0bcfa9097793fc2c3978"><div class="ttname"><a href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a></div><div class="ttdeci">const char * glfwGetJoystickName(int jid)</div><div class="ttdoc">Returns the name of the specified joystick.</div></div>
+<div class="ttc" id="agroup__joysticks_html_ga97ddbcad02b7f48d74fad4ddb08fff59"><div class="ttname"><a href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a></div><div class="ttdeci">#define GLFW_JOYSTICK_4</div><div class="ttdef"><b>Definition:</b> glfw3.h:595</div></div>
+</div><!-- fragment --><p >Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the <a class="el" href="group__joysticks.html">joystick ID</a> is guaranteed to be unique, and only until that joystick is disconnected.</p>
+<h2><a class="anchor" id="joystick_userptr"></a>
+Joystick user pointer</h2>
+<p >Each joystick has a user pointer that can be set with <a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> and queried with <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the joystick is disconnected or until the library is terminated.</p>
+<p >The initial value of the pointer is <code>NULL</code>.</p>
+<h2><a class="anchor" id="joystick_event"></a>
+Joystick configuration changes</h2>
+<p >If you wish to be notified when a joystick is connected or disconnected, set a joystick callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>(joystick_callback);</div>
+<div class="ttc" id="agroup__input_html_ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c"><div class="ttname"><a href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a></div><div class="ttdeci">GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)</div><div class="ttdoc">Sets the joystick configuration callback.</div></div>
+</div><!-- fragment --><p >The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> joystick_callback(<span class="keywordtype">int</span> jid, <span class="keywordtype">int</span> event)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The joystick was connected</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The joystick was disconnected</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+<div class="ttc" id="aglfw3_8h_html_aab64b25921ef21d89252d6f0a71bfc32"><div class="ttname"><a href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a></div><div class="ttdeci">#define GLFW_DISCONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1107</div></div>
+<div class="ttc" id="aglfw3_8h_html_abe11513fd1ffbee5bb9b173f06028b9e"><div class="ttname"><a href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a></div><div class="ttdeci">#define GLFW_CONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1106</div></div>
+</div><!-- fragment --><p >For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the <a class="el" href="input_guide.html#events">event processing</a> functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick.</p>
+<p >Only <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a> and <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a> will return useful values for a disconnected joystick and only before the monitor callback returns.</p>
+<h2><a class="anchor" id="gamepad"></a>
+Gamepad input</h2>
+<p >The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device.</p>
+<p >To solve this problem the SDL community crowdsourced the <a href="https://github.com/gabomdq/SDL_GameControllerDB">SDL_GameControllerDB</a> project, a database of mappings from many different devices to an Xbox-like gamepad.</p>
+<p >GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See <a class="el" href="input_guide.html#gamepad_mapping">Gamepad mappings</a> for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated.</p>
+<p >You can check whether a joystick is both present and has a gamepad mapping with <a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a>(<a class="code hl_define" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Use as gamepad</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__input_html_gad0f676860f329d80f7e47e9f06a96f00"><div class="ttname"><a href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></div><div class="ttdeci">int glfwJoystickIsGamepad(int jid)</div><div class="ttdoc">Returns whether the specified joystick has a gamepad mapping.</div></div>
+<div class="ttc" id="agroup__joysticks_html_ga6eab65ec88e65e0850ef8413504cb50c"><div class="ttname"><a href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a></div><div class="ttdeci">#define GLFW_JOYSTICK_2</div><div class="ttdef"><b>Definition:</b> glfw3.h:593</div></div>
+</div><!-- fragment --><p >If you are only interested in gamepad input you can use this function instead of <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a>.</p>
+<p >You can query the human-readable name provided by the gamepad mapping with <a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>. This may or may not be the same as the <a class="el" href="input_guide.html#joystick_name">joystick name</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a>(<a class="code hl_define" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>);</div>
+<div class="ttc" id="agroup__input_html_ga8aea73a1a25cc6c0486a617019f56728"><div class="ttname"><a href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></div><div class="ttdeci">const char * glfwGetGamepadName(int jid)</div><div class="ttdoc">Returns the human-readable gamepad name for the specified joystick.</div></div>
+</div><!-- fragment --><p >To retrieve the gamepad state of a joystick, call <a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> state;</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a>(<a class="code hl_define" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>, &amp;state))</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (state.<a class="code hl_variable" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a>[<a class="code hl_define" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a>])</div>
+<div class="line"> {</div>
+<div class="line"> input_jump();</div>
+<div class="line"> }</div>
+<div class="line"> </div>
+<div class="line"> input_speed(state.<a class="code hl_variable" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a>[<a class="code hl_define" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a>]);</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__gamepad__axes_html_ga121a7d5d20589a423cd1634dd6ee6eab"><div class="ttname"><a href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></div><div class="ttdeci">#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</div><div class="ttdef"><b>Definition:</b> glfw3.h:653</div></div>
+<div class="ttc" id="agroup__gamepad__buttons_html_gae055a12fbf4b48b5954c8e1cd129b810"><div class="ttname"><a href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></div><div class="ttdeci">#define GLFW_GAMEPAD_BUTTON_A</div><div class="ttdef"><b>Definition:</b> glfw3.h:618</div></div>
+<div class="ttc" id="agroup__input_html_gadccddea8bce6113fa459de379ddaf051"><div class="ttname"><a href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></div><div class="ttdeci">int glfwGetGamepadState(int jid, GLFWgamepadstate *state)</div><div class="ttdoc">Retrieves the state of the specified joystick remapped as a gamepad.</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html"><div class="ttname"><a href="structGLFWgamepadstate.html">GLFWgamepadstate</a></div><div class="ttdoc">Gamepad input state.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1745</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html_a27e9896b51c65df15fba2c7139bfdb9a"><div class="ttname"><a href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">GLFWgamepadstate::buttons</a></div><div class="ttdeci">unsigned char buttons[15]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1749</div></div>
+<div class="ttc" id="astructGLFWgamepadstate_html_a8b2c8939b1d31458de5359998375c189"><div class="ttname"><a href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">GLFWgamepadstate::axes</a></div><div class="ttdeci">float axes[6]</div><div class="ttdef"><b>Definition:</b> glfw3.h:1753</div></div>
+</div><!-- fragment --><p >The <a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a> struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> and <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> functions, i.e. <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code> for buttons and -1.0 to 1.0 inclusive for axes.</p>
+<p >The sizes of the arrays and the positions within each array are fixed.</p>
+<p >The <a class="el" href="group__gamepad__buttons.html">button indices</a> are <code>GLFW_GAMEPAD_BUTTON_A</code>, <code>GLFW_GAMEPAD_BUTTON_B</code>, <code>GLFW_GAMEPAD_BUTTON_X</code>, <code>GLFW_GAMEPAD_BUTTON_Y</code>, <code>GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</code>, <code>GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</code>, <code>GLFW_GAMEPAD_BUTTON_BACK</code>, <code>GLFW_GAMEPAD_BUTTON_START</code>, <code>GLFW_GAMEPAD_BUTTON_GUIDE</code>, <code>GLFW_GAMEPAD_BUTTON_LEFT_THUMB</code>, <code>GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_UP</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</code>, <code>GLFW_GAMEPAD_BUTTON_DPAD_DOWN</code> and <code>GLFW_GAMEPAD_BUTTON_DPAD_LEFT</code>.</p>
+<p >For those who prefer, there are also the <code>GLFW_GAMEPAD_BUTTON_CROSS</code>, <code>GLFW_GAMEPAD_BUTTON_CIRCLE</code>, <code>GLFW_GAMEPAD_BUTTON_SQUARE</code> and <code>GLFW_GAMEPAD_BUTTON_TRIANGLE</code> aliases for the A, B, X and Y button indices.</p>
+<p >The <a class="el" href="group__gamepad__axes.html">axis indices</a> are <code>GLFW_GAMEPAD_AXIS_LEFT_X</code>, <code>GLFW_GAMEPAD_AXIS_LEFT_Y</code>, <code>GLFW_GAMEPAD_AXIS_RIGHT_X</code>, <code>GLFW_GAMEPAD_AXIS_RIGHT_Y</code>, <code>GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</code> and <code>GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</code>.</p>
+<p >The <code>GLFW_GAMEPAD_BUTTON_LAST</code> and <code>GLFW_GAMEPAD_AXIS_LAST</code> constants equal the largest available index for each array.</p>
+<h2><a class="anchor" id="gamepad_mapping"></a>
+Gamepad mappings</h2>
+<p >GLFW contains a copy of the mappings available in <a href="https://github.com/gabomdq/SDL_GameControllerDB">SDL_GameControllerDB</a> at the time of release. Newer ones can be added at runtime with <a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* mappings = load_file_contents(<span class="stringliteral">&quot;game/data/gamecontrollerdb.txt&quot;</span>);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a>(mappings);</div>
+<div class="ttc" id="agroup__input_html_gaed5104612f2fa8e66aa6e846652ad00f"><div class="ttname"><a href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></div><div class="ttdeci">int glfwUpdateGamepadMappings(const char *string)</div><div class="ttdoc">Adds the specified SDL_GameControllerDB gamepad mappings.</div></div>
+</div><!-- fragment --><p >This function supports everything from single lines up to and including the unmodified contents of the whole <code>gamecontrollerdb.txt</code> file.</p>
+<p >If you are compiling GLFW from source with CMake you can update the built-in mappings by building the <em>update_mappings</em> target. This runs the <code>GenerateMappings.cmake</code> CMake script, which downloads <code>gamecontrollerdb.txt</code> and regenerates the <code>mappings.h</code> header file.</p>
+<p >Below is a description of the mapping format. Please keep in mind that <b>this description is not authoritative</b>. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence.</p>
+<p >Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored.</p>
+<p >The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats.</p>
+<p >The second value is always the human-readable name of the gamepad.</p>
+<p >All subsequent values are in the form <code>&lt;field&gt;:&lt;value&gt;</code> and describe the layout of the mapping. These fields may not all be present and may occur in any order.</p>
+<p >The button fields are <code>a</code>, <code>b</code>, <code>x</code>, <code>y</code>, <code>back</code>, <code>start</code>, <code>guide</code>, <code>dpup</code>, <code>dpright</code>, <code>dpdown</code>, <code>dpleft</code>, <code>leftshoulder</code>, <code>rightshoulder</code>, <code>leftstick</code> and <code>rightstick</code>.</p>
+<p >The axis fields are <code>leftx</code>, <code>lefty</code>, <code>rightx</code>, <code>righty</code>, <code>lefttrigger</code> and <code>righttrigger</code>.</p>
+<p >The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as <code>bN</code>, for example <code>b2</code> for the third button. Joystick axes are specified as <code>aN</code>, for example <code>a7</code> for the eighth button. Joystick hat bit masks are specified as <code>hN.N</code>, for example <code>h0.8</code> for left on the first hat. More than one bit may be set in the mask.</p>
+<p >Before an axis there may be a <code>+</code> or <code>-</code> range modifier, for example <code>+a3</code> for the positive half of the fourth axis. This restricts input to only the positive or negative halves of the joystick axis. After an axis or half-axis there may be the <code>~</code> inversion modifier, for example <code>a2~</code> or <code>-a7~</code>. This negates the values of the gamepad axis.</p>
+<p >The hat bit mask match the <a class="el" href="group__hat__state.html">hat states</a> in the joystick functions.</p>
+<p >There is also the special <code>platform</code> field that specifies which platform the mapping is valid for. Possible values are <code>Windows</code>, <code>Mac OS X</code> and <code>Linux</code>.</p>
+<p >Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line.</p>
+<div class="fragment"><div class="line">78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,</div>
+<div class="line">b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,</div>
+<div class="line">rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,</div>
+<div class="line">righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,</div>
+</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>GLFW does not yet support the output range and modifiers <code>+</code> and <code>-</code> that were recently added to SDL. The input modifiers <code>+</code>, <code>-</code> and <code>~</code> are supported and described above.</dd></dl>
+<h1><a class="anchor" id="time"></a>
+Time input</h1>
+<p >GLFW provides high-resolution time input, in seconds, with <a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">double</span> seconds = <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>();</div>
+<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
+</div><!-- fragment --><p >It returns the number of seconds since the library was initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>. The platform-specific time sources used typically have micro- or nanosecond resolution.</p>
+<p >You can modify the base time with <a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>(4.0);</div>
+<div class="ttc" id="agroup__input_html_gaf59589ef6e8b8c8b5ad184b25afd4dc0"><div class="ttname"><a href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></div><div class="ttdeci">void glfwSetTime(double time)</div><div class="ttdoc">Sets the GLFW time.</div></div>
+</div><!-- fragment --><p >This sets the time to the specified time, in seconds, and it continues to count from there.</p>
+<p >You can also access the raw timer used to implement the functions above, with <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>.</p>
+<div class="fragment"><div class="line">uint64_t value = <a class="code hl_function" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a>();</div>
+<div class="ttc" id="agroup__input_html_ga09b2bd37d328e0b9456c7ec575cc26aa"><div class="ttname"><a href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></div><div class="ttdeci">uint64_t glfwGetTimerValue(void)</div><div class="ttdoc">Returns the current value of the raw timer.</div></div>
+</div><!-- fragment --><p >This value is in 1&#160;/&#160;frequency seconds. The frequency of the raw timer varies depending on the operating system and hardware. You can query the frequency, in Hz, with <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
+<div class="fragment"><div class="line">uint64_t frequency = <a class="code hl_function" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>();</div>
+<div class="ttc" id="agroup__input_html_ga3289ee876572f6e91f06df3a24824443"><div class="ttname"><a href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></div><div class="ttdeci">uint64_t glfwGetTimerFrequency(void)</div><div class="ttdoc">Returns the frequency, in Hz, of the raw timer.</div></div>
+</div><!-- fragment --><h1><a class="anchor" id="clipboard"></a>
+Clipboard input and output</h1>
+<p >If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>. See the reference documentation for the lifetime of the returned string.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* text = <a class="code hl_function" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>(NULL);</div>
+<div class="line"><span class="keywordflow">if</span> (text)</div>
+<div class="line">{</div>
+<div class="line"> insert_text(text);</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__input_html_ga71a5b20808ea92193d65c21b82580355"><div class="ttname"><a href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a></div><div class="ttdeci">const char * glfwGetClipboardString(GLFWwindow *window)</div><div class="ttdoc">Returns the contents of the clipboard as a string.</div></div>
+</div><!-- fragment --><p >If the clipboard is empty or if its contents could not be converted, <code>NULL</code> is returned.</p>
+<p >The contents of the system clipboard can be set to a UTF-8 encoded string with <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>(NULL, <span class="stringliteral">&quot;A string with words in it&quot;</span>);</div>
+<div class="ttc" id="agroup__input_html_gaba1f022c5eb07dfac421df34cdcd31dd"><div class="ttname"><a href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a></div><div class="ttdeci">void glfwSetClipboardString(GLFWwindow *window, const char *string)</div><div class="ttdoc">Sets the clipboard to the specified string.</div></div>
+</div><!-- fragment --><h1><a class="anchor" id="path_drop"></a>
+Path drop input</h1>
+<p >If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>(window, drop_callback);</div>
+<div class="ttc" id="agroup__input_html_gab773f0ee0a07cff77a210cea40bc1f6b"><div class="ttname"><a href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a></div><div class="ttdeci">GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)</div><div class="ttdoc">Sets the path drop callback.</div></div>
+</div><!-- fragment --><p >The callback function receives an array of paths encoded as UTF-8.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> drop_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> count, <span class="keyword">const</span> <span class="keywordtype">char</span>** paths)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordtype">int</span> i;</div>
+<div class="line"> <span class="keywordflow">for</span> (i = 0; i &lt; count; i++)</div>
+<div class="line"> handle_dropped_file(paths[i]);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/internal_8dox.html b/libs/glfw-3.3.8/docs/html/internal_8dox.html
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+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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diff --git a/libs/glfw-3.3.8/docs/html/internals_guide.html b/libs/glfw-3.3.8/docs/html/internals_guide.html
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Internal structure</title>
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+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
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+ onmouseout="return searchBox.OnSearchSelectHide()"
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+
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Internal structure </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#internals_public">Public interface</a></li>
+<li class="level1"><a href="#internals_native">Native interface</a></li>
+<li class="level1"><a href="#internals_internal">Internal interface</a></li>
+<li class="level1"><a href="#internals_platform">Platform interface</a></li>
+<li class="level1"><a href="#internals_event">Event interface</a></li>
+<li class="level1"><a href="#internals_static">Static functions</a></li>
+<li class="level1"><a href="#internals_config">Configuration macros</a></li>
+</ul>
+</div>
+<div class="textblock"><p >There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions.</p>
+<h1><a class="anchor" id="internals_public"></a>
+Public interface</h1>
+<p >The most well-known is the public interface, described in the <a class="el" href="glfw3_8h.html" title="The header of the GLFW 3 API.">glfw3.h</a> header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work.</p>
+<p >The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case.</p>
+<p >Examples: <code>glfwCreateWindow</code>, <code>GLFWwindow</code>, <code>GLFW_RED_BITS</code></p>
+<h1><a class="anchor" id="internals_native"></a>
+Native interface</h1>
+<p >The <a class="el" href="group__native.html">native interface</a> is a small set of publicly available but platform-specific functions, described in the <a class="el" href="glfw3native_8h.html" title="The header of the native access functions.">glfw3native.h</a> header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface.</p>
+<p >The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from.</p>
+<p >Examples: <code>glfwGetX11Window</code>, <code>glfwGetWGLContext</code></p>
+<h1><a class="anchor" id="internals_internal"></a>
+Internal interface</h1>
+<p >The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file.</p>
+<p >The internal interface is in charge of GLFW's global data, which it stores in a <code>_GLFWlibrary</code> struct named <code>_glfw</code>.</p>
+<p >The internal interface uses the same style as the public interface, except all global names have a leading underscore.</p>
+<p >Examples: <code>_glfwIsValidContextConfig</code>, <code>_GLFWwindow</code>, <code>_glfw.monitorCount</code></p>
+<h1><a class="anchor" id="internals_platform"></a>
+Platform interface</h1>
+<p >The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received.</p>
+<p >The platform interface mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms. The are also named the same except that the glfw function prefix is replaced by _glfwPlatform.</p>
+<p >Examples: <code>_glfwPlatformCreateWindow</code></p>
+<p >The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added.</p>
+<p >Examples: <code>_GLFWwindowX11</code>, <code>_GLFWcontextWGL</code></p>
+<p >These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members.</p>
+<p >Examples: <code>window-&gt;win32.handle</code>, <code>_glfw.x11.display</code></p>
+<h1><a class="anchor" id="internals_event"></a>
+Event interface</h1>
+<p >The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both.</p>
+<p >The function names of the event interface use a <code>_glfwInput</code> prefix and the ObjectEvent pattern.</p>
+<p >Examples: <code>_glfwInputWindowFocus</code>, <code>_glfwInputCursorPos</code></p>
+<h1><a class="anchor" id="internals_static"></a>
+Static functions</h1>
+<p >Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case.</p>
+<p >Examples: <code>isValidElementForJoystick</code></p>
+<h1><a class="anchor" id="internals_config"></a>
+Configuration macros</h1>
+<p >GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the glfw_config.h header file, which is generated from the <code>glfw_config.h.in</code> file by CMake.</p>
+<p >Configuration macros the same style as tokens in the public interface, except with a leading underscore.</p>
+<p >Examples: <code>_GLFW_WIN32</code>, <code>_GLFW_BUILD_DLL</code> </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/intro_8dox.html b/libs/glfw-3.3.8/docs/html/intro_8dox.html
new file mode 100644
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Introduction to the API </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#intro_init">Initialization and termination</a><ul><li class="level2"><a href="#intro_init_init">Initializing GLFW</a></li>
+<li class="level2"><a href="#init_hints">Initialization hints</a><ul><li class="level3"><a href="#init_hints_shared">Shared init hints</a></li>
+<li class="level3"><a href="#init_hints_osx">macOS specific init hints</a></li>
+<li class="level3"><a href="#init_hints_values">Supported and default values</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#intro_init_terminate">Terminating GLFW</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#error_handling">Error handling</a></li>
+<li class="level1"><a href="#coordinate_systems">Coordinate systems</a></li>
+<li class="level1"><a href="#guarantees_limitations">Guarantees and limitations</a><ul><li class="level2"><a href="#lifetime">Pointer lifetimes</a></li>
+<li class="level2"><a href="#reentrancy">Reentrancy</a></li>
+<li class="level2"><a href="#thread_safety">Thread safety</a></li>
+<li class="level2"><a href="#compatibility">Version compatibility</a></li>
+<li class="level2"><a href="#event_order">Event order</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#intro_version">Version management</a><ul><li class="level2"><a href="#intro_version_compile">Compile-time version</a></li>
+<li class="level2"><a href="#intro_version_runtime">Run-time version</a></li>
+<li class="level2"><a href="#intro_version_string">Version string</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p >This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see <a class="el" href="quick_guide.html">Getting started</a> instead. For details on a specific function in this category, see the <a class="el" href="group__init.html">Initialization, version and error reference</a>.</p>
+<p >There are also guides for the other areas of GLFW.</p>
+<ul>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<h1><a class="anchor" id="intro_init"></a>
+Initialization and termination</h1>
+<p >Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization.</p>
+<p >Only the following functions may be called before the library has been successfully initialized, and only from the main thread.</p>
+<ul>
+<li><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></li>
+<li><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></li>
+<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
+<li><a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></li>
+<li><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></li>
+<li><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></li>
+<li><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></li>
+</ul>
+<p >Calling any other function before successful initialization will cause a <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> error.</p>
+<h2><a class="anchor" id="intro_init_init"></a>
+Initializing GLFW</h2>
+<p >The library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which returns <code>GLFW_FALSE</code> if an error occurred.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Handle initialization failure</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
+</div><!-- fragment --><p >If any part of initialization fails, any parts that succeeded are terminated as if <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> had been called. The library only needs to be initialized once and additional calls to an already initialized library will return <code>GLFW_TRUE</code> immediately.</p>
+<p >Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.</p>
+<h2><a class="anchor" id="init_hints"></a>
+Initialization hints</h2>
+<p >Initialization hints are set before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> and affect how the library behaves until termination. Hints are set with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>(<a class="code hl_define" href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+<div class="ttc" id="agroup__init_html_ga110fd1d3f0412822b4f1908c026f724a"><div class="ttname"><a href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></div><div class="ttdeci">void glfwInitHint(int hint, int value)</div><div class="ttdoc">Sets the specified init hint to the desired value.</div></div>
+<div class="ttc" id="agroup__init_html_gab9c0534709fda03ec8959201da3a9a18"><div class="ttname"><a href="group__init.html#gab9c0534709fda03ec8959201da3a9a18">GLFW_JOYSTICK_HAT_BUTTONS</a></div><div class="ttdeci">#define GLFW_JOYSTICK_HAT_BUTTONS</div><div class="ttdoc">Joystick hat buttons init hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1115</div></div>
+<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:321</div></div>
+</div><!-- fragment --><p >The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.</p>
+<p >Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.</p>
+<h3><a class="anchor" id="init_hints_shared"></a>
+Shared init hints</h3>
+<p ><a class="anchor" id="GLFW_JOYSTICK_HAT_BUTTONS"></a><b>GLFW_JOYSTICK_HAT_BUTTONS</b> specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<h3><a class="anchor" id="init_hints_osx"></a>
+macOS specific init hints</h3>
+<p ><a class="anchor" id="GLFW_COCOA_CHDIR_RESOURCES_hint"></a><b>GLFW_COCOA_CHDIR_RESOURCES</b> specifies whether to set the current directory to the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present. Set this with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
+<p ><a class="anchor" id="GLFW_COCOA_MENUBAR_hint"></a><b>GLFW_COCOA_MENUBAR</b> specifies whether to create a basic menu bar, either from a nib or manually, when the first window is created, which is when AppKit is initialized. Set this with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>.</p>
+<h3><a class="anchor" id="init_hints_values"></a>
+Supported and default values</h3>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Initialization hint </th><th class="markdownTableHeadNone">Default value </th><th class="markdownTableHeadNone">Supported values </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+</table>
+<h2><a class="anchor" id="intro_init_terminate"></a>
+Terminating GLFW</h2>
+<p >Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
+<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
+</div><!-- fragment --><p >This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.</p>
+<p >Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately.</p>
+<h1><a class="anchor" id="error_handling"></a>
+Error handling</h1>
+<p >Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values.</p>
+<p >The last <a class="el" href="group__errors.html">error code</a> for the calling thread can be queried at any time with <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> code = <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(NULL);</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordflow">if</span> (code != <a class="code hl_define" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a>)</div>
+<div class="line"> handle_error(code);</div>
+<div class="ttc" id="agroup__errors_html_gafa30deee5db4d69c4c93d116ed87dbf4"><div class="ttname"><a href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a></div><div class="ttdeci">#define GLFW_NO_ERROR</div><div class="ttdoc">No error has occurred.</div><div class="ttdef"><b>Definition:</b> glfw3.h:670</div></div>
+<div class="ttc" id="agroup__init_html_ga944986b4ec0b928d488141f92982aa18"><div class="ttname"><a href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></div><div class="ttdeci">int glfwGetError(const char **description)</div><div class="ttdoc">Returns and clears the last error for the calling thread.</div></div>
+</div><!-- fragment --><p >If no error has occurred since the last call, <a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a> (zero) is returned. The error is cleared before the function returns.</p>
+<p >The error code indicates the general category of the error. Some error codes, such as <a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a> has only a single meaning, whereas others like <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a> are used for many different errors.</p>
+<p >GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to <code>NULL</code>.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* description;</div>
+<div class="line"><span class="keywordtype">int</span> code = <a class="code hl_function" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>(&amp;description);</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordflow">if</span> (description)</div>
+<div class="line"> display_error_message(code, description);</div>
+</div><!-- fragment --><p >The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it.</p>
+<p >You can also set an error callback, which will be called each time an error occurs. It is set with <a class="el" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
+<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
+</div><!-- fragment --><p >The error callback receives the same error code and human-readable description returned by <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> code, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+<div class="line">{</div>
+<div class="line"> display_error_message(code, description);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >The error callback is called after the error is stored, so calling <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a> from within the error callback returns the same values as the callback argument.</p>
+<p >The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it.</p>
+<p ><b>Reported errors are never fatal.</b> As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> to fail, any part of the library that was initialized will be safely terminated.</p>
+<p >Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid.</p>
+<h1><a class="anchor" id="coordinate_systems"></a>
+Coordinate systems</h1>
+<p >GLFW has two primary coordinate systems: the <em>virtual screen</em> and the window <em>content area</em> or <em>content area</em>. Both use the same unit: <em>virtual screen coordinates</em>, or just <em>screen coordinates</em>, which don't necessarily correspond to pixels.</p>
+<p ><img src="spaces.svg" alt="" style="pointer-events: none;" width="90%" class="inline"/></p>
+<p >Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.</p>
+<p >Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's content area.</p>
+<p >Because the origin of the window's content area coordinate system is also the point from which the window position is specified, you can translate content area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the content area but does not affect the window position.</p>
+<p >Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.</p>
+<p >Two exceptions are the <a class="el" href="monitor_guide.html#monitor_size">monitor physical size</a>, which is measured in millimetres, and <a class="el" href="window_guide.html#window_fbsize">framebuffer size</a>, which is measured in pixels.</p>
+<p >Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.</p>
+<h1><a class="anchor" id="guarantees_limitations"></a>
+Guarantees and limitations</h1>
+<p >This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.</p>
+<h2><a class="anchor" id="lifetime"></a>
+Pointer lifetimes</h2>
+<p >GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you.</p>
+<p >Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.</p>
+<p >Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.</p>
+<p >Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.</p>
+<h2><a class="anchor" id="reentrancy"></a>
+Reentrancy</h2>
+<p >GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function:</p>
+<ul>
+<li><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></li>
+<li><a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a></li>
+<li><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></li>
+<li><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a></li>
+<li><a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a></li>
+<li><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></li>
+</ul>
+<p >These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.</p>
+<h2><a class="anchor" id="thread_safety"></a>
+Thread safety</h2>
+<p >Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe.</p>
+<p >The reference documentation for every GLFW function states whether it is limited to the main thread.</p>
+<p >Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms.</p>
+<p >Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.</p>
+<p >The error code and description may be queried from any thread.</p>
+<ul>
+<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
+</ul>
+<p >Empty events may be posted from any thread.</p>
+<ul>
+<li><a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a></li>
+</ul>
+<p >The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW.</p>
+<ul>
+<li><a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a></li>
+<li><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a></li>
+<li><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></li>
+<li><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></li>
+</ul>
+<p >These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW.</p>
+<ul>
+<li><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></li>
+<li><a class="el" href="group__context.html#gad94e80185397a6cf5fe2ab30567af71c">glfwGetCurrentContext</a></li>
+<li><a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></li>
+<li><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></li>
+<li><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a></li>
+<li><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></li>
+</ul>
+<p >The raw timer functions may be called from any thread.</p>
+<ul>
+<li><a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a></li>
+<li><a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a></li>
+</ul>
+<p >The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW.</p>
+<ul>
+<li><a class="el" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></li>
+<li><a class="el" href="group__input.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a></li>
+</ul>
+<p >Library version information may be queried from any thread.</p>
+<ul>
+<li><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></li>
+<li><a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a></li>
+</ul>
+<p >All Vulkan related functions may be called from any thread.</p>
+<ul>
+<li><a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></li>
+<li><a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></li>
+<li><a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></li>
+<li><a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></li>
+<li><a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></li>
+</ul>
+<p >GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application.</p>
+<p >Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.</p>
+<h2><a class="anchor" id="compatibility"></a>
+Version compatibility</h2>
+<p >GLFW uses <a href="https://semver.org/">Semantic Versioning</a>. This guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.</p>
+<p >Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.</p>
+<p >Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.</p>
+<p >If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide.</p>
+<h2><a class="anchor" id="event_order"></a>
+Event order</h2>
+<p >The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.</p>
+<h1><a class="anchor" id="intro_version"></a>
+Version management</h1>
+<p >GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.</p>
+<h2><a class="anchor" id="intro_version_compile"></a>
+Compile-time version</h2>
+<p >The compile-time version of GLFW is provided by the GLFW header with the <code>GLFW_VERSION_MAJOR</code>, <code>GLFW_VERSION_MINOR</code> and <code>GLFW_VERSION_REVISION</code> macros.</p>
+<div class="fragment"><div class="line">printf(<span class="stringliteral">&quot;Compiled against GLFW %i.%i.%i\n&quot;</span>,</div>
+<div class="line"> <a class="code hl_define" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>,</div>
+<div class="line"> <a class="code hl_define" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>,</div>
+<div class="line"> <a class="code hl_define" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>);</div>
+<div class="ttc" id="agroup__init_html_ga6337d9ea43b22fc529b2bba066b4a576"><div class="ttname"><a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a></div><div class="ttdeci">#define GLFW_VERSION_MAJOR</div><div class="ttdoc">The major version number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:287</div></div>
+<div class="ttc" id="agroup__init_html_gab72ae2e2035d9ea461abc3495eac0502"><div class="ttname"><a href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a></div><div class="ttdeci">#define GLFW_VERSION_REVISION</div><div class="ttdoc">The revision number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:301</div></div>
+<div class="ttc" id="agroup__init_html_gaf80d40f0aea7088ff337606e9c48f7a3"><div class="ttname"><a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a></div><div class="ttdeci">#define GLFW_VERSION_MINOR</div><div class="ttdoc">The minor version number of the GLFW header.</div><div class="ttdef"><b>Definition:</b> glfw3.h:294</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="intro_version_runtime"></a>
+Run-time version</h2>
+<p >The run-time version can be retrieved with <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>, a function that may be called regardless of whether GLFW is initialized.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> major, minor, revision;</div>
+<div class="line"><a class="code hl_function" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a>(&amp;major, &amp;minor, &amp;revision);</div>
+<div class="line"> </div>
+<div class="line">printf(<span class="stringliteral">&quot;Running against GLFW %i.%i.%i\n&quot;</span>, major, minor, revision);</div>
+<div class="ttc" id="agroup__init_html_ga9f8ffaacf3c269cc48eafbf8b9b71197"><div class="ttname"><a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a></div><div class="ttdeci">void glfwGetVersion(int *major, int *minor, int *rev)</div><div class="ttdoc">Retrieves the version of the GLFW library.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="intro_version_string"></a>
+Version string</h2>
+<p >GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.</p>
+<p >The version string is returned by <a class="el" href="group__init.html#ga026abd003c8e6501981ab1662062f1c0">glfwGetVersionString</a>, a function that may be called regardless of whether GLFW is initialized.</p>
+<p ><b>Do not use the version string</b> to parse the GLFW library version. The <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> function already provides the version of the running library binary.</p>
+<p >The format of the string is as follows:</p><ul>
+<li>The version of GLFW</li>
+<li>The name of the window system API</li>
+<li>The name of the context creation API</li>
+<li>Any additional options or APIs</li>
+</ul>
+<p >For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this:</p>
+<div class="fragment"><div class="line">3.0.0 Win32 WGL MinGW</div>
+</div><!-- fragment --> </div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/jquery.js b/libs/glfw-3.3.8/docs/html/jquery.js
new file mode 100644
index 0000000..c9ed3d9
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/jquery.js
@@ -0,0 +1,35 @@
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s,r,h=t(this),l=h.outerWidth(),c=h.outerHeight(),d=i(this,"marginLeft"),_=i(this,"marginTop"),k=l+d+i(this,"marginRight")+y.width,C=c+_+i(this,"marginBottom")+y.height,D=t.extend({},g),T=e(x.my,h.outerWidth(),h.outerHeight());"right"===n.my[0]?D.left-=l:"center"===n.my[0]&&(D.left-=l/2),"bottom"===n.my[1]?D.top-=c:"center"===n.my[1]&&(D.top-=c/2),D.left+=T[0],D.top+=T[1],s={marginLeft:d,marginTop:_},t.each(["left","top"],function(e,i){t.ui.position[w[e]]&&t.ui.position[w[e]][i](D,{targetWidth:p,targetHeight:f,elemWidth:l,elemHeight:c,collisionPosition:s,collisionWidth:k,collisionHeight:C,offset:[u[0]+T[0],u[1]+T[1]],my:n.my,at:n.at,within:b,elem:h})}),n.using&&(r=function(t){var e=m.left-D.left,i=e+p-l,s=m.top-D.top,r=s+f-c,u={target:{element:v,left:m.left,top:m.top,width:p,height:f},element:{element:h,left:D.left,top:D.top,width:l,height:c},horizontal:0>i?"left":e>0?"right":"center",vertical:0>r?"top":s>0?"bottom":"middle"};l>p&&p>a(e+i)&&(u.horizontal="center"),c>f&&f>a(s+r)&&(u.vertical="middle"),u.important=o(a(e),a(i))>o(a(s),a(r))?"horizontal":"vertical",n.using.call(this,t,u)}),h.offset(t.extend(D,{using:r}))})},t.ui.position={fit:{left:function(t,e){var i,s=e.within,n=s.isWindow?s.scrollLeft:s.offset.left,a=s.width,r=t.left-e.collisionPosition.marginLeft,h=n-r,l=r+e.collisionWidth-a-n;e.collisionWidth>a?h>0&&0>=l?(i=t.left+h+e.collisionWidth-a-n,t.left+=h-i):t.left=l>0&&0>=h?n:h>l?n+a-e.collisionWidth:n:h>0?t.left+=h:l>0?t.left-=l:t.left=o(t.left-r,t.left)},top:function(t,e){var i,s=e.within,n=s.isWindow?s.scrollTop:s.offset.top,a=e.within.height,r=t.top-e.collisionPosition.marginTop,h=n-r,l=r+e.collisionHeight-a-n;e.collisionHeight>a?h>0&&0>=l?(i=t.top+h+e.collisionHeight-a-n,t.top+=h-i):t.top=l>0&&0>=h?n:h>l?n+a-e.collisionHeight:n:h>0?t.top+=h:l>0?t.top-=l:t.top=o(t.top-r,t.top)}},flip:{left:function(t,e){var i,s,n=e.within,o=n.offset.left+n.scrollLeft,r=n.width,h=n.isWindow?n.scrollLeft:n.offset.left,l=t.left-e.collisionPosition.marginLeft,c=l-h,u=l+e.collisionWidth-r-h,d="left"===e.my[0]?-e.elemWidth:"right"===e.my[0]?e.elemWidth:0,p="left"===e.at[0]?e.targetWidth:"right"===e.at[0]?-e.targetWidth:0,f=-2*e.offset[0];0>c?(i=t.left+d+p+f+e.collisionWidth-r-o,(0>i||a(c)>i)&&(t.left+=d+p+f)):u>0&&(s=t.left-e.collisionPosition.marginLeft+d+p+f-h,(s>0||u>a(s))&&(t.left+=d+p+f))},top:function(t,e){var i,s,n=e.within,o=n.offset.top+n.scrollTop,r=n.height,h=n.isWindow?n.scrollTop:n.offset.top,l=t.top-e.collisionPosition.marginTop,c=l-h,u=l+e.collisionHeight-r-h,d="top"===e.my[1],p=d?-e.elemHeight:"bottom"===e.my[1]?e.elemHeight:0,f="top"===e.at[1]?e.targetHeight:"bottom"===e.at[1]?-e.targetHeight:0,m=-2*e.offset[1];0>c?(s=t.top+p+f+m+e.collisionHeight-r-o,(0>s||a(c)>s)&&(t.top+=p+f+m)):u>0&&(i=t.top-e.collisionPosition.marginTop+p+f+m-h,(i>0||u>a(i))&&(t.top+=p+f+m))}},flipfit:{left:function(){t.ui.position.flip.left.apply(this,arguments),t.ui.position.fit.left.apply(this,arguments)},top:function(){t.ui.position.flip.top.apply(this,arguments),t.ui.position.fit.top.apply(this,arguments)}}}}(),t.ui.position,t.extend(t.expr[":"],{data:t.expr.createPseudo?t.expr.createPseudo(function(e){return function(i){return!!t.data(i,e)}}):function(e,i,s){return!!t.data(e,s[3])}}),t.fn.extend({disableSelection:function(){var t="onselectstart"in document.createElement("div")?"selectstart":"mousedown";return function(){return this.on(t+".ui-disableSelection",function(t){t.preventDefault()})}}(),enableSelection:function(){return this.off(".ui-disableSelection")}}),t.ui.focusable=function(i,s){var n,o,a,r,h,l=i.nodeName.toLowerCase();return"area"===l?(n=i.parentNode,o=n.name,i.href&&o&&"map"===n.nodeName.toLowerCase()?(a=t("img[usemap='#"+o+"']"),a.length>0&&a.is(":visible")):!1):(/^(input|select|textarea|button|object)$/.test(l)?(r=!i.disabled,r&&(h=t(i).closest("fieldset")[0],h&&(r=!h.disabled))):r="a"===l?i.href||s:s,r&&t(i).is(":visible")&&e(t(i)))},t.extend(t.expr[":"],{focusable:function(e){return t.ui.focusable(e,null!=t.attr(e,"tabindex"))}}),t.ui.focusable,t.fn.form=function(){return"string"==typeof this[0].form?this.closest("form"):t(this[0].form)},t.ui.formResetMixin={_formResetHandler:function(){var e=t(this);setTimeout(function(){var i=e.data("ui-form-reset-instances");t.each(i,function(){this.refresh()})})},_bindFormResetHandler:function(){if(this.form=this.element.form(),this.form.length){var t=this.form.data("ui-form-reset-instances")||[];t.length||this.form.on("reset.ui-form-reset",this._formResetHandler),t.push(this),this.form.data("ui-form-reset-instances",t)}},_unbindFormResetHandler:function(){if(this.form.length){var e=this.form.data("ui-form-reset-instances");e.splice(t.inArray(this,e),1),e.length?this.form.data("ui-form-reset-instances",e):this.form.removeData("ui-form-reset-instances").off("reset.ui-form-reset")}}},"1.7"===t.fn.jquery.substring(0,3)&&(t.each(["Width","Height"],function(e,i){function s(e,i,s,o){return t.each(n,function(){i-=parseFloat(t.css(e,"padding"+this))||0,s&&(i-=parseFloat(t.css(e,"border"+this+"Width"))||0),o&&(i-=parseFloat(t.css(e,"margin"+this))||0)}),i}var n="Width"===i?["Left","Right"]:["Top","Bottom"],o=i.toLowerCase(),a={innerWidth:t.fn.innerWidth,innerHeight:t.fn.innerHeight,outerWidth:t.fn.outerWidth,outerHeight:t.fn.outerHeight};t.fn["inner"+i]=function(e){return void 0===e?a["inner"+i].call(this):this.each(function(){t(this).css(o,s(this,e)+"px")})},t.fn["outer"+i]=function(e,n){return"number"!=typeof e?a["outer"+i].call(this,e):this.each(function(){t(this).css(o,s(this,e,!0,n)+"px")})}}),t.fn.addBack=function(t){return this.add(null==t?this.prevObject:this.prevObject.filter(t))}),t.ui.keyCode={BACKSPACE:8,COMMA:188,DELETE:46,DOWN:40,END:35,ENTER:13,ESCAPE:27,HOME:36,LEFT:37,PAGE_DOWN:34,PAGE_UP:33,PERIOD:190,RIGHT:39,SPACE:32,TAB:9,UP:38},t.ui.escapeSelector=function(){var t=/([!"#$%&'()*+,./:;<=>?@[\]^`{|}~])/g;return function(e){return e.replace(t,"\\$1")}}(),t.fn.labels=function(){var e,i,s,n,o;return this[0].labels&&this[0].labels.length?this.pushStack(this[0].labels):(n=this.eq(0).parents("label"),s=this.attr("id"),s&&(e=this.eq(0).parents().last(),o=e.add(e.length?e.siblings():this.siblings()),i="label[for='"+t.ui.escapeSelector(s)+"']",n=n.add(o.find(i).addBack(i))),this.pushStack(n))},t.fn.scrollParent=function(e){var i=this.css("position"),s="absolute"===i,n=e?/(auto|scroll|hidden)/:/(auto|scroll)/,o=this.parents().filter(function(){var e=t(this);return s&&"static"===e.css("position")?!1:n.test(e.css("overflow")+e.css("overflow-y")+e.css("overflow-x"))}).eq(0);return"fixed"!==i&&o.length?o:t(this[0].ownerDocument||document)},t.extend(t.expr[":"],{tabbable:function(e){var i=t.attr(e,"tabindex"),s=null!=i;return(!s||i>=0)&&t.ui.focusable(e,s)}}),t.fn.extend({uniqueId:function(){var t=0;return function(){return this.each(function(){this.id||(this.id="ui-id-"+ ++t)})}}(),removeUniqueId:function(){return this.each(function(){/^ui-id-\d+$/.test(this.id)&&t(this).removeAttr("id")})}}),t.ui.ie=!!/msie [\w.]+/.exec(navigator.userAgent.toLowerCase());var n=!1;t(document).on("mouseup",function(){n=!1}),t.widget("ui.mouse",{version:"1.12.1",options:{cancel:"input, textarea, button, select, option",distance:1,delay:0},_mouseInit:function(){var e=this;this.element.on("mousedown."+this.widgetName,function(t){return e._mouseDown(t)}).on("click."+this.widgetName,function(i){return!0===t.data(i.target,e.widgetName+".preventClickEvent")?(t.removeData(i.target,e.widgetName+".preventClickEvent"),i.stopImmediatePropagation(),!1):void 0}),this.started=!1},_mouseDestroy:function(){this.element.off("."+this.widgetName),this._mouseMoveDelegate&&this.document.off("mousemove."+this.widgetName,this._mouseMoveDelegate).off("mouseup."+this.widgetName,this._mouseUpDelegate)},_mouseDown:function(e){if(!n){this._mouseMoved=!1,this._mouseStarted&&this._mouseUp(e),this._mouseDownEvent=e;var i=this,s=1===e.which,o="string"==typeof this.options.cancel&&e.target.nodeName?t(e.target).closest(this.options.cancel).length:!1;return s&&!o&&this._mouseCapture(e)?(this.mouseDelayMet=!this.options.delay,this.mouseDelayMet||(this._mouseDelayTimer=setTimeout(function(){i.mouseDelayMet=!0},this.options.delay)),this._mouseDistanceMet(e)&&this._mouseDelayMet(e)&&(this._mouseStarted=this._mouseStart(e)!==!1,!this._mouseStarted)?(e.preventDefault(),!0):(!0===t.data(e.target,this.widgetName+".preventClickEvent")&&t.removeData(e.target,this.widgetName+".preventClickEvent"),this._mouseMoveDelegate=function(t){return i._mouseMove(t)},this._mouseUpDelegate=function(t){return i._mouseUp(t)},this.document.on("mousemove."+this.widgetName,this._mouseMoveDelegate).on("mouseup."+this.widgetName,this._mouseUpDelegate),e.preventDefault(),n=!0,!0)):!0}},_mouseMove:function(e){if(this._mouseMoved){if(t.ui.ie&&(!document.documentMode||9>document.documentMode)&&!e.button)return this._mouseUp(e);if(!e.which)if(e.originalEvent.altKey||e.originalEvent.ctrlKey||e.originalEvent.metaKey||e.originalEvent.shiftKey)this.ignoreMissingWhich=!0;else if(!this.ignoreMissingWhich)return this._mouseUp(e)}return(e.which||e.button)&&(this._mouseMoved=!0),this._mouseStarted?(this._mouseDrag(e),e.preventDefault()):(this._mouseDistanceMet(e)&&this._mouseDelayMet(e)&&(this._mouseStarted=this._mouseStart(this._mouseDownEvent,e)!==!1,this._mouseStarted?this._mouseDrag(e):this._mouseUp(e)),!this._mouseStarted)},_mouseUp:function(e){this.document.off("mousemove."+this.widgetName,this._mouseMoveDelegate).off("mouseup."+this.widgetName,this._mouseUpDelegate),this._mouseStarted&&(this._mouseStarted=!1,e.target===this._mouseDownEvent.target&&t.data(e.target,this.widgetName+".preventClickEvent",!0),this._mouseStop(e)),this._mouseDelayTimer&&(clearTimeout(this._mouseDelayTimer),delete this._mouseDelayTimer),this.ignoreMissingWhich=!1,n=!1,e.preventDefault()},_mouseDistanceMet:function(t){return Math.max(Math.abs(this._mouseDownEvent.pageX-t.pageX),Math.abs(this._mouseDownEvent.pageY-t.pageY))>=this.options.distance},_mouseDelayMet:function(){return this.mouseDelayMet},_mouseStart:function(){},_mouseDrag:function(){},_mouseStop:function(){},_mouseCapture:function(){return!0}}),t.ui.plugin={add:function(e,i,s){var n,o=t.ui[e].prototype;for(n in s)o.plugins[n]=o.plugins[n]||[],o.plugins[n].push([i,s[n]])},call:function(t,e,i,s){var n,o=t.plugins[e];if(o&&(s||t.element[0].parentNode&&11!==t.element[0].parentNode.nodeType))for(n=0;o.length>n;n++)t.options[o[n][0]]&&o[n][1].apply(t.element,i)}},t.widget("ui.resizable",t.ui.mouse,{version:"1.12.1",widgetEventPrefix:"resize",options:{alsoResize:!1,animate:!1,animateDuration:"slow",animateEasing:"swing",aspectRatio:!1,autoHide:!1,classes:{"ui-resizable-se":"ui-icon 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e,i=function(e){t(e).removeData("resizable").removeData("ui-resizable").off(".resizable").find(".ui-resizable-handle").remove()};return this.elementIsWrapper&&(i(this.element),e=this.element,this.originalElement.css({position:e.css("position"),width:e.outerWidth(),height:e.outerHeight(),top:e.css("top"),left:e.css("left")}).insertAfter(e),e.remove()),this.originalElement.css("resize",this.originalResizeStyle),i(this.originalElement),this},_setOption:function(t,e){switch(this._super(t,e),t){case"handles":this._removeHandles(),this._setupHandles();break;default:}},_setupHandles:function(){var 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i,s,n=!1;for(i in this.handles)s=t(this.handles[i])[0],(s===e.target||t.contains(s,e.target))&&(n=!0);return!this.options.disabled&&n},_mouseStart:function(e){var i,s,n,o=this.options,a=this.element;return this.resizing=!0,this._renderProxy(),i=this._num(this.helper.css("left")),s=this._num(this.helper.css("top")),o.containment&&(i+=t(o.containment).scrollLeft()||0,s+=t(o.containment).scrollTop()||0),this.offset=this.helper.offset(),this.position={left:i,top:s},this.size=this._helper?{width:this.helper.width(),height:this.helper.height()}:{width:a.width(),height:a.height()},this.originalSize=this._helper?{width:a.outerWidth(),height:a.outerHeight()}:{width:a.width(),height:a.height()},this.sizeDiff={width:a.outerWidth()-a.width(),height:a.outerHeight()-a.height()},this.originalPosition={left:i,top:s},this.originalMousePosition={left:e.pageX,top:e.pageY},this.aspectRatio="number"==typeof o.aspectRatio?o.aspectRatio:this.originalSize.width/this.originalSize.height||1,n=t(".ui-resizable-"+this.axis).css("cursor"),t("body").css("cursor","auto"===n?this.axis+"-resize":n),this._addClass("ui-resizable-resizing"),this._propagate("start",e),!0},_mouseDrag:function(e){var i,s,n=this.originalMousePosition,o=this.axis,a=e.pageX-n.left||0,r=e.pageY-n.top||0,h=this._change[o];return this._updatePrevProperties(),h?(i=h.apply(this,[e,a,r]),this._updateVirtualBoundaries(e.shiftKey),(this._aspectRatio||e.shiftKey)&&(i=this._updateRatio(i,e)),i=this._respectSize(i,e),this._updateCache(i),this._propagate("resize",e),s=this._applyChanges(),!this._helper&&this._proportionallyResizeElements.length&&this._proportionallyResize(),t.isEmptyObject(s)||(this._updatePrevProperties(),this._trigger("resize",e,this.ui()),this._applyChanges()),!1):!1},_mouseStop:function(e){this.resizing=!1;var i,s,n,o,a,r,h,l=this.options,c=this;return 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+ * Licensed under MIT
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+ * @version 2.1.2
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+ https://stevenbenner.github.io/jquery-powertip/
+ Copyright (c) 2018 Steven Benner (http://stevenbenner.com/).
+ Released under MIT license.
+ https://raw.github.com/stevenbenner/jquery-powertip/master/LICENSE.txt
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cancelTimer(stopClose){hoverTimer=clearTimeout(hoverTimer);if(session.closeDelayTimeout&&myCloseDelay===session.closeDelayTimeout||stopClose){cancelClose()}}function cancelClose(){session.closeDelayTimeout=clearTimeout(session.closeDelayTimeout);session.delayInProgress=false}function closeAnyDelayed(){if(session.delayInProgress&&session.activeHover&&!session.activeHover.is(element)){session.activeHover.data(DATA_DISPLAYCONTROLLER).hide(true)}}function repositionTooltip(){tipController.resetPosition(element)}this.show=openTooltip;this.hide=closeTooltip;this.cancel=cancelTimer;this.resetPosition=repositionTooltip}function PlacementCalculator(){function computePlacementCoords(element,placement,tipWidth,tipHeight,offset){var placementBase=placement.split("-")[0],coords=new CSSCoordinates,position;if(isSvgElement(element)){position=getSvgPlacement(element,placementBase)}else{position=getHtmlPlacement(element,placementBase)}switch(placement){case"n":coords.set("left",position.left-tipWidth/2);coords.set("bottom",session.windowHeight-position.top+offset);break;case"e":coords.set("left",position.left+offset);coords.set("top",position.top-tipHeight/2);break;case"s":coords.set("left",position.left-tipWidth/2);coords.set("top",position.top+offset);break;case"w":coords.set("top",position.top-tipHeight/2);coords.set("right",session.windowWidth-position.left+offset);break;case"nw":coords.set("bottom",session.windowHeight-position.top+offset);coords.set("right",session.windowWidth-position.left-20);break;case"nw-alt":coords.set("left",position.left);coords.set("bottom",session.windowHeight-position.top+offset);break;case"ne":coords.set("left",position.left-20);coords.set("bottom",session.windowHeight-position.top+offset);break;case"ne-alt":coords.set("bottom",session.windowHeight-position.top+offset);coords.set("right",session.windowWidth-position.left);break;case"sw":coords.set("top",position.top+offset);coords.set("right",session.windowWidth-position.left-20);break;case"sw-alt":coords.set("left",position.left);coords.set("top",position.top+offset);break;case"se":coords.set("left",position.left-20);coords.set("top",position.top+offset);break;case"se-alt":coords.set("top",position.top+offset);coords.set("right",session.windowWidth-position.left);break}return 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svgElement=element.closest("svg")[0],domElement=element[0],point=svgElement.createSVGPoint(),boundingBox=domElement.getBBox(),matrix=domElement.getScreenCTM(),halfWidth=boundingBox.width/2,halfHeight=boundingBox.height/2,placements=[],placementKeys=["nw","n","ne","e","se","s","sw","w"],coords,rotation,steps,x;function pushPlacement(){placements.push(point.matrixTransform(matrix))}point.x=boundingBox.x;point.y=boundingBox.y;pushPlacement();point.x+=halfWidth;pushPlacement();point.x+=halfWidth;pushPlacement();point.y+=halfHeight;pushPlacement();point.y+=halfHeight;pushPlacement();point.x-=halfWidth;pushPlacement();point.x-=halfWidth;pushPlacement();point.y-=halfHeight;pushPlacement();if(placements[0].y!==placements[1].y||placements[0].x!==placements[7].x){rotation=Math.atan2(matrix.b,matrix.a)*RAD2DEG;steps=Math.ceil((rotation%360-22.5)/45);if(steps<1){steps+=8}while(steps--){placementKeys.push(placementKeys.shift())}}for(x=0;x<placements.length;x++){if(placementKeys[x]===placement){coords=placements[x];break}}return{top:coords.y+session.scrollTop,left:coords.x+session.scrollLeft}}this.compute=computePlacementCoords}function TooltipController(options){var placementCalculator=new 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tipMouseEnter(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).cancel()}});tipElement.on("mouseleave"+EVENT_NAMESPACE,function tipMouseLeave(){if(session.activeHover){session.activeHover.data(DATA_DISPLAYCONTROLLER).hide()}})}tipElement.fadeIn(options.fadeInTime,function fadeInCallback(){if(!session.desyncTimeout){session.desyncTimeout=setInterval(closeDesyncedTip,500)}element.trigger("powerTipOpen")})}function hideTip(element){session.isClosing=true;session.isTipOpen=false;session.desyncTimeout=clearInterval(session.desyncTimeout);element.data(DATA_HASACTIVEHOVER,false);element.data(DATA_FORCEDOPEN,false);$document.off("click"+EVENT_NAMESPACE);tipElement.off(EVENT_NAMESPACE);tipElement.fadeOut(options.fadeOutTime,function fadeOutCallback(){var coords=new CSSCoordinates;session.activeHover=null;session.isClosing=false;session.isFixedTipOpen=false;tipElement.removeClass();coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);tipElement.css(coords);element.trigger("powerTipClose")})}function positionTipOnCursor(){var tipWidth,tipHeight,coords,collisions,collisionCount;if(!session.isFixedTipOpen&&(session.isTipOpen||session.tipOpenImminent&&tipElement.data(DATA_HASMOUSEMOVE))){tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=new CSSCoordinates;coords.set("top",session.currentY+options.offset);coords.set("left",session.currentX+options.offset);collisions=getViewportCollisions(coords,tipWidth,tipHeight);if(collisions!==Collision.none){collisionCount=countFlags(collisions);if(collisionCount===1){if(collisions===Collision.right){coords.set("left",session.scrollLeft+session.windowWidth-tipWidth)}else 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CSSCoordinates;coords.set("top",0);coords.set("left",0);tipElement.css(coords);do{tipWidth=tipElement.outerWidth();tipHeight=tipElement.outerHeight();coords=placementCalculator.compute(element,placement,tipWidth,tipHeight,options.offset);tipElement.css(coords)}while(++iterationCount<=5&&(tipWidth!==tipElement.outerWidth()||tipHeight!==tipElement.outerHeight()));return coords}function closeDesyncedTip(){var isDesynced=false,hasDesyncableCloseEvent=$.grep(["mouseleave","mouseout","blur","focusout"],function(eventType){return $.inArray(eventType,options.closeEvents)!==-1}).length>0;if(session.isTipOpen&&!session.isClosing&&!session.delayInProgress&&hasDesyncableCloseEvent){if(session.activeHover.data(DATA_HASACTIVEHOVER)===false||session.activeHover.is(":disabled")){isDesynced=true}else 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getViewportDimensions(){session.scrollLeft=$window.scrollLeft();session.scrollTop=$window.scrollTop();session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackResize(){session.windowWidth=$window.width();session.windowHeight=$window.height()}function trackScroll(){var x=$window.scrollLeft(),y=$window.scrollTop();if(x!==session.scrollLeft){session.currentX+=x-session.scrollLeft;session.scrollLeft=x}if(y!==session.scrollTop){session.currentY+=y-session.scrollTop;session.scrollTop=y}}function trackMouse(event){session.currentX=event.pageX;session.currentY=event.pageY}function isMouseOver(element){var elementPosition=element.offset(),elementBox=element[0].getBoundingClientRect(),elementWidth=elementBox.right-elementBox.left,elementHeight=elementBox.bottom-elementBox.top;return session.currentX>=elementPosition.left&&session.currentX<=elementPosition.left+elementWidth&&session.currentY>=elementPosition.top&&session.currentY<=elementPosition.top+elementHeight}function getTooltipContent(element){var tipText=element.data(DATA_POWERTIP),tipObject=element.data(DATA_POWERTIPJQ),tipTarget=element.data(DATA_POWERTIPTARGET),targetElement,content;if(tipText){if($.isFunction(tipText)){tipText=tipText.call(element[0])}content=tipText}else if(tipObject){if($.isFunction(tipObject)){tipObject=tipObject.call(element[0])}if(tipObject.length>0){content=tipObject.clone(true,true)}}else if(tipTarget){targetElement=$("#"+tipTarget);if(targetElement.length>0){content=targetElement.html()}}return content}function getViewportCollisions(coords,elementWidth,elementHeight){var 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+ * jQuery UI Touch Punch 0.2.3
+ *
+ * Copyright 2011–2014, Dave Furfero
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ *
+ * Depends:
+ * jquery.ui.widget.js
+ * jquery.ui.mouse.js
+ */
+!function(a){function f(a,b){if(!(a.originalEvent.touches.length>1)){a.preventDefault();var c=a.originalEvent.changedTouches[0],d=document.createEvent("MouseEvents");d.initMouseEvent(b,!0,!0,window,1,c.screenX,c.screenY,c.clientX,c.clientY,!1,!1,!1,!1,0,null),a.target.dispatchEvent(d)}}if(a.support.touch="ontouchend"in document,a.support.touch){var e,b=a.ui.mouse.prototype,c=b._mouseInit,d=b._mouseDestroy;b._touchStart=function(a){var b=this;!e&&b._mouseCapture(a.originalEvent.changedTouches[0])&&(e=!0,b._touchMoved=!1,f(a,"mouseover"),f(a,"mousemove"),f(a,"mousedown"))},b._touchMove=function(a){e&&(this._touchMoved=!0,f(a,"mousemove"))},b._touchEnd=function(a){e&&(f(a,"mouseup"),f(a,"mouseout"),this._touchMoved||f(a,"click"),e=!1)},b._mouseInit=function(){var b=this;b.element.bind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),c.call(b)},b._mouseDestroy=function(){var b=this;b.element.unbind({touchstart:a.proxy(b,"_touchStart"),touchmove:a.proxy(b,"_touchMove"),touchend:a.proxy(b,"_touchEnd")}),d.call(b)}}}(jQuery);/*! SmartMenus jQuery Plugin - v1.1.0 - September 17, 2017
+ * http://www.smartmenus.org/
+ * Copyright Vasil Dinkov, Vadikom Web Ltd. http://vadikom.com; Licensed MIT */(function(t){"function"==typeof define&&define.amd?define(["jquery"],t):"object"==typeof module&&"object"==typeof module.exports?module.exports=t(require("jquery")):t(jQuery)})(function($){function initMouseDetection(t){var e=".smartmenus_mouse";if(mouseDetectionEnabled||t)mouseDetectionEnabled&&t&&($(document).off(e),mouseDetectionEnabled=!1);else{var i=!0,s=null,o={mousemove:function(t){var e={x:t.pageX,y:t.pageY,timeStamp:(new Date).getTime()};if(s){var o=Math.abs(s.x-e.x),a=Math.abs(s.y-e.y);if((o>0||a>0)&&2>=o&&2>=a&&300>=e.timeStamp-s.timeStamp&&(mouse=!0,i)){var n=$(t.target).closest("a");n.is("a")&&$.each(menuTrees,function(){return $.contains(this.$root[0],n[0])?(this.itemEnter({currentTarget:n[0]}),!1):void 0}),i=!1}}s=e}};o[touchEvents?"touchstart":"pointerover pointermove pointerout MSPointerOver MSPointerMove 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diff --git a/libs/glfw-3.3.8/docs/html/main_8dox.html b/libs/glfw-3.3.8/docs/html/main_8dox.html
new file mode 100644
index 0000000..9a4c58b
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/main_8dox.html
@@ -0,0 +1,74 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: main.dox File Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
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+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
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+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
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+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
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+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
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+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
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+
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle"><div class="title">main.dox File Reference</div></div>
+</div><!--header-->
+<div class="contents">
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/menu.js b/libs/glfw-3.3.8/docs/html/menu.js
new file mode 100644
index 0000000..818b859
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/menu.js
@@ -0,0 +1,135 @@
+/*
+ @licstart The following is the entire license notice for the JavaScript code in this file.
+
+ The MIT License (MIT)
+
+ Copyright (C) 1997-2020 by Dimitri van Heesch
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ and associated documentation files (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all copies or
+ substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ @licend The above is the entire license notice for the JavaScript code in this file
+ */
+function initMenu(relPath,searchEnabled,serverSide,searchPage,search) {
+ function makeTree(data,relPath) {
+ var result='';
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+ link = data.children[i].url;
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+ } else {
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+ data.children[i].text+'</a>'+
+ makeTree(data.children[i],relPath)+'</li>';
+ }
+ result+='</ul>';
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+ return result;
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+ '<div class="left">'+
+ '<form id="FSearchBox" action="'+relPath+searchPage+
+ '" method="get"><img id="MSearchSelect" src="'+
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+/* @license-end */
diff --git a/libs/glfw-3.3.8/docs/html/menudata.js b/libs/glfw-3.3.8/docs/html/menudata.js
new file mode 100644
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--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/menudata.js
@@ -0,0 +1,30 @@
+/*
+ @licstart The following is the entire license notice for the JavaScript code in this file.
+
+ The MIT License (MIT)
+
+ Copyright (C) 1997-2020 by Dimitri van Heesch
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ and associated documentation files (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all copies or
+ substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ @licend The above is the entire license notice for the JavaScript code in this file
+*/
+var menudata={children:[
+{text:"Introduction",url:"index.html"},
+{text:"Tutorial",url:"quick_guide.html"},
+{text:"Guides",url:"pages.html"},
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diff --git a/libs/glfw-3.3.8/docs/html/modules.html b/libs/glfw-3.3.8/docs/html/modules.html
new file mode 100644
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--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/modules.html
@@ -0,0 +1,94 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+</div><!-- top -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="headertitle"><div class="title">Reference</div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock">Here is a list of all modules:</div><div class="directory">
+<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__context.html" target="_self">Context reference</a></td><td class="desc">Functions and types related to OpenGL and OpenGL ES contexts </td></tr>
+<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><a class="el" href="group__init.html" target="_self">Initialization, version and error reference</a></td><td class="desc">Functions and types related to initialization and error handling </td></tr>
+<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__errors.html" target="_self">Error codes</a></td><td class="desc">Error codes </td></tr>
+<tr id="row_2_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><a class="el" href="group__input.html" target="_self">Input reference</a></td><td class="desc">Functions and types related to input handling </td></tr>
+<tr id="row_2_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__gamepad__axes.html" target="_self">Gamepad axes</a></td><td class="desc">Gamepad axes </td></tr>
+<tr id="row_2_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__gamepad__buttons.html" target="_self">Gamepad buttons</a></td><td class="desc">Gamepad buttons </td></tr>
+<tr id="row_2_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__hat__state.html" target="_self">Joystick hat states</a></td><td class="desc">Joystick hat states </td></tr>
+<tr id="row_2_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__joysticks.html" target="_self">Joysticks</a></td><td class="desc">Joystick IDs </td></tr>
+<tr id="row_2_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__keys.html" target="_self">Keyboard keys</a></td><td class="desc">Keyboard key IDs </td></tr>
+<tr id="row_2_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__mods.html" target="_self">Modifier key flags</a></td><td class="desc">Modifier key flags </td></tr>
+<tr id="row_2_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__buttons.html" target="_self">Mouse buttons</a></td><td class="desc">Mouse button IDs </td></tr>
+<tr id="row_2_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="group__shapes.html" target="_self">Standard cursor shapes</a></td><td class="desc">Standard system cursor shapes </td></tr>
+<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__monitor.html" target="_self">Monitor reference</a></td><td class="desc">Functions and types related to monitors </td></tr>
+<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__native.html" target="_self">Native access</a></td><td class="desc">Functions related to accessing native handles </td></tr>
+<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__vulkan.html" target="_self">Vulkan support reference</a></td><td class="desc">Functions and types related to Vulkan </td></tr>
+<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__window.html" target="_self">Window reference</a></td><td class="desc">Functions and types related to windows </td></tr>
+</table>
+</div><!-- directory -->
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/monitor_8dox.html b/libs/glfw-3.3.8/docs/html/monitor_8dox.html
new file mode 100644
index 0000000..82aff6b
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/monitor_8dox.html
@@ -0,0 +1,74 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: monitor.dox File Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
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+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle"><div class="title">monitor.dox File Reference</div></div>
+</div><!--header-->
+<div class="contents">
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/monitor_guide.html b/libs/glfw-3.3.8/docs/html/monitor_guide.html
new file mode 100644
index 0000000..76f47a5
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/monitor_guide.html
@@ -0,0 +1,222 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: Monitor guide</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+$(function() {
+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div><div class="header">
+ <div class="headertitle"><div class="title">Monitor guide </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#monitor_object">Monitor objects</a><ul><li class="level2"><a href="#monitor_monitors">Retrieving monitors</a></li>
+<li class="level2"><a href="#monitor_event">Monitor configuration changes</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#monitor_properties">Monitor properties</a><ul><li class="level2"><a href="#monitor_modes">Video modes</a></li>
+<li class="level2"><a href="#monitor_size">Physical size</a></li>
+<li class="level2"><a href="#monitor_scale">Content scale</a></li>
+<li class="level2"><a href="#monitor_pos">Virtual position</a></li>
+<li class="level2"><a href="#monitor_workarea">Work area</a></li>
+<li class="level2"><a href="#monitor_name">Human-readable name</a></li>
+<li class="level2"><a href="#monitor_userptr">User pointer</a></li>
+<li class="level2"><a href="#monitor_gamma">Gamma ramp</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p >This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__monitor.html">Monitor reference</a>. There are also guides for the other areas of GLFW.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<h1><a class="anchor" id="monitor_object"></a>
+Monitor objects</h1>
+<p >A monitor object represents a currently connected monitor and is represented as a pointer to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is <a class="el" href="intro_guide.html#intro_init_terminate">terminated</a>.</p>
+<p >Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.</p>
+<p >The virtual position of a monitor is in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.</p>
+<p >To see how GLFW views your monitor setup and its available video modes, run the <code>monitors</code> test program.</p>
+<h2><a class="anchor" id="monitor_monitors"></a>
+Retrieving monitors</h2>
+<p >The primary monitor is returned by <a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* primary = <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>();</div>
+<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1173</div></div>
+<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
+</div><!-- fragment --><p >You can retrieve all currently connected monitors with <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>. See the reference documentation for the lifetime of the returned array.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** monitors = <a class="code hl_function" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>(&amp;count);</div>
+<div class="ttc" id="agroup__monitor_html_ga70b1156d5d24e9928f145d6c864369d2"><div class="ttname"><a href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a></div><div class="ttdeci">GLFWmonitor ** glfwGetMonitors(int *count)</div><div class="ttdoc">Returns the currently connected monitors.</div></div>
+</div><!-- fragment --><p >The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.</p>
+<h2><a class="anchor" id="monitor_event"></a>
+Monitor configuration changes</h2>
+<p >If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a>(monitor_callback);</div>
+<div class="ttc" id="agroup__monitor_html_gab39df645587c8518192aa746c2fb06c3"><div class="ttname"><a href="group__monitor.html#gab39df645587c8518192aa746c2fb06c3">glfwSetMonitorCallback</a></div><div class="ttdeci">GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)</div><div class="ttdoc">Sets the monitor configuration callback.</div></div>
+</div><!-- fragment --><p >The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> monitor_callback(<a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor, <span class="keywordtype">int</span> event)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The monitor was connected</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (event == <a class="code hl_define" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The monitor was disconnected</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+<div class="ttc" id="aglfw3_8h_html_aab64b25921ef21d89252d6f0a71bfc32"><div class="ttname"><a href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a></div><div class="ttdeci">#define GLFW_DISCONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1107</div></div>
+<div class="ttc" id="aglfw3_8h_html_abe11513fd1ffbee5bb9b173f06028b9e"><div class="ttname"><a href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a></div><div class="ttdeci">#define GLFW_CONNECTED</div><div class="ttdef"><b>Definition:</b> glfw3.h:1106</div></div>
+</div><!-- fragment --><p >If a monitor is disconnected, all windows that are full screen on it will be switched to windowed mode before the callback is called. Only <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a> will return useful values for a disconnected monitor and only before the monitor callback returns.</p>
+<h1><a class="anchor" id="monitor_properties"></a>
+Monitor properties</h1>
+<p >Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.</p>
+<h2><a class="anchor" id="monitor_modes"></a>
+Video modes</h2>
+<p >GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.</p>
+<p >Video modes are represented as <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> structures. You can get an array of the video modes supported by a monitor with <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>. See the reference documentation for the lifetime of the returned array.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
+<div class="line"><a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* modes = <a class="code hl_function" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>(monitor, &amp;count);</div>
+<div class="ttc" id="agroup__monitor_html_gad2e24d2843cb7d6c26202cddd530fc1b"><div class="ttname"><a href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)</div><div class="ttdoc">Returns the available video modes for the specified monitor.</div></div>
+<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1658</div></div>
+</div><!-- fragment --><p >To get the current video mode of a monitor call <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>. See the reference documentation for the lifetime of the returned pointer.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
+<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
+</div><!-- fragment --><p >The resolution of a video mode is specified in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>, not pixels.</p>
+<h2><a class="anchor" id="monitor_size"></a>
+Physical size</h2>
+<p >The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with <a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>. This has no relation to its current <em>resolution</em>, i.e. the width and height of its current <a class="el" href="monitor_guide.html#monitor_modes">video mode</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width_mm, height_mm;</div>
+<div class="line"><a class="code hl_function" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>(monitor, &amp;width_mm, &amp;height_mm);</div>
+<div class="ttc" id="agroup__monitor_html_ga7d8bffc6c55539286a6bd20d32a8d7ea"><div class="ttname"><a href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a></div><div class="ttdeci">void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)</div><div class="ttdoc">Returns the physical size of the monitor.</div></div>
+</div><!-- fragment --><p >While this can be used to calculate the raw DPI of a monitor, this is often not useful. Instead use the <a class="el" href="monitor_guide.html#monitor_scale">monitor content scale</a> and <a class="el" href="window_guide.html#window_scale">window content scale</a> to scale your content.</p>
+<h2><a class="anchor" id="monitor_scale"></a>
+Content scale</h2>
+<p >The content scale for a monitor can be retrieved with <a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">float</span> xscale, yscale;</div>
+<div class="line"><a class="code hl_function" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>(monitor, &amp;xscale, &amp;yscale);</div>
+<div class="ttc" id="agroup__monitor_html_gad3152e84465fa620b601265ebfcdb21b"><div class="ttname"><a href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></div><div class="ttdeci">void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified monitor.</div></div>
+</div><!-- fragment --><p >The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
+<p >The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.</p>
+<h2><a class="anchor" id="monitor_pos"></a>
+Virtual position</h2>
+<p >The position of the monitor on the virtual desktop, in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>, can be retrieved with <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
+<div class="line"><a class="code hl_function" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>(monitor, &amp;xpos, &amp;ypos);</div>
+<div class="ttc" id="agroup__monitor_html_ga102f54e7acc9149edbcf0997152df8c9"><div class="ttname"><a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a></div><div class="ttdeci">void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)</div><div class="ttdoc">Returns the position of the monitor's viewport on the virtual screen.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="monitor_workarea"></a>
+Work area</h2>
+<p >The area of a monitor not occupied by global task bars or menu bars is the work area. This is specified in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> and can be retrieved with <a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos, width, height;</div>
+<div class="line"><a class="code hl_function" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>(monitor, &amp;xpos, &amp;ypos, &amp;width, &amp;height);</div>
+<div class="ttc" id="agroup__monitor_html_ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0"><div class="ttname"><a href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></div><div class="ttdeci">void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)</div><div class="ttdoc">Retrieves the work area of the monitor.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="monitor_name"></a>
+Human-readable name</h2>
+<p >The human-readable, UTF-8 encoded name of a monitor is returned by <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>. See the reference documentation for the lifetime of the returned string.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code hl_function" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a>(monitor);</div>
+<div class="ttc" id="agroup__monitor_html_ga7af83e13489d90379588fb331b9e4b68"><div class="ttname"><a href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a></div><div class="ttdeci">const char * glfwGetMonitorName(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the name of the specified monitor.</div></div>
+</div><!-- fragment --><p >Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.</p>
+<h2><a class="anchor" id="monitor_userptr"></a>
+User pointer</h2>
+<p >Each monitor has a user pointer that can be set with <a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a> and queried with <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the monitor is disconnected or until the library is terminated.</p>
+<p >The initial value of the pointer is <code>NULL</code>.</p>
+<h2><a class="anchor" id="monitor_gamma"></a>
+Gamma ramp</h2>
+<p >The gamma ramp of a monitor can be set with <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>, which accepts a monitor handle and a pointer to a <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> structure.</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a> ramp;</div>
+<div class="line"><span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> red[256], green[256], blue[256];</div>
+<div class="line"> </div>
+<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a> = 256;</div>
+<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a> = red;</div>
+<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a> = green;</div>
+<div class="line">ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a> = blue;</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordflow">for</span> (i = 0; i &lt; ramp.<a class="code hl_variable" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>; i++)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Fill out gamma ramp arrays as desired</span></div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>(monitor, &amp;ramp);</div>
+<div class="ttc" id="agroup__monitor_html_ga583f0ffd0d29613d8cd172b996bbf0dd"><div class="ttname"><a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></div><div class="ttdeci">void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)</div><div class="ttdoc">Sets the current gamma ramp for the specified monitor.</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html"><div class="ttname"><a href="structGLFWgammaramp.html">GLFWgammaramp</a></div><div class="ttdoc">Gamma ramp.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1692</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_a2cce5d968734b685623eef913e635138"><div class="ttname"><a href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">GLFWgammaramp::red</a></div><div class="ttdeci">unsigned short * red</div><div class="ttdef"><b>Definition:</b> glfw3.h:1695</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_acf0c836d0efe29c392fe8d1a1042744b"><div class="ttname"><a href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">GLFWgammaramp::blue</a></div><div class="ttdeci">unsigned short * blue</div><div class="ttdef"><b>Definition:</b> glfw3.h:1701</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_ad620e1cffbff9a32c51bca46301b59a5"><div class="ttname"><a href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">GLFWgammaramp::size</a></div><div class="ttdeci">unsigned int size</div><div class="ttdef"><b>Definition:</b> glfw3.h:1704</div></div>
+<div class="ttc" id="astructGLFWgammaramp_html_affccc6f5df47820b6562d709da3a5a3a"><div class="ttname"><a href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">GLFWgammaramp::green</a></div><div class="ttdeci">unsigned short * green</div><div class="ttdef"><b>Definition:</b> glfw3.h:1698</div></div>
+</div><!-- fragment --><p >The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.</p>
+<p >It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor.</p>
+<p >The current gamma ramp for a monitor is returned by <a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>. See the reference documentation for the lifetime of the returned structure.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWgammaramp.html">GLFWgammaramp</a>* ramp = <a class="code hl_function" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a>(monitor);</div>
+<div class="ttc" id="agroup__monitor_html_ga76ba90debcf0062b5c4b73052b24f96f"><div class="ttname"><a href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a></div><div class="ttdeci">const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current gamma ramp for the specified monitor.</div></div>
+</div><!-- fragment --><p >If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which in turn calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with the resulting ramp.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>(monitor, 1.0);</div>
+<div class="ttc" id="agroup__monitor_html_ga6ac582625c990220785ddd34efa3169a"><div class="ttname"><a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a></div><div class="ttdeci">void glfwSetGamma(GLFWmonitor *monitor, float gamma)</div><div class="ttdoc">Generates a gamma ramp and sets it for the specified monitor.</div></div>
+</div><!-- fragment --><p >To experiment with gamma correction via the <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> function, run the <code>gamma</code> test program.</p>
+<dl class="section note"><dt>Note</dt><dd>The software controlled gamma ramp is applied <em>in addition</em> to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior. </dd></dl>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
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+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
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+ <div class="headertitle"><div class="title">Moving from GLFW 2 to 3 </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#moving_removed">Changed and removed features</a><ul><li class="level2"><a href="#moving_renamed_files">Renamed library and header file</a></li>
+<li class="level2"><a href="#moving_threads">Removal of threading functions</a></li>
+<li class="level2"><a href="#moving_image">Removal of image and texture loading</a></li>
+<li class="level2"><a href="#moving_stdcall">Removal of GLFWCALL macro</a></li>
+<li class="level2"><a href="#moving_window_handles">Window handle parameters</a></li>
+<li class="level2"><a href="#moving_monitor">Explicit monitor selection</a></li>
+<li class="level2"><a href="#moving_autopoll">Removal of automatic event polling</a></li>
+<li class="level2"><a href="#moving_context">Explicit context management</a></li>
+<li class="level2"><a href="#moving_hidpi">Separation of window and framebuffer sizes</a></li>
+<li class="level2"><a href="#moving_window_close">Window closing changes</a></li>
+<li class="level2"><a href="#moving_hints">Persistent window hints</a></li>
+<li class="level2"><a href="#moving_video_modes">Video mode enumeration</a></li>
+<li class="level2"><a href="#moving_char_up">Removal of character actions</a></li>
+<li class="level2"><a href="#moving_cursorpos">Cursor position changes</a></li>
+<li class="level2"><a href="#moving_wheel">Wheel position replaced by scroll offsets</a></li>
+<li class="level2"><a href="#moving_repeat">Key repeat action</a></li>
+<li class="level2"><a href="#moving_keys">Physical key input</a></li>
+<li class="level2"><a href="#moving_joystick">Joystick function changes</a></li>
+<li class="level2"><a href="#moving_mbcs">Win32 MBCS support</a></li>
+<li class="level2"><a href="#moving_windows">Support for versions of Windows older than XP</a></li>
+<li class="level2"><a href="#moving_syskeys">Capture of system-wide hotkeys</a></li>
+<li class="level2"><a href="#moving_terminate">Automatic termination</a></li>
+<li class="level2"><a href="#moving_glu">GLU header inclusion</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#moving_tables">Name change tables</a><ul><li class="level2"><a href="#moving_renamed_functions">Renamed functions</a></li>
+<li class="level2"><a href="#moving_renamed_types">Renamed types</a></li>
+<li class="level2"><a href="#moving_renamed_tokens">Renamed tokens</a></li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><p >This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does <em>not</em> include <a class="el" href="news.html">new features</a> unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3.</p>
+<h1><a class="anchor" id="moving_removed"></a>
+Changed and removed features</h1>
+<h2><a class="anchor" id="moving_renamed_files"></a>
+Renamed library and header file</h2>
+<p >The GLFW 3 header is named <a class="el" href="glfw3_8h.html">glfw3.h</a> and moved to the <code>GLFW</code> directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named <code>glfw3,</code> except when it's installed as a shared library on Unix-like systems, where it uses the <a href="https://en.wikipedia.org/wiki/soname">soname</a> <code>libglfw.so.3</code>.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;GL/glfw.h&gt;</span></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_threads"></a>
+Removal of threading functions</h2>
+<p >The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both <a href="https://en.cppreference.com/w/cpp/thread">C++11</a> and <a href="https://en.cppreference.com/w/c/thread">C11</a>, both of which are gaining traction.</p>
+<p >If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the <a href="https://gitorious.org/tinythread/tinythreadpp">TinyThread++</a> and <a href="https://github.com/tinycthread/tinycthread">TinyCThread</a> projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.</p>
+<p >However, GLFW 3 has better support for <em>use from multiple threads</em> than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread.</p>
+<dl class="section user"><dt>Removed functions</dt><dd><code>glfwSleep</code>, <code>glfwCreateThread</code>, <code>glfwDestroyThread</code>, <code>glfwWaitThread</code>, <code>glfwGetThreadID</code>, <code>glfwCreateMutex</code>, <code>glfwDestroyMutex</code>, <code>glfwLockMutex</code>, <code>glfwUnlockMutex</code>, <code>glfwCreateCond</code>, <code>glfwDestroyCond</code>, <code>glfwWaitCond</code>, <code>glfwSignalCond</code>, <code>glfwBroadcastCond</code> and <code>glfwGetNumberOfProcessors</code>.</dd></dl>
+<dl class="section user"><dt>Removed types</dt><dd><code>GLFWthreadfun</code></dd></dl>
+<h2><a class="anchor" id="moving_image"></a>
+Removal of image and texture loading</h2>
+<p >The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.</p>
+<p >As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is.</p>
+<dl class="section user"><dt>Removed functions</dt><dd><code>glfwReadImage</code>, <code>glfwReadMemoryImage</code>, <code>glfwFreeImage</code>, <code>glfwLoadTexture2D</code>, <code>glfwLoadMemoryTexture2D</code> and <code>glfwLoadTextureImage2D</code>.</dd></dl>
+<h2><a class="anchor" id="moving_stdcall"></a>
+Removal of GLFWCALL macro</h2>
+<p >The <code>GLFWCALL</code> macro, which made callback functions use <a href="https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx">__stdcall</a> on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with <code>GLFWCALL</code>. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable <code>@n</code> entry point suffixes.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL callback_function(...);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> callback_function(...);</div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_window_handles"></a>
+Window handle parameters</h2>
+<p >Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> (formerly <code>glfwOpenWindow</code>). Window handles are pointers to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(<span class="stringliteral">&quot;New Window Title&quot;</span>);</div>
+<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;New Window Title&quot;</span>);</div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_monitor"></a>
+Explicit monitor selection</h2>
+<p >GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing <code>GLFW_FULLSCREEN</code> you specify which monitor you wish the window to use. The <a class="el" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a> function returns the monitor that GLFW 2 would have selected, but there are many other <a class="el" href="monitor_guide.html">monitor functions</a>. Monitor handles are pointers to the <a href="https://en.wikipedia.org/wiki/Opaque_data_type">opaque</a> type <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>.</p>
+<dl class="section user"><dt>Old basic full screen</dt><dd><div class="fragment"><div class="line">glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New basic full screen</dt><dd><div class="fragment"><div class="line">window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Window&quot;</span>, <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(), NULL);</div>
+<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section note"><dt>Note</dt><dd>The framebuffer bit depth parameters of <code>glfwOpenWindow</code> have been turned into <a class="el" href="window_guide.html#window_hints">window hints</a>, but as they have been given <a class="el" href="window_guide.html#window_hints_values">sane defaults</a> you rarely need to set these hints.</dd></dl>
+<h2><a class="anchor" id="moving_autopoll"></a>
+Removal of automatic event polling</h2>
+<p >GLFW 3 does not automatically poll for events in <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>, meaning you need to call <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once.</p>
+<dl class="section user"><dt>Old basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (...)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Process input</span></div>
+<div class="line"> <span class="comment">// Render output</span></div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (...)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Process input</span></div>
+<div class="line"> <span class="comment">// Render output</span></div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_context"></a>
+Explicit context management</h2>
+<p >Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you.</p>
+<p >This means that you need to call <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> after creating a window before you can call any OpenGL functions.</p>
+<h2><a class="anchor" id="moving_hidpi"></a>
+Separation of window and framebuffer sizes</h2>
+<p >Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with <code>glViewport</code> needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> function. A framebuffer size callback has also been added, which can be set with <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>.</p>
+<dl class="section user"><dt>Old basic viewport setup</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(&amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New basic viewport setup</dt><dd><div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_window_close"></a>
+Window closing changes</h2>
+<p >The <code>GLFW_OPENED</code> window parameter has been removed. As long as the window has not been destroyed, whether through <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, the window is "open".</p>
+<p >A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to <code>GLFW_TRUE</code> when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request.</p>
+<p >You can query the close flag at any time with <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and set it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
+<dl class="section user"><dt>Old basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (glfwGetWindowParam(GLFW_OPENED))</div>
+<div class="line">{</div>
+<div class="line"> ...</div>
+<div class="line">}</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New basic main loop</dt><dd><div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
+<div class="line">{</div>
+<div class="line"> ...</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
+</div><!-- fragment --></dd></dl>
+<p>The close callback no longer returns a value. Instead, it is called after the close flag has been set so it can override its value, if it chooses to, before event processing completes. You may however not call <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> from the close callback (or any other window related callback).</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">int</span> GLFWCALL window_close_callback(<span class="keywordtype">void</span>);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section note"><dt>Note</dt><dd>GLFW never clears the close flag to <code>GLFW_FALSE</code>, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu.</dd></dl>
+<h2><a class="anchor" id="moving_hints"></a>
+Persistent window hints</h2>
+<p >The <code>glfwOpenWindowHint</code> function has been renamed to <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>.</p>
+<p >Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated and re-initialized.</p>
+<h2><a class="anchor" id="moving_video_modes"></a>
+Video mode enumeration</h2>
+<p >Video mode enumeration is now per-monitor. The <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a> function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The <code>glfwGetDesktopMode</code> function, which had poorly defined behavior, has been replaced by <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>, which returns the current mode of a monitor.</p>
+<h2><a class="anchor" id="moving_char_up"></a>
+Removal of character actions</h2>
+<p >The action parameter of the <a class="el" href="group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e">character callback</a> has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL character_callback(<span class="keywordtype">int</span> character, <span class="keywordtype">int</span> action);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> character_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> character);</div>
+</div><!-- fragment --></dd></dl>
+<h2><a class="anchor" id="moving_cursorpos"></a>
+Cursor position changes</h2>
+<p >The <code>glfwGetMousePos</code> function has been renamed to <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a>, <code>glfwSetMousePos</code> to <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> and <code>glfwSetMousePosCallback</code> to <a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a>.</p>
+<p >The cursor position is now <code>double</code> instead of <code>int</code>, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero.</p>
+<p >GLFW 3 only allows you to position the cursor within a window using <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (formerly <code>glfwSetMousePos</code>) when that window is active. Unless the window is active, the function fails silently.</p>
+<h2><a class="anchor" id="moving_wheel"></a>
+Wheel position replaced by scroll offsets</h2>
+<p >The <code>glfwGetMouseWheel</code> function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a <a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">scroll callback</a> that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> GLFWCALL mouse_wheel_callback(<span class="keywordtype">int</span> position);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="keywordtype">void</span> scroll_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">double</span> xoffset, <span class="keywordtype">double</span> yoffset);</div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>Removed functions</dt><dd><code>glfwGetMouseWheel</code></dd></dl>
+<h2><a class="anchor" id="moving_repeat"></a>
+Key repeat action</h2>
+<p >The <code>GLFW_KEY_REPEAT</code> enable has been removed and key repeat is always enabled for both keys and characters. A new key action, <code>GLFW_REPEAT</code>, has been added to allow the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key callback</a> to distinguish an initial key press from a repeat. Note that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> still returns only <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
+<h2><a class="anchor" id="moving_keys"></a>
+Physical key input</h2>
+<p >GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) <code>GLFW_KEY_LEFT_BRACKET</code> is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.</p>
+<p >The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.</p>
+<p >GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for <code>a</code> or <code>A</code>, you now check for <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>.</p>
+<h2><a class="anchor" id="moving_joystick"></a>
+Joystick function changes</h2>
+<p >The <code>glfwGetJoystickPos</code> function has been renamed to <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a>.</p>
+<p >The <code>glfwGetJoystickParam</code> function and the <code>GLFW_PRESENT</code>, <code>GLFW_AXES</code> and <code>GLFW_BUTTONS</code> tokens have been replaced by the <a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> function as well as axis and button counts returned by the <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> functions.</p>
+<h2><a class="anchor" id="moving_mbcs"></a>
+Win32 MBCS support</h2>
+<p >The Win32 port of GLFW 3 will not compile in <a href="https://msdn.microsoft.com/en-us/library/5z097dxa.aspx">MBCS mode</a>. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.</p>
+<h2><a class="anchor" id="moving_windows"></a>
+Support for versions of Windows older than XP</h2>
+<p >All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.</p>
+<p >Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.</p>
+<p >The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.</p>
+<h2><a class="anchor" id="moving_syskeys"></a>
+Capture of system-wide hotkeys</h2>
+<p >The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.</p>
+<h2><a class="anchor" id="moving_terminate"></a>
+Automatic termination</h2>
+<p >GLFW 3 does not register <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code> at initialization, because <code>exit</code> calls registered functions from the calling thread and while it is permitted to call <code>exit</code> from any thread, <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> must only be called from the main thread.</p>
+<p >To release all resources allocated by GLFW, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>, invalidating any window handles you may still have.</p>
+<h2><a class="anchor" id="moving_glu"></a>
+GLU header inclusion</h2>
+<p >GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by <a href="https://en.wikipedia.org/wiki/Khronos_Group">Khronos</a>. <b>New projects should not use GLU</b>, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining <a class="el" href="build_guide.html#GLFW_INCLUDE_GLU">GLFW_INCLUDE_GLU</a> before the inclusion of the GLFW header.</p>
+<dl class="section user"><dt>Old syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#include &lt;GL/glfw.h&gt;</span></div>
+</div><!-- fragment --></dd></dl>
+<dl class="section user"><dt>New syntax</dt><dd><div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLU</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --></dd></dl>
+<p>There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like <a href="https://github.com/g-truc/glm">GLM</a> (for C++), <a href="https://github.com/datenwolf/linmath.h">linmath.h</a> (for C) and others. For the tessellation functions, see for example <a href="https://github.com/memononen/libtess2">libtess2</a>.</p>
+<h1><a class="anchor" id="moving_tables"></a>
+Name change tables</h1>
+<h2><a class="anchor" id="moving_renamed_functions"></a>
+Renamed functions</h2>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwOpenWindow</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td><td class="markdownTableBodyNone">All channel bit depths are now hints </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwCloseWindow</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwOpenWindowHint</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> </td><td class="markdownTableBodyNone">Now accepts all <code>GLFW_*_BITS</code> tokens </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwEnable</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwDisable</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwGetMousePos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwSetMousePos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwSetMousePosCallback</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gac1f879ab7435d54d4d79bb469fe225d7">glfwSetCursorPosCallback</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwSetMouseWheelCallback</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#ga571e45a030ae4061f746ed56cb76aede">glfwSetScrollCallback</a> </td><td class="markdownTableBodyNone">Accepts two-dimensional scroll offsets as doubles </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwGetJoystickPos</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwGetWindowParam</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwGetGLVersion</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td class="markdownTableBodyNone">Use <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>glfwGetDesktopMode</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </td><td class="markdownTableBodyNone">Returns the current mode of a monitor </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>glfwGetJoystickParam</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaed0966cee139d815317f9ffcba64c9f1">glfwJoystickPresent</a> </td><td class="markdownTableBodyNone">The axis and button counts are provided by <a class="el" href="group__input.html#gaeb1c0191d3140a233a682987c61eb408">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#ga5ffe34739d3dc97efe432ed2d81d9938">glfwGetJoystickButtons</a> </td></tr>
+</table>
+<h2><a class="anchor" id="moving_renamed_types"></a>
+Renamed types</h2>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFWmousewheelfun</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gaf656112c33de3efdb227fa58f0134cf5">GLFWscrollfun</a> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFWmouseposfun</code> </td><td class="markdownTableBodyNone"><a class="el" href="group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68">GLFWcursorposfun</a> </td><td class="markdownTableBodyNone"></td></tr>
+</table>
+<h2><a class="anchor" id="moving_renamed_tokens"></a>
+Renamed tokens</h2>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">GLFW 2 </th><th class="markdownTableHeadNone">GLFW 3 </th><th class="markdownTableHeadNone">Notes </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_OPENGL_VERSION_MAJOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td class="markdownTableBodyNone">Renamed as it applies to OpenGL ES as well </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_OPENGL_VERSION_MINOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td class="markdownTableBodyNone">Renamed as it applies to OpenGL ES as well </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_FSAA_SAMPLES</code> </td><td class="markdownTableBodyNone"><code>GLFW_SAMPLES</code> </td><td class="markdownTableBodyNone">Renamed to match the OpenGL API </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_ACTIVE</code> </td><td class="markdownTableBodyNone"><code>GLFW_FOCUSED</code> </td><td class="markdownTableBodyNone">Renamed to match the window focus callback </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_WINDOW_NO_RESIZE</code> </td><td class="markdownTableBodyNone"><code>GLFW_RESIZABLE</code> </td><td class="markdownTableBodyNone">The default has been inverted </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_MOUSE_CURSOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_CURSOR</code> </td><td class="markdownTableBodyNone">Used with <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_ESC</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_ESCAPE</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_DEL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_DELETE</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_PAGEUP</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_PAGE_UP</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_PAGEDOWN</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_PAGE_DOWN</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_KP_NUM_LOCK</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_NUM_LOCK</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_LCTRL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_CONTROL</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_LSHIFT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_SHIFT</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_LALT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_ALT</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_LSUPER</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_LEFT_SUPER</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_RCTRL</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_CONTROL</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_RSHIFT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_SHIFT</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_RALT</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_ALT</code> </td><td class="markdownTableBodyNone"></td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><code>GLFW_KEY_RSUPER</code> </td><td class="markdownTableBodyNone"><code>GLFW_KEY_RIGHT_SUPER</code> </td><td class="markdownTableBodyNone"></td></tr>
+</table>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
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+<div><div class="header">
+ <div class="headertitle"><div class="title">Release notes </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#news_33">Release notes for version 3.3</a><ul><li class="level2"><a href="#features_33">New features in version 3.3</a><ul><li class="level3"><a href="#gamepad_33">Gamepad input via SDL_GameControllerDB</a></li>
+<li class="level3"><a href="#moltenvk_33">Support for Vulkan on macOS via MoltenVK</a></li>
+<li class="level3"><a href="#content_scale_33">Content scale queries for DPI-aware rendering</a></li>
+<li class="level3"><a href="#setwindowattrib_33">Support for updating window attributes</a></li>
+<li class="level3"><a href="#raw_motion_33">Support for raw mouse motion</a></li>
+<li class="level3"><a href="#joysticks_33">Joystick hats</a></li>
+<li class="level3"><a href="#geterror_33">Error query</a></li>
+<li class="level3"><a href="#init_hints_33">Support for initialization hints</a></li>
+<li class="level3"><a href="#attention_33">User attention request</a></li>
+<li class="level3"><a href="#maximize_33">Window maximization callback</a></li>
+<li class="level3"><a href="#workarea_33">Query for the monitor work area</a></li>
+<li class="level3"><a href="#transparency_33">Transparent windows and framebuffers</a></li>
+<li class="level3"><a href="#key_scancode_33">Query for the scancode of a key</a></li>
+<li class="level3"><a href="#center_cursor_33">Cursor centering window hint</a></li>
+<li class="level3"><a href="#cursor_hover_33">Mouse cursor hover window attribute</a></li>
+<li class="level3"><a href="#focusonshow_33">Window hint and attribute for input focus on show</a></li>
+<li class="level3"><a href="#device_userptr_33">Monitor and joystick user pointers</a></li>
+<li class="level3"><a href="#macos_nib_33">macOS menu bar from nib file</a></li>
+<li class="level3"><a href="#glext_33">Support for more context creation extensions</a></li>
+<li class="level3"><a href="#osmesa_33">OSMesa off-screen context creation support</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#caveats_33">Caveats for version 3.3</a><ul><li class="level3"><a href="#joystick_layout_33">Layout of joysticks have changed</a></li>
+<li class="level3"><a href="#wait_events_33">No window required to wait for events</a></li>
+<li class="level3"><a href="#gamma_ramp_size_33">Gamma ramp size of 256 may be rejected</a></li>
+<li class="level3"><a href="#xinput_deadzone_33">Windows XInput deadzone removed</a></li>
+<li class="level3"><a href="#x11_clipboard_33">X11 clipboard transfer limits</a></li>
+<li class="level3"><a href="#x11_linking_33">X11 extension libraries are loaded dynamically</a></li>
+<li class="level3"><a href="#cmake_version_33">CMake 3.0 or later is required</a></li>
+<li class="level3"><a href="#caveat_fbtransparency_33">Framebuffer transparency requires DWM transparency</a></li>
+<li class="level3"><a href="#emptyevents_33">Empty events on X11 no longer roundtrip to server</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#deprecations_33">Deprecations in version 3.3</a><ul><li class="level3"><a href="#charmods_callback_33">Character with modifiers callback</a></li>
+<li class="level3"><a href="#clipboard_window_33">Window parameter to clipboard functions</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#removals_33">Removals in 3.3</a><ul><li class="level3"><a href="#macos_options_33">macOS specific CMake options and macros</a></li>
+<li class="level3"><a href="#vulkan_sdk_33">LunarG Vulkan SDK dependency</a></li>
+<li class="level3"><a href="#lib_suffix_33">CMake option LIB_SUFFIX</a></li>
+<li class="level3"><a href="#wl_shell_33">Support for the wl_shell protocol</a></li>
+<li class="level3"><a href="#mir_removed_33">Mir support</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#symbols_33">New symbols in version 3.3</a><ul><li class="level3"><a href="#functions_33">New functions in version 3.3</a></li>
+<li class="level3"><a href="#types_33">New types in version 3.3</a></li>
+<li class="level3"><a href="#constants_33">New constants in version 3.3</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="level1"><a href="#news_32">Release notes for 3.2</a><ul><li class="level2"><a href="#features_32">New features in version 3.2</a><ul><li class="level3"><a href="#news_32_vulkan">Support for Vulkan</a></li>
+<li class="level3"><a href="#news_32_setwindowmonitor">Window mode switching</a></li>
+<li class="level3"><a href="#news_32_maximize">Window maxmimization support</a></li>
+<li class="level3"><a href="#news_32_focus">Window input focus control</a></li>
+<li class="level3"><a href="#news_32_sizelimits">Window size limit support</a></li>
+<li class="level3"><a href="#news_32_keyname">Localized key names</a></li>
+<li class="level3"><a href="#news_32_waittimeout">Wait for events with timeout</a></li>
+<li class="level3"><a href="#news_32_icon">Window icon support</a></li>
+<li class="level3"><a href="#news_32_timer">Raw timer access</a></li>
+<li class="level3"><a href="#news_32_joystick">Joystick connection callback</a></li>
+<li class="level3"><a href="#news_32_noapi">Context-less windows</a></li>
+<li class="level3"><a href="#news_32_contextapi">Run-time context creation API selection</a></li>
+<li class="level3"><a href="#news_32_noerror">Error-free context creation</a></li>
+<li class="level3"><a href="#news_32_cmake">CMake config-file package support</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="level1"><a href="#news_31">Release notes for 3.1</a><ul><li class="level2"><a href="#features_31">New features in version 3.1</a><ul><li class="level3"><a href="#news_31_cursor">Custom mouse cursor images</a></li>
+<li class="level3"><a href="#news_31_drop">Path drop event</a></li>
+<li class="level3"><a href="#news_31_emptyevent">Main thread wake-up</a></li>
+<li class="level3"><a href="#news_31_framesize">Window frame size query</a></li>
+<li class="level3"><a href="#news_31_autoiconify">Simultaneous multi-monitor rendering</a></li>
+<li class="level3"><a href="#news_31_floating">Floating windows</a></li>
+<li class="level3"><a href="#news_31_focused">Initially unfocused windows</a></li>
+<li class="level3"><a href="#news_31_direct">Direct access for window attributes and cursor position</a></li>
+<li class="level3"><a href="#news_31_charmods">Character with modifiers callback</a></li>
+<li class="level3"><a href="#news_31_single">Single buffered framebuffers</a></li>
+<li class="level3"><a href="#news_31_glext">Macro for including extension header</a></li>
+<li class="level3"><a href="#news_31_release">Context release behaviors</a></li>
+<li class="level3"><a href="#news_31_wayland">(Experimental) Wayland support</a></li>
+<li class="level3"><a href="#news_31_mir">(Experimental) Mir support</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="level1"><a href="#news_30">Release notes for 3.0</a><ul><li class="level2"><a href="#features_30">New features in version 3.0</a><ul><li class="level3"><a href="#news_30_cmake">CMake build system</a></li>
+<li class="level3"><a href="#news_30_multiwnd">Multi-window support</a></li>
+<li class="level3"><a href="#news_30_multimon">Multi-monitor support</a></li>
+<li class="level3"><a href="#news_30_unicode">Unicode support</a></li>
+<li class="level3"><a href="#news_30_clipboard">Clipboard text I/O</a></li>
+<li class="level3"><a href="#news_30_gamma">Gamma ramp support</a></li>
+<li class="level3"><a href="#news_30_gles">OpenGL ES support</a></li>
+<li class="level3"><a href="#news_30_egl">(Experimental) EGL support</a></li>
+<li class="level3"><a href="#news_30_hidpi">High-DPI support</a></li>
+<li class="level3"><a href="#news_30_error">Error callback</a></li>
+<li class="level3"><a href="#news_30_wndptr">Per-window user pointer</a></li>
+<li class="level3"><a href="#news_30_iconifyfun">Window iconification callback</a></li>
+<li class="level3"><a href="#news_30_wndposfun">Window position callback</a></li>
+<li class="level3"><a href="#news_30_wndpos">Window position query</a></li>
+<li class="level3"><a href="#news_30_focusfun">Window focus callback</a></li>
+<li class="level3"><a href="#news_30_enterleave">Cursor enter/leave callback</a></li>
+<li class="level3"><a href="#news_30_wndtitle">Initial window title</a></li>
+<li class="level3"><a href="#news_30_hidden">Hidden windows</a></li>
+<li class="level3"><a href="#news_30_undecorated">Undecorated windows</a></li>
+<li class="level3"><a href="#news_30_keymods">Modifier key bit masks</a></li>
+<li class="level3"><a href="#news_30_scancode">Platform-specific scancodes</a></li>
+<li class="level3"><a href="#news_30_jsname">Joystick names</a></li>
+<li class="level3"><a href="#news_30_doxygen">Doxygen documentation</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</div>
+<div class="textblock"><h1><a class="anchor" id="news_33"></a>
+Release notes for version 3.3</h1>
+<p >These are the release notes for version 3.3. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
+<p >Please review the caveats, deprecations and removals if your project was written against an earlier version of GLFW 3.</p>
+<h2><a class="anchor" id="features_33"></a>
+New features in version 3.3</h2>
+<h3><a class="anchor" id="gamepad_33"></a>
+Gamepad input via SDL_GameControllerDB</h3>
+<p >GLFW can now remap game controllers to a standard Xbox-like layout using a built-in copy of SDL_GameControllerDB. Call <a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a> to check if a joystick has a mapping, <a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a> to retrieve its input state, <a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a> to add newer mappings and <a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a> and <a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a> for mapping related information.</p>
+<p >For more information see <a class="el" href="input_guide.html#gamepad">Gamepad input</a>.</p>
+<h3><a class="anchor" id="moltenvk_33"></a>
+Support for Vulkan on macOS via MoltenVK</h3>
+<p >GLFW now supports <a href="https://moltengl.com/moltenvk/">MoltenVK</a>, a Vulkan implementation on top of the Metal API, and its <code>VK_MVK_macos_surface</code> window surface creation extension. MoltenVK is included in the <a href="https://vulkan.lunarg.com/">macOS Vulkan SDK</a>.</p>
+<p >For more information see <a class="el" href="vulkan_guide.html">Vulkan guide</a>.</p>
+<h3><a class="anchor" id="content_scale_33"></a>
+Content scale queries for DPI-aware rendering</h3>
+<p >GLFW now provides content scales for windows and monitors, i.e. the ratio between their current DPI and the platform's default DPI, with <a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a> and <a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a>.</p>
+<p >Changes of the content scale of a window can be received with the window content scale callback, set with <a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>.</p>
+<p >The <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a> window hint enables automatic resizing of a window by the content scale of the monitor it is placed, on platforms like Windows where this is necessary. This takes effect both on creation and when the window is moved between monitors. It is related to but different from <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a>.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_scale">Window content scale</a>.</p>
+<h3><a class="anchor" id="setwindowattrib_33"></a>
+Support for updating window attributes</h3>
+<p >GLFW now supports changing the <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a> attributes for existing windows with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_attribs">Window attributes</a>.</p>
+<h3><a class="anchor" id="raw_motion_33"></a>
+Support for raw mouse motion</h3>
+<p >GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled cursor mode with the <a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a> input mode. Raw mouse motion input is not yet implemented on macOS. Call <a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a> to check if GLFW can provide raw mouse motion on the current system.</p>
+<p >For more information see <a class="el" href="input_guide.html#raw_mouse_motion">Raw mouse motion</a>.</p>
+<h3><a class="anchor" id="joysticks_33"></a>
+Joystick hats</h3>
+<p >GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with <a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a>. For compatibility, hats are also exposed as buttons. This can be disabled with the <a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a> initialization hint.</p>
+<p >For more information see <a class="el" href="input_guide.html#joystick_hat">Joystick hat states</a>.</p>
+<h3><a class="anchor" id="geterror_33"></a>
+Error query</h3>
+<p >GLFW now supports querying the last error code for the calling thread and its human-readable description with <a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a>. This can be used instead of or together with the error callback.</p>
+<p >For more information see <a class="el" href="intro_guide.html#error_handling">Error handling</a>.</p>
+<h3><a class="anchor" id="init_hints_33"></a>
+Support for initialization hints</h3>
+<p >GLFW now supports setting library initialization hints with <a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a>. These must be set before initialization to take effect. Some of these hints are platform specific but are safe to set on any platform.</p>
+<p >For more information see <a class="el" href="intro_guide.html#init_hints">Initialization hints</a>.</p>
+<h3><a class="anchor" id="attention_33"></a>
+User attention request</h3>
+<p >GLFW now supports requesting user attention with <a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>. Where possible this calls attention to the specified window. On platforms like macOS it calls attention to the whole application.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_attention">Window attention request</a>.</p>
+<h3><a class="anchor" id="maximize_33"></a>
+Window maximization callback</h3>
+<p >GLFW now supports notifying the application that the window has been maximized <a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>. This is called both when the window was maximized by the user and when it was done with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_maximize">Window maximization</a>.</p>
+<h3><a class="anchor" id="workarea_33"></a>
+Query for the monitor work area</h3>
+<p >GLFW now supports querying the work area of a monitor, i.e. the area not occupied by task bars or global menu bars, with <a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a>. On platforms that lack this concept, the whole area of the monitor is returned.</p>
+<p >For more information see <a class="el" href="monitor_guide.html#monitor_workarea">Work area</a>.</p>
+<h3><a class="anchor" id="transparency_33"></a>
+Transparent windows and framebuffers</h3>
+<p >GLFW now supports the creation of windows with transparent framebuffers on systems with desktop compositing enabled with the <a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a> window hint and attribute. This hint must be set before window creation and leaves any window decorations opaque.</p>
+<p >GLFW now also supports whole window transparency with <a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a> and <a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>. This value controls the opacity of the whole window including decorations and unlike framebuffer transparency can be changed at any time after window creation.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_transparency">Window transparency</a>.</p>
+<h3><a class="anchor" id="key_scancode_33"></a>
+Query for the scancode of a key</h3>
+<p >GLFW now supports querying the platform dependent scancode of any physical key with <a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a>.</p>
+<p >For more information see <a class="el" href="input_guide.html#input_key">Key input</a>.</p>
+<h3><a class="anchor" id="center_cursor_33"></a>
+Cursor centering window hint</h3>
+<p >GLFW now supports controlling whether the cursor is centered over newly created full screen windows with the <a class="el" href="window_guide.html#GLFW_CENTER_CURSOR_hint">GLFW_CENTER_CURSOR</a> window hint. It is enabled by default.</p>
+<h3><a class="anchor" id="cursor_hover_33"></a>
+Mouse cursor hover window attribute</h3>
+<p >GLFW now supports polling whether the cursor is hovering over the window content area with the <a class="el" href="window_guide.html#GLFW_HOVERED_attrib">GLFW_HOVERED</a> window attribute. This attribute corresponds to the <a class="el" href="input_guide.html#cursor_enter">cursor enter/leave</a> event.</p>
+<h3><a class="anchor" id="focusonshow_33"></a>
+Window hint and attribute for input focus on show</h3>
+<p >GLFW now has the <a class="el" href="window_guide.html#GLFW_DECORATED_hint">GLFW_FOCUS_ON_SHOW</a> window hint and attribute for controlling whether a window gets input focus when shown. It is enabled by default. It applies both when creating an visible window with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and when showing it with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>.</p>
+<p >This is a workaround for GLFW 3.0 lacking <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a> and will be corrected in the next major version.</p>
+<p >For more information see <a class="el" href="window_guide.html#window_hide">Window visibility</a>.</p>
+<h3><a class="anchor" id="device_userptr_33"></a>
+Monitor and joystick user pointers</h3>
+<p >GLFW now supports setting and querying user pointers for connected monitors and joysticks with <a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a>, <a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a>, <a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a> and <a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a>.</p>
+<p >For more information see <a class="el" href="monitor_guide.html#monitor_userptr">User pointer</a> and <a class="el" href="input_guide.html#joystick_userptr">Joystick user pointer</a>.</p>
+<h3><a class="anchor" id="macos_nib_33"></a>
+macOS menu bar from nib file</h3>
+<p >GLFW will now load a <code>MainMenu.nib</code> file if found in the <code>Contents/Resources</code> directory of the application bundle, as a way to replace the GLFW menu bar without recompiling GLFW. This behavior can be disabled with the <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">GLFW_COCOA_MENUBAR</a> initialization hint.</p>
+<h3><a class="anchor" id="glext_33"></a>
+Support for more context creation extensions</h3>
+<p >The context hint <a class="el" href="window_guide.html#GLFW_SRGB_CAPABLE">GLFW_SRGB_CAPABLE</a> now supports OpenGL ES via <code>WGL_EXT_colorspace</code>, the context hint <a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a> now supports <code>WGL_ARB_create_context_no_error</code> and <code>GLX_ARB_create_context_no_error</code>, the context hint <a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> now supports <code>EGL_KHR_context_flush_control</code> and <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> now supports <code>EGL_KHR_get_all_proc_addresses</code>.</p>
+<h3><a class="anchor" id="osmesa_33"></a>
+OSMesa off-screen context creation support</h3>
+<p >GLFW now supports creating off-screen OpenGL contexts using <a href="https://www.mesa3d.org/osmesa.html">OSMesa</a> by setting <a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">GLFW_CONTEXT_CREATION_API</a> to <code>GLFW_OSMESA_CONTEXT_API</code>. Native access function have been added to retrieve the OSMesa color and depth buffers.</p>
+<p >There is also a new null backend that uses OSMesa as its native context creation API, intended for automated testing. This backend does not provide input.</p>
+<h2><a class="anchor" id="caveats_33"></a>
+Caveats for version 3.3</h2>
+<h3><a class="anchor" id="joystick_layout_33"></a>
+Layout of joysticks have changed</h3>
+<p >The way joystick elements are arranged have changed to match SDL2 in order to support SDL_GameControllerDB mappings. The layout of joysticks may change again if required for compatibility with SDL2. If you need a known and stable layout for game controllers, see if you can switch to <a class="el" href="input_guide.html#gamepad">Gamepad input</a>.</p>
+<p >Existing code that depends on a specific joystick layout will likely have to be updated.</p>
+<h3><a class="anchor" id="wait_events_33"></a>
+No window required to wait for events</h3>
+<p >The <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> and <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a> functions no longer need a window to be created to wait for events. Before version 3.3 these functions would return immediately if there were no user-created windows. On platforms where only windows can receive events, an internal helper window is used.</p>
+<p >Existing code that depends on the earlier behavior will likely have to be updated.</p>
+<h3><a class="anchor" id="gamma_ramp_size_33"></a>
+Gamma ramp size of 256 may be rejected</h3>
+<p >The documentation for versions before 3.3 stated that a gamma ramp size of 256 would always be accepted. This was never the case on X11 and could lead to artifacts on macOS. The <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> function has been updated to always generate a ramp of the correct size.</p>
+<p >Existing code that hardcodes a size of 256 should be updated to use the size of the current ramp of a monitor when setting a new ramp for that monitor.</p>
+<h3><a class="anchor" id="xinput_deadzone_33"></a>
+Windows XInput deadzone removed</h3>
+<p >GLFW no longer applies any deadzone to the input state received from the XInput API. This was never done for any other platform joystick API so this change makes the behavior more consistent but you will need to apply your own deadzone if desired.</p>
+<h3><a class="anchor" id="x11_clipboard_33"></a>
+X11 clipboard transfer limits</h3>
+<p >GLFW now supports reading clipboard text via the <code>INCR</code> method, which removes the limit on how much text can be read with <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a>. However, writing via this method is not yet supported, so you may not be able to write a very large string with <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> even if you read it from the clipboard earlier.</p>
+<p >The exact size limit for writing to the clipboard is negotiated with each receiving application but is at least several tens of kilobytes. Note that only the read limit has changed. Any string that could be written before still can be.</p>
+<h3><a class="anchor" id="x11_linking_33"></a>
+X11 extension libraries are loaded dynamically</h3>
+<p >GLFW now loads all X11 extension libraries at initialization. The only X11 library you need to link against is <code>libX11</code>. The header files for the extension libraries are still required for compilation.</p>
+<p >Existing projects and makefiles that link GLFW directly against the extension libraries should still build correctly but will add these libraries as load-time dependencies.</p>
+<h3><a class="anchor" id="cmake_version_33"></a>
+CMake 3.0 or later is required</h3>
+<p >The minimum CMake version has been raised from 2.8.12 to 3.0. This is only a requirement of the GLFW CMake files. The GLFW source files do not depend on CMake.</p>
+<h3><a class="anchor" id="caveat_fbtransparency_33"></a>
+Framebuffer transparency requires DWM transparency</h3>
+<p >GLFW no longer supports framebuffer transparency enabled via <a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a> on Windows 7 if DWM transparency is off (the Transparency setting under Personalization &gt; Window Color).</p>
+<h3><a class="anchor" id="emptyevents_33"></a>
+Empty events on X11 no longer roundtrip to server</h3>
+<p >Starting with GLFW 3.3.7, events posted with <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> now use a separate unnamed pipe instead of sending an X11 client event to the helper window.</p>
+<h2><a class="anchor" id="deprecations_33"></a>
+Deprecations in version 3.3</h2>
+<h3><a class="anchor" id="charmods_callback_33"></a>
+Character with modifiers callback</h3>
+<p >The character with modifiers callback set with <a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a> has been deprecated and should if possible not be used.</p>
+<p >Existing code should still work but further bug fixes will likely not be made. The callback will be removed in the next major version.</p>
+<h3><a class="anchor" id="clipboard_window_33"></a>
+Window parameter to clipboard functions</h3>
+<p >The window parameter of the clipboard functions <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> and <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> has been deprecated and is no longer used on any platform. On platforms where the clipboard must be owned by a specific window, an internal helper window is used.</p>
+<p >Existing code should still work unless it depends on a specific window owning the clipboard. New code may pass <code>NULL</code> as the window argument. The parameter will be removed in a future release.</p>
+<h2><a class="anchor" id="removals_33"></a>
+Removals in 3.3</h2>
+<h3><a class="anchor" id="macos_options_33"></a>
+macOS specific CMake options and macros</h3>
+<p >The <code>GLFW_USE_RETINA</code>, <code>GLFW_USE_CHDIR</code> and <code>GLFW_USE_MENUBAR</code> CMake options and the <code>_GLFW_USE_RETINA</code>, <code>_GLFW_USE_CHDIR</code> and <code>_GLFW_USE_MENUBAR</code> compile-time macros have been removed.</p>
+<p >These options and macros are replaced by the window hint <a class="el" href="window_guide.html#GLFW_COCOA_RETINA_FRAMEBUFFER_hint">GLFW_COCOA_RETINA_FRAMEBUFFER</a> and the init hints <a class="el" href="intro_guide.html#GLFW_COCOA_CHDIR_RESOURCES_hint">GLFW_COCOA_CHDIR_RESOURCES</a> and <a class="el" href="intro_guide.html#GLFW_COCOA_MENUBAR_hint">GLFW_COCOA_MENUBAR</a>.</p>
+<p >Existing projects and makefiles that set these options or define these macros during compilation of GLFW will still build but it will have no effect and the default behaviors will be used.</p>
+<h3><a class="anchor" id="vulkan_sdk_33"></a>
+LunarG Vulkan SDK dependency</h3>
+<p >The GLFW test programs that previously depended on the LunarG Vulkan SDK now instead uses a Vulkan loader generated by <a href="https://github.com/Dav1dde/glad">glad2</a>. This means the GLFW CMake files no longer look for the Vulkan SDK.</p>
+<p >Existing CMake projects that depended on the Vulkan SDK cache variables from GLFW will need to call <code>find_package(Vulkan)</code> themselves. CMake 3.7 and later already comes with a <a href="https://cmake.org/cmake/help/latest/module/FindVulkan.html">Vulkan find module</a> similar to the one GLFW previously included.</p>
+<h3><a class="anchor" id="lib_suffix_33"></a>
+CMake option LIB_SUFFIX</h3>
+<p >The <code>LIB_SUFFIX</code> CMake option has been removed. GLFW now uses the GNUInstallDirs CMake package to handle platform specific details like the library directory suffix and the <code>LIB_SUFFIX</code> CMake option has been removed.</p>
+<p >Existing projects and makefiles that set the <code>LIB_SUFFIX</code> option will use the suffix chosen by the GNUInstallDirs package and the option will be ignored.</p>
+<h3><a class="anchor" id="wl_shell_33"></a>
+Support for the wl_shell protocol</h3>
+<p >Support for the wl_shell protocol has been removed and GLFW now only supports the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell then GLFW will fail to initialize.</p>
+<h3><a class="anchor" id="mir_removed_33"></a>
+Mir support</h3>
+<p >The experimental Mir support has been completely removed as the Mir project has implemented support for the Wayland protocol and is recommending that applications use that instead.</p>
+<p >Existing projects and makefiles that select Mir when compiling GLFW will fail. Use Wayland or X11 instead.</p>
+<h2><a class="anchor" id="symbols_33"></a>
+New symbols in version 3.3</h2>
+<h3><a class="anchor" id="functions_33"></a>
+New functions in version 3.3</h3>
+<ul>
+<li><a class="el" href="group__init.html#ga110fd1d3f0412822b4f1908c026f724a">glfwInitHint</a></li>
+<li><a class="el" href="group__init.html#ga944986b4ec0b928d488141f92982aa18">glfwGetError</a></li>
+<li><a class="el" href="group__monitor.html#ga7387a3bdb64bfe8ebf2b9e54f5b6c9d0">glfwGetMonitorWorkarea</a></li>
+<li><a class="el" href="group__monitor.html#gad3152e84465fa620b601265ebfcdb21b">glfwGetMonitorContentScale</a></li>
+<li><a class="el" href="group__monitor.html#ga1adbfbfb8cd58b23cfee82e574fbbdc5">glfwGetMonitorUserPointer</a></li>
+<li><a class="el" href="group__monitor.html#ga702750e24313a686d3637297b6e85fda">glfwSetMonitorUserPointer</a></li>
+<li><a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a></li>
+<li><a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></li>
+<li><a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></li>
+<li><a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></li>
+<li><a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></li>
+<li><a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></li>
+<li><a class="el" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></li>
+<li><a class="el" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></li>
+<li><a class="el" href="group__input.html#gae4ee0dbd0d256183e1ea4026d897e1c2">glfwRawMouseMotionSupported</a></li>
+<li><a class="el" href="group__input.html#ga67ddd1b7dcbbaff03e4a76c0ea67103a">glfwGetKeyScancode</a></li>
+<li><a class="el" href="group__input.html#ga06e660841b3e79c54da4f54a932c5a2c">glfwGetJoystickHats</a></li>
+<li><a class="el" href="group__input.html#ga6659411aec3c7fcef27780e2cb2d9600">glfwGetJoystickGUID</a></li>
+<li><a class="el" href="group__input.html#ga18cefd7265d1fa04f3fd38a6746db5f3">glfwGetJoystickUserPointer</a></li>
+<li><a class="el" href="group__input.html#ga6b2f72d64d636b48a727b437cbb7489e">glfwSetJoystickUserPointer</a></li>
+<li><a class="el" href="group__input.html#gad0f676860f329d80f7e47e9f06a96f00">glfwJoystickIsGamepad</a></li>
+<li><a class="el" href="group__input.html#gaed5104612f2fa8e66aa6e846652ad00f">glfwUpdateGamepadMappings</a></li>
+<li><a class="el" href="group__input.html#ga8aea73a1a25cc6c0486a617019f56728">glfwGetGamepadName</a></li>
+<li><a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></li>
+</ul>
+<h3><a class="anchor" id="types_33"></a>
+New types in version 3.3</h3>
+<ul>
+<li><a class="el" href="group__window.html#ga3017196fdaec33ac3e095765176c2a90">GLFWwindowmaximizefun</a></li>
+<li><a class="el" href="group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e">GLFWwindowcontentscalefun</a></li>
+<li><a class="el" href="structGLFWgamepadstate.html">GLFWgamepadstate</a></li>
+</ul>
+<h3><a class="anchor" id="constants_33"></a>
+New constants in version 3.3</h3>
+<ul>
+<li><a class="el" href="group__errors.html#gafa30deee5db4d69c4c93d116ed87dbf4">GLFW_NO_ERROR</a></li>
+<li><a class="el" href="intro_guide.html#GLFW_JOYSTICK_HAT_BUTTONS">GLFW_JOYSTICK_HAT_BUTTONS</a></li>
+<li><a class="el" href="group__init.html#gab937983147a3158d45f88fad7129d9f2">GLFW_COCOA_CHDIR_RESOURCES</a></li>
+<li><a class="el" href="group__init.html#ga71e0b4ce2f2696a84a9b8c5e12dc70cf">GLFW_COCOA_MENUBAR</a></li>
+<li><a class="el" href="group__window.html#ga5ac0847c0aa0b3619f2855707b8a7a77">GLFW_CENTER_CURSOR</a></li>
+<li><a class="el" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a></li>
+<li><a class="el" href="group__window.html#ga8665c71c6fa3d22425c6a0e8a3f89d8a">GLFW_HOVERED</a></li>
+<li><a class="el" href="group__window.html#gafa94b1da34bfd6488c0d709761504dfc">GLFW_FOCUS_ON_SHOW</a></li>
+<li><a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a></li>
+<li><a class="el" href="group__window.html#gab6ef2d02eb55800d249ccf1af253c35e">GLFW_COCOA_RETINA_FRAMEBUFFER</a></li>
+<li><a class="el" href="group__window.html#ga70fa0fbc745de6aa824df79a580e84b5">GLFW_COCOA_FRAME_NAME</a></li>
+<li><a class="el" href="group__window.html#ga53c84ed2ddd94e15bbd44b1f6f7feafc">GLFW_COCOA_GRAPHICS_SWITCHING</a></li>
+<li><a class="el" href="group__window.html#gae5a9ea2fccccd92edbd343fc56461114">GLFW_X11_CLASS_NAME</a></li>
+<li><a class="el" href="group__window.html#ga494c3c0d911e4b860b946530a3e389e8">GLFW_X11_INSTANCE_NAME</a></li>
+<li><a class="el" href="glfw3_8h.html#afd34a473af9fa81f317910ea371b19e3">GLFW_OSMESA_CONTEXT_API</a></li>
+<li><a class="el" href="group__hat__state.html#gae2c0bcb7aec609e4736437554f6638fd">GLFW_HAT_CENTERED</a></li>
+<li><a class="el" href="group__hat__state.html#ga8c9720c76cd1b912738159ed74c85b36">GLFW_HAT_UP</a></li>
+<li><a class="el" href="group__hat__state.html#ga252586e3bbde75f4b0e07ad3124867f5">GLFW_HAT_RIGHT</a></li>
+<li><a class="el" href="group__hat__state.html#gad60d1fd0dc85c18f2642cbae96d3deff">GLFW_HAT_DOWN</a></li>
+<li><a class="el" href="group__hat__state.html#gac775f4b3154fdf5db93eb432ba546dff">GLFW_HAT_LEFT</a></li>
+<li><a class="el" href="group__hat__state.html#ga94aea0ae241a8b902883536c592ee693">GLFW_HAT_RIGHT_UP</a></li>
+<li><a class="el" href="group__hat__state.html#gad7f0e4f52fd68d734863aaeadab3a3f5">GLFW_HAT_RIGHT_DOWN</a></li>
+<li><a class="el" href="group__hat__state.html#ga638f0e20dc5de90de21a33564e8ce129">GLFW_HAT_LEFT_UP</a></li>
+<li><a class="el" href="group__hat__state.html#ga76c02baf1ea345fcbe3e8ff176a73e19">GLFW_HAT_LEFT_DOWN</a></li>
+<li><a class="el" href="group__mods.html#gaefeef8fcf825a6e43e241b337897200f">GLFW_MOD_CAPS_LOCK</a></li>
+<li><a class="el" href="group__mods.html#ga64e020b8a42af8376e944baf61feecbe">GLFW_MOD_NUM_LOCK</a></li>
+<li><a class="el" href="input_guide.html#GLFW_LOCK_KEY_MODS">GLFW_LOCK_KEY_MODS</a></li>
+<li><a class="el" href="input_guide.html#GLFW_RAW_MOUSE_MOTION">GLFW_RAW_MOUSE_MOTION</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gae055a12fbf4b48b5954c8e1cd129b810">GLFW_GAMEPAD_BUTTON_A</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga2228a6512fd5950cdb51ba07846546fa">GLFW_GAMEPAD_BUTTON_B</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga52cc94785cf3fe9a12e246539259887c">GLFW_GAMEPAD_BUTTON_X</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gafc931248bda494b530cbe057f386a5ed">GLFW_GAMEPAD_BUTTON_Y</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga17d67b4f39a39d6b813bd1567a3507c3">GLFW_GAMEPAD_BUTTON_LEFT_BUMPER</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gadfbc9ea9bf3aae896b79fa49fdc85c7f">GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gabc7c0264ce778835b516a472b47f6caf">GLFW_GAMEPAD_BUTTON_BACK</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga04606949dd9139434b8a1bedf4ac1021">GLFW_GAMEPAD_BUTTON_START</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga7fa48c32e5b2f5db2f080aa0b8b573dc">GLFW_GAMEPAD_BUTTON_GUIDE</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga3e089787327454f7bfca7364d6ca206a">GLFW_GAMEPAD_BUTTON_LEFT_THUMB</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga1c003f52b5aebb45272475b48953b21a">GLFW_GAMEPAD_BUTTON_RIGHT_THUMB</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga4f1ed6f974a47bc8930d4874a283476a">GLFW_GAMEPAD_BUTTON_DPAD_UP</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gae2a780d2a8c79e0b77c0b7b601ca57c6">GLFW_GAMEPAD_BUTTON_DPAD_RIGHT</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga8f2b731b97d80f90f11967a83207665c">GLFW_GAMEPAD_BUTTON_DPAD_DOWN</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gaf0697e0e8607b2ebe1c93b0c6befe301">GLFW_GAMEPAD_BUTTON_DPAD_LEFT</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga5cc98882f4f81dacf761639a567f61eb">GLFW_GAMEPAD_BUTTON_LAST</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gaf08d0df26527c9305253422bd98ed63a">GLFW_GAMEPAD_BUTTON_CROSS</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gaaef094b3dacbf15f272b274516839b82">GLFW_GAMEPAD_BUTTON_CIRCLE</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#gafc7821e87d77d41ed2cd3e1f726ec35f">GLFW_GAMEPAD_BUTTON_SQUARE</a></li>
+<li><a class="el" href="group__gamepad__buttons.html#ga3a7ef6bcb768a08cd3bf142f7f09f802">GLFW_GAMEPAD_BUTTON_TRIANGLE</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga544e396d092036a7d80c1e5f233f7a38">GLFW_GAMEPAD_AXIS_LEFT_X</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga64dcf2c6e9be50b7c556ff7671996dd5">GLFW_GAMEPAD_AXIS_LEFT_Y</a></li>
+<li><a class="el" href="group__gamepad__axes.html#gabd6785106cd3c5a044a6e49a395ee2fc">GLFW_GAMEPAD_AXIS_RIGHT_X</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga1cc20566d44d521b7183681a8e88e2e4">GLFW_GAMEPAD_AXIS_RIGHT_Y</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga6d79561dd8907c37354426242901b86e">GLFW_GAMEPAD_AXIS_LEFT_TRIGGER</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga121a7d5d20589a423cd1634dd6ee6eab">GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER</a></li>
+<li><a class="el" href="group__gamepad__axes.html#ga0818fd9433e1359692b7443293e5ac86">GLFW_GAMEPAD_AXIS_LAST</a></li>
+</ul>
+<h1><a class="anchor" id="news_32"></a>
+Release notes for 3.2</h1>
+<p >These are the release notes for version 3.2. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
+<h2><a class="anchor" id="features_32"></a>
+New features in version 3.2</h2>
+<h3><a class="anchor" id="news_32_vulkan"></a>
+Support for Vulkan</h3>
+<p >GLFW now supports basic integration with Vulkan with <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>, <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>, <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>, <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> and <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>. Vulkan header inclusion can be selected with <a class="el" href="build_guide.html#GLFW_INCLUDE_VULKAN">GLFW_INCLUDE_VULKAN</a>.</p>
+<h3><a class="anchor" id="news_32_setwindowmonitor"></a>
+Window mode switching</h3>
+<p >GLFW now supports switching between windowed and full screen modes and updating the monitor and desired resolution and refresh rate of full screen windows with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>.</p>
+<h3><a class="anchor" id="news_32_maximize"></a>
+Window maxmimization support</h3>
+<p >GLFW now supports window maximization with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a> and the <a class="el" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a> window hint and attribute.</p>
+<h3><a class="anchor" id="news_32_focus"></a>
+Window input focus control</h3>
+<p >GLFW now supports giving windows input focus with <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>.</p>
+<h3><a class="anchor" id="news_32_sizelimits"></a>
+Window size limit support</h3>
+<p >GLFW now supports setting both absolute and relative window size limits with <a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a> and <a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>.</p>
+<h3><a class="anchor" id="news_32_keyname"></a>
+Localized key names</h3>
+<p >GLFW now supports querying the localized name of printable keys with <a class="el" href="group__input.html#gaeaed62e69c3bd62b7ff8f7b19913ce4f">glfwGetKeyName</a>, either by key token or by scancode.</p>
+<h3><a class="anchor" id="news_32_waittimeout"></a>
+Wait for events with timeout</h3>
+<p >GLFW now supports waiting for events for a set amount of time with <a class="el" href="group__window.html#ga605a178db92f1a7f1a925563ef3ea2cf">glfwWaitEventsTimeout</a>.</p>
+<h3><a class="anchor" id="news_32_icon"></a>
+Window icon support</h3>
+<p >GLFW now supports setting the icon of windows with <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</p>
+<h3><a class="anchor" id="news_32_timer"></a>
+Raw timer access</h3>
+<p >GLFW now supports raw timer values with <a class="el" href="group__input.html#ga09b2bd37d328e0b9456c7ec575cc26aa">glfwGetTimerValue</a> and <a class="el" href="group__input.html#ga3289ee876572f6e91f06df3a24824443">glfwGetTimerFrequency</a>.</p>
+<h3><a class="anchor" id="news_32_joystick"></a>
+Joystick connection callback</h3>
+<p >GLFW now supports notifying when a joystick has been connected or disconnected with <a class="el" href="group__input.html#ga2f60a0e5b7bd8d1b7344dc0a7cb32b4c">glfwSetJoystickCallback</a>.</p>
+<h3><a class="anchor" id="news_32_noapi"></a>
+Context-less windows</h3>
+<p >GLFW now supports creating windows without a OpenGL or OpenGL ES context by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_NO_API</code>.</p>
+<h3><a class="anchor" id="news_32_contextapi"></a>
+Run-time context creation API selection</h3>
+<p >GLFW now supports selecting and querying the context creation API at run-time with the <a class="el" href="group__window.html#ga5154cebfcd831c1cc63a4d5ac9bb4486">GLFW_CONTEXT_CREATION_API</a> hint and attribute.</p>
+<h3><a class="anchor" id="news_32_noerror"></a>
+Error-free context creation</h3>
+<p >GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do not emit errors with the <a class="el" href="group__window.html#ga5a52fdfd46d8249c211f923675728082">GLFW_CONTEXT_NO_ERROR</a> hint, provided the machine supports the <code>GL_KHR_no_error</code> extension.</p>
+<h3><a class="anchor" id="news_32_cmake"></a>
+CMake config-file package support</h3>
+<p >GLFW now supports being used as a <a class="el" href="build_guide.html#build_link_cmake_package">config-file package</a> from other projects for easy linking with the library and its dependencies.</p>
+<h1><a class="anchor" id="news_31"></a>
+Release notes for 3.1</h1>
+<p >These are the release notes for version 3.1. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
+<h2><a class="anchor" id="features_31"></a>
+New features in version 3.1</h2>
+<h3><a class="anchor" id="news_31_cursor"></a>
+Custom mouse cursor images</h3>
+<p >GLFW now supports creating and setting both custom cursor images and standard cursor shapes. They are created with <a class="el" href="group__input.html#ga556f604f73af156c0db0e97c081373c3">glfwCreateCursor</a> or <a class="el" href="group__input.html#gaf2fb2eb2c9dd842d1cef8a34e3c6403e">glfwCreateStandardCursor</a>, set with <a class="el" href="group__input.html#gad3b4f38c8d5dae036bc8fa959e18343e">glfwSetCursor</a> and destroyed with <a class="el" href="group__input.html#ga81b952cd1764274d0db7fb3c5a79ba6a">glfwDestroyCursor</a>.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_object">Cursor objects</a></dd></dl>
+<h3><a class="anchor" id="news_31_drop"></a>
+Path drop event</h3>
+<p >GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. The callback is set with <a class="el" href="group__input.html#gab773f0ee0a07cff77a210cea40bc1f6b">glfwSetDropCallback</a>.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#path_drop">Path drop input</a></dd></dl>
+<h3><a class="anchor" id="news_31_emptyevent"></a>
+Main thread wake-up</h3>
+<p >GLFW now provides the <a class="el" href="group__window.html#gab5997a25187e9fd5c6f2ecbbc8dfd7e9">glfwPostEmptyEvent</a> function for posting an empty event from another thread to the main thread event queue, causing <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> to return.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#events">Event processing</a></dd></dl>
+<h3><a class="anchor" id="news_31_framesize"></a>
+Window frame size query</h3>
+<p >GLFW now supports querying the size, on each side, of the frame around the content area of a window, with <a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="window_guide.html#window_size">Window size</a></dd></dl>
+<h3><a class="anchor" id="news_31_autoiconify"></a>
+Simultaneous multi-monitor rendering</h3>
+<p >GLFW now supports disabling auto-iconification of full screen windows with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint. This is intended for people building multi-monitor installations, where you need windows to stay in full screen despite losing input focus.</p>
+<h3><a class="anchor" id="news_31_floating"></a>
+Floating windows</h3>
+<p >GLFW now supports floating windows, also called topmost or always on top, for easier debugging with the <a class="el" href="group__window.html#ga7fb0be51407783b41adbf5bec0b09d80">GLFW_FLOATING</a> window hint and attribute.</p>
+<h3><a class="anchor" id="news_31_focused"></a>
+Initially unfocused windows</h3>
+<p >GLFW now supports preventing a windowed mode window from gaining input focus on creation, with the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> window hint.</p>
+<h3><a class="anchor" id="news_31_direct"></a>
+Direct access for window attributes and cursor position</h3>
+<p >GLFW now queries the window input focus, visibility and iconification attributes and the cursor position directly instead of returning cached data.</p>
+<h3><a class="anchor" id="news_31_charmods"></a>
+Character with modifiers callback</h3>
+<p >GLFW now provides a callback for character events with modifier key bits. The callback is set with <a class="el" href="group__input.html#ga0b7f4ad13c2b17435ff13b6dcfb4e43c">glfwSetCharModsCallback</a>. Unlike the regular character callback, this will report character events that will not result in a character being input, for example if the Control key is held down.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#input_char">Text input</a></dd></dl>
+<h3><a class="anchor" id="news_31_single"></a>
+Single buffered framebuffers</h3>
+<p >GLFW now supports the creation of single buffered windows, with the <a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">GLFW_DOUBLEBUFFER</a> hint.</p>
+<h3><a class="anchor" id="news_31_glext"></a>
+Macro for including extension header</h3>
+<p >GLFW now includes the extension header appropriate for the chosen OpenGL or OpenGL ES header when <a class="el" href="build_guide.html#GLFW_INCLUDE_GLEXT">GLFW_INCLUDE_GLEXT</a> is defined. GLFW does not provide these headers. They must be provided by your development environment or your OpenGL or OpenGL ES SDK.</p>
+<h3><a class="anchor" id="news_31_release"></a>
+Context release behaviors</h3>
+<p >GLFW now supports controlling and querying whether the pipeline is flushed when a context is made non-current, with the <a class="el" href="group__window.html#ga72b648a8378fe3310c7c7bbecc0f7be6">GLFW_CONTEXT_RELEASE_BEHAVIOR</a> hint and attribute, provided the machine supports the <code>GL_KHR_context_flush_control</code> extension.</p>
+<h3><a class="anchor" id="news_31_wayland"></a>
+(Experimental) Wayland support</h3>
+<p >GLFW now has an <em>experimental</em> Wayland display protocol backend that can be selected on Linux with a CMake option.</p>
+<h3><a class="anchor" id="news_31_mir"></a>
+(Experimental) Mir support</h3>
+<p >GLFW now has an <em>experimental</em> Mir display server backend that can be selected on Linux with a CMake option.</p>
+<h1><a class="anchor" id="news_30"></a>
+Release notes for 3.0</h1>
+<p >These are the release notes for version 3.0. For a more detailed view including all fixed bugs see the <a href="https://www.glfw.org/changelog.html">version history</a>.</p>
+<h2><a class="anchor" id="features_30"></a>
+New features in version 3.0</h2>
+<h3><a class="anchor" id="news_30_cmake"></a>
+CMake build system</h3>
+<p >GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.</p>
+<p >For more information on how to use CMake, see the <a href="https://cmake.org/cmake/help/documentation.html">CMake manual</a>.</p>
+<h3><a class="anchor" id="news_30_multiwnd"></a>
+Multi-window support</h3>
+<p >GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> function has been added to select which context is current on a given thread.</p>
+<h3><a class="anchor" id="news_30_multimon"></a>
+Multi-monitor support</h3>
+<p >GLFW now explicitly supports multiple monitors. They can be enumerated with <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>, queried with <a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a>, <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>, <a class="el" href="group__monitor.html#ga7af83e13489d90379588fb331b9e4b68">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#ga7d8bffc6c55539286a6bd20d32a8d7ea">glfwGetMonitorPhysicalSize</a>, and specified at window creation to make the newly created window full screen on that specific monitor.</p>
+<h3><a class="anchor" id="news_30_unicode"></a>
+Unicode support</h3>
+<p >All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).</p>
+<h3><a class="anchor" id="news_30_clipboard"></a>
+Clipboard text I/O</h3>
+<p >GLFW now supports reading and writing plain text to and from the system clipboard, with the <a class="el" href="group__input.html#ga71a5b20808ea92193d65c21b82580355">glfwGetClipboardString</a> and <a class="el" href="group__input.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> functions.</p>
+<h3><a class="anchor" id="news_30_gamma"></a>
+Gamma ramp support</h3>
+<p >GLFW now supports setting and reading back the gamma ramp of monitors, with the <a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> and <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> functions. There is also <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which generates a ramp from a gamma value and then sets it.</p>
+<h3><a class="anchor" id="news_30_gles"></a>
+OpenGL ES support</h3>
+<p >GLFW now supports the creation of OpenGL ES contexts, by setting the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint to <code>GLFW_OPENGL_ES_API</code>, where creation of such contexts are supported. Note that GLFW <em>does not implement</em> OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.</p>
+<h3><a class="anchor" id="news_30_egl"></a>
+(Experimental) EGL support</h3>
+<p >GLFW now has an experimental EGL context creation back end that can be selected through CMake options.</p>
+<h3><a class="anchor" id="news_30_hidpi"></a>
+High-DPI support</h3>
+<p >GLFW now supports high-DPI monitors on both Windows and macOS, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> and <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> have been added. These work with pixels, while the rest of the GLFW API works with screen coordinates. This is important as OpenGL uses pixels, not screen coordinates.</p>
+<h3><a class="anchor" id="news_30_error"></a>
+Error callback</h3>
+<p >GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.</p>
+<h3><a class="anchor" id="news_30_wndptr"></a>
+Per-window user pointer</h3>
+<p >Each window now has a user-defined pointer, retrieved with <a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a> and set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>, to make it easier to integrate GLFW into C++ code.</p>
+<h3><a class="anchor" id="news_30_iconifyfun"></a>
+Window iconification callback</h3>
+<p >Each window now has a callback for iconification and restoration events, which is set with <a class="el" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>.</p>
+<h3><a class="anchor" id="news_30_wndposfun"></a>
+Window position callback</h3>
+<p >Each window now has a callback for position events, which is set with <a class="el" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>.</p>
+<h3><a class="anchor" id="news_30_wndpos"></a>
+Window position query</h3>
+<p >The position of a window can now be retrieved using <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>.</p>
+<h3><a class="anchor" id="news_30_focusfun"></a>
+Window focus callback</h3>
+<p >Each windows now has a callback for focus events, which is set with <a class="el" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>.</p>
+<h3><a class="anchor" id="news_30_enterleave"></a>
+Cursor enter/leave callback</h3>
+<p >Each window now has a callback for when the mouse cursor enters or leaves its content area, which is set with <a class="el" href="group__input.html#gad27f8ad0142c038a281466c0966817d8">glfwSetCursorEnterCallback</a>.</p>
+<h3><a class="anchor" id="news_30_wndtitle"></a>
+Initial window title</h3>
+<p >The title of a window is now specified at creation time, as one of the arguments to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</p>
+<h3><a class="anchor" id="news_30_hidden"></a>
+Hidden windows</h3>
+<p >Windows can now be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>, shown using <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and created initially hidden with the <a class="el" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a> window hint and attribute. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.</p>
+<h3><a class="anchor" id="news_30_undecorated"></a>
+Undecorated windows</h3>
+<p >Windowed mode windows can now be created without decorations, e.g. things like a frame, a title bar, with the <a class="el" href="group__window.html#ga21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a> window hint and attribute. This allows for the creation of things like splash screens.</p>
+<h3><a class="anchor" id="news_30_keymods"></a>
+Modifier key bit masks</h3>
+<p ><a class="el" href="group__mods.html">Modifier key bit mask</a> parameters have been added to the <a class="el" href="group__input.html#ga0184dcb59f6d85d735503dcaae809727">mouse button</a> and <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key</a> callbacks.</p>
+<h3><a class="anchor" id="news_30_scancode"></a>
+Platform-specific scancodes</h3>
+<p >A scancode parameter has been added to the <a class="el" href="group__input.html#ga5bd751b27b90f865d2ea613533f0453c">key callback</a>. Keys that don't have a <a class="el" href="group__keys.html">key token</a> still get passed on with the key parameter set to <code>GLFW_KEY_UNKNOWN</code>. These scancodes will vary between machines and are intended to be used for key bindings.</p>
+<h3><a class="anchor" id="news_30_jsname"></a>
+Joystick names</h3>
+<p >The name of a joystick can now be retrieved using <a class="el" href="group__input.html#gac6a8e769e18e0bcfa9097793fc2c3978">glfwGetJoystickName</a>.</p>
+<h3><a class="anchor" id="news_30_doxygen"></a>
+Doxygen documentation</h3>
+<p >You are reading it. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/news_8dox.html b/libs/glfw-3.3.8/docs/html/news_8dox.html
new file mode 100644
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+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<!-- end header part -->
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
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+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
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+
+<div class="header">
+ <div class="headertitle"><div class="title">Guides</div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock">Here is a list of all related documentation pages:</div><div class="directory">
+<table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="news.html" target="_self">Release notes</a></td><td class="desc"></td></tr>
+<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="quick_guide.html" target="_self">Getting started</a></td><td class="desc"></td></tr>
+<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="moving_guide.html" target="_self">Moving from GLFW 2 to 3</a></td><td class="desc"></td></tr>
+<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="compile_guide.html" target="_self">Compiling GLFW</a></td><td class="desc"></td></tr>
+<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="build_guide.html" target="_self">Building applications</a></td><td class="desc"></td></tr>
+<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="intro_guide.html" target="_self">Introduction to the API</a></td><td class="desc"></td></tr>
+<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="context_guide.html" target="_self">Context guide</a></td><td class="desc"></td></tr>
+<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="monitor_guide.html" target="_self">Monitor guide</a></td><td class="desc"></td></tr>
+<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="window_guide.html" target="_self">Window guide</a></td><td class="desc"></td></tr>
+<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="input_guide.html" target="_self">Input guide</a></td><td class="desc"></td></tr>
+<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="vulkan_guide.html" target="_self">Vulkan guide</a></td><td class="desc"></td></tr>
+<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="compat_guide.html" target="_self">Standards conformance</a></td><td class="desc"></td></tr>
+<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="internals_guide.html" target="_self">Internal structure</a></td><td class="desc"></td></tr>
+<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="deprecated.html" target="_self">Deprecated List</a></td><td class="desc"></td></tr>
+</table>
+</div><!-- directory -->
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/quick_8dox.html b/libs/glfw-3.3.8/docs/html/quick_8dox.html
new file mode 100644
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+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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diff --git a/libs/glfw-3.3.8/docs/html/quick_guide.html b/libs/glfw-3.3.8/docs/html/quick_guide.html
new file mode 100644
index 0000000..6a31489
--- /dev/null
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@@ -0,0 +1,391 @@
+<!DOCTYPE html>
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
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+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
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+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
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+
+<!-- iframe showing the search results (closed by default) -->
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+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div><div class="header">
+ <div class="headertitle"><div class="title">Getting started </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#quick_steps">Step by step</a><ul><li class="level2"><a href="#quick_include">Including the GLFW header</a></li>
+<li class="level2"><a href="#quick_init_term">Initializing and terminating GLFW</a></li>
+<li class="level2"><a href="#quick_capture_error">Setting an error callback</a></li>
+<li class="level2"><a href="#quick_create_window">Creating a window and context</a></li>
+<li class="level2"><a href="#quick_context_current">Making the OpenGL context current</a></li>
+<li class="level2"><a href="#quick_window_close">Checking the window close flag</a></li>
+<li class="level2"><a href="#quick_key_input">Receiving input events</a></li>
+<li class="level2"><a href="#quick_render">Rendering with OpenGL</a></li>
+<li class="level2"><a href="#quick_timer">Reading the timer</a></li>
+<li class="level2"><a href="#quick_swap_buffers">Swapping buffers</a></li>
+<li class="level2"><a href="#quick_process_events">Processing events</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#quick_example">Putting it together</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses <em>Escape</em>. This guide will introduce a few of the most commonly used functions, but there are many more.</p>
+<p >This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read <a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a>, as some functions behave differently in GLFW 3.</p>
+<h1><a class="anchor" id="quick_steps"></a>
+Step by step</h1>
+<h2><a class="anchor" id="quick_include"></a>
+Including the GLFW header</h2>
+<p >In the source files of your application where you use GLFW, you need to include its header file.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
+</div><!-- fragment --><p >This header provides all the constants, types and function prototypes of the GLFW API.</p>
+<p >By default it also includes the OpenGL header from your development environment. On some platforms this header only supports older versions of OpenGL. The most extreme case is Windows, where it typically only supports OpenGL 1.2.</p>
+<p >Most programs will instead use an <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> and include its header. This example uses files generated by <a href="https://gen.glad.sh/">glad</a>. The GLFW header can detect most such headers if they are included first and will then not include the one from your development environment.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><p >To make sure there will be no header conflicts, you can define <a class="el" href="build_guide.html#GLFW_INCLUDE_NONE">GLFW_INCLUDE_NONE</a> before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
+</div><!-- fragment --><h2><a class="anchor" id="quick_init_term"></a>
+Initializing and terminating GLFW</h2>
+<p >Before you can use most GLFW functions, the library must be initialized. On successful initialization, <code>GLFW_TRUE</code> is returned. If an error occurred, <code>GLFW_FALSE</code> is returned.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Initialization failed</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__init_html_ga317aac130a235ab08c6db0834907d85e"><div class="ttname"><a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a></div><div class="ttdeci">int glfwInit(void)</div><div class="ttdoc">Initializes the GLFW library.</div></div>
+</div><!-- fragment --><p >Note that <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code> are and will always be one and zero.</p>
+<p >When you are done using GLFW, typically just before the application exits, you need to terminate GLFW.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
+<div class="ttc" id="agroup__init_html_gaaae48c0a18607ea4a4ba951d939f0901"><div class="ttname"><a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a></div><div class="ttdeci">void glfwTerminate(void)</div><div class="ttdoc">Terminates the GLFW library.</div></div>
+</div><!-- fragment --><p >This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it.</p>
+<h2><a class="anchor" id="quick_capture_error"></a>
+Setting an error callback</h2>
+<p >Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event.</p>
+<p >In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+<div class="line">{</div>
+<div class="line"> fprintf(stderr, <span class="stringliteral">&quot;Error: %s\n&quot;</span>, description);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
+<div class="ttc" id="agroup__init_html_gaff45816610d53f0b83656092a4034f40"><div class="ttname"><a href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a></div><div class="ttdeci">GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)</div><div class="ttdoc">Sets the error callback.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="quick_create_window"></a>
+Creating a window and context</h2>
+<p >The window and its OpenGL context are created with a single call to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, which returns a handle to the created combined window and context object</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
+<div class="line"><span class="keywordflow">if</span> (!window)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Window or OpenGL context creation failed</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><p >This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, <code>NULL</code> will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware.</p>
+<p >By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints <em>before</em> creation. If the required minimum version is not supported on the machine, context (and window) creation fails.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>, 2);</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>, 0);</div>
+<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
+<div class="line"><span class="keywordflow">if</span> (!window)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Window or context creation failed</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga31aca791e4b538c4e4a771eb95cc2d07"><div class="ttname"><a href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a></div><div class="ttdeci">#define GLFW_CONTEXT_VERSION_MINOR</div><div class="ttdoc">Context client API minor version hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:961</div></div>
+<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+<div class="ttc" id="agroup__window_html_gafe5e4922de1f9932d7e9849bb053b0c0"><div class="ttname"><a href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a></div><div class="ttdeci">#define GLFW_CONTEXT_VERSION_MAJOR</div><div class="ttdoc">Context client API major version hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:955</div></div>
+</div><!-- fragment --><p >The window handle is passed to all window related functions and is provided to along to all window related callbacks, so they can tell which window received the event.</p>
+<p >When a window and context is no longer needed, destroy it.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
+</div><!-- fragment --><p >Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
+<h2><a class="anchor" id="quick_context_current"></a>
+Making the OpenGL context current</h2>
+<p >Before you can use the OpenGL API, you must have a current OpenGL context.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
+<div class="ttc" id="agroup__context_html_ga1c04dc242268f827290fe40aa1c91157"><div class="ttname"><a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a></div><div class="ttdeci">void glfwMakeContextCurrent(GLFWwindow *window)</div><div class="ttdoc">Makes the context of the specified window current for the calling thread.</div></div>
+</div><!-- fragment --><p >The context will remain current until you make another context current or until the window owning the current context is destroyed.</p>
+<p >If you are using an <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses <a href="https://github.com/Dav1dde/glad">glad</a>, but the same rule applies to all such libraries.</p>
+<div class="fragment"><div class="line">gladLoadGL(<a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
+<div class="ttc" id="agroup__context_html_ga35f1837e6f666781842483937612f163"><div class="ttname"><a href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a></div><div class="ttdeci">GLFWglproc glfwGetProcAddress(const char *procname)</div><div class="ttdoc">Returns the address of the specified function for the current context.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="quick_window_close"></a>
+Checking the window close flag</h2>
+<p >Each window has a flag indicating whether the window should be closed.</p>
+<p >When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that <b>the window isn't actually closed</b>, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Keep running</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
+</div><!-- fragment --><p >You can be notified when the user is attempting to close the window by setting a close callback with <a class="el" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>. The callback will be called immediately after the close flag has been set.</p>
+<p >You can also set it yourself with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the <em>Escape</em> key.</p>
+<h2><a class="anchor" id="quick_key_input"></a>
+Receiving input events</h2>
+<p >Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function.</p>
+<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:312</div></div>
+<div class="ttc" id="agroup__input_html_ga2485743d0b59df3791c45951c4195265"><div class="ttname"><a href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a></div><div class="ttdeci">#define GLFW_PRESS</div><div class="ttdoc">The key or mouse button was pressed.</div><div class="ttdef"><b>Definition:</b> glfw3.h:338</div></div>
+<div class="ttc" id="agroup__keys_html_gaac6596c350b635c245113b81c2123b93"><div class="ttname"><a href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a></div><div class="ttdeci">#define GLFW_KEY_ESCAPE</div><div class="ttdef"><b>Definition:</b> glfw3.h:446</div></div>
+<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
+</div><!-- fragment --><p >The key callback, like other window related callbacks, are set per-window.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
+<div class="ttc" id="agroup__input_html_ga1caf18159767e761185e49a3be019f8d"><div class="ttname"><a href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a></div><div class="ttdeci">GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)</div><div class="ttdoc">Sets the key callback.</div></div>
+</div><!-- fragment --><p >In order for event callbacks to be called when events occur, you need to process events as described below.</p>
+<h2><a class="anchor" id="quick_render"></a>
+Rendering with OpenGL</h2>
+<p >Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size needs to be retrieved for <code>glViewport</code>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
+</div><!-- fragment --><p >You can also set a framebuffer size callback using <a class="el" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a> and be notified when the size changes.</p>
+<p >The details of how to render with OpenGL is outside the scope of this tutorial, but there are many excellent resources for learning modern OpenGL. Here are a few of them:</p>
+<ul>
+<li><a href="https://antongerdelan.net/opengl/">Anton's OpenGL 4 Tutorials</a></li>
+<li><a href="https://learnopengl.com/">Learn OpenGL</a></li>
+<li><a href="https://open.gl/">Open.GL</a></li>
+</ul>
+<p >These all happen to use GLFW, but OpenGL itself works the same whatever API you use to create the window and context.</p>
+<h2><a class="anchor" id="quick_timer"></a>
+Reading the timer</h2>
+<p >To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">double</span> time = <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>();</div>
+<div class="ttc" id="agroup__input_html_gaa6cf4e7a77158a3b8fd00328b1720a4a"><div class="ttname"><a href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a></div><div class="ttdeci">double glfwGetTime(void)</div><div class="ttdoc">Returns the GLFW time.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="quick_swap_buffers"></a>
+Swapping buffers</h2>
+<p >GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
+<p >When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
+</div><!-- fragment --><p >The swap interval indicates how many frames to wait until swapping the buffers, commonly known as <em>vsync</em>. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles.</p>
+<p >Also, because the buffers will be swapped in the middle the screen update, leading to <a href="https://en.wikipedia.org/wiki/Screen_tearing">screen tearing</a>.</p>
+<p >For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
+<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
+</div><!-- fragment --><p >This function acts on the current context and will fail unless a context is current.</p>
+<h2><a class="anchor" id="quick_process_events"></a>
+Processing events</h2>
+<p >GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping.</p>
+<p >There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
+<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
+</div><!-- fragment --><p >This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.</p>
+<h1><a class="anchor" id="quick_example"></a>
+Putting it together</h1>
+<p >Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.</p>
+<p >This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses <em>Escape</em> or closes the window.</p>
+<div class="fragment"><div class="line"> </div>
+<div class="line"><span class="preprocessor">#include &lt;glad/gl.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#define GLFW_INCLUDE_NONE</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="line"> </div>
+<div class="line"><span class="preprocessor">#include &quot;linmath.h&quot;</span></div>
+<div class="line"> </div>
+<div class="line"><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
+<div class="line"> </div>
+<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keyword">struct</span></div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordtype">float</span> x, y;</div>
+<div class="line"> <span class="keywordtype">float</span> r, g, b;</div>
+<div class="line">} vertices[3] =</div>
+<div class="line">{</div>
+<div class="line"> { -0.6f, -0.4f, 1.f, 0.f, 0.f },</div>
+<div class="line"> { 0.6f, -0.4f, 0.f, 1.f, 0.f },</div>
+<div class="line"> { 0.f, 0.6f, 0.f, 0.f, 1.f }</div>
+<div class="line">};</div>
+<div class="line"> </div>
+<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* vertex_shader_text =</div>
+<div class="line"><span class="stringliteral">&quot;#version 110\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;uniform mat4 MVP;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;attribute vec3 vCol;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;attribute vec2 vPos;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;varying vec3 color;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;void main()\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;{\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot; gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot; color = vCol;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;}\n&quot;</span>;</div>
+<div class="line"> </div>
+<div class="line"><span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* fragment_shader_text =</div>
+<div class="line"><span class="stringliteral">&quot;#version 110\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;varying vec3 color;\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;void main()\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;{\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot; gl_FragColor = vec4(color, 1.0);\n&quot;</span></div>
+<div class="line"><span class="stringliteral">&quot;}\n&quot;</span>;</div>
+<div class="line"> </div>
+<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
+<div class="line">{</div>
+<div class="line"> fprintf(stderr, <span class="stringliteral">&quot;Error: %s\n&quot;</span>, description);</div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (key == <a class="code hl_define" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code hl_define" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>)</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">void</span>)</div>
+<div class="line">{</div>
+<div class="line"> <a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window;</div>
+<div class="line"> GLuint vertex_buffer, vertex_shader, fragment_shader, program;</div>
+<div class="line"> GLint mvp_location, vpos_location, vcol_location;</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__init.html#gaff45816610d53f0b83656092a4034f40">glfwSetErrorCallback</a>(error_callback);</div>
+<div class="line"> </div>
+<div class="line"> <span class="keywordflow">if</span> (!<a class="code hl_function" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>())</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>, 2);</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>, 0);</div>
+<div class="line"> </div>
+<div class="line"> window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Simple example&quot;</span>, NULL, NULL);</div>
+<div class="line"> <span class="keywordflow">if</span> (!window)</div>
+<div class="line"> {</div>
+<div class="line"> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
+<div class="line"> exit(EXIT_FAILURE);</div>
+<div class="line"> }</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__input.html#ga1caf18159767e761185e49a3be019f8d">glfwSetKeyCallback</a>(window, key_callback);</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>(window);</div>
+<div class="line"> gladLoadGL(<a class="code hl_function" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>);</div>
+<div class="line"> <a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
+<div class="line"> </div>
+<div class="line"> <span class="comment">// NOTE: OpenGL error checks have been omitted for brevity</span></div>
+<div class="line"> </div>
+<div class="line"> glGenBuffers(1, &amp;vertex_buffer);</div>
+<div class="line"> glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);</div>
+<div class="line"> glBufferData(GL_ARRAY_BUFFER, <span class="keyword">sizeof</span>(vertices), vertices, GL_STATIC_DRAW);</div>
+<div class="line"> </div>
+<div class="line"> vertex_shader = glCreateShader(GL_VERTEX_SHADER);</div>
+<div class="line"> glShaderSource(vertex_shader, 1, &amp;vertex_shader_text, NULL);</div>
+<div class="line"> glCompileShader(vertex_shader);</div>
+<div class="line"> </div>
+<div class="line"> fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);</div>
+<div class="line"> glShaderSource(fragment_shader, 1, &amp;fragment_shader_text, NULL);</div>
+<div class="line"> glCompileShader(fragment_shader);</div>
+<div class="line"> </div>
+<div class="line"> program = glCreateProgram();</div>
+<div class="line"> glAttachShader(program, vertex_shader);</div>
+<div class="line"> glAttachShader(program, fragment_shader);</div>
+<div class="line"> glLinkProgram(program);</div>
+<div class="line"> </div>
+<div class="line"> mvp_location = glGetUniformLocation(program, <span class="stringliteral">&quot;MVP&quot;</span>);</div>
+<div class="line"> vpos_location = glGetAttribLocation(program, <span class="stringliteral">&quot;vPos&quot;</span>);</div>
+<div class="line"> vcol_location = glGetAttribLocation(program, <span class="stringliteral">&quot;vCol&quot;</span>);</div>
+<div class="line"> </div>
+<div class="line"> glEnableVertexAttribArray(vpos_location);</div>
+<div class="line"> glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,</div>
+<div class="line"> <span class="keyword">sizeof</span>(vertices[0]), (<span class="keywordtype">void</span>*) 0);</div>
+<div class="line"> glEnableVertexAttribArray(vcol_location);</div>
+<div class="line"> glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,</div>
+<div class="line"> <span class="keyword">sizeof</span>(vertices[0]), (<span class="keywordtype">void</span>*) (<span class="keyword">sizeof</span>(<span class="keywordtype">float</span>) * 2));</div>
+<div class="line"> </div>
+<div class="line"> <span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
+<div class="line"> {</div>
+<div class="line"> <span class="keywordtype">float</span> ratio;</div>
+<div class="line"> <span class="keywordtype">int</span> width, height;</div>
+<div class="line"> mat4x4 m, p, mvp;</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line"> ratio = width / (float) height;</div>
+<div class="line"> </div>
+<div class="line"> glViewport(0, 0, width, height);</div>
+<div class="line"> glClear(GL_COLOR_BUFFER_BIT);</div>
+<div class="line"> </div>
+<div class="line"> mat4x4_identity(m);</div>
+<div class="line"> mat4x4_rotate_Z(m, m, (<span class="keywordtype">float</span>) <a class="code hl_function" href="group__input.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>());</div>
+<div class="line"> mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);</div>
+<div class="line"> mat4x4_mul(mvp, p, m);</div>
+<div class="line"> </div>
+<div class="line"> glUseProgram(program);</div>
+<div class="line"> glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (<span class="keyword">const</span> GLfloat*) mvp);</div>
+<div class="line"> glDrawArrays(GL_TRIANGLES, 0, 3);</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
+<div class="line"> }</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>();</div>
+<div class="line"> exit(EXIT_SUCCESS);</div>
+<div class="line">}</div>
+<div class="line"> </div>
+</div><!-- fragment --><p >The program above can be found in the <a href="https://www.glfw.org/download.html">source package</a> as <code>examples/simple.c</code> and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then you already have this as <code>simple.exe</code> on Windows, <code>simple</code> on Linux or <code>simple.app</code> on macOS.</p>
+<p >This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<p >You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections.</p>
+<p >The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see <a class="el" href="build_guide.html">Building applications</a>. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/all_0.html b/libs/glfw-3.3.8/docs/html/search/all_0.html
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+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="all_0.js"></script>
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+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
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+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/all_0.js b/libs/glfw-3.3.8/docs/html/search/all_0.js
new file mode 100644
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new file mode 100644
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+<html xmlns="http://www.w3.org/1999/xhtml">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
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+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/all_1.js b/libs/glfw-3.3.8/docs/html/search/all_1.js
new file mode 100644
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+var searchData=
+[
+ ['blue_0',['blue',['../structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b',1,'GLFWgammaramp']]],
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+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
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diff --git a/libs/glfw-3.3.8/docs/html/search/all_10.js b/libs/glfw-3.3.8/docs/html/search/all_10.js
new file mode 100644
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+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
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+ }
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+</body>
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_4.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_4.js b/libs/glfw-3.3.8/docs/html/search/pages_4.js
new file mode 100644
index 0000000..f6548e8
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_4.js
@@ -0,0 +1,6 @@
+var searchData=
+[
+ ['input_20guide_0',['Input guide',['../input_guide.html',1,'']]],
+ ['internal_20structure_1',['Internal structure',['../internals_guide.html',1,'']]],
+ ['introduction_20to_20the_20api_2',['Introduction to the API',['../intro_guide.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_5.html b/libs/glfw-3.3.8/docs/html/search/pages_5.html
new file mode 100644
index 0000000..6a95553
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_5.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_5.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_5.js b/libs/glfw-3.3.8/docs/html/search/pages_5.js
new file mode 100644
index 0000000..1a7683e
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_5.js
@@ -0,0 +1,5 @@
+var searchData=
+[
+ ['monitor_20guide_0',['Monitor guide',['../monitor_guide.html',1,'']]],
+ ['moving_20from_20glfw_202_20to_203_1',['Moving from GLFW 2 to 3',['../moving_guide.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_6.html b/libs/glfw-3.3.8/docs/html/search/pages_6.html
new file mode 100644
index 0000000..6432c81
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_6.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_6.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_6.js b/libs/glfw-3.3.8/docs/html/search/pages_6.js
new file mode 100644
index 0000000..ea1a4d1
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_6.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['notitle_0',['notitle',['../index.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_7.html b/libs/glfw-3.3.8/docs/html/search/pages_7.html
new file mode 100644
index 0000000..33d7d8b
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_7.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_7.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_7.js b/libs/glfw-3.3.8/docs/html/search/pages_7.js
new file mode 100644
index 0000000..322b61a
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_7.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['release_20notes_0',['Release notes',['../news.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_8.html b/libs/glfw-3.3.8/docs/html/search/pages_8.html
new file mode 100644
index 0000000..c634607
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_8.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_8.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_8.js b/libs/glfw-3.3.8/docs/html/search/pages_8.js
new file mode 100644
index 0000000..e46b235
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_8.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['standards_20conformance_0',['Standards conformance',['../compat_guide.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_9.html b/libs/glfw-3.3.8/docs/html/search/pages_9.html
new file mode 100644
index 0000000..3473073
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_9.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_9.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_9.js b/libs/glfw-3.3.8/docs/html/search/pages_9.js
new file mode 100644
index 0000000..8cae3f5
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_9.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['vulkan_20guide_0',['Vulkan guide',['../vulkan_guide.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_a.html b/libs/glfw-3.3.8/docs/html/search/pages_a.html
new file mode 100644
index 0000000..acc508a
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_a.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head><title></title>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<link rel="stylesheet" type="text/css" href="search.css"/>
+<script type="text/javascript" src="pages_a.js"></script>
+<script type="text/javascript" src="search.js"></script>
+</head>
+<body class="SRPage">
+<div id="SRIndex">
+<div class="SRStatus" id="Loading">Loading...</div>
+<div id="SRResults"></div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+createResults();
+/* @license-end */
+</script>
+<div class="SRStatus" id="Searching">Searching...</div>
+<div class="SRStatus" id="NoMatches">No Matches</div>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+document.getElementById("Loading").style.display="none";
+document.getElementById("NoMatches").style.display="none";
+var searchResults = new SearchResults("searchResults");
+searchResults.Search();
+window.addEventListener("message", function(event) {
+ if (event.data == "take_focus") {
+ var elem = searchResults.NavNext(0);
+ if (elem) elem.focus();
+ }
+});
+/* @license-end */
+</script>
+</div>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/search/pages_a.js b/libs/glfw-3.3.8/docs/html/search/pages_a.js
new file mode 100644
index 0000000..8078165
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/pages_a.js
@@ -0,0 +1,4 @@
+var searchData=
+[
+ ['window_20guide_0',['Window guide',['../window_guide.html',1,'']]]
+];
diff --git a/libs/glfw-3.3.8/docs/html/search/search.css b/libs/glfw-3.3.8/docs/html/search/search.css
new file mode 100644
index 0000000..648a792
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/search.css
@@ -0,0 +1,263 @@
+/*---------------- Search Box */
+
+#MSearchBox {
+ white-space : nowrap;
+ background: white;
+ border-radius: 0.65em;
+ box-shadow: inset 0.5px 0.5px 3px 0px #555;
+ z-index: 102;
+}
+
+#MSearchBox .left {
+ display: inline-block;
+ vertical-align: middle;
+ height: 1.4em;
+}
+
+#MSearchSelect {
+ display: inline-block;
+ vertical-align: middle;
+ height: 19px;
+ padding: 0 0 0 0.3em;
+ margin: 0;
+}
+
+#MSearchField {
+ display: inline-block;
+ vertical-align: middle;
+ width: 7.5em;
+ height: 19px;
+ margin: 0 0.15em;
+ padding: 0;
+ line-height: 1em;
+ border:none;
+ color: #909090;
+ outline: none;
+ font-family: Arial, Verdana, sans-serif;
+ -webkit-border-radius: 0px;
+ border-radius: 0px;
+ background: none;
+}
+
+@media(hover: none) {
+ /* to avoid zooming on iOS */
+ #MSearchField {
+ font-size: 16px;
+ }
+}
+
+#MSearchBox .right {
+ display: inline-block;
+ vertical-align: middle;
+ width: 1.4em;
+ height: 1.4em;
+}
+
+#MSearchClose {
+ display: none;
+ font-size: inherit;
+ background : none;
+ border: none;
+ margin: 0;
+ padding: 0;
+ outline: none;
+
+}
+
+#MSearchCloseImg {
+ height: 1.4em;
+ padding: 0.3em;
+ margin: 0;
+}
+
+.MSearchBoxActive #MSearchField {
+ color: #000000;
+}
+
+#main-menu > li:last-child {
+ /* This <li> object is the parent of the search bar */
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 36px;
+ margin-right: 1em;
+}
+
+/*---------------- Search filter selection */
+
+#MSearchSelectWindow {
+ display: none;
+ position: absolute;
+ left: 0; top: 0;
+ border: 1px solid #90A5CE;
+ background-color: #F9FAFC;
+ z-index: 10001;
+ padding-top: 4px;
+ padding-bottom: 4px;
+ -moz-border-radius: 4px;
+ -webkit-border-top-left-radius: 4px;
+ -webkit-border-top-right-radius: 4px;
+ -webkit-border-bottom-left-radius: 4px;
+ -webkit-border-bottom-right-radius: 4px;
+ -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+}
+
+.SelectItem {
+ font: 8pt Arial, Verdana, sans-serif;
+ padding-left: 2px;
+ padding-right: 12px;
+ border: 0px;
+}
+
+span.SelectionMark {
+ margin-right: 4px;
+ font-family: monospace;
+ outline-style: none;
+ text-decoration: none;
+}
+
+a.SelectItem {
+ display: block;
+ outline-style: none;
+ color: #000000;
+ text-decoration: none;
+ padding-left: 6px;
+ padding-right: 12px;
+}
+
+a.SelectItem:focus,
+a.SelectItem:active {
+ color: #000000;
+ outline-style: none;
+ text-decoration: none;
+}
+
+a.SelectItem:hover {
+ color: #FFFFFF;
+ background-color: #3D578C;
+ outline-style: none;
+ text-decoration: none;
+ cursor: pointer;
+ display: block;
+}
+
+/*---------------- Search results window */
+
+iframe#MSearchResults {
+ /*width: 60ex;*/
+ height: 15em;
+}
+
+#MSearchResultsWindow {
+ display: none;
+ position: absolute;
+ left: 0; top: 0;
+ border: 1px solid #000;
+ background-color: #EEF1F7;
+ z-index:10000;
+}
+
+/* ----------------------------------- */
+
+
+#SRIndex {
+ clear:both;
+ padding-bottom: 15px;
+}
+
+.SREntry {
+ font-size: 10pt;
+ padding-left: 1ex;
+}
+
+.SRPage .SREntry {
+ font-size: 8pt;
+ padding: 1px 5px;
+}
+
+body.SRPage {
+ margin: 5px 2px;
+}
+
+.SRChildren {
+ padding-left: 3ex; padding-bottom: .5em
+}
+
+.SRPage .SRChildren {
+ display: none;
+}
+
+.SRSymbol {
+ font-weight: bold;
+ color: #425E97;
+ font-family: Arial, Verdana, sans-serif;
+ text-decoration: none;
+ outline: none;
+}
+
+a.SRScope {
+ display: block;
+ color: #425E97;
+ font-family: Arial, Verdana, sans-serif;
+ text-decoration: none;
+ outline: none;
+}
+
+a.SRSymbol:focus, a.SRSymbol:active,
+a.SRScope:focus, a.SRScope:active {
+ text-decoration: underline;
+}
+
+span.SRScope {
+ padding-left: 4px;
+ font-family: Arial, Verdana, sans-serif;
+}
+
+.SRPage .SRStatus {
+ padding: 2px 5px;
+ font-size: 8pt;
+ font-style: italic;
+ font-family: Arial, Verdana, sans-serif;
+}
+
+.SRResult {
+ display: none;
+}
+
+div.searchresults {
+ margin-left: 10px;
+ margin-right: 10px;
+}
+
+/*---------------- External search page results */
+
+.searchresult {
+ background-color: #F0F3F8;
+}
+
+.pages b {
+ color: white;
+ padding: 5px 5px 3px 5px;
+ background-image: url("../tab_a.png");
+ background-repeat: repeat-x;
+ text-shadow: 0 1px 1px #000000;
+}
+
+.pages {
+ line-height: 17px;
+ margin-left: 4px;
+ text-decoration: none;
+}
+
+.hl {
+ font-weight: bold;
+}
+
+#searchresults {
+ margin-bottom: 20px;
+}
+
+.searchpages {
+ margin-top: 10px;
+}
+
diff --git a/libs/glfw-3.3.8/docs/html/search/search.js b/libs/glfw-3.3.8/docs/html/search/search.js
new file mode 100644
index 0000000..607f4e1
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/search.js
@@ -0,0 +1,802 @@
+/*
+ @licstart The following is the entire license notice for the JavaScript code in this file.
+
+ The MIT License (MIT)
+
+ Copyright (C) 1997-2020 by Dimitri van Heesch
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ and associated documentation files (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in all copies or
+ substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ @licend The above is the entire license notice for the JavaScript code in this file
+ */
+function convertToId(search)
+{
+ var result = '';
+ for (i=0;i<search.length;i++)
+ {
+ var c = search.charAt(i);
+ var cn = c.charCodeAt(0);
+ if (c.match(/[a-z0-9\u0080-\uFFFF]/))
+ {
+ result+=c;
+ }
+ else if (cn<16)
+ {
+ result+="_0"+cn.toString(16);
+ }
+ else
+ {
+ result+="_"+cn.toString(16);
+ }
+ }
+ return result;
+}
+
+function getXPos(item)
+{
+ var x = 0;
+ if (item.offsetWidth)
+ {
+ while (item && item!=document.body)
+ {
+ x += item.offsetLeft;
+ item = item.offsetParent;
+ }
+ }
+ return x;
+}
+
+function getYPos(item)
+{
+ var y = 0;
+ if (item.offsetWidth)
+ {
+ while (item && item!=document.body)
+ {
+ y += item.offsetTop;
+ item = item.offsetParent;
+ }
+ }
+ return y;
+}
+
+/* A class handling everything associated with the search panel.
+
+ Parameters:
+ name - The name of the global variable that will be
+ storing this instance. Is needed to be able to set timeouts.
+ resultPath - path to use for external files
+*/
+function SearchBox(name, resultsPath, label, extension)
+{
+ if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
+ if (!extension || extension == "") { extension = ".html"; }
+
+ // ---------- Instance variables
+ this.name = name;
+ this.resultsPath = resultsPath;
+ this.keyTimeout = 0;
+ this.keyTimeoutLength = 500;
+ this.closeSelectionTimeout = 300;
+ this.lastSearchValue = "";
+ this.lastResultsPage = "";
+ this.hideTimeout = 0;
+ this.searchIndex = 0;
+ this.searchActive = false;
+ this.searchLabel = label;
+ this.extension = extension;
+
+ // ----------- DOM Elements
+
+ this.DOMSearchField = function()
+ { return document.getElementById("MSearchField"); }
+
+ this.DOMSearchSelect = function()
+ { return document.getElementById("MSearchSelect"); }
+
+ this.DOMSearchSelectWindow = function()
+ { return document.getElementById("MSearchSelectWindow"); }
+
+ this.DOMPopupSearchResults = function()
+ { return document.getElementById("MSearchResults"); }
+
+ this.DOMPopupSearchResultsWindow = function()
+ { return document.getElementById("MSearchResultsWindow"); }
+
+ this.DOMSearchClose = function()
+ { return document.getElementById("MSearchClose"); }
+
+ this.DOMSearchBox = function()
+ { return document.getElementById("MSearchBox"); }
+
+ // ------------ Event Handlers
+
+ // Called when focus is added or removed from the search field.
+ this.OnSearchFieldFocus = function(isActive)
+ {
+ this.Activate(isActive);
+ }
+
+ this.OnSearchSelectShow = function()
+ {
+ var searchSelectWindow = this.DOMSearchSelectWindow();
+ var searchField = this.DOMSearchSelect();
+
+ var left = getXPos(searchField);
+ var top = getYPos(searchField);
+ top += searchField.offsetHeight;
+
+ // show search selection popup
+ searchSelectWindow.style.display='block';
+ searchSelectWindow.style.left = left + 'px';
+ searchSelectWindow.style.top = top + 'px';
+
+ // stop selection hide timer
+ if (this.hideTimeout)
+ {
+ clearTimeout(this.hideTimeout);
+ this.hideTimeout=0;
+ }
+ return false; // to avoid "image drag" default event
+ }
+
+ this.OnSearchSelectHide = function()
+ {
+ this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
+ this.closeSelectionTimeout);
+ }
+
+ // Called when the content of the search field is changed.
+ this.OnSearchFieldChange = function(evt)
+ {
+ if (this.keyTimeout) // kill running timer
+ {
+ clearTimeout(this.keyTimeout);
+ this.keyTimeout = 0;
+ }
+
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==40 || e.keyCode==13)
+ {
+ if (e.shiftKey==1)
+ {
+ this.OnSearchSelectShow();
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ child.focus();
+ return;
+ }
+ }
+ return;
+ }
+ else
+ {
+ window.frames.MSearchResults.postMessage("take_focus", "*");
+ }
+ }
+ else if (e.keyCode==27) // Escape out of the search field
+ {
+ this.DOMSearchField().blur();
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.lastSearchValue = '';
+ this.Activate(false);
+ return;
+ }
+
+ // strip whitespaces
+ var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
+
+ if (searchValue != this.lastSearchValue) // search value has changed
+ {
+ if (searchValue != "") // non-empty search
+ {
+ // set timer for search update
+ this.keyTimeout = setTimeout(this.name + '.Search()',
+ this.keyTimeoutLength);
+ }
+ else // empty search field
+ {
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.lastSearchValue = '';
+ }
+ }
+ }
+
+ this.SelectItemCount = function(id)
+ {
+ var count=0;
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ count++;
+ }
+ }
+ return count;
+ }
+
+ this.SelectItemSet = function(id)
+ {
+ var i,j=0;
+ var win=this.DOMSearchSelectWindow();
+ for (i=0;i<win.childNodes.length;i++)
+ {
+ var child = win.childNodes[i]; // get span within a
+ if (child.className=='SelectItem')
+ {
+ var node = child.firstChild;
+ if (j==id)
+ {
+ node.innerHTML='&#8226;';
+ }
+ else
+ {
+ node.innerHTML='&#160;';
+ }
+ j++;
+ }
+ }
+ }
+
+ // Called when an search filter selection is made.
+ // set item with index id as the active item
+ this.OnSelectItem = function(id)
+ {
+ this.searchIndex = id;
+ this.SelectItemSet(id);
+ var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
+ if (searchValue!="" && this.searchActive) // something was found -> do a search
+ {
+ this.Search();
+ }
+ }
+
+ this.OnSearchSelectKey = function(evt)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
+ {
+ this.searchIndex++;
+ this.OnSelectItem(this.searchIndex);
+ }
+ else if (e.keyCode==38 && this.searchIndex>0) // Up
+ {
+ this.searchIndex--;
+ this.OnSelectItem(this.searchIndex);
+ }
+ else if (e.keyCode==13 || e.keyCode==27)
+ {
+ this.OnSelectItem(this.searchIndex);
+ this.CloseSelectionWindow();
+ this.DOMSearchField().focus();
+ }
+ return false;
+ }
+
+ // --------- Actions
+
+ // Closes the results window.
+ this.CloseResultsWindow = function()
+ {
+ this.DOMPopupSearchResultsWindow().style.display = 'none';
+ this.DOMSearchClose().style.display = 'none';
+ this.Activate(false);
+ }
+
+ this.CloseSelectionWindow = function()
+ {
+ this.DOMSearchSelectWindow().style.display = 'none';
+ }
+
+ // Performs a search.
+ this.Search = function()
+ {
+ this.keyTimeout = 0;
+
+ // strip leading whitespace
+ var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
+
+ var code = searchValue.toLowerCase().charCodeAt(0);
+ var idxChar = searchValue.substr(0, 1).toLowerCase();
+ if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair
+ {
+ idxChar = searchValue.substr(0, 2);
+ }
+
+ var resultsPage;
+ var resultsPageWithSearch;
+ var hasResultsPage;
+
+ var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar);
+ if (idx!=-1)
+ {
+ var hexCode=idx.toString(16);
+ resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + this.extension;
+ resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
+ hasResultsPage = true;
+ }
+ else // nothing available for this search term
+ {
+ resultsPage = this.resultsPath + '/nomatches' + this.extension;
+ resultsPageWithSearch = resultsPage;
+ hasResultsPage = false;
+ }
+
+ window.frames.MSearchResults.location = resultsPageWithSearch;
+ var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
+
+ if (domPopupSearchResultsWindow.style.display!='block')
+ {
+ var domSearchBox = this.DOMSearchBox();
+ this.DOMSearchClose().style.display = 'inline-block';
+ var domPopupSearchResults = this.DOMPopupSearchResults();
+ var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
+ var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
+ domPopupSearchResultsWindow.style.display = 'block';
+ left -= domPopupSearchResults.offsetWidth;
+ var maxWidth = document.body.clientWidth;
+ var width = 400;
+ if (left<10) left=10;
+ if (width+left+8>maxWidth) width=maxWidth-left-8;
+ domPopupSearchResultsWindow.style.top = top + 'px';
+ domPopupSearchResultsWindow.style.left = left + 'px';
+ domPopupSearchResultsWindow.style.width = width + 'px';
+ }
+
+ this.lastSearchValue = searchValue;
+ this.lastResultsPage = resultsPage;
+ }
+
+ // -------- Activation Functions
+
+ // Activates or deactivates the search panel, resetting things to
+ // their default values if necessary.
+ this.Activate = function(isActive)
+ {
+ if (isActive || // open it
+ this.DOMPopupSearchResultsWindow().style.display == 'block'
+ )
+ {
+ this.DOMSearchBox().className = 'MSearchBoxActive';
+
+ var searchField = this.DOMSearchField();
+
+ if (searchField.value == this.searchLabel) // clear "Search" term upon entry
+ {
+ searchField.value = '';
+ this.searchActive = true;
+ }
+ }
+ else if (!isActive) // directly remove the panel
+ {
+ this.DOMSearchBox().className = 'MSearchBoxInactive';
+ this.DOMSearchField().value = this.searchLabel;
+ this.searchActive = false;
+ this.lastSearchValue = ''
+ this.lastResultsPage = '';
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+// The class that handles everything on the search results page.
+function SearchResults(name)
+{
+ // The number of matches from the last run of <Search()>.
+ this.lastMatchCount = 0;
+ this.lastKey = 0;
+ this.repeatOn = false;
+
+ // Toggles the visibility of the passed element ID.
+ this.FindChildElement = function(id)
+ {
+ var parentElement = document.getElementById(id);
+ var element = parentElement.firstChild;
+
+ while (element && element!=parentElement)
+ {
+ if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren')
+ {
+ return element;
+ }
+
+ if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes())
+ {
+ element = element.firstChild;
+ }
+ else if (element.nextSibling)
+ {
+ element = element.nextSibling;
+ }
+ else
+ {
+ do
+ {
+ element = element.parentNode;
+ }
+ while (element && element!=parentElement && !element.nextSibling);
+
+ if (element && element!=parentElement)
+ {
+ element = element.nextSibling;
+ }
+ }
+ }
+ }
+
+ this.Toggle = function(id)
+ {
+ var element = this.FindChildElement(id);
+ if (element)
+ {
+ if (element.style.display == 'block')
+ {
+ element.style.display = 'none';
+ }
+ else
+ {
+ element.style.display = 'block';
+ }
+ }
+ }
+
+ // Searches for the passed string. If there is no parameter,
+ // it takes it from the URL query.
+ //
+ // Always returns true, since other documents may try to call it
+ // and that may or may not be possible.
+ this.Search = function(search)
+ {
+ if (!search) // get search word from URL
+ {
+ search = window.location.search;
+ search = search.substring(1); // Remove the leading '?'
+ search = unescape(search);
+ }
+
+ search = search.replace(/^ +/, ""); // strip leading spaces
+ search = search.replace(/ +$/, ""); // strip trailing spaces
+ search = search.toLowerCase();
+ search = convertToId(search);
+
+ var resultRows = document.getElementsByTagName("div");
+ var matches = 0;
+
+ var i = 0;
+ while (i < resultRows.length)
+ {
+ var row = resultRows.item(i);
+ if (row.className == "SRResult")
+ {
+ var rowMatchName = row.id.toLowerCase();
+ rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
+
+ if (search.length<=rowMatchName.length &&
+ rowMatchName.substr(0, search.length)==search)
+ {
+ row.style.display = 'block';
+ matches++;
+ }
+ else
+ {
+ row.style.display = 'none';
+ }
+ }
+ i++;
+ }
+ document.getElementById("Searching").style.display='none';
+ if (matches == 0) // no results
+ {
+ document.getElementById("NoMatches").style.display='block';
+ }
+ else // at least one result
+ {
+ document.getElementById("NoMatches").style.display='none';
+ }
+ this.lastMatchCount = matches;
+ return true;
+ }
+
+ // return the first item with index index or higher that is visible
+ this.NavNext = function(index)
+ {
+ var focusItem;
+ while (1)
+ {
+ var focusName = 'Item'+index;
+ focusItem = document.getElementById(focusName);
+ if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
+ {
+ break;
+ }
+ else if (!focusItem) // last element
+ {
+ break;
+ }
+ focusItem=null;
+ index++;
+ }
+ return focusItem;
+ }
+
+ this.NavPrev = function(index)
+ {
+ var focusItem;
+ while (1)
+ {
+ var focusName = 'Item'+index;
+ focusItem = document.getElementById(focusName);
+ if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
+ {
+ break;
+ }
+ else if (!focusItem) // last element
+ {
+ break;
+ }
+ focusItem=null;
+ index--;
+ }
+ return focusItem;
+ }
+
+ this.ProcessKeys = function(e)
+ {
+ if (e.type == "keydown")
+ {
+ this.repeatOn = false;
+ this.lastKey = e.keyCode;
+ }
+ else if (e.type == "keypress")
+ {
+ if (!this.repeatOn)
+ {
+ if (this.lastKey) this.repeatOn = true;
+ return false; // ignore first keypress after keydown
+ }
+ }
+ else if (e.type == "keyup")
+ {
+ this.lastKey = 0;
+ this.repeatOn = false;
+ }
+ return this.lastKey!=0;
+ }
+
+ this.Nav = function(evt,itemIndex)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==13) return true;
+ if (!this.ProcessKeys(e)) return false;
+
+ if (this.lastKey==38) // Up
+ {
+ var newIndex = itemIndex-1;
+ var focusItem = this.NavPrev(newIndex);
+ if (focusItem)
+ {
+ var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
+ if (child && child.style.display == 'block') // children visible
+ {
+ var n=0;
+ var tmpElem;
+ while (1) // search for last child
+ {
+ tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
+ if (tmpElem)
+ {
+ focusItem = tmpElem;
+ }
+ else // found it!
+ {
+ break;
+ }
+ n++;
+ }
+ }
+ }
+ if (focusItem)
+ {
+ focusItem.focus();
+ }
+ else // return focus to search field
+ {
+ parent.document.getElementById("MSearchField").focus();
+ }
+ }
+ else if (this.lastKey==40) // Down
+ {
+ var newIndex = itemIndex+1;
+ var focusItem;
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem && elem.style.display == 'block') // children visible
+ {
+ focusItem = document.getElementById('Item'+itemIndex+'_c0');
+ }
+ if (!focusItem) focusItem = this.NavNext(newIndex);
+ if (focusItem) focusItem.focus();
+ }
+ else if (this.lastKey==39) // Right
+ {
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem) elem.style.display = 'block';
+ }
+ else if (this.lastKey==37) // Left
+ {
+ var item = document.getElementById('Item'+itemIndex);
+ var elem = this.FindChildElement(item.parentNode.parentNode.id);
+ if (elem) elem.style.display = 'none';
+ }
+ else if (this.lastKey==27) // Escape
+ {
+ parent.searchBox.CloseResultsWindow();
+ parent.document.getElementById("MSearchField").focus();
+ }
+ else if (this.lastKey==13) // Enter
+ {
+ return true;
+ }
+ return false;
+ }
+
+ this.NavChild = function(evt,itemIndex,childIndex)
+ {
+ var e = (evt) ? evt : window.event; // for IE
+ if (e.keyCode==13) return true;
+ if (!this.ProcessKeys(e)) return false;
+
+ if (this.lastKey==38) // Up
+ {
+ if (childIndex>0)
+ {
+ var newIndex = childIndex-1;
+ document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
+ }
+ else // already at first child, jump to parent
+ {
+ document.getElementById('Item'+itemIndex).focus();
+ }
+ }
+ else if (this.lastKey==40) // Down
+ {
+ var newIndex = childIndex+1;
+ var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
+ if (!elem) // last child, jump to parent next parent
+ {
+ elem = this.NavNext(itemIndex+1);
+ }
+ if (elem)
+ {
+ elem.focus();
+ }
+ }
+ else if (this.lastKey==27) // Escape
+ {
+ parent.searchBox.CloseResultsWindow();
+ parent.document.getElementById("MSearchField").focus();
+ }
+ else if (this.lastKey==13) // Enter
+ {
+ return true;
+ }
+ return false;
+ }
+}
+
+function setKeyActions(elem,action)
+{
+ elem.setAttribute('onkeydown',action);
+ elem.setAttribute('onkeypress',action);
+ elem.setAttribute('onkeyup',action);
+}
+
+function setClassAttr(elem,attr)
+{
+ elem.setAttribute('class',attr);
+ elem.setAttribute('className',attr);
+}
+
+function createResults()
+{
+ var results = document.getElementById("SRResults");
+ for (var e=0; e<searchData.length; e++)
+ {
+ var id = searchData[e][0];
+ var srResult = document.createElement('div');
+ srResult.setAttribute('id','SR_'+id);
+ setClassAttr(srResult,'SRResult');
+ var srEntry = document.createElement('div');
+ setClassAttr(srEntry,'SREntry');
+ var srLink = document.createElement('a');
+ srLink.setAttribute('id','Item'+e);
+ setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
+ setClassAttr(srLink,'SRSymbol');
+ srLink.innerHTML = searchData[e][1][0];
+ srEntry.appendChild(srLink);
+ if (searchData[e][1].length==2) // single result
+ {
+ srLink.setAttribute('href',searchData[e][1][1][0]);
+ srLink.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
+ if (searchData[e][1][1][1])
+ {
+ srLink.setAttribute('target','_parent');
+ }
+ else
+ {
+ srLink.setAttribute('target','_blank');
+ }
+ var srScope = document.createElement('span');
+ setClassAttr(srScope,'SRScope');
+ srScope.innerHTML = searchData[e][1][1][2];
+ srEntry.appendChild(srScope);
+ }
+ else // multiple results
+ {
+ srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
+ var srChildren = document.createElement('div');
+ setClassAttr(srChildren,'SRChildren');
+ for (var c=0; c<searchData[e][1].length-1; c++)
+ {
+ var srChild = document.createElement('a');
+ srChild.setAttribute('id','Item'+e+'_c'+c);
+ setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
+ setClassAttr(srChild,'SRScope');
+ srChild.setAttribute('href',searchData[e][1][c+1][0]);
+ srChild.setAttribute('onclick','parent.searchBox.CloseResultsWindow()');
+ if (searchData[e][1][c+1][1])
+ {
+ srChild.setAttribute('target','_parent');
+ }
+ else
+ {
+ srChild.setAttribute('target','_blank');
+ }
+ srChild.innerHTML = searchData[e][1][c+1][2];
+ srChildren.appendChild(srChild);
+ }
+ srEntry.appendChild(srChildren);
+ }
+ srResult.appendChild(srEntry);
+ results.appendChild(srResult);
+ }
+}
+
+function init_search()
+{
+ var results = document.getElementById("MSearchSelectWindow");
+ for (var key in indexSectionLabels)
+ {
+ var link = document.createElement('a');
+ link.setAttribute('class','SelectItem');
+ link.setAttribute('onclick','searchBox.OnSelectItem('+key+')');
+ link.href='javascript:void(0)';
+ link.innerHTML='<span class="SelectionMark">&#160;</span>'+indexSectionLabels[key];
+ results.appendChild(link);
+ }
+ searchBox.OnSelectItem(0);
+}
+/* @license-end */
diff --git a/libs/glfw-3.3.8/docs/html/search/search_l.png b/libs/glfw-3.3.8/docs/html/search/search_l.png
new file mode 100644
index 0000000..fd5f7da
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/search_l.png
Binary files differ
diff --git a/libs/glfw-3.3.8/docs/html/search/search_m.png b/libs/glfw-3.3.8/docs/html/search/search_m.png
new file mode 100644
index 0000000..b429a16
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/search_m.png
Binary files differ
diff --git a/libs/glfw-3.3.8/docs/html/search/search_r.png b/libs/glfw-3.3.8/docs/html/search/search_r.png
new file mode 100644
index 0000000..1af5d21
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/search_r.png
Binary files differ
diff --git a/libs/glfw-3.3.8/docs/html/search/searchdata.js b/libs/glfw-3.3.8/docs/html/search/searchdata.js
new file mode 100644
index 0000000..26680a5
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/search/searchdata.js
@@ -0,0 +1,39 @@
+var indexSectionsWithContent =
+{
+ 0: "abcdeghijkmnpqrsvw",
+ 1: "g",
+ 2: "bcgimnqvw",
+ 3: "g",
+ 4: "abghprsw",
+ 5: "g",
+ 6: "g",
+ 7: "cegijkmnsvw",
+ 8: "bcdgimnrsvw"
+};
+
+var indexSectionNames =
+{
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+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWgamepadstate Struct Reference<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Gamepad input state.
+ <a href="structGLFWgamepadstate.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a> [15]</td></tr>
+<tr class="separator:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8b2c8939b1d31458de5359998375c189"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a> [6]</td></tr>
+<tr class="separator:a8b2c8939b1d31458de5359998375c189"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes the input state of a gamepad.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
+<dd>
+<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="a27e9896b51c65df15fba2c7139bfdb9a" name="a27e9896b51c65df15fba2c7139bfdb9a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a27e9896b51c65df15fba2c7139bfdb9a">&#9670;&nbsp;</a></span>buttons</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned char GLFWgamepadstate::buttons[15]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The states of each <a class="el" href="group__gamepad__buttons.html">gamepad button</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>
+
+</div>
+</div>
+<a id="a8b2c8939b1d31458de5359998375c189" name="a8b2c8939b1d31458de5359998375c189"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&nbsp;</a></span>axes</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float GLFWgamepadstate::axes[6]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The states of each <a class="el" href="group__gamepad__axes.html">gamepad axis</a>, in the range -1.0 to 1.0 inclusive. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/structGLFWgammaramp.html b/libs/glfw-3.3.8/docs/html/structGLFWgammaramp.html
new file mode 100644
index 0000000..310d1cc
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/structGLFWgammaramp.html
@@ -0,0 +1,165 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: GLFWgammaramp Struct Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
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+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWgammaramp Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Gamma ramp.
+ <a href="structGLFWgammaramp.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a2cce5d968734b685623eef913e635138"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a></td></tr>
+<tr class="separator:a2cce5d968734b685623eef913e635138"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:affccc6f5df47820b6562d709da3a5a3a"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a></td></tr>
+<tr class="separator:affccc6f5df47820b6562d709da3a5a3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:acf0c836d0efe29c392fe8d1a1042744b"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a></td></tr>
+<tr class="separator:acf0c836d0efe29c392fe8d1a1042744b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ad620e1cffbff9a32c51bca46301b59a5"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a></td></tr>
+<tr class="separator:ad620e1cffbff9a32c51bca46301b59a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes the gamma ramp for a monitor.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_gamma">Gamma ramp</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga76ba90debcf0062b5c4b73052b24f96f">glfwGetGammaRamp</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 3.0. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="a2cce5d968734b685623eef913e635138" name="a2cce5d968734b685623eef913e635138"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a2cce5d968734b685623eef913e635138">&#9670;&nbsp;</a></span>red</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::red</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >An array of value describing the response of the red channel. </p>
+
+</div>
+</div>
+<a id="affccc6f5df47820b6562d709da3a5a3a" name="affccc6f5df47820b6562d709da3a5a3a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#affccc6f5df47820b6562d709da3a5a3a">&#9670;&nbsp;</a></span>green</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::green</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >An array of value describing the response of the green channel. </p>
+
+</div>
+</div>
+<a id="acf0c836d0efe29c392fe8d1a1042744b" name="acf0c836d0efe29c392fe8d1a1042744b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#acf0c836d0efe29c392fe8d1a1042744b">&#9670;&nbsp;</a></span>blue</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned short* GLFWgammaramp::blue</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >An array of value describing the response of the blue channel. </p>
+
+</div>
+</div>
+<a id="ad620e1cffbff9a32c51bca46301b59a5" name="ad620e1cffbff9a32c51bca46301b59a5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ad620e1cffbff9a32c51bca46301b59a5">&#9670;&nbsp;</a></span>size</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned int GLFWgammaramp::size</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The number of elements in each array. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/structGLFWimage.html b/libs/glfw-3.3.8/docs/html/structGLFWimage.html
new file mode 100644
index 0000000..672209d
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/structGLFWimage.html
@@ -0,0 +1,146 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: GLFWimage Struct Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
+</script>
+<div id="main-nav"></div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWimage Struct Reference<div class="ingroups"><a class="el" href="group__window.html">Window reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Image data.
+ <a href="structGLFWimage.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835">width</a></td></tr>
+<tr class="separator:af6a71cc999fe6d3aea31dd7e9687d835"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec">height</a></td></tr>
+<tr class="separator:a0b7d95368f0c80d5e5c9875057c7dbec"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a0c532a5c2bb715555279b7817daba0fb"><td class="memItemLeft" align="right" valign="top">unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb">pixels</a></td></tr>
+<tr class="separator:a0c532a5c2bb715555279b7817daba0fb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes a single 2D image. See the documentation for each related function what the expected pixel format is.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#cursor_custom">Custom cursor creation</a> </dd>
+<dd>
+<a class="el" href="window_guide.html#window_icon">Window icon</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 2.1. <b>GLFW 3:</b> Removed format and bytes-per-pixel members. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="af6a71cc999fe6d3aea31dd7e9687d835" name="af6a71cc999fe6d3aea31dd7e9687d835"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af6a71cc999fe6d3aea31dd7e9687d835">&#9670;&nbsp;</a></span>width</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWimage::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The width, in pixels, of this image. </p>
+
+</div>
+</div>
+<a id="a0b7d95368f0c80d5e5c9875057c7dbec" name="a0b7d95368f0c80d5e5c9875057c7dbec"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0b7d95368f0c80d5e5c9875057c7dbec">&#9670;&nbsp;</a></span>height</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWimage::height</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The height, in pixels, of this image. </p>
+
+</div>
+</div>
+<a id="a0c532a5c2bb715555279b7817daba0fb" name="a0c532a5c2bb715555279b7817daba0fb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a0c532a5c2bb715555279b7817daba0fb">&#9670;&nbsp;</a></span>pixels</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">unsigned char* GLFWimage::pixels</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The pixel data of this image, arranged left-to-right, top-to-bottom. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/html/structGLFWvidmode.html b/libs/glfw-3.3.8/docs/html/structGLFWvidmode.html
new file mode 100644
index 0000000..c367377
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/structGLFWvidmode.html
@@ -0,0 +1,199 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
+<title>GLFW: GLFWvidmode Struct Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/searchdata.js"></script>
+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+<link href="extra.css" rel="stylesheet" type="text/css"/>
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+ <div class="glfwheader">
+ <a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
+ </ul>
+ </div>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.4 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
+var searchBox = new SearchBox("searchBox", "search",'Search','.html');
+/* @license-end */
+</script>
+<script type="text/javascript" src="menudata.js"></script>
+<script type="text/javascript" src="menu.js"></script>
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
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+ initMenu('',true,false,'search.php','Search');
+ $(document).ready(function() { init_search(); });
+});
+/* @license-end */
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+<div id="main-nav"></div>
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+</div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#pub-attribs">Data Fields</a> </div>
+ <div class="headertitle"><div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor reference</a></div></div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>Video mode type.
+ <a href="structGLFWvidmode.html#details">More...</a></p>
+
+<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
+Data Fields</h2></td></tr>
+<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
+<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
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+<tr class="separator:a292fdd281f3485fb3ff102a5bda43faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
+<tr class="separator:af310977f58d2e3b188175b6e3d314047"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
+<tr class="separator:a791bdd6c7697b09f7e9c97054bf05649"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p >This describes a single video mode.</p>
+<dl class="section see"><dt>See also</dt><dd><a class="el" href="monitor_guide.html#monitor_modes">Video modes</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> </dd>
+<dd>
+<a class="el" href="group__monitor.html#gad2e24d2843cb7d6c26202cddd530fc1b">glfwGetVideoModes</a></dd></dl>
+<dl class="section since"><dt>Since</dt><dd>Added in version 1.0. <b>GLFW 3:</b> Added refresh rate member. </dd></dl>
+</div><h2 class="groupheader">Field Documentation</h2>
+<a id="a698dcb200562051a7249cb6ae154c71d" name="a698dcb200562051a7249cb6ae154c71d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a698dcb200562051a7249cb6ae154c71d">&#9670;&nbsp;</a></span>width</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The width, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
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+
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+ <tr>
+ <td class="memname">int GLFWvidmode::height</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The height, in screen coordinates, of the video mode. </p>
+
+</div>
+</div>
+<a id="a6066c4ecd251098700062d3b735dba1b" name="a6066c4ecd251098700062d3b735dba1b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a6066c4ecd251098700062d3b735dba1b">&#9670;&nbsp;</a></span>redBits</h2>
+
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+ <tr>
+ <td class="memname">int GLFWvidmode::redBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The bit depth of the red channel of the video mode. </p>
+
+</div>
+</div>
+<a id="a292fdd281f3485fb3ff102a5bda43faa" name="a292fdd281f3485fb3ff102a5bda43faa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a292fdd281f3485fb3ff102a5bda43faa">&#9670;&nbsp;</a></span>greenBits</h2>
+
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+ <tr>
+ <td class="memname">int GLFWvidmode::greenBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The bit depth of the green channel of the video mode. </p>
+
+</div>
+</div>
+<a id="af310977f58d2e3b188175b6e3d314047" name="af310977f58d2e3b188175b6e3d314047"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af310977f58d2e3b188175b6e3d314047">&#9670;&nbsp;</a></span>blueBits</h2>
+
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+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::blueBits</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The bit depth of the blue channel of the video mode. </p>
+
+</div>
+</div>
+<a id="a791bdd6c7697b09f7e9c97054bf05649" name="a791bdd6c7697b09f7e9c97054bf05649"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a791bdd6c7697b09f7e9c97054bf05649">&#9670;&nbsp;</a></span>refreshRate</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int GLFWvidmode::refreshRate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<p >The refresh rate, in Hz, of the video mode. </p>
+
+</div>
+</div>
+<hr/>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
+</ul>
+</div><!-- contents -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
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+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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+ <div class="headertitle"><div class="title">Vulkan guide </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#vulkan_loader">Linking against the Vulkan loader</a></li>
+<li class="level1"><a href="#vulkan_include">Including the Vulkan and GLFW header files</a></li>
+<li class="level1"><a href="#vulkan_support">Querying for Vulkan support</a><ul><li class="level2"><a href="#vulkan_proc">Querying Vulkan function pointers</a></li>
+</ul>
+</li>
+<li class="level1"><a href="#vulkan_ext">Querying required Vulkan extensions</a></li>
+<li class="level1"><a href="#vulkan_present">Querying for Vulkan presentation support</a></li>
+<li class="level1"><a href="#vulkan_window">Creating the window</a></li>
+<li class="level1"><a href="#vulkan_surface">Creating a Vulkan window surface</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This guide is intended to fill the gaps between the official <a href="https://www.khronos.org/vulkan/">Vulkan resources</a> and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions.</p>
+<p >To develop for Vulkan you should download the <a href="https://vulkan.lunarg.com/">LunarG Vulkan SDK</a> for your platform. Apart from headers and link libraries, they also provide the validation layers necessary for development.</p>
+<p >The <a href="https://vulkan-tutorial.com/">Vulkan Tutorial</a> has more information on how to use GLFW and Vulkan. The <a href="https://github.com/KhronosGroup/Vulkan-Samples">Khronos Vulkan Samples</a> also use GLFW, although with a small framework in between.</p>
+<p >For details on a specific Vulkan support function, see the <a class="el" href="group__vulkan.html">Vulkan support reference</a>. There are also guides for the other areas of the GLFW API.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="window_guide.html">Window guide</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<h1><a class="anchor" id="vulkan_loader"></a>
+Linking against the Vulkan loader</h1>
+<p >By default, GLFW will look for the Vulkan loader on demand at runtime via its standard name (<code>vulkan-1.dll</code> on Windows, <code>libvulkan.so.1</code> on Linux and other Unix-like systems and <code>libvulkan.1.dylib</code> on macOS). This means that GLFW does not need to be linked against the loader. However, it also means that if you are using the static library form of the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.</p>
+<p >The <a class="el" href="compile_guide.html#GLFW_VULKAN_STATIC">GLFW_VULKAN_STATIC</a> CMake option makes GLFW call the Vulkan loader directly instead of dynamically loading it at runtime. Not linking against the Vulkan loader will then be a compile-time error.</p>
+<p ><b>macOS:</b> To make your application be redistributable you will need to set up the application bundle according to the LunarG SDK documentation. This is explained in more detail in the <a href="https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html">SDK documentation for macOS</a>.</p>
+<h1><a class="anchor" id="vulkan_include"></a>
+Including the Vulkan and GLFW header files</h1>
+<p >To include the Vulkan header, define <a class="el" href="build_guide.html#GLFW_INCLUDE_VULKAN">GLFW_INCLUDE_VULKAN</a> before including the GLFW header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_VULKAN</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+<div class="ttc" id="aglfw3_8h_html"><div class="ttname"><a href="glfw3_8h.html">glfw3.h</a></div><div class="ttdoc">The header of the GLFW 3 API.</div></div>
+</div><!-- fragment --><p >If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;path/to/vulkan.h&gt;</span></div>
+<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
+</div><!-- fragment --><p >Unless a Vulkan header is included, either by the GLFW header or above it, any GLFW functions that take or return Vulkan types will not be declared.</p>
+<p >The <code>VK_USE_PLATFORM_*_KHR</code> macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly.</p>
+<h1><a class="anchor" id="vulkan_support"></a>
+Querying for Vulkan support</h1>
+<p >If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly.</p>
+<p >If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with <a class="el" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a>())</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Vulkan is available, at least for compute</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__vulkan_html_ga2e7f30931e02464b5bc8d0d4b6f9fe2b"><div class="ttname"><a href="group__vulkan.html#ga2e7f30931e02464b5bc8d0d4b6f9fe2b">glfwVulkanSupported</a></div><div class="ttdeci">int glfwVulkanSupported(void)</div><div class="ttdoc">Returns whether the Vulkan loader and an ICD have been found.</div></div>
+</div><!-- fragment --><p >This function returns <code>GLFW_TRUE</code> if the Vulkan loader and any minimally functional ICD was found.</p>
+<p >If one or both were not found, calling any other Vulkan related GLFW function will generate a <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a> error.</p>
+<h2><a class="anchor" id="vulkan_proc"></a>
+Querying Vulkan function pointers</h2>
+<p >To load any Vulkan core or extension function from the found loader, call <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>. To load functions needed for instance creation, pass <code>NULL</code> as the instance.</p>
+<div class="fragment"><div class="line">PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)</div>
+<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(NULL, <span class="stringliteral">&quot;vkCreateInstance&quot;</span>);</div>
+<div class="ttc" id="agroup__vulkan_html_gadf228fac94c5fd8f12423ec9af9ff1e9"><div class="ttname"><a href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a></div><div class="ttdeci">GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)</div><div class="ttdoc">Returns the address of the specified Vulkan instance function.</div></div>
+</div><!-- fragment --><p >Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled.</p>
+<div class="fragment"><div class="line">PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)</div>
+<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(instance, <span class="stringliteral">&quot;vkCreateDevice&quot;</span>);</div>
+</div><!-- fragment --><p >This function in turn calls <code>vkGetInstanceProcAddr</code>. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. <code>dlsym</code> or <code>GetProcAddress</code>). If that also fails, the function returns <code>NULL</code>. For more information about <code>vkGetInstanceProcAddr</code>, see the Vulkan documentation.</p>
+<p >Vulkan also provides <code>vkGetDeviceProcAddr</code> for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with <a class="el" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>.</p>
+<div class="fragment"><div class="line">PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)</div>
+<div class="line"> <a class="code hl_function" href="group__vulkan.html#gadf228fac94c5fd8f12423ec9af9ff1e9">glfwGetInstanceProcAddress</a>(instance, <span class="stringliteral">&quot;vkGetDeviceProcAddr&quot;</span>);</div>
+</div><!-- fragment --><p >Device-specific functions may execute a little bit faster, due to not having to dispatch internally based on the device passed to them. For more information about <code>vkGetDeviceProcAddr</code>, see the Vulkan documentation.</p>
+<h1><a class="anchor" id="vulkan_ext"></a>
+Querying required Vulkan extensions</h1>
+<p >To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces.</p>
+<p >To query the instance extensions required, call <a class="el" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>.</p>
+<div class="fragment"><div class="line">uint32_t count;</div>
+<div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>** extensions = <a class="code hl_function" href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a>(&amp;count);</div>
+<div class="ttc" id="agroup__vulkan_html_ga99ad342d82f4a3421e2864978cb6d1d6"><div class="ttname"><a href="group__vulkan.html#ga99ad342d82f4a3421e2864978cb6d1d6">glfwGetRequiredInstanceExtensions</a></div><div class="ttdeci">const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)</div><div class="ttdoc">Returns the Vulkan instance extensions required by GLFW.</div></div>
+</div><!-- fragment --><p >These extensions must all be enabled when creating instances that are going to be passed to <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a> and <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors.</p>
+<p >If it fails it will return <code>NULL</code> and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work.</p>
+<p >If successful the returned array will always include <code>VK_KHR_surface</code>, so if you don't require any additional extensions you can pass this list directly to the <code>VkInstanceCreateInfo</code> struct.</p>
+<div class="fragment"><div class="line">VkInstanceCreateInfo ici;</div>
+<div class="line"> </div>
+<div class="line">memset(&amp;ici, 0, <span class="keyword">sizeof</span>(ici));</div>
+<div class="line">ici.enabledExtensionCount = count;</div>
+<div class="line">ici.ppEnabledExtensionNames = extensions;</div>
+<div class="line">...</div>
+</div><!-- fragment --><p >Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the <code>VkInstanceCreateInfo</code> struct.</p>
+<p ><b>macOS:</b> MoltenVK is (as of July 2022) not yet a fully conformant implementation of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the <code>VK_KHR_portability_enumeration</code> instance extension and set the <code>VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR</code> bit in the instance creation info flags for MoltenVK to show up in the list of physical devices. For more information, see the Vulkan and MoltenVK documentation.</p>
+<h1><a class="anchor" id="vulkan_present"></a>
+Querying for Vulkan presentation support</h1>
+<p >Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call <a class="el" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a>(instance, physical_device, queue_family_index))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Queue family supports image presentation</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__vulkan_html_gaff3823355cdd7e2f3f9f4d9ea9518d92"><div class="ttname"><a href="group__vulkan.html#gaff3823355cdd7e2f3f9f4d9ea9518d92">glfwGetPhysicalDevicePresentationSupport</a></div><div class="ttdeci">int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)</div><div class="ttdoc">Returns whether the specified queue family can present images.</div></div>
+</div><!-- fragment --><p >The <code>VK_KHR_surface</code> extension additionally provides the <code>vkGetPhysicalDeviceSurfaceSupportKHR</code> function, which performs the same test on an existing Vulkan surface.</p>
+<h1><a class="anchor" id="vulkan_window"></a>
+Creating the window</h1>
+<p >Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the <a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a> hint.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>, <a class="code hl_define" href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">GLFW_NO_API</a>);</div>
+<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Window Title&quot;</span>, NULL, NULL);</div>
+<div class="ttc" id="aglfw3_8h_html_a8f6dcdc968d214ff14779564f1389264"><div class="ttname"><a href="glfw3_8h.html#a8f6dcdc968d214ff14779564f1389264">GLFW_NO_API</a></div><div class="ttdeci">#define GLFW_NO_API</div><div class="ttdef"><b>Definition:</b> glfw3.h:1036</div></div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+<div class="ttc" id="agroup__window_html_ga649309cf72a3d3de5b1348ca7936c95b"><div class="ttname"><a href="group__window.html#ga649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a></div><div class="ttdeci">#define GLFW_CLIENT_API</div><div class="ttdoc">Context client API hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:949</div></div>
+<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+</div><!-- fragment --><p >See <a class="el" href="context_guide.html#context_less">Windows without contexts</a> for more information.</p>
+<h1><a class="anchor" id="vulkan_surface"></a>
+Creating a Vulkan window surface</h1>
+<p >You can create a Vulkan surface (as defined by the <code>VK_KHR_surface</code> extension) for a GLFW window with <a class="el" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>.</p>
+<div class="fragment"><div class="line">VkSurfaceKHR surface;</div>
+<div class="line">VkResult err = <a class="code hl_function" href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a>(instance, window, NULL, &amp;surface);</div>
+<div class="line"><span class="keywordflow">if</span> (err)</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// Window surface creation failed</span></div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__vulkan_html_ga1a24536bec3f80b08ead18e28e6ae965"><div class="ttname"><a href="group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965">glfwCreateWindowSurface</a></div><div class="ttdeci">VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)</div><div class="ttdoc">Creates a Vulkan surface for the specified window.</div></div>
+</div><!-- fragment --><p >If an OpenGL or OpenGL ES context was created on the window, the context has ownership of the presentation on the window and a Vulkan surface cannot be created.</p>
+<p >It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call <code>vkDestroySurfaceKHR</code> function from the same extension to destroy it. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
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diff --git a/libs/glfw-3.3.8/docs/html/window_guide.html b/libs/glfw-3.3.8/docs/html/window_guide.html
new file mode 100644
index 0000000..f7d0c2c
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/html/window_guide.html
@@ -0,0 +1,756 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta name="viewport" content="width=device-width, initial-scale=1.0">
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<meta name="generator" content="Doxygen 1.9.4"/>
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+ <ul class="glfwnavbar">
+ <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
+ <li><a href="https://www.glfw.org/download.html">Download</a></li>
+ <li><a href="https://www.glfw.org/community.html">Community</a></li>
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+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
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+</div><!-- top -->
+<div><div class="header">
+ <div class="headertitle"><div class="title">Window guide </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="toc"><h3>Table of Contents</h3>
+<ul><li class="level1"><a href="#window_object">Window objects</a><ul><li class="level2"><a href="#window_creation">Window creation</a><ul><li class="level3"><a href="#window_full_screen">Full screen windows</a></li>
+<li class="level3"><a href="#window_windowed_full_screen">&quot;Windowed full screen&quot; windows</a></li>
+</ul>
+</li>
+<li class="level2"><a href="#window_destruction">Window destruction</a></li>
+<li class="level2"><a href="#window_hints">Window creation hints</a><ul><li class="level3"><a href="#window_hints_hard">Hard and soft constraints</a></li>
+<li class="level3"><a href="#window_hints_wnd">Window related hints</a></li>
+<li class="level3"><a href="#window_hints_fb">Framebuffer related hints</a></li>
+<li class="level3"><a href="#window_hints_mtr">Monitor related hints</a></li>
+<li class="level3"><a href="#window_hints_ctx">Context related hints</a></li>
+<li class="level3"><a href="#window_hints_osx">macOS specific window hints</a></li>
+<li class="level3"><a href="#window_hints_x11">X11 specific window hints</a></li>
+<li class="level3"><a href="#window_hints_values">Supported and default values</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="level1"><a href="#window_events">Window event processing</a></li>
+<li class="level1"><a href="#window_properties">Window properties and events</a><ul><li class="level2"><a href="#window_userptr">User pointer</a></li>
+<li class="level2"><a href="#window_close">Window closing and close flag</a></li>
+<li class="level2"><a href="#window_size">Window size</a></li>
+<li class="level2"><a href="#window_fbsize">Framebuffer size</a></li>
+<li class="level2"><a href="#window_scale">Window content scale</a></li>
+<li class="level2"><a href="#window_sizelimits">Window size limits</a></li>
+<li class="level2"><a href="#window_pos">Window position</a></li>
+<li class="level2"><a href="#window_title">Window title</a></li>
+<li class="level2"><a href="#window_icon">Window icon</a></li>
+<li class="level2"><a href="#window_monitor">Window monitor</a></li>
+<li class="level2"><a href="#window_iconify">Window iconification</a></li>
+<li class="level2"><a href="#window_maximize">Window maximization</a></li>
+<li class="level2"><a href="#window_hide">Window visibility</a></li>
+<li class="level2"><a href="#window_focus">Window input focus</a></li>
+<li class="level2"><a href="#window_attention">Window attention request</a></li>
+<li class="level2"><a href="#window_refresh">Window damage and refresh</a></li>
+<li class="level2"><a href="#window_transparency">Window transparency</a></li>
+<li class="level2"><a href="#window_attribs">Window attributes</a><ul><li class="level3"><a href="#window_attribs_wnd">Window related attributes</a></li>
+<li class="level3"><a href="#window_attribs_ctx">Context related attributes</a></li>
+<li class="level3"><a href="#window_attribs_fb">Framebuffer related attributes</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li class="level1"><a href="#buffer_swap">Buffer swapping</a></li>
+</ul>
+</div>
+<div class="textblock"><p >This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the <a class="el" href="group__window.html">Window reference</a>. There are also guides for the other areas of GLFW.</p>
+<ul>
+<li><a class="el" href="intro_guide.html">Introduction to the API</a></li>
+<li><a class="el" href="context_guide.html">Context guide</a></li>
+<li><a class="el" href="vulkan_guide.html">Vulkan guide</a></li>
+<li><a class="el" href="monitor_guide.html">Monitor guide</a></li>
+<li><a class="el" href="input_guide.html">Input guide</a></li>
+</ul>
+<h1><a class="anchor" id="window_object"></a>
+Window objects</h1>
+<p >The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>, or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
+<p >To see the event stream provided to the various window related callbacks, run the <code>events</code> test program.</p>
+<h2><a class="anchor" id="window_creation"></a>
+Window creation</h2>
+<p >A window and its OpenGL or OpenGL ES context are created with <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
+<div class="ttc" id="agroup__window_html_ga3555a418df92ad53f917597fe2f64aeb"><div class="ttname"><a href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a></div><div class="ttdeci">GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)</div><div class="ttdoc">Creates a window and its associated context.</div></div>
+<div class="ttc" id="agroup__window_html_ga3c96d80d363e67d13a41b5d1821f3242"><div class="ttname"><a href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></div><div class="ttdeci">struct GLFWwindow GLFWwindow</div><div class="ttdoc">Opaque window object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1185</div></div>
+</div><!-- fragment --><p >If window creation fails, <code>NULL</code> will be returned, so it is necessary to check the return value.</p>
+<p >The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.</p>
+<h3><a class="anchor" id="window_full_screen"></a>
+Full screen windows</h3>
+<p >To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see <a class="el" href="monitor_guide.html#monitor_monitors">Retrieving monitors</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code hl_function" href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a>(), NULL);</div>
+<div class="ttc" id="agroup__monitor_html_gac3adb24947eb709e1874028272e5dfc5"><div class="ttname"><a href="group__monitor.html#gac3adb24947eb709e1874028272e5dfc5">glfwGetPrimaryMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetPrimaryMonitor(void)</div><div class="ttdoc">Returns the primary monitor.</div></div>
+</div><!-- fragment --><p >Full screen windows cover the entire display area of a monitor, have no border or decorations.</p>
+<p >Windowed mode windows can be made full screen by setting a monitor with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>, and full screen ones can be made windowed by unsetting it with the same function.</p>
+<p >Each field of the <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> structure corresponds to a function parameter or window hint and combine to form the <em>desired video mode</em> for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see <a class="el" href="monitor_guide.html#monitor_modes">Video modes</a>.</p>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Video mode field </th><th class="markdownTableHeadNone">Corresponds to </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode.width</a> </td><td class="markdownTableBodyNone"><code>width</code> parameter of <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode.height</a> </td><td class="markdownTableBodyNone"><code>height</code> parameter of <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode.redBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_RED_BITS">GLFW_RED_BITS</a> hint </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode.greenBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_GREEN_BITS">GLFW_GREEN_BITS</a> hint </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode.blueBits</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_BLUE_BITS">GLFW_BLUE_BITS</a> hint </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode.refreshRate</a> </td><td class="markdownTableBodyNone"><a class="el" href="window_guide.html#GLFW_REFRESH_RATE">GLFW_REFRESH_RATE</a> hint </td></tr>
+</table>
+<p >Once you have a full screen window, you can change its resolution, refresh rate and monitor with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. If you only need change its resolution you can also call <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. In all cases, the new video mode will be selected the same way as the video mode chosen by <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>. If the window has an OpenGL or OpenGL ES context, it will be unaffected.</p>
+<p >By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows.</p>
+<p >If a monitor is disconnected, all windows that are full screen on that monitor will be switched to windowed mode. See <a class="el" href="monitor_guide.html#monitor_event">Monitor configuration changes</a> for more information.</p>
+<h3><a class="anchor" id="window_windowed_full_screen"></a>
+"Windowed full screen" windows</h3>
+<p >If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called <em>windowed full screen</em> or <em>borderless full screen</em> window and counts as a full screen window. To create such a window, request the current video mode.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>);</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>);</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>);</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code hl_function" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>(mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, <span class="stringliteral">&quot;My Title&quot;</span>, monitor, NULL);</div>
+<div class="ttc" id="agroup__monitor_html_gaba376fa7e76634b4788bddc505d6c9d5"><div class="ttname"><a href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a></div><div class="ttdeci">const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)</div><div class="ttdoc">Returns the current mode of the specified monitor.</div></div>
+<div class="ttc" id="agroup__window_html_ga0f20825e6e47ee8ba389024519682212"><div class="ttname"><a href="group__window.html#ga0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a></div><div class="ttdeci">#define GLFW_REFRESH_RATE</div><div class="ttdoc">Monitor refresh rate hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:937</div></div>
+<div class="ttc" id="agroup__window_html_ga7d9c8c62384b1e2821c4dc48952d2033"><div class="ttname"><a href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a></div><div class="ttdeci">void glfwWindowHint(int hint, int value)</div><div class="ttdoc">Sets the specified window hint to the desired value.</div></div>
+<div class="ttc" id="agroup__window_html_gab292ea403db6d514537b515311bf9ae3"><div class="ttname"><a href="group__window.html#gab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a></div><div class="ttdeci">#define GLFW_BLUE_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:877</div></div>
+<div class="ttc" id="agroup__window_html_gaf78ed8e417dbcc1e354906cc2708c982"><div class="ttname"><a href="group__window.html#gaf78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a></div><div class="ttdeci">#define GLFW_RED_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:867</div></div>
+<div class="ttc" id="agroup__window_html_gafba3b72638c914e5fb8a237dd4c50d4d"><div class="ttname"><a href="group__window.html#gafba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a></div><div class="ttdeci">#define GLFW_GREEN_BITS</div><div class="ttdoc">Framebuffer bit depth hint.</div><div class="ttdef"><b>Definition:</b> glfw3.h:872</div></div>
+<div class="ttc" id="astructGLFWvidmode_html"><div class="ttname"><a href="structGLFWvidmode.html">GLFWvidmode</a></div><div class="ttdoc">Video mode type.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1658</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a292fdd281f3485fb3ff102a5bda43faa"><div class="ttname"><a href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">GLFWvidmode::greenBits</a></div><div class="ttdeci">int greenBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1670</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a6066c4ecd251098700062d3b735dba1b"><div class="ttname"><a href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">GLFWvidmode::redBits</a></div><div class="ttdeci">int redBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1667</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a698dcb200562051a7249cb6ae154c71d"><div class="ttname"><a href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">GLFWvidmode::width</a></div><div class="ttdeci">int width</div><div class="ttdef"><b>Definition:</b> glfw3.h:1661</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_a791bdd6c7697b09f7e9c97054bf05649"><div class="ttname"><a href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">GLFWvidmode::refreshRate</a></div><div class="ttdeci">int refreshRate</div><div class="ttdef"><b>Definition:</b> glfw3.h:1676</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_ac65942a5f6981695517437a9d571d03c"><div class="ttname"><a href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">GLFWvidmode::height</a></div><div class="ttdeci">int height</div><div class="ttdef"><b>Definition:</b> glfw3.h:1664</div></div>
+<div class="ttc" id="astructGLFWvidmode_html_af310977f58d2e3b188175b6e3d314047"><div class="ttname"><a href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">GLFWvidmode::blueBits</a></div><div class="ttdeci">int blueBits</div><div class="ttdef"><b>Definition:</b> glfw3.h:1673</div></div>
+</div><!-- fragment --><p >This also works for windowed mode windows that are made full screen.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, monitor, 0, 0, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
+<div class="ttc" id="agroup__window_html_ga81c76c418af80a1cce7055bccb0ae0a7"><div class="ttname"><a href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a></div><div class="ttdeci">void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)</div><div class="ttdoc">Sets the mode, monitor, video mode and placement of a window.</div></div>
+</div><!-- fragment --><p >Note that <a class="el" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a> returns the <em>current</em> video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before.</p>
+<h2><a class="anchor" id="window_destruction"></a>
+Window destruction</h2>
+<p >When a window is no longer needed, destroy it with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_gacdf43e51376051d2c091662e9fe3d7b2"><div class="ttname"><a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a></div><div class="ttdeci">void glfwDestroyWindow(GLFWwindow *window)</div><div class="ttdoc">Destroys the specified window and its context.</div></div>
+</div><!-- fragment --><p >Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> is called are destroyed as well.</p>
+<p >When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched.</p>
+<h2><a class="anchor" id="window_hints"></a>
+Window creation hints</h2>
+<p >There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>. Integer value hints can be set individually with <a class="el" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a> and string value hints with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>. You can reset all at once to their defaults with <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</p>
+<p >Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls.</p>
+<dl class="section note"><dt>Note</dt><dd>Window hints need to be set before the creation of the window and context you wish to have the specified attributes. They function as additional arguments to <a class="el" href="group__window.html#ga3555a418df92ad53f917597fe2f64aeb">glfwCreateWindow</a>.</dd></dl>
+<h3><a class="anchor" id="window_hints_hard"></a>
+Hard and soft constraints</h3>
+<p >Some window hints are hard constraints. These must match the available capabilities <em>exactly</em> for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested.</p>
+<p >The following hints are always hard constraints:</p><ul>
+<li><a class="el" href="window_guide.html#GLFW_STEREO">GLFW_STEREO</a></li>
+<li><a class="el" href="window_guide.html#GLFW_DOUBLEBUFFER">GLFW_DOUBLEBUFFER</a></li>
+<li><a class="el" href="window_guide.html#GLFW_CLIENT_API_hint">GLFW_CLIENT_API</a></li>
+<li><a class="el" href="window_guide.html#GLFW_CONTEXT_CREATION_API_hint">GLFW_CONTEXT_CREATION_API</a></li>
+</ul>
+<p >The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context:</p><ul>
+<li><a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a></li>
+<li><a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a></li>
+</ul>
+<h3><a class="anchor" id="window_hints_wnd"></a>
+Window related hints</h3>
+<p ><a class="anchor" id="GLFW_RESIZABLE_hint"></a><b>GLFW_RESIZABLE</b> specifies whether the windowed mode window will be resizable <em>by the user</em>. The window will still be resizable using the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> function. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen and undecorated windows.</p>
+<p ><a class="anchor" id="GLFW_VISIBLE_hint"></a><b>GLFW_VISIBLE</b> specifies whether the windowed mode window will be initially visible. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
+<p ><a class="anchor" id="GLFW_DECORATED_hint"></a><b>GLFW_DECORATED</b> specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
+<p ><a class="anchor" id="GLFW_FOCUSED_hint"></a><b>GLFW_FOCUSED</b> specifies whether the windowed mode window will be given input focus when created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen and initially hidden windows.</p>
+<p ><a class="anchor" id="GLFW_AUTO_ICONIFY_hint"></a><b>GLFW_AUTO_ICONIFY</b> specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for windowed mode windows.</p>
+<p ><a class="anchor" id="GLFW_FLOATING_hint"></a><b>GLFW_FLOATING</b> specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
+<p ><a class="anchor" id="GLFW_MAXIMIZED_hint"></a><b>GLFW_MAXIMIZED</b> specifies whether the windowed mode window will be maximized when created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for full screen windows.</p>
+<p ><a class="anchor" id="GLFW_CENTER_CURSOR_hint"></a><b>GLFW_CENTER_CURSOR</b> specifies whether the cursor should be centered over newly created full screen windows. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This hint is ignored for windowed mode windows.</p>
+<p ><a class="anchor" id="GLFW_TRANSPARENT_FRAMEBUFFER_hint"></a><b>GLFW_TRANSPARENT_FRAMEBUFFER</b> specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<p ><a class="anchor" id="GLFW_FOCUS_ON_SHOW_hint"></a><b>GLFW_FOCUS_ON_SHOW</b> specifies whether the window will be given input focus when <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> is called. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<p ><a class="anchor" id="GLFW_SCALE_TO_MONITOR"></a><b>GLFW_SCALE_TO_MONITOR</b> specified whether the window content area should be resized based on the <a class="el" href="monitor_guide.html#monitor_scale">monitor content scale</a> of any monitor it is placed on. This includes the initial placement when the window is created. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<p >This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. On platforms like macOS the resolution of the framebuffer is changed independently of the window size.</p>
+<h3><a class="anchor" id="window_hints_fb"></a>
+Framebuffer related hints</h3>
+<p ><a class="anchor" id="GLFW_RED_BITS"></a><a class="anchor" id="GLFW_GREEN_BITS"></a><a class="anchor" id="GLFW_BLUE_BITS"></a><a class="anchor" id="GLFW_ALPHA_BITS"></a><a class="anchor" id="GLFW_DEPTH_BITS"></a><a class="anchor" id="GLFW_STENCIL_BITS"></a><b>GLFW_RED_BITS</b>, <b>GLFW_GREEN_BITS</b>, <b>GLFW_BLUE_BITS</b>, <b>GLFW_ALPHA_BITS</b>, <b>GLFW_DEPTH_BITS</b> and <b>GLFW_STENCIL_BITS</b> specify the desired bit depths of the various components of the default framebuffer. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
+<p ><a class="anchor" id="GLFW_ACCUM_RED_BITS"></a><a class="anchor" id="GLFW_ACCUM_GREEN_BITS"></a><a class="anchor" id="GLFW_ACCUM_BLUE_BITS"></a><a class="anchor" id="GLFW_ACCUM_ALPHA_BITS"></a><b>GLFW_ACCUM_RED_BITS</b>, <b>GLFW_ACCUM_GREEN_BITS</b>, <b>GLFW_ACCUM_BLUE_BITS</b> and <b>GLFW_ACCUM_ALPHA_BITS</b> specify the desired bit depths of the various components of the accumulation buffer. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
+<p >Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</p>
+<p ><a class="anchor" id="GLFW_AUX_BUFFERS"></a><b>GLFW_AUX_BUFFERS</b> specifies the desired number of auxiliary buffers. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
+<p >Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.</p>
+<p ><a class="anchor" id="GLFW_STEREO"></a><b>GLFW_STEREO</b> specifies whether to use OpenGL stereoscopic rendering. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is a hard constraint.</p>
+<p ><a class="anchor" id="GLFW_SAMPLES"></a><b>GLFW_SAMPLES</b> specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of <code>GLFW_DONT_CARE</code> means the application has no preference.</p>
+<p ><a class="anchor" id="GLFW_SRGB_CAPABLE"></a><b>GLFW_SRGB_CAPABLE</b> specifies whether the framebuffer should be sRGB capable. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<dl class="section note"><dt>Note</dt><dd><b>OpenGL:</b> If enabled and supported by the system, the <code>GL_FRAMEBUFFER_SRGB</code> enable will control sRGB rendering. By default, sRGB rendering will be disabled.</dd>
+<dd>
+<b>OpenGL ES:</b> If enabled and supported by the system, the context will always have sRGB rendering enabled.</dd></dl>
+<p><a class="anchor" id="GLFW_DOUBLEBUFFER"></a><b>GLFW_DOUBLEBUFFER</b> specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<h3><a class="anchor" id="window_hints_mtr"></a>
+Monitor related hints</h3>
+<p ><a class="anchor" id="GLFW_REFRESH_RATE"></a><b>GLFW_REFRESH_RATE</b> specifies the desired refresh rate for full screen windows. A value of <code>GLFW_DONT_CARE</code> means the highest available refresh rate will be used. This hint is ignored for windowed mode windows.</p>
+<h3><a class="anchor" id="window_hints_ctx"></a>
+Context related hints</h3>
+<p ><a class="anchor" id="GLFW_CLIENT_API_hint"></a><b>GLFW_CLIENT_API</b> specifies which client API to create the context for. Possible values are <code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> and <code>GLFW_NO_API</code>. This is a hard constraint.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_CREATION_API_hint"></a><b>GLFW_CONTEXT_CREATION_API</b> specifies which context creation API to use to create the context. Possible values are <code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> and <code>GLFW_OSMESA_CONTEXT_API</code>. This is a hard constraint. If no client API is requested, this hint is ignored.</p>
+<p >An <a class="el" href="context_guide.html#context_glext_auto">extension loader library</a> that assumes it knows which API was used to create the current context may fail if you change this hint. This can be resolved by having it load functions via <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a>.</p>
+<dl class="section note"><dt>Note</dt><dd><b>Wayland:</b> The EGL API <em>is</em> the native context creation API, so this hint will have no effect.</dd>
+<dd>
+<b>X11:</b> On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.</dd>
+<dd>
+<b>OSMesa:</b> As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions <a class="el" href="group__native.html#ga3b36e3e3dcf308b776427b6bd73cc132">glfwGetOSMesaColorBuffer</a> and <a class="el" href="group__native.html#ga6b64039ffc88a7a2f57f0956c0c75d53">glfwGetOSMesaDepthBuffer</a> to retrieve the framebuffer contents.</dd></dl>
+<p><a class="anchor" id="GLFW_CONTEXT_VERSION_MAJOR_hint"></a><a class="anchor" id="GLFW_CONTEXT_VERSION_MINOR_hint"></a><b>GLFW_CONTEXT_VERSION_MAJOR</b> and <b>GLFW_CONTEXT_VERSION_MINOR</b> specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.</p>
+<p >While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints.</p>
+<p >Do not confuse these hints with <a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a> and <a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>, which provide the API version of the GLFW header.</p>
+<dl class="section note"><dt>Note</dt><dd><b>OpenGL:</b> These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available.</dd>
+<dd>
+<b>OpenGL ES:</b> These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.</dd>
+<dd>
+<b>macOS:</b> The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the <a class="el" href="window_guide.html#GLFW_OPENGL_FORWARD_COMPAT_hint">GLFW_OPENGL_FORWARD_COMPAT</a> and <a class="el" href="window_guide.html#GLFW_OPENGL_PROFILE_hint">GLFW_OPENGL_PROFILE</a> hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.</dd></dl>
+<p><a class="anchor" id="GLFW_OPENGL_FORWARD_COMPAT_hint"></a><b>GLFW_OPENGL_FORWARD_COMPAT</b> specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.</p>
+<p >Forward-compatibility is described in detail in the <a href="https://www.opengl.org/registry/">OpenGL Reference Manual</a>.</p>
+<p ><a class="anchor" id="GLFW_OPENGL_DEBUG_CONTEXT_hint"></a><b>GLFW_OPENGL_DEBUG_CONTEXT</b> specifies whether the context should be created in debug mode, which may provide additional error and diagnostic reporting functionality. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>.</p>
+<p >Debug contexts for OpenGL and OpenGL ES are described in detail by the <a href="https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt">GL_KHR_debug</a> extension.</p>
+<p ><a class="anchor" id="GLFW_OPENGL_PROFILE_hint"></a><b>GLFW_OPENGL_PROFILE</b> specifies which OpenGL profile to create the context for. Possible values are one of <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code>, or <code>GLFW_OPENGL_ANY_PROFILE</code> to not request a specific profile. If requesting an OpenGL version below 3.2, <code>GLFW_OPENGL_ANY_PROFILE</code> must be used. If OpenGL ES is requested, this hint is ignored.</p>
+<p >OpenGL profiles are described in detail in the <a href="https://www.opengl.org/registry/">OpenGL Reference Manual</a>.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_ROBUSTNESS_hint"></a><b>GLFW_CONTEXT_ROBUSTNESS</b> specifies the robustness strategy to be used by the context. This can be one of <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code>, or <code>GLFW_NO_ROBUSTNESS</code> to not request a robustness strategy.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_RELEASE_BEHAVIOR_hint"></a><b>GLFW_CONTEXT_RELEASE_BEHAVIOR</b> specifies the release behavior to be used by the context. Possible values are one of <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code>. If the behavior is <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, the default behavior of the context creation API will be used. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code>, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_NONE</code>, the pipeline will not be flushed on release.</p>
+<p >Context release behaviors are described in detail by the <a href="https://www.opengl.org/registry/specs/KHR/context_flush_control.txt">GL_KHR_context_flush_control</a> extension.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_NO_ERROR_hint"></a><b>GLFW_CONTEXT_NO_ERROR</b> specifies whether errors should be generated by the context. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. If enabled, situations that would have generated errors instead cause undefined behavior.</p>
+<p >The no error mode for OpenGL and OpenGL ES is described in detail by the <a href="https://www.opengl.org/registry/specs/KHR/no_error.txt">GL_KHR_no_error</a> extension.</p>
+<h3><a class="anchor" id="window_hints_osx"></a>
+macOS specific window hints</h3>
+<p ><a class="anchor" id="GLFW_COCOA_RETINA_FRAMEBUFFER_hint"></a><b>GLFW_COCOA_RETINA_FRAMEBUFFER</b> specifies whether to use full resolution framebuffers on Retina displays. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is ignored on other platforms.</p>
+<p ><a class="anchor" id="GLFW_COCOA_FRAME_NAME_hint"></a><b>GLFW_COCOA_FRAME_NAME</b> specifies the UTF-8 encoded name to use for autosaving the window frame, or if empty disables frame autosaving for the window. This is ignored on other platforms. This is set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
+<p ><a class="anchor" id="GLFW_COCOA_GRAPHICS_SWITCHING_hint"></a><b>GLFW_COCOA_GRAPHICS_SWITCHING</b> specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. This is ignored on other platforms.</p>
+<p >Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled.</p>
+<p >A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its <code>Info.plist</code> by setting the <code>NSSupportsAutomaticGraphicsSwitching</code> key to <code>true</code>.</p>
+<h3><a class="anchor" id="window_hints_x11"></a>
+X11 specific window hints</h3>
+<p ><a class="anchor" id="GLFW_X11_CLASS_NAME_hint"></a><a class="anchor" id="GLFW_X11_INSTANCE_NAME_hint"></a><b>GLFW_X11_CLASS_NAME</b> and <b>GLFW_X11_INSTANCE_NAME</b> specifies the desired ASCII encoded class and instance parts of the ICCCM <code>WM_CLASS</code> window property. These are set with <a class="el" href="group__window.html#ga8cb2782861c9d997bcf2dea97f363e5f">glfwWindowHintString</a>.</p>
+<h3><a class="anchor" id="window_hints_values"></a>
+Supported and default values</h3>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Window hint </th><th class="markdownTableHeadNone">Default value </th><th class="markdownTableHeadNone">Supported values </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_RESIZABLE </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_VISIBLE </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_DECORATED </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_FOCUSED </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_AUTO_ICONIFY </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_FLOATING </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_MAXIMIZED </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_CENTER_CURSOR </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_TRANSPARENT_FRAMEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_FOCUS_ON_SHOW </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_SCALE_TO_MONITOR </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_RED_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_GREEN_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_BLUE_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_ALPHA_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_DEPTH_BITS </td><td class="markdownTableBodyNone">24 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_STENCIL_BITS </td><td class="markdownTableBodyNone">8 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_ACCUM_RED_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_ACCUM_GREEN_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_ACCUM_BLUE_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_ACCUM_ALPHA_BITS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_AUX_BUFFERS </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_SAMPLES </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_REFRESH_RATE </td><td class="markdownTableBodyNone"><code>GLFW_DONT_CARE</code> </td><td class="markdownTableBodyNone">0 to <code>INT_MAX</code> or <code>GLFW_DONT_CARE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_STEREO </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_SRGB_CAPABLE </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_DOUBLEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_CLIENT_API </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_API</code> </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> or <code>GLFW_NO_API</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_CONTEXT_CREATION_API </td><td class="markdownTableBodyNone"><code>GLFW_NATIVE_CONTEXT_API</code> </td><td class="markdownTableBodyNone"><code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> or <code>GLFW_OSMESA_CONTEXT_API</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_CONTEXT_VERSION_MAJOR </td><td class="markdownTableBodyNone">1 </td><td class="markdownTableBodyNone">Any valid major version number of the chosen client API </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_CONTEXT_VERSION_MINOR </td><td class="markdownTableBodyNone">0 </td><td class="markdownTableBodyNone">Any valid minor version number of the chosen client API </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_CONTEXT_ROBUSTNESS </td><td class="markdownTableBodyNone"><code>GLFW_NO_ROBUSTNESS</code> </td><td class="markdownTableBodyNone"><code>GLFW_NO_ROBUSTNESS</code>, <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_CONTEXT_RELEASE_BEHAVIOR </td><td class="markdownTableBodyNone"><code>GLFW_ANY_RELEASE_BEHAVIOR</code> </td><td class="markdownTableBodyNone"><code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_OPENGL_FORWARD_COMPAT </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_OPENGL_DEBUG_CONTEXT </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_OPENGL_PROFILE </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_ANY_PROFILE</code> </td><td class="markdownTableBodyNone"><code>GLFW_OPENGL_ANY_PROFILE</code>, <code>GLFW_OPENGL_COMPAT_PROFILE</code> or <code>GLFW_OPENGL_CORE_PROFILE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_COCOA_RETINA_FRAMEBUFFER </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_COCOA_FRAME_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">A UTF-8 encoded frame autosave name </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_COCOA_GRAPHICS_SWITCHING </td><td class="markdownTableBodyNone"><code>GLFW_FALSE</code> </td><td class="markdownTableBodyNone"><code>GLFW_TRUE</code> or <code>GLFW_FALSE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">GLFW_X11_CLASS_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">An ASCII encoded <code>WM_CLASS</code> class name </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">GLFW_X11_INSTANCE_NAME </td><td class="markdownTableBodyNone"><code>""</code> </td><td class="markdownTableBodyNone">An ASCII encoded <code>WM_CLASS</code> instance name </td></tr>
+</table>
+<h1><a class="anchor" id="window_events"></a>
+Window event processing</h1>
+<p >See <a class="el" href="input_guide.html#events">Event processing</a>.</p>
+<h1><a class="anchor" id="window_properties"></a>
+Window properties and events</h1>
+<h2><a class="anchor" id="window_userptr"></a>
+User pointer</h2>
+<p >Each window has a user pointer that can be set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> and queried with <a class="el" href="group__window.html#gae77a4add0d2023ca21ff1443ced01653">glfwGetWindowUserPointer</a>. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window.</p>
+<p >The initial value of the pointer is <code>NULL</code>.</p>
+<h2><a class="anchor" id="window_close"></a>
+Window closing and close flag</h2>
+<p >When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the <em>close flag</em> of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.</p>
+<p >The current state of the close flag is returned by <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and can be set or cleared directly with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. A common pattern is to use the close flag as a main loop condition.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code hl_function" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>(window))</div>
+<div class="line">{</div>
+<div class="line"> render(window);</div>
+<div class="line"> </div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>();</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__window_html_ga15a5a1ee5b3c2ca6b15ca209a12efd14"><div class="ttname"><a href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a></div><div class="ttdeci">void glfwSwapBuffers(GLFWwindow *window)</div><div class="ttdoc">Swaps the front and back buffers of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga24e02fbfefbb81fc45320989f8140ab5"><div class="ttname"><a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a></div><div class="ttdeci">int glfwWindowShouldClose(GLFWwindow *window)</div><div class="ttdoc">Checks the close flag of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_ga37bd57223967b4211d60ca1a0bf3c832"><div class="ttname"><a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a></div><div class="ttdeci">void glfwPollEvents(void)</div><div class="ttdoc">Processes all pending events.</div></div>
+</div><!-- fragment --><p >If you wish to be notified when the user attempts to close a window, set a close callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a>(window, window_close_callback);</div>
+<div class="ttc" id="agroup__window_html_gada646d775a7776a95ac000cfc1885331"><div class="ttname"><a href="group__window.html#gada646d775a7776a95ac000cfc1885331">glfwSetWindowCloseCallback</a></div><div class="ttdeci">GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)</div><div class="ttdoc">Sets the close callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function is called directly <em>after</em> the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (!time_to_close)</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>(window, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+<div class="line">}</div>
+<div class="ttc" id="agroup__init_html_gac877fe3b627d21ef3a0a23e0a73ba8c5"><div class="ttname"><a href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a></div><div class="ttdeci">#define GLFW_FALSE</div><div class="ttdoc">Zero.</div><div class="ttdef"><b>Definition:</b> glfw3.h:321</div></div>
+<div class="ttc" id="agroup__window_html_ga49c449dde2a6f87d996f4daaa09d6708"><div class="ttname"><a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a></div><div class="ttdeci">void glfwSetWindowShouldClose(GLFWwindow *window, int value)</div><div class="ttdoc">Sets the close flag of the specified window.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="window_size"></a>
+Window size</h2>
+<p >The size of a window can be changed with <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. For windowed mode windows, this sets the size, in <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a> of the <em>content area</em> or <em>content area</em> of the window. The window system may impose limits on window size.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>(window, 640, 480);</div>
+<div class="ttc" id="agroup__window_html_ga371911f12c74c504dd8d47d832d095cb"><div class="ttname"><a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a></div><div class="ttdeci">void glfwSetWindowSize(GLFWwindow *window, int width, int height)</div><div class="ttdoc">Sets the size of the content area of the specified window.</div></div>
+</div><!-- fragment --><p >For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode.</p>
+<p >If you wish to be notified when a window is resized, whether by the user, the system or your own code, set a size callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a>(window, window_size_callback);</div>
+<div class="ttc" id="agroup__window_html_gad91b8b047a0c4c6033c38853864c34f8"><div class="ttname"><a href="group__window.html#gad91b8b047a0c4c6033c38853864c34f8">glfwSetWindowSizeCallback</a></div><div class="ttdeci">GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)</div><div class="ttdoc">Sets the size callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives the new size, in screen coordinates, of the content area of the window when the window is resized.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> for directly retrieving the current size of a window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
+<div class="ttc" id="agroup__window_html_gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><div class="ttname"><a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a></div><div class="ttdeci">void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the content area of the specified window.</div></div>
+</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>Do not pass the window size to <code>glViewport</code> or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the <a class="el" href="window_guide.html#window_fbsize">framebuffer size</a>, which is in pixels, for pixel-based calls.</dd></dl>
+<p>The above functions work with the size of the content area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with <a class="el" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> left, top, right, bottom;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a>(window, &amp;left, &amp;top, &amp;right, &amp;bottom);</div>
+<div class="ttc" id="agroup__window_html_ga1a9fd382058c53101b21cf211898f1f1"><div class="ttname"><a href="group__window.html#ga1a9fd382058c53101b21cf211898f1f1">glfwGetWindowFrameSize</a></div><div class="ttdeci">void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)</div><div class="ttdoc">Retrieves the size of the frame of the window.</div></div>
+</div><!-- fragment --><p >The returned values are the distances, in screen coordinates, from the edges of the content area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive.</p>
+<h2><a class="anchor" id="window_fbsize"></a>
+Framebuffer size</h2>
+<p >While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into <code>glViewport</code>, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window.</p>
+<p >If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a>(window, framebuffer_size_callback);</div>
+<div class="ttc" id="agroup__window_html_gab3fb7c3366577daef18c0023e2a8591f"><div class="ttname"><a href="group__window.html#gab3fb7c3366577daef18c0023e2a8591f">glfwSetFramebufferSizeCallback</a></div><div class="ttdeci">GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)</div><div class="ttdoc">Sets the framebuffer resize callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
+<div class="line">{</div>
+<div class="line"> glViewport(0, 0, width, height);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> for directly retrieving the current size of the framebuffer of a window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line">glViewport(0, 0, width, height);</div>
+<div class="ttc" id="agroup__window_html_ga0e2637a4161afb283f5300c7f94785c9"><div class="ttname"><a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a></div><div class="ttdeci">void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)</div><div class="ttdoc">Retrieves the size of the framebuffer of the specified window.</div></div>
+</div><!-- fragment --><p >The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.</p>
+<h2><a class="anchor" id="window_scale"></a>
+Window content scale</h2>
+<p >The content scale for a window can be retrieved with <a class="el" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">float</span> xscale, yscale;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a>(window, &amp;xscale, &amp;yscale);</div>
+<div class="ttc" id="agroup__window_html_gaf5d31de9c19c4f994facea64d2b3106c"><div class="ttname"><a href="group__window.html#gaf5d31de9c19c4f994facea64d2b3106c">glfwGetWindowContentScale</a></div><div class="ttdeci">void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)</div><div class="ttdoc">Retrieves the content scale for the specified window.</div></div>
+</div><!-- fragment --><p >The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.</p>
+<p >On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.</p>
+<p >If you wish to be notified when the content scale of a window changes, whether because of a system setting change or because it was moved to a monitor with a different scale, set a content scale callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a>(window, window_content_scale_callback);</div>
+<div class="ttc" id="agroup__window_html_gaf2832ebb5aa6c252a2d261de002c92d6"><div class="ttname"><a href="group__window.html#gaf2832ebb5aa6c252a2d261de002c92d6">glfwSetWindowContentScaleCallback</a></div><div class="ttdeci">GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)</div><div class="ttdoc">Sets the window content scale callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives the new content scale of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_content_scale_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">float</span> xscale, <span class="keywordtype">float</span> yscale)</div>
+<div class="line">{</div>
+<div class="line"> set_interface_scale(xscale, yscale);</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >On platforms where pixels and screen coordinates always map 1:1, the window will need to be resized to appear the same size when it is moved to a monitor with a different content scale. To have this done automatically both when the window is created and when its content scale later changes, set the <a class="el" href="window_guide.html#GLFW_SCALE_TO_MONITOR">GLFW_SCALE_TO_MONITOR</a> window hint.</p>
+<h2><a class="anchor" id="window_sizelimits"></a>
+Window size limits</h2>
+<p >The minimum and maximum size of the content area of a windowed mode window can be enforced with <a class="el" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(window, 200, 200, 400, 400);</div>
+<div class="ttc" id="agroup__window_html_gac314fa6cec7d2d307be9963e2709cc90"><div class="ttname"><a href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a></div><div class="ttdeci">void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)</div><div class="ttdoc">Sets the size limits of the specified window.</div></div>
+</div><!-- fragment --><p >To specify only a minimum size or only a maximum one, set the other pair to <code>GLFW_DONT_CARE</code>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac314fa6cec7d2d307be9963e2709cc90">glfwSetWindowSizeLimits</a>(window, 640, 480, <a class="code hl_define" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>, <a class="code hl_define" href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a>);</div>
+<div class="ttc" id="aglfw3_8h_html_a7a2edf2c18446833d27d07f1b7f3d571"><div class="ttname"><a href="glfw3_8h.html#a7a2edf2c18446833d27d07f1b7f3d571">GLFW_DONT_CARE</a></div><div class="ttdeci">#define GLFW_DONT_CARE</div><div class="ttdef"><b>Definition:</b> glfw3.h:1128</div></div>
+</div><!-- fragment --><p >To disable size limits for a window, set them all to <code>GLFW_DONT_CARE</code>.</p>
+<p >The aspect ratio of the content area of a windowed mode window can be enforced with <a class="el" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(window, 16, 9);</div>
+<div class="ttc" id="agroup__window_html_ga72ac8cb1ee2e312a878b55153d81b937"><div class="ttname"><a href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a></div><div class="ttdeci">void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)</div><div class="ttdoc">Sets the aspect ratio of the specified window.</div></div>
+</div><!-- fragment --><p >The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga72ac8cb1ee2e312a878b55153d81b937">glfwSetWindowAspectRatio</a>(window, width, height);</div>
+</div><!-- fragment --><p >To disable the aspect ratio limit for a window, set both terms to <code>GLFW_DONT_CARE</code>.</p>
+<p >You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict.</p>
+<h2><a class="anchor" id="window_pos"></a>
+Window position</h2>
+<p >The position of a windowed-mode window can be changed with <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>. This moves the window so that the upper-left corner of its content area has the specified <a class="el" href="intro_guide.html#coordinate_systems">screen coordinates</a>. The window system may put limitations on window placement.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>(window, 100, 100);</div>
+<div class="ttc" id="agroup__window_html_ga1abb6d690e8c88e0c8cd1751356dbca8"><div class="ttname"><a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a></div><div class="ttdeci">void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)</div><div class="ttdoc">Sets the position of the content area of the specified window.</div></div>
+</div><!-- fragment --><p >If you wish to be notified when a window is moved, whether by the user, the system or your own code, set a position callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a>(window, window_pos_callback);</div>
+<div class="ttc" id="agroup__window_html_ga08bdfbba88934f9c4f92fd757979ac74"><div class="ttname"><a href="group__window.html#ga08bdfbba88934f9c4f92fd757979ac74">glfwSetWindowPosCallback</a></div><div class="ttdeci">GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)</div><div class="ttdoc">Sets the position callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives the new position, in screen coordinates, of the upper-left corner of the content area when the window is moved.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_pos_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
+<div class="line">{</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >There is also <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> for directly retrieving the current position of the content area of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>(window, &amp;xpos, &amp;ypos);</div>
+<div class="ttc" id="agroup__window_html_ga73cb526c000876fd8ddf571570fdb634"><div class="ttname"><a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a></div><div class="ttdeci">void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)</div><div class="ttdoc">Retrieves the position of the content area of the specified window.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="window_title"></a>
+Window title</h2>
+<p >All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a UTF-8 encoded window title with <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;My Window&quot;</span>);</div>
+<div class="ttc" id="agroup__window_html_ga5d877f09e968cef7a360b513306f17ff"><div class="ttname"><a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a></div><div class="ttdeci">void glfwSetWindowTitle(GLFWwindow *window, const char *title)</div><div class="ttdoc">Sets the title of the specified window.</div></div>
+</div><!-- fragment --><p >The specified string is copied before the function returns, so there is no need to keep it around.</p>
+<p >As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;ラストエグザイル&quot;</span>);</div>
+</div><!-- fragment --><p >If you are using C++11 or C11, you can use a UTF-8 string literal.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>(window, u8<span class="stringliteral">&quot;This is always a UTF-8 string&quot;</span>);</div>
+</div><!-- fragment --><h2><a class="anchor" id="window_icon"></a>
+Window icon</h2>
+<p >Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with <a class="el" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="structGLFWimage.html">GLFWimage</a> images[2];</div>
+<div class="line">images[0] = load_icon(<span class="stringliteral">&quot;my_icon.png&quot;</span>);</div>
+<div class="line">images[1] = load_icon(<span class="stringliteral">&quot;my_icon_small.png&quot;</span>);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(window, 2, images);</div>
+<div class="ttc" id="agroup__window_html_gadd7ccd39fe7a7d1f0904666ae5932dc5"><div class="ttname"><a href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a></div><div class="ttdeci">void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)</div><div class="ttdoc">Sets the icon for the specified window.</div></div>
+<div class="ttc" id="astructGLFWimage_html"><div class="ttname"><a href="structGLFWimage.html">GLFWimage</a></div><div class="ttdoc">Image data.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1721</div></div>
+</div><!-- fragment --><p >The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.</p>
+<p >To revert to the default window icon, pass in an empty image array.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gadd7ccd39fe7a7d1f0904666ae5932dc5">glfwSetWindowIcon</a>(window, 0, NULL);</div>
+</div><!-- fragment --><h2><a class="anchor" id="window_monitor"></a>
+Window monitor</h2>
+<p >Full screen windows are associated with a specific monitor. You can get the handle for this monitor with <a class="el" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_typedef" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* monitor = <a class="code hl_function" href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a>(window);</div>
+<div class="ttc" id="agroup__monitor_html_ga8d9efd1cde9426692c73fe40437d0ae3"><div class="ttname"><a href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></div><div class="ttdeci">struct GLFWmonitor GLFWmonitor</div><div class="ttdoc">Opaque monitor object.</div><div class="ttdef"><b>Definition:</b> glfw3.h:1173</div></div>
+<div class="ttc" id="agroup__window_html_ga4d766499ac02c60f02221a9dfab87299"><div class="ttname"><a href="group__window.html#ga4d766499ac02c60f02221a9dfab87299">glfwGetWindowMonitor</a></div><div class="ttdeci">GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)</div><div class="ttdoc">Returns the monitor that the window uses for full screen mode.</div></div>
+</div><!-- fragment --><p >This monitor handle is one of those returned by <a class="el" href="group__monitor.html#ga70b1156d5d24e9928f145d6c864369d2">glfwGetMonitors</a>.</p>
+<p >For windowed mode windows, this function returns <code>NULL</code>. This is how to tell full screen windows from windowed mode windows.</p>
+<p >You can move windows between monitors or between full screen and windowed mode with <a class="el" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored.</p>
+<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code hl_struct" href="structGLFWvidmode.html">GLFWvidmode</a>* mode = <a class="code hl_function" href="group__monitor.html#gaba376fa7e76634b4788bddc505d6c9d5">glfwGetVideoMode</a>(monitor);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, monitor, 0, 0, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>, mode-&gt;<a class="code hl_variable" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>);</div>
+</div><!-- fragment --><p >When making the window windowed, specify the desired position and size. The refresh rate argument is ignored.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga81c76c418af80a1cce7055bccb0ae0a7">glfwSetWindowMonitor</a>(window, NULL, xpos, ypos, width, height, 0);</div>
+</div><!-- fragment --><p >This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above.</p>
+<h2><a class="anchor" id="window_iconify"></a>
+Window iconification</h2>
+<p >Windows can be iconified (i.e. minimized) with <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga1bb559c0ebaad63c5c05ad2a066779c4"><div class="ttname"><a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a></div><div class="ttdeci">void glfwIconifyWindow(GLFWwindow *window)</div><div class="ttdoc">Iconifies the specified window.</div></div>
+</div><!-- fragment --><p >When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window.</p>
+<p >Iconified windows can be restored with <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>. This function also restores windows from maximization.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga52527a5904b47d802b6b4bb519cdebc7"><div class="ttname"><a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a></div><div class="ttdeci">void glfwRestoreWindow(GLFWwindow *window)</div><div class="ttdoc">Restores the specified window.</div></div>
+</div><!-- fragment --><p >When a full screen window is restored, the desired video mode is restored to its monitor as well.</p>
+<p >If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set an iconify callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a>(window, window_iconify_callback);</div>
+<div class="ttc" id="agroup__window_html_gac793e9efd255567b5fb8b445052cfd3e"><div class="ttname"><a href="group__window.html#gac793e9efd255567b5fb8b445052cfd3e">glfwSetWindowIconifyCallback</a></div><div class="ttdeci">GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)</div><div class="ttdoc">Sets the iconify callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives changes in the iconification state of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_iconify_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> iconified)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (iconified)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window was iconified</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span></div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window was restored</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >You can also get the current iconification state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> iconified = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>);</div>
+<div class="ttc" id="agroup__window_html_ga39d44b7c056e55e581355a92d240b58a"><div class="ttname"><a href="group__window.html#ga39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a></div><div class="ttdeci">#define GLFW_ICONIFIED</div><div class="ttdoc">Window iconification window attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:802</div></div>
+<div class="ttc" id="agroup__window_html_gacccb29947ea4b16860ebef42c2cb9337"><div class="ttname"><a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a></div><div class="ttdeci">int glfwGetWindowAttrib(GLFWwindow *window, int attrib)</div><div class="ttdoc">Returns an attribute of the specified window.</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="window_maximize"></a>
+Window maximization</h2>
+<p >Windows can be maximized (i.e. zoomed) with <a class="el" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga3f541387449d911274324ae7f17ec56b"><div class="ttname"><a href="group__window.html#ga3f541387449d911274324ae7f17ec56b">glfwMaximizeWindow</a></div><div class="ttdeci">void glfwMaximizeWindow(GLFWwindow *window)</div><div class="ttdoc">Maximizes the specified window.</div></div>
+</div><!-- fragment --><p >Full screen windows cannot be maximized and passing a full screen window to this function does nothing.</p>
+<p >Maximized windows can be restored with <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>. This function also restores windows from iconification.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a>(window);</div>
+</div><!-- fragment --><p >If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a>(window, window_maximize_callback);</div>
+<div class="ttc" id="agroup__window_html_gacbe64c339fbd94885e62145563b6dc93"><div class="ttname"><a href="group__window.html#gacbe64c339fbd94885e62145563b6dc93">glfwSetWindowMaximizeCallback</a></div><div class="ttdeci">GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)</div><div class="ttdoc">Sets the maximize callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives changes in the maximization state of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_maximize_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> maximized)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (maximized)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window was maximized</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span></div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window was restored</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >You can also get the current maximization state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> maximized = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>);</div>
+<div class="ttc" id="agroup__window_html_gad8ccb396253ad0b72c6d4c917eb38a03"><div class="ttname"><a href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a></div><div class="ttdeci">#define GLFW_MAXIMIZED</div><div class="ttdoc">Window maximization window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:838</div></div>
+</div><!-- fragment --><p >By default, newly created windows are not maximized. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_MAXIMIZED_hint">GLFW_MAXIMIZED</a> window hint before creating the window.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gad8ccb396253ad0b72c6d4c917eb38a03">GLFW_MAXIMIZED</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="agroup__init_html_ga2744fbb29b5631bb28802dbe0cf36eba"><div class="ttname"><a href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a></div><div class="ttdeci">#define GLFW_TRUE</div><div class="ttdoc">One.</div><div class="ttdef"><b>Definition:</b> glfw3.h:312</div></div>
+</div><!-- fragment --><h2><a class="anchor" id="window_hide"></a>
+Window visibility</h2>
+<p >Windowed mode windows can be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga49401f82a1ba5f15db5590728314d47c"><div class="ttname"><a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a></div><div class="ttdeci">void glfwHideWindow(GLFWwindow *window)</div><div class="ttdoc">Hides the specified window.</div></div>
+</div><!-- fragment --><p >This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> on a full screen window does nothing.</p>
+<p >Hidden windows can be shown with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga61be47917b72536a148300f46494fc66"><div class="ttname"><a href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a></div><div class="ttdeci">void glfwShowWindow(GLFWwindow *window)</div><div class="ttdoc">Makes the specified window visible.</div></div>
+</div><!-- fragment --><p >By default, this function will also set the input focus to that window. Set the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint to change this behavior for all newly created windows, or change the behavior for an existing window with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p >You can also get the current visibility state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> visible = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>);</div>
+<div class="ttc" id="agroup__window_html_gafb3cdc45297e06d8f1eb13adc69ca6c4"><div class="ttname"><a href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a></div><div class="ttdeci">#define GLFW_VISIBLE</div><div class="ttdoc">Window visibility window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:814</div></div>
+</div><!-- fragment --><p >By default, newly created windows are visible. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_VISIBLE_hint">GLFW_VISIBLE</a> window hint before creating the window.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#gafb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+</div><!-- fragment --><p >Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location.</p>
+<h2><a class="anchor" id="window_focus"></a>
+Window input focus</h2>
+<p >Windows can be given input focus and brought to the front with <a class="el" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga873780357abd3f3a081d71a40aae45a1"><div class="ttname"><a href="group__window.html#ga873780357abd3f3a081d71a40aae45a1">glfwFocusWindow</a></div><div class="ttdeci">void glfwFocusWindow(GLFWwindow *window)</div><div class="ttdoc">Brings the specified window to front and sets input focus.</div></div>
+</div><!-- fragment --><p >Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see <a class="el" href="window_guide.html#window_attention">attention requests</a>.</p>
+<p >If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a>(window, window_focus_callback);</div>
+<div class="ttc" id="agroup__window_html_gac2d83c4a10f071baf841f6730528e66c"><div class="ttname"><a href="group__window.html#gac2d83c4a10f071baf841f6730528e66c">glfwSetWindowFocusCallback</a></div><div class="ttdeci">GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)</div><div class="ttdoc">Sets the focus callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function receives changes in the input focus state of the window.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_focus_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> focused)</div>
+<div class="line">{</div>
+<div class="line"> <span class="keywordflow">if</span> (focused)</div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window gained input focus</span></div>
+<div class="line"> }</div>
+<div class="line"> <span class="keywordflow">else</span></div>
+<div class="line"> {</div>
+<div class="line"> <span class="comment">// The window lost input focus</span></div>
+<div class="line"> }</div>
+<div class="line">}</div>
+</div><!-- fragment --><p >You can also get the current input focus state with <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">int</span> focused = <a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>);</div>
+<div class="ttc" id="agroup__window_html_ga54ddb14825a1541a56e22afb5f832a9e"><div class="ttname"><a href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a></div><div class="ttdeci">#define GLFW_FOCUSED</div><div class="ttdoc">Input focus window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:797</div></div>
+</div><!-- fragment --><p >By default, newly created windows are given input focus. You can change this behavior by setting the <a class="el" href="window_guide.html#GLFW_FOCUSED_hint">GLFW_FOCUSED</a> window hint before creating the window.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+</div><!-- fragment --><h2><a class="anchor" id="window_attention"></a>
+Window attention request</h2>
+<p >If you wish to notify the user of an event without interrupting, you can request attention with <a class="el" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a>(window);</div>
+<div class="ttc" id="agroup__window_html_ga2f8d59323fc4692c1d54ba08c863a703"><div class="ttname"><a href="group__window.html#ga2f8d59323fc4692c1d54ba08c863a703">glfwRequestWindowAttention</a></div><div class="ttdeci">void glfwRequestWindowAttention(GLFWwindow *window)</div><div class="ttdoc">Requests user attention to the specified window.</div></div>
+</div><!-- fragment --><p >The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request.</p>
+<h2><a class="anchor" id="window_refresh"></a>
+Window damage and refresh</h2>
+<p >If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a>(m_handle, window_refresh_callback);</div>
+<div class="ttc" id="agroup__window_html_ga1c5c7eb889c33c7f4d10dd35b327654e"><div class="ttname"><a href="group__window.html#ga1c5c7eb889c33c7f4d10dd35b327654e">glfwSetWindowRefreshCallback</a></div><div class="ttdeci">GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)</div><div class="ttdoc">Sets the refresh callback for the specified window.</div></div>
+</div><!-- fragment --><p >The callback function is called when the contents of the window needs to be refreshed.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_refresh_callback(<a class="code hl_typedef" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
+<div class="line">{</div>
+<div class="line"> draw_editor_ui(window);</div>
+<div class="line"> <a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+<div class="line">}</div>
+</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized.</dd></dl>
+<h2><a class="anchor" id="window_transparency"></a>
+Window transparency</h2>
+<p >GLFW supports two kinds of transparency for windows; framebuffer transparency and whole window transparency. A single window may not use both methods. The results of doing this are undefined.</p>
+<p >Both methods require the platform to support it and not every version of every platform GLFW supports does this, so there are mechanisms to check whether the window really is transparent.</p>
+<p >Window framebuffers can be made transparent on a per-pixel per-frame basis with the <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_hint">GLFW_TRANSPARENT_FRAMEBUFFER</a> window hint.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga7d9c8c62384b1e2821c4dc48952d2033">glfwWindowHint</a>(<a class="code hl_define" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>, <a class="code hl_define" href="group__init.html#ga2744fbb29b5631bb28802dbe0cf36eba">GLFW_TRUE</a>);</div>
+<div class="ttc" id="agroup__window_html_ga60a0578c3b9449027d683a9c6abb9f14"><div class="ttname"><a href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a></div><div class="ttdeci">#define GLFW_TRANSPARENT_FRAMEBUFFER</div><div class="ttdoc">Window framebuffer transparency hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:850</div></div>
+</div><!-- fragment --><p >If supported by the system, the window content area will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations.</p>
+<p >You can check whether the window framebuffer was successfully made transparent with the <a class="el" href="window_guide.html#GLFW_TRANSPARENT_FRAMEBUFFER_attrib">GLFW_TRANSPARENT_FRAMEBUFFER</a> window attribute.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga60a0578c3b9449027d683a9c6abb9f14">GLFW_TRANSPARENT_FRAMEBUFFER</a>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// window framebuffer is currently transparent</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><p >GLFW comes with an example that enabled framebuffer transparency called <code>gears</code>.</p>
+<p >The opacity of the whole window, including any decorations, can be set with <a class="el" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a>(window, 0.5f);</div>
+<div class="ttc" id="agroup__window_html_gac31caeb3d1088831b13d2c8a156802e9"><div class="ttname"><a href="group__window.html#gac31caeb3d1088831b13d2c8a156802e9">glfwSetWindowOpacity</a></div><div class="ttdeci">void glfwSetWindowOpacity(GLFWwindow *window, float opacity)</div><div class="ttdoc">Sets the opacity of the whole window.</div></div>
+</div><!-- fragment --><p >The opacity (or alpha) value is a positive finite number between zero and one, where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial opacity value for newly created windows is 1.</p>
+<p >The current opacity of a window can be queried with <a class="el" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>.</p>
+<div class="fragment"><div class="line"><span class="keywordtype">float</span> opacity = <a class="code hl_function" href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a>(window);</div>
+<div class="ttc" id="agroup__window_html_gad09f0bd7a6307c4533b7061828480a84"><div class="ttname"><a href="group__window.html#gad09f0bd7a6307c4533b7061828480a84">glfwGetWindowOpacity</a></div><div class="ttdeci">float glfwGetWindowOpacity(GLFWwindow *window)</div><div class="ttdoc">Returns the opacity of the whole window.</div></div>
+</div><!-- fragment --><p >If the system does not support whole window transparency, this function always returns one.</p>
+<p >GLFW comes with a test program that lets you control whole window transparency at run-time called <code>opacity</code>.</p>
+<h2><a class="anchor" id="window_attribs"></a>
+Window attributes</h2>
+<p >Windows have a number of attributes that can be returned using <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context.</p>
+<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code hl_function" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#ga54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>))</div>
+<div class="line">{</div>
+<div class="line"> <span class="comment">// window has input focus</span></div>
+<div class="line">}</div>
+</div><!-- fragment --><p >The <a class="el" href="window_guide.html#GLFW_DECORATED_attrib">GLFW_DECORATED</a>, <a class="el" href="window_guide.html#GLFW_RESIZABLE_attrib">GLFW_RESIZABLE</a>, <a class="el" href="window_guide.html#GLFW_FLOATING_attrib">GLFW_FLOATING</a>, <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_attrib">GLFW_AUTO_ICONIFY</a> and <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_attrib">GLFW_FOCUS_ON_SHOW</a> window attributes can be changed with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>(window, <a class="code hl_define" href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>, <a class="code hl_define" href="group__init.html#gac877fe3b627d21ef3a0a23e0a73ba8c5">GLFW_FALSE</a>);</div>
+<div class="ttc" id="agroup__window_html_gace2afda29b4116ec012e410a6819033e"><div class="ttname"><a href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a></div><div class="ttdeci">void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)</div><div class="ttdoc">Sets an attribute of the specified window.</div></div>
+<div class="ttc" id="agroup__window_html_gadba13c7a1b3aa40831eb2beedbd5bd1d"><div class="ttname"><a href="group__window.html#gadba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a></div><div class="ttdeci">#define GLFW_RESIZABLE</div><div class="ttdoc">Window resize-ability window hint and attribute.</div><div class="ttdef"><b>Definition:</b> glfw3.h:808</div></div>
+</div><!-- fragment --><h3><a class="anchor" id="window_attribs_wnd"></a>
+Window related attributes</h3>
+<p ><a class="anchor" id="GLFW_FOCUSED_attrib"></a><b>GLFW_FOCUSED</b> indicates whether the specified window has input focus. See <a class="el" href="window_guide.html#window_focus">Window input focus</a> for details.</p>
+<p ><a class="anchor" id="GLFW_ICONIFIED_attrib"></a><b>GLFW_ICONIFIED</b> indicates whether the specified window is iconified. See <a class="el" href="window_guide.html#window_iconify">Window iconification</a> for details.</p>
+<p ><a class="anchor" id="GLFW_MAXIMIZED_attrib"></a><b>GLFW_MAXIMIZED</b> indicates whether the specified window is maximized. See <a class="el" href="window_guide.html#window_maximize">Window maximization</a> for details.</p>
+<p ><a class="anchor" id="GLFW_HOVERED_attrib"></a><b>GLFW_HOVERED</b> indicates whether the cursor is currently directly over the content area of the window, with no other windows between. See <a class="el" href="input_guide.html#cursor_enter">Cursor enter/leave events</a> for details.</p>
+<p ><a class="anchor" id="GLFW_VISIBLE_attrib"></a><b>GLFW_VISIBLE</b> indicates whether the specified window is visible. See <a class="el" href="window_guide.html#window_hide">Window visibility</a> for details.</p>
+<p ><a class="anchor" id="GLFW_RESIZABLE_attrib"></a><b>GLFW_RESIZABLE</b> indicates whether the specified window is resizable <em>by the user</em>. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_RESIZABLE_hint">GLFW_RESIZABLE</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p ><a class="anchor" id="GLFW_DECORATED_attrib"></a><b>GLFW_DECORATED</b> indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_DECORATED_hint">GLFW_DECORATED</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p ><a class="anchor" id="GLFW_AUTO_ICONIFY_attrib"></a><b>GLFW_AUTO_ICONIFY</b> indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_AUTO_ICONIFY_hint">GLFW_AUTO_ICONIFY</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p ><a class="anchor" id="GLFW_FLOATING_attrib"></a><b>GLFW_FLOATING</b> indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_FLOATING_hint">GLFW_FLOATING</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<p ><a class="anchor" id="GLFW_TRANSPARENT_FRAMEBUFFER_attrib"></a><b>GLFW_TRANSPARENT_FRAMEBUFFER</b> indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See <a class="el" href="window_guide.html#window_transparency">Window transparency</a> for details.</p>
+<p ><a class="anchor" id="GLFW_FOCUS_ON_SHOW_attrib"></a><b>GLFW_FOCUS_ON_SHOW</b> specifies whether the window will be given input focus when <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> is called. This can be set before creation with the <a class="el" href="window_guide.html#GLFW_FOCUS_ON_SHOW_hint">GLFW_FOCUS_ON_SHOW</a> window hint or after with <a class="el" href="group__window.html#gace2afda29b4116ec012e410a6819033e">glfwSetWindowAttrib</a>.</p>
+<h3><a class="anchor" id="window_attribs_ctx"></a>
+Context related attributes</h3>
+<p ><a class="anchor" id="GLFW_CLIENT_API_attrib"></a><b>GLFW_CLIENT_API</b> indicates the client API provided by the window's context; either <code>GLFW_OPENGL_API</code>, <code>GLFW_OPENGL_ES_API</code> or <code>GLFW_NO_API</code>.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_CREATION_API_attrib"></a><b>GLFW_CONTEXT_CREATION_API</b> indicates the context creation API used to create the window's context; either <code>GLFW_NATIVE_CONTEXT_API</code>, <code>GLFW_EGL_CONTEXT_API</code> or <code>GLFW_OSMESA_CONTEXT_API</code>.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_VERSION_MAJOR_attrib"></a><a class="anchor" id="GLFW_CONTEXT_VERSION_MINOR_attrib"></a><a class="anchor" id="GLFW_CONTEXT_REVISION_attrib"></a><b>GLFW_CONTEXT_VERSION_MAJOR</b>, <b>GLFW_CONTEXT_VERSION_MINOR</b> and <b>GLFW_CONTEXT_REVISION</b> indicate the client API version of the window's context.</p>
+<dl class="section note"><dt>Note</dt><dd>Do not confuse these attributes with <code>GLFW_VERSION_MAJOR</code>, <code>GLFW_VERSION_MINOR</code> and <code>GLFW_VERSION_REVISION</code> which provide the API version of the GLFW header.</dd></dl>
+<p><a class="anchor" id="GLFW_OPENGL_FORWARD_COMPAT_attrib"></a><b>GLFW_OPENGL_FORWARD_COMPAT</b> is <code>GLFW_TRUE</code> if the window's context is an OpenGL forward-compatible one, or <code>GLFW_FALSE</code> otherwise.</p>
+<p ><a class="anchor" id="GLFW_OPENGL_DEBUG_CONTEXT_attrib"></a><b>GLFW_OPENGL_DEBUG_CONTEXT</b> is <code>GLFW_TRUE</code> if the window's context is in debug mode, or <code>GLFW_FALSE</code> otherwise.</p>
+<p ><a class="anchor" id="GLFW_OPENGL_PROFILE_attrib"></a><b>GLFW_OPENGL_PROFILE</b> indicates the OpenGL profile used by the context. This is <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code> if the context uses a known profile, or <code>GLFW_OPENGL_ANY_PROFILE</code> if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib"></a><b>GLFW_CONTEXT_RELEASE_BEHAVIOR</b> indicates the release used by the context. Possible values are one of <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code> or <code>GLFW_RELEASE_BEHAVIOR_NONE</code>. If the behavior is <code>GLFW_ANY_RELEASE_BEHAVIOR</code>, the default behavior of the context creation API will be used. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_FLUSH</code>, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is <code>GLFW_RELEASE_BEHAVIOR_NONE</code>, the pipeline will not be flushed on release.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_NO_ERROR_attrib"></a><b>GLFW_CONTEXT_NO_ERROR</b> indicates whether errors are generated by the context. Possible values are <code>GLFW_TRUE</code> and <code>GLFW_FALSE</code>. If enabled, situations that would have generated errors instead cause undefined behavior.</p>
+<p ><a class="anchor" id="GLFW_CONTEXT_ROBUSTNESS_attrib"></a><b>GLFW_CONTEXT_ROBUSTNESS</b> indicates the robustness strategy used by the context. This is <code>GLFW_LOSE_CONTEXT_ON_RESET</code> or <code>GLFW_NO_RESET_NOTIFICATION</code> if the window's context supports robustness, or <code>GLFW_NO_ROBUSTNESS</code> otherwise.</p>
+<h3><a class="anchor" id="window_attribs_fb"></a>
+Framebuffer related attributes</h3>
+<p >GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan.</p>
+<p >If you are using version 3.0 or later of OpenGL or OpenGL ES, the <code>glGetFramebufferAttachmentParameteriv</code> function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the <code>glGetIntegerv</code> function can be used.</p>
+<p >The number of MSAA samples are always retrieved with <code>glGetIntegerv</code>. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned.</p>
+<table class="markdownTable">
+<tr class="markdownTableHead">
+<th class="markdownTableHeadNone">Attribute </th><th class="markdownTableHeadNone">glGetIntegerv </th><th class="markdownTableHeadNone">glGetFramebufferAttachmentParameteriv </th></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">Red bits </td><td class="markdownTableBodyNone"><code>GL_RED_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">Green bits </td><td class="markdownTableBodyNone"><code>GL_GREEN_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">Blue bits </td><td class="markdownTableBodyNone"><code>GL_BLUE_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">Alpha bits </td><td class="markdownTableBodyNone"><code>GL_ALPHA_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">Depth bits </td><td class="markdownTableBodyNone"><code>GL_DEPTH_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</code> </td></tr>
+<tr class="markdownTableRowEven">
+<td class="markdownTableBodyNone">Stencil bits </td><td class="markdownTableBodyNone"><code>GL_STENCIL_BITS</code> </td><td class="markdownTableBodyNone"><code>GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</code> </td></tr>
+<tr class="markdownTableRowOdd">
+<td class="markdownTableBodyNone">MSAA samples </td><td class="markdownTableBodyNone"><code>GL_SAMPLES</code> </td><td class="markdownTableBodyNone"><em>Not provided by this function</em> </td></tr>
+</table>
+<p >When calling <code>glGetFramebufferAttachmentParameteriv</code>, the red, green, blue and alpha sizes are queried from the <code>GL_BACK_LEFT</code>, while the depth and stencil sizes are queried from the <code>GL_DEPTH</code> and <code>GL_STENCIL</code> attachments, respectively.</p>
+<h1><a class="anchor" id="buffer_swap"></a>
+Buffer swapping</h1>
+<p >GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
+<p >When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>(window);</div>
+</div><!-- fragment --><p >Sometimes it can be useful to select when the buffer swap will occur. With the function <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> it is possible to select the minimum number of monitor refreshes the driver should wait from the time <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> was called before swapping the buffers:</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a>(1);</div>
+<div class="ttc" id="agroup__context_html_ga6d4e0cdf151b5e579bd67f13202994ed"><div class="ttname"><a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a></div><div class="ttdeci">void glfwSwapInterval(int interval)</div><div class="ttdoc">Sets the swap interval for the current context.</div></div>
+</div><!-- fragment --><p >If the interval is zero, the swap will take place immediately when <a class="el" href="group__window.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.</p>
+<p >Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests.</p>
+<p >A context that supports either the <code>WGL_EXT_swap_control_tear</code> or the <code>GLX_EXT_swap_control_tear</code> extension also accepts <em>negative</em> swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. This trades the risk of visible tears for greater framerate stability. You can check for these extensions with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. </p>
+</div></div><!-- contents -->
+</div><!-- PageDoc -->
+<address class="footer">
+<p>
+Last update on Fri Jul 22 2022 for GLFW 3.3.8
+</p>
+</address>
+</body>
+</html>
diff --git a/libs/glfw-3.3.8/docs/input.dox b/libs/glfw-3.3.8/docs/input.dox
new file mode 100644
index 0000000..1d61e5b
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/input.dox
@@ -0,0 +1,962 @@
+/*!
+
+@page input_guide Input guide
+
+@tableofcontents
+
+This guide introduces the input related functions of GLFW. For details on
+a specific function in this category, see the @ref input. There are also guides
+for the other areas of GLFW.
+
+ - @ref intro_guide
+ - @ref window_guide
+ - @ref context_guide
+ - @ref vulkan_guide
+ - @ref monitor_guide
+
+GLFW provides many kinds of input. While some can only be polled, like time, or
+only received via callbacks, like scrolling, many provide both callbacks and
+polling. Callbacks are more work to use than polling but is less CPU intensive
+and guarantees that you do not miss state changes.
+
+All input callbacks receive a window handle. By using the
+[window user pointer](@ref window_userptr), you can access non-global structures
+or objects from your callbacks.
+
+To get a better feel for how the various events callbacks behave, run the
+`events` test program. It register every callback supported by GLFW and prints
+out all arguments provided for every event, along with time and sequence
+information.
+
+
+@section events Event processing
+
+GLFW needs to poll the window system for events both to provide input to the
+application and to prove to the window system that the application hasn't locked
+up. Event processing is normally done each frame after
+[buffer swapping](@ref buffer_swap). Even when you have no windows, event
+polling needs to be done in order to receive monitor and joystick connection
+events.
+
+There are three functions for processing pending events. @ref glfwPollEvents,
+processes only those events that have already been received and then returns
+immediately.
+
+@code
+glfwPollEvents();
+@endcode
+
+This is the best choice when rendering continuously, like most games do.
+
+If you only need to update the contents of the window when you receive new
+input, @ref glfwWaitEvents is a better choice.
+
+@code
+glfwWaitEvents();
+@endcode
+
+It puts the thread to sleep until at least one event has been received and then
+processes all received events. This saves a great deal of CPU cycles and is
+useful for, for example, editing tools.
+
+If you want to wait for events but have UI elements or other tasks that need
+periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
+
+@code
+glfwWaitEventsTimeout(0.7);
+@endcode
+
+It puts the thread to sleep until at least one event has been received, or until
+the specified number of seconds have elapsed. It then processes any received
+events.
+
+If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
+another thread by posting an empty event to the event queue with @ref
+glfwPostEmptyEvent.
+
+@code
+glfwPostEmptyEvent();
+@endcode
+
+Do not assume that callbacks will _only_ be called in response to the above
+functions. While it is necessary to process events in one or more of the ways
+above, window systems that require GLFW to register callbacks of its own can
+pass events to GLFW in response to many window system function calls. GLFW will
+pass those events on to the application callbacks before returning.
+
+For example, on Windows the system function that @ref glfwSetWindowSize is
+implemented with will send window size events directly to the event callback
+that every window has and that GLFW implements for its windows. If you have set
+a [window size callback](@ref window_size) GLFW will call it in turn with the
+new size before everything returns back out of the @ref glfwSetWindowSize call.
+
+
+@section input_keyboard Keyboard input
+
+GLFW divides keyboard input into two categories; key events and character
+events. Key events relate to actual physical keyboard keys, whereas character
+events relate to the Unicode code points generated by pressing some of them.
+
+Keys and characters do not map 1:1. A single key press may produce several
+characters, and a single character may require several keys to produce. This
+may not be the case on your machine, but your users are likely not all using the
+same keyboard layout, input method or even operating system as you.
+
+
+@subsection input_key Key input
+
+If you wish to be notified when a physical key is pressed or released or when it
+repeats, set a key callback.
+
+@code
+glfwSetKeyCallback(window, key_callback);
+@endcode
+
+The callback function receives the [keyboard key](@ref keys), platform-specific
+scancode, key action and [modifier bits](@ref mods).
+
+@code
+void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_E && action == GLFW_PRESS)
+ activate_airship();
+}
+@endcode
+
+The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. Events with
+`GLFW_PRESS` and `GLFW_RELEASE` actions are emitted for every key press. Most
+keys will also emit events with `GLFW_REPEAT` actions while a key is held down.
+
+Key events with `GLFW_REPEAT` actions are intended for text input. They are
+emitted at the rate set in the user's keyboard settings. At most one key is
+repeated even if several keys are held down. `GLFW_REPEAT` actions should not
+be relied on to know which keys are being held down or to drive animation.
+Instead you should either save the state of relevant keys based on `GLFW_PRESS`
+and `GLFW_RELEASE` actions, or call @ref glfwGetKey, which provides basic cached
+key state.
+
+The key will be one of the existing [key tokens](@ref keys), or
+`GLFW_KEY_UNKNOWN` if GLFW lacks a token for it, for example _E-mail_ and _Play_
+keys.
+
+The scancode is unique for every key, regardless of whether it has a key token.
+Scancodes are platform-specific but consistent over time, so keys will have
+different scancodes depending on the platform but they are safe to save to disk.
+You can query the scancode for any [named key](@ref keys) on the current
+platform with @ref glfwGetKeyScancode.
+
+@code
+const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
+set_key_mapping(scancode, swap_weapons);
+@endcode
+
+The last reported state for every [named key](@ref keys) is also saved in
+per-window state arrays that can be polled with @ref glfwGetKey.
+
+@code
+int state = glfwGetKey(window, GLFW_KEY_E);
+if (state == GLFW_PRESS)
+{
+ activate_airship();
+}
+@endcode
+
+The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
+
+This function only returns cached key event state. It does not poll the
+system for the current physical state of the key.
+
+@anchor GLFW_STICKY_KEYS
+Whenever you poll state, you risk missing the state change you are looking for.
+If a pressed key is released again before you poll its state, you will have
+missed the key press. The recommended solution for this is to use a
+key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
+
+@code
+glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
+@endcode
+
+When sticky keys mode is enabled, the pollable state of a key will remain
+`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
+it has been polled, if a key release event had been processed in the meantime,
+the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
+
+@anchor GLFW_LOCK_KEY_MODS
+If you wish to know what the state of the Caps Lock and Num Lock keys was when
+input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
+
+@code
+glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
+@endcode
+
+When this input mode is enabled, any callback that receives
+[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
+Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
+Num Lock was on.
+
+The `GLFW_KEY_LAST` constant holds the highest value of any
+[named key](@ref keys).
+
+
+@subsection input_char Text input
+
+GLFW supports text input in the form of a stream of
+[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
+operating system text input system. Unlike key input, text input obeys keyboard
+layouts and modifier keys and supports composing characters using
+[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
+encode the code points into UTF-8 or any other encoding you prefer.
+
+Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
+you can treat the code point argument as native endian UTF-32.
+
+If you wish to offer regular text input, set a character callback.
+
+@code
+glfwSetCharCallback(window, character_callback);
+@endcode
+
+The callback function receives Unicode code points for key events that would
+have led to regular text input and generally behaves as a standard text field on
+that platform.
+
+@code
+void character_callback(GLFWwindow* window, unsigned int codepoint)
+{
+}
+@endcode
+
+
+@subsection input_key_name Key names
+
+If you wish to refer to keys by name, you can query the keyboard layout
+dependent name of printable keys with @ref glfwGetKeyName.
+
+@code
+const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
+show_tutorial_hint("Press %s to move forward", key_name);
+@endcode
+
+This function can handle both [keys and scancodes](@ref input_key). If the
+specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
+ignored. This matches the behavior of the key callback, meaning the callback
+arguments can always be passed unmodified to this function.
+
+
+@section input_mouse Mouse input
+
+Mouse input comes in many forms, including mouse motion, button presses and
+scrolling offsets. The cursor appearance can also be changed, either to
+a custom image or a standard cursor shape from the system theme.
+
+
+@subsection cursor_pos Cursor position
+
+If you wish to be notified when the cursor moves over the window, set a cursor
+position callback.
+
+@code
+glfwSetCursorPosCallback(window, cursor_position_callback);
+@endcode
+
+The callback functions receives the cursor position, measured in screen
+coordinates but relative to the top-left corner of the window content area. On
+platforms that provide it, the full sub-pixel cursor position is passed on.
+
+@code
+static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
+{
+}
+@endcode
+
+The cursor position is also saved per-window and can be polled with @ref
+glfwGetCursorPos.
+
+@code
+double xpos, ypos;
+glfwGetCursorPos(window, &xpos, &ypos);
+@endcode
+
+
+@subsection cursor_mode Cursor mode
+
+@anchor GLFW_CURSOR
+The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
+mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
+meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
+is used and cursor motion is not limited.
+
+If you wish to implement mouse motion based camera controls or other input
+schemes that require unlimited mouse movement, set the cursor mode to
+`GLFW_CURSOR_DISABLED`.
+
+@code
+glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+@endcode
+
+This will hide the cursor and lock it to the specified window. GLFW will then
+take care of all the details of cursor re-centering and offset calculation and
+providing the application with a virtual cursor position. This virtual position
+is provided normally via both the cursor position callback and through polling.
+
+@note You should not implement your own version of this functionality using
+other features of GLFW. It is not supported and will not work as robustly as
+`GLFW_CURSOR_DISABLED`.
+
+If you only wish the cursor to become hidden when it is over a window but still
+want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
+
+@code
+glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+@endcode
+
+This mode puts no limit on the motion of the cursor.
+
+To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
+cursor mode.
+
+@code
+glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+@endcode
+
+
+@anchor GLFW_RAW_MOUSE_MOTION
+@subsection raw_mouse_motion Raw mouse motion
+
+When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
+be enabled if available.
+
+Raw mouse motion is closer to the actual motion of the mouse across a surface.
+It is not affected by the scaling and acceleration applied to the motion of the
+desktop cursor. That processing is suitable for a cursor while raw motion is
+better for controlling for example a 3D camera. Because of this, raw mouse
+motion is only provided when the cursor is disabled.
+
+Call @ref glfwRawMouseMotionSupported to check if the current machine provides
+raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
+disabled by default.
+
+@code
+if (glfwRawMouseMotionSupported())
+ glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
+@endcode
+
+If supported, raw mouse motion can be enabled or disabled per-window and at any
+time but it will only be provided when the cursor is disabled.
+
+
+@subsection cursor_object Cursor objects
+
+GLFW supports creating both custom and system theme cursor images, encapsulated
+as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
+glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
+glfwTerminate, if any remain.
+
+
+@subsubsection cursor_custom Custom cursor creation
+
+A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
+the created cursor object. For example, this creates a 16x16 white square
+cursor with the hot-spot in the upper-left corner:
+
+@code
+unsigned char pixels[16 * 16 * 4];
+memset(pixels, 0xff, sizeof(pixels));
+
+GLFWimage image;
+image.width = 16;
+image.height = 16;
+image.pixels = pixels;
+
+GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
+@endcode
+
+If cursor creation fails, `NULL` will be returned, so it is necessary to check
+the return value.
+
+The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
+per channel with the red channel first. The pixels are arranged canonically as
+sequential rows, starting from the top-left corner.
+
+
+@subsubsection cursor_standard Standard cursor creation
+
+A cursor with a [standard shape](@ref shapes) from the current system cursor
+theme can be can be created with @ref glfwCreateStandardCursor.
+
+@code
+GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
+@endcode
+
+These cursor objects behave in the exact same way as those created with @ref
+glfwCreateCursor except that the system cursor theme provides the actual image.
+
+
+@subsubsection cursor_destruction Cursor destruction
+
+When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
+
+@code
+glfwDestroyCursor(cursor);
+@endcode
+
+Cursor destruction always succeeds. If the cursor is current for any window,
+that window will revert to the default cursor. This does not affect the cursor
+mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
+
+
+@subsubsection cursor_set Cursor setting
+
+A cursor can be set as current for a window with @ref glfwSetCursor.
+
+@code
+glfwSetCursor(window, cursor);
+@endcode
+
+Once set, the cursor image will be used as long as the system cursor is over the
+content area of the window and the [cursor mode](@ref cursor_mode) is set
+to `GLFW_CURSOR_NORMAL`.
+
+A single cursor may be set for any number of windows.
+
+To revert to the default cursor, set the cursor of that window to `NULL`.
+
+@code
+glfwSetCursor(window, NULL);
+@endcode
+
+When a cursor is destroyed, any window that has it set will revert to the
+default cursor. This does not affect the cursor mode.
+
+
+@subsection cursor_enter Cursor enter/leave events
+
+If you wish to be notified when the cursor enters or leaves the content area of
+a window, set a cursor enter/leave callback.
+
+@code
+glfwSetCursorEnterCallback(window, cursor_enter_callback);
+@endcode
+
+The callback function receives the new classification of the cursor.
+
+@code
+void cursor_enter_callback(GLFWwindow* window, int entered)
+{
+ if (entered)
+ {
+ // The cursor entered the content area of the window
+ }
+ else
+ {
+ // The cursor left the content area of the window
+ }
+}
+@endcode
+
+You can query whether the cursor is currently inside the content area of the
+window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
+
+@code
+if (glfwGetWindowAttrib(window, GLFW_HOVERED))
+{
+ highlight_interface();
+}
+@endcode
+
+
+@subsection input_mouse_button Mouse button input
+
+If you wish to be notified when a mouse button is pressed or released, set
+a mouse button callback.
+
+@code
+glfwSetMouseButtonCallback(window, mouse_button_callback);
+@endcode
+
+The callback function receives the [mouse button](@ref buttons), button action
+and [modifier bits](@ref mods).
+
+@code
+void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
+ popup_menu();
+}
+@endcode
+
+The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
+
+Mouse button states for [named buttons](@ref buttons) are also saved in
+per-window state arrays that can be polled with @ref glfwGetMouseButton.
+
+@code
+int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
+if (state == GLFW_PRESS)
+{
+ upgrade_cow();
+}
+@endcode
+
+The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
+
+This function only returns cached mouse button event state. It does not poll
+the system for the current state of the mouse button.
+
+@anchor GLFW_STICKY_MOUSE_BUTTONS
+Whenever you poll state, you risk missing the state change you are looking for.
+If a pressed mouse button is released again before you poll its state, you will have
+missed the button press. The recommended solution for this is to use a
+mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
+input mode.
+
+@code
+glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
+@endcode
+
+When sticky mouse buttons mode is enabled, the pollable state of a mouse button
+will remain `GLFW_PRESS` until the state of that button is polled with @ref
+glfwGetMouseButton. Once it has been polled, if a mouse button release event
+had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
+otherwise it will remain `GLFW_PRESS`.
+
+The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
+[named button](@ref buttons).
+
+
+@subsection scrolling Scroll input
+
+If you wish to be notified when the user scrolls, whether with a mouse wheel or
+touchpad gesture, set a scroll callback.
+
+@code
+glfwSetScrollCallback(window, scroll_callback);
+@endcode
+
+The callback function receives two-dimensional scroll offsets.
+
+@code
+void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
+{
+}
+@endcode
+
+A normal mouse wheel, being vertical, provides offsets along the Y-axis.
+
+
+@section joystick Joystick input
+
+The joystick functions expose connected joysticks and controllers, with both
+referred to as joysticks. It supports up to sixteen joysticks, ranging from
+`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
+`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
+present with @ref glfwJoystickPresent.
+
+@code
+int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
+@endcode
+
+Each joystick has zero or more axes, zero or more buttons, zero or more hats,
+a human-readable name, a user pointer and an SDL compatible GUID.
+
+When GLFW is initialized, detected joysticks are added to the beginning of
+the array. Once a joystick is detected, it keeps its assigned ID until it is
+disconnected or the library is terminated, so as joysticks are connected and
+disconnected, there may appear gaps in the IDs.
+
+Joystick axis, button and hat state is updated when polled and does not require
+a window to be created or events to be processed. However, if you want joystick
+connection and disconnection events reliably delivered to the
+[joystick callback](@ref joystick_event) then you must
+[process events](@ref events).
+
+To see all the properties of all connected joysticks in real-time, run the
+`joysticks` test program.
+
+
+@subsection joystick_axis Joystick axis states
+
+The positions of all axes of a joystick are returned by @ref
+glfwGetJoystickAxes. See the reference documentation for the lifetime of the
+returned array.
+
+@code
+int count;
+const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
+@endcode
+
+Each element in the returned array is a value between -1.0 and 1.0.
+
+
+@subsection joystick_button Joystick button states
+
+The states of all buttons of a joystick are returned by @ref
+glfwGetJoystickButtons. See the reference documentation for the lifetime of the
+returned array.
+
+@code
+int count;
+const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
+@endcode
+
+Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+
+For backward compatibility with earlier versions that did not have @ref
+glfwGetJoystickHats, the button array by default also includes all hats. See
+the reference documentation for @ref glfwGetJoystickButtons for details.
+
+
+@subsection joystick_hat Joystick hat states
+
+The states of all hats are returned by @ref glfwGetJoystickHats. See the
+reference documentation for the lifetime of the returned array.
+
+@code
+int count;
+const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
+@endcode
+
+Each element in the returned array is one of the following:
+
+Name | Value
+---- | -----
+`GLFW_HAT_CENTERED` | 0
+`GLFW_HAT_UP` | 1
+`GLFW_HAT_RIGHT` | 2
+`GLFW_HAT_DOWN` | 4
+`GLFW_HAT_LEFT` | 8
+`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+
+The diagonal directions are bitwise combinations of the primary (up, right, down
+and left) directions and you can test for these individually by ANDing it with
+the corresponding direction.
+
+@code
+if (hats[2] & GLFW_HAT_RIGHT)
+{
+ // State of hat 2 could be right-up, right or right-down
+}
+@endcode
+
+For backward compatibility with earlier versions that did not have @ref
+glfwGetJoystickHats, all hats are by default also included in the button array.
+See the reference documentation for @ref glfwGetJoystickButtons for details.
+
+
+@subsection joystick_name Joystick name
+
+The human-readable, UTF-8 encoded name of a joystick is returned by @ref
+glfwGetJoystickName. See the reference documentation for the lifetime of the
+returned string.
+
+@code
+const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
+@endcode
+
+Joystick names are not guaranteed to be unique. Two joysticks of the same model
+and make may have the same name. Only the [joystick ID](@ref joysticks) is
+guaranteed to be unique, and only until that joystick is disconnected.
+
+
+@subsection joystick_userptr Joystick user pointer
+
+Each joystick has a user pointer that can be set with @ref
+glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
+This can be used for any purpose you need and will not be modified by GLFW. The
+value will be kept until the joystick is disconnected or until the library is
+terminated.
+
+The initial value of the pointer is `NULL`.
+
+
+@subsection joystick_event Joystick configuration changes
+
+If you wish to be notified when a joystick is connected or disconnected, set
+a joystick callback.
+
+@code
+glfwSetJoystickCallback(joystick_callback);
+@endcode
+
+The callback function receives the ID of the joystick that has been connected
+and disconnected and the event that occurred.
+
+@code
+void joystick_callback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ // The joystick was connected
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ // The joystick was disconnected
+ }
+}
+@endcode
+
+For joystick connection and disconnection events to be delivered on all
+platforms, you need to call one of the [event processing](@ref events)
+functions. Joystick disconnection may also be detected and the callback
+called by joystick functions. The function will then return whatever it
+returns for a disconnected joystick.
+
+Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
+useful values for a disconnected joystick and only before the monitor callback
+returns.
+
+
+@subsection gamepad Gamepad input
+
+The joystick functions provide unlabeled axes, buttons and hats, with no
+indication of where they are located on the device. Their order may also vary
+between platforms even with the same device.
+
+To solve this problem the SDL community crowdsourced the
+[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
+a database of mappings from many different devices to an Xbox-like gamepad.
+
+GLFW supports this mapping format and contains a copy of the mappings
+available at the time of release. See @ref gamepad_mapping for how to update
+this at runtime. Mappings will be assigned to joysticks automatically any time
+a joystick is connected or the mappings are updated.
+
+You can check whether a joystick is both present and has a gamepad mapping with
+@ref glfwJoystickIsGamepad.
+
+@code
+if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
+{
+ // Use as gamepad
+}
+@endcode
+
+If you are only interested in gamepad input you can use this function instead of
+@ref glfwJoystickPresent.
+
+You can query the human-readable name provided by the gamepad mapping with @ref
+glfwGetGamepadName. This may or may not be the same as the
+[joystick name](@ref joystick_name).
+
+@code
+const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
+@endcode
+
+To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
+
+@code
+GLFWgamepadstate state;
+
+if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
+{
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
+ {
+ input_jump();
+ }
+
+ input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
+}
+@endcode
+
+The @ref GLFWgamepadstate struct has two arrays; one for button states and one
+for axis states. The values for each button and axis are the same as for the
+@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
+`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
+
+The sizes of the arrays and the positions within each array are fixed.
+
+The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
+`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
+`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
+`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
+`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
+`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
+`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
+`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
+
+For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
+`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
+`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
+
+The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
+`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
+`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
+`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
+
+The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
+the largest available index for each array.
+
+
+@subsection gamepad_mapping Gamepad mappings
+
+GLFW contains a copy of the mappings available in
+[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
+time of release. Newer ones can be added at runtime with @ref
+glfwUpdateGamepadMappings.
+
+@code
+const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
+
+glfwUpdateGamepadMappings(mappings);
+@endcode
+
+This function supports everything from single lines up to and including the
+unmodified contents of the whole `gamecontrollerdb.txt` file.
+
+If you are compiling GLFW from source with CMake you can update the built-in mappings by
+building the _update_mappings_ target. This runs the `GenerateMappings.cmake` CMake
+script, which downloads `gamecontrollerdb.txt` and regenerates the `mappings.h` header
+file.
+
+Below is a description of the mapping format. Please keep in mind that __this
+description is not authoritative__. The format is defined by the SDL and
+SDL_GameControllerDB projects and their documentation and code takes precedence.
+
+Each mapping is a single line of comma-separated values describing the GUID,
+name and layout of the gamepad. Lines that do not begin with a hexadecimal
+digit are ignored.
+
+The first value is always the gamepad GUID, a 32 character long hexadecimal
+string that typically identifies its make, model, revision and the type of
+connection to the computer. When this information is not available, the GUID is
+generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
+convert from the older formats.
+
+The second value is always the human-readable name of the gamepad.
+
+All subsequent values are in the form `<field>:<value>` and describe the layout
+of the mapping. These fields may not all be present and may occur in any order.
+
+The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
+`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
+`rightstick`.
+
+The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
+`righttrigger`.
+
+The value of an axis or button field can be a joystick button, a joystick axis,
+a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
+`b2` for the third button. Joystick axes are specified as `aN`, for example
+`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
+example `h0.8` for left on the first hat. More than one bit may be set in the
+mask.
+
+Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
+the positive half of the fourth axis. This restricts input to only the positive
+or negative halves of the joystick axis. After an axis or half-axis there may
+be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
+values of the gamepad axis.
+
+The hat bit mask match the [hat states](@ref hat_state) in the joystick
+functions.
+
+There is also the special `platform` field that specifies which platform the
+mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
+
+Below is an example of what a gamepad mapping might look like. It is the
+one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
+This example has been broken into several lines to fit on the page, but real
+gamepad mappings must be a single line.
+
+@code{.unparsed}
+78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
+b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
+rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
+righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
+@endcode
+
+@note GLFW does not yet support the output range and modifiers `+` and `-` that
+were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
+and described above.
+
+
+@section time Time input
+
+GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
+
+@code
+double seconds = glfwGetTime();
+@endcode
+
+It returns the number of seconds since the library was initialized with @ref
+glfwInit. The platform-specific time sources used typically have micro- or
+nanosecond resolution.
+
+You can modify the base time with @ref glfwSetTime.
+
+@code
+glfwSetTime(4.0);
+@endcode
+
+This sets the time to the specified time, in seconds, and it continues to count
+from there.
+
+You can also access the raw timer used to implement the functions above,
+with @ref glfwGetTimerValue.
+
+@code
+uint64_t value = glfwGetTimerValue();
+@endcode
+
+This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
+timer varies depending on the operating system and hardware. You can query the
+frequency, in Hz, with @ref glfwGetTimerFrequency.
+
+@code
+uint64_t frequency = glfwGetTimerFrequency();
+@endcode
+
+
+@section clipboard Clipboard input and output
+
+If the system clipboard contains a UTF-8 encoded string or if it can be
+converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
+reference documentation for the lifetime of the returned string.
+
+@code
+const char* text = glfwGetClipboardString(NULL);
+if (text)
+{
+ insert_text(text);
+}
+@endcode
+
+If the clipboard is empty or if its contents could not be converted, `NULL` is
+returned.
+
+The contents of the system clipboard can be set to a UTF-8 encoded string with
+@ref glfwSetClipboardString.
+
+@code
+glfwSetClipboardString(NULL, "A string with words in it");
+@endcode
+
+
+@section path_drop Path drop input
+
+If you wish to receive the paths of files and/or directories dropped on
+a window, set a file drop callback.
+
+@code
+glfwSetDropCallback(window, drop_callback);
+@endcode
+
+The callback function receives an array of paths encoded as UTF-8.
+
+@code
+void drop_callback(GLFWwindow* window, int count, const char** paths)
+{
+ int i;
+ for (i = 0; i < count; i++)
+ handle_dropped_file(paths[i]);
+}
+@endcode
+
+The path array and its strings are only valid until the file drop callback
+returns, as they may have been generated specifically for that event. You need
+to make a deep copy of the array if you want to keep the paths.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/internal.dox b/libs/glfw-3.3.8/docs/internal.dox
new file mode 100644
index 0000000..685c6d1
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/internal.dox
@@ -0,0 +1,115 @@
+/*!
+
+@page internals_guide Internal structure
+
+@tableofcontents
+
+There are several interfaces inside GLFW. Each interface has its own area of
+responsibility and its own naming conventions.
+
+
+@section internals_public Public interface
+
+The most well-known is the public interface, described in the glfw3.h header
+file. This is implemented in source files shared by all platforms and these
+files contain no platform-specific code. This code usually ends up calling the
+platform and internal interfaces to do the actual work.
+
+The public interface uses the OpenGL naming conventions except with GLFW and
+glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
+it use headless camel case.
+
+Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
+
+
+@section internals_native Native interface
+
+The [native interface](@ref native) is a small set of publicly available
+but platform-specific functions, described in the glfw3native.h header file and
+used to gain access to the underlying window, context and (on some platforms)
+display handles used by the platform interface.
+
+The function names of the native interface are similar to those of the public
+interface, but embeds the name of the interface that the returned handle is
+from.
+
+Examples: `glfwGetX11Window`, `glfwGetWGLContext`
+
+
+@section internals_internal Internal interface
+
+The internal interface consists of utility functions used by all other
+interfaces. It is shared code implemented in the same shared source files as
+the public and event interfaces. The internal interface is described in the
+internal.h header file.
+
+The internal interface is in charge of GLFW's global data, which it stores in
+a `_GLFWlibrary` struct named `_glfw`.
+
+The internal interface uses the same style as the public interface, except all
+global names have a leading underscore.
+
+Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
+
+
+@section internals_platform Platform interface
+
+The platform interface implements all platform-specific operations as a service
+to the public interface. This includes event processing. The platform
+interface is never directly called by application code and never directly calls
+application-provided callbacks. It is also prohibited from modifying the
+platform-independent part of the internal structs. Instead, it calls the event
+interface when events interesting to GLFW are received.
+
+The platform interface mirrors those parts of the public interface that needs to
+perform platform-specific operations on some or all platforms. The are also
+named the same except that the glfw function prefix is replaced by
+_glfwPlatform.
+
+Examples: `_glfwPlatformCreateWindow`
+
+The platform interface also defines structs that contain platform-specific
+global and per-object state. Their names mirror those of the internal
+interface, except that an interface-specific suffix is added.
+
+Examples: `_GLFWwindowX11`, `_GLFWcontextWGL`
+
+These structs are incorporated as members into the internal interface structs
+using special macros that name them after the specific interface used. This
+prevents shared code from accidentally using these members.
+
+Examples: `window->win32.handle`, `_glfw.x11.display`
+
+
+@section internals_event Event interface
+
+The event interface is implemented in the same shared source files as the public
+interface and is responsible for delivering the events it receives to the
+application, either via callbacks, via window state changes or both.
+
+The function names of the event interface use a `_glfwInput` prefix and the
+ObjectEvent pattern.
+
+Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
+
+
+@section internals_static Static functions
+
+Static functions may be used by any interface and have no prefixes or suffixes.
+These use headless camel case.
+
+Examples: `isValidElementForJoystick`
+
+
+@section internals_config Configuration macros
+
+GLFW uses a number of configuration macros to select at compile time which
+interfaces and code paths to use. They are defined in the glfw_config.h header file,
+which is generated from the `glfw_config.h.in` file by CMake.
+
+Configuration macros the same style as tokens in the public interface, except
+with a leading underscore.
+
+Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
+
+*/
diff --git a/libs/glfw-3.3.8/docs/intro.dox b/libs/glfw-3.3.8/docs/intro.dox
new file mode 100644
index 0000000..e563b50
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/intro.dox
@@ -0,0 +1,454 @@
+/*!
+
+@page intro_guide Introduction to the API
+
+@tableofcontents
+
+This guide introduces the basic concepts of GLFW and describes initialization,
+error handling and API guarantees and limitations. For a broad but shallow
+tutorial, see @ref quick_guide instead. For details on a specific function in
+this category, see the @ref init.
+
+There are also guides for the other areas of GLFW.
+
+ - @ref window_guide
+ - @ref context_guide
+ - @ref vulkan_guide
+ - @ref monitor_guide
+ - @ref input_guide
+
+
+@section intro_init Initialization and termination
+
+Before most GLFW functions may be called, the library must be initialized.
+This initialization checks what features are available on the machine,
+enumerates monitors and joysticks, initializes the timer and performs any
+required platform-specific initialization.
+
+Only the following functions may be called before the library has been
+successfully initialized, and only from the main thread.
+
+ - @ref glfwGetVersion
+ - @ref glfwGetVersionString
+ - @ref glfwGetError
+ - @ref glfwSetErrorCallback
+ - @ref glfwInitHint
+ - @ref glfwInit
+ - @ref glfwTerminate
+
+Calling any other function before successful initialization will cause a @ref
+GLFW_NOT_INITIALIZED error.
+
+
+@subsection intro_init_init Initializing GLFW
+
+The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
+error occurred.
+
+@code
+if (!glfwInit())
+{
+ // Handle initialization failure
+}
+@endcode
+
+If any part of initialization fails, any parts that succeeded are terminated as
+if @ref glfwTerminate had been called. The library only needs to be initialized
+once and additional calls to an already initialized library will return
+`GLFW_TRUE` immediately.
+
+Once the library has been successfully initialized, it should be terminated
+before the application exits. Modern systems are very good at freeing resources
+allocated by programs that exit, but GLFW sometimes has to change global system
+settings and these might not be restored without termination.
+
+
+@subsection init_hints Initialization hints
+
+Initialization hints are set before @ref glfwInit and affect how the library
+behaves until termination. Hints are set with @ref glfwInitHint.
+
+@code
+glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
+@endcode
+
+The values you set hints to are never reset by GLFW, but they only take effect
+during initialization. Once GLFW has been initialized, any values you set will
+be ignored until the library is terminated and initialized again.
+
+Some hints are platform specific. These may be set on any platform but they
+will only affect their specific platform. Other platforms will ignore them.
+Setting these hints requires no platform specific headers or functions.
+
+
+@subsubsection init_hints_shared Shared init hints
+
+@anchor GLFW_JOYSTICK_HAT_BUTTONS
+__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
+buttons, for compatibility with earlier versions of GLFW that did not have @ref
+glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+
+
+@subsubsection init_hints_osx macOS specific init hints
+
+@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
+__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
+the application to the `Contents/Resources` subdirectory of the application's
+bundle, if present. Set this with @ref glfwInitHint.
+
+@anchor GLFW_COCOA_MENUBAR_hint
+__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
+a nib or manually, when the first window is created, which is when AppKit is
+initialized. Set this with @ref glfwInitHint.
+
+
+@subsubsection init_hints_values Supported and default values
+
+Initialization hint | Default value | Supported values
+------------------------------- | ------------- | ----------------
+@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+
+
+@subsection intro_init_terminate Terminating GLFW
+
+Before your application exits, you should terminate the GLFW library if it has
+been initialized. This is done with @ref glfwTerminate.
+
+@code
+glfwTerminate();
+@endcode
+
+This will destroy any remaining window, monitor and cursor objects, restore any
+modified gamma ramps, re-enable the screensaver if it had been disabled and free
+any other resources allocated by GLFW.
+
+Once the library is terminated, it is as if it had never been initialized and
+you will need to initialize it again before being able to use GLFW. If the
+library was not initialized or had already been terminated, it return
+immediately.
+
+
+@section error_handling Error handling
+
+Some GLFW functions have return values that indicate an error, but this is often
+not very helpful when trying to figure out what happened or why it occurred.
+Other functions have no return value reserved for errors, so error notification
+needs a separate channel. Finally, far from all GLFW functions have return
+values.
+
+The last [error code](@ref errors) for the calling thread can be queried at any
+time with @ref glfwGetError.
+
+@code
+int code = glfwGetError(NULL);
+
+if (code != GLFW_NO_ERROR)
+ handle_error(code);
+@endcode
+
+If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
+returned. The error is cleared before the function returns.
+
+The error code indicates the general category of the error. Some error codes,
+such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
+@ref GLFW_PLATFORM_ERROR are used for many different errors.
+
+GLFW often has more information about an error than its general category. You
+can retrieve a UTF-8 encoded human-readable description along with the error
+code. If no error has occurred since the last call, the description is set to
+`NULL`.
+
+@code
+const char* description;
+int code = glfwGetError(&description);
+
+if (description)
+ display_error_message(code, description);
+@endcode
+
+The retrieved description string is only valid until the next error occurs.
+This means you must make a copy of it if you want to keep it.
+
+You can also set an error callback, which will be called each time an error
+occurs. It is set with @ref glfwSetErrorCallback.
+
+@code
+glfwSetErrorCallback(error_callback);
+@endcode
+
+The error callback receives the same error code and human-readable description
+returned by @ref glfwGetError.
+
+@code
+void error_callback(int code, const char* description)
+{
+ display_error_message(code, description);
+}
+@endcode
+
+The error callback is called after the error is stored, so calling @ref
+glfwGetError from within the error callback returns the same values as the
+callback argument.
+
+The description string passed to the callback is only valid until the error
+callback returns. This means you must make a copy of it if you want to keep it.
+
+__Reported errors are never fatal.__ As long as GLFW was successfully
+initialized, it will remain initialized and in a safe state until terminated
+regardless of how many errors occur. If an error occurs during initialization
+that causes @ref glfwInit to fail, any part of the library that was initialized
+will be safely terminated.
+
+Do not rely on a currently invalid call to generate a specific error, as in the
+future that same call may generate a different error or become valid.
+
+
+@section coordinate_systems Coordinate systems
+
+GLFW has two primary coordinate systems: the _virtual screen_ and the window
+_content area_ or _content area_. Both use the same unit: _virtual screen
+coordinates_, or just _screen coordinates_, which don't necessarily correspond
+to pixels.
+
+<img src="spaces.svg" width="90%" />
+
+Both the virtual screen and the content area coordinate systems have the X-axis
+pointing to the right and the Y-axis pointing down.
+
+Window and monitor positions are specified as the position of the upper-left
+corners of their content areas relative to the virtual screen, while cursor
+positions are specified relative to a window's content area.
+
+Because the origin of the window's content area coordinate system is also the
+point from which the window position is specified, you can translate content
+area coordinates to the virtual screen by adding the window position. The
+window frame, when present, extends out from the content area but does not
+affect the window position.
+
+Almost all positions and sizes in GLFW are measured in screen coordinates
+relative to one of the two origins above. This includes cursor positions,
+window positions and sizes, window frame sizes, monitor positions and video mode
+resolutions.
+
+Two exceptions are the [monitor physical size](@ref monitor_size), which is
+measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
+measured in pixels.
+
+Pixels and screen coordinates may map 1:1 on your machine, but they won't on
+every other machine, for example on a Mac with a Retina display. The ratio
+between screen coordinates and pixels may also change at run-time depending on
+which monitor the window is currently considered to be on.
+
+
+@section guarantees_limitations Guarantees and limitations
+
+This section describes the conditions under which GLFW can be expected to
+function, barring bugs in the operating system or drivers. Use of GLFW outside
+of these limits may work on some platforms, or on some machines, or some of the
+time, or on some versions of GLFW, but it may break at any time and this will
+not be considered a bug.
+
+
+@subsection lifetime Pointer lifetimes
+
+GLFW will never free any pointer you provide to it and you must never free any
+pointer it provides to you.
+
+Many GLFW functions return pointers to dynamically allocated structures, strings
+or arrays, and some callbacks are provided with strings or arrays. These are
+always managed by GLFW and should never be freed by the application. The
+lifetime of these pointers is documented for each GLFW function and callback.
+If you need to keep this data, you must copy it before its lifetime expires.
+
+Many GLFW functions accept pointers to structures or strings allocated by the
+application. These are never freed by GLFW and are always the responsibility of
+the application. If GLFW needs to keep the data in these structures or strings,
+it is copied before the function returns.
+
+Pointer lifetimes are guaranteed not to be shortened in future minor or patch
+releases.
+
+
+@subsection reentrancy Reentrancy
+
+GLFW event processing and object destruction are not reentrant. This means that
+the following functions must not be called from any callback function:
+
+ - @ref glfwDestroyWindow
+ - @ref glfwDestroyCursor
+ - @ref glfwPollEvents
+ - @ref glfwWaitEvents
+ - @ref glfwWaitEventsTimeout
+ - @ref glfwTerminate
+
+These functions may be made reentrant in future minor or patch releases, but
+functions not on this list will not be made non-reentrant.
+
+
+@subsection thread_safety Thread safety
+
+Most GLFW functions must only be called from the main thread (the thread that
+calls main), but some may be called from any thread once the library has been
+initialized. Before initialization the whole library is thread-unsafe.
+
+The reference documentation for every GLFW function states whether it is limited
+to the main thread.
+
+Initialization, termination, event processing and the creation and
+destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
+restricted to the main thread due to limitations of one or several platforms.
+
+Because event processing must be performed on the main thread, all callbacks
+except for the error callback will only be called on that thread. The error
+callback may be called on any thread, as any GLFW function may generate errors.
+
+The error code and description may be queried from any thread.
+
+ - @ref glfwGetError
+
+Empty events may be posted from any thread.
+
+ - @ref glfwPostEmptyEvent
+
+The window user pointer and close flag may be read and written from any thread,
+but this is not synchronized by GLFW.
+
+ - @ref glfwGetWindowUserPointer
+ - @ref glfwSetWindowUserPointer
+ - @ref glfwWindowShouldClose
+ - @ref glfwSetWindowShouldClose
+
+These functions for working with OpenGL and OpenGL ES contexts may be called
+from any thread, but the window object is not synchronized by GLFW.
+
+ - @ref glfwMakeContextCurrent
+ - @ref glfwGetCurrentContext
+ - @ref glfwSwapBuffers
+ - @ref glfwSwapInterval
+ - @ref glfwExtensionSupported
+ - @ref glfwGetProcAddress
+
+The raw timer functions may be called from any thread.
+
+ - @ref glfwGetTimerFrequency
+ - @ref glfwGetTimerValue
+
+The regular timer may be used from any thread, but reading and writing the timer
+offset is not synchronized by GLFW.
+
+ - @ref glfwGetTime
+ - @ref glfwSetTime
+
+Library version information may be queried from any thread.
+
+ - @ref glfwGetVersion
+ - @ref glfwGetVersionString
+
+All Vulkan related functions may be called from any thread.
+
+ - @ref glfwVulkanSupported
+ - @ref glfwGetRequiredInstanceExtensions
+ - @ref glfwGetInstanceProcAddress
+ - @ref glfwGetPhysicalDevicePresentationSupport
+ - @ref glfwCreateWindowSurface
+
+GLFW uses synchronization objects internally only to manage the per-thread
+context and error states. Additional synchronization is left to the
+application.
+
+Functions that may currently be called from any thread will always remain so,
+but functions that are currently limited to the main thread may be updated to
+allow calls from any thread in future releases.
+
+
+@subsection compatibility Version compatibility
+
+GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
+and binary backward compatibility with earlier minor versions of the API. This
+means that you can drop in a newer version of the library and existing programs
+will continue to compile and existing binaries will continue to run.
+
+Once a function or constant has been added, the signature of that function or
+value of that constant will remain unchanged until the next major version of
+GLFW. No compatibility of any kind is guaranteed between major versions.
+
+Undocumented behavior, i.e. behavior that is not described in the documentation,
+may change at any time until it is documented.
+
+If the reference documentation and the implementation differ, the reference
+documentation will almost always take precedence and the implementation will be
+fixed in the next release. The reference documentation will also take
+precedence over anything stated in a guide.
+
+
+@subsection event_order Event order
+
+The order of arrival of related events is not guaranteed to be consistent
+across platforms. The exception is synthetic key and mouse button release
+events, which are always delivered after the window defocus event.
+
+
+@section intro_version Version management
+
+GLFW provides mechanisms for identifying what version of GLFW your application
+was compiled against as well as what version it is currently running against.
+If you are loading GLFW dynamically (not just linking dynamically), you can use
+this to verify that the library binary is compatible with your application.
+
+
+@subsection intro_version_compile Compile-time version
+
+The compile-time version of GLFW is provided by the GLFW header with the
+`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
+
+@code
+printf("Compiled against GLFW %i.%i.%i\n",
+ GLFW_VERSION_MAJOR,
+ GLFW_VERSION_MINOR,
+ GLFW_VERSION_REVISION);
+@endcode
+
+
+@subsection intro_version_runtime Run-time version
+
+The run-time version can be retrieved with @ref glfwGetVersion, a function that
+may be called regardless of whether GLFW is initialized.
+
+@code
+int major, minor, revision;
+glfwGetVersion(&major, &minor, &revision);
+
+printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
+@endcode
+
+
+@subsection intro_version_string Version string
+
+GLFW 3 also provides a compile-time generated version string that describes the
+version, platform, compiler and any platform-specific compile-time options.
+This is primarily intended for submitting bug reports, to allow developers to
+see which code paths are enabled in a binary.
+
+The version string is returned by @ref glfwGetVersionString, a function that may
+be called regardless of whether GLFW is initialized.
+
+__Do not use the version string__ to parse the GLFW library version. The @ref
+glfwGetVersion function already provides the version of the running library
+binary.
+
+The format of the string is as follows:
+ - The version of GLFW
+ - The name of the window system API
+ - The name of the context creation API
+ - Any additional options or APIs
+
+For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
+back ends, the version string may look something like this:
+
+@code
+3.0.0 Win32 WGL MinGW
+@endcode
+
+*/
diff --git a/libs/glfw-3.3.8/docs/main.dox b/libs/glfw-3.3.8/docs/main.dox
new file mode 100644
index 0000000..bd563d9
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/main.dox
@@ -0,0 +1,46 @@
+/*!
+
+@mainpage notitle
+
+@section main_intro Introduction
+
+GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
+Vulkan application development. It provides a simple, platform-independent API
+for creating windows, contexts and surfaces, reading input, handling events, etc.
+
+@ref news_33 list new features, caveats and deprecations.
+
+@ref quick_guide is a guide for users new to GLFW. It takes you through how to
+write a small but complete program.
+
+There are guides for each section of the API:
+
+ - @ref intro_guide – initialization, error handling and high-level design
+ - @ref window_guide – creating and working with windows and framebuffers
+ - @ref context_guide – working with OpenGL and OpenGL ES contexts
+ - @ref vulkan_guide - working with Vulkan objects and extensions
+ - @ref monitor_guide – enumerating and working with monitors and video modes
+ - @ref input_guide – receiving events, polling and processing input
+
+Once you have written a program, see @ref compile_guide and @ref build_guide.
+
+The [reference documentation](modules.html) provides more detailed information
+about specific functions.
+
+@ref moving_guide explains what has changed and how to update existing code to
+use the new API.
+
+There is a section on @ref guarantees_limitations for pointer lifetimes,
+reentrancy, thread safety, event order and backward and forward compatibility.
+
+The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
+design, implementation and use of GLFW.
+
+Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
+and what happens when they are not present on a given machine.
+
+This documentation was generated with Doxygen. The sources for it are available
+in both the [source distribution](https://www.glfw.org/download.html) and
+[GitHub repository](https://github.com/glfw/glfw).
+
+*/
diff --git a/libs/glfw-3.3.8/docs/monitor.dox b/libs/glfw-3.3.8/docs/monitor.dox
new file mode 100644
index 0000000..86eb454
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/monitor.dox
@@ -0,0 +1,268 @@
+/*!
+
+@page monitor_guide Monitor guide
+
+@tableofcontents
+
+This guide introduces the monitor related functions of GLFW. For details on
+a specific function in this category, see the @ref monitor. There are also
+guides for the other areas of GLFW.
+
+ - @ref intro_guide
+ - @ref window_guide
+ - @ref context_guide
+ - @ref vulkan_guide
+ - @ref input_guide
+
+
+@section monitor_object Monitor objects
+
+A monitor object represents a currently connected monitor and is represented as
+a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
+@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
+application and retain their addresses until the monitors they represent are
+disconnected or until the library is [terminated](@ref intro_init_terminate).
+
+Each monitor has a current video mode, a list of supported video modes,
+a virtual position, a human-readable name, an estimated physical size and
+a gamma ramp. One of the monitors is the primary monitor.
+
+The virtual position of a monitor is in
+[screen coordinates](@ref coordinate_systems) and, together with the current
+video mode, describes the viewports that the connected monitors provide into the
+virtual desktop that spans them.
+
+To see how GLFW views your monitor setup and its available video modes, run the
+`monitors` test program.
+
+
+@subsection monitor_monitors Retrieving monitors
+
+The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
+preferred monitor and is usually the one with global UI elements like task bar
+or menu bar.
+
+@code
+GLFWmonitor* primary = glfwGetPrimaryMonitor();
+@endcode
+
+You can retrieve all currently connected monitors with @ref glfwGetMonitors.
+See the reference documentation for the lifetime of the returned array.
+
+@code
+int count;
+GLFWmonitor** monitors = glfwGetMonitors(&count);
+@endcode
+
+The primary monitor is always the first monitor in the returned array, but other
+monitors may be moved to a different index when a monitor is connected or
+disconnected.
+
+
+@subsection monitor_event Monitor configuration changes
+
+If you wish to be notified when a monitor is connected or disconnected, set
+a monitor callback.
+
+@code
+glfwSetMonitorCallback(monitor_callback);
+@endcode
+
+The callback function receives the handle for the monitor that has been
+connected or disconnected and the event that occurred.
+
+@code
+void monitor_callback(GLFWmonitor* monitor, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ // The monitor was connected
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ // The monitor was disconnected
+ }
+}
+@endcode
+
+If a monitor is disconnected, all windows that are full screen on it will be
+switched to windowed mode before the callback is called. Only @ref
+glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
+for a disconnected monitor and only before the monitor callback returns.
+
+
+@section monitor_properties Monitor properties
+
+Each monitor has a current video mode, a list of supported video modes,
+a virtual position, a content scale, a human-readable name, a user pointer, an
+estimated physical size and a gamma ramp.
+
+
+@subsection monitor_modes Video modes
+
+GLFW generally does a good job selecting a suitable video mode when you create
+a full screen window, change its video mode or make a windowed one full
+screen, but it is sometimes useful to know exactly which video modes are
+supported.
+
+Video modes are represented as @ref GLFWvidmode structures. You can get an
+array of the video modes supported by a monitor with @ref glfwGetVideoModes.
+See the reference documentation for the lifetime of the returned array.
+
+@code
+int count;
+GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
+@endcode
+
+To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
+reference documentation for the lifetime of the returned pointer.
+
+@code
+const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+@endcode
+
+The resolution of a video mode is specified in
+[screen coordinates](@ref coordinate_systems), not pixels.
+
+
+@subsection monitor_size Physical size
+
+The physical size of a monitor in millimetres, or an estimation of it, can be
+retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
+current _resolution_, i.e. the width and height of its current
+[video mode](@ref monitor_modes).
+
+@code
+int width_mm, height_mm;
+glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
+@endcode
+
+While this can be used to calculate the raw DPI of a monitor, this is often not
+useful. Instead use the [monitor content scale](@ref monitor_scale) and
+[window content scale](@ref window_scale) to scale your content.
+
+
+@subsection monitor_scale Content scale
+
+The content scale for a monitor can be retrieved with @ref
+glfwGetMonitorContentScale.
+
+@code
+float xscale, yscale;
+glfwGetMonitorContentScale(monitor, &xscale, &yscale);
+@endcode
+
+The content scale is the ratio between the current DPI and the platform's
+default DPI. This is especially important for text and any UI elements. If the
+pixel dimensions of your UI scaled by this look appropriate on your machine then
+it should appear at a reasonable size on other machines regardless of their DPI
+and scaling settings. This relies on the system DPI and scaling settings being
+somewhat correct.
+
+The content scale may depend on both the monitor resolution and pixel density
+and on user settings. It may be very different from the raw DPI calculated from
+the physical size and current resolution.
+
+
+@subsection monitor_pos Virtual position
+
+The position of the monitor on the virtual desktop, in
+[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
+glfwGetMonitorPos.
+
+@code
+int xpos, ypos;
+glfwGetMonitorPos(monitor, &xpos, &ypos);
+@endcode
+
+
+@subsection monitor_workarea Work area
+
+The area of a monitor not occupied by global task bars or menu bars is the work
+area. This is specified in [screen coordinates](@ref coordinate_systems) and
+can be retrieved with @ref glfwGetMonitorWorkarea.
+
+@code
+int xpos, ypos, width, height;
+glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
+@endcode
+
+
+@subsection monitor_name Human-readable name
+
+The human-readable, UTF-8 encoded name of a monitor is returned by @ref
+glfwGetMonitorName. See the reference documentation for the lifetime of the
+returned string.
+
+@code
+const char* name = glfwGetMonitorName(monitor);
+@endcode
+
+Monitor names are not guaranteed to be unique. Two monitors of the same model
+and make may have the same name. Only the monitor handle is guaranteed to be
+unique, and only until that monitor is disconnected.
+
+
+@subsection monitor_userptr User pointer
+
+Each monitor has a user pointer that can be set with @ref
+glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
+can be used for any purpose you need and will not be modified by GLFW. The
+value will be kept until the monitor is disconnected or until the library is
+terminated.
+
+The initial value of the pointer is `NULL`.
+
+
+@subsection monitor_gamma Gamma ramp
+
+The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
+a monitor handle and a pointer to a @ref GLFWgammaramp structure.
+
+@code
+GLFWgammaramp ramp;
+unsigned short red[256], green[256], blue[256];
+
+ramp.size = 256;
+ramp.red = red;
+ramp.green = green;
+ramp.blue = blue;
+
+for (i = 0; i < ramp.size; i++)
+{
+ // Fill out gamma ramp arrays as desired
+}
+
+glfwSetGammaRamp(monitor, &ramp);
+@endcode
+
+The gamma ramp data is copied before the function returns, so there is no need
+to keep it around once the ramp has been set.
+
+It is recommended that your gamma ramp have the same size as the current gamma
+ramp for that monitor.
+
+The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
+the reference documentation for the lifetime of the returned structure.
+
+@code
+const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
+@endcode
+
+If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
+from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
+glfwSetGammaRamp with the resulting ramp.
+
+@code
+glfwSetGamma(monitor, 1.0);
+@endcode
+
+To experiment with gamma correction via the @ref glfwSetGamma function, run the
+`gamma` test program.
+
+@note The software controlled gamma ramp is applied _in addition_ to the
+hardware gamma correction, which today is usually an approximation of sRGB
+gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
+produce the default (usually sRGB-like) behavior.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/moving.dox b/libs/glfw-3.3.8/docs/moving.dox
new file mode 100644
index 0000000..b80d84a
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/moving.dox
@@ -0,0 +1,513 @@
+/*!
+
+@page moving_guide Moving from GLFW 2 to 3
+
+@tableofcontents
+
+This is a transition guide for moving from GLFW 2 to 3. It describes what has
+changed or been removed, but does _not_ include
+[new features](@ref news) unless they are required when moving an existing code
+base onto the new API. For example, the new multi-monitor functions are
+required to create full screen windows with GLFW 3.
+
+
+@section moving_removed Changed and removed features
+
+@subsection moving_renamed_files Renamed library and header file
+
+The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
+avoid collisions with the headers of other major versions. Similarly, the GLFW
+3 library is named `glfw3,` except when it's installed as a shared library on
+Unix-like systems, where it uses the
+[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
+
+@par Old syntax
+@code
+#include <GL/glfw.h>
+@endcode
+
+@par New syntax
+@code
+#include <GLFW/glfw3.h>
+@endcode
+
+
+@subsection moving_threads Removal of threading functions
+
+The threading functions have been removed, including the per-thread sleep
+function. They were fairly primitive, under-used, poorly integrated and took
+time away from the focus of GLFW (i.e. context, input and window). There are
+better threading libraries available and native threading support is available
+in both [C++11](https://en.cppreference.com/w/cpp/thread) and
+[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
+traction.
+
+If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
+support them, see the
+[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
+[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
+the original author of GLFW. These libraries implement a usable subset of the
+threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
+TinyCThread.
+
+However, GLFW 3 has better support for _use from multiple threads_ than GLFW
+2 had. Contexts can be made current on any thread, although only a single
+thread at a time, and the documentation explicitly states which functions may be
+used from any thread and which must only be used from the main thread.
+
+@par Removed functions
+`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
+`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
+`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
+`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
+
+@par Removed types
+`GLFWthreadfun`
+
+
+@subsection moving_image Removal of image and texture loading
+
+The image and texture loading functions have been removed. They only supported
+the Targa image format, making them mostly useful for beginner level examples.
+To become of sufficiently high quality to warrant keeping them in GLFW 3, they
+would need not only to support other formats, but also modern extensions to
+OpenGL texturing. This would either add a number of external
+dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
+of these libraries.
+
+As there already are libraries doing this, it is unnecessary both to duplicate
+the work and to tie the duplicate to GLFW. The resulting library would also be
+platform-independent, as both OpenGL and stdio are available wherever GLFW is.
+
+@par Removed functions
+`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
+`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
+
+
+@subsection moving_stdcall Removal of GLFWCALL macro
+
+The `GLFWCALL` macro, which made callback functions use
+[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
+has been removed. GLFW is written in C, not Pascal. Removing this macro means
+there's one less thing for application programmers to remember, i.e. the
+requirement to mark all callback functions with `GLFWCALL`. It also simplifies
+the creation of DLLs and DLL link libraries, as there's no need to explicitly
+disable `@n` entry point suffixes.
+
+@par Old syntax
+@code
+void GLFWCALL callback_function(...);
+@endcode
+
+@par New syntax
+@code
+void callback_function(...);
+@endcode
+
+
+@subsection moving_window_handles Window handle parameters
+
+Because GLFW 3 supports multiple windows, window handle parameters have been
+added to all window-related GLFW functions and callbacks. The handle of
+a newly created window is returned by @ref glfwCreateWindow (formerly
+`glfwOpenWindow`). Window handles are pointers to the
+[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
+
+@par Old syntax
+@code
+glfwSetWindowTitle("New Window Title");
+@endcode
+
+@par New syntax
+@code
+glfwSetWindowTitle(window, "New Window Title");
+@endcode
+
+
+@subsection moving_monitor Explicit monitor selection
+
+GLFW 3 provides support for multiple monitors. To request a full screen mode window,
+instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
+window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
+GLFW 2 would have selected, but there are many other
+[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
+[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
+
+@par Old basic full screen
+@code
+glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
+@endcode
+
+@par New basic full screen
+@code
+window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
+@endcode
+
+@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
+into [window hints](@ref window_hints), but as they have been given
+[sane defaults](@ref window_hints_values) you rarely need to set these hints.
+
+
+@subsection moving_autopoll Removal of automatic event polling
+
+GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
+you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
+buffer swap, which acts on a single window, the event processing functions act
+on all windows at once.
+
+@par Old basic main loop
+@code
+while (...)
+{
+ // Process input
+ // Render output
+ glfwSwapBuffers();
+}
+@endcode
+
+@par New basic main loop
+@code
+while (...)
+{
+ // Process input
+ // Render output
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+}
+@endcode
+
+
+@subsection moving_context Explicit context management
+
+Each GLFW 3 window has its own OpenGL context and only you, the application
+programmer, can know which context should be current on which thread at any
+given time. Therefore, GLFW 3 leaves that decision to you.
+
+This means that you need to call @ref glfwMakeContextCurrent after creating
+a window before you can call any OpenGL functions.
+
+
+@subsection moving_hidpi Separation of window and framebuffer sizes
+
+Window positions and sizes now use screen coordinates, which may not be the same
+as pixels on machines with high-DPI monitors. This is important as OpenGL uses
+pixels, not screen coordinates. For example, the rectangle specified with
+`glViewport` needs to use pixels. Therefore, framebuffer size functions have
+been added. You can retrieve the size of the framebuffer of a window with @ref
+glfwGetFramebufferSize function. A framebuffer size callback has also been
+added, which can be set with @ref glfwSetFramebufferSizeCallback.
+
+@par Old basic viewport setup
+@code
+glfwGetWindowSize(&width, &height);
+glViewport(0, 0, width, height);
+@endcode
+
+@par New basic viewport setup
+@code
+glfwGetFramebufferSize(window, &width, &height);
+glViewport(0, 0, width, height);
+@endcode
+
+
+@subsection moving_window_close Window closing changes
+
+The `GLFW_OPENED` window parameter has been removed. As long as the window has
+not been destroyed, whether through @ref glfwDestroyWindow or @ref
+glfwTerminate, the window is "open".
+
+A user attempting to close a window is now just an event like any other. Unlike
+GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
+you choose them to be. Each window now has a close flag that is set to
+`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
+happens and the window stays visible. It is then up to you to either destroy
+the window, take some other action or ignore the request.
+
+You can query the close flag at any time with @ref glfwWindowShouldClose and set
+it at any time with @ref glfwSetWindowShouldClose.
+
+@par Old basic main loop
+@code
+while (glfwGetWindowParam(GLFW_OPENED))
+{
+ ...
+}
+@endcode
+
+@par New basic main loop
+@code
+while (!glfwWindowShouldClose(window))
+{
+ ...
+}
+@endcode
+
+The close callback no longer returns a value. Instead, it is called after the
+close flag has been set so it can override its value, if it chooses to, before
+event processing completes. You may however not call @ref glfwDestroyWindow
+from the close callback (or any other window related callback).
+
+@par Old syntax
+@code
+int GLFWCALL window_close_callback(void);
+@endcode
+
+@par New syntax
+@code
+void window_close_callback(GLFWwindow* window);
+@endcode
+
+@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
+for other reasons to close the window as well, for example the user choosing
+Quit from an in-game menu.
+
+
+@subsection moving_hints Persistent window hints
+
+The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
+
+Window hints are no longer reset to their default values on window creation, but
+instead retain their values until modified by @ref glfwWindowHint or @ref
+glfwDefaultWindowHints, or until the library is terminated and re-initialized.
+
+
+@subsection moving_video_modes Video mode enumeration
+
+Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
+now returns all available modes for a specific monitor instead of requiring you
+to guess how large an array you need. The `glfwGetDesktopMode` function, which
+had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
+returns the current mode of a monitor.
+
+
+@subsection moving_char_up Removal of character actions
+
+The action parameter of the [character callback](@ref GLFWcharfun) has been
+removed. This was an artefact of the origin of GLFW, i.e. being developed in
+English by a Swede. However, many keyboard layouts require more than one key to
+produce characters with diacritical marks. Even the Swedish keyboard layout
+requires this for uncommon cases like ü.
+
+@par Old syntax
+@code
+void GLFWCALL character_callback(int character, int action);
+@endcode
+
+@par New syntax
+@code
+void character_callback(GLFWwindow* window, int character);
+@endcode
+
+
+@subsection moving_cursorpos Cursor position changes
+
+The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
+`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
+glfwSetCursorPosCallback.
+
+The cursor position is now `double` instead of `int`, both for the direct
+functions and for the callback. Some platforms can provide sub-pixel cursor
+movement and this data is now passed on to the application where available. On
+platforms where this is not provided, the decimal part is zero.
+
+GLFW 3 only allows you to position the cursor within a window using @ref
+glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
+Unless the window is active, the function fails silently.
+
+
+@subsection moving_wheel Wheel position replaced by scroll offsets
+
+The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
+offsets and has no absolute position. The mouse wheel callback has been
+replaced by a [scroll callback](@ref GLFWscrollfun) that receives
+two-dimensional floating point scroll offsets. This allows you to receive
+precise scroll data from for example modern touchpads.
+
+@par Old syntax
+@code
+void GLFWCALL mouse_wheel_callback(int position);
+@endcode
+
+@par New syntax
+@code
+void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
+@endcode
+
+@par Removed functions
+`glfwGetMouseWheel`
+
+
+@subsection moving_repeat Key repeat action
+
+The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
+for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
+to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
+from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
+`GLFW_RELEASE`.
+
+
+@subsection moving_keys Physical key input
+
+GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
+the values generated by the current keyboard layout. The tokens are named
+according to the values they would have using the standard US layout, but this
+is only a convenience, as most programmers are assumed to know that layout.
+This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
+is the same key in the same place regardless of what keyboard layouts the users
+of your program has.
+
+The key input facility was never meant for text input, although using it that
+way worked slightly better in GLFW 2. If you were using it to input text, you
+should be using the character callback instead, on both GLFW 2 and 3. This will
+give you the characters being input, as opposed to the keys being pressed.
+
+GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
+having to remember whether to check for `a` or `A`, you now check for
+@ref GLFW_KEY_A.
+
+
+@subsection moving_joystick Joystick function changes
+
+The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
+
+The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
+`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
+function as well as axis and button counts returned by the @ref
+glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
+
+
+@subsection moving_mbcs Win32 MBCS support
+
+The Win32 port of GLFW 3 will not compile in
+[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
+However, because the use of the Unicode version of the Win32 API doesn't affect
+the process as a whole, but only those windows created using it, it's perfectly
+possible to call MBCS functions from other parts of the same application.
+Therefore, even if an application using GLFW has MBCS mode code, there's no need
+for GLFW itself to support it.
+
+
+@subsection moving_windows Support for versions of Windows older than XP
+
+All explicit support for version of Windows older than XP has been removed.
+There is no code that actively prevents GLFW 3 from running on these earlier
+versions, but it uses Win32 functions that those versions lack.
+
+Windows XP was released in 2001, and by now (January 2015) it has not only
+replaced almost all earlier versions of Windows, but is itself rapidly being
+replaced by Windows 7 and 8. The MSDN library doesn't even provide
+documentation for version older than Windows 2000, making it difficult to
+maintain compatibility with these versions even if it was deemed worth the
+effort.
+
+The Win32 API has also not stood still, and GLFW 3 uses many functions only
+present on Windows XP or later. Even supporting an OS as new as XP (new
+from the perspective of GLFW 2, which still supports Windows 95) requires
+runtime checking for a number of functions that are present only on modern
+version of Windows.
+
+
+@subsection moving_syskeys Capture of system-wide hotkeys
+
+The ability to disable and capture system-wide hotkeys like Alt+Tab has been
+removed. Modern applications, whether they're games, scientific visualisations
+or something else, are nowadays expected to be good desktop citizens and allow
+these hotkeys to function even when running in full screen mode.
+
+
+@subsection moving_terminate Automatic termination
+
+GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
+because `exit` calls registered functions from the calling thread and while it
+is permitted to call `exit` from any thread, @ref glfwTerminate must only be
+called from the main thread.
+
+To release all resources allocated by GLFW, you should call @ref glfwTerminate
+yourself, from the main thread, before the program terminates. Note that this
+destroys all windows not already destroyed with @ref glfwDestroyWindow,
+invalidating any window handles you may still have.
+
+
+@subsection moving_glu GLU header inclusion
+
+GLFW 3 does not by default include the GLU header and GLU itself has been
+deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
+projects should not use GLU__, but if you need it for legacy code that
+has been moved to GLFW 3, you can request that the GLFW header includes it by
+defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
+
+@par Old syntax
+@code
+#include <GL/glfw.h>
+@endcode
+
+@par New syntax
+@code
+#define GLFW_INCLUDE_GLU
+#include <GLFW/glfw3.h>
+@endcode
+
+There are many libraries that offer replacements for the functionality offered
+by GLU. For the matrix helper functions, see math libraries like
+[GLM](https://github.com/g-truc/glm) (for C++),
+[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
+tessellation functions, see for example
+[libtess2](https://github.com/memononen/libtess2).
+
+
+@section moving_tables Name change tables
+
+
+@subsection moving_renamed_functions Renamed functions
+
+| GLFW 2 | GLFW 3 | Notes |
+| --------------------------- | ----------------------------- | ----- |
+| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
+| `glfwCloseWindow` | @ref glfwDestroyWindow | |
+| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
+| `glfwEnable` | @ref glfwSetInputMode | |
+| `glfwDisable` | @ref glfwSetInputMode | |
+| `glfwGetMousePos` | @ref glfwGetCursorPos | |
+| `glfwSetMousePos` | @ref glfwSetCursorPos | |
+| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
+| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
+| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
+| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
+| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
+| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
+| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
+
+
+@subsection moving_renamed_types Renamed types
+
+| GLFW 2 | GLFW 3 | Notes |
+| ------------------- | --------------------- | |
+| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
+| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
+
+
+@subsection moving_renamed_tokens Renamed tokens
+
+| GLFW 2 | GLFW 3 | Notes |
+| --------------------------- | ---------------------------- | ----- |
+| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
+| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
+| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
+| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
+| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
+| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
+| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
+| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
+| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
+| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
+| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
+| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
+| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
+| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
+| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
+| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
+| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
+| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
+| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
+
+*/
diff --git a/libs/glfw-3.3.8/docs/news.dox b/libs/glfw-3.3.8/docs/news.dox
new file mode 100644
index 0000000..1f016d3
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/news.dox
@@ -0,0 +1,876 @@
+/*!
+
+@page news Release notes
+
+@tableofcontents
+
+
+@section news_33 Release notes for version 3.3
+
+These are the release notes for version 3.3. For a more detailed view including
+all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
+
+Please review the caveats, deprecations and removals if your project was written
+against an earlier version of GLFW 3.
+
+
+@subsection features_33 New features in version 3.3
+
+@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
+
+GLFW can now remap game controllers to a standard Xbox-like layout using
+a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
+check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
+input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
+glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
+
+For more information see @ref gamepad.
+
+
+@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
+
+GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
+implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
+surface creation extension. MoltenVK is included in the [macOS Vulkan
+SDK](https://vulkan.lunarg.com/).
+
+For more information see @ref vulkan_guide.
+
+
+@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
+
+GLFW now provides content scales for windows and monitors, i.e. the ratio
+between their current DPI and the platform's default DPI, with @ref
+glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
+
+Changes of the content scale of a window can be received with the window content
+scale callback, set with @ref glfwSetWindowContentScaleCallback.
+
+The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
+window by the content scale of the monitor it is placed, on platforms like
+Windows where this is necessary. This takes effect both on creation and when
+the window is moved between monitors. It is related to but different from
+[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+
+For more information see @ref window_scale.
+
+
+@subsubsection setwindowattrib_33 Support for updating window attributes
+
+GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
+windows with @ref glfwSetWindowAttrib.
+
+For more information see @ref window_attribs.
+
+
+@subsubsection raw_motion_33 Support for raw mouse motion
+
+GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
+cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
+mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
+glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
+current system.
+
+For more information see @ref raw_mouse_motion.
+
+
+@subsubsection joysticks_33 Joystick hats
+
+GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
+@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
+This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
+hint.
+
+For more information see @ref joystick_hat.
+
+
+@subsubsection geterror_33 Error query
+
+GLFW now supports querying the last error code for the calling thread and its
+human-readable description with @ref glfwGetError. This can be used instead of
+or together with the error callback.
+
+For more information see @ref error_handling.
+
+
+@subsubsection init_hints_33 Support for initialization hints
+
+GLFW now supports setting library initialization hints with @ref glfwInitHint.
+These must be set before initialization to take effect. Some of these hints are
+platform specific but are safe to set on any platform.
+
+For more information see @ref init_hints.
+
+
+@subsubsection attention_33 User attention request
+
+GLFW now supports requesting user attention with @ref
+glfwRequestWindowAttention. Where possible this calls attention to the
+specified window. On platforms like macOS it calls attention to the whole
+application.
+
+For more information see @ref window_attention.
+
+
+@subsubsection maximize_33 Window maximization callback
+
+GLFW now supports notifying the application that the window has been maximized
+@ref glfwSetWindowMaximizeCallback. This is called both when the window was
+maximized by the user and when it was done with @ref glfwMaximizeWindow.
+
+For more information see @ref window_maximize.
+
+
+@subsubsection workarea_33 Query for the monitor work area
+
+GLFW now supports querying the work area of a monitor, i.e. the area not
+occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
+platforms that lack this concept, the whole area of the monitor is returned.
+
+For more information see @ref monitor_workarea.
+
+
+@subsubsection transparency_33 Transparent windows and framebuffers
+
+GLFW now supports the creation of windows with transparent framebuffers on
+systems with desktop compositing enabled with the @ref
+GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
+before window creation and leaves any window decorations opaque.
+
+GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
+and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
+window including decorations and unlike framebuffer transparency can be changed
+at any time after window creation.
+
+For more information see @ref window_transparency.
+
+
+@subsubsection key_scancode_33 Query for the scancode of a key
+
+GLFW now supports querying the platform dependent scancode of any physical key
+with @ref glfwGetKeyScancode.
+
+For more information see @ref input_key.
+
+
+@subsubsection center_cursor_33 Cursor centering window hint
+
+GLFW now supports controlling whether the cursor is centered over newly created
+full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
+window hint. It is enabled by default.
+
+
+@subsubsection cursor_hover_33 Mouse cursor hover window attribute
+
+GLFW now supports polling whether the cursor is hovering over the window content
+area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
+attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
+
+
+@subsubsection focusonshow_33 Window hint and attribute for input focus on show
+
+GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
+attribute for controlling whether a window gets input focus when shown. It is
+enabled by default. It applies both when creating an visible window with @ref
+glfwCreateWindow and when showing it with @ref glfwShowWindow.
+
+This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
+corrected in the next major version.
+
+For more information see @ref window_hide.
+
+
+@subsubsection device_userptr_33 Monitor and joystick user pointers
+
+GLFW now supports setting and querying user pointers for connected monitors and
+joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
+@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
+
+For more information see @ref monitor_userptr and @ref joystick_userptr.
+
+
+@subsubsection macos_nib_33 macOS menu bar from nib file
+
+GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
+directory of the application bundle, as a way to replace the GLFW menu bar
+without recompiling GLFW. This behavior can be disabled with the
+[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
+
+
+@subsubsection glext_33 Support for more context creation extensions
+
+The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
+`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
+`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
+context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
+`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
+`EGL_KHR_get_all_proc_addresses`.
+
+
+@subsubsection osmesa_33 OSMesa off-screen context creation support
+
+GLFW now supports creating off-screen OpenGL contexts using
+[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
+[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
+`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
+the OSMesa color and depth buffers.
+
+There is also a new null backend that uses OSMesa as its native context
+creation API, intended for automated testing. This backend does not provide
+input.
+
+
+@subsection caveats_33 Caveats for version 3.3
+
+@subsubsection joystick_layout_33 Layout of joysticks have changed
+
+The way joystick elements are arranged have changed to match SDL2 in order to
+support SDL_GameControllerDB mappings. The layout of joysticks may
+change again if required for compatibility with SDL2. If you need a known and
+stable layout for game controllers, see if you can switch to @ref gamepad.
+
+Existing code that depends on a specific joystick layout will likely have to be
+updated.
+
+
+@subsubsection wait_events_33 No window required to wait for events
+
+The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
+a window to be created to wait for events. Before version 3.3 these functions
+would return immediately if there were no user-created windows. On platforms
+where only windows can receive events, an internal helper window is used.
+
+Existing code that depends on the earlier behavior will likely have to be
+updated.
+
+
+@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
+
+The documentation for versions before 3.3 stated that a gamma ramp size of 256
+would always be accepted. This was never the case on X11 and could lead to
+artifacts on macOS. The @ref glfwSetGamma function has been updated to always
+generate a ramp of the correct size.
+
+Existing code that hardcodes a size of 256 should be updated to use the size of
+the current ramp of a monitor when setting a new ramp for that monitor.
+
+
+@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
+
+GLFW no longer applies any deadzone to the input state received from the XInput
+API. This was never done for any other platform joystick API so this change
+makes the behavior more consistent but you will need to apply your own deadzone
+if desired.
+
+
+@subsubsection x11_clipboard_33 X11 clipboard transfer limits
+
+GLFW now supports reading clipboard text via the `INCR` method, which removes
+the limit on how much text can be read with @ref glfwGetClipboardString.
+However, writing via this method is not yet supported, so you may not be able to
+write a very large string with @ref glfwSetClipboardString even if you read it
+from the clipboard earlier.
+
+The exact size limit for writing to the clipboard is negotiated with each
+receiving application but is at least several tens of kilobytes. Note that only
+the read limit has changed. Any string that could be written before still can
+be.
+
+
+@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
+
+GLFW now loads all X11 extension libraries at initialization. The only X11
+library you need to link against is `libX11`. The header files for the
+extension libraries are still required for compilation.
+
+Existing projects and makefiles that link GLFW directly against the extension
+libraries should still build correctly but will add these libraries as load-time
+dependencies.
+
+
+@subsubsection cmake_version_33 CMake 3.0 or later is required
+
+The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
+a requirement of the GLFW CMake files. The GLFW source files do not depend on
+CMake.
+
+
+@subsubsection caveat_fbtransparency_33 Framebuffer transparency requires DWM transparency
+
+GLFW no longer supports framebuffer transparency enabled via @ref
+GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
+(the Transparency setting under Personalization > Window Color).
+
+
+@subsubsection emptyevents_33 Empty events on X11 no longer roundtrip to server
+
+Starting with GLFW 3.3.7, events posted with @ref glfwPostEmptyEvent now use a separate
+unnamed pipe instead of sending an X11 client event to the helper window.
+
+
+@subsection deprecations_33 Deprecations in version 3.3
+
+@subsubsection charmods_callback_33 Character with modifiers callback
+
+The character with modifiers callback set with @ref glfwSetCharModsCallback has
+been deprecated and should if possible not be used.
+
+Existing code should still work but further bug fixes will likely not be made.
+The callback will be removed in the next major version.
+
+
+@subsubsection clipboard_window_33 Window parameter to clipboard functions
+
+The window parameter of the clipboard functions @ref glfwGetClipboardString and
+@ref glfwSetClipboardString has been deprecated and is no longer used on any
+platform. On platforms where the clipboard must be owned by a specific window,
+an internal helper window is used.
+
+Existing code should still work unless it depends on a specific window owning
+the clipboard. New code may pass `NULL` as the window argument. The parameter
+will be removed in a future release.
+
+
+@subsection removals_33 Removals in 3.3
+
+@subsubsection macos_options_33 macOS specific CMake options and macros
+
+The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
+the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
+macros have been removed.
+
+These options and macros are replaced by the window hint
+[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+and the init hints
+[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
+[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
+
+Existing projects and makefiles that set these options or define these macros
+during compilation of GLFW will still build but it will have no effect and the
+default behaviors will be used.
+
+
+@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
+
+The GLFW test programs that previously depended on the LunarG Vulkan SDK now
+instead uses a Vulkan loader generated by
+[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
+longer look for the Vulkan SDK.
+
+Existing CMake projects that depended on the Vulkan SDK cache variables from
+GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
+already comes with a
+[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
+similar to the one GLFW previously included.
+
+
+@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
+
+The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
+GNUInstallDirs CMake package to handle platform specific details like the
+library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
+
+Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
+suffix chosen by the GNUInstallDirs package and the option will be ignored.
+
+
+@subsubsection wl_shell_33 Support for the wl_shell protocol
+
+Support for the wl_shell protocol has been removed and GLFW now only supports
+the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
+then GLFW will fail to initialize.
+
+
+@subsubsection mir_removed_33 Mir support
+
+The experimental Mir support has been completely removed as the Mir project has
+implemented support for the Wayland protocol and is recommending that
+applications use that instead.
+
+Existing projects and makefiles that select Mir when compiling GLFW will fail.
+Use Wayland or X11 instead.
+
+
+@subsection symbols_33 New symbols in version 3.3
+
+@subsubsection functions_33 New functions in version 3.3
+
+ - @ref glfwInitHint
+ - @ref glfwGetError
+ - @ref glfwGetMonitorWorkarea
+ - @ref glfwGetMonitorContentScale
+ - @ref glfwGetMonitorUserPointer
+ - @ref glfwSetMonitorUserPointer
+ - @ref glfwWindowHintString
+ - @ref glfwGetWindowContentScale
+ - @ref glfwGetWindowOpacity
+ - @ref glfwSetWindowOpacity
+ - @ref glfwRequestWindowAttention
+ - @ref glfwSetWindowAttrib
+ - @ref glfwSetWindowMaximizeCallback
+ - @ref glfwSetWindowContentScaleCallback
+ - @ref glfwRawMouseMotionSupported
+ - @ref glfwGetKeyScancode
+ - @ref glfwGetJoystickHats
+ - @ref glfwGetJoystickGUID
+ - @ref glfwGetJoystickUserPointer
+ - @ref glfwSetJoystickUserPointer
+ - @ref glfwJoystickIsGamepad
+ - @ref glfwUpdateGamepadMappings
+ - @ref glfwGetGamepadName
+ - @ref glfwGetGamepadState
+
+
+@subsubsection types_33 New types in version 3.3
+
+ - @ref GLFWwindowmaximizefun
+ - @ref GLFWwindowcontentscalefun
+ - @ref GLFWgamepadstate
+
+
+@subsubsection constants_33 New constants in version 3.3
+
+ - @ref GLFW_NO_ERROR
+ - @ref GLFW_JOYSTICK_HAT_BUTTONS
+ - @ref GLFW_COCOA_CHDIR_RESOURCES
+ - @ref GLFW_COCOA_MENUBAR
+ - @ref GLFW_CENTER_CURSOR
+ - @ref GLFW_TRANSPARENT_FRAMEBUFFER
+ - @ref GLFW_HOVERED
+ - @ref GLFW_FOCUS_ON_SHOW
+ - @ref GLFW_SCALE_TO_MONITOR
+ - @ref GLFW_COCOA_RETINA_FRAMEBUFFER
+ - @ref GLFW_COCOA_FRAME_NAME
+ - @ref GLFW_COCOA_GRAPHICS_SWITCHING
+ - @ref GLFW_X11_CLASS_NAME
+ - @ref GLFW_X11_INSTANCE_NAME
+ - @ref GLFW_OSMESA_CONTEXT_API
+ - @ref GLFW_HAT_CENTERED
+ - @ref GLFW_HAT_UP
+ - @ref GLFW_HAT_RIGHT
+ - @ref GLFW_HAT_DOWN
+ - @ref GLFW_HAT_LEFT
+ - @ref GLFW_HAT_RIGHT_UP
+ - @ref GLFW_HAT_RIGHT_DOWN
+ - @ref GLFW_HAT_LEFT_UP
+ - @ref GLFW_HAT_LEFT_DOWN
+ - @ref GLFW_MOD_CAPS_LOCK
+ - @ref GLFW_MOD_NUM_LOCK
+ - @ref GLFW_LOCK_KEY_MODS
+ - @ref GLFW_RAW_MOUSE_MOTION
+ - @ref GLFW_GAMEPAD_BUTTON_A
+ - @ref GLFW_GAMEPAD_BUTTON_B
+ - @ref GLFW_GAMEPAD_BUTTON_X
+ - @ref GLFW_GAMEPAD_BUTTON_Y
+ - @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
+ - @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
+ - @ref GLFW_GAMEPAD_BUTTON_BACK
+ - @ref GLFW_GAMEPAD_BUTTON_START
+ - @ref GLFW_GAMEPAD_BUTTON_GUIDE
+ - @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
+ - @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
+ - @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
+ - @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
+ - @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
+ - @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+ - @ref GLFW_GAMEPAD_BUTTON_LAST
+ - @ref GLFW_GAMEPAD_BUTTON_CROSS
+ - @ref GLFW_GAMEPAD_BUTTON_CIRCLE
+ - @ref GLFW_GAMEPAD_BUTTON_SQUARE
+ - @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
+ - @ref GLFW_GAMEPAD_AXIS_LEFT_X
+ - @ref GLFW_GAMEPAD_AXIS_LEFT_Y
+ - @ref GLFW_GAMEPAD_AXIS_RIGHT_X
+ - @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
+ - @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
+ - @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+ - @ref GLFW_GAMEPAD_AXIS_LAST
+
+
+@section news_32 Release notes for 3.2
+
+These are the release notes for version 3.2. For a more detailed view including
+all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
+
+
+@subsection features_32 New features in version 3.2
+
+@subsubsection news_32_vulkan Support for Vulkan
+
+GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
+@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
+glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
+Vulkan header inclusion can be selected with
+@ref GLFW_INCLUDE_VULKAN.
+
+
+@subsubsection news_32_setwindowmonitor Window mode switching
+
+GLFW now supports switching between windowed and full screen modes and updating
+the monitor and desired resolution and refresh rate of full screen windows with
+@ref glfwSetWindowMonitor.
+
+
+@subsubsection news_32_maximize Window maxmimization support
+
+GLFW now supports window maximization with @ref glfwMaximizeWindow and the
+@ref GLFW_MAXIMIZED window hint and attribute.
+
+
+@subsubsection news_32_focus Window input focus control
+
+GLFW now supports giving windows input focus with @ref glfwFocusWindow.
+
+
+@subsubsection news_32_sizelimits Window size limit support
+
+GLFW now supports setting both absolute and relative window size limits with
+@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
+
+
+@subsubsection news_32_keyname Localized key names
+
+GLFW now supports querying the localized name of printable keys with @ref
+glfwGetKeyName, either by key token or by scancode.
+
+
+@subsubsection news_32_waittimeout Wait for events with timeout
+
+GLFW now supports waiting for events for a set amount of time with @ref
+glfwWaitEventsTimeout.
+
+
+@subsubsection news_32_icon Window icon support
+
+GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
+
+
+@subsubsection news_32_timer Raw timer access
+
+GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
+glfwGetTimerFrequency.
+
+
+@subsubsection news_32_joystick Joystick connection callback
+
+GLFW now supports notifying when a joystick has been connected or disconnected
+with @ref glfwSetJoystickCallback.
+
+
+@subsubsection news_32_noapi Context-less windows
+
+GLFW now supports creating windows without a OpenGL or OpenGL ES context by
+setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
+
+
+@subsubsection news_32_contextapi Run-time context creation API selection
+
+GLFW now supports selecting and querying the context creation API at run-time
+with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
+
+
+@subsubsection news_32_noerror Error-free context creation
+
+GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
+not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
+supports the `GL_KHR_no_error` extension.
+
+
+@subsubsection news_32_cmake CMake config-file package support
+
+GLFW now supports being used as a
+[config-file package](@ref build_link_cmake_package) from other projects for
+easy linking with the library and its dependencies.
+
+
+@section news_31 Release notes for 3.1
+
+These are the release notes for version 3.1. For a more detailed view including
+all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
+
+
+@subsection features_31 New features in version 3.1
+
+@subsubsection news_31_cursor Custom mouse cursor images
+
+GLFW now supports creating and setting both custom cursor images and standard
+cursor shapes. They are created with @ref glfwCreateCursor or @ref
+glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
+glfwDestroyCursor.
+
+@see @ref cursor_object
+
+
+@subsubsection news_31_drop Path drop event
+
+GLFW now provides a callback for receiving the paths of files and directories
+dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
+
+@see @ref path_drop
+
+
+@subsubsection news_31_emptyevent Main thread wake-up
+
+GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
+event from another thread to the main thread event queue, causing @ref
+glfwWaitEvents to return.
+
+@see @ref events
+
+
+@subsubsection news_31_framesize Window frame size query
+
+GLFW now supports querying the size, on each side, of the frame around the
+content area of a window, with @ref glfwGetWindowFrameSize.
+
+@see [Window size](@ref window_size)
+
+
+@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
+
+GLFW now supports disabling auto-iconification of full screen windows with
+the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
+intended for people building multi-monitor installations, where you need windows
+to stay in full screen despite losing input focus.
+
+
+@subsubsection news_31_floating Floating windows
+
+GLFW now supports floating windows, also called topmost or always on top, for
+easier debugging with the @ref GLFW_FLOATING window hint and attribute.
+
+
+@subsubsection news_31_focused Initially unfocused windows
+
+GLFW now supports preventing a windowed mode window from gaining input focus on
+creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
+
+
+@subsubsection news_31_direct Direct access for window attributes and cursor position
+
+GLFW now queries the window input focus, visibility and iconification attributes
+and the cursor position directly instead of returning cached data.
+
+
+@subsubsection news_31_charmods Character with modifiers callback
+
+GLFW now provides a callback for character events with modifier key bits. The
+callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
+callback, this will report character events that will not result in a character
+being input, for example if the Control key is held down.
+
+@see @ref input_char
+
+
+@subsubsection news_31_single Single buffered framebuffers
+
+GLFW now supports the creation of single buffered windows, with the @ref
+GLFW_DOUBLEBUFFER hint.
+
+
+@subsubsection news_31_glext Macro for including extension header
+
+GLFW now includes the extension header appropriate for the chosen OpenGL or
+OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
+these headers. They must be provided by your development environment or your
+OpenGL or OpenGL ES SDK.
+
+
+@subsubsection news_31_release Context release behaviors
+
+GLFW now supports controlling and querying whether the pipeline is flushed when
+a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
+and attribute, provided the machine supports the `GL_KHR_context_flush_control`
+extension.
+
+
+@subsubsection news_31_wayland (Experimental) Wayland support
+
+GLFW now has an _experimental_ Wayland display protocol backend that can be
+selected on Linux with a CMake option.
+
+
+@subsubsection news_31_mir (Experimental) Mir support
+
+GLFW now has an _experimental_ Mir display server backend that can be selected
+on Linux with a CMake option.
+
+
+@section news_30 Release notes for 3.0
+
+These are the release notes for version 3.0. For a more detailed view including
+all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
+
+
+@subsection features_30 New features in version 3.0
+
+@subsubsection news_30_cmake CMake build system
+
+GLFW now uses the CMake build system instead of the various makefiles and
+project files used by earlier versions. CMake is available for all platforms
+supported by GLFW, is present in most package systems and can generate
+makefiles and/or project files for most popular development environments.
+
+For more information on how to use CMake, see the
+[CMake manual](https://cmake.org/cmake/help/documentation.html).
+
+
+@subsubsection news_30_multiwnd Multi-window support
+
+GLFW now supports the creation of multiple windows, each with their own OpenGL
+or OpenGL ES context, and all window functions now take a window handle. Event
+callbacks are now per-window and are provided with the handle of the window that
+received the event. The @ref glfwMakeContextCurrent function has been added to
+select which context is current on a given thread.
+
+
+@subsubsection news_30_multimon Multi-monitor support
+
+GLFW now explicitly supports multiple monitors. They can be enumerated with
+@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
+glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
+and specified at window creation to make the newly created window full screen on
+that specific monitor.
+
+
+@subsubsection news_30_unicode Unicode support
+
+All string arguments to GLFW functions and all strings returned by GLFW now use
+the UTF-8 encoding. This includes the window title, error string, clipboard
+text, monitor and joystick names as well as the extension function arguments (as
+ASCII is a subset of UTF-8).
+
+
+@subsubsection news_30_clipboard Clipboard text I/O
+
+GLFW now supports reading and writing plain text to and from the system
+clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
+functions.
+
+
+@subsubsection news_30_gamma Gamma ramp support
+
+GLFW now supports setting and reading back the gamma ramp of monitors, with the
+@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
+glfwSetGamma, which generates a ramp from a gamma value and then sets it.
+
+
+@subsubsection news_30_gles OpenGL ES support
+
+GLFW now supports the creation of OpenGL ES contexts, by setting the
+[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
+creation of such contexts are supported. Note that GLFW _does not implement_
+OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
+Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
+WGL APIs, while AMD provides an EGL implementation instead.
+
+
+@subsubsection news_30_egl (Experimental) EGL support
+
+GLFW now has an experimental EGL context creation back end that can be selected
+through CMake options.
+
+
+@subsubsection news_30_hidpi High-DPI support
+
+GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
+full resolution framebuffers where other UI elements are scaled up. To achieve
+this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
+been added. These work with pixels, while the rest of the GLFW API works with
+screen coordinates. This is important as OpenGL uses pixels, not screen
+coordinates.
+
+
+@subsubsection news_30_error Error callback
+
+GLFW now has an error callback, which can provide your application with much
+more detailed diagnostics than was previously possible. The callback is passed
+an error code and a description string.
+
+
+@subsubsection news_30_wndptr Per-window user pointer
+
+Each window now has a user-defined pointer, retrieved with @ref
+glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
+easier to integrate GLFW into C++ code.
+
+
+@subsubsection news_30_iconifyfun Window iconification callback
+
+Each window now has a callback for iconification and restoration events,
+which is set with @ref glfwSetWindowIconifyCallback.
+
+
+@subsubsection news_30_wndposfun Window position callback
+
+Each window now has a callback for position events, which is set with @ref
+glfwSetWindowPosCallback.
+
+
+@subsubsection news_30_wndpos Window position query
+
+The position of a window can now be retrieved using @ref glfwGetWindowPos.
+
+
+@subsubsection news_30_focusfun Window focus callback
+
+Each windows now has a callback for focus events, which is set with @ref
+glfwSetWindowFocusCallback.
+
+
+@subsubsection news_30_enterleave Cursor enter/leave callback
+
+Each window now has a callback for when the mouse cursor enters or leaves its
+content area, which is set with @ref glfwSetCursorEnterCallback.
+
+
+@subsubsection news_30_wndtitle Initial window title
+
+The title of a window is now specified at creation time, as one of the arguments
+to @ref glfwCreateWindow.
+
+
+@subsubsection news_30_hidden Hidden windows
+
+Windows can now be hidden with @ref glfwHideWindow, shown using @ref
+glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
+hint and attribute. This allows for off-screen rendering in a way compatible
+with most drivers, as well as moving a window to a specific position before
+showing it.
+
+
+@subsubsection news_30_undecorated Undecorated windows
+
+Windowed mode windows can now be created without decorations, e.g. things like
+a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
+This allows for the creation of things like splash screens.
+
+
+@subsubsection news_30_keymods Modifier key bit masks
+
+[Modifier key bit mask](@ref mods) parameters have been added to the
+[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
+
+
+@subsubsection news_30_scancode Platform-specific scancodes
+
+A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
+that don't have a [key token](@ref keys) still get passed on with the key
+parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
+and are intended to be used for key bindings.
+
+
+@subsubsection news_30_jsname Joystick names
+
+The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
+
+
+@subsubsection news_30_doxygen Doxygen documentation
+
+You are reading it.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/quick.dox b/libs/glfw-3.3.8/docs/quick.dox
new file mode 100644
index 0000000..3645fc0
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/quick.dox
@@ -0,0 +1,365 @@
+/*!
+
+@page quick_guide Getting started
+
+@tableofcontents
+
+This guide takes you through writing a simple application using GLFW 3. The
+application will create a window and OpenGL context, render a rotating triangle
+and exit when the user closes the window or presses _Escape_. This guide will
+introduce a few of the most commonly used functions, but there are many more.
+
+This guide assumes no experience with earlier versions of GLFW. If you
+have used GLFW 2 in the past, read @ref moving_guide, as some functions
+behave differently in GLFW 3.
+
+
+@section quick_steps Step by step
+
+@subsection quick_include Including the GLFW header
+
+In the source files of your application where you use GLFW, you need to include
+its header file.
+
+@code
+#include <GLFW/glfw3.h>
+@endcode
+
+This header provides all the constants, types and function prototypes of the
+GLFW API.
+
+By default it also includes the OpenGL header from your development environment.
+On some platforms this header only supports older versions of OpenGL. The most
+extreme case is Windows, where it typically only supports OpenGL 1.2.
+
+Most programs will instead use an
+[extension loader library](@ref context_glext_auto) and include its header.
+This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
+header can detect most such headers if they are included first and will then not
+include the one from your development environment.
+
+@code
+#include <glad/gl.h>
+#include <GLFW/glfw3.h>
+@endcode
+
+To make sure there will be no header conflicts, you can define @ref
+GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
+development environment header. This also allows the two headers to be included
+in any order.
+
+@code
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+#include <glad/gl.h>
+@endcode
+
+
+@subsection quick_init_term Initializing and terminating GLFW
+
+Before you can use most GLFW functions, the library must be initialized. On
+successful initialization, `GLFW_TRUE` is returned. If an error occurred,
+`GLFW_FALSE` is returned.
+
+@code
+if (!glfwInit())
+{
+ // Initialization failed
+}
+@endcode
+
+Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
+
+When you are done using GLFW, typically just before the application exits, you
+need to terminate GLFW.
+
+@code
+glfwTerminate();
+@endcode
+
+This destroys any remaining windows and releases any other resources allocated by
+GLFW. After this call, you must initialize GLFW again before using any GLFW
+functions that require it.
+
+
+@subsection quick_capture_error Setting an error callback
+
+Most events are reported through callbacks, whether it's a key being pressed,
+a GLFW window being moved, or an error occurring. Callbacks are C functions (or
+C++ static methods) that are called by GLFW with arguments describing the event.
+
+In case a GLFW function fails, an error is reported to the GLFW error callback.
+You can receive these reports with an error callback. This function must have
+the signature below but may do anything permitted in other callbacks.
+
+@code
+void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+@endcode
+
+Callback functions must be set, so GLFW knows to call them. The function to set
+the error callback is one of the few GLFW functions that may be called before
+initialization, which lets you be notified of errors both during and after
+initialization.
+
+@code
+glfwSetErrorCallback(error_callback);
+@endcode
+
+
+@subsection quick_create_window Creating a window and context
+
+The window and its OpenGL context are created with a single call to @ref
+glfwCreateWindow, which returns a handle to the created combined window and
+context object
+
+@code
+GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
+if (!window)
+{
+ // Window or OpenGL context creation failed
+}
+@endcode
+
+This creates a 640 by 480 windowed mode window with an OpenGL context. If
+window or OpenGL context creation fails, `NULL` will be returned. You should
+always check the return value. While window creation rarely fails, context
+creation depends on properly installed drivers and may fail even on machines
+with the necessary hardware.
+
+By default, the OpenGL context GLFW creates may have any version. You can
+require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
+`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
+version is not supported on the machine, context (and window) creation fails.
+
+@code
+glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
+if (!window)
+{
+ // Window or context creation failed
+}
+@endcode
+
+The window handle is passed to all window related functions and is provided to
+along to all window related callbacks, so they can tell which window received
+the event.
+
+When a window and context is no longer needed, destroy it.
+
+@code
+glfwDestroyWindow(window);
+@endcode
+
+Once this function is called, no more events will be delivered for that window
+and its handle becomes invalid.
+
+
+@subsection quick_context_current Making the OpenGL context current
+
+Before you can use the OpenGL API, you must have a current OpenGL context.
+
+@code
+glfwMakeContextCurrent(window);
+@endcode
+
+The context will remain current until you make another context current or until
+the window owning the current context is destroyed.
+
+If you are using an [extension loader library](@ref context_glext_auto) to
+access modern OpenGL then this is when to initialize it, as the loader needs
+a current context to load from. This example uses
+[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
+libraries.
+
+@code
+gladLoadGL(glfwGetProcAddress);
+@endcode
+
+
+@subsection quick_window_close Checking the window close flag
+
+Each window has a flag indicating whether the window should be closed.
+
+When the user attempts to close the window, either by pressing the close widget
+in the title bar or using a key combination like Alt+F4, this flag is set to 1.
+Note that __the window isn't actually closed__, so you are expected to monitor
+this flag and either destroy the window or give some kind of feedback to the
+user.
+
+@code
+while (!glfwWindowShouldClose(window))
+{
+ // Keep running
+}
+@endcode
+
+You can be notified when the user is attempting to close the window by setting
+a close callback with @ref glfwSetWindowCloseCallback. The callback will be
+called immediately after the close flag has been set.
+
+You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
+useful if you want to interpret other kinds of input as closing the window, like
+for example pressing the _Escape_ key.
+
+
+@subsection quick_key_input Receiving input events
+
+Each window has a large number of callbacks that can be set to receive all the
+various kinds of events. To receive key press and release events, create a key
+callback function.
+
+@code
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+@endcode
+
+The key callback, like other window related callbacks, are set per-window.
+
+@code
+glfwSetKeyCallback(window, key_callback);
+@endcode
+
+In order for event callbacks to be called when events occur, you need to process
+events as described below.
+
+
+@subsection quick_render Rendering with OpenGL
+
+Once you have a current OpenGL context, you can use OpenGL normally. In this
+tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
+size needs to be retrieved for `glViewport`.
+
+@code
+int width, height;
+glfwGetFramebufferSize(window, &width, &height);
+glViewport(0, 0, width, height);
+@endcode
+
+You can also set a framebuffer size callback using @ref
+glfwSetFramebufferSizeCallback and be notified when the size changes.
+
+The details of how to render with OpenGL is outside the scope of this tutorial,
+but there are many excellent resources for learning modern OpenGL. Here are
+a few of them:
+
+ - [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
+ - [Learn OpenGL](https://learnopengl.com/)
+ - [Open.GL](https://open.gl/)
+
+These all happen to use GLFW, but OpenGL itself works the same whatever API you
+use to create the window and context.
+
+
+@subsection quick_timer Reading the timer
+
+To create smooth animation, a time source is needed. GLFW provides a timer that
+returns the number of seconds since initialization. The time source used is the
+most accurate on each platform and generally has micro- or nanosecond
+resolution.
+
+@code
+double time = glfwGetTime();
+@endcode
+
+
+@subsection quick_swap_buffers Swapping buffers
+
+GLFW windows by default use double buffering. That means that each window has
+two rendering buffers; a front buffer and a back buffer. The front buffer is
+the one being displayed and the back buffer the one you render to.
+
+When the entire frame has been rendered, the buffers need to be swapped with one
+another, so the back buffer becomes the front buffer and vice versa.
+
+@code
+glfwSwapBuffers(window);
+@endcode
+
+The swap interval indicates how many frames to wait until swapping the buffers,
+commonly known as _vsync_. By default, the swap interval is zero, meaning
+buffer swapping will occur immediately. On fast machines, many of those frames
+will never be seen, as the screen is still only updated typically 60-75 times
+per second, so this wastes a lot of CPU and GPU cycles.
+
+Also, because the buffers will be swapped in the middle the screen update,
+leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
+
+For these reasons, applications will typically want to set the swap interval to
+one. It can be set to higher values, but this is usually not recommended,
+because of the input latency it leads to.
+
+@code
+glfwSwapInterval(1);
+@endcode
+
+This function acts on the current context and will fail unless a context is
+current.
+
+
+@subsection quick_process_events Processing events
+
+GLFW needs to communicate regularly with the window system both in order to
+receive events and to show that the application hasn't locked up. Event
+processing must be done regularly while you have visible windows and is normally
+done each frame after buffer swapping.
+
+There are two methods for processing pending events; polling and waiting. This
+example will use event polling, which processes only those events that have
+already been received and then returns immediately.
+
+@code
+glfwPollEvents();
+@endcode
+
+This is the best choice when rendering continually, like most games do. If
+instead you only need to update your rendering once you have received new input,
+@ref glfwWaitEvents is a better choice. It waits until at least one event has
+been received, putting the thread to sleep in the meantime, and then processes
+all received events. This saves a great deal of CPU cycles and is useful for,
+for example, many kinds of editing tools.
+
+
+@section quick_example Putting it together
+
+Now that you know how to initialize GLFW, create a window and poll for
+keyboard input, it's possible to create a simple program.
+
+This program creates a 640 by 480 windowed mode window and starts a loop that
+clears the screen, renders a triangle and processes events until the user either
+presses _Escape_ or closes the window.
+
+@snippet simple.c code
+
+The program above can be found in the
+[source package](https://www.glfw.org/download.html) as `examples/simple.c`
+and is compiled along with all other examples when you build GLFW. If you
+built GLFW from the source package then you already have this as `simple.exe` on
+Windows, `simple` on Linux or `simple.app` on macOS.
+
+This tutorial used only a few of the many functions GLFW provides. There are
+guides for each of the areas covered by GLFW. Each guide will introduce all the
+functions for that category.
+
+ - @ref intro_guide
+ - @ref window_guide
+ - @ref context_guide
+ - @ref monitor_guide
+ - @ref input_guide
+
+You can access reference documentation for any GLFW function by clicking it and
+the reference for each function links to related functions and guide sections.
+
+The tutorial ends here. Once you have written a program that uses GLFW, you
+will need to compile and link it. How to do that depends on the development
+environment you are using and is best explained by the documentation for that
+environment. To learn about the details that are specific to GLFW, see
+@ref build_guide.
+
+*/
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new file mode 100644
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diff --git a/libs/glfw-3.3.8/docs/vulkan.dox b/libs/glfw-3.3.8/docs/vulkan.dox
new file mode 100644
index 0000000..f34366f
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/vulkan.dox
@@ -0,0 +1,242 @@
+/*!
+
+@page vulkan_guide Vulkan guide
+
+@tableofcontents
+
+This guide is intended to fill the gaps between the official [Vulkan
+resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
+documentation and is not a replacement for either. It assumes some familiarity
+with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
+the Vulkan documentation to explain the details of Vulkan functions.
+
+To develop for Vulkan you should download the [LunarG Vulkan
+SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
+libraries, they also provide the validation layers necessary for development.
+
+The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
+to use GLFW and Vulkan. The [Khronos Vulkan
+Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
+with a small framework in between.
+
+For details on a specific Vulkan support function, see the @ref vulkan. There
+are also guides for the other areas of the GLFW API.
+
+ - @ref intro_guide
+ - @ref window_guide
+ - @ref context_guide
+ - @ref monitor_guide
+ - @ref input_guide
+
+
+@section vulkan_loader Linking against the Vulkan loader
+
+By default, GLFW will look for the Vulkan loader on demand at runtime via its
+standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
+Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
+not need to be linked against the loader. However, it also means that if you
+are using the static library form of the Vulkan loader GLFW will either fail to
+find it or (worse) use the wrong one.
+
+The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
+directly instead of dynamically loading it at runtime. Not linking against the
+Vulkan loader will then be a compile-time error.
+
+@macos To make your application be redistributable you will need to set up the
+application bundle according to the LunarG SDK documentation. This is explained
+in more detail in the
+[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
+
+
+@section vulkan_include Including the Vulkan and GLFW header files
+
+To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
+the GLFW header.
+
+@code
+#define GLFW_INCLUDE_VULKAN
+#include <GLFW/glfw3.h>
+@endcode
+
+If you instead want to include the Vulkan header from a custom location or use
+your own custom Vulkan header then do this before the GLFW header.
+
+@code
+#include <path/to/vulkan.h>
+#include <GLFW/glfw3.h>
+@endcode
+
+Unless a Vulkan header is included, either by the GLFW header or above it, any
+GLFW functions that take or return Vulkan types will not be declared.
+
+The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
+of GLFW to work. Define them only if you are using these extensions directly.
+
+
+@section vulkan_support Querying for Vulkan support
+
+If you are linking directly against the Vulkan loader then you can skip this
+section. The canonical desktop loader library exports all Vulkan core and
+Khronos extension functions, allowing them to be called directly.
+
+If you are loading the Vulkan loader dynamically instead of linking directly
+against it, you can check for the availability of a loader and ICD with @ref
+glfwVulkanSupported.
+
+@code
+if (glfwVulkanSupported())
+{
+ // Vulkan is available, at least for compute
+}
+@endcode
+
+This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
+functional ICD was found.
+
+If one or both were not found, calling any other Vulkan related GLFW function
+will generate a @ref GLFW_API_UNAVAILABLE error.
+
+
+@subsection vulkan_proc Querying Vulkan function pointers
+
+To load any Vulkan core or extension function from the found loader, call @ref
+glfwGetInstanceProcAddress. To load functions needed for instance creation,
+pass `NULL` as the instance.
+
+@code
+PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
+ glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
+@endcode
+
+Once you have created an instance, you can load from it all other Vulkan core
+functions and functions from any instance extensions you enabled.
+
+@code
+PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
+ glfwGetInstanceProcAddress(instance, "vkCreateDevice");
+@endcode
+
+This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
+function falls back to a platform-specific query of the Vulkan loader (i.e.
+`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
+For more information about `vkGetInstanceProcAddr`, see the Vulkan
+documentation.
+
+Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
+of Vulkan function. This function can be retrieved from an instance with @ref
+glfwGetInstanceProcAddress.
+
+@code
+PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
+ glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
+@endcode
+
+Device-specific functions may execute a little bit faster, due to not having to
+dispatch internally based on the device passed to them. For more information
+about `vkGetDeviceProcAddr`, see the Vulkan documentation.
+
+
+@section vulkan_ext Querying required Vulkan extensions
+
+To do anything useful with Vulkan you need to create an instance. If you want
+to use Vulkan to render to a window, you must enable the instance extensions
+GLFW requires to create Vulkan surfaces.
+
+To query the instance extensions required, call @ref
+glfwGetRequiredInstanceExtensions.
+
+@code
+uint32_t count;
+const char** extensions = glfwGetRequiredInstanceExtensions(&count);
+@endcode
+
+These extensions must all be enabled when creating instances that are going to
+be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
+glfwCreateWindowSurface. The set of extensions will vary depending on platform
+and may also vary depending on graphics drivers and other factors.
+
+If it fails it will return `NULL` and GLFW will not be able to create Vulkan
+window surfaces. You can still use Vulkan for off-screen rendering and compute
+work.
+
+If successful the returned array will always include `VK_KHR_surface`, so if
+you don't require any additional extensions you can pass this list directly to
+the `VkInstanceCreateInfo` struct.
+
+@code
+VkInstanceCreateInfo ici;
+
+memset(&ici, 0, sizeof(ici));
+ici.enabledExtensionCount = count;
+ici.ppEnabledExtensionNames = extensions;
+...
+@endcode
+
+Additional extensions may be required by future versions of GLFW. You should
+check whether any extensions you wish to enable are already in the returned
+array, as it is an error to specify an extension more than once in the
+`VkInstanceCreateInfo` struct.
+
+@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
+of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
+`VK_KHR_portability_enumeration` instance extension and set the
+`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
+info flags for MoltenVK to show up in the list of physical devices. For more
+information, see the Vulkan and MoltenVK documentation.
+
+
+@section vulkan_present Querying for Vulkan presentation support
+
+Not every queue family of every Vulkan device can present images to surfaces.
+To check whether a specific queue family of a physical device supports image
+presentation without first having to create a window and surface, call @ref
+glfwGetPhysicalDevicePresentationSupport.
+
+@code
+if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
+{
+ // Queue family supports image presentation
+}
+@endcode
+
+The `VK_KHR_surface` extension additionally provides the
+`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
+an existing Vulkan surface.
+
+
+@section vulkan_window Creating the window
+
+Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
+there is no need to create a context. You can disable context creation with the
+[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
+
+@code
+glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
+GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
+@endcode
+
+See @ref context_less for more information.
+
+
+@section vulkan_surface Creating a Vulkan window surface
+
+You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
+for a GLFW window with @ref glfwCreateWindowSurface.
+
+@code
+VkSurfaceKHR surface;
+VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
+if (err)
+{
+ // Window surface creation failed
+}
+@endcode
+
+If an OpenGL or OpenGL ES context was created on the window, the context has
+ownership of the presentation on the window and a Vulkan surface cannot be
+created.
+
+It is your responsibility to destroy the surface. GLFW does not destroy it for
+you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
+
+*/
diff --git a/libs/glfw-3.3.8/docs/window.dox b/libs/glfw-3.3.8/docs/window.dox
new file mode 100644
index 0000000..2fcf11f
--- /dev/null
+++ b/libs/glfw-3.3.8/docs/window.dox
@@ -0,0 +1,1412 @@
+/*!
+
+@page window_guide Window guide
+
+@tableofcontents
+
+This guide introduces the window related functions of GLFW. For details on
+a specific function in this category, see the @ref window. There are also
+guides for the other areas of GLFW.
+
+ - @ref intro_guide
+ - @ref context_guide
+ - @ref vulkan_guide
+ - @ref monitor_guide
+ - @ref input_guide
+
+
+@section window_object Window objects
+
+The @ref GLFWwindow object encapsulates both a window and a context. They are
+created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
+@ref glfwTerminate, if any remain. As the window and context are inseparably
+linked, the object pointer is used as both a context and window handle.
+
+To see the event stream provided to the various window related callbacks, run
+the `events` test program.
+
+
+@subsection window_creation Window creation
+
+A window and its OpenGL or OpenGL ES context are created with @ref
+glfwCreateWindow, which returns a handle to the created window object. For
+example, this creates a 640 by 480 windowed mode window:
+
+@code
+GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
+@endcode
+
+If window creation fails, `NULL` will be returned, so it is necessary to check
+the return value.
+
+The window handle is passed to all window related functions and is provided to
+along with all input events, so event handlers can tell which window received
+the event.
+
+
+@subsubsection window_full_screen Full screen windows
+
+To create a full screen window, you need to specify which monitor the window
+should use. In most cases, the user's primary monitor is a good choice.
+For more information about retrieving monitors, see @ref monitor_monitors.
+
+@code
+GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
+@endcode
+
+Full screen windows cover the entire display area of a monitor, have no border
+or decorations.
+
+Windowed mode windows can be made full screen by setting a monitor with @ref
+glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
+with the same function.
+
+Each field of the @ref GLFWvidmode structure corresponds to a function parameter
+or window hint and combine to form the _desired video mode_ for that window.
+The supported video mode most closely matching the desired video mode will be
+set for the chosen monitor as long as the window has input focus. For more
+information about retrieving video modes, see @ref monitor_modes.
+
+Video mode field | Corresponds to
+---------------- | --------------
+GLFWvidmode.width | `width` parameter of @ref glfwCreateWindow
+GLFWvidmode.height | `height` parameter of @ref glfwCreateWindow
+GLFWvidmode.redBits | @ref GLFW_RED_BITS hint
+GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint
+GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
+GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
+
+Once you have a full screen window, you can change its resolution, refresh rate
+and monitor with @ref glfwSetWindowMonitor. If you only need change its
+resolution you can also call @ref glfwSetWindowSize. In all cases, the new
+video mode will be selected the same way as the video mode chosen by @ref
+glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
+unaffected.
+
+By default, the original video mode of the monitor will be restored and the
+window iconified if it loses input focus, to allow the user to switch back to
+the desktop. This behavior can be disabled with the
+[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
+wish to simultaneously cover multiple monitors with full screen windows.
+
+If a monitor is disconnected, all windows that are full screen on that monitor
+will be switched to windowed mode. See @ref monitor_event for more information.
+
+
+@subsubsection window_windowed_full_screen "Windowed full screen" windows
+
+If the closest match for the desired video mode is the current one, the video
+mode will not be changed, making window creation faster and application
+switching much smoother. This is sometimes called _windowed full screen_ or
+_borderless full screen_ window and counts as a full screen window. To create
+such a window, request the current video mode.
+
+@code
+const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+
+GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
+@endcode
+
+This also works for windowed mode windows that are made full screen.
+
+@code
+const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
+@endcode
+
+Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
+so if you already have a full screen window on that monitor that you want to
+make windowed full screen, you need to have saved the desktop resolution before.
+
+
+@subsection window_destruction Window destruction
+
+When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
+
+@code
+glfwDestroyWindow(window);
+@endcode
+
+Window destruction always succeeds. Before the actual destruction, all
+callbacks are removed so no further events will be delivered for the window.
+All windows remaining when @ref glfwTerminate is called are destroyed as well.
+
+When a full screen window is destroyed, the original video mode of its monitor
+is restored, but the gamma ramp is left untouched.
+
+
+@subsection window_hints Window creation hints
+
+There are a number of hints that can be set before the creation of a window and
+context. Some affect the window itself, others affect the framebuffer or
+context. These hints are set to their default values each time the library is
+initialized with @ref glfwInit. Integer value hints can be set individually
+with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString.
+You can reset all at once to their defaults with @ref glfwDefaultWindowHints.
+
+Some hints are platform specific. These are always valid to set on any
+platform but they will only affect their specific platform. Other platforms
+will ignore them. Setting these hints requires no platform specific headers or
+calls.
+
+@note Window hints need to be set before the creation of the window and context
+you wish to have the specified attributes. They function as additional
+arguments to @ref glfwCreateWindow.
+
+
+@subsubsection window_hints_hard Hard and soft constraints
+
+Some window hints are hard constraints. These must match the available
+capabilities _exactly_ for window and context creation to succeed. Hints
+that are not hard constraints are matched as closely as possible, but the
+resulting context and framebuffer may differ from what these hints requested.
+
+The following hints are always hard constraints:
+- @ref GLFW_STEREO
+- @ref GLFW_DOUBLEBUFFER
+- [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
+- [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint)
+
+The following additional hints are hard constraints when requesting an OpenGL
+context, but are ignored when requesting an OpenGL ES context:
+- [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
+- [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
+
+
+@subsubsection window_hints_wnd Window related hints
+
+@anchor GLFW_RESIZABLE_hint
+__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable
+_by the user_. The window will still be resizable using the @ref
+glfwSetWindowSize function. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+This hint is ignored for full screen and undecorated windows.
+
+@anchor GLFW_VISIBLE_hint
+__GLFW_VISIBLE__ specifies whether the windowed mode window will be initially
+visible. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is
+ignored for full screen windows.
+
+@anchor GLFW_DECORATED_hint
+__GLFW_DECORATED__ specifies whether the windowed mode window will have window
+decorations such as a border, a close widget, etc. An undecorated window will
+not be resizable by the user but will still allow the user to generate close
+events on some platforms. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+This hint is ignored for full screen windows.
+
+@anchor GLFW_FOCUSED_hint
+__GLFW_FOCUSED__ specifies whether the windowed mode window will be given input
+focus when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This
+hint is ignored for full screen and initially hidden windows.
+
+@anchor GLFW_AUTO_ICONIFY_hint
+__GLFW_AUTO_ICONIFY__ specifies whether the full screen window will
+automatically iconify and restore the previous video mode on input focus loss.
+Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for
+windowed mode windows.
+
+@anchor GLFW_FLOATING_hint
+__GLFW_FLOATING__ specifies whether the windowed mode window will be floating
+above other regular windows, also called topmost or always-on-top. This is
+intended primarily for debugging purposes and cannot be used to implement proper
+full screen windows. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This
+hint is ignored for full screen windows.
+
+@anchor GLFW_MAXIMIZED_hint
+__GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized
+when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is
+ignored for full screen windows.
+
+@anchor GLFW_CENTER_CURSOR_hint
+__GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
+newly created full screen windows. Possible values are `GLFW_TRUE` and
+`GLFW_FALSE`. This hint is ignored for windowed mode windows.
+
+@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
+__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
+be transparent. If enabled and supported by the system, the window framebuffer
+alpha channel will be used to combine the framebuffer with the background. This
+does not affect window decorations. Possible values are `GLFW_TRUE` and
+`GLFW_FALSE`.
+
+@anchor GLFW_FOCUS_ON_SHOW_hint
+__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
+focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
+`GLFW_FALSE`.
+
+@anchor GLFW_SCALE_TO_MONITOR
+__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
+resized based on the [monitor content scale](@ref monitor_scale) of any monitor
+it is placed on. This includes the initial placement when the window is
+created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+
+This hint only has an effect on platforms where screen coordinates and pixels
+always map 1:1 such as Windows and X11. On platforms like macOS the resolution
+of the framebuffer is changed independently of the window size.
+
+
+@subsubsection window_hints_fb Framebuffer related hints
+
+@anchor GLFW_RED_BITS
+@anchor GLFW_GREEN_BITS
+@anchor GLFW_BLUE_BITS
+@anchor GLFW_ALPHA_BITS
+@anchor GLFW_DEPTH_BITS
+@anchor GLFW_STENCIL_BITS
+__GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__,
+__GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of
+the various components of the default framebuffer. A value of `GLFW_DONT_CARE`
+means the application has no preference.
+
+@anchor GLFW_ACCUM_RED_BITS
+@anchor GLFW_ACCUM_GREEN_BITS
+@anchor GLFW_ACCUM_BLUE_BITS
+@anchor GLFW_ACCUM_ALPHA_BITS
+__GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and
+__GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
+components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
+application has no preference.
+
+Accumulation buffers are a legacy OpenGL feature and should not be used in new
+code.
+
+@anchor GLFW_AUX_BUFFERS
+__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
+of `GLFW_DONT_CARE` means the application has no preference.
+
+Auxiliary buffers are a legacy OpenGL feature and should not be used in new
+code.
+
+@anchor GLFW_STEREO
+__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering.
+Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is a hard constraint.
+
+@anchor GLFW_SAMPLES
+__GLFW_SAMPLES__ specifies the desired number of samples to use for
+multisampling. Zero disables multisampling. A value of `GLFW_DONT_CARE` means
+the application has no preference.
+
+@anchor GLFW_SRGB_CAPABLE
+__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
+Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+
+@note __OpenGL:__ If enabled and supported by the system, the
+`GL_FRAMEBUFFER_SRGB` enable will control sRGB rendering. By default, sRGB
+rendering will be disabled.
+
+@note __OpenGL ES:__ If enabled and supported by the system, the context will
+always have sRGB rendering enabled.
+
+@anchor GLFW_DOUBLEBUFFER
+__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
+buffered. You nearly always want to use double buffering. This is a hard
+constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+
+
+@subsubsection window_hints_mtr Monitor related hints
+
+@anchor GLFW_REFRESH_RATE
+__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen
+windows. A value of `GLFW_DONT_CARE` means the highest available refresh rate
+will be used. This hint is ignored for windowed mode windows.
+
+
+@subsubsection window_hints_ctx Context related hints
+
+@anchor GLFW_CLIENT_API_hint
+__GLFW_CLIENT_API__ specifies which client API to create the context for.
+Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
+This is a hard constraint.
+
+@anchor GLFW_CONTEXT_CREATION_API_hint
+__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to
+create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
+`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
+constraint. If no client API is requested, this hint is ignored.
+
+An [extension loader library](@ref context_glext_auto) that assumes it knows
+which API was used to create the current context may fail if you change this
+hint. This can be resolved by having it load functions via @ref
+glfwGetProcAddress.
+
+@note @wayland The EGL API _is_ the native context creation API, so this hint
+will have no effect.
+
+@note @x11 On some Linux systems, creating contexts via both the native and EGL
+APIs in a single process will cause the application to segfault. Stick to one
+API or the other on Linux for now.
+
+@note __OSMesa:__ As its name implies, an OpenGL context created with OSMesa
+does not update the window contents when its buffers are swapped. Use OpenGL
+functions or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer
+and @ref glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
+
+@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
+@anchor GLFW_CONTEXT_VERSION_MINOR_hint
+__GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
+client API version that the created context must be compatible with. The exact
+behavior of these hints depend on the requested client API.
+
+While there is no way to ask the driver for a context of the highest supported
+version, GLFW will attempt to provide this when you ask for a version 1.0
+context, which is the default for these hints.
+
+Do not confuse these hints with @ref GLFW_VERSION_MAJOR and @ref
+GLFW_VERSION_MINOR, which provide the API version of the GLFW header.
+
+@note __OpenGL:__ These hints are not hard constraints, but creation will fail
+if the OpenGL version of the created context is less than the one requested. It
+is therefore perfectly safe to use the default of version 1.0 for legacy code
+and you will still get backwards-compatible contexts of version 3.0 and above
+when available.
+
+@note __OpenGL ES:__ These hints are not hard constraints, but creation will
+fail if the OpenGL ES version of the created context is less than the one
+requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was
+requested, and vice versa. This is because OpenGL ES 3.x is backward compatible
+with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
+
+@note @macos The OS only supports forward-compatible core profile contexts for
+OpenGL versions 3.2 and later. Before creating an OpenGL context of version
+3.2 or later you must set the
+[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
+3.0 and 3.1 contexts are not supported at all on macOS.
+
+@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
+__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
+forward-compatible, i.e. one where all functionality deprecated in the requested
+version of OpenGL is removed. This must only be used if the requested OpenGL
+version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
+
+Forward-compatibility is described in detail in the
+[OpenGL Reference Manual](https://www.opengl.org/registry/).
+
+@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
+__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether the context should be created
+in debug mode, which may provide additional error and diagnostic reporting
+functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
+
+Debug contexts for OpenGL and OpenGL ES are described in detail by the
+[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
+extension.
+
+@anchor GLFW_OPENGL_PROFILE_hint
+__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
+for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
+`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
+a specific profile. If requesting an OpenGL version below 3.2,
+`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
+is ignored.
+
+OpenGL profiles are described in detail in the
+[OpenGL Reference Manual](https://www.opengl.org/registry/).
+
+@anchor GLFW_CONTEXT_ROBUSTNESS_hint
+__GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the
+context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
+`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
+a robustness strategy.
+
+@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint
+__GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be
+used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
+`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
+behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
+creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
+the pipeline will be flushed whenever the context is released from being the
+current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
+not be flushed on release.
+
+Context release behaviors are described in detail by the
+[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
+extension.
+
+@anchor GLFW_CONTEXT_NO_ERROR_hint
+__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
+context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
+situations that would have generated errors instead cause undefined behavior.
+
+The no error mode for OpenGL and OpenGL ES is described in detail by the
+[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
+extension.
+
+
+@subsubsection window_hints_osx macOS specific window hints
+
+@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
+__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
+framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
+`GLFW_FALSE`. This is ignored on other platforms.
+
+@anchor GLFW_COCOA_FRAME_NAME_hint
+__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
+the window frame, or if empty disables frame autosaving for the window. This is
+ignored on other platforms. This is set with @ref glfwWindowHintString.
+
+@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
+__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
+Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
+context and move it between GPUs if necessary or whether to force it to always
+run on the discrete GPU. This only affects systems with both integrated and
+discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
+ignored on other platforms.
+
+Simpler programs and tools may want to enable this to save power, while games
+and other applications performing advanced rendering will want to leave it
+disabled.
+
+A bundled application that wishes to participate in Automatic Graphics Switching
+should also declare this in its `Info.plist` by setting the
+`NSSupportsAutomaticGraphicsSwitching` key to `true`.
+
+
+@subsubsection window_hints_x11 X11 specific window hints
+
+@anchor GLFW_X11_CLASS_NAME_hint
+@anchor GLFW_X11_INSTANCE_NAME_hint
+__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
+ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
+These are set with @ref glfwWindowHintString.
+
+
+@subsubsection window_hints_values Supported and default values
+
+Window hint | Default value | Supported values
+----------------------------- | --------------------------- | ----------------
+GLFW_RESIZABLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_VISIBLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_DECORATED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_FOCUSED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_ALPHA_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_DEPTH_BITS | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_STENCIL_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_ACCUM_RED_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_ACCUM_GREEN_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_ACCUM_BLUE_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_ACCUM_ALPHA_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_AUX_BUFFERS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_SAMPLES | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_REFRESH_RATE | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
+GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
+GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API`
+GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API
+GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API
+GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
+GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
+GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
+GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
+GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
+GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
+
+
+@section window_events Window event processing
+
+See @ref events.
+
+
+@section window_properties Window properties and events
+
+@subsection window_userptr User pointer
+
+Each window has a user pointer that can be set with @ref
+glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
+can be used for any purpose you need and will not be modified by GLFW throughout
+the life-time of the window.
+
+The initial value of the pointer is `NULL`.
+
+
+@subsection window_close Window closing and close flag
+
+When the user attempts to close the window, for example by clicking the close
+widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
+The window is however not actually destroyed and, unless you watch for this
+state change, nothing further happens.
+
+The current state of the close flag is returned by @ref glfwWindowShouldClose
+and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common
+pattern is to use the close flag as a main loop condition.
+
+@code
+while (!glfwWindowShouldClose(window))
+{
+ render(window);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+}
+@endcode
+
+If you wish to be notified when the user attempts to close a window, set a close
+callback.
+
+@code
+glfwSetWindowCloseCallback(window, window_close_callback);
+@endcode
+
+The callback function is called directly _after_ the close flag has been set.
+It can be used for example to filter close requests and clear the close flag
+again unless certain conditions are met.
+
+@code
+void window_close_callback(GLFWwindow* window)
+{
+ if (!time_to_close)
+ glfwSetWindowShouldClose(window, GLFW_FALSE);
+}
+@endcode
+
+
+@subsection window_size Window size
+
+The size of a window can be changed with @ref glfwSetWindowSize. For windowed
+mode windows, this sets the size, in
+[screen coordinates](@ref coordinate_systems) of the _content area_ or _content
+area_ of the window. The window system may impose limits on window size.
+
+@code
+glfwSetWindowSize(window, 640, 480);
+@endcode
+
+For full screen windows, the specified size becomes the new resolution of the
+window's desired video mode. The video mode most closely matching the new
+desired video mode is set immediately. The window is resized to fit the
+resolution of the set video mode.
+
+If you wish to be notified when a window is resized, whether by the user, the
+system or your own code, set a size callback.
+
+@code
+glfwSetWindowSizeCallback(window, window_size_callback);
+@endcode
+
+The callback function receives the new size, in screen coordinates, of the
+content area of the window when the window is resized.
+
+@code
+void window_size_callback(GLFWwindow* window, int width, int height)
+{
+}
+@endcode
+
+There is also @ref glfwGetWindowSize for directly retrieving the current size of
+a window.
+
+@code
+int width, height;
+glfwGetWindowSize(window, &width, &height);
+@endcode
+
+@note Do not pass the window size to `glViewport` or other pixel-based OpenGL
+calls. The window size is in screen coordinates, not pixels. Use the
+[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
+calls.
+
+The above functions work with the size of the content area, but decorated
+windows typically have title bars and window frames around this rectangle. You
+can retrieve the extents of these with @ref glfwGetWindowFrameSize.
+
+@code
+int left, top, right, bottom;
+glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
+@endcode
+
+The returned values are the distances, in screen coordinates, from the edges of
+the content area to the corresponding edges of the full window. As they are
+distances and not coordinates, they are always zero or positive.
+
+
+@subsection window_fbsize Framebuffer size
+
+While the size of a window is measured in screen coordinates, OpenGL works with
+pixels. The size you pass into `glViewport`, for example, should be in pixels.
+On some machines screen coordinates and pixels are the same, but on others they
+will not be. There is a second set of functions to retrieve the size, in
+pixels, of the framebuffer of a window.
+
+If you wish to be notified when the framebuffer of a window is resized, whether
+by the user or the system, set a size callback.
+
+@code
+glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+@endcode
+
+The callback function receives the new size of the framebuffer when it is
+resized, which can for example be used to update the OpenGL viewport.
+
+@code
+void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+@endcode
+
+There is also @ref glfwGetFramebufferSize for directly retrieving the current
+size of the framebuffer of a window.
+
+@code
+int width, height;
+glfwGetFramebufferSize(window, &width, &height);
+glViewport(0, 0, width, height);
+@endcode
+
+The size of a framebuffer may change independently of the size of a window, for
+example if the window is dragged between a regular monitor and a high-DPI one.
+
+
+@subsection window_scale Window content scale
+
+The content scale for a window can be retrieved with @ref
+glfwGetWindowContentScale.
+
+@code
+float xscale, yscale;
+glfwGetWindowContentScale(window, &xscale, &yscale);
+@endcode
+
+The content scale is the ratio between the current DPI and the platform's
+default DPI. This is especially important for text and any UI elements. If the
+pixel dimensions of your UI scaled by this look appropriate on your machine then
+it should appear at a reasonable size on other machines regardless of their DPI
+and scaling settings. This relies on the system DPI and scaling settings being
+somewhat correct.
+
+On systems where each monitors can have its own content scale, the window
+content scale will depend on which monitor the system considers the window to be
+on.
+
+If you wish to be notified when the content scale of a window changes, whether
+because of a system setting change or because it was moved to a monitor with
+a different scale, set a content scale callback.
+
+@code
+glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
+@endcode
+
+The callback function receives the new content scale of the window.
+
+@code
+void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
+{
+ set_interface_scale(xscale, yscale);
+}
+@endcode
+
+On platforms where pixels and screen coordinates always map 1:1, the window
+will need to be resized to appear the same size when it is moved to a monitor
+with a different content scale. To have this done automatically both when the
+window is created and when its content scale later changes, set the @ref
+GLFW_SCALE_TO_MONITOR window hint.
+
+
+@subsection window_sizelimits Window size limits
+
+The minimum and maximum size of the content area of a windowed mode window can
+be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window
+to any size and aspect ratio within the specified limits, unless the aspect
+ratio is also set.
+
+@code
+glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
+@endcode
+
+To specify only a minimum size or only a maximum one, set the other pair to
+`GLFW_DONT_CARE`.
+
+@code
+glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
+@endcode
+
+To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
+
+The aspect ratio of the content area of a windowed mode window can be enforced
+with @ref glfwSetWindowAspectRatio. The user may resize the window freely
+unless size limits are also set, but the size will be constrained to maintain
+the aspect ratio.
+
+@code
+glfwSetWindowAspectRatio(window, 16, 9);
+@endcode
+
+The aspect ratio is specified as a numerator and denominator, corresponding to
+the width and height, respectively. If you want a window to maintain its
+current aspect ratio, use its current size as the ratio.
+
+@code
+int width, height;
+glfwGetWindowSize(window, &width, &height);
+glfwSetWindowAspectRatio(window, width, height);
+@endcode
+
+To disable the aspect ratio limit for a window, set both terms to
+`GLFW_DONT_CARE`.
+
+You can have both size limits and aspect ratio set for a window, but the results
+are undefined if they conflict.
+
+
+@subsection window_pos Window position
+
+The position of a windowed-mode window can be changed with @ref
+glfwSetWindowPos. This moves the window so that the upper-left corner of its
+content area has the specified [screen coordinates](@ref coordinate_systems).
+The window system may put limitations on window placement.
+
+@code
+glfwSetWindowPos(window, 100, 100);
+@endcode
+
+If you wish to be notified when a window is moved, whether by the user, the
+system or your own code, set a position callback.
+
+@code
+glfwSetWindowPosCallback(window, window_pos_callback);
+@endcode
+
+The callback function receives the new position, in screen coordinates, of the
+upper-left corner of the content area when the window is moved.
+
+@code
+void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
+{
+}
+@endcode
+
+There is also @ref glfwGetWindowPos for directly retrieving the current position
+of the content area of the window.
+
+@code
+int xpos, ypos;
+glfwGetWindowPos(window, &xpos, &ypos);
+@endcode
+
+
+@subsection window_title Window title
+
+All GLFW windows have a title, although undecorated or full screen windows may
+not display it or only display it in a task bar or similar interface. You can
+set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
+
+@code
+glfwSetWindowTitle(window, "My Window");
+@endcode
+
+The specified string is copied before the function returns, so there is no need
+to keep it around.
+
+As long as your source file is encoded as UTF-8, you can use any Unicode
+characters directly in the source.
+
+@code
+glfwSetWindowTitle(window, "ラストエグザイル");
+@endcode
+
+If you are using C++11 or C11, you can use a UTF-8 string literal.
+
+@code
+glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
+@endcode
+
+
+@subsection window_icon Window icon
+
+Decorated windows have icons on some platforms. You can set this icon by
+specifying a list of candidate images with @ref glfwSetWindowIcon.
+
+@code
+GLFWimage images[2];
+images[0] = load_icon("my_icon.png");
+images[1] = load_icon("my_icon_small.png");
+
+glfwSetWindowIcon(window, 2, images);
+@endcode
+
+The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
+per channel with the red channel first. The pixels are arranged canonically as
+sequential rows, starting from the top-left corner.
+
+To revert to the default window icon, pass in an empty image array.
+
+@code
+glfwSetWindowIcon(window, 0, NULL);
+@endcode
+
+
+@subsection window_monitor Window monitor
+
+Full screen windows are associated with a specific monitor. You can get the
+handle for this monitor with @ref glfwGetWindowMonitor.
+
+@code
+GLFWmonitor* monitor = glfwGetWindowMonitor(window);
+@endcode
+
+This monitor handle is one of those returned by @ref glfwGetMonitors.
+
+For windowed mode windows, this function returns `NULL`. This is how to tell
+full screen windows from windowed mode windows.
+
+You can move windows between monitors or between full screen and windowed mode
+with @ref glfwSetWindowMonitor. When making a window full screen on the same or
+on a different monitor, specify the desired monitor, resolution and refresh
+rate. The position arguments are ignored.
+
+@code
+const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
+@endcode
+
+When making the window windowed, specify the desired position and size. The
+refresh rate argument is ignored.
+
+@code
+glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
+@endcode
+
+This restores any previous window settings such as whether it is decorated,
+floating, resizable, has size or aspect ratio limits, etc.. To restore a window
+that was originally windowed to its original size and position, save these
+before making it full screen and then pass them in as above.
+
+
+@subsection window_iconify Window iconification
+
+Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
+
+@code
+glfwIconifyWindow(window);
+@endcode
+
+When a full screen window is iconified, the original video mode of its monitor
+is restored until the user or application restores the window.
+
+Iconified windows can be restored with @ref glfwRestoreWindow. This function
+also restores windows from maximization.
+
+@code
+glfwRestoreWindow(window);
+@endcode
+
+When a full screen window is restored, the desired video mode is restored to its
+monitor as well.
+
+If you wish to be notified when a window is iconified or restored, whether by
+the user, system or your own code, set an iconify callback.
+
+@code
+glfwSetWindowIconifyCallback(window, window_iconify_callback);
+@endcode
+
+The callback function receives changes in the iconification state of the window.
+
+@code
+void window_iconify_callback(GLFWwindow* window, int iconified)
+{
+ if (iconified)
+ {
+ // The window was iconified
+ }
+ else
+ {
+ // The window was restored
+ }
+}
+@endcode
+
+You can also get the current iconification state with @ref glfwGetWindowAttrib.
+
+@code
+int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
+@endcode
+
+
+@subsection window_maximize Window maximization
+
+Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow.
+
+@code
+glfwMaximizeWindow(window);
+@endcode
+
+Full screen windows cannot be maximized and passing a full screen window to this
+function does nothing.
+
+Maximized windows can be restored with @ref glfwRestoreWindow. This function
+also restores windows from iconification.
+
+@code
+glfwRestoreWindow(window);
+@endcode
+
+If you wish to be notified when a window is maximized or restored, whether by
+the user, system or your own code, set a maximize callback.
+
+@code
+glfwSetWindowMaximizeCallback(window, window_maximize_callback);
+@endcode
+
+The callback function receives changes in the maximization state of the window.
+
+@code
+void window_maximize_callback(GLFWwindow* window, int maximized)
+{
+ if (maximized)
+ {
+ // The window was maximized
+ }
+ else
+ {
+ // The window was restored
+ }
+}
+@endcode
+
+You can also get the current maximization state with @ref glfwGetWindowAttrib.
+
+@code
+int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
+@endcode
+
+By default, newly created windows are not maximized. You can change this
+behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint
+before creating the window.
+
+@code
+glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
+@endcode
+
+
+@subsection window_hide Window visibility
+
+Windowed mode windows can be hidden with @ref glfwHideWindow.
+
+@code
+glfwHideWindow(window);
+@endcode
+
+This makes the window completely invisible to the user, including removing it
+from the task bar, dock or window list. Full screen windows cannot be hidden
+and calling @ref glfwHideWindow on a full screen window does nothing.
+
+Hidden windows can be shown with @ref glfwShowWindow.
+
+@code
+glfwShowWindow(window);
+@endcode
+
+By default, this function will also set the input focus to that window. Set
+the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
+this behavior for all newly created windows, or change the behavior for an
+existing window with @ref glfwSetWindowAttrib.
+
+You can also get the current visibility state with @ref glfwGetWindowAttrib.
+
+@code
+int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
+@endcode
+
+By default, newly created windows are visible. You can change this behavior by
+setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating
+the window.
+
+@code
+glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+@endcode
+
+Windows created hidden are completely invisible to the user until shown. This
+can be useful if you need to set up your window further before showing it, for
+example moving it to a specific location.
+
+
+@subsection window_focus Window input focus
+
+Windows can be given input focus and brought to the front with @ref
+glfwFocusWindow.
+
+@code
+glfwFocusWindow(window);
+@endcode
+
+Keep in mind that it can be very disruptive to the user when a window is forced
+to the top. For a less disruptive way of getting the user's attention, see
+[attention requests](@ref window_attention).
+
+If you wish to be notified when a window gains or loses input focus, whether by
+the user, system or your own code, set a focus callback.
+
+@code
+glfwSetWindowFocusCallback(window, window_focus_callback);
+@endcode
+
+The callback function receives changes in the input focus state of the window.
+
+@code
+void window_focus_callback(GLFWwindow* window, int focused)
+{
+ if (focused)
+ {
+ // The window gained input focus
+ }
+ else
+ {
+ // The window lost input focus
+ }
+}
+@endcode
+
+You can also get the current input focus state with @ref glfwGetWindowAttrib.
+
+@code
+int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
+@endcode
+
+By default, newly created windows are given input focus. You can change this
+behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint
+before creating the window.
+
+@code
+glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
+@endcode
+
+
+@subsection window_attention Window attention request
+
+If you wish to notify the user of an event without interrupting, you can request
+attention with @ref glfwRequestWindowAttention.
+
+@code
+glfwRequestWindowAttention(window);
+@endcode
+
+The system will highlight the specified window, or on platforms where this is
+not supported, the application as a whole. Once the user has given it
+attention, the system will automatically end the request.
+
+
+@subsection window_refresh Window damage and refresh
+
+If you wish to be notified when the contents of a window is damaged and needs
+to be refreshed, set a window refresh callback.
+
+@code
+glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
+@endcode
+
+The callback function is called when the contents of the window needs to be
+refreshed.
+
+@code
+void window_refresh_callback(GLFWwindow* window)
+{
+ draw_editor_ui(window);
+ glfwSwapBuffers(window);
+}
+@endcode
+
+@note On compositing window systems such as Aero, Compiz or Aqua, where the
+window contents are saved off-screen, this callback might only be called when
+the window or framebuffer is resized.
+
+
+@subsection window_transparency Window transparency
+
+GLFW supports two kinds of transparency for windows; framebuffer transparency
+and whole window transparency. A single window may not use both methods. The
+results of doing this are undefined.
+
+Both methods require the platform to support it and not every version of every
+platform GLFW supports does this, so there are mechanisms to check whether the
+window really is transparent.
+
+Window framebuffers can be made transparent on a per-pixel per-frame basis with
+the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
+window hint.
+
+@code
+glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
+@endcode
+
+If supported by the system, the window content area will be composited with the
+background using the framebuffer per-pixel alpha channel. This requires desktop
+compositing to be enabled on the system. It does not affect window decorations.
+
+You can check whether the window framebuffer was successfully made transparent
+with the
+[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
+window attribute.
+
+@code
+if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
+{
+ // window framebuffer is currently transparent
+}
+@endcode
+
+GLFW comes with an example that enabled framebuffer transparency called `gears`.
+
+The opacity of the whole window, including any decorations, can be set with @ref
+glfwSetWindowOpacity.
+
+@code
+glfwSetWindowOpacity(window, 0.5f);
+@endcode
+
+The opacity (or alpha) value is a positive finite number between zero and one,
+where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
+opacity value for newly created windows is 1.
+
+The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
+
+@code
+float opacity = glfwGetWindowOpacity(window);
+@endcode
+
+If the system does not support whole window transparency, this function always
+returns one.
+
+GLFW comes with a test program that lets you control whole window transparency
+at run-time called `opacity`.
+
+
+@subsection window_attribs Window attributes
+
+Windows have a number of attributes that can be returned using @ref
+glfwGetWindowAttrib. Some reflect state that may change as a result of user
+interaction, (e.g. whether it has input focus), while others reflect inherent
+properties of the window (e.g. what kind of border it has). Some are related to
+the window and others to its OpenGL or OpenGL ES context.
+
+@code
+if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
+{
+ // window has input focus
+}
+@endcode
+
+The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be
+changed with @ref glfwSetWindowAttrib.
+
+@code
+glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE);
+@endcode
+
+
+
+@subsubsection window_attribs_wnd Window related attributes
+
+@anchor GLFW_FOCUSED_attrib
+__GLFW_FOCUSED__ indicates whether the specified window has input focus. See
+@ref window_focus for details.
+
+@anchor GLFW_ICONIFIED_attrib
+__GLFW_ICONIFIED__ indicates whether the specified window is iconified.
+See @ref window_iconify for details.
+
+@anchor GLFW_MAXIMIZED_attrib
+__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
+@ref window_maximize for details.
+
+@anchor GLFW_HOVERED_attrib
+__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
+content area of the window, with no other windows between. See @ref
+cursor_enter for details.
+
+@anchor GLFW_VISIBLE_attrib
+__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
+window_hide for details.
+
+@anchor GLFW_RESIZABLE_attrib
+__GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the
+user_. This can be set before creation with the
+[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint or after with @ref
+glfwSetWindowAttrib.
+
+@anchor GLFW_DECORATED_attrib
+__GLFW_DECORATED__ indicates whether the specified window has decorations such
+as a border, a close widget, etc. This can be set before creation with the
+[GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint or after with @ref
+glfwSetWindowAttrib.
+
+@anchor GLFW_AUTO_ICONIFY_attrib
+__GLFW_AUTO_ICONIFY__ indicates whether the specified full screen window is
+iconified on focus loss, a close widget, etc. This can be set before creation
+with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint or after
+with @ref glfwSetWindowAttrib.
+
+@anchor GLFW_FLOATING_attrib
+__GLFW_FLOATING__ indicates whether the specified window is floating, also
+called topmost or always-on-top. This can be set before creation with the
+[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
+glfwSetWindowAttrib.
+
+@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
+__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
+a transparent framebuffer, i.e. the window contents is composited with the
+background using the window framebuffer alpha channel. See @ref
+window_transparency for details.
+
+@anchor GLFW_FOCUS_ON_SHOW_attrib
+__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
+focus when @ref glfwShowWindow is called. This can be set before creation
+with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
+after with @ref glfwSetWindowAttrib.
+
+@subsubsection window_attribs_ctx Context related attributes
+
+@anchor GLFW_CLIENT_API_attrib
+__GLFW_CLIENT_API__ indicates the client API provided by the window's context;
+either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
+
+@anchor GLFW_CONTEXT_CREATION_API_attrib
+__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create
+the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API`
+or `GLFW_OSMESA_CONTEXT_API`.
+
+@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib
+@anchor GLFW_CONTEXT_VERSION_MINOR_attrib
+@anchor GLFW_CONTEXT_REVISION_attrib
+__GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and
+__GLFW_CONTEXT_REVISION__ indicate the client API version of the window's
+context.
+
+@note Do not confuse these attributes with `GLFW_VERSION_MAJOR`,
+`GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version
+of the GLFW header.
+
+@anchor GLFW_OPENGL_FORWARD_COMPAT_attrib
+__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
+OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
+
+@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
+__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is in debug
+mode, or `GLFW_FALSE` otherwise.
+
+@anchor GLFW_OPENGL_PROFILE_attrib
+__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This
+is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context
+uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is
+unknown or the context is an OpenGL ES context. Note that the returned profile
+may not match the profile bits of the context flags, as GLFW will try other
+means of detecting the profile when no bits are set.
+
+@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
+__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
+Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
+`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
+behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
+creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
+the pipeline will be flushed whenever the context is released from being the
+current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
+not be flushed on release.
+
+@anchor GLFW_CONTEXT_NO_ERROR_attrib
+__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
+Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that
+would have generated errors instead cause undefined behavior.
+
+@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
+__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
+context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
+if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
+
+
+@subsubsection window_attribs_fb Framebuffer related attributes
+
+GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
+attached to the window) as these can be queried directly with either OpenGL,
+OpenGL ES or Vulkan.
+
+If you are using version 3.0 or later of OpenGL or OpenGL ES, the
+`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
+number of bits for the red, green, blue, alpha, depth and stencil buffer
+channels. Otherwise, the `glGetIntegerv` function can be used.
+
+The number of MSAA samples are always retrieved with `glGetIntegerv`. For
+contexts supporting framebuffer objects, the number of samples of the currently
+bound framebuffer is returned.
+
+Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv
+------------ | ----------------- | -------------------------------------
+Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
+Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
+Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
+Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
+Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
+Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
+MSAA samples | `GL_SAMPLES` | _Not provided by this function_
+
+When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
+alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
+sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
+respectively.
+
+
+@section buffer_swap Buffer swapping
+
+GLFW windows are by default double buffered. That means that you have two
+rendering buffers; a front buffer and a back buffer. The front buffer is
+the one being displayed and the back buffer the one you render to.
+
+When the entire frame has been rendered, it is time to swap the back and the
+front buffers in order to display what has been rendered and begin rendering
+a new frame. This is done with @ref glfwSwapBuffers.
+
+@code
+glfwSwapBuffers(window);
+@endcode
+
+Sometimes it can be useful to select when the buffer swap will occur. With the
+function @ref glfwSwapInterval it is possible to select the minimum number of
+monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
+called before swapping the buffers:
+
+@code
+glfwSwapInterval(1);
+@endcode
+
+If the interval is zero, the swap will take place immediately when @ref
+glfwSwapBuffers is called without waiting for a refresh. Otherwise at least
+interval retraces will pass between each buffer swap. Using a swap interval of
+zero can be useful for benchmarking purposes, when it is not desirable to
+measure the time it takes to wait for the vertical retrace. However, a swap
+interval of one lets you avoid tearing.
+
+Note that this may not work on all machines, as some drivers have
+user-controlled settings that override any swap interval the application
+requests.
+
+A context that supports either the `WGL_EXT_swap_control_tear` or the
+`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
+which allows the driver to swap immediately even if a frame arrives a little bit
+late. This trades the risk of visible tears for greater framerate stability.
+You can check for these extensions with @ref glfwExtensionSupported.
+
+*/
diff --git a/libs/glfw-3.3.8/examples/CMakeLists.txt b/libs/glfw-3.3.8/examples/CMakeLists.txt
new file mode 100644
index 0000000..0eba4e6
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/CMakeLists.txt
@@ -0,0 +1,93 @@
+
+link_libraries(glfw)
+
+include_directories("${GLFW_SOURCE_DIR}/deps")
+
+if (MATH_LIBRARY)
+ link_libraries("${MATH_LIBRARY}")
+endif()
+
+# Workaround for the MS CRT deprecating parts of the standard library
+if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+endif()
+
+if (WIN32)
+ set(ICON glfw.rc)
+elseif (APPLE)
+ set(ICON glfw.icns)
+endif()
+
+if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
+ ${CMAKE_VERSION} VERSION_GREATER "3.1.0")
+ set(CMAKE_C_STANDARD 99)
+else()
+ # Remove this fallback when removing support for CMake version less than 3.1
+ add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
+ "$<$<C_COMPILER_ID:Clang>:-std=c99>"
+ "$<$<C_COMPILER_ID:GNU>:-std=c99>")
+
+endif()
+
+set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
+ "${GLFW_SOURCE_DIR}/deps/glad_gl.c")
+set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
+ "${GLFW_SOURCE_DIR}/deps/getopt.c")
+set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
+ "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
+
+add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
+add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
+add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
+add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
+add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
+add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
+add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
+add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
+add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
+
+target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
+if (RT_LIBRARY)
+ target_link_libraries(particles "${RT_LIBRARY}")
+endif()
+
+set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
+ wave)
+set(CONSOLE_BINARIES offscreen)
+
+set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
+ FOLDER "GLFW3/Examples")
+
+if (GLFW_USE_OSMESA)
+ target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
+endif()
+
+if (MSVC)
+ # Tell MSVC to use main instead of WinMain
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ LINK_FLAGS "/ENTRY:mainCRTStartup")
+elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ # Tell Clang using MS CRT to use main instead of WinMain
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ LINK_FLAGS "-Wl,/entry:mainCRTStartup")
+endif()
+
+if (APPLE)
+ set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
+ set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
+ set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
+ set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
+ set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
+ set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
+ set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
+ set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
+
+ set_source_files_properties(glfw.icns PROPERTIES
+ MACOSX_PACKAGE_LOCATION "Resources")
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_ICON_FILE glfw.icns
+ MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
+endif()
+
diff --git a/libs/glfw-3.3.8/examples/boing.c b/libs/glfw-3.3.8/examples/boing.c
new file mode 100644
index 0000000..ca38908
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/boing.c
@@ -0,0 +1,679 @@
+/*****************************************************************************
+ * Title: GLBoing
+ * Desc: Tribute to Amiga Boing.
+ * Author: Jim Brooks <gfx@jimbrooks.org>
+ * Original Amiga authors were R.J. Mical and Dale Luck.
+ * GLFW conversion by Marcus Geelnard
+ * Notes: - 360' = 2*PI [radian]
+ *
+ * - Distances between objects are created by doing a relative
+ * Z translations.
+ *
+ * - Although OpenGL enticingly supports alpha-blending,
+ * the shadow of the original Boing didn't affect the color
+ * of the grid.
+ *
+ * - [Marcus] Changed timing scheme from interval driven to frame-
+ * time based animation steps (which results in much smoother
+ * movement)
+ *
+ * History of Amiga Boing:
+ *
+ * Boing was demonstrated on the prototype Amiga (codenamed "Lorraine") in
+ * 1985. According to legend, it was written ad-hoc in one night by
+ * R. J. Mical and Dale Luck. Because the bouncing ball animation was so fast
+ * and smooth, attendees did not believe the Amiga prototype was really doing
+ * the rendering. Suspecting a trick, they began looking around the booth for
+ * a hidden computer or VCR.
+ *****************************************************************************/
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <linmath.h>
+
+
+/*****************************************************************************
+ * Various declarations and macros
+ *****************************************************************************/
+
+/* Prototypes */
+void init( void );
+void display( void );
+void reshape( GLFWwindow* window, int w, int h );
+void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
+void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
+void cursor_position_callback( GLFWwindow* window, double x, double y );
+void DrawBoingBall( void );
+void BounceBall( double dt );
+void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
+void DrawGrid( void );
+
+#define RADIUS 70.f
+#define STEP_LONGITUDE 22.5f /* 22.5 makes 8 bands like original Boing */
+#define STEP_LATITUDE 22.5f
+
+#define DIST_BALL (RADIUS * 2.f + RADIUS * 0.1f)
+
+#define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */
+#define GRID_SIZE (RADIUS * 4.5f) /* length (width) of grid */
+#define BOUNCE_HEIGHT (RADIUS * 2.1f)
+#define BOUNCE_WIDTH (RADIUS * 2.1f)
+
+#define SHADOW_OFFSET_X -20.f
+#define SHADOW_OFFSET_Y 10.f
+#define SHADOW_OFFSET_Z 0.f
+
+#define WALL_L_OFFSET 0.f
+#define WALL_R_OFFSET 5.f
+
+/* Animation speed (50.0 mimics the original GLUT demo speed) */
+#define ANIMATION_SPEED 50.f
+
+/* Maximum allowed delta time per physics iteration */
+#define MAX_DELTA_T 0.02f
+
+/* Draw ball, or its shadow */
+typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
+
+/* Vertex type */
+typedef struct {float x; float y; float z;} vertex_t;
+
+/* Global vars */
+int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
+int width, height;
+GLfloat deg_rot_y = 0.f;
+GLfloat deg_rot_y_inc = 2.f;
+int override_pos = GLFW_FALSE;
+GLfloat cursor_x = 0.f;
+GLfloat cursor_y = 0.f;
+GLfloat ball_x = -RADIUS;
+GLfloat ball_y = -RADIUS;
+GLfloat ball_x_inc = 1.f;
+GLfloat ball_y_inc = 2.f;
+DRAW_BALL_ENUM drawBallHow;
+double t;
+double t_old = 0.f;
+double dt;
+
+/* Random number generator */
+#ifndef RAND_MAX
+ #define RAND_MAX 4095
+#endif
+
+
+/*****************************************************************************
+ * Truncate a degree.
+ *****************************************************************************/
+GLfloat TruncateDeg( GLfloat deg )
+{
+ if ( deg >= 360.f )
+ return (deg - 360.f);
+ else
+ return deg;
+}
+
+/*****************************************************************************
+ * Convert a degree (360-based) into a radian.
+ * 360' = 2 * PI
+ *****************************************************************************/
+double deg2rad( double deg )
+{
+ return deg / 360 * (2 * M_PI);
+}
+
+/*****************************************************************************
+ * 360' sin().
+ *****************************************************************************/
+double sin_deg( double deg )
+{
+ return sin( deg2rad( deg ) );
+}
+
+/*****************************************************************************
+ * 360' cos().
+ *****************************************************************************/
+double cos_deg( double deg )
+{
+ return cos( deg2rad( deg ) );
+}
+
+/*****************************************************************************
+ * Compute a cross product (for a normal vector).
+ *
+ * c = a x b
+ *****************************************************************************/
+void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
+{
+ GLfloat u1, u2, u3;
+ GLfloat v1, v2, v3;
+
+ u1 = b.x - a.x;
+ u2 = b.y - a.y;
+ u3 = b.y - a.z;
+
+ v1 = c.x - a.x;
+ v2 = c.y - a.y;
+ v3 = c.z - a.z;
+
+ n->x = u2 * v3 - v2 * u3;
+ n->y = u3 * v1 - v3 * u1;
+ n->z = u1 * v2 - v1 * u2;
+}
+
+
+#define BOING_DEBUG 0
+
+
+/*****************************************************************************
+ * init()
+ *****************************************************************************/
+void init( void )
+{
+ /*
+ * Clear background.
+ */
+ glClearColor( 0.55f, 0.55f, 0.55f, 0.f );
+
+ glShadeModel( GL_FLAT );
+}
+
+
+/*****************************************************************************
+ * display()
+ *****************************************************************************/
+void display(void)
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glPushMatrix();
+
+ drawBallHow = DRAW_BALL_SHADOW;
+ DrawBoingBall();
+
+ DrawGrid();
+
+ drawBallHow = DRAW_BALL;
+ DrawBoingBall();
+
+ glPopMatrix();
+ glFlush();
+}
+
+
+/*****************************************************************************
+ * reshape()
+ *****************************************************************************/
+void reshape( GLFWwindow* window, int w, int h )
+{
+ mat4x4 projection, view;
+
+ glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
+
+ glMatrixMode( GL_PROJECTION );
+ mat4x4_perspective( projection,
+ 2.f * (float) atan2( RADIUS, 200.f ),
+ (float)w / (float)h,
+ 1.f, VIEW_SCENE_DIST );
+ glLoadMatrixf((const GLfloat*) projection);
+
+ glMatrixMode( GL_MODELVIEW );
+ {
+ vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, -1.f, 0.f };
+ mat4x4_look_at( view, eye, center, up );
+ }
+ glLoadMatrixf((const GLfloat*) view);
+}
+
+void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ if (key == GLFW_KEY_ESCAPE && mods == 0)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
+ (key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
+ {
+ if (glfwGetWindowMonitor(window))
+ {
+ glfwSetWindowMonitor(window, NULL,
+ windowed_xpos, windowed_ypos,
+ windowed_width, windowed_height, 0);
+ }
+ else
+ {
+ GLFWmonitor* monitor = glfwGetPrimaryMonitor();
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
+ glfwGetWindowSize(window, &windowed_width, &windowed_height);
+ glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
+ }
+ }
+ }
+}
+
+static void set_ball_pos ( GLfloat x, GLfloat y )
+{
+ ball_x = (width / 2) - x;
+ ball_y = y - (height / 2);
+}
+
+void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
+{
+ if (button != GLFW_MOUSE_BUTTON_LEFT)
+ return;
+
+ if (action == GLFW_PRESS)
+ {
+ override_pos = GLFW_TRUE;
+ set_ball_pos(cursor_x, cursor_y);
+ }
+ else
+ {
+ override_pos = GLFW_FALSE;
+ }
+}
+
+void cursor_position_callback( GLFWwindow* window, double x, double y )
+{
+ cursor_x = (float) x;
+ cursor_y = (float) y;
+
+ if ( override_pos )
+ set_ball_pos(cursor_x, cursor_y);
+}
+
+/*****************************************************************************
+ * Draw the Boing ball.
+ *
+ * The Boing ball is sphere in which each facet is a rectangle.
+ * Facet colors alternate between red and white.
+ * The ball is built by stacking latitudinal circles. Each circle is composed
+ * of a widely-separated set of points, so that each facet is noticeably large.
+ *****************************************************************************/
+void DrawBoingBall( void )
+{
+ GLfloat lon_deg; /* degree of longitude */
+ double dt_total, dt2;
+
+ glPushMatrix();
+ glMatrixMode( GL_MODELVIEW );
+
+ /*
+ * Another relative Z translation to separate objects.
+ */
+ glTranslatef( 0.0, 0.0, DIST_BALL );
+
+ /* Update ball position and rotation (iterate if necessary) */
+ dt_total = dt;
+ while( dt_total > 0.0 )
+ {
+ dt2 = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
+ dt_total -= dt2;
+ BounceBall( dt2 );
+ deg_rot_y = TruncateDeg( deg_rot_y + deg_rot_y_inc*((float)dt2*ANIMATION_SPEED) );
+ }
+
+ /* Set ball position */
+ glTranslatef( ball_x, ball_y, 0.0 );
+
+ /*
+ * Offset the shadow.
+ */
+ if ( drawBallHow == DRAW_BALL_SHADOW )
+ {
+ glTranslatef( SHADOW_OFFSET_X,
+ SHADOW_OFFSET_Y,
+ SHADOW_OFFSET_Z );
+ }
+
+ /*
+ * Tilt the ball.
+ */
+ glRotatef( -20.0, 0.0, 0.0, 1.0 );
+
+ /*
+ * Continually rotate ball around Y axis.
+ */
+ glRotatef( deg_rot_y, 0.0, 1.0, 0.0 );
+
+ /*
+ * Set OpenGL state for Boing ball.
+ */
+ glCullFace( GL_FRONT );
+ glEnable( GL_CULL_FACE );
+ glEnable( GL_NORMALIZE );
+
+ /*
+ * Build a faceted latitude slice of the Boing ball,
+ * stepping same-sized vertical bands of the sphere.
+ */
+ for ( lon_deg = 0;
+ lon_deg < 180;
+ lon_deg += STEP_LONGITUDE )
+ {
+ /*
+ * Draw a latitude circle at this longitude.
+ */
+ DrawBoingBallBand( lon_deg,
+ lon_deg + STEP_LONGITUDE );
+ }
+
+ glPopMatrix();
+
+ return;
+}
+
+
+/*****************************************************************************
+ * Bounce the ball.
+ *****************************************************************************/
+void BounceBall( double delta_t )
+{
+ GLfloat sign;
+ GLfloat deg;
+
+ if ( override_pos )
+ return;
+
+ /* Bounce on walls */
+ if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
+ {
+ ball_x_inc = -0.5f - 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
+ deg_rot_y_inc = -deg_rot_y_inc;
+ }
+ if ( ball_x < -(BOUNCE_HEIGHT/2 + WALL_L_OFFSET) )
+ {
+ ball_x_inc = 0.5f + 0.75f * (GLfloat)rand() / (GLfloat)RAND_MAX;
+ deg_rot_y_inc = -deg_rot_y_inc;
+ }
+
+ /* Bounce on floor / roof */
+ if ( ball_y > BOUNCE_HEIGHT/2 )
+ {
+ ball_y_inc = -0.75f - 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
+ }
+ if ( ball_y < -BOUNCE_HEIGHT/2*0.85 )
+ {
+ ball_y_inc = 0.75f + 1.f * (GLfloat)rand() / (GLfloat)RAND_MAX;
+ }
+
+ /* Update ball position */
+ ball_x += ball_x_inc * ((float)delta_t*ANIMATION_SPEED);
+ ball_y += ball_y_inc * ((float)delta_t*ANIMATION_SPEED);
+
+ /*
+ * Simulate the effects of gravity on Y movement.
+ */
+ if ( ball_y_inc < 0 ) sign = -1.0; else sign = 1.0;
+
+ deg = (ball_y + BOUNCE_HEIGHT/2) * 90 / BOUNCE_HEIGHT;
+ if ( deg > 80 ) deg = 80;
+ if ( deg < 10 ) deg = 10;
+
+ ball_y_inc = sign * 4.f * (float) sin_deg( deg );
+}
+
+
+/*****************************************************************************
+ * Draw a faceted latitude band of the Boing ball.
+ *
+ * Parms: long_lo, long_hi
+ * Low and high longitudes of slice, resp.
+ *****************************************************************************/
+void DrawBoingBallBand( GLfloat long_lo,
+ GLfloat long_hi )
+{
+ vertex_t vert_ne; /* "ne" means south-east, so on */
+ vertex_t vert_nw;
+ vertex_t vert_sw;
+ vertex_t vert_se;
+ vertex_t vert_norm;
+ GLfloat lat_deg;
+ static int colorToggle = 0;
+
+ /*
+ * Iterate through the points of a latitude circle.
+ * A latitude circle is a 2D set of X,Z points.
+ */
+ for ( lat_deg = 0;
+ lat_deg <= (360 - STEP_LATITUDE);
+ lat_deg += STEP_LATITUDE )
+ {
+ /*
+ * Color this polygon with red or white.
+ */
+ if ( colorToggle )
+ glColor3f( 0.8f, 0.1f, 0.1f );
+ else
+ glColor3f( 0.95f, 0.95f, 0.95f );
+#if 0
+ if ( lat_deg >= 180 )
+ if ( colorToggle )
+ glColor3f( 0.1f, 0.8f, 0.1f );
+ else
+ glColor3f( 0.5f, 0.5f, 0.95f );
+#endif
+ colorToggle = ! colorToggle;
+
+ /*
+ * Change color if drawing shadow.
+ */
+ if ( drawBallHow == DRAW_BALL_SHADOW )
+ glColor3f( 0.35f, 0.35f, 0.35f );
+
+ /*
+ * Assign each Y.
+ */
+ vert_ne.y = vert_nw.y = (float) cos_deg(long_hi) * RADIUS;
+ vert_sw.y = vert_se.y = (float) cos_deg(long_lo) * RADIUS;
+
+ /*
+ * Assign each X,Z with sin,cos values scaled by latitude radius indexed by longitude.
+ * Eg, long=0 and long=180 are at the poles, so zero scale is sin(longitude),
+ * while long=90 (sin(90)=1) is at equator.
+ */
+ vert_ne.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
+ vert_se.x = (float) cos_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
+ vert_nw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
+ vert_sw.x = (float) cos_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
+
+ vert_ne.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
+ vert_se.z = (float) sin_deg( lat_deg ) * (RADIUS * (float) sin_deg( long_lo ));
+ vert_nw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo + STEP_LONGITUDE ));
+ vert_sw.z = (float) sin_deg( lat_deg + STEP_LATITUDE ) * (RADIUS * (float) sin_deg( long_lo ));
+
+ /*
+ * Draw the facet.
+ */
+ glBegin( GL_POLYGON );
+
+ CrossProduct( vert_ne, vert_nw, vert_sw, &vert_norm );
+ glNormal3f( vert_norm.x, vert_norm.y, vert_norm.z );
+
+ glVertex3f( vert_ne.x, vert_ne.y, vert_ne.z );
+ glVertex3f( vert_nw.x, vert_nw.y, vert_nw.z );
+ glVertex3f( vert_sw.x, vert_sw.y, vert_sw.z );
+ glVertex3f( vert_se.x, vert_se.y, vert_se.z );
+
+ glEnd();
+
+#if BOING_DEBUG
+ printf( "----------------------------------------------------------- \n" );
+ printf( "lat = %f long_lo = %f long_hi = %f \n", lat_deg, long_lo, long_hi );
+ printf( "vert_ne x = %.8f y = %.8f z = %.8f \n", vert_ne.x, vert_ne.y, vert_ne.z );
+ printf( "vert_nw x = %.8f y = %.8f z = %.8f \n", vert_nw.x, vert_nw.y, vert_nw.z );
+ printf( "vert_se x = %.8f y = %.8f z = %.8f \n", vert_se.x, vert_se.y, vert_se.z );
+ printf( "vert_sw x = %.8f y = %.8f z = %.8f \n", vert_sw.x, vert_sw.y, vert_sw.z );
+#endif
+
+ }
+
+ /*
+ * Toggle color so that next band will opposite red/white colors than this one.
+ */
+ colorToggle = ! colorToggle;
+
+ /*
+ * This circular band is done.
+ */
+ return;
+}
+
+
+/*****************************************************************************
+ * Draw the purple grid of lines, behind the Boing ball.
+ * When the Workbench is dropped to the bottom, Boing shows 12 rows.
+ *****************************************************************************/
+void DrawGrid( void )
+{
+ int row, col;
+ const int rowTotal = 12; /* must be divisible by 2 */
+ const int colTotal = rowTotal; /* must be same as rowTotal */
+ const GLfloat widthLine = 2.0; /* should be divisible by 2 */
+ const GLfloat sizeCell = GRID_SIZE / rowTotal;
+ const GLfloat z_offset = -40.0;
+ GLfloat xl, xr;
+ GLfloat yt, yb;
+
+ glPushMatrix();
+ glDisable( GL_CULL_FACE );
+
+ /*
+ * Another relative Z translation to separate objects.
+ */
+ glTranslatef( 0.0, 0.0, DIST_BALL );
+
+ /*
+ * Draw vertical lines (as skinny 3D rectangles).
+ */
+ for ( col = 0; col <= colTotal; col++ )
+ {
+ /*
+ * Compute co-ords of line.
+ */
+ xl = -GRID_SIZE / 2 + col * sizeCell;
+ xr = xl + widthLine;
+
+ yt = GRID_SIZE / 2;
+ yb = -GRID_SIZE / 2 - widthLine;
+
+ glBegin( GL_POLYGON );
+
+ glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
+
+ glVertex3f( xr, yt, z_offset ); /* NE */
+ glVertex3f( xl, yt, z_offset ); /* NW */
+ glVertex3f( xl, yb, z_offset ); /* SW */
+ glVertex3f( xr, yb, z_offset ); /* SE */
+
+ glEnd();
+ }
+
+ /*
+ * Draw horizontal lines (as skinny 3D rectangles).
+ */
+ for ( row = 0; row <= rowTotal; row++ )
+ {
+ /*
+ * Compute co-ords of line.
+ */
+ yt = GRID_SIZE / 2 - row * sizeCell;
+ yb = yt - widthLine;
+
+ xl = -GRID_SIZE / 2;
+ xr = GRID_SIZE / 2 + widthLine;
+
+ glBegin( GL_POLYGON );
+
+ glColor3f( 0.6f, 0.1f, 0.6f ); /* purple */
+
+ glVertex3f( xr, yt, z_offset ); /* NE */
+ glVertex3f( xl, yt, z_offset ); /* NW */
+ glVertex3f( xl, yb, z_offset ); /* SW */
+ glVertex3f( xr, yb, z_offset ); /* SE */
+
+ glEnd();
+ }
+
+ glPopMatrix();
+
+ return;
+}
+
+
+/*======================================================================*
+ * main()
+ *======================================================================*/
+
+int main( void )
+{
+ GLFWwindow* window;
+
+ /* Init GLFW */
+ if( !glfwInit() )
+ exit( EXIT_FAILURE );
+
+ window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
+ if (!window)
+ {
+ glfwTerminate();
+ exit( EXIT_FAILURE );
+ }
+
+ glfwSetWindowAspectRatio(window, 1, 1);
+
+ glfwSetFramebufferSizeCallback(window, reshape);
+ glfwSetKeyCallback(window, key_callback);
+ glfwSetMouseButtonCallback(window, mouse_button_callback);
+ glfwSetCursorPosCallback(window, cursor_position_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval( 1 );
+
+ glfwGetFramebufferSize(window, &width, &height);
+ reshape(window, width, height);
+
+ glfwSetTime( 0.0 );
+
+ init();
+
+ /* Main loop */
+ for (;;)
+ {
+ /* Timing */
+ t = glfwGetTime();
+ dt = t - t_old;
+ t_old = t;
+
+ /* Draw one frame */
+ display();
+
+ /* Swap buffers */
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+
+ /* Check if we are still running */
+ if (glfwWindowShouldClose(window))
+ break;
+ }
+
+ glfwTerminate();
+ exit( EXIT_SUCCESS );
+}
+
diff --git a/libs/glfw-3.3.8/examples/gears.c b/libs/glfw-3.3.8/examples/gears.c
new file mode 100644
index 0000000..292f44b
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/gears.c
@@ -0,0 +1,360 @@
+/*
+ * 3-D gear wheels. This program is in the public domain.
+ *
+ * Command line options:
+ * -info print GL implementation information
+ * -exit automatically exit after 30 seconds
+ *
+ *
+ * Brian Paul
+ *
+ *
+ * Marcus Geelnard:
+ * - Conversion to GLFW
+ * - Time based rendering (frame rate independent)
+ * - Slightly modified camera that should work better for stereo viewing
+ *
+ *
+ * Camilla Löwy:
+ * - Removed FPS counter (this is not a benchmark)
+ * - Added a few comments
+ * - Enabled vsync
+ */
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+/**
+
+ Draw a gear wheel. You'll probably want to call this function when
+ building a display list since we do a lot of trig here.
+
+ Input: inner_radius - radius of hole at center
+ outer_radius - radius at center of teeth
+ width - width of gear teeth - number of teeth
+ tooth_depth - depth of tooth
+
+ **/
+
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.f;
+ r2 = outer_radius + tooth_depth / 2.f;
+
+ da = 2.f * (float) M_PI / teeth / 4.f;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.f, 0.f, 1.f);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
+ if (i < teeth) {
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.f * (float) M_PI / teeth / 4.f;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
+ if (i < teeth) {
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.f * (float) M_PI / teeth / 4.f;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
+ u = r2 * (float) cos(angle + da) - r1 * (float) cos(angle);
+ v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle);
+ len = (float) sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
+ glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
+ glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
+ glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
+ u = r1 * (float) cos(angle + 3 * da) - r2 * (float) cos(angle + 2 * da);
+ v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.f);
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
+ glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
+ glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
+ }
+
+ glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
+ glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.f * (float) M_PI / teeth;
+ glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f);
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
+ glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
+ }
+ glEnd();
+
+}
+
+
+static GLfloat view_rotx = 20.f, view_roty = 30.f, view_rotz = 0.f;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.f;
+
+/* OpenGL draw function & timing */
+static void draw(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1f, -2.f, 0.f);
+ glRotatef(-2.f * angle - 9.f, 0.f, 0.f, 1.f);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1f, 4.2f, 0.f);
+ glRotatef(-2.f * angle - 25.f, 0.f, 0.f, 1.f);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* update animation parameters */
+static void animate(void)
+{
+ angle = 100.f * (float) glfwGetTime();
+}
+
+
+/* change view angle, exit upon ESC */
+void key( GLFWwindow* window, int k, int s, int action, int mods )
+{
+ if( action != GLFW_PRESS ) return;
+
+ switch (k) {
+ case GLFW_KEY_Z:
+ if( mods & GLFW_MOD_SHIFT )
+ view_rotz -= 5.0;
+ else
+ view_rotz += 5.0;
+ break;
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ case GLFW_KEY_UP:
+ view_rotx += 5.0;
+ break;
+ case GLFW_KEY_DOWN:
+ view_rotx -= 5.0;
+ break;
+ case GLFW_KEY_LEFT:
+ view_roty += 5.0;
+ break;
+ case GLFW_KEY_RIGHT:
+ view_roty -= 5.0;
+ break;
+ default:
+ return;
+ }
+}
+
+
+/* new window size */
+void reshape( GLFWwindow* window, int width, int height )
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ GLfloat xmax, znear, zfar;
+
+ znear = 5.0f;
+ zfar = 30.0f;
+ xmax = znear * 0.5f;
+
+ glViewport( 0, 0, (GLint) width, (GLint) height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -xmax, xmax, -xmax*h, xmax*h, znear, zfar );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -20.0 );
+}
+
+
+/* program & OpenGL initialization */
+static void init(void)
+{
+ static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
+ static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
+ static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
+ static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.f, 4.f, 1.f, 20, 0.7f);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5f, 2.f, 2.f, 10, 0.7f);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3f, 2.f, 0.5f, 10, 0.7f);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+/* program entry */
+int main(int argc, char *argv[])
+{
+ GLFWwindow* window;
+ int width, height;
+
+ if( !glfwInit() )
+ {
+ fprintf( stderr, "Failed to initialize GLFW\n" );
+ exit( EXIT_FAILURE );
+ }
+
+ glfwWindowHint(GLFW_DEPTH_BITS, 16);
+ glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
+
+ window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
+ if (!window)
+ {
+ fprintf( stderr, "Failed to open GLFW window\n" );
+ glfwTerminate();
+ exit( EXIT_FAILURE );
+ }
+
+ // Set callback functions
+ glfwSetFramebufferSizeCallback(window, reshape);
+ glfwSetKeyCallback(window, key);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval( 1 );
+
+ glfwGetFramebufferSize(window, &width, &height);
+ reshape(window, width, height);
+
+ // Parse command-line options
+ init();
+
+ // Main loop
+ while( !glfwWindowShouldClose(window) )
+ {
+ // Draw gears
+ draw();
+
+ // Update animation
+ animate();
+
+ // Swap buffers
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ // Terminate GLFW
+ glfwTerminate();
+
+ // Exit program
+ exit( EXIT_SUCCESS );
+}
+
diff --git a/libs/glfw-3.3.8/examples/glfw.icns b/libs/glfw-3.3.8/examples/glfw.icns
new file mode 100644
index 0000000..ad98f39
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/glfw.icns
Binary files differ
diff --git a/libs/glfw-3.3.8/examples/glfw.ico b/libs/glfw-3.3.8/examples/glfw.ico
new file mode 100644
index 0000000..882a660
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/glfw.ico
Binary files differ
diff --git a/libs/glfw-3.3.8/examples/glfw.rc b/libs/glfw-3.3.8/examples/glfw.rc
new file mode 100644
index 0000000..f2b62f6
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/glfw.rc
@@ -0,0 +1,3 @@
+
+GLFW_ICON ICON "glfw.ico"
+
diff --git a/libs/glfw-3.3.8/examples/heightmap.c b/libs/glfw-3.3.8/examples/heightmap.c
new file mode 100644
index 0000000..988dd0b
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/heightmap.c
@@ -0,0 +1,512 @@
+//========================================================================
+// Heightmap example program using OpenGL 3 core profile
+// Copyright (c) 2010 Olivier Delannoy
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <assert.h>
+#include <stddef.h>
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+/* Map height updates */
+#define MAX_CIRCLE_SIZE (5.0f)
+#define MAX_DISPLACEMENT (1.0f)
+#define DISPLACEMENT_SIGN_LIMIT (0.3f)
+#define MAX_ITER (200)
+#define NUM_ITER_AT_A_TIME (1)
+
+/* Map general information */
+#define MAP_SIZE (10.0f)
+#define MAP_NUM_VERTICES (80)
+#define MAP_NUM_TOTAL_VERTICES (MAP_NUM_VERTICES*MAP_NUM_VERTICES)
+#define MAP_NUM_LINES (3* (MAP_NUM_VERTICES - 1) * (MAP_NUM_VERTICES - 1) + \
+ 2 * (MAP_NUM_VERTICES - 1))
+
+
+/**********************************************************************
+ * Default shader programs
+ *********************************************************************/
+
+static const char* vertex_shader_text =
+"#version 150\n"
+"uniform mat4 project;\n"
+"uniform mat4 modelview;\n"
+"in float x;\n"
+"in float y;\n"
+"in float z;\n"
+"\n"
+"void main()\n"
+"{\n"
+" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 150\n"
+"out vec4 color;\n"
+"void main()\n"
+"{\n"
+" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
+"}\n";
+
+/**********************************************************************
+ * Values for shader uniforms
+ *********************************************************************/
+
+/* Frustum configuration */
+static GLfloat view_angle = 45.0f;
+static GLfloat aspect_ratio = 4.0f/3.0f;
+static GLfloat z_near = 1.0f;
+static GLfloat z_far = 100.f;
+
+/* Projection matrix */
+static GLfloat projection_matrix[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+};
+
+/* Model view matrix */
+static GLfloat modelview_matrix[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+};
+
+/**********************************************************************
+ * Heightmap vertex and index data
+ *********************************************************************/
+
+static GLfloat map_vertices[3][MAP_NUM_TOTAL_VERTICES];
+static GLuint map_line_indices[2*MAP_NUM_LINES];
+
+/* Store uniform location for the shaders
+ * Those values are setup as part of the process of creating
+ * the shader program. They should not be used before creating
+ * the program.
+ */
+static GLuint mesh;
+static GLuint mesh_vbo[4];
+
+/**********************************************************************
+ * OpenGL helper functions
+ *********************************************************************/
+
+/* Creates a shader object of the specified type using the specified text
+ */
+static GLuint make_shader(GLenum type, const char* text)
+{
+ GLuint shader;
+ GLint shader_ok;
+ GLsizei log_length;
+ char info_log[8192];
+
+ shader = glCreateShader(type);
+ if (shader != 0)
+ {
+ glShaderSource(shader, 1, (const GLchar**)&text, NULL);
+ glCompileShader(shader);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
+ if (shader_ok != GL_TRUE)
+ {
+ fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" );
+ glGetShaderInfoLog(shader, 8192, &log_length,info_log);
+ fprintf(stderr, "ERROR: \n%s\n\n", info_log);
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ return shader;
+}
+
+/* Creates a program object using the specified vertex and fragment text
+ */
+static GLuint make_shader_program(const char* vs_text, const char* fs_text)
+{
+ GLuint program = 0u;
+ GLint program_ok;
+ GLuint vertex_shader = 0u;
+ GLuint fragment_shader = 0u;
+ GLsizei log_length;
+ char info_log[8192];
+
+ vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text);
+ if (vertex_shader != 0u)
+ {
+ fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text);
+ if (fragment_shader != 0u)
+ {
+ /* make the program that connect the two shader and link it */
+ program = glCreateProgram();
+ if (program != 0u)
+ {
+ /* attach both shader and link */
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &program_ok);
+
+ if (program_ok != GL_TRUE)
+ {
+ fprintf(stderr, "ERROR, failed to link shader program\n");
+ glGetProgramInfoLog(program, 8192, &log_length, info_log);
+ fprintf(stderr, "ERROR: \n%s\n\n", info_log);
+ glDeleteProgram(program);
+ glDeleteShader(fragment_shader);
+ glDeleteShader(vertex_shader);
+ program = 0u;
+ }
+ }
+ }
+ else
+ {
+ fprintf(stderr, "ERROR: Unable to load fragment shader\n");
+ glDeleteShader(vertex_shader);
+ }
+ }
+ else
+ {
+ fprintf(stderr, "ERROR: Unable to load vertex shader\n");
+ }
+ return program;
+}
+
+/**********************************************************************
+ * Geometry creation functions
+ *********************************************************************/
+
+/* Generate vertices and indices for the heightmap
+ */
+static void init_map(void)
+{
+ int i;
+ int j;
+ int k;
+ GLfloat step = MAP_SIZE / (MAP_NUM_VERTICES - 1);
+ GLfloat x = 0.0f;
+ GLfloat z = 0.0f;
+ /* Create a flat grid */
+ k = 0;
+ for (i = 0 ; i < MAP_NUM_VERTICES ; ++i)
+ {
+ for (j = 0 ; j < MAP_NUM_VERTICES ; ++j)
+ {
+ map_vertices[0][k] = x;
+ map_vertices[1][k] = 0.0f;
+ map_vertices[2][k] = z;
+ z += step;
+ ++k;
+ }
+ x += step;
+ z = 0.0f;
+ }
+#if DEBUG_ENABLED
+ for (i = 0 ; i < MAP_NUM_TOTAL_VERTICES ; ++i)
+ {
+ printf ("Vertice %d (%f, %f, %f)\n",
+ i, map_vertices[0][i], map_vertices[1][i], map_vertices[2][i]);
+
+ }
+#endif
+ /* create indices */
+ /* line fan based on i
+ * i+1
+ * | / i + n + 1
+ * | /
+ * |/
+ * i --- i + n
+ */
+
+ /* close the top of the square */
+ k = 0;
+ for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i)
+ {
+ map_line_indices[k++] = (i + 1) * MAP_NUM_VERTICES -1;
+ map_line_indices[k++] = (i + 2) * MAP_NUM_VERTICES -1;
+ }
+ /* close the right of the square */
+ for (i = 0 ; i < MAP_NUM_VERTICES -1 ; ++i)
+ {
+ map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i;
+ map_line_indices[k++] = (MAP_NUM_VERTICES - 1) * MAP_NUM_VERTICES + i + 1;
+ }
+
+ for (i = 0 ; i < (MAP_NUM_VERTICES - 1) ; ++i)
+ {
+ for (j = 0 ; j < (MAP_NUM_VERTICES - 1) ; ++j)
+ {
+ int ref = i * (MAP_NUM_VERTICES) + j;
+ map_line_indices[k++] = ref;
+ map_line_indices[k++] = ref + 1;
+
+ map_line_indices[k++] = ref;
+ map_line_indices[k++] = ref + MAP_NUM_VERTICES;
+
+ map_line_indices[k++] = ref;
+ map_line_indices[k++] = ref + MAP_NUM_VERTICES + 1;
+ }
+ }
+
+#ifdef DEBUG_ENABLED
+ for (k = 0 ; k < 2 * MAP_NUM_LINES ; k += 2)
+ {
+ int beg, end;
+ beg = map_line_indices[k];
+ end = map_line_indices[k+1];
+ printf ("Line %d: %d -> %d (%f, %f, %f) -> (%f, %f, %f)\n",
+ k / 2, beg, end,
+ map_vertices[0][beg], map_vertices[1][beg], map_vertices[2][beg],
+ map_vertices[0][end], map_vertices[1][end], map_vertices[2][end]);
+ }
+#endif
+}
+
+static void generate_heightmap__circle(float* center_x, float* center_y,
+ float* size, float* displacement)
+{
+ float sign;
+ /* random value for element in between [0-1.0] */
+ *center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
+ *center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
+ *size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
+ sign = (1.0f * rand()) / (float) RAND_MAX;
+ sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
+ *displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
+}
+
+/* Run the specified number of iterations of the generation process for the
+ * heightmap
+ */
+static void update_map(int num_iter)
+{
+ assert(num_iter > 0);
+ while(num_iter)
+ {
+ /* center of the circle */
+ float center_x;
+ float center_z;
+ float circle_size;
+ float disp;
+ size_t ii;
+ generate_heightmap__circle(&center_x, &center_z, &circle_size, &disp);
+ disp = disp / 2.0f;
+ for (ii = 0u ; ii < MAP_NUM_TOTAL_VERTICES ; ++ii)
+ {
+ GLfloat dx = center_x - map_vertices[0][ii];
+ GLfloat dz = center_z - map_vertices[2][ii];
+ GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size;
+ if (fabs(pd) <= 1.0f)
+ {
+ /* tx,tz is within the circle */
+ GLfloat new_height = disp + (float) (cos(pd*3.14f)*disp);
+ map_vertices[1][ii] += new_height;
+ }
+ }
+ --num_iter;
+ }
+}
+
+/**********************************************************************
+ * OpenGL helper functions
+ *********************************************************************/
+
+/* Create VBO, IBO and VAO objects for the heightmap geometry and bind them to
+ * the specified program object
+ */
+static void make_mesh(GLuint program)
+{
+ GLuint attrloc;
+
+ glGenVertexArrays(1, &mesh);
+ glGenBuffers(4, mesh_vbo);
+ glBindVertexArray(mesh);
+ /* Prepare the data for drawing through a buffer inidices */
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
+
+ /* Prepare the attributes for rendering */
+ attrloc = glGetAttribLocation(program, "x");
+ glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
+ glEnableVertexAttribArray(attrloc);
+ glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
+
+ attrloc = glGetAttribLocation(program, "z");
+ glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
+ glEnableVertexAttribArray(attrloc);
+ glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
+
+ attrloc = glGetAttribLocation(program, "y");
+ glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
+ glEnableVertexAttribArray(attrloc);
+ glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
+}
+
+/* Update VBO vertices from source data
+ */
+static void update_mesh(void)
+{
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
+}
+
+/**********************************************************************
+ * GLFW callback functions
+ *********************************************************************/
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ switch(key)
+ {
+ case GLFW_KEY_ESCAPE:
+ /* Exit program on Escape */
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+int main(int argc, char** argv)
+{
+ GLFWwindow* window;
+ int iter;
+ double dt;
+ double last_update_time;
+ int frame;
+ float f;
+ GLint uloc_modelview;
+ GLint uloc_project;
+ int width, height;
+
+ GLuint shader_program;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
+
+ window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
+ if (! window )
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ /* Register events callback */
+ glfwSetKeyCallback(window, key_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ /* Prepare opengl resources for rendering */
+ shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
+
+ if (shader_program == 0u)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glUseProgram(shader_program);
+ uloc_project = glGetUniformLocation(shader_program, "project");
+ uloc_modelview = glGetUniformLocation(shader_program, "modelview");
+
+ /* Compute the projection matrix */
+ f = 1.0f / tanf(view_angle / 2.0f);
+ projection_matrix[0] = f / aspect_ratio;
+ projection_matrix[5] = f;
+ projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
+ projection_matrix[11] = -1.0f;
+ projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
+ glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
+
+ /* Set the camera position */
+ modelview_matrix[12] = -5.0f;
+ modelview_matrix[13] = -5.0f;
+ modelview_matrix[14] = -20.0f;
+ glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
+
+ /* Create mesh data */
+ init_map();
+ make_mesh(shader_program);
+
+ /* Create vao + vbo to store the mesh */
+ /* Create the vbo to store all the information for the grid and the height */
+
+ /* setup the scene ready for rendering */
+ glfwGetFramebufferSize(window, &width, &height);
+ glViewport(0, 0, width, height);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ /* main loop */
+ frame = 0;
+ iter = 0;
+ last_update_time = glfwGetTime();
+
+ while (!glfwWindowShouldClose(window))
+ {
+ ++frame;
+ /* render the next frame */
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);
+
+ /* display and process events through callbacks */
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ /* Check the frame rate and update the heightmap if needed */
+ dt = glfwGetTime();
+ if ((dt - last_update_time) > 0.2)
+ {
+ /* generate the next iteration of the heightmap */
+ if (iter < MAX_ITER)
+ {
+ update_map(NUM_ITER_AT_A_TIME);
+ update_mesh();
+ iter += NUM_ITER_AT_A_TIME;
+ }
+ last_update_time = dt;
+ frame = 0;
+ }
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/examples/offscreen.c b/libs/glfw-3.3.8/examples/offscreen.c
new file mode 100644
index 0000000..16b8f3c
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/offscreen.c
@@ -0,0 +1,177 @@
+//========================================================================
+// Offscreen rendering example
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#if USE_NATIVE_OSMESA
+ #define GLFW_EXPOSE_NATIVE_OSMESA
+ #include <GLFW/glfw3native.h>
+#endif
+
+#include "linmath.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include <stb_image_write.h>
+
+static const struct
+{
+ float x, y;
+ float r, g, b;
+} vertices[3] =
+{
+ { -0.6f, -0.4f, 1.f, 0.f, 0.f },
+ { 0.6f, -0.4f, 0.f, 1.f, 0.f },
+ { 0.f, 0.6f, 0.f, 0.f, 1.f }
+};
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec3 vCol;\n"
+"attribute vec2 vPos;\n"
+"varying vec3 color;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+" color = vCol;\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"varying vec3 color;\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(color, 1.0);\n"
+"}\n";
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location, vcol_location;
+ float ratio;
+ int width, height;
+ mat4x4 mvp;
+ char* buffer;
+
+ glfwSetErrorCallback(error_callback);
+
+ glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ // NOTE: OpenGL error checks have been omitted for brevity
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+ vcol_location = glGetAttribLocation(program, "vCol");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+ glEnableVertexAttribArray(vcol_location);
+ glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) (sizeof(float) * 2));
+
+ glfwGetFramebufferSize(window, &width, &height);
+ ratio = width / (float) height;
+
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFinish();
+
+#if USE_NATIVE_OSMESA
+ glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
+#else
+ buffer = calloc(4, width * height);
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+#endif
+
+ // Write image Y-flipped because OpenGL
+ stbi_write_png("offscreen.png",
+ width, height, 4,
+ buffer + (width * 4 * (height - 1)),
+ -width * 4);
+
+#if USE_NATIVE_OSMESA
+ // Here is where there's nothing
+#else
+ free(buffer);
+#endif
+
+ glfwDestroyWindow(window);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/examples/particles.c b/libs/glfw-3.3.8/examples/particles.c
new file mode 100644
index 0000000..9556cca
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/particles.c
@@ -0,0 +1,1073 @@
+//========================================================================
+// A simple particle engine with threaded physics
+// Copyright (c) Marcus Geelnard
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include <tinycthread.h>
+#include <getopt.h>
+#include <linmath.h>
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+// Define tokens for GL_EXT_separate_specular_color if not already defined
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif // GL_EXT_separate_specular_color
+
+
+//========================================================================
+// Type definitions
+//========================================================================
+
+typedef struct
+{
+ float x, y, z;
+} Vec3;
+
+// This structure is used for interleaved vertex arrays (see the
+// draw_particles function)
+//
+// NOTE: This structure SHOULD be packed on most systems. It uses 32-bit fields
+// on 32-bit boundaries, and is a multiple of 64 bits in total (6x32=3x64). If
+// it does not work, try using pragmas or whatever to force the structure to be
+// packed.
+typedef struct
+{
+ GLfloat s, t; // Texture coordinates
+ GLuint rgba; // Color (four ubytes packed into an uint)
+ GLfloat x, y, z; // Vertex coordinates
+} Vertex;
+
+
+//========================================================================
+// Program control global variables
+//========================================================================
+
+// Window dimensions
+float aspect_ratio;
+
+// "wireframe" flag (true if we use wireframe view)
+int wireframe;
+
+// Thread synchronization
+struct {
+ double t; // Time (s)
+ float dt; // Time since last frame (s)
+ int p_frame; // Particle physics frame number
+ int d_frame; // Particle draw frame number
+ cnd_t p_done; // Condition: particle physics done
+ cnd_t d_done; // Condition: particle draw done
+ mtx_t particles_lock; // Particles data sharing mutex
+} thread_sync;
+
+
+//========================================================================
+// Texture declarations (we hard-code them into the source code, since
+// they are so simple)
+//========================================================================
+
+#define P_TEX_WIDTH 8 // Particle texture dimensions
+#define P_TEX_HEIGHT 8
+#define F_TEX_WIDTH 16 // Floor texture dimensions
+#define F_TEX_HEIGHT 16
+
+// Texture object IDs
+GLuint particle_tex_id, floor_tex_id;
+
+// Particle texture (a simple spot)
+const unsigned char particle_texture[ P_TEX_WIDTH * P_TEX_HEIGHT ] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x11, 0x22, 0x22, 0x11, 0x00, 0x00,
+ 0x00, 0x11, 0x33, 0x88, 0x77, 0x33, 0x11, 0x00,
+ 0x00, 0x22, 0x88, 0xff, 0xee, 0x77, 0x22, 0x00,
+ 0x00, 0x22, 0x77, 0xee, 0xff, 0x88, 0x22, 0x00,
+ 0x00, 0x11, 0x33, 0x77, 0x88, 0x33, 0x11, 0x00,
+ 0x00, 0x00, 0x11, 0x33, 0x22, 0x11, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+// Floor texture (your basic checkered floor)
+const unsigned char floor_texture[ F_TEX_WIDTH * F_TEX_HEIGHT ] = {
+ 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xff, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xf0, 0xcc, 0xee, 0xff, 0xf0, 0xf0, 0xf0, 0xf0, 0x30, 0x66, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30,
+ 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xee, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xf0, 0xf0, 0xf0, 0xf0, 0xcc, 0xf0, 0xf0, 0xf0, 0x30, 0x30, 0x55, 0x30, 0x30, 0x44, 0x30, 0x30,
+ 0xf0, 0xdd, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x60, 0x30,
+ 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x33, 0x33, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x33, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x20, 0x30, 0x30, 0xf0, 0xff, 0xf0, 0xf0, 0xdd, 0xf0, 0xf0, 0xff,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x55, 0x33, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xf0,
+ 0x30, 0x44, 0x66, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xaa, 0xf0, 0xf0, 0xcc, 0xf0,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xff, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xdd, 0xf0,
+ 0x30, 0x30, 0x30, 0x77, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
+ 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0,
+};
+
+
+//========================================================================
+// These are fixed constants that control the particle engine. In a
+// modular world, these values should be variables...
+//========================================================================
+
+// Maximum number of particles
+#define MAX_PARTICLES 3000
+
+// Life span of a particle (in seconds)
+#define LIFE_SPAN 8.f
+
+// A new particle is born every [BIRTH_INTERVAL] second
+#define BIRTH_INTERVAL (LIFE_SPAN/(float)MAX_PARTICLES)
+
+// Particle size (meters)
+#define PARTICLE_SIZE 0.7f
+
+// Gravitational constant (m/s^2)
+#define GRAVITY 9.8f
+
+// Base initial velocity (m/s)
+#define VELOCITY 8.f
+
+// Bounce friction (1.0 = no friction, 0.0 = maximum friction)
+#define FRICTION 0.75f
+
+// "Fountain" height (m)
+#define FOUNTAIN_HEIGHT 3.f
+
+// Fountain radius (m)
+#define FOUNTAIN_RADIUS 1.6f
+
+// Minimum delta-time for particle phisics (s)
+#define MIN_DELTA_T (BIRTH_INTERVAL * 0.5f)
+
+
+//========================================================================
+// Particle system global variables
+//========================================================================
+
+// This structure holds all state for a single particle
+typedef struct {
+ float x,y,z; // Position in space
+ float vx,vy,vz; // Velocity vector
+ float r,g,b; // Color of particle
+ float life; // Life of particle (1.0 = newborn, < 0.0 = dead)
+ int active; // Tells if this particle is active
+} PARTICLE;
+
+// Global vectors holding all particles. We use two vectors for double
+// buffering.
+static PARTICLE particles[MAX_PARTICLES];
+
+// Global variable holding the age of the youngest particle
+static float min_age;
+
+// Color of latest born particle (used for fountain lighting)
+static float glow_color[4];
+
+// Position of latest born particle (used for fountain lighting)
+static float glow_pos[4];
+
+
+//========================================================================
+// Object material and fog configuration constants
+//========================================================================
+
+const GLfloat fountain_diffuse[4] = { 0.7f, 1.f, 1.f, 1.f };
+const GLfloat fountain_specular[4] = { 1.f, 1.f, 1.f, 1.f };
+const GLfloat fountain_shininess = 12.f;
+const GLfloat floor_diffuse[4] = { 1.f, 0.6f, 0.6f, 1.f };
+const GLfloat floor_specular[4] = { 0.6f, 0.6f, 0.6f, 1.f };
+const GLfloat floor_shininess = 18.f;
+const GLfloat fog_color[4] = { 0.1f, 0.1f, 0.1f, 1.f };
+
+
+//========================================================================
+// Print usage information
+//========================================================================
+
+static void usage(void)
+{
+ printf("Usage: particles [-bfhs]\n");
+ printf("Options:\n");
+ printf(" -f Run in full screen\n");
+ printf(" -h Display this help\n");
+ printf(" -s Run program as single thread (default is to use two threads)\n");
+ printf("\n");
+ printf("Program runtime controls:\n");
+ printf(" W Toggle wireframe mode\n");
+ printf(" Esc Exit program\n");
+}
+
+
+//========================================================================
+// Initialize a new particle
+//========================================================================
+
+static void init_particle(PARTICLE *p, double t)
+{
+ float xy_angle, velocity;
+
+ // Start position of particle is at the fountain blow-out
+ p->x = 0.f;
+ p->y = 0.f;
+ p->z = FOUNTAIN_HEIGHT;
+
+ // Start velocity is up (Z)...
+ p->vz = 0.7f + (0.3f / 4096.f) * (float) (rand() & 4095);
+
+ // ...and a randomly chosen X/Y direction
+ xy_angle = (2.f * (float) M_PI / 4096.f) * (float) (rand() & 4095);
+ p->vx = 0.4f * (float) cos(xy_angle);
+ p->vy = 0.4f * (float) sin(xy_angle);
+
+ // Scale velocity vector according to a time-varying velocity
+ velocity = VELOCITY * (0.8f + 0.1f * (float) (sin(0.5 * t) + sin(1.31 * t)));
+ p->vx *= velocity;
+ p->vy *= velocity;
+ p->vz *= velocity;
+
+ // Color is time-varying
+ p->r = 0.7f + 0.3f * (float) sin(0.34 * t + 0.1);
+ p->g = 0.6f + 0.4f * (float) sin(0.63 * t + 1.1);
+ p->b = 0.6f + 0.4f * (float) sin(0.91 * t + 2.1);
+
+ // Store settings for fountain glow lighting
+ glow_pos[0] = 0.4f * (float) sin(1.34 * t);
+ glow_pos[1] = 0.4f * (float) sin(3.11 * t);
+ glow_pos[2] = FOUNTAIN_HEIGHT + 1.f;
+ glow_pos[3] = 1.f;
+ glow_color[0] = p->r;
+ glow_color[1] = p->g;
+ glow_color[2] = p->b;
+ glow_color[3] = 1.f;
+
+ // The particle is new-born and active
+ p->life = 1.f;
+ p->active = 1;
+}
+
+
+//========================================================================
+// Update a particle
+//========================================================================
+
+#define FOUNTAIN_R2 (FOUNTAIN_RADIUS+PARTICLE_SIZE/2)*(FOUNTAIN_RADIUS+PARTICLE_SIZE/2)
+
+static void update_particle(PARTICLE *p, float dt)
+{
+ // If the particle is not active, we need not do anything
+ if (!p->active)
+ return;
+
+ // The particle is getting older...
+ p->life -= dt * (1.f / LIFE_SPAN);
+
+ // Did the particle die?
+ if (p->life <= 0.f)
+ {
+ p->active = 0;
+ return;
+ }
+
+ // Apply gravity
+ p->vz = p->vz - GRAVITY * dt;
+
+ // Update particle position
+ p->x = p->x + p->vx * dt;
+ p->y = p->y + p->vy * dt;
+ p->z = p->z + p->vz * dt;
+
+ // Simple collision detection + response
+ if (p->vz < 0.f)
+ {
+ // Particles should bounce on the fountain (with friction)
+ if ((p->x * p->x + p->y * p->y) < FOUNTAIN_R2 &&
+ p->z < (FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2))
+ {
+ p->vz = -FRICTION * p->vz;
+ p->z = FOUNTAIN_HEIGHT + PARTICLE_SIZE / 2 +
+ FRICTION * (FOUNTAIN_HEIGHT +
+ PARTICLE_SIZE / 2 - p->z);
+ }
+
+ // Particles should bounce on the floor (with friction)
+ else if (p->z < PARTICLE_SIZE / 2)
+ {
+ p->vz = -FRICTION * p->vz;
+ p->z = PARTICLE_SIZE / 2 +
+ FRICTION * (PARTICLE_SIZE / 2 - p->z);
+ }
+ }
+}
+
+
+//========================================================================
+// The main frame for the particle engine. Called once per frame.
+//========================================================================
+
+static void particle_engine(double t, float dt)
+{
+ int i;
+ float dt2;
+
+ // Update particles (iterated several times per frame if dt is too large)
+ while (dt > 0.f)
+ {
+ // Calculate delta time for this iteration
+ dt2 = dt < MIN_DELTA_T ? dt : MIN_DELTA_T;
+
+ for (i = 0; i < MAX_PARTICLES; i++)
+ update_particle(&particles[i], dt2);
+
+ min_age += dt2;
+
+ // Should we create any new particle(s)?
+ while (min_age >= BIRTH_INTERVAL)
+ {
+ min_age -= BIRTH_INTERVAL;
+
+ // Find a dead particle to replace with a new one
+ for (i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (!particles[i].active)
+ {
+ init_particle(&particles[i], t + min_age);
+ update_particle(&particles[i], min_age);
+ break;
+ }
+ }
+ }
+
+ dt -= dt2;
+ }
+}
+
+
+//========================================================================
+// Draw all active particles. We use OpenGL 1.1 vertex
+// arrays for this in order to accelerate the drawing.
+//========================================================================
+
+#define BATCH_PARTICLES 70 // Number of particles to draw in each batch
+ // (70 corresponds to 7.5 KB = will not blow
+ // the L1 data cache on most CPUs)
+#define PARTICLE_VERTS 4 // Number of vertices per particle
+
+static void draw_particles(GLFWwindow* window, double t, float dt)
+{
+ int i, particle_count;
+ Vertex vertex_array[BATCH_PARTICLES * PARTICLE_VERTS];
+ Vertex* vptr;
+ float alpha;
+ GLuint rgba;
+ Vec3 quad_lower_left, quad_lower_right;
+ GLfloat mat[16];
+ PARTICLE* pptr;
+
+ // Here comes the real trick with flat single primitive objects (s.c.
+ // "billboards"): We must rotate the textured primitive so that it
+ // always faces the viewer (is coplanar with the view-plane).
+ // We:
+ // 1) Create the primitive around origo (0,0,0)
+ // 2) Rotate it so that it is coplanar with the view plane
+ // 3) Translate it according to the particle position
+ // Note that 1) and 2) is the same for all particles (done only once).
+
+ // Get modelview matrix. We will only use the upper left 3x3 part of
+ // the matrix, which represents the rotation.
+ glGetFloatv(GL_MODELVIEW_MATRIX, mat);
+
+ // 1) & 2) We do it in one swift step:
+ // Although not obvious, the following six lines represent two matrix/
+ // vector multiplications. The matrix is the inverse 3x3 rotation
+ // matrix (i.e. the transpose of the same matrix), and the two vectors
+ // represent the lower left corner of the quad, PARTICLE_SIZE/2 *
+ // (-1,-1,0), and the lower right corner, PARTICLE_SIZE/2 * (1,-1,0).
+ // The upper left/right corners of the quad is always the negative of
+ // the opposite corners (regardless of rotation).
+ quad_lower_left.x = (-PARTICLE_SIZE / 2) * (mat[0] + mat[1]);
+ quad_lower_left.y = (-PARTICLE_SIZE / 2) * (mat[4] + mat[5]);
+ quad_lower_left.z = (-PARTICLE_SIZE / 2) * (mat[8] + mat[9]);
+ quad_lower_right.x = (PARTICLE_SIZE / 2) * (mat[0] - mat[1]);
+ quad_lower_right.y = (PARTICLE_SIZE / 2) * (mat[4] - mat[5]);
+ quad_lower_right.z = (PARTICLE_SIZE / 2) * (mat[8] - mat[9]);
+
+ // Don't update z-buffer, since all particles are transparent!
+ glDepthMask(GL_FALSE);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+ // Select particle texture
+ if (!wireframe)
+ {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, particle_tex_id);
+ }
+
+ // Set up vertex arrays. We use interleaved arrays, which is easier to
+ // handle (in most situations) and it gives a linear memory access
+ // access pattern (which may give better performance in some
+ // situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
+ // 4 ubytes for color and 3 floats for vertex coord (in that order).
+ // Most OpenGL cards / drivers are optimized for this format.
+ glInterleavedArrays(GL_T2F_C4UB_V3F, 0, vertex_array);
+
+ // Wait for particle physics thread to be done
+ mtx_lock(&thread_sync.particles_lock);
+ while (!glfwWindowShouldClose(window) &&
+ thread_sync.p_frame <= thread_sync.d_frame)
+ {
+ struct timespec ts;
+ clock_gettime(CLOCK_REALTIME, &ts);
+ ts.tv_nsec += 100 * 1000 * 1000;
+ ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
+ ts.tv_nsec %= 1000 * 1000 * 1000;
+ cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts);
+ }
+
+ // Store the frame time and delta time for the physics thread
+ thread_sync.t = t;
+ thread_sync.dt = dt;
+
+ // Update frame counter
+ thread_sync.d_frame++;
+
+ // Loop through all particles and build vertex arrays.
+ particle_count = 0;
+ vptr = vertex_array;
+ pptr = particles;
+
+ for (i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (pptr->active)
+ {
+ // Calculate particle intensity (we set it to max during 75%
+ // of its life, then it fades out)
+ alpha = 4.f * pptr->life;
+ if (alpha > 1.f)
+ alpha = 1.f;
+
+ // Convert color from float to 8-bit (store it in a 32-bit
+ // integer using endian independent type casting)
+ ((GLubyte*) &rgba)[0] = (GLubyte)(pptr->r * 255.f);
+ ((GLubyte*) &rgba)[1] = (GLubyte)(pptr->g * 255.f);
+ ((GLubyte*) &rgba)[2] = (GLubyte)(pptr->b * 255.f);
+ ((GLubyte*) &rgba)[3] = (GLubyte)(alpha * 255.f);
+
+ // 3) Translate the quad to the correct position in modelview
+ // space and store its parameters in vertex arrays (we also
+ // store texture coord and color information for each vertex).
+
+ // Lower left corner
+ vptr->s = 0.f;
+ vptr->t = 0.f;
+ vptr->rgba = rgba;
+ vptr->x = pptr->x + quad_lower_left.x;
+ vptr->y = pptr->y + quad_lower_left.y;
+ vptr->z = pptr->z + quad_lower_left.z;
+ vptr ++;
+
+ // Lower right corner
+ vptr->s = 1.f;
+ vptr->t = 0.f;
+ vptr->rgba = rgba;
+ vptr->x = pptr->x + quad_lower_right.x;
+ vptr->y = pptr->y + quad_lower_right.y;
+ vptr->z = pptr->z + quad_lower_right.z;
+ vptr ++;
+
+ // Upper right corner
+ vptr->s = 1.f;
+ vptr->t = 1.f;
+ vptr->rgba = rgba;
+ vptr->x = pptr->x - quad_lower_left.x;
+ vptr->y = pptr->y - quad_lower_left.y;
+ vptr->z = pptr->z - quad_lower_left.z;
+ vptr ++;
+
+ // Upper left corner
+ vptr->s = 0.f;
+ vptr->t = 1.f;
+ vptr->rgba = rgba;
+ vptr->x = pptr->x - quad_lower_right.x;
+ vptr->y = pptr->y - quad_lower_right.y;
+ vptr->z = pptr->z - quad_lower_right.z;
+ vptr ++;
+
+ // Increase count of drawable particles
+ particle_count ++;
+ }
+
+ // If we have filled up one batch of particles, draw it as a set
+ // of quads using glDrawArrays.
+ if (particle_count >= BATCH_PARTICLES)
+ {
+ // The first argument tells which primitive type we use (QUAD)
+ // The second argument tells the index of the first vertex (0)
+ // The last argument is the vertex count
+ glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count);
+ particle_count = 0;
+ vptr = vertex_array;
+ }
+
+ // Next particle
+ pptr++;
+ }
+
+ // We are done with the particle data
+ mtx_unlock(&thread_sync.particles_lock);
+ cnd_signal(&thread_sync.d_done);
+
+ // Draw final batch of particles (if any)
+ glDrawArrays(GL_QUADS, 0, PARTICLE_VERTS * particle_count);
+
+ // Disable vertex arrays (Note: glInterleavedArrays implicitly called
+ // glEnableClientState for vertex, texture coord and color arrays)
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ glDepthMask(GL_TRUE);
+}
+
+
+//========================================================================
+// Fountain geometry specification
+//========================================================================
+
+#define FOUNTAIN_SIDE_POINTS 14
+#define FOUNTAIN_SWEEP_STEPS 32
+
+static const float fountain_side[FOUNTAIN_SIDE_POINTS * 2] =
+{
+ 1.2f, 0.f, 1.f, 0.2f, 0.41f, 0.3f, 0.4f, 0.35f,
+ 0.4f, 1.95f, 0.41f, 2.f, 0.8f, 2.2f, 1.2f, 2.4f,
+ 1.5f, 2.7f, 1.55f,2.95f, 1.6f, 3.f, 1.f, 3.f,
+ 0.5f, 3.f, 0.f, 3.f
+};
+
+static const float fountain_normal[FOUNTAIN_SIDE_POINTS * 2] =
+{
+ 1.0000f, 0.0000f, 0.6428f, 0.7660f, 0.3420f, 0.9397f, 1.0000f, 0.0000f,
+ 1.0000f, 0.0000f, 0.3420f,-0.9397f, 0.4226f,-0.9063f, 0.5000f,-0.8660f,
+ 0.7660f,-0.6428f, 0.9063f,-0.4226f, 0.0000f,1.00000f, 0.0000f,1.00000f,
+ 0.0000f,1.00000f, 0.0000f,1.00000f
+};
+
+
+//========================================================================
+// Draw a fountain
+//========================================================================
+
+static void draw_fountain(void)
+{
+ static GLuint fountain_list = 0;
+ double angle;
+ float x, y;
+ int m, n;
+
+ // The first time, we build the fountain display list
+ if (!fountain_list)
+ {
+ fountain_list = glGenLists(1);
+ glNewList(fountain_list, GL_COMPILE_AND_EXECUTE);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess);
+
+ // Build fountain using triangle strips
+ for (n = 0; n < FOUNTAIN_SIDE_POINTS - 1; n++)
+ {
+ glBegin(GL_TRIANGLE_STRIP);
+ for (m = 0; m <= FOUNTAIN_SWEEP_STEPS; m++)
+ {
+ angle = (double) m * (2.0 * M_PI / (double) FOUNTAIN_SWEEP_STEPS);
+ x = (float) cos(angle);
+ y = (float) sin(angle);
+
+ // Draw triangle strip
+ glNormal3f(x * fountain_normal[n * 2 + 2],
+ y * fountain_normal[n * 2 + 2],
+ fountain_normal[n * 2 + 3]);
+ glVertex3f(x * fountain_side[n * 2 + 2],
+ y * fountain_side[n * 2 + 2],
+ fountain_side[n * 2 +3 ]);
+ glNormal3f(x * fountain_normal[n * 2],
+ y * fountain_normal[n * 2],
+ fountain_normal[n * 2 + 1]);
+ glVertex3f(x * fountain_side[n * 2],
+ y * fountain_side[n * 2],
+ fountain_side[n * 2 + 1]);
+ }
+
+ glEnd();
+ }
+
+ glEndList();
+ }
+ else
+ glCallList(fountain_list);
+}
+
+
+//========================================================================
+// Recursive function for building variable tessellated floor
+//========================================================================
+
+static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
+{
+ float delta, x, y;
+
+ // Last recursion?
+ if (depth >= 5)
+ delta = 999999.f;
+ else
+ {
+ x = (float) (fabs(x1) < fabs(x2) ? fabs(x1) : fabs(x2));
+ y = (float) (fabs(y1) < fabs(y2) ? fabs(y1) : fabs(y2));
+ delta = x*x + y*y;
+ }
+
+ // Recurse further?
+ if (delta < 0.1f)
+ {
+ x = (x1 + x2) * 0.5f;
+ y = (y1 + y2) * 0.5f;
+ tessellate_floor(x1, y1, x, y, depth + 1);
+ tessellate_floor(x, y1, x2, y, depth + 1);
+ tessellate_floor(x1, y, x, y2, depth + 1);
+ tessellate_floor(x, y, x2, y2, depth + 1);
+ }
+ else
+ {
+ glTexCoord2f(x1 * 30.f, y1 * 30.f);
+ glVertex3f( x1 * 80.f, y1 * 80.f, 0.f);
+ glTexCoord2f(x2 * 30.f, y1 * 30.f);
+ glVertex3f( x2 * 80.f, y1 * 80.f, 0.f);
+ glTexCoord2f(x2 * 30.f, y2 * 30.f);
+ glVertex3f( x2 * 80.f, y2 * 80.f, 0.f);
+ glTexCoord2f(x1 * 30.f, y2 * 30.f);
+ glVertex3f( x1 * 80.f, y2 * 80.f, 0.f);
+ }
+}
+
+
+//========================================================================
+// Draw floor. We build the floor recursively and let the tessellation in the
+// center (near x,y=0,0) be high, while the tessellation around the edges be
+// low.
+//========================================================================
+
+static void draw_floor(void)
+{
+ static GLuint floor_list = 0;
+
+ if (!wireframe)
+ {
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, floor_tex_id);
+ }
+
+ // The first time, we build the floor display list
+ if (!floor_list)
+ {
+ floor_list = glGenLists(1);
+ glNewList(floor_list, GL_COMPILE_AND_EXECUTE);
+
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
+
+ // Draw floor as a bunch of triangle strips (high tessellation
+ // improves lighting)
+ glNormal3f(0.f, 0.f, 1.f);
+ glBegin(GL_QUADS);
+ tessellate_floor(-1.f, -1.f, 0.f, 0.f, 0);
+ tessellate_floor( 0.f, -1.f, 1.f, 0.f, 0);
+ tessellate_floor( 0.f, 0.f, 1.f, 1.f, 0);
+ tessellate_floor(-1.f, 0.f, 0.f, 1.f, 0);
+ glEnd();
+
+ glEndList();
+ }
+ else
+ glCallList(floor_list);
+
+ glDisable(GL_TEXTURE_2D);
+
+}
+
+
+//========================================================================
+// Position and configure light sources
+//========================================================================
+
+static void setup_lights(void)
+{
+ float l1pos[4], l1amb[4], l1dif[4], l1spec[4];
+ float l2pos[4], l2amb[4], l2dif[4], l2spec[4];
+
+ // Set light source 1 parameters
+ l1pos[0] = 0.f; l1pos[1] = -9.f; l1pos[2] = 8.f; l1pos[3] = 1.f;
+ l1amb[0] = 0.2f; l1amb[1] = 0.2f; l1amb[2] = 0.2f; l1amb[3] = 1.f;
+ l1dif[0] = 0.8f; l1dif[1] = 0.4f; l1dif[2] = 0.2f; l1dif[3] = 1.f;
+ l1spec[0] = 1.f; l1spec[1] = 0.6f; l1spec[2] = 0.2f; l1spec[3] = 0.f;
+
+ // Set light source 2 parameters
+ l2pos[0] = -15.f; l2pos[1] = 12.f; l2pos[2] = 1.5f; l2pos[3] = 1.f;
+ l2amb[0] = 0.f; l2amb[1] = 0.f; l2amb[2] = 0.f; l2amb[3] = 1.f;
+ l2dif[0] = 0.2f; l2dif[1] = 0.4f; l2dif[2] = 0.8f; l2dif[3] = 1.f;
+ l2spec[0] = 0.2f; l2spec[1] = 0.6f; l2spec[2] = 1.f; l2spec[3] = 0.f;
+
+ glLightfv(GL_LIGHT1, GL_POSITION, l1pos);
+ glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec);
+ glLightfv(GL_LIGHT2, GL_POSITION, l2pos);
+ glLightfv(GL_LIGHT2, GL_AMBIENT, l2amb);
+ glLightfv(GL_LIGHT2, GL_DIFFUSE, l2dif);
+ glLightfv(GL_LIGHT2, GL_SPECULAR, l2spec);
+ glLightfv(GL_LIGHT3, GL_POSITION, glow_pos);
+ glLightfv(GL_LIGHT3, GL_DIFFUSE, glow_color);
+ glLightfv(GL_LIGHT3, GL_SPECULAR, glow_color);
+
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHT2);
+ glEnable(GL_LIGHT3);
+}
+
+
+//========================================================================
+// Main rendering function
+//========================================================================
+
+static void draw_scene(GLFWwindow* window, double t)
+{
+ double xpos, ypos, zpos, angle_x, angle_y, angle_z;
+ static double t_old = 0.0;
+ float dt;
+ mat4x4 projection;
+
+ // Calculate frame-to-frame delta time
+ dt = (float) (t - t_old);
+ t_old = t;
+
+ mat4x4_perspective(projection,
+ 65.f * (float) M_PI / 180.f,
+ aspect_ratio,
+ 1.0, 60.0);
+
+ glClearColor(0.1f, 0.1f, 0.1f, 1.f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadMatrixf((const GLfloat*) projection);
+
+ // Setup camera
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // Rotate camera
+ angle_x = 90.0 - 10.0;
+ angle_y = 10.0 * sin(0.3 * t);
+ angle_z = 10.0 * t;
+ glRotated(-angle_x, 1.0, 0.0, 0.0);
+ glRotated(-angle_y, 0.0, 1.0, 0.0);
+ glRotated(-angle_z, 0.0, 0.0, 1.0);
+
+ // Translate camera
+ xpos = 15.0 * sin((M_PI / 180.0) * angle_z) +
+ 2.0 * sin((M_PI / 180.0) * 3.1 * t);
+ ypos = -15.0 * cos((M_PI / 180.0) * angle_z) +
+ 2.0 * cos((M_PI / 180.0) * 2.9 * t);
+ zpos = 4.0 + 2.0 * cos((M_PI / 180.0) * 4.9 * t);
+ glTranslated(-xpos, -ypos, -zpos);
+
+ glFrontFace(GL_CCW);
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+
+ setup_lights();
+ glEnable(GL_LIGHTING);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogf(GL_FOG_DENSITY, 0.05f);
+ glFogfv(GL_FOG_COLOR, fog_color);
+
+ draw_floor();
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+ glDepthMask(GL_TRUE);
+
+ draw_fountain();
+
+ glDisable(GL_LIGHTING);
+ glDisable(GL_FOG);
+
+ // Particles must be drawn after all solid objects have been drawn
+ draw_particles(window, t, dt);
+
+ // Z-buffer not needed anymore
+ glDisable(GL_DEPTH_TEST);
+}
+
+
+//========================================================================
+// Window resize callback function
+//========================================================================
+
+static void resize_callback(GLFWwindow* window, int width, int height)
+{
+ glViewport(0, 0, width, height);
+ aspect_ratio = height ? width / (float) height : 1.f;
+}
+
+
+//========================================================================
+// Key callback functions
+//========================================================================
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action == GLFW_PRESS)
+ {
+ switch (key)
+ {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ case GLFW_KEY_W:
+ wireframe = !wireframe;
+ glPolygonMode(GL_FRONT_AND_BACK,
+ wireframe ? GL_LINE : GL_FILL);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+
+//========================================================================
+// Thread for updating particle physics
+//========================================================================
+
+static int physics_thread_main(void* arg)
+{
+ GLFWwindow* window = arg;
+
+ for (;;)
+ {
+ mtx_lock(&thread_sync.particles_lock);
+
+ // Wait for particle drawing to be done
+ while (!glfwWindowShouldClose(window) &&
+ thread_sync.p_frame > thread_sync.d_frame)
+ {
+ struct timespec ts;
+ clock_gettime(CLOCK_REALTIME, &ts);
+ ts.tv_nsec += 100 * 1000 * 1000;
+ ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
+ ts.tv_nsec %= 1000 * 1000 * 1000;
+ cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts);
+ }
+
+ if (glfwWindowShouldClose(window))
+ break;
+
+ // Update particles
+ particle_engine(thread_sync.t, thread_sync.dt);
+
+ // Update frame counter
+ thread_sync.p_frame++;
+
+ // Unlock mutex and signal drawing thread
+ mtx_unlock(&thread_sync.particles_lock);
+ cnd_signal(&thread_sync.p_done);
+ }
+
+ return 0;
+}
+
+
+//========================================================================
+// main
+//========================================================================
+
+int main(int argc, char** argv)
+{
+ int ch, width, height;
+ thrd_t physics_thread = 0;
+ GLFWwindow* window;
+ GLFWmonitor* monitor = NULL;
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "Failed to initialize GLFW\n");
+ exit(EXIT_FAILURE);
+ }
+
+ while ((ch = getopt(argc, argv, "fh")) != -1)
+ {
+ switch (ch)
+ {
+ case 'f':
+ monitor = glfwGetPrimaryMonitor();
+ break;
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ }
+ }
+
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = 640;
+ height = 480;
+ }
+
+ window = glfwCreateWindow(width, height, "Particle Engine", monitor, NULL);
+ if (!window)
+ {
+ fprintf(stderr, "Failed to create GLFW window\n");
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ if (monitor)
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glfwSetFramebufferSizeCallback(window, resize_callback);
+ glfwSetKeyCallback(window, key_callback);
+
+ // Set initial aspect ratio
+ glfwGetFramebufferSize(window, &width, &height);
+ resize_callback(window, width, height);
+
+ // Upload particle texture
+ glGenTextures(1, &particle_tex_id);
+ glBindTexture(GL_TEXTURE_2D, particle_tex_id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, P_TEX_WIDTH, P_TEX_HEIGHT,
+ 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, particle_texture);
+
+ // Upload floor texture
+ glGenTextures(1, &floor_tex_id);
+ glBindTexture(GL_TEXTURE_2D, floor_tex_id);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, F_TEX_WIDTH, F_TEX_HEIGHT,
+ 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, floor_texture);
+
+ if (glfwExtensionSupported("GL_EXT_separate_specular_color"))
+ {
+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,
+ GL_SEPARATE_SPECULAR_COLOR_EXT);
+ }
+
+ // Set filled polygon mode as default (not wireframe)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ wireframe = 0;
+
+ // Set initial times
+ thread_sync.t = 0.0;
+ thread_sync.dt = 0.001f;
+ thread_sync.p_frame = 0;
+ thread_sync.d_frame = 0;
+
+ mtx_init(&thread_sync.particles_lock, mtx_timed);
+ cnd_init(&thread_sync.p_done);
+ cnd_init(&thread_sync.d_done);
+
+ if (thrd_create(&physics_thread, physics_thread_main, window) != thrd_success)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetTime(0.0);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ draw_scene(window, glfwGetTime());
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ thrd_join(physics_thread, NULL);
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/examples/sharing.c b/libs/glfw-3.3.8/examples/sharing.c
new file mode 100644
index 0000000..4a1a232
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/sharing.c
@@ -0,0 +1,234 @@
+//========================================================================
+// Context sharing example
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+#include "linmath.h"
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"varying vec2 texcoord;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+" texcoord = vPos;\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"uniform sampler2D texture;\n"
+"uniform vec3 color;\n"
+"varying vec2 texcoord;\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
+"}\n";
+
+static const vec2 vertices[4] =
+{
+ { 0.f, 0.f },
+ { 1.f, 0.f },
+ { 1.f, 1.f },
+ { 0.f, 1.f }
+};
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+int main(int argc, char** argv)
+{
+ GLFWwindow* windows[2];
+ GLuint texture, program, vertex_buffer;
+ GLint mvp_location, vpos_location, color_location, texture_location;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL);
+ if (!windows[0])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(windows[0], key_callback);
+
+ glfwMakeContextCurrent(windows[0]);
+
+ // Only enable vsync for the first of the windows to be swapped to
+ // avoid waiting out the interval for each window
+ glfwSwapInterval(1);
+
+ // The contexts are created with the same APIs so the function
+ // pointers should be re-usable between them
+ gladLoadGL(glfwGetProcAddress);
+
+ // Create the OpenGL objects inside the first context, created above
+ // All objects will be shared with the second context, created below
+ {
+ int x, y;
+ char pixels[16 * 16];
+ GLuint vertex_shader, fragment_shader;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ srand((unsigned int) glfwGetTimerValue());
+
+ for (y = 0; y < 16; y++)
+ {
+ for (x = 0; x < 16; x++)
+ pixels[y * 16 + x] = rand() % 256;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ color_location = glGetUniformLocation(program, "color");
+ texture_location = glGetUniformLocation(program, "texture");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ }
+
+ glUseProgram(program);
+ glUniform1i(texture_location, 0);
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+
+ windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]);
+ if (!windows[1])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ // Place the second window to the right of the first
+ {
+ int xpos, ypos, left, right, width;
+
+ glfwGetWindowSize(windows[0], &width, NULL);
+ glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL);
+ glfwGetWindowPos(windows[0], &xpos, &ypos);
+
+ glfwSetWindowPos(windows[1], xpos + width + left + right, ypos);
+ }
+
+ glfwSetKeyCallback(windows[1], key_callback);
+
+ glfwMakeContextCurrent(windows[1]);
+
+ // While objects are shared, the global context state is not and will
+ // need to be set up for each context
+
+ glUseProgram(program);
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+
+ while (!glfwWindowShouldClose(windows[0]) &&
+ !glfwWindowShouldClose(windows[1]))
+ {
+ int i;
+ const vec3 colors[2] =
+ {
+ { 0.8f, 0.4f, 1.f },
+ { 0.3f, 0.4f, 1.f }
+ };
+
+ for (i = 0; i < 2; i++)
+ {
+ int width, height;
+ mat4x4 mvp;
+
+ glfwGetFramebufferSize(windows[i], &width, &height);
+ glfwMakeContextCurrent(windows[i]);
+
+ glViewport(0, 0, width, height);
+
+ mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glUniform3fv(color_location, 1, colors[i]);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glfwSwapBuffers(windows[i]);
+ }
+
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/examples/simple.c b/libs/glfw-3.3.8/examples/simple.c
new file mode 100644
index 0000000..95d8fe6
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/simple.c
@@ -0,0 +1,166 @@
+//========================================================================
+// Simple GLFW example
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//! [code]
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include "linmath.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+static const struct
+{
+ float x, y;
+ float r, g, b;
+} vertices[3] =
+{
+ { -0.6f, -0.4f, 1.f, 0.f, 0.f },
+ { 0.6f, -0.4f, 0.f, 1.f, 0.f },
+ { 0.f, 0.6f, 0.f, 0.f, 1.f }
+};
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec3 vCol;\n"
+"attribute vec2 vPos;\n"
+"varying vec3 color;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+" color = vCol;\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"varying vec3 color;\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(color, 1.0);\n"
+"}\n";
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location, vcol_location;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(window, key_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ // NOTE: OpenGL error checks have been omitted for brevity
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+ vcol_location = glGetAttribLocation(program, "vCol");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+ glEnableVertexAttribArray(vcol_location);
+ glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) (sizeof(float) * 2));
+
+ while (!glfwWindowShouldClose(window))
+ {
+ float ratio;
+ int width, height;
+ mat4x4 m, p, mvp;
+
+ glfwGetFramebufferSize(window, &width, &height);
+ ratio = width / (float) height;
+
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mat4x4_identity(m);
+ mat4x4_rotate_Z(m, m, (float) glfwGetTime());
+ mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
+ mat4x4_mul(mvp, p, m);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ glfwDestroyWindow(window);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
+//! [code]
diff --git a/libs/glfw-3.3.8/examples/splitview.c b/libs/glfw-3.3.8/examples/splitview.c
new file mode 100644
index 0000000..079c2cb
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/splitview.c
@@ -0,0 +1,546 @@
+//========================================================================
+// This is an example program for the GLFW library
+//
+// The program uses a "split window" view, rendering four views of the
+// same scene in one window (e.g. useful for 3D modelling software). This
+// demo uses scissors to separate the four different rendering areas from
+// each other.
+//
+// (If the code seems a little bit strange here and there, it may be
+// because I am not a friend of orthogonal projections)
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <linmath.h>
+
+
+//========================================================================
+// Global variables
+//========================================================================
+
+// Mouse position
+static double xpos = 0, ypos = 0;
+
+// Window size
+static int width, height;
+
+// Active view: 0 = none, 1 = upper left, 2 = upper right, 3 = lower left,
+// 4 = lower right
+static int active_view = 0;
+
+// Rotation around each axis
+static int rot_x = 0, rot_y = 0, rot_z = 0;
+
+// Do redraw?
+static int do_redraw = 1;
+
+
+//========================================================================
+// Draw a solid torus (use a display list for the model)
+//========================================================================
+
+#define TORUS_MAJOR 1.5
+#define TORUS_MINOR 0.5
+#define TORUS_MAJOR_RES 32
+#define TORUS_MINOR_RES 32
+
+static void drawTorus(void)
+{
+ static GLuint torus_list = 0;
+ int i, j, k;
+ double s, t, x, y, z, nx, ny, nz, scale, twopi;
+
+ if (!torus_list)
+ {
+ // Start recording displaylist
+ torus_list = glGenLists(1);
+ glNewList(torus_list, GL_COMPILE_AND_EXECUTE);
+
+ // Draw torus
+ twopi = 2.0 * M_PI;
+ for (i = 0; i < TORUS_MINOR_RES; i++)
+ {
+ glBegin(GL_QUAD_STRIP);
+ for (j = 0; j <= TORUS_MAJOR_RES; j++)
+ {
+ for (k = 1; k >= 0; k--)
+ {
+ s = (i + k) % TORUS_MINOR_RES + 0.5;
+ t = j % TORUS_MAJOR_RES;
+
+ // Calculate point on surface
+ x = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * cos(t * twopi / TORUS_MAJOR_RES);
+ y = TORUS_MINOR * sin(s * twopi / TORUS_MINOR_RES);
+ z = (TORUS_MAJOR + TORUS_MINOR * cos(s * twopi / TORUS_MINOR_RES)) * sin(t * twopi / TORUS_MAJOR_RES);
+
+ // Calculate surface normal
+ nx = x - TORUS_MAJOR * cos(t * twopi / TORUS_MAJOR_RES);
+ ny = y;
+ nz = z - TORUS_MAJOR * sin(t * twopi / TORUS_MAJOR_RES);
+ scale = 1.0 / sqrt(nx*nx + ny*ny + nz*nz);
+ nx *= scale;
+ ny *= scale;
+ nz *= scale;
+
+ glNormal3f((float) nx, (float) ny, (float) nz);
+ glVertex3f((float) x, (float) y, (float) z);
+ }
+ }
+
+ glEnd();
+ }
+
+ // Stop recording displaylist
+ glEndList();
+ }
+ else
+ {
+ // Playback displaylist
+ glCallList(torus_list);
+ }
+}
+
+
+//========================================================================
+// Draw the scene (a rotating torus)
+//========================================================================
+
+static void drawScene(void)
+{
+ const GLfloat model_diffuse[4] = {1.0f, 0.8f, 0.8f, 1.0f};
+ const GLfloat model_specular[4] = {0.6f, 0.6f, 0.6f, 1.0f};
+ const GLfloat model_shininess = 20.0f;
+
+ glPushMatrix();
+
+ // Rotate the object
+ glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f);
+ glRotatef((GLfloat) rot_y * 0.5f, 0.0f, 1.0f, 0.0f);
+ glRotatef((GLfloat) rot_z * 0.5f, 0.0f, 0.0f, 1.0f);
+
+ // Set model color (used for orthogonal views, lighting disabled)
+ glColor4fv(model_diffuse);
+
+ // Set model material (used for perspective view, lighting enabled)
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, model_shininess);
+
+ // Draw torus
+ drawTorus();
+
+ glPopMatrix();
+}
+
+
+//========================================================================
+// Draw a 2D grid (used for orthogonal views)
+//========================================================================
+
+static void drawGrid(float scale, int steps)
+{
+ int i;
+ float x, y;
+ mat4x4 view;
+
+ glPushMatrix();
+
+ // Set background to some dark bluish grey
+ glClearColor(0.05f, 0.05f, 0.2f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Setup modelview matrix (flat XY view)
+ {
+ vec3 eye = { 0.f, 0.f, 1.f };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, 1.f, 0.f };
+ mat4x4_look_at(view, eye, center, up);
+ }
+ glLoadMatrixf((const GLfloat*) view);
+
+ // We don't want to update the Z-buffer
+ glDepthMask(GL_FALSE);
+
+ // Set grid color
+ glColor3f(0.0f, 0.5f, 0.5f);
+
+ glBegin(GL_LINES);
+
+ // Horizontal lines
+ x = scale * 0.5f * (float) (steps - 1);
+ y = -scale * 0.5f * (float) (steps - 1);
+ for (i = 0; i < steps; i++)
+ {
+ glVertex3f(-x, y, 0.0f);
+ glVertex3f(x, y, 0.0f);
+ y += scale;
+ }
+
+ // Vertical lines
+ x = -scale * 0.5f * (float) (steps - 1);
+ y = scale * 0.5f * (float) (steps - 1);
+ for (i = 0; i < steps; i++)
+ {
+ glVertex3f(x, -y, 0.0f);
+ glVertex3f(x, y, 0.0f);
+ x += scale;
+ }
+
+ glEnd();
+
+ // Enable Z-buffer writing again
+ glDepthMask(GL_TRUE);
+
+ glPopMatrix();
+}
+
+
+//========================================================================
+// Draw all views
+//========================================================================
+
+static void drawAllViews(void)
+{
+ const GLfloat light_position[4] = {0.0f, 8.0f, 8.0f, 1.0f};
+ const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f};
+ float aspect;
+ mat4x4 view, projection;
+
+ // Calculate aspect of window
+ if (height > 0)
+ aspect = (float) width / (float) height;
+ else
+ aspect = 1.f;
+
+ // Clear screen
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Enable scissor test
+ glEnable(GL_SCISSOR_TEST);
+
+ // Enable depth test
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ // ** ORTHOGONAL VIEWS **
+
+ // For orthogonal views, use wireframe rendering
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ // Enable line anti-aliasing
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ // Setup orthogonal projection matrix
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-3.0 * aspect, 3.0 * aspect, -3.0, 3.0, 1.0, 50.0);
+
+ // Upper left view (TOP VIEW)
+ glViewport(0, height / 2, width / 2, height / 2);
+ glScissor(0, height / 2, width / 2, height / 2);
+ glMatrixMode(GL_MODELVIEW);
+ {
+ vec3 eye = { 0.f, 10.f, 1e-3f };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, 1.f, 0.f };
+ mat4x4_look_at( view, eye, center, up );
+ }
+ glLoadMatrixf((const GLfloat*) view);
+ drawGrid(0.5, 12);
+ drawScene();
+
+ // Lower left view (FRONT VIEW)
+ glViewport(0, 0, width / 2, height / 2);
+ glScissor(0, 0, width / 2, height / 2);
+ glMatrixMode(GL_MODELVIEW);
+ {
+ vec3 eye = { 0.f, 0.f, 10.f };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, 1.f, 0.f };
+ mat4x4_look_at( view, eye, center, up );
+ }
+ glLoadMatrixf((const GLfloat*) view);
+ drawGrid(0.5, 12);
+ drawScene();
+
+ // Lower right view (SIDE VIEW)
+ glViewport(width / 2, 0, width / 2, height / 2);
+ glScissor(width / 2, 0, width / 2, height / 2);
+ glMatrixMode(GL_MODELVIEW);
+ {
+ vec3 eye = { 10.f, 0.f, 0.f };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, 1.f, 0.f };
+ mat4x4_look_at( view, eye, center, up );
+ }
+ glLoadMatrixf((const GLfloat*) view);
+ drawGrid(0.5, 12);
+ drawScene();
+
+ // Disable line anti-aliasing
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+
+ // ** PERSPECTIVE VIEW **
+
+ // For perspective view, use solid rendering
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ // Enable face culling (faster rendering)
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CW);
+
+ // Setup perspective projection matrix
+ glMatrixMode(GL_PROJECTION);
+ mat4x4_perspective(projection,
+ 65.f * (float) M_PI / 180.f,
+ aspect,
+ 1.f, 50.f);
+ glLoadMatrixf((const GLfloat*) projection);
+
+ // Upper right view (PERSPECTIVE VIEW)
+ glViewport(width / 2, height / 2, width / 2, height / 2);
+ glScissor(width / 2, height / 2, width / 2, height / 2);
+ glMatrixMode(GL_MODELVIEW);
+ {
+ vec3 eye = { 3.f, 1.5f, 3.f };
+ vec3 center = { 0.f, 0.f, 0.f };
+ vec3 up = { 0.f, 1.f, 0.f };
+ mat4x4_look_at( view, eye, center, up );
+ }
+ glLoadMatrixf((const GLfloat*) view);
+
+ // Configure and enable light source 1
+ glLightfv(GL_LIGHT1, GL_POSITION, light_position);
+ glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
+ glEnable(GL_LIGHT1);
+ glEnable(GL_LIGHTING);
+
+ // Draw scene
+ drawScene();
+
+ // Disable lighting
+ glDisable(GL_LIGHTING);
+
+ // Disable face culling
+ glDisable(GL_CULL_FACE);
+
+ // Disable depth test
+ glDisable(GL_DEPTH_TEST);
+
+ // Disable scissor test
+ glDisable(GL_SCISSOR_TEST);
+
+ // Draw a border around the active view
+ if (active_view > 0 && active_view != 2)
+ {
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, 2.0, 0.0, 2.0, 0.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef((GLfloat) ((active_view - 1) & 1), (GLfloat) (1 - (active_view - 1) / 2), 0.0f);
+
+ glColor3f(1.0f, 1.0f, 0.6f);
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(0, 0);
+ glVertex2i(1, 0);
+ glVertex2i(1, 1);
+ glVertex2i(0, 1);
+ glVertex2i(0, 0);
+ glEnd();
+ }
+}
+
+
+//========================================================================
+// Framebuffer size callback function
+//========================================================================
+
+static void framebufferSizeFun(GLFWwindow* window, int w, int h)
+{
+ width = w;
+ height = h > 0 ? h : 1;
+ do_redraw = 1;
+}
+
+
+//========================================================================
+// Window refresh callback function
+//========================================================================
+
+static void windowRefreshFun(GLFWwindow* window)
+{
+ drawAllViews();
+ glfwSwapBuffers(window);
+ do_redraw = 0;
+}
+
+
+//========================================================================
+// Mouse position callback function
+//========================================================================
+
+static void cursorPosFun(GLFWwindow* window, double x, double y)
+{
+ int wnd_width, wnd_height, fb_width, fb_height;
+ double scale;
+
+ glfwGetWindowSize(window, &wnd_width, &wnd_height);
+ glfwGetFramebufferSize(window, &fb_width, &fb_height);
+
+ scale = (double) fb_width / (double) wnd_width;
+
+ x *= scale;
+ y *= scale;
+
+ // Depending on which view was selected, rotate around different axes
+ switch (active_view)
+ {
+ case 1:
+ rot_x += (int) (y - ypos);
+ rot_z += (int) (x - xpos);
+ do_redraw = 1;
+ break;
+ case 3:
+ rot_x += (int) (y - ypos);
+ rot_y += (int) (x - xpos);
+ do_redraw = 1;
+ break;
+ case 4:
+ rot_y += (int) (x - xpos);
+ rot_z += (int) (y - ypos);
+ do_redraw = 1;
+ break;
+ default:
+ // Do nothing for perspective view, or if no view is selected
+ break;
+ }
+
+ // Remember cursor position
+ xpos = x;
+ ypos = y;
+}
+
+
+//========================================================================
+// Mouse button callback function
+//========================================================================
+
+static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
+{
+ if ((button == GLFW_MOUSE_BUTTON_LEFT) && action == GLFW_PRESS)
+ {
+ // Detect which of the four views was clicked
+ active_view = 1;
+ if (xpos >= width / 2)
+ active_view += 1;
+ if (ypos >= height / 2)
+ active_view += 2;
+ }
+ else if (button == GLFW_MOUSE_BUTTON_LEFT)
+ {
+ // Deselect any previously selected view
+ active_view = 0;
+ }
+
+ do_redraw = 1;
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+
+//========================================================================
+// main
+//========================================================================
+
+int main(void)
+{
+ GLFWwindow* window;
+
+ // Initialise GLFW
+ if (!glfwInit())
+ {
+ fprintf(stderr, "Failed to initialize GLFW\n");
+ exit(EXIT_FAILURE);
+ }
+
+ glfwWindowHint(GLFW_SAMPLES, 4);
+
+ // Open OpenGL window
+ window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
+ if (!window)
+ {
+ fprintf(stderr, "Failed to open GLFW window\n");
+
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ // Set callback functions
+ glfwSetFramebufferSizeCallback(window, framebufferSizeFun);
+ glfwSetWindowRefreshCallback(window, windowRefreshFun);
+ glfwSetCursorPosCallback(window, cursorPosFun);
+ glfwSetMouseButtonCallback(window, mouseButtonFun);
+ glfwSetKeyCallback(window, key_callback);
+
+ // Enable vsync
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
+ glEnable(GL_MULTISAMPLE_ARB);
+
+ glfwGetFramebufferSize(window, &width, &height);
+ framebufferSizeFun(window, width, height);
+
+ // Main loop
+ for (;;)
+ {
+ // Only redraw if we need to
+ if (do_redraw)
+ windowRefreshFun(window);
+
+ // Wait for new events
+ glfwWaitEvents();
+
+ // Check if the window should be closed
+ if (glfwWindowShouldClose(window))
+ break;
+ }
+
+ // Close OpenGL window and terminate GLFW
+ glfwTerminate();
+
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/examples/wave.c b/libs/glfw-3.3.8/examples/wave.c
new file mode 100644
index 0000000..7acb8b9
--- /dev/null
+++ b/libs/glfw-3.3.8/examples/wave.c
@@ -0,0 +1,462 @@
+/*****************************************************************************
+ * Wave Simulation in OpenGL
+ * (C) 2002 Jakob Thomsen
+ * http://home.in.tum.de/~thomsen
+ * Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com
+ * Modified for variable frame rate by Marcus Geelnard
+ * 2003-Jan-31: Minor cleanups and speedups / MG
+ * 2010-10-24: Formatting and cleanup - Camilla Löwy
+ *****************************************************************************/
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <linmath.h>
+
+// Maximum delta T to allow for differential calculations
+#define MAX_DELTA_T 0.01
+
+// Animation speed (10.0 looks good)
+#define ANIMATION_SPEED 10.0
+
+GLfloat alpha = 210.f, beta = -70.f;
+GLfloat zoom = 2.f;
+
+double cursorX;
+double cursorY;
+
+struct Vertex
+{
+ GLfloat x, y, z;
+ GLfloat r, g, b;
+};
+
+#define GRIDW 50
+#define GRIDH 50
+#define VERTEXNUM (GRIDW*GRIDH)
+
+#define QUADW (GRIDW - 1)
+#define QUADH (GRIDH - 1)
+#define QUADNUM (QUADW*QUADH)
+
+GLuint quad[4 * QUADNUM];
+struct Vertex vertex[VERTEXNUM];
+
+/* The grid will look like this:
+ *
+ * 3 4 5
+ * *---*---*
+ * | | |
+ * | 0 | 1 |
+ * | | |
+ * *---*---*
+ * 0 1 2
+ */
+
+//========================================================================
+// Initialize grid geometry
+//========================================================================
+
+void init_vertices(void)
+{
+ int x, y, p;
+
+ // Place the vertices in a grid
+ for (y = 0; y < GRIDH; y++)
+ {
+ for (x = 0; x < GRIDW; x++)
+ {
+ p = y * GRIDW + x;
+
+ vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2);
+ vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2);
+ vertex[p].z = 0;
+
+ if ((x % 4 < 2) ^ (y % 4 < 2))
+ vertex[p].r = 0.0;
+ else
+ vertex[p].r = 1.0;
+
+ vertex[p].g = (GLfloat) y / (GLfloat) GRIDH;
+ vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f;
+ }
+ }
+
+ for (y = 0; y < QUADH; y++)
+ {
+ for (x = 0; x < QUADW; x++)
+ {
+ p = 4 * (y * QUADW + x);
+
+ quad[p + 0] = y * GRIDW + x; // Some point
+ quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side
+ quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor
+ quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor
+ }
+ }
+}
+
+double dt;
+double p[GRIDW][GRIDH];
+double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH];
+double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH];
+
+//========================================================================
+// Initialize grid
+//========================================================================
+
+void init_grid(void)
+{
+ int x, y;
+ double dx, dy, d;
+
+ for (y = 0; y < GRIDH; y++)
+ {
+ for (x = 0; x < GRIDW; x++)
+ {
+ dx = (double) (x - GRIDW / 2);
+ dy = (double) (y - GRIDH / 2);
+ d = sqrt(dx * dx + dy * dy);
+ if (d < 0.1 * (double) (GRIDW / 2))
+ {
+ d = d * 10.0;
+ p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0;
+ }
+ else
+ p[x][y] = 0.0;
+
+ vx[x][y] = 0.0;
+ vy[x][y] = 0.0;
+ }
+ }
+}
+
+
+//========================================================================
+// Draw scene
+//========================================================================
+
+void draw_scene(GLFWwindow* window)
+{
+ // Clear the color and depth buffers
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // We don't want to modify the projection matrix
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // Move back
+ glTranslatef(0.0, 0.0, -zoom);
+ // Rotate the view
+ glRotatef(beta, 1.0, 0.0, 0.0);
+ glRotatef(alpha, 0.0, 0.0, 1.0);
+
+ glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad);
+
+ glfwSwapBuffers(window);
+}
+
+
+//========================================================================
+// Initialize Miscellaneous OpenGL state
+//========================================================================
+
+void init_opengl(void)
+{
+ // Use Gouraud (smooth) shading
+ glShadeModel(GL_SMOOTH);
+
+ // Switch on the z-buffer
+ glEnable(GL_DEPTH_TEST);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex);
+ glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color
+
+ glPointSize(2.0);
+
+ // Background color is black
+ glClearColor(0, 0, 0, 0);
+}
+
+
+//========================================================================
+// Modify the height of each vertex according to the pressure
+//========================================================================
+
+void adjust_grid(void)
+{
+ int pos;
+ int x, y;
+
+ for (y = 0; y < GRIDH; y++)
+ {
+ for (x = 0; x < GRIDW; x++)
+ {
+ pos = y * GRIDW + x;
+ vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0));
+ }
+ }
+}
+
+
+//========================================================================
+// Calculate wave propagation
+//========================================================================
+
+void calc_grid(void)
+{
+ int x, y, x2, y2;
+ double time_step = dt * ANIMATION_SPEED;
+
+ // Compute accelerations
+ for (x = 0; x < GRIDW; x++)
+ {
+ x2 = (x + 1) % GRIDW;
+ for(y = 0; y < GRIDH; y++)
+ ax[x][y] = p[x][y] - p[x2][y];
+ }
+
+ for (y = 0; y < GRIDH; y++)
+ {
+ y2 = (y + 1) % GRIDH;
+ for(x = 0; x < GRIDW; x++)
+ ay[x][y] = p[x][y] - p[x][y2];
+ }
+
+ // Compute speeds
+ for (x = 0; x < GRIDW; x++)
+ {
+ for (y = 0; y < GRIDH; y++)
+ {
+ vx[x][y] = vx[x][y] + ax[x][y] * time_step;
+ vy[x][y] = vy[x][y] + ay[x][y] * time_step;
+ }
+ }
+
+ // Compute pressure
+ for (x = 1; x < GRIDW; x++)
+ {
+ x2 = x - 1;
+ for (y = 1; y < GRIDH; y++)
+ {
+ y2 = y - 1;
+ p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step;
+ }
+ }
+}
+
+
+//========================================================================
+// Print errors
+//========================================================================
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+
+//========================================================================
+// Handle key strokes
+//========================================================================
+
+void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ case GLFW_KEY_SPACE:
+ init_grid();
+ break;
+ case GLFW_KEY_LEFT:
+ alpha += 5;
+ break;
+ case GLFW_KEY_RIGHT:
+ alpha -= 5;
+ break;
+ case GLFW_KEY_UP:
+ beta -= 5;
+ break;
+ case GLFW_KEY_DOWN:
+ beta += 5;
+ break;
+ case GLFW_KEY_PAGE_UP:
+ zoom -= 0.25f;
+ if (zoom < 0.f)
+ zoom = 0.f;
+ break;
+ case GLFW_KEY_PAGE_DOWN:
+ zoom += 0.25f;
+ break;
+ default:
+ break;
+ }
+}
+
+
+//========================================================================
+// Callback function for mouse button events
+//========================================================================
+
+void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ if (button != GLFW_MOUSE_BUTTON_LEFT)
+ return;
+
+ if (action == GLFW_PRESS)
+ {
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+ glfwGetCursorPos(window, &cursorX, &cursorY);
+ }
+ else
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+}
+
+
+//========================================================================
+// Callback function for cursor motion events
+//========================================================================
+
+void cursor_position_callback(GLFWwindow* window, double x, double y)
+{
+ if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
+ {
+ alpha += (GLfloat) (x - cursorX) / 10.f;
+ beta += (GLfloat) (y - cursorY) / 10.f;
+
+ cursorX = x;
+ cursorY = y;
+ }
+}
+
+
+//========================================================================
+// Callback function for scroll events
+//========================================================================
+
+void scroll_callback(GLFWwindow* window, double x, double y)
+{
+ zoom += (float) y / 4.f;
+ if (zoom < 0)
+ zoom = 0;
+}
+
+
+//========================================================================
+// Callback function for framebuffer resize events
+//========================================================================
+
+void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ float ratio = 1.f;
+ mat4x4 projection;
+
+ if (height > 0)
+ ratio = (float) width / (float) height;
+
+ // Setup viewport
+ glViewport(0, 0, width, height);
+
+ // Change to the projection matrix and set our viewing volume
+ glMatrixMode(GL_PROJECTION);
+ mat4x4_perspective(projection,
+ 60.f * (float) M_PI / 180.f,
+ ratio,
+ 1.f, 1024.f);
+ glLoadMatrixf((const GLfloat*) projection);
+}
+
+
+//========================================================================
+// main
+//========================================================================
+
+int main(int argc, char* argv[])
+{
+ GLFWwindow* window;
+ double t, dt_total, t_old;
+ int width, height;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(window, key_callback);
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+ glfwSetMouseButtonCallback(window, mouse_button_callback);
+ glfwSetCursorPosCallback(window, cursor_position_callback);
+ glfwSetScrollCallback(window, scroll_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glfwGetFramebufferSize(window, &width, &height);
+ framebuffer_size_callback(window, width, height);
+
+ // Initialize OpenGL
+ init_opengl();
+
+ // Initialize simulation
+ init_vertices();
+ init_grid();
+ adjust_grid();
+
+ // Initialize timer
+ t_old = glfwGetTime() - 0.01;
+
+ while (!glfwWindowShouldClose(window))
+ {
+ t = glfwGetTime();
+ dt_total = t - t_old;
+ t_old = t;
+
+ // Safety - iterate if dt_total is too large
+ while (dt_total > 0.f)
+ {
+ // Select iteration time step
+ dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
+ dt_total -= dt;
+
+ // Calculate wave propagation
+ calc_grid();
+ }
+
+ // Compute height of each vertex
+ adjust_grid();
+
+ // Draw wave grid to OpenGL display
+ draw_scene(window);
+
+ glfwPollEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/include/GLFW/glfw3.h b/libs/glfw-3.3.8/include/GLFW/glfw3.h
new file mode 100644
index 0000000..31b201a
--- /dev/null
+++ b/libs/glfw-3.3.8/include/GLFW/glfw3.h
@@ -0,0 +1,5912 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_h_
+#define _glfw3_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3.h
+ * @brief The header of the GLFW 3 API.
+ *
+ * This is the header file of the GLFW 3 API. It defines all its types and
+ * declares all its functions.
+ *
+ * For more information about how to use this file, see @ref build_include.
+ */
+/*! @defgroup context Context reference
+ * @brief Functions and types related to OpenGL and OpenGL ES contexts.
+ *
+ * This is the reference documentation for OpenGL and OpenGL ES context related
+ * functions. For more task-oriented information, see the @ref context_guide.
+ */
+/*! @defgroup vulkan Vulkan support reference
+ * @brief Functions and types related to Vulkan.
+ *
+ * This is the reference documentation for Vulkan related functions and types.
+ * For more task-oriented information, see the @ref vulkan_guide.
+ */
+/*! @defgroup init Initialization, version and error reference
+ * @brief Functions and types related to initialization and error handling.
+ *
+ * This is the reference documentation for initialization and termination of
+ * the library, version management and error handling. For more task-oriented
+ * information, see the @ref intro_guide.
+ */
+/*! @defgroup input Input reference
+ * @brief Functions and types related to input handling.
+ *
+ * This is the reference documentation for input related functions and types.
+ * For more task-oriented information, see the @ref input_guide.
+ */
+/*! @defgroup monitor Monitor reference
+ * @brief Functions and types related to monitors.
+ *
+ * This is the reference documentation for monitor related functions and types.
+ * For more task-oriented information, see the @ref monitor_guide.
+ */
+/*! @defgroup window Window reference
+ * @brief Functions and types related to windows.
+ *
+ * This is the reference documentation for window related functions and types,
+ * including creation, deletion and event polling. For more task-oriented
+ * information, see the @ref window_guide.
+ */
+
+
+/*************************************************************************
+ * Compiler- and platform-specific preprocessor work
+ *************************************************************************/
+
+/* If we are we on Windows, we want a single define for it.
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* Include because most Windows GLU headers need wchar_t and
+ * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stddef.h>
+
+/* Include because it is needed by Vulkan and related functions.
+ * Include it unconditionally to avoid surprising side-effects.
+ */
+#include <stdint.h>
+
+#if defined(GLFW_INCLUDE_VULKAN)
+ #include <vulkan/vulkan.h>
+#endif /* Vulkan header */
+
+/* The Vulkan header may have indirectly included windows.h (because of
+ * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+ */
+
+/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+ * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+ */
+#if !defined(APIENTRY)
+ #if defined(_WIN32)
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+ #define GLFW_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+/* Some Windows OpenGL headers need this.
+ */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #define WINGDIAPI __declspec(dllimport)
+ #define GLFW_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some Windows GLU headers need this.
+ */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #define CALLBACK __stdcall
+ #define GLFW_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Include the chosen OpenGL or OpenGL ES headers.
+ */
+#if defined(GLFW_INCLUDE_ES1)
+
+ #include <GLES/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES/glext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES2)
+
+ #include <GLES2/gl2.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES3)
+
+ #include <GLES3/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES31)
+
+ #include <GLES3/gl31.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_ES32)
+
+ #include <GLES3/gl32.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GLES2/gl2ext.h>
+ #endif
+
+#elif defined(GLFW_INCLUDE_GLCOREARB)
+
+ #if defined(__APPLE__)
+
+ #include <OpenGL/gl3.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <OpenGL/gl3ext.h>
+ #endif /*GLFW_INCLUDE_GLEXT*/
+
+ #else /*__APPLE__*/
+
+ #include <GL/glcorearb.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif defined(GLFW_INCLUDE_GLU)
+
+ #if defined(__APPLE__)
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <OpenGL/glu.h>
+ #endif
+
+ #else /*__APPLE__*/
+
+ #if defined(GLFW_INCLUDE_GLU)
+ #include <GL/glu.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#elif !defined(GLFW_INCLUDE_NONE) && \
+ !defined(__gl_h_) && \
+ !defined(__gles1_gl_h_) && \
+ !defined(__gles2_gl2_h_) && \
+ !defined(__gles2_gl3_h_) && \
+ !defined(__gles2_gl31_h_) && \
+ !defined(__gles2_gl32_h_) && \
+ !defined(__gl_glcorearb_h_) && \
+ !defined(__gl2_h_) /*legacy*/ && \
+ !defined(__gl3_h_) /*legacy*/ && \
+ !defined(__gl31_h_) /*legacy*/ && \
+ !defined(__gl32_h_) /*legacy*/ && \
+ !defined(__glcorearb_h_) /*legacy*/ && \
+ !defined(__GL_H__) /*non-standard*/ && \
+ !defined(__gltypes_h_) /*non-standard*/ && \
+ !defined(__glee_h_) /*non-standard*/
+
+ #if defined(__APPLE__)
+
+ #if !defined(GLFW_INCLUDE_GLEXT)
+ #define GL_GLEXT_LEGACY
+ #endif
+ #include <OpenGL/gl.h>
+
+ #else /*__APPLE__*/
+
+ #include <GL/gl.h>
+ #if defined(GLFW_INCLUDE_GLEXT)
+ #include <GL/glext.h>
+ #endif
+
+ #endif /*__APPLE__*/
+
+#endif /* OpenGL and OpenGL ES headers */
+
+#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+ /* GLFW_DLL must be defined by applications that are linking against the DLL
+ * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+ * configuration header when compiling the DLL version of the library.
+ */
+ #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+#endif
+
+/* GLFWAPI is used to declare public API functions for export
+ * from the DLL / shared library / dynamic library.
+ */
+#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+#elif defined(_WIN32) && defined(GLFW_DLL)
+ /* We are calling a GLFW Win32 DLL */
+ #define GLFWAPI __declspec(dllimport)
+#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+ /* We are building GLFW as a Unix shared library */
+ #define GLFWAPI __attribute__((visibility("default")))
+#else
+ #define GLFWAPI
+#endif
+
+
+/*************************************************************************
+ * GLFW API tokens
+ *************************************************************************/
+
+/*! @name GLFW version macros
+ * @{ */
+/*! @brief The major version number of the GLFW header.
+ *
+ * The major version number of the GLFW header. This is incremented when the
+ * API is changed in non-compatible ways.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MAJOR 3
+/*! @brief The minor version number of the GLFW header.
+ *
+ * The minor version number of the GLFW header. This is incremented when
+ * features are added to the API but it remains backward-compatible.
+ * @ingroup init
+ */
+#define GLFW_VERSION_MINOR 3
+/*! @brief The revision number of the GLFW header.
+ *
+ * The revision number of the GLFW header. This is incremented when a bug fix
+ * release is made that does not contain any API changes.
+ * @ingroup init
+ */
+#define GLFW_VERSION_REVISION 8
+/*! @} */
+
+/*! @brief One.
+ *
+ * This is only semantic sugar for the number 1. You can instead use `1` or
+ * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
+ * to one.
+ *
+ * @ingroup init
+ */
+#define GLFW_TRUE 1
+/*! @brief Zero.
+ *
+ * This is only semantic sugar for the number 0. You can instead use `0` or
+ * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
+ * equal to zero.
+ *
+ * @ingroup init
+ */
+#define GLFW_FALSE 0
+
+/*! @name Key and button actions
+ * @{ */
+/*! @brief The key or mouse button was released.
+ *
+ * The key or mouse button was released.
+ *
+ * @ingroup input
+ */
+#define GLFW_RELEASE 0
+/*! @brief The key or mouse button was pressed.
+ *
+ * The key or mouse button was pressed.
+ *
+ * @ingroup input
+ */
+#define GLFW_PRESS 1
+/*! @brief The key was held down until it repeated.
+ *
+ * The key was held down until it repeated.
+ *
+ * @ingroup input
+ */
+#define GLFW_REPEAT 2
+/*! @} */
+
+/*! @defgroup hat_state Joystick hat states
+ * @brief Joystick hat states.
+ *
+ * See [joystick hat input](@ref joystick_hat) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_HAT_CENTERED 0
+#define GLFW_HAT_UP 1
+#define GLFW_HAT_RIGHT 2
+#define GLFW_HAT_DOWN 4
+#define GLFW_HAT_LEFT 8
+#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+/*! @} */
+
+/*! @defgroup keys Keyboard keys
+ * @brief Keyboard key IDs.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
+ * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
+ * put in the 256+ range).
+ *
+ * The naming of the key codes follow these rules:
+ * - The US keyboard layout is used
+ * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
+ * "3", etc.)
+ * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
+ * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
+ * correspond to the Unicode standard (usually for brevity)
+ * - Keys that lack a clear US mapping are named "WORLD_x"
+ * - For non-printable keys, custom names are used (e.g. "F4",
+ * "BACKSPACE", etc.)
+ *
+ * @ingroup input
+ * @{
+ */
+
+/* The unknown key */
+#define GLFW_KEY_UNKNOWN -1
+
+/* Printable keys */
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_APOSTROPHE 39 /* ' */
+#define GLFW_KEY_COMMA 44 /* , */
+#define GLFW_KEY_MINUS 45 /* - */
+#define GLFW_KEY_PERIOD 46 /* . */
+#define GLFW_KEY_SLASH 47 /* / */
+#define GLFW_KEY_0 48
+#define GLFW_KEY_1 49
+#define GLFW_KEY_2 50
+#define GLFW_KEY_3 51
+#define GLFW_KEY_4 52
+#define GLFW_KEY_5 53
+#define GLFW_KEY_6 54
+#define GLFW_KEY_7 55
+#define GLFW_KEY_8 56
+#define GLFW_KEY_9 57
+#define GLFW_KEY_SEMICOLON 59 /* ; */
+#define GLFW_KEY_EQUAL 61 /* = */
+#define GLFW_KEY_A 65
+#define GLFW_KEY_B 66
+#define GLFW_KEY_C 67
+#define GLFW_KEY_D 68
+#define GLFW_KEY_E 69
+#define GLFW_KEY_F 70
+#define GLFW_KEY_G 71
+#define GLFW_KEY_H 72
+#define GLFW_KEY_I 73
+#define GLFW_KEY_J 74
+#define GLFW_KEY_K 75
+#define GLFW_KEY_L 76
+#define GLFW_KEY_M 77
+#define GLFW_KEY_N 78
+#define GLFW_KEY_O 79
+#define GLFW_KEY_P 80
+#define GLFW_KEY_Q 81
+#define GLFW_KEY_R 82
+#define GLFW_KEY_S 83
+#define GLFW_KEY_T 84
+#define GLFW_KEY_U 85
+#define GLFW_KEY_V 86
+#define GLFW_KEY_W 87
+#define GLFW_KEY_X 88
+#define GLFW_KEY_Y 89
+#define GLFW_KEY_Z 90
+#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+#define GLFW_KEY_BACKSLASH 92 /* \ */
+#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
+/* Function keys */
+#define GLFW_KEY_ESCAPE 256
+#define GLFW_KEY_ENTER 257
+#define GLFW_KEY_TAB 258
+#define GLFW_KEY_BACKSPACE 259
+#define GLFW_KEY_INSERT 260
+#define GLFW_KEY_DELETE 261
+#define GLFW_KEY_RIGHT 262
+#define GLFW_KEY_LEFT 263
+#define GLFW_KEY_DOWN 264
+#define GLFW_KEY_UP 265
+#define GLFW_KEY_PAGE_UP 266
+#define GLFW_KEY_PAGE_DOWN 267
+#define GLFW_KEY_HOME 268
+#define GLFW_KEY_END 269
+#define GLFW_KEY_CAPS_LOCK 280
+#define GLFW_KEY_SCROLL_LOCK 281
+#define GLFW_KEY_NUM_LOCK 282
+#define GLFW_KEY_PRINT_SCREEN 283
+#define GLFW_KEY_PAUSE 284
+#define GLFW_KEY_F1 290
+#define GLFW_KEY_F2 291
+#define GLFW_KEY_F3 292
+#define GLFW_KEY_F4 293
+#define GLFW_KEY_F5 294
+#define GLFW_KEY_F6 295
+#define GLFW_KEY_F7 296
+#define GLFW_KEY_F8 297
+#define GLFW_KEY_F9 298
+#define GLFW_KEY_F10 299
+#define GLFW_KEY_F11 300
+#define GLFW_KEY_F12 301
+#define GLFW_KEY_F13 302
+#define GLFW_KEY_F14 303
+#define GLFW_KEY_F15 304
+#define GLFW_KEY_F16 305
+#define GLFW_KEY_F17 306
+#define GLFW_KEY_F18 307
+#define GLFW_KEY_F19 308
+#define GLFW_KEY_F20 309
+#define GLFW_KEY_F21 310
+#define GLFW_KEY_F22 311
+#define GLFW_KEY_F23 312
+#define GLFW_KEY_F24 313
+#define GLFW_KEY_F25 314
+#define GLFW_KEY_KP_0 320
+#define GLFW_KEY_KP_1 321
+#define GLFW_KEY_KP_2 322
+#define GLFW_KEY_KP_3 323
+#define GLFW_KEY_KP_4 324
+#define GLFW_KEY_KP_5 325
+#define GLFW_KEY_KP_6 326
+#define GLFW_KEY_KP_7 327
+#define GLFW_KEY_KP_8 328
+#define GLFW_KEY_KP_9 329
+#define GLFW_KEY_KP_DECIMAL 330
+#define GLFW_KEY_KP_DIVIDE 331
+#define GLFW_KEY_KP_MULTIPLY 332
+#define GLFW_KEY_KP_SUBTRACT 333
+#define GLFW_KEY_KP_ADD 334
+#define GLFW_KEY_KP_ENTER 335
+#define GLFW_KEY_KP_EQUAL 336
+#define GLFW_KEY_LEFT_SHIFT 340
+#define GLFW_KEY_LEFT_CONTROL 341
+#define GLFW_KEY_LEFT_ALT 342
+#define GLFW_KEY_LEFT_SUPER 343
+#define GLFW_KEY_RIGHT_SHIFT 344
+#define GLFW_KEY_RIGHT_CONTROL 345
+#define GLFW_KEY_RIGHT_ALT 346
+#define GLFW_KEY_RIGHT_SUPER 347
+#define GLFW_KEY_MENU 348
+
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/*! @} */
+
+/*! @defgroup mods Modifier key flags
+ * @brief Modifier key flags.
+ *
+ * See [key input](@ref input_key) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief If this bit is set one or more Shift keys were held down.
+ *
+ * If this bit is set one or more Shift keys were held down.
+ */
+#define GLFW_MOD_SHIFT 0x0001
+/*! @brief If this bit is set one or more Control keys were held down.
+ *
+ * If this bit is set one or more Control keys were held down.
+ */
+#define GLFW_MOD_CONTROL 0x0002
+/*! @brief If this bit is set one or more Alt keys were held down.
+ *
+ * If this bit is set one or more Alt keys were held down.
+ */
+#define GLFW_MOD_ALT 0x0004
+/*! @brief If this bit is set one or more Super keys were held down.
+ *
+ * If this bit is set one or more Super keys were held down.
+ */
+#define GLFW_MOD_SUPER 0x0008
+/*! @brief If this bit is set the Caps Lock key is enabled.
+ *
+ * If this bit is set the Caps Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_CAPS_LOCK 0x0010
+/*! @brief If this bit is set the Num Lock key is enabled.
+ *
+ * If this bit is set the Num Lock key is enabled and the @ref
+ * GLFW_LOCK_KEY_MODS input mode is set.
+ */
+#define GLFW_MOD_NUM_LOCK 0x0020
+
+/*! @} */
+
+/*! @defgroup buttons Mouse buttons
+ * @brief Mouse button IDs.
+ *
+ * See [mouse button input](@ref input_mouse_button) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+/*! @} */
+
+/*! @defgroup joysticks Joysticks
+ * @brief Joystick IDs.
+ *
+ * See [joystick input](@ref joystick) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+/*! @} */
+
+/*! @defgroup gamepad_buttons Gamepad buttons
+ * @brief Gamepad buttons.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_BUTTON_A 0
+#define GLFW_GAMEPAD_BUTTON_B 1
+#define GLFW_GAMEPAD_BUTTON_X 2
+#define GLFW_GAMEPAD_BUTTON_Y 3
+#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+#define GLFW_GAMEPAD_BUTTON_BACK 6
+#define GLFW_GAMEPAD_BUTTON_START 7
+#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+/*! @} */
+
+/*! @defgroup gamepad_axes Gamepad axes
+ * @brief Gamepad axes.
+ *
+ * See @ref gamepad for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+/*! @} */
+
+/*! @defgroup errors Error codes
+ * @brief Error codes.
+ *
+ * See [error handling](@ref error_handling) for how these are used.
+ *
+ * @ingroup init
+ * @{ */
+/*! @brief No error has occurred.
+ *
+ * No error has occurred.
+ *
+ * @analysis Yay.
+ */
+#define GLFW_NO_ERROR 0
+/*! @brief GLFW has not been initialized.
+ *
+ * This occurs if a GLFW function was called that must not be called unless the
+ * library is [initialized](@ref intro_init).
+ *
+ * @analysis Application programmer error. Initialize GLFW before calling any
+ * function that requires initialization.
+ */
+#define GLFW_NOT_INITIALIZED 0x00010001
+/*! @brief No context is current for this thread.
+ *
+ * This occurs if a GLFW function was called that needs and operates on the
+ * current OpenGL or OpenGL ES context but no context is current on the calling
+ * thread. One such function is @ref glfwSwapInterval.
+ *
+ * @analysis Application programmer error. Ensure a context is current before
+ * calling functions that require a current context.
+ */
+#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+/*! @brief One of the arguments to the function was an invalid enum value.
+ *
+ * One of the arguments to the function was an invalid enum value, for example
+ * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_ENUM 0x00010003
+/*! @brief One of the arguments to the function was an invalid value.
+ *
+ * One of the arguments to the function was an invalid value, for example
+ * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
+ *
+ * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
+ * result in a @ref GLFW_VERSION_UNAVAILABLE error.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_INVALID_VALUE 0x00010004
+/*! @brief A memory allocation failed.
+ *
+ * A memory allocation failed.
+ *
+ * @analysis A bug in GLFW or the underlying operating system. Report the bug
+ * to our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_OUT_OF_MEMORY 0x00010005
+/*! @brief GLFW could not find support for the requested API on the system.
+ *
+ * GLFW could not find support for the requested API on the system.
+ *
+ * @analysis The installed graphics driver does not support the requested
+ * API, or does not support it via the chosen context creation backend.
+ * Below are a few examples.
+ *
+ * @par
+ * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
+ * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
+ * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
+ * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
+ * driver. Older graphics drivers do not support Vulkan.
+ */
+#define GLFW_API_UNAVAILABLE 0x00010006
+/*! @brief The requested OpenGL or OpenGL ES version is not available.
+ *
+ * The requested OpenGL or OpenGL ES version (including any requested context
+ * or framebuffer hints) is not available on this machine.
+ *
+ * @analysis The machine does not support your requirements. If your
+ * application is sufficiently flexible, downgrade your requirements and try
+ * again. Otherwise, inform the user that their machine does not match your
+ * requirements.
+ *
+ * @par
+ * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
+ * comes out before the 4.x series gets that far, also fail with this error and
+ * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
+ * will exist.
+ */
+#define GLFW_VERSION_UNAVAILABLE 0x00010007
+/*! @brief A platform-specific error occurred that does not match any of the
+ * more specific categories.
+ *
+ * A platform-specific error occurred that does not match any of the more
+ * specific categories.
+ *
+ * @analysis A bug or configuration error in GLFW, the underlying operating
+ * system or its drivers, or a lack of required resources. Report the issue to
+ * our [issue tracker](https://github.com/glfw/glfw/issues).
+ */
+#define GLFW_PLATFORM_ERROR 0x00010008
+/*! @brief The requested format is not supported or available.
+ *
+ * If emitted during window creation, the requested pixel format is not
+ * supported.
+ *
+ * If emitted when querying the clipboard, the contents of the clipboard could
+ * not be converted to the requested format.
+ *
+ * @analysis If emitted during window creation, one or more
+ * [hard constraints](@ref window_hints_hard) did not match any of the
+ * available pixel formats. If your application is sufficiently flexible,
+ * downgrade your requirements and try again. Otherwise, inform the user that
+ * their machine does not match your requirements.
+ *
+ * @par
+ * If emitted when querying the clipboard, ignore the error or report it to
+ * the user, as appropriate.
+ */
+#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
+ *
+ * A window that does not have an OpenGL or OpenGL ES context was passed to
+ * a function that requires it to have one.
+ *
+ * @analysis Application programmer error. Fix the offending call.
+ */
+#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+/*! @} */
+
+/*! @addtogroup window
+ * @{ */
+/*! @brief Input focus window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
+ * [window attribute](@ref GLFW_FOCUSED_attrib).
+ */
+#define GLFW_FOCUSED 0x00020001
+/*! @brief Window iconification window attribute
+ *
+ * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
+ */
+#define GLFW_ICONIFIED 0x00020002
+/*! @brief Window resize-ability window hint and attribute
+ *
+ * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
+ * [window attribute](@ref GLFW_RESIZABLE_attrib).
+ */
+#define GLFW_RESIZABLE 0x00020003
+/*! @brief Window visibility window hint and attribute
+ *
+ * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
+ * [window attribute](@ref GLFW_VISIBLE_attrib).
+ */
+#define GLFW_VISIBLE 0x00020004
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
+ * [window attribute](@ref GLFW_DECORATED_attrib).
+ */
+#define GLFW_DECORATED 0x00020005
+/*! @brief Window auto-iconification window hint and attribute
+ *
+ * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
+ * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
+ */
+#define GLFW_AUTO_ICONIFY 0x00020006
+/*! @brief Window decoration window hint and attribute
+ *
+ * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
+ * [window attribute](@ref GLFW_FLOATING_attrib).
+ */
+#define GLFW_FLOATING 0x00020007
+/*! @brief Window maximization window hint and attribute
+ *
+ * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
+ * [window attribute](@ref GLFW_MAXIMIZED_attrib).
+ */
+#define GLFW_MAXIMIZED 0x00020008
+/*! @brief Cursor centering window hint
+ *
+ * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
+ */
+#define GLFW_CENTER_CURSOR 0x00020009
+/*! @brief Window framebuffer transparency hint and attribute
+ *
+ * Window framebuffer transparency
+ * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
+ * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
+ */
+#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+/*! @brief Mouse cursor hover window attribute.
+ *
+ * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
+ */
+#define GLFW_HOVERED 0x0002000B
+/*! @brief Input focus on calling show window hint and attribute
+ *
+ * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
+ * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ */
+#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
+ */
+#define GLFW_RED_BITS 0x00021001
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
+ */
+#define GLFW_GREEN_BITS 0x00021002
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
+ */
+#define GLFW_BLUE_BITS 0x00021003
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
+ */
+#define GLFW_ALPHA_BITS 0x00021004
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
+ */
+#define GLFW_DEPTH_BITS 0x00021005
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
+ */
+#define GLFW_STENCIL_BITS 0x00021006
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
+ */
+#define GLFW_ACCUM_RED_BITS 0x00021007
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
+ */
+#define GLFW_ACCUM_GREEN_BITS 0x00021008
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
+ */
+#define GLFW_ACCUM_BLUE_BITS 0x00021009
+/*! @brief Framebuffer bit depth hint.
+ *
+ * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
+ */
+#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+/*! @brief Framebuffer auxiliary buffer hint.
+ *
+ * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
+ */
+#define GLFW_AUX_BUFFERS 0x0002100B
+/*! @brief OpenGL stereoscopic rendering hint.
+ *
+ * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
+ */
+#define GLFW_STEREO 0x0002100C
+/*! @brief Framebuffer MSAA samples hint.
+ *
+ * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
+ */
+#define GLFW_SAMPLES 0x0002100D
+/*! @brief Framebuffer sRGB hint.
+ *
+ * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
+ */
+#define GLFW_SRGB_CAPABLE 0x0002100E
+/*! @brief Monitor refresh rate hint.
+ *
+ * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
+ */
+#define GLFW_REFRESH_RATE 0x0002100F
+/*! @brief Framebuffer double buffering hint.
+ *
+ * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
+ */
+#define GLFW_DOUBLEBUFFER 0x00021010
+
+/*! @brief Context client API hint and attribute.
+ *
+ * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
+ * [attribute](@ref GLFW_CLIENT_API_attrib).
+ */
+#define GLFW_CLIENT_API 0x00022001
+/*! @brief Context client API major version hint and attribute.
+ *
+ * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+/*! @brief Context client API minor version hint and attribute.
+ *
+ * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
+ * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
+ */
+#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+/*! @brief Context client API revision number attribute.
+ *
+ * Context client API revision number
+ * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
+ */
+#define GLFW_CONTEXT_REVISION 0x00022004
+/*! @brief Context robustness hint and attribute.
+ *
+ * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
+ * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
+ */
+#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+/*! @brief OpenGL forward-compatibility hint and attribute.
+ *
+ * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
+ * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
+ */
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+/*! @brief Debug mode context hint and attribute.
+ *
+ * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
+ * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
+ */
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
+/*! @brief OpenGL profile hint and attribute.
+ *
+ * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
+ * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
+ */
+#define GLFW_OPENGL_PROFILE 0x00022008
+/*! @brief Context flush-on-release hint and attribute.
+ *
+ * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
+ */
+#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+/*! @brief Context error suppression hint and attribute.
+ *
+ * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
+ * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
+ */
+#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+/*! @brief Context creation API hint and attribute.
+ *
+ * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
+ * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
+ */
+#define GLFW_CONTEXT_CREATION_API 0x0002200B
+/*! @brief Window content area scaling window
+ * [window hint](@ref GLFW_SCALE_TO_MONITOR).
+ */
+#define GLFW_SCALE_TO_MONITOR 0x0002200C
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
+ */
+#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
+ */
+#define GLFW_COCOA_FRAME_NAME 0x00023002
+/*! @brief macOS specific
+ * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
+ */
+#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_CLASS_NAME 0x00024001
+/*! @brief X11 specific
+ * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
+ */
+#define GLFW_X11_INSTANCE_NAME 0x00024002
+/*! @} */
+
+#define GLFW_NO_API 0
+#define GLFW_OPENGL_API 0x00030001
+#define GLFW_OPENGL_ES_API 0x00030002
+
+#define GLFW_NO_ROBUSTNESS 0
+#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
+#define GLFW_OPENGL_ANY_PROFILE 0
+#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
+#define GLFW_CURSOR 0x00033001
+#define GLFW_STICKY_KEYS 0x00033002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+#define GLFW_LOCK_KEY_MODS 0x00033004
+#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
+#define GLFW_CURSOR_NORMAL 0x00034001
+#define GLFW_CURSOR_HIDDEN 0x00034002
+#define GLFW_CURSOR_DISABLED 0x00034003
+
+#define GLFW_ANY_RELEASE_BEHAVIOR 0
+#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
+#define GLFW_NATIVE_CONTEXT_API 0x00036001
+#define GLFW_EGL_CONTEXT_API 0x00036002
+#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
+/*! @defgroup shapes Standard cursor shapes
+ * @brief Standard system cursor shapes.
+ *
+ * See [standard cursor creation](@ref cursor_standard) for how these are used.
+ *
+ * @ingroup input
+ * @{ */
+
+/*! @brief The regular arrow cursor shape.
+ *
+ * The regular arrow cursor.
+ */
+#define GLFW_ARROW_CURSOR 0x00036001
+/*! @brief The text input I-beam cursor shape.
+ *
+ * The text input I-beam cursor shape.
+ */
+#define GLFW_IBEAM_CURSOR 0x00036002
+/*! @brief The crosshair shape.
+ *
+ * The crosshair shape.
+ */
+#define GLFW_CROSSHAIR_CURSOR 0x00036003
+/*! @brief The hand shape.
+ *
+ * The hand shape.
+ */
+#define GLFW_HAND_CURSOR 0x00036004
+/*! @brief The horizontal resize arrow shape.
+ *
+ * The horizontal resize arrow shape.
+ */
+#define GLFW_HRESIZE_CURSOR 0x00036005
+/*! @brief The vertical resize arrow shape.
+ *
+ * The vertical resize arrow shape.
+ */
+#define GLFW_VRESIZE_CURSOR 0x00036006
+/*! @} */
+
+#define GLFW_CONNECTED 0x00040001
+#define GLFW_DISCONNECTED 0x00040002
+
+/*! @addtogroup init
+ * @{ */
+/*! @brief Joystick hat buttons init hint.
+ *
+ * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
+ */
+#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
+ */
+#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+/*! @brief macOS specific init hint.
+ *
+ * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
+ */
+#define GLFW_COCOA_MENUBAR 0x00051002
+/*! @} */
+
+#define GLFW_DONT_CARE -1
+
+
+/*************************************************************************
+ * GLFW API types
+ *************************************************************************/
+
+/*! @brief Client API function pointer type.
+ *
+ * Generic function pointer used for returning client API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+typedef void (*GLFWglproc)(void);
+
+/*! @brief Vulkan API function pointer type.
+ *
+ * Generic function pointer used for returning Vulkan API function pointers
+ * without forcing a cast from a regular pointer.
+ *
+ * @sa @ref vulkan_proc
+ * @sa @ref glfwGetInstanceProcAddress
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+typedef void (*GLFWvkproc)(void);
+
+/*! @brief Opaque monitor object.
+ *
+ * Opaque monitor object.
+ *
+ * @see @ref monitor_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWmonitor GLFWmonitor;
+
+/*! @brief Opaque window object.
+ *
+ * Opaque window object.
+ *
+ * @see @ref window_object
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWwindow GLFWwindow;
+
+/*! @brief Opaque cursor object.
+ *
+ * Opaque cursor object.
+ *
+ * @see @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWcursor GLFWcursor;
+
+/*! @brief The function pointer type for error callbacks.
+ *
+ * This is the function pointer type for error callbacks. An error callback
+ * function has the following signature:
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ *
+ * @param[in] error_code An [error code](@ref errors). Future releases may add
+ * more error codes.
+ * @param[in] description A UTF-8 encoded string describing the error.
+ *
+ * @pointer_lifetime The error description string is valid until the callback
+ * function returns.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
+/*! @brief The function pointer type for window position callbacks.
+ *
+ * This is the function pointer type for window position callbacks. A window
+ * position callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ *
+ * @param[in] window The window that was moved.
+ * @param[in] xpos The new x-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ * @param[in] ypos The new y-coordinate, in screen coordinates, of the
+ * upper-left corner of the content area of the window.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPosCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief The function pointer type for window size callbacks.
+ *
+ * This is the function pointer type for window size callbacks. A window size
+ * callback function has the following signature:
+ * @code
+ * void callback_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window that was resized.
+ * @param[in] width The new width, in screen coordinates, of the window.
+ * @param[in] height The new height, in screen coordinates, of the window.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSizeCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window close callbacks.
+ *
+ * This is the function pointer type for window close callbacks. A window
+ * close callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ *
+ * @param[in] window The window that the user attempted to close.
+ *
+ * @sa @ref window_close
+ * @sa @ref glfwSetWindowCloseCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window content refresh callbacks.
+ *
+ * This is the function pointer type for window content refresh callbacks.
+ * A window content refresh callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ *
+ * @param[in] window The window whose content needs to be refreshed.
+ *
+ * @sa @ref window_refresh
+ * @sa @ref glfwSetWindowRefreshCallback
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
+/*! @brief The function pointer type for window focus callbacks.
+ *
+ * This is the function pointer type for window focus callbacks. A window
+ * focus callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ *
+ * @param[in] window The window that gained or lost input focus.
+ * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
+ * `GLFW_FALSE` if it lost it.
+ *
+ * @sa @ref window_focus
+ * @sa @ref glfwSetWindowFocusCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
+/*! @brief The function pointer type for window iconify callbacks.
+ *
+ * This is the function pointer type for window iconify callbacks. A window
+ * iconify callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ *
+ * @param[in] window The window that was iconified or restored.
+ * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwSetWindowIconifyCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
+/*! @brief The function pointer type for window maximize callbacks.
+ *
+ * This is the function pointer type for window maximize callbacks. A window
+ * maximize callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ *
+ * @param[in] window The window that was maximized or restored.
+ * @param[in] maximized `GLFW_TRUE` if the window was maximized, or
+ * `GLFW_FALSE` if it was restored.
+ *
+ * @sa @ref window_maximize
+ * @sa glfwSetWindowMaximizeCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
+/*! @brief The function pointer type for framebuffer size callbacks.
+ *
+ * This is the function pointer type for framebuffer size callbacks.
+ * A framebuffer size callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ *
+ * @param[in] window The window whose framebuffer was resized.
+ * @param[in] width The new width, in pixels, of the framebuffer.
+ * @param[in] height The new height, in pixels, of the framebuffer.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
+/*! @brief The function pointer type for window content scale callbacks.
+ *
+ * This is the function pointer type for window content scale callbacks.
+ * A window content scale callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ *
+ * @param[in] window The window whose content scale changed.
+ * @param[in] xscale The new x-axis content scale of the window.
+ * @param[in] yscale The new y-axis content scale of the window.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
+/*! @brief The function pointer type for mouse button callbacks.
+ *
+ * This is the function pointer type for mouse button callback functions.
+ * A mouse button callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] button The [mouse button](@ref buttons) that was pressed or
+ * released.
+ * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
+ * may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_mouse_button
+ * @sa @ref glfwSetMouseButtonCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
+/*! @brief The function pointer type for cursor position callbacks.
+ *
+ * This is the function pointer type for cursor position callbacks. A cursor
+ * position callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
+ * the content area.
+ * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPosCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief The function pointer type for cursor enter/leave callbacks.
+ *
+ * This is the function pointer type for cursor enter/leave callbacks.
+ * A cursor enter/leave callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
+ * area, or `GLFW_FALSE` if it left it.
+ *
+ * @sa @ref cursor_enter
+ * @sa @ref glfwSetCursorEnterCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
+/*! @brief The function pointer type for scroll callbacks.
+ *
+ * This is the function pointer type for scroll callbacks. A scroll callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] xoffset The scroll offset along the x-axis.
+ * @param[in] yoffset The scroll offset along the y-axis.
+ *
+ * @sa @ref scrolling
+ * @sa @ref glfwSetScrollCallback
+ *
+ * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
+/*! @brief The function pointer type for keyboard key callbacks.
+ *
+ * This is the function pointer type for keyboard key callbacks. A keyboard
+ * key callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
+ * @param[in] scancode The system-specific scancode of the key.
+ * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
+ * releases may add more actions.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_key
+ * @sa @ref glfwSetKeyCallback
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle, scancode and modifier mask parameters.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
+/*! @brief The function pointer type for Unicode character callbacks.
+ *
+ * This is the function pointer type for Unicode character callbacks.
+ * A Unicode character callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharCallback
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
+/*! @brief The function pointer type for Unicode character with modifiers
+ * callbacks.
+ *
+ * This is the function pointer type for Unicode character with modifiers
+ * callbacks. It is called for each input character, regardless of what
+ * modifier keys are held down. A Unicode character with modifiers callback
+ * function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] codepoint The Unicode code point of the character.
+ * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
+ * held down.
+ *
+ * @sa @ref input_char
+ * @sa @ref glfwSetCharModsCallback
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
+/*! @brief The function pointer type for path drop callbacks.
+ *
+ * This is the function pointer type for path drop callbacks. A path drop
+ * callback function has the following signature:
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ *
+ * @param[in] window The window that received the event.
+ * @param[in] path_count The number of dropped paths.
+ * @param[in] paths The UTF-8 encoded file and/or directory path names.
+ *
+ * @pointer_lifetime The path array and its strings are valid until the
+ * callback function returns.
+ *
+ * @sa @ref path_drop
+ * @sa @ref glfwSetDropCallback
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
+/*! @brief The function pointer type for monitor configuration callbacks.
+ *
+ * This is the function pointer type for monitor configuration callbacks.
+ * A monitor callback function has the following signature:
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ *
+ * @param[in] monitor The monitor that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref monitor_event
+ * @sa @ref glfwSetMonitorCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
+/*! @brief The function pointer type for joystick configuration callbacks.
+ *
+ * This is the function pointer type for joystick configuration callbacks.
+ * A joystick configuration callback function has the following signature:
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ *
+ * @param[in] jid The joystick that was connected or disconnected.
+ * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
+ * releases may add more events.
+ *
+ * @sa @ref joystick_event
+ * @sa @ref glfwSetJoystickCallback
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+typedef void (* GLFWjoystickfun)(int jid, int event);
+
+/*! @brief Video mode type.
+ *
+ * This describes a single video mode.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added refresh rate member.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWvidmode
+{
+ /*! The width, in screen coordinates, of the video mode.
+ */
+ int width;
+ /*! The height, in screen coordinates, of the video mode.
+ */
+ int height;
+ /*! The bit depth of the red channel of the video mode.
+ */
+ int redBits;
+ /*! The bit depth of the green channel of the video mode.
+ */
+ int greenBits;
+ /*! The bit depth of the blue channel of the video mode.
+ */
+ int blueBits;
+ /*! The refresh rate, in Hz, of the video mode.
+ */
+ int refreshRate;
+} GLFWvidmode;
+
+/*! @brief Gamma ramp.
+ *
+ * This describes the gamma ramp for a monitor.
+ *
+ * @sa @ref monitor_gamma
+ * @sa @ref glfwGetGammaRamp
+ * @sa @ref glfwSetGammaRamp
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+typedef struct GLFWgammaramp
+{
+ /*! An array of value describing the response of the red channel.
+ */
+ unsigned short* red;
+ /*! An array of value describing the response of the green channel.
+ */
+ unsigned short* green;
+ /*! An array of value describing the response of the blue channel.
+ */
+ unsigned short* blue;
+ /*! The number of elements in each array.
+ */
+ unsigned int size;
+} GLFWgammaramp;
+
+/*! @brief Image data.
+ *
+ * This describes a single 2D image. See the documentation for each related
+ * function what the expected pixel format is.
+ *
+ * @sa @ref cursor_custom
+ * @sa @ref window_icon
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Removed format and bytes-per-pixel members.
+ *
+ * @ingroup window
+ */
+typedef struct GLFWimage
+{
+ /*! The width, in pixels, of this image.
+ */
+ int width;
+ /*! The height, in pixels, of this image.
+ */
+ int height;
+ /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
+ */
+ unsigned char* pixels;
+} GLFWimage;
+
+/*! @brief Gamepad input state
+ *
+ * This describes the input state of a gamepad.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+typedef struct GLFWgamepadstate
+{
+ /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
+ * or `GLFW_RELEASE`.
+ */
+ unsigned char buttons[15];
+ /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
+ * to 1.0 inclusive.
+ */
+ float axes[6];
+} GLFWgamepadstate;
+
+
+/*************************************************************************
+ * GLFW API functions
+ *************************************************************************/
+
+/*! @brief Initializes the GLFW library.
+ *
+ * This function initializes the GLFW library. Before most GLFW functions can
+ * be used, GLFW must be initialized, and before an application terminates GLFW
+ * should be terminated in order to free any resources allocated during or
+ * after initialization.
+ *
+ * If this function fails, it calls @ref glfwTerminate before returning. If it
+ * succeeds, you should call @ref glfwTerminate before the application exits.
+ *
+ * Additional calls to this function after successful initialization but before
+ * termination will return `GLFW_TRUE` immediately.
+ *
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function will change the current directory of the
+ * application to the `Contents/Resources` subdirectory of the application's
+ * bundle, if present. This can be disabled with the @ref
+ * GLFW_COCOA_CHDIR_RESOURCES init hint.
+ *
+ * @remark @x11 This function will set the `LC_CTYPE` category of the
+ * application locale according to the current environment if that category is
+ * still "C". This is because the "C" locale breaks Unicode text input.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwTerminate
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwInit(void);
+
+/*! @brief Terminates the GLFW library.
+ *
+ * This function destroys all remaining windows and cursors, restores any
+ * modified gamma ramps and frees any other allocated resources. Once this
+ * function is called, you must again call @ref glfwInit successfully before
+ * you will be able to use most GLFW functions.
+ *
+ * If GLFW has been successfully initialized, this function should be called
+ * before the application exits. If initialization fails, there is no need to
+ * call this function, as it is called by @ref glfwInit before it returns
+ * failure.
+ *
+ * This function has no effect if GLFW is not initialized.
+ *
+ * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @warning The contexts of any remaining windows must not be current on any
+ * other thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref intro_init
+ * @sa @ref glfwInit
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwTerminate(void);
+
+/*! @brief Sets the specified init hint to the desired value.
+ *
+ * This function sets hints for the next initialization of GLFW.
+ *
+ * The values you set hints to are never reset by GLFW, but they only take
+ * effect during initialization. Once GLFW has been initialized, any values
+ * you set will be ignored until the library is terminated and initialized
+ * again.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [init hint](@ref init_hints) to set.
+ * @param[in] value The new value of the init hint.
+ *
+ * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remarks This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa init_hints
+ * @sa glfwInit
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwInitHint(int hint, int value);
+
+/*! @brief Retrieves the version of the GLFW library.
+ *
+ * This function retrieves the major, minor and revision numbers of the GLFW
+ * library. It is intended for when you are using GLFW as a shared library and
+ * want to ensure that you are using the minimum required version.
+ *
+ * Any or all of the version arguments may be `NULL`.
+ *
+ * @param[out] major Where to store the major version number, or `NULL`.
+ * @param[out] minor Where to store the minor version number, or `NULL`.
+ * @param[out] rev Where to store the revision number, or `NULL`.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersionString
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
+/*! @brief Returns a string describing the compile-time configuration.
+ *
+ * This function returns the compile-time generated
+ * [version string](@ref intro_version_string) of the GLFW library binary. It
+ * describes the version, platform, compiler and any platform-specific
+ * compile-time options. It should not be confused with the OpenGL or OpenGL
+ * ES version string, queried with `glGetString`.
+ *
+ * __Do not use the version string__ to parse the GLFW library version. The
+ * @ref glfwGetVersion function provides the version of the running library
+ * binary in numerical format.
+ *
+ * @return The ASCII encoded GLFW version string.
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @pointer_lifetime The returned string is static and compile-time generated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref intro_version
+ * @sa @ref glfwGetVersion
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI const char* glfwGetVersionString(void);
+
+/*! @brief Returns and clears the last error for the calling thread.
+ *
+ * This function returns and clears the [error code](@ref errors) of the last
+ * error that occurred on the calling thread, and optionally a UTF-8 encoded
+ * human-readable description of it. If no error has occurred since the last
+ * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
+ * set to `NULL`.
+ *
+ * @param[in] description Where to store the error description pointer, or `NULL`.
+ * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
+ * (zero).
+ *
+ * @errors None.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * next error occurs or the library is terminated.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwSetErrorCallback
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup init
+ */
+GLFWAPI int glfwGetError(const char** description);
+
+/*! @brief Sets the error callback.
+ *
+ * This function sets the error callback, which is called with an error code
+ * and a human-readable description each time a GLFW error occurs.
+ *
+ * The error code is set before the callback is called. Calling @ref
+ * glfwGetError from the error callback will return the same value as the error
+ * code argument.
+ *
+ * The error callback is called on the thread where the error occurred. If you
+ * are using GLFW from multiple threads, your error callback needs to be
+ * written accordingly.
+ *
+ * Because the description string may have been generated specifically for that
+ * error, it is not guaranteed to be valid after the callback has returned. If
+ * you wish to use it after the callback returns, you need to make a copy.
+ *
+ * Once set, the error callback remains set even after the library has been
+ * terminated.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set.
+ *
+ * @callback_signature
+ * @code
+ * void callback_name(int error_code, const char* description)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [callback pointer type](@ref GLFWerrorfun).
+ *
+ * @errors None.
+ *
+ * @remark This function may be called before @ref glfwInit.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref error_handling
+ * @sa @ref glfwGetError
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup init
+ */
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
+
+/*! @brief Returns the currently connected monitors.
+ *
+ * This function returns an array of handles for all currently connected
+ * monitors. The primary monitor is always first in the returned array. If no
+ * monitors were found, this function returns `NULL`.
+ *
+ * @param[out] count Where to store the number of monitors in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of monitor handles, or `NULL` if no monitors were found or
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * monitor configuration changes or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref monitor_event
+ * @sa @ref glfwGetPrimaryMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
+/*! @brief Returns the primary monitor.
+ *
+ * This function returns the primary monitor. This is usually the monitor
+ * where elements like the task bar or global menu bar are located.
+ *
+ * @return The primary monitor, or `NULL` if no monitors were found or if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @remark The primary monitor is always first in the array returned by @ref
+ * glfwGetMonitors.
+ *
+ * @sa @ref monitor_monitors
+ * @sa @ref glfwGetMonitors
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
+
+/*! @brief Returns the position of the monitor's viewport on the virtual screen.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the specified monitor.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
+/*! @brief Retrieves the work area of the monitor.
+ *
+ * This function returns the position, in screen coordinates, of the upper-left
+ * corner of the work area of the specified monitor along with the work area
+ * size in screen coordinates. The work area is defined as the area of the
+ * monitor not occluded by the operating system task bar where present. If no
+ * task bar exists then the work area is the monitor resolution in screen
+ * coordinates.
+ *
+ * Any or all of the position and size arguments may be `NULL`. If an error
+ * occurs, all non-`NULL` position and size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
+ * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
+ * @param[out] width Where to store the monitor width, or `NULL`.
+ * @param[out] height Where to store the monitor height, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_workarea
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
+/*! @brief Returns the physical size of the monitor.
+ *
+ * This function returns the size, in millimetres, of the display area of the
+ * specified monitor.
+ *
+ * Some systems do not provide accurate monitor size information, either
+ * because the monitor
+ * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
+ * data is incorrect or because the driver does not report it accurately.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] widthMM Where to store the width, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ * @param[out] heightMM Where to store the height, in millimetres, of the
+ * monitor's display area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @win32 On Windows 8 and earlier the physical size is calculated from
+ * the current resolution and system DPI instead of querying the monitor EDID data.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
+/*! @brief Retrieves the content scale for the specified monitor.
+ *
+ * This function retrieves the content scale for the specified monitor. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * The content scale may depend on both the monitor resolution and pixel
+ * density and on user settings. It may be very different from the raw DPI
+ * calculated from the physical size and current resolution.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
+/*! @brief Returns the name of the specified monitor.
+ *
+ * This function returns a human-readable name, encoded as UTF-8, of the
+ * specified monitor. The name typically reflects the make and model of the
+ * monitor and is not guaranteed to be unique among the connected monitors.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The UTF-8 encoded name of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_properties
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
+/*! @brief Sets the user pointer of the specified monitor.
+ *
+ * This function sets the user-defined pointer of the specified monitor. The
+ * current value is retained until the monitor is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwGetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
+/*! @brief Returns the user pointer of the specified monitor.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified monitor. The initial value is `NULL`.
+ *
+ * This function may be called from the monitor callback, even for a monitor
+ * that is being disconnected.
+ *
+ * @param[in] monitor The monitor whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref monitor_userptr
+ * @sa @ref glfwSetMonitorUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
+
+/*! @brief Sets the monitor configuration callback.
+ *
+ * This function sets the monitor configuration callback, or removes the
+ * currently set callback. This is called when a monitor is connected to or
+ * disconnected from the system.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWmonitor* monitor, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmonitorfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_event
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
+
+/*! @brief Returns the available video modes for the specified monitor.
+ *
+ * This function returns an array of all video modes supported by the specified
+ * monitor. The returned array is sorted in ascending order, first by color
+ * bit depth (the sum of all channel depths), then by resolution area (the
+ * product of width and height), then resolution width and finally by refresh
+ * rate.
+ *
+ * @param[in] monitor The monitor to query.
+ * @param[out] count Where to store the number of video modes in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of video modes, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected, this function is called again for that monitor or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoMode
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Changed to return an array of modes for a specific monitor.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
+/*! @brief Returns the current mode of the specified monitor.
+ *
+ * This function returns the current video mode of the specified monitor. If
+ * you have created a full screen window for that monitor, the return value
+ * will depend on whether that window is iconified.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current mode of the monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified monitor is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_modes
+ * @sa @ref glfwGetVideoModes
+ *
+ * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
+
+/*! @brief Generates a gamma ramp and sets it for the specified monitor.
+ *
+ * This function generates an appropriately sized gamma ramp from the specified
+ * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
+ * a finite number greater than zero.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] gamma The desired exponent.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
+/*! @brief Returns the current gamma ramp for the specified monitor.
+ *
+ * This function returns the current gamma ramp of the specified monitor.
+ *
+ * @param[in] monitor The monitor to query.
+ * @return The current gamma ramp, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
+ * returning `NULL`.
+ *
+ * @pointer_lifetime The returned structure and its arrays are allocated and
+ * freed by GLFW. You should not free them yourself. They are valid until the
+ * specified monitor is disconnected, this function is called again for that
+ * monitor or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
+
+/*! @brief Sets the current gamma ramp for the specified monitor.
+ *
+ * This function sets the current gamma ramp for the specified monitor. The
+ * original gamma ramp for that monitor is saved by GLFW the first time this
+ * function is called and is restored by @ref glfwTerminate.
+ *
+ * The software controlled gamma ramp is applied _in addition_ to the hardware
+ * gamma correction, which today is usually an approximation of sRGB gamma.
+ * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
+ * the default (usually sRGB-like) behavior.
+ *
+ * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
+ * GLFW_SRGB_CAPABLE hint.
+ *
+ * @param[in] monitor The monitor whose gamma ramp to set.
+ * @param[in] ramp The gamma ramp to use.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The size of the specified gamma ramp should match the size of the
+ * current ramp for that monitor.
+ *
+ * @remark @win32 The gamma ramp size must be 256.
+ *
+ * @remark @wayland Gamma handling is a privileged protocol, this function
+ * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified gamma ramp is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref monitor_gamma
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup monitor
+ */
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+/*! @brief Resets all window hints to their default values.
+ *
+ * This function resets all window hints to their
+ * [default values](@ref window_hints_values).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwWindowHintString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDefaultWindowHints(void);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only integer value hints can be set with this function. String value hints
+ * are set with @ref glfwWindowHintString.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHintString
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHint(int hint, int value);
+
+/*! @brief Sets the specified window hint to the desired value.
+ *
+ * This function sets hints for the next call to @ref glfwCreateWindow. The
+ * hints, once set, retain their values until changed by a call to this
+ * function or @ref glfwDefaultWindowHints, or until the library is terminated.
+ *
+ * Only string type hints can be set with this function. Integer value hints
+ * are set with @ref glfwWindowHint.
+ *
+ * This function does not check whether the specified hint values are valid.
+ * If you set hints to invalid values this will instead be reported by the next
+ * call to @ref glfwCreateWindow.
+ *
+ * Some hints are platform specific. These may be set on any platform but they
+ * will only affect their specific platform. Other platforms will ignore them.
+ * Setting these hints requires no platform specific headers or functions.
+ *
+ * @param[in] hint The [window hint](@ref window_hints) to set.
+ * @param[in] value The new value of the window hint.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hints
+ * @sa @ref glfwWindowHint
+ * @sa @ref glfwDefaultWindowHints
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
+/*! @brief Creates a window and its associated context.
+ *
+ * This function creates a window and its associated OpenGL or OpenGL ES
+ * context. Most of the options controlling how the window and its context
+ * should be created are specified with [window hints](@ref window_hints).
+ *
+ * Successful creation does not change which context is current. Before you
+ * can use the newly created context, you need to
+ * [make it current](@ref context_current). For information about the `share`
+ * parameter, see @ref context_sharing.
+ *
+ * The created window, framebuffer and context may differ from what you
+ * requested, as not all parameters and hints are
+ * [hard constraints](@ref window_hints_hard). This includes the size of the
+ * window, especially for full screen windows. To query the actual attributes
+ * of the created window, framebuffer and context, see @ref
+ * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
+ *
+ * To create a full screen window, you need to specify the monitor the window
+ * will cover. If no monitor is specified, the window will be windowed mode.
+ * Unless you have a way for the user to choose a specific monitor, it is
+ * recommended that you pick the primary monitor. For more information on how
+ * to query connected monitors, see @ref monitor_monitors.
+ *
+ * For full screen windows, the specified size becomes the resolution of the
+ * window's _desired video mode_. As long as a full screen window is not
+ * iconified, the supported video mode most closely matching the desired video
+ * mode is set for the specified monitor. For more information about full
+ * screen windows, including the creation of so called _windowed full screen_
+ * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
+ *
+ * Once you have created the window, you can switch it between windowed and
+ * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
+ * OpenGL or OpenGL ES context.
+ *
+ * By default, newly created windows use the placement recommended by the
+ * window system. To create the window at a specific position, make it
+ * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
+ * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
+ * it.
+ *
+ * As long as at least one full screen window is not iconified, the screensaver
+ * is prohibited from starting.
+ *
+ * Window systems put limits on window sizes. Very large or very small window
+ * dimensions may be overridden by the window system on creation. Check the
+ * actual [size](@ref window_size) after creation.
+ *
+ * The [swap interval](@ref buffer_swap) is not set during window creation and
+ * the initial value may vary depending on driver settings and defaults.
+ *
+ * @param[in] width The desired width, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] height The desired height, in screen coordinates, of the window.
+ * This must be greater than zero.
+ * @param[in] title The initial, UTF-8 encoded window title.
+ * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
+ * windowed mode.
+ * @param[in] share The window whose context to share resources with, or `NULL`
+ * to not share resources.
+ * @return The handle of the created window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
+ * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @win32 Window creation will fail if the Microsoft GDI software
+ * OpenGL implementation is the only one available.
+ *
+ * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
+ * will be set as the initial icon for the window. If no such icon is present,
+ * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
+ * see @ref glfwSetWindowIcon.
+ *
+ * @remark @win32 The context to share resources with must not be current on
+ * any other thread.
+ *
+ * @remark @macos The OS only supports forward-compatible core profile contexts
+ * for OpenGL versions 3.2 and later. Before creating an OpenGL context of
+ * version 3.2 or later you must set the
+ * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
+ * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
+ * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, but the dock icon will be the same as the application bundle's icon.
+ * For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @macos The first time a window is created the menu bar is created.
+ * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
+ * bar. Otherwise a minimal menu bar is created manually with common commands
+ * like Hide, Quit and About. The About entry opens a minimal about dialog
+ * with information from the application's bundle. Menu bar creation can be
+ * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
+ *
+ * @remark @macos On OS X 10.10 and later the window frame will not be rendered
+ * at full resolution on Retina displays unless the
+ * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
+ * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
+ * application bundle's `Info.plist`. For more information, see
+ * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
+ * in the Mac Developer Library. The GLFW test and example programs use
+ * a custom `Info.plist` template for this, which can be found as
+ * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
+ *
+ * @remark @macos When activating frame autosaving with
+ * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
+ * window size and position may be overridden by previously saved values.
+ *
+ * @remark @x11 Some window managers will not respect the placement of
+ * initially hidden windows.
+ *
+ * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
+ * a window to reach its requested state. This means you may not be able to
+ * query the final size, position or other attributes directly after window
+ * creation.
+ *
+ * @remark @x11 The class part of the `WM_CLASS` window property will by
+ * default be set to the window title passed to this function. The instance
+ * part will use the contents of the `RESOURCE_NAME` environment variable, if
+ * present and not empty, or fall back to the window title. Set the
+ * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
+ * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
+ * override this.
+ *
+ * @remark @wayland Compositors should implement the xdg-decoration protocol
+ * for GLFW to decorate the window properly. If this protocol isn't
+ * supported, or if the compositor prefers client-side decorations, a very
+ * simple fallback frame will be drawn using the wp_viewporter protocol. A
+ * compositor can still emit close, maximize or fullscreen events, using for
+ * instance a keybind mechanism. If neither of these protocols is supported,
+ * the window won't be decorated.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size or refresh rate.
+ *
+ * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
+ * to be implemented in the user's compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwDestroyWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwOpenWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
+/*! @brief Destroys the specified window and its context.
+ *
+ * This function destroys the specified window and its context. On calling
+ * this function, no further callbacks will be called for that window.
+ *
+ * If the context of the specified window is current on the main thread, it is
+ * detached before being destroyed.
+ *
+ * @param[in] window The window to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @note The context of the specified window must not be current on any other
+ * thread when this function is called.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_creation
+ * @sa @ref glfwCreateWindow
+ *
+ * @since Added in version 3.0. Replaces `glfwCloseWindow`.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
+/*! @brief Checks the close flag of the specified window.
+ *
+ * This function returns the value of the close flag of the specified window.
+ *
+ * @param[in] window The window to query.
+ * @return The value of the close flag.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
+
+/*! @brief Sets the close flag of the specified window.
+ *
+ * This function sets the value of the close flag of the specified window.
+ * This can be used to override the user's attempt to close the window, or
+ * to signal that it should be closed.
+ *
+ * @param[in] window The window whose flag to change.
+ * @param[in] value The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
+/*! @brief Sets the title of the specified window.
+ *
+ * This function sets the window title, encoded as UTF-8, of the specified
+ * window.
+ *
+ * @param[in] window The window whose title to change.
+ * @param[in] title The UTF-8 encoded window title.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos The window title will not be updated until the next time you
+ * process events.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_title
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
+/*! @brief Sets the icon for the specified window.
+ *
+ * This function sets the icon of the specified window. If passed an array of
+ * candidate images, those of or closest to the sizes desired by the system are
+ * selected. If no images are specified, the window reverts to its default
+ * icon.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The desired image sizes varies depending on platform and system settings.
+ * The selected images will be rescaled as needed. Good sizes include 16x16,
+ * 32x32 and 48x48.
+ *
+ * @param[in] window The window whose icon to set.
+ * @param[in] count The number of images in the specified array, or zero to
+ * revert to the default window icon.
+ * @param[in] images The images to create the icon from. This is ignored if
+ * count is zero.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @remark @macos The GLFW window has no icon, as it is not a document
+ * window, so this function does nothing. The dock icon will be the same as
+ * the application bundle's icon. For more information on bundles, see the
+ * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
+ * in the Mac Developer Library.
+ *
+ * @remark @wayland There is no existing protocol to change an icon, the
+ * window will thus inherit the one defined in the application's desktop file.
+ * This function always emits @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_icon
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
+/*! @brief Retrieves the position of the content area of the specified window.
+ *
+ * This function retrieves the position, in screen coordinates, of the
+ * upper-left corner of the content area of the specified window.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
+ * the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to retrieve the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwSetWindowPos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
+/*! @brief Sets the position of the content area of the specified window.
+ *
+ * This function sets the position, in screen coordinates, of the upper-left
+ * corner of the content area of the specified windowed mode window. If the
+ * window is a full screen window, this function does nothing.
+ *
+ * __Do not use this function__ to move an already visible window unless you
+ * have very good reasons for doing so, as it will confuse and annoy the user.
+ *
+ * The window manager may put limits on what positions are allowed. GLFW
+ * cannot and should not override these limits.
+ *
+ * @param[in] window The window to query.
+ * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
+ * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland There is no way for an application to set the global
+ * position of its windows, this function will always emit @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ * @sa @ref glfwGetWindowPos
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
+/*! @brief Retrieves the size of the content area of the specified window.
+ *
+ * This function retrieves the size, in screen coordinates, of the content area
+ * of the specified window. If you wish to retrieve the size of the
+ * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose size to retrieve.
+ * @param[out] width Where to store the width, in screen coordinates, of the
+ * content area, or `NULL`.
+ * @param[out] height Where to store the height, in screen coordinates, of the
+ * content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Sets the size limits of the specified window.
+ *
+ * This function sets the size limits of the content area of the specified
+ * window. If the window is full screen, the size limits only take effect
+ * once it is made windowed. If the window is not resizable, this function
+ * does nothing.
+ *
+ * The size limits are applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * The maximum dimensions must be greater than or equal to the minimum
+ * dimensions and all must be greater than or equal to zero.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] minwidth The minimum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] minheight The minimum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ * @param[in] maxwidth The maximum width, in screen coordinates, of the content
+ * area, or `GLFW_DONT_CARE`.
+ * @param[in] maxheight The maximum height, in screen coordinates, of the
+ * content area, or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The size limits will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowAspectRatio
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
+/*! @brief Sets the aspect ratio of the specified window.
+ *
+ * This function sets the required aspect ratio of the content area of the
+ * specified window. If the window is full screen, the aspect ratio only takes
+ * effect once it is made windowed. If the window is not resizable, this
+ * function does nothing.
+ *
+ * The aspect ratio is specified as a numerator and a denominator and both
+ * values must be greater than zero. For example, the common 16:9 aspect ratio
+ * is specified as 16 and 9, respectively.
+ *
+ * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
+ * ratio limit is disabled.
+ *
+ * The aspect ratio is applied immediately to a windowed mode window and may
+ * cause it to be resized.
+ *
+ * @param[in] window The window to set limits for.
+ * @param[in] numer The numerator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ * @param[in] denom The denominator of the desired aspect ratio, or
+ * `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark If you set size limits and an aspect ratio that conflict, the
+ * results are undefined.
+ *
+ * @remark @wayland The aspect ratio will not be applied until the window is
+ * actually resized, either by the user or by the compositor.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_sizelimits
+ * @sa @ref glfwSetWindowSizeLimits
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
+/*! @brief Sets the size of the content area of the specified window.
+ *
+ * This function sets the size, in screen coordinates, of the content area of
+ * the specified window.
+ *
+ * For full screen windows, this function updates the resolution of its desired
+ * video mode and switches to the video mode closest to it, without affecting
+ * the window's context. As the context is unaffected, the bit depths of the
+ * framebuffer remain unchanged.
+ *
+ * If you wish to update the refresh rate of the desired video mode in addition
+ * to its resolution, see @ref glfwSetWindowMonitor.
+ *
+ * The window manager may put limits on what sizes are allowed. GLFW cannot
+ * and should not override these limits.
+ *
+ * @param[in] window The window to resize.
+ * @param[in] width The desired width, in screen coordinates, of the window
+ * content area.
+ * @param[in] height The desired height, in screen coordinates, of the window
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland A full screen window will not attempt to change the mode,
+ * no matter what the requested size.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ * @sa @ref glfwGetWindowSize
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
+/*! @brief Retrieves the size of the framebuffer of the specified window.
+ *
+ * This function retrieves the size, in pixels, of the framebuffer of the
+ * specified window. If you wish to retrieve the size of the window in screen
+ * coordinates, see @ref glfwGetWindowSize.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose framebuffer to query.
+ * @param[out] width Where to store the width, in pixels, of the framebuffer,
+ * or `NULL`.
+ * @param[out] height Where to store the height, in pixels, of the framebuffer,
+ * or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ * @sa @ref glfwSetFramebufferSizeCallback
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
+/*! @brief Retrieves the size of the frame of the window.
+ *
+ * This function retrieves the size, in screen coordinates, of each edge of the
+ * frame of the specified window. This size includes the title bar, if the
+ * window has one. The size of the frame may vary depending on the
+ * [window-related hints](@ref window_hints_wnd) used to create it.
+ *
+ * Because this function retrieves the size of each window frame edge and not
+ * the offset along a particular coordinate axis, the retrieved values will
+ * always be zero or positive.
+ *
+ * Any or all of the size arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` size arguments will be set to zero.
+ *
+ * @param[in] window The window whose frame size to query.
+ * @param[out] left Where to store the size, in screen coordinates, of the left
+ * edge of the window frame, or `NULL`.
+ * @param[out] top Where to store the size, in screen coordinates, of the top
+ * edge of the window frame, or `NULL`.
+ * @param[out] right Where to store the size, in screen coordinates, of the
+ * right edge of the window frame, or `NULL`.
+ * @param[out] bottom Where to store the size, in screen coordinates, of the
+ * bottom edge of the window frame, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
+/*! @brief Retrieves the content scale for the specified window.
+ *
+ * This function retrieves the content scale for the specified window. The
+ * content scale is the ratio between the current DPI and the platform's
+ * default DPI. This is especially important for text and any UI elements. If
+ * the pixel dimensions of your UI scaled by this look appropriate on your
+ * machine then it should appear at a reasonable size on other machines
+ * regardless of their DPI and scaling settings. This relies on the system DPI
+ * and scaling settings being somewhat correct.
+ *
+ * On systems where each monitors can have its own content scale, the window
+ * content scale will depend on which monitor the system considers the window
+ * to be on.
+ *
+ * @param[in] window The window to query.
+ * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
+ * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwSetWindowContentScaleCallback
+ * @sa @ref glfwGetMonitorContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
+/*! @brief Returns the opacity of the whole window.
+ *
+ * This function returns the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque. If the system
+ * does not support whole window transparency, this function always returns one.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * @param[in] window The window to query.
+ * @return The opacity value of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwSetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
+/*! @brief Sets the opacity of the whole window.
+ *
+ * This function sets the opacity of the window, including any decorations.
+ *
+ * The opacity (or alpha) value is a positive finite number between zero and
+ * one, where zero is fully transparent and one is fully opaque.
+ *
+ * The initial opacity value for newly created windows is one.
+ *
+ * A window created with framebuffer transparency may not use whole window
+ * transparency. The results of doing this are undefined.
+ *
+ * @param[in] window The window to set the opacity for.
+ * @param[in] opacity The desired opacity of the specified window.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_transparency
+ * @sa @ref glfwGetWindowOpacity
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
+/*! @brief Iconifies the specified window.
+ *
+ * This function iconifies (minimizes) the specified window if it was
+ * previously restored. If the window is already iconified, this function does
+ * nothing.
+ *
+ * If the specified window is a full screen window, GLFW restores the original
+ * video mode of the monitor. The window's desired video mode is set again
+ * when the window is restored.
+ *
+ * @param[in] window The window to iconify.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwRestoreWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
+/*! @brief Restores the specified window.
+ *
+ * This function restores the specified window if it was previously iconified
+ * (minimized) or maximized. If the window is already restored, this function
+ * does nothing.
+ *
+ * If the specified window is an iconified full screen window, its desired
+ * video mode is set again for its monitor when the window is restored.
+ *
+ * @param[in] window The window to restore.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwMaximizeWindow
+ *
+ * @since Added in version 2.1.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
+/*! @brief Maximizes the specified window.
+ *
+ * This function maximizes the specified window if it was previously not
+ * maximized. If the window is already maximized, this function does nothing.
+ *
+ * If the specified window is a full screen window, this function does nothing.
+ *
+ * @param[in] window The window to maximize.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @par Thread Safety
+ * This function may only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ * @sa @ref glfwIconifyWindow
+ * @sa @ref glfwRestoreWindow
+ *
+ * @since Added in GLFW 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
+/*! @brief Makes the specified window visible.
+ *
+ * This function makes the specified window visible if it was previously
+ * hidden. If the window is already visible or is in full screen mode, this
+ * function does nothing.
+ *
+ * By default, windowed mode windows are focused when shown
+ * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
+ * to change this behavior for all newly created windows, or change the
+ * behavior for an existing window with @ref glfwSetWindowAttrib.
+ *
+ * @param[in] window The window to make visible.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland Because Wayland wants every frame of the desktop to be
+ * complete, this function does not immediately make the window visible.
+ * Instead it will become visible the next time the window framebuffer is
+ * updated after this call.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwHideWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
+/*! @brief Hides the specified window.
+ *
+ * This function hides the specified window if it was previously visible. If
+ * the window is already hidden or is in full screen mode, this function does
+ * nothing.
+ *
+ * @param[in] window The window to hide.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_hide
+ * @sa @ref glfwShowWindow
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
+/*! @brief Brings the specified window to front and sets input focus.
+ *
+ * This function brings the specified window to front and sets input focus.
+ * The window should already be visible and not iconified.
+ *
+ * By default, both windowed and full screen mode windows are focused when
+ * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
+ * disable this behavior.
+ *
+ * Also by default, windowed mode windows are focused when shown
+ * with @ref glfwShowWindow. Set the
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
+ *
+ * __Do not use this function__ to steal focus from other applications unless
+ * you are certain that is what the user wants. Focus stealing can be
+ * extremely disruptive.
+ *
+ * For a less disruptive way of getting the user's attention, see
+ * [attention requests](@ref window_attention).
+ *
+ * @param[in] window The window to give input focus.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland It is not possible for an application to bring its windows
+ * to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
+/*! @brief Requests user attention to the specified window.
+ *
+ * This function requests user attention to the specified window. On
+ * platforms where this is not supported, attention is requested to the
+ * application as a whole.
+ *
+ * Once the user has given attention, usually by focusing the window or
+ * application, the system will end the request automatically.
+ *
+ * @param[in] window The window to request attention to.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos Attention is requested to the application as a whole, not the
+ * specific window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attention
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
+
+/*! @brief Returns the monitor that the window uses for full screen mode.
+ *
+ * This function returns the handle of the monitor that the specified window is
+ * in full screen on.
+ *
+ * @param[in] window The window to query.
+ * @return The monitor, or `NULL` if the window is in windowed mode or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref glfwSetWindowMonitor
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
+
+/*! @brief Sets the mode, monitor, video mode and placement of a window.
+ *
+ * This function sets the monitor that the window uses for full screen mode or,
+ * if the monitor is `NULL`, makes it windowed mode.
+ *
+ * When setting a monitor, this function updates the width, height and refresh
+ * rate of the desired video mode and switches to the video mode closest to it.
+ * The window position is ignored when setting a monitor.
+ *
+ * When the monitor is `NULL`, the position, width and height are used to
+ * place the window content area. The refresh rate is ignored when no monitor
+ * is specified.
+ *
+ * If you only wish to update the resolution of a full screen window or the
+ * size of a windowed mode window, see @ref glfwSetWindowSize.
+ *
+ * When a window transitions from full screen to windowed mode, this function
+ * restores any previous window settings such as whether it is decorated,
+ * floating, resizable, has size or aspect ratio limits, etc.
+ *
+ * @param[in] window The window whose monitor, size or video mode to set.
+ * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
+ * @param[in] xpos The desired x-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate of the upper-left corner of the
+ * content area.
+ * @param[in] width The desired with, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] height The desired height, in screen coordinates, of the content
+ * area or video mode.
+ * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
+ * or `GLFW_DONT_CARE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
+ * affected by any resizing or mode switching, although you may need to update
+ * your viewport if the framebuffer size has changed.
+ *
+ * @remark @wayland The desired window position is ignored, as there is no way
+ * for an application to set this property.
+ *
+ * @remark @wayland Setting the window to full screen will not attempt to
+ * change the mode, no matter what the requested size or refresh rate.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_monitor
+ * @sa @ref window_full_screen
+ * @sa @ref glfwGetWindowMonitor
+ * @sa @ref glfwSetWindowSize
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
+/*! @brief Returns an attribute of the specified window.
+ *
+ * This function returns the value of an attribute of the specified window or
+ * its OpenGL or OpenGL ES context.
+ *
+ * @param[in] window The window to query.
+ * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
+ * return.
+ * @return The value of the attribute, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Framebuffer related hints are not window attributes. See @ref
+ * window_attribs_fb for more information.
+ *
+ * @remark Zero is a valid value for many window and context related
+ * attributes so you cannot use a return value of zero as an indication of
+ * errors. However, this function should not fail as long as it is passed
+ * valid arguments and the library has been [initialized](@ref intro_init).
+ *
+ * @remark @wayland The Wayland protocol provides no way to check whether a
+ * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwSetWindowAttrib
+ *
+ * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
+ * `glfwGetGLVersion`.
+ *
+ * @ingroup window
+ */
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
+/*! @brief Sets an attribute of the specified window.
+ *
+ * This function sets the value of an attribute of the specified window.
+ *
+ * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
+ * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
+ * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
+ * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
+ * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
+ *
+ * Some of these attributes are ignored for full screen windows. The new
+ * value will take effect if the window is later made windowed.
+ *
+ * Some of these attributes are ignored for windowed mode windows. The new
+ * value will take effect if the window is later made full screen.
+ *
+ * @param[in] window The window to set the attribute for.
+ * @param[in] attrib A supported window attribute.
+ * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark Calling @ref glfwGetWindowAttrib will always return the latest
+ * value, even if that value is ignored by the current mode of the window.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_attribs
+ * @sa @ref glfwGetWindowAttrib
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
+/*! @brief Sets the user pointer of the specified window.
+ *
+ * This function sets the user-defined pointer of the specified window. The
+ * current value is retained until the window is destroyed. The initial value
+ * is `NULL`.
+ *
+ * @param[in] window The window whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwGetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
+/*! @brief Returns the user pointer of the specified window.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified window. The initial value is `NULL`.
+ *
+ * @param[in] window The window whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref window_userptr
+ * @sa @ref glfwSetWindowUserPointer
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
+
+/*! @brief Sets the position callback for the specified window.
+ *
+ * This function sets the position callback of the specified window, which is
+ * called when the window is moved. The callback is provided with the
+ * position, in screen coordinates, of the upper-left corner of the content
+ * area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int xpos, int ypos)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland This callback will never be called, as there is no way for
+ * an application to know its global position.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_pos
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
+
+/*! @brief Sets the size callback for the specified window.
+ *
+ * This function sets the size callback of the specified window, which is
+ * called when the window is resized. The callback is provided with the size,
+ * in screen coordinates, of the content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowsizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_size
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
+
+/*! @brief Sets the close callback for the specified window.
+ *
+ * This function sets the close callback of the specified window, which is
+ * called when the user attempts to close the window, for example by clicking
+ * the close widget in the title bar.
+ *
+ * The close flag is set before this callback is called, but you can modify it
+ * at any time with @ref glfwSetWindowShouldClose.
+ *
+ * The close callback is not triggered by @ref glfwDestroyWindow.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowclosefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @macos Selecting Quit from the application menu will trigger the
+ * close callback for all windows.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_close
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
+
+/*! @brief Sets the refresh callback for the specified window.
+ *
+ * This function sets the refresh callback of the specified window, which is
+ * called when the content area of the window needs to be redrawn, for example
+ * if the window has been exposed after having been covered by another window.
+ *
+ * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
+ * the window contents are saved off-screen, this callback may be called only
+ * very infrequently or never at all.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowrefreshfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_refresh
+ *
+ * @since Added in version 2.5.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
+
+/*! @brief Sets the focus callback for the specified window.
+ *
+ * This function sets the focus callback of the specified window, which is
+ * called when the window gains or loses input focus.
+ *
+ * After the focus callback is called for a window that lost input focus,
+ * synthetic key and mouse button release events will be generated for all such
+ * that had been pressed. For more information, see @ref glfwSetKeyCallback
+ * and @ref glfwSetMouseButtonCallback.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int focused)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowfocusfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_focus
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
+
+/*! @brief Sets the iconify callback for the specified window.
+ *
+ * This function sets the iconification callback of the specified window, which
+ * is called when the window is iconified or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int iconified)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowiconifyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland The XDG-shell protocol has no event for iconification, so
+ * this callback will never be called.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_iconify
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
+
+/*! @brief Sets the maximize callback for the specified window.
+ *
+ * This function sets the maximization callback of the specified window, which
+ * is called when the window is maximized or restored.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int maximized)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowmaximizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_maximize
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
+
+/*! @brief Sets the framebuffer resize callback for the specified window.
+ *
+ * This function sets the framebuffer resize callback of the specified window,
+ * which is called when the framebuffer of the specified window is resized.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int width, int height)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWframebuffersizefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_fbsize
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
+
+/*! @brief Sets the window content scale callback for the specified window.
+ *
+ * This function sets the window content scale callback of the specified window,
+ * which is called when the content scale of the specified window changes.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, float xscale, float yscale)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWwindowcontentscalefun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref window_scale
+ * @sa @ref glfwGetWindowContentScale
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup window
+ */
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
+
+/*! @brief Processes all pending events.
+ *
+ * This function processes only those events that are already in the event
+ * queue and then returns immediately. Processing events will cause the window
+ * and input callbacks associated with those events to be called.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPollEvents(void);
+
+/*! @brief Waits until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue. Once one or more events are available,
+ * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
+ * are processed and the function then returns immediately. Processing events
+ * will cause the window and input callbacks associated with those events to be
+ * called.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 2.5.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEvents(void);
+
+/*! @brief Waits with timeout until events are queued and processes them.
+ *
+ * This function puts the calling thread to sleep until at least one event is
+ * available in the event queue, or until the specified timeout is reached. If
+ * one or more events are available, it behaves exactly like @ref
+ * glfwPollEvents, i.e. the events in the queue are processed and the function
+ * then returns immediately. Processing events will cause the window and input
+ * callbacks associated with those events to be called.
+ *
+ * The timeout value must be a positive finite number.
+ *
+ * Since not all events are associated with callbacks, this function may return
+ * without a callback having been called even if you are monitoring all
+ * callbacks.
+ *
+ * On some platforms, a window move, resize or menu operation will cause event
+ * processing to block. This is due to how event processing is designed on
+ * those platforms. You can use the
+ * [window refresh callback](@ref window_refresh) to redraw the contents of
+ * your window when necessary during such operations.
+ *
+ * Do not assume that callbacks you set will _only_ be called in response to
+ * event processing functions like this one. While it is necessary to poll for
+ * events, window systems that require GLFW to register callbacks of its own
+ * can pass events to GLFW in response to many window system function calls.
+ * GLFW will pass those events on to the application callbacks before
+ * returning.
+ *
+ * Event processing is not required for joystick input to work.
+ *
+ * @param[in] timeout The maximum amount of time, in seconds, to wait.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwPollEvents
+ * @sa @ref glfwWaitEvents
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
+/*! @brief Posts an empty event to the event queue.
+ *
+ * This function posts an empty event from the current thread to the event
+ * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref events
+ * @sa @ref glfwWaitEvents
+ * @sa @ref glfwWaitEventsTimeout
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwPostEmptyEvent(void);
+
+/*! @brief Returns the value of an input option for the specified window.
+ *
+ * This function returns the value of an input option for the specified window.
+ * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * @param[in] window The window to query.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
+/*! @brief Sets an input option for the specified window.
+ *
+ * This function sets an input mode option for the specified window. The mode
+ * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
+ * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
+ * @ref GLFW_RAW_MOUSE_MOTION.
+ *
+ * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
+ * modes:
+ * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
+ * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
+ * content area of the window but does not restrict the cursor from leaving.
+ * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
+ * and unlimited cursor movement. This is useful for implementing for
+ * example 3D camera controls.
+ *
+ * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
+ * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
+ * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
+ * the next time it is called even if the key had been released before the
+ * call. This is useful when you are only interested in whether keys have been
+ * pressed but not when or in which order.
+ *
+ * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
+ * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
+ * If sticky mouse buttons are enabled, a mouse button press will ensure that
+ * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
+ * if the mouse button had been released before the call. This is useful when
+ * you are only interested in whether mouse buttons have been pressed but not
+ * when or in which order.
+ *
+ * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
+ * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
+ * callbacks that receive modifier bits will also have the @ref
+ * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
+ * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
+ *
+ * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
+ * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
+ * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
+ * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
+ * glfwRawMouseMotionSupported to check for support.
+ *
+ * @param[in] window The window whose input mode to set.
+ * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
+ * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
+ * `GLFW_RAW_MOUSE_MOTION`.
+ * @param[in] value The new value of the specified input mode.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref glfwGetInputMode
+ *
+ * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
+/*! @brief Returns whether raw mouse motion is supported.
+ *
+ * This function returns whether raw mouse motion is supported on the current
+ * system. This status does not change after GLFW has been initialized so you
+ * only need to check this once. If you attempt to enable raw motion on
+ * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
+ *
+ * Raw mouse motion is closer to the actual motion of the mouse across
+ * a surface. It is not affected by the scaling and acceleration applied to
+ * the motion of the desktop cursor. That processing is suitable for a cursor
+ * while raw motion is better for controlling for example a 3D camera. Because
+ * of this, raw mouse motion is only provided when the cursor is disabled.
+ *
+ * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref raw_mouse_motion
+ * @sa @ref glfwSetInputMode
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwRawMouseMotionSupported(void);
+
+/*! @brief Returns the layout-specific name of the specified printable key.
+ *
+ * This function returns the name of the specified printable key, encoded as
+ * UTF-8. This is typically the character that key would produce without any
+ * modifier keys, intended for displaying key bindings to the user. For dead
+ * keys, it is typically the diacritic it would add to a character.
+ *
+ * __Do not use this function__ for [text input](@ref input_char). You will
+ * break text input for many languages even if it happens to work for yours.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
+ * otherwise the scancode is ignored. If you specify a non-printable key, or
+ * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
+ * function returns `NULL` but does not emit an error.
+ *
+ * This behavior allows you to always pass in the arguments in the
+ * [key callback](@ref input_key) without modification.
+ *
+ * The printable keys are:
+ * - `GLFW_KEY_APOSTROPHE`
+ * - `GLFW_KEY_COMMA`
+ * - `GLFW_KEY_MINUS`
+ * - `GLFW_KEY_PERIOD`
+ * - `GLFW_KEY_SLASH`
+ * - `GLFW_KEY_SEMICOLON`
+ * - `GLFW_KEY_EQUAL`
+ * - `GLFW_KEY_LEFT_BRACKET`
+ * - `GLFW_KEY_RIGHT_BRACKET`
+ * - `GLFW_KEY_BACKSLASH`
+ * - `GLFW_KEY_WORLD_1`
+ * - `GLFW_KEY_WORLD_2`
+ * - `GLFW_KEY_0` to `GLFW_KEY_9`
+ * - `GLFW_KEY_A` to `GLFW_KEY_Z`
+ * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
+ * - `GLFW_KEY_KP_DECIMAL`
+ * - `GLFW_KEY_KP_DIVIDE`
+ * - `GLFW_KEY_KP_MULTIPLY`
+ * - `GLFW_KEY_KP_SUBTRACT`
+ * - `GLFW_KEY_KP_ADD`
+ * - `GLFW_KEY_KP_EQUAL`
+ *
+ * Names for printable keys depend on keyboard layout, while names for
+ * non-printable keys are the same across layouts but depend on the application
+ * language and should be localized along with other user interface text.
+ *
+ * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
+ * @param[in] scancode The scancode of the key to query.
+ * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark The contents of the returned string may change when a keyboard
+ * layout change event is received.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key_name
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
+/*! @brief Returns the platform-specific scancode of the specified key.
+ *
+ * This function returns the platform-specific scancode of the specified key.
+ *
+ * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
+ * method will return `-1`.
+ *
+ * @param[in] key Any [named key](@ref keys).
+ * @return The platform-specific scancode for the key, or `-1` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKeyScancode(int key);
+
+/*! @brief Returns the last reported state of a keyboard key for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified key to the
+ * specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback.
+ *
+ * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
+ * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
+ * that key has already been released.
+ *
+ * The key functions deal with physical keys, with [key tokens](@ref keys)
+ * named after their use on the standard US keyboard layout. If you want to
+ * input text, use the Unicode character callback instead.
+ *
+ * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
+ * used with this function.
+ *
+ * __Do not use this function__ to implement [text input](@ref input_char).
+ *
+ * @param[in] window The desired window.
+ * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
+ * not a valid key for this function.
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
+/*! @brief Returns the last reported state of a mouse button for the specified
+ * window.
+ *
+ * This function returns the last state reported for the specified mouse button
+ * to the specified window. The returned state is one of `GLFW_PRESS` or
+ * `GLFW_RELEASE`.
+ *
+ * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
+ * returns `GLFW_PRESS` the first time you call it for a mouse button that was
+ * pressed, even if that mouse button has already been released.
+ *
+ * @param[in] window The desired window.
+ * @param[in] button The desired [mouse button](@ref buttons).
+ * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
+/*! @brief Retrieves the position of the cursor relative to the content area of
+ * the window.
+ *
+ * This function returns the position of the cursor, in screen coordinates,
+ * relative to the upper-left corner of the content area of the specified
+ * window.
+ *
+ * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
+ * position is unbounded and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * The coordinate can be converted to their integer equivalents with the
+ * `floor` function. Casting directly to an integer type works for positive
+ * coordinates, but fails for negative ones.
+ *
+ * Any or all of the position arguments may be `NULL`. If an error occurs, all
+ * non-`NULL` position arguments will be set to zero.
+ *
+ * @param[in] window The desired window.
+ * @param[out] xpos Where to store the cursor x-coordinate, relative to the
+ * left edge of the content area, or `NULL`.
+ * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
+ * top edge of the content area, or `NULL`.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwSetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwGetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
+/*! @brief Sets the position of the cursor, relative to the content area of the
+ * window.
+ *
+ * This function sets the position, in screen coordinates, of the cursor
+ * relative to the upper-left corner of the content area of the specified
+ * window. The window must have input focus. If the window does not have
+ * input focus when this function is called, it fails silently.
+ *
+ * __Do not use this function__ to implement things like camera controls. GLFW
+ * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
+ * cursor, transparently re-centers it and provides unconstrained cursor
+ * motion. See @ref glfwSetInputMode for more information.
+ *
+ * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
+ * unconstrained and limited only by the minimum and maximum values of
+ * a `double`.
+ *
+ * @param[in] window The desired window.
+ * @param[in] xpos The desired x-coordinate, relative to the left edge of the
+ * content area.
+ * @param[in] ypos The desired y-coordinate, relative to the top edge of the
+ * content area.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @remark @wayland This function will only work when the cursor mode is
+ * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ * @sa @ref glfwGetCursorPos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
+/*! @brief Creates a custom cursor.
+ *
+ * Creates a new custom cursor image that can be set for a window with @ref
+ * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
+ * Any remaining cursors are destroyed by @ref glfwTerminate.
+ *
+ * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
+ * bits per channel with the red channel first. They are arranged canonically
+ * as packed sequential rows, starting from the top-left corner.
+ *
+ * The cursor hotspot is specified in pixels, relative to the upper-left corner
+ * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
+ * points to the right and the Y-axis points down.
+ *
+ * @param[in] image The desired cursor image.
+ * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
+ * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
+ * @return The handle of the created cursor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified image data is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwDestroyCursor
+ * @sa @ref glfwCreateStandardCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
+/*! @brief Creates a cursor with a standard shape.
+ *
+ * Returns a cursor with a [standard shape](@ref shapes), that can be set for
+ * a window with @ref glfwSetCursor.
+ *
+ * @param[in] shape One of the [standard shapes](@ref shapes).
+ * @return A new cursor ready to use or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
+
+/*! @brief Destroys a cursor.
+ *
+ * This function destroys a cursor previously created with @ref
+ * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
+ * glfwTerminate.
+ *
+ * If the specified cursor is current for any window, that window will be
+ * reverted to the default cursor. This does not affect the cursor mode.
+ *
+ * @param[in] cursor The cursor object to destroy.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @reentrancy This function must not be called from a callback.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ * @sa @ref glfwCreateCursor
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
+/*! @brief Sets the cursor for the window.
+ *
+ * This function sets the cursor image to be used when the cursor is over the
+ * content area of the specified window. The set cursor will only be visible
+ * when the [cursor mode](@ref cursor_mode) of the window is
+ * `GLFW_CURSOR_NORMAL`.
+ *
+ * On some platforms, the set cursor may not be visible unless the window also
+ * has input focus.
+ *
+ * @param[in] window The window to set the cursor for.
+ * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
+ * arrow cursor.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_object
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
+/*! @brief Sets the key callback.
+ *
+ * This function sets the key callback of the specified window, which is called
+ * when a key is pressed, repeated or released.
+ *
+ * The key functions deal with physical keys, with layout independent
+ * [key tokens](@ref keys) named after their values in the standard US keyboard
+ * layout. If you want to input text, use the
+ * [character callback](@ref glfwSetCharCallback) instead.
+ *
+ * When a window loses input focus, it will generate synthetic key release
+ * events for all pressed keys. You can tell these events from user-generated
+ * events by the fact that the synthetic ones are generated after the focus
+ * loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * The scancode of a key is specific to that platform or sometimes even to that
+ * machine. Scancodes are intended to allow users to bind keys that don't have
+ * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
+ * state is not saved and so it cannot be queried with @ref glfwGetKey.
+ *
+ * Sometimes GLFW needs to generate synthetic key events, in which case the
+ * scancode may be zero.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new key callback, or `NULL` to remove the currently
+ * set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWkeyfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_key
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
+
+/*! @brief Sets the Unicode character callback.
+ *
+ * This function sets the character callback of the specified window, which is
+ * called when a Unicode character is input.
+ *
+ * The character callback is intended for Unicode text input. As it deals with
+ * characters, it is keyboard layout dependent, whereas the
+ * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
+ * to physical keys, as a key may produce zero, one or more characters. If you
+ * want to know whether a specific physical key was pressed or released, see
+ * the key callback instead.
+ *
+ * The character callback behaves as system text input normally does and will
+ * not be called if modifier keys are held down that would prevent normal text
+ * input on that platform, for example a Super (Command) key on macOS or Alt key
+ * on Windows.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 2.4.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
+
+/*! @brief Sets the Unicode character with modifiers callback.
+ *
+ * This function sets the character with modifiers callback of the specified
+ * window, which is called when a Unicode character is input regardless of what
+ * modifier keys are used.
+ *
+ * The character with modifiers callback is intended for implementing custom
+ * Unicode character input. For regular Unicode text input, see the
+ * [character callback](@ref glfwSetCharCallback). Like the character
+ * callback, the character with modifiers callback deals with characters and is
+ * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
+ * a key may produce zero, one or more characters. If you want to know whether
+ * a specific physical key was pressed or released, see the
+ * [key callback](@ref glfwSetKeyCallback) instead.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcharmodsfun).
+ *
+ * @deprecated Scheduled for removal in version 4.0.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_char
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
+
+/*! @brief Sets the mouse button callback.
+ *
+ * This function sets the mouse button callback of the specified window, which
+ * is called when a mouse button is pressed or released.
+ *
+ * When a window loses input focus, it will generate synthetic mouse button
+ * release events for all pressed mouse buttons. You can tell these events
+ * from user-generated events by the fact that the synthetic ones are generated
+ * after the focus loss event has been processed, i.e. after the
+ * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int button, int action, int mods)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWmousebuttonfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref input_mouse_button
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter and return value.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
+
+/*! @brief Sets the cursor position callback.
+ *
+ * This function sets the cursor position callback of the specified window,
+ * which is called when the cursor is moved. The callback is provided with the
+ * position, in screen coordinates, relative to the upper-left corner of the
+ * content area of the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xpos, double ypos);
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorposfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_pos
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
+
+/*! @brief Sets the cursor enter/leave callback.
+ *
+ * This function sets the cursor boundary crossing callback of the specified
+ * window, which is called when the cursor enters or leaves the content area of
+ * the window.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int entered)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWcursorenterfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref cursor_enter
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
+
+/*! @brief Sets the scroll callback.
+ *
+ * This function sets the scroll callback of the specified window, which is
+ * called when a scrolling device is used, such as a mouse wheel or scrolling
+ * area of a touchpad.
+ *
+ * The scroll callback receives all scrolling input, like that from a mouse
+ * wheel or a touchpad scrolling area.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new scroll callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, double xoffset, double yoffset)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWscrollfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref scrolling
+ *
+ * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
+
+/*! @brief Sets the path drop callback.
+ *
+ * This function sets the path drop callback of the specified window, which is
+ * called when one or more dragged paths are dropped on the window.
+ *
+ * Because the path array and its strings may have been generated specifically
+ * for that event, they are not guaranteed to be valid after the callback has
+ * returned. If you wish to use them after the callback returns, you need to
+ * make a deep copy.
+ *
+ * @param[in] window The window whose callback to set.
+ * @param[in] callback The new file drop callback, or `NULL` to remove the
+ * currently set callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(GLFWwindow* window, int path_count, const char* paths[])
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWdropfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark @wayland File drop is currently unimplemented.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref path_drop
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
+
+/*! @brief Returns whether the specified joystick is present.
+ *
+ * This function returns whether the specified joystick is present.
+ *
+ * There is no need to call this function before other functions that accept
+ * a joystick ID, as they all check for presence before performing any other
+ * work.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickPresent(int jid);
+
+/*! @brief Returns the values of all axes of the specified joystick.
+ *
+ * This function returns the values of all axes of the specified joystick.
+ * Each element in the array is a value between -1.0 and 1.0.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of axis values in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of axis values, or `NULL` if the joystick is not present or
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_axis
+ *
+ * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
+ *
+ * @ingroup input
+ */
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
+/*! @brief Returns the state of all buttons of the specified joystick.
+ *
+ * This function returns the state of all buttons of the specified joystick.
+ * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
+ *
+ * For backward compatibility with earlier versions that did not have @ref
+ * glfwGetJoystickHats, the button array also includes all hats, each
+ * represented as four buttons. The hats are in the same order as returned by
+ * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
+ * _left_. To disable these extra buttons, set the @ref
+ * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of button states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of button states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_button
+ *
+ * @since Added in version 2.2.
+ * @glfw3 Changed to return a dynamic array.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
+/*! @brief Returns the state of all hats of the specified joystick.
+ *
+ * This function returns the state of all hats of the specified joystick.
+ * Each element in the array is one of the following values:
+ *
+ * Name | Value
+ * ---- | -----
+ * `GLFW_HAT_CENTERED` | 0
+ * `GLFW_HAT_UP` | 1
+ * `GLFW_HAT_RIGHT` | 2
+ * `GLFW_HAT_DOWN` | 4
+ * `GLFW_HAT_LEFT` | 8
+ * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
+ * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
+ * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
+ *
+ * The diagonal directions are bitwise combinations of the primary (up, right,
+ * down and left) directions and you can test for these individually by ANDing
+ * it with the corresponding direction.
+ *
+ * @code
+ * if (hats[2] & GLFW_HAT_RIGHT)
+ * {
+ * // State of hat 2 could be right-up, right or right-down
+ * }
+ * @endcode
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] count Where to store the number of hat states in the returned
+ * array. This is set to zero if the joystick is not present or an error
+ * occurred.
+ * @return An array of hat states, or `NULL` if the joystick is not present
+ * or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, this function is called again for that joystick or the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_hat
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
+/*! @brief Returns the name of the specified joystick.
+ *
+ * This function returns the name, encoded as UTF-8, of the specified joystick.
+ * The returned string is allocated and freed by GLFW. You should not free it
+ * yourself.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_name
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickName(int jid);
+
+/*! @brief Returns the SDL compatible GUID of the specified joystick.
+ *
+ * This function returns the SDL compatible GUID, as a UTF-8 encoded
+ * hexadecimal string, of the specified joystick. The returned string is
+ * allocated and freed by GLFW. You should not free it yourself.
+ *
+ * The GUID is what connects a joystick to a gamepad mapping. A connected
+ * joystick will always have a GUID even if there is no gamepad mapping
+ * assigned to it.
+ *
+ * If the specified joystick is not present this function will return `NULL`
+ * but will not generate an error. This can be used instead of first calling
+ * @ref glfwJoystickPresent.
+ *
+ * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
+ * uniquely identify the make and model of a joystick but does not identify
+ * a specific unit, e.g. all wired Xbox 360 controllers will have the same
+ * GUID on that platform. The GUID for a unit may vary between platforms
+ * depending on what hardware information the platform specific APIs provide.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
+ * is not present or an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
+/*! @brief Sets the user pointer of the specified joystick.
+ *
+ * This function sets the user-defined pointer of the specified joystick. The
+ * current value is retained until the joystick is disconnected. The initial
+ * value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to set.
+ * @param[in] pointer The new value.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwGetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
+/*! @brief Returns the user pointer of the specified joystick.
+ *
+ * This function returns the current value of the user-defined pointer of the
+ * specified joystick. The initial value is `NULL`.
+ *
+ * This function may be called from the joystick callback, even for a joystick
+ * that is being disconnected.
+ *
+ * @param[in] jid The joystick whose pointer to return.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @sa @ref joystick_userptr
+ * @sa @ref glfwSetJoystickUserPointer
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
+/*! @brief Returns whether the specified joystick has a gamepad mapping.
+ *
+ * This function returns whether the specified joystick is both present and has
+ * a gamepad mapping.
+ *
+ * If the specified joystick is present but does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check if a joystick is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
+ * or `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwGetGamepadState
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwJoystickIsGamepad(int jid);
+
+/*! @brief Sets the joystick configuration callback.
+ *
+ * This function sets the joystick configuration callback, or removes the
+ * currently set callback. This is called when a joystick is connected to or
+ * disconnected from the system.
+ *
+ * For joystick connection and disconnection events to be delivered on all
+ * platforms, you need to call one of the [event processing](@ref events)
+ * functions. Joystick disconnection may also be detected and the callback
+ * called by joystick functions. The function will then return whatever it
+ * returns if the joystick is not present.
+ *
+ * @param[in] callback The new callback, or `NULL` to remove the currently set
+ * callback.
+ * @return The previously set callback, or `NULL` if no callback was set or the
+ * library had not been [initialized](@ref intro_init).
+ *
+ * @callback_signature
+ * @code
+ * void function_name(int jid, int event)
+ * @endcode
+ * For more information about the callback parameters, see the
+ * [function pointer type](@ref GLFWjoystickfun).
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref joystick_event
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
+
+/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
+ *
+ * This function parses the specified ASCII encoded string and updates the
+ * internal list with any gamepad mappings it finds. This string may
+ * contain either a single gamepad mapping or many mappings separated by
+ * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
+ * source file including empty lines and comments.
+ *
+ * See @ref gamepad_mapping for a description of the format.
+ *
+ * If there is already a gamepad mapping for a given GUID in the internal list,
+ * it will be replaced by the one passed to this function. If the library is
+ * terminated and re-initialized the internal list will revert to the built-in
+ * default.
+ *
+ * @param[in] string The string containing the gamepad mappings.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ * @sa @ref glfwGetGamepadName
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
+/*! @brief Returns the human-readable gamepad name for the specified joystick.
+ *
+ * This function returns the human-readable name of the gamepad from the
+ * gamepad mapping assigned to the specified joystick.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `NULL` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
+ * joystick is not present, does not have a mapping or an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the specified joystick is
+ * disconnected, the gamepad mappings are updated or the library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetGamepadName(int jid);
+
+/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
+ *
+ * This function retrieves the state of the specified joystick remapped to
+ * an Xbox-like gamepad.
+ *
+ * If the specified joystick is not present or does not have a gamepad mapping
+ * this function will return `GLFW_FALSE` but will not generate an error. Call
+ * @ref glfwJoystickPresent to check whether it is present regardless of
+ * whether it has a mapping.
+ *
+ * The Guide button may not be available for input as it is often hooked by the
+ * system or the Steam client.
+ *
+ * Not all devices have all the buttons or axes provided by @ref
+ * GLFWgamepadstate. Unavailable buttons and axes will always report
+ * `GLFW_RELEASE` and 0.0 respectively.
+ *
+ * @param[in] jid The [joystick](@ref joysticks) to query.
+ * @param[out] state The gamepad input state of the joystick.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
+ * connected, it has no gamepad mapping or an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_ENUM.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref gamepad
+ * @sa @ref glfwUpdateGamepadMappings
+ * @sa @ref glfwJoystickIsGamepad
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup input
+ */
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
+/*! @brief Sets the clipboard to the specified string.
+ *
+ * This function sets the system clipboard to the specified, UTF-8 encoded
+ * string.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwGetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
+/*! @brief Returns the contents of the clipboard as a string.
+ *
+ * This function returns the contents of the system clipboard, if it contains
+ * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
+ * if its contents cannot be converted, `NULL` is returned and a @ref
+ * GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @param[in] window Deprecated. Any valid window or `NULL`.
+ * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
+ * is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa @ref glfwSetClipboardString
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
+/*! @brief Returns the GLFW time.
+ *
+ * This function returns the current GLFW time, in seconds. Unless the time
+ * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
+ * initialized.
+ *
+ * This function and @ref glfwSetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * The resolution of the timer is system dependent, but is usually on the order
+ * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
+ * time source on each supported platform.
+ *
+ * @return The current time, in seconds, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwSetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup input
+ */
+GLFWAPI double glfwGetTime(void);
+
+/*! @brief Sets the GLFW time.
+ *
+ * This function sets the current GLFW time, in seconds. The value must be
+ * a positive finite number less than or equal to 18446744073.0, which is
+ * approximately 584.5 years.
+ *
+ * This function and @ref glfwGetTime are helper functions on top of @ref
+ * glfwGetTimerFrequency and @ref glfwGetTimerValue.
+ *
+ * @param[in] time The new value, in seconds.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_INVALID_VALUE.
+ *
+ * @remark The upper limit of GLFW time is calculated as
+ * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
+ * storing nanoseconds in 64 bits. The limit may be increased in the future.
+ *
+ * @thread_safety This function may be called from any thread. Reading and
+ * writing of the internal base time is not atomic, so it needs to be
+ * externally synchronized with calls to @ref glfwGetTime.
+ *
+ * @sa @ref time
+ *
+ * @since Added in version 2.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI void glfwSetTime(double time);
+
+/*! @brief Returns the current value of the raw timer.
+ *
+ * This function returns the current value of the raw timer, measured in
+ * 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
+ * glfwGetTimerFrequency.
+ *
+ * @return The value of the timer, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerFrequency
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerValue(void);
+
+/*! @brief Returns the frequency, in Hz, of the raw timer.
+ *
+ * This function returns the frequency, in Hz, of the raw timer.
+ *
+ * @return The frequency of the timer, in Hz, or zero if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref time
+ * @sa @ref glfwGetTimerValue
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup input
+ */
+GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
+/*! @brief Makes the context of the specified window current for the calling
+ * thread.
+ *
+ * This function makes the OpenGL or OpenGL ES context of the specified window
+ * current on the calling thread. A context must only be made current on
+ * a single thread at a time and each thread can have only a single current
+ * context at a time.
+ *
+ * When moving a context between threads, you must make it non-current on the
+ * old thread before making it current on the new one.
+ *
+ * By default, making a context non-current implicitly forces a pipeline flush.
+ * On machines that support `GL_KHR_context_flush_control`, you can control
+ * whether a context performs this flush by setting the
+ * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
+ * hint.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * @param[in] window The window whose context to make current, or `NULL` to
+ * detach the current context.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwGetCurrentContext
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
+
+/*! @brief Returns the window whose context is current on the calling thread.
+ *
+ * This function returns the window whose OpenGL or OpenGL ES context is
+ * current on the calling thread.
+ *
+ * @return The window whose context is current, or `NULL` if no window's
+ * context is current.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_current
+ * @sa @ref glfwMakeContextCurrent
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
+
+/*! @brief Swaps the front and back buffers of the specified window.
+ *
+ * This function swaps the front and back buffers of the specified window when
+ * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
+ * zero, the GPU driver waits the specified number of screen updates before
+ * swapping the buffers.
+ *
+ * The specified window must have an OpenGL or OpenGL ES context. Specifying
+ * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
+ * error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see `vkQueuePresentKHR` instead.
+ *
+ * @param[in] window The window whose buffers to swap.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark __EGL:__ The context of the specified window must be current on the
+ * calling thread.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapInterval
+ *
+ * @since Added in version 1.0.
+ * @glfw3 Added window handle parameter.
+ *
+ * @ingroup window
+ */
+GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
+/*! @brief Sets the swap interval for the current context.
+ *
+ * This function sets the swap interval for the current OpenGL or OpenGL ES
+ * context, i.e. the number of screen updates to wait from the time @ref
+ * glfwSwapBuffers was called before swapping the buffers and returning. This
+ * is sometimes called _vertical synchronization_, _vertical retrace
+ * synchronization_ or just _vsync_.
+ *
+ * A context that supports either of the `WGL_EXT_swap_control_tear` and
+ * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
+ * intervals, which allows the driver to swap immediately even if a frame
+ * arrives a little bit late. You can check for these extensions with @ref
+ * glfwExtensionSupported.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see the present mode of your swapchain instead.
+ *
+ * @param[in] interval The minimum number of screen updates to wait for
+ * until the buffers are swapped by @ref glfwSwapBuffers.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark This function is not called during context creation, leaving the
+ * swap interval set to whatever is the default on that platform. This is done
+ * because some swap interval extensions used by GLFW do not allow the swap
+ * interval to be reset to zero once it has been set to a non-zero value.
+ *
+ * @remark Some GPU drivers do not honor the requested swap interval, either
+ * because of a user setting that overrides the application's request or due to
+ * bugs in the driver.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref buffer_swap
+ * @sa @ref glfwSwapBuffers
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI void glfwSwapInterval(int interval);
+
+/*! @brief Returns whether the specified extension is available.
+ *
+ * This function returns whether the specified
+ * [API extension](@ref context_glext) is supported by the current OpenGL or
+ * OpenGL ES context. It searches both for client API extension and context
+ * creation API extensions.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * As this functions retrieves and searches one or more extension strings each
+ * call, it is recommended that you cache its results if it is going to be used
+ * frequently. The extension strings will not change during the lifetime of
+ * a context, so there is no danger in doing this.
+ *
+ * This function does not apply to Vulkan. If you are using Vulkan, see @ref
+ * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
+ * and `vkEnumerateDeviceExtensionProperties` instead.
+ *
+ * @param[in] extension The ASCII encoded name of the extension.
+ * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwGetProcAddress
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI int glfwExtensionSupported(const char* extension);
+
+/*! @brief Returns the address of the specified function for the current
+ * context.
+ *
+ * This function returns the address of the specified OpenGL or OpenGL ES
+ * [core or extension function](@ref context_glext), if it is supported
+ * by the current context.
+ *
+ * A context must be current on the calling thread. Calling this function
+ * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
+ *
+ * This function does not apply to Vulkan. If you are rendering with Vulkan,
+ * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
+ * `vkGetDeviceProcAddr` instead.
+ *
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark The address of a given function is not guaranteed to be the same
+ * between contexts.
+ *
+ * @remark This function may return a non-`NULL` address despite the
+ * associated version or extension not being available. Always check the
+ * context version or extension string first.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the context
+ * is destroyed or the library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref context_glext
+ * @sa @ref glfwExtensionSupported
+ *
+ * @since Added in version 1.0.
+ *
+ * @ingroup context
+ */
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
+/*! @brief Returns whether the Vulkan loader and an ICD have been found.
+ *
+ * This function returns whether the Vulkan loader and any minimally functional
+ * ICD have been found.
+ *
+ * The availability of a Vulkan loader and even an ICD does not by itself guarantee that
+ * surface creation or even instance creation is possible. Call @ref
+ * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
+ * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
+ * check whether a queue family of a physical device supports image presentation.
+ *
+ * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
+ * otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_support
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwVulkanSupported(void);
+
+/*! @brief Returns the Vulkan instance extensions required by GLFW.
+ *
+ * This function returns an array of names of Vulkan instance extensions required
+ * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
+ * list will always contain `VK_KHR_surface`, so if you don't require any
+ * additional extensions you can pass this list directly to the
+ * `VkInstanceCreateInfo` struct.
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * If Vulkan is available but no set of extensions allowing window surface
+ * creation was found, this function returns `NULL`. You may still use Vulkan
+ * for off-screen rendering and compute work.
+ *
+ * @param[out] count Where to store the number of extensions in the returned
+ * array. This is set to zero if an error occurred.
+ * @return An array of ASCII encoded extension names, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @remark Additional extensions may be required by future versions of GLFW.
+ * You should check if any extensions you wish to enable are already in the
+ * returned array, as it is an error to specify an extension more than once in
+ * the `VkInstanceCreateInfo` struct.
+ *
+ * @pointer_lifetime The returned array is allocated and freed by GLFW. You
+ * should not free it yourself. It is guaranteed to be valid only until the
+ * library is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_ext
+ * @sa @ref glfwCreateWindowSurface
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
+#if defined(VK_VERSION_1_0)
+
+/*! @brief Returns the address of the specified Vulkan instance function.
+ *
+ * This function returns the address of the specified Vulkan core or extension
+ * function for the specified instance. If instance is set to `NULL` it can
+ * return any function exported from the Vulkan loader, including at least the
+ * following functions:
+ *
+ * - `vkEnumerateInstanceExtensionProperties`
+ * - `vkEnumerateInstanceLayerProperties`
+ * - `vkCreateInstance`
+ * - `vkGetInstanceProcAddr`
+ *
+ * If Vulkan is not available on the machine, this function returns `NULL` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available.
+ *
+ * This function is equivalent to calling `vkGetInstanceProcAddr` with
+ * a platform-specific query of the Vulkan loader as a fallback.
+ *
+ * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
+ * functions related to instance creation.
+ * @param[in] procname The ASCII encoded name of the function.
+ * @return The address of the function, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_API_UNAVAILABLE.
+ *
+ * @pointer_lifetime The returned function pointer is valid until the library
+ * is terminated.
+ *
+ * @thread_safety This function may be called from any thread.
+ *
+ * @sa @ref vulkan_proc
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
+/*! @brief Returns whether the specified queue family can present images.
+ *
+ * This function returns whether the specified queue family of the specified
+ * physical device supports presentation to the platform GLFW was built for.
+ *
+ * If Vulkan or the required window surface creation instance extensions are
+ * not available on the machine, or if the specified instance was not created
+ * with the required extensions, this function returns `GLFW_FALSE` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
+ * to check whether Vulkan is at least minimally available and @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * @param[in] instance The instance that the physical device belongs to.
+ * @param[in] device The physical device that the queue family belongs to.
+ * @param[in] queuefamily The index of the queue family to query.
+ * @return `GLFW_TRUE` if the queue family supports presentation, or
+ * `GLFW_FALSE` otherwise.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
+ *
+ * @remark @macos This function currently always returns `GLFW_TRUE`, as the
+ * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
+ * a `vkGetPhysicalDevice*PresentationSupport` type function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_present
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
+/*! @brief Creates a Vulkan surface for the specified window.
+ *
+ * This function creates a Vulkan surface for the specified window.
+ *
+ * If the Vulkan loader or at least one minimally functional ICD were not found,
+ * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
+ * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
+ * Vulkan is at least minimally available.
+ *
+ * If the required window surface creation instance extensions are not
+ * available or if the specified instance was not created with these extensions
+ * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
+ * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
+ * glfwGetRequiredInstanceExtensions to check what instance extensions are
+ * required.
+ *
+ * The window surface cannot be shared with another API so the window must
+ * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
+ * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
+ * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
+ *
+ * The window surface must be destroyed before the specified Vulkan instance.
+ * It is the responsibility of the caller to destroy the window surface. GLFW
+ * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
+ * surface.
+ *
+ * @param[in] instance The Vulkan instance to create the surface in.
+ * @param[in] window The window to create the surface for.
+ * @param[in] allocator The allocator to use, or `NULL` to use the default
+ * allocator.
+ * @param[out] surface Where to store the handle of the surface. This is set
+ * to `VK_NULL_HANDLE` if an error occurred.
+ * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
+ * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
+ *
+ * @remark If an error occurs before the creation call is made, GLFW returns
+ * the Vulkan error code most appropriate for the error. Appropriate use of
+ * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
+ * eliminate almost all occurrences of these errors.
+ *
+ * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
+ * `VK_MVK_macos_surface` extension as a fallback. The name of the selected
+ * extension, if any, is included in the array returned by @ref
+ * glfwGetRequiredInstanceExtensions.
+ *
+ * @remark @macos This function creates and sets a `CAMetalLayer` instance for
+ * the window content view, which is required for MoltenVK to function.
+ *
+ * @thread_safety This function may be called from any thread. For
+ * synchronization details of Vulkan objects, see the Vulkan specification.
+ *
+ * @sa @ref vulkan_surface
+ * @sa @ref glfwGetRequiredInstanceExtensions
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup vulkan
+ */
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
+#endif /*VK_VERSION_1_0*/
+
+
+/*************************************************************************
+ * Global definition cleanup
+ *************************************************************************/
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+#ifdef GLFW_WINGDIAPI_DEFINED
+ #undef WINGDIAPI
+ #undef GLFW_WINGDIAPI_DEFINED
+#endif
+
+#ifdef GLFW_CALLBACK_DEFINED
+ #undef CALLBACK
+ #undef GLFW_CALLBACK_DEFINED
+#endif
+
+/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+ * defined by some gl.h variants (OpenBSD) so define it after if needed.
+ */
+#ifndef GLAPIENTRY
+ #define GLAPIENTRY APIENTRY
+ #define GLFW_GLAPIENTRY_DEFINED
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_h_ */
+
diff --git a/libs/glfw-3.3.8/include/GLFW/glfw3native.h b/libs/glfw-3.3.8/include/GLFW/glfw3native.h
new file mode 100644
index 0000000..7be0227
--- /dev/null
+++ b/libs/glfw-3.3.8/include/GLFW/glfw3native.h
@@ -0,0 +1,628 @@
+/*************************************************************************
+ * GLFW 3.3 - www.glfw.org
+ * A library for OpenGL, window and input
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef _glfw3_native_h_
+#define _glfw3_native_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Doxygen documentation
+ *************************************************************************/
+
+/*! @file glfw3native.h
+ * @brief The header of the native access functions.
+ *
+ * This is the header file of the native access functions. See @ref native for
+ * more information.
+ */
+/*! @defgroup native Native access
+ * @brief Functions related to accessing native handles.
+ *
+ * **By using the native access functions you assert that you know what you're
+ * doing and how to fix problems caused by using them. If you don't, you
+ * shouldn't be using them.**
+ *
+ * Before the inclusion of @ref glfw3native.h, you may define zero or more
+ * window system API macro and zero or more context creation API macros.
+ *
+ * The chosen backends must match those the library was compiled for. Failure
+ * to do this will cause a link-time error.
+ *
+ * The available window API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WIN32`
+ * * `GLFW_EXPOSE_NATIVE_COCOA`
+ * * `GLFW_EXPOSE_NATIVE_X11`
+ * * `GLFW_EXPOSE_NATIVE_WAYLAND`
+ *
+ * The available context API macros are:
+ * * `GLFW_EXPOSE_NATIVE_WGL`
+ * * `GLFW_EXPOSE_NATIVE_NSGL`
+ * * `GLFW_EXPOSE_NATIVE_GLX`
+ * * `GLFW_EXPOSE_NATIVE_EGL`
+ * * `GLFW_EXPOSE_NATIVE_OSMESA`
+ *
+ * These macros select which of the native access functions that are declared
+ * and which platform-specific headers to include. It is then up your (by
+ * definition platform-specific) code to handle which of these should be
+ * defined.
+ *
+ * If you do not want the platform-specific headers to be included, define
+ * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
+ *
+ * @code
+ * #define GLFW_EXPOSE_NATIVE_WIN32
+ * #define GLFW_EXPOSE_NATIVE_WGL
+ * #define GLFW_NATIVE_INCLUDE_NONE
+ * #include <GLFW/glfw3native.h>
+ * @endcode
+ */
+
+
+/*************************************************************************
+ * System headers and types
+ *************************************************************************/
+
+#if !defined(GLFW_NATIVE_INCLUDE_NONE)
+
+ #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+ * example to allow applications to correctly declare a GL_KHR_debug callback)
+ * but windows.h assumes no one will define APIENTRY before it does
+ */
+ #if defined(GLFW_APIENTRY_DEFINED)
+ #undef APIENTRY
+ #undef GLFW_APIENTRY_DEFINED
+ #endif
+ #include <windows.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+ #if defined(__OBJC__)
+ #import <Cocoa/Cocoa.h>
+ #else
+ #include <ApplicationServices/ApplicationServices.h>
+ #include <objc/objc.h>
+ #endif
+ #elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+ #include <X11/Xlib.h>
+ #include <X11/extensions/Xrandr.h>
+ #elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+ #include <wayland-client.h>
+ #endif
+
+ #if defined(GLFW_EXPOSE_NATIVE_WGL)
+ /* WGL is declared by windows.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_NSGL)
+ /* NSGL is declared by Cocoa.h */
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_GLX)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, glx.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/glx.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_EGL)
+ #include <EGL/egl.h>
+ #endif
+ #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+ /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
+ * default it also acts as an OpenGL header
+ * However, osmesa.h will include gl.h, which will define it unconditionally
+ */
+ #if defined(GLFW_GLAPIENTRY_DEFINED)
+ #undef GLAPIENTRY
+ #undef GLFW_GLAPIENTRY_DEFINED
+ #endif
+ #include <GL/osmesa.h>
+ #endif
+
+#endif /*GLFW_NATIVE_INCLUDE_NONE*/
+
+
+/*************************************************************************
+ * Functions
+ *************************************************************************/
+
+#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+/*! @brief Returns the adapter device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
+ * of the specified monitor, or `NULL` if an [error](@ref error_handling)
+ * occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the display device name of the specified monitor.
+ *
+ * @return The UTF-8 encoded display device name (for example
+ * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `HWND` of the specified window.
+ *
+ * @return The `HWND` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WGL)
+/*! @brief Returns the `HGLRC` of the specified window.
+ *
+ * @return The `HGLRC` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @remark The `HDC` associated with the window can be queried with the
+ * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
+ * function.
+ * @code
+ * HDC dc = GetDC(glfwGetWin32Window(window));
+ * @endcode
+ * This DC is private and does not need to be released.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
+ *
+ * @return The `CGDirectDisplayID` of the specified monitor, or
+ * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `NSWindow` of the specified window.
+ *
+ * @return The `NSWindow` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+/*! @brief Returns the `NSOpenGLContext` of the specified window.
+ *
+ * @return The `NSOpenGLContext` of the specified window, or `nil` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_X11)
+/*! @brief Returns the `Display` used by GLFW.
+ *
+ * @return The `Display` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Display* glfwGetX11Display(void);
+
+/*! @brief Returns the `RRCrtc` of the specified monitor.
+ *
+ * @return The `RRCrtc` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
+/*! @brief Returns the `RROutput` of the specified monitor.
+ *
+ * @return The `RROutput` of the specified monitor, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.1.
+ *
+ * @ingroup native
+ */
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the `Window` of the specified window.
+ *
+ * @return The `Window` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
+/*! @brief Sets the current primary selection to the specified string.
+ *
+ * @param[in] string A UTF-8 encoded string.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The specified string is copied before this function
+ * returns.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwGetX11SelectionString
+ * @sa glfwSetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI void glfwSetX11SelectionString(const char* string);
+
+/*! @brief Returns the contents of the current primary selection as a string.
+ *
+ * If the selection is empty or if its contents cannot be converted, `NULL`
+ * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
+ *
+ * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
+ * if an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
+ * GLFW_PLATFORM_ERROR.
+ *
+ * @pointer_lifetime The returned string is allocated and freed by GLFW. You
+ * should not free it yourself. It is valid until the next call to @ref
+ * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
+ * library is terminated.
+ *
+ * @thread_safety This function must only be called from the main thread.
+ *
+ * @sa @ref clipboard
+ * @sa glfwSetX11SelectionString
+ * @sa glfwGetClipboardString
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI const char* glfwGetX11SelectionString(void);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_GLX)
+/*! @brief Returns the `GLXContext` of the specified window.
+ *
+ * @return The `GLXContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
+/*! @brief Returns the `GLXWindow` of the specified window.
+ *
+ * @return The `GLXWindow` of the specified window, or `None` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+/*! @brief Returns the `struct wl_display*` used by GLFW.
+ *
+ * @return The `struct wl_display*` used by GLFW, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
+/*! @brief Returns the `struct wl_output*` of the specified monitor.
+ *
+ * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
+/*! @brief Returns the main `struct wl_surface*` of the specified window.
+ *
+ * @return The main `struct wl_surface*` of the specified window, or `NULL` if
+ * an [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.2.
+ *
+ * @ingroup native
+ */
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_EGL)
+/*! @brief Returns the `EGLDisplay` used by GLFW.
+ *
+ * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
+ *
+ * @remark Because EGL is initialized on demand, this function will return
+ * `EGL_NO_DISPLAY` until the first context has been created via EGL.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
+/*! @brief Returns the `EGLContext` of the specified window.
+ *
+ * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
+/*! @brief Returns the `EGLSurface` of the specified window.
+ *
+ * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.0.
+ *
+ * @ingroup native
+ */
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+#endif
+
+#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+/*! @brief Retrieves the color buffer associated with the specified window.
+ *
+ * @param[in] window The window whose color buffer to retrieve.
+ * @param[out] width Where to store the width of the color buffer, or `NULL`.
+ * @param[out] height Where to store the height of the color buffer, or `NULL`.
+ * @param[out] format Where to store the OSMesa pixel format of the color
+ * buffer, or `NULL`.
+ * @param[out] buffer Where to store the address of the color buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
+/*! @brief Retrieves the depth buffer associated with the specified window.
+ *
+ * @param[in] window The window whose depth buffer to retrieve.
+ * @param[out] width Where to store the width of the depth buffer, or `NULL`.
+ * @param[out] height Where to store the height of the depth buffer, or `NULL`.
+ * @param[out] bytesPerValue Where to store the number of bytes per depth
+ * buffer element, or `NULL`.
+ * @param[out] buffer Where to store the address of the depth buffer, or
+ * `NULL`.
+ * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
+/*! @brief Returns the `OSMesaContext` of the specified window.
+ *
+ * @return The `OSMesaContext` of the specified window, or `NULL` if an
+ * [error](@ref error_handling) occurred.
+ *
+ * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
+ * GLFW_NOT_INITIALIZED.
+ *
+ * @thread_safety This function may be called from any thread. Access is not
+ * synchronized.
+ *
+ * @since Added in version 3.3.
+ *
+ * @ingroup native
+ */
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _glfw3_native_h_ */
+
diff --git a/libs/glfw-3.3.8/src/CMakeLists.txt b/libs/glfw-3.3.8/src/CMakeLists.txt
new file mode 100644
index 0000000..b6dd86c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/CMakeLists.txt
@@ -0,0 +1,195 @@
+
+set(common_HEADERS internal.h mappings.h
+ "${GLFW_BINARY_DIR}/src/glfw_config.h"
+ "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
+ "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
+set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
+
+add_custom_target(update_mappings
+ COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h
+ WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
+ COMMENT "Updating gamepad mappings from upstream repository"
+ SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake"
+ VERBATIM)
+
+set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3")
+
+if (_GLFW_COCOA)
+ set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
+ posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
+ cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
+ nsgl_context.m egl_context.c osmesa_context.c)
+elseif (_GLFW_WIN32)
+ set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
+ wgl_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
+ win32_monitor.c win32_time.c win32_thread.c win32_window.c
+ wgl_context.c egl_context.c osmesa_context.c)
+elseif (_GLFW_X11)
+ set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
+ posix_thread.h glx_context.h egl_context.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
+ xkb_unicode.c posix_time.c posix_thread.c glx_context.c
+ egl_context.c osmesa_context.c)
+elseif (_GLFW_WAYLAND)
+ set(glfw_HEADERS ${common_HEADERS} wl_platform.h
+ posix_time.h posix_thread.h xkb_unicode.h egl_context.h
+ osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
+ posix_time.c posix_thread.c xkb_unicode.c
+ egl_context.c osmesa_context.c)
+
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
+ BASENAME xdg-shell)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
+ BASENAME xdg-decoration)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
+ BASENAME viewporter)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
+ BASENAME relative-pointer-unstable-v1)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
+ BASENAME pointer-constraints-unstable-v1)
+ ecm_add_wayland_client_protocol(glfw_SOURCES
+ PROTOCOL
+ "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
+ BASENAME idle-inhibit-unstable-v1)
+elseif (_GLFW_OSMESA)
+ set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
+ posix_time.h posix_thread.h osmesa_context.h)
+ set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
+ null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
+endif()
+
+if (_GLFW_X11 OR _GLFW_WAYLAND)
+ if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
+ set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
+ else()
+ set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
+ set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
+ endif()
+endif()
+
+# Workaround for CMake not knowing about .m files before version 3.16
+if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
+ set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
+ cocoa_window.m nsgl_context.m PROPERTIES
+ LANGUAGE C)
+endif()
+
+add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
+set_target_properties(glfw PROPERTIES
+ OUTPUT_NAME ${GLFW_LIB_NAME}
+ VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
+ SOVERSION ${GLFW_VERSION_MAJOR}
+ POSITION_INDEPENDENT_CODE ON
+ FOLDER "GLFW3")
+
+if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
+ CMAKE_VERSION VERSION_GREATER "3.1.0")
+
+ set_target_properties(glfw PROPERTIES C_STANDARD 99)
+else()
+ # Remove this fallback when removing support for CMake version less than 3.1
+ target_compile_options(glfw PRIVATE
+ "$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
+ "$<$<C_COMPILER_ID:Clang>:-std=c99>"
+ "$<$<C_COMPILER_ID:GNU>:-std=c99>")
+endif()
+
+target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
+target_include_directories(glfw PUBLIC
+ "$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
+ "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
+target_include_directories(glfw PRIVATE
+ "${GLFW_SOURCE_DIR}/src"
+ "${GLFW_BINARY_DIR}/src"
+ ${glfw_INCLUDE_DIRS})
+target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
+
+# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
+# source files that VS will build (Clang ignores this because we set -std=c99)
+if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
+ set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
+ window.c win32_init.c win32_joystick.c
+ win32_monitor.c win32_time.c win32_thread.c
+ win32_window.c wgl_context.c egl_context.c
+ osmesa_context.c PROPERTIES
+ COMPILE_FLAGS -Wdeclaration-after-statement)
+endif()
+
+# Enable a reasonable set of warnings
+# NOTE: The order matters here, Clang-CL matches both MSVC and Clang
+if (MSVC)
+ target_compile_options(glfw PRIVATE "/W3")
+elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
+ CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
+ CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
+
+ target_compile_options(glfw PRIVATE "-Wall")
+endif()
+
+if (_GLFW_WIN32)
+ target_compile_definitions(glfw PRIVATE UNICODE _UNICODE)
+endif()
+
+# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
+# the inclusion of stddef.h (by glfw3.h), which is itself included before
+# win32_platform.h. We define them here until a saner solution can be found
+# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
+if (MINGW)
+ target_compile_definitions(glfw PRIVATE WINVER=0x0501)
+endif()
+
+if (BUILD_SHARED_LIBS)
+ if (WIN32)
+ if (MINGW)
+ # Remove the dependency on the shared version of libgcc
+ # NOTE: MinGW-w64 has the correct default but MinGW needs this
+ target_link_libraries(glfw PRIVATE "-static-libgcc")
+
+ # Remove the lib prefix on the DLL (but not the import library)
+ set_target_properties(glfw PROPERTIES PREFIX "")
+
+ # Add a suffix to the import library to avoid naming conflicts
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
+ else()
+ # Add a suffix to the import library to avoid naming conflicts
+ set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
+ endif()
+
+ target_compile_definitions(glfw INTERFACE GLFW_DLL)
+ elseif (APPLE)
+ # Add -fno-common to work around a bug in Apple's GCC
+ target_compile_options(glfw PRIVATE "-fno-common")
+ endif()
+
+ if (UNIX)
+ # Hide symbols not explicitly tagged for export from the shared library
+ target_compile_options(glfw PRIVATE "-fvisibility=hidden")
+ endif()
+endif()
+
+if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
+endif()
+
+if (GLFW_INSTALL)
+ install(TARGETS glfw
+ EXPORT glfwTargets
+ RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
+ ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+ LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
+endif()
+
diff --git a/libs/glfw-3.3.8/src/cocoa_init.m b/libs/glfw-3.3.8/src/cocoa_init.m
new file mode 100644
index 0000000..f527312
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_init.m
@@ -0,0 +1,633 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+#include <sys/param.h> // For MAXPATHLEN
+
+// Needed for _NSGetProgname
+#include <crt_externs.h>
+
+// Change to our application bundle's resources directory, if present
+//
+static void changeToResourcesDirectory(void)
+{
+ char resourcesPath[MAXPATHLEN];
+
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return;
+
+ CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
+
+ CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
+ if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo)
+ {
+ CFRelease(last);
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(last);
+
+ if (!CFURLGetFileSystemRepresentation(resourcesURL,
+ true,
+ (UInt8*) resourcesPath,
+ MAXPATHLEN))
+ {
+ CFRelease(resourcesURL);
+ return;
+ }
+
+ CFRelease(resourcesURL);
+
+ chdir(resourcesPath);
+}
+
+// Set up the menu bar (manually)
+// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
+// could go away at any moment, lots of stuff that really should be
+// localize(d|able), etc. Add a nib to save us this horror.
+//
+static void createMenuBar(void)
+{
+ size_t i;
+ NSString* appName = nil;
+ NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
+ NSString* nameKeys[] =
+ {
+ @"CFBundleDisplayName",
+ @"CFBundleName",
+ @"CFBundleExecutable",
+ };
+
+ // Try to figure out what the calling application is called
+
+ for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
+ {
+ id name = bundleInfo[nameKeys[i]];
+ if (name &&
+ [name isKindOfClass:[NSString class]] &&
+ ![name isEqualToString:@""])
+ {
+ appName = name;
+ break;
+ }
+ }
+
+ if (!appName)
+ {
+ char** progname = _NSGetProgname();
+ if (progname && *progname)
+ appName = @(*progname);
+ else
+ appName = @"GLFW Application";
+ }
+
+ NSMenu* bar = [[NSMenu alloc] init];
+ [NSApp setMainMenu:bar];
+
+ NSMenuItem* appMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ NSMenu* appMenu = [[NSMenu alloc] init];
+ [appMenuItem setSubmenu:appMenu];
+
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
+ action:@selector(orderFrontStandardAboutPanel:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ NSMenu* servicesMenu = [[NSMenu alloc] init];
+ [NSApp setServicesMenu:servicesMenu];
+ [[appMenu addItemWithTitle:@"Services"
+ action:NULL
+ keyEquivalent:@""] setSubmenu:servicesMenu];
+ [servicesMenu release];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
+ action:@selector(hide:)
+ keyEquivalent:@"h"];
+ [[appMenu addItemWithTitle:@"Hide Others"
+ action:@selector(hideOtherApplications:)
+ keyEquivalent:@"h"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
+ [appMenu addItemWithTitle:@"Show All"
+ action:@selector(unhideAllApplications:)
+ keyEquivalent:@""];
+ [appMenu addItem:[NSMenuItem separatorItem]];
+ [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
+ action:@selector(terminate:)
+ keyEquivalent:@"q"];
+
+ NSMenuItem* windowMenuItem =
+ [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
+ [bar release];
+ NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+ [NSApp setWindowsMenu:windowMenu];
+ [windowMenuItem setSubmenu:windowMenu];
+
+ [windowMenu addItemWithTitle:@"Minimize"
+ action:@selector(performMiniaturize:)
+ keyEquivalent:@"m"];
+ [windowMenu addItemWithTitle:@"Zoom"
+ action:@selector(performZoom:)
+ keyEquivalent:@""];
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [windowMenu addItemWithTitle:@"Bring All to Front"
+ action:@selector(arrangeInFront:)
+ keyEquivalent:@""];
+
+ // TODO: Make this appear at the bottom of the menu (for consistency)
+ [windowMenu addItem:[NSMenuItem separatorItem]];
+ [[windowMenu addItemWithTitle:@"Enter Full Screen"
+ action:@selector(toggleFullScreen:)
+ keyEquivalent:@"f"]
+ setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
+
+ // Prior to Snow Leopard, we need to use this oddly-named semi-private API
+ // to get the application menu working properly.
+ SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
+ [NSApp performSelector:setAppleMenuSelector withObject:appMenu];
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
+ memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
+
+ _glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
+ _glfw.ns.keycodes[0x12] = GLFW_KEY_1;
+ _glfw.ns.keycodes[0x13] = GLFW_KEY_2;
+ _glfw.ns.keycodes[0x14] = GLFW_KEY_3;
+ _glfw.ns.keycodes[0x15] = GLFW_KEY_4;
+ _glfw.ns.keycodes[0x17] = GLFW_KEY_5;
+ _glfw.ns.keycodes[0x16] = GLFW_KEY_6;
+ _glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
+ _glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
+ _glfw.ns.keycodes[0x19] = GLFW_KEY_9;
+ _glfw.ns.keycodes[0x00] = GLFW_KEY_A;
+ _glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
+ _glfw.ns.keycodes[0x08] = GLFW_KEY_C;
+ _glfw.ns.keycodes[0x02] = GLFW_KEY_D;
+ _glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
+ _glfw.ns.keycodes[0x03] = GLFW_KEY_F;
+ _glfw.ns.keycodes[0x05] = GLFW_KEY_G;
+ _glfw.ns.keycodes[0x04] = GLFW_KEY_H;
+ _glfw.ns.keycodes[0x22] = GLFW_KEY_I;
+ _glfw.ns.keycodes[0x26] = GLFW_KEY_J;
+ _glfw.ns.keycodes[0x28] = GLFW_KEY_K;
+ _glfw.ns.keycodes[0x25] = GLFW_KEY_L;
+ _glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
+ _glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
+ _glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
+ _glfw.ns.keycodes[0x23] = GLFW_KEY_P;
+ _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
+ _glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
+ _glfw.ns.keycodes[0x01] = GLFW_KEY_S;
+ _glfw.ns.keycodes[0x11] = GLFW_KEY_T;
+ _glfw.ns.keycodes[0x20] = GLFW_KEY_U;
+ _glfw.ns.keycodes[0x09] = GLFW_KEY_V;
+ _glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
+ _glfw.ns.keycodes[0x07] = GLFW_KEY_X;
+ _glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
+ _glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
+
+ _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
+ _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
+ _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
+ _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
+ _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
+ _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
+ _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
+ _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
+ _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
+
+ _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
+ _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
+ _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
+ _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
+ _glfw.ns.keycodes[0x77] = GLFW_KEY_END;
+ _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
+ _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
+ _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
+ _glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
+ _glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
+ _glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
+ _glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
+ _glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
+ _glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
+ _glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
+ _glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
+ _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
+ _glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
+ _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
+ _glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
+ _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
+ _glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
+ _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
+ _glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
+ _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
+ _glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
+ _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
+ _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
+ _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
+ _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
+ _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
+ _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
+ _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
+ _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
+ _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
+ _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
+ _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
+ _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
+ _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
+ _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
+ _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
+
+ _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
+ _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
+ _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
+ _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
+ _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
+ _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
+ _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
+ _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
+ _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
+ _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
+ _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
+ _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
+ _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
+ _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
+ _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
+ _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 256; scancode++)
+ {
+ // Store the reverse translation for faster key name lookup
+ if (_glfw.ns.keycodes[scancode] >= 0)
+ _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
+ }
+}
+
+// Retrieve Unicode data for the current keyboard layout
+//
+static GLFWbool updateUnicodeDataNS(void)
+{
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
+ if (!_glfw.ns.inputSource)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout input source");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.unicodeData =
+ TISGetInputSourceProperty(_glfw.ns.inputSource,
+ kTISPropertyUnicodeKeyLayoutData);
+ if (!_glfw.ns.unicodeData)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve keyboard layout Unicode data");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Load HIToolbox.framework and the TIS symbols we need from it
+//
+static GLFWbool initializeTIS(void)
+{
+ // This works only because Cocoa has already loaded it properly
+ _glfw.ns.tis.bundle =
+ CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
+ if (!_glfw.ns.tis.bundle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load HIToolbox.framework");
+ return GLFW_FALSE;
+ }
+
+ CFStringRef* kPropertyUnicodeKeyLayoutData =
+ CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("kTISPropertyUnicodeKeyLayoutData"));
+ _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
+ _glfw.ns.tis.GetInputSourceProperty =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("TISGetInputSourceProperty"));
+ _glfw.ns.tis.GetKbdType =
+ CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
+ CFSTR("LMGetKbdType"));
+
+ if (!kPropertyUnicodeKeyLayoutData ||
+ !TISCopyCurrentKeyboardLayoutInputSource ||
+ !TISGetInputSourceProperty ||
+ !LMGetKbdType)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to load TIS API symbols");
+ return GLFW_FALSE;
+ }
+
+ _glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
+ *kPropertyUnicodeKeyLayoutData;
+
+ return updateUnicodeDataNS();
+}
+
+@interface GLFWHelper : NSObject
+@end
+
+@implementation GLFWHelper
+
+- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
+{
+ updateUnicodeDataNS();
+}
+
+- (void)doNothing:(id)object
+{
+}
+
+@end // GLFWHelper
+
+@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
+@end
+
+@implementation GLFWApplicationDelegate
+
+- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ _glfwInputWindowCloseRequest(window);
+
+ return NSTerminateCancel;
+}
+
+- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
+{
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->context.client != GLFW_NO_API)
+ [window->context.nsgl.object update];
+ }
+
+ _glfwPollMonitorsNS();
+}
+
+- (void)applicationWillFinishLaunching:(NSNotification *)notification
+{
+ if (_glfw.hints.init.ns.menubar)
+ {
+ // Menu bar setup must go between sharedApplication and finishLaunching
+ // in order to properly emulate the behavior of NSApplicationMain
+
+ if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
+ {
+ [[NSBundle mainBundle] loadNibNamed:@"MainMenu"
+ owner:NSApp
+ topLevelObjects:&_glfw.ns.nibObjects];
+ }
+ else
+ createMenuBar();
+ }
+}
+
+- (void)applicationDidFinishLaunching:(NSNotification *)notification
+{
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+ _glfwPlatformPostEmptyEvent();
+
+ // In case we are unbundled, make us a proper UI application
+ if (_glfw.hints.init.ns.menubar)
+ [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
+
+ [NSApp stop:nil];
+}
+
+- (void)applicationDidHide:(NSNotification *)notification
+{
+ int i;
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ _glfwRestoreVideoModeNS(_glfw.monitors[i]);
+}
+
+@end // GLFWApplicationDelegate
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+void* _glfwLoadLocalVulkanLoaderNS(void)
+{
+ CFBundleRef bundle = CFBundleGetMainBundle();
+ if (!bundle)
+ return NULL;
+
+ CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle);
+ if (!frameworksUrl)
+ return NULL;
+
+ CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent(
+ kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false);
+ if (!loaderUrl)
+ {
+ CFRelease(frameworksUrl);
+ return NULL;
+ }
+
+ char path[PATH_MAX];
+ void* handle = NULL;
+
+ if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1))
+ handle = _glfw_dlopen(path);
+
+ CFRelease(loaderUrl);
+ CFRelease(frameworksUrl);
+ return handle;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ @autoreleasepool {
+
+ _glfw.ns.helper = [[GLFWHelper alloc] init];
+
+ [NSThread detachNewThreadSelector:@selector(doNothing:)
+ toTarget:_glfw.ns.helper
+ withObject:nil];
+
+ if (NSApp)
+ _glfw.ns.finishedLaunching = GLFW_TRUE;
+
+ [NSApplication sharedApplication];
+
+ _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
+ if (_glfw.ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create application delegate");
+ return GLFW_FALSE;
+ }
+
+ [NSApp setDelegate:_glfw.ns.delegate];
+
+ NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
+ {
+ if ([event modifierFlags] & NSEventModifierFlagCommand)
+ [[NSApp keyWindow] sendEvent:event];
+
+ return event;
+ };
+
+ _glfw.ns.keyUpMonitor =
+ [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
+ handler:block];
+
+ if (_glfw.hints.init.ns.chdir)
+ changeToResourcesDirectory();
+
+ // Press and Hold prevents some keys from emitting repeated characters
+ NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
+ [[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
+
+ [[NSNotificationCenter defaultCenter]
+ addObserver:_glfw.ns.helper
+ selector:@selector(selectedKeyboardInputSourceChanged:)
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+
+ createKeyTables();
+
+ _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
+ if (!_glfw.ns.eventSource)
+ return GLFW_FALSE;
+
+ CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
+
+ if (!initializeTIS())
+ return GLFW_FALSE;
+
+ _glfwInitTimerNS();
+ _glfwInitJoysticksNS();
+
+ _glfwPollMonitorsNS();
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformTerminate(void)
+{
+ @autoreleasepool {
+
+ if (_glfw.ns.inputSource)
+ {
+ CFRelease(_glfw.ns.inputSource);
+ _glfw.ns.inputSource = NULL;
+ _glfw.ns.unicodeData = nil;
+ }
+
+ if (_glfw.ns.eventSource)
+ {
+ CFRelease(_glfw.ns.eventSource);
+ _glfw.ns.eventSource = NULL;
+ }
+
+ if (_glfw.ns.delegate)
+ {
+ [NSApp setDelegate:nil];
+ [_glfw.ns.delegate release];
+ _glfw.ns.delegate = nil;
+ }
+
+ if (_glfw.ns.helper)
+ {
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper
+ name:NSTextInputContextKeyboardSelectionDidChangeNotification
+ object:nil];
+ [[NSNotificationCenter defaultCenter]
+ removeObserver:_glfw.ns.helper];
+ [_glfw.ns.helper release];
+ _glfw.ns.helper = nil;
+ }
+
+ if (_glfw.ns.keyUpMonitor)
+ [NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
+
+ free(_glfw.ns.clipboardString);
+
+ _glfwTerminateNSGL();
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+ _glfwTerminateJoysticksNS();
+
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
+#if defined(_GLFW_BUILD_DLL)
+ " dynamic"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_joystick.h b/libs/glfw-3.3.8/src/cocoa_joystick.h
new file mode 100644
index 0000000..0de8678
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_joystick.h
@@ -0,0 +1,51 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/IOCFPlugIn.h>
+#include <IOKit/hid/IOHIDLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
+#define GLFW_BUILD_COCOA_MAPPINGS
+
+// Cocoa-specific per-joystick data
+//
+typedef struct _GLFWjoystickNS
+{
+ IOHIDDeviceRef device;
+ CFMutableArrayRef axes;
+ CFMutableArrayRef buttons;
+ CFMutableArrayRef hats;
+} _GLFWjoystickNS;
+
+
+void _glfwInitJoysticksNS(void);
+void _glfwTerminateJoysticksNS(void);
+
diff --git a/libs/glfw-3.3.8/src/cocoa_joystick.m b/libs/glfw-3.3.8/src/cocoa_joystick.m
new file mode 100644
index 0000000..3d30677
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_joystick.m
@@ -0,0 +1,488 @@
+//========================================================================
+// GLFW 3.3 Cocoa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <unistd.h>
+#include <ctype.h>
+#include <string.h>
+
+#include <mach/mach.h>
+#include <mach/mach_error.h>
+
+#include <CoreFoundation/CoreFoundation.h>
+#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
+
+
+// Joystick element information
+//
+typedef struct _GLFWjoyelementNS
+{
+ IOHIDElementRef native;
+ uint32_t usage;
+ int index;
+ long minimum;
+ long maximum;
+
+} _GLFWjoyelementNS;
+
+
+// Returns the value of the specified element of the specified joystick
+//
+static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
+{
+ IOHIDValueRef valueRef;
+ long value = 0;
+
+ if (js->ns.device)
+ {
+ if (IOHIDDeviceGetValue(js->ns.device,
+ element->native,
+ &valueRef) == kIOReturnSuccess)
+ {
+ value = IOHIDValueGetIntegerValue(valueRef);
+ }
+ }
+
+ return value;
+}
+
+// Comparison function for matching the SDL element order
+//
+static CFComparisonResult compareElements(const void* fp,
+ const void* sp,
+ void* user)
+{
+ const _GLFWjoyelementNS* fe = fp;
+ const _GLFWjoyelementNS* se = sp;
+ if (fe->usage < se->usage)
+ return kCFCompareLessThan;
+ if (fe->usage > se->usage)
+ return kCFCompareGreaterThan;
+ if (fe->index < se->index)
+ return kCFCompareLessThan;
+ if (fe->index > se->index)
+ return kCFCompareGreaterThan;
+ return kCFCompareEqualTo;
+}
+
+// Removes the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ int i;
+
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
+ CFRelease(js->ns.axes);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
+ CFRelease(js->ns.buttons);
+
+ for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
+ free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
+ CFRelease(js->ns.hats);
+
+ _glfwFreeJoystick(js);
+}
+
+// Callback for user-initiated joystick addition
+//
+static void matchCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef device)
+{
+ int jid;
+ char name[256];
+ char guid[33];
+ CFIndex i;
+ CFTypeRef property;
+ uint32_t vendor = 0, product = 0, version = 0;
+ _GLFWjoystick* js;
+ CFMutableArrayRef axes, buttons, hats;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].ns.device == device)
+ return;
+ }
+
+ axes = CFArrayCreateMutable(NULL, 0, NULL);
+ buttons = CFArrayCreateMutable(NULL, 0, NULL);
+ hats = CFArrayCreateMutable(NULL, 0, NULL);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
+ if (property)
+ {
+ CFStringGetCString(property,
+ name,
+ sizeof(name),
+ kCFStringEncodingUTF8);
+ }
+ else
+ strncpy(name, "Unknown", sizeof(name));
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &product);
+
+ property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
+ if (property)
+ CFNumberGetValue(property, kCFNumberSInt32Type, &version);
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (vendor && product)
+ {
+ sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
+ (uint8_t) vendor, (uint8_t) (vendor >> 8),
+ (uint8_t) product, (uint8_t) (product >> 8),
+ (uint8_t) version, (uint8_t) (version >> 8));
+ }
+ else
+ {
+ sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ CFArrayRef elements =
+ IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
+
+ for (i = 0; i < CFArrayGetCount(elements); i++)
+ {
+ IOHIDElementRef native = (IOHIDElementRef)
+ CFArrayGetValueAtIndex(elements, i);
+ if (CFGetTypeID(native) != IOHIDElementGetTypeID())
+ continue;
+
+ const IOHIDElementType type = IOHIDElementGetType(native);
+ if ((type != kIOHIDElementTypeInput_Axis) &&
+ (type != kIOHIDElementTypeInput_Button) &&
+ (type != kIOHIDElementTypeInput_Misc))
+ {
+ continue;
+ }
+
+ CFMutableArrayRef target = NULL;
+
+ const uint32_t usage = IOHIDElementGetUsage(native);
+ const uint32_t page = IOHIDElementGetUsagePage(native);
+ if (page == kHIDPage_GenericDesktop)
+ {
+ switch (usage)
+ {
+ case kHIDUsage_GD_X:
+ case kHIDUsage_GD_Y:
+ case kHIDUsage_GD_Z:
+ case kHIDUsage_GD_Rx:
+ case kHIDUsage_GD_Ry:
+ case kHIDUsage_GD_Rz:
+ case kHIDUsage_GD_Slider:
+ case kHIDUsage_GD_Dial:
+ case kHIDUsage_GD_Wheel:
+ target = axes;
+ break;
+ case kHIDUsage_GD_Hatswitch:
+ target = hats;
+ break;
+ case kHIDUsage_GD_DPadUp:
+ case kHIDUsage_GD_DPadRight:
+ case kHIDUsage_GD_DPadDown:
+ case kHIDUsage_GD_DPadLeft:
+ case kHIDUsage_GD_SystemMainMenu:
+ case kHIDUsage_GD_Select:
+ case kHIDUsage_GD_Start:
+ target = buttons;
+ break;
+ }
+ }
+ else if (page == kHIDPage_Simulation)
+ {
+ switch (usage)
+ {
+ case kHIDUsage_Sim_Accelerator:
+ case kHIDUsage_Sim_Brake:
+ case kHIDUsage_Sim_Throttle:
+ case kHIDUsage_Sim_Rudder:
+ case kHIDUsage_Sim_Steering:
+ target = axes;
+ break;
+ }
+ }
+ else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
+ target = buttons;
+
+ if (target)
+ {
+ _GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
+ element->native = native;
+ element->usage = usage;
+ element->index = (int) CFArrayGetCount(target);
+ element->minimum = IOHIDElementGetLogicalMin(native);
+ element->maximum = IOHIDElementGetLogicalMax(native);
+ CFArrayAppendValue(target, element);
+ }
+ }
+
+ CFRelease(elements);
+
+ CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
+ compareElements, NULL);
+ CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
+ compareElements, NULL);
+ CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
+ compareElements, NULL);
+
+ js = _glfwAllocJoystick(name, guid,
+ (int) CFArrayGetCount(axes),
+ (int) CFArrayGetCount(buttons),
+ (int) CFArrayGetCount(hats));
+
+ js->ns.device = device;
+ js->ns.axes = axes;
+ js->ns.buttons = buttons;
+ js->ns.hats = hats;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+}
+
+// Callback for user-initiated joystick removal
+//
+static void removeCallback(void* context,
+ IOReturn result,
+ void* sender,
+ IOHIDDeviceRef device)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
+ {
+ closeJoystick(&_glfw.joysticks[jid]);
+ break;
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksNS(void)
+{
+ CFMutableArrayRef matching;
+ const long usages[] =
+ {
+ kHIDUsage_GD_Joystick,
+ kHIDUsage_GD_GamePad,
+ kHIDUsage_GD_MultiAxisController
+ };
+
+ _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
+ kIOHIDOptionsTypeNone);
+
+ matching = CFArrayCreateMutable(kCFAllocatorDefault,
+ 0,
+ &kCFTypeArrayCallBacks);
+ if (!matching)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
+ return;
+ }
+
+ for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
+ {
+ const long page = kHIDPage_GenericDesktop;
+
+ CFMutableDictionaryRef dict =
+ CFDictionaryCreateMutable(kCFAllocatorDefault,
+ 0,
+ &kCFTypeDictionaryKeyCallBacks,
+ &kCFTypeDictionaryValueCallBacks);
+ if (!dict)
+ continue;
+
+ CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
+ kCFNumberLongType,
+ &page);
+ CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
+ kCFNumberLongType,
+ &usages[i]);
+ if (pageRef && usageRef)
+ {
+ CFDictionarySetValue(dict,
+ CFSTR(kIOHIDDeviceUsagePageKey),
+ pageRef);
+ CFDictionarySetValue(dict,
+ CFSTR(kIOHIDDeviceUsageKey),
+ usageRef);
+ CFArrayAppendValue(matching, dict);
+ }
+
+ if (pageRef)
+ CFRelease(pageRef);
+ if (usageRef)
+ CFRelease(usageRef);
+
+ CFRelease(dict);
+ }
+
+ IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
+ CFRelease(matching);
+
+ IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
+ &matchCallback, NULL);
+ IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
+ &removeCallback, NULL);
+ IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
+ CFRunLoopGetMain(),
+ kCFRunLoopDefaultMode);
+ IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
+
+ // Execute the run loop once in order to register any initially-attached
+ // joysticks
+ CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksNS(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected)
+ closeJoystick(&_glfw.joysticks[jid]);
+ }
+
+ CFRelease(_glfw.ns.hidManager);
+ _glfw.ns.hidManager = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ if (mode & _GLFW_POLL_AXES)
+ {
+ CFIndex i;
+
+ for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
+ {
+ _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.axes, i);
+
+ const long raw = getElementValue(js, axis);
+ // Perform auto calibration
+ if (raw < axis->minimum)
+ axis->minimum = raw;
+ if (raw > axis->maximum)
+ axis->maximum = raw;
+
+ const long size = axis->maximum - axis->minimum;
+ if (size == 0)
+ _glfwInputJoystickAxis(js, (int) i, 0.f);
+ else
+ {
+ const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
+ _glfwInputJoystickAxis(js, (int) i, value);
+ }
+ }
+ }
+
+ if (mode & _GLFW_POLL_BUTTONS)
+ {
+ CFIndex i;
+
+ for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
+ {
+ _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.buttons, i);
+ const char value = getElementValue(js, button) - button->minimum;
+ const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
+ _glfwInputJoystickButton(js, (int) i, state);
+ }
+
+ for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
+ {
+ const int states[9] =
+ {
+ GLFW_HAT_UP,
+ GLFW_HAT_RIGHT_UP,
+ GLFW_HAT_RIGHT,
+ GLFW_HAT_RIGHT_DOWN,
+ GLFW_HAT_DOWN,
+ GLFW_HAT_LEFT_DOWN,
+ GLFW_HAT_LEFT,
+ GLFW_HAT_LEFT_UP,
+ GLFW_HAT_CENTERED
+ };
+
+ _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
+ CFArrayGetValueAtIndex(js->ns.hats, i);
+ long state = getElementValue(js, hat) - hat->minimum;
+ if (state < 0 || state > 8)
+ state = 8;
+
+ _glfwInputJoystickHat(js, (int) i, states[state]);
+ }
+ }
+
+ return js->connected;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+ if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
+ (strncmp(guid + 20, "000000000000", 12) == 0))
+ {
+ char original[33];
+ strncpy(original, guid, sizeof(original) - 1);
+ sprintf(guid, "03000000%.4s0000%.4s000000000000",
+ original, original + 16);
+ }
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_monitor.m b/libs/glfw-3.3.8/src/cocoa_monitor.m
new file mode 100644
index 0000000..7769bb7
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_monitor.m
@@ -0,0 +1,627 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <limits.h>
+#include <math.h>
+
+#include <IOKit/graphics/IOGraphicsLib.h>
+#include <ApplicationServices/ApplicationServices.h>
+
+
+// Get the name of the specified display, or NULL
+//
+static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
+{
+ // IOKit doesn't work on Apple Silicon anymore
+ // Luckily, 10.15 introduced -[NSScreen localizedName].
+ // Use it if available, and fall back to IOKit otherwise.
+ if (screen)
+ {
+ if ([screen respondsToSelector:@selector(localizedName)])
+ {
+ NSString* name = [screen valueForKey:@"localizedName"];
+ if (name)
+ return _glfw_strdup([name UTF8String]);
+ }
+ }
+
+ io_iterator_t it;
+ io_service_t service;
+ CFDictionaryRef info;
+
+ if (IOServiceGetMatchingServices(MACH_PORT_NULL,
+ IOServiceMatching("IODisplayConnect"),
+ &it) != 0)
+ {
+ // This may happen if a desktop Mac is running headless
+ return _glfw_strdup("Display");
+ }
+
+ while ((service = IOIteratorNext(it)) != 0)
+ {
+ info = IODisplayCreateInfoDictionary(service,
+ kIODisplayOnlyPreferredName);
+
+ CFNumberRef vendorIDRef =
+ CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
+ CFNumberRef productIDRef =
+ CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
+ if (!vendorIDRef || !productIDRef)
+ {
+ CFRelease(info);
+ continue;
+ }
+
+ unsigned int vendorID, productID;
+ CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
+ CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
+
+ if (CGDisplayVendorNumber(displayID) == vendorID &&
+ CGDisplayModelNumber(displayID) == productID)
+ {
+ // Info dictionary is used and freed below
+ break;
+ }
+
+ CFRelease(info);
+ }
+
+ IOObjectRelease(it);
+
+ if (!service)
+ return _glfw_strdup("Display");
+
+ CFDictionaryRef names =
+ CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
+
+ CFStringRef nameRef;
+
+ if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
+ (const void**) &nameRef))
+ {
+ // This may happen if a desktop Mac is running headless
+ CFRelease(info);
+ return _glfw_strdup("Display");
+ }
+
+ const CFIndex size =
+ CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
+ kCFStringEncodingUTF8);
+ char* name = calloc(size + 1, 1);
+ CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
+
+ CFRelease(info);
+ return name;
+}
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(CGDisplayModeRef mode)
+{
+ uint32_t flags = CGDisplayModeGetIOFlags(mode);
+
+ if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
+ return GLFW_FALSE;
+ if (flags & kDisplayModeInterlacedFlag)
+ return GLFW_FALSE;
+ if (flags & kDisplayModeStretchedFlag)
+ return GLFW_FALSE;
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
+ CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
+ {
+ CFRelease(format);
+ return GLFW_FALSE;
+ }
+
+ CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ return GLFW_TRUE;
+}
+
+// Convert Core Graphics display mode to GLFW video mode
+//
+static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
+ double fallbackRefreshRate)
+{
+ GLFWvidmode result;
+ result.width = (int) CGDisplayModeGetWidth(mode);
+ result.height = (int) CGDisplayModeGetHeight(mode);
+ result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
+
+ if (result.refreshRate == 0)
+ result.refreshRate = (int) round(fallbackRefreshRate);
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
+ if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
+ {
+ result.redBits = 5;
+ result.greenBits = 5;
+ result.blueBits = 5;
+ }
+ else
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ {
+ result.redBits = 8;
+ result.greenBits = 8;
+ result.blueBits = 8;
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
+ CFRelease(format);
+#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
+ return result;
+}
+
+// Starts reservation for display fading
+//
+static CGDisplayFadeReservationToken beginFadeReservation(void)
+{
+ CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
+
+ if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
+ {
+ CGDisplayFade(token, 0.3,
+ kCGDisplayBlendNormal,
+ kCGDisplayBlendSolidColor,
+ 0.0, 0.0, 0.0,
+ TRUE);
+ }
+
+ return token;
+}
+
+// Ends reservation for display fading
+//
+static void endFadeReservation(CGDisplayFadeReservationToken token)
+{
+ if (token != kCGDisplayFadeReservationInvalidToken)
+ {
+ CGDisplayFade(token, 0.5,
+ kCGDisplayBlendSolidColor,
+ kCGDisplayBlendNormal,
+ 0.0, 0.0, 0.0,
+ FALSE);
+ CGReleaseDisplayFadeReservation(token);
+ }
+}
+
+// Returns the display refresh rate queried from the I/O registry
+//
+static double getFallbackRefreshRate(CGDirectDisplayID displayID)
+{
+ double refreshRate = 60.0;
+
+ io_iterator_t it;
+ io_service_t service;
+
+ if (IOServiceGetMatchingServices(MACH_PORT_NULL,
+ IOServiceMatching("IOFramebuffer"),
+ &it) != 0)
+ {
+ return refreshRate;
+ }
+
+ while ((service = IOIteratorNext(it)) != 0)
+ {
+ const CFNumberRef indexRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFramebufferOpenGLIndex"),
+ kCFAllocatorDefault,
+ kNilOptions);
+ if (!indexRef)
+ continue;
+
+ uint32_t index = 0;
+ CFNumberGetValue(indexRef, kCFNumberIntType, &index);
+ CFRelease(indexRef);
+
+ if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
+ continue;
+
+ const CFNumberRef clockRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFBCurrentPixelClock"),
+ kCFAllocatorDefault,
+ kNilOptions);
+ const CFNumberRef countRef =
+ IORegistryEntryCreateCFProperty(service,
+ CFSTR("IOFBCurrentPixelCount"),
+ kCFAllocatorDefault,
+ kNilOptions);
+
+ uint32_t clock = 0, count = 0;
+
+ if (clockRef)
+ {
+ CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
+ CFRelease(clockRef);
+ }
+
+ if (countRef)
+ {
+ CFNumberGetValue(countRef, kCFNumberIntType, &count);
+ CFRelease(countRef);
+ }
+
+ if (clock > 0 && count > 0)
+ refreshRate = clock / (double) count;
+
+ break;
+ }
+
+ IOObjectRelease(it);
+ return refreshRate;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsNS(void)
+{
+ uint32_t displayCount;
+ CGGetOnlineDisplayList(0, NULL, &displayCount);
+ CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
+ CGGetOnlineDisplayList(displayCount, displays, &displayCount);
+
+ for (int i = 0; i < _glfw.monitorCount; i++)
+ _glfw.monitors[i]->ns.screen = nil;
+
+ _GLFWmonitor** disconnected = NULL;
+ uint32_t disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (uint32_t i = 0; i < displayCount; i++)
+ {
+ if (CGDisplayIsAsleep(displays[i]))
+ continue;
+
+ const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
+ NSScreen* screen = nil;
+
+ for (screen in [NSScreen screens])
+ {
+ NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
+
+ // HACK: Compare unit numbers instead of display IDs to work around
+ // display replacement on machines with automatic graphics
+ // switching
+ if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
+ break;
+ }
+
+ // HACK: Compare unit numbers instead of display IDs to work around
+ // display replacement on machines with automatic graphics
+ // switching
+ uint32_t j;
+ for (j = 0; j < disconnectedCount; j++)
+ {
+ if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
+ {
+ disconnected[j]->ns.screen = screen;
+ disconnected[j] = NULL;
+ break;
+ }
+ }
+
+ if (j < disconnectedCount)
+ continue;
+
+ const CGSize size = CGDisplayScreenSize(displays[i]);
+ char* name = getMonitorName(displays[i], screen);
+ if (!name)
+ continue;
+
+ _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
+ monitor->ns.displayID = displays[i];
+ monitor->ns.unitNumber = unitNumber;
+ monitor->ns.screen = screen;
+
+ free(name);
+
+ CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
+ if (CGDisplayModeGetRefreshRate(mode) == 0.0)
+ monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
+ CGDisplayModeRelease(mode);
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+ }
+
+ for (uint32_t i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+ free(displays);
+}
+
+// Change the current video mode
+//
+void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ GLFWvidmode current;
+ _glfwPlatformGetVideoMode(monitor, &current);
+
+ const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+ const CFIndex count = CFArrayGetCount(modes);
+ CGDisplayModeRef native = NULL;
+
+ for (CFIndex i = 0; i < count; i++)
+ {
+ CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+ if (!modeIsGood(dm))
+ continue;
+
+ const GLFWvidmode mode =
+ vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
+ if (_glfwCompareVideoModes(best, &mode) == 0)
+ {
+ native = dm;
+ break;
+ }
+ }
+
+ if (native)
+ {
+ if (monitor->ns.previousMode == NULL)
+ monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+
+ CGDisplayFadeReservationToken token = beginFadeReservation();
+ CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
+ endFadeReservation(token);
+ }
+
+ CFRelease(modes);
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
+{
+ if (monitor->ns.previousMode)
+ {
+ CGDisplayFadeReservationToken token = beginFadeReservation();
+ CGDisplaySetDisplayMode(monitor->ns.displayID,
+ monitor->ns.previousMode, NULL);
+ endFadeReservation(token);
+
+ CGDisplayModeRelease(monitor->ns.previousMode);
+ monitor->ns.previousMode = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ @autoreleasepool {
+
+ const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
+
+ if (xpos)
+ *xpos = (int) bounds.origin.x;
+ if (ypos)
+ *ypos = (int) bounds.origin.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ @autoreleasepool {
+
+ if (!monitor->ns.screen)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Cannot query content scale without screen");
+ }
+
+ const NSRect points = [monitor->ns.screen frame];
+ const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
+
+ if (xscale)
+ *xscale = (float) (pixels.size.width / points.size.width);
+ if (yscale)
+ *yscale = (float) (pixels.size.height / points.size.height);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ @autoreleasepool {
+
+ if (!monitor->ns.screen)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Cannot query workarea without screen");
+ }
+
+ const NSRect frameRect = [monitor->ns.screen visibleFrame];
+
+ if (xpos)
+ *xpos = frameRect.origin.x;
+ if (ypos)
+ *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
+ if (width)
+ *width = frameRect.size.width;
+ if (height)
+ *height = frameRect.size.height;
+
+ } // autoreleasepool
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ @autoreleasepool {
+
+ *count = 0;
+
+ CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
+ const CFIndex found = CFArrayGetCount(modes);
+ GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
+
+ for (CFIndex i = 0; i < found; i++)
+ {
+ CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
+ if (!modeIsGood(dm))
+ continue;
+
+ const GLFWvidmode mode =
+ vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
+ CFIndex j;
+
+ for (j = 0; j < *count; j++)
+ {
+ if (_glfwCompareVideoModes(result + j, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (j < *count)
+ continue;
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ CFRelease(modes);
+ return result;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
+{
+ @autoreleasepool {
+
+ CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
+ *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
+ CGDisplayModeRelease(native);
+
+ } // autoreleasepool
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ @autoreleasepool {
+
+ uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
+ CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
+
+ CGGetDisplayTransferByTable(monitor->ns.displayID,
+ size,
+ values,
+ values + size,
+ values + size * 2,
+ &size);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ for (uint32_t i = 0; i < size; i++)
+ {
+ ramp->red[i] = (unsigned short) (values[i] * 65535);
+ ramp->green[i] = (unsigned short) (values[i + size] * 65535);
+ ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
+ }
+
+ free(values);
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ @autoreleasepool {
+
+ CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
+
+ for (unsigned int i = 0; i < ramp->size; i++)
+ {
+ values[i] = ramp->red[i] / 65535.f;
+ values[i + ramp->size] = ramp->green[i] / 65535.f;
+ values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
+ }
+
+ CGSetDisplayTransferByTable(monitor->ns.displayID,
+ ramp->size,
+ values,
+ values + ramp->size,
+ values + ramp->size * 2);
+
+ free(values);
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
+ return monitor->ns.displayID;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_platform.h b/libs/glfw-3.3.8/src/cocoa_platform.h
new file mode 100644
index 0000000..bb67703
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_platform.h
@@ -0,0 +1,220 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <stdint.h>
+#include <dlfcn.h>
+
+#include <Carbon/Carbon.h>
+
+// NOTE: All of NSGL was deprecated in the 10.14 SDK
+// This disables the pointless warnings for every symbol we use
+#ifndef GL_SILENCE_DEPRECATION
+#define GL_SILENCE_DEPRECATION
+#endif
+
+#if defined(__OBJC__)
+#import <Cocoa/Cocoa.h>
+#else
+typedef void* id;
+#endif
+
+// NOTE: Many Cocoa enum values have been renamed and we need to build across
+// SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the base SDK does not provide the newer names.
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
+ #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
+ #define NSEventMaskAny NSAnyEventMask
+ #define NSEventMaskKeyUp NSKeyUpMask
+ #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
+ #define NSEventModifierFlagCommand NSCommandKeyMask
+ #define NSEventModifierFlagControl NSControlKeyMask
+ #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
+ #define NSEventModifierFlagOption NSAlternateKeyMask
+ #define NSEventModifierFlagShift NSShiftKeyMask
+ #define NSEventTypeApplicationDefined NSApplicationDefined
+ #define NSWindowStyleMaskBorderless NSBorderlessWindowMask
+ #define NSWindowStyleMaskClosable NSClosableWindowMask
+ #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
+ #define NSWindowStyleMaskResizable NSResizableWindowMask
+ #define NSWindowStyleMaskTitled NSTitledWindowMask
+#endif
+
+// NOTE: Many Cocoa dynamically linked constants have been renamed and we need
+// to build across SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the deployment target is older than the newer names.
+
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300
+ #define NSPasteboardTypeURL NSURLPboardType
+#endif
+
+typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
+typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
+
+typedef struct VkMacOSSurfaceCreateInfoMVK
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkMacOSSurfaceCreateFlagsMVK flags;
+ const void* pView;
+} VkMacOSSurfaceCreateInfoMVK;
+
+typedef struct VkMetalSurfaceCreateInfoEXT
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkMetalSurfaceCreateFlagsEXT flags;
+ const void* pLayer;
+} VkMetalSurfaceCreateInfoEXT;
+
+typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+
+#include "posix_thread.h"
+#include "cocoa_joystick.h"
+#include "nsgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.layer)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
+
+// HIToolbox.framework pointer typedefs
+#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
+typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
+#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
+typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
+#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
+typedef UInt8 (*PFN_LMGetKbdType)(void);
+#define LMGetKbdType _glfw.ns.tis.GetKbdType
+
+
+// Cocoa-specific per-window data
+//
+typedef struct _GLFWwindowNS
+{
+ id object;
+ id delegate;
+ id view;
+ id layer;
+
+ GLFWbool maximized;
+ GLFWbool occluded;
+ GLFWbool retina;
+
+ // Cached window properties to filter out duplicate events
+ int width, height;
+ int fbWidth, fbHeight;
+ float xscale, yscale;
+
+ // The total sum of the distances the cursor has been warped
+ // since the last cursor motion event was processed
+ // This is kept to counteract Cocoa doing the same internally
+ double cursorWarpDeltaX, cursorWarpDeltaY;
+} _GLFWwindowNS;
+
+// Cocoa-specific global data
+//
+typedef struct _GLFWlibraryNS
+{
+ CGEventSourceRef eventSource;
+ id delegate;
+ GLFWbool finishedLaunching;
+ GLFWbool cursorHidden;
+ TISInputSourceRef inputSource;
+ IOHIDManagerRef hidManager;
+ id unicodeData;
+ id helper;
+ id keyUpMonitor;
+ id nibObjects;
+
+ char keynames[GLFW_KEY_LAST + 1][17];
+ short int keycodes[256];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char* clipboardString;
+ CGPoint cascadePoint;
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+
+ struct {
+ CFBundleRef bundle;
+ PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
+ PFN_TISGetInputSourceProperty GetInputSourceProperty;
+ PFN_LMGetKbdType GetKbdType;
+ CFStringRef kPropertyUnicodeKeyLayoutData;
+ } tis;
+} _GLFWlibraryNS;
+
+// Cocoa-specific per-monitor data
+//
+typedef struct _GLFWmonitorNS
+{
+ CGDirectDisplayID displayID;
+ CGDisplayModeRef previousMode;
+ uint32_t unitNumber;
+ id screen;
+ double fallbackRefreshRate;
+} _GLFWmonitorNS;
+
+// Cocoa-specific per-cursor data
+//
+typedef struct _GLFWcursorNS
+{
+ id object;
+} _GLFWcursorNS;
+
+// Cocoa-specific global timer data
+//
+typedef struct _GLFWtimerNS
+{
+ uint64_t frequency;
+} _GLFWtimerNS;
+
+
+void _glfwInitTimerNS(void);
+
+void _glfwPollMonitorsNS(void);
+void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
+
+float _glfwTransformYNS(float y);
+
+void* _glfwLoadLocalVulkanLoaderNS(void);
+
diff --git a/libs/glfw-3.3.8/src/cocoa_time.c b/libs/glfw-3.3.8/src/cocoa_time.c
new file mode 100644
index 0000000..d390cdc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_time.c
@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <mach/mach_time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerNS(void)
+{
+ mach_timebase_info_data_t info;
+ mach_timebase_info(&info);
+
+ _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+ return mach_absolute_time();
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.ns.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/cocoa_window.m b/libs/glfw-3.3.8/src/cocoa_window.m
new file mode 100644
index 0000000..bbab6c4
--- /dev/null
+++ b/libs/glfw-3.3.8/src/cocoa_window.m
@@ -0,0 +1,1934 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <float.h>
+#include <string.h>
+
+// HACK: This enum value is missing from framework headers on OS X 10.11 despite
+// having been (according to documentation) added in Mac OS X 10.7
+#define NSWindowCollectionBehaviorFullScreenNone (1 << 9)
+
+// Returns whether the cursor is in the content area of the specified window
+//
+static GLFWbool cursorInContentArea(_GLFWwindow* window)
+{
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+ return [window->ns.view mouse:pos inRect:[window->ns.view frame]];
+}
+
+// Hides the cursor if not already hidden
+//
+static void hideCursor(_GLFWwindow* window)
+{
+ if (!_glfw.ns.cursorHidden)
+ {
+ [NSCursor hide];
+ _glfw.ns.cursorHidden = GLFW_TRUE;
+ }
+}
+
+// Shows the cursor if not already shown
+//
+static void showCursor(_GLFWwindow* window)
+{
+ if (_glfw.ns.cursorHidden)
+ {
+ [NSCursor unhide];
+ _glfw.ns.cursorHidden = GLFW_FALSE;
+ }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ showCursor(window);
+
+ if (window->cursor)
+ [(NSCursor*) window->cursor->ns.object set];
+ else
+ [[NSCursor arrowCursor] set];
+ }
+ else
+ hideCursor(window);
+}
+
+// Apply chosen cursor mode to a focused window
+//
+static void updateCursorMode(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ _glfw.ns.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.ns.restoreCursorPosX,
+ &_glfw.ns.restoreCursorPosY);
+ _glfwCenterCursorInContentArea(window);
+ CGAssociateMouseAndMouseCursorPosition(false);
+ }
+ else if (_glfw.ns.disabledCursorWindow == window)
+ {
+ _glfw.ns.disabledCursorWindow = NULL;
+ _glfwPlatformSetCursorPos(window,
+ _glfw.ns.restoreCursorPosX,
+ _glfw.ns.restoreCursorPosY);
+ // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is
+ // made in _glfwPlatformSetCursorPos as part of a workaround
+ }
+
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ _glfwSetVideoModeNS(window->monitor, &window->videoMode);
+ const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
+ const NSRect frame = NSMakeRect(bounds.origin.x,
+ _glfwTransformYNS(bounds.origin.y + bounds.size.height - 1),
+ bounds.size.width,
+ bounds.size.height);
+
+ [window->ns.object setFrame:frame display:YES];
+
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeNS(window->monitor);
+}
+
+// Translates macOS key modifiers into GLFW ones
+//
+static int translateFlags(NSUInteger flags)
+{
+ int mods = 0;
+
+ if (flags & NSEventModifierFlagShift)
+ mods |= GLFW_MOD_SHIFT;
+ if (flags & NSEventModifierFlagControl)
+ mods |= GLFW_MOD_CONTROL;
+ if (flags & NSEventModifierFlagOption)
+ mods |= GLFW_MOD_ALT;
+ if (flags & NSEventModifierFlagCommand)
+ mods |= GLFW_MOD_SUPER;
+ if (flags & NSEventModifierFlagCapsLock)
+ mods |= GLFW_MOD_CAPS_LOCK;
+
+ return mods;
+}
+
+// Translates a macOS keycode to a GLFW keycode
+//
+static int translateKey(unsigned int key)
+{
+ if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0]))
+ return GLFW_KEY_UNKNOWN;
+
+ return _glfw.ns.keycodes[key];
+}
+
+// Translate a GLFW keycode to a Cocoa modifier flag
+//
+static NSUInteger translateKeyToModifierFlag(int key)
+{
+ switch (key)
+ {
+ case GLFW_KEY_LEFT_SHIFT:
+ case GLFW_KEY_RIGHT_SHIFT:
+ return NSEventModifierFlagShift;
+ case GLFW_KEY_LEFT_CONTROL:
+ case GLFW_KEY_RIGHT_CONTROL:
+ return NSEventModifierFlagControl;
+ case GLFW_KEY_LEFT_ALT:
+ case GLFW_KEY_RIGHT_ALT:
+ return NSEventModifierFlagOption;
+ case GLFW_KEY_LEFT_SUPER:
+ case GLFW_KEY_RIGHT_SUPER:
+ return NSEventModifierFlagCommand;
+ case GLFW_KEY_CAPS_LOCK:
+ return NSEventModifierFlagCapsLock;
+ }
+
+ return 0;
+}
+
+// Defines a constant for empty ranges in NSTextInputClient
+//
+static const NSRange kEmptyRange = { NSNotFound, 0 };
+
+
+//------------------------------------------------------------------------
+// Delegate for window related notifications
+//------------------------------------------------------------------------
+
+@interface GLFWWindowDelegate : NSObject
+{
+ _GLFWwindow* window;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWWindowDelegate
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super init];
+ if (self != nil)
+ window = initWindow;
+
+ return self;
+}
+
+- (BOOL)windowShouldClose:(id)sender
+{
+ _glfwInputWindowCloseRequest(window);
+ return NO;
+}
+
+- (void)windowDidResize:(NSNotification *)notification
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ const int maximized = [window->ns.object isZoomed];
+ if (window->ns.maximized != maximized)
+ {
+ window->ns.maximized = maximized;
+ _glfwInputWindowMaximize(window, maximized);
+ }
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+ if (fbRect.size.width != window->ns.fbWidth ||
+ fbRect.size.height != window->ns.fbHeight)
+ {
+ window->ns.fbWidth = fbRect.size.width;
+ window->ns.fbHeight = fbRect.size.height;
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ }
+
+ if (contentRect.size.width != window->ns.width ||
+ contentRect.size.height != window->ns.height)
+ {
+ window->ns.width = contentRect.size.width;
+ window->ns.height = contentRect.size.height;
+ _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
+ }
+}
+
+- (void)windowDidMove:(NSNotification *)notification
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ int x, y;
+ _glfwPlatformGetWindowPos(window, &x, &y);
+ _glfwInputWindowPos(window, x, y);
+}
+
+- (void)windowDidMiniaturize:(NSNotification *)notification
+{
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowIconify(window, GLFW_TRUE);
+}
+
+- (void)windowDidDeminiaturize:(NSNotification *)notification
+{
+ if (window->monitor)
+ acquireMonitor(window);
+
+ _glfwInputWindowIconify(window, GLFW_FALSE);
+}
+
+- (void)windowDidBecomeKey:(NSNotification *)notification
+{
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfwCenterCursorInContentArea(window);
+
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+ updateCursorMode(window);
+}
+
+- (void)windowDidResignKey:(NSNotification *)notification
+{
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+- (void)windowDidChangeOcclusionState:(NSNotification* )notification
+{
+ if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
+ window->ns.occluded = GLFW_FALSE;
+ else
+ window->ns.occluded = GLFW_TRUE;
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// Content view class for the GLFW window
+//------------------------------------------------------------------------
+
+@interface GLFWContentView : NSView <NSTextInputClient>
+{
+ _GLFWwindow* window;
+ NSTrackingArea* trackingArea;
+ NSMutableAttributedString* markedText;
+}
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow;
+
+@end
+
+@implementation GLFWContentView
+
+- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow
+{
+ self = [super init];
+ if (self != nil)
+ {
+ window = initWindow;
+ trackingArea = nil;
+ markedText = [[NSMutableAttributedString alloc] init];
+
+ [self updateTrackingAreas];
+ [self registerForDraggedTypes:@[NSPasteboardTypeURL]];
+ }
+
+ return self;
+}
+
+- (void)dealloc
+{
+ [trackingArea release];
+ [markedText release];
+ [super dealloc];
+}
+
+- (BOOL)isOpaque
+{
+ return [window->ns.object isOpaque];
+}
+
+- (BOOL)canBecomeKeyView
+{
+ return YES;
+}
+
+- (BOOL)acceptsFirstResponder
+{
+ return YES;
+}
+
+- (BOOL)wantsUpdateLayer
+{
+ return YES;
+}
+
+- (void)updateLayer
+{
+ if (window->context.source == GLFW_NATIVE_CONTEXT_API)
+ [window->context.nsgl.object update];
+
+ _glfwInputWindowDamage(window);
+}
+
+- (void)cursorUpdate:(NSEvent *)event
+{
+ updateCursorImage(window);
+}
+
+- (BOOL)acceptsFirstMouse:(NSEvent *)event
+{
+ return YES;
+}
+
+- (void)mouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)mouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseMoved:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ const double dx = [event deltaX] - window->ns.cursorWarpDeltaX;
+ const double dy = [event deltaY] - window->ns.cursorWarpDeltaY;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ {
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [event locationInWindow];
+
+ _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+ }
+
+ window->ns.cursorWarpDeltaX = 0;
+ window->ns.cursorWarpDeltaY = 0;
+}
+
+- (void)rightMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)rightMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)rightMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDown:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_PRESS,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)otherMouseDragged:(NSEvent *)event
+{
+ [self mouseMoved:event];
+}
+
+- (void)otherMouseUp:(NSEvent *)event
+{
+ _glfwInputMouseClick(window,
+ (int) [event buttonNumber],
+ GLFW_RELEASE,
+ translateFlags([event modifierFlags]));
+}
+
+- (void)mouseExited:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ showCursor(window);
+
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+}
+
+- (void)mouseEntered:(NSEvent *)event
+{
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ hideCursor(window);
+
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+- (void)viewDidChangeBackingProperties
+{
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+ const float xscale = fbRect.size.width / contentRect.size.width;
+ const float yscale = fbRect.size.height / contentRect.size.height;
+
+ if (xscale != window->ns.xscale || yscale != window->ns.yscale)
+ {
+ if (window->ns.retina && window->ns.layer)
+ [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+
+ window->ns.xscale = xscale;
+ window->ns.yscale = yscale;
+ _glfwInputWindowContentScale(window, xscale, yscale);
+ }
+
+ if (fbRect.size.width != window->ns.fbWidth ||
+ fbRect.size.height != window->ns.fbHeight)
+ {
+ window->ns.fbWidth = fbRect.size.width;
+ window->ns.fbHeight = fbRect.size.height;
+ _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
+ }
+}
+
+- (void)drawRect:(NSRect)rect
+{
+ _glfwInputWindowDamage(window);
+}
+
+- (void)updateTrackingAreas
+{
+ if (trackingArea != nil)
+ {
+ [self removeTrackingArea:trackingArea];
+ [trackingArea release];
+ }
+
+ const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
+ NSTrackingActiveInKeyWindow |
+ NSTrackingEnabledDuringMouseDrag |
+ NSTrackingCursorUpdate |
+ NSTrackingInVisibleRect |
+ NSTrackingAssumeInside;
+
+ trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
+ options:options
+ owner:self
+ userInfo:nil];
+
+ [self addTrackingArea:trackingArea];
+ [super updateTrackingAreas];
+}
+
+- (void)keyDown:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+
+ _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
+
+ [self interpretKeyEvents:@[event]];
+}
+
+- (void)flagsChanged:(NSEvent *)event
+{
+ int action;
+ const unsigned int modifierFlags =
+ [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags(modifierFlags);
+ const NSUInteger keyFlag = translateKeyToModifierFlag(key);
+
+ if (keyFlag & modifierFlags)
+ {
+ if (window->keys[key] == GLFW_PRESS)
+ action = GLFW_RELEASE;
+ else
+ action = GLFW_PRESS;
+ }
+ else
+ action = GLFW_RELEASE;
+
+ _glfwInputKey(window, key, [event keyCode], action, mods);
+}
+
+- (void)keyUp:(NSEvent *)event
+{
+ const int key = translateKey([event keyCode]);
+ const int mods = translateFlags([event modifierFlags]);
+ _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
+}
+
+- (void)scrollWheel:(NSEvent *)event
+{
+ double deltaX = [event scrollingDeltaX];
+ double deltaY = [event scrollingDeltaY];
+
+ if ([event hasPreciseScrollingDeltas])
+ {
+ deltaX *= 0.1;
+ deltaY *= 0.1;
+ }
+
+ if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
+ _glfwInputScroll(window, deltaX, deltaY);
+}
+
+- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
+{
+ // HACK: We don't know what to say here because we don't know what the
+ // application wants to do with the paths
+ return NSDragOperationGeneric;
+}
+
+- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
+{
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [sender draggingLocation];
+ _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y);
+
+ NSPasteboard* pasteboard = [sender draggingPasteboard];
+ NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES};
+ NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]]
+ options:options];
+ const NSUInteger count = [urls count];
+ if (count)
+ {
+ char** paths = calloc(count, sizeof(char*));
+
+ for (NSUInteger i = 0; i < count; i++)
+ paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]);
+
+ _glfwInputDrop(window, (int) count, (const char**) paths);
+
+ for (NSUInteger i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+ }
+
+ return YES;
+}
+
+- (BOOL)hasMarkedText
+{
+ return [markedText length] > 0;
+}
+
+- (NSRange)markedRange
+{
+ if ([markedText length] > 0)
+ return NSMakeRange(0, [markedText length] - 1);
+ else
+ return kEmptyRange;
+}
+
+- (NSRange)selectedRange
+{
+ return kEmptyRange;
+}
+
+- (void)setMarkedText:(id)string
+ selectedRange:(NSRange)selectedRange
+ replacementRange:(NSRange)replacementRange
+{
+ [markedText release];
+ if ([string isKindOfClass:[NSAttributedString class]])
+ markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string];
+ else
+ markedText = [[NSMutableAttributedString alloc] initWithString:string];
+}
+
+- (void)unmarkText
+{
+ [[markedText mutableString] setString:@""];
+}
+
+- (NSArray*)validAttributesForMarkedText
+{
+ return [NSArray array];
+}
+
+- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range
+ actualRange:(NSRangePointer)actualRange
+{
+ return nil;
+}
+
+- (NSUInteger)characterIndexForPoint:(NSPoint)point
+{
+ return 0;
+}
+
+- (NSRect)firstRectForCharacterRange:(NSRange)range
+ actualRange:(NSRangePointer)actualRange
+{
+ const NSRect frame = [window->ns.view frame];
+ return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0);
+}
+
+- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
+{
+ NSString* characters;
+ NSEvent* event = [NSApp currentEvent];
+ const int mods = translateFlags([event modifierFlags]);
+ const int plain = !(mods & GLFW_MOD_SUPER);
+
+ if ([string isKindOfClass:[NSAttributedString class]])
+ characters = [string string];
+ else
+ characters = (NSString*) string;
+
+ NSRange range = NSMakeRange(0, [characters length]);
+ while (range.length)
+ {
+ uint32_t codepoint = 0;
+
+ if ([characters getBytes:&codepoint
+ maxLength:sizeof(codepoint)
+ usedLength:NULL
+ encoding:NSUTF32StringEncoding
+ options:0
+ range:range
+ remainingRange:&range])
+ {
+ if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
+ continue;
+
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+ }
+}
+
+- (void)doCommandBySelector:(SEL)selector
+{
+}
+
+@end
+
+
+//------------------------------------------------------------------------
+// GLFW window class
+//------------------------------------------------------------------------
+
+@interface GLFWWindow : NSWindow {}
+@end
+
+@implementation GLFWWindow
+
+- (BOOL)canBecomeKeyWindow
+{
+ // Required for NSWindowStyleMaskBorderless windows
+ return YES;
+}
+
+- (BOOL)canBecomeMainWindow
+{
+ return YES;
+}
+
+@end
+
+
+// Create the Cocoa window
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
+ if (window->ns.delegate == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create window delegate");
+ return GLFW_FALSE;
+ }
+
+ NSRect contentRect;
+
+ if (window->monitor)
+ {
+ GLFWvidmode mode;
+ int xpos, ypos;
+
+ _glfwPlatformGetVideoMode(window->monitor, &mode);
+ _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+
+ contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
+ }
+ else
+ contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
+
+ NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
+
+ if (window->monitor || !window->decorated)
+ styleMask |= NSWindowStyleMaskBorderless;
+ else
+ {
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+
+ if (window->resizable)
+ styleMask |= NSWindowStyleMaskResizable;
+ }
+
+ window->ns.object = [[GLFWWindow alloc]
+ initWithContentRect:contentRect
+ styleMask:styleMask
+ backing:NSBackingStoreBuffered
+ defer:NO];
+
+ if (window->ns.object == nil)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+ else
+ {
+ [(NSWindow*) window->ns.object center];
+ _glfw.ns.cascadePoint =
+ NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
+ NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
+
+ if (wndconfig->resizable)
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ if (wndconfig->floating)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+
+ if (wndconfig->maximized)
+ [window->ns.object zoom:nil];
+ }
+
+ if (strlen(wndconfig->ns.frameName))
+ [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)];
+
+ window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
+ window->ns.retina = wndconfig->ns.retina;
+
+ if (fbconfig->transparent)
+ {
+ [window->ns.object setOpaque:NO];
+ [window->ns.object setHasShadow:NO];
+ [window->ns.object setBackgroundColor:[NSColor clearColor]];
+ }
+
+ [window->ns.object setContentView:window->ns.view];
+ [window->ns.object makeFirstResponder:window->ns.view];
+ [window->ns.object setTitle:@(wndconfig->title)];
+ [window->ns.object setDelegate:window->ns.delegate];
+ [window->ns.object setAcceptsMouseMovedEvents:YES];
+ [window->ns.object setRestorable:NO];
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+ if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)])
+ [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed];
+#endif
+
+ _glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
+ _glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Transforms a y-coordinate between the CG display and NS screen spaces
+//
+float _glfwTransformYNS(float y)
+{
+ return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ if (!createNativeWindow(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitNSGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ // EGL implementation on macOS use CALayer* EGLNativeWindowType so we
+ // need to get the layer for EGL window surface creation.
+ [window->ns.view setWantsLayer:YES];
+ window->ns.layer = [window->ns.view layer];
+
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ _glfwPlatformFocusWindow(window);
+ acquireMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (_glfw.ns.disabledCursorWindow == window)
+ _glfw.ns.disabledCursorWindow = NULL;
+
+ [window->ns.object orderOut:nil];
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ [window->ns.object setDelegate:nil];
+ [window->ns.delegate release];
+ window->ns.delegate = nil;
+
+ [window->ns.view release];
+ window->ns.view = nil;
+
+ [window->ns.object close];
+ window->ns.object = nil;
+
+ // HACK: Allow Cocoa to catch up before returning
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ @autoreleasepool {
+ NSString* string = @(title);
+ [window->ns.object setTitle:string];
+ // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
+ // if the window lacks NSWindowStyleMaskTitled
+ [window->ns.object setMiniwindowTitle:string];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ // Regular windows do not have icons
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect =
+ [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+
+ if (xpos)
+ *xpos = contentRect.origin.x;
+ if (ypos)
+ *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height - 1);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height - 1), 0, 0);
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
+ [window->ns.object setFrameOrigin:frameRect.origin];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+
+ if (width)
+ *width = contentRect.size.width;
+ if (height)
+ *height = contentRect.size.height;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ @autoreleasepool {
+
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ NSRect contentRect =
+ [window->ns.object contentRectForFrameRect:[window->ns.object frame]];
+ contentRect.origin.y += contentRect.size.height - height;
+ contentRect.size = NSMakeSize(width, height);
+ [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
+ display:YES];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ @autoreleasepool {
+
+ if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+ [window->ns.object setContentMinSize:NSMakeSize(0, 0)];
+ else
+ [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];
+
+ if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+ [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)];
+ else
+ [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ @autoreleasepool {
+ if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+ [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)];
+ else
+ [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
+
+ if (width)
+ *width = (int) fbRect.size.width;
+ if (height)
+ *height = (int) fbRect.size.height;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
+
+ if (left)
+ *left = contentRect.origin.x - frameRect.origin.x;
+ if (top)
+ *top = frameRect.origin.y + frameRect.size.height -
+ contentRect.origin.y - contentRect.size.height;
+ if (right)
+ *right = frameRect.origin.x + frameRect.size.width -
+ contentRect.origin.x - contentRect.size.width;
+ if (bottom)
+ *bottom = contentRect.origin.y - frameRect.origin.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ @autoreleasepool {
+
+ const NSRect points = [window->ns.view frame];
+ const NSRect pixels = [window->ns.view convertRectToBacking:points];
+
+ if (xscale)
+ *xscale = (float) (pixels.size.width / points.size.width);
+ if (yscale)
+ *yscale = (float) (pixels.size.height / points.size.height);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object miniaturize:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ if ([window->ns.object isMiniaturized])
+ [window->ns.object deminiaturize:nil];
+ else if ([window->ns.object isZoomed])
+ [window->ns.object zoom:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ if (![window->ns.object isZoomed])
+ [window->ns.object zoom:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object orderFront:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [window->ns.object orderOut:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ [NSApp requestUserAttention:NSInformationalRequest];
+ } // autoreleasepool
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ // Make us the active application
+ // HACK: This is here to prevent applications using only hidden windows from
+ // being activated, but should probably not be done every time any
+ // window is shown
+ [NSApp activateIgnoringOtherApps:YES];
+ [window->ns.object makeKeyAndOrderFront:nil];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ @autoreleasepool {
+
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ const NSRect contentRect =
+ NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1), width, height);
+ const NSUInteger styleMask = [window->ns.object styleMask];
+ const NSRect frameRect =
+ [window->ns.object frameRectForContentRect:contentRect
+ styleMask:styleMask];
+
+ [window->ns.object setFrame:frameRect display:YES];
+ }
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ // HACK: Allow the state cached in Cocoa to catch up to reality
+ // TODO: Solve this in a less terrible way
+ _glfwPlatformPollEvents();
+
+ NSUInteger styleMask = [window->ns.object styleMask];
+
+ if (window->monitor)
+ {
+ styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ styleMask |= NSWindowStyleMaskBorderless;
+ }
+ else
+ {
+ if (window->decorated)
+ {
+ styleMask &= ~NSWindowStyleMaskBorderless;
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ }
+
+ if (window->resizable)
+ styleMask |= NSWindowStyleMaskResizable;
+ else
+ styleMask &= ~NSWindowStyleMaskResizable;
+ }
+
+ [window->ns.object setStyleMask:styleMask];
+ // HACK: Changing the style mask can cause the first responder to be cleared
+ [window->ns.object makeFirstResponder:window->ns.view];
+
+ if (window->monitor)
+ {
+ [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
+ [window->ns.object setHasShadow:NO];
+
+ acquireMonitor(window);
+ }
+ else
+ {
+ NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height - 1),
+ width, height);
+ NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
+ styleMask:styleMask];
+ [window->ns.object setFrame:frameRect display:YES];
+
+ if (window->numer != GLFW_DONT_CARE &&
+ window->denom != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentAspectRatio:NSMakeSize(window->numer,
+ window->denom)];
+ }
+
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentMinSize:NSMakeSize(window->minwidth,
+ window->minheight)];
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth,
+ window->maxheight)];
+ }
+
+ if (window->floating)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+ else
+ [window->ns.object setLevel:NSNormalWindowLevel];
+
+ if (window->resizable)
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ [window->ns.object setHasShadow:YES];
+ // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window
+ // title property but the miniwindow title property is unaffected
+ [window->ns.object setTitle:[window->ns.object miniwindowTitle]];
+ }
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isKeyWindow];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isMiniaturized];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return [window->ns.object isVisible];
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (window->resizable)
+ return [window->ns.object isZoomed];
+ else
+ return GLFW_FALSE;
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ const NSPoint point = [NSEvent mouseLocation];
+
+ if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
+ [window->ns.object windowNumber])
+ {
+ return GLFW_FALSE;
+ }
+
+ return NSMouseInRect(point,
+ [window->ns.object convertRectToScreen:[window->ns.view frame]], NO);
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+
+ const NSUInteger styleMask = [window->ns.object styleMask];
+ if (enabled)
+ {
+ [window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)];
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenPrimary |
+ NSWindowCollectionBehaviorManaged;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+ else
+ {
+ [window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)];
+ const NSWindowCollectionBehavior behavior =
+ NSWindowCollectionBehaviorFullScreenNone;
+ [window->ns.object setCollectionBehavior:behavior];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+
+ NSUInteger styleMask = [window->ns.object styleMask];
+ if (enabled)
+ {
+ styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ styleMask &= ~NSWindowStyleMaskBorderless;
+ }
+ else
+ {
+ styleMask |= NSWindowStyleMaskBorderless;
+ styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable);
+ }
+
+ [window->ns.object setStyleMask:styleMask];
+ [window->ns.object makeFirstResponder:window->ns.view];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ @autoreleasepool {
+ if (enabled)
+ [window->ns.object setLevel:NSFloatingWindowLevel];
+ else
+ [window->ns.object setLevel:NSNormalWindowLevel];
+ } // autoreleasepool
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ @autoreleasepool {
+ return (float) [window->ns.object alphaValue];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ @autoreleasepool {
+ [window->ns.object setAlphaValue:opacity];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ for (;;)
+ {
+ NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event == nil)
+ break;
+
+ [NSApp sendEvent:event];
+ }
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ // I wanted to pass NO to dequeue:, and rely on PollEvents to
+ // dequeue and send. For reasons not at all clear to me, passing
+ // NO to dequeue: causes this method never to return.
+ NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:[NSDate distantFuture]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ [NSApp sendEvent:event];
+
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
+ NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
+ untilDate:date
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event)
+ [NSApp sendEvent:event];
+
+ _glfwPlatformPollEvents();
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ @autoreleasepool {
+
+ if (!_glfw.ns.finishedLaunching)
+ [NSApp run];
+
+ NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
+ location:NSMakePoint(0, 0)
+ modifierFlags:0
+ timestamp:0
+ windowNumber:0
+ context:nil
+ subtype:0
+ data1:0
+ data2:0];
+ [NSApp postEvent:event atStart:YES];
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ @autoreleasepool {
+
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = contentRect.size.height - pos.y;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ @autoreleasepool {
+
+ updateCursorImage(window);
+
+ const NSRect contentRect = [window->ns.view frame];
+ // NOTE: The returned location uses base 0,1 not 0,0
+ const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
+
+ window->ns.cursorWarpDeltaX += x - pos.x;
+ window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y;
+
+ if (window->monitor)
+ {
+ CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
+ CGPointMake(x, y));
+ }
+ else
+ {
+ const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
+ const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
+ const NSPoint globalPoint = globalRect.origin;
+
+ CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
+ _glfwTransformYNS(globalPoint.y)));
+ }
+
+ // HACK: Calling this right after setting the cursor position prevents macOS
+ // from freezing the cursor for a fraction of a second afterwards
+ if (window->cursorMode != GLFW_CURSOR_DISABLED)
+ CGAssociateMouseAndMouseCursorPosition(true);
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ @autoreleasepool {
+ if (_glfwPlatformWindowFocused(window))
+ updateCursorMode(window);
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ @autoreleasepool {
+
+ if (scancode < 0 || scancode > 0xff ||
+ _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.ns.keycodes[scancode];
+
+ UInt32 deadKeyState = 0;
+ UniChar characters[4];
+ UniCharCount characterCount = 0;
+
+ if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
+ scancode,
+ kUCKeyActionDisplay,
+ 0,
+ LMGetKbdType(),
+ kUCKeyTranslateNoDeadKeysBit,
+ &deadKeyState,
+ sizeof(characters) / sizeof(characters[0]),
+ &characterCount,
+ characters) != noErr)
+ {
+ return NULL;
+ }
+
+ if (!characterCount)
+ return NULL;
+
+ CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault,
+ characters,
+ characterCount,
+ kCFAllocatorNull);
+ CFStringGetCString(string,
+ _glfw.ns.keynames[key],
+ sizeof(_glfw.ns.keynames[key]),
+ kCFStringEncodingUTF8);
+ CFRelease(string);
+
+ return _glfw.ns.keynames[key];
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.ns.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ @autoreleasepool {
+
+ NSImage* native;
+ NSBitmapImageRep* rep;
+
+ rep = [[NSBitmapImageRep alloc]
+ initWithBitmapDataPlanes:NULL
+ pixelsWide:image->width
+ pixelsHigh:image->height
+ bitsPerSample:8
+ samplesPerPixel:4
+ hasAlpha:YES
+ isPlanar:NO
+ colorSpaceName:NSCalibratedRGBColorSpace
+ bitmapFormat:NSBitmapFormatAlphaNonpremultiplied
+ bytesPerRow:image->width * 4
+ bitsPerPixel:32];
+
+ if (rep == nil)
+ return GLFW_FALSE;
+
+ memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
+
+ native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
+ [native addRepresentation:rep];
+
+ cursor->ns.object = [[NSCursor alloc] initWithImage:native
+ hotSpot:NSMakePoint(xhot, yhot)];
+
+ [native release];
+ [rep release];
+
+ if (cursor->ns.object == nil)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ @autoreleasepool {
+
+ if (shape == GLFW_ARROW_CURSOR)
+ cursor->ns.object = [NSCursor arrowCursor];
+ else if (shape == GLFW_IBEAM_CURSOR)
+ cursor->ns.object = [NSCursor IBeamCursor];
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ cursor->ns.object = [NSCursor crosshairCursor];
+ else if (shape == GLFW_HAND_CURSOR)
+ cursor->ns.object = [NSCursor pointingHandCursor];
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ cursor->ns.object = [NSCursor resizeLeftRightCursor];
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ cursor->ns.object = [NSCursor resizeUpDownCursor];
+
+ if (!cursor->ns.object)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve standard cursor");
+ return GLFW_FALSE;
+ }
+
+ [cursor->ns.object retain];
+ return GLFW_TRUE;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ @autoreleasepool {
+ if (cursor->ns.object)
+ [(NSCursor*) cursor->ns.object release];
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ @autoreleasepool {
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+ } // autoreleasepool
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ @autoreleasepool {
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+ [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil];
+ [pasteboard setString:@(string) forType:NSPasteboardTypeString];
+ } // autoreleasepool
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ @autoreleasepool {
+
+ NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
+
+ if (![[pasteboard types] containsObject:NSPasteboardTypeString])
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "Cocoa: Failed to retrieve string from pasteboard");
+ return NULL;
+ }
+
+ NSString* object = [pasteboard stringForType:NSPasteboardTypeString];
+ if (!object)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to retrieve object from pasteboard");
+ return NULL;
+ }
+
+ free(_glfw.ns.clipboardString);
+ _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
+
+ return _glfw.ns.clipboardString;
+
+ } // autoreleasepool
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
+ {
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_EXT_metal_surface";
+ }
+ else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
+ {
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_MVK_macos_surface";
+ }
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ return GLFW_TRUE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ @autoreleasepool {
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
+ // HACK: Dynamically load Core Animation to avoid adding an extra
+ // dependency for the majority who don't use MoltenVK
+ NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
+ if (!bundle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to find QuartzCore.framework");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ // NOTE: Create the layer here as makeBackingLayer should not return nil
+ window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer];
+ if (!window->ns.layer)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create layer for view");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ if (window->ns.retina)
+ [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]];
+
+ [window->ns.view setLayer:window->ns.layer];
+ [window->ns.view setWantsLayer:YES];
+
+ VkResult err;
+
+ if (_glfw.vk.EXT_metal_surface)
+ {
+ VkMetalSurfaceCreateInfoEXT sci;
+
+ PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
+ vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
+ vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
+ if (!vkCreateMetalSurfaceEXT)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
+ sci.pLayer = window->ns.layer;
+
+ err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
+ }
+ else
+ {
+ VkMacOSSurfaceCreateInfoMVK sci;
+
+ PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
+ vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
+ vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
+ if (!vkCreateMacOSSurfaceMVK)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
+ sci.pView = window->ns.view;
+
+ err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
+ }
+
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Cocoa: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+#else
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+#endif
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+ return window->ns.object;
+}
+
diff --git a/libs/glfw-3.3.8/src/context.c b/libs/glfw-3.3.8/src/context.c
new file mode 100644
index 0000000..d86e0fa
--- /dev/null
+++ b/libs/glfw-3.3.8/src/context.c
@@ -0,0 +1,758 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Checks whether the desired context attributes are valid
+//
+// This function checks things like whether the specified client API version
+// exists and whether all relevant options have supported and non-conflicting
+// values
+//
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
+{
+ if (ctxconfig->share)
+ {
+ if (ctxconfig->client == GLFW_NO_API ||
+ ctxconfig->share->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
+ ctxconfig->source != GLFW_EGL_CONTEXT_API &&
+ ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context creation API 0x%08X",
+ ctxconfig->source);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client != GLFW_NO_API &&
+ ctxconfig->client != GLFW_OPENGL_API &&
+ ctxconfig->client != GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid client API 0x%08X",
+ ctxconfig->client);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
+ (ctxconfig->major == 1 && ctxconfig->minor > 5) ||
+ (ctxconfig->major == 2 && ctxconfig->minor > 1) ||
+ (ctxconfig->major == 3 && ctxconfig->minor > 3))
+ {
+ // OpenGL 1.0 is the smallest valid version
+ // OpenGL 1.x series ended with version 1.5
+ // OpenGL 2.x series ended with version 2.1
+ // OpenGL 3.x series ended with version 3.3
+ // For now, let everything else through
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid OpenGL version %i.%i",
+ ctxconfig->major, ctxconfig->minor);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
+ ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid OpenGL profile 0x%08X",
+ ctxconfig->profile);
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->major <= 2 ||
+ (ctxconfig->major == 3 && ctxconfig->minor < 2))
+ {
+ // Desktop OpenGL context profiles are only defined for version 3.2
+ // and above
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Context profiles are only defined for OpenGL version 3.2 and above");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->forward && ctxconfig->major <= 2)
+ {
+ // Forward-compatible contexts are only defined for OpenGL version 3.0 and above
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Forward-compatibility is only defined for OpenGL version 3.0 and above");
+ return GLFW_FALSE;
+ }
+ }
+ else if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
+ (ctxconfig->major == 1 && ctxconfig->minor > 1) ||
+ (ctxconfig->major == 2 && ctxconfig->minor > 0))
+ {
+ // OpenGL ES 1.0 is the smallest valid version
+ // OpenGL ES 1.x series ended with version 1.1
+ // OpenGL ES 2.x series ended with version 2.0
+ // For now, let everything else through
+
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid OpenGL ES version %i.%i",
+ ctxconfig->major, ctxconfig->minor);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->robustness)
+ {
+ if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
+ ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context robustness mode 0x%08X",
+ ctxconfig->robustness);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
+ ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid context release behavior 0x%08X",
+ ctxconfig->release);
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// Chooses the framebuffer config that best matches the desired one
+//
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+ const _GLFWfbconfig* alternatives,
+ unsigned int count)
+{
+ unsigned int i;
+ unsigned int missing, leastMissing = UINT_MAX;
+ unsigned int colorDiff, leastColorDiff = UINT_MAX;
+ unsigned int extraDiff, leastExtraDiff = UINT_MAX;
+ const _GLFWfbconfig* current;
+ const _GLFWfbconfig* closest = NULL;
+
+ for (i = 0; i < count; i++)
+ {
+ current = alternatives + i;
+
+ if (desired->stereo > 0 && current->stereo == 0)
+ {
+ // Stereo is a hard constraint
+ continue;
+ }
+
+ // Count number of missing buffers
+ {
+ missing = 0;
+
+ if (desired->alphaBits > 0 && current->alphaBits == 0)
+ missing++;
+
+ if (desired->depthBits > 0 && current->depthBits == 0)
+ missing++;
+
+ if (desired->stencilBits > 0 && current->stencilBits == 0)
+ missing++;
+
+ if (desired->auxBuffers > 0 &&
+ current->auxBuffers < desired->auxBuffers)
+ {
+ missing += desired->auxBuffers - current->auxBuffers;
+ }
+
+ if (desired->samples > 0 && current->samples == 0)
+ {
+ // Technically, several multisampling buffers could be
+ // involved, but that's a lower level implementation detail and
+ // not important to us here, so we count them as one
+ missing++;
+ }
+
+ if (desired->transparent != current->transparent)
+ missing++;
+ }
+
+ // These polynomials make many small channel size differences matter
+ // less than one large channel size difference
+
+ // Calculate color channel size difference value
+ {
+ colorDiff = 0;
+
+ if (desired->redBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->redBits - current->redBits) *
+ (desired->redBits - current->redBits);
+ }
+
+ if (desired->greenBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->greenBits - current->greenBits) *
+ (desired->greenBits - current->greenBits);
+ }
+
+ if (desired->blueBits != GLFW_DONT_CARE)
+ {
+ colorDiff += (desired->blueBits - current->blueBits) *
+ (desired->blueBits - current->blueBits);
+ }
+ }
+
+ // Calculate non-color channel size difference value
+ {
+ extraDiff = 0;
+
+ if (desired->alphaBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->alphaBits - current->alphaBits) *
+ (desired->alphaBits - current->alphaBits);
+ }
+
+ if (desired->depthBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->depthBits - current->depthBits) *
+ (desired->depthBits - current->depthBits);
+ }
+
+ if (desired->stencilBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->stencilBits - current->stencilBits) *
+ (desired->stencilBits - current->stencilBits);
+ }
+
+ if (desired->accumRedBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumRedBits - current->accumRedBits) *
+ (desired->accumRedBits - current->accumRedBits);
+ }
+
+ if (desired->accumGreenBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
+ (desired->accumGreenBits - current->accumGreenBits);
+ }
+
+ if (desired->accumBlueBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
+ (desired->accumBlueBits - current->accumBlueBits);
+ }
+
+ if (desired->accumAlphaBits != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
+ (desired->accumAlphaBits - current->accumAlphaBits);
+ }
+
+ if (desired->samples != GLFW_DONT_CARE)
+ {
+ extraDiff += (desired->samples - current->samples) *
+ (desired->samples - current->samples);
+ }
+
+ if (desired->sRGB && !current->sRGB)
+ extraDiff++;
+ }
+
+ // Figure out if the current one is better than the best one found so far
+ // Least number of missing buffers is the most important heuristic,
+ // then color buffer size match and lastly size match for other buffers
+
+ if (missing < leastMissing)
+ closest = current;
+ else if (missing == leastMissing)
+ {
+ if ((colorDiff < leastColorDiff) ||
+ (colorDiff == leastColorDiff && extraDiff < leastExtraDiff))
+ {
+ closest = current;
+ }
+ }
+
+ if (current == closest)
+ {
+ leastMissing = missing;
+ leastColorDiff = colorDiff;
+ leastExtraDiff = extraDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Retrieves the attributes of the current context
+//
+GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig)
+{
+ int i;
+ _GLFWwindow* previous;
+ const char* version;
+ const char* prefixes[] =
+ {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+
+ window->context.source = ctxconfig->source;
+ window->context.client = GLFW_OPENGL_API;
+
+ previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+ glfwMakeContextCurrent((GLFWwindow*) window);
+
+ window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
+ window->context.getProcAddress("glGetIntegerv");
+ window->context.GetString = (PFNGLGETSTRINGPROC)
+ window->context.getProcAddress("glGetString");
+ if (!window->context.GetIntegerv || !window->context.GetString)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ version = (const char*) window->context.GetString(GL_VERSION);
+ if (!version)
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OpenGL version string retrieval is broken");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OpenGL ES version string retrieval is broken");
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; prefixes[i]; i++)
+ {
+ const size_t length = strlen(prefixes[i]);
+
+ if (strncmp(version, prefixes[i], length) == 0)
+ {
+ version += length;
+ window->context.client = GLFW_OPENGL_ES_API;
+ break;
+ }
+ }
+
+ if (!sscanf(version, "%d.%d.%d",
+ &window->context.major,
+ &window->context.minor,
+ &window->context.revision))
+ {
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "No version found in OpenGL version string");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "No version found in OpenGL ES version string");
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major < ctxconfig->major ||
+ (window->context.major == ctxconfig->major &&
+ window->context.minor < ctxconfig->minor))
+ {
+ // The desired OpenGL version is greater than the actual version
+ // This only happens if the machine lacks {GLX|WGL}_ARB_create_context
+ // /and/ the user has requested an OpenGL version greater than 1.0
+
+ // For API consistency, we emulate the behavior of the
+ // {GLX|WGL}_ARB_create_context extension and fail here
+
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "Requested OpenGL version %i.%i, got version %i.%i",
+ ctxconfig->major, ctxconfig->minor,
+ window->context.major, window->context.minor);
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "Requested OpenGL ES version %i.%i, got version %i.%i",
+ ctxconfig->major, ctxconfig->minor,
+ window->context.major, window->context.minor);
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major >= 3)
+ {
+ // OpenGL 3.0+ uses a different function for extension string retrieval
+ // We cache it here instead of in glfwExtensionSupported mostly to alert
+ // users as early as possible that their build may be broken
+
+ window->context.GetStringi = (PFNGLGETSTRINGIPROC)
+ window->context.getProcAddress("glGetStringi");
+ if (!window->context.GetStringi)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Entry point retrieval is broken");
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_FALSE;
+ }
+ }
+
+ if (window->context.client == GLFW_OPENGL_API)
+ {
+ // Read back context flags (OpenGL 3.0 and above)
+ if (window->context.major >= 3)
+ {
+ GLint flags;
+ window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
+
+ if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
+ window->context.forward = GLFW_TRUE;
+
+ if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
+ window->context.debug = GLFW_TRUE;
+ else if (glfwExtensionSupported("GL_ARB_debug_output") &&
+ ctxconfig->debug)
+ {
+ // HACK: This is a workaround for older drivers (pre KHR_debug)
+ // not setting the debug bit in the context flags for
+ // debug contexts
+ window->context.debug = GLFW_TRUE;
+ }
+
+ if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
+ window->context.noerror = GLFW_TRUE;
+ }
+
+ // Read back OpenGL context profile (OpenGL 3.2 and above)
+ if (window->context.major >= 4 ||
+ (window->context.major == 3 && window->context.minor >= 2))
+ {
+ GLint mask;
+ window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
+
+ if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
+ window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+ else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
+ window->context.profile = GLFW_OPENGL_CORE_PROFILE;
+ else if (glfwExtensionSupported("GL_ARB_compatibility"))
+ {
+ // HACK: This is a workaround for the compatibility profile bit
+ // not being set in the context flags if an OpenGL 3.2+
+ // context was created without having requested a specific
+ // version
+ window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
+ }
+ }
+
+ // Read back robustness strategy
+ if (glfwExtensionSupported("GL_ARB_robustness"))
+ {
+ // NOTE: We avoid using the context flags for detection, as they are
+ // only present from 3.0 while the extension applies from 1.1
+
+ GLint strategy;
+ window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+ &strategy);
+
+ if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+ window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+ else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+ window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+ }
+ }
+ else
+ {
+ // Read back robustness strategy
+ if (glfwExtensionSupported("GL_EXT_robustness"))
+ {
+ // NOTE: The values of these constants match those of the OpenGL ARB
+ // one, so we can reuse them here
+
+ GLint strategy;
+ window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
+ &strategy);
+
+ if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+ window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
+ else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+ window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
+ }
+ }
+
+ if (glfwExtensionSupported("GL_KHR_context_flush_control"))
+ {
+ GLint behavior;
+ window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
+
+ if (behavior == GL_NONE)
+ window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
+ else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
+ window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
+ }
+
+ // Clearing the front buffer to black to avoid garbage pixels left over from
+ // previous uses of our bit of VRAM
+ {
+ PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
+ window->context.getProcAddress("glClear");
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (window->doublebuffer)
+ window->context.swapBuffers(window);
+ }
+
+ glfwMakeContextCurrent((GLFWwindow*) previous);
+ return GLFW_TRUE;
+}
+
+// Searches an extension string for the specified extension
+//
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
+{
+ const char* start = extensions;
+
+ for (;;)
+ {
+ const char* where;
+ const char* terminator;
+
+ where = strstr(start, string);
+ if (!where)
+ return GLFW_FALSE;
+
+ terminator = where + strlen(string);
+ if (where == start || *(where - 1) == ' ')
+ {
+ if (*terminator == ' ' || *terminator == '\0')
+ break;
+ }
+
+ start = terminator;
+ }
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFWwindow* previous;
+
+ _GLFW_REQUIRE_INIT();
+
+ previous = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (window && window->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
+ "Cannot make current with a window that has no OpenGL or OpenGL ES context");
+ return;
+ }
+
+ if (previous)
+ {
+ if (!window || window->context.source != previous->context.source)
+ previous->context.makeCurrent(NULL);
+ }
+
+ if (window)
+ window->context.makeCurrent(window);
+}
+
+GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfwPlatformGetTls(&_glfw.contextSlot);
+}
+
+GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->context.client == GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT,
+ "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
+ return;
+ }
+
+ window->context.swapBuffers(window);
+}
+
+GLFWAPI void glfwSwapInterval(int interval)
+{
+ _GLFWwindow* window;
+
+ _GLFW_REQUIRE_INIT();
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot set swap interval without a current OpenGL or OpenGL ES context");
+ return;
+ }
+
+ window->context.swapInterval(interval);
+}
+
+GLFWAPI int glfwExtensionSupported(const char* extension)
+{
+ _GLFWwindow* window;
+ assert(extension != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot query extension without a current OpenGL or OpenGL ES context");
+ return GLFW_FALSE;
+ }
+
+ if (*extension == '\0')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
+ return GLFW_FALSE;
+ }
+
+ if (window->context.major >= 3)
+ {
+ int i;
+ GLint count;
+
+ // Check if extension is in the modern OpenGL extensions string list
+
+ window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
+
+ for (i = 0; i < count; i++)
+ {
+ const char* en = (const char*)
+ window->context.GetStringi(GL_EXTENSIONS, i);
+ if (!en)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Extension string retrieval is broken");
+ return GLFW_FALSE;
+ }
+
+ if (strcmp(en, extension) == 0)
+ return GLFW_TRUE;
+ }
+ }
+ else
+ {
+ // Check if extension is in the old style OpenGL extensions string
+
+ const char* extensions = (const char*)
+ window->context.GetString(GL_EXTENSIONS);
+ if (!extensions)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Extension string retrieval is broken");
+ return GLFW_FALSE;
+ }
+
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ // Check if extension is in the platform-specific string
+ return window->context.extensionSupported(extension);
+}
+
+GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
+{
+ _GLFWwindow* window;
+ assert(procname != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (!window)
+ {
+ _glfwInputError(GLFW_NO_CURRENT_CONTEXT,
+ "Cannot query entry point without a current OpenGL or OpenGL ES context");
+ return NULL;
+ }
+
+ return window->context.getProcAddress(procname);
+}
+
diff --git a/libs/glfw-3.3.8/src/egl_context.c b/libs/glfw-3.3.8/src/egl_context.c
new file mode 100644
index 0000000..58d9557
--- /dev/null
+++ b/libs/glfw-3.3.8/src/egl_context.c
@@ -0,0 +1,809 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+
+// Return a description of the specified EGL error
+//
+static const char* getEGLErrorString(EGLint error)
+{
+ switch (error)
+ {
+ case EGL_SUCCESS:
+ return "Success";
+ case EGL_NOT_INITIALIZED:
+ return "EGL is not or could not be initialized";
+ case EGL_BAD_ACCESS:
+ return "EGL cannot access a requested resource";
+ case EGL_BAD_ALLOC:
+ return "EGL failed to allocate resources for the requested operation";
+ case EGL_BAD_ATTRIBUTE:
+ return "An unrecognized attribute or attribute value was passed in the attribute list";
+ case EGL_BAD_CONTEXT:
+ return "An EGLContext argument does not name a valid EGL rendering context";
+ case EGL_BAD_CONFIG:
+ return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
+ case EGL_BAD_CURRENT_SURFACE:
+ return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
+ case EGL_BAD_DISPLAY:
+ return "An EGLDisplay argument does not name a valid EGL display connection";
+ case EGL_BAD_SURFACE:
+ return "An EGLSurface argument does not name a valid surface configured for GL rendering";
+ case EGL_BAD_MATCH:
+ return "Arguments are inconsistent";
+ case EGL_BAD_PARAMETER:
+ return "One or more argument values are invalid";
+ case EGL_BAD_NATIVE_PIXMAP:
+ return "A NativePixmapType argument does not refer to a valid native pixmap";
+ case EGL_BAD_NATIVE_WINDOW:
+ return "A NativeWindowType argument does not refer to a valid native window";
+ case EGL_CONTEXT_LOST:
+ return "The application must destroy all contexts and reinitialise";
+ default:
+ return "ERROR: UNKNOWN EGL ERROR";
+ }
+}
+
+// Returns the specified attribute of the specified EGLConfig
+//
+static int getEGLConfigAttrib(EGLConfig config, int attrib)
+{
+ int value;
+ eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
+ return value;
+}
+
+// Return the EGLConfig most closely matching the specified hints
+//
+static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* desired,
+ EGLConfig* result)
+{
+ EGLConfig* nativeConfigs;
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, nativeCount, usableCount;
+
+ eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
+ if (!nativeCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
+ return GLFW_FALSE;
+ }
+
+ nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
+ eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+ usableCount = 0;
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ const EGLConfig n = nativeConfigs[i];
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+
+ // Only consider RGB(A) EGLConfigs
+ if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
+ continue;
+
+ // Only consider window EGLConfigs
+ if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
+ continue;
+
+#if defined(_GLFW_X11)
+ {
+ XVisualInfo vi = {0};
+
+ // Only consider EGLConfigs with associated Visuals
+ vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
+ if (!vi.visualid)
+ continue;
+
+ if (desired->transparent)
+ {
+ int count;
+ XVisualInfo* vis =
+ XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
+ if (vis)
+ {
+ u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
+ XFree(vis);
+ }
+ }
+ }
+#endif // _GLFW_X11
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major == 1)
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
+ continue;
+ }
+ else
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
+ continue;
+ }
+ }
+ else if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
+ continue;
+ }
+
+ u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
+ u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE);
+ u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE);
+
+ u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE);
+ u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE);
+ u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE);
+
+ u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
+ u->doublebuffer = desired->doublebuffer;
+
+ u->handle = (uintptr_t) n;
+ usableCount++;
+ }
+
+ closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+ if (closest)
+ *result = (EGLConfig) closest->handle;
+
+ free(nativeConfigs);
+ free(usableConfigs);
+
+ return closest != NULL;
+}
+
+static void makeContextCurrentEGL(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (!eglMakeCurrent(_glfw.egl.display,
+ window->context.egl.surface,
+ window->context.egl.surface,
+ window->context.egl.handle))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to make context current: %s",
+ getEGLErrorString(eglGetError()));
+ return;
+ }
+ }
+ else
+ {
+ if (!eglMakeCurrent(_glfw.egl.display,
+ EGL_NO_SURFACE,
+ EGL_NO_SURFACE,
+ EGL_NO_CONTEXT))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to clear current context: %s",
+ getEGLErrorString(eglGetError()));
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersEGL(_GLFWwindow* window)
+{
+ if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: The context must be current on the calling thread when swapping buffers");
+ return;
+ }
+
+#if defined(_GLFW_WAYLAND)
+ // NOTE: Swapping buffers on a hidden window on Wayland makes it visible
+ if (!window->wl.visible)
+ return;
+#endif
+
+ eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
+}
+
+static void swapIntervalEGL(int interval)
+{
+ eglSwapInterval(_glfw.egl.display, interval);
+}
+
+static int extensionSupportedEGL(const char* extension)
+{
+ const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
+ if (extensions)
+ {
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressEGL(const char* procname)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (window->context.egl.client)
+ {
+ GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
+ procname);
+ if (proc)
+ return proc;
+ }
+
+ return eglGetProcAddress(procname);
+}
+
+static void destroyContextEGL(_GLFWwindow* window)
+{
+#if defined(_GLFW_X11)
+ // NOTE: Do not unload libGL.so.1 while the X11 display is still open,
+ // as it will make XCloseDisplay segfault
+ if (window->context.client != GLFW_OPENGL_API)
+#endif // _GLFW_X11
+ {
+ if (window->context.egl.client)
+ {
+ _glfw_dlclose(window->context.egl.client);
+ window->context.egl.client = NULL;
+ }
+ }
+
+ if (window->context.egl.surface)
+ {
+ eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
+ window->context.egl.surface = EGL_NO_SURFACE;
+ }
+
+ if (window->context.egl.handle)
+ {
+ eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
+ window->context.egl.handle = EGL_NO_CONTEXT;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize EGL
+//
+GLFWbool _glfwInitEGL(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_EGL_LIBRARY)
+ _GLFW_EGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "libEGL.dll",
+ "EGL.dll",
+#elif defined(_GLFW_COCOA)
+ "libEGL.dylib",
+#elif defined(__CYGWIN__)
+ "libEGL-1.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libEGL.so",
+#else
+ "libEGL.so.1",
+#endif
+ NULL
+ };
+
+ if (_glfw.egl.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.egl.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.egl.handle)
+ break;
+ }
+
+ if (!_glfw.egl.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found");
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
+
+ _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
+ _glfw.egl.GetConfigs = (PFN_eglGetConfigs)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
+ _glfw.egl.GetDisplay = (PFN_eglGetDisplay)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
+ _glfw.egl.GetError = (PFN_eglGetError)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetError");
+ _glfw.egl.Initialize = (PFN_eglInitialize)
+ _glfw_dlsym(_glfw.egl.handle, "eglInitialize");
+ _glfw.egl.Terminate = (PFN_eglTerminate)
+ _glfw_dlsym(_glfw.egl.handle, "eglTerminate");
+ _glfw.egl.BindAPI = (PFN_eglBindAPI)
+ _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
+ _glfw.egl.CreateContext = (PFN_eglCreateContext)
+ _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
+ _glfw.egl.DestroySurface = (PFN_eglDestroySurface)
+ _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
+ _glfw.egl.DestroyContext = (PFN_eglDestroyContext)
+ _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
+ _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
+ _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
+ _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
+ _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
+ _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
+ _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
+ _glfw.egl.SwapInterval = (PFN_eglSwapInterval)
+ _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
+ _glfw.egl.QueryString = (PFN_eglQueryString)
+ _glfw_dlsym(_glfw.egl.handle, "eglQueryString");
+ _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
+ _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
+
+ if (!_glfw.egl.GetConfigAttrib ||
+ !_glfw.egl.GetConfigs ||
+ !_glfw.egl.GetDisplay ||
+ !_glfw.egl.GetError ||
+ !_glfw.egl.Initialize ||
+ !_glfw.egl.Terminate ||
+ !_glfw.egl.BindAPI ||
+ !_glfw.egl.CreateContext ||
+ !_glfw.egl.DestroySurface ||
+ !_glfw.egl.DestroyContext ||
+ !_glfw.egl.CreateWindowSurface ||
+ !_glfw.egl.MakeCurrent ||
+ !_glfw.egl.SwapBuffers ||
+ !_glfw.egl.SwapInterval ||
+ !_glfw.egl.QueryString ||
+ !_glfw.egl.GetProcAddress)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to load required entry points");
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
+ if (_glfw.egl.display == EGL_NO_DISPLAY)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to get EGL display: %s",
+ getEGLErrorString(eglGetError()));
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to initialize EGL: %s",
+ getEGLErrorString(eglGetError()));
+
+ _glfwTerminateEGL();
+ return GLFW_FALSE;
+ }
+
+ _glfw.egl.KHR_create_context =
+ extensionSupportedEGL("EGL_KHR_create_context");
+ _glfw.egl.KHR_create_context_no_error =
+ extensionSupportedEGL("EGL_KHR_create_context_no_error");
+ _glfw.egl.KHR_gl_colorspace =
+ extensionSupportedEGL("EGL_KHR_gl_colorspace");
+ _glfw.egl.KHR_get_all_proc_addresses =
+ extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
+ _glfw.egl.KHR_context_flush_control =
+ extensionSupportedEGL("EGL_KHR_context_flush_control");
+ _glfw.egl.EXT_present_opaque =
+ extensionSupportedEGL("EGL_EXT_present_opaque");
+
+ return GLFW_TRUE;
+}
+
+// Terminate EGL
+//
+void _glfwTerminateEGL(void)
+{
+ if (_glfw.egl.display)
+ {
+ eglTerminate(_glfw.egl.display);
+ _glfw.egl.display = EGL_NO_DISPLAY;
+ }
+
+ if (_glfw.egl.handle)
+ {
+ _glfw_dlclose(_glfw.egl.handle);
+ _glfw.egl.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ EGLint attribs[40];
+ EGLConfig config;
+ EGLContext share = NULL;
+ int index = 0;
+
+ if (!_glfw.egl.display)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.egl.handle;
+
+ if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "EGL: Failed to find a suitable EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (!eglBindAPI(EGL_OPENGL_ES_API))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to bind OpenGL ES: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+ }
+ else
+ {
+ if (!eglBindAPI(EGL_OPENGL_API))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to bind OpenGL: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+ }
+
+ if (_glfw.egl.KHR_create_context)
+ {
+ int mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
+ }
+
+ if (ctxconfig->debug)
+ flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
+
+ if (ctxconfig->robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+ EGL_NO_RESET_NOTIFICATION_KHR);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
+ EGL_LOSE_CONTEXT_ON_RESET_KHR);
+ }
+
+ flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.egl.KHR_create_context_no_error)
+ setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
+ }
+
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
+ setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
+ }
+
+ if (mask)
+ setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
+
+ if (flags)
+ setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
+ }
+ else
+ {
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
+ }
+
+ if (_glfw.egl.KHR_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+ EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
+ EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
+ }
+ }
+
+ setAttrib(EGL_NONE, EGL_NONE);
+
+ window->context.egl.handle = eglCreateContext(_glfw.egl.display,
+ config, share, attribs);
+
+ if (window->context.egl.handle == EGL_NO_CONTEXT)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "EGL: Failed to create context: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+
+ // Set up attributes for surface creation
+ index = 0;
+
+ if (fbconfig->sRGB)
+ {
+ if (_glfw.egl.KHR_gl_colorspace)
+ setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
+ }
+
+ if (!fbconfig->doublebuffer)
+ setAttrib(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
+
+ if (_glfw.egl.EXT_present_opaque)
+ setAttrib(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
+
+ setAttrib(EGL_NONE, EGL_NONE);
+
+ window->context.egl.surface =
+ eglCreateWindowSurface(_glfw.egl.display,
+ config,
+ _GLFW_EGL_NATIVE_WINDOW,
+ attribs);
+ if (window->context.egl.surface == EGL_NO_SURFACE)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to create window surface: %s",
+ getEGLErrorString(eglGetError()));
+ return GLFW_FALSE;
+ }
+
+ window->context.egl.config = config;
+
+ // Load the appropriate client library
+ if (!_glfw.egl.KHR_get_all_proc_addresses)
+ {
+ int i;
+ const char** sonames;
+ const char* es1sonames[] =
+ {
+#if defined(_GLFW_GLESV1_LIBRARY)
+ _GLFW_GLESV1_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "GLESv1_CM.dll",
+ "libGLES_CM.dll",
+#elif defined(_GLFW_COCOA)
+ "libGLESv1_CM.dylib",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGLESv1_CM.so",
+#else
+ "libGLESv1_CM.so.1",
+ "libGLES_CM.so.1",
+#endif
+ NULL
+ };
+ const char* es2sonames[] =
+ {
+#if defined(_GLFW_GLESV2_LIBRARY)
+ _GLFW_GLESV2_LIBRARY,
+#elif defined(_GLFW_WIN32)
+ "GLESv2.dll",
+ "libGLESv2.dll",
+#elif defined(_GLFW_COCOA)
+ "libGLESv2.dylib",
+#elif defined(__CYGWIN__)
+ "libGLESv2-2.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGLESv2.so",
+#else
+ "libGLESv2.so.2",
+#endif
+ NULL
+ };
+ const char* glsonames[] =
+ {
+#if defined(_GLFW_OPENGL_LIBRARY)
+ _GLFW_OPENGL_LIBRARY,
+#elif defined(_GLFW_WIN32)
+#elif defined(_GLFW_COCOA)
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGL.so",
+#else
+ "libGL.so.1",
+#endif
+ NULL
+ };
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (ctxconfig->major == 1)
+ sonames = es1sonames;
+ else
+ sonames = es2sonames;
+ }
+ else
+ sonames = glsonames;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ // HACK: Match presence of lib prefix to increase chance of finding
+ // a matching pair in the jungle that is Win32 EGL/GLES
+ if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0))
+ continue;
+
+ window->context.egl.client = _glfw_dlopen(sonames[i]);
+ if (window->context.egl.client)
+ break;
+ }
+
+ if (!window->context.egl.client)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "EGL: Failed to load client library");
+ return GLFW_FALSE;
+ }
+ }
+
+ window->context.makeCurrent = makeContextCurrentEGL;
+ window->context.swapBuffers = swapBuffersEGL;
+ window->context.swapInterval = swapIntervalEGL;
+ window->context.extensionSupported = extensionSupportedEGL;
+ window->context.getProcAddress = getProcAddressEGL;
+ window->context.destroy = destroyContextEGL;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen EGLConfig
+//
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth)
+{
+ XVisualInfo* result;
+ XVisualInfo desired;
+ EGLConfig native;
+ EGLint visualID = 0, count = 0;
+ const long vimask = VisualScreenMask | VisualIDMask;
+
+ if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "EGL: Failed to find a suitable EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ eglGetConfigAttrib(_glfw.egl.display, native,
+ EGL_NATIVE_VISUAL_ID, &visualID);
+
+ desired.screen = _glfw.x11.screen;
+ desired.visualid = visualID;
+
+ result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
+ if (!result)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "EGL: Failed to retrieve Visual for EGLConfig");
+ return GLFW_FALSE;
+ }
+
+ *visual = result->visual;
+ *depth = result->depth;
+
+ XFree(result);
+ return GLFW_TRUE;
+}
+#endif // _GLFW_X11
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
+ return _glfw.egl.display;
+}
+
+GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
+
+ if (window->context.source != GLFW_EGL_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return EGL_NO_CONTEXT;
+ }
+
+ return window->context.egl.handle;
+}
+
+GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
+
+ if (window->context.source != GLFW_EGL_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return EGL_NO_SURFACE;
+ }
+
+ return window->context.egl.surface;
+}
+
diff --git a/libs/glfw-3.3.8/src/egl_context.h b/libs/glfw-3.3.8/src/egl_context.h
new file mode 100644
index 0000000..47493a6
--- /dev/null
+++ b/libs/glfw-3.3.8/src/egl_context.h
@@ -0,0 +1,217 @@
+//========================================================================
+// GLFW 3.3 EGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#if defined(_GLFW_USE_EGLPLATFORM_H)
+ #include <EGL/eglplatform.h>
+#elif defined(_GLFW_WIN32)
+ #define EGLAPIENTRY __stdcall
+typedef HDC EGLNativeDisplayType;
+typedef HWND EGLNativeWindowType;
+#elif defined(_GLFW_COCOA)
+ #define EGLAPIENTRY
+typedef void* EGLNativeDisplayType;
+typedef id EGLNativeWindowType;
+#elif defined(_GLFW_X11)
+ #define EGLAPIENTRY
+typedef Display* EGLNativeDisplayType;
+typedef Window EGLNativeWindowType;
+#elif defined(_GLFW_WAYLAND)
+ #define EGLAPIENTRY
+typedef struct wl_display* EGLNativeDisplayType;
+typedef struct wl_egl_window* EGLNativeWindowType;
+#else
+ #error "No supported EGL platform selected"
+#endif
+
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300a
+#define EGL_BAD_NATIVE_WINDOW 0x300b
+#define EGL_BAD_PARAMETER 0x300c
+#define EGL_BAD_SURFACE 0x300d
+#define EGL_CONTEXT_LOST 0x300e
+#define EGL_COLOR_BUFFER_TYPE 0x303f
+#define EGL_RGB_BUFFER 0x308e
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SAMPLES 0x3031
+#define EGL_OPENGL_ES_API 0x30a0
+#define EGL_OPENGL_API 0x30a2
+#define EGL_NONE 0x3038
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_NATIVE_VISUAL_ID 0x302e
+#define EGL_NO_SURFACE ((EGLSurface) 0)
+#define EGL_NO_DISPLAY ((EGLDisplay) 0)
+#define EGL_NO_CONTEXT ((EGLContext) 0)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
+
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
+#define EGL_CONTEXT_FLAGS_KHR 0x30fc
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
+#define EGL_GL_COLORSPACE_KHR 0x309d
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+#define EGL_PRESENT_OPAQUE_EXT 0x31df
+
+typedef int EGLint;
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void* EGLConfig;
+typedef void* EGLContext;
+typedef void* EGLDisplay;
+typedef void* EGLSurface;
+
+// EGL function pointer typedefs
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
+typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
+typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
+typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
+typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
+typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
+typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
+typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
+#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
+#define eglGetConfigs _glfw.egl.GetConfigs
+#define eglGetDisplay _glfw.egl.GetDisplay
+#define eglGetError _glfw.egl.GetError
+#define eglInitialize _glfw.egl.Initialize
+#define eglTerminate _glfw.egl.Terminate
+#define eglBindAPI _glfw.egl.BindAPI
+#define eglCreateContext _glfw.egl.CreateContext
+#define eglDestroySurface _glfw.egl.DestroySurface
+#define eglDestroyContext _glfw.egl.DestroyContext
+#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
+#define eglMakeCurrent _glfw.egl.MakeCurrent
+#define eglSwapBuffers _glfw.egl.SwapBuffers
+#define eglSwapInterval _glfw.egl.SwapInterval
+#define eglQueryString _glfw.egl.QueryString
+#define eglGetProcAddress _glfw.egl.GetProcAddress
+
+#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
+
+
+// EGL-specific per-context data
+//
+typedef struct _GLFWcontextEGL
+{
+ EGLConfig config;
+ EGLContext handle;
+ EGLSurface surface;
+
+ void* client;
+} _GLFWcontextEGL;
+
+// EGL-specific global data
+//
+typedef struct _GLFWlibraryEGL
+{
+ EGLDisplay display;
+ EGLint major, minor;
+ GLFWbool prefix;
+
+ GLFWbool KHR_create_context;
+ GLFWbool KHR_create_context_no_error;
+ GLFWbool KHR_gl_colorspace;
+ GLFWbool KHR_get_all_proc_addresses;
+ GLFWbool KHR_context_flush_control;
+ GLFWbool EXT_present_opaque;
+
+ void* handle;
+
+ PFN_eglGetConfigAttrib GetConfigAttrib;
+ PFN_eglGetConfigs GetConfigs;
+ PFN_eglGetDisplay GetDisplay;
+ PFN_eglGetError GetError;
+ PFN_eglInitialize Initialize;
+ PFN_eglTerminate Terminate;
+ PFN_eglBindAPI BindAPI;
+ PFN_eglCreateContext CreateContext;
+ PFN_eglDestroySurface DestroySurface;
+ PFN_eglDestroyContext DestroyContext;
+ PFN_eglCreateWindowSurface CreateWindowSurface;
+ PFN_eglMakeCurrent MakeCurrent;
+ PFN_eglSwapBuffers SwapBuffers;
+ PFN_eglSwapInterval SwapInterval;
+ PFN_eglQueryString QueryString;
+ PFN_eglGetProcAddress GetProcAddress;
+} _GLFWlibraryEGL;
+
+
+GLFWbool _glfwInitEGL(void);
+void _glfwTerminateEGL(void);
+GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+#if defined(_GLFW_X11)
+GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth);
+#endif /*_GLFW_X11*/
+
diff --git a/libs/glfw-3.3.8/src/glfw3.pc.in b/libs/glfw-3.3.8/src/glfw3.pc.in
new file mode 100644
index 0000000..f74298d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw3.pc.in
@@ -0,0 +1,13 @@
+prefix=@CMAKE_INSTALL_PREFIX@
+exec_prefix=${prefix}
+includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
+libdir=@CMAKE_INSTALL_FULL_LIBDIR@
+
+Name: GLFW
+Description: A multi-platform library for OpenGL, window and input
+Version: @GLFW_VERSION@
+URL: https://www.glfw.org/
+Requires.private: @GLFW_PKG_DEPS@
+Libs: -L${libdir} -l@GLFW_LIB_NAME@
+Libs.private: @GLFW_PKG_LIBS@
+Cflags: -I${includedir}
diff --git a/libs/glfw-3.3.8/src/glfw3Config.cmake.in b/libs/glfw-3.3.8/src/glfw3Config.cmake.in
new file mode 100644
index 0000000..1fa200e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw3Config.cmake.in
@@ -0,0 +1 @@
+include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
diff --git a/libs/glfw-3.3.8/src/glfw_config.h.in b/libs/glfw-3.3.8/src/glfw_config.h.in
new file mode 100644
index 0000000..e30c9c1
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glfw_config.h.in
@@ -0,0 +1,58 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As glfw_config.h.in, this file is used by CMake to produce the
+// glfw_config.h configuration header file. If you are adding a feature
+// requiring conditional compilation, this is where to add the macro.
+//========================================================================
+// As glfw_config.h, this file defines compile-time option macros for a
+// specific platform and development environment. If you are using the
+// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
+// are using your own build system, make this file define the appropriate
+// macros in whatever way is suitable.
+//========================================================================
+
+// Define this to 1 if building GLFW for X11
+#cmakedefine _GLFW_X11
+// Define this to 1 if building GLFW for Win32
+#cmakedefine _GLFW_WIN32
+// Define this to 1 if building GLFW for Cocoa
+#cmakedefine _GLFW_COCOA
+// Define this to 1 if building GLFW for Wayland
+#cmakedefine _GLFW_WAYLAND
+// Define this to 1 if building GLFW for OSMesa
+#cmakedefine _GLFW_OSMESA
+
+// Define this to 1 if building as a shared library / dynamic library / DLL
+#cmakedefine _GLFW_BUILD_DLL
+// Define this to 1 to use Vulkan loader linked statically into application
+#cmakedefine _GLFW_VULKAN_STATIC
+
+// Define this to 1 to force use of high-performance GPU on hybrid systems
+#cmakedefine _GLFW_USE_HYBRID_HPG
+
+// Define this to 1 if the libc supports memfd_create()
+#cmakedefine HAVE_MEMFD_CREATE
+
diff --git a/libs/glfw-3.3.8/src/glx_context.c b/libs/glfw-3.3.8/src/glx_context.c
new file mode 100644
index 0000000..1b1b3f9
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glx_context.c
@@ -0,0 +1,701 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+#ifndef GLXBadProfileARB
+ #define GLXBadProfileARB 13
+#endif
+
+
+// Returns the specified attribute of the specified GLXFBConfig
+//
+static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
+{
+ int value;
+ glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
+ return value;
+}
+
+// Return the GLXFBConfig most closely matching the specified hints
+//
+static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
+ GLXFBConfig* result)
+{
+ GLXFBConfig* nativeConfigs;
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, nativeCount, usableCount;
+ const char* vendor;
+ GLFWbool trustWindowBit = GLFW_TRUE;
+
+ // HACK: This is a (hopefully temporary) workaround for Chromium
+ // (VirtualBox GL) not setting the window bit on any GLXFBConfigs
+ vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
+ if (vendor && strcmp(vendor, "Chromium") == 0)
+ trustWindowBit = GLFW_FALSE;
+
+ nativeConfigs =
+ glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
+ if (!nativeConfigs || !nativeCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
+ return GLFW_FALSE;
+ }
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+ usableCount = 0;
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ const GLXFBConfig n = nativeConfigs[i];
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+
+ // Only consider RGBA GLXFBConfigs
+ if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
+ continue;
+
+ // Only consider window GLXFBConfigs
+ if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
+ {
+ if (trustWindowBit)
+ continue;
+ }
+
+ if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer)
+ continue;
+
+ if (desired->transparent)
+ {
+ XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
+ if (vi)
+ {
+ u->transparent = _glfwIsVisualTransparentX11(vi->visual);
+ XFree(vi);
+ }
+ }
+
+ u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
+ u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
+ u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
+
+ u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE);
+ u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE);
+ u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE);
+
+ u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
+ u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
+ u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
+ u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
+
+ u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS);
+
+ if (getGLXFBConfigAttrib(n, GLX_STEREO))
+ u->stereo = GLFW_TRUE;
+
+ if (_glfw.glx.ARB_multisample)
+ u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES);
+
+ if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
+ u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+
+ u->handle = (uintptr_t) n;
+ usableCount++;
+ }
+
+ closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
+ if (closest)
+ *result = (GLXFBConfig) closest->handle;
+
+ XFree(nativeConfigs);
+ free(usableConfigs);
+
+ return closest != NULL;
+}
+
+// Create the OpenGL context using legacy API
+//
+static GLXContext createLegacyContextGLX(_GLFWwindow* window,
+ GLXFBConfig fbconfig,
+ GLXContext share)
+{
+ return glXCreateNewContext(_glfw.x11.display,
+ fbconfig,
+ GLX_RGBA_TYPE,
+ share,
+ True);
+}
+
+static void makeContextCurrentGLX(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (!glXMakeCurrent(_glfw.x11.display,
+ window->context.glx.window,
+ window->context.glx.handle))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to make context current");
+ return;
+ }
+ }
+ else
+ {
+ if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to clear current context");
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static void swapBuffersGLX(_GLFWwindow* window)
+{
+ glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
+}
+
+static void swapIntervalGLX(int interval)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ if (_glfw.glx.EXT_swap_control)
+ {
+ _glfw.glx.SwapIntervalEXT(_glfw.x11.display,
+ window->context.glx.window,
+ interval);
+ }
+ else if (_glfw.glx.MESA_swap_control)
+ _glfw.glx.SwapIntervalMESA(interval);
+ else if (_glfw.glx.SGI_swap_control)
+ {
+ if (interval > 0)
+ _glfw.glx.SwapIntervalSGI(interval);
+ }
+}
+
+static int extensionSupportedGLX(const char* extension)
+{
+ const char* extensions =
+ glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
+ if (extensions)
+ {
+ if (_glfwStringInExtensionString(extension, extensions))
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressGLX(const char* procname)
+{
+ if (_glfw.glx.GetProcAddress)
+ return _glfw.glx.GetProcAddress((const GLubyte*) procname);
+ else if (_glfw.glx.GetProcAddressARB)
+ return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
+ else
+ return _glfw_dlsym(_glfw.glx.handle, procname);
+}
+
+static void destroyContextGLX(_GLFWwindow* window)
+{
+ if (window->context.glx.window)
+ {
+ glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
+ window->context.glx.window = None;
+ }
+
+ if (window->context.glx.handle)
+ {
+ glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
+ window->context.glx.handle = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize GLX
+//
+GLFWbool _glfwInitGLX(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_GLX_LIBRARY)
+ _GLFW_GLX_LIBRARY,
+#elif defined(__CYGWIN__)
+ "libGL-1.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libGL.so",
+#else
+ "libGL.so.1",
+ "libGL.so",
+#endif
+ NULL
+ };
+
+ if (_glfw.glx.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.glx.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.glx.handle)
+ break;
+ }
+
+ if (!_glfw.glx.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
+ return GLFW_FALSE;
+ }
+
+ _glfw.glx.GetFBConfigs =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
+ _glfw.glx.GetFBConfigAttrib =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
+ _glfw.glx.GetClientString =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
+ _glfw.glx.QueryExtension =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
+ _glfw.glx.QueryVersion =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
+ _glfw.glx.DestroyContext =
+ _glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
+ _glfw.glx.MakeCurrent =
+ _glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
+ _glfw.glx.SwapBuffers =
+ _glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
+ _glfw.glx.QueryExtensionsString =
+ _glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
+ _glfw.glx.CreateNewContext =
+ _glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
+ _glfw.glx.CreateWindow =
+ _glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
+ _glfw.glx.DestroyWindow =
+ _glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
+ _glfw.glx.GetVisualFromFBConfig =
+ _glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
+
+ if (!_glfw.glx.GetFBConfigs ||
+ !_glfw.glx.GetFBConfigAttrib ||
+ !_glfw.glx.GetClientString ||
+ !_glfw.glx.QueryExtension ||
+ !_glfw.glx.QueryVersion ||
+ !_glfw.glx.DestroyContext ||
+ !_glfw.glx.MakeCurrent ||
+ !_glfw.glx.SwapBuffers ||
+ !_glfw.glx.QueryExtensionsString ||
+ !_glfw.glx.CreateNewContext ||
+ !_glfw.glx.CreateWindow ||
+ !_glfw.glx.DestroyWindow ||
+ !_glfw.glx.GetVisualFromFBConfig)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to load required entry points");
+ return GLFW_FALSE;
+ }
+
+ // NOTE: Unlike GLX 1.3 entry points these are not required to be present
+ _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC)
+ _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
+ _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC)
+ _glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
+
+ if (!glXQueryExtension(_glfw.x11.display,
+ &_glfw.glx.errorBase,
+ &_glfw.glx.eventBase))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
+ return GLFW_FALSE;
+ }
+
+ if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: Failed to query GLX version");
+ return GLFW_FALSE;
+ }
+
+ if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: GLX version 1.3 is required");
+ return GLFW_FALSE;
+ }
+
+ if (extensionSupportedGLX("GLX_EXT_swap_control"))
+ {
+ _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
+ getProcAddressGLX("glXSwapIntervalEXT");
+
+ if (_glfw.glx.SwapIntervalEXT)
+ _glfw.glx.EXT_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_SGI_swap_control"))
+ {
+ _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
+ getProcAddressGLX("glXSwapIntervalSGI");
+
+ if (_glfw.glx.SwapIntervalSGI)
+ _glfw.glx.SGI_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_MESA_swap_control"))
+ {
+ _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
+ getProcAddressGLX("glXSwapIntervalMESA");
+
+ if (_glfw.glx.SwapIntervalMESA)
+ _glfw.glx.MESA_swap_control = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_ARB_multisample"))
+ _glfw.glx.ARB_multisample = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB"))
+ _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB"))
+ _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context"))
+ {
+ _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
+ getProcAddressGLX("glXCreateContextAttribsARB");
+
+ if (_glfw.glx.CreateContextAttribsARB)
+ _glfw.glx.ARB_create_context = GLFW_TRUE;
+ }
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_robustness"))
+ _glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_profile"))
+ _glfw.glx.ARB_create_context_profile = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
+ _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
+ _glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
+
+ if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
+ _glfw.glx.ARB_context_flush_control = GLFW_TRUE;
+
+ return GLFW_TRUE;
+}
+
+// Terminate GLX
+//
+void _glfwTerminateGLX(void)
+{
+ // NOTE: This function must not call any X11 functions, as it is called
+ // after XCloseDisplay (see _glfwPlatformTerminate for details)
+
+ if (_glfw.glx.handle)
+ {
+ _glfw_dlclose(_glfw.glx.handle);
+ _glfw.glx.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int attribs[40];
+ GLXFBConfig native = NULL;
+ GLXContext share = NULL;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.glx.handle;
+
+ if (!chooseGLXFBConfig(fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "GLX: Failed to find a suitable GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ if (!_glfw.glx.ARB_create_context ||
+ !_glfw.glx.ARB_create_context_profile ||
+ !_glfw.glx.EXT_create_context_es2_profile)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->forward)
+ {
+ if (!_glfw.glx.ARB_create_context)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (!_glfw.glx.ARB_create_context ||
+ !_glfw.glx.ARB_create_context_profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ _glfwGrabErrorHandlerX11();
+
+ if (_glfw.glx.ARB_create_context)
+ {
+ int index = 0, mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ }
+ else
+ mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+ if (ctxconfig->debug)
+ flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
+
+ if (ctxconfig->robustness)
+ {
+ if (_glfw.glx.ARB_create_context_robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ GLX_NO_RESET_NOTIFICATION_ARB);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ GLX_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (_glfw.glx.ARB_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+ }
+ }
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.glx.ARB_create_context_no_error)
+ setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+ }
+
+ // NOTE: Only request an explicitly versioned context when necessary, as
+ // explicitly requesting version 1.0 does not always return the
+ // highest version supported by the driver
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+ setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+ }
+
+ if (mask)
+ setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
+
+ if (flags)
+ setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
+
+ setAttrib(None, None);
+
+ window->context.glx.handle =
+ _glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
+ native,
+ share,
+ True,
+ attribs);
+
+ // HACK: This is a fallback for broken versions of the Mesa
+ // implementation of GLX_ARB_create_context_profile that fail
+ // default 1.0 context creation with a GLXBadProfileARB error in
+ // violation of the extension spec
+ if (!window->context.glx.handle)
+ {
+ if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
+ ctxconfig->client == GLFW_OPENGL_API &&
+ ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
+ ctxconfig->forward == GLFW_FALSE)
+ {
+ window->context.glx.handle =
+ createLegacyContextGLX(window, native, share);
+ }
+ }
+ }
+ else
+ {
+ window->context.glx.handle =
+ createLegacyContextGLX(window, native, share);
+ }
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (!window->context.glx.handle)
+ {
+ _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
+ return GLFW_FALSE;
+ }
+
+ window->context.glx.window =
+ glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
+ if (!window->context.glx.window)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ window->context.makeCurrent = makeContextCurrentGLX;
+ window->context.swapBuffers = swapBuffersGLX;
+ window->context.swapInterval = swapIntervalGLX;
+ window->context.extensionSupported = extensionSupportedGLX;
+ window->context.getProcAddress = getProcAddressGLX;
+ window->context.destroy = destroyContextGLX;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+// Returns the Visual and depth of the chosen GLXFBConfig
+//
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth)
+{
+ GLXFBConfig native;
+ XVisualInfo* result;
+
+ if (!chooseGLXFBConfig(fbconfig, &native))
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "GLX: Failed to find a suitable GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
+ if (!result)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "GLX: Failed to retrieve Visual for GLXFBConfig");
+ return GLFW_FALSE;
+ }
+
+ *visual = result->visual;
+ *depth = result->depth;
+
+ XFree(result);
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.glx.handle;
+}
+
+GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return None;
+ }
+
+ return window->context.glx.window;
+}
+
diff --git a/libs/glfw-3.3.8/src/glx_context.h b/libs/glfw-3.3.8/src/glx_context.h
new file mode 100644
index 0000000..df0233e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/glx_context.h
@@ -0,0 +1,179 @@
+//========================================================================
+// GLFW 3.3 GLX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define GLX_VENDOR 1
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_SAMPLES 0x186a1
+#define GLX_VISUAL_ID 0x800b
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+
+typedef XID GLXWindow;
+typedef XID GLXDrawable;
+typedef struct __GLXFBConfig* GLXFBConfig;
+typedef struct __GLXcontext* GLXContext;
+typedef void (*__GLXextproc)(void);
+
+typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
+typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
+typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
+typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
+typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
+typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
+typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
+typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
+typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
+typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
+typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
+typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
+typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
+typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
+typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
+
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
+typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
+typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
+
+// libGL.so function pointer typedefs
+#define glXGetFBConfigs _glfw.glx.GetFBConfigs
+#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
+#define glXGetClientString _glfw.glx.GetClientString
+#define glXQueryExtension _glfw.glx.QueryExtension
+#define glXQueryVersion _glfw.glx.QueryVersion
+#define glXDestroyContext _glfw.glx.DestroyContext
+#define glXMakeCurrent _glfw.glx.MakeCurrent
+#define glXSwapBuffers _glfw.glx.SwapBuffers
+#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
+#define glXCreateNewContext _glfw.glx.CreateNewContext
+#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
+#define glXCreateWindow _glfw.glx.CreateWindow
+#define glXDestroyWindow _glfw.glx.DestroyWindow
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
+
+
+// GLX-specific per-context data
+//
+typedef struct _GLFWcontextGLX
+{
+ GLXContext handle;
+ GLXWindow window;
+} _GLFWcontextGLX;
+
+// GLX-specific global data
+//
+typedef struct _GLFWlibraryGLX
+{
+ int major, minor;
+ int eventBase;
+ int errorBase;
+
+ // dlopen handle for libGL.so.1
+ void* handle;
+
+ // GLX 1.3 functions
+ PFNGLXGETFBCONFIGSPROC GetFBConfigs;
+ PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
+ PFNGLXGETCLIENTSTRINGPROC GetClientString;
+ PFNGLXQUERYEXTENSIONPROC QueryExtension;
+ PFNGLXQUERYVERSIONPROC QueryVersion;
+ PFNGLXDESTROYCONTEXTPROC DestroyContext;
+ PFNGLXMAKECURRENTPROC MakeCurrent;
+ PFNGLXSWAPBUFFERSPROC SwapBuffers;
+ PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
+ PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
+ PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
+ PFNGLXCREATEWINDOWPROC CreateWindow;
+ PFNGLXDESTROYWINDOWPROC DestroyWindow;
+
+ // GLX 1.4 and extension functions
+ PFNGLXGETPROCADDRESSPROC GetProcAddress;
+ PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
+ PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
+ PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
+ PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLFWbool SGI_swap_control;
+ GLFWbool EXT_swap_control;
+ GLFWbool MESA_swap_control;
+ GLFWbool ARB_multisample;
+ GLFWbool ARB_framebuffer_sRGB;
+ GLFWbool EXT_framebuffer_sRGB;
+ GLFWbool ARB_create_context;
+ GLFWbool ARB_create_context_profile;
+ GLFWbool ARB_create_context_robustness;
+ GLFWbool EXT_create_context_es2_profile;
+ GLFWbool ARB_create_context_no_error;
+ GLFWbool ARB_context_flush_control;
+} _GLFWlibraryGLX;
+
+GLFWbool _glfwInitGLX(void);
+void _glfwTerminateGLX(void);
+GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextGLX(_GLFWwindow* window);
+GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig,
+ Visual** visual, int* depth);
+
diff --git a/libs/glfw-3.3.8/src/init.c b/libs/glfw-3.3.8/src/init.c
new file mode 100644
index 0000000..cfdd512
--- /dev/null
+++ b/libs/glfw-3.3.8/src/init.c
@@ -0,0 +1,420 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <assert.h>
+
+
+// NOTE: The global variables below comprise all mutable global data in GLFW
+// Any other mutable global variable is a bug
+
+// This contains all mutable state shared between compilation units of GLFW
+//
+_GLFWlibrary _glfw = { GLFW_FALSE };
+
+// These are outside of _glfw so they can be used before initialization and
+// after termination without special handling when _glfw is cleared to zero
+//
+static _GLFWerror _glfwMainThreadError;
+static GLFWerrorfun _glfwErrorCallback;
+static _GLFWinitconfig _glfwInitHints =
+{
+ GLFW_TRUE, // hat buttons
+ {
+ GLFW_TRUE, // macOS menu bar
+ GLFW_TRUE // macOS bundle chdir
+ }
+};
+
+// Terminate the library
+//
+static void terminate(void)
+{
+ int i;
+
+ memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
+
+ while (_glfw.windowListHead)
+ glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
+
+ while (_glfw.cursorListHead)
+ glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ {
+ _GLFWmonitor* monitor = _glfw.monitors[i];
+ if (monitor->originalRamp.size)
+ _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
+ _glfwFreeMonitor(monitor);
+ }
+
+ free(_glfw.monitors);
+ _glfw.monitors = NULL;
+ _glfw.monitorCount = 0;
+
+ free(_glfw.mappings);
+ _glfw.mappings = NULL;
+ _glfw.mappingCount = 0;
+
+ _glfwTerminateVulkan();
+ _glfwPlatformTerminate();
+
+ _glfw.initialized = GLFW_FALSE;
+
+ while (_glfw.errorListHead)
+ {
+ _GLFWerror* error = _glfw.errorListHead;
+ _glfw.errorListHead = error->next;
+ free(error);
+ }
+
+ _glfwPlatformDestroyTls(&_glfw.contextSlot);
+ _glfwPlatformDestroyTls(&_glfw.errorSlot);
+ _glfwPlatformDestroyMutex(&_glfw.errorLock);
+
+ memset(&_glfw, 0, sizeof(_glfw));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Encode a Unicode code point to a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint)
+{
+ size_t count = 0;
+
+ if (codepoint < 0x80)
+ s[count++] = (char) codepoint;
+ else if (codepoint < 0x800)
+ {
+ s[count++] = (codepoint >> 6) | 0xc0;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x10000)
+ {
+ s[count++] = (codepoint >> 12) | 0xe0;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+ else if (codepoint < 0x110000)
+ {
+ s[count++] = (codepoint >> 18) | 0xf0;
+ s[count++] = ((codepoint >> 12) & 0x3f) | 0x80;
+ s[count++] = ((codepoint >> 6) & 0x3f) | 0x80;
+ s[count++] = (codepoint & 0x3f) | 0x80;
+ }
+
+ return count;
+}
+
+// Splits and translates a text/uri-list into separate file paths
+// NOTE: This function destroys the provided string
+//
+char** _glfwParseUriList(char* text, int* count)
+{
+ const char* prefix = "file://";
+ char** paths = NULL;
+ char* line;
+
+ *count = 0;
+
+ while ((line = strtok(text, "\r\n")))
+ {
+ char* path;
+
+ text = NULL;
+
+ if (line[0] == '#')
+ continue;
+
+ if (strncmp(line, prefix, strlen(prefix)) == 0)
+ {
+ line += strlen(prefix);
+ // TODO: Validate hostname
+ while (*line != '/')
+ line++;
+ }
+
+ (*count)++;
+
+ path = calloc(strlen(line) + 1, 1);
+ paths = realloc(paths, *count * sizeof(char*));
+ paths[*count - 1] = path;
+
+ while (*line)
+ {
+ if (line[0] == '%' && line[1] && line[2])
+ {
+ const char digits[3] = { line[1], line[2], '\0' };
+ *path = (char) strtol(digits, NULL, 16);
+ line += 2;
+ }
+ else
+ *path = *line;
+
+ path++;
+ line++;
+ }
+ }
+
+ return paths;
+}
+
+char* _glfw_strdup(const char* source)
+{
+ const size_t length = strlen(source);
+ char* result = calloc(length + 1, 1);
+ strcpy(result, source);
+ return result;
+}
+
+int _glfw_min(int a, int b)
+{
+ return a < b ? a : b;
+}
+
+int _glfw_max(int a, int b)
+{
+ return a > b ? a : b;
+}
+
+float _glfw_fminf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a < b)
+ return a;
+ else
+ return b;
+}
+
+float _glfw_fmaxf(float a, float b)
+{
+ if (a != a)
+ return b;
+ else if (b != b)
+ return a;
+ else if (a > b)
+ return a;
+ else
+ return b;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of an error
+//
+void _glfwInputError(int code, const char* format, ...)
+{
+ _GLFWerror* error;
+ char description[_GLFW_MESSAGE_SIZE];
+
+ if (format)
+ {
+ va_list vl;
+
+ va_start(vl, format);
+ vsnprintf(description, sizeof(description), format, vl);
+ va_end(vl);
+
+ description[sizeof(description) - 1] = '\0';
+ }
+ else
+ {
+ if (code == GLFW_NOT_INITIALIZED)
+ strcpy(description, "The GLFW library is not initialized");
+ else if (code == GLFW_NO_CURRENT_CONTEXT)
+ strcpy(description, "There is no current context");
+ else if (code == GLFW_INVALID_ENUM)
+ strcpy(description, "Invalid argument for enum parameter");
+ else if (code == GLFW_INVALID_VALUE)
+ strcpy(description, "Invalid value for parameter");
+ else if (code == GLFW_OUT_OF_MEMORY)
+ strcpy(description, "Out of memory");
+ else if (code == GLFW_API_UNAVAILABLE)
+ strcpy(description, "The requested API is unavailable");
+ else if (code == GLFW_VERSION_UNAVAILABLE)
+ strcpy(description, "The requested API version is unavailable");
+ else if (code == GLFW_PLATFORM_ERROR)
+ strcpy(description, "A platform-specific error occurred");
+ else if (code == GLFW_FORMAT_UNAVAILABLE)
+ strcpy(description, "The requested format is unavailable");
+ else if (code == GLFW_NO_WINDOW_CONTEXT)
+ strcpy(description, "The specified window has no context");
+ else
+ strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
+ }
+
+ if (_glfw.initialized)
+ {
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ if (!error)
+ {
+ error = calloc(1, sizeof(_GLFWerror));
+ _glfwPlatformSetTls(&_glfw.errorSlot, error);
+ _glfwPlatformLockMutex(&_glfw.errorLock);
+ error->next = _glfw.errorListHead;
+ _glfw.errorListHead = error;
+ _glfwPlatformUnlockMutex(&_glfw.errorLock);
+ }
+ }
+ else
+ error = &_glfwMainThreadError;
+
+ error->code = code;
+ strcpy(error->description, description);
+
+ if (_glfwErrorCallback)
+ _glfwErrorCallback(code, description);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwInit(void)
+{
+ if (_glfw.initialized)
+ return GLFW_TRUE;
+
+ memset(&_glfw, 0, sizeof(_glfw));
+ _glfw.hints.init = _glfwInitHints;
+
+ if (!_glfwPlatformInit())
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
+ !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
+ !_glfwPlatformCreateTls(&_glfw.contextSlot))
+ {
+ terminate();
+ return GLFW_FALSE;
+ }
+
+ _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
+
+ _glfwInitGamepadMappings();
+
+ _glfw.initialized = GLFW_TRUE;
+ _glfw.timer.offset = _glfwPlatformGetTimerValue();
+
+ glfwDefaultWindowHints();
+ return GLFW_TRUE;
+}
+
+GLFWAPI void glfwTerminate(void)
+{
+ if (!_glfw.initialized)
+ return;
+
+ terminate();
+}
+
+GLFWAPI void glfwInitHint(int hint, int value)
+{
+ switch (hint)
+ {
+ case GLFW_JOYSTICK_HAT_BUTTONS:
+ _glfwInitHints.hatButtons = value;
+ return;
+ case GLFW_COCOA_CHDIR_RESOURCES:
+ _glfwInitHints.ns.chdir = value;
+ return;
+ case GLFW_COCOA_MENUBAR:
+ _glfwInitHints.ns.menubar = value;
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid init hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+{
+ if (major != NULL)
+ *major = GLFW_VERSION_MAJOR;
+ if (minor != NULL)
+ *minor = GLFW_VERSION_MINOR;
+ if (rev != NULL)
+ *rev = GLFW_VERSION_REVISION;
+}
+
+GLFWAPI const char* glfwGetVersionString(void)
+{
+ return _glfwPlatformGetVersionString();
+}
+
+GLFWAPI int glfwGetError(const char** description)
+{
+ _GLFWerror* error;
+ int code = GLFW_NO_ERROR;
+
+ if (description)
+ *description = NULL;
+
+ if (_glfw.initialized)
+ error = _glfwPlatformGetTls(&_glfw.errorSlot);
+ else
+ error = &_glfwMainThreadError;
+
+ if (error)
+ {
+ code = error->code;
+ error->code = GLFW_NO_ERROR;
+ if (description && code)
+ *description = error->description;
+ }
+
+ return code;
+}
+
+GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
+{
+ _GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+ return cbfun;
+}
+
diff --git a/libs/glfw-3.3.8/src/input.c b/libs/glfw-3.3.8/src/input.c
new file mode 100644
index 0000000..7ea1222
--- /dev/null
+++ b/libs/glfw-3.3.8/src/input.c
@@ -0,0 +1,1380 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+#include "mappings.h"
+
+#include <assert.h>
+#include <float.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+// Internal key state used for sticky keys
+#define _GLFW_STICK 3
+
+// Internal constants for gamepad mapping source types
+#define _GLFW_JOYSTICK_AXIS 1
+#define _GLFW_JOYSTICK_BUTTON 2
+#define _GLFW_JOYSTICK_HATBIT 3
+
+// Finds a mapping based on joystick GUID
+//
+static _GLFWmapping* findMapping(const char* guid)
+{
+ int i;
+
+ for (i = 0; i < _glfw.mappingCount; i++)
+ {
+ if (strcmp(_glfw.mappings[i].guid, guid) == 0)
+ return _glfw.mappings + i;
+ }
+
+ return NULL;
+}
+
+// Checks whether a gamepad mapping element is present in the hardware
+//
+static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
+ const _GLFWjoystick* js)
+{
+ if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
+ return GLFW_FALSE;
+ else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
+ return GLFW_FALSE;
+ else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+// Finds a mapping based on joystick GUID and verifies element indices
+//
+static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
+{
+ _GLFWmapping* mapping = findMapping(js->guid);
+ if (mapping)
+ {
+ int i;
+
+ for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
+ {
+ if (!isValidElementForJoystick(mapping->buttons + i, js))
+ return NULL;
+ }
+
+ for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
+ {
+ if (!isValidElementForJoystick(mapping->axes + i, js))
+ return NULL;
+ }
+ }
+
+ return mapping;
+}
+
+// Parses an SDL_GameControllerDB line and adds it to the mapping list
+//
+static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
+{
+ const char* c = string;
+ size_t i, length;
+ struct
+ {
+ const char* name;
+ _GLFWmapelement* element;
+ } fields[] =
+ {
+ { "platform", NULL },
+ { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
+ { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
+ { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
+ { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
+ { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
+ { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
+ { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
+ { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
+ { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
+ { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
+ { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
+ { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
+ { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
+ { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
+ { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
+ { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
+ { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
+ { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
+ { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
+ { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
+ { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
+ };
+
+ length = strcspn(c, ",");
+ if (length != 32 || c[length] != ',')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, NULL);
+ return GLFW_FALSE;
+ }
+
+ memcpy(mapping->guid, c, length);
+ c += length + 1;
+
+ length = strcspn(c, ",");
+ if (length >= sizeof(mapping->name) || c[length] != ',')
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, NULL);
+ return GLFW_FALSE;
+ }
+
+ memcpy(mapping->name, c, length);
+ c += length + 1;
+
+ while (*c)
+ {
+ // TODO: Implement output modifiers
+ if (*c == '+' || *c == '-')
+ return GLFW_FALSE;
+
+ for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
+ {
+ length = strlen(fields[i].name);
+ if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
+ continue;
+
+ c += length + 1;
+
+ if (fields[i].element)
+ {
+ _GLFWmapelement* e = fields[i].element;
+ int8_t minimum = -1;
+ int8_t maximum = 1;
+
+ if (*c == '+')
+ {
+ minimum = 0;
+ c += 1;
+ }
+ else if (*c == '-')
+ {
+ maximum = 0;
+ c += 1;
+ }
+
+ if (*c == 'a')
+ e->type = _GLFW_JOYSTICK_AXIS;
+ else if (*c == 'b')
+ e->type = _GLFW_JOYSTICK_BUTTON;
+ else if (*c == 'h')
+ e->type = _GLFW_JOYSTICK_HATBIT;
+ else
+ break;
+
+ if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
+ const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
+ e->index = (uint8_t) ((hat << 4) | bit);
+ }
+ else
+ e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
+
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ e->axisScale = 2 / (maximum - minimum);
+ e->axisOffset = -(maximum + minimum);
+
+ if (*c == '~')
+ {
+ e->axisScale = -e->axisScale;
+ e->axisOffset = -e->axisOffset;
+ }
+ }
+ }
+ else
+ {
+ length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
+ if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
+ return GLFW_FALSE;
+ }
+
+ break;
+ }
+
+ c += strcspn(c, ",");
+ c += strspn(c, ",");
+ }
+
+ for (i = 0; i < 32; i++)
+ {
+ if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
+ mapping->guid[i] += 'a' - 'A';
+ }
+
+ _glfwPlatformUpdateGamepadGUID(mapping->guid);
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of a physical key event
+//
+void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key >= 0 && key <= GLFW_KEY_LAST)
+ {
+ GLFWbool repeated = GLFW_FALSE;
+
+ if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
+ return;
+
+ if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
+ repeated = GLFW_TRUE;
+
+ if (action == GLFW_RELEASE && window->stickyKeys)
+ window->keys[key] = _GLFW_STICK;
+ else
+ window->keys[key] = (char) action;
+
+ if (repeated)
+ action = GLFW_REPEAT;
+ }
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (window->callbacks.key)
+ window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
+}
+
+// Notifies shared code of a Unicode codepoint input event
+// The 'plain' parameter determines whether to emit a regular character event
+//
+void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain)
+{
+ if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
+ return;
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (window->callbacks.charmods)
+ window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
+
+ if (plain)
+ {
+ if (window->callbacks.character)
+ window->callbacks.character((GLFWwindow*) window, codepoint);
+ }
+}
+
+// Notifies shared code of a scroll event
+//
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
+{
+ if (window->callbacks.scroll)
+ window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
+}
+
+// Notifies shared code of a mouse button click event
+//
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
+{
+ if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
+ return;
+
+ if (!window->lockKeyMods)
+ mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
+
+ if (action == GLFW_RELEASE && window->stickyMouseButtons)
+ window->mouseButtons[button] = _GLFW_STICK;
+ else
+ window->mouseButtons[button] = (char) action;
+
+ if (window->callbacks.mouseButton)
+ window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
+}
+
+// Notifies shared code of a cursor motion event
+// The position is specified in content area relative screen coordinates
+//
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+ if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
+ return;
+
+ window->virtualCursorPosX = xpos;
+ window->virtualCursorPosY = ypos;
+
+ if (window->callbacks.cursorPos)
+ window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
+}
+
+// Notifies shared code of a cursor enter/leave event
+//
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
+{
+ if (window->callbacks.cursorEnter)
+ window->callbacks.cursorEnter((GLFWwindow*) window, entered);
+}
+
+// Notifies shared code of files or directories dropped on a window
+//
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
+{
+ if (window->callbacks.drop)
+ window->callbacks.drop((GLFWwindow*) window, count, paths);
+}
+
+// Notifies shared code of a joystick connection or disconnection
+//
+void _glfwInputJoystick(_GLFWjoystick* js, int event)
+{
+ const int jid = (int) (js - _glfw.joysticks);
+
+ if (event == GLFW_CONNECTED)
+ js->connected = GLFW_TRUE;
+ else if (event == GLFW_DISCONNECTED)
+ js->connected = GLFW_FALSE;
+
+ if (_glfw.callbacks.joystick)
+ _glfw.callbacks.joystick(jid, event);
+}
+
+// Notifies shared code of the new value of a joystick axis
+//
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
+{
+ js->axes[axis] = value;
+}
+
+// Notifies shared code of the new value of a joystick button
+//
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
+{
+ js->buttons[button] = value;
+}
+
+// Notifies shared code of the new value of a joystick hat
+//
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
+{
+ const int base = js->buttonCount + hat * 4;
+
+ js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
+ js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
+
+ js->hats[hat] = value;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Adds the built-in set of gamepad mappings
+//
+void _glfwInitGamepadMappings(void)
+{
+ int jid;
+ size_t i;
+ const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
+ _glfw.mappings = calloc(count, sizeof(_GLFWmapping));
+
+ for (i = 0; i < count; i++)
+ {
+ if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
+ _glfw.mappingCount++;
+ }
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ js->mapping = findValidMapping(js);
+ }
+}
+
+// Returns an available joystick object with arrays and name allocated
+//
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+ const char* guid,
+ int axisCount,
+ int buttonCount,
+ int hatCount)
+{
+ int jid;
+ _GLFWjoystick* js;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (!_glfw.joysticks[jid].allocated)
+ break;
+ }
+
+ if (jid > GLFW_JOYSTICK_LAST)
+ return NULL;
+
+ js = _glfw.joysticks + jid;
+ js->allocated = GLFW_TRUE;
+ js->axes = calloc(axisCount, sizeof(float));
+ js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
+ js->hats = calloc(hatCount, 1);
+ js->axisCount = axisCount;
+ js->buttonCount = buttonCount;
+ js->hatCount = hatCount;
+
+ strncpy(js->name, name, sizeof(js->name) - 1);
+ strncpy(js->guid, guid, sizeof(js->guid) - 1);
+ js->mapping = findValidMapping(js);
+
+ return js;
+}
+
+// Frees arrays and name and flags the joystick object as unused
+//
+void _glfwFreeJoystick(_GLFWjoystick* js)
+{
+ free(js->axes);
+ free(js->buttons);
+ free(js->hats);
+ memset(js, 0, sizeof(_GLFWjoystick));
+}
+
+// Center the cursor in the content area of the specified window
+//
+void _glfwCenterCursorInContentArea(_GLFWwindow* window)
+{
+ int width, height;
+
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ _glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+ switch (mode)
+ {
+ case GLFW_CURSOR:
+ return window->cursorMode;
+ case GLFW_STICKY_KEYS:
+ return window->stickyKeys;
+ case GLFW_STICKY_MOUSE_BUTTONS:
+ return window->stickyMouseButtons;
+ case GLFW_LOCK_KEY_MODS:
+ return window->lockKeyMods;
+ case GLFW_RAW_MOUSE_MOTION:
+ return window->rawMouseMotion;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+ return 0;
+}
+
+GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (mode == GLFW_CURSOR)
+ {
+ if (value != GLFW_CURSOR_NORMAL &&
+ value != GLFW_CURSOR_HIDDEN &&
+ value != GLFW_CURSOR_DISABLED)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM,
+ "Invalid cursor mode 0x%08X",
+ value);
+ return;
+ }
+
+ if (window->cursorMode == value)
+ return;
+
+ window->cursorMode = value;
+
+ _glfwPlatformGetCursorPos(window,
+ &window->virtualCursorPosX,
+ &window->virtualCursorPosY);
+ _glfwPlatformSetCursorMode(window, value);
+ }
+ else if (mode == GLFW_STICKY_KEYS)
+ {
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->stickyKeys == value)
+ return;
+
+ if (!value)
+ {
+ int i;
+
+ // Release all sticky keys
+ for (i = 0; i <= GLFW_KEY_LAST; i++)
+ {
+ if (window->keys[i] == _GLFW_STICK)
+ window->keys[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyKeys = value;
+ }
+ else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
+ {
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->stickyMouseButtons == value)
+ return;
+
+ if (!value)
+ {
+ int i;
+
+ // Release all sticky mouse buttons
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == _GLFW_STICK)
+ window->mouseButtons[i] = GLFW_RELEASE;
+ }
+ }
+
+ window->stickyMouseButtons = value;
+ }
+ else if (mode == GLFW_LOCK_KEY_MODS)
+ {
+ window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
+ }
+ else if (mode == GLFW_RAW_MOUSE_MOTION)
+ {
+ if (!_glfwPlatformRawMouseMotionSupported())
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Raw mouse motion is not supported on this system");
+ return;
+ }
+
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+ if (window->rawMouseMotion == value)
+ return;
+
+ window->rawMouseMotion = value;
+ _glfwPlatformSetRawMouseMotion(window, value);
+ }
+ else
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
+}
+
+GLFWAPI int glfwRawMouseMotionSupported(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+ return _glfwPlatformRawMouseMotionSupported();
+}
+
+GLFWAPI const char* glfwGetKeyName(int key, int scancode)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (key != GLFW_KEY_UNKNOWN)
+ {
+ if (key != GLFW_KEY_KP_EQUAL &&
+ (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) &&
+ (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2))
+ {
+ return NULL;
+ }
+
+ scancode = _glfwPlatformGetKeyScancode(key);
+ }
+
+ return _glfwPlatformGetScancodeName(scancode);
+}
+
+GLFWAPI int glfwGetKeyScancode(int key)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(-1);
+
+ if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+ return GLFW_RELEASE;
+ }
+
+ return _glfwPlatformGetKeyScancode(key);
+}
+
+GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+ if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
+ return GLFW_RELEASE;
+ }
+
+ if (window->keys[key] == _GLFW_STICK)
+ {
+ // Sticky mode: release key now
+ window->keys[key] = GLFW_RELEASE;
+ return GLFW_PRESS;
+ }
+
+ return (int) window->keys[key];
+}
+
+GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
+
+ if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
+ return GLFW_RELEASE;
+ }
+
+ if (window->mouseButtons[button] == _GLFW_STICK)
+ {
+ // Sticky mode: release mouse button now
+ window->mouseButtons[button] = GLFW_RELEASE;
+ return GLFW_PRESS;
+ }
+
+ return (int) window->mouseButtons[button];
+}
+
+GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (xpos)
+ *xpos = window->virtualCursorPosX;
+ if (ypos)
+ *ypos = window->virtualCursorPosY;
+ }
+ else
+ _glfwPlatformGetCursorPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
+ ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid cursor position %f %f",
+ xpos, ypos);
+ return;
+ }
+
+ if (!_glfwPlatformWindowFocused(window))
+ return;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ // Only update the accumulated position if the cursor is disabled
+ window->virtualCursorPosX = xpos;
+ window->virtualCursorPosY = ypos;
+ }
+ else
+ {
+ // Update system cursor position
+ _glfwPlatformSetCursorPos(window, xpos, ypos);
+ }
+}
+
+GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
+{
+ _GLFWcursor* cursor;
+
+ assert(image != NULL);
+ assert(image->pixels != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (image->width <= 0 || image->height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor");
+ return NULL;
+ }
+
+ cursor = calloc(1, sizeof(_GLFWcursor));
+ cursor->next = _glfw.cursorListHead;
+ _glfw.cursorListHead = cursor;
+
+ if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))
+ {
+ glfwDestroyCursor((GLFWcursor*) cursor);
+ return NULL;
+ }
+
+ return (GLFWcursor*) cursor;
+}
+
+GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
+{
+ _GLFWcursor* cursor;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (shape != GLFW_ARROW_CURSOR &&
+ shape != GLFW_IBEAM_CURSOR &&
+ shape != GLFW_CROSSHAIR_CURSOR &&
+ shape != GLFW_HAND_CURSOR &&
+ shape != GLFW_HRESIZE_CURSOR &&
+ shape != GLFW_VRESIZE_CURSOR)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
+ return NULL;
+ }
+
+ cursor = calloc(1, sizeof(_GLFWcursor));
+ cursor->next = _glfw.cursorListHead;
+ _glfw.cursorListHead = cursor;
+
+ if (!_glfwPlatformCreateStandardCursor(cursor, shape))
+ {
+ glfwDestroyCursor((GLFWcursor*) cursor);
+ return NULL;
+ }
+
+ return (GLFWcursor*) cursor;
+}
+
+GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
+{
+ _GLFWcursor* cursor = (_GLFWcursor*) handle;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (cursor == NULL)
+ return;
+
+ // Make sure the cursor is not being used by any window
+ {
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->cursor == cursor)
+ glfwSetCursor((GLFWwindow*) window, NULL);
+ }
+ }
+
+ _glfwPlatformDestroyCursor(cursor);
+
+ // Unlink cursor from global linked list
+ {
+ _GLFWcursor** prev = &_glfw.cursorListHead;
+
+ while (*prev != cursor)
+ prev = &((*prev)->next);
+
+ *prev = cursor->next;
+ }
+
+ free(cursor);
+}
+
+GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) windowHandle;
+ _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ window->cursor = cursor;
+
+ _glfwPlatformSetCursor(window, cursor);
+}
+
+GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
+ GLFWmousebuttonfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
+ GLFWcursorposfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
+ GLFWcursorenterfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
+ GLFWscrollfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
+ return cbfun;
+}
+
+GLFWAPI int glfwJoystickPresent(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+}
+
+GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
+ return NULL;
+
+ *count = js->axisCount;
+ return js->axes;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+ return NULL;
+
+ if (_glfw.hints.init.hatButtons)
+ *count = js->buttonCount + js->hatCount * 4;
+ else
+ *count = js->buttonCount;
+
+ return js->buttons;
+}
+
+GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
+ return NULL;
+
+ *count = js->hatCount;
+ return js->hats;
+}
+
+GLFWAPI const char* glfwGetJoystickName(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ return js->name;
+}
+
+GLFWAPI const char* glfwGetJoystickGUID(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ return js->guid;
+}
+
+GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT();
+
+ js = _glfw.joysticks + jid;
+ if (!js->allocated)
+ return;
+
+ js->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetJoystickUserPointer(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ js = _glfw.joysticks + jid;
+ if (!js->allocated)
+ return NULL;
+
+ return js->userPointer;
+}
+
+GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
+ return cbfun;
+}
+
+GLFWAPI int glfwUpdateGamepadMappings(const char* string)
+{
+ int jid;
+ const char* c = string;
+
+ assert(string != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ while (*c)
+ {
+ if ((*c >= '0' && *c <= '9') ||
+ (*c >= 'a' && *c <= 'f') ||
+ (*c >= 'A' && *c <= 'F'))
+ {
+ char line[1024];
+
+ const size_t length = strcspn(c, "\r\n");
+ if (length < sizeof(line))
+ {
+ _GLFWmapping mapping = {{0}};
+
+ memcpy(line, c, length);
+ line[length] = '\0';
+
+ if (parseMapping(&mapping, line))
+ {
+ _GLFWmapping* previous = findMapping(mapping.guid);
+ if (previous)
+ *previous = mapping;
+ else
+ {
+ _glfw.mappingCount++;
+ _glfw.mappings =
+ realloc(_glfw.mappings,
+ sizeof(_GLFWmapping) * _glfw.mappingCount);
+ _glfw.mappings[_glfw.mappingCount - 1] = mapping;
+ }
+ }
+ }
+
+ c += length;
+ }
+ else
+ {
+ c += strcspn(c, "\r\n");
+ c += strspn(c, "\r\n");
+ }
+ }
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ js->mapping = findValidMapping(js);
+ }
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI int glfwJoystickIsGamepad(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return GLFW_FALSE;
+
+ return js->mapping != NULL;
+}
+
+GLFWAPI const char* glfwGetGamepadName(int jid)
+{
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return NULL;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return NULL;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
+ return NULL;
+
+ if (!js->mapping)
+ return NULL;
+
+ return js->mapping->name;
+}
+
+GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
+{
+ int i;
+ _GLFWjoystick* js;
+
+ assert(jid >= GLFW_JOYSTICK_1);
+ assert(jid <= GLFW_JOYSTICK_LAST);
+ assert(state != NULL);
+
+ memset(state, 0, sizeof(GLFWgamepadstate));
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
+ {
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
+ return GLFW_FALSE;
+ }
+
+ js = _glfw.joysticks + jid;
+ if (!js->connected)
+ return GLFW_FALSE;
+
+ if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
+ return GLFW_FALSE;
+
+ if (!js->mapping)
+ return GLFW_FALSE;
+
+ for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
+ {
+ const _GLFWmapelement* e = js->mapping->buttons + i;
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
+ // HACK: This should be baked into the value transform
+ // TODO: Bake into transform when implementing output modifiers
+ if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
+ {
+ if (value >= 0.f)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ else
+ {
+ if (value <= 0.f)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ }
+ else if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned int hat = e->index >> 4;
+ const unsigned int bit = e->index & 0xf;
+ if (js->hats[hat] & bit)
+ state->buttons[i] = GLFW_PRESS;
+ }
+ else if (e->type == _GLFW_JOYSTICK_BUTTON)
+ state->buttons[i] = js->buttons[e->index];
+ }
+
+ for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
+ {
+ const _GLFWmapelement* e = js->mapping->axes + i;
+ if (e->type == _GLFW_JOYSTICK_AXIS)
+ {
+ const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
+ state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
+ }
+ else if (e->type == _GLFW_JOYSTICK_HATBIT)
+ {
+ const unsigned int hat = e->index >> 4;
+ const unsigned int bit = e->index & 0xf;
+ if (js->hats[hat] & bit)
+ state->axes[i] = 1.f;
+ else
+ state->axes[i] = -1.f;
+ }
+ else if (e->type == _GLFW_JOYSTICK_BUTTON)
+ state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
+ }
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
+{
+ assert(string != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformSetClipboardString(string);
+}
+
+GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfwPlatformGetClipboardString();
+}
+
+GLFWAPI double glfwGetTime(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0.0);
+ return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) /
+ _glfwPlatformGetTimerFrequency();
+}
+
+GLFWAPI void glfwSetTime(double time)
+{
+ _GLFW_REQUIRE_INIT();
+
+ if (time != time || time < 0.0 || time > 18446744073.0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
+ return;
+ }
+
+ _glfw.timer.offset = _glfwPlatformGetTimerValue() -
+ (uint64_t) (time * _glfwPlatformGetTimerFrequency());
+}
+
+GLFWAPI uint64_t glfwGetTimerValue(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return _glfwPlatformGetTimerValue();
+}
+
+GLFWAPI uint64_t glfwGetTimerFrequency(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return _glfwPlatformGetTimerFrequency();
+}
+
diff --git a/libs/glfw-3.3.8/src/internal.h b/libs/glfw-3.3.8/src/internal.h
new file mode 100644
index 0000000..7734caa
--- /dev/null
+++ b/libs/glfw-3.3.8/src/internal.h
@@ -0,0 +1,786 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#pragma once
+
+#if defined(_GLFW_USE_CONFIG_H)
+ #include "glfw_config.h"
+#endif
+
+#if defined(GLFW_INCLUDE_GLCOREARB) || \
+ defined(GLFW_INCLUDE_ES1) || \
+ defined(GLFW_INCLUDE_ES2) || \
+ defined(GLFW_INCLUDE_ES3) || \
+ defined(GLFW_INCLUDE_ES31) || \
+ defined(GLFW_INCLUDE_ES32) || \
+ defined(GLFW_INCLUDE_NONE) || \
+ defined(GLFW_INCLUDE_GLEXT) || \
+ defined(GLFW_INCLUDE_GLU) || \
+ defined(GLFW_INCLUDE_VULKAN) || \
+ defined(GLFW_DLL)
+ #error "You must not define any header option macros when compiling GLFW"
+#endif
+
+#define GLFW_INCLUDE_NONE
+#include "../include/GLFW/glfw3.h"
+
+#define _GLFW_INSERT_FIRST 0
+#define _GLFW_INSERT_LAST 1
+
+#define _GLFW_POLL_PRESENCE 0
+#define _GLFW_POLL_AXES 1
+#define _GLFW_POLL_BUTTONS 2
+#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS)
+
+#define _GLFW_MESSAGE_SIZE 1024
+
+typedef int GLFWbool;
+
+typedef struct _GLFWerror _GLFWerror;
+typedef struct _GLFWinitconfig _GLFWinitconfig;
+typedef struct _GLFWwndconfig _GLFWwndconfig;
+typedef struct _GLFWctxconfig _GLFWctxconfig;
+typedef struct _GLFWfbconfig _GLFWfbconfig;
+typedef struct _GLFWcontext _GLFWcontext;
+typedef struct _GLFWwindow _GLFWwindow;
+typedef struct _GLFWlibrary _GLFWlibrary;
+typedef struct _GLFWmonitor _GLFWmonitor;
+typedef struct _GLFWcursor _GLFWcursor;
+typedef struct _GLFWmapelement _GLFWmapelement;
+typedef struct _GLFWmapping _GLFWmapping;
+typedef struct _GLFWjoystick _GLFWjoystick;
+typedef struct _GLFWtls _GLFWtls;
+typedef struct _GLFWmutex _GLFWmutex;
+
+typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
+typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
+typedef void (* _GLFWswapintervalfun)(int);
+typedef int (* _GLFWextensionsupportedfun)(const char*);
+typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
+typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
+
+#define GL_VERSION 0x1f02
+#define GL_NONE 0
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_EXTENSIONS 0x1f03
+#define GL_NUM_EXTENSIONS 0x821d
+#define GL_CONTEXT_FLAGS 0x821e
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned char GLubyte;
+
+typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
+typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
+typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
+
+#define VK_NULL_HANDLE 0
+
+typedef void* VkInstance;
+typedef void* VkPhysicalDevice;
+typedef uint64_t VkSurfaceKHR;
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+
+typedef enum VkStructureType
+{
+ VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+ VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+ VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+ VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
+ VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkResult
+{
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef struct VkAllocationCallbacks VkAllocationCallbacks;
+
+typedef struct VkExtensionProperties
+{
+ char extensionName[256];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef void (APIENTRY * PFN_vkVoidFunction)(void);
+
+#if defined(_GLFW_VULKAN_STATIC)
+ PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
+ VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
+#else
+ typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
+ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
+ #define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
+ #define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
+#endif
+
+#if defined(_GLFW_COCOA)
+ #include "cocoa_platform.h"
+#elif defined(_GLFW_WIN32)
+ #include "win32_platform.h"
+#elif defined(_GLFW_X11)
+ #include "x11_platform.h"
+#elif defined(_GLFW_WAYLAND)
+ #include "wl_platform.h"
+#elif defined(_GLFW_OSMESA)
+ #include "null_platform.h"
+#else
+ #error "No supported window creation API selected"
+#endif
+
+// Constructs a version number string from the public header macros
+#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
+#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
+#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
+ GLFW_VERSION_MINOR, \
+ GLFW_VERSION_REVISION)
+
+// Checks for whether the library has been initialized
+#define _GLFW_REQUIRE_INIT() \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return; \
+ }
+#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \
+ if (!_glfw.initialized) \
+ { \
+ _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \
+ return x; \
+ }
+
+// Swaps the provided pointers
+#define _GLFW_SWAP_POINTERS(x, y) \
+ { \
+ void* t; \
+ t = x; \
+ x = y; \
+ y = t; \
+ }
+
+// Per-thread error structure
+//
+struct _GLFWerror
+{
+ _GLFWerror* next;
+ int code;
+ char description[_GLFW_MESSAGE_SIZE];
+};
+
+// Initialization configuration
+//
+// Parameters relating to the initialization of the library
+//
+struct _GLFWinitconfig
+{
+ GLFWbool hatButtons;
+ struct {
+ GLFWbool menubar;
+ GLFWbool chdir;
+ } ns;
+};
+
+// Window configuration
+//
+// Parameters relating to the creation of the window but not directly related
+// to the framebuffer. This is used to pass window creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWwndconfig
+{
+ int width;
+ int height;
+ const char* title;
+ GLFWbool resizable;
+ GLFWbool visible;
+ GLFWbool decorated;
+ GLFWbool focused;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool maximized;
+ GLFWbool centerCursor;
+ GLFWbool focusOnShow;
+ GLFWbool scaleToMonitor;
+ struct {
+ GLFWbool retina;
+ char frameName[256];
+ } ns;
+ struct {
+ char className[256];
+ char instanceName[256];
+ } x11;
+};
+
+// Context configuration
+//
+// Parameters relating to the creation of the context but not directly related
+// to the framebuffer. This is used to pass context creation parameters from
+// shared code to the platform API.
+//
+struct _GLFWctxconfig
+{
+ int client;
+ int source;
+ int major;
+ int minor;
+ GLFWbool forward;
+ GLFWbool debug;
+ GLFWbool noerror;
+ int profile;
+ int robustness;
+ int release;
+ _GLFWwindow* share;
+ struct {
+ GLFWbool offline;
+ } nsgl;
+};
+
+// Framebuffer configuration
+//
+// This describes buffers and their sizes. It also contains
+// a platform-specific ID used to map back to the backend API object.
+//
+// It is used to pass framebuffer parameters from shared code to the platform
+// API and also to enumerate and select available framebuffer configs.
+//
+struct _GLFWfbconfig
+{
+ int redBits;
+ int greenBits;
+ int blueBits;
+ int alphaBits;
+ int depthBits;
+ int stencilBits;
+ int accumRedBits;
+ int accumGreenBits;
+ int accumBlueBits;
+ int accumAlphaBits;
+ int auxBuffers;
+ GLFWbool stereo;
+ int samples;
+ GLFWbool sRGB;
+ GLFWbool doublebuffer;
+ GLFWbool transparent;
+ uintptr_t handle;
+};
+
+// Context structure
+//
+struct _GLFWcontext
+{
+ int client;
+ int source;
+ int major, minor, revision;
+ GLFWbool forward, debug, noerror;
+ int profile;
+ int robustness;
+ int release;
+
+ PFNGLGETSTRINGIPROC GetStringi;
+ PFNGLGETINTEGERVPROC GetIntegerv;
+ PFNGLGETSTRINGPROC GetString;
+
+ _GLFWmakecontextcurrentfun makeCurrent;
+ _GLFWswapbuffersfun swapBuffers;
+ _GLFWswapintervalfun swapInterval;
+ _GLFWextensionsupportedfun extensionSupported;
+ _GLFWgetprocaddressfun getProcAddress;
+ _GLFWdestroycontextfun destroy;
+
+ // This is defined in the context API's context.h
+ _GLFW_PLATFORM_CONTEXT_STATE;
+ // This is defined in egl_context.h
+ _GLFW_EGL_CONTEXT_STATE;
+ // This is defined in osmesa_context.h
+ _GLFW_OSMESA_CONTEXT_STATE;
+};
+
+// Window and context structure
+//
+struct _GLFWwindow
+{
+ struct _GLFWwindow* next;
+
+ // Window settings and state
+ GLFWbool resizable;
+ GLFWbool decorated;
+ GLFWbool autoIconify;
+ GLFWbool floating;
+ GLFWbool focusOnShow;
+ GLFWbool shouldClose;
+ void* userPointer;
+ GLFWbool doublebuffer;
+ GLFWvidmode videoMode;
+ _GLFWmonitor* monitor;
+ _GLFWcursor* cursor;
+
+ int minwidth, minheight;
+ int maxwidth, maxheight;
+ int numer, denom;
+
+ GLFWbool stickyKeys;
+ GLFWbool stickyMouseButtons;
+ GLFWbool lockKeyMods;
+ int cursorMode;
+ char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
+ char keys[GLFW_KEY_LAST + 1];
+ // Virtual cursor position when cursor is disabled
+ double virtualCursorPosX, virtualCursorPosY;
+ GLFWbool rawMouseMotion;
+
+ _GLFWcontext context;
+
+ struct {
+ GLFWwindowposfun pos;
+ GLFWwindowsizefun size;
+ GLFWwindowclosefun close;
+ GLFWwindowrefreshfun refresh;
+ GLFWwindowfocusfun focus;
+ GLFWwindowiconifyfun iconify;
+ GLFWwindowmaximizefun maximize;
+ GLFWframebuffersizefun fbsize;
+ GLFWwindowcontentscalefun scale;
+ GLFWmousebuttonfun mouseButton;
+ GLFWcursorposfun cursorPos;
+ GLFWcursorenterfun cursorEnter;
+ GLFWscrollfun scroll;
+ GLFWkeyfun key;
+ GLFWcharfun character;
+ GLFWcharmodsfun charmods;
+ GLFWdropfun drop;
+ } callbacks;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_WINDOW_STATE;
+};
+
+// Monitor structure
+//
+struct _GLFWmonitor
+{
+ char name[128];
+ void* userPointer;
+
+ // Physical dimensions in millimeters.
+ int widthMM, heightMM;
+
+ // The window whose video mode is current on this monitor
+ _GLFWwindow* window;
+
+ GLFWvidmode* modes;
+ int modeCount;
+ GLFWvidmode currentMode;
+
+ GLFWgammaramp originalRamp;
+ GLFWgammaramp currentRamp;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_MONITOR_STATE;
+};
+
+// Cursor structure
+//
+struct _GLFWcursor
+{
+ _GLFWcursor* next;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_CURSOR_STATE;
+};
+
+// Gamepad mapping element structure
+//
+struct _GLFWmapelement
+{
+ uint8_t type;
+ uint8_t index;
+ int8_t axisScale;
+ int8_t axisOffset;
+};
+
+// Gamepad mapping structure
+//
+struct _GLFWmapping
+{
+ char name[128];
+ char guid[33];
+ _GLFWmapelement buttons[15];
+ _GLFWmapelement axes[6];
+};
+
+// Joystick structure
+//
+struct _GLFWjoystick
+{
+ GLFWbool allocated;
+ GLFWbool connected;
+ float* axes;
+ int axisCount;
+ unsigned char* buttons;
+ int buttonCount;
+ unsigned char* hats;
+ int hatCount;
+ char name[128];
+ void* userPointer;
+ char guid[33];
+ _GLFWmapping* mapping;
+
+ // This is defined in the joystick API's joystick.h
+ _GLFW_PLATFORM_JOYSTICK_STATE;
+};
+
+// Thread local storage structure
+//
+struct _GLFWtls
+{
+ // This is defined in the platform's thread.h
+ _GLFW_PLATFORM_TLS_STATE;
+};
+
+// Mutex structure
+//
+struct _GLFWmutex
+{
+ // This is defined in the platform's thread.h
+ _GLFW_PLATFORM_MUTEX_STATE;
+};
+
+// Library global data
+//
+struct _GLFWlibrary
+{
+ GLFWbool initialized;
+
+ struct {
+ _GLFWinitconfig init;
+ _GLFWfbconfig framebuffer;
+ _GLFWwndconfig window;
+ _GLFWctxconfig context;
+ int refreshRate;
+ } hints;
+
+ _GLFWerror* errorListHead;
+ _GLFWcursor* cursorListHead;
+ _GLFWwindow* windowListHead;
+
+ _GLFWmonitor** monitors;
+ int monitorCount;
+
+ _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
+ _GLFWmapping* mappings;
+ int mappingCount;
+
+ _GLFWtls errorSlot;
+ _GLFWtls contextSlot;
+ _GLFWmutex errorLock;
+
+ struct {
+ uint64_t offset;
+ // This is defined in the platform's time.h
+ _GLFW_PLATFORM_LIBRARY_TIMER_STATE;
+ } timer;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ char* extensions[2];
+#if !defined(_GLFW_VULKAN_STATIC)
+ PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
+ PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
+#endif
+ GLFWbool KHR_surface;
+#if defined(_GLFW_WIN32)
+ GLFWbool KHR_win32_surface;
+#elif defined(_GLFW_COCOA)
+ GLFWbool MVK_macos_surface;
+ GLFWbool EXT_metal_surface;
+#elif defined(_GLFW_X11)
+ GLFWbool KHR_xlib_surface;
+ GLFWbool KHR_xcb_surface;
+#elif defined(_GLFW_WAYLAND)
+ GLFWbool KHR_wayland_surface;
+#endif
+ } vk;
+
+ struct {
+ GLFWmonitorfun monitor;
+ GLFWjoystickfun joystick;
+ } callbacks;
+
+ // This is defined in the window API's platform.h
+ _GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
+ // This is defined in the context API's context.h
+ _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
+ // This is defined in the platform's joystick.h
+ _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
+ // This is defined in egl_context.h
+ _GLFW_EGL_LIBRARY_CONTEXT_STATE;
+ // This is defined in osmesa_context.h
+ _GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
+};
+
+// Global state shared between compilation units of GLFW
+//
+extern _GLFWlibrary _glfw;
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void);
+void _glfwPlatformTerminate(void);
+const char* _glfwPlatformGetVersionString(void);
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
+GLFWbool _glfwPlatformRawMouseMotionSupported(void);
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image, int xhot, int yhot);
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
+
+const char* _glfwPlatformGetScancodeName(int scancode);
+int _glfwPlatformGetKeyScancode(int key);
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale);
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
+void _glfwPlatformSetClipboardString(const char* string);
+const char* _glfwPlatformGetClipboardString(void);
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
+void _glfwPlatformUpdateGamepadGUID(char* guid);
+
+uint64_t _glfwPlatformGetTimerValue(void);
+uint64_t _glfwPlatformGetTimerFrequency(void);
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwPlatformDestroyWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images);
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos);
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight);
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom);
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale);
+void _glfwPlatformIconifyWindow(_GLFWwindow* window);
+void _glfwPlatformRestoreWindow(_GLFWwindow* window);
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
+void _glfwPlatformShowWindow(_GLFWwindow* window);
+void _glfwPlatformHideWindow(_GLFWwindow* window);
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
+void _glfwPlatformFocusWindow(_GLFWwindow* window);
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor,
+ int xpos, int ypos, int width, int height,
+ int refreshRate);
+int _glfwPlatformWindowFocused(_GLFWwindow* window);
+int _glfwPlatformWindowIconified(_GLFWwindow* window);
+int _glfwPlatformWindowVisible(_GLFWwindow* window);
+int _glfwPlatformWindowMaximized(_GLFWwindow* window);
+int _glfwPlatformWindowHovered(_GLFWwindow* window);
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
+
+void _glfwPlatformPollEvents(void);
+void _glfwPlatformWaitEvents(void);
+void _glfwPlatformWaitEventsTimeout(double timeout);
+void _glfwPlatformPostEmptyEvent(void);
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily);
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface);
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls);
+void _glfwPlatformDestroyTls(_GLFWtls* tls);
+void* _glfwPlatformGetTls(_GLFWtls* tls);
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value);
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex);
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
+void _glfwPlatformLockMutex(_GLFWmutex* mutex);
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
+void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
+void _glfwInputWindowContentScale(_GLFWwindow* window,
+ float xscale, float yscale);
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
+void _glfwInputWindowDamage(_GLFWwindow* window);
+void _glfwInputWindowCloseRequest(_GLFWwindow* window);
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
+
+void _glfwInputKey(_GLFWwindow* window,
+ int key, int scancode, int action, int mods);
+void _glfwInputChar(_GLFWwindow* window,
+ uint32_t codepoint, int mods, GLFWbool plain);
+void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
+void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
+void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
+void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
+void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
+void _glfwInputJoystick(_GLFWjoystick* js, int event);
+void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
+void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
+void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
+
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
+
+#if defined(__GNUC__)
+void _glfwInputError(int code, const char* format, ...)
+ __attribute__((format(printf, 2, 3)));
+#else
+void _glfwInputError(int code, const char* format, ...);
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
+const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
+ const _GLFWfbconfig* alternatives,
+ unsigned int count);
+GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig);
+GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
+
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+ const GLFWvidmode* desired);
+int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
+void _glfwFreeMonitor(_GLFWmonitor* monitor);
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
+
+void _glfwInitGamepadMappings(void);
+_GLFWjoystick* _glfwAllocJoystick(const char* name,
+ const char* guid,
+ int axisCount,
+ int buttonCount,
+ int hatCount);
+void _glfwFreeJoystick(_GLFWjoystick* js);
+void _glfwCenterCursorInContentArea(_GLFWwindow* window);
+
+GLFWbool _glfwInitVulkan(int mode);
+void _glfwTerminateVulkan(void);
+const char* _glfwGetVulkanResultString(VkResult result);
+
+size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
+char** _glfwParseUriList(char* text, int* count);
+
+char* _glfw_strdup(const char* source);
+int _glfw_min(int a, int b);
+int _glfw_max(int a, int b);
+float _glfw_fminf(float a, float b);
+float _glfw_fmaxf(float a, float b);
+
diff --git a/libs/glfw-3.3.8/src/linux_joystick.c b/libs/glfw-3.3.8/src/linux_joystick.c
new file mode 100644
index 0000000..0894a72
--- /dev/null
+++ b/libs/glfw-3.3.8/src/linux_joystick.c
@@ -0,0 +1,433 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/inotify.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <dirent.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#ifndef SYN_DROPPED // < v2.6.39 kernel headers
+// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
+#define SYN_DROPPED 3
+#endif
+
+// Apply an EV_KEY event to the specified joystick
+//
+static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
+{
+ _glfwInputJoystickButton(js,
+ js->linjs.keyMap[code - BTN_MISC],
+ value ? GLFW_PRESS : GLFW_RELEASE);
+}
+
+// Apply an EV_ABS event to the specified joystick
+//
+static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
+{
+ const int index = js->linjs.absMap[code];
+
+ if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+ {
+ static const char stateMap[3][3] =
+ {
+ { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
+ { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
+ { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
+ };
+
+ const int hat = (code - ABS_HAT0X) / 2;
+ const int axis = (code - ABS_HAT0X) % 2;
+ int* state = js->linjs.hats[hat];
+
+ // NOTE: Looking at several input drivers, it seems all hat events use
+ // -1 for left / up, 0 for centered and 1 for right / down
+ if (value == 0)
+ state[axis] = 0;
+ else if (value < 0)
+ state[axis] = 1;
+ else if (value > 0)
+ state[axis] = 2;
+
+ _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
+ }
+ else
+ {
+ const struct input_absinfo* info = &js->linjs.absInfo[code];
+ float normalized = value;
+
+ const int range = info->maximum - info->minimum;
+ if (range)
+ {
+ // Normalize to 0.0 -> 1.0
+ normalized = (normalized - info->minimum) / range;
+ // Normalize to -1.0 -> 1.0
+ normalized = normalized * 2.0f - 1.0f;
+ }
+
+ _glfwInputJoystickAxis(js, index, normalized);
+ }
+}
+
+// Poll state of absolute axes
+//
+static void pollAbsState(_GLFWjoystick* js)
+{
+ for (int code = 0; code < ABS_CNT; code++)
+ {
+ if (js->linjs.absMap[code] < 0)
+ continue;
+
+ struct input_absinfo* info = &js->linjs.absInfo[code];
+
+ if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
+ continue;
+
+ handleAbsEvent(js, code, info->value);
+ }
+}
+
+#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
+
+// Attempt to open the specified joystick device
+//
+static GLFWbool openJoystickDevice(const char* path)
+{
+ for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (!_glfw.joysticks[jid].connected)
+ continue;
+ if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+ return GLFW_FALSE;
+ }
+
+ _GLFWjoystickLinux linjs = {0};
+ linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
+ if (linjs.fd == -1)
+ return GLFW_FALSE;
+
+ char evBits[(EV_CNT + 7) / 8] = {0};
+ char keyBits[(KEY_CNT + 7) / 8] = {0};
+ char absBits[(ABS_CNT + 7) / 8] = {0};
+ struct input_id id;
+
+ if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
+ ioctl(linjs.fd, EVIOCGID, &id) < 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Linux: Failed to query input device: %s",
+ strerror(errno));
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ // Ensure this device supports the events expected of a joystick
+ if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
+ {
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ char name[256] = "";
+
+ if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
+ strncpy(name, "Unknown", sizeof(name));
+
+ char guid[33] = "";
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (id.vendor && id.product && id.version)
+ {
+ sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
+ id.bustype & 0xff, id.bustype >> 8,
+ id.vendor & 0xff, id.vendor >> 8,
+ id.product & 0xff, id.product >> 8,
+ id.version & 0xff, id.version >> 8);
+ }
+ else
+ {
+ sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ id.bustype & 0xff, id.bustype >> 8,
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ int axisCount = 0, buttonCount = 0, hatCount = 0;
+
+ for (int code = BTN_MISC; code < KEY_CNT; code++)
+ {
+ if (!isBitSet(code, keyBits))
+ continue;
+
+ linjs.keyMap[code - BTN_MISC] = buttonCount;
+ buttonCount++;
+ }
+
+ for (int code = 0; code < ABS_CNT; code++)
+ {
+ linjs.absMap[code] = -1;
+ if (!isBitSet(code, absBits))
+ continue;
+
+ if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
+ {
+ linjs.absMap[code] = hatCount;
+ hatCount++;
+ // Skip the Y axis
+ code++;
+ }
+ else
+ {
+ if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
+ continue;
+
+ linjs.absMap[code] = axisCount;
+ axisCount++;
+ }
+ }
+
+ _GLFWjoystick* js =
+ _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
+ if (!js)
+ {
+ close(linjs.fd);
+ return GLFW_FALSE;
+ }
+
+ strncpy(linjs.path, path, sizeof(linjs.path) - 1);
+ memcpy(&js->linjs, &linjs, sizeof(linjs));
+
+ pollAbsState(js);
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ return GLFW_TRUE;
+}
+
+#undef isBitSet
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+ close(js->linjs.fd);
+ _glfwFreeJoystick(js);
+}
+
+// Lexically compare joysticks by name; used by qsort
+//
+static int compareJoysticks(const void* fp, const void* sp)
+{
+ const _GLFWjoystick* fj = fp;
+ const _GLFWjoystick* sj = sp;
+ return strcmp(fj->linjs.path, sj->linjs.path);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+GLFWbool _glfwInitJoysticksLinux(void)
+{
+ const char* dirname = "/dev/input";
+
+ _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
+ if (_glfw.linjs.inotify > 0)
+ {
+ // HACK: Register for IN_ATTRIB to get notified when udev is done
+ // This works well in practice but the true way is libudev
+
+ _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
+ dirname,
+ IN_CREATE | IN_ATTRIB | IN_DELETE);
+ }
+
+ // Continue without device connection notifications if inotify fails
+
+ if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
+ return GLFW_FALSE;
+ }
+
+ int count = 0;
+
+ DIR* dir = opendir(dirname);
+ if (dir)
+ {
+ struct dirent* entry;
+
+ while ((entry = readdir(dir)))
+ {
+ regmatch_t match;
+
+ if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
+ continue;
+
+ char path[PATH_MAX];
+
+ snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
+
+ if (openJoystickDevice(path))
+ count++;
+ }
+
+ closedir(dir);
+ }
+
+ // Continue with no joysticks if enumeration fails
+
+ qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
+ return GLFW_TRUE;
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksLinux(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ closeJoystick(js);
+ }
+
+ regfree(&_glfw.linjs.regex);
+
+ if (_glfw.linjs.inotify > 0)
+ {
+ if (_glfw.linjs.watch > 0)
+ inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
+
+ close(_glfw.linjs.inotify);
+ }
+}
+
+void _glfwDetectJoystickConnectionLinux(void)
+{
+ if (_glfw.linjs.inotify <= 0)
+ return;
+
+ ssize_t offset = 0;
+ char buffer[16384];
+ const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
+
+ while (size > offset)
+ {
+ regmatch_t match;
+ const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
+
+ offset += sizeof(struct inotify_event) + e->len;
+
+ if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
+ continue;
+
+ char path[PATH_MAX];
+ snprintf(path, sizeof(path), "/dev/input/%s", e->name);
+
+ if (e->mask & (IN_CREATE | IN_ATTRIB))
+ openJoystickDevice(path);
+ else if (e->mask & IN_DELETE)
+ {
+ for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
+ {
+ closeJoystick(_glfw.joysticks + jid);
+ break;
+ }
+ }
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ // Read all queued events (non-blocking)
+ for (;;)
+ {
+ struct input_event e;
+
+ errno = 0;
+ if (read(js->linjs.fd, &e, sizeof(e)) < 0)
+ {
+ // Reset the joystick slot if the device was disconnected
+ if (errno == ENODEV)
+ closeJoystick(js);
+
+ break;
+ }
+
+ if (e.type == EV_SYN)
+ {
+ if (e.code == SYN_DROPPED)
+ _glfw.linjs.dropped = GLFW_TRUE;
+ else if (e.code == SYN_REPORT)
+ {
+ _glfw.linjs.dropped = GLFW_FALSE;
+ pollAbsState(js);
+ }
+ }
+
+ if (_glfw.linjs.dropped)
+ continue;
+
+ if (e.type == EV_KEY)
+ handleKeyEvent(js, e.code, e.value);
+ else if (e.type == EV_ABS)
+ handleAbsEvent(js, e.code, e.value);
+ }
+
+ return js->connected;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/linux_joystick.h b/libs/glfw-3.3.8/src/linux_joystick.h
new file mode 100644
index 0000000..25a2a2e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/linux_joystick.h
@@ -0,0 +1,63 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <linux/input.h>
+#include <linux/limits.h>
+#include <regex.h>
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
+#define GLFW_BUILD_LINUX_MAPPINGS
+
+// Linux-specific joystick data
+//
+typedef struct _GLFWjoystickLinux
+{
+ int fd;
+ char path[PATH_MAX];
+ int keyMap[KEY_CNT - BTN_MISC];
+ int absMap[ABS_CNT];
+ struct input_absinfo absInfo[ABS_CNT];
+ int hats[4][2];
+} _GLFWjoystickLinux;
+
+// Linux-specific joystick API data
+//
+typedef struct _GLFWlibraryLinux
+{
+ int inotify;
+ int watch;
+ regex_t regex;
+ GLFWbool dropped;
+} _GLFWlibraryLinux;
+
+
+GLFWbool _glfwInitJoysticksLinux(void);
+void _glfwTerminateJoysticksLinux(void);
+void _glfwDetectJoystickConnectionLinux(void);
+
diff --git a/libs/glfw-3.3.8/src/mappings.h b/libs/glfw-3.3.8/src/mappings.h
new file mode 100644
index 0000000..11853a0
--- /dev/null
+++ b/libs/glfw-3.3.8/src/mappings.h
@@ -0,0 +1,1001 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file. If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the 'update_mappings' CMake target.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings[] =
+{
+#if defined(GLFW_BUILD_WIN32_MAPPINGS)
+"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
+"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,",
+"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,",
+"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,",
+"03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
+"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
+"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,",
+"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,",
+"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,",
+"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
+"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
+"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,",
+"030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,",
+"030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,",
+"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,",
+"03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
+"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,",
+"03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
+"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,",
+"03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
+"03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,",
+"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,",
+"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000d620000013a7000000000000,NSW wired controller,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
+"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,",
+"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
+"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,",
+"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
+"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
+"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
+"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
+"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,",
+"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
+"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,",
+"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,",
+"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
+"03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,",
+"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,",
+"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
+"03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,",
+"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
+"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
+"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
+"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,",
+"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,",
+"030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
+"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
+"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
+"03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
+"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
+"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
+"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+#endif // GLFW_BUILD_WIN32_MAPPINGS
+
+#if defined(GLFW_BUILD_COCOA_MAPPINGS)
+"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,",
+"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,",
+"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,",
+"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,",
+"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
+"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,",
+"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
+"03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
+"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,",
+"03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,",
+"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
+"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
+"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,",
+"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
+"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
+"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
+"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,",
+"030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
+"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
+"03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
+"030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
+"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
+"030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
+"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
+"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
+"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
+"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
+"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
+#endif // GLFW_BUILD_COCOA_MAPPINGS
+
+#if defined(GLFW_BUILD_LINUX_MAPPINGS)
+"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,",
+"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
+"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
+"050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,",
+"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,",
+"03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
+"03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,",
+"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
+"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
+"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,",
+"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
+"0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
+"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,",
+"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,",
+"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
+"050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,",
+"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
+"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
+"05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,",
+"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,",
+"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,",
+"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,",
+"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,",
+"050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,",
+"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
+"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,",
+"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,",
+"19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,",
+"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
+"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,",
+"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
+"03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,",
+"03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
+"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
+"030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,",
+"030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,",
+"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
+"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,",
+"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,",
+"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,",
+"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,",
+"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
+"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
+"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
+"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
+"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,",
+"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
+"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,",
+"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,",
+"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
+"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
+"03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,",
+"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,",
+"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
+"030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
+"030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
+"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
+"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
+"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
+"030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
+"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
+"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
+"030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
+"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
+"03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
+"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
+"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
+"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
+#endif // GLFW_BUILD_LINUX_MAPPINGS
+};
+
diff --git a/libs/glfw-3.3.8/src/mappings.h.in b/libs/glfw-3.3.8/src/mappings.h.in
new file mode 100644
index 0000000..26b544b
--- /dev/null
+++ b/libs/glfw-3.3.8/src/mappings.h.in
@@ -0,0 +1,82 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// As mappings.h.in, this file is used by CMake to produce the mappings.h
+// header file. If you are adding a GLFW specific gamepad mapping, this is
+// where to put it.
+//========================================================================
+// As mappings.h, this provides all pre-defined gamepad mappings, including
+// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
+// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
+// This file can be re-generated from mappings.h.in and the upstream
+// gamecontrollerdb.txt with the 'update_mappings' CMake target.
+//========================================================================
+
+// All gamepad mappings not labeled GLFW are copied from the
+// SDL_GameControllerDB project under the following license:
+//
+// Simple DirectMedia Layer
+// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the
+// use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+
+const char* _glfwDefaultMappings[] =
+{
+#if defined(GLFW_BUILD_WIN32_MAPPINGS)
+@GLFW_WIN32_MAPPINGS@
+"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
+#endif // GLFW_BUILD_WIN32_MAPPINGS
+
+#if defined(GLFW_BUILD_COCOA_MAPPINGS)
+@GLFW_COCOA_MAPPINGS@
+#endif // GLFW_BUILD_COCOA_MAPPINGS
+
+#if defined(GLFW_BUILD_LINUX_MAPPINGS)
+@GLFW_LINUX_MAPPINGS@
+#endif // GLFW_BUILD_LINUX_MAPPINGS
+};
+
diff --git a/libs/glfw-3.3.8/src/monitor.c b/libs/glfw-3.3.8/src/monitor.c
new file mode 100644
index 0000000..2601d11
--- /dev/null
+++ b/libs/glfw-3.3.8/src/monitor.c
@@ -0,0 +1,542 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdlib.h>
+#include <limits.h>
+
+
+// Lexically compare video modes, used by qsort
+//
+static int compareVideoModes(const void* fp, const void* sp)
+{
+ const GLFWvidmode* fm = fp;
+ const GLFWvidmode* sm = sp;
+ const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
+ const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
+ const int farea = fm->width * fm->height;
+ const int sarea = sm->width * sm->height;
+
+ // First sort on color bits per pixel
+ if (fbpp != sbpp)
+ return fbpp - sbpp;
+
+ // Then sort on screen area
+ if (farea != sarea)
+ return farea - sarea;
+
+ // Then sort on width
+ if (fm->width != sm->width)
+ return fm->width - sm->width;
+
+ // Lastly sort on refresh rate
+ return fm->refreshRate - sm->refreshRate;
+}
+
+// Retrieves the available modes for the specified monitor
+//
+static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
+{
+ int modeCount;
+ GLFWvidmode* modes;
+
+ if (monitor->modes)
+ return GLFW_TRUE;
+
+ modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
+ if (!modes)
+ return GLFW_FALSE;
+
+ qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
+
+ free(monitor->modes);
+ monitor->modes = modes;
+ monitor->modeCount = modeCount;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code of a monitor connection or disconnection
+//
+void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
+{
+ if (action == GLFW_CONNECTED)
+ {
+ _glfw.monitorCount++;
+ _glfw.monitors =
+ realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
+
+ if (placement == _GLFW_INSERT_FIRST)
+ {
+ memmove(_glfw.monitors + 1,
+ _glfw.monitors,
+ ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
+ _glfw.monitors[0] = monitor;
+ }
+ else
+ _glfw.monitors[_glfw.monitorCount - 1] = monitor;
+ }
+ else if (action == GLFW_DISCONNECTED)
+ {
+ int i;
+ _GLFWwindow* window;
+
+ for (window = _glfw.windowListHead; window; window = window->next)
+ {
+ if (window->monitor == monitor)
+ {
+ int width, height, xoff, yoff;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ _glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
+ _glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
+ _glfwPlatformSetWindowPos(window, xoff, yoff);
+ }
+ }
+
+ for (i = 0; i < _glfw.monitorCount; i++)
+ {
+ if (_glfw.monitors[i] == monitor)
+ {
+ _glfw.monitorCount--;
+ memmove(_glfw.monitors + i,
+ _glfw.monitors + i + 1,
+ ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
+ break;
+ }
+ }
+ }
+
+ if (_glfw.callbacks.monitor)
+ _glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
+
+ if (action == GLFW_DISCONNECTED)
+ _glfwFreeMonitor(monitor);
+}
+
+// Notifies shared code that a full screen window has acquired or released
+// a monitor
+//
+void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
+{
+ monitor->window = window;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Allocates and returns a monitor object with the specified name and dimensions
+//
+_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
+{
+ _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
+ monitor->widthMM = widthMM;
+ monitor->heightMM = heightMM;
+
+ strncpy(monitor->name, name, sizeof(monitor->name) - 1);
+
+ return monitor;
+}
+
+// Frees a monitor object and any data associated with it
+//
+void _glfwFreeMonitor(_GLFWmonitor* monitor)
+{
+ if (monitor == NULL)
+ return;
+
+ _glfwPlatformFreeMonitor(monitor);
+
+ _glfwFreeGammaArrays(&monitor->originalRamp);
+ _glfwFreeGammaArrays(&monitor->currentRamp);
+
+ free(monitor->modes);
+ free(monitor);
+}
+
+// Allocates red, green and blue value arrays of the specified size
+//
+void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
+{
+ ramp->red = calloc(size, sizeof(unsigned short));
+ ramp->green = calloc(size, sizeof(unsigned short));
+ ramp->blue = calloc(size, sizeof(unsigned short));
+ ramp->size = size;
+}
+
+// Frees the red, green and blue value arrays and clears the struct
+//
+void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
+{
+ free(ramp->red);
+ free(ramp->green);
+ free(ramp->blue);
+
+ memset(ramp, 0, sizeof(GLFWgammaramp));
+}
+
+// Chooses the video mode most closely matching the desired one
+//
+const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
+ const GLFWvidmode* desired)
+{
+ int i;
+ unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
+ unsigned int rateDiff, leastRateDiff = UINT_MAX;
+ unsigned int colorDiff, leastColorDiff = UINT_MAX;
+ const GLFWvidmode* current;
+ const GLFWvidmode* closest = NULL;
+
+ if (!refreshVideoModes(monitor))
+ return NULL;
+
+ for (i = 0; i < monitor->modeCount; i++)
+ {
+ current = monitor->modes + i;
+
+ colorDiff = 0;
+
+ if (desired->redBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->redBits - desired->redBits);
+ if (desired->greenBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->greenBits - desired->greenBits);
+ if (desired->blueBits != GLFW_DONT_CARE)
+ colorDiff += abs(current->blueBits - desired->blueBits);
+
+ sizeDiff = abs((current->width - desired->width) *
+ (current->width - desired->width) +
+ (current->height - desired->height) *
+ (current->height - desired->height));
+
+ if (desired->refreshRate != GLFW_DONT_CARE)
+ rateDiff = abs(current->refreshRate - desired->refreshRate);
+ else
+ rateDiff = UINT_MAX - current->refreshRate;
+
+ if ((colorDiff < leastColorDiff) ||
+ (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
+ (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
+ {
+ closest = current;
+ leastSizeDiff = sizeDiff;
+ leastRateDiff = rateDiff;
+ leastColorDiff = colorDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Performs lexical comparison between two @ref GLFWvidmode structures
+//
+int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
+{
+ return compareVideoModes(fm, sm);
+}
+
+// Splits a color depth into red, green and blue bit depths
+//
+void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
+{
+ int delta;
+
+ // We assume that by 32 the user really meant 24
+ if (bpp == 32)
+ bpp = 24;
+
+ // Convert "bits per pixel" to red, green & blue sizes
+
+ *red = *green = *blue = bpp / 3;
+ delta = bpp - (*red * 3);
+ if (delta >= 1)
+ *green = *green + 1;
+
+ if (delta == 2)
+ *red = *red + 1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
+{
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ *count = _glfw.monitorCount;
+ return (GLFWmonitor**) _glfw.monitors;
+}
+
+GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfw.monitorCount)
+ return NULL;
+
+ return (GLFWmonitor*) _glfw.monitors[0];
+}
+
+GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformGetMonitorPos(monitor, xpos, ypos);
+}
+
+GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
+}
+
+GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (widthMM)
+ *widthMM = 0;
+ if (heightMM)
+ *heightMM = 0;
+
+ _GLFW_REQUIRE_INIT();
+
+ if (widthMM)
+ *widthMM = monitor->widthMM;
+ if (heightMM)
+ *heightMM = monitor->heightMM;
+}
+
+GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
+ float* xscale, float* yscale)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
+}
+
+GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->name;
+}
+
+GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ monitor->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->userPointer;
+}
+
+GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
+ return cbfun;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!refreshVideoModes(monitor))
+ return NULL;
+
+ *count = monitor->modeCount;
+ return monitor->modes;
+}
+
+GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ _glfwPlatformGetVideoMode(monitor, &monitor->currentMode);
+ return &monitor->currentMode;
+}
+
+GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
+{
+ unsigned int i;
+ unsigned short* values;
+ GLFWgammaramp ramp;
+ const GLFWgammaramp* original;
+ assert(handle != NULL);
+ assert(gamma > 0.f);
+ assert(gamma <= FLT_MAX);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
+ return;
+ }
+
+ original = glfwGetGammaRamp(handle);
+ if (!original)
+ return;
+
+ values = calloc(original->size, sizeof(unsigned short));
+
+ for (i = 0; i < original->size; i++)
+ {
+ float value;
+
+ // Calculate intensity
+ value = i / (float) (original->size - 1);
+ // Apply gamma curve
+ value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
+ // Clamp to value range
+ value = _glfw_fminf(value, 65535.f);
+
+ values[i] = (unsigned short) value;
+ }
+
+ ramp.red = values;
+ ramp.green = values;
+ ramp.blue = values;
+ ramp.size = original->size;
+
+ glfwSetGammaRamp(handle, &ramp);
+ free(values);
+}
+
+GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ _glfwFreeGammaArrays(&monitor->currentRamp);
+ if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
+ return NULL;
+
+ return &monitor->currentRamp;
+}
+
+GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ assert(monitor != NULL);
+ assert(ramp != NULL);
+ assert(ramp->size > 0);
+ assert(ramp->red != NULL);
+ assert(ramp->green != NULL);
+ assert(ramp->blue != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (ramp->size <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid gamma ramp size %i",
+ ramp->size);
+ return;
+ }
+
+ if (!monitor->originalRamp.size)
+ {
+ if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
+ return;
+ }
+
+ _glfwPlatformSetGammaRamp(monitor, ramp);
+}
+
diff --git a/libs/glfw-3.3.8/src/nsgl_context.h b/libs/glfw-3.3.8/src/nsgl_context.h
new file mode 100644
index 0000000..010ce4d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/nsgl_context.h
@@ -0,0 +1,66 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+// NOTE: Many Cocoa enum values have been renamed and we need to build across
+// SDK versions where one is unavailable or deprecated.
+// We use the newer names in code and replace them with the older names if
+// the base SDK does not provide the newer names.
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
+ #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
+ #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
+#endif
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
+
+#include <stdatomic.h>
+
+
+// NSGL-specific per-context data
+//
+typedef struct _GLFWcontextNSGL
+{
+ id pixelFormat;
+ id object;
+} _GLFWcontextNSGL;
+
+// NSGL-specific global data
+//
+typedef struct _GLFWlibraryNSGL
+{
+ // dlopen handle for OpenGL.framework (for glfwGetProcAddress)
+ CFBundleRef framework;
+} _GLFWlibraryNSGL;
+
+
+GLFWbool _glfwInitNSGL(void);
+void _glfwTerminateNSGL(void);
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+void _glfwDestroyContextNSGL(_GLFWwindow* window);
+
diff --git a/libs/glfw-3.3.8/src/nsgl_context.m b/libs/glfw-3.3.8/src/nsgl_context.m
new file mode 100644
index 0000000..78d688c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/nsgl_context.m
@@ -0,0 +1,376 @@
+//========================================================================
+// GLFW 3.3 macOS - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <unistd.h>
+#include <math.h>
+
+static void makeContextCurrentNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ if (window)
+ [window->context.nsgl.object makeCurrentContext];
+ else
+ [NSOpenGLContext clearCurrentContext];
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+
+ } // autoreleasepool
+}
+
+static void swapBuffersNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
+ // windows with a non-visible occlusion state
+ if (window->ns.occluded)
+ {
+ int interval = 0;
+ [window->context.nsgl.object getValues:&interval
+ forParameter:NSOpenGLContextParameterSwapInterval];
+
+ if (interval > 0)
+ {
+ const double framerate = 60.0;
+ const uint64_t frequency = _glfwPlatformGetTimerFrequency();
+ const uint64_t value = _glfwPlatformGetTimerValue();
+
+ const double elapsed = value / (double) frequency;
+ const double period = 1.0 / framerate;
+ const double delay = period - fmod(elapsed, period);
+
+ usleep(floorl(delay * 1e6));
+ }
+ }
+
+ [window->context.nsgl.object flushBuffer];
+
+ } // autoreleasepool
+}
+
+static void swapIntervalNSGL(int interval)
+{
+ @autoreleasepool {
+
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+ if (window)
+ {
+ [window->context.nsgl.object setValues:&interval
+ forParameter:NSOpenGLContextParameterSwapInterval];
+ }
+
+ } // autoreleasepool
+}
+
+static int extensionSupportedNSGL(const char* extension)
+{
+ // There are no NSGL extensions
+ return GLFW_FALSE;
+}
+
+static GLFWglproc getProcAddressNSGL(const char* procname)
+{
+ CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
+ procname,
+ kCFStringEncodingASCII);
+
+ GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
+ symbolName);
+
+ CFRelease(symbolName);
+
+ return symbol;
+}
+
+static void destroyContextNSGL(_GLFWwindow* window)
+{
+ @autoreleasepool {
+
+ [window->context.nsgl.pixelFormat release];
+ window->context.nsgl.pixelFormat = nil;
+
+ [window->context.nsgl.object release];
+ window->context.nsgl.object = nil;
+
+ } // autoreleasepool
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize OpenGL support
+//
+GLFWbool _glfwInitNSGL(void)
+{
+ if (_glfw.nsgl.framework)
+ return GLFW_TRUE;
+
+ _glfw.nsgl.framework =
+ CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
+ if (_glfw.nsgl.framework == NULL)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "NSGL: Failed to locate OpenGL framework");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Terminate OpenGL support
+//
+void _glfwTerminateNSGL(void)
+{
+}
+
+// Create the OpenGL context
+//
+GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "NSGL: OpenGL ES is not available on macOS");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->major > 2)
+ {
+ if (ctxconfig->major == 3 && ctxconfig->minor < 2)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
+ return GLFW_FALSE;
+ }
+
+ if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
+ return GLFW_FALSE;
+ }
+ }
+
+ // Context robustness modes (GL_KHR_robustness) are not yet supported by
+ // macOS but are not a hard constraint, so ignore and continue
+
+ // Context release behaviors (GL_KHR_context_flush_control) are not yet
+ // supported by macOS but are not a hard constraint, so ignore and continue
+
+ // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
+ // a hard constraint, so ignore and continue
+
+ // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
+ // are not a hard constraint, so ignore and continue
+
+#define addAttrib(a) \
+{ \
+ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+}
+#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
+
+ NSOpenGLPixelFormatAttribute attribs[40];
+ int index = 0;
+
+ addAttrib(NSOpenGLPFAAccelerated);
+ addAttrib(NSOpenGLPFAClosestPolicy);
+
+ if (ctxconfig->nsgl.offline)
+ {
+ addAttrib(NSOpenGLPFAAllowOfflineRenderers);
+ // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
+ // Info.plist for unbundled applications
+ // HACK: This assumes that NSOpenGLPixelFormat will remain
+ // a straightforward wrapper of its CGL counterpart
+ addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
+ }
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
+ if (ctxconfig->major >= 4)
+ {
+ setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
+ }
+ else
+#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+ if (ctxconfig->major >= 3)
+ {
+ setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
+ }
+
+ if (ctxconfig->major <= 2)
+ {
+ if (fbconfig->auxBuffers != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
+
+ if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
+ fbconfig->accumGreenBits != GLFW_DONT_CARE &&
+ fbconfig->accumBlueBits != GLFW_DONT_CARE &&
+ fbconfig->accumAlphaBits != GLFW_DONT_CARE)
+ {
+ const int accumBits = fbconfig->accumRedBits +
+ fbconfig->accumGreenBits +
+ fbconfig->accumBlueBits +
+ fbconfig->accumAlphaBits;
+
+ setAttrib(NSOpenGLPFAAccumSize, accumBits);
+ }
+ }
+
+ if (fbconfig->redBits != GLFW_DONT_CARE &&
+ fbconfig->greenBits != GLFW_DONT_CARE &&
+ fbconfig->blueBits != GLFW_DONT_CARE)
+ {
+ int colorBits = fbconfig->redBits +
+ fbconfig->greenBits +
+ fbconfig->blueBits;
+
+ // macOS needs non-zero color size, so set reasonable values
+ if (colorBits == 0)
+ colorBits = 24;
+ else if (colorBits < 15)
+ colorBits = 15;
+
+ setAttrib(NSOpenGLPFAColorSize, colorBits);
+ }
+
+ if (fbconfig->alphaBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
+
+ if (fbconfig->depthBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
+
+ if (fbconfig->stencilBits != GLFW_DONT_CARE)
+ setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
+
+ if (fbconfig->stereo)
+ {
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "NSGL: Stereo rendering is deprecated");
+ return GLFW_FALSE;
+#else
+ addAttrib(NSOpenGLPFAStereo);
+#endif
+ }
+
+ if (fbconfig->doublebuffer)
+ addAttrib(NSOpenGLPFADoubleBuffer);
+
+ if (fbconfig->samples != GLFW_DONT_CARE)
+ {
+ if (fbconfig->samples == 0)
+ {
+ setAttrib(NSOpenGLPFASampleBuffers, 0);
+ }
+ else
+ {
+ setAttrib(NSOpenGLPFASampleBuffers, 1);
+ setAttrib(NSOpenGLPFASamples, fbconfig->samples);
+ }
+ }
+
+ // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
+ // framebuffer, so there's no need (and no way) to request it
+
+ addAttrib(0);
+
+#undef addAttrib
+#undef setAttrib
+
+ window->context.nsgl.pixelFormat =
+ [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+ if (window->context.nsgl.pixelFormat == nil)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "NSGL: Failed to find a suitable pixel format");
+ return GLFW_FALSE;
+ }
+
+ NSOpenGLContext* share = nil;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.nsgl.object;
+
+ window->context.nsgl.object =
+ [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
+ shareContext:share];
+ if (window->context.nsgl.object == nil)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "NSGL: Failed to create OpenGL context");
+ return GLFW_FALSE;
+ }
+
+ if (fbconfig->transparent)
+ {
+ GLint opaque = 0;
+ [window->context.nsgl.object setValues:&opaque
+ forParameter:NSOpenGLContextParameterSurfaceOpacity];
+ }
+
+ [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
+
+ [window->context.nsgl.object setView:window->ns.view];
+
+ window->context.makeCurrent = makeContextCurrentNSGL;
+ window->context.swapBuffers = swapBuffersNSGL;
+ window->context.swapInterval = swapIntervalNSGL;
+ window->context.extensionSupported = extensionSupportedNSGL;
+ window->context.getProcAddress = getProcAddressNSGL;
+ window->context.destroy = destroyContextNSGL;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(nil);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return nil;
+ }
+
+ return window->context.nsgl.object;
+}
+
diff --git a/libs/glfw-3.3.8/src/null_init.c b/libs/glfw-3.3.8/src/null_init.c
new file mode 100644
index 0000000..569bc8c
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_init.c
@@ -0,0 +1,52 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ _glfwInitTimerPOSIX();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ _glfwTerminateOSMesa();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " null OSMesa";
+}
+
diff --git a/libs/glfw-3.3.8/src/null_joystick.c b/libs/glfw-3.3.8/src/null_joystick.c
new file mode 100644
index 0000000..000faf2
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_joystick.c
@@ -0,0 +1,44 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/null_joystick.h b/libs/glfw-3.3.8/src/null_joystick.h
new file mode 100644
index 0000000..9307ae8
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_joystick.h
@@ -0,0 +1,31 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME ""
+
diff --git a/libs/glfw-3.3.8/src/null_monitor.c b/libs/glfw-3.3.8/src/null_monitor.c
new file mode 100644
index 0000000..4514dae
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_monitor.c
@@ -0,0 +1,77 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = 1.f;
+ if (yscale)
+ *yscale = 1.f;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+ return NULL;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+}
+
diff --git a/libs/glfw-3.3.8/src/null_platform.h b/libs/glfw-3.3.8/src/null_platform.h
new file mode 100644
index 0000000..708975d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_platform.h
@@ -0,0 +1,62 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <dlfcn.h>
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
+
+#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
+#define _GLFW_PLATFORM_MONITOR_STATE struct { int dummyMonitor; }
+#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE struct { int dummyLibraryWindow; }
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
+#define _GLFW_EGL_CONTEXT_STATE struct { int dummyEGLContext; }
+#define _GLFW_EGL_LIBRARY_CONTEXT_STATE struct { int dummyEGLLibraryContext; }
+
+#include "osmesa_context.h"
+#include "posix_time.h"
+#include "posix_thread.h"
+#include "null_joystick.h"
+
+#if defined(_GLFW_WIN32)
+ #define _glfw_dlopen(name) LoadLibraryA(name)
+ #define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+ #define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+#else
+ #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+ #define _glfw_dlclose(handle) dlclose(handle)
+ #define _glfw_dlsym(handle, name) dlsym(handle, name)
+#endif
+
+// Null-specific per-window data
+//
+typedef struct _GLFWwindowNull
+{
+ int width;
+ int height;
+} _GLFWwindowNull;
+
diff --git a/libs/glfw-3.3.8/src/null_window.c b/libs/glfw-3.3.8/src/null_window.c
new file mode 100644
index 0000000..e61c2bd
--- /dev/null
+++ b/libs/glfw-3.3.8/src/null_window.c
@@ -0,0 +1,335 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+static int createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig)
+{
+ window->null.width = wndconfig->width;
+ window->null.height = wndconfig->height;
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeWindow(window, wndconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API ||
+ ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "Null: EGL not available");
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window->context.destroy)
+ window->context.destroy(window);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
+ const GLFWimage* images)
+{
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->null.width;
+ if (height)
+ *height = window->null.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ window->null.width = width;
+ window->null.height = height;
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
+{
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->null.width;
+ if (height)
+ *height = window->null.height;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = 1.f;
+ if (yscale)
+ *yscale = 1.f;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+}
+
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformUnhideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ return NULL;
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ return "";
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return -1;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ return GLFW_FALSE;
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ // This seems like the most appropriate error to return here
+ return VK_ERROR_INITIALIZATION_FAILED;
+}
+
diff --git a/libs/glfw-3.3.8/src/osmesa_context.c b/libs/glfw-3.3.8/src/osmesa_context.c
new file mode 100644
index 0000000..4072728
--- /dev/null
+++ b/libs/glfw-3.3.8/src/osmesa_context.c
@@ -0,0 +1,386 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "internal.h"
+
+
+static void makeContextCurrentOSMesa(_GLFWwindow* window)
+{
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetFramebufferSize(window, &width, &height);
+
+ // Check to see if we need to allocate a new buffer
+ if ((window->context.osmesa.buffer == NULL) ||
+ (width != window->context.osmesa.width) ||
+ (height != window->context.osmesa.height))
+ {
+ free(window->context.osmesa.buffer);
+
+ // Allocate the new buffer (width * height * 8-bit RGBA)
+ window->context.osmesa.buffer = calloc(4, (size_t) width * height);
+ window->context.osmesa.width = width;
+ window->context.osmesa.height = height;
+ }
+
+ if (!OSMesaMakeCurrent(window->context.osmesa.handle,
+ window->context.osmesa.buffer,
+ GL_UNSIGNED_BYTE,
+ width, height))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to make context current");
+ return;
+ }
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+}
+
+static GLFWglproc getProcAddressOSMesa(const char* procname)
+{
+ return (GLFWglproc) OSMesaGetProcAddress(procname);
+}
+
+static void destroyContextOSMesa(_GLFWwindow* window)
+{
+ if (window->context.osmesa.handle)
+ {
+ OSMesaDestroyContext(window->context.osmesa.handle);
+ window->context.osmesa.handle = NULL;
+ }
+
+ if (window->context.osmesa.buffer)
+ {
+ free(window->context.osmesa.buffer);
+ window->context.osmesa.width = 0;
+ window->context.osmesa.height = 0;
+ }
+}
+
+static void swapBuffersOSMesa(_GLFWwindow* window)
+{
+ // No double buffering on OSMesa
+}
+
+static void swapIntervalOSMesa(int interval)
+{
+ // No swap interval on OSMesa
+}
+
+static int extensionSupportedOSMesa(const char* extension)
+{
+ // OSMesa does not have extensions
+ return GLFW_FALSE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitOSMesa(void)
+{
+ int i;
+ const char* sonames[] =
+ {
+#if defined(_GLFW_OSMESA_LIBRARY)
+ _GLFW_OSMESA_LIBRARY,
+#elif defined(_WIN32)
+ "libOSMesa.dll",
+ "OSMesa.dll",
+#elif defined(__APPLE__)
+ "libOSMesa.8.dylib",
+#elif defined(__CYGWIN__)
+ "libOSMesa-8.so",
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ "libOSMesa.so",
+#else
+ "libOSMesa.so.8",
+ "libOSMesa.so.6",
+#endif
+ NULL
+ };
+
+ if (_glfw.osmesa.handle)
+ return GLFW_TRUE;
+
+ for (i = 0; sonames[i]; i++)
+ {
+ _glfw.osmesa.handle = _glfw_dlopen(sonames[i]);
+ if (_glfw.osmesa.handle)
+ break;
+ }
+
+ if (!_glfw.osmesa.handle)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found");
+ return GLFW_FALSE;
+ }
+
+ _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextExt");
+ _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaCreateContextAttribs");
+ _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaDestroyContext");
+ _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaMakeCurrent");
+ _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetColorBuffer");
+ _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetDepthBuffer");
+ _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress)
+ _glfw_dlsym(_glfw.osmesa.handle, "OSMesaGetProcAddress");
+
+ if (!_glfw.osmesa.CreateContextExt ||
+ !_glfw.osmesa.DestroyContext ||
+ !_glfw.osmesa.MakeCurrent ||
+ !_glfw.osmesa.GetColorBuffer ||
+ !_glfw.osmesa.GetDepthBuffer ||
+ !_glfw.osmesa.GetProcAddress)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to load required entry points");
+
+ _glfwTerminateOSMesa();
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwTerminateOSMesa(void)
+{
+ if (_glfw.osmesa.handle)
+ {
+ _glfw_dlclose(_glfw.osmesa.handle);
+ _glfw.osmesa.handle = NULL;
+ }
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ OSMesaContext share = NULL;
+ const int accumBits = fbconfig->accumRedBits +
+ fbconfig->accumGreenBits +
+ fbconfig->accumBlueBits +
+ fbconfig->accumAlphaBits;
+
+ if (ctxconfig->client == GLFW_OPENGL_ES_API)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "OSMesa: OpenGL ES is not available on OSMesa");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.osmesa.handle;
+
+ if (OSMesaCreateContextAttribs)
+ {
+ int index = 0, attribs[40];
+
+ setAttrib(OSMESA_FORMAT, OSMESA_RGBA);
+ setAttrib(OSMESA_DEPTH_BITS, fbconfig->depthBits);
+ setAttrib(OSMESA_STENCIL_BITS, fbconfig->stencilBits);
+ setAttrib(OSMESA_ACCUM_BITS, accumBits);
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ {
+ setAttrib(OSMESA_PROFILE, OSMESA_CORE_PROFILE);
+ }
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ {
+ setAttrib(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE);
+ }
+
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major);
+ setAttrib(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor);
+ }
+
+ if (ctxconfig->forward)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: Forward-compatible contexts not supported");
+ return GLFW_FALSE;
+ }
+
+ setAttrib(0, 0);
+
+ window->context.osmesa.handle =
+ OSMesaCreateContextAttribs(attribs, share);
+ }
+ else
+ {
+ if (ctxconfig->profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: OpenGL profiles unavailable");
+ return GLFW_FALSE;
+ }
+
+ window->context.osmesa.handle =
+ OSMesaCreateContextExt(OSMESA_RGBA,
+ fbconfig->depthBits,
+ fbconfig->stencilBits,
+ accumBits,
+ share);
+ }
+
+ if (window->context.osmesa.handle == NULL)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "OSMesa: Failed to create context");
+ return GLFW_FALSE;
+ }
+
+ window->context.makeCurrent = makeContextCurrentOSMesa;
+ window->context.swapBuffers = swapBuffersOSMesa;
+ window->context.swapInterval = swapIntervalOSMesa;
+ window->context.extensionSupported = extensionSupportedOSMesa;
+ window->context.getProcAddress = getProcAddressOSMesa;
+ window->context.destroy = destroyContextOSMesa;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width,
+ int* height, int* format, void** buffer)
+{
+ void* mesaBuffer;
+ GLint mesaWidth, mesaHeight, mesaFormat;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+
+ if (!OSMesaGetColorBuffer(window->context.osmesa.handle,
+ &mesaWidth, &mesaHeight,
+ &mesaFormat, &mesaBuffer))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to retrieve color buffer");
+ return GLFW_FALSE;
+ }
+
+ if (width)
+ *width = mesaWidth;
+ if (height)
+ *height = mesaHeight;
+ if (format)
+ *format = mesaFormat;
+ if (buffer)
+ *buffer = mesaBuffer;
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle,
+ int* width, int* height,
+ int* bytesPerValue,
+ void** buffer)
+{
+ void* mesaBuffer;
+ GLint mesaWidth, mesaHeight, mesaBytes;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return GLFW_FALSE;
+ }
+
+ if (!OSMesaGetDepthBuffer(window->context.osmesa.handle,
+ &mesaWidth, &mesaHeight,
+ &mesaBytes, &mesaBuffer))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "OSMesa: Failed to retrieve depth buffer");
+ return GLFW_FALSE;
+ }
+
+ if (width)
+ *width = mesaWidth;
+ if (height)
+ *height = mesaHeight;
+ if (bytesPerValue)
+ *bytesPerValue = mesaBytes;
+ if (buffer)
+ *buffer = mesaBuffer;
+
+ return GLFW_TRUE;
+}
+
+GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_OSMESA_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.osmesa.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/osmesa_context.h b/libs/glfw-3.3.8/src/osmesa_context.h
new file mode 100644
index 0000000..6462637
--- /dev/null
+++ b/libs/glfw-3.3.8/src/osmesa_context.h
@@ -0,0 +1,92 @@
+//========================================================================
+// GLFW 3.3 OSMesa - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2016 Google Inc.
+// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define OSMESA_RGBA 0x1908
+#define OSMESA_FORMAT 0x22
+#define OSMESA_DEPTH_BITS 0x30
+#define OSMESA_STENCIL_BITS 0x31
+#define OSMESA_ACCUM_BITS 0x32
+#define OSMESA_PROFILE 0x33
+#define OSMESA_CORE_PROFILE 0x34
+#define OSMESA_COMPAT_PROFILE 0x35
+#define OSMESA_CONTEXT_MAJOR_VERSION 0x36
+#define OSMESA_CONTEXT_MINOR_VERSION 0x37
+
+typedef void* OSMesaContext;
+typedef void (*OSMESAproc)(void);
+
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
+typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
+typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext);
+typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int);
+typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**);
+typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
+#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt
+#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs
+#define OSMesaDestroyContext _glfw.osmesa.DestroyContext
+#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent
+#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer
+#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
+#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
+
+#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
+#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
+
+
+// OSMesa-specific per-context data
+//
+typedef struct _GLFWcontextOSMesa
+{
+ OSMesaContext handle;
+ int width;
+ int height;
+ void* buffer;
+} _GLFWcontextOSMesa;
+
+// OSMesa-specific global data
+//
+typedef struct _GLFWlibraryOSMesa
+{
+ void* handle;
+
+ PFN_OSMesaCreateContextExt CreateContextExt;
+ PFN_OSMesaCreateContextAttribs CreateContextAttribs;
+ PFN_OSMesaDestroyContext DestroyContext;
+ PFN_OSMesaMakeCurrent MakeCurrent;
+ PFN_OSMesaGetColorBuffer GetColorBuffer;
+ PFN_OSMesaGetDepthBuffer GetDepthBuffer;
+ PFN_OSMesaGetProcAddress GetProcAddress;
+} _GLFWlibraryOSMesa;
+
+
+GLFWbool _glfwInitOSMesa(void);
+void _glfwTerminateOSMesa(void);
+GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+
diff --git a/libs/glfw-3.3.8/src/posix_thread.c b/libs/glfw-3.3.8/src/posix_thread.c
new file mode 100644
index 0000000..f1697dc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_thread.c
@@ -0,0 +1,105 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+ assert(tls->posix.allocated == GLFW_FALSE);
+
+ if (pthread_key_create(&tls->posix.key, NULL) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "POSIX: Failed to create context TLS");
+ return GLFW_FALSE;
+ }
+
+ tls->posix.allocated = GLFW_TRUE;
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+ if (tls->posix.allocated)
+ pthread_key_delete(tls->posix.key);
+ memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+ assert(tls->posix.allocated == GLFW_TRUE);
+ return pthread_getspecific(tls->posix.key);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+ assert(tls->posix.allocated == GLFW_TRUE);
+ pthread_setspecific(tls->posix.key, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_FALSE);
+
+ if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex");
+ return GLFW_FALSE;
+ }
+
+ return mutex->posix.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+ if (mutex->posix.allocated)
+ pthread_mutex_destroy(&mutex->posix.handle);
+ memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_TRUE);
+ pthread_mutex_lock(&mutex->posix.handle);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->posix.allocated == GLFW_TRUE);
+ pthread_mutex_unlock(&mutex->posix.handle);
+}
+
diff --git a/libs/glfw-3.3.8/src/posix_thread.h b/libs/glfw-3.3.8/src/posix_thread.h
new file mode 100644
index 0000000..1c6a5c4
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_thread.h
@@ -0,0 +1,49 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <pthread.h>
+
+#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsPOSIX posix
+#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexPOSIX posix
+
+
+// POSIX-specific thread local storage data
+//
+typedef struct _GLFWtlsPOSIX
+{
+ GLFWbool allocated;
+ pthread_key_t key;
+} _GLFWtlsPOSIX;
+
+// POSIX-specific mutex data
+//
+typedef struct _GLFWmutexPOSIX
+{
+ GLFWbool allocated;
+ pthread_mutex_t handle;
+} _GLFWmutexPOSIX;
+
diff --git a/libs/glfw-3.3.8/src/posix_time.c b/libs/glfw-3.3.8/src/posix_time.c
new file mode 100644
index 0000000..040c8f1
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_time.c
@@ -0,0 +1,87 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <sys/time.h>
+#include <time.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerPOSIX(void)
+{
+#if defined(CLOCK_MONOTONIC)
+ struct timespec ts;
+
+ if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
+ {
+ _glfw.timer.posix.monotonic = GLFW_TRUE;
+ _glfw.timer.posix.frequency = 1000000000;
+ }
+ else
+#endif
+ {
+ _glfw.timer.posix.monotonic = GLFW_FALSE;
+ _glfw.timer.posix.frequency = 1000000;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+#if defined(CLOCK_MONOTONIC)
+ if (_glfw.timer.posix.monotonic)
+ {
+ struct timespec ts;
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
+ }
+ else
+#endif
+ {
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
+ }
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.posix.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/posix_time.h b/libs/glfw-3.3.8/src/posix_time.h
new file mode 100644
index 0000000..911399e
--- /dev/null
+++ b/libs/glfw-3.3.8/src/posix_time.h
@@ -0,0 +1,43 @@
+//========================================================================
+// GLFW 3.3 POSIX - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix
+
+#include <stdint.h>
+
+
+// POSIX-specific global timer data
+//
+typedef struct _GLFWtimerPOSIX
+{
+ GLFWbool monotonic;
+ uint64_t frequency;
+} _GLFWtimerPOSIX;
+
+
+void _glfwInitTimerPOSIX(void);
+
diff --git a/libs/glfw-3.3.8/src/vulkan.c b/libs/glfw-3.3.8/src/vulkan.c
new file mode 100644
index 0000000..1b96579
--- /dev/null
+++ b/libs/glfw-3.3.8/src/vulkan.c
@@ -0,0 +1,334 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+
+#define _GLFW_FIND_LOADER 1
+#define _GLFW_REQUIRE_LOADER 2
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwInitVulkan(int mode)
+{
+ VkResult err;
+ VkExtensionProperties* ep;
+ uint32_t i, count;
+
+ if (_glfw.vk.available)
+ return GLFW_TRUE;
+
+#if !defined(_GLFW_VULKAN_STATIC)
+#if defined(_GLFW_VULKAN_LIBRARY)
+ _glfw.vk.handle = _glfw_dlopen(_GLFW_VULKAN_LIBRARY);
+#elif defined(_GLFW_WIN32)
+ _glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
+#elif defined(_GLFW_COCOA)
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
+ if (!_glfw.vk.handle)
+ _glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.so");
+#else
+ _glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
+#endif
+ if (!_glfw.vk.handle)
+ {
+ if (mode == _GLFW_REQUIRE_LOADER)
+ _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
+
+ return GLFW_FALSE;
+ }
+
+ _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
+ _glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
+ if (!_glfw.vk.GetInstanceProcAddr)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Loader does not export vkGetInstanceProcAddr");
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ _glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
+ vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
+ if (!_glfw.vk.EnumerateInstanceExtensionProperties)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+#endif // _GLFW_VULKAN_STATIC
+
+ err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
+ if (err)
+ {
+ // NOTE: This happens on systems with a loader but without any Vulkan ICD
+ if (mode == _GLFW_REQUIRE_LOADER)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to query instance extension count: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ ep = calloc(count, sizeof(VkExtensionProperties));
+
+ err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
+ if (err)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Failed to query instance extensions: %s",
+ _glfwGetVulkanResultString(err));
+
+ free(ep);
+ _glfwTerminateVulkan();
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
+ _glfw.vk.KHR_surface = GLFW_TRUE;
+#if defined(_GLFW_WIN32)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
+ _glfw.vk.KHR_win32_surface = GLFW_TRUE;
+#elif defined(_GLFW_COCOA)
+ else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
+ _glfw.vk.MVK_macos_surface = GLFW_TRUE;
+ else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
+ _glfw.vk.EXT_metal_surface = GLFW_TRUE;
+#elif defined(_GLFW_X11)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
+ _glfw.vk.KHR_xlib_surface = GLFW_TRUE;
+ else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
+ _glfw.vk.KHR_xcb_surface = GLFW_TRUE;
+#elif defined(_GLFW_WAYLAND)
+ else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
+ _glfw.vk.KHR_wayland_surface = GLFW_TRUE;
+#endif
+ }
+
+ free(ep);
+
+ _glfw.vk.available = GLFW_TRUE;
+
+ _glfwPlatformGetRequiredInstanceExtensions(_glfw.vk.extensions);
+
+ return GLFW_TRUE;
+}
+
+void _glfwTerminateVulkan(void)
+{
+#if !defined(_GLFW_VULKAN_STATIC)
+ if (_glfw.vk.handle)
+ _glfw_dlclose(_glfw.vk.handle);
+#endif
+}
+
+const char* _glfwGetVulkanResultString(VkResult result)
+{
+ switch (result)
+ {
+ case VK_SUCCESS:
+ return "Success";
+ case VK_NOT_READY:
+ return "A fence or query has not yet completed";
+ case VK_TIMEOUT:
+ return "A wait operation has not completed in the specified time";
+ case VK_EVENT_SET:
+ return "An event is signaled";
+ case VK_EVENT_RESET:
+ return "An event is unsignaled";
+ case VK_INCOMPLETE:
+ return "A return array was too small for the result";
+ case VK_ERROR_OUT_OF_HOST_MEMORY:
+ return "A host memory allocation has failed";
+ case VK_ERROR_OUT_OF_DEVICE_MEMORY:
+ return "A device memory allocation has failed";
+ case VK_ERROR_INITIALIZATION_FAILED:
+ return "Initialization of an object could not be completed for implementation-specific reasons";
+ case VK_ERROR_DEVICE_LOST:
+ return "The logical or physical device has been lost";
+ case VK_ERROR_MEMORY_MAP_FAILED:
+ return "Mapping of a memory object has failed";
+ case VK_ERROR_LAYER_NOT_PRESENT:
+ return "A requested layer is not present or could not be loaded";
+ case VK_ERROR_EXTENSION_NOT_PRESENT:
+ return "A requested extension is not supported";
+ case VK_ERROR_FEATURE_NOT_PRESENT:
+ return "A requested feature is not supported";
+ case VK_ERROR_INCOMPATIBLE_DRIVER:
+ return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
+ case VK_ERROR_TOO_MANY_OBJECTS:
+ return "Too many objects of the type have already been created";
+ case VK_ERROR_FORMAT_NOT_SUPPORTED:
+ return "A requested format is not supported on this device";
+ case VK_ERROR_SURFACE_LOST_KHR:
+ return "A surface is no longer available";
+ case VK_SUBOPTIMAL_KHR:
+ return "A swapchain no longer matches the surface properties exactly, but can still be used";
+ case VK_ERROR_OUT_OF_DATE_KHR:
+ return "A surface has changed in such a way that it is no longer compatible with the swapchain";
+ case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
+ return "The display used by a swapchain does not use the same presentable image layout";
+ case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
+ return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
+ case VK_ERROR_VALIDATION_FAILED_EXT:
+ return "A validation layer found an error";
+ default:
+ return "ERROR: UNKNOWN VULKAN ERROR";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI int glfwVulkanSupported(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+ return _glfwInitVulkan(_GLFW_FIND_LOADER);
+}
+
+GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
+{
+ assert(count != NULL);
+
+ *count = 0;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return NULL;
+
+ if (!_glfw.vk.extensions[0])
+ return NULL;
+
+ *count = 2;
+ return (const char**) _glfw.vk.extensions;
+}
+
+GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
+ const char* procname)
+{
+ GLFWvkproc proc;
+ assert(procname != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return NULL;
+
+ proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
+#if defined(_GLFW_VULKAN_STATIC)
+ if (!proc)
+ {
+ if (strcmp(procname, "vkGetInstanceProcAddr") == 0)
+ return (GLFWvkproc) vkGetInstanceProcAddr;
+ }
+#else
+ if (!proc)
+ proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
+#endif
+
+ return proc;
+}
+
+GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ assert(instance != VK_NULL_HANDLE);
+ assert(device != VK_NULL_HANDLE);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return GLFW_FALSE;
+
+ if (!_glfw.vk.extensions[0])
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Window surface creation extensions not found");
+ return GLFW_FALSE;
+ }
+
+ return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
+ device,
+ queuefamily);
+}
+
+GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
+ GLFWwindow* handle,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(instance != VK_NULL_HANDLE);
+ assert(window != NULL);
+ assert(surface != NULL);
+
+ *surface = VK_NULL_HANDLE;
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
+
+ if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER))
+ return VK_ERROR_INITIALIZATION_FAILED;
+
+ if (!_glfw.vk.extensions[0])
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Vulkan: Window surface creation extensions not found");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ if (window->context.client != GLFW_NO_API)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API");
+ return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR;
+ }
+
+ return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
+}
+
diff --git a/libs/glfw-3.3.8/src/wgl_context.c b/libs/glfw-3.3.8/src/wgl_context.c
new file mode 100644
index 0000000..72ad11d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wgl_context.c
@@ -0,0 +1,798 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+#include <assert.h>
+
+// Return the value corresponding to the specified attribute
+//
+static int findPixelFormatAttribValue(const int* attribs,
+ int attribCount,
+ const int* values,
+ int attrib)
+{
+ int i;
+
+ for (i = 0; i < attribCount; i++)
+ {
+ if (attribs[i] == attrib)
+ return values[i];
+ }
+
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Unknown pixel format attribute requested");
+ return 0;
+}
+
+#define addAttrib(a) \
+{ \
+ assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[attribCount++] = a; \
+}
+#define findAttribValue(a) \
+ findPixelFormatAttribValue(attribs, attribCount, values, a)
+
+// Return a list of available and usable framebuffer configs
+//
+static int choosePixelFormat(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ _GLFWfbconfig* usableConfigs;
+ const _GLFWfbconfig* closest;
+ int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0;
+ int attribs[40];
+ int values[sizeof(attribs) / sizeof(attribs[0])];
+
+ if (_glfw.wgl.ARB_pixel_format)
+ {
+ const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
+
+ if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+ 1, 0, 1, &attrib, &nativeCount))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve pixel format attribute");
+ return 0;
+ }
+
+ addAttrib(WGL_SUPPORT_OPENGL_ARB);
+ addAttrib(WGL_DRAW_TO_WINDOW_ARB);
+ addAttrib(WGL_PIXEL_TYPE_ARB);
+ addAttrib(WGL_ACCELERATION_ARB);
+ addAttrib(WGL_RED_BITS_ARB);
+ addAttrib(WGL_RED_SHIFT_ARB);
+ addAttrib(WGL_GREEN_BITS_ARB);
+ addAttrib(WGL_GREEN_SHIFT_ARB);
+ addAttrib(WGL_BLUE_BITS_ARB);
+ addAttrib(WGL_BLUE_SHIFT_ARB);
+ addAttrib(WGL_ALPHA_BITS_ARB);
+ addAttrib(WGL_ALPHA_SHIFT_ARB);
+ addAttrib(WGL_DEPTH_BITS_ARB);
+ addAttrib(WGL_STENCIL_BITS_ARB);
+ addAttrib(WGL_ACCUM_BITS_ARB);
+ addAttrib(WGL_ACCUM_RED_BITS_ARB);
+ addAttrib(WGL_ACCUM_GREEN_BITS_ARB);
+ addAttrib(WGL_ACCUM_BLUE_BITS_ARB);
+ addAttrib(WGL_ACCUM_ALPHA_BITS_ARB);
+ addAttrib(WGL_AUX_BUFFERS_ARB);
+ addAttrib(WGL_STEREO_ARB);
+ addAttrib(WGL_DOUBLE_BUFFER_ARB);
+
+ if (_glfw.wgl.ARB_multisample)
+ addAttrib(WGL_SAMPLES_ARB);
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB)
+ addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+ }
+ else
+ {
+ if (_glfw.wgl.EXT_colorspace)
+ addAttrib(WGL_COLORSPACE_EXT);
+ }
+ }
+ else
+ {
+ nativeCount = DescribePixelFormat(window->context.wgl.dc,
+ 1,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ NULL);
+ }
+
+ usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
+
+ for (i = 0; i < nativeCount; i++)
+ {
+ _GLFWfbconfig* u = usableConfigs + usableCount;
+ pixelFormat = i + 1;
+
+ if (_glfw.wgl.ARB_pixel_format)
+ {
+ // Get pixel format attributes through "modern" extension
+
+ if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
+ pixelFormat, 0,
+ attribCount,
+ attribs, values))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve pixel format attributes");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) ||
+ !findAttribValue(WGL_DRAW_TO_WINDOW_ARB))
+ {
+ continue;
+ }
+
+ if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB)
+ continue;
+
+ if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB)
+ continue;
+
+ if (findAttribValue(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer)
+ continue;
+
+ u->redBits = findAttribValue(WGL_RED_BITS_ARB);
+ u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB);
+ u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB);
+ u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB);
+
+ u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB);
+ u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB);
+
+ u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB);
+ u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB);
+ u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB);
+ u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB);
+
+ u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB);
+
+ if (findAttribValue(WGL_STEREO_ARB))
+ u->stereo = GLFW_TRUE;
+
+ if (_glfw.wgl.ARB_multisample)
+ u->samples = findAttribValue(WGL_SAMPLES_ARB);
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (_glfw.wgl.ARB_framebuffer_sRGB ||
+ _glfw.wgl.EXT_framebuffer_sRGB)
+ {
+ if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
+ u->sRGB = GLFW_TRUE;
+ }
+ }
+ else
+ {
+ if (_glfw.wgl.EXT_colorspace)
+ {
+ if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT)
+ u->sRGB = GLFW_TRUE;
+ }
+ }
+ }
+ else
+ {
+ // Get pixel format attributes through legacy PFDs
+
+ PIXELFORMATDESCRIPTOR pfd;
+
+ if (!DescribePixelFormat(window->context.wgl.dc,
+ pixelFormat,
+ sizeof(PIXELFORMATDESCRIPTOR),
+ &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to describe pixel format");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
+ !(pfd.dwFlags & PFD_SUPPORT_OPENGL))
+ {
+ continue;
+ }
+
+ if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
+ (pfd.dwFlags & PFD_GENERIC_FORMAT))
+ {
+ continue;
+ }
+
+ if (pfd.iPixelType != PFD_TYPE_RGBA)
+ continue;
+
+ if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer)
+ continue;
+
+ u->redBits = pfd.cRedBits;
+ u->greenBits = pfd.cGreenBits;
+ u->blueBits = pfd.cBlueBits;
+ u->alphaBits = pfd.cAlphaBits;
+
+ u->depthBits = pfd.cDepthBits;
+ u->stencilBits = pfd.cStencilBits;
+
+ u->accumRedBits = pfd.cAccumRedBits;
+ u->accumGreenBits = pfd.cAccumGreenBits;
+ u->accumBlueBits = pfd.cAccumBlueBits;
+ u->accumAlphaBits = pfd.cAccumAlphaBits;
+
+ u->auxBuffers = pfd.cAuxBuffers;
+
+ if (pfd.dwFlags & PFD_STEREO)
+ u->stereo = GLFW_TRUE;
+ }
+
+ u->handle = pixelFormat;
+ usableCount++;
+ }
+
+ if (!usableCount)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "WGL: The driver does not appear to support OpenGL");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
+ if (!closest)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "WGL: Failed to find a suitable pixel format");
+
+ free(usableConfigs);
+ return 0;
+ }
+
+ pixelFormat = (int) closest->handle;
+ free(usableConfigs);
+
+ return pixelFormat;
+}
+
+#undef addAttrib
+#undef findAttribValue
+
+static void makeContextCurrentWGL(_GLFWwindow* window)
+{
+ if (window)
+ {
+ if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
+ _glfwPlatformSetTls(&_glfw.contextSlot, window);
+ else
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to make context current");
+ _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+ }
+ }
+ else
+ {
+ if (!wglMakeCurrent(NULL, NULL))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to clear current context");
+ }
+
+ _glfwPlatformSetTls(&_glfw.contextSlot, NULL);
+ }
+}
+
+static void swapBuffersWGL(_GLFWwindow* window)
+{
+ if (!window->monitor)
+ {
+ if (IsWindowsVistaOrGreater())
+ {
+ // DWM Composition is always enabled on Win8+
+ BOOL enabled = IsWindows8OrGreater();
+
+ // HACK: Use DwmFlush when desktop composition is enabled
+ if (enabled ||
+ (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
+ {
+ int count = abs(window->context.wgl.interval);
+ while (count--)
+ DwmFlush();
+ }
+ }
+ }
+
+ SwapBuffers(window->context.wgl.dc);
+}
+
+static void swapIntervalWGL(int interval)
+{
+ _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
+
+ window->context.wgl.interval = interval;
+
+ if (!window->monitor)
+ {
+ if (IsWindowsVistaOrGreater())
+ {
+ // DWM Composition is always enabled on Win8+
+ BOOL enabled = IsWindows8OrGreater();
+
+ // HACK: Disable WGL swap interval when desktop composition is enabled to
+ // avoid interfering with DWM vsync
+ if (enabled ||
+ (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled))
+ interval = 0;
+ }
+ }
+
+ if (_glfw.wgl.EXT_swap_control)
+ wglSwapIntervalEXT(interval);
+}
+
+static int extensionSupportedWGL(const char* extension)
+{
+ const char* extensions = NULL;
+
+ if (_glfw.wgl.GetExtensionsStringARB)
+ extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
+ else if (_glfw.wgl.GetExtensionsStringEXT)
+ extensions = wglGetExtensionsStringEXT();
+
+ if (!extensions)
+ return GLFW_FALSE;
+
+ return _glfwStringInExtensionString(extension, extensions);
+}
+
+static GLFWglproc getProcAddressWGL(const char* procname)
+{
+ const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
+ if (proc)
+ return proc;
+
+ return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
+}
+
+static void destroyContextWGL(_GLFWwindow* window)
+{
+ if (window->context.wgl.handle)
+ {
+ wglDeleteContext(window->context.wgl.handle);
+ window->context.wgl.handle = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize WGL
+//
+GLFWbool _glfwInitWGL(void)
+{
+ PIXELFORMATDESCRIPTOR pfd;
+ HGLRC prc, rc;
+ HDC pdc, dc;
+
+ if (_glfw.wgl.instance)
+ return GLFW_TRUE;
+
+ _glfw.wgl.instance = LoadLibraryA("opengl32.dll");
+ if (!_glfw.wgl.instance)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to load opengl32.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wgl.CreateContext = (PFN_wglCreateContext)
+ GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
+ _glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
+ GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
+ _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
+ GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
+ _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
+ GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
+ _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
+ GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
+ _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
+ GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
+ _glfw.wgl.ShareLists = (PFN_wglShareLists)
+ GetProcAddress(_glfw.wgl.instance, "wglShareLists");
+
+ // NOTE: A dummy context has to be created for opengl32.dll to load the
+ // OpenGL ICD, from which we can then query WGL extensions
+ // NOTE: This code will accept the Microsoft GDI ICD; accelerated context
+ // creation failure occurs during manual pixel format enumeration
+
+ dc = GetDC(_glfw.win32.helperWindowHandle);
+
+ ZeroMemory(&pfd, sizeof(pfd));
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.cColorBits = 24;
+
+ if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to set pixel format for dummy context");
+ return GLFW_FALSE;
+ }
+
+ rc = wglCreateContext(dc);
+ if (!rc)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to create dummy context");
+ return GLFW_FALSE;
+ }
+
+ pdc = wglGetCurrentDC();
+ prc = wglGetCurrentContext();
+
+ if (!wglMakeCurrent(dc, rc))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to make dummy context current");
+ wglMakeCurrent(pdc, prc);
+ wglDeleteContext(rc);
+ return GLFW_FALSE;
+ }
+
+ // NOTE: Functions must be loaded first as they're needed to retrieve the
+ // extension string that tells us whether the functions are supported
+ _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
+ wglGetProcAddress("wglGetExtensionsStringEXT");
+ _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
+ wglGetProcAddress("wglGetExtensionsStringARB");
+ _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
+ wglGetProcAddress("wglCreateContextAttribsARB");
+ _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
+ wglGetProcAddress("wglSwapIntervalEXT");
+ _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
+ wglGetProcAddress("wglGetPixelFormatAttribivARB");
+
+ // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not
+ // checked below as we are already using them
+ _glfw.wgl.ARB_multisample =
+ extensionSupportedWGL("WGL_ARB_multisample");
+ _glfw.wgl.ARB_framebuffer_sRGB =
+ extensionSupportedWGL("WGL_ARB_framebuffer_sRGB");
+ _glfw.wgl.EXT_framebuffer_sRGB =
+ extensionSupportedWGL("WGL_EXT_framebuffer_sRGB");
+ _glfw.wgl.ARB_create_context =
+ extensionSupportedWGL("WGL_ARB_create_context");
+ _glfw.wgl.ARB_create_context_profile =
+ extensionSupportedWGL("WGL_ARB_create_context_profile");
+ _glfw.wgl.EXT_create_context_es2_profile =
+ extensionSupportedWGL("WGL_EXT_create_context_es2_profile");
+ _glfw.wgl.ARB_create_context_robustness =
+ extensionSupportedWGL("WGL_ARB_create_context_robustness");
+ _glfw.wgl.ARB_create_context_no_error =
+ extensionSupportedWGL("WGL_ARB_create_context_no_error");
+ _glfw.wgl.EXT_swap_control =
+ extensionSupportedWGL("WGL_EXT_swap_control");
+ _glfw.wgl.EXT_colorspace =
+ extensionSupportedWGL("WGL_EXT_colorspace");
+ _glfw.wgl.ARB_pixel_format =
+ extensionSupportedWGL("WGL_ARB_pixel_format");
+ _glfw.wgl.ARB_context_flush_control =
+ extensionSupportedWGL("WGL_ARB_context_flush_control");
+
+ wglMakeCurrent(pdc, prc);
+ wglDeleteContext(rc);
+ return GLFW_TRUE;
+}
+
+// Terminate WGL
+//
+void _glfwTerminateWGL(void)
+{
+ if (_glfw.wgl.instance)
+ FreeLibrary(_glfw.wgl.instance);
+}
+
+#define setAttrib(a, v) \
+{ \
+ assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
+ attribs[index++] = a; \
+ attribs[index++] = v; \
+}
+
+// Create the OpenGL or OpenGL ES context
+//
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int attribs[40];
+ int pixelFormat;
+ PIXELFORMATDESCRIPTOR pfd;
+ HGLRC share = NULL;
+
+ if (ctxconfig->share)
+ share = ctxconfig->share->context.wgl.handle;
+
+ window->context.wgl.dc = GetDC(window->win32.handle);
+ if (!window->context.wgl.dc)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve DC for window");
+ return GLFW_FALSE;
+ }
+
+ pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig);
+ if (!pixelFormat)
+ return GLFW_FALSE;
+
+ if (!DescribePixelFormat(window->context.wgl.dc,
+ pixelFormat, sizeof(pfd), &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to retrieve PFD for selected pixel format");
+ return GLFW_FALSE;
+ }
+
+ if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to set selected pixel format");
+ return GLFW_FALSE;
+ }
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ {
+ if (!_glfw.wgl.ARB_create_context)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (ctxconfig->profile)
+ {
+ if (!_glfw.wgl.ARB_create_context_profile)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (!_glfw.wgl.ARB_create_context ||
+ !_glfw.wgl.ARB_create_context_profile ||
+ !_glfw.wgl.EXT_create_context_es2_profile)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
+ return GLFW_FALSE;
+ }
+ }
+
+ if (_glfw.wgl.ARB_create_context)
+ {
+ int index = 0, mask = 0, flags = 0;
+
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ if (ctxconfig->forward)
+ flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
+
+ if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
+ mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
+ mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+ }
+ else
+ mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
+
+ if (ctxconfig->debug)
+ flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
+
+ if (ctxconfig->robustness)
+ {
+ if (_glfw.wgl.ARB_create_context_robustness)
+ {
+ if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
+ {
+ setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ WGL_NO_RESET_NOTIFICATION_ARB);
+ }
+ else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
+ {
+ setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
+ WGL_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
+ }
+ }
+
+ if (ctxconfig->release)
+ {
+ if (_glfw.wgl.ARB_context_flush_control)
+ {
+ if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
+ {
+ setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
+ }
+ else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
+ {
+ setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB,
+ WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
+ }
+ }
+ }
+
+ if (ctxconfig->noerror)
+ {
+ if (_glfw.wgl.ARB_create_context_no_error)
+ setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
+ }
+
+ // NOTE: Only request an explicitly versioned context when necessary, as
+ // explicitly requesting version 1.0 does not always return the
+ // highest version supported by the driver
+ if (ctxconfig->major != 1 || ctxconfig->minor != 0)
+ {
+ setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
+ setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
+ }
+
+ if (flags)
+ setAttrib(WGL_CONTEXT_FLAGS_ARB, flags);
+
+ if (mask)
+ setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
+
+ setAttrib(0, 0);
+
+ window->context.wgl.handle =
+ wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
+ if (!window->context.wgl.handle)
+ {
+ const DWORD error = GetLastError();
+
+ if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB))
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support OpenGL version %i.%i",
+ ctxconfig->major,
+ ctxconfig->minor);
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support OpenGL ES version %i.%i",
+ ctxconfig->major,
+ ctxconfig->minor);
+ }
+ }
+ else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB))
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Driver does not support the requested OpenGL profile");
+ }
+ else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB))
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "WGL: The share context is not compatible with the requested context");
+ }
+ else
+ {
+ if (ctxconfig->client == GLFW_OPENGL_API)
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL context");
+ }
+ else
+ {
+ _glfwInputError(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL ES context");
+ }
+ }
+
+ return GLFW_FALSE;
+ }
+ }
+ else
+ {
+ window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
+ if (!window->context.wgl.handle)
+ {
+ _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE,
+ "WGL: Failed to create OpenGL context");
+ return GLFW_FALSE;
+ }
+
+ if (share)
+ {
+ if (!wglShareLists(share, window->context.wgl.handle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "WGL: Failed to enable sharing with specified OpenGL context");
+ return GLFW_FALSE;
+ }
+ }
+ }
+
+ window->context.makeCurrent = makeContextCurrentWGL;
+ window->context.swapBuffers = swapBuffersWGL;
+ window->context.swapInterval = swapIntervalWGL;
+ window->context.extensionSupported = extensionSupportedWGL;
+ window->context.getProcAddress = getProcAddressWGL;
+ window->context.destroy = destroyContextWGL;
+
+ return GLFW_TRUE;
+}
+
+#undef setAttrib
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (window->context.source != GLFW_NATIVE_CONTEXT_API)
+ {
+ _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
+ return NULL;
+ }
+
+ return window->context.wgl.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/wgl_context.h b/libs/glfw-3.3.8/src/wgl_context.h
new file mode 100644
index 0000000..47f0459
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wgl_context.h
@@ -0,0 +1,158 @@
+//========================================================================
+// GLFW 3.3 WGL - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_TYPE_RGBA_ARB 0x202b
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201a
+#define WGL_ALPHA_BITS_ARB 0x201b
+#define WGL_ALPHA_SHIFT_ARB 0x201c
+#define WGL_ACCUM_BITS_ARB 0x201d
+#define WGL_ACCUM_RED_BITS_ARB 0x201e
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_STEREO_ARB 0x2012
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
+#define WGL_COLORSPACE_EXT 0x309d
+#define WGL_COLORSPACE_SRGB_EXT 0x3089
+
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+// WGL extension pointer typedefs
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
+#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
+#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
+#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
+#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
+#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
+
+// opengl32.dll function pointer typedefs
+typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
+typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
+typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
+typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
+typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
+typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
+typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
+#define wglCreateContext _glfw.wgl.CreateContext
+#define wglDeleteContext _glfw.wgl.DeleteContext
+#define wglGetProcAddress _glfw.wgl.GetProcAddress
+#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
+#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
+#define wglMakeCurrent _glfw.wgl.MakeCurrent
+#define wglShareLists _glfw.wgl.ShareLists
+
+#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
+
+
+// WGL-specific per-context data
+//
+typedef struct _GLFWcontextWGL
+{
+ HDC dc;
+ HGLRC handle;
+ int interval;
+} _GLFWcontextWGL;
+
+// WGL-specific global data
+//
+typedef struct _GLFWlibraryWGL
+{
+ HINSTANCE instance;
+ PFN_wglCreateContext CreateContext;
+ PFN_wglDeleteContext DeleteContext;
+ PFN_wglGetProcAddress GetProcAddress;
+ PFN_wglGetCurrentDC GetCurrentDC;
+ PFN_wglGetCurrentContext GetCurrentContext;
+ PFN_wglMakeCurrent MakeCurrent;
+ PFN_wglShareLists ShareLists;
+
+ PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
+ PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
+ PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
+ PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
+ PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
+ GLFWbool EXT_swap_control;
+ GLFWbool EXT_colorspace;
+ GLFWbool ARB_multisample;
+ GLFWbool ARB_framebuffer_sRGB;
+ GLFWbool EXT_framebuffer_sRGB;
+ GLFWbool ARB_pixel_format;
+ GLFWbool ARB_create_context;
+ GLFWbool ARB_create_context_profile;
+ GLFWbool EXT_create_context_es2_profile;
+ GLFWbool ARB_create_context_robustness;
+ GLFWbool ARB_create_context_no_error;
+ GLFWbool ARB_context_flush_control;
+} _GLFWlibraryWGL;
+
+
+GLFWbool _glfwInitWGL(void);
+void _glfwTerminateWGL(void);
+GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig);
+
diff --git a/libs/glfw-3.3.8/src/win32_init.c b/libs/glfw-3.3.8/src/win32_init.c
new file mode 100644
index 0000000..885f32f
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_init.c
@@ -0,0 +1,638 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <malloc.h>
+
+static const GUID _glfw_GUID_DEVINTERFACE_HID =
+ {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
+
+#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
+
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+
+#if defined(_GLFW_BUILD_DLL)
+ #pragma message("These symbols must be exported by the executable and have no effect in a DLL")
+#endif
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on Nvidia Optimus systems
+// with up-to-date drivers
+//
+__declspec(dllexport) DWORD NvOptimusEnablement = 1;
+
+// Executables (but not DLLs) exporting this symbol with this value will be
+// automatically directed to the high-performance GPU on AMD PowerXpress systems
+// with up-to-date drivers
+//
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+
+#endif // _GLFW_USE_HYBRID_HPG
+
+#if defined(_GLFW_BUILD_DLL)
+
+// GLFW DLL entry point
+//
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+{
+ return TRUE;
+}
+
+#endif // _GLFW_BUILD_DLL
+
+// Load necessary libraries (DLLs)
+//
+static GLFWbool loadLibraries(void)
+{
+ if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
+ GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
+ (const WCHAR*) &_glfw,
+ (HMODULE*) &_glfw.win32.instance))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to retrieve own module handle");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.user32.instance = LoadLibraryA("user32.dll");
+ if (!_glfw.win32.user32.instance)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to load user32.dll");
+ return GLFW_FALSE;
+ }
+
+ _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
+ GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
+ _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
+ GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
+ _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling)
+ GetProcAddress(_glfw.win32.user32.instance, "EnableNonClientDpiScaling");
+ _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext)
+ GetProcAddress(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext");
+ _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow)
+ GetProcAddress(_glfw.win32.user32.instance, "GetDpiForWindow");
+ _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi)
+ GetProcAddress(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi");
+ _glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
+ GetProcAddress(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
+
+ _glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
+ if (_glfw.win32.dinput8.instance)
+ {
+ _glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
+ GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
+ }
+
+ {
+ int i;
+ const char* names[] =
+ {
+ "xinput1_4.dll",
+ "xinput1_3.dll",
+ "xinput9_1_0.dll",
+ "xinput1_2.dll",
+ "xinput1_1.dll",
+ NULL
+ };
+
+ for (i = 0; names[i]; i++)
+ {
+ _glfw.win32.xinput.instance = LoadLibraryA(names[i]);
+ if (_glfw.win32.xinput.instance)
+ {
+ _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
+ _glfw.win32.xinput.GetState = (PFN_XInputGetState)
+ GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
+
+ break;
+ }
+ }
+ }
+
+ _glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
+ if (_glfw.win32.dwmapi.instance)
+ {
+ _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
+ _glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
+ _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
+ _glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
+ GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
+ }
+
+ _glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
+ if (_glfw.win32.shcore.instance)
+ {
+ _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
+ GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
+ _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
+ GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
+ }
+
+ _glfw.win32.ntdll.instance = LoadLibraryA("ntdll.dll");
+ if (_glfw.win32.ntdll.instance)
+ {
+ _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo)
+ GetProcAddress(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo");
+ }
+
+ return GLFW_TRUE;
+}
+
+// Unload used libraries (DLLs)
+//
+static void freeLibraries(void)
+{
+ if (_glfw.win32.xinput.instance)
+ FreeLibrary(_glfw.win32.xinput.instance);
+
+ if (_glfw.win32.dinput8.instance)
+ FreeLibrary(_glfw.win32.dinput8.instance);
+
+ if (_glfw.win32.user32.instance)
+ FreeLibrary(_glfw.win32.user32.instance);
+
+ if (_glfw.win32.dwmapi.instance)
+ FreeLibrary(_glfw.win32.dwmapi.instance);
+
+ if (_glfw.win32.shcore.instance)
+ FreeLibrary(_glfw.win32.shcore.instance);
+
+ if (_glfw.win32.ntdll.instance)
+ FreeLibrary(_glfw.win32.ntdll.instance);
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
+ memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
+
+ _glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
+ _glfw.win32.keycodes[0x002] = GLFW_KEY_1;
+ _glfw.win32.keycodes[0x003] = GLFW_KEY_2;
+ _glfw.win32.keycodes[0x004] = GLFW_KEY_3;
+ _glfw.win32.keycodes[0x005] = GLFW_KEY_4;
+ _glfw.win32.keycodes[0x006] = GLFW_KEY_5;
+ _glfw.win32.keycodes[0x007] = GLFW_KEY_6;
+ _glfw.win32.keycodes[0x008] = GLFW_KEY_7;
+ _glfw.win32.keycodes[0x009] = GLFW_KEY_8;
+ _glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
+ _glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
+ _glfw.win32.keycodes[0x030] = GLFW_KEY_B;
+ _glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
+ _glfw.win32.keycodes[0x020] = GLFW_KEY_D;
+ _glfw.win32.keycodes[0x012] = GLFW_KEY_E;
+ _glfw.win32.keycodes[0x021] = GLFW_KEY_F;
+ _glfw.win32.keycodes[0x022] = GLFW_KEY_G;
+ _glfw.win32.keycodes[0x023] = GLFW_KEY_H;
+ _glfw.win32.keycodes[0x017] = GLFW_KEY_I;
+ _glfw.win32.keycodes[0x024] = GLFW_KEY_J;
+ _glfw.win32.keycodes[0x025] = GLFW_KEY_K;
+ _glfw.win32.keycodes[0x026] = GLFW_KEY_L;
+ _glfw.win32.keycodes[0x032] = GLFW_KEY_M;
+ _glfw.win32.keycodes[0x031] = GLFW_KEY_N;
+ _glfw.win32.keycodes[0x018] = GLFW_KEY_O;
+ _glfw.win32.keycodes[0x019] = GLFW_KEY_P;
+ _glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
+ _glfw.win32.keycodes[0x013] = GLFW_KEY_R;
+ _glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
+ _glfw.win32.keycodes[0x014] = GLFW_KEY_T;
+ _glfw.win32.keycodes[0x016] = GLFW_KEY_U;
+ _glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
+ _glfw.win32.keycodes[0x011] = GLFW_KEY_W;
+ _glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
+ _glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
+ _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
+
+ _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
+ _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
+ _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
+ _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
+ _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
+ _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
+ _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
+ _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
+ _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
+
+ _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
+ _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
+ _glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
+ _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
+ _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
+ _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
+ _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
+ _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
+ _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
+ _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
+ _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
+ _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
+ _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
+ _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
+ _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
+ _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
+ _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
+ _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
+ _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
+ _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
+ _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
+ _glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
+ _glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
+ _glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
+ _glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
+ _glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
+ _glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
+ _glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
+ _glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
+ _glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
+ _glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
+ _glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
+ _glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
+ _glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
+ _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
+ _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
+ _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
+ _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
+ _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
+ _glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
+ _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
+ _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
+ _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
+ _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
+ _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
+ _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
+ _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
+ _glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
+
+ _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
+ _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
+ _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
+ _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
+ _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
+ _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
+ _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
+ _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
+ _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
+ _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
+ _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
+ _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
+ _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
+ _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
+ _glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL;
+ _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
+
+ for (scancode = 0; scancode < 512; scancode++)
+ {
+ if (_glfw.win32.keycodes[scancode] > 0)
+ _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
+ }
+}
+
+// Creates a dummy window for behind-the-scenes work
+//
+static GLFWbool createHelperWindow(void)
+{
+ MSG msg;
+
+ _glfw.win32.helperWindowHandle =
+ CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
+ _GLFW_WNDCLASSNAME,
+ L"GLFW message window",
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
+ 0, 0, 1, 1,
+ NULL, NULL,
+ _glfw.win32.instance,
+ NULL);
+
+ if (!_glfw.win32.helperWindowHandle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create helper window");
+ return GLFW_FALSE;
+ }
+
+ // HACK: The command to the first ShowWindow call is ignored if the parent
+ // process passed along a STARTUPINFO, so clear that with a no-op call
+ ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE);
+
+ // Register for HID device notifications
+ {
+ DEV_BROADCAST_DEVICEINTERFACE_W dbi;
+ ZeroMemory(&dbi, sizeof(dbi));
+ dbi.dbcc_size = sizeof(dbi);
+ dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+ dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+ _glfw.win32.deviceNotificationHandle =
+ RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle,
+ (DEV_BROADCAST_HDR*) &dbi,
+ DEVICE_NOTIFY_WINDOW_HANDLE);
+ }
+
+ while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessageW(&msg);
+ }
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Returns a wide string version of the specified UTF-8 string
+//
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
+{
+ WCHAR* target;
+ int count;
+
+ count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
+ if (!count)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string from UTF-8");
+ return NULL;
+ }
+
+ target = calloc(count, sizeof(WCHAR));
+
+ if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string from UTF-8");
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+// Returns a UTF-8 string version of the specified wide string
+//
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
+{
+ char* target;
+ int size;
+
+ size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
+ if (!size)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string to UTF-8");
+ return NULL;
+ }
+
+ target = calloc(size, 1);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert string to UTF-8");
+ free(target);
+ return NULL;
+ }
+
+ return target;
+}
+
+// Reports the specified error, appending information about the last Win32 error
+//
+void _glfwInputErrorWin32(int error, const char* description)
+{
+ WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
+ char message[_GLFW_MESSAGE_SIZE] = "";
+
+ FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS |
+ FORMAT_MESSAGE_MAX_WIDTH_MASK,
+ NULL,
+ GetLastError() & 0xffff,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ buffer,
+ sizeof(buffer) / sizeof(WCHAR),
+ NULL);
+ WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
+
+ _glfwInputError(error, "%s: %s", description, message);
+}
+
+// Updates key names according to the current keyboard layout
+//
+void _glfwUpdateKeyNamesWin32(void)
+{
+ int key;
+ BYTE state[256] = {0};
+
+ memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
+
+ for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++)
+ {
+ UINT vk;
+ int scancode, length;
+ WCHAR chars[16];
+
+ scancode = _glfw.win32.scancodes[key];
+ if (scancode == -1)
+ continue;
+
+ if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
+ {
+ const UINT vks[] = {
+ VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
+ VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
+ VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
+ VK_MULTIPLY, VK_SUBTRACT, VK_ADD
+ };
+
+ vk = vks[key - GLFW_KEY_KP_0];
+ }
+ else
+ vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK);
+
+ length = ToUnicode(vk, scancode, state,
+ chars, sizeof(chars) / sizeof(WCHAR),
+ 0);
+
+ if (length == -1)
+ {
+ // This is a dead key, so we need a second simulated key press
+ // to make it output its own character (usually a diacritic)
+ length = ToUnicode(vk, scancode, state,
+ chars, sizeof(chars) / sizeof(WCHAR),
+ 0);
+ }
+
+ if (length < 1)
+ continue;
+
+ WideCharToMultiByte(CP_UTF8, 0, chars, 1,
+ _glfw.win32.keynames[key],
+ sizeof(_glfw.win32.keynames[key]),
+ NULL, NULL);
+ }
+}
+
+// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
+// application having a correct embedded manifest
+//
+BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
+{
+ OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
+ DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
+ ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
+ // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
+ // latter lies unless the user knew to embed a non-default manifest
+ // announcing support for Windows 10 via supportedOS GUID
+ return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
+}
+
+// Checks whether we are on at least the specified build of Windows 10
+//
+BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
+{
+ OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build };
+ DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
+ ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
+ cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
+ // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
+ // latter lies unless the user knew to embed a non-default manifest
+ // announcing support for Windows 10 via supportedOS GUID
+ return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ // To make SetForegroundWindow work as we want, we need to fiddle
+ // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
+ // as possible in the hope of still being the foreground process)
+ SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
+ &_glfw.win32.foregroundLockTimeout, 0);
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
+ SPIF_SENDCHANGE);
+
+ if (!loadLibraries())
+ return GLFW_FALSE;
+
+ createKeyTables();
+ _glfwUpdateKeyNamesWin32();
+
+ if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
+ SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
+ else if (IsWindows8Point1OrGreater())
+ SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
+ else if (IsWindowsVistaOrGreater())
+ SetProcessDPIAware();
+
+ if (!_glfwRegisterWindowClassWin32())
+ return GLFW_FALSE;
+
+ if (!createHelperWindow())
+ return GLFW_FALSE;
+
+ _glfwInitTimerWin32();
+ _glfwInitJoysticksWin32();
+
+ _glfwPollMonitorsWin32();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ if (_glfw.win32.deviceNotificationHandle)
+ UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
+
+ if (_glfw.win32.helperWindowHandle)
+ DestroyWindow(_glfw.win32.helperWindowHandle);
+
+ _glfwUnregisterWindowClassWin32();
+
+ // Restore previous foreground lock timeout system setting
+ SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
+ UIntToPtr(_glfw.win32.foregroundLockTimeout),
+ SPIF_SENDCHANGE);
+
+ free(_glfw.win32.clipboardString);
+ free(_glfw.win32.rawInput);
+
+ _glfwTerminateWGL();
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+
+ _glfwTerminateJoysticksWin32();
+
+ freeLibraries();
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Win32 WGL EGL OSMesa"
+#if defined(__MINGW32__)
+ " MinGW"
+#elif defined(_MSC_VER)
+ " VisualC"
+#endif
+#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
+ " hybrid-GPU"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+ " DLL"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_joystick.c b/libs/glfw-3.3.8/src/win32_joystick.c
new file mode 100644
index 0000000..f471f0a
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_joystick.c
@@ -0,0 +1,755 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <math.h>
+
+#define _GLFW_TYPE_AXIS 0
+#define _GLFW_TYPE_SLIDER 1
+#define _GLFW_TYPE_BUTTON 2
+#define _GLFW_TYPE_POV 3
+
+// Data produced with DirectInput device object enumeration
+//
+typedef struct _GLFWobjenumWin32
+{
+ IDirectInputDevice8W* device;
+ _GLFWjoyobjectWin32* objects;
+ int objectCount;
+ int axisCount;
+ int sliderCount;
+ int buttonCount;
+ int povCount;
+} _GLFWobjenumWin32;
+
+// Define local copies of the necessary GUIDs
+//
+static const GUID _glfw_IID_IDirectInput8W =
+ {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
+static const GUID _glfw_GUID_XAxis =
+ {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_YAxis =
+ {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_ZAxis =
+ {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RxAxis =
+ {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RyAxis =
+ {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_RzAxis =
+ {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_Slider =
+ {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+static const GUID _glfw_GUID_POV =
+ {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
+
+#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
+#define GUID_XAxis _glfw_GUID_XAxis
+#define GUID_YAxis _glfw_GUID_YAxis
+#define GUID_ZAxis _glfw_GUID_ZAxis
+#define GUID_RxAxis _glfw_GUID_RxAxis
+#define GUID_RyAxis _glfw_GUID_RyAxis
+#define GUID_RzAxis _glfw_GUID_RzAxis
+#define GUID_Slider _glfw_GUID_Slider
+#define GUID_POV _glfw_GUID_POV
+
+// Object data array for our clone of c_dfDIJoystick
+// Generated with https://github.com/elmindreda/c_dfDIJoystick2
+//
+static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
+{
+ { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
+ { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+ { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
+};
+
+// Our clone of c_dfDIJoystick
+//
+static const DIDATAFORMAT _glfwDataFormat =
+{
+ sizeof(DIDATAFORMAT),
+ sizeof(DIOBJECTDATAFORMAT),
+ DIDFT_ABSAXIS,
+ sizeof(DIJOYSTATE),
+ sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
+ _glfwObjectDataFormats
+};
+
+// Returns a description fitting the specified XInput capabilities
+//
+static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
+{
+ switch (xic->SubType)
+ {
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ return "XInput Wheel";
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ return "XInput Arcade Stick";
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ return "XInput Flight Stick";
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ return "XInput Dance Pad";
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ return "XInput Guitar";
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ return "XInput Drum Kit";
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ {
+ if (xic->Flags & XINPUT_CAPS_WIRELESS)
+ return "Wireless Xbox Controller";
+ else
+ return "Xbox Controller";
+ }
+ }
+
+ return "Unknown XInput Device";
+}
+
+// Lexically compare device objects
+//
+static int compareJoystickObjects(const void* first, const void* second)
+{
+ const _GLFWjoyobjectWin32* fo = first;
+ const _GLFWjoyobjectWin32* so = second;
+
+ if (fo->type != so->type)
+ return fo->type - so->type;
+
+ return fo->offset - so->offset;
+}
+
+// Checks whether the specified device supports XInput
+// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
+//
+static GLFWbool supportsXInput(const GUID* guid)
+{
+ UINT i, count = 0;
+ RAWINPUTDEVICELIST* ridl;
+ GLFWbool result = GLFW_FALSE;
+
+ if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
+ return GLFW_FALSE;
+
+ ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
+
+ if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1)
+ {
+ free(ridl);
+ return GLFW_FALSE;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ RID_DEVICE_INFO rdi;
+ char name[256];
+ UINT size;
+
+ if (ridl[i].dwType != RIM_TYPEHID)
+ continue;
+
+ ZeroMemory(&rdi, sizeof(rdi));
+ rdi.cbSize = sizeof(rdi);
+ size = sizeof(rdi);
+
+ if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+ RIDI_DEVICEINFO,
+ &rdi, &size) == -1)
+ {
+ continue;
+ }
+
+ if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1)
+ continue;
+
+ memset(name, 0, sizeof(name));
+ size = sizeof(name);
+
+ if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
+ RIDI_DEVICENAME,
+ name, &size) == -1)
+ {
+ break;
+ }
+
+ name[sizeof(name) - 1] = '\0';
+ if (strstr(name, "IG_"))
+ {
+ result = GLFW_TRUE;
+ break;
+ }
+ }
+
+ free(ridl);
+ return result;
+}
+
+// Frees all resources associated with the specified joystick
+//
+static void closeJoystick(_GLFWjoystick* js)
+{
+ _glfwInputJoystick(js, GLFW_DISCONNECTED);
+
+ if (js->win32.device)
+ {
+ IDirectInputDevice8_Unacquire(js->win32.device);
+ IDirectInputDevice8_Release(js->win32.device);
+ }
+
+ free(js->win32.objects);
+ _glfwFreeJoystick(js);
+}
+
+// DirectInput device object enumeration callback
+// Insights gleaned from SDL
+//
+static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
+ void* user)
+{
+ _GLFWobjenumWin32* data = user;
+ _GLFWjoyobjectWin32* object = data->objects + data->objectCount;
+
+ if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
+ {
+ DIPROPRANGE dipr;
+
+ if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_SLIDER(data->sliderCount);
+ else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_X;
+ else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_Y;
+ else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_Z;
+ else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RX;
+ else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RY;
+ else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
+ object->offset = DIJOFS_RZ;
+ else
+ return DIENUM_CONTINUE;
+
+ ZeroMemory(&dipr, sizeof(dipr));
+ dipr.diph.dwSize = sizeof(dipr);
+ dipr.diph.dwHeaderSize = sizeof(dipr.diph);
+ dipr.diph.dwObj = doi->dwType;
+ dipr.diph.dwHow = DIPH_BYID;
+ dipr.lMin = -32768;
+ dipr.lMax = 32767;
+
+ if (FAILED(IDirectInputDevice8_SetProperty(data->device,
+ DIPROP_RANGE,
+ &dipr.diph)))
+ {
+ return DIENUM_CONTINUE;
+ }
+
+ if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
+ {
+ object->type = _GLFW_TYPE_SLIDER;
+ data->sliderCount++;
+ }
+ else
+ {
+ object->type = _GLFW_TYPE_AXIS;
+ data->axisCount++;
+ }
+ }
+ else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
+ {
+ object->offset = DIJOFS_BUTTON(data->buttonCount);
+ object->type = _GLFW_TYPE_BUTTON;
+ data->buttonCount++;
+ }
+ else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
+ {
+ object->offset = DIJOFS_POV(data->povCount);
+ object->type = _GLFW_TYPE_POV;
+ data->povCount++;
+ }
+
+ data->objectCount++;
+ return DIENUM_CONTINUE;
+}
+
+// DirectInput device enumeration callback
+//
+static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
+{
+ int jid = 0;
+ DIDEVCAPS dc;
+ DIPROPDWORD dipd;
+ IDirectInputDevice8* device;
+ _GLFWobjenumWin32 data;
+ _GLFWjoystick* js;
+ char guid[33];
+ char name[256];
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ js = _glfw.joysticks + jid;
+ if (js->connected)
+ {
+ if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
+ return DIENUM_CONTINUE;
+ }
+ }
+
+ if (supportsXInput(&di->guidProduct))
+ return DIENUM_CONTINUE;
+
+ if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
+ &di->guidInstance,
+ &device,
+ NULL)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
+ return DIENUM_CONTINUE;
+ }
+
+ if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set device data format");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ ZeroMemory(&dc, sizeof(dc));
+ dc.dwSize = sizeof(dc);
+
+ if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to query device capabilities");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ ZeroMemory(&dipd, sizeof(dipd));
+ dipd.diph.dwSize = sizeof(dipd);
+ dipd.diph.dwHeaderSize = sizeof(dipd.diph);
+ dipd.diph.dwHow = DIPH_DEVICE;
+ dipd.dwData = DIPROPAXISMODE_ABS;
+
+ if (FAILED(IDirectInputDevice8_SetProperty(device,
+ DIPROP_AXISMODE,
+ &dipd.diph)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set device axis mode");
+
+ IDirectInputDevice8_Release(device);
+ return DIENUM_CONTINUE;
+ }
+
+ memset(&data, 0, sizeof(data));
+ data.device = device;
+ data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
+ sizeof(_GLFWjoyobjectWin32));
+
+ if (FAILED(IDirectInputDevice8_EnumObjects(device,
+ deviceObjectCallback,
+ &data,
+ DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to enumerate device objects");
+
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_CONTINUE;
+ }
+
+ qsort(data.objects, data.objectCount,
+ sizeof(_GLFWjoyobjectWin32),
+ compareJoystickObjects);
+
+ if (!WideCharToMultiByte(CP_UTF8, 0,
+ di->tszInstanceName, -1,
+ name, sizeof(name),
+ NULL, NULL))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to convert joystick name to UTF-8");
+
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_STOP;
+ }
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
+ {
+ sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
+ (uint8_t) di->guidProduct.Data1,
+ (uint8_t) (di->guidProduct.Data1 >> 8),
+ (uint8_t) (di->guidProduct.Data1 >> 16),
+ (uint8_t) (di->guidProduct.Data1 >> 24));
+ }
+ else
+ {
+ sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
+ name[0], name[1], name[2], name[3],
+ name[4], name[5], name[6], name[7],
+ name[8], name[9], name[10]);
+ }
+
+ js = _glfwAllocJoystick(name, guid,
+ data.axisCount + data.sliderCount,
+ data.buttonCount,
+ data.povCount);
+ if (!js)
+ {
+ IDirectInputDevice8_Release(device);
+ free(data.objects);
+ return DIENUM_STOP;
+ }
+
+ js->win32.device = device;
+ js->win32.guid = di->guidInstance;
+ js->win32.objects = data.objects;
+ js->win32.objectCount = data.objectCount;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ return DIENUM_CONTINUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialize joystick interface
+//
+void _glfwInitJoysticksWin32(void)
+{
+ if (_glfw.win32.dinput8.instance)
+ {
+ if (FAILED(DirectInput8Create(_glfw.win32.instance,
+ DIRECTINPUT_VERSION,
+ &IID_IDirectInput8W,
+ (void**) &_glfw.win32.dinput8.api,
+ NULL)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create interface");
+ }
+ }
+
+ _glfwDetectJoystickConnectionWin32();
+}
+
+// Close all opened joystick handles
+//
+void _glfwTerminateJoysticksWin32(void)
+{
+ int jid;
+
+ for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
+ closeJoystick(_glfw.joysticks + jid);
+
+ if (_glfw.win32.dinput8.api)
+ IDirectInput8_Release(_glfw.win32.dinput8.api);
+}
+
+// Checks for new joysticks after DBT_DEVICEARRIVAL
+//
+void _glfwDetectJoystickConnectionWin32(void)
+{
+ if (_glfw.win32.xinput.instance)
+ {
+ DWORD index;
+
+ for (index = 0; index < XUSER_MAX_COUNT; index++)
+ {
+ int jid;
+ char guid[33];
+ XINPUT_CAPABILITIES xic;
+ _GLFWjoystick* js;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (_glfw.joysticks[jid].connected &&
+ _glfw.joysticks[jid].win32.device == NULL &&
+ _glfw.joysticks[jid].win32.index == index)
+ {
+ break;
+ }
+ }
+
+ if (jid <= GLFW_JOYSTICK_LAST)
+ continue;
+
+ if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
+ continue;
+
+ // Generate a joystick GUID that matches the SDL 2.0.5+ one
+ sprintf(guid, "78696e707574%02x000000000000000000",
+ xic.SubType & 0xff);
+
+ js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
+ if (!js)
+ continue;
+
+ js->win32.index = index;
+
+ _glfwInputJoystick(js, GLFW_CONNECTED);
+ }
+ }
+
+ if (_glfw.win32.dinput8.api)
+ {
+ if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
+ DI8DEVCLASS_GAMECTRL,
+ deviceCallback,
+ NULL,
+ DIEDFL_ALLDEVICES)))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Failed to enumerate DirectInput8 devices");
+ return;
+ }
+ }
+}
+
+// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
+//
+void _glfwDetectJoystickDisconnectionWin32(void)
+{
+ int jid;
+
+ for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ _GLFWjoystick* js = _glfw.joysticks + jid;
+ if (js->connected)
+ _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
+{
+ if (js->win32.device)
+ {
+ int i, ai = 0, bi = 0, pi = 0;
+ HRESULT result;
+ DIJOYSTATE state = {0};
+
+ IDirectInputDevice8_Poll(js->win32.device);
+ result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+ sizeof(state),
+ &state);
+ if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
+ {
+ IDirectInputDevice8_Acquire(js->win32.device);
+ IDirectInputDevice8_Poll(js->win32.device);
+ result = IDirectInputDevice8_GetDeviceState(js->win32.device,
+ sizeof(state),
+ &state);
+ }
+
+ if (FAILED(result))
+ {
+ closeJoystick(js);
+ return GLFW_FALSE;
+ }
+
+ if (mode == _GLFW_POLL_PRESENCE)
+ return GLFW_TRUE;
+
+ for (i = 0; i < js->win32.objectCount; i++)
+ {
+ const void* data = (char*) &state + js->win32.objects[i].offset;
+
+ switch (js->win32.objects[i].type)
+ {
+ case _GLFW_TYPE_AXIS:
+ case _GLFW_TYPE_SLIDER:
+ {
+ const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
+ _glfwInputJoystickAxis(js, ai, value);
+ ai++;
+ break;
+ }
+
+ case _GLFW_TYPE_BUTTON:
+ {
+ const char value = (*((BYTE*) data) & 0x80) != 0;
+ _glfwInputJoystickButton(js, bi, value);
+ bi++;
+ break;
+ }
+
+ case _GLFW_TYPE_POV:
+ {
+ const int states[9] =
+ {
+ GLFW_HAT_UP,
+ GLFW_HAT_RIGHT_UP,
+ GLFW_HAT_RIGHT,
+ GLFW_HAT_RIGHT_DOWN,
+ GLFW_HAT_DOWN,
+ GLFW_HAT_LEFT_DOWN,
+ GLFW_HAT_LEFT,
+ GLFW_HAT_LEFT_UP,
+ GLFW_HAT_CENTERED
+ };
+
+ // Screams of horror are appropriate at this point
+ int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
+ if (stateIndex < 0 || stateIndex > 8)
+ stateIndex = 8;
+
+ _glfwInputJoystickHat(js, pi, states[stateIndex]);
+ pi++;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ int i, dpad = 0;
+ DWORD result;
+ XINPUT_STATE xis;
+ const WORD buttons[10] =
+ {
+ XINPUT_GAMEPAD_A,
+ XINPUT_GAMEPAD_B,
+ XINPUT_GAMEPAD_X,
+ XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER,
+ XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_BACK,
+ XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB,
+ XINPUT_GAMEPAD_RIGHT_THUMB
+ };
+
+ result = XInputGetState(js->win32.index, &xis);
+ if (result != ERROR_SUCCESS)
+ {
+ if (result == ERROR_DEVICE_NOT_CONNECTED)
+ closeJoystick(js);
+
+ return GLFW_FALSE;
+ }
+
+ if (mode == _GLFW_POLL_PRESENCE)
+ return GLFW_TRUE;
+
+ _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
+ _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
+ _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
+
+ for (i = 0; i < 10; i++)
+ {
+ const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
+ _glfwInputJoystickButton(js, i, value);
+ }
+
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
+ dpad |= GLFW_HAT_UP;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
+ dpad |= GLFW_HAT_RIGHT;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
+ dpad |= GLFW_HAT_DOWN;
+ if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
+ dpad |= GLFW_HAT_LEFT;
+
+ _glfwInputJoystickHat(js, 0, dpad);
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformUpdateGamepadGUID(char* guid)
+{
+ if (strcmp(guid + 20, "504944564944") == 0)
+ {
+ char original[33];
+ strncpy(original, guid, sizeof(original) - 1);
+ sprintf(guid, "03000000%.4s0000%.4s000000000000",
+ original, original + 4);
+ }
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_joystick.h b/libs/glfw-3.3.8/src/win32_joystick.h
new file mode 100644
index 0000000..d591a82
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_joystick.h
@@ -0,0 +1,57 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
+
+#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
+#define GLFW_BUILD_WIN32_MAPPINGS
+
+// Joystick element (axis, button or slider)
+//
+typedef struct _GLFWjoyobjectWin32
+{
+ int offset;
+ int type;
+} _GLFWjoyobjectWin32;
+
+// Win32-specific per-joystick data
+//
+typedef struct _GLFWjoystickWin32
+{
+ _GLFWjoyobjectWin32* objects;
+ int objectCount;
+ IDirectInputDevice8W* device;
+ DWORD index;
+ GUID guid;
+} _GLFWjoystickWin32;
+
+
+void _glfwInitJoysticksWin32(void);
+void _glfwTerminateJoysticksWin32(void);
+void _glfwDetectJoystickConnectionWin32(void);
+void _glfwDetectJoystickDisconnectionWin32(void);
+
diff --git a/libs/glfw-3.3.8/src/win32_monitor.c b/libs/glfw-3.3.8/src/win32_monitor.c
new file mode 100644
index 0000000..67337fd
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_monitor.c
@@ -0,0 +1,548 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <malloc.h>
+#include <wchar.h>
+
+
+// Callback for EnumDisplayMonitors in createMonitor
+//
+static BOOL CALLBACK monitorCallback(HMONITOR handle,
+ HDC dc,
+ RECT* rect,
+ LPARAM data)
+{
+ MONITORINFOEXW mi;
+ ZeroMemory(&mi, sizeof(mi));
+ mi.cbSize = sizeof(mi);
+
+ if (GetMonitorInfoW(handle, (MONITORINFO*) &mi))
+ {
+ _GLFWmonitor* monitor = (_GLFWmonitor*) data;
+ if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0)
+ monitor->win32.handle = handle;
+ }
+
+ return TRUE;
+}
+
+// Create monitor from an adapter and (optionally) a display
+//
+static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
+ DISPLAY_DEVICEW* display)
+{
+ _GLFWmonitor* monitor;
+ int widthMM, heightMM;
+ char* name;
+ HDC dc;
+ DEVMODEW dm;
+ RECT rect;
+
+ if (display)
+ name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
+ else
+ name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
+ if (!name)
+ return NULL;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+ EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
+
+ dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
+
+ if (IsWindows8Point1OrGreater())
+ {
+ widthMM = GetDeviceCaps(dc, HORZSIZE);
+ heightMM = GetDeviceCaps(dc, VERTSIZE);
+ }
+ else
+ {
+ widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
+ heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
+ }
+
+ DeleteDC(dc);
+
+ monitor = _glfwAllocMonitor(name, widthMM, heightMM);
+ free(name);
+
+ if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
+ monitor->win32.modesPruned = GLFW_TRUE;
+
+ wcscpy(monitor->win32.adapterName, adapter->DeviceName);
+ WideCharToMultiByte(CP_UTF8, 0,
+ adapter->DeviceName, -1,
+ monitor->win32.publicAdapterName,
+ sizeof(monitor->win32.publicAdapterName),
+ NULL, NULL);
+
+ if (display)
+ {
+ wcscpy(monitor->win32.displayName, display->DeviceName);
+ WideCharToMultiByte(CP_UTF8, 0,
+ display->DeviceName, -1,
+ monitor->win32.publicDisplayName,
+ sizeof(monitor->win32.publicDisplayName),
+ NULL, NULL);
+ }
+
+ rect.left = dm.dmPosition.x;
+ rect.top = dm.dmPosition.y;
+ rect.right = dm.dmPosition.x + dm.dmPelsWidth;
+ rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
+
+ EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor);
+ return monitor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsWin32(void)
+{
+ int i, disconnectedCount;
+ _GLFWmonitor** disconnected = NULL;
+ DWORD adapterIndex, displayIndex;
+ DISPLAY_DEVICEW adapter, display;
+ _GLFWmonitor* monitor;
+
+ disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (adapterIndex = 0; ; adapterIndex++)
+ {
+ int type = _GLFW_INSERT_LAST;
+
+ ZeroMemory(&adapter, sizeof(adapter));
+ adapter.cb = sizeof(adapter);
+
+ if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
+ break;
+
+ if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
+ continue;
+
+ if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
+ type = _GLFW_INSERT_FIRST;
+
+ for (displayIndex = 0; ; displayIndex++)
+ {
+ ZeroMemory(&display, sizeof(display));
+ display.cb = sizeof(display);
+
+ if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
+ break;
+
+ if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE))
+ continue;
+
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i] &&
+ wcscmp(disconnected[i]->win32.displayName,
+ display.DeviceName) == 0)
+ {
+ disconnected[i] = NULL;
+ // handle may have changed, update
+ EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
+ break;
+ }
+ }
+
+ if (i < disconnectedCount)
+ continue;
+
+ monitor = createMonitor(&adapter, &display);
+ if (!monitor)
+ {
+ free(disconnected);
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+ type = _GLFW_INSERT_LAST;
+ }
+
+ // HACK: If an active adapter does not have any display devices
+ // (as sometimes happens), add it directly as a monitor
+ if (displayIndex == 0)
+ {
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i] &&
+ wcscmp(disconnected[i]->win32.adapterName,
+ adapter.DeviceName) == 0)
+ {
+ disconnected[i] = NULL;
+ break;
+ }
+ }
+
+ if (i < disconnectedCount)
+ continue;
+
+ monitor = createMonitor(&adapter, NULL);
+ if (!monitor)
+ {
+ free(disconnected);
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+ }
+ }
+
+ for (i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+}
+
+// Change the current video mode
+//
+void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ GLFWvidmode current;
+ const GLFWvidmode* best;
+ DEVMODEW dm;
+ LONG result;
+
+ best = _glfwChooseVideoMode(monitor, desired);
+ _glfwPlatformGetVideoMode(monitor, &current);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+ dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL |
+ DM_DISPLAYFREQUENCY;
+ dm.dmPelsWidth = best->width;
+ dm.dmPelsHeight = best->height;
+ dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits;
+ dm.dmDisplayFrequency = best->refreshRate;
+
+ if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24)
+ dm.dmBitsPerPel = 32;
+
+ result = ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ &dm,
+ NULL,
+ CDS_FULLSCREEN,
+ NULL);
+ if (result == DISP_CHANGE_SUCCESSFUL)
+ monitor->win32.modeChanged = GLFW_TRUE;
+ else
+ {
+ const char* description = "Unknown error";
+
+ if (result == DISP_CHANGE_BADDUALVIEW)
+ description = "The system uses DualView";
+ else if (result == DISP_CHANGE_BADFLAGS)
+ description = "Invalid flags";
+ else if (result == DISP_CHANGE_BADMODE)
+ description = "Graphics mode not supported";
+ else if (result == DISP_CHANGE_BADPARAM)
+ description = "Invalid parameter";
+ else if (result == DISP_CHANGE_FAILED)
+ description = "Graphics mode failed";
+ else if (result == DISP_CHANGE_NOTUPDATED)
+ description = "Failed to write to registry";
+ else if (result == DISP_CHANGE_RESTART)
+ description = "Computer restart required";
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to set video mode: %s",
+ description);
+ }
+}
+
+// Restore the previously saved (original) video mode
+//
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
+{
+ if (monitor->win32.modeChanged)
+ {
+ ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ NULL, NULL, CDS_FULLSCREEN, NULL);
+ monitor->win32.modeChanged = GLFW_FALSE;
+ }
+}
+
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
+{
+ UINT xdpi, ydpi;
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ if (IsWindows8Point1OrGreater())
+ {
+ if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
+ return;
+ }
+ }
+ else
+ {
+ const HDC dc = GetDC(NULL);
+ xdpi = GetDeviceCaps(dc, LOGPIXELSX);
+ ydpi = GetDeviceCaps(dc, LOGPIXELSY);
+ ReleaseDC(NULL, dc);
+ }
+
+ if (xscale)
+ *xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI;
+ if (yscale)
+ *yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ DEVMODEW dm;
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ EnumDisplaySettingsExW(monitor->win32.adapterName,
+ ENUM_CURRENT_SETTINGS,
+ &dm,
+ EDS_ROTATEDMODE);
+
+ if (xpos)
+ *xpos = dm.dmPosition.x;
+ if (ypos)
+ *ypos = dm.dmPosition.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ _glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(monitor->win32.handle, &mi);
+
+ if (xpos)
+ *xpos = mi.rcWork.left;
+ if (ypos)
+ *ypos = mi.rcWork.top;
+ if (width)
+ *width = mi.rcWork.right - mi.rcWork.left;
+ if (height)
+ *height = mi.rcWork.bottom - mi.rcWork.top;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ int modeIndex = 0, size = 0;
+ GLFWvidmode* result = NULL;
+
+ *count = 0;
+
+ for (;;)
+ {
+ int i;
+ GLFWvidmode mode;
+ DEVMODEW dm;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm))
+ break;
+
+ modeIndex++;
+
+ // Skip modes with less than 15 BPP
+ if (dm.dmBitsPerPel < 15)
+ continue;
+
+ mode.width = dm.dmPelsWidth;
+ mode.height = dm.dmPelsHeight;
+ mode.refreshRate = dm.dmDisplayFrequency;
+ _glfwSplitBPP(dm.dmBitsPerPel,
+ &mode.redBits,
+ &mode.greenBits,
+ &mode.blueBits);
+
+ for (i = 0; i < *count; i++)
+ {
+ if (_glfwCompareVideoModes(result + i, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (i < *count)
+ continue;
+
+ if (monitor->win32.modesPruned)
+ {
+ // Skip modes not supported by the connected displays
+ if (ChangeDisplaySettingsExW(monitor->win32.adapterName,
+ &dm,
+ NULL,
+ CDS_TEST,
+ NULL) != DISP_CHANGE_SUCCESSFUL)
+ {
+ continue;
+ }
+ }
+
+ if (*count == size)
+ {
+ size += 128;
+ result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
+ }
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ if (!*count)
+ {
+ // HACK: Report the current mode if no valid modes were found
+ result = calloc(1, sizeof(GLFWvidmode));
+ _glfwPlatformGetVideoMode(monitor, result);
+ *count = 1;
+ }
+
+ return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ DEVMODEW dm;
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm);
+
+ mode->width = dm.dmPelsWidth;
+ mode->height = dm.dmPelsHeight;
+ mode->refreshRate = dm.dmDisplayFrequency;
+ _glfwSplitBPP(dm.dmBitsPerPel,
+ &mode->redBits,
+ &mode->greenBits,
+ &mode->blueBits);
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ HDC dc;
+ WORD values[3][256];
+
+ dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+ GetDeviceGammaRamp(dc, values);
+ DeleteDC(dc);
+
+ _glfwAllocGammaArrays(ramp, 256);
+
+ memcpy(ramp->red, values[0], sizeof(values[0]));
+ memcpy(ramp->green, values[1], sizeof(values[1]));
+ memcpy(ramp->blue, values[2], sizeof(values[2]));
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ HDC dc;
+ WORD values[3][256];
+
+ if (ramp->size != 256)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Gamma ramp size must be 256");
+ return;
+ }
+
+ memcpy(values[0], ramp->red, sizeof(values[0]));
+ memcpy(values[1], ramp->green, sizeof(values[1]));
+ memcpy(values[2], ramp->blue, sizeof(values[2]));
+
+ dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
+ SetDeviceGammaRamp(dc, values);
+ DeleteDC(dc);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->win32.publicAdapterName;
+}
+
+GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->win32.publicDisplayName;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_platform.h b/libs/glfw-3.3.8/src/win32_platform.h
new file mode 100644
index 0000000..bf703d7
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_platform.h
@@ -0,0 +1,458 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+// We don't need all the fancy stuff
+#ifndef NOMINMAX
+ #define NOMINMAX
+#endif
+
+#ifndef VC_EXTRALEAN
+ #define VC_EXTRALEAN
+#endif
+
+#ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+#endif
+
+// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+// example to allow applications to correctly declare a GL_KHR_debug callback)
+// but windows.h assumes no one will define APIENTRY before it does
+#undef APIENTRY
+
+// GLFW on Windows is Unicode only and does not work in MBCS mode
+#ifndef UNICODE
+ #define UNICODE
+#endif
+
+// GLFW requires Windows XP or later
+#if WINVER < 0x0501
+ #undef WINVER
+ #define WINVER 0x0501
+#endif
+#if _WIN32_WINNT < 0x0501
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0501
+#endif
+
+// GLFW uses DirectInput8 interfaces
+#define DIRECTINPUT_VERSION 0x0800
+
+// GLFW uses OEM cursor resources
+#define OEMRESOURCE
+
+#include <wctype.h>
+#include <windows.h>
+#include <dinput.h>
+#include <xinput.h>
+#include <dbt.h>
+
+// HACK: Define macros that some windows.h variants don't
+#ifndef WM_MOUSEHWHEEL
+ #define WM_MOUSEHWHEEL 0x020E
+#endif
+#ifndef WM_DWMCOMPOSITIONCHANGED
+ #define WM_DWMCOMPOSITIONCHANGED 0x031E
+#endif
+#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
+ #define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
+#endif
+#ifndef WM_COPYGLOBALDATA
+ #define WM_COPYGLOBALDATA 0x0049
+#endif
+#ifndef WM_UNICHAR
+ #define WM_UNICHAR 0x0109
+#endif
+#ifndef UNICODE_NOCHAR
+ #define UNICODE_NOCHAR 0xFFFF
+#endif
+#ifndef WM_DPICHANGED
+ #define WM_DPICHANGED 0x02E0
+#endif
+#ifndef GET_XBUTTON_WPARAM
+ #define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+#ifndef EDS_ROTATEDMODE
+ #define EDS_ROTATEDMODE 0x00000004
+#endif
+#ifndef DISPLAY_DEVICE_ACTIVE
+ #define DISPLAY_DEVICE_ACTIVE 0x00000001
+#endif
+#ifndef _WIN32_WINNT_WINBLUE
+ #define _WIN32_WINNT_WINBLUE 0x0603
+#endif
+#ifndef _WIN32_WINNT_WIN8
+ #define _WIN32_WINNT_WIN8 0x0602
+#endif
+#ifndef WM_GETDPISCALEDSIZE
+ #define WM_GETDPISCALEDSIZE 0x02e4
+#endif
+#ifndef USER_DEFAULT_SCREEN_DPI
+ #define USER_DEFAULT_SCREEN_DPI 96
+#endif
+#ifndef OCR_HAND
+ #define OCR_HAND 32649
+#endif
+
+#if WINVER < 0x0601
+typedef struct
+{
+ DWORD cbSize;
+ DWORD ExtStatus;
+} CHANGEFILTERSTRUCT;
+#ifndef MSGFLT_ALLOW
+ #define MSGFLT_ALLOW 1
+#endif
+#endif /*Windows 7*/
+
+#if WINVER < 0x0600
+#define DWM_BB_ENABLE 0x00000001
+#define DWM_BB_BLURREGION 0x00000002
+typedef struct
+{
+ DWORD dwFlags;
+ BOOL fEnable;
+ HRGN hRgnBlur;
+ BOOL fTransitionOnMaximized;
+} DWM_BLURBEHIND;
+#else
+ #include <dwmapi.h>
+#endif /*Windows Vista*/
+
+#ifndef DPI_ENUMS_DECLARED
+typedef enum
+{
+ PROCESS_DPI_UNAWARE = 0,
+ PROCESS_SYSTEM_DPI_AWARE = 1,
+ PROCESS_PER_MONITOR_DPI_AWARE = 2
+} PROCESS_DPI_AWARENESS;
+typedef enum
+{
+ MDT_EFFECTIVE_DPI = 0,
+ MDT_ANGULAR_DPI = 1,
+ MDT_RAW_DPI = 2,
+ MDT_DEFAULT = MDT_EFFECTIVE_DPI
+} MONITOR_DPI_TYPE;
+#endif /*DPI_ENUMS_DECLARED*/
+
+#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
+#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4)
+#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
+
+// Replacement for versionhelpers.h macros, as we cannot rely on the
+// application having a correct embedded manifest
+//
+#define IsWindowsXPOrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
+ LOBYTE(_WIN32_WINNT_WINXP), 0)
+#define IsWindowsVistaOrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
+ LOBYTE(_WIN32_WINNT_VISTA), 0)
+#define IsWindows7OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \
+ LOBYTE(_WIN32_WINNT_WIN7), 0)
+#define IsWindows8OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \
+ LOBYTE(_WIN32_WINNT_WIN8), 0)
+#define IsWindows8Point1OrGreater() \
+ _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \
+ LOBYTE(_WIN32_WINNT_WINBLUE), 0)
+
+#define _glfwIsWindows10AnniversaryUpdateOrGreaterWin32() \
+ _glfwIsWindows10BuildOrGreaterWin32(14393)
+#define _glfwIsWindows10CreatorsUpdateOrGreaterWin32() \
+ _glfwIsWindows10BuildOrGreaterWin32(15063)
+
+// HACK: Define macros that some xinput.h variants don't
+#ifndef XINPUT_CAPS_WIRELESS
+ #define XINPUT_CAPS_WIRELESS 0x0002
+#endif
+#ifndef XINPUT_DEVSUBTYPE_WHEEL
+ #define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
+ #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#endif
+#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
+ #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
+ #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR
+ #define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
+ #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
+ #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
+#endif
+#ifndef XUSER_MAX_COUNT
+ #define XUSER_MAX_COUNT 4
+#endif
+
+// HACK: Define macros that some dinput.h variants don't
+#ifndef DIDFT_OPTIONAL
+ #define DIDFT_OPTIONAL 0x80000000
+#endif
+
+// xinput.dll function pointer typedefs
+typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
+typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
+#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities
+#define XInputGetState _glfw.win32.xinput.GetState
+
+// dinput8.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
+#define DirectInput8Create _glfw.win32.dinput8.Create
+
+// user32.dll function pointer typedefs
+typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
+typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
+typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND);
+typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE);
+typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND);
+typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT);
+typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
+#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
+#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
+#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_
+#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_
+#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_
+#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_
+#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_
+
+// dwmapi.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
+typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
+typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
+typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
+#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
+#define DwmFlush _glfw.win32.dwmapi.Flush
+#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
+#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
+
+// shcore.dll function pointer typedefs
+typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
+typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
+#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
+#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
+
+// ntdll.dll function pointer typedefs
+typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG);
+#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkWin32SurfaceCreateFlagsKHR flags;
+ HINSTANCE hinstance;
+ HWND hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
+
+#include "win32_joystick.h"
+#include "wgl_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#if !defined(_GLFW_WNDCLASSNAME)
+ #define _GLFW_WNDCLASSNAME L"GLFW30"
+#endif
+
+#define _glfw_dlopen(name) LoadLibraryA(name)
+#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
+#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
+#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
+#define _GLFW_PLATFORM_TLS_STATE _GLFWtlsWin32 win32
+#define _GLFW_PLATFORM_MUTEX_STATE _GLFWmutexWin32 win32
+
+
+// Win32-specific per-window data
+//
+typedef struct _GLFWwindowWin32
+{
+ HWND handle;
+ HICON bigIcon;
+ HICON smallIcon;
+
+ GLFWbool cursorTracked;
+ GLFWbool frameAction;
+ GLFWbool iconified;
+ GLFWbool maximized;
+ // Whether to enable framebuffer transparency on DWM
+ GLFWbool transparent;
+ GLFWbool scaleToMonitor;
+
+ // Cached size used to filter out duplicate events
+ int width, height;
+
+ // The last received cursor position, regardless of source
+ int lastCursorPosX, lastCursorPosY;
+ // The last recevied high surrogate when decoding pairs of UTF-16 messages
+ WCHAR highSurrogate;
+} _GLFWwindowWin32;
+
+// Win32-specific global data
+//
+typedef struct _GLFWlibraryWin32
+{
+ HINSTANCE instance;
+ HWND helperWindowHandle;
+ HDEVNOTIFY deviceNotificationHandle;
+ DWORD foregroundLockTimeout;
+ int acquiredMonitorCount;
+ char* clipboardString;
+ short int keycodes[512];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char keynames[GLFW_KEY_LAST + 1][5];
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+ RAWINPUT* rawInput;
+ int rawInputSize;
+ UINT mouseTrailSize;
+
+ struct {
+ HINSTANCE instance;
+ PFN_DirectInput8Create Create;
+ IDirectInput8W* api;
+ } dinput8;
+
+ struct {
+ HINSTANCE instance;
+ PFN_XInputGetCapabilities GetCapabilities;
+ PFN_XInputGetState GetState;
+ } xinput;
+
+ struct {
+ HINSTANCE instance;
+ PFN_SetProcessDPIAware SetProcessDPIAware_;
+ PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_;
+ PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_;
+ PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_;
+ PFN_GetDpiForWindow GetDpiForWindow_;
+ PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_;
+ PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_;
+ } user32;
+
+ struct {
+ HINSTANCE instance;
+ PFN_DwmIsCompositionEnabled IsCompositionEnabled;
+ PFN_DwmFlush Flush;
+ PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
+ PFN_DwmGetColorizationColor GetColorizationColor;
+ } dwmapi;
+
+ struct {
+ HINSTANCE instance;
+ PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
+ PFN_GetDpiForMonitor GetDpiForMonitor_;
+ } shcore;
+
+ struct {
+ HINSTANCE instance;
+ PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_;
+ } ntdll;
+} _GLFWlibraryWin32;
+
+// Win32-specific per-monitor data
+//
+typedef struct _GLFWmonitorWin32
+{
+ HMONITOR handle;
+ // This size matches the static size of DISPLAY_DEVICE.DeviceName
+ WCHAR adapterName[32];
+ WCHAR displayName[32];
+ char publicAdapterName[32];
+ char publicDisplayName[32];
+ GLFWbool modesPruned;
+ GLFWbool modeChanged;
+} _GLFWmonitorWin32;
+
+// Win32-specific per-cursor data
+//
+typedef struct _GLFWcursorWin32
+{
+ HCURSOR handle;
+} _GLFWcursorWin32;
+
+// Win32-specific global timer data
+//
+typedef struct _GLFWtimerWin32
+{
+ uint64_t frequency;
+} _GLFWtimerWin32;
+
+// Win32-specific thread local storage data
+//
+typedef struct _GLFWtlsWin32
+{
+ GLFWbool allocated;
+ DWORD index;
+} _GLFWtlsWin32;
+
+// Win32-specific mutex data
+//
+typedef struct _GLFWmutexWin32
+{
+ GLFWbool allocated;
+ CRITICAL_SECTION section;
+} _GLFWmutexWin32;
+
+
+GLFWbool _glfwRegisterWindowClassWin32(void);
+void _glfwUnregisterWindowClassWin32(void);
+
+WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
+char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
+BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
+BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
+void _glfwInputErrorWin32(int error, const char* description);
+void _glfwUpdateKeyNamesWin32(void);
+
+void _glfwInitTimerWin32(void);
+
+void _glfwPollMonitorsWin32(void);
+void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
+void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
+
diff --git a/libs/glfw-3.3.8/src/win32_thread.c b/libs/glfw-3.3.8/src/win32_thread.c
new file mode 100644
index 0000000..ce0686d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_thread.c
@@ -0,0 +1,99 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls)
+{
+ assert(tls->win32.allocated == GLFW_FALSE);
+
+ tls->win32.index = TlsAlloc();
+ if (tls->win32.index == TLS_OUT_OF_INDEXES)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to allocate TLS index");
+ return GLFW_FALSE;
+ }
+
+ tls->win32.allocated = GLFW_TRUE;
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyTls(_GLFWtls* tls)
+{
+ if (tls->win32.allocated)
+ TlsFree(tls->win32.index);
+ memset(tls, 0, sizeof(_GLFWtls));
+}
+
+void* _glfwPlatformGetTls(_GLFWtls* tls)
+{
+ assert(tls->win32.allocated == GLFW_TRUE);
+ return TlsGetValue(tls->win32.index);
+}
+
+void _glfwPlatformSetTls(_GLFWtls* tls, void* value)
+{
+ assert(tls->win32.allocated == GLFW_TRUE);
+ TlsSetValue(tls->win32.index, value);
+}
+
+GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_FALSE);
+ InitializeCriticalSection(&mutex->win32.section);
+ return mutex->win32.allocated = GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyMutex(_GLFWmutex* mutex)
+{
+ if (mutex->win32.allocated)
+ DeleteCriticalSection(&mutex->win32.section);
+ memset(mutex, 0, sizeof(_GLFWmutex));
+}
+
+void _glfwPlatformLockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_TRUE);
+ EnterCriticalSection(&mutex->win32.section);
+}
+
+void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
+{
+ assert(mutex->win32.allocated == GLFW_TRUE);
+ LeaveCriticalSection(&mutex->win32.section);
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_time.c b/libs/glfw-3.3.8/src/win32_time.c
new file mode 100644
index 0000000..b4e31ab
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_time.c
@@ -0,0 +1,60 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Initialise timer
+//
+void _glfwInitTimerWin32(void)
+{
+ QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+uint64_t _glfwPlatformGetTimerValue(void)
+{
+ uint64_t value;
+ QueryPerformanceCounter((LARGE_INTEGER*) &value);
+ return value;
+}
+
+uint64_t _glfwPlatformGetTimerFrequency(void)
+{
+ return _glfw.timer.win32.frequency;
+}
+
diff --git a/libs/glfw-3.3.8/src/win32_window.c b/libs/glfw-3.3.8/src/win32_window.c
new file mode 100644
index 0000000..073ceee
--- /dev/null
+++ b/libs/glfw-3.3.8/src/win32_window.c
@@ -0,0 +1,2396 @@
+//========================================================================
+// GLFW 3.3 Win32 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <string.h>
+#include <windowsx.h>
+#include <shellapi.h>
+
+// Returns the window style for the specified window
+//
+static DWORD getWindowStyle(const _GLFWwindow* window)
+{
+ DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
+
+ if (window->monitor)
+ style |= WS_POPUP;
+ else
+ {
+ style |= WS_SYSMENU | WS_MINIMIZEBOX;
+
+ if (window->decorated)
+ {
+ style |= WS_CAPTION;
+
+ if (window->resizable)
+ style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
+ }
+ else
+ style |= WS_POPUP;
+ }
+
+ return style;
+}
+
+// Returns the extended window style for the specified window
+//
+static DWORD getWindowExStyle(const _GLFWwindow* window)
+{
+ DWORD style = WS_EX_APPWINDOW;
+
+ if (window->monitor || window->floating)
+ style |= WS_EX_TOPMOST;
+
+ return style;
+}
+
+// Returns the image whose area most closely matches the desired one
+//
+static const GLFWimage* chooseImage(int count, const GLFWimage* images,
+ int width, int height)
+{
+ int i, leastDiff = INT_MAX;
+ const GLFWimage* closest = NULL;
+
+ for (i = 0; i < count; i++)
+ {
+ const int currDiff = abs(images[i].width * images[i].height -
+ width * height);
+ if (currDiff < leastDiff)
+ {
+ closest = images + i;
+ leastDiff = currDiff;
+ }
+ }
+
+ return closest;
+}
+
+// Creates an RGBA icon or cursor
+//
+static HICON createIcon(const GLFWimage* image,
+ int xhot, int yhot, GLFWbool icon)
+{
+ int i;
+ HDC dc;
+ HICON handle;
+ HBITMAP color, mask;
+ BITMAPV5HEADER bi;
+ ICONINFO ii;
+ unsigned char* target = NULL;
+ unsigned char* source = image->pixels;
+
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = image->width;
+ bi.bV5Height = -image->height;
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ dc = GetDC(NULL);
+ color = CreateDIBSection(dc,
+ (BITMAPINFO*) &bi,
+ DIB_RGB_COLORS,
+ (void**) &target,
+ NULL,
+ (DWORD) 0);
+ ReleaseDC(NULL, dc);
+
+ if (!color)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create RGBA bitmap");
+ return NULL;
+ }
+
+ mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
+ if (!mask)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create mask bitmap");
+ DeleteObject(color);
+ return NULL;
+ }
+
+ for (i = 0; i < image->width * image->height; i++)
+ {
+ target[0] = source[2];
+ target[1] = source[1];
+ target[2] = source[0];
+ target[3] = source[3];
+ target += 4;
+ source += 4;
+ }
+
+ ZeroMemory(&ii, sizeof(ii));
+ ii.fIcon = icon;
+ ii.xHotspot = xhot;
+ ii.yHotspot = yhot;
+ ii.hbmMask = mask;
+ ii.hbmColor = color;
+
+ handle = CreateIconIndirect(&ii);
+
+ DeleteObject(color);
+ DeleteObject(mask);
+
+ if (!handle)
+ {
+ if (icon)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create icon");
+ }
+ else
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create cursor");
+ }
+ }
+
+ return handle;
+}
+
+// Translate content area size to full window size according to styles and DPI
+//
+static void getFullWindowSize(DWORD style, DWORD exStyle,
+ int contentWidth, int contentHeight,
+ int* fullWidth, int* fullHeight,
+ UINT dpi)
+{
+ RECT rect = { 0, 0, contentWidth, contentHeight };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+
+ *fullWidth = rect.right - rect.left;
+ *fullHeight = rect.bottom - rect.top;
+}
+
+// Enforce the content area aspect ratio based on which edge is being dragged
+//
+static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
+{
+ int xoff, yoff;
+ UINT dpi = USER_DEFAULT_SCREEN_DPI;
+ const float ratio = (float) window->numer / (float) window->denom;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ dpi = GetDpiForWindow(window->win32.handle);
+
+ getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+ 0, 0, &xoff, &yoff, dpi);
+
+ if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT ||
+ edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
+ {
+ area->bottom = area->top + yoff +
+ (int) ((area->right - area->left - xoff) / ratio);
+ }
+ else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
+ {
+ area->top = area->bottom - yoff -
+ (int) ((area->right - area->left - xoff) / ratio);
+ }
+ else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
+ {
+ area->right = area->left + xoff +
+ (int) ((area->bottom - area->top - yoff) * ratio);
+ }
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (window->cursor)
+ SetCursor(window->cursor->win32.handle);
+ else
+ SetCursor(LoadCursorW(NULL, IDC_ARROW));
+ }
+ else
+ SetCursor(NULL);
+}
+
+// Updates the cursor clip rect
+//
+static void updateClipRect(_GLFWwindow* window)
+{
+ if (window)
+ {
+ RECT clipRect;
+ GetClientRect(window->win32.handle, &clipRect);
+ ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
+ ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
+ ClipCursor(&clipRect);
+ }
+ else
+ ClipCursor(NULL);
+}
+
+// Enables WM_INPUT messages for the mouse for the specified window
+//
+static void enableRawMouseMotion(_GLFWwindow* window)
+{
+ const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle };
+
+ if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to register raw input device");
+ }
+}
+
+// Disables WM_INPUT messages for the mouse
+//
+static void disableRawMouseMotion(_GLFWwindow* window)
+{
+ const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL };
+
+ if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to remove raw input device");
+ }
+}
+
+// Apply disabled cursor mode to a focused window
+//
+static void disableCursor(_GLFWwindow* window)
+{
+ _glfw.win32.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.win32.restoreCursorPosX,
+ &_glfw.win32.restoreCursorPosY);
+ updateCursorImage(window);
+ _glfwCenterCursorInContentArea(window);
+ updateClipRect(window);
+
+ if (window->rawMouseMotion)
+ enableRawMouseMotion(window);
+}
+
+// Exit disabled cursor mode for the specified window
+//
+static void enableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ disableRawMouseMotion(window);
+
+ _glfw.win32.disabledCursorWindow = NULL;
+ updateClipRect(NULL);
+ _glfwPlatformSetCursorPos(window,
+ _glfw.win32.restoreCursorPosX,
+ _glfw.win32.restoreCursorPosY);
+ updateCursorImage(window);
+}
+
+// Returns whether the cursor is in the content area of the specified window
+//
+static GLFWbool cursorInContentArea(_GLFWwindow* window)
+{
+ RECT area;
+ POINT pos;
+
+ if (!GetCursorPos(&pos))
+ return GLFW_FALSE;
+
+ if (WindowFromPoint(pos) != window->win32.handle)
+ return GLFW_FALSE;
+
+ GetClientRect(window->win32.handle, &area);
+ ClientToScreen(window->win32.handle, (POINT*) &area.left);
+ ClientToScreen(window->win32.handle, (POINT*) &area.right);
+
+ return PtInRect(&area, pos);
+}
+
+// Update native window styles to match attributes
+//
+static void updateWindowStyles(const _GLFWwindow* window)
+{
+ RECT rect;
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP);
+ style |= getWindowStyle(window);
+
+ GetClientRect(window->win32.handle, &rect);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, style, FALSE,
+ getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window));
+
+ ClientToScreen(window->win32.handle, (POINT*) &rect.left);
+ ClientToScreen(window->win32.handle, (POINT*) &rect.right);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER);
+}
+
+// Update window framebuffer transparency
+//
+static void updateFramebufferTransparency(const _GLFWwindow* window)
+{
+ BOOL composition, opaque;
+ DWORD color;
+
+ if (!IsWindowsVistaOrGreater())
+ return;
+
+ if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
+ return;
+
+ if (IsWindows8OrGreater() ||
+ (SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
+ {
+ HRGN region = CreateRectRgn(0, 0, -1, -1);
+ DWM_BLURBEHIND bb = {0};
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = region;
+ bb.fEnable = TRUE;
+
+ DwmEnableBlurBehindWindow(window->win32.handle, &bb);
+ DeleteObject(region);
+ }
+ else
+ {
+ // HACK: Disable framebuffer transparency on Windows 7 when the
+ // colorization color is opaque, because otherwise the window
+ // contents is blended additively with the previous frame instead
+ // of replacing it
+ DWM_BLURBEHIND bb = {0};
+ bb.dwFlags = DWM_BB_ENABLE;
+ DwmEnableBlurBehindWindow(window->win32.handle, &bb);
+ }
+}
+
+// Retrieves and translates modifier keys
+//
+static int getKeyMods(void)
+{
+ int mods = 0;
+
+ if (GetKeyState(VK_SHIFT) & 0x8000)
+ mods |= GLFW_MOD_SHIFT;
+ if (GetKeyState(VK_CONTROL) & 0x8000)
+ mods |= GLFW_MOD_CONTROL;
+ if (GetKeyState(VK_MENU) & 0x8000)
+ mods |= GLFW_MOD_ALT;
+ if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
+ mods |= GLFW_MOD_SUPER;
+ if (GetKeyState(VK_CAPITAL) & 1)
+ mods |= GLFW_MOD_CAPS_LOCK;
+ if (GetKeyState(VK_NUMLOCK) & 1)
+ mods |= GLFW_MOD_NUM_LOCK;
+
+ return mods;
+}
+
+static void fitToMonitor(_GLFWwindow* window)
+{
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+ SetWindowPos(window->win32.handle, HWND_TOPMOST,
+ mi.rcMonitor.left,
+ mi.rcMonitor.top,
+ mi.rcMonitor.right - mi.rcMonitor.left,
+ mi.rcMonitor.bottom - mi.rcMonitor.top,
+ SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS);
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (!_glfw.win32.acquiredMonitorCount)
+ {
+ SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
+
+ // HACK: When mouse trails are enabled the cursor becomes invisible when
+ // the OpenGL ICD switches to page flipping
+ if (IsWindowsXPOrGreater())
+ {
+ SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
+ SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0);
+ }
+ }
+
+ if (!window->monitor->window)
+ _glfw.win32.acquiredMonitorCount++;
+
+ _glfwSetVideoModeWin32(window->monitor, &window->videoMode);
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfw.win32.acquiredMonitorCount--;
+ if (!_glfw.win32.acquiredMonitorCount)
+ {
+ SetThreadExecutionState(ES_CONTINUOUS);
+
+ // HACK: Restore mouse trail length saved in acquireMonitor
+ if (IsWindowsXPOrGreater())
+ SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
+ }
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeWin32(window->monitor);
+}
+
+// Manually maximize the window, for when SW_MAXIMIZE cannot be used
+//
+static void maximizeWindowManually(_GLFWwindow* window)
+{
+ RECT rect;
+ DWORD style;
+ MONITORINFO mi = { sizeof(mi) };
+
+ GetMonitorInfoW(MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST), &mi);
+
+ rect = mi.rcWork;
+
+ if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
+ {
+ rect.right = _glfw_min(rect.right, rect.left + window->maxwidth);
+ rect.bottom = _glfw_min(rect.bottom, rect.top + window->maxheight);
+ }
+
+ style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style |= WS_MAXIMIZE;
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+ if (window->decorated)
+ {
+ const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ const UINT dpi = GetDpiForWindow(window->win32.handle);
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
+ OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+ OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION));
+ }
+
+ rect.bottom = _glfw_min(rect.bottom, mi.rcWork.bottom);
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left,
+ rect.top,
+ rect.right - rect.left,
+ rect.bottom - rect.top,
+ SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
+}
+
+// Window callback function (handles window messages)
+//
+static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
+ WPARAM wParam, LPARAM lParam)
+{
+ _GLFWwindow* window = GetPropW(hWnd, L"GLFW");
+ if (!window)
+ {
+ // This is the message handling for the hidden helper window
+ // and for a regular window during its initial creation
+
+ switch (uMsg)
+ {
+ case WM_NCCREATE:
+ {
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam;
+ const _GLFWwndconfig* wndconfig = cs->lpCreateParams;
+
+ // On per-monitor DPI aware V1 systems, only enable
+ // non-client scaling for windows that scale the client area
+ // We need WM_GETDPISCALEDSIZE from V2 to keep the client
+ // area static when the non-client area is scaled
+ if (wndconfig && wndconfig->scaleToMonitor)
+ EnableNonClientDpiScaling(hWnd);
+ }
+
+ break;
+ }
+
+ case WM_DISPLAYCHANGE:
+ _glfwPollMonitorsWin32();
+ break;
+
+ case WM_DEVICECHANGE:
+ {
+ if (wParam == DBT_DEVICEARRIVAL)
+ {
+ DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+ if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+ _glfwDetectJoystickConnectionWin32();
+ }
+ else if (wParam == DBT_DEVICEREMOVECOMPLETE)
+ {
+ DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
+ if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE)
+ _glfwDetectJoystickDisconnectionWin32();
+ }
+
+ break;
+ }
+ }
+
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+ }
+
+ switch (uMsg)
+ {
+ case WM_MOUSEACTIVATE:
+ {
+ // HACK: Postpone cursor disabling when the window was activated by
+ // clicking a caption button
+ if (HIWORD(lParam) == WM_LBUTTONDOWN)
+ {
+ if (LOWORD(lParam) != HTCLIENT)
+ window->win32.frameAction = GLFW_TRUE;
+ }
+
+ break;
+ }
+
+ case WM_CAPTURECHANGED:
+ {
+ // HACK: Disable the cursor once the caption button action has been
+ // completed or cancelled
+ if (lParam == 0 && window->win32.frameAction)
+ {
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ window->win32.frameAction = GLFW_FALSE;
+ }
+
+ break;
+ }
+
+ case WM_SETFOCUS:
+ {
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+
+ // HACK: Do not disable cursor while the user is interacting with
+ // a caption button
+ if (window->win32.frameAction)
+ break;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ return 0;
+ }
+
+ case WM_KILLFOCUS:
+ {
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ return 0;
+ }
+
+ case WM_SYSCOMMAND:
+ {
+ switch (wParam & 0xfff0)
+ {
+ case SC_SCREENSAVE:
+ case SC_MONITORPOWER:
+ {
+ if (window->monitor)
+ {
+ // We are running in full screen mode, so disallow
+ // screen saver and screen blanking
+ return 0;
+ }
+ else
+ break;
+ }
+
+ // User trying to access application menu using ALT?
+ case SC_KEYMENU:
+ return 0;
+ }
+ break;
+ }
+
+ case WM_CLOSE:
+ {
+ _glfwInputWindowCloseRequest(window);
+ return 0;
+ }
+
+ case WM_INPUTLANGCHANGE:
+ {
+ _glfwUpdateKeyNamesWin32();
+ break;
+ }
+
+ case WM_CHAR:
+ case WM_SYSCHAR:
+ {
+ if (wParam >= 0xd800 && wParam <= 0xdbff)
+ window->win32.highSurrogate = (WCHAR) wParam;
+ else
+ {
+ uint32_t codepoint = 0;
+
+ if (wParam >= 0xdc00 && wParam <= 0xdfff)
+ {
+ if (window->win32.highSurrogate)
+ {
+ codepoint += (window->win32.highSurrogate - 0xd800) << 10;
+ codepoint += (WCHAR) wParam - 0xdc00;
+ codepoint += 0x10000;
+ }
+ }
+ else
+ codepoint = (WCHAR) wParam;
+
+ window->win32.highSurrogate = 0;
+ _glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
+ }
+
+ return 0;
+ }
+
+ case WM_UNICHAR:
+ {
+ if (wParam == UNICODE_NOCHAR)
+ {
+ // WM_UNICHAR is not sent by Windows, but is sent by some
+ // third-party input method engine
+ // Returning TRUE here announces support for this message
+ return TRUE;
+ }
+
+ _glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE);
+ return 0;
+ }
+
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ {
+ int key, scancode;
+ const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
+ const int mods = getKeyMods();
+
+ scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
+ if (!scancode)
+ {
+ // NOTE: Some synthetic key messages have a scancode of zero
+ // HACK: Map the virtual key back to a usable scancode
+ scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
+ }
+
+ // HACK: Alt+PrtSc has a different scancode than just PrtSc
+ if (scancode == 0x54)
+ scancode = 0x137;
+
+ // HACK: Ctrl+Pause has a different scancode than just Pause
+ if (scancode == 0x146)
+ scancode = 0x45;
+
+ // HACK: CJK IME sets the extended bit for right Shift
+ if (scancode == 0x136)
+ scancode = 0x36;
+
+ key = _glfw.win32.keycodes[scancode];
+
+ // The Ctrl keys require special handling
+ if (wParam == VK_CONTROL)
+ {
+ if (HIWORD(lParam) & KF_EXTENDED)
+ {
+ // Right side keys have the extended key bit set
+ key = GLFW_KEY_RIGHT_CONTROL;
+ }
+ else
+ {
+ // NOTE: Alt Gr sends Left Ctrl followed by Right Alt
+ // HACK: We only want one event for Alt Gr, so if we detect
+ // this sequence we discard this Left Ctrl message now
+ // and later report Right Alt normally
+ MSG next;
+ const DWORD time = GetMessageTime();
+
+ if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
+ {
+ if (next.message == WM_KEYDOWN ||
+ next.message == WM_SYSKEYDOWN ||
+ next.message == WM_KEYUP ||
+ next.message == WM_SYSKEYUP)
+ {
+ if (next.wParam == VK_MENU &&
+ (HIWORD(next.lParam) & KF_EXTENDED) &&
+ next.time == time)
+ {
+ // Next message is Right Alt down so discard this
+ break;
+ }
+ }
+ }
+
+ // This is a regular Left Ctrl message
+ key = GLFW_KEY_LEFT_CONTROL;
+ }
+ }
+ else if (wParam == VK_PROCESSKEY)
+ {
+ // IME notifies that keys have been filtered by setting the
+ // virtual key-code to VK_PROCESSKEY
+ break;
+ }
+
+ if (action == GLFW_RELEASE && wParam == VK_SHIFT)
+ {
+ // HACK: Release both Shift keys on Shift up event, as when both
+ // are pressed the first release does not emit any event
+ // NOTE: The other half of this is in _glfwPlatformPollEvents
+ _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
+ _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
+ }
+ else if (wParam == VK_SNAPSHOT)
+ {
+ // HACK: Key down is not reported for the Print Screen key
+ _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
+ }
+ else
+ _glfwInputKey(window, key, scancode, action, mods);
+
+ break;
+ }
+
+ case WM_LBUTTONDOWN:
+ case WM_RBUTTONDOWN:
+ case WM_MBUTTONDOWN:
+ case WM_XBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ case WM_XBUTTONUP:
+ {
+ int i, button, action;
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_LEFT;
+ else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_RIGHT;
+ else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
+ button = GLFW_MOUSE_BUTTON_MIDDLE;
+ else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
+ button = GLFW_MOUSE_BUTTON_4;
+ else
+ button = GLFW_MOUSE_BUTTON_5;
+
+ if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
+ uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
+ {
+ action = GLFW_PRESS;
+ }
+ else
+ action = GLFW_RELEASE;
+
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == GLFW_PRESS)
+ break;
+ }
+
+ if (i > GLFW_MOUSE_BUTTON_LAST)
+ SetCapture(hWnd);
+
+ _glfwInputMouseClick(window, button, action, getKeyMods());
+
+ for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
+ {
+ if (window->mouseButtons[i] == GLFW_PRESS)
+ break;
+ }
+
+ if (i > GLFW_MOUSE_BUTTON_LAST)
+ ReleaseCapture();
+
+ if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
+ return TRUE;
+
+ return 0;
+ }
+
+ case WM_MOUSEMOVE:
+ {
+ const int x = GET_X_LPARAM(lParam);
+ const int y = GET_Y_LPARAM(lParam);
+
+ if (!window->win32.cursorTracked)
+ {
+ TRACKMOUSEEVENT tme;
+ ZeroMemory(&tme, sizeof(tme));
+ tme.cbSize = sizeof(tme);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = window->win32.handle;
+ TrackMouseEvent(&tme);
+
+ window->win32.cursorTracked = GLFW_TRUE;
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ const int dx = x - window->win32.lastCursorPosX;
+ const int dy = y - window->win32.lastCursorPosY;
+
+ if (_glfw.win32.disabledCursorWindow != window)
+ break;
+ if (window->rawMouseMotion)
+ break;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ _glfwInputCursorPos(window, x, y);
+
+ window->win32.lastCursorPosX = x;
+ window->win32.lastCursorPosY = y;
+
+ return 0;
+ }
+
+ case WM_INPUT:
+ {
+ UINT size = 0;
+ HRAWINPUT ri = (HRAWINPUT) lParam;
+ RAWINPUT* data = NULL;
+ int dx, dy;
+
+ if (_glfw.win32.disabledCursorWindow != window)
+ break;
+ if (!window->rawMouseMotion)
+ break;
+
+ GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
+ if (size > (UINT) _glfw.win32.rawInputSize)
+ {
+ free(_glfw.win32.rawInput);
+ _glfw.win32.rawInput = calloc(size, 1);
+ _glfw.win32.rawInputSize = size;
+ }
+
+ size = _glfw.win32.rawInputSize;
+ if (GetRawInputData(ri, RID_INPUT,
+ _glfw.win32.rawInput, &size,
+ sizeof(RAWINPUTHEADER)) == (UINT) -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to retrieve raw input data");
+ break;
+ }
+
+ data = _glfw.win32.rawInput;
+ if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE)
+ {
+ dx = data->data.mouse.lLastX - window->win32.lastCursorPosX;
+ dy = data->data.mouse.lLastY - window->win32.lastCursorPosY;
+ }
+ else
+ {
+ dx = data->data.mouse.lLastX;
+ dy = data->data.mouse.lLastY;
+ }
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+
+ window->win32.lastCursorPosX += dx;
+ window->win32.lastCursorPosY += dy;
+ break;
+ }
+
+ case WM_MOUSELEAVE:
+ {
+ window->win32.cursorTracked = GLFW_FALSE;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ return 0;
+ }
+
+ case WM_MOUSEWHEEL:
+ {
+ _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
+ return 0;
+ }
+
+ case WM_MOUSEHWHEEL:
+ {
+ // This message is only sent on Windows Vista and later
+ // NOTE: The X-axis is inverted for consistency with macOS and X11
+ _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
+ return 0;
+ }
+
+ case WM_ENTERSIZEMOVE:
+ case WM_ENTERMENULOOP:
+ {
+ if (window->win32.frameAction)
+ break;
+
+ // HACK: Enable the cursor while the user is moving or
+ // resizing the window or using the window menu
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ break;
+ }
+
+ case WM_EXITSIZEMOVE:
+ case WM_EXITMENULOOP:
+ {
+ if (window->win32.frameAction)
+ break;
+
+ // HACK: Disable the cursor once the user is done moving or
+ // resizing the window or using the menu
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ break;
+ }
+
+ case WM_SIZE:
+ {
+ const int width = LOWORD(lParam);
+ const int height = HIWORD(lParam);
+ const GLFWbool iconified = wParam == SIZE_MINIMIZED;
+ const GLFWbool maximized = wParam == SIZE_MAXIMIZED ||
+ (window->win32.maximized &&
+ wParam != SIZE_RESTORED);
+
+ if (_glfw.win32.disabledCursorWindow == window)
+ updateClipRect(window);
+
+ if (window->win32.iconified != iconified)
+ _glfwInputWindowIconify(window, iconified);
+
+ if (window->win32.maximized != maximized)
+ _glfwInputWindowMaximize(window, maximized);
+
+ if (width != window->win32.width || height != window->win32.height)
+ {
+ window->win32.width = width;
+ window->win32.height = height;
+
+ _glfwInputFramebufferSize(window, width, height);
+ _glfwInputWindowSize(window, width, height);
+ }
+
+ if (window->monitor && window->win32.iconified != iconified)
+ {
+ if (iconified)
+ releaseMonitor(window);
+ else
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+
+ window->win32.iconified = iconified;
+ window->win32.maximized = maximized;
+ return 0;
+ }
+
+ case WM_MOVE:
+ {
+ if (_glfw.win32.disabledCursorWindow == window)
+ updateClipRect(window);
+
+ // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
+ // those macros do not handle negative window positions correctly
+ _glfwInputWindowPos(window,
+ GET_X_LPARAM(lParam),
+ GET_Y_LPARAM(lParam));
+ return 0;
+ }
+
+ case WM_SIZING:
+ {
+ if (window->numer == GLFW_DONT_CARE ||
+ window->denom == GLFW_DONT_CARE)
+ {
+ break;
+ }
+
+ applyAspectRatio(window, (int) wParam, (RECT*) lParam);
+ return TRUE;
+ }
+
+ case WM_GETMINMAXINFO:
+ {
+ int xoff, yoff;
+ UINT dpi = USER_DEFAULT_SCREEN_DPI;
+ MINMAXINFO* mmi = (MINMAXINFO*) lParam;
+
+ if (window->monitor)
+ break;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ dpi = GetDpiForWindow(window->win32.handle);
+
+ getFullWindowSize(getWindowStyle(window), getWindowExStyle(window),
+ 0, 0, &xoff, &yoff, dpi);
+
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ mmi->ptMinTrackSize.x = window->minwidth + xoff;
+ mmi->ptMinTrackSize.y = window->minheight + yoff;
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ mmi->ptMaxTrackSize.x = window->maxwidth + xoff;
+ mmi->ptMaxTrackSize.y = window->maxheight + yoff;
+ }
+
+ if (!window->decorated)
+ {
+ MONITORINFO mi;
+ const HMONITOR mh = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+
+ ZeroMemory(&mi, sizeof(mi));
+ mi.cbSize = sizeof(mi);
+ GetMonitorInfoW(mh, &mi);
+
+ mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
+ mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
+ mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
+ mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
+ }
+
+ return 0;
+ }
+
+ case WM_PAINT:
+ {
+ _glfwInputWindowDamage(window);
+ break;
+ }
+
+ case WM_ERASEBKGND:
+ {
+ return TRUE;
+ }
+
+ case WM_NCACTIVATE:
+ case WM_NCPAINT:
+ {
+ // Prevent title bar from being drawn after restoring a minimized
+ // undecorated window
+ if (!window->decorated)
+ return TRUE;
+
+ break;
+ }
+
+ case WM_DWMCOMPOSITIONCHANGED:
+ case WM_DWMCOLORIZATIONCOLORCHANGED:
+ {
+ if (window->win32.transparent)
+ updateFramebufferTransparency(window);
+ return 0;
+ }
+
+ case WM_GETDPISCALEDSIZE:
+ {
+ if (window->win32.scaleToMonitor)
+ break;
+
+ // Adjust the window size to keep the content area size constant
+ if (_glfwIsWindows10CreatorsUpdateOrGreaterWin32())
+ {
+ RECT source = {0}, target = {0};
+ SIZE* size = (SIZE*) lParam;
+
+ AdjustWindowRectExForDpi(&source, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ AdjustWindowRectExForDpi(&target, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ LOWORD(wParam));
+
+ size->cx += (target.right - target.left) -
+ (source.right - source.left);
+ size->cy += (target.bottom - target.top) -
+ (source.bottom - source.top);
+ return TRUE;
+ }
+
+ break;
+ }
+
+ case WM_DPICHANGED:
+ {
+ const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
+ const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI;
+
+ // Resize windowed mode windows that either permit rescaling or that
+ // need it to compensate for non-client area scaling
+ if (!window->monitor &&
+ (window->win32.scaleToMonitor ||
+ _glfwIsWindows10CreatorsUpdateOrGreaterWin32()))
+ {
+ RECT* suggested = (RECT*) lParam;
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ suggested->left,
+ suggested->top,
+ suggested->right - suggested->left,
+ suggested->bottom - suggested->top,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+
+ _glfwInputWindowContentScale(window, xscale, yscale);
+ break;
+ }
+
+ case WM_SETCURSOR:
+ {
+ if (LOWORD(lParam) == HTCLIENT)
+ {
+ updateCursorImage(window);
+ return TRUE;
+ }
+
+ break;
+ }
+
+ case WM_DROPFILES:
+ {
+ HDROP drop = (HDROP) wParam;
+ POINT pt;
+ int i;
+
+ const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0);
+ char** paths = calloc(count, sizeof(char*));
+
+ // Move the mouse to the position of the drop
+ DragQueryPoint(drop, &pt);
+ _glfwInputCursorPos(window, pt.x, pt.y);
+
+ for (i = 0; i < count; i++)
+ {
+ const UINT length = DragQueryFileW(drop, i, NULL, 0);
+ WCHAR* buffer = calloc((size_t) length + 1, sizeof(WCHAR));
+
+ DragQueryFileW(drop, i, buffer, length + 1);
+ paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+ free(buffer);
+ }
+
+ _glfwInputDrop(window, count, (const char**) paths);
+
+ for (i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+
+ DragFinish(drop);
+ return 0;
+ }
+ }
+
+ return DefWindowProcW(hWnd, uMsg, wParam, lParam);
+}
+
+// Creates the GLFW window
+//
+static int createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ int xpos, ypos, fullWidth, fullHeight;
+ WCHAR* wideTitle;
+ DWORD style = getWindowStyle(window);
+ DWORD exStyle = getWindowExStyle(window);
+
+ if (window->monitor)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+
+ // NOTE: This window placement is temporary and approximate, as the
+ // correct position and size cannot be known until the monitor
+ // video mode has been picked in _glfwSetVideoModeWin32
+ xpos = mi.rcMonitor.left;
+ ypos = mi.rcMonitor.top;
+ fullWidth = mi.rcMonitor.right - mi.rcMonitor.left;
+ fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top;
+ }
+ else
+ {
+ xpos = CW_USEDEFAULT;
+ ypos = CW_USEDEFAULT;
+
+ window->win32.maximized = wndconfig->maximized;
+ if (wndconfig->maximized)
+ style |= WS_MAXIMIZE;
+
+ getFullWindowSize(style, exStyle,
+ wndconfig->width, wndconfig->height,
+ &fullWidth, &fullHeight,
+ USER_DEFAULT_SCREEN_DPI);
+ }
+
+ wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
+ if (!wideTitle)
+ return GLFW_FALSE;
+
+ window->win32.handle = CreateWindowExW(exStyle,
+ _GLFW_WNDCLASSNAME,
+ wideTitle,
+ style,
+ xpos, ypos,
+ fullWidth, fullHeight,
+ NULL, // No parent window
+ NULL, // No window menu
+ _glfw.win32.instance,
+ (LPVOID) wndconfig);
+
+ free(wideTitle);
+
+ if (!window->win32.handle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ SetPropW(window->win32.handle, L"GLFW", window);
+
+ if (IsWindows7OrGreater())
+ {
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_DROPFILES, MSGFLT_ALLOW, NULL);
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_COPYDATA, MSGFLT_ALLOW, NULL);
+ ChangeWindowMessageFilterEx(window->win32.handle,
+ WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
+ }
+
+ window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
+
+ if (!window->monitor)
+ {
+ RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
+ WINDOWPLACEMENT wp = { sizeof(wp) };
+ const HMONITOR mh = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+
+ // Adjust window rect to account for DPI scaling of the window frame and
+ // (if enabled) DPI scaling of the content area
+ // This cannot be done until we know what monitor the window was placed on
+ // Only update the restored window rect as the window may be maximized
+
+ if (wndconfig->scaleToMonitor)
+ {
+ float xscale, yscale;
+ _glfwGetMonitorContentScaleWin32(mh, &xscale, &yscale);
+
+ if (xscale > 0.f && yscale > 0.f)
+ {
+ rect.right = (int) (rect.right * xscale);
+ rect.bottom = (int) (rect.bottom * yscale);
+ }
+ }
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle,
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ AdjustWindowRectEx(&rect, style, FALSE, exStyle);
+
+ GetWindowPlacement(window->win32.handle, &wp);
+ OffsetRect(&rect,
+ wp.rcNormalPosition.left - rect.left,
+ wp.rcNormalPosition.top - rect.top);
+
+ wp.rcNormalPosition = rect;
+ wp.showCmd = SW_HIDE;
+ SetWindowPlacement(window->win32.handle, &wp);
+
+ // Adjust rect of maximized undecorated window, because by default Windows will
+ // make such a window cover the whole monitor instead of its workarea
+
+ if (wndconfig->maximized && !wndconfig->decorated)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ GetMonitorInfoW(mh, &mi);
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ mi.rcWork.left,
+ mi.rcWork.top,
+ mi.rcWork.right - mi.rcWork.left,
+ mi.rcWork.bottom - mi.rcWork.top,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+ }
+
+ DragAcceptFiles(window->win32.handle, TRUE);
+
+ if (fbconfig->transparent)
+ {
+ updateFramebufferTransparency(window);
+ window->win32.transparent = GLFW_TRUE;
+ }
+
+ _glfwPlatformGetWindowSize(window, &window->win32.width, &window->win32.height);
+
+ return GLFW_TRUE;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Registers the GLFW window class
+//
+GLFWbool _glfwRegisterWindowClassWin32(void)
+{
+ WNDCLASSEXW wc;
+
+ ZeroMemory(&wc, sizeof(wc));
+ wc.cbSize = sizeof(wc);
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ wc.lpfnWndProc = windowProc;
+ wc.hInstance = _glfw.win32.instance;
+ wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
+ wc.lpszClassName = _GLFW_WNDCLASSNAME;
+
+ // Load user-provided icon if available
+ wc.hIcon = LoadImageW(GetModuleHandleW(NULL),
+ L"GLFW_ICON", IMAGE_ICON,
+ 0, 0, LR_DEFAULTSIZE | LR_SHARED);
+ if (!wc.hIcon)
+ {
+ // No user-provided icon found, load default icon
+ wc.hIcon = LoadImageW(NULL,
+ IDI_APPLICATION, IMAGE_ICON,
+ 0, 0, LR_DEFAULTSIZE | LR_SHARED);
+ }
+
+ if (!RegisterClassExW(&wc))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to register window class");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Unregisters the GLFW window class
+//
+void _glfwUnregisterWindowClassWin32(void)
+{
+ UnregisterClassW(_GLFW_WNDCLASSNAME, _glfw.win32.instance);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeWindow(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitWGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ _glfwPlatformFocusWindow(window);
+ acquireMonitor(window);
+ fitToMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ if (_glfw.win32.disabledCursorWindow == window)
+ _glfw.win32.disabledCursorWindow = NULL;
+
+ if (window->win32.handle)
+ {
+ RemovePropW(window->win32.handle, L"GLFW");
+ DestroyWindow(window->win32.handle);
+ window->win32.handle = NULL;
+ }
+
+ if (window->win32.bigIcon)
+ DestroyIcon(window->win32.bigIcon);
+
+ if (window->win32.smallIcon)
+ DestroyIcon(window->win32.smallIcon);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title);
+ if (!wideTitle)
+ return;
+
+ SetWindowTextW(window->win32.handle, wideTitle);
+ free(wideTitle);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ HICON bigIcon = NULL, smallIcon = NULL;
+
+ if (count)
+ {
+ const GLFWimage* bigImage = chooseImage(count, images,
+ GetSystemMetrics(SM_CXICON),
+ GetSystemMetrics(SM_CYICON));
+ const GLFWimage* smallImage = chooseImage(count, images,
+ GetSystemMetrics(SM_CXSMICON),
+ GetSystemMetrics(SM_CYSMICON));
+
+ bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE);
+ smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE);
+ }
+ else
+ {
+ bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON);
+ smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM);
+ }
+
+ SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon);
+ SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon);
+
+ if (window->win32.bigIcon)
+ DestroyIcon(window->win32.bigIcon);
+
+ if (window->win32.smallIcon)
+ DestroyIcon(window->win32.smallIcon);
+
+ if (count)
+ {
+ window->win32.bigIcon = bigIcon;
+ window->win32.smallIcon = smallIcon;
+ }
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ POINT pos = { 0, 0 };
+ ClientToScreen(window->win32.handle, &pos);
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = pos.y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ RECT rect = { xpos, ypos, xpos, ypos };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
+ SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ RECT area;
+ GetClientRect(window->win32.handle, &area);
+
+ if (width)
+ *width = area.right;
+ if (height)
+ *height = area.bottom;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+ else
+ {
+ RECT rect = { 0, 0, width, height };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ 0, 0, rect.right - rect.left, rect.bottom - rect.top,
+ SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
+ }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ RECT area;
+
+ if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) &&
+ (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE))
+ {
+ return;
+ }
+
+ GetWindowRect(window->win32.handle, &area);
+ MoveWindow(window->win32.handle,
+ area.left, area.top,
+ area.right - area.left,
+ area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ RECT area;
+
+ if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
+ return;
+
+ GetWindowRect(window->win32.handle, &area);
+ applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area);
+ MoveWindow(window->win32.handle,
+ area.left, area.top,
+ area.right - area.left,
+ area.bottom - area.top, TRUE);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ RECT rect;
+ int width, height;
+
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ SetRect(&rect, 0, 0, width, height);
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ if (left)
+ *left = -rect.left;
+ if (top)
+ *top = -rect.top;
+ if (right)
+ *right = rect.right - width;
+ if (bottom)
+ *bottom = rect.bottom - height;
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ const HANDLE handle = MonitorFromWindow(window->win32.handle,
+ MONITOR_DEFAULTTONEAREST);
+ _glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_MINIMIZE);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_RESTORE);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (IsWindowVisible(window->win32.handle))
+ ShowWindow(window->win32.handle, SW_MAXIMIZE);
+ else
+ maximizeWindowManually(window);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_SHOWNA);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ ShowWindow(window->win32.handle, SW_HIDE);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ FlashWindow(window->win32.handle, TRUE);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ BringWindowToTop(window->win32.handle);
+ SetForegroundWindow(window->win32.handle);
+ SetFocus(window->win32.handle);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ {
+ acquireMonitor(window);
+ fitToMonitor(window);
+ }
+ }
+ else
+ {
+ RECT rect = { xpos, ypos, xpos + width, ypos + height };
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, HWND_TOP,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ if (window->monitor)
+ {
+ MONITORINFO mi = { sizeof(mi) };
+ UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+ if (window->decorated)
+ {
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ style &= ~WS_OVERLAPPEDWINDOW;
+ style |= getWindowStyle(window);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+ flags |= SWP_FRAMECHANGED;
+ }
+
+ acquireMonitor(window);
+
+ GetMonitorInfoW(window->monitor->win32.handle, &mi);
+ SetWindowPos(window->win32.handle, HWND_TOPMOST,
+ mi.rcMonitor.left,
+ mi.rcMonitor.top,
+ mi.rcMonitor.right - mi.rcMonitor.left,
+ mi.rcMonitor.bottom - mi.rcMonitor.top,
+ flags);
+ }
+ else
+ {
+ HWND after;
+ RECT rect = { xpos, ypos, xpos + width, ypos + height };
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
+ UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS;
+
+ if (window->decorated)
+ {
+ style &= ~WS_POPUP;
+ style |= getWindowStyle(window);
+ SetWindowLongW(window->win32.handle, GWL_STYLE, style);
+
+ flags |= SWP_FRAMECHANGED;
+ }
+
+ if (window->floating)
+ after = HWND_TOPMOST;
+ else
+ after = HWND_NOTOPMOST;
+
+ if (_glfwIsWindows10AnniversaryUpdateOrGreaterWin32())
+ {
+ AdjustWindowRectExForDpi(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window),
+ GetDpiForWindow(window->win32.handle));
+ }
+ else
+ {
+ AdjustWindowRectEx(&rect, getWindowStyle(window),
+ FALSE, getWindowExStyle(window));
+ }
+
+ SetWindowPos(window->win32.handle, after,
+ rect.left, rect.top,
+ rect.right - rect.left, rect.bottom - rect.top,
+ flags);
+ }
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return window->win32.handle == GetActiveWindow();
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return IsIconic(window->win32.handle);
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return IsWindowVisible(window->win32.handle);
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return IsZoomed(window->win32.handle);
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return cursorInContentArea(window);
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ BOOL composition, opaque;
+ DWORD color;
+
+ if (!window->win32.transparent)
+ return GLFW_FALSE;
+
+ if (!IsWindowsVistaOrGreater())
+ return GLFW_FALSE;
+
+ if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
+ return GLFW_FALSE;
+
+ if (!IsWindows8OrGreater())
+ {
+ // HACK: Disable framebuffer transparency on Windows 7 when the
+ // colorization color is opaque, because otherwise the window
+ // contents is blended additively with the previous frame instead
+ // of replacing it
+ if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ updateWindowStyles(window);
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST;
+ SetWindowPos(window->win32.handle, after, 0, 0, 0, 0,
+ SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ BYTE alpha;
+ DWORD flags;
+
+ if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
+ GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
+ {
+ if (flags & LWA_ALPHA)
+ return alpha / 255.f;
+ }
+
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ if (opacity < 1.f)
+ {
+ const BYTE alpha = (BYTE) (255 * opacity);
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+ style |= WS_EX_LAYERED;
+ SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
+ SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
+ }
+ else
+ {
+ DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
+ style &= ~WS_EX_LAYERED;
+ SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
+ }
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+ if (_glfw.win32.disabledCursorWindow != window)
+ return;
+
+ if (enabled)
+ enableRawMouseMotion(window);
+ else
+ disableRawMouseMotion(window);
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ MSG msg;
+ HWND handle;
+ _GLFWwindow* window;
+
+ while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ if (msg.message == WM_QUIT)
+ {
+ // NOTE: While GLFW does not itself post WM_QUIT, other processes
+ // may post it to this one, for example Task Manager
+ // HACK: Treat WM_QUIT as a close on all windows
+
+ window = _glfw.windowListHead;
+ while (window)
+ {
+ _glfwInputWindowCloseRequest(window);
+ window = window->next;
+ }
+ }
+ else
+ {
+ TranslateMessage(&msg);
+ DispatchMessageW(&msg);
+ }
+ }
+
+ // HACK: Release modifier keys that the system did not emit KEYUP for
+ // NOTE: Shift keys on Windows tend to "stick" when both are pressed as
+ // no key up message is generated by the first key release
+ // NOTE: Windows key is not reported as released by the Win+V hotkey
+ // Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
+ // because they change the input focus
+ // NOTE: The other half of this is in the WM_*KEY* handler in windowProc
+ handle = GetActiveWindow();
+ if (handle)
+ {
+ window = GetPropW(handle, L"GLFW");
+ if (window)
+ {
+ int i;
+ const int keys[4][2] =
+ {
+ { VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
+ { VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
+ { VK_LWIN, GLFW_KEY_LEFT_SUPER },
+ { VK_RWIN, GLFW_KEY_RIGHT_SUPER }
+ };
+
+ for (i = 0; i < 4; i++)
+ {
+ const int vk = keys[i][0];
+ const int key = keys[i][1];
+ const int scancode = _glfw.win32.scancodes[key];
+
+ if ((GetKeyState(vk) & 0x8000))
+ continue;
+ if (window->keys[key] != GLFW_PRESS)
+ continue;
+
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
+ }
+ }
+ }
+
+ window = _glfw.win32.disabledCursorWindow;
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+
+ // NOTE: Re-center the cursor only if it has moved since the last call,
+ // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE
+ if (window->win32.lastCursorPosX != width / 2 ||
+ window->win32.lastCursorPosY != height / 2)
+ {
+ _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+ }
+ }
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ WaitMessage();
+
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS);
+
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0);
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ POINT pos;
+
+ if (GetCursorPos(&pos))
+ {
+ ScreenToClient(window->win32.handle, &pos);
+
+ if (xpos)
+ *xpos = pos.x;
+ if (ypos)
+ *ypos = pos.y;
+ }
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
+{
+ POINT pos = { (int) xpos, (int) ypos };
+
+ // Store the new position so it can be recognized later
+ window->win32.lastCursorPosX = pos.x;
+ window->win32.lastCursorPosY = pos.y;
+
+ ClientToScreen(window->win32.handle, &pos);
+ SetCursorPos(pos.x, pos.y);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ if (mode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfwPlatformWindowFocused(window))
+ disableCursor(window);
+ }
+ else if (_glfw.win32.disabledCursorWindow == window)
+ enableCursor(window);
+ else if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
+ _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.win32.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE);
+ if (!cursor->win32.handle)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ int id = 0;
+
+ if (shape == GLFW_ARROW_CURSOR)
+ id = OCR_NORMAL;
+ else if (shape == GLFW_IBEAM_CURSOR)
+ id = OCR_IBEAM;
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ id = OCR_CROSS;
+ else if (shape == GLFW_HAND_CURSOR)
+ id = OCR_HAND;
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ id = OCR_SIZEWE;
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ id = OCR_SIZENS;
+ else
+ return GLFW_FALSE;
+
+ cursor->win32.handle = LoadImageW(NULL,
+ MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
+ LR_DEFAULTSIZE | LR_SHARED);
+ if (!cursor->win32.handle)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create standard cursor");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ if (cursor->win32.handle)
+ DestroyIcon((HICON) cursor->win32.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ if (cursorInContentArea(window))
+ updateCursorImage(window);
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ int characterCount;
+ HANDLE object;
+ WCHAR* buffer;
+
+ characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0);
+ if (!characterCount)
+ return;
+
+ object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR));
+ if (!object)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to allocate global handle for clipboard");
+ return;
+ }
+
+ buffer = GlobalLock(object);
+ if (!buffer)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to lock global handle");
+ GlobalFree(object);
+ return;
+ }
+
+ MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount);
+ GlobalUnlock(object);
+
+ if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to open clipboard");
+ GlobalFree(object);
+ return;
+ }
+
+ EmptyClipboard();
+ SetClipboardData(CF_UNICODETEXT, object);
+ CloseClipboard();
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ HANDLE object;
+ WCHAR* buffer;
+
+ if (!OpenClipboard(_glfw.win32.helperWindowHandle))
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to open clipboard");
+ return NULL;
+ }
+
+ object = GetClipboardData(CF_UNICODETEXT);
+ if (!object)
+ {
+ _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE,
+ "Win32: Failed to convert clipboard to string");
+ CloseClipboard();
+ return NULL;
+ }
+
+ buffer = GlobalLock(object);
+ if (!buffer)
+ {
+ _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to lock global handle");
+ CloseClipboard();
+ return NULL;
+ }
+
+ free(_glfw.win32.clipboardString);
+ _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer);
+
+ GlobalUnlock(object);
+ CloseClipboard();
+
+ return _glfw.win32.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
+ return;
+
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_KHR_win32_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR
+ vkGetPhysicalDeviceWin32PresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR");
+ if (!vkGetPhysicalDeviceWin32PresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ VkResult err;
+ VkWin32SurfaceCreateInfoKHR sci;
+ PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR;
+
+ vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR");
+ if (!vkCreateWin32SurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Win32: Vulkan instance missing VK_KHR_win32_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
+ sci.hinstance = _glfw.win32.instance;
+ sci.hwnd = window->win32.handle;
+
+ err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Win32: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->win32.handle;
+}
+
diff --git a/libs/glfw-3.3.8/src/window.c b/libs/glfw-3.3.8/src/window.c
new file mode 100644
index 0000000..5d80e43
--- /dev/null
+++ b/libs/glfw-3.3.8/src/window.c
@@ -0,0 +1,1101 @@
+//========================================================================
+// GLFW 3.3 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// Please use C89 style variable declarations in this file because VS 2010
+//========================================================================
+
+#include "internal.h"
+
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <float.h>
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW event API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Notifies shared code that a window has lost or received input focus
+//
+void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
+{
+ if (window->callbacks.focus)
+ window->callbacks.focus((GLFWwindow*) window, focused);
+
+ if (!focused)
+ {
+ int key, button;
+
+ for (key = 0; key <= GLFW_KEY_LAST; key++)
+ {
+ if (window->keys[key] == GLFW_PRESS)
+ {
+ const int scancode = _glfwPlatformGetKeyScancode(key);
+ _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
+ }
+ }
+
+ for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
+ {
+ if (window->mouseButtons[button] == GLFW_PRESS)
+ _glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
+ }
+ }
+}
+
+// Notifies shared code that a window has moved
+// The position is specified in content area relative screen coordinates
+//
+void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
+{
+ if (window->callbacks.pos)
+ window->callbacks.pos((GLFWwindow*) window, x, y);
+}
+
+// Notifies shared code that a window has been resized
+// The size is specified in screen coordinates
+//
+void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->callbacks.size)
+ window->callbacks.size((GLFWwindow*) window, width, height);
+}
+
+// Notifies shared code that a window has been iconified or restored
+//
+void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
+{
+ if (window->callbacks.iconify)
+ window->callbacks.iconify((GLFWwindow*) window, iconified);
+}
+
+// Notifies shared code that a window has been maximized or restored
+//
+void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
+{
+ if (window->callbacks.maximize)
+ window->callbacks.maximize((GLFWwindow*) window, maximized);
+}
+
+// Notifies shared code that a window framebuffer has been resized
+// The size is specified in pixels
+//
+void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->callbacks.fbsize)
+ window->callbacks.fbsize((GLFWwindow*) window, width, height);
+}
+
+// Notifies shared code that a window content scale has changed
+// The scale is specified as the ratio between the current and default DPI
+//
+void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
+{
+ if (window->callbacks.scale)
+ window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
+}
+
+// Notifies shared code that the window contents needs updating
+//
+void _glfwInputWindowDamage(_GLFWwindow* window)
+{
+ if (window->callbacks.refresh)
+ window->callbacks.refresh((GLFWwindow*) window);
+}
+
+// Notifies shared code that the user wishes to close a window
+//
+void _glfwInputWindowCloseRequest(_GLFWwindow* window)
+{
+ window->shouldClose = GLFW_TRUE;
+
+ if (window->callbacks.close)
+ window->callbacks.close((GLFWwindow*) window);
+}
+
+// Notifies shared code that a window has changed its desired monitor
+//
+void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
+{
+ window->monitor = monitor;
+}
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW public API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
+ const char* title,
+ GLFWmonitor* monitor,
+ GLFWwindow* share)
+{
+ _GLFWfbconfig fbconfig;
+ _GLFWctxconfig ctxconfig;
+ _GLFWwndconfig wndconfig;
+ _GLFWwindow* window;
+
+ assert(title != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+
+ if (width <= 0 || height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window size %ix%i",
+ width, height);
+
+ return NULL;
+ }
+
+ fbconfig = _glfw.hints.framebuffer;
+ ctxconfig = _glfw.hints.context;
+ wndconfig = _glfw.hints.window;
+
+ wndconfig.width = width;
+ wndconfig.height = height;
+ wndconfig.title = title;
+ ctxconfig.share = (_GLFWwindow*) share;
+
+ if (!_glfwIsValidContextConfig(&ctxconfig))
+ return NULL;
+
+ window = calloc(1, sizeof(_GLFWwindow));
+ window->next = _glfw.windowListHead;
+ _glfw.windowListHead = window;
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+ window->videoMode.redBits = fbconfig.redBits;
+ window->videoMode.greenBits = fbconfig.greenBits;
+ window->videoMode.blueBits = fbconfig.blueBits;
+ window->videoMode.refreshRate = _glfw.hints.refreshRate;
+
+ window->monitor = (_GLFWmonitor*) monitor;
+ window->resizable = wndconfig.resizable;
+ window->decorated = wndconfig.decorated;
+ window->autoIconify = wndconfig.autoIconify;
+ window->floating = wndconfig.floating;
+ window->focusOnShow = wndconfig.focusOnShow;
+ window->cursorMode = GLFW_CURSOR_NORMAL;
+
+ window->doublebuffer = fbconfig.doublebuffer;
+
+ window->minwidth = GLFW_DONT_CARE;
+ window->minheight = GLFW_DONT_CARE;
+ window->maxwidth = GLFW_DONT_CARE;
+ window->maxheight = GLFW_DONT_CARE;
+ window->numer = GLFW_DONT_CARE;
+ window->denom = GLFW_DONT_CARE;
+
+ // Open the actual window and create its context
+ if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
+ {
+ glfwDestroyWindow((GLFWwindow*) window);
+ return NULL;
+ }
+
+ return (GLFWwindow*) window;
+}
+
+void glfwDefaultWindowHints(void)
+{
+ _GLFW_REQUIRE_INIT();
+
+ // The default is OpenGL with minimum version 1.0
+ memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
+ _glfw.hints.context.client = GLFW_OPENGL_API;
+ _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
+ _glfw.hints.context.major = 1;
+ _glfw.hints.context.minor = 0;
+
+ // The default is a focused, visible, resizable window with decorations
+ memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
+ _glfw.hints.window.resizable = GLFW_TRUE;
+ _glfw.hints.window.visible = GLFW_TRUE;
+ _glfw.hints.window.decorated = GLFW_TRUE;
+ _glfw.hints.window.focused = GLFW_TRUE;
+ _glfw.hints.window.autoIconify = GLFW_TRUE;
+ _glfw.hints.window.centerCursor = GLFW_TRUE;
+ _glfw.hints.window.focusOnShow = GLFW_TRUE;
+
+ // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
+ // double buffered
+ memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
+ _glfw.hints.framebuffer.redBits = 8;
+ _glfw.hints.framebuffer.greenBits = 8;
+ _glfw.hints.framebuffer.blueBits = 8;
+ _glfw.hints.framebuffer.alphaBits = 8;
+ _glfw.hints.framebuffer.depthBits = 24;
+ _glfw.hints.framebuffer.stencilBits = 8;
+ _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
+
+ // The default is to select the highest available refresh rate
+ _glfw.hints.refreshRate = GLFW_DONT_CARE;
+
+ // The default is to use full Retina resolution framebuffers
+ _glfw.hints.window.ns.retina = GLFW_TRUE;
+}
+
+GLFWAPI void glfwWindowHint(int hint, int value)
+{
+ _GLFW_REQUIRE_INIT();
+
+ switch (hint)
+ {
+ case GLFW_RED_BITS:
+ _glfw.hints.framebuffer.redBits = value;
+ return;
+ case GLFW_GREEN_BITS:
+ _glfw.hints.framebuffer.greenBits = value;
+ return;
+ case GLFW_BLUE_BITS:
+ _glfw.hints.framebuffer.blueBits = value;
+ return;
+ case GLFW_ALPHA_BITS:
+ _glfw.hints.framebuffer.alphaBits = value;
+ return;
+ case GLFW_DEPTH_BITS:
+ _glfw.hints.framebuffer.depthBits = value;
+ return;
+ case GLFW_STENCIL_BITS:
+ _glfw.hints.framebuffer.stencilBits = value;
+ return;
+ case GLFW_ACCUM_RED_BITS:
+ _glfw.hints.framebuffer.accumRedBits = value;
+ return;
+ case GLFW_ACCUM_GREEN_BITS:
+ _glfw.hints.framebuffer.accumGreenBits = value;
+ return;
+ case GLFW_ACCUM_BLUE_BITS:
+ _glfw.hints.framebuffer.accumBlueBits = value;
+ return;
+ case GLFW_ACCUM_ALPHA_BITS:
+ _glfw.hints.framebuffer.accumAlphaBits = value;
+ return;
+ case GLFW_AUX_BUFFERS:
+ _glfw.hints.framebuffer.auxBuffers = value;
+ return;
+ case GLFW_STEREO:
+ _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_DOUBLEBUFFER:
+ _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_TRANSPARENT_FRAMEBUFFER:
+ _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_SAMPLES:
+ _glfw.hints.framebuffer.samples = value;
+ return;
+ case GLFW_SRGB_CAPABLE:
+ _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_RESIZABLE:
+ _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_DECORATED:
+ _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FOCUSED:
+ _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_AUTO_ICONIFY:
+ _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FLOATING:
+ _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_MAXIMIZED:
+ _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_VISIBLE:
+ _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_COCOA_RETINA_FRAMEBUFFER:
+ _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_COCOA_GRAPHICS_SWITCHING:
+ _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_SCALE_TO_MONITOR:
+ _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CENTER_CURSOR:
+ _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_FOCUS_ON_SHOW:
+ _glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CLIENT_API:
+ _glfw.hints.context.client = value;
+ return;
+ case GLFW_CONTEXT_CREATION_API:
+ _glfw.hints.context.source = value;
+ return;
+ case GLFW_CONTEXT_VERSION_MAJOR:
+ _glfw.hints.context.major = value;
+ return;
+ case GLFW_CONTEXT_VERSION_MINOR:
+ _glfw.hints.context.minor = value;
+ return;
+ case GLFW_CONTEXT_ROBUSTNESS:
+ _glfw.hints.context.robustness = value;
+ return;
+ case GLFW_OPENGL_FORWARD_COMPAT:
+ _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_OPENGL_DEBUG_CONTEXT:
+ _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_CONTEXT_NO_ERROR:
+ _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
+ return;
+ case GLFW_OPENGL_PROFILE:
+ _glfw.hints.context.profile = value;
+ return;
+ case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+ _glfw.hints.context.release = value;
+ return;
+ case GLFW_REFRESH_RATE:
+ _glfw.hints.refreshRate = value;
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
+}
+
+GLFWAPI void glfwWindowHintString(int hint, const char* value)
+{
+ assert(value != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ switch (hint)
+ {
+ case GLFW_COCOA_FRAME_NAME:
+ strncpy(_glfw.hints.window.ns.frameName, value,
+ sizeof(_glfw.hints.window.ns.frameName) - 1);
+ return;
+ case GLFW_X11_CLASS_NAME:
+ strncpy(_glfw.hints.window.x11.className, value,
+ sizeof(_glfw.hints.window.x11.className) - 1);
+ return;
+ case GLFW_X11_INSTANCE_NAME:
+ strncpy(_glfw.hints.window.x11.instanceName, value,
+ sizeof(_glfw.hints.window.x11.instanceName) - 1);
+ return;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
+}
+
+GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ _GLFW_REQUIRE_INIT();
+
+ // Allow closing of NULL (to match the behavior of free)
+ if (window == NULL)
+ return;
+
+ // Clear all callbacks to avoid exposing a half torn-down window object
+ memset(&window->callbacks, 0, sizeof(window->callbacks));
+
+ // The window's context must not be current on another thread when the
+ // window is destroyed
+ if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
+ glfwMakeContextCurrent(NULL);
+
+ _glfwPlatformDestroyWindow(window);
+
+ // Unlink window from global linked list
+ {
+ _GLFWwindow** prev = &_glfw.windowListHead;
+
+ while (*prev != window)
+ prev = &((*prev)->next);
+
+ *prev = window->next;
+ }
+
+ free(window);
+}
+
+GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+ return window->shouldClose;
+}
+
+GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ window->shouldClose = value;
+}
+
+GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(title != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformSetWindowTitle(window, title);
+}
+
+GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
+ int count, const GLFWimage* images)
+{
+ int i;
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+
+ assert(window != NULL);
+ assert(count >= 0);
+ assert(count == 0 || images != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (count < 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ assert(images[i].pixels != NULL);
+
+ if (images[i].width <= 0 || images[i].height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid image dimensions for window icon");
+ return;
+ }
+ }
+
+ _glfwPlatformSetWindowIcon(window, count, images);
+}
+
+GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xpos)
+ *xpos = 0;
+ if (ypos)
+ *ypos = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformSetWindowPos(window, xpos, ypos);
+}
+
+GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+
+ _glfwPlatformSetWindowSize(window, width, height);
+}
+
+GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
+ {
+ if (minwidth < 0 || minheight < 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window minimum size %ix%i",
+ minwidth, minheight);
+ return;
+ }
+ }
+
+ if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
+ {
+ if (maxwidth < 0 || maxheight < 0 ||
+ maxwidth < minwidth || maxheight < minheight)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window maximum size %ix%i",
+ maxwidth, maxheight);
+ return;
+ }
+ }
+
+ window->minwidth = minwidth;
+ window->minheight = minheight;
+ window->maxwidth = maxwidth;
+ window->maxheight = maxheight;
+
+ if (window->monitor || !window->resizable)
+ return;
+
+ _glfwPlatformSetWindowSizeLimits(window,
+ minwidth, minheight,
+ maxwidth, maxheight);
+}
+
+GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(numer != 0);
+ assert(denom != 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
+ {
+ if (numer <= 0 || denom <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window aspect ratio %i:%i",
+ numer, denom);
+ return;
+ }
+ }
+
+ window->numer = numer;
+ window->denom = denom;
+
+ if (window->monitor || !window->resizable)
+ return;
+
+ _glfwPlatformSetWindowAspectRatio(window, numer, denom);
+}
+
+GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (width)
+ *width = 0;
+ if (height)
+ *height = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetFramebufferSize(window, width, height);
+}
+
+GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (left)
+ *left = 0;
+ if (top)
+ *top = 0;
+ if (right)
+ *right = 0;
+ if (bottom)
+ *bottom = 0;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
+}
+
+GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
+ float* xscale, float* yscale)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ if (xscale)
+ *xscale = 0.f;
+ if (yscale)
+ *yscale = 0.f;
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformGetWindowContentScale(window, xscale, yscale);
+}
+
+GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(1.f);
+ return _glfwPlatformGetWindowOpacity(window);
+}
+
+GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+ assert(opacity == opacity);
+ assert(opacity >= 0.f);
+ assert(opacity <= 1.f);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (opacity != opacity || opacity < 0.f || opacity > 1.f)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
+ return;
+ }
+
+ _glfwPlatformSetWindowOpacity(window, opacity);
+}
+
+GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformIconifyWindow(window);
+}
+
+GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformRestoreWindow(window);
+}
+
+GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformMaximizeWindow(window);
+}
+
+GLFWAPI void glfwShowWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformShowWindow(window);
+
+ if (window->focusOnShow)
+ _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformRequestWindowAttention(window);
+}
+
+GLFWAPI void glfwHideWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (window->monitor)
+ return;
+
+ _glfwPlatformHideWindow(window);
+}
+
+GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ _glfwPlatformFocusWindow(window);
+}
+
+GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(0);
+
+ switch (attrib)
+ {
+ case GLFW_FOCUSED:
+ return _glfwPlatformWindowFocused(window);
+ case GLFW_ICONIFIED:
+ return _glfwPlatformWindowIconified(window);
+ case GLFW_VISIBLE:
+ return _glfwPlatformWindowVisible(window);
+ case GLFW_MAXIMIZED:
+ return _glfwPlatformWindowMaximized(window);
+ case GLFW_HOVERED:
+ return _glfwPlatformWindowHovered(window);
+ case GLFW_FOCUS_ON_SHOW:
+ return window->focusOnShow;
+ case GLFW_TRANSPARENT_FRAMEBUFFER:
+ return _glfwPlatformFramebufferTransparent(window);
+ case GLFW_RESIZABLE:
+ return window->resizable;
+ case GLFW_DECORATED:
+ return window->decorated;
+ case GLFW_FLOATING:
+ return window->floating;
+ case GLFW_AUTO_ICONIFY:
+ return window->autoIconify;
+ case GLFW_CLIENT_API:
+ return window->context.client;
+ case GLFW_CONTEXT_CREATION_API:
+ return window->context.source;
+ case GLFW_CONTEXT_VERSION_MAJOR:
+ return window->context.major;
+ case GLFW_CONTEXT_VERSION_MINOR:
+ return window->context.minor;
+ case GLFW_CONTEXT_REVISION:
+ return window->context.revision;
+ case GLFW_CONTEXT_ROBUSTNESS:
+ return window->context.robustness;
+ case GLFW_OPENGL_FORWARD_COMPAT:
+ return window->context.forward;
+ case GLFW_OPENGL_DEBUG_CONTEXT:
+ return window->context.debug;
+ case GLFW_OPENGL_PROFILE:
+ return window->context.profile;
+ case GLFW_CONTEXT_RELEASE_BEHAVIOR:
+ return window->context.release;
+ case GLFW_CONTEXT_NO_ERROR:
+ return window->context.noerror;
+ }
+
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+ return 0;
+}
+
+GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+
+ value = value ? GLFW_TRUE : GLFW_FALSE;
+
+ if (attrib == GLFW_AUTO_ICONIFY)
+ window->autoIconify = value;
+ else if (attrib == GLFW_RESIZABLE)
+ {
+ if (window->resizable == value)
+ return;
+
+ window->resizable = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowResizable(window, value);
+ }
+ else if (attrib == GLFW_DECORATED)
+ {
+ if (window->decorated == value)
+ return;
+
+ window->decorated = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowDecorated(window, value);
+ }
+ else if (attrib == GLFW_FLOATING)
+ {
+ if (window->floating == value)
+ return;
+
+ window->floating = value;
+ if (!window->monitor)
+ _glfwPlatformSetWindowFloating(window, value);
+ }
+ else if (attrib == GLFW_FOCUS_ON_SHOW)
+ window->focusOnShow = value;
+ else
+ _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
+}
+
+GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return (GLFWmonitor*) window->monitor;
+}
+
+GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
+ GLFWmonitor* mh,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ _GLFWwindow* window = (_GLFWwindow*) wh;
+ _GLFWmonitor* monitor = (_GLFWmonitor*) mh;
+ assert(window != NULL);
+ assert(width >= 0);
+ assert(height >= 0);
+
+ _GLFW_REQUIRE_INIT();
+
+ if (width <= 0 || height <= 0)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid window size %ix%i",
+ width, height);
+ return;
+ }
+
+ if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Invalid refresh rate %i",
+ refreshRate);
+ return;
+ }
+
+ window->videoMode.width = width;
+ window->videoMode.height = height;
+ window->videoMode.refreshRate = refreshRate;
+
+ _glfwPlatformSetWindowMonitor(window, monitor,
+ xpos, ypos, width, height,
+ refreshRate);
+}
+
+GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT();
+ window->userPointer = pointer;
+}
+
+GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->userPointer;
+}
+
+GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
+ GLFWwindowposfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
+ GLFWwindowsizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
+ GLFWwindowclosefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
+ GLFWwindowrefreshfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
+ GLFWwindowfocusfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
+ GLFWwindowiconifyfun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
+ GLFWwindowmaximizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
+ GLFWframebuffersizefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
+ return cbfun;
+}
+
+GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
+ GLFWwindowcontentscalefun cbfun)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ assert(window != NULL);
+
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ _GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
+ return cbfun;
+}
+
+GLFWAPI void glfwPollEvents(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformPollEvents();
+}
+
+GLFWAPI void glfwWaitEvents(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformWaitEvents();
+}
+
+GLFWAPI void glfwWaitEventsTimeout(double timeout)
+{
+ _GLFW_REQUIRE_INIT();
+ assert(timeout == timeout);
+ assert(timeout >= 0.0);
+ assert(timeout <= DBL_MAX);
+
+ if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
+ return;
+ }
+
+ _glfwPlatformWaitEventsTimeout(timeout);
+}
+
+GLFWAPI void glfwPostEmptyEvent(void)
+{
+ _GLFW_REQUIRE_INIT();
+ _glfwPlatformPostEmptyEvent();
+}
+
diff --git a/libs/glfw-3.3.8/src/wl_init.c b/libs/glfw-3.3.8/src/wl_init.c
new file mode 100644
index 0000000..e041d26
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_init.c
@@ -0,0 +1,595 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _POSIX_C_SOURCE 200809L
+
+#include "internal.h"
+
+#include <errno.h>
+#include <limits.h>
+#include <linux/input.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/mman.h>
+#include <sys/timerfd.h>
+#include <unistd.h>
+#include <wayland-client.h>
+
+static void wmBaseHandlePing(void* userData,
+ struct xdg_wm_base* wmBase,
+ uint32_t serial)
+{
+ xdg_wm_base_pong(wmBase, serial);
+}
+
+static const struct xdg_wm_base_listener wmBaseListener =
+{
+ wmBaseHandlePing
+};
+
+static void registryHandleGlobal(void* userData,
+ struct wl_registry* registry,
+ uint32_t name,
+ const char* interface,
+ uint32_t version)
+{
+ if (strcmp(interface, "wl_compositor") == 0)
+ {
+ _glfw.wl.compositorVersion = _glfw_min(3, version);
+ _glfw.wl.compositor =
+ wl_registry_bind(registry, name, &wl_compositor_interface,
+ _glfw.wl.compositorVersion);
+ }
+ else if (strcmp(interface, "wl_subcompositor") == 0)
+ {
+ _glfw.wl.subcompositor =
+ wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
+ }
+ else if (strcmp(interface, "wl_shm") == 0)
+ {
+ _glfw.wl.shm =
+ wl_registry_bind(registry, name, &wl_shm_interface, 1);
+ }
+ else if (strcmp(interface, "wl_output") == 0)
+ {
+ _glfwAddOutputWayland(name, version);
+ }
+ else if (strcmp(interface, "wl_seat") == 0)
+ {
+ if (!_glfw.wl.seat)
+ {
+ _glfw.wl.seatVersion = _glfw_min(4, version);
+ _glfw.wl.seat =
+ wl_registry_bind(registry, name, &wl_seat_interface,
+ _glfw.wl.seatVersion);
+ _glfwAddSeatListenerWayland(_glfw.wl.seat);
+ }
+ }
+ else if (strcmp(interface, "wl_data_device_manager") == 0)
+ {
+ if (!_glfw.wl.dataDeviceManager)
+ {
+ _glfw.wl.dataDeviceManager =
+ wl_registry_bind(registry, name,
+ &wl_data_device_manager_interface, 1);
+ }
+ }
+ else if (strcmp(interface, "xdg_wm_base") == 0)
+ {
+ _glfw.wl.wmBase =
+ wl_registry_bind(registry, name, &xdg_wm_base_interface, 1);
+ xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL);
+ }
+ else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0)
+ {
+ _glfw.wl.decorationManager =
+ wl_registry_bind(registry, name,
+ &zxdg_decoration_manager_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "wp_viewporter") == 0)
+ {
+ _glfw.wl.viewporter =
+ wl_registry_bind(registry, name, &wp_viewporter_interface, 1);
+ }
+ else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0)
+ {
+ _glfw.wl.relativePointerManager =
+ wl_registry_bind(registry, name,
+ &zwp_relative_pointer_manager_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0)
+ {
+ _glfw.wl.pointerConstraints =
+ wl_registry_bind(registry, name,
+ &zwp_pointer_constraints_v1_interface,
+ 1);
+ }
+ else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
+ {
+ _glfw.wl.idleInhibitManager =
+ wl_registry_bind(registry, name,
+ &zwp_idle_inhibit_manager_v1_interface,
+ 1);
+ }
+}
+
+static void registryHandleGlobalRemove(void* userData,
+ struct wl_registry* registry,
+ uint32_t name)
+{
+ int i;
+
+ for (i = 0; i < _glfw.monitorCount; ++i)
+ {
+ _GLFWmonitor* monitor = _glfw.monitors[i];
+ if (monitor->wl.name == name)
+ {
+ _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0);
+ return;
+ }
+ }
+}
+
+
+static const struct wl_registry_listener registryListener =
+{
+ registryHandleGlobal,
+ registryHandleGlobalRemove
+};
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode;
+
+ memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes));
+ memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes));
+
+ _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
+ _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1;
+ _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2;
+ _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3;
+ _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4;
+ _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5;
+ _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6;
+ _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7;
+ _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8;
+ _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9;
+ _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0;
+ _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE;
+ _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
+ _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
+ _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q;
+ _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W;
+ _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E;
+ _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R;
+ _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T;
+ _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y;
+ _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U;
+ _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I;
+ _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O;
+ _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P;
+ _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
+ _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
+ _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A;
+ _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S;
+ _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D;
+ _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F;
+ _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G;
+ _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H;
+ _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J;
+ _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K;
+ _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L;
+ _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
+ _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
+ _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z;
+ _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X;
+ _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C;
+ _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V;
+ _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B;
+ _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N;
+ _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M;
+ _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
+ _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
+ _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
+ _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
+ _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
+ _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB;
+ _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
+ _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
+ _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
+ _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
+ _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
+ _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
+ _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
+ _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
+ _glfw.wl.keycodes[KEY_COMPOSE] = GLFW_KEY_MENU;
+ _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
+ _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
+ _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
+ _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
+ _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
+ _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
+ _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
+ _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
+ _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME;
+ _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END;
+ _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
+ _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
+ _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
+ _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
+ _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
+ _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
+ _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP;
+ _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1;
+ _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2;
+ _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3;
+ _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4;
+ _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5;
+ _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6;
+ _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7;
+ _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8;
+ _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9;
+ _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10;
+ _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11;
+ _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12;
+ _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13;
+ _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14;
+ _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15;
+ _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16;
+ _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17;
+ _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18;
+ _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19;
+ _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20;
+ _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21;
+ _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22;
+ _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23;
+ _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24;
+ _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
+ _glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY;
+ _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
+ _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
+ _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
+ _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
+ _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
+ _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
+ _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
+ _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
+ _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
+ _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
+ _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
+ _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
+ _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_DECIMAL;
+ _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
+ _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
+ _glfw.wl.keycodes[KEY_102ND] = GLFW_KEY_WORLD_2;
+
+ for (scancode = 0; scancode < 256; scancode++)
+ {
+ if (_glfw.wl.keycodes[scancode] > 0)
+ _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ const char* cursorTheme;
+ const char* cursorSizeStr;
+ char* cursorSizeEnd;
+ long cursorSizeLong;
+ int cursorSize;
+
+ // These must be set before any failure checks
+ _glfw.wl.timerfd = -1;
+ _glfw.wl.cursorTimerfd = -1;
+
+ _glfw.wl.cursor.handle = _glfw_dlopen("libwayland-cursor.so.0");
+ if (!_glfw.wl.cursor.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libwayland-cursor");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_load");
+ _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy");
+ _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor");
+ _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer)
+ _glfw_dlsym(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer");
+
+ _glfw.wl.egl.handle = _glfw_dlopen("libwayland-egl.so.1");
+ if (!_glfw.wl.egl.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libwayland-egl");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.egl.window_create = (PFN_wl_egl_window_create)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_create");
+ _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_destroy");
+ _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize)
+ _glfw_dlsym(_glfw.wl.egl.handle, "wl_egl_window_resize");
+
+ _glfw.wl.xkb.handle = _glfw_dlopen("libxkbcommon.so.0");
+ if (!_glfw.wl.xkb.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load libxkbcommon");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.xkb.context_new = (PFN_xkb_context_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
+ _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
+ _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
+ _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
+ _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
+ _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats");
+ _glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level");
+ _glfw.wl.xkb.state_new = (PFN_xkb_state_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
+ _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
+ _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
+ _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
+ _glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_layout");
+ _glfw.wl.xkb.state_mod_index_is_active = (PFN_xkb_state_mod_index_is_active)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_state_mod_index_is_active");
+
+ _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
+ _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
+ _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
+ _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
+ _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
+ _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
+ _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
+ _glfw_dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
+
+ _glfw.wl.display = wl_display_connect(NULL);
+ if (!_glfw.wl.display)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to connect to display");
+ return GLFW_FALSE;
+ }
+
+ _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display);
+ wl_registry_add_listener(_glfw.wl.registry, &registryListener, NULL);
+
+ createKeyTables();
+
+ _glfw.wl.xkb.context = xkb_context_new(0);
+ if (!_glfw.wl.xkb.context)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to initialize xkb context");
+ return GLFW_FALSE;
+ }
+
+ // Sync so we got all registry objects
+ wl_display_roundtrip(_glfw.wl.display);
+
+ // Sync so we got all initial output events
+ wl_display_roundtrip(_glfw.wl.display);
+
+#ifdef __linux__
+ if (!_glfwInitJoysticksLinux())
+ return GLFW_FALSE;
+#endif
+
+ _glfwInitTimerPOSIX();
+
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+ if (_glfw.wl.seatVersion >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION)
+ _glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
+#endif
+
+ if (!_glfw.wl.wmBase)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to find xdg-shell in your compositor");
+ return GLFW_FALSE;
+ }
+
+ if (_glfw.wl.pointer && _glfw.wl.shm)
+ {
+ cursorTheme = getenv("XCURSOR_THEME");
+ cursorSizeStr = getenv("XCURSOR_SIZE");
+ cursorSize = 32;
+ if (cursorSizeStr)
+ {
+ errno = 0;
+ cursorSizeLong = strtol(cursorSizeStr, &cursorSizeEnd, 10);
+ if (!*cursorSizeEnd && !errno && cursorSizeLong > 0 && cursorSizeLong <= INT_MAX)
+ cursorSize = (int)cursorSizeLong;
+ }
+ _glfw.wl.cursorTheme =
+ wl_cursor_theme_load(cursorTheme, cursorSize, _glfw.wl.shm);
+ if (!_glfw.wl.cursorTheme)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to load default cursor theme");
+ return GLFW_FALSE;
+ }
+ // If this happens to be NULL, we just fallback to the scale=1 version.
+ _glfw.wl.cursorThemeHiDPI =
+ wl_cursor_theme_load(cursorTheme, 2 * cursorSize, _glfw.wl.shm);
+ _glfw.wl.cursorSurface =
+ wl_compositor_create_surface(_glfw.wl.compositor);
+ _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
+ }
+
+ if (_glfw.wl.seat && _glfw.wl.dataDeviceManager)
+ {
+ _glfw.wl.dataDevice =
+ wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager,
+ _glfw.wl.seat);
+ _glfwAddDataDeviceListenerWayland(_glfw.wl.dataDevice);
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+#ifdef __linux__
+ _glfwTerminateJoysticksLinux();
+#endif
+ _glfwTerminateEGL();
+ _glfwTerminateOSMesa();
+
+ if (_glfw.wl.egl.handle)
+ {
+ _glfw_dlclose(_glfw.wl.egl.handle);
+ _glfw.wl.egl.handle = NULL;
+ }
+
+ if (_glfw.wl.xkb.composeState)
+ xkb_compose_state_unref(_glfw.wl.xkb.composeState);
+ if (_glfw.wl.xkb.keymap)
+ xkb_keymap_unref(_glfw.wl.xkb.keymap);
+ if (_glfw.wl.xkb.state)
+ xkb_state_unref(_glfw.wl.xkb.state);
+ if (_glfw.wl.xkb.context)
+ xkb_context_unref(_glfw.wl.xkb.context);
+ if (_glfw.wl.xkb.handle)
+ {
+ _glfw_dlclose(_glfw.wl.xkb.handle);
+ _glfw.wl.xkb.handle = NULL;
+ }
+
+ if (_glfw.wl.cursorTheme)
+ wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
+ if (_glfw.wl.cursorThemeHiDPI)
+ wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI);
+ if (_glfw.wl.cursor.handle)
+ {
+ _glfw_dlclose(_glfw.wl.cursor.handle);
+ _glfw.wl.cursor.handle = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ wl_data_offer_destroy(_glfw.wl.offers[i].offer);
+
+ free(_glfw.wl.offers);
+
+ if (_glfw.wl.cursorSurface)
+ wl_surface_destroy(_glfw.wl.cursorSurface);
+ if (_glfw.wl.subcompositor)
+ wl_subcompositor_destroy(_glfw.wl.subcompositor);
+ if (_glfw.wl.compositor)
+ wl_compositor_destroy(_glfw.wl.compositor);
+ if (_glfw.wl.shm)
+ wl_shm_destroy(_glfw.wl.shm);
+ if (_glfw.wl.viewporter)
+ wp_viewporter_destroy(_glfw.wl.viewporter);
+ if (_glfw.wl.decorationManager)
+ zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager);
+ if (_glfw.wl.wmBase)
+ xdg_wm_base_destroy(_glfw.wl.wmBase);
+ if (_glfw.wl.selectionOffer)
+ wl_data_offer_destroy(_glfw.wl.selectionOffer);
+ if (_glfw.wl.dragOffer)
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ if (_glfw.wl.selectionSource)
+ wl_data_source_destroy(_glfw.wl.selectionSource);
+ if (_glfw.wl.dataDevice)
+ wl_data_device_destroy(_glfw.wl.dataDevice);
+ if (_glfw.wl.dataDeviceManager)
+ wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager);
+ if (_glfw.wl.pointer)
+ wl_pointer_destroy(_glfw.wl.pointer);
+ if (_glfw.wl.keyboard)
+ wl_keyboard_destroy(_glfw.wl.keyboard);
+ if (_glfw.wl.seat)
+ wl_seat_destroy(_glfw.wl.seat);
+ if (_glfw.wl.relativePointerManager)
+ zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
+ if (_glfw.wl.pointerConstraints)
+ zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
+ if (_glfw.wl.idleInhibitManager)
+ zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
+ if (_glfw.wl.registry)
+ wl_registry_destroy(_glfw.wl.registry);
+ if (_glfw.wl.display)
+ {
+ wl_display_flush(_glfw.wl.display);
+ wl_display_disconnect(_glfw.wl.display);
+ }
+
+ if (_glfw.wl.timerfd >= 0)
+ close(_glfw.wl.timerfd);
+ if (_glfw.wl.cursorTimerfd >= 0)
+ close(_glfw.wl.cursorTimerfd);
+
+ free(_glfw.wl.clipboardString);
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " Wayland EGL OSMesa"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+ " clock_gettime"
+#else
+ " gettimeofday"
+#endif
+ " evdev"
+#if defined(_GLFW_BUILD_DLL)
+ " shared"
+#endif
+ ;
+}
diff --git a/libs/glfw-3.3.8/src/wl_monitor.c b/libs/glfw-3.3.8/src/wl_monitor.c
new file mode 100644
index 0000000..99de893
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_monitor.c
@@ -0,0 +1,271 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+#include <math.h>
+
+
+static void outputHandleGeometry(void* userData,
+ struct wl_output* output,
+ int32_t x,
+ int32_t y,
+ int32_t physicalWidth,
+ int32_t physicalHeight,
+ int32_t subpixel,
+ const char* make,
+ const char* model,
+ int32_t transform)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ monitor->wl.x = x;
+ monitor->wl.y = y;
+ monitor->widthMM = physicalWidth;
+ monitor->heightMM = physicalHeight;
+
+ if (strlen(monitor->name) == 0)
+ snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model);
+}
+
+static void outputHandleMode(void* userData,
+ struct wl_output* output,
+ uint32_t flags,
+ int32_t width,
+ int32_t height,
+ int32_t refresh)
+{
+ struct _GLFWmonitor* monitor = userData;
+ GLFWvidmode mode;
+
+ mode.width = width;
+ mode.height = height;
+ mode.redBits = 8;
+ mode.greenBits = 8;
+ mode.blueBits = 8;
+ mode.refreshRate = (int) round(refresh / 1000.0);
+
+ monitor->modeCount++;
+ monitor->modes =
+ realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode));
+ monitor->modes[monitor->modeCount - 1] = mode;
+
+ if (flags & WL_OUTPUT_MODE_CURRENT)
+ monitor->wl.currentMode = monitor->modeCount - 1;
+}
+
+static void outputHandleDone(void* userData, struct wl_output* output)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ if (monitor->widthMM <= 0 || monitor->heightMM <= 0)
+ {
+ // If Wayland does not provide a physical size, assume the default 96 DPI
+ const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode];
+ monitor->widthMM = (int) (mode->width * 25.4f / 96.f);
+ monitor->heightMM = (int) (mode->height * 25.4f / 96.f);
+ }
+
+ for (int i = 0; i < _glfw.monitorCount; i++)
+ {
+ if (_glfw.monitors[i] == monitor)
+ return;
+ }
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
+}
+
+static void outputHandleScale(void* userData,
+ struct wl_output* output,
+ int32_t factor)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ monitor->wl.scale = factor;
+
+ for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
+ {
+ for (int i = 0; i < window->wl.monitorsCount; i++)
+ {
+ if (window->wl.monitors[i] == monitor)
+ {
+ _glfwUpdateContentScaleWayland(window);
+ break;
+ }
+ }
+ }
+}
+
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+
+void outputHandleName(void* userData, struct wl_output* wl_output, const char* name)
+{
+ struct _GLFWmonitor* monitor = userData;
+
+ strncpy(monitor->name, name, sizeof(monitor->name) - 1);
+}
+
+void outputHandleDescription(void* userData,
+ struct wl_output* wl_output,
+ const char* description)
+{
+}
+
+#endif // WL_OUTPUT_NAME_SINCE_VERSION
+
+static const struct wl_output_listener outputListener =
+{
+ outputHandleGeometry,
+ outputHandleMode,
+ outputHandleDone,
+ outputHandleScale,
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+ outputHandleName,
+ outputHandleDescription,
+#endif
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version)
+{
+ if (version < 2)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Unsupported output interface version");
+ return;
+ }
+
+#ifdef WL_OUTPUT_NAME_SINCE_VERSION
+ version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION);
+#else
+ version = 2;
+#endif
+
+ struct wl_output* output = wl_registry_bind(_glfw.wl.registry,
+ name,
+ &wl_output_interface,
+ version);
+ if (!output)
+ return;
+
+ // The actual name of this output will be set in the geometry handler
+ _GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0);
+ monitor->wl.scale = 1;
+ monitor->wl.output = output;
+ monitor->wl.name = name;
+
+ wl_output_add_listener(output, &outputListener, monitor);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+ if (monitor->wl.output)
+ wl_output_destroy(monitor->wl.output);
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ if (xpos)
+ *xpos = monitor->wl.x;
+ if (ypos)
+ *ypos = monitor->wl.y;
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = (float) monitor->wl.scale;
+ if (yscale)
+ *yscale = (float) monitor->wl.scale;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
+ int* xpos, int* ypos,
+ int* width, int* height)
+{
+ if (xpos)
+ *xpos = monitor->wl.x;
+ if (ypos)
+ *ypos = monitor->wl.y;
+ if (width)
+ *width = monitor->modes[monitor->wl.currentMode].width;
+ if (height)
+ *height = monitor->modes[monitor->wl.currentMode].height;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
+{
+ *found = monitor->modeCount;
+ return monitor->modes;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ *mode = monitor->modes[monitor->wl.currentMode];
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Gamma ramp access is not available");
+ return GLFW_FALSE;
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
+ const GLFWgammaramp* ramp)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Gamma ramp access is not available");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return monitor->wl.output;
+}
+
diff --git a/libs/glfw-3.3.8/src/wl_platform.h b/libs/glfw-3.3.8/src/wl_platform.h
new file mode 100644
index 0000000..2146e2a
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_platform.h
@@ -0,0 +1,373 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <wayland-client.h>
+#include <xkbcommon/xkbcommon.h>
+#include <xkbcommon/xkbcommon-compose.h>
+#include <dlfcn.h>
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkWaylandSurfaceCreateFlagsKHR flags;
+ struct wl_display* display;
+ struct wl_surface* surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#ifdef __linux__
+#include "linux_joystick.h"
+#else
+#include "null_joystick.h"
+#endif
+#include "xkb_unicode.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+
+#include "wayland-xdg-shell-client-protocol.h"
+#include "wayland-xdg-decoration-client-protocol.h"
+#include "wayland-viewporter-client-protocol.h"
+#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
+#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
+#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.egl.window)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWayland wl
+
+#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
+#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
+
+struct wl_cursor_image {
+ uint32_t width;
+ uint32_t height;
+ uint32_t hotspot_x;
+ uint32_t hotspot_y;
+ uint32_t delay;
+};
+struct wl_cursor {
+ unsigned int image_count;
+ struct wl_cursor_image** images;
+ char* name;
+};
+typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*);
+typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*);
+typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*);
+typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*);
+#define wl_cursor_theme_load _glfw.wl.cursor.theme_load
+#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy
+#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor
+#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer
+
+typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int);
+typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*);
+typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int);
+#define wl_egl_window_create _glfw.wl.egl.window_create
+#define wl_egl_window_destroy _glfw.wl.egl.window_destroy
+#define wl_egl_window_resize _glfw.wl.egl.window_resize
+
+typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
+typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
+typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
+typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
+typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
+typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t);
+typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**);
+typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
+typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
+typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
+typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
+typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t);
+typedef int (* PFN_xkb_state_mod_index_is_active)(struct xkb_state*,xkb_mod_index_t,enum xkb_state_component);
+#define xkb_context_new _glfw.wl.xkb.context_new
+#define xkb_context_unref _glfw.wl.xkb.context_unref
+#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
+#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
+#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
+#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats
+#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level
+#define xkb_state_new _glfw.wl.xkb.state_new
+#define xkb_state_unref _glfw.wl.xkb.state_unref
+#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
+#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
+#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout
+#define xkb_state_mod_index_is_active _glfw.wl.xkb.state_mod_index_is_active
+
+typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
+typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
+typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
+typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
+typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
+typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
+typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
+#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
+#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
+#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
+#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
+#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
+#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
+#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
+
+typedef enum _GLFWdecorationSideWayland
+{
+ mainWindow,
+ topDecoration,
+ leftDecoration,
+ rightDecoration,
+ bottomDecoration,
+} _GLFWdecorationSideWayland;
+
+typedef struct _GLFWdecorationWayland
+{
+ struct wl_surface* surface;
+ struct wl_subsurface* subsurface;
+ struct wp_viewport* viewport;
+} _GLFWdecorationWayland;
+
+typedef struct _GLFWofferWayland
+{
+ struct wl_data_offer* offer;
+ GLFWbool text_plain_utf8;
+ GLFWbool text_uri_list;
+} _GLFWofferWayland;
+
+// Wayland-specific per-window data
+//
+typedef struct _GLFWwindowWayland
+{
+ int width, height;
+ GLFWbool visible;
+ GLFWbool maximized;
+ GLFWbool activated;
+ GLFWbool fullscreen;
+ GLFWbool hovered;
+ GLFWbool transparent;
+ struct wl_surface* surface;
+ struct wl_callback* callback;
+
+ struct {
+ struct wl_egl_window* window;
+ } egl;
+
+ struct {
+ int width, height;
+ GLFWbool maximized;
+ GLFWbool iconified;
+ GLFWbool activated;
+ GLFWbool fullscreen;
+ } pending;
+
+ struct {
+ struct xdg_surface* surface;
+ struct xdg_toplevel* toplevel;
+ struct zxdg_toplevel_decoration_v1* decoration;
+ uint32_t decorationMode;
+ } xdg;
+
+ _GLFWcursor* currentCursor;
+ double cursorPosX, cursorPosY;
+
+ char* title;
+
+ // We need to track the monitors the window spans on to calculate the
+ // optimal scaling factor.
+ int scale;
+ _GLFWmonitor** monitors;
+ int monitorsCount;
+ int monitorsSize;
+
+ struct {
+ struct zwp_relative_pointer_v1* relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer;
+ } pointerLock;
+
+ struct zwp_idle_inhibitor_v1* idleInhibitor;
+
+ struct {
+ struct wl_buffer* buffer;
+ _GLFWdecorationWayland top, left, right, bottom;
+ _GLFWdecorationSideWayland focus;
+ } decorations;
+} _GLFWwindowWayland;
+
+// Wayland-specific global data
+//
+typedef struct _GLFWlibraryWayland
+{
+ struct wl_display* display;
+ struct wl_registry* registry;
+ struct wl_compositor* compositor;
+ struct wl_subcompositor* subcompositor;
+ struct wl_shm* shm;
+ struct wl_seat* seat;
+ struct wl_pointer* pointer;
+ struct wl_keyboard* keyboard;
+ struct wl_data_device_manager* dataDeviceManager;
+ struct wl_data_device* dataDevice;
+ struct xdg_wm_base* wmBase;
+ struct zxdg_decoration_manager_v1* decorationManager;
+ struct wp_viewporter* viewporter;
+ struct zwp_relative_pointer_manager_v1* relativePointerManager;
+ struct zwp_pointer_constraints_v1* pointerConstraints;
+ struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
+
+ _GLFWofferWayland* offers;
+ unsigned int offerCount;
+
+ struct wl_data_offer* selectionOffer;
+ struct wl_data_source* selectionSource;
+
+ struct wl_data_offer* dragOffer;
+ _GLFWwindow* dragFocus;
+ uint32_t dragSerial;
+
+ int compositorVersion;
+ int seatVersion;
+
+ struct wl_cursor_theme* cursorTheme;
+ struct wl_cursor_theme* cursorThemeHiDPI;
+ struct wl_surface* cursorSurface;
+ const char* cursorPreviousName;
+ int cursorTimerfd;
+ uint32_t serial;
+ uint32_t pointerEnterSerial;
+
+ int32_t keyboardRepeatRate;
+ int32_t keyboardRepeatDelay;
+ int keyboardLastKey;
+ int keyboardLastScancode;
+ char* clipboardString;
+ int timerfd;
+ short int keycodes[256];
+ short int scancodes[GLFW_KEY_LAST + 1];
+ char keynames[GLFW_KEY_LAST + 1][5];
+
+ struct {
+ void* handle;
+ struct xkb_context* context;
+ struct xkb_keymap* keymap;
+ struct xkb_state* state;
+ struct xkb_compose_state* composeState;
+
+ xkb_mod_index_t controlIndex;
+ xkb_mod_index_t altIndex;
+ xkb_mod_index_t shiftIndex;
+ xkb_mod_index_t superIndex;
+ xkb_mod_index_t capsLockIndex;
+ xkb_mod_index_t numLockIndex;
+ unsigned int modifiers;
+
+ PFN_xkb_context_new context_new;
+ PFN_xkb_context_unref context_unref;
+ PFN_xkb_keymap_new_from_string keymap_new_from_string;
+ PFN_xkb_keymap_unref keymap_unref;
+ PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
+ PFN_xkb_keymap_key_repeats keymap_key_repeats;
+ PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level;
+ PFN_xkb_state_new state_new;
+ PFN_xkb_state_unref state_unref;
+ PFN_xkb_state_key_get_syms state_key_get_syms;
+ PFN_xkb_state_update_mask state_update_mask;
+ PFN_xkb_state_key_get_layout state_key_get_layout;
+ PFN_xkb_state_mod_index_is_active state_mod_index_is_active;
+
+ PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
+ PFN_xkb_compose_table_unref compose_table_unref;
+ PFN_xkb_compose_state_new compose_state_new;
+ PFN_xkb_compose_state_unref compose_state_unref;
+ PFN_xkb_compose_state_feed compose_state_feed;
+ PFN_xkb_compose_state_get_status compose_state_get_status;
+ PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
+ } xkb;
+
+ _GLFWwindow* pointerFocus;
+ _GLFWwindow* keyboardFocus;
+
+ struct {
+ void* handle;
+
+ PFN_wl_cursor_theme_load theme_load;
+ PFN_wl_cursor_theme_destroy theme_destroy;
+ PFN_wl_cursor_theme_get_cursor theme_get_cursor;
+ PFN_wl_cursor_image_get_buffer image_get_buffer;
+ } cursor;
+
+ struct {
+ void* handle;
+
+ PFN_wl_egl_window_create window_create;
+ PFN_wl_egl_window_destroy window_destroy;
+ PFN_wl_egl_window_resize window_resize;
+ } egl;
+} _GLFWlibraryWayland;
+
+// Wayland-specific per-monitor data
+//
+typedef struct _GLFWmonitorWayland
+{
+ struct wl_output* output;
+ uint32_t name;
+ int currentMode;
+
+ int x;
+ int y;
+ int scale;
+} _GLFWmonitorWayland;
+
+// Wayland-specific per-cursor data
+//
+typedef struct _GLFWcursorWayland
+{
+ struct wl_cursor* cursor;
+ struct wl_cursor* cursorHiDPI;
+ struct wl_buffer* buffer;
+ int width, height;
+ int xhot, yhot;
+ int currentImage;
+} _GLFWcursorWayland;
+
+void _glfwAddOutputWayland(uint32_t name, uint32_t version);
+void _glfwUpdateContentScaleWayland(_GLFWwindow* window);
+GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode);
+
+void _glfwAddSeatListenerWayland(struct wl_seat* seat);
+void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device);
+
diff --git a/libs/glfw-3.3.8/src/wl_window.c b/libs/glfw-3.3.8/src/wl_window.c
new file mode 100644
index 0000000..53cbd33
--- /dev/null
+++ b/libs/glfw-3.3.8/src/wl_window.c
@@ -0,0 +1,2794 @@
+//========================================================================
+// GLFW 3.3 Wayland - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _GNU_SOURCE
+
+#include "internal.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <assert.h>
+#include <unistd.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <sys/timerfd.h>
+#include <poll.h>
+#include <signal.h>
+#include <time.h>
+
+#define GLFW_BORDER_SIZE 4
+#define GLFW_CAPTION_HEIGHT 24
+
+static int createTmpfileCloexec(char* tmpname)
+{
+ int fd;
+
+ fd = mkostemp(tmpname, O_CLOEXEC);
+ if (fd >= 0)
+ unlink(tmpname);
+
+ return fd;
+}
+
+/*
+ * Create a new, unique, anonymous file of the given size, and
+ * return the file descriptor for it. The file descriptor is set
+ * CLOEXEC. The file is immediately suitable for mmap()'ing
+ * the given size at offset zero.
+ *
+ * The file should not have a permanent backing store like a disk,
+ * but may have if XDG_RUNTIME_DIR is not properly implemented in OS.
+ *
+ * The file name is deleted from the file system.
+ *
+ * The file is suitable for buffer sharing between processes by
+ * transmitting the file descriptor over Unix sockets using the
+ * SCM_RIGHTS methods.
+ *
+ * posix_fallocate() is used to guarantee that disk space is available
+ * for the file at the given size. If disk space is insufficient, errno
+ * is set to ENOSPC. If posix_fallocate() is not supported, program may
+ * receive SIGBUS on accessing mmap()'ed file contents instead.
+ */
+static int createAnonymousFile(off_t size)
+{
+ static const char template[] = "/glfw-shared-XXXXXX";
+ const char* path;
+ char* name;
+ int fd;
+ int ret;
+
+#ifdef HAVE_MEMFD_CREATE
+ fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING);
+ if (fd >= 0)
+ {
+ // We can add this seal before calling posix_fallocate(), as the file
+ // is currently zero-sized anyway.
+ //
+ // There is also no need to check for the return value, we couldn’t do
+ // anything with it anyway.
+ fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL);
+ }
+ else
+#elif defined(SHM_ANON)
+ fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600);
+ if (fd < 0)
+#endif
+ {
+ path = getenv("XDG_RUNTIME_DIR");
+ if (!path)
+ {
+ errno = ENOENT;
+ return -1;
+ }
+
+ name = calloc(strlen(path) + sizeof(template), 1);
+ strcpy(name, path);
+ strcat(name, template);
+
+ fd = createTmpfileCloexec(name);
+ free(name);
+ if (fd < 0)
+ return -1;
+ }
+
+#if defined(SHM_ANON)
+ // posix_fallocate does not work on SHM descriptors
+ ret = ftruncate(fd, size);
+#else
+ ret = posix_fallocate(fd, 0, size);
+#endif
+ if (ret != 0)
+ {
+ close(fd);
+ errno = ret;
+ return -1;
+ }
+ return fd;
+}
+
+static struct wl_buffer* createShmBuffer(const GLFWimage* image)
+{
+ struct wl_shm_pool* pool;
+ struct wl_buffer* buffer;
+ int stride = image->width * 4;
+ int length = image->width * image->height * 4;
+ void* data;
+ int fd, i;
+
+ fd = createAnonymousFile(length);
+ if (fd < 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create buffer file of size %d: %s",
+ length, strerror(errno));
+ return NULL;
+ }
+
+ data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
+ if (data == MAP_FAILED)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to map file: %s", strerror(errno));
+ close(fd);
+ return NULL;
+ }
+
+ pool = wl_shm_create_pool(_glfw.wl.shm, fd, length);
+
+ close(fd);
+ unsigned char* source = (unsigned char*) image->pixels;
+ unsigned char* target = data;
+ for (i = 0; i < image->width * image->height; i++, source += 4)
+ {
+ unsigned int alpha = source[3];
+
+ *target++ = (unsigned char) ((source[2] * alpha) / 255);
+ *target++ = (unsigned char) ((source[1] * alpha) / 255);
+ *target++ = (unsigned char) ((source[0] * alpha) / 255);
+ *target++ = (unsigned char) alpha;
+ }
+
+ buffer =
+ wl_shm_pool_create_buffer(pool, 0,
+ image->width,
+ image->height,
+ stride, WL_SHM_FORMAT_ARGB8888);
+ munmap(data, length);
+ wl_shm_pool_destroy(pool);
+
+ return buffer;
+}
+
+// Wait for data to arrive on any of the specified file descriptors
+//
+static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
+{
+ for (;;)
+ {
+ if (timeout)
+ {
+ const uint64_t base = _glfwPlatformGetTimerValue();
+
+#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = ppoll(fds, count, &ts, NULL);
+#elif defined(__NetBSD__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = pollts(fds, count, &ts, NULL);
+#else
+ const int milliseconds = (int) (*timeout * 1e3);
+ const int result = poll(fds, count, milliseconds);
+#endif
+ const int error = errno; // clock_gettime may overwrite our error
+
+ *timeout -= (_glfwPlatformGetTimerValue() - base) /
+ (double) _glfwPlatformGetTimerFrequency();
+
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && error != EINTR && error != EAGAIN)
+ return GLFW_FALSE;
+ else if (*timeout <= 0.0)
+ return GLFW_FALSE;
+ }
+ else
+ {
+ const int result = poll(fds, count, -1);
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+}
+
+static void createFallbackDecoration(_GLFWdecorationWayland* decoration,
+ struct wl_surface* parent,
+ struct wl_buffer* buffer,
+ int x, int y,
+ int width, int height)
+{
+ decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor);
+ decoration->subsurface =
+ wl_subcompositor_get_subsurface(_glfw.wl.subcompositor,
+ decoration->surface, parent);
+ wl_subsurface_set_position(decoration->subsurface, x, y);
+ decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter,
+ decoration->surface);
+ wp_viewport_set_destination(decoration->viewport, width, height);
+ wl_surface_attach(decoration->surface, buffer, 0, 0);
+
+ struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
+ wl_region_add(region, 0, 0, width, height);
+ wl_surface_set_opaque_region(decoration->surface, region);
+ wl_surface_commit(decoration->surface);
+ wl_region_destroy(region);
+}
+
+static void createFallbackDecorations(_GLFWwindow* window)
+{
+ unsigned char data[] = { 224, 224, 224, 255 };
+ const GLFWimage image = { 1, 1, data };
+
+ if (!_glfw.wl.viewporter)
+ return;
+
+ if (!window->wl.decorations.buffer)
+ window->wl.decorations.buffer = createShmBuffer(&image);
+ if (!window->wl.decorations.buffer)
+ return;
+
+ createFallbackDecoration(&window->wl.decorations.top, window->wl.surface,
+ window->wl.decorations.buffer,
+ 0, -GLFW_CAPTION_HEIGHT,
+ window->wl.width, GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.left, window->wl.surface,
+ window->wl.decorations.buffer,
+ -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.right, window->wl.surface,
+ window->wl.decorations.buffer,
+ window->wl.width, -GLFW_CAPTION_HEIGHT,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface,
+ window->wl.decorations.buffer,
+ -GLFW_BORDER_SIZE, window->wl.height,
+ window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+}
+
+static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration)
+{
+ if (decoration->subsurface)
+ wl_subsurface_destroy(decoration->subsurface);
+ if (decoration->surface)
+ wl_surface_destroy(decoration->surface);
+ if (decoration->viewport)
+ wp_viewport_destroy(decoration->viewport);
+ decoration->surface = NULL;
+ decoration->subsurface = NULL;
+ decoration->viewport = NULL;
+}
+
+static void destroyFallbackDecorations(_GLFWwindow* window)
+{
+ destroyFallbackDecoration(&window->wl.decorations.top);
+ destroyFallbackDecoration(&window->wl.decorations.left);
+ destroyFallbackDecoration(&window->wl.decorations.right);
+ destroyFallbackDecoration(&window->wl.decorations.bottom);
+}
+
+static void xdgDecorationHandleConfigure(void* userData,
+ struct zxdg_toplevel_decoration_v1* decoration,
+ uint32_t mode)
+{
+ _GLFWwindow* window = userData;
+
+ window->wl.xdg.decorationMode = mode;
+
+ if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)
+ {
+ if (window->decorated && !window->monitor)
+ createFallbackDecorations(window);
+ }
+ else
+ destroyFallbackDecorations(window);
+}
+
+static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener =
+{
+ xdgDecorationHandleConfigure,
+};
+
+// Makes the surface considered as XRGB instead of ARGB.
+static void setContentAreaOpaque(_GLFWwindow* window)
+{
+ struct wl_region* region;
+
+ region = wl_compositor_create_region(_glfw.wl.compositor);
+ if (!region)
+ return;
+
+ wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
+ wl_surface_set_opaque_region(window->wl.surface, region);
+ wl_region_destroy(region);
+}
+
+
+static void resizeWindow(_GLFWwindow* window)
+{
+ int scale = window->wl.scale;
+ int scaledWidth = window->wl.width * scale;
+ int scaledHeight = window->wl.height * scale;
+
+ if (window->wl.egl.window)
+ wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0);
+ if (!window->wl.transparent)
+ setContentAreaOpaque(window);
+ _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
+
+ if (!window->wl.decorations.top.surface)
+ return;
+
+ wp_viewport_set_destination(window->wl.decorations.top.viewport,
+ window->wl.width, GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.top.surface);
+
+ wp_viewport_set_destination(window->wl.decorations.left.viewport,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.left.surface);
+
+ wl_subsurface_set_position(window->wl.decorations.right.subsurface,
+ window->wl.width, -GLFW_CAPTION_HEIGHT);
+ wp_viewport_set_destination(window->wl.decorations.right.viewport,
+ GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT);
+ wl_surface_commit(window->wl.decorations.right.surface);
+
+ wl_subsurface_set_position(window->wl.decorations.bottom.subsurface,
+ -GLFW_BORDER_SIZE, window->wl.height);
+ wp_viewport_set_destination(window->wl.decorations.bottom.viewport,
+ window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE);
+ wl_surface_commit(window->wl.decorations.bottom.surface);
+}
+
+void _glfwUpdateContentScaleWayland(_GLFWwindow* window)
+{
+ if (_glfw.wl.compositorVersion < WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION)
+ return;
+
+ // Get the scale factor from the highest scale monitor.
+ int maxScale = 1;
+
+ for (int i = 0; i < window->wl.monitorsCount; i++)
+ maxScale = _glfw_max(window->wl.monitors[i]->wl.scale, maxScale);
+
+ // Only change the framebuffer size if the scale changed.
+ if (window->wl.scale != maxScale)
+ {
+ window->wl.scale = maxScale;
+ wl_surface_set_buffer_scale(window->wl.surface, maxScale);
+ _glfwInputWindowContentScale(window, maxScale, maxScale);
+ resizeWindow(window);
+ }
+}
+
+static void surfaceHandleEnter(void* userData,
+ struct wl_surface* surface,
+ struct wl_output* output)
+{
+ _GLFWwindow* window = userData;
+ _GLFWmonitor* monitor = wl_output_get_user_data(output);
+
+ if (window->wl.monitorsCount + 1 > window->wl.monitorsSize)
+ {
+ ++window->wl.monitorsSize;
+ window->wl.monitors =
+ realloc(window->wl.monitors,
+ window->wl.monitorsSize * sizeof(_GLFWmonitor*));
+ }
+
+ window->wl.monitors[window->wl.monitorsCount++] = monitor;
+
+ _glfwUpdateContentScaleWayland(window);
+}
+
+static void surfaceHandleLeave(void* userData,
+ struct wl_surface* surface,
+ struct wl_output* output)
+{
+ _GLFWwindow* window = userData;
+ _GLFWmonitor* monitor = wl_output_get_user_data(output);
+ GLFWbool found;
+ int i;
+
+ for (i = 0, found = GLFW_FALSE; i < window->wl.monitorsCount - 1; ++i)
+ {
+ if (monitor == window->wl.monitors[i])
+ found = GLFW_TRUE;
+ if (found)
+ window->wl.monitors[i] = window->wl.monitors[i + 1];
+ }
+ window->wl.monitors[--window->wl.monitorsCount] = NULL;
+
+ _glfwUpdateContentScaleWayland(window);
+}
+
+static const struct wl_surface_listener surfaceListener =
+{
+ surfaceHandleEnter,
+ surfaceHandleLeave
+};
+
+static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
+{
+ if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
+ {
+ window->wl.idleInhibitor =
+ zwp_idle_inhibit_manager_v1_create_inhibitor(
+ _glfw.wl.idleInhibitManager, window->wl.surface);
+ if (!window->wl.idleInhibitor)
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create idle inhibitor");
+ }
+ else if (!enable && window->wl.idleInhibitor)
+ {
+ zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
+ window->wl.idleInhibitor = NULL;
+ }
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ {
+ xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel,
+ window->monitor->wl.output);
+ }
+
+ setIdleInhibitor(window, GLFW_TRUE);
+
+ if (window->wl.decorations.top.surface)
+ destroyFallbackDecorations(window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
+
+ setIdleInhibitor(window, GLFW_FALSE);
+
+ if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE)
+ {
+ if (window->decorated)
+ createFallbackDecorations(window);
+ }
+}
+
+static void xdgToplevelHandleConfigure(void* userData,
+ struct xdg_toplevel* toplevel,
+ int32_t width,
+ int32_t height,
+ struct wl_array* states)
+{
+ _GLFWwindow* window = userData;
+ uint32_t* state;
+
+ window->wl.pending.activated = GLFW_FALSE;
+ window->wl.pending.maximized = GLFW_FALSE;
+ window->wl.pending.fullscreen = GLFW_FALSE;
+
+ wl_array_for_each(state, states)
+ {
+ switch (*state)
+ {
+ case XDG_TOPLEVEL_STATE_MAXIMIZED:
+ window->wl.pending.maximized = GLFW_TRUE;
+ break;
+ case XDG_TOPLEVEL_STATE_FULLSCREEN:
+ window->wl.pending.fullscreen = GLFW_TRUE;
+ break;
+ case XDG_TOPLEVEL_STATE_RESIZING:
+ break;
+ case XDG_TOPLEVEL_STATE_ACTIVATED:
+ window->wl.pending.activated = GLFW_TRUE;
+ break;
+ }
+ }
+
+ if (width && height)
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2);
+ window->wl.pending.height =
+ _glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT);
+ }
+ else
+ {
+ window->wl.pending.width = width;
+ window->wl.pending.height = height;
+ }
+ }
+ else
+ {
+ window->wl.pending.width = window->wl.width;
+ window->wl.pending.height = window->wl.height;
+ }
+}
+
+static void xdgToplevelHandleClose(void* userData,
+ struct xdg_toplevel* toplevel)
+{
+ _GLFWwindow* window = userData;
+ _glfwInputWindowCloseRequest(window);
+}
+
+static const struct xdg_toplevel_listener xdgToplevelListener =
+{
+ xdgToplevelHandleConfigure,
+ xdgToplevelHandleClose
+};
+
+static void xdgSurfaceHandleConfigure(void* userData,
+ struct xdg_surface* surface,
+ uint32_t serial)
+{
+ _GLFWwindow* window = userData;
+
+ xdg_surface_ack_configure(surface, serial);
+
+ if (window->wl.activated != window->wl.pending.activated)
+ {
+ window->wl.activated = window->wl.pending.activated;
+ if (!window->wl.activated)
+ {
+ if (window->monitor && window->autoIconify)
+ xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
+ }
+ }
+
+ if (window->wl.maximized != window->wl.pending.maximized)
+ {
+ window->wl.maximized = window->wl.pending.maximized;
+ _glfwInputWindowMaximize(window, window->wl.maximized);
+ }
+
+ window->wl.fullscreen = window->wl.pending.fullscreen;
+
+ int width = window->wl.pending.width;
+ int height = window->wl.pending.height;
+
+ if (!window->wl.maximized && !window->wl.fullscreen)
+ {
+ if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
+ {
+ const float aspectRatio = (float) width / (float) height;
+ const float targetRatio = (float) window->numer / (float) window->denom;
+ if (aspectRatio < targetRatio)
+ height = width / targetRatio;
+ else if (aspectRatio > targetRatio)
+ width = height * targetRatio;
+ }
+ }
+
+ if (width != window->wl.width || height != window->wl.height)
+ {
+ window->wl.width = width;
+ window->wl.height = height;
+ resizeWindow(window);
+
+ _glfwInputWindowSize(window, width, height);
+
+ if (window->wl.visible)
+ _glfwInputWindowDamage(window);
+ }
+
+ if (!window->wl.visible)
+ {
+ // Allow the window to be mapped only if it either has no XDG
+ // decorations or they have already received a configure event
+ if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode)
+ {
+ window->wl.visible = GLFW_TRUE;
+ _glfwInputWindowDamage(window);
+ }
+ }
+}
+
+static const struct xdg_surface_listener xdgSurfaceListener =
+{
+ xdgSurfaceHandleConfigure
+};
+
+static GLFWbool createShellObjects(_GLFWwindow* window)
+{
+ window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase,
+ window->wl.surface);
+ if (!window->wl.xdg.surface)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create xdg-surface for window");
+ return GLFW_FALSE;
+ }
+
+ xdg_surface_add_listener(window->wl.xdg.surface, &xdgSurfaceListener, window);
+
+ window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface);
+ if (!window->wl.xdg.toplevel)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create xdg-toplevel for window");
+ return GLFW_FALSE;
+ }
+
+ xdg_toplevel_add_listener(window->wl.xdg.toplevel, &xdgToplevelListener, window);
+
+ if (window->wl.title)
+ xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title);
+
+ if (window->monitor)
+ {
+ xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output);
+ setIdleInhibitor(window, GLFW_TRUE);
+ }
+ else
+ {
+ if (window->wl.maximized)
+ xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
+
+ setIdleInhibitor(window, GLFW_FALSE);
+
+ if (_glfw.wl.decorationManager)
+ {
+ window->wl.xdg.decoration =
+ zxdg_decoration_manager_v1_get_toplevel_decoration(
+ _glfw.wl.decorationManager, window->wl.xdg.toplevel);
+ zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration,
+ &xdgDecorationListener,
+ window);
+
+ uint32_t mode;
+
+ if (window->decorated)
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
+ else
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+
+ zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
+ }
+ else
+ {
+ if (window->decorated)
+ createFallbackDecorations(window);
+ }
+ }
+
+ if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE)
+ {
+ int minwidth = window->minwidth;
+ int minheight = window->minheight;
+
+ if (window->wl.decorations.top.surface)
+ {
+ minwidth += GLFW_BORDER_SIZE * 2;
+ minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+
+ xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE)
+ {
+ int maxwidth = window->maxwidth;
+ int maxheight = window->maxheight;
+
+ if (window->wl.decorations.top.surface)
+ {
+ maxwidth += GLFW_BORDER_SIZE * 2;
+ maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+
+ xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
+ }
+
+ wl_surface_commit(window->wl.surface);
+ wl_display_roundtrip(_glfw.wl.display);
+
+ return GLFW_TRUE;
+}
+
+static void destroyShellObjects(_GLFWwindow* window)
+{
+ destroyFallbackDecorations(window);
+
+ if (window->wl.xdg.decoration)
+ zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration);
+
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_destroy(window->wl.xdg.toplevel);
+
+ if (window->wl.xdg.surface)
+ xdg_surface_destroy(window->wl.xdg.surface);
+
+ window->wl.xdg.decoration = NULL;
+ window->wl.xdg.decorationMode = 0;
+ window->wl.xdg.toplevel = NULL;
+ window->wl.xdg.surface = NULL;
+}
+
+static GLFWbool createNativeSurface(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
+ if (!window->wl.surface)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create window surface");
+ return GLFW_FALSE;
+ }
+
+ wl_surface_add_listener(window->wl.surface,
+ &surfaceListener,
+ window);
+
+ wl_surface_set_user_data(window->wl.surface, window);
+
+ window->wl.width = wndconfig->width;
+ window->wl.height = wndconfig->height;
+ window->wl.scale = 1;
+ window->wl.title = _glfw_strdup(wndconfig->title);
+
+ window->wl.maximized = wndconfig->maximized;
+
+ window->wl.transparent = fbconfig->transparent;
+ if (!window->wl.transparent)
+ setContentAreaOpaque(window);
+
+ return GLFW_TRUE;
+}
+
+static void setCursorImage(_GLFWwindow* window,
+ _GLFWcursorWayland* cursorWayland)
+{
+ struct itimerspec timer = {};
+ struct wl_cursor* wlCursor = cursorWayland->cursor;
+ struct wl_cursor_image* image;
+ struct wl_buffer* buffer;
+ struct wl_surface* surface = _glfw.wl.cursorSurface;
+ int scale = 1;
+
+ if (!wlCursor)
+ buffer = cursorWayland->buffer;
+ else
+ {
+ if (window->wl.scale > 1 && cursorWayland->cursorHiDPI)
+ {
+ wlCursor = cursorWayland->cursorHiDPI;
+ scale = 2;
+ }
+
+ image = wlCursor->images[cursorWayland->currentImage];
+ buffer = wl_cursor_image_get_buffer(image);
+ if (!buffer)
+ return;
+
+ timer.it_value.tv_sec = image->delay / 1000;
+ timer.it_value.tv_nsec = (image->delay % 1000) * 1000000;
+ timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL);
+
+ cursorWayland->width = image->width;
+ cursorWayland->height = image->height;
+ cursorWayland->xhot = image->hotspot_x;
+ cursorWayland->yhot = image->hotspot_y;
+ }
+
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ surface,
+ cursorWayland->xhot / scale,
+ cursorWayland->yhot / scale);
+ wl_surface_set_buffer_scale(surface, scale);
+ wl_surface_attach(surface, buffer, 0, 0);
+ wl_surface_damage(surface, 0, 0,
+ cursorWayland->width, cursorWayland->height);
+ wl_surface_commit(surface);
+}
+
+static void incrementCursorImage(_GLFWwindow* window)
+{
+ _GLFWcursor* cursor;
+
+ if (!window || window->wl.decorations.focus != mainWindow)
+ return;
+
+ cursor = window->wl.currentCursor;
+ if (cursor && cursor->wl.cursor)
+ {
+ cursor->wl.currentImage += 1;
+ cursor->wl.currentImage %= cursor->wl.cursor->image_count;
+ setCursorImage(window, &cursor->wl);
+ }
+}
+
+static GLFWbool flushDisplay(void)
+{
+ while (wl_display_flush(_glfw.wl.display) == -1)
+ {
+ if (errno != EAGAIN)
+ return GLFW_FALSE;
+
+ struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT };
+
+ while (poll(&fd, 1, -1) == -1)
+ {
+ if (errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+static void handleEvents(double* timeout)
+{
+ GLFWbool event = GLFW_FALSE;
+ struct pollfd fds[] =
+ {
+ { wl_display_get_fd(_glfw.wl.display), POLLIN },
+ { _glfw.wl.timerfd, POLLIN },
+ { _glfw.wl.cursorTimerfd, POLLIN },
+ };
+
+ while (!event)
+ {
+ while (wl_display_prepare_read(_glfw.wl.display) != 0)
+ wl_display_dispatch_pending(_glfw.wl.display);
+
+ // If an error other than EAGAIN happens, we have likely been disconnected
+ // from the Wayland session; try to handle that the best we can.
+ if (!flushDisplay())
+ {
+ wl_display_cancel_read(_glfw.wl.display);
+
+ _GLFWwindow* window = _glfw.windowListHead;
+ while (window)
+ {
+ _glfwInputWindowCloseRequest(window);
+ window = window->next;
+ }
+
+ return;
+ }
+
+ if (!waitForData(fds, 3, timeout))
+ {
+ wl_display_cancel_read(_glfw.wl.display);
+ return;
+ }
+
+ if (fds[0].revents & POLLIN)
+ {
+ wl_display_read_events(_glfw.wl.display);
+ if (wl_display_dispatch_pending(_glfw.wl.display) > 0)
+ event = GLFW_TRUE;
+ }
+ else
+ wl_display_cancel_read(_glfw.wl.display);
+
+ if (fds[1].revents & POLLIN)
+ {
+ uint64_t repeats;
+
+ if (read(_glfw.wl.timerfd, &repeats, sizeof(repeats)) == 8)
+ {
+ for (uint64_t i = 0; i < repeats; i++)
+ {
+ _glfwInputKey(_glfw.wl.keyboardFocus,
+ _glfw.wl.keyboardLastKey,
+ _glfw.wl.keyboardLastScancode,
+ GLFW_PRESS,
+ _glfw.wl.xkb.modifiers);
+ _glfwInputTextWayland(_glfw.wl.keyboardFocus,
+ _glfw.wl.keyboardLastScancode);
+ }
+
+ event = GLFW_TRUE;
+ }
+ }
+
+ if (fds[2].revents & POLLIN)
+ {
+ uint64_t repeats;
+
+ if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8)
+ {
+ incrementCursorImage(_glfw.wl.pointerFocus);
+ event = GLFW_TRUE;
+ }
+ }
+ }
+}
+
+// Reads the specified data offer as the specified MIME type
+//
+static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mimeType)
+{
+ int fds[2];
+
+ if (pipe2(fds, O_CLOEXEC) == -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create pipe for data offer: %s",
+ strerror(errno));
+ return NULL;
+ }
+
+ wl_data_offer_receive(offer, mimeType, fds[1]);
+ flushDisplay();
+ close(fds[1]);
+
+ char* string = NULL;
+ size_t size = 0;
+ size_t length = 0;
+
+ for (;;)
+ {
+ const size_t readSize = 4096;
+ const size_t requiredSize = length + readSize + 1;
+ if (requiredSize > size)
+ {
+ char* longer = realloc(string, requiredSize);
+ if (!longer)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ close(fds[0]);
+ return NULL;
+ }
+
+ string = longer;
+ size = requiredSize;
+ }
+
+ const ssize_t result = read(fds[0], string + length, readSize);
+ if (result == 0)
+ break;
+ else if (result == -1)
+ {
+ if (errno == EINTR)
+ continue;
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to read from data offer pipe: %s",
+ strerror(errno));
+ close(fds[0]);
+ return NULL;
+ }
+
+ length += result;
+ }
+
+ close(fds[0]);
+
+ string[length] = '\0';
+ return string;
+}
+
+static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface,
+ _GLFWdecorationSideWayland* which)
+{
+ _GLFWdecorationSideWayland focus;
+ _GLFWwindow* window = _glfw.windowListHead;
+ if (!which)
+ which = &focus;
+ while (window)
+ {
+ if (surface == window->wl.decorations.top.surface)
+ {
+ *which = topDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.left.surface)
+ {
+ *which = leftDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.right.surface)
+ {
+ *which = rightDecoration;
+ break;
+ }
+ if (surface == window->wl.decorations.bottom.surface)
+ {
+ *which = bottomDecoration;
+ break;
+ }
+ window = window->next;
+ }
+ return window;
+}
+
+static void pointerHandleEnter(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ struct wl_surface* surface,
+ wl_fixed_t sx,
+ wl_fixed_t sy)
+{
+ // Happens in the case we just destroyed the surface.
+ if (!surface)
+ return;
+
+ _GLFWdecorationSideWayland focus = mainWindow;
+ _GLFWwindow* window = wl_surface_get_user_data(surface);
+ if (!window)
+ {
+ window = findWindowFromDecorationSurface(surface, &focus);
+ if (!window)
+ return;
+ }
+
+ window->wl.decorations.focus = focus;
+ _glfw.wl.serial = serial;
+ _glfw.wl.pointerEnterSerial = serial;
+ _glfw.wl.pointerFocus = window;
+
+ window->wl.hovered = GLFW_TRUE;
+
+ _glfwPlatformSetCursor(window, window->wl.currentCursor);
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+}
+
+static void pointerHandleLeave(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ struct wl_surface* surface)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+
+ if (!window)
+ return;
+
+ window->wl.hovered = GLFW_FALSE;
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.pointerFocus = NULL;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ _glfw.wl.cursorPreviousName = NULL;
+}
+
+static void setCursor(_GLFWwindow* window, const char* name)
+{
+ struct wl_buffer* buffer;
+ struct wl_cursor* cursor;
+ struct wl_cursor_image* image;
+ struct wl_surface* surface = _glfw.wl.cursorSurface;
+ struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
+ int scale = 1;
+
+ if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI)
+ {
+ // We only support up to scale=2 for now, since libwayland-cursor
+ // requires us to load a different theme for each size.
+ scale = 2;
+ theme = _glfw.wl.cursorThemeHiDPI;
+ }
+
+ cursor = wl_cursor_theme_get_cursor(theme, name);
+ if (!cursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor shape unavailable");
+ return;
+ }
+ // TODO: handle animated cursors too.
+ image = cursor->images[0];
+
+ if (!image)
+ return;
+
+ buffer = wl_cursor_image_get_buffer(image);
+ if (!buffer)
+ return;
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ surface,
+ image->hotspot_x / scale,
+ image->hotspot_y / scale);
+ wl_surface_set_buffer_scale(surface, scale);
+ wl_surface_attach(surface, buffer, 0, 0);
+ wl_surface_damage(surface, 0, 0,
+ image->width, image->height);
+ wl_surface_commit(surface);
+ _glfw.wl.cursorPreviousName = name;
+}
+
+static void pointerHandleMotion(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t time,
+ wl_fixed_t sx,
+ wl_fixed_t sy)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ const char* cursorName = NULL;
+ double x, y;
+
+ if (!window)
+ return;
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ return;
+ x = wl_fixed_to_double(sx);
+ y = wl_fixed_to_double(sy);
+ window->wl.cursorPosX = x;
+ window->wl.cursorPosY = y;
+
+ switch (window->wl.decorations.focus)
+ {
+ case mainWindow:
+ _glfwInputCursorPos(window, x, y);
+ _glfw.wl.cursorPreviousName = NULL;
+ return;
+ case topDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "n-resize";
+ else
+ cursorName = "left_ptr";
+ break;
+ case leftDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "nw-resize";
+ else
+ cursorName = "w-resize";
+ break;
+ case rightDecoration:
+ if (y < GLFW_BORDER_SIZE)
+ cursorName = "ne-resize";
+ else
+ cursorName = "e-resize";
+ break;
+ case bottomDecoration:
+ if (x < GLFW_BORDER_SIZE)
+ cursorName = "sw-resize";
+ else if (x > window->wl.width + GLFW_BORDER_SIZE)
+ cursorName = "se-resize";
+ else
+ cursorName = "s-resize";
+ break;
+ default:
+ assert(0);
+ }
+ if (_glfw.wl.cursorPreviousName != cursorName)
+ setCursor(window, cursorName);
+}
+
+static void pointerHandleButton(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t serial,
+ uint32_t time,
+ uint32_t button,
+ uint32_t state)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ int glfwButton;
+
+ uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
+
+ if (!window)
+ return;
+ if (button == BTN_LEFT)
+ {
+ switch (window->wl.decorations.focus)
+ {
+ case mainWindow:
+ break;
+ case topDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
+ else
+ {
+ xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
+ }
+ break;
+ case leftDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
+ break;
+ case rightDecoration:
+ if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
+ break;
+ case bottomDecoration:
+ if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
+ else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
+ else
+ edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
+ break;
+ default:
+ assert(0);
+ }
+ if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
+ {
+ xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
+ serial, edges);
+ return;
+ }
+ }
+ else if (button == BTN_RIGHT)
+ {
+ if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel)
+ {
+ xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
+ _glfw.wl.seat, serial,
+ window->wl.cursorPosX,
+ window->wl.cursorPosY);
+ return;
+ }
+ }
+
+ // Don’t pass the button to the user if it was related to a decoration.
+ if (window->wl.decorations.focus != mainWindow)
+ return;
+
+ _glfw.wl.serial = serial;
+
+ /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev
+ * codes. */
+ glfwButton = button - BTN_LEFT;
+
+ _glfwInputMouseClick(window,
+ glfwButton,
+ state == WL_POINTER_BUTTON_STATE_PRESSED
+ ? GLFW_PRESS
+ : GLFW_RELEASE,
+ _glfw.wl.xkb.modifiers);
+}
+
+static void pointerHandleAxis(void* userData,
+ struct wl_pointer* pointer,
+ uint32_t time,
+ uint32_t axis,
+ wl_fixed_t value)
+{
+ _GLFWwindow* window = _glfw.wl.pointerFocus;
+ double x = 0.0, y = 0.0;
+ // Wayland scroll events are in pointer motion coordinate space (think two
+ // finger scroll). The factor 10 is commonly used to convert to "scroll
+ // step means 1.0.
+ const double scrollFactor = 1.0 / 10.0;
+
+ if (!window)
+ return;
+
+ assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
+ axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
+
+ if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
+ x = -wl_fixed_to_double(value) * scrollFactor;
+ else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
+ y = -wl_fixed_to_double(value) * scrollFactor;
+
+ _glfwInputScroll(window, x, y);
+}
+
+static const struct wl_pointer_listener pointerListener =
+{
+ pointerHandleEnter,
+ pointerHandleLeave,
+ pointerHandleMotion,
+ pointerHandleButton,
+ pointerHandleAxis,
+};
+
+static void keyboardHandleKeymap(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t format,
+ int fd,
+ uint32_t size)
+{
+ struct xkb_keymap* keymap;
+ struct xkb_state* state;
+ struct xkb_compose_table* composeTable;
+ struct xkb_compose_state* composeState;
+ char* mapStr;
+ const char* locale;
+
+ if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
+ {
+ close(fd);
+ return;
+ }
+
+ mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0);
+ if (mapStr == MAP_FAILED) {
+ close(fd);
+ return;
+ }
+
+ keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context,
+ mapStr,
+ XKB_KEYMAP_FORMAT_TEXT_V1,
+ 0);
+ munmap(mapStr, size);
+ close(fd);
+
+ if (!keymap)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to compile keymap");
+ return;
+ }
+
+ state = xkb_state_new(keymap);
+ if (!state)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB state");
+ xkb_keymap_unref(keymap);
+ return;
+ }
+
+ // Look up the preferred locale, falling back to "C" as default.
+ locale = getenv("LC_ALL");
+ if (!locale)
+ locale = getenv("LC_CTYPE");
+ if (!locale)
+ locale = getenv("LANG");
+ if (!locale)
+ locale = "C";
+
+ composeTable =
+ xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
+ XKB_COMPOSE_COMPILE_NO_FLAGS);
+ if (composeTable)
+ {
+ composeState =
+ xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS);
+ xkb_compose_table_unref(composeTable);
+ if (composeState)
+ _glfw.wl.xkb.composeState = composeState;
+ else
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB compose state");
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create XKB compose table");
+ }
+
+ xkb_keymap_unref(_glfw.wl.xkb.keymap);
+ xkb_state_unref(_glfw.wl.xkb.state);
+ _glfw.wl.xkb.keymap = keymap;
+ _glfw.wl.xkb.state = state;
+
+ _glfw.wl.xkb.controlIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control");
+ _glfw.wl.xkb.altIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1");
+ _glfw.wl.xkb.shiftIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
+ _glfw.wl.xkb.superIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
+ _glfw.wl.xkb.capsLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
+ _glfw.wl.xkb.numLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
+}
+
+static void keyboardHandleEnter(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ struct wl_surface* surface,
+ struct wl_array* keys)
+{
+ // Happens in the case we just destroyed the surface.
+ if (!surface)
+ return;
+
+ _GLFWwindow* window = wl_surface_get_user_data(surface);
+ if (!window)
+ {
+ window = findWindowFromDecorationSurface(surface, NULL);
+ if (!window)
+ return;
+ }
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.keyboardFocus = window;
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+}
+
+static void keyboardHandleLeave(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ struct wl_surface* surface)
+{
+ _GLFWwindow* window = _glfw.wl.keyboardFocus;
+
+ if (!window)
+ return;
+
+ struct itimerspec timer = {};
+ timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
+
+ _glfw.wl.serial = serial;
+ _glfw.wl.keyboardFocus = NULL;
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+}
+
+static int translateKey(uint32_t scancode)
+{
+ if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0]))
+ return _glfw.wl.keycodes[scancode];
+
+ return GLFW_KEY_UNKNOWN;
+}
+
+static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
+{
+ if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
+ return sym;
+ if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym)
+ != XKB_COMPOSE_FEED_ACCEPTED)
+ return sym;
+ switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState))
+ {
+ case XKB_COMPOSE_COMPOSED:
+ return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState);
+ case XKB_COMPOSE_COMPOSING:
+ case XKB_COMPOSE_CANCELLED:
+ return XKB_KEY_NoSymbol;
+ case XKB_COMPOSE_NOTHING:
+ default:
+ return sym;
+ }
+}
+
+GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode)
+{
+ const xkb_keysym_t* keysyms;
+ const xkb_keycode_t keycode = scancode + 8;
+
+ if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1)
+ {
+ const xkb_keysym_t keysym = composeSymbol(keysyms[0]);
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint != GLFW_INVALID_CODEPOINT)
+ {
+ const int mods = _glfw.wl.xkb.modifiers;
+ const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+ }
+
+ return xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode);
+}
+
+static void keyboardHandleKey(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ uint32_t time,
+ uint32_t scancode,
+ uint32_t state)
+{
+ _GLFWwindow* window = _glfw.wl.keyboardFocus;
+ if (!window)
+ return;
+
+ const int key = translateKey(scancode);
+ const int action =
+ state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE;
+
+ _glfw.wl.serial = serial;
+ _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
+
+ struct itimerspec timer = {};
+
+ if (action == GLFW_PRESS)
+ {
+ const GLFWbool shouldRepeat = _glfwInputTextWayland(window, scancode);
+
+ if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0)
+ {
+ _glfw.wl.keyboardLastKey = key;
+ _glfw.wl.keyboardLastScancode = scancode;
+ if (_glfw.wl.keyboardRepeatRate > 1)
+ timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyboardRepeatRate;
+ else
+ timer.it_interval.tv_sec = 1;
+
+ timer.it_value.tv_sec = _glfw.wl.keyboardRepeatDelay / 1000;
+ timer.it_value.tv_nsec = (_glfw.wl.keyboardRepeatDelay % 1000) * 1000000;
+ }
+ }
+
+ timerfd_settime(_glfw.wl.timerfd, 0, &timer, NULL);
+}
+
+static void keyboardHandleModifiers(void* userData,
+ struct wl_keyboard* keyboard,
+ uint32_t serial,
+ uint32_t modsDepressed,
+ uint32_t modsLatched,
+ uint32_t modsLocked,
+ uint32_t group)
+{
+ _glfw.wl.serial = serial;
+
+ if (!_glfw.wl.xkb.keymap)
+ return;
+
+ xkb_state_update_mask(_glfw.wl.xkb.state,
+ modsDepressed,
+ modsLatched,
+ modsLocked,
+ 0,
+ 0,
+ group);
+
+ _glfw.wl.xkb.modifiers = 0;
+
+ struct
+ {
+ xkb_mod_index_t index;
+ unsigned int bit;
+ } modifiers[] =
+ {
+ { _glfw.wl.xkb.controlIndex, GLFW_MOD_CONTROL },
+ { _glfw.wl.xkb.altIndex, GLFW_MOD_ALT },
+ { _glfw.wl.xkb.shiftIndex, GLFW_MOD_SHIFT },
+ { _glfw.wl.xkb.superIndex, GLFW_MOD_SUPER },
+ { _glfw.wl.xkb.capsLockIndex, GLFW_MOD_CAPS_LOCK },
+ { _glfw.wl.xkb.numLockIndex, GLFW_MOD_NUM_LOCK }
+ };
+
+ for (size_t i = 0; i < sizeof(modifiers) / sizeof(modifiers[0]); i++)
+ {
+ if (xkb_state_mod_index_is_active(_glfw.wl.xkb.state,
+ modifiers[i].index,
+ XKB_STATE_MODS_EFFECTIVE) == 1)
+ {
+ _glfw.wl.xkb.modifiers |= modifiers[i].bit;
+ }
+ }
+}
+
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+static void keyboardHandleRepeatInfo(void* userData,
+ struct wl_keyboard* keyboard,
+ int32_t rate,
+ int32_t delay)
+{
+ if (keyboard != _glfw.wl.keyboard)
+ return;
+
+ _glfw.wl.keyboardRepeatRate = rate;
+ _glfw.wl.keyboardRepeatDelay = delay;
+}
+#endif
+
+static const struct wl_keyboard_listener keyboardListener =
+{
+ keyboardHandleKeymap,
+ keyboardHandleEnter,
+ keyboardHandleLeave,
+ keyboardHandleKey,
+ keyboardHandleModifiers,
+#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
+ keyboardHandleRepeatInfo,
+#endif
+};
+
+static void seatHandleCapabilities(void* userData,
+ struct wl_seat* seat,
+ enum wl_seat_capability caps)
+{
+ if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer)
+ {
+ _glfw.wl.pointer = wl_seat_get_pointer(seat);
+ wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL);
+ }
+ else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer)
+ {
+ wl_pointer_destroy(_glfw.wl.pointer);
+ _glfw.wl.pointer = NULL;
+ }
+
+ if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard)
+ {
+ _glfw.wl.keyboard = wl_seat_get_keyboard(seat);
+ wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL);
+ }
+ else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard)
+ {
+ wl_keyboard_destroy(_glfw.wl.keyboard);
+ _glfw.wl.keyboard = NULL;
+ }
+}
+
+static void seatHandleName(void* userData,
+ struct wl_seat* seat,
+ const char* name)
+{
+}
+
+static const struct wl_seat_listener seatListener =
+{
+ seatHandleCapabilities,
+ seatHandleName,
+};
+
+static void dataOfferHandleOffer(void* userData,
+ struct wl_data_offer* offer,
+ const char* mimeType)
+{
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ if (strcmp(mimeType, "text/plain;charset=utf-8") == 0)
+ _glfw.wl.offers[i].text_plain_utf8 = GLFW_TRUE;
+ else if (strcmp(mimeType, "text/uri-list") == 0)
+ _glfw.wl.offers[i].text_uri_list = GLFW_TRUE;
+
+ break;
+ }
+ }
+}
+
+static const struct wl_data_offer_listener dataOfferListener =
+{
+ dataOfferHandleOffer
+};
+
+static void dataDeviceHandleDataOffer(void* userData,
+ struct wl_data_device* device,
+ struct wl_data_offer* offer)
+{
+ _GLFWofferWayland* offers =
+ realloc(_glfw.wl.offers, _glfw.wl.offerCount + 1);
+ if (!offers)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ return;
+ }
+
+ _glfw.wl.offers = offers;
+ _glfw.wl.offerCount++;
+
+ _glfw.wl.offers[_glfw.wl.offerCount - 1] = (_GLFWofferWayland) { offer };
+ wl_data_offer_add_listener(offer, &dataOfferListener, NULL);
+}
+
+static void dataDeviceHandleEnter(void* userData,
+ struct wl_data_device* device,
+ uint32_t serial,
+ struct wl_surface* surface,
+ wl_fixed_t x,
+ wl_fixed_t y,
+ struct wl_data_offer* offer)
+{
+ if (_glfw.wl.dragOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ _glfw.wl.dragOffer = NULL;
+ _glfw.wl.dragFocus = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ _GLFWwindow* window = NULL;
+
+ if (surface)
+ window = wl_surface_get_user_data(surface);
+
+ if (window && _glfw.wl.offers[i].text_uri_list)
+ {
+ _glfw.wl.dragOffer = offer;
+ _glfw.wl.dragFocus = window;
+ _glfw.wl.dragSerial = serial;
+ }
+
+ _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
+ _glfw.wl.offerCount--;
+ break;
+ }
+ }
+
+ if (_glfw.wl.dragOffer)
+ wl_data_offer_accept(offer, serial, "text/uri-list");
+ else
+ {
+ wl_data_offer_accept(offer, serial, NULL);
+ wl_data_offer_destroy(offer);
+ }
+}
+
+static void dataDeviceHandleLeave(void* userData,
+ struct wl_data_device* device)
+{
+ if (_glfw.wl.dragOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.dragOffer);
+ _glfw.wl.dragOffer = NULL;
+ _glfw.wl.dragFocus = NULL;
+ }
+}
+
+static void dataDeviceHandleMotion(void* userData,
+ struct wl_data_device* device,
+ uint32_t time,
+ wl_fixed_t x,
+ wl_fixed_t y)
+{
+}
+
+static void dataDeviceHandleDrop(void* userData,
+ struct wl_data_device* device)
+{
+ if (!_glfw.wl.dragOffer)
+ return;
+
+ char* string = readDataOfferAsString(_glfw.wl.dragOffer, "text/uri-list");
+ if (string)
+ {
+ int count;
+ char** paths = _glfwParseUriList(string, &count);
+ if (paths)
+ _glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths);
+
+ for (int i = 0; i < count; i++)
+ free(paths[i]);
+
+ free(paths);
+ }
+
+ free(string);
+}
+
+static void dataDeviceHandleSelection(void* userData,
+ struct wl_data_device* device,
+ struct wl_data_offer* offer)
+{
+ if (_glfw.wl.selectionOffer)
+ {
+ wl_data_offer_destroy(_glfw.wl.selectionOffer);
+ _glfw.wl.selectionOffer = NULL;
+ }
+
+ for (unsigned int i = 0; i < _glfw.wl.offerCount; i++)
+ {
+ if (_glfw.wl.offers[i].offer == offer)
+ {
+ if (_glfw.wl.offers[i].text_plain_utf8)
+ _glfw.wl.selectionOffer = offer;
+ else
+ wl_data_offer_destroy(offer);
+
+ _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1];
+ _glfw.wl.offerCount--;
+ break;
+ }
+ }
+}
+
+const struct wl_data_device_listener dataDeviceListener =
+{
+ dataDeviceHandleDataOffer,
+ dataDeviceHandleEnter,
+ dataDeviceHandleLeave,
+ dataDeviceHandleMotion,
+ dataDeviceHandleDrop,
+ dataDeviceHandleSelection,
+};
+
+// Translates a GLFW standard cursor to a theme cursor name
+//
+static char *translateCursorShape(int shape)
+{
+ switch (shape)
+ {
+ case GLFW_ARROW_CURSOR:
+ return "left_ptr";
+ case GLFW_IBEAM_CURSOR:
+ return "xterm";
+ case GLFW_CROSSHAIR_CURSOR:
+ return "crosshair";
+ case GLFW_HAND_CURSOR:
+ return "hand2";
+ case GLFW_HRESIZE_CURSOR:
+ return "sb_h_double_arrow";
+ case GLFW_VRESIZE_CURSOR:
+ return "sb_v_double_arrow";
+ }
+ return NULL;
+}
+
+void _glfwAddSeatListenerWayland(struct wl_seat* seat)
+{
+ wl_seat_add_listener(seat, &seatListener, NULL);
+}
+
+void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device)
+{
+ wl_data_device_add_listener(device, &dataDeviceListener, NULL);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ if (!createNativeSurface(window, wndconfig, fbconfig))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
+ ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ window->wl.egl.window = wl_egl_window_create(window->wl.surface,
+ wndconfig->width,
+ wndconfig->height);
+ if (!window->wl.egl.window)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create EGL window");
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor || wndconfig->visible)
+ {
+ if (!createShellObjects(window))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (window == _glfw.wl.pointerFocus)
+ {
+ _glfw.wl.pointerFocus = NULL;
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ }
+ if (window == _glfw.wl.keyboardFocus)
+ {
+ _glfw.wl.keyboardFocus = NULL;
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ }
+
+ if (window->wl.idleInhibitor)
+ zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ destroyShellObjects(window);
+
+ if (window->wl.decorations.buffer)
+ wl_buffer_destroy(window->wl.decorations.buffer);
+
+ if (window->wl.egl.window)
+ wl_egl_window_destroy(window->wl.egl.window);
+
+ if (window->wl.surface)
+ wl_surface_destroy(window->wl.surface);
+
+ free(window->wl.title);
+ free(window->wl.monitors);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+ if (window->wl.title)
+ free(window->wl.title);
+ window->wl.title = _glfw_strdup(title);
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Setting window icon not supported");
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ // A Wayland client is not aware of its position, so just warn and leave it
+ // as (0, 0)
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window position retrieval not supported");
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ // A Wayland client can not set its position, so just warn
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window position setting not supported");
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ if (width)
+ *width = window->wl.width;
+ if (height)
+ *height = window->wl.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ // Video mode setting is not available on Wayland
+ }
+ else
+ {
+ window->wl.width = width;
+ window->wl.height = height;
+ resizeWindow(window);
+ }
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ if (window->wl.xdg.toplevel)
+ {
+ if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
+ minwidth = minheight = 0;
+ else
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ minwidth += GLFW_BORDER_SIZE * 2;
+ minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+
+ if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
+ maxwidth = maxheight = 0;
+ else
+ {
+ if (window->wl.decorations.top.surface)
+ {
+ maxwidth += GLFW_BORDER_SIZE * 2;
+ maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE;
+ }
+ }
+
+ xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
+ xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
+ wl_surface_commit(window->wl.surface);
+ }
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window,
+ int numer, int denom)
+{
+ if (window->wl.maximized || window->wl.fullscreen)
+ return;
+
+ if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
+ {
+ const float aspectRatio = (float) window->wl.width / (float) window->wl.height;
+ const float targetRatio = (float) numer / (float) denom;
+ if (aspectRatio < targetRatio)
+ window->wl.height = window->wl.width / targetRatio;
+ else if (aspectRatio > targetRatio)
+ window->wl.width = window->wl.height * targetRatio;
+
+ resizeWindow(window);
+ }
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window,
+ int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+ if (width)
+ *width *= window->wl.scale;
+ if (height)
+ *height *= window->wl.scale;
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ if (window->decorated && !window->monitor && window->wl.decorations.top.surface)
+ {
+ if (top)
+ *top = GLFW_CAPTION_HEIGHT;
+ if (left)
+ *left = GLFW_BORDER_SIZE;
+ if (right)
+ *right = GLFW_BORDER_SIZE;
+ if (bottom)
+ *bottom = GLFW_BORDER_SIZE;
+ }
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = (float) window->wl.scale;
+ if (yscale)
+ *yscale = (float) window->wl.scale;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ if (window->monitor)
+ {
+ // There is no way to unset minimized, or even to know if we are
+ // minimized, so there is nothing to do here.
+ }
+ else
+ {
+ // We assume we are not minimized and act only on maximization
+
+ if (window->wl.maximized)
+ {
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
+ else
+ window->wl.maximized = GLFW_FALSE;
+ }
+ }
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (window->wl.xdg.toplevel)
+ xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
+ else
+ window->wl.maximized = GLFW_TRUE;
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ if (!window->wl.xdg.toplevel)
+ {
+ // NOTE: The XDG/shell surface is created here so command-line applications
+ // with off-screen windows do not appear in for example the Unity dock
+ createShellObjects(window);
+ }
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ if (window->wl.visible)
+ {
+ window->wl.visible = GLFW_FALSE;
+ destroyShellObjects(window);
+
+ wl_surface_attach(window->wl.surface, NULL, 0, 0);
+ wl_surface_commit(window->wl.surface);
+ }
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attention request not implemented yet");
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Focusing a window requires user interaction");
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (!monitor)
+ _glfwPlatformSetWindowSize(window, width, height);
+
+ return;
+ }
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ _glfwInputWindowMonitor(window, monitor);
+
+ if (window->monitor)
+ acquireMonitor(window);
+ else
+ _glfwPlatformSetWindowSize(window, width, height);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ return _glfw.wl.keyboardFocus == window;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ // xdg-shell doesn’t give any way to request whether a surface is iconified
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ return window->wl.visible;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ return window->wl.maximized;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ return window->wl.hovered;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ return window->wl.transparent;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attribute setting not implemented yet");
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ if (window->wl.xdg.decoration)
+ {
+ uint32_t mode;
+
+ if (enabled)
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE;
+ else
+ mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE;
+
+ zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode);
+ }
+ else
+ {
+ if (enabled)
+ createFallbackDecorations(window);
+ else
+ destroyFallbackDecorations(window);
+ }
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ // TODO
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Window attribute setting not implemented yet");
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ return 1.f;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow* window, GLFWbool enabled)
+{
+ // This is handled in relativePointerHandleRelativeMotion
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ double timeout = 0.0;
+ handleEvents(&timeout);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ handleEvents(NULL);
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ handleEvents(&timeout);
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ wl_display_sync(_glfw.wl.display);
+ flushDisplay();
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ if (xpos)
+ *xpos = window->wl.cursorPosX;
+ if (ypos)
+ *ypos = window->wl.cursorPosY;
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window);
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ if (isPointerLocked(window))
+ {
+ zwp_locked_pointer_v1_set_cursor_position_hint(
+ window->wl.pointerLock.lockedPointer,
+ wl_fixed_from_double(x), wl_fixed_from_double(y));
+ }
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ _glfwPlatformSetCursor(window, window->wl.currentCursor);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (scancode < 0 || scancode > 255 ||
+ _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE,
+ "Wayland: Invalid scancode %i",
+ scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.wl.keycodes[scancode];
+ const xkb_keycode_t keycode = scancode + 8;
+ const xkb_layout_index_t layout =
+ xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode);
+ if (layout == XKB_LAYOUT_INVALID)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve layout for key name");
+ return NULL;
+ }
+
+ const xkb_keysym_t* keysyms = NULL;
+ xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap,
+ keycode,
+ layout,
+ 0,
+ &keysyms);
+ if (keysyms == NULL)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve keysym for key name");
+ return NULL;
+ }
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]);
+ if (codepoint == GLFW_INVALID_CODEPOINT)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to retrieve codepoint for key name");
+ return NULL;
+ }
+
+ const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key], codepoint);
+ if (count == 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to encode codepoint for key name");
+ return NULL;
+ }
+
+ _glfw.wl.keynames[key][count] = '\0';
+ return _glfw.wl.keynames[key];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.wl.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->wl.buffer = createShmBuffer(image);
+ if (!cursor->wl.buffer)
+ return GLFW_FALSE;
+
+ cursor->wl.width = image->width;
+ cursor->wl.height = image->height;
+ cursor->wl.xhot = xhot;
+ cursor->wl.yhot = yhot;
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ struct wl_cursor* standardCursor;
+
+ standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+ translateCursorShape(shape));
+ if (!standardCursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor \"%s\" not found",
+ translateCursorShape(shape));
+ return GLFW_FALSE;
+ }
+
+ cursor->wl.cursor = standardCursor;
+ cursor->wl.currentImage = 0;
+
+ if (_glfw.wl.cursorThemeHiDPI)
+ {
+ standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
+ translateCursorShape(shape));
+ cursor->wl.cursorHiDPI = standardCursor;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ // If it's a standard cursor we don't need to do anything here
+ if (cursor->wl.cursor)
+ return;
+
+ if (cursor->wl.buffer)
+ wl_buffer_destroy(cursor->wl.buffer);
+}
+
+static void relativePointerHandleRelativeMotion(void* userData,
+ struct zwp_relative_pointer_v1* pointer,
+ uint32_t timeHi,
+ uint32_t timeLo,
+ wl_fixed_t dx,
+ wl_fixed_t dy,
+ wl_fixed_t dxUnaccel,
+ wl_fixed_t dyUnaccel)
+{
+ _GLFWwindow* window = userData;
+ double xpos = window->virtualCursorPosX;
+ double ypos = window->virtualCursorPosY;
+
+ if (window->cursorMode != GLFW_CURSOR_DISABLED)
+ return;
+
+ if (window->rawMouseMotion)
+ {
+ xpos += wl_fixed_to_double(dxUnaccel);
+ ypos += wl_fixed_to_double(dyUnaccel);
+ }
+ else
+ {
+ xpos += wl_fixed_to_double(dx);
+ ypos += wl_fixed_to_double(dy);
+ }
+
+ _glfwInputCursorPos(window, xpos, ypos);
+}
+
+static const struct zwp_relative_pointer_v1_listener relativePointerListener =
+{
+ relativePointerHandleRelativeMotion
+};
+
+static void lockedPointerHandleLocked(void* userData,
+ struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static void unlockPointer(_GLFWwindow* window)
+{
+ struct zwp_relative_pointer_v1* relativePointer =
+ window->wl.pointerLock.relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer =
+ window->wl.pointerLock.lockedPointer;
+
+ zwp_relative_pointer_v1_destroy(relativePointer);
+ zwp_locked_pointer_v1_destroy(lockedPointer);
+
+ window->wl.pointerLock.relativePointer = NULL;
+ window->wl.pointerLock.lockedPointer = NULL;
+}
+
+static void lockPointer(_GLFWwindow* window);
+
+static void lockedPointerHandleUnlocked(void* userData,
+ struct zwp_locked_pointer_v1* lockedPointer)
+{
+}
+
+static const struct zwp_locked_pointer_v1_listener lockedPointerListener =
+{
+ lockedPointerHandleLocked,
+ lockedPointerHandleUnlocked
+};
+
+static void lockPointer(_GLFWwindow* window)
+{
+ struct zwp_relative_pointer_v1* relativePointer;
+ struct zwp_locked_pointer_v1* lockedPointer;
+
+ if (!_glfw.wl.relativePointerManager)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: no relative pointer manager");
+ return;
+ }
+
+ relativePointer =
+ zwp_relative_pointer_manager_v1_get_relative_pointer(
+ _glfw.wl.relativePointerManager,
+ _glfw.wl.pointer);
+ zwp_relative_pointer_v1_add_listener(relativePointer,
+ &relativePointerListener,
+ window);
+
+ lockedPointer =
+ zwp_pointer_constraints_v1_lock_pointer(
+ _glfw.wl.pointerConstraints,
+ window->wl.surface,
+ _glfw.wl.pointer,
+ NULL,
+ ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT);
+ zwp_locked_pointer_v1_add_listener(lockedPointer,
+ &lockedPointerListener,
+ window);
+
+ window->wl.pointerLock.relativePointer = relativePointer;
+ window->wl.pointerLock.lockedPointer = lockedPointer;
+
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
+ NULL, 0, 0);
+}
+
+static GLFWbool isPointerLocked(_GLFWwindow* window)
+{
+ return window->wl.pointerLock.lockedPointer != NULL;
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ struct wl_cursor* defaultCursor;
+ struct wl_cursor* defaultCursorHiDPI = NULL;
+
+ if (!_glfw.wl.pointer)
+ return;
+
+ window->wl.currentCursor = cursor;
+
+ // If we're not in the correct window just save the cursor
+ // the next time the pointer enters the window the cursor will change
+ if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow)
+ return;
+
+ // Unlock possible pointer lock if no longer disabled.
+ if (window->cursorMode != GLFW_CURSOR_DISABLED && isPointerLocked(window))
+ unlockPointer(window);
+
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (cursor)
+ setCursorImage(window, &cursor->wl);
+ else
+ {
+ defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
+ "left_ptr");
+ if (!defaultCursor)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Standard cursor not found");
+ return;
+ }
+ if (_glfw.wl.cursorThemeHiDPI)
+ defaultCursorHiDPI =
+ wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
+ "left_ptr");
+ _GLFWcursorWayland cursorWayland = {
+ defaultCursor,
+ defaultCursorHiDPI,
+ NULL,
+ 0, 0,
+ 0, 0,
+ 0
+ };
+ setCursorImage(window, &cursorWayland);
+ }
+ }
+ else if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (!isPointerLocked(window))
+ lockPointer(window);
+ }
+ else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ {
+ wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0);
+ }
+}
+
+static void dataSourceHandleTarget(void* userData,
+ struct wl_data_source* source,
+ const char* mimeType)
+{
+ if (_glfw.wl.selectionSource != source)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Unknown clipboard data source");
+ return;
+ }
+}
+
+static void dataSourceHandleSend(void* userData,
+ struct wl_data_source* source,
+ const char* mimeType,
+ int fd)
+{
+ // Ignore it if this is an outdated or invalid request
+ if (_glfw.wl.selectionSource != source ||
+ strcmp(mimeType, "text/plain;charset=utf-8") != 0)
+ {
+ close(fd);
+ return;
+ }
+
+ char* string = _glfw.wl.clipboardString;
+ size_t length = strlen(string);
+
+ while (length > 0)
+ {
+ const ssize_t result = write(fd, string, length);
+ if (result == -1)
+ {
+ if (errno == EINTR)
+ continue;
+
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Error while writing the clipboard: %s",
+ strerror(errno));
+ break;
+ }
+
+ length -= result;
+ string += result;
+ }
+
+ close(fd);
+}
+
+static void dataSourceHandleCancelled(void* userData,
+ struct wl_data_source* source)
+{
+ wl_data_source_destroy(source);
+
+ if (_glfw.wl.selectionSource != source)
+ return;
+
+ _glfw.wl.selectionSource = NULL;
+}
+
+static const struct wl_data_source_listener dataSourceListener =
+{
+ dataSourceHandleTarget,
+ dataSourceHandleSend,
+ dataSourceHandleCancelled,
+};
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ if (_glfw.wl.selectionSource)
+ {
+ wl_data_source_destroy(_glfw.wl.selectionSource);
+ _glfw.wl.selectionSource = NULL;
+ }
+
+ char* copy = _glfw_strdup(string);
+ if (!copy)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
+ return;
+ }
+
+ free(_glfw.wl.clipboardString);
+ _glfw.wl.clipboardString = copy;
+
+ _glfw.wl.selectionSource =
+ wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager);
+ if (!_glfw.wl.selectionSource)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create clipboard data source");
+ return;
+ }
+ wl_data_source_add_listener(_glfw.wl.selectionSource,
+ &dataSourceListener,
+ NULL);
+ wl_data_source_offer(_glfw.wl.selectionSource, "text/plain;charset=utf-8");
+ wl_data_device_set_selection(_glfw.wl.dataDevice,
+ _glfw.wl.selectionSource,
+ _glfw.wl.serial);
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ if (!_glfw.wl.selectionOffer)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "Wayland: No clipboard data available");
+ return NULL;
+ }
+
+ if (_glfw.wl.selectionSource)
+ return _glfw.wl.clipboardString;
+
+ free(_glfw.wl.clipboardString);
+ _glfw.wl.clipboardString =
+ readDataOfferAsString(_glfw.wl.selectionOffer, "text/plain;charset=utf-8");
+ return _glfw.wl.clipboardString;
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
+ return;
+
+ extensions[0] = "VK_KHR_surface";
+ extensions[1] = "VK_KHR_wayland_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
+ vkGetPhysicalDeviceWaylandPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+ return VK_NULL_HANDLE;
+ }
+
+ return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device,
+ queuefamily,
+ _glfw.wl.display);
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ VkResult err;
+ VkWaylandSurfaceCreateInfoKHR sci;
+ PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
+
+ vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR");
+ if (!vkCreateWaylandSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
+ sci.display = _glfw.wl.display;
+ sci.surface = window->wl.surface;
+
+ err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "Wayland: Failed to create Vulkan surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI struct wl_display* glfwGetWaylandDisplay(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfw.wl.display;
+}
+
+GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return window->wl.surface;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_init.c b/libs/glfw-3.3.8/src/x11_init.c
new file mode 100644
index 0000000..6049904
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_init.c
@@ -0,0 +1,1274 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <X11/Xresource.h>
+
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+#include <stdio.h>
+#include <locale.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <assert.h>
+
+
+// Translate the X11 KeySyms for a key to a GLFW key code
+// NOTE: This is only used as a fallback, in case the XKB method fails
+// It is layout-dependent and will fail partially on most non-US layouts
+//
+static int translateKeySyms(const KeySym* keysyms, int width)
+{
+ if (width > 1)
+ {
+ switch (keysyms[1])
+ {
+ case XK_KP_0: return GLFW_KEY_KP_0;
+ case XK_KP_1: return GLFW_KEY_KP_1;
+ case XK_KP_2: return GLFW_KEY_KP_2;
+ case XK_KP_3: return GLFW_KEY_KP_3;
+ case XK_KP_4: return GLFW_KEY_KP_4;
+ case XK_KP_5: return GLFW_KEY_KP_5;
+ case XK_KP_6: return GLFW_KEY_KP_6;
+ case XK_KP_7: return GLFW_KEY_KP_7;
+ case XK_KP_8: return GLFW_KEY_KP_8;
+ case XK_KP_9: return GLFW_KEY_KP_9;
+ case XK_KP_Separator:
+ case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL;
+ case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
+ case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
+ default: break;
+ }
+ }
+
+ switch (keysyms[0])
+ {
+ case XK_Escape: return GLFW_KEY_ESCAPE;
+ case XK_Tab: return GLFW_KEY_TAB;
+ case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT;
+ case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT;
+ case XK_Control_L: return GLFW_KEY_LEFT_CONTROL;
+ case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL;
+ case XK_Meta_L:
+ case XK_Alt_L: return GLFW_KEY_LEFT_ALT;
+ case XK_Mode_switch: // Mapped to Alt_R on many keyboards
+ case XK_ISO_Level3_Shift: // AltGr on at least some machines
+ case XK_Meta_R:
+ case XK_Alt_R: return GLFW_KEY_RIGHT_ALT;
+ case XK_Super_L: return GLFW_KEY_LEFT_SUPER;
+ case XK_Super_R: return GLFW_KEY_RIGHT_SUPER;
+ case XK_Menu: return GLFW_KEY_MENU;
+ case XK_Num_Lock: return GLFW_KEY_NUM_LOCK;
+ case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK;
+ case XK_Print: return GLFW_KEY_PRINT_SCREEN;
+ case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK;
+ case XK_Pause: return GLFW_KEY_PAUSE;
+ case XK_Delete: return GLFW_KEY_DELETE;
+ case XK_BackSpace: return GLFW_KEY_BACKSPACE;
+ case XK_Return: return GLFW_KEY_ENTER;
+ case XK_Home: return GLFW_KEY_HOME;
+ case XK_End: return GLFW_KEY_END;
+ case XK_Page_Up: return GLFW_KEY_PAGE_UP;
+ case XK_Page_Down: return GLFW_KEY_PAGE_DOWN;
+ case XK_Insert: return GLFW_KEY_INSERT;
+ case XK_Left: return GLFW_KEY_LEFT;
+ case XK_Right: return GLFW_KEY_RIGHT;
+ case XK_Down: return GLFW_KEY_DOWN;
+ case XK_Up: return GLFW_KEY_UP;
+ case XK_F1: return GLFW_KEY_F1;
+ case XK_F2: return GLFW_KEY_F2;
+ case XK_F3: return GLFW_KEY_F3;
+ case XK_F4: return GLFW_KEY_F4;
+ case XK_F5: return GLFW_KEY_F5;
+ case XK_F6: return GLFW_KEY_F6;
+ case XK_F7: return GLFW_KEY_F7;
+ case XK_F8: return GLFW_KEY_F8;
+ case XK_F9: return GLFW_KEY_F9;
+ case XK_F10: return GLFW_KEY_F10;
+ case XK_F11: return GLFW_KEY_F11;
+ case XK_F12: return GLFW_KEY_F12;
+ case XK_F13: return GLFW_KEY_F13;
+ case XK_F14: return GLFW_KEY_F14;
+ case XK_F15: return GLFW_KEY_F15;
+ case XK_F16: return GLFW_KEY_F16;
+ case XK_F17: return GLFW_KEY_F17;
+ case XK_F18: return GLFW_KEY_F18;
+ case XK_F19: return GLFW_KEY_F19;
+ case XK_F20: return GLFW_KEY_F20;
+ case XK_F21: return GLFW_KEY_F21;
+ case XK_F22: return GLFW_KEY_F22;
+ case XK_F23: return GLFW_KEY_F23;
+ case XK_F24: return GLFW_KEY_F24;
+ case XK_F25: return GLFW_KEY_F25;
+
+ // Numeric keypad
+ case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE;
+ case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY;
+ case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT;
+ case XK_KP_Add: return GLFW_KEY_KP_ADD;
+
+ // These should have been detected in secondary keysym test above!
+ case XK_KP_Insert: return GLFW_KEY_KP_0;
+ case XK_KP_End: return GLFW_KEY_KP_1;
+ case XK_KP_Down: return GLFW_KEY_KP_2;
+ case XK_KP_Page_Down: return GLFW_KEY_KP_3;
+ case XK_KP_Left: return GLFW_KEY_KP_4;
+ case XK_KP_Right: return GLFW_KEY_KP_6;
+ case XK_KP_Home: return GLFW_KEY_KP_7;
+ case XK_KP_Up: return GLFW_KEY_KP_8;
+ case XK_KP_Page_Up: return GLFW_KEY_KP_9;
+ case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL;
+ case XK_KP_Equal: return GLFW_KEY_KP_EQUAL;
+ case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
+
+ // Last resort: Check for printable keys (should not happen if the XKB
+ // extension is available). This will give a layout dependent mapping
+ // (which is wrong, and we may miss some keys, especially on non-US
+ // keyboards), but it's better than nothing...
+ case XK_a: return GLFW_KEY_A;
+ case XK_b: return GLFW_KEY_B;
+ case XK_c: return GLFW_KEY_C;
+ case XK_d: return GLFW_KEY_D;
+ case XK_e: return GLFW_KEY_E;
+ case XK_f: return GLFW_KEY_F;
+ case XK_g: return GLFW_KEY_G;
+ case XK_h: return GLFW_KEY_H;
+ case XK_i: return GLFW_KEY_I;
+ case XK_j: return GLFW_KEY_J;
+ case XK_k: return GLFW_KEY_K;
+ case XK_l: return GLFW_KEY_L;
+ case XK_m: return GLFW_KEY_M;
+ case XK_n: return GLFW_KEY_N;
+ case XK_o: return GLFW_KEY_O;
+ case XK_p: return GLFW_KEY_P;
+ case XK_q: return GLFW_KEY_Q;
+ case XK_r: return GLFW_KEY_R;
+ case XK_s: return GLFW_KEY_S;
+ case XK_t: return GLFW_KEY_T;
+ case XK_u: return GLFW_KEY_U;
+ case XK_v: return GLFW_KEY_V;
+ case XK_w: return GLFW_KEY_W;
+ case XK_x: return GLFW_KEY_X;
+ case XK_y: return GLFW_KEY_Y;
+ case XK_z: return GLFW_KEY_Z;
+ case XK_1: return GLFW_KEY_1;
+ case XK_2: return GLFW_KEY_2;
+ case XK_3: return GLFW_KEY_3;
+ case XK_4: return GLFW_KEY_4;
+ case XK_5: return GLFW_KEY_5;
+ case XK_6: return GLFW_KEY_6;
+ case XK_7: return GLFW_KEY_7;
+ case XK_8: return GLFW_KEY_8;
+ case XK_9: return GLFW_KEY_9;
+ case XK_0: return GLFW_KEY_0;
+ case XK_space: return GLFW_KEY_SPACE;
+ case XK_minus: return GLFW_KEY_MINUS;
+ case XK_equal: return GLFW_KEY_EQUAL;
+ case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET;
+ case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET;
+ case XK_backslash: return GLFW_KEY_BACKSLASH;
+ case XK_semicolon: return GLFW_KEY_SEMICOLON;
+ case XK_apostrophe: return GLFW_KEY_APOSTROPHE;
+ case XK_grave: return GLFW_KEY_GRAVE_ACCENT;
+ case XK_comma: return GLFW_KEY_COMMA;
+ case XK_period: return GLFW_KEY_PERIOD;
+ case XK_slash: return GLFW_KEY_SLASH;
+ case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts...
+ default: break;
+ }
+
+ // No matching translation was found
+ return GLFW_KEY_UNKNOWN;
+}
+
+// Create key code translation tables
+//
+static void createKeyTables(void)
+{
+ int scancode, scancodeMin, scancodeMax;
+
+ memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
+ memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
+
+ if (_glfw.x11.xkb.available)
+ {
+ // Use XKB to determine physical key locations independently of the
+ // current keyboard layout
+
+ XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
+ XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc);
+
+ scancodeMin = desc->min_key_code;
+ scancodeMax = desc->max_key_code;
+
+ const struct
+ {
+ int key;
+ char* name;
+ } keymap[] =
+ {
+ { GLFW_KEY_GRAVE_ACCENT, "TLDE" },
+ { GLFW_KEY_1, "AE01" },
+ { GLFW_KEY_2, "AE02" },
+ { GLFW_KEY_3, "AE03" },
+ { GLFW_KEY_4, "AE04" },
+ { GLFW_KEY_5, "AE05" },
+ { GLFW_KEY_6, "AE06" },
+ { GLFW_KEY_7, "AE07" },
+ { GLFW_KEY_8, "AE08" },
+ { GLFW_KEY_9, "AE09" },
+ { GLFW_KEY_0, "AE10" },
+ { GLFW_KEY_MINUS, "AE11" },
+ { GLFW_KEY_EQUAL, "AE12" },
+ { GLFW_KEY_Q, "AD01" },
+ { GLFW_KEY_W, "AD02" },
+ { GLFW_KEY_E, "AD03" },
+ { GLFW_KEY_R, "AD04" },
+ { GLFW_KEY_T, "AD05" },
+ { GLFW_KEY_Y, "AD06" },
+ { GLFW_KEY_U, "AD07" },
+ { GLFW_KEY_I, "AD08" },
+ { GLFW_KEY_O, "AD09" },
+ { GLFW_KEY_P, "AD10" },
+ { GLFW_KEY_LEFT_BRACKET, "AD11" },
+ { GLFW_KEY_RIGHT_BRACKET, "AD12" },
+ { GLFW_KEY_A, "AC01" },
+ { GLFW_KEY_S, "AC02" },
+ { GLFW_KEY_D, "AC03" },
+ { GLFW_KEY_F, "AC04" },
+ { GLFW_KEY_G, "AC05" },
+ { GLFW_KEY_H, "AC06" },
+ { GLFW_KEY_J, "AC07" },
+ { GLFW_KEY_K, "AC08" },
+ { GLFW_KEY_L, "AC09" },
+ { GLFW_KEY_SEMICOLON, "AC10" },
+ { GLFW_KEY_APOSTROPHE, "AC11" },
+ { GLFW_KEY_Z, "AB01" },
+ { GLFW_KEY_X, "AB02" },
+ { GLFW_KEY_C, "AB03" },
+ { GLFW_KEY_V, "AB04" },
+ { GLFW_KEY_B, "AB05" },
+ { GLFW_KEY_N, "AB06" },
+ { GLFW_KEY_M, "AB07" },
+ { GLFW_KEY_COMMA, "AB08" },
+ { GLFW_KEY_PERIOD, "AB09" },
+ { GLFW_KEY_SLASH, "AB10" },
+ { GLFW_KEY_BACKSLASH, "BKSL" },
+ { GLFW_KEY_WORLD_1, "LSGT" },
+ { GLFW_KEY_SPACE, "SPCE" },
+ { GLFW_KEY_ESCAPE, "ESC" },
+ { GLFW_KEY_ENTER, "RTRN" },
+ { GLFW_KEY_TAB, "TAB" },
+ { GLFW_KEY_BACKSPACE, "BKSP" },
+ { GLFW_KEY_INSERT, "INS" },
+ { GLFW_KEY_DELETE, "DELE" },
+ { GLFW_KEY_RIGHT, "RGHT" },
+ { GLFW_KEY_LEFT, "LEFT" },
+ { GLFW_KEY_DOWN, "DOWN" },
+ { GLFW_KEY_UP, "UP" },
+ { GLFW_KEY_PAGE_UP, "PGUP" },
+ { GLFW_KEY_PAGE_DOWN, "PGDN" },
+ { GLFW_KEY_HOME, "HOME" },
+ { GLFW_KEY_END, "END" },
+ { GLFW_KEY_CAPS_LOCK, "CAPS" },
+ { GLFW_KEY_SCROLL_LOCK, "SCLK" },
+ { GLFW_KEY_NUM_LOCK, "NMLK" },
+ { GLFW_KEY_PRINT_SCREEN, "PRSC" },
+ { GLFW_KEY_PAUSE, "PAUS" },
+ { GLFW_KEY_F1, "FK01" },
+ { GLFW_KEY_F2, "FK02" },
+ { GLFW_KEY_F3, "FK03" },
+ { GLFW_KEY_F4, "FK04" },
+ { GLFW_KEY_F5, "FK05" },
+ { GLFW_KEY_F6, "FK06" },
+ { GLFW_KEY_F7, "FK07" },
+ { GLFW_KEY_F8, "FK08" },
+ { GLFW_KEY_F9, "FK09" },
+ { GLFW_KEY_F10, "FK10" },
+ { GLFW_KEY_F11, "FK11" },
+ { GLFW_KEY_F12, "FK12" },
+ { GLFW_KEY_F13, "FK13" },
+ { GLFW_KEY_F14, "FK14" },
+ { GLFW_KEY_F15, "FK15" },
+ { GLFW_KEY_F16, "FK16" },
+ { GLFW_KEY_F17, "FK17" },
+ { GLFW_KEY_F18, "FK18" },
+ { GLFW_KEY_F19, "FK19" },
+ { GLFW_KEY_F20, "FK20" },
+ { GLFW_KEY_F21, "FK21" },
+ { GLFW_KEY_F22, "FK22" },
+ { GLFW_KEY_F23, "FK23" },
+ { GLFW_KEY_F24, "FK24" },
+ { GLFW_KEY_F25, "FK25" },
+ { GLFW_KEY_KP_0, "KP0" },
+ { GLFW_KEY_KP_1, "KP1" },
+ { GLFW_KEY_KP_2, "KP2" },
+ { GLFW_KEY_KP_3, "KP3" },
+ { GLFW_KEY_KP_4, "KP4" },
+ { GLFW_KEY_KP_5, "KP5" },
+ { GLFW_KEY_KP_6, "KP6" },
+ { GLFW_KEY_KP_7, "KP7" },
+ { GLFW_KEY_KP_8, "KP8" },
+ { GLFW_KEY_KP_9, "KP9" },
+ { GLFW_KEY_KP_DECIMAL, "KPDL" },
+ { GLFW_KEY_KP_DIVIDE, "KPDV" },
+ { GLFW_KEY_KP_MULTIPLY, "KPMU" },
+ { GLFW_KEY_KP_SUBTRACT, "KPSU" },
+ { GLFW_KEY_KP_ADD, "KPAD" },
+ { GLFW_KEY_KP_ENTER, "KPEN" },
+ { GLFW_KEY_KP_EQUAL, "KPEQ" },
+ { GLFW_KEY_LEFT_SHIFT, "LFSH" },
+ { GLFW_KEY_LEFT_CONTROL, "LCTL" },
+ { GLFW_KEY_LEFT_ALT, "LALT" },
+ { GLFW_KEY_LEFT_SUPER, "LWIN" },
+ { GLFW_KEY_RIGHT_SHIFT, "RTSH" },
+ { GLFW_KEY_RIGHT_CONTROL, "RCTL" },
+ { GLFW_KEY_RIGHT_ALT, "RALT" },
+ { GLFW_KEY_RIGHT_ALT, "LVL3" },
+ { GLFW_KEY_RIGHT_ALT, "MDSW" },
+ { GLFW_KEY_RIGHT_SUPER, "RWIN" },
+ { GLFW_KEY_MENU, "MENU" }
+ };
+
+ // Find the X11 key code -> GLFW key code mapping
+ for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
+ {
+ int key = GLFW_KEY_UNKNOWN;
+
+ // Map the key name to a GLFW key code. Note: We use the US
+ // keyboard layout. Because function keys aren't mapped correctly
+ // when using traditional KeySym translations, they are mapped
+ // here instead.
+ for (int i = 0; i < sizeof(keymap) / sizeof(keymap[0]); i++)
+ {
+ if (strncmp(desc->names->keys[scancode].name,
+ keymap[i].name,
+ XkbKeyNameLength) == 0)
+ {
+ key = keymap[i].key;
+ break;
+ }
+ }
+
+ // Fall back to key aliases in case the key name did not match
+ for (int i = 0; i < desc->names->num_key_aliases; i++)
+ {
+ if (key != GLFW_KEY_UNKNOWN)
+ break;
+
+ if (strncmp(desc->names->key_aliases[i].real,
+ desc->names->keys[scancode].name,
+ XkbKeyNameLength) != 0)
+ {
+ continue;
+ }
+
+ for (int j = 0; j < sizeof(keymap) / sizeof(keymap[0]); j++)
+ {
+ if (strncmp(desc->names->key_aliases[i].alias,
+ keymap[j].name,
+ XkbKeyNameLength) == 0)
+ {
+ key = keymap[j].key;
+ break;
+ }
+ }
+ }
+
+ _glfw.x11.keycodes[scancode] = key;
+ }
+
+ XkbFreeNames(desc, XkbKeyNamesMask, True);
+ XkbFreeKeyboard(desc, 0, True);
+ }
+ else
+ XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax);
+
+ int width;
+ KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display,
+ scancodeMin,
+ scancodeMax - scancodeMin + 1,
+ &width);
+
+ for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
+ {
+ // Translate the un-translated key codes using traditional X11 KeySym
+ // lookups
+ if (_glfw.x11.keycodes[scancode] < 0)
+ {
+ const size_t base = (scancode - scancodeMin) * width;
+ _glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width);
+ }
+
+ // Store the reverse translation for faster key name lookup
+ if (_glfw.x11.keycodes[scancode] > 0)
+ _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
+ }
+
+ XFree(keysyms);
+}
+
+// Check whether the IM has a usable style
+//
+static GLFWbool hasUsableInputMethodStyle(void)
+{
+ GLFWbool found = GLFW_FALSE;
+ XIMStyles* styles = NULL;
+
+ if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
+ return GLFW_FALSE;
+
+ for (unsigned int i = 0; i < styles->count_styles; i++)
+ {
+ if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
+ {
+ found = GLFW_TRUE;
+ break;
+ }
+ }
+
+ XFree(styles);
+ return found;
+}
+
+// Check whether the specified atom is supported
+//
+static Atom getAtomIfSupported(Atom* supportedAtoms,
+ unsigned long atomCount,
+ const char* atomName)
+{
+ const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);
+
+ for (unsigned long i = 0; i < atomCount; i++)
+ {
+ if (supportedAtoms[i] == atom)
+ return atom;
+ }
+
+ return None;
+}
+
+// Check whether the running window manager is EWMH-compliant
+//
+static void detectEWMH(void)
+{
+ // First we read the _NET_SUPPORTING_WM_CHECK property on the root window
+
+ Window* windowFromRoot = NULL;
+ if (!_glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_SUPPORTING_WM_CHECK,
+ XA_WINDOW,
+ (unsigned char**) &windowFromRoot))
+ {
+ return;
+ }
+
+ _glfwGrabErrorHandlerX11();
+
+ // If it exists, it should be the XID of a top-level window
+ // Then we look for the same property on that window
+
+ Window* windowFromChild = NULL;
+ if (!_glfwGetWindowPropertyX11(*windowFromRoot,
+ _glfw.x11.NET_SUPPORTING_WM_CHECK,
+ XA_WINDOW,
+ (unsigned char**) &windowFromChild))
+ {
+ XFree(windowFromRoot);
+ return;
+ }
+
+ _glfwReleaseErrorHandlerX11();
+
+ // If the property exists, it should contain the XID of the window
+
+ if (*windowFromRoot != *windowFromChild)
+ {
+ XFree(windowFromRoot);
+ XFree(windowFromChild);
+ return;
+ }
+
+ XFree(windowFromRoot);
+ XFree(windowFromChild);
+
+ // We are now fairly sure that an EWMH-compliant WM is currently running
+ // We can now start querying the WM about what features it supports by
+ // looking in the _NET_SUPPORTED property on the root window
+ // It should contain a list of supported EWMH protocol and state atoms
+
+ Atom* supportedAtoms = NULL;
+ const unsigned long atomCount =
+ _glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_SUPPORTED,
+ XA_ATOM,
+ (unsigned char**) &supportedAtoms);
+
+ // See which of the atoms we support that are supported by the WM
+
+ _glfw.x11.NET_WM_STATE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE");
+ _glfw.x11.NET_WM_STATE_ABOVE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
+ _glfw.x11.NET_WM_STATE_FULLSCREEN =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
+ _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
+ _glfw.x11.NET_WM_WINDOW_TYPE =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
+ _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
+ _glfw.x11.NET_WORKAREA =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA");
+ _glfw.x11.NET_CURRENT_DESKTOP =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
+ _glfw.x11.NET_ACTIVE_WINDOW =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
+ _glfw.x11.NET_FRAME_EXTENTS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
+ _glfw.x11.NET_REQUEST_FRAME_EXTENTS =
+ getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
+
+ if (supportedAtoms)
+ XFree(supportedAtoms);
+}
+
+// Look for and initialize supported X11 extensions
+//
+static GLFWbool initExtensions(void)
+{
+#if defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so");
+#else
+ _glfw.x11.vidmode.handle = _glfw_dlopen("libXxf86vm.so.1");
+#endif
+ if (_glfw.x11.vidmode.handle)
+ {
+ _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension");
+ _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp");
+ _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp");
+ _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize)
+ _glfw_dlsym(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize");
+
+ _glfw.x11.vidmode.available =
+ XF86VidModeQueryExtension(_glfw.x11.display,
+ &_glfw.x11.vidmode.eventBase,
+ &_glfw.x11.vidmode.errorBase);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi-6.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi.so");
+#else
+ _glfw.x11.xi.handle = _glfw_dlopen("libXi.so.6");
+#endif
+ if (_glfw.x11.xi.handle)
+ {
+ _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion)
+ _glfw_dlsym(_glfw.x11.xi.handle, "XIQueryVersion");
+ _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents)
+ _glfw_dlsym(_glfw.x11.xi.handle, "XISelectEvents");
+
+ if (XQueryExtension(_glfw.x11.display,
+ "XInputExtension",
+ &_glfw.x11.xi.majorOpcode,
+ &_glfw.x11.xi.eventBase,
+ &_glfw.x11.xi.errorBase))
+ {
+ _glfw.x11.xi.major = 2;
+ _glfw.x11.xi.minor = 0;
+
+ if (XIQueryVersion(_glfw.x11.display,
+ &_glfw.x11.xi.major,
+ &_glfw.x11.xi.minor) == Success)
+ {
+ _glfw.x11.xi.available = GLFW_TRUE;
+ }
+ }
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr-2.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so");
+#else
+ _glfw.x11.randr.handle = _glfw_dlopen("libXrandr.so.2");
+#endif
+ if (_glfw.x11.randr.handle)
+ {
+ _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRAllocGamma");
+ _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+ _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeCrtcInfo");
+ _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeGamma");
+ _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeOutputInfo");
+ _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRFreeScreenResources");
+ _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGamma");
+ _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize");
+ _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetCrtcInfo");
+ _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputInfo");
+ _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetOutputPrimary");
+ _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent");
+ _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryExtension");
+ _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRQueryVersion");
+ _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSelectInput");
+ _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcConfig");
+ _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRSetCrtcGamma");
+ _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration)
+ _glfw_dlsym(_glfw.x11.randr.handle, "XRRUpdateConfiguration");
+
+ if (XRRQueryExtension(_glfw.x11.display,
+ &_glfw.x11.randr.eventBase,
+ &_glfw.x11.randr.errorBase))
+ {
+ if (XRRQueryVersion(_glfw.x11.display,
+ &_glfw.x11.randr.major,
+ &_glfw.x11.randr.minor))
+ {
+ // The GLFW RandR path requires at least version 1.3
+ if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3)
+ _glfw.x11.randr.available = GLFW_TRUE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to query RandR version");
+ }
+ }
+ }
+
+ if (_glfw.x11.randr.available)
+ {
+ XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+ _glfw.x11.root);
+
+ if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0]))
+ {
+ // This is likely an older Nvidia driver with broken gamma support
+ // Flag it as useless and fall back to xf86vm gamma, if available
+ _glfw.x11.randr.gammaBroken = GLFW_TRUE;
+ }
+
+ if (!sr->ncrtc)
+ {
+ // A system without CRTCs is likely a system with broken RandR
+ // Disable the RandR monitor path and fall back to core functions
+ _glfw.x11.randr.monitorBroken = GLFW_TRUE;
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRSelectInput(_glfw.x11.display, _glfw.x11.root,
+ RROutputChangeNotifyMask);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so");
+#else
+ _glfw.x11.xcursor.handle = _glfw_dlopen("libXcursor.so.1");
+#endif
+ if (_glfw.x11.xcursor.handle)
+ {
+ _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageCreate");
+ _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
+ _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
+ _glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so");
+#else
+ _glfw.x11.xinerama.handle = _glfw_dlopen("libXinerama.so.1");
+#endif
+ if (_glfw.x11.xinerama.handle)
+ {
+ _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaIsActive");
+ _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryExtension");
+ _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens)
+ _glfw_dlsym(_glfw.x11.xinerama.handle, "XineramaQueryScreens");
+
+ if (XineramaQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xinerama.major,
+ &_glfw.x11.xinerama.minor))
+ {
+ if (XineramaIsActive(_glfw.x11.display))
+ _glfw.x11.xinerama.available = GLFW_TRUE;
+ }
+ }
+
+ _glfw.x11.xkb.major = 1;
+ _glfw.x11.xkb.minor = 0;
+ _glfw.x11.xkb.available =
+ XkbQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xkb.majorOpcode,
+ &_glfw.x11.xkb.eventBase,
+ &_glfw.x11.xkb.errorBase,
+ &_glfw.x11.xkb.major,
+ &_glfw.x11.xkb.minor);
+
+ if (_glfw.x11.xkb.available)
+ {
+ Bool supported;
+
+ if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
+ {
+ if (supported)
+ _glfw.x11.xkb.detectable = GLFW_TRUE;
+ }
+
+ XkbStateRec state;
+ if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success)
+ _glfw.x11.xkb.group = (unsigned int)state.group;
+
+ XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify,
+ XkbGroupStateMask, XkbGroupStateMask);
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so");
+#else
+ _glfw.x11.x11xcb.handle = _glfw_dlopen("libX11-xcb.so.1");
+#endif
+ if (_glfw.x11.x11xcb.handle)
+ {
+ _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection)
+ _glfw_dlsym(_glfw.x11.x11xcb.handle, "XGetXCBConnection");
+ }
+
+#if defined(__CYGWIN__)
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender-1.so");
+#elif defined(__OpenBSD__) || defined(__NetBSD__)
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so");
+#else
+ _glfw.x11.xrender.handle = _glfw_dlopen("libXrender.so.1");
+#endif
+ if (_glfw.x11.xrender.handle)
+ {
+ _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryExtension");
+ _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderQueryVersion");
+ _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat)
+ _glfw_dlsym(_glfw.x11.xrender.handle, "XRenderFindVisualFormat");
+
+ if (XRenderQueryExtension(_glfw.x11.display,
+ &_glfw.x11.xrender.errorBase,
+ &_glfw.x11.xrender.eventBase))
+ {
+ if (XRenderQueryVersion(_glfw.x11.display,
+ &_glfw.x11.xrender.major,
+ &_glfw.x11.xrender.minor))
+ {
+ _glfw.x11.xrender.available = GLFW_TRUE;
+ }
+ }
+ }
+
+ // Update the key code LUT
+ // FIXME: We should listen to XkbMapNotify events to track changes to
+ // the keyboard mapping.
+ createKeyTables();
+
+ // String format atoms
+ _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False);
+ _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
+ _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False);
+
+ // Custom selection property atom
+ _glfw.x11.GLFW_SELECTION =
+ XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False);
+
+ // ICCCM standard clipboard atoms
+ _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False);
+ _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False);
+ _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False);
+ _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False);
+ _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False);
+
+ // Clipboard manager atoms
+ _glfw.x11.CLIPBOARD_MANAGER =
+ XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False);
+ _glfw.x11.SAVE_TARGETS =
+ XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
+
+ // Xdnd (drag and drop) atoms
+ _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False);
+ _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False);
+ _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False);
+ _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False);
+ _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False);
+ _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False);
+ _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False);
+ _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False);
+ _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False);
+ _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False);
+
+ // ICCCM, EWMH and Motif window property atoms
+ // These can be set safely even without WM support
+ // The EWMH atoms that require WM support are handled in detectEWMH
+ _glfw.x11.WM_PROTOCOLS =
+ XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False);
+ _glfw.x11.WM_STATE =
+ XInternAtom(_glfw.x11.display, "WM_STATE", False);
+ _glfw.x11.WM_DELETE_WINDOW =
+ XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False);
+ _glfw.x11.NET_SUPPORTED =
+ XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False);
+ _glfw.x11.NET_SUPPORTING_WM_CHECK =
+ XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False);
+ _glfw.x11.NET_WM_ICON =
+ XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False);
+ _glfw.x11.NET_WM_PING =
+ XInternAtom(_glfw.x11.display, "_NET_WM_PING", False);
+ _glfw.x11.NET_WM_PID =
+ XInternAtom(_glfw.x11.display, "_NET_WM_PID", False);
+ _glfw.x11.NET_WM_NAME =
+ XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False);
+ _glfw.x11.NET_WM_ICON_NAME =
+ XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR =
+ XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
+ _glfw.x11.NET_WM_WINDOW_OPACITY =
+ XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
+ _glfw.x11.MOTIF_WM_HINTS =
+ XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
+
+ // The compositing manager selection name contains the screen number
+ {
+ char name[32];
+ snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
+ _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
+ }
+
+ // Detect whether an EWMH-conformant window manager is running
+ detectEWMH();
+
+ return GLFW_TRUE;
+}
+
+// Retrieve system content scale via folklore heuristics
+//
+static void getSystemContentScale(float* xscale, float* yscale)
+{
+ // Start by assuming the default X11 DPI
+ // NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it
+ // would be set to 96, so assume that is the case if we cannot find it
+ float xdpi = 96.f, ydpi = 96.f;
+
+ // NOTE: Basing the scale on Xft.dpi where available should provide the most
+ // consistent user experience (matches Qt, Gtk, etc), although not
+ // always the most accurate one
+ char* rms = XResourceManagerString(_glfw.x11.display);
+ if (rms)
+ {
+ XrmDatabase db = XrmGetStringDatabase(rms);
+ if (db)
+ {
+ XrmValue value;
+ char* type = NULL;
+
+ if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
+ {
+ if (type && strcmp(type, "String") == 0)
+ xdpi = ydpi = atof(value.addr);
+ }
+
+ XrmDestroyDatabase(db);
+ }
+ }
+
+ *xscale = xdpi / 96.f;
+ *yscale = ydpi / 96.f;
+}
+
+// Create a blank cursor for hidden and disabled cursor modes
+//
+static Cursor createHiddenCursor(void)
+{
+ unsigned char pixels[16 * 16 * 4] = { 0 };
+ GLFWimage image = { 16, 16, pixels };
+ return _glfwCreateCursorX11(&image, 0, 0);
+}
+
+// Create a helper window for IPC
+//
+static Window createHelperWindow(void)
+{
+ XSetWindowAttributes wa;
+ wa.event_mask = PropertyChangeMask;
+
+ return XCreateWindow(_glfw.x11.display, _glfw.x11.root,
+ 0, 0, 1, 1, 0, 0,
+ InputOnly,
+ DefaultVisual(_glfw.x11.display, _glfw.x11.screen),
+ CWEventMask, &wa);
+}
+
+// Create the pipe for empty events without assumuing the OS has pipe2(2)
+//
+static GLFWbool createEmptyEventPipe(void)
+{
+ if (pipe(_glfw.x11.emptyEventPipe) != 0)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create empty event pipe: %s",
+ strerror(errno));
+ return GLFW_FALSE;
+ }
+
+ for (int i = 0; i < 2; i++)
+ {
+ const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0);
+ const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0);
+
+ if (sf == -1 || df == -1 ||
+ fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 ||
+ fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to set flags for empty event pipe: %s",
+ strerror(errno));
+ return GLFW_FALSE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// X error handler
+//
+static int errorHandler(Display *display, XErrorEvent* event)
+{
+ if (_glfw.x11.display != display)
+ return 0;
+
+ _glfw.x11.errorCode = event->error_code;
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Sets the X error handler callback
+//
+void _glfwGrabErrorHandlerX11(void)
+{
+ assert(_glfw.x11.errorHandler == NULL);
+ _glfw.x11.errorCode = Success;
+ _glfw.x11.errorHandler = XSetErrorHandler(errorHandler);
+}
+
+// Clears the X error handler callback
+//
+void _glfwReleaseErrorHandlerX11(void)
+{
+ // Synchronize to make sure all commands are processed
+ XSync(_glfw.x11.display, False);
+ XSetErrorHandler(_glfw.x11.errorHandler);
+ _glfw.x11.errorHandler = NULL;
+}
+
+// Reports the specified error, appending information about the last X error
+//
+void _glfwInputErrorX11(int error, const char* message)
+{
+ char buffer[_GLFW_MESSAGE_SIZE];
+ XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode,
+ buffer, sizeof(buffer));
+
+ _glfwInputError(error, "%s: %s", message, buffer);
+}
+
+// Creates a native cursor object from the specified image and hotspot
+//
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
+{
+ int i;
+ Cursor cursor;
+
+ if (!_glfw.x11.xcursor.handle)
+ return None;
+
+ XcursorImage* native = XcursorImageCreate(image->width, image->height);
+ if (native == NULL)
+ return None;
+
+ native->xhot = xhot;
+ native->yhot = yhot;
+
+ unsigned char* source = (unsigned char*) image->pixels;
+ XcursorPixel* target = native->pixels;
+
+ for (i = 0; i < image->width * image->height; i++, target++, source += 4)
+ {
+ unsigned int alpha = source[3];
+
+ *target = (alpha << 24) |
+ ((unsigned char) ((source[0] * alpha) / 255) << 16) |
+ ((unsigned char) ((source[1] * alpha) / 255) << 8) |
+ ((unsigned char) ((source[2] * alpha) / 255) << 0);
+ }
+
+ cursor = XcursorImageLoadCursor(_glfw.x11.display, native);
+ XcursorImageDestroy(native);
+
+ return cursor;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformInit(void)
+{
+ // HACK: If the application has left the locale as "C" then both wide
+ // character text input and explicit UTF-8 input via XIM will break
+ // This sets the CTYPE part of the current locale from the environment
+ // in the hope that it is set to something more sane than "C"
+ if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
+ setlocale(LC_CTYPE, "");
+
+ XInitThreads();
+ XrmInitialize();
+
+ _glfw.x11.display = XOpenDisplay(NULL);
+ if (!_glfw.x11.display)
+ {
+ const char* display = getenv("DISPLAY");
+ if (display)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to open display %s", display);
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: The DISPLAY environment variable is missing");
+ }
+
+ return GLFW_FALSE;
+ }
+
+ _glfw.x11.screen = DefaultScreen(_glfw.x11.display);
+ _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
+ _glfw.x11.context = XUniqueContext();
+
+ getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
+
+ if (!createEmptyEventPipe())
+ return GLFW_FALSE;
+
+ if (!initExtensions())
+ return GLFW_FALSE;
+
+ _glfw.x11.helperWindowHandle = createHelperWindow();
+ _glfw.x11.hiddenCursorHandle = createHiddenCursor();
+
+ if (XSupportsLocale())
+ {
+ XSetLocaleModifiers("");
+
+ _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
+ if (_glfw.x11.im)
+ {
+ if (!hasUsableInputMethodStyle())
+ {
+ XCloseIM(_glfw.x11.im);
+ _glfw.x11.im = NULL;
+ }
+ }
+ }
+
+#if defined(__linux__)
+ if (!_glfwInitJoysticksLinux())
+ return GLFW_FALSE;
+#endif
+
+ _glfwInitTimerPOSIX();
+
+ _glfwPollMonitorsX11();
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformTerminate(void)
+{
+ if (_glfw.x11.helperWindowHandle)
+ {
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) ==
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwPushSelectionToManagerX11();
+ }
+
+ XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle);
+ _glfw.x11.helperWindowHandle = None;
+ }
+
+ if (_glfw.x11.hiddenCursorHandle)
+ {
+ XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle);
+ _glfw.x11.hiddenCursorHandle = (Cursor) 0;
+ }
+
+ free(_glfw.x11.primarySelectionString);
+ free(_glfw.x11.clipboardString);
+
+ if (_glfw.x11.im)
+ {
+ XCloseIM(_glfw.x11.im);
+ _glfw.x11.im = NULL;
+ }
+
+ if (_glfw.x11.display)
+ {
+ XCloseDisplay(_glfw.x11.display);
+ _glfw.x11.display = NULL;
+ }
+
+ if (_glfw.x11.x11xcb.handle)
+ {
+ _glfw_dlclose(_glfw.x11.x11xcb.handle);
+ _glfw.x11.x11xcb.handle = NULL;
+ }
+
+ if (_glfw.x11.xcursor.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xcursor.handle);
+ _glfw.x11.xcursor.handle = NULL;
+ }
+
+ if (_glfw.x11.randr.handle)
+ {
+ _glfw_dlclose(_glfw.x11.randr.handle);
+ _glfw.x11.randr.handle = NULL;
+ }
+
+ if (_glfw.x11.xinerama.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xinerama.handle);
+ _glfw.x11.xinerama.handle = NULL;
+ }
+
+ if (_glfw.x11.xrender.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xrender.handle);
+ _glfw.x11.xrender.handle = NULL;
+ }
+
+ if (_glfw.x11.vidmode.handle)
+ {
+ _glfw_dlclose(_glfw.x11.vidmode.handle);
+ _glfw.x11.vidmode.handle = NULL;
+ }
+
+ if (_glfw.x11.xi.handle)
+ {
+ _glfw_dlclose(_glfw.x11.xi.handle);
+ _glfw.x11.xi.handle = NULL;
+ }
+
+ _glfwTerminateOSMesa();
+ // NOTE: These need to be unloaded after XCloseDisplay, as they register
+ // cleanup callbacks that get called by that function
+ _glfwTerminateEGL();
+ _glfwTerminateGLX();
+
+#if defined(__linux__)
+ _glfwTerminateJoysticksLinux();
+#endif
+
+ if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1])
+ {
+ close(_glfw.x11.emptyEventPipe[0]);
+ close(_glfw.x11.emptyEventPipe[1]);
+ }
+}
+
+const char* _glfwPlatformGetVersionString(void)
+{
+ return _GLFW_VERSION_NUMBER " X11 GLX EGL OSMesa"
+#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
+ " clock_gettime"
+#else
+ " gettimeofday"
+#endif
+#if defined(__linux__)
+ " evdev"
+#endif
+#if defined(_GLFW_BUILD_DLL)
+ " shared"
+#endif
+ ;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_monitor.c b/libs/glfw-3.3.8/src/x11_monitor.c
new file mode 100644
index 0000000..fb3a67b
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_monitor.c
@@ -0,0 +1,614 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+#include <limits.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+
+// Check whether the display mode should be included in enumeration
+//
+static GLFWbool modeIsGood(const XRRModeInfo* mi)
+{
+ return (mi->modeFlags & RR_Interlace) == 0;
+}
+
+// Calculates the refresh rate, in Hz, from the specified RandR mode info
+//
+static int calculateRefreshRate(const XRRModeInfo* mi)
+{
+ if (mi->hTotal && mi->vTotal)
+ return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal));
+ else
+ return 0;
+}
+
+// Returns the mode info for a RandR mode XID
+//
+static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id)
+{
+ for (int i = 0; i < sr->nmode; i++)
+ {
+ if (sr->modes[i].id == id)
+ return sr->modes + i;
+ }
+
+ return NULL;
+}
+
+// Convert RandR mode info to GLFW video mode
+//
+static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi,
+ const XRRCrtcInfo* ci)
+{
+ GLFWvidmode mode;
+
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ mode.width = mi->height;
+ mode.height = mi->width;
+ }
+ else
+ {
+ mode.width = mi->width;
+ mode.height = mi->height;
+ }
+
+ mode.refreshRate = calculateRefreshRate(mi);
+
+ _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+ &mode.redBits, &mode.greenBits, &mode.blueBits);
+
+ return mode;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Poll for changes in the set of connected monitors
+//
+void _glfwPollMonitorsX11(void)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ int disconnectedCount, screenCount = 0;
+ _GLFWmonitor** disconnected = NULL;
+ XineramaScreenInfo* screens = NULL;
+ XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display,
+ _glfw.x11.root);
+ RROutput primary = XRRGetOutputPrimary(_glfw.x11.display,
+ _glfw.x11.root);
+
+ if (_glfw.x11.xinerama.available)
+ screens = XineramaQueryScreens(_glfw.x11.display, &screenCount);
+
+ disconnectedCount = _glfw.monitorCount;
+ if (disconnectedCount)
+ {
+ disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
+ memcpy(disconnected,
+ _glfw.monitors,
+ _glfw.monitorCount * sizeof(_GLFWmonitor*));
+ }
+
+ for (int i = 0; i < sr->noutput; i++)
+ {
+ int j, type, widthMM, heightMM;
+
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]);
+ if (oi->connection != RR_Connected || oi->crtc == None)
+ {
+ XRRFreeOutputInfo(oi);
+ continue;
+ }
+
+ for (j = 0; j < disconnectedCount; j++)
+ {
+ if (disconnected[j] &&
+ disconnected[j]->x11.output == sr->outputs[i])
+ {
+ disconnected[j] = NULL;
+ break;
+ }
+ }
+
+ if (j < disconnectedCount)
+ {
+ XRRFreeOutputInfo(oi);
+ continue;
+ }
+
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc);
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ widthMM = oi->mm_height;
+ heightMM = oi->mm_width;
+ }
+ else
+ {
+ widthMM = oi->mm_width;
+ heightMM = oi->mm_height;
+ }
+
+ if (widthMM <= 0 || heightMM <= 0)
+ {
+ // HACK: If RandR does not provide a physical size, assume the
+ // X11 default 96 DPI and calculate from the CRTC viewport
+ // NOTE: These members are affected by rotation, unlike the mode
+ // info and output info members
+ widthMM = (int) (ci->width * 25.4f / 96.f);
+ heightMM = (int) (ci->height * 25.4f / 96.f);
+ }
+
+ _GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM);
+ monitor->x11.output = sr->outputs[i];
+ monitor->x11.crtc = oi->crtc;
+
+ for (j = 0; j < screenCount; j++)
+ {
+ if (screens[j].x_org == ci->x &&
+ screens[j].y_org == ci->y &&
+ screens[j].width == ci->width &&
+ screens[j].height == ci->height)
+ {
+ monitor->x11.index = j;
+ break;
+ }
+ }
+
+ if (monitor->x11.output == primary)
+ type = _GLFW_INSERT_FIRST;
+ else
+ type = _GLFW_INSERT_LAST;
+
+ _glfwInputMonitor(monitor, GLFW_CONNECTED, type);
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+
+ if (screens)
+ XFree(screens);
+
+ for (int i = 0; i < disconnectedCount; i++)
+ {
+ if (disconnected[i])
+ _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
+ }
+
+ free(disconnected);
+ }
+ else
+ {
+ const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
+ const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
+
+ _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM),
+ GLFW_CONNECTED,
+ _GLFW_INSERT_FIRST);
+ }
+}
+
+// Set the current video mode for the specified monitor
+//
+void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ GLFWvidmode current;
+ RRMode native = None;
+
+ const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
+ _glfwPlatformGetVideoMode(monitor, &current);
+ if (_glfwCompareVideoModes(&current, best) == 0)
+ return;
+
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+ for (int i = 0; i < oi->nmode; i++)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+ if (!modeIsGood(mi))
+ continue;
+
+ const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+ if (_glfwCompareVideoModes(best, &mode) == 0)
+ {
+ native = mi->id;
+ break;
+ }
+ }
+
+ if (native)
+ {
+ if (monitor->x11.oldMode == None)
+ monitor->x11.oldMode = ci->mode;
+
+ XRRSetCrtcConfig(_glfw.x11.display,
+ sr, monitor->x11.crtc,
+ CurrentTime,
+ ci->x, ci->y,
+ native,
+ ci->rotation,
+ ci->outputs,
+ ci->noutput);
+ }
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+}
+
+// Restore the saved (original) video mode for the specified monitor
+//
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ if (monitor->x11.oldMode == None)
+ return;
+
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ XRRSetCrtcConfig(_glfw.x11.display,
+ sr, monitor->x11.crtc,
+ CurrentTime,
+ ci->x, ci->y,
+ monitor->x11.oldMode,
+ ci->rotation,
+ ci->outputs,
+ ci->noutput);
+
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+
+ monitor->x11.oldMode = None;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
+{
+}
+
+void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ if (ci)
+ {
+ if (xpos)
+ *xpos = ci->x;
+ if (ypos)
+ *ypos = ci->y;
+
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+}
+
+void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = _glfw.x11.contentScaleX;
+ if (yscale)
+ *yscale = _glfw.x11.contentScaleY;
+}
+
+void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height)
+{
+ int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0;
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ areaX = ci->x;
+ areaY = ci->y;
+
+ const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
+
+ if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270)
+ {
+ areaWidth = mi->height;
+ areaHeight = mi->width;
+ }
+ else
+ {
+ areaWidth = mi->width;
+ areaHeight = mi->height;
+ }
+
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ areaWidth = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
+ areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
+ }
+
+ if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP)
+ {
+ Atom* extents = NULL;
+ Atom* desktop = NULL;
+ const unsigned long extentCount =
+ _glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_WORKAREA,
+ XA_CARDINAL,
+ (unsigned char**) &extents);
+
+ if (_glfwGetWindowPropertyX11(_glfw.x11.root,
+ _glfw.x11.NET_CURRENT_DESKTOP,
+ XA_CARDINAL,
+ (unsigned char**) &desktop) > 0)
+ {
+ if (extentCount >= 4 && *desktop < extentCount / 4)
+ {
+ const int globalX = extents[*desktop * 4 + 0];
+ const int globalY = extents[*desktop * 4 + 1];
+ const int globalWidth = extents[*desktop * 4 + 2];
+ const int globalHeight = extents[*desktop * 4 + 3];
+
+ if (areaX < globalX)
+ {
+ areaWidth -= globalX - areaX;
+ areaX = globalX;
+ }
+
+ if (areaY < globalY)
+ {
+ areaHeight -= globalY - areaY;
+ areaY = globalY;
+ }
+
+ if (areaX + areaWidth > globalX + globalWidth)
+ areaWidth = globalX - areaX + globalWidth;
+ if (areaY + areaHeight > globalY + globalHeight)
+ areaHeight = globalY - areaY + globalHeight;
+ }
+ }
+
+ if (extents)
+ XFree(extents);
+ if (desktop)
+ XFree(desktop);
+ }
+
+ if (xpos)
+ *xpos = areaX;
+ if (ypos)
+ *ypos = areaY;
+ if (width)
+ *width = areaWidth;
+ if (height)
+ *height = areaHeight;
+}
+
+GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
+{
+ GLFWvidmode* result;
+
+ *count = 0;
+
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+ XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output);
+
+ result = calloc(oi->nmode, sizeof(GLFWvidmode));
+
+ for (int i = 0; i < oi->nmode; i++)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]);
+ if (!modeIsGood(mi))
+ continue;
+
+ const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci);
+ int j;
+
+ for (j = 0; j < *count; j++)
+ {
+ if (_glfwCompareVideoModes(result + j, &mode) == 0)
+ break;
+ }
+
+ // Skip duplicate modes
+ if (j < *count)
+ continue;
+
+ (*count)++;
+ result[*count - 1] = mode;
+ }
+
+ XRRFreeOutputInfo(oi);
+ XRRFreeCrtcInfo(ci);
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ *count = 1;
+ result = calloc(1, sizeof(GLFWvidmode));
+ _glfwPlatformGetVideoMode(monitor, result);
+ }
+
+ return result;
+}
+
+void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken)
+ {
+ XRRScreenResources* sr =
+ XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
+ XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
+
+ if (ci)
+ {
+ const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
+ if (mi) // mi can be NULL if the monitor has been disconnected
+ *mode = vidmodeFromModeInfo(mi, ci);
+
+ XRRFreeCrtcInfo(ci);
+ }
+
+ XRRFreeScreenResources(sr);
+ }
+ else
+ {
+ mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen);
+ mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen);
+ mode->refreshRate = 0;
+
+ _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen),
+ &mode->redBits, &mode->greenBits, &mode->blueBits);
+ }
+}
+
+GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+ {
+ const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display,
+ monitor->x11.crtc);
+ XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display,
+ monitor->x11.crtc);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ memcpy(ramp->red, gamma->red, size * sizeof(unsigned short));
+ memcpy(ramp->green, gamma->green, size * sizeof(unsigned short));
+ memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short));
+
+ XRRFreeGamma(gamma);
+ return GLFW_TRUE;
+ }
+ else if (_glfw.x11.vidmode.available)
+ {
+ int size;
+ XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size);
+
+ _glfwAllocGammaArrays(ramp, size);
+
+ XF86VidModeGetGammaRamp(_glfw.x11.display,
+ _glfw.x11.screen,
+ ramp->size, ramp->red, ramp->green, ramp->blue);
+ return GLFW_TRUE;
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp access not supported by server");
+ return GLFW_FALSE;
+ }
+}
+
+void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
+{
+ if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken)
+ {
+ if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp size must match current ramp size");
+ return;
+ }
+
+ XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size);
+
+ memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short));
+ memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short));
+ memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short));
+
+ XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma);
+ XRRFreeGamma(gamma);
+ }
+ else if (_glfw.x11.vidmode.available)
+ {
+ XF86VidModeSetGammaRamp(_glfw.x11.display,
+ _glfw.x11.screen,
+ ramp->size,
+ (unsigned short*) ramp->red,
+ (unsigned short*) ramp->green,
+ (unsigned short*) ramp->blue);
+ }
+ else
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Gamma ramp access not supported by server");
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return monitor->x11.crtc;
+}
+
+GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
+{
+ _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return monitor->x11.output;
+}
+
diff --git a/libs/glfw-3.3.8/src/x11_platform.h b/libs/glfw-3.3.8/src/x11_platform.h
new file mode 100644
index 0000000..03ff9d2
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_platform.h
@@ -0,0 +1,450 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <unistd.h>
+#include <signal.h>
+#include <stdint.h>
+#include <dlfcn.h>
+
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <X11/Xatom.h>
+#include <X11/Xcursor/Xcursor.h>
+
+// The XRandR extension provides mode setting and gamma control
+#include <X11/extensions/Xrandr.h>
+
+// The Xkb extension provides improved keyboard support
+#include <X11/XKBlib.h>
+
+// The Xinerama extension provides legacy monitor indices
+#include <X11/extensions/Xinerama.h>
+
+// The XInput extension provides raw mouse motion input
+#include <X11/extensions/XInput2.h>
+
+typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
+typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
+typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
+typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*);
+typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*);
+typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc);
+typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc);
+typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc);
+typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput);
+typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window);
+typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window);
+typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*);
+typedef void (* PFN_XRRSelectInput)(Display*,Window,int);
+typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int);
+typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*);
+typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
+#define XRRAllocGamma _glfw.x11.randr.AllocGamma
+#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo
+#define XRRFreeGamma _glfw.x11.randr.FreeGamma
+#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo
+#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources
+#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma
+#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize
+#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo
+#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo
+#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary
+#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent
+#define XRRQueryExtension _glfw.x11.randr.QueryExtension
+#define XRRQueryVersion _glfw.x11.randr.QueryVersion
+#define XRRSelectInput _glfw.x11.randr.SelectInput
+#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig
+#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma
+#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration
+
+typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
+typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
+typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
+#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
+#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
+#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
+
+typedef Bool (* PFN_XineramaIsActive)(Display*);
+typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
+typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*);
+#define XineramaIsActive _glfw.x11.xinerama.IsActive
+#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension
+#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens
+
+typedef XID xcb_window_t;
+typedef XID xcb_visualid_t;
+typedef struct xcb_connection_t xcb_connection_t;
+typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*);
+#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection
+
+typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*);
+typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*);
+typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*);
+#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension
+#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp
+#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp
+#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize
+
+typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*);
+typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
+#define XIQueryVersion _glfw.x11.xi.QueryVersion
+#define XISelectEvents _glfw.x11.xi.SelectEvents
+
+typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*);
+typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*);
+typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*);
+#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension
+#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
+#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkXlibSurfaceCreateFlagsKHR flags;
+ Display* dpy;
+ Window window;
+} VkXlibSurfaceCreateInfoKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR
+{
+ VkStructureType sType;
+ const void* pNext;
+ VkXcbSurfaceCreateFlagsKHR flags;
+ xcb_connection_t* connection;
+ xcb_window_t window;
+} VkXcbSurfaceCreateInfoKHR;
+
+typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID);
+typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
+typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t);
+
+#include "posix_thread.h"
+#include "posix_time.h"
+#include "xkb_unicode.h"
+#include "glx_context.h"
+#include "egl_context.h"
+#include "osmesa_context.h"
+#if defined(__linux__)
+#include "linux_joystick.h"
+#else
+#include "null_joystick.h"
+#endif
+
+#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
+#define _glfw_dlclose(handle) dlclose(handle)
+#define _glfw_dlsym(handle, name) dlsym(handle, name)
+
+#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle)
+#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)
+
+#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
+#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
+#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
+#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorX11 x11
+
+
+// X11-specific per-window data
+//
+typedef struct _GLFWwindowX11
+{
+ Colormap colormap;
+ Window handle;
+ Window parent;
+ XIC ic;
+
+ GLFWbool overrideRedirect;
+ GLFWbool iconified;
+ GLFWbool maximized;
+
+ // Whether the visual supports framebuffer transparency
+ GLFWbool transparent;
+
+ // Cached position and size used to filter out duplicate events
+ int width, height;
+ int xpos, ypos;
+
+ // The last received cursor position, regardless of source
+ int lastCursorPosX, lastCursorPosY;
+ // The last position the cursor was warped to by GLFW
+ int warpCursorPosX, warpCursorPosY;
+
+ // The time of the last KeyPress event per keycode, for discarding
+ // duplicate key events generated for some keys by ibus
+ Time keyPressTimes[256];
+} _GLFWwindowX11;
+
+// X11-specific global data
+//
+typedef struct _GLFWlibraryX11
+{
+ Display* display;
+ int screen;
+ Window root;
+
+ // System content scale
+ float contentScaleX, contentScaleY;
+ // Helper window for IPC
+ Window helperWindowHandle;
+ // Invisible cursor for hidden cursor mode
+ Cursor hiddenCursorHandle;
+ // Context for mapping window XIDs to _GLFWwindow pointers
+ XContext context;
+ // XIM input method
+ XIM im;
+ // The previous X error handler, to be restored later
+ XErrorHandler errorHandler;
+ // Most recent error code received by X error handler
+ int errorCode;
+ // Primary selection string (while the primary selection is owned)
+ char* primarySelectionString;
+ // Clipboard string (while the selection is owned)
+ char* clipboardString;
+ // Key name string
+ char keynames[GLFW_KEY_LAST + 1][5];
+ // X11 keycode to GLFW key LUT
+ short int keycodes[256];
+ // GLFW key to X11 keycode LUT
+ short int scancodes[GLFW_KEY_LAST + 1];
+ // Where to place the cursor when re-enabled
+ double restoreCursorPosX, restoreCursorPosY;
+ // The window whose disabled cursor mode is active
+ _GLFWwindow* disabledCursorWindow;
+ int emptyEventPipe[2];
+
+ // Window manager atoms
+ Atom NET_SUPPORTED;
+ Atom NET_SUPPORTING_WM_CHECK;
+ Atom WM_PROTOCOLS;
+ Atom WM_STATE;
+ Atom WM_DELETE_WINDOW;
+ Atom NET_WM_NAME;
+ Atom NET_WM_ICON_NAME;
+ Atom NET_WM_ICON;
+ Atom NET_WM_PID;
+ Atom NET_WM_PING;
+ Atom NET_WM_WINDOW_TYPE;
+ Atom NET_WM_WINDOW_TYPE_NORMAL;
+ Atom NET_WM_STATE;
+ Atom NET_WM_STATE_ABOVE;
+ Atom NET_WM_STATE_FULLSCREEN;
+ Atom NET_WM_STATE_MAXIMIZED_VERT;
+ Atom NET_WM_STATE_MAXIMIZED_HORZ;
+ Atom NET_WM_STATE_DEMANDS_ATTENTION;
+ Atom NET_WM_BYPASS_COMPOSITOR;
+ Atom NET_WM_FULLSCREEN_MONITORS;
+ Atom NET_WM_WINDOW_OPACITY;
+ Atom NET_WM_CM_Sx;
+ Atom NET_WORKAREA;
+ Atom NET_CURRENT_DESKTOP;
+ Atom NET_ACTIVE_WINDOW;
+ Atom NET_FRAME_EXTENTS;
+ Atom NET_REQUEST_FRAME_EXTENTS;
+ Atom MOTIF_WM_HINTS;
+
+ // Xdnd (drag and drop) atoms
+ Atom XdndAware;
+ Atom XdndEnter;
+ Atom XdndPosition;
+ Atom XdndStatus;
+ Atom XdndActionCopy;
+ Atom XdndDrop;
+ Atom XdndFinished;
+ Atom XdndSelection;
+ Atom XdndTypeList;
+ Atom text_uri_list;
+
+ // Selection (clipboard) atoms
+ Atom TARGETS;
+ Atom MULTIPLE;
+ Atom INCR;
+ Atom CLIPBOARD;
+ Atom PRIMARY;
+ Atom CLIPBOARD_MANAGER;
+ Atom SAVE_TARGETS;
+ Atom NULL_;
+ Atom UTF8_STRING;
+ Atom COMPOUND_STRING;
+ Atom ATOM_PAIR;
+ Atom GLFW_SELECTION;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ GLFWbool gammaBroken;
+ GLFWbool monitorBroken;
+ PFN_XRRAllocGamma AllocGamma;
+ PFN_XRRFreeCrtcInfo FreeCrtcInfo;
+ PFN_XRRFreeGamma FreeGamma;
+ PFN_XRRFreeOutputInfo FreeOutputInfo;
+ PFN_XRRFreeScreenResources FreeScreenResources;
+ PFN_XRRGetCrtcGamma GetCrtcGamma;
+ PFN_XRRGetCrtcGammaSize GetCrtcGammaSize;
+ PFN_XRRGetCrtcInfo GetCrtcInfo;
+ PFN_XRRGetOutputInfo GetOutputInfo;
+ PFN_XRRGetOutputPrimary GetOutputPrimary;
+ PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent;
+ PFN_XRRQueryExtension QueryExtension;
+ PFN_XRRQueryVersion QueryVersion;
+ PFN_XRRSelectInput SelectInput;
+ PFN_XRRSetCrtcConfig SetCrtcConfig;
+ PFN_XRRSetCrtcGamma SetCrtcGamma;
+ PFN_XRRUpdateConfiguration UpdateConfiguration;
+ } randr;
+
+ struct {
+ GLFWbool available;
+ GLFWbool detectable;
+ int majorOpcode;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ unsigned int group;
+ } xkb;
+
+ struct {
+ int count;
+ int timeout;
+ int interval;
+ int blanking;
+ int exposure;
+ } saver;
+
+ struct {
+ int version;
+ Window source;
+ Atom format;
+ } xdnd;
+
+ struct {
+ void* handle;
+ PFN_XcursorImageCreate ImageCreate;
+ PFN_XcursorImageDestroy ImageDestroy;
+ PFN_XcursorImageLoadCursor ImageLoadCursor;
+ } xcursor;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int major;
+ int minor;
+ PFN_XineramaIsActive IsActive;
+ PFN_XineramaQueryExtension QueryExtension;
+ PFN_XineramaQueryScreens QueryScreens;
+ } xinerama;
+
+ struct {
+ void* handle;
+ PFN_XGetXCBConnection GetXCBConnection;
+ } x11xcb;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int eventBase;
+ int errorBase;
+ PFN_XF86VidModeQueryExtension QueryExtension;
+ PFN_XF86VidModeGetGammaRamp GetGammaRamp;
+ PFN_XF86VidModeSetGammaRamp SetGammaRamp;
+ PFN_XF86VidModeGetGammaRampSize GetGammaRampSize;
+ } vidmode;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int majorOpcode;
+ int eventBase;
+ int errorBase;
+ int major;
+ int minor;
+ PFN_XIQueryVersion QueryVersion;
+ PFN_XISelectEvents SelectEvents;
+ } xi;
+
+ struct {
+ GLFWbool available;
+ void* handle;
+ int major;
+ int minor;
+ int eventBase;
+ int errorBase;
+ PFN_XRenderQueryExtension QueryExtension;
+ PFN_XRenderQueryVersion QueryVersion;
+ PFN_XRenderFindVisualFormat FindVisualFormat;
+ } xrender;
+} _GLFWlibraryX11;
+
+// X11-specific per-monitor data
+//
+typedef struct _GLFWmonitorX11
+{
+ RROutput output;
+ RRCrtc crtc;
+ RRMode oldMode;
+
+ // Index of corresponding Xinerama screen,
+ // for EWMH full screen window placement
+ int index;
+} _GLFWmonitorX11;
+
+// X11-specific per-cursor data
+//
+typedef struct _GLFWcursorX11
+{
+ Cursor handle;
+} _GLFWcursorX11;
+
+
+void _glfwPollMonitorsX11(void);
+void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired);
+void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor);
+
+Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot);
+
+unsigned long _glfwGetWindowPropertyX11(Window window,
+ Atom property,
+ Atom type,
+ unsigned char** value);
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual);
+
+void _glfwGrabErrorHandlerX11(void);
+void _glfwReleaseErrorHandlerX11(void);
+void _glfwInputErrorX11(int error, const char* message);
+
+void _glfwPushSelectionToManagerX11(void);
+
diff --git a/libs/glfw-3.3.8/src/x11_window.c b/libs/glfw-3.3.8/src/x11_window.c
new file mode 100644
index 0000000..ddda48d
--- /dev/null
+++ b/libs/glfw-3.3.8/src/x11_window.c
@@ -0,0 +1,3174 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#define _GNU_SOURCE
+
+#include "internal.h"
+
+#include <X11/cursorfont.h>
+#include <X11/Xmd.h>
+
+#include <poll.h>
+#include <signal.h>
+#include <time.h>
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <errno.h>
+#include <assert.h>
+
+// Action for EWMH client messages
+#define _NET_WM_STATE_REMOVE 0
+#define _NET_WM_STATE_ADD 1
+#define _NET_WM_STATE_TOGGLE 2
+
+// Additional mouse button names for XButtonEvent
+#define Button6 6
+#define Button7 7
+
+// Motif WM hints flags
+#define MWM_HINTS_DECORATIONS 2
+#define MWM_DECOR_ALL 1
+
+#define _GLFW_XDND_VERSION 5
+
+// Wait for data to arrive on any of the specified file descriptors
+//
+static GLFWbool waitForData(struct pollfd* fds, nfds_t count, double* timeout)
+{
+ for (;;)
+ {
+ if (timeout)
+ {
+ const uint64_t base = _glfwPlatformGetTimerValue();
+
+#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = ppoll(fds, count, &ts, NULL);
+#elif defined(__NetBSD__)
+ const time_t seconds = (time_t) *timeout;
+ const long nanoseconds = (long) ((*timeout - seconds) * 1e9);
+ const struct timespec ts = { seconds, nanoseconds };
+ const int result = pollts(fds, count, &ts, NULL);
+#else
+ const int milliseconds = (int) (*timeout * 1e3);
+ const int result = poll(fds, count, milliseconds);
+#endif
+ const int error = errno; // clock_gettime may overwrite our error
+
+ *timeout -= (_glfwPlatformGetTimerValue() - base) /
+ (double) _glfwPlatformGetTimerFrequency();
+
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && error != EINTR && error != EAGAIN)
+ return GLFW_FALSE;
+ else if (*timeout <= 0.0)
+ return GLFW_FALSE;
+ }
+ else
+ {
+ const int result = poll(fds, count, -1);
+ if (result > 0)
+ return GLFW_TRUE;
+ else if (result == -1 && errno != EINTR && errno != EAGAIN)
+ return GLFW_FALSE;
+ }
+ }
+}
+
+// Wait for event data to arrive on the X11 display socket
+// This avoids blocking other threads via the per-display Xlib lock that also
+// covers GLX functions
+//
+static GLFWbool waitForX11Event(double* timeout)
+{
+ struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN };
+
+ while (!XPending(_glfw.x11.display))
+ {
+ if (!waitForData(&fd, 1, timeout))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Wait for event data to arrive on any event file descriptor
+// This avoids blocking other threads via the per-display Xlib lock that also
+// covers GLX functions
+//
+static GLFWbool waitForAnyEvent(double* timeout)
+{
+ nfds_t count = 2;
+ struct pollfd fds[3] =
+ {
+ { ConnectionNumber(_glfw.x11.display), POLLIN },
+ { _glfw.x11.emptyEventPipe[0], POLLIN }
+ };
+
+#if defined(__linux__)
+ if (_glfw.linjs.inotify > 0)
+ fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
+#endif
+
+ while (!XPending(_glfw.x11.display))
+ {
+ if (!waitForData(fds, count, timeout))
+ return GLFW_FALSE;
+
+ for (int i = 1; i < count; i++)
+ {
+ if (fds[i].revents & POLLIN)
+ return GLFW_TRUE;
+ }
+ }
+
+ return GLFW_TRUE;
+}
+
+// Writes a byte to the empty event pipe
+//
+static void writeEmptyEvent(void)
+{
+ for (;;)
+ {
+ const char byte = 0;
+ const ssize_t result = write(_glfw.x11.emptyEventPipe[1], &byte, 1);
+ if (result == 1 || (result == -1 && errno != EINTR))
+ break;
+ }
+}
+
+// Drains available data from the empty event pipe
+//
+static void drainEmptyEvents(void)
+{
+ for (;;)
+ {
+ char dummy[64];
+ const ssize_t result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy));
+ if (result == -1 && errno != EINTR)
+ break;
+ }
+}
+
+// Waits until a VisibilityNotify event arrives for the specified window or the
+// timeout period elapses (ICCCM section 4.2.2)
+//
+static GLFWbool waitForVisibilityNotify(_GLFWwindow* window)
+{
+ XEvent dummy;
+ double timeout = 0.1;
+
+ while (!XCheckTypedWindowEvent(_glfw.x11.display,
+ window->x11.handle,
+ VisibilityNotify,
+ &dummy))
+ {
+ if (!waitForX11Event(&timeout))
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+// Returns whether the window is iconified
+//
+static int getWindowState(_GLFWwindow* window)
+{
+ int result = WithdrawnState;
+ struct {
+ CARD32 state;
+ Window icon;
+ } *state = NULL;
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.WM_STATE,
+ _glfw.x11.WM_STATE,
+ (unsigned char**) &state) >= 2)
+ {
+ result = state->state;
+ }
+
+ if (state)
+ XFree(state);
+
+ return result;
+}
+
+// Returns whether the event is a selection event
+//
+static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer)
+{
+ if (event->xany.window != _glfw.x11.helperWindowHandle)
+ return False;
+
+ return event->type == SelectionRequest ||
+ event->type == SelectionNotify ||
+ event->type == SelectionClear;
+}
+
+// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window
+//
+static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer)
+{
+ _GLFWwindow* window = (_GLFWwindow*) pointer;
+ return event->type == PropertyNotify &&
+ event->xproperty.state == PropertyNewValue &&
+ event->xproperty.window == window->x11.handle &&
+ event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS;
+}
+
+// Returns whether it is a property event for the specified selection transfer
+//
+static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer)
+{
+ XEvent* notification = (XEvent*) pointer;
+ return event->type == PropertyNotify &&
+ event->xproperty.state == PropertyNewValue &&
+ event->xproperty.window == notification->xselection.requestor &&
+ event->xproperty.atom == notification->xselection.property;
+}
+
+// Translates an X event modifier state mask
+//
+static int translateState(int state)
+{
+ int mods = 0;
+
+ if (state & ShiftMask)
+ mods |= GLFW_MOD_SHIFT;
+ if (state & ControlMask)
+ mods |= GLFW_MOD_CONTROL;
+ if (state & Mod1Mask)
+ mods |= GLFW_MOD_ALT;
+ if (state & Mod4Mask)
+ mods |= GLFW_MOD_SUPER;
+ if (state & LockMask)
+ mods |= GLFW_MOD_CAPS_LOCK;
+ if (state & Mod2Mask)
+ mods |= GLFW_MOD_NUM_LOCK;
+
+ return mods;
+}
+
+// Translates an X11 key code to a GLFW key token
+//
+static int translateKey(int scancode)
+{
+ // Use the pre-filled LUT (see createKeyTables() in x11_init.c)
+ if (scancode < 0 || scancode > 255)
+ return GLFW_KEY_UNKNOWN;
+
+ return _glfw.x11.keycodes[scancode];
+}
+
+// Sends an EWMH or ICCCM event to the window manager
+//
+static void sendEventToWM(_GLFWwindow* window, Atom type,
+ long a, long b, long c, long d, long e)
+{
+ XEvent event = { ClientMessage };
+ event.xclient.window = window->x11.handle;
+ event.xclient.format = 32; // Data is 32-bit longs
+ event.xclient.message_type = type;
+ event.xclient.data.l[0] = a;
+ event.xclient.data.l[1] = b;
+ event.xclient.data.l[2] = c;
+ event.xclient.data.l[3] = d;
+ event.xclient.data.l[4] = e;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.root,
+ False,
+ SubstructureNotifyMask | SubstructureRedirectMask,
+ &event);
+}
+
+// Updates the normal hints according to the window settings
+//
+static void updateNormalHints(_GLFWwindow* window, int width, int height)
+{
+ XSizeHints* hints = XAllocSizeHints();
+
+ if (!window->monitor)
+ {
+ if (window->resizable)
+ {
+ if (window->minwidth != GLFW_DONT_CARE &&
+ window->minheight != GLFW_DONT_CARE)
+ {
+ hints->flags |= PMinSize;
+ hints->min_width = window->minwidth;
+ hints->min_height = window->minheight;
+ }
+
+ if (window->maxwidth != GLFW_DONT_CARE &&
+ window->maxheight != GLFW_DONT_CARE)
+ {
+ hints->flags |= PMaxSize;
+ hints->max_width = window->maxwidth;
+ hints->max_height = window->maxheight;
+ }
+
+ if (window->numer != GLFW_DONT_CARE &&
+ window->denom != GLFW_DONT_CARE)
+ {
+ hints->flags |= PAspect;
+ hints->min_aspect.x = hints->max_aspect.x = window->numer;
+ hints->min_aspect.y = hints->max_aspect.y = window->denom;
+ }
+ }
+ else
+ {
+ hints->flags |= (PMinSize | PMaxSize);
+ hints->min_width = hints->max_width = width;
+ hints->min_height = hints->max_height = height;
+ }
+ }
+
+ hints->flags |= PWinGravity;
+ hints->win_gravity = StaticGravity;
+
+ XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+ XFree(hints);
+}
+
+// Updates the full screen status of the window
+//
+static void updateWindowMode(_GLFWwindow* window)
+{
+ if (window->monitor)
+ {
+ if (_glfw.x11.xinerama.available &&
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ window->monitor->x11.index,
+ 0);
+ }
+
+ if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_FULLSCREEN,
+ 0, 1, 0);
+ }
+ else
+ {
+ // This is the butcher's way of removing window decorations
+ // Setting the override-redirect attribute on a window makes the
+ // window manager ignore the window completely (ICCCM, section 4)
+ // The good thing is that this makes undecorated full screen windows
+ // easy to do; the bad thing is that we have to do everything
+ // manually and some things (like iconify/restore) won't work at
+ // all, as those are tasks usually performed by the window manager
+
+ XSetWindowAttributes attributes;
+ attributes.override_redirect = True;
+ XChangeWindowAttributes(_glfw.x11.display,
+ window->x11.handle,
+ CWOverrideRedirect,
+ &attributes);
+
+ window->x11.overrideRedirect = GLFW_TRUE;
+ }
+
+ // Enable compositor bypass
+ if (!window->x11.transparent)
+ {
+ const unsigned long value = 1;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32,
+ PropModeReplace, (unsigned char*) &value, 1);
+ }
+ }
+ else
+ {
+ if (_glfw.x11.xinerama.available &&
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS)
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_FULLSCREEN_MONITORS);
+ }
+
+ if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_REMOVE,
+ _glfw.x11.NET_WM_STATE_FULLSCREEN,
+ 0, 1, 0);
+ }
+ else
+ {
+ XSetWindowAttributes attributes;
+ attributes.override_redirect = False;
+ XChangeWindowAttributes(_glfw.x11.display,
+ window->x11.handle,
+ CWOverrideRedirect,
+ &attributes);
+
+ window->x11.overrideRedirect = GLFW_FALSE;
+ }
+
+ // Disable compositor bypass
+ if (!window->x11.transparent)
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_BYPASS_COMPOSITOR);
+ }
+ }
+}
+
+// Decode a Unicode code point from a UTF-8 stream
+// Based on cutef8 by Jeff Bezanson (Public Domain)
+//
+#if defined(X_HAVE_UTF8_STRING)
+static uint32_t decodeUTF8(const char** s)
+{
+ uint32_t codepoint = 0, count = 0;
+ static const uint32_t offsets[] =
+ {
+ 0x00000000u, 0x00003080u, 0x000e2080u,
+ 0x03c82080u, 0xfa082080u, 0x82082080u
+ };
+
+ do
+ {
+ codepoint = (codepoint << 6) + (unsigned char) **s;
+ (*s)++;
+ count++;
+ } while ((**s & 0xc0) == 0x80);
+
+ assert(count <= 6);
+ return codepoint - offsets[count - 1];
+}
+#endif /*X_HAVE_UTF8_STRING*/
+
+// Convert the specified Latin-1 string to UTF-8
+//
+static char* convertLatin1toUTF8(const char* source)
+{
+ size_t size = 1;
+ const char* sp;
+
+ for (sp = source; *sp; sp++)
+ size += (*sp & 0x80) ? 2 : 1;
+
+ char* target = calloc(size, 1);
+ char* tp = target;
+
+ for (sp = source; *sp; sp++)
+ tp += _glfwEncodeUTF8(tp, *sp);
+
+ return target;
+}
+
+// Updates the cursor image according to its cursor mode
+//
+static void updateCursorImage(_GLFWwindow* window)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ if (window->cursor)
+ {
+ XDefineCursor(_glfw.x11.display, window->x11.handle,
+ window->cursor->x11.handle);
+ }
+ else
+ XUndefineCursor(_glfw.x11.display, window->x11.handle);
+ }
+ else
+ {
+ XDefineCursor(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.hiddenCursorHandle);
+ }
+}
+
+// Enable XI2 raw mouse motion events
+//
+static void enableRawMouseMotion(_GLFWwindow* window)
+{
+ XIEventMask em;
+ unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
+
+ em.deviceid = XIAllMasterDevices;
+ em.mask_len = sizeof(mask);
+ em.mask = mask;
+ XISetMask(mask, XI_RawMotion);
+
+ XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+}
+
+// Disable XI2 raw mouse motion events
+//
+static void disableRawMouseMotion(_GLFWwindow* window)
+{
+ XIEventMask em;
+ unsigned char mask[] = { 0 };
+
+ em.deviceid = XIAllMasterDevices;
+ em.mask_len = sizeof(mask);
+ em.mask = mask;
+
+ XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1);
+}
+
+// Apply disabled cursor mode to a focused window
+//
+static void disableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ enableRawMouseMotion(window);
+
+ _glfw.x11.disabledCursorWindow = window;
+ _glfwPlatformGetCursorPos(window,
+ &_glfw.x11.restoreCursorPosX,
+ &_glfw.x11.restoreCursorPosY);
+ updateCursorImage(window);
+ _glfwCenterCursorInContentArea(window);
+ XGrabPointer(_glfw.x11.display, window->x11.handle, True,
+ ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
+ GrabModeAsync, GrabModeAsync,
+ window->x11.handle,
+ _glfw.x11.hiddenCursorHandle,
+ CurrentTime);
+}
+
+// Exit disabled cursor mode for the specified window
+//
+static void enableCursor(_GLFWwindow* window)
+{
+ if (window->rawMouseMotion)
+ disableRawMouseMotion(window);
+
+ _glfw.x11.disabledCursorWindow = NULL;
+ XUngrabPointer(_glfw.x11.display, CurrentTime);
+ _glfwPlatformSetCursorPos(window,
+ _glfw.x11.restoreCursorPosX,
+ _glfw.x11.restoreCursorPosY);
+ updateCursorImage(window);
+}
+
+// Create the X11 window (and its colormap)
+//
+static GLFWbool createNativeWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ Visual* visual, int depth)
+{
+ int width = wndconfig->width;
+ int height = wndconfig->height;
+
+ if (wndconfig->scaleToMonitor)
+ {
+ width *= _glfw.x11.contentScaleX;
+ height *= _glfw.x11.contentScaleY;
+ }
+
+ // Create a colormap based on the visual used by the current context
+ window->x11.colormap = XCreateColormap(_glfw.x11.display,
+ _glfw.x11.root,
+ visual,
+ AllocNone);
+
+ window->x11.transparent = _glfwIsVisualTransparentX11(visual);
+
+ XSetWindowAttributes wa = { 0 };
+ wa.colormap = window->x11.colormap;
+ wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
+ PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
+ ExposureMask | FocusChangeMask | VisibilityChangeMask |
+ EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
+
+ _glfwGrabErrorHandlerX11();
+
+ window->x11.parent = _glfw.x11.root;
+ window->x11.handle = XCreateWindow(_glfw.x11.display,
+ _glfw.x11.root,
+ 0, 0, // Position
+ width, height,
+ 0, // Border width
+ depth, // Color depth
+ InputOutput,
+ visual,
+ CWBorderPixel | CWColormap | CWEventMask,
+ &wa);
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (!window->x11.handle)
+ {
+ _glfwInputErrorX11(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create window");
+ return GLFW_FALSE;
+ }
+
+ XSaveContext(_glfw.x11.display,
+ window->x11.handle,
+ _glfw.x11.context,
+ (XPointer) window);
+
+ if (!wndconfig->decorated)
+ _glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
+
+ if (_glfw.x11.NET_WM_STATE && !window->monitor)
+ {
+ Atom states[3];
+ int count = 0;
+
+ if (wndconfig->floating)
+ {
+ if (_glfw.x11.NET_WM_STATE_ABOVE)
+ states[count++] = _glfw.x11.NET_WM_STATE_ABOVE;
+ }
+
+ if (wndconfig->maximized)
+ {
+ if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT;
+ states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ;
+ window->x11.maximized = GLFW_TRUE;
+ }
+ }
+
+ if (count)
+ {
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) states, count);
+ }
+ }
+
+ // Declare the WM protocols supported by GLFW
+ {
+ Atom protocols[] =
+ {
+ _glfw.x11.WM_DELETE_WINDOW,
+ _glfw.x11.NET_WM_PING
+ };
+
+ XSetWMProtocols(_glfw.x11.display, window->x11.handle,
+ protocols, sizeof(protocols) / sizeof(Atom));
+ }
+
+ // Declare our PID
+ {
+ const long pid = getpid();
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_PID, XA_CARDINAL, 32,
+ PropModeReplace,
+ (unsigned char*) &pid, 1);
+ }
+
+ if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL)
+ {
+ Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL;
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) &type, 1);
+ }
+
+ // Set ICCCM WM_HINTS property
+ {
+ XWMHints* hints = XAllocWMHints();
+ if (!hints)
+ {
+ _glfwInputError(GLFW_OUT_OF_MEMORY,
+ "X11: Failed to allocate WM hints");
+ return GLFW_FALSE;
+ }
+
+ hints->flags = StateHint;
+ hints->initial_state = NormalState;
+
+ XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
+ XFree(hints);
+ }
+
+ updateNormalHints(window, width, height);
+
+ // Set ICCCM WM_CLASS property
+ {
+ XClassHint* hint = XAllocClassHint();
+
+ if (strlen(wndconfig->x11.instanceName) &&
+ strlen(wndconfig->x11.className))
+ {
+ hint->res_name = (char*) wndconfig->x11.instanceName;
+ hint->res_class = (char*) wndconfig->x11.className;
+ }
+ else
+ {
+ const char* resourceName = getenv("RESOURCE_NAME");
+ if (resourceName && strlen(resourceName))
+ hint->res_name = (char*) resourceName;
+ else if (strlen(wndconfig->title))
+ hint->res_name = (char*) wndconfig->title;
+ else
+ hint->res_name = (char*) "glfw-application";
+
+ if (strlen(wndconfig->title))
+ hint->res_class = (char*) wndconfig->title;
+ else
+ hint->res_class = (char*) "GLFW-Application";
+ }
+
+ XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
+ XFree(hint);
+ }
+
+ // Announce support for Xdnd (drag and drop)
+ {
+ const Atom version = _GLFW_XDND_VERSION;
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.XdndAware, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) &version, 1);
+ }
+
+ _glfwPlatformSetWindowTitle(window, wndconfig->title);
+
+ if (_glfw.x11.im)
+ {
+ window->x11.ic = XCreateIC(_glfw.x11.im,
+ XNInputStyle,
+ XIMPreeditNothing | XIMStatusNothing,
+ XNClientWindow,
+ window->x11.handle,
+ XNFocusWindow,
+ window->x11.handle,
+ NULL);
+ }
+
+ if (window->x11.ic)
+ {
+ unsigned long filter = 0;
+ if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
+ XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter);
+ }
+
+ _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
+ _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
+
+ return GLFW_TRUE;
+}
+
+// Set the specified property to the selection converted to the requested target
+//
+static Atom writeTargetToProperty(const XSelectionRequestEvent* request)
+{
+ int i;
+ char* selectionString = NULL;
+ const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+ const int formatCount = sizeof(formats) / sizeof(formats[0]);
+
+ if (request->selection == _glfw.x11.PRIMARY)
+ selectionString = _glfw.x11.primarySelectionString;
+ else
+ selectionString = _glfw.x11.clipboardString;
+
+ if (request->property == None)
+ {
+ // The requester is a legacy client (ICCCM section 2.2)
+ // We don't support legacy clients, so fail here
+ return None;
+ }
+
+ if (request->target == _glfw.x11.TARGETS)
+ {
+ // The list of supported targets was requested
+
+ const Atom targets[] = { _glfw.x11.TARGETS,
+ _glfw.x11.MULTIPLE,
+ _glfw.x11.UTF8_STRING,
+ XA_STRING };
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ XA_ATOM,
+ 32,
+ PropModeReplace,
+ (unsigned char*) targets,
+ sizeof(targets) / sizeof(targets[0]));
+
+ return request->property;
+ }
+
+ if (request->target == _glfw.x11.MULTIPLE)
+ {
+ // Multiple conversions were requested
+
+ Atom* targets;
+ unsigned long i, count;
+
+ count = _glfwGetWindowPropertyX11(request->requestor,
+ request->property,
+ _glfw.x11.ATOM_PAIR,
+ (unsigned char**) &targets);
+
+ for (i = 0; i < count; i += 2)
+ {
+ int j;
+
+ for (j = 0; j < formatCount; j++)
+ {
+ if (targets[i] == formats[j])
+ break;
+ }
+
+ if (j < formatCount)
+ {
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ targets[i + 1],
+ targets[i],
+ 8,
+ PropModeReplace,
+ (unsigned char *) selectionString,
+ strlen(selectionString));
+ }
+ else
+ targets[i + 1] = None;
+ }
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ _glfw.x11.ATOM_PAIR,
+ 32,
+ PropModeReplace,
+ (unsigned char*) targets,
+ count);
+
+ XFree(targets);
+
+ return request->property;
+ }
+
+ if (request->target == _glfw.x11.SAVE_TARGETS)
+ {
+ // The request is a check whether we support SAVE_TARGETS
+ // It should be handled as a no-op side effect target
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ _glfw.x11.NULL_,
+ 32,
+ PropModeReplace,
+ NULL,
+ 0);
+
+ return request->property;
+ }
+
+ // Conversion to a data target was requested
+
+ for (i = 0; i < formatCount; i++)
+ {
+ if (request->target == formats[i])
+ {
+ // The requested target is one we support
+
+ XChangeProperty(_glfw.x11.display,
+ request->requestor,
+ request->property,
+ request->target,
+ 8,
+ PropModeReplace,
+ (unsigned char *) selectionString,
+ strlen(selectionString));
+
+ return request->property;
+ }
+ }
+
+ // The requested target is not supported
+
+ return None;
+}
+
+static void handleSelectionRequest(XEvent* event)
+{
+ const XSelectionRequestEvent* request = &event->xselectionrequest;
+
+ XEvent reply = { SelectionNotify };
+ reply.xselection.property = writeTargetToProperty(request);
+ reply.xselection.display = request->display;
+ reply.xselection.requestor = request->requestor;
+ reply.xselection.selection = request->selection;
+ reply.xselection.target = request->target;
+ reply.xselection.time = request->time;
+
+ XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply);
+}
+
+static const char* getSelectionString(Atom selection)
+{
+ char** selectionString = NULL;
+ const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING };
+ const size_t targetCount = sizeof(targets) / sizeof(targets[0]);
+
+ if (selection == _glfw.x11.PRIMARY)
+ selectionString = &_glfw.x11.primarySelectionString;
+ else
+ selectionString = &_glfw.x11.clipboardString;
+
+ if (XGetSelectionOwner(_glfw.x11.display, selection) ==
+ _glfw.x11.helperWindowHandle)
+ {
+ // Instead of doing a large number of X round-trips just to put this
+ // string into a window property and then read it back, just return it
+ return *selectionString;
+ }
+
+ free(*selectionString);
+ *selectionString = NULL;
+
+ for (size_t i = 0; i < targetCount; i++)
+ {
+ char* data;
+ Atom actualType;
+ int actualFormat;
+ unsigned long itemCount, bytesAfter;
+ XEvent notification, dummy;
+
+ XConvertSelection(_glfw.x11.display,
+ selection,
+ targets[i],
+ _glfw.x11.GLFW_SELECTION,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ while (!XCheckTypedWindowEvent(_glfw.x11.display,
+ _glfw.x11.helperWindowHandle,
+ SelectionNotify,
+ &notification))
+ {
+ waitForX11Event(NULL);
+ }
+
+ if (notification.xselection.property == None)
+ continue;
+
+ XCheckIfEvent(_glfw.x11.display,
+ &dummy,
+ isSelPropNewValueNotify,
+ (XPointer) &notification);
+
+ XGetWindowProperty(_glfw.x11.display,
+ notification.xselection.requestor,
+ notification.xselection.property,
+ 0,
+ LONG_MAX,
+ True,
+ AnyPropertyType,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ (unsigned char**) &data);
+
+ if (actualType == _glfw.x11.INCR)
+ {
+ size_t size = 1;
+ char* string = NULL;
+
+ for (;;)
+ {
+ while (!XCheckIfEvent(_glfw.x11.display,
+ &dummy,
+ isSelPropNewValueNotify,
+ (XPointer) &notification))
+ {
+ waitForX11Event(NULL);
+ }
+
+ XFree(data);
+ XGetWindowProperty(_glfw.x11.display,
+ notification.xselection.requestor,
+ notification.xselection.property,
+ 0,
+ LONG_MAX,
+ True,
+ AnyPropertyType,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ (unsigned char**) &data);
+
+ if (itemCount)
+ {
+ size += itemCount;
+ string = realloc(string, size);
+ string[size - itemCount - 1] = '\0';
+ strcat(string, data);
+ }
+
+ if (!itemCount)
+ {
+ if (string)
+ {
+ if (targets[i] == XA_STRING)
+ {
+ *selectionString = convertLatin1toUTF8(string);
+ free(string);
+ }
+ else
+ *selectionString = string;
+ }
+
+ break;
+ }
+ }
+ }
+ else if (actualType == targets[i])
+ {
+ if (targets[i] == XA_STRING)
+ *selectionString = convertLatin1toUTF8(data);
+ else
+ *selectionString = _glfw_strdup(data);
+ }
+
+ XFree(data);
+
+ if (*selectionString)
+ break;
+ }
+
+ if (!*selectionString)
+ {
+ _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
+ "X11: Failed to convert selection to string");
+ }
+
+ return *selectionString;
+}
+
+// Make the specified window and its video mode active on its monitor
+//
+static void acquireMonitor(_GLFWwindow* window)
+{
+ if (_glfw.x11.saver.count == 0)
+ {
+ // Remember old screen saver settings
+ XGetScreenSaver(_glfw.x11.display,
+ &_glfw.x11.saver.timeout,
+ &_glfw.x11.saver.interval,
+ &_glfw.x11.saver.blanking,
+ &_glfw.x11.saver.exposure);
+
+ // Disable screen saver
+ XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
+ DefaultExposures);
+ }
+
+ if (!window->monitor->window)
+ _glfw.x11.saver.count++;
+
+ _glfwSetVideoModeX11(window->monitor, &window->videoMode);
+
+ if (window->x11.overrideRedirect)
+ {
+ int xpos, ypos;
+ GLFWvidmode mode;
+
+ // Manually position the window over its monitor
+ _glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
+ _glfwPlatformGetVideoMode(window->monitor, &mode);
+
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, mode.width, mode.height);
+ }
+
+ _glfwInputMonitorWindow(window->monitor, window);
+}
+
+// Remove the window and restore the original video mode
+//
+static void releaseMonitor(_GLFWwindow* window)
+{
+ if (window->monitor->window != window)
+ return;
+
+ _glfwInputMonitorWindow(window->monitor, NULL);
+ _glfwRestoreVideoModeX11(window->monitor);
+
+ _glfw.x11.saver.count--;
+
+ if (_glfw.x11.saver.count == 0)
+ {
+ // Restore old screen saver settings
+ XSetScreenSaver(_glfw.x11.display,
+ _glfw.x11.saver.timeout,
+ _glfw.x11.saver.interval,
+ _glfw.x11.saver.blanking,
+ _glfw.x11.saver.exposure);
+ }
+}
+
+// Process the specified X event
+//
+static void processEvent(XEvent *event)
+{
+ int keycode = 0;
+ Bool filtered = False;
+
+ // HACK: Save scancode as some IMs clear the field in XFilterEvent
+ if (event->type == KeyPress || event->type == KeyRelease)
+ keycode = event->xkey.keycode;
+
+ if (_glfw.x11.im)
+ filtered = XFilterEvent(event, None);
+
+ if (_glfw.x11.randr.available)
+ {
+ if (event->type == _glfw.x11.randr.eventBase + RRNotify)
+ {
+ XRRUpdateConfiguration(event);
+ _glfwPollMonitorsX11();
+ return;
+ }
+ }
+
+ if (_glfw.x11.xkb.available)
+ {
+ if (event->type == _glfw.x11.xkb.eventBase + XkbEventCode)
+ {
+ if (((XkbEvent*) event)->any.xkb_type == XkbStateNotify &&
+ (((XkbEvent*) event)->state.changed & XkbGroupStateMask))
+ {
+ _glfw.x11.xkb.group = ((XkbEvent*) event)->state.group;
+ }
+
+ return;
+ }
+ }
+
+ if (event->type == GenericEvent)
+ {
+ if (_glfw.x11.xi.available)
+ {
+ _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
+
+ if (window &&
+ window->rawMouseMotion &&
+ event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
+ XGetEventData(_glfw.x11.display, &event->xcookie) &&
+ event->xcookie.evtype == XI_RawMotion)
+ {
+ XIRawEvent* re = event->xcookie.data;
+ if (re->valuators.mask_len)
+ {
+ const double* values = re->raw_values;
+ double xpos = window->virtualCursorPosX;
+ double ypos = window->virtualCursorPosY;
+
+ if (XIMaskIsSet(re->valuators.mask, 0))
+ {
+ xpos += *values;
+ values++;
+ }
+
+ if (XIMaskIsSet(re->valuators.mask, 1))
+ ypos += *values;
+
+ _glfwInputCursorPos(window, xpos, ypos);
+ }
+ }
+
+ XFreeEventData(_glfw.x11.display, &event->xcookie);
+ }
+
+ return;
+ }
+
+ if (event->type == SelectionRequest)
+ {
+ handleSelectionRequest(event);
+ return;
+ }
+
+ _GLFWwindow* window = NULL;
+ if (XFindContext(_glfw.x11.display,
+ event->xany.window,
+ _glfw.x11.context,
+ (XPointer*) &window) != 0)
+ {
+ // This is an event for a window that has already been destroyed
+ return;
+ }
+
+ switch (event->type)
+ {
+ case ReparentNotify:
+ {
+ window->x11.parent = event->xreparent.parent;
+ return;
+ }
+
+ case KeyPress:
+ {
+ const int key = translateKey(keycode);
+ const int mods = translateState(event->xkey.state);
+ const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
+
+ if (window->x11.ic)
+ {
+ // HACK: Do not report the key press events duplicated by XIM
+ // Duplicate key releases are filtered out implicitly by
+ // the GLFW key repeat logic in _glfwInputKey
+ // A timestamp per key is used to handle simultaneous keys
+ // NOTE: Always allow the first event for each key through
+ // (the server never sends a timestamp of zero)
+ // NOTE: Timestamp difference is compared to handle wrap-around
+ Time diff = event->xkey.time - window->x11.keyPressTimes[keycode];
+ if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31)))
+ {
+ if (keycode)
+ _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+ window->x11.keyPressTimes[keycode] = event->xkey.time;
+ }
+
+ if (!filtered)
+ {
+ int count;
+ Status status;
+#if defined(X_HAVE_UTF8_STRING)
+ char buffer[100];
+ char* chars = buffer;
+
+ count = Xutf8LookupString(window->x11.ic,
+ &event->xkey,
+ buffer, sizeof(buffer) - 1,
+ NULL, &status);
+
+ if (status == XBufferOverflow)
+ {
+ chars = calloc(count + 1, 1);
+ count = Xutf8LookupString(window->x11.ic,
+ &event->xkey,
+ chars, count,
+ NULL, &status);
+ }
+
+ if (status == XLookupChars || status == XLookupBoth)
+ {
+ const char* c = chars;
+ chars[count] = '\0';
+ while (c - chars < count)
+ _glfwInputChar(window, decodeUTF8(&c), mods, plain);
+ }
+#else /*X_HAVE_UTF8_STRING*/
+ wchar_t buffer[16];
+ wchar_t* chars = buffer;
+
+ count = XwcLookupString(window->x11.ic,
+ &event->xkey,
+ buffer,
+ sizeof(buffer) / sizeof(wchar_t),
+ NULL,
+ &status);
+
+ if (status == XBufferOverflow)
+ {
+ chars = calloc(count, sizeof(wchar_t));
+ count = XwcLookupString(window->x11.ic,
+ &event->xkey,
+ chars, count,
+ NULL, &status);
+ }
+
+ if (status == XLookupChars || status == XLookupBoth)
+ {
+ int i;
+ for (i = 0; i < count; i++)
+ _glfwInputChar(window, chars[i], mods, plain);
+ }
+#endif /*X_HAVE_UTF8_STRING*/
+
+ if (chars != buffer)
+ free(chars);
+ }
+ }
+ else
+ {
+ KeySym keysym;
+ XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
+
+ _glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint != GLFW_INVALID_CODEPOINT)
+ _glfwInputChar(window, codepoint, mods, plain);
+ }
+
+ return;
+ }
+
+ case KeyRelease:
+ {
+ const int key = translateKey(keycode);
+ const int mods = translateState(event->xkey.state);
+
+ if (!_glfw.x11.xkb.detectable)
+ {
+ // HACK: Key repeat events will arrive as KeyRelease/KeyPress
+ // pairs with similar or identical time stamps
+ // The key repeat logic in _glfwInputKey expects only key
+ // presses to repeat, so detect and discard release events
+ if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
+ {
+ XEvent next;
+ XPeekEvent(_glfw.x11.display, &next);
+
+ if (next.type == KeyPress &&
+ next.xkey.window == event->xkey.window &&
+ next.xkey.keycode == keycode)
+ {
+ // HACK: The time of repeat events sometimes doesn't
+ // match that of the press event, so add an
+ // epsilon
+ // Toshiyuki Takahashi can press a button
+ // 16 times per second so it's fairly safe to
+ // assume that no human is pressing the key 50
+ // times per second (value is ms)
+ if ((next.xkey.time - event->xkey.time) < 20)
+ {
+ // This is very likely a server-generated key repeat
+ // event, so ignore it
+ return;
+ }
+ }
+ }
+ }
+
+ _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods);
+ return;
+ }
+
+ case ButtonPress:
+ {
+ const int mods = translateState(event->xbutton.state);
+
+ if (event->xbutton.button == Button1)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
+ else if (event->xbutton.button == Button2)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
+ else if (event->xbutton.button == Button3)
+ _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
+
+ // Modern X provides scroll events as mouse button presses
+ else if (event->xbutton.button == Button4)
+ _glfwInputScroll(window, 0.0, 1.0);
+ else if (event->xbutton.button == Button5)
+ _glfwInputScroll(window, 0.0, -1.0);
+ else if (event->xbutton.button == Button6)
+ _glfwInputScroll(window, 1.0, 0.0);
+ else if (event->xbutton.button == Button7)
+ _glfwInputScroll(window, -1.0, 0.0);
+
+ else
+ {
+ // Additional buttons after 7 are treated as regular buttons
+ // We subtract 4 to fill the gap left by scroll input above
+ _glfwInputMouseClick(window,
+ event->xbutton.button - Button1 - 4,
+ GLFW_PRESS,
+ mods);
+ }
+
+ return;
+ }
+
+ case ButtonRelease:
+ {
+ const int mods = translateState(event->xbutton.state);
+
+ if (event->xbutton.button == Button1)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_LEFT,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button == Button2)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_MIDDLE,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button == Button3)
+ {
+ _glfwInputMouseClick(window,
+ GLFW_MOUSE_BUTTON_RIGHT,
+ GLFW_RELEASE,
+ mods);
+ }
+ else if (event->xbutton.button > Button7)
+ {
+ // Additional buttons after 7 are treated as regular buttons
+ // We subtract 4 to fill the gap left by scroll input above
+ _glfwInputMouseClick(window,
+ event->xbutton.button - Button1 - 4,
+ GLFW_RELEASE,
+ mods);
+ }
+
+ return;
+ }
+
+ case EnterNotify:
+ {
+ // XEnterWindowEvent is XCrossingEvent
+ const int x = event->xcrossing.x;
+ const int y = event->xcrossing.y;
+
+ // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise
+ // ignore the defined cursor for hidden cursor mode
+ if (window->cursorMode == GLFW_CURSOR_HIDDEN)
+ updateCursorImage(window);
+
+ _glfwInputCursorEnter(window, GLFW_TRUE);
+ _glfwInputCursorPos(window, x, y);
+
+ window->x11.lastCursorPosX = x;
+ window->x11.lastCursorPosY = y;
+ return;
+ }
+
+ case LeaveNotify:
+ {
+ _glfwInputCursorEnter(window, GLFW_FALSE);
+ return;
+ }
+
+ case MotionNotify:
+ {
+ const int x = event->xmotion.x;
+ const int y = event->xmotion.y;
+
+ if (x != window->x11.warpCursorPosX ||
+ y != window->x11.warpCursorPosY)
+ {
+ // The cursor was moved by something other than GLFW
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfw.x11.disabledCursorWindow != window)
+ return;
+ if (window->rawMouseMotion)
+ return;
+
+ const int dx = x - window->x11.lastCursorPosX;
+ const int dy = y - window->x11.lastCursorPosY;
+
+ _glfwInputCursorPos(window,
+ window->virtualCursorPosX + dx,
+ window->virtualCursorPosY + dy);
+ }
+ else
+ _glfwInputCursorPos(window, x, y);
+ }
+
+ window->x11.lastCursorPosX = x;
+ window->x11.lastCursorPosY = y;
+ return;
+ }
+
+ case ConfigureNotify:
+ {
+ if (event->xconfigure.width != window->x11.width ||
+ event->xconfigure.height != window->x11.height)
+ {
+ _glfwInputFramebufferSize(window,
+ event->xconfigure.width,
+ event->xconfigure.height);
+
+ _glfwInputWindowSize(window,
+ event->xconfigure.width,
+ event->xconfigure.height);
+
+ window->x11.width = event->xconfigure.width;
+ window->x11.height = event->xconfigure.height;
+ }
+
+ int xpos = event->xconfigure.x;
+ int ypos = event->xconfigure.y;
+
+ // NOTE: ConfigureNotify events from the server are in local
+ // coordinates, so if we are reparented we need to translate
+ // the position into root (screen) coordinates
+ if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
+ {
+ _glfwGrabErrorHandlerX11();
+
+ Window dummy;
+ XTranslateCoordinates(_glfw.x11.display,
+ window->x11.parent,
+ _glfw.x11.root,
+ xpos, ypos,
+ &xpos, &ypos,
+ &dummy);
+
+ _glfwReleaseErrorHandlerX11();
+ if (_glfw.x11.errorCode == BadWindow)
+ return;
+ }
+
+ if (xpos != window->x11.xpos || ypos != window->x11.ypos)
+ {
+ _glfwInputWindowPos(window, xpos, ypos);
+ window->x11.xpos = xpos;
+ window->x11.ypos = ypos;
+ }
+
+ return;
+ }
+
+ case ClientMessage:
+ {
+ // Custom client message, probably from the window manager
+
+ if (filtered)
+ return;
+
+ if (event->xclient.message_type == None)
+ return;
+
+ if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS)
+ {
+ const Atom protocol = event->xclient.data.l[0];
+ if (protocol == None)
+ return;
+
+ if (protocol == _glfw.x11.WM_DELETE_WINDOW)
+ {
+ // The window manager was asked to close the window, for
+ // example by the user pressing a 'close' window decoration
+ // button
+ _glfwInputWindowCloseRequest(window);
+ }
+ else if (protocol == _glfw.x11.NET_WM_PING)
+ {
+ // The window manager is pinging the application to ensure
+ // it's still responding to events
+
+ XEvent reply = *event;
+ reply.xclient.window = _glfw.x11.root;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.root,
+ False,
+ SubstructureNotifyMask | SubstructureRedirectMask,
+ &reply);
+ }
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndEnter)
+ {
+ // A drag operation has entered the window
+ unsigned long i, count;
+ Atom* formats = NULL;
+ const GLFWbool list = event->xclient.data.l[1] & 1;
+
+ _glfw.x11.xdnd.source = event->xclient.data.l[0];
+ _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24;
+ _glfw.x11.xdnd.format = None;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ if (list)
+ {
+ count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source,
+ _glfw.x11.XdndTypeList,
+ XA_ATOM,
+ (unsigned char**) &formats);
+ }
+ else
+ {
+ count = 3;
+ formats = (Atom*) event->xclient.data.l + 2;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (formats[i] == _glfw.x11.text_uri_list)
+ {
+ _glfw.x11.xdnd.format = _glfw.x11.text_uri_list;
+ break;
+ }
+ }
+
+ if (list && formats)
+ XFree(formats);
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndDrop)
+ {
+ // The drag operation has finished by dropping on the window
+ Time time = CurrentTime;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ if (_glfw.x11.xdnd.format)
+ {
+ if (_glfw.x11.xdnd.version >= 1)
+ time = event->xclient.data.l[2];
+
+ // Request the chosen format from the source window
+ XConvertSelection(_glfw.x11.display,
+ _glfw.x11.XdndSelection,
+ _glfw.x11.xdnd.format,
+ _glfw.x11.XdndSelection,
+ window->x11.handle,
+ time);
+ }
+ else if (_glfw.x11.xdnd.version >= 2)
+ {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[1] = 0; // The drag was rejected
+ reply.xclient.data.l[2] = None;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+ }
+ else if (event->xclient.message_type == _glfw.x11.XdndPosition)
+ {
+ // The drag operation has moved over the window
+ const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff;
+ const int yabs = (event->xclient.data.l[2]) & 0xffff;
+ Window dummy;
+ int xpos, ypos;
+
+ if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION)
+ return;
+
+ XTranslateCoordinates(_glfw.x11.display,
+ _glfw.x11.root,
+ window->x11.handle,
+ xabs, yabs,
+ &xpos, &ypos,
+ &dummy);
+
+ _glfwInputCursorPos(window, xpos, ypos);
+
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndStatus;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[2] = 0; // Specify an empty rectangle
+ reply.xclient.data.l[3] = 0;
+
+ if (_glfw.x11.xdnd.format)
+ {
+ // Reply that we are ready to copy the dragged data
+ reply.xclient.data.l[1] = 1; // Accept with no rectangle
+ if (_glfw.x11.xdnd.version >= 2)
+ reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy;
+ }
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+
+ return;
+ }
+
+ case SelectionNotify:
+ {
+ if (event->xselection.property == _glfw.x11.XdndSelection)
+ {
+ // The converted data from the drag operation has arrived
+ char* data;
+ const unsigned long result =
+ _glfwGetWindowPropertyX11(event->xselection.requestor,
+ event->xselection.property,
+ event->xselection.target,
+ (unsigned char**) &data);
+
+ if (result)
+ {
+ int i, count;
+ char** paths = _glfwParseUriList(data, &count);
+
+ _glfwInputDrop(window, count, (const char**) paths);
+
+ for (i = 0; i < count; i++)
+ free(paths[i]);
+ free(paths);
+ }
+
+ if (data)
+ XFree(data);
+
+ if (_glfw.x11.xdnd.version >= 2)
+ {
+ XEvent reply = { ClientMessage };
+ reply.xclient.window = _glfw.x11.xdnd.source;
+ reply.xclient.message_type = _glfw.x11.XdndFinished;
+ reply.xclient.format = 32;
+ reply.xclient.data.l[0] = window->x11.handle;
+ reply.xclient.data.l[1] = result;
+ reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy;
+
+ XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source,
+ False, NoEventMask, &reply);
+ XFlush(_glfw.x11.display);
+ }
+ }
+
+ return;
+ }
+
+ case FocusIn:
+ {
+ if (event->xfocus.mode == NotifyGrab ||
+ event->xfocus.mode == NotifyUngrab)
+ {
+ // Ignore focus events from popup indicator windows, window menu
+ // key chords and window dragging
+ return;
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ disableCursor(window);
+
+ if (window->x11.ic)
+ XSetICFocus(window->x11.ic);
+
+ _glfwInputWindowFocus(window, GLFW_TRUE);
+ return;
+ }
+
+ case FocusOut:
+ {
+ if (event->xfocus.mode == NotifyGrab ||
+ event->xfocus.mode == NotifyUngrab)
+ {
+ // Ignore focus events from popup indicator windows, window menu
+ // key chords and window dragging
+ return;
+ }
+
+ if (window->cursorMode == GLFW_CURSOR_DISABLED)
+ enableCursor(window);
+
+ if (window->x11.ic)
+ XUnsetICFocus(window->x11.ic);
+
+ if (window->monitor && window->autoIconify)
+ _glfwPlatformIconifyWindow(window);
+
+ _glfwInputWindowFocus(window, GLFW_FALSE);
+ return;
+ }
+
+ case Expose:
+ {
+ _glfwInputWindowDamage(window);
+ return;
+ }
+
+ case PropertyNotify:
+ {
+ if (event->xproperty.state != PropertyNewValue)
+ return;
+
+ if (event->xproperty.atom == _glfw.x11.WM_STATE)
+ {
+ const int state = getWindowState(window);
+ if (state != IconicState && state != NormalState)
+ return;
+
+ const GLFWbool iconified = (state == IconicState);
+ if (window->x11.iconified != iconified)
+ {
+ if (window->monitor)
+ {
+ if (iconified)
+ releaseMonitor(window);
+ else
+ acquireMonitor(window);
+ }
+
+ window->x11.iconified = iconified;
+ _glfwInputWindowIconify(window, iconified);
+ }
+ }
+ else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE)
+ {
+ const GLFWbool maximized = _glfwPlatformWindowMaximized(window);
+ if (window->x11.maximized != maximized)
+ {
+ window->x11.maximized = maximized;
+ _glfwInputWindowMaximize(window, maximized);
+ }
+ }
+
+ return;
+ }
+
+ case DestroyNotify:
+ return;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Retrieve a single window property of the specified type
+// Inspired by fghGetWindowProperty from freeglut
+//
+unsigned long _glfwGetWindowPropertyX11(Window window,
+ Atom property,
+ Atom type,
+ unsigned char** value)
+{
+ Atom actualType;
+ int actualFormat;
+ unsigned long itemCount, bytesAfter;
+
+ XGetWindowProperty(_glfw.x11.display,
+ window,
+ property,
+ 0,
+ LONG_MAX,
+ False,
+ type,
+ &actualType,
+ &actualFormat,
+ &itemCount,
+ &bytesAfter,
+ value);
+
+ return itemCount;
+}
+
+GLFWbool _glfwIsVisualTransparentX11(Visual* visual)
+{
+ if (!_glfw.x11.xrender.available)
+ return GLFW_FALSE;
+
+ XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual);
+ return pf && pf->direct.alphaMask;
+}
+
+// Push contents of our selection to clipboard manager
+//
+void _glfwPushSelectionToManagerX11(void)
+{
+ XConvertSelection(_glfw.x11.display,
+ _glfw.x11.CLIPBOARD_MANAGER,
+ _glfw.x11.SAVE_TARGETS,
+ None,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ for (;;)
+ {
+ XEvent event;
+
+ while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL))
+ {
+ switch (event.type)
+ {
+ case SelectionRequest:
+ handleSelectionRequest(&event);
+ break;
+
+ case SelectionNotify:
+ {
+ if (event.xselection.target == _glfw.x11.SAVE_TARGETS)
+ {
+ // This means one of two things; either the selection
+ // was not owned, which means there is no clipboard
+ // manager, or the transfer to the clipboard manager has
+ // completed
+ // In either case, it means we are done here
+ return;
+ }
+
+ break;
+ }
+ }
+ }
+
+ waitForX11Event(NULL);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW platform API //////
+//////////////////////////////////////////////////////////////////////////
+
+int _glfwPlatformCreateWindow(_GLFWwindow* window,
+ const _GLFWwndconfig* wndconfig,
+ const _GLFWctxconfig* ctxconfig,
+ const _GLFWfbconfig* fbconfig)
+{
+ Visual* visual = NULL;
+ int depth;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwInitGLX())
+ return GLFW_FALSE;
+ if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwInitEGL())
+ return GLFW_FALSE;
+ if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwInitOSMesa())
+ return GLFW_FALSE;
+ }
+ }
+
+ if (!visual)
+ {
+ visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
+ depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
+ }
+
+ if (!createNativeWindow(window, wndconfig, visual, depth))
+ return GLFW_FALSE;
+
+ if (ctxconfig->client != GLFW_NO_API)
+ {
+ if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
+ {
+ if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
+ {
+ if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+ else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
+ {
+ if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
+ return GLFW_FALSE;
+ }
+
+ if (!_glfwRefreshContextAttribs(window, ctxconfig))
+ return GLFW_FALSE;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformShowWindow(window);
+ updateWindowMode(window);
+ acquireMonitor(window);
+
+ if (wndconfig->centerCursor)
+ _glfwCenterCursorInContentArea(window);
+ }
+ else
+ {
+ if (wndconfig->visible)
+ {
+ _glfwPlatformShowWindow(window);
+ if (wndconfig->focused)
+ _glfwPlatformFocusWindow(window);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyWindow(_GLFWwindow* window)
+{
+ if (_glfw.x11.disabledCursorWindow == window)
+ _glfw.x11.disabledCursorWindow = NULL;
+
+ if (window->monitor)
+ releaseMonitor(window);
+
+ if (window->x11.ic)
+ {
+ XDestroyIC(window->x11.ic);
+ window->x11.ic = NULL;
+ }
+
+ if (window->context.destroy)
+ window->context.destroy(window);
+
+ if (window->x11.handle)
+ {
+ XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context);
+ XUnmapWindow(_glfw.x11.display, window->x11.handle);
+ XDestroyWindow(_glfw.x11.display, window->x11.handle);
+ window->x11.handle = (Window) 0;
+ }
+
+ if (window->x11.colormap)
+ {
+ XFreeColormap(_glfw.x11.display, window->x11.colormap);
+ window->x11.colormap = (Colormap) 0;
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
+{
+#if defined(X_HAVE_UTF8_STRING)
+ Xutf8SetWMProperties(_glfw.x11.display,
+ window->x11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#else
+ // This may be a slightly better fallback than using XStoreName and
+ // XSetIconName, which always store their arguments using STRING
+ XmbSetWMProperties(_glfw.x11.display,
+ window->x11.handle,
+ title, title,
+ NULL, 0,
+ NULL, NULL, NULL);
+#endif
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8,
+ PropModeReplace,
+ (unsigned char*) title, strlen(title));
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
+ int count, const GLFWimage* images)
+{
+ if (count)
+ {
+ int i, j, longCount = 0;
+
+ for (i = 0; i < count; i++)
+ longCount += 2 + images[i].width * images[i].height;
+
+ unsigned long* icon = calloc(longCount, sizeof(unsigned long));
+ unsigned long* target = icon;
+
+ for (i = 0; i < count; i++)
+ {
+ *target++ = images[i].width;
+ *target++ = images[i].height;
+
+ for (j = 0; j < images[i].width * images[i].height; j++)
+ {
+ *target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) |
+ (((unsigned long) images[i].pixels[j * 4 + 1]) << 8) |
+ (((unsigned long) images[i].pixels[j * 4 + 2]) << 0) |
+ (((unsigned long) images[i].pixels[j * 4 + 3]) << 24);
+ }
+ }
+
+ // NOTE: XChangeProperty expects 32-bit values like the image data above to be
+ // placed in the 32 least significant bits of individual longs. This is
+ // true even if long is 64-bit and a WM protocol calls for "packed" data.
+ // This is because of a historical mistake that then became part of the Xlib
+ // ABI. Xlib will pack these values into a regular array of 32-bit values
+ // before sending it over the wire.
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON,
+ XA_CARDINAL, 32,
+ PropModeReplace,
+ (unsigned char*) icon,
+ longCount);
+
+ free(icon);
+ }
+ else
+ {
+ XDeleteProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_ICON);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
+{
+ Window dummy;
+ int x, y;
+
+ XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root,
+ 0, 0, &x, &y, &dummy);
+
+ if (xpos)
+ *xpos = x;
+ if (ypos)
+ *ypos = y;
+}
+
+void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
+{
+ // HACK: Explicitly setting PPosition to any value causes some WMs, notably
+ // Compiz and Metacity, to honor the position of unmapped windows
+ if (!_glfwPlatformWindowVisible(window))
+ {
+ long supplied;
+ XSizeHints* hints = XAllocSizeHints();
+
+ if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied))
+ {
+ hints->flags |= PPosition;
+ hints->x = hints->y = 0;
+
+ XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
+ }
+
+ XFree(hints);
+ }
+
+ XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
+{
+ XWindowAttributes attribs;
+ XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
+
+ if (width)
+ *width = attribs.width;
+ if (height)
+ *height = attribs.height;
+}
+
+void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
+{
+ if (window->monitor)
+ {
+ if (window->monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ if (!window->resizable)
+ updateNormalHints(window, width, height);
+
+ XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
+ int minwidth, int minheight,
+ int maxwidth, int maxheight)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
+{
+ _glfwPlatformGetWindowSize(window, width, height);
+}
+
+void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
+ int* left, int* top,
+ int* right, int* bottom)
+{
+ long* extents = NULL;
+
+ if (window->monitor || !window->decorated)
+ return;
+
+ if (_glfw.x11.NET_FRAME_EXTENTS == None)
+ return;
+
+ if (!_glfwPlatformWindowVisible(window) &&
+ _glfw.x11.NET_REQUEST_FRAME_EXTENTS)
+ {
+ XEvent event;
+ double timeout = 0.5;
+
+ // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
+ // function before the window is mapped
+ sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
+ 0, 0, 0, 0, 0);
+
+ // HACK: Use a timeout because earlier versions of some window managers
+ // (at least Unity, Fluxbox and Xfwm) failed to send the reply
+ // They have been fixed but broken versions are still in the wild
+ // If you are affected by this and your window manager is NOT
+ // listed above, PLEASE report it to their and our issue trackers
+ while (!XCheckIfEvent(_glfw.x11.display,
+ &event,
+ isFrameExtentsEvent,
+ (XPointer) window))
+ {
+ if (!waitForX11Event(&timeout))
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
+ return;
+ }
+ }
+ }
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_FRAME_EXTENTS,
+ XA_CARDINAL,
+ (unsigned char**) &extents) == 4)
+ {
+ if (left)
+ *left = extents[0];
+ if (top)
+ *top = extents[2];
+ if (right)
+ *right = extents[1];
+ if (bottom)
+ *bottom = extents[3];
+ }
+
+ if (extents)
+ XFree(extents);
+}
+
+void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
+ float* xscale, float* yscale)
+{
+ if (xscale)
+ *xscale = _glfw.x11.contentScaleX;
+ if (yscale)
+ *yscale = _glfw.x11.contentScaleY;
+}
+
+void _glfwPlatformIconifyWindow(_GLFWwindow* window)
+{
+ if (window->x11.overrideRedirect)
+ {
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+ return;
+ }
+
+ XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRestoreWindow(_GLFWwindow* window)
+{
+ if (window->x11.overrideRedirect)
+ {
+ // Override-redirect windows cannot be iconified or restored, as those
+ // tasks are performed by the window manager
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Iconification of full screen windows requires a WM that supports EWMH full screen");
+ return;
+ }
+
+ if (_glfwPlatformWindowIconified(window))
+ {
+ XMapWindow(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+ }
+ else if (_glfwPlatformWindowVisible(window))
+ {
+ if (_glfw.x11.NET_WM_STATE &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_REMOVE,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+ 1, 0);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
+{
+ if (!_glfw.x11.NET_WM_STATE ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ return;
+ }
+
+ if (_glfwPlatformWindowVisible(window))
+ {
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
+ 1, 0);
+ }
+ else
+ {
+ Atom* states = NULL;
+ unsigned long count =
+ _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ // NOTE: We don't check for failure as this property may not exist yet
+ // and that's fine (and we'll create it implicitly with append)
+
+ Atom missing[2] =
+ {
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
+ _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ
+ };
+ unsigned long missingCount = 2;
+
+ for (unsigned long i = 0; i < count; i++)
+ {
+ for (unsigned long j = 0; j < missingCount; j++)
+ {
+ if (states[i] == missing[j])
+ {
+ missing[j] = missing[missingCount - 1];
+ missingCount--;
+ }
+ }
+ }
+
+ if (states)
+ XFree(states);
+
+ if (!missingCount)
+ return;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeAppend,
+ (unsigned char*) missing,
+ missingCount);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformShowWindow(_GLFWwindow* window)
+{
+ if (_glfwPlatformWindowVisible(window))
+ return;
+
+ XMapWindow(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+}
+
+void _glfwPlatformHideWindow(_GLFWwindow* window)
+{
+ XUnmapWindow(_glfw.x11.display, window->x11.handle);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
+{
+ if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION)
+ return;
+
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ _NET_WM_STATE_ADD,
+ _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
+ 0, 1, 0);
+}
+
+void _glfwPlatformFocusWindow(_GLFWwindow* window)
+{
+ if (_glfw.x11.NET_ACTIVE_WINDOW)
+ sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
+ else if (_glfwPlatformWindowVisible(window))
+ {
+ XRaiseWindow(_glfw.x11.display, window->x11.handle);
+ XSetInputFocus(_glfw.x11.display, window->x11.handle,
+ RevertToParent, CurrentTime);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
+ _GLFWmonitor* monitor,
+ int xpos, int ypos,
+ int width, int height,
+ int refreshRate)
+{
+ if (window->monitor == monitor)
+ {
+ if (monitor)
+ {
+ if (monitor->window == window)
+ acquireMonitor(window);
+ }
+ else
+ {
+ if (!window->resizable)
+ updateNormalHints(window, width, height);
+
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+ return;
+ }
+
+ if (window->monitor)
+ {
+ _glfwPlatformSetWindowDecorated(window, window->decorated);
+ _glfwPlatformSetWindowFloating(window, window->floating);
+ releaseMonitor(window);
+ }
+
+ _glfwInputWindowMonitor(window, monitor);
+ updateNormalHints(window, width, height);
+
+ if (window->monitor)
+ {
+ if (!_glfwPlatformWindowVisible(window))
+ {
+ XMapRaised(_glfw.x11.display, window->x11.handle);
+ waitForVisibilityNotify(window);
+ }
+
+ updateWindowMode(window);
+ acquireMonitor(window);
+ }
+ else
+ {
+ updateWindowMode(window);
+ XMoveResizeWindow(_glfw.x11.display, window->x11.handle,
+ xpos, ypos, width, height);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+int _glfwPlatformWindowFocused(_GLFWwindow* window)
+{
+ Window focused;
+ int state;
+
+ XGetInputFocus(_glfw.x11.display, &focused, &state);
+ return window->x11.handle == focused;
+}
+
+int _glfwPlatformWindowIconified(_GLFWwindow* window)
+{
+ return getWindowState(window) == IconicState;
+}
+
+int _glfwPlatformWindowVisible(_GLFWwindow* window)
+{
+ XWindowAttributes wa;
+ XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa);
+ return wa.map_state == IsViewable;
+}
+
+int _glfwPlatformWindowMaximized(_GLFWwindow* window)
+{
+ Atom* states;
+ unsigned long i;
+ GLFWbool maximized = GLFW_FALSE;
+
+ if (!_glfw.x11.NET_WM_STATE ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ return maximized;
+ }
+
+ const unsigned long count =
+ _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
+ states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
+ {
+ maximized = GLFW_TRUE;
+ break;
+ }
+ }
+
+ if (states)
+ XFree(states);
+
+ return maximized;
+}
+
+int _glfwPlatformWindowHovered(_GLFWwindow* window)
+{
+ Window w = _glfw.x11.root;
+ while (w)
+ {
+ Window root;
+ int rootX, rootY, childX, childY;
+ unsigned int mask;
+
+ _glfwGrabErrorHandlerX11();
+
+ const Bool result = XQueryPointer(_glfw.x11.display, w,
+ &root, &w, &rootX, &rootY,
+ &childX, &childY, &mask);
+
+ _glfwReleaseErrorHandlerX11();
+
+ if (_glfw.x11.errorCode == BadWindow)
+ w = _glfw.x11.root;
+ else if (!result)
+ return GLFW_FALSE;
+ else if (w == window->x11.handle)
+ return GLFW_TRUE;
+ }
+
+ return GLFW_FALSE;
+}
+
+int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
+{
+ if (!window->x11.transparent)
+ return GLFW_FALSE;
+
+ return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
+}
+
+void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
+{
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+ updateNormalHints(window, width, height);
+}
+
+void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
+{
+ struct
+ {
+ unsigned long flags;
+ unsigned long functions;
+ unsigned long decorations;
+ long input_mode;
+ unsigned long status;
+ } hints = {0};
+
+ hints.flags = MWM_HINTS_DECORATIONS;
+ hints.decorations = enabled ? MWM_DECOR_ALL : 0;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.MOTIF_WM_HINTS,
+ _glfw.x11.MOTIF_WM_HINTS, 32,
+ PropModeReplace,
+ (unsigned char*) &hints,
+ sizeof(hints) / sizeof(long));
+}
+
+void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
+{
+ if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE)
+ return;
+
+ if (_glfwPlatformWindowVisible(window))
+ {
+ const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
+ sendEventToWM(window,
+ _glfw.x11.NET_WM_STATE,
+ action,
+ _glfw.x11.NET_WM_STATE_ABOVE,
+ 0, 1, 0);
+ }
+ else
+ {
+ Atom* states = NULL;
+ unsigned long i, count;
+
+ count = _glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_STATE,
+ XA_ATOM,
+ (unsigned char**) &states);
+
+ // NOTE: We don't check for failure as this property may not exist yet
+ // and that's fine (and we'll create it implicitly with append)
+
+ if (enabled)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+ break;
+ }
+
+ if (i == count)
+ {
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeAppend,
+ (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
+ 1);
+ }
+ }
+ else if (states)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
+ break;
+ }
+
+ if (i < count)
+ {
+ states[i] = states[count - 1];
+ count--;
+
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_STATE, XA_ATOM, 32,
+ PropModeReplace, (unsigned char*) states, count);
+ }
+ }
+
+ if (states)
+ XFree(states);
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
+{
+ float opacity = 1.f;
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
+ {
+ CARD32* value = NULL;
+
+ if (_glfwGetWindowPropertyX11(window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_OPACITY,
+ XA_CARDINAL,
+ (unsigned char**) &value))
+ {
+ opacity = (float) (*value / (double) 0xffffffffu);
+ }
+
+ if (value)
+ XFree(value);
+ }
+
+ return opacity;
+}
+
+void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
+{
+ const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
+ XChangeProperty(_glfw.x11.display, window->x11.handle,
+ _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
+ PropModeReplace, (unsigned char*) &value, 1);
+}
+
+void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
+{
+ if (!_glfw.x11.xi.available)
+ return;
+
+ if (_glfw.x11.disabledCursorWindow != window)
+ return;
+
+ if (enabled)
+ enableRawMouseMotion(window);
+ else
+ disableRawMouseMotion(window);
+}
+
+GLFWbool _glfwPlatformRawMouseMotionSupported(void)
+{
+ return _glfw.x11.xi.available;
+}
+
+void _glfwPlatformPollEvents(void)
+{
+ drainEmptyEvents();
+
+#if defined(__linux__)
+ _glfwDetectJoystickConnectionLinux();
+#endif
+ XPending(_glfw.x11.display);
+
+ while (XQLength(_glfw.x11.display))
+ {
+ XEvent event;
+ XNextEvent(_glfw.x11.display, &event);
+ processEvent(&event);
+ }
+
+ _GLFWwindow* window = _glfw.x11.disabledCursorWindow;
+ if (window)
+ {
+ int width, height;
+ _glfwPlatformGetWindowSize(window, &width, &height);
+
+ // NOTE: Re-center the cursor only if it has moved since the last call,
+ // to avoid breaking glfwWaitEvents with MotionNotify
+ if (window->x11.lastCursorPosX != width / 2 ||
+ window->x11.lastCursorPosY != height / 2)
+ {
+ _glfwPlatformSetCursorPos(window, width / 2, height / 2);
+ }
+ }
+
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformWaitEvents(void)
+{
+ waitForAnyEvent(NULL);
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformWaitEventsTimeout(double timeout)
+{
+ waitForAnyEvent(&timeout);
+ _glfwPlatformPollEvents();
+}
+
+void _glfwPlatformPostEmptyEvent(void)
+{
+ writeEmptyEvent();
+}
+
+void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
+{
+ Window root, child;
+ int rootX, rootY, childX, childY;
+ unsigned int mask;
+
+ XQueryPointer(_glfw.x11.display, window->x11.handle,
+ &root, &child,
+ &rootX, &rootY, &childX, &childY,
+ &mask);
+
+ if (xpos)
+ *xpos = childX;
+ if (ypos)
+ *ypos = childY;
+}
+
+void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
+{
+ // Store the new position so it can be recognized later
+ window->x11.warpCursorPosX = (int) x;
+ window->x11.warpCursorPosY = (int) y;
+
+ XWarpPointer(_glfw.x11.display, None, window->x11.handle,
+ 0,0,0,0, (int) x, (int) y);
+ XFlush(_glfw.x11.display);
+}
+
+void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
+{
+ if (mode == GLFW_CURSOR_DISABLED)
+ {
+ if (_glfwPlatformWindowFocused(window))
+ disableCursor(window);
+ }
+ else if (_glfw.x11.disabledCursorWindow == window)
+ enableCursor(window);
+ else
+ updateCursorImage(window);
+
+ XFlush(_glfw.x11.display);
+}
+
+const char* _glfwPlatformGetScancodeName(int scancode)
+{
+ if (!_glfw.x11.xkb.available)
+ return NULL;
+
+ if (scancode < 0 || scancode > 0xff ||
+ _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
+ {
+ _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode);
+ return NULL;
+ }
+
+ const int key = _glfw.x11.keycodes[scancode];
+ const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
+ scancode, _glfw.x11.xkb.group, 0);
+ if (keysym == NoSymbol)
+ return NULL;
+
+ const uint32_t codepoint = _glfwKeySym2Unicode(keysym);
+ if (codepoint == GLFW_INVALID_CODEPOINT)
+ return NULL;
+
+ const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint);
+ if (count == 0)
+ return NULL;
+
+ _glfw.x11.keynames[key][count] = '\0';
+ return _glfw.x11.keynames[key];
+}
+
+int _glfwPlatformGetKeyScancode(int key)
+{
+ return _glfw.x11.scancodes[key];
+}
+
+int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
+ const GLFWimage* image,
+ int xhot, int yhot)
+{
+ cursor->x11.handle = _glfwCreateCursorX11(image, xhot, yhot);
+ if (!cursor->x11.handle)
+ return GLFW_FALSE;
+
+ return GLFW_TRUE;
+}
+
+int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
+{
+ int native = 0;
+
+ if (shape == GLFW_ARROW_CURSOR)
+ native = XC_left_ptr;
+ else if (shape == GLFW_IBEAM_CURSOR)
+ native = XC_xterm;
+ else if (shape == GLFW_CROSSHAIR_CURSOR)
+ native = XC_crosshair;
+ else if (shape == GLFW_HAND_CURSOR)
+ native = XC_hand2;
+ else if (shape == GLFW_HRESIZE_CURSOR)
+ native = XC_sb_h_double_arrow;
+ else if (shape == GLFW_VRESIZE_CURSOR)
+ native = XC_sb_v_double_arrow;
+ else
+ return GLFW_FALSE;
+
+ cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
+ if (!cursor->x11.handle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create standard cursor");
+ return GLFW_FALSE;
+ }
+
+ return GLFW_TRUE;
+}
+
+void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
+{
+ if (cursor->x11.handle)
+ XFreeCursor(_glfw.x11.display, cursor->x11.handle);
+}
+
+void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
+{
+ if (window->cursorMode == GLFW_CURSOR_NORMAL)
+ {
+ updateCursorImage(window);
+ XFlush(_glfw.x11.display);
+ }
+}
+
+void _glfwPlatformSetClipboardString(const char* string)
+{
+ char* copy = _glfw_strdup(string);
+ free(_glfw.x11.clipboardString);
+ _glfw.x11.clipboardString = copy;
+
+ XSetSelectionOwner(_glfw.x11.display,
+ _glfw.x11.CLIPBOARD,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) !=
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to become owner of clipboard selection");
+ }
+}
+
+const char* _glfwPlatformGetClipboardString(void)
+{
+ return getSelectionString(_glfw.x11.CLIPBOARD);
+}
+
+void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
+{
+ if (!_glfw.vk.KHR_surface)
+ return;
+
+ if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle)
+ {
+ if (!_glfw.vk.KHR_xlib_surface)
+ return;
+ }
+
+ extensions[0] = "VK_KHR_surface";
+
+ // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but
+ // not correctly implementing VK_KHR_xlib_surface
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ extensions[1] = "VK_KHR_xcb_surface";
+ else
+ extensions[1] = "VK_KHR_xlib_surface";
+}
+
+int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
+ VkPhysicalDevice device,
+ uint32_t queuefamily)
+{
+ VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display,
+ _glfw.x11.screen));
+
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ {
+ PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR
+ vkGetPhysicalDeviceXcbPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceXcbPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+ return GLFW_FALSE;
+ }
+
+ xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+ if (!connection)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to retrieve XCB connection");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceXcbPresentationSupportKHR(device,
+ queuefamily,
+ connection,
+ visualID);
+ }
+ else
+ {
+ PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR
+ vkGetPhysicalDeviceXlibPresentationSupportKHR =
+ (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)
+ vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR");
+ if (!vkGetPhysicalDeviceXlibPresentationSupportKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+ return GLFW_FALSE;
+ }
+
+ return vkGetPhysicalDeviceXlibPresentationSupportKHR(device,
+ queuefamily,
+ _glfw.x11.display,
+ visualID);
+ }
+}
+
+VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
+ _GLFWwindow* window,
+ const VkAllocationCallbacks* allocator,
+ VkSurfaceKHR* surface)
+{
+ if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle)
+ {
+ VkResult err;
+ VkXcbSurfaceCreateInfoKHR sci;
+ PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR;
+
+ xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
+ if (!connection)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to retrieve XCB connection");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR");
+ if (!vkCreateXcbSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xcb_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
+ sci.connection = connection;
+ sci.window = window->x11.handle;
+
+ err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create Vulkan XCB surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+ }
+ else
+ {
+ VkResult err;
+ VkXlibSurfaceCreateInfoKHR sci;
+ PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
+
+ vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR)
+ vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR");
+ if (!vkCreateXlibSurfaceKHR)
+ {
+ _glfwInputError(GLFW_API_UNAVAILABLE,
+ "X11: Vulkan instance missing VK_KHR_xlib_surface extension");
+ return VK_ERROR_EXTENSION_NOT_PRESENT;
+ }
+
+ memset(&sci, 0, sizeof(sci));
+ sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
+ sci.dpy = _glfw.x11.display;
+ sci.window = window->x11.handle;
+
+ err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface);
+ if (err)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to create Vulkan X11 surface: %s",
+ _glfwGetVulkanResultString(err));
+ }
+
+ return err;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW native API //////
+//////////////////////////////////////////////////////////////////////////
+
+GLFWAPI Display* glfwGetX11Display(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return _glfw.x11.display;
+}
+
+GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
+{
+ _GLFWwindow* window = (_GLFWwindow*) handle;
+ _GLFW_REQUIRE_INIT_OR_RETURN(None);
+ return window->x11.handle;
+}
+
+GLFWAPI void glfwSetX11SelectionString(const char* string)
+{
+ _GLFW_REQUIRE_INIT();
+
+ free(_glfw.x11.primarySelectionString);
+ _glfw.x11.primarySelectionString = _glfw_strdup(string);
+
+ XSetSelectionOwner(_glfw.x11.display,
+ _glfw.x11.PRIMARY,
+ _glfw.x11.helperWindowHandle,
+ CurrentTime);
+
+ if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) !=
+ _glfw.x11.helperWindowHandle)
+ {
+ _glfwInputError(GLFW_PLATFORM_ERROR,
+ "X11: Failed to become owner of primary selection");
+ }
+}
+
+GLFWAPI const char* glfwGetX11SelectionString(void)
+{
+ _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
+ return getSelectionString(_glfw.x11.PRIMARY);
+}
+
diff --git a/libs/glfw-3.3.8/src/xkb_unicode.c b/libs/glfw-3.3.8/src/xkb_unicode.c
new file mode 100644
index 0000000..859bedc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/xkb_unicode.c
@@ -0,0 +1,942 @@
+//========================================================================
+// GLFW 3.3 X11 - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2002-2006 Marcus Geelnard
+// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+// It is fine to use C99 in this file because it will not be built with VS
+//========================================================================
+
+#include "internal.h"
+
+
+/*
+ * Marcus: This code was originally written by Markus G. Kuhn.
+ * I have made some slight changes (trimmed it down a bit from >60 KB to
+ * 20 KB), but the functionality is the same.
+ */
+
+/*
+ * This module converts keysym values into the corresponding ISO 10646
+ * (UCS, Unicode) values.
+ *
+ * The array keysymtab[] contains pairs of X11 keysym values for graphical
+ * characters and the corresponding Unicode value. The function
+ * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary
+ * search, therefore keysymtab[] must remain SORTED by keysym value.
+ *
+ * We allow to represent any UCS character in the range U-00000000 to
+ * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff.
+ * This admittedly does not cover the entire 31-bit space of UCS, but
+ * it does cover all of the characters up to U-10FFFF, which can be
+ * represented by UTF-16, and more, and it is very unlikely that higher
+ * UCS codes will ever be assigned by ISO. So to get Unicode character
+ * U+ABCD you can directly use keysym 0x0100abcd.
+ *
+ * Original author: Markus G. Kuhn <mkuhn@acm.org>, University of
+ * Cambridge, April 2001
+ *
+ * Special thanks to Richard Verhoeven <river@win.tue.nl> for preparing
+ * an initial draft of the mapping table.
+ *
+ */
+
+
+//************************************************************************
+//**** KeySym to Unicode mapping table ****
+//************************************************************************
+
+static const struct codepair {
+ unsigned short keysym;
+ unsigned short ucs;
+} keysymtab[] = {
+ { 0x01a1, 0x0104 },
+ { 0x01a2, 0x02d8 },
+ { 0x01a3, 0x0141 },
+ { 0x01a5, 0x013d },
+ { 0x01a6, 0x015a },
+ { 0x01a9, 0x0160 },
+ { 0x01aa, 0x015e },
+ { 0x01ab, 0x0164 },
+ { 0x01ac, 0x0179 },
+ { 0x01ae, 0x017d },
+ { 0x01af, 0x017b },
+ { 0x01b1, 0x0105 },
+ { 0x01b2, 0x02db },
+ { 0x01b3, 0x0142 },
+ { 0x01b5, 0x013e },
+ { 0x01b6, 0x015b },
+ { 0x01b7, 0x02c7 },
+ { 0x01b9, 0x0161 },
+ { 0x01ba, 0x015f },
+ { 0x01bb, 0x0165 },
+ { 0x01bc, 0x017a },
+ { 0x01bd, 0x02dd },
+ { 0x01be, 0x017e },
+ { 0x01bf, 0x017c },
+ { 0x01c0, 0x0154 },
+ { 0x01c3, 0x0102 },
+ { 0x01c5, 0x0139 },
+ { 0x01c6, 0x0106 },
+ { 0x01c8, 0x010c },
+ { 0x01ca, 0x0118 },
+ { 0x01cc, 0x011a },
+ { 0x01cf, 0x010e },
+ { 0x01d0, 0x0110 },
+ { 0x01d1, 0x0143 },
+ { 0x01d2, 0x0147 },
+ { 0x01d5, 0x0150 },
+ { 0x01d8, 0x0158 },
+ { 0x01d9, 0x016e },
+ { 0x01db, 0x0170 },
+ { 0x01de, 0x0162 },
+ { 0x01e0, 0x0155 },
+ { 0x01e3, 0x0103 },
+ { 0x01e5, 0x013a },
+ { 0x01e6, 0x0107 },
+ { 0x01e8, 0x010d },
+ { 0x01ea, 0x0119 },
+ { 0x01ec, 0x011b },
+ { 0x01ef, 0x010f },
+ { 0x01f0, 0x0111 },
+ { 0x01f1, 0x0144 },
+ { 0x01f2, 0x0148 },
+ { 0x01f5, 0x0151 },
+ { 0x01f8, 0x0159 },
+ { 0x01f9, 0x016f },
+ { 0x01fb, 0x0171 },
+ { 0x01fe, 0x0163 },
+ { 0x01ff, 0x02d9 },
+ { 0x02a1, 0x0126 },
+ { 0x02a6, 0x0124 },
+ { 0x02a9, 0x0130 },
+ { 0x02ab, 0x011e },
+ { 0x02ac, 0x0134 },
+ { 0x02b1, 0x0127 },
+ { 0x02b6, 0x0125 },
+ { 0x02b9, 0x0131 },
+ { 0x02bb, 0x011f },
+ { 0x02bc, 0x0135 },
+ { 0x02c5, 0x010a },
+ { 0x02c6, 0x0108 },
+ { 0x02d5, 0x0120 },
+ { 0x02d8, 0x011c },
+ { 0x02dd, 0x016c },
+ { 0x02de, 0x015c },
+ { 0x02e5, 0x010b },
+ { 0x02e6, 0x0109 },
+ { 0x02f5, 0x0121 },
+ { 0x02f8, 0x011d },
+ { 0x02fd, 0x016d },
+ { 0x02fe, 0x015d },
+ { 0x03a2, 0x0138 },
+ { 0x03a3, 0x0156 },
+ { 0x03a5, 0x0128 },
+ { 0x03a6, 0x013b },
+ { 0x03aa, 0x0112 },
+ { 0x03ab, 0x0122 },
+ { 0x03ac, 0x0166 },
+ { 0x03b3, 0x0157 },
+ { 0x03b5, 0x0129 },
+ { 0x03b6, 0x013c },
+ { 0x03ba, 0x0113 },
+ { 0x03bb, 0x0123 },
+ { 0x03bc, 0x0167 },
+ { 0x03bd, 0x014a },
+ { 0x03bf, 0x014b },
+ { 0x03c0, 0x0100 },
+ { 0x03c7, 0x012e },
+ { 0x03cc, 0x0116 },
+ { 0x03cf, 0x012a },
+ { 0x03d1, 0x0145 },
+ { 0x03d2, 0x014c },
+ { 0x03d3, 0x0136 },
+ { 0x03d9, 0x0172 },
+ { 0x03dd, 0x0168 },
+ { 0x03de, 0x016a },
+ { 0x03e0, 0x0101 },
+ { 0x03e7, 0x012f },
+ { 0x03ec, 0x0117 },
+ { 0x03ef, 0x012b },
+ { 0x03f1, 0x0146 },
+ { 0x03f2, 0x014d },
+ { 0x03f3, 0x0137 },
+ { 0x03f9, 0x0173 },
+ { 0x03fd, 0x0169 },
+ { 0x03fe, 0x016b },
+ { 0x047e, 0x203e },
+ { 0x04a1, 0x3002 },
+ { 0x04a2, 0x300c },
+ { 0x04a3, 0x300d },
+ { 0x04a4, 0x3001 },
+ { 0x04a5, 0x30fb },
+ { 0x04a6, 0x30f2 },
+ { 0x04a7, 0x30a1 },
+ { 0x04a8, 0x30a3 },
+ { 0x04a9, 0x30a5 },
+ { 0x04aa, 0x30a7 },
+ { 0x04ab, 0x30a9 },
+ { 0x04ac, 0x30e3 },
+ { 0x04ad, 0x30e5 },
+ { 0x04ae, 0x30e7 },
+ { 0x04af, 0x30c3 },
+ { 0x04b0, 0x30fc },
+ { 0x04b1, 0x30a2 },
+ { 0x04b2, 0x30a4 },
+ { 0x04b3, 0x30a6 },
+ { 0x04b4, 0x30a8 },
+ { 0x04b5, 0x30aa },
+ { 0x04b6, 0x30ab },
+ { 0x04b7, 0x30ad },
+ { 0x04b8, 0x30af },
+ { 0x04b9, 0x30b1 },
+ { 0x04ba, 0x30b3 },
+ { 0x04bb, 0x30b5 },
+ { 0x04bc, 0x30b7 },
+ { 0x04bd, 0x30b9 },
+ { 0x04be, 0x30bb },
+ { 0x04bf, 0x30bd },
+ { 0x04c0, 0x30bf },
+ { 0x04c1, 0x30c1 },
+ { 0x04c2, 0x30c4 },
+ { 0x04c3, 0x30c6 },
+ { 0x04c4, 0x30c8 },
+ { 0x04c5, 0x30ca },
+ { 0x04c6, 0x30cb },
+ { 0x04c7, 0x30cc },
+ { 0x04c8, 0x30cd },
+ { 0x04c9, 0x30ce },
+ { 0x04ca, 0x30cf },
+ { 0x04cb, 0x30d2 },
+ { 0x04cc, 0x30d5 },
+ { 0x04cd, 0x30d8 },
+ { 0x04ce, 0x30db },
+ { 0x04cf, 0x30de },
+ { 0x04d0, 0x30df },
+ { 0x04d1, 0x30e0 },
+ { 0x04d2, 0x30e1 },
+ { 0x04d3, 0x30e2 },
+ { 0x04d4, 0x30e4 },
+ { 0x04d5, 0x30e6 },
+ { 0x04d6, 0x30e8 },
+ { 0x04d7, 0x30e9 },
+ { 0x04d8, 0x30ea },
+ { 0x04d9, 0x30eb },
+ { 0x04da, 0x30ec },
+ { 0x04db, 0x30ed },
+ { 0x04dc, 0x30ef },
+ { 0x04dd, 0x30f3 },
+ { 0x04de, 0x309b },
+ { 0x04df, 0x309c },
+ { 0x05ac, 0x060c },
+ { 0x05bb, 0x061b },
+ { 0x05bf, 0x061f },
+ { 0x05c1, 0x0621 },
+ { 0x05c2, 0x0622 },
+ { 0x05c3, 0x0623 },
+ { 0x05c4, 0x0624 },
+ { 0x05c5, 0x0625 },
+ { 0x05c6, 0x0626 },
+ { 0x05c7, 0x0627 },
+ { 0x05c8, 0x0628 },
+ { 0x05c9, 0x0629 },
+ { 0x05ca, 0x062a },
+ { 0x05cb, 0x062b },
+ { 0x05cc, 0x062c },
+ { 0x05cd, 0x062d },
+ { 0x05ce, 0x062e },
+ { 0x05cf, 0x062f },
+ { 0x05d0, 0x0630 },
+ { 0x05d1, 0x0631 },
+ { 0x05d2, 0x0632 },
+ { 0x05d3, 0x0633 },
+ { 0x05d4, 0x0634 },
+ { 0x05d5, 0x0635 },
+ { 0x05d6, 0x0636 },
+ { 0x05d7, 0x0637 },
+ { 0x05d8, 0x0638 },
+ { 0x05d9, 0x0639 },
+ { 0x05da, 0x063a },
+ { 0x05e0, 0x0640 },
+ { 0x05e1, 0x0641 },
+ { 0x05e2, 0x0642 },
+ { 0x05e3, 0x0643 },
+ { 0x05e4, 0x0644 },
+ { 0x05e5, 0x0645 },
+ { 0x05e6, 0x0646 },
+ { 0x05e7, 0x0647 },
+ { 0x05e8, 0x0648 },
+ { 0x05e9, 0x0649 },
+ { 0x05ea, 0x064a },
+ { 0x05eb, 0x064b },
+ { 0x05ec, 0x064c },
+ { 0x05ed, 0x064d },
+ { 0x05ee, 0x064e },
+ { 0x05ef, 0x064f },
+ { 0x05f0, 0x0650 },
+ { 0x05f1, 0x0651 },
+ { 0x05f2, 0x0652 },
+ { 0x06a1, 0x0452 },
+ { 0x06a2, 0x0453 },
+ { 0x06a3, 0x0451 },
+ { 0x06a4, 0x0454 },
+ { 0x06a5, 0x0455 },
+ { 0x06a6, 0x0456 },
+ { 0x06a7, 0x0457 },
+ { 0x06a8, 0x0458 },
+ { 0x06a9, 0x0459 },
+ { 0x06aa, 0x045a },
+ { 0x06ab, 0x045b },
+ { 0x06ac, 0x045c },
+ { 0x06ae, 0x045e },
+ { 0x06af, 0x045f },
+ { 0x06b0, 0x2116 },
+ { 0x06b1, 0x0402 },
+ { 0x06b2, 0x0403 },
+ { 0x06b3, 0x0401 },
+ { 0x06b4, 0x0404 },
+ { 0x06b5, 0x0405 },
+ { 0x06b6, 0x0406 },
+ { 0x06b7, 0x0407 },
+ { 0x06b8, 0x0408 },
+ { 0x06b9, 0x0409 },
+ { 0x06ba, 0x040a },
+ { 0x06bb, 0x040b },
+ { 0x06bc, 0x040c },
+ { 0x06be, 0x040e },
+ { 0x06bf, 0x040f },
+ { 0x06c0, 0x044e },
+ { 0x06c1, 0x0430 },
+ { 0x06c2, 0x0431 },
+ { 0x06c3, 0x0446 },
+ { 0x06c4, 0x0434 },
+ { 0x06c5, 0x0435 },
+ { 0x06c6, 0x0444 },
+ { 0x06c7, 0x0433 },
+ { 0x06c8, 0x0445 },
+ { 0x06c9, 0x0438 },
+ { 0x06ca, 0x0439 },
+ { 0x06cb, 0x043a },
+ { 0x06cc, 0x043b },
+ { 0x06cd, 0x043c },
+ { 0x06ce, 0x043d },
+ { 0x06cf, 0x043e },
+ { 0x06d0, 0x043f },
+ { 0x06d1, 0x044f },
+ { 0x06d2, 0x0440 },
+ { 0x06d3, 0x0441 },
+ { 0x06d4, 0x0442 },
+ { 0x06d5, 0x0443 },
+ { 0x06d6, 0x0436 },
+ { 0x06d7, 0x0432 },
+ { 0x06d8, 0x044c },
+ { 0x06d9, 0x044b },
+ { 0x06da, 0x0437 },
+ { 0x06db, 0x0448 },
+ { 0x06dc, 0x044d },
+ { 0x06dd, 0x0449 },
+ { 0x06de, 0x0447 },
+ { 0x06df, 0x044a },
+ { 0x06e0, 0x042e },
+ { 0x06e1, 0x0410 },
+ { 0x06e2, 0x0411 },
+ { 0x06e3, 0x0426 },
+ { 0x06e4, 0x0414 },
+ { 0x06e5, 0x0415 },
+ { 0x06e6, 0x0424 },
+ { 0x06e7, 0x0413 },
+ { 0x06e8, 0x0425 },
+ { 0x06e9, 0x0418 },
+ { 0x06ea, 0x0419 },
+ { 0x06eb, 0x041a },
+ { 0x06ec, 0x041b },
+ { 0x06ed, 0x041c },
+ { 0x06ee, 0x041d },
+ { 0x06ef, 0x041e },
+ { 0x06f0, 0x041f },
+ { 0x06f1, 0x042f },
+ { 0x06f2, 0x0420 },
+ { 0x06f3, 0x0421 },
+ { 0x06f4, 0x0422 },
+ { 0x06f5, 0x0423 },
+ { 0x06f6, 0x0416 },
+ { 0x06f7, 0x0412 },
+ { 0x06f8, 0x042c },
+ { 0x06f9, 0x042b },
+ { 0x06fa, 0x0417 },
+ { 0x06fb, 0x0428 },
+ { 0x06fc, 0x042d },
+ { 0x06fd, 0x0429 },
+ { 0x06fe, 0x0427 },
+ { 0x06ff, 0x042a },
+ { 0x07a1, 0x0386 },
+ { 0x07a2, 0x0388 },
+ { 0x07a3, 0x0389 },
+ { 0x07a4, 0x038a },
+ { 0x07a5, 0x03aa },
+ { 0x07a7, 0x038c },
+ { 0x07a8, 0x038e },
+ { 0x07a9, 0x03ab },
+ { 0x07ab, 0x038f },
+ { 0x07ae, 0x0385 },
+ { 0x07af, 0x2015 },
+ { 0x07b1, 0x03ac },
+ { 0x07b2, 0x03ad },
+ { 0x07b3, 0x03ae },
+ { 0x07b4, 0x03af },
+ { 0x07b5, 0x03ca },
+ { 0x07b6, 0x0390 },
+ { 0x07b7, 0x03cc },
+ { 0x07b8, 0x03cd },
+ { 0x07b9, 0x03cb },
+ { 0x07ba, 0x03b0 },
+ { 0x07bb, 0x03ce },
+ { 0x07c1, 0x0391 },
+ { 0x07c2, 0x0392 },
+ { 0x07c3, 0x0393 },
+ { 0x07c4, 0x0394 },
+ { 0x07c5, 0x0395 },
+ { 0x07c6, 0x0396 },
+ { 0x07c7, 0x0397 },
+ { 0x07c8, 0x0398 },
+ { 0x07c9, 0x0399 },
+ { 0x07ca, 0x039a },
+ { 0x07cb, 0x039b },
+ { 0x07cc, 0x039c },
+ { 0x07cd, 0x039d },
+ { 0x07ce, 0x039e },
+ { 0x07cf, 0x039f },
+ { 0x07d0, 0x03a0 },
+ { 0x07d1, 0x03a1 },
+ { 0x07d2, 0x03a3 },
+ { 0x07d4, 0x03a4 },
+ { 0x07d5, 0x03a5 },
+ { 0x07d6, 0x03a6 },
+ { 0x07d7, 0x03a7 },
+ { 0x07d8, 0x03a8 },
+ { 0x07d9, 0x03a9 },
+ { 0x07e1, 0x03b1 },
+ { 0x07e2, 0x03b2 },
+ { 0x07e3, 0x03b3 },
+ { 0x07e4, 0x03b4 },
+ { 0x07e5, 0x03b5 },
+ { 0x07e6, 0x03b6 },
+ { 0x07e7, 0x03b7 },
+ { 0x07e8, 0x03b8 },
+ { 0x07e9, 0x03b9 },
+ { 0x07ea, 0x03ba },
+ { 0x07eb, 0x03bb },
+ { 0x07ec, 0x03bc },
+ { 0x07ed, 0x03bd },
+ { 0x07ee, 0x03be },
+ { 0x07ef, 0x03bf },
+ { 0x07f0, 0x03c0 },
+ { 0x07f1, 0x03c1 },
+ { 0x07f2, 0x03c3 },
+ { 0x07f3, 0x03c2 },
+ { 0x07f4, 0x03c4 },
+ { 0x07f5, 0x03c5 },
+ { 0x07f6, 0x03c6 },
+ { 0x07f7, 0x03c7 },
+ { 0x07f8, 0x03c8 },
+ { 0x07f9, 0x03c9 },
+ { 0x08a1, 0x23b7 },
+ { 0x08a2, 0x250c },
+ { 0x08a3, 0x2500 },
+ { 0x08a4, 0x2320 },
+ { 0x08a5, 0x2321 },
+ { 0x08a6, 0x2502 },
+ { 0x08a7, 0x23a1 },
+ { 0x08a8, 0x23a3 },
+ { 0x08a9, 0x23a4 },
+ { 0x08aa, 0x23a6 },
+ { 0x08ab, 0x239b },
+ { 0x08ac, 0x239d },
+ { 0x08ad, 0x239e },
+ { 0x08ae, 0x23a0 },
+ { 0x08af, 0x23a8 },
+ { 0x08b0, 0x23ac },
+ { 0x08bc, 0x2264 },
+ { 0x08bd, 0x2260 },
+ { 0x08be, 0x2265 },
+ { 0x08bf, 0x222b },
+ { 0x08c0, 0x2234 },
+ { 0x08c1, 0x221d },
+ { 0x08c2, 0x221e },
+ { 0x08c5, 0x2207 },
+ { 0x08c8, 0x223c },
+ { 0x08c9, 0x2243 },
+ { 0x08cd, 0x21d4 },
+ { 0x08ce, 0x21d2 },
+ { 0x08cf, 0x2261 },
+ { 0x08d6, 0x221a },
+ { 0x08da, 0x2282 },
+ { 0x08db, 0x2283 },
+ { 0x08dc, 0x2229 },
+ { 0x08dd, 0x222a },
+ { 0x08de, 0x2227 },
+ { 0x08df, 0x2228 },
+ { 0x08ef, 0x2202 },
+ { 0x08f6, 0x0192 },
+ { 0x08fb, 0x2190 },
+ { 0x08fc, 0x2191 },
+ { 0x08fd, 0x2192 },
+ { 0x08fe, 0x2193 },
+ { 0x09e0, 0x25c6 },
+ { 0x09e1, 0x2592 },
+ { 0x09e2, 0x2409 },
+ { 0x09e3, 0x240c },
+ { 0x09e4, 0x240d },
+ { 0x09e5, 0x240a },
+ { 0x09e8, 0x2424 },
+ { 0x09e9, 0x240b },
+ { 0x09ea, 0x2518 },
+ { 0x09eb, 0x2510 },
+ { 0x09ec, 0x250c },
+ { 0x09ed, 0x2514 },
+ { 0x09ee, 0x253c },
+ { 0x09ef, 0x23ba },
+ { 0x09f0, 0x23bb },
+ { 0x09f1, 0x2500 },
+ { 0x09f2, 0x23bc },
+ { 0x09f3, 0x23bd },
+ { 0x09f4, 0x251c },
+ { 0x09f5, 0x2524 },
+ { 0x09f6, 0x2534 },
+ { 0x09f7, 0x252c },
+ { 0x09f8, 0x2502 },
+ { 0x0aa1, 0x2003 },
+ { 0x0aa2, 0x2002 },
+ { 0x0aa3, 0x2004 },
+ { 0x0aa4, 0x2005 },
+ { 0x0aa5, 0x2007 },
+ { 0x0aa6, 0x2008 },
+ { 0x0aa7, 0x2009 },
+ { 0x0aa8, 0x200a },
+ { 0x0aa9, 0x2014 },
+ { 0x0aaa, 0x2013 },
+ { 0x0aae, 0x2026 },
+ { 0x0aaf, 0x2025 },
+ { 0x0ab0, 0x2153 },
+ { 0x0ab1, 0x2154 },
+ { 0x0ab2, 0x2155 },
+ { 0x0ab3, 0x2156 },
+ { 0x0ab4, 0x2157 },
+ { 0x0ab5, 0x2158 },
+ { 0x0ab6, 0x2159 },
+ { 0x0ab7, 0x215a },
+ { 0x0ab8, 0x2105 },
+ { 0x0abb, 0x2012 },
+ { 0x0abc, 0x2329 },
+ { 0x0abe, 0x232a },
+ { 0x0ac3, 0x215b },
+ { 0x0ac4, 0x215c },
+ { 0x0ac5, 0x215d },
+ { 0x0ac6, 0x215e },
+ { 0x0ac9, 0x2122 },
+ { 0x0aca, 0x2613 },
+ { 0x0acc, 0x25c1 },
+ { 0x0acd, 0x25b7 },
+ { 0x0ace, 0x25cb },
+ { 0x0acf, 0x25af },
+ { 0x0ad0, 0x2018 },
+ { 0x0ad1, 0x2019 },
+ { 0x0ad2, 0x201c },
+ { 0x0ad3, 0x201d },
+ { 0x0ad4, 0x211e },
+ { 0x0ad6, 0x2032 },
+ { 0x0ad7, 0x2033 },
+ { 0x0ad9, 0x271d },
+ { 0x0adb, 0x25ac },
+ { 0x0adc, 0x25c0 },
+ { 0x0add, 0x25b6 },
+ { 0x0ade, 0x25cf },
+ { 0x0adf, 0x25ae },
+ { 0x0ae0, 0x25e6 },
+ { 0x0ae1, 0x25ab },
+ { 0x0ae2, 0x25ad },
+ { 0x0ae3, 0x25b3 },
+ { 0x0ae4, 0x25bd },
+ { 0x0ae5, 0x2606 },
+ { 0x0ae6, 0x2022 },
+ { 0x0ae7, 0x25aa },
+ { 0x0ae8, 0x25b2 },
+ { 0x0ae9, 0x25bc },
+ { 0x0aea, 0x261c },
+ { 0x0aeb, 0x261e },
+ { 0x0aec, 0x2663 },
+ { 0x0aed, 0x2666 },
+ { 0x0aee, 0x2665 },
+ { 0x0af0, 0x2720 },
+ { 0x0af1, 0x2020 },
+ { 0x0af2, 0x2021 },
+ { 0x0af3, 0x2713 },
+ { 0x0af4, 0x2717 },
+ { 0x0af5, 0x266f },
+ { 0x0af6, 0x266d },
+ { 0x0af7, 0x2642 },
+ { 0x0af8, 0x2640 },
+ { 0x0af9, 0x260e },
+ { 0x0afa, 0x2315 },
+ { 0x0afb, 0x2117 },
+ { 0x0afc, 0x2038 },
+ { 0x0afd, 0x201a },
+ { 0x0afe, 0x201e },
+ { 0x0ba3, 0x003c },
+ { 0x0ba6, 0x003e },
+ { 0x0ba8, 0x2228 },
+ { 0x0ba9, 0x2227 },
+ { 0x0bc0, 0x00af },
+ { 0x0bc2, 0x22a5 },
+ { 0x0bc3, 0x2229 },
+ { 0x0bc4, 0x230a },
+ { 0x0bc6, 0x005f },
+ { 0x0bca, 0x2218 },
+ { 0x0bcc, 0x2395 },
+ { 0x0bce, 0x22a4 },
+ { 0x0bcf, 0x25cb },
+ { 0x0bd3, 0x2308 },
+ { 0x0bd6, 0x222a },
+ { 0x0bd8, 0x2283 },
+ { 0x0bda, 0x2282 },
+ { 0x0bdc, 0x22a2 },
+ { 0x0bfc, 0x22a3 },
+ { 0x0cdf, 0x2017 },
+ { 0x0ce0, 0x05d0 },
+ { 0x0ce1, 0x05d1 },
+ { 0x0ce2, 0x05d2 },
+ { 0x0ce3, 0x05d3 },
+ { 0x0ce4, 0x05d4 },
+ { 0x0ce5, 0x05d5 },
+ { 0x0ce6, 0x05d6 },
+ { 0x0ce7, 0x05d7 },
+ { 0x0ce8, 0x05d8 },
+ { 0x0ce9, 0x05d9 },
+ { 0x0cea, 0x05da },
+ { 0x0ceb, 0x05db },
+ { 0x0cec, 0x05dc },
+ { 0x0ced, 0x05dd },
+ { 0x0cee, 0x05de },
+ { 0x0cef, 0x05df },
+ { 0x0cf0, 0x05e0 },
+ { 0x0cf1, 0x05e1 },
+ { 0x0cf2, 0x05e2 },
+ { 0x0cf3, 0x05e3 },
+ { 0x0cf4, 0x05e4 },
+ { 0x0cf5, 0x05e5 },
+ { 0x0cf6, 0x05e6 },
+ { 0x0cf7, 0x05e7 },
+ { 0x0cf8, 0x05e8 },
+ { 0x0cf9, 0x05e9 },
+ { 0x0cfa, 0x05ea },
+ { 0x0da1, 0x0e01 },
+ { 0x0da2, 0x0e02 },
+ { 0x0da3, 0x0e03 },
+ { 0x0da4, 0x0e04 },
+ { 0x0da5, 0x0e05 },
+ { 0x0da6, 0x0e06 },
+ { 0x0da7, 0x0e07 },
+ { 0x0da8, 0x0e08 },
+ { 0x0da9, 0x0e09 },
+ { 0x0daa, 0x0e0a },
+ { 0x0dab, 0x0e0b },
+ { 0x0dac, 0x0e0c },
+ { 0x0dad, 0x0e0d },
+ { 0x0dae, 0x0e0e },
+ { 0x0daf, 0x0e0f },
+ { 0x0db0, 0x0e10 },
+ { 0x0db1, 0x0e11 },
+ { 0x0db2, 0x0e12 },
+ { 0x0db3, 0x0e13 },
+ { 0x0db4, 0x0e14 },
+ { 0x0db5, 0x0e15 },
+ { 0x0db6, 0x0e16 },
+ { 0x0db7, 0x0e17 },
+ { 0x0db8, 0x0e18 },
+ { 0x0db9, 0x0e19 },
+ { 0x0dba, 0x0e1a },
+ { 0x0dbb, 0x0e1b },
+ { 0x0dbc, 0x0e1c },
+ { 0x0dbd, 0x0e1d },
+ { 0x0dbe, 0x0e1e },
+ { 0x0dbf, 0x0e1f },
+ { 0x0dc0, 0x0e20 },
+ { 0x0dc1, 0x0e21 },
+ { 0x0dc2, 0x0e22 },
+ { 0x0dc3, 0x0e23 },
+ { 0x0dc4, 0x0e24 },
+ { 0x0dc5, 0x0e25 },
+ { 0x0dc6, 0x0e26 },
+ { 0x0dc7, 0x0e27 },
+ { 0x0dc8, 0x0e28 },
+ { 0x0dc9, 0x0e29 },
+ { 0x0dca, 0x0e2a },
+ { 0x0dcb, 0x0e2b },
+ { 0x0dcc, 0x0e2c },
+ { 0x0dcd, 0x0e2d },
+ { 0x0dce, 0x0e2e },
+ { 0x0dcf, 0x0e2f },
+ { 0x0dd0, 0x0e30 },
+ { 0x0dd1, 0x0e31 },
+ { 0x0dd2, 0x0e32 },
+ { 0x0dd3, 0x0e33 },
+ { 0x0dd4, 0x0e34 },
+ { 0x0dd5, 0x0e35 },
+ { 0x0dd6, 0x0e36 },
+ { 0x0dd7, 0x0e37 },
+ { 0x0dd8, 0x0e38 },
+ { 0x0dd9, 0x0e39 },
+ { 0x0dda, 0x0e3a },
+ { 0x0ddf, 0x0e3f },
+ { 0x0de0, 0x0e40 },
+ { 0x0de1, 0x0e41 },
+ { 0x0de2, 0x0e42 },
+ { 0x0de3, 0x0e43 },
+ { 0x0de4, 0x0e44 },
+ { 0x0de5, 0x0e45 },
+ { 0x0de6, 0x0e46 },
+ { 0x0de7, 0x0e47 },
+ { 0x0de8, 0x0e48 },
+ { 0x0de9, 0x0e49 },
+ { 0x0dea, 0x0e4a },
+ { 0x0deb, 0x0e4b },
+ { 0x0dec, 0x0e4c },
+ { 0x0ded, 0x0e4d },
+ { 0x0df0, 0x0e50 },
+ { 0x0df1, 0x0e51 },
+ { 0x0df2, 0x0e52 },
+ { 0x0df3, 0x0e53 },
+ { 0x0df4, 0x0e54 },
+ { 0x0df5, 0x0e55 },
+ { 0x0df6, 0x0e56 },
+ { 0x0df7, 0x0e57 },
+ { 0x0df8, 0x0e58 },
+ { 0x0df9, 0x0e59 },
+ { 0x0ea1, 0x3131 },
+ { 0x0ea2, 0x3132 },
+ { 0x0ea3, 0x3133 },
+ { 0x0ea4, 0x3134 },
+ { 0x0ea5, 0x3135 },
+ { 0x0ea6, 0x3136 },
+ { 0x0ea7, 0x3137 },
+ { 0x0ea8, 0x3138 },
+ { 0x0ea9, 0x3139 },
+ { 0x0eaa, 0x313a },
+ { 0x0eab, 0x313b },
+ { 0x0eac, 0x313c },
+ { 0x0ead, 0x313d },
+ { 0x0eae, 0x313e },
+ { 0x0eaf, 0x313f },
+ { 0x0eb0, 0x3140 },
+ { 0x0eb1, 0x3141 },
+ { 0x0eb2, 0x3142 },
+ { 0x0eb3, 0x3143 },
+ { 0x0eb4, 0x3144 },
+ { 0x0eb5, 0x3145 },
+ { 0x0eb6, 0x3146 },
+ { 0x0eb7, 0x3147 },
+ { 0x0eb8, 0x3148 },
+ { 0x0eb9, 0x3149 },
+ { 0x0eba, 0x314a },
+ { 0x0ebb, 0x314b },
+ { 0x0ebc, 0x314c },
+ { 0x0ebd, 0x314d },
+ { 0x0ebe, 0x314e },
+ { 0x0ebf, 0x314f },
+ { 0x0ec0, 0x3150 },
+ { 0x0ec1, 0x3151 },
+ { 0x0ec2, 0x3152 },
+ { 0x0ec3, 0x3153 },
+ { 0x0ec4, 0x3154 },
+ { 0x0ec5, 0x3155 },
+ { 0x0ec6, 0x3156 },
+ { 0x0ec7, 0x3157 },
+ { 0x0ec8, 0x3158 },
+ { 0x0ec9, 0x3159 },
+ { 0x0eca, 0x315a },
+ { 0x0ecb, 0x315b },
+ { 0x0ecc, 0x315c },
+ { 0x0ecd, 0x315d },
+ { 0x0ece, 0x315e },
+ { 0x0ecf, 0x315f },
+ { 0x0ed0, 0x3160 },
+ { 0x0ed1, 0x3161 },
+ { 0x0ed2, 0x3162 },
+ { 0x0ed3, 0x3163 },
+ { 0x0ed4, 0x11a8 },
+ { 0x0ed5, 0x11a9 },
+ { 0x0ed6, 0x11aa },
+ { 0x0ed7, 0x11ab },
+ { 0x0ed8, 0x11ac },
+ { 0x0ed9, 0x11ad },
+ { 0x0eda, 0x11ae },
+ { 0x0edb, 0x11af },
+ { 0x0edc, 0x11b0 },
+ { 0x0edd, 0x11b1 },
+ { 0x0ede, 0x11b2 },
+ { 0x0edf, 0x11b3 },
+ { 0x0ee0, 0x11b4 },
+ { 0x0ee1, 0x11b5 },
+ { 0x0ee2, 0x11b6 },
+ { 0x0ee3, 0x11b7 },
+ { 0x0ee4, 0x11b8 },
+ { 0x0ee5, 0x11b9 },
+ { 0x0ee6, 0x11ba },
+ { 0x0ee7, 0x11bb },
+ { 0x0ee8, 0x11bc },
+ { 0x0ee9, 0x11bd },
+ { 0x0eea, 0x11be },
+ { 0x0eeb, 0x11bf },
+ { 0x0eec, 0x11c0 },
+ { 0x0eed, 0x11c1 },
+ { 0x0eee, 0x11c2 },
+ { 0x0eef, 0x316d },
+ { 0x0ef0, 0x3171 },
+ { 0x0ef1, 0x3178 },
+ { 0x0ef2, 0x317f },
+ { 0x0ef3, 0x3181 },
+ { 0x0ef4, 0x3184 },
+ { 0x0ef5, 0x3186 },
+ { 0x0ef6, 0x318d },
+ { 0x0ef7, 0x318e },
+ { 0x0ef8, 0x11eb },
+ { 0x0ef9, 0x11f0 },
+ { 0x0efa, 0x11f9 },
+ { 0x0eff, 0x20a9 },
+ { 0x13a4, 0x20ac },
+ { 0x13bc, 0x0152 },
+ { 0x13bd, 0x0153 },
+ { 0x13be, 0x0178 },
+ { 0x20ac, 0x20ac },
+ { 0xfe50, '`' },
+ { 0xfe51, 0x00b4 },
+ { 0xfe52, '^' },
+ { 0xfe53, '~' },
+ { 0xfe54, 0x00af },
+ { 0xfe55, 0x02d8 },
+ { 0xfe56, 0x02d9 },
+ { 0xfe57, 0x00a8 },
+ { 0xfe58, 0x02da },
+ { 0xfe59, 0x02dd },
+ { 0xfe5a, 0x02c7 },
+ { 0xfe5b, 0x00b8 },
+ { 0xfe5c, 0x02db },
+ { 0xfe5d, 0x037a },
+ { 0xfe5e, 0x309b },
+ { 0xfe5f, 0x309c },
+ { 0xfe63, '/' },
+ { 0xfe64, 0x02bc },
+ { 0xfe65, 0x02bd },
+ { 0xfe66, 0x02f5 },
+ { 0xfe67, 0x02f3 },
+ { 0xfe68, 0x02cd },
+ { 0xfe69, 0xa788 },
+ { 0xfe6a, 0x02f7 },
+ { 0xfe6e, ',' },
+ { 0xfe6f, 0x00a4 },
+ { 0xfe80, 'a' }, // XK_dead_a
+ { 0xfe81, 'A' }, // XK_dead_A
+ { 0xfe82, 'e' }, // XK_dead_e
+ { 0xfe83, 'E' }, // XK_dead_E
+ { 0xfe84, 'i' }, // XK_dead_i
+ { 0xfe85, 'I' }, // XK_dead_I
+ { 0xfe86, 'o' }, // XK_dead_o
+ { 0xfe87, 'O' }, // XK_dead_O
+ { 0xfe88, 'u' }, // XK_dead_u
+ { 0xfe89, 'U' }, // XK_dead_U
+ { 0xfe8a, 0x0259 },
+ { 0xfe8b, 0x018f },
+ { 0xfe8c, 0x00b5 },
+ { 0xfe90, '_' },
+ { 0xfe91, 0x02c8 },
+ { 0xfe92, 0x02cc },
+ { 0xff80 /*XKB_KEY_KP_Space*/, ' ' },
+ { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 },
+ { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 },
+ { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 },
+ { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 },
+ { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 },
+ { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 },
+ { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 },
+ { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 },
+ { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 },
+ { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 },
+ { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' },
+ { 0xffab /*XKB_KEY_KP_Add*/, '+' },
+ { 0xffac /*XKB_KEY_KP_Separator*/, ',' },
+ { 0xffad /*XKB_KEY_KP_Subtract*/, '-' },
+ { 0xffae /*XKB_KEY_KP_Decimal*/, '.' },
+ { 0xffaf /*XKB_KEY_KP_Divide*/, '/' },
+ { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 },
+ { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 },
+ { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 },
+ { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 },
+ { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 },
+ { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 },
+ { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 },
+ { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 },
+ { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 },
+ { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 },
+ { 0xffbd /*XKB_KEY_KP_Equal*/, '=' }
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Convert XKB KeySym to Unicode
+//
+uint32_t _glfwKeySym2Unicode(unsigned int keysym)
+{
+ int min = 0;
+ int max = sizeof(keysymtab) / sizeof(struct codepair) - 1;
+ int mid;
+
+ // First check for Latin-1 characters (1:1 mapping)
+ if ((keysym >= 0x0020 && keysym <= 0x007e) ||
+ (keysym >= 0x00a0 && keysym <= 0x00ff))
+ {
+ return keysym;
+ }
+
+ // Also check for directly encoded 24-bit UCS characters
+ if ((keysym & 0xff000000) == 0x01000000)
+ return keysym & 0x00ffffff;
+
+ // Binary search in table
+ while (max >= min)
+ {
+ mid = (min + max) / 2;
+ if (keysymtab[mid].keysym < keysym)
+ min = mid + 1;
+ else if (keysymtab[mid].keysym > keysym)
+ max = mid - 1;
+ else
+ return keysymtab[mid].ucs;
+ }
+
+ // No matching Unicode value found
+ return GLFW_INVALID_CODEPOINT;
+}
+
diff --git a/libs/glfw-3.3.8/src/xkb_unicode.h b/libs/glfw-3.3.8/src/xkb_unicode.h
new file mode 100644
index 0000000..be97cdc
--- /dev/null
+++ b/libs/glfw-3.3.8/src/xkb_unicode.h
@@ -0,0 +1,30 @@
+//========================================================================
+// GLFW 3.3 Linux - www.glfw.org
+//------------------------------------------------------------------------
+// Copyright (c) 2014 Jonas Ã…dahl <jadahl@gmail.com>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#define GLFW_INVALID_CODEPOINT 0xffffffffu
+
+uint32_t _glfwKeySym2Unicode(unsigned int keysym);
+
diff --git a/libs/glfw-3.3.8/tests/CMakeLists.txt b/libs/glfw-3.3.8/tests/CMakeLists.txt
new file mode 100644
index 0000000..91374b2
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/CMakeLists.txt
@@ -0,0 +1,99 @@
+
+link_libraries(glfw)
+
+include_directories("${GLFW_SOURCE_DIR}/deps")
+
+if (MATH_LIBRARY)
+ link_libraries("${MATH_LIBRARY}")
+endif()
+
+# Workaround for the MS CRT deprecating parts of the standard library
+if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+endif()
+
+set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
+ "${GLFW_SOURCE_DIR}/deps/glad_gl.c")
+set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h"
+ "${GLFW_SOURCE_DIR}/deps/glad_vulkan.c")
+set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
+ "${GLFW_SOURCE_DIR}/deps/getopt.c")
+set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
+ "${GLFW_SOURCE_DIR}/deps/tinycthread.c")
+
+if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
+ ${CMAKE_VERSION} VERSION_GREATER "3.1.0")
+ set(CMAKE_C_STANDARD 99)
+else()
+ # Remove this fallback when removing support for CMake version less than 3.1
+ add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
+ "$<$<C_COMPILER_ID:Clang>:-std=c99>"
+ "$<$<C_COMPILER_ID:GNU>:-std=c99>")
+
+endif()
+
+add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
+add_executable(events events.c ${GETOPT} ${GLAD_GL})
+add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
+add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
+add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
+add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
+add_executable(reopen reopen.c ${GLAD_GL})
+add_executable(cursor cursor.c ${GLAD_GL})
+
+add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
+add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
+add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
+add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
+add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
+add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL})
+add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
+add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
+add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
+add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
+add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
+add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD_GL})
+
+target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}")
+target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}")
+if (RT_LIBRARY)
+ target_link_libraries(empty "${RT_LIBRARY}")
+ target_link_libraries(threads "${RT_LIBRARY}")
+endif()
+
+set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks opacity tearing
+ threads timeout title triangle-vulkan windows)
+set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
+ cursor)
+
+set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
+ FOLDER "GLFW3/Tests")
+
+if (MSVC)
+ # Tell MSVC to use main instead of WinMain
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ LINK_FLAGS "/ENTRY:mainCRTStartup")
+elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
+ # Tell Clang using MS CRT to use main instead of WinMain
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ LINK_FLAGS "-Wl,/entry:mainCRTStartup")
+endif()
+
+if (APPLE)
+ set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
+ set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
+ set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
+ set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
+ set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
+ set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
+ set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
+ set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
+ set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
+ set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
+
+ set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
+ MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
+ MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
+endif()
+
diff --git a/libs/glfw-3.3.8/tests/clipboard.c b/libs/glfw-3.3.8/tests/clipboard.c
new file mode 100644
index 0000000..41454a3
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/clipboard.c
@@ -0,0 +1,145 @@
+//========================================================================
+// Clipboard test program
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This program is used to test the clipboard functionality.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+#if defined(__APPLE__)
+ #define MODIFIER GLFW_MOD_SUPER
+#else
+ #define MODIFIER GLFW_MOD_CONTROL
+#endif
+
+static void usage(void)
+{
+ printf("Usage: clipboard [-h]\n");
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+
+ case GLFW_KEY_V:
+ if (mods == MODIFIER)
+ {
+ const char* string;
+
+ string = glfwGetClipboardString(NULL);
+ if (string)
+ printf("Clipboard contains \"%s\"\n", string);
+ else
+ printf("Clipboard does not contain a string\n");
+ }
+ break;
+
+ case GLFW_KEY_C:
+ if (mods == MODIFIER)
+ {
+ const char* string = "Hello GLFW World!";
+ glfwSetClipboardString(NULL, string);
+ printf("Setting clipboard to \"%s\"\n", string);
+ }
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ int ch;
+ GLFWwindow* window;
+
+ while ((ch = getopt(argc, argv, "h")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "Failed to initialize GLFW\n");
+ exit(EXIT_FAILURE);
+ }
+
+ window = glfwCreateWindow(200, 200, "Clipboard Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+
+ fprintf(stderr, "Failed to open GLFW window\n");
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glfwSetKeyCallback(window, key_callback);
+
+ glClearColor(0.5f, 0.5f, 0.5f, 0);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glfwSwapBuffers(window);
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/cursor.c b/libs/glfw-3.3.8/tests/cursor.c
new file mode 100644
index 0000000..b6288f6
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/cursor.c
@@ -0,0 +1,493 @@
+//========================================================================
+// Cursor & input mode tests
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test provides an interface to the cursor image and cursor mode
+// parts of the API.
+//
+// Custom cursor image generation by urraka.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "linmath.h"
+
+#define CURSOR_FRAME_COUNT 60
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(1.0);\n"
+"}\n";
+
+static double cursor_x;
+static double cursor_y;
+static int swap_interval = 1;
+static int wait_events = GLFW_TRUE;
+static int animate_cursor = GLFW_FALSE;
+static int track_cursor = GLFW_FALSE;
+static GLFWcursor* standard_cursors[6];
+static GLFWcursor* tracking_cursor = NULL;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static float star(int x, int y, float t)
+{
+ const float c = 64 / 2.f;
+
+ const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f);
+ const float k = 64 * 0.046875f * i;
+
+ const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c));
+
+ const float salpha = 1.f - dist / c;
+ const float xalpha = (float) x == c ? c : k / (float) fabs(x - c);
+ const float yalpha = (float) y == c ? c : k / (float) fabs(y - c);
+
+ return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha));
+}
+
+static GLFWcursor* create_cursor_frame(float t)
+{
+ int i = 0, x, y;
+ unsigned char buffer[64 * 64 * 4];
+ const GLFWimage image = { 64, 64, buffer };
+
+ for (y = 0; y < image.width; y++)
+ {
+ for (x = 0; x < image.height; x++)
+ {
+ buffer[i++] = 255;
+ buffer[i++] = 255;
+ buffer[i++] = 255;
+ buffer[i++] = (unsigned char) (255 * star(x, y, t));
+ }
+ }
+
+ return glfwCreateCursor(&image, image.width / 2, image.height / 2);
+}
+
+static GLFWcursor* create_tracking_cursor(void)
+{
+ int i = 0, x, y;
+ unsigned char buffer[32 * 32 * 4];
+ const GLFWimage image = { 32, 32, buffer };
+
+ for (y = 0; y < image.width; y++)
+ {
+ for (x = 0; x < image.height; x++)
+ {
+ if (x == 7 || y == 7)
+ {
+ buffer[i++] = 255;
+ buffer[i++] = 0;
+ buffer[i++] = 0;
+ buffer[i++] = 255;
+ }
+ else
+ {
+ buffer[i++] = 0;
+ buffer[i++] = 0;
+ buffer[i++] = 0;
+ buffer[i++] = 0;
+ }
+ }
+ }
+
+ return glfwCreateCursor(&image, 7, 7);
+}
+
+static void cursor_position_callback(GLFWwindow* window, double x, double y)
+{
+ printf("%0.3f: Cursor position: %f %f (%+f %+f)\n",
+ glfwGetTime(),
+ x, y, x - cursor_x, y - cursor_y);
+
+ cursor_x = x;
+ cursor_y = y;
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_A:
+ {
+ animate_cursor = !animate_cursor;
+ if (!animate_cursor)
+ glfwSetCursor(window, NULL);
+
+ break;
+ }
+
+ case GLFW_KEY_ESCAPE:
+ {
+ if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED)
+ {
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+
+ /* FALLTHROUGH */
+ }
+
+ case GLFW_KEY_N:
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
+ glfwGetCursorPos(window, &cursor_x, &cursor_y);
+ printf("(( cursor is normal ))\n");
+ break;
+
+ case GLFW_KEY_D:
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
+ printf("(( cursor is disabled ))\n");
+ break;
+
+ case GLFW_KEY_H:
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+ printf("(( cursor is hidden ))\n");
+ break;
+
+ case GLFW_KEY_R:
+ if (!glfwRawMouseMotionSupported())
+ break;
+
+ if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION))
+ {
+ glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
+ printf("(( raw input is disabled ))\n");
+ }
+ else
+ {
+ glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
+ printf("(( raw input is enabled ))\n");
+ }
+ break;
+
+ case GLFW_KEY_SPACE:
+ swap_interval = 1 - swap_interval;
+ printf("(( swap interval: %i ))\n", swap_interval);
+ glfwSwapInterval(swap_interval);
+ break;
+
+ case GLFW_KEY_W:
+ wait_events = !wait_events;
+ printf("(( %sing for events ))\n", wait_events ? "wait" : "poll");
+ break;
+
+ case GLFW_KEY_T:
+ track_cursor = !track_cursor;
+ if (track_cursor)
+ glfwSetCursor(window, tracking_cursor);
+ else
+ glfwSetCursor(window, NULL);
+
+ break;
+
+ case GLFW_KEY_P:
+ {
+ double x, y;
+ glfwGetCursorPos(window, &x, &y);
+
+ printf("Query before set: %f %f (%+f %+f)\n",
+ x, y, x - cursor_x, y - cursor_y);
+ cursor_x = x;
+ cursor_y = y;
+
+ glfwSetCursorPos(window, cursor_x, cursor_y);
+ glfwGetCursorPos(window, &x, &y);
+
+ printf("Query after set: %f %f (%+f %+f)\n",
+ x, y, x - cursor_x, y - cursor_y);
+ cursor_x = x;
+ cursor_y = y;
+ break;
+ }
+
+ case GLFW_KEY_UP:
+ glfwSetCursorPos(window, 0, 0);
+ glfwGetCursorPos(window, &cursor_x, &cursor_y);
+ break;
+
+ case GLFW_KEY_DOWN:
+ {
+ int width, height;
+ glfwGetWindowSize(window, &width, &height);
+ glfwSetCursorPos(window, width - 1, height - 1);
+ glfwGetCursorPos(window, &cursor_x, &cursor_y);
+ break;
+ }
+
+ case GLFW_KEY_0:
+ glfwSetCursor(window, NULL);
+ break;
+
+ case GLFW_KEY_1:
+ glfwSetCursor(window, standard_cursors[0]);
+ break;
+
+ case GLFW_KEY_2:
+ glfwSetCursor(window, standard_cursors[1]);
+ break;
+
+ case GLFW_KEY_3:
+ glfwSetCursor(window, standard_cursors[2]);
+ break;
+
+ case GLFW_KEY_4:
+ glfwSetCursor(window, standard_cursors[3]);
+ break;
+
+ case GLFW_KEY_5:
+ glfwSetCursor(window, standard_cursors[4]);
+ break;
+
+ case GLFW_KEY_6:
+ glfwSetCursor(window, standard_cursors[5]);
+ break;
+
+ case GLFW_KEY_F11:
+ case GLFW_KEY_ENTER:
+ {
+ static int x, y, width, height;
+
+ if (mods != GLFW_MOD_ALT)
+ return;
+
+ if (glfwGetWindowMonitor(window))
+ glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
+ else
+ {
+ GLFWmonitor* monitor = glfwGetPrimaryMonitor();
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ glfwGetWindowPos(window, &x, &y);
+ glfwGetWindowSize(window, &width, &height);
+ glfwSetWindowMonitor(window, monitor,
+ 0, 0, mode->width, mode->height,
+ mode->refreshRate);
+ }
+
+ glfwGetCursorPos(window, &cursor_x, &cursor_y);
+ break;
+ }
+ }
+}
+
+int main(void)
+{
+ int i;
+ GLFWwindow* window;
+ GLFWcursor* star_cursors[CURSOR_FRAME_COUNT];
+ GLFWcursor* current_frame = NULL;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ tracking_cursor = create_tracking_cursor();
+ if (!tracking_cursor)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ for (i = 0; i < CURSOR_FRAME_COUNT; i++)
+ {
+ star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT);
+ if (!star_cursors[i])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++)
+ {
+ const int shapes[] = {
+ GLFW_ARROW_CURSOR,
+ GLFW_IBEAM_CURSOR,
+ GLFW_CROSSHAIR_CURSOR,
+ GLFW_HAND_CURSOR,
+ GLFW_HRESIZE_CURSOR,
+ GLFW_VRESIZE_CURSOR
+ };
+
+ standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
+ if (!standard_cursors[i])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vec2), (void*) 0);
+ glUseProgram(program);
+
+ glfwGetCursorPos(window, &cursor_x, &cursor_y);
+ printf("Cursor position: %f %f\n", cursor_x, cursor_y);
+
+ glfwSetCursorPosCallback(window, cursor_position_callback);
+ glfwSetKeyCallback(window, key_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (track_cursor)
+ {
+ int wnd_width, wnd_height, fb_width, fb_height;
+ float scale;
+ vec2 vertices[4];
+ mat4x4 mvp;
+
+ glfwGetWindowSize(window, &wnd_width, &wnd_height);
+ glfwGetFramebufferSize(window, &fb_width, &fb_height);
+
+ glViewport(0, 0, fb_width, fb_height);
+
+ scale = (float) fb_width / (float) wnd_width;
+ vertices[0][0] = 0.5f;
+ vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
+ vertices[1][0] = (float) fb_width + 0.5f;
+ vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f);
+ vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f;
+ vertices[2][1] = 0.5f;
+ vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f;
+ vertices[3][1] = (float) fb_height + 0.5f;
+
+ glBufferData(GL_ARRAY_BUFFER,
+ sizeof(vertices),
+ vertices,
+ GL_STREAM_DRAW);
+
+ mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+
+ glDrawArrays(GL_LINES, 0, 4);
+ }
+
+ glfwSwapBuffers(window);
+
+ if (animate_cursor)
+ {
+ const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT;
+ if (current_frame != star_cursors[i])
+ {
+ glfwSetCursor(window, star_cursors[i]);
+ current_frame = star_cursors[i];
+ }
+ }
+ else
+ current_frame = NULL;
+
+ if (wait_events)
+ {
+ if (animate_cursor)
+ glfwWaitEventsTimeout(1.0 / 30.0);
+ else
+ glfwWaitEvents();
+ }
+ else
+ glfwPollEvents();
+
+ // Workaround for an issue with msvcrt and mintty
+ fflush(stdout);
+ }
+
+ glfwDestroyWindow(window);
+
+ for (i = 0; i < CURSOR_FRAME_COUNT; i++)
+ glfwDestroyCursor(star_cursors[i]);
+
+ for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++)
+ glfwDestroyCursor(standard_cursors[i]);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/empty.c b/libs/glfw-3.3.8/tests/empty.c
new file mode 100644
index 0000000..c3877a7
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/empty.c
@@ -0,0 +1,132 @@
+//========================================================================
+// Empty event test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test is intended to verify that posting of empty events works
+//
+//========================================================================
+
+#include "tinycthread.h"
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+static volatile int running = GLFW_TRUE;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static int thread_main(void* data)
+{
+ struct timespec time;
+
+ while (running)
+ {
+ clock_gettime(CLOCK_REALTIME, &time);
+ time.tv_sec += 1;
+ thrd_sleep(&time, NULL);
+
+ glfwPostEmptyEvent();
+ }
+
+ return 0;
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static float nrand(void)
+{
+ return (float) rand() / (float) RAND_MAX;
+}
+
+int main(void)
+{
+ int result;
+ thrd_t thread;
+ GLFWwindow* window;
+
+ srand((unsigned int) time(NULL));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSetKeyCallback(window, key_callback);
+
+ if (thrd_create(&thread, thread_main, NULL) != thrd_success)
+ {
+ fprintf(stderr, "Failed to create secondary thread\n");
+
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ while (running)
+ {
+ int width, height;
+ float r = nrand(), g = nrand(), b = nrand();
+ float l = (float) sqrt(r * r + g * g + b * b);
+
+ glfwGetFramebufferSize(window, &width, &height);
+
+ glViewport(0, 0, width, height);
+ glClearColor(r / l, g / l, b / l, 1.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+
+ glfwWaitEvents();
+
+ if (glfwWindowShouldClose(window))
+ running = GLFW_FALSE;
+ }
+
+ glfwHideWindow(window);
+ thrd_join(thread, &result);
+ glfwDestroyWindow(window);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/events.c b/libs/glfw-3.3.8/tests/events.c
new file mode 100644
index 0000000..f29dfbb
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/events.c
@@ -0,0 +1,650 @@
+//========================================================================
+// Event linter (event spewer)
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test hooks every available callback and outputs their arguments
+//
+// Log messages go to stdout, error messages to stderr
+//
+// Every event also gets a (sequential) number to aid discussion of logs
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <locale.h>
+
+#include "getopt.h"
+
+// Event index
+static unsigned int counter = 0;
+
+typedef struct
+{
+ GLFWwindow* window;
+ int number;
+ int closeable;
+} Slot;
+
+static void usage(void)
+{
+ printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
+ printf("Options:\n");
+ printf(" -f use full screen\n");
+ printf(" -h show this help\n");
+ printf(" -n the number of windows to create\n");
+}
+
+static const char* get_key_name(int key)
+{
+ switch (key)
+ {
+ // Printable keys
+ case GLFW_KEY_A: return "A";
+ case GLFW_KEY_B: return "B";
+ case GLFW_KEY_C: return "C";
+ case GLFW_KEY_D: return "D";
+ case GLFW_KEY_E: return "E";
+ case GLFW_KEY_F: return "F";
+ case GLFW_KEY_G: return "G";
+ case GLFW_KEY_H: return "H";
+ case GLFW_KEY_I: return "I";
+ case GLFW_KEY_J: return "J";
+ case GLFW_KEY_K: return "K";
+ case GLFW_KEY_L: return "L";
+ case GLFW_KEY_M: return "M";
+ case GLFW_KEY_N: return "N";
+ case GLFW_KEY_O: return "O";
+ case GLFW_KEY_P: return "P";
+ case GLFW_KEY_Q: return "Q";
+ case GLFW_KEY_R: return "R";
+ case GLFW_KEY_S: return "S";
+ case GLFW_KEY_T: return "T";
+ case GLFW_KEY_U: return "U";
+ case GLFW_KEY_V: return "V";
+ case GLFW_KEY_W: return "W";
+ case GLFW_KEY_X: return "X";
+ case GLFW_KEY_Y: return "Y";
+ case GLFW_KEY_Z: return "Z";
+ case GLFW_KEY_1: return "1";
+ case GLFW_KEY_2: return "2";
+ case GLFW_KEY_3: return "3";
+ case GLFW_KEY_4: return "4";
+ case GLFW_KEY_5: return "5";
+ case GLFW_KEY_6: return "6";
+ case GLFW_KEY_7: return "7";
+ case GLFW_KEY_8: return "8";
+ case GLFW_KEY_9: return "9";
+ case GLFW_KEY_0: return "0";
+ case GLFW_KEY_SPACE: return "SPACE";
+ case GLFW_KEY_MINUS: return "MINUS";
+ case GLFW_KEY_EQUAL: return "EQUAL";
+ case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
+ case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
+ case GLFW_KEY_BACKSLASH: return "BACKSLASH";
+ case GLFW_KEY_SEMICOLON: return "SEMICOLON";
+ case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
+ case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
+ case GLFW_KEY_COMMA: return "COMMA";
+ case GLFW_KEY_PERIOD: return "PERIOD";
+ case GLFW_KEY_SLASH: return "SLASH";
+ case GLFW_KEY_WORLD_1: return "WORLD 1";
+ case GLFW_KEY_WORLD_2: return "WORLD 2";
+
+ // Function keys
+ case GLFW_KEY_ESCAPE: return "ESCAPE";
+ case GLFW_KEY_F1: return "F1";
+ case GLFW_KEY_F2: return "F2";
+ case GLFW_KEY_F3: return "F3";
+ case GLFW_KEY_F4: return "F4";
+ case GLFW_KEY_F5: return "F5";
+ case GLFW_KEY_F6: return "F6";
+ case GLFW_KEY_F7: return "F7";
+ case GLFW_KEY_F8: return "F8";
+ case GLFW_KEY_F9: return "F9";
+ case GLFW_KEY_F10: return "F10";
+ case GLFW_KEY_F11: return "F11";
+ case GLFW_KEY_F12: return "F12";
+ case GLFW_KEY_F13: return "F13";
+ case GLFW_KEY_F14: return "F14";
+ case GLFW_KEY_F15: return "F15";
+ case GLFW_KEY_F16: return "F16";
+ case GLFW_KEY_F17: return "F17";
+ case GLFW_KEY_F18: return "F18";
+ case GLFW_KEY_F19: return "F19";
+ case GLFW_KEY_F20: return "F20";
+ case GLFW_KEY_F21: return "F21";
+ case GLFW_KEY_F22: return "F22";
+ case GLFW_KEY_F23: return "F23";
+ case GLFW_KEY_F24: return "F24";
+ case GLFW_KEY_F25: return "F25";
+ case GLFW_KEY_UP: return "UP";
+ case GLFW_KEY_DOWN: return "DOWN";
+ case GLFW_KEY_LEFT: return "LEFT";
+ case GLFW_KEY_RIGHT: return "RIGHT";
+ case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
+ case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
+ case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
+ case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
+ case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
+ case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
+ case GLFW_KEY_TAB: return "TAB";
+ case GLFW_KEY_ENTER: return "ENTER";
+ case GLFW_KEY_BACKSPACE: return "BACKSPACE";
+ case GLFW_KEY_INSERT: return "INSERT";
+ case GLFW_KEY_DELETE: return "DELETE";
+ case GLFW_KEY_PAGE_UP: return "PAGE UP";
+ case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
+ case GLFW_KEY_HOME: return "HOME";
+ case GLFW_KEY_END: return "END";
+ case GLFW_KEY_KP_0: return "KEYPAD 0";
+ case GLFW_KEY_KP_1: return "KEYPAD 1";
+ case GLFW_KEY_KP_2: return "KEYPAD 2";
+ case GLFW_KEY_KP_3: return "KEYPAD 3";
+ case GLFW_KEY_KP_4: return "KEYPAD 4";
+ case GLFW_KEY_KP_5: return "KEYPAD 5";
+ case GLFW_KEY_KP_6: return "KEYPAD 6";
+ case GLFW_KEY_KP_7: return "KEYPAD 7";
+ case GLFW_KEY_KP_8: return "KEYPAD 8";
+ case GLFW_KEY_KP_9: return "KEYPAD 9";
+ case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
+ case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTIPLY";
+ case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
+ case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
+ case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
+ case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
+ case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
+ case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
+ case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
+ case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
+ case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
+ case GLFW_KEY_PAUSE: return "PAUSE";
+ case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
+ case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
+ case GLFW_KEY_MENU: return "MENU";
+
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* get_action_name(int action)
+{
+ switch (action)
+ {
+ case GLFW_PRESS:
+ return "pressed";
+ case GLFW_RELEASE:
+ return "released";
+ case GLFW_REPEAT:
+ return "repeated";
+ }
+
+ return "caused unknown action";
+}
+
+static const char* get_button_name(int button)
+{
+ switch (button)
+ {
+ case GLFW_MOUSE_BUTTON_LEFT:
+ return "left";
+ case GLFW_MOUSE_BUTTON_RIGHT:
+ return "right";
+ case GLFW_MOUSE_BUTTON_MIDDLE:
+ return "middle";
+ default:
+ {
+ static char name[16];
+ snprintf(name, sizeof(name), "%i", button);
+ return name;
+ }
+ }
+}
+
+static const char* get_mods_name(int mods)
+{
+ static char name[512];
+
+ if (mods == 0)
+ return " no mods";
+
+ name[0] = '\0';
+
+ if (mods & GLFW_MOD_SHIFT)
+ strcat(name, " shift");
+ if (mods & GLFW_MOD_CONTROL)
+ strcat(name, " control");
+ if (mods & GLFW_MOD_ALT)
+ strcat(name, " alt");
+ if (mods & GLFW_MOD_SUPER)
+ strcat(name, " super");
+ if (mods & GLFW_MOD_CAPS_LOCK)
+ strcat(name, " capslock-on");
+ if (mods & GLFW_MOD_NUM_LOCK)
+ strcat(name, " numlock-on");
+
+ return name;
+}
+
+static size_t encode_utf8(char* s, unsigned int ch)
+{
+ size_t count = 0;
+
+ if (ch < 0x80)
+ s[count++] = (char) ch;
+ else if (ch < 0x800)
+ {
+ s[count++] = (ch >> 6) | 0xc0;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+ else if (ch < 0x10000)
+ {
+ s[count++] = (ch >> 12) | 0xe0;
+ s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+ else if (ch < 0x110000)
+ {
+ s[count++] = (ch >> 18) | 0xf0;
+ s[count++] = ((ch >> 12) & 0x3f) | 0x80;
+ s[count++] = ((ch >> 6) & 0x3f) | 0x80;
+ s[count++] = (ch & 0x3f) | 0x80;
+ }
+
+ return count;
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void window_pos_callback(GLFWwindow* window, int x, int y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window position: %i %i\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void window_size_callback(GLFWwindow* window, int width, int height)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window size: %i %i\n",
+ counter++, slot->number, glfwGetTime(), width, height);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
+ counter++, slot->number, glfwGetTime(), width, height);
+}
+
+static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n",
+ counter++, slot->number, glfwGetTime(), xscale, yscale);
+}
+
+static void window_close_callback(GLFWwindow* window)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window close\n",
+ counter++, slot->number, glfwGetTime());
+
+ glfwSetWindowShouldClose(window, slot->closeable);
+}
+
+static void window_refresh_callback(GLFWwindow* window)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window refresh\n",
+ counter++, slot->number, glfwGetTime());
+
+ glfwMakeContextCurrent(window);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+}
+
+static void window_focus_callback(GLFWwindow* window, int focused)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window %s\n",
+ counter++, slot->number, glfwGetTime(),
+ focused ? "focused" : "defocused");
+}
+
+static void window_iconify_callback(GLFWwindow* window, int iconified)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ iconified ? "iconified" : "uniconified");
+}
+
+static void window_maximize_callback(GLFWwindow* window, int maximized)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Window was %s\n",
+ counter++, slot->number, glfwGetTime(),
+ maximized ? "maximized" : "unmaximized");
+}
+
+static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), button,
+ get_button_name(button),
+ get_mods_name(mods),
+ get_action_name(action));
+}
+
+static void cursor_position_callback(GLFWwindow* window, double x, double y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void cursor_enter_callback(GLFWwindow* window, int entered)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Cursor %s window\n",
+ counter++, slot->number, glfwGetTime(),
+ entered ? "entered" : "left");
+}
+
+static void scroll_callback(GLFWwindow* window, double x, double y)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
+ counter++, slot->number, glfwGetTime(), x, y);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ const char* name = glfwGetKeyName(key, scancode);
+
+ if (name)
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), key, scancode,
+ get_key_name(key),
+ name,
+ get_mods_name(mods),
+ get_action_name(action));
+ }
+ else
+ {
+ printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
+ counter++, slot->number, glfwGetTime(), key, scancode,
+ get_key_name(key),
+ get_mods_name(mods),
+ get_action_name(action));
+ }
+
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_C:
+ {
+ slot->closeable = !slot->closeable;
+
+ printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
+ break;
+ }
+
+ case GLFW_KEY_L:
+ {
+ const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS);
+ glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state);
+
+ printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled");
+ break;
+ }
+ }
+}
+
+static void char_callback(GLFWwindow* window, unsigned int codepoint)
+{
+ Slot* slot = glfwGetWindowUserPointer(window);
+ char string[5] = "";
+
+ encode_utf8(string, codepoint);
+ printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
+ counter++, slot->number, glfwGetTime(), codepoint, string);
+}
+
+static void drop_callback(GLFWwindow* window, int count, const char* paths[])
+{
+ int i;
+ Slot* slot = glfwGetWindowUserPointer(window);
+
+ printf("%08x to %i at %0.3f: Drop input\n",
+ counter++, slot->number, glfwGetTime());
+
+ for (i = 0; i < count; i++)
+ printf(" %i: \"%s\"\n", i, paths[i]);
+}
+
+static void monitor_callback(GLFWmonitor* monitor, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ int x, y, widthMM, heightMM;
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwGetMonitorPos(monitor, &x, &y);
+ glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
+
+ printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
+ counter++,
+ glfwGetTime(),
+ glfwGetMonitorName(monitor),
+ mode->width, mode->height,
+ x, y,
+ widthMM, heightMM);
+ }
+ else if (event == GLFW_DISCONNECTED)
+ {
+ printf("%08x at %0.3f: Monitor %s was disconnected\n",
+ counter++,
+ glfwGetTime(),
+ glfwGetMonitorName(monitor));
+ }
+}
+
+static void joystick_callback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ {
+ int axisCount, buttonCount, hatCount;
+
+ glfwGetJoystickAxes(jid, &axisCount);
+ glfwGetJoystickButtons(jid, &buttonCount);
+ glfwGetJoystickHats(jid, &hatCount);
+
+ printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes, %i buttons, and %i hats\n",
+ counter++, glfwGetTime(),
+ jid,
+ glfwGetJoystickName(jid),
+ axisCount,
+ buttonCount,
+ hatCount);
+ }
+ else
+ {
+ printf("%08x at %0.3f: Joystick %i was disconnected\n",
+ counter++, glfwGetTime(), jid);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ Slot* slots;
+ GLFWmonitor* monitor = NULL;
+ int ch, i, width, height, count = 1;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ printf("Library initialized\n");
+
+ glfwSetMonitorCallback(monitor_callback);
+ glfwSetJoystickCallback(joystick_callback);
+
+ while ((ch = getopt(argc, argv, "hfn:")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+
+ case 'f':
+ monitor = glfwGetPrimaryMonitor();
+ break;
+
+ case 'n':
+ count = (int) strtoul(optarg, NULL, 10);
+ break;
+
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = 640;
+ height = 480;
+ }
+
+ slots = calloc(count, sizeof(Slot));
+
+ for (i = 0; i < count; i++)
+ {
+ char title[128];
+
+ slots[i].closeable = GLFW_TRUE;
+ slots[i].number = i + 1;
+
+ snprintf(title, sizeof(title), "Event Linter (Window %i)", slots[i].number);
+
+ if (monitor)
+ {
+ printf("Creating full screen window %i (%ix%i on %s)\n",
+ slots[i].number,
+ width, height,
+ glfwGetMonitorName(monitor));
+ }
+ else
+ {
+ printf("Creating windowed mode window %i (%ix%i)\n",
+ slots[i].number,
+ width, height);
+ }
+
+ slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL);
+ if (!slots[i].window)
+ {
+ free(slots);
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetWindowUserPointer(slots[i].window, slots + i);
+
+ glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
+ glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
+ glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
+ glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback);
+ glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
+ glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
+ glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
+ glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
+ glfwSetWindowMaximizeCallback(slots[i].window, window_maximize_callback);
+ glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
+ glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
+ glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
+ glfwSetScrollCallback(slots[i].window, scroll_callback);
+ glfwSetKeyCallback(slots[i].window, key_callback);
+ glfwSetCharCallback(slots[i].window, char_callback);
+ glfwSetDropCallback(slots[i].window, drop_callback);
+
+ glfwMakeContextCurrent(slots[i].window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+ }
+
+ printf("Main loop starting\n");
+
+ for (;;)
+ {
+ for (i = 0; i < count; i++)
+ {
+ if (glfwWindowShouldClose(slots[i].window))
+ break;
+ }
+
+ if (i < count)
+ break;
+
+ glfwWaitEvents();
+
+ // Workaround for an issue with msvcrt and mintty
+ fflush(stdout);
+ }
+
+ free(slots);
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/gamma.c b/libs/glfw-3.3.8/tests/gamma.c
new file mode 100644
index 0000000..7419592
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/gamma.c
@@ -0,0 +1,185 @@
+//========================================================================
+// Gamma correction test program
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This program is used to test the gamma correction functionality for
+// both full screen and windowed mode windows
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#define NK_BUTTON_TRIGGER_ON_RELEASE
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static void chart_ramp_array(struct nk_context* nk,
+ struct nk_color color,
+ int count, unsigned short int* values)
+{
+ if (nk_chart_begin_colored(nk, NK_CHART_LINES,
+ color, nk_rgb(255, 255, 255),
+ count, 0, 65535))
+ {
+ int i;
+ for (i = 0; i < count; i++)
+ {
+ char buffer[1024];
+ if (nk_chart_push(nk, values[i]))
+ {
+ snprintf(buffer, sizeof(buffer), "#%u: %u (%0.5f) ",
+ i, values[i], values[i] / 65535.f);
+ nk_tooltip(nk, buffer);
+ }
+ }
+
+ nk_chart_end(nk);
+ }
+}
+
+int main(int argc, char** argv)
+{
+ GLFWmonitor* monitor = NULL;
+ GLFWwindow* window;
+ GLFWgammaramp orig_ramp;
+ struct nk_context* nk;
+ struct nk_font_atlas* atlas;
+ float gamma_value = 1.f;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ monitor = glfwGetPrimaryMonitor();
+
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
+
+ window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ {
+ const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
+ if (!ramp)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ const size_t array_size = ramp->size * sizeof(short);
+ orig_ramp.size = ramp->size;
+ orig_ramp.red = malloc(array_size);
+ orig_ramp.green = malloc(array_size);
+ orig_ramp.blue = malloc(array_size);
+ memcpy(orig_ramp.red, ramp->red, array_size);
+ memcpy(orig_ramp.green, ramp->green, array_size);
+ memcpy(orig_ramp.blue, ramp->blue, array_size);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+ nk_glfw3_font_stash_begin(&atlas);
+ nk_glfw3_font_stash_end();
+
+ glfwSetKeyCallback(window, key_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int width, height;
+ struct nk_rect area;
+
+ glfwGetWindowSize(window, &width, &height);
+ area = nk_rect(0.f, 0.f, (float) width, (float) height);
+ nk_window_set_bounds(nk, "", area);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ nk_glfw3_new_frame();
+ if (nk_begin(nk, "", area, 0))
+ {
+ const GLFWgammaramp* ramp;
+
+ nk_layout_row_dynamic(nk, 30, 3);
+ if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f))
+ glfwSetGamma(monitor, gamma_value);
+ nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value);
+ if (nk_button_label(nk, "Revert"))
+ glfwSetGammaRamp(monitor, &orig_ramp);
+
+ ramp = glfwGetGammaRamp(monitor);
+
+ nk_layout_row_dynamic(nk, height - 60.f, 3);
+ chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red);
+ chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green);
+ chart_ramp_array(nk, nk_rgb(0, 0, 255), ramp->size, ramp->blue);
+ }
+
+ nk_end(nk);
+ nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+ glfwSwapBuffers(window);
+ glfwWaitEventsTimeout(1.0);
+ }
+
+ free(orig_ramp.red);
+ free(orig_ramp.green);
+ free(orig_ramp.blue);
+
+ nk_glfw3_shutdown();
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/glfwinfo.c b/libs/glfw-3.3.8/tests/glfwinfo.c
new file mode 100644
index 0000000..f681e0a
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/glfwinfo.c
@@ -0,0 +1,943 @@
+//========================================================================
+// Context creation and information tool
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#include <glad/vulkan.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "getopt.h"
+
+#ifdef _MSC_VER
+#define strcasecmp(x, y) _stricmp(x, y)
+#endif
+
+#define API_NAME_OPENGL "gl"
+#define API_NAME_OPENGL_ES "es"
+
+#define API_NAME_NATIVE "native"
+#define API_NAME_EGL "egl"
+#define API_NAME_OSMESA "osmesa"
+
+#define PROFILE_NAME_CORE "core"
+#define PROFILE_NAME_COMPAT "compat"
+
+#define STRATEGY_NAME_NONE "none"
+#define STRATEGY_NAME_LOSE "lose"
+
+#define BEHAVIOR_NAME_NONE "none"
+#define BEHAVIOR_NAME_FLUSH "flush"
+
+static void usage(void)
+{
+ printf("Usage: glfwinfo [OPTION]...\n");
+ printf("Options:\n");
+ printf(" -a, --client-api=API the client API to use ("
+ API_NAME_OPENGL " or "
+ API_NAME_OPENGL_ES ")\n");
+ printf(" -b, --behavior=BEHAVIOR the release behavior to use ("
+ BEHAVIOR_NAME_NONE " or "
+ BEHAVIOR_NAME_FLUSH ")\n");
+ printf(" -c, --context-api=API the context creation API to use ("
+ API_NAME_NATIVE " or "
+ API_NAME_EGL " or "
+ API_NAME_OSMESA ")\n");
+ printf(" -d, --debug request a debug context\n");
+ printf(" -f, --forward require a forward-compatible context\n");
+ printf(" -h, --help show this help\n");
+ printf(" -l, --list-extensions list all Vulkan and client API extensions\n");
+ printf(" --list-layers list all Vulkan layers\n");
+ printf(" -m, --major=MAJOR the major number of the required "
+ "client API version\n");
+ printf(" -n, --minor=MINOR the minor number of the required "
+ "client API version\n");
+ printf(" -p, --profile=PROFILE the OpenGL profile to use ("
+ PROFILE_NAME_CORE " or "
+ PROFILE_NAME_COMPAT ")\n");
+ printf(" -s, --robustness=STRATEGY the robustness strategy to use ("
+ STRATEGY_NAME_NONE " or "
+ STRATEGY_NAME_LOSE ")\n");
+ printf(" -v, --version print version information\n");
+ printf(" --red-bits=N the number of red bits to request\n");
+ printf(" --green-bits=N the number of green bits to request\n");
+ printf(" --blue-bits=N the number of blue bits to request\n");
+ printf(" --alpha-bits=N the number of alpha bits to request\n");
+ printf(" --depth-bits=N the number of depth bits to request\n");
+ printf(" --stencil-bits=N the number of stencil bits to request\n");
+ printf(" --accum-red-bits=N the number of red bits to request\n");
+ printf(" --accum-green-bits=N the number of green bits to request\n");
+ printf(" --accum-blue-bits=N the number of blue bits to request\n");
+ printf(" --accum-alpha-bits=N the number of alpha bits to request\n");
+ printf(" --aux-buffers=N the number of aux buffers to request\n");
+ printf(" --samples=N the number of MSAA samples to request\n");
+ printf(" --stereo request stereo rendering\n");
+ printf(" --srgb request an sRGB capable framebuffer\n");
+ printf(" --singlebuffer request single-buffering\n");
+ printf(" --no-error request a context that does not emit errors\n");
+ printf(" --graphics-switching request macOS graphics switching\n");
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static const char* get_device_type_name(VkPhysicalDeviceType type)
+{
+ if (type == VK_PHYSICAL_DEVICE_TYPE_OTHER)
+ return "other";
+ else if (type == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
+ return "integrated GPU";
+ else if (type == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
+ return "discrete GPU";
+ else if (type == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)
+ return "virtual GPU";
+ else if (type == VK_PHYSICAL_DEVICE_TYPE_CPU)
+ return "CPU";
+
+ return "unknown";
+}
+
+static const char* get_api_name(int api)
+{
+ if (api == GLFW_OPENGL_API)
+ return "OpenGL";
+ else if (api == GLFW_OPENGL_ES_API)
+ return "OpenGL ES";
+
+ return "Unknown API";
+}
+
+static const char* get_profile_name_gl(GLint mask)
+{
+ if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
+ return PROFILE_NAME_COMPAT;
+ if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
+ return PROFILE_NAME_CORE;
+
+ return "unknown";
+}
+
+static const char* get_profile_name_glfw(int profile)
+{
+ if (profile == GLFW_OPENGL_COMPAT_PROFILE)
+ return PROFILE_NAME_COMPAT;
+ if (profile == GLFW_OPENGL_CORE_PROFILE)
+ return PROFILE_NAME_CORE;
+
+ return "unknown";
+}
+
+static const char* get_strategy_name_gl(GLint strategy)
+{
+ if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
+ return STRATEGY_NAME_LOSE;
+ if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
+ return STRATEGY_NAME_NONE;
+
+ return "unknown";
+}
+
+static const char* get_strategy_name_glfw(int strategy)
+{
+ if (strategy == GLFW_LOSE_CONTEXT_ON_RESET)
+ return STRATEGY_NAME_LOSE;
+ if (strategy == GLFW_NO_RESET_NOTIFICATION)
+ return STRATEGY_NAME_NONE;
+
+ return "unknown";
+}
+
+static void list_context_extensions(int client, int major, int minor)
+{
+ int i;
+ GLint count;
+ const GLubyte* extensions;
+
+ printf("%s context extensions:\n", get_api_name(client));
+
+ if (client == GLFW_OPENGL_API && major > 2)
+ {
+ glGetIntegerv(GL_NUM_EXTENSIONS, &count);
+
+ for (i = 0; i < count; i++)
+ printf(" %s\n", (const char*) glGetStringi(GL_EXTENSIONS, i));
+ }
+ else
+ {
+ extensions = glGetString(GL_EXTENSIONS);
+ while (*extensions != '\0')
+ {
+ putchar(' ');
+
+ while (*extensions != '\0' && *extensions != ' ')
+ {
+ putchar(*extensions);
+ extensions++;
+ }
+
+ while (*extensions == ' ')
+ extensions++;
+
+ putchar('\n');
+ }
+ }
+}
+
+static void list_vulkan_instance_layers(void)
+{
+ uint32_t i, lp_count = 0;
+ VkLayerProperties* lp;
+
+ printf("Vulkan instance layers:\n");
+
+ if (vkEnumerateInstanceLayerProperties(&lp_count, NULL) != VK_SUCCESS)
+ return;
+
+ lp = calloc(lp_count, sizeof(VkLayerProperties));
+
+ if (vkEnumerateInstanceLayerProperties(&lp_count, lp) != VK_SUCCESS)
+ {
+ free(lp);
+ return;
+ }
+
+ for (i = 0; i < lp_count; i++)
+ {
+ printf(" %s (v%u) \"%s\"\n",
+ lp[i].layerName,
+ lp[i].specVersion >> 22,
+ lp[i].description);
+ }
+
+ free(lp);
+}
+
+static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice device)
+{
+ uint32_t i, lp_count;
+ VkLayerProperties* lp;
+
+ printf("Vulkan device layers:\n");
+
+ if (vkEnumerateDeviceLayerProperties(device, &lp_count, NULL) != VK_SUCCESS)
+ return;
+
+ lp = calloc(lp_count, sizeof(VkLayerProperties));
+
+ if (vkEnumerateDeviceLayerProperties(device, &lp_count, lp) != VK_SUCCESS)
+ {
+ free(lp);
+ return;
+ }
+
+ for (i = 0; i < lp_count; i++)
+ {
+ printf(" %s (v%u) \"%s\"\n",
+ lp[i].layerName,
+ lp[i].specVersion >> 22,
+ lp[i].description);
+ }
+
+ free(lp);
+}
+
+static int valid_version(void)
+{
+ int major, minor, revision;
+ glfwGetVersion(&major, &minor, &revision);
+
+ if (major != GLFW_VERSION_MAJOR)
+ {
+ printf("*** ERROR: GLFW major version mismatch! ***\n");
+ return GLFW_FALSE;
+ }
+
+ if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
+ printf("*** WARNING: GLFW version mismatch! ***\n");
+
+ return GLFW_TRUE;
+}
+
+static void print_version(void)
+{
+ int major, minor, revision;
+ glfwGetVersion(&major, &minor, &revision);
+
+ printf("GLFW header version: %u.%u.%u\n",
+ GLFW_VERSION_MAJOR,
+ GLFW_VERSION_MINOR,
+ GLFW_VERSION_REVISION);
+ printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
+ printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
+}
+
+int main(int argc, char** argv)
+{
+ int ch, client, major, minor, revision, profile;
+ GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
+ int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE;
+ GLenum error;
+ GLFWwindow* window;
+
+ enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
+ EXTENSIONS, LAYERS,
+ MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION,
+ REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
+ ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
+ AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
+ GRAPHICS_SWITCHING };
+ const struct option options[] =
+ {
+ { "behavior", 1, NULL, BEHAVIOR },
+ { "client-api", 1, NULL, CLIENT },
+ { "context-api", 1, NULL, CONTEXT },
+ { "debug", 0, NULL, DEBUG_CONTEXT },
+ { "forward", 0, NULL, FORWARD },
+ { "help", 0, NULL, HELP },
+ { "list-extensions", 0, NULL, EXTENSIONS },
+ { "list-layers", 0, NULL, LAYERS },
+ { "major", 1, NULL, MAJOR },
+ { "minor", 1, NULL, MINOR },
+ { "profile", 1, NULL, PROFILE },
+ { "robustness", 1, NULL, ROBUSTNESS },
+ { "version", 0, NULL, VERSION },
+ { "red-bits", 1, NULL, REDBITS },
+ { "green-bits", 1, NULL, GREENBITS },
+ { "blue-bits", 1, NULL, BLUEBITS },
+ { "alpha-bits", 1, NULL, ALPHABITS },
+ { "depth-bits", 1, NULL, DEPTHBITS },
+ { "stencil-bits", 1, NULL, STENCILBITS },
+ { "accum-red-bits", 1, NULL, ACCUMREDBITS },
+ { "accum-green-bits", 1, NULL, ACCUMGREENBITS },
+ { "accum-blue-bits", 1, NULL, ACCUMBLUEBITS },
+ { "accum-alpha-bits", 1, NULL, ACCUMALPHABITS },
+ { "aux-buffers", 1, NULL, AUXBUFFERS },
+ { "samples", 1, NULL, SAMPLES },
+ { "stereo", 0, NULL, STEREO },
+ { "srgb", 0, NULL, SRGB },
+ { "singlebuffer", 0, NULL, SINGLEBUFFER },
+ { "no-error", 0, NULL, NOERROR_SRSLY },
+ { "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
+ { NULL, 0, NULL, 0 }
+ };
+
+ // Initialize GLFW and create window
+
+ if (!valid_version())
+ exit(EXIT_FAILURE);
+
+ glfwSetErrorCallback(error_callback);
+
+ glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ while ((ch = getopt_long(argc, argv, "a:b:c:dfhlm:n:p:s:v", options, NULL)) != -1)
+ {
+ switch (ch)
+ {
+ case 'a':
+ case CLIENT:
+ if (strcasecmp(optarg, API_NAME_OPENGL) == 0)
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
+ else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0)
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+ else
+ {
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ break;
+ case 'b':
+ case BEHAVIOR:
+ if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0)
+ {
+ glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR,
+ GLFW_RELEASE_BEHAVIOR_NONE);
+ }
+ else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0)
+ {
+ glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR,
+ GLFW_RELEASE_BEHAVIOR_FLUSH);
+ }
+ else
+ {
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ break;
+ case 'c':
+ case CONTEXT:
+ if (strcasecmp(optarg, API_NAME_NATIVE) == 0)
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
+ else if (strcasecmp(optarg, API_NAME_EGL) == 0)
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
+ else if (strcasecmp(optarg, API_NAME_OSMESA) == 0)
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_OSMESA_CONTEXT_API);
+ else
+ {
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ break;
+ case 'd':
+ case DEBUG_CONTEXT:
+ glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
+ break;
+ case 'f':
+ case FORWARD:
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
+ break;
+ case 'h':
+ case HELP:
+ usage();
+ exit(EXIT_SUCCESS);
+ case 'l':
+ case EXTENSIONS:
+ list_extensions = GLFW_TRUE;
+ break;
+ case LAYERS:
+ list_layers = GLFW_TRUE;
+ break;
+ case 'm':
+ case MAJOR:
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, atoi(optarg));
+ break;
+ case 'n':
+ case MINOR:
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, atoi(optarg));
+ break;
+ case 'p':
+ case PROFILE:
+ if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0)
+ {
+ glfwWindowHint(GLFW_OPENGL_PROFILE,
+ GLFW_OPENGL_CORE_PROFILE);
+ }
+ else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
+ {
+ glfwWindowHint(GLFW_OPENGL_PROFILE,
+ GLFW_OPENGL_COMPAT_PROFILE);
+ }
+ else
+ {
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ break;
+ case 's':
+ case ROBUSTNESS:
+ if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
+ {
+ glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS,
+ GLFW_NO_RESET_NOTIFICATION);
+ }
+ else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
+ {
+ glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS,
+ GLFW_LOSE_CONTEXT_ON_RESET);
+ }
+ else
+ {
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ break;
+ case 'v':
+ case VERSION:
+ print_version();
+ exit(EXIT_SUCCESS);
+ case REDBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_RED_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_RED_BITS, atoi(optarg));
+ break;
+ case GREENBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_GREEN_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_GREEN_BITS, atoi(optarg));
+ break;
+ case BLUEBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_BLUE_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_BLUE_BITS, atoi(optarg));
+ break;
+ case ALPHABITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_ALPHA_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_ALPHA_BITS, atoi(optarg));
+ break;
+ case DEPTHBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_DEPTH_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_DEPTH_BITS, atoi(optarg));
+ break;
+ case STENCILBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_STENCIL_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_STENCIL_BITS, atoi(optarg));
+ break;
+ case ACCUMREDBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_ACCUM_RED_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_ACCUM_RED_BITS, atoi(optarg));
+ break;
+ case ACCUMGREENBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_ACCUM_GREEN_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_ACCUM_GREEN_BITS, atoi(optarg));
+ break;
+ case ACCUMBLUEBITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_ACCUM_BLUE_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_ACCUM_BLUE_BITS, atoi(optarg));
+ break;
+ case ACCUMALPHABITS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, atoi(optarg));
+ break;
+ case AUXBUFFERS:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_AUX_BUFFERS, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_AUX_BUFFERS, atoi(optarg));
+ break;
+ case SAMPLES:
+ if (strcmp(optarg, "-") == 0)
+ glfwWindowHint(GLFW_SAMPLES, GLFW_DONT_CARE);
+ else
+ glfwWindowHint(GLFW_SAMPLES, atoi(optarg));
+ break;
+ case STEREO:
+ glfwWindowHint(GLFW_STEREO, GLFW_TRUE);
+ break;
+ case SRGB:
+ glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
+ break;
+ case SINGLEBUFFER:
+ glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_FALSE);
+ break;
+ case NOERROR_SRSLY:
+ glfwWindowHint(GLFW_CONTEXT_NO_ERROR, GLFW_TRUE);
+ break;
+ case GRAPHICS_SWITCHING:
+ glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GLFW_TRUE);
+ break;
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ print_version();
+
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ printf("*** OpenGL error after make current: 0x%08x ***\n", error);
+
+ // Report client API version
+
+ client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
+ major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
+ minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
+ revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
+ profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
+
+ printf("%s context version string: \"%s\"\n",
+ get_api_name(client),
+ glGetString(GL_VERSION));
+
+ printf("%s context version parsed by GLFW: %u.%u.%u\n",
+ get_api_name(client),
+ major, minor, revision);
+
+ // Report client API context properties
+
+ if (client == GLFW_OPENGL_API)
+ {
+ if (major >= 3)
+ {
+ GLint flags;
+
+ glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
+ printf("%s context flags (0x%08x):", get_api_name(client), flags);
+
+ if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
+ printf(" forward-compatible");
+ if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
+ printf(" debug");
+ if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
+ printf(" robustness");
+ if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
+ printf(" no-error");
+ putchar('\n');
+
+ printf("%s context flags parsed by GLFW:", get_api_name(client));
+
+ if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
+ printf(" forward-compatible");
+ if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT))
+ printf(" debug");
+ if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
+ printf(" robustness");
+ if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
+ printf(" no-error");
+ putchar('\n');
+ }
+
+ if (major >= 4 || (major == 3 && minor >= 2))
+ {
+ GLint mask;
+ glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
+
+ printf("%s profile mask (0x%08x): %s\n",
+ get_api_name(client),
+ mask,
+ get_profile_name_gl(mask));
+
+ printf("%s profile mask parsed by GLFW: %s\n",
+ get_api_name(client),
+ get_profile_name_glfw(profile));
+ }
+
+ if (GLAD_GL_ARB_robustness)
+ {
+ const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
+ GLint strategy;
+ glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
+
+ printf("%s robustness strategy (0x%08x): %s\n",
+ get_api_name(client),
+ strategy,
+ get_strategy_name_gl(strategy));
+
+ printf("%s robustness strategy parsed by GLFW: %s\n",
+ get_api_name(client),
+ get_strategy_name_glfw(robustness));
+ }
+ }
+
+ printf("%s context renderer string: \"%s\"\n",
+ get_api_name(client),
+ glGetString(GL_RENDERER));
+ printf("%s context vendor string: \"%s\"\n",
+ get_api_name(client),
+ glGetString(GL_VENDOR));
+
+ if (major >= 2)
+ {
+ printf("%s context shading language version: \"%s\"\n",
+ get_api_name(client),
+ glGetString(GL_SHADING_LANGUAGE_VERSION));
+ }
+
+ printf("%s framebuffer:\n", get_api_name(client));
+
+ if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
+ {
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_BACK_LEFT,
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
+ &redbits);
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_BACK_LEFT,
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
+ &greenbits);
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_BACK_LEFT,
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
+ &bluebits);
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_BACK_LEFT,
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
+ &alphabits);
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_DEPTH,
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
+ &depthbits);
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ GL_STENCIL,
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
+ &stencilbits);
+ }
+ else
+ {
+ glGetIntegerv(GL_RED_BITS, &redbits);
+ glGetIntegerv(GL_GREEN_BITS, &greenbits);
+ glGetIntegerv(GL_BLUE_BITS, &bluebits);
+ glGetIntegerv(GL_ALPHA_BITS, &alphabits);
+ glGetIntegerv(GL_DEPTH_BITS, &depthbits);
+ glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
+ }
+
+ printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
+ redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
+
+ if (client == GLFW_OPENGL_ES_API ||
+ GLAD_GL_ARB_multisample ||
+ major > 1 || minor >= 3)
+ {
+ GLint samples, samplebuffers;
+ glGetIntegerv(GL_SAMPLES, &samples);
+ glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
+
+ printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
+ }
+
+ if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
+ {
+ GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
+ GLint auxbuffers;
+
+ glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
+ glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
+ glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
+ glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
+ glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
+
+ printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
+ accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
+ }
+
+ if (list_extensions)
+ list_context_extensions(client, major, minor);
+
+ printf("Vulkan loader: %s\n",
+ glfwVulkanSupported() ? "available" : "missing");
+
+ if (glfwVulkanSupported())
+ {
+ uint32_t loader_version = VK_API_VERSION_1_0;
+ int portability_enumeration = GLFW_FALSE;
+ uint32_t i, j, glfw_re_count, re_count, pd_count, ep_count;
+ const char** glfw_re;
+ const char** re;
+ VkApplicationInfo ai = {0};
+ VkInstanceCreateInfo ici = {0};
+ VkInstance instance;
+ VkPhysicalDevice* pd;
+
+ gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL);
+
+ if (vkEnumerateInstanceVersion)
+ {
+ uint32_t version;
+ if (vkEnumerateInstanceVersion(&version) == VK_SUCCESS)
+ loader_version = version;
+ }
+
+ printf("Vulkan loader API version: %i.%i\n",
+ VK_VERSION_MAJOR(loader_version),
+ VK_VERSION_MINOR(loader_version));
+
+ glfw_re = glfwGetRequiredInstanceExtensions(&glfw_re_count);
+
+ re_count = glfw_re_count;
+ re = calloc(glfw_re_count, sizeof(char*));
+
+ printf("Vulkan window surface required instance extensions:\n");
+ if (glfw_re)
+ {
+ for (i = 0; i < glfw_re_count; i++)
+ {
+ printf(" %s\n", glfw_re[i]);
+ re[i] = glfw_re[i];
+ }
+ }
+ else
+ printf(" missing\n");
+
+ vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL);
+ VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
+ vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep);
+
+ if (list_extensions)
+ {
+ printf("Vulkan instance extensions:\n");
+
+ for (i = 0; i < ep_count; i++)
+ printf(" %s (spec version %u)\n", ep[i].extensionName, ep[i].specVersion);
+ }
+
+ for (i = 0; i < ep_count; i++)
+ {
+ if (strcmp(ep[i].extensionName, "VK_KHR_portability_enumeration") != 0)
+ continue;
+
+ re_count++;
+ re = realloc((void*) re, sizeof(char*) * re_count);
+ re[re_count - 1] = "VK_KHR_portability_enumeration";
+ portability_enumeration = GLFW_TRUE;
+ }
+
+ free(ep);
+
+ if (list_layers)
+ list_vulkan_instance_layers();
+
+ ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
+ ai.pApplicationName = "glfwinfo";
+ ai.applicationVersion = VK_MAKE_VERSION(GLFW_VERSION_MAJOR,
+ GLFW_VERSION_MINOR,
+ GLFW_VERSION_REVISION);
+
+ if (loader_version >= VK_API_VERSION_1_1)
+ ai.apiVersion = VK_API_VERSION_1_1;
+ else
+ ai.apiVersion = VK_API_VERSION_1_0;
+
+ ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ ici.pApplicationInfo = &ai;
+ ici.enabledExtensionCount = re_count;
+ ici.ppEnabledExtensionNames = re;
+
+ if (portability_enumeration)
+ ici.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
+
+ if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ free((void*) re);
+
+ gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, instance);
+
+ vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
+ pd = calloc(pd_count, sizeof(VkPhysicalDevice));
+ vkEnumeratePhysicalDevices(instance, &pd_count, pd);
+
+ for (i = 0; i < pd_count; i++)
+ {
+ VkPhysicalDeviceProperties pdp;
+ uint32_t qfp_count, ep_count;
+
+ vkGetPhysicalDeviceProperties(pd[i], &pdp);
+
+ printf("Vulkan %s device: \"%s\" API version %i.%i\n",
+ get_device_type_name(pdp.deviceType),
+ pdp.deviceName,
+ VK_VERSION_MAJOR(pdp.apiVersion),
+ VK_VERSION_MINOR(pdp.apiVersion));
+
+ vkGetPhysicalDeviceQueueFamilyProperties(pd[i], &qfp_count, NULL);
+
+ vkEnumerateDeviceExtensionProperties(pd[i], NULL, &ep_count, NULL);
+ VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
+ vkEnumerateDeviceExtensionProperties(pd[i], NULL, &ep_count, ep);
+
+ if (portability_enumeration)
+ {
+ int conformant = GLFW_TRUE;
+
+ for (j = 0; j < ep_count; j++)
+ {
+ if (strcmp(ep[j].extensionName, "VK_KHR_portability_subset") == 0)
+ {
+ conformant = GLFW_FALSE;
+ break;
+ }
+ }
+
+ printf("Vulkan %s %s device: \"%s\" (API version %i.%i)\n",
+ conformant ? "conformant" : "non-conformant",
+ get_device_type_name(pdp.deviceType),
+ pdp.deviceName,
+ VK_VERSION_MAJOR(pdp.apiVersion),
+ VK_VERSION_MINOR(pdp.apiVersion));
+ }
+ else
+ {
+ printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
+ get_device_type_name(pdp.deviceType),
+ pdp.deviceName,
+ VK_VERSION_MAJOR(pdp.apiVersion),
+ VK_VERSION_MINOR(pdp.apiVersion));
+ }
+
+ if (glfw_re_count)
+ {
+ printf("Vulkan device queue family presentation support:\n");
+ for (j = 0; j < qfp_count; j++)
+ {
+ printf(" %u: ", j);
+ if (glfwGetPhysicalDevicePresentationSupport(instance, pd[i], j))
+ printf("supported\n");
+ else
+ printf("no\n");
+ }
+ }
+
+ if (list_extensions)
+ {
+ printf("Vulkan device extensions:\n");
+ for (j = 0; j < ep_count; j++)
+ printf(" %s (spec version %u)\n", ep[j].extensionName, ep[j].specVersion);
+ }
+
+ free(ep);
+
+ if (list_layers)
+ list_vulkan_device_layers(instance, pd[i]);
+ }
+
+ free(pd);
+ vkDestroyInstance(instance, NULL);
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/icon.c b/libs/glfw-3.3.8/tests/icon.c
new file mode 100644
index 0000000..aa7ee18
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/icon.c
@@ -0,0 +1,149 @@
+//========================================================================
+// Window icon test program
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This program is used to test the icon feature.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+// a simple glfw logo
+const char* const logo[] =
+{
+ "................",
+ "................",
+ "...0000..0......",
+ "...0.....0......",
+ "...0.00..0......",
+ "...0..0..0......",
+ "...0000..0000...",
+ "................",
+ "................",
+ "...000..0...0...",
+ "...0....0...0...",
+ "...000..0.0.0...",
+ "...0....0.0.0...",
+ "...0....00000...",
+ "................",
+ "................"
+};
+
+const unsigned char icon_colors[5][4] =
+{
+ { 0, 0, 0, 255 }, // black
+ { 255, 0, 0, 255 }, // red
+ { 0, 255, 0, 255 }, // green
+ { 0, 0, 255, 255 }, // blue
+ { 255, 255, 255, 255 } // white
+};
+
+static int cur_icon_color = 0;
+
+static void set_icon(GLFWwindow* window, int icon_color)
+{
+ int x, y;
+ unsigned char pixels[16 * 16 * 4];
+ unsigned char* target = pixels;
+ GLFWimage img = { 16, 16, pixels };
+
+ for (y = 0; y < img.width; y++)
+ {
+ for (x = 0; x < img.height; x++)
+ {
+ if (logo[y][x] == '0')
+ memcpy(target, icon_colors[icon_color], 4);
+ else
+ memset(target, 0, 4);
+
+ target += 4;
+ }
+ }
+
+ glfwSetWindowIcon(window, 1, &img);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ case GLFW_KEY_SPACE:
+ cur_icon_color = (cur_icon_color + 1) % 5;
+ set_icon(window, cur_icon_color);
+ break;
+ case GLFW_KEY_X:
+ glfwSetWindowIcon(window, 0, NULL);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ GLFWwindow* window;
+
+ if (!glfwInit())
+ {
+ fprintf(stderr, "Failed to initialize GLFW\n");
+ exit(EXIT_FAILURE);
+ }
+
+ window = glfwCreateWindow(200, 200, "Window Icon", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+
+ fprintf(stderr, "Failed to open GLFW window\n");
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ glfwSetKeyCallback(window, key_callback);
+ set_icon(window, cur_icon_color);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+ glfwWaitEvents();
+ }
+
+ glfwDestroyWindow(window);
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/iconify.c b/libs/glfw-3.3.8/tests/iconify.c
new file mode 100644
index 0000000..27dcdf9
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/iconify.c
@@ -0,0 +1,297 @@
+//========================================================================
+// Iconify/restore test program
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This program is used to test the iconify/restore functionality for
+// both full screen and windowed mode windows
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+static int windowed_xpos, windowed_ypos, windowed_width = 640, windowed_height = 480;
+
+static void usage(void)
+{
+ printf("Usage: iconify [-h] [-f [-a] [-n]]\n");
+ printf("Options:\n");
+ printf(" -a create windows for all monitors\n");
+ printf(" -f create full screen window(s)\n");
+ printf(" -h show this help\n");
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ printf("%0.2f Key %s\n",
+ glfwGetTime(),
+ action == GLFW_PRESS ? "pressed" : "released");
+
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_I:
+ glfwIconifyWindow(window);
+ break;
+ case GLFW_KEY_M:
+ glfwMaximizeWindow(window);
+ break;
+ case GLFW_KEY_R:
+ glfwRestoreWindow(window);
+ break;
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ case GLFW_KEY_A:
+ glfwSetWindowAttrib(window, GLFW_AUTO_ICONIFY, !glfwGetWindowAttrib(window, GLFW_AUTO_ICONIFY));
+ break;
+ case GLFW_KEY_B:
+ glfwSetWindowAttrib(window, GLFW_RESIZABLE, !glfwGetWindowAttrib(window, GLFW_RESIZABLE));
+ break;
+ case GLFW_KEY_D:
+ glfwSetWindowAttrib(window, GLFW_DECORATED, !glfwGetWindowAttrib(window, GLFW_DECORATED));
+ break;
+ case GLFW_KEY_F:
+ glfwSetWindowAttrib(window, GLFW_FLOATING, !glfwGetWindowAttrib(window, GLFW_FLOATING));
+ break;
+ case GLFW_KEY_F11:
+ case GLFW_KEY_ENTER:
+ {
+ if (mods != GLFW_MOD_ALT)
+ return;
+
+ if (glfwGetWindowMonitor(window))
+ {
+ glfwSetWindowMonitor(window, NULL,
+ windowed_xpos, windowed_ypos,
+ windowed_width, windowed_height,
+ 0);
+ }
+ else
+ {
+ GLFWmonitor* monitor = glfwGetPrimaryMonitor();
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
+ glfwGetWindowSize(window, &windowed_width, &windowed_height);
+ glfwSetWindowMonitor(window, monitor,
+ 0, 0, mode->width, mode->height,
+ mode->refreshRate);
+ }
+ }
+
+ break;
+ }
+ }
+}
+
+static void window_size_callback(GLFWwindow* window, int width, int height)
+{
+ printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height);
+}
+
+static void window_focus_callback(GLFWwindow* window, int focused)
+{
+ printf("%0.2f Window %s\n",
+ glfwGetTime(),
+ focused ? "focused" : "defocused");
+}
+
+static void window_iconify_callback(GLFWwindow* window, int iconified)
+{
+ printf("%0.2f Window %s\n",
+ glfwGetTime(),
+ iconified ? "iconified" : "uniconified");
+}
+
+static void window_maximize_callback(GLFWwindow* window, int maximized)
+{
+ printf("%0.2f Window %s\n",
+ glfwGetTime(),
+ maximized ? "maximized" : "unmaximized");
+}
+
+static void window_refresh_callback(GLFWwindow* window)
+{
+ printf("%0.2f Window refresh\n", glfwGetTime());
+
+ glfwMakeContextCurrent(window);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+}
+
+static GLFWwindow* create_window(GLFWmonitor* monitor)
+{
+ int width, height;
+ GLFWwindow* window;
+
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = windowed_width;
+ height = windowed_height;
+ }
+
+ window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+
+ return window;
+}
+
+int main(int argc, char** argv)
+{
+ int ch, i, window_count;
+ int fullscreen = GLFW_FALSE, all_monitors = GLFW_FALSE;
+ GLFWwindow** windows;
+
+ while ((ch = getopt(argc, argv, "afhn")) != -1)
+ {
+ switch (ch)
+ {
+ case 'a':
+ all_monitors = GLFW_TRUE;
+ break;
+
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+
+ case 'f':
+ fullscreen = GLFW_TRUE;
+ break;
+
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ if (fullscreen && all_monitors)
+ {
+ int monitor_count;
+ GLFWmonitor** monitors = glfwGetMonitors(&monitor_count);
+
+ window_count = monitor_count;
+ windows = calloc(window_count, sizeof(GLFWwindow*));
+
+ for (i = 0; i < monitor_count; i++)
+ {
+ windows[i] = create_window(monitors[i]);
+ if (!windows[i])
+ break;
+ }
+ }
+ else
+ {
+ GLFWmonitor* monitor = NULL;
+
+ if (fullscreen)
+ monitor = glfwGetPrimaryMonitor();
+
+ window_count = 1;
+ windows = calloc(window_count, sizeof(GLFWwindow*));
+ windows[0] = create_window(monitor);
+ }
+
+ for (i = 0; i < window_count; i++)
+ {
+ glfwSetKeyCallback(windows[i], key_callback);
+ glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
+ glfwSetWindowSizeCallback(windows[i], window_size_callback);
+ glfwSetWindowFocusCallback(windows[i], window_focus_callback);
+ glfwSetWindowIconifyCallback(windows[i], window_iconify_callback);
+ glfwSetWindowMaximizeCallback(windows[i], window_maximize_callback);
+ glfwSetWindowRefreshCallback(windows[i], window_refresh_callback);
+
+ window_refresh_callback(windows[i]);
+
+ printf("Window is %s and %s\n",
+ glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored",
+ glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused");
+ }
+
+ for (;;)
+ {
+ glfwWaitEvents();
+
+ for (i = 0; i < window_count; i++)
+ {
+ if (glfwWindowShouldClose(windows[i]))
+ break;
+ }
+
+ if (i < window_count)
+ break;
+
+ // Workaround for an issue with msvcrt and mintty
+ fflush(stdout);
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/inputlag.c b/libs/glfw-3.3.8/tests/inputlag.c
new file mode 100644
index 0000000..269a0c8
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/inputlag.c
@@ -0,0 +1,308 @@
+//========================================================================
+// Input lag test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test renders a marker at the cursor position reported by GLFW to
+// check how much it lags behind the hardware mouse cursor
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "getopt.h"
+
+void usage(void)
+{
+ printf("Usage: inputlag [-h] [-f]\n");
+ printf("Options:\n");
+ printf(" -f create full screen window\n");
+ printf(" -h show this help\n");
+}
+
+struct nk_vec2 cursor_new, cursor_pos, cursor_vel;
+enum { cursor_sync_query, cursor_input_message } cursor_method = cursor_sync_query;
+
+void sample_input(GLFWwindow* window)
+{
+ float a = .25; // exponential smoothing factor
+
+ if (cursor_method == cursor_sync_query) {
+ double x, y;
+ glfwGetCursorPos(window, &x, &y);
+ cursor_new.x = (float) x;
+ cursor_new.y = (float) y;
+ }
+
+ cursor_vel.x = (cursor_new.x - cursor_pos.x) * a + cursor_vel.x * (1 - a);
+ cursor_vel.y = (cursor_new.y - cursor_pos.y) * a + cursor_vel.y * (1 - a);
+ cursor_pos = cursor_new;
+}
+
+void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos)
+{
+ cursor_new.x = (float) xpos;
+ cursor_new.y = (float) ypos;
+}
+
+int enable_vsync = nk_true;
+
+void update_vsync()
+{
+ glfwSwapInterval(enable_vsync == nk_true ? 1 : 0);
+}
+
+int swap_clear = nk_false;
+int swap_finish = nk_true;
+int swap_occlusion_query = nk_false;
+int swap_read_pixels = nk_false;
+GLuint occlusion_query;
+
+void swap_buffers(GLFWwindow* window)
+{
+ glfwSwapBuffers(window);
+
+ if (swap_clear)
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (swap_finish)
+ glFinish();
+
+ if (swap_occlusion_query) {
+ GLint occlusion_result;
+ if (!occlusion_query)
+ glGenQueries(1, &occlusion_query);
+ glBeginQuery(GL_SAMPLES_PASSED, occlusion_query);
+ glBegin(GL_POINTS);
+ glVertex2f(0, 0);
+ glEnd();
+ glEndQuery(GL_SAMPLES_PASSED);
+ glGetQueryObjectiv(occlusion_query, GL_QUERY_RESULT, &occlusion_result);
+ }
+
+ if (swap_read_pixels) {
+ unsigned char rgba[4];
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgba);
+ }
+}
+
+void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, 1);
+ break;
+ }
+}
+
+void draw_marker(struct nk_command_buffer* canvas, int lead, struct nk_vec2 pos)
+{
+ struct nk_color colors[4] = { nk_rgb(255,0,0), nk_rgb(255,255,0), nk_rgb(0,255,0), nk_rgb(0,96,255) };
+ struct nk_rect rect = { -5 + pos.x, -5 + pos.y, 10, 10 };
+ nk_fill_circle(canvas, rect, colors[lead]);
+}
+
+int main(int argc, char** argv)
+{
+ int ch, width, height;
+ unsigned long frame_count = 0;
+ double last_time, current_time;
+ double frame_rate = 0;
+ int fullscreen = GLFW_FALSE;
+ GLFWmonitor* monitor = NULL;
+ GLFWwindow* window;
+ struct nk_context* nk;
+ struct nk_font_atlas* atlas;
+
+ int show_forecasts = nk_true;
+
+ while ((ch = getopt(argc, argv, "fh")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+
+ case 'f':
+ fullscreen = GLFW_TRUE;
+ break;
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ if (fullscreen)
+ {
+ const GLFWvidmode* mode;
+
+ monitor = glfwGetPrimaryMonitor();
+ mode = glfwGetVideoMode(monitor);
+
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = 640;
+ height = 480;
+ }
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
+
+ window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ update_vsync();
+
+ last_time = glfwGetTime();
+
+ nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+ nk_glfw3_font_stash_begin(&atlas);
+ nk_glfw3_font_stash_end();
+
+ glfwSetKeyCallback(window, key_callback);
+ glfwSetCursorPosCallback(window, cursor_pos_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int width, height;
+ struct nk_rect area;
+
+ glfwPollEvents();
+ sample_input(window);
+
+ glfwGetWindowSize(window, &width, &height);
+ area = nk_rect(0.f, 0.f, (float) width, (float) height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ nk_glfw3_new_frame();
+ if (nk_begin(nk, "", area, 0))
+ {
+ nk_flags align_left = NK_TEXT_ALIGN_LEFT | NK_TEXT_ALIGN_MIDDLE;
+ struct nk_command_buffer *canvas = nk_window_get_canvas(nk);
+ int lead;
+
+ for (lead = show_forecasts ? 3 : 0; lead >= 0; lead--)
+ draw_marker(canvas, lead, nk_vec2(cursor_pos.x + cursor_vel.x * lead,
+ cursor_pos.y + cursor_vel.y * lead));
+
+ // print instructions
+ nk_layout_row_dynamic(nk, 20, 1);
+ nk_label(nk, "Move mouse uniformly and check marker under cursor:", align_left);
+ for (lead = 0; lead <= 3; lead++) {
+ nk_layout_row_begin(nk, NK_STATIC, 12, 2);
+ nk_layout_row_push(nk, 25);
+ draw_marker(canvas, lead, nk_layout_space_to_screen(nk, nk_vec2(20, 5)));
+ nk_label(nk, "", 0);
+ nk_layout_row_push(nk, 500);
+ if (lead == 0)
+ nk_label(nk, "- current cursor position (no input lag)", align_left);
+ else
+ nk_labelf(nk, align_left, "- %d-frame forecast (input lag is %d frame)", lead, lead);
+ nk_layout_row_end(nk);
+ }
+
+ nk_layout_row_dynamic(nk, 20, 1);
+
+ nk_checkbox_label(nk, "Show forecasts", &show_forecasts);
+ nk_label(nk, "Input method:", align_left);
+ if (nk_option_label(nk, "glfwGetCursorPos (sync query)", cursor_method == cursor_sync_query))
+ cursor_method = cursor_sync_query;
+ if (nk_option_label(nk, "glfwSetCursorPosCallback (latest input message)", cursor_method == cursor_input_message))
+ cursor_method = cursor_input_message;
+
+ nk_label(nk, "", 0); // separator
+
+ nk_value_float(nk, "FPS", (float) frame_rate);
+ if (nk_checkbox_label(nk, "Enable vsync", &enable_vsync))
+ update_vsync();
+
+ nk_label(nk, "", 0); // separator
+
+ nk_label(nk, "After swap:", align_left);
+ nk_checkbox_label(nk, "glClear", &swap_clear);
+ nk_checkbox_label(nk, "glFinish", &swap_finish);
+ nk_checkbox_label(nk, "draw with occlusion query", &swap_occlusion_query);
+ nk_checkbox_label(nk, "glReadPixels", &swap_read_pixels);
+ }
+
+ nk_end(nk);
+ nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+ swap_buffers(window);
+
+ frame_count++;
+
+ current_time = glfwGetTime();
+ if (current_time - last_time > 1.0)
+ {
+ frame_rate = frame_count / (current_time - last_time);
+ frame_count = 0;
+ last_time = current_time;
+ }
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/joysticks.c b/libs/glfw-3.3.8/tests/joysticks.c
new file mode 100644
index 0000000..8eae021
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/joysticks.c
@@ -0,0 +1,344 @@
+//========================================================================
+// Joystick input test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test displays the state of every button and axis of every connected
+// joystick and/or gamepad
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#define NK_BUTTON_TRIGGER_ON_RELEASE
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#ifdef _MSC_VER
+#define strdup(x) _strdup(x)
+#endif
+
+static GLFWwindow* window;
+static int joysticks[GLFW_JOYSTICK_LAST + 1];
+static int joystick_count = 0;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void joystick_callback(int jid, int event)
+{
+ if (event == GLFW_CONNECTED)
+ joysticks[joystick_count++] = jid;
+ else if (event == GLFW_DISCONNECTED)
+ {
+ int i;
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (joysticks[i] == jid)
+ break;
+ }
+
+ for (i = i + 1; i < joystick_count; i++)
+ joysticks[i - 1] = joysticks[i];
+
+ joystick_count--;
+ }
+
+ if (!glfwGetWindowAttrib(window, GLFW_FOCUSED))
+ glfwRequestWindowAttention(window);
+}
+
+static void drop_callback(GLFWwindow* window, int count, const char* paths[])
+{
+ int i;
+
+ for (i = 0; i < count; i++)
+ {
+ long size;
+ char* text;
+ FILE* stream = fopen(paths[i], "rb");
+ if (!stream)
+ continue;
+
+ fseek(stream, 0, SEEK_END);
+ size = ftell(stream);
+ fseek(stream, 0, SEEK_SET);
+
+ text = malloc(size + 1);
+ text[size] = '\0';
+ if (fread(text, 1, size, stream) == size)
+ glfwUpdateGamepadMappings(text);
+
+ free(text);
+ fclose(stream);
+ }
+}
+
+static const char* joystick_label(int jid)
+{
+ static char label[1024];
+ snprintf(label, sizeof(label), "%i: %s", jid + 1, glfwGetJoystickName(jid));
+ return label;
+}
+
+static void hat_widget(struct nk_context* nk, unsigned char state)
+{
+ float radius;
+ struct nk_rect area;
+ struct nk_vec2 center;
+
+ if (nk_widget(&area, nk) == NK_WIDGET_INVALID)
+ return;
+
+ center = nk_vec2(area.x + area.w / 2.f, area.y + area.h / 2.f);
+ radius = NK_MIN(area.w, area.h) / 2.f;
+
+ nk_stroke_circle(nk_window_get_canvas(nk),
+ nk_rect(center.x - radius,
+ center.y - radius,
+ radius * 2.f,
+ radius * 2.f),
+ 1.f,
+ nk_rgb(175, 175, 175));
+
+ if (state)
+ {
+ const float angles[] =
+ {
+ 0.f, 0.f,
+ NK_PI * 1.5f, NK_PI * 1.75f,
+ NK_PI, 0.f,
+ NK_PI * 1.25f, 0.f,
+ NK_PI * 0.5f, NK_PI * 0.25f,
+ 0.f, 0.f,
+ NK_PI * 0.75f, 0.f,
+ };
+ const float cosa = nk_cos(angles[state]);
+ const float sina = nk_sin(angles[state]);
+ const struct nk_vec2 p0 = nk_vec2(0.f, -radius);
+ const struct nk_vec2 p1 = nk_vec2( radius / 2.f, -radius / 3.f);
+ const struct nk_vec2 p2 = nk_vec2(-radius / 2.f, -radius / 3.f);
+
+ nk_fill_triangle(nk_window_get_canvas(nk),
+ center.x + cosa * p0.x + sina * p0.y,
+ center.y + cosa * p0.y - sina * p0.x,
+ center.x + cosa * p1.x + sina * p1.y,
+ center.y + cosa * p1.y - sina * p1.x,
+ center.x + cosa * p2.x + sina * p2.y,
+ center.y + cosa * p2.y - sina * p2.x,
+ nk_rgb(175, 175, 175));
+ }
+}
+
+int main(void)
+{
+ int jid, hat_buttons = GLFW_FALSE;
+ struct nk_context* nk;
+ struct nk_font_atlas* atlas;
+
+ memset(joysticks, 0, sizeof(joysticks));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
+
+ window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+ nk_glfw3_font_stash_begin(&atlas);
+ nk_glfw3_font_stash_end();
+
+ for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
+ {
+ if (glfwJoystickPresent(jid))
+ joysticks[joystick_count++] = jid;
+ }
+
+ glfwSetJoystickCallback(joystick_callback);
+ glfwSetDropCallback(window, drop_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int i, width, height;
+
+ glfwGetWindowSize(window, &width, &height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ nk_glfw3_new_frame();
+
+ if (nk_begin(nk,
+ "Joysticks",
+ nk_rect(width - 200.f, 0.f, 200.f, (float) height),
+ NK_WINDOW_MINIMIZABLE |
+ NK_WINDOW_TITLE))
+ {
+ nk_layout_row_dynamic(nk, 30, 1);
+
+ nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
+
+ if (joystick_count)
+ {
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (nk_button_label(nk, joystick_label(joysticks[i])))
+ nk_window_set_focus(nk, joystick_label(joysticks[i]));
+ }
+ }
+ else
+ nk_label(nk, "No joysticks connected", NK_TEXT_LEFT);
+ }
+
+ nk_end(nk);
+
+ for (i = 0; i < joystick_count; i++)
+ {
+ if (nk_begin(nk,
+ joystick_label(joysticks[i]),
+ nk_rect(i * 20.f, i * 20.f, 550.f, 570.f),
+ NK_WINDOW_BORDER |
+ NK_WINDOW_MOVABLE |
+ NK_WINDOW_SCALABLE |
+ NK_WINDOW_MINIMIZABLE |
+ NK_WINDOW_TITLE))
+ {
+ int j, axis_count, button_count, hat_count;
+ const float* axes;
+ const unsigned char* buttons;
+ const unsigned char* hats;
+ GLFWgamepadstate state;
+
+ nk_layout_row_dynamic(nk, 30, 1);
+ nk_labelf(nk, NK_TEXT_LEFT, "Hardware GUID %s",
+ glfwGetJoystickGUID(joysticks[i]));
+ nk_label(nk, "Joystick state", NK_TEXT_LEFT);
+
+ axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
+ buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
+ hats = glfwGetJoystickHats(joysticks[i], &hat_count);
+
+ if (!hat_buttons)
+ button_count -= hat_count * 4;
+
+ for (j = 0; j < axis_count; j++)
+ nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
+
+ nk_layout_row_dynamic(nk, 30, 12);
+
+ for (j = 0; j < button_count; j++)
+ {
+ char name[16];
+ snprintf(name, sizeof(name), "%i", j + 1);
+ nk_select_label(nk, name, NK_TEXT_CENTERED, buttons[j]);
+ }
+
+ nk_layout_row_dynamic(nk, 30, 8);
+
+ for (j = 0; j < hat_count; j++)
+ hat_widget(nk, hats[j]);
+
+ nk_layout_row_dynamic(nk, 30, 1);
+
+ if (glfwGetGamepadState(joysticks[i], &state))
+ {
+ int hat = 0;
+ const char* names[GLFW_GAMEPAD_BUTTON_LAST + 1 - 4] =
+ {
+ "A", "B", "X", "Y",
+ "LB", "RB",
+ "Back", "Start", "Guide",
+ "LT", "RT",
+ };
+
+ nk_labelf(nk, NK_TEXT_LEFT,
+ "Gamepad state: %s",
+ glfwGetGamepadName(joysticks[i]));
+
+ nk_layout_row_dynamic(nk, 30, 2);
+
+ for (j = 0; j <= GLFW_GAMEPAD_AXIS_LAST; j++)
+ nk_slide_float(nk, -1.f, state.axes[j], 1.f, 0.1f);
+
+ nk_layout_row_dynamic(nk, 30, GLFW_GAMEPAD_BUTTON_LAST + 1 - 4);
+
+ for (j = 0; j <= GLFW_GAMEPAD_BUTTON_LAST - 4; j++)
+ nk_select_label(nk, names[j], NK_TEXT_CENTERED, state.buttons[j]);
+
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
+ hat |= GLFW_HAT_UP;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
+ hat |= GLFW_HAT_RIGHT;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
+ hat |= GLFW_HAT_DOWN;
+ if (state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
+ hat |= GLFW_HAT_LEFT;
+
+ nk_layout_row_dynamic(nk, 30, 8);
+ hat_widget(nk, hat);
+ }
+ else
+ nk_label(nk, "Joystick has no gamepad mapping", NK_TEXT_LEFT);
+ }
+
+ nk_end(nk);
+ }
+
+ nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/monitors.c b/libs/glfw-3.3.8/tests/monitors.c
new file mode 100644
index 0000000..2b75d7b
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/monitors.c
@@ -0,0 +1,260 @@
+//========================================================================
+// Monitor information tool
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test prints monitor and video mode information or verifies video
+// modes
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+enum Mode
+{
+ LIST_MODE,
+ TEST_MODE
+};
+
+static void usage(void)
+{
+ printf("Usage: monitors [-t]\n");
+ printf(" monitors -h\n");
+}
+
+static int euclid(int a, int b)
+{
+ return b ? euclid(b, a % b) : a;
+}
+
+static const char* format_mode(const GLFWvidmode* mode)
+{
+ static char buffer[512];
+ const int gcd = euclid(mode->width, mode->height);
+
+ snprintf(buffer,
+ sizeof(buffer),
+ "%i x %i x %i (%i:%i) (%i %i %i) %i Hz",
+ mode->width, mode->height,
+ mode->redBits + mode->greenBits + mode->blueBits,
+ mode->width / gcd, mode->height / gcd,
+ mode->redBits, mode->greenBits, mode->blueBits,
+ mode->refreshRate);
+
+ buffer[sizeof(buffer) - 1] = '\0';
+ return buffer;
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
+{
+ printf("Framebuffer resized to %ix%i\n", width, height);
+
+ glViewport(0, 0, width, height);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static void list_modes(GLFWmonitor* monitor)
+{
+ int count, x, y, width_mm, height_mm, i;
+ int workarea_x, workarea_y, workarea_width, workarea_height;
+ float xscale, yscale;
+
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
+
+ glfwGetMonitorPos(monitor, &x, &y);
+ glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
+ glfwGetMonitorContentScale(monitor, &xscale, &yscale);
+ glfwGetMonitorWorkarea(monitor, &workarea_x, &workarea_y, &workarea_width, &workarea_height);
+
+ printf("Name: %s (%s)\n",
+ glfwGetMonitorName(monitor),
+ glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
+ printf("Current mode: %s\n", format_mode(mode));
+ printf("Virtual position: %i, %i\n", x, y);
+ printf("Content scale: %f x %f\n", xscale, yscale);
+
+ printf("Physical size: %i x %i mm (%0.2f dpi at %i x %i)\n",
+ width_mm, height_mm, mode->width * 25.4f / width_mm, mode->width, mode->height);
+ printf("Monitor work area: %i x %i starting at %i, %i\n",
+ workarea_width, workarea_height, workarea_x, workarea_y);
+
+ printf("Modes:\n");
+
+ for (i = 0; i < count; i++)
+ {
+ printf("%3u: %s", (unsigned int) i, format_mode(modes + i));
+
+ if (memcmp(mode, modes + i, sizeof(GLFWvidmode)) == 0)
+ printf(" (current mode)");
+
+ putchar('\n');
+ }
+}
+
+static void test_modes(GLFWmonitor* monitor)
+{
+ int i, count;
+ GLFWwindow* window;
+ const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
+
+ for (i = 0; i < count; i++)
+ {
+ const GLFWvidmode* mode = modes + i;
+ GLFWvidmode current;
+
+ glfwWindowHint(GLFW_RED_BITS, mode->redBits);
+ glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
+ glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
+ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
+
+ printf("Testing mode %u on monitor %s: %s\n",
+ (unsigned int) i,
+ glfwGetMonitorName(monitor),
+ format_mode(mode));
+
+ window = glfwCreateWindow(mode->width, mode->height,
+ "Video Mode Test",
+ glfwGetPrimaryMonitor(),
+ NULL);
+ if (!window)
+ {
+ printf("Failed to enter mode %u: %s\n",
+ (unsigned int) i,
+ format_mode(mode));
+ continue;
+ }
+
+ glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
+ glfwSetKeyCallback(window, key_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glfwSetTime(0.0);
+
+ while (glfwGetTime() < 5.0)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+
+ if (glfwWindowShouldClose(window))
+ {
+ printf("User terminated program\n");
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+ }
+ }
+
+ glGetIntegerv(GL_RED_BITS, &current.redBits);
+ glGetIntegerv(GL_GREEN_BITS, &current.greenBits);
+ glGetIntegerv(GL_BLUE_BITS, &current.blueBits);
+
+ glfwGetWindowSize(window, &current.width, &current.height);
+
+ if (current.redBits != mode->redBits ||
+ current.greenBits != mode->greenBits ||
+ current.blueBits != mode->blueBits)
+ {
+ printf("*** Color bit mismatch: (%i %i %i) instead of (%i %i %i)\n",
+ current.redBits, current.greenBits, current.blueBits,
+ mode->redBits, mode->greenBits, mode->blueBits);
+ }
+
+ if (current.width != mode->width || current.height != mode->height)
+ {
+ printf("*** Size mismatch: %ix%i instead of %ix%i\n",
+ current.width, current.height,
+ mode->width, mode->height);
+ }
+
+ printf("Closing window\n");
+
+ glfwDestroyWindow(window);
+ window = NULL;
+
+ glfwPollEvents();
+ }
+}
+
+int main(int argc, char** argv)
+{
+ int ch, i, count, mode = LIST_MODE;
+ GLFWmonitor** monitors;
+
+ while ((ch = getopt(argc, argv, "th")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ case 't':
+ mode = TEST_MODE;
+ break;
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ monitors = glfwGetMonitors(&count);
+
+ for (i = 0; i < count; i++)
+ {
+ if (mode == LIST_MODE)
+ list_modes(monitors[i]);
+ else if (mode == TEST_MODE)
+ test_modes(monitors[i]);
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/msaa.c b/libs/glfw-3.3.8/tests/msaa.c
new file mode 100644
index 0000000..33e2ccc
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/msaa.c
@@ -0,0 +1,220 @@
+//========================================================================
+// Multisample anti-aliasing test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test renders two high contrast, slowly rotating quads, one aliased
+// and one (hopefully) anti-aliased, thus allowing for visual verification
+// of whether MSAA is indeed enabled
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#if defined(_MSC_VER)
+ // Make MS math.h define M_PI
+ #define _USE_MATH_DEFINES
+#endif
+
+#include "linmath.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+static const vec2 vertices[4] =
+{
+ { -0.6f, -0.6f },
+ { 0.6f, -0.6f },
+ { 0.6f, 0.6f },
+ { -0.6f, 0.6f }
+};
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(1.0);\n"
+"}\n";
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_SPACE:
+ glfwSetTime(0.0);
+ break;
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+}
+
+static void usage(void)
+{
+ printf("Usage: msaa [-h] [-s SAMPLES]\n");
+}
+
+int main(int argc, char** argv)
+{
+ int ch, samples = 4;
+ GLFWwindow* window;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location;
+
+ while ((ch = getopt(argc, argv, "hs:")) != -1)
+ {
+ switch (ch)
+ {
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ case 's':
+ samples = atoi(optarg);
+ break;
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ if (samples)
+ printf("Requesting MSAA with %i samples\n", samples);
+ else
+ printf("Requesting that MSAA not be available\n");
+
+ glfwWindowHint(GLFW_SAMPLES, samples);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(window, key_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ glGetIntegerv(GL_SAMPLES, &samples);
+ if (samples)
+ printf("Context reports MSAA is available with %i samples\n", samples);
+ else
+ printf("Context reports MSAA is unavailable\n");
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ float ratio;
+ int width, height;
+ mat4x4 m, p, mvp;
+ const double angle = glfwGetTime() * M_PI / 180.0;
+
+ glfwGetFramebufferSize(window, &width, &height);
+ ratio = width / (float) height;
+
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUseProgram(program);
+
+ mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
+
+ mat4x4_translate(m, -1.f, 0.f, 0.f);
+ mat4x4_rotate_Z(m, m, (float) angle);
+ mat4x4_mul(mvp, p, m);
+
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDisable(GL_MULTISAMPLE);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ mat4x4_translate(m, 1.f, 0.f, 0.f);
+ mat4x4_rotate_Z(m, m, (float) angle);
+ mat4x4_mul(mvp, p, m);
+
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glEnable(GL_MULTISAMPLE);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+ }
+
+ glfwDestroyWindow(window);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/opacity.c b/libs/glfw-3.3.8/tests/opacity.c
new file mode 100644
index 0000000..47f28b1
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/opacity.c
@@ -0,0 +1,108 @@
+//========================================================================
+// Window opacity test program
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define NK_IMPLEMENTATION
+#define NK_INCLUDE_FIXED_TYPES
+#define NK_INCLUDE_FONT_BAKING
+#define NK_INCLUDE_DEFAULT_FONT
+#define NK_INCLUDE_DEFAULT_ALLOCATOR
+#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
+#define NK_INCLUDE_STANDARD_VARARGS
+#include <nuklear.h>
+
+#define NK_GLFW_GL2_IMPLEMENTATION
+#include <nuklear_glfw_gl2.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+int main(int argc, char** argv)
+{
+ GLFWwindow* window;
+ struct nk_context* nk;
+ struct nk_font_atlas* atlas;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
+
+ window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
+ nk_glfw3_font_stash_begin(&atlas);
+ nk_glfw3_font_stash_end();
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int width, height;
+ struct nk_rect area;
+
+ glfwGetWindowSize(window, &width, &height);
+ area = nk_rect(0.f, 0.f, (float) width, (float) height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ nk_glfw3_new_frame();
+ if (nk_begin(nk, "", area, 0))
+ {
+ float opacity = glfwGetWindowOpacity(window);
+ nk_layout_row_dynamic(nk, 30, 2);
+ if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f))
+ glfwSetWindowOpacity(window, opacity);
+ nk_labelf(nk, NK_TEXT_LEFT, "%0.3f", opacity);
+ }
+
+ nk_end(nk);
+ nk_glfw3_render(NK_ANTI_ALIASING_ON);
+
+ glfwSwapBuffers(window);
+ glfwWaitEventsTimeout(1.0);
+ }
+
+ nk_glfw3_shutdown();
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/reopen.c b/libs/glfw-3.3.8/tests/reopen.c
new file mode 100644
index 0000000..10d22b2
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/reopen.c
@@ -0,0 +1,240 @@
+//========================================================================
+// Window re-opener (open/close stress test)
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test came about as the result of bug #1262773
+//
+// It closes and re-opens the GLFW window every five seconds, alternating
+// between windowed and full screen mode
+//
+// It also times and logs opening and closing actions and attempts to separate
+// user initiated window closing from its own
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <time.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "linmath.h"
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(1.0);\n"
+"}\n";
+
+static const vec2 vertices[4] =
+{
+ { -0.5f, -0.5f },
+ { 0.5f, -0.5f },
+ { 0.5f, 0.5f },
+ { -0.5f, 0.5f }
+};
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void window_close_callback(GLFWwindow* window)
+{
+ printf("Close callback triggered\n");
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_Q:
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+}
+
+static void close_window(GLFWwindow* window)
+{
+ double base = glfwGetTime();
+ glfwDestroyWindow(window);
+ printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
+}
+
+int main(int argc, char** argv)
+{
+ int count = 0;
+ double base;
+ GLFWwindow* window;
+
+ srand((unsigned int) time(NULL));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ for (;;)
+ {
+ int width, height;
+ GLFWmonitor* monitor = NULL;
+ GLuint vertex_shader, fragment_shader, program, vertex_buffer;
+ GLint mvp_location, vpos_location;
+
+ if (count & 1)
+ {
+ int monitorCount;
+ GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
+ monitor = monitors[rand() % monitorCount];
+ }
+
+ if (monitor)
+ {
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ width = mode->width;
+ height = mode->height;
+ }
+ else
+ {
+ width = 640;
+ height = 480;
+ }
+
+ base = glfwGetTime();
+
+ window = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ if (monitor)
+ {
+ printf("Opening full screen window on monitor %s took %0.3f seconds\n",
+ glfwGetMonitorName(monitor),
+ glfwGetTime() - base);
+ }
+ else
+ {
+ printf("Opening regular window took %0.3f seconds\n",
+ glfwGetTime() - base);
+ }
+
+ glfwSetWindowCloseCallback(window, window_close_callback);
+ glfwSetKeyCallback(window, key_callback);
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+
+ glfwSetTime(0.0);
+
+ while (glfwGetTime() < 5.0)
+ {
+ float ratio;
+ int width, height;
+ mat4x4 m, p, mvp;
+
+ glfwGetFramebufferSize(window, &width, &height);
+ ratio = width / (float) height;
+
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 0.f, 1.f);
+
+ mat4x4_identity(m);
+ mat4x4_rotate_Z(m, m, (float) glfwGetTime());
+ mat4x4_mul(mvp, p, m);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+
+ if (glfwWindowShouldClose(window))
+ {
+ close_window(window);
+ printf("User closed window\n");
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+ }
+ }
+
+ printf("Closing window\n");
+ close_window(window);
+
+ count++;
+ }
+
+ glfwTerminate();
+}
+
diff --git a/libs/glfw-3.3.8/tests/tearing.c b/libs/glfw-3.3.8/tests/tearing.c
new file mode 100644
index 0000000..1760121
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/tearing.c
@@ -0,0 +1,250 @@
+//========================================================================
+// Vsync enabling test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test renders a high contrast, horizontally moving bar, allowing for
+// visual verification of whether the set swap interval is indeed obeyed
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "linmath.h"
+
+static const struct
+{
+ float x, y;
+} vertices[4] =
+{
+ { -0.25f, -1.f },
+ { 0.25f, -1.f },
+ { 0.25f, 1.f },
+ { -0.25f, 1.f }
+};
+
+static const char* vertex_shader_text =
+"#version 110\n"
+"uniform mat4 MVP;\n"
+"attribute vec2 vPos;\n"
+"void main()\n"
+"{\n"
+" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
+"}\n";
+
+static const char* fragment_shader_text =
+"#version 110\n"
+"void main()\n"
+"{\n"
+" gl_FragColor = vec4(1.0);\n"
+"}\n";
+
+static int swap_tear;
+static int swap_interval;
+static double frame_rate;
+
+static void update_window_title(GLFWwindow* window)
+{
+ char title[256];
+
+ snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
+ swap_interval,
+ (swap_tear && swap_interval < 0) ? " (swap tear)" : "",
+ frame_rate);
+
+ glfwSetWindowTitle(window, title);
+}
+
+static void set_swap_interval(GLFWwindow* window, int interval)
+{
+ swap_interval = interval;
+ glfwSwapInterval(swap_interval);
+ update_window_title(window);
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_UP:
+ {
+ if (swap_interval + 1 > swap_interval)
+ set_swap_interval(window, swap_interval + 1);
+ break;
+ }
+
+ case GLFW_KEY_DOWN:
+ {
+ if (swap_tear)
+ {
+ if (swap_interval - 1 < swap_interval)
+ set_swap_interval(window, swap_interval - 1);
+ }
+ else
+ {
+ if (swap_interval - 1 >= 0)
+ set_swap_interval(window, swap_interval - 1);
+ }
+ break;
+ }
+
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, 1);
+ break;
+
+ case GLFW_KEY_F11:
+ case GLFW_KEY_ENTER:
+ {
+ static int x, y, width, height;
+
+ if (mods != GLFW_MOD_ALT)
+ return;
+
+ if (glfwGetWindowMonitor(window))
+ glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
+ else
+ {
+ GLFWmonitor* monitor = glfwGetPrimaryMonitor();
+ const GLFWvidmode* mode = glfwGetVideoMode(monitor);
+ glfwGetWindowPos(window, &x, &y);
+ glfwGetWindowSize(window, &width, &height);
+ glfwSetWindowMonitor(window, monitor,
+ 0, 0, mode->width, mode->height,
+ mode->refreshRate);
+ }
+
+ break;
+ }
+ }
+}
+
+int main(int argc, char** argv)
+{
+ unsigned long frame_count = 0;
+ double last_time, current_time;
+ GLFWwindow* window;
+ GLuint vertex_buffer, vertex_shader, fragment_shader, program;
+ GLint mvp_location, vpos_location;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ set_swap_interval(window, 0);
+
+ last_time = glfwGetTime();
+ frame_rate = 0.0;
+ swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
+ glfwExtensionSupported("GLX_EXT_swap_control_tear"));
+
+ glfwSetKeyCallback(window, key_callback);
+
+ glGenBuffers(1, &vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ vertex_shader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
+ glCompileShader(vertex_shader);
+
+ fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
+ glCompileShader(fragment_shader);
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex_shader);
+ glAttachShader(program, fragment_shader);
+ glLinkProgram(program);
+
+ mvp_location = glGetUniformLocation(program, "MVP");
+ vpos_location = glGetAttribLocation(program, "vPos");
+
+ glEnableVertexAttribArray(vpos_location);
+ glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
+ sizeof(vertices[0]), (void*) 0);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int width, height;
+ mat4x4 m, p, mvp;
+ float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
+
+ glfwGetFramebufferSize(window, &width, &height);
+
+ glViewport(0, 0, width, height);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
+ mat4x4_translate(m, position, 0.f, 0.f);
+ mat4x4_mul(mvp, p, m);
+
+ glUseProgram(program);
+ glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glfwSwapBuffers(window);
+ glfwPollEvents();
+
+ frame_count++;
+
+ current_time = glfwGetTime();
+ if (current_time - last_time > 1.0)
+ {
+ frame_rate = frame_count / (current_time - last_time);
+ frame_count = 0;
+ last_time = current_time;
+ update_window_title(window);
+ }
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/threads.c b/libs/glfw-3.3.8/tests/threads.c
new file mode 100644
index 0000000..9829493
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/threads.c
@@ -0,0 +1,152 @@
+//========================================================================
+// Multi-threading test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test is intended to verify whether the OpenGL context part of
+// the GLFW API is able to be used from multiple threads
+//
+//========================================================================
+
+#include "tinycthread.h"
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+typedef struct
+{
+ GLFWwindow* window;
+ const char* title;
+ float r, g, b;
+ thrd_t id;
+} Thread;
+
+static volatile int running = GLFW_TRUE;
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static int thread_main(void* data)
+{
+ const Thread* thread = data;
+
+ glfwMakeContextCurrent(thread->window);
+ glfwSwapInterval(1);
+
+ while (running)
+ {
+ const float v = (float) fabs(sin(glfwGetTime() * 2.f));
+ glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(thread->window);
+ }
+
+ glfwMakeContextCurrent(NULL);
+ return 0;
+}
+
+int main(void)
+{
+ int i, result;
+ Thread threads[] =
+ {
+ { NULL, "Red", 1.f, 0.f, 0.f, 0 },
+ { NULL, "Green", 0.f, 1.f, 0.f, 0 },
+ { NULL, "Blue", 0.f, 0.f, 1.f, 0 }
+ };
+ const int count = sizeof(threads) / sizeof(Thread);
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ for (i = 0; i < count; i++)
+ {
+ threads[i].window = glfwCreateWindow(200, 200,
+ threads[i].title,
+ NULL, NULL);
+ if (!threads[i].window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(threads[i].window, key_callback);
+
+ glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
+ glfwShowWindow(threads[i].window);
+ }
+
+ glfwMakeContextCurrent(threads[0].window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwMakeContextCurrent(NULL);
+
+ for (i = 0; i < count; i++)
+ {
+ if (thrd_create(&threads[i].id, thread_main, threads + i) !=
+ thrd_success)
+ {
+ fprintf(stderr, "Failed to create secondary thread\n");
+
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ while (running)
+ {
+ glfwWaitEvents();
+
+ for (i = 0; i < count; i++)
+ {
+ if (glfwWindowShouldClose(threads[i].window))
+ running = GLFW_FALSE;
+ }
+ }
+
+ for (i = 0; i < count; i++)
+ glfwHideWindow(threads[i].window);
+
+ for (i = 0; i < count; i++)
+ thrd_join(threads[i].id, &result);
+
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/timeout.c b/libs/glfw-3.3.8/tests/timeout.c
new file mode 100644
index 0000000..bda2560
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/timeout.c
@@ -0,0 +1,98 @@
+//========================================================================
+// Event wait timeout test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test is intended to verify that waiting for events with timeout works
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <time.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static float nrand(void)
+{
+ return (float) rand() / (float) RAND_MAX;
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+
+ srand((unsigned int) time(NULL));
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ window = glfwCreateWindow(640, 480, "Event Wait Timeout Test", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSetKeyCallback(window, key_callback);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ int width, height;
+ float r = nrand(), g = nrand(), b = nrand();
+ float l = (float) sqrt(r * r + g * g + b * b);
+
+ glfwGetFramebufferSize(window, &width, &height);
+
+ glViewport(0, 0, width, height);
+ glClearColor(r / l, g / l, b / l, 1.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+
+ glfwWaitEventsTimeout(1.0);
+ }
+
+ glfwDestroyWindow(window);
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/title.c b/libs/glfw-3.3.8/tests/title.c
new file mode 100644
index 0000000..a5bad34
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/title.c
@@ -0,0 +1,72 @@
+//========================================================================
+// UTF-8 window title test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test sets a UTF-8 window title
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+int main(void)
+{
+ GLFWwindow* window;
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ window = glfwCreateWindow(400, 400, "English 日本語 руÑÑкий Ñзык 官話", NULL, NULL);
+ if (!window)
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwMakeContextCurrent(window);
+ gladLoadGL(glfwGetProcAddress);
+ glfwSwapInterval(1);
+
+ while (!glfwWindowShouldClose(window))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(window);
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/glfw-3.3.8/tests/triangle-vulkan.c b/libs/glfw-3.3.8/tests/triangle-vulkan.c
new file mode 100644
index 0000000..3a4bfb1
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/triangle-vulkan.c
@@ -0,0 +1,2139 @@
+/*
+ * Copyright (c) 2015-2016 The Khronos Group Inc.
+ * Copyright (c) 2015-2016 Valve Corporation
+ * Copyright (c) 2015-2016 LunarG, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * Author: Chia-I Wu <olvaffe@gmail.com>
+ * Author: Cody Northrop <cody@lunarg.com>
+ * Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
+ * Author: Ian Elliott <ian@LunarG.com>
+ * Author: Jon Ashburn <jon@lunarg.com>
+ * Author: Piers Daniell <pdaniell@nvidia.com>
+ * Author: Gwan-gyeong Mun <elongbug@gmail.com>
+ * Porter: Camilla Löwy <elmindreda@glfw.org>
+ */
+/*
+ * Draw a textured triangle with depth testing. This is written against Intel
+ * ICD. It does not do state transition nor object memory binding like it
+ * should. It also does no error checking.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <assert.h>
+#include <signal.h>
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include <glad/vulkan.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#define DEMO_TEXTURE_COUNT 1
+#define VERTEX_BUFFER_BIND_ID 0
+#define APP_SHORT_NAME "tri"
+#define APP_LONG_NAME "The Vulkan Triangle Demo Program"
+
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
+
+#if defined(NDEBUG) && defined(__GNUC__)
+#define U_ASSERT_ONLY __attribute__((unused))
+#else
+#define U_ASSERT_ONLY
+#endif
+
+#define ERR_EXIT(err_msg, err_class) \
+ do { \
+ printf(err_msg); \
+ fflush(stdout); \
+ exit(1); \
+ } while (0)
+
+static const uint32_t fragShaderCode[] = {
+ 0x07230203,0x00010000,0x00080007,0x00000014,0x00000000,0x00020011,0x00000001,0x0006000b,
+ 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
+ 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00000011,0x00030010,
+ 0x00000004,0x00000007,0x00030003,0x00000002,0x00000190,0x00090004,0x415f4c47,0x735f4252,
+ 0x72617065,0x5f657461,0x64616873,0x6f5f7265,0x63656a62,0x00007374,0x00090004,0x415f4c47,
+ 0x735f4252,0x69646168,0x6c5f676e,0x75676e61,0x5f656761,0x70303234,0x006b6361,0x00040005,
+ 0x00000004,0x6e69616d,0x00000000,0x00050005,0x00000009,0x61724675,0x6c6f4367,0x0000726f,
+ 0x00030005,0x0000000d,0x00786574,0x00050005,0x00000011,0x63786574,0x64726f6f,0x00000000,
+ 0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x00000022,0x00000000,
+ 0x00040047,0x0000000d,0x00000021,0x00000000,0x00040047,0x00000011,0x0000001e,0x00000000,
+ 0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
+ 0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,
+ 0x0004003b,0x00000008,0x00000009,0x00000003,0x00090019,0x0000000a,0x00000006,0x00000001,
+ 0x00000000,0x00000000,0x00000000,0x00000001,0x00000000,0x0003001b,0x0000000b,0x0000000a,
+ 0x00040020,0x0000000c,0x00000000,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000000,
+ 0x00040017,0x0000000f,0x00000006,0x00000002,0x00040020,0x00000010,0x00000001,0x0000000f,
+ 0x0004003b,0x00000010,0x00000011,0x00000001,0x00050036,0x00000002,0x00000004,0x00000000,
+ 0x00000003,0x000200f8,0x00000005,0x0004003d,0x0000000b,0x0000000e,0x0000000d,0x0004003d,
+ 0x0000000f,0x00000012,0x00000011,0x00050057,0x00000007,0x00000013,0x0000000e,0x00000012,
+ 0x0003003e,0x00000009,0x00000013,0x000100fd,0x00010038
+};
+
+static const uint32_t vertShaderCode[] = {
+ 0x07230203,0x00010000,0x00080007,0x00000018,0x00000000,0x00020011,0x00000001,0x0006000b,
+ 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
+ 0x0009000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000b,0x00000010,
+ 0x00000014,0x00030003,0x00000002,0x00000190,0x00090004,0x415f4c47,0x735f4252,0x72617065,
+ 0x5f657461,0x64616873,0x6f5f7265,0x63656a62,0x00007374,0x00090004,0x415f4c47,0x735f4252,
+ 0x69646168,0x6c5f676e,0x75676e61,0x5f656761,0x70303234,0x006b6361,0x00040005,0x00000004,
+ 0x6e69616d,0x00000000,0x00050005,0x00000009,0x63786574,0x64726f6f,0x00000000,0x00040005,
+ 0x0000000b,0x72747461,0x00000000,0x00060005,0x0000000e,0x505f6c67,0x65567265,0x78657472,
+ 0x00000000,0x00060006,0x0000000e,0x00000000,0x505f6c67,0x7469736f,0x006e6f69,0x00030005,
+ 0x00000010,0x00000000,0x00030005,0x00000014,0x00736f70,0x00040047,0x00000009,0x0000001e,
+ 0x00000000,0x00040047,0x0000000b,0x0000001e,0x00000001,0x00050048,0x0000000e,0x00000000,
+ 0x0000000b,0x00000000,0x00030047,0x0000000e,0x00000002,0x00040047,0x00000014,0x0000001e,
+ 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
+ 0x00000020,0x00040017,0x00000007,0x00000006,0x00000002,0x00040020,0x00000008,0x00000003,
+ 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040020,0x0000000a,0x00000001,
+ 0x00000007,0x0004003b,0x0000000a,0x0000000b,0x00000001,0x00040017,0x0000000d,0x00000006,
+ 0x00000004,0x0003001e,0x0000000e,0x0000000d,0x00040020,0x0000000f,0x00000003,0x0000000e,
+ 0x0004003b,0x0000000f,0x00000010,0x00000003,0x00040015,0x00000011,0x00000020,0x00000001,
+ 0x0004002b,0x00000011,0x00000012,0x00000000,0x00040020,0x00000013,0x00000001,0x0000000d,
+ 0x0004003b,0x00000013,0x00000014,0x00000001,0x00040020,0x00000016,0x00000003,0x0000000d,
+ 0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003d,
+ 0x00000007,0x0000000c,0x0000000b,0x0003003e,0x00000009,0x0000000c,0x0004003d,0x0000000d,
+ 0x00000015,0x00000014,0x00050041,0x00000016,0x00000017,0x00000010,0x00000012,0x0003003e,
+ 0x00000017,0x00000015,0x000100fd,0x00010038
+};
+
+struct texture_object {
+ VkSampler sampler;
+
+ VkImage image;
+ VkImageLayout imageLayout;
+
+ VkDeviceMemory mem;
+ VkImageView view;
+ int32_t tex_width, tex_height;
+};
+
+static int validation_error = 0;
+
+VKAPI_ATTR VkBool32 VKAPI_CALL
+BreakCallback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
+ uint64_t srcObject, size_t location, int32_t msgCode,
+ const char *pLayerPrefix, const char *pMsg,
+ void *pUserData) {
+#ifdef _WIN32
+ DebugBreak();
+#else
+ raise(SIGTRAP);
+#endif
+
+ return false;
+}
+
+typedef struct {
+ VkImage image;
+ VkCommandBuffer cmd;
+ VkImageView view;
+} SwapchainBuffers;
+
+struct demo {
+ GLFWwindow* window;
+ VkSurfaceKHR surface;
+ bool use_staging_buffer;
+
+ VkInstance inst;
+ VkPhysicalDevice gpu;
+ VkDevice device;
+ VkQueue queue;
+ VkPhysicalDeviceProperties gpu_props;
+ VkPhysicalDeviceFeatures gpu_features;
+ VkQueueFamilyProperties *queue_props;
+ uint32_t graphics_queue_node_index;
+
+ uint32_t enabled_extension_count;
+ uint32_t enabled_layer_count;
+ const char *extension_names[64];
+ const char *enabled_layers[64];
+
+ int width, height;
+ VkFormat format;
+ VkColorSpaceKHR color_space;
+
+ uint32_t swapchainImageCount;
+ VkSwapchainKHR swapchain;
+ SwapchainBuffers *buffers;
+
+ VkCommandPool cmd_pool;
+
+ struct {
+ VkFormat format;
+
+ VkImage image;
+ VkDeviceMemory mem;
+ VkImageView view;
+ } depth;
+
+ struct texture_object textures[DEMO_TEXTURE_COUNT];
+
+ struct {
+ VkBuffer buf;
+ VkDeviceMemory mem;
+
+ VkPipelineVertexInputStateCreateInfo vi;
+ VkVertexInputBindingDescription vi_bindings[1];
+ VkVertexInputAttributeDescription vi_attrs[2];
+ } vertices;
+
+ VkCommandBuffer setup_cmd; // Command Buffer for initialization commands
+ VkCommandBuffer draw_cmd; // Command Buffer for drawing commands
+ VkPipelineLayout pipeline_layout;
+ VkDescriptorSetLayout desc_layout;
+ VkPipelineCache pipelineCache;
+ VkRenderPass render_pass;
+ VkPipeline pipeline;
+
+ VkShaderModule vert_shader_module;
+ VkShaderModule frag_shader_module;
+
+ VkDescriptorPool desc_pool;
+ VkDescriptorSet desc_set;
+
+ VkFramebuffer *framebuffers;
+
+ VkPhysicalDeviceMemoryProperties memory_properties;
+
+ int32_t curFrame;
+ int32_t frameCount;
+ bool validate;
+ bool use_break;
+ VkDebugReportCallbackEXT msg_callback;
+
+ float depthStencil;
+ float depthIncrement;
+
+ uint32_t current_buffer;
+ uint32_t queue_count;
+};
+
+VKAPI_ATTR VkBool32 VKAPI_CALL
+dbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
+ uint64_t srcObject, size_t location, int32_t msgCode,
+ const char *pLayerPrefix, const char *pMsg, void *pUserData) {
+ char *message = (char *)malloc(strlen(pMsg) + 100);
+
+ assert(message);
+
+ validation_error = 1;
+
+ if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
+ sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode,
+ pMsg);
+ } else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
+ sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode,
+ pMsg);
+ } else {
+ return false;
+ }
+
+ printf("%s\n", message);
+ fflush(stdout);
+ free(message);
+
+ /*
+ * false indicates that layer should not bail-out of an
+ * API call that had validation failures. This may mean that the
+ * app dies inside the driver due to invalid parameter(s).
+ * That's what would happen without validation layers, so we'll
+ * keep that behavior here.
+ */
+ return false;
+}
+
+// Forward declaration:
+static void demo_resize(struct demo *demo);
+
+static bool memory_type_from_properties(struct demo *demo, uint32_t typeBits,
+ VkFlags requirements_mask,
+ uint32_t *typeIndex) {
+ uint32_t i;
+ // Search memtypes to find first index with those properties
+ for (i = 0; i < VK_MAX_MEMORY_TYPES; i++) {
+ if ((typeBits & 1) == 1) {
+ // Type is available, does it match user properties?
+ if ((demo->memory_properties.memoryTypes[i].propertyFlags &
+ requirements_mask) == requirements_mask) {
+ *typeIndex = i;
+ return true;
+ }
+ }
+ typeBits >>= 1;
+ }
+ // No memory types matched, return failure
+ return false;
+}
+
+static void demo_flush_init_cmd(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+
+ if (demo->setup_cmd == VK_NULL_HANDLE)
+ return;
+
+ err = vkEndCommandBuffer(demo->setup_cmd);
+ assert(!err);
+
+ const VkCommandBuffer cmd_bufs[] = {demo->setup_cmd};
+ VkFence nullFence = {VK_NULL_HANDLE};
+ VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .pNext = NULL,
+ .waitSemaphoreCount = 0,
+ .pWaitSemaphores = NULL,
+ .pWaitDstStageMask = NULL,
+ .commandBufferCount = 1,
+ .pCommandBuffers = cmd_bufs,
+ .signalSemaphoreCount = 0,
+ .pSignalSemaphores = NULL};
+
+ err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
+ assert(!err);
+
+ err = vkQueueWaitIdle(demo->queue);
+ assert(!err);
+
+ vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, cmd_bufs);
+ demo->setup_cmd = VK_NULL_HANDLE;
+}
+
+static void demo_set_image_layout(struct demo *demo, VkImage image,
+ VkImageAspectFlags aspectMask,
+ VkImageLayout old_image_layout,
+ VkImageLayout new_image_layout,
+ VkAccessFlagBits srcAccessMask) {
+
+ VkResult U_ASSERT_ONLY err;
+
+ if (demo->setup_cmd == VK_NULL_HANDLE) {
+ const VkCommandBufferAllocateInfo cmd = {
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+ .pNext = NULL,
+ .commandPool = demo->cmd_pool,
+ .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ .commandBufferCount = 1,
+ };
+
+ err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->setup_cmd);
+ assert(!err);
+
+ VkCommandBufferBeginInfo cmd_buf_info = {
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .pNext = NULL,
+ .flags = 0,
+ .pInheritanceInfo = NULL,
+ };
+ err = vkBeginCommandBuffer(demo->setup_cmd, &cmd_buf_info);
+ assert(!err);
+ }
+
+ VkImageMemoryBarrier image_memory_barrier = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = NULL,
+ .srcAccessMask = srcAccessMask,
+ .dstAccessMask = 0,
+ .oldLayout = old_image_layout,
+ .newLayout = new_image_layout,
+ .image = image,
+ .subresourceRange = {aspectMask, 0, 1, 0, 1}};
+
+ if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
+ /* Make sure anything that was copying from this image has completed */
+ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ }
+
+ if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
+ image_memory_barrier.dstAccessMask =
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
+ image_memory_barrier.dstAccessMask =
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
+ /* Make sure any Copy or CPU writes to image are flushed */
+ image_memory_barrier.dstAccessMask =
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
+ }
+
+ VkImageMemoryBarrier *pmemory_barrier = &image_memory_barrier;
+
+ VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+ VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+
+ vkCmdPipelineBarrier(demo->setup_cmd, src_stages, dest_stages, 0, 0, NULL,
+ 0, NULL, 1, pmemory_barrier);
+}
+
+static void demo_draw_build_cmd(struct demo *demo) {
+ const VkCommandBufferBeginInfo cmd_buf_info = {
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .pNext = NULL,
+ .flags = 0,
+ .pInheritanceInfo = NULL,
+ };
+ const VkClearValue clear_values[2] = {
+ [0] = {.color.float32 = {0.2f, 0.2f, 0.2f, 0.2f}},
+ [1] = {.depthStencil = {demo->depthStencil, 0}},
+ };
+ const VkRenderPassBeginInfo rp_begin = {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .pNext = NULL,
+ .renderPass = demo->render_pass,
+ .framebuffer = demo->framebuffers[demo->current_buffer],
+ .renderArea.offset.x = 0,
+ .renderArea.offset.y = 0,
+ .renderArea.extent.width = demo->width,
+ .renderArea.extent.height = demo->height,
+ .clearValueCount = 2,
+ .pClearValues = clear_values,
+ };
+ VkResult U_ASSERT_ONLY err;
+
+ err = vkBeginCommandBuffer(demo->draw_cmd, &cmd_buf_info);
+ assert(!err);
+
+ // We can use LAYOUT_UNDEFINED as a wildcard here because we don't care what
+ // happens to the previous contents of the image
+ VkImageMemoryBarrier image_memory_barrier = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = NULL,
+ .srcAccessMask = 0,
+ .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
+ .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = demo->buffers[demo->current_buffer].image,
+ .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
+
+ vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0,
+ NULL, 1, &image_memory_barrier);
+ vkCmdBeginRenderPass(demo->draw_cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
+ vkCmdBindPipeline(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ demo->pipeline);
+ vkCmdBindDescriptorSets(demo->draw_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ demo->pipeline_layout, 0, 1, &demo->desc_set, 0,
+ NULL);
+
+ VkViewport viewport;
+ memset(&viewport, 0, sizeof(viewport));
+ viewport.height = (float)demo->height;
+ viewport.width = (float)demo->width;
+ viewport.minDepth = (float)0.0f;
+ viewport.maxDepth = (float)1.0f;
+ vkCmdSetViewport(demo->draw_cmd, 0, 1, &viewport);
+
+ VkRect2D scissor;
+ memset(&scissor, 0, sizeof(scissor));
+ scissor.extent.width = demo->width;
+ scissor.extent.height = demo->height;
+ scissor.offset.x = 0;
+ scissor.offset.y = 0;
+ vkCmdSetScissor(demo->draw_cmd, 0, 1, &scissor);
+
+ VkDeviceSize offsets[1] = {0};
+ vkCmdBindVertexBuffers(demo->draw_cmd, VERTEX_BUFFER_BIND_ID, 1,
+ &demo->vertices.buf, offsets);
+
+ vkCmdDraw(demo->draw_cmd, 3, 1, 0, 0);
+ vkCmdEndRenderPass(demo->draw_cmd);
+
+ VkImageMemoryBarrier prePresentBarrier = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = NULL,
+ .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
+
+ prePresentBarrier.image = demo->buffers[demo->current_buffer].image;
+ VkImageMemoryBarrier *pmemory_barrier = &prePresentBarrier;
+ vkCmdPipelineBarrier(demo->draw_cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0,
+ NULL, 1, pmemory_barrier);
+
+ err = vkEndCommandBuffer(demo->draw_cmd);
+ assert(!err);
+}
+
+static void demo_draw(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+ VkSemaphore imageAcquiredSemaphore, drawCompleteSemaphore;
+ VkSemaphoreCreateInfo semaphoreCreateInfo = {
+ .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
+ .pNext = NULL,
+ .flags = 0,
+ };
+
+ err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo,
+ NULL, &imageAcquiredSemaphore);
+ assert(!err);
+
+ err = vkCreateSemaphore(demo->device, &semaphoreCreateInfo,
+ NULL, &drawCompleteSemaphore);
+ assert(!err);
+
+ // Get the index of the next available swapchain image:
+ err = vkAcquireNextImageKHR(demo->device, demo->swapchain, UINT64_MAX,
+ imageAcquiredSemaphore,
+ (VkFence)0, // TODO: Show use of fence
+ &demo->current_buffer);
+ if (err == VK_ERROR_OUT_OF_DATE_KHR) {
+ // demo->swapchain is out of date (e.g. the window was resized) and
+ // must be recreated:
+ demo_resize(demo);
+ demo_draw(demo);
+ vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL);
+ vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL);
+ return;
+ } else if (err == VK_SUBOPTIMAL_KHR) {
+ // demo->swapchain is not as optimal as it could be, but the platform's
+ // presentation engine will still present the image correctly.
+ } else {
+ assert(!err);
+ }
+
+ demo_flush_init_cmd(demo);
+
+ // Wait for the present complete semaphore to be signaled to ensure
+ // that the image won't be rendered to until the presentation
+ // engine has fully released ownership to the application, and it is
+ // okay to render to the image.
+
+ demo_draw_build_cmd(demo);
+ VkFence nullFence = VK_NULL_HANDLE;
+ VkPipelineStageFlags pipe_stage_flags =
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+ VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .pNext = NULL,
+ .waitSemaphoreCount = 1,
+ .pWaitSemaphores = &imageAcquiredSemaphore,
+ .pWaitDstStageMask = &pipe_stage_flags,
+ .commandBufferCount = 1,
+ .pCommandBuffers = &demo->draw_cmd,
+ .signalSemaphoreCount = 1,
+ .pSignalSemaphores = &drawCompleteSemaphore};
+
+ err = vkQueueSubmit(demo->queue, 1, &submit_info, nullFence);
+ assert(!err);
+
+ VkPresentInfoKHR present = {
+ .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
+ .pNext = NULL,
+ .waitSemaphoreCount = 1,
+ .pWaitSemaphores = &drawCompleteSemaphore,
+ .swapchainCount = 1,
+ .pSwapchains = &demo->swapchain,
+ .pImageIndices = &demo->current_buffer,
+ };
+
+ err = vkQueuePresentKHR(demo->queue, &present);
+ if (err == VK_ERROR_OUT_OF_DATE_KHR) {
+ // demo->swapchain is out of date (e.g. the window was resized) and
+ // must be recreated:
+ demo_resize(demo);
+ } else if (err == VK_SUBOPTIMAL_KHR) {
+ // demo->swapchain is not as optimal as it could be, but the platform's
+ // presentation engine will still present the image correctly.
+ } else {
+ assert(!err);
+ }
+
+ err = vkQueueWaitIdle(demo->queue);
+ assert(err == VK_SUCCESS);
+
+ vkDestroySemaphore(demo->device, imageAcquiredSemaphore, NULL);
+ vkDestroySemaphore(demo->device, drawCompleteSemaphore, NULL);
+}
+
+static void demo_prepare_buffers(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+ VkSwapchainKHR oldSwapchain = demo->swapchain;
+
+ // Check the surface capabilities and formats
+ VkSurfaceCapabilitiesKHR surfCapabilities;
+ err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+ demo->gpu, demo->surface, &surfCapabilities);
+ assert(!err);
+
+ uint32_t presentModeCount;
+ err = vkGetPhysicalDeviceSurfacePresentModesKHR(
+ demo->gpu, demo->surface, &presentModeCount, NULL);
+ assert(!err);
+ VkPresentModeKHR *presentModes =
+ (VkPresentModeKHR *)malloc(presentModeCount * sizeof(VkPresentModeKHR));
+ assert(presentModes);
+ err = vkGetPhysicalDeviceSurfacePresentModesKHR(
+ demo->gpu, demo->surface, &presentModeCount, presentModes);
+ assert(!err);
+
+ VkExtent2D swapchainExtent;
+ // width and height are either both 0xFFFFFFFF, or both not 0xFFFFFFFF.
+ if (surfCapabilities.currentExtent.width == 0xFFFFFFFF) {
+ // If the surface size is undefined, the size is set to the size
+ // of the images requested, which must fit within the minimum and
+ // maximum values.
+ swapchainExtent.width = demo->width;
+ swapchainExtent.height = demo->height;
+
+ if (swapchainExtent.width < surfCapabilities.minImageExtent.width) {
+ swapchainExtent.width = surfCapabilities.minImageExtent.width;
+ } else if (swapchainExtent.width > surfCapabilities.maxImageExtent.width) {
+ swapchainExtent.width = surfCapabilities.maxImageExtent.width;
+ }
+
+ if (swapchainExtent.height < surfCapabilities.minImageExtent.height) {
+ swapchainExtent.height = surfCapabilities.minImageExtent.height;
+ } else if (swapchainExtent.height > surfCapabilities.maxImageExtent.height) {
+ swapchainExtent.height = surfCapabilities.maxImageExtent.height;
+ }
+ } else {
+ // If the surface size is defined, the swap chain size must match
+ swapchainExtent = surfCapabilities.currentExtent;
+ demo->width = surfCapabilities.currentExtent.width;
+ demo->height = surfCapabilities.currentExtent.height;
+ }
+
+ VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
+
+ // Determine the number of VkImage's to use in the swap chain.
+ // Application desires to only acquire 1 image at a time (which is
+ // "surfCapabilities.minImageCount").
+ uint32_t desiredNumOfSwapchainImages = surfCapabilities.minImageCount;
+ // If maxImageCount is 0, we can ask for as many images as we want;
+ // otherwise we're limited to maxImageCount
+ if ((surfCapabilities.maxImageCount > 0) &&
+ (desiredNumOfSwapchainImages > surfCapabilities.maxImageCount)) {
+ // Application must settle for fewer images than desired:
+ desiredNumOfSwapchainImages = surfCapabilities.maxImageCount;
+ }
+
+ VkSurfaceTransformFlagsKHR preTransform;
+ if (surfCapabilities.supportedTransforms &
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
+ preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+ } else {
+ preTransform = surfCapabilities.currentTransform;
+ }
+
+ const VkSwapchainCreateInfoKHR swapchain = {
+ .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
+ .pNext = NULL,
+ .surface = demo->surface,
+ .minImageCount = desiredNumOfSwapchainImages,
+ .imageFormat = demo->format,
+ .imageColorSpace = demo->color_space,
+ .imageExtent =
+ {
+ .width = swapchainExtent.width, .height = swapchainExtent.height,
+ },
+ .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ .preTransform = preTransform,
+ .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
+ .imageArrayLayers = 1,
+ .imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = NULL,
+ .presentMode = swapchainPresentMode,
+ .oldSwapchain = oldSwapchain,
+ .clipped = true,
+ };
+ uint32_t i;
+
+ err = vkCreateSwapchainKHR(demo->device, &swapchain, NULL, &demo->swapchain);
+ assert(!err);
+
+ // If we just re-created an existing swapchain, we should destroy the old
+ // swapchain at this point.
+ // Note: destroying the swapchain also cleans up all its associated
+ // presentable images once the platform is done with them.
+ if (oldSwapchain != VK_NULL_HANDLE) {
+ vkDestroySwapchainKHR(demo->device, oldSwapchain, NULL);
+ }
+
+ err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain,
+ &demo->swapchainImageCount, NULL);
+ assert(!err);
+
+ VkImage *swapchainImages =
+ (VkImage *)malloc(demo->swapchainImageCount * sizeof(VkImage));
+ assert(swapchainImages);
+ err = vkGetSwapchainImagesKHR(demo->device, demo->swapchain,
+ &demo->swapchainImageCount,
+ swapchainImages);
+ assert(!err);
+
+ demo->buffers = (SwapchainBuffers *)malloc(sizeof(SwapchainBuffers) *
+ demo->swapchainImageCount);
+ assert(demo->buffers);
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ VkImageViewCreateInfo color_attachment_view = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .pNext = NULL,
+ .format = demo->format,
+ .components =
+ {
+ .r = VK_COMPONENT_SWIZZLE_R,
+ .g = VK_COMPONENT_SWIZZLE_G,
+ .b = VK_COMPONENT_SWIZZLE_B,
+ .a = VK_COMPONENT_SWIZZLE_A,
+ },
+ .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1},
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .flags = 0,
+ };
+
+ demo->buffers[i].image = swapchainImages[i];
+
+ color_attachment_view.image = demo->buffers[i].image;
+
+ err = vkCreateImageView(demo->device, &color_attachment_view, NULL,
+ &demo->buffers[i].view);
+ assert(!err);
+ }
+
+ demo->current_buffer = 0;
+
+ if (NULL != presentModes) {
+ free(presentModes);
+ }
+}
+
+static void demo_prepare_depth(struct demo *demo) {
+ const VkFormat depth_format = VK_FORMAT_D16_UNORM;
+ const VkImageCreateInfo image = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .pNext = NULL,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = depth_format,
+ .extent = {demo->width, demo->height, 1},
+ .mipLevels = 1,
+ .arrayLayers = 1,
+ .samples = VK_SAMPLE_COUNT_1_BIT,
+ .tiling = VK_IMAGE_TILING_OPTIMAL,
+ .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
+ .flags = 0,
+ };
+ VkMemoryAllocateInfo mem_alloc = {
+ .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ .pNext = NULL,
+ .allocationSize = 0,
+ .memoryTypeIndex = 0,
+ };
+ VkImageViewCreateInfo view = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .pNext = NULL,
+ .image = VK_NULL_HANDLE,
+ .format = depth_format,
+ .subresourceRange = {.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
+ .baseMipLevel = 0,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1},
+ .flags = 0,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ };
+
+ VkMemoryRequirements mem_reqs;
+ VkResult U_ASSERT_ONLY err;
+ bool U_ASSERT_ONLY pass;
+
+ demo->depth.format = depth_format;
+
+ /* create image */
+ err = vkCreateImage(demo->device, &image, NULL, &demo->depth.image);
+ assert(!err);
+
+ /* get memory requirements for this object */
+ vkGetImageMemoryRequirements(demo->device, demo->depth.image, &mem_reqs);
+
+ /* select memory size and type */
+ mem_alloc.allocationSize = mem_reqs.size;
+ pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+ 0, /* No requirements */
+ &mem_alloc.memoryTypeIndex);
+ assert(pass);
+
+ /* allocate memory */
+ err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->depth.mem);
+ assert(!err);
+
+ /* bind memory */
+ err =
+ vkBindImageMemory(demo->device, demo->depth.image, demo->depth.mem, 0);
+ assert(!err);
+
+ demo_set_image_layout(demo, demo->depth.image, VK_IMAGE_ASPECT_DEPTH_BIT,
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ 0);
+
+ /* create image view */
+ view.image = demo->depth.image;
+ err = vkCreateImageView(demo->device, &view, NULL, &demo->depth.view);
+ assert(!err);
+}
+
+static void
+demo_prepare_texture_image(struct demo *demo, const uint32_t *tex_colors,
+ struct texture_object *tex_obj, VkImageTiling tiling,
+ VkImageUsageFlags usage, VkFlags required_props) {
+ const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
+ const int32_t tex_width = 2;
+ const int32_t tex_height = 2;
+ VkResult U_ASSERT_ONLY err;
+ bool U_ASSERT_ONLY pass;
+
+ tex_obj->tex_width = tex_width;
+ tex_obj->tex_height = tex_height;
+
+ const VkImageCreateInfo image_create_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .pNext = NULL,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = tex_format,
+ .extent = {tex_width, tex_height, 1},
+ .mipLevels = 1,
+ .arrayLayers = 1,
+ .samples = VK_SAMPLE_COUNT_1_BIT,
+ .tiling = tiling,
+ .usage = usage,
+ .flags = 0,
+ .initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED
+ };
+ VkMemoryAllocateInfo mem_alloc = {
+ .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ .pNext = NULL,
+ .allocationSize = 0,
+ .memoryTypeIndex = 0,
+ };
+
+ VkMemoryRequirements mem_reqs;
+
+ err =
+ vkCreateImage(demo->device, &image_create_info, NULL, &tex_obj->image);
+ assert(!err);
+
+ vkGetImageMemoryRequirements(demo->device, tex_obj->image, &mem_reqs);
+
+ mem_alloc.allocationSize = mem_reqs.size;
+ pass =
+ memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+ required_props, &mem_alloc.memoryTypeIndex);
+ assert(pass);
+
+ /* allocate memory */
+ err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &tex_obj->mem);
+ assert(!err);
+
+ /* bind memory */
+ err = vkBindImageMemory(demo->device, tex_obj->image, tex_obj->mem, 0);
+ assert(!err);
+
+ if (required_props & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
+ const VkImageSubresource subres = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .mipLevel = 0,
+ .arrayLayer = 0,
+ };
+ VkSubresourceLayout layout;
+ void *data;
+ int32_t x, y;
+
+ vkGetImageSubresourceLayout(demo->device, tex_obj->image, &subres,
+ &layout);
+
+ err = vkMapMemory(demo->device, tex_obj->mem, 0,
+ mem_alloc.allocationSize, 0, &data);
+ assert(!err);
+
+ for (y = 0; y < tex_height; y++) {
+ uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y);
+ for (x = 0; x < tex_width; x++)
+ row[x] = tex_colors[(x & 1) ^ (y & 1)];
+ }
+
+ vkUnmapMemory(demo->device, tex_obj->mem);
+ }
+
+ tex_obj->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ demo_set_image_layout(demo, tex_obj->image, VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_LAYOUT_PREINITIALIZED, tex_obj->imageLayout,
+ VK_ACCESS_HOST_WRITE_BIT);
+ /* setting the image layout does not reference the actual memory so no need
+ * to add a mem ref */
+}
+
+static void demo_destroy_texture_image(struct demo *demo,
+ struct texture_object *tex_obj) {
+ /* clean up staging resources */
+ vkDestroyImage(demo->device, tex_obj->image, NULL);
+ vkFreeMemory(demo->device, tex_obj->mem, NULL);
+}
+
+static void demo_prepare_textures(struct demo *demo) {
+ const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
+ VkFormatProperties props;
+ const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
+ {0xffff0000, 0xff00ff00},
+ };
+ uint32_t i;
+ VkResult U_ASSERT_ONLY err;
+
+ vkGetPhysicalDeviceFormatProperties(demo->gpu, tex_format, &props);
+
+ for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+ if ((props.linearTilingFeatures &
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) &&
+ !demo->use_staging_buffer) {
+ /* Device can texture using linear textures */
+ demo_prepare_texture_image(
+ demo, tex_colors[i], &demo->textures[i], VK_IMAGE_TILING_LINEAR,
+ VK_IMAGE_USAGE_SAMPLED_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+ } else if (props.optimalTilingFeatures &
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
+ /* Must use staging buffer to copy linear texture to optimized */
+ struct texture_object staging_texture;
+
+ memset(&staging_texture, 0, sizeof(staging_texture));
+ demo_prepare_texture_image(
+ demo, tex_colors[i], &staging_texture, VK_IMAGE_TILING_LINEAR,
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
+
+ demo_prepare_texture_image(
+ demo, tex_colors[i], &demo->textures[i],
+ VK_IMAGE_TILING_OPTIMAL,
+ (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+
+ demo_set_image_layout(demo, staging_texture.image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ staging_texture.imageLayout,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ 0);
+
+ demo_set_image_layout(demo, demo->textures[i].image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ demo->textures[i].imageLayout,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ 0);
+
+ VkImageCopy copy_region = {
+ .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .srcOffset = {0, 0, 0},
+ .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .dstOffset = {0, 0, 0},
+ .extent = {staging_texture.tex_width,
+ staging_texture.tex_height, 1},
+ };
+ vkCmdCopyImage(
+ demo->setup_cmd, staging_texture.image,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, demo->textures[i].image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
+
+ demo_set_image_layout(demo, demo->textures[i].image,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ demo->textures[i].imageLayout,
+ 0);
+
+ demo_flush_init_cmd(demo);
+
+ demo_destroy_texture_image(demo, &staging_texture);
+ } else {
+ /* Can't support VK_FORMAT_B8G8R8A8_UNORM !? */
+ assert(!"No support for B8G8R8A8_UNORM as texture image format");
+ }
+
+ const VkSamplerCreateInfo sampler = {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .pNext = NULL,
+ .magFilter = VK_FILTER_NEAREST,
+ .minFilter = VK_FILTER_NEAREST,
+ .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+ .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+ .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+ .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+ .mipLodBias = 0.0f,
+ .anisotropyEnable = VK_FALSE,
+ .maxAnisotropy = 1,
+ .compareOp = VK_COMPARE_OP_NEVER,
+ .minLod = 0.0f,
+ .maxLod = 0.0f,
+ .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
+ .unnormalizedCoordinates = VK_FALSE,
+ };
+ VkImageViewCreateInfo view = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .pNext = NULL,
+ .image = VK_NULL_HANDLE,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = tex_format,
+ .components =
+ {
+ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+ VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A,
+ },
+ .subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
+ .flags = 0,
+ };
+
+ /* create sampler */
+ err = vkCreateSampler(demo->device, &sampler, NULL,
+ &demo->textures[i].sampler);
+ assert(!err);
+
+ /* create image view */
+ view.image = demo->textures[i].image;
+ err = vkCreateImageView(demo->device, &view, NULL,
+ &demo->textures[i].view);
+ assert(!err);
+ }
+}
+
+static void demo_prepare_vertices(struct demo *demo) {
+ // clang-format off
+ const float vb[3][5] = {
+ /* position texcoord */
+ { -1.0f, -1.0f, 0.25f, 0.0f, 0.0f },
+ { 1.0f, -1.0f, 0.25f, 1.0f, 0.0f },
+ { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
+ };
+ // clang-format on
+ const VkBufferCreateInfo buf_info = {
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = NULL,
+ .size = sizeof(vb),
+ .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
+ .flags = 0,
+ };
+ VkMemoryAllocateInfo mem_alloc = {
+ .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
+ .pNext = NULL,
+ .allocationSize = 0,
+ .memoryTypeIndex = 0,
+ };
+ VkMemoryRequirements mem_reqs;
+ VkResult U_ASSERT_ONLY err;
+ bool U_ASSERT_ONLY pass;
+ void *data;
+
+ memset(&demo->vertices, 0, sizeof(demo->vertices));
+
+ err = vkCreateBuffer(demo->device, &buf_info, NULL, &demo->vertices.buf);
+ assert(!err);
+
+ vkGetBufferMemoryRequirements(demo->device, demo->vertices.buf, &mem_reqs);
+ assert(!err);
+
+ mem_alloc.allocationSize = mem_reqs.size;
+ pass = memory_type_from_properties(demo, mem_reqs.memoryTypeBits,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
+ &mem_alloc.memoryTypeIndex);
+ assert(pass);
+
+ err = vkAllocateMemory(demo->device, &mem_alloc, NULL, &demo->vertices.mem);
+ assert(!err);
+
+ err = vkMapMemory(demo->device, demo->vertices.mem, 0,
+ mem_alloc.allocationSize, 0, &data);
+ assert(!err);
+
+ memcpy(data, vb, sizeof(vb));
+
+ vkUnmapMemory(demo->device, demo->vertices.mem);
+
+ err = vkBindBufferMemory(demo->device, demo->vertices.buf,
+ demo->vertices.mem, 0);
+ assert(!err);
+
+ demo->vertices.vi.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ demo->vertices.vi.pNext = NULL;
+ demo->vertices.vi.vertexBindingDescriptionCount = 1;
+ demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
+ demo->vertices.vi.vertexAttributeDescriptionCount = 2;
+ demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
+
+ demo->vertices.vi_bindings[0].binding = VERTEX_BUFFER_BIND_ID;
+ demo->vertices.vi_bindings[0].stride = sizeof(vb[0]);
+ demo->vertices.vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
+
+ demo->vertices.vi_attrs[0].binding = VERTEX_BUFFER_BIND_ID;
+ demo->vertices.vi_attrs[0].location = 0;
+ demo->vertices.vi_attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
+ demo->vertices.vi_attrs[0].offset = 0;
+
+ demo->vertices.vi_attrs[1].binding = VERTEX_BUFFER_BIND_ID;
+ demo->vertices.vi_attrs[1].location = 1;
+ demo->vertices.vi_attrs[1].format = VK_FORMAT_R32G32_SFLOAT;
+ demo->vertices.vi_attrs[1].offset = sizeof(float) * 3;
+}
+
+static void demo_prepare_descriptor_layout(struct demo *demo) {
+ const VkDescriptorSetLayoutBinding layout_binding = {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = DEMO_TEXTURE_COUNT,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL,
+ };
+ const VkDescriptorSetLayoutCreateInfo descriptor_layout = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = NULL,
+ .bindingCount = 1,
+ .pBindings = &layout_binding,
+ };
+ VkResult U_ASSERT_ONLY err;
+
+ err = vkCreateDescriptorSetLayout(demo->device, &descriptor_layout, NULL,
+ &demo->desc_layout);
+ assert(!err);
+
+ const VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = NULL,
+ .setLayoutCount = 1,
+ .pSetLayouts = &demo->desc_layout,
+ };
+
+ err = vkCreatePipelineLayout(demo->device, &pPipelineLayoutCreateInfo, NULL,
+ &demo->pipeline_layout);
+ assert(!err);
+}
+
+static void demo_prepare_render_pass(struct demo *demo) {
+ const VkAttachmentDescription attachments[2] = {
+ [0] =
+ {
+ .format = demo->format,
+ .samples = VK_SAMPLE_COUNT_1_BIT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ .initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ .finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ },
+ [1] =
+ {
+ .format = demo->depth.format,
+ .samples = VK_SAMPLE_COUNT_1_BIT,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
+ .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ .initialLayout =
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ .finalLayout =
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ },
+ };
+ const VkAttachmentReference color_reference = {
+ .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ };
+ const VkAttachmentReference depth_reference = {
+ .attachment = 1,
+ .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ };
+ const VkSubpassDescription subpass = {
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .flags = 0,
+ .inputAttachmentCount = 0,
+ .pInputAttachments = NULL,
+ .colorAttachmentCount = 1,
+ .pColorAttachments = &color_reference,
+ .pResolveAttachments = NULL,
+ .pDepthStencilAttachment = &depth_reference,
+ .preserveAttachmentCount = 0,
+ .pPreserveAttachments = NULL,
+ };
+ const VkRenderPassCreateInfo rp_info = {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .pNext = NULL,
+ .attachmentCount = 2,
+ .pAttachments = attachments,
+ .subpassCount = 1,
+ .pSubpasses = &subpass,
+ .dependencyCount = 0,
+ .pDependencies = NULL,
+ };
+ VkResult U_ASSERT_ONLY err;
+
+ err = vkCreateRenderPass(demo->device, &rp_info, NULL, &demo->render_pass);
+ assert(!err);
+}
+
+static VkShaderModule
+demo_prepare_shader_module(struct demo *demo, const void *code, size_t size) {
+ VkShaderModuleCreateInfo moduleCreateInfo;
+ VkShaderModule module;
+ VkResult U_ASSERT_ONLY err;
+
+ moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ moduleCreateInfo.pNext = NULL;
+
+ moduleCreateInfo.codeSize = size;
+ moduleCreateInfo.pCode = code;
+ moduleCreateInfo.flags = 0;
+ err = vkCreateShaderModule(demo->device, &moduleCreateInfo, NULL, &module);
+ assert(!err);
+
+ return module;
+}
+
+static VkShaderModule demo_prepare_vs(struct demo *demo) {
+ size_t size = sizeof(vertShaderCode);
+
+ demo->vert_shader_module =
+ demo_prepare_shader_module(demo, vertShaderCode, size);
+
+ return demo->vert_shader_module;
+}
+
+static VkShaderModule demo_prepare_fs(struct demo *demo) {
+ size_t size = sizeof(fragShaderCode);
+
+ demo->frag_shader_module =
+ demo_prepare_shader_module(demo, fragShaderCode, size);
+
+ return demo->frag_shader_module;
+}
+
+static void demo_prepare_pipeline(struct demo *demo) {
+ VkGraphicsPipelineCreateInfo pipeline;
+ VkPipelineCacheCreateInfo pipelineCache;
+
+ VkPipelineVertexInputStateCreateInfo vi;
+ VkPipelineInputAssemblyStateCreateInfo ia;
+ VkPipelineRasterizationStateCreateInfo rs;
+ VkPipelineColorBlendStateCreateInfo cb;
+ VkPipelineDepthStencilStateCreateInfo ds;
+ VkPipelineViewportStateCreateInfo vp;
+ VkPipelineMultisampleStateCreateInfo ms;
+ VkDynamicState dynamicStateEnables[2];
+ VkPipelineDynamicStateCreateInfo dynamicState;
+
+ VkResult U_ASSERT_ONLY err;
+
+ memset(dynamicStateEnables, 0, sizeof dynamicStateEnables);
+ memset(&dynamicState, 0, sizeof dynamicState);
+ dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamicState.pDynamicStates = dynamicStateEnables;
+
+ memset(&pipeline, 0, sizeof(pipeline));
+ pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pipeline.layout = demo->pipeline_layout;
+
+ vi = demo->vertices.vi;
+
+ memset(&ia, 0, sizeof(ia));
+ ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+
+ memset(&rs, 0, sizeof(rs));
+ rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rs.polygonMode = VK_POLYGON_MODE_FILL;
+ rs.cullMode = VK_CULL_MODE_BACK_BIT;
+ rs.frontFace = VK_FRONT_FACE_CLOCKWISE;
+ rs.depthClampEnable = VK_FALSE;
+ rs.rasterizerDiscardEnable = VK_FALSE;
+ rs.depthBiasEnable = VK_FALSE;
+ rs.lineWidth = 1.0f;
+
+ memset(&cb, 0, sizeof(cb));
+ cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ VkPipelineColorBlendAttachmentState att_state[1];
+ memset(att_state, 0, sizeof(att_state));
+ att_state[0].colorWriteMask = 0xf;
+ att_state[0].blendEnable = VK_FALSE;
+ cb.attachmentCount = 1;
+ cb.pAttachments = att_state;
+
+ memset(&vp, 0, sizeof(vp));
+ vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ vp.viewportCount = 1;
+ dynamicStateEnables[dynamicState.dynamicStateCount++] =
+ VK_DYNAMIC_STATE_VIEWPORT;
+ vp.scissorCount = 1;
+ dynamicStateEnables[dynamicState.dynamicStateCount++] =
+ VK_DYNAMIC_STATE_SCISSOR;
+
+ memset(&ds, 0, sizeof(ds));
+ ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ ds.depthTestEnable = VK_TRUE;
+ ds.depthWriteEnable = VK_TRUE;
+ ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
+ ds.depthBoundsTestEnable = VK_FALSE;
+ ds.back.failOp = VK_STENCIL_OP_KEEP;
+ ds.back.passOp = VK_STENCIL_OP_KEEP;
+ ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
+ ds.stencilTestEnable = VK_FALSE;
+ ds.front = ds.back;
+
+ memset(&ms, 0, sizeof(ms));
+ ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ ms.pSampleMask = NULL;
+ ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+
+ // Two stages: vs and fs
+ pipeline.stageCount = 2;
+ VkPipelineShaderStageCreateInfo shaderStages[2];
+ memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
+
+ shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
+ shaderStages[0].module = demo_prepare_vs(demo);
+ shaderStages[0].pName = "main";
+
+ shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ shaderStages[1].module = demo_prepare_fs(demo);
+ shaderStages[1].pName = "main";
+
+ pipeline.pVertexInputState = &vi;
+ pipeline.pInputAssemblyState = &ia;
+ pipeline.pRasterizationState = &rs;
+ pipeline.pColorBlendState = &cb;
+ pipeline.pMultisampleState = &ms;
+ pipeline.pViewportState = &vp;
+ pipeline.pDepthStencilState = &ds;
+ pipeline.pStages = shaderStages;
+ pipeline.renderPass = demo->render_pass;
+ pipeline.pDynamicState = &dynamicState;
+
+ memset(&pipelineCache, 0, sizeof(pipelineCache));
+ pipelineCache.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
+
+ err = vkCreatePipelineCache(demo->device, &pipelineCache, NULL,
+ &demo->pipelineCache);
+ assert(!err);
+ err = vkCreateGraphicsPipelines(demo->device, demo->pipelineCache, 1,
+ &pipeline, NULL, &demo->pipeline);
+ assert(!err);
+
+ vkDestroyPipelineCache(demo->device, demo->pipelineCache, NULL);
+
+ vkDestroyShaderModule(demo->device, demo->frag_shader_module, NULL);
+ vkDestroyShaderModule(demo->device, demo->vert_shader_module, NULL);
+}
+
+static void demo_prepare_descriptor_pool(struct demo *demo) {
+ const VkDescriptorPoolSize type_count = {
+ .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = DEMO_TEXTURE_COUNT,
+ };
+ const VkDescriptorPoolCreateInfo descriptor_pool = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .pNext = NULL,
+ .maxSets = 1,
+ .poolSizeCount = 1,
+ .pPoolSizes = &type_count,
+ };
+ VkResult U_ASSERT_ONLY err;
+
+ err = vkCreateDescriptorPool(demo->device, &descriptor_pool, NULL,
+ &demo->desc_pool);
+ assert(!err);
+}
+
+static void demo_prepare_descriptor_set(struct demo *demo) {
+ VkDescriptorImageInfo tex_descs[DEMO_TEXTURE_COUNT];
+ VkWriteDescriptorSet write;
+ VkResult U_ASSERT_ONLY err;
+ uint32_t i;
+
+ VkDescriptorSetAllocateInfo alloc_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .pNext = NULL,
+ .descriptorPool = demo->desc_pool,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &demo->desc_layout};
+ err = vkAllocateDescriptorSets(demo->device, &alloc_info, &demo->desc_set);
+ assert(!err);
+
+ memset(&tex_descs, 0, sizeof(tex_descs));
+ for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+ tex_descs[i].sampler = demo->textures[i].sampler;
+ tex_descs[i].imageView = demo->textures[i].view;
+ tex_descs[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
+ }
+
+ memset(&write, 0, sizeof(write));
+ write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+ write.dstSet = demo->desc_set;
+ write.descriptorCount = DEMO_TEXTURE_COUNT;
+ write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+ write.pImageInfo = tex_descs;
+
+ vkUpdateDescriptorSets(demo->device, 1, &write, 0, NULL);
+}
+
+static void demo_prepare_framebuffers(struct demo *demo) {
+ VkImageView attachments[2];
+ attachments[1] = demo->depth.view;
+
+ const VkFramebufferCreateInfo fb_info = {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .pNext = NULL,
+ .renderPass = demo->render_pass,
+ .attachmentCount = 2,
+ .pAttachments = attachments,
+ .width = demo->width,
+ .height = demo->height,
+ .layers = 1,
+ };
+ VkResult U_ASSERT_ONLY err;
+ uint32_t i;
+
+ demo->framebuffers = (VkFramebuffer *)malloc(demo->swapchainImageCount *
+ sizeof(VkFramebuffer));
+ assert(demo->framebuffers);
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ attachments[0] = demo->buffers[i].view;
+ err = vkCreateFramebuffer(demo->device, &fb_info, NULL,
+ &demo->framebuffers[i]);
+ assert(!err);
+ }
+}
+
+static void demo_prepare(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+
+ const VkCommandPoolCreateInfo cmd_pool_info = {
+ .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+ .pNext = NULL,
+ .queueFamilyIndex = demo->graphics_queue_node_index,
+ .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+ };
+ err = vkCreateCommandPool(demo->device, &cmd_pool_info, NULL,
+ &demo->cmd_pool);
+ assert(!err);
+
+ const VkCommandBufferAllocateInfo cmd = {
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
+ .pNext = NULL,
+ .commandPool = demo->cmd_pool,
+ .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+ .commandBufferCount = 1,
+ };
+ err = vkAllocateCommandBuffers(demo->device, &cmd, &demo->draw_cmd);
+ assert(!err);
+
+ demo_prepare_buffers(demo);
+ demo_prepare_depth(demo);
+ demo_prepare_textures(demo);
+ demo_prepare_vertices(demo);
+ demo_prepare_descriptor_layout(demo);
+ demo_prepare_render_pass(demo);
+ demo_prepare_pipeline(demo);
+
+ demo_prepare_descriptor_pool(demo);
+ demo_prepare_descriptor_set(demo);
+
+ demo_prepare_framebuffers(demo);
+}
+
+static void demo_error_callback(int error, const char* description) {
+ printf("GLFW error: %s\n", description);
+ fflush(stdout);
+}
+
+static void demo_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
+ if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE)
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+}
+
+static void demo_refresh_callback(GLFWwindow* window) {
+ struct demo* demo = glfwGetWindowUserPointer(window);
+ demo_draw(demo);
+}
+
+static void demo_resize_callback(GLFWwindow* window, int width, int height) {
+ struct demo* demo = glfwGetWindowUserPointer(window);
+ demo->width = width;
+ demo->height = height;
+ demo_resize(demo);
+}
+
+static void demo_run(struct demo *demo) {
+ while (!glfwWindowShouldClose(demo->window)) {
+ glfwPollEvents();
+
+ demo_draw(demo);
+
+ if (demo->depthStencil > 0.99f)
+ demo->depthIncrement = -0.001f;
+ if (demo->depthStencil < 0.8f)
+ demo->depthIncrement = 0.001f;
+
+ demo->depthStencil += demo->depthIncrement;
+
+ // Wait for work to finish before updating MVP.
+ vkDeviceWaitIdle(demo->device);
+ demo->curFrame++;
+ if (demo->frameCount != INT32_MAX && demo->curFrame == demo->frameCount)
+ glfwSetWindowShouldClose(demo->window, GLFW_TRUE);
+ }
+}
+
+static void demo_create_window(struct demo *demo) {
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
+
+ demo->window = glfwCreateWindow(demo->width,
+ demo->height,
+ APP_LONG_NAME,
+ NULL,
+ NULL);
+ if (!demo->window) {
+ // It didn't work, so try to give a useful error:
+ printf("Cannot create a window in which to draw!\n");
+ fflush(stdout);
+ exit(1);
+ }
+
+ glfwSetWindowUserPointer(demo->window, demo);
+ glfwSetWindowRefreshCallback(demo->window, demo_refresh_callback);
+ glfwSetFramebufferSizeCallback(demo->window, demo_resize_callback);
+ glfwSetKeyCallback(demo->window, demo_key_callback);
+}
+
+/*
+ * Return 1 (true) if all layer names specified in check_names
+ * can be found in given layer properties.
+ */
+static VkBool32 demo_check_layers(uint32_t check_count, const char **check_names,
+ uint32_t layer_count,
+ VkLayerProperties *layers) {
+ uint32_t i, j;
+ for (i = 0; i < check_count; i++) {
+ VkBool32 found = 0;
+ for (j = 0; j < layer_count; j++) {
+ if (!strcmp(check_names[i], layers[j].layerName)) {
+ found = 1;
+ break;
+ }
+ }
+ if (!found) {
+ fprintf(stderr, "Cannot find layer: %s\n", check_names[i]);
+ return 0;
+ }
+ }
+ return 1;
+}
+
+static void demo_init_vk(struct demo *demo) {
+ VkResult err;
+ VkBool32 portability_enumeration = VK_FALSE;
+ uint32_t i = 0;
+ uint32_t required_extension_count = 0;
+ uint32_t instance_extension_count = 0;
+ uint32_t instance_layer_count = 0;
+ uint32_t validation_layer_count = 0;
+ const char **required_extensions = NULL;
+ const char **instance_validation_layers = NULL;
+ demo->enabled_extension_count = 0;
+ demo->enabled_layer_count = 0;
+
+ char *instance_validation_layers_alt1[] = {
+ "VK_LAYER_LUNARG_standard_validation"
+ };
+
+ char *instance_validation_layers_alt2[] = {
+ "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation",
+ "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image",
+ "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain",
+ "VK_LAYER_GOOGLE_unique_objects"
+ };
+
+ /* Look for validation layers */
+ VkBool32 validation_found = 0;
+ if (demo->validate) {
+
+ err = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL);
+ assert(!err);
+
+ instance_validation_layers = (const char**) instance_validation_layers_alt1;
+ if (instance_layer_count > 0) {
+ VkLayerProperties *instance_layers =
+ malloc(sizeof (VkLayerProperties) * instance_layer_count);
+ err = vkEnumerateInstanceLayerProperties(&instance_layer_count,
+ instance_layers);
+ assert(!err);
+
+
+ validation_found = demo_check_layers(
+ ARRAY_SIZE(instance_validation_layers_alt1),
+ instance_validation_layers, instance_layer_count,
+ instance_layers);
+ if (validation_found) {
+ demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
+ demo->enabled_layers[0] = "VK_LAYER_LUNARG_standard_validation";
+ validation_layer_count = 1;
+ } else {
+ // use alternative set of validation layers
+ instance_validation_layers =
+ (const char**) instance_validation_layers_alt2;
+ demo->enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
+ validation_found = demo_check_layers(
+ ARRAY_SIZE(instance_validation_layers_alt2),
+ instance_validation_layers, instance_layer_count,
+ instance_layers);
+ validation_layer_count =
+ ARRAY_SIZE(instance_validation_layers_alt2);
+ for (i = 0; i < validation_layer_count; i++) {
+ demo->enabled_layers[i] = instance_validation_layers[i];
+ }
+ }
+ free(instance_layers);
+ }
+
+ if (!validation_found) {
+ ERR_EXIT("vkEnumerateInstanceLayerProperties failed to find "
+ "required validation layer.\n\n"
+ "Please look at the Getting Started guide for additional "
+ "information.\n",
+ "vkCreateInstance Failure");
+ }
+ }
+
+ /* Look for instance extensions */
+ required_extensions = glfwGetRequiredInstanceExtensions(&required_extension_count);
+ if (!required_extensions) {
+ ERR_EXIT("glfwGetRequiredInstanceExtensions failed to find the "
+ "platform surface extensions.\n\nDo you have a compatible "
+ "Vulkan installable client driver (ICD) installed?\nPlease "
+ "look at the Getting Started guide for additional "
+ "information.\n",
+ "vkCreateInstance Failure");
+ }
+
+ for (i = 0; i < required_extension_count; i++) {
+ demo->extension_names[demo->enabled_extension_count++] = required_extensions[i];
+ assert(demo->enabled_extension_count < 64);
+ }
+
+ err = vkEnumerateInstanceExtensionProperties(
+ NULL, &instance_extension_count, NULL);
+ assert(!err);
+
+ if (instance_extension_count > 0) {
+ VkExtensionProperties *instance_extensions =
+ malloc(sizeof(VkExtensionProperties) * instance_extension_count);
+ err = vkEnumerateInstanceExtensionProperties(
+ NULL, &instance_extension_count, instance_extensions);
+ assert(!err);
+ for (i = 0; i < instance_extension_count; i++) {
+ if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
+ instance_extensions[i].extensionName)) {
+ if (demo->validate) {
+ demo->extension_names[demo->enabled_extension_count++] =
+ VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
+ }
+ }
+ assert(demo->enabled_extension_count < 64);
+ if (!strcmp(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME,
+ instance_extensions[i].extensionName)) {
+ demo->extension_names[demo->enabled_extension_count++] =
+ VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME;
+ portability_enumeration = VK_TRUE;
+ }
+ assert(demo->enabled_extension_count < 64);
+ }
+
+ free(instance_extensions);
+ }
+
+ const VkApplicationInfo app = {
+ .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+ .pNext = NULL,
+ .pApplicationName = APP_SHORT_NAME,
+ .applicationVersion = 0,
+ .pEngineName = APP_SHORT_NAME,
+ .engineVersion = 0,
+ .apiVersion = VK_API_VERSION_1_0,
+ };
+ VkInstanceCreateInfo inst_info = {
+ .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
+ .pNext = NULL,
+ .pApplicationInfo = &app,
+ .enabledLayerCount = demo->enabled_layer_count,
+ .ppEnabledLayerNames = (const char *const *)instance_validation_layers,
+ .enabledExtensionCount = demo->enabled_extension_count,
+ .ppEnabledExtensionNames = (const char *const *)demo->extension_names,
+ };
+
+ if (portability_enumeration)
+ inst_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
+
+ uint32_t gpu_count;
+
+ err = vkCreateInstance(&inst_info, NULL, &demo->inst);
+ if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
+ ERR_EXIT("Cannot find a compatible Vulkan installable client driver "
+ "(ICD).\n\nPlease look at the Getting Started guide for "
+ "additional information.\n",
+ "vkCreateInstance Failure");
+ } else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) {
+ ERR_EXIT("Cannot find a specified extension library"
+ ".\nMake sure your layers path is set appropriately\n",
+ "vkCreateInstance Failure");
+ } else if (err) {
+ ERR_EXIT("vkCreateInstance failed.\n\nDo you have a compatible Vulkan "
+ "installable client driver (ICD) installed?\nPlease look at "
+ "the Getting Started guide for additional information.\n",
+ "vkCreateInstance Failure");
+ }
+
+ gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst);
+
+ /* Make initial call to query gpu_count, then second call for gpu info*/
+ err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL);
+ assert(!err && gpu_count > 0);
+
+ if (gpu_count > 0) {
+ VkPhysicalDevice *physical_devices =
+ malloc(sizeof(VkPhysicalDevice) * gpu_count);
+ err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count,
+ physical_devices);
+ assert(!err);
+ /* For tri demo we just grab the first physical device */
+ demo->gpu = physical_devices[0];
+ free(physical_devices);
+ } else {
+ ERR_EXIT("vkEnumeratePhysicalDevices reported zero accessible devices."
+ "\n\nDo you have a compatible Vulkan installable client"
+ " driver (ICD) installed?\nPlease look at the Getting Started"
+ " guide for additional information.\n",
+ "vkEnumeratePhysicalDevices Failure");
+ }
+
+ gladLoadVulkanUserPtr(demo->gpu, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, demo->inst);
+
+ /* Look for device extensions */
+ uint32_t device_extension_count = 0;
+ VkBool32 swapchainExtFound = 0;
+ demo->enabled_extension_count = 0;
+
+ err = vkEnumerateDeviceExtensionProperties(demo->gpu, NULL,
+ &device_extension_count, NULL);
+ assert(!err);
+
+ if (device_extension_count > 0) {
+ VkExtensionProperties *device_extensions =
+ malloc(sizeof(VkExtensionProperties) * device_extension_count);
+ err = vkEnumerateDeviceExtensionProperties(
+ demo->gpu, NULL, &device_extension_count, device_extensions);
+ assert(!err);
+
+ for (i = 0; i < device_extension_count; i++) {
+ if (!strcmp(VK_KHR_SWAPCHAIN_EXTENSION_NAME,
+ device_extensions[i].extensionName)) {
+ swapchainExtFound = 1;
+ demo->extension_names[demo->enabled_extension_count++] =
+ VK_KHR_SWAPCHAIN_EXTENSION_NAME;
+ }
+ assert(demo->enabled_extension_count < 64);
+ }
+
+ free(device_extensions);
+ }
+
+ if (!swapchainExtFound) {
+ ERR_EXIT("vkEnumerateDeviceExtensionProperties failed to find "
+ "the " VK_KHR_SWAPCHAIN_EXTENSION_NAME
+ " extension.\n\nDo you have a compatible "
+ "Vulkan installable client driver (ICD) installed?\nPlease "
+ "look at the Getting Started guide for additional "
+ "information.\n",
+ "vkCreateInstance Failure");
+ }
+
+ if (demo->validate) {
+ VkDebugReportCallbackCreateInfoEXT dbgCreateInfo;
+ dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
+ dbgCreateInfo.flags =
+ VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
+ dbgCreateInfo.pfnCallback = demo->use_break ? BreakCallback : dbgFunc;
+ dbgCreateInfo.pUserData = demo;
+ dbgCreateInfo.pNext = NULL;
+ err = vkCreateDebugReportCallbackEXT(demo->inst, &dbgCreateInfo, NULL,
+ &demo->msg_callback);
+ switch (err) {
+ case VK_SUCCESS:
+ break;
+ case VK_ERROR_OUT_OF_HOST_MEMORY:
+ ERR_EXIT("CreateDebugReportCallback: out of host memory\n",
+ "CreateDebugReportCallback Failure");
+ break;
+ default:
+ ERR_EXIT("CreateDebugReportCallback: unknown failure\n",
+ "CreateDebugReportCallback Failure");
+ break;
+ }
+ }
+
+ vkGetPhysicalDeviceProperties(demo->gpu, &demo->gpu_props);
+
+ // Query with NULL data to get count
+ vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
+ NULL);
+
+ demo->queue_props = (VkQueueFamilyProperties *)malloc(
+ demo->queue_count * sizeof(VkQueueFamilyProperties));
+ vkGetPhysicalDeviceQueueFamilyProperties(demo->gpu, &demo->queue_count,
+ demo->queue_props);
+ assert(demo->queue_count >= 1);
+
+ vkGetPhysicalDeviceFeatures(demo->gpu, &demo->gpu_features);
+
+ // Graphics queue and MemMgr queue can be separate.
+ // TODO: Add support for separate queues, including synchronization,
+ // and appropriate tracking for QueueSubmit
+}
+
+static void demo_init_device(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+
+ float queue_priorities[1] = {0.0};
+ const VkDeviceQueueCreateInfo queue = {
+ .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
+ .pNext = NULL,
+ .queueFamilyIndex = demo->graphics_queue_node_index,
+ .queueCount = 1,
+ .pQueuePriorities = queue_priorities};
+
+
+ VkPhysicalDeviceFeatures features;
+ memset(&features, 0, sizeof(features));
+ if (demo->gpu_features.shaderClipDistance) {
+ features.shaderClipDistance = VK_TRUE;
+ }
+
+ VkDeviceCreateInfo device = {
+ .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+ .pNext = NULL,
+ .queueCreateInfoCount = 1,
+ .pQueueCreateInfos = &queue,
+ .enabledLayerCount = 0,
+ .ppEnabledLayerNames = NULL,
+ .enabledExtensionCount = demo->enabled_extension_count,
+ .ppEnabledExtensionNames = (const char *const *)demo->extension_names,
+ .pEnabledFeatures = &features,
+ };
+
+ err = vkCreateDevice(demo->gpu, &device, NULL, &demo->device);
+ assert(!err);
+}
+
+static void demo_init_vk_swapchain(struct demo *demo) {
+ VkResult U_ASSERT_ONLY err;
+ uint32_t i;
+
+ // Create a WSI surface for the window:
+ glfwCreateWindowSurface(demo->inst, demo->window, NULL, &demo->surface);
+
+ // Iterate over each queue to learn whether it supports presenting:
+ VkBool32 *supportsPresent =
+ (VkBool32 *)malloc(demo->queue_count * sizeof(VkBool32));
+ for (i = 0; i < demo->queue_count; i++) {
+ vkGetPhysicalDeviceSurfaceSupportKHR(demo->gpu, i, demo->surface,
+ &supportsPresent[i]);
+ }
+
+ // Search for a graphics and a present queue in the array of queue
+ // families, try to find one that supports both
+ uint32_t graphicsQueueNodeIndex = UINT32_MAX;
+ uint32_t presentQueueNodeIndex = UINT32_MAX;
+ for (i = 0; i < demo->queue_count; i++) {
+ if ((demo->queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
+ if (graphicsQueueNodeIndex == UINT32_MAX) {
+ graphicsQueueNodeIndex = i;
+ }
+
+ if (supportsPresent[i] == VK_TRUE) {
+ graphicsQueueNodeIndex = i;
+ presentQueueNodeIndex = i;
+ break;
+ }
+ }
+ }
+ if (presentQueueNodeIndex == UINT32_MAX) {
+ // If didn't find a queue that supports both graphics and present, then
+ // find a separate present queue.
+ for (i = 0; i < demo->queue_count; ++i) {
+ if (supportsPresent[i] == VK_TRUE) {
+ presentQueueNodeIndex = i;
+ break;
+ }
+ }
+ }
+ free(supportsPresent);
+
+ // Generate error if could not find both a graphics and a present queue
+ if (graphicsQueueNodeIndex == UINT32_MAX ||
+ presentQueueNodeIndex == UINT32_MAX) {
+ ERR_EXIT("Could not find a graphics and a present queue\n",
+ "Swapchain Initialization Failure");
+ }
+
+ // TODO: Add support for separate queues, including presentation,
+ // synchronization, and appropriate tracking for QueueSubmit.
+ // NOTE: While it is possible for an application to use a separate graphics
+ // and a present queues, this demo program assumes it is only using
+ // one:
+ if (graphicsQueueNodeIndex != presentQueueNodeIndex) {
+ ERR_EXIT("Could not find a common graphics and a present queue\n",
+ "Swapchain Initialization Failure");
+ }
+
+ demo->graphics_queue_node_index = graphicsQueueNodeIndex;
+
+ demo_init_device(demo);
+
+ vkGetDeviceQueue(demo->device, demo->graphics_queue_node_index, 0,
+ &demo->queue);
+
+ // Get the list of VkFormat's that are supported:
+ uint32_t formatCount;
+ err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
+ &formatCount, NULL);
+ assert(!err);
+ VkSurfaceFormatKHR *surfFormats =
+ (VkSurfaceFormatKHR *)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
+ err = vkGetPhysicalDeviceSurfaceFormatsKHR(demo->gpu, demo->surface,
+ &formatCount, surfFormats);
+ assert(!err);
+ // If the format list includes just one entry of VK_FORMAT_UNDEFINED,
+ // the surface has no preferred format. Otherwise, at least one
+ // supported format will be returned.
+ if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
+ demo->format = VK_FORMAT_B8G8R8A8_UNORM;
+ } else {
+ assert(formatCount >= 1);
+ demo->format = surfFormats[0].format;
+ }
+ demo->color_space = surfFormats[0].colorSpace;
+
+ demo->curFrame = 0;
+
+ // Get Memory information and properties
+ vkGetPhysicalDeviceMemoryProperties(demo->gpu, &demo->memory_properties);
+}
+
+static void demo_init_connection(struct demo *demo) {
+ glfwSetErrorCallback(demo_error_callback);
+
+ if (!glfwInit()) {
+ printf("Cannot initialize GLFW.\nExiting ...\n");
+ fflush(stdout);
+ exit(1);
+ }
+
+ if (!glfwVulkanSupported()) {
+ printf("GLFW failed to find the Vulkan loader.\nExiting ...\n");
+ fflush(stdout);
+ exit(1);
+ }
+
+ gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL);
+}
+
+static void demo_init(struct demo *demo, const int argc, const char *argv[])
+{
+ int i;
+ memset(demo, 0, sizeof(*demo));
+ demo->frameCount = INT32_MAX;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "--use_staging") == 0) {
+ demo->use_staging_buffer = true;
+ continue;
+ }
+ if (strcmp(argv[i], "--break") == 0) {
+ demo->use_break = true;
+ continue;
+ }
+ if (strcmp(argv[i], "--validate") == 0) {
+ demo->validate = true;
+ continue;
+ }
+ if (strcmp(argv[i], "--c") == 0 && demo->frameCount == INT32_MAX &&
+ i < argc - 1 && sscanf(argv[i + 1], "%d", &demo->frameCount) == 1 &&
+ demo->frameCount >= 0) {
+ i++;
+ continue;
+ }
+
+ fprintf(stderr, "Usage:\n %s [--use_staging] [--validate] [--break] "
+ "[--c <framecount>]\n",
+ APP_SHORT_NAME);
+ fflush(stderr);
+ exit(1);
+ }
+
+ demo_init_connection(demo);
+ demo_init_vk(demo);
+
+ demo->width = 300;
+ demo->height = 300;
+ demo->depthStencil = 1.0;
+ demo->depthIncrement = -0.01f;
+}
+
+static void demo_cleanup(struct demo *demo) {
+ uint32_t i;
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
+ }
+ free(demo->framebuffers);
+ vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
+
+ if (demo->setup_cmd) {
+ vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
+ }
+ vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
+ vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
+
+ vkDestroyPipeline(demo->device, demo->pipeline, NULL);
+ vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
+ vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
+ vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
+
+ vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
+ vkFreeMemory(demo->device, demo->vertices.mem, NULL);
+
+ for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+ vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
+ vkDestroyImage(demo->device, demo->textures[i].image, NULL);
+ vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
+ vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
+ }
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
+ }
+
+ vkDestroyImageView(demo->device, demo->depth.view, NULL);
+ vkDestroyImage(demo->device, demo->depth.image, NULL);
+ vkFreeMemory(demo->device, demo->depth.mem, NULL);
+
+ vkDestroySwapchainKHR(demo->device, demo->swapchain, NULL);
+ free(demo->buffers);
+
+ vkDestroyDevice(demo->device, NULL);
+ if (demo->validate) {
+ vkDestroyDebugReportCallbackEXT(demo->inst, demo->msg_callback, NULL);
+ }
+ vkDestroySurfaceKHR(demo->inst, demo->surface, NULL);
+ vkDestroyInstance(demo->inst, NULL);
+
+ free(demo->queue_props);
+
+ glfwDestroyWindow(demo->window);
+ glfwTerminate();
+}
+
+static void demo_resize(struct demo *demo) {
+ uint32_t i;
+
+ // In order to properly resize the window, we must re-create the swapchain
+ // AND redo the command buffers, etc.
+ //
+ // First, perform part of the demo_cleanup() function:
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ vkDestroyFramebuffer(demo->device, demo->framebuffers[i], NULL);
+ }
+ free(demo->framebuffers);
+ vkDestroyDescriptorPool(demo->device, demo->desc_pool, NULL);
+
+ if (demo->setup_cmd) {
+ vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->setup_cmd);
+ demo->setup_cmd = VK_NULL_HANDLE;
+ }
+ vkFreeCommandBuffers(demo->device, demo->cmd_pool, 1, &demo->draw_cmd);
+ vkDestroyCommandPool(demo->device, demo->cmd_pool, NULL);
+
+ vkDestroyPipeline(demo->device, demo->pipeline, NULL);
+ vkDestroyRenderPass(demo->device, demo->render_pass, NULL);
+ vkDestroyPipelineLayout(demo->device, demo->pipeline_layout, NULL);
+ vkDestroyDescriptorSetLayout(demo->device, demo->desc_layout, NULL);
+
+ vkDestroyBuffer(demo->device, demo->vertices.buf, NULL);
+ vkFreeMemory(demo->device, demo->vertices.mem, NULL);
+
+ for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
+ vkDestroyImageView(demo->device, demo->textures[i].view, NULL);
+ vkDestroyImage(demo->device, demo->textures[i].image, NULL);
+ vkFreeMemory(demo->device, demo->textures[i].mem, NULL);
+ vkDestroySampler(demo->device, demo->textures[i].sampler, NULL);
+ }
+
+ for (i = 0; i < demo->swapchainImageCount; i++) {
+ vkDestroyImageView(demo->device, demo->buffers[i].view, NULL);
+ }
+
+ vkDestroyImageView(demo->device, demo->depth.view, NULL);
+ vkDestroyImage(demo->device, demo->depth.image, NULL);
+ vkFreeMemory(demo->device, demo->depth.mem, NULL);
+
+ free(demo->buffers);
+
+ // Second, re-perform the demo_prepare() function, which will re-create the
+ // swapchain:
+ demo_prepare(demo);
+}
+
+int main(const int argc, const char *argv[]) {
+ struct demo demo;
+
+ demo_init(&demo, argc, argv);
+ demo_create_window(&demo);
+ demo_init_vk_swapchain(&demo);
+
+ demo_prepare(&demo);
+ demo_run(&demo);
+
+ demo_cleanup(&demo);
+
+ return validation_error;
+}
+
diff --git a/libs/glfw-3.3.8/tests/windows.c b/libs/glfw-3.3.8/tests/windows.c
new file mode 100644
index 0000000..6669856
--- /dev/null
+++ b/libs/glfw-3.3.8/tests/windows.c
@@ -0,0 +1,174 @@
+//========================================================================
+// Simple multi-window test
+// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would
+// be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such, and must not
+// be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source
+// distribution.
+//
+//========================================================================
+//
+// This test creates four windows and clears each in a different color
+//
+//========================================================================
+
+#include <glad/gl.h>
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "getopt.h"
+
+static const char* titles[] =
+{
+ "Red",
+ "Green",
+ "Blue",
+ "Yellow"
+};
+
+static const struct
+{
+ float r, g, b;
+} colors[] =
+{
+ { 0.95f, 0.32f, 0.11f },
+ { 0.50f, 0.80f, 0.16f },
+ { 0.f, 0.68f, 0.94f },
+ { 0.98f, 0.74f, 0.04f }
+};
+
+static void usage(void)
+{
+ printf("Usage: windows [-h] [-b] [-f] \n");
+ printf("Options:\n");
+ printf(" -b create decorated windows\n");
+ printf(" -f set focus on show off for all but first window\n");
+ printf(" -h show this help\n");
+}
+
+static void error_callback(int error, const char* description)
+{
+ fprintf(stderr, "Error: %s\n", description);
+}
+
+static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+{
+ if (action != GLFW_PRESS)
+ return;
+
+ switch (key)
+ {
+ case GLFW_KEY_SPACE:
+ {
+ int xpos, ypos;
+ glfwGetWindowPos(window, &xpos, &ypos);
+ glfwSetWindowPos(window, xpos, ypos);
+ break;
+ }
+
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(window, GLFW_TRUE);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ int i, ch;
+ int decorated = GLFW_FALSE;
+ int focusOnShow = GLFW_TRUE;
+ int running = GLFW_TRUE;
+ GLFWwindow* windows[4];
+
+ while ((ch = getopt(argc, argv, "bfh")) != -1)
+ {
+ switch (ch)
+ {
+ case 'b':
+ decorated = GLFW_TRUE;
+ break;
+ case 'f':
+ focusOnShow = GLFW_FALSE;
+ break;
+ case 'h':
+ usage();
+ exit(EXIT_SUCCESS);
+ default:
+ usage();
+ exit(EXIT_FAILURE);
+ }
+ }
+
+ glfwSetErrorCallback(error_callback);
+
+ if (!glfwInit())
+ exit(EXIT_FAILURE);
+
+ glfwWindowHint(GLFW_DECORATED, decorated);
+ glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
+
+ for (i = 0; i < 4; i++)
+ {
+ int left, top, right, bottom;
+ if (i)
+ glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
+
+ windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
+ if (!windows[i])
+ {
+ glfwTerminate();
+ exit(EXIT_FAILURE);
+ }
+
+ glfwSetKeyCallback(windows[i], key_callback);
+
+ glfwMakeContextCurrent(windows[i]);
+ gladLoadGL(glfwGetProcAddress);
+ glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
+
+ glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom);
+ glfwSetWindowPos(windows[i],
+ 100 + (i & 1) * (200 + left + right),
+ 100 + (i >> 1) * (200 + top + bottom));
+ }
+
+ for (i = 0; i < 4; i++)
+ glfwShowWindow(windows[i]);
+
+ while (running)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ glfwMakeContextCurrent(windows[i]);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glfwSwapBuffers(windows[i]);
+
+ if (glfwWindowShouldClose(windows[i]))
+ running = GLFW_FALSE;
+ }
+
+ glfwWaitEvents();
+ }
+
+ glfwTerminate();
+ exit(EXIT_SUCCESS);
+}
+
diff --git a/libs/honeysuckle/CMakeLists.txt b/libs/honeysuckle/CMakeLists.txt
index 91222d2..1e16f40 100644
--- a/libs/honeysuckle/CMakeLists.txt
+++ b/libs/honeysuckle/CMakeLists.txt
@@ -3,9 +3,6 @@ project(honeysuckle
VERSION 0.1.0
DESCRIPTION "A C library to make writing lua bindings simple")
-find_package(Lua51 REQUIRED)
-Include_directories(${LUA_INCLUDE_DIR})
-
# build and link the library
set(HS_ROOT ${honeysuckle_SOURCE_DIR}/src)
set(HONEYSUCKLE_SOURCES
diff --git a/libs/lua-5.1.5/CMakeLists.txt b/libs/lua-5.1.5/CMakeLists.txt
new file mode 100644
index 0000000..4004db2
--- /dev/null
+++ b/libs/lua-5.1.5/CMakeLists.txt
@@ -0,0 +1,34 @@
+cmake_minimum_required(VERSION 3.2)
+project(lua5.1)
+
+set(LUA_ROOT ${lua5.1_SOURCE_DIR}/src)
+add_library(lua5.1
+ ${LUA_ROOT}/lapi.c
+ ${LUA_ROOT}/lcode.c
+ ${LUA_ROOT}/ldebug.c
+ ${LUA_ROOT}/ldo.c
+ ${LUA_ROOT}/ldump.c
+ ${LUA_ROOT}/lfunc.c
+ ${LUA_ROOT}/lgc.c
+ ${LUA_ROOT}/llex.c
+ ${LUA_ROOT}/lmem.c
+ ${LUA_ROOT}/lobject.c
+ ${LUA_ROOT}/lopcodes.c
+ ${LUA_ROOT}/lparser.c
+ ${LUA_ROOT}/lstate.c
+ ${LUA_ROOT}/lstring.c
+ ${LUA_ROOT}/ltable.c
+ ${LUA_ROOT}/ltm.c
+ ${LUA_ROOT}/lundump.c
+ ${LUA_ROOT}/lvm.c
+ ${LUA_ROOT}/lzio.c
+ ${LUA_ROOT}/lauxlib.c
+ ${LUA_ROOT}/lbaselib.c
+ ${LUA_ROOT}/ldblib.c
+ ${LUA_ROOT}/liolib.c
+ ${LUA_ROOT}/lmathlib.c
+ ${LUA_ROOT}/loslib.c
+ ${LUA_ROOT}/ltablib.c
+ ${LUA_ROOT}/lstrlib.c
+ ${LUA_ROOT}/loadlib.c
+ ${LUA_ROOT}/linit.c)
diff --git a/libs/lua-5.1.5/COPYRIGHT b/libs/lua-5.1.5/COPYRIGHT
new file mode 100644
index 0000000..a860268
--- /dev/null
+++ b/libs/lua-5.1.5/COPYRIGHT
@@ -0,0 +1,34 @@
+Lua License
+-----------
+
+Lua is licensed under the terms of the MIT license reproduced below.
+This means that Lua is free software and can be used for both academic
+and commercial purposes at absolutely no cost.
+
+For details and rationale, see http://www.lua.org/license.html .
+
+===============================================================================
+
+Copyright (C) 1994-2012 Lua.org, PUC-Rio.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+===============================================================================
+
+(end of COPYRIGHT)
diff --git a/libs/lua-5.1.5/HISTORY b/libs/lua-5.1.5/HISTORY
new file mode 100644
index 0000000..ce0c95b
--- /dev/null
+++ b/libs/lua-5.1.5/HISTORY
@@ -0,0 +1,183 @@
+HISTORY for Lua 5.1
+
+* Changes from version 5.0 to 5.1
+ -------------------------------
+ Language:
+ + new module system.
+ + new semantics for control variables of fors.
+ + new semantics for setn/getn.
+ + new syntax/semantics for varargs.
+ + new long strings and comments.
+ + new `mod' operator (`%')
+ + new length operator #t
+ + metatables for all types
+ API:
+ + new functions: lua_createtable, lua_get(set)field, lua_push(to)integer.
+ + user supplies memory allocator (lua_open becomes lua_newstate).
+ + luaopen_* functions must be called through Lua.
+ Implementation:
+ + new configuration scheme via luaconf.h.
+ + incremental garbage collection.
+ + better handling of end-of-line in the lexer.
+ + fully reentrant parser (new Lua function `load')
+ + better support for 64-bit machines.
+ + native loadlib support for Mac OS X.
+ + standard distribution in only one library (lualib.a merged into lua.a)
+
+* Changes from version 4.0 to 5.0
+ -------------------------------
+ Language:
+ + lexical scoping.
+ + Lua coroutines.
+ + standard libraries now packaged in tables.
+ + tags replaced by metatables and tag methods replaced by metamethods,
+ stored in metatables.
+ + proper tail calls.
+ + each function can have its own global table, which can be shared.
+ + new __newindex metamethod, called when we insert a new key into a table.
+ + new block comments: --[[ ... ]].
+ + new generic for.
+ + new weak tables.
+ + new boolean type.
+ + new syntax "local function".
+ + (f()) returns the first value returned by f.
+ + {f()} fills a table with all values returned by f.
+ + \n ignored in [[\n .
+ + fixed and-or priorities.
+ + more general syntax for function definition (e.g. function a.x.y:f()...end).
+ + more general syntax for function calls (e.g. (print or write)(9)).
+ + new functions (time/date, tmpfile, unpack, require, load*, etc.).
+ API:
+ + chunks are loaded by using lua_load; new luaL_loadfile and luaL_loadbuffer.
+ + introduced lightweight userdata, a simple "void*" without a metatable.
+ + new error handling protocol: the core no longer prints error messages;
+ all errors are reported to the caller on the stack.
+ + new lua_atpanic for host cleanup.
+ + new, signal-safe, hook scheme.
+ Implementation:
+ + new license: MIT.
+ + new, faster, register-based virtual machine.
+ + support for external multithreading and coroutines.
+ + new and consistent error message format.
+ + the core no longer needs "stdio.h" for anything (except for a single
+ use of sprintf to convert numbers to strings).
+ + lua.c now runs the environment variable LUA_INIT, if present. It can
+ be "@filename", to run a file, or the chunk itself.
+ + support for user extensions in lua.c.
+ sample implementation given for command line editing.
+ + new dynamic loading library, active by default on several platforms.
+ + safe garbage-collector metamethods.
+ + precompiled bytecodes checked for integrity (secure binary dostring).
+ + strings are fully aligned.
+ + position capture in string.find.
+ + read('*l') can read lines with embedded zeros.
+
+* Changes from version 3.2 to 4.0
+ -------------------------------
+ Language:
+ + new "break" and "for" statements (both numerical and for tables).
+ + uniform treatment of globals: globals are now stored in a Lua table.
+ + improved error messages.
+ + no more '$debug': full speed *and* full debug information.
+ + new read form: read(N) for next N bytes.
+ + general read patterns now deprecated.
+ (still available with -DCOMPAT_READPATTERNS.)
+ + all return values are passed as arguments for the last function
+ (old semantics still available with -DLUA_COMPAT_ARGRET)
+ + garbage collection tag methods for tables now deprecated.
+ + there is now only one tag method for order.
+ API:
+ + New API: fully re-entrant, simpler, and more efficient.
+ + New debug API.
+ Implementation:
+ + faster than ever: cleaner virtual machine and new hashing algorithm.
+ + non-recursive garbage-collector algorithm.
+ + reduced memory usage for programs with many strings.
+ + improved treatment for memory allocation errors.
+ + improved support for 16-bit machines (we hope).
+ + code now compiles unmodified as both ANSI C and C++.
+ + numbers in bases other than 10 are converted using strtoul.
+ + new -f option in Lua to support #! scripts.
+ + luac can now combine text and binaries.
+
+* Changes from version 3.1 to 3.2
+ -------------------------------
+ + redirected all output in Lua's core to _ERRORMESSAGE and _ALERT.
+ + increased limit on the number of constants and globals per function
+ (from 2^16 to 2^24).
+ + debugging info (lua_debug and hooks) moved into lua_state and new API
+ functions provided to get and set this info.
+ + new debug lib gives full debugging access within Lua.
+ + new table functions "foreachi", "sort", "tinsert", "tremove", "getn".
+ + new io functions "flush", "seek".
+
+* Changes from version 3.0 to 3.1
+ -------------------------------
+ + NEW FEATURE: anonymous functions with closures (via "upvalues").
+ + new syntax:
+ - local variables in chunks.
+ - better scope control with DO block END.
+ - constructors can now be also written: { record-part; list-part }.
+ - more general syntax for function calls and lvalues, e.g.:
+ f(x).y=1
+ o:f(x,y):g(z)
+ f"string" is sugar for f("string")
+ + strings may now contain arbitrary binary data (e.g., embedded zeros).
+ + major code re-organization and clean-up; reduced module interdependecies.
+ + no arbitrary limits on the total number of constants and globals.
+ + support for multiple global contexts.
+ + better syntax error messages.
+ + new traversal functions "foreach" and "foreachvar".
+ + the default for numbers is now double.
+ changing it to use floats or longs is easy.
+ + complete debug information stored in pre-compiled chunks.
+ + sample interpreter now prompts user when run interactively, and also
+ handles control-C interruptions gracefully.
+
+* Changes from version 2.5 to 3.0
+ -------------------------------
+ + NEW CONCEPT: "tag methods".
+ Tag methods replace fallbacks as the meta-mechanism for extending the
+ semantics of Lua. Whereas fallbacks had a global nature, tag methods
+ work on objects having the same tag (e.g., groups of tables).
+ Existing code that uses fallbacks should work without change.
+ + new, general syntax for constructors {[exp] = exp, ... }.
+ + support for handling variable number of arguments in functions (varargs).
+ + support for conditional compilation ($if ... $else ... $end).
+ + cleaner semantics in API simplifies host code.
+ + better support for writing libraries (auxlib.h).
+ + better type checking and error messages in the standard library.
+ + luac can now also undump.
+
+* Changes from version 2.4 to 2.5
+ -------------------------------
+ + io and string libraries are now based on pattern matching;
+ the old libraries are still available for compatibility
+ + dofile and dostring can now return values (via return statement)
+ + better support for 16- and 64-bit machines
+ + expanded documentation, with more examples
+
+* Changes from version 2.2 to 2.4
+ -------------------------------
+ + external compiler creates portable binary files that can be loaded faster
+ + interface for debugging and profiling
+ + new "getglobal" fallback
+ + new functions for handling references to Lua objects
+ + new functions in standard lib
+ + only one copy of each string is stored
+ + expanded documentation, with more examples
+
+* Changes from version 2.1 to 2.2
+ -------------------------------
+ + functions now may be declared with any "lvalue" as a name
+ + garbage collection of functions
+ + support for pipes
+
+* Changes from version 1.1 to 2.1
+ -------------------------------
+ + object-oriented support
+ + fallbacks
+ + simplified syntax for tables
+ + many internal improvements
+
+(end of HISTORY)
diff --git a/libs/lua-5.1.5/INSTALL b/libs/lua-5.1.5/INSTALL
new file mode 100644
index 0000000..17eb8ae
--- /dev/null
+++ b/libs/lua-5.1.5/INSTALL
@@ -0,0 +1,99 @@
+INSTALL for Lua 5.1
+
+* Building Lua
+ ------------
+ Lua is built in the src directory, but the build process can be
+ controlled from the top-level Makefile.
+
+ Building Lua on Unix systems should be very easy. First do "make" and
+ see if your platform is listed. If so, just do "make xxx", where xxx
+ is your platform name. The platforms currently supported are:
+ aix ansi bsd freebsd generic linux macosx mingw posix solaris
+
+ If your platform is not listed, try the closest one or posix, generic,
+ ansi, in this order.
+
+ See below for customization instructions and for instructions on how
+ to build with other Windows compilers.
+
+ If you want to check that Lua has been built correctly, do "make test"
+ after building Lua. Also, have a look at the example programs in test.
+
+* Installing Lua
+ --------------
+ Once you have built Lua, you may want to install it in an official
+ place in your system. In this case, do "make install". The official
+ place and the way to install files are defined in Makefile. You must
+ have the right permissions to install files.
+
+ If you want to build and install Lua in one step, do "make xxx install",
+ where xxx is your platform name.
+
+ If you want to install Lua locally, then do "make local". This will
+ create directories bin, include, lib, man, and install Lua there as
+ follows:
+
+ bin: lua luac
+ include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
+ lib: liblua.a
+ man/man1: lua.1 luac.1
+
+ These are the only directories you need for development.
+
+ There are man pages for lua and luac, in both nroff and html, and a
+ reference manual in html in doc, some sample code in test, and some
+ useful stuff in etc. You don't need these directories for development.
+
+ If you want to install Lua locally, but in some other directory, do
+ "make install INSTALL_TOP=xxx", where xxx is your chosen directory.
+
+ See below for instructions for Windows and other systems.
+
+* Customization
+ -------------
+ Three things can be customized by editing a file:
+ - Where and how to install Lua -- edit Makefile.
+ - How to build Lua -- edit src/Makefile.
+ - Lua features -- edit src/luaconf.h.
+
+ You don't actually need to edit the Makefiles because you may set the
+ relevant variables when invoking make.
+
+ On the other hand, if you need to select some Lua features, you'll need
+ to edit src/luaconf.h. The edited file will be the one installed, and
+ it will be used by any Lua clients that you build, to ensure consistency.
+
+ We strongly recommend that you enable dynamic loading. This is done
+ automatically for all platforms listed above that have this feature
+ (and also Windows). See src/luaconf.h and also src/Makefile.
+
+* Building Lua on Windows and other systems
+ -----------------------------------------
+ If you're not using the usual Unix tools, then the instructions for
+ building Lua depend on the compiler you use. You'll need to create
+ projects (or whatever your compiler uses) for building the library,
+ the interpreter, and the compiler, as follows:
+
+ library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
+ lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
+ ltable.c ltm.c lundump.c lvm.c lzio.c
+ lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
+ ltablib.c lstrlib.c loadlib.c linit.c
+
+ interpreter: library, lua.c
+
+ compiler: library, luac.c print.c
+
+ If you use Visual Studio .NET, you can use etc/luavs.bat in its
+ "Command Prompt".
+
+ If all you want is to build the Lua interpreter, you may put all .c files
+ in a single project, except for luac.c and print.c. Or just use etc/all.c.
+
+ To use Lua as a library in your own programs, you'll need to know how to
+ create and use libraries with your compiler.
+
+ As mentioned above, you may edit luaconf.h to select some features before
+ building Lua.
+
+(end of INSTALL)
diff --git a/libs/lua-5.1.5/Makefile b/libs/lua-5.1.5/Makefile
new file mode 100644
index 0000000..209a132
--- /dev/null
+++ b/libs/lua-5.1.5/Makefile
@@ -0,0 +1,128 @@
+# makefile for installing Lua
+# see INSTALL for installation instructions
+# see src/Makefile and src/luaconf.h for further customization
+
+# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
+
+# Your platform. See PLATS for possible values.
+PLAT= none
+
+# Where to install. The installation starts in the src and doc directories,
+# so take care if INSTALL_TOP is not an absolute path.
+INSTALL_TOP= /usr/local
+INSTALL_BIN= $(INSTALL_TOP)/bin
+INSTALL_INC= $(INSTALL_TOP)/include
+INSTALL_LIB= $(INSTALL_TOP)/lib
+INSTALL_MAN= $(INSTALL_TOP)/man/man1
+#
+# You probably want to make INSTALL_LMOD and INSTALL_CMOD consistent with
+# LUA_ROOT, LUA_LDIR, and LUA_CDIR in luaconf.h (and also with etc/lua.pc).
+INSTALL_LMOD= $(INSTALL_TOP)/share/lua/$V
+INSTALL_CMOD= $(INSTALL_TOP)/lib/lua/$V
+
+# How to install. If your install program does not support "-p", then you
+# may have to run ranlib on the installed liblua.a (do "make ranlib").
+INSTALL= install -p
+INSTALL_EXEC= $(INSTALL) -m 0755
+INSTALL_DATA= $(INSTALL) -m 0644
+#
+# If you don't have install you can use cp instead.
+# INSTALL= cp -p
+# INSTALL_EXEC= $(INSTALL)
+# INSTALL_DATA= $(INSTALL)
+
+# Utilities.
+MKDIR= mkdir -p
+RANLIB= ranlib
+
+# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========
+
+# Convenience platforms targets.
+PLATS= aix ansi bsd freebsd generic linux macosx mingw posix solaris
+
+# What to install.
+TO_BIN= lua luac
+TO_INC= lua.h luaconf.h lualib.h lauxlib.h ../etc/lua.hpp
+TO_LIB= liblua.a
+TO_MAN= lua.1 luac.1
+
+# Lua version and release.
+V= 5.1
+R= 5.1.5
+
+all: $(PLAT)
+
+$(PLATS) clean:
+ cd src && $(MAKE) $@
+
+test: dummy
+ src/lua test/hello.lua
+
+install: dummy
+ cd src && $(MKDIR) $(INSTALL_BIN) $(INSTALL_INC) $(INSTALL_LIB) $(INSTALL_MAN) $(INSTALL_LMOD) $(INSTALL_CMOD)
+ cd src && $(INSTALL_EXEC) $(TO_BIN) $(INSTALL_BIN)
+ cd src && $(INSTALL_DATA) $(TO_INC) $(INSTALL_INC)
+ cd src && $(INSTALL_DATA) $(TO_LIB) $(INSTALL_LIB)
+ cd doc && $(INSTALL_DATA) $(TO_MAN) $(INSTALL_MAN)
+
+ranlib:
+ cd src && cd $(INSTALL_LIB) && $(RANLIB) $(TO_LIB)
+
+local:
+ $(MAKE) install INSTALL_TOP=..
+
+none:
+ @echo "Please do"
+ @echo " make PLATFORM"
+ @echo "where PLATFORM is one of these:"
+ @echo " $(PLATS)"
+ @echo "See INSTALL for complete instructions."
+
+# make may get confused with test/ and INSTALL in a case-insensitive OS
+dummy:
+
+# echo config parameters
+echo:
+ @echo ""
+ @echo "These are the parameters currently set in src/Makefile to build Lua $R:"
+ @echo ""
+ @cd src && $(MAKE) -s echo
+ @echo ""
+ @echo "These are the parameters currently set in Makefile to install Lua $R:"
+ @echo ""
+ @echo "PLAT = $(PLAT)"
+ @echo "INSTALL_TOP = $(INSTALL_TOP)"
+ @echo "INSTALL_BIN = $(INSTALL_BIN)"
+ @echo "INSTALL_INC = $(INSTALL_INC)"
+ @echo "INSTALL_LIB = $(INSTALL_LIB)"
+ @echo "INSTALL_MAN = $(INSTALL_MAN)"
+ @echo "INSTALL_LMOD = $(INSTALL_LMOD)"
+ @echo "INSTALL_CMOD = $(INSTALL_CMOD)"
+ @echo "INSTALL_EXEC = $(INSTALL_EXEC)"
+ @echo "INSTALL_DATA = $(INSTALL_DATA)"
+ @echo ""
+ @echo "See also src/luaconf.h ."
+ @echo ""
+
+# echo private config parameters
+pecho:
+ @echo "V = $(V)"
+ @echo "R = $(R)"
+ @echo "TO_BIN = $(TO_BIN)"
+ @echo "TO_INC = $(TO_INC)"
+ @echo "TO_LIB = $(TO_LIB)"
+ @echo "TO_MAN = $(TO_MAN)"
+
+# echo config parameters as Lua code
+# uncomment the last sed expression if you want nil instead of empty strings
+lecho:
+ @echo "-- installation parameters for Lua $R"
+ @echo "VERSION = '$V'"
+ @echo "RELEASE = '$R'"
+ @$(MAKE) echo | grep = | sed -e 's/= /= "/' -e 's/$$/"/' #-e 's/""/nil/'
+ @echo "-- EOF"
+
+# list targets that do not create files (but not all makes understand .PHONY)
+.PHONY: all $(PLATS) clean test install local none dummy echo pecho lecho
+
+# (end of Makefile)
diff --git a/libs/lua-5.1.5/README b/libs/lua-5.1.5/README
new file mode 100644
index 0000000..11b4dff
--- /dev/null
+++ b/libs/lua-5.1.5/README
@@ -0,0 +1,37 @@
+README for Lua 5.1
+
+See INSTALL for installation instructions.
+See HISTORY for a summary of changes since the last released version.
+
+* What is Lua?
+ ------------
+ Lua is a powerful, light-weight programming language designed for extending
+ applications. Lua is also frequently used as a general-purpose, stand-alone
+ language. Lua is free software.
+
+ For complete information, visit Lua's web site at http://www.lua.org/ .
+ For an executive summary, see http://www.lua.org/about.html .
+
+ Lua has been used in many different projects around the world.
+ For a short list, see http://www.lua.org/uses.html .
+
+* Availability
+ ------------
+ Lua is freely available for both academic and commercial purposes.
+ See COPYRIGHT and http://www.lua.org/license.html for details.
+ Lua can be downloaded at http://www.lua.org/download.html .
+
+* Installation
+ ------------
+ Lua is implemented in pure ANSI C, and compiles unmodified in all known
+ platforms that have an ANSI C compiler. In most Unix-like platforms, simply
+ do "make" with a suitable target. See INSTALL for detailed instructions.
+
+* Origin
+ ------
+ Lua is developed at Lua.org, a laboratory of the Department of Computer
+ Science of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro
+ in Brazil).
+ For more information about the authors, see http://www.lua.org/authors.html .
+
+(end of README)
diff --git a/libs/lua-5.1.5/doc/contents.html b/libs/lua-5.1.5/doc/contents.html
new file mode 100644
index 0000000..3d83da9
--- /dev/null
+++ b/libs/lua-5.1.5/doc/contents.html
@@ -0,0 +1,497 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<HTML>
+<HEAD>
+<TITLE>Lua 5.1 Reference Manual - contents</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=utf-8">
+<STYLE TYPE="text/css">
+ul {
+ list-style-type: none ;
+}
+</STYLE>
+</HEAD>
+
+<BODY>
+
+<HR>
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="" BORDER=0></A>
+Lua 5.1 Reference Manual
+</H1>
+
+<P>
+The reference manual is the official definition of the Lua language.
+For a complete introduction to Lua programming, see the book
+<A HREF="http://www.lua.org/docs.html#pil">Programming in Lua</A>.
+
+<P>
+This manual is also available as a book:
+<BLOCKQUOTE>
+<A HREF="http://www.amazon.com/exec/obidos/ASIN/8590379833/lua-indexmanual-20">
+<IMG SRC="cover.png" ALT="" TITLE="buy from Amazon" BORDER=1 ALIGN="left" HSPACE=12>
+</A>
+<B>Lua 5.1 Reference Manual</B>
+<BR>by R. Ierusalimschy, L. H. de Figueiredo, W. Celes
+<BR>Lua.org, August 2006
+<BR>ISBN 85-903798-3-3
+<BR CLEAR="all">
+</BLOCKQUOTE>
+
+<P>
+<A HREF="http://www.amazon.com/exec/obidos/ASIN/8590379833/lua-indexmanual-20">Buy a copy</A>
+of this book and
+<A HREF="http://www.lua.org/donations.html">help to support</A>
+the Lua project.
+
+<P>
+<A HREF="manual.html">start</A>
+&middot;
+<A HREF="#contents">contents</A>
+&middot;
+<A HREF="#index">index</A>
+&middot;
+<A HREF="http://www.lua.org/manual/">other versions</A>
+<HR>
+<SMALL>
+Copyright &copy; 2006&ndash;2012 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<A HREF="http://www.lua.org/license.html">Lua license</A>.
+</SMALL>
+
+<H2><A NAME="contents">Contents</A></H2>
+<UL style="padding: 0">
+<LI><A HREF="manual.html">1 &ndash; Introduction</A>
+<P>
+<LI><A HREF="manual.html#2">2 &ndash; The Language</A>
+<UL>
+<LI><A HREF="manual.html#2.1">2.1 &ndash; Lexical Conventions</A>
+<LI><A HREF="manual.html#2.2">2.2 &ndash; Values and Types</A>
+<UL>
+<LI><A HREF="manual.html#2.2.1">2.2.1 &ndash; Coercion</A>
+</UL>
+<LI><A HREF="manual.html#2.3">2.3 &ndash; Variables</A>
+<LI><A HREF="manual.html#2.4">2.4 &ndash; Statements</A>
+<UL>
+<LI><A HREF="manual.html#2.4.1">2.4.1 &ndash; Chunks</A>
+<LI><A HREF="manual.html#2.4.2">2.4.2 &ndash; Blocks</A>
+<LI><A HREF="manual.html#2.4.3">2.4.3 &ndash; Assignment</A>
+<LI><A HREF="manual.html#2.4.4">2.4.4 &ndash; Control Structures</A>
+<LI><A HREF="manual.html#2.4.5">2.4.5 &ndash; For Statement</A>
+<LI><A HREF="manual.html#2.4.6">2.4.6 &ndash; Function Calls as Statements</A>
+<LI><A HREF="manual.html#2.4.7">2.4.7 &ndash; Local Declarations</A>
+</UL>
+<LI><A HREF="manual.html#2.5">2.5 &ndash; Expressions</A>
+<UL>
+<LI><A HREF="manual.html#2.5.1">2.5.1 &ndash; Arithmetic Operators</A>
+<LI><A HREF="manual.html#2.5.2">2.5.2 &ndash; Relational Operators</A>
+<LI><A HREF="manual.html#2.5.3">2.5.3 &ndash; Logical Operators</A>
+<LI><A HREF="manual.html#2.5.4">2.5.4 &ndash; Concatenation</A>
+<LI><A HREF="manual.html#2.5.5">2.5.5 &ndash; The Length Operator</A>
+<LI><A HREF="manual.html#2.5.6">2.5.6 &ndash; Precedence</A>
+<LI><A HREF="manual.html#2.5.7">2.5.7 &ndash; Table Constructors</A>
+<LI><A HREF="manual.html#2.5.8">2.5.8 &ndash; Function Calls</A>
+<LI><A HREF="manual.html#2.5.9">2.5.9 &ndash; Function Definitions</A>
+</UL>
+<LI><A HREF="manual.html#2.6">2.6 &ndash; Visibility Rules</A>
+<LI><A HREF="manual.html#2.7">2.7 &ndash; Error Handling</A>
+<LI><A HREF="manual.html#2.8">2.8 &ndash; Metatables</A>
+<LI><A HREF="manual.html#2.9">2.9 &ndash; Environments</A>
+<LI><A HREF="manual.html#2.10">2.10 &ndash; Garbage Collection</A>
+<UL>
+<LI><A HREF="manual.html#2.10.1">2.10.1 &ndash; Garbage-Collection Metamethods</A>
+<LI><A HREF="manual.html#2.10.2">2.10.2 &ndash; Weak Tables</A>
+</UL>
+<LI><A HREF="manual.html#2.11">2.11 &ndash; Coroutines</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#3">3 &ndash; The Application Program Interface</A>
+<UL>
+<LI><A HREF="manual.html#3.1">3.1 &ndash; The Stack</A>
+<LI><A HREF="manual.html#3.2">3.2 &ndash; Stack Size</A>
+<LI><A HREF="manual.html#3.3">3.3 &ndash; Pseudo-Indices</A>
+<LI><A HREF="manual.html#3.4">3.4 &ndash; C Closures</A>
+<LI><A HREF="manual.html#3.5">3.5 &ndash; Registry</A>
+<LI><A HREF="manual.html#3.6">3.6 &ndash; Error Handling in C</A>
+<LI><A HREF="manual.html#3.7">3.7 &ndash; Functions and Types</A>
+<LI><A HREF="manual.html#3.8">3.8 &ndash; The Debug Interface</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#4">4 &ndash; The Auxiliary Library</A>
+<UL>
+<LI><A HREF="manual.html#4.1">4.1 &ndash; Functions and Types</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#5">5 &ndash; Standard Libraries</A>
+<UL>
+<LI><A HREF="manual.html#5.1">5.1 &ndash; Basic Functions</A>
+<LI><A HREF="manual.html#5.2">5.2 &ndash; Coroutine Manipulation</A>
+<LI><A HREF="manual.html#5.3">5.3 &ndash; Modules</A>
+<LI><A HREF="manual.html#5.4">5.4 &ndash; String Manipulation</A>
+<UL>
+<LI><A HREF="manual.html#5.4.1">5.4.1 &ndash; Patterns</A>
+</UL>
+<LI><A HREF="manual.html#5.5">5.5 &ndash; Table Manipulation</A>
+<LI><A HREF="manual.html#5.6">5.6 &ndash; Mathematical Functions</A>
+<LI><A HREF="manual.html#5.7">5.7 &ndash; Input and Output Facilities</A>
+<LI><A HREF="manual.html#5.8">5.8 &ndash; Operating System Facilities</A>
+<LI><A HREF="manual.html#5.9">5.9 &ndash; The Debug Library</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#6">6 &ndash; Lua Stand-alone</A>
+<P>
+<LI><A HREF="manual.html#7">7 &ndash; Incompatibilities with the Previous Version</A>
+<UL>
+<LI><A HREF="manual.html#7.1">7.1 &ndash; Changes in the Language</A>
+<LI><A HREF="manual.html#7.2">7.2 &ndash; Changes in the Libraries</A>
+<LI><A HREF="manual.html#7.3">7.3 &ndash; Changes in the API</A>
+</UL>
+<P>
+<LI><A HREF="manual.html#8">8 &ndash; The Complete Syntax of Lua</A>
+</UL>
+
+<H2><A NAME="index">Index</A></H2>
+<TABLE WIDTH="100%">
+<TR VALIGN="top">
+<TD>
+<H3><A NAME="functions">Lua functions</A></H3>
+<A HREF="manual.html#pdf-_G">_G</A><BR>
+<A HREF="manual.html#pdf-_VERSION">_VERSION</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-assert">assert</A><BR>
+<A HREF="manual.html#pdf-collectgarbage">collectgarbage</A><BR>
+<A HREF="manual.html#pdf-dofile">dofile</A><BR>
+<A HREF="manual.html#pdf-error">error</A><BR>
+<A HREF="manual.html#pdf-getfenv">getfenv</A><BR>
+<A HREF="manual.html#pdf-getmetatable">getmetatable</A><BR>
+<A HREF="manual.html#pdf-ipairs">ipairs</A><BR>
+<A HREF="manual.html#pdf-load">load</A><BR>
+<A HREF="manual.html#pdf-loadfile">loadfile</A><BR>
+<A HREF="manual.html#pdf-loadstring">loadstring</A><BR>
+<A HREF="manual.html#pdf-module">module</A><BR>
+<A HREF="manual.html#pdf-next">next</A><BR>
+<A HREF="manual.html#pdf-pairs">pairs</A><BR>
+<A HREF="manual.html#pdf-pcall">pcall</A><BR>
+<A HREF="manual.html#pdf-print">print</A><BR>
+<A HREF="manual.html#pdf-rawequal">rawequal</A><BR>
+<A HREF="manual.html#pdf-rawget">rawget</A><BR>
+<A HREF="manual.html#pdf-rawset">rawset</A><BR>
+<A HREF="manual.html#pdf-require">require</A><BR>
+<A HREF="manual.html#pdf-select">select</A><BR>
+<A HREF="manual.html#pdf-setfenv">setfenv</A><BR>
+<A HREF="manual.html#pdf-setmetatable">setmetatable</A><BR>
+<A HREF="manual.html#pdf-tonumber">tonumber</A><BR>
+<A HREF="manual.html#pdf-tostring">tostring</A><BR>
+<A HREF="manual.html#pdf-type">type</A><BR>
+<A HREF="manual.html#pdf-unpack">unpack</A><BR>
+<A HREF="manual.html#pdf-xpcall">xpcall</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-coroutine.create">coroutine.create</A><BR>
+<A HREF="manual.html#pdf-coroutine.resume">coroutine.resume</A><BR>
+<A HREF="manual.html#pdf-coroutine.running">coroutine.running</A><BR>
+<A HREF="manual.html#pdf-coroutine.status">coroutine.status</A><BR>
+<A HREF="manual.html#pdf-coroutine.wrap">coroutine.wrap</A><BR>
+<A HREF="manual.html#pdf-coroutine.yield">coroutine.yield</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-debug.debug">debug.debug</A><BR>
+<A HREF="manual.html#pdf-debug.getfenv">debug.getfenv</A><BR>
+<A HREF="manual.html#pdf-debug.gethook">debug.gethook</A><BR>
+<A HREF="manual.html#pdf-debug.getinfo">debug.getinfo</A><BR>
+<A HREF="manual.html#pdf-debug.getlocal">debug.getlocal</A><BR>
+<A HREF="manual.html#pdf-debug.getmetatable">debug.getmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.getregistry">debug.getregistry</A><BR>
+<A HREF="manual.html#pdf-debug.getupvalue">debug.getupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.setfenv">debug.setfenv</A><BR>
+<A HREF="manual.html#pdf-debug.sethook">debug.sethook</A><BR>
+<A HREF="manual.html#pdf-debug.setlocal">debug.setlocal</A><BR>
+<A HREF="manual.html#pdf-debug.setmetatable">debug.setmetatable</A><BR>
+<A HREF="manual.html#pdf-debug.setupvalue">debug.setupvalue</A><BR>
+<A HREF="manual.html#pdf-debug.traceback">debug.traceback</A><BR>
+
+</TD>
+<TD>
+<H3>&nbsp;</H3>
+<A HREF="manual.html#pdf-file:close">file:close</A><BR>
+<A HREF="manual.html#pdf-file:flush">file:flush</A><BR>
+<A HREF="manual.html#pdf-file:lines">file:lines</A><BR>
+<A HREF="manual.html#pdf-file:read">file:read</A><BR>
+<A HREF="manual.html#pdf-file:seek">file:seek</A><BR>
+<A HREF="manual.html#pdf-file:setvbuf">file:setvbuf</A><BR>
+<A HREF="manual.html#pdf-file:write">file:write</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-io.close">io.close</A><BR>
+<A HREF="manual.html#pdf-io.flush">io.flush</A><BR>
+<A HREF="manual.html#pdf-io.input">io.input</A><BR>
+<A HREF="manual.html#pdf-io.lines">io.lines</A><BR>
+<A HREF="manual.html#pdf-io.open">io.open</A><BR>
+<A HREF="manual.html#pdf-io.output">io.output</A><BR>
+<A HREF="manual.html#pdf-io.popen">io.popen</A><BR>
+<A HREF="manual.html#pdf-io.read">io.read</A><BR>
+<A HREF="manual.html#pdf-io.stderr">io.stderr</A><BR>
+<A HREF="manual.html#pdf-io.stdin">io.stdin</A><BR>
+<A HREF="manual.html#pdf-io.stdout">io.stdout</A><BR>
+<A HREF="manual.html#pdf-io.tmpfile">io.tmpfile</A><BR>
+<A HREF="manual.html#pdf-io.type">io.type</A><BR>
+<A HREF="manual.html#pdf-io.write">io.write</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-math.abs">math.abs</A><BR>
+<A HREF="manual.html#pdf-math.acos">math.acos</A><BR>
+<A HREF="manual.html#pdf-math.asin">math.asin</A><BR>
+<A HREF="manual.html#pdf-math.atan">math.atan</A><BR>
+<A HREF="manual.html#pdf-math.atan2">math.atan2</A><BR>
+<A HREF="manual.html#pdf-math.ceil">math.ceil</A><BR>
+<A HREF="manual.html#pdf-math.cos">math.cos</A><BR>
+<A HREF="manual.html#pdf-math.cosh">math.cosh</A><BR>
+<A HREF="manual.html#pdf-math.deg">math.deg</A><BR>
+<A HREF="manual.html#pdf-math.exp">math.exp</A><BR>
+<A HREF="manual.html#pdf-math.floor">math.floor</A><BR>
+<A HREF="manual.html#pdf-math.fmod">math.fmod</A><BR>
+<A HREF="manual.html#pdf-math.frexp">math.frexp</A><BR>
+<A HREF="manual.html#pdf-math.huge">math.huge</A><BR>
+<A HREF="manual.html#pdf-math.ldexp">math.ldexp</A><BR>
+<A HREF="manual.html#pdf-math.log">math.log</A><BR>
+<A HREF="manual.html#pdf-math.log10">math.log10</A><BR>
+<A HREF="manual.html#pdf-math.max">math.max</A><BR>
+<A HREF="manual.html#pdf-math.min">math.min</A><BR>
+<A HREF="manual.html#pdf-math.modf">math.modf</A><BR>
+<A HREF="manual.html#pdf-math.pi">math.pi</A><BR>
+<A HREF="manual.html#pdf-math.pow">math.pow</A><BR>
+<A HREF="manual.html#pdf-math.rad">math.rad</A><BR>
+<A HREF="manual.html#pdf-math.random">math.random</A><BR>
+<A HREF="manual.html#pdf-math.randomseed">math.randomseed</A><BR>
+<A HREF="manual.html#pdf-math.sin">math.sin</A><BR>
+<A HREF="manual.html#pdf-math.sinh">math.sinh</A><BR>
+<A HREF="manual.html#pdf-math.sqrt">math.sqrt</A><BR>
+<A HREF="manual.html#pdf-math.tan">math.tan</A><BR>
+<A HREF="manual.html#pdf-math.tanh">math.tanh</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-os.clock">os.clock</A><BR>
+<A HREF="manual.html#pdf-os.date">os.date</A><BR>
+<A HREF="manual.html#pdf-os.difftime">os.difftime</A><BR>
+<A HREF="manual.html#pdf-os.execute">os.execute</A><BR>
+<A HREF="manual.html#pdf-os.exit">os.exit</A><BR>
+<A HREF="manual.html#pdf-os.getenv">os.getenv</A><BR>
+<A HREF="manual.html#pdf-os.remove">os.remove</A><BR>
+<A HREF="manual.html#pdf-os.rename">os.rename</A><BR>
+<A HREF="manual.html#pdf-os.setlocale">os.setlocale</A><BR>
+<A HREF="manual.html#pdf-os.time">os.time</A><BR>
+<A HREF="manual.html#pdf-os.tmpname">os.tmpname</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-package.cpath">package.cpath</A><BR>
+<A HREF="manual.html#pdf-package.loaded">package.loaded</A><BR>
+<A HREF="manual.html#pdf-package.loaders">package.loaders</A><BR>
+<A HREF="manual.html#pdf-package.loadlib">package.loadlib</A><BR>
+<A HREF="manual.html#pdf-package.path">package.path</A><BR>
+<A HREF="manual.html#pdf-package.preload">package.preload</A><BR>
+<A HREF="manual.html#pdf-package.seeall">package.seeall</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-string.byte">string.byte</A><BR>
+<A HREF="manual.html#pdf-string.char">string.char</A><BR>
+<A HREF="manual.html#pdf-string.dump">string.dump</A><BR>
+<A HREF="manual.html#pdf-string.find">string.find</A><BR>
+<A HREF="manual.html#pdf-string.format">string.format</A><BR>
+<A HREF="manual.html#pdf-string.gmatch">string.gmatch</A><BR>
+<A HREF="manual.html#pdf-string.gsub">string.gsub</A><BR>
+<A HREF="manual.html#pdf-string.len">string.len</A><BR>
+<A HREF="manual.html#pdf-string.lower">string.lower</A><BR>
+<A HREF="manual.html#pdf-string.match">string.match</A><BR>
+<A HREF="manual.html#pdf-string.rep">string.rep</A><BR>
+<A HREF="manual.html#pdf-string.reverse">string.reverse</A><BR>
+<A HREF="manual.html#pdf-string.sub">string.sub</A><BR>
+<A HREF="manual.html#pdf-string.upper">string.upper</A><BR>
+<P>
+
+<A HREF="manual.html#pdf-table.concat">table.concat</A><BR>
+<A HREF="manual.html#pdf-table.insert">table.insert</A><BR>
+<A HREF="manual.html#pdf-table.maxn">table.maxn</A><BR>
+<A HREF="manual.html#pdf-table.remove">table.remove</A><BR>
+<A HREF="manual.html#pdf-table.sort">table.sort</A><BR>
+
+</TD>
+<TD>
+<H3>C API</H3>
+<A HREF="manual.html#lua_Alloc">lua_Alloc</A><BR>
+<A HREF="manual.html#lua_CFunction">lua_CFunction</A><BR>
+<A HREF="manual.html#lua_Debug">lua_Debug</A><BR>
+<A HREF="manual.html#lua_Hook">lua_Hook</A><BR>
+<A HREF="manual.html#lua_Integer">lua_Integer</A><BR>
+<A HREF="manual.html#lua_Number">lua_Number</A><BR>
+<A HREF="manual.html#lua_Reader">lua_Reader</A><BR>
+<A HREF="manual.html#lua_State">lua_State</A><BR>
+<A HREF="manual.html#lua_Writer">lua_Writer</A><BR>
+<P>
+
+<A HREF="manual.html#lua_atpanic">lua_atpanic</A><BR>
+<A HREF="manual.html#lua_call">lua_call</A><BR>
+<A HREF="manual.html#lua_checkstack">lua_checkstack</A><BR>
+<A HREF="manual.html#lua_close">lua_close</A><BR>
+<A HREF="manual.html#lua_concat">lua_concat</A><BR>
+<A HREF="manual.html#lua_cpcall">lua_cpcall</A><BR>
+<A HREF="manual.html#lua_createtable">lua_createtable</A><BR>
+<A HREF="manual.html#lua_dump">lua_dump</A><BR>
+<A HREF="manual.html#lua_equal">lua_equal</A><BR>
+<A HREF="manual.html#lua_error">lua_error</A><BR>
+<A HREF="manual.html#lua_gc">lua_gc</A><BR>
+<A HREF="manual.html#lua_getallocf">lua_getallocf</A><BR>
+<A HREF="manual.html#lua_getfenv">lua_getfenv</A><BR>
+<A HREF="manual.html#lua_getfield">lua_getfield</A><BR>
+<A HREF="manual.html#lua_getglobal">lua_getglobal</A><BR>
+<A HREF="manual.html#lua_gethook">lua_gethook</A><BR>
+<A HREF="manual.html#lua_gethookcount">lua_gethookcount</A><BR>
+<A HREF="manual.html#lua_gethookmask">lua_gethookmask</A><BR>
+<A HREF="manual.html#lua_getinfo">lua_getinfo</A><BR>
+<A HREF="manual.html#lua_getlocal">lua_getlocal</A><BR>
+<A HREF="manual.html#lua_getmetatable">lua_getmetatable</A><BR>
+<A HREF="manual.html#lua_getstack">lua_getstack</A><BR>
+<A HREF="manual.html#lua_gettable">lua_gettable</A><BR>
+<A HREF="manual.html#lua_gettop">lua_gettop</A><BR>
+<A HREF="manual.html#lua_getupvalue">lua_getupvalue</A><BR>
+<A HREF="manual.html#lua_insert">lua_insert</A><BR>
+<A HREF="manual.html#lua_isboolean">lua_isboolean</A><BR>
+<A HREF="manual.html#lua_iscfunction">lua_iscfunction</A><BR>
+<A HREF="manual.html#lua_isfunction">lua_isfunction</A><BR>
+<A HREF="manual.html#lua_islightuserdata">lua_islightuserdata</A><BR>
+<A HREF="manual.html#lua_isnil">lua_isnil</A><BR>
+<A HREF="manual.html#lua_isnone">lua_isnone</A><BR>
+<A HREF="manual.html#lua_isnoneornil">lua_isnoneornil</A><BR>
+<A HREF="manual.html#lua_isnumber">lua_isnumber</A><BR>
+<A HREF="manual.html#lua_isstring">lua_isstring</A><BR>
+<A HREF="manual.html#lua_istable">lua_istable</A><BR>
+<A HREF="manual.html#lua_isthread">lua_isthread</A><BR>
+<A HREF="manual.html#lua_isuserdata">lua_isuserdata</A><BR>
+<A HREF="manual.html#lua_lessthan">lua_lessthan</A><BR>
+<A HREF="manual.html#lua_load">lua_load</A><BR>
+<A HREF="manual.html#lua_newstate">lua_newstate</A><BR>
+<A HREF="manual.html#lua_newtable">lua_newtable</A><BR>
+<A HREF="manual.html#lua_newthread">lua_newthread</A><BR>
+<A HREF="manual.html#lua_newuserdata">lua_newuserdata</A><BR>
+<A HREF="manual.html#lua_next">lua_next</A><BR>
+<A HREF="manual.html#lua_objlen">lua_objlen</A><BR>
+<A HREF="manual.html#lua_pcall">lua_pcall</A><BR>
+<A HREF="manual.html#lua_pop">lua_pop</A><BR>
+<A HREF="manual.html#lua_pushboolean">lua_pushboolean</A><BR>
+<A HREF="manual.html#lua_pushcclosure">lua_pushcclosure</A><BR>
+<A HREF="manual.html#lua_pushcfunction">lua_pushcfunction</A><BR>
+<A HREF="manual.html#lua_pushfstring">lua_pushfstring</A><BR>
+<A HREF="manual.html#lua_pushinteger">lua_pushinteger</A><BR>
+<A HREF="manual.html#lua_pushlightuserdata">lua_pushlightuserdata</A><BR>
+<A HREF="manual.html#lua_pushliteral">lua_pushliteral</A><BR>
+<A HREF="manual.html#lua_pushlstring">lua_pushlstring</A><BR>
+<A HREF="manual.html#lua_pushnil">lua_pushnil</A><BR>
+<A HREF="manual.html#lua_pushnumber">lua_pushnumber</A><BR>
+<A HREF="manual.html#lua_pushstring">lua_pushstring</A><BR>
+<A HREF="manual.html#lua_pushthread">lua_pushthread</A><BR>
+<A HREF="manual.html#lua_pushvalue">lua_pushvalue</A><BR>
+<A HREF="manual.html#lua_pushvfstring">lua_pushvfstring</A><BR>
+<A HREF="manual.html#lua_rawequal">lua_rawequal</A><BR>
+<A HREF="manual.html#lua_rawget">lua_rawget</A><BR>
+<A HREF="manual.html#lua_rawgeti">lua_rawgeti</A><BR>
+<A HREF="manual.html#lua_rawset">lua_rawset</A><BR>
+<A HREF="manual.html#lua_rawseti">lua_rawseti</A><BR>
+<A HREF="manual.html#lua_register">lua_register</A><BR>
+<A HREF="manual.html#lua_remove">lua_remove</A><BR>
+<A HREF="manual.html#lua_replace">lua_replace</A><BR>
+<A HREF="manual.html#lua_resume">lua_resume</A><BR>
+<A HREF="manual.html#lua_setallocf">lua_setallocf</A><BR>
+<A HREF="manual.html#lua_setfenv">lua_setfenv</A><BR>
+<A HREF="manual.html#lua_setfield">lua_setfield</A><BR>
+<A HREF="manual.html#lua_setglobal">lua_setglobal</A><BR>
+<A HREF="manual.html#lua_sethook">lua_sethook</A><BR>
+<A HREF="manual.html#lua_setlocal">lua_setlocal</A><BR>
+<A HREF="manual.html#lua_setmetatable">lua_setmetatable</A><BR>
+<A HREF="manual.html#lua_settable">lua_settable</A><BR>
+<A HREF="manual.html#lua_settop">lua_settop</A><BR>
+<A HREF="manual.html#lua_setupvalue">lua_setupvalue</A><BR>
+<A HREF="manual.html#lua_status">lua_status</A><BR>
+<A HREF="manual.html#lua_toboolean">lua_toboolean</A><BR>
+<A HREF="manual.html#lua_tocfunction">lua_tocfunction</A><BR>
+<A HREF="manual.html#lua_tointeger">lua_tointeger</A><BR>
+<A HREF="manual.html#lua_tolstring">lua_tolstring</A><BR>
+<A HREF="manual.html#lua_tonumber">lua_tonumber</A><BR>
+<A HREF="manual.html#lua_topointer">lua_topointer</A><BR>
+<A HREF="manual.html#lua_tostring">lua_tostring</A><BR>
+<A HREF="manual.html#lua_tothread">lua_tothread</A><BR>
+<A HREF="manual.html#lua_touserdata">lua_touserdata</A><BR>
+<A HREF="manual.html#lua_type">lua_type</A><BR>
+<A HREF="manual.html#lua_typename">lua_typename</A><BR>
+<A HREF="manual.html#lua_upvalueindex">lua_upvalueindex</A><BR>
+<A HREF="manual.html#lua_xmove">lua_xmove</A><BR>
+<A HREF="manual.html#lua_yield">lua_yield</A><BR>
+
+</TD>
+<TD>
+<H3>auxiliary library</H3>
+<A HREF="manual.html#luaL_Buffer">luaL_Buffer</A><BR>
+<A HREF="manual.html#luaL_Reg">luaL_Reg</A><BR>
+<P>
+
+<A HREF="manual.html#luaL_addchar">luaL_addchar</A><BR>
+<A HREF="manual.html#luaL_addlstring">luaL_addlstring</A><BR>
+<A HREF="manual.html#luaL_addsize">luaL_addsize</A><BR>
+<A HREF="manual.html#luaL_addstring">luaL_addstring</A><BR>
+<A HREF="manual.html#luaL_addvalue">luaL_addvalue</A><BR>
+<A HREF="manual.html#luaL_argcheck">luaL_argcheck</A><BR>
+<A HREF="manual.html#luaL_argerror">luaL_argerror</A><BR>
+<A HREF="manual.html#luaL_buffinit">luaL_buffinit</A><BR>
+<A HREF="manual.html#luaL_callmeta">luaL_callmeta</A><BR>
+<A HREF="manual.html#luaL_checkany">luaL_checkany</A><BR>
+<A HREF="manual.html#luaL_checkint">luaL_checkint</A><BR>
+<A HREF="manual.html#luaL_checkinteger">luaL_checkinteger</A><BR>
+<A HREF="manual.html#luaL_checklong">luaL_checklong</A><BR>
+<A HREF="manual.html#luaL_checklstring">luaL_checklstring</A><BR>
+<A HREF="manual.html#luaL_checknumber">luaL_checknumber</A><BR>
+<A HREF="manual.html#luaL_checkoption">luaL_checkoption</A><BR>
+<A HREF="manual.html#luaL_checkstack">luaL_checkstack</A><BR>
+<A HREF="manual.html#luaL_checkstring">luaL_checkstring</A><BR>
+<A HREF="manual.html#luaL_checktype">luaL_checktype</A><BR>
+<A HREF="manual.html#luaL_checkudata">luaL_checkudata</A><BR>
+<A HREF="manual.html#luaL_dofile">luaL_dofile</A><BR>
+<A HREF="manual.html#luaL_dostring">luaL_dostring</A><BR>
+<A HREF="manual.html#luaL_error">luaL_error</A><BR>
+<A HREF="manual.html#luaL_getmetafield">luaL_getmetafield</A><BR>
+<A HREF="manual.html#luaL_getmetatable">luaL_getmetatable</A><BR>
+<A HREF="manual.html#luaL_gsub">luaL_gsub</A><BR>
+<A HREF="manual.html#luaL_loadbuffer">luaL_loadbuffer</A><BR>
+<A HREF="manual.html#luaL_loadfile">luaL_loadfile</A><BR>
+<A HREF="manual.html#luaL_loadstring">luaL_loadstring</A><BR>
+<A HREF="manual.html#luaL_newmetatable">luaL_newmetatable</A><BR>
+<A HREF="manual.html#luaL_newstate">luaL_newstate</A><BR>
+<A HREF="manual.html#luaL_openlibs">luaL_openlibs</A><BR>
+<A HREF="manual.html#luaL_optint">luaL_optint</A><BR>
+<A HREF="manual.html#luaL_optinteger">luaL_optinteger</A><BR>
+<A HREF="manual.html#luaL_optlong">luaL_optlong</A><BR>
+<A HREF="manual.html#luaL_optlstring">luaL_optlstring</A><BR>
+<A HREF="manual.html#luaL_optnumber">luaL_optnumber</A><BR>
+<A HREF="manual.html#luaL_optstring">luaL_optstring</A><BR>
+<A HREF="manual.html#luaL_prepbuffer">luaL_prepbuffer</A><BR>
+<A HREF="manual.html#luaL_pushresult">luaL_pushresult</A><BR>
+<A HREF="manual.html#luaL_ref">luaL_ref</A><BR>
+<A HREF="manual.html#luaL_register">luaL_register</A><BR>
+<A HREF="manual.html#luaL_typename">luaL_typename</A><BR>
+<A HREF="manual.html#luaL_typerror">luaL_typerror</A><BR>
+<A HREF="manual.html#luaL_unref">luaL_unref</A><BR>
+<A HREF="manual.html#luaL_where">luaL_where</A><BR>
+
+</TD>
+</TR>
+</TABLE>
+<P>
+
+<HR>
+<SMALL CLASS="footer">
+Last update:
+Mon Feb 13 18:53:32 BRST 2012
+</SMALL>
+<!--
+Last change: revised for Lua 5.1.5
+-->
+
+</BODY>
+</HTML>
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+++ b/libs/lua-5.1.5/doc/cover.png
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diff --git a/libs/lua-5.1.5/doc/lua.1 b/libs/lua-5.1.5/doc/lua.1
new file mode 100644
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--- /dev/null
+++ b/libs/lua-5.1.5/doc/lua.1
@@ -0,0 +1,163 @@
+.\" $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $
+.TH LUA 1 "$Date: 2006/01/06 16:03:34 $"
+.SH NAME
+lua \- Lua interpreter
+.SH SYNOPSIS
+.B lua
+[
+.I options
+]
+[
+.I script
+[
+.I args
+]
+]
+.SH DESCRIPTION
+.B lua
+is the stand-alone Lua interpreter.
+It loads and executes Lua programs,
+either in textual source form or
+in precompiled binary form.
+(Precompiled binaries are output by
+.BR luac ,
+the Lua compiler.)
+.B lua
+can be used as a batch interpreter and also interactively.
+.LP
+The given
+.I options
+(see below)
+are executed and then
+the Lua program in file
+.I script
+is loaded and executed.
+The given
+.I args
+are available to
+.I script
+as strings in a global table named
+.BR arg .
+If these arguments contain spaces or other characters special to the shell,
+then they should be quoted
+(but note that the quotes will be removed by the shell).
+The arguments in
+.B arg
+start at 0,
+which contains the string
+.RI ' script '.
+The index of the last argument is stored in
+.BR arg.n .
+The arguments given in the command line before
+.IR script ,
+including the name of the interpreter,
+are available in negative indices in
+.BR arg .
+.LP
+At the very start,
+before even handling the command line,
+.B lua
+executes the contents of the environment variable
+.BR LUA_INIT ,
+if it is defined.
+If the value of
+.B LUA_INIT
+is of the form
+.RI '@ filename ',
+then
+.I filename
+is executed.
+Otherwise, the string is assumed to be a Lua statement and is executed.
+.LP
+Options start with
+.B '\-'
+and are described below.
+You can use
+.B "'\--'"
+to signal the end of options.
+.LP
+If no arguments are given,
+then
+.B "\-v \-i"
+is assumed when the standard input is a terminal;
+otherwise,
+.B "\-"
+is assumed.
+.LP
+In interactive mode,
+.B lua
+prompts the user,
+reads lines from the standard input,
+and executes them as they are read.
+If a line does not contain a complete statement,
+then a secondary prompt is displayed and
+lines are read until a complete statement is formed or
+a syntax error is found.
+So, one way to interrupt the reading of an incomplete statement is
+to force a syntax error:
+adding a
+.B ';'
+in the middle of a statement is a sure way of forcing a syntax error
+(except inside multiline strings and comments; these must be closed explicitly).
+If a line starts with
+.BR '=' ,
+then
+.B lua
+displays the values of all the expressions in the remainder of the
+line. The expressions must be separated by commas.
+The primary prompt is the value of the global variable
+.BR _PROMPT ,
+if this value is a string;
+otherwise, the default prompt is used.
+Similarly, the secondary prompt is the value of the global variable
+.BR _PROMPT2 .
+So,
+to change the prompts,
+set the corresponding variable to a string of your choice.
+You can do that after calling the interpreter
+or on the command line
+(but in this case you have to be careful with quotes
+if the prompt string contains a space; otherwise you may confuse the shell.)
+The default prompts are "> " and ">> ".
+.SH OPTIONS
+.TP
+.B \-
+load and execute the standard input as a file,
+that is,
+not interactively,
+even when the standard input is a terminal.
+.TP
+.BI \-e " stat"
+execute statement
+.IR stat .
+You need to quote
+.I stat
+if it contains spaces, quotes,
+or other characters special to the shell.
+.TP
+.B \-i
+enter interactive mode after
+.I script
+is executed.
+.TP
+.BI \-l " name"
+call
+.BI require(' name ')
+before executing
+.IR script .
+Typically used to load libraries.
+.TP
+.B \-v
+show version information.
+.SH "SEE ALSO"
+.BR luac (1)
+.br
+http://www.lua.org/
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+R. Ierusalimschy,
+L. H. de Figueiredo,
+and
+W. Celes
+.\" EOF
diff --git a/libs/lua-5.1.5/doc/lua.css b/libs/lua-5.1.5/doc/lua.css
new file mode 100644
index 0000000..7fafbb1
--- /dev/null
+++ b/libs/lua-5.1.5/doc/lua.css
@@ -0,0 +1,83 @@
+body {
+ color: #000000 ;
+ background-color: #FFFFFF ;
+ font-family: Helvetica, Arial, sans-serif ;
+ text-align: justify ;
+ margin-right: 30px ;
+ margin-left: 30px ;
+}
+
+h1, h2, h3, h4 {
+ font-family: Verdana, Geneva, sans-serif ;
+ font-weight: normal ;
+ font-style: italic ;
+}
+
+h2 {
+ padding-top: 0.4em ;
+ padding-bottom: 0.4em ;
+ padding-left: 30px ;
+ padding-right: 30px ;
+ margin-left: -30px ;
+ background-color: #E0E0FF ;
+}
+
+h3 {
+ padding-left: 0.5em ;
+ border-left: solid #E0E0FF 1em ;
+}
+
+table h3 {
+ padding-left: 0px ;
+ border-left: none ;
+}
+
+a:link {
+ color: #000080 ;
+ background-color: inherit ;
+ text-decoration: none ;
+}
+
+a:visited {
+ background-color: inherit ;
+ text-decoration: none ;
+}
+
+a:link:hover, a:visited:hover {
+ color: #000080 ;
+ background-color: #E0E0FF ;
+}
+
+a:link:active, a:visited:active {
+ color: #FF0000 ;
+}
+
+hr {
+ border: 0 ;
+ height: 1px ;
+ color: #a0a0a0 ;
+ background-color: #a0a0a0 ;
+}
+
+:target {
+ background-color: #F8F8F8 ;
+ padding: 8px ;
+ border: solid #a0a0a0 2px ;
+}
+
+.footer {
+ color: gray ;
+ font-size: small ;
+}
+
+input[type=text] {
+ border: solid #a0a0a0 2px ;
+ border-radius: 2em ;
+ -moz-border-radius: 2em ;
+ background-image: url('images/search.png') ;
+ background-repeat: no-repeat;
+ background-position: 4px center ;
+ padding-left: 20px ;
+ height: 2em ;
+}
+
diff --git a/libs/lua-5.1.5/doc/lua.html b/libs/lua-5.1.5/doc/lua.html
new file mode 100644
index 0000000..1d435ab
--- /dev/null
+++ b/libs/lua-5.1.5/doc/lua.html
@@ -0,0 +1,172 @@
+<!-- $Id: lua.man,v 1.11 2006/01/06 16:03:34 lhf Exp $ -->
+<HTML>
+<HEAD>
+<TITLE>LUA man page</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+</HEAD>
+
+<BODY BGCOLOR="#FFFFFF">
+
+<H2>NAME</H2>
+lua - Lua interpreter
+<H2>SYNOPSIS</H2>
+<B>lua</B>
+[
+<I>options</I>
+]
+[
+<I>script</I>
+[
+<I>args</I>
+]
+]
+<H2>DESCRIPTION</H2>
+<B>lua</B>
+is the stand-alone Lua interpreter.
+It loads and executes Lua programs,
+either in textual source form or
+in precompiled binary form.
+(Precompiled binaries are output by
+<B>luac</B>,
+the Lua compiler.)
+<B>lua</B>
+can be used as a batch interpreter and also interactively.
+<P>
+The given
+<I>options</I>
+(see below)
+are executed and then
+the Lua program in file
+<I>script</I>
+is loaded and executed.
+The given
+<I>args</I>
+are available to
+<I>script</I>
+as strings in a global table named
+<B>arg</B>.
+If these arguments contain spaces or other characters special to the shell,
+then they should be quoted
+(but note that the quotes will be removed by the shell).
+The arguments in
+<B>arg</B>
+start at 0,
+which contains the string
+'<I>script</I>'.
+The index of the last argument is stored in
+<B>arg.n</B>.
+The arguments given in the command line before
+<I>script</I>,
+including the name of the interpreter,
+are available in negative indices in
+<B>arg</B>.
+<P>
+At the very start,
+before even handling the command line,
+<B>lua</B>
+executes the contents of the environment variable
+<B>LUA_INIT</B>,
+if it is defined.
+If the value of
+<B>LUA_INIT</B>
+is of the form
+'@<I>filename</I>',
+then
+<I>filename</I>
+is executed.
+Otherwise, the string is assumed to be a Lua statement and is executed.
+<P>
+Options start with
+<B>'-'</B>
+and are described below.
+You can use
+<B>'--'</B>
+to signal the end of options.
+<P>
+If no arguments are given,
+then
+<B>"-v -i"</B>
+is assumed when the standard input is a terminal;
+otherwise,
+<B>"-"</B>
+is assumed.
+<P>
+In interactive mode,
+<B>lua</B>
+prompts the user,
+reads lines from the standard input,
+and executes them as they are read.
+If a line does not contain a complete statement,
+then a secondary prompt is displayed and
+lines are read until a complete statement is formed or
+a syntax error is found.
+So, one way to interrupt the reading of an incomplete statement is
+to force a syntax error:
+adding a
+<B>';'</B>
+in the middle of a statement is a sure way of forcing a syntax error
+(except inside multiline strings and comments; these must be closed explicitly).
+If a line starts with
+<B>'='</B>,
+then
+<B>lua</B>
+displays the values of all the expressions in the remainder of the
+line. The expressions must be separated by commas.
+The primary prompt is the value of the global variable
+<B>_PROMPT</B>,
+if this value is a string;
+otherwise, the default prompt is used.
+Similarly, the secondary prompt is the value of the global variable
+<B>_PROMPT2</B>.
+So,
+to change the prompts,
+set the corresponding variable to a string of your choice.
+You can do that after calling the interpreter
+or on the command line
+(but in this case you have to be careful with quotes
+if the prompt string contains a space; otherwise you may confuse the shell.)
+The default prompts are "&gt; " and "&gt;&gt; ".
+<H2>OPTIONS</H2>
+<P>
+<B>-</B>
+load and execute the standard input as a file,
+that is,
+not interactively,
+even when the standard input is a terminal.
+<P>
+<B>-e </B><I>stat</I>
+execute statement
+<I>stat</I>.
+You need to quote
+<I>stat </I>
+if it contains spaces, quotes,
+or other characters special to the shell.
+<P>
+<B>-i</B>
+enter interactive mode after
+<I>script</I>
+is executed.
+<P>
+<B>-l </B><I>name</I>
+call
+<B>require</B>('<I>name</I>')
+before executing
+<I>script</I>.
+Typically used to load libraries.
+<P>
+<B>-v</B>
+show version information.
+<H2>SEE ALSO</H2>
+<B>luac</B>(1)
+<BR>
+<A HREF="http://www.lua.org/">http://www.lua.org/</A>
+<H2>DIAGNOSTICS</H2>
+Error messages should be self explanatory.
+<H2>AUTHORS</H2>
+R. Ierusalimschy,
+L. H. de Figueiredo,
+and
+W. Celes
+<!-- EOF -->
+</BODY>
+</HTML>
diff --git a/libs/lua-5.1.5/doc/luac.1 b/libs/lua-5.1.5/doc/luac.1
new file mode 100644
index 0000000..d814678
--- /dev/null
+++ b/libs/lua-5.1.5/doc/luac.1
@@ -0,0 +1,136 @@
+.\" $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $
+.TH LUAC 1 "$Date: 2006/01/06 16:03:34 $"
+.SH NAME
+luac \- Lua compiler
+.SH SYNOPSIS
+.B luac
+[
+.I options
+] [
+.I filenames
+]
+.SH DESCRIPTION
+.B luac
+is the Lua compiler.
+It translates programs written in the Lua programming language
+into binary files that can be later loaded and executed.
+.LP
+The main advantages of precompiling chunks are:
+faster loading,
+protecting source code from accidental user changes,
+and
+off-line syntax checking.
+.LP
+Pre-compiling does not imply faster execution
+because in Lua chunks are always compiled into bytecodes before being executed.
+.B luac
+simply allows those bytecodes to be saved in a file for later execution.
+.LP
+Pre-compiled chunks are not necessarily smaller than the corresponding source.
+The main goal in pre-compiling is faster loading.
+.LP
+The binary files created by
+.B luac
+are portable only among architectures with the same word size and byte order.
+.LP
+.B luac
+produces a single output file containing the bytecodes
+for all source files given.
+By default,
+the output file is named
+.BR luac.out ,
+but you can change this with the
+.B \-o
+option.
+.LP
+In the command line,
+you can mix
+text files containing Lua source and
+binary files containing precompiled chunks.
+This is useful to combine several precompiled chunks,
+even from different (but compatible) platforms,
+into a single precompiled chunk.
+.LP
+You can use
+.B "'\-'"
+to indicate the standard input as a source file
+and
+.B "'\--'"
+to signal the end of options
+(that is,
+all remaining arguments will be treated as files even if they start with
+.BR "'\-'" ).
+.LP
+The internal format of the binary files produced by
+.B luac
+is likely to change when a new version of Lua is released.
+So,
+save the source files of all Lua programs that you precompile.
+.LP
+.SH OPTIONS
+Options must be separate.
+.TP
+.B \-l
+produce a listing of the compiled bytecode for Lua's virtual machine.
+Listing bytecodes is useful to learn about Lua's virtual machine.
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and lists its contents.
+.TP
+.BI \-o " file"
+output to
+.IR file ,
+instead of the default
+.BR luac.out .
+(You can use
+.B "'\-'"
+for standard output,
+but not on platforms that open standard output in text mode.)
+The output file may be a source file because
+all files are loaded before the output file is written.
+Be careful not to overwrite precious files.
+.TP
+.B \-p
+load files but do not generate any output file.
+Used mainly for syntax checking and for testing precompiled chunks:
+corrupted files will probably generate errors when loaded.
+Lua always performs a thorough integrity test on precompiled chunks.
+Bytecode that passes this test is completely safe,
+in the sense that it will not break the interpreter.
+However,
+there is no guarantee that such code does anything sensible.
+(None can be given, because the halting problem is unsolvable.)
+If no files are given, then
+.B luac
+loads
+.B luac.out
+and tests its contents.
+No messages are displayed if the file passes the integrity test.
+.TP
+.B \-s
+strip debug information before writing the output file.
+This saves some space in very large chunks,
+but if errors occur when running a stripped chunk,
+then the error messages may not contain the full information they usually do.
+For instance,
+line numbers and names of local variables are lost.
+.TP
+.B \-v
+show version information.
+.SH FILES
+.TP 15
+.B luac.out
+default output file
+.SH "SEE ALSO"
+.BR lua (1)
+.br
+http://www.lua.org/
+.SH DIAGNOSTICS
+Error messages should be self explanatory.
+.SH AUTHORS
+L. H. de Figueiredo,
+R. Ierusalimschy and
+W. Celes
+.\" EOF
diff --git a/libs/lua-5.1.5/doc/luac.html b/libs/lua-5.1.5/doc/luac.html
new file mode 100644
index 0000000..179ffe8
--- /dev/null
+++ b/libs/lua-5.1.5/doc/luac.html
@@ -0,0 +1,145 @@
+<!-- $Id: luac.man,v 1.28 2006/01/06 16:03:34 lhf Exp $ -->
+<HTML>
+<HEAD>
+<TITLE>LUAC man page</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+</HEAD>
+
+<BODY BGCOLOR="#FFFFFF">
+
+<H2>NAME</H2>
+luac - Lua compiler
+<H2>SYNOPSIS</H2>
+<B>luac</B>
+[
+<I>options</I>
+] [
+<I>filenames</I>
+]
+<H2>DESCRIPTION</H2>
+<B>luac</B>
+is the Lua compiler.
+It translates programs written in the Lua programming language
+into binary files that can be later loaded and executed.
+<P>
+The main advantages of precompiling chunks are:
+faster loading,
+protecting source code from accidental user changes,
+and
+off-line syntax checking.
+<P>
+Precompiling does not imply faster execution
+because in Lua chunks are always compiled into bytecodes before being executed.
+<B>luac</B>
+simply allows those bytecodes to be saved in a file for later execution.
+<P>
+Precompiled chunks are not necessarily smaller than the corresponding source.
+The main goal in precompiling is faster loading.
+<P>
+The binary files created by
+<B>luac</B>
+are portable only among architectures with the same word size and byte order.
+<P>
+<B>luac</B>
+produces a single output file containing the bytecodes
+for all source files given.
+By default,
+the output file is named
+<B>luac.out</B>,
+but you can change this with the
+<B>-o</B>
+option.
+<P>
+In the command line,
+you can mix
+text files containing Lua source and
+binary files containing precompiled chunks.
+This is useful because several precompiled chunks,
+even from different (but compatible) platforms,
+can be combined into a single precompiled chunk.
+<P>
+You can use
+<B>'-'</B>
+to indicate the standard input as a source file
+and
+<B>'--'</B>
+to signal the end of options
+(that is,
+all remaining arguments will be treated as files even if they start with
+<B>'-'</B>).
+<P>
+The internal format of the binary files produced by
+<B>luac</B>
+is likely to change when a new version of Lua is released.
+So,
+save the source files of all Lua programs that you precompile.
+<P>
+<H2>OPTIONS</H2>
+Options must be separate.
+<P>
+<B>-l</B>
+produce a listing of the compiled bytecode for Lua's virtual machine.
+Listing bytecodes is useful to learn about Lua's virtual machine.
+If no files are given, then
+<B>luac</B>
+loads
+<B>luac.out</B>
+and lists its contents.
+<P>
+<B>-o </B><I>file</I>
+output to
+<I>file</I>,
+instead of the default
+<B>luac.out</B>.
+(You can use
+<B>'-'</B>
+for standard output,
+but not on platforms that open standard output in text mode.)
+The output file may be a source file because
+all files are loaded before the output file is written.
+Be careful not to overwrite precious files.
+<P>
+<B>-p</B>
+load files but do not generate any output file.
+Used mainly for syntax checking and for testing precompiled chunks:
+corrupted files will probably generate errors when loaded.
+Lua always performs a thorough integrity test on precompiled chunks.
+Bytecode that passes this test is completely safe,
+in the sense that it will not break the interpreter.
+However,
+there is no guarantee that such code does anything sensible.
+(None can be given, because the halting problem is unsolvable.)
+If no files are given, then
+<B>luac</B>
+loads
+<B>luac.out</B>
+and tests its contents.
+No messages are displayed if the file passes the integrity test.
+<P>
+<B>-s</B>
+strip debug information before writing the output file.
+This saves some space in very large chunks,
+but if errors occur when running a stripped chunk,
+then the error messages may not contain the full information they usually do.
+For instance,
+line numbers and names of local variables are lost.
+<P>
+<B>-v</B>
+show version information.
+<H2>FILES</H2>
+<P>
+<B>luac.out</B>
+default output file
+<H2>SEE ALSO</H2>
+<B>lua</B>(1)
+<BR>
+<A HREF="http://www.lua.org/">http://www.lua.org/</A>
+<H2>DIAGNOSTICS</H2>
+Error messages should be self explanatory.
+<H2>AUTHORS</H2>
+L. H. de Figueiredo,
+R. Ierusalimschy and
+W. Celes
+<!-- EOF -->
+</BODY>
+</HTML>
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+
+<head>
+<title>Lua 5.1 Reference Manual</title>
+<link rel="stylesheet" type="text/css" href="lua.css">
+<link rel="stylesheet" type="text/css" href="manual.css">
+<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+</head>
+
+<body>
+
+<hr>
+<h1>
+<a href="http://www.lua.org/"><img src="logo.gif" alt="" border="0"></a>
+Lua 5.1 Reference Manual
+</h1>
+
+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
+<p>
+<small>
+Copyright &copy; 2006&ndash;2012 Lua.org, PUC-Rio.
+Freely available under the terms of the
+<a href="http://www.lua.org/license.html">Lua license</a>.
+</small>
+<hr>
+<p>
+
+<a href="contents.html#contents">contents</A>
+&middot;
+<a href="contents.html#index">index</A>
+&middot;
+<A HREF="http://www.lua.org/manual/">other versions</A>
+
+<!-- ====================================================================== -->
+<p>
+
+<!-- $Id: manual.of,v 1.49.1.2 2012/01/13 20:23:26 roberto Exp $ -->
+
+
+
+
+<h1>1 - <a name="1">Introduction</a></h1>
+
+<p>
+Lua is an extension programming language designed to support
+general procedural programming with data description
+facilities.
+It also offers good support for object-oriented programming,
+functional programming, and data-driven programming.
+Lua is intended to be used as a powerful, light-weight
+scripting language for any program that needs one.
+Lua is implemented as a library, written in <em>clean</em> C
+(that is, in the common subset of ANSI&nbsp;C and C++).
+
+
+<p>
+Being an extension language, Lua has no notion of a "main" program:
+it only works <em>embedded</em> in a host client,
+called the <em>embedding program</em> or simply the <em>host</em>.
+This host program can invoke functions to execute a piece of Lua code,
+can write and read Lua variables,
+and can register C&nbsp;functions to be called by Lua code.
+Through the use of C&nbsp;functions, Lua can be augmented to cope with
+a wide range of different domains,
+thus creating customized programming languages sharing a syntactical framework.
+The Lua distribution includes a sample host program called <code>lua</code>,
+which uses the Lua library to offer a complete, stand-alone Lua interpreter.
+
+
+<p>
+Lua is free software,
+and is provided as usual with no guarantees,
+as stated in its license.
+The implementation described in this manual is available
+at Lua's official web site, <code>www.lua.org</code>.
+
+
+<p>
+Like any other reference manual,
+this document is dry in places.
+For a discussion of the decisions behind the design of Lua,
+see the technical papers available at Lua's web site.
+For a detailed introduction to programming in Lua,
+see Roberto's book, <em>Programming in Lua (Second Edition)</em>.
+
+
+
+<h1>2 - <a name="2">The Language</a></h1>
+
+<p>
+This section describes the lexis, the syntax, and the semantics of Lua.
+In other words,
+this section describes
+which tokens are valid,
+how they can be combined,
+and what their combinations mean.
+
+
+<p>
+The language constructs will be explained using the usual extended BNF notation,
+in which
+{<em>a</em>}&nbsp;means&nbsp;0 or more <em>a</em>'s, and
+[<em>a</em>]&nbsp;means an optional <em>a</em>.
+Non-terminals are shown like non-terminal,
+keywords are shown like <b>kword</b>,
+and other terminal symbols are shown like `<b>=</b>&acute;.
+The complete syntax of Lua can be found in <a href="#8">&sect;8</a>
+at the end of this manual.
+
+
+
+<h2>2.1 - <a name="2.1">Lexical Conventions</a></h2>
+
+<p>
+<em>Names</em>
+(also called <em>identifiers</em>)
+in Lua can be any string of letters,
+digits, and underscores,
+not beginning with a digit.
+This coincides with the definition of names in most languages.
+(The definition of letter depends on the current locale:
+any character considered alphabetic by the current locale
+can be used in an identifier.)
+Identifiers are used to name variables and table fields.
+
+
+<p>
+The following <em>keywords</em> are reserved
+and cannot be used as names:
+
+
+<pre>
+ and break do else elseif
+ end false for function if
+ in local nil not or
+ repeat return then true until while
+</pre>
+
+<p>
+Lua is a case-sensitive language:
+<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
+are two different, valid names.
+As a convention, names starting with an underscore followed by
+uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>)
+are reserved for internal global variables used by Lua.
+
+
+<p>
+The following strings denote other tokens:
+
+<pre>
+ + - * / % ^ #
+ == ~= &lt;= &gt;= &lt; &gt; =
+ ( ) { } [ ]
+ ; : , . .. ...
+</pre>
+
+<p>
+<em>Literal strings</em>
+can be delimited by matching single or double quotes,
+and can contain the following C-like escape sequences:
+'<code>\a</code>' (bell),
+'<code>\b</code>' (backspace),
+'<code>\f</code>' (form feed),
+'<code>\n</code>' (newline),
+'<code>\r</code>' (carriage return),
+'<code>\t</code>' (horizontal tab),
+'<code>\v</code>' (vertical tab),
+'<code>\\</code>' (backslash),
+'<code>\"</code>' (quotation mark [double quote]),
+and '<code>\'</code>' (apostrophe [single quote]).
+Moreover, a backslash followed by a real newline
+results in a newline in the string.
+A character in a string can also be specified by its numerical value
+using the escape sequence <code>\<em>ddd</em></code>,
+where <em>ddd</em> is a sequence of up to three decimal digits.
+(Note that if a numerical escape is to be followed by a digit,
+it must be expressed using exactly three digits.)
+Strings in Lua can contain any 8-bit value, including embedded zeros,
+which can be specified as '<code>\0</code>'.
+
+
+<p>
+Literal strings can also be defined using a long format
+enclosed by <em>long brackets</em>.
+We define an <em>opening long bracket of level <em>n</em></em> as an opening
+square bracket followed by <em>n</em> equal signs followed by another
+opening square bracket.
+So, an opening long bracket of level&nbsp;0 is written as <code>[[</code>,
+an opening long bracket of level&nbsp;1 is written as <code>[=[</code>,
+and so on.
+A <em>closing long bracket</em> is defined similarly;
+for instance, a closing long bracket of level&nbsp;4 is written as <code>]====]</code>.
+A long string starts with an opening long bracket of any level and
+ends at the first closing long bracket of the same level.
+Literals in this bracketed form can run for several lines,
+do not interpret any escape sequences,
+and ignore long brackets of any other level.
+They can contain anything except a closing bracket of the proper level.
+
+
+<p>
+For convenience,
+when the opening long bracket is immediately followed by a newline,
+the newline is not included in the string.
+As an example, in a system using ASCII
+(in which '<code>a</code>' is coded as&nbsp;97,
+newline is coded as&nbsp;10, and '<code>1</code>' is coded as&nbsp;49),
+the five literal strings below denote the same string:
+
+<pre>
+ a = 'alo\n123"'
+ a = "alo\n123\""
+ a = '\97lo\10\04923"'
+ a = [[alo
+ 123"]]
+ a = [==[
+ alo
+ 123"]==]
+</pre>
+
+<p>
+A <em>numerical constant</em> can be written with an optional decimal part
+and an optional decimal exponent.
+Lua also accepts integer hexadecimal constants,
+by prefixing them with <code>0x</code>.
+Examples of valid numerical constants are
+
+<pre>
+ 3 3.0 3.1416 314.16e-2 0.31416E1 0xff 0x56
+</pre>
+
+<p>
+A <em>comment</em> starts with a double hyphen (<code>--</code>)
+anywhere outside a string.
+If the text immediately after <code>--</code> is not an opening long bracket,
+the comment is a <em>short comment</em>,
+which runs until the end of the line.
+Otherwise, it is a <em>long comment</em>,
+which runs until the corresponding closing long bracket.
+Long comments are frequently used to disable code temporarily.
+
+
+
+
+
+<h2>2.2 - <a name="2.2">Values and Types</a></h2>
+
+<p>
+Lua is a <em>dynamically typed language</em>.
+This means that
+variables do not have types; only values do.
+There are no type definitions in the language.
+All values carry their own type.
+
+
+<p>
+All values in Lua are <em>first-class values</em>.
+This means that all values can be stored in variables,
+passed as arguments to other functions, and returned as results.
+
+
+<p>
+There are eight basic types in Lua:
+<em>nil</em>, <em>boolean</em>, <em>number</em>,
+<em>string</em>, <em>function</em>, <em>userdata</em>,
+<em>thread</em>, and <em>table</em>.
+<em>Nil</em> is the type of the value <b>nil</b>,
+whose main property is to be different from any other value;
+it usually represents the absence of a useful value.
+<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>.
+Both <b>nil</b> and <b>false</b> make a condition false;
+any other value makes it true.
+<em>Number</em> represents real (double-precision floating-point) numbers.
+(It is easy to build Lua interpreters that use other
+internal representations for numbers,
+such as single-precision float or long integers;
+see file <code>luaconf.h</code>.)
+<em>String</em> represents arrays of characters.
+
+Lua is 8-bit clean:
+strings can contain any 8-bit character,
+including embedded zeros ('<code>\0</code>') (see <a href="#2.1">&sect;2.1</a>).
+
+
+<p>
+Lua can call (and manipulate) functions written in Lua and
+functions written in C
+(see <a href="#2.5.8">&sect;2.5.8</a>).
+
+
+<p>
+The type <em>userdata</em> is provided to allow arbitrary C&nbsp;data to
+be stored in Lua variables.
+This type corresponds to a block of raw memory
+and has no pre-defined operations in Lua,
+except assignment and identity test.
+However, by using <em>metatables</em>,
+the programmer can define operations for userdata values
+(see <a href="#2.8">&sect;2.8</a>).
+Userdata values cannot be created or modified in Lua,
+only through the C&nbsp;API.
+This guarantees the integrity of data owned by the host program.
+
+
+<p>
+The type <em>thread</em> represents independent threads of execution
+and it is used to implement coroutines (see <a href="#2.11">&sect;2.11</a>).
+Do not confuse Lua threads with operating-system threads.
+Lua supports coroutines on all systems,
+even those that do not support threads.
+
+
+<p>
+The type <em>table</em> implements associative arrays,
+that is, arrays that can be indexed not only with numbers,
+but with any value (except <b>nil</b>).
+Tables can be <em>heterogeneous</em>;
+that is, they can contain values of all types (except <b>nil</b>).
+Tables are the sole data structuring mechanism in Lua;
+they can be used to represent ordinary arrays,
+symbol tables, sets, records, graphs, trees, etc.
+To represent records, Lua uses the field name as an index.
+The language supports this representation by
+providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
+There are several convenient ways to create tables in Lua
+(see <a href="#2.5.7">&sect;2.5.7</a>).
+
+
+<p>
+Like indices,
+the value of a table field can be of any type (except <b>nil</b>).
+In particular,
+because functions are first-class values,
+table fields can contain functions.
+Thus tables can also carry <em>methods</em> (see <a href="#2.5.9">&sect;2.5.9</a>).
+
+
+<p>
+Tables, functions, threads, and (full) userdata values are <em>objects</em>:
+variables do not actually <em>contain</em> these values,
+only <em>references</em> to them.
+Assignment, parameter passing, and function returns
+always manipulate references to such values;
+these operations do not imply any kind of copy.
+
+
+<p>
+The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
+of a given value.
+
+
+
+<h3>2.2.1 - <a name="2.2.1">Coercion</a></h3>
+
+<p>
+Lua provides automatic conversion between
+string and number values at run time.
+Any arithmetic operation applied to a string tries to convert
+this string to a number, following the usual conversion rules.
+Conversely, whenever a number is used where a string is expected,
+the number is converted to a string, in a reasonable format.
+For complete control over how numbers are converted to strings,
+use the <code>format</code> function from the string library
+(see <a href="#pdf-string.format"><code>string.format</code></a>).
+
+
+
+
+
+
+
+<h2>2.3 - <a name="2.3">Variables</a></h2>
+
+<p>
+Variables are places that store values.
+
+There are three kinds of variables in Lua:
+global variables, local variables, and table fields.
+
+
+<p>
+A single name can denote a global variable or a local variable
+(or a function's formal parameter,
+which is a particular kind of local variable):
+
+<pre>
+ var ::= Name
+</pre><p>
+Name denotes identifiers, as defined in <a href="#2.1">&sect;2.1</a>.
+
+
+<p>
+Any variable is assumed to be global unless explicitly declared
+as a local (see <a href="#2.4.7">&sect;2.4.7</a>).
+Local variables are <em>lexically scoped</em>:
+local variables can be freely accessed by functions
+defined inside their scope (see <a href="#2.6">&sect;2.6</a>).
+
+
+<p>
+Before the first assignment to a variable, its value is <b>nil</b>.
+
+
+<p>
+Square brackets are used to index a table:
+
+<pre>
+ var ::= prefixexp `<b>[</b>&acute; exp `<b>]</b>&acute;
+</pre><p>
+The meaning of accesses to global variables
+and table fields can be changed via metatables.
+An access to an indexed variable <code>t[i]</code> is equivalent to
+a call <code>gettable_event(t,i)</code>.
+(See <a href="#2.8">&sect;2.8</a> for a complete description of the
+<code>gettable_event</code> function.
+This function is not defined or callable in Lua.
+We use it here only for explanatory purposes.)
+
+
+<p>
+The syntax <code>var.Name</code> is just syntactic sugar for
+<code>var["Name"]</code>:
+
+<pre>
+ var ::= prefixexp `<b>.</b>&acute; Name
+</pre>
+
+<p>
+All global variables live as fields in ordinary Lua tables,
+called <em>environment tables</em> or simply
+<em>environments</em> (see <a href="#2.9">&sect;2.9</a>).
+Each function has its own reference to an environment,
+so that all global variables in this function
+will refer to this environment table.
+When a function is created,
+it inherits the environment from the function that created it.
+To get the environment table of a Lua function,
+you call <a href="#pdf-getfenv"><code>getfenv</code></a>.
+To replace it,
+you call <a href="#pdf-setfenv"><code>setfenv</code></a>.
+(You can only manipulate the environment of C&nbsp;functions
+through the debug library; (see <a href="#5.9">&sect;5.9</a>).)
+
+
+<p>
+An access to a global variable <code>x</code>
+is equivalent to <code>_env.x</code>,
+which in turn is equivalent to
+
+<pre>
+ gettable_event(_env, "x")
+</pre><p>
+where <code>_env</code> is the environment of the running function.
+(See <a href="#2.8">&sect;2.8</a> for a complete description of the
+<code>gettable_event</code> function.
+This function is not defined or callable in Lua.
+Similarly, the <code>_env</code> variable is not defined in Lua.
+We use them here only for explanatory purposes.)
+
+
+
+
+
+<h2>2.4 - <a name="2.4">Statements</a></h2>
+
+<p>
+Lua supports an almost conventional set of statements,
+similar to those in Pascal or C.
+This set includes
+assignments, control structures, function calls,
+and variable declarations.
+
+
+
+<h3>2.4.1 - <a name="2.4.1">Chunks</a></h3>
+
+<p>
+The unit of execution of Lua is called a <em>chunk</em>.
+A chunk is simply a sequence of statements,
+which are executed sequentially.
+Each statement can be optionally followed by a semicolon:
+
+<pre>
+ chunk ::= {stat [`<b>;</b>&acute;]}
+</pre><p>
+There are no empty statements and thus '<code>;;</code>' is not legal.
+
+
+<p>
+Lua handles a chunk as the body of an anonymous function
+with a variable number of arguments
+(see <a href="#2.5.9">&sect;2.5.9</a>).
+As such, chunks can define local variables,
+receive arguments, and return values.
+
+
+<p>
+A chunk can be stored in a file or in a string inside the host program.
+To execute a chunk,
+Lua first pre-compiles the chunk into instructions for a virtual machine,
+and then it executes the compiled code
+with an interpreter for the virtual machine.
+
+
+<p>
+Chunks can also be pre-compiled into binary form;
+see program <code>luac</code> for details.
+Programs in source and compiled forms are interchangeable;
+Lua automatically detects the file type and acts accordingly.
+
+
+
+
+
+
+<h3>2.4.2 - <a name="2.4.2">Blocks</a></h3><p>
+A block is a list of statements;
+syntactically, a block is the same as a chunk:
+
+<pre>
+ block ::= chunk
+</pre>
+
+<p>
+A block can be explicitly delimited to produce a single statement:
+
+<pre>
+ stat ::= <b>do</b> block <b>end</b>
+</pre><p>
+Explicit blocks are useful
+to control the scope of variable declarations.
+Explicit blocks are also sometimes used to
+add a <b>return</b> or <b>break</b> statement in the middle
+of another block (see <a href="#2.4.4">&sect;2.4.4</a>).
+
+
+
+
+
+<h3>2.4.3 - <a name="2.4.3">Assignment</a></h3>
+
+<p>
+Lua allows multiple assignments.
+Therefore, the syntax for assignment
+defines a list of variables on the left side
+and a list of expressions on the right side.
+The elements in both lists are separated by commas:
+
+<pre>
+ stat ::= varlist `<b>=</b>&acute; explist
+ varlist ::= var {`<b>,</b>&acute; var}
+ explist ::= exp {`<b>,</b>&acute; exp}
+</pre><p>
+Expressions are discussed in <a href="#2.5">&sect;2.5</a>.
+
+
+<p>
+Before the assignment,
+the list of values is <em>adjusted</em> to the length of
+the list of variables.
+If there are more values than needed,
+the excess values are thrown away.
+If there are fewer values than needed,
+the list is extended with as many <b>nil</b>'s as needed.
+If the list of expressions ends with a function call,
+then all values returned by that call enter the list of values,
+before the adjustment
+(except when the call is enclosed in parentheses; see <a href="#2.5">&sect;2.5</a>).
+
+
+<p>
+The assignment statement first evaluates all its expressions
+and only then are the assignments performed.
+Thus the code
+
+<pre>
+ i = 3
+ i, a[i] = i+1, 20
+</pre><p>
+sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
+because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
+before it is assigned&nbsp;4.
+Similarly, the line
+
+<pre>
+ x, y = y, x
+</pre><p>
+exchanges the values of <code>x</code> and <code>y</code>,
+and
+
+<pre>
+ x, y, z = y, z, x
+</pre><p>
+cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.
+
+
+<p>
+The meaning of assignments to global variables
+and table fields can be changed via metatables.
+An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
+<code>settable_event(t,i,val)</code>.
+(See <a href="#2.8">&sect;2.8</a> for a complete description of the
+<code>settable_event</code> function.
+This function is not defined or callable in Lua.
+We use it here only for explanatory purposes.)
+
+
+<p>
+An assignment to a global variable <code>x = val</code>
+is equivalent to the assignment
+<code>_env.x = val</code>,
+which in turn is equivalent to
+
+<pre>
+ settable_event(_env, "x", val)
+</pre><p>
+where <code>_env</code> is the environment of the running function.
+(The <code>_env</code> variable is not defined in Lua.
+We use it here only for explanatory purposes.)
+
+
+
+
+
+<h3>2.4.4 - <a name="2.4.4">Control Structures</a></h3><p>
+The control structures
+<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
+familiar syntax:
+
+
+
+
+<pre>
+ stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
+ stat ::= <b>repeat</b> block <b>until</b> exp
+ stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
+</pre><p>
+Lua also has a <b>for</b> statement, in two flavors (see <a href="#2.4.5">&sect;2.4.5</a>).
+
+
+<p>
+The condition expression of a
+control structure can return any value.
+Both <b>false</b> and <b>nil</b> are considered false.
+All values different from <b>nil</b> and <b>false</b> are considered true
+(in particular, the number 0 and the empty string are also true).
+
+
+<p>
+In the <b>repeat</b>&ndash;<b>until</b> loop,
+the inner block does not end at the <b>until</b> keyword,
+but only after the condition.
+So, the condition can refer to local variables
+declared inside the loop block.
+
+
+<p>
+The <b>return</b> statement is used to return values
+from a function or a chunk (which is just a function).
+
+Functions and chunks can return more than one value,
+and so the syntax for the <b>return</b> statement is
+
+<pre>
+ stat ::= <b>return</b> [explist]
+</pre>
+
+<p>
+The <b>break</b> statement is used to terminate the execution of a
+<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
+skipping to the next statement after the loop:
+
+
+<pre>
+ stat ::= <b>break</b>
+</pre><p>
+A <b>break</b> ends the innermost enclosing loop.
+
+
+<p>
+The <b>return</b> and <b>break</b>
+statements can only be written as the <em>last</em> statement of a block.
+If it is really necessary to <b>return</b> or <b>break</b> in the
+middle of a block,
+then an explicit inner block can be used,
+as in the idioms
+<code>do return end</code> and <code>do break end</code>,
+because now <b>return</b> and <b>break</b> are the last statements in
+their (inner) blocks.
+
+
+
+
+
+<h3>2.4.5 - <a name="2.4.5">For Statement</a></h3>
+
+<p>
+
+The <b>for</b> statement has two forms:
+one numeric and one generic.
+
+
+<p>
+The numeric <b>for</b> loop repeats a block of code while a
+control variable runs through an arithmetic progression.
+It has the following syntax:
+
+<pre>
+ stat ::= <b>for</b> Name `<b>=</b>&acute; exp `<b>,</b>&acute; exp [`<b>,</b>&acute; exp] <b>do</b> block <b>end</b>
+</pre><p>
+The <em>block</em> is repeated for <em>name</em> starting at the value of
+the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the
+third <em>exp</em>.
+More precisely, a <b>for</b> statement like
+
+<pre>
+ for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end
+</pre><p>
+is equivalent to the code:
+
+<pre>
+ do
+ local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>)
+ if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end
+ while (<em>step</em> &gt; 0 and <em>var</em> &lt;= <em>limit</em>) or (<em>step</em> &lt;= 0 and <em>var</em> &gt;= <em>limit</em>) do
+ local v = <em>var</em>
+ <em>block</em>
+ <em>var</em> = <em>var</em> + <em>step</em>
+ end
+ end
+</pre><p>
+Note the following:
+
+<ul>
+
+<li>
+All three control expressions are evaluated only once,
+before the loop starts.
+They must all result in numbers.
+</li>
+
+<li>
+<code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables.
+The names shown here are for explanatory purposes only.
+</li>
+
+<li>
+If the third expression (the step) is absent,
+then a step of&nbsp;1 is used.
+</li>
+
+<li>
+You can use <b>break</b> to exit a <b>for</b> loop.
+</li>
+
+<li>
+The loop variable <code>v</code> is local to the loop;
+you cannot use its value after the <b>for</b> ends or is broken.
+If you need this value,
+assign it to another variable before breaking or exiting the loop.
+</li>
+
+</ul>
+
+<p>
+The generic <b>for</b> statement works over functions,
+called <em>iterators</em>.
+On each iteration, the iterator function is called to produce a new value,
+stopping when this new value is <b>nil</b>.
+The generic <b>for</b> loop has the following syntax:
+
+<pre>
+ stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
+ namelist ::= Name {`<b>,</b>&acute; Name}
+</pre><p>
+A <b>for</b> statement like
+
+<pre>
+ for <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> in <em>explist</em> do <em>block</em> end
+</pre><p>
+is equivalent to the code:
+
+<pre>
+ do
+ local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em>
+ while true do
+ local <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>)
+ <em>var</em> = <em>var_1</em>
+ if <em>var</em> == nil then break end
+ <em>block</em>
+ end
+ end
+</pre><p>
+Note the following:
+
+<ul>
+
+<li>
+<code><em>explist</em></code> is evaluated only once.
+Its results are an <em>iterator</em> function,
+a <em>state</em>,
+and an initial value for the first <em>iterator variable</em>.
+</li>
+
+<li>
+<code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables.
+The names are here for explanatory purposes only.
+</li>
+
+<li>
+You can use <b>break</b> to exit a <b>for</b> loop.
+</li>
+
+<li>
+The loop variables <code><em>var_i</em></code> are local to the loop;
+you cannot use their values after the <b>for</b> ends.
+If you need these values,
+then assign them to other variables before breaking or exiting the loop.
+</li>
+
+</ul>
+
+
+
+
+<h3>2.4.6 - <a name="2.4.6">Function Calls as Statements</a></h3><p>
+To allow possible side-effects,
+function calls can be executed as statements:
+
+<pre>
+ stat ::= functioncall
+</pre><p>
+In this case, all returned values are thrown away.
+Function calls are explained in <a href="#2.5.8">&sect;2.5.8</a>.
+
+
+
+
+
+<h3>2.4.7 - <a name="2.4.7">Local Declarations</a></h3><p>
+Local variables can be declared anywhere inside a block.
+The declaration can include an initial assignment:
+
+<pre>
+ stat ::= <b>local</b> namelist [`<b>=</b>&acute; explist]
+</pre><p>
+If present, an initial assignment has the same semantics
+of a multiple assignment (see <a href="#2.4.3">&sect;2.4.3</a>).
+Otherwise, all variables are initialized with <b>nil</b>.
+
+
+<p>
+A chunk is also a block (see <a href="#2.4.1">&sect;2.4.1</a>),
+and so local variables can be declared in a chunk outside any explicit block.
+The scope of such local variables extends until the end of the chunk.
+
+
+<p>
+The visibility rules for local variables are explained in <a href="#2.6">&sect;2.6</a>.
+
+
+
+
+
+
+
+<h2>2.5 - <a name="2.5">Expressions</a></h2>
+
+<p>
+The basic expressions in Lua are the following:
+
+<pre>
+ exp ::= prefixexp
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
+ exp ::= Number
+ exp ::= String
+ exp ::= function
+ exp ::= tableconstructor
+ exp ::= `<b>...</b>&acute;
+ exp ::= exp binop exp
+ exp ::= unop exp
+ prefixexp ::= var | functioncall | `<b>(</b>&acute; exp `<b>)</b>&acute;
+</pre>
+
+<p>
+Numbers and literal strings are explained in <a href="#2.1">&sect;2.1</a>;
+variables are explained in <a href="#2.3">&sect;2.3</a>;
+function definitions are explained in <a href="#2.5.9">&sect;2.5.9</a>;
+function calls are explained in <a href="#2.5.8">&sect;2.5.8</a>;
+table constructors are explained in <a href="#2.5.7">&sect;2.5.7</a>.
+Vararg expressions,
+denoted by three dots ('<code>...</code>'), can only be used when
+directly inside a vararg function;
+they are explained in <a href="#2.5.9">&sect;2.5.9</a>.
+
+
+<p>
+Binary operators comprise arithmetic operators (see <a href="#2.5.1">&sect;2.5.1</a>),
+relational operators (see <a href="#2.5.2">&sect;2.5.2</a>), logical operators (see <a href="#2.5.3">&sect;2.5.3</a>),
+and the concatenation operator (see <a href="#2.5.4">&sect;2.5.4</a>).
+Unary operators comprise the unary minus (see <a href="#2.5.1">&sect;2.5.1</a>),
+the unary <b>not</b> (see <a href="#2.5.3">&sect;2.5.3</a>),
+and the unary <em>length operator</em> (see <a href="#2.5.5">&sect;2.5.5</a>).
+
+
+<p>
+Both function calls and vararg expressions can result in multiple values.
+If an expression is used as a statement
+(only possible for function calls (see <a href="#2.4.6">&sect;2.4.6</a>)),
+then its return list is adjusted to zero elements,
+thus discarding all returned values.
+If an expression is used as the last (or the only) element
+of a list of expressions,
+then no adjustment is made
+(unless the call is enclosed in parentheses).
+In all other contexts,
+Lua adjusts the result list to one element,
+discarding all values except the first one.
+
+
+<p>
+Here are some examples:
+
+<pre>
+ f() -- adjusted to 0 results
+ g(f(), x) -- f() is adjusted to 1 result
+ g(x, f()) -- g gets x plus all results from f()
+ a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil)
+ a,b = ... -- a gets the first vararg parameter, b gets
+ -- the second (both a and b can get nil if there
+ -- is no corresponding vararg parameter)
+
+ a,b,c = x, f() -- f() is adjusted to 2 results
+ a,b,c = f() -- f() is adjusted to 3 results
+ return f() -- returns all results from f()
+ return ... -- returns all received vararg parameters
+ return x,y,f() -- returns x, y, and all results from f()
+ {f()} -- creates a list with all results from f()
+ {...} -- creates a list with all vararg parameters
+ {f(), nil} -- f() is adjusted to 1 result
+</pre>
+
+<p>
+Any expression enclosed in parentheses always results in only one value.
+Thus,
+<code>(f(x,y,z))</code> is always a single value,
+even if <code>f</code> returns several values.
+(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
+or <b>nil</b> if <code>f</code> does not return any values.)
+
+
+
+<h3>2.5.1 - <a name="2.5.1">Arithmetic Operators</a></h3><p>
+Lua supports the usual arithmetic operators:
+the binary <code>+</code> (addition),
+<code>-</code> (subtraction), <code>*</code> (multiplication),
+<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation);
+and unary <code>-</code> (negation).
+If the operands are numbers, or strings that can be converted to
+numbers (see <a href="#2.2.1">&sect;2.2.1</a>),
+then all operations have the usual meaning.
+Exponentiation works for any exponent.
+For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>.
+Modulo is defined as
+
+<pre>
+ a % b == a - math.floor(a/b)*b
+</pre><p>
+That is, it is the remainder of a division that rounds
+the quotient towards minus infinity.
+
+
+
+
+
+<h3>2.5.2 - <a name="2.5.2">Relational Operators</a></h3><p>
+The relational operators in Lua are
+
+<pre>
+ == ~= &lt; &gt; &lt;= &gt;=
+</pre><p>
+These operators always result in <b>false</b> or <b>true</b>.
+
+
+<p>
+Equality (<code>==</code>) first compares the type of its operands.
+If the types are different, then the result is <b>false</b>.
+Otherwise, the values of the operands are compared.
+Numbers and strings are compared in the usual way.
+Objects (tables, userdata, threads, and functions)
+are compared by <em>reference</em>:
+two objects are considered equal only if they are the <em>same</em> object.
+Every time you create a new object
+(a table, userdata, thread, or function),
+this new object is different from any previously existing object.
+
+
+<p>
+You can change the way that Lua compares tables and userdata
+by using the "eq" metamethod (see <a href="#2.8">&sect;2.8</a>).
+
+
+<p>
+The conversion rules of <a href="#2.2.1">&sect;2.2.1</a>
+<em>do not</em> apply to equality comparisons.
+Thus, <code>"0"==0</code> evaluates to <b>false</b>,
+and <code>t[0]</code> and <code>t["0"]</code> denote different
+entries in a table.
+
+
+<p>
+The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).
+
+
+<p>
+The order operators work as follows.
+If both arguments are numbers, then they are compared as such.
+Otherwise, if both arguments are strings,
+then their values are compared according to the current locale.
+Otherwise, Lua tries to call the "lt" or the "le"
+metamethod (see <a href="#2.8">&sect;2.8</a>).
+A comparison <code>a &gt; b</code> is translated to <code>b &lt; a</code>
+and <code>a &gt;= b</code> is translated to <code>b &lt;= a</code>.
+
+
+
+
+
+<h3>2.5.3 - <a name="2.5.3">Logical Operators</a></h3><p>
+The logical operators in Lua are
+<b>and</b>, <b>or</b>, and <b>not</b>.
+Like the control structures (see <a href="#2.4.4">&sect;2.4.4</a>),
+all logical operators consider both <b>false</b> and <b>nil</b> as false
+and anything else as true.
+
+
+<p>
+The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
+The conjunction operator <b>and</b> returns its first argument
+if this value is <b>false</b> or <b>nil</b>;
+otherwise, <b>and</b> returns its second argument.
+The disjunction operator <b>or</b> returns its first argument
+if this value is different from <b>nil</b> and <b>false</b>;
+otherwise, <b>or</b> returns its second argument.
+Both <b>and</b> and <b>or</b> use short-cut evaluation;
+that is,
+the second operand is evaluated only if necessary.
+Here are some examples:
+
+<pre>
+ 10 or 20 --&gt; 10
+ 10 or error() --&gt; 10
+ nil or "a" --&gt; "a"
+ nil and 10 --&gt; nil
+ false and error() --&gt; false
+ false and nil --&gt; false
+ false or nil --&gt; nil
+ 10 and 20 --&gt; 20
+</pre><p>
+(In this manual,
+<code>--&gt;</code> indicates the result of the preceding expression.)
+
+
+
+
+
+<h3>2.5.4 - <a name="2.5.4">Concatenation</a></h3><p>
+The string concatenation operator in Lua is
+denoted by two dots ('<code>..</code>').
+If both operands are strings or numbers, then they are converted to
+strings according to the rules mentioned in <a href="#2.2.1">&sect;2.2.1</a>.
+Otherwise, the "concat" metamethod is called (see <a href="#2.8">&sect;2.8</a>).
+
+
+
+
+
+<h3>2.5.5 - <a name="2.5.5">The Length Operator</a></h3>
+
+<p>
+The length operator is denoted by the unary operator <code>#</code>.
+The length of a string is its number of bytes
+(that is, the usual meaning of string length when each
+character is one byte).
+
+
+<p>
+The length of a table <code>t</code> is defined to be any
+integer index <code>n</code>
+such that <code>t[n]</code> is not <b>nil</b> and <code>t[n+1]</code> is <b>nil</b>;
+moreover, if <code>t[1]</code> is <b>nil</b>, <code>n</code> can be zero.
+For a regular array, with non-nil values from 1 to a given <code>n</code>,
+its length is exactly that <code>n</code>,
+the index of its last value.
+If the array has "holes"
+(that is, <b>nil</b> values between other non-nil values),
+then <code>#t</code> can be any of the indices that
+directly precedes a <b>nil</b> value
+(that is, it may consider any such <b>nil</b> value as the end of
+the array).
+
+
+
+
+
+<h3>2.5.6 - <a name="2.5.6">Precedence</a></h3><p>
+Operator precedence in Lua follows the table below,
+from lower to higher priority:
+
+<pre>
+ or
+ and
+ &lt; &gt; &lt;= &gt;= ~= ==
+ ..
+ + -
+ * / %
+ not # - (unary)
+ ^
+</pre><p>
+As usual,
+you can use parentheses to change the precedences of an expression.
+The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
+operators are right associative.
+All other binary operators are left associative.
+
+
+
+
+
+<h3>2.5.7 - <a name="2.5.7">Table Constructors</a></h3><p>
+Table constructors are expressions that create tables.
+Every time a constructor is evaluated, a new table is created.
+A constructor can be used to create an empty table
+or to create a table and initialize some of its fields.
+The general syntax for constructors is
+
+<pre>
+ tableconstructor ::= `<b>{</b>&acute; [fieldlist] `<b>}</b>&acute;
+ fieldlist ::= field {fieldsep field} [fieldsep]
+ field ::= `<b>[</b>&acute; exp `<b>]</b>&acute; `<b>=</b>&acute; exp | Name `<b>=</b>&acute; exp | exp
+ fieldsep ::= `<b>,</b>&acute; | `<b>;</b>&acute;
+</pre>
+
+<p>
+Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
+with key <code>exp1</code> and value <code>exp2</code>.
+A field of the form <code>name = exp</code> is equivalent to
+<code>["name"] = exp</code>.
+Finally, fields of the form <code>exp</code> are equivalent to
+<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers,
+starting with 1.
+Fields in the other formats do not affect this counting.
+For example,
+
+<pre>
+ a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
+</pre><p>
+is equivalent to
+
+<pre>
+ do
+ local t = {}
+ t[f(1)] = g
+ t[1] = "x" -- 1st exp
+ t[2] = "y" -- 2nd exp
+ t.x = 1 -- t["x"] = 1
+ t[3] = f(x) -- 3rd exp
+ t[30] = 23
+ t[4] = 45 -- 4th exp
+ a = t
+ end
+</pre>
+
+<p>
+If the last field in the list has the form <code>exp</code>
+and the expression is a function call or a vararg expression,
+then all values returned by this expression enter the list consecutively
+(see <a href="#2.5.8">&sect;2.5.8</a>).
+To avoid this,
+enclose the function call or the vararg expression
+in parentheses (see <a href="#2.5">&sect;2.5</a>).
+
+
+<p>
+The field list can have an optional trailing separator,
+as a convenience for machine-generated code.
+
+
+
+
+
+<h3>2.5.8 - <a name="2.5.8">Function Calls</a></h3><p>
+A function call in Lua has the following syntax:
+
+<pre>
+ functioncall ::= prefixexp args
+</pre><p>
+In a function call,
+first prefixexp and args are evaluated.
+If the value of prefixexp has type <em>function</em>,
+then this function is called
+with the given arguments.
+Otherwise, the prefixexp "call" metamethod is called,
+having as first parameter the value of prefixexp,
+followed by the original call arguments
+(see <a href="#2.8">&sect;2.8</a>).
+
+
+<p>
+The form
+
+<pre>
+ functioncall ::= prefixexp `<b>:</b>&acute; Name args
+</pre><p>
+can be used to call "methods".
+A call <code>v:name(<em>args</em>)</code>
+is syntactic sugar for <code>v.name(v,<em>args</em>)</code>,
+except that <code>v</code> is evaluated only once.
+
+
+<p>
+Arguments have the following syntax:
+
+<pre>
+ args ::= `<b>(</b>&acute; [explist] `<b>)</b>&acute;
+ args ::= tableconstructor
+ args ::= String
+</pre><p>
+All argument expressions are evaluated before the call.
+A call of the form <code>f{<em>fields</em>}</code> is
+syntactic sugar for <code>f({<em>fields</em>})</code>;
+that is, the argument list is a single new table.
+A call of the form <code>f'<em>string</em>'</code>
+(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
+is syntactic sugar for <code>f('<em>string</em>')</code>;
+that is, the argument list is a single literal string.
+
+
+<p>
+As an exception to the free-format syntax of Lua,
+you cannot put a line break before the '<code>(</code>' in a function call.
+This restriction avoids some ambiguities in the language.
+If you write
+
+<pre>
+ a = f
+ (g).x(a)
+</pre><p>
+Lua would see that as a single statement, <code>a = f(g).x(a)</code>.
+So, if you want two statements, you must add a semi-colon between them.
+If you actually want to call <code>f</code>,
+you must remove the line break before <code>(g)</code>.
+
+
+<p>
+A call of the form <code>return</code> <em>functioncall</em> is called
+a <em>tail call</em>.
+Lua implements <em>proper tail calls</em>
+(or <em>proper tail recursion</em>):
+in a tail call,
+the called function reuses the stack entry of the calling function.
+Therefore, there is no limit on the number of nested tail calls that
+a program can execute.
+However, a tail call erases any debug information about the
+calling function.
+Note that a tail call only happens with a particular syntax,
+where the <b>return</b> has one single function call as argument;
+this syntax makes the calling function return exactly
+the returns of the called function.
+So, none of the following examples are tail calls:
+
+<pre>
+ return (f(x)) -- results adjusted to 1
+ return 2 * f(x)
+ return x, f(x) -- additional results
+ f(x); return -- results discarded
+ return x or f(x) -- results adjusted to 1
+</pre>
+
+
+
+
+<h3>2.5.9 - <a name="2.5.9">Function Definitions</a></h3>
+
+<p>
+The syntax for function definition is
+
+<pre>
+ function ::= <b>function</b> funcbody
+ funcbody ::= `<b>(</b>&acute; [parlist] `<b>)</b>&acute; block <b>end</b>
+</pre>
+
+<p>
+The following syntactic sugar simplifies function definitions:
+
+<pre>
+ stat ::= <b>function</b> funcname funcbody
+ stat ::= <b>local</b> <b>function</b> Name funcbody
+ funcname ::= Name {`<b>.</b>&acute; Name} [`<b>:</b>&acute; Name]
+</pre><p>
+The statement
+
+<pre>
+ function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+ function t.a.b.c.f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ t.a.b.c.f = function () <em>body</em> end
+</pre><p>
+The statement
+
+<pre>
+ local function f () <em>body</em> end
+</pre><p>
+translates to
+
+<pre>
+ local f; f = function () <em>body</em> end
+</pre><p>
+<em>not</em> to
+
+<pre>
+ local f = function () <em>body</em> end
+</pre><p>
+(This only makes a difference when the body of the function
+contains references to <code>f</code>.)
+
+
+<p>
+A function definition is an executable expression,
+whose value has type <em>function</em>.
+When Lua pre-compiles a chunk,
+all its function bodies are pre-compiled too.
+Then, whenever Lua executes the function definition,
+the function is <em>instantiated</em> (or <em>closed</em>).
+This function instance (or <em>closure</em>)
+is the final value of the expression.
+Different instances of the same function
+can refer to different external local variables
+and can have different environment tables.
+
+
+<p>
+Parameters act as local variables that are
+initialized with the argument values:
+
+<pre>
+ parlist ::= namelist [`<b>,</b>&acute; `<b>...</b>&acute;] | `<b>...</b>&acute;
+</pre><p>
+When a function is called,
+the list of arguments is adjusted to
+the length of the list of parameters,
+unless the function is a variadic or <em>vararg function</em>,
+which is
+indicated by three dots ('<code>...</code>') at the end of its parameter list.
+A vararg function does not adjust its argument list;
+instead, it collects all extra arguments and supplies them
+to the function through a <em>vararg expression</em>,
+which is also written as three dots.
+The value of this expression is a list of all actual extra arguments,
+similar to a function with multiple results.
+If a vararg expression is used inside another expression
+or in the middle of a list of expressions,
+then its return list is adjusted to one element.
+If the expression is used as the last element of a list of expressions,
+then no adjustment is made
+(unless that last expression is enclosed in parentheses).
+
+
+<p>
+As an example, consider the following definitions:
+
+<pre>
+ function f(a, b) end
+ function g(a, b, ...) end
+ function r() return 1,2,3 end
+</pre><p>
+Then, we have the following mapping from arguments to parameters and
+to the vararg expression:
+
+<pre>
+ CALL PARAMETERS
+
+ f(3) a=3, b=nil
+ f(3, 4) a=3, b=4
+ f(3, 4, 5) a=3, b=4
+ f(r(), 10) a=1, b=10
+ f(r()) a=1, b=2
+
+ g(3) a=3, b=nil, ... --&gt; (nothing)
+ g(3, 4) a=3, b=4, ... --&gt; (nothing)
+ g(3, 4, 5, 8) a=3, b=4, ... --&gt; 5 8
+ g(5, r()) a=5, b=1, ... --&gt; 2 3
+</pre>
+
+<p>
+Results are returned using the <b>return</b> statement (see <a href="#2.4.4">&sect;2.4.4</a>).
+If control reaches the end of a function
+without encountering a <b>return</b> statement,
+then the function returns with no results.
+
+
+<p>
+The <em>colon</em> syntax
+is used for defining <em>methods</em>,
+that is, functions that have an implicit extra parameter <code>self</code>.
+Thus, the statement
+
+<pre>
+ function t.a.b.c:f (<em>params</em>) <em>body</em> end
+</pre><p>
+is syntactic sugar for
+
+<pre>
+ t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end
+</pre>
+
+
+
+
+
+
+<h2>2.6 - <a name="2.6">Visibility Rules</a></h2>
+
+<p>
+
+Lua is a lexically scoped language.
+The scope of variables begins at the first statement <em>after</em>
+their declaration and lasts until the end of the innermost block that
+includes the declaration.
+Consider the following example:
+
+<pre>
+ x = 10 -- global variable
+ do -- new block
+ local x = x -- new 'x', with value 10
+ print(x) --&gt; 10
+ x = x+1
+ do -- another block
+ local x = x+1 -- another 'x'
+ print(x) --&gt; 12
+ end
+ print(x) --&gt; 11
+ end
+ print(x) --&gt; 10 (the global one)
+</pre>
+
+<p>
+Notice that, in a declaration like <code>local x = x</code>,
+the new <code>x</code> being declared is not in scope yet,
+and so the second <code>x</code> refers to the outside variable.
+
+
+<p>
+Because of the lexical scoping rules,
+local variables can be freely accessed by functions
+defined inside their scope.
+A local variable used by an inner function is called
+an <em>upvalue</em>, or <em>external local variable</em>,
+inside the inner function.
+
+
+<p>
+Notice that each execution of a <b>local</b> statement
+defines new local variables.
+Consider the following example:
+
+<pre>
+ a = {}
+ local x = 20
+ for i=1,10 do
+ local y = 0
+ a[i] = function () y=y+1; return x+y end
+ end
+</pre><p>
+The loop creates ten closures
+(that is, ten instances of the anonymous function).
+Each of these closures uses a different <code>y</code> variable,
+while all of them share the same <code>x</code>.
+
+
+
+
+
+<h2>2.7 - <a name="2.7">Error Handling</a></h2>
+
+<p>
+Because Lua is an embedded extension language,
+all Lua actions start from C&nbsp;code in the host program
+calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
+Whenever an error occurs during Lua compilation or execution,
+control returns to C,
+which can take appropriate measures
+(such as printing an error message).
+
+
+<p>
+Lua code can explicitly generate an error by calling the
+<a href="#pdf-error"><code>error</code></a> function.
+If you need to catch errors in Lua,
+you can use the <a href="#pdf-pcall"><code>pcall</code></a> function.
+
+
+
+
+
+<h2>2.8 - <a name="2.8">Metatables</a></h2>
+
+<p>
+Every value in Lua can have a <em>metatable</em>.
+This <em>metatable</em> is an ordinary Lua table
+that defines the behavior of the original value
+under certain special operations.
+You can change several aspects of the behavior
+of operations over a value by setting specific fields in its metatable.
+For instance, when a non-numeric value is the operand of an addition,
+Lua checks for a function in the field <code>"__add"</code> in its metatable.
+If it finds one,
+Lua calls this function to perform the addition.
+
+
+<p>
+We call the keys in a metatable <em>events</em>
+and the values <em>metamethods</em>.
+In the previous example, the event is <code>"add"</code>
+and the metamethod is the function that performs the addition.
+
+
+<p>
+You can query the metatable of any value
+through the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function.
+
+
+<p>
+You can replace the metatable of tables
+through the <a href="#pdf-setmetatable"><code>setmetatable</code></a>
+function.
+You cannot change the metatable of other types from Lua
+(except by using the debug library);
+you must use the C&nbsp;API for that.
+
+
+<p>
+Tables and full userdata have individual metatables
+(although multiple tables and userdata can share their metatables).
+Values of all other types share one single metatable per type;
+that is, there is one single metatable for all numbers,
+one for all strings, etc.
+
+
+<p>
+A metatable controls how an object behaves in arithmetic operations,
+order comparisons, concatenation, length operation, and indexing.
+A metatable also can define a function to be called when a userdata
+is garbage collected.
+For each of these operations Lua associates a specific key
+called an <em>event</em>.
+When Lua performs one of these operations over a value,
+it checks whether this value has a metatable with the corresponding event.
+If so, the value associated with that key (the metamethod)
+controls how Lua will perform the operation.
+
+
+<p>
+Metatables control the operations listed next.
+Each operation is identified by its corresponding name.
+The key for each operation is a string with its name prefixed by
+two underscores, '<code>__</code>';
+for instance, the key for operation "add" is the
+string <code>"__add"</code>.
+The semantics of these operations is better explained by a Lua function
+describing how the interpreter executes the operation.
+
+
+<p>
+The code shown here in Lua is only illustrative;
+the real behavior is hard coded in the interpreter
+and it is much more efficient than this simulation.
+All functions used in these descriptions
+(<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.)
+are described in <a href="#5.1">&sect;5.1</a>.
+In particular, to retrieve the metamethod of a given object,
+we use the expression
+
+<pre>
+ metatable(obj)[event]
+</pre><p>
+This should be read as
+
+<pre>
+ rawget(getmetatable(obj) or {}, event)
+</pre><p>
+
+That is, the access to a metamethod does not invoke other metamethods,
+and the access to objects with no metatables does not fail
+(it simply results in <b>nil</b>).
+
+
+
+<ul>
+
+<li><b>"add":</b>
+the <code>+</code> operation.
+
+
+
+<p>
+The function <code>getbinhandler</code> below defines how Lua chooses a handler
+for a binary operation.
+First, Lua tries the first operand.
+If its type does not define a handler for the operation,
+then Lua tries the second operand.
+
+<pre>
+ function getbinhandler (op1, op2, event)
+ return metatable(op1)[event] or metatable(op2)[event]
+ end
+</pre><p>
+By using this function,
+the behavior of the <code>op1 + op2</code> is
+
+<pre>
+ function add_event (op1, op2)
+ local o1, o2 = tonumber(op1), tonumber(op2)
+ if o1 and o2 then -- both operands are numeric?
+ return o1 + o2 -- '+' here is the primitive 'add'
+ else -- at least one of the operands is not numeric
+ local h = getbinhandler(op1, op2, "__add")
+ if h then
+ -- call the handler with both operands
+ return (h(op1, op2))
+ else -- no handler available: default behavior
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"sub":</b>
+the <code>-</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"mul":</b>
+the <code>*</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"div":</b>
+the <code>/</code> operation.
+
+Behavior similar to the "add" operation.
+</li>
+
+<li><b>"mod":</b>
+the <code>%</code> operation.
+
+Behavior similar to the "add" operation,
+with the operation
+<code>o1 - floor(o1/o2)*o2</code> as the primitive operation.
+</li>
+
+<li><b>"pow":</b>
+the <code>^</code> (exponentiation) operation.
+
+Behavior similar to the "add" operation,
+with the function <code>pow</code> (from the C&nbsp;math library)
+as the primitive operation.
+</li>
+
+<li><b>"unm":</b>
+the unary <code>-</code> operation.
+
+
+<pre>
+ function unm_event (op)
+ local o = tonumber(op)
+ if o then -- operand is numeric?
+ return -o -- '-' here is the primitive 'unm'
+ else -- the operand is not numeric.
+ -- Try to get a handler from the operand
+ local h = metatable(op).__unm
+ if h then
+ -- call the handler with the operand
+ return (h(op))
+ else -- no handler available: default behavior
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"concat":</b>
+the <code>..</code> (concatenation) operation.
+
+
+<pre>
+ function concat_event (op1, op2)
+ if (type(op1) == "string" or type(op1) == "number") and
+ (type(op2) == "string" or type(op2) == "number") then
+ return op1 .. op2 -- primitive string concatenation
+ else
+ local h = getbinhandler(op1, op2, "__concat")
+ if h then
+ return (h(op1, op2))
+ else
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"len":</b>
+the <code>#</code> operation.
+
+
+<pre>
+ function len_event (op)
+ if type(op) == "string" then
+ return strlen(op) -- primitive string length
+ elseif type(op) == "table" then
+ return #op -- primitive table length
+ else
+ local h = metatable(op).__len
+ if h then
+ -- call the handler with the operand
+ return (h(op))
+ else -- no handler available: default behavior
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+See <a href="#2.5.5">&sect;2.5.5</a> for a description of the length of a table.
+</li>
+
+<li><b>"eq":</b>
+the <code>==</code> operation.
+
+The function <code>getcomphandler</code> defines how Lua chooses a metamethod
+for comparison operators.
+A metamethod only is selected when both objects
+being compared have the same type
+and the same metamethod for the selected operation.
+
+<pre>
+ function getcomphandler (op1, op2, event)
+ if type(op1) ~= type(op2) then return nil end
+ local mm1 = metatable(op1)[event]
+ local mm2 = metatable(op2)[event]
+ if mm1 == mm2 then return mm1 else return nil end
+ end
+</pre><p>
+The "eq" event is defined as follows:
+
+<pre>
+ function eq_event (op1, op2)
+ if type(op1) ~= type(op2) then -- different types?
+ return false -- different objects
+ end
+ if op1 == op2 then -- primitive equal?
+ return true -- objects are equal
+ end
+ -- try metamethod
+ local h = getcomphandler(op1, op2, "__eq")
+ if h then
+ return (h(op1, op2))
+ else
+ return false
+ end
+ end
+</pre><p>
+<code>a ~= b</code> is equivalent to <code>not (a == b)</code>.
+</li>
+
+<li><b>"lt":</b>
+the <code>&lt;</code> operation.
+
+
+<pre>
+ function lt_event (op1, op2)
+ if type(op1) == "number" and type(op2) == "number" then
+ return op1 &lt; op2 -- numeric comparison
+ elseif type(op1) == "string" and type(op2) == "string" then
+ return op1 &lt; op2 -- lexicographic comparison
+ else
+ local h = getcomphandler(op1, op2, "__lt")
+ if h then
+ return (h(op1, op2))
+ else
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+<code>a &gt; b</code> is equivalent to <code>b &lt; a</code>.
+</li>
+
+<li><b>"le":</b>
+the <code>&lt;=</code> operation.
+
+
+<pre>
+ function le_event (op1, op2)
+ if type(op1) == "number" and type(op2) == "number" then
+ return op1 &lt;= op2 -- numeric comparison
+ elseif type(op1) == "string" and type(op2) == "string" then
+ return op1 &lt;= op2 -- lexicographic comparison
+ else
+ local h = getcomphandler(op1, op2, "__le")
+ if h then
+ return (h(op1, op2))
+ else
+ h = getcomphandler(op1, op2, "__lt")
+ if h then
+ return not h(op2, op1)
+ else
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+ end
+</pre><p>
+<code>a &gt;= b</code> is equivalent to <code>b &lt;= a</code>.
+Note that, in the absence of a "le" metamethod,
+Lua tries the "lt", assuming that <code>a &lt;= b</code> is
+equivalent to <code>not (b &lt; a)</code>.
+</li>
+
+<li><b>"index":</b>
+The indexing access <code>table[key]</code>.
+
+
+<pre>
+ function gettable_event (table, key)
+ local h
+ if type(table) == "table" then
+ local v = rawget(table, key)
+ if v ~= nil then return v end
+ h = metatable(table).__index
+ if h == nil then return nil end
+ else
+ h = metatable(table).__index
+ if h == nil then
+ error(&middot;&middot;&middot;)
+ end
+ end
+ if type(h) == "function" then
+ return (h(table, key)) -- call the handler
+ else return h[key] -- or repeat operation on it
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"newindex":</b>
+The indexing assignment <code>table[key] = value</code>.
+
+
+<pre>
+ function settable_event (table, key, value)
+ local h
+ if type(table) == "table" then
+ local v = rawget(table, key)
+ if v ~= nil then rawset(table, key, value); return end
+ h = metatable(table).__newindex
+ if h == nil then rawset(table, key, value); return end
+ else
+ h = metatable(table).__newindex
+ if h == nil then
+ error(&middot;&middot;&middot;)
+ end
+ end
+ if type(h) == "function" then
+ h(table, key,value) -- call the handler
+ else h[key] = value -- or repeat operation on it
+ end
+ end
+</pre><p>
+</li>
+
+<li><b>"call":</b>
+called when Lua calls a value.
+
+
+<pre>
+ function function_event (func, ...)
+ if type(func) == "function" then
+ return func(...) -- primitive call
+ else
+ local h = metatable(func).__call
+ if h then
+ return h(func, ...)
+ else
+ error(&middot;&middot;&middot;)
+ end
+ end
+ end
+</pre><p>
+</li>
+
+</ul>
+
+
+
+
+<h2>2.9 - <a name="2.9">Environments</a></h2>
+
+<p>
+Besides metatables,
+objects of types thread, function, and userdata
+have another table associated with them,
+called their <em>environment</em>.
+Like metatables, environments are regular tables and
+multiple objects can share the same environment.
+
+
+<p>
+Threads are created sharing the environment of the creating thread.
+Userdata and C&nbsp;functions are created sharing the environment
+of the creating C&nbsp;function.
+Non-nested Lua functions
+(created by <a href="#pdf-loadfile"><code>loadfile</code></a>, <a href="#pdf-loadstring"><code>loadstring</code></a> or <a href="#pdf-load"><code>load</code></a>)
+are created sharing the environment of the creating thread.
+Nested Lua functions are created sharing the environment of
+the creating Lua function.
+
+
+<p>
+Environments associated with userdata have no meaning for Lua.
+It is only a convenience feature for programmers to associate a table to
+a userdata.
+
+
+<p>
+Environments associated with threads are called
+<em>global environments</em>.
+They are used as the default environment for threads and
+non-nested Lua functions created by the thread
+and can be directly accessed by C&nbsp;code (see <a href="#3.3">&sect;3.3</a>).
+
+
+<p>
+The environment associated with a C&nbsp;function can be directly
+accessed by C&nbsp;code (see <a href="#3.3">&sect;3.3</a>).
+It is used as the default environment for other C&nbsp;functions
+and userdata created by the function.
+
+
+<p>
+Environments associated with Lua functions are used to resolve
+all accesses to global variables within the function (see <a href="#2.3">&sect;2.3</a>).
+They are used as the default environment for nested Lua functions
+created by the function.
+
+
+<p>
+You can change the environment of a Lua function or the
+running thread by calling <a href="#pdf-setfenv"><code>setfenv</code></a>.
+You can get the environment of a Lua function or the running thread
+by calling <a href="#pdf-getfenv"><code>getfenv</code></a>.
+To manipulate the environment of other objects
+(userdata, C&nbsp;functions, other threads) you must
+use the C&nbsp;API.
+
+
+
+
+
+<h2>2.10 - <a name="2.10">Garbage Collection</a></h2>
+
+<p>
+Lua performs automatic memory management.
+This means that
+you have to worry neither about allocating memory for new objects
+nor about freeing it when the objects are no longer needed.
+Lua manages memory automatically by running
+a <em>garbage collector</em> from time to time
+to collect all <em>dead objects</em>
+(that is, objects that are no longer accessible from Lua).
+All memory used by Lua is subject to automatic management:
+tables, userdata, functions, threads, strings, etc.
+
+
+<p>
+Lua implements an incremental mark-and-sweep collector.
+It uses two numbers to control its garbage-collection cycles:
+the <em>garbage-collector pause</em> and
+the <em>garbage-collector step multiplier</em>.
+Both use percentage points as units
+(so that a value of 100 means an internal value of 1).
+
+
+<p>
+The garbage-collector pause
+controls how long the collector waits before starting a new cycle.
+Larger values make the collector less aggressive.
+Values smaller than 100 mean the collector will not wait to
+start a new cycle.
+A value of 200 means that the collector waits for the total memory in use
+to double before starting a new cycle.
+
+
+<p>
+The step multiplier
+controls the relative speed of the collector relative to
+memory allocation.
+Larger values make the collector more aggressive but also increase
+the size of each incremental step.
+Values smaller than 100 make the collector too slow and
+can result in the collector never finishing a cycle.
+The default, 200, means that the collector runs at "twice"
+the speed of memory allocation.
+
+
+<p>
+You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C
+or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua.
+With these functions you can also control
+the collector directly (e.g., stop and restart it).
+
+
+
+<h3>2.10.1 - <a name="2.10.1">Garbage-Collection Metamethods</a></h3>
+
+<p>
+Using the C&nbsp;API,
+you can set garbage-collector metamethods for userdata (see <a href="#2.8">&sect;2.8</a>).
+These metamethods are also called <em>finalizers</em>.
+Finalizers allow you to coordinate Lua's garbage collection
+with external resource management
+(such as closing files, network or database connections,
+or freeing your own memory).
+
+
+<p>
+Garbage userdata with a field <code>__gc</code> in their metatables are not
+collected immediately by the garbage collector.
+Instead, Lua puts them in a list.
+After the collection,
+Lua does the equivalent of the following function
+for each userdata in that list:
+
+<pre>
+ function gc_event (udata)
+ local h = metatable(udata).__gc
+ if h then
+ h(udata)
+ end
+ end
+</pre>
+
+<p>
+At the end of each garbage-collection cycle,
+the finalizers for userdata are called in <em>reverse</em>
+order of their creation,
+among those collected in that cycle.
+That is, the first finalizer to be called is the one associated
+with the userdata created last in the program.
+The userdata itself is freed only in the next garbage-collection cycle.
+
+
+
+
+
+<h3>2.10.2 - <a name="2.10.2">Weak Tables</a></h3>
+
+<p>
+A <em>weak table</em> is a table whose elements are
+<em>weak references</em>.
+A weak reference is ignored by the garbage collector.
+In other words,
+if the only references to an object are weak references,
+then the garbage collector will collect this object.
+
+
+<p>
+A weak table can have weak keys, weak values, or both.
+A table with weak keys allows the collection of its keys,
+but prevents the collection of its values.
+A table with both weak keys and weak values allows the collection of
+both keys and values.
+In any case, if either the key or the value is collected,
+the whole pair is removed from the table.
+The weakness of a table is controlled by the
+<code>__mode</code> field of its metatable.
+If the <code>__mode</code> field is a string containing the character&nbsp;'<code>k</code>',
+the keys in the table are weak.
+If <code>__mode</code> contains '<code>v</code>',
+the values in the table are weak.
+
+
+<p>
+After you use a table as a metatable,
+you should not change the value of its <code>__mode</code> field.
+Otherwise, the weak behavior of the tables controlled by this
+metatable is undefined.
+
+
+
+
+
+
+
+<h2>2.11 - <a name="2.11">Coroutines</a></h2>
+
+<p>
+Lua supports coroutines,
+also called <em>collaborative multithreading</em>.
+A coroutine in Lua represents an independent thread of execution.
+Unlike threads in multithread systems, however,
+a coroutine only suspends its execution by explicitly calling
+a yield function.
+
+
+<p>
+You create a coroutine with a call to <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>.
+Its sole argument is a function
+that is the main function of the coroutine.
+The <code>create</code> function only creates a new coroutine and
+returns a handle to it (an object of type <em>thread</em>);
+it does not start the coroutine execution.
+
+
+<p>
+When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+passing as its first argument
+a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the coroutine starts its execution,
+at the first line of its main function.
+Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on
+to the coroutine main function.
+After the coroutine starts running,
+it runs until it terminates or <em>yields</em>.
+
+
+<p>
+A coroutine can terminate its execution in two ways:
+normally, when its main function returns
+(explicitly or implicitly, after the last instruction);
+and abnormally, if there is an unprotected error.
+In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>,
+plus any values returned by the coroutine main function.
+In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b>
+plus an error message.
+
+
+<p>
+A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+When a coroutine yields,
+the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately,
+even if the yield happens inside nested function calls
+(that is, not in the main function,
+but in a function directly or indirectly called by the main function).
+In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>,
+plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>.
+The next time you resume the same coroutine,
+it continues its execution from the point where it yielded,
+with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra
+arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+
+
+<p>
+Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>,
+the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine,
+but instead of returning the coroutine itself,
+it returns a function that, when called, resumes the coroutine.
+Any arguments passed to this function
+go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>.
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+except the first one (the boolean error code).
+Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>,
+<a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors;
+any error is propagated to the caller.
+
+
+<p>
+As an example,
+consider the following code:
+
+<pre>
+ function foo (a)
+ print("foo", a)
+ return coroutine.yield(2*a)
+ end
+
+ co = coroutine.create(function (a,b)
+ print("co-body", a, b)
+ local r = foo(a+1)
+ print("co-body", r)
+ local r, s = coroutine.yield(a+b, a-b)
+ print("co-body", r, s)
+ return b, "end"
+ end)
+
+ print("main", coroutine.resume(co, 1, 10))
+ print("main", coroutine.resume(co, "r"))
+ print("main", coroutine.resume(co, "x", "y"))
+ print("main", coroutine.resume(co, "x", "y"))
+</pre><p>
+When you run it, it produces the following output:
+
+<pre>
+ co-body 1 10
+ foo 2
+
+ main true 4
+ co-body r
+ main true 11 -9
+ co-body x y
+ main true 10 end
+ main false cannot resume dead coroutine
+</pre>
+
+
+
+
+<h1>3 - <a name="3">The Application Program Interface</a></h1>
+
+<p>
+
+This section describes the C&nbsp;API for Lua, that is,
+the set of C&nbsp;functions available to the host program to communicate
+with Lua.
+All API functions and related types and constants
+are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>.
+
+
+<p>
+Even when we use the term "function",
+any facility in the API may be provided as a macro instead.
+All such macros use each of their arguments exactly once
+(except for the first argument, which is always a Lua state),
+and so do not generate any hidden side-effects.
+
+
+<p>
+As in most C&nbsp;libraries,
+the Lua API functions do not check their arguments for validity or consistency.
+However, you can change this behavior by compiling Lua
+with a proper definition for the macro <a name="pdf-luai_apicheck"><code>luai_apicheck</code></a>,
+in file <code>luaconf.h</code>.
+
+
+
+<h2>3.1 - <a name="3.1">The Stack</a></h2>
+
+<p>
+Lua uses a <em>virtual stack</em> to pass values to and from C.
+Each element in this stack represents a Lua value
+(<b>nil</b>, number, string, etc.).
+
+
+<p>
+Whenever Lua calls C, the called function gets a new stack,
+which is independent of previous stacks and of stacks of
+C&nbsp;functions that are still active.
+This stack initially contains any arguments to the C&nbsp;function
+and it is where the C&nbsp;function pushes its results
+to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+For convenience,
+most query operations in the API do not follow a strict stack discipline.
+Instead, they can refer to any element in the stack
+by using an <em>index</em>:
+A positive index represents an <em>absolute</em> stack position
+(starting at&nbsp;1);
+a negative index represents an <em>offset</em> relative to the top of the stack.
+More specifically, if the stack has <em>n</em> elements,
+then index&nbsp;1 represents the first element
+(that is, the element that was pushed onto the stack first)
+and
+index&nbsp;<em>n</em> represents the last element;
+index&nbsp;-1 also represents the last element
+(that is, the element at the&nbsp;top)
+and index <em>-n</em> represents the first element.
+We say that an index is <em>valid</em>
+if it lies between&nbsp;1 and the stack top
+(that is, if <code>1 &le; abs(index) &le; top</code>).
+
+
+
+
+
+
+<h2>3.2 - <a name="3.2">Stack Size</a></h2>
+
+<p>
+When you interact with Lua API,
+you are responsible for ensuring consistency.
+In particular,
+<em>you are responsible for controlling stack overflow</em>.
+You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a>
+to grow the stack size.
+
+
+<p>
+Whenever Lua calls C,
+it ensures that at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> stack positions are available.
+<code>LUA_MINSTACK</code> is defined as 20,
+so that usually you do not have to worry about stack space
+unless your code has loops pushing elements onto the stack.
+
+
+<p>
+Most query functions accept as indices any value inside the
+available stack space, that is, indices up to the maximum stack size
+you have set through <a href="#lua_checkstack"><code>lua_checkstack</code></a>.
+Such indices are called <em>acceptable indices</em>.
+More formally, we define an <em>acceptable index</em>
+as follows:
+
+<pre>
+ (index &lt; 0 &amp;&amp; abs(index) &lt;= top) ||
+ (index &gt; 0 &amp;&amp; index &lt;= stackspace)
+</pre><p>
+Note that 0 is never an acceptable index.
+
+
+
+
+
+<h2>3.3 - <a name="3.3">Pseudo-Indices</a></h2>
+
+<p>
+Unless otherwise noted,
+any function that accepts valid indices can also be called with
+<em>pseudo-indices</em>,
+which represent some Lua values that are accessible to C&nbsp;code
+but which are not in the stack.
+Pseudo-indices are used to access the thread environment,
+the function environment,
+the registry,
+and the upvalues of a C&nbsp;function (see <a href="#3.4">&sect;3.4</a>).
+
+
+<p>
+The thread environment (where global variables live) is
+always at pseudo-index <a name="pdf-LUA_GLOBALSINDEX"><code>LUA_GLOBALSINDEX</code></a>.
+The environment of the running C&nbsp;function is always
+at pseudo-index <a name="pdf-LUA_ENVIRONINDEX"><code>LUA_ENVIRONINDEX</code></a>.
+
+
+<p>
+To access and change the value of global variables,
+you can use regular table operations over an environment table.
+For instance, to access the value of a global variable, do
+
+<pre>
+ lua_getfield(L, LUA_GLOBALSINDEX, varname);
+</pre>
+
+
+
+
+<h2>3.4 - <a name="3.4">C Closures</a></h2>
+
+<p>
+When a C&nbsp;function is created,
+it is possible to associate some values with it,
+thus creating a <em>C&nbsp;closure</em>;
+these values are called <em>upvalues</em> and are
+accessible to the function whenever it is called
+(see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>).
+
+
+<p>
+Whenever a C&nbsp;function is called,
+its upvalues are located at specific pseudo-indices.
+These pseudo-indices are produced by the macro
+<a name="lua_upvalueindex"><code>lua_upvalueindex</code></a>.
+The first value associated with a function is at position
+<code>lua_upvalueindex(1)</code>, and so on.
+Any access to <code>lua_upvalueindex(<em>n</em>)</code>,
+where <em>n</em> is greater than the number of upvalues of the
+current function (but not greater than 256),
+produces an acceptable (but invalid) index.
+
+
+
+
+
+<h2>3.5 - <a name="3.5">Registry</a></h2>
+
+<p>
+Lua provides a <em>registry</em>,
+a pre-defined table that can be used by any C&nbsp;code to
+store whatever Lua value it needs to store.
+This table is always located at pseudo-index
+<a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>.
+Any C&nbsp;library can store data into this table,
+but it should take care to choose keys different from those used
+by other libraries, to avoid collisions.
+Typically, you should use as key a string containing your library name
+or a light userdata with the address of a C&nbsp;object in your code.
+
+
+<p>
+The integer keys in the registry are used by the reference mechanism,
+implemented by the auxiliary library,
+and therefore should not be used for other purposes.
+
+
+
+
+
+<h2>3.6 - <a name="3.6">Error Handling in C</a></h2>
+
+<p>
+Internally, Lua uses the C <code>longjmp</code> facility to handle errors.
+(You can also choose to use exceptions if you use C++;
+see file <code>luaconf.h</code>.)
+When Lua faces any error
+(such as memory allocation errors, type errors, syntax errors,
+and runtime errors)
+it <em>raises</em> an error;
+that is, it does a long jump.
+A <em>protected environment</em> uses <code>setjmp</code>
+to set a recover point;
+any error jumps to the most recent active recover point.
+
+
+<p>
+Most functions in the API can throw an error,
+for instance due to a memory allocation error.
+The documentation for each function indicates whether
+it can throw errors.
+
+
+<p>
+Inside a C&nbsp;function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>.
+
+
+
+
+
+<h2>3.7 - <a name="3.7">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the C&nbsp;API in
+alphabetical order.
+Each function has an indicator like this:
+<span class="apii">[-o, +p, <em>x</em>]</span>
+
+
+<p>
+The first field, <code>o</code>,
+is how many elements the function pops from the stack.
+The second field, <code>p</code>,
+is how many elements the function pushes onto the stack.
+(Any function always pushes its results after popping its arguments.)
+A field in the form <code>x|y</code> means the function can push (or pop)
+<code>x</code> or <code>y</code> elements,
+depending on the situation;
+an interrogation mark '<code>?</code>' means that
+we cannot know how many elements the function pops/pushes
+by looking only at its arguments
+(e.g., they may depend on what is on the stack).
+The third field, <code>x</code>,
+tells whether the function may throw errors:
+'<code>-</code>' means the function never throws any error;
+'<code>m</code>' means the function may throw an error
+only due to not enough memory;
+'<code>e</code>' means the function may throw other kinds of errors;
+'<code>v</code>' means the function may throw an error on purpose.
+
+
+
+<hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3>
+<pre>typedef void * (*lua_Alloc) (void *ud,
+ void *ptr,
+ size_t osize,
+ size_t nsize);</pre>
+
+<p>
+The type of the memory-allocation function used by Lua states.
+The allocator function must provide a
+functionality similar to <code>realloc</code>,
+but not exactly the same.
+Its arguments are
+<code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>;
+<code>ptr</code>, a pointer to the block being allocated/reallocated/freed;
+<code>osize</code>, the original size of the block;
+<code>nsize</code>, the new size of the block.
+<code>ptr</code> is <code>NULL</code> if and only if <code>osize</code> is zero.
+When <code>nsize</code> is zero, the allocator must return <code>NULL</code>;
+if <code>osize</code> is not zero,
+it should free the block pointed to by <code>ptr</code>.
+When <code>nsize</code> is not zero, the allocator returns <code>NULL</code>
+if and only if it cannot fill the request.
+When <code>nsize</code> is not zero and <code>osize</code> is zero,
+the allocator should behave like <code>malloc</code>.
+When <code>nsize</code> and <code>osize</code> are not zero,
+the allocator behaves like <code>realloc</code>.
+Lua assumes that the allocator never fails when
+<code>osize &gt;= nsize</code>.
+
+
+<p>
+Here is a simple implementation for the allocator function.
+It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>.
+
+<pre>
+ static void *l_alloc (void *ud, void *ptr, size_t osize,
+ size_t nsize) {
+ (void)ud; (void)osize; /* not used */
+ if (nsize == 0) {
+ free(ptr);
+ return NULL;
+ }
+ else
+ return realloc(ptr, nsize);
+ }
+</pre><p>
+This code assumes
+that <code>free(NULL)</code> has no effect and that
+<code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>.
+ANSI&nbsp;C ensures both behaviors.
+
+
+
+
+
+<hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre>
+
+<p>
+Sets a new panic function and returns the old one.
+
+
+<p>
+If an error happens outside any protected environment,
+Lua calls a <em>panic function</em>
+and then calls <code>exit(EXIT_FAILURE)</code>,
+thus exiting the host application.
+Your panic function can avoid this exit by
+never returning (e.g., doing a long jump).
+
+
+<p>
+The panic function can access the error message at the top of the stack.
+
+
+
+
+
+<hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span>
+<pre>void lua_call (lua_State *L, int nargs, int nresults);</pre>
+
+<p>
+Calls a function.
+
+
+<p>
+To call a function you must use the following protocol:
+first, the function to be called is pushed onto the stack;
+then, the arguments to the function are pushed
+in direct order;
+that is, the first argument is pushed first.
+Finally you call <a href="#lua_call"><code>lua_call</code></a>;
+<code>nargs</code> is the number of arguments that you pushed onto the stack.
+All arguments and the function value are popped from the stack
+when the function is called.
+The function results are pushed onto the stack when the function returns.
+The number of results is adjusted to <code>nresults</code>,
+unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>.
+In this case, <em>all</em> results from the function are pushed.
+Lua takes care that the returned values fit into the stack space.
+The function results are pushed onto the stack in direct order
+(the first result is pushed first),
+so that after the call the last result is on the top of the stack.
+
+
+<p>
+Any error inside the called function is propagated upwards
+(with a <code>longjmp</code>).
+
+
+<p>
+The following example shows how the host program can do the
+equivalent to this Lua code:
+
+<pre>
+ a = f("how", t.x, 14)
+</pre><p>
+Here it is in&nbsp;C:
+
+<pre>
+ lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* function to be called */
+ lua_pushstring(L, "how"); /* 1st argument */
+ lua_getfield(L, LUA_GLOBALSINDEX, "t"); /* table to be indexed */
+ lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */
+ lua_remove(L, -2); /* remove 't' from the stack */
+ lua_pushinteger(L, 14); /* 3rd argument */
+ lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */
+ lua_setfield(L, LUA_GLOBALSINDEX, "a"); /* set global 'a' */
+</pre><p>
+Note that the code above is "balanced":
+at its end, the stack is back to its original configuration.
+This is considered good programming practice.
+
+
+
+
+
+<hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3>
+<pre>typedef int (*lua_CFunction) (lua_State *L);</pre>
+
+<p>
+Type for C&nbsp;functions.
+
+
+<p>
+In order to communicate properly with Lua,
+a C&nbsp;function must use the following protocol,
+which defines the way parameters and results are passed:
+a C&nbsp;function receives its arguments from Lua in its stack
+in direct order (the first argument is pushed first).
+So, when the function starts,
+<code>lua_gettop(L)</code> returns the number of arguments received by the function.
+The first argument (if any) is at index 1
+and its last argument is at index <code>lua_gettop(L)</code>.
+To return values to Lua, a C&nbsp;function just pushes them onto the stack,
+in direct order (the first result is pushed first),
+and returns the number of results.
+Any other value in the stack below the results will be properly
+discarded by Lua.
+Like a Lua function, a C&nbsp;function called by Lua can also return
+many results.
+
+
+<p>
+As an example, the following function receives a variable number
+of numerical arguments and returns their average and sum:
+
+<pre>
+ static int foo (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ lua_Number sum = 0;
+ int i;
+ for (i = 1; i &lt;= n; i++) {
+ if (!lua_isnumber(L, i)) {
+ lua_pushstring(L, "incorrect argument");
+ lua_error(L);
+ }
+ sum += lua_tonumber(L, i);
+ }
+ lua_pushnumber(L, sum/n); /* first result */
+ lua_pushnumber(L, sum); /* second result */
+ return 2; /* number of results */
+ }
+</pre>
+
+
+
+
+<hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>int lua_checkstack (lua_State *L, int extra);</pre>
+
+<p>
+Ensures that there are at least <code>extra</code> free stack slots in the stack.
+It returns false if it cannot grow the stack to that size.
+This function never shrinks the stack;
+if the stack is already larger than the new size,
+it is left unchanged.
+
+
+
+
+
+<hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>void lua_close (lua_State *L);</pre>
+
+<p>
+Destroys all objects in the given Lua state
+(calling the corresponding garbage-collection metamethods, if any)
+and frees all dynamic memory used by this state.
+On several platforms, you may not need to call this function,
+because all resources are naturally released when the host program ends.
+On the other hand, long-running programs,
+such as a daemon or a web server,
+might need to release states as soon as they are not needed,
+to avoid growing too large.
+
+
+
+
+
+<hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p>
+<span class="apii">[-n, +1, <em>e</em>]</span>
+<pre>void lua_concat (lua_State *L, int n);</pre>
+
+<p>
+Concatenates the <code>n</code> values at the top of the stack,
+pops them, and leaves the result at the top.
+If <code>n</code>&nbsp;is&nbsp;1, the result is the single value on the stack
+(that is, the function does nothing);
+if <code>n</code> is 0, the result is the empty string.
+Concatenation is performed following the usual semantics of Lua
+(see <a href="#2.5.4">&sect;2.5.4</a>).
+
+
+
+
+
+<hr><h3><a name="lua_cpcall"><code>lua_cpcall</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
+<pre>int lua_cpcall (lua_State *L, lua_CFunction func, void *ud);</pre>
+
+<p>
+Calls the C&nbsp;function <code>func</code> in protected mode.
+<code>func</code> starts with only one element in its stack,
+a light userdata containing <code>ud</code>.
+In case of errors,
+<a href="#lua_cpcall"><code>lua_cpcall</code></a> returns the same error codes as <a href="#lua_pcall"><code>lua_pcall</code></a>,
+plus the error object on the top of the stack;
+otherwise, it returns zero, and does not change the stack.
+All values returned by <code>func</code> are discarded.
+
+
+
+
+
+<hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+The new table has space pre-allocated
+for <code>narr</code> array elements and <code>nrec</code> non-array elements.
+This pre-allocation is useful when you know exactly how many elements
+the table will have.
+Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre>
+
+<p>
+Dumps a function as a binary chunk.
+Receives a Lua function on the top of the stack
+and produces a binary chunk that,
+if loaded again,
+results in a function equivalent to the one dumped.
+As it produces parts of the chunk,
+<a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>)
+with the given <code>data</code>
+to write them.
+
+
+<p>
+The value returned is the error code returned by the last
+call to the writer;
+0&nbsp;means no errors.
+
+
+<p>
+This function does not pop the Lua function from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_equal"><code>lua_equal</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_equal (lua_State *L, int index1, int index2);</pre>
+
+<p>
+Returns 1 if the two values in acceptable indices <code>index1</code> and
+<code>index2</code> are equal,
+following the semantics of the Lua <code>==</code> operator
+(that is, may call metamethods).
+Otherwise returns&nbsp;0.
+Also returns&nbsp;0 if any of the indices is non valid.
+
+
+
+
+
+<hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p>
+<span class="apii">[-1, +0, <em>v</em>]</span>
+<pre>int lua_error (lua_State *L);</pre>
+
+<p>
+Generates a Lua error.
+The error message (which can actually be a Lua value of any type)
+must be on the stack top.
+This function does a long jump,
+and therefore never returns.
+(see <a href="#luaL_error"><code>luaL_error</code></a>).
+
+
+
+
+
+<hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_gc (lua_State *L, int what, int data);</pre>
+
+<p>
+Controls the garbage collector.
+
+
+<p>
+This function performs several tasks,
+according to the value of the parameter <code>what</code>:
+
+<ul>
+
+<li><b><code>LUA_GCSTOP</code>:</b>
+stops the garbage collector.
+</li>
+
+<li><b><code>LUA_GCRESTART</code>:</b>
+restarts the garbage collector.
+</li>
+
+<li><b><code>LUA_GCCOLLECT</code>:</b>
+performs a full garbage-collection cycle.
+</li>
+
+<li><b><code>LUA_GCCOUNT</code>:</b>
+returns the current amount of memory (in Kbytes) in use by Lua.
+</li>
+
+<li><b><code>LUA_GCCOUNTB</code>:</b>
+returns the remainder of dividing the current amount of bytes of
+memory in use by Lua by 1024.
+</li>
+
+<li><b><code>LUA_GCSTEP</code>:</b>
+performs an incremental step of garbage collection.
+The step "size" is controlled by <code>data</code>
+(larger values mean more steps) in a non-specified way.
+If you want to control the step size
+you must experimentally tune the value of <code>data</code>.
+The function returns 1 if the step finished a
+garbage-collection cycle.
+</li>
+
+<li><b><code>LUA_GCSETPAUSE</code>:</b>
+sets <code>data</code> as the new value
+for the <em>pause</em> of the collector (see <a href="#2.10">&sect;2.10</a>).
+The function returns the previous value of the pause.
+</li>
+
+<li><b><code>LUA_GCSETSTEPMUL</code>:</b>
+sets <code>data</code> as the new value for the <em>step multiplier</em> of
+the collector (see <a href="#2.10">&sect;2.10</a>).
+The function returns the previous value of the step multiplier.
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre>
+
+<p>
+Returns the memory-allocation function of a given state.
+If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the
+opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_getfenv"><code>lua_getfenv</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_getfenv (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the environment table of
+the value at the given index.
+
+
+
+
+
+<hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_getfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given valid index.
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.8">&sect;2.8</a>).
+
+
+
+
+
+<hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p>
+<span class="apii">[-0, +1, <em>e</em>]</span>
+<pre>void lua_getglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pushes onto the stack the value of the global <code>name</code>.
+It is defined as a macro:
+
+<pre>
+ #define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, s)
+</pre>
+
+
+
+
+<hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
+<pre>int lua_getmetatable (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the metatable of the value at the given
+acceptable index.
+If the index is not valid,
+or if the value does not have a metatable,
+the function returns&nbsp;0 and pushes nothing on the stack.
+
+
+
+
+
+<hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p>
+<span class="apii">[-1, +1, <em>e</em>]</span>
+<pre>void lua_gettable (lua_State *L, int index);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[k]</code>,
+where <code>t</code> is the value at the given valid index
+and <code>k</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the key from the stack
+(putting the resulting value in its place).
+As in Lua, this function may trigger a metamethod
+for the "index" event (see <a href="#2.8">&sect;2.8</a>).
+
+
+
+
+
+<hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_gettop (lua_State *L);</pre>
+
+<p>
+Returns the index of the top element in the stack.
+Because indices start at&nbsp;1,
+this result is equal to the number of elements in the stack
+(and so 0&nbsp;means an empty stack).
+
+
+
+
+
+<hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p>
+<span class="apii">[-1, +1, <em>-</em>]</span>
+<pre>void lua_insert (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given valid index,
+shifting up the elements above this index to open space.
+Cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3>
+<pre>typedef ptrdiff_t lua_Integer;</pre>
+
+<p>
+The type used by the Lua API to represent integral values.
+
+
+<p>
+By default it is a <code>ptrdiff_t</code>,
+which is usually the largest signed integral type the machine handles
+"comfortably".
+
+
+
+
+
+<hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isboolean (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index has type boolean,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_iscfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a C&nbsp;function,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isfunction (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a function
+(either C or Lua), and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_islightuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a light userdata,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isnil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is <b>nil</b>,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isnone (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given acceptable index is not valid
+(that is, it refers to an element outside the current stack),
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isnoneornil (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the given acceptable index is not valid
+(that is, it refers to an element outside the current stack)
+or if the value at this index is <b>nil</b>,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isnumber (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a number
+or a string convertible to a number,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isstring (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a string
+or a number (which is always convertible to a string),
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_istable (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a table,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isthread (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a thread,
+and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_isuserdata (lua_State *L, int index);</pre>
+
+<p>
+Returns 1 if the value at the given acceptable index is a userdata
+(either full or light), and 0&nbsp;otherwise.
+
+
+
+
+
+<hr><h3><a name="lua_lessthan"><code>lua_lessthan</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>int lua_lessthan (lua_State *L, int index1, int index2);</pre>
+
+<p>
+Returns 1 if the value at acceptable index <code>index1</code> is smaller
+than the value at acceptable index <code>index2</code>,
+following the semantics of the Lua <code>&lt;</code> operator
+(that is, may call metamethods).
+Otherwise returns&nbsp;0.
+Also returns&nbsp;0 if any of the indices is non valid.
+
+
+
+
+
+<hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>int lua_load (lua_State *L,
+ lua_Reader reader,
+ void *data,
+ const char *chunkname);</pre>
+
+<p>
+Loads a Lua chunk.
+If there are no errors,
+<a href="#lua_load"><code>lua_load</code></a> pushes the compiled chunk as a Lua
+function on top of the stack.
+Otherwise, it pushes an error message.
+The return values of <a href="#lua_load"><code>lua_load</code></a> are:
+
+<ul>
+
+<li><b>0:</b> no errors;</li>
+
+<li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>:</b>
+syntax error during pre-compilation;</li>
+
+<li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>:</b>
+memory allocation error.</li>
+
+</ul>
+
+<p>
+This function only loads a chunk;
+it does not run it.
+
+
+<p>
+<a href="#lua_load"><code>lua_load</code></a> automatically detects whether the chunk is text or binary,
+and loads it accordingly (see program <code>luac</code>).
+
+
+<p>
+The <a href="#lua_load"><code>lua_load</code></a> function uses a user-supplied <code>reader</code> function
+to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>).
+The <code>data</code> argument is an opaque value passed to the reader function.
+
+
+<p>
+The <code>chunkname</code> argument gives a name to the chunk,
+which is used for error messages and in debug information (see <a href="#3.8">&sect;3.8</a>).
+
+
+
+
+
+<hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre>
+
+<p>
+Creates a new, independent state.
+Returns <code>NULL</code> if cannot create the state
+(due to lack of memory).
+The argument <code>f</code> is the allocator function;
+Lua does all memory allocation for this state through this function.
+The second argument, <code>ud</code>, is an opaque pointer that Lua
+simply passes to the allocator in every call.
+
+
+
+
+
+<hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_newtable (lua_State *L);</pre>
+
+<p>
+Creates a new empty table and pushes it onto the stack.
+It is equivalent to <code>lua_createtable(L, 0, 0)</code>.
+
+
+
+
+
+<hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>lua_State *lua_newthread (lua_State *L);</pre>
+
+<p>
+Creates a new thread, pushes it on the stack,
+and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread.
+The new state returned by this function shares with the original state
+all global objects (such as tables),
+but has an independent execution stack.
+
+
+<p>
+There is no explicit function to close or to destroy a thread.
+Threads are subject to garbage collection,
+like any Lua object.
+
+
+
+
+
+<hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void *lua_newuserdata (lua_State *L, size_t size);</pre>
+
+<p>
+This function allocates a new block of memory with the given size,
+pushes onto the stack a new full userdata with the block address,
+and returns this address.
+
+
+<p>
+Userdata represent C&nbsp;values in Lua.
+A <em>full userdata</em> represents a block of memory.
+It is an object (like a table):
+you must create it, it can have its own metatable,
+and you can detect when it is being collected.
+A full userdata is only equal to itself (under raw equality).
+
+
+<p>
+When Lua collects a full userdata with a <code>gc</code> metamethod,
+Lua calls the metamethod and marks the userdata as finalized.
+When this userdata is collected again then
+Lua frees its corresponding memory.
+
+
+
+
+
+<hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p>
+<span class="apii">[-1, +(2|0), <em>e</em>]</span>
+<pre>int lua_next (lua_State *L, int index);</pre>
+
+<p>
+Pops a key from the stack,
+and pushes a key-value pair from the table at the given index
+(the "next" pair after the given key).
+If there are no more elements in the table,
+then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing).
+
+
+<p>
+A typical traversal looks like this:
+
+<pre>
+ /* table is in the stack at index 't' */
+ lua_pushnil(L); /* first key */
+ while (lua_next(L, t) != 0) {
+ /* uses 'key' (at index -2) and 'value' (at index -1) */
+ printf("%s - %s\n",
+ lua_typename(L, lua_type(L, -2)),
+ lua_typename(L, lua_type(L, -1)));
+ /* removes 'value'; keeps 'key' for next iteration */
+ lua_pop(L, 1);
+ }
+</pre>
+
+<p>
+While traversing a table,
+do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key,
+unless you know that the key is actually a string.
+Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> <em>changes</em>
+the value at the given index;
+this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3>
+<pre>typedef double lua_Number;</pre>
+
+<p>
+The type of numbers in Lua.
+By default, it is double, but that can be changed in <code>luaconf.h</code>.
+
+
+<p>
+Through the configuration file you can change
+Lua to operate with another type for numbers (e.g., float or long).
+
+
+
+
+
+<hr><h3><a name="lua_objlen"><code>lua_objlen</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>size_t lua_objlen (lua_State *L, int index);</pre>
+
+<p>
+Returns the "length" of the value at the given acceptable index:
+for strings, this is the string length;
+for tables, this is the result of the length operator ('<code>#</code>');
+for userdata, this is the size of the block of memory allocated
+for the userdata;
+for other values, it is&nbsp;0.
+
+
+
+
+
+<hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p>
+<span class="apii">[-(nargs + 1), +(nresults|1), <em>-</em>]</span>
+<pre>int lua_pcall (lua_State *L, int nargs, int nresults, int errfunc);</pre>
+
+<p>
+Calls a function in protected mode.
+
+
+<p>
+Both <code>nargs</code> and <code>nresults</code> have the same meaning as
+in <a href="#lua_call"><code>lua_call</code></a>.
+If there are no errors during the call,
+<a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>.
+However, if there is any error,
+<a href="#lua_pcall"><code>lua_pcall</code></a> catches it,
+pushes a single value on the stack (the error message),
+and returns an error code.
+Like <a href="#lua_call"><code>lua_call</code></a>,
+<a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function
+and its arguments from the stack.
+
+
+<p>
+If <code>errfunc</code> is 0,
+then the error message returned on the stack
+is exactly the original error message.
+Otherwise, <code>errfunc</code> is the stack index of an
+<em>error handler function</em>.
+(In the current implementation, this index cannot be a pseudo-index.)
+In case of runtime errors,
+this function will be called with the error message
+and its return value will be the message returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>.
+
+
+<p>
+Typically, the error handler function is used to add more debug
+information to the error message, such as a stack traceback.
+Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>,
+since by then the stack has unwound.
+
+
+<p>
+The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns 0 in case of success
+or one of the following error codes
+(defined in <code>lua.h</code>):
+
+<ul>
+
+<li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>:</b>
+a runtime error.
+</li>
+
+<li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>:</b>
+memory allocation error.
+For such errors, Lua does not call the error handler function.
+</li>
+
+<li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>:</b>
+error while running the error handler function.
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p>
+<span class="apii">[-n, +0, <em>-</em>]</span>
+<pre>void lua_pop (lua_State *L, int n);</pre>
+
+<p>
+Pops <code>n</code> elements from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushboolean (lua_State *L, int b);</pre>
+
+<p>
+Pushes a boolean value with value <code>b</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p>
+<span class="apii">[-n, +1, <em>m</em>]</span>
+<pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre>
+
+<p>
+Pushes a new C&nbsp;closure onto the stack.
+
+
+<p>
+When a C&nbsp;function is created,
+it is possible to associate some values with it,
+thus creating a C&nbsp;closure (see <a href="#3.4">&sect;3.4</a>);
+these values are then accessible to the function whenever it is called.
+To associate values with a C&nbsp;function,
+first these values should be pushed onto the stack
+(when there are multiple values, the first value is pushed first).
+Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>
+is called to create and push the C&nbsp;function onto the stack,
+with the argument <code>n</code> telling how many values should be
+associated with the function.
+<a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack.
+
+
+<p>
+The maximum value for <code>n</code> is 255.
+
+
+
+
+
+<hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre>
+
+<p>
+Pushes a C&nbsp;function onto the stack.
+This function receives a pointer to a C function
+and pushes onto the stack a Lua value of type <code>function</code> that,
+when called, invokes the corresponding C&nbsp;function.
+
+
+<p>
+Any function to be registered in Lua must
+follow the correct protocol to receive its parameters
+and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).
+
+
+<p>
+<code>lua_pushcfunction</code> is defined as a macro:
+
+<pre>
+ #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0)
+</pre>
+
+
+
+
+<hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Pushes onto the stack a formatted string
+and returns a pointer to this string.
+It is similar to the C&nbsp;function <code>sprintf</code>,
+but has some important differences:
+
+<ul>
+
+<li>
+You do not have to allocate space for the result:
+the result is a Lua string and Lua takes care of memory allocation
+(and deallocation, through garbage collection).
+</li>
+
+<li>
+The conversion specifiers are quite restricted.
+There are no flags, widths, or precisions.
+The conversion specifiers can only be
+'<code>%%</code>' (inserts a '<code>%</code>' in the string),
+'<code>%s</code>' (inserts a zero-terminated string, with no size restrictions),
+'<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
+'<code>%p</code>' (inserts a pointer as a hexadecimal numeral),
+'<code>%d</code>' (inserts an <code>int</code>), and
+'<code>%c</code>' (inserts an <code>int</code> as a character).
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre>
+
+<p>
+Pushes a number with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre>
+
+<p>
+Pushes a light userdata onto the stack.
+
+
+<p>
+Userdata represent C&nbsp;values in Lua.
+A <em>light userdata</em> represents a pointer.
+It is a value (like a number):
+you do not create it, it has no individual metatable,
+and it is not collected (as it was never created).
+A light userdata is equal to "any"
+light userdata with the same C&nbsp;address.
+
+
+
+
+
+<hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_pushliteral (lua_State *L, const char *s);</pre>
+
+<p>
+This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>,
+but can be used only when <code>s</code> is a literal string.
+In these cases, it automatically provides the string length.
+
+
+
+
+
+<hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_pushlstring (lua_State *L, const char *s, size_t len);</pre>
+
+<p>
+Pushes the string pointed to by <code>s</code> with size <code>len</code>
+onto the stack.
+Lua makes (or reuses) an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+The string can contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushnil (lua_State *L);</pre>
+
+<p>
+Pushes a nil value onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre>
+
+<p>
+Pushes a number with value <code>n</code> onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void lua_pushstring (lua_State *L, const char *s);</pre>
+
+<p>
+Pushes the zero-terminated string pointed to by <code>s</code>
+onto the stack.
+Lua makes (or reuses) an internal copy of the given string,
+so the memory at <code>s</code> can be freed or reused immediately after
+the function returns.
+The string cannot contain embedded zeros;
+it is assumed to end at the first zero.
+
+
+
+
+
+<hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>int lua_pushthread (lua_State *L);</pre>
+
+<p>
+Pushes the thread represented by <code>L</code> onto the stack.
+Returns 1 if this thread is the main thread of its state.
+
+
+
+
+
+<hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_pushvalue (lua_State *L, int index);</pre>
+
+<p>
+Pushes a copy of the element at the given valid index
+onto the stack.
+
+
+
+
+
+<hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *lua_pushvfstring (lua_State *L,
+ const char *fmt,
+ va_list argp);</pre>
+
+<p>
+Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code>
+instead of a variable number of arguments.
+
+
+
+
+
+<hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre>
+
+<p>
+Returns 1 if the two values in acceptable indices <code>index1</code> and
+<code>index2</code> are primitively equal
+(that is, without calling metamethods).
+Otherwise returns&nbsp;0.
+Also returns&nbsp;0 if any of the indices are non valid.
+
+
+
+
+
+<hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p>
+<span class="apii">[-1, +1, <em>-</em>]</span>
+<pre>void lua_rawget (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void lua_rawgeti (lua_State *L, int index, int n);</pre>
+
+<p>
+Pushes onto the stack the value <code>t[n]</code>,
+where <code>t</code> is the value at the given valid index.
+The access is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p>
+<span class="apii">[-2, +0, <em>m</em>]</span>
+<pre>void lua_rawset (lua_State *L, int index);</pre>
+
+<p>
+Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment
+(i.e., without metamethods).
+
+
+
+
+
+<hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>void lua_rawseti (lua_State *L, int index, int n);</pre>
+
+<p>
+Does the equivalent of <code>t[n] = v</code>,
+where <code>t</code> is the value at the given valid index
+and <code>v</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+The assignment is raw;
+that is, it does not invoke metamethods.
+
+
+
+
+
+<hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3>
+<pre>typedef const char * (*lua_Reader) (lua_State *L,
+ void *data,
+ size_t *size);</pre>
+
+<p>
+The reader function used by <a href="#lua_load"><code>lua_load</code></a>.
+Every time it needs another piece of the chunk,
+<a href="#lua_load"><code>lua_load</code></a> calls the reader,
+passing along its <code>data</code> parameter.
+The reader must return a pointer to a block of memory
+with a new piece of the chunk
+and set <code>size</code> to the block size.
+The block must exist until the reader function is called again.
+To signal the end of the chunk,
+the reader must return <code>NULL</code> or set <code>size</code> to zero.
+The reader function may return pieces of any size greater than zero.
+
+
+
+
+
+<hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p>
+<span class="apii">[-0, +0, <em>e</em>]</span>
+<pre>void lua_register (lua_State *L,
+ const char *name,
+ lua_CFunction f);</pre>
+
+<p>
+Sets the C function <code>f</code> as the new value of global <code>name</code>.
+It is defined as a macro:
+
+<pre>
+ #define lua_register(L,n,f) \
+ (lua_pushcfunction(L, f), lua_setglobal(L, n))
+</pre>
+
+
+
+
+<hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p>
+<span class="apii">[-1, +0, <em>-</em>]</span>
+<pre>void lua_remove (lua_State *L, int index);</pre>
+
+<p>
+Removes the element at the given valid index,
+shifting down the elements above this index to fill the gap.
+Cannot be called with a pseudo-index,
+because a pseudo-index is not an actual stack position.
+
+
+
+
+
+<hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p>
+<span class="apii">[-1, +0, <em>-</em>]</span>
+<pre>void lua_replace (lua_State *L, int index);</pre>
+
+<p>
+Moves the top element into the given position (and pops it),
+without shifting any element
+(therefore replacing the value at the given position).
+
+
+
+
+
+<hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p>
+<span class="apii">[-?, +?, <em>-</em>]</span>
+<pre>int lua_resume (lua_State *L, int narg);</pre>
+
+<p>
+Starts and resumes a coroutine in a given thread.
+
+
+<p>
+To start a coroutine, you first create a new thread
+(see <a href="#lua_newthread"><code>lua_newthread</code></a>);
+then you push onto its stack the main function plus any arguments;
+then you call <a href="#lua_resume"><code>lua_resume</code></a>,
+with <code>narg</code> being the number of arguments.
+This call returns when the coroutine suspends or finishes its execution.
+When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>,
+or all values returned by the body function.
+<a href="#lua_resume"><code>lua_resume</code></a> returns
+<a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields,
+0 if the coroutine finishes its execution
+without errors,
+or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>).
+In case of errors,
+the stack is not unwound,
+so you can use the debug API over it.
+The error message is on the top of the stack.
+To restart a coroutine, you put on its stack only the values to
+be passed as results from <code>yield</code>,
+and then call <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre>
+
+<p>
+Changes the allocator function of a given state to <code>f</code>
+with user data <code>ud</code>.
+
+
+
+
+
+<hr><h3><a name="lua_setfenv"><code>lua_setfenv</code></a></h3><p>
+<span class="apii">[-1, +0, <em>-</em>]</span>
+<pre>int lua_setfenv (lua_State *L, int index);</pre>
+
+<p>
+Pops a table from the stack and sets it as
+the new environment for the value at the given index.
+If the value at the given index is
+neither a function nor a thread nor a userdata,
+<a href="#lua_setfenv"><code>lua_setfenv</code></a> returns 0.
+Otherwise it returns 1.
+
+
+
+
+
+<hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setfield (lua_State *L, int index, const char *k);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given valid index
+and <code>v</code> is the value at the top of the stack.
+
+
+<p>
+This function pops the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.8">&sect;2.8</a>).
+
+
+
+
+
+<hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p>
+<span class="apii">[-1, +0, <em>e</em>]</span>
+<pre>void lua_setglobal (lua_State *L, const char *name);</pre>
+
+<p>
+Pops a value from the stack and
+sets it as the new value of global <code>name</code>.
+It is defined as a macro:
+
+<pre>
+ #define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, s)
+</pre>
+
+
+
+
+<hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p>
+<span class="apii">[-1, +0, <em>-</em>]</span>
+<pre>int lua_setmetatable (lua_State *L, int index);</pre>
+
+<p>
+Pops a table from the stack and
+sets it as the new metatable for the value at the given
+acceptable index.
+
+
+
+
+
+<hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p>
+<span class="apii">[-2, +0, <em>e</em>]</span>
+<pre>void lua_settable (lua_State *L, int index);</pre>
+
+<p>
+Does the equivalent to <code>t[k] = v</code>,
+where <code>t</code> is the value at the given valid index,
+<code>v</code> is the value at the top of the stack,
+and <code>k</code> is the value just below the top.
+
+
+<p>
+This function pops both the key and the value from the stack.
+As in Lua, this function may trigger a metamethod
+for the "newindex" event (see <a href="#2.8">&sect;2.8</a>).
+
+
+
+
+
+<hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p>
+<span class="apii">[-?, +?, <em>-</em>]</span>
+<pre>void lua_settop (lua_State *L, int index);</pre>
+
+<p>
+Accepts any acceptable index, or&nbsp;0,
+and sets the stack top to this index.
+If the new top is larger than the old one,
+then the new elements are filled with <b>nil</b>.
+If <code>index</code> is&nbsp;0, then all stack elements are removed.
+
+
+
+
+
+<hr><h3><a name="lua_State"><code>lua_State</code></a></h3>
+<pre>typedef struct lua_State lua_State;</pre>
+
+<p>
+Opaque structure that keeps the whole state of a Lua interpreter.
+The Lua library is fully reentrant:
+it has no global variables.
+All information about a state is kept in this structure.
+
+
+<p>
+A pointer to this state must be passed as the first argument to
+every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>,
+which creates a Lua state from scratch.
+
+
+
+
+
+<hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_status (lua_State *L);</pre>
+
+<p>
+Returns the status of the thread <code>L</code>.
+
+
+<p>
+The status can be 0 for a normal thread,
+an error code if the thread finished its execution with an error,
+or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended.
+
+
+
+
+
+<hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_toboolean (lua_State *L, int index);</pre>
+
+<p>
+Converts the Lua value at the given acceptable index to a C&nbsp;boolean
+value (0&nbsp;or&nbsp;1).
+Like all tests in Lua,
+<a href="#lua_toboolean"><code>lua_toboolean</code></a> returns 1 for any Lua value
+different from <b>false</b> and <b>nil</b>;
+otherwise it returns 0.
+It also returns 0 when called with a non-valid index.
+(If you want to accept only actual boolean values,
+use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.)
+
+
+
+
+
+<hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre>
+
+<p>
+Converts a value at the given acceptable index to a C&nbsp;function.
+That value must be a C&nbsp;function;
+otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre>
+
+<p>
+Converts the Lua value at the given acceptable index
+to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>.
+The Lua value must be a number or a string convertible to a number
+(see <a href="#2.2.1">&sect;2.2.1</a>);
+otherwise, <a href="#lua_tointeger"><code>lua_tointeger</code></a> returns&nbsp;0.
+
+
+<p>
+If the number is not an integer,
+it is truncated in some non-specified way.
+
+
+
+
+
+<hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre>
+
+<p>
+Converts the Lua value at the given acceptable index to a C&nbsp;string.
+If <code>len</code> is not <code>NULL</code>,
+it also sets <code>*len</code> with the string length.
+The Lua value must be a string or a number;
+otherwise, the function returns <code>NULL</code>.
+If the value is a number,
+then <a href="#lua_tolstring"><code>lua_tolstring</code></a> also
+<em>changes the actual value in the stack to a string</em>.
+(This change confuses <a href="#lua_next"><code>lua_next</code></a>
+when <a href="#lua_tolstring"><code>lua_tolstring</code></a> is applied to keys during a table traversal.)
+
+
+<p>
+<a href="#lua_tolstring"><code>lua_tolstring</code></a> returns a fully aligned pointer
+to a string inside the Lua state.
+This string always has a zero ('<code>\0</code>')
+after its last character (as in&nbsp;C),
+but can contain other zeros in its body.
+Because Lua has garbage collection,
+there is no guarantee that the pointer returned by <a href="#lua_tolstring"><code>lua_tolstring</code></a>
+will be valid after the corresponding value is removed from the stack.
+
+
+
+
+
+<hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_Number lua_tonumber (lua_State *L, int index);</pre>
+
+<p>
+Converts the Lua value at the given acceptable index
+to the C&nbsp;type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>).
+The Lua value must be a number or a string convertible to a number
+(see <a href="#2.2.1">&sect;2.2.1</a>);
+otherwise, <a href="#lua_tonumber"><code>lua_tonumber</code></a> returns&nbsp;0.
+
+
+
+
+
+<hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>const void *lua_topointer (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given acceptable index to a generic
+C&nbsp;pointer (<code>void*</code>).
+The value can be a userdata, a table, a thread, or a function;
+otherwise, <a href="#lua_topointer"><code>lua_topointer</code></a> returns <code>NULL</code>.
+Different objects will give different pointers.
+There is no way to convert the pointer back to its original value.
+
+
+<p>
+Typically this function is used only for debug information.
+
+
+
+
+
+<hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>const char *lua_tostring (lua_State *L, int index);</pre>
+
+<p>
+Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_State *lua_tothread (lua_State *L, int index);</pre>
+
+<p>
+Converts the value at the given acceptable index to a Lua thread
+(represented as <code>lua_State*</code>).
+This value must be a thread;
+otherwise, the function returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>void *lua_touserdata (lua_State *L, int index);</pre>
+
+<p>
+If the value at the given acceptable index is a full userdata,
+returns its block address.
+If the value is a light userdata,
+returns its pointer.
+Otherwise, returns <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_type (lua_State *L, int index);</pre>
+
+<p>
+Returns the type of the value in the given acceptable index,
+or <code>LUA_TNONE</code> for a non-valid index
+(that is, an index to an "empty" stack position).
+The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants
+defined in <code>lua.h</code>:
+<code>LUA_TNIL</code>,
+<code>LUA_TNUMBER</code>,
+<code>LUA_TBOOLEAN</code>,
+<code>LUA_TSTRING</code>,
+<code>LUA_TTABLE</code>,
+<code>LUA_TFUNCTION</code>,
+<code>LUA_TUSERDATA</code>,
+<code>LUA_TTHREAD</code>,
+and
+<code>LUA_TLIGHTUSERDATA</code>.
+
+
+
+
+
+<hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>const char *lua_typename (lua_State *L, int tp);</pre>
+
+<p>
+Returns the name of the type encoded by the value <code>tp</code>,
+which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>.
+
+
+
+
+
+<hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3>
+<pre>typedef int (*lua_Writer) (lua_State *L,
+ const void* p,
+ size_t sz,
+ void* ud);</pre>
+
+<p>
+The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>.
+Every time it produces another piece of chunk,
+<a href="#lua_dump"><code>lua_dump</code></a> calls the writer,
+passing along the buffer to be written (<code>p</code>),
+its size (<code>sz</code>),
+and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>.
+
+
+<p>
+The writer returns an error code:
+0&nbsp;means no errors;
+any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from
+calling the writer again.
+
+
+
+
+
+<hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p>
+<span class="apii">[-?, +?, <em>-</em>]</span>
+<pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre>
+
+<p>
+Exchange values between different threads of the <em>same</em> global state.
+
+
+<p>
+This function pops <code>n</code> values from the stack <code>from</code>,
+and pushes them onto the stack <code>to</code>.
+
+
+
+
+
+<hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p>
+<span class="apii">[-?, +?, <em>-</em>]</span>
+<pre>int lua_yield (lua_State *L, int nresults);</pre>
+
+<p>
+Yields a coroutine.
+
+
+<p>
+This function should only be called as the
+return expression of a C&nbsp;function, as follows:
+
+<pre>
+ return lua_yield (L, nresults);
+</pre><p>
+When a C&nbsp;function calls <a href="#lua_yield"><code>lua_yield</code></a> in that way,
+the running coroutine suspends its execution,
+and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns.
+The parameter <code>nresults</code> is the number of values from the stack
+that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>.
+
+
+
+
+
+
+
+<h2>3.8 - <a name="3.8">The Debug Interface</a></h2>
+
+<p>
+Lua has no built-in debugging facilities.
+Instead, it offers a special interface
+by means of functions and <em>hooks</em>.
+This interface allows the construction of different
+kinds of debuggers, profilers, and other tools
+that need "inside information" from the interpreter.
+
+
+
+<hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3>
+<pre>typedef struct lua_Debug {
+ int event;
+ const char *name; /* (n) */
+ const char *namewhat; /* (n) */
+ const char *what; /* (S) */
+ const char *source; /* (S) */
+ int currentline; /* (l) */
+ int nups; /* (u) number of upvalues */
+ int linedefined; /* (S) */
+ int lastlinedefined; /* (S) */
+ char short_src[LUA_IDSIZE]; /* (S) */
+ /* private part */
+ <em>other fields</em>
+} lua_Debug;</pre>
+
+<p>
+A structure used to carry different pieces of
+information about an active function.
+<a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part
+of this structure, for later use.
+To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information,
+call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning:
+
+<ul>
+
+<li><b><code>source</code>:</b>
+If the function was defined in a string,
+then <code>source</code> is that string.
+If the function was defined in a file,
+then <code>source</code> starts with a '<code>@</code>' followed by the file name.
+</li>
+
+<li><b><code>short_src</code>:</b>
+a "printable" version of <code>source</code>, to be used in error messages.
+</li>
+
+<li><b><code>linedefined</code>:</b>
+the line number where the definition of the function starts.
+</li>
+
+<li><b><code>lastlinedefined</code>:</b>
+the line number where the definition of the function ends.
+</li>
+
+<li><b><code>what</code>:</b>
+the string <code>"Lua"</code> if the function is a Lua function,
+<code>"C"</code> if it is a C&nbsp;function,
+<code>"main"</code> if it is the main part of a chunk,
+and <code>"tail"</code> if it was a function that did a tail call.
+In the latter case,
+Lua has no other information about the function.
+</li>
+
+<li><b><code>currentline</code>:</b>
+the current line where the given function is executing.
+When no line information is available,
+<code>currentline</code> is set to -1.
+</li>
+
+<li><b><code>name</code>:</b>
+a reasonable name for the given function.
+Because functions in Lua are first-class values,
+they do not have a fixed name:
+some functions can be the value of multiple global variables,
+while others can be stored only in a table field.
+The <code>lua_getinfo</code> function checks how the function was
+called to find a suitable name.
+If it cannot find a name,
+then <code>name</code> is set to <code>NULL</code>.
+</li>
+
+<li><b><code>namewhat</code>:</b>
+explains the <code>name</code> field.
+The value of <code>namewhat</code> can be
+<code>"global"</code>, <code>"local"</code>, <code>"method"</code>,
+<code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string),
+according to how the function was called.
+(Lua uses the empty string when no other option seems to apply.)
+</li>
+
+<li><b><code>nups</code>:</b>
+the number of upvalues of the function.
+</li>
+
+</ul>
+
+
+
+
+<hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_Hook lua_gethook (lua_State *L);</pre>
+
+<p>
+Returns the current hook function.
+
+
+
+
+
+<hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_gethookcount (lua_State *L);</pre>
+
+<p>
+Returns the current hook count.
+
+
+
+
+
+<hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_gethookmask (lua_State *L);</pre>
+
+<p>
+Returns the current hook mask.
+
+
+
+
+
+<hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p>
+<span class="apii">[-(0|1), +(0|1|2), <em>m</em>]</span>
+<pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre>
+
+<p>
+Returns information about a specific function or function invocation.
+
+
+<p>
+To get information about a function invocation,
+the parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+
+
+<p>
+To get information about a function you push it onto the stack
+and start the <code>what</code> string with the character '<code>&gt;</code>'.
+(In that case,
+<code>lua_getinfo</code> pops the function in the top of the stack.)
+For instance, to know in which line a function <code>f</code> was defined,
+you can write the following code:
+
+<pre>
+ lua_Debug ar;
+ lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* get global 'f' */
+ lua_getinfo(L, "&gt;S", &amp;ar);
+ printf("%d\n", ar.linedefined);
+</pre>
+
+<p>
+Each character in the string <code>what</code>
+selects some fields of the structure <code>ar</code> to be filled or
+a value to be pushed on the stack:
+
+<ul>
+
+<li><b>'<code>n</code>':</b> fills in the field <code>name</code> and <code>namewhat</code>;
+</li>
+
+<li><b>'<code>S</code>':</b>
+fills in the fields <code>source</code>, <code>short_src</code>,
+<code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>;
+</li>
+
+<li><b>'<code>l</code>':</b> fills in the field <code>currentline</code>;
+</li>
+
+<li><b>'<code>u</code>':</b> fills in the field <code>nups</code>;
+</li>
+
+<li><b>'<code>f</code>':</b>
+pushes onto the stack the function that is
+running at the given level;
+</li>
+
+<li><b>'<code>L</code>':</b>
+pushes onto the stack a table whose indices are the
+numbers of the lines that are valid on the function.
+(A <em>valid line</em> is a line with some associated code,
+that is, a line where you can put a break point.
+Non-valid lines include empty lines and comments.)
+</li>
+
+</ul>
+
+<p>
+This function returns 0 on error
+(for instance, an invalid option in <code>what</code>).
+
+
+
+
+
+<hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
+<pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre>
+
+<p>
+Gets information about a local variable of a given activation record.
+The parameter <code>ar</code> must be a valid activation record that was
+filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or
+given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>).
+The index <code>n</code> selects which local variable to inspect
+(1 is the first parameter or active local variable, and so on,
+until the last active local variable).
+<a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack
+and returns its name.
+
+
+<p>
+Variable names starting with '<code>(</code>' (open parentheses)
+represent internal variables
+(loop control variables, temporaries, and C&nbsp;function locals).
+
+
+<p>
+Returns <code>NULL</code> (and pushes nothing)
+when the index is greater than
+the number of active local variables.
+
+
+
+
+
+<hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre>
+
+<p>
+Get information about the interpreter runtime stack.
+
+
+<p>
+This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with
+an identification of the <em>activation record</em>
+of the function executing at a given level.
+Level&nbsp;0 is the current running function,
+whereas level <em>n+1</em> is the function that has called level <em>n</em>.
+When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1;
+when called with a level greater than the stack depth,
+it returns 0.
+
+
+
+
+
+<hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>-</em>]</span>
+<pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Gets information about a closure's upvalue.
+(For Lua functions,
+upvalues are the external local variables that the function uses,
+and that are consequently included in its closure.)
+<a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue,
+pushes the upvalue's value onto the stack,
+and returns its name.
+<code>funcindex</code> points to the closure in the stack.
+(Upvalues have no particular order,
+as they are active through the whole function.
+So, they are numbered in an arbitrary order.)
+
+
+<p>
+Returns <code>NULL</code> (and pushes nothing)
+when the index is greater than the number of upvalues.
+For C&nbsp;functions, this function uses the empty string <code>""</code>
+as a name for all upvalues.
+
+
+
+
+
+<hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3>
+<pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre>
+
+<p>
+Type for debugging hook functions.
+
+
+<p>
+Whenever a hook is called, its <code>ar</code> argument has its field
+<code>event</code> set to the specific event that triggered the hook.
+Lua identifies these events with the following constants:
+<a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>,
+<a name="pdf-LUA_HOOKTAILRET"><code>LUA_HOOKTAILRET</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>,
+and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>.
+Moreover, for line events, the field <code>currentline</code> is also set.
+To get the value of any other field in <code>ar</code>,
+the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+For return events, <code>event</code> can be <code>LUA_HOOKRET</code>,
+the normal value, or <code>LUA_HOOKTAILRET</code>.
+In the latter case, Lua is simulating a return from
+a function that did a tail call;
+in this case, it is useless to call <a href="#lua_getinfo"><code>lua_getinfo</code></a>.
+
+
+<p>
+While Lua is running a hook, it disables other calls to hooks.
+Therefore, if a hook calls back Lua to execute a function or a chunk,
+this execution occurs without any calls to hooks.
+
+
+
+
+
+<hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre>
+
+<p>
+Sets the debugging hook function.
+
+
+<p>
+Argument <code>f</code> is the hook function.
+<code>mask</code> specifies on which events the hook will be called:
+it is formed by a bitwise or of the constants
+<a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>,
+<a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>,
+<a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>,
+and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>.
+The <code>count</code> argument is only meaningful when the mask
+includes <code>LUA_MASKCOUNT</code>.
+For each event, the hook is called as explained below:
+
+<ul>
+
+<li><b>The call hook:</b> is called when the interpreter calls a function.
+The hook is called just after Lua enters the new function,
+before the function gets its arguments.
+</li>
+
+<li><b>The return hook:</b> is called when the interpreter returns from a function.
+The hook is called just before Lua leaves the function.
+You have no access to the values to be returned by the function.
+</li>
+
+<li><b>The line hook:</b> is called when the interpreter is about to
+start the execution of a new line of code,
+or when it jumps back in the code (even to the same line).
+(This event only happens while Lua is executing a Lua function.)
+</li>
+
+<li><b>The count hook:</b> is called after the interpreter executes every
+<code>count</code> instructions.
+(This event only happens while Lua is executing a Lua function.)
+</li>
+
+</ul>
+
+<p>
+A hook is disabled by setting <code>mask</code> to zero.
+
+
+
+
+
+<hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p>
+<span class="apii">[-(0|1), +0, <em>-</em>]</span>
+<pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre>
+
+<p>
+Sets the value of a local variable of a given activation record.
+Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a>
+(see <a href="#lua_getlocal"><code>lua_getlocal</code></a>).
+<a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack
+to the variable and returns its name.
+It also pops the value from the stack.
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index is greater than
+the number of active local variables.
+
+
+
+
+
+<hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p>
+<span class="apii">[-(0|1), +0, <em>-</em>]</span>
+<pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre>
+
+<p>
+Sets the value of a closure's upvalue.
+It assigns the value at the top of the stack
+to the upvalue and returns its name.
+It also pops the value from the stack.
+Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>
+(see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>).
+
+
+<p>
+Returns <code>NULL</code> (and pops nothing)
+when the index is greater than the number of upvalues.
+
+
+
+
+
+
+
+<h1>4 - <a name="4">The Auxiliary Library</a></h1>
+
+<p>
+
+The <em>auxiliary library</em> provides several convenient functions
+to interface C with Lua.
+While the basic API provides the primitive functions for all
+interactions between C and Lua,
+the auxiliary library provides higher-level functions for some
+common tasks.
+
+
+<p>
+All functions from the auxiliary library
+are defined in header file <code>lauxlib.h</code> and
+have a prefix <code>luaL_</code>.
+
+
+<p>
+All functions in the auxiliary library are built on
+top of the basic API,
+and so they provide nothing that cannot be done with this API.
+
+
+<p>
+Several functions in the auxiliary library are used to
+check C&nbsp;function arguments.
+Their names are always <code>luaL_check*</code> or <code>luaL_opt*</code>.
+All of these functions throw an error if the check is not satisfied.
+Because the error message is formatted for arguments
+(e.g., "<code>bad argument #1</code>"),
+you should not use these functions for other stack values.
+
+
+
+<h2>4.1 - <a name="4.1">Functions and Types</a></h2>
+
+<p>
+Here we list all functions and types from the auxiliary library
+in alphabetical order.
+
+
+
+<hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void luaL_addchar (luaL_Buffer *B, char c);</pre>
+
+<p>
+Adds the character <code>c</code> to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre>
+
+<p>
+Adds the string pointed to by <code>s</code> with length <code>l</code> to
+the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The string may contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre>
+
+<p>
+Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>)
+a string of length <code>n</code> previously copied to the
+buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre>
+
+<p>
+Adds the zero-terminated string pointed to by <code>s</code>
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+The string may not contain embedded zeros.
+
+
+
+
+
+<hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>void luaL_addvalue (luaL_Buffer *B);</pre>
+
+<p>
+Adds the value at the top of the stack
+to the buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+Pops the value.
+
+
+<p>
+This is the only function on string buffers that can (and must)
+be called with an extra element on the stack,
+which is the value to be added to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_argcheck (lua_State *L,
+ int cond,
+ int narg,
+ const char *extramsg);</pre>
+
+<p>
+Checks whether <code>cond</code> is true.
+If not, raises an error with the following message,
+where <code>func</code> is retrieved from the call stack:
+
+<pre>
+ bad argument #&lt;narg&gt; to &lt;func&gt; (&lt;extramsg&gt;)
+</pre>
+
+
+
+
+<hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_argerror (lua_State *L, int narg, const char *extramsg);</pre>
+
+<p>
+Raises an error with the following message,
+where <code>func</code> is retrieved from the call stack:
+
+<pre>
+ bad argument #&lt;narg&gt; to &lt;func&gt; (&lt;extramsg&gt;)
+</pre>
+
+<p>
+This function never returns,
+but it is an idiom to use it in C&nbsp;functions
+as <code>return luaL_argerror(<em>args</em>)</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3>
+<pre>typedef struct luaL_Buffer luaL_Buffer;</pre>
+
+<p>
+Type for a <em>string buffer</em>.
+
+
+<p>
+A string buffer allows C&nbsp;code to build Lua strings piecemeal.
+Its pattern of use is as follows:
+
+<ul>
+
+<li>First you declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li>
+
+<li>Then you initialize it with a call <code>luaL_buffinit(L, &amp;b)</code>.</li>
+
+<li>
+Then you add string pieces to the buffer calling any of
+the <code>luaL_add*</code> functions.
+</li>
+
+<li>
+You finish by calling <code>luaL_pushresult(&amp;b)</code>.
+This call leaves the final string on the top of the stack.
+</li>
+
+</ul>
+
+<p>
+During its normal operation,
+a string buffer uses a variable number of stack slots.
+So, while using a buffer, you cannot assume that you know where
+the top of the stack is.
+You can use the stack between successive calls to buffer operations
+as long as that use is balanced;
+that is,
+when you call a buffer operation,
+the stack is at the same level
+it was immediately after the previous buffer operation.
+(The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.)
+After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its
+level when the buffer was initialized,
+plus the final string on its top.
+
+
+
+
+
+<hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre>
+
+<p>
+Initializes a buffer <code>B</code>.
+This function does not allocate any space;
+the buffer must be declared as a variable
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>e</em>]</span>
+<pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Calls a metamethod.
+
+
+<p>
+If the object at index <code>obj</code> has a metatable and this
+metatable has a field <code>e</code>,
+this function calls this field and passes the object as its only argument.
+In this case this function returns 1 and pushes onto the
+stack the value returned by the call.
+If there is no metatable or no metamethod,
+this function returns 0 (without pushing any value on the stack).
+
+
+
+
+
+<hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkany (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function has an argument
+of any type (including <b>nil</b>) at position <code>narg</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_checkint (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a number
+and returns this number cast to an <code>int</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_checkinteger (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a number
+and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>long luaL_checklong (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a number
+and returns this number cast to a <code>long</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checklstring (lua_State *L, int narg, size_t *l);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a string
+and returns this string;
+if <code>l</code> is not <code>NULL</code> fills <code>*l</code>
+with the string's length.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_checknumber (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a number
+and returns this number.
+
+
+
+
+
+<hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_checkoption (lua_State *L,
+ int narg,
+ const char *def,
+ const char *const lst[]);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a string and
+searches for this string in the array <code>lst</code>
+(which must be NULL-terminated).
+Returns the index in the array where the string was found.
+Raises an error if the argument is not a string or
+if the string cannot be found.
+
+
+<p>
+If <code>def</code> is not <code>NULL</code>,
+the function uses <code>def</code> as a default value when
+there is no argument <code>narg</code> or if this argument is <b>nil</b>.
+
+
+<p>
+This is a useful function for mapping strings to C&nbsp;enums.
+(The usual convention in Lua libraries is
+to use strings instead of numbers to select options.)
+
+
+
+
+
+<hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre>
+
+<p>
+Grows the stack size to <code>top + sz</code> elements,
+raising an error if the stack cannot grow to that size.
+<code>msg</code> is an additional text to go into the error message.
+
+
+
+
+
+<hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_checkstring (lua_State *L, int narg);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a string
+and returns this string.
+
+
+<p>
+This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result,
+so all conversions and caveats of that function apply here.
+
+
+
+
+
+<hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void luaL_checktype (lua_State *L, int narg, int t);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> has type <code>t</code>.
+See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>void *luaL_checkudata (lua_State *L, int narg, const char *tname);</pre>
+
+<p>
+Checks whether the function argument <code>narg</code> is a userdata
+of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p>
+<span class="apii">[-0, +?, <em>m</em>]</span>
+<pre>int luaL_dofile (lua_State *L, const char *filename);</pre>
+
+<p>
+Loads and runs the given file.
+It is defined as the following macro:
+
+<pre>
+ (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns 0 if there are no errors
+or 1 in case of errors.
+
+
+
+
+
+<hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p>
+<span class="apii">[-0, +?, <em>m</em>]</span>
+<pre>int luaL_dostring (lua_State *L, const char *str);</pre>
+
+<p>
+Loads and runs the given string.
+It is defined as the following macro:
+
+<pre>
+ (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0))
+</pre><p>
+It returns 0 if there are no errors
+or 1 in case of errors.
+
+
+
+
+
+<hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre>
+
+<p>
+Raises an error.
+The error message format is given by <code>fmt</code>
+plus any extra arguments,
+following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>.
+It also adds at the beginning of the message the file name and
+the line number where the error occurred,
+if this information is available.
+
+
+<p>
+This function never returns,
+but it is an idiom to use it in C&nbsp;functions
+as <code>return luaL_error(<em>args</em>)</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p>
+<span class="apii">[-0, +(0|1), <em>m</em>]</span>
+<pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre>
+
+<p>
+Pushes onto the stack the field <code>e</code> from the metatable
+of the object at index <code>obj</code>.
+If the object does not have a metatable,
+or if the metatable does not have this field,
+returns 0 and pushes nothing.
+
+
+
+
+
+<hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>-</em>]</span>
+<pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+Pushes onto the stack the metatable associated with name <code>tname</code>
+in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>).
+
+
+
+
+
+<hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>const char *luaL_gsub (lua_State *L,
+ const char *s,
+ const char *p,
+ const char *r);</pre>
+
+<p>
+Creates a copy of string <code>s</code> by replacing
+any occurrence of the string <code>p</code>
+with the string <code>r</code>.
+Pushes the resulting string on the stack and returns it.
+
+
+
+
+
+<hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_loadbuffer (lua_State *L,
+ const char *buff,
+ size_t sz,
+ const char *name);</pre>
+
+<p>
+Loads a buffer as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the
+buffer pointed to by <code>buff</code> with size <code>sz</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+<code>name</code> is the chunk name,
+used for debug information and error messages.
+
+
+
+
+
+<hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_loadfile (lua_State *L, const char *filename);</pre>
+
+<p>
+Loads a file as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file
+named <code>filename</code>.
+If <code>filename</code> is <code>NULL</code>,
+then it loads from the standard input.
+The first line in the file is ignored if it starts with a <code>#</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>,
+but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>
+if it cannot open/read the file.
+
+
+<p>
+As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_loadstring (lua_State *L, const char *s);</pre>
+
+<p>
+Loads a string as a Lua chunk.
+This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in
+the zero-terminated string <code>s</code>.
+
+
+<p>
+This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>.
+
+
+<p>
+Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk;
+it does not run it.
+
+
+
+
+
+<hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre>
+
+<p>
+If the registry already has the key <code>tname</code>,
+returns 0.
+Otherwise,
+creates a new table to be used as a metatable for userdata,
+adds it to the registry with key <code>tname</code>,
+and returns 1.
+
+
+<p>
+In both cases pushes onto the stack the final value associated
+with <code>tname</code> in the registry.
+
+
+
+
+
+<hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>lua_State *luaL_newstate (void);</pre>
+
+<p>
+Creates a new Lua state.
+It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an
+allocator based on the standard&nbsp;C <code>realloc</code> function
+and then sets a panic function (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) that prints
+an error message to the standard error output in case of fatal
+errors.
+
+
+<p>
+Returns the new state,
+or <code>NULL</code> if there is a memory allocation error.
+
+
+
+
+
+<hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p>
+<span class="apii">[-0, +0, <em>m</em>]</span>
+<pre>void luaL_openlibs (lua_State *L);</pre>
+
+<p>
+Opens all standard Lua libraries into the given state.
+
+
+
+
+
+<hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_optint (lua_State *L, int narg, int d);</pre>
+
+<p>
+If the function argument <code>narg</code> is a number,
+returns this number cast to an <code>int</code>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Integer luaL_optinteger (lua_State *L,
+ int narg,
+ lua_Integer d);</pre>
+
+<p>
+If the function argument <code>narg</code> is a number,
+returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>long luaL_optlong (lua_State *L, int narg, long d);</pre>
+
+<p>
+If the function argument <code>narg</code> is a number,
+returns this number cast to a <code>long</code>.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optlstring (lua_State *L,
+ int narg,
+ const char *d,
+ size_t *l);</pre>
+
+<p>
+If the function argument <code>narg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+<p>
+If <code>l</code> is not <code>NULL</code>,
+fills the position <code>*l</code> with the results's length.
+
+
+
+
+
+<hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d);</pre>
+
+<p>
+If the function argument <code>narg</code> is a number,
+returns this number.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>const char *luaL_optstring (lua_State *L,
+ int narg,
+ const char *d);</pre>
+
+<p>
+If the function argument <code>narg</code> is a string,
+returns this string.
+If this argument is absent or is <b>nil</b>,
+returns <code>d</code>.
+Otherwise, raises an error.
+
+
+
+
+
+<hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre>
+
+<p>
+Returns an address to a space of size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>
+where you can copy a string to be added to buffer <code>B</code>
+(see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>).
+After copying the string into this space you must call
+<a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add
+it to the buffer.
+
+
+
+
+
+<hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p>
+<span class="apii">[-?, +1, <em>m</em>]</span>
+<pre>void luaL_pushresult (luaL_Buffer *B);</pre>
+
+<p>
+Finishes the use of buffer <code>B</code> leaving the final string on
+the top of the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p>
+<span class="apii">[-1, +0, <em>m</em>]</span>
+<pre>int luaL_ref (lua_State *L, int t);</pre>
+
+<p>
+Creates and returns a <em>reference</em>,
+in the table at index <code>t</code>,
+for the object at the top of the stack (and pops the object).
+
+
+<p>
+A reference is a unique integer key.
+As long as you do not manually add integer keys into table <code>t</code>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns.
+You can retrieve an object referred by reference <code>r</code>
+by calling <code>lua_rawgeti(L, t, r)</code>.
+Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object.
+
+
+<p>
+If the object at the top of the stack is <b>nil</b>,
+<a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>.
+The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different
+from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>.
+
+
+
+
+
+<hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3>
+<pre>typedef struct luaL_Reg {
+ const char *name;
+ lua_CFunction func;
+} luaL_Reg;</pre>
+
+<p>
+Type for arrays of functions to be registered by
+<a href="#luaL_register"><code>luaL_register</code></a>.
+<code>name</code> is the function name and <code>func</code> is a pointer to
+the function.
+Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry
+in which both <code>name</code> and <code>func</code> are <code>NULL</code>.
+
+
+
+
+
+<hr><h3><a name="luaL_register"><code>luaL_register</code></a></h3><p>
+<span class="apii">[-(0|1), +1, <em>m</em>]</span>
+<pre>void luaL_register (lua_State *L,
+ const char *libname,
+ const luaL_Reg *l);</pre>
+
+<p>
+Opens a library.
+
+
+<p>
+When called with <code>libname</code> equal to <code>NULL</code>,
+it simply registers all functions in the list <code>l</code>
+(see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack.
+
+
+<p>
+When called with a non-null <code>libname</code>,
+<code>luaL_register</code> creates a new table <code>t</code>,
+sets it as the value of the global variable <code>libname</code>,
+sets it as the value of <code>package.loaded[libname]</code>,
+and registers on it all functions in the list <code>l</code>.
+If there is a table in <code>package.loaded[libname]</code> or in
+variable <code>libname</code>,
+reuses this table instead of creating a new one.
+
+
+<p>
+In any case the function leaves the table
+on the top of the stack.
+
+
+
+
+
+<hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>const char *luaL_typename (lua_State *L, int index);</pre>
+
+<p>
+Returns the name of the type of the value at the given index.
+
+
+
+
+
+<hr><h3><a name="luaL_typerror"><code>luaL_typerror</code></a></h3><p>
+<span class="apii">[-0, +0, <em>v</em>]</span>
+<pre>int luaL_typerror (lua_State *L, int narg, const char *tname);</pre>
+
+<p>
+Generates an error with a message like the following:
+
+<pre>
+ <em>location</em>: bad argument <em>narg</em> to '<em>func</em>' (<em>tname</em> expected, got <em>rt</em>)
+</pre><p>
+where <code><em>location</em></code> is produced by <a href="#luaL_where"><code>luaL_where</code></a>,
+<code><em>func</em></code> is the name of the current function,
+and <code><em>rt</em></code> is the type name of the actual argument.
+
+
+
+
+
+<hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p>
+<span class="apii">[-0, +0, <em>-</em>]</span>
+<pre>void luaL_unref (lua_State *L, int t, int ref);</pre>
+
+<p>
+Releases reference <code>ref</code> from the table at index <code>t</code>
+(see <a href="#luaL_ref"><code>luaL_ref</code></a>).
+The entry is removed from the table,
+so that the referred object can be collected.
+The reference <code>ref</code> is also freed to be used again.
+
+
+<p>
+If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>,
+<a href="#luaL_unref"><code>luaL_unref</code></a> does nothing.
+
+
+
+
+
+<hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p>
+<span class="apii">[-0, +1, <em>m</em>]</span>
+<pre>void luaL_where (lua_State *L, int lvl);</pre>
+
+<p>
+Pushes onto the stack a string identifying the current position
+of the control at level <code>lvl</code> in the call stack.
+Typically this string has the following format:
+
+<pre>
+ <em>chunkname</em>:<em>currentline</em>:
+</pre><p>
+Level&nbsp;0 is the running function,
+level&nbsp;1 is the function that called the running function,
+etc.
+
+
+<p>
+This function is used to build a prefix for error messages.
+
+
+
+
+
+
+
+<h1>5 - <a name="5">Standard Libraries</a></h1>
+
+<p>
+The standard Lua libraries provide useful functions
+that are implemented directly through the C&nbsp;API.
+Some of these functions provide essential services to the language
+(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
+others provide access to "outside" services (e.g., I/O);
+and others could be implemented in Lua itself,
+but are quite useful or have critical performance requirements that
+deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).
+
+
+<p>
+All libraries are implemented through the official C&nbsp;API
+and are provided as separate C&nbsp;modules.
+Currently, Lua has the following standard libraries:
+
+<ul>
+
+<li>basic library, which includes the coroutine sub-library;</li>
+
+<li>package library;</li>
+
+<li>string manipulation;</li>
+
+<li>table manipulation;</li>
+
+<li>mathematical functions (sin, log, etc.);</li>
+
+<li>input and output;</li>
+
+<li>operating system facilities;</li>
+
+<li>debug facilities.</li>
+
+</ul><p>
+Except for the basic and package libraries,
+each library provides all its functions as fields of a global table
+or as methods of its objects.
+
+
+<p>
+To have access to these libraries,
+the C&nbsp;host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
+which opens all standard libraries.
+Alternatively,
+it can open them individually by calling
+<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
+<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
+<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
+<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
+<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
+<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
+<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library),
+and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
+These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>
+and should not be called directly:
+you must call them like any other Lua C&nbsp;function,
+e.g., by using <a href="#lua_call"><code>lua_call</code></a>.
+
+
+
+<h2>5.1 - <a name="5.1">Basic Functions</a></h2>
+
+<p>
+The basic library provides some core functions to Lua.
+If you do not include this library in your application,
+you should check carefully whether you need to provide
+implementations for some of its facilities.
+
+
+<p>
+<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
+Issues an error when
+the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
+otherwise, returns all its arguments.
+<code>message</code> is an error message;
+when absent, it defaults to "assertion failed!"
+
+
+
+
+<p>
+<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>
+
+
+<p>
+This function is a generic interface to the garbage collector.
+It performs different functions according to its first argument, <code>opt</code>:
+
+<ul>
+
+<li><b>"collect":</b>
+performs a full garbage-collection cycle.
+This is the default option.
+</li>
+
+<li><b>"stop":</b>
+stops the garbage collector.
+</li>
+
+<li><b>"restart":</b>
+restarts the garbage collector.
+</li>
+
+<li><b>"count":</b>
+returns the total memory in use by Lua (in Kbytes).
+</li>
+
+<li><b>"step":</b>
+performs a garbage-collection step.
+The step "size" is controlled by <code>arg</code>
+(larger values mean more steps) in a non-specified way.
+If you want to control the step size
+you must experimentally tune the value of <code>arg</code>.
+Returns <b>true</b> if the step finished a collection cycle.
+</li>
+
+<li><b>"setpause":</b>
+sets <code>arg</code> as the new value for the <em>pause</em> of
+the collector (see <a href="#2.10">&sect;2.10</a>).
+Returns the previous value for <em>pause</em>.
+</li>
+
+<li><b>"setstepmul":</b>
+sets <code>arg</code> as the new value for the <em>step multiplier</em> of
+the collector (see <a href="#2.10">&sect;2.10</a>).
+Returns the previous value for <em>step</em>.
+</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
+Opens the named file and executes its contents as a Lua chunk.
+When called without arguments,
+<code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
+Returns all values returned by the chunk.
+In case of errors, <code>dofile</code> propagates the error
+to its caller (that is, <code>dofile</code> does not run in protected mode).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
+Terminates the last protected function called
+and returns <code>message</code> as the error message.
+Function <code>error</code> never returns.
+
+
+<p>
+Usually, <code>error</code> adds some information about the error position
+at the beginning of the message.
+The <code>level</code> argument specifies how to get the error position.
+With level&nbsp;1 (the default), the error position is where the
+<code>error</code> function was called.
+Level&nbsp;2 points the error to where the function
+that called <code>error</code> was called; and so on.
+Passing a level&nbsp;0 avoids the addition of error position information
+to the message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
+A global variable (not a function) that
+holds the global environment (that is, <code>_G._G = _G</code>).
+Lua itself does not use this variable;
+changing its value does not affect any environment,
+nor vice-versa.
+(Use <a href="#pdf-setfenv"><code>setfenv</code></a> to change environments.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-getfenv"><code>getfenv ([f])</code></a></h3>
+Returns the current environment in use by the function.
+<code>f</code> can be a Lua function or a number
+that specifies the function at that stack level:
+Level&nbsp;1 is the function calling <code>getfenv</code>.
+If the given function is not a Lua function,
+or if <code>f</code> is 0,
+<code>getfenv</code> returns the global environment.
+The default for <code>f</code> is 1.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>
+
+
+<p>
+If <code>object</code> does not have a metatable, returns <b>nil</b>.
+Otherwise,
+if the object's metatable has a <code>"__metatable"</code> field,
+returns the associated value.
+Otherwise, returns the metatable of the given object.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>
+
+
+<p>
+Returns three values: an iterator function, the table <code>t</code>, and 0,
+so that the construction
+
+<pre>
+ for i,v in ipairs(t) do <em>body</em> end
+</pre><p>
+will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), &middot;&middot;&middot;,
+up to the first integer key absent from the table.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-load"><code>load (func [, chunkname])</code></a></h3>
+
+
+<p>
+Loads a chunk using function <code>func</code> to get its pieces.
+Each call to <code>func</code> must return a string that concatenates
+with previous results.
+A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.
+
+
+<p>
+If there are no errors,
+returns the compiled chunk as a function;
+otherwise, returns <b>nil</b> plus the error message.
+The environment of the returned function is the global environment.
+
+
+<p>
+<code>chunkname</code> is used as the chunk name for error messages
+and debug information.
+When absent,
+it defaults to "<code>=(load)</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-load"><code>load</code></a>,
+but gets the chunk from file <code>filename</code>
+or from the standard input,
+if no file name is given.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-loadstring"><code>loadstring (string [, chunkname])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-load"><code>load</code></a>,
+but gets the chunk from the given string.
+
+
+<p>
+To load and run a given string, use the idiom
+
+<pre>
+ assert(loadstring(s))()
+</pre>
+
+<p>
+When absent,
+<code>chunkname</code> defaults to the given string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>
+
+
+<p>
+Allows a program to traverse all fields of a table.
+Its first argument is a table and its second argument
+is an index in this table.
+<code>next</code> returns the next index of the table
+and its associated value.
+When called with <b>nil</b> as its second argument,
+<code>next</code> returns an initial index
+and its associated value.
+When called with the last index,
+or with <b>nil</b> in an empty table,
+<code>next</code> returns <b>nil</b>.
+If the second argument is absent, then it is interpreted as <b>nil</b>.
+In particular,
+you can use <code>next(t)</code> to check whether a table is empty.
+
+
+<p>
+The order in which the indices are enumerated is not specified,
+<em>even for numeric indices</em>.
+(To traverse a table in numeric order,
+use a numerical <b>for</b> or the <a href="#pdf-ipairs"><code>ipairs</code></a> function.)
+
+
+<p>
+The behavior of <code>next</code> is <em>undefined</em> if,
+during the traversal,
+you assign any value to a non-existent field in the table.
+You may however modify existing fields.
+In particular, you may clear existing fields.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>
+
+
+<p>
+Returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
+so that the construction
+
+<pre>
+ for k,v in pairs(t) do <em>body</em> end
+</pre><p>
+will iterate over all key&ndash;value pairs of table <code>t</code>.
+
+
+<p>
+See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
+the table during its traversal.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-pcall"><code>pcall (f, arg1, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Calls function <code>f</code> with
+the given arguments in <em>protected mode</em>.
+This means that any error inside&nbsp;<code>f</code> is not propagated;
+instead, <code>pcall</code> catches the error
+and returns a status code.
+Its first result is the status code (a boolean),
+which is true if the call succeeds without errors.
+In such case, <code>pcall</code> also returns all results from the call,
+after this first result.
+In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-print"><code>print (&middot;&middot;&middot;)</code></a></h3>
+Receives any number of arguments,
+and prints their values to <code>stdout</code>,
+using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert them to strings.
+<code>print</code> is not intended for formatted output,
+but only as a quick way to show a value,
+typically for debugging.
+For formatted output, use <a href="#pdf-string.format"><code>string.format</code></a>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
+Checks whether <code>v1</code> is equal to <code>v2</code>,
+without invoking any metamethod.
+Returns a boolean.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
+Gets the real value of <code>table[index]</code>,
+without invoking any metamethod.
+<code>table</code> must be a table;
+<code>index</code> may be any value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
+Sets the real value of <code>table[index]</code> to <code>value</code>,
+without invoking any metamethod.
+<code>table</code> must be a table,
+<code>index</code> any value different from <b>nil</b>,
+and <code>value</code> any Lua value.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-select"><code>select (index, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+If <code>index</code> is a number,
+returns all arguments after argument number <code>index</code>.
+Otherwise, <code>index</code> must be the string <code>"#"</code>,
+and <code>select</code> returns the total number of extra arguments it received.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-setfenv"><code>setfenv (f, table)</code></a></h3>
+
+
+<p>
+Sets the environment to be used by the given function.
+<code>f</code> can be a Lua function or a number
+that specifies the function at that stack level:
+Level&nbsp;1 is the function calling <code>setfenv</code>.
+<code>setfenv</code> returns the given function.
+
+
+<p>
+As a special case, when <code>f</code> is 0 <code>setfenv</code> changes
+the environment of the running thread.
+In this case, <code>setfenv</code> returns no values.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given table.
+(You cannot change the metatable of other types from Lua, only from&nbsp;C.)
+If <code>metatable</code> is <b>nil</b>,
+removes the metatable of the given table.
+If the original metatable has a <code>"__metatable"</code> field,
+raises an error.
+
+
+<p>
+This function returns <code>table</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>
+Tries to convert its argument to a number.
+If the argument is already a number or a string convertible
+to a number, then <code>tonumber</code> returns this number;
+otherwise, it returns <b>nil</b>.
+
+
+<p>
+An optional argument specifies the base to interpret the numeral.
+The base may be any integer between 2 and 36, inclusive.
+In bases above&nbsp;10, the letter '<code>A</code>' (in either upper or lower case)
+represents&nbsp;10, '<code>B</code>' represents&nbsp;11, and so forth,
+with '<code>Z</code>' representing 35.
+In base 10 (the default), the number can have a decimal part,
+as well as an optional exponent part (see <a href="#2.1">&sect;2.1</a>).
+In other bases, only unsigned integers are accepted.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-tostring"><code>tostring (e)</code></a></h3>
+Receives an argument of any type and
+converts it to a string in a reasonable format.
+For complete control of how numbers are converted,
+use <a href="#pdf-string.format"><code>string.format</code></a>.
+
+
+<p>
+If the metatable of <code>e</code> has a <code>"__tostring"</code> field,
+then <code>tostring</code> calls the corresponding value
+with <code>e</code> as argument,
+and uses the result of the call as its result.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
+Returns the type of its only argument, coded as a string.
+The possible results of this function are
+"<code>nil</code>" (a string, not the value <b>nil</b>),
+"<code>number</code>",
+"<code>string</code>",
+"<code>boolean</code>",
+"<code>table</code>",
+"<code>function</code>",
+"<code>thread</code>",
+and "<code>userdata</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-unpack"><code>unpack (list [, i [, j]])</code></a></h3>
+Returns the elements from the given table.
+This function is equivalent to
+
+<pre>
+ return list[i], list[i+1], &middot;&middot;&middot;, list[j]
+</pre><p>
+except that the above code can be written only for a fixed number
+of elements.
+By default, <code>i</code> is&nbsp;1 and <code>j</code> is the length of the list,
+as defined by the length operator (see <a href="#2.5.5">&sect;2.5.5</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
+A global variable (not a function) that
+holds a string containing the current interpreter version.
+The current contents of this variable is "<code>Lua 5.1</code>".
+
+
+
+
+<p>
+<hr><h3><a name="pdf-xpcall"><code>xpcall (f, err)</code></a></h3>
+
+
+<p>
+This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
+except that you can set a new error handler.
+
+
+<p>
+<code>xpcall</code> calls function <code>f</code> in protected mode,
+using <code>err</code> as the error handler.
+Any error inside <code>f</code> is not propagated;
+instead, <code>xpcall</code> catches the error,
+calls the <code>err</code> function with the original error object,
+and returns a status code.
+Its first result is the status code (a boolean),
+which is true if the call succeeds without errors.
+In this case, <code>xpcall</code> also returns all results from the call,
+after this first result.
+In case of any error,
+<code>xpcall</code> returns <b>false</b> plus the result from <code>err</code>.
+
+
+
+
+
+
+
+<h2>5.2 - <a name="5.2">Coroutine Manipulation</a></h2>
+
+<p>
+The operations related to coroutines comprise a sub-library of
+the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
+See <a href="#2.11">&sect;2.11</a> for a general description of coroutines.
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>.
+<code>f</code> must be a Lua function.
+Returns this new coroutine,
+an object with type <code>"thread"</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+Starts or continues the execution of coroutine <code>co</code>.
+The first time you resume a coroutine,
+it starts running its body.
+The values <code>val1</code>, &middot;&middot;&middot; are passed
+as the arguments to the body function.
+If the coroutine has yielded,
+<code>resume</code> restarts it;
+the values <code>val1</code>, &middot;&middot;&middot; are passed
+as the results from the yield.
+
+
+<p>
+If the coroutine runs without any errors,
+<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
+(if the coroutine yields) or any values returned by the body function
+(if the coroutine terminates).
+If there is any error,
+<code>resume</code> returns <b>false</b> plus the error message.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>
+
+
+<p>
+Returns the running coroutine,
+or <b>nil</b> when called by the main thread.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>
+
+
+<p>
+Returns the status of coroutine <code>co</code>, as a string:
+<code>"running"</code>,
+if the coroutine is running (that is, it called <code>status</code>);
+<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
+or if it has not started running yet;
+<code>"normal"</code> if the coroutine is active but not running
+(that is, it has resumed another coroutine);
+and <code>"dead"</code> if the coroutine has finished its body function,
+or if it has stopped with an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>
+
+
+<p>
+Creates a new coroutine, with body <code>f</code>.
+<code>f</code> must be a Lua function.
+Returns a function that resumes the coroutine each time it is called.
+Any arguments passed to the function behave as the
+extra arguments to <code>resume</code>.
+Returns the same values returned by <code>resume</code>,
+except the first boolean.
+In case of error, propagates the error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Suspends the execution of the calling coroutine.
+The coroutine cannot be running a C&nbsp;function,
+a metamethod, or an iterator.
+Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.
+
+
+
+
+
+
+
+<h2>5.3 - <a name="5.3">Modules</a></h2>
+
+<p>
+The package library provides basic
+facilities for loading and building modules in Lua.
+It exports two of its functions directly in the global environment:
+<a href="#pdf-require"><code>require</code></a> and <a href="#pdf-module"><code>module</code></a>.
+Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-module"><code>module (name [, &middot;&middot;&middot;])</code></a></h3>
+
+
+<p>
+Creates a module.
+If there is a table in <code>package.loaded[name]</code>,
+this table is the module.
+Otherwise, if there is a global table <code>t</code> with the given name,
+this table is the module.
+Otherwise creates a new table <code>t</code> and
+sets it as the value of the global <code>name</code> and
+the value of <code>package.loaded[name]</code>.
+This function also initializes <code>t._NAME</code> with the given name,
+<code>t._M</code> with the module (<code>t</code> itself),
+and <code>t._PACKAGE</code> with the package name
+(the full module name minus last component; see below).
+Finally, <code>module</code> sets <code>t</code> as the new environment
+of the current function and the new value of <code>package.loaded[name]</code>,
+so that <a href="#pdf-require"><code>require</code></a> returns <code>t</code>.
+
+
+<p>
+If <code>name</code> is a compound name
+(that is, one with components separated by dots),
+<code>module</code> creates (or reuses, if they already exist)
+tables for each component.
+For instance, if <code>name</code> is <code>a.b.c</code>,
+then <code>module</code> stores the module table in field <code>c</code> of
+field <code>b</code> of global <code>a</code>.
+
+
+<p>
+This function can receive optional <em>options</em> after
+the module name,
+where each option is a function to be applied over the module.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>
+
+
+<p>
+Loads the given module.
+The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
+to determine whether <code>modname</code> is already loaded.
+If it is, then <code>require</code> returns the value stored
+at <code>package.loaded[modname]</code>.
+Otherwise, it tries to find a <em>loader</em> for the module.
+
+
+<p>
+To find a loader,
+<code>require</code> is guided by the <a href="#pdf-package.loaders"><code>package.loaders</code></a> array.
+By changing this array,
+we can change how <code>require</code> looks for a module.
+The following explanation is based on the default configuration
+for <a href="#pdf-package.loaders"><code>package.loaders</code></a>.
+
+
+<p>
+First <code>require</code> queries <code>package.preload[modname]</code>.
+If it has a value,
+this value (which should be a function) is the loader.
+Otherwise <code>require</code> searches for a Lua loader using the
+path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
+If that also fails, it searches for a C&nbsp;loader using the
+path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+If that also fails,
+it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.loaders"><code>package.loaders</code></a>).
+
+
+<p>
+Once a loader is found,
+<code>require</code> calls the loader with a single argument, <code>modname</code>.
+If the loader returns any value,
+<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
+If the loader returns no value and
+has not assigned any value to <code>package.loaded[modname]</code>,
+then <code>require</code> assigns <b>true</b> to this entry.
+In any case, <code>require</code> returns the
+final value of <code>package.loaded[modname]</code>.
+
+
+<p>
+If there is any error loading or running the module,
+or if it cannot find any loader for the module,
+then <code>require</code> signals an error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>
+
+
+<p>
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a C&nbsp;loader.
+
+
+<p>
+Lua initializes the C&nbsp;path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
+it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
+using the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>
+or a default path defined in <code>luaconf.h</code>.
+
+
+
+
+<p>
+
+<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control which
+modules are already loaded.
+When you require a module <code>modname</code> and
+<code>package.loaded[modname]</code> is not false,
+<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loaders"><code>package.loaders</code></a></h3>
+
+
+<p>
+A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.
+
+
+<p>
+Each entry in this table is a <em>searcher function</em>.
+When looking for a module,
+<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
+with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
+sole parameter.
+The function can return another function (the module <em>loader</em>)
+or a string explaining why it did not find that module
+(or <b>nil</b> if it has nothing to say).
+Lua initializes this table with four functions.
+
+
+<p>
+The first searcher simply looks for a loader in the
+<a href="#pdf-package.preload"><code>package.preload</code></a> table.
+
+
+<p>
+The second searcher looks for a loader as a Lua library,
+using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
+A path is a sequence of <em>templates</em> separated by semicolons.
+For each template,
+the searcher will change each interrogation
+mark in the template by <code>filename</code>,
+which is the module name with each dot replaced by a
+"directory separator" (such as "<code>/</code>" in Unix);
+then it will try to open the resulting file name.
+So, for instance, if the Lua path is the string
+
+<pre>
+ "./?.lua;./?.lc;/usr/local/?/init.lua"
+</pre><p>
+the search for a Lua file for module <code>foo</code>
+will try to open the files
+<code>./foo.lua</code>, <code>./foo.lc</code>, and
+<code>/usr/local/foo/init.lua</code>, in that order.
+
+
+<p>
+The third searcher looks for a loader as a C&nbsp;library,
+using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
+For instance,
+if the C&nbsp;path is the string
+
+<pre>
+ "./?.so;./?.dll;/usr/local/?/init.so"
+</pre><p>
+the searcher for module <code>foo</code>
+will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
+and <code>/usr/local/foo/init.so</code>, in that order.
+Once it finds a C&nbsp;library,
+this searcher first uses a dynamic link facility to link the
+application with the library.
+Then it tries to find a C&nbsp;function inside the library to
+be used as the loader.
+The name of this C&nbsp;function is the string "<code>luaopen_</code>"
+concatenated with a copy of the module name where each dot
+is replaced by an underscore.
+Moreover, if the module name has a hyphen,
+its prefix up to (and including) the first hyphen is removed.
+For instance, if the module name is <code>a.v1-b.c</code>,
+the function name will be <code>luaopen_b_c</code>.
+
+
+<p>
+The fourth searcher tries an <em>all-in-one loader</em>.
+It searches the C&nbsp;path for a library for
+the root name of the given module.
+For instance, when requiring <code>a.b.c</code>,
+it will search for a C&nbsp;library for <code>a</code>.
+If found, it looks into it for an open function for
+the submodule;
+in our example, that would be <code>luaopen_a_b_c</code>.
+With this facility, a package can pack several C&nbsp;submodules
+into one single library,
+with each submodule keeping its original open function.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>
+
+
+<p>
+Dynamically links the host program with the C&nbsp;library <code>libname</code>.
+Inside this library, looks for a function <code>funcname</code>
+and returns this function as a C&nbsp;function.
+(So, <code>funcname</code> must follow the protocol (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>)).
+
+
+<p>
+This is a low-level function.
+It completely bypasses the package and module system.
+Unlike <a href="#pdf-require"><code>require</code></a>,
+it does not perform any path searching and
+does not automatically adds extensions.
+<code>libname</code> must be the complete file name of the C&nbsp;library,
+including if necessary a path and extension.
+<code>funcname</code> must be the exact name exported by the C&nbsp;library
+(which may depend on the C&nbsp;compiler and linker used).
+
+
+<p>
+This function is not supported by ANSI C.
+As such, it is only available on some platforms
+(Windows, Linux, Mac OS X, Solaris, BSD,
+plus other Unix systems that support the <code>dlfcn</code> standard).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>
+
+
+<p>
+The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.
+
+
+<p>
+At start-up, Lua initializes this variable with
+the value of the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
+with a default path defined in <code>luaconf.h</code>,
+if the environment variable is not defined.
+Any "<code>;;</code>" in the value of the environment variable
+is replaced by the default path.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>
+
+
+<p>
+A table to store loaders for specific modules
+(see <a href="#pdf-require"><code>require</code></a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-package.seeall"><code>package.seeall (module)</code></a></h3>
+
+
+<p>
+Sets a metatable for <code>module</code> with
+its <code>__index</code> field referring to the global environment,
+so that this module inherits values
+from the global environment.
+To be used as an option to function <a href="#pdf-module"><code>module</code></a>.
+
+
+
+
+
+
+
+<h2>5.4 - <a name="5.4">String Manipulation</a></h2>
+
+<p>
+This library provides generic functions for string manipulation,
+such as finding and extracting substrings, and pattern matching.
+When indexing a string in Lua, the first character is at position&nbsp;1
+(not at&nbsp;0, as in C).
+Indices are allowed to be negative and are interpreted as indexing backwards,
+from the end of the string.
+Thus, the last character is at position -1, and so on.
+
+
+<p>
+The string library provides all its functions inside the table
+<a name="pdf-string"><code>string</code></a>.
+It also sets a metatable for strings
+where the <code>__index</code> field points to the <code>string</code> table.
+Therefore, you can use the string functions in object-oriented style.
+For instance, <code>string.byte(s, i)</code>
+can be written as <code>s:byte(i)</code>.
+
+
+<p>
+The string library assumes one-byte character encodings.
+
+
+<p>
+<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
+Returns the internal numerical codes of the characters <code>s[i]</code>,
+<code>s[i+1]</code>, &middot;&middot;&middot;, <code>s[j]</code>.
+The default value for <code>i</code> is&nbsp;1;
+the default value for <code>j</code> is&nbsp;<code>i</code>.
+
+
+<p>
+Note that numerical codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.char"><code>string.char (&middot;&middot;&middot;)</code></a></h3>
+Receives zero or more integers.
+Returns a string with length equal to the number of arguments,
+in which each character has the internal numerical code equal
+to its corresponding argument.
+
+
+<p>
+Note that numerical codes are not necessarily portable across platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3>
+
+
+<p>
+Returns a string containing a binary representation of the given function,
+so that a later <a href="#pdf-loadstring"><code>loadstring</code></a> on this string returns
+a copy of the function.
+<code>function</code> must be a Lua function without upvalues.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>
+Looks for the first match of
+<code>pattern</code> in the string <code>s</code>.
+If it finds a match, then <code>find</code> returns the indices of&nbsp;<code>s</code>
+where this occurrence starts and ends;
+otherwise, it returns <b>nil</b>.
+A third, optional numerical argument <code>init</code> specifies
+where to start the search;
+its default value is&nbsp;1 and can be negative.
+A value of <b>true</b> as a fourth, optional argument <code>plain</code>
+turns off the pattern matching facilities,
+so the function does a plain "find substring" operation,
+with no characters in <code>pattern</code> being considered "magic".
+Note that if <code>plain</code> is given, then <code>init</code> must be given as well.
+
+
+<p>
+If the pattern has captures,
+then in a successful match
+the captured values are also returned,
+after the two indices.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, &middot;&middot;&middot;)</code></a></h3>
+Returns a formatted version of its variable number of arguments
+following the description given in its first argument (which must be a string).
+The format string follows the same rules as the <code>printf</code> family of
+standard C&nbsp;functions.
+The only differences are that the options/modifiers
+<code>*</code>, <code>l</code>, <code>L</code>, <code>n</code>, <code>p</code>,
+and <code>h</code> are not supported
+and that there is an extra option, <code>q</code>.
+The <code>q</code> option formats a string in a form suitable to be safely read
+back by the Lua interpreter:
+the string is written between double quotes,
+and all double quotes, newlines, embedded zeros,
+and backslashes in the string
+are correctly escaped when written.
+For instance, the call
+
+<pre>
+ string.format('%q', 'a string with "quotes" and \n new line')
+</pre><p>
+will produce the string:
+
+<pre>
+ "a string with \"quotes\" and \
+ new line"
+</pre>
+
+<p>
+The options <code>c</code>, <code>d</code>, <code>E</code>, <code>e</code>, <code>f</code>,
+<code>g</code>, <code>G</code>, <code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> all
+expect a number as argument,
+whereas <code>q</code> and <code>s</code> expect a string.
+
+
+<p>
+This function does not accept string values
+containing embedded zeros,
+except as arguments to the <code>q</code> option.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
+Returns an iterator function that,
+each time it is called,
+returns the next captures from <code>pattern</code> over string <code>s</code>.
+If <code>pattern</code> specifies no captures,
+then the whole match is produced in each call.
+
+
+<p>
+As an example, the following loop
+
+<pre>
+ s = "hello world from Lua"
+ for w in string.gmatch(s, "%a+") do
+ print(w)
+ end
+</pre><p>
+will iterate over all the words from string <code>s</code>,
+printing one per line.
+The next example collects all pairs <code>key=value</code> from the
+given string into a table:
+
+<pre>
+ t = {}
+ s = "from=world, to=Lua"
+ for k, v in string.gmatch(s, "(%w+)=(%w+)") do
+ t[k] = v
+ end
+</pre>
+
+<p>
+For this function, a '<code>^</code>' at the start of a pattern does not
+work as an anchor, as this would prevent the iteration.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
+Returns a copy of <code>s</code>
+in which all (or the first <code>n</code>, if given)
+occurrences of the <code>pattern</code> have been
+replaced by a replacement string specified by <code>repl</code>,
+which can be a string, a table, or a function.
+<code>gsub</code> also returns, as its second value,
+the total number of matches that occurred.
+
+
+<p>
+If <code>repl</code> is a string, then its value is used for replacement.
+The character&nbsp;<code>%</code> works as an escape character:
+any sequence in <code>repl</code> of the form <code>%<em>n</em></code>,
+with <em>n</em> between 1 and 9,
+stands for the value of the <em>n</em>-th captured substring (see below).
+The sequence <code>%0</code> stands for the whole match.
+The sequence <code>%%</code> stands for a single&nbsp;<code>%</code>.
+
+
+<p>
+If <code>repl</code> is a table, then the table is queried for every match,
+using the first capture as the key;
+if the pattern specifies no captures,
+then the whole match is used as the key.
+
+
+<p>
+If <code>repl</code> is a function, then this function is called every time a
+match occurs, with all captured substrings passed as arguments,
+in order;
+if the pattern specifies no captures,
+then the whole match is passed as a sole argument.
+
+
+<p>
+If the value returned by the table query or by the function call
+is a string or a number,
+then it is used as the replacement string;
+otherwise, if it is <b>false</b> or <b>nil</b>,
+then there is no replacement
+(that is, the original match is kept in the string).
+
+
+<p>
+Here are some examples:
+
+<pre>
+ x = string.gsub("hello world", "(%w+)", "%1 %1")
+ --&gt; x="hello hello world world"
+
+ x = string.gsub("hello world", "%w+", "%0 %0", 1)
+ --&gt; x="hello hello world"
+
+ x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
+ --&gt; x="world hello Lua from"
+
+ x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
+ --&gt; x="home = /home/roberto, user = roberto"
+
+ x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
+ return loadstring(s)()
+ end)
+ --&gt; x="4+5 = 9"
+
+ local t = {name="lua", version="5.1"}
+ x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
+ --&gt; x="lua-5.1.tar.gz"
+</pre>
+
+
+
+<p>
+<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
+Receives a string and returns its length.
+The empty string <code>""</code> has length 0.
+Embedded zeros are counted,
+so <code>"a\000bc\000"</code> has length 5.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
+Receives a string and returns a copy of this string with all
+uppercase letters changed to lowercase.
+All other characters are left unchanged.
+The definition of what an uppercase letter is depends on the current locale.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
+Looks for the first <em>match</em> of
+<code>pattern</code> in the string <code>s</code>.
+If it finds one, then <code>match</code> returns
+the captures from the pattern;
+otherwise it returns <b>nil</b>.
+If <code>pattern</code> specifies no captures,
+then the whole match is returned.
+A third, optional numerical argument <code>init</code> specifies
+where to start the search;
+its default value is&nbsp;1 and can be negative.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n)</code></a></h3>
+Returns a string that is the concatenation of <code>n</code> copies of
+the string <code>s</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
+Returns a string that is the string <code>s</code> reversed.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
+Returns the substring of <code>s</code> that
+starts at <code>i</code> and continues until <code>j</code>;
+<code>i</code> and <code>j</code> can be negative.
+If <code>j</code> is absent, then it is assumed to be equal to -1
+(which is the same as the string length).
+In particular,
+the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
+with length <code>j</code>,
+and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code>
+with length <code>i</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
+Receives a string and returns a copy of this string with all
+lowercase letters changed to uppercase.
+All other characters are left unchanged.
+The definition of what a lowercase letter is depends on the current locale.
+
+
+
+<h3>5.4.1 - <a name="5.4.1">Patterns</a></h3>
+
+
+<h4>Character Class:</h4><p>
+A <em>character class</em> is used to represent a set of characters.
+The following combinations are allowed in describing a character class:
+
+<ul>
+
+<li><b><em>x</em>:</b>
+(where <em>x</em> is not one of the <em>magic characters</em>
+<code>^$()%.[]*+-?</code>)
+represents the character <em>x</em> itself.
+</li>
+
+<li><b><code>.</code>:</b> (a dot) represents all characters.</li>
+
+<li><b><code>%a</code>:</b> represents all letters.</li>
+
+<li><b><code>%c</code>:</b> represents all control characters.</li>
+
+<li><b><code>%d</code>:</b> represents all digits.</li>
+
+<li><b><code>%l</code>:</b> represents all lowercase letters.</li>
+
+<li><b><code>%p</code>:</b> represents all punctuation characters.</li>
+
+<li><b><code>%s</code>:</b> represents all space characters.</li>
+
+<li><b><code>%u</code>:</b> represents all uppercase letters.</li>
+
+<li><b><code>%w</code>:</b> represents all alphanumeric characters.</li>
+
+<li><b><code>%x</code>:</b> represents all hexadecimal digits.</li>
+
+<li><b><code>%z</code>:</b> represents the character with representation 0.</li>
+
+<li><b><code>%<em>x</em></code>:</b> (where <em>x</em> is any non-alphanumeric character)
+represents the character <em>x</em>.
+This is the standard way to escape the magic characters.
+Any punctuation character (even the non magic)
+can be preceded by a '<code>%</code>'
+when used to represent itself in a pattern.
+</li>
+
+<li><b><code>[<em>set</em>]</code>:</b>
+represents the class which is the union of all
+characters in <em>set</em>.
+A range of characters can be specified by
+separating the end characters of the range with a '<code>-</code>'.
+All classes <code>%</code><em>x</em> described above can also be used as
+components in <em>set</em>.
+All other characters in <em>set</em> represent themselves.
+For example, <code>[%w_]</code> (or <code>[_%w]</code>)
+represents all alphanumeric characters plus the underscore,
+<code>[0-7]</code> represents the octal digits,
+and <code>[0-7%l%-]</code> represents the octal digits plus
+the lowercase letters plus the '<code>-</code>' character.
+
+
+<p>
+The interaction between ranges and classes is not defined.
+Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
+have no meaning.
+</li>
+
+<li><b><code>[^<em>set</em>]</code>:</b>
+represents the complement of <em>set</em>,
+where <em>set</em> is interpreted as above.
+</li>
+
+</ul><p>
+For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
+the corresponding uppercase letter represents the complement of the class.
+For instance, <code>%S</code> represents all non-space characters.
+
+
+<p>
+The definitions of letter, space, and other character groups
+depend on the current locale.
+In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.
+
+
+
+
+
+<h4>Pattern Item:</h4><p>
+A <em>pattern item</em> can be
+
+<ul>
+
+<li>
+a single character class,
+which matches any single character in the class;
+</li>
+
+<li>
+a single character class followed by '<code>*</code>',
+which matches 0 or more repetitions of characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>+</code>',
+which matches 1 or more repetitions of characters in the class.
+These repetition items will always match the longest possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>-</code>',
+which also matches 0 or more repetitions of characters in the class.
+Unlike '<code>*</code>',
+these repetition items will always match the <em>shortest</em> possible sequence;
+</li>
+
+<li>
+a single character class followed by '<code>?</code>',
+which matches 0 or 1 occurrence of a character in the class;
+</li>
+
+<li>
+<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
+such item matches a substring equal to the <em>n</em>-th captured string
+(see below);
+</li>
+
+<li>
+<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
+such item matches strings that start with&nbsp;<em>x</em>, end with&nbsp;<em>y</em>,
+and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
+This means that, if one reads the string from left to right,
+counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
+the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
+For instance, the item <code>%b()</code> matches expressions with
+balanced parentheses.
+</li>
+
+</ul>
+
+
+
+
+<h4>Pattern:</h4><p>
+A <em>pattern</em> is a sequence of pattern items.
+A '<code>^</code>' at the beginning of a pattern anchors the match at the
+beginning of the subject string.
+A '<code>$</code>' at the end of a pattern anchors the match at the
+end of the subject string.
+At other positions,
+'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.
+
+
+
+
+
+<h4>Captures:</h4><p>
+A pattern can contain sub-patterns enclosed in parentheses;
+they describe <em>captures</em>.
+When a match succeeds, the substrings of the subject string
+that match captures are stored (<em>captured</em>) for future use.
+Captures are numbered according to their left parentheses.
+For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
+the part of the string matching <code>"a*(.)%w(%s*)"</code> is
+stored as the first capture (and therefore has number&nbsp;1);
+the character matching "<code>.</code>" is captured with number&nbsp;2,
+and the part matching "<code>%s*</code>" has number&nbsp;3.
+
+
+<p>
+As a special case, the empty capture <code>()</code> captures
+the current string position (a number).
+For instance, if we apply the pattern <code>"()aa()"</code> on the
+string <code>"flaaap"</code>, there will be two captures: 3&nbsp;and&nbsp;5.
+
+
+<p>
+A pattern cannot contain embedded zeros. Use <code>%z</code> instead.
+
+
+
+
+
+
+
+
+
+
+
+<h2>5.5 - <a name="5.5">Table Manipulation</a></h2><p>
+This library provides generic functions for table manipulation.
+It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.
+
+
+<p>
+Most functions in the table library assume that the table
+represents an array or a list.
+For these functions, when we talk about the "length" of a table
+we mean the result of the length operator.
+
+
+<p>
+<hr><h3><a name="pdf-table.concat"><code>table.concat (table [, sep [, i [, j]]])</code></a></h3>
+Given an array where all elements are strings or numbers,
+returns <code>table[i]..sep..table[i+1] &middot;&middot;&middot; sep..table[j]</code>.
+The default value for <code>sep</code> is the empty string,
+the default for <code>i</code> is 1,
+and the default for <code>j</code> is the length of the table.
+If <code>i</code> is greater than <code>j</code>, returns the empty string.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.insert"><code>table.insert (table, [pos,] value)</code></a></h3>
+
+
+<p>
+Inserts element <code>value</code> at position <code>pos</code> in <code>table</code>,
+shifting up other elements to open space, if necessary.
+The default value for <code>pos</code> is <code>n+1</code>,
+where <code>n</code> is the length of the table (see <a href="#2.5.5">&sect;2.5.5</a>),
+so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
+of table <code>t</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.maxn"><code>table.maxn (table)</code></a></h3>
+
+
+<p>
+Returns the largest positive numerical index of the given table,
+or zero if the table has no positive numerical indices.
+(To do its job this function does a linear traversal of
+the whole table.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.remove"><code>table.remove (table [, pos])</code></a></h3>
+
+
+<p>
+Removes from <code>table</code> the element at position <code>pos</code>,
+shifting down other elements to close the space, if necessary.
+Returns the value of the removed element.
+The default value for <code>pos</code> is <code>n</code>,
+where <code>n</code> is the length of the table,
+so that a call <code>table.remove(t)</code> removes the last element
+of table <code>t</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-table.sort"><code>table.sort (table [, comp])</code></a></h3>
+Sorts table elements in a given order, <em>in-place</em>,
+from <code>table[1]</code> to <code>table[n]</code>,
+where <code>n</code> is the length of the table.
+If <code>comp</code> is given,
+then it must be a function that receives two table elements,
+and returns true
+when the first is less than the second
+(so that <code>not comp(a[i+1],a[i])</code> will be true after the sort).
+If <code>comp</code> is not given,
+then the standard Lua operator <code>&lt;</code> is used instead.
+
+
+<p>
+The sort algorithm is not stable;
+that is, elements considered equal by the given order
+may have their relative positions changed by the sort.
+
+
+
+
+
+
+
+<h2>5.6 - <a name="5.6">Mathematical Functions</a></h2>
+
+<p>
+This library is an interface to the standard C&nbsp;math library.
+It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>
+
+
+<p>
+Returns the absolute value of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>
+
+
+<p>
+Returns the arc cosine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>
+
+
+<p>
+Returns the arc sine of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3>
+
+
+<p>
+Returns the arc tangent of <code>x</code> (in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3>
+
+
+<p>
+Returns the arc tangent of <code>y/x</code> (in radians),
+but uses the signs of both parameters to find the
+quadrant of the result.
+(It also handles correctly the case of <code>x</code> being zero.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>
+
+
+<p>
+Returns the smallest integer larger than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>
+
+
+<p>
+Returns the cosine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic cosine of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>
+
+
+<p>
+Returns the angle <code>x</code> (given in radians) in degrees.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>
+
+
+<p>
+Returns the value <em>e<sup>x</sup></em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>
+
+
+<p>
+Returns the largest integer smaller than or equal to <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>
+
+
+<p>
+Returns the remainder of the division of <code>x</code> by <code>y</code>
+that rounds the quotient towards zero.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3>
+
+
+<p>
+Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>,
+<code>e</code> is an integer and the absolute value of <code>m</code> is
+in the range <em>[0.5, 1)</em>
+(or zero when <code>x</code> is zero).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>
+
+
+<p>
+The value <code>HUGE_VAL</code>,
+a value larger than or equal to any other numerical value.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3>
+
+
+<p>
+Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.log"><code>math.log (x)</code></a></h3>
+
+
+<p>
+Returns the natural logarithm of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.log10"><code>math.log10 (x)</code></a></h3>
+
+
+<p>
+Returns the base-10 logarithm of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.max"><code>math.max (x, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns the maximum value among its arguments.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.min"><code>math.min (x, &middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Returns the minimum value among its arguments.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>
+
+
+<p>
+Returns two numbers,
+the integral part of <code>x</code> and the fractional part of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>
+
+
+<p>
+The value of <em>pi</em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3>
+
+
+<p>
+Returns <em>x<sup>y</sup></em>.
+(You can also use the expression <code>x^y</code> to compute this value.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>
+
+
+<p>
+Returns the angle <code>x</code> (given in degrees) in radians.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>
+
+
+<p>
+This function is an interface to the simple
+pseudo-random generator function <code>rand</code> provided by ANSI&nbsp;C.
+(No guarantees can be given for its statistical properties.)
+
+
+<p>
+When called without arguments,
+returns a uniform pseudo-random real number
+in the range <em>[0,1)</em>.
+When called with an integer number <code>m</code>,
+<code>math.random</code> returns
+a uniform pseudo-random integer in the range <em>[1, m]</em>.
+When called with two integer numbers <code>m</code> and <code>n</code>,
+<code>math.random</code> returns a uniform pseudo-random
+integer in the range <em>[m, n]</em>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>
+
+
+<p>
+Sets <code>x</code> as the "seed"
+for the pseudo-random generator:
+equal seeds produce equal sequences of numbers.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>
+
+
+<p>
+Returns the sine of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic sine of <code>x</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>
+
+
+<p>
+Returns the square root of <code>x</code>.
+(You can also use the expression <code>x^0.5</code> to compute this value.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>
+
+
+<p>
+Returns the tangent of <code>x</code> (assumed to be in radians).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3>
+
+
+<p>
+Returns the hyperbolic tangent of <code>x</code>.
+
+
+
+
+
+
+
+<h2>5.7 - <a name="5.7">Input and Output Facilities</a></h2>
+
+<p>
+The I/O library provides two different styles for file manipulation.
+The first one uses implicit file descriptors;
+that is, there are operations to set a default input file and a
+default output file,
+and all input/output operations are over these default files.
+The second style uses explicit file descriptors.
+
+
+<p>
+When using implicit file descriptors,
+all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
+When using explicit file descriptors,
+the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor
+and then all operations are supplied as methods of the file descriptor.
+
+
+<p>
+The table <code>io</code> also provides
+three predefined file descriptors with their usual meanings from C:
+<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
+The I/O library never closes these files.
+
+
+<p>
+Unless otherwise stated,
+all I/O functions return <b>nil</b> on failure
+(plus an error message as a second result and
+a system-dependent error code as a third result)
+and some value different from <b>nil</b> on success.
+
+
+<p>
+<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>
+
+
+<p>
+Equivalent to <code>file:close()</code>.
+Without a <code>file</code>, closes the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>
+
+
+<p>
+Equivalent to <code>file:flush</code> over the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>
+
+
+<p>
+When called with a file name, it opens the named file (in text mode),
+and sets its handle as the default input file.
+When called with a file handle,
+it simply sets this file handle as the default input file.
+When called without parameters,
+it returns the current default input file.
+
+
+<p>
+In case of errors this function raises the error,
+instead of returning an error code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename])</code></a></h3>
+
+
+<p>
+Opens the given file name in read mode
+and returns an iterator function that,
+each time it is called,
+returns a new line from the file.
+Therefore, the construction
+
+<pre>
+ for line in io.lines(filename) do <em>body</em> end
+</pre><p>
+will iterate over all lines of the file.
+When the iterator function detects the end of file,
+it returns <b>nil</b> (to finish the loop) and automatically closes the file.
+
+
+<p>
+The call <code>io.lines()</code> (with no file name) is equivalent
+to <code>io.input():lines()</code>;
+that is, it iterates over the lines of the default input file.
+In this case it does not close the file when the loop ends.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>
+
+
+<p>
+This function opens a file,
+in the mode specified in the string <code>mode</code>.
+It returns a new file handle,
+or, in case of errors, <b>nil</b> plus an error message.
+
+
+<p>
+The <code>mode</code> string can be any of the following:
+
+<ul>
+<li><b>"r":</b> read mode (the default);</li>
+<li><b>"w":</b> write mode;</li>
+<li><b>"a":</b> append mode;</li>
+<li><b>"r+":</b> update mode, all previous data is preserved;</li>
+<li><b>"w+":</b> update mode, all previous data is erased;</li>
+<li><b>"a+":</b> append update mode, previous data is preserved,
+ writing is only allowed at the end of file.</li>
+</ul><p>
+The <code>mode</code> string can also have a '<code>b</code>' at the end,
+which is needed in some systems to open the file in binary mode.
+This string is exactly what is used in the
+standard&nbsp;C function <code>fopen</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>
+
+
+<p>
+Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>
+
+
+<p>
+Starts program <code>prog</code> in a separated process and returns
+a file handle that you can use to read data from this program
+(if <code>mode</code> is <code>"r"</code>, the default)
+or to write data to this program
+(if <code>mode</code> is <code>"w"</code>).
+
+
+<p>
+This function is system dependent and is not available
+on all platforms.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.read"><code>io.read (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.input():read</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>
+
+
+<p>
+Returns a handle for a temporary file.
+This file is opened in update mode
+and it is automatically removed when the program ends.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>
+
+
+<p>
+Checks whether <code>obj</code> is a valid file handle.
+Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
+<code>"closed file"</code> if <code>obj</code> is a closed file handle,
+or <b>nil</b> if <code>obj</code> is not a file handle.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-io.write"><code>io.write (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Equivalent to <code>io.output():write</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>
+
+
+<p>
+Closes <code>file</code>.
+Note that files are automatically closed when
+their handles are garbage collected,
+but that takes an unpredictable amount of time to happen.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>
+
+
+<p>
+Saves any written data to <code>file</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:lines"><code>file:lines ()</code></a></h3>
+
+
+<p>
+Returns an iterator function that,
+each time it is called,
+returns a new line from the file.
+Therefore, the construction
+
+<pre>
+ for line in file:lines() do <em>body</em> end
+</pre><p>
+will iterate over all lines of the file.
+(Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
+when the loop ends.)
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:read"><code>file:read (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Reads the file <code>file</code>,
+according to the given formats, which specify what to read.
+For each format,
+the function returns a string (or a number) with the characters read,
+or <b>nil</b> if it cannot read data with the specified format.
+When called without formats,
+it uses a default format that reads the entire next line
+(see below).
+
+
+<p>
+The available formats are
+
+<ul>
+
+<li><b>"*n":</b>
+reads a number;
+this is the only format that returns a number instead of a string.
+</li>
+
+<li><b>"*a":</b>
+reads the whole file, starting at the current position.
+On end of file, it returns the empty string.
+</li>
+
+<li><b>"*l":</b>
+reads the next line (skipping the end of line),
+returning <b>nil</b> on end of file.
+This is the default format.
+</li>
+
+<li><b><em>number</em>:</b>
+reads a string with up to this number of characters,
+returning <b>nil</b> on end of file.
+If number is zero,
+it reads nothing and returns an empty string,
+or <b>nil</b> on end of file.
+</li>
+
+</ul>
+
+
+
+<p>
+<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence] [, offset])</code></a></h3>
+
+
+<p>
+Sets and gets the file position,
+measured from the beginning of the file,
+to the position given by <code>offset</code> plus a base
+specified by the string <code>whence</code>, as follows:
+
+<ul>
+<li><b>"set":</b> base is position 0 (beginning of the file);</li>
+<li><b>"cur":</b> base is current position;</li>
+<li><b>"end":</b> base is end of file;</li>
+</ul><p>
+In case of success, function <code>seek</code> returns the final file position,
+measured in bytes from the beginning of the file.
+If this function fails, it returns <b>nil</b>,
+plus a string describing the error.
+
+
+<p>
+The default value for <code>whence</code> is <code>"cur"</code>,
+and for <code>offset</code> is 0.
+Therefore, the call <code>file:seek()</code> returns the current
+file position, without changing it;
+the call <code>file:seek("set")</code> sets the position to the
+beginning of the file (and returns 0);
+and the call <code>file:seek("end")</code> sets the position to the
+end of the file, and returns its size.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>
+
+
+<p>
+Sets the buffering mode for an output file.
+There are three available modes:
+
+<ul>
+
+<li><b>"no":</b>
+no buffering; the result of any output operation appears immediately.
+</li>
+
+<li><b>"full":</b>
+full buffering; output operation is performed only
+when the buffer is full (or when you explicitly <code>flush</code> the file
+(see <a href="#pdf-io.flush"><code>io.flush</code></a>)).
+</li>
+
+<li><b>"line":</b>
+line buffering; output is buffered until a newline is output
+or there is any input from some special files
+(such as a terminal device).
+</li>
+
+</ul><p>
+For the last two cases, <code>size</code>
+specifies the size of the buffer, in bytes.
+The default is an appropriate size.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-file:write"><code>file:write (&middot;&middot;&middot;)</code></a></h3>
+
+
+<p>
+Writes the value of each of its arguments to
+the <code>file</code>.
+The arguments must be strings or numbers.
+To write other values,
+use <a href="#pdf-tostring"><code>tostring</code></a> or <a href="#pdf-string.format"><code>string.format</code></a> before <code>write</code>.
+
+
+
+
+
+
+
+<h2>5.8 - <a name="5.8">Operating System Facilities</a></h2>
+
+<p>
+This library is implemented through table <a name="pdf-os"><code>os</code></a>.
+
+
+<p>
+<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>
+
+
+<p>
+Returns an approximation of the amount in seconds of CPU time
+used by the program.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>
+
+
+<p>
+Returns a string or a table containing date and time,
+formatted according to the given string <code>format</code>.
+
+
+<p>
+If the <code>time</code> argument is present,
+this is the time to be formatted
+(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
+Otherwise, <code>date</code> formats the current time.
+
+
+<p>
+If <code>format</code> starts with '<code>!</code>',
+then the date is formatted in Coordinated Universal Time.
+After this optional character,
+if <code>format</code> is the string "<code>*t</code>",
+then <code>date</code> returns a table with the following fields:
+<code>year</code> (four digits), <code>month</code> (1--12), <code>day</code> (1--31),
+<code>hour</code> (0--23), <code>min</code> (0--59), <code>sec</code> (0--61),
+<code>wday</code> (weekday, Sunday is&nbsp;1),
+<code>yday</code> (day of the year),
+and <code>isdst</code> (daylight saving flag, a boolean).
+
+
+<p>
+If <code>format</code> is not "<code>*t</code>",
+then <code>date</code> returns the date as a string,
+formatted according to the same rules as the C&nbsp;function <code>strftime</code>.
+
+
+<p>
+When called without arguments,
+<code>date</code> returns a reasonable date and time representation that depends on
+the host system and on the current locale
+(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>
+
+
+<p>
+Returns the number of seconds from time <code>t1</code> to time <code>t2</code>.
+In POSIX, Windows, and some other systems,
+this value is exactly <code>t2</code><em>-</em><code>t1</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>
+
+
+<p>
+This function is equivalent to the C&nbsp;function <code>system</code>.
+It passes <code>command</code> to be executed by an operating system shell.
+It returns a status code, which is system-dependent.
+If <code>command</code> is absent, then it returns nonzero if a shell is available
+and zero otherwise.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.exit"><code>os.exit ([code])</code></a></h3>
+
+
+<p>
+Calls the C&nbsp;function <code>exit</code>,
+with an optional <code>code</code>,
+to terminate the host program.
+The default value for <code>code</code> is the success code.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>
+
+
+<p>
+Returns the value of the process environment variable <code>varname</code>,
+or <b>nil</b> if the variable is not defined.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>
+
+
+<p>
+Deletes the file or directory with the given name.
+Directories must be empty to be removed.
+If this function fails, it returns <b>nil</b>,
+plus a string describing the error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>
+
+
+<p>
+Renames file or directory named <code>oldname</code> to <code>newname</code>.
+If this function fails, it returns <b>nil</b>,
+plus a string describing the error.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>
+
+
+<p>
+Sets the current locale of the program.
+<code>locale</code> is a string specifying a locale;
+<code>category</code> is an optional string describing which category to change:
+<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
+<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
+the default category is <code>"all"</code>.
+The function returns the name of the new locale,
+or <b>nil</b> if the request cannot be honored.
+
+
+<p>
+If <code>locale</code> is the empty string,
+the current locale is set to an implementation-defined native locale.
+If <code>locale</code> is the string "<code>C</code>",
+the current locale is set to the standard C locale.
+
+
+<p>
+When called with <b>nil</b> as the first argument,
+this function only returns the name of the current locale
+for the given category.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>
+
+
+<p>
+Returns the current time when called without arguments,
+or a time representing the date and time specified by the given table.
+This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
+and may have fields <code>hour</code>, <code>min</code>, <code>sec</code>, and <code>isdst</code>
+(for a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function).
+
+
+<p>
+The returned value is a number, whose meaning depends on your system.
+In POSIX, Windows, and some other systems, this number counts the number
+of seconds since some given start time (the "epoch").
+In other systems, the meaning is not specified,
+and the number returned by <code>time</code> can be used only as an argument to
+<code>date</code> and <code>difftime</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>
+
+
+<p>
+Returns a string with a file name that can
+be used for a temporary file.
+The file must be explicitly opened before its use
+and explicitly removed when no longer needed.
+
+
+<p>
+On some systems (POSIX),
+this function also creates a file with that name,
+to avoid security risks.
+(Someone else might create the file with wrong permissions
+in the time between getting the name and creating the file.)
+You still have to open the file to use it
+and to remove it (even if you do not use it).
+
+
+<p>
+When possible,
+you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
+which automatically removes the file when the program ends.
+
+
+
+
+
+
+
+<h2>5.9 - <a name="5.9">The Debug Library</a></h2>
+
+<p>
+This library provides
+the functionality of the debug interface to Lua programs.
+You should exert care when using this library.
+The functions provided here should be used exclusively for debugging
+and similar tasks, such as profiling.
+Please resist the temptation to use them as a
+usual programming tool:
+they can be very slow.
+Moreover, several of these functions
+violate some assumptions about Lua code
+(e.g., that variables local to a function
+cannot be accessed from outside or
+that userdata metatables cannot be changed by Lua code)
+and therefore can compromise otherwise secure code.
+
+
+<p>
+All functions in this library are provided
+inside the <a name="pdf-debug"><code>debug</code></a> table.
+All functions that operate over a thread
+have an optional first argument which is the
+thread to operate over.
+The default is always the current thread.
+
+
+<p>
+<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>
+
+
+<p>
+Enters an interactive mode with the user,
+running each string that the user enters.
+Using simple commands and other debug facilities,
+the user can inspect global and local variables,
+change their values, evaluate expressions, and so on.
+A line containing only the word <code>cont</code> finishes this function,
+so that the caller continues its execution.
+
+
+<p>
+Note that commands for <code>debug.debug</code> are not lexically nested
+within any function, and so have no direct access to local variables.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getfenv"><code>debug.getfenv (o)</code></a></h3>
+Returns the environment of object <code>o</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>
+
+
+<p>
+Returns the current hook settings of the thread, as three values:
+the current hook function, the current hook mask,
+and the current hook count
+(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] function [, what])</code></a></h3>
+
+
+<p>
+Returns a table with information about a function.
+You can give the function directly,
+or you can give a number as the value of <code>function</code>,
+which means the function running at level <code>function</code> of the call stack
+of the given thread:
+level&nbsp;0 is the current function (<code>getinfo</code> itself);
+level&nbsp;1 is the function that called <code>getinfo</code>;
+and so on.
+If <code>function</code> is a number larger than the number of active functions,
+then <code>getinfo</code> returns <b>nil</b>.
+
+
+<p>
+The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
+with the string <code>what</code> describing which fields to fill in.
+The default for <code>what</code> is to get all information available,
+except the table of valid lines.
+If present,
+the option '<code>f</code>'
+adds a field named <code>func</code> with the function itself.
+If present,
+the option '<code>L</code>'
+adds a field named <code>activelines</code> with the table of
+valid lines.
+
+
+<p>
+For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
+a table with a name for the current function,
+if a reasonable name can be found,
+and the expression <code>debug.getinfo(print)</code>
+returns a table with all available information
+about the <a href="#pdf-print"><code>print</code></a> function.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] level, local)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the local variable
+with index <code>local</code> of the function at level <code>level</code> of the stack.
+(The first parameter or local variable has index&nbsp;1, and so on,
+until the last active local variable.)
+The function returns <b>nil</b> if there is no local
+variable with the given index,
+and raises an error when called with a <code>level</code> out of range.
+(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)
+
+
+<p>
+Variable names starting with '<code>(</code>' (open parentheses)
+represent internal variables
+(loop control variables, temporaries, and C&nbsp;function locals).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (object)</code></a></h3>
+
+
+<p>
+Returns the metatable of the given <code>object</code>
+or <b>nil</b> if it does not have a metatable.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>
+
+
+<p>
+Returns the registry table (see <a href="#3.5">&sect;3.5</a>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (func, up)</code></a></h3>
+
+
+<p>
+This function returns the name and the value of the upvalue
+with index <code>up</code> of the function <code>func</code>.
+The function returns <b>nil</b> if there is no upvalue with the given index.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setfenv"><code>debug.setfenv (object, table)</code></a></h3>
+
+
+<p>
+Sets the environment of the given <code>object</code> to the given <code>table</code>.
+Returns <code>object</code>.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>
+
+
+<p>
+Sets the given function as a hook.
+The string <code>mask</code> and the number <code>count</code> describe
+when the hook will be called.
+The string mask may have the following characters,
+with the given meaning:
+
+<ul>
+<li><b><code>"c"</code>:</b> the hook is called every time Lua calls a function;</li>
+<li><b><code>"r"</code>:</b> the hook is called every time Lua returns from a function;</li>
+<li><b><code>"l"</code>:</b> the hook is called every time Lua enters a new line of code.</li>
+</ul><p>
+With a <code>count</code> different from zero,
+the hook is called after every <code>count</code> instructions.
+
+
+<p>
+When called without arguments,
+<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.
+
+
+<p>
+When the hook is called, its first parameter is a string
+describing the event that has triggered its call:
+<code>"call"</code>, <code>"return"</code> (or <code>"tail return"</code>,
+when simulating a return from a tail call),
+<code>"line"</code>, and <code>"count"</code>.
+For line events,
+the hook also gets the new line number as its second parameter.
+Inside a hook,
+you can call <code>getinfo</code> with level&nbsp;2 to get more information about
+the running function
+(level&nbsp;0 is the <code>getinfo</code> function,
+and level&nbsp;1 is the hook function),
+unless the event is <code>"tail return"</code>.
+In this case, Lua is only simulating the return,
+and a call to <code>getinfo</code> will return invalid data.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the local variable
+with index <code>local</code> of the function at level <code>level</code> of the stack.
+The function returns <b>nil</b> if there is no local
+variable with the given index,
+and raises an error when called with a <code>level</code> out of range.
+(You can call <code>getinfo</code> to check whether the level is valid.)
+Otherwise, it returns the name of the local variable.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (object, table)</code></a></h3>
+
+
+<p>
+Sets the metatable for the given <code>object</code> to the given <code>table</code>
+(which can be <b>nil</b>).
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (func, up, value)</code></a></h3>
+
+
+<p>
+This function assigns the value <code>value</code> to the upvalue
+with index <code>up</code> of the function <code>func</code>.
+The function returns <b>nil</b> if there is no upvalue
+with the given index.
+Otherwise, it returns the name of the upvalue.
+
+
+
+
+<p>
+<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>
+
+
+<p>
+Returns a string with a traceback of the call stack.
+An optional <code>message</code> string is appended
+at the beginning of the traceback.
+An optional <code>level</code> number tells at which level
+to start the traceback
+(default is 1, the function calling <code>traceback</code>).
+
+
+
+
+
+
+
+<h1>6 - <a name="6">Lua Stand-alone</a></h1>
+
+<p>
+Although Lua has been designed as an extension language,
+to be embedded in a host C&nbsp;program,
+it is also frequently used as a stand-alone language.
+An interpreter for Lua as a stand-alone language,
+called simply <code>lua</code>,
+is provided with the standard distribution.
+The stand-alone interpreter includes
+all standard libraries, including the debug library.
+Its usage is:
+
+<pre>
+ lua [options] [script [args]]
+</pre><p>
+The options are:
+
+<ul>
+<li><b><code>-e <em>stat</em></code>:</b> executes string <em>stat</em>;</li>
+<li><b><code>-l <em>mod</em></code>:</b> "requires" <em>mod</em>;</li>
+<li><b><code>-i</code>:</b> enters interactive mode after running <em>script</em>;</li>
+<li><b><code>-v</code>:</b> prints version information;</li>
+<li><b><code>--</code>:</b> stops handling options;</li>
+<li><b><code>-</code>:</b> executes <code>stdin</code> as a file and stops handling options.</li>
+</ul><p>
+After handling its options, <code>lua</code> runs the given <em>script</em>,
+passing to it the given <em>args</em> as string arguments.
+When called without arguments,
+<code>lua</code> behaves as <code>lua -v -i</code>
+when the standard input (<code>stdin</code>) is a terminal,
+and as <code>lua -</code> otherwise.
+
+
+<p>
+Before running any argument,
+the interpreter checks for an environment variable <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a>.
+If its format is <code>@<em>filename</em></code>,
+then <code>lua</code> executes the file.
+Otherwise, <code>lua</code> executes the string itself.
+
+
+<p>
+All options are handled in order, except <code>-i</code>.
+For instance, an invocation like
+
+<pre>
+ $ lua -e'a=1' -e 'print(a)' script.lua
+</pre><p>
+will first set <code>a</code> to 1, then print the value of <code>a</code> (which is '<code>1</code>'),
+and finally run the file <code>script.lua</code> with no arguments.
+(Here <code>$</code> is the shell prompt. Your prompt may be different.)
+
+
+<p>
+Before starting to run the script,
+<code>lua</code> collects all arguments in the command line
+in a global table called <code>arg</code>.
+The script name is stored at index 0,
+the first argument after the script name goes to index 1,
+and so on.
+Any arguments before the script name
+(that is, the interpreter name plus the options)
+go to negative indices.
+For instance, in the call
+
+<pre>
+ $ lua -la b.lua t1 t2
+</pre><p>
+the interpreter first runs the file <code>a.lua</code>,
+then creates a table
+
+<pre>
+ arg = { [-2] = "lua", [-1] = "-la",
+ [0] = "b.lua",
+ [1] = "t1", [2] = "t2" }
+</pre><p>
+and finally runs the file <code>b.lua</code>.
+The script is called with <code>arg[1]</code>, <code>arg[2]</code>, &middot;&middot;&middot;
+as arguments;
+it can also access these arguments with the vararg expression '<code>...</code>'.
+
+
+<p>
+In interactive mode,
+if you write an incomplete statement,
+the interpreter waits for its completion
+by issuing a different prompt.
+
+
+<p>
+If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string,
+then its value is used as the prompt.
+Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string,
+its value is used as the secondary prompt
+(issued during incomplete statements).
+Therefore, both prompts can be changed directly on the command line
+or in any Lua programs by assigning to <code>_PROMPT</code>.
+See the next example:
+
+<pre>
+ $ lua -e"_PROMPT='myprompt&gt; '" -i
+</pre><p>
+(The outer pair of quotes is for the shell,
+the inner pair is for Lua.)
+Note the use of <code>-i</code> to enter interactive mode;
+otherwise,
+the program would just end silently
+right after the assignment to <code>_PROMPT</code>.
+
+
+<p>
+To allow the use of Lua as a
+script interpreter in Unix systems,
+the stand-alone interpreter skips
+the first line of a chunk if it starts with <code>#</code>.
+Therefore, Lua scripts can be made into executable programs
+by using <code>chmod +x</code> and the&nbsp;<code>#!</code> form,
+as in
+
+<pre>
+ #!/usr/local/bin/lua
+</pre><p>
+(Of course,
+the location of the Lua interpreter may be different in your machine.
+If <code>lua</code> is in your <code>PATH</code>,
+then
+
+<pre>
+ #!/usr/bin/env lua
+</pre><p>
+is a more portable solution.)
+
+
+
+<h1>7 - <a name="7">Incompatibilities with the Previous Version</a></h1>
+
+<p>
+Here we list the incompatibilities that you may find when moving a program
+from Lua&nbsp;5.0 to Lua&nbsp;5.1.
+You can avoid most of the incompatibilities compiling Lua with
+appropriate options (see file <code>luaconf.h</code>).
+However,
+all these compatibility options will be removed in the next version of Lua.
+
+
+
+<h2>7.1 - <a name="7.1">Changes in the Language</a></h2>
+<ul>
+
+<li>
+The vararg system changed from the pseudo-argument <code>arg</code> with a
+table with the extra arguments to the vararg expression.
+(See compile-time option <code>LUA_COMPAT_VARARG</code> in <code>luaconf.h</code>.)
+</li>
+
+<li>
+There was a subtle change in the scope of the implicit
+variables of the <b>for</b> statement and for the <b>repeat</b> statement.
+</li>
+
+<li>
+The long string/long comment syntax (<code>[[<em>string</em>]]</code>)
+does not allow nesting.
+You can use the new syntax (<code>[=[<em>string</em>]=]</code>) in these cases.
+(See compile-time option <code>LUA_COMPAT_LSTR</code> in <code>luaconf.h</code>.)
+</li>
+
+</ul>
+
+
+
+
+<h2>7.2 - <a name="7.2">Changes in the Libraries</a></h2>
+<ul>
+
+<li>
+Function <code>string.gfind</code> was renamed <a href="#pdf-string.gmatch"><code>string.gmatch</code></a>.
+(See compile-time option <code>LUA_COMPAT_GFIND</code> in <code>luaconf.h</code>.)
+</li>
+
+<li>
+When <a href="#pdf-string.gsub"><code>string.gsub</code></a> is called with a function as its
+third argument,
+whenever this function returns <b>nil</b> or <b>false</b> the
+replacement string is the whole match,
+instead of the empty string.
+</li>
+
+<li>
+Function <code>table.setn</code> was deprecated.
+Function <code>table.getn</code> corresponds
+to the new length operator (<code>#</code>);
+use the operator instead of the function.
+(See compile-time option <code>LUA_COMPAT_GETN</code> in <code>luaconf.h</code>.)
+</li>
+
+<li>
+Function <code>loadlib</code> was renamed <a href="#pdf-package.loadlib"><code>package.loadlib</code></a>.
+(See compile-time option <code>LUA_COMPAT_LOADLIB</code> in <code>luaconf.h</code>.)
+</li>
+
+<li>
+Function <code>math.mod</code> was renamed <a href="#pdf-math.fmod"><code>math.fmod</code></a>.
+(See compile-time option <code>LUA_COMPAT_MOD</code> in <code>luaconf.h</code>.)
+</li>
+
+<li>
+Functions <code>table.foreach</code> and <code>table.foreachi</code> are deprecated.
+You can use a for loop with <code>pairs</code> or <code>ipairs</code> instead.
+</li>
+
+<li>
+There were substantial changes in function <a href="#pdf-require"><code>require</code></a> due to
+the new module system.
+However, the new behavior is mostly compatible with the old,
+but <code>require</code> gets the path from <a href="#pdf-package.path"><code>package.path</code></a> instead
+of from <code>LUA_PATH</code>.
+</li>
+
+<li>
+Function <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> has different arguments.
+Function <code>gcinfo</code> is deprecated;
+use <code>collectgarbage("count")</code> instead.
+</li>
+
+</ul>
+
+
+
+
+<h2>7.3 - <a name="7.3">Changes in the API</a></h2>
+<ul>
+
+<li>
+The <code>luaopen_*</code> functions (to open libraries)
+cannot be called directly,
+like a regular C function.
+They must be called through Lua,
+like a Lua function.
+</li>
+
+<li>
+Function <code>lua_open</code> was replaced by <a href="#lua_newstate"><code>lua_newstate</code></a> to
+allow the user to set a memory-allocation function.
+You can use <a href="#luaL_newstate"><code>luaL_newstate</code></a> from the standard library to
+create a state with a standard allocation function
+(based on <code>realloc</code>).
+</li>
+
+<li>
+Functions <code>luaL_getn</code> and <code>luaL_setn</code>
+(from the auxiliary library) are deprecated.
+Use <a href="#lua_objlen"><code>lua_objlen</code></a> instead of <code>luaL_getn</code>
+and nothing instead of <code>luaL_setn</code>.
+</li>
+
+<li>
+Function <code>luaL_openlib</code> was replaced by <a href="#luaL_register"><code>luaL_register</code></a>.
+</li>
+
+<li>
+Function <code>luaL_checkudata</code> now throws an error when the given value
+is not a userdata of the expected type.
+(In Lua&nbsp;5.0 it returned <code>NULL</code>.)
+</li>
+
+</ul>
+
+
+
+
+<h1>8 - <a name="8">The Complete Syntax of Lua</a></h1>
+
+<p>
+Here is the complete syntax of Lua in extended BNF.
+(It does not describe operator precedences.)
+
+
+
+
+<pre>
+
+ chunk ::= {stat [`<b>;</b>&acute;]} [laststat [`<b>;</b>&acute;]]
+
+ block ::= chunk
+
+ stat ::= varlist `<b>=</b>&acute; explist |
+ functioncall |
+ <b>do</b> block <b>end</b> |
+ <b>while</b> exp <b>do</b> block <b>end</b> |
+ <b>repeat</b> block <b>until</b> exp |
+ <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
+ <b>for</b> Name `<b>=</b>&acute; exp `<b>,</b>&acute; exp [`<b>,</b>&acute; exp] <b>do</b> block <b>end</b> |
+ <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
+ <b>function</b> funcname funcbody |
+ <b>local</b> <b>function</b> Name funcbody |
+ <b>local</b> namelist [`<b>=</b>&acute; explist]
+
+ laststat ::= <b>return</b> [explist] | <b>break</b>
+
+ funcname ::= Name {`<b>.</b>&acute; Name} [`<b>:</b>&acute; Name]
+
+ varlist ::= var {`<b>,</b>&acute; var}
+
+ var ::= Name | prefixexp `<b>[</b>&acute; exp `<b>]</b>&acute; | prefixexp `<b>.</b>&acute; Name
+
+ namelist ::= Name {`<b>,</b>&acute; Name}
+
+ explist ::= {exp `<b>,</b>&acute;} exp
+
+ exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | `<b>...</b>&acute; | function |
+ prefixexp | tableconstructor | exp binop exp | unop exp
+
+ prefixexp ::= var | functioncall | `<b>(</b>&acute; exp `<b>)</b>&acute;
+
+ functioncall ::= prefixexp args | prefixexp `<b>:</b>&acute; Name args
+
+ args ::= `<b>(</b>&acute; [explist] `<b>)</b>&acute; | tableconstructor | String
+
+ function ::= <b>function</b> funcbody
+
+ funcbody ::= `<b>(</b>&acute; [parlist] `<b>)</b>&acute; block <b>end</b>
+
+ parlist ::= namelist [`<b>,</b>&acute; `<b>...</b>&acute;] | `<b>...</b>&acute;
+
+ tableconstructor ::= `<b>{</b>&acute; [fieldlist] `<b>}</b>&acute;
+
+ fieldlist ::= field {fieldsep field} [fieldsep]
+
+ field ::= `<b>[</b>&acute; exp `<b>]</b>&acute; `<b>=</b>&acute; exp | Name `<b>=</b>&acute; exp | exp
+
+ fieldsep ::= `<b>,</b>&acute; | `<b>;</b>&acute;
+
+ binop ::= `<b>+</b>&acute; | `<b>-</b>&acute; | `<b>*</b>&acute; | `<b>/</b>&acute; | `<b>^</b>&acute; | `<b>%</b>&acute; | `<b>..</b>&acute; |
+ `<b>&lt;</b>&acute; | `<b>&lt;=</b>&acute; | `<b>&gt;</b>&acute; | `<b>&gt;=</b>&acute; | `<b>==</b>&acute; | `<b>~=</b>&acute; |
+ <b>and</b> | <b>or</b>
+
+ unop ::= `<b>-</b>&acute; | <b>not</b> | `<b>#</b>&acute;
+
+</pre>
+
+<p>
+
+
+
+
+
+
+
+<HR>
+<SMALL CLASS="footer">
+Last update:
+Mon Feb 13 18:54:19 BRST 2012
+</SMALL>
+<!--
+Last change: revised for Lua 5.1.5
+-->
+
+</body></html>
+
diff --git a/libs/lua-5.1.5/doc/readme.html b/libs/lua-5.1.5/doc/readme.html
new file mode 100644
index 0000000..3ed6a81
--- /dev/null
+++ b/libs/lua-5.1.5/doc/readme.html
@@ -0,0 +1,40 @@
+<HTML>
+<HEAD>
+<TITLE>Lua documentation</TITLE>
+<LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
+</HEAD>
+
+<BODY>
+
+<HR>
+<H1>
+<A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua" BORDER=0></A>
+Documentation
+</H1>
+
+This is the documentation included in the source distribution of Lua 5.1.5.
+
+<UL>
+<LI><A HREF="contents.html">Reference manual</A>
+<LI><A HREF="lua.html">lua man page</A>
+<LI><A HREF="luac.html">luac man page</A>
+<LI><A HREF="../README">lua/README</A>
+<LI><A HREF="../etc/README">lua/etc/README</A>
+<LI><A HREF="../test/README">lua/test/README</A>
+</UL>
+
+Lua's
+<A HREF="http://www.lua.org/">official web site</A>
+contains updated documentation,
+especially the
+<A HREF="http://www.lua.org/manual/5.1/">reference manual</A>.
+<P>
+
+<HR>
+<SMALL>
+Last update:
+Fri Feb 3 09:44:42 BRST 2012
+</SMALL>
+
+</BODY>
+</HTML>
diff --git a/libs/lua-5.1.5/etc/Makefile b/libs/lua-5.1.5/etc/Makefile
new file mode 100644
index 0000000..6d00008
--- /dev/null
+++ b/libs/lua-5.1.5/etc/Makefile
@@ -0,0 +1,44 @@
+# makefile for Lua etc
+
+TOP= ..
+LIB= $(TOP)/src
+INC= $(TOP)/src
+BIN= $(TOP)/src
+SRC= $(TOP)/src
+TST= $(TOP)/test
+
+CC= gcc
+CFLAGS= -O2 -Wall -I$(INC) $(MYCFLAGS)
+MYCFLAGS=
+MYLDFLAGS= -Wl,-E
+MYLIBS= -lm
+#MYLIBS= -lm -Wl,-E -ldl -lreadline -lhistory -lncurses
+RM= rm -f
+
+default:
+ @echo 'Please choose a target: min noparser one strict clean'
+
+min: min.c
+ $(CC) $(CFLAGS) $@.c -L$(LIB) -llua $(MYLIBS)
+ echo 'print"Hello there!"' | ./a.out
+
+noparser: noparser.o
+ $(CC) noparser.o $(SRC)/lua.o -L$(LIB) -llua $(MYLIBS)
+ $(BIN)/luac $(TST)/hello.lua
+ -./a.out luac.out
+ -./a.out -e'a=1'
+
+one:
+ $(CC) $(CFLAGS) all.c $(MYLIBS)
+ ./a.out $(TST)/hello.lua
+
+strict:
+ -$(BIN)/lua -e 'print(a);b=2'
+ -$(BIN)/lua -lstrict -e 'print(a)'
+ -$(BIN)/lua -e 'function f() b=2 end f()'
+ -$(BIN)/lua -lstrict -e 'function f() b=2 end f()'
+
+clean:
+ $(RM) a.out core core.* *.o luac.out
+
+.PHONY: default min noparser one strict clean
diff --git a/libs/lua-5.1.5/etc/README b/libs/lua-5.1.5/etc/README
new file mode 100644
index 0000000..5149fc9
--- /dev/null
+++ b/libs/lua-5.1.5/etc/README
@@ -0,0 +1,37 @@
+This directory contains some useful files and code.
+Unlike the code in ../src, everything here is in the public domain.
+
+If any of the makes fail, you're probably not using the same libraries
+used to build Lua. Set MYLIBS in Makefile accordingly.
+
+all.c
+ Full Lua interpreter in a single file.
+ Do "make one" for a demo.
+
+lua.hpp
+ Lua header files for C++ using 'extern "C"'.
+
+lua.ico
+ A Lua icon for Windows (and web sites: save as favicon.ico).
+ Drawn by hand by Markus Gritsch <gritsch@iue.tuwien.ac.at>.
+
+lua.pc
+ pkg-config data for Lua
+
+luavs.bat
+ Script to build Lua under "Visual Studio .NET Command Prompt".
+ Run it from the toplevel as etc\luavs.bat.
+
+min.c
+ A minimal Lua interpreter.
+ Good for learning and for starting your own.
+ Do "make min" for a demo.
+
+noparser.c
+ Linking with noparser.o avoids loading the parsing modules in lualib.a.
+ Do "make noparser" for a demo.
+
+strict.lua
+ Traps uses of undeclared global variables.
+ Do "make strict" for a demo.
+
diff --git a/libs/lua-5.1.5/etc/all.c b/libs/lua-5.1.5/etc/all.c
new file mode 100644
index 0000000..dab68fa
--- /dev/null
+++ b/libs/lua-5.1.5/etc/all.c
@@ -0,0 +1,38 @@
+/*
+* all.c -- Lua core, libraries and interpreter in a single file
+*/
+
+#define luaall_c
+
+#include "lapi.c"
+#include "lcode.c"
+#include "ldebug.c"
+#include "ldo.c"
+#include "ldump.c"
+#include "lfunc.c"
+#include "lgc.c"
+#include "llex.c"
+#include "lmem.c"
+#include "lobject.c"
+#include "lopcodes.c"
+#include "lparser.c"
+#include "lstate.c"
+#include "lstring.c"
+#include "ltable.c"
+#include "ltm.c"
+#include "lundump.c"
+#include "lvm.c"
+#include "lzio.c"
+
+#include "lauxlib.c"
+#include "lbaselib.c"
+#include "ldblib.c"
+#include "liolib.c"
+#include "linit.c"
+#include "lmathlib.c"
+#include "loadlib.c"
+#include "loslib.c"
+#include "lstrlib.c"
+#include "ltablib.c"
+
+#include "lua.c"
diff --git a/libs/lua-5.1.5/etc/lua.hpp b/libs/lua-5.1.5/etc/lua.hpp
new file mode 100644
index 0000000..ec417f5
--- /dev/null
+++ b/libs/lua-5.1.5/etc/lua.hpp
@@ -0,0 +1,9 @@
+// lua.hpp
+// Lua header files for C++
+// <<extern "C">> not supplied automatically because Lua also compiles as C++
+
+extern "C" {
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}
diff --git a/libs/lua-5.1.5/etc/lua.ico b/libs/lua-5.1.5/etc/lua.ico
new file mode 100644
index 0000000..ccbabc4
--- /dev/null
+++ b/libs/lua-5.1.5/etc/lua.ico
Binary files differ
diff --git a/libs/lua-5.1.5/etc/lua.pc b/libs/lua-5.1.5/etc/lua.pc
new file mode 100644
index 0000000..07e2852
--- /dev/null
+++ b/libs/lua-5.1.5/etc/lua.pc
@@ -0,0 +1,31 @@
+# lua.pc -- pkg-config data for Lua
+
+# vars from install Makefile
+
+# grep '^V=' ../Makefile
+V= 5.1
+# grep '^R=' ../Makefile
+R= 5.1.5
+
+# grep '^INSTALL_.*=' ../Makefile | sed 's/INSTALL_TOP/prefix/'
+prefix= /usr/local
+INSTALL_BIN= ${prefix}/bin
+INSTALL_INC= ${prefix}/include
+INSTALL_LIB= ${prefix}/lib
+INSTALL_MAN= ${prefix}/man/man1
+INSTALL_LMOD= ${prefix}/share/lua/${V}
+INSTALL_CMOD= ${prefix}/lib/lua/${V}
+
+# canonical vars
+exec_prefix=${prefix}
+libdir=${exec_prefix}/lib
+includedir=${prefix}/include
+
+Name: Lua
+Description: An Extensible Extension Language
+Version: ${R}
+Requires:
+Libs: -L${libdir} -llua -lm
+Cflags: -I${includedir}
+
+# (end of lua.pc)
diff --git a/libs/lua-5.1.5/etc/luavs.bat b/libs/lua-5.1.5/etc/luavs.bat
new file mode 100644
index 0000000..08c2bed
--- /dev/null
+++ b/libs/lua-5.1.5/etc/luavs.bat
@@ -0,0 +1,28 @@
+@rem Script to build Lua under "Visual Studio .NET Command Prompt".
+@rem Do not run from this directory; run it from the toplevel: etc\luavs.bat .
+@rem It creates lua51.dll, lua51.lib, lua.exe, and luac.exe in src.
+@rem (contributed by David Manura and Mike Pall)
+
+@setlocal
+@set MYCOMPILE=cl /nologo /MD /O2 /W3 /c /D_CRT_SECURE_NO_DEPRECATE
+@set MYLINK=link /nologo
+@set MYMT=mt /nologo
+
+cd src
+%MYCOMPILE% /DLUA_BUILD_AS_DLL l*.c
+del lua.obj luac.obj
+%MYLINK% /DLL /out:lua51.dll l*.obj
+if exist lua51.dll.manifest^
+ %MYMT% -manifest lua51.dll.manifest -outputresource:lua51.dll;2
+%MYCOMPILE% /DLUA_BUILD_AS_DLL lua.c
+%MYLINK% /out:lua.exe lua.obj lua51.lib
+if exist lua.exe.manifest^
+ %MYMT% -manifest lua.exe.manifest -outputresource:lua.exe
+%MYCOMPILE% l*.c print.c
+del lua.obj linit.obj lbaselib.obj ldblib.obj liolib.obj lmathlib.obj^
+ loslib.obj ltablib.obj lstrlib.obj loadlib.obj
+%MYLINK% /out:luac.exe *.obj
+if exist luac.exe.manifest^
+ %MYMT% -manifest luac.exe.manifest -outputresource:luac.exe
+del *.obj *.manifest
+cd ..
diff --git a/libs/lua-5.1.5/etc/min.c b/libs/lua-5.1.5/etc/min.c
new file mode 100644
index 0000000..6a85a4d
--- /dev/null
+++ b/libs/lua-5.1.5/etc/min.c
@@ -0,0 +1,39 @@
+/*
+* min.c -- a minimal Lua interpreter
+* loads stdin only with minimal error handling.
+* no interaction, and no standard library, only a "print" function.
+*/
+
+#include <stdio.h>
+
+#include "lua.h"
+#include "lauxlib.h"
+
+static int print(lua_State *L)
+{
+ int n=lua_gettop(L);
+ int i;
+ for (i=1; i<=n; i++)
+ {
+ if (i>1) printf("\t");
+ if (lua_isstring(L,i))
+ printf("%s",lua_tostring(L,i));
+ else if (lua_isnil(L,i))
+ printf("%s","nil");
+ else if (lua_isboolean(L,i))
+ printf("%s",lua_toboolean(L,i) ? "true" : "false");
+ else
+ printf("%s:%p",luaL_typename(L,i),lua_topointer(L,i));
+ }
+ printf("\n");
+ return 0;
+}
+
+int main(void)
+{
+ lua_State *L=lua_open();
+ lua_register(L,"print",print);
+ if (luaL_dofile(L,NULL)!=0) fprintf(stderr,"%s\n",lua_tostring(L,-1));
+ lua_close(L);
+ return 0;
+}
diff --git a/libs/lua-5.1.5/etc/noparser.c b/libs/lua-5.1.5/etc/noparser.c
new file mode 100644
index 0000000..13ba546
--- /dev/null
+++ b/libs/lua-5.1.5/etc/noparser.c
@@ -0,0 +1,50 @@
+/*
+* The code below can be used to make a Lua core that does not contain the
+* parsing modules (lcode, llex, lparser), which represent 35% of the total core.
+* You'll only be able to load binary files and strings, precompiled with luac.
+* (Of course, you'll have to build luac with the original parsing modules!)
+*
+* To use this module, simply compile it ("make noparser" does that) and list
+* its object file before the Lua libraries. The linker should then not load
+* the parsing modules. To try it, do "make luab".
+*
+* If you also want to avoid the dump module (ldump.o), define NODUMP.
+* #define NODUMP
+*/
+
+#define LUA_CORE
+
+#include "llex.h"
+#include "lparser.h"
+#include "lzio.h"
+
+LUAI_FUNC void luaX_init (lua_State *L) {
+ UNUSED(L);
+}
+
+LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) {
+ UNUSED(z);
+ UNUSED(buff);
+ UNUSED(name);
+ lua_pushliteral(L,"parser not loaded");
+ lua_error(L);
+ return NULL;
+}
+
+#ifdef NODUMP
+#include "lundump.h"
+
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) {
+ UNUSED(f);
+ UNUSED(w);
+ UNUSED(data);
+ UNUSED(strip);
+#if 1
+ UNUSED(L);
+ return 0;
+#else
+ lua_pushliteral(L,"dumper not loaded");
+ lua_error(L);
+#endif
+}
+#endif
diff --git a/libs/lua-5.1.5/etc/strict.lua b/libs/lua-5.1.5/etc/strict.lua
new file mode 100644
index 0000000..604619d
--- /dev/null
+++ b/libs/lua-5.1.5/etc/strict.lua
@@ -0,0 +1,41 @@
+--
+-- strict.lua
+-- checks uses of undeclared global variables
+-- All global variables must be 'declared' through a regular assignment
+-- (even assigning nil will do) in a main chunk before being used
+-- anywhere or assigned to inside a function.
+--
+
+local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
+
+local mt = getmetatable(_G)
+if mt == nil then
+ mt = {}
+ setmetatable(_G, mt)
+end
+
+mt.__declared = {}
+
+local function what ()
+ local d = getinfo(3, "S")
+ return d and d.what or "C"
+end
+
+mt.__newindex = function (t, n, v)
+ if not mt.__declared[n] then
+ local w = what()
+ if w ~= "main" and w ~= "C" then
+ error("assign to undeclared variable '"..n.."'", 2)
+ end
+ mt.__declared[n] = true
+ end
+ rawset(t, n, v)
+end
+
+mt.__index = function (t, n)
+ if not mt.__declared[n] and what() ~= "C" then
+ error("variable '"..n.."' is not declared", 2)
+ end
+ return rawget(t, n)
+end
+
diff --git a/libs/lua-5.1.5/src/Makefile b/libs/lua-5.1.5/src/Makefile
new file mode 100644
index 0000000..e0d4c9f
--- /dev/null
+++ b/libs/lua-5.1.5/src/Makefile
@@ -0,0 +1,182 @@
+# makefile for building Lua
+# see ../INSTALL for installation instructions
+# see ../Makefile and luaconf.h for further customization
+
+# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
+
+# Your platform. See PLATS for possible values.
+PLAT= none
+
+CC= gcc
+CFLAGS= -O2 -Wall $(MYCFLAGS)
+AR= ar rcu
+RANLIB= ranlib
+RM= rm -f
+LIBS= -lm $(MYLIBS)
+
+MYCFLAGS=
+MYLDFLAGS=
+MYLIBS=
+
+# == END OF USER SETTINGS. NO NEED TO CHANGE ANYTHING BELOW THIS LINE =========
+
+PLATS= aix ansi bsd freebsd generic linux macosx mingw posix solaris
+
+LUA_A= liblua.a
+CORE_O= lapi.o lcode.o ldebug.o ldo.o ldump.o lfunc.o lgc.o llex.o lmem.o \
+ lobject.o lopcodes.o lparser.o lstate.o lstring.o ltable.o ltm.o \
+ lundump.o lvm.o lzio.o
+LIB_O= lauxlib.o lbaselib.o ldblib.o liolib.o lmathlib.o loslib.o ltablib.o \
+ lstrlib.o loadlib.o linit.o
+
+LUA_T= lua
+LUA_O= lua.o
+
+LUAC_T= luac
+LUAC_O= luac.o print.o
+
+ALL_O= $(CORE_O) $(LIB_O) $(LUA_O) $(LUAC_O)
+ALL_T= $(LUA_A) $(LUA_T) $(LUAC_T)
+ALL_A= $(LUA_A)
+
+default: $(PLAT)
+
+all: $(ALL_T)
+
+o: $(ALL_O)
+
+a: $(ALL_A)
+
+$(LUA_A): $(CORE_O) $(LIB_O)
+ $(AR) $@ $(CORE_O) $(LIB_O) # DLL needs all object files
+ $(RANLIB) $@
+
+$(LUA_T): $(LUA_O) $(LUA_A)
+ $(CC) -o $@ $(MYLDFLAGS) $(LUA_O) $(LUA_A) $(LIBS)
+
+$(LUAC_T): $(LUAC_O) $(LUA_A)
+ $(CC) -o $@ $(MYLDFLAGS) $(LUAC_O) $(LUA_A) $(LIBS)
+
+clean:
+ $(RM) $(ALL_T) $(ALL_O)
+
+depend:
+ @$(CC) $(CFLAGS) -MM l*.c print.c
+
+echo:
+ @echo "PLAT = $(PLAT)"
+ @echo "CC = $(CC)"
+ @echo "CFLAGS = $(CFLAGS)"
+ @echo "AR = $(AR)"
+ @echo "RANLIB = $(RANLIB)"
+ @echo "RM = $(RM)"
+ @echo "MYCFLAGS = $(MYCFLAGS)"
+ @echo "MYLDFLAGS = $(MYLDFLAGS)"
+ @echo "MYLIBS = $(MYLIBS)"
+
+# convenience targets for popular platforms
+
+none:
+ @echo "Please choose a platform:"
+ @echo " $(PLATS)"
+
+aix:
+ $(MAKE) all CC="xlc" CFLAGS="-O2 -DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-ldl" MYLDFLAGS="-brtl -bexpall"
+
+ansi:
+ $(MAKE) all MYCFLAGS=-DLUA_ANSI
+
+bsd:
+ $(MAKE) all MYCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-Wl,-E"
+
+freebsd:
+ $(MAKE) all MYCFLAGS="-DLUA_USE_LINUX" MYLIBS="-Wl,-E -lreadline"
+
+generic:
+ $(MAKE) all MYCFLAGS=
+
+linux:
+ $(MAKE) all MYCFLAGS=-DLUA_USE_LINUX MYLIBS="-Wl,-E -ldl -lreadline -lhistory -lncurses"
+
+macosx:
+ $(MAKE) all MYCFLAGS=-DLUA_USE_LINUX MYLIBS="-lreadline"
+# use this on Mac OS X 10.3-
+# $(MAKE) all MYCFLAGS=-DLUA_USE_MACOSX
+
+mingw:
+ $(MAKE) "LUA_A=lua51.dll" "LUA_T=lua.exe" \
+ "AR=$(CC) -shared -o" "RANLIB=strip --strip-unneeded" \
+ "MYCFLAGS=-DLUA_BUILD_AS_DLL" "MYLIBS=" "MYLDFLAGS=-s" lua.exe
+ $(MAKE) "LUAC_T=luac.exe" luac.exe
+
+posix:
+ $(MAKE) all MYCFLAGS=-DLUA_USE_POSIX
+
+solaris:
+ $(MAKE) all MYCFLAGS="-DLUA_USE_POSIX -DLUA_USE_DLOPEN" MYLIBS="-ldl"
+
+# list targets that do not create files (but not all makes understand .PHONY)
+.PHONY: all $(PLATS) default o a clean depend echo none
+
+# DO NOT DELETE
+
+lapi.o: lapi.c lua.h luaconf.h lapi.h lobject.h llimits.h ldebug.h \
+ lstate.h ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h \
+ lundump.h lvm.h
+lauxlib.o: lauxlib.c lua.h luaconf.h lauxlib.h
+lbaselib.o: lbaselib.c lua.h luaconf.h lauxlib.h lualib.h
+lcode.o: lcode.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \
+ lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h lgc.h \
+ ltable.h
+ldblib.o: ldblib.c lua.h luaconf.h lauxlib.h lualib.h
+ldebug.o: ldebug.c lua.h luaconf.h lapi.h lobject.h llimits.h lcode.h \
+ llex.h lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h \
+ lfunc.h lstring.h lgc.h ltable.h lvm.h
+ldo.o: ldo.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
+ lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lparser.h lstring.h \
+ ltable.h lundump.h lvm.h
+ldump.o: ldump.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h \
+ lzio.h lmem.h lundump.h
+lfunc.o: lfunc.c lua.h luaconf.h lfunc.h lobject.h llimits.h lgc.h lmem.h \
+ lstate.h ltm.h lzio.h
+lgc.o: lgc.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
+ lzio.h lmem.h ldo.h lfunc.h lgc.h lstring.h ltable.h
+linit.o: linit.c lua.h luaconf.h lualib.h lauxlib.h
+liolib.o: liolib.c lua.h luaconf.h lauxlib.h lualib.h
+llex.o: llex.c lua.h luaconf.h ldo.h lobject.h llimits.h lstate.h ltm.h \
+ lzio.h lmem.h llex.h lparser.h lstring.h lgc.h ltable.h
+lmathlib.o: lmathlib.c lua.h luaconf.h lauxlib.h lualib.h
+lmem.o: lmem.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
+ ltm.h lzio.h lmem.h ldo.h
+loadlib.o: loadlib.c lua.h luaconf.h lauxlib.h lualib.h
+lobject.o: lobject.c lua.h luaconf.h ldo.h lobject.h llimits.h lstate.h \
+ ltm.h lzio.h lmem.h lstring.h lgc.h lvm.h
+lopcodes.o: lopcodes.c lopcodes.h llimits.h lua.h luaconf.h
+loslib.o: loslib.c lua.h luaconf.h lauxlib.h lualib.h
+lparser.o: lparser.c lua.h luaconf.h lcode.h llex.h lobject.h llimits.h \
+ lzio.h lmem.h lopcodes.h lparser.h ldebug.h lstate.h ltm.h ldo.h \
+ lfunc.h lstring.h lgc.h ltable.h
+lstate.o: lstate.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
+ ltm.h lzio.h lmem.h ldo.h lfunc.h lgc.h llex.h lstring.h ltable.h
+lstring.o: lstring.c lua.h luaconf.h lmem.h llimits.h lobject.h lstate.h \
+ ltm.h lzio.h lstring.h lgc.h
+lstrlib.o: lstrlib.c lua.h luaconf.h lauxlib.h lualib.h
+ltable.o: ltable.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h \
+ ltm.h lzio.h lmem.h ldo.h lgc.h ltable.h
+ltablib.o: ltablib.c lua.h luaconf.h lauxlib.h lualib.h
+ltm.o: ltm.c lua.h luaconf.h lobject.h llimits.h lstate.h ltm.h lzio.h \
+ lmem.h lstring.h lgc.h ltable.h
+lua.o: lua.c lua.h luaconf.h lauxlib.h lualib.h
+luac.o: luac.c lua.h luaconf.h lauxlib.h ldo.h lobject.h llimits.h \
+ lstate.h ltm.h lzio.h lmem.h lfunc.h lopcodes.h lstring.h lgc.h \
+ lundump.h
+lundump.o: lundump.c lua.h luaconf.h ldebug.h lstate.h lobject.h \
+ llimits.h ltm.h lzio.h lmem.h ldo.h lfunc.h lstring.h lgc.h lundump.h
+lvm.o: lvm.c lua.h luaconf.h ldebug.h lstate.h lobject.h llimits.h ltm.h \
+ lzio.h lmem.h ldo.h lfunc.h lgc.h lopcodes.h lstring.h ltable.h lvm.h
+lzio.o: lzio.c lua.h luaconf.h llimits.h lmem.h lstate.h lobject.h ltm.h \
+ lzio.h
+print.o: print.c ldebug.h lstate.h lua.h luaconf.h lobject.h llimits.h \
+ ltm.h lzio.h lmem.h lopcodes.h lundump.h
+
+# (end of Makefile)
diff --git a/libs/lua-5.1.5/src/lapi.c b/libs/lua-5.1.5/src/lapi.c
new file mode 100644
index 0000000..5d5145d
--- /dev/null
+++ b/libs/lua-5.1.5/src/lapi.c
@@ -0,0 +1,1087 @@
+/*
+** $Id: lapi.c,v 2.55.1.5 2008/07/04 18:41:18 roberto Exp $
+** Lua API
+** See Copyright Notice in lua.h
+*/
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdarg.h>
+#include <string.h>
+
+#define lapi_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lundump.h"
+#include "lvm.h"
+
+
+
+const char lua_ident[] =
+ "$Lua: " LUA_RELEASE " " LUA_COPYRIGHT " $\n"
+ "$Authors: " LUA_AUTHORS " $\n"
+ "$URL: www.lua.org $\n";
+
+
+
+#define api_checknelems(L, n) api_check(L, (n) <= (L->top - L->base))
+
+#define api_checkvalidindex(L, i) api_check(L, (i) != luaO_nilobject)
+
+#define api_incr_top(L) {api_check(L, L->top < L->ci->top); L->top++;}
+
+
+
+static TValue *index2adr (lua_State *L, int idx) {
+ if (idx > 0) {
+ TValue *o = L->base + (idx - 1);
+ api_check(L, idx <= L->ci->top - L->base);
+ if (o >= L->top) return cast(TValue *, luaO_nilobject);
+ else return o;
+ }
+ else if (idx > LUA_REGISTRYINDEX) {
+ api_check(L, idx != 0 && -idx <= L->top - L->base);
+ return L->top + idx;
+ }
+ else switch (idx) { /* pseudo-indices */
+ case LUA_REGISTRYINDEX: return registry(L);
+ case LUA_ENVIRONINDEX: {
+ Closure *func = curr_func(L);
+ sethvalue(L, &L->env, func->c.env);
+ return &L->env;
+ }
+ case LUA_GLOBALSINDEX: return gt(L);
+ default: {
+ Closure *func = curr_func(L);
+ idx = LUA_GLOBALSINDEX - idx;
+ return (idx <= func->c.nupvalues)
+ ? &func->c.upvalue[idx-1]
+ : cast(TValue *, luaO_nilobject);
+ }
+ }
+}
+
+
+static Table *getcurrenv (lua_State *L) {
+ if (L->ci == L->base_ci) /* no enclosing function? */
+ return hvalue(gt(L)); /* use global table as environment */
+ else {
+ Closure *func = curr_func(L);
+ return func->c.env;
+ }
+}
+
+
+void luaA_pushobject (lua_State *L, const TValue *o) {
+ setobj2s(L, L->top, o);
+ api_incr_top(L);
+}
+
+
+LUA_API int lua_checkstack (lua_State *L, int size) {
+ int res = 1;
+ lua_lock(L);
+ if (size > LUAI_MAXCSTACK || (L->top - L->base + size) > LUAI_MAXCSTACK)
+ res = 0; /* stack overflow */
+ else if (size > 0) {
+ luaD_checkstack(L, size);
+ if (L->ci->top < L->top + size)
+ L->ci->top = L->top + size;
+ }
+ lua_unlock(L);
+ return res;
+}
+
+
+LUA_API void lua_xmove (lua_State *from, lua_State *to, int n) {
+ int i;
+ if (from == to) return;
+ lua_lock(to);
+ api_checknelems(from, n);
+ api_check(from, G(from) == G(to));
+ api_check(from, to->ci->top - to->top >= n);
+ from->top -= n;
+ for (i = 0; i < n; i++) {
+ setobj2s(to, to->top++, from->top + i);
+ }
+ lua_unlock(to);
+}
+
+
+LUA_API void lua_setlevel (lua_State *from, lua_State *to) {
+ to->nCcalls = from->nCcalls;
+}
+
+
+LUA_API lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf) {
+ lua_CFunction old;
+ lua_lock(L);
+ old = G(L)->panic;
+ G(L)->panic = panicf;
+ lua_unlock(L);
+ return old;
+}
+
+
+LUA_API lua_State *lua_newthread (lua_State *L) {
+ lua_State *L1;
+ lua_lock(L);
+ luaC_checkGC(L);
+ L1 = luaE_newthread(L);
+ setthvalue(L, L->top, L1);
+ api_incr_top(L);
+ lua_unlock(L);
+ luai_userstatethread(L, L1);
+ return L1;
+}
+
+
+
+/*
+** basic stack manipulation
+*/
+
+
+LUA_API int lua_gettop (lua_State *L) {
+ return cast_int(L->top - L->base);
+}
+
+
+LUA_API void lua_settop (lua_State *L, int idx) {
+ lua_lock(L);
+ if (idx >= 0) {
+ api_check(L, idx <= L->stack_last - L->base);
+ while (L->top < L->base + idx)
+ setnilvalue(L->top++);
+ L->top = L->base + idx;
+ }
+ else {
+ api_check(L, -(idx+1) <= (L->top - L->base));
+ L->top += idx+1; /* `subtract' index (index is negative) */
+ }
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_remove (lua_State *L, int idx) {
+ StkId p;
+ lua_lock(L);
+ p = index2adr(L, idx);
+ api_checkvalidindex(L, p);
+ while (++p < L->top) setobjs2s(L, p-1, p);
+ L->top--;
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_insert (lua_State *L, int idx) {
+ StkId p;
+ StkId q;
+ lua_lock(L);
+ p = index2adr(L, idx);
+ api_checkvalidindex(L, p);
+ for (q = L->top; q>p; q--) setobjs2s(L, q, q-1);
+ setobjs2s(L, p, L->top);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_replace (lua_State *L, int idx) {
+ StkId o;
+ lua_lock(L);
+ /* explicit test for incompatible code */
+ if (idx == LUA_ENVIRONINDEX && L->ci == L->base_ci)
+ luaG_runerror(L, "no calling environment");
+ api_checknelems(L, 1);
+ o = index2adr(L, idx);
+ api_checkvalidindex(L, o);
+ if (idx == LUA_ENVIRONINDEX) {
+ Closure *func = curr_func(L);
+ api_check(L, ttistable(L->top - 1));
+ func->c.env = hvalue(L->top - 1);
+ luaC_barrier(L, func, L->top - 1);
+ }
+ else {
+ setobj(L, o, L->top - 1);
+ if (idx < LUA_GLOBALSINDEX) /* function upvalue? */
+ luaC_barrier(L, curr_func(L), L->top - 1);
+ }
+ L->top--;
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushvalue (lua_State *L, int idx) {
+ lua_lock(L);
+ setobj2s(L, L->top, index2adr(L, idx));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+
+/*
+** access functions (stack -> C)
+*/
+
+
+LUA_API int lua_type (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ return (o == luaO_nilobject) ? LUA_TNONE : ttype(o);
+}
+
+
+LUA_API const char *lua_typename (lua_State *L, int t) {
+ UNUSED(L);
+ return (t == LUA_TNONE) ? "no value" : luaT_typenames[t];
+}
+
+
+LUA_API int lua_iscfunction (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ return iscfunction(o);
+}
+
+
+LUA_API int lua_isnumber (lua_State *L, int idx) {
+ TValue n;
+ const TValue *o = index2adr(L, idx);
+ return tonumber(o, &n);
+}
+
+
+LUA_API int lua_isstring (lua_State *L, int idx) {
+ int t = lua_type(L, idx);
+ return (t == LUA_TSTRING || t == LUA_TNUMBER);
+}
+
+
+LUA_API int lua_isuserdata (lua_State *L, int idx) {
+ const TValue *o = index2adr(L, idx);
+ return (ttisuserdata(o) || ttislightuserdata(o));
+}
+
+
+LUA_API int lua_rawequal (lua_State *L, int index1, int index2) {
+ StkId o1 = index2adr(L, index1);
+ StkId o2 = index2adr(L, index2);
+ return (o1 == luaO_nilobject || o2 == luaO_nilobject) ? 0
+ : luaO_rawequalObj(o1, o2);
+}
+
+
+LUA_API int lua_equal (lua_State *L, int index1, int index2) {
+ StkId o1, o2;
+ int i;
+ lua_lock(L); /* may call tag method */
+ o1 = index2adr(L, index1);
+ o2 = index2adr(L, index2);
+ i = (o1 == luaO_nilobject || o2 == luaO_nilobject) ? 0 : equalobj(L, o1, o2);
+ lua_unlock(L);
+ return i;
+}
+
+
+LUA_API int lua_lessthan (lua_State *L, int index1, int index2) {
+ StkId o1, o2;
+ int i;
+ lua_lock(L); /* may call tag method */
+ o1 = index2adr(L, index1);
+ o2 = index2adr(L, index2);
+ i = (o1 == luaO_nilobject || o2 == luaO_nilobject) ? 0
+ : luaV_lessthan(L, o1, o2);
+ lua_unlock(L);
+ return i;
+}
+
+
+
+LUA_API lua_Number lua_tonumber (lua_State *L, int idx) {
+ TValue n;
+ const TValue *o = index2adr(L, idx);
+ if (tonumber(o, &n))
+ return nvalue(o);
+ else
+ return 0;
+}
+
+
+LUA_API lua_Integer lua_tointeger (lua_State *L, int idx) {
+ TValue n;
+ const TValue *o = index2adr(L, idx);
+ if (tonumber(o, &n)) {
+ lua_Integer res;
+ lua_Number num = nvalue(o);
+ lua_number2integer(res, num);
+ return res;
+ }
+ else
+ return 0;
+}
+
+
+LUA_API int lua_toboolean (lua_State *L, int idx) {
+ const TValue *o = index2adr(L, idx);
+ return !l_isfalse(o);
+}
+
+
+LUA_API const char *lua_tolstring (lua_State *L, int idx, size_t *len) {
+ StkId o = index2adr(L, idx);
+ if (!ttisstring(o)) {
+ lua_lock(L); /* `luaV_tostring' may create a new string */
+ if (!luaV_tostring(L, o)) { /* conversion failed? */
+ if (len != NULL) *len = 0;
+ lua_unlock(L);
+ return NULL;
+ }
+ luaC_checkGC(L);
+ o = index2adr(L, idx); /* previous call may reallocate the stack */
+ lua_unlock(L);
+ }
+ if (len != NULL) *len = tsvalue(o)->len;
+ return svalue(o);
+}
+
+
+LUA_API size_t lua_objlen (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ switch (ttype(o)) {
+ case LUA_TSTRING: return tsvalue(o)->len;
+ case LUA_TUSERDATA: return uvalue(o)->len;
+ case LUA_TTABLE: return luaH_getn(hvalue(o));
+ case LUA_TNUMBER: {
+ size_t l;
+ lua_lock(L); /* `luaV_tostring' may create a new string */
+ l = (luaV_tostring(L, o) ? tsvalue(o)->len : 0);
+ lua_unlock(L);
+ return l;
+ }
+ default: return 0;
+ }
+}
+
+
+LUA_API lua_CFunction lua_tocfunction (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ return (!iscfunction(o)) ? NULL : clvalue(o)->c.f;
+}
+
+
+LUA_API void *lua_touserdata (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ switch (ttype(o)) {
+ case LUA_TUSERDATA: return (rawuvalue(o) + 1);
+ case LUA_TLIGHTUSERDATA: return pvalue(o);
+ default: return NULL;
+ }
+}
+
+
+LUA_API lua_State *lua_tothread (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ return (!ttisthread(o)) ? NULL : thvalue(o);
+}
+
+
+LUA_API const void *lua_topointer (lua_State *L, int idx) {
+ StkId o = index2adr(L, idx);
+ switch (ttype(o)) {
+ case LUA_TTABLE: return hvalue(o);
+ case LUA_TFUNCTION: return clvalue(o);
+ case LUA_TTHREAD: return thvalue(o);
+ case LUA_TUSERDATA:
+ case LUA_TLIGHTUSERDATA:
+ return lua_touserdata(L, idx);
+ default: return NULL;
+ }
+}
+
+
+
+/*
+** push functions (C -> stack)
+*/
+
+
+LUA_API void lua_pushnil (lua_State *L) {
+ lua_lock(L);
+ setnilvalue(L->top);
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
+ lua_lock(L);
+ setnvalue(L->top, n);
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushinteger (lua_State *L, lua_Integer n) {
+ lua_lock(L);
+ setnvalue(L->top, cast_num(n));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
+ lua_lock(L);
+ luaC_checkGC(L);
+ setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushstring (lua_State *L, const char *s) {
+ if (s == NULL)
+ lua_pushnil(L);
+ else
+ lua_pushlstring(L, s, strlen(s));
+}
+
+
+LUA_API const char *lua_pushvfstring (lua_State *L, const char *fmt,
+ va_list argp) {
+ const char *ret;
+ lua_lock(L);
+ luaC_checkGC(L);
+ ret = luaO_pushvfstring(L, fmt, argp);
+ lua_unlock(L);
+ return ret;
+}
+
+
+LUA_API const char *lua_pushfstring (lua_State *L, const char *fmt, ...) {
+ const char *ret;
+ va_list argp;
+ lua_lock(L);
+ luaC_checkGC(L);
+ va_start(argp, fmt);
+ ret = luaO_pushvfstring(L, fmt, argp);
+ va_end(argp);
+ lua_unlock(L);
+ return ret;
+}
+
+
+LUA_API void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n) {
+ Closure *cl;
+ lua_lock(L);
+ luaC_checkGC(L);
+ api_checknelems(L, n);
+ cl = luaF_newCclosure(L, n, getcurrenv(L));
+ cl->c.f = fn;
+ L->top -= n;
+ while (n--)
+ setobj2n(L, &cl->c.upvalue[n], L->top+n);
+ setclvalue(L, L->top, cl);
+ lua_assert(iswhite(obj2gco(cl)));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushboolean (lua_State *L, int b) {
+ lua_lock(L);
+ setbvalue(L->top, (b != 0)); /* ensure that true is 1 */
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_pushlightuserdata (lua_State *L, void *p) {
+ lua_lock(L);
+ setpvalue(L->top, p);
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API int lua_pushthread (lua_State *L) {
+ lua_lock(L);
+ setthvalue(L, L->top, L);
+ api_incr_top(L);
+ lua_unlock(L);
+ return (G(L)->mainthread == L);
+}
+
+
+
+/*
+** get functions (Lua -> stack)
+*/
+
+
+LUA_API void lua_gettable (lua_State *L, int idx) {
+ StkId t;
+ lua_lock(L);
+ t = index2adr(L, idx);
+ api_checkvalidindex(L, t);
+ luaV_gettable(L, t, L->top - 1, L->top - 1);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
+ StkId t;
+ TValue key;
+ lua_lock(L);
+ t = index2adr(L, idx);
+ api_checkvalidindex(L, t);
+ setsvalue(L, &key, luaS_new(L, k));
+ luaV_gettable(L, t, &key, L->top);
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_rawget (lua_State *L, int idx) {
+ StkId t;
+ lua_lock(L);
+ t = index2adr(L, idx);
+ api_check(L, ttistable(t));
+ setobj2s(L, L->top - 1, luaH_get(hvalue(t), L->top - 1));
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_rawgeti (lua_State *L, int idx, int n) {
+ StkId o;
+ lua_lock(L);
+ o = index2adr(L, idx);
+ api_check(L, ttistable(o));
+ setobj2s(L, L->top, luaH_getnum(hvalue(o), n));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_createtable (lua_State *L, int narray, int nrec) {
+ lua_lock(L);
+ luaC_checkGC(L);
+ sethvalue(L, L->top, luaH_new(L, narray, nrec));
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+LUA_API int lua_getmetatable (lua_State *L, int objindex) {
+ const TValue *obj;
+ Table *mt = NULL;
+ int res;
+ lua_lock(L);
+ obj = index2adr(L, objindex);
+ switch (ttype(obj)) {
+ case LUA_TTABLE:
+ mt = hvalue(obj)->metatable;
+ break;
+ case LUA_TUSERDATA:
+ mt = uvalue(obj)->metatable;
+ break;
+ default:
+ mt = G(L)->mt[ttype(obj)];
+ break;
+ }
+ if (mt == NULL)
+ res = 0;
+ else {
+ sethvalue(L, L->top, mt);
+ api_incr_top(L);
+ res = 1;
+ }
+ lua_unlock(L);
+ return res;
+}
+
+
+LUA_API void lua_getfenv (lua_State *L, int idx) {
+ StkId o;
+ lua_lock(L);
+ o = index2adr(L, idx);
+ api_checkvalidindex(L, o);
+ switch (ttype(o)) {
+ case LUA_TFUNCTION:
+ sethvalue(L, L->top, clvalue(o)->c.env);
+ break;
+ case LUA_TUSERDATA:
+ sethvalue(L, L->top, uvalue(o)->env);
+ break;
+ case LUA_TTHREAD:
+ setobj2s(L, L->top, gt(thvalue(o)));
+ break;
+ default:
+ setnilvalue(L->top);
+ break;
+ }
+ api_incr_top(L);
+ lua_unlock(L);
+}
+
+
+/*
+** set functions (stack -> Lua)
+*/
+
+
+LUA_API void lua_settable (lua_State *L, int idx) {
+ StkId t;
+ lua_lock(L);
+ api_checknelems(L, 2);
+ t = index2adr(L, idx);
+ api_checkvalidindex(L, t);
+ luaV_settable(L, t, L->top - 2, L->top - 1);
+ L->top -= 2; /* pop index and value */
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
+ StkId t;
+ TValue key;
+ lua_lock(L);
+ api_checknelems(L, 1);
+ t = index2adr(L, idx);
+ api_checkvalidindex(L, t);
+ setsvalue(L, &key, luaS_new(L, k));
+ luaV_settable(L, t, &key, L->top - 1);
+ L->top--; /* pop value */
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_rawset (lua_State *L, int idx) {
+ StkId t;
+ lua_lock(L);
+ api_checknelems(L, 2);
+ t = index2adr(L, idx);
+ api_check(L, ttistable(t));
+ setobj2t(L, luaH_set(L, hvalue(t), L->top-2), L->top-1);
+ luaC_barriert(L, hvalue(t), L->top-1);
+ L->top -= 2;
+ lua_unlock(L);
+}
+
+
+LUA_API void lua_rawseti (lua_State *L, int idx, int n) {
+ StkId o;
+ lua_lock(L);
+ api_checknelems(L, 1);
+ o = index2adr(L, idx);
+ api_check(L, ttistable(o));
+ setobj2t(L, luaH_setnum(L, hvalue(o), n), L->top-1);
+ luaC_barriert(L, hvalue(o), L->top-1);
+ L->top--;
+ lua_unlock(L);
+}
+
+
+LUA_API int lua_setmetatable (lua_State *L, int objindex) {
+ TValue *obj;
+ Table *mt;
+ lua_lock(L);
+ api_checknelems(L, 1);
+ obj = index2adr(L, objindex);
+ api_checkvalidindex(L, obj);
+ if (ttisnil(L->top - 1))
+ mt = NULL;
+ else {
+ api_check(L, ttistable(L->top - 1));
+ mt = hvalue(L->top - 1);
+ }
+ switch (ttype(obj)) {
+ case LUA_TTABLE: {
+ hvalue(obj)->metatable = mt;
+ if (mt)
+ luaC_objbarriert(L, hvalue(obj), mt);
+ break;
+ }
+ case LUA_TUSERDATA: {
+ uvalue(obj)->metatable = mt;
+ if (mt)
+ luaC_objbarrier(L, rawuvalue(obj), mt);
+ break;
+ }
+ default: {
+ G(L)->mt[ttype(obj)] = mt;
+ break;
+ }
+ }
+ L->top--;
+ lua_unlock(L);
+ return 1;
+}
+
+
+LUA_API int lua_setfenv (lua_State *L, int idx) {
+ StkId o;
+ int res = 1;
+ lua_lock(L);
+ api_checknelems(L, 1);
+ o = index2adr(L, idx);
+ api_checkvalidindex(L, o);
+ api_check(L, ttistable(L->top - 1));
+ switch (ttype(o)) {
+ case LUA_TFUNCTION:
+ clvalue(o)->c.env = hvalue(L->top - 1);
+ break;
+ case LUA_TUSERDATA:
+ uvalue(o)->env = hvalue(L->top - 1);
+ break;
+ case LUA_TTHREAD:
+ sethvalue(L, gt(thvalue(o)), hvalue(L->top - 1));
+ break;
+ default:
+ res = 0;
+ break;
+ }
+ if (res) luaC_objbarrier(L, gcvalue(o), hvalue(L->top - 1));
+ L->top--;
+ lua_unlock(L);
+ return res;
+}
+
+
+/*
+** `load' and `call' functions (run Lua code)
+*/
+
+
+#define adjustresults(L,nres) \
+ { if (nres == LUA_MULTRET && L->top >= L->ci->top) L->ci->top = L->top; }
+
+
+#define checkresults(L,na,nr) \
+ api_check(L, (nr) == LUA_MULTRET || (L->ci->top - L->top >= (nr) - (na)))
+
+
+LUA_API void lua_call (lua_State *L, int nargs, int nresults) {
+ StkId func;
+ lua_lock(L);
+ api_checknelems(L, nargs+1);
+ checkresults(L, nargs, nresults);
+ func = L->top - (nargs+1);
+ luaD_call(L, func, nresults);
+ adjustresults(L, nresults);
+ lua_unlock(L);
+}
+
+
+
+/*
+** Execute a protected call.
+*/
+struct CallS { /* data to `f_call' */
+ StkId func;
+ int nresults;
+};
+
+
+static void f_call (lua_State *L, void *ud) {
+ struct CallS *c = cast(struct CallS *, ud);
+ luaD_call(L, c->func, c->nresults);
+}
+
+
+
+LUA_API int lua_pcall (lua_State *L, int nargs, int nresults, int errfunc) {
+ struct CallS c;
+ int status;
+ ptrdiff_t func;
+ lua_lock(L);
+ api_checknelems(L, nargs+1);
+ checkresults(L, nargs, nresults);
+ if (errfunc == 0)
+ func = 0;
+ else {
+ StkId o = index2adr(L, errfunc);
+ api_checkvalidindex(L, o);
+ func = savestack(L, o);
+ }
+ c.func = L->top - (nargs+1); /* function to be called */
+ c.nresults = nresults;
+ status = luaD_pcall(L, f_call, &c, savestack(L, c.func), func);
+ adjustresults(L, nresults);
+ lua_unlock(L);
+ return status;
+}
+
+
+/*
+** Execute a protected C call.
+*/
+struct CCallS { /* data to `f_Ccall' */
+ lua_CFunction func;
+ void *ud;
+};
+
+
+static void f_Ccall (lua_State *L, void *ud) {
+ struct CCallS *c = cast(struct CCallS *, ud);
+ Closure *cl;
+ cl = luaF_newCclosure(L, 0, getcurrenv(L));
+ cl->c.f = c->func;
+ setclvalue(L, L->top, cl); /* push function */
+ api_incr_top(L);
+ setpvalue(L->top, c->ud); /* push only argument */
+ api_incr_top(L);
+ luaD_call(L, L->top - 2, 0);
+}
+
+
+LUA_API int lua_cpcall (lua_State *L, lua_CFunction func, void *ud) {
+ struct CCallS c;
+ int status;
+ lua_lock(L);
+ c.func = func;
+ c.ud = ud;
+ status = luaD_pcall(L, f_Ccall, &c, savestack(L, L->top), 0);
+ lua_unlock(L);
+ return status;
+}
+
+
+LUA_API int lua_load (lua_State *L, lua_Reader reader, void *data,
+ const char *chunkname) {
+ ZIO z;
+ int status;
+ lua_lock(L);
+ if (!chunkname) chunkname = "?";
+ luaZ_init(L, &z, reader, data);
+ status = luaD_protectedparser(L, &z, chunkname);
+ lua_unlock(L);
+ return status;
+}
+
+
+LUA_API int lua_dump (lua_State *L, lua_Writer writer, void *data) {
+ int status;
+ TValue *o;
+ lua_lock(L);
+ api_checknelems(L, 1);
+ o = L->top - 1;
+ if (isLfunction(o))
+ status = luaU_dump(L, clvalue(o)->l.p, writer, data, 0);
+ else
+ status = 1;
+ lua_unlock(L);
+ return status;
+}
+
+
+LUA_API int lua_status (lua_State *L) {
+ return L->status;
+}
+
+
+/*
+** Garbage-collection function
+*/
+
+LUA_API int lua_gc (lua_State *L, int what, int data) {
+ int res = 0;
+ global_State *g;
+ lua_lock(L);
+ g = G(L);
+ switch (what) {
+ case LUA_GCSTOP: {
+ g->GCthreshold = MAX_LUMEM;
+ break;
+ }
+ case LUA_GCRESTART: {
+ g->GCthreshold = g->totalbytes;
+ break;
+ }
+ case LUA_GCCOLLECT: {
+ luaC_fullgc(L);
+ break;
+ }
+ case LUA_GCCOUNT: {
+ /* GC values are expressed in Kbytes: #bytes/2^10 */
+ res = cast_int(g->totalbytes >> 10);
+ break;
+ }
+ case LUA_GCCOUNTB: {
+ res = cast_int(g->totalbytes & 0x3ff);
+ break;
+ }
+ case LUA_GCSTEP: {
+ lu_mem a = (cast(lu_mem, data) << 10);
+ if (a <= g->totalbytes)
+ g->GCthreshold = g->totalbytes - a;
+ else
+ g->GCthreshold = 0;
+ while (g->GCthreshold <= g->totalbytes) {
+ luaC_step(L);
+ if (g->gcstate == GCSpause) { /* end of cycle? */
+ res = 1; /* signal it */
+ break;
+ }
+ }
+ break;
+ }
+ case LUA_GCSETPAUSE: {
+ res = g->gcpause;
+ g->gcpause = data;
+ break;
+ }
+ case LUA_GCSETSTEPMUL: {
+ res = g->gcstepmul;
+ g->gcstepmul = data;
+ break;
+ }
+ default: res = -1; /* invalid option */
+ }
+ lua_unlock(L);
+ return res;
+}
+
+
+
+/*
+** miscellaneous functions
+*/
+
+
+LUA_API int lua_error (lua_State *L) {
+ lua_lock(L);
+ api_checknelems(L, 1);
+ luaG_errormsg(L);
+ lua_unlock(L);
+ return 0; /* to avoid warnings */
+}
+
+
+LUA_API int lua_next (lua_State *L, int idx) {
+ StkId t;
+ int more;
+ lua_lock(L);
+ t = index2adr(L, idx);
+ api_check(L, ttistable(t));
+ more = luaH_next(L, hvalue(t), L->top - 1);
+ if (more) {
+ api_incr_top(L);
+ }
+ else /* no more elements */
+ L->top -= 1; /* remove key */
+ lua_unlock(L);
+ return more;
+}
+
+
+LUA_API void lua_concat (lua_State *L, int n) {
+ lua_lock(L);
+ api_checknelems(L, n);
+ if (n >= 2) {
+ luaC_checkGC(L);
+ luaV_concat(L, n, cast_int(L->top - L->base) - 1);
+ L->top -= (n-1);
+ }
+ else if (n == 0) { /* push empty string */
+ setsvalue2s(L, L->top, luaS_newlstr(L, "", 0));
+ api_incr_top(L);
+ }
+ /* else n == 1; nothing to do */
+ lua_unlock(L);
+}
+
+
+LUA_API lua_Alloc lua_getallocf (lua_State *L, void **ud) {
+ lua_Alloc f;
+ lua_lock(L);
+ if (ud) *ud = G(L)->ud;
+ f = G(L)->frealloc;
+ lua_unlock(L);
+ return f;
+}
+
+
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud) {
+ lua_lock(L);
+ G(L)->ud = ud;
+ G(L)->frealloc = f;
+ lua_unlock(L);
+}
+
+
+LUA_API void *lua_newuserdata (lua_State *L, size_t size) {
+ Udata *u;
+ lua_lock(L);
+ luaC_checkGC(L);
+ u = luaS_newudata(L, size, getcurrenv(L));
+ setuvalue(L, L->top, u);
+ api_incr_top(L);
+ lua_unlock(L);
+ return u + 1;
+}
+
+
+
+
+static const char *aux_upvalue (StkId fi, int n, TValue **val) {
+ Closure *f;
+ if (!ttisfunction(fi)) return NULL;
+ f = clvalue(fi);
+ if (f->c.isC) {
+ if (!(1 <= n && n <= f->c.nupvalues)) return NULL;
+ *val = &f->c.upvalue[n-1];
+ return "";
+ }
+ else {
+ Proto *p = f->l.p;
+ if (!(1 <= n && n <= p->sizeupvalues)) return NULL;
+ *val = f->l.upvals[n-1]->v;
+ return getstr(p->upvalues[n-1]);
+ }
+}
+
+
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n) {
+ const char *name;
+ TValue *val;
+ lua_lock(L);
+ name = aux_upvalue(index2adr(L, funcindex), n, &val);
+ if (name) {
+ setobj2s(L, L->top, val);
+ api_incr_top(L);
+ }
+ lua_unlock(L);
+ return name;
+}
+
+
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n) {
+ const char *name;
+ TValue *val;
+ StkId fi;
+ lua_lock(L);
+ fi = index2adr(L, funcindex);
+ api_checknelems(L, 1);
+ name = aux_upvalue(fi, n, &val);
+ if (name) {
+ L->top--;
+ setobj(L, val, L->top);
+ luaC_barrier(L, clvalue(fi), L->top);
+ }
+ lua_unlock(L);
+ return name;
+}
+
diff --git a/libs/lua-5.1.5/src/lapi.h b/libs/lua-5.1.5/src/lapi.h
new file mode 100644
index 0000000..2c3fab2
--- /dev/null
+++ b/libs/lua-5.1.5/src/lapi.h
@@ -0,0 +1,16 @@
+/*
+** $Id: lapi.h,v 2.2.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Lua API
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lapi_h
+#define lapi_h
+
+
+#include "lobject.h"
+
+
+LUAI_FUNC void luaA_pushobject (lua_State *L, const TValue *o);
+
+#endif
diff --git a/libs/lua-5.1.5/src/lauxlib.c b/libs/lua-5.1.5/src/lauxlib.c
new file mode 100644
index 0000000..10f14e2
--- /dev/null
+++ b/libs/lua-5.1.5/src/lauxlib.c
@@ -0,0 +1,652 @@
+/*
+** $Id: lauxlib.c,v 1.159.1.3 2008/01/21 13:20:51 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#include <ctype.h>
+#include <errno.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/* This file uses only the official API of Lua.
+** Any function declared here could be written as an application function.
+*/
+
+#define lauxlib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+
+
+#define FREELIST_REF 0 /* free list of references */
+
+
+/* convert a stack index to positive */
+#define abs_index(L, i) ((i) > 0 || (i) <= LUA_REGISTRYINDEX ? (i) : \
+ lua_gettop(L) + (i) + 1)
+
+
+/*
+** {======================================================
+** Error-report functions
+** =======================================================
+*/
+
+
+LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
+ lua_Debug ar;
+ if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
+ return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
+ lua_getinfo(L, "n", &ar);
+ if (strcmp(ar.namewhat, "method") == 0) {
+ narg--; /* do not count `self' */
+ if (narg == 0) /* error is in the self argument itself? */
+ return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
+ ar.name, extramsg);
+ }
+ if (ar.name == NULL)
+ ar.name = "?";
+ return luaL_error(L, "bad argument #%d to " LUA_QS " (%s)",
+ narg, ar.name, extramsg);
+}
+
+
+LUALIB_API int luaL_typerror (lua_State *L, int narg, const char *tname) {
+ const char *msg = lua_pushfstring(L, "%s expected, got %s",
+ tname, luaL_typename(L, narg));
+ return luaL_argerror(L, narg, msg);
+}
+
+
+static void tag_error (lua_State *L, int narg, int tag) {
+ luaL_typerror(L, narg, lua_typename(L, tag));
+}
+
+
+LUALIB_API void luaL_where (lua_State *L, int level) {
+ lua_Debug ar;
+ if (lua_getstack(L, level, &ar)) { /* check function at level */
+ lua_getinfo(L, "Sl", &ar); /* get info about it */
+ if (ar.currentline > 0) { /* is there info? */
+ lua_pushfstring(L, "%s:%d: ", ar.short_src, ar.currentline);
+ return;
+ }
+ }
+ lua_pushliteral(L, ""); /* else, no information available... */
+}
+
+
+LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
+ va_list argp;
+ va_start(argp, fmt);
+ luaL_where(L, 1);
+ lua_pushvfstring(L, fmt, argp);
+ va_end(argp);
+ lua_concat(L, 2);
+ return lua_error(L);
+}
+
+/* }====================================================== */
+
+
+LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
+ const char *const lst[]) {
+ const char *name = (def) ? luaL_optstring(L, narg, def) :
+ luaL_checkstring(L, narg);
+ int i;
+ for (i=0; lst[i]; i++)
+ if (strcmp(lst[i], name) == 0)
+ return i;
+ return luaL_argerror(L, narg,
+ lua_pushfstring(L, "invalid option " LUA_QS, name));
+}
+
+
+LUALIB_API int luaL_newmetatable (lua_State *L, const char *tname) {
+ lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get registry.name */
+ if (!lua_isnil(L, -1)) /* name already in use? */
+ return 0; /* leave previous value on top, but return 0 */
+ lua_pop(L, 1);
+ lua_newtable(L); /* create metatable */
+ lua_pushvalue(L, -1);
+ lua_setfield(L, LUA_REGISTRYINDEX, tname); /* registry.name = metatable */
+ return 1;
+}
+
+
+LUALIB_API void *luaL_checkudata (lua_State *L, int ud, const char *tname) {
+ void *p = lua_touserdata(L, ud);
+ if (p != NULL) { /* value is a userdata? */
+ if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
+ lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
+ if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
+ lua_pop(L, 2); /* remove both metatables */
+ return p;
+ }
+ }
+ }
+ luaL_typerror(L, ud, tname); /* else error */
+ return NULL; /* to avoid warnings */
+}
+
+
+LUALIB_API void luaL_checkstack (lua_State *L, int space, const char *mes) {
+ if (!lua_checkstack(L, space))
+ luaL_error(L, "stack overflow (%s)", mes);
+}
+
+
+LUALIB_API void luaL_checktype (lua_State *L, int narg, int t) {
+ if (lua_type(L, narg) != t)
+ tag_error(L, narg, t);
+}
+
+
+LUALIB_API void luaL_checkany (lua_State *L, int narg) {
+ if (lua_type(L, narg) == LUA_TNONE)
+ luaL_argerror(L, narg, "value expected");
+}
+
+
+LUALIB_API const char *luaL_checklstring (lua_State *L, int narg, size_t *len) {
+ const char *s = lua_tolstring(L, narg, len);
+ if (!s) tag_error(L, narg, LUA_TSTRING);
+ return s;
+}
+
+
+LUALIB_API const char *luaL_optlstring (lua_State *L, int narg,
+ const char *def, size_t *len) {
+ if (lua_isnoneornil(L, narg)) {
+ if (len)
+ *len = (def ? strlen(def) : 0);
+ return def;
+ }
+ else return luaL_checklstring(L, narg, len);
+}
+
+
+LUALIB_API lua_Number luaL_checknumber (lua_State *L, int narg) {
+ lua_Number d = lua_tonumber(L, narg);
+ if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
+ tag_error(L, narg, LUA_TNUMBER);
+ return d;
+}
+
+
+LUALIB_API lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number def) {
+ return luaL_opt(L, luaL_checknumber, narg, def);
+}
+
+
+LUALIB_API lua_Integer luaL_checkinteger (lua_State *L, int narg) {
+ lua_Integer d = lua_tointeger(L, narg);
+ if (d == 0 && !lua_isnumber(L, narg)) /* avoid extra test when d is not 0 */
+ tag_error(L, narg, LUA_TNUMBER);
+ return d;
+}
+
+
+LUALIB_API lua_Integer luaL_optinteger (lua_State *L, int narg,
+ lua_Integer def) {
+ return luaL_opt(L, luaL_checkinteger, narg, def);
+}
+
+
+LUALIB_API int luaL_getmetafield (lua_State *L, int obj, const char *event) {
+ if (!lua_getmetatable(L, obj)) /* no metatable? */
+ return 0;
+ lua_pushstring(L, event);
+ lua_rawget(L, -2);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 2); /* remove metatable and metafield */
+ return 0;
+ }
+ else {
+ lua_remove(L, -2); /* remove only metatable */
+ return 1;
+ }
+}
+
+
+LUALIB_API int luaL_callmeta (lua_State *L, int obj, const char *event) {
+ obj = abs_index(L, obj);
+ if (!luaL_getmetafield(L, obj, event)) /* no metafield? */
+ return 0;
+ lua_pushvalue(L, obj);
+ lua_call(L, 1, 1);
+ return 1;
+}
+
+
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+ const luaL_Reg *l) {
+ luaI_openlib(L, libname, l, 0);
+}
+
+
+static int libsize (const luaL_Reg *l) {
+ int size = 0;
+ for (; l->name; l++) size++;
+ return size;
+}
+
+
+LUALIB_API void luaI_openlib (lua_State *L, const char *libname,
+ const luaL_Reg *l, int nup) {
+ if (libname) {
+ int size = libsize(l);
+ /* check whether lib already exists */
+ luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 1);
+ lua_getfield(L, -1, libname); /* get _LOADED[libname] */
+ if (!lua_istable(L, -1)) { /* not found? */
+ lua_pop(L, 1); /* remove previous result */
+ /* try global variable (and create one if it does not exist) */
+ if (luaL_findtable(L, LUA_GLOBALSINDEX, libname, size) != NULL)
+ luaL_error(L, "name conflict for module " LUA_QS, libname);
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -3, libname); /* _LOADED[libname] = new table */
+ }
+ lua_remove(L, -2); /* remove _LOADED table */
+ lua_insert(L, -(nup+1)); /* move library table to below upvalues */
+ }
+ for (; l->name; l++) {
+ int i;
+ for (i=0; i<nup; i++) /* copy upvalues to the top */
+ lua_pushvalue(L, -nup);
+ lua_pushcclosure(L, l->func, nup);
+ lua_setfield(L, -(nup+2), l->name);
+ }
+ lua_pop(L, nup); /* remove upvalues */
+}
+
+
+
+/*
+** {======================================================
+** getn-setn: size for arrays
+** =======================================================
+*/
+
+#if defined(LUA_COMPAT_GETN)
+
+static int checkint (lua_State *L, int topop) {
+ int n = (lua_type(L, -1) == LUA_TNUMBER) ? lua_tointeger(L, -1) : -1;
+ lua_pop(L, topop);
+ return n;
+}
+
+
+static void getsizes (lua_State *L) {
+ lua_getfield(L, LUA_REGISTRYINDEX, "LUA_SIZES");
+ if (lua_isnil(L, -1)) { /* no `size' table? */
+ lua_pop(L, 1); /* remove nil */
+ lua_newtable(L); /* create it */
+ lua_pushvalue(L, -1); /* `size' will be its own metatable */
+ lua_setmetatable(L, -2);
+ lua_pushliteral(L, "kv");
+ lua_setfield(L, -2, "__mode"); /* metatable(N).__mode = "kv" */
+ lua_pushvalue(L, -1);
+ lua_setfield(L, LUA_REGISTRYINDEX, "LUA_SIZES"); /* store in register */
+ }
+}
+
+
+LUALIB_API void luaL_setn (lua_State *L, int t, int n) {
+ t = abs_index(L, t);
+ lua_pushliteral(L, "n");
+ lua_rawget(L, t);
+ if (checkint(L, 1) >= 0) { /* is there a numeric field `n'? */
+ lua_pushliteral(L, "n"); /* use it */
+ lua_pushinteger(L, n);
+ lua_rawset(L, t);
+ }
+ else { /* use `sizes' */
+ getsizes(L);
+ lua_pushvalue(L, t);
+ lua_pushinteger(L, n);
+ lua_rawset(L, -3); /* sizes[t] = n */
+ lua_pop(L, 1); /* remove `sizes' */
+ }
+}
+
+
+LUALIB_API int luaL_getn (lua_State *L, int t) {
+ int n;
+ t = abs_index(L, t);
+ lua_pushliteral(L, "n"); /* try t.n */
+ lua_rawget(L, t);
+ if ((n = checkint(L, 1)) >= 0) return n;
+ getsizes(L); /* else try sizes[t] */
+ lua_pushvalue(L, t);
+ lua_rawget(L, -2);
+ if ((n = checkint(L, 2)) >= 0) return n;
+ return (int)lua_objlen(L, t);
+}
+
+#endif
+
+/* }====================================================== */
+
+
+
+LUALIB_API const char *luaL_gsub (lua_State *L, const char *s, const char *p,
+ const char *r) {
+ const char *wild;
+ size_t l = strlen(p);
+ luaL_Buffer b;
+ luaL_buffinit(L, &b);
+ while ((wild = strstr(s, p)) != NULL) {
+ luaL_addlstring(&b, s, wild - s); /* push prefix */
+ luaL_addstring(&b, r); /* push replacement in place of pattern */
+ s = wild + l; /* continue after `p' */
+ }
+ luaL_addstring(&b, s); /* push last suffix */
+ luaL_pushresult(&b);
+ return lua_tostring(L, -1);
+}
+
+
+LUALIB_API const char *luaL_findtable (lua_State *L, int idx,
+ const char *fname, int szhint) {
+ const char *e;
+ lua_pushvalue(L, idx);
+ do {
+ e = strchr(fname, '.');
+ if (e == NULL) e = fname + strlen(fname);
+ lua_pushlstring(L, fname, e - fname);
+ lua_rawget(L, -2);
+ if (lua_isnil(L, -1)) { /* no such field? */
+ lua_pop(L, 1); /* remove this nil */
+ lua_createtable(L, 0, (*e == '.' ? 1 : szhint)); /* new table for field */
+ lua_pushlstring(L, fname, e - fname);
+ lua_pushvalue(L, -2);
+ lua_settable(L, -4); /* set new table into field */
+ }
+ else if (!lua_istable(L, -1)) { /* field has a non-table value? */
+ lua_pop(L, 2); /* remove table and value */
+ return fname; /* return problematic part of the name */
+ }
+ lua_remove(L, -2); /* remove previous table */
+ fname = e + 1;
+ } while (*e == '.');
+ return NULL;
+}
+
+
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+#define bufflen(B) ((B)->p - (B)->buffer)
+#define bufffree(B) ((size_t)(LUAL_BUFFERSIZE - bufflen(B)))
+
+#define LIMIT (LUA_MINSTACK/2)
+
+
+static int emptybuffer (luaL_Buffer *B) {
+ size_t l = bufflen(B);
+ if (l == 0) return 0; /* put nothing on stack */
+ else {
+ lua_pushlstring(B->L, B->buffer, l);
+ B->p = B->buffer;
+ B->lvl++;
+ return 1;
+ }
+}
+
+
+static void adjuststack (luaL_Buffer *B) {
+ if (B->lvl > 1) {
+ lua_State *L = B->L;
+ int toget = 1; /* number of levels to concat */
+ size_t toplen = lua_strlen(L, -1);
+ do {
+ size_t l = lua_strlen(L, -(toget+1));
+ if (B->lvl - toget + 1 >= LIMIT || toplen > l) {
+ toplen += l;
+ toget++;
+ }
+ else break;
+ } while (toget < B->lvl);
+ lua_concat(L, toget);
+ B->lvl = B->lvl - toget + 1;
+ }
+}
+
+
+LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
+ if (emptybuffer(B))
+ adjuststack(B);
+ return B->buffer;
+}
+
+
+LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
+ while (l--)
+ luaL_addchar(B, *s++);
+}
+
+
+LUALIB_API void luaL_addstring (luaL_Buffer *B, const char *s) {
+ luaL_addlstring(B, s, strlen(s));
+}
+
+
+LUALIB_API void luaL_pushresult (luaL_Buffer *B) {
+ emptybuffer(B);
+ lua_concat(B->L, B->lvl);
+ B->lvl = 1;
+}
+
+
+LUALIB_API void luaL_addvalue (luaL_Buffer *B) {
+ lua_State *L = B->L;
+ size_t vl;
+ const char *s = lua_tolstring(L, -1, &vl);
+ if (vl <= bufffree(B)) { /* fit into buffer? */
+ memcpy(B->p, s, vl); /* put it there */
+ B->p += vl;
+ lua_pop(L, 1); /* remove from stack */
+ }
+ else {
+ if (emptybuffer(B))
+ lua_insert(L, -2); /* put buffer before new value */
+ B->lvl++; /* add new value into B stack */
+ adjuststack(B);
+ }
+}
+
+
+LUALIB_API void luaL_buffinit (lua_State *L, luaL_Buffer *B) {
+ B->L = L;
+ B->p = B->buffer;
+ B->lvl = 0;
+}
+
+/* }====================================================== */
+
+
+LUALIB_API int luaL_ref (lua_State *L, int t) {
+ int ref;
+ t = abs_index(L, t);
+ if (lua_isnil(L, -1)) {
+ lua_pop(L, 1); /* remove from stack */
+ return LUA_REFNIL; /* `nil' has a unique fixed reference */
+ }
+ lua_rawgeti(L, t, FREELIST_REF); /* get first free element */
+ ref = (int)lua_tointeger(L, -1); /* ref = t[FREELIST_REF] */
+ lua_pop(L, 1); /* remove it from stack */
+ if (ref != 0) { /* any free element? */
+ lua_rawgeti(L, t, ref); /* remove it from list */
+ lua_rawseti(L, t, FREELIST_REF); /* (t[FREELIST_REF] = t[ref]) */
+ }
+ else { /* no free elements */
+ ref = (int)lua_objlen(L, t);
+ ref++; /* create new reference */
+ }
+ lua_rawseti(L, t, ref);
+ return ref;
+}
+
+
+LUALIB_API void luaL_unref (lua_State *L, int t, int ref) {
+ if (ref >= 0) {
+ t = abs_index(L, t);
+ lua_rawgeti(L, t, FREELIST_REF);
+ lua_rawseti(L, t, ref); /* t[ref] = t[FREELIST_REF] */
+ lua_pushinteger(L, ref);
+ lua_rawseti(L, t, FREELIST_REF); /* t[FREELIST_REF] = ref */
+ }
+}
+
+
+
+/*
+** {======================================================
+** Load functions
+** =======================================================
+*/
+
+typedef struct LoadF {
+ int extraline;
+ FILE *f;
+ char buff[LUAL_BUFFERSIZE];
+} LoadF;
+
+
+static const char *getF (lua_State *L, void *ud, size_t *size) {
+ LoadF *lf = (LoadF *)ud;
+ (void)L;
+ if (lf->extraline) {
+ lf->extraline = 0;
+ *size = 1;
+ return "\n";
+ }
+ if (feof(lf->f)) return NULL;
+ *size = fread(lf->buff, 1, sizeof(lf->buff), lf->f);
+ return (*size > 0) ? lf->buff : NULL;
+}
+
+
+static int errfile (lua_State *L, const char *what, int fnameindex) {
+ const char *serr = strerror(errno);
+ const char *filename = lua_tostring(L, fnameindex) + 1;
+ lua_pushfstring(L, "cannot %s %s: %s", what, filename, serr);
+ lua_remove(L, fnameindex);
+ return LUA_ERRFILE;
+}
+
+
+LUALIB_API int luaL_loadfile (lua_State *L, const char *filename) {
+ LoadF lf;
+ int status, readstatus;
+ int c;
+ int fnameindex = lua_gettop(L) + 1; /* index of filename on the stack */
+ lf.extraline = 0;
+ if (filename == NULL) {
+ lua_pushliteral(L, "=stdin");
+ lf.f = stdin;
+ }
+ else {
+ lua_pushfstring(L, "@%s", filename);
+ lf.f = fopen(filename, "r");
+ if (lf.f == NULL) return errfile(L, "open", fnameindex);
+ }
+ c = getc(lf.f);
+ if (c == '#') { /* Unix exec. file? */
+ lf.extraline = 1;
+ while ((c = getc(lf.f)) != EOF && c != '\n') ; /* skip first line */
+ if (c == '\n') c = getc(lf.f);
+ }
+ if (c == LUA_SIGNATURE[0] && filename) { /* binary file? */
+ lf.f = freopen(filename, "rb", lf.f); /* reopen in binary mode */
+ if (lf.f == NULL) return errfile(L, "reopen", fnameindex);
+ /* skip eventual `#!...' */
+ while ((c = getc(lf.f)) != EOF && c != LUA_SIGNATURE[0]) ;
+ lf.extraline = 0;
+ }
+ ungetc(c, lf.f);
+ status = lua_load(L, getF, &lf, lua_tostring(L, -1));
+ readstatus = ferror(lf.f);
+ if (filename) fclose(lf.f); /* close file (even in case of errors) */
+ if (readstatus) {
+ lua_settop(L, fnameindex); /* ignore results from `lua_load' */
+ return errfile(L, "read", fnameindex);
+ }
+ lua_remove(L, fnameindex);
+ return status;
+}
+
+
+typedef struct LoadS {
+ const char *s;
+ size_t size;
+} LoadS;
+
+
+static const char *getS (lua_State *L, void *ud, size_t *size) {
+ LoadS *ls = (LoadS *)ud;
+ (void)L;
+ if (ls->size == 0) return NULL;
+ *size = ls->size;
+ ls->size = 0;
+ return ls->s;
+}
+
+
+LUALIB_API int luaL_loadbuffer (lua_State *L, const char *buff, size_t size,
+ const char *name) {
+ LoadS ls;
+ ls.s = buff;
+ ls.size = size;
+ return lua_load(L, getS, &ls, name);
+}
+
+
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s) {
+ return luaL_loadbuffer(L, s, strlen(s), s);
+}
+
+
+
+/* }====================================================== */
+
+
+static void *l_alloc (void *ud, void *ptr, size_t osize, size_t nsize) {
+ (void)ud;
+ (void)osize;
+ if (nsize == 0) {
+ free(ptr);
+ return NULL;
+ }
+ else
+ return realloc(ptr, nsize);
+}
+
+
+static int panic (lua_State *L) {
+ (void)L; /* to avoid warnings */
+ fprintf(stderr, "PANIC: unprotected error in call to Lua API (%s)\n",
+ lua_tostring(L, -1));
+ return 0;
+}
+
+
+LUALIB_API lua_State *luaL_newstate (void) {
+ lua_State *L = lua_newstate(l_alloc, NULL);
+ if (L) lua_atpanic(L, &panic);
+ return L;
+}
+
diff --git a/libs/lua-5.1.5/src/lauxlib.h b/libs/lua-5.1.5/src/lauxlib.h
new file mode 100644
index 0000000..3425823
--- /dev/null
+++ b/libs/lua-5.1.5/src/lauxlib.h
@@ -0,0 +1,174 @@
+/*
+** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lauxlib_h
+#define lauxlib_h
+
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "lua.h"
+
+
+#if defined(LUA_COMPAT_GETN)
+LUALIB_API int (luaL_getn) (lua_State *L, int t);
+LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
+#else
+#define luaL_getn(L,i) ((int)lua_objlen(L, i))
+#define luaL_setn(L,i,j) ((void)0) /* no op! */
+#endif
+
+#if defined(LUA_COMPAT_OPENLIB)
+#define luaI_openlib luaL_openlib
+#endif
+
+
+/* extra error code for `luaL_load' */
+#define LUA_ERRFILE (LUA_ERRERR+1)
+
+
+typedef struct luaL_Reg {
+ const char *name;
+ lua_CFunction func;
+} luaL_Reg;
+
+
+
+LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
+ const luaL_Reg *l, int nup);
+LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
+ const luaL_Reg *l);
+LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
+LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
+LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
+LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
+ size_t *l);
+LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
+ const char *def, size_t *l);
+LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
+LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
+
+LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
+LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
+ lua_Integer def);
+
+LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
+LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
+LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
+
+LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
+LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
+
+LUALIB_API void (luaL_where) (lua_State *L, int lvl);
+LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
+
+LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
+ const char *const lst[]);
+
+LUALIB_API int (luaL_ref) (lua_State *L, int t);
+LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
+
+LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
+LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
+ const char *name);
+LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
+
+LUALIB_API lua_State *(luaL_newstate) (void);
+
+
+LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
+ const char *r);
+
+LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
+ const char *fname, int szhint);
+
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define luaL_argcheck(L, cond,numarg,extramsg) \
+ ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
+#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
+#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
+#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
+#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
+#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
+#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
+
+#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
+
+#define luaL_dofile(L, fn) \
+ (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_dostring(L, s) \
+ (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
+
+#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
+
+#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+
+/*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*/
+
+
+
+typedef struct luaL_Buffer {
+ char *p; /* current position in buffer */
+ int lvl; /* number of strings in the stack (level) */
+ lua_State *L;
+ char buffer[LUAL_BUFFERSIZE];
+} luaL_Buffer;
+
+#define luaL_addchar(B,c) \
+ ((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
+ (*(B)->p++ = (char)(c)))
+
+/* compatibility only */
+#define luaL_putchar(B,c) luaL_addchar(B,c)
+
+#define luaL_addsize(B,n) ((B)->p += (n))
+
+LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
+LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
+LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
+LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
+LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
+LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
+
+
+/* }====================================================== */
+
+
+/* compatibility with ref system */
+
+/* pre-defined references */
+#define LUA_NOREF (-2)
+#define LUA_REFNIL (-1)
+
+#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
+ (lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
+
+#define lua_unref(L,ref) luaL_unref(L, LUA_REGISTRYINDEX, (ref))
+
+#define lua_getref(L,ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
+
+
+#define luaL_reg luaL_Reg
+
+#endif
+
+
diff --git a/libs/lua-5.1.5/src/lbaselib.c b/libs/lua-5.1.5/src/lbaselib.c
new file mode 100644
index 0000000..2ab550b
--- /dev/null
+++ b/libs/lua-5.1.5/src/lbaselib.c
@@ -0,0 +1,653 @@
+/*
+** $Id: lbaselib.c,v 1.191.1.6 2008/02/14 16:46:22 roberto Exp $
+** Basic library
+** See Copyright Notice in lua.h
+*/
+
+
+
+#include <ctype.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lbaselib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+
+/*
+** If your system does not support `stdout', you can just remove this function.
+** If you need, you can define your own `print' function, following this
+** model but changing `fputs' to put the strings at a proper place
+** (a console window or a log file, for instance).
+*/
+static int luaB_print (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ int i;
+ lua_getglobal(L, "tostring");
+ for (i=1; i<=n; i++) {
+ const char *s;
+ lua_pushvalue(L, -1); /* function to be called */
+ lua_pushvalue(L, i); /* value to print */
+ lua_call(L, 1, 1);
+ s = lua_tostring(L, -1); /* get result */
+ if (s == NULL)
+ return luaL_error(L, LUA_QL("tostring") " must return a string to "
+ LUA_QL("print"));
+ if (i>1) fputs("\t", stdout);
+ fputs(s, stdout);
+ lua_pop(L, 1); /* pop result */
+ }
+ fputs("\n", stdout);
+ return 0;
+}
+
+
+static int luaB_tonumber (lua_State *L) {
+ int base = luaL_optint(L, 2, 10);
+ if (base == 10) { /* standard conversion */
+ luaL_checkany(L, 1);
+ if (lua_isnumber(L, 1)) {
+ lua_pushnumber(L, lua_tonumber(L, 1));
+ return 1;
+ }
+ }
+ else {
+ const char *s1 = luaL_checkstring(L, 1);
+ char *s2;
+ unsigned long n;
+ luaL_argcheck(L, 2 <= base && base <= 36, 2, "base out of range");
+ n = strtoul(s1, &s2, base);
+ if (s1 != s2) { /* at least one valid digit? */
+ while (isspace((unsigned char)(*s2))) s2++; /* skip trailing spaces */
+ if (*s2 == '\0') { /* no invalid trailing characters? */
+ lua_pushnumber(L, (lua_Number)n);
+ return 1;
+ }
+ }
+ }
+ lua_pushnil(L); /* else not a number */
+ return 1;
+}
+
+
+static int luaB_error (lua_State *L) {
+ int level = luaL_optint(L, 2, 1);
+ lua_settop(L, 1);
+ if (lua_isstring(L, 1) && level > 0) { /* add extra information? */
+ luaL_where(L, level);
+ lua_pushvalue(L, 1);
+ lua_concat(L, 2);
+ }
+ return lua_error(L);
+}
+
+
+static int luaB_getmetatable (lua_State *L) {
+ luaL_checkany(L, 1);
+ if (!lua_getmetatable(L, 1)) {
+ lua_pushnil(L);
+ return 1; /* no metatable */
+ }
+ luaL_getmetafield(L, 1, "__metatable");
+ return 1; /* returns either __metatable field (if present) or metatable */
+}
+
+
+static int luaB_setmetatable (lua_State *L) {
+ int t = lua_type(L, 2);
+ luaL_checktype(L, 1, LUA_TTABLE);
+ luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
+ "nil or table expected");
+ if (luaL_getmetafield(L, 1, "__metatable"))
+ luaL_error(L, "cannot change a protected metatable");
+ lua_settop(L, 2);
+ lua_setmetatable(L, 1);
+ return 1;
+}
+
+
+static void getfunc (lua_State *L, int opt) {
+ if (lua_isfunction(L, 1)) lua_pushvalue(L, 1);
+ else {
+ lua_Debug ar;
+ int level = opt ? luaL_optint(L, 1, 1) : luaL_checkint(L, 1);
+ luaL_argcheck(L, level >= 0, 1, "level must be non-negative");
+ if (lua_getstack(L, level, &ar) == 0)
+ luaL_argerror(L, 1, "invalid level");
+ lua_getinfo(L, "f", &ar);
+ if (lua_isnil(L, -1))
+ luaL_error(L, "no function environment for tail call at level %d",
+ level);
+ }
+}
+
+
+static int luaB_getfenv (lua_State *L) {
+ getfunc(L, 1);
+ if (lua_iscfunction(L, -1)) /* is a C function? */
+ lua_pushvalue(L, LUA_GLOBALSINDEX); /* return the thread's global env. */
+ else
+ lua_getfenv(L, -1);
+ return 1;
+}
+
+
+static int luaB_setfenv (lua_State *L) {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ getfunc(L, 0);
+ lua_pushvalue(L, 2);
+ if (lua_isnumber(L, 1) && lua_tonumber(L, 1) == 0) {
+ /* change environment of current thread */
+ lua_pushthread(L);
+ lua_insert(L, -2);
+ lua_setfenv(L, -2);
+ return 0;
+ }
+ else if (lua_iscfunction(L, -2) || lua_setfenv(L, -2) == 0)
+ luaL_error(L,
+ LUA_QL("setfenv") " cannot change environment of given object");
+ return 1;
+}
+
+
+static int luaB_rawequal (lua_State *L) {
+ luaL_checkany(L, 1);
+ luaL_checkany(L, 2);
+ lua_pushboolean(L, lua_rawequal(L, 1, 2));
+ return 1;
+}
+
+
+static int luaB_rawget (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ luaL_checkany(L, 2);
+ lua_settop(L, 2);
+ lua_rawget(L, 1);
+ return 1;
+}
+
+static int luaB_rawset (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ luaL_checkany(L, 2);
+ luaL_checkany(L, 3);
+ lua_settop(L, 3);
+ lua_rawset(L, 1);
+ return 1;
+}
+
+
+static int luaB_gcinfo (lua_State *L) {
+ lua_pushinteger(L, lua_getgccount(L));
+ return 1;
+}
+
+
+static int luaB_collectgarbage (lua_State *L) {
+ static const char *const opts[] = {"stop", "restart", "collect",
+ "count", "step", "setpause", "setstepmul", NULL};
+ static const int optsnum[] = {LUA_GCSTOP, LUA_GCRESTART, LUA_GCCOLLECT,
+ LUA_GCCOUNT, LUA_GCSTEP, LUA_GCSETPAUSE, LUA_GCSETSTEPMUL};
+ int o = luaL_checkoption(L, 1, "collect", opts);
+ int ex = luaL_optint(L, 2, 0);
+ int res = lua_gc(L, optsnum[o], ex);
+ switch (optsnum[o]) {
+ case LUA_GCCOUNT: {
+ int b = lua_gc(L, LUA_GCCOUNTB, 0);
+ lua_pushnumber(L, res + ((lua_Number)b/1024));
+ return 1;
+ }
+ case LUA_GCSTEP: {
+ lua_pushboolean(L, res);
+ return 1;
+ }
+ default: {
+ lua_pushnumber(L, res);
+ return 1;
+ }
+ }
+}
+
+
+static int luaB_type (lua_State *L) {
+ luaL_checkany(L, 1);
+ lua_pushstring(L, luaL_typename(L, 1));
+ return 1;
+}
+
+
+static int luaB_next (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_settop(L, 2); /* create a 2nd argument if there isn't one */
+ if (lua_next(L, 1))
+ return 2;
+ else {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+
+static int luaB_pairs (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
+ lua_pushvalue(L, 1); /* state, */
+ lua_pushnil(L); /* and initial value */
+ return 3;
+}
+
+
+static int ipairsaux (lua_State *L) {
+ int i = luaL_checkint(L, 2);
+ luaL_checktype(L, 1, LUA_TTABLE);
+ i++; /* next value */
+ lua_pushinteger(L, i);
+ lua_rawgeti(L, 1, i);
+ return (lua_isnil(L, -1)) ? 0 : 2;
+}
+
+
+static int luaB_ipairs (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_pushvalue(L, lua_upvalueindex(1)); /* return generator, */
+ lua_pushvalue(L, 1); /* state, */
+ lua_pushinteger(L, 0); /* and initial value */
+ return 3;
+}
+
+
+static int load_aux (lua_State *L, int status) {
+ if (status == 0) /* OK? */
+ return 1;
+ else {
+ lua_pushnil(L);
+ lua_insert(L, -2); /* put before error message */
+ return 2; /* return nil plus error message */
+ }
+}
+
+
+static int luaB_loadstring (lua_State *L) {
+ size_t l;
+ const char *s = luaL_checklstring(L, 1, &l);
+ const char *chunkname = luaL_optstring(L, 2, s);
+ return load_aux(L, luaL_loadbuffer(L, s, l, chunkname));
+}
+
+
+static int luaB_loadfile (lua_State *L) {
+ const char *fname = luaL_optstring(L, 1, NULL);
+ return load_aux(L, luaL_loadfile(L, fname));
+}
+
+
+/*
+** Reader for generic `load' function: `lua_load' uses the
+** stack for internal stuff, so the reader cannot change the
+** stack top. Instead, it keeps its resulting string in a
+** reserved slot inside the stack.
+*/
+static const char *generic_reader (lua_State *L, void *ud, size_t *size) {
+ (void)ud; /* to avoid warnings */
+ luaL_checkstack(L, 2, "too many nested functions");
+ lua_pushvalue(L, 1); /* get function */
+ lua_call(L, 0, 1); /* call it */
+ if (lua_isnil(L, -1)) {
+ *size = 0;
+ return NULL;
+ }
+ else if (lua_isstring(L, -1)) {
+ lua_replace(L, 3); /* save string in a reserved stack slot */
+ return lua_tolstring(L, 3, size);
+ }
+ else luaL_error(L, "reader function must return a string");
+ return NULL; /* to avoid warnings */
+}
+
+
+static int luaB_load (lua_State *L) {
+ int status;
+ const char *cname = luaL_optstring(L, 2, "=(load)");
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ lua_settop(L, 3); /* function, eventual name, plus one reserved slot */
+ status = lua_load(L, generic_reader, NULL, cname);
+ return load_aux(L, status);
+}
+
+
+static int luaB_dofile (lua_State *L) {
+ const char *fname = luaL_optstring(L, 1, NULL);
+ int n = lua_gettop(L);
+ if (luaL_loadfile(L, fname) != 0) lua_error(L);
+ lua_call(L, 0, LUA_MULTRET);
+ return lua_gettop(L) - n;
+}
+
+
+static int luaB_assert (lua_State *L) {
+ luaL_checkany(L, 1);
+ if (!lua_toboolean(L, 1))
+ return luaL_error(L, "%s", luaL_optstring(L, 2, "assertion failed!"));
+ return lua_gettop(L);
+}
+
+
+static int luaB_unpack (lua_State *L) {
+ int i, e, n;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ i = luaL_optint(L, 2, 1);
+ e = luaL_opt(L, luaL_checkint, 3, luaL_getn(L, 1));
+ if (i > e) return 0; /* empty range */
+ n = e - i + 1; /* number of elements */
+ if (n <= 0 || !lua_checkstack(L, n)) /* n <= 0 means arith. overflow */
+ return luaL_error(L, "too many results to unpack");
+ lua_rawgeti(L, 1, i); /* push arg[i] (avoiding overflow problems) */
+ while (i++ < e) /* push arg[i + 1...e] */
+ lua_rawgeti(L, 1, i);
+ return n;
+}
+
+
+static int luaB_select (lua_State *L) {
+ int n = lua_gettop(L);
+ if (lua_type(L, 1) == LUA_TSTRING && *lua_tostring(L, 1) == '#') {
+ lua_pushinteger(L, n-1);
+ return 1;
+ }
+ else {
+ int i = luaL_checkint(L, 1);
+ if (i < 0) i = n + i;
+ else if (i > n) i = n;
+ luaL_argcheck(L, 1 <= i, 1, "index out of range");
+ return n - i;
+ }
+}
+
+
+static int luaB_pcall (lua_State *L) {
+ int status;
+ luaL_checkany(L, 1);
+ status = lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0);
+ lua_pushboolean(L, (status == 0));
+ lua_insert(L, 1);
+ return lua_gettop(L); /* return status + all results */
+}
+
+
+static int luaB_xpcall (lua_State *L) {
+ int status;
+ luaL_checkany(L, 2);
+ lua_settop(L, 2);
+ lua_insert(L, 1); /* put error function under function to be called */
+ status = lua_pcall(L, 0, LUA_MULTRET, 1);
+ lua_pushboolean(L, (status == 0));
+ lua_replace(L, 1);
+ return lua_gettop(L); /* return status + all results */
+}
+
+
+static int luaB_tostring (lua_State *L) {
+ luaL_checkany(L, 1);
+ if (luaL_callmeta(L, 1, "__tostring")) /* is there a metafield? */
+ return 1; /* use its value */
+ switch (lua_type(L, 1)) {
+ case LUA_TNUMBER:
+ lua_pushstring(L, lua_tostring(L, 1));
+ break;
+ case LUA_TSTRING:
+ lua_pushvalue(L, 1);
+ break;
+ case LUA_TBOOLEAN:
+ lua_pushstring(L, (lua_toboolean(L, 1) ? "true" : "false"));
+ break;
+ case LUA_TNIL:
+ lua_pushliteral(L, "nil");
+ break;
+ default:
+ lua_pushfstring(L, "%s: %p", luaL_typename(L, 1), lua_topointer(L, 1));
+ break;
+ }
+ return 1;
+}
+
+
+static int luaB_newproxy (lua_State *L) {
+ lua_settop(L, 1);
+ lua_newuserdata(L, 0); /* create proxy */
+ if (lua_toboolean(L, 1) == 0)
+ return 1; /* no metatable */
+ else if (lua_isboolean(L, 1)) {
+ lua_newtable(L); /* create a new metatable `m' ... */
+ lua_pushvalue(L, -1); /* ... and mark `m' as a valid metatable */
+ lua_pushboolean(L, 1);
+ lua_rawset(L, lua_upvalueindex(1)); /* weaktable[m] = true */
+ }
+ else {
+ int validproxy = 0; /* to check if weaktable[metatable(u)] == true */
+ if (lua_getmetatable(L, 1)) {
+ lua_rawget(L, lua_upvalueindex(1));
+ validproxy = lua_toboolean(L, -1);
+ lua_pop(L, 1); /* remove value */
+ }
+ luaL_argcheck(L, validproxy, 1, "boolean or proxy expected");
+ lua_getmetatable(L, 1); /* metatable is valid; get it */
+ }
+ lua_setmetatable(L, 2);
+ return 1;
+}
+
+
+static const luaL_Reg base_funcs[] = {
+ {"assert", luaB_assert},
+ {"collectgarbage", luaB_collectgarbage},
+ {"dofile", luaB_dofile},
+ {"error", luaB_error},
+ {"gcinfo", luaB_gcinfo},
+ {"getfenv", luaB_getfenv},
+ {"getmetatable", luaB_getmetatable},
+ {"loadfile", luaB_loadfile},
+ {"load", luaB_load},
+ {"loadstring", luaB_loadstring},
+ {"next", luaB_next},
+ {"pcall", luaB_pcall},
+ {"print", luaB_print},
+ {"rawequal", luaB_rawequal},
+ {"rawget", luaB_rawget},
+ {"rawset", luaB_rawset},
+ {"select", luaB_select},
+ {"setfenv", luaB_setfenv},
+ {"setmetatable", luaB_setmetatable},
+ {"tonumber", luaB_tonumber},
+ {"tostring", luaB_tostring},
+ {"type", luaB_type},
+ {"unpack", luaB_unpack},
+ {"xpcall", luaB_xpcall},
+ {NULL, NULL}
+};
+
+
+/*
+** {======================================================
+** Coroutine library
+** =======================================================
+*/
+
+#define CO_RUN 0 /* running */
+#define CO_SUS 1 /* suspended */
+#define CO_NOR 2 /* 'normal' (it resumed another coroutine) */
+#define CO_DEAD 3
+
+static const char *const statnames[] =
+ {"running", "suspended", "normal", "dead"};
+
+static int costatus (lua_State *L, lua_State *co) {
+ if (L == co) return CO_RUN;
+ switch (lua_status(co)) {
+ case LUA_YIELD:
+ return CO_SUS;
+ case 0: {
+ lua_Debug ar;
+ if (lua_getstack(co, 0, &ar) > 0) /* does it have frames? */
+ return CO_NOR; /* it is running */
+ else if (lua_gettop(co) == 0)
+ return CO_DEAD;
+ else
+ return CO_SUS; /* initial state */
+ }
+ default: /* some error occured */
+ return CO_DEAD;
+ }
+}
+
+
+static int luaB_costatus (lua_State *L) {
+ lua_State *co = lua_tothread(L, 1);
+ luaL_argcheck(L, co, 1, "coroutine expected");
+ lua_pushstring(L, statnames[costatus(L, co)]);
+ return 1;
+}
+
+
+static int auxresume (lua_State *L, lua_State *co, int narg) {
+ int status = costatus(L, co);
+ if (!lua_checkstack(co, narg))
+ luaL_error(L, "too many arguments to resume");
+ if (status != CO_SUS) {
+ lua_pushfstring(L, "cannot resume %s coroutine", statnames[status]);
+ return -1; /* error flag */
+ }
+ lua_xmove(L, co, narg);
+ lua_setlevel(L, co);
+ status = lua_resume(co, narg);
+ if (status == 0 || status == LUA_YIELD) {
+ int nres = lua_gettop(co);
+ if (!lua_checkstack(L, nres + 1))
+ luaL_error(L, "too many results to resume");
+ lua_xmove(co, L, nres); /* move yielded values */
+ return nres;
+ }
+ else {
+ lua_xmove(co, L, 1); /* move error message */
+ return -1; /* error flag */
+ }
+}
+
+
+static int luaB_coresume (lua_State *L) {
+ lua_State *co = lua_tothread(L, 1);
+ int r;
+ luaL_argcheck(L, co, 1, "coroutine expected");
+ r = auxresume(L, co, lua_gettop(L) - 1);
+ if (r < 0) {
+ lua_pushboolean(L, 0);
+ lua_insert(L, -2);
+ return 2; /* return false + error message */
+ }
+ else {
+ lua_pushboolean(L, 1);
+ lua_insert(L, -(r + 1));
+ return r + 1; /* return true + `resume' returns */
+ }
+}
+
+
+static int luaB_auxwrap (lua_State *L) {
+ lua_State *co = lua_tothread(L, lua_upvalueindex(1));
+ int r = auxresume(L, co, lua_gettop(L));
+ if (r < 0) {
+ if (lua_isstring(L, -1)) { /* error object is a string? */
+ luaL_where(L, 1); /* add extra info */
+ lua_insert(L, -2);
+ lua_concat(L, 2);
+ }
+ lua_error(L); /* propagate error */
+ }
+ return r;
+}
+
+
+static int luaB_cocreate (lua_State *L) {
+ lua_State *NL = lua_newthread(L);
+ luaL_argcheck(L, lua_isfunction(L, 1) && !lua_iscfunction(L, 1), 1,
+ "Lua function expected");
+ lua_pushvalue(L, 1); /* move function to top */
+ lua_xmove(L, NL, 1); /* move function from L to NL */
+ return 1;
+}
+
+
+static int luaB_cowrap (lua_State *L) {
+ luaB_cocreate(L);
+ lua_pushcclosure(L, luaB_auxwrap, 1);
+ return 1;
+}
+
+
+static int luaB_yield (lua_State *L) {
+ return lua_yield(L, lua_gettop(L));
+}
+
+
+static int luaB_corunning (lua_State *L) {
+ if (lua_pushthread(L))
+ lua_pushnil(L); /* main thread is not a coroutine */
+ return 1;
+}
+
+
+static const luaL_Reg co_funcs[] = {
+ {"create", luaB_cocreate},
+ {"resume", luaB_coresume},
+ {"running", luaB_corunning},
+ {"status", luaB_costatus},
+ {"wrap", luaB_cowrap},
+ {"yield", luaB_yield},
+ {NULL, NULL}
+};
+
+/* }====================================================== */
+
+
+static void auxopen (lua_State *L, const char *name,
+ lua_CFunction f, lua_CFunction u) {
+ lua_pushcfunction(L, u);
+ lua_pushcclosure(L, f, 1);
+ lua_setfield(L, -2, name);
+}
+
+
+static void base_open (lua_State *L) {
+ /* set global _G */
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ lua_setglobal(L, "_G");
+ /* open lib into global table */
+ luaL_register(L, "_G", base_funcs);
+ lua_pushliteral(L, LUA_VERSION);
+ lua_setglobal(L, "_VERSION"); /* set global _VERSION */
+ /* `ipairs' and `pairs' need auxiliary functions as upvalues */
+ auxopen(L, "ipairs", luaB_ipairs, ipairsaux);
+ auxopen(L, "pairs", luaB_pairs, luaB_next);
+ /* `newproxy' needs a weaktable as upvalue */
+ lua_createtable(L, 0, 1); /* new table `w' */
+ lua_pushvalue(L, -1); /* `w' will be its own metatable */
+ lua_setmetatable(L, -2);
+ lua_pushliteral(L, "kv");
+ lua_setfield(L, -2, "__mode"); /* metatable(w).__mode = "kv" */
+ lua_pushcclosure(L, luaB_newproxy, 1);
+ lua_setglobal(L, "newproxy"); /* set global `newproxy' */
+}
+
+
+LUALIB_API int luaopen_base (lua_State *L) {
+ base_open(L);
+ luaL_register(L, LUA_COLIBNAME, co_funcs);
+ return 2;
+}
+
diff --git a/libs/lua-5.1.5/src/lcode.c b/libs/lua-5.1.5/src/lcode.c
new file mode 100644
index 0000000..679cb9c
--- /dev/null
+++ b/libs/lua-5.1.5/src/lcode.c
@@ -0,0 +1,831 @@
+/*
+** $Id: lcode.c,v 2.25.1.5 2011/01/31 14:53:16 roberto Exp $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdlib.h>
+
+#define lcode_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "ltable.h"
+
+
+#define hasjumps(e) ((e)->t != (e)->f)
+
+
+static int isnumeral(expdesc *e) {
+ return (e->k == VKNUM && e->t == NO_JUMP && e->f == NO_JUMP);
+}
+
+
+void luaK_nil (FuncState *fs, int from, int n) {
+ Instruction *previous;
+ if (fs->pc > fs->lasttarget) { /* no jumps to current position? */
+ if (fs->pc == 0) { /* function start? */
+ if (from >= fs->nactvar)
+ return; /* positions are already clean */
+ }
+ else {
+ previous = &fs->f->code[fs->pc-1];
+ if (GET_OPCODE(*previous) == OP_LOADNIL) {
+ int pfrom = GETARG_A(*previous);
+ int pto = GETARG_B(*previous);
+ if (pfrom <= from && from <= pto+1) { /* can connect both? */
+ if (from+n-1 > pto)
+ SETARG_B(*previous, from+n-1);
+ return;
+ }
+ }
+ }
+ }
+ luaK_codeABC(fs, OP_LOADNIL, from, from+n-1, 0); /* else no optimization */
+}
+
+
+int luaK_jump (FuncState *fs) {
+ int jpc = fs->jpc; /* save list of jumps to here */
+ int j;
+ fs->jpc = NO_JUMP;
+ j = luaK_codeAsBx(fs, OP_JMP, 0, NO_JUMP);
+ luaK_concat(fs, &j, jpc); /* keep them on hold */
+ return j;
+}
+
+
+void luaK_ret (FuncState *fs, int first, int nret) {
+ luaK_codeABC(fs, OP_RETURN, first, nret+1, 0);
+}
+
+
+static int condjump (FuncState *fs, OpCode op, int A, int B, int C) {
+ luaK_codeABC(fs, op, A, B, C);
+ return luaK_jump(fs);
+}
+
+
+static void fixjump (FuncState *fs, int pc, int dest) {
+ Instruction *jmp = &fs->f->code[pc];
+ int offset = dest-(pc+1);
+ lua_assert(dest != NO_JUMP);
+ if (abs(offset) > MAXARG_sBx)
+ luaX_syntaxerror(fs->ls, "control structure too long");
+ SETARG_sBx(*jmp, offset);
+}
+
+
+/*
+** returns current `pc' and marks it as a jump target (to avoid wrong
+** optimizations with consecutive instructions not in the same basic block).
+*/
+int luaK_getlabel (FuncState *fs) {
+ fs->lasttarget = fs->pc;
+ return fs->pc;
+}
+
+
+static int getjump (FuncState *fs, int pc) {
+ int offset = GETARG_sBx(fs->f->code[pc]);
+ if (offset == NO_JUMP) /* point to itself represents end of list */
+ return NO_JUMP; /* end of list */
+ else
+ return (pc+1)+offset; /* turn offset into absolute position */
+}
+
+
+static Instruction *getjumpcontrol (FuncState *fs, int pc) {
+ Instruction *pi = &fs->f->code[pc];
+ if (pc >= 1 && testTMode(GET_OPCODE(*(pi-1))))
+ return pi-1;
+ else
+ return pi;
+}
+
+
+/*
+** check whether list has any jump that do not produce a value
+** (or produce an inverted value)
+*/
+static int need_value (FuncState *fs, int list) {
+ for (; list != NO_JUMP; list = getjump(fs, list)) {
+ Instruction i = *getjumpcontrol(fs, list);
+ if (GET_OPCODE(i) != OP_TESTSET) return 1;
+ }
+ return 0; /* not found */
+}
+
+
+static int patchtestreg (FuncState *fs, int node, int reg) {
+ Instruction *i = getjumpcontrol(fs, node);
+ if (GET_OPCODE(*i) != OP_TESTSET)
+ return 0; /* cannot patch other instructions */
+ if (reg != NO_REG && reg != GETARG_B(*i))
+ SETARG_A(*i, reg);
+ else /* no register to put value or register already has the value */
+ *i = CREATE_ABC(OP_TEST, GETARG_B(*i), 0, GETARG_C(*i));
+
+ return 1;
+}
+
+
+static void removevalues (FuncState *fs, int list) {
+ for (; list != NO_JUMP; list = getjump(fs, list))
+ patchtestreg(fs, list, NO_REG);
+}
+
+
+static void patchlistaux (FuncState *fs, int list, int vtarget, int reg,
+ int dtarget) {
+ while (list != NO_JUMP) {
+ int next = getjump(fs, list);
+ if (patchtestreg(fs, list, reg))
+ fixjump(fs, list, vtarget);
+ else
+ fixjump(fs, list, dtarget); /* jump to default target */
+ list = next;
+ }
+}
+
+
+static void dischargejpc (FuncState *fs) {
+ patchlistaux(fs, fs->jpc, fs->pc, NO_REG, fs->pc);
+ fs->jpc = NO_JUMP;
+}
+
+
+void luaK_patchlist (FuncState *fs, int list, int target) {
+ if (target == fs->pc)
+ luaK_patchtohere(fs, list);
+ else {
+ lua_assert(target < fs->pc);
+ patchlistaux(fs, list, target, NO_REG, target);
+ }
+}
+
+
+void luaK_patchtohere (FuncState *fs, int list) {
+ luaK_getlabel(fs);
+ luaK_concat(fs, &fs->jpc, list);
+}
+
+
+void luaK_concat (FuncState *fs, int *l1, int l2) {
+ if (l2 == NO_JUMP) return;
+ else if (*l1 == NO_JUMP)
+ *l1 = l2;
+ else {
+ int list = *l1;
+ int next;
+ while ((next = getjump(fs, list)) != NO_JUMP) /* find last element */
+ list = next;
+ fixjump(fs, list, l2);
+ }
+}
+
+
+void luaK_checkstack (FuncState *fs, int n) {
+ int newstack = fs->freereg + n;
+ if (newstack > fs->f->maxstacksize) {
+ if (newstack >= MAXSTACK)
+ luaX_syntaxerror(fs->ls, "function or expression too complex");
+ fs->f->maxstacksize = cast_byte(newstack);
+ }
+}
+
+
+void luaK_reserveregs (FuncState *fs, int n) {
+ luaK_checkstack(fs, n);
+ fs->freereg += n;
+}
+
+
+static void freereg (FuncState *fs, int reg) {
+ if (!ISK(reg) && reg >= fs->nactvar) {
+ fs->freereg--;
+ lua_assert(reg == fs->freereg);
+ }
+}
+
+
+static void freeexp (FuncState *fs, expdesc *e) {
+ if (e->k == VNONRELOC)
+ freereg(fs, e->u.s.info);
+}
+
+
+static int addk (FuncState *fs, TValue *k, TValue *v) {
+ lua_State *L = fs->L;
+ TValue *idx = luaH_set(L, fs->h, k);
+ Proto *f = fs->f;
+ int oldsize = f->sizek;
+ if (ttisnumber(idx)) {
+ lua_assert(luaO_rawequalObj(&fs->f->k[cast_int(nvalue(idx))], v));
+ return cast_int(nvalue(idx));
+ }
+ else { /* constant not found; create a new entry */
+ setnvalue(idx, cast_num(fs->nk));
+ luaM_growvector(L, f->k, fs->nk, f->sizek, TValue,
+ MAXARG_Bx, "constant table overflow");
+ while (oldsize < f->sizek) setnilvalue(&f->k[oldsize++]);
+ setobj(L, &f->k[fs->nk], v);
+ luaC_barrier(L, f, v);
+ return fs->nk++;
+ }
+}
+
+
+int luaK_stringK (FuncState *fs, TString *s) {
+ TValue o;
+ setsvalue(fs->L, &o, s);
+ return addk(fs, &o, &o);
+}
+
+
+int luaK_numberK (FuncState *fs, lua_Number r) {
+ TValue o;
+ setnvalue(&o, r);
+ return addk(fs, &o, &o);
+}
+
+
+static int boolK (FuncState *fs, int b) {
+ TValue o;
+ setbvalue(&o, b);
+ return addk(fs, &o, &o);
+}
+
+
+static int nilK (FuncState *fs) {
+ TValue k, v;
+ setnilvalue(&v);
+ /* cannot use nil as key; instead use table itself to represent nil */
+ sethvalue(fs->L, &k, fs->h);
+ return addk(fs, &k, &v);
+}
+
+
+void luaK_setreturns (FuncState *fs, expdesc *e, int nresults) {
+ if (e->k == VCALL) { /* expression is an open function call? */
+ SETARG_C(getcode(fs, e), nresults+1);
+ }
+ else if (e->k == VVARARG) {
+ SETARG_B(getcode(fs, e), nresults+1);
+ SETARG_A(getcode(fs, e), fs->freereg);
+ luaK_reserveregs(fs, 1);
+ }
+}
+
+
+void luaK_setoneret (FuncState *fs, expdesc *e) {
+ if (e->k == VCALL) { /* expression is an open function call? */
+ e->k = VNONRELOC;
+ e->u.s.info = GETARG_A(getcode(fs, e));
+ }
+ else if (e->k == VVARARG) {
+ SETARG_B(getcode(fs, e), 2);
+ e->k = VRELOCABLE; /* can relocate its simple result */
+ }
+}
+
+
+void luaK_dischargevars (FuncState *fs, expdesc *e) {
+ switch (e->k) {
+ case VLOCAL: {
+ e->k = VNONRELOC;
+ break;
+ }
+ case VUPVAL: {
+ e->u.s.info = luaK_codeABC(fs, OP_GETUPVAL, 0, e->u.s.info, 0);
+ e->k = VRELOCABLE;
+ break;
+ }
+ case VGLOBAL: {
+ e->u.s.info = luaK_codeABx(fs, OP_GETGLOBAL, 0, e->u.s.info);
+ e->k = VRELOCABLE;
+ break;
+ }
+ case VINDEXED: {
+ freereg(fs, e->u.s.aux);
+ freereg(fs, e->u.s.info);
+ e->u.s.info = luaK_codeABC(fs, OP_GETTABLE, 0, e->u.s.info, e->u.s.aux);
+ e->k = VRELOCABLE;
+ break;
+ }
+ case VVARARG:
+ case VCALL: {
+ luaK_setoneret(fs, e);
+ break;
+ }
+ default: break; /* there is one value available (somewhere) */
+ }
+}
+
+
+static int code_label (FuncState *fs, int A, int b, int jump) {
+ luaK_getlabel(fs); /* those instructions may be jump targets */
+ return luaK_codeABC(fs, OP_LOADBOOL, A, b, jump);
+}
+
+
+static void discharge2reg (FuncState *fs, expdesc *e, int reg) {
+ luaK_dischargevars(fs, e);
+ switch (e->k) {
+ case VNIL: {
+ luaK_nil(fs, reg, 1);
+ break;
+ }
+ case VFALSE: case VTRUE: {
+ luaK_codeABC(fs, OP_LOADBOOL, reg, e->k == VTRUE, 0);
+ break;
+ }
+ case VK: {
+ luaK_codeABx(fs, OP_LOADK, reg, e->u.s.info);
+ break;
+ }
+ case VKNUM: {
+ luaK_codeABx(fs, OP_LOADK, reg, luaK_numberK(fs, e->u.nval));
+ break;
+ }
+ case VRELOCABLE: {
+ Instruction *pc = &getcode(fs, e);
+ SETARG_A(*pc, reg);
+ break;
+ }
+ case VNONRELOC: {
+ if (reg != e->u.s.info)
+ luaK_codeABC(fs, OP_MOVE, reg, e->u.s.info, 0);
+ break;
+ }
+ default: {
+ lua_assert(e->k == VVOID || e->k == VJMP);
+ return; /* nothing to do... */
+ }
+ }
+ e->u.s.info = reg;
+ e->k = VNONRELOC;
+}
+
+
+static void discharge2anyreg (FuncState *fs, expdesc *e) {
+ if (e->k != VNONRELOC) {
+ luaK_reserveregs(fs, 1);
+ discharge2reg(fs, e, fs->freereg-1);
+ }
+}
+
+
+static void exp2reg (FuncState *fs, expdesc *e, int reg) {
+ discharge2reg(fs, e, reg);
+ if (e->k == VJMP)
+ luaK_concat(fs, &e->t, e->u.s.info); /* put this jump in `t' list */
+ if (hasjumps(e)) {
+ int final; /* position after whole expression */
+ int p_f = NO_JUMP; /* position of an eventual LOAD false */
+ int p_t = NO_JUMP; /* position of an eventual LOAD true */
+ if (need_value(fs, e->t) || need_value(fs, e->f)) {
+ int fj = (e->k == VJMP) ? NO_JUMP : luaK_jump(fs);
+ p_f = code_label(fs, reg, 0, 1);
+ p_t = code_label(fs, reg, 1, 0);
+ luaK_patchtohere(fs, fj);
+ }
+ final = luaK_getlabel(fs);
+ patchlistaux(fs, e->f, final, reg, p_f);
+ patchlistaux(fs, e->t, final, reg, p_t);
+ }
+ e->f = e->t = NO_JUMP;
+ e->u.s.info = reg;
+ e->k = VNONRELOC;
+}
+
+
+void luaK_exp2nextreg (FuncState *fs, expdesc *e) {
+ luaK_dischargevars(fs, e);
+ freeexp(fs, e);
+ luaK_reserveregs(fs, 1);
+ exp2reg(fs, e, fs->freereg - 1);
+}
+
+
+int luaK_exp2anyreg (FuncState *fs, expdesc *e) {
+ luaK_dischargevars(fs, e);
+ if (e->k == VNONRELOC) {
+ if (!hasjumps(e)) return e->u.s.info; /* exp is already in a register */
+ if (e->u.s.info >= fs->nactvar) { /* reg. is not a local? */
+ exp2reg(fs, e, e->u.s.info); /* put value on it */
+ return e->u.s.info;
+ }
+ }
+ luaK_exp2nextreg(fs, e); /* default */
+ return e->u.s.info;
+}
+
+
+void luaK_exp2val (FuncState *fs, expdesc *e) {
+ if (hasjumps(e))
+ luaK_exp2anyreg(fs, e);
+ else
+ luaK_dischargevars(fs, e);
+}
+
+
+int luaK_exp2RK (FuncState *fs, expdesc *e) {
+ luaK_exp2val(fs, e);
+ switch (e->k) {
+ case VKNUM:
+ case VTRUE:
+ case VFALSE:
+ case VNIL: {
+ if (fs->nk <= MAXINDEXRK) { /* constant fit in RK operand? */
+ e->u.s.info = (e->k == VNIL) ? nilK(fs) :
+ (e->k == VKNUM) ? luaK_numberK(fs, e->u.nval) :
+ boolK(fs, (e->k == VTRUE));
+ e->k = VK;
+ return RKASK(e->u.s.info);
+ }
+ else break;
+ }
+ case VK: {
+ if (e->u.s.info <= MAXINDEXRK) /* constant fit in argC? */
+ return RKASK(e->u.s.info);
+ else break;
+ }
+ default: break;
+ }
+ /* not a constant in the right range: put it in a register */
+ return luaK_exp2anyreg(fs, e);
+}
+
+
+void luaK_storevar (FuncState *fs, expdesc *var, expdesc *ex) {
+ switch (var->k) {
+ case VLOCAL: {
+ freeexp(fs, ex);
+ exp2reg(fs, ex, var->u.s.info);
+ return;
+ }
+ case VUPVAL: {
+ int e = luaK_exp2anyreg(fs, ex);
+ luaK_codeABC(fs, OP_SETUPVAL, e, var->u.s.info, 0);
+ break;
+ }
+ case VGLOBAL: {
+ int e = luaK_exp2anyreg(fs, ex);
+ luaK_codeABx(fs, OP_SETGLOBAL, e, var->u.s.info);
+ break;
+ }
+ case VINDEXED: {
+ int e = luaK_exp2RK(fs, ex);
+ luaK_codeABC(fs, OP_SETTABLE, var->u.s.info, var->u.s.aux, e);
+ break;
+ }
+ default: {
+ lua_assert(0); /* invalid var kind to store */
+ break;
+ }
+ }
+ freeexp(fs, ex);
+}
+
+
+void luaK_self (FuncState *fs, expdesc *e, expdesc *key) {
+ int func;
+ luaK_exp2anyreg(fs, e);
+ freeexp(fs, e);
+ func = fs->freereg;
+ luaK_reserveregs(fs, 2);
+ luaK_codeABC(fs, OP_SELF, func, e->u.s.info, luaK_exp2RK(fs, key));
+ freeexp(fs, key);
+ e->u.s.info = func;
+ e->k = VNONRELOC;
+}
+
+
+static void invertjump (FuncState *fs, expdesc *e) {
+ Instruction *pc = getjumpcontrol(fs, e->u.s.info);
+ lua_assert(testTMode(GET_OPCODE(*pc)) && GET_OPCODE(*pc) != OP_TESTSET &&
+ GET_OPCODE(*pc) != OP_TEST);
+ SETARG_A(*pc, !(GETARG_A(*pc)));
+}
+
+
+static int jumponcond (FuncState *fs, expdesc *e, int cond) {
+ if (e->k == VRELOCABLE) {
+ Instruction ie = getcode(fs, e);
+ if (GET_OPCODE(ie) == OP_NOT) {
+ fs->pc--; /* remove previous OP_NOT */
+ return condjump(fs, OP_TEST, GETARG_B(ie), 0, !cond);
+ }
+ /* else go through */
+ }
+ discharge2anyreg(fs, e);
+ freeexp(fs, e);
+ return condjump(fs, OP_TESTSET, NO_REG, e->u.s.info, cond);
+}
+
+
+void luaK_goiftrue (FuncState *fs, expdesc *e) {
+ int pc; /* pc of last jump */
+ luaK_dischargevars(fs, e);
+ switch (e->k) {
+ case VK: case VKNUM: case VTRUE: {
+ pc = NO_JUMP; /* always true; do nothing */
+ break;
+ }
+ case VJMP: {
+ invertjump(fs, e);
+ pc = e->u.s.info;
+ break;
+ }
+ default: {
+ pc = jumponcond(fs, e, 0);
+ break;
+ }
+ }
+ luaK_concat(fs, &e->f, pc); /* insert last jump in `f' list */
+ luaK_patchtohere(fs, e->t);
+ e->t = NO_JUMP;
+}
+
+
+static void luaK_goiffalse (FuncState *fs, expdesc *e) {
+ int pc; /* pc of last jump */
+ luaK_dischargevars(fs, e);
+ switch (e->k) {
+ case VNIL: case VFALSE: {
+ pc = NO_JUMP; /* always false; do nothing */
+ break;
+ }
+ case VJMP: {
+ pc = e->u.s.info;
+ break;
+ }
+ default: {
+ pc = jumponcond(fs, e, 1);
+ break;
+ }
+ }
+ luaK_concat(fs, &e->t, pc); /* insert last jump in `t' list */
+ luaK_patchtohere(fs, e->f);
+ e->f = NO_JUMP;
+}
+
+
+static void codenot (FuncState *fs, expdesc *e) {
+ luaK_dischargevars(fs, e);
+ switch (e->k) {
+ case VNIL: case VFALSE: {
+ e->k = VTRUE;
+ break;
+ }
+ case VK: case VKNUM: case VTRUE: {
+ e->k = VFALSE;
+ break;
+ }
+ case VJMP: {
+ invertjump(fs, e);
+ break;
+ }
+ case VRELOCABLE:
+ case VNONRELOC: {
+ discharge2anyreg(fs, e);
+ freeexp(fs, e);
+ e->u.s.info = luaK_codeABC(fs, OP_NOT, 0, e->u.s.info, 0);
+ e->k = VRELOCABLE;
+ break;
+ }
+ default: {
+ lua_assert(0); /* cannot happen */
+ break;
+ }
+ }
+ /* interchange true and false lists */
+ { int temp = e->f; e->f = e->t; e->t = temp; }
+ removevalues(fs, e->f);
+ removevalues(fs, e->t);
+}
+
+
+void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
+ t->u.s.aux = luaK_exp2RK(fs, k);
+ t->k = VINDEXED;
+}
+
+
+static int constfolding (OpCode op, expdesc *e1, expdesc *e2) {
+ lua_Number v1, v2, r;
+ if (!isnumeral(e1) || !isnumeral(e2)) return 0;
+ v1 = e1->u.nval;
+ v2 = e2->u.nval;
+ switch (op) {
+ case OP_ADD: r = luai_numadd(v1, v2); break;
+ case OP_SUB: r = luai_numsub(v1, v2); break;
+ case OP_MUL: r = luai_nummul(v1, v2); break;
+ case OP_DIV:
+ if (v2 == 0) return 0; /* do not attempt to divide by 0 */
+ r = luai_numdiv(v1, v2); break;
+ case OP_MOD:
+ if (v2 == 0) return 0; /* do not attempt to divide by 0 */
+ r = luai_nummod(v1, v2); break;
+ case OP_POW: r = luai_numpow(v1, v2); break;
+ case OP_UNM: r = luai_numunm(v1); break;
+ case OP_LEN: return 0; /* no constant folding for 'len' */
+ default: lua_assert(0); r = 0; break;
+ }
+ if (luai_numisnan(r)) return 0; /* do not attempt to produce NaN */
+ e1->u.nval = r;
+ return 1;
+}
+
+
+static void codearith (FuncState *fs, OpCode op, expdesc *e1, expdesc *e2) {
+ if (constfolding(op, e1, e2))
+ return;
+ else {
+ int o2 = (op != OP_UNM && op != OP_LEN) ? luaK_exp2RK(fs, e2) : 0;
+ int o1 = luaK_exp2RK(fs, e1);
+ if (o1 > o2) {
+ freeexp(fs, e1);
+ freeexp(fs, e2);
+ }
+ else {
+ freeexp(fs, e2);
+ freeexp(fs, e1);
+ }
+ e1->u.s.info = luaK_codeABC(fs, op, 0, o1, o2);
+ e1->k = VRELOCABLE;
+ }
+}
+
+
+static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1,
+ expdesc *e2) {
+ int o1 = luaK_exp2RK(fs, e1);
+ int o2 = luaK_exp2RK(fs, e2);
+ freeexp(fs, e2);
+ freeexp(fs, e1);
+ if (cond == 0 && op != OP_EQ) {
+ int temp; /* exchange args to replace by `<' or `<=' */
+ temp = o1; o1 = o2; o2 = temp; /* o1 <==> o2 */
+ cond = 1;
+ }
+ e1->u.s.info = condjump(fs, op, cond, o1, o2);
+ e1->k = VJMP;
+}
+
+
+void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e) {
+ expdesc e2;
+ e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0;
+ switch (op) {
+ case OPR_MINUS: {
+ if (!isnumeral(e))
+ luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
+ codearith(fs, OP_UNM, e, &e2);
+ break;
+ }
+ case OPR_NOT: codenot(fs, e); break;
+ case OPR_LEN: {
+ luaK_exp2anyreg(fs, e); /* cannot operate on constants */
+ codearith(fs, OP_LEN, e, &e2);
+ break;
+ }
+ default: lua_assert(0);
+ }
+}
+
+
+void luaK_infix (FuncState *fs, BinOpr op, expdesc *v) {
+ switch (op) {
+ case OPR_AND: {
+ luaK_goiftrue(fs, v);
+ break;
+ }
+ case OPR_OR: {
+ luaK_goiffalse(fs, v);
+ break;
+ }
+ case OPR_CONCAT: {
+ luaK_exp2nextreg(fs, v); /* operand must be on the `stack' */
+ break;
+ }
+ case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
+ case OPR_MOD: case OPR_POW: {
+ if (!isnumeral(v)) luaK_exp2RK(fs, v);
+ break;
+ }
+ default: {
+ luaK_exp2RK(fs, v);
+ break;
+ }
+ }
+}
+
+
+void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
+ switch (op) {
+ case OPR_AND: {
+ lua_assert(e1->t == NO_JUMP); /* list must be closed */
+ luaK_dischargevars(fs, e2);
+ luaK_concat(fs, &e2->f, e1->f);
+ *e1 = *e2;
+ break;
+ }
+ case OPR_OR: {
+ lua_assert(e1->f == NO_JUMP); /* list must be closed */
+ luaK_dischargevars(fs, e2);
+ luaK_concat(fs, &e2->t, e1->t);
+ *e1 = *e2;
+ break;
+ }
+ case OPR_CONCAT: {
+ luaK_exp2val(fs, e2);
+ if (e2->k == VRELOCABLE && GET_OPCODE(getcode(fs, e2)) == OP_CONCAT) {
+ lua_assert(e1->u.s.info == GETARG_B(getcode(fs, e2))-1);
+ freeexp(fs, e1);
+ SETARG_B(getcode(fs, e2), e1->u.s.info);
+ e1->k = VRELOCABLE; e1->u.s.info = e2->u.s.info;
+ }
+ else {
+ luaK_exp2nextreg(fs, e2); /* operand must be on the 'stack' */
+ codearith(fs, OP_CONCAT, e1, e2);
+ }
+ break;
+ }
+ case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
+ case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
+ case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
+ case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
+ case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
+ case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
+ case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
+ case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
+ case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
+ case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
+ case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
+ case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
+ default: lua_assert(0);
+ }
+}
+
+
+void luaK_fixline (FuncState *fs, int line) {
+ fs->f->lineinfo[fs->pc - 1] = line;
+}
+
+
+static int luaK_code (FuncState *fs, Instruction i, int line) {
+ Proto *f = fs->f;
+ dischargejpc(fs); /* `pc' will change */
+ /* put new instruction in code array */
+ luaM_growvector(fs->L, f->code, fs->pc, f->sizecode, Instruction,
+ MAX_INT, "code size overflow");
+ f->code[fs->pc] = i;
+ /* save corresponding line information */
+ luaM_growvector(fs->L, f->lineinfo, fs->pc, f->sizelineinfo, int,
+ MAX_INT, "code size overflow");
+ f->lineinfo[fs->pc] = line;
+ return fs->pc++;
+}
+
+
+int luaK_codeABC (FuncState *fs, OpCode o, int a, int b, int c) {
+ lua_assert(getOpMode(o) == iABC);
+ lua_assert(getBMode(o) != OpArgN || b == 0);
+ lua_assert(getCMode(o) != OpArgN || c == 0);
+ return luaK_code(fs, CREATE_ABC(o, a, b, c), fs->ls->lastline);
+}
+
+
+int luaK_codeABx (FuncState *fs, OpCode o, int a, unsigned int bc) {
+ lua_assert(getOpMode(o) == iABx || getOpMode(o) == iAsBx);
+ lua_assert(getCMode(o) == OpArgN);
+ return luaK_code(fs, CREATE_ABx(o, a, bc), fs->ls->lastline);
+}
+
+
+void luaK_setlist (FuncState *fs, int base, int nelems, int tostore) {
+ int c = (nelems - 1)/LFIELDS_PER_FLUSH + 1;
+ int b = (tostore == LUA_MULTRET) ? 0 : tostore;
+ lua_assert(tostore != 0);
+ if (c <= MAXARG_C)
+ luaK_codeABC(fs, OP_SETLIST, base, b, c);
+ else {
+ luaK_codeABC(fs, OP_SETLIST, base, b, 0);
+ luaK_code(fs, cast(Instruction, c), fs->ls->lastline);
+ }
+ fs->freereg = base + 1; /* free registers with list values */
+}
+
diff --git a/libs/lua-5.1.5/src/lcode.h b/libs/lua-5.1.5/src/lcode.h
new file mode 100644
index 0000000..b941c60
--- /dev/null
+++ b/libs/lua-5.1.5/src/lcode.h
@@ -0,0 +1,76 @@
+/*
+** $Id: lcode.h,v 1.48.1.1 2007/12/27 13:02:25 roberto Exp $
+** Code generator for Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lcode_h
+#define lcode_h
+
+#include "llex.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+
+
+/*
+** Marks the end of a patch list. It is an invalid value both as an absolute
+** address, and as a list link (would link an element to itself).
+*/
+#define NO_JUMP (-1)
+
+
+/*
+** grep "ORDER OPR" if you change these enums
+*/
+typedef enum BinOpr {
+ OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
+ OPR_CONCAT,
+ OPR_NE, OPR_EQ,
+ OPR_LT, OPR_LE, OPR_GT, OPR_GE,
+ OPR_AND, OPR_OR,
+ OPR_NOBINOPR
+} BinOpr;
+
+
+typedef enum UnOpr { OPR_MINUS, OPR_NOT, OPR_LEN, OPR_NOUNOPR } UnOpr;
+
+
+#define getcode(fs,e) ((fs)->f->code[(e)->u.s.info])
+
+#define luaK_codeAsBx(fs,o,A,sBx) luaK_codeABx(fs,o,A,(sBx)+MAXARG_sBx)
+
+#define luaK_setmultret(fs,e) luaK_setreturns(fs, e, LUA_MULTRET)
+
+LUAI_FUNC int luaK_codeABx (FuncState *fs, OpCode o, int A, unsigned int Bx);
+LUAI_FUNC int luaK_codeABC (FuncState *fs, OpCode o, int A, int B, int C);
+LUAI_FUNC void luaK_fixline (FuncState *fs, int line);
+LUAI_FUNC void luaK_nil (FuncState *fs, int from, int n);
+LUAI_FUNC void luaK_reserveregs (FuncState *fs, int n);
+LUAI_FUNC void luaK_checkstack (FuncState *fs, int n);
+LUAI_FUNC int luaK_stringK (FuncState *fs, TString *s);
+LUAI_FUNC int luaK_numberK (FuncState *fs, lua_Number r);
+LUAI_FUNC void luaK_dischargevars (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2anyreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2nextreg (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_exp2val (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_exp2RK (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_self (FuncState *fs, expdesc *e, expdesc *key);
+LUAI_FUNC void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k);
+LUAI_FUNC void luaK_goiftrue (FuncState *fs, expdesc *e);
+LUAI_FUNC void luaK_storevar (FuncState *fs, expdesc *var, expdesc *e);
+LUAI_FUNC void luaK_setreturns (FuncState *fs, expdesc *e, int nresults);
+LUAI_FUNC void luaK_setoneret (FuncState *fs, expdesc *e);
+LUAI_FUNC int luaK_jump (FuncState *fs);
+LUAI_FUNC void luaK_ret (FuncState *fs, int first, int nret);
+LUAI_FUNC void luaK_patchlist (FuncState *fs, int list, int target);
+LUAI_FUNC void luaK_patchtohere (FuncState *fs, int list);
+LUAI_FUNC void luaK_concat (FuncState *fs, int *l1, int l2);
+LUAI_FUNC int luaK_getlabel (FuncState *fs);
+LUAI_FUNC void luaK_prefix (FuncState *fs, UnOpr op, expdesc *v);
+LUAI_FUNC void luaK_infix (FuncState *fs, BinOpr op, expdesc *v);
+LUAI_FUNC void luaK_posfix (FuncState *fs, BinOpr op, expdesc *v1, expdesc *v2);
+LUAI_FUNC void luaK_setlist (FuncState *fs, int base, int nelems, int tostore);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/ldblib.c b/libs/lua-5.1.5/src/ldblib.c
new file mode 100644
index 0000000..2027eda
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldblib.c
@@ -0,0 +1,398 @@
+/*
+** $Id: ldblib.c,v 1.104.1.4 2009/08/04 18:50:18 roberto Exp $
+** Interface from Lua to its debug API
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define ldblib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+static int db_getregistry (lua_State *L) {
+ lua_pushvalue(L, LUA_REGISTRYINDEX);
+ return 1;
+}
+
+
+static int db_getmetatable (lua_State *L) {
+ luaL_checkany(L, 1);
+ if (!lua_getmetatable(L, 1)) {
+ lua_pushnil(L); /* no metatable */
+ }
+ return 1;
+}
+
+
+static int db_setmetatable (lua_State *L) {
+ int t = lua_type(L, 2);
+ luaL_argcheck(L, t == LUA_TNIL || t == LUA_TTABLE, 2,
+ "nil or table expected");
+ lua_settop(L, 2);
+ lua_pushboolean(L, lua_setmetatable(L, 1));
+ return 1;
+}
+
+
+static int db_getfenv (lua_State *L) {
+ luaL_checkany(L, 1);
+ lua_getfenv(L, 1);
+ return 1;
+}
+
+
+static int db_setfenv (lua_State *L) {
+ luaL_checktype(L, 2, LUA_TTABLE);
+ lua_settop(L, 2);
+ if (lua_setfenv(L, 1) == 0)
+ luaL_error(L, LUA_QL("setfenv")
+ " cannot change environment of given object");
+ return 1;
+}
+
+
+static void settabss (lua_State *L, const char *i, const char *v) {
+ lua_pushstring(L, v);
+ lua_setfield(L, -2, i);
+}
+
+
+static void settabsi (lua_State *L, const char *i, int v) {
+ lua_pushinteger(L, v);
+ lua_setfield(L, -2, i);
+}
+
+
+static lua_State *getthread (lua_State *L, int *arg) {
+ if (lua_isthread(L, 1)) {
+ *arg = 1;
+ return lua_tothread(L, 1);
+ }
+ else {
+ *arg = 0;
+ return L;
+ }
+}
+
+
+static void treatstackoption (lua_State *L, lua_State *L1, const char *fname) {
+ if (L == L1) {
+ lua_pushvalue(L, -2);
+ lua_remove(L, -3);
+ }
+ else
+ lua_xmove(L1, L, 1);
+ lua_setfield(L, -2, fname);
+}
+
+
+static int db_getinfo (lua_State *L) {
+ lua_Debug ar;
+ int arg;
+ lua_State *L1 = getthread(L, &arg);
+ const char *options = luaL_optstring(L, arg+2, "flnSu");
+ if (lua_isnumber(L, arg+1)) {
+ if (!lua_getstack(L1, (int)lua_tointeger(L, arg+1), &ar)) {
+ lua_pushnil(L); /* level out of range */
+ return 1;
+ }
+ }
+ else if (lua_isfunction(L, arg+1)) {
+ lua_pushfstring(L, ">%s", options);
+ options = lua_tostring(L, -1);
+ lua_pushvalue(L, arg+1);
+ lua_xmove(L, L1, 1);
+ }
+ else
+ return luaL_argerror(L, arg+1, "function or level expected");
+ if (!lua_getinfo(L1, options, &ar))
+ return luaL_argerror(L, arg+2, "invalid option");
+ lua_createtable(L, 0, 2);
+ if (strchr(options, 'S')) {
+ settabss(L, "source", ar.source);
+ settabss(L, "short_src", ar.short_src);
+ settabsi(L, "linedefined", ar.linedefined);
+ settabsi(L, "lastlinedefined", ar.lastlinedefined);
+ settabss(L, "what", ar.what);
+ }
+ if (strchr(options, 'l'))
+ settabsi(L, "currentline", ar.currentline);
+ if (strchr(options, 'u'))
+ settabsi(L, "nups", ar.nups);
+ if (strchr(options, 'n')) {
+ settabss(L, "name", ar.name);
+ settabss(L, "namewhat", ar.namewhat);
+ }
+ if (strchr(options, 'L'))
+ treatstackoption(L, L1, "activelines");
+ if (strchr(options, 'f'))
+ treatstackoption(L, L1, "func");
+ return 1; /* return table */
+}
+
+
+static int db_getlocal (lua_State *L) {
+ int arg;
+ lua_State *L1 = getthread(L, &arg);
+ lua_Debug ar;
+ const char *name;
+ if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */
+ return luaL_argerror(L, arg+1, "level out of range");
+ name = lua_getlocal(L1, &ar, luaL_checkint(L, arg+2));
+ if (name) {
+ lua_xmove(L1, L, 1);
+ lua_pushstring(L, name);
+ lua_pushvalue(L, -2);
+ return 2;
+ }
+ else {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+
+static int db_setlocal (lua_State *L) {
+ int arg;
+ lua_State *L1 = getthread(L, &arg);
+ lua_Debug ar;
+ if (!lua_getstack(L1, luaL_checkint(L, arg+1), &ar)) /* out of range? */
+ return luaL_argerror(L, arg+1, "level out of range");
+ luaL_checkany(L, arg+3);
+ lua_settop(L, arg+3);
+ lua_xmove(L, L1, 1);
+ lua_pushstring(L, lua_setlocal(L1, &ar, luaL_checkint(L, arg+2)));
+ return 1;
+}
+
+
+static int auxupvalue (lua_State *L, int get) {
+ const char *name;
+ int n = luaL_checkint(L, 2);
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ if (lua_iscfunction(L, 1)) return 0; /* cannot touch C upvalues from Lua */
+ name = get ? lua_getupvalue(L, 1, n) : lua_setupvalue(L, 1, n);
+ if (name == NULL) return 0;
+ lua_pushstring(L, name);
+ lua_insert(L, -(get+1));
+ return get + 1;
+}
+
+
+static int db_getupvalue (lua_State *L) {
+ return auxupvalue(L, 1);
+}
+
+
+static int db_setupvalue (lua_State *L) {
+ luaL_checkany(L, 3);
+ return auxupvalue(L, 0);
+}
+
+
+
+static const char KEY_HOOK = 'h';
+
+
+static void hookf (lua_State *L, lua_Debug *ar) {
+ static const char *const hooknames[] =
+ {"call", "return", "line", "count", "tail return"};
+ lua_pushlightuserdata(L, (void *)&KEY_HOOK);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ lua_pushlightuserdata(L, L);
+ lua_rawget(L, -2);
+ if (lua_isfunction(L, -1)) {
+ lua_pushstring(L, hooknames[(int)ar->event]);
+ if (ar->currentline >= 0)
+ lua_pushinteger(L, ar->currentline);
+ else lua_pushnil(L);
+ lua_assert(lua_getinfo(L, "lS", ar));
+ lua_call(L, 2, 0);
+ }
+}
+
+
+static int makemask (const char *smask, int count) {
+ int mask = 0;
+ if (strchr(smask, 'c')) mask |= LUA_MASKCALL;
+ if (strchr(smask, 'r')) mask |= LUA_MASKRET;
+ if (strchr(smask, 'l')) mask |= LUA_MASKLINE;
+ if (count > 0) mask |= LUA_MASKCOUNT;
+ return mask;
+}
+
+
+static char *unmakemask (int mask, char *smask) {
+ int i = 0;
+ if (mask & LUA_MASKCALL) smask[i++] = 'c';
+ if (mask & LUA_MASKRET) smask[i++] = 'r';
+ if (mask & LUA_MASKLINE) smask[i++] = 'l';
+ smask[i] = '\0';
+ return smask;
+}
+
+
+static void gethooktable (lua_State *L) {
+ lua_pushlightuserdata(L, (void *)&KEY_HOOK);
+ lua_rawget(L, LUA_REGISTRYINDEX);
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ lua_createtable(L, 0, 1);
+ lua_pushlightuserdata(L, (void *)&KEY_HOOK);
+ lua_pushvalue(L, -2);
+ lua_rawset(L, LUA_REGISTRYINDEX);
+ }
+}
+
+
+static int db_sethook (lua_State *L) {
+ int arg, mask, count;
+ lua_Hook func;
+ lua_State *L1 = getthread(L, &arg);
+ if (lua_isnoneornil(L, arg+1)) {
+ lua_settop(L, arg+1);
+ func = NULL; mask = 0; count = 0; /* turn off hooks */
+ }
+ else {
+ const char *smask = luaL_checkstring(L, arg+2);
+ luaL_checktype(L, arg+1, LUA_TFUNCTION);
+ count = luaL_optint(L, arg+3, 0);
+ func = hookf; mask = makemask(smask, count);
+ }
+ gethooktable(L);
+ lua_pushlightuserdata(L, L1);
+ lua_pushvalue(L, arg+1);
+ lua_rawset(L, -3); /* set new hook */
+ lua_pop(L, 1); /* remove hook table */
+ lua_sethook(L1, func, mask, count); /* set hooks */
+ return 0;
+}
+
+
+static int db_gethook (lua_State *L) {
+ int arg;
+ lua_State *L1 = getthread(L, &arg);
+ char buff[5];
+ int mask = lua_gethookmask(L1);
+ lua_Hook hook = lua_gethook(L1);
+ if (hook != NULL && hook != hookf) /* external hook? */
+ lua_pushliteral(L, "external hook");
+ else {
+ gethooktable(L);
+ lua_pushlightuserdata(L, L1);
+ lua_rawget(L, -2); /* get hook */
+ lua_remove(L, -2); /* remove hook table */
+ }
+ lua_pushstring(L, unmakemask(mask, buff));
+ lua_pushinteger(L, lua_gethookcount(L1));
+ return 3;
+}
+
+
+static int db_debug (lua_State *L) {
+ for (;;) {
+ char buffer[250];
+ fputs("lua_debug> ", stderr);
+ if (fgets(buffer, sizeof(buffer), stdin) == 0 ||
+ strcmp(buffer, "cont\n") == 0)
+ return 0;
+ if (luaL_loadbuffer(L, buffer, strlen(buffer), "=(debug command)") ||
+ lua_pcall(L, 0, 0, 0)) {
+ fputs(lua_tostring(L, -1), stderr);
+ fputs("\n", stderr);
+ }
+ lua_settop(L, 0); /* remove eventual returns */
+ }
+}
+
+
+#define LEVELS1 12 /* size of the first part of the stack */
+#define LEVELS2 10 /* size of the second part of the stack */
+
+static int db_errorfb (lua_State *L) {
+ int level;
+ int firstpart = 1; /* still before eventual `...' */
+ int arg;
+ lua_State *L1 = getthread(L, &arg);
+ lua_Debug ar;
+ if (lua_isnumber(L, arg+2)) {
+ level = (int)lua_tointeger(L, arg+2);
+ lua_pop(L, 1);
+ }
+ else
+ level = (L == L1) ? 1 : 0; /* level 0 may be this own function */
+ if (lua_gettop(L) == arg)
+ lua_pushliteral(L, "");
+ else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */
+ else lua_pushliteral(L, "\n");
+ lua_pushliteral(L, "stack traceback:");
+ while (lua_getstack(L1, level++, &ar)) {
+ if (level > LEVELS1 && firstpart) {
+ /* no more than `LEVELS2' more levels? */
+ if (!lua_getstack(L1, level+LEVELS2, &ar))
+ level--; /* keep going */
+ else {
+ lua_pushliteral(L, "\n\t..."); /* too many levels */
+ while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */
+ level++;
+ }
+ firstpart = 0;
+ continue;
+ }
+ lua_pushliteral(L, "\n\t");
+ lua_getinfo(L1, "Snl", &ar);
+ lua_pushfstring(L, "%s:", ar.short_src);
+ if (ar.currentline > 0)
+ lua_pushfstring(L, "%d:", ar.currentline);
+ if (*ar.namewhat != '\0') /* is there a name? */
+ lua_pushfstring(L, " in function " LUA_QS, ar.name);
+ else {
+ if (*ar.what == 'm') /* main? */
+ lua_pushfstring(L, " in main chunk");
+ else if (*ar.what == 'C' || *ar.what == 't')
+ lua_pushliteral(L, " ?"); /* C function or tail call */
+ else
+ lua_pushfstring(L, " in function <%s:%d>",
+ ar.short_src, ar.linedefined);
+ }
+ lua_concat(L, lua_gettop(L) - arg);
+ }
+ lua_concat(L, lua_gettop(L) - arg);
+ return 1;
+}
+
+
+static const luaL_Reg dblib[] = {
+ {"debug", db_debug},
+ {"getfenv", db_getfenv},
+ {"gethook", db_gethook},
+ {"getinfo", db_getinfo},
+ {"getlocal", db_getlocal},
+ {"getregistry", db_getregistry},
+ {"getmetatable", db_getmetatable},
+ {"getupvalue", db_getupvalue},
+ {"setfenv", db_setfenv},
+ {"sethook", db_sethook},
+ {"setlocal", db_setlocal},
+ {"setmetatable", db_setmetatable},
+ {"setupvalue", db_setupvalue},
+ {"traceback", db_errorfb},
+ {NULL, NULL}
+};
+
+
+LUALIB_API int luaopen_debug (lua_State *L) {
+ luaL_register(L, LUA_DBLIBNAME, dblib);
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/ldebug.c b/libs/lua-5.1.5/src/ldebug.c
new file mode 100644
index 0000000..50ad3d3
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldebug.c
@@ -0,0 +1,638 @@
+/*
+** $Id: ldebug.c,v 2.29.1.6 2008/05/08 16:56:26 roberto Exp $
+** Debug Interface
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdarg.h>
+#include <stddef.h>
+#include <string.h>
+
+
+#define ldebug_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lapi.h"
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lvm.h"
+
+
+
+static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name);
+
+
+static int currentpc (lua_State *L, CallInfo *ci) {
+ if (!isLua(ci)) return -1; /* function is not a Lua function? */
+ if (ci == L->ci)
+ ci->savedpc = L->savedpc;
+ return pcRel(ci->savedpc, ci_func(ci)->l.p);
+}
+
+
+static int currentline (lua_State *L, CallInfo *ci) {
+ int pc = currentpc(L, ci);
+ if (pc < 0)
+ return -1; /* only active lua functions have current-line information */
+ else
+ return getline(ci_func(ci)->l.p, pc);
+}
+
+
+/*
+** this function can be called asynchronous (e.g. during a signal)
+*/
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count) {
+ if (func == NULL || mask == 0) { /* turn off hooks? */
+ mask = 0;
+ func = NULL;
+ }
+ L->hook = func;
+ L->basehookcount = count;
+ resethookcount(L);
+ L->hookmask = cast_byte(mask);
+ return 1;
+}
+
+
+LUA_API lua_Hook lua_gethook (lua_State *L) {
+ return L->hook;
+}
+
+
+LUA_API int lua_gethookmask (lua_State *L) {
+ return L->hookmask;
+}
+
+
+LUA_API int lua_gethookcount (lua_State *L) {
+ return L->basehookcount;
+}
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar) {
+ int status;
+ CallInfo *ci;
+ lua_lock(L);
+ for (ci = L->ci; level > 0 && ci > L->base_ci; ci--) {
+ level--;
+ if (f_isLua(ci)) /* Lua function? */
+ level -= ci->tailcalls; /* skip lost tail calls */
+ }
+ if (level == 0 && ci > L->base_ci) { /* level found? */
+ status = 1;
+ ar->i_ci = cast_int(ci - L->base_ci);
+ }
+ else if (level < 0) { /* level is of a lost tail call? */
+ status = 1;
+ ar->i_ci = 0;
+ }
+ else status = 0; /* no such level */
+ lua_unlock(L);
+ return status;
+}
+
+
+static Proto *getluaproto (CallInfo *ci) {
+ return (isLua(ci) ? ci_func(ci)->l.p : NULL);
+}
+
+
+static const char *findlocal (lua_State *L, CallInfo *ci, int n) {
+ const char *name;
+ Proto *fp = getluaproto(ci);
+ if (fp && (name = luaF_getlocalname(fp, n, currentpc(L, ci))) != NULL)
+ return name; /* is a local variable in a Lua function */
+ else {
+ StkId limit = (ci == L->ci) ? L->top : (ci+1)->func;
+ if (limit - ci->base >= n && n > 0) /* is 'n' inside 'ci' stack? */
+ return "(*temporary)";
+ else
+ return NULL;
+ }
+}
+
+
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n) {
+ CallInfo *ci = L->base_ci + ar->i_ci;
+ const char *name = findlocal(L, ci, n);
+ lua_lock(L);
+ if (name)
+ luaA_pushobject(L, ci->base + (n - 1));
+ lua_unlock(L);
+ return name;
+}
+
+
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n) {
+ CallInfo *ci = L->base_ci + ar->i_ci;
+ const char *name = findlocal(L, ci, n);
+ lua_lock(L);
+ if (name)
+ setobjs2s(L, ci->base + (n - 1), L->top - 1);
+ L->top--; /* pop value */
+ lua_unlock(L);
+ return name;
+}
+
+
+static void funcinfo (lua_Debug *ar, Closure *cl) {
+ if (cl->c.isC) {
+ ar->source = "=[C]";
+ ar->linedefined = -1;
+ ar->lastlinedefined = -1;
+ ar->what = "C";
+ }
+ else {
+ ar->source = getstr(cl->l.p->source);
+ ar->linedefined = cl->l.p->linedefined;
+ ar->lastlinedefined = cl->l.p->lastlinedefined;
+ ar->what = (ar->linedefined == 0) ? "main" : "Lua";
+ }
+ luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE);
+}
+
+
+static void info_tailcall (lua_Debug *ar) {
+ ar->name = ar->namewhat = "";
+ ar->what = "tail";
+ ar->lastlinedefined = ar->linedefined = ar->currentline = -1;
+ ar->source = "=(tail call)";
+ luaO_chunkid(ar->short_src, ar->source, LUA_IDSIZE);
+ ar->nups = 0;
+}
+
+
+static void collectvalidlines (lua_State *L, Closure *f) {
+ if (f == NULL || f->c.isC) {
+ setnilvalue(L->top);
+ }
+ else {
+ Table *t = luaH_new(L, 0, 0);
+ int *lineinfo = f->l.p->lineinfo;
+ int i;
+ for (i=0; i<f->l.p->sizelineinfo; i++)
+ setbvalue(luaH_setnum(L, t, lineinfo[i]), 1);
+ sethvalue(L, L->top, t);
+ }
+ incr_top(L);
+}
+
+
+static int auxgetinfo (lua_State *L, const char *what, lua_Debug *ar,
+ Closure *f, CallInfo *ci) {
+ int status = 1;
+ if (f == NULL) {
+ info_tailcall(ar);
+ return status;
+ }
+ for (; *what; what++) {
+ switch (*what) {
+ case 'S': {
+ funcinfo(ar, f);
+ break;
+ }
+ case 'l': {
+ ar->currentline = (ci) ? currentline(L, ci) : -1;
+ break;
+ }
+ case 'u': {
+ ar->nups = f->c.nupvalues;
+ break;
+ }
+ case 'n': {
+ ar->namewhat = (ci) ? getfuncname(L, ci, &ar->name) : NULL;
+ if (ar->namewhat == NULL) {
+ ar->namewhat = ""; /* not found */
+ ar->name = NULL;
+ }
+ break;
+ }
+ case 'L':
+ case 'f': /* handled by lua_getinfo */
+ break;
+ default: status = 0; /* invalid option */
+ }
+ }
+ return status;
+}
+
+
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar) {
+ int status;
+ Closure *f = NULL;
+ CallInfo *ci = NULL;
+ lua_lock(L);
+ if (*what == '>') {
+ StkId func = L->top - 1;
+ luai_apicheck(L, ttisfunction(func));
+ what++; /* skip the '>' */
+ f = clvalue(func);
+ L->top--; /* pop function */
+ }
+ else if (ar->i_ci != 0) { /* no tail call? */
+ ci = L->base_ci + ar->i_ci;
+ lua_assert(ttisfunction(ci->func));
+ f = clvalue(ci->func);
+ }
+ status = auxgetinfo(L, what, ar, f, ci);
+ if (strchr(what, 'f')) {
+ if (f == NULL) setnilvalue(L->top);
+ else setclvalue(L, L->top, f);
+ incr_top(L);
+ }
+ if (strchr(what, 'L'))
+ collectvalidlines(L, f);
+ lua_unlock(L);
+ return status;
+}
+
+
+/*
+** {======================================================
+** Symbolic Execution and code checker
+** =======================================================
+*/
+
+#define check(x) if (!(x)) return 0;
+
+#define checkjump(pt,pc) check(0 <= pc && pc < pt->sizecode)
+
+#define checkreg(pt,reg) check((reg) < (pt)->maxstacksize)
+
+
+
+static int precheck (const Proto *pt) {
+ check(pt->maxstacksize <= MAXSTACK);
+ check(pt->numparams+(pt->is_vararg & VARARG_HASARG) <= pt->maxstacksize);
+ check(!(pt->is_vararg & VARARG_NEEDSARG) ||
+ (pt->is_vararg & VARARG_HASARG));
+ check(pt->sizeupvalues <= pt->nups);
+ check(pt->sizelineinfo == pt->sizecode || pt->sizelineinfo == 0);
+ check(pt->sizecode > 0 && GET_OPCODE(pt->code[pt->sizecode-1]) == OP_RETURN);
+ return 1;
+}
+
+
+#define checkopenop(pt,pc) luaG_checkopenop((pt)->code[(pc)+1])
+
+int luaG_checkopenop (Instruction i) {
+ switch (GET_OPCODE(i)) {
+ case OP_CALL:
+ case OP_TAILCALL:
+ case OP_RETURN:
+ case OP_SETLIST: {
+ check(GETARG_B(i) == 0);
+ return 1;
+ }
+ default: return 0; /* invalid instruction after an open call */
+ }
+}
+
+
+static int checkArgMode (const Proto *pt, int r, enum OpArgMask mode) {
+ switch (mode) {
+ case OpArgN: check(r == 0); break;
+ case OpArgU: break;
+ case OpArgR: checkreg(pt, r); break;
+ case OpArgK:
+ check(ISK(r) ? INDEXK(r) < pt->sizek : r < pt->maxstacksize);
+ break;
+ }
+ return 1;
+}
+
+
+static Instruction symbexec (const Proto *pt, int lastpc, int reg) {
+ int pc;
+ int last; /* stores position of last instruction that changed `reg' */
+ last = pt->sizecode-1; /* points to final return (a `neutral' instruction) */
+ check(precheck(pt));
+ for (pc = 0; pc < lastpc; pc++) {
+ Instruction i = pt->code[pc];
+ OpCode op = GET_OPCODE(i);
+ int a = GETARG_A(i);
+ int b = 0;
+ int c = 0;
+ check(op < NUM_OPCODES);
+ checkreg(pt, a);
+ switch (getOpMode(op)) {
+ case iABC: {
+ b = GETARG_B(i);
+ c = GETARG_C(i);
+ check(checkArgMode(pt, b, getBMode(op)));
+ check(checkArgMode(pt, c, getCMode(op)));
+ break;
+ }
+ case iABx: {
+ b = GETARG_Bx(i);
+ if (getBMode(op) == OpArgK) check(b < pt->sizek);
+ break;
+ }
+ case iAsBx: {
+ b = GETARG_sBx(i);
+ if (getBMode(op) == OpArgR) {
+ int dest = pc+1+b;
+ check(0 <= dest && dest < pt->sizecode);
+ if (dest > 0) {
+ int j;
+ /* check that it does not jump to a setlist count; this
+ is tricky, because the count from a previous setlist may
+ have the same value of an invalid setlist; so, we must
+ go all the way back to the first of them (if any) */
+ for (j = 0; j < dest; j++) {
+ Instruction d = pt->code[dest-1-j];
+ if (!(GET_OPCODE(d) == OP_SETLIST && GETARG_C(d) == 0)) break;
+ }
+ /* if 'j' is even, previous value is not a setlist (even if
+ it looks like one) */
+ check((j&1) == 0);
+ }
+ }
+ break;
+ }
+ }
+ if (testAMode(op)) {
+ if (a == reg) last = pc; /* change register `a' */
+ }
+ if (testTMode(op)) {
+ check(pc+2 < pt->sizecode); /* check skip */
+ check(GET_OPCODE(pt->code[pc+1]) == OP_JMP);
+ }
+ switch (op) {
+ case OP_LOADBOOL: {
+ if (c == 1) { /* does it jump? */
+ check(pc+2 < pt->sizecode); /* check its jump */
+ check(GET_OPCODE(pt->code[pc+1]) != OP_SETLIST ||
+ GETARG_C(pt->code[pc+1]) != 0);
+ }
+ break;
+ }
+ case OP_LOADNIL: {
+ if (a <= reg && reg <= b)
+ last = pc; /* set registers from `a' to `b' */
+ break;
+ }
+ case OP_GETUPVAL:
+ case OP_SETUPVAL: {
+ check(b < pt->nups);
+ break;
+ }
+ case OP_GETGLOBAL:
+ case OP_SETGLOBAL: {
+ check(ttisstring(&pt->k[b]));
+ break;
+ }
+ case OP_SELF: {
+ checkreg(pt, a+1);
+ if (reg == a+1) last = pc;
+ break;
+ }
+ case OP_CONCAT: {
+ check(b < c); /* at least two operands */
+ break;
+ }
+ case OP_TFORLOOP: {
+ check(c >= 1); /* at least one result (control variable) */
+ checkreg(pt, a+2+c); /* space for results */
+ if (reg >= a+2) last = pc; /* affect all regs above its base */
+ break;
+ }
+ case OP_FORLOOP:
+ case OP_FORPREP:
+ checkreg(pt, a+3);
+ /* go through */
+ case OP_JMP: {
+ int dest = pc+1+b;
+ /* not full check and jump is forward and do not skip `lastpc'? */
+ if (reg != NO_REG && pc < dest && dest <= lastpc)
+ pc += b; /* do the jump */
+ break;
+ }
+ case OP_CALL:
+ case OP_TAILCALL: {
+ if (b != 0) {
+ checkreg(pt, a+b-1);
+ }
+ c--; /* c = num. returns */
+ if (c == LUA_MULTRET) {
+ check(checkopenop(pt, pc));
+ }
+ else if (c != 0)
+ checkreg(pt, a+c-1);
+ if (reg >= a) last = pc; /* affect all registers above base */
+ break;
+ }
+ case OP_RETURN: {
+ b--; /* b = num. returns */
+ if (b > 0) checkreg(pt, a+b-1);
+ break;
+ }
+ case OP_SETLIST: {
+ if (b > 0) checkreg(pt, a + b);
+ if (c == 0) {
+ pc++;
+ check(pc < pt->sizecode - 1);
+ }
+ break;
+ }
+ case OP_CLOSURE: {
+ int nup, j;
+ check(b < pt->sizep);
+ nup = pt->p[b]->nups;
+ check(pc + nup < pt->sizecode);
+ for (j = 1; j <= nup; j++) {
+ OpCode op1 = GET_OPCODE(pt->code[pc + j]);
+ check(op1 == OP_GETUPVAL || op1 == OP_MOVE);
+ }
+ if (reg != NO_REG) /* tracing? */
+ pc += nup; /* do not 'execute' these pseudo-instructions */
+ break;
+ }
+ case OP_VARARG: {
+ check((pt->is_vararg & VARARG_ISVARARG) &&
+ !(pt->is_vararg & VARARG_NEEDSARG));
+ b--;
+ if (b == LUA_MULTRET) check(checkopenop(pt, pc));
+ checkreg(pt, a+b-1);
+ break;
+ }
+ default: break;
+ }
+ }
+ return pt->code[last];
+}
+
+#undef check
+#undef checkjump
+#undef checkreg
+
+/* }====================================================== */
+
+
+int luaG_checkcode (const Proto *pt) {
+ return (symbexec(pt, pt->sizecode, NO_REG) != 0);
+}
+
+
+static const char *kname (Proto *p, int c) {
+ if (ISK(c) && ttisstring(&p->k[INDEXK(c)]))
+ return svalue(&p->k[INDEXK(c)]);
+ else
+ return "?";
+}
+
+
+static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
+ const char **name) {
+ if (isLua(ci)) { /* a Lua function? */
+ Proto *p = ci_func(ci)->l.p;
+ int pc = currentpc(L, ci);
+ Instruction i;
+ *name = luaF_getlocalname(p, stackpos+1, pc);
+ if (*name) /* is a local? */
+ return "local";
+ i = symbexec(p, pc, stackpos); /* try symbolic execution */
+ lua_assert(pc != -1);
+ switch (GET_OPCODE(i)) {
+ case OP_GETGLOBAL: {
+ int g = GETARG_Bx(i); /* global index */
+ lua_assert(ttisstring(&p->k[g]));
+ *name = svalue(&p->k[g]);
+ return "global";
+ }
+ case OP_MOVE: {
+ int a = GETARG_A(i);
+ int b = GETARG_B(i); /* move from `b' to `a' */
+ if (b < a)
+ return getobjname(L, ci, b, name); /* get name for `b' */
+ break;
+ }
+ case OP_GETTABLE: {
+ int k = GETARG_C(i); /* key index */
+ *name = kname(p, k);
+ return "field";
+ }
+ case OP_GETUPVAL: {
+ int u = GETARG_B(i); /* upvalue index */
+ *name = p->upvalues ? getstr(p->upvalues[u]) : "?";
+ return "upvalue";
+ }
+ case OP_SELF: {
+ int k = GETARG_C(i); /* key index */
+ *name = kname(p, k);
+ return "method";
+ }
+ default: break;
+ }
+ }
+ return NULL; /* no useful name found */
+}
+
+
+static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
+ Instruction i;
+ if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
+ return NULL; /* calling function is not Lua (or is unknown) */
+ ci--; /* calling function */
+ i = ci_func(ci)->l.p->code[currentpc(L, ci)];
+ if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
+ GET_OPCODE(i) == OP_TFORLOOP)
+ return getobjname(L, ci, GETARG_A(i), name);
+ else
+ return NULL; /* no useful name can be found */
+}
+
+
+/* only ANSI way to check whether a pointer points to an array */
+static int isinstack (CallInfo *ci, const TValue *o) {
+ StkId p;
+ for (p = ci->base; p < ci->top; p++)
+ if (o == p) return 1;
+ return 0;
+}
+
+
+void luaG_typeerror (lua_State *L, const TValue *o, const char *op) {
+ const char *name = NULL;
+ const char *t = luaT_typenames[ttype(o)];
+ const char *kind = (isinstack(L->ci, o)) ?
+ getobjname(L, L->ci, cast_int(o - L->base), &name) :
+ NULL;
+ if (kind)
+ luaG_runerror(L, "attempt to %s %s " LUA_QS " (a %s value)",
+ op, kind, name, t);
+ else
+ luaG_runerror(L, "attempt to %s a %s value", op, t);
+}
+
+
+void luaG_concaterror (lua_State *L, StkId p1, StkId p2) {
+ if (ttisstring(p1) || ttisnumber(p1)) p1 = p2;
+ lua_assert(!ttisstring(p1) && !ttisnumber(p1));
+ luaG_typeerror(L, p1, "concatenate");
+}
+
+
+void luaG_aritherror (lua_State *L, const TValue *p1, const TValue *p2) {
+ TValue temp;
+ if (luaV_tonumber(p1, &temp) == NULL)
+ p2 = p1; /* first operand is wrong */
+ luaG_typeerror(L, p2, "perform arithmetic on");
+}
+
+
+int luaG_ordererror (lua_State *L, const TValue *p1, const TValue *p2) {
+ const char *t1 = luaT_typenames[ttype(p1)];
+ const char *t2 = luaT_typenames[ttype(p2)];
+ if (t1[2] == t2[2])
+ luaG_runerror(L, "attempt to compare two %s values", t1);
+ else
+ luaG_runerror(L, "attempt to compare %s with %s", t1, t2);
+ return 0;
+}
+
+
+static void addinfo (lua_State *L, const char *msg) {
+ CallInfo *ci = L->ci;
+ if (isLua(ci)) { /* is Lua code? */
+ char buff[LUA_IDSIZE]; /* add file:line information */
+ int line = currentline(L, ci);
+ luaO_chunkid(buff, getstr(getluaproto(ci)->source), LUA_IDSIZE);
+ luaO_pushfstring(L, "%s:%d: %s", buff, line, msg);
+ }
+}
+
+
+void luaG_errormsg (lua_State *L) {
+ if (L->errfunc != 0) { /* is there an error handling function? */
+ StkId errfunc = restorestack(L, L->errfunc);
+ if (!ttisfunction(errfunc)) luaD_throw(L, LUA_ERRERR);
+ setobjs2s(L, L->top, L->top - 1); /* move argument */
+ setobjs2s(L, L->top - 1, errfunc); /* push function */
+ incr_top(L);
+ luaD_call(L, L->top - 2, 1); /* call it */
+ }
+ luaD_throw(L, LUA_ERRRUN);
+}
+
+
+void luaG_runerror (lua_State *L, const char *fmt, ...) {
+ va_list argp;
+ va_start(argp, fmt);
+ addinfo(L, luaO_pushvfstring(L, fmt, argp));
+ va_end(argp);
+ luaG_errormsg(L);
+}
+
diff --git a/libs/lua-5.1.5/src/ldebug.h b/libs/lua-5.1.5/src/ldebug.h
new file mode 100644
index 0000000..ba28a97
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldebug.h
@@ -0,0 +1,33 @@
+/*
+** $Id: ldebug.h,v 2.3.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions from Debug Interface module
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldebug_h
+#define ldebug_h
+
+
+#include "lstate.h"
+
+
+#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
+
+#define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
+
+#define resethookcount(L) (L->hookcount = L->basehookcount)
+
+
+LUAI_FUNC void luaG_typeerror (lua_State *L, const TValue *o,
+ const char *opname);
+LUAI_FUNC void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
+LUAI_FUNC void luaG_aritherror (lua_State *L, const TValue *p1,
+ const TValue *p2);
+LUAI_FUNC int luaG_ordererror (lua_State *L, const TValue *p1,
+ const TValue *p2);
+LUAI_FUNC void luaG_runerror (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaG_errormsg (lua_State *L);
+LUAI_FUNC int luaG_checkcode (const Proto *pt);
+LUAI_FUNC int luaG_checkopenop (Instruction i);
+
+#endif
diff --git a/libs/lua-5.1.5/src/ldo.c b/libs/lua-5.1.5/src/ldo.c
new file mode 100644
index 0000000..d1bf786
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldo.c
@@ -0,0 +1,519 @@
+/*
+** $Id: ldo.c,v 2.38.1.4 2012/01/18 02:27:10 roberto Exp $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#include <setjmp.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define ldo_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lundump.h"
+#include "lvm.h"
+#include "lzio.h"
+
+
+
+
+/*
+** {======================================================
+** Error-recovery functions
+** =======================================================
+*/
+
+
+/* chain list of long jump buffers */
+struct lua_longjmp {
+ struct lua_longjmp *previous;
+ luai_jmpbuf b;
+ volatile int status; /* error code */
+};
+
+
+void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) {
+ switch (errcode) {
+ case LUA_ERRMEM: {
+ setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
+ break;
+ }
+ case LUA_ERRERR: {
+ setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
+ break;
+ }
+ case LUA_ERRSYNTAX:
+ case LUA_ERRRUN: {
+ setobjs2s(L, oldtop, L->top - 1); /* error message on current top */
+ break;
+ }
+ }
+ L->top = oldtop + 1;
+}
+
+
+static void restore_stack_limit (lua_State *L) {
+ lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK - 1);
+ if (L->size_ci > LUAI_MAXCALLS) { /* there was an overflow? */
+ int inuse = cast_int(L->ci - L->base_ci);
+ if (inuse + 1 < LUAI_MAXCALLS) /* can `undo' overflow? */
+ luaD_reallocCI(L, LUAI_MAXCALLS);
+ }
+}
+
+
+static void resetstack (lua_State *L, int status) {
+ L->ci = L->base_ci;
+ L->base = L->ci->base;
+ luaF_close(L, L->base); /* close eventual pending closures */
+ luaD_seterrorobj(L, status, L->base);
+ L->nCcalls = L->baseCcalls;
+ L->allowhook = 1;
+ restore_stack_limit(L);
+ L->errfunc = 0;
+ L->errorJmp = NULL;
+}
+
+
+void luaD_throw (lua_State *L, int errcode) {
+ if (L->errorJmp) {
+ L->errorJmp->status = errcode;
+ LUAI_THROW(L, L->errorJmp);
+ }
+ else {
+ L->status = cast_byte(errcode);
+ if (G(L)->panic) {
+ resetstack(L, errcode);
+ lua_unlock(L);
+ G(L)->panic(L);
+ }
+ exit(EXIT_FAILURE);
+ }
+}
+
+
+int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
+ struct lua_longjmp lj;
+ lj.status = 0;
+ lj.previous = L->errorJmp; /* chain new error handler */
+ L->errorJmp = &lj;
+ LUAI_TRY(L, &lj,
+ (*f)(L, ud);
+ );
+ L->errorJmp = lj.previous; /* restore old error handler */
+ return lj.status;
+}
+
+/* }====================================================== */
+
+
+static void correctstack (lua_State *L, TValue *oldstack) {
+ CallInfo *ci;
+ GCObject *up;
+ L->top = (L->top - oldstack) + L->stack;
+ for (up = L->openupval; up != NULL; up = up->gch.next)
+ gco2uv(up)->v = (gco2uv(up)->v - oldstack) + L->stack;
+ for (ci = L->base_ci; ci <= L->ci; ci++) {
+ ci->top = (ci->top - oldstack) + L->stack;
+ ci->base = (ci->base - oldstack) + L->stack;
+ ci->func = (ci->func - oldstack) + L->stack;
+ }
+ L->base = (L->base - oldstack) + L->stack;
+}
+
+
+void luaD_reallocstack (lua_State *L, int newsize) {
+ TValue *oldstack = L->stack;
+ int realsize = newsize + 1 + EXTRA_STACK;
+ lua_assert(L->stack_last - L->stack == L->stacksize - EXTRA_STACK - 1);
+ luaM_reallocvector(L, L->stack, L->stacksize, realsize, TValue);
+ L->stacksize = realsize;
+ L->stack_last = L->stack+newsize;
+ correctstack(L, oldstack);
+}
+
+
+void luaD_reallocCI (lua_State *L, int newsize) {
+ CallInfo *oldci = L->base_ci;
+ luaM_reallocvector(L, L->base_ci, L->size_ci, newsize, CallInfo);
+ L->size_ci = newsize;
+ L->ci = (L->ci - oldci) + L->base_ci;
+ L->end_ci = L->base_ci + L->size_ci - 1;
+}
+
+
+void luaD_growstack (lua_State *L, int n) {
+ if (n <= L->stacksize) /* double size is enough? */
+ luaD_reallocstack(L, 2*L->stacksize);
+ else
+ luaD_reallocstack(L, L->stacksize + n);
+}
+
+
+static CallInfo *growCI (lua_State *L) {
+ if (L->size_ci > LUAI_MAXCALLS) /* overflow while handling overflow? */
+ luaD_throw(L, LUA_ERRERR);
+ else {
+ luaD_reallocCI(L, 2*L->size_ci);
+ if (L->size_ci > LUAI_MAXCALLS)
+ luaG_runerror(L, "stack overflow");
+ }
+ return ++L->ci;
+}
+
+
+void luaD_callhook (lua_State *L, int event, int line) {
+ lua_Hook hook = L->hook;
+ if (hook && L->allowhook) {
+ ptrdiff_t top = savestack(L, L->top);
+ ptrdiff_t ci_top = savestack(L, L->ci->top);
+ lua_Debug ar;
+ ar.event = event;
+ ar.currentline = line;
+ if (event == LUA_HOOKTAILRET)
+ ar.i_ci = 0; /* tail call; no debug information about it */
+ else
+ ar.i_ci = cast_int(L->ci - L->base_ci);
+ luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
+ L->ci->top = L->top + LUA_MINSTACK;
+ lua_assert(L->ci->top <= L->stack_last);
+ L->allowhook = 0; /* cannot call hooks inside a hook */
+ lua_unlock(L);
+ (*hook)(L, &ar);
+ lua_lock(L);
+ lua_assert(!L->allowhook);
+ L->allowhook = 1;
+ L->ci->top = restorestack(L, ci_top);
+ L->top = restorestack(L, top);
+ }
+}
+
+
+static StkId adjust_varargs (lua_State *L, Proto *p, int actual) {
+ int i;
+ int nfixargs = p->numparams;
+ Table *htab = NULL;
+ StkId base, fixed;
+ for (; actual < nfixargs; ++actual)
+ setnilvalue(L->top++);
+#if defined(LUA_COMPAT_VARARG)
+ if (p->is_vararg & VARARG_NEEDSARG) { /* compat. with old-style vararg? */
+ int nvar = actual - nfixargs; /* number of extra arguments */
+ lua_assert(p->is_vararg & VARARG_HASARG);
+ luaC_checkGC(L);
+ luaD_checkstack(L, p->maxstacksize);
+ htab = luaH_new(L, nvar, 1); /* create `arg' table */
+ for (i=0; i<nvar; i++) /* put extra arguments into `arg' table */
+ setobj2n(L, luaH_setnum(L, htab, i+1), L->top - nvar + i);
+ /* store counter in field `n' */
+ setnvalue(luaH_setstr(L, htab, luaS_newliteral(L, "n")), cast_num(nvar));
+ }
+#endif
+ /* move fixed parameters to final position */
+ fixed = L->top - actual; /* first fixed argument */
+ base = L->top; /* final position of first argument */
+ for (i=0; i<nfixargs; i++) {
+ setobjs2s(L, L->top++, fixed+i);
+ setnilvalue(fixed+i);
+ }
+ /* add `arg' parameter */
+ if (htab) {
+ sethvalue(L, L->top++, htab);
+ lua_assert(iswhite(obj2gco(htab)));
+ }
+ return base;
+}
+
+
+static StkId tryfuncTM (lua_State *L, StkId func) {
+ const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL);
+ StkId p;
+ ptrdiff_t funcr = savestack(L, func);
+ if (!ttisfunction(tm))
+ luaG_typeerror(L, func, "call");
+ /* Open a hole inside the stack at `func' */
+ for (p = L->top; p > func; p--) setobjs2s(L, p, p-1);
+ incr_top(L);
+ func = restorestack(L, funcr); /* previous call may change stack */
+ setobj2s(L, func, tm); /* tag method is the new function to be called */
+ return func;
+}
+
+
+
+#define inc_ci(L) \
+ ((L->ci == L->end_ci) ? growCI(L) : \
+ (condhardstacktests(luaD_reallocCI(L, L->size_ci)), ++L->ci))
+
+
+int luaD_precall (lua_State *L, StkId func, int nresults) {
+ LClosure *cl;
+ ptrdiff_t funcr;
+ if (!ttisfunction(func)) /* `func' is not a function? */
+ func = tryfuncTM(L, func); /* check the `function' tag method */
+ funcr = savestack(L, func);
+ cl = &clvalue(func)->l;
+ L->ci->savedpc = L->savedpc;
+ if (!cl->isC) { /* Lua function? prepare its call */
+ CallInfo *ci;
+ StkId st, base;
+ Proto *p = cl->p;
+ luaD_checkstack(L, p->maxstacksize);
+ func = restorestack(L, funcr);
+ if (!p->is_vararg) { /* no varargs? */
+ base = func + 1;
+ if (L->top > base + p->numparams)
+ L->top = base + p->numparams;
+ }
+ else { /* vararg function */
+ int nargs = cast_int(L->top - func) - 1;
+ base = adjust_varargs(L, p, nargs);
+ func = restorestack(L, funcr); /* previous call may change the stack */
+ }
+ ci = inc_ci(L); /* now `enter' new function */
+ ci->func = func;
+ L->base = ci->base = base;
+ ci->top = L->base + p->maxstacksize;
+ lua_assert(ci->top <= L->stack_last);
+ L->savedpc = p->code; /* starting point */
+ ci->tailcalls = 0;
+ ci->nresults = nresults;
+ for (st = L->top; st < ci->top; st++)
+ setnilvalue(st);
+ L->top = ci->top;
+ if (L->hookmask & LUA_MASKCALL) {
+ L->savedpc++; /* hooks assume 'pc' is already incremented */
+ luaD_callhook(L, LUA_HOOKCALL, -1);
+ L->savedpc--; /* correct 'pc' */
+ }
+ return PCRLUA;
+ }
+ else { /* if is a C function, call it */
+ CallInfo *ci;
+ int n;
+ luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
+ ci = inc_ci(L); /* now `enter' new function */
+ ci->func = restorestack(L, funcr);
+ L->base = ci->base = ci->func + 1;
+ ci->top = L->top + LUA_MINSTACK;
+ lua_assert(ci->top <= L->stack_last);
+ ci->nresults = nresults;
+ if (L->hookmask & LUA_MASKCALL)
+ luaD_callhook(L, LUA_HOOKCALL, -1);
+ lua_unlock(L);
+ n = (*curr_func(L)->c.f)(L); /* do the actual call */
+ lua_lock(L);
+ if (n < 0) /* yielding? */
+ return PCRYIELD;
+ else {
+ luaD_poscall(L, L->top - n);
+ return PCRC;
+ }
+ }
+}
+
+
+static StkId callrethooks (lua_State *L, StkId firstResult) {
+ ptrdiff_t fr = savestack(L, firstResult); /* next call may change stack */
+ luaD_callhook(L, LUA_HOOKRET, -1);
+ if (f_isLua(L->ci)) { /* Lua function? */
+ while ((L->hookmask & LUA_MASKRET) && L->ci->tailcalls--) /* tail calls */
+ luaD_callhook(L, LUA_HOOKTAILRET, -1);
+ }
+ return restorestack(L, fr);
+}
+
+
+int luaD_poscall (lua_State *L, StkId firstResult) {
+ StkId res;
+ int wanted, i;
+ CallInfo *ci;
+ if (L->hookmask & LUA_MASKRET)
+ firstResult = callrethooks(L, firstResult);
+ ci = L->ci--;
+ res = ci->func; /* res == final position of 1st result */
+ wanted = ci->nresults;
+ L->base = (ci - 1)->base; /* restore base */
+ L->savedpc = (ci - 1)->savedpc; /* restore savedpc */
+ /* move results to correct place */
+ for (i = wanted; i != 0 && firstResult < L->top; i--)
+ setobjs2s(L, res++, firstResult++);
+ while (i-- > 0)
+ setnilvalue(res++);
+ L->top = res;
+ return (wanted - LUA_MULTRET); /* 0 iff wanted == LUA_MULTRET */
+}
+
+
+/*
+** Call a function (C or Lua). The function to be called is at *func.
+** The arguments are on the stack, right after the function.
+** When returns, all the results are on the stack, starting at the original
+** function position.
+*/
+void luaD_call (lua_State *L, StkId func, int nResults) {
+ if (++L->nCcalls >= LUAI_MAXCCALLS) {
+ if (L->nCcalls == LUAI_MAXCCALLS)
+ luaG_runerror(L, "C stack overflow");
+ else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3)))
+ luaD_throw(L, LUA_ERRERR); /* error while handing stack error */
+ }
+ if (luaD_precall(L, func, nResults) == PCRLUA) /* is a Lua function? */
+ luaV_execute(L, 1); /* call it */
+ L->nCcalls--;
+ luaC_checkGC(L);
+}
+
+
+static void resume (lua_State *L, void *ud) {
+ StkId firstArg = cast(StkId, ud);
+ CallInfo *ci = L->ci;
+ if (L->status == 0) { /* start coroutine? */
+ lua_assert(ci == L->base_ci && firstArg > L->base);
+ if (luaD_precall(L, firstArg - 1, LUA_MULTRET) != PCRLUA)
+ return;
+ }
+ else { /* resuming from previous yield */
+ lua_assert(L->status == LUA_YIELD);
+ L->status = 0;
+ if (!f_isLua(ci)) { /* `common' yield? */
+ /* finish interrupted execution of `OP_CALL' */
+ lua_assert(GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_CALL ||
+ GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_TAILCALL);
+ if (luaD_poscall(L, firstArg)) /* complete it... */
+ L->top = L->ci->top; /* and correct top if not multiple results */
+ }
+ else /* yielded inside a hook: just continue its execution */
+ L->base = L->ci->base;
+ }
+ luaV_execute(L, cast_int(L->ci - L->base_ci));
+}
+
+
+static int resume_error (lua_State *L, const char *msg) {
+ L->top = L->ci->base;
+ setsvalue2s(L, L->top, luaS_new(L, msg));
+ incr_top(L);
+ lua_unlock(L);
+ return LUA_ERRRUN;
+}
+
+
+LUA_API int lua_resume (lua_State *L, int nargs) {
+ int status;
+ lua_lock(L);
+ if (L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci))
+ return resume_error(L, "cannot resume non-suspended coroutine");
+ if (L->nCcalls >= LUAI_MAXCCALLS)
+ return resume_error(L, "C stack overflow");
+ luai_userstateresume(L, nargs);
+ lua_assert(L->errfunc == 0);
+ L->baseCcalls = ++L->nCcalls;
+ status = luaD_rawrunprotected(L, resume, L->top - nargs);
+ if (status != 0) { /* error? */
+ L->status = cast_byte(status); /* mark thread as `dead' */
+ luaD_seterrorobj(L, status, L->top);
+ L->ci->top = L->top;
+ }
+ else {
+ lua_assert(L->nCcalls == L->baseCcalls);
+ status = L->status;
+ }
+ --L->nCcalls;
+ lua_unlock(L);
+ return status;
+}
+
+
+LUA_API int lua_yield (lua_State *L, int nresults) {
+ luai_userstateyield(L, nresults);
+ lua_lock(L);
+ if (L->nCcalls > L->baseCcalls)
+ luaG_runerror(L, "attempt to yield across metamethod/C-call boundary");
+ L->base = L->top - nresults; /* protect stack slots below */
+ L->status = LUA_YIELD;
+ lua_unlock(L);
+ return -1;
+}
+
+
+int luaD_pcall (lua_State *L, Pfunc func, void *u,
+ ptrdiff_t old_top, ptrdiff_t ef) {
+ int status;
+ unsigned short oldnCcalls = L->nCcalls;
+ ptrdiff_t old_ci = saveci(L, L->ci);
+ lu_byte old_allowhooks = L->allowhook;
+ ptrdiff_t old_errfunc = L->errfunc;
+ L->errfunc = ef;
+ status = luaD_rawrunprotected(L, func, u);
+ if (status != 0) { /* an error occurred? */
+ StkId oldtop = restorestack(L, old_top);
+ luaF_close(L, oldtop); /* close eventual pending closures */
+ luaD_seterrorobj(L, status, oldtop);
+ L->nCcalls = oldnCcalls;
+ L->ci = restoreci(L, old_ci);
+ L->base = L->ci->base;
+ L->savedpc = L->ci->savedpc;
+ L->allowhook = old_allowhooks;
+ restore_stack_limit(L);
+ }
+ L->errfunc = old_errfunc;
+ return status;
+}
+
+
+
+/*
+** Execute a protected parser.
+*/
+struct SParser { /* data to `f_parser' */
+ ZIO *z;
+ Mbuffer buff; /* buffer to be used by the scanner */
+ const char *name;
+};
+
+static void f_parser (lua_State *L, void *ud) {
+ int i;
+ Proto *tf;
+ Closure *cl;
+ struct SParser *p = cast(struct SParser *, ud);
+ int c = luaZ_lookahead(p->z);
+ luaC_checkGC(L);
+ tf = ((c == LUA_SIGNATURE[0]) ? luaU_undump : luaY_parser)(L, p->z,
+ &p->buff, p->name);
+ cl = luaF_newLclosure(L, tf->nups, hvalue(gt(L)));
+ cl->l.p = tf;
+ for (i = 0; i < tf->nups; i++) /* initialize eventual upvalues */
+ cl->l.upvals[i] = luaF_newupval(L);
+ setclvalue(L, L->top, cl);
+ incr_top(L);
+}
+
+
+int luaD_protectedparser (lua_State *L, ZIO *z, const char *name) {
+ struct SParser p;
+ int status;
+ p.z = z; p.name = name;
+ luaZ_initbuffer(L, &p.buff);
+ status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
+ luaZ_freebuffer(L, &p.buff);
+ return status;
+}
+
+
diff --git a/libs/lua-5.1.5/src/ldo.h b/libs/lua-5.1.5/src/ldo.h
new file mode 100644
index 0000000..98fddac
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldo.h
@@ -0,0 +1,57 @@
+/*
+** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
+** Stack and Call structure of Lua
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ldo_h
+#define ldo_h
+
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+#define luaD_checkstack(L,n) \
+ if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
+ luaD_growstack(L, n); \
+ else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));
+
+
+#define incr_top(L) {luaD_checkstack(L,1); L->top++;}
+
+#define savestack(L,p) ((char *)(p) - (char *)L->stack)
+#define restorestack(L,n) ((TValue *)((char *)L->stack + (n)))
+
+#define saveci(L,p) ((char *)(p) - (char *)L->base_ci)
+#define restoreci(L,n) ((CallInfo *)((char *)L->base_ci + (n)))
+
+
+/* results from luaD_precall */
+#define PCRLUA 0 /* initiated a call to a Lua function */
+#define PCRC 1 /* did a call to a C function */
+#define PCRYIELD 2 /* C funtion yielded */
+
+
+/* type of protected functions, to be ran by `runprotected' */
+typedef void (*Pfunc) (lua_State *L, void *ud);
+
+LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
+LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
+LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
+LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
+LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
+ ptrdiff_t oldtop, ptrdiff_t ef);
+LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
+LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
+LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
+LUAI_FUNC void luaD_growstack (lua_State *L, int n);
+
+LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
+LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);
+
+LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);
+
+#endif
+
diff --git a/libs/lua-5.1.5/src/ldump.c b/libs/lua-5.1.5/src/ldump.c
new file mode 100644
index 0000000..c9d3d48
--- /dev/null
+++ b/libs/lua-5.1.5/src/ldump.c
@@ -0,0 +1,164 @@
+/*
+** $Id: ldump.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
+** save precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#include <stddef.h>
+
+#define ldump_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lundump.h"
+
+typedef struct {
+ lua_State* L;
+ lua_Writer writer;
+ void* data;
+ int strip;
+ int status;
+} DumpState;
+
+#define DumpMem(b,n,size,D) DumpBlock(b,(n)*(size),D)
+#define DumpVar(x,D) DumpMem(&x,1,sizeof(x),D)
+
+static void DumpBlock(const void* b, size_t size, DumpState* D)
+{
+ if (D->status==0)
+ {
+ lua_unlock(D->L);
+ D->status=(*D->writer)(D->L,b,size,D->data);
+ lua_lock(D->L);
+ }
+}
+
+static void DumpChar(int y, DumpState* D)
+{
+ char x=(char)y;
+ DumpVar(x,D);
+}
+
+static void DumpInt(int x, DumpState* D)
+{
+ DumpVar(x,D);
+}
+
+static void DumpNumber(lua_Number x, DumpState* D)
+{
+ DumpVar(x,D);
+}
+
+static void DumpVector(const void* b, int n, size_t size, DumpState* D)
+{
+ DumpInt(n,D);
+ DumpMem(b,n,size,D);
+}
+
+static void DumpString(const TString* s, DumpState* D)
+{
+ if (s==NULL || getstr(s)==NULL)
+ {
+ size_t size=0;
+ DumpVar(size,D);
+ }
+ else
+ {
+ size_t size=s->tsv.len+1; /* include trailing '\0' */
+ DumpVar(size,D);
+ DumpBlock(getstr(s),size,D);
+ }
+}
+
+#define DumpCode(f,D) DumpVector(f->code,f->sizecode,sizeof(Instruction),D)
+
+static void DumpFunction(const Proto* f, const TString* p, DumpState* D);
+
+static void DumpConstants(const Proto* f, DumpState* D)
+{
+ int i,n=f->sizek;
+ DumpInt(n,D);
+ for (i=0; i<n; i++)
+ {
+ const TValue* o=&f->k[i];
+ DumpChar(ttype(o),D);
+ switch (ttype(o))
+ {
+ case LUA_TNIL:
+ break;
+ case LUA_TBOOLEAN:
+ DumpChar(bvalue(o),D);
+ break;
+ case LUA_TNUMBER:
+ DumpNumber(nvalue(o),D);
+ break;
+ case LUA_TSTRING:
+ DumpString(rawtsvalue(o),D);
+ break;
+ default:
+ lua_assert(0); /* cannot happen */
+ break;
+ }
+ }
+ n=f->sizep;
+ DumpInt(n,D);
+ for (i=0; i<n; i++) DumpFunction(f->p[i],f->source,D);
+}
+
+static void DumpDebug(const Proto* f, DumpState* D)
+{
+ int i,n;
+ n= (D->strip) ? 0 : f->sizelineinfo;
+ DumpVector(f->lineinfo,n,sizeof(int),D);
+ n= (D->strip) ? 0 : f->sizelocvars;
+ DumpInt(n,D);
+ for (i=0; i<n; i++)
+ {
+ DumpString(f->locvars[i].varname,D);
+ DumpInt(f->locvars[i].startpc,D);
+ DumpInt(f->locvars[i].endpc,D);
+ }
+ n= (D->strip) ? 0 : f->sizeupvalues;
+ DumpInt(n,D);
+ for (i=0; i<n; i++) DumpString(f->upvalues[i],D);
+}
+
+static void DumpFunction(const Proto* f, const TString* p, DumpState* D)
+{
+ DumpString((f->source==p || D->strip) ? NULL : f->source,D);
+ DumpInt(f->linedefined,D);
+ DumpInt(f->lastlinedefined,D);
+ DumpChar(f->nups,D);
+ DumpChar(f->numparams,D);
+ DumpChar(f->is_vararg,D);
+ DumpChar(f->maxstacksize,D);
+ DumpCode(f,D);
+ DumpConstants(f,D);
+ DumpDebug(f,D);
+}
+
+static void DumpHeader(DumpState* D)
+{
+ char h[LUAC_HEADERSIZE];
+ luaU_header(h);
+ DumpBlock(h,LUAC_HEADERSIZE,D);
+}
+
+/*
+** dump Lua function as precompiled chunk
+*/
+int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip)
+{
+ DumpState D;
+ D.L=L;
+ D.writer=w;
+ D.data=data;
+ D.strip=strip;
+ D.status=0;
+ DumpHeader(&D);
+ DumpFunction(f,NULL,&D);
+ return D.status;
+}
diff --git a/libs/lua-5.1.5/src/lfunc.c b/libs/lua-5.1.5/src/lfunc.c
new file mode 100644
index 0000000..813e88f
--- /dev/null
+++ b/libs/lua-5.1.5/src/lfunc.c
@@ -0,0 +1,174 @@
+/*
+** $Id: lfunc.c,v 2.12.1.2 2007/12/28 14:58:43 roberto Exp $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stddef.h>
+
+#define lfunc_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+
+Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e) {
+ Closure *c = cast(Closure *, luaM_malloc(L, sizeCclosure(nelems)));
+ luaC_link(L, obj2gco(c), LUA_TFUNCTION);
+ c->c.isC = 1;
+ c->c.env = e;
+ c->c.nupvalues = cast_byte(nelems);
+ return c;
+}
+
+
+Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e) {
+ Closure *c = cast(Closure *, luaM_malloc(L, sizeLclosure(nelems)));
+ luaC_link(L, obj2gco(c), LUA_TFUNCTION);
+ c->l.isC = 0;
+ c->l.env = e;
+ c->l.nupvalues = cast_byte(nelems);
+ while (nelems--) c->l.upvals[nelems] = NULL;
+ return c;
+}
+
+
+UpVal *luaF_newupval (lua_State *L) {
+ UpVal *uv = luaM_new(L, UpVal);
+ luaC_link(L, obj2gco(uv), LUA_TUPVAL);
+ uv->v = &uv->u.value;
+ setnilvalue(uv->v);
+ return uv;
+}
+
+
+UpVal *luaF_findupval (lua_State *L, StkId level) {
+ global_State *g = G(L);
+ GCObject **pp = &L->openupval;
+ UpVal *p;
+ UpVal *uv;
+ while (*pp != NULL && (p = ngcotouv(*pp))->v >= level) {
+ lua_assert(p->v != &p->u.value);
+ if (p->v == level) { /* found a corresponding upvalue? */
+ if (isdead(g, obj2gco(p))) /* is it dead? */
+ changewhite(obj2gco(p)); /* ressurect it */
+ return p;
+ }
+ pp = &p->next;
+ }
+ uv = luaM_new(L, UpVal); /* not found: create a new one */
+ uv->tt = LUA_TUPVAL;
+ uv->marked = luaC_white(g);
+ uv->v = level; /* current value lives in the stack */
+ uv->next = *pp; /* chain it in the proper position */
+ *pp = obj2gco(uv);
+ uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */
+ uv->u.l.next = g->uvhead.u.l.next;
+ uv->u.l.next->u.l.prev = uv;
+ g->uvhead.u.l.next = uv;
+ lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
+ return uv;
+}
+
+
+static void unlinkupval (UpVal *uv) {
+ lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
+ uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */
+ uv->u.l.prev->u.l.next = uv->u.l.next;
+}
+
+
+void luaF_freeupval (lua_State *L, UpVal *uv) {
+ if (uv->v != &uv->u.value) /* is it open? */
+ unlinkupval(uv); /* remove from open list */
+ luaM_free(L, uv); /* free upvalue */
+}
+
+
+void luaF_close (lua_State *L, StkId level) {
+ UpVal *uv;
+ global_State *g = G(L);
+ while (L->openupval != NULL && (uv = ngcotouv(L->openupval))->v >= level) {
+ GCObject *o = obj2gco(uv);
+ lua_assert(!isblack(o) && uv->v != &uv->u.value);
+ L->openupval = uv->next; /* remove from `open' list */
+ if (isdead(g, o))
+ luaF_freeupval(L, uv); /* free upvalue */
+ else {
+ unlinkupval(uv);
+ setobj(L, &uv->u.value, uv->v);
+ uv->v = &uv->u.value; /* now current value lives here */
+ luaC_linkupval(L, uv); /* link upvalue into `gcroot' list */
+ }
+ }
+}
+
+
+Proto *luaF_newproto (lua_State *L) {
+ Proto *f = luaM_new(L, Proto);
+ luaC_link(L, obj2gco(f), LUA_TPROTO);
+ f->k = NULL;
+ f->sizek = 0;
+ f->p = NULL;
+ f->sizep = 0;
+ f->code = NULL;
+ f->sizecode = 0;
+ f->sizelineinfo = 0;
+ f->sizeupvalues = 0;
+ f->nups = 0;
+ f->upvalues = NULL;
+ f->numparams = 0;
+ f->is_vararg = 0;
+ f->maxstacksize = 0;
+ f->lineinfo = NULL;
+ f->sizelocvars = 0;
+ f->locvars = NULL;
+ f->linedefined = 0;
+ f->lastlinedefined = 0;
+ f->source = NULL;
+ return f;
+}
+
+
+void luaF_freeproto (lua_State *L, Proto *f) {
+ luaM_freearray(L, f->code, f->sizecode, Instruction);
+ luaM_freearray(L, f->p, f->sizep, Proto *);
+ luaM_freearray(L, f->k, f->sizek, TValue);
+ luaM_freearray(L, f->lineinfo, f->sizelineinfo, int);
+ luaM_freearray(L, f->locvars, f->sizelocvars, struct LocVar);
+ luaM_freearray(L, f->upvalues, f->sizeupvalues, TString *);
+ luaM_free(L, f);
+}
+
+
+void luaF_freeclosure (lua_State *L, Closure *c) {
+ int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) :
+ sizeLclosure(c->l.nupvalues);
+ luaM_freemem(L, c, size);
+}
+
+
+/*
+** Look for n-th local variable at line `line' in function `func'.
+** Returns NULL if not found.
+*/
+const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
+ int i;
+ for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
+ if (pc < f->locvars[i].endpc) { /* is variable active? */
+ local_number--;
+ if (local_number == 0)
+ return getstr(f->locvars[i].varname);
+ }
+ }
+ return NULL; /* not found */
+}
+
diff --git a/libs/lua-5.1.5/src/lfunc.h b/libs/lua-5.1.5/src/lfunc.h
new file mode 100644
index 0000000..a68cf51
--- /dev/null
+++ b/libs/lua-5.1.5/src/lfunc.h
@@ -0,0 +1,34 @@
+/*
+** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
+** Auxiliary functions to manipulate prototypes and closures
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lfunc_h
+#define lfunc_h
+
+
+#include "lobject.h"
+
+
+#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
+ cast(int, sizeof(TValue)*((n)-1)))
+
+#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \
+ cast(int, sizeof(TValue *)*((n)-1)))
+
+
+LUAI_FUNC Proto *luaF_newproto (lua_State *L);
+LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
+LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
+LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
+LUAI_FUNC void luaF_close (lua_State *L, StkId level);
+LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
+LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
+LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
+LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
+ int pc);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/lgc.c b/libs/lua-5.1.5/src/lgc.c
new file mode 100644
index 0000000..e909c79
--- /dev/null
+++ b/libs/lua-5.1.5/src/lgc.c
@@ -0,0 +1,710 @@
+/*
+** $Id: lgc.c,v 2.38.1.2 2011/03/18 18:05:38 roberto Exp $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#include <string.h>
+
+#define lgc_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+
+
+#define GCSTEPSIZE 1024u
+#define GCSWEEPMAX 40
+#define GCSWEEPCOST 10
+#define GCFINALIZECOST 100
+
+
+#define maskmarks cast_byte(~(bitmask(BLACKBIT)|WHITEBITS))
+
+#define makewhite(g,x) \
+ ((x)->gch.marked = cast_byte(((x)->gch.marked & maskmarks) | luaC_white(g)))
+
+#define white2gray(x) reset2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
+#define black2gray(x) resetbit((x)->gch.marked, BLACKBIT)
+
+#define stringmark(s) reset2bits((s)->tsv.marked, WHITE0BIT, WHITE1BIT)
+
+
+#define isfinalized(u) testbit((u)->marked, FINALIZEDBIT)
+#define markfinalized(u) l_setbit((u)->marked, FINALIZEDBIT)
+
+
+#define KEYWEAK bitmask(KEYWEAKBIT)
+#define VALUEWEAK bitmask(VALUEWEAKBIT)
+
+
+
+#define markvalue(g,o) { checkconsistency(o); \
+ if (iscollectable(o) && iswhite(gcvalue(o))) reallymarkobject(g,gcvalue(o)); }
+
+#define markobject(g,t) { if (iswhite(obj2gco(t))) \
+ reallymarkobject(g, obj2gco(t)); }
+
+
+#define setthreshold(g) (g->GCthreshold = (g->estimate/100) * g->gcpause)
+
+
+static void removeentry (Node *n) {
+ lua_assert(ttisnil(gval(n)));
+ if (iscollectable(gkey(n)))
+ setttype(gkey(n), LUA_TDEADKEY); /* dead key; remove it */
+}
+
+
+static void reallymarkobject (global_State *g, GCObject *o) {
+ lua_assert(iswhite(o) && !isdead(g, o));
+ white2gray(o);
+ switch (o->gch.tt) {
+ case LUA_TSTRING: {
+ return;
+ }
+ case LUA_TUSERDATA: {
+ Table *mt = gco2u(o)->metatable;
+ gray2black(o); /* udata are never gray */
+ if (mt) markobject(g, mt);
+ markobject(g, gco2u(o)->env);
+ return;
+ }
+ case LUA_TUPVAL: {
+ UpVal *uv = gco2uv(o);
+ markvalue(g, uv->v);
+ if (uv->v == &uv->u.value) /* closed? */
+ gray2black(o); /* open upvalues are never black */
+ return;
+ }
+ case LUA_TFUNCTION: {
+ gco2cl(o)->c.gclist = g->gray;
+ g->gray = o;
+ break;
+ }
+ case LUA_TTABLE: {
+ gco2h(o)->gclist = g->gray;
+ g->gray = o;
+ break;
+ }
+ case LUA_TTHREAD: {
+ gco2th(o)->gclist = g->gray;
+ g->gray = o;
+ break;
+ }
+ case LUA_TPROTO: {
+ gco2p(o)->gclist = g->gray;
+ g->gray = o;
+ break;
+ }
+ default: lua_assert(0);
+ }
+}
+
+
+static void marktmu (global_State *g) {
+ GCObject *u = g->tmudata;
+ if (u) {
+ do {
+ u = u->gch.next;
+ makewhite(g, u); /* may be marked, if left from previous GC */
+ reallymarkobject(g, u);
+ } while (u != g->tmudata);
+ }
+}
+
+
+/* move `dead' udata that need finalization to list `tmudata' */
+size_t luaC_separateudata (lua_State *L, int all) {
+ global_State *g = G(L);
+ size_t deadmem = 0;
+ GCObject **p = &g->mainthread->next;
+ GCObject *curr;
+ while ((curr = *p) != NULL) {
+ if (!(iswhite(curr) || all) || isfinalized(gco2u(curr)))
+ p = &curr->gch.next; /* don't bother with them */
+ else if (fasttm(L, gco2u(curr)->metatable, TM_GC) == NULL) {
+ markfinalized(gco2u(curr)); /* don't need finalization */
+ p = &curr->gch.next;
+ }
+ else { /* must call its gc method */
+ deadmem += sizeudata(gco2u(curr));
+ markfinalized(gco2u(curr));
+ *p = curr->gch.next;
+ /* link `curr' at the end of `tmudata' list */
+ if (g->tmudata == NULL) /* list is empty? */
+ g->tmudata = curr->gch.next = curr; /* creates a circular list */
+ else {
+ curr->gch.next = g->tmudata->gch.next;
+ g->tmudata->gch.next = curr;
+ g->tmudata = curr;
+ }
+ }
+ }
+ return deadmem;
+}
+
+
+static int traversetable (global_State *g, Table *h) {
+ int i;
+ int weakkey = 0;
+ int weakvalue = 0;
+ const TValue *mode;
+ if (h->metatable)
+ markobject(g, h->metatable);
+ mode = gfasttm(g, h->metatable, TM_MODE);
+ if (mode && ttisstring(mode)) { /* is there a weak mode? */
+ weakkey = (strchr(svalue(mode), 'k') != NULL);
+ weakvalue = (strchr(svalue(mode), 'v') != NULL);
+ if (weakkey || weakvalue) { /* is really weak? */
+ h->marked &= ~(KEYWEAK | VALUEWEAK); /* clear bits */
+ h->marked |= cast_byte((weakkey << KEYWEAKBIT) |
+ (weakvalue << VALUEWEAKBIT));
+ h->gclist = g->weak; /* must be cleared after GC, ... */
+ g->weak = obj2gco(h); /* ... so put in the appropriate list */
+ }
+ }
+ if (weakkey && weakvalue) return 1;
+ if (!weakvalue) {
+ i = h->sizearray;
+ while (i--)
+ markvalue(g, &h->array[i]);
+ }
+ i = sizenode(h);
+ while (i--) {
+ Node *n = gnode(h, i);
+ lua_assert(ttype(gkey(n)) != LUA_TDEADKEY || ttisnil(gval(n)));
+ if (ttisnil(gval(n)))
+ removeentry(n); /* remove empty entries */
+ else {
+ lua_assert(!ttisnil(gkey(n)));
+ if (!weakkey) markvalue(g, gkey(n));
+ if (!weakvalue) markvalue(g, gval(n));
+ }
+ }
+ return weakkey || weakvalue;
+}
+
+
+/*
+** All marks are conditional because a GC may happen while the
+** prototype is still being created
+*/
+static void traverseproto (global_State *g, Proto *f) {
+ int i;
+ if (f->source) stringmark(f->source);
+ for (i=0; i<f->sizek; i++) /* mark literals */
+ markvalue(g, &f->k[i]);
+ for (i=0; i<f->sizeupvalues; i++) { /* mark upvalue names */
+ if (f->upvalues[i])
+ stringmark(f->upvalues[i]);
+ }
+ for (i=0; i<f->sizep; i++) { /* mark nested protos */
+ if (f->p[i])
+ markobject(g, f->p[i]);
+ }
+ for (i=0; i<f->sizelocvars; i++) { /* mark local-variable names */
+ if (f->locvars[i].varname)
+ stringmark(f->locvars[i].varname);
+ }
+}
+
+
+
+static void traverseclosure (global_State *g, Closure *cl) {
+ markobject(g, cl->c.env);
+ if (cl->c.isC) {
+ int i;
+ for (i=0; i<cl->c.nupvalues; i++) /* mark its upvalues */
+ markvalue(g, &cl->c.upvalue[i]);
+ }
+ else {
+ int i;
+ lua_assert(cl->l.nupvalues == cl->l.p->nups);
+ markobject(g, cl->l.p);
+ for (i=0; i<cl->l.nupvalues; i++) /* mark its upvalues */
+ markobject(g, cl->l.upvals[i]);
+ }
+}
+
+
+static void checkstacksizes (lua_State *L, StkId max) {
+ int ci_used = cast_int(L->ci - L->base_ci); /* number of `ci' in use */
+ int s_used = cast_int(max - L->stack); /* part of stack in use */
+ if (L->size_ci > LUAI_MAXCALLS) /* handling overflow? */
+ return; /* do not touch the stacks */
+ if (4*ci_used < L->size_ci && 2*BASIC_CI_SIZE < L->size_ci)
+ luaD_reallocCI(L, L->size_ci/2); /* still big enough... */
+ condhardstacktests(luaD_reallocCI(L, ci_used + 1));
+ if (4*s_used < L->stacksize &&
+ 2*(BASIC_STACK_SIZE+EXTRA_STACK) < L->stacksize)
+ luaD_reallocstack(L, L->stacksize/2); /* still big enough... */
+ condhardstacktests(luaD_reallocstack(L, s_used));
+}
+
+
+static void traversestack (global_State *g, lua_State *l) {
+ StkId o, lim;
+ CallInfo *ci;
+ markvalue(g, gt(l));
+ lim = l->top;
+ for (ci = l->base_ci; ci <= l->ci; ci++) {
+ lua_assert(ci->top <= l->stack_last);
+ if (lim < ci->top) lim = ci->top;
+ }
+ for (o = l->stack; o < l->top; o++)
+ markvalue(g, o);
+ for (; o <= lim; o++)
+ setnilvalue(o);
+ checkstacksizes(l, lim);
+}
+
+
+/*
+** traverse one gray object, turning it to black.
+** Returns `quantity' traversed.
+*/
+static l_mem propagatemark (global_State *g) {
+ GCObject *o = g->gray;
+ lua_assert(isgray(o));
+ gray2black(o);
+ switch (o->gch.tt) {
+ case LUA_TTABLE: {
+ Table *h = gco2h(o);
+ g->gray = h->gclist;
+ if (traversetable(g, h)) /* table is weak? */
+ black2gray(o); /* keep it gray */
+ return sizeof(Table) + sizeof(TValue) * h->sizearray +
+ sizeof(Node) * sizenode(h);
+ }
+ case LUA_TFUNCTION: {
+ Closure *cl = gco2cl(o);
+ g->gray = cl->c.gclist;
+ traverseclosure(g, cl);
+ return (cl->c.isC) ? sizeCclosure(cl->c.nupvalues) :
+ sizeLclosure(cl->l.nupvalues);
+ }
+ case LUA_TTHREAD: {
+ lua_State *th = gco2th(o);
+ g->gray = th->gclist;
+ th->gclist = g->grayagain;
+ g->grayagain = o;
+ black2gray(o);
+ traversestack(g, th);
+ return sizeof(lua_State) + sizeof(TValue) * th->stacksize +
+ sizeof(CallInfo) * th->size_ci;
+ }
+ case LUA_TPROTO: {
+ Proto *p = gco2p(o);
+ g->gray = p->gclist;
+ traverseproto(g, p);
+ return sizeof(Proto) + sizeof(Instruction) * p->sizecode +
+ sizeof(Proto *) * p->sizep +
+ sizeof(TValue) * p->sizek +
+ sizeof(int) * p->sizelineinfo +
+ sizeof(LocVar) * p->sizelocvars +
+ sizeof(TString *) * p->sizeupvalues;
+ }
+ default: lua_assert(0); return 0;
+ }
+}
+
+
+static size_t propagateall (global_State *g) {
+ size_t m = 0;
+ while (g->gray) m += propagatemark(g);
+ return m;
+}
+
+
+/*
+** The next function tells whether a key or value can be cleared from
+** a weak table. Non-collectable objects are never removed from weak
+** tables. Strings behave as `values', so are never removed too. for
+** other objects: if really collected, cannot keep them; for userdata
+** being finalized, keep them in keys, but not in values
+*/
+static int iscleared (const TValue *o, int iskey) {
+ if (!iscollectable(o)) return 0;
+ if (ttisstring(o)) {
+ stringmark(rawtsvalue(o)); /* strings are `values', so are never weak */
+ return 0;
+ }
+ return iswhite(gcvalue(o)) ||
+ (ttisuserdata(o) && (!iskey && isfinalized(uvalue(o))));
+}
+
+
+/*
+** clear collected entries from weaktables
+*/
+static void cleartable (GCObject *l) {
+ while (l) {
+ Table *h = gco2h(l);
+ int i = h->sizearray;
+ lua_assert(testbit(h->marked, VALUEWEAKBIT) ||
+ testbit(h->marked, KEYWEAKBIT));
+ if (testbit(h->marked, VALUEWEAKBIT)) {
+ while (i--) {
+ TValue *o = &h->array[i];
+ if (iscleared(o, 0)) /* value was collected? */
+ setnilvalue(o); /* remove value */
+ }
+ }
+ i = sizenode(h);
+ while (i--) {
+ Node *n = gnode(h, i);
+ if (!ttisnil(gval(n)) && /* non-empty entry? */
+ (iscleared(key2tval(n), 1) || iscleared(gval(n), 0))) {
+ setnilvalue(gval(n)); /* remove value ... */
+ removeentry(n); /* remove entry from table */
+ }
+ }
+ l = h->gclist;
+ }
+}
+
+
+static void freeobj (lua_State *L, GCObject *o) {
+ switch (o->gch.tt) {
+ case LUA_TPROTO: luaF_freeproto(L, gco2p(o)); break;
+ case LUA_TFUNCTION: luaF_freeclosure(L, gco2cl(o)); break;
+ case LUA_TUPVAL: luaF_freeupval(L, gco2uv(o)); break;
+ case LUA_TTABLE: luaH_free(L, gco2h(o)); break;
+ case LUA_TTHREAD: {
+ lua_assert(gco2th(o) != L && gco2th(o) != G(L)->mainthread);
+ luaE_freethread(L, gco2th(o));
+ break;
+ }
+ case LUA_TSTRING: {
+ G(L)->strt.nuse--;
+ luaM_freemem(L, o, sizestring(gco2ts(o)));
+ break;
+ }
+ case LUA_TUSERDATA: {
+ luaM_freemem(L, o, sizeudata(gco2u(o)));
+ break;
+ }
+ default: lua_assert(0);
+ }
+}
+
+
+
+#define sweepwholelist(L,p) sweeplist(L,p,MAX_LUMEM)
+
+
+static GCObject **sweeplist (lua_State *L, GCObject **p, lu_mem count) {
+ GCObject *curr;
+ global_State *g = G(L);
+ int deadmask = otherwhite(g);
+ while ((curr = *p) != NULL && count-- > 0) {
+ if (curr->gch.tt == LUA_TTHREAD) /* sweep open upvalues of each thread */
+ sweepwholelist(L, &gco2th(curr)->openupval);
+ if ((curr->gch.marked ^ WHITEBITS) & deadmask) { /* not dead? */
+ lua_assert(!isdead(g, curr) || testbit(curr->gch.marked, FIXEDBIT));
+ makewhite(g, curr); /* make it white (for next cycle) */
+ p = &curr->gch.next;
+ }
+ else { /* must erase `curr' */
+ lua_assert(isdead(g, curr) || deadmask == bitmask(SFIXEDBIT));
+ *p = curr->gch.next;
+ if (curr == g->rootgc) /* is the first element of the list? */
+ g->rootgc = curr->gch.next; /* adjust first */
+ freeobj(L, curr);
+ }
+ }
+ return p;
+}
+
+
+static void checkSizes (lua_State *L) {
+ global_State *g = G(L);
+ /* check size of string hash */
+ if (g->strt.nuse < cast(lu_int32, g->strt.size/4) &&
+ g->strt.size > MINSTRTABSIZE*2)
+ luaS_resize(L, g->strt.size/2); /* table is too big */
+ /* check size of buffer */
+ if (luaZ_sizebuffer(&g->buff) > LUA_MINBUFFER*2) { /* buffer too big? */
+ size_t newsize = luaZ_sizebuffer(&g->buff) / 2;
+ luaZ_resizebuffer(L, &g->buff, newsize);
+ }
+}
+
+
+static void GCTM (lua_State *L) {
+ global_State *g = G(L);
+ GCObject *o = g->tmudata->gch.next; /* get first element */
+ Udata *udata = rawgco2u(o);
+ const TValue *tm;
+ /* remove udata from `tmudata' */
+ if (o == g->tmudata) /* last element? */
+ g->tmudata = NULL;
+ else
+ g->tmudata->gch.next = udata->uv.next;
+ udata->uv.next = g->mainthread->next; /* return it to `root' list */
+ g->mainthread->next = o;
+ makewhite(g, o);
+ tm = fasttm(L, udata->uv.metatable, TM_GC);
+ if (tm != NULL) {
+ lu_byte oldah = L->allowhook;
+ lu_mem oldt = g->GCthreshold;
+ L->allowhook = 0; /* stop debug hooks during GC tag method */
+ g->GCthreshold = 2*g->totalbytes; /* avoid GC steps */
+ setobj2s(L, L->top, tm);
+ setuvalue(L, L->top+1, udata);
+ L->top += 2;
+ luaD_call(L, L->top - 2, 0);
+ L->allowhook = oldah; /* restore hooks */
+ g->GCthreshold = oldt; /* restore threshold */
+ }
+}
+
+
+/*
+** Call all GC tag methods
+*/
+void luaC_callGCTM (lua_State *L) {
+ while (G(L)->tmudata)
+ GCTM(L);
+}
+
+
+void luaC_freeall (lua_State *L) {
+ global_State *g = G(L);
+ int i;
+ g->currentwhite = WHITEBITS | bitmask(SFIXEDBIT); /* mask to collect all elements */
+ sweepwholelist(L, &g->rootgc);
+ for (i = 0; i < g->strt.size; i++) /* free all string lists */
+ sweepwholelist(L, &g->strt.hash[i]);
+}
+
+
+static void markmt (global_State *g) {
+ int i;
+ for (i=0; i<NUM_TAGS; i++)
+ if (g->mt[i]) markobject(g, g->mt[i]);
+}
+
+
+/* mark root set */
+static void markroot (lua_State *L) {
+ global_State *g = G(L);
+ g->gray = NULL;
+ g->grayagain = NULL;
+ g->weak = NULL;
+ markobject(g, g->mainthread);
+ /* make global table be traversed before main stack */
+ markvalue(g, gt(g->mainthread));
+ markvalue(g, registry(L));
+ markmt(g);
+ g->gcstate = GCSpropagate;
+}
+
+
+static void remarkupvals (global_State *g) {
+ UpVal *uv;
+ for (uv = g->uvhead.u.l.next; uv != &g->uvhead; uv = uv->u.l.next) {
+ lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
+ if (isgray(obj2gco(uv)))
+ markvalue(g, uv->v);
+ }
+}
+
+
+static void atomic (lua_State *L) {
+ global_State *g = G(L);
+ size_t udsize; /* total size of userdata to be finalized */
+ /* remark occasional upvalues of (maybe) dead threads */
+ remarkupvals(g);
+ /* traverse objects cautch by write barrier and by 'remarkupvals' */
+ propagateall(g);
+ /* remark weak tables */
+ g->gray = g->weak;
+ g->weak = NULL;
+ lua_assert(!iswhite(obj2gco(g->mainthread)));
+ markobject(g, L); /* mark running thread */
+ markmt(g); /* mark basic metatables (again) */
+ propagateall(g);
+ /* remark gray again */
+ g->gray = g->grayagain;
+ g->grayagain = NULL;
+ propagateall(g);
+ udsize = luaC_separateudata(L, 0); /* separate userdata to be finalized */
+ marktmu(g); /* mark `preserved' userdata */
+ udsize += propagateall(g); /* remark, to propagate `preserveness' */
+ cleartable(g->weak); /* remove collected objects from weak tables */
+ /* flip current white */
+ g->currentwhite = cast_byte(otherwhite(g));
+ g->sweepstrgc = 0;
+ g->sweepgc = &g->rootgc;
+ g->gcstate = GCSsweepstring;
+ g->estimate = g->totalbytes - udsize; /* first estimate */
+}
+
+
+static l_mem singlestep (lua_State *L) {
+ global_State *g = G(L);
+ /*lua_checkmemory(L);*/
+ switch (g->gcstate) {
+ case GCSpause: {
+ markroot(L); /* start a new collection */
+ return 0;
+ }
+ case GCSpropagate: {
+ if (g->gray)
+ return propagatemark(g);
+ else { /* no more `gray' objects */
+ atomic(L); /* finish mark phase */
+ return 0;
+ }
+ }
+ case GCSsweepstring: {
+ lu_mem old = g->totalbytes;
+ sweepwholelist(L, &g->strt.hash[g->sweepstrgc++]);
+ if (g->sweepstrgc >= g->strt.size) /* nothing more to sweep? */
+ g->gcstate = GCSsweep; /* end sweep-string phase */
+ lua_assert(old >= g->totalbytes);
+ g->estimate -= old - g->totalbytes;
+ return GCSWEEPCOST;
+ }
+ case GCSsweep: {
+ lu_mem old = g->totalbytes;
+ g->sweepgc = sweeplist(L, g->sweepgc, GCSWEEPMAX);
+ if (*g->sweepgc == NULL) { /* nothing more to sweep? */
+ checkSizes(L);
+ g->gcstate = GCSfinalize; /* end sweep phase */
+ }
+ lua_assert(old >= g->totalbytes);
+ g->estimate -= old - g->totalbytes;
+ return GCSWEEPMAX*GCSWEEPCOST;
+ }
+ case GCSfinalize: {
+ if (g->tmudata) {
+ GCTM(L);
+ if (g->estimate > GCFINALIZECOST)
+ g->estimate -= GCFINALIZECOST;
+ return GCFINALIZECOST;
+ }
+ else {
+ g->gcstate = GCSpause; /* end collection */
+ g->gcdept = 0;
+ return 0;
+ }
+ }
+ default: lua_assert(0); return 0;
+ }
+}
+
+
+void luaC_step (lua_State *L) {
+ global_State *g = G(L);
+ l_mem lim = (GCSTEPSIZE/100) * g->gcstepmul;
+ if (lim == 0)
+ lim = (MAX_LUMEM-1)/2; /* no limit */
+ g->gcdept += g->totalbytes - g->GCthreshold;
+ do {
+ lim -= singlestep(L);
+ if (g->gcstate == GCSpause)
+ break;
+ } while (lim > 0);
+ if (g->gcstate != GCSpause) {
+ if (g->gcdept < GCSTEPSIZE)
+ g->GCthreshold = g->totalbytes + GCSTEPSIZE; /* - lim/g->gcstepmul;*/
+ else {
+ g->gcdept -= GCSTEPSIZE;
+ g->GCthreshold = g->totalbytes;
+ }
+ }
+ else {
+ setthreshold(g);
+ }
+}
+
+
+void luaC_fullgc (lua_State *L) {
+ global_State *g = G(L);
+ if (g->gcstate <= GCSpropagate) {
+ /* reset sweep marks to sweep all elements (returning them to white) */
+ g->sweepstrgc = 0;
+ g->sweepgc = &g->rootgc;
+ /* reset other collector lists */
+ g->gray = NULL;
+ g->grayagain = NULL;
+ g->weak = NULL;
+ g->gcstate = GCSsweepstring;
+ }
+ lua_assert(g->gcstate != GCSpause && g->gcstate != GCSpropagate);
+ /* finish any pending sweep phase */
+ while (g->gcstate != GCSfinalize) {
+ lua_assert(g->gcstate == GCSsweepstring || g->gcstate == GCSsweep);
+ singlestep(L);
+ }
+ markroot(L);
+ while (g->gcstate != GCSpause) {
+ singlestep(L);
+ }
+ setthreshold(g);
+}
+
+
+void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v) {
+ global_State *g = G(L);
+ lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o));
+ lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
+ lua_assert(ttype(&o->gch) != LUA_TTABLE);
+ /* must keep invariant? */
+ if (g->gcstate == GCSpropagate)
+ reallymarkobject(g, v); /* restore invariant */
+ else /* don't mind */
+ makewhite(g, o); /* mark as white just to avoid other barriers */
+}
+
+
+void luaC_barrierback (lua_State *L, Table *t) {
+ global_State *g = G(L);
+ GCObject *o = obj2gco(t);
+ lua_assert(isblack(o) && !isdead(g, o));
+ lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
+ black2gray(o); /* make table gray (again) */
+ t->gclist = g->grayagain;
+ g->grayagain = o;
+}
+
+
+void luaC_link (lua_State *L, GCObject *o, lu_byte tt) {
+ global_State *g = G(L);
+ o->gch.next = g->rootgc;
+ g->rootgc = o;
+ o->gch.marked = luaC_white(g);
+ o->gch.tt = tt;
+}
+
+
+void luaC_linkupval (lua_State *L, UpVal *uv) {
+ global_State *g = G(L);
+ GCObject *o = obj2gco(uv);
+ o->gch.next = g->rootgc; /* link upvalue into `rootgc' list */
+ g->rootgc = o;
+ if (isgray(o)) {
+ if (g->gcstate == GCSpropagate) {
+ gray2black(o); /* closed upvalues need barrier */
+ luaC_barrier(L, uv, uv->v);
+ }
+ else { /* sweep phase: sweep it (turning it into white) */
+ makewhite(g, o);
+ lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
+ }
+ }
+}
+
diff --git a/libs/lua-5.1.5/src/lgc.h b/libs/lua-5.1.5/src/lgc.h
new file mode 100644
index 0000000..5a8dc60
--- /dev/null
+++ b/libs/lua-5.1.5/src/lgc.h
@@ -0,0 +1,110 @@
+/*
+** $Id: lgc.h,v 2.15.1.1 2007/12/27 13:02:25 roberto Exp $
+** Garbage Collector
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lgc_h
+#define lgc_h
+
+
+#include "lobject.h"
+
+
+/*
+** Possible states of the Garbage Collector
+*/
+#define GCSpause 0
+#define GCSpropagate 1
+#define GCSsweepstring 2
+#define GCSsweep 3
+#define GCSfinalize 4
+
+
+/*
+** some userful bit tricks
+*/
+#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
+#define setbits(x,m) ((x) |= (m))
+#define testbits(x,m) ((x) & (m))
+#define bitmask(b) (1<<(b))
+#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2))
+#define l_setbit(x,b) setbits(x, bitmask(b))
+#define resetbit(x,b) resetbits(x, bitmask(b))
+#define testbit(x,b) testbits(x, bitmask(b))
+#define set2bits(x,b1,b2) setbits(x, (bit2mask(b1, b2)))
+#define reset2bits(x,b1,b2) resetbits(x, (bit2mask(b1, b2)))
+#define test2bits(x,b1,b2) testbits(x, (bit2mask(b1, b2)))
+
+
+
+/*
+** Layout for bit use in `marked' field:
+** bit 0 - object is white (type 0)
+** bit 1 - object is white (type 1)
+** bit 2 - object is black
+** bit 3 - for userdata: has been finalized
+** bit 3 - for tables: has weak keys
+** bit 4 - for tables: has weak values
+** bit 5 - object is fixed (should not be collected)
+** bit 6 - object is "super" fixed (only the main thread)
+*/
+
+
+#define WHITE0BIT 0
+#define WHITE1BIT 1
+#define BLACKBIT 2
+#define FINALIZEDBIT 3
+#define KEYWEAKBIT 3
+#define VALUEWEAKBIT 4
+#define FIXEDBIT 5
+#define SFIXEDBIT 6
+#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT)
+
+
+#define iswhite(x) test2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
+#define isblack(x) testbit((x)->gch.marked, BLACKBIT)
+#define isgray(x) (!isblack(x) && !iswhite(x))
+
+#define otherwhite(g) (g->currentwhite ^ WHITEBITS)
+#define isdead(g,v) ((v)->gch.marked & otherwhite(g) & WHITEBITS)
+
+#define changewhite(x) ((x)->gch.marked ^= WHITEBITS)
+#define gray2black(x) l_setbit((x)->gch.marked, BLACKBIT)
+
+#define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x)))
+
+#define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS)
+
+
+#define luaC_checkGC(L) { \
+ condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1)); \
+ if (G(L)->totalbytes >= G(L)->GCthreshold) \
+ luaC_step(L); }
+
+
+#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \
+ luaC_barrierf(L,obj2gco(p),gcvalue(v)); }
+
+#define luaC_barriert(L,t,v) { if (valiswhite(v) && isblack(obj2gco(t))) \
+ luaC_barrierback(L,t); }
+
+#define luaC_objbarrier(L,p,o) \
+ { if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \
+ luaC_barrierf(L,obj2gco(p),obj2gco(o)); }
+
+#define luaC_objbarriert(L,t,o) \
+ { if (iswhite(obj2gco(o)) && isblack(obj2gco(t))) luaC_barrierback(L,t); }
+
+LUAI_FUNC size_t luaC_separateudata (lua_State *L, int all);
+LUAI_FUNC void luaC_callGCTM (lua_State *L);
+LUAI_FUNC void luaC_freeall (lua_State *L);
+LUAI_FUNC void luaC_step (lua_State *L);
+LUAI_FUNC void luaC_fullgc (lua_State *L);
+LUAI_FUNC void luaC_link (lua_State *L, GCObject *o, lu_byte tt);
+LUAI_FUNC void luaC_linkupval (lua_State *L, UpVal *uv);
+LUAI_FUNC void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v);
+LUAI_FUNC void luaC_barrierback (lua_State *L, Table *t);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/linit.c b/libs/lua-5.1.5/src/linit.c
new file mode 100644
index 0000000..c1f90df
--- /dev/null
+++ b/libs/lua-5.1.5/src/linit.c
@@ -0,0 +1,38 @@
+/*
+** $Id: linit.c,v 1.14.1.1 2007/12/27 13:02:25 roberto Exp $
+** Initialization of libraries for lua.c
+** See Copyright Notice in lua.h
+*/
+
+
+#define linit_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+static const luaL_Reg lualibs[] = {
+ {"", luaopen_base},
+ {LUA_LOADLIBNAME, luaopen_package},
+ {LUA_TABLIBNAME, luaopen_table},
+ {LUA_IOLIBNAME, luaopen_io},
+ {LUA_OSLIBNAME, luaopen_os},
+ {LUA_STRLIBNAME, luaopen_string},
+ {LUA_MATHLIBNAME, luaopen_math},
+ {LUA_DBLIBNAME, luaopen_debug},
+ {NULL, NULL}
+};
+
+
+LUALIB_API void luaL_openlibs (lua_State *L) {
+ const luaL_Reg *lib = lualibs;
+ for (; lib->func; lib++) {
+ lua_pushcfunction(L, lib->func);
+ lua_pushstring(L, lib->name);
+ lua_call(L, 1, 0);
+ }
+}
+
diff --git a/libs/lua-5.1.5/src/liolib.c b/libs/lua-5.1.5/src/liolib.c
new file mode 100644
index 0000000..649f9a5
--- /dev/null
+++ b/libs/lua-5.1.5/src/liolib.c
@@ -0,0 +1,556 @@
+/*
+** $Id: liolib.c,v 2.73.1.4 2010/05/14 15:33:51 roberto Exp $
+** Standard I/O (and system) library
+** See Copyright Notice in lua.h
+*/
+
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define liolib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+#define IO_INPUT 1
+#define IO_OUTPUT 2
+
+
+static const char *const fnames[] = {"input", "output"};
+
+
+static int pushresult (lua_State *L, int i, const char *filename) {
+ int en = errno; /* calls to Lua API may change this value */
+ if (i) {
+ lua_pushboolean(L, 1);
+ return 1;
+ }
+ else {
+ lua_pushnil(L);
+ if (filename)
+ lua_pushfstring(L, "%s: %s", filename, strerror(en));
+ else
+ lua_pushfstring(L, "%s", strerror(en));
+ lua_pushinteger(L, en);
+ return 3;
+ }
+}
+
+
+static void fileerror (lua_State *L, int arg, const char *filename) {
+ lua_pushfstring(L, "%s: %s", filename, strerror(errno));
+ luaL_argerror(L, arg, lua_tostring(L, -1));
+}
+
+
+#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
+
+
+static int io_type (lua_State *L) {
+ void *ud;
+ luaL_checkany(L, 1);
+ ud = lua_touserdata(L, 1);
+ lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
+ if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
+ lua_pushnil(L); /* not a file */
+ else if (*((FILE **)ud) == NULL)
+ lua_pushliteral(L, "closed file");
+ else
+ lua_pushliteral(L, "file");
+ return 1;
+}
+
+
+static FILE *tofile (lua_State *L) {
+ FILE **f = tofilep(L);
+ if (*f == NULL)
+ luaL_error(L, "attempt to use a closed file");
+ return *f;
+}
+
+
+
+/*
+** When creating file handles, always creates a `closed' file handle
+** before opening the actual file; so, if there is a memory error, the
+** file is not left opened.
+*/
+static FILE **newfile (lua_State *L) {
+ FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
+ *pf = NULL; /* file handle is currently `closed' */
+ luaL_getmetatable(L, LUA_FILEHANDLE);
+ lua_setmetatable(L, -2);
+ return pf;
+}
+
+
+/*
+** function to (not) close the standard files stdin, stdout, and stderr
+*/
+static int io_noclose (lua_State *L) {
+ lua_pushnil(L);
+ lua_pushliteral(L, "cannot close standard file");
+ return 2;
+}
+
+
+/*
+** function to close 'popen' files
+*/
+static int io_pclose (lua_State *L) {
+ FILE **p = tofilep(L);
+ int ok = lua_pclose(L, *p);
+ *p = NULL;
+ return pushresult(L, ok, NULL);
+}
+
+
+/*
+** function to close regular files
+*/
+static int io_fclose (lua_State *L) {
+ FILE **p = tofilep(L);
+ int ok = (fclose(*p) == 0);
+ *p = NULL;
+ return pushresult(L, ok, NULL);
+}
+
+
+static int aux_close (lua_State *L) {
+ lua_getfenv(L, 1);
+ lua_getfield(L, -1, "__close");
+ return (lua_tocfunction(L, -1))(L);
+}
+
+
+static int io_close (lua_State *L) {
+ if (lua_isnone(L, 1))
+ lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
+ tofile(L); /* make sure argument is a file */
+ return aux_close(L);
+}
+
+
+static int io_gc (lua_State *L) {
+ FILE *f = *tofilep(L);
+ /* ignore closed files */
+ if (f != NULL)
+ aux_close(L);
+ return 0;
+}
+
+
+static int io_tostring (lua_State *L) {
+ FILE *f = *tofilep(L);
+ if (f == NULL)
+ lua_pushliteral(L, "file (closed)");
+ else
+ lua_pushfstring(L, "file (%p)", f);
+ return 1;
+}
+
+
+static int io_open (lua_State *L) {
+ const char *filename = luaL_checkstring(L, 1);
+ const char *mode = luaL_optstring(L, 2, "r");
+ FILE **pf = newfile(L);
+ *pf = fopen(filename, mode);
+ return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
+}
+
+
+/*
+** this function has a separated environment, which defines the
+** correct __close for 'popen' files
+*/
+static int io_popen (lua_State *L) {
+ const char *filename = luaL_checkstring(L, 1);
+ const char *mode = luaL_optstring(L, 2, "r");
+ FILE **pf = newfile(L);
+ *pf = lua_popen(L, filename, mode);
+ return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
+}
+
+
+static int io_tmpfile (lua_State *L) {
+ FILE **pf = newfile(L);
+ *pf = tmpfile();
+ return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
+}
+
+
+static FILE *getiofile (lua_State *L, int findex) {
+ FILE *f;
+ lua_rawgeti(L, LUA_ENVIRONINDEX, findex);
+ f = *(FILE **)lua_touserdata(L, -1);
+ if (f == NULL)
+ luaL_error(L, "standard %s file is closed", fnames[findex - 1]);
+ return f;
+}
+
+
+static int g_iofile (lua_State *L, int f, const char *mode) {
+ if (!lua_isnoneornil(L, 1)) {
+ const char *filename = lua_tostring(L, 1);
+ if (filename) {
+ FILE **pf = newfile(L);
+ *pf = fopen(filename, mode);
+ if (*pf == NULL)
+ fileerror(L, 1, filename);
+ }
+ else {
+ tofile(L); /* check that it's a valid file handle */
+ lua_pushvalue(L, 1);
+ }
+ lua_rawseti(L, LUA_ENVIRONINDEX, f);
+ }
+ /* return current value */
+ lua_rawgeti(L, LUA_ENVIRONINDEX, f);
+ return 1;
+}
+
+
+static int io_input (lua_State *L) {
+ return g_iofile(L, IO_INPUT, "r");
+}
+
+
+static int io_output (lua_State *L) {
+ return g_iofile(L, IO_OUTPUT, "w");
+}
+
+
+static int io_readline (lua_State *L);
+
+
+static void aux_lines (lua_State *L, int idx, int toclose) {
+ lua_pushvalue(L, idx);
+ lua_pushboolean(L, toclose); /* close/not close file when finished */
+ lua_pushcclosure(L, io_readline, 2);
+}
+
+
+static int f_lines (lua_State *L) {
+ tofile(L); /* check that it's a valid file handle */
+ aux_lines(L, 1, 0);
+ return 1;
+}
+
+
+static int io_lines (lua_State *L) {
+ if (lua_isnoneornil(L, 1)) { /* no arguments? */
+ /* will iterate over default input */
+ lua_rawgeti(L, LUA_ENVIRONINDEX, IO_INPUT);
+ return f_lines(L);
+ }
+ else {
+ const char *filename = luaL_checkstring(L, 1);
+ FILE **pf = newfile(L);
+ *pf = fopen(filename, "r");
+ if (*pf == NULL)
+ fileerror(L, 1, filename);
+ aux_lines(L, lua_gettop(L), 1);
+ return 1;
+ }
+}
+
+
+/*
+** {======================================================
+** READ
+** =======================================================
+*/
+
+
+static int read_number (lua_State *L, FILE *f) {
+ lua_Number d;
+ if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
+ lua_pushnumber(L, d);
+ return 1;
+ }
+ else {
+ lua_pushnil(L); /* "result" to be removed */
+ return 0; /* read fails */
+ }
+}
+
+
+static int test_eof (lua_State *L, FILE *f) {
+ int c = getc(f);
+ ungetc(c, f);
+ lua_pushlstring(L, NULL, 0);
+ return (c != EOF);
+}
+
+
+static int read_line (lua_State *L, FILE *f) {
+ luaL_Buffer b;
+ luaL_buffinit(L, &b);
+ for (;;) {
+ size_t l;
+ char *p = luaL_prepbuffer(&b);
+ if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */
+ luaL_pushresult(&b); /* close buffer */
+ return (lua_objlen(L, -1) > 0); /* check whether read something */
+ }
+ l = strlen(p);
+ if (l == 0 || p[l-1] != '\n')
+ luaL_addsize(&b, l);
+ else {
+ luaL_addsize(&b, l - 1); /* do not include `eol' */
+ luaL_pushresult(&b); /* close buffer */
+ return 1; /* read at least an `eol' */
+ }
+ }
+}
+
+
+static int read_chars (lua_State *L, FILE *f, size_t n) {
+ size_t rlen; /* how much to read */
+ size_t nr; /* number of chars actually read */
+ luaL_Buffer b;
+ luaL_buffinit(L, &b);
+ rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
+ do {
+ char *p = luaL_prepbuffer(&b);
+ if (rlen > n) rlen = n; /* cannot read more than asked */
+ nr = fread(p, sizeof(char), rlen, f);
+ luaL_addsize(&b, nr);
+ n -= nr; /* still have to read `n' chars */
+ } while (n > 0 && nr == rlen); /* until end of count or eof */
+ luaL_pushresult(&b); /* close buffer */
+ return (n == 0 || lua_objlen(L, -1) > 0);
+}
+
+
+static int g_read (lua_State *L, FILE *f, int first) {
+ int nargs = lua_gettop(L) - 1;
+ int success;
+ int n;
+ clearerr(f);
+ if (nargs == 0) { /* no arguments? */
+ success = read_line(L, f);
+ n = first+1; /* to return 1 result */
+ }
+ else { /* ensure stack space for all results and for auxlib's buffer */
+ luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
+ success = 1;
+ for (n = first; nargs-- && success; n++) {
+ if (lua_type(L, n) == LUA_TNUMBER) {
+ size_t l = (size_t)lua_tointeger(L, n);
+ success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
+ }
+ else {
+ const char *p = lua_tostring(L, n);
+ luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
+ switch (p[1]) {
+ case 'n': /* number */
+ success = read_number(L, f);
+ break;
+ case 'l': /* line */
+ success = read_line(L, f);
+ break;
+ case 'a': /* file */
+ read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */
+ success = 1; /* always success */
+ break;
+ default:
+ return luaL_argerror(L, n, "invalid format");
+ }
+ }
+ }
+ }
+ if (ferror(f))
+ return pushresult(L, 0, NULL);
+ if (!success) {
+ lua_pop(L, 1); /* remove last result */
+ lua_pushnil(L); /* push nil instead */
+ }
+ return n - first;
+}
+
+
+static int io_read (lua_State *L) {
+ return g_read(L, getiofile(L, IO_INPUT), 1);
+}
+
+
+static int f_read (lua_State *L) {
+ return g_read(L, tofile(L), 2);
+}
+
+
+static int io_readline (lua_State *L) {
+ FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
+ int sucess;
+ if (f == NULL) /* file is already closed? */
+ luaL_error(L, "file is already closed");
+ sucess = read_line(L, f);
+ if (ferror(f))
+ return luaL_error(L, "%s", strerror(errno));
+ if (sucess) return 1;
+ else { /* EOF */
+ if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
+ lua_settop(L, 0);
+ lua_pushvalue(L, lua_upvalueindex(1));
+ aux_close(L); /* close it */
+ }
+ return 0;
+ }
+}
+
+/* }====================================================== */
+
+
+static int g_write (lua_State *L, FILE *f, int arg) {
+ int nargs = lua_gettop(L) - 1;
+ int status = 1;
+ for (; nargs--; arg++) {
+ if (lua_type(L, arg) == LUA_TNUMBER) {
+ /* optimization: could be done exactly as for strings */
+ status = status &&
+ fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
+ }
+ else {
+ size_t l;
+ const char *s = luaL_checklstring(L, arg, &l);
+ status = status && (fwrite(s, sizeof(char), l, f) == l);
+ }
+ }
+ return pushresult(L, status, NULL);
+}
+
+
+static int io_write (lua_State *L) {
+ return g_write(L, getiofile(L, IO_OUTPUT), 1);
+}
+
+
+static int f_write (lua_State *L) {
+ return g_write(L, tofile(L), 2);
+}
+
+
+static int f_seek (lua_State *L) {
+ static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
+ static const char *const modenames[] = {"set", "cur", "end", NULL};
+ FILE *f = tofile(L);
+ int op = luaL_checkoption(L, 2, "cur", modenames);
+ long offset = luaL_optlong(L, 3, 0);
+ op = fseek(f, offset, mode[op]);
+ if (op)
+ return pushresult(L, 0, NULL); /* error */
+ else {
+ lua_pushinteger(L, ftell(f));
+ return 1;
+ }
+}
+
+
+static int f_setvbuf (lua_State *L) {
+ static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
+ static const char *const modenames[] = {"no", "full", "line", NULL};
+ FILE *f = tofile(L);
+ int op = luaL_checkoption(L, 2, NULL, modenames);
+ lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
+ int res = setvbuf(f, NULL, mode[op], sz);
+ return pushresult(L, res == 0, NULL);
+}
+
+
+
+static int io_flush (lua_State *L) {
+ return pushresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL);
+}
+
+
+static int f_flush (lua_State *L) {
+ return pushresult(L, fflush(tofile(L)) == 0, NULL);
+}
+
+
+static const luaL_Reg iolib[] = {
+ {"close", io_close},
+ {"flush", io_flush},
+ {"input", io_input},
+ {"lines", io_lines},
+ {"open", io_open},
+ {"output", io_output},
+ {"popen", io_popen},
+ {"read", io_read},
+ {"tmpfile", io_tmpfile},
+ {"type", io_type},
+ {"write", io_write},
+ {NULL, NULL}
+};
+
+
+static const luaL_Reg flib[] = {
+ {"close", io_close},
+ {"flush", f_flush},
+ {"lines", f_lines},
+ {"read", f_read},
+ {"seek", f_seek},
+ {"setvbuf", f_setvbuf},
+ {"write", f_write},
+ {"__gc", io_gc},
+ {"__tostring", io_tostring},
+ {NULL, NULL}
+};
+
+
+static void createmeta (lua_State *L) {
+ luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
+ lua_pushvalue(L, -1); /* push metatable */
+ lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
+ luaL_register(L, NULL, flib); /* file methods */
+}
+
+
+static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
+ *newfile(L) = f;
+ if (k > 0) {
+ lua_pushvalue(L, -1);
+ lua_rawseti(L, LUA_ENVIRONINDEX, k);
+ }
+ lua_pushvalue(L, -2); /* copy environment */
+ lua_setfenv(L, -2); /* set it */
+ lua_setfield(L, -3, fname);
+}
+
+
+static void newfenv (lua_State *L, lua_CFunction cls) {
+ lua_createtable(L, 0, 1);
+ lua_pushcfunction(L, cls);
+ lua_setfield(L, -2, "__close");
+}
+
+
+LUALIB_API int luaopen_io (lua_State *L) {
+ createmeta(L);
+ /* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
+ newfenv(L, io_fclose);
+ lua_replace(L, LUA_ENVIRONINDEX);
+ /* open library */
+ luaL_register(L, LUA_IOLIBNAME, iolib);
+ /* create (and set) default files */
+ newfenv(L, io_noclose); /* close function for default files */
+ createstdfile(L, stdin, IO_INPUT, "stdin");
+ createstdfile(L, stdout, IO_OUTPUT, "stdout");
+ createstdfile(L, stderr, 0, "stderr");
+ lua_pop(L, 1); /* pop environment for default files */
+ lua_getfield(L, -1, "popen");
+ newfenv(L, io_pclose); /* create environment for 'popen' */
+ lua_setfenv(L, -2); /* set fenv for 'popen' */
+ lua_pop(L, 1); /* pop 'popen' */
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/llex.c b/libs/lua-5.1.5/src/llex.c
new file mode 100644
index 0000000..88c6790
--- /dev/null
+++ b/libs/lua-5.1.5/src/llex.c
@@ -0,0 +1,463 @@
+/*
+** $Id: llex.c,v 2.20.1.2 2009/11/23 14:58:22 roberto Exp $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+
+#include <ctype.h>
+#include <locale.h>
+#include <string.h>
+
+#define llex_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldo.h"
+#include "llex.h"
+#include "lobject.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "lzio.h"
+
+
+
+#define next(ls) (ls->current = zgetc(ls->z))
+
+
+
+
+#define currIsNewline(ls) (ls->current == '\n' || ls->current == '\r')
+
+
+/* ORDER RESERVED */
+const char *const luaX_tokens [] = {
+ "and", "break", "do", "else", "elseif",
+ "end", "false", "for", "function", "if",
+ "in", "local", "nil", "not", "or", "repeat",
+ "return", "then", "true", "until", "while",
+ "..", "...", "==", ">=", "<=", "~=",
+ "<number>", "<name>", "<string>", "<eof>",
+ NULL
+};
+
+
+#define save_and_next(ls) (save(ls, ls->current), next(ls))
+
+
+static void save (LexState *ls, int c) {
+ Mbuffer *b = ls->buff;
+ if (b->n + 1 > b->buffsize) {
+ size_t newsize;
+ if (b->buffsize >= MAX_SIZET/2)
+ luaX_lexerror(ls, "lexical element too long", 0);
+ newsize = b->buffsize * 2;
+ luaZ_resizebuffer(ls->L, b, newsize);
+ }
+ b->buffer[b->n++] = cast(char, c);
+}
+
+
+void luaX_init (lua_State *L) {
+ int i;
+ for (i=0; i<NUM_RESERVED; i++) {
+ TString *ts = luaS_new(L, luaX_tokens[i]);
+ luaS_fix(ts); /* reserved words are never collected */
+ lua_assert(strlen(luaX_tokens[i])+1 <= TOKEN_LEN);
+ ts->tsv.reserved = cast_byte(i+1); /* reserved word */
+ }
+}
+
+
+#define MAXSRC 80
+
+
+const char *luaX_token2str (LexState *ls, int token) {
+ if (token < FIRST_RESERVED) {
+ lua_assert(token == cast(unsigned char, token));
+ return (iscntrl(token)) ? luaO_pushfstring(ls->L, "char(%d)", token) :
+ luaO_pushfstring(ls->L, "%c", token);
+ }
+ else
+ return luaX_tokens[token-FIRST_RESERVED];
+}
+
+
+static const char *txtToken (LexState *ls, int token) {
+ switch (token) {
+ case TK_NAME:
+ case TK_STRING:
+ case TK_NUMBER:
+ save(ls, '\0');
+ return luaZ_buffer(ls->buff);
+ default:
+ return luaX_token2str(ls, token);
+ }
+}
+
+
+void luaX_lexerror (LexState *ls, const char *msg, int token) {
+ char buff[MAXSRC];
+ luaO_chunkid(buff, getstr(ls->source), MAXSRC);
+ msg = luaO_pushfstring(ls->L, "%s:%d: %s", buff, ls->linenumber, msg);
+ if (token)
+ luaO_pushfstring(ls->L, "%s near " LUA_QS, msg, txtToken(ls, token));
+ luaD_throw(ls->L, LUA_ERRSYNTAX);
+}
+
+
+void luaX_syntaxerror (LexState *ls, const char *msg) {
+ luaX_lexerror(ls, msg, ls->t.token);
+}
+
+
+TString *luaX_newstring (LexState *ls, const char *str, size_t l) {
+ lua_State *L = ls->L;
+ TString *ts = luaS_newlstr(L, str, l);
+ TValue *o = luaH_setstr(L, ls->fs->h, ts); /* entry for `str' */
+ if (ttisnil(o)) {
+ setbvalue(o, 1); /* make sure `str' will not be collected */
+ luaC_checkGC(L);
+ }
+ return ts;
+}
+
+
+static void inclinenumber (LexState *ls) {
+ int old = ls->current;
+ lua_assert(currIsNewline(ls));
+ next(ls); /* skip `\n' or `\r' */
+ if (currIsNewline(ls) && ls->current != old)
+ next(ls); /* skip `\n\r' or `\r\n' */
+ if (++ls->linenumber >= MAX_INT)
+ luaX_syntaxerror(ls, "chunk has too many lines");
+}
+
+
+void luaX_setinput (lua_State *L, LexState *ls, ZIO *z, TString *source) {
+ ls->decpoint = '.';
+ ls->L = L;
+ ls->lookahead.token = TK_EOS; /* no look-ahead token */
+ ls->z = z;
+ ls->fs = NULL;
+ ls->linenumber = 1;
+ ls->lastline = 1;
+ ls->source = source;
+ luaZ_resizebuffer(ls->L, ls->buff, LUA_MINBUFFER); /* initialize buffer */
+ next(ls); /* read first char */
+}
+
+
+
+/*
+** =======================================================
+** LEXICAL ANALYZER
+** =======================================================
+*/
+
+
+
+static int check_next (LexState *ls, const char *set) {
+ if (!strchr(set, ls->current))
+ return 0;
+ save_and_next(ls);
+ return 1;
+}
+
+
+static void buffreplace (LexState *ls, char from, char to) {
+ size_t n = luaZ_bufflen(ls->buff);
+ char *p = luaZ_buffer(ls->buff);
+ while (n--)
+ if (p[n] == from) p[n] = to;
+}
+
+
+static void trydecpoint (LexState *ls, SemInfo *seminfo) {
+ /* format error: try to update decimal point separator */
+ struct lconv *cv = localeconv();
+ char old = ls->decpoint;
+ ls->decpoint = (cv ? cv->decimal_point[0] : '.');
+ buffreplace(ls, old, ls->decpoint); /* try updated decimal separator */
+ if (!luaO_str2d(luaZ_buffer(ls->buff), &seminfo->r)) {
+ /* format error with correct decimal point: no more options */
+ buffreplace(ls, ls->decpoint, '.'); /* undo change (for error message) */
+ luaX_lexerror(ls, "malformed number", TK_NUMBER);
+ }
+}
+
+
+/* LUA_NUMBER */
+static void read_numeral (LexState *ls, SemInfo *seminfo) {
+ lua_assert(isdigit(ls->current));
+ do {
+ save_and_next(ls);
+ } while (isdigit(ls->current) || ls->current == '.');
+ if (check_next(ls, "Ee")) /* `E'? */
+ check_next(ls, "+-"); /* optional exponent sign */
+ while (isalnum(ls->current) || ls->current == '_')
+ save_and_next(ls);
+ save(ls, '\0');
+ buffreplace(ls, '.', ls->decpoint); /* follow locale for decimal point */
+ if (!luaO_str2d(luaZ_buffer(ls->buff), &seminfo->r)) /* format error? */
+ trydecpoint(ls, seminfo); /* try to update decimal point separator */
+}
+
+
+static int skip_sep (LexState *ls) {
+ int count = 0;
+ int s = ls->current;
+ lua_assert(s == '[' || s == ']');
+ save_and_next(ls);
+ while (ls->current == '=') {
+ save_and_next(ls);
+ count++;
+ }
+ return (ls->current == s) ? count : (-count) - 1;
+}
+
+
+static void read_long_string (LexState *ls, SemInfo *seminfo, int sep) {
+ int cont = 0;
+ (void)(cont); /* avoid warnings when `cont' is not used */
+ save_and_next(ls); /* skip 2nd `[' */
+ if (currIsNewline(ls)) /* string starts with a newline? */
+ inclinenumber(ls); /* skip it */
+ for (;;) {
+ switch (ls->current) {
+ case EOZ:
+ luaX_lexerror(ls, (seminfo) ? "unfinished long string" :
+ "unfinished long comment", TK_EOS);
+ break; /* to avoid warnings */
+#if defined(LUA_COMPAT_LSTR)
+ case '[': {
+ if (skip_sep(ls) == sep) {
+ save_and_next(ls); /* skip 2nd `[' */
+ cont++;
+#if LUA_COMPAT_LSTR == 1
+ if (sep == 0)
+ luaX_lexerror(ls, "nesting of [[...]] is deprecated", '[');
+#endif
+ }
+ break;
+ }
+#endif
+ case ']': {
+ if (skip_sep(ls) == sep) {
+ save_and_next(ls); /* skip 2nd `]' */
+#if defined(LUA_COMPAT_LSTR) && LUA_COMPAT_LSTR == 2
+ cont--;
+ if (sep == 0 && cont >= 0) break;
+#endif
+ goto endloop;
+ }
+ break;
+ }
+ case '\n':
+ case '\r': {
+ save(ls, '\n');
+ inclinenumber(ls);
+ if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */
+ break;
+ }
+ default: {
+ if (seminfo) save_and_next(ls);
+ else next(ls);
+ }
+ }
+ } endloop:
+ if (seminfo)
+ seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + (2 + sep),
+ luaZ_bufflen(ls->buff) - 2*(2 + sep));
+}
+
+
+static void read_string (LexState *ls, int del, SemInfo *seminfo) {
+ save_and_next(ls);
+ while (ls->current != del) {
+ switch (ls->current) {
+ case EOZ:
+ luaX_lexerror(ls, "unfinished string", TK_EOS);
+ continue; /* to avoid warnings */
+ case '\n':
+ case '\r':
+ luaX_lexerror(ls, "unfinished string", TK_STRING);
+ continue; /* to avoid warnings */
+ case '\\': {
+ int c;
+ next(ls); /* do not save the `\' */
+ switch (ls->current) {
+ case 'a': c = '\a'; break;
+ case 'b': c = '\b'; break;
+ case 'f': c = '\f'; break;
+ case 'n': c = '\n'; break;
+ case 'r': c = '\r'; break;
+ case 't': c = '\t'; break;
+ case 'v': c = '\v'; break;
+ case '\n': /* go through */
+ case '\r': save(ls, '\n'); inclinenumber(ls); continue;
+ case EOZ: continue; /* will raise an error next loop */
+ default: {
+ if (!isdigit(ls->current))
+ save_and_next(ls); /* handles \\, \", \', and \? */
+ else { /* \xxx */
+ int i = 0;
+ c = 0;
+ do {
+ c = 10*c + (ls->current-'0');
+ next(ls);
+ } while (++i<3 && isdigit(ls->current));
+ if (c > UCHAR_MAX)
+ luaX_lexerror(ls, "escape sequence too large", TK_STRING);
+ save(ls, c);
+ }
+ continue;
+ }
+ }
+ save(ls, c);
+ next(ls);
+ continue;
+ }
+ default:
+ save_and_next(ls);
+ }
+ }
+ save_and_next(ls); /* skip delimiter */
+ seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
+ luaZ_bufflen(ls->buff) - 2);
+}
+
+
+static int llex (LexState *ls, SemInfo *seminfo) {
+ luaZ_resetbuffer(ls->buff);
+ for (;;) {
+ switch (ls->current) {
+ case '\n':
+ case '\r': {
+ inclinenumber(ls);
+ continue;
+ }
+ case '-': {
+ next(ls);
+ if (ls->current != '-') return '-';
+ /* else is a comment */
+ next(ls);
+ if (ls->current == '[') {
+ int sep = skip_sep(ls);
+ luaZ_resetbuffer(ls->buff); /* `skip_sep' may dirty the buffer */
+ if (sep >= 0) {
+ read_long_string(ls, NULL, sep); /* long comment */
+ luaZ_resetbuffer(ls->buff);
+ continue;
+ }
+ }
+ /* else short comment */
+ while (!currIsNewline(ls) && ls->current != EOZ)
+ next(ls);
+ continue;
+ }
+ case '[': {
+ int sep = skip_sep(ls);
+ if (sep >= 0) {
+ read_long_string(ls, seminfo, sep);
+ return TK_STRING;
+ }
+ else if (sep == -1) return '[';
+ else luaX_lexerror(ls, "invalid long string delimiter", TK_STRING);
+ }
+ case '=': {
+ next(ls);
+ if (ls->current != '=') return '=';
+ else { next(ls); return TK_EQ; }
+ }
+ case '<': {
+ next(ls);
+ if (ls->current != '=') return '<';
+ else { next(ls); return TK_LE; }
+ }
+ case '>': {
+ next(ls);
+ if (ls->current != '=') return '>';
+ else { next(ls); return TK_GE; }
+ }
+ case '~': {
+ next(ls);
+ if (ls->current != '=') return '~';
+ else { next(ls); return TK_NE; }
+ }
+ case '"':
+ case '\'': {
+ read_string(ls, ls->current, seminfo);
+ return TK_STRING;
+ }
+ case '.': {
+ save_and_next(ls);
+ if (check_next(ls, ".")) {
+ if (check_next(ls, "."))
+ return TK_DOTS; /* ... */
+ else return TK_CONCAT; /* .. */
+ }
+ else if (!isdigit(ls->current)) return '.';
+ else {
+ read_numeral(ls, seminfo);
+ return TK_NUMBER;
+ }
+ }
+ case EOZ: {
+ return TK_EOS;
+ }
+ default: {
+ if (isspace(ls->current)) {
+ lua_assert(!currIsNewline(ls));
+ next(ls);
+ continue;
+ }
+ else if (isdigit(ls->current)) {
+ read_numeral(ls, seminfo);
+ return TK_NUMBER;
+ }
+ else if (isalpha(ls->current) || ls->current == '_') {
+ /* identifier or reserved word */
+ TString *ts;
+ do {
+ save_and_next(ls);
+ } while (isalnum(ls->current) || ls->current == '_');
+ ts = luaX_newstring(ls, luaZ_buffer(ls->buff),
+ luaZ_bufflen(ls->buff));
+ if (ts->tsv.reserved > 0) /* reserved word? */
+ return ts->tsv.reserved - 1 + FIRST_RESERVED;
+ else {
+ seminfo->ts = ts;
+ return TK_NAME;
+ }
+ }
+ else {
+ int c = ls->current;
+ next(ls);
+ return c; /* single-char tokens (+ - / ...) */
+ }
+ }
+ }
+ }
+}
+
+
+void luaX_next (LexState *ls) {
+ ls->lastline = ls->linenumber;
+ if (ls->lookahead.token != TK_EOS) { /* is there a look-ahead token? */
+ ls->t = ls->lookahead; /* use this one */
+ ls->lookahead.token = TK_EOS; /* and discharge it */
+ }
+ else
+ ls->t.token = llex(ls, &ls->t.seminfo); /* read next token */
+}
+
+
+void luaX_lookahead (LexState *ls) {
+ lua_assert(ls->lookahead.token == TK_EOS);
+ ls->lookahead.token = llex(ls, &ls->lookahead.seminfo);
+}
+
diff --git a/libs/lua-5.1.5/src/llex.h b/libs/lua-5.1.5/src/llex.h
new file mode 100644
index 0000000..a9201ce
--- /dev/null
+++ b/libs/lua-5.1.5/src/llex.h
@@ -0,0 +1,81 @@
+/*
+** $Id: llex.h,v 1.58.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lexical Analyzer
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llex_h
+#define llex_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+
+#define FIRST_RESERVED 257
+
+/* maximum length of a reserved word */
+#define TOKEN_LEN (sizeof("function")/sizeof(char))
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER RESERVED"
+*/
+enum RESERVED {
+ /* terminal symbols denoted by reserved words */
+ TK_AND = FIRST_RESERVED, TK_BREAK,
+ TK_DO, TK_ELSE, TK_ELSEIF, TK_END, TK_FALSE, TK_FOR, TK_FUNCTION,
+ TK_IF, TK_IN, TK_LOCAL, TK_NIL, TK_NOT, TK_OR, TK_REPEAT,
+ TK_RETURN, TK_THEN, TK_TRUE, TK_UNTIL, TK_WHILE,
+ /* other terminal symbols */
+ TK_CONCAT, TK_DOTS, TK_EQ, TK_GE, TK_LE, TK_NE, TK_NUMBER,
+ TK_NAME, TK_STRING, TK_EOS
+};
+
+/* number of reserved words */
+#define NUM_RESERVED (cast(int, TK_WHILE-FIRST_RESERVED+1))
+
+
+/* array with token `names' */
+LUAI_DATA const char *const luaX_tokens [];
+
+
+typedef union {
+ lua_Number r;
+ TString *ts;
+} SemInfo; /* semantics information */
+
+
+typedef struct Token {
+ int token;
+ SemInfo seminfo;
+} Token;
+
+
+typedef struct LexState {
+ int current; /* current character (charint) */
+ int linenumber; /* input line counter */
+ int lastline; /* line of last token `consumed' */
+ Token t; /* current token */
+ Token lookahead; /* look ahead token */
+ struct FuncState *fs; /* `FuncState' is private to the parser */
+ struct lua_State *L;
+ ZIO *z; /* input stream */
+ Mbuffer *buff; /* buffer for tokens */
+ TString *source; /* current source name */
+ char decpoint; /* locale decimal point */
+} LexState;
+
+
+LUAI_FUNC void luaX_init (lua_State *L);
+LUAI_FUNC void luaX_setinput (lua_State *L, LexState *ls, ZIO *z,
+ TString *source);
+LUAI_FUNC TString *luaX_newstring (LexState *ls, const char *str, size_t l);
+LUAI_FUNC void luaX_next (LexState *ls);
+LUAI_FUNC void luaX_lookahead (LexState *ls);
+LUAI_FUNC void luaX_lexerror (LexState *ls, const char *msg, int token);
+LUAI_FUNC void luaX_syntaxerror (LexState *ls, const char *s);
+LUAI_FUNC const char *luaX_token2str (LexState *ls, int token);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/llimits.h b/libs/lua-5.1.5/src/llimits.h
new file mode 100644
index 0000000..ca8dcb7
--- /dev/null
+++ b/libs/lua-5.1.5/src/llimits.h
@@ -0,0 +1,128 @@
+/*
+** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
+** Limits, basic types, and some other `installation-dependent' definitions
+** See Copyright Notice in lua.h
+*/
+
+#ifndef llimits_h
+#define llimits_h
+
+
+#include <limits.h>
+#include <stddef.h>
+
+
+#include "lua.h"
+
+
+typedef LUAI_UINT32 lu_int32;
+
+typedef LUAI_UMEM lu_mem;
+
+typedef LUAI_MEM l_mem;
+
+
+
+/* chars used as small naturals (so that `char' is reserved for characters) */
+typedef unsigned char lu_byte;
+
+
+#define MAX_SIZET ((size_t)(~(size_t)0)-2)
+
+#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
+
+
+#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
+
+/*
+** conversion of pointer to integer
+** this is for hashing only; there is no problem if the integer
+** cannot hold the whole pointer value
+*/
+#define IntPoint(p) ((unsigned int)(lu_mem)(p))
+
+
+
+/* type to ensure maximum alignment */
+typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
+
+
+/* result of a `usual argument conversion' over lua_Number */
+typedef LUAI_UACNUMBER l_uacNumber;
+
+
+/* internal assertions for in-house debugging */
+#ifdef lua_assert
+
+#define check_exp(c,e) (lua_assert(c), (e))
+#define api_check(l,e) lua_assert(e)
+
+#else
+
+#define lua_assert(c) ((void)0)
+#define check_exp(c,e) (e)
+#define api_check luai_apicheck
+
+#endif
+
+
+#ifndef UNUSED
+#define UNUSED(x) ((void)(x)) /* to avoid warnings */
+#endif
+
+
+#ifndef cast
+#define cast(t, exp) ((t)(exp))
+#endif
+
+#define cast_byte(i) cast(lu_byte, (i))
+#define cast_num(i) cast(lua_Number, (i))
+#define cast_int(i) cast(int, (i))
+
+
+
+/*
+** type for virtual-machine instructions
+** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
+*/
+typedef lu_int32 Instruction;
+
+
+
+/* maximum stack for a Lua function */
+#define MAXSTACK 250
+
+
+
+/* minimum size for the string table (must be power of 2) */
+#ifndef MINSTRTABSIZE
+#define MINSTRTABSIZE 32
+#endif
+
+
+/* minimum size for string buffer */
+#ifndef LUA_MINBUFFER
+#define LUA_MINBUFFER 32
+#endif
+
+
+#ifndef lua_lock
+#define lua_lock(L) ((void) 0)
+#define lua_unlock(L) ((void) 0)
+#endif
+
+#ifndef luai_threadyield
+#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
+#endif
+
+
+/*
+** macro to control inclusion of some hard tests on stack reallocation
+*/
+#ifndef HARDSTACKTESTS
+#define condhardstacktests(x) ((void)0)
+#else
+#define condhardstacktests(x) x
+#endif
+
+#endif
diff --git a/libs/lua-5.1.5/src/lmathlib.c b/libs/lua-5.1.5/src/lmathlib.c
new file mode 100644
index 0000000..441fbf7
--- /dev/null
+++ b/libs/lua-5.1.5/src/lmathlib.c
@@ -0,0 +1,263 @@
+/*
+** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $
+** Standard mathematical library
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdlib.h>
+#include <math.h>
+
+#define lmathlib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#undef PI
+#define PI (3.14159265358979323846)
+#define RADIANS_PER_DEGREE (PI/180.0)
+
+
+
+static int math_abs (lua_State *L) {
+ lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_sin (lua_State *L) {
+ lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_sinh (lua_State *L) {
+ lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_cos (lua_State *L) {
+ lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_cosh (lua_State *L) {
+ lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_tan (lua_State *L) {
+ lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_tanh (lua_State *L) {
+ lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_asin (lua_State *L) {
+ lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_acos (lua_State *L) {
+ lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_atan (lua_State *L) {
+ lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_atan2 (lua_State *L) {
+ lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
+ return 1;
+}
+
+static int math_ceil (lua_State *L) {
+ lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_floor (lua_State *L) {
+ lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_fmod (lua_State *L) {
+ lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
+ return 1;
+}
+
+static int math_modf (lua_State *L) {
+ double ip;
+ double fp = modf(luaL_checknumber(L, 1), &ip);
+ lua_pushnumber(L, ip);
+ lua_pushnumber(L, fp);
+ return 2;
+}
+
+static int math_sqrt (lua_State *L) {
+ lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_pow (lua_State *L) {
+ lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
+ return 1;
+}
+
+static int math_log (lua_State *L) {
+ lua_pushnumber(L, log(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_log10 (lua_State *L) {
+ lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_exp (lua_State *L) {
+ lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
+ return 1;
+}
+
+static int math_deg (lua_State *L) {
+ lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);
+ return 1;
+}
+
+static int math_rad (lua_State *L) {
+ lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
+ return 1;
+}
+
+static int math_frexp (lua_State *L) {
+ int e;
+ lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
+ lua_pushinteger(L, e);
+ return 2;
+}
+
+static int math_ldexp (lua_State *L) {
+ lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
+ return 1;
+}
+
+
+
+static int math_min (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ lua_Number dmin = luaL_checknumber(L, 1);
+ int i;
+ for (i=2; i<=n; i++) {
+ lua_Number d = luaL_checknumber(L, i);
+ if (d < dmin)
+ dmin = d;
+ }
+ lua_pushnumber(L, dmin);
+ return 1;
+}
+
+
+static int math_max (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ lua_Number dmax = luaL_checknumber(L, 1);
+ int i;
+ for (i=2; i<=n; i++) {
+ lua_Number d = luaL_checknumber(L, i);
+ if (d > dmax)
+ dmax = d;
+ }
+ lua_pushnumber(L, dmax);
+ return 1;
+}
+
+
+static int math_random (lua_State *L) {
+ /* the `%' avoids the (rare) case of r==1, and is needed also because on
+ some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
+ lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
+ switch (lua_gettop(L)) { /* check number of arguments */
+ case 0: { /* no arguments */
+ lua_pushnumber(L, r); /* Number between 0 and 1 */
+ break;
+ }
+ case 1: { /* only upper limit */
+ int u = luaL_checkint(L, 1);
+ luaL_argcheck(L, 1<=u, 1, "interval is empty");
+ lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
+ break;
+ }
+ case 2: { /* lower and upper limits */
+ int l = luaL_checkint(L, 1);
+ int u = luaL_checkint(L, 2);
+ luaL_argcheck(L, l<=u, 2, "interval is empty");
+ lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
+ break;
+ }
+ default: return luaL_error(L, "wrong number of arguments");
+ }
+ return 1;
+}
+
+
+static int math_randomseed (lua_State *L) {
+ srand(luaL_checkint(L, 1));
+ return 0;
+}
+
+
+static const luaL_Reg mathlib[] = {
+ {"abs", math_abs},
+ {"acos", math_acos},
+ {"asin", math_asin},
+ {"atan2", math_atan2},
+ {"atan", math_atan},
+ {"ceil", math_ceil},
+ {"cosh", math_cosh},
+ {"cos", math_cos},
+ {"deg", math_deg},
+ {"exp", math_exp},
+ {"floor", math_floor},
+ {"fmod", math_fmod},
+ {"frexp", math_frexp},
+ {"ldexp", math_ldexp},
+ {"log10", math_log10},
+ {"log", math_log},
+ {"max", math_max},
+ {"min", math_min},
+ {"modf", math_modf},
+ {"pow", math_pow},
+ {"rad", math_rad},
+ {"random", math_random},
+ {"randomseed", math_randomseed},
+ {"sinh", math_sinh},
+ {"sin", math_sin},
+ {"sqrt", math_sqrt},
+ {"tanh", math_tanh},
+ {"tan", math_tan},
+ {NULL, NULL}
+};
+
+
+/*
+** Open math library
+*/
+LUALIB_API int luaopen_math (lua_State *L) {
+ luaL_register(L, LUA_MATHLIBNAME, mathlib);
+ lua_pushnumber(L, PI);
+ lua_setfield(L, -2, "pi");
+ lua_pushnumber(L, HUGE_VAL);
+ lua_setfield(L, -2, "huge");
+#if defined(LUA_COMPAT_MOD)
+ lua_getfield(L, -1, "fmod");
+ lua_setfield(L, -2, "mod");
+#endif
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/lmem.c b/libs/lua-5.1.5/src/lmem.c
new file mode 100644
index 0000000..ae7d8c9
--- /dev/null
+++ b/libs/lua-5.1.5/src/lmem.c
@@ -0,0 +1,86 @@
+/*
+** $Id: lmem.c,v 1.70.1.1 2007/12/27 13:02:25 roberto Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stddef.h>
+
+#define lmem_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+
+/*
+** About the realloc function:
+** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize);
+** (`osize' is the old size, `nsize' is the new size)
+**
+** Lua ensures that (ptr == NULL) iff (osize == 0).
+**
+** * frealloc(ud, NULL, 0, x) creates a new block of size `x'
+**
+** * frealloc(ud, p, x, 0) frees the block `p'
+** (in this specific case, frealloc must return NULL).
+** particularly, frealloc(ud, NULL, 0, 0) does nothing
+** (which is equivalent to free(NULL) in ANSI C)
+**
+** frealloc returns NULL if it cannot create or reallocate the area
+** (any reallocation to an equal or smaller size cannot fail!)
+*/
+
+
+
+#define MINSIZEARRAY 4
+
+
+void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems,
+ int limit, const char *errormsg) {
+ void *newblock;
+ int newsize;
+ if (*size >= limit/2) { /* cannot double it? */
+ if (*size >= limit) /* cannot grow even a little? */
+ luaG_runerror(L, errormsg);
+ newsize = limit; /* still have at least one free place */
+ }
+ else {
+ newsize = (*size)*2;
+ if (newsize < MINSIZEARRAY)
+ newsize = MINSIZEARRAY; /* minimum size */
+ }
+ newblock = luaM_reallocv(L, block, *size, newsize, size_elems);
+ *size = newsize; /* update only when everything else is OK */
+ return newblock;
+}
+
+
+void *luaM_toobig (lua_State *L) {
+ luaG_runerror(L, "memory allocation error: block too big");
+ return NULL; /* to avoid warnings */
+}
+
+
+
+/*
+** generic allocation routine.
+*/
+void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) {
+ global_State *g = G(L);
+ lua_assert((osize == 0) == (block == NULL));
+ block = (*g->frealloc)(g->ud, block, osize, nsize);
+ if (block == NULL && nsize > 0)
+ luaD_throw(L, LUA_ERRMEM);
+ lua_assert((nsize == 0) == (block == NULL));
+ g->totalbytes = (g->totalbytes - osize) + nsize;
+ return block;
+}
+
diff --git a/libs/lua-5.1.5/src/lmem.h b/libs/lua-5.1.5/src/lmem.h
new file mode 100644
index 0000000..7c2dcb3
--- /dev/null
+++ b/libs/lua-5.1.5/src/lmem.h
@@ -0,0 +1,49 @@
+/*
+** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
+** Interface to Memory Manager
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lmem_h
+#define lmem_h
+
+
+#include <stddef.h>
+
+#include "llimits.h"
+#include "lua.h"
+
+#define MEMERRMSG "not enough memory"
+
+
+#define luaM_reallocv(L,b,on,n,e) \
+ ((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+ luaM_realloc_(L, (b), (on)*(e), (n)*(e)) : \
+ luaM_toobig(L))
+
+#define luaM_freemem(L, b, s) luaM_realloc_(L, (b), (s), 0)
+#define luaM_free(L, b) luaM_realloc_(L, (b), sizeof(*(b)), 0)
+#define luaM_freearray(L, b, n, t) luaM_reallocv(L, (b), n, 0, sizeof(t))
+
+#define luaM_malloc(L,t) luaM_realloc_(L, NULL, 0, (t))
+#define luaM_new(L,t) cast(t *, luaM_malloc(L, sizeof(t)))
+#define luaM_newvector(L,n,t) \
+ cast(t *, luaM_reallocv(L, NULL, 0, n, sizeof(t)))
+
+#define luaM_growvector(L,v,nelems,size,t,limit,e) \
+ if ((nelems)+1 > (size)) \
+ ((v)=cast(t *, luaM_growaux_(L,v,&(size),sizeof(t),limit,e)))
+
+#define luaM_reallocvector(L, v,oldn,n,t) \
+ ((v)=cast(t *, luaM_reallocv(L, v, oldn, n, sizeof(t))))
+
+
+LUAI_FUNC void *luaM_realloc_ (lua_State *L, void *block, size_t oldsize,
+ size_t size);
+LUAI_FUNC void *luaM_toobig (lua_State *L);
+LUAI_FUNC void *luaM_growaux_ (lua_State *L, void *block, int *size,
+ size_t size_elem, int limit,
+ const char *errormsg);
+
+#endif
+
diff --git a/libs/lua-5.1.5/src/loadlib.c b/libs/lua-5.1.5/src/loadlib.c
new file mode 100644
index 0000000..6158c53
--- /dev/null
+++ b/libs/lua-5.1.5/src/loadlib.c
@@ -0,0 +1,666 @@
+/*
+** $Id: loadlib.c,v 1.52.1.4 2009/09/09 13:17:16 roberto Exp $
+** Dynamic library loader for Lua
+** See Copyright Notice in lua.h
+**
+** This module contains an implementation of loadlib for Unix systems
+** that have dlfcn, an implementation for Darwin (Mac OS X), an
+** implementation for Windows, and a stub for other systems.
+*/
+
+
+#include <stdlib.h>
+#include <string.h>
+
+
+#define loadlib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/* prefix for open functions in C libraries */
+#define LUA_POF "luaopen_"
+
+/* separator for open functions in C libraries */
+#define LUA_OFSEP "_"
+
+
+#define LIBPREFIX "LOADLIB: "
+
+#define POF LUA_POF
+#define LIB_FAIL "open"
+
+
+/* error codes for ll_loadfunc */
+#define ERRLIB 1
+#define ERRFUNC 2
+
+#define setprogdir(L) ((void)0)
+
+
+static void ll_unloadlib (void *lib);
+static void *ll_load (lua_State *L, const char *path);
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);
+
+
+
+#if defined(LUA_DL_DLOPEN)
+/*
+** {========================================================================
+** This is an implementation of loadlib based on the dlfcn interface.
+** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
+** NetBSD, AIX 4.2, HPUX 11, and probably most other Unix flavors, at least
+** as an emulation layer on top of native functions.
+** =========================================================================
+*/
+
+#include <dlfcn.h>
+
+static void ll_unloadlib (void *lib) {
+ dlclose(lib);
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ void *lib = dlopen(path, RTLD_NOW);
+ if (lib == NULL) lua_pushstring(L, dlerror());
+ return lib;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
+ if (f == NULL) lua_pushstring(L, dlerror());
+ return f;
+}
+
+/* }====================================================== */
+
+
+
+#elif defined(LUA_DL_DLL)
+/*
+** {======================================================================
+** This is an implementation of loadlib for Windows using native functions.
+** =======================================================================
+*/
+
+#include <windows.h>
+
+
+#undef setprogdir
+
+static void setprogdir (lua_State *L) {
+ char buff[MAX_PATH + 1];
+ char *lb;
+ DWORD nsize = sizeof(buff)/sizeof(char);
+ DWORD n = GetModuleFileNameA(NULL, buff, nsize);
+ if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
+ luaL_error(L, "unable to get ModuleFileName");
+ else {
+ *lb = '\0';
+ luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff);
+ lua_remove(L, -2); /* remove original string */
+ }
+}
+
+
+static void pusherror (lua_State *L) {
+ int error = GetLastError();
+ char buffer[128];
+ if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, error, 0, buffer, sizeof(buffer), NULL))
+ lua_pushstring(L, buffer);
+ else
+ lua_pushfstring(L, "system error %d\n", error);
+}
+
+static void ll_unloadlib (void *lib) {
+ FreeLibrary((HINSTANCE)lib);
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ HINSTANCE lib = LoadLibraryA(path);
+ if (lib == NULL) pusherror(L);
+ return lib;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
+ if (f == NULL) pusherror(L);
+ return f;
+}
+
+/* }====================================================== */
+
+
+
+#elif defined(LUA_DL_DYLD)
+/*
+** {======================================================================
+** Native Mac OS X / Darwin Implementation
+** =======================================================================
+*/
+
+#include <mach-o/dyld.h>
+
+
+/* Mac appends a `_' before C function names */
+#undef POF
+#define POF "_" LUA_POF
+
+
+static void pusherror (lua_State *L) {
+ const char *err_str;
+ const char *err_file;
+ NSLinkEditErrors err;
+ int err_num;
+ NSLinkEditError(&err, &err_num, &err_file, &err_str);
+ lua_pushstring(L, err_str);
+}
+
+
+static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
+ switch (ret) {
+ case NSObjectFileImageInappropriateFile:
+ return "file is not a bundle";
+ case NSObjectFileImageArch:
+ return "library is for wrong CPU type";
+ case NSObjectFileImageFormat:
+ return "bad format";
+ case NSObjectFileImageAccess:
+ return "cannot access file";
+ case NSObjectFileImageFailure:
+ default:
+ return "unable to load library";
+ }
+}
+
+
+static void ll_unloadlib (void *lib) {
+ NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ NSObjectFileImage img;
+ NSObjectFileImageReturnCode ret;
+ /* this would be a rare case, but prevents crashing if it happens */
+ if(!_dyld_present()) {
+ lua_pushliteral(L, "dyld not present");
+ return NULL;
+ }
+ ret = NSCreateObjectFileImageFromFile(path, &img);
+ if (ret == NSObjectFileImageSuccess) {
+ NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
+ NSLINKMODULE_OPTION_RETURN_ON_ERROR);
+ NSDestroyObjectFileImage(img);
+ if (mod == NULL) pusherror(L);
+ return mod;
+ }
+ lua_pushstring(L, errorfromcode(ret));
+ return NULL;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
+ if (nss == NULL) {
+ lua_pushfstring(L, "symbol " LUA_QS " not found", sym);
+ return NULL;
+ }
+ return (lua_CFunction)NSAddressOfSymbol(nss);
+}
+
+/* }====================================================== */
+
+
+
+#else
+/*
+** {======================================================
+** Fallback for other systems
+** =======================================================
+*/
+
+#undef LIB_FAIL
+#define LIB_FAIL "absent"
+
+
+#define DLMSG "dynamic libraries not enabled; check your Lua installation"
+
+
+static void ll_unloadlib (void *lib) {
+ (void)lib; /* to avoid warnings */
+}
+
+
+static void *ll_load (lua_State *L, const char *path) {
+ (void)path; /* to avoid warnings */
+ lua_pushliteral(L, DLMSG);
+ return NULL;
+}
+
+
+static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
+ (void)lib; (void)sym; /* to avoid warnings */
+ lua_pushliteral(L, DLMSG);
+ return NULL;
+}
+
+/* }====================================================== */
+#endif
+
+
+
+static void **ll_register (lua_State *L, const char *path) {
+ void **plib;
+ lua_pushfstring(L, "%s%s", LIBPREFIX, path);
+ lua_gettable(L, LUA_REGISTRYINDEX); /* check library in registry? */
+ if (!lua_isnil(L, -1)) /* is there an entry? */
+ plib = (void **)lua_touserdata(L, -1);
+ else { /* no entry yet; create one */
+ lua_pop(L, 1);
+ plib = (void **)lua_newuserdata(L, sizeof(const void *));
+ *plib = NULL;
+ luaL_getmetatable(L, "_LOADLIB");
+ lua_setmetatable(L, -2);
+ lua_pushfstring(L, "%s%s", LIBPREFIX, path);
+ lua_pushvalue(L, -2);
+ lua_settable(L, LUA_REGISTRYINDEX);
+ }
+ return plib;
+}
+
+
+/*
+** __gc tag method: calls library's `ll_unloadlib' function with the lib
+** handle
+*/
+static int gctm (lua_State *L) {
+ void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
+ if (*lib) ll_unloadlib(*lib);
+ *lib = NULL; /* mark library as closed */
+ return 0;
+}
+
+
+static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
+ void **reg = ll_register(L, path);
+ if (*reg == NULL) *reg = ll_load(L, path);
+ if (*reg == NULL)
+ return ERRLIB; /* unable to load library */
+ else {
+ lua_CFunction f = ll_sym(L, *reg, sym);
+ if (f == NULL)
+ return ERRFUNC; /* unable to find function */
+ lua_pushcfunction(L, f);
+ return 0; /* return function */
+ }
+}
+
+
+static int ll_loadlib (lua_State *L) {
+ const char *path = luaL_checkstring(L, 1);
+ const char *init = luaL_checkstring(L, 2);
+ int stat = ll_loadfunc(L, path, init);
+ if (stat == 0) /* no errors? */
+ return 1; /* return the loaded function */
+ else { /* error; error message is on stack top */
+ lua_pushnil(L);
+ lua_insert(L, -2);
+ lua_pushstring(L, (stat == ERRLIB) ? LIB_FAIL : "init");
+ return 3; /* return nil, error message, and where */
+ }
+}
+
+
+
+/*
+** {======================================================
+** 'require' function
+** =======================================================
+*/
+
+
+static int readable (const char *filename) {
+ FILE *f = fopen(filename, "r"); /* try to open file */
+ if (f == NULL) return 0; /* open failed */
+ fclose(f);
+ return 1;
+}
+
+
+static const char *pushnexttemplate (lua_State *L, const char *path) {
+ const char *l;
+ while (*path == *LUA_PATHSEP) path++; /* skip separators */
+ if (*path == '\0') return NULL; /* no more templates */
+ l = strchr(path, *LUA_PATHSEP); /* find next separator */
+ if (l == NULL) l = path + strlen(path);
+ lua_pushlstring(L, path, l - path); /* template */
+ return l;
+}
+
+
+static const char *findfile (lua_State *L, const char *name,
+ const char *pname) {
+ const char *path;
+ name = luaL_gsub(L, name, ".", LUA_DIRSEP);
+ lua_getfield(L, LUA_ENVIRONINDEX, pname);
+ path = lua_tostring(L, -1);
+ if (path == NULL)
+ luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
+ lua_pushliteral(L, ""); /* error accumulator */
+ while ((path = pushnexttemplate(L, path)) != NULL) {
+ const char *filename;
+ filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
+ lua_remove(L, -2); /* remove path template */
+ if (readable(filename)) /* does file exist and is readable? */
+ return filename; /* return that file name */
+ lua_pushfstring(L, "\n\tno file " LUA_QS, filename);
+ lua_remove(L, -2); /* remove file name */
+ lua_concat(L, 2); /* add entry to possible error message */
+ }
+ return NULL; /* not found */
+}
+
+
+static void loaderror (lua_State *L, const char *filename) {
+ luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
+ lua_tostring(L, 1), filename, lua_tostring(L, -1));
+}
+
+
+static int loader_Lua (lua_State *L) {
+ const char *filename;
+ const char *name = luaL_checkstring(L, 1);
+ filename = findfile(L, name, "path");
+ if (filename == NULL) return 1; /* library not found in this path */
+ if (luaL_loadfile(L, filename) != 0)
+ loaderror(L, filename);
+ return 1; /* library loaded successfully */
+}
+
+
+static const char *mkfuncname (lua_State *L, const char *modname) {
+ const char *funcname;
+ const char *mark = strchr(modname, *LUA_IGMARK);
+ if (mark) modname = mark + 1;
+ funcname = luaL_gsub(L, modname, ".", LUA_OFSEP);
+ funcname = lua_pushfstring(L, POF"%s", funcname);
+ lua_remove(L, -2); /* remove 'gsub' result */
+ return funcname;
+}
+
+
+static int loader_C (lua_State *L) {
+ const char *funcname;
+ const char *name = luaL_checkstring(L, 1);
+ const char *filename = findfile(L, name, "cpath");
+ if (filename == NULL) return 1; /* library not found in this path */
+ funcname = mkfuncname(L, name);
+ if (ll_loadfunc(L, filename, funcname) != 0)
+ loaderror(L, filename);
+ return 1; /* library loaded successfully */
+}
+
+
+static int loader_Croot (lua_State *L) {
+ const char *funcname;
+ const char *filename;
+ const char *name = luaL_checkstring(L, 1);
+ const char *p = strchr(name, '.');
+ int stat;
+ if (p == NULL) return 0; /* is root */
+ lua_pushlstring(L, name, p - name);
+ filename = findfile(L, lua_tostring(L, -1), "cpath");
+ if (filename == NULL) return 1; /* root not found */
+ funcname = mkfuncname(L, name);
+ if ((stat = ll_loadfunc(L, filename, funcname)) != 0) {
+ if (stat != ERRFUNC) loaderror(L, filename); /* real error */
+ lua_pushfstring(L, "\n\tno module " LUA_QS " in file " LUA_QS,
+ name, filename);
+ return 1; /* function not found */
+ }
+ return 1;
+}
+
+
+static int loader_preload (lua_State *L) {
+ const char *name = luaL_checkstring(L, 1);
+ lua_getfield(L, LUA_ENVIRONINDEX, "preload");
+ if (!lua_istable(L, -1))
+ luaL_error(L, LUA_QL("package.preload") " must be a table");
+ lua_getfield(L, -1, name);
+ if (lua_isnil(L, -1)) /* not found? */
+ lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
+ return 1;
+}
+
+
+static const int sentinel_ = 0;
+#define sentinel ((void *)&sentinel_)
+
+
+static int ll_require (lua_State *L) {
+ const char *name = luaL_checkstring(L, 1);
+ int i;
+ lua_settop(L, 1); /* _LOADED table will be at index 2 */
+ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
+ lua_getfield(L, 2, name);
+ if (lua_toboolean(L, -1)) { /* is it there? */
+ if (lua_touserdata(L, -1) == sentinel) /* check loops */
+ luaL_error(L, "loop or previous error loading module " LUA_QS, name);
+ return 1; /* package is already loaded */
+ }
+ /* else must load it; iterate over available loaders */
+ lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
+ if (!lua_istable(L, -1))
+ luaL_error(L, LUA_QL("package.loaders") " must be a table");
+ lua_pushliteral(L, ""); /* error message accumulator */
+ for (i=1; ; i++) {
+ lua_rawgeti(L, -2, i); /* get a loader */
+ if (lua_isnil(L, -1))
+ luaL_error(L, "module " LUA_QS " not found:%s",
+ name, lua_tostring(L, -2));
+ lua_pushstring(L, name);
+ lua_call(L, 1, 1); /* call it */
+ if (lua_isfunction(L, -1)) /* did it find module? */
+ break; /* module loaded successfully */
+ else if (lua_isstring(L, -1)) /* loader returned error message? */
+ lua_concat(L, 2); /* accumulate it */
+ else
+ lua_pop(L, 1);
+ }
+ lua_pushlightuserdata(L, sentinel);
+ lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */
+ lua_pushstring(L, name); /* pass name as argument to module */
+ lua_call(L, 1, 1); /* run loaded module */
+ if (!lua_isnil(L, -1)) /* non-nil return? */
+ lua_setfield(L, 2, name); /* _LOADED[name] = returned value */
+ lua_getfield(L, 2, name);
+ if (lua_touserdata(L, -1) == sentinel) { /* module did not set a value? */
+ lua_pushboolean(L, 1); /* use true as result */
+ lua_pushvalue(L, -1); /* extra copy to be returned */
+ lua_setfield(L, 2, name); /* _LOADED[name] = true */
+ }
+ return 1;
+}
+
+/* }====================================================== */
+
+
+
+/*
+** {======================================================
+** 'module' function
+** =======================================================
+*/
+
+
+static void setfenv (lua_State *L) {
+ lua_Debug ar;
+ if (lua_getstack(L, 1, &ar) == 0 ||
+ lua_getinfo(L, "f", &ar) == 0 || /* get calling function */
+ lua_iscfunction(L, -1))
+ luaL_error(L, LUA_QL("module") " not called from a Lua function");
+ lua_pushvalue(L, -2);
+ lua_setfenv(L, -2);
+ lua_pop(L, 1);
+}
+
+
+static void dooptions (lua_State *L, int n) {
+ int i;
+ for (i = 2; i <= n; i++) {
+ lua_pushvalue(L, i); /* get option (a function) */
+ lua_pushvalue(L, -2); /* module */
+ lua_call(L, 1, 0);
+ }
+}
+
+
+static void modinit (lua_State *L, const char *modname) {
+ const char *dot;
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -2, "_M"); /* module._M = module */
+ lua_pushstring(L, modname);
+ lua_setfield(L, -2, "_NAME");
+ dot = strrchr(modname, '.'); /* look for last dot in module name */
+ if (dot == NULL) dot = modname;
+ else dot++;
+ /* set _PACKAGE as package name (full module name minus last part) */
+ lua_pushlstring(L, modname, dot - modname);
+ lua_setfield(L, -2, "_PACKAGE");
+}
+
+
+static int ll_module (lua_State *L) {
+ const char *modname = luaL_checkstring(L, 1);
+ int loaded = lua_gettop(L) + 1; /* index of _LOADED table */
+ lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
+ lua_getfield(L, loaded, modname); /* get _LOADED[modname] */
+ if (!lua_istable(L, -1)) { /* not found? */
+ lua_pop(L, 1); /* remove previous result */
+ /* try global variable (and create one if it does not exist) */
+ if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL)
+ return luaL_error(L, "name conflict for module " LUA_QS, modname);
+ lua_pushvalue(L, -1);
+ lua_setfield(L, loaded, modname); /* _LOADED[modname] = new table */
+ }
+ /* check whether table already has a _NAME field */
+ lua_getfield(L, -1, "_NAME");
+ if (!lua_isnil(L, -1)) /* is table an initialized module? */
+ lua_pop(L, 1);
+ else { /* no; initialize it */
+ lua_pop(L, 1);
+ modinit(L, modname);
+ }
+ lua_pushvalue(L, -1);
+ setfenv(L);
+ dooptions(L, loaded - 1);
+ return 0;
+}
+
+
+static int ll_seeall (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ if (!lua_getmetatable(L, 1)) {
+ lua_createtable(L, 0, 1); /* create new metatable */
+ lua_pushvalue(L, -1);
+ lua_setmetatable(L, 1);
+ }
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ lua_setfield(L, -2, "__index"); /* mt.__index = _G */
+ return 0;
+}
+
+
+/* }====================================================== */
+
+
+
+/* auxiliary mark (for internal use) */
+#define AUXMARK "\1"
+
+static void setpath (lua_State *L, const char *fieldname, const char *envname,
+ const char *def) {
+ const char *path = getenv(envname);
+ if (path == NULL) /* no environment variable? */
+ lua_pushstring(L, def); /* use default */
+ else {
+ /* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */
+ path = luaL_gsub(L, path, LUA_PATHSEP LUA_PATHSEP,
+ LUA_PATHSEP AUXMARK LUA_PATHSEP);
+ luaL_gsub(L, path, AUXMARK, def);
+ lua_remove(L, -2);
+ }
+ setprogdir(L);
+ lua_setfield(L, -2, fieldname);
+}
+
+
+static const luaL_Reg pk_funcs[] = {
+ {"loadlib", ll_loadlib},
+ {"seeall", ll_seeall},
+ {NULL, NULL}
+};
+
+
+static const luaL_Reg ll_funcs[] = {
+ {"module", ll_module},
+ {"require", ll_require},
+ {NULL, NULL}
+};
+
+
+static const lua_CFunction loaders[] =
+ {loader_preload, loader_Lua, loader_C, loader_Croot, NULL};
+
+
+LUALIB_API int luaopen_package (lua_State *L) {
+ int i;
+ /* create new type _LOADLIB */
+ luaL_newmetatable(L, "_LOADLIB");
+ lua_pushcfunction(L, gctm);
+ lua_setfield(L, -2, "__gc");
+ /* create `package' table */
+ luaL_register(L, LUA_LOADLIBNAME, pk_funcs);
+#if defined(LUA_COMPAT_LOADLIB)
+ lua_getfield(L, -1, "loadlib");
+ lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
+#endif
+ lua_pushvalue(L, -1);
+ lua_replace(L, LUA_ENVIRONINDEX);
+ /* create `loaders' table */
+ lua_createtable(L, sizeof(loaders)/sizeof(loaders[0]) - 1, 0);
+ /* fill it with pre-defined loaders */
+ for (i=0; loaders[i] != NULL; i++) {
+ lua_pushcfunction(L, loaders[i]);
+ lua_rawseti(L, -2, i+1);
+ }
+ lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */
+ setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */
+ setpath(L, "cpath", LUA_CPATH, LUA_CPATH_DEFAULT); /* set field `cpath' */
+ /* store config information */
+ lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
+ LUA_EXECDIR "\n" LUA_IGMARK);
+ lua_setfield(L, -2, "config");
+ /* set field `loaded' */
+ luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
+ lua_setfield(L, -2, "loaded");
+ /* set field `preload' */
+ lua_newtable(L);
+ lua_setfield(L, -2, "preload");
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ luaL_register(L, NULL, ll_funcs); /* open lib into global table */
+ lua_pop(L, 1);
+ return 1; /* return 'package' table */
+}
+
diff --git a/libs/lua-5.1.5/src/lobject.c b/libs/lua-5.1.5/src/lobject.c
new file mode 100644
index 0000000..4ff5073
--- /dev/null
+++ b/libs/lua-5.1.5/src/lobject.c
@@ -0,0 +1,214 @@
+/*
+** $Id: lobject.c,v 2.22.1.1 2007/12/27 13:02:25 roberto Exp $
+** Some generic functions over Lua objects
+** See Copyright Notice in lua.h
+*/
+
+#include <ctype.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lobject_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldo.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "lvm.h"
+
+
+
+const TValue luaO_nilobject_ = {{NULL}, LUA_TNIL};
+
+
+/*
+** converts an integer to a "floating point byte", represented as
+** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if
+** eeeee != 0 and (xxx) otherwise.
+*/
+int luaO_int2fb (unsigned int x) {
+ int e = 0; /* expoent */
+ while (x >= 16) {
+ x = (x+1) >> 1;
+ e++;
+ }
+ if (x < 8) return x;
+ else return ((e+1) << 3) | (cast_int(x) - 8);
+}
+
+
+/* converts back */
+int luaO_fb2int (int x) {
+ int e = (x >> 3) & 31;
+ if (e == 0) return x;
+ else return ((x & 7)+8) << (e - 1);
+}
+
+
+int luaO_log2 (unsigned int x) {
+ static const lu_byte log_2[256] = {
+ 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
+ };
+ int l = -1;
+ while (x >= 256) { l += 8; x >>= 8; }
+ return l + log_2[x];
+
+}
+
+
+int luaO_rawequalObj (const TValue *t1, const TValue *t2) {
+ if (ttype(t1) != ttype(t2)) return 0;
+ else switch (ttype(t1)) {
+ case LUA_TNIL:
+ return 1;
+ case LUA_TNUMBER:
+ return luai_numeq(nvalue(t1), nvalue(t2));
+ case LUA_TBOOLEAN:
+ return bvalue(t1) == bvalue(t2); /* boolean true must be 1 !! */
+ case LUA_TLIGHTUSERDATA:
+ return pvalue(t1) == pvalue(t2);
+ default:
+ lua_assert(iscollectable(t1));
+ return gcvalue(t1) == gcvalue(t2);
+ }
+}
+
+
+int luaO_str2d (const char *s, lua_Number *result) {
+ char *endptr;
+ *result = lua_str2number(s, &endptr);
+ if (endptr == s) return 0; /* conversion failed */
+ if (*endptr == 'x' || *endptr == 'X') /* maybe an hexadecimal constant? */
+ *result = cast_num(strtoul(s, &endptr, 16));
+ if (*endptr == '\0') return 1; /* most common case */
+ while (isspace(cast(unsigned char, *endptr))) endptr++;
+ if (*endptr != '\0') return 0; /* invalid trailing characters? */
+ return 1;
+}
+
+
+
+static void pushstr (lua_State *L, const char *str) {
+ setsvalue2s(L, L->top, luaS_new(L, str));
+ incr_top(L);
+}
+
+
+/* this function handles only `%d', `%c', %f, %p, and `%s' formats */
+const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
+ int n = 1;
+ pushstr(L, "");
+ for (;;) {
+ const char *e = strchr(fmt, '%');
+ if (e == NULL) break;
+ setsvalue2s(L, L->top, luaS_newlstr(L, fmt, e-fmt));
+ incr_top(L);
+ switch (*(e+1)) {
+ case 's': {
+ const char *s = va_arg(argp, char *);
+ if (s == NULL) s = "(null)";
+ pushstr(L, s);
+ break;
+ }
+ case 'c': {
+ char buff[2];
+ buff[0] = cast(char, va_arg(argp, int));
+ buff[1] = '\0';
+ pushstr(L, buff);
+ break;
+ }
+ case 'd': {
+ setnvalue(L->top, cast_num(va_arg(argp, int)));
+ incr_top(L);
+ break;
+ }
+ case 'f': {
+ setnvalue(L->top, cast_num(va_arg(argp, l_uacNumber)));
+ incr_top(L);
+ break;
+ }
+ case 'p': {
+ char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */
+ sprintf(buff, "%p", va_arg(argp, void *));
+ pushstr(L, buff);
+ break;
+ }
+ case '%': {
+ pushstr(L, "%");
+ break;
+ }
+ default: {
+ char buff[3];
+ buff[0] = '%';
+ buff[1] = *(e+1);
+ buff[2] = '\0';
+ pushstr(L, buff);
+ break;
+ }
+ }
+ n += 2;
+ fmt = e+2;
+ }
+ pushstr(L, fmt);
+ luaV_concat(L, n+1, cast_int(L->top - L->base) - 1);
+ L->top -= n;
+ return svalue(L->top - 1);
+}
+
+
+const char *luaO_pushfstring (lua_State *L, const char *fmt, ...) {
+ const char *msg;
+ va_list argp;
+ va_start(argp, fmt);
+ msg = luaO_pushvfstring(L, fmt, argp);
+ va_end(argp);
+ return msg;
+}
+
+
+void luaO_chunkid (char *out, const char *source, size_t bufflen) {
+ if (*source == '=') {
+ strncpy(out, source+1, bufflen); /* remove first char */
+ out[bufflen-1] = '\0'; /* ensures null termination */
+ }
+ else { /* out = "source", or "...source" */
+ if (*source == '@') {
+ size_t l;
+ source++; /* skip the `@' */
+ bufflen -= sizeof(" '...' ");
+ l = strlen(source);
+ strcpy(out, "");
+ if (l > bufflen) {
+ source += (l-bufflen); /* get last part of file name */
+ strcat(out, "...");
+ }
+ strcat(out, source);
+ }
+ else { /* out = [string "string"] */
+ size_t len = strcspn(source, "\n\r"); /* stop at first newline */
+ bufflen -= sizeof(" [string \"...\"] ");
+ if (len > bufflen) len = bufflen;
+ strcpy(out, "[string \"");
+ if (source[len] != '\0') { /* must truncate? */
+ strncat(out, source, len);
+ strcat(out, "...");
+ }
+ else
+ strcat(out, source);
+ strcat(out, "\"]");
+ }
+ }
+}
diff --git a/libs/lua-5.1.5/src/lobject.h b/libs/lua-5.1.5/src/lobject.h
new file mode 100644
index 0000000..f1e447e
--- /dev/null
+++ b/libs/lua-5.1.5/src/lobject.h
@@ -0,0 +1,381 @@
+/*
+** $Id: lobject.h,v 2.20.1.2 2008/08/06 13:29:48 roberto Exp $
+** Type definitions for Lua objects
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lobject_h
+#define lobject_h
+
+
+#include <stdarg.h>
+
+
+#include "llimits.h"
+#include "lua.h"
+
+
+/* tags for values visible from Lua */
+#define LAST_TAG LUA_TTHREAD
+
+#define NUM_TAGS (LAST_TAG+1)
+
+
+/*
+** Extra tags for non-values
+*/
+#define LUA_TPROTO (LAST_TAG+1)
+#define LUA_TUPVAL (LAST_TAG+2)
+#define LUA_TDEADKEY (LAST_TAG+3)
+
+
+/*
+** Union of all collectable objects
+*/
+typedef union GCObject GCObject;
+
+
+/*
+** Common Header for all collectable objects (in macro form, to be
+** included in other objects)
+*/
+#define CommonHeader GCObject *next; lu_byte tt; lu_byte marked
+
+
+/*
+** Common header in struct form
+*/
+typedef struct GCheader {
+ CommonHeader;
+} GCheader;
+
+
+
+
+/*
+** Union of all Lua values
+*/
+typedef union {
+ GCObject *gc;
+ void *p;
+ lua_Number n;
+ int b;
+} Value;
+
+
+/*
+** Tagged Values
+*/
+
+#define TValuefields Value value; int tt
+
+typedef struct lua_TValue {
+ TValuefields;
+} TValue;
+
+
+/* Macros to test type */
+#define ttisnil(o) (ttype(o) == LUA_TNIL)
+#define ttisnumber(o) (ttype(o) == LUA_TNUMBER)
+#define ttisstring(o) (ttype(o) == LUA_TSTRING)
+#define ttistable(o) (ttype(o) == LUA_TTABLE)
+#define ttisfunction(o) (ttype(o) == LUA_TFUNCTION)
+#define ttisboolean(o) (ttype(o) == LUA_TBOOLEAN)
+#define ttisuserdata(o) (ttype(o) == LUA_TUSERDATA)
+#define ttisthread(o) (ttype(o) == LUA_TTHREAD)
+#define ttislightuserdata(o) (ttype(o) == LUA_TLIGHTUSERDATA)
+
+/* Macros to access values */
+#define ttype(o) ((o)->tt)
+#define gcvalue(o) check_exp(iscollectable(o), (o)->value.gc)
+#define pvalue(o) check_exp(ttislightuserdata(o), (o)->value.p)
+#define nvalue(o) check_exp(ttisnumber(o), (o)->value.n)
+#define rawtsvalue(o) check_exp(ttisstring(o), &(o)->value.gc->ts)
+#define tsvalue(o) (&rawtsvalue(o)->tsv)
+#define rawuvalue(o) check_exp(ttisuserdata(o), &(o)->value.gc->u)
+#define uvalue(o) (&rawuvalue(o)->uv)
+#define clvalue(o) check_exp(ttisfunction(o), &(o)->value.gc->cl)
+#define hvalue(o) check_exp(ttistable(o), &(o)->value.gc->h)
+#define bvalue(o) check_exp(ttisboolean(o), (o)->value.b)
+#define thvalue(o) check_exp(ttisthread(o), &(o)->value.gc->th)
+
+#define l_isfalse(o) (ttisnil(o) || (ttisboolean(o) && bvalue(o) == 0))
+
+/*
+** for internal debug only
+*/
+#define checkconsistency(obj) \
+ lua_assert(!iscollectable(obj) || (ttype(obj) == (obj)->value.gc->gch.tt))
+
+#define checkliveness(g,obj) \
+ lua_assert(!iscollectable(obj) || \
+ ((ttype(obj) == (obj)->value.gc->gch.tt) && !isdead(g, (obj)->value.gc)))
+
+
+/* Macros to set values */
+#define setnilvalue(obj) ((obj)->tt=LUA_TNIL)
+
+#define setnvalue(obj,x) \
+ { TValue *i_o=(obj); i_o->value.n=(x); i_o->tt=LUA_TNUMBER; }
+
+#define setpvalue(obj,x) \
+ { TValue *i_o=(obj); i_o->value.p=(x); i_o->tt=LUA_TLIGHTUSERDATA; }
+
+#define setbvalue(obj,x) \
+ { TValue *i_o=(obj); i_o->value.b=(x); i_o->tt=LUA_TBOOLEAN; }
+
+#define setsvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TSTRING; \
+ checkliveness(G(L),i_o); }
+
+#define setuvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TUSERDATA; \
+ checkliveness(G(L),i_o); }
+
+#define setthvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTHREAD; \
+ checkliveness(G(L),i_o); }
+
+#define setclvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TFUNCTION; \
+ checkliveness(G(L),i_o); }
+
+#define sethvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TTABLE; \
+ checkliveness(G(L),i_o); }
+
+#define setptvalue(L,obj,x) \
+ { TValue *i_o=(obj); \
+ i_o->value.gc=cast(GCObject *, (x)); i_o->tt=LUA_TPROTO; \
+ checkliveness(G(L),i_o); }
+
+
+
+
+#define setobj(L,obj1,obj2) \
+ { const TValue *o2=(obj2); TValue *o1=(obj1); \
+ o1->value = o2->value; o1->tt=o2->tt; \
+ checkliveness(G(L),o1); }
+
+
+/*
+** different types of sets, according to destination
+*/
+
+/* from stack to (same) stack */
+#define setobjs2s setobj
+/* to stack (not from same stack) */
+#define setobj2s setobj
+#define setsvalue2s setsvalue
+#define sethvalue2s sethvalue
+#define setptvalue2s setptvalue
+/* from table to same table */
+#define setobjt2t setobj
+/* to table */
+#define setobj2t setobj
+/* to new object */
+#define setobj2n setobj
+#define setsvalue2n setsvalue
+
+#define setttype(obj, tt) (ttype(obj) = (tt))
+
+
+#define iscollectable(o) (ttype(o) >= LUA_TSTRING)
+
+
+
+typedef TValue *StkId; /* index to stack elements */
+
+
+/*
+** String headers for string table
+*/
+typedef union TString {
+ L_Umaxalign dummy; /* ensures maximum alignment for strings */
+ struct {
+ CommonHeader;
+ lu_byte reserved;
+ unsigned int hash;
+ size_t len;
+ } tsv;
+} TString;
+
+
+#define getstr(ts) cast(const char *, (ts) + 1)
+#define svalue(o) getstr(rawtsvalue(o))
+
+
+
+typedef union Udata {
+ L_Umaxalign dummy; /* ensures maximum alignment for `local' udata */
+ struct {
+ CommonHeader;
+ struct Table *metatable;
+ struct Table *env;
+ size_t len;
+ } uv;
+} Udata;
+
+
+
+
+/*
+** Function Prototypes
+*/
+typedef struct Proto {
+ CommonHeader;
+ TValue *k; /* constants used by the function */
+ Instruction *code;
+ struct Proto **p; /* functions defined inside the function */
+ int *lineinfo; /* map from opcodes to source lines */
+ struct LocVar *locvars; /* information about local variables */
+ TString **upvalues; /* upvalue names */
+ TString *source;
+ int sizeupvalues;
+ int sizek; /* size of `k' */
+ int sizecode;
+ int sizelineinfo;
+ int sizep; /* size of `p' */
+ int sizelocvars;
+ int linedefined;
+ int lastlinedefined;
+ GCObject *gclist;
+ lu_byte nups; /* number of upvalues */
+ lu_byte numparams;
+ lu_byte is_vararg;
+ lu_byte maxstacksize;
+} Proto;
+
+
+/* masks for new-style vararg */
+#define VARARG_HASARG 1
+#define VARARG_ISVARARG 2
+#define VARARG_NEEDSARG 4
+
+
+typedef struct LocVar {
+ TString *varname;
+ int startpc; /* first point where variable is active */
+ int endpc; /* first point where variable is dead */
+} LocVar;
+
+
+
+/*
+** Upvalues
+*/
+
+typedef struct UpVal {
+ CommonHeader;
+ TValue *v; /* points to stack or to its own value */
+ union {
+ TValue value; /* the value (when closed) */
+ struct { /* double linked list (when open) */
+ struct UpVal *prev;
+ struct UpVal *next;
+ } l;
+ } u;
+} UpVal;
+
+
+/*
+** Closures
+*/
+
+#define ClosureHeader \
+ CommonHeader; lu_byte isC; lu_byte nupvalues; GCObject *gclist; \
+ struct Table *env
+
+typedef struct CClosure {
+ ClosureHeader;
+ lua_CFunction f;
+ TValue upvalue[1];
+} CClosure;
+
+
+typedef struct LClosure {
+ ClosureHeader;
+ struct Proto *p;
+ UpVal *upvals[1];
+} LClosure;
+
+
+typedef union Closure {
+ CClosure c;
+ LClosure l;
+} Closure;
+
+
+#define iscfunction(o) (ttype(o) == LUA_TFUNCTION && clvalue(o)->c.isC)
+#define isLfunction(o) (ttype(o) == LUA_TFUNCTION && !clvalue(o)->c.isC)
+
+
+/*
+** Tables
+*/
+
+typedef union TKey {
+ struct {
+ TValuefields;
+ struct Node *next; /* for chaining */
+ } nk;
+ TValue tvk;
+} TKey;
+
+
+typedef struct Node {
+ TValue i_val;
+ TKey i_key;
+} Node;
+
+
+typedef struct Table {
+ CommonHeader;
+ lu_byte flags; /* 1<<p means tagmethod(p) is not present */
+ lu_byte lsizenode; /* log2 of size of `node' array */
+ struct Table *metatable;
+ TValue *array; /* array part */
+ Node *node;
+ Node *lastfree; /* any free position is before this position */
+ GCObject *gclist;
+ int sizearray; /* size of `array' array */
+} Table;
+
+
+
+/*
+** `module' operation for hashing (size is always a power of 2)
+*/
+#define lmod(s,size) \
+ (check_exp((size&(size-1))==0, (cast(int, (s) & ((size)-1)))))
+
+
+#define twoto(x) (1<<(x))
+#define sizenode(t) (twoto((t)->lsizenode))
+
+
+#define luaO_nilobject (&luaO_nilobject_)
+
+LUAI_DATA const TValue luaO_nilobject_;
+
+#define ceillog2(x) (luaO_log2((x)-1) + 1)
+
+LUAI_FUNC int luaO_log2 (unsigned int x);
+LUAI_FUNC int luaO_int2fb (unsigned int x);
+LUAI_FUNC int luaO_fb2int (int x);
+LUAI_FUNC int luaO_rawequalObj (const TValue *t1, const TValue *t2);
+LUAI_FUNC int luaO_str2d (const char *s, lua_Number *result);
+LUAI_FUNC const char *luaO_pushvfstring (lua_State *L, const char *fmt,
+ va_list argp);
+LUAI_FUNC const char *luaO_pushfstring (lua_State *L, const char *fmt, ...);
+LUAI_FUNC void luaO_chunkid (char *out, const char *source, size_t len);
+
+
+#endif
+
diff --git a/libs/lua-5.1.5/src/lopcodes.c b/libs/lua-5.1.5/src/lopcodes.c
new file mode 100644
index 0000000..4cc7452
--- /dev/null
+++ b/libs/lua-5.1.5/src/lopcodes.c
@@ -0,0 +1,102 @@
+/*
+** $Id: lopcodes.c,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
+** See Copyright Notice in lua.h
+*/
+
+
+#define lopcodes_c
+#define LUA_CORE
+
+
+#include "lopcodes.h"
+
+
+/* ORDER OP */
+
+const char *const luaP_opnames[NUM_OPCODES+1] = {
+ "MOVE",
+ "LOADK",
+ "LOADBOOL",
+ "LOADNIL",
+ "GETUPVAL",
+ "GETGLOBAL",
+ "GETTABLE",
+ "SETGLOBAL",
+ "SETUPVAL",
+ "SETTABLE",
+ "NEWTABLE",
+ "SELF",
+ "ADD",
+ "SUB",
+ "MUL",
+ "DIV",
+ "MOD",
+ "POW",
+ "UNM",
+ "NOT",
+ "LEN",
+ "CONCAT",
+ "JMP",
+ "EQ",
+ "LT",
+ "LE",
+ "TEST",
+ "TESTSET",
+ "CALL",
+ "TAILCALL",
+ "RETURN",
+ "FORLOOP",
+ "FORPREP",
+ "TFORLOOP",
+ "SETLIST",
+ "CLOSE",
+ "CLOSURE",
+ "VARARG",
+ NULL
+};
+
+
+#define opmode(t,a,b,c,m) (((t)<<7) | ((a)<<6) | ((b)<<4) | ((c)<<2) | (m))
+
+const lu_byte luaP_opmodes[NUM_OPCODES] = {
+/* T A B C mode opcode */
+ opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_MOVE */
+ ,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_LOADK */
+ ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_LOADBOOL */
+ ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LOADNIL */
+ ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_GETUPVAL */
+ ,opmode(0, 1, OpArgK, OpArgN, iABx) /* OP_GETGLOBAL */
+ ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_GETTABLE */
+ ,opmode(0, 0, OpArgK, OpArgN, iABx) /* OP_SETGLOBAL */
+ ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_SETUPVAL */
+ ,opmode(0, 0, OpArgK, OpArgK, iABC) /* OP_SETTABLE */
+ ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_NEWTABLE */
+ ,opmode(0, 1, OpArgR, OpArgK, iABC) /* OP_SELF */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_ADD */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_SUB */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MUL */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_DIV */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_MOD */
+ ,opmode(0, 1, OpArgK, OpArgK, iABC) /* OP_POW */
+ ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_UNM */
+ ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_NOT */
+ ,opmode(0, 1, OpArgR, OpArgN, iABC) /* OP_LEN */
+ ,opmode(0, 1, OpArgR, OpArgR, iABC) /* OP_CONCAT */
+ ,opmode(0, 0, OpArgR, OpArgN, iAsBx) /* OP_JMP */
+ ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_EQ */
+ ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LT */
+ ,opmode(1, 0, OpArgK, OpArgK, iABC) /* OP_LE */
+ ,opmode(1, 1, OpArgR, OpArgU, iABC) /* OP_TEST */
+ ,opmode(1, 1, OpArgR, OpArgU, iABC) /* OP_TESTSET */
+ ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_CALL */
+ ,opmode(0, 1, OpArgU, OpArgU, iABC) /* OP_TAILCALL */
+ ,opmode(0, 0, OpArgU, OpArgN, iABC) /* OP_RETURN */
+ ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORLOOP */
+ ,opmode(0, 1, OpArgR, OpArgN, iAsBx) /* OP_FORPREP */
+ ,opmode(1, 0, OpArgN, OpArgU, iABC) /* OP_TFORLOOP */
+ ,opmode(0, 0, OpArgU, OpArgU, iABC) /* OP_SETLIST */
+ ,opmode(0, 0, OpArgN, OpArgN, iABC) /* OP_CLOSE */
+ ,opmode(0, 1, OpArgU, OpArgN, iABx) /* OP_CLOSURE */
+ ,opmode(0, 1, OpArgU, OpArgN, iABC) /* OP_VARARG */
+};
+
diff --git a/libs/lua-5.1.5/src/lopcodes.h b/libs/lua-5.1.5/src/lopcodes.h
new file mode 100644
index 0000000..41224d6
--- /dev/null
+++ b/libs/lua-5.1.5/src/lopcodes.h
@@ -0,0 +1,268 @@
+/*
+** $Id: lopcodes.h,v 1.125.1.1 2007/12/27 13:02:25 roberto Exp $
+** Opcodes for Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lopcodes_h
+#define lopcodes_h
+
+#include "llimits.h"
+
+
+/*===========================================================================
+ We assume that instructions are unsigned numbers.
+ All instructions have an opcode in the first 6 bits.
+ Instructions can have the following fields:
+ `A' : 8 bits
+ `B' : 9 bits
+ `C' : 9 bits
+ `Bx' : 18 bits (`B' and `C' together)
+ `sBx' : signed Bx
+
+ A signed argument is represented in excess K; that is, the number
+ value is the unsigned value minus K. K is exactly the maximum value
+ for that argument (so that -max is represented by 0, and +max is
+ represented by 2*max), which is half the maximum for the corresponding
+ unsigned argument.
+===========================================================================*/
+
+
+enum OpMode {iABC, iABx, iAsBx}; /* basic instruction format */
+
+
+/*
+** size and position of opcode arguments.
+*/
+#define SIZE_C 9
+#define SIZE_B 9
+#define SIZE_Bx (SIZE_C + SIZE_B)
+#define SIZE_A 8
+
+#define SIZE_OP 6
+
+#define POS_OP 0
+#define POS_A (POS_OP + SIZE_OP)
+#define POS_C (POS_A + SIZE_A)
+#define POS_B (POS_C + SIZE_C)
+#define POS_Bx POS_C
+
+
+/*
+** limits for opcode arguments.
+** we use (signed) int to manipulate most arguments,
+** so they must fit in LUAI_BITSINT-1 bits (-1 for sign)
+*/
+#if SIZE_Bx < LUAI_BITSINT-1
+#define MAXARG_Bx ((1<<SIZE_Bx)-1)
+#define MAXARG_sBx (MAXARG_Bx>>1) /* `sBx' is signed */
+#else
+#define MAXARG_Bx MAX_INT
+#define MAXARG_sBx MAX_INT
+#endif
+
+
+#define MAXARG_A ((1<<SIZE_A)-1)
+#define MAXARG_B ((1<<SIZE_B)-1)
+#define MAXARG_C ((1<<SIZE_C)-1)
+
+
+/* creates a mask with `n' 1 bits at position `p' */
+#define MASK1(n,p) ((~((~(Instruction)0)<<n))<<p)
+
+/* creates a mask with `n' 0 bits at position `p' */
+#define MASK0(n,p) (~MASK1(n,p))
+
+/*
+** the following macros help to manipulate instructions
+*/
+
+#define GET_OPCODE(i) (cast(OpCode, ((i)>>POS_OP) & MASK1(SIZE_OP,0)))
+#define SET_OPCODE(i,o) ((i) = (((i)&MASK0(SIZE_OP,POS_OP)) | \
+ ((cast(Instruction, o)<<POS_OP)&MASK1(SIZE_OP,POS_OP))))
+
+#define GETARG_A(i) (cast(int, ((i)>>POS_A) & MASK1(SIZE_A,0)))
+#define SETARG_A(i,u) ((i) = (((i)&MASK0(SIZE_A,POS_A)) | \
+ ((cast(Instruction, u)<<POS_A)&MASK1(SIZE_A,POS_A))))
+
+#define GETARG_B(i) (cast(int, ((i)>>POS_B) & MASK1(SIZE_B,0)))
+#define SETARG_B(i,b) ((i) = (((i)&MASK0(SIZE_B,POS_B)) | \
+ ((cast(Instruction, b)<<POS_B)&MASK1(SIZE_B,POS_B))))
+
+#define GETARG_C(i) (cast(int, ((i)>>POS_C) & MASK1(SIZE_C,0)))
+#define SETARG_C(i,b) ((i) = (((i)&MASK0(SIZE_C,POS_C)) | \
+ ((cast(Instruction, b)<<POS_C)&MASK1(SIZE_C,POS_C))))
+
+#define GETARG_Bx(i) (cast(int, ((i)>>POS_Bx) & MASK1(SIZE_Bx,0)))
+#define SETARG_Bx(i,b) ((i) = (((i)&MASK0(SIZE_Bx,POS_Bx)) | \
+ ((cast(Instruction, b)<<POS_Bx)&MASK1(SIZE_Bx,POS_Bx))))
+
+#define GETARG_sBx(i) (GETARG_Bx(i)-MAXARG_sBx)
+#define SETARG_sBx(i,b) SETARG_Bx((i),cast(unsigned int, (b)+MAXARG_sBx))
+
+
+#define CREATE_ABC(o,a,b,c) ((cast(Instruction, o)<<POS_OP) \
+ | (cast(Instruction, a)<<POS_A) \
+ | (cast(Instruction, b)<<POS_B) \
+ | (cast(Instruction, c)<<POS_C))
+
+#define CREATE_ABx(o,a,bc) ((cast(Instruction, o)<<POS_OP) \
+ | (cast(Instruction, a)<<POS_A) \
+ | (cast(Instruction, bc)<<POS_Bx))
+
+
+/*
+** Macros to operate RK indices
+*/
+
+/* this bit 1 means constant (0 means register) */
+#define BITRK (1 << (SIZE_B - 1))
+
+/* test whether value is a constant */
+#define ISK(x) ((x) & BITRK)
+
+/* gets the index of the constant */
+#define INDEXK(r) ((int)(r) & ~BITRK)
+
+#define MAXINDEXRK (BITRK - 1)
+
+/* code a constant index as a RK value */
+#define RKASK(x) ((x) | BITRK)
+
+
+/*
+** invalid register that fits in 8 bits
+*/
+#define NO_REG MAXARG_A
+
+
+/*
+** R(x) - register
+** Kst(x) - constant (in constant table)
+** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
+*/
+
+
+/*
+** grep "ORDER OP" if you change these enums
+*/
+
+typedef enum {
+/*----------------------------------------------------------------------
+name args description
+------------------------------------------------------------------------*/
+OP_MOVE,/* A B R(A) := R(B) */
+OP_LOADK,/* A Bx R(A) := Kst(Bx) */
+OP_LOADBOOL,/* A B C R(A) := (Bool)B; if (C) pc++ */
+OP_LOADNIL,/* A B R(A) := ... := R(B) := nil */
+OP_GETUPVAL,/* A B R(A) := UpValue[B] */
+
+OP_GETGLOBAL,/* A Bx R(A) := Gbl[Kst(Bx)] */
+OP_GETTABLE,/* A B C R(A) := R(B)[RK(C)] */
+
+OP_SETGLOBAL,/* A Bx Gbl[Kst(Bx)] := R(A) */
+OP_SETUPVAL,/* A B UpValue[B] := R(A) */
+OP_SETTABLE,/* A B C R(A)[RK(B)] := RK(C) */
+
+OP_NEWTABLE,/* A B C R(A) := {} (size = B,C) */
+
+OP_SELF,/* A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] */
+
+OP_ADD,/* A B C R(A) := RK(B) + RK(C) */
+OP_SUB,/* A B C R(A) := RK(B) - RK(C) */
+OP_MUL,/* A B C R(A) := RK(B) * RK(C) */
+OP_DIV,/* A B C R(A) := RK(B) / RK(C) */
+OP_MOD,/* A B C R(A) := RK(B) % RK(C) */
+OP_POW,/* A B C R(A) := RK(B) ^ RK(C) */
+OP_UNM,/* A B R(A) := -R(B) */
+OP_NOT,/* A B R(A) := not R(B) */
+OP_LEN,/* A B R(A) := length of R(B) */
+
+OP_CONCAT,/* A B C R(A) := R(B).. ... ..R(C) */
+
+OP_JMP,/* sBx pc+=sBx */
+
+OP_EQ,/* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
+OP_LT,/* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
+OP_LE,/* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */
+
+OP_TEST,/* A C if not (R(A) <=> C) then pc++ */
+OP_TESTSET,/* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */
+
+OP_CALL,/* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
+OP_TAILCALL,/* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
+OP_RETURN,/* A B return R(A), ... ,R(A+B-2) (see note) */
+
+OP_FORLOOP,/* A sBx R(A)+=R(A+2);
+ if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
+OP_FORPREP,/* A sBx R(A)-=R(A+2); pc+=sBx */
+
+OP_TFORLOOP,/* A C R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2));
+ if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++ */
+OP_SETLIST,/* A B C R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B */
+
+OP_CLOSE,/* A close all variables in the stack up to (>=) R(A)*/
+OP_CLOSURE,/* A Bx R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n)) */
+
+OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
+} OpCode;
+
+
+#define NUM_OPCODES (cast(int, OP_VARARG) + 1)
+
+
+
+/*===========================================================================
+ Notes:
+ (*) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
+ and can be 0: OP_CALL then sets `top' to last_result+1, so
+ next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use `top'.
+
+ (*) In OP_VARARG, if (B == 0) then use actual number of varargs and
+ set top (like in OP_CALL with C == 0).
+
+ (*) In OP_RETURN, if (B == 0) then return up to `top'
+
+ (*) In OP_SETLIST, if (B == 0) then B = `top';
+ if (C == 0) then next `instruction' is real C
+
+ (*) For comparisons, A specifies what condition the test should accept
+ (true or false).
+
+ (*) All `skips' (pc++) assume that next instruction is a jump
+===========================================================================*/
+
+
+/*
+** masks for instruction properties. The format is:
+** bits 0-1: op mode
+** bits 2-3: C arg mode
+** bits 4-5: B arg mode
+** bit 6: instruction set register A
+** bit 7: operator is a test
+*/
+
+enum OpArgMask {
+ OpArgN, /* argument is not used */
+ OpArgU, /* argument is used */
+ OpArgR, /* argument is a register or a jump offset */
+ OpArgK /* argument is a constant or register/constant */
+};
+
+LUAI_DATA const lu_byte luaP_opmodes[NUM_OPCODES];
+
+#define getOpMode(m) (cast(enum OpMode, luaP_opmodes[m] & 3))
+#define getBMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 4) & 3))
+#define getCMode(m) (cast(enum OpArgMask, (luaP_opmodes[m] >> 2) & 3))
+#define testAMode(m) (luaP_opmodes[m] & (1 << 6))
+#define testTMode(m) (luaP_opmodes[m] & (1 << 7))
+
+
+LUAI_DATA const char *const luaP_opnames[NUM_OPCODES+1]; /* opcode names */
+
+
+/* number of list items to accumulate before a SETLIST instruction */
+#define LFIELDS_PER_FLUSH 50
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/loslib.c b/libs/lua-5.1.5/src/loslib.c
new file mode 100644
index 0000000..da06a57
--- /dev/null
+++ b/libs/lua-5.1.5/src/loslib.c
@@ -0,0 +1,243 @@
+/*
+** $Id: loslib.c,v 1.19.1.3 2008/01/18 16:38:18 roberto Exp $
+** Standard Operating System library
+** See Copyright Notice in lua.h
+*/
+
+
+#include <errno.h>
+#include <locale.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+
+#define loslib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+static int os_pushresult (lua_State *L, int i, const char *filename) {
+ int en = errno; /* calls to Lua API may change this value */
+ if (i) {
+ lua_pushboolean(L, 1);
+ return 1;
+ }
+ else {
+ lua_pushnil(L);
+ lua_pushfstring(L, "%s: %s", filename, strerror(en));
+ lua_pushinteger(L, en);
+ return 3;
+ }
+}
+
+
+static int os_execute (lua_State *L) {
+ lua_pushinteger(L, system(luaL_optstring(L, 1, NULL)));
+ return 1;
+}
+
+
+static int os_remove (lua_State *L) {
+ const char *filename = luaL_checkstring(L, 1);
+ return os_pushresult(L, remove(filename) == 0, filename);
+}
+
+
+static int os_rename (lua_State *L) {
+ const char *fromname = luaL_checkstring(L, 1);
+ const char *toname = luaL_checkstring(L, 2);
+ return os_pushresult(L, rename(fromname, toname) == 0, fromname);
+}
+
+
+static int os_tmpname (lua_State *L) {
+ char buff[LUA_TMPNAMBUFSIZE];
+ int err;
+ lua_tmpnam(buff, err);
+ if (err)
+ return luaL_error(L, "unable to generate a unique filename");
+ lua_pushstring(L, buff);
+ return 1;
+}
+
+
+static int os_getenv (lua_State *L) {
+ lua_pushstring(L, getenv(luaL_checkstring(L, 1))); /* if NULL push nil */
+ return 1;
+}
+
+
+static int os_clock (lua_State *L) {
+ lua_pushnumber(L, ((lua_Number)clock())/(lua_Number)CLOCKS_PER_SEC);
+ return 1;
+}
+
+
+/*
+** {======================================================
+** Time/Date operations
+** { year=%Y, month=%m, day=%d, hour=%H, min=%M, sec=%S,
+** wday=%w+1, yday=%j, isdst=? }
+** =======================================================
+*/
+
+static void setfield (lua_State *L, const char *key, int value) {
+ lua_pushinteger(L, value);
+ lua_setfield(L, -2, key);
+}
+
+static void setboolfield (lua_State *L, const char *key, int value) {
+ if (value < 0) /* undefined? */
+ return; /* does not set field */
+ lua_pushboolean(L, value);
+ lua_setfield(L, -2, key);
+}
+
+static int getboolfield (lua_State *L, const char *key) {
+ int res;
+ lua_getfield(L, -1, key);
+ res = lua_isnil(L, -1) ? -1 : lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ return res;
+}
+
+
+static int getfield (lua_State *L, const char *key, int d) {
+ int res;
+ lua_getfield(L, -1, key);
+ if (lua_isnumber(L, -1))
+ res = (int)lua_tointeger(L, -1);
+ else {
+ if (d < 0)
+ return luaL_error(L, "field " LUA_QS " missing in date table", key);
+ res = d;
+ }
+ lua_pop(L, 1);
+ return res;
+}
+
+
+static int os_date (lua_State *L) {
+ const char *s = luaL_optstring(L, 1, "%c");
+ time_t t = luaL_opt(L, (time_t)luaL_checknumber, 2, time(NULL));
+ struct tm *stm;
+ if (*s == '!') { /* UTC? */
+ stm = gmtime(&t);
+ s++; /* skip `!' */
+ }
+ else
+ stm = localtime(&t);
+ if (stm == NULL) /* invalid date? */
+ lua_pushnil(L);
+ else if (strcmp(s, "*t") == 0) {
+ lua_createtable(L, 0, 9); /* 9 = number of fields */
+ setfield(L, "sec", stm->tm_sec);
+ setfield(L, "min", stm->tm_min);
+ setfield(L, "hour", stm->tm_hour);
+ setfield(L, "day", stm->tm_mday);
+ setfield(L, "month", stm->tm_mon+1);
+ setfield(L, "year", stm->tm_year+1900);
+ setfield(L, "wday", stm->tm_wday+1);
+ setfield(L, "yday", stm->tm_yday+1);
+ setboolfield(L, "isdst", stm->tm_isdst);
+ }
+ else {
+ char cc[3];
+ luaL_Buffer b;
+ cc[0] = '%'; cc[2] = '\0';
+ luaL_buffinit(L, &b);
+ for (; *s; s++) {
+ if (*s != '%' || *(s + 1) == '\0') /* no conversion specifier? */
+ luaL_addchar(&b, *s);
+ else {
+ size_t reslen;
+ char buff[200]; /* should be big enough for any conversion result */
+ cc[1] = *(++s);
+ reslen = strftime(buff, sizeof(buff), cc, stm);
+ luaL_addlstring(&b, buff, reslen);
+ }
+ }
+ luaL_pushresult(&b);
+ }
+ return 1;
+}
+
+
+static int os_time (lua_State *L) {
+ time_t t;
+ if (lua_isnoneornil(L, 1)) /* called without args? */
+ t = time(NULL); /* get current time */
+ else {
+ struct tm ts;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_settop(L, 1); /* make sure table is at the top */
+ ts.tm_sec = getfield(L, "sec", 0);
+ ts.tm_min = getfield(L, "min", 0);
+ ts.tm_hour = getfield(L, "hour", 12);
+ ts.tm_mday = getfield(L, "day", -1);
+ ts.tm_mon = getfield(L, "month", -1) - 1;
+ ts.tm_year = getfield(L, "year", -1) - 1900;
+ ts.tm_isdst = getboolfield(L, "isdst");
+ t = mktime(&ts);
+ }
+ if (t == (time_t)(-1))
+ lua_pushnil(L);
+ else
+ lua_pushnumber(L, (lua_Number)t);
+ return 1;
+}
+
+
+static int os_difftime (lua_State *L) {
+ lua_pushnumber(L, difftime((time_t)(luaL_checknumber(L, 1)),
+ (time_t)(luaL_optnumber(L, 2, 0))));
+ return 1;
+}
+
+/* }====================================================== */
+
+
+static int os_setlocale (lua_State *L) {
+ static const int cat[] = {LC_ALL, LC_COLLATE, LC_CTYPE, LC_MONETARY,
+ LC_NUMERIC, LC_TIME};
+ static const char *const catnames[] = {"all", "collate", "ctype", "monetary",
+ "numeric", "time", NULL};
+ const char *l = luaL_optstring(L, 1, NULL);
+ int op = luaL_checkoption(L, 2, "all", catnames);
+ lua_pushstring(L, setlocale(cat[op], l));
+ return 1;
+}
+
+
+static int os_exit (lua_State *L) {
+ exit(luaL_optint(L, 1, EXIT_SUCCESS));
+}
+
+static const luaL_Reg syslib[] = {
+ {"clock", os_clock},
+ {"date", os_date},
+ {"difftime", os_difftime},
+ {"execute", os_execute},
+ {"exit", os_exit},
+ {"getenv", os_getenv},
+ {"remove", os_remove},
+ {"rename", os_rename},
+ {"setlocale", os_setlocale},
+ {"time", os_time},
+ {"tmpname", os_tmpname},
+ {NULL, NULL}
+};
+
+/* }====================================================== */
+
+
+
+LUALIB_API int luaopen_os (lua_State *L) {
+ luaL_register(L, LUA_OSLIBNAME, syslib);
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/lparser.c b/libs/lua-5.1.5/src/lparser.c
new file mode 100644
index 0000000..dda7488
--- /dev/null
+++ b/libs/lua-5.1.5/src/lparser.c
@@ -0,0 +1,1339 @@
+/*
+** $Id: lparser.c,v 2.42.1.4 2011/10/21 19:31:42 roberto Exp $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+
+#include <string.h>
+
+#define lparser_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lcode.h"
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lparser.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+
+
+
+#define hasmultret(k) ((k) == VCALL || (k) == VVARARG)
+
+#define getlocvar(fs, i) ((fs)->f->locvars[(fs)->actvar[i]])
+
+#define luaY_checklimit(fs,v,l,m) if ((v)>(l)) errorlimit(fs,l,m)
+
+
+/*
+** nodes for block list (list of active blocks)
+*/
+typedef struct BlockCnt {
+ struct BlockCnt *previous; /* chain */
+ int breaklist; /* list of jumps out of this loop */
+ lu_byte nactvar; /* # active locals outside the breakable structure */
+ lu_byte upval; /* true if some variable in the block is an upvalue */
+ lu_byte isbreakable; /* true if `block' is a loop */
+} BlockCnt;
+
+
+
+/*
+** prototypes for recursive non-terminal functions
+*/
+static void chunk (LexState *ls);
+static void expr (LexState *ls, expdesc *v);
+
+
+static void anchor_token (LexState *ls) {
+ if (ls->t.token == TK_NAME || ls->t.token == TK_STRING) {
+ TString *ts = ls->t.seminfo.ts;
+ luaX_newstring(ls, getstr(ts), ts->tsv.len);
+ }
+}
+
+
+static void error_expected (LexState *ls, int token) {
+ luaX_syntaxerror(ls,
+ luaO_pushfstring(ls->L, LUA_QS " expected", luaX_token2str(ls, token)));
+}
+
+
+static void errorlimit (FuncState *fs, int limit, const char *what) {
+ const char *msg = (fs->f->linedefined == 0) ?
+ luaO_pushfstring(fs->L, "main function has more than %d %s", limit, what) :
+ luaO_pushfstring(fs->L, "function at line %d has more than %d %s",
+ fs->f->linedefined, limit, what);
+ luaX_lexerror(fs->ls, msg, 0);
+}
+
+
+static int testnext (LexState *ls, int c) {
+ if (ls->t.token == c) {
+ luaX_next(ls);
+ return 1;
+ }
+ else return 0;
+}
+
+
+static void check (LexState *ls, int c) {
+ if (ls->t.token != c)
+ error_expected(ls, c);
+}
+
+static void checknext (LexState *ls, int c) {
+ check(ls, c);
+ luaX_next(ls);
+}
+
+
+#define check_condition(ls,c,msg) { if (!(c)) luaX_syntaxerror(ls, msg); }
+
+
+
+static void check_match (LexState *ls, int what, int who, int where) {
+ if (!testnext(ls, what)) {
+ if (where == ls->linenumber)
+ error_expected(ls, what);
+ else {
+ luaX_syntaxerror(ls, luaO_pushfstring(ls->L,
+ LUA_QS " expected (to close " LUA_QS " at line %d)",
+ luaX_token2str(ls, what), luaX_token2str(ls, who), where));
+ }
+ }
+}
+
+
+static TString *str_checkname (LexState *ls) {
+ TString *ts;
+ check(ls, TK_NAME);
+ ts = ls->t.seminfo.ts;
+ luaX_next(ls);
+ return ts;
+}
+
+
+static void init_exp (expdesc *e, expkind k, int i) {
+ e->f = e->t = NO_JUMP;
+ e->k = k;
+ e->u.s.info = i;
+}
+
+
+static void codestring (LexState *ls, expdesc *e, TString *s) {
+ init_exp(e, VK, luaK_stringK(ls->fs, s));
+}
+
+
+static void checkname(LexState *ls, expdesc *e) {
+ codestring(ls, e, str_checkname(ls));
+}
+
+
+static int registerlocalvar (LexState *ls, TString *varname) {
+ FuncState *fs = ls->fs;
+ Proto *f = fs->f;
+ int oldsize = f->sizelocvars;
+ luaM_growvector(ls->L, f->locvars, fs->nlocvars, f->sizelocvars,
+ LocVar, SHRT_MAX, "too many local variables");
+ while (oldsize < f->sizelocvars) f->locvars[oldsize++].varname = NULL;
+ f->locvars[fs->nlocvars].varname = varname;
+ luaC_objbarrier(ls->L, f, varname);
+ return fs->nlocvars++;
+}
+
+
+#define new_localvarliteral(ls,v,n) \
+ new_localvar(ls, luaX_newstring(ls, "" v, (sizeof(v)/sizeof(char))-1), n)
+
+
+static void new_localvar (LexState *ls, TString *name, int n) {
+ FuncState *fs = ls->fs;
+ luaY_checklimit(fs, fs->nactvar+n+1, LUAI_MAXVARS, "local variables");
+ fs->actvar[fs->nactvar+n] = cast(unsigned short, registerlocalvar(ls, name));
+}
+
+
+static void adjustlocalvars (LexState *ls, int nvars) {
+ FuncState *fs = ls->fs;
+ fs->nactvar = cast_byte(fs->nactvar + nvars);
+ for (; nvars; nvars--) {
+ getlocvar(fs, fs->nactvar - nvars).startpc = fs->pc;
+ }
+}
+
+
+static void removevars (LexState *ls, int tolevel) {
+ FuncState *fs = ls->fs;
+ while (fs->nactvar > tolevel)
+ getlocvar(fs, --fs->nactvar).endpc = fs->pc;
+}
+
+
+static int indexupvalue (FuncState *fs, TString *name, expdesc *v) {
+ int i;
+ Proto *f = fs->f;
+ int oldsize = f->sizeupvalues;
+ for (i=0; i<f->nups; i++) {
+ if (fs->upvalues[i].k == v->k && fs->upvalues[i].info == v->u.s.info) {
+ lua_assert(f->upvalues[i] == name);
+ return i;
+ }
+ }
+ /* new one */
+ luaY_checklimit(fs, f->nups + 1, LUAI_MAXUPVALUES, "upvalues");
+ luaM_growvector(fs->L, f->upvalues, f->nups, f->sizeupvalues,
+ TString *, MAX_INT, "");
+ while (oldsize < f->sizeupvalues) f->upvalues[oldsize++] = NULL;
+ f->upvalues[f->nups] = name;
+ luaC_objbarrier(fs->L, f, name);
+ lua_assert(v->k == VLOCAL || v->k == VUPVAL);
+ fs->upvalues[f->nups].k = cast_byte(v->k);
+ fs->upvalues[f->nups].info = cast_byte(v->u.s.info);
+ return f->nups++;
+}
+
+
+static int searchvar (FuncState *fs, TString *n) {
+ int i;
+ for (i=fs->nactvar-1; i >= 0; i--) {
+ if (n == getlocvar(fs, i).varname)
+ return i;
+ }
+ return -1; /* not found */
+}
+
+
+static void markupval (FuncState *fs, int level) {
+ BlockCnt *bl = fs->bl;
+ while (bl && bl->nactvar > level) bl = bl->previous;
+ if (bl) bl->upval = 1;
+}
+
+
+static int singlevaraux (FuncState *fs, TString *n, expdesc *var, int base) {
+ if (fs == NULL) { /* no more levels? */
+ init_exp(var, VGLOBAL, NO_REG); /* default is global variable */
+ return VGLOBAL;
+ }
+ else {
+ int v = searchvar(fs, n); /* look up at current level */
+ if (v >= 0) {
+ init_exp(var, VLOCAL, v);
+ if (!base)
+ markupval(fs, v); /* local will be used as an upval */
+ return VLOCAL;
+ }
+ else { /* not found at current level; try upper one */
+ if (singlevaraux(fs->prev, n, var, 0) == VGLOBAL)
+ return VGLOBAL;
+ var->u.s.info = indexupvalue(fs, n, var); /* else was LOCAL or UPVAL */
+ var->k = VUPVAL; /* upvalue in this level */
+ return VUPVAL;
+ }
+ }
+}
+
+
+static void singlevar (LexState *ls, expdesc *var) {
+ TString *varname = str_checkname(ls);
+ FuncState *fs = ls->fs;
+ if (singlevaraux(fs, varname, var, 1) == VGLOBAL)
+ var->u.s.info = luaK_stringK(fs, varname); /* info points to global name */
+}
+
+
+static void adjust_assign (LexState *ls, int nvars, int nexps, expdesc *e) {
+ FuncState *fs = ls->fs;
+ int extra = nvars - nexps;
+ if (hasmultret(e->k)) {
+ extra++; /* includes call itself */
+ if (extra < 0) extra = 0;
+ luaK_setreturns(fs, e, extra); /* last exp. provides the difference */
+ if (extra > 1) luaK_reserveregs(fs, extra-1);
+ }
+ else {
+ if (e->k != VVOID) luaK_exp2nextreg(fs, e); /* close last expression */
+ if (extra > 0) {
+ int reg = fs->freereg;
+ luaK_reserveregs(fs, extra);
+ luaK_nil(fs, reg, extra);
+ }
+ }
+}
+
+
+static void enterlevel (LexState *ls) {
+ if (++ls->L->nCcalls > LUAI_MAXCCALLS)
+ luaX_lexerror(ls, "chunk has too many syntax levels", 0);
+}
+
+
+#define leavelevel(ls) ((ls)->L->nCcalls--)
+
+
+static void enterblock (FuncState *fs, BlockCnt *bl, lu_byte isbreakable) {
+ bl->breaklist = NO_JUMP;
+ bl->isbreakable = isbreakable;
+ bl->nactvar = fs->nactvar;
+ bl->upval = 0;
+ bl->previous = fs->bl;
+ fs->bl = bl;
+ lua_assert(fs->freereg == fs->nactvar);
+}
+
+
+static void leaveblock (FuncState *fs) {
+ BlockCnt *bl = fs->bl;
+ fs->bl = bl->previous;
+ removevars(fs->ls, bl->nactvar);
+ if (bl->upval)
+ luaK_codeABC(fs, OP_CLOSE, bl->nactvar, 0, 0);
+ /* a block either controls scope or breaks (never both) */
+ lua_assert(!bl->isbreakable || !bl->upval);
+ lua_assert(bl->nactvar == fs->nactvar);
+ fs->freereg = fs->nactvar; /* free registers */
+ luaK_patchtohere(fs, bl->breaklist);
+}
+
+
+static void pushclosure (LexState *ls, FuncState *func, expdesc *v) {
+ FuncState *fs = ls->fs;
+ Proto *f = fs->f;
+ int oldsize = f->sizep;
+ int i;
+ luaM_growvector(ls->L, f->p, fs->np, f->sizep, Proto *,
+ MAXARG_Bx, "constant table overflow");
+ while (oldsize < f->sizep) f->p[oldsize++] = NULL;
+ f->p[fs->np++] = func->f;
+ luaC_objbarrier(ls->L, f, func->f);
+ init_exp(v, VRELOCABLE, luaK_codeABx(fs, OP_CLOSURE, 0, fs->np-1));
+ for (i=0; i<func->f->nups; i++) {
+ OpCode o = (func->upvalues[i].k == VLOCAL) ? OP_MOVE : OP_GETUPVAL;
+ luaK_codeABC(fs, o, 0, func->upvalues[i].info, 0);
+ }
+}
+
+
+static void open_func (LexState *ls, FuncState *fs) {
+ lua_State *L = ls->L;
+ Proto *f = luaF_newproto(L);
+ fs->f = f;
+ fs->prev = ls->fs; /* linked list of funcstates */
+ fs->ls = ls;
+ fs->L = L;
+ ls->fs = fs;
+ fs->pc = 0;
+ fs->lasttarget = -1;
+ fs->jpc = NO_JUMP;
+ fs->freereg = 0;
+ fs->nk = 0;
+ fs->np = 0;
+ fs->nlocvars = 0;
+ fs->nactvar = 0;
+ fs->bl = NULL;
+ f->source = ls->source;
+ f->maxstacksize = 2; /* registers 0/1 are always valid */
+ fs->h = luaH_new(L, 0, 0);
+ /* anchor table of constants and prototype (to avoid being collected) */
+ sethvalue2s(L, L->top, fs->h);
+ incr_top(L);
+ setptvalue2s(L, L->top, f);
+ incr_top(L);
+}
+
+
+static void close_func (LexState *ls) {
+ lua_State *L = ls->L;
+ FuncState *fs = ls->fs;
+ Proto *f = fs->f;
+ removevars(ls, 0);
+ luaK_ret(fs, 0, 0); /* final return */
+ luaM_reallocvector(L, f->code, f->sizecode, fs->pc, Instruction);
+ f->sizecode = fs->pc;
+ luaM_reallocvector(L, f->lineinfo, f->sizelineinfo, fs->pc, int);
+ f->sizelineinfo = fs->pc;
+ luaM_reallocvector(L, f->k, f->sizek, fs->nk, TValue);
+ f->sizek = fs->nk;
+ luaM_reallocvector(L, f->p, f->sizep, fs->np, Proto *);
+ f->sizep = fs->np;
+ luaM_reallocvector(L, f->locvars, f->sizelocvars, fs->nlocvars, LocVar);
+ f->sizelocvars = fs->nlocvars;
+ luaM_reallocvector(L, f->upvalues, f->sizeupvalues, f->nups, TString *);
+ f->sizeupvalues = f->nups;
+ lua_assert(luaG_checkcode(f));
+ lua_assert(fs->bl == NULL);
+ ls->fs = fs->prev;
+ /* last token read was anchored in defunct function; must reanchor it */
+ if (fs) anchor_token(ls);
+ L->top -= 2; /* remove table and prototype from the stack */
+}
+
+
+Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) {
+ struct LexState lexstate;
+ struct FuncState funcstate;
+ lexstate.buff = buff;
+ luaX_setinput(L, &lexstate, z, luaS_new(L, name));
+ open_func(&lexstate, &funcstate);
+ funcstate.f->is_vararg = VARARG_ISVARARG; /* main func. is always vararg */
+ luaX_next(&lexstate); /* read first token */
+ chunk(&lexstate);
+ check(&lexstate, TK_EOS);
+ close_func(&lexstate);
+ lua_assert(funcstate.prev == NULL);
+ lua_assert(funcstate.f->nups == 0);
+ lua_assert(lexstate.fs == NULL);
+ return funcstate.f;
+}
+
+
+
+/*============================================================*/
+/* GRAMMAR RULES */
+/*============================================================*/
+
+
+static void field (LexState *ls, expdesc *v) {
+ /* field -> ['.' | ':'] NAME */
+ FuncState *fs = ls->fs;
+ expdesc key;
+ luaK_exp2anyreg(fs, v);
+ luaX_next(ls); /* skip the dot or colon */
+ checkname(ls, &key);
+ luaK_indexed(fs, v, &key);
+}
+
+
+static void yindex (LexState *ls, expdesc *v) {
+ /* index -> '[' expr ']' */
+ luaX_next(ls); /* skip the '[' */
+ expr(ls, v);
+ luaK_exp2val(ls->fs, v);
+ checknext(ls, ']');
+}
+
+
+/*
+** {======================================================================
+** Rules for Constructors
+** =======================================================================
+*/
+
+
+struct ConsControl {
+ expdesc v; /* last list item read */
+ expdesc *t; /* table descriptor */
+ int nh; /* total number of `record' elements */
+ int na; /* total number of array elements */
+ int tostore; /* number of array elements pending to be stored */
+};
+
+
+static void recfield (LexState *ls, struct ConsControl *cc) {
+ /* recfield -> (NAME | `['exp1`]') = exp1 */
+ FuncState *fs = ls->fs;
+ int reg = ls->fs->freereg;
+ expdesc key, val;
+ int rkkey;
+ if (ls->t.token == TK_NAME) {
+ luaY_checklimit(fs, cc->nh, MAX_INT, "items in a constructor");
+ checkname(ls, &key);
+ }
+ else /* ls->t.token == '[' */
+ yindex(ls, &key);
+ cc->nh++;
+ checknext(ls, '=');
+ rkkey = luaK_exp2RK(fs, &key);
+ expr(ls, &val);
+ luaK_codeABC(fs, OP_SETTABLE, cc->t->u.s.info, rkkey, luaK_exp2RK(fs, &val));
+ fs->freereg = reg; /* free registers */
+}
+
+
+static void closelistfield (FuncState *fs, struct ConsControl *cc) {
+ if (cc->v.k == VVOID) return; /* there is no list item */
+ luaK_exp2nextreg(fs, &cc->v);
+ cc->v.k = VVOID;
+ if (cc->tostore == LFIELDS_PER_FLUSH) {
+ luaK_setlist(fs, cc->t->u.s.info, cc->na, cc->tostore); /* flush */
+ cc->tostore = 0; /* no more items pending */
+ }
+}
+
+
+static void lastlistfield (FuncState *fs, struct ConsControl *cc) {
+ if (cc->tostore == 0) return;
+ if (hasmultret(cc->v.k)) {
+ luaK_setmultret(fs, &cc->v);
+ luaK_setlist(fs, cc->t->u.s.info, cc->na, LUA_MULTRET);
+ cc->na--; /* do not count last expression (unknown number of elements) */
+ }
+ else {
+ if (cc->v.k != VVOID)
+ luaK_exp2nextreg(fs, &cc->v);
+ luaK_setlist(fs, cc->t->u.s.info, cc->na, cc->tostore);
+ }
+}
+
+
+static void listfield (LexState *ls, struct ConsControl *cc) {
+ expr(ls, &cc->v);
+ luaY_checklimit(ls->fs, cc->na, MAX_INT, "items in a constructor");
+ cc->na++;
+ cc->tostore++;
+}
+
+
+static void constructor (LexState *ls, expdesc *t) {
+ /* constructor -> ?? */
+ FuncState *fs = ls->fs;
+ int line = ls->linenumber;
+ int pc = luaK_codeABC(fs, OP_NEWTABLE, 0, 0, 0);
+ struct ConsControl cc;
+ cc.na = cc.nh = cc.tostore = 0;
+ cc.t = t;
+ init_exp(t, VRELOCABLE, pc);
+ init_exp(&cc.v, VVOID, 0); /* no value (yet) */
+ luaK_exp2nextreg(ls->fs, t); /* fix it at stack top (for gc) */
+ checknext(ls, '{');
+ do {
+ lua_assert(cc.v.k == VVOID || cc.tostore > 0);
+ if (ls->t.token == '}') break;
+ closelistfield(fs, &cc);
+ switch(ls->t.token) {
+ case TK_NAME: { /* may be listfields or recfields */
+ luaX_lookahead(ls);
+ if (ls->lookahead.token != '=') /* expression? */
+ listfield(ls, &cc);
+ else
+ recfield(ls, &cc);
+ break;
+ }
+ case '[': { /* constructor_item -> recfield */
+ recfield(ls, &cc);
+ break;
+ }
+ default: { /* constructor_part -> listfield */
+ listfield(ls, &cc);
+ break;
+ }
+ }
+ } while (testnext(ls, ',') || testnext(ls, ';'));
+ check_match(ls, '}', '{', line);
+ lastlistfield(fs, &cc);
+ SETARG_B(fs->f->code[pc], luaO_int2fb(cc.na)); /* set initial array size */
+ SETARG_C(fs->f->code[pc], luaO_int2fb(cc.nh)); /* set initial table size */
+}
+
+/* }====================================================================== */
+
+
+
+static void parlist (LexState *ls) {
+ /* parlist -> [ param { `,' param } ] */
+ FuncState *fs = ls->fs;
+ Proto *f = fs->f;
+ int nparams = 0;
+ f->is_vararg = 0;
+ if (ls->t.token != ')') { /* is `parlist' not empty? */
+ do {
+ switch (ls->t.token) {
+ case TK_NAME: { /* param -> NAME */
+ new_localvar(ls, str_checkname(ls), nparams++);
+ break;
+ }
+ case TK_DOTS: { /* param -> `...' */
+ luaX_next(ls);
+#if defined(LUA_COMPAT_VARARG)
+ /* use `arg' as default name */
+ new_localvarliteral(ls, "arg", nparams++);
+ f->is_vararg = VARARG_HASARG | VARARG_NEEDSARG;
+#endif
+ f->is_vararg |= VARARG_ISVARARG;
+ break;
+ }
+ default: luaX_syntaxerror(ls, "<name> or " LUA_QL("...") " expected");
+ }
+ } while (!f->is_vararg && testnext(ls, ','));
+ }
+ adjustlocalvars(ls, nparams);
+ f->numparams = cast_byte(fs->nactvar - (f->is_vararg & VARARG_HASARG));
+ luaK_reserveregs(fs, fs->nactvar); /* reserve register for parameters */
+}
+
+
+static void body (LexState *ls, expdesc *e, int needself, int line) {
+ /* body -> `(' parlist `)' chunk END */
+ FuncState new_fs;
+ open_func(ls, &new_fs);
+ new_fs.f->linedefined = line;
+ checknext(ls, '(');
+ if (needself) {
+ new_localvarliteral(ls, "self", 0);
+ adjustlocalvars(ls, 1);
+ }
+ parlist(ls);
+ checknext(ls, ')');
+ chunk(ls);
+ new_fs.f->lastlinedefined = ls->linenumber;
+ check_match(ls, TK_END, TK_FUNCTION, line);
+ close_func(ls);
+ pushclosure(ls, &new_fs, e);
+}
+
+
+static int explist1 (LexState *ls, expdesc *v) {
+ /* explist1 -> expr { `,' expr } */
+ int n = 1; /* at least one expression */
+ expr(ls, v);
+ while (testnext(ls, ',')) {
+ luaK_exp2nextreg(ls->fs, v);
+ expr(ls, v);
+ n++;
+ }
+ return n;
+}
+
+
+static void funcargs (LexState *ls, expdesc *f) {
+ FuncState *fs = ls->fs;
+ expdesc args;
+ int base, nparams;
+ int line = ls->linenumber;
+ switch (ls->t.token) {
+ case '(': { /* funcargs -> `(' [ explist1 ] `)' */
+ if (line != ls->lastline)
+ luaX_syntaxerror(ls,"ambiguous syntax (function call x new statement)");
+ luaX_next(ls);
+ if (ls->t.token == ')') /* arg list is empty? */
+ args.k = VVOID;
+ else {
+ explist1(ls, &args);
+ luaK_setmultret(fs, &args);
+ }
+ check_match(ls, ')', '(', line);
+ break;
+ }
+ case '{': { /* funcargs -> constructor */
+ constructor(ls, &args);
+ break;
+ }
+ case TK_STRING: { /* funcargs -> STRING */
+ codestring(ls, &args, ls->t.seminfo.ts);
+ luaX_next(ls); /* must use `seminfo' before `next' */
+ break;
+ }
+ default: {
+ luaX_syntaxerror(ls, "function arguments expected");
+ return;
+ }
+ }
+ lua_assert(f->k == VNONRELOC);
+ base = f->u.s.info; /* base register for call */
+ if (hasmultret(args.k))
+ nparams = LUA_MULTRET; /* open call */
+ else {
+ if (args.k != VVOID)
+ luaK_exp2nextreg(fs, &args); /* close last argument */
+ nparams = fs->freereg - (base+1);
+ }
+ init_exp(f, VCALL, luaK_codeABC(fs, OP_CALL, base, nparams+1, 2));
+ luaK_fixline(fs, line);
+ fs->freereg = base+1; /* call remove function and arguments and leaves
+ (unless changed) one result */
+}
+
+
+
+
+/*
+** {======================================================================
+** Expression parsing
+** =======================================================================
+*/
+
+
+static void prefixexp (LexState *ls, expdesc *v) {
+ /* prefixexp -> NAME | '(' expr ')' */
+ switch (ls->t.token) {
+ case '(': {
+ int line = ls->linenumber;
+ luaX_next(ls);
+ expr(ls, v);
+ check_match(ls, ')', '(', line);
+ luaK_dischargevars(ls->fs, v);
+ return;
+ }
+ case TK_NAME: {
+ singlevar(ls, v);
+ return;
+ }
+ default: {
+ luaX_syntaxerror(ls, "unexpected symbol");
+ return;
+ }
+ }
+}
+
+
+static void primaryexp (LexState *ls, expdesc *v) {
+ /* primaryexp ->
+ prefixexp { `.' NAME | `[' exp `]' | `:' NAME funcargs | funcargs } */
+ FuncState *fs = ls->fs;
+ prefixexp(ls, v);
+ for (;;) {
+ switch (ls->t.token) {
+ case '.': { /* field */
+ field(ls, v);
+ break;
+ }
+ case '[': { /* `[' exp1 `]' */
+ expdesc key;
+ luaK_exp2anyreg(fs, v);
+ yindex(ls, &key);
+ luaK_indexed(fs, v, &key);
+ break;
+ }
+ case ':': { /* `:' NAME funcargs */
+ expdesc key;
+ luaX_next(ls);
+ checkname(ls, &key);
+ luaK_self(fs, v, &key);
+ funcargs(ls, v);
+ break;
+ }
+ case '(': case TK_STRING: case '{': { /* funcargs */
+ luaK_exp2nextreg(fs, v);
+ funcargs(ls, v);
+ break;
+ }
+ default: return;
+ }
+ }
+}
+
+
+static void simpleexp (LexState *ls, expdesc *v) {
+ /* simpleexp -> NUMBER | STRING | NIL | true | false | ... |
+ constructor | FUNCTION body | primaryexp */
+ switch (ls->t.token) {
+ case TK_NUMBER: {
+ init_exp(v, VKNUM, 0);
+ v->u.nval = ls->t.seminfo.r;
+ break;
+ }
+ case TK_STRING: {
+ codestring(ls, v, ls->t.seminfo.ts);
+ break;
+ }
+ case TK_NIL: {
+ init_exp(v, VNIL, 0);
+ break;
+ }
+ case TK_TRUE: {
+ init_exp(v, VTRUE, 0);
+ break;
+ }
+ case TK_FALSE: {
+ init_exp(v, VFALSE, 0);
+ break;
+ }
+ case TK_DOTS: { /* vararg */
+ FuncState *fs = ls->fs;
+ check_condition(ls, fs->f->is_vararg,
+ "cannot use " LUA_QL("...") " outside a vararg function");
+ fs->f->is_vararg &= ~VARARG_NEEDSARG; /* don't need 'arg' */
+ init_exp(v, VVARARG, luaK_codeABC(fs, OP_VARARG, 0, 1, 0));
+ break;
+ }
+ case '{': { /* constructor */
+ constructor(ls, v);
+ return;
+ }
+ case TK_FUNCTION: {
+ luaX_next(ls);
+ body(ls, v, 0, ls->linenumber);
+ return;
+ }
+ default: {
+ primaryexp(ls, v);
+ return;
+ }
+ }
+ luaX_next(ls);
+}
+
+
+static UnOpr getunopr (int op) {
+ switch (op) {
+ case TK_NOT: return OPR_NOT;
+ case '-': return OPR_MINUS;
+ case '#': return OPR_LEN;
+ default: return OPR_NOUNOPR;
+ }
+}
+
+
+static BinOpr getbinopr (int op) {
+ switch (op) {
+ case '+': return OPR_ADD;
+ case '-': return OPR_SUB;
+ case '*': return OPR_MUL;
+ case '/': return OPR_DIV;
+ case '%': return OPR_MOD;
+ case '^': return OPR_POW;
+ case TK_CONCAT: return OPR_CONCAT;
+ case TK_NE: return OPR_NE;
+ case TK_EQ: return OPR_EQ;
+ case '<': return OPR_LT;
+ case TK_LE: return OPR_LE;
+ case '>': return OPR_GT;
+ case TK_GE: return OPR_GE;
+ case TK_AND: return OPR_AND;
+ case TK_OR: return OPR_OR;
+ default: return OPR_NOBINOPR;
+ }
+}
+
+
+static const struct {
+ lu_byte left; /* left priority for each binary operator */
+ lu_byte right; /* right priority */
+} priority[] = { /* ORDER OPR */
+ {6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
+ {10, 9}, {5, 4}, /* power and concat (right associative) */
+ {3, 3}, {3, 3}, /* equality and inequality */
+ {3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
+ {2, 2}, {1, 1} /* logical (and/or) */
+};
+
+#define UNARY_PRIORITY 8 /* priority for unary operators */
+
+
+/*
+** subexpr -> (simpleexp | unop subexpr) { binop subexpr }
+** where `binop' is any binary operator with a priority higher than `limit'
+*/
+static BinOpr subexpr (LexState *ls, expdesc *v, unsigned int limit) {
+ BinOpr op;
+ UnOpr uop;
+ enterlevel(ls);
+ uop = getunopr(ls->t.token);
+ if (uop != OPR_NOUNOPR) {
+ luaX_next(ls);
+ subexpr(ls, v, UNARY_PRIORITY);
+ luaK_prefix(ls->fs, uop, v);
+ }
+ else simpleexp(ls, v);
+ /* expand while operators have priorities higher than `limit' */
+ op = getbinopr(ls->t.token);
+ while (op != OPR_NOBINOPR && priority[op].left > limit) {
+ expdesc v2;
+ BinOpr nextop;
+ luaX_next(ls);
+ luaK_infix(ls->fs, op, v);
+ /* read sub-expression with higher priority */
+ nextop = subexpr(ls, &v2, priority[op].right);
+ luaK_posfix(ls->fs, op, v, &v2);
+ op = nextop;
+ }
+ leavelevel(ls);
+ return op; /* return first untreated operator */
+}
+
+
+static void expr (LexState *ls, expdesc *v) {
+ subexpr(ls, v, 0);
+}
+
+/* }==================================================================== */
+
+
+
+/*
+** {======================================================================
+** Rules for Statements
+** =======================================================================
+*/
+
+
+static int block_follow (int token) {
+ switch (token) {
+ case TK_ELSE: case TK_ELSEIF: case TK_END:
+ case TK_UNTIL: case TK_EOS:
+ return 1;
+ default: return 0;
+ }
+}
+
+
+static void block (LexState *ls) {
+ /* block -> chunk */
+ FuncState *fs = ls->fs;
+ BlockCnt bl;
+ enterblock(fs, &bl, 0);
+ chunk(ls);
+ lua_assert(bl.breaklist == NO_JUMP);
+ leaveblock(fs);
+}
+
+
+/*
+** structure to chain all variables in the left-hand side of an
+** assignment
+*/
+struct LHS_assign {
+ struct LHS_assign *prev;
+ expdesc v; /* variable (global, local, upvalue, or indexed) */
+};
+
+
+/*
+** check whether, in an assignment to a local variable, the local variable
+** is needed in a previous assignment (to a table). If so, save original
+** local value in a safe place and use this safe copy in the previous
+** assignment.
+*/
+static void check_conflict (LexState *ls, struct LHS_assign *lh, expdesc *v) {
+ FuncState *fs = ls->fs;
+ int extra = fs->freereg; /* eventual position to save local variable */
+ int conflict = 0;
+ for (; lh; lh = lh->prev) {
+ if (lh->v.k == VINDEXED) {
+ if (lh->v.u.s.info == v->u.s.info) { /* conflict? */
+ conflict = 1;
+ lh->v.u.s.info = extra; /* previous assignment will use safe copy */
+ }
+ if (lh->v.u.s.aux == v->u.s.info) { /* conflict? */
+ conflict = 1;
+ lh->v.u.s.aux = extra; /* previous assignment will use safe copy */
+ }
+ }
+ }
+ if (conflict) {
+ luaK_codeABC(fs, OP_MOVE, fs->freereg, v->u.s.info, 0); /* make copy */
+ luaK_reserveregs(fs, 1);
+ }
+}
+
+
+static void assignment (LexState *ls, struct LHS_assign *lh, int nvars) {
+ expdesc e;
+ check_condition(ls, VLOCAL <= lh->v.k && lh->v.k <= VINDEXED,
+ "syntax error");
+ if (testnext(ls, ',')) { /* assignment -> `,' primaryexp assignment */
+ struct LHS_assign nv;
+ nv.prev = lh;
+ primaryexp(ls, &nv.v);
+ if (nv.v.k == VLOCAL)
+ check_conflict(ls, lh, &nv.v);
+ luaY_checklimit(ls->fs, nvars, LUAI_MAXCCALLS - ls->L->nCcalls,
+ "variables in assignment");
+ assignment(ls, &nv, nvars+1);
+ }
+ else { /* assignment -> `=' explist1 */
+ int nexps;
+ checknext(ls, '=');
+ nexps = explist1(ls, &e);
+ if (nexps != nvars) {
+ adjust_assign(ls, nvars, nexps, &e);
+ if (nexps > nvars)
+ ls->fs->freereg -= nexps - nvars; /* remove extra values */
+ }
+ else {
+ luaK_setoneret(ls->fs, &e); /* close last expression */
+ luaK_storevar(ls->fs, &lh->v, &e);
+ return; /* avoid default */
+ }
+ }
+ init_exp(&e, VNONRELOC, ls->fs->freereg-1); /* default assignment */
+ luaK_storevar(ls->fs, &lh->v, &e);
+}
+
+
+static int cond (LexState *ls) {
+ /* cond -> exp */
+ expdesc v;
+ expr(ls, &v); /* read condition */
+ if (v.k == VNIL) v.k = VFALSE; /* `falses' are all equal here */
+ luaK_goiftrue(ls->fs, &v);
+ return v.f;
+}
+
+
+static void breakstat (LexState *ls) {
+ FuncState *fs = ls->fs;
+ BlockCnt *bl = fs->bl;
+ int upval = 0;
+ while (bl && !bl->isbreakable) {
+ upval |= bl->upval;
+ bl = bl->previous;
+ }
+ if (!bl)
+ luaX_syntaxerror(ls, "no loop to break");
+ if (upval)
+ luaK_codeABC(fs, OP_CLOSE, bl->nactvar, 0, 0);
+ luaK_concat(fs, &bl->breaklist, luaK_jump(fs));
+}
+
+
+static void whilestat (LexState *ls, int line) {
+ /* whilestat -> WHILE cond DO block END */
+ FuncState *fs = ls->fs;
+ int whileinit;
+ int condexit;
+ BlockCnt bl;
+ luaX_next(ls); /* skip WHILE */
+ whileinit = luaK_getlabel(fs);
+ condexit = cond(ls);
+ enterblock(fs, &bl, 1);
+ checknext(ls, TK_DO);
+ block(ls);
+ luaK_patchlist(fs, luaK_jump(fs), whileinit);
+ check_match(ls, TK_END, TK_WHILE, line);
+ leaveblock(fs);
+ luaK_patchtohere(fs, condexit); /* false conditions finish the loop */
+}
+
+
+static void repeatstat (LexState *ls, int line) {
+ /* repeatstat -> REPEAT block UNTIL cond */
+ int condexit;
+ FuncState *fs = ls->fs;
+ int repeat_init = luaK_getlabel(fs);
+ BlockCnt bl1, bl2;
+ enterblock(fs, &bl1, 1); /* loop block */
+ enterblock(fs, &bl2, 0); /* scope block */
+ luaX_next(ls); /* skip REPEAT */
+ chunk(ls);
+ check_match(ls, TK_UNTIL, TK_REPEAT, line);
+ condexit = cond(ls); /* read condition (inside scope block) */
+ if (!bl2.upval) { /* no upvalues? */
+ leaveblock(fs); /* finish scope */
+ luaK_patchlist(ls->fs, condexit, repeat_init); /* close the loop */
+ }
+ else { /* complete semantics when there are upvalues */
+ breakstat(ls); /* if condition then break */
+ luaK_patchtohere(ls->fs, condexit); /* else... */
+ leaveblock(fs); /* finish scope... */
+ luaK_patchlist(ls->fs, luaK_jump(fs), repeat_init); /* and repeat */
+ }
+ leaveblock(fs); /* finish loop */
+}
+
+
+static int exp1 (LexState *ls) {
+ expdesc e;
+ int k;
+ expr(ls, &e);
+ k = e.k;
+ luaK_exp2nextreg(ls->fs, &e);
+ return k;
+}
+
+
+static void forbody (LexState *ls, int base, int line, int nvars, int isnum) {
+ /* forbody -> DO block */
+ BlockCnt bl;
+ FuncState *fs = ls->fs;
+ int prep, endfor;
+ adjustlocalvars(ls, 3); /* control variables */
+ checknext(ls, TK_DO);
+ prep = isnum ? luaK_codeAsBx(fs, OP_FORPREP, base, NO_JUMP) : luaK_jump(fs);
+ enterblock(fs, &bl, 0); /* scope for declared variables */
+ adjustlocalvars(ls, nvars);
+ luaK_reserveregs(fs, nvars);
+ block(ls);
+ leaveblock(fs); /* end of scope for declared variables */
+ luaK_patchtohere(fs, prep);
+ endfor = (isnum) ? luaK_codeAsBx(fs, OP_FORLOOP, base, NO_JUMP) :
+ luaK_codeABC(fs, OP_TFORLOOP, base, 0, nvars);
+ luaK_fixline(fs, line); /* pretend that `OP_FOR' starts the loop */
+ luaK_patchlist(fs, (isnum ? endfor : luaK_jump(fs)), prep + 1);
+}
+
+
+static void fornum (LexState *ls, TString *varname, int line) {
+ /* fornum -> NAME = exp1,exp1[,exp1] forbody */
+ FuncState *fs = ls->fs;
+ int base = fs->freereg;
+ new_localvarliteral(ls, "(for index)", 0);
+ new_localvarliteral(ls, "(for limit)", 1);
+ new_localvarliteral(ls, "(for step)", 2);
+ new_localvar(ls, varname, 3);
+ checknext(ls, '=');
+ exp1(ls); /* initial value */
+ checknext(ls, ',');
+ exp1(ls); /* limit */
+ if (testnext(ls, ','))
+ exp1(ls); /* optional step */
+ else { /* default step = 1 */
+ luaK_codeABx(fs, OP_LOADK, fs->freereg, luaK_numberK(fs, 1));
+ luaK_reserveregs(fs, 1);
+ }
+ forbody(ls, base, line, 1, 1);
+}
+
+
+static void forlist (LexState *ls, TString *indexname) {
+ /* forlist -> NAME {,NAME} IN explist1 forbody */
+ FuncState *fs = ls->fs;
+ expdesc e;
+ int nvars = 0;
+ int line;
+ int base = fs->freereg;
+ /* create control variables */
+ new_localvarliteral(ls, "(for generator)", nvars++);
+ new_localvarliteral(ls, "(for state)", nvars++);
+ new_localvarliteral(ls, "(for control)", nvars++);
+ /* create declared variables */
+ new_localvar(ls, indexname, nvars++);
+ while (testnext(ls, ','))
+ new_localvar(ls, str_checkname(ls), nvars++);
+ checknext(ls, TK_IN);
+ line = ls->linenumber;
+ adjust_assign(ls, 3, explist1(ls, &e), &e);
+ luaK_checkstack(fs, 3); /* extra space to call generator */
+ forbody(ls, base, line, nvars - 3, 0);
+}
+
+
+static void forstat (LexState *ls, int line) {
+ /* forstat -> FOR (fornum | forlist) END */
+ FuncState *fs = ls->fs;
+ TString *varname;
+ BlockCnt bl;
+ enterblock(fs, &bl, 1); /* scope for loop and control variables */
+ luaX_next(ls); /* skip `for' */
+ varname = str_checkname(ls); /* first variable name */
+ switch (ls->t.token) {
+ case '=': fornum(ls, varname, line); break;
+ case ',': case TK_IN: forlist(ls, varname); break;
+ default: luaX_syntaxerror(ls, LUA_QL("=") " or " LUA_QL("in") " expected");
+ }
+ check_match(ls, TK_END, TK_FOR, line);
+ leaveblock(fs); /* loop scope (`break' jumps to this point) */
+}
+
+
+static int test_then_block (LexState *ls) {
+ /* test_then_block -> [IF | ELSEIF] cond THEN block */
+ int condexit;
+ luaX_next(ls); /* skip IF or ELSEIF */
+ condexit = cond(ls);
+ checknext(ls, TK_THEN);
+ block(ls); /* `then' part */
+ return condexit;
+}
+
+
+static void ifstat (LexState *ls, int line) {
+ /* ifstat -> IF cond THEN block {ELSEIF cond THEN block} [ELSE block] END */
+ FuncState *fs = ls->fs;
+ int flist;
+ int escapelist = NO_JUMP;
+ flist = test_then_block(ls); /* IF cond THEN block */
+ while (ls->t.token == TK_ELSEIF) {
+ luaK_concat(fs, &escapelist, luaK_jump(fs));
+ luaK_patchtohere(fs, flist);
+ flist = test_then_block(ls); /* ELSEIF cond THEN block */
+ }
+ if (ls->t.token == TK_ELSE) {
+ luaK_concat(fs, &escapelist, luaK_jump(fs));
+ luaK_patchtohere(fs, flist);
+ luaX_next(ls); /* skip ELSE (after patch, for correct line info) */
+ block(ls); /* `else' part */
+ }
+ else
+ luaK_concat(fs, &escapelist, flist);
+ luaK_patchtohere(fs, escapelist);
+ check_match(ls, TK_END, TK_IF, line);
+}
+
+
+static void localfunc (LexState *ls) {
+ expdesc v, b;
+ FuncState *fs = ls->fs;
+ new_localvar(ls, str_checkname(ls), 0);
+ init_exp(&v, VLOCAL, fs->freereg);
+ luaK_reserveregs(fs, 1);
+ adjustlocalvars(ls, 1);
+ body(ls, &b, 0, ls->linenumber);
+ luaK_storevar(fs, &v, &b);
+ /* debug information will only see the variable after this point! */
+ getlocvar(fs, fs->nactvar - 1).startpc = fs->pc;
+}
+
+
+static void localstat (LexState *ls) {
+ /* stat -> LOCAL NAME {`,' NAME} [`=' explist1] */
+ int nvars = 0;
+ int nexps;
+ expdesc e;
+ do {
+ new_localvar(ls, str_checkname(ls), nvars++);
+ } while (testnext(ls, ','));
+ if (testnext(ls, '='))
+ nexps = explist1(ls, &e);
+ else {
+ e.k = VVOID;
+ nexps = 0;
+ }
+ adjust_assign(ls, nvars, nexps, &e);
+ adjustlocalvars(ls, nvars);
+}
+
+
+static int funcname (LexState *ls, expdesc *v) {
+ /* funcname -> NAME {field} [`:' NAME] */
+ int needself = 0;
+ singlevar(ls, v);
+ while (ls->t.token == '.')
+ field(ls, v);
+ if (ls->t.token == ':') {
+ needself = 1;
+ field(ls, v);
+ }
+ return needself;
+}
+
+
+static void funcstat (LexState *ls, int line) {
+ /* funcstat -> FUNCTION funcname body */
+ int needself;
+ expdesc v, b;
+ luaX_next(ls); /* skip FUNCTION */
+ needself = funcname(ls, &v);
+ body(ls, &b, needself, line);
+ luaK_storevar(ls->fs, &v, &b);
+ luaK_fixline(ls->fs, line); /* definition `happens' in the first line */
+}
+
+
+static void exprstat (LexState *ls) {
+ /* stat -> func | assignment */
+ FuncState *fs = ls->fs;
+ struct LHS_assign v;
+ primaryexp(ls, &v.v);
+ if (v.v.k == VCALL) /* stat -> func */
+ SETARG_C(getcode(fs, &v.v), 1); /* call statement uses no results */
+ else { /* stat -> assignment */
+ v.prev = NULL;
+ assignment(ls, &v, 1);
+ }
+}
+
+
+static void retstat (LexState *ls) {
+ /* stat -> RETURN explist */
+ FuncState *fs = ls->fs;
+ expdesc e;
+ int first, nret; /* registers with returned values */
+ luaX_next(ls); /* skip RETURN */
+ if (block_follow(ls->t.token) || ls->t.token == ';')
+ first = nret = 0; /* return no values */
+ else {
+ nret = explist1(ls, &e); /* optional return values */
+ if (hasmultret(e.k)) {
+ luaK_setmultret(fs, &e);
+ if (e.k == VCALL && nret == 1) { /* tail call? */
+ SET_OPCODE(getcode(fs,&e), OP_TAILCALL);
+ lua_assert(GETARG_A(getcode(fs,&e)) == fs->nactvar);
+ }
+ first = fs->nactvar;
+ nret = LUA_MULTRET; /* return all values */
+ }
+ else {
+ if (nret == 1) /* only one single value? */
+ first = luaK_exp2anyreg(fs, &e);
+ else {
+ luaK_exp2nextreg(fs, &e); /* values must go to the `stack' */
+ first = fs->nactvar; /* return all `active' values */
+ lua_assert(nret == fs->freereg - first);
+ }
+ }
+ }
+ luaK_ret(fs, first, nret);
+}
+
+
+static int statement (LexState *ls) {
+ int line = ls->linenumber; /* may be needed for error messages */
+ switch (ls->t.token) {
+ case TK_IF: { /* stat -> ifstat */
+ ifstat(ls, line);
+ return 0;
+ }
+ case TK_WHILE: { /* stat -> whilestat */
+ whilestat(ls, line);
+ return 0;
+ }
+ case TK_DO: { /* stat -> DO block END */
+ luaX_next(ls); /* skip DO */
+ block(ls);
+ check_match(ls, TK_END, TK_DO, line);
+ return 0;
+ }
+ case TK_FOR: { /* stat -> forstat */
+ forstat(ls, line);
+ return 0;
+ }
+ case TK_REPEAT: { /* stat -> repeatstat */
+ repeatstat(ls, line);
+ return 0;
+ }
+ case TK_FUNCTION: {
+ funcstat(ls, line); /* stat -> funcstat */
+ return 0;
+ }
+ case TK_LOCAL: { /* stat -> localstat */
+ luaX_next(ls); /* skip LOCAL */
+ if (testnext(ls, TK_FUNCTION)) /* local function? */
+ localfunc(ls);
+ else
+ localstat(ls);
+ return 0;
+ }
+ case TK_RETURN: { /* stat -> retstat */
+ retstat(ls);
+ return 1; /* must be last statement */
+ }
+ case TK_BREAK: { /* stat -> breakstat */
+ luaX_next(ls); /* skip BREAK */
+ breakstat(ls);
+ return 1; /* must be last statement */
+ }
+ default: {
+ exprstat(ls);
+ return 0; /* to avoid warnings */
+ }
+ }
+}
+
+
+static void chunk (LexState *ls) {
+ /* chunk -> { stat [`;'] } */
+ int islast = 0;
+ enterlevel(ls);
+ while (!islast && !block_follow(ls->t.token)) {
+ islast = statement(ls);
+ testnext(ls, ';');
+ lua_assert(ls->fs->f->maxstacksize >= ls->fs->freereg &&
+ ls->fs->freereg >= ls->fs->nactvar);
+ ls->fs->freereg = ls->fs->nactvar; /* free registers */
+ }
+ leavelevel(ls);
+}
+
+/* }====================================================================== */
diff --git a/libs/lua-5.1.5/src/lparser.h b/libs/lua-5.1.5/src/lparser.h
new file mode 100644
index 0000000..18836af
--- /dev/null
+++ b/libs/lua-5.1.5/src/lparser.h
@@ -0,0 +1,82 @@
+/*
+** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua Parser
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lparser_h
+#define lparser_h
+
+#include "llimits.h"
+#include "lobject.h"
+#include "lzio.h"
+
+
+/*
+** Expression descriptor
+*/
+
+typedef enum {
+ VVOID, /* no value */
+ VNIL,
+ VTRUE,
+ VFALSE,
+ VK, /* info = index of constant in `k' */
+ VKNUM, /* nval = numerical value */
+ VLOCAL, /* info = local register */
+ VUPVAL, /* info = index of upvalue in `upvalues' */
+ VGLOBAL, /* info = index of table; aux = index of global name in `k' */
+ VINDEXED, /* info = table register; aux = index register (or `k') */
+ VJMP, /* info = instruction pc */
+ VRELOCABLE, /* info = instruction pc */
+ VNONRELOC, /* info = result register */
+ VCALL, /* info = instruction pc */
+ VVARARG /* info = instruction pc */
+} expkind;
+
+typedef struct expdesc {
+ expkind k;
+ union {
+ struct { int info, aux; } s;
+ lua_Number nval;
+ } u;
+ int t; /* patch list of `exit when true' */
+ int f; /* patch list of `exit when false' */
+} expdesc;
+
+
+typedef struct upvaldesc {
+ lu_byte k;
+ lu_byte info;
+} upvaldesc;
+
+
+struct BlockCnt; /* defined in lparser.c */
+
+
+/* state needed to generate code for a given function */
+typedef struct FuncState {
+ Proto *f; /* current function header */
+ Table *h; /* table to find (and reuse) elements in `k' */
+ struct FuncState *prev; /* enclosing function */
+ struct LexState *ls; /* lexical state */
+ struct lua_State *L; /* copy of the Lua state */
+ struct BlockCnt *bl; /* chain of current blocks */
+ int pc; /* next position to code (equivalent to `ncode') */
+ int lasttarget; /* `pc' of last `jump target' */
+ int jpc; /* list of pending jumps to `pc' */
+ int freereg; /* first free register */
+ int nk; /* number of elements in `k' */
+ int np; /* number of elements in `p' */
+ short nlocvars; /* number of elements in `locvars' */
+ lu_byte nactvar; /* number of active local variables */
+ upvaldesc upvalues[LUAI_MAXUPVALUES]; /* upvalues */
+ unsigned short actvar[LUAI_MAXVARS]; /* declared-variable stack */
+} FuncState;
+
+
+LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
+ const char *name);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/lstate.c b/libs/lua-5.1.5/src/lstate.c
new file mode 100644
index 0000000..4313b83
--- /dev/null
+++ b/libs/lua-5.1.5/src/lstate.c
@@ -0,0 +1,214 @@
+/*
+** $Id: lstate.c,v 2.36.1.2 2008/01/03 15:20:39 roberto Exp $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stddef.h>
+
+#define lstate_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "llex.h"
+#include "lmem.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+
+
+#define state_size(x) (sizeof(x) + LUAI_EXTRASPACE)
+#define fromstate(l) (cast(lu_byte *, (l)) - LUAI_EXTRASPACE)
+#define tostate(l) (cast(lua_State *, cast(lu_byte *, l) + LUAI_EXTRASPACE))
+
+
+/*
+** Main thread combines a thread state and the global state
+*/
+typedef struct LG {
+ lua_State l;
+ global_State g;
+} LG;
+
+
+
+static void stack_init (lua_State *L1, lua_State *L) {
+ /* initialize CallInfo array */
+ L1->base_ci = luaM_newvector(L, BASIC_CI_SIZE, CallInfo);
+ L1->ci = L1->base_ci;
+ L1->size_ci = BASIC_CI_SIZE;
+ L1->end_ci = L1->base_ci + L1->size_ci - 1;
+ /* initialize stack array */
+ L1->stack = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, TValue);
+ L1->stacksize = BASIC_STACK_SIZE + EXTRA_STACK;
+ L1->top = L1->stack;
+ L1->stack_last = L1->stack+(L1->stacksize - EXTRA_STACK)-1;
+ /* initialize first ci */
+ L1->ci->func = L1->top;
+ setnilvalue(L1->top++); /* `function' entry for this `ci' */
+ L1->base = L1->ci->base = L1->top;
+ L1->ci->top = L1->top + LUA_MINSTACK;
+}
+
+
+static void freestack (lua_State *L, lua_State *L1) {
+ luaM_freearray(L, L1->base_ci, L1->size_ci, CallInfo);
+ luaM_freearray(L, L1->stack, L1->stacksize, TValue);
+}
+
+
+/*
+** open parts that may cause memory-allocation errors
+*/
+static void f_luaopen (lua_State *L, void *ud) {
+ global_State *g = G(L);
+ UNUSED(ud);
+ stack_init(L, L); /* init stack */
+ sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
+ sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
+ luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
+ luaT_init(L);
+ luaX_init(L);
+ luaS_fix(luaS_newliteral(L, MEMERRMSG));
+ g->GCthreshold = 4*g->totalbytes;
+}
+
+
+static void preinit_state (lua_State *L, global_State *g) {
+ G(L) = g;
+ L->stack = NULL;
+ L->stacksize = 0;
+ L->errorJmp = NULL;
+ L->hook = NULL;
+ L->hookmask = 0;
+ L->basehookcount = 0;
+ L->allowhook = 1;
+ resethookcount(L);
+ L->openupval = NULL;
+ L->size_ci = 0;
+ L->nCcalls = L->baseCcalls = 0;
+ L->status = 0;
+ L->base_ci = L->ci = NULL;
+ L->savedpc = NULL;
+ L->errfunc = 0;
+ setnilvalue(gt(L));
+}
+
+
+static void close_state (lua_State *L) {
+ global_State *g = G(L);
+ luaF_close(L, L->stack); /* close all upvalues for this thread */
+ luaC_freeall(L); /* collect all objects */
+ lua_assert(g->rootgc == obj2gco(L));
+ lua_assert(g->strt.nuse == 0);
+ luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size, TString *);
+ luaZ_freebuffer(L, &g->buff);
+ freestack(L, L);
+ lua_assert(g->totalbytes == sizeof(LG));
+ (*g->frealloc)(g->ud, fromstate(L), state_size(LG), 0);
+}
+
+
+lua_State *luaE_newthread (lua_State *L) {
+ lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State)));
+ luaC_link(L, obj2gco(L1), LUA_TTHREAD);
+ preinit_state(L1, G(L));
+ stack_init(L1, L); /* init stack */
+ setobj2n(L, gt(L1), gt(L)); /* share table of globals */
+ L1->hookmask = L->hookmask;
+ L1->basehookcount = L->basehookcount;
+ L1->hook = L->hook;
+ resethookcount(L1);
+ lua_assert(iswhite(obj2gco(L1)));
+ return L1;
+}
+
+
+void luaE_freethread (lua_State *L, lua_State *L1) {
+ luaF_close(L1, L1->stack); /* close all upvalues for this thread */
+ lua_assert(L1->openupval == NULL);
+ luai_userstatefree(L1);
+ freestack(L, L1);
+ luaM_freemem(L, fromstate(L1), state_size(lua_State));
+}
+
+
+LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
+ int i;
+ lua_State *L;
+ global_State *g;
+ void *l = (*f)(ud, NULL, 0, state_size(LG));
+ if (l == NULL) return NULL;
+ L = tostate(l);
+ g = &((LG *)L)->g;
+ L->next = NULL;
+ L->tt = LUA_TTHREAD;
+ g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);
+ L->marked = luaC_white(g);
+ set2bits(L->marked, FIXEDBIT, SFIXEDBIT);
+ preinit_state(L, g);
+ g->frealloc = f;
+ g->ud = ud;
+ g->mainthread = L;
+ g->uvhead.u.l.prev = &g->uvhead;
+ g->uvhead.u.l.next = &g->uvhead;
+ g->GCthreshold = 0; /* mark it as unfinished state */
+ g->strt.size = 0;
+ g->strt.nuse = 0;
+ g->strt.hash = NULL;
+ setnilvalue(registry(L));
+ luaZ_initbuffer(L, &g->buff);
+ g->panic = NULL;
+ g->gcstate = GCSpause;
+ g->rootgc = obj2gco(L);
+ g->sweepstrgc = 0;
+ g->sweepgc = &g->rootgc;
+ g->gray = NULL;
+ g->grayagain = NULL;
+ g->weak = NULL;
+ g->tmudata = NULL;
+ g->totalbytes = sizeof(LG);
+ g->gcpause = LUAI_GCPAUSE;
+ g->gcstepmul = LUAI_GCMUL;
+ g->gcdept = 0;
+ for (i=0; i<NUM_TAGS; i++) g->mt[i] = NULL;
+ if (luaD_rawrunprotected(L, f_luaopen, NULL) != 0) {
+ /* memory allocation error: free partial state */
+ close_state(L);
+ L = NULL;
+ }
+ else
+ luai_userstateopen(L);
+ return L;
+}
+
+
+static void callallgcTM (lua_State *L, void *ud) {
+ UNUSED(ud);
+ luaC_callGCTM(L); /* call GC metamethods for all udata */
+}
+
+
+LUA_API void lua_close (lua_State *L) {
+ L = G(L)->mainthread; /* only the main thread can be closed */
+ lua_lock(L);
+ luaF_close(L, L->stack); /* close all upvalues for this thread */
+ luaC_separateudata(L, 1); /* separate udata that have GC metamethods */
+ L->errfunc = 0; /* no error function during GC metamethods */
+ do { /* repeat until no more errors */
+ L->ci = L->base_ci;
+ L->base = L->top = L->ci->base;
+ L->nCcalls = L->baseCcalls = 0;
+ } while (luaD_rawrunprotected(L, callallgcTM, NULL) != 0);
+ lua_assert(G(L)->tmudata == NULL);
+ luai_userstateclose(L);
+ close_state(L);
+}
+
diff --git a/libs/lua-5.1.5/src/lstate.h b/libs/lua-5.1.5/src/lstate.h
new file mode 100644
index 0000000..3bc575b
--- /dev/null
+++ b/libs/lua-5.1.5/src/lstate.h
@@ -0,0 +1,169 @@
+/*
+** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $
+** Global State
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstate_h
+#define lstate_h
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "ltm.h"
+#include "lzio.h"
+
+
+
+struct lua_longjmp; /* defined in ldo.c */
+
+
+/* table of globals */
+#define gt(L) (&L->l_gt)
+
+/* registry */
+#define registry(L) (&G(L)->l_registry)
+
+
+/* extra stack space to handle TM calls and some other extras */
+#define EXTRA_STACK 5
+
+
+#define BASIC_CI_SIZE 8
+
+#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
+
+
+
+typedef struct stringtable {
+ GCObject **hash;
+ lu_int32 nuse; /* number of elements */
+ int size;
+} stringtable;
+
+
+/*
+** informations about a call
+*/
+typedef struct CallInfo {
+ StkId base; /* base for this function */
+ StkId func; /* function index in the stack */
+ StkId top; /* top for this function */
+ const Instruction *savedpc;
+ int nresults; /* expected number of results from this function */
+ int tailcalls; /* number of tail calls lost under this entry */
+} CallInfo;
+
+
+
+#define curr_func(L) (clvalue(L->ci->func))
+#define ci_func(ci) (clvalue((ci)->func))
+#define f_isLua(ci) (!ci_func(ci)->c.isC)
+#define isLua(ci) (ttisfunction((ci)->func) && f_isLua(ci))
+
+
+/*
+** `global state', shared by all threads of this state
+*/
+typedef struct global_State {
+ stringtable strt; /* hash table for strings */
+ lua_Alloc frealloc; /* function to reallocate memory */
+ void *ud; /* auxiliary data to `frealloc' */
+ lu_byte currentwhite;
+ lu_byte gcstate; /* state of garbage collector */
+ int sweepstrgc; /* position of sweep in `strt' */
+ GCObject *rootgc; /* list of all collectable objects */
+ GCObject **sweepgc; /* position of sweep in `rootgc' */
+ GCObject *gray; /* list of gray objects */
+ GCObject *grayagain; /* list of objects to be traversed atomically */
+ GCObject *weak; /* list of weak tables (to be cleared) */
+ GCObject *tmudata; /* last element of list of userdata to be GC */
+ Mbuffer buff; /* temporary buffer for string concatentation */
+ lu_mem GCthreshold;
+ lu_mem totalbytes; /* number of bytes currently allocated */
+ lu_mem estimate; /* an estimate of number of bytes actually in use */
+ lu_mem gcdept; /* how much GC is `behind schedule' */
+ int gcpause; /* size of pause between successive GCs */
+ int gcstepmul; /* GC `granularity' */
+ lua_CFunction panic; /* to be called in unprotected errors */
+ TValue l_registry;
+ struct lua_State *mainthread;
+ UpVal uvhead; /* head of double-linked list of all open upvalues */
+ struct Table *mt[NUM_TAGS]; /* metatables for basic types */
+ TString *tmname[TM_N]; /* array with tag-method names */
+} global_State;
+
+
+/*
+** `per thread' state
+*/
+struct lua_State {
+ CommonHeader;
+ lu_byte status;
+ StkId top; /* first free slot in the stack */
+ StkId base; /* base of current function */
+ global_State *l_G;
+ CallInfo *ci; /* call info for current function */
+ const Instruction *savedpc; /* `savedpc' of current function */
+ StkId stack_last; /* last free slot in the stack */
+ StkId stack; /* stack base */
+ CallInfo *end_ci; /* points after end of ci array*/
+ CallInfo *base_ci; /* array of CallInfo's */
+ int stacksize;
+ int size_ci; /* size of array `base_ci' */
+ unsigned short nCcalls; /* number of nested C calls */
+ unsigned short baseCcalls; /* nested C calls when resuming coroutine */
+ lu_byte hookmask;
+ lu_byte allowhook;
+ int basehookcount;
+ int hookcount;
+ lua_Hook hook;
+ TValue l_gt; /* table of globals */
+ TValue env; /* temporary place for environments */
+ GCObject *openupval; /* list of open upvalues in this stack */
+ GCObject *gclist;
+ struct lua_longjmp *errorJmp; /* current error recover point */
+ ptrdiff_t errfunc; /* current error handling function (stack index) */
+};
+
+
+#define G(L) (L->l_G)
+
+
+/*
+** Union of all collectable objects
+*/
+union GCObject {
+ GCheader gch;
+ union TString ts;
+ union Udata u;
+ union Closure cl;
+ struct Table h;
+ struct Proto p;
+ struct UpVal uv;
+ struct lua_State th; /* thread */
+};
+
+
+/* macros to convert a GCObject into a specific value */
+#define rawgco2ts(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))
+#define gco2ts(o) (&rawgco2ts(o)->tsv)
+#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
+#define gco2u(o) (&rawgco2u(o)->uv)
+#define gco2cl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))
+#define gco2h(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
+#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
+#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define ngcotouv(o) \
+ check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))
+#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
+
+/* macro to convert any Lua object into a GCObject */
+#define obj2gco(v) (cast(GCObject *, (v)))
+
+
+LUAI_FUNC lua_State *luaE_newthread (lua_State *L);
+LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
+
+#endif
+
diff --git a/libs/lua-5.1.5/src/lstring.c b/libs/lua-5.1.5/src/lstring.c
new file mode 100644
index 0000000..4911315
--- /dev/null
+++ b/libs/lua-5.1.5/src/lstring.c
@@ -0,0 +1,111 @@
+/*
+** $Id: lstring.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
+** String table (keeps all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+
+#include <string.h>
+
+#define lstring_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+
+
+
+void luaS_resize (lua_State *L, int newsize) {
+ GCObject **newhash;
+ stringtable *tb;
+ int i;
+ if (G(L)->gcstate == GCSsweepstring)
+ return; /* cannot resize during GC traverse */
+ newhash = luaM_newvector(L, newsize, GCObject *);
+ tb = &G(L)->strt;
+ for (i=0; i<newsize; i++) newhash[i] = NULL;
+ /* rehash */
+ for (i=0; i<tb->size; i++) {
+ GCObject *p = tb->hash[i];
+ while (p) { /* for each node in the list */
+ GCObject *next = p->gch.next; /* save next */
+ unsigned int h = gco2ts(p)->hash;
+ int h1 = lmod(h, newsize); /* new position */
+ lua_assert(cast_int(h%newsize) == lmod(h, newsize));
+ p->gch.next = newhash[h1]; /* chain it */
+ newhash[h1] = p;
+ p = next;
+ }
+ }
+ luaM_freearray(L, tb->hash, tb->size, TString *);
+ tb->size = newsize;
+ tb->hash = newhash;
+}
+
+
+static TString *newlstr (lua_State *L, const char *str, size_t l,
+ unsigned int h) {
+ TString *ts;
+ stringtable *tb;
+ if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
+ luaM_toobig(L);
+ ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
+ ts->tsv.len = l;
+ ts->tsv.hash = h;
+ ts->tsv.marked = luaC_white(G(L));
+ ts->tsv.tt = LUA_TSTRING;
+ ts->tsv.reserved = 0;
+ memcpy(ts+1, str, l*sizeof(char));
+ ((char *)(ts+1))[l] = '\0'; /* ending 0 */
+ tb = &G(L)->strt;
+ h = lmod(h, tb->size);
+ ts->tsv.next = tb->hash[h]; /* chain new entry */
+ tb->hash[h] = obj2gco(ts);
+ tb->nuse++;
+ if (tb->nuse > cast(lu_int32, tb->size) && tb->size <= MAX_INT/2)
+ luaS_resize(L, tb->size*2); /* too crowded */
+ return ts;
+}
+
+
+TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
+ GCObject *o;
+ unsigned int h = cast(unsigned int, l); /* seed */
+ size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
+ size_t l1;
+ for (l1=l; l1>=step; l1-=step) /* compute hash */
+ h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
+ for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
+ o != NULL;
+ o = o->gch.next) {
+ TString *ts = rawgco2ts(o);
+ if (ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0)) {
+ /* string may be dead */
+ if (isdead(G(L), o)) changewhite(o);
+ return ts;
+ }
+ }
+ return newlstr(L, str, l, h); /* not found */
+}
+
+
+Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
+ Udata *u;
+ if (s > MAX_SIZET - sizeof(Udata))
+ luaM_toobig(L);
+ u = cast(Udata *, luaM_malloc(L, s + sizeof(Udata)));
+ u->uv.marked = luaC_white(G(L)); /* is not finalized */
+ u->uv.tt = LUA_TUSERDATA;
+ u->uv.len = s;
+ u->uv.metatable = NULL;
+ u->uv.env = e;
+ /* chain it on udata list (after main thread) */
+ u->uv.next = G(L)->mainthread->next;
+ G(L)->mainthread->next = obj2gco(u);
+ return u;
+}
+
diff --git a/libs/lua-5.1.5/src/lstring.h b/libs/lua-5.1.5/src/lstring.h
new file mode 100644
index 0000000..73a2ff8
--- /dev/null
+++ b/libs/lua-5.1.5/src/lstring.h
@@ -0,0 +1,31 @@
+/*
+** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
+** String table (keep all strings handled by Lua)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lstring_h
+#define lstring_h
+
+
+#include "lgc.h"
+#include "lobject.h"
+#include "lstate.h"
+
+
+#define sizestring(s) (sizeof(union TString)+((s)->len+1)*sizeof(char))
+
+#define sizeudata(u) (sizeof(union Udata)+(u)->len)
+
+#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
+#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
+ (sizeof(s)/sizeof(char))-1))
+
+#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
+
+LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
+LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
+LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/lstrlib.c b/libs/lua-5.1.5/src/lstrlib.c
new file mode 100644
index 0000000..7a03489
--- /dev/null
+++ b/libs/lua-5.1.5/src/lstrlib.c
@@ -0,0 +1,871 @@
+/*
+** $Id: lstrlib.c,v 1.132.1.5 2010/05/14 15:34:19 roberto Exp $
+** Standard library for string operations and pattern-matching
+** See Copyright Notice in lua.h
+*/
+
+
+#include <ctype.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lstrlib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+/* macro to `unsign' a character */
+#define uchar(c) ((unsigned char)(c))
+
+
+
+static int str_len (lua_State *L) {
+ size_t l;
+ luaL_checklstring(L, 1, &l);
+ lua_pushinteger(L, l);
+ return 1;
+}
+
+
+static ptrdiff_t posrelat (ptrdiff_t pos, size_t len) {
+ /* relative string position: negative means back from end */
+ if (pos < 0) pos += (ptrdiff_t)len + 1;
+ return (pos >= 0) ? pos : 0;
+}
+
+
+static int str_sub (lua_State *L) {
+ size_t l;
+ const char *s = luaL_checklstring(L, 1, &l);
+ ptrdiff_t start = posrelat(luaL_checkinteger(L, 2), l);
+ ptrdiff_t end = posrelat(luaL_optinteger(L, 3, -1), l);
+ if (start < 1) start = 1;
+ if (end > (ptrdiff_t)l) end = (ptrdiff_t)l;
+ if (start <= end)
+ lua_pushlstring(L, s+start-1, end-start+1);
+ else lua_pushliteral(L, "");
+ return 1;
+}
+
+
+static int str_reverse (lua_State *L) {
+ size_t l;
+ luaL_Buffer b;
+ const char *s = luaL_checklstring(L, 1, &l);
+ luaL_buffinit(L, &b);
+ while (l--) luaL_addchar(&b, s[l]);
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+static int str_lower (lua_State *L) {
+ size_t l;
+ size_t i;
+ luaL_Buffer b;
+ const char *s = luaL_checklstring(L, 1, &l);
+ luaL_buffinit(L, &b);
+ for (i=0; i<l; i++)
+ luaL_addchar(&b, tolower(uchar(s[i])));
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+static int str_upper (lua_State *L) {
+ size_t l;
+ size_t i;
+ luaL_Buffer b;
+ const char *s = luaL_checklstring(L, 1, &l);
+ luaL_buffinit(L, &b);
+ for (i=0; i<l; i++)
+ luaL_addchar(&b, toupper(uchar(s[i])));
+ luaL_pushresult(&b);
+ return 1;
+}
+
+static int str_rep (lua_State *L) {
+ size_t l;
+ luaL_Buffer b;
+ const char *s = luaL_checklstring(L, 1, &l);
+ int n = luaL_checkint(L, 2);
+ luaL_buffinit(L, &b);
+ while (n-- > 0)
+ luaL_addlstring(&b, s, l);
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+static int str_byte (lua_State *L) {
+ size_t l;
+ const char *s = luaL_checklstring(L, 1, &l);
+ ptrdiff_t posi = posrelat(luaL_optinteger(L, 2, 1), l);
+ ptrdiff_t pose = posrelat(luaL_optinteger(L, 3, posi), l);
+ int n, i;
+ if (posi <= 0) posi = 1;
+ if ((size_t)pose > l) pose = l;
+ if (posi > pose) return 0; /* empty interval; return no values */
+ n = (int)(pose - posi + 1);
+ if (posi + n <= pose) /* overflow? */
+ luaL_error(L, "string slice too long");
+ luaL_checkstack(L, n, "string slice too long");
+ for (i=0; i<n; i++)
+ lua_pushinteger(L, uchar(s[posi+i-1]));
+ return n;
+}
+
+
+static int str_char (lua_State *L) {
+ int n = lua_gettop(L); /* number of arguments */
+ int i;
+ luaL_Buffer b;
+ luaL_buffinit(L, &b);
+ for (i=1; i<=n; i++) {
+ int c = luaL_checkint(L, i);
+ luaL_argcheck(L, uchar(c) == c, i, "invalid value");
+ luaL_addchar(&b, uchar(c));
+ }
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+static int writer (lua_State *L, const void* b, size_t size, void* B) {
+ (void)L;
+ luaL_addlstring((luaL_Buffer*) B, (const char *)b, size);
+ return 0;
+}
+
+
+static int str_dump (lua_State *L) {
+ luaL_Buffer b;
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ lua_settop(L, 1);
+ luaL_buffinit(L,&b);
+ if (lua_dump(L, writer, &b) != 0)
+ luaL_error(L, "unable to dump given function");
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+
+/*
+** {======================================================
+** PATTERN MATCHING
+** =======================================================
+*/
+
+
+#define CAP_UNFINISHED (-1)
+#define CAP_POSITION (-2)
+
+typedef struct MatchState {
+ const char *src_init; /* init of source string */
+ const char *src_end; /* end (`\0') of source string */
+ lua_State *L;
+ int level; /* total number of captures (finished or unfinished) */
+ struct {
+ const char *init;
+ ptrdiff_t len;
+ } capture[LUA_MAXCAPTURES];
+} MatchState;
+
+
+#define L_ESC '%'
+#define SPECIALS "^$*+?.([%-"
+
+
+static int check_capture (MatchState *ms, int l) {
+ l -= '1';
+ if (l < 0 || l >= ms->level || ms->capture[l].len == CAP_UNFINISHED)
+ return luaL_error(ms->L, "invalid capture index");
+ return l;
+}
+
+
+static int capture_to_close (MatchState *ms) {
+ int level = ms->level;
+ for (level--; level>=0; level--)
+ if (ms->capture[level].len == CAP_UNFINISHED) return level;
+ return luaL_error(ms->L, "invalid pattern capture");
+}
+
+
+static const char *classend (MatchState *ms, const char *p) {
+ switch (*p++) {
+ case L_ESC: {
+ if (*p == '\0')
+ luaL_error(ms->L, "malformed pattern (ends with " LUA_QL("%%") ")");
+ return p+1;
+ }
+ case '[': {
+ if (*p == '^') p++;
+ do { /* look for a `]' */
+ if (*p == '\0')
+ luaL_error(ms->L, "malformed pattern (missing " LUA_QL("]") ")");
+ if (*(p++) == L_ESC && *p != '\0')
+ p++; /* skip escapes (e.g. `%]') */
+ } while (*p != ']');
+ return p+1;
+ }
+ default: {
+ return p;
+ }
+ }
+}
+
+
+static int match_class (int c, int cl) {
+ int res;
+ switch (tolower(cl)) {
+ case 'a' : res = isalpha(c); break;
+ case 'c' : res = iscntrl(c); break;
+ case 'd' : res = isdigit(c); break;
+ case 'l' : res = islower(c); break;
+ case 'p' : res = ispunct(c); break;
+ case 's' : res = isspace(c); break;
+ case 'u' : res = isupper(c); break;
+ case 'w' : res = isalnum(c); break;
+ case 'x' : res = isxdigit(c); break;
+ case 'z' : res = (c == 0); break;
+ default: return (cl == c);
+ }
+ return (islower(cl) ? res : !res);
+}
+
+
+static int matchbracketclass (int c, const char *p, const char *ec) {
+ int sig = 1;
+ if (*(p+1) == '^') {
+ sig = 0;
+ p++; /* skip the `^' */
+ }
+ while (++p < ec) {
+ if (*p == L_ESC) {
+ p++;
+ if (match_class(c, uchar(*p)))
+ return sig;
+ }
+ else if ((*(p+1) == '-') && (p+2 < ec)) {
+ p+=2;
+ if (uchar(*(p-2)) <= c && c <= uchar(*p))
+ return sig;
+ }
+ else if (uchar(*p) == c) return sig;
+ }
+ return !sig;
+}
+
+
+static int singlematch (int c, const char *p, const char *ep) {
+ switch (*p) {
+ case '.': return 1; /* matches any char */
+ case L_ESC: return match_class(c, uchar(*(p+1)));
+ case '[': return matchbracketclass(c, p, ep-1);
+ default: return (uchar(*p) == c);
+ }
+}
+
+
+static const char *match (MatchState *ms, const char *s, const char *p);
+
+
+static const char *matchbalance (MatchState *ms, const char *s,
+ const char *p) {
+ if (*p == 0 || *(p+1) == 0)
+ luaL_error(ms->L, "unbalanced pattern");
+ if (*s != *p) return NULL;
+ else {
+ int b = *p;
+ int e = *(p+1);
+ int cont = 1;
+ while (++s < ms->src_end) {
+ if (*s == e) {
+ if (--cont == 0) return s+1;
+ }
+ else if (*s == b) cont++;
+ }
+ }
+ return NULL; /* string ends out of balance */
+}
+
+
+static const char *max_expand (MatchState *ms, const char *s,
+ const char *p, const char *ep) {
+ ptrdiff_t i = 0; /* counts maximum expand for item */
+ while ((s+i)<ms->src_end && singlematch(uchar(*(s+i)), p, ep))
+ i++;
+ /* keeps trying to match with the maximum repetitions */
+ while (i>=0) {
+ const char *res = match(ms, (s+i), ep+1);
+ if (res) return res;
+ i--; /* else didn't match; reduce 1 repetition to try again */
+ }
+ return NULL;
+}
+
+
+static const char *min_expand (MatchState *ms, const char *s,
+ const char *p, const char *ep) {
+ for (;;) {
+ const char *res = match(ms, s, ep+1);
+ if (res != NULL)
+ return res;
+ else if (s<ms->src_end && singlematch(uchar(*s), p, ep))
+ s++; /* try with one more repetition */
+ else return NULL;
+ }
+}
+
+
+static const char *start_capture (MatchState *ms, const char *s,
+ const char *p, int what) {
+ const char *res;
+ int level = ms->level;
+ if (level >= LUA_MAXCAPTURES) luaL_error(ms->L, "too many captures");
+ ms->capture[level].init = s;
+ ms->capture[level].len = what;
+ ms->level = level+1;
+ if ((res=match(ms, s, p)) == NULL) /* match failed? */
+ ms->level--; /* undo capture */
+ return res;
+}
+
+
+static const char *end_capture (MatchState *ms, const char *s,
+ const char *p) {
+ int l = capture_to_close(ms);
+ const char *res;
+ ms->capture[l].len = s - ms->capture[l].init; /* close capture */
+ if ((res = match(ms, s, p)) == NULL) /* match failed? */
+ ms->capture[l].len = CAP_UNFINISHED; /* undo capture */
+ return res;
+}
+
+
+static const char *match_capture (MatchState *ms, const char *s, int l) {
+ size_t len;
+ l = check_capture(ms, l);
+ len = ms->capture[l].len;
+ if ((size_t)(ms->src_end-s) >= len &&
+ memcmp(ms->capture[l].init, s, len) == 0)
+ return s+len;
+ else return NULL;
+}
+
+
+static const char *match (MatchState *ms, const char *s, const char *p) {
+ init: /* using goto's to optimize tail recursion */
+ switch (*p) {
+ case '(': { /* start capture */
+ if (*(p+1) == ')') /* position capture? */
+ return start_capture(ms, s, p+2, CAP_POSITION);
+ else
+ return start_capture(ms, s, p+1, CAP_UNFINISHED);
+ }
+ case ')': { /* end capture */
+ return end_capture(ms, s, p+1);
+ }
+ case L_ESC: {
+ switch (*(p+1)) {
+ case 'b': { /* balanced string? */
+ s = matchbalance(ms, s, p+2);
+ if (s == NULL) return NULL;
+ p+=4; goto init; /* else return match(ms, s, p+4); */
+ }
+ case 'f': { /* frontier? */
+ const char *ep; char previous;
+ p += 2;
+ if (*p != '[')
+ luaL_error(ms->L, "missing " LUA_QL("[") " after "
+ LUA_QL("%%f") " in pattern");
+ ep = classend(ms, p); /* points to what is next */
+ previous = (s == ms->src_init) ? '\0' : *(s-1);
+ if (matchbracketclass(uchar(previous), p, ep-1) ||
+ !matchbracketclass(uchar(*s), p, ep-1)) return NULL;
+ p=ep; goto init; /* else return match(ms, s, ep); */
+ }
+ default: {
+ if (isdigit(uchar(*(p+1)))) { /* capture results (%0-%9)? */
+ s = match_capture(ms, s, uchar(*(p+1)));
+ if (s == NULL) return NULL;
+ p+=2; goto init; /* else return match(ms, s, p+2) */
+ }
+ goto dflt; /* case default */
+ }
+ }
+ }
+ case '\0': { /* end of pattern */
+ return s; /* match succeeded */
+ }
+ case '$': {
+ if (*(p+1) == '\0') /* is the `$' the last char in pattern? */
+ return (s == ms->src_end) ? s : NULL; /* check end of string */
+ else goto dflt;
+ }
+ default: dflt: { /* it is a pattern item */
+ const char *ep = classend(ms, p); /* points to what is next */
+ int m = s<ms->src_end && singlematch(uchar(*s), p, ep);
+ switch (*ep) {
+ case '?': { /* optional */
+ const char *res;
+ if (m && ((res=match(ms, s+1, ep+1)) != NULL))
+ return res;
+ p=ep+1; goto init; /* else return match(ms, s, ep+1); */
+ }
+ case '*': { /* 0 or more repetitions */
+ return max_expand(ms, s, p, ep);
+ }
+ case '+': { /* 1 or more repetitions */
+ return (m ? max_expand(ms, s+1, p, ep) : NULL);
+ }
+ case '-': { /* 0 or more repetitions (minimum) */
+ return min_expand(ms, s, p, ep);
+ }
+ default: {
+ if (!m) return NULL;
+ s++; p=ep; goto init; /* else return match(ms, s+1, ep); */
+ }
+ }
+ }
+ }
+}
+
+
+
+static const char *lmemfind (const char *s1, size_t l1,
+ const char *s2, size_t l2) {
+ if (l2 == 0) return s1; /* empty strings are everywhere */
+ else if (l2 > l1) return NULL; /* avoids a negative `l1' */
+ else {
+ const char *init; /* to search for a `*s2' inside `s1' */
+ l2--; /* 1st char will be checked by `memchr' */
+ l1 = l1-l2; /* `s2' cannot be found after that */
+ while (l1 > 0 && (init = (const char *)memchr(s1, *s2, l1)) != NULL) {
+ init++; /* 1st char is already checked */
+ if (memcmp(init, s2+1, l2) == 0)
+ return init-1;
+ else { /* correct `l1' and `s1' to try again */
+ l1 -= init-s1;
+ s1 = init;
+ }
+ }
+ return NULL; /* not found */
+ }
+}
+
+
+static void push_onecapture (MatchState *ms, int i, const char *s,
+ const char *e) {
+ if (i >= ms->level) {
+ if (i == 0) /* ms->level == 0, too */
+ lua_pushlstring(ms->L, s, e - s); /* add whole match */
+ else
+ luaL_error(ms->L, "invalid capture index");
+ }
+ else {
+ ptrdiff_t l = ms->capture[i].len;
+ if (l == CAP_UNFINISHED) luaL_error(ms->L, "unfinished capture");
+ if (l == CAP_POSITION)
+ lua_pushinteger(ms->L, ms->capture[i].init - ms->src_init + 1);
+ else
+ lua_pushlstring(ms->L, ms->capture[i].init, l);
+ }
+}
+
+
+static int push_captures (MatchState *ms, const char *s, const char *e) {
+ int i;
+ int nlevels = (ms->level == 0 && s) ? 1 : ms->level;
+ luaL_checkstack(ms->L, nlevels, "too many captures");
+ for (i = 0; i < nlevels; i++)
+ push_onecapture(ms, i, s, e);
+ return nlevels; /* number of strings pushed */
+}
+
+
+static int str_find_aux (lua_State *L, int find) {
+ size_t l1, l2;
+ const char *s = luaL_checklstring(L, 1, &l1);
+ const char *p = luaL_checklstring(L, 2, &l2);
+ ptrdiff_t init = posrelat(luaL_optinteger(L, 3, 1), l1) - 1;
+ if (init < 0) init = 0;
+ else if ((size_t)(init) > l1) init = (ptrdiff_t)l1;
+ if (find && (lua_toboolean(L, 4) || /* explicit request? */
+ strpbrk(p, SPECIALS) == NULL)) { /* or no special characters? */
+ /* do a plain search */
+ const char *s2 = lmemfind(s+init, l1-init, p, l2);
+ if (s2) {
+ lua_pushinteger(L, s2-s+1);
+ lua_pushinteger(L, s2-s+l2);
+ return 2;
+ }
+ }
+ else {
+ MatchState ms;
+ int anchor = (*p == '^') ? (p++, 1) : 0;
+ const char *s1=s+init;
+ ms.L = L;
+ ms.src_init = s;
+ ms.src_end = s+l1;
+ do {
+ const char *res;
+ ms.level = 0;
+ if ((res=match(&ms, s1, p)) != NULL) {
+ if (find) {
+ lua_pushinteger(L, s1-s+1); /* start */
+ lua_pushinteger(L, res-s); /* end */
+ return push_captures(&ms, NULL, 0) + 2;
+ }
+ else
+ return push_captures(&ms, s1, res);
+ }
+ } while (s1++ < ms.src_end && !anchor);
+ }
+ lua_pushnil(L); /* not found */
+ return 1;
+}
+
+
+static int str_find (lua_State *L) {
+ return str_find_aux(L, 1);
+}
+
+
+static int str_match (lua_State *L) {
+ return str_find_aux(L, 0);
+}
+
+
+static int gmatch_aux (lua_State *L) {
+ MatchState ms;
+ size_t ls;
+ const char *s = lua_tolstring(L, lua_upvalueindex(1), &ls);
+ const char *p = lua_tostring(L, lua_upvalueindex(2));
+ const char *src;
+ ms.L = L;
+ ms.src_init = s;
+ ms.src_end = s+ls;
+ for (src = s + (size_t)lua_tointeger(L, lua_upvalueindex(3));
+ src <= ms.src_end;
+ src++) {
+ const char *e;
+ ms.level = 0;
+ if ((e = match(&ms, src, p)) != NULL) {
+ lua_Integer newstart = e-s;
+ if (e == src) newstart++; /* empty match? go at least one position */
+ lua_pushinteger(L, newstart);
+ lua_replace(L, lua_upvalueindex(3));
+ return push_captures(&ms, src, e);
+ }
+ }
+ return 0; /* not found */
+}
+
+
+static int gmatch (lua_State *L) {
+ luaL_checkstring(L, 1);
+ luaL_checkstring(L, 2);
+ lua_settop(L, 2);
+ lua_pushinteger(L, 0);
+ lua_pushcclosure(L, gmatch_aux, 3);
+ return 1;
+}
+
+
+static int gfind_nodef (lua_State *L) {
+ return luaL_error(L, LUA_QL("string.gfind") " was renamed to "
+ LUA_QL("string.gmatch"));
+}
+
+
+static void add_s (MatchState *ms, luaL_Buffer *b, const char *s,
+ const char *e) {
+ size_t l, i;
+ const char *news = lua_tolstring(ms->L, 3, &l);
+ for (i = 0; i < l; i++) {
+ if (news[i] != L_ESC)
+ luaL_addchar(b, news[i]);
+ else {
+ i++; /* skip ESC */
+ if (!isdigit(uchar(news[i])))
+ luaL_addchar(b, news[i]);
+ else if (news[i] == '0')
+ luaL_addlstring(b, s, e - s);
+ else {
+ push_onecapture(ms, news[i] - '1', s, e);
+ luaL_addvalue(b); /* add capture to accumulated result */
+ }
+ }
+ }
+}
+
+
+static void add_value (MatchState *ms, luaL_Buffer *b, const char *s,
+ const char *e) {
+ lua_State *L = ms->L;
+ switch (lua_type(L, 3)) {
+ case LUA_TNUMBER:
+ case LUA_TSTRING: {
+ add_s(ms, b, s, e);
+ return;
+ }
+ case LUA_TFUNCTION: {
+ int n;
+ lua_pushvalue(L, 3);
+ n = push_captures(ms, s, e);
+ lua_call(L, n, 1);
+ break;
+ }
+ case LUA_TTABLE: {
+ push_onecapture(ms, 0, s, e);
+ lua_gettable(L, 3);
+ break;
+ }
+ }
+ if (!lua_toboolean(L, -1)) { /* nil or false? */
+ lua_pop(L, 1);
+ lua_pushlstring(L, s, e - s); /* keep original text */
+ }
+ else if (!lua_isstring(L, -1))
+ luaL_error(L, "invalid replacement value (a %s)", luaL_typename(L, -1));
+ luaL_addvalue(b); /* add result to accumulator */
+}
+
+
+static int str_gsub (lua_State *L) {
+ size_t srcl;
+ const char *src = luaL_checklstring(L, 1, &srcl);
+ const char *p = luaL_checkstring(L, 2);
+ int tr = lua_type(L, 3);
+ int max_s = luaL_optint(L, 4, srcl+1);
+ int anchor = (*p == '^') ? (p++, 1) : 0;
+ int n = 0;
+ MatchState ms;
+ luaL_Buffer b;
+ luaL_argcheck(L, tr == LUA_TNUMBER || tr == LUA_TSTRING ||
+ tr == LUA_TFUNCTION || tr == LUA_TTABLE, 3,
+ "string/function/table expected");
+ luaL_buffinit(L, &b);
+ ms.L = L;
+ ms.src_init = src;
+ ms.src_end = src+srcl;
+ while (n < max_s) {
+ const char *e;
+ ms.level = 0;
+ e = match(&ms, src, p);
+ if (e) {
+ n++;
+ add_value(&ms, &b, src, e);
+ }
+ if (e && e>src) /* non empty match? */
+ src = e; /* skip it */
+ else if (src < ms.src_end)
+ luaL_addchar(&b, *src++);
+ else break;
+ if (anchor) break;
+ }
+ luaL_addlstring(&b, src, ms.src_end-src);
+ luaL_pushresult(&b);
+ lua_pushinteger(L, n); /* number of substitutions */
+ return 2;
+}
+
+/* }====================================================== */
+
+
+/* maximum size of each formatted item (> len(format('%99.99f', -1e308))) */
+#define MAX_ITEM 512
+/* valid flags in a format specification */
+#define FLAGS "-+ #0"
+/*
+** maximum size of each format specification (such as '%-099.99d')
+** (+10 accounts for %99.99x plus margin of error)
+*/
+#define MAX_FORMAT (sizeof(FLAGS) + sizeof(LUA_INTFRMLEN) + 10)
+
+
+static void addquoted (lua_State *L, luaL_Buffer *b, int arg) {
+ size_t l;
+ const char *s = luaL_checklstring(L, arg, &l);
+ luaL_addchar(b, '"');
+ while (l--) {
+ switch (*s) {
+ case '"': case '\\': case '\n': {
+ luaL_addchar(b, '\\');
+ luaL_addchar(b, *s);
+ break;
+ }
+ case '\r': {
+ luaL_addlstring(b, "\\r", 2);
+ break;
+ }
+ case '\0': {
+ luaL_addlstring(b, "\\000", 4);
+ break;
+ }
+ default: {
+ luaL_addchar(b, *s);
+ break;
+ }
+ }
+ s++;
+ }
+ luaL_addchar(b, '"');
+}
+
+static const char *scanformat (lua_State *L, const char *strfrmt, char *form) {
+ const char *p = strfrmt;
+ while (*p != '\0' && strchr(FLAGS, *p) != NULL) p++; /* skip flags */
+ if ((size_t)(p - strfrmt) >= sizeof(FLAGS))
+ luaL_error(L, "invalid format (repeated flags)");
+ if (isdigit(uchar(*p))) p++; /* skip width */
+ if (isdigit(uchar(*p))) p++; /* (2 digits at most) */
+ if (*p == '.') {
+ p++;
+ if (isdigit(uchar(*p))) p++; /* skip precision */
+ if (isdigit(uchar(*p))) p++; /* (2 digits at most) */
+ }
+ if (isdigit(uchar(*p)))
+ luaL_error(L, "invalid format (width or precision too long)");
+ *(form++) = '%';
+ strncpy(form, strfrmt, p - strfrmt + 1);
+ form += p - strfrmt + 1;
+ *form = '\0';
+ return p;
+}
+
+
+static void addintlen (char *form) {
+ size_t l = strlen(form);
+ char spec = form[l - 1];
+ strcpy(form + l - 1, LUA_INTFRMLEN);
+ form[l + sizeof(LUA_INTFRMLEN) - 2] = spec;
+ form[l + sizeof(LUA_INTFRMLEN) - 1] = '\0';
+}
+
+
+static int str_format (lua_State *L) {
+ int top = lua_gettop(L);
+ int arg = 1;
+ size_t sfl;
+ const char *strfrmt = luaL_checklstring(L, arg, &sfl);
+ const char *strfrmt_end = strfrmt+sfl;
+ luaL_Buffer b;
+ luaL_buffinit(L, &b);
+ while (strfrmt < strfrmt_end) {
+ if (*strfrmt != L_ESC)
+ luaL_addchar(&b, *strfrmt++);
+ else if (*++strfrmt == L_ESC)
+ luaL_addchar(&b, *strfrmt++); /* %% */
+ else { /* format item */
+ char form[MAX_FORMAT]; /* to store the format (`%...') */
+ char buff[MAX_ITEM]; /* to store the formatted item */
+ if (++arg > top)
+ luaL_argerror(L, arg, "no value");
+ strfrmt = scanformat(L, strfrmt, form);
+ switch (*strfrmt++) {
+ case 'c': {
+ sprintf(buff, form, (int)luaL_checknumber(L, arg));
+ break;
+ }
+ case 'd': case 'i': {
+ addintlen(form);
+ sprintf(buff, form, (LUA_INTFRM_T)luaL_checknumber(L, arg));
+ break;
+ }
+ case 'o': case 'u': case 'x': case 'X': {
+ addintlen(form);
+ sprintf(buff, form, (unsigned LUA_INTFRM_T)luaL_checknumber(L, arg));
+ break;
+ }
+ case 'e': case 'E': case 'f':
+ case 'g': case 'G': {
+ sprintf(buff, form, (double)luaL_checknumber(L, arg));
+ break;
+ }
+ case 'q': {
+ addquoted(L, &b, arg);
+ continue; /* skip the 'addsize' at the end */
+ }
+ case 's': {
+ size_t l;
+ const char *s = luaL_checklstring(L, arg, &l);
+ if (!strchr(form, '.') && l >= 100) {
+ /* no precision and string is too long to be formatted;
+ keep original string */
+ lua_pushvalue(L, arg);
+ luaL_addvalue(&b);
+ continue; /* skip the `addsize' at the end */
+ }
+ else {
+ sprintf(buff, form, s);
+ break;
+ }
+ }
+ default: { /* also treat cases `pnLlh' */
+ return luaL_error(L, "invalid option " LUA_QL("%%%c") " to "
+ LUA_QL("format"), *(strfrmt - 1));
+ }
+ }
+ luaL_addlstring(&b, buff, strlen(buff));
+ }
+ }
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+static const luaL_Reg strlib[] = {
+ {"byte", str_byte},
+ {"char", str_char},
+ {"dump", str_dump},
+ {"find", str_find},
+ {"format", str_format},
+ {"gfind", gfind_nodef},
+ {"gmatch", gmatch},
+ {"gsub", str_gsub},
+ {"len", str_len},
+ {"lower", str_lower},
+ {"match", str_match},
+ {"rep", str_rep},
+ {"reverse", str_reverse},
+ {"sub", str_sub},
+ {"upper", str_upper},
+ {NULL, NULL}
+};
+
+
+static void createmetatable (lua_State *L) {
+ lua_createtable(L, 0, 1); /* create metatable for strings */
+ lua_pushliteral(L, ""); /* dummy string */
+ lua_pushvalue(L, -2);
+ lua_setmetatable(L, -2); /* set string metatable */
+ lua_pop(L, 1); /* pop dummy string */
+ lua_pushvalue(L, -2); /* string library... */
+ lua_setfield(L, -2, "__index"); /* ...is the __index metamethod */
+ lua_pop(L, 1); /* pop metatable */
+}
+
+
+/*
+** Open string library
+*/
+LUALIB_API int luaopen_string (lua_State *L) {
+ luaL_register(L, LUA_STRLIBNAME, strlib);
+#if defined(LUA_COMPAT_GFIND)
+ lua_getfield(L, -1, "gmatch");
+ lua_setfield(L, -2, "gfind");
+#endif
+ createmetatable(L);
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/ltable.c b/libs/lua-5.1.5/src/ltable.c
new file mode 100644
index 0000000..ec84f4f
--- /dev/null
+++ b/libs/lua-5.1.5/src/ltable.c
@@ -0,0 +1,588 @@
+/*
+** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+
+/*
+** Implementation of tables (aka arrays, objects, or hash tables).
+** Tables keep its elements in two parts: an array part and a hash part.
+** Non-negative integer keys are all candidates to be kept in the array
+** part. The actual size of the array is the largest `n' such that at
+** least half the slots between 0 and n are in use.
+** Hash uses a mix of chained scatter table with Brent's variation.
+** A main invariant of these tables is that, if an element is not
+** in its main position (i.e. the `original' position that its hash gives
+** to it), then the colliding element is in its own main position.
+** Hence even when the load factor reaches 100%, performance remains good.
+*/
+
+#include <math.h>
+#include <string.h>
+
+#define ltable_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lgc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstate.h"
+#include "ltable.h"
+
+
+/*
+** max size of array part is 2^MAXBITS
+*/
+#if LUAI_BITSINT > 26
+#define MAXBITS 26
+#else
+#define MAXBITS (LUAI_BITSINT-2)
+#endif
+
+#define MAXASIZE (1 << MAXBITS)
+
+
+#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t))))
+
+#define hashstr(t,str) hashpow2(t, (str)->tsv.hash)
+#define hashboolean(t,p) hashpow2(t, p)
+
+
+/*
+** for some types, it is better to avoid modulus by power of 2, as
+** they tend to have many 2 factors.
+*/
+#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1))))
+
+
+#define hashpointer(t,p) hashmod(t, IntPoint(p))
+
+
+/*
+** number of ints inside a lua_Number
+*/
+#define numints cast_int(sizeof(lua_Number)/sizeof(int))
+
+
+
+#define dummynode (&dummynode_)
+
+static const Node dummynode_ = {
+ {{NULL}, LUA_TNIL}, /* value */
+ {{{NULL}, LUA_TNIL, NULL}} /* key */
+};
+
+
+/*
+** hash for lua_Numbers
+*/
+static Node *hashnum (const Table *t, lua_Number n) {
+ unsigned int a[numints];
+ int i;
+ if (luai_numeq(n, 0)) /* avoid problems with -0 */
+ return gnode(t, 0);
+ memcpy(a, &n, sizeof(a));
+ for (i = 1; i < numints; i++) a[0] += a[i];
+ return hashmod(t, a[0]);
+}
+
+
+
+/*
+** returns the `main' position of an element in a table (that is, the index
+** of its hash value)
+*/
+static Node *mainposition (const Table *t, const TValue *key) {
+ switch (ttype(key)) {
+ case LUA_TNUMBER:
+ return hashnum(t, nvalue(key));
+ case LUA_TSTRING:
+ return hashstr(t, rawtsvalue(key));
+ case LUA_TBOOLEAN:
+ return hashboolean(t, bvalue(key));
+ case LUA_TLIGHTUSERDATA:
+ return hashpointer(t, pvalue(key));
+ default:
+ return hashpointer(t, gcvalue(key));
+ }
+}
+
+
+/*
+** returns the index for `key' if `key' is an appropriate key to live in
+** the array part of the table, -1 otherwise.
+*/
+static int arrayindex (const TValue *key) {
+ if (ttisnumber(key)) {
+ lua_Number n = nvalue(key);
+ int k;
+ lua_number2int(k, n);
+ if (luai_numeq(cast_num(k), n))
+ return k;
+ }
+ return -1; /* `key' did not match some condition */
+}
+
+
+/*
+** returns the index of a `key' for table traversals. First goes all
+** elements in the array part, then elements in the hash part. The
+** beginning of a traversal is signalled by -1.
+*/
+static int findindex (lua_State *L, Table *t, StkId key) {
+ int i;
+ if (ttisnil(key)) return -1; /* first iteration */
+ i = arrayindex(key);
+ if (0 < i && i <= t->sizearray) /* is `key' inside array part? */
+ return i-1; /* yes; that's the index (corrected to C) */
+ else {
+ Node *n = mainposition(t, key);
+ do { /* check whether `key' is somewhere in the chain */
+ /* key may be dead already, but it is ok to use it in `next' */
+ if (luaO_rawequalObj(key2tval(n), key) ||
+ (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) &&
+ gcvalue(gkey(n)) == gcvalue(key))) {
+ i = cast_int(n - gnode(t, 0)); /* key index in hash table */
+ /* hash elements are numbered after array ones */
+ return i + t->sizearray;
+ }
+ else n = gnext(n);
+ } while (n);
+ luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */
+ return 0; /* to avoid warnings */
+ }
+}
+
+
+int luaH_next (lua_State *L, Table *t, StkId key) {
+ int i = findindex(L, t, key); /* find original element */
+ for (i++; i < t->sizearray; i++) { /* try first array part */
+ if (!ttisnil(&t->array[i])) { /* a non-nil value? */
+ setnvalue(key, cast_num(i+1));
+ setobj2s(L, key+1, &t->array[i]);
+ return 1;
+ }
+ }
+ for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */
+ if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */
+ setobj2s(L, key, key2tval(gnode(t, i)));
+ setobj2s(L, key+1, gval(gnode(t, i)));
+ return 1;
+ }
+ }
+ return 0; /* no more elements */
+}
+
+
+/*
+** {=============================================================
+** Rehash
+** ==============================================================
+*/
+
+
+static int computesizes (int nums[], int *narray) {
+ int i;
+ int twotoi; /* 2^i */
+ int a = 0; /* number of elements smaller than 2^i */
+ int na = 0; /* number of elements to go to array part */
+ int n = 0; /* optimal size for array part */
+ for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
+ if (nums[i] > 0) {
+ a += nums[i];
+ if (a > twotoi/2) { /* more than half elements present? */
+ n = twotoi; /* optimal size (till now) */
+ na = a; /* all elements smaller than n will go to array part */
+ }
+ }
+ if (a == *narray) break; /* all elements already counted */
+ }
+ *narray = n;
+ lua_assert(*narray/2 <= na && na <= *narray);
+ return na;
+}
+
+
+static int countint (const TValue *key, int *nums) {
+ int k = arrayindex(key);
+ if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */
+ nums[ceillog2(k)]++; /* count as such */
+ return 1;
+ }
+ else
+ return 0;
+}
+
+
+static int numusearray (const Table *t, int *nums) {
+ int lg;
+ int ttlg; /* 2^lg */
+ int ause = 0; /* summation of `nums' */
+ int i = 1; /* count to traverse all array keys */
+ for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */
+ int lc = 0; /* counter */
+ int lim = ttlg;
+ if (lim > t->sizearray) {
+ lim = t->sizearray; /* adjust upper limit */
+ if (i > lim)
+ break; /* no more elements to count */
+ }
+ /* count elements in range (2^(lg-1), 2^lg] */
+ for (; i <= lim; i++) {
+ if (!ttisnil(&t->array[i-1]))
+ lc++;
+ }
+ nums[lg] += lc;
+ ause += lc;
+ }
+ return ause;
+}
+
+
+static int numusehash (const Table *t, int *nums, int *pnasize) {
+ int totaluse = 0; /* total number of elements */
+ int ause = 0; /* summation of `nums' */
+ int i = sizenode(t);
+ while (i--) {
+ Node *n = &t->node[i];
+ if (!ttisnil(gval(n))) {
+ ause += countint(key2tval(n), nums);
+ totaluse++;
+ }
+ }
+ *pnasize += ause;
+ return totaluse;
+}
+
+
+static void setarrayvector (lua_State *L, Table *t, int size) {
+ int i;
+ luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
+ for (i=t->sizearray; i<size; i++)
+ setnilvalue(&t->array[i]);
+ t->sizearray = size;
+}
+
+
+static void setnodevector (lua_State *L, Table *t, int size) {
+ int lsize;
+ if (size == 0) { /* no elements to hash part? */
+ t->node = cast(Node *, dummynode); /* use common `dummynode' */
+ lsize = 0;
+ }
+ else {
+ int i;
+ lsize = ceillog2(size);
+ if (lsize > MAXBITS)
+ luaG_runerror(L, "table overflow");
+ size = twoto(lsize);
+ t->node = luaM_newvector(L, size, Node);
+ for (i=0; i<size; i++) {
+ Node *n = gnode(t, i);
+ gnext(n) = NULL;
+ setnilvalue(gkey(n));
+ setnilvalue(gval(n));
+ }
+ }
+ t->lsizenode = cast_byte(lsize);
+ t->lastfree = gnode(t, size); /* all positions are free */
+}
+
+
+static void resize (lua_State *L, Table *t, int nasize, int nhsize) {
+ int i;
+ int oldasize = t->sizearray;
+ int oldhsize = t->lsizenode;
+ Node *nold = t->node; /* save old hash ... */
+ if (nasize > oldasize) /* array part must grow? */
+ setarrayvector(L, t, nasize);
+ /* create new hash part with appropriate size */
+ setnodevector(L, t, nhsize);
+ if (nasize < oldasize) { /* array part must shrink? */
+ t->sizearray = nasize;
+ /* re-insert elements from vanishing slice */
+ for (i=nasize; i<oldasize; i++) {
+ if (!ttisnil(&t->array[i]))
+ setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]);
+ }
+ /* shrink array */
+ luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
+ }
+ /* re-insert elements from hash part */
+ for (i = twoto(oldhsize) - 1; i >= 0; i--) {
+ Node *old = nold+i;
+ if (!ttisnil(gval(old)))
+ setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old));
+ }
+ if (nold != dummynode)
+ luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */
+}
+
+
+void luaH_resizearray (lua_State *L, Table *t, int nasize) {
+ int nsize = (t->node == dummynode) ? 0 : sizenode(t);
+ resize(L, t, nasize, nsize);
+}
+
+
+static void rehash (lua_State *L, Table *t, const TValue *ek) {
+ int nasize, na;
+ int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */
+ int i;
+ int totaluse;
+ for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */
+ nasize = numusearray(t, nums); /* count keys in array part */
+ totaluse = nasize; /* all those keys are integer keys */
+ totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */
+ /* count extra key */
+ nasize += countint(ek, nums);
+ totaluse++;
+ /* compute new size for array part */
+ na = computesizes(nums, &nasize);
+ /* resize the table to new computed sizes */
+ resize(L, t, nasize, totaluse - na);
+}
+
+
+
+/*
+** }=============================================================
+*/
+
+
+Table *luaH_new (lua_State *L, int narray, int nhash) {
+ Table *t = luaM_new(L, Table);
+ luaC_link(L, obj2gco(t), LUA_TTABLE);
+ t->metatable = NULL;
+ t->flags = cast_byte(~0);
+ /* temporary values (kept only if some malloc fails) */
+ t->array = NULL;
+ t->sizearray = 0;
+ t->lsizenode = 0;
+ t->node = cast(Node *, dummynode);
+ setarrayvector(L, t, narray);
+ setnodevector(L, t, nhash);
+ return t;
+}
+
+
+void luaH_free (lua_State *L, Table *t) {
+ if (t->node != dummynode)
+ luaM_freearray(L, t->node, sizenode(t), Node);
+ luaM_freearray(L, t->array, t->sizearray, TValue);
+ luaM_free(L, t);
+}
+
+
+static Node *getfreepos (Table *t) {
+ while (t->lastfree-- > t->node) {
+ if (ttisnil(gkey(t->lastfree)))
+ return t->lastfree;
+ }
+ return NULL; /* could not find a free place */
+}
+
+
+
+/*
+** inserts a new key into a hash table; first, check whether key's main
+** position is free. If not, check whether colliding node is in its main
+** position or not: if it is not, move colliding node to an empty place and
+** put new key in its main position; otherwise (colliding node is in its main
+** position), new key goes to an empty position.
+*/
+static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
+ Node *mp = mainposition(t, key);
+ if (!ttisnil(gval(mp)) || mp == dummynode) {
+ Node *othern;
+ Node *n = getfreepos(t); /* get a free place */
+ if (n == NULL) { /* cannot find a free place? */
+ rehash(L, t, key); /* grow table */
+ return luaH_set(L, t, key); /* re-insert key into grown table */
+ }
+ lua_assert(n != dummynode);
+ othern = mainposition(t, key2tval(mp));
+ if (othern != mp) { /* is colliding node out of its main position? */
+ /* yes; move colliding node into free position */
+ while (gnext(othern) != mp) othern = gnext(othern); /* find previous */
+ gnext(othern) = n; /* redo the chain with `n' in place of `mp' */
+ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */
+ gnext(mp) = NULL; /* now `mp' is free */
+ setnilvalue(gval(mp));
+ }
+ else { /* colliding node is in its own main position */
+ /* new node will go into free position */
+ gnext(n) = gnext(mp); /* chain new position */
+ gnext(mp) = n;
+ mp = n;
+ }
+ }
+ gkey(mp)->value = key->value; gkey(mp)->tt = key->tt;
+ luaC_barriert(L, t, key);
+ lua_assert(ttisnil(gval(mp)));
+ return gval(mp);
+}
+
+
+/*
+** search function for integers
+*/
+const TValue *luaH_getnum (Table *t, int key) {
+ /* (1 <= key && key <= t->sizearray) */
+ if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
+ return &t->array[key-1];
+ else {
+ lua_Number nk = cast_num(key);
+ Node *n = hashnum(t, nk);
+ do { /* check whether `key' is somewhere in the chain */
+ if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
+ return gval(n); /* that's it */
+ else n = gnext(n);
+ } while (n);
+ return luaO_nilobject;
+ }
+}
+
+
+/*
+** search function for strings
+*/
+const TValue *luaH_getstr (Table *t, TString *key) {
+ Node *n = hashstr(t, key);
+ do { /* check whether `key' is somewhere in the chain */
+ if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key)
+ return gval(n); /* that's it */
+ else n = gnext(n);
+ } while (n);
+ return luaO_nilobject;
+}
+
+
+/*
+** main search function
+*/
+const TValue *luaH_get (Table *t, const TValue *key) {
+ switch (ttype(key)) {
+ case LUA_TNIL: return luaO_nilobject;
+ case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key));
+ case LUA_TNUMBER: {
+ int k;
+ lua_Number n = nvalue(key);
+ lua_number2int(k, n);
+ if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */
+ return luaH_getnum(t, k); /* use specialized version */
+ /* else go through */
+ }
+ default: {
+ Node *n = mainposition(t, key);
+ do { /* check whether `key' is somewhere in the chain */
+ if (luaO_rawequalObj(key2tval(n), key))
+ return gval(n); /* that's it */
+ else n = gnext(n);
+ } while (n);
+ return luaO_nilobject;
+ }
+ }
+}
+
+
+TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
+ const TValue *p = luaH_get(t, key);
+ t->flags = 0;
+ if (p != luaO_nilobject)
+ return cast(TValue *, p);
+ else {
+ if (ttisnil(key)) luaG_runerror(L, "table index is nil");
+ else if (ttisnumber(key) && luai_numisnan(nvalue(key)))
+ luaG_runerror(L, "table index is NaN");
+ return newkey(L, t, key);
+ }
+}
+
+
+TValue *luaH_setnum (lua_State *L, Table *t, int key) {
+ const TValue *p = luaH_getnum(t, key);
+ if (p != luaO_nilobject)
+ return cast(TValue *, p);
+ else {
+ TValue k;
+ setnvalue(&k, cast_num(key));
+ return newkey(L, t, &k);
+ }
+}
+
+
+TValue *luaH_setstr (lua_State *L, Table *t, TString *key) {
+ const TValue *p = luaH_getstr(t, key);
+ if (p != luaO_nilobject)
+ return cast(TValue *, p);
+ else {
+ TValue k;
+ setsvalue(L, &k, key);
+ return newkey(L, t, &k);
+ }
+}
+
+
+static int unbound_search (Table *t, unsigned int j) {
+ unsigned int i = j; /* i is zero or a present index */
+ j++;
+ /* find `i' and `j' such that i is present and j is not */
+ while (!ttisnil(luaH_getnum(t, j))) {
+ i = j;
+ j *= 2;
+ if (j > cast(unsigned int, MAX_INT)) { /* overflow? */
+ /* table was built with bad purposes: resort to linear search */
+ i = 1;
+ while (!ttisnil(luaH_getnum(t, i))) i++;
+ return i - 1;
+ }
+ }
+ /* now do a binary search between them */
+ while (j - i > 1) {
+ unsigned int m = (i+j)/2;
+ if (ttisnil(luaH_getnum(t, m))) j = m;
+ else i = m;
+ }
+ return i;
+}
+
+
+/*
+** Try to find a boundary in table `t'. A `boundary' is an integer index
+** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
+*/
+int luaH_getn (Table *t) {
+ unsigned int j = t->sizearray;
+ if (j > 0 && ttisnil(&t->array[j - 1])) {
+ /* there is a boundary in the array part: (binary) search for it */
+ unsigned int i = 0;
+ while (j - i > 1) {
+ unsigned int m = (i+j)/2;
+ if (ttisnil(&t->array[m - 1])) j = m;
+ else i = m;
+ }
+ return i;
+ }
+ /* else must find a boundary in hash part */
+ else if (t->node == dummynode) /* hash part is empty? */
+ return j; /* that is easy... */
+ else return unbound_search(t, j);
+}
+
+
+
+#if defined(LUA_DEBUG)
+
+Node *luaH_mainposition (const Table *t, const TValue *key) {
+ return mainposition(t, key);
+}
+
+int luaH_isdummy (Node *n) { return n == dummynode; }
+
+#endif
diff --git a/libs/lua-5.1.5/src/ltable.h b/libs/lua-5.1.5/src/ltable.h
new file mode 100644
index 0000000..f5b9d5e
--- /dev/null
+++ b/libs/lua-5.1.5/src/ltable.h
@@ -0,0 +1,40 @@
+/*
+** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua tables (hash)
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltable_h
+#define ltable_h
+
+#include "lobject.h"
+
+
+#define gnode(t,i) (&(t)->node[i])
+#define gkey(n) (&(n)->i_key.nk)
+#define gval(n) (&(n)->i_val)
+#define gnext(n) ((n)->i_key.nk.next)
+
+#define key2tval(n) (&(n)->i_key.tvk)
+
+
+LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
+LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
+LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
+LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
+LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
+LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
+LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
+LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
+LUAI_FUNC void luaH_free (lua_State *L, Table *t);
+LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
+LUAI_FUNC int luaH_getn (Table *t);
+
+
+#if defined(LUA_DEBUG)
+LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
+LUAI_FUNC int luaH_isdummy (Node *n);
+#endif
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/ltablib.c b/libs/lua-5.1.5/src/ltablib.c
new file mode 100644
index 0000000..b6d9cb4
--- /dev/null
+++ b/libs/lua-5.1.5/src/ltablib.c
@@ -0,0 +1,287 @@
+/*
+** $Id: ltablib.c,v 1.38.1.3 2008/02/14 16:46:58 roberto Exp $
+** Library for Table Manipulation
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stddef.h>
+
+#define ltablib_c
+#define LUA_LIB
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+#define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_getn(L, n))
+
+
+static int foreachi (lua_State *L) {
+ int i;
+ int n = aux_getn(L, 1);
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+ for (i=1; i <= n; i++) {
+ lua_pushvalue(L, 2); /* function */
+ lua_pushinteger(L, i); /* 1st argument */
+ lua_rawgeti(L, 1, i); /* 2nd argument */
+ lua_call(L, 2, 1);
+ if (!lua_isnil(L, -1))
+ return 1;
+ lua_pop(L, 1); /* remove nil result */
+ }
+ return 0;
+}
+
+
+static int foreach (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+ lua_pushnil(L); /* first key */
+ while (lua_next(L, 1)) {
+ lua_pushvalue(L, 2); /* function */
+ lua_pushvalue(L, -3); /* key */
+ lua_pushvalue(L, -3); /* value */
+ lua_call(L, 2, 1);
+ if (!lua_isnil(L, -1))
+ return 1;
+ lua_pop(L, 2); /* remove value and result */
+ }
+ return 0;
+}
+
+
+static int maxn (lua_State *L) {
+ lua_Number max = 0;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ lua_pushnil(L); /* first key */
+ while (lua_next(L, 1)) {
+ lua_pop(L, 1); /* remove value */
+ if (lua_type(L, -1) == LUA_TNUMBER) {
+ lua_Number v = lua_tonumber(L, -1);
+ if (v > max) max = v;
+ }
+ }
+ lua_pushnumber(L, max);
+ return 1;
+}
+
+
+static int getn (lua_State *L) {
+ lua_pushinteger(L, aux_getn(L, 1));
+ return 1;
+}
+
+
+static int setn (lua_State *L) {
+ luaL_checktype(L, 1, LUA_TTABLE);
+#ifndef luaL_setn
+ luaL_setn(L, 1, luaL_checkint(L, 2));
+#else
+ luaL_error(L, LUA_QL("setn") " is obsolete");
+#endif
+ lua_pushvalue(L, 1);
+ return 1;
+}
+
+
+static int tinsert (lua_State *L) {
+ int e = aux_getn(L, 1) + 1; /* first empty element */
+ int pos; /* where to insert new element */
+ switch (lua_gettop(L)) {
+ case 2: { /* called with only 2 arguments */
+ pos = e; /* insert new element at the end */
+ break;
+ }
+ case 3: {
+ int i;
+ pos = luaL_checkint(L, 2); /* 2nd argument is the position */
+ if (pos > e) e = pos; /* `grow' array if necessary */
+ for (i = e; i > pos; i--) { /* move up elements */
+ lua_rawgeti(L, 1, i-1);
+ lua_rawseti(L, 1, i); /* t[i] = t[i-1] */
+ }
+ break;
+ }
+ default: {
+ return luaL_error(L, "wrong number of arguments to " LUA_QL("insert"));
+ }
+ }
+ luaL_setn(L, 1, e); /* new size */
+ lua_rawseti(L, 1, pos); /* t[pos] = v */
+ return 0;
+}
+
+
+static int tremove (lua_State *L) {
+ int e = aux_getn(L, 1);
+ int pos = luaL_optint(L, 2, e);
+ if (!(1 <= pos && pos <= e)) /* position is outside bounds? */
+ return 0; /* nothing to remove */
+ luaL_setn(L, 1, e - 1); /* t.n = n-1 */
+ lua_rawgeti(L, 1, pos); /* result = t[pos] */
+ for ( ;pos<e; pos++) {
+ lua_rawgeti(L, 1, pos+1);
+ lua_rawseti(L, 1, pos); /* t[pos] = t[pos+1] */
+ }
+ lua_pushnil(L);
+ lua_rawseti(L, 1, e); /* t[e] = nil */
+ return 1;
+}
+
+
+static void addfield (lua_State *L, luaL_Buffer *b, int i) {
+ lua_rawgeti(L, 1, i);
+ if (!lua_isstring(L, -1))
+ luaL_error(L, "invalid value (%s) at index %d in table for "
+ LUA_QL("concat"), luaL_typename(L, -1), i);
+ luaL_addvalue(b);
+}
+
+
+static int tconcat (lua_State *L) {
+ luaL_Buffer b;
+ size_t lsep;
+ int i, last;
+ const char *sep = luaL_optlstring(L, 2, "", &lsep);
+ luaL_checktype(L, 1, LUA_TTABLE);
+ i = luaL_optint(L, 3, 1);
+ last = luaL_opt(L, luaL_checkint, 4, luaL_getn(L, 1));
+ luaL_buffinit(L, &b);
+ for (; i < last; i++) {
+ addfield(L, &b, i);
+ luaL_addlstring(&b, sep, lsep);
+ }
+ if (i == last) /* add last value (if interval was not empty) */
+ addfield(L, &b, i);
+ luaL_pushresult(&b);
+ return 1;
+}
+
+
+
+/*
+** {======================================================
+** Quicksort
+** (based on `Algorithms in MODULA-3', Robert Sedgewick;
+** Addison-Wesley, 1993.)
+*/
+
+
+static void set2 (lua_State *L, int i, int j) {
+ lua_rawseti(L, 1, i);
+ lua_rawseti(L, 1, j);
+}
+
+static int sort_comp (lua_State *L, int a, int b) {
+ if (!lua_isnil(L, 2)) { /* function? */
+ int res;
+ lua_pushvalue(L, 2);
+ lua_pushvalue(L, a-1); /* -1 to compensate function */
+ lua_pushvalue(L, b-2); /* -2 to compensate function and `a' */
+ lua_call(L, 2, 1);
+ res = lua_toboolean(L, -1);
+ lua_pop(L, 1);
+ return res;
+ }
+ else /* a < b? */
+ return lua_lessthan(L, a, b);
+}
+
+static void auxsort (lua_State *L, int l, int u) {
+ while (l < u) { /* for tail recursion */
+ int i, j;
+ /* sort elements a[l], a[(l+u)/2] and a[u] */
+ lua_rawgeti(L, 1, l);
+ lua_rawgeti(L, 1, u);
+ if (sort_comp(L, -1, -2)) /* a[u] < a[l]? */
+ set2(L, l, u); /* swap a[l] - a[u] */
+ else
+ lua_pop(L, 2);
+ if (u-l == 1) break; /* only 2 elements */
+ i = (l+u)/2;
+ lua_rawgeti(L, 1, i);
+ lua_rawgeti(L, 1, l);
+ if (sort_comp(L, -2, -1)) /* a[i]<a[l]? */
+ set2(L, i, l);
+ else {
+ lua_pop(L, 1); /* remove a[l] */
+ lua_rawgeti(L, 1, u);
+ if (sort_comp(L, -1, -2)) /* a[u]<a[i]? */
+ set2(L, i, u);
+ else
+ lua_pop(L, 2);
+ }
+ if (u-l == 2) break; /* only 3 elements */
+ lua_rawgeti(L, 1, i); /* Pivot */
+ lua_pushvalue(L, -1);
+ lua_rawgeti(L, 1, u-1);
+ set2(L, i, u-1);
+ /* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
+ i = l; j = u-1;
+ for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
+ /* repeat ++i until a[i] >= P */
+ while (lua_rawgeti(L, 1, ++i), sort_comp(L, -1, -2)) {
+ if (i>u) luaL_error(L, "invalid order function for sorting");
+ lua_pop(L, 1); /* remove a[i] */
+ }
+ /* repeat --j until a[j] <= P */
+ while (lua_rawgeti(L, 1, --j), sort_comp(L, -3, -1)) {
+ if (j<l) luaL_error(L, "invalid order function for sorting");
+ lua_pop(L, 1); /* remove a[j] */
+ }
+ if (j<i) {
+ lua_pop(L, 3); /* pop pivot, a[i], a[j] */
+ break;
+ }
+ set2(L, i, j);
+ }
+ lua_rawgeti(L, 1, u-1);
+ lua_rawgeti(L, 1, i);
+ set2(L, u-1, i); /* swap pivot (a[u-1]) with a[i] */
+ /* a[l..i-1] <= a[i] == P <= a[i+1..u] */
+ /* adjust so that smaller half is in [j..i] and larger one in [l..u] */
+ if (i-l < u-i) {
+ j=l; i=i-1; l=i+2;
+ }
+ else {
+ j=i+1; i=u; u=j-2;
+ }
+ auxsort(L, j, i); /* call recursively the smaller one */
+ } /* repeat the routine for the larger one */
+}
+
+static int sort (lua_State *L) {
+ int n = aux_getn(L, 1);
+ luaL_checkstack(L, 40, ""); /* assume array is smaller than 2^40 */
+ if (!lua_isnoneornil(L, 2)) /* is there a 2nd argument? */
+ luaL_checktype(L, 2, LUA_TFUNCTION);
+ lua_settop(L, 2); /* make sure there is two arguments */
+ auxsort(L, 1, n);
+ return 0;
+}
+
+/* }====================================================== */
+
+
+static const luaL_Reg tab_funcs[] = {
+ {"concat", tconcat},
+ {"foreach", foreach},
+ {"foreachi", foreachi},
+ {"getn", getn},
+ {"maxn", maxn},
+ {"insert", tinsert},
+ {"remove", tremove},
+ {"setn", setn},
+ {"sort", sort},
+ {NULL, NULL}
+};
+
+
+LUALIB_API int luaopen_table (lua_State *L) {
+ luaL_register(L, LUA_TABLIBNAME, tab_funcs);
+ return 1;
+}
+
diff --git a/libs/lua-5.1.5/src/ltm.c b/libs/lua-5.1.5/src/ltm.c
new file mode 100644
index 0000000..c27f0f6
--- /dev/null
+++ b/libs/lua-5.1.5/src/ltm.c
@@ -0,0 +1,75 @@
+/*
+** $Id: ltm.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+
+#include <string.h>
+
+#define ltm_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "lobject.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+
+
+
+const char *const luaT_typenames[] = {
+ "nil", "boolean", "userdata", "number",
+ "string", "table", "function", "userdata", "thread",
+ "proto", "upval"
+};
+
+
+void luaT_init (lua_State *L) {
+ static const char *const luaT_eventname[] = { /* ORDER TM */
+ "__index", "__newindex",
+ "__gc", "__mode", "__eq",
+ "__add", "__sub", "__mul", "__div", "__mod",
+ "__pow", "__unm", "__len", "__lt", "__le",
+ "__concat", "__call"
+ };
+ int i;
+ for (i=0; i<TM_N; i++) {
+ G(L)->tmname[i] = luaS_new(L, luaT_eventname[i]);
+ luaS_fix(G(L)->tmname[i]); /* never collect these names */
+ }
+}
+
+
+/*
+** function to be used with macro "fasttm": optimized for absence of
+** tag methods
+*/
+const TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
+ const TValue *tm = luaH_getstr(events, ename);
+ lua_assert(event <= TM_EQ);
+ if (ttisnil(tm)) { /* no tag method? */
+ events->flags |= cast_byte(1u<<event); /* cache this fact */
+ return NULL;
+ }
+ else return tm;
+}
+
+
+const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
+ Table *mt;
+ switch (ttype(o)) {
+ case LUA_TTABLE:
+ mt = hvalue(o)->metatable;
+ break;
+ case LUA_TUSERDATA:
+ mt = uvalue(o)->metatable;
+ break;
+ default:
+ mt = G(L)->mt[ttype(o)];
+ }
+ return (mt ? luaH_getstr(mt, G(L)->tmname[event]) : luaO_nilobject);
+}
+
diff --git a/libs/lua-5.1.5/src/ltm.h b/libs/lua-5.1.5/src/ltm.h
new file mode 100644
index 0000000..64343b7
--- /dev/null
+++ b/libs/lua-5.1.5/src/ltm.h
@@ -0,0 +1,54 @@
+/*
+** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
+** Tag methods
+** See Copyright Notice in lua.h
+*/
+
+#ifndef ltm_h
+#define ltm_h
+
+
+#include "lobject.h"
+
+
+/*
+* WARNING: if you change the order of this enumeration,
+* grep "ORDER TM"
+*/
+typedef enum {
+ TM_INDEX,
+ TM_NEWINDEX,
+ TM_GC,
+ TM_MODE,
+ TM_EQ, /* last tag method with `fast' access */
+ TM_ADD,
+ TM_SUB,
+ TM_MUL,
+ TM_DIV,
+ TM_MOD,
+ TM_POW,
+ TM_UNM,
+ TM_LEN,
+ TM_LT,
+ TM_LE,
+ TM_CONCAT,
+ TM_CALL,
+ TM_N /* number of elements in the enum */
+} TMS;
+
+
+
+#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
+ ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
+
+#define fasttm(l,et,e) gfasttm(G(l), et, e)
+
+LUAI_DATA const char *const luaT_typenames[];
+
+
+LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
+LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
+ TMS event);
+LUAI_FUNC void luaT_init (lua_State *L);
+
+#endif
diff --git a/libs/lua-5.1.5/src/lua.c b/libs/lua-5.1.5/src/lua.c
new file mode 100644
index 0000000..3a46609
--- /dev/null
+++ b/libs/lua-5.1.5/src/lua.c
@@ -0,0 +1,392 @@
+/*
+** $Id: lua.c,v 1.160.1.2 2007/12/28 15:32:23 roberto Exp $
+** Lua stand-alone interpreter
+** See Copyright Notice in lua.h
+*/
+
+
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lua_c
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+static lua_State *globalL = NULL;
+
+static const char *progname = LUA_PROGNAME;
+
+
+
+static void lstop (lua_State *L, lua_Debug *ar) {
+ (void)ar; /* unused arg. */
+ lua_sethook(L, NULL, 0, 0);
+ luaL_error(L, "interrupted!");
+}
+
+
+static void laction (int i) {
+ signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
+ terminate process (default action) */
+ lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
+}
+
+
+static void print_usage (void) {
+ fprintf(stderr,
+ "usage: %s [options] [script [args]].\n"
+ "Available options are:\n"
+ " -e stat execute string " LUA_QL("stat") "\n"
+ " -l name require library " LUA_QL("name") "\n"
+ " -i enter interactive mode after executing " LUA_QL("script") "\n"
+ " -v show version information\n"
+ " -- stop handling options\n"
+ " - execute stdin and stop handling options\n"
+ ,
+ progname);
+ fflush(stderr);
+}
+
+
+static void l_message (const char *pname, const char *msg) {
+ if (pname) fprintf(stderr, "%s: ", pname);
+ fprintf(stderr, "%s\n", msg);
+ fflush(stderr);
+}
+
+
+static int report (lua_State *L, int status) {
+ if (status && !lua_isnil(L, -1)) {
+ const char *msg = lua_tostring(L, -1);
+ if (msg == NULL) msg = "(error object is not a string)";
+ l_message(progname, msg);
+ lua_pop(L, 1);
+ }
+ return status;
+}
+
+
+static int traceback (lua_State *L) {
+ if (!lua_isstring(L, 1)) /* 'message' not a string? */
+ return 1; /* keep it intact */
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1); /* pass error message */
+ lua_pushinteger(L, 2); /* skip this function and traceback */
+ lua_call(L, 2, 1); /* call debug.traceback */
+ return 1;
+}
+
+
+static int docall (lua_State *L, int narg, int clear) {
+ int status;
+ int base = lua_gettop(L) - narg; /* function index */
+ lua_pushcfunction(L, traceback); /* push traceback function */
+ lua_insert(L, base); /* put it under chunk and args */
+ signal(SIGINT, laction);
+ status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base);
+ signal(SIGINT, SIG_DFL);
+ lua_remove(L, base); /* remove traceback function */
+ /* force a complete garbage collection in case of errors */
+ if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
+ return status;
+}
+
+
+static void print_version (void) {
+ l_message(NULL, LUA_RELEASE " " LUA_COPYRIGHT);
+}
+
+
+static int getargs (lua_State *L, char **argv, int n) {
+ int narg;
+ int i;
+ int argc = 0;
+ while (argv[argc]) argc++; /* count total number of arguments */
+ narg = argc - (n + 1); /* number of arguments to the script */
+ luaL_checkstack(L, narg + 3, "too many arguments to script");
+ for (i=n+1; i < argc; i++)
+ lua_pushstring(L, argv[i]);
+ lua_createtable(L, narg, n + 1);
+ for (i=0; i < argc; i++) {
+ lua_pushstring(L, argv[i]);
+ lua_rawseti(L, -2, i - n);
+ }
+ return narg;
+}
+
+
+static int dofile (lua_State *L, const char *name) {
+ int status = luaL_loadfile(L, name) || docall(L, 0, 1);
+ return report(L, status);
+}
+
+
+static int dostring (lua_State *L, const char *s, const char *name) {
+ int status = luaL_loadbuffer(L, s, strlen(s), name) || docall(L, 0, 1);
+ return report(L, status);
+}
+
+
+static int dolibrary (lua_State *L, const char *name) {
+ lua_getglobal(L, "require");
+ lua_pushstring(L, name);
+ return report(L, docall(L, 1, 1));
+}
+
+
+static const char *get_prompt (lua_State *L, int firstline) {
+ const char *p;
+ lua_getfield(L, LUA_GLOBALSINDEX, firstline ? "_PROMPT" : "_PROMPT2");
+ p = lua_tostring(L, -1);
+ if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
+ lua_pop(L, 1); /* remove global */
+ return p;
+}
+
+
+static int incomplete (lua_State *L, int status) {
+ if (status == LUA_ERRSYNTAX) {
+ size_t lmsg;
+ const char *msg = lua_tolstring(L, -1, &lmsg);
+ const char *tp = msg + lmsg - (sizeof(LUA_QL("<eof>")) - 1);
+ if (strstr(msg, LUA_QL("<eof>")) == tp) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ }
+ return 0; /* else... */
+}
+
+
+static int pushline (lua_State *L, int firstline) {
+ char buffer[LUA_MAXINPUT];
+ char *b = buffer;
+ size_t l;
+ const char *prmt = get_prompt(L, firstline);
+ if (lua_readline(L, b, prmt) == 0)
+ return 0; /* no input */
+ l = strlen(b);
+ if (l > 0 && b[l-1] == '\n') /* line ends with newline? */
+ b[l-1] = '\0'; /* remove it */
+ if (firstline && b[0] == '=') /* first line starts with `=' ? */
+ lua_pushfstring(L, "return %s", b+1); /* change it to `return' */
+ else
+ lua_pushstring(L, b);
+ lua_freeline(L, b);
+ return 1;
+}
+
+
+static int loadline (lua_State *L) {
+ int status;
+ lua_settop(L, 0);
+ if (!pushline(L, 1))
+ return -1; /* no input */
+ for (;;) { /* repeat until gets a complete line */
+ status = luaL_loadbuffer(L, lua_tostring(L, 1), lua_strlen(L, 1), "=stdin");
+ if (!incomplete(L, status)) break; /* cannot try to add lines? */
+ if (!pushline(L, 0)) /* no more input? */
+ return -1;
+ lua_pushliteral(L, "\n"); /* add a new line... */
+ lua_insert(L, -2); /* ...between the two lines */
+ lua_concat(L, 3); /* join them */
+ }
+ lua_saveline(L, 1);
+ lua_remove(L, 1); /* remove line */
+ return status;
+}
+
+
+static void dotty (lua_State *L) {
+ int status;
+ const char *oldprogname = progname;
+ progname = NULL;
+ while ((status = loadline(L)) != -1) {
+ if (status == 0) status = docall(L, 0, 0);
+ report(L, status);
+ if (status == 0 && lua_gettop(L) > 0) { /* any result to print? */
+ lua_getglobal(L, "print");
+ lua_insert(L, 1);
+ if (lua_pcall(L, lua_gettop(L)-1, 0, 0) != 0)
+ l_message(progname, lua_pushfstring(L,
+ "error calling " LUA_QL("print") " (%s)",
+ lua_tostring(L, -1)));
+ }
+ }
+ lua_settop(L, 0); /* clear stack */
+ fputs("\n", stdout);
+ fflush(stdout);
+ progname = oldprogname;
+}
+
+
+static int handle_script (lua_State *L, char **argv, int n) {
+ int status;
+ const char *fname;
+ int narg = getargs(L, argv, n); /* collect arguments */
+ lua_setglobal(L, "arg");
+ fname = argv[n];
+ if (strcmp(fname, "-") == 0 && strcmp(argv[n-1], "--") != 0)
+ fname = NULL; /* stdin */
+ status = luaL_loadfile(L, fname);
+ lua_insert(L, -(narg+1));
+ if (status == 0)
+ status = docall(L, narg, 0);
+ else
+ lua_pop(L, narg);
+ return report(L, status);
+}
+
+
+/* check that argument has no extra characters at the end */
+#define notail(x) {if ((x)[2] != '\0') return -1;}
+
+
+static int collectargs (char **argv, int *pi, int *pv, int *pe) {
+ int i;
+ for (i = 1; argv[i] != NULL; i++) {
+ if (argv[i][0] != '-') /* not an option? */
+ return i;
+ switch (argv[i][1]) { /* option */
+ case '-':
+ notail(argv[i]);
+ return (argv[i+1] != NULL ? i+1 : 0);
+ case '\0':
+ return i;
+ case 'i':
+ notail(argv[i]);
+ *pi = 1; /* go through */
+ case 'v':
+ notail(argv[i]);
+ *pv = 1;
+ break;
+ case 'e':
+ *pe = 1; /* go through */
+ case 'l':
+ if (argv[i][2] == '\0') {
+ i++;
+ if (argv[i] == NULL) return -1;
+ }
+ break;
+ default: return -1; /* invalid option */
+ }
+ }
+ return 0;
+}
+
+
+static int runargs (lua_State *L, char **argv, int n) {
+ int i;
+ for (i = 1; i < n; i++) {
+ if (argv[i] == NULL) continue;
+ lua_assert(argv[i][0] == '-');
+ switch (argv[i][1]) { /* option */
+ case 'e': {
+ const char *chunk = argv[i] + 2;
+ if (*chunk == '\0') chunk = argv[++i];
+ lua_assert(chunk != NULL);
+ if (dostring(L, chunk, "=(command line)") != 0)
+ return 1;
+ break;
+ }
+ case 'l': {
+ const char *filename = argv[i] + 2;
+ if (*filename == '\0') filename = argv[++i];
+ lua_assert(filename != NULL);
+ if (dolibrary(L, filename))
+ return 1; /* stop if file fails */
+ break;
+ }
+ default: break;
+ }
+ }
+ return 0;
+}
+
+
+static int handle_luainit (lua_State *L) {
+ const char *init = getenv(LUA_INIT);
+ if (init == NULL) return 0; /* status OK */
+ else if (init[0] == '@')
+ return dofile(L, init+1);
+ else
+ return dostring(L, init, "=" LUA_INIT);
+}
+
+
+struct Smain {
+ int argc;
+ char **argv;
+ int status;
+};
+
+
+static int pmain (lua_State *L) {
+ struct Smain *s = (struct Smain *)lua_touserdata(L, 1);
+ char **argv = s->argv;
+ int script;
+ int has_i = 0, has_v = 0, has_e = 0;
+ globalL = L;
+ if (argv[0] && argv[0][0]) progname = argv[0];
+ lua_gc(L, LUA_GCSTOP, 0); /* stop collector during initialization */
+ luaL_openlibs(L); /* open libraries */
+ lua_gc(L, LUA_GCRESTART, 0);
+ s->status = handle_luainit(L);
+ if (s->status != 0) return 0;
+ script = collectargs(argv, &has_i, &has_v, &has_e);
+ if (script < 0) { /* invalid args? */
+ print_usage();
+ s->status = 1;
+ return 0;
+ }
+ if (has_v) print_version();
+ s->status = runargs(L, argv, (script > 0) ? script : s->argc);
+ if (s->status != 0) return 0;
+ if (script)
+ s->status = handle_script(L, argv, script);
+ if (s->status != 0) return 0;
+ if (has_i)
+ dotty(L);
+ else if (script == 0 && !has_e && !has_v) {
+ if (lua_stdin_is_tty()) {
+ print_version();
+ dotty(L);
+ }
+ else dofile(L, NULL); /* executes stdin as a file */
+ }
+ return 0;
+}
+
+
+int main (int argc, char **argv) {
+ int status;
+ struct Smain s;
+ lua_State *L = lua_open(); /* create state */
+ if (L == NULL) {
+ l_message(argv[0], "cannot create state: not enough memory");
+ return EXIT_FAILURE;
+ }
+ s.argc = argc;
+ s.argv = argv;
+ status = lua_cpcall(L, &pmain, &s);
+ report(L, status);
+ lua_close(L);
+ return (status || s.status) ? EXIT_FAILURE : EXIT_SUCCESS;
+}
+
diff --git a/libs/lua-5.1.5/src/lua.h b/libs/lua-5.1.5/src/lua.h
new file mode 100644
index 0000000..a4b73e7
--- /dev/null
+++ b/libs/lua-5.1.5/src/lua.h
@@ -0,0 +1,388 @@
+/*
+** $Id: lua.h,v 1.218.1.7 2012/01/13 20:36:20 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*/
+
+
+#ifndef lua_h
+#define lua_h
+
+#include <stdarg.h>
+#include <stddef.h>
+
+
+#include "luaconf.h"
+
+
+#define LUA_VERSION "Lua 5.1"
+#define LUA_RELEASE "Lua 5.1.5"
+#define LUA_VERSION_NUM 501
+#define LUA_COPYRIGHT "Copyright (C) 1994-2012 Lua.org, PUC-Rio"
+#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
+
+
+/* mark for precompiled code (`<esc>Lua') */
+#define LUA_SIGNATURE "\033Lua"
+
+/* option for multiple returns in `lua_pcall' and `lua_call' */
+#define LUA_MULTRET (-1)
+
+
+/*
+** pseudo-indices
+*/
+#define LUA_REGISTRYINDEX (-10000)
+#define LUA_ENVIRONINDEX (-10001)
+#define LUA_GLOBALSINDEX (-10002)
+#define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
+
+
+/* thread status; 0 is OK */
+#define LUA_YIELD 1
+#define LUA_ERRRUN 2
+#define LUA_ERRSYNTAX 3
+#define LUA_ERRMEM 4
+#define LUA_ERRERR 5
+
+
+typedef struct lua_State lua_State;
+
+typedef int (*lua_CFunction) (lua_State *L);
+
+
+/*
+** functions that read/write blocks when loading/dumping Lua chunks
+*/
+typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
+
+typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
+
+
+/*
+** prototype for memory-allocation functions
+*/
+typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
+
+
+/*
+** basic types
+*/
+#define LUA_TNONE (-1)
+
+#define LUA_TNIL 0
+#define LUA_TBOOLEAN 1
+#define LUA_TLIGHTUSERDATA 2
+#define LUA_TNUMBER 3
+#define LUA_TSTRING 4
+#define LUA_TTABLE 5
+#define LUA_TFUNCTION 6
+#define LUA_TUSERDATA 7
+#define LUA_TTHREAD 8
+
+
+
+/* minimum Lua stack available to a C function */
+#define LUA_MINSTACK 20
+
+
+/*
+** generic extra include file
+*/
+#if defined(LUA_USER_H)
+#include LUA_USER_H
+#endif
+
+
+/* type of numbers in Lua */
+typedef LUA_NUMBER lua_Number;
+
+
+/* type for integer functions */
+typedef LUA_INTEGER lua_Integer;
+
+
+
+/*
+** state manipulation
+*/
+LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
+LUA_API void (lua_close) (lua_State *L);
+LUA_API lua_State *(lua_newthread) (lua_State *L);
+
+LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
+
+
+/*
+** basic stack manipulation
+*/
+LUA_API int (lua_gettop) (lua_State *L);
+LUA_API void (lua_settop) (lua_State *L, int idx);
+LUA_API void (lua_pushvalue) (lua_State *L, int idx);
+LUA_API void (lua_remove) (lua_State *L, int idx);
+LUA_API void (lua_insert) (lua_State *L, int idx);
+LUA_API void (lua_replace) (lua_State *L, int idx);
+LUA_API int (lua_checkstack) (lua_State *L, int sz);
+
+LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
+
+
+/*
+** access functions (stack -> C)
+*/
+
+LUA_API int (lua_isnumber) (lua_State *L, int idx);
+LUA_API int (lua_isstring) (lua_State *L, int idx);
+LUA_API int (lua_iscfunction) (lua_State *L, int idx);
+LUA_API int (lua_isuserdata) (lua_State *L, int idx);
+LUA_API int (lua_type) (lua_State *L, int idx);
+LUA_API const char *(lua_typename) (lua_State *L, int tp);
+
+LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
+LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
+LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
+
+LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
+LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
+LUA_API int (lua_toboolean) (lua_State *L, int idx);
+LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
+LUA_API size_t (lua_objlen) (lua_State *L, int idx);
+LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
+LUA_API void *(lua_touserdata) (lua_State *L, int idx);
+LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
+LUA_API const void *(lua_topointer) (lua_State *L, int idx);
+
+
+/*
+** push functions (C -> stack)
+*/
+LUA_API void (lua_pushnil) (lua_State *L);
+LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
+LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
+LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
+LUA_API void (lua_pushstring) (lua_State *L, const char *s);
+LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
+ va_list argp);
+LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
+LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
+LUA_API void (lua_pushboolean) (lua_State *L, int b);
+LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
+LUA_API int (lua_pushthread) (lua_State *L);
+
+
+/*
+** get functions (Lua -> stack)
+*/
+LUA_API void (lua_gettable) (lua_State *L, int idx);
+LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
+LUA_API void (lua_rawget) (lua_State *L, int idx);
+LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
+LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
+LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
+LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
+LUA_API void (lua_getfenv) (lua_State *L, int idx);
+
+
+/*
+** set functions (stack -> Lua)
+*/
+LUA_API void (lua_settable) (lua_State *L, int idx);
+LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
+LUA_API void (lua_rawset) (lua_State *L, int idx);
+LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
+LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
+LUA_API int (lua_setfenv) (lua_State *L, int idx);
+
+
+/*
+** `load' and `call' functions (load and run Lua code)
+*/
+LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
+LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
+LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
+LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
+ const char *chunkname);
+
+LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
+
+
+/*
+** coroutine functions
+*/
+LUA_API int (lua_yield) (lua_State *L, int nresults);
+LUA_API int (lua_resume) (lua_State *L, int narg);
+LUA_API int (lua_status) (lua_State *L);
+
+/*
+** garbage-collection function and options
+*/
+
+#define LUA_GCSTOP 0
+#define LUA_GCRESTART 1
+#define LUA_GCCOLLECT 2
+#define LUA_GCCOUNT 3
+#define LUA_GCCOUNTB 4
+#define LUA_GCSTEP 5
+#define LUA_GCSETPAUSE 6
+#define LUA_GCSETSTEPMUL 7
+
+LUA_API int (lua_gc) (lua_State *L, int what, int data);
+
+
+/*
+** miscellaneous functions
+*/
+
+LUA_API int (lua_error) (lua_State *L);
+
+LUA_API int (lua_next) (lua_State *L, int idx);
+
+LUA_API void (lua_concat) (lua_State *L, int n);
+
+LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
+LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
+
+
+
+/*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*/
+
+#define lua_pop(L,n) lua_settop(L, -(n)-1)
+
+#define lua_newtable(L) lua_createtable(L, 0, 0)
+
+#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
+
+#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
+
+#define lua_strlen(L,i) lua_objlen(L, (i))
+
+#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
+#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
+#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
+#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
+#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
+#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
+#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
+#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
+
+#define lua_pushliteral(L, s) \
+ lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
+
+#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
+#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
+
+#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
+
+
+
+/*
+** compatibility macros and functions
+*/
+
+#define lua_open() luaL_newstate()
+
+#define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
+
+#define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
+
+#define lua_Chunkreader lua_Reader
+#define lua_Chunkwriter lua_Writer
+
+
+/* hack */
+LUA_API void lua_setlevel (lua_State *from, lua_State *to);
+
+
+/*
+** {======================================================================
+** Debug API
+** =======================================================================
+*/
+
+
+/*
+** Event codes
+*/
+#define LUA_HOOKCALL 0
+#define LUA_HOOKRET 1
+#define LUA_HOOKLINE 2
+#define LUA_HOOKCOUNT 3
+#define LUA_HOOKTAILRET 4
+
+
+/*
+** Event masks
+*/
+#define LUA_MASKCALL (1 << LUA_HOOKCALL)
+#define LUA_MASKRET (1 << LUA_HOOKRET)
+#define LUA_MASKLINE (1 << LUA_HOOKLINE)
+#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
+
+typedef struct lua_Debug lua_Debug; /* activation record */
+
+
+/* Functions to be called by the debuger in specific events */
+typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
+
+
+LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
+LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
+LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
+LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
+LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
+
+LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
+LUA_API lua_Hook lua_gethook (lua_State *L);
+LUA_API int lua_gethookmask (lua_State *L);
+LUA_API int lua_gethookcount (lua_State *L);
+
+
+struct lua_Debug {
+ int event;
+ const char *name; /* (n) */
+ const char *namewhat; /* (n) `global', `local', `field', `method' */
+ const char *what; /* (S) `Lua', `C', `main', `tail' */
+ const char *source; /* (S) */
+ int currentline; /* (l) */
+ int nups; /* (u) number of upvalues */
+ int linedefined; /* (S) */
+ int lastlinedefined; /* (S) */
+ char short_src[LUA_IDSIZE]; /* (S) */
+ /* private part */
+ int i_ci; /* active function */
+};
+
+/* }====================================================================== */
+
+
+/******************************************************************************
+* Copyright (C) 1994-2012 Lua.org, PUC-Rio. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************/
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/luac.c b/libs/lua-5.1.5/src/luac.c
new file mode 100644
index 0000000..d070173
--- /dev/null
+++ b/libs/lua-5.1.5/src/luac.c
@@ -0,0 +1,200 @@
+/*
+** $Id: luac.c,v 1.54 2006/06/02 17:37:11 lhf Exp $
+** Lua compiler (saves bytecodes to files; also list bytecodes)
+** See Copyright Notice in lua.h
+*/
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define luac_c
+#define LUA_CORE
+
+#include "lua.h"
+#include "lauxlib.h"
+
+#include "ldo.h"
+#include "lfunc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lstring.h"
+#include "lundump.h"
+
+#define PROGNAME "luac" /* default program name */
+#define OUTPUT PROGNAME ".out" /* default output file */
+
+static int listing=0; /* list bytecodes? */
+static int dumping=1; /* dump bytecodes? */
+static int stripping=0; /* strip debug information? */
+static char Output[]={ OUTPUT }; /* default output file name */
+static const char* output=Output; /* actual output file name */
+static const char* progname=PROGNAME; /* actual program name */
+
+static void fatal(const char* message)
+{
+ fprintf(stderr,"%s: %s\n",progname,message);
+ exit(EXIT_FAILURE);
+}
+
+static void cannot(const char* what)
+{
+ fprintf(stderr,"%s: cannot %s %s: %s\n",progname,what,output,strerror(errno));
+ exit(EXIT_FAILURE);
+}
+
+static void usage(const char* message)
+{
+ if (*message=='-')
+ fprintf(stderr,"%s: unrecognized option " LUA_QS "\n",progname,message);
+ else
+ fprintf(stderr,"%s: %s\n",progname,message);
+ fprintf(stderr,
+ "usage: %s [options] [filenames].\n"
+ "Available options are:\n"
+ " - process stdin\n"
+ " -l list\n"
+ " -o name output to file " LUA_QL("name") " (default is \"%s\")\n"
+ " -p parse only\n"
+ " -s strip debug information\n"
+ " -v show version information\n"
+ " -- stop handling options\n",
+ progname,Output);
+ exit(EXIT_FAILURE);
+}
+
+#define IS(s) (strcmp(argv[i],s)==0)
+
+static int doargs(int argc, char* argv[])
+{
+ int i;
+ int version=0;
+ if (argv[0]!=NULL && *argv[0]!=0) progname=argv[0];
+ for (i=1; i<argc; i++)
+ {
+ if (*argv[i]!='-') /* end of options; keep it */
+ break;
+ else if (IS("--")) /* end of options; skip it */
+ {
+ ++i;
+ if (version) ++version;
+ break;
+ }
+ else if (IS("-")) /* end of options; use stdin */
+ break;
+ else if (IS("-l")) /* list */
+ ++listing;
+ else if (IS("-o")) /* output file */
+ {
+ output=argv[++i];
+ if (output==NULL || *output==0) usage(LUA_QL("-o") " needs argument");
+ if (IS("-")) output=NULL;
+ }
+ else if (IS("-p")) /* parse only */
+ dumping=0;
+ else if (IS("-s")) /* strip debug information */
+ stripping=1;
+ else if (IS("-v")) /* show version */
+ ++version;
+ else /* unknown option */
+ usage(argv[i]);
+ }
+ if (i==argc && (listing || !dumping))
+ {
+ dumping=0;
+ argv[--i]=Output;
+ }
+ if (version)
+ {
+ printf("%s %s\n",LUA_RELEASE,LUA_COPYRIGHT);
+ if (version==argc-1) exit(EXIT_SUCCESS);
+ }
+ return i;
+}
+
+#define toproto(L,i) (clvalue(L->top+(i))->l.p)
+
+static const Proto* combine(lua_State* L, int n)
+{
+ if (n==1)
+ return toproto(L,-1);
+ else
+ {
+ int i,pc;
+ Proto* f=luaF_newproto(L);
+ setptvalue2s(L,L->top,f); incr_top(L);
+ f->source=luaS_newliteral(L,"=(" PROGNAME ")");
+ f->maxstacksize=1;
+ pc=2*n+1;
+ f->code=luaM_newvector(L,pc,Instruction);
+ f->sizecode=pc;
+ f->p=luaM_newvector(L,n,Proto*);
+ f->sizep=n;
+ pc=0;
+ for (i=0; i<n; i++)
+ {
+ f->p[i]=toproto(L,i-n-1);
+ f->code[pc++]=CREATE_ABx(OP_CLOSURE,0,i);
+ f->code[pc++]=CREATE_ABC(OP_CALL,0,1,1);
+ }
+ f->code[pc++]=CREATE_ABC(OP_RETURN,0,1,0);
+ return f;
+ }
+}
+
+static int writer(lua_State* L, const void* p, size_t size, void* u)
+{
+ UNUSED(L);
+ return (fwrite(p,size,1,(FILE*)u)!=1) && (size!=0);
+}
+
+struct Smain {
+ int argc;
+ char** argv;
+};
+
+static int pmain(lua_State* L)
+{
+ struct Smain* s = (struct Smain*)lua_touserdata(L, 1);
+ int argc=s->argc;
+ char** argv=s->argv;
+ const Proto* f;
+ int i;
+ if (!lua_checkstack(L,argc)) fatal("too many input files");
+ for (i=0; i<argc; i++)
+ {
+ const char* filename=IS("-") ? NULL : argv[i];
+ if (luaL_loadfile(L,filename)!=0) fatal(lua_tostring(L,-1));
+ }
+ f=combine(L,argc);
+ if (listing) luaU_print(f,listing>1);
+ if (dumping)
+ {
+ FILE* D= (output==NULL) ? stdout : fopen(output,"wb");
+ if (D==NULL) cannot("open");
+ lua_lock(L);
+ luaU_dump(L,f,writer,D,stripping);
+ lua_unlock(L);
+ if (ferror(D)) cannot("write");
+ if (fclose(D)) cannot("close");
+ }
+ return 0;
+}
+
+int main(int argc, char* argv[])
+{
+ lua_State* L;
+ struct Smain s;
+ int i=doargs(argc,argv);
+ argc-=i; argv+=i;
+ if (argc<=0) usage("no input files given");
+ L=lua_open();
+ if (L==NULL) fatal("not enough memory for state");
+ s.argc=argc;
+ s.argv=argv;
+ if (lua_cpcall(L,pmain,&s)!=0) fatal(lua_tostring(L,-1));
+ lua_close(L);
+ return EXIT_SUCCESS;
+}
diff --git a/libs/lua-5.1.5/src/luaconf.h b/libs/lua-5.1.5/src/luaconf.h
new file mode 100644
index 0000000..e2cb261
--- /dev/null
+++ b/libs/lua-5.1.5/src/luaconf.h
@@ -0,0 +1,763 @@
+/*
+** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lconfig_h
+#define lconfig_h
+
+#include <limits.h>
+#include <stddef.h>
+
+
+/*
+** ==================================================================
+** Search for "@@" to find all configurable definitions.
+** ===================================================================
+*/
+
+
+/*
+@@ LUA_ANSI controls the use of non-ansi features.
+** CHANGE it (define it) if you want Lua to avoid the use of any
+** non-ansi feature or library.
+*/
+#if defined(__STRICT_ANSI__)
+#define LUA_ANSI
+#endif
+
+
+#if !defined(LUA_ANSI) && defined(_WIN32)
+#define LUA_WIN
+#endif
+
+#if defined(LUA_USE_LINUX)
+#define LUA_USE_POSIX
+#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
+#define LUA_USE_READLINE /* needs some extra libraries */
+#endif
+
+#if defined(LUA_USE_MACOSX)
+#define LUA_USE_POSIX
+#define LUA_DL_DYLD /* does not need extra library */
+#endif
+
+
+
+/*
+@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
+@* Interfaces Extension (XSI).
+** CHANGE it (define it) if your system is XSI compatible.
+*/
+#if defined(LUA_USE_POSIX)
+#define LUA_USE_MKSTEMP
+#define LUA_USE_ISATTY
+#define LUA_USE_POPEN
+#define LUA_USE_ULONGJMP
+#endif
+
+
+/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH "LUA_PATH"
+#define LUA_CPATH "LUA_CPATH"
+#define LUA_INIT "LUA_INIT"
+
+
+/*
+@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
+@* Lua libraries.
+@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
+@* C libraries.
+** CHANGE them if your machine has a non-conventional directory
+** hierarchy or if you want to install your libraries in
+** non-conventional directories.
+*/
+#if defined(_WIN32)
+/*
+** In Windows, any exclamation mark ('!') in the path is replaced by the
+** path of the directory of the executable file of the current process.
+*/
+#define LUA_LDIR "!\\lua\\"
+#define LUA_CDIR "!\\"
+#define LUA_PATH_DEFAULT \
+ ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
+#define LUA_CPATH_DEFAULT \
+ ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
+
+#else
+#define LUA_ROOT "/usr/local/"
+#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
+#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
+#define LUA_PATH_DEFAULT \
+ "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
+ LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
+#define LUA_CPATH_DEFAULT \
+ "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
+#endif
+
+
+/*
+@@ LUA_DIRSEP is the directory separator (for submodules).
+** CHANGE it if your machine does not use "/" as the directory separator
+** and is not Windows. (On Windows Lua automatically uses "\".)
+*/
+#if defined(_WIN32)
+#define LUA_DIRSEP "\\"
+#else
+#define LUA_DIRSEP "/"
+#endif
+
+
+/*
+@@ LUA_PATHSEP is the character that separates templates in a path.
+@@ LUA_PATH_MARK is the string that marks the substitution points in a
+@* template.
+@@ LUA_EXECDIR in a Windows path is replaced by the executable's
+@* directory.
+@@ LUA_IGMARK is a mark to ignore all before it when bulding the
+@* luaopen_ function name.
+** CHANGE them if for some reason your system cannot use those
+** characters. (E.g., if one of those characters is a common character
+** in file/directory names.) Probably you do not need to change them.
+*/
+#define LUA_PATHSEP ";"
+#define LUA_PATH_MARK "?"
+#define LUA_EXECDIR "!"
+#define LUA_IGMARK "-"
+
+
+/*
+@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
+** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
+** machines, ptrdiff_t gives a good choice between int or long.)
+*/
+#define LUA_INTEGER ptrdiff_t
+
+
+/*
+@@ LUA_API is a mark for all core API functions.
+@@ LUALIB_API is a mark for all standard library functions.
+** CHANGE them if you need to define those functions in some special way.
+** For instance, if you want to create one Windows DLL with the core and
+** the libraries, you may want to use the following definition (define
+** LUA_BUILD_AS_DLL to get it).
+*/
+#if defined(LUA_BUILD_AS_DLL)
+
+#if defined(LUA_CORE) || defined(LUA_LIB)
+#define LUA_API __declspec(dllexport)
+#else
+#define LUA_API __declspec(dllimport)
+#endif
+
+#else
+
+#define LUA_API extern
+
+#endif
+
+/* more often than not the libs go together with the core */
+#define LUALIB_API LUA_API
+
+
+/*
+@@ LUAI_FUNC is a mark for all extern functions that are not to be
+@* exported to outside modules.
+@@ LUAI_DATA is a mark for all extern (const) variables that are not to
+@* be exported to outside modules.
+** CHANGE them if you need to mark them in some special way. Elf/gcc
+** (versions 3.2 and later) mark them as "hidden" to optimize access
+** when Lua is compiled as a shared library.
+*/
+#if defined(luaall_c)
+#define LUAI_FUNC static
+#define LUAI_DATA /* empty */
+
+#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
+ defined(__ELF__)
+#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
+#define LUAI_DATA LUAI_FUNC
+
+#else
+#define LUAI_FUNC extern
+#define LUAI_DATA extern
+#endif
+
+
+
+/*
+@@ LUA_QL describes how error messages quote program elements.
+** CHANGE it if you want a different appearance.
+*/
+#define LUA_QL(x) "'" x "'"
+#define LUA_QS LUA_QL("%s")
+
+
+/*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*/
+#define LUA_IDSIZE 60
+
+
+/*
+** {==================================================================
+** Stand-alone configuration
+** ===================================================================
+*/
+
+#if defined(lua_c) || defined(luaall_c)
+
+/*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#if defined(LUA_USE_ISATTY)
+#include <unistd.h>
+#define lua_stdin_is_tty() isatty(0)
+#elif defined(LUA_WIN)
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty() _isatty(_fileno(stdin))
+#else
+#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
+#endif
+
+
+/*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*/
+#define LUA_PROMPT "> "
+#define LUA_PROMPT2 ">> "
+
+
+/*
+@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
+** CHANGE it if your stand-alone interpreter has a different name and
+** your system is not able to detect that name automatically.
+*/
+#define LUA_PROGNAME "lua"
+
+
+/*
+@@ LUA_MAXINPUT is the maximum length for an input line in the
+@* stand-alone interpreter.
+** CHANGE it if you need longer lines.
+*/
+#define LUA_MAXINPUT 512
+
+
+/*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*/
+#if defined(LUA_USE_READLINE)
+#include <stdio.h>
+#include <readline/readline.h>
+#include <readline/history.h>
+#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
+#define lua_saveline(L,idx) \
+ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
+ add_history(lua_tostring(L, idx)); /* add it to history */
+#define lua_freeline(L,b) ((void)L, free(b))
+#else
+#define lua_readline(L,b,p) \
+ ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
+ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
+#define lua_saveline(L,idx) { (void)L; (void)idx; }
+#define lua_freeline(L,b) { (void)L; (void)b; }
+#endif
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
+@* as a percentage.
+** CHANGE it if you want the GC to run faster or slower (higher values
+** mean larger pauses which mean slower collection.) You can also change
+** this value dynamically.
+*/
+#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
+
+
+/*
+@@ LUAI_GCMUL defines the default speed of garbage collection relative to
+@* memory allocation as a percentage.
+** CHANGE it if you want to change the granularity of the garbage
+** collection. (Higher values mean coarser collections. 0 represents
+** infinity, where each step performs a full collection.) You can also
+** change this value dynamically.
+*/
+#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
+
+
+
+/*
+@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
+** CHANGE it (define it) if you want exact compatibility with the
+** behavior of setn/getn in Lua 5.0.
+*/
+#undef LUA_COMPAT_GETN
+
+/*
+@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
+** CHANGE it to undefined as soon as you do not need a global 'loadlib'
+** function (the function is still available as 'package.loadlib').
+*/
+#undef LUA_COMPAT_LOADLIB
+
+/*
+@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
+** CHANGE it to undefined as soon as your programs use only '...' to
+** access vararg parameters (instead of the old 'arg' table).
+*/
+#define LUA_COMPAT_VARARG
+
+/*
+@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
+** CHANGE it to undefined as soon as your programs use 'math.fmod' or
+** the new '%' operator instead of 'math.mod'.
+*/
+#define LUA_COMPAT_MOD
+
+/*
+@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
+@* facility.
+** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** off the advisory error when nesting [[...]].
+*/
+#define LUA_COMPAT_LSTR 1
+
+/*
+@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
+** CHANGE it to undefined as soon as you rename 'string.gfind' to
+** 'string.gmatch'.
+*/
+#define LUA_COMPAT_GFIND
+
+/*
+@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
+@* behavior.
+** CHANGE it to undefined as soon as you replace to 'luaL_register'
+** your uses of 'luaL_openlib'
+*/
+#define LUA_COMPAT_OPENLIB
+
+
+
+/*
+@@ luai_apicheck is the assert macro used by the Lua-C API.
+** CHANGE luai_apicheck if you want Lua to perform some checks in the
+** parameters it gets from API calls. This may slow down the interpreter
+** a bit, but may be quite useful when debugging C code that interfaces
+** with Lua. A useful redefinition is to use assert.h.
+*/
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,o) { (void)L; assert(o); }
+#else
+#define luai_apicheck(L,o) { (void)L; }
+#endif
+
+
+/*
+@@ LUAI_BITSINT defines the number of bits in an int.
+** CHANGE here if Lua cannot automatically detect the number of bits of
+** your machine. Probably you do not need to change this.
+*/
+/* avoid overflows in comparison */
+#if INT_MAX-20 < 32760
+#define LUAI_BITSINT 16
+#elif INT_MAX > 2147483640L
+/* int has at least 32 bits */
+#define LUAI_BITSINT 32
+#else
+#error "you must define LUA_BITSINT with number of bits in an integer"
+#endif
+
+
+/*
+@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
+@@ LUAI_INT32 is an signed integer with at least 32 bits.
+@@ LUAI_UMEM is an unsigned integer big enough to count the total
+@* memory used by Lua.
+@@ LUAI_MEM is a signed integer big enough to count the total memory
+@* used by Lua.
+** CHANGE here if for some weird reason the default definitions are not
+** good enough for your machine. (The definitions in the 'else'
+** part always works, but may waste space on machines with 64-bit
+** longs.) Probably you do not need to change this.
+*/
+#if LUAI_BITSINT >= 32
+#define LUAI_UINT32 unsigned int
+#define LUAI_INT32 int
+#define LUAI_MAXINT32 INT_MAX
+#define LUAI_UMEM size_t
+#define LUAI_MEM ptrdiff_t
+#else
+/* 16-bit ints */
+#define LUAI_UINT32 unsigned long
+#define LUAI_INT32 long
+#define LUAI_MAXINT32 LONG_MAX
+#define LUAI_UMEM unsigned long
+#define LUAI_MEM long
+#endif
+
+
+/*
+@@ LUAI_MAXCALLS limits the number of nested calls.
+** CHANGE it if you need really deep recursive calls. This limit is
+** arbitrary; its only purpose is to stop infinite recursion before
+** exhausting memory.
+*/
+#define LUAI_MAXCALLS 20000
+
+
+/*
+@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
+@* can use.
+** CHANGE it if you need lots of (Lua) stack space for your C
+** functions. This limit is arbitrary; its only purpose is to stop C
+** functions to consume unlimited stack space. (must be smaller than
+** -LUA_REGISTRYINDEX)
+*/
+#define LUAI_MAXCSTACK 8000
+
+
+
+/*
+** {==================================================================
+** CHANGE (to smaller values) the following definitions if your system
+** has a small C stack. (Or you may want to change them to larger
+** values if your system has a large C stack and these limits are
+** too rigid for you.) Some of these constants control the size of
+** stack-allocated arrays used by the compiler or the interpreter, while
+** others limit the maximum number of recursive calls that the compiler
+** or the interpreter can perform. Values too large may cause a C stack
+** overflow for some forms of deep constructs.
+** ===================================================================
+*/
+
+
+/*
+@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
+@* syntactical nested non-terminals in a program.
+*/
+#define LUAI_MAXCCALLS 200
+
+
+/*
+@@ LUAI_MAXVARS is the maximum number of local variables per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXVARS 200
+
+
+/*
+@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
+@* (must be smaller than 250).
+*/
+#define LUAI_MAXUPVALUES 60
+
+
+/*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*/
+#define LUAL_BUFFERSIZE BUFSIZ
+
+/* }================================================================== */
+
+
+
+
+/*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*/
+
+#define LUA_NUMBER_DOUBLE
+#define LUA_NUMBER double
+
+/*
+@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
+@* over a number.
+*/
+#define LUAI_UACNUMBER double
+
+
+/*
+@@ LUA_NUMBER_SCAN is the format for reading numbers.
+@@ LUA_NUMBER_FMT is the format for writing numbers.
+@@ lua_number2str converts a number to a string.
+@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
+@@ lua_str2number converts a string to a number.
+*/
+#define LUA_NUMBER_SCAN "%lf"
+#define LUA_NUMBER_FMT "%.14g"
+#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
+#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
+#define lua_str2number(s,p) strtod((s), (p))
+
+
+/*
+@@ The luai_num* macros define the primitive operations over numbers.
+*/
+#if defined(LUA_CORE)
+#include <math.h>
+#define luai_numadd(a,b) ((a)+(b))
+#define luai_numsub(a,b) ((a)-(b))
+#define luai_nummul(a,b) ((a)*(b))
+#define luai_numdiv(a,b) ((a)/(b))
+#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
+#define luai_numpow(a,b) (pow(a,b))
+#define luai_numunm(a) (-(a))
+#define luai_numeq(a,b) ((a)==(b))
+#define luai_numlt(a,b) ((a)<(b))
+#define luai_numle(a,b) ((a)<=(b))
+#define luai_numisnan(a) (!luai_numeq((a), (a)))
+#endif
+
+
+/*
+@@ lua_number2int is a macro to convert lua_Number to int.
+@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** CHANGE them if you know a faster way to convert a lua_Number to
+** int (with any rounding method and without throwing errors) in your
+** system. In Pentium machines, a naive typecast from double to int
+** in C is extremely slow, so any alternative is worth trying.
+*/
+
+/* On a Pentium, resort to a trick */
+#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
+ (defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d) __asm fld d __asm fistp i
+#define lua_number2integer(i,n) lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+ with a DirectX idiosyncrasy */
+#else
+
+union luai_Cast { double l_d; long l_l; };
+#define lua_number2int(i,d) \
+ { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
+#define lua_number2integer(i,n) lua_number2int(i, n)
+
+#endif
+
+
+/* this option always works, but may be slow */
+#else
+#define lua_number2int(i,d) ((i)=(int)(d))
+#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
+
+#endif
+
+/* }================================================================== */
+
+
+/*
+@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
+** CHANGE it if your system requires alignments larger than double. (For
+** instance, if your system supports long doubles and they must be
+** aligned in 16-byte boundaries, then you should add long double in the
+** union.) Probably you do not need to change this.
+*/
+#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
+
+
+/*
+@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
+** CHANGE them if you prefer to use longjmp/setjmp even with C++
+** or if want/don't to use _longjmp/_setjmp instead of regular
+** longjmp/setjmp. By default, Lua handles errors with exceptions when
+** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
+** and with longjmp/setjmp otherwise.
+*/
+#if defined(__cplusplus)
+/* C++ exceptions */
+#define LUAI_THROW(L,c) throw(c)
+#define LUAI_TRY(L,c,a) try { a } catch(...) \
+ { if ((c)->status == 0) (c)->status = -1; }
+#define luai_jmpbuf int /* dummy variable */
+
+#elif defined(LUA_USE_ULONGJMP)
+/* in Unix, try _longjmp/_setjmp (more efficient) */
+#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
+
+#else
+/* default handling with long jumps */
+#define LUAI_THROW(L,c) longjmp((c)->b, 1)
+#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
+#define luai_jmpbuf jmp_buf
+
+#endif
+
+
+/*
+@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
+@* can do during pattern-matching.
+** CHANGE it if you need more captures. This limit is arbitrary.
+*/
+#define LUA_MAXCAPTURES 32
+
+
+/*
+@@ lua_tmpnam is the function that the OS library uses to create a
+@* temporary name.
+@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
+** CHANGE them if you have an alternative to tmpnam (which is considered
+** insecure) or if you want the original tmpnam anyway. By default, Lua
+** uses tmpnam except when POSIX is available, where it uses mkstemp.
+*/
+#if defined(loslib_c) || defined(luaall_c)
+
+#if defined(LUA_USE_MKSTEMP)
+#include <unistd.h>
+#define LUA_TMPNAMBUFSIZE 32
+#define lua_tmpnam(b,e) { \
+ strcpy(b, "/tmp/lua_XXXXXX"); \
+ e = mkstemp(b); \
+ if (e != -1) close(e); \
+ e = (e == -1); }
+
+#else
+#define LUA_TMPNAMBUFSIZE L_tmpnam
+#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
+#endif
+
+#endif
+
+
+/*
+@@ lua_popen spawns a new process connected to the current one through
+@* the file streams.
+** CHANGE it if you have a way to implement it in your system.
+*/
+#if defined(LUA_USE_POPEN)
+
+#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
+#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
+
+#elif defined(LUA_WIN)
+
+#define lua_popen(L,c,m) ((void)L, _popen(c,m))
+#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
+
+#else
+
+#define lua_popen(L,c,m) ((void)((void)c, m), \
+ luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
+#define lua_pclose(L,file) ((void)((void)L, file), 0)
+
+#endif
+
+/*
+@@ LUA_DL_* define which dynamic-library system Lua should use.
+** CHANGE here if Lua has problems choosing the appropriate
+** dynamic-library system for your platform (either Windows' DLL, Mac's
+** dyld, or Unix's dlopen). If your system is some kind of Unix, there
+** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
+** it. To use dlopen you also need to adapt the src/Makefile (probably
+** adding -ldl to the linker options), so Lua does not select it
+** automatically. (When you change the makefile to add -ldl, you must
+** also add -DLUA_USE_DLOPEN.)
+** If you do not want any kind of dynamic library, undefine all these
+** options.
+** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
+*/
+#if defined(LUA_USE_DLOPEN)
+#define LUA_DL_DLOPEN
+#endif
+
+#if defined(LUA_WIN)
+#define LUA_DL_DLL
+#endif
+
+
+/*
+@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
+@* (the data goes just *before* the lua_State pointer).
+** CHANGE (define) this if you really need that. This value must be
+** a multiple of the maximum alignment required for your machine.
+*/
+#define LUAI_EXTRASPACE 0
+
+
+/*
+@@ luai_userstate* allow user-specific actions on threads.
+** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
+** extra when a thread is created/deleted/resumed/yielded.
+*/
+#define luai_userstateopen(L) ((void)L)
+#define luai_userstateclose(L) ((void)L)
+#define luai_userstatethread(L,L1) ((void)L)
+#define luai_userstatefree(L) ((void)L)
+#define luai_userstateresume(L,n) ((void)L)
+#define luai_userstateyield(L,n) ((void)L)
+
+
+/*
+@@ LUA_INTFRMLEN is the length modifier for integer conversions
+@* in 'string.format'.
+@@ LUA_INTFRM_T is the integer type correspoding to the previous length
+@* modifier.
+** CHANGE them if your system supports long long or does not support long.
+*/
+
+#if defined(LUA_USELONGLONG)
+
+#define LUA_INTFRMLEN "ll"
+#define LUA_INTFRM_T long long
+
+#else
+
+#define LUA_INTFRMLEN "l"
+#define LUA_INTFRM_T long
+
+#endif
+
+
+
+/* =================================================================== */
+
+/*
+** Local configuration. You can use this space to add your redefinitions
+** without modifying the main part of the file.
+*/
+
+
+
+#endif
+
diff --git a/libs/lua-5.1.5/src/lualib.h b/libs/lua-5.1.5/src/lualib.h
new file mode 100644
index 0000000..469417f
--- /dev/null
+++ b/libs/lua-5.1.5/src/lualib.h
@@ -0,0 +1,53 @@
+/*
+** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lualib_h
+#define lualib_h
+
+#include "lua.h"
+
+
+/* Key to file-handle type */
+#define LUA_FILEHANDLE "FILE*"
+
+
+#define LUA_COLIBNAME "coroutine"
+LUALIB_API int (luaopen_base) (lua_State *L);
+
+#define LUA_TABLIBNAME "table"
+LUALIB_API int (luaopen_table) (lua_State *L);
+
+#define LUA_IOLIBNAME "io"
+LUALIB_API int (luaopen_io) (lua_State *L);
+
+#define LUA_OSLIBNAME "os"
+LUALIB_API int (luaopen_os) (lua_State *L);
+
+#define LUA_STRLIBNAME "string"
+LUALIB_API int (luaopen_string) (lua_State *L);
+
+#define LUA_MATHLIBNAME "math"
+LUALIB_API int (luaopen_math) (lua_State *L);
+
+#define LUA_DBLIBNAME "debug"
+LUALIB_API int (luaopen_debug) (lua_State *L);
+
+#define LUA_LOADLIBNAME "package"
+LUALIB_API int (luaopen_package) (lua_State *L);
+
+
+/* open all previous libraries */
+LUALIB_API void (luaL_openlibs) (lua_State *L);
+
+
+
+#ifndef lua_assert
+#define lua_assert(x) ((void)0)
+#endif
+
+
+#endif
diff --git a/libs/lua-5.1.5/src/lundump.c b/libs/lua-5.1.5/src/lundump.c
new file mode 100644
index 0000000..8010a45
--- /dev/null
+++ b/libs/lua-5.1.5/src/lundump.c
@@ -0,0 +1,227 @@
+/*
+** $Id: lundump.c,v 2.7.1.4 2008/04/04 19:51:41 roberto Exp $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#include <string.h>
+
+#define lundump_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lmem.h"
+#include "lobject.h"
+#include "lstring.h"
+#include "lundump.h"
+#include "lzio.h"
+
+typedef struct {
+ lua_State* L;
+ ZIO* Z;
+ Mbuffer* b;
+ const char* name;
+} LoadState;
+
+#ifdef LUAC_TRUST_BINARIES
+#define IF(c,s)
+#define error(S,s)
+#else
+#define IF(c,s) if (c) error(S,s)
+
+static void error(LoadState* S, const char* why)
+{
+ luaO_pushfstring(S->L,"%s: %s in precompiled chunk",S->name,why);
+ luaD_throw(S->L,LUA_ERRSYNTAX);
+}
+#endif
+
+#define LoadMem(S,b,n,size) LoadBlock(S,b,(n)*(size))
+#define LoadByte(S) (lu_byte)LoadChar(S)
+#define LoadVar(S,x) LoadMem(S,&x,1,sizeof(x))
+#define LoadVector(S,b,n,size) LoadMem(S,b,n,size)
+
+static void LoadBlock(LoadState* S, void* b, size_t size)
+{
+ size_t r=luaZ_read(S->Z,b,size);
+ IF (r!=0, "unexpected end");
+}
+
+static int LoadChar(LoadState* S)
+{
+ char x;
+ LoadVar(S,x);
+ return x;
+}
+
+static int LoadInt(LoadState* S)
+{
+ int x;
+ LoadVar(S,x);
+ IF (x<0, "bad integer");
+ return x;
+}
+
+static lua_Number LoadNumber(LoadState* S)
+{
+ lua_Number x;
+ LoadVar(S,x);
+ return x;
+}
+
+static TString* LoadString(LoadState* S)
+{
+ size_t size;
+ LoadVar(S,size);
+ if (size==0)
+ return NULL;
+ else
+ {
+ char* s=luaZ_openspace(S->L,S->b,size);
+ LoadBlock(S,s,size);
+ return luaS_newlstr(S->L,s,size-1); /* remove trailing '\0' */
+ }
+}
+
+static void LoadCode(LoadState* S, Proto* f)
+{
+ int n=LoadInt(S);
+ f->code=luaM_newvector(S->L,n,Instruction);
+ f->sizecode=n;
+ LoadVector(S,f->code,n,sizeof(Instruction));
+}
+
+static Proto* LoadFunction(LoadState* S, TString* p);
+
+static void LoadConstants(LoadState* S, Proto* f)
+{
+ int i,n;
+ n=LoadInt(S);
+ f->k=luaM_newvector(S->L,n,TValue);
+ f->sizek=n;
+ for (i=0; i<n; i++) setnilvalue(&f->k[i]);
+ for (i=0; i<n; i++)
+ {
+ TValue* o=&f->k[i];
+ int t=LoadChar(S);
+ switch (t)
+ {
+ case LUA_TNIL:
+ setnilvalue(o);
+ break;
+ case LUA_TBOOLEAN:
+ setbvalue(o,LoadChar(S)!=0);
+ break;
+ case LUA_TNUMBER:
+ setnvalue(o,LoadNumber(S));
+ break;
+ case LUA_TSTRING:
+ setsvalue2n(S->L,o,LoadString(S));
+ break;
+ default:
+ error(S,"bad constant");
+ break;
+ }
+ }
+ n=LoadInt(S);
+ f->p=luaM_newvector(S->L,n,Proto*);
+ f->sizep=n;
+ for (i=0; i<n; i++) f->p[i]=NULL;
+ for (i=0; i<n; i++) f->p[i]=LoadFunction(S,f->source);
+}
+
+static void LoadDebug(LoadState* S, Proto* f)
+{
+ int i,n;
+ n=LoadInt(S);
+ f->lineinfo=luaM_newvector(S->L,n,int);
+ f->sizelineinfo=n;
+ LoadVector(S,f->lineinfo,n,sizeof(int));
+ n=LoadInt(S);
+ f->locvars=luaM_newvector(S->L,n,LocVar);
+ f->sizelocvars=n;
+ for (i=0; i<n; i++) f->locvars[i].varname=NULL;
+ for (i=0; i<n; i++)
+ {
+ f->locvars[i].varname=LoadString(S);
+ f->locvars[i].startpc=LoadInt(S);
+ f->locvars[i].endpc=LoadInt(S);
+ }
+ n=LoadInt(S);
+ f->upvalues=luaM_newvector(S->L,n,TString*);
+ f->sizeupvalues=n;
+ for (i=0; i<n; i++) f->upvalues[i]=NULL;
+ for (i=0; i<n; i++) f->upvalues[i]=LoadString(S);
+}
+
+static Proto* LoadFunction(LoadState* S, TString* p)
+{
+ Proto* f;
+ if (++S->L->nCcalls > LUAI_MAXCCALLS) error(S,"code too deep");
+ f=luaF_newproto(S->L);
+ setptvalue2s(S->L,S->L->top,f); incr_top(S->L);
+ f->source=LoadString(S); if (f->source==NULL) f->source=p;
+ f->linedefined=LoadInt(S);
+ f->lastlinedefined=LoadInt(S);
+ f->nups=LoadByte(S);
+ f->numparams=LoadByte(S);
+ f->is_vararg=LoadByte(S);
+ f->maxstacksize=LoadByte(S);
+ LoadCode(S,f);
+ LoadConstants(S,f);
+ LoadDebug(S,f);
+ IF (!luaG_checkcode(f), "bad code");
+ S->L->top--;
+ S->L->nCcalls--;
+ return f;
+}
+
+static void LoadHeader(LoadState* S)
+{
+ char h[LUAC_HEADERSIZE];
+ char s[LUAC_HEADERSIZE];
+ luaU_header(h);
+ LoadBlock(S,s,LUAC_HEADERSIZE);
+ IF (memcmp(h,s,LUAC_HEADERSIZE)!=0, "bad header");
+}
+
+/*
+** load precompiled chunk
+*/
+Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name)
+{
+ LoadState S;
+ if (*name=='@' || *name=='=')
+ S.name=name+1;
+ else if (*name==LUA_SIGNATURE[0])
+ S.name="binary string";
+ else
+ S.name=name;
+ S.L=L;
+ S.Z=Z;
+ S.b=buff;
+ LoadHeader(&S);
+ return LoadFunction(&S,luaS_newliteral(L,"=?"));
+}
+
+/*
+* make header
+*/
+void luaU_header (char* h)
+{
+ int x=1;
+ memcpy(h,LUA_SIGNATURE,sizeof(LUA_SIGNATURE)-1);
+ h+=sizeof(LUA_SIGNATURE)-1;
+ *h++=(char)LUAC_VERSION;
+ *h++=(char)LUAC_FORMAT;
+ *h++=(char)*(char*)&x; /* endianness */
+ *h++=(char)sizeof(int);
+ *h++=(char)sizeof(size_t);
+ *h++=(char)sizeof(Instruction);
+ *h++=(char)sizeof(lua_Number);
+ *h++=(char)(((lua_Number)0.5)==0); /* is lua_Number integral? */
+}
diff --git a/libs/lua-5.1.5/src/lundump.h b/libs/lua-5.1.5/src/lundump.h
new file mode 100644
index 0000000..c80189d
--- /dev/null
+++ b/libs/lua-5.1.5/src/lundump.h
@@ -0,0 +1,36 @@
+/*
+** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
+** load precompiled Lua chunks
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lundump_h
+#define lundump_h
+
+#include "lobject.h"
+#include "lzio.h"
+
+/* load one chunk; from lundump.c */
+LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
+
+/* make header; from lundump.c */
+LUAI_FUNC void luaU_header (char* h);
+
+/* dump one chunk; from ldump.c */
+LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
+
+#ifdef luac_c
+/* print one chunk; from print.c */
+LUAI_FUNC void luaU_print (const Proto* f, int full);
+#endif
+
+/* for header of binary files -- this is Lua 5.1 */
+#define LUAC_VERSION 0x51
+
+/* for header of binary files -- this is the official format */
+#define LUAC_FORMAT 0
+
+/* size of header of binary files */
+#define LUAC_HEADERSIZE 12
+
+#endif
diff --git a/libs/lua-5.1.5/src/lvm.c b/libs/lua-5.1.5/src/lvm.c
new file mode 100644
index 0000000..e0a0cd8
--- /dev/null
+++ b/libs/lua-5.1.5/src/lvm.c
@@ -0,0 +1,767 @@
+/*
+** $Id: lvm.c,v 2.63.1.5 2011/08/17 20:43:11 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lvm_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "ldebug.h"
+#include "ldo.h"
+#include "lfunc.h"
+#include "lgc.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lstate.h"
+#include "lstring.h"
+#include "ltable.h"
+#include "ltm.h"
+#include "lvm.h"
+
+
+
+/* limit for table tag-method chains (to avoid loops) */
+#define MAXTAGLOOP 100
+
+
+const TValue *luaV_tonumber (const TValue *obj, TValue *n) {
+ lua_Number num;
+ if (ttisnumber(obj)) return obj;
+ if (ttisstring(obj) && luaO_str2d(svalue(obj), &num)) {
+ setnvalue(n, num);
+ return n;
+ }
+ else
+ return NULL;
+}
+
+
+int luaV_tostring (lua_State *L, StkId obj) {
+ if (!ttisnumber(obj))
+ return 0;
+ else {
+ char s[LUAI_MAXNUMBER2STR];
+ lua_Number n = nvalue(obj);
+ lua_number2str(s, n);
+ setsvalue2s(L, obj, luaS_new(L, s));
+ return 1;
+ }
+}
+
+
+static void traceexec (lua_State *L, const Instruction *pc) {
+ lu_byte mask = L->hookmask;
+ const Instruction *oldpc = L->savedpc;
+ L->savedpc = pc;
+ if ((mask & LUA_MASKCOUNT) && L->hookcount == 0) {
+ resethookcount(L);
+ luaD_callhook(L, LUA_HOOKCOUNT, -1);
+ }
+ if (mask & LUA_MASKLINE) {
+ Proto *p = ci_func(L->ci)->l.p;
+ int npc = pcRel(pc, p);
+ int newline = getline(p, npc);
+ /* call linehook when enter a new function, when jump back (loop),
+ or when enter a new line */
+ if (npc == 0 || pc <= oldpc || newline != getline(p, pcRel(oldpc, p)))
+ luaD_callhook(L, LUA_HOOKLINE, newline);
+ }
+}
+
+
+static void callTMres (lua_State *L, StkId res, const TValue *f,
+ const TValue *p1, const TValue *p2) {
+ ptrdiff_t result = savestack(L, res);
+ setobj2s(L, L->top, f); /* push function */
+ setobj2s(L, L->top+1, p1); /* 1st argument */
+ setobj2s(L, L->top+2, p2); /* 2nd argument */
+ luaD_checkstack(L, 3);
+ L->top += 3;
+ luaD_call(L, L->top - 3, 1);
+ res = restorestack(L, result);
+ L->top--;
+ setobjs2s(L, res, L->top);
+}
+
+
+
+static void callTM (lua_State *L, const TValue *f, const TValue *p1,
+ const TValue *p2, const TValue *p3) {
+ setobj2s(L, L->top, f); /* push function */
+ setobj2s(L, L->top+1, p1); /* 1st argument */
+ setobj2s(L, L->top+2, p2); /* 2nd argument */
+ setobj2s(L, L->top+3, p3); /* 3th argument */
+ luaD_checkstack(L, 4);
+ L->top += 4;
+ luaD_call(L, L->top - 4, 0);
+}
+
+
+void luaV_gettable (lua_State *L, const TValue *t, TValue *key, StkId val) {
+ int loop;
+ for (loop = 0; loop < MAXTAGLOOP; loop++) {
+ const TValue *tm;
+ if (ttistable(t)) { /* `t' is a table? */
+ Table *h = hvalue(t);
+ const TValue *res = luaH_get(h, key); /* do a primitive get */
+ if (!ttisnil(res) || /* result is no nil? */
+ (tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
+ setobj2s(L, val, res);
+ return;
+ }
+ /* else will try the tag method */
+ }
+ else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX)))
+ luaG_typeerror(L, t, "index");
+ if (ttisfunction(tm)) {
+ callTMres(L, val, tm, t, key);
+ return;
+ }
+ t = tm; /* else repeat with `tm' */
+ }
+ luaG_runerror(L, "loop in gettable");
+}
+
+
+void luaV_settable (lua_State *L, const TValue *t, TValue *key, StkId val) {
+ int loop;
+ TValue temp;
+ for (loop = 0; loop < MAXTAGLOOP; loop++) {
+ const TValue *tm;
+ if (ttistable(t)) { /* `t' is a table? */
+ Table *h = hvalue(t);
+ TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
+ if (!ttisnil(oldval) || /* result is no nil? */
+ (tm = fasttm(L, h->metatable, TM_NEWINDEX)) == NULL) { /* or no TM? */
+ setobj2t(L, oldval, val);
+ h->flags = 0;
+ luaC_barriert(L, h, val);
+ return;
+ }
+ /* else will try the tag method */
+ }
+ else if (ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX)))
+ luaG_typeerror(L, t, "index");
+ if (ttisfunction(tm)) {
+ callTM(L, tm, t, key, val);
+ return;
+ }
+ /* else repeat with `tm' */
+ setobj(L, &temp, tm); /* avoid pointing inside table (may rehash) */
+ t = &temp;
+ }
+ luaG_runerror(L, "loop in settable");
+}
+
+
+static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
+ StkId res, TMS event) {
+ const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
+ if (ttisnil(tm))
+ tm = luaT_gettmbyobj(L, p2, event); /* try second operand */
+ if (ttisnil(tm)) return 0;
+ callTMres(L, res, tm, p1, p2);
+ return 1;
+}
+
+
+static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
+ TMS event) {
+ const TValue *tm1 = fasttm(L, mt1, event);
+ const TValue *tm2;
+ if (tm1 == NULL) return NULL; /* no metamethod */
+ if (mt1 == mt2) return tm1; /* same metatables => same metamethods */
+ tm2 = fasttm(L, mt2, event);
+ if (tm2 == NULL) return NULL; /* no metamethod */
+ if (luaO_rawequalObj(tm1, tm2)) /* same metamethods? */
+ return tm1;
+ return NULL;
+}
+
+
+static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
+ TMS event) {
+ const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
+ const TValue *tm2;
+ if (ttisnil(tm1)) return -1; /* no metamethod? */
+ tm2 = luaT_gettmbyobj(L, p2, event);
+ if (!luaO_rawequalObj(tm1, tm2)) /* different metamethods? */
+ return -1;
+ callTMres(L, L->top, tm1, p1, p2);
+ return !l_isfalse(L->top);
+}
+
+
+static int l_strcmp (const TString *ls, const TString *rs) {
+ const char *l = getstr(ls);
+ size_t ll = ls->tsv.len;
+ const char *r = getstr(rs);
+ size_t lr = rs->tsv.len;
+ for (;;) {
+ int temp = strcoll(l, r);
+ if (temp != 0) return temp;
+ else { /* strings are equal up to a `\0' */
+ size_t len = strlen(l); /* index of first `\0' in both strings */
+ if (len == lr) /* r is finished? */
+ return (len == ll) ? 0 : 1;
+ else if (len == ll) /* l is finished? */
+ return -1; /* l is smaller than r (because r is not finished) */
+ /* both strings longer than `len'; go on comparing (after the `\0') */
+ len++;
+ l += len; ll -= len; r += len; lr -= len;
+ }
+ }
+}
+
+
+int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r) {
+ int res;
+ if (ttype(l) != ttype(r))
+ return luaG_ordererror(L, l, r);
+ else if (ttisnumber(l))
+ return luai_numlt(nvalue(l), nvalue(r));
+ else if (ttisstring(l))
+ return l_strcmp(rawtsvalue(l), rawtsvalue(r)) < 0;
+ else if ((res = call_orderTM(L, l, r, TM_LT)) != -1)
+ return res;
+ return luaG_ordererror(L, l, r);
+}
+
+
+static int lessequal (lua_State *L, const TValue *l, const TValue *r) {
+ int res;
+ if (ttype(l) != ttype(r))
+ return luaG_ordererror(L, l, r);
+ else if (ttisnumber(l))
+ return luai_numle(nvalue(l), nvalue(r));
+ else if (ttisstring(l))
+ return l_strcmp(rawtsvalue(l), rawtsvalue(r)) <= 0;
+ else if ((res = call_orderTM(L, l, r, TM_LE)) != -1) /* first try `le' */
+ return res;
+ else if ((res = call_orderTM(L, r, l, TM_LT)) != -1) /* else try `lt' */
+ return !res;
+ return luaG_ordererror(L, l, r);
+}
+
+
+int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2) {
+ const TValue *tm;
+ lua_assert(ttype(t1) == ttype(t2));
+ switch (ttype(t1)) {
+ case LUA_TNIL: return 1;
+ case LUA_TNUMBER: return luai_numeq(nvalue(t1), nvalue(t2));
+ case LUA_TBOOLEAN: return bvalue(t1) == bvalue(t2); /* true must be 1 !! */
+ case LUA_TLIGHTUSERDATA: return pvalue(t1) == pvalue(t2);
+ case LUA_TUSERDATA: {
+ if (uvalue(t1) == uvalue(t2)) return 1;
+ tm = get_compTM(L, uvalue(t1)->metatable, uvalue(t2)->metatable,
+ TM_EQ);
+ break; /* will try TM */
+ }
+ case LUA_TTABLE: {
+ if (hvalue(t1) == hvalue(t2)) return 1;
+ tm = get_compTM(L, hvalue(t1)->metatable, hvalue(t2)->metatable, TM_EQ);
+ break; /* will try TM */
+ }
+ default: return gcvalue(t1) == gcvalue(t2);
+ }
+ if (tm == NULL) return 0; /* no TM? */
+ callTMres(L, L->top, tm, t1, t2); /* call TM */
+ return !l_isfalse(L->top);
+}
+
+
+void luaV_concat (lua_State *L, int total, int last) {
+ do {
+ StkId top = L->base + last + 1;
+ int n = 2; /* number of elements handled in this pass (at least 2) */
+ if (!(ttisstring(top-2) || ttisnumber(top-2)) || !tostring(L, top-1)) {
+ if (!call_binTM(L, top-2, top-1, top-2, TM_CONCAT))
+ luaG_concaterror(L, top-2, top-1);
+ } else if (tsvalue(top-1)->len == 0) /* second op is empty? */
+ (void)tostring(L, top - 2); /* result is first op (as string) */
+ else {
+ /* at least two string values; get as many as possible */
+ size_t tl = tsvalue(top-1)->len;
+ char *buffer;
+ int i;
+ /* collect total length */
+ for (n = 1; n < total && tostring(L, top-n-1); n++) {
+ size_t l = tsvalue(top-n-1)->len;
+ if (l >= MAX_SIZET - tl) luaG_runerror(L, "string length overflow");
+ tl += l;
+ }
+ buffer = luaZ_openspace(L, &G(L)->buff, tl);
+ tl = 0;
+ for (i=n; i>0; i--) { /* concat all strings */
+ size_t l = tsvalue(top-i)->len;
+ memcpy(buffer+tl, svalue(top-i), l);
+ tl += l;
+ }
+ setsvalue2s(L, top-n, luaS_newlstr(L, buffer, tl));
+ }
+ total -= n-1; /* got `n' strings to create 1 new */
+ last -= n-1;
+ } while (total > 1); /* repeat until only 1 result left */
+}
+
+
+static void Arith (lua_State *L, StkId ra, const TValue *rb,
+ const TValue *rc, TMS op) {
+ TValue tempb, tempc;
+ const TValue *b, *c;
+ if ((b = luaV_tonumber(rb, &tempb)) != NULL &&
+ (c = luaV_tonumber(rc, &tempc)) != NULL) {
+ lua_Number nb = nvalue(b), nc = nvalue(c);
+ switch (op) {
+ case TM_ADD: setnvalue(ra, luai_numadd(nb, nc)); break;
+ case TM_SUB: setnvalue(ra, luai_numsub(nb, nc)); break;
+ case TM_MUL: setnvalue(ra, luai_nummul(nb, nc)); break;
+ case TM_DIV: setnvalue(ra, luai_numdiv(nb, nc)); break;
+ case TM_MOD: setnvalue(ra, luai_nummod(nb, nc)); break;
+ case TM_POW: setnvalue(ra, luai_numpow(nb, nc)); break;
+ case TM_UNM: setnvalue(ra, luai_numunm(nb)); break;
+ default: lua_assert(0); break;
+ }
+ }
+ else if (!call_binTM(L, rb, rc, ra, op))
+ luaG_aritherror(L, rb, rc);
+}
+
+
+
+/*
+** some macros for common tasks in `luaV_execute'
+*/
+
+#define runtime_check(L, c) { if (!(c)) break; }
+
+#define RA(i) (base+GETARG_A(i))
+/* to be used after possible stack reallocation */
+#define RB(i) check_exp(getBMode(GET_OPCODE(i)) == OpArgR, base+GETARG_B(i))
+#define RC(i) check_exp(getCMode(GET_OPCODE(i)) == OpArgR, base+GETARG_C(i))
+#define RKB(i) check_exp(getBMode(GET_OPCODE(i)) == OpArgK, \
+ ISK(GETARG_B(i)) ? k+INDEXK(GETARG_B(i)) : base+GETARG_B(i))
+#define RKC(i) check_exp(getCMode(GET_OPCODE(i)) == OpArgK, \
+ ISK(GETARG_C(i)) ? k+INDEXK(GETARG_C(i)) : base+GETARG_C(i))
+#define KBx(i) check_exp(getBMode(GET_OPCODE(i)) == OpArgK, k+GETARG_Bx(i))
+
+
+#define dojump(L,pc,i) {(pc) += (i); luai_threadyield(L);}
+
+
+#define Protect(x) { L->savedpc = pc; {x;}; base = L->base; }
+
+
+#define arith_op(op,tm) { \
+ TValue *rb = RKB(i); \
+ TValue *rc = RKC(i); \
+ if (ttisnumber(rb) && ttisnumber(rc)) { \
+ lua_Number nb = nvalue(rb), nc = nvalue(rc); \
+ setnvalue(ra, op(nb, nc)); \
+ } \
+ else \
+ Protect(Arith(L, ra, rb, rc, tm)); \
+ }
+
+
+
+void luaV_execute (lua_State *L, int nexeccalls) {
+ LClosure *cl;
+ StkId base;
+ TValue *k;
+ const Instruction *pc;
+ reentry: /* entry point */
+ lua_assert(isLua(L->ci));
+ pc = L->savedpc;
+ cl = &clvalue(L->ci->func)->l;
+ base = L->base;
+ k = cl->p->k;
+ /* main loop of interpreter */
+ for (;;) {
+ const Instruction i = *pc++;
+ StkId ra;
+ if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
+ (--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
+ traceexec(L, pc);
+ if (L->status == LUA_YIELD) { /* did hook yield? */
+ L->savedpc = pc - 1;
+ return;
+ }
+ base = L->base;
+ }
+ /* warning!! several calls may realloc the stack and invalidate `ra' */
+ ra = RA(i);
+ lua_assert(base == L->base && L->base == L->ci->base);
+ lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
+ lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
+ switch (GET_OPCODE(i)) {
+ case OP_MOVE: {
+ setobjs2s(L, ra, RB(i));
+ continue;
+ }
+ case OP_LOADK: {
+ setobj2s(L, ra, KBx(i));
+ continue;
+ }
+ case OP_LOADBOOL: {
+ setbvalue(ra, GETARG_B(i));
+ if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
+ continue;
+ }
+ case OP_LOADNIL: {
+ TValue *rb = RB(i);
+ do {
+ setnilvalue(rb--);
+ } while (rb >= ra);
+ continue;
+ }
+ case OP_GETUPVAL: {
+ int b = GETARG_B(i);
+ setobj2s(L, ra, cl->upvals[b]->v);
+ continue;
+ }
+ case OP_GETGLOBAL: {
+ TValue g;
+ TValue *rb = KBx(i);
+ sethvalue(L, &g, cl->env);
+ lua_assert(ttisstring(rb));
+ Protect(luaV_gettable(L, &g, rb, ra));
+ continue;
+ }
+ case OP_GETTABLE: {
+ Protect(luaV_gettable(L, RB(i), RKC(i), ra));
+ continue;
+ }
+ case OP_SETGLOBAL: {
+ TValue g;
+ sethvalue(L, &g, cl->env);
+ lua_assert(ttisstring(KBx(i)));
+ Protect(luaV_settable(L, &g, KBx(i), ra));
+ continue;
+ }
+ case OP_SETUPVAL: {
+ UpVal *uv = cl->upvals[GETARG_B(i)];
+ setobj(L, uv->v, ra);
+ luaC_barrier(L, uv, ra);
+ continue;
+ }
+ case OP_SETTABLE: {
+ Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
+ continue;
+ }
+ case OP_NEWTABLE: {
+ int b = GETARG_B(i);
+ int c = GETARG_C(i);
+ sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
+ Protect(luaC_checkGC(L));
+ continue;
+ }
+ case OP_SELF: {
+ StkId rb = RB(i);
+ setobjs2s(L, ra+1, rb);
+ Protect(luaV_gettable(L, rb, RKC(i), ra));
+ continue;
+ }
+ case OP_ADD: {
+ arith_op(luai_numadd, TM_ADD);
+ continue;
+ }
+ case OP_SUB: {
+ arith_op(luai_numsub, TM_SUB);
+ continue;
+ }
+ case OP_MUL: {
+ arith_op(luai_nummul, TM_MUL);
+ continue;
+ }
+ case OP_DIV: {
+ arith_op(luai_numdiv, TM_DIV);
+ continue;
+ }
+ case OP_MOD: {
+ arith_op(luai_nummod, TM_MOD);
+ continue;
+ }
+ case OP_POW: {
+ arith_op(luai_numpow, TM_POW);
+ continue;
+ }
+ case OP_UNM: {
+ TValue *rb = RB(i);
+ if (ttisnumber(rb)) {
+ lua_Number nb = nvalue(rb);
+ setnvalue(ra, luai_numunm(nb));
+ }
+ else {
+ Protect(Arith(L, ra, rb, rb, TM_UNM));
+ }
+ continue;
+ }
+ case OP_NOT: {
+ int res = l_isfalse(RB(i)); /* next assignment may change this value */
+ setbvalue(ra, res);
+ continue;
+ }
+ case OP_LEN: {
+ const TValue *rb = RB(i);
+ switch (ttype(rb)) {
+ case LUA_TTABLE: {
+ setnvalue(ra, cast_num(luaH_getn(hvalue(rb))));
+ break;
+ }
+ case LUA_TSTRING: {
+ setnvalue(ra, cast_num(tsvalue(rb)->len));
+ break;
+ }
+ default: { /* try metamethod */
+ Protect(
+ if (!call_binTM(L, rb, luaO_nilobject, ra, TM_LEN))
+ luaG_typeerror(L, rb, "get length of");
+ )
+ }
+ }
+ continue;
+ }
+ case OP_CONCAT: {
+ int b = GETARG_B(i);
+ int c = GETARG_C(i);
+ Protect(luaV_concat(L, c-b+1, c); luaC_checkGC(L));
+ setobjs2s(L, RA(i), base+b);
+ continue;
+ }
+ case OP_JMP: {
+ dojump(L, pc, GETARG_sBx(i));
+ continue;
+ }
+ case OP_EQ: {
+ TValue *rb = RKB(i);
+ TValue *rc = RKC(i);
+ Protect(
+ if (equalobj(L, rb, rc) == GETARG_A(i))
+ dojump(L, pc, GETARG_sBx(*pc));
+ )
+ pc++;
+ continue;
+ }
+ case OP_LT: {
+ Protect(
+ if (luaV_lessthan(L, RKB(i), RKC(i)) == GETARG_A(i))
+ dojump(L, pc, GETARG_sBx(*pc));
+ )
+ pc++;
+ continue;
+ }
+ case OP_LE: {
+ Protect(
+ if (lessequal(L, RKB(i), RKC(i)) == GETARG_A(i))
+ dojump(L, pc, GETARG_sBx(*pc));
+ )
+ pc++;
+ continue;
+ }
+ case OP_TEST: {
+ if (l_isfalse(ra) != GETARG_C(i))
+ dojump(L, pc, GETARG_sBx(*pc));
+ pc++;
+ continue;
+ }
+ case OP_TESTSET: {
+ TValue *rb = RB(i);
+ if (l_isfalse(rb) != GETARG_C(i)) {
+ setobjs2s(L, ra, rb);
+ dojump(L, pc, GETARG_sBx(*pc));
+ }
+ pc++;
+ continue;
+ }
+ case OP_CALL: {
+ int b = GETARG_B(i);
+ int nresults = GETARG_C(i) - 1;
+ if (b != 0) L->top = ra+b; /* else previous instruction set top */
+ L->savedpc = pc;
+ switch (luaD_precall(L, ra, nresults)) {
+ case PCRLUA: {
+ nexeccalls++;
+ goto reentry; /* restart luaV_execute over new Lua function */
+ }
+ case PCRC: {
+ /* it was a C function (`precall' called it); adjust results */
+ if (nresults >= 0) L->top = L->ci->top;
+ base = L->base;
+ continue;
+ }
+ default: {
+ return; /* yield */
+ }
+ }
+ }
+ case OP_TAILCALL: {
+ int b = GETARG_B(i);
+ if (b != 0) L->top = ra+b; /* else previous instruction set top */
+ L->savedpc = pc;
+ lua_assert(GETARG_C(i) - 1 == LUA_MULTRET);
+ switch (luaD_precall(L, ra, LUA_MULTRET)) {
+ case PCRLUA: {
+ /* tail call: put new frame in place of previous one */
+ CallInfo *ci = L->ci - 1; /* previous frame */
+ int aux;
+ StkId func = ci->func;
+ StkId pfunc = (ci+1)->func; /* previous function index */
+ if (L->openupval) luaF_close(L, ci->base);
+ L->base = ci->base = ci->func + ((ci+1)->base - pfunc);
+ for (aux = 0; pfunc+aux < L->top; aux++) /* move frame down */
+ setobjs2s(L, func+aux, pfunc+aux);
+ ci->top = L->top = func+aux; /* correct top */
+ lua_assert(L->top == L->base + clvalue(func)->l.p->maxstacksize);
+ ci->savedpc = L->savedpc;
+ ci->tailcalls++; /* one more call lost */
+ L->ci--; /* remove new frame */
+ goto reentry;
+ }
+ case PCRC: { /* it was a C function (`precall' called it) */
+ base = L->base;
+ continue;
+ }
+ default: {
+ return; /* yield */
+ }
+ }
+ }
+ case OP_RETURN: {
+ int b = GETARG_B(i);
+ if (b != 0) L->top = ra+b-1;
+ if (L->openupval) luaF_close(L, base);
+ L->savedpc = pc;
+ b = luaD_poscall(L, ra);
+ if (--nexeccalls == 0) /* was previous function running `here'? */
+ return; /* no: return */
+ else { /* yes: continue its execution */
+ if (b) L->top = L->ci->top;
+ lua_assert(isLua(L->ci));
+ lua_assert(GET_OPCODE(*((L->ci)->savedpc - 1)) == OP_CALL);
+ goto reentry;
+ }
+ }
+ case OP_FORLOOP: {
+ lua_Number step = nvalue(ra+2);
+ lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
+ lua_Number limit = nvalue(ra+1);
+ if (luai_numlt(0, step) ? luai_numle(idx, limit)
+ : luai_numle(limit, idx)) {
+ dojump(L, pc, GETARG_sBx(i)); /* jump back */
+ setnvalue(ra, idx); /* update internal index... */
+ setnvalue(ra+3, idx); /* ...and external index */
+ }
+ continue;
+ }
+ case OP_FORPREP: {
+ const TValue *init = ra;
+ const TValue *plimit = ra+1;
+ const TValue *pstep = ra+2;
+ L->savedpc = pc; /* next steps may throw errors */
+ if (!tonumber(init, ra))
+ luaG_runerror(L, LUA_QL("for") " initial value must be a number");
+ else if (!tonumber(plimit, ra+1))
+ luaG_runerror(L, LUA_QL("for") " limit must be a number");
+ else if (!tonumber(pstep, ra+2))
+ luaG_runerror(L, LUA_QL("for") " step must be a number");
+ setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
+ dojump(L, pc, GETARG_sBx(i));
+ continue;
+ }
+ case OP_TFORLOOP: {
+ StkId cb = ra + 3; /* call base */
+ setobjs2s(L, cb+2, ra+2);
+ setobjs2s(L, cb+1, ra+1);
+ setobjs2s(L, cb, ra);
+ L->top = cb+3; /* func. + 2 args (state and index) */
+ Protect(luaD_call(L, cb, GETARG_C(i)));
+ L->top = L->ci->top;
+ cb = RA(i) + 3; /* previous call may change the stack */
+ if (!ttisnil(cb)) { /* continue loop? */
+ setobjs2s(L, cb-1, cb); /* save control variable */
+ dojump(L, pc, GETARG_sBx(*pc)); /* jump back */
+ }
+ pc++;
+ continue;
+ }
+ case OP_SETLIST: {
+ int n = GETARG_B(i);
+ int c = GETARG_C(i);
+ int last;
+ Table *h;
+ if (n == 0) {
+ n = cast_int(L->top - ra) - 1;
+ L->top = L->ci->top;
+ }
+ if (c == 0) c = cast_int(*pc++);
+ runtime_check(L, ttistable(ra));
+ h = hvalue(ra);
+ last = ((c-1)*LFIELDS_PER_FLUSH) + n;
+ if (last > h->sizearray) /* needs more space? */
+ luaH_resizearray(L, h, last); /* pre-alloc it at once */
+ for (; n > 0; n--) {
+ TValue *val = ra+n;
+ setobj2t(L, luaH_setnum(L, h, last--), val);
+ luaC_barriert(L, h, val);
+ }
+ continue;
+ }
+ case OP_CLOSE: {
+ luaF_close(L, ra);
+ continue;
+ }
+ case OP_CLOSURE: {
+ Proto *p;
+ Closure *ncl;
+ int nup, j;
+ p = cl->p->p[GETARG_Bx(i)];
+ nup = p->nups;
+ ncl = luaF_newLclosure(L, nup, cl->env);
+ ncl->l.p = p;
+ for (j=0; j<nup; j++, pc++) {
+ if (GET_OPCODE(*pc) == OP_GETUPVAL)
+ ncl->l.upvals[j] = cl->upvals[GETARG_B(*pc)];
+ else {
+ lua_assert(GET_OPCODE(*pc) == OP_MOVE);
+ ncl->l.upvals[j] = luaF_findupval(L, base + GETARG_B(*pc));
+ }
+ }
+ setclvalue(L, ra, ncl);
+ Protect(luaC_checkGC(L));
+ continue;
+ }
+ case OP_VARARG: {
+ int b = GETARG_B(i) - 1;
+ int j;
+ CallInfo *ci = L->ci;
+ int n = cast_int(ci->base - ci->func) - cl->p->numparams - 1;
+ if (b == LUA_MULTRET) {
+ Protect(luaD_checkstack(L, n));
+ ra = RA(i); /* previous call may change the stack */
+ b = n;
+ L->top = ra + n;
+ }
+ for (j = 0; j < b; j++) {
+ if (j < n) {
+ setobjs2s(L, ra + j, ci->base - n + j);
+ }
+ else {
+ setnilvalue(ra + j);
+ }
+ }
+ continue;
+ }
+ }
+ }
+}
+
diff --git a/libs/lua-5.1.5/src/lvm.h b/libs/lua-5.1.5/src/lvm.h
new file mode 100644
index 0000000..bfe4f56
--- /dev/null
+++ b/libs/lua-5.1.5/src/lvm.h
@@ -0,0 +1,36 @@
+/*
+** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
+** Lua virtual machine
+** See Copyright Notice in lua.h
+*/
+
+#ifndef lvm_h
+#define lvm_h
+
+
+#include "ldo.h"
+#include "lobject.h"
+#include "ltm.h"
+
+
+#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
+
+#define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
+ (((o) = luaV_tonumber(o,n)) != NULL))
+
+#define equalobj(L,o1,o2) \
+ (ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
+
+
+LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
+LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
+LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
+LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
+LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
+ StkId val);
+LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
+ StkId val);
+LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+
+#endif
diff --git a/libs/lua-5.1.5/src/lzio.c b/libs/lua-5.1.5/src/lzio.c
new file mode 100644
index 0000000..293edd5
--- /dev/null
+++ b/libs/lua-5.1.5/src/lzio.c
@@ -0,0 +1,82 @@
+/*
+** $Id: lzio.c,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
+** a generic input stream interface
+** See Copyright Notice in lua.h
+*/
+
+
+#include <string.h>
+
+#define lzio_c
+#define LUA_CORE
+
+#include "lua.h"
+
+#include "llimits.h"
+#include "lmem.h"
+#include "lstate.h"
+#include "lzio.h"
+
+
+int luaZ_fill (ZIO *z) {
+ size_t size;
+ lua_State *L = z->L;
+ const char *buff;
+ lua_unlock(L);
+ buff = z->reader(L, z->data, &size);
+ lua_lock(L);
+ if (buff == NULL || size == 0) return EOZ;
+ z->n = size - 1;
+ z->p = buff;
+ return char2int(*(z->p++));
+}
+
+
+int luaZ_lookahead (ZIO *z) {
+ if (z->n == 0) {
+ if (luaZ_fill(z) == EOZ)
+ return EOZ;
+ else {
+ z->n++; /* luaZ_fill removed first byte; put back it */
+ z->p--;
+ }
+ }
+ return char2int(*z->p);
+}
+
+
+void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader, void *data) {
+ z->L = L;
+ z->reader = reader;
+ z->data = data;
+ z->n = 0;
+ z->p = NULL;
+}
+
+
+/* --------------------------------------------------------------- read --- */
+size_t luaZ_read (ZIO *z, void *b, size_t n) {
+ while (n) {
+ size_t m;
+ if (luaZ_lookahead(z) == EOZ)
+ return n; /* return number of missing bytes */
+ m = (n <= z->n) ? n : z->n; /* min. between n and z->n */
+ memcpy(b, z->p, m);
+ z->n -= m;
+ z->p += m;
+ b = (char *)b + m;
+ n -= m;
+ }
+ return 0;
+}
+
+/* ------------------------------------------------------------------------ */
+char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n) {
+ if (n > buff->buffsize) {
+ if (n < LUA_MINBUFFER) n = LUA_MINBUFFER;
+ luaZ_resizebuffer(L, buff, n);
+ }
+ return buff->buffer;
+}
+
+
diff --git a/libs/lua-5.1.5/src/lzio.h b/libs/lua-5.1.5/src/lzio.h
new file mode 100644
index 0000000..51d695d
--- /dev/null
+++ b/libs/lua-5.1.5/src/lzio.h
@@ -0,0 +1,67 @@
+/*
+** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
+** Buffered streams
+** See Copyright Notice in lua.h
+*/
+
+
+#ifndef lzio_h
+#define lzio_h
+
+#include "lua.h"
+
+#include "lmem.h"
+
+
+#define EOZ (-1) /* end of stream */
+
+typedef struct Zio ZIO;
+
+#define char2int(c) cast(int, cast(unsigned char, (c)))
+
+#define zgetc(z) (((z)->n--)>0 ? char2int(*(z)->p++) : luaZ_fill(z))
+
+typedef struct Mbuffer {
+ char *buffer;
+ size_t n;
+ size_t buffsize;
+} Mbuffer;
+
+#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)
+
+#define luaZ_buffer(buff) ((buff)->buffer)
+#define luaZ_sizebuffer(buff) ((buff)->buffsize)
+#define luaZ_bufflen(buff) ((buff)->n)
+
+#define luaZ_resetbuffer(buff) ((buff)->n = 0)
+
+
+#define luaZ_resizebuffer(L, buff, size) \
+ (luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
+ (buff)->buffsize = size)
+
+#define luaZ_freebuffer(L, buff) luaZ_resizebuffer(L, buff, 0)
+
+
+LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
+LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
+ void *data);
+LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n); /* read next n bytes */
+LUAI_FUNC int luaZ_lookahead (ZIO *z);
+
+
+
+/* --------- Private Part ------------------ */
+
+struct Zio {
+ size_t n; /* bytes still unread */
+ const char *p; /* current position in buffer */
+ lua_Reader reader;
+ void* data; /* additional data */
+ lua_State *L; /* Lua state (for reader) */
+};
+
+
+LUAI_FUNC int luaZ_fill (ZIO *z);
+
+#endif
diff --git a/libs/lua-5.1.5/src/print.c b/libs/lua-5.1.5/src/print.c
new file mode 100644
index 0000000..e240cfc
--- /dev/null
+++ b/libs/lua-5.1.5/src/print.c
@@ -0,0 +1,227 @@
+/*
+** $Id: print.c,v 1.55a 2006/05/31 13:30:05 lhf Exp $
+** print bytecodes
+** See Copyright Notice in lua.h
+*/
+
+#include <ctype.h>
+#include <stdio.h>
+
+#define luac_c
+#define LUA_CORE
+
+#include "ldebug.h"
+#include "lobject.h"
+#include "lopcodes.h"
+#include "lundump.h"
+
+#define PrintFunction luaU_print
+
+#define Sizeof(x) ((int)sizeof(x))
+#define VOID(p) ((const void*)(p))
+
+static void PrintString(const TString* ts)
+{
+ const char* s=getstr(ts);
+ size_t i,n=ts->tsv.len;
+ putchar('"');
+ for (i=0; i<n; i++)
+ {
+ int c=s[i];
+ switch (c)
+ {
+ case '"': printf("\\\""); break;
+ case '\\': printf("\\\\"); break;
+ case '\a': printf("\\a"); break;
+ case '\b': printf("\\b"); break;
+ case '\f': printf("\\f"); break;
+ case '\n': printf("\\n"); break;
+ case '\r': printf("\\r"); break;
+ case '\t': printf("\\t"); break;
+ case '\v': printf("\\v"); break;
+ default: if (isprint((unsigned char)c))
+ putchar(c);
+ else
+ printf("\\%03u",(unsigned char)c);
+ }
+ }
+ putchar('"');
+}
+
+static void PrintConstant(const Proto* f, int i)
+{
+ const TValue* o=&f->k[i];
+ switch (ttype(o))
+ {
+ case LUA_TNIL:
+ printf("nil");
+ break;
+ case LUA_TBOOLEAN:
+ printf(bvalue(o) ? "true" : "false");
+ break;
+ case LUA_TNUMBER:
+ printf(LUA_NUMBER_FMT,nvalue(o));
+ break;
+ case LUA_TSTRING:
+ PrintString(rawtsvalue(o));
+ break;
+ default: /* cannot happen */
+ printf("? type=%d",ttype(o));
+ break;
+ }
+}
+
+static void PrintCode(const Proto* f)
+{
+ const Instruction* code=f->code;
+ int pc,n=f->sizecode;
+ for (pc=0; pc<n; pc++)
+ {
+ Instruction i=code[pc];
+ OpCode o=GET_OPCODE(i);
+ int a=GETARG_A(i);
+ int b=GETARG_B(i);
+ int c=GETARG_C(i);
+ int bx=GETARG_Bx(i);
+ int sbx=GETARG_sBx(i);
+ int line=getline(f,pc);
+ printf("\t%d\t",pc+1);
+ if (line>0) printf("[%d]\t",line); else printf("[-]\t");
+ printf("%-9s\t",luaP_opnames[o]);
+ switch (getOpMode(o))
+ {
+ case iABC:
+ printf("%d",a);
+ if (getBMode(o)!=OpArgN) printf(" %d",ISK(b) ? (-1-INDEXK(b)) : b);
+ if (getCMode(o)!=OpArgN) printf(" %d",ISK(c) ? (-1-INDEXK(c)) : c);
+ break;
+ case iABx:
+ if (getBMode(o)==OpArgK) printf("%d %d",a,-1-bx); else printf("%d %d",a,bx);
+ break;
+ case iAsBx:
+ if (o==OP_JMP) printf("%d",sbx); else printf("%d %d",a,sbx);
+ break;
+ }
+ switch (o)
+ {
+ case OP_LOADK:
+ printf("\t; "); PrintConstant(f,bx);
+ break;
+ case OP_GETUPVAL:
+ case OP_SETUPVAL:
+ printf("\t; %s", (f->sizeupvalues>0) ? getstr(f->upvalues[b]) : "-");
+ break;
+ case OP_GETGLOBAL:
+ case OP_SETGLOBAL:
+ printf("\t; %s",svalue(&f->k[bx]));
+ break;
+ case OP_GETTABLE:
+ case OP_SELF:
+ if (ISK(c)) { printf("\t; "); PrintConstant(f,INDEXK(c)); }
+ break;
+ case OP_SETTABLE:
+ case OP_ADD:
+ case OP_SUB:
+ case OP_MUL:
+ case OP_DIV:
+ case OP_POW:
+ case OP_EQ:
+ case OP_LT:
+ case OP_LE:
+ if (ISK(b) || ISK(c))
+ {
+ printf("\t; ");
+ if (ISK(b)) PrintConstant(f,INDEXK(b)); else printf("-");
+ printf(" ");
+ if (ISK(c)) PrintConstant(f,INDEXK(c)); else printf("-");
+ }
+ break;
+ case OP_JMP:
+ case OP_FORLOOP:
+ case OP_FORPREP:
+ printf("\t; to %d",sbx+pc+2);
+ break;
+ case OP_CLOSURE:
+ printf("\t; %p",VOID(f->p[bx]));
+ break;
+ case OP_SETLIST:
+ if (c==0) printf("\t; %d",(int)code[++pc]);
+ else printf("\t; %d",c);
+ break;
+ default:
+ break;
+ }
+ printf("\n");
+ }
+}
+
+#define SS(x) (x==1)?"":"s"
+#define S(x) x,SS(x)
+
+static void PrintHeader(const Proto* f)
+{
+ const char* s=getstr(f->source);
+ if (*s=='@' || *s=='=')
+ s++;
+ else if (*s==LUA_SIGNATURE[0])
+ s="(bstring)";
+ else
+ s="(string)";
+ printf("\n%s <%s:%d,%d> (%d instruction%s, %d bytes at %p)\n",
+ (f->linedefined==0)?"main":"function",s,
+ f->linedefined,f->lastlinedefined,
+ S(f->sizecode),f->sizecode*Sizeof(Instruction),VOID(f));
+ printf("%d%s param%s, %d slot%s, %d upvalue%s, ",
+ f->numparams,f->is_vararg?"+":"",SS(f->numparams),
+ S(f->maxstacksize),S(f->nups));
+ printf("%d local%s, %d constant%s, %d function%s\n",
+ S(f->sizelocvars),S(f->sizek),S(f->sizep));
+}
+
+static void PrintConstants(const Proto* f)
+{
+ int i,n=f->sizek;
+ printf("constants (%d) for %p:\n",n,VOID(f));
+ for (i=0; i<n; i++)
+ {
+ printf("\t%d\t",i+1);
+ PrintConstant(f,i);
+ printf("\n");
+ }
+}
+
+static void PrintLocals(const Proto* f)
+{
+ int i,n=f->sizelocvars;
+ printf("locals (%d) for %p:\n",n,VOID(f));
+ for (i=0; i<n; i++)
+ {
+ printf("\t%d\t%s\t%d\t%d\n",
+ i,getstr(f->locvars[i].varname),f->locvars[i].startpc+1,f->locvars[i].endpc+1);
+ }
+}
+
+static void PrintUpvalues(const Proto* f)
+{
+ int i,n=f->sizeupvalues;
+ printf("upvalues (%d) for %p:\n",n,VOID(f));
+ if (f->upvalues==NULL) return;
+ for (i=0; i<n; i++)
+ {
+ printf("\t%d\t%s\n",i,getstr(f->upvalues[i]));
+ }
+}
+
+void PrintFunction(const Proto* f, int full)
+{
+ int i,n=f->sizep;
+ PrintHeader(f);
+ PrintCode(f);
+ if (full)
+ {
+ PrintConstants(f);
+ PrintLocals(f);
+ PrintUpvalues(f);
+ }
+ for (i=0; i<n; i++) PrintFunction(f->p[i],full);
+}
diff --git a/libs/lua-5.1.5/test/README b/libs/lua-5.1.5/test/README
new file mode 100644
index 0000000..0c7f38b
--- /dev/null
+++ b/libs/lua-5.1.5/test/README
@@ -0,0 +1,26 @@
+These are simple tests for Lua. Some of them contain useful code.
+They are meant to be run to make sure Lua is built correctly and also
+to be read, to see how Lua programs look.
+
+Here is a one-line summary of each program:
+
+ bisect.lua bisection method for solving non-linear equations
+ cf.lua temperature conversion table (celsius to farenheit)
+ echo.lua echo command line arguments
+ env.lua environment variables as automatic global variables
+ factorial.lua factorial without recursion
+ fib.lua fibonacci function with cache
+ fibfor.lua fibonacci numbers with coroutines and generators
+ globals.lua report global variable usage
+ hello.lua the first program in every language
+ life.lua Conway's Game of Life
+ luac.lua bare-bones luac
+ printf.lua an implementation of printf
+ readonly.lua make global variables readonly
+ sieve.lua the sieve of of Eratosthenes programmed with coroutines
+ sort.lua two implementations of a sort function
+ table.lua make table, grouping all data for the same item
+ trace-calls.lua trace calls
+ trace-globals.lua trace assigments to global variables
+ xd.lua hex dump
+
diff --git a/libs/lua-5.1.5/test/bisect.lua b/libs/lua-5.1.5/test/bisect.lua
new file mode 100644
index 0000000..f91e69b
--- /dev/null
+++ b/libs/lua-5.1.5/test/bisect.lua
@@ -0,0 +1,27 @@
+-- bisection method for solving non-linear equations
+
+delta=1e-6 -- tolerance
+
+function bisect(f,a,b,fa,fb)
+ local c=(a+b)/2
+ io.write(n," c=",c," a=",a," b=",b,"\n")
+ if c==a or c==b or math.abs(a-b)<delta then return c,b-a end
+ n=n+1
+ local fc=f(c)
+ if fa*fc<0 then return bisect(f,a,c,fa,fc) else return bisect(f,c,b,fc,fb) end
+end
+
+-- find root of f in the inverval [a,b]. needs f(a)*f(b)<0
+function solve(f,a,b)
+ n=0
+ local z,e=bisect(f,a,b,f(a),f(b))
+ io.write(string.format("after %d steps, root is %.17g with error %.1e, f=%.1e\n",n,z,e,f(z)))
+end
+
+-- our function
+function f(x)
+ return x*x*x-x-1
+end
+
+-- find zero in [1,2]
+solve(f,1,2)
diff --git a/libs/lua-5.1.5/test/cf.lua b/libs/lua-5.1.5/test/cf.lua
new file mode 100644
index 0000000..8cda54b
--- /dev/null
+++ b/libs/lua-5.1.5/test/cf.lua
@@ -0,0 +1,16 @@
+-- temperature conversion table (celsius to farenheit)
+
+for c0=-20,50-1,10 do
+ io.write("C ")
+ for c=c0,c0+10-1 do
+ io.write(string.format("%3.0f ",c))
+ end
+ io.write("\n")
+
+ io.write("F ")
+ for c=c0,c0+10-1 do
+ f=(9/5)*c+32
+ io.write(string.format("%3.0f ",f))
+ end
+ io.write("\n\n")
+end
diff --git a/libs/lua-5.1.5/test/echo.lua b/libs/lua-5.1.5/test/echo.lua
new file mode 100644
index 0000000..4313439
--- /dev/null
+++ b/libs/lua-5.1.5/test/echo.lua
@@ -0,0 +1,5 @@
+-- echo command line arguments
+
+for i=0,table.getn(arg) do
+ print(i,arg[i])
+end
diff --git a/libs/lua-5.1.5/test/env.lua b/libs/lua-5.1.5/test/env.lua
new file mode 100644
index 0000000..9e62a57
--- /dev/null
+++ b/libs/lua-5.1.5/test/env.lua
@@ -0,0 +1,7 @@
+-- read environment variables as if they were global variables
+
+local f=function (t,i) return os.getenv(i) end
+setmetatable(getfenv(),{__index=f})
+
+-- an example
+print(a,USER,PATH)
diff --git a/libs/lua-5.1.5/test/factorial.lua b/libs/lua-5.1.5/test/factorial.lua
new file mode 100644
index 0000000..7c4cf0f
--- /dev/null
+++ b/libs/lua-5.1.5/test/factorial.lua
@@ -0,0 +1,32 @@
+-- function closures are powerful
+
+-- traditional fixed-point operator from functional programming
+Y = function (g)
+ local a = function (f) return f(f) end
+ return a(function (f)
+ return g(function (x)
+ local c=f(f)
+ return c(x)
+ end)
+ end)
+end
+
+
+-- factorial without recursion
+F = function (f)
+ return function (n)
+ if n == 0 then return 1
+ else return n*f(n-1) end
+ end
+ end
+
+factorial = Y(F) -- factorial is the fixed point of F
+
+-- now test it
+function test(x)
+ io.write(x,"! = ",factorial(x),"\n")
+end
+
+for n=0,16 do
+ test(n)
+end
diff --git a/libs/lua-5.1.5/test/fib.lua b/libs/lua-5.1.5/test/fib.lua
new file mode 100644
index 0000000..97a921b
--- /dev/null
+++ b/libs/lua-5.1.5/test/fib.lua
@@ -0,0 +1,40 @@
+-- fibonacci function with cache
+
+-- very inefficient fibonacci function
+function fib(n)
+ N=N+1
+ if n<2 then
+ return n
+ else
+ return fib(n-1)+fib(n-2)
+ end
+end
+
+-- a general-purpose value cache
+function cache(f)
+ local c={}
+ return function (x)
+ local y=c[x]
+ if not y then
+ y=f(x)
+ c[x]=y
+ end
+ return y
+ end
+end
+
+-- run and time it
+function test(s,f)
+ N=0
+ local c=os.clock()
+ local v=f(n)
+ local t=os.clock()-c
+ print(s,n,v,t,N)
+end
+
+n=arg[1] or 24 -- for other values, do lua fib.lua XX
+n=tonumber(n)
+print("","n","value","time","evals")
+test("plain",fib)
+fib=cache(fib)
+test("cached",fib)
diff --git a/libs/lua-5.1.5/test/fibfor.lua b/libs/lua-5.1.5/test/fibfor.lua
new file mode 100644
index 0000000..8bbba39
--- /dev/null
+++ b/libs/lua-5.1.5/test/fibfor.lua
@@ -0,0 +1,13 @@
+-- example of for with generator functions
+
+function generatefib (n)
+ return coroutine.wrap(function ()
+ local a,b = 1, 1
+ while a <= n do
+ coroutine.yield(a)
+ a, b = b, a+b
+ end
+ end)
+end
+
+for i in generatefib(1000) do print(i) end
diff --git a/libs/lua-5.1.5/test/globals.lua b/libs/lua-5.1.5/test/globals.lua
new file mode 100644
index 0000000..d4c20e1
--- /dev/null
+++ b/libs/lua-5.1.5/test/globals.lua
@@ -0,0 +1,13 @@
+-- reads luac listings and reports global variable usage
+-- lines where a global is written to are marked with "*"
+-- typical usage: luac -p -l file.lua | lua globals.lua | sort | lua table.lua
+
+while 1 do
+ local s=io.read()
+ if s==nil then break end
+ local ok,_,l,op,g=string.find(s,"%[%-?(%d*)%]%s*([GS])ETGLOBAL.-;%s+(.*)$")
+ if ok then
+ if op=="S" then op="*" else op="" end
+ io.write(g,"\t",l,op,"\n")
+ end
+end
diff --git a/libs/lua-5.1.5/test/hello.lua b/libs/lua-5.1.5/test/hello.lua
new file mode 100644
index 0000000..0925498
--- /dev/null
+++ b/libs/lua-5.1.5/test/hello.lua
@@ -0,0 +1,3 @@
+-- the first program in every language
+
+io.write("Hello world, from ",_VERSION,"!\n")
diff --git a/libs/lua-5.1.5/test/life.lua b/libs/lua-5.1.5/test/life.lua
new file mode 100644
index 0000000..911d9fe
--- /dev/null
+++ b/libs/lua-5.1.5/test/life.lua
@@ -0,0 +1,111 @@
+-- life.lua
+-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
+-- modified to use ANSI terminal escape sequences
+-- modified to use for instead of while
+
+local write=io.write
+
+ALIVE="¥" DEAD="þ"
+ALIVE="O" DEAD="-"
+
+function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
+ for i=1,10000 do end
+ -- local i=os.clock()+1 while(os.clock()<i) do end
+end
+
+function ARRAY2D(w,h)
+ local t = {w=w,h=h}
+ for y=1,h do
+ t[y] = {}
+ for x=1,w do
+ t[y][x]=0
+ end
+ end
+ return t
+end
+
+_CELLS = {}
+
+-- give birth to a "shape" within the cell array
+function _CELLS:spawn(shape,left,top)
+ for y=0,shape.h-1 do
+ for x=0,shape.w-1 do
+ self[top+y][left+x] = shape[y*shape.w+x+1]
+ end
+ end
+end
+
+-- run the CA and produce the next generation
+function _CELLS:evolve(next)
+ local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
+ while yi > 0 do
+ local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
+ while xi > 0 do
+ local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
+ self[y][xm1] + self[y][xp1] +
+ self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
+ next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
+ xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
+ end
+ ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
+ end
+end
+
+-- output the array to screen
+function _CELLS:draw()
+ local out="" -- accumulate to reduce flicker
+ for y=1,self.h do
+ for x=1,self.w do
+ out=out..(((self[y][x]>0) and ALIVE) or DEAD)
+ end
+ out=out.."\n"
+ end
+ write(out)
+end
+
+-- constructor
+function CELLS(w,h)
+ local c = ARRAY2D(w,h)
+ c.spawn = _CELLS.spawn
+ c.evolve = _CELLS.evolve
+ c.draw = _CELLS.draw
+ return c
+end
+
+--
+-- shapes suitable for use with spawn() above
+--
+HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
+GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
+EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
+FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
+BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
+
+-- the main routine
+function LIFE(w,h)
+ -- create two arrays
+ local thisgen = CELLS(w,h)
+ local nextgen = CELLS(w,h)
+
+ -- create some life
+ -- about 1000 generations of fun, then a glider steady-state
+ thisgen:spawn(GLIDER,5,4)
+ thisgen:spawn(EXPLODE,25,10)
+ thisgen:spawn(FISH,4,12)
+
+ -- run until break
+ local gen=1
+ write("\027[2J") -- ANSI clear screen
+ while 1 do
+ thisgen:evolve(nextgen)
+ thisgen,nextgen = nextgen,thisgen
+ write("\027[H") -- ANSI home cursor
+ thisgen:draw()
+ write("Life - generation ",gen,"\n")
+ gen=gen+1
+ if gen>2000 then break end
+ --delay() -- no delay
+ end
+end
+
+LIFE(40,20)
diff --git a/libs/lua-5.1.5/test/luac.lua b/libs/lua-5.1.5/test/luac.lua
new file mode 100644
index 0000000..96a0a97
--- /dev/null
+++ b/libs/lua-5.1.5/test/luac.lua
@@ -0,0 +1,7 @@
+-- bare-bones luac in Lua
+-- usage: lua luac.lua file.lua
+
+assert(arg[1]~=nil and arg[2]==nil,"usage: lua luac.lua file.lua")
+f=assert(io.open("luac.out","wb"))
+assert(f:write(string.dump(assert(loadfile(arg[1])))))
+assert(f:close())
diff --git a/libs/lua-5.1.5/test/printf.lua b/libs/lua-5.1.5/test/printf.lua
new file mode 100644
index 0000000..58c63ff
--- /dev/null
+++ b/libs/lua-5.1.5/test/printf.lua
@@ -0,0 +1,7 @@
+-- an implementation of printf
+
+function printf(...)
+ io.write(string.format(...))
+end
+
+printf("Hello %s from %s on %s\n",os.getenv"USER" or "there",_VERSION,os.date())
diff --git a/libs/lua-5.1.5/test/readonly.lua b/libs/lua-5.1.5/test/readonly.lua
new file mode 100644
index 0000000..85c0b4e
--- /dev/null
+++ b/libs/lua-5.1.5/test/readonly.lua
@@ -0,0 +1,12 @@
+-- make global variables readonly
+
+local f=function (t,i) error("cannot redefine global variable `"..i.."'",2) end
+local g={}
+local G=getfenv()
+setmetatable(g,{__index=G,__newindex=f})
+setfenv(1,g)
+
+-- an example
+rawset(g,"x",3)
+x=2
+y=1 -- cannot redefine `y'
diff --git a/libs/lua-5.1.5/test/sieve.lua b/libs/lua-5.1.5/test/sieve.lua
new file mode 100644
index 0000000..0871bb2
--- /dev/null
+++ b/libs/lua-5.1.5/test/sieve.lua
@@ -0,0 +1,29 @@
+-- the sieve of of Eratosthenes programmed with coroutines
+-- typical usage: lua -e N=1000 sieve.lua | column
+
+-- generate all the numbers from 2 to n
+function gen (n)
+ return coroutine.wrap(function ()
+ for i=2,n do coroutine.yield(i) end
+ end)
+end
+
+-- filter the numbers generated by `g', removing multiples of `p'
+function filter (p, g)
+ return coroutine.wrap(function ()
+ while 1 do
+ local n = g()
+ if n == nil then return end
+ if math.mod(n, p) ~= 0 then coroutine.yield(n) end
+ end
+ end)
+end
+
+N=N or 1000 -- from command line
+x = gen(N) -- generate primes up to N
+while 1 do
+ local n = x() -- pick a number until done
+ if n == nil then break end
+ print(n) -- must be a prime number
+ x = filter(n, x) -- now remove its multiples
+end
diff --git a/libs/lua-5.1.5/test/sort.lua b/libs/lua-5.1.5/test/sort.lua
new file mode 100644
index 0000000..0bcb15f
--- /dev/null
+++ b/libs/lua-5.1.5/test/sort.lua
@@ -0,0 +1,66 @@
+-- two implementations of a sort function
+-- this is an example only. Lua has now a built-in function "sort"
+
+-- extracted from Programming Pearls, page 110
+function qsort(x,l,u,f)
+ if l<u then
+ local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u
+ x[l],x[m]=x[m],x[l] -- swap pivot to first position
+ local t=x[l] -- pivot value
+ m=l
+ local i=l+1
+ while i<=u do
+ -- invariant: x[l+1..m] < t <= x[m+1..i-1]
+ if f(x[i],t) then
+ m=m+1
+ x[m],x[i]=x[i],x[m] -- swap x[i] and x[m]
+ end
+ i=i+1
+ end
+ x[l],x[m]=x[m],x[l] -- swap pivot to a valid place
+ -- x[l+1..m-1] < x[m] <= x[m+1..u]
+ qsort(x,l,m-1,f)
+ qsort(x,m+1,u,f)
+ end
+end
+
+function selectionsort(x,n,f)
+ local i=1
+ while i<=n do
+ local m,j=i,i+1
+ while j<=n do
+ if f(x[j],x[m]) then m=j end
+ j=j+1
+ end
+ x[i],x[m]=x[m],x[i] -- swap x[i] and x[m]
+ i=i+1
+ end
+end
+
+function show(m,x)
+ io.write(m,"\n\t")
+ local i=1
+ while x[i] do
+ io.write(x[i])
+ i=i+1
+ if x[i] then io.write(",") end
+ end
+ io.write("\n")
+end
+
+function testsorts(x)
+ local n=1
+ while x[n] do n=n+1 end; n=n-1 -- count elements
+ show("original",x)
+ qsort(x,1,n,function (x,y) return x<y end)
+ show("after quicksort",x)
+ selectionsort(x,n,function (x,y) return x>y end)
+ show("after reverse selection sort",x)
+ qsort(x,1,n,function (x,y) return x<y end)
+ show("after quicksort again",x)
+end
+
+-- array to be sorted
+x={"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"}
+
+testsorts(x)
diff --git a/libs/lua-5.1.5/test/table.lua b/libs/lua-5.1.5/test/table.lua
new file mode 100644
index 0000000..235089c
--- /dev/null
+++ b/libs/lua-5.1.5/test/table.lua
@@ -0,0 +1,12 @@
+-- make table, grouping all data for the same item
+-- input is 2 columns (item, data)
+
+local A
+while 1 do
+ local l=io.read()
+ if l==nil then break end
+ local _,_,a,b=string.find(l,'"?([_%w]+)"?%s*(.*)$')
+ if a~=A then A=a io.write("\n",a,":") end
+ io.write(" ",b)
+end
+io.write("\n")
diff --git a/libs/lua-5.1.5/test/trace-calls.lua b/libs/lua-5.1.5/test/trace-calls.lua
new file mode 100644
index 0000000..6d7a7b3
--- /dev/null
+++ b/libs/lua-5.1.5/test/trace-calls.lua
@@ -0,0 +1,32 @@
+-- trace calls
+-- example: lua -ltrace-calls bisect.lua
+
+local level=0
+
+local function hook(event)
+ local t=debug.getinfo(3)
+ io.write(level," >>> ",string.rep(" ",level))
+ if t~=nil and t.currentline>=0 then io.write(t.short_src,":",t.currentline," ") end
+ t=debug.getinfo(2)
+ if event=="call" then
+ level=level+1
+ else
+ level=level-1 if level<0 then level=0 end
+ end
+ if t.what=="main" then
+ if event=="call" then
+ io.write("begin ",t.short_src)
+ else
+ io.write("end ",t.short_src)
+ end
+ elseif t.what=="Lua" then
+-- table.foreach(t,print)
+ io.write(event," ",t.name or "(Lua)"," <",t.linedefined,":",t.short_src,">")
+ else
+ io.write(event," ",t.name or "(C)"," [",t.what,"] ")
+ end
+ io.write("\n")
+end
+
+debug.sethook(hook,"cr")
+level=0
diff --git a/libs/lua-5.1.5/test/trace-globals.lua b/libs/lua-5.1.5/test/trace-globals.lua
new file mode 100644
index 0000000..295e670
--- /dev/null
+++ b/libs/lua-5.1.5/test/trace-globals.lua
@@ -0,0 +1,38 @@
+-- trace assigments to global variables
+
+do
+ -- a tostring that quotes strings. note the use of the original tostring.
+ local _tostring=tostring
+ local tostring=function(a)
+ if type(a)=="string" then
+ return string.format("%q",a)
+ else
+ return _tostring(a)
+ end
+ end
+
+ local log=function (name,old,new)
+ local t=debug.getinfo(3,"Sl")
+ local line=t.currentline
+ io.write(t.short_src)
+ if line>=0 then io.write(":",line) end
+ io.write(": ",name," is now ",tostring(new)," (was ",tostring(old),")","\n")
+ end
+
+ local g={}
+ local set=function (t,name,value)
+ log(name,g[name],value)
+ g[name]=value
+ end
+ setmetatable(getfenv(),{__index=g,__newindex=set})
+end
+
+-- an example
+
+a=1
+b=2
+a=10
+b=20
+b=nil
+b=200
+print(a,b,c)
diff --git a/libs/lua-5.1.5/test/xd.lua b/libs/lua-5.1.5/test/xd.lua
new file mode 100644
index 0000000..ebc3eff
--- /dev/null
+++ b/libs/lua-5.1.5/test/xd.lua
@@ -0,0 +1,14 @@
+-- hex dump
+-- usage: lua xd.lua < file
+
+local offset=0
+while true do
+ local s=io.read(16)
+ if s==nil then return end
+ io.write(string.format("%08X ",offset))
+ string.gsub(s,"(.)",
+ function (c) io.write(string.format("%02X ",string.byte(c))) end)
+ io.write(string.rep(" ",3*(16-string.len(s))))
+ io.write(" ",string.gsub(s,"%c","."),"\n")
+ offset=offset+16
+end
diff --git a/src/gl/CMakeLists.txt b/src/gl/CMakeLists.txt
new file mode 100644
index 0000000..c1c3db0
--- /dev/null
+++ b/src/gl/CMakeLists.txt
@@ -0,0 +1,20 @@
+project(honey_engine)
+
+set (GL ${CMAKE_CURRENT_LIST_DIR})
+
+target_sources(honey PUBLIC
+ ${GL}/data.c
+ ${GL}/drawing.c
+ ${GL}/shader.c
+ ${GL}/window.c
+ ${GL}/texture.c
+ ${GL}/gl.c
+ ${GL}/glad/glad.c
+)
+
+
+target_sources(test PUBLIC
+ ${GL}/glad/glad.c
+ ${GL}/gl.test.c
+ ${GL}/window.test.c
+)
diff --git a/src/gl/data.c b/src/gl/data.c
new file mode 100644
index 0000000..a9d0324
--- /dev/null
+++ b/src/gl/data.c
@@ -0,0 +1,156 @@
+#include <stdlib.h>
+#include <stdbool.h>
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "util/util.h"
+#include "gl.h"
+
+int gl_create_buffer(lua_State *L);
+int gl_bind_buffer(lua_State *L);
+int gl_buffer_data(lua_State *L);
+
+int gl_vertex_array_create(lua_State *L);
+int gl_vertex_array_bind(lua_State *L);
+int gl_vertex_attrib_pointer(lua_State *L);
+int gl_vertex_array_enable_attrib(lua_State *L);
+
+
+void setup_data(lua_State *L, int gl_index)
+{
+ int tbl = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("GenBuffers", gl_create_buffer),
+ hs_str_cfunc("BindBuffer", gl_bind_buffer),
+ hs_str_cfunc("BufferData", gl_buffer_data),
+
+ hs_str_cfunc("GenVertexArrays", gl_vertex_array_create),
+ hs_str_cfunc("BindVertexArray", gl_vertex_array_bind),
+ hs_str_cfunc("VertexAttribPointer", gl_vertex_attrib_pointer),
+ hs_str_cfunc("EnableVertexAttribArray", gl_vertex_array_enable_attrib),
+
+ /******** enums ********/
+ /* buffer bind targets */
+ hs_str_int("ARRAY_BUFFER", GL_ARRAY_BUFFER),
+ hs_str_int("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER),
+
+ /* buffer usage patters */
+ hs_str_int("STREAM_DRAW", GL_STREAM_DRAW),
+ hs_str_int("STATIC_DRAW", GL_STATIC_DRAW),
+ hs_str_int("DYNAMIC_DRAW", GL_DYNAMIC_DRAW),
+ );
+
+ append_table(L, gl_index, tbl);
+ lua_pop(L, 1);
+}
+
+
+int gl_create_buffer(lua_State *L)
+{
+ int buf;
+ glGenBuffers(1, &buf);
+ lua_pushinteger(L, buf);
+ return 1;
+}
+
+
+int gl_bind_buffer(lua_State *L)
+{
+ lua_Integer target, buf;
+ hs_parse_args(L, hs_int(target), hs_int(buf));
+ glBindBuffer(target, buf);
+ return 0;
+}
+
+
+#define GET_BUFFER_TYPE(type, name, conversion) \
+ void * get_buffer_ ## name (lua_State *L, size_t *sz, int tbl) { \
+ size_t len = lua_objlen(L, tbl); \
+ *sz = len * sizeof(type); \
+ type *buf = malloc(*sz); \
+ if (buf == NULL) \
+ hs_throw_error(L, "failed to allocate intermediary buffer"); \
+ for (int i=0; i<len; i++) { \
+ lua_rawgeti(L, tbl, i+1); \
+ if (!lua_isnumber(L, -1)) \
+ hs_throw_error(L, "all elements must be numbers (failed at index %d)", i); \
+ buf[i] = conversion(L, -1); \
+ lua_pop(L, 1); \
+ } \
+ return buf; \
+ }
+
+GET_BUFFER_TYPE(unsigned int, uint, lua_tointeger)
+GET_BUFFER_TYPE(int, int, lua_tointeger)
+GET_BUFFER_TYPE(float, float, lua_tonumber)
+
+int gl_buffer_data(lua_State *L)
+{
+ lua_Integer target, type, usage;
+ int table;
+ hs_parse_args(L, hs_int(target), hs_int(type), hs_tbl(table), hs_int(usage));
+
+ /* build raw buffer */
+ void *buf; size_t len;
+ switch(type) {
+ case GL_UNSIGNED_INT:
+ buf = get_buffer_uint(L, &len, table);
+ break;
+
+ case GL_INT:
+ buf = get_buffer_int(L, &len, table);
+ break;
+
+ case GL_FLOAT:
+ buf = get_buffer_float(L, &len, table);
+ break;
+
+ default:
+ hs_throw_error(L, "invalid type");
+ }
+
+ /* call */
+ glBufferData(target, len, buf, usage);
+ free(buf);
+ return 0;
+}
+
+
+int gl_vertex_array_create(lua_State *L)
+{
+ int array;
+ glGenVertexArrays(1, &array);
+ lua_pushinteger(L, array);
+ return 1;
+}
+
+
+int gl_vertex_array_bind(lua_State *L)
+{
+ lua_Integer array;
+ hs_parse_args(L, hs_int(array));
+ glBindVertexArray(array);
+ return 0;
+}
+
+
+int gl_vertex_attrib_pointer(lua_State *L)
+{
+ lua_Integer index, size, stride, offset;
+ bool normalized;
+ hs_parse_args(L, hs_int(index), hs_int(size), hs_bool(normalized), hs_int(stride), hs_int(offset));
+ glVertexAttribPointer(index, size, GL_FLOAT,
+ normalized, stride*sizeof(float),
+ (void*) (offset*sizeof(float)));
+ return 0;
+}
+
+
+int gl_vertex_array_enable_attrib(lua_State *L)
+{
+ lua_Integer index;
+ hs_parse_args(L, hs_int(index));
+ glEnableVertexAttribArray(index);
+ return 0;
+}
diff --git a/src/gl/data.test.c b/src/gl/data.test.c
new file mode 100644
index 0000000..143b0ce
--- /dev/null
+++ b/src/gl/data.test.c
@@ -0,0 +1,216 @@
+#include <string.h>
+#include <lua.h>
+#include <lauxlib.h>
+#include <honeysuckle.h>
+#include "test/honey-test.h"
+
+
+int mock_glfwInit_(void);
+int mock_hs_throw_error_(lua_State *L, const char *str, ...);
+void mock_glfwTerminate_();
+void mock_glBufferData_(int, size_t, const void *, int);
+
+#define DUMMY_FUNCTION(...)
+
+#define glfwInit mock_glfwInit_
+#define hs_throw_error mock_hs_throw_error_
+#define glfwTerminate mock_glfwTerminate_
+#undef glBufferData
+#define glBufferData mock_glBufferData_
+#define setup_shader DUMMY_FUNCTION
+#define setup_drawing DUMMY_FUNCTION
+#include "gl/gl.c"
+#undef glBufferData
+#undef glfwTerminate
+#undef hs_throw_error
+#undef glfwInit
+
+
+lily_mock_t *mock_hs_throw_error = NULL;
+static int mock_hs_throw_error_(lua_State *L, const char *str, ...)
+{
+ struct lily_mock_arg_t args[] = {
+ { sizeof(const char *), &str }
+ };
+ lily_mock_store_call(mock_hs_throw_error, args);
+
+ lua_pushstring(L, "some error");
+ lua_error(L);
+
+ return 0;
+}
+
+lily_mock_t *mock_glBufferData = NULL;
+static void mock_glBufferData_(int target, size_t size, const void *data, int usage)
+{
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_store_call(mock_glBufferData, args);
+
+ int use_ints; lily_get_value(mock_glBufferData, int, &use_ints);
+
+ if (use_ints) {
+ size_t count = size/sizeof(int);
+ int *numbers = data;
+ for (int i=0; i<count; i++) {
+ lily_store_value(mock_glBufferData, int, numbers[i]);
+ }
+ }
+ else {
+ size_t count = size/sizeof(float);
+ float *numbers = data;
+ for (int i=0; i<count; i++) {
+ lily_store_value(mock_glBufferData, float, numbers[i]);
+ }
+ }
+}
+
+
+/* ~~~~~~~~ suite ~~~~~~~~ */
+
+void gl_init_succeeds()
+{
+ lily_mock_use(&mock_glfwInit);
+ lily_mock_use(&mock_hs_throw_error);
+
+ lua_State *L = luaL_newstate();
+ lily_store_value(mock_glfwInit, int, 1);
+ lua_pushcfunction(L, gl_init);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glfwInit->n_calls, 1);
+ lily_assert_int_equal(mock_hs_throw_error->n_calls, 0);
+}
+
+
+void gl_init_fails()
+{
+ lily_mock_use(&mock_glfwInit);
+ lily_mock_use(&mock_hs_throw_error);
+
+ lua_State *L = luaL_newstate();
+ lily_store_value(mock_glfwInit, int, 0);
+ lua_pushcfunction(L, gl_init);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, LUA_ERRRUN);
+ lily_assert_int_equal(mock_hs_throw_error->n_calls, 1);
+}
+
+
+void gl_terminate_works()
+{
+ lily_mock_use(&mock_glfwTerminate);
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_terminate);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glfwTerminate->n_calls, 1);
+}
+
+
+void gl_buffer_float_works()
+{
+ lily_mock_use(&mock_hs_throw_error);
+ lily_mock_use(&mock_glBufferData);
+ lily_store_value(mock_glBufferData, int, 0); // use floats
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_buffer_data);
+ lua_pushinteger(L, GL_ARRAY_BUFFER);
+ lua_pushinteger(L, GL_FLOAT);
+ hs_create_table(L,
+ hs_int_num(1, 22),
+ hs_int_num(2, 33),
+ hs_int_num(3, 44),
+ );
+ lua_pushinteger(L, GL_STATIC_DRAW);
+ int err = hs_call(L, 4, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glBufferData->n_calls, 1);
+ int target; size_t size; int usage;
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_get_call(mock_glBufferData, args, 0);
+ lily_assert_int_equal(target, GL_ARRAY_BUFFER);
+ lily_assert_int_equal(size, 3*sizeof(float));
+ lily_assert_int_equal(usage, GL_STATIC_DRAW);
+
+ float n;
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 22, 0.1);
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 33, 0.1);
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 44, 0.1);
+}
+
+
+void gl_buffer_int_works()
+{
+ lily_mock_use(&mock_hs_throw_error);
+ lily_mock_use(&mock_glBufferData);
+ lily_store_value(mock_glBufferData, int, 1); // use ints
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_buffer_data);
+ lua_pushinteger(L, GL_ARRAY_BUFFER);
+ lua_pushinteger(L, GL_INT);
+ hs_create_table(L,
+ hs_int_num(1, 22),
+ hs_int_num(2, 33),
+ hs_int_num(3, 44),
+ );
+ lua_pushinteger(L, GL_STATIC_DRAW);
+ int err = hs_call(L, 4, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glBufferData->n_calls, 1);
+ int target; size_t size; int usage;
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_get_call(mock_glBufferData, args, 0);
+ lily_assert_int_equal(target, GL_ARRAY_BUFFER);
+ lily_assert_int_equal(size, 3*sizeof(float));
+ lily_assert_int_equal(usage, GL_STATIC_DRAW);
+
+ int n;
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 22);
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 33);
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 44);
+}
+
+void suite_gl()
+{
+ lily_run_test(gl_init_succeeds);
+ lily_run_test(gl_init_fails);
+ lily_run_test(gl_terminate_works);
+ lily_run_test(gl_buffer_float_works);
+ lily_run_test(gl_buffer_int_works);
+
+ lily_mock_destroy(mock_glfwInit);
+ lily_mock_destroy(mock_hs_throw_error);
+ lily_mock_destroy(mock_glfwTerminate);
+ lily_mock_destroy(mock_glBufferData);
+}
diff --git a/src/gl/drawing.c b/src/gl/drawing.c
new file mode 100644
index 0000000..e6b1e13
--- /dev/null
+++ b/src/gl/drawing.c
@@ -0,0 +1,81 @@
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "util/util.h"
+
+int gl_set_viewport(lua_State *L);
+int gl_draw_arrays(lua_State *L);
+int gl_draw_elements(lua_State *L);
+int gl_set_clear_color(lua_State *L);
+int gl_clear(lua_State *L);
+
+void setup_drawing(lua_State *L, int gl_index)
+{
+ int tbl = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("DrawArrays", gl_draw_arrays),
+ hs_str_cfunc("DrawElements", gl_draw_elements),
+ hs_str_cfunc("ClearColor", gl_set_clear_color),
+ hs_str_cfunc("Clear", gl_clear),
+ hs_str_cfunc("Viewport", gl_set_viewport),
+
+ /******** enums ********/
+ /* rendering primitives */
+ hs_str_int("POINTS", GL_POINTS),
+ hs_str_int("LINES", GL_LINES),
+ hs_str_int("TRIANGLES", GL_TRIANGLES),
+
+ /* clear bitmasks */
+ hs_str_int("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT),
+ hs_str_int("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT),
+ hs_str_int("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT),
+ );
+
+ append_table(L, gl_index, tbl);
+ lua_pop(L, 1);
+}
+
+int gl_set_clear_color(lua_State *L)
+{
+ lua_Number r, g, b, a;
+ hs_parse_args(L, hs_num(r), hs_num(g), hs_num(b), hs_num(a));
+ glClearColor(r, g, b, a);
+ return 0;
+}
+
+
+int gl_clear(lua_State *L)
+{
+ lua_Integer mask;
+ hs_parse_args(L, hs_int(mask));
+ glClear(mask);
+ return 0;
+}
+
+
+int gl_draw_arrays(lua_State *L)
+{
+ lua_Integer mode, first, count;
+ hs_parse_args(L, hs_int(mode), hs_int(first), hs_int(count));
+ glDrawArrays(mode, first, count);
+ return 0;
+}
+
+
+int gl_draw_elements(lua_State *L)
+{
+ lua_Integer mode, count, type, offset;
+ hs_parse_args(L, hs_int(mode), hs_int(count), hs_int(type), hs_int(offset));
+ glDrawElements(mode, count, type, (const void*)offset);
+ return 0;
+}
+
+
+int gl_set_viewport(lua_State *L)
+{
+ lua_Integer x, y, w, h;
+ hs_parse_args(L, hs_int(x), hs_int(y), hs_int(w), hs_int(h));
+ glViewport(x, y, w, h);
+ return 0;
+}
diff --git a/src/gl/gl.c b/src/gl/gl.c
new file mode 100644
index 0000000..4639d48
--- /dev/null
+++ b/src/gl/gl.c
@@ -0,0 +1,83 @@
+#include <stdlib.h>
+#include <stdbool.h>
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "gl.h"
+
+/* needs to be here because glad uses macros to define glBufferData */
+#ifdef HONEY_TEST_H
+#undef glBufferData
+#define glBufferData mock_glBufferData_
+#endif
+
+
+int gl_init(lua_State *L);
+int glad_init(lua_State *L);
+int gl_terminate(lua_State *L);
+int gl_get_error(lua_State *L);
+
+void setup_gl(lua_State *L, int honey_index)
+{
+ int gl_index = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("Init", gl_init),
+ hs_str_cfunc("InitGlad", glad_init),
+ hs_str_cfunc("Terminate", gl_terminate),
+ hs_str_cfunc("GetError", gl_get_error),
+
+ /******** enums ********/
+ /* data types */
+ hs_str_int("UNSIGNED_BYTE", GL_UNSIGNED_BYTE),
+ hs_str_int("UNSIGNED_INT", GL_UNSIGNED_INT),
+ hs_str_int("INT", GL_INT),
+ hs_str_int("FLOAT", GL_FLOAT),
+
+ /* error types */
+ hs_str_int("NO_ERROR", GL_NO_ERROR),
+ hs_str_int("INVALID_ENUM", GL_INVALID_ENUM),
+ hs_str_int("INVALID_VALUE", GL_INVALID_VALUE),
+ hs_str_int("INVALID_OPERATION", GL_INVALID_OPERATION),
+ hs_str_int("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION),
+ hs_str_int("OUT_OF_MEMORY", GL_OUT_OF_MEMORY),
+ );
+
+ setup_shader(L, gl_index);
+ setup_drawing(L, gl_index);
+ setup_data(L, gl_index);
+ setup_texture(L, gl_index);
+
+ lua_setfield(L, honey_index, "gl");
+}
+
+
+int gl_init(lua_State *L)
+{
+ if (!glfwInit()) {
+ hs_throw_error(L, "failed to initialize GLFW");
+ }
+ return 0;
+}
+
+
+int glad_init(lua_State *L)
+{
+ if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
+ hs_throw_error(L, "failed to initialize GLAD");
+ }
+}
+
+
+int gl_terminate(lua_State *L)
+{
+ glfwTerminate();
+ return 0;
+}
+
+
+int gl_get_error(lua_State *L)
+{
+ lua_pushinteger(L, glGetError());
+ return 1;
+}
diff --git a/src/gl/gl.h b/src/gl/gl.h
new file mode 100644
index 0000000..8aa1ef7
--- /dev/null
+++ b/src/gl/gl.h
@@ -0,0 +1,14 @@
+#ifndef HONEY_GL_H
+#define HONEY_GL_H
+
+#include <lua.h>
+
+void setup_gl(lua_State *L, int honey_index);
+void setup_shader(lua_State *L, int gl_index);
+void setup_drawing(lua_State *L, int gl_index);
+void setup_data(lua_State *L, int gl_index);
+void setup_texture(lua_State *L, int gl_index);
+
+void setup_window(lua_State *L, int honey_index);
+
+#endif
diff --git a/src/gl/gl.test.c b/src/gl/gl.test.c
new file mode 100644
index 0000000..488126f
--- /dev/null
+++ b/src/gl/gl.test.c
@@ -0,0 +1,237 @@
+#include <string.h>
+#include <lua.h>
+#include <lauxlib.h>
+#include <honeysuckle.h>
+#include "test/honey-test.h"
+
+
+int mock_glfwInit_(void);
+int mock_hs_throw_error_(lua_State *L, const char *str, ...);
+void mock_glfwTerminate_();
+void mock_glBufferData_(int, size_t, const void *, int);
+
+#define DUMMY_FUNCTION(...)
+
+#define glfwInit mock_glfwInit_
+#define hs_throw_error mock_hs_throw_error_
+#define glfwTerminate mock_glfwTerminate_
+#define setup_shader DUMMY_FUNCTION
+#define setup_drawing DUMMY_FUNCTION
+#define setup_texture DUMMY_FUNCTION
+#include "gl/gl.c"
+#include "gl/data.c"
+#undef glBufferData
+#undef glfwTerminate
+#undef hs_throw_error
+#undef glfwInit
+
+
+lily_mock_t *mock_glfwInit = NULL;
+int mock_glfwInit_()
+{
+ struct lily_mock_arg_t args[] = {};
+ lily_mock_store_call(mock_glfwInit, args);
+
+ int result;
+ lily_get_value(mock_glfwInit, int, &result);
+ return result;
+}
+
+
+lily_mock_t *mock_hs_throw_error = NULL;
+int mock_hs_throw_error_(lua_State *L, const char *str, ...)
+{
+ struct lily_mock_arg_t args[] = {
+ { sizeof(const char *), &str }
+ };
+ lily_mock_store_call(mock_hs_throw_error, args);
+
+ lua_pushstring(L, "some error");
+ lua_error(L);
+
+ return 0;
+}
+
+
+lily_mock_t *mock_glfwTerminate = NULL;
+void mock_glfwTerminate_()
+{
+ struct lily_mock_arg_t args[] = {};
+ lily_mock_store_call(mock_glfwTerminate, args);
+}
+
+
+lily_mock_t *mock_glBufferData = NULL;
+void mock_glBufferData_(int target, size_t size, const void *data, int usage)
+{
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_store_call(mock_glBufferData, args);
+
+ int use_ints; lily_get_value(mock_glBufferData, int, &use_ints);
+
+ if (use_ints) {
+ size_t count = size/sizeof(int);
+ int *numbers = data;
+ for (int i=0; i<count; i++) {
+ lily_store_value(mock_glBufferData, int, numbers[i]);
+ }
+ }
+ else {
+ size_t count = size/sizeof(float);
+ float *numbers = data;
+ for (int i=0; i<count; i++) {
+ lily_store_value(mock_glBufferData, float, numbers[i]);
+ }
+ }
+}
+
+
+/* ~~~~~~~~ suite ~~~~~~~~ */
+
+void gl_init_succeeds()
+{
+ lily_mock_use(&mock_glfwInit);
+ lily_mock_use(&mock_hs_throw_error);
+
+ lua_State *L = luaL_newstate();
+ lily_store_value(mock_glfwInit, int, 1);
+ lua_pushcfunction(L, gl_init);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glfwInit->n_calls, 1);
+ lily_assert_int_equal(mock_hs_throw_error->n_calls, 0);
+}
+
+
+void gl_init_fails()
+{
+ lily_mock_use(&mock_glfwInit);
+ lily_mock_use(&mock_hs_throw_error);
+
+ lua_State *L = luaL_newstate();
+ lily_store_value(mock_glfwInit, int, 0);
+ lua_pushcfunction(L, gl_init);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, LUA_ERRRUN);
+ lily_assert_int_equal(mock_hs_throw_error->n_calls, 1);
+}
+
+
+void gl_terminate_works()
+{
+ lily_mock_use(&mock_glfwTerminate);
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_terminate);
+ int err = lua_pcall(L, 0, 0, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glfwTerminate->n_calls, 1);
+}
+
+
+void gl_buffer_float_works()
+{
+ lily_mock_use(&mock_hs_throw_error);
+ lily_mock_use(&mock_glBufferData);
+ lily_store_value(mock_glBufferData, int, 0); // use floats
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_buffer_data);
+ lua_pushinteger(L, GL_ARRAY_BUFFER);
+ lua_pushinteger(L, GL_FLOAT);
+ hs_create_table(L,
+ hs_int_num(1, 22),
+ hs_int_num(2, 33),
+ hs_int_num(3, 44),
+ );
+ lua_pushinteger(L, GL_STATIC_DRAW);
+ int err = hs_call(L, 4, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glBufferData->n_calls, 1);
+ int target; size_t size; int usage;
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_get_call(mock_glBufferData, args, 0);
+ lily_assert_int_equal(target, GL_ARRAY_BUFFER);
+ lily_assert_int_equal(size, 3*sizeof(float));
+ lily_assert_int_equal(usage, GL_STATIC_DRAW);
+
+ float n;
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 22, 0.1);
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 33, 0.1);
+ lily_get_value(mock_glBufferData, float, &n);
+ lily_assert_float_equal(n, 44, 0.1);
+}
+
+
+void gl_buffer_int_works()
+{
+ lily_mock_use(&mock_hs_throw_error);
+ lily_mock_use(&mock_glBufferData);
+ lily_store_value(mock_glBufferData, int, 1); // use ints
+
+ lua_State *L = luaL_newstate();
+ lua_pushcfunction(L, gl_buffer_data);
+ lua_pushinteger(L, GL_ARRAY_BUFFER);
+ lua_pushinteger(L, GL_INT);
+ hs_create_table(L,
+ hs_int_num(1, 22),
+ hs_int_num(2, 33),
+ hs_int_num(3, 44),
+ );
+ lua_pushinteger(L, GL_STATIC_DRAW);
+ int err = hs_call(L, 4, 0);
+ lua_close(L);
+
+ lily_assert_int_equal(err, 0);
+ lily_assert_int_equal(mock_glBufferData->n_calls, 1);
+ int target; size_t size; int usage;
+ struct lily_mock_arg_t args[] = {
+ { sizeof(int), &target },
+ { sizeof(size_t), &size },
+ { sizeof(int), &usage }
+ };
+ lily_mock_get_call(mock_glBufferData, args, 0);
+ lily_assert_int_equal(target, GL_ARRAY_BUFFER);
+ lily_assert_int_equal(size, 3*sizeof(float));
+ lily_assert_int_equal(usage, GL_STATIC_DRAW);
+
+ int n;
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 22);
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 33);
+ lily_get_value(mock_glBufferData, int, &n);
+ lily_assert_int_equal(n, 44);
+}
+
+void suite_gl()
+{
+ lily_run_test(gl_init_succeeds);
+ lily_run_test(gl_init_fails);
+ lily_run_test(gl_terminate_works);
+ lily_run_test(gl_buffer_float_works);
+ lily_run_test(gl_buffer_int_works);
+
+ lily_mock_destroy(mock_glfwInit);
+ lily_mock_destroy(mock_hs_throw_error);
+ lily_mock_destroy(mock_glfwTerminate);
+ lily_mock_destroy(mock_glBufferData);
+}
diff --git a/src/gl/shader.c b/src/gl/shader.c
new file mode 100644
index 0000000..3732aff
--- /dev/null
+++ b/src/gl/shader.c
@@ -0,0 +1,180 @@
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "util/util.h"
+
+int gl_create_shader(lua_State *L);
+int gl_shader_set_source(lua_State *L);
+int gl_shader_compile(lua_State *L);
+int gl_shader_delete(lua_State *L);
+
+int gl_program_create(lua_State *L);
+int gl_program_attach_shader(lua_State *L);
+int gl_program_link(lua_State *L);
+int gl_program_use(lua_State *L);
+
+int gl_uniform_get_location(lua_State *L);
+int gl_uniform_1i(lua_State *L);
+int gl_uniform_4f(lua_State *L);
+
+int gl_uniform_matrix_4fv(lua_State *L);
+
+
+void setup_shader(lua_State *L, int gl_index)
+{
+ int tbl = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("CreateShader", gl_create_shader),
+ hs_str_cfunc("ShaderSource", gl_shader_set_source),
+ hs_str_cfunc("CompileShader", gl_shader_compile),
+ hs_str_cfunc("DeleteShader", gl_shader_delete),
+
+ hs_str_cfunc("CreateProgram", gl_program_create),
+ hs_str_cfunc("AttachShader", gl_program_attach_shader),
+ hs_str_cfunc("LinkProgram", gl_program_link),
+ hs_str_cfunc("UseProgram", gl_program_use),
+
+ hs_str_cfunc("GetUniformLocation", gl_uniform_get_location),
+ hs_str_cfunc("Uniform1i", gl_uniform_1i),
+ hs_str_cfunc("Uniform4f", gl_uniform_4f),
+
+ hs_str_cfunc("UniformMatrix4fv", gl_uniform_matrix_4fv),
+
+ /******** enums ********/
+ /* shader types */
+ hs_str_int("VERTEX_SHADER", GL_VERTEX_SHADER),
+ hs_str_int("FRAGMENT_SHADER", GL_FRAGMENT_SHADER),
+ );
+
+ append_table(L, gl_index, tbl);
+ lua_pop(L, 1);
+}
+
+
+int gl_create_shader(lua_State *L)
+{
+ lua_Integer type;
+ hs_parse_args(L, hs_int(type));
+ lua_Integer shader = glCreateShader(type);
+ lua_pushinteger(L, shader);
+ return 1;
+}
+
+
+int gl_shader_set_source(lua_State *L)
+{
+ lua_Integer shader;
+ char *code;
+ hs_parse_args(L, hs_int(shader), hs_str(code));
+ glShaderSource(shader, 1, (const GLchar * const*)&code, NULL);
+ return 0;
+}
+
+
+int gl_shader_compile(lua_State *L)
+{
+ lua_Integer shader;
+ hs_parse_args(L, hs_int(shader));
+ glCompileShader(shader);
+ int success; char log[1024];
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(shader, 1024, NULL, log);
+ hs_throw_error(L, "shader compilation failed: %s", log);
+ }
+ return 0;
+}
+
+
+int gl_shader_delete(lua_State *L)
+{
+ lua_Integer shader;
+ hs_parse_args(L, hs_int(shader));
+ glDeleteShader(shader);
+ return 0;
+}
+
+
+int gl_program_create(lua_State *L)
+{
+ lua_Integer program = glCreateProgram();
+ lua_pushinteger(L, program);
+ return 1;
+}
+
+
+int gl_program_attach_shader(lua_State *L)
+{
+ lua_Integer program, shader;
+ hs_parse_args(L, hs_int(program), hs_int(shader)),
+ glAttachShader(program, shader);
+ return 0;
+}
+
+
+int gl_program_link(lua_State *L)
+{
+ lua_Integer program;
+ hs_parse_args(L, hs_int(program));
+ glLinkProgram(program);
+ int success; char log[1024];
+ glGetProgramiv(program, GL_LINK_STATUS, &success);
+ if (!success) {
+ glGetProgramInfoLog(program, 1024, NULL, log);
+ hs_throw_error(L, "shader linking failed: %s", log);
+ }
+ return 0;
+}
+
+
+int gl_program_use(lua_State *L)
+{
+ lua_Integer program;
+ hs_parse_args(L, hs_int(program));
+ glUseProgram(program);
+ return 0;
+}
+
+
+int gl_uniform_get_location(lua_State *L)
+{
+ lua_Integer program;
+ char *name;
+ hs_parse_args(L, hs_int(program), hs_str(name));
+ int location = glGetUniformLocation(program, (const GLchar*)name);
+ lua_pushinteger(L, location);
+ return 1;
+}
+
+
+int gl_uniform_1i(lua_State *L)
+{
+ lua_Integer location, v0;
+ hs_parse_args(L, hs_int(location), hs_int(v0));
+ glUniform1i(location, v0);
+ return 0;
+}
+
+
+int gl_uniform_4f(lua_State *L)
+{
+ lua_Integer location;
+ lua_Number v0, v1, v2, v3;
+ hs_parse_args(L, hs_int(location), hs_num(v0), hs_num(v1), hs_num(v2), hs_num(v3));
+ glUniform4f(location, v0, v1, v2, v3);
+ return 0;
+}
+
+
+int gl_uniform_matrix_4fv(lua_State *L)
+{
+ lua_Integer location;
+ bool transpose;
+ void *ptr;
+ hs_parse_args(L, hs_int(location), hs_bool(transpose), hs_user(ptr));
+
+ float *value = ptr;
+ glUniformMatrix4fv(location, 1, transpose, value);
+ return 0;
+}
diff --git a/src/gl/texture.c b/src/gl/texture.c
new file mode 100644
index 0000000..f9a65b3
--- /dev/null
+++ b/src/gl/texture.c
@@ -0,0 +1,116 @@
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+#include "util/util.h"
+
+
+int gl_texture_create(lua_State *L);
+int gl_texture_bind(lua_State *L);
+int gl_texture_image_2d(lua_State *L);
+int gl_texture_generate_mipmaps(lua_State *L);
+int gl_texture_set_active(lua_State *L);
+int gl_tex_parameter_i(lua_State *L);
+
+
+void setup_texture(lua_State *L, int gl_index)
+{
+ int tbl = hs_create_table(L,
+ /* functions */
+ hs_str_cfunc("GenTextures", gl_texture_create),
+ hs_str_cfunc("BindTexture", gl_texture_bind),
+ hs_str_cfunc("TexImage2D", gl_texture_image_2d),
+ hs_str_cfunc("GenerateMipmap", gl_texture_generate_mipmaps),
+ hs_str_cfunc("ActiveTexture", gl_texture_set_active),
+ hs_str_cfunc("TexParameteri", gl_tex_parameter_i),
+
+ /******** enums ********/
+ /* texture binding targets */
+ hs_str_int("TEXTURE_2D", GL_TEXTURE_2D),
+
+ /* texture data formats */
+ hs_str_int("RGB", GL_RGB),
+ hs_str_int("RGBA", GL_RGBA),
+
+ /* texture parameters */
+ hs_str_int("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S),
+ hs_str_int("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T),
+ hs_str_int("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER),
+ hs_str_int("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER),
+
+ /* wrapping types */
+ hs_str_int("REPEAT", GL_REPEAT),
+
+ /* filter types */
+ hs_str_int("NEAREST", GL_NEAREST),
+ hs_str_int("LINEAR", GL_LINEAR),
+ );
+
+ append_table(L, gl_index, tbl);
+ lua_pop(L, 1);
+}
+
+
+int gl_texture_create(lua_State *L)
+{
+ unsigned int texture;
+ glGenTextures(1, &texture);
+ lua_pushinteger(L, texture);
+ return 1;
+}
+
+
+int gl_texture_bind(lua_State *L)
+{
+ lua_Integer target, texture;
+ hs_parse_args(L, hs_int(target), hs_int(texture));
+ glBindTexture(target, texture);
+ return 0;
+}
+
+
+int gl_texture_image_2d(lua_State *L)
+{
+ lua_Integer target, mipmap_level,
+ internal_format,
+ width, height,
+ format, type;
+ void *data;
+ hs_parse_args(L,
+ hs_int(target), hs_int(mipmap_level),
+ hs_int(internal_format),
+ hs_int(width), hs_int(height),
+ hs_int(format), hs_int(type),
+ hs_light(data)
+ );
+
+ glTexImage2D(target, mipmap_level, internal_format, width, height, 0, format, type, data);
+ return 0;
+}
+
+
+int gl_texture_generate_mipmaps(lua_State *L)
+{
+ lua_Integer target;
+ hs_parse_args(L, hs_int(target));
+ glGenerateMipmap(target);
+ return 0;
+}
+
+
+int gl_texture_set_active(lua_State *L)
+{
+ lua_Integer unit;
+ hs_parse_args(L, hs_int(unit));
+ glActiveTexture(GL_TEXTURE0 + unit);
+ return 0;
+}
+
+
+int gl_tex_parameter_i(lua_State *L)
+{
+ lua_Integer target, pname, param;
+ hs_parse_args(L, hs_int(target), hs_int(pname), hs_int(param));
+ glTexParameteri(target, pname, param);
+ return 0;
+}
diff --git a/src/gl/window.c b/src/gl/window.c
index e16b330..fd13022 100644
--- a/src/gl/window.c
+++ b/src/gl/window.c
@@ -1,104 +1,175 @@
+#include <stdlib.h>
#include "gl/glad/glad.h"
#include <GLFW/glfw3.h>
#include <lua.h>
#include <honeysuckle.h>
-/* build a table of all possible window hints */
-void create_glfw_window_hints_table(lua_State *L)
+struct window_data {
+ lua_State *L;
+ int framebuffer_size_callback;
+};
+
+struct window_data * create_window_data(lua_State *L)
{
- /* hint keys */
- hs_create_table(L,
- /* window hints */
- hs_str_int("resizable", GLFW_RESIZABLE),
- hs_str_int("visible", GLFW_VISIBLE),
- hs_str_int("decorated", GLFW_DECORATED),
- hs_str_int("focused", GLFW_FOCUSED),
- hs_str_int("autoIconify", GLFW_AUTO_ICONIFY),
- hs_str_int("floating", GLFW_FLOATING),
- hs_str_int("maximized", GLFW_MAXIMIZED),
- hs_str_int("centerCursor", GLFW_CENTER_CURSOR),
- hs_str_int("transparentFramebuffer", GLFW_TRANSPARENT_FRAMEBUFFER),
- hs_str_int("focusOnShow", GLFW_FOCUS_ON_SHOW),
- hs_str_int("scaleToMonitor", GLFW_SCALE_TO_MONITOR),
-
- /* framebuffer hints */
- hs_str_int("redBits", GLFW_RED_BITS),
- hs_str_int("greenBits", GLFW_GREEN_BITS),
- hs_str_int("blueBits", GLFW_BLUE_BITS),
- hs_str_int("alphaBits", GLFW_ALPHA_BITS),
- hs_str_int("depthBits", GLFW_DEPTH_BITS),
- hs_str_int("stereoscopic", GLFW_STEREO),
- hs_str_int("samples", GLFW_SAMPLES),
- hs_str_int("srgbCapable", GLFW_SRGB_CAPABLE),
- hs_str_int("doubleBuffer", GLFW_DOUBLEBUFFER),
-
- /* monitor & context hints */
- hs_str_int("refreshRate", GLFW_REFRESH_RATE),
- hs_str_int("clientApi", GLFW_CLIENT_API),
- hs_str_int("contextCreationApi", GLFW_CONTEXT_CREATION_API),
+ struct window_data *wdata = malloc(sizeof(struct window_data));
+ if (wdata == NULL)
+ return NULL;
+ wdata->L = L;
+ wdata->framebuffer_size_callback = LUA_NOREF;
+ return wdata;
+}
+
+int window_create(lua_State *L);
+int window_destroy(lua_State *L);
+int window_make_context_current(lua_State *L);
+int window_set_hint(lua_State *L);
+int window_should_close(lua_State *L);
+int window_poll_events(lua_State *L);
+int window_swap_buffers(lua_State *L);
+int window_set_framebuffer_size_callback(lua_State *L);
+int window_get_time(lua_State *L);
+
+
+
+void setup_window(lua_State *L, int honey_index)
+{
+ int hint_types = hs_create_table(L,
hs_str_int("contextVersionMajor", GLFW_CONTEXT_VERSION_MAJOR),
hs_str_int("contextVersionMinor", GLFW_CONTEXT_VERSION_MINOR),
- hs_str_int("forwardCompatible", GLFW_OPENGL_FORWARD_COMPAT),
- hs_str_int("debugContext", GLFW_OPENGL_DEBUG_CONTEXT),
- hs_str_int("profile", GLFW_OPENGL_PROFILE),
- hs_str_int("contextRobustness", GLFW_CONTEXT_ROBUSTNESS),
- hs_str_int("contextReleaseBehavior", GLFW_CONTEXT_RELEASE_BEHAVIOR),
- hs_str_int("noError", GLFW_CONTEXT_NO_ERROR)
+ hs_str_int("openGlProfile", GLFW_OPENGL_PROFILE),
+ );
+
+ int profile_types = hs_create_table(L,
+ hs_str_int("openGlCoreProfile", GLFW_OPENGL_CORE_PROFILE),
);
- /* special hint values */
hs_create_table(L,
- hs_str_int("dontCare", GLFW_DONT_CARE),
-
- /* client api */
- hs_str_int("glApi", GLFW_OPENGL_API),
- hs_str_int("glesApi", GLFW_OPENGL_ES_API),
- hs_str_int("noApi", GLFW_NO_API),
-
- /* context api */
- hs_str_int("nativeApi", GLFW_NATIVE_CONTEXT_API),
- hs_str_int("eglApi", GLFW_EGL_CONTEXT_API),
- hs_str_int("osMesaApi", GLFW_OSMESA_CONTEXT_API),
-
- /* robustness */
- hs_str_int("noRobustness", GLFW_NO_ROBUSTNESS),
- hs_str_int("noResetNotification", GLFW_NO_RESET_NOTIFICATION),
- hs_str_int("loseContextOnReset", GLFW_LOSE_CONTEXT_ON_RESET),
-
- /* context release */
- hs_str_int("anyBehavior", GLFW_ANY_RELEASE_BEHAVIOR),
- hs_str_int("flush", GLFW_RELEASE_BEHAVIOR_FLUSH),
- hs_str_int("none", GLFW_RELEASE_BEHAVIOR_NONE),
-
- /* profile */
- hs_str_int("anyProfile", GLFW_OPENGL_ANY_PROFILE),
- hs_str_int("compatabilityProfile", GLFW_OPENGL_COMPAT_PROFILE),
- hs_str_int("coreProfile", GLFW_OPENGL_CORE_PROFILE)
+ hs_str_cfunc("create", window_create),
+ hs_str_cfunc("destroy", window_destroy),
+ hs_str_cfunc("makeContextCurrent", window_make_context_current),
+ hs_str_cfunc("setHint", window_set_hint),
+ hs_str_cfunc("shouldClose", window_should_close),
+ hs_str_cfunc("pollEvents", window_poll_events),
+ hs_str_cfunc("swapBuffers", window_swap_buffers),
+ hs_str_cfunc("setFramebufferSizeCallback", window_set_framebuffer_size_callback),
+ hs_str_cfunc("getTime", window_get_time),
+
+ hs_str_tbl("hintType", hint_types),
+ hs_str_tbl("profileType", profile_types),
);
+ lua_setfield(L, honey_index, "window");
}
-int gl_init(lua_State *L)
+static void framebuffer_size_callback_(GLFWwindow *win, int width, int height)
{
- if (glfwInit() != GLFW_TRUE) {
- hs_throw_error(L, "failed to initialize GLFW");
+ struct window_data *wdata = glfwGetWindowUserPointer(win);
+ if (wdata->framebuffer_size_callback != LUA_NOREF) {
+ hs_rload(wdata->L, wdata->framebuffer_size_callback);
+ lua_pushlightuserdata(wdata->L, win);
+ lua_pushinteger(wdata->L, width);
+ lua_pushinteger(wdata->L, height);
+ hs_call(wdata->L, 3, 0);
}
- return 0;
}
+int window_create(lua_State *L)
+{
+ lua_Integer width, height;
+ char *title;
+ hs_parse_args(L, hs_int(width), hs_int(height), hs_str(title));
+
+ GLFWwindow *win = glfwCreateWindow(width, height, title, NULL, NULL);
+ if (win == NULL)
+ hs_throw_error(L, "failed to create window");
+
+ struct window_data *wdata = create_window_data(L);
+ glfwSetWindowUserPointer(win, wdata);
-lua_Integer tointeger(lua_State *L, int index)
+ glfwSetFramebufferSizeCallback(win, framebuffer_size_callback_);
+
+ lua_pushlightuserdata(L, win);
+ return 1;
+}
+
+
+int window_destroy(lua_State *L)
{
- if (lua_isboolean(L, index)) {
- return lua_toboolean(L, index);
- }
- else if (lua_isnumber(L, index)) {
- return lua_tointeger(L, index);
- }
- else {
- hs_throw_error(L,
- "expected boolean or number; got %s instead",
- lua_typename(L, lua_type(L, index))
- );
+ void *ptr;
+ hs_parse_args(L, hs_light(ptr));
+ GLFWwindow *win = ptr;
+ void *wdata = glfwGetWindowUserPointer(win);
+ if (wdata != NULL) {
+ free(wdata);
+ glfwSetWindowUserPointer(win, NULL);
}
+ glfwDestroyWindow(win);
+ return 0;
+}
+
+
+int window_make_context_current(lua_State *L)
+{
+ void *ptr;
+ hs_parse_args(L, hs_light(ptr));
+ GLFWwindow *win = ptr;
+ glfwMakeContextCurrent(win);
+ return 0;
+}
+
+
+int window_set_hint(lua_State *L)
+{
+ lua_Integer hint, value;
+ hs_parse_args(L, hs_int(hint), hs_int(value));
+ glfwWindowHint(hint, value);
+ return 0;
+}
+
+
+int window_should_close(lua_State *L)
+{
+ void *ptr;
+ hs_parse_args(L, hs_light(ptr));
+ GLFWwindow *win = ptr;
+ lua_pushboolean(L, glfwWindowShouldClose(win));
+ return 1;
+}
+
+
+int window_poll_events(lua_State *L)
+{
+ glfwPollEvents();
+ return 0;
+}
+
+
+int window_swap_buffers(lua_State *L)
+{
+ void *ptr;
+ hs_parse_args(L, hs_light(ptr));
+ GLFWwindow *win = ptr;
+ glfwSwapBuffers(win);
+ return 0;
+}
+
+
+int window_set_framebuffer_size_callback(lua_State *L)
+{
+ void *ptr;
+ int func;
+ hs_parse_args(L, hs_light(ptr), hs_func(func));
+ GLFWwindow *win = ptr;
+ struct window_data *wdata = glfwGetWindowUserPointer(win);
+
+ lua_pushvalue(L, func);
+ wdata->framebuffer_size_callback = hs_rstore(L);
+ return 0;
+}
+
+
+int window_get_time(lua_State *L)
+{
+ lua_pushnumber(L, glfwGetTime());
+ return 1;
}
diff --git a/src/gl/window.test.c b/src/gl/window.test.c
index 6b8e091..505c876 100644
--- a/src/gl/window.test.c
+++ b/src/gl/window.test.c
@@ -1,436 +1,24 @@
-#include <string.h>
+#include <stdlib.h>
#include <lua.h>
-#include <lauxlib.h>
#include <honeysuckle.h>
#include "test/honey-test.h"
-int mock_glfwInit();
-int mock_hs_throw_error(lua_State *L, const char *format_string, ...);
-#define glfwInit mock_glfwInit
-#define hs_throw_error mock_hs_throw_error
-#include "gl/window.c"
-#undef glfwInit
-#undef hs_throw_error
+#include "window.c"
-lily_mock_t *mock_glfwInit_data = NULL;
-int mock_glfwInit()
-{
- lily_mock_call(mock_glfwInit_data, NULL);
-
- int result;
- mock_dequeue(mock_glfwInit, int, &result);
- return result;
-}
-
-lily_mock_t *mock_hs_throw_error_data = NULL;
-int mock_hs_throw_error(lua_State *L, const char *format_string, ...)
-{
- /* to avoid basically just re-implementing printf parsing here,
- i am limiting this function to be able to receive strings only */
-
- /* count format specifiers */
- char *ptr = strchr(format_string, '%');
- int n_args = 0;
- while (ptr != NULL) {
- n_args += 1;
- ptr = strchr(ptr+1, '%');
- }
-
- /* store arguments */
- struct lily_mock_arg_t args[] = {
- { sizeof(const char*), &format_string },
- { sizeof(int), &n_args },
- };
- lily_mock_call(mock_hs_throw_error_data, args);
-
- /* store format arguments */
- va_list vl;
- va_start(vl, format_string);
- for (int i=0; i<n_args; i++) {
- char *str = va_arg(vl, char*);
- mock_enqueue(mock_hs_throw_error, char*, str);
- }
-}
-
-
-/* ~~~~~~~~ TESTS ~~~~~~~~ */
-void gl_init_succeeds();
-void gl_init_fail_glfwInit();
-void glfw_window_hints_table();
-void tointeger_parses_bool();
-void tointeger_parses_int();
-void tointeger_fails_other();
-
-void suite_window()
-{
- lily_run_test(gl_init_succeeds);
- lily_run_test(gl_init_fail_glfwInit);
- lily_run_test(glfw_window_hints_table);
- lily_run_test(tointeger_parses_bool);
- lily_run_test(tointeger_parses_int);
- lily_run_test(tointeger_fails_other);
-
- CLEAN_MOCK(mock_glfwInit);
- CLEAN_MOCK(mock_hs_throw_error);
-}
-
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-
-void gl_init_succeeds()
-{
- USE_MOCK(mock_glfwInit);
- USE_MOCK(mock_hs_throw_error);
-
- /* queue success */
- mock_enqueue(mock_glfwInit, int, GLFW_TRUE);
- gl_init(NULL);
-
- lily_assert_int_equal(mock_glfwInit_data->n_calls, 1);
- lily_assert_int_equal(mock_hs_throw_error_data->n_calls, 0);
-}
-
-
-void gl_init_fail_glfwInit()
-{
- USE_MOCK(mock_glfwInit);
- USE_MOCK(mock_hs_throw_error);
-
- /* queue failure */
- mock_enqueue(mock_glfwInit, int, GLFW_FALSE);
- gl_init(NULL);
-
- lily_assert_int_equal(mock_glfwInit_data->n_calls, 1);
- lily_assert_int_equal(mock_hs_throw_error_data->n_calls, 1);
-
- const char *fmt; int argc;
- struct lily_mock_arg_t args[] = {
- { sizeof(const char*), &fmt },
- { sizeof(int), &argc },
- };
- lily_get_call(mock_hs_throw_error_data, args, 0);
-
- lily_assert_string_equal((char*) fmt, "failed to initialize GLFW");
-}
-
-
-int get_int(lua_State *L, int table_index, const char *key)
-{
- lua_getfield(L, table_index, key);
- lily_assert_msg(lua_isnumber(L, -1), LILY_LOCATION, "key %s is not a number", key);
- int n = lua_tointeger(L, -1);
- lua_pop(L, 1);
- return n;
-}
-
-#define CHECK_VALUE(str, num) \
- do { \
- int value = get_int(L, 1, str); \
- lily_assert_int_equal(value, num); \
- } while(0)
-
-void glfw_window_hints_table()
+void create_window_data_works()
{
lua_State *L = luaL_newstate();
+ struct window_data *wdata = create_window_data(L);
- lily_assert_int_equal(lua_gettop(L), 0);
- create_glfw_window_hints_table(L);
- lily_assert_int_equal(lua_gettop(L), 2);
- lily_assert_true(lua_istable(L, 1));
-
- /* window hints */
- lily_assert_int_equal(
- get_int(L, 1, "resizable"),
- GLFW_RESIZABLE
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "visible"),
- GLFW_VISIBLE
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "decorated"),
- GLFW_DECORATED
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "focused"),
- GLFW_FOCUSED
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "autoIconify"),
- GLFW_AUTO_ICONIFY
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "floating"),
- GLFW_FLOATING
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "maximized"),
- GLFW_MAXIMIZED
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "centerCursor"),
- GLFW_CENTER_CURSOR
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "transparentFramebuffer"),
- GLFW_TRANSPARENT_FRAMEBUFFER
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "focusOnShow"),
- GLFW_FOCUS_ON_SHOW
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "scaleToMonitor"),
- GLFW_SCALE_TO_MONITOR
- );
-
-
- /* framebuffer hints */
- /* (don't expose accumulation or auxiliary buffer hints) */
- lily_assert_int_equal(
- get_int(L, 1, "redBits"),
- GLFW_RED_BITS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "greenBits"),
- GLFW_GREEN_BITS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "blueBits"),
- GLFW_BLUE_BITS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "alphaBits"),
- GLFW_ALPHA_BITS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "depthBits"),
- GLFW_DEPTH_BITS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "stereoscopic"),
- GLFW_STEREO
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "samples"),
- GLFW_SAMPLES
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "srgbCapable"),
- GLFW_SRGB_CAPABLE
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "doubleBuffer"),
- GLFW_DOUBLEBUFFER
- );
-
-
- /* monitor & context hints */
- lily_assert_int_equal(
- get_int(L, 1, "refreshRate"),
- GLFW_REFRESH_RATE
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "clientApi"),
- GLFW_CLIENT_API
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "contextCreationApi"),
- GLFW_CONTEXT_CREATION_API
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "contextVersionMajor"),
- GLFW_CONTEXT_VERSION_MAJOR
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "contextVersionMinor"),
- GLFW_CONTEXT_VERSION_MINOR
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "forwardCompatible"),
- GLFW_OPENGL_FORWARD_COMPAT
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "debugContext"),
- GLFW_OPENGL_DEBUG_CONTEXT
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "profile"),
- GLFW_OPENGL_PROFILE
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "contextRobustness"),
- GLFW_CONTEXT_ROBUSTNESS
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "contextReleaseBehavior"),
- GLFW_CONTEXT_RELEASE_BEHAVIOR
- );
-
- lily_assert_int_equal(
- get_int(L, 1, "noError"),
- GLFW_CONTEXT_NO_ERROR
- );
-
-
- /* special hint values */
-
- lily_assert_int_equal(
- get_int(L, 2, "dontCare"),
- GLFW_DONT_CARE
- );
-
- /* client api */
- lily_assert_int_equal(
- get_int(L, 2, "glApi"),
- GLFW_OPENGL_API
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "glesApi"),
- GLFW_OPENGL_ES_API
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "noApi"),
- GLFW_NO_API
- );
-
- /* context api */
- lily_assert_int_equal(
- get_int(L, 2, "nativeApi"),
- GLFW_NATIVE_CONTEXT_API
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "eglApi"),
- GLFW_EGL_CONTEXT_API
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "osMesaApi"),
- GLFW_OSMESA_CONTEXT_API
- );
-
- /* robustness */
- lily_assert_int_equal(
- get_int(L, 2, "noRobustness"),
- GLFW_NO_ROBUSTNESS
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "noResetNotification"),
- GLFW_NO_RESET_NOTIFICATION
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "loseContextOnReset"),
- GLFW_LOSE_CONTEXT_ON_RESET
- );
-
- /* release */
- lily_assert_int_equal(
- get_int(L, 2, "anyBehavior"),
- GLFW_ANY_RELEASE_BEHAVIOR
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "flush"),
- GLFW_RELEASE_BEHAVIOR_FLUSH
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "none"),
- GLFW_RELEASE_BEHAVIOR_NONE
- );
-
- /* profile */
- lily_assert_int_equal(
- get_int(L, 2, "anyProfile"),
- GLFW_OPENGL_ANY_PROFILE
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "compatabilityProfile"),
- GLFW_OPENGL_COMPAT_PROFILE
- );
-
- lily_assert_int_equal(
- get_int(L, 2, "coreProfile"),
- GLFW_OPENGL_CORE_PROFILE
- );
-
- lua_close(L);
-}
-
-
-void tointeger_parses_bool()
-{
- USE_MOCK(mock_hs_throw_error);
- lua_State *L = luaL_newstate();
-
- lua_pushboolean(L, 0);
- lily_assert_false(lua_toboolean(L, -1));
- lily_assert_int_equal(tointeger(L, -1), 0);
-
- lua_pushboolean(L, 1);
- lily_assert_true(lua_toboolean(L, -1));
- lily_assert_int_equal(tointeger(L, -1), 1);
-
+ lily_assert_ptr_equal(L, wdata->L);
+ lily_assert_int_equal(wdata->framebuffer_size_callback, LUA_NOREF);
lua_close(L);
+ free(wdata);
}
-void tointeger_parses_int()
-{
- USE_MOCK(mock_hs_throw_error);
- lua_State *L = luaL_newstate();
-
- lua_pushinteger(L, 234);
- lua_pushinteger(L, 55555);
-
- lily_assert_int_equal(tointeger(L, -2), 234);
- lily_assert_int_equal(tointeger(L, -1), 55555);
-
- lua_close(L);
-}
-
-
-void tointeger_fails_other()
+void suite_window()
{
- USE_MOCK(mock_hs_throw_error);
- lua_State *L = luaL_newstate();
-
- lua_pushstring(L, "hey there babe");
- tointeger(L, -1);
- lily_assert_int_equal(mock_hs_throw_error_data->n_calls, 1);
+ lily_run_test(create_window_data_works);
}
diff --git a/src/glm/CMakeLists.txt b/src/glm/CMakeLists.txt
new file mode 100644
index 0000000..962dbbd
--- /dev/null
+++ b/src/glm/CMakeLists.txt
@@ -0,0 +1,7 @@
+project(honey_engine)
+
+target_sources(honey PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/glm.c
+ ${CMAKE_CURRENT_LIST_DIR}/mat4.c
+ ${CMAKE_CURRENT_LIST_DIR}/transform.c
+)
diff --git a/src/glm/glm.c b/src/glm/glm.c
new file mode 100644
index 0000000..786fcf0
--- /dev/null
+++ b/src/glm/glm.c
@@ -0,0 +1,13 @@
+#include <lua.h>
+#include <honeysuckle.h>
+
+
+void setup_glm(lua_State *L, int honey_index)
+{
+ lua_createtable(L, 0, 1);
+ int glm_index = lua_gettop(L);
+
+ setup_mat4(L, glm_index);
+ setup_transform(L, glm_index);
+ lua_setfield(L, honey_index, "glm");
+}
diff --git a/src/glm/glm.h b/src/glm/glm.h
new file mode 100644
index 0000000..2bf803b
--- /dev/null
+++ b/src/glm/glm.h
@@ -0,0 +1,10 @@
+#ifndef HONEY_GLM_H
+#define HONEY_GLM_H
+
+#include <lua.h>
+
+void setup_glm(lua_State *L, int honey_index);
+void setup_mat4(lua_State *L, int glm_index);
+void setup_transform(lua_State *L, int glm_index);
+
+#endif
diff --git a/src/glm/mat4.c b/src/glm/mat4.c
new file mode 100644
index 0000000..f98cdfb
--- /dev/null
+++ b/src/glm/mat4.c
@@ -0,0 +1,36 @@
+#include <lua.h>
+#include <honeysuckle.h>
+#include <cglm/cglm.h>
+#include "util/util.h"
+
+int mat4_create(lua_State *L);
+int mat4_identity(lua_State *L);
+
+void setup_mat4(lua_State *L, int glm_tbl)
+{
+ int tbl = hs_create_table(L,
+ hs_str_cfunc("mat4", mat4_create),
+ hs_str_cfunc("mat4_identity", mat4_identity),
+ );
+
+ append_table(L, glm_tbl, tbl);
+ lua_pop(L, 1);
+}
+
+
+int mat4_create(lua_State *L)
+{
+ lua_newuserdata(L, 16*sizeof(float));
+ return 1;
+}
+
+
+int mat4_identity(lua_State *L)
+{
+ void *ptr;
+ hs_parse_args(L, hs_user(ptr));
+ mat4 *m = ptr;
+
+ glm_mat4_identity(*m);
+ return 0;
+}
diff --git a/src/glm/transform.c b/src/glm/transform.c
new file mode 100644
index 0000000..4dce595
--- /dev/null
+++ b/src/glm/transform.c
@@ -0,0 +1,31 @@
+#include <lua.h>
+#include <honeysuckle.h>
+#include <cglm/cglm.h>
+#include "util/util.h"
+
+
+int rotate_z(lua_State *L);
+
+
+void setup_transform(lua_State *L, int glm_tbl)
+{
+ int tbl = hs_create_table(L,
+ hs_str_cfunc("rotate_z", rotate_z),
+ );
+
+ append_table(L, glm_tbl, tbl);
+ lua_pop(L, 1);
+}
+
+
+int rotate_z(lua_State *L)
+{
+ void *src_ptr, *dest_ptr;
+ lua_Number angle;
+ hs_parse_args(L, hs_user(src_ptr), hs_num(angle), hs_user(dest_ptr));
+ mat4 *source = src_ptr;
+ mat4 *dest = dest_ptr;
+
+ glm_rotate_z(*source, angle, *dest);
+ return 0;
+}
diff --git a/src/image/CMakeLists.txt b/src/image/CMakeLists.txt
new file mode 100644
index 0000000..92bfb44
--- /dev/null
+++ b/src/image/CMakeLists.txt
@@ -0,0 +1,5 @@
+project(honey_engine)
+
+target_sources(honey PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/image.c
+)
diff --git a/src/image/image.c b/src/image/image.c
new file mode 100644
index 0000000..cf08625
--- /dev/null
+++ b/src/image/image.c
@@ -0,0 +1,43 @@
+#include <lua.h>
+#include <honeysuckle.h>
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+#include "image.h"
+
+int load_image(lua_State *L)
+{
+ char *filename;
+ lua_Integer requested_channels;
+ hs_parse_args(L, hs_str(filename), hs_int(requested_channels));
+
+ int width, height, channels;
+ unsigned char *data = stbi_load(filename, &width, &height, &channels, requested_channels);
+
+ if (data == NULL) hs_throw_error(L, "failed to load image '%s'", filename);
+
+ lua_pushlightuserdata(L, data);
+ lua_pushinteger(L, width);
+ lua_pushinteger(L, height);
+ lua_pushinteger(L, channels);
+ return 4;
+}
+
+
+int free_image(lua_State *L)
+{
+ void *data;
+ hs_parse_args(L, hs_light(data));
+ stbi_image_free(data);
+ return 0;
+}
+
+
+void setup_image(lua_State *L, int honey_index)
+{
+ hs_create_table(L,
+ hs_str_cfunc("load", load_image),
+ hs_str_cfunc("destroy", free_image),
+ );
+
+ lua_setfield(L, honey_index, "image");
+}
diff --git a/src/image/image.h b/src/image/image.h
new file mode 100644
index 0000000..e0d6ecb
--- /dev/null
+++ b/src/image/image.h
@@ -0,0 +1,8 @@
+#ifndef HONEY_IMAGE_H
+#define HONEY_IMAGE_H
+
+#include <lua.h>
+
+void setup_image(lua_State *L, int honey_index);
+
+#endif
diff --git a/src/image/stb_image.h b/src/image/stb_image.h
new file mode 100644
index 0000000..d60371b
--- /dev/null
+++ b/src/image/stb_image.h
@@ -0,0 +1,7897 @@
+/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb
+ no warranty implied; use at your own risk
+
+ Do this:
+ #define STB_IMAGE_IMPLEMENTATION
+ before you include this file in *one* C or C++ file to create the implementation.
+
+ // i.e. it should look like this:
+ #include ...
+ #include ...
+ #include ...
+ #define STB_IMAGE_IMPLEMENTATION
+ #include "stb_image.h"
+
+ You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+ And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+ QUICK NOTES:
+ Primarily of interest to game developers and other people who can
+ avoid problematic images and only need the trivial interface
+
+ JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+ PNG 1/2/4/8/16-bit-per-channel
+
+ TGA (not sure what subset, if a subset)
+ BMP non-1bpp, non-RLE
+ PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+ GIF (*comp always reports as 4-channel)
+ HDR (radiance rgbE format)
+ PIC (Softimage PIC)
+ PNM (PPM and PGM binary only)
+
+ Animated GIF still needs a proper API, but here's one way to do it:
+ http://gist.github.com/urraka/685d9a6340b26b830d49
+
+ - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+ - decode from arbitrary I/O callbacks
+ - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+ Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+ See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+ 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes
+ 2.26 (2020-07-13) many minor fixes
+ 2.25 (2020-02-02) fix warnings
+ 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically
+ 2.23 (2019-08-11) fix clang static analysis warning
+ 2.22 (2019-03-04) gif fixes, fix warnings
+ 2.21 (2019-02-25) fix typo in comment
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+ 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+ RGB-format JPEG; remove white matting in PSD;
+ allocate large structures on the stack;
+ correct channel count for PNG & BMP
+ 2.10 (2016-01-22) avoid warning introduced in 2.09
+ 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+ See end of file for full revision history.
+
+
+ ============================ Contributors =========================
+
+ Image formats Extensions, features
+ Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
+ Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
+ Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
+ Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
+ Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
+ Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
+ Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
+ github:urraka (animated gif) Junggon Kim (PNM comments)
+ Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
+ socks-the-fox (16-bit PNG)
+ Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
+ Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
+ Arseny Kapoulkine Simon Breuss (16-bit PNM)
+ John-Mark Allen
+ Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+ Marc LeBlanc David Woo Guillaume George Martins Mozeiko
+ Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski
+ Phil Jordan Dave Moore Roy Eltham
+ Hayaki Saito Nathan Reed Won Chun
+ Luke Graham Johan Duparc Nick Verigakis the Horde3D community
+ Thomas Ruf Ronny Chevalier github:rlyeh
+ Janez Zemva John Bartholomew Michal Cichon github:romigrou
+ Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
+ Eugene Golushkov Laurent Gomila Cort Stratton github:snagar
+ Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex
+ Cass Everitt Ryamond Barbiero github:grim210
+ Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw
+ Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus
+ Josh Tobin Matthew Gregan github:poppolopoppo
+ Julian Raschke Gregory Mullen Christian Floisand github:darealshinji
+ Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007
+ Brad Weinberger Matvey Cherevko github:mosra
+ Luca Sas Alexander Veselov Zack Middleton [reserved]
+ Ryan C. Gordon [reserved] [reserved]
+ DO NOT ADD YOUR NAME HERE
+
+ Jacko Dirks
+
+ To add your name to the credits, pick a random blank space in the middle and fill it.
+ 80% of merge conflicts on stb PRs are due to people adding their name at the end
+ of the credits.
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+// - no 12-bit-per-channel JPEG
+// - no JPEGs with arithmetic coding
+// - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+// int x,y,n;
+// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+// // ... process data if not NULL ...
+// // ... x = width, y = height, n = # 8-bit components per pixel ...
+// // ... replace '0' with '1'..'4' to force that many components per pixel
+// // ... but 'n' will always be the number that it would have been if you said 0
+// stbi_image_free(data)
+//
+// Standard parameters:
+// int *x -- outputs image width in pixels
+// int *y -- outputs image height in pixels
+// int *channels_in_file -- outputs # of image components in image file
+// int desired_channels -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+// N=#comp components
+// 1 grey
+// 2 grey, alpha
+// 3 red, green, blue
+// 4 red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// To query the width, height and component count of an image without having to
+// decode the full file, you can use the stbi_info family of functions:
+//
+// int x,y,n,ok;
+// ok = stbi_info(filename, &x, &y, &n);
+// // returns ok=1 and sets x, y, n if image is a supported format,
+// // 0 otherwise.
+//
+// Note that stb_image pervasively uses ints in its public API for sizes,
+// including sizes of memory buffers. This is now part of the API and thus
+// hard to change without causing breakage. As a result, the various image
+// loaders all have certain limits on image size; these differ somewhat
+// by format but generally boil down to either just under 2GB or just under
+// 1GB. When the decoded image would be larger than this, stb_image decoding
+// will fail.
+//
+// Additionally, stb_image will reject image files that have any of their
+// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS,
+// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit,
+// the only way to have an image with such dimensions load correctly
+// is for it to have a rather extreme aspect ratio. Either way, the
+// assumption here is that such larger images are likely to be malformed
+// or malicious. If you do need to load an image with individual dimensions
+// larger than that, and it still fits in the overall size limit, you can
+// #define STBI_MAX_DIMENSIONS on your own to be something larger.
+//
+// ===========================================================================
+//
+// UNICODE:
+//
+// If compiling for Windows and you wish to use Unicode filenames, compile
+// with
+// #define STBI_WINDOWS_UTF8
+// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
+// Windows wchar_t filenames to utf8.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+// 1. easy to use
+// 2. easy to maintain
+// 3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy-to-use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// provide more explicit reasons why performance can't be emphasized.
+//
+// - Portable ("ease of use")
+// - Small source code footprint ("easy to maintain")
+// - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support (disable by defining STBI_NO_HDR)
+//
+// stb_image supports loading HDR images in general, and currently the Radiance
+// .HDR file format specifically. You can still load any file through the existing
+// interface; if you attempt to load an HDR file, it will be automatically remapped
+// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+// stbi_hdr_to_ldr_gamma(2.2f);
+// stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+// float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+// stbi_ldr_to_hdr_scale(1.0f);
+// stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+// stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// We optionally support converting iPhone-formatted PNGs (which store
+// premultiplied BGRA) back to RGB, even though they're internally encoded
+// differently. To enable this conversion, call
+// stbi_convert_iphone_png_to_rgb(1).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+// - You can suppress implementation of any of the decoders to reduce
+// your code footprint by #defining one or more of the following
+// symbols before creating the implementation.
+//
+// STBI_NO_JPEG
+// STBI_NO_PNG
+// STBI_NO_BMP
+// STBI_NO_PSD
+// STBI_NO_TGA
+// STBI_NO_GIF
+// STBI_NO_HDR
+// STBI_NO_PIC
+// STBI_NO_PNM (.ppm and .pgm)
+//
+// - You can request *only* certain decoders and suppress all other ones
+// (this will be more forward-compatible, as addition of new decoders
+// doesn't require you to disable them explicitly):
+//
+// STBI_ONLY_JPEG
+// STBI_ONLY_PNG
+// STBI_ONLY_BMP
+// STBI_ONLY_PSD
+// STBI_ONLY_TGA
+// STBI_ONLY_GIF
+// STBI_ONLY_HDR
+// STBI_ONLY_PIC
+// STBI_ONLY_PNM (.ppm and .pgm)
+//
+// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater
+// than that size (in either width or height) without further processing.
+// This is to let programs in the wild set an upper bound to prevent
+// denial-of-service attacks on untrusted data, as one could generate a
+// valid image of gigantic dimensions and force stb_image to allocate a
+// huge block of memory and spend disproportionate time decoding it. By
+// default this is set to (1 << 24), which is 16777216, but that's still
+// very big.
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+ STBI_default = 0, // only used for desired_channels
+
+ STBI_grey = 1,
+ STBI_grey_alpha = 2,
+ STBI_rgb = 3,
+ STBI_rgb_alpha = 4
+};
+
+#include <stdlib.h>
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef STBIDEF
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+ int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read
+ void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+ int (*eof) (void *user); // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+////////////////////////////////////
+//
+// 8-bits-per-channel interface
+//
+
+STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+#endif
+
+#ifdef STBI_WINDOWS_UTF8
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+
+////////////////////////////////////
+//
+// 16-bits-per-channel interface
+//
+
+STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+#endif
+
+////////////////////////////////////
+//
+// float-per-channel interface
+//
+#ifndef STBI_NO_LINEAR
+ STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels);
+
+ #ifndef STBI_NO_STDIO
+ STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
+ STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels);
+ #endif
+#endif
+
+#ifndef STBI_NO_HDR
+ STBIDEF void stbi_hdr_to_ldr_gamma(float gamma);
+ STBIDEF void stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+ STBIDEF void stbi_ldr_to_hdr_gamma(float gamma);
+ STBIDEF void stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename);
+STBIDEF int stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// on most compilers (and ALL modern mainstream compilers) this is threadsafe
+STBIDEF const char *stbi_failure_reason (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void stbi_image_free (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
+STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
+STBIDEF int stbi_is_16_bit (char const *filename);
+STBIDEF int stbi_is_16_bit_from_file(FILE *f);
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// as above, but only applies to images loaded on the thread that calls the function
+// this function is only available if your compiler supports thread-local variables;
+// calling it will fail to link if your compiler doesn't
+STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply);
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert);
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+ || defined(STBI_ONLY_ZLIB)
+ #ifndef STBI_ONLY_JPEG
+ #define STBI_NO_JPEG
+ #endif
+ #ifndef STBI_ONLY_PNG
+ #define STBI_NO_PNG
+ #endif
+ #ifndef STBI_ONLY_BMP
+ #define STBI_NO_BMP
+ #endif
+ #ifndef STBI_ONLY_PSD
+ #define STBI_NO_PSD
+ #endif
+ #ifndef STBI_ONLY_TGA
+ #define STBI_NO_TGA
+ #endif
+ #ifndef STBI_ONLY_GIF
+ #define STBI_NO_GIF
+ #endif
+ #ifndef STBI_ONLY_HDR
+ #define STBI_NO_HDR
+ #endif
+ #ifndef STBI_ONLY_PIC
+ #define STBI_NO_PIC
+ #endif
+ #ifndef STBI_ONLY_PNM
+ #define STBI_NO_PNM
+ #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h> // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+#ifdef __cplusplus
+#define STBI_EXTERN extern "C"
+#else
+#define STBI_EXTERN extern
+#endif
+
+
+#ifndef _MSC_VER
+ #ifdef __cplusplus
+ #define stbi_inline inline
+ #else
+ #define stbi_inline
+ #endif
+#else
+ #define stbi_inline __forceinline
+#endif
+
+#ifndef STBI_NO_THREAD_LOCALS
+ #if defined(__cplusplus) && __cplusplus >= 201103L
+ #define STBI_THREAD_LOCAL thread_local
+ #elif defined(__GNUC__) && __GNUC__ < 5
+ #define STBI_THREAD_LOCAL __thread
+ #elif defined(_MSC_VER)
+ #define STBI_THREAD_LOCAL __declspec(thread)
+ #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__)
+ #define STBI_THREAD_LOCAL _Thread_local
+ #endif
+
+ #ifndef STBI_THREAD_LOCAL
+ #if defined(__GNUC__)
+ #define STBI_THREAD_LOCAL __thread
+ #endif
+ #endif
+#endif
+
+#ifdef _MSC_VER
+typedef unsigned short stbi__uint16;
+typedef signed short stbi__int16;
+typedef unsigned int stbi__uint32;
+typedef signed int stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v) (void)(v)
+#else
+#define STBI_NOTUSED(v) (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+ #define stbi_lrot(x,y) _lrotl(x,y)
+#else
+ #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31)))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz) malloc(sz)
+#define STBI_REALLOC(p,newsz) realloc(p,newsz)
+#define STBI_FREE(p) free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400 // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3(void)
+{
+ int info[4];
+ __cpuid(info,1);
+ return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+ int res;
+ __asm {
+ mov eax,1
+ cpuid
+ mov res,edx
+ }
+ return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ int info3 = stbi__cpuid3();
+ return ((info3 >> 26) & 1) != 0;
+}
+#endif
+
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available(void)
+{
+ // If we're even attempting to compile this on GCC/Clang, that means
+ // -msse2 is on, which means the compiler is allowed to use SSE2
+ // instructions at will, and so are we.
+ return 1;
+}
+#endif
+
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+#ifdef _MSC_VER
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+#else
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+#ifndef STBI_MAX_DIMENSIONS
+#define STBI_MAX_DIMENSIONS (1 << 24)
+#endif
+
+///////////////////////////////////////////////
+//
+// stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+ stbi__uint32 img_x, img_y;
+ int img_n, img_out_n;
+
+ stbi_io_callbacks io;
+ void *io_user_data;
+
+ int read_from_callbacks;
+ int buflen;
+ stbi_uc buffer_start[128];
+ int callback_already_read;
+
+ stbi_uc *img_buffer, *img_buffer_end;
+ stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+ s->io.read = NULL;
+ s->read_from_callbacks = 0;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+ s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+ s->io = *c;
+ s->io_user_data = user;
+ s->buflen = sizeof(s->buffer_start);
+ s->read_from_callbacks = 1;
+ s->callback_already_read = 0;
+ s->img_buffer = s->img_buffer_original = s->buffer_start;
+ stbi__refill_buffer(s);
+ s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+ return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+ int ch;
+ fseek((FILE*) user, n, SEEK_CUR);
+ ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */
+ if (ch != EOF) {
+ ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */
+ }
+}
+
+static int stbi__stdio_eof(void *user)
+{
+ return feof((FILE*) user) || ferror((FILE *) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+ stbi__stdio_read,
+ stbi__stdio_skip,
+ stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+ stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+ // conceptually rewind SHOULD rewind to the beginning of the stream,
+ // but we just rewind to the beginning of the initial buffer, because
+ // we only use it after doing 'test', which only ever looks at at most 92 bytes
+ s->img_buffer = s->img_buffer_original;
+ s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+ STBI_ORDER_RGB,
+ STBI_ORDER_BGR
+};
+
+typedef struct
+{
+ int bits_per_channel;
+ int num_channels;
+ int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int stbi__jpeg_test(stbi__context *s);
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int stbi__png_test(stbi__context *s);
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__png_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test(stbi__context *s);
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int stbi__tga_test(stbi__context *s);
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s);
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__psd_is16(stbi__context *s);
+#endif
+
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test(stbi__context *s);
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_test(stbi__context *s);
+static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int stbi__gif_test(stbi__context *s);
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int stbi__pnm_test(stbi__context *s);
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+static int stbi__pnm_is16(stbi__context *s);
+#endif
+
+static
+#ifdef STBI_THREAD_LOCAL
+STBI_THREAD_LOCAL
+#endif
+const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+ return stbi__g_failure_reason;
+}
+
+#ifndef STBI_NO_FAILURE_STRINGS
+static int stbi__err(const char *str)
+{
+ stbi__g_failure_reason = str;
+ return 0;
+}
+#endif
+
+static void *stbi__malloc(size_t size)
+{
+ return STBI_MALLOC(size);
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid(int a, int b)
+{
+ if (b < 0) return 0;
+ // now 0 <= b <= INT_MAX, hence also
+ // 0 <= INT_MAX - b <= INTMAX.
+ // And "a + b <= INT_MAX" (which might overflow) is the
+ // same as a <= INT_MAX - b (no overflow)
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid(int a, int b)
+{
+ if (a < 0 || b < 0) return 0;
+ if (b == 0) return 1; // mul-by-0 is always safe
+ // portable way to check for no overflows in a*b
+ return a <= INT_MAX/b;
+}
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid(int a, int b, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add);
+}
+#endif
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid(int a, int b, int c, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__addsizes_valid(a*b*c, add);
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
+{
+ return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
+ stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
+}
+#endif
+
+#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR)
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2(int a, int b, int add)
+{
+ if (!stbi__mad2sizes_valid(a, b, add)) return NULL;
+ return stbi__malloc(a*b + add);
+}
+#endif
+
+static void *stbi__malloc_mad3(int a, int b, int c, int add)
+{
+ if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL;
+ return stbi__malloc(a*b*c + add);
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM)
+static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
+{
+ if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
+ return stbi__malloc(a*b*c*d + add);
+}
+#endif
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+ #define stbi__err(x,y) 0
+#elif defined(STBI_FAILURE_USERMSG)
+ #define stbi__err(x,y) stbi__err(y)
+#else
+ #define stbi__err(x,y) stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+ STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load_global = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_global = flag_true_if_should_flip;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global
+#else
+static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set;
+
+STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip)
+{
+ stbi__vertically_flip_on_load_local = flag_true_if_should_flip;
+ stbi__vertically_flip_on_load_set = 1;
+}
+
+#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \
+ ? stbi__vertically_flip_on_load_local \
+ : stbi__vertically_flip_on_load_global)
+#endif // STBI_THREAD_LOCAL
+
+static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields
+ ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+ ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+ ri->num_channels = 0;
+
+ // test the formats with a very explicit header first (at least a FOURCC
+ // or distinctive magic number first)
+ #ifndef STBI_NO_PNG
+ if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc);
+ #else
+ STBI_NOTUSED(bpc);
+ #endif
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ // then the formats that can end up attempting to load with just 1 or 2
+ // bytes matching expectations; these are prone to false positives, so
+ // try them later
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri);
+ #endif
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri);
+ return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+ }
+ #endif
+
+ #ifndef STBI_NO_TGA
+ // test tga last because it's a crappy test!
+ if (stbi__tga_test(s))
+ return stbi__tga_load(s,x,y,comp,req_comp, ri);
+ #endif
+
+ return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi_uc *reduced;
+
+ reduced = (stbi_uc *) stbi__malloc(img_len);
+ if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+ STBI_FREE(orig);
+ return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels)
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi__uint16 *enlarged;
+
+ enlarged = (stbi__uint16 *) stbi__malloc(img_len*2);
+ if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+
+ for (i = 0; i < img_len; ++i)
+ enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+ STBI_FREE(orig);
+ return enlarged;
+}
+
+static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
+{
+ int row;
+ size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+ stbi_uc temp[2048];
+ stbi_uc *bytes = (stbi_uc *)image;
+
+ for (row = 0; row < (h>>1); row++) {
+ stbi_uc *row0 = bytes + row*bytes_per_row;
+ stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+ // swap row0 with row1
+ size_t bytes_left = bytes_per_row;
+ while (bytes_left) {
+ size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp);
+ memcpy(temp, row0, bytes_copy);
+ memcpy(row0, row1, bytes_copy);
+ memcpy(row1, temp, bytes_copy);
+ row0 += bytes_copy;
+ row1 += bytes_copy;
+ bytes_left -= bytes_copy;
+ }
+ }
+}
+
+#ifndef STBI_NO_GIF
+static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
+{
+ int slice;
+ int slice_size = w * h * bytes_per_pixel;
+
+ stbi_uc *bytes = (stbi_uc *)image;
+ for (slice = 0; slice < z; ++slice) {
+ stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
+ bytes += slice_size;
+ }
+}
+#endif
+
+static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 8) {
+ result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 8;
+ }
+
+ // @TODO: move stbi__convert_format to here
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc));
+ }
+
+ return (unsigned char *) result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16);
+
+ if (result == NULL)
+ return NULL;
+
+ // it is the responsibility of the loaders to make sure we get either 8 or 16 bit.
+ STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16);
+
+ if (ri.bits_per_channel != 16) {
+ result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp);
+ ri.bits_per_channel = 16;
+ }
+
+ // @TODO: move stbi__convert_format16 to here
+ // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+ if (stbi__vertically_flip_on_load) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16));
+ }
+
+ return (stbi__uint16 *) result;
+}
+
+#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+ if (stbi__vertically_flip_on_load && result != NULL) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip(result, *x, *y, channels * sizeof(float));
+ }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+#endif
+
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+ FILE *f;
+#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename)))
+ return 0;
+
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode)))
+ return 0;
+
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
+#else
+ f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != fopen_s(&f, filename, mode))
+ f=0;
+#else
+ f = fopen(filename, mode);
+#endif
+ return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ unsigned char *result;
+ if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__uint16 *result;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp);
+ if (result) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+ }
+ return result;
+}
+
+STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ stbi__uint16 *result;
+ if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file");
+ result = stbi_load_from_file_16(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user);
+ return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels);
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+
+ result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
+ if (stbi__vertically_flip_on_load) {
+ stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
+ }
+
+ return result;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+ unsigned char *data;
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_test(s)) {
+ stbi__result_info ri;
+ float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri);
+ if (hdr_data)
+ stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+ return hdr_data;
+ }
+ #endif
+ data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp);
+ if (data)
+ return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+ return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+ float *result;
+ FILE *f = stbi__fopen(filename, "rb");
+ if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+ result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+ stbi__context s;
+ stbi__start_file(&s,f);
+ return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(buffer);
+ STBI_NOTUSED(len);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr (char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result=0;
+ if (f) {
+ result = stbi_is_hdr_from_file(f);
+ fclose(f);
+ }
+ return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file(FILE *f)
+{
+ #ifndef STBI_NO_HDR
+ long pos = ftell(f);
+ int res;
+ stbi__context s;
+ stbi__start_file(&s,f);
+ res = stbi__hdr_test(&s);
+ fseek(f, pos, SEEK_SET);
+ return res;
+ #else
+ STBI_NOTUSED(f);
+ return 0;
+ #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+ #ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+ return stbi__hdr_test(&s);
+ #else
+ STBI_NOTUSED(clbk);
+ STBI_NOTUSED(user);
+ return 0;
+ #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+ STBI__SCAN_load=0,
+ STBI__SCAN_type,
+ STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+ int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+ s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original);
+ if (n == 0) {
+ // at end of file, treat same as if from memory, but need to handle case
+ // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start+1;
+ *s->img_buffer = 0;
+ } else {
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + n;
+ }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+ if (s->img_buffer < s->img_buffer_end)
+ return *s->img_buffer++;
+ if (s->read_from_callbacks) {
+ stbi__refill_buffer(s);
+ return *s->img_buffer++;
+ }
+ return 0;
+}
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+ if (s->io.read) {
+ if (!(s->io.eof)(s->io_user_data)) return 0;
+ // if feof() is true, check if buffer = end
+ // special case: we've only got the special 0 character at the end
+ if (s->read_from_callbacks == 0) return 1;
+ }
+
+ return s->img_buffer >= s->img_buffer_end;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC)
+// nothing
+#else
+static void stbi__skip(stbi__context *s, int n)
+{
+ if (n == 0) return; // already there!
+ if (n < 0) {
+ s->img_buffer = s->img_buffer_end;
+ return;
+ }
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ s->img_buffer = s->img_buffer_end;
+ (s->io.skip)(s->io_user_data, n - blen);
+ return;
+ }
+ }
+ s->img_buffer += n;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM)
+// nothing
+#else
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+ if (s->io.read) {
+ int blen = (int) (s->img_buffer_end - s->img_buffer);
+ if (blen < n) {
+ int res, count;
+
+ memcpy(buffer, s->img_buffer, blen);
+
+ count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+ res = (count == (n-blen));
+ s->img_buffer = s->img_buffer_end;
+ return res;
+ }
+ }
+
+ if (s->img_buffer+n <= s->img_buffer_end) {
+ memcpy(buffer, s->img_buffer, n);
+ s->img_buffer += n;
+ return 1;
+ } else
+ return 0;
+}
+#endif
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static int stbi__get16be(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return (z << 8) + stbi__get8(s);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16be(s);
+ return (z << 16) + stbi__get16be(s);
+}
+#endif
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+ int z = stbi__get8(s);
+ return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+ stbi__uint32 z = stbi__get16le(s);
+ z += (stbi__uint32)stbi__get16le(s) << 16;
+ return z;
+}
+#endif
+
+#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
+
+#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+//////////////////////////////////////////////////////////////////////////////
+//
+// generic converter from built-in img_n to req_comp
+// individual types do this automatically as much as possible (e.g. jpeg
+// does all cases internally since it needs to colorspace convert anyway,
+// and it never has alpha, so very few cases ). png can automatically
+// interleave an alpha=255 channel, but falls back to this for other cases
+//
+// assume data buffer is malloced, so malloc a new one and free that one
+// only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+ return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM)
+// nothing
+#else
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ unsigned char *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ unsigned char *src = data + j * x * img_n ;
+ unsigned char *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 stbi__compute_y_16(int r, int g, int b)
+{
+ return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8);
+}
+#endif
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD)
+// nothing
+#else
+static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+ int i,j;
+ stbi__uint16 *good;
+
+ if (req_comp == img_n) return data;
+ STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+ good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2);
+ if (good == NULL) {
+ STBI_FREE(data);
+ return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory");
+ }
+
+ for (j=0; j < (int) y; ++j) {
+ stbi__uint16 *src = data + j * x * img_n ;
+ stbi__uint16 *dest = good + j * x * req_comp;
+
+ #define STBI__COMBO(a,b) ((a)*8+(b))
+ #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch (STBI__COMBO(img_n, req_comp)) {
+ STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break;
+ STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break;
+ STBI__CASE(2,1) { dest[0]=src[0]; } break;
+ STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break;
+ STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break;
+ STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break;
+ STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break;
+ STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break;
+ STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break;
+ STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break;
+ default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion");
+ }
+ #undef STBI__CASE
+ }
+
+ STBI_FREE(data);
+ return good;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+ int i,k,n;
+ float *output;
+ if (!data) return NULL;
+ output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+ }
+ }
+ if (n < comp) {
+ for (i=0; i < x*y; ++i) {
+ output[i*comp + n] = data[i*comp + n]/255.0f;
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x) ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp)
+{
+ int i,k,n;
+ stbi_uc *output;
+ if (!data) return NULL;
+ output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0);
+ if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+ // compute number of non-alpha components
+ if (comp & 1) n = comp; else n = comp-1;
+ for (i=0; i < x*y; ++i) {
+ for (k=0; k < n; ++k) {
+ float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ if (k < comp) {
+ float z = data[i*comp+k] * 255 + 0.5f;
+ if (z < 0) z = 0;
+ if (z > 255) z = 255;
+ output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+ }
+ }
+ STBI_FREE(data);
+ return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// "baseline" JPEG/JFIF decoder
+//
+// simple implementation
+// - doesn't support delayed output of y-dimension
+// - simple interface (only one output format: 8-bit interleaved RGB)
+// - doesn't try to recover corrupt jpegs
+// - doesn't allow partial loading, loading multiple at once
+// - still fast on x86 (copying globals into locals doesn't help x86)
+// - allocates lots of intermediate memory (full size of all components)
+// - non-interleaved case requires this anyway
+// - allows good upsampling (see next)
+// high-quality
+// - upsampled channels are bilinearly interpolated, even across blocks
+// - quality integer IDCT derived from IJG's 'slow'
+// performance
+// - fast huffman; reasonable integer IDCT
+// - some SIMD kernels for common paths on targets with SSE2/NEON
+// - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+ stbi_uc fast[1 << FAST_BITS];
+ // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+ stbi__uint16 code[256];
+ stbi_uc values[256];
+ stbi_uc size[257];
+ unsigned int maxcode[18];
+ int delta[17]; // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+ stbi__context *s;
+ stbi__huffman huff_dc[4];
+ stbi__huffman huff_ac[4];
+ stbi__uint16 dequant[4][64];
+ stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+ int img_h_max, img_v_max;
+ int img_mcu_x, img_mcu_y;
+ int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+ struct
+ {
+ int id;
+ int h,v;
+ int tq;
+ int hd,ha;
+ int dc_pred;
+
+ int x,y,w2,h2;
+ stbi_uc *data;
+ void *raw_data, *raw_coeff;
+ stbi_uc *linebuf;
+ short *coeff; // progressive only
+ int coeff_w, coeff_h; // number of 8x8 coefficient blocks
+ } img_comp[4];
+
+ stbi__uint32 code_buffer; // jpeg entropy-coded buffer
+ int code_bits; // number of valid bits
+ unsigned char marker; // marker seen while filling entropy buffer
+ int nomore; // flag if we saw a marker so must stop
+
+ int progressive;
+ int spec_start;
+ int spec_end;
+ int succ_high;
+ int succ_low;
+ int eob_run;
+ int jfif;
+ int app14_color_transform; // Adobe APP14 tag
+ int rgb;
+
+ int scan_n, order[4];
+ int restart_interval, todo;
+
+// kernels
+ void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+ int i,j,k=0;
+ unsigned int code;
+ // build size list for each symbol (from JPEG spec)
+ for (i=0; i < 16; ++i)
+ for (j=0; j < count[i]; ++j)
+ h->size[k++] = (stbi_uc) (i+1);
+ h->size[k] = 0;
+
+ // compute actual symbols (from jpeg spec)
+ code = 0;
+ k = 0;
+ for(j=1; j <= 16; ++j) {
+ // compute delta to add to code to compute symbol id
+ h->delta[j] = k - code;
+ if (h->size[k] == j) {
+ while (h->size[k] == j)
+ h->code[k++] = (stbi__uint16) (code++);
+ if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+ }
+ // compute largest code + 1 for this size, preshifted as needed later
+ h->maxcode[j] = code << (16-j);
+ code <<= 1;
+ }
+ h->maxcode[j] = 0xffffffff;
+
+ // build non-spec acceleration table; 255 is flag for not-accelerated
+ memset(h->fast, 255, 1 << FAST_BITS);
+ for (i=0; i < k; ++i) {
+ int s = h->size[i];
+ if (s <= FAST_BITS) {
+ int c = h->code[i] << (FAST_BITS-s);
+ int m = 1 << (FAST_BITS-s);
+ for (j=0; j < m; ++j) {
+ h->fast[c+j] = (stbi_uc) i;
+ }
+ }
+ }
+ return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+ int i;
+ for (i=0; i < (1 << FAST_BITS); ++i) {
+ stbi_uc fast = h->fast[i];
+ fast_ac[i] = 0;
+ if (fast < 255) {
+ int rs = h->values[fast];
+ int run = (rs >> 4) & 15;
+ int magbits = rs & 15;
+ int len = h->size[fast];
+
+ if (magbits && len + magbits <= FAST_BITS) {
+ // magnitude code followed by receive_extend code
+ int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+ int m = 1 << (magbits - 1);
+ if (k < m) k += (~0U << magbits) + 1;
+ // if the result is small enough, we can fit it in fast_ac table
+ if (k >= -128 && k <= 127)
+ fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
+ }
+ }
+ }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+ do {
+ unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
+ if (b == 0xff) {
+ int c = stbi__get8(j->s);
+ while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
+ if (c != 0) {
+ j->marker = (unsigned char) c;
+ j->nomore = 1;
+ return;
+ }
+ }
+ j->code_buffer |= b << (24 - j->code_bits);
+ j->code_bits += 8;
+ } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+ unsigned int temp;
+ int c,k;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ // look at the top FAST_BITS and determine what symbol ID it is,
+ // if the code is <= FAST_BITS
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ k = h->fast[c];
+ if (k < 255) {
+ int s = h->size[k];
+ if (s > j->code_bits)
+ return -1;
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ return h->values[k];
+ }
+
+ // naive test is to shift the code_buffer down so k bits are
+ // valid, then test against maxcode. To speed this up, we've
+ // preshifted maxcode left so that it has (16-k) 0s at the
+ // end; in other words, regardless of the number of bits, it
+ // wants to be compared against something shifted to have 16;
+ // that way we don't need to shift inside the loop.
+ temp = j->code_buffer >> 16;
+ for (k=FAST_BITS+1 ; ; ++k)
+ if (temp < h->maxcode[k])
+ break;
+ if (k == 17) {
+ // error! code not found
+ j->code_bits -= 16;
+ return -1;
+ }
+
+ if (k > j->code_bits)
+ return -1;
+
+ // convert the huffman code to the symbol id
+ c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+ STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+ // convert the id to a symbol
+ j->code_bits -= k;
+ j->code_buffer <<= k;
+ return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
+{
+ unsigned int k;
+ int sgn;
+ if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+
+ sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative)
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k + (stbi__jbias[n] & (sgn - 1));
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+ unsigned int k;
+ if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+ k = stbi_lrot(j->code_buffer, n);
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+ unsigned int k;
+ if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+ k = j->code_buffer;
+ j->code_buffer <<= 1;
+ --j->code_bits;
+ return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+ 0, 1, 8, 16, 9, 2, 3, 10,
+ 17, 24, 32, 25, 18, 11, 4, 5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13, 6, 7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ // let corrupt input sample past end
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant)
+{
+ int diff,dc,k;
+ int t;
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG");
+
+ // 0 all the ac values now so we can do it 32-bits at a time
+ memset(data,0,64*sizeof(data[0]));
+
+ diff = t ? stbi__extend_receive(j, t) : 0;
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ data[0] = (short) (dc * dequant[0]);
+
+ // decode AC components, see JPEG spec
+ k = 1;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * dequant[zig]);
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (rs != 0xf0) break; // end block
+ k += 16;
+ } else {
+ k += r;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+ }
+ }
+ } while (k < 64);
+ return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+ int diff,dc;
+ int t;
+ if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+ if (j->succ_high == 0) {
+ // first scan for DC coefficient, must be first
+ memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+ t = stbi__jpeg_huff_decode(j, hdc);
+ if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+ diff = t ? stbi__extend_receive(j, t) : 0;
+
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ data[0] = (short) (dc * (1 << j->succ_low));
+ } else {
+ // refinement scan for DC coefficient
+ if (stbi__jpeg_get_bit(j))
+ data[0] += (short) (1 << j->succ_low);
+ }
+ return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+ int k;
+ if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+ if (j->succ_high == 0) {
+ int shift = j->succ_low;
+
+ if (j->eob_run) {
+ --j->eob_run;
+ return 1;
+ }
+
+ k = j->spec_start;
+ do {
+ unsigned int zig;
+ int c,r,s;
+ if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+ r = fac[c];
+ if (r) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) ((r >> 8) * (1 << shift));
+ } else {
+ int rs = stbi__jpeg_huff_decode(j, hac);
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r);
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ --j->eob_run;
+ break;
+ }
+ k += 16;
+ } else {
+ k += r;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift));
+ }
+ }
+ } while (k <= j->spec_end);
+ } else {
+ // refinement scan for these AC coefficients
+
+ short bit = (short) (1 << j->succ_low);
+
+ if (j->eob_run) {
+ --j->eob_run;
+ for (k = j->spec_start; k <= j->spec_end; ++k) {
+ short *p = &data[stbi__jpeg_dezigzag[k]];
+ if (*p != 0)
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ }
+ } else {
+ k = j->spec_start;
+ do {
+ int r,s;
+ int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+ if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+ s = rs & 15;
+ r = rs >> 4;
+ if (s == 0) {
+ if (r < 15) {
+ j->eob_run = (1 << r) - 1;
+ if (r)
+ j->eob_run += stbi__jpeg_get_bits(j, r);
+ r = 64; // force end of block
+ } else {
+ // r=15 s=0 should write 16 0s, so we just do
+ // a run of 15 0s and then write s (which is 0),
+ // so we don't have to do anything special here
+ }
+ } else {
+ if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+ // sign bit
+ if (stbi__jpeg_get_bit(j))
+ s = bit;
+ else
+ s = -bit;
+ }
+
+ // advance by r
+ while (k <= j->spec_end) {
+ short *p = &data[stbi__jpeg_dezigzag[k++]];
+ if (*p != 0) {
+ if (stbi__jpeg_get_bit(j))
+ if ((*p & bit)==0) {
+ if (*p > 0)
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ } else {
+ if (r == 0) {
+ *p = (short) s;
+ break;
+ }
+ --r;
+ }
+ }
+ } while (k <= j->spec_end);
+ }
+ }
+ return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+ // trick to use a single test to catch both cases
+ if ((unsigned int) x > 255) {
+ if (x < 0) return 0;
+ if (x > 255) return 255;
+ }
+ return (stbi_uc) x;
+}
+
+#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x) ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+ p2 = s2; \
+ p3 = s6; \
+ p1 = (p2+p3) * stbi__f2f(0.5411961f); \
+ t2 = p1 + p3*stbi__f2f(-1.847759065f); \
+ t3 = p1 + p2*stbi__f2f( 0.765366865f); \
+ p2 = s0; \
+ p3 = s4; \
+ t0 = stbi__fsh(p2+p3); \
+ t1 = stbi__fsh(p2-p3); \
+ x0 = t0+t3; \
+ x3 = t0-t3; \
+ x1 = t1+t2; \
+ x2 = t1-t2; \
+ t0 = s7; \
+ t1 = s5; \
+ t2 = s3; \
+ t3 = s1; \
+ p3 = t0+t2; \
+ p4 = t1+t3; \
+ p1 = t0+t3; \
+ p2 = t1+t2; \
+ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
+ t0 = t0*stbi__f2f( 0.298631336f); \
+ t1 = t1*stbi__f2f( 2.053119869f); \
+ t2 = t2*stbi__f2f( 3.072711026f); \
+ t3 = t3*stbi__f2f( 1.501321110f); \
+ p1 = p5 + p1*stbi__f2f(-0.899976223f); \
+ p2 = p5 + p2*stbi__f2f(-2.562915447f); \
+ p3 = p3*stbi__f2f(-1.961570560f); \
+ p4 = p4*stbi__f2f(-0.390180644f); \
+ t3 += p1+p4; \
+ t2 += p2+p3; \
+ t1 += p2+p4; \
+ t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+ int i,val[64],*v=val;
+ stbi_uc *o;
+ short *d = data;
+
+ // columns
+ for (i=0; i < 8; ++i,++d, ++v) {
+ // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+ if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+ && d[40]==0 && d[48]==0 && d[56]==0) {
+ // no shortcut 0 seconds
+ // (1|2|3|4|5|6|7)==0 0 seconds
+ // all separate -0.047 seconds
+ // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
+ int dcterm = d[0]*4;
+ v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+ } else {
+ STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+ // constants scaled things up by 1<<12; let's bring them back
+ // down, but keep 2 extra bits of precision
+ x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+ v[ 0] = (x0+t3) >> 10;
+ v[56] = (x0-t3) >> 10;
+ v[ 8] = (x1+t2) >> 10;
+ v[48] = (x1-t2) >> 10;
+ v[16] = (x2+t1) >> 10;
+ v[40] = (x2-t1) >> 10;
+ v[24] = (x3+t0) >> 10;
+ v[32] = (x3-t0) >> 10;
+ }
+ }
+
+ for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+ // no fast case since the first 1D IDCT spread components out
+ STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+ // constants scaled things up by 1<<12, plus we had 1<<2 from first
+ // loop, plus horizontal and vertical each scale by sqrt(8) so together
+ // we've got an extra 1<<3, so 1<<17 total we need to remove.
+ // so we want to round that, which means adding 0.5 * 1<<17,
+ // aka 65536. Also, we'll end up with -128 to 127 that we want
+ // to encode as 0..255 by adding 128, so we'll add that before the shift
+ x0 += 65536 + (128<<17);
+ x1 += 65536 + (128<<17);
+ x2 += 65536 + (128<<17);
+ x3 += 65536 + (128<<17);
+ // tried computing the shifts into temps, or'ing the temps to see
+ // if any were out of range, but that was slower
+ o[0] = stbi__clamp((x0+t3) >> 17);
+ o[7] = stbi__clamp((x0-t3) >> 17);
+ o[1] = stbi__clamp((x1+t2) >> 17);
+ o[6] = stbi__clamp((x1-t2) >> 17);
+ o[2] = stbi__clamp((x2+t1) >> 17);
+ o[5] = stbi__clamp((x2-t1) >> 17);
+ o[3] = stbi__clamp((x3+t0) >> 17);
+ o[4] = stbi__clamp((x3-t0) >> 17);
+ }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ // This is constructed to match our regular (generic) integer IDCT exactly.
+ __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+ __m128i tmp;
+
+ // dot product constant: even elems=x, odd elems=y
+ #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+ // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
+ // out(1) = c1[even]*x + c1[odd]*y
+ #define dct_rot(out0,out1, x,y,c0,c1) \
+ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+ // out = in << 12 (in 16-bit, out 32-bit)
+ #define dct_widen(out, in) \
+ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+ // wide add
+ #define dct_wadd(out, a, b) \
+ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+ // wide sub
+ #define dct_wsub(out, a, b) \
+ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+ // butterfly a/b, add bias, then shift by "s" and pack
+ #define dct_bfly32o(out0, out1, a,b,bias,s) \
+ { \
+ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+ dct_wadd(sum, abiased, b); \
+ dct_wsub(dif, abiased, b); \
+ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+ }
+
+ // 8-bit interleave step (for transposes)
+ #define dct_interleave8(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi8(a, b); \
+ b = _mm_unpackhi_epi8(tmp, b)
+
+ // 16-bit interleave step (for transposes)
+ #define dct_interleave16(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi16(a, b); \
+ b = _mm_unpackhi_epi16(tmp, b)
+
+ #define dct_pass(bias,shift) \
+ { \
+ /* even part */ \
+ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+ __m128i sum04 = _mm_add_epi16(row0, row4); \
+ __m128i dif04 = _mm_sub_epi16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+ __m128i sum17 = _mm_add_epi16(row1, row7); \
+ __m128i sum35 = _mm_add_epi16(row3, row5); \
+ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+ dct_wadd(x4, y0o, y4o); \
+ dct_wadd(x5, y1o, y5o); \
+ dct_wadd(x6, y2o, y5o); \
+ dct_wadd(x7, y3o, y4o); \
+ dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+ dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+ dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+ dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+ }
+
+ __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+ __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+ __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+ __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+ __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+ __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+ __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+ __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+ // rounding biases in column/row passes, see stbi__idct_block for explanation.
+ __m128i bias_0 = _mm_set1_epi32(512);
+ __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+ // load
+ row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+ row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+ row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+ row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+ row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+ row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+ row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+ row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+ // column pass
+ dct_pass(bias_0, 10);
+
+ {
+ // 16bit 8x8 transpose pass 1
+ dct_interleave16(row0, row4);
+ dct_interleave16(row1, row5);
+ dct_interleave16(row2, row6);
+ dct_interleave16(row3, row7);
+
+ // transpose pass 2
+ dct_interleave16(row0, row2);
+ dct_interleave16(row1, row3);
+ dct_interleave16(row4, row6);
+ dct_interleave16(row5, row7);
+
+ // transpose pass 3
+ dct_interleave16(row0, row1);
+ dct_interleave16(row2, row3);
+ dct_interleave16(row4, row5);
+ dct_interleave16(row6, row7);
+ }
+
+ // row pass
+ dct_pass(bias_1, 17);
+
+ {
+ // pack
+ __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+ __m128i p1 = _mm_packus_epi16(row2, row3);
+ __m128i p2 = _mm_packus_epi16(row4, row5);
+ __m128i p3 = _mm_packus_epi16(row6, row7);
+
+ // 8bit 8x8 transpose pass 1
+ dct_interleave8(p0, p2); // a0e0a1e1...
+ dct_interleave8(p1, p3); // c0g0c1g1...
+
+ // transpose pass 2
+ dct_interleave8(p0, p1); // a0c0e0g0...
+ dct_interleave8(p2, p3); // b0d0f0h0...
+
+ // transpose pass 3
+ dct_interleave8(p0, p2); // a0b0c0d0...
+ dct_interleave8(p1, p3); // a4b4c4d4...
+
+ // store
+ _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+ _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+ }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+ int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+ int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+ int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+ int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+ int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+ int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+ int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+ int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+ int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+ int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+ int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+ int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+ int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+ { \
+ dct_wadd(sum, a, b); \
+ dct_wsub(dif, a, b); \
+ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+ }
+
+#define dct_pass(shiftop, shift) \
+ { \
+ /* even part */ \
+ int16x8_t sum26 = vaddq_s16(row2, row6); \
+ dct_long_mul(p1e, sum26, rot0_0); \
+ dct_long_mac(t2e, p1e, row6, rot0_1); \
+ dct_long_mac(t3e, p1e, row2, rot0_2); \
+ int16x8_t sum04 = vaddq_s16(row0, row4); \
+ int16x8_t dif04 = vsubq_s16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ int16x8_t sum15 = vaddq_s16(row1, row5); \
+ int16x8_t sum17 = vaddq_s16(row1, row7); \
+ int16x8_t sum35 = vaddq_s16(row3, row5); \
+ int16x8_t sum37 = vaddq_s16(row3, row7); \
+ int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+ dct_long_mul(p5o, sumodd, rot1_0); \
+ dct_long_mac(p1o, p5o, sum17, rot1_1); \
+ dct_long_mac(p2o, p5o, sum35, rot1_2); \
+ dct_long_mul(p3o, sum37, rot2_0); \
+ dct_long_mul(p4o, sum15, rot2_1); \
+ dct_wadd(sump13o, p1o, p3o); \
+ dct_wadd(sump24o, p2o, p4o); \
+ dct_wadd(sump23o, p2o, p3o); \
+ dct_wadd(sump14o, p1o, p4o); \
+ dct_long_mac(x4, sump13o, row7, rot3_0); \
+ dct_long_mac(x5, sump24o, row5, rot3_1); \
+ dct_long_mac(x6, sump23o, row3, rot3_2); \
+ dct_long_mac(x7, sump14o, row1, rot3_3); \
+ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+ }
+
+ // load
+ row0 = vld1q_s16(data + 0*8);
+ row1 = vld1q_s16(data + 1*8);
+ row2 = vld1q_s16(data + 2*8);
+ row3 = vld1q_s16(data + 3*8);
+ row4 = vld1q_s16(data + 4*8);
+ row5 = vld1q_s16(data + 5*8);
+ row6 = vld1q_s16(data + 6*8);
+ row7 = vld1q_s16(data + 7*8);
+
+ // add DC bias
+ row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+ // column pass
+ dct_pass(vrshrn_n_s32, 10);
+
+ // 16bit 8x8 transpose
+ {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+ // pass 1
+ dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+ dct_trn16(row2, row3);
+ dct_trn16(row4, row5);
+ dct_trn16(row6, row7);
+
+ // pass 2
+ dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+ dct_trn32(row1, row3);
+ dct_trn32(row4, row6);
+ dct_trn32(row5, row7);
+
+ // pass 3
+ dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+ dct_trn64(row1, row5);
+ dct_trn64(row2, row6);
+ dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+ }
+
+ // row pass
+ // vrshrn_n_s32 only supports shifts up to 16, we need
+ // 17. so do a non-rounding shift of 16 first then follow
+ // up with a rounding shift by 1.
+ dct_pass(vshrn_n_s32, 16);
+
+ {
+ // pack and round
+ uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+ uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+ uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+ uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+ uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+ uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+ uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+ uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+ // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+ // sadly can't use interleaved stores here since we only write
+ // 8 bytes to each scan line!
+
+ // 8x8 8-bit transpose pass 1
+ dct_trn8_8(p0, p1);
+ dct_trn8_8(p2, p3);
+ dct_trn8_8(p4, p5);
+ dct_trn8_8(p6, p7);
+
+ // pass 2
+ dct_trn8_16(p0, p2);
+ dct_trn8_16(p1, p3);
+ dct_trn8_16(p4, p6);
+ dct_trn8_16(p5, p7);
+
+ // pass 3
+ dct_trn8_32(p0, p4);
+ dct_trn8_32(p1, p5);
+ dct_trn8_32(p2, p6);
+ dct_trn8_32(p3, p7);
+
+ // store
+ vst1_u8(out, p0); out += out_stride;
+ vst1_u8(out, p1); out += out_stride;
+ vst1_u8(out, p2); out += out_stride;
+ vst1_u8(out, p3); out += out_stride;
+ vst1_u8(out, p4); out += out_stride;
+ vst1_u8(out, p5); out += out_stride;
+ vst1_u8(out, p6); out += out_stride;
+ vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+ }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none 0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+ stbi_uc x;
+ if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+ x = stbi__get8(j->s);
+ if (x != 0xff) return STBI__MARKER_none;
+ while (x == 0xff)
+ x = stbi__get8(j->s); // consume repeated 0xff fill bytes
+ return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+ j->code_bits = 0;
+ j->code_buffer = 0;
+ j->nomore = 0;
+ j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+ j->marker = STBI__MARKER_none;
+ j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+ j->eob_run = 0;
+ // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+ // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+ stbi__jpeg_reset(z);
+ if (!z->progressive) {
+ if (z->scan_n == 1) {
+ int i,j;
+ STBI_SIMD_ALIGN(short, data[64]);
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ STBI_SIMD_ALIGN(short, data[64]);
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x)*8;
+ int y2 = (j*z->img_comp[n].v + y)*8;
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ } else {
+ if (z->scan_n == 1) {
+ int i,j;
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ if (z->spec_start == 0) {
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ } else {
+ int ha = z->img_comp[n].ha;
+ if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+ return 0;
+ }
+ // every data block is an MCU, so countdown the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ } else { // interleaved
+ int i,j,k,x,y;
+ for (j=0; j < z->img_mcu_y; ++j) {
+ for (i=0; i < z->img_mcu_x; ++i) {
+ // scan an interleaved mcu... process scan_n components in order
+ for (k=0; k < z->scan_n; ++k) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for (y=0; y < z->img_comp[n].v; ++y) {
+ for (x=0; x < z->img_comp[n].h; ++x) {
+ int x2 = (i*z->img_comp[n].h + x);
+ int y2 = (j*z->img_comp[n].v + y);
+ short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+ if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+ return 0;
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if (--z->todo <= 0) {
+ if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+ if (!STBI__RESTART(z->marker)) return 1;
+ stbi__jpeg_reset(z);
+ }
+ }
+ }
+ return 1;
+ }
+ }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant)
+{
+ int i;
+ for (i=0; i < 64; ++i)
+ data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+ if (z->progressive) {
+ // dequantize and idct the data
+ int i,j,n;
+ for (n=0; n < z->s->img_n; ++n) {
+ int w = (z->img_comp[n].x+7) >> 3;
+ int h = (z->img_comp[n].y+7) >> 3;
+ for (j=0; j < h; ++j) {
+ for (i=0; i < w; ++i) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+ z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+ }
+ }
+ }
+ }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+ int L;
+ switch (m) {
+ case STBI__MARKER_none: // no marker found
+ return stbi__err("expected marker","Corrupt JPEG");
+
+ case 0xDD: // DRI - specify restart interval
+ if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+ z->restart_interval = stbi__get16be(z->s);
+ return 1;
+
+ case 0xDB: // DQT - define quantization table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ int q = stbi__get8(z->s);
+ int p = q >> 4, sixteen = (p != 0);
+ int t = q & 15,i;
+ if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG");
+ if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+
+ for (i=0; i < 64; ++i)
+ z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s));
+ L -= (sixteen ? 129 : 65);
+ }
+ return L==0;
+
+ case 0xC4: // DHT - define huffman table
+ L = stbi__get16be(z->s)-2;
+ while (L > 0) {
+ stbi_uc *v;
+ int sizes[16],i,n=0;
+ int q = stbi__get8(z->s);
+ int tc = q >> 4;
+ int th = q & 15;
+ if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+ for (i=0; i < 16; ++i) {
+ sizes[i] = stbi__get8(z->s);
+ n += sizes[i];
+ }
+ L -= 17;
+ if (tc == 0) {
+ if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+ v = z->huff_dc[th].values;
+ } else {
+ if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+ v = z->huff_ac[th].values;
+ }
+ for (i=0; i < n; ++i)
+ v[i] = stbi__get8(z->s);
+ if (tc != 0)
+ stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+ L -= n;
+ }
+ return L==0;
+ }
+
+ // check for comment block or APP blocks
+ if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+ L = stbi__get16be(z->s);
+ if (L < 2) {
+ if (m == 0xFE)
+ return stbi__err("bad COM len","Corrupt JPEG");
+ else
+ return stbi__err("bad APP len","Corrupt JPEG");
+ }
+ L -= 2;
+
+ if (m == 0xE0 && L >= 5) { // JFIF APP0 segment
+ static const unsigned char tag[5] = {'J','F','I','F','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 5; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 5;
+ if (ok)
+ z->jfif = 1;
+ } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment
+ static const unsigned char tag[6] = {'A','d','o','b','e','\0'};
+ int ok = 1;
+ int i;
+ for (i=0; i < 6; ++i)
+ if (stbi__get8(z->s) != tag[i])
+ ok = 0;
+ L -= 6;
+ if (ok) {
+ stbi__get8(z->s); // version
+ stbi__get16be(z->s); // flags0
+ stbi__get16be(z->s); // flags1
+ z->app14_color_transform = stbi__get8(z->s); // color transform
+ L -= 6;
+ }
+ }
+
+ stbi__skip(z->s, L);
+ return 1;
+ }
+
+ return stbi__err("unknown marker","Corrupt JPEG");
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+ int i;
+ int Ls = stbi__get16be(z->s);
+ z->scan_n = stbi__get8(z->s);
+ if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+ if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+ for (i=0; i < z->scan_n; ++i) {
+ int id = stbi__get8(z->s), which;
+ int q = stbi__get8(z->s);
+ for (which = 0; which < z->s->img_n; ++which)
+ if (z->img_comp[which].id == id)
+ break;
+ if (which == z->s->img_n) return 0; // no match
+ z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+ z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+ z->order[i] = which;
+ }
+
+ {
+ int aa;
+ z->spec_start = stbi__get8(z->s);
+ z->spec_end = stbi__get8(z->s); // should be 63, but might be 0
+ aa = stbi__get8(z->s);
+ z->succ_high = (aa >> 4);
+ z->succ_low = (aa & 15);
+ if (z->progressive) {
+ if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+ return stbi__err("bad SOS", "Corrupt JPEG");
+ } else {
+ if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+ z->spec_end = 63;
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why)
+{
+ int i;
+ for (i=0; i < ncomp; ++i) {
+ if (z->img_comp[i].raw_data) {
+ STBI_FREE(z->img_comp[i].raw_data);
+ z->img_comp[i].raw_data = NULL;
+ z->img_comp[i].data = NULL;
+ }
+ if (z->img_comp[i].raw_coeff) {
+ STBI_FREE(z->img_comp[i].raw_coeff);
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].coeff = 0;
+ }
+ if (z->img_comp[i].linebuf) {
+ STBI_FREE(z->img_comp[i].linebuf);
+ z->img_comp[i].linebuf = NULL;
+ }
+ }
+ return why;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+ stbi__context *s = z->s;
+ int Lf,p,i,q, h_max=1,v_max=1,c;
+ Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+ p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+ s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+ s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ c = stbi__get8(s);
+ if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG");
+ s->img_n = c;
+ for (i=0; i < c; ++i) {
+ z->img_comp[i].data = NULL;
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+ z->rgb = 0;
+ for (i=0; i < s->img_n; ++i) {
+ static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+ z->img_comp[i].id = stbi__get8(s);
+ if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
+ ++z->rgb;
+ q = stbi__get8(s);
+ z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+ z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+ z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+ }
+
+ if (scan != STBI__SCAN_load) return 1;
+
+ if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode");
+
+ for (i=0; i < s->img_n; ++i) {
+ if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+ if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+ }
+
+ // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios
+ // and I've never seen a non-corrupted JPEG file actually use them
+ for (i=0; i < s->img_n; ++i) {
+ if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG");
+ if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG");
+ }
+
+ // compute interleaved mcu info
+ z->img_h_max = h_max;
+ z->img_v_max = v_max;
+ z->img_mcu_w = h_max * 8;
+ z->img_mcu_h = v_max * 8;
+ // these sizes can't be more than 17 bits
+ z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+ z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+ for (i=0; i < s->img_n; ++i) {
+ // number of effective pixels (e.g. for non-interleaved MCU)
+ z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+ z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+ // to simplify generation, we'll allocate enough memory to decode
+ // the bogus oversized data from using interleaved MCUs and their
+ // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+ // discard the extra data until colorspace conversion
+ //
+ // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+ // so these muls can't overflow with 32-bit ints (which we require)
+ z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+ z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+ z->img_comp[i].coeff = 0;
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].linebuf = NULL;
+ z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15);
+ if (z->img_comp[i].raw_data == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ // align blocks for idct using mmx/sse
+ z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+ if (z->progressive) {
+ // w2, h2 are multiples of 8 (see above)
+ z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+ z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+ z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15);
+ if (z->img_comp[i].raw_coeff == NULL)
+ return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory"));
+ z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+ }
+ }
+
+ return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x) ((x) == 0xdc)
+#define stbi__SOI(x) ((x) == 0xd8)
+#define stbi__EOI(x) ((x) == 0xd9)
+#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x) ((x) == 0xda)
+
+#define stbi__SOF_progressive(x) ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+ int m;
+ z->jfif = 0;
+ z->app14_color_transform = -1; // valid values are 0,1,2
+ z->marker = STBI__MARKER_none; // initialize cached marker to empty
+ m = stbi__get_marker(z);
+ if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+ if (scan == STBI__SCAN_type) return 1;
+ m = stbi__get_marker(z);
+ while (!stbi__SOF(m)) {
+ if (!stbi__process_marker(z,m)) return 0;
+ m = stbi__get_marker(z);
+ while (m == STBI__MARKER_none) {
+ // some files have extra padding after their blocks, so ok, we'll scan
+ if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+ m = stbi__get_marker(z);
+ }
+ }
+ z->progressive = stbi__SOF_progressive(m);
+ if (!stbi__process_frame_header(z, scan)) return 0;
+ return 1;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+ int m;
+ for (m = 0; m < 4; m++) {
+ j->img_comp[m].raw_data = NULL;
+ j->img_comp[m].raw_coeff = NULL;
+ }
+ j->restart_interval = 0;
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+ m = stbi__get_marker(j);
+ while (!stbi__EOI(m)) {
+ if (stbi__SOS(m)) {
+ if (!stbi__process_scan_header(j)) return 0;
+ if (!stbi__parse_entropy_coded_data(j)) return 0;
+ if (j->marker == STBI__MARKER_none ) {
+ // handle 0s at the end of image data from IP Kamera 9060
+ while (!stbi__at_eof(j->s)) {
+ int x = stbi__get8(j->s);
+ if (x == 255) {
+ j->marker = stbi__get8(j->s);
+ break;
+ }
+ }
+ // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+ }
+ } else if (stbi__DNL(m)) {
+ int Ld = stbi__get16be(j->s);
+ stbi__uint32 NL = stbi__get16be(j->s);
+ if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
+ if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
+ } else {
+ if (!stbi__process_marker(j, m)) return 0;
+ }
+ m = stbi__get_marker(j);
+ }
+ if (j->progressive)
+ stbi__jpeg_finish(j);
+ return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+ int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ STBI_NOTUSED(out);
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(w);
+ STBI_NOTUSED(hs);
+ return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples vertically for every one in input
+ int i;
+ STBI_NOTUSED(hs);
+ for (i=0; i < w; ++i)
+ out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+ return out;
+}
+
+static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate two samples horizontally for every one in input
+ int i;
+ stbi_uc *input = in_near;
+
+ if (w == 1) {
+ // if only one sample, can't do any interpolation
+ out[0] = out[1] = input[0];
+ return out;
+ }
+
+ out[0] = input[0];
+ out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+ for (i=1; i < w-1; ++i) {
+ int n = 3*input[i]+2;
+ out[i*2+0] = stbi__div4(n+input[i-1]);
+ out[i*2+1] = stbi__div4(n+input[i+1]);
+ }
+ out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+ out[i*2+1] = input[w-1];
+
+ STBI_NOTUSED(in_far);
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i,t0,t1;
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ out[0] = stbi__div4(t1+2);
+ for (i=1; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // need to generate 2x2 samples for every one in input
+ int i=0,t0,t1;
+
+ if (w == 1) {
+ out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+ return out;
+ }
+
+ t1 = 3*in_near[0] + in_far[0];
+ // process groups of 8 pixels for as long as we can.
+ // note we can't handle the last pixel in a row in this loop
+ // because we need to handle the filter boundary conditions.
+ for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ __m128i zero = _mm_setzero_si128();
+ __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i));
+ __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+ __m128i farw = _mm_unpacklo_epi8(farb, zero);
+ __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+ __m128i diff = _mm_sub_epi16(farw, nearw);
+ __m128i nears = _mm_slli_epi16(nearw, 2);
+ __m128i curr = _mm_add_epi16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ __m128i prv0 = _mm_slli_si128(curr, 2);
+ __m128i nxt0 = _mm_srli_si128(curr, 2);
+ __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+ __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ __m128i bias = _mm_set1_epi16(8);
+ __m128i curs = _mm_slli_epi16(curr, 2);
+ __m128i prvd = _mm_sub_epi16(prev, curr);
+ __m128i nxtd = _mm_sub_epi16(next, curr);
+ __m128i curb = _mm_add_epi16(curs, bias);
+ __m128i even = _mm_add_epi16(prvd, curb);
+ __m128i odd = _mm_add_epi16(nxtd, curb);
+
+ // interleave even and odd pixels, then undo scaling.
+ __m128i int0 = _mm_unpacklo_epi16(even, odd);
+ __m128i int1 = _mm_unpackhi_epi16(even, odd);
+ __m128i de0 = _mm_srli_epi16(int0, 4);
+ __m128i de1 = _mm_srli_epi16(int1, 4);
+
+ // pack and write output
+ __m128i outv = _mm_packus_epi16(de0, de1);
+ _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ uint8x8_t farb = vld1_u8(in_far + i);
+ uint8x8_t nearb = vld1_u8(in_near + i);
+ int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+ int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+ int16x8_t curr = vaddq_s16(nears, diff); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ int16x8_t prv0 = vextq_s16(curr, curr, 7);
+ int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+ int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+ int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ int16x8_t curs = vshlq_n_s16(curr, 2);
+ int16x8_t prvd = vsubq_s16(prev, curr);
+ int16x8_t nxtd = vsubq_s16(next, curr);
+ int16x8_t even = vaddq_s16(curs, prvd);
+ int16x8_t odd = vaddq_s16(curs, nxtd);
+
+ // undo scaling and round, then store with even/odd phases interleaved
+ uint8x8x2_t o;
+ o.val[0] = vqrshrun_n_s16(even, 4);
+ o.val[1] = vqrshrun_n_s16(odd, 4);
+ vst2_u8(out + i*2, o);
+#endif
+
+ // "previous" value for next iter
+ t1 = 3*in_near[i+7] + in_far[i+7];
+ }
+
+ t0 = t1;
+ t1 = 3*in_near[i] + in_far[i];
+ out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+ for (++i; i < w; ++i) {
+ t0 = t1;
+ t1 = 3*in_near[i]+in_far[i];
+ out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+ out[i*2 ] = stbi__div16(3*t1 + t0 + 8);
+ }
+ out[w*2-1] = stbi__div4(t1+2);
+
+ STBI_NOTUSED(hs);
+
+ return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+ // resample with nearest-neighbor
+ int i,j;
+ STBI_NOTUSED(in_far);
+ for (i=0; i < w; ++i)
+ for (j=0; j < hs; ++j)
+ out[i*hs+j] = in_near[i];
+ return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+ int i;
+ for (i=0; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+ int i = 0;
+
+#ifdef STBI_SSE2
+ // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+ // it's useful in practice (you wouldn't use it for textures, for example).
+ // so just accelerate step == 4 case.
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ __m128i signflip = _mm_set1_epi8(-0x80);
+ __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f));
+ __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+ __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+ __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f));
+ __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+ __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+ for (; i+7 < count; i += 8) {
+ // load
+ __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+ __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+ __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+ __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+ __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+ // unpack to short (and left-shift cr, cb by 8)
+ __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes);
+ __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+ __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+ // color transform
+ __m128i yws = _mm_srli_epi16(yw, 4);
+ __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+ __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+ __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+ __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+ __m128i rws = _mm_add_epi16(cr0, yws);
+ __m128i gwt = _mm_add_epi16(cb0, yws);
+ __m128i bws = _mm_add_epi16(yws, cb1);
+ __m128i gws = _mm_add_epi16(gwt, cr1);
+
+ // descale
+ __m128i rw = _mm_srai_epi16(rws, 4);
+ __m128i bw = _mm_srai_epi16(bws, 4);
+ __m128i gw = _mm_srai_epi16(gws, 4);
+
+ // back to byte, set up for transpose
+ __m128i brb = _mm_packus_epi16(rw, bw);
+ __m128i gxb = _mm_packus_epi16(gw, xw);
+
+ // transpose to interleave channels
+ __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+ __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+ __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+ __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+ // store
+ _mm_storeu_si128((__m128i *) (out + 0), o0);
+ _mm_storeu_si128((__m128i *) (out + 16), o1);
+ out += 32;
+ }
+ }
+#endif
+
+#ifdef STBI_NEON
+ // in this version, step=3 support would be easy to add. but is there demand?
+ if (step == 4) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ uint8x8_t signflip = vdup_n_u8(0x80);
+ int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f));
+ int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+ int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+ int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f));
+
+ for (; i+7 < count; i += 8) {
+ // load
+ uint8x8_t y_bytes = vld1_u8(y + i);
+ uint8x8_t cr_bytes = vld1_u8(pcr + i);
+ uint8x8_t cb_bytes = vld1_u8(pcb + i);
+ int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+ int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+ // expand to s16
+ int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+ int16x8_t crw = vshll_n_s8(cr_biased, 7);
+ int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+ // color transform
+ int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+ int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+ int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+ int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+ int16x8_t rws = vaddq_s16(yws, cr0);
+ int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+ int16x8_t bws = vaddq_s16(yws, cb1);
+
+ // undo scaling, round, convert to byte
+ uint8x8x4_t o;
+ o.val[0] = vqrshrun_n_s16(rws, 4);
+ o.val[1] = vqrshrun_n_s16(gws, 4);
+ o.val[2] = vqrshrun_n_s16(bws, 4);
+ o.val[3] = vdup_n_u8(255);
+
+ // store, interleaving r/g/b/a
+ vst4_u8(out, o);
+ out += 8*4;
+ }
+ }
+#endif
+
+ for (; i < count; ++i) {
+ int y_fixed = (y[i] << 20) + (1<<19); // rounding
+ int r,g,b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr* stbi__float2fixed(1.40200f);
+ g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000);
+ b = y_fixed + cb* stbi__float2fixed(1.77200f);
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+ if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+ if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+ j->idct_block_kernel = stbi__idct_block;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+ if (stbi__sse2_available()) {
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+ }
+#endif
+
+#ifdef STBI_NEON
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+ stbi__free_jpeg_components(j, j->s->img_n, 0);
+}
+
+typedef struct
+{
+ resample_row_func resample;
+ stbi_uc *line0,*line1;
+ int hs,vs; // expansion factor in each axis
+ int w_lores; // horizontal pixels pre-expansion
+ int ystep; // how far through vertical expansion we are
+ int ypos; // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y)
+{
+ unsigned int t = x*y + 128;
+ return (stbi_uc) ((t + (t >>8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+ int n, decode_n, is_rgb;
+ z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+ // validate req_comp
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+ // load a jpeg image from whichever source, but leave in YCbCr format
+ if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // determine actual number of components to generate
+ n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+ is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+ if (z->s->img_n == 3 && n < 3 && !is_rgb)
+ decode_n = 1;
+ else
+ decode_n = z->s->img_n;
+
+ // nothing to do if no components requested; check this now to avoid
+ // accessing uninitialized coutput[0] later
+ if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; }
+
+ // resample and color-convert
+ {
+ int k;
+ unsigned int i,j;
+ stbi_uc *output;
+ stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
+
+ stbi__resample res_comp[4];
+
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+
+ // allocate line buffer big enough for upsampling off the edges
+ // with upsample factor of 4
+ z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+ if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ r->hs = z->img_h_max / z->img_comp[k].h;
+ r->vs = z->img_v_max / z->img_comp[k].v;
+ r->ystep = r->vs >> 1;
+ r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+ r->ypos = 0;
+ r->line0 = r->line1 = z->img_comp[k].data;
+
+ if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+ else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+ else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+ else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+ else r->resample = stbi__resample_row_generic;
+ }
+
+ // can't error after this so, this is safe
+ output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1);
+ if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+ // now go ahead and resample
+ for (j=0; j < z->s->img_y; ++j) {
+ stbi_uc *out = output + n * z->s->img_x * j;
+ for (k=0; k < decode_n; ++k) {
+ stbi__resample *r = &res_comp[k];
+ int y_bot = r->ystep >= (r->vs >> 1);
+ coutput[k] = r->resample(z->img_comp[k].linebuf,
+ y_bot ? r->line1 : r->line0,
+ y_bot ? r->line0 : r->line1,
+ r->w_lores, r->hs);
+ if (++r->ystep >= r->vs) {
+ r->ystep = 0;
+ r->line0 = r->line1;
+ if (++r->ypos < z->img_comp[k].y)
+ r->line1 += z->img_comp[k].w2;
+ }
+ }
+ if (n >= 3) {
+ stbi_uc *y = coutput[0];
+ if (z->s->img_n == 3) {
+ if (is_rgb) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = y[i];
+ out[1] = coutput[1][i];
+ out[2] = coutput[2][i];
+ out[3] = 255;
+ out += n;
+ }
+ } else {
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else if (z->s->img_n == 4) {
+ if (z->app14_color_transform == 0) { // CMYK
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(coutput[0][i], m);
+ out[1] = stbi__blinn_8x8(coutput[1][i], m);
+ out[2] = stbi__blinn_8x8(coutput[2][i], m);
+ out[3] = 255;
+ out += n;
+ }
+ } else if (z->app14_color_transform == 2) { // YCCK
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8(255 - out[0], m);
+ out[1] = stbi__blinn_8x8(255 - out[1], m);
+ out[2] = stbi__blinn_8x8(255 - out[2], m);
+ out += n;
+ }
+ } else { // YCbCr + alpha? Ignore the fourth channel for now
+ z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+ }
+ } else
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = out[1] = out[2] = y[i];
+ out[3] = 255; // not used if n==3
+ out += n;
+ }
+ } else {
+ if (is_rgb) {
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i)
+ *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ else {
+ for (i=0; i < z->s->img_x; ++i, out += 2) {
+ out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]);
+ out[1] = 255;
+ }
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 0) {
+ for (i=0; i < z->s->img_x; ++i) {
+ stbi_uc m = coutput[3][i];
+ stbi_uc r = stbi__blinn_8x8(coutput[0][i], m);
+ stbi_uc g = stbi__blinn_8x8(coutput[1][i], m);
+ stbi_uc b = stbi__blinn_8x8(coutput[2][i], m);
+ out[0] = stbi__compute_y(r, g, b);
+ out[1] = 255;
+ out += n;
+ }
+ } else if (z->s->img_n == 4 && z->app14_color_transform == 2) {
+ for (i=0; i < z->s->img_x; ++i) {
+ out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]);
+ out[1] = 255;
+ out += n;
+ }
+ } else {
+ stbi_uc *y = coutput[0];
+ if (n == 1)
+ for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+ else
+ for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; }
+ }
+ }
+ }
+ stbi__cleanup_jpeg(z);
+ *out_x = z->s->img_x;
+ *out_y = z->s->img_y;
+ if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+ return output;
+ }
+}
+
+static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ unsigned char* result;
+ stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__errpuc("outofmem", "Out of memory");
+ STBI_NOTUSED(ri);
+ j->s = s;
+ stbi__setup_jpeg(j);
+ result = load_jpeg_image(j, x,y,comp,req_comp);
+ STBI_FREE(j);
+ return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+ int r;
+ stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ j->s = s;
+ stbi__setup_jpeg(j);
+ r = stbi__decode_jpeg_header(j, STBI__SCAN_type);
+ stbi__rewind(s);
+ STBI_FREE(j);
+ return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+ if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+ stbi__rewind( j->s );
+ return 0;
+ }
+ if (x) *x = j->s->img_x;
+ if (y) *y = j->s->img_y;
+ if (comp) *comp = j->s->img_n >= 3 ? 3 : 1;
+ return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int result;
+ stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+ if (!j) return stbi__err("outofmem", "Out of memory");
+ j->s = s;
+ result = stbi__jpeg_info_raw(j, x, y, comp);
+ STBI_FREE(j);
+ return result;
+}
+#endif
+
+// public domain zlib decode v0.2 Sean Barrett 2006-11-18
+// simple implementation
+// - all input must be provided in an upfront buffer
+// - all output is written to a single output buffer (can malloc/realloc)
+// performance
+// - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
+#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+ stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+ stbi__uint16 firstcode[16];
+ int maxcode[17];
+ stbi__uint16 firstsymbol[16];
+ stbi_uc size[STBI__ZNSYMS];
+ stbi__uint16 value[STBI__ZNSYMS];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+ n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
+ n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
+ n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
+ n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
+ return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+ STBI_ASSERT(bits <= 16);
+ // to bit reverse n bits, reverse 16 and shift
+ // e.g. 11 bits, bit reverse and shift away 5
+ return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num)
+{
+ int i,k=0;
+ int code, next_code[16], sizes[17];
+
+ // DEFLATE spec for generating codes
+ memset(sizes, 0, sizeof(sizes));
+ memset(z->fast, 0, sizeof(z->fast));
+ for (i=0; i < num; ++i)
+ ++sizes[sizelist[i]];
+ sizes[0] = 0;
+ for (i=1; i < 16; ++i)
+ if (sizes[i] > (1 << i))
+ return stbi__err("bad sizes", "Corrupt PNG");
+ code = 0;
+ for (i=1; i < 16; ++i) {
+ next_code[i] = code;
+ z->firstcode[i] = (stbi__uint16) code;
+ z->firstsymbol[i] = (stbi__uint16) k;
+ code = (code + sizes[i]);
+ if (sizes[i])
+ if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+ z->maxcode[i] = code << (16-i); // preshift for inner loop
+ code <<= 1;
+ k += sizes[i];
+ }
+ z->maxcode[16] = 0x10000; // sentinel
+ for (i=0; i < num; ++i) {
+ int s = sizelist[i];
+ if (s) {
+ int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+ stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+ z->size [c] = (stbi_uc ) s;
+ z->value[c] = (stbi__uint16) i;
+ if (s <= STBI__ZFAST_BITS) {
+ int j = stbi__bit_reverse(next_code[s],s);
+ while (j < (1 << STBI__ZFAST_BITS)) {
+ z->fast[j] = fastv;
+ j += (1 << s);
+ }
+ }
+ ++next_code[s];
+ }
+ }
+ return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+// because PNG allows splitting the zlib stream arbitrarily,
+// and it's annoying structurally to have PNG call ZLIB call PNG,
+// we require PNG read all the IDATs and combine them into a single
+// memory buffer
+
+typedef struct
+{
+ stbi_uc *zbuffer, *zbuffer_end;
+ int num_bits;
+ stbi__uint32 code_buffer;
+
+ char *zout;
+ char *zout_start;
+ char *zout_end;
+ int z_expandable;
+
+ stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static int stbi__zeof(stbi__zbuf *z)
+{
+ return (z->zbuffer >= z->zbuffer_end);
+}
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+ return stbi__zeof(z) ? 0 : *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+ do {
+ if (z->code_buffer >= (1U << z->num_bits)) {
+ z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */
+ return;
+ }
+ z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+ z->num_bits += 8;
+ } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+ unsigned int k;
+ if (z->num_bits < n) stbi__fill_bits(z);
+ k = z->code_buffer & ((1 << n) - 1);
+ z->code_buffer >>= n;
+ z->num_bits -= n;
+ return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s,k;
+ // not resolved by fast table, so compute it the slow way
+ // use jpeg approach, which requires MSbits at top
+ k = stbi__bit_reverse(a->code_buffer, 16);
+ for (s=STBI__ZFAST_BITS+1; ; ++s)
+ if (k < z->maxcode[s])
+ break;
+ if (s >= 16) return -1; // invalid code!
+ // code size is s, so:
+ b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+ if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere!
+ if (z->size[b] != s) return -1; // was originally an assert, but report failure instead.
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+ int b,s;
+ if (a->num_bits < 16) {
+ if (stbi__zeof(a)) {
+ return -1; /* report error for unexpected end of data. */
+ }
+ stbi__fill_bits(a);
+ }
+ b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+ if (b) {
+ s = b >> 9;
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return b & 511;
+ }
+ return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes
+{
+ char *q;
+ unsigned int cur, limit, old_limit;
+ z->zout = zout;
+ if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+ cur = (unsigned int) (z->zout - z->zout_start);
+ limit = old_limit = (unsigned) (z->zout_end - z->zout_start);
+ if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory");
+ while (cur + n > limit) {
+ if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory");
+ limit *= 2;
+ }
+ q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+ STBI_NOTUSED(old_limit);
+ if (q == NULL) return stbi__err("outofmem", "Out of memory");
+ z->zout_start = q;
+ z->zout = q + cur;
+ z->zout_end = q + limit;
+ return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+ 3,4,5,6,7,8,9,10,11,13,
+ 15,17,19,23,27,31,35,43,51,59,
+ 67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+ char *zout = a->zout;
+ for(;;) {
+ int z = stbi__zhuffman_decode(a, &a->z_length);
+ if (z < 256) {
+ if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+ if (zout >= a->zout_end) {
+ if (!stbi__zexpand(a, zout, 1)) return 0;
+ zout = a->zout;
+ }
+ *zout++ = (char) z;
+ } else {
+ stbi_uc *p;
+ int len,dist;
+ if (z == 256) {
+ a->zout = zout;
+ return 1;
+ }
+ z -= 257;
+ len = stbi__zlength_base[z];
+ if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+ z = stbi__zhuffman_decode(a, &a->z_distance);
+ if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
+ dist = stbi__zdist_base[z];
+ if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+ if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+ if (zout + len > a->zout_end) {
+ if (!stbi__zexpand(a, zout, len)) return 0;
+ zout = a->zout;
+ }
+ p = (stbi_uc *) (zout - dist);
+ if (dist == 1) { // run of one byte; common in images.
+ stbi_uc v = *p;
+ if (len) { do *zout++ = v; while (--len); }
+ } else {
+ if (len) { do *zout++ = *p++; while (--len); }
+ }
+ }
+ }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+ static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ stbi__zhuffman z_codelength;
+ stbi_uc lencodes[286+32+137];//padding for maximum single op
+ stbi_uc codelength_sizes[19];
+ int i,n;
+
+ int hlit = stbi__zreceive(a,5) + 257;
+ int hdist = stbi__zreceive(a,5) + 1;
+ int hclen = stbi__zreceive(a,4) + 4;
+ int ntot = hlit + hdist;
+
+ memset(codelength_sizes, 0, sizeof(codelength_sizes));
+ for (i=0; i < hclen; ++i) {
+ int s = stbi__zreceive(a,3);
+ codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+ }
+ if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+ n = 0;
+ while (n < ntot) {
+ int c = stbi__zhuffman_decode(a, &z_codelength);
+ if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+ if (c < 16)
+ lencodes[n++] = (stbi_uc) c;
+ else {
+ stbi_uc fill = 0;
+ if (c == 16) {
+ c = stbi__zreceive(a,2)+3;
+ if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG");
+ fill = lencodes[n-1];
+ } else if (c == 17) {
+ c = stbi__zreceive(a,3)+3;
+ } else if (c == 18) {
+ c = stbi__zreceive(a,7)+11;
+ } else {
+ return stbi__err("bad codelengths", "Corrupt PNG");
+ }
+ if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG");
+ memset(lencodes+n, fill, c);
+ n += c;
+ }
+ }
+ if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG");
+ if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+ return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+ stbi_uc header[4];
+ int len,nlen,k;
+ if (a->num_bits & 7)
+ stbi__zreceive(a, a->num_bits & 7); // discard
+ // drain the bit-packed data into header
+ k = 0;
+ while (a->num_bits > 0) {
+ header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+ a->code_buffer >>= 8;
+ a->num_bits -= 8;
+ }
+ if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG");
+ // now fill header the normal way
+ while (k < 4)
+ header[k++] = stbi__zget8(a);
+ len = header[1] * 256 + header[0];
+ nlen = header[3] * 256 + header[2];
+ if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+ if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+ if (a->zout + len > a->zout_end)
+ if (!stbi__zexpand(a, a->zout, len)) return 0;
+ memcpy(a->zout, a->zbuffer, len);
+ a->zbuffer += len;
+ a->zout += len;
+ return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+ int cmf = stbi__zget8(a);
+ int cm = cmf & 15;
+ /* int cinfo = cmf >> 4; */
+ int flg = stbi__zget8(a);
+ if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+ if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+ if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+ // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+ return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] =
+{
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+ int i; // use <= to match clearly with spec
+ for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
+ for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
+ for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
+ for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
+
+ for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+ int final, type;
+ if (parse_header)
+ if (!stbi__parse_zlib_header(a)) return 0;
+ a->num_bits = 0;
+ a->code_buffer = 0;
+ do {
+ final = stbi__zreceive(a,1);
+ type = stbi__zreceive(a,2);
+ if (type == 0) {
+ if (!stbi__parse_uncompressed_block(a)) return 0;
+ } else if (type == 3) {
+ return 0;
+ } else {
+ if (type == 1) {
+ // use fixed code lengths
+ if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0;
+ if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0;
+ } else {
+ if (!stbi__compute_huffman_codes(a)) return 0;
+ }
+ if (!stbi__parse_huffman_block(a)) return 0;
+ }
+ } while (!final);
+ return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+ a->zout_start = obuf;
+ a->zout = obuf;
+ a->zout_end = obuf + olen;
+ a->z_expandable = exp;
+
+ return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+ return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(initial_size);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer + len;
+ if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+ stbi__zbuf a;
+ char *p = (char *) stbi__malloc(16384);
+ if (p == NULL) return NULL;
+ a.zbuffer = (stbi_uc *) buffer;
+ a.zbuffer_end = (stbi_uc *) buffer+len;
+ if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+ if (outlen) *outlen = (int) (a.zout - a.zout_start);
+ return a.zout_start;
+ } else {
+ STBI_FREE(a.zout_start);
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *) ibuffer;
+ a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+ if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+ return (int) (a.zout - a.zout_start);
+ else
+ return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
+// simple implementation
+// - only 8-bit samples
+// - no CRC checking
+// - allocates lots of intermediate memory
+// - avoids problem of streaming data between subsystems
+// - avoids explicit window management
+// performance
+// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+ stbi__uint32 length;
+ stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+ stbi__pngchunk c;
+ c.length = stbi__get32be(s);
+ c.type = stbi__get32be(s);
+ return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+ static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+ int i;
+ for (i=0; i < 8; ++i)
+ if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+ return 1;
+}
+
+typedef struct
+{
+ stbi__context *s;
+ stbi_uc *idata, *expanded, *out;
+ int depth;
+} stbi__png;
+
+
+enum {
+ STBI__F_none=0,
+ STBI__F_sub=1,
+ STBI__F_up=2,
+ STBI__F_avg=3,
+ STBI__F_paeth=4,
+ // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+ STBI__F_none,
+ STBI__F_sub,
+ STBI__F_none,
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+ int p = a + b - c;
+ int pa = abs(p-a);
+ int pb = abs(p-b);
+ int pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return a;
+ if (pb <= pc) return b;
+ return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+ int bytes = (depth == 16? 2 : 1);
+ stbi__context *s = a->s;
+ stbi__uint32 i,j,stride = x*out_n*bytes;
+ stbi__uint32 img_len, img_width_bytes;
+ int k;
+ int img_n = s->img_n; // copy it into a local for later
+
+ int output_bytes = out_n*bytes;
+ int filter_bytes = img_n*bytes;
+ int width = x;
+
+ STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+ a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
+ if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+ if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
+ img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+ img_len = (img_width_bytes + 1) * y;
+
+ // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+ // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+ // so just check for raw_len < img_len always.
+ if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *prior;
+ int filter = *raw++;
+
+ if (filter > 4)
+ return stbi__err("invalid filter","Corrupt PNG");
+
+ if (depth < 8) {
+ if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG");
+ cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+ filter_bytes = 1;
+ width = img_width_bytes;
+ }
+ prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+ // if first row, use special filter that doesn't sample previous row
+ if (j == 0) filter = first_row_filter[filter];
+
+ // handle first byte explicitly
+ for (k=0; k < filter_bytes; ++k) {
+ switch (filter) {
+ case STBI__F_none : cur[k] = raw[k]; break;
+ case STBI__F_sub : cur[k] = raw[k]; break;
+ case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+ case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+ case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+ case STBI__F_avg_first : cur[k] = raw[k]; break;
+ case STBI__F_paeth_first: cur[k] = raw[k]; break;
+ }
+ }
+
+ if (depth == 8) {
+ if (img_n != out_n)
+ cur[img_n] = 255; // first pixel
+ raw += img_n;
+ cur += out_n;
+ prior += out_n;
+ } else if (depth == 16) {
+ if (img_n != out_n) {
+ cur[filter_bytes] = 255; // first pixel top byte
+ cur[filter_bytes+1] = 255; // first pixel bottom byte
+ }
+ raw += filter_bytes;
+ cur += output_bytes;
+ prior += output_bytes;
+ } else {
+ raw += 1;
+ cur += 1;
+ prior += 1;
+ }
+
+ // this is a little gross, so that we don't switch per-pixel or per-component
+ if (depth < 8 || img_n == out_n) {
+ int nk = (width - 1)*filter_bytes;
+ #define STBI__CASE(f) \
+ case f: \
+ for (k=0; k < nk; ++k)
+ switch (filter) {
+ // "none" filter turns into a memcpy here; make that explicit.
+ case STBI__F_none: memcpy(cur, raw, nk); break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+ raw += nk;
+ } else {
+ STBI_ASSERT(img_n+1 == out_n);
+ #define STBI__CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+ for (k=0; k < filter_bytes; ++k)
+ switch (filter) {
+ STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break;
+ STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break;
+ STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break;
+ STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break;
+ STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break;
+ STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break;
+ STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break;
+ }
+ #undef STBI__CASE
+
+ // the loop above sets the high byte of the pixels' alpha, but for
+ // 16 bit png files we also need the low byte set. we'll do that here.
+ if (depth == 16) {
+ cur = a->out + stride*j; // start at the beginning of the row again
+ for (i=0; i < x; ++i,cur+=output_bytes) {
+ cur[filter_bytes+1] = 255;
+ }
+ }
+ }
+ }
+
+ // we make a separate pass to expand bits to pixels; for performance,
+ // this could run two scanlines behind the above code, so it won't
+ // intefere with filtering but will still be in the cache.
+ if (depth < 8) {
+ for (j=0; j < y; ++j) {
+ stbi_uc *cur = a->out + stride*j;
+ stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes;
+ // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+ // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+ stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+ // note that the final byte might overshoot and write more data than desired.
+ // we can allocate enough data that this never writes out of memory, but it
+ // could also overwrite the next scanline. can it overwrite non-empty data
+ // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+ // so we need to explicitly clamp the final ones
+
+ if (depth == 4) {
+ for (k=x*img_n; k >= 2; k-=2, ++in) {
+ *cur++ = scale * ((*in >> 4) );
+ *cur++ = scale * ((*in ) & 0x0f);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 4) );
+ } else if (depth == 2) {
+ for (k=x*img_n; k >= 4; k-=4, ++in) {
+ *cur++ = scale * ((*in >> 6) );
+ *cur++ = scale * ((*in >> 4) & 0x03);
+ *cur++ = scale * ((*in >> 2) & 0x03);
+ *cur++ = scale * ((*in ) & 0x03);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 6) );
+ if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+ if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+ } else if (depth == 1) {
+ for (k=x*img_n; k >= 8; k-=8, ++in) {
+ *cur++ = scale * ((*in >> 7) );
+ *cur++ = scale * ((*in >> 6) & 0x01);
+ *cur++ = scale * ((*in >> 5) & 0x01);
+ *cur++ = scale * ((*in >> 4) & 0x01);
+ *cur++ = scale * ((*in >> 3) & 0x01);
+ *cur++ = scale * ((*in >> 2) & 0x01);
+ *cur++ = scale * ((*in >> 1) & 0x01);
+ *cur++ = scale * ((*in ) & 0x01);
+ }
+ if (k > 0) *cur++ = scale * ((*in >> 7) );
+ if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+ if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+ if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+ if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+ if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+ if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+ }
+ if (img_n != out_n) {
+ int q;
+ // insert alpha = 255
+ cur = a->out + stride*j;
+ if (img_n == 1) {
+ for (q=x-1; q >= 0; --q) {
+ cur[q*2+1] = 255;
+ cur[q*2+0] = cur[q];
+ }
+ } else {
+ STBI_ASSERT(img_n == 3);
+ for (q=x-1; q >= 0; --q) {
+ cur[q*4+3] = 255;
+ cur[q*4+2] = cur[q*3+2];
+ cur[q*4+1] = cur[q*3+1];
+ cur[q*4+0] = cur[q*3+0];
+ }
+ }
+ }
+ }
+ } else if (depth == 16) {
+ // force the image data from big-endian to platform-native.
+ // this is done in a separate pass due to the decoding relying
+ // on the data being untouched, but could probably be done
+ // per-line during decode if care is taken.
+ stbi_uc *cur = a->out;
+ stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+ for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+ *cur16 = (cur[0] << 8) | cur[1];
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+ int bytes = (depth == 16 ? 2 : 1);
+ int out_bytes = out_n * bytes;
+ stbi_uc *final;
+ int p;
+ if (!interlaced)
+ return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+ // de-interlacing
+ final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0);
+ if (!final) return stbi__err("outofmem", "Out of memory");
+ for (p=0; p < 7; ++p) {
+ int xorig[] = { 0,4,0,2,0,1,0 };
+ int yorig[] = { 0,0,4,0,2,0,1 };
+ int xspc[] = { 8,8,4,4,2,2,1 };
+ int yspc[] = { 8,8,8,4,4,2,2 };
+ int i,j,x,y;
+ // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+ x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+ y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+ if (x && y) {
+ stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+ if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+ STBI_FREE(final);
+ return 0;
+ }
+ for (j=0; j < y; ++j) {
+ for (i=0; i < x; ++i) {
+ int out_y = j*yspc[p]+yorig[p];
+ int out_x = i*xspc[p]+xorig[p];
+ memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes,
+ a->out + (j*x+i)*out_bytes, out_bytes);
+ }
+ }
+ STBI_FREE(a->out);
+ image_data += img_len;
+ image_data_len -= img_len;
+ }
+ }
+ a->out = final;
+
+ return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 255 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i=0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 255);
+ p += 2;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi__uint16 *p = (stbi__uint16*) z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 65535 as the alpha value in the output
+ STBI_ASSERT(out_n == 2 || out_n == 4);
+
+ if (out_n == 2) {
+ for (i = 0; i < pixel_count; ++i) {
+ p[1] = (p[0] == tc[0] ? 0 : 65535);
+ p += 2;
+ }
+ } else {
+ for (i = 0; i < pixel_count; ++i) {
+ if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+ stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+ stbi_uc *p, *temp_out, *orig = a->out;
+
+ p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0);
+ if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+ // between here and free(out) below, exitting would leak
+ temp_out = p;
+
+ if (pal_img_n == 3) {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p += 3;
+ }
+ } else {
+ for (i=0; i < pixel_count; ++i) {
+ int n = orig[i]*4;
+ p[0] = palette[n ];
+ p[1] = palette[n+1];
+ p[2] = palette[n+2];
+ p[3] = palette[n+3];
+ p += 4;
+ }
+ }
+ STBI_FREE(a->out);
+ a->out = temp_out;
+
+ STBI_NOTUSED(len);
+
+ return 1;
+}
+
+static int stbi__unpremultiply_on_load_global = 0;
+static int stbi__de_iphone_flag_global = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_global = flag_true_if_should_convert;
+}
+
+#ifndef STBI_THREAD_LOCAL
+#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global
+#define stbi__de_iphone_flag stbi__de_iphone_flag_global
+#else
+static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set;
+static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set;
+
+STBIDEF void stbi__unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply)
+{
+ stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply;
+ stbi__unpremultiply_on_load_set = 1;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert)
+{
+ stbi__de_iphone_flag_local = flag_true_if_should_convert;
+ stbi__de_iphone_flag_set = 1;
+}
+
+#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \
+ ? stbi__unpremultiply_on_load_local \
+ : stbi__unpremultiply_on_load_global)
+#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \
+ ? stbi__de_iphone_flag_local \
+ : stbi__de_iphone_flag_global)
+#endif // STBI_THREAD_LOCAL
+
+static void stbi__de_iphone(stbi__png *z)
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ if (s->img_out_n == 3) { // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 3;
+ }
+ } else {
+ STBI_ASSERT(s->img_out_n == 4);
+ if (stbi__unpremultiply_on_load) {
+ // convert bgr to rgb and unpremultiply
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc a = p[3];
+ stbi_uc t = p[0];
+ if (a) {
+ stbi_uc half = a / 2;
+ p[0] = (p[2] * 255 + half) / a;
+ p[1] = (p[1] * 255 + half) / a;
+ p[2] = ( t * 255 + half) / a;
+ } else {
+ p[0] = p[2];
+ p[2] = t;
+ }
+ p += 4;
+ }
+ } else {
+ // convert bgr to rgb
+ for (i=0; i < pixel_count; ++i) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 4;
+ }
+ }
+ }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+ stbi_uc palette[1024], pal_img_n=0;
+ stbi_uc has_trans=0, tc[3]={0};
+ stbi__uint16 tc16[3];
+ stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+ int first=1,k,interlace=0, color=0, is_iphone=0;
+ stbi__context *s = z->s;
+
+ z->expanded = NULL;
+ z->idata = NULL;
+ z->out = NULL;
+
+ if (!stbi__check_png_header(s)) return 0;
+
+ if (scan == STBI__SCAN_type) return 1;
+
+ for (;;) {
+ stbi__pngchunk c = stbi__get_chunk_header(s);
+ switch (c.type) {
+ case STBI__PNG_TYPE('C','g','B','I'):
+ is_iphone = 1;
+ stbi__skip(s, c.length);
+ break;
+ case STBI__PNG_TYPE('I','H','D','R'): {
+ int comp,filter;
+ if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+ first = 0;
+ if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+ s->img_x = stbi__get32be(s);
+ s->img_y = stbi__get32be(s);
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+ color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG");
+ if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+ comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG");
+ filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG");
+ interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+ if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+ if (!pal_img_n) {
+ s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+ if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+ if (scan == STBI__SCAN_header) return 1;
+ } else {
+ // if paletted, then pal_n is our final components, and
+ // img_n is # components to decompress/filter.
+ s->img_n = 1;
+ if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+ // if SCAN_header, have to scan to see if we have a tRNS
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('P','L','T','E'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+ pal_len = c.length / 3;
+ if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+ for (i=0; i < pal_len; ++i) {
+ palette[i*4+0] = stbi__get8(s);
+ palette[i*4+1] = stbi__get8(s);
+ palette[i*4+2] = stbi__get8(s);
+ palette[i*4+3] = 255;
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('t','R','N','S'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+ if (pal_img_n) {
+ if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+ if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+ if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+ pal_img_n = 4;
+ for (i=0; i < c.length; ++i)
+ palette[i*4+3] = stbi__get8(s);
+ } else {
+ if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+ if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+ has_trans = 1;
+ if (z->depth == 16) {
+ for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is
+ } else {
+ for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+ }
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','D','A','T'): {
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+ if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
+ if ((int)(ioff + c.length) < (int)ioff) return 0;
+ if (ioff + c.length > idata_limit) {
+ stbi__uint32 idata_limit_old = idata_limit;
+ stbi_uc *p;
+ if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+ while (ioff + c.length > idata_limit)
+ idata_limit *= 2;
+ STBI_NOTUSED(idata_limit_old);
+ p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+ z->idata = p;
+ }
+ if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+ ioff += c.length;
+ break;
+ }
+
+ case STBI__PNG_TYPE('I','E','N','D'): {
+ stbi__uint32 raw_len, bpl;
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if (scan != STBI__SCAN_load) return 1;
+ if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+ // initial guess for decoded data size to avoid unnecessary reallocs
+ bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+ raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+ z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+ if (z->expanded == NULL) return 0; // zlib should set error
+ STBI_FREE(z->idata); z->idata = NULL;
+ if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+ s->img_out_n = s->img_n+1;
+ else
+ s->img_out_n = s->img_n;
+ if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+ if (has_trans) {
+ if (z->depth == 16) {
+ if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+ } else {
+ if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+ }
+ }
+ if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+ stbi__de_iphone(z);
+ if (pal_img_n) {
+ // pal_img_n == 3 or 4
+ s->img_n = pal_img_n; // record the actual colors we had
+ s->img_out_n = pal_img_n;
+ if (req_comp >= 3) s->img_out_n = req_comp;
+ if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+ return 0;
+ } else if (has_trans) {
+ // non-paletted image with tRNS -> source image has (constant) alpha
+ ++s->img_n;
+ }
+ STBI_FREE(z->expanded); z->expanded = NULL;
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ return 1;
+ }
+
+ default:
+ // if critical, fail
+ if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+ if ((c.type & (1 << 29)) == 0) {
+ #ifndef STBI_NO_FAILURE_STRINGS
+ // not threadsafe
+ static char invalid_chunk[] = "XXXX PNG chunk not known";
+ invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+ invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+ invalid_chunk[2] = STBI__BYTECAST(c.type >> 8);
+ invalid_chunk[3] = STBI__BYTECAST(c.type >> 0);
+ #endif
+ return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+ }
+ stbi__skip(s, c.length);
+ break;
+ }
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be(s);
+ }
+}
+
+static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri)
+{
+ void *result=NULL;
+ if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+ if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+ if (p->depth <= 8)
+ ri->bits_per_channel = 8;
+ else if (p->depth == 16)
+ ri->bits_per_channel = 16;
+ else
+ return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth");
+ result = p->out;
+ p->out = NULL;
+ if (req_comp && req_comp != p->s->img_out_n) {
+ if (ri->bits_per_channel == 8)
+ result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ else
+ result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+ p->s->img_out_n = req_comp;
+ if (result == NULL) return result;
+ }
+ *x = p->s->img_x;
+ *y = p->s->img_y;
+ if (n) *n = p->s->img_n;
+ }
+ STBI_FREE(p->out); p->out = NULL;
+ STBI_FREE(p->expanded); p->expanded = NULL;
+ STBI_FREE(p->idata); p->idata = NULL;
+
+ return result;
+}
+
+static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__do_png(&p, x,y,comp,req_comp, ri);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+ int r;
+ r = stbi__check_png_header(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+ if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+ stbi__rewind( p->s );
+ return 0;
+ }
+ if (x) *x = p->s->img_x;
+ if (y) *y = p->s->img_y;
+ if (comp) *comp = p->s->img_n;
+ return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__png_info_raw(&p, x, y, comp);
+}
+
+static int stbi__png_is16(stbi__context *s)
+{
+ stbi__png p;
+ p.s = s;
+ if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
+ return 0;
+ if (p.depth != 16) {
+ stbi__rewind(p.s);
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+ int r;
+ int sz;
+ if (stbi__get8(s) != 'B') return 0;
+ if (stbi__get8(s) != 'M') return 0;
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ stbi__get32le(s); // discard data offset
+ sz = stbi__get32le(s);
+ r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+ return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+ int r = stbi__bmp_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+ int n=0;
+ if (z == 0) return -1;
+ if (z >= 0x10000) { n += 16; z >>= 16; }
+ if (z >= 0x00100) { n += 8; z >>= 8; }
+ if (z >= 0x00010) { n += 4; z >>= 4; }
+ if (z >= 0x00004) { n += 2; z >>= 2; }
+ if (z >= 0x00002) { n += 1;/* >>= 1;*/ }
+ return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+ a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
+ a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
+ a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+ a = (a + (a >> 8)); // max 16 per 8 bits
+ a = (a + (a >> 16)); // max 32 per 8 bits
+ return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned(unsigned int v, int shift, int bits)
+{
+ static unsigned int mul_table[9] = {
+ 0,
+ 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+ 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+ };
+ static unsigned int shift_table[9] = {
+ 0, 0,0,1,0,2,4,6,0,
+ };
+ if (shift < 0)
+ v <<= -shift;
+ else
+ v >>= shift;
+ STBI_ASSERT(v < 256);
+ v >>= (8-bits);
+ STBI_ASSERT(bits >= 0 && bits <= 8);
+ return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+ int bpp, offset, hsz;
+ unsigned int mr,mg,mb,ma, all_a;
+ int extra_read;
+} stbi__bmp_data;
+
+static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress)
+{
+ // BI_BITFIELDS specifies masks explicitly, don't override
+ if (compress == 3)
+ return 1;
+
+ if (compress == 0) {
+ if (info->bpp == 16) {
+ info->mr = 31u << 10;
+ info->mg = 31u << 5;
+ info->mb = 31u << 0;
+ } else if (info->bpp == 32) {
+ info->mr = 0xffu << 16;
+ info->mg = 0xffu << 8;
+ info->mb = 0xffu << 0;
+ info->ma = 0xffu << 24;
+ info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+ } else {
+ // otherwise, use defaults, which is all-0
+ info->mr = info->mg = info->mb = info->ma = 0;
+ }
+ return 1;
+ }
+ return 0; // error
+}
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+ int hsz;
+ if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+ stbi__get32le(s); // discard filesize
+ stbi__get16le(s); // discard reserved
+ stbi__get16le(s); // discard reserved
+ info->offset = stbi__get32le(s);
+ info->hsz = hsz = stbi__get32le(s);
+ info->mr = info->mg = info->mb = info->ma = 0;
+ info->extra_read = 14;
+
+ if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP");
+
+ if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+ if (hsz == 12) {
+ s->img_x = stbi__get16le(s);
+ s->img_y = stbi__get16le(s);
+ } else {
+ s->img_x = stbi__get32le(s);
+ s->img_y = stbi__get32le(s);
+ }
+ if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+ info->bpp = stbi__get16le(s);
+ if (hsz != 12) {
+ int compress = stbi__get32le(s);
+ if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+ if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes
+ if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel
+ stbi__get32le(s); // discard sizeof
+ stbi__get32le(s); // discard hres
+ stbi__get32le(s); // discard vres
+ stbi__get32le(s); // discard colorsused
+ stbi__get32le(s); // discard max important
+ if (hsz == 40 || hsz == 56) {
+ if (hsz == 56) {
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ stbi__get32le(s);
+ }
+ if (info->bpp == 16 || info->bpp == 32) {
+ if (compress == 0) {
+ stbi__bmp_set_mask_defaults(info, compress);
+ } else if (compress == 3) {
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->extra_read += 12;
+ // not documented, but generated by photoshop and handled by mspaint
+ if (info->mr == info->mg && info->mg == info->mb) {
+ // ?!?!?
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else
+ return stbi__errpuc("bad BMP", "bad BMP");
+ }
+ } else {
+ // V4/V5 header
+ int i;
+ if (hsz != 108 && hsz != 124)
+ return stbi__errpuc("bad BMP", "bad BMP");
+ info->mr = stbi__get32le(s);
+ info->mg = stbi__get32le(s);
+ info->mb = stbi__get32le(s);
+ info->ma = stbi__get32le(s);
+ if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs
+ stbi__bmp_set_mask_defaults(info, compress);
+ stbi__get32le(s); // discard color space
+ for (i=0; i < 12; ++i)
+ stbi__get32le(s); // discard color space parameters
+ if (hsz == 124) {
+ stbi__get32le(s); // discard rendering intent
+ stbi__get32le(s); // discard offset of profile data
+ stbi__get32le(s); // discard size of profile data
+ stbi__get32le(s); // discard reserved
+ }
+ }
+ }
+ return (void *) 1;
+}
+
+
+static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+ stbi_uc pal[256][4];
+ int psize=0,i,j,width;
+ int flip_vertically, pad, target;
+ stbi__bmp_data info;
+ STBI_NOTUSED(ri);
+
+ info.all_a = 255;
+ if (stbi__bmp_parse_header(s, &info) == NULL)
+ return NULL; // error code already set
+
+ flip_vertically = ((int) s->img_y) > 0;
+ s->img_y = abs((int) s->img_y);
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ mr = info.mr;
+ mg = info.mg;
+ mb = info.mb;
+ ma = info.ma;
+ all_a = info.all_a;
+
+ if (info.hsz == 12) {
+ if (info.bpp < 24)
+ psize = (info.offset - info.extra_read - 24) / 3;
+ } else {
+ if (info.bpp < 16)
+ psize = (info.offset - info.extra_read - info.hsz) >> 2;
+ }
+ if (psize == 0) {
+ if (info.offset != s->callback_already_read + (s->img_buffer - s->img_buffer_original)) {
+ return stbi__errpuc("bad offset", "Corrupt BMP");
+ }
+ }
+
+ if (info.bpp == 24 && ma == 0xff000000)
+ s->img_n = 3;
+ else
+ s->img_n = ma ? 4 : 3;
+ if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+ target = req_comp;
+ else
+ target = s->img_n; // if they want monochrome, we'll post-convert
+
+ // sanity-check size
+ if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0))
+ return stbi__errpuc("too large", "Corrupt BMP");
+
+ out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ if (info.bpp < 16) {
+ int z=0;
+ if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+ for (i=0; i < psize; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ if (info.hsz != 12) stbi__get8(s);
+ pal[i][3] = 255;
+ }
+ stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+ if (info.bpp == 1) width = (s->img_x + 7) >> 3;
+ else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+ else if (info.bpp == 8) width = s->img_x;
+ else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+ pad = (-width)&3;
+ if (info.bpp == 1) {
+ for (j=0; j < (int) s->img_y; ++j) {
+ int bit_offset = 7, v = stbi__get8(s);
+ for (i=0; i < (int) s->img_x; ++i) {
+ int color = (v>>bit_offset)&0x1;
+ out[z++] = pal[color][0];
+ out[z++] = pal[color][1];
+ out[z++] = pal[color][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ if((--bit_offset) < 0) {
+ bit_offset = 7;
+ v = stbi__get8(s);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ } else {
+ for (j=0; j < (int) s->img_y; ++j) {
+ for (i=0; i < (int) s->img_x; i += 2) {
+ int v=stbi__get8(s),v2=0;
+ if (info.bpp == 4) {
+ v2 = v & 15;
+ v >>= 4;
+ }
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ if (i+1 == (int) s->img_x) break;
+ v = (info.bpp == 8) ? stbi__get8(s) : v2;
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if (target == 4) out[z++] = 255;
+ }
+ stbi__skip(s, pad);
+ }
+ }
+ } else {
+ int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+ int z = 0;
+ int easy=0;
+ stbi__skip(s, info.offset - info.extra_read - info.hsz);
+ if (info.bpp == 24) width = 3 * s->img_x;
+ else if (info.bpp == 16) width = 2*s->img_x;
+ else /* bpp = 32 and pad = 0 */ width=0;
+ pad = (-width) & 3;
+ if (info.bpp == 24) {
+ easy = 1;
+ } else if (info.bpp == 32) {
+ if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+ easy = 2;
+ }
+ if (!easy) {
+ if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ // right shift amt to put high bit in position #7
+ rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+ gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+ bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+ ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+ if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+ }
+ for (j=0; j < (int) s->img_y; ++j) {
+ if (easy) {
+ for (i=0; i < (int) s->img_x; ++i) {
+ unsigned char a;
+ out[z+2] = stbi__get8(s);
+ out[z+1] = stbi__get8(s);
+ out[z+0] = stbi__get8(s);
+ z += 3;
+ a = (easy == 2 ? stbi__get8(s) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = a;
+ }
+ } else {
+ int bpp = info.bpp;
+ for (i=0; i < (int) s->img_x; ++i) {
+ stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+ unsigned int a;
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+ out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+ a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+ all_a |= a;
+ if (target == 4) out[z++] = STBI__BYTECAST(a);
+ }
+ }
+ stbi__skip(s, pad);
+ }
+ }
+
+ // if alpha channel is all 0s, replace with all 255s
+ if (target == 4 && all_a == 0)
+ for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+ out[i] = 255;
+
+ if (flip_vertically) {
+ stbi_uc t;
+ for (j=0; j < (int) s->img_y>>1; ++j) {
+ stbi_uc *p1 = out + j *s->img_x*target;
+ stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+ for (i=0; i < (int) s->img_x*target; ++i) {
+ t = p1[i]; p1[i] = p2[i]; p2[i] = t;
+ }
+ }
+ }
+
+ if (req_comp && req_comp != target) {
+ out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+ return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+ // only RGB or RGBA (incl. 16bit) or grey allowed
+ if (is_rgb16) *is_rgb16 = 0;
+ switch(bits_per_pixel) {
+ case 8: return STBI_grey;
+ case 16: if(is_grey) return STBI_grey_alpha;
+ // fallthrough
+ case 15: if(is_rgb16) *is_rgb16 = 1;
+ return STBI_rgb;
+ case 24: // fallthrough
+ case 32: return bits_per_pixel/8;
+ default: return 0;
+ }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+ int sz, tga_colormap_type;
+ stbi__get8(s); // discard Offset
+ tga_colormap_type = stbi__get8(s); // colormap type
+ if( tga_colormap_type > 1 ) {
+ stbi__rewind(s);
+ return 0; // only RGB or indexed allowed
+ }
+ tga_image_type = stbi__get8(s); // image type
+ if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+ if (tga_image_type != 1 && tga_image_type != 9) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+ stbi__rewind(s);
+ return 0;
+ }
+ stbi__skip(s,4); // skip image x and y origin
+ tga_colormap_bpp = sz;
+ } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+ if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+ stbi__rewind(s);
+ return 0; // only RGB or grey allowed, +/- RLE
+ }
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ tga_colormap_bpp = 0;
+ }
+ tga_w = stbi__get16le(s);
+ if( tga_w < 1 ) {
+ stbi__rewind(s);
+ return 0; // test width
+ }
+ tga_h = stbi__get16le(s);
+ if( tga_h < 1 ) {
+ stbi__rewind(s);
+ return 0; // test height
+ }
+ tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+ stbi__get8(s); // ignore alpha bits
+ if (tga_colormap_bpp != 0) {
+ if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+ // when using a colormap, tga_bits_per_pixel is the size of the indexes
+ // I don't think anything but 8 or 16bit indexes makes sense
+ stbi__rewind(s);
+ return 0;
+ }
+ tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+ } else {
+ tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+ }
+ if(!tga_comp) {
+ stbi__rewind(s);
+ return 0;
+ }
+ if (x) *x = tga_w;
+ if (y) *y = tga_h;
+ if (comp) *comp = tga_comp;
+ return 1; // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+ int res = 0;
+ int sz, tga_color_type;
+ stbi__get8(s); // discard Offset
+ tga_color_type = stbi__get8(s); // color type
+ if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
+ sz = stbi__get8(s); // image type
+ if ( tga_color_type == 1 ) { // colormapped (paletted) image
+ if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+ stbi__skip(s,4); // skip index of first colormap entry and number of entries
+ sz = stbi__get8(s); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+ stbi__skip(s,4); // skip image x and y origin
+ } else { // "normal" image w/o colormap
+ if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+ stbi__skip(s,9); // skip colormap specification and image x/y origin
+ }
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width
+ if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height
+ sz = stbi__get8(s); // bits per pixel
+ if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+ res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+ stbi__rewind(s);
+ return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+ stbi__uint16 px = (stbi__uint16)stbi__get16le(s);
+ stbi__uint16 fiveBitMask = 31;
+ // we have 3 channels with 5bits each
+ int r = (px >> 10) & fiveBitMask;
+ int g = (px >> 5) & fiveBitMask;
+ int b = px & fiveBitMask;
+ // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+ out[0] = (stbi_uc)((r * 255)/31);
+ out[1] = (stbi_uc)((g * 255)/31);
+ out[2] = (stbi_uc)((b * 255)/31);
+
+ // some people claim that the most significant bit might be used for alpha
+ // (possibly if an alpha-bit is set in the "image descriptor byte")
+ // but that only made 16bit test images completely translucent..
+ // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ // read in the TGA header stuff
+ int tga_offset = stbi__get8(s);
+ int tga_indexed = stbi__get8(s);
+ int tga_image_type = stbi__get8(s);
+ int tga_is_RLE = 0;
+ int tga_palette_start = stbi__get16le(s);
+ int tga_palette_len = stbi__get16le(s);
+ int tga_palette_bits = stbi__get8(s);
+ int tga_x_origin = stbi__get16le(s);
+ int tga_y_origin = stbi__get16le(s);
+ int tga_width = stbi__get16le(s);
+ int tga_height = stbi__get16le(s);
+ int tga_bits_per_pixel = stbi__get8(s);
+ int tga_comp, tga_rgb16=0;
+ int tga_inverted = stbi__get8(s);
+ // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+ // image data
+ unsigned char *tga_data;
+ unsigned char *tga_palette = NULL;
+ int i, j;
+ unsigned char raw_data[4] = {0};
+ int RLE_count = 0;
+ int RLE_repeating = 0;
+ int read_next_pixel = 1;
+ STBI_NOTUSED(ri);
+ STBI_NOTUSED(tga_x_origin); // @TODO
+ STBI_NOTUSED(tga_y_origin); // @TODO
+
+ if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // do a tiny bit of precessing
+ if ( tga_image_type >= 8 )
+ {
+ tga_image_type -= 8;
+ tga_is_RLE = 1;
+ }
+ tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+ // If I'm paletted, then I'll use the number of bits from the palette
+ if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+ else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+ if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+ return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+ // tga info
+ *x = tga_width;
+ *y = tga_height;
+ if (comp) *comp = tga_comp;
+
+ if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0))
+ return stbi__errpuc("too large", "Corrupt TGA");
+
+ tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0);
+ if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+ // skip to the data's starting position (offset usually = 0)
+ stbi__skip(s, tga_offset );
+
+ if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+ for (i=0; i < tga_height; ++i) {
+ int row = tga_inverted ? tga_height -i - 1 : i;
+ stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+ stbi__getn(s, tga_row, tga_width * tga_comp);
+ }
+ } else {
+ // do I need to load a palette?
+ if ( tga_indexed)
+ {
+ if (tga_palette_len == 0) { /* you have to have at least one entry! */
+ STBI_FREE(tga_data);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+
+ // any data to skip? (offset usually = 0)
+ stbi__skip(s, tga_palette_start );
+ // load the palette
+ tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0);
+ if (!tga_palette) {
+ STBI_FREE(tga_data);
+ return stbi__errpuc("outofmem", "Out of memory");
+ }
+ if (tga_rgb16) {
+ stbi_uc *pal_entry = tga_palette;
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ for (i=0; i < tga_palette_len; ++i) {
+ stbi__tga_read_rgb16(s, pal_entry);
+ pal_entry += tga_comp;
+ }
+ } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+ STBI_FREE(tga_data);
+ STBI_FREE(tga_palette);
+ return stbi__errpuc("bad palette", "Corrupt TGA");
+ }
+ }
+ // load the data
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+ if ( tga_is_RLE )
+ {
+ if ( RLE_count == 0 )
+ {
+ // yep, get the next byte as a RLE command
+ int RLE_cmd = stbi__get8(s);
+ RLE_count = 1 + (RLE_cmd & 127);
+ RLE_repeating = RLE_cmd >> 7;
+ read_next_pixel = 1;
+ } else if ( !RLE_repeating )
+ {
+ read_next_pixel = 1;
+ }
+ } else
+ {
+ read_next_pixel = 1;
+ }
+ // OK, if I need to read a pixel, do it now
+ if ( read_next_pixel )
+ {
+ // load however much data we did have
+ if ( tga_indexed )
+ {
+ // read in index, then perform the lookup
+ int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+ if ( pal_idx >= tga_palette_len ) {
+ // invalid index
+ pal_idx = 0;
+ }
+ pal_idx *= tga_comp;
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = tga_palette[pal_idx+j];
+ }
+ } else if(tga_rgb16) {
+ STBI_ASSERT(tga_comp == STBI_rgb);
+ stbi__tga_read_rgb16(s, raw_data);
+ } else {
+ // read in the data raw
+ for (j = 0; j < tga_comp; ++j) {
+ raw_data[j] = stbi__get8(s);
+ }
+ }
+ // clear the reading flag for the next pixel
+ read_next_pixel = 0;
+ } // end of reading a pixel
+
+ // copy data
+ for (j = 0; j < tga_comp; ++j)
+ tga_data[i*tga_comp+j] = raw_data[j];
+
+ // in case we're in RLE mode, keep counting down
+ --RLE_count;
+ }
+ // do I need to invert the image?
+ if ( tga_inverted )
+ {
+ for (j = 0; j*2 < tga_height; ++j)
+ {
+ int index1 = j * tga_width * tga_comp;
+ int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+ for (i = tga_width * tga_comp; i > 0; --i)
+ {
+ unsigned char temp = tga_data[index1];
+ tga_data[index1] = tga_data[index2];
+ tga_data[index2] = temp;
+ ++index1;
+ ++index2;
+ }
+ }
+ }
+ // clear my palette, if I had one
+ if ( tga_palette != NULL )
+ {
+ STBI_FREE( tga_palette );
+ }
+ }
+
+ // swap RGB - if the source data was RGB16, it already is in the right order
+ if (tga_comp >= 3 && !tga_rgb16)
+ {
+ unsigned char* tga_pixel = tga_data;
+ for (i=0; i < tga_width * tga_height; ++i)
+ {
+ unsigned char temp = tga_pixel[0];
+ tga_pixel[0] = tga_pixel[2];
+ tga_pixel[2] = temp;
+ tga_pixel += tga_comp;
+ }
+ }
+
+ // convert to target component count
+ if (req_comp && req_comp != tga_comp)
+ tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+ // the things I do to get rid of an error message, and yet keep
+ // Microsoft's C compilers happy... [8^(
+ tga_palette_start = tga_palette_len = tga_palette_bits =
+ tga_x_origin = tga_y_origin = 0;
+ STBI_NOTUSED(tga_palette_start);
+ // OK, done
+ return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+ int r = (stbi__get32be(s) == 0x38425053);
+ stbi__rewind(s);
+ return r;
+}
+
+static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount)
+{
+ int count, nleft, len;
+
+ count = 0;
+ while ((nleft = pixelCount - count) > 0) {
+ len = stbi__get8(s);
+ if (len == 128) {
+ // No-op.
+ } else if (len < 128) {
+ // Copy next len+1 bytes literally.
+ len++;
+ if (len > nleft) return 0; // corrupt data
+ count += len;
+ while (len) {
+ *p = stbi__get8(s);
+ p += 4;
+ len--;
+ }
+ } else if (len > 128) {
+ stbi_uc val;
+ // Next -len+1 bytes in the dest are replicated from next source byte.
+ // (Interpret len as a negative 8-bit int.)
+ len = 257 - len;
+ if (len > nleft) return 0; // corrupt data
+ val = stbi__get8(s);
+ count += len;
+ while (len) {
+ *p = val;
+ p += 4;
+ len--;
+ }
+ }
+ }
+
+ return 1;
+}
+
+static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc)
+{
+ int pixelCount;
+ int channelCount, compression;
+ int channel, i;
+ int bitdepth;
+ int w,h;
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ if (stbi__get32be(s) != 0x38425053) // "8BPS"
+ return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+ // Check file type version.
+ if (stbi__get16be(s) != 1)
+ return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+ // Skip 6 reserved bytes.
+ stbi__skip(s, 6 );
+
+ // Read the number of channels (R, G, B, A, etc).
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16)
+ return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+ // Read the rows and columns of the image.
+ h = stbi__get32be(s);
+ w = stbi__get32be(s);
+
+ if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ // Make sure the depth is 8 bits.
+ bitdepth = stbi__get16be(s);
+ if (bitdepth != 8 && bitdepth != 16)
+ return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+ // Make sure the color mode is RGB.
+ // Valid options are:
+ // 0: Bitmap
+ // 1: Grayscale
+ // 2: Indexed color
+ // 3: RGB color
+ // 4: CMYK color
+ // 7: Multichannel
+ // 8: Duotone
+ // 9: Lab color
+ if (stbi__get16be(s) != 3)
+ return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+ // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
+ stbi__skip(s,stbi__get32be(s) );
+
+ // Skip the image resources. (resolution, pen tool paths, etc)
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Skip the reserved data.
+ stbi__skip(s, stbi__get32be(s) );
+
+ // Find out if the data is compressed.
+ // Known values:
+ // 0: no compression
+ // 1: RLE compressed
+ compression = stbi__get16be(s);
+ if (compression > 1)
+ return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+ // Check size
+ if (!stbi__mad3sizes_valid(4, w, h, 0))
+ return stbi__errpuc("too large", "Corrupt PSD");
+
+ // Create the destination image.
+
+ if (!compression && bitdepth == 16 && bpc == 16) {
+ out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0);
+ ri->bits_per_channel = 16;
+ } else
+ out = (stbi_uc *) stbi__malloc(4 * w*h);
+
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ pixelCount = w*h;
+
+ // Initialize the data to zero.
+ //memset( out, 0, pixelCount * 4 );
+
+ // Finally, the image data.
+ if (compression) {
+ // RLE as used by .PSD and .TIFF
+ // Loop until you get the number of unpacked bytes you are expecting:
+ // Read the next source byte into n.
+ // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+ // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+ // Else if n is 128, noop.
+ // Endloop
+
+ // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
+ // which we're going to just skip.
+ stbi__skip(s, h * channelCount * 2 );
+
+ // Read the RLE data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ stbi_uc *p;
+
+ p = out+channel;
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (channel == 3 ? 255 : 0);
+ } else {
+ // Read the RLE data.
+ if (!stbi__psd_decode_rle(s, p, pixelCount)) {
+ STBI_FREE(out);
+ return stbi__errpuc("corrupt", "bad RLE data");
+ }
+ }
+ }
+
+ } else {
+ // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
+ // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+ // Read the data by channel.
+ for (channel = 0; channel < 4; channel++) {
+ if (channel >= channelCount) {
+ // Fill this channel with default data.
+ if (bitdepth == 16 && bpc == 16) {
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ stbi__uint16 val = channel == 3 ? 65535 : 0;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = val;
+ } else {
+ stbi_uc *p = out+channel;
+ stbi_uc val = channel == 3 ? 255 : 0;
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = val;
+ }
+ } else {
+ if (ri->bits_per_channel == 16) { // output bpc
+ stbi__uint16 *q = ((stbi__uint16 *) out) + channel;
+ for (i = 0; i < pixelCount; i++, q += 4)
+ *q = (stbi__uint16) stbi__get16be(s);
+ } else {
+ stbi_uc *p = out+channel;
+ if (bitdepth == 16) { // input bpc
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = (stbi_uc) (stbi__get16be(s) >> 8);
+ } else {
+ for (i = 0; i < pixelCount; i++, p += 4)
+ *p = stbi__get8(s);
+ }
+ }
+ }
+ }
+ }
+
+ // remove weird white matte from PSD
+ if (channelCount >= 4) {
+ if (ri->bits_per_channel == 16) {
+ for (i=0; i < w*h; ++i) {
+ stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 65535) {
+ float a = pixel[3] / 65535.0f;
+ float ra = 1.0f / a;
+ float inv_a = 65535.0f * (1 - ra);
+ pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a);
+ pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a);
+ pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a);
+ }
+ }
+ } else {
+ for (i=0; i < w*h; ++i) {
+ unsigned char *pixel = out + 4*i;
+ if (pixel[3] != 0 && pixel[3] != 255) {
+ float a = pixel[3] / 255.0f;
+ float ra = 1.0f / a;
+ float inv_a = 255.0f * (1 - ra);
+ pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+ pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+ pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+ }
+ }
+ }
+ }
+
+ // convert to desired output format
+ if (req_comp && req_comp != 4) {
+ if (ri->bits_per_channel == 16)
+ out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h);
+ else
+ out = stbi__convert_format(out, 4, req_comp, w, h);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+
+ if (comp) *comp = 4;
+ *y = h;
+ *x = w;
+
+ return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+ int i;
+ for (i=0; i<4; ++i)
+ if (stbi__get8(s) != (stbi_uc)str[i])
+ return 0;
+
+ return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+ int i;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+ return 0;
+
+ for(i=0;i<84;++i)
+ stbi__get8(s);
+
+ if (!stbi__pic_is4(s,"PICT"))
+ return 0;
+
+ return 1;
+}
+
+typedef struct
+{
+ stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+ int mask=0x80, i;
+
+ for (i=0; i<4; ++i, mask>>=1) {
+ if (channel & mask) {
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+ dest[i]=stbi__get8(s);
+ }
+ }
+
+ return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+ int mask=0x80,i;
+
+ for (i=0;i<4; ++i, mask>>=1)
+ if (channel&mask)
+ dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+ int act_comp=0,num_packets=0,y,chained;
+ stbi__pic_packet packets[10];
+
+ // this will (should...) cater for even some bizarre stuff like having data
+ // for the same channel in multiple packets.
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return stbi__errpuc("bad format","too many packets");
+
+ packet = &packets[num_packets++];
+
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)");
+ if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp");
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+ for(y=0; y<height; ++y) {
+ int packet_idx;
+
+ for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+ stbi__pic_packet *packet = &packets[packet_idx];
+ stbi_uc *dest = result+y*width*4;
+
+ switch (packet->type) {
+ default:
+ return stbi__errpuc("bad format","packet has bad compression type");
+
+ case 0: {//uncompressed
+ int x;
+
+ for(x=0;x<width;++x, dest+=4)
+ if (!stbi__readval(s,packet->channel,dest))
+ return 0;
+ break;
+ }
+
+ case 1://Pure RLE
+ {
+ int left=width, i;
+
+ while (left>0) {
+ stbi_uc count,value[4];
+
+ count=stbi__get8(s);
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)");
+
+ if (count > left)
+ count = (stbi_uc) left;
+
+ if (!stbi__readval(s,packet->channel,value)) return 0;
+
+ for(i=0; i<count; ++i,dest+=4)
+ stbi__copyval(packet->channel,dest,value);
+ left -= count;
+ }
+ }
+ break;
+
+ case 2: {//Mixed RLE
+ int left=width;
+ while (left>0) {
+ int count = stbi__get8(s), i;
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)");
+
+ if (count >= 128) { // Repeated
+ stbi_uc value[4];
+
+ if (count==128)
+ count = stbi__get16be(s);
+ else
+ count -= 127;
+ if (count > left)
+ return stbi__errpuc("bad file","scanline overrun");
+
+ if (!stbi__readval(s,packet->channel,value))
+ return 0;
+
+ for(i=0;i<count;++i, dest += 4)
+ stbi__copyval(packet->channel,dest,value);
+ } else { // Raw
+ ++count;
+ if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+ for(i=0;i<count;++i, dest+=4)
+ if (!stbi__readval(s,packet->channel,dest))
+ return 0;
+ }
+ left-=count;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *result;
+ int i, x,y, internal_comp;
+ STBI_NOTUSED(ri);
+
+ if (!comp) comp = &internal_comp;
+
+ for (i=0; i<92; ++i)
+ stbi__get8(s);
+
+ x = stbi__get16be(s);
+ y = stbi__get16be(s);
+
+ if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)");
+ if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode");
+
+ stbi__get32be(s); //skip `ratio'
+ stbi__get16be(s); //skip `fields'
+ stbi__get16be(s); //skip `pad'
+
+ // intermediate buffer is RGBA
+ result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0);
+ if (!result) return stbi__errpuc("outofmem", "Out of memory");
+ memset(result, 0xff, x*y*4);
+
+ if (!stbi__pic_load_core(s,x,y,comp, result)) {
+ STBI_FREE(result);
+ result=0;
+ }
+ *px = x;
+ *py = y;
+ if (req_comp == 0) req_comp = *comp;
+ result=stbi__convert_format(result,4,req_comp,x,y);
+
+ return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+ int r = stbi__pic_test_core(s);
+ stbi__rewind(s);
+ return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+ stbi__int16 prefix;
+ stbi_uc first;
+ stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+ int w,h;
+ stbi_uc *out; // output buffer (always 4 components)
+ stbi_uc *background; // The current "background" as far as a gif is concerned
+ stbi_uc *history;
+ int flags, bgindex, ratio, transparent, eflags;
+ stbi_uc pal[256][4];
+ stbi_uc lpal[256][4];
+ stbi__gif_lzw codes[8192];
+ stbi_uc *color_table;
+ int parse, step;
+ int lflags;
+ int start_x, start_y;
+ int max_x, max_y;
+ int cur_x, cur_y;
+ int line_size;
+ int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+ int sz;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+ sz = stbi__get8(s);
+ if (sz != '9' && sz != '7') return 0;
+ if (stbi__get8(s) != 'a') return 0;
+ return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+ int r = stbi__gif_test_raw(s);
+ stbi__rewind(s);
+ return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+ int i;
+ for (i=0; i < num_entries; ++i) {
+ pal[i][2] = stbi__get8(s);
+ pal[i][1] = stbi__get8(s);
+ pal[i][0] = stbi__get8(s);
+ pal[i][3] = transp == i ? 0 : 255;
+ }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+ stbi_uc version;
+ if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+ return stbi__err("not GIF", "Corrupt GIF");
+
+ version = stbi__get8(s);
+ if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF");
+ if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF");
+
+ stbi__g_failure_reason = "";
+ g->w = stbi__get16le(s);
+ g->h = stbi__get16le(s);
+ g->flags = stbi__get8(s);
+ g->bgindex = stbi__get8(s);
+ g->ratio = stbi__get8(s);
+ g->transparent = -1;
+
+ if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+ if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)");
+
+ if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
+
+ if (is_info) return 1;
+
+ if (g->flags & 0x80)
+ stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+ return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+ stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+ if (!g) return stbi__err("outofmem", "Out of memory");
+ if (!stbi__gif_header(s, g, comp, 1)) {
+ STBI_FREE(g);
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = g->w;
+ if (y) *y = g->h;
+ STBI_FREE(g);
+ return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+ stbi_uc *p, *c;
+ int idx;
+
+ // recurse to decode the prefixes, since the linked-list is backwards,
+ // and working backwards through an interleaved image would be nasty
+ if (g->codes[code].prefix >= 0)
+ stbi__out_gif_code(g, g->codes[code].prefix);
+
+ if (g->cur_y >= g->max_y) return;
+
+ idx = g->cur_x + g->cur_y;
+ p = &g->out[idx];
+ g->history[idx / 4] = 1;
+
+ c = &g->color_table[g->codes[code].suffix * 4];
+ if (c[3] > 128) { // don't render transparent pixels;
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+ g->cur_x += 4;
+
+ if (g->cur_x >= g->max_x) {
+ g->cur_x = g->start_x;
+ g->cur_y += g->step;
+
+ while (g->cur_y >= g->max_y && g->parse > 0) {
+ g->step = (1 << g->parse) * g->line_size;
+ g->cur_y = g->start_y + (g->step >> 1);
+ --g->parse;
+ }
+ }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+ stbi_uc lzw_cs;
+ stbi__int32 len, init_code;
+ stbi__uint32 first;
+ stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+ stbi__gif_lzw *p;
+
+ lzw_cs = stbi__get8(s);
+ if (lzw_cs > 12) return NULL;
+ clear = 1 << lzw_cs;
+ first = 1;
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ bits = 0;
+ valid_bits = 0;
+ for (init_code = 0; init_code < clear; init_code++) {
+ g->codes[init_code].prefix = -1;
+ g->codes[init_code].first = (stbi_uc) init_code;
+ g->codes[init_code].suffix = (stbi_uc) init_code;
+ }
+
+ // support no starting clear code
+ avail = clear+2;
+ oldcode = -1;
+
+ len = 0;
+ for(;;) {
+ if (valid_bits < codesize) {
+ if (len == 0) {
+ len = stbi__get8(s); // start new block
+ if (len == 0)
+ return g->out;
+ }
+ --len;
+ bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+ valid_bits += 8;
+ } else {
+ stbi__int32 code = bits & codemask;
+ bits >>= codesize;
+ valid_bits -= codesize;
+ // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+ if (code == clear) { // clear code
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ avail = clear + 2;
+ oldcode = -1;
+ first = 0;
+ } else if (code == clear + 1) { // end of stream code
+ stbi__skip(s, len);
+ while ((len = stbi__get8(s)) > 0)
+ stbi__skip(s,len);
+ return g->out;
+ } else if (code <= avail) {
+ if (first) {
+ return stbi__errpuc("no clear code", "Corrupt GIF");
+ }
+
+ if (oldcode >= 0) {
+ p = &g->codes[avail++];
+ if (avail > 8192) {
+ return stbi__errpuc("too many codes", "Corrupt GIF");
+ }
+
+ p->prefix = (stbi__int16) oldcode;
+ p->first = g->codes[oldcode].first;
+ p->suffix = (code == avail) ? p->first : g->codes[code].first;
+ } else if (code == avail)
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+ stbi__out_gif_code(g, (stbi__uint16) code);
+
+ if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+ codesize++;
+ codemask = (1 << codesize) - 1;
+ }
+
+ oldcode = code;
+ } else {
+ return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+ }
+ }
+ }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
+{
+ int dispose;
+ int first_frame;
+ int pi;
+ int pcount;
+ STBI_NOTUSED(req_comp);
+
+ // on first frame, any non-written pixels get the background colour (non-transparent)
+ first_frame = 0;
+ if (g->out == 0) {
+ if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
+ if (!stbi__mad3sizes_valid(4, g->w, g->h, 0))
+ return stbi__errpuc("too large", "GIF image is too large");
+ pcount = g->w * g->h;
+ g->out = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->background = (stbi_uc *) stbi__malloc(4 * pcount);
+ g->history = (stbi_uc *) stbi__malloc(pcount);
+ if (!g->out || !g->background || !g->history)
+ return stbi__errpuc("outofmem", "Out of memory");
+
+ // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
+ // background colour is only used for pixels that are not rendered first frame, after that "background"
+ // color refers to the color that was there the previous frame.
+ memset(g->out, 0x00, 4 * pcount);
+ memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent)
+ memset(g->history, 0x00, pcount); // pixels that were affected previous frame
+ first_frame = 1;
+ } else {
+ // second frame - how do we dispose of the previous one?
+ dispose = (g->eflags & 0x1C) >> 2;
+ pcount = g->w * g->h;
+
+ if ((dispose == 3) && (two_back == 0)) {
+ dispose = 2; // if I don't have an image to revert back to, default to the old background
+ }
+
+ if (dispose == 3) { // use previous graphic
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
+ }
+ }
+ } else if (dispose == 2) {
+ // restore what was changed last frame to background before that frame;
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi]) {
+ memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
+ }
+ }
+ } else {
+ // This is a non-disposal case eithe way, so just
+ // leave the pixels as is, and they will become the new background
+ // 1: do not dispose
+ // 0: not specified.
+ }
+
+ // background is what out is after the undoing of the previou frame;
+ memcpy( g->background, g->out, 4 * g->w * g->h );
+ }
+
+ // clear my history;
+ memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
+
+ for (;;) {
+ int tag = stbi__get8(s);
+ switch (tag) {
+ case 0x2C: /* Image Descriptor */
+ {
+ stbi__int32 x, y, w, h;
+ stbi_uc *o;
+
+ x = stbi__get16le(s);
+ y = stbi__get16le(s);
+ w = stbi__get16le(s);
+ h = stbi__get16le(s);
+ if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+ return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+ g->line_size = g->w * 4;
+ g->start_x = x * 4;
+ g->start_y = y * g->line_size;
+ g->max_x = g->start_x + w * 4;
+ g->max_y = g->start_y + h * g->line_size;
+ g->cur_x = g->start_x;
+ g->cur_y = g->start_y;
+
+ // if the width of the specified rectangle is 0, that means
+ // we may not see *any* pixels or the image is malformed;
+ // to make sure this is caught, move the current y down to
+ // max_y (which is what out_gif_code checks).
+ if (w == 0)
+ g->cur_y = g->max_y;
+
+ g->lflags = stbi__get8(s);
+
+ if (g->lflags & 0x40) {
+ g->step = 8 * g->line_size; // first interlaced spacing
+ g->parse = 3;
+ } else {
+ g->step = g->line_size;
+ g->parse = 0;
+ }
+
+ if (g->lflags & 0x80) {
+ stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+ g->color_table = (stbi_uc *) g->lpal;
+ } else if (g->flags & 0x80) {
+ g->color_table = (stbi_uc *) g->pal;
+ } else
+ return stbi__errpuc("missing color table", "Corrupt GIF");
+
+ o = stbi__process_gif_raster(s, g);
+ if (!o) return NULL;
+
+ // if this was the first frame,
+ pcount = g->w * g->h;
+ if (first_frame && (g->bgindex > 0)) {
+ // if first frame, any pixel not drawn to gets the background color
+ for (pi = 0; pi < pcount; ++pi) {
+ if (g->history[pi] == 0) {
+ g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
+ memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
+ }
+ }
+ }
+
+ return o;
+ }
+
+ case 0x21: // Comment Extension.
+ {
+ int len;
+ int ext = stbi__get8(s);
+ if (ext == 0xF9) { // Graphic Control Extension.
+ len = stbi__get8(s);
+ if (len == 4) {
+ g->eflags = stbi__get8(s);
+ g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
+
+ // unset old transparent
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 255;
+ }
+ if (g->eflags & 0x01) {
+ g->transparent = stbi__get8(s);
+ if (g->transparent >= 0) {
+ g->pal[g->transparent][3] = 0;
+ }
+ } else {
+ // don't need transparent
+ stbi__skip(s, 1);
+ g->transparent = -1;
+ }
+ } else {
+ stbi__skip(s, len);
+ break;
+ }
+ }
+ while ((len = stbi__get8(s)) != 0) {
+ stbi__skip(s, len);
+ }
+ break;
+ }
+
+ case 0x3B: // gif stream termination code
+ return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+ default:
+ return stbi__errpuc("unknown code", "Corrupt GIF");
+ }
+ }
+}
+
+static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays)
+{
+ STBI_FREE(g->out);
+ STBI_FREE(g->history);
+ STBI_FREE(g->background);
+
+ if (out) STBI_FREE(out);
+ if (delays && *delays) STBI_FREE(*delays);
+ return stbi__errpuc("outofmem", "Out of memory");
+}
+
+static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
+{
+ if (stbi__gif_test(s)) {
+ int layers = 0;
+ stbi_uc *u = 0;
+ stbi_uc *out = 0;
+ stbi_uc *two_back = 0;
+ stbi__gif g;
+ int stride;
+ int out_size = 0;
+ int delays_size = 0;
+
+ STBI_NOTUSED(out_size);
+ STBI_NOTUSED(delays_size);
+
+ memset(&g, 0, sizeof(g));
+ if (delays) {
+ *delays = 0;
+ }
+
+ do {
+ u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+ ++layers;
+ stride = g.w * g.h * 4;
+
+ if (out) {
+ void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride );
+ if (!tmp)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ else {
+ out = (stbi_uc*) tmp;
+ out_size = layers * stride;
+ }
+
+ if (delays) {
+ int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers );
+ if (!new_delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ *delays = new_delays;
+ delays_size = layers * sizeof(int);
+ }
+ } else {
+ out = (stbi_uc*)stbi__malloc( layers * stride );
+ if (!out)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ out_size = layers * stride;
+ if (delays) {
+ *delays = (int*) stbi__malloc( layers * sizeof(int) );
+ if (!*delays)
+ return stbi__load_gif_main_outofmem(&g, out, delays);
+ delays_size = layers * sizeof(int);
+ }
+ }
+ memcpy( out + ((layers - 1) * stride), u, stride );
+ if (layers >= 2) {
+ two_back = out - 2 * stride;
+ }
+
+ if (delays) {
+ (*delays)[layers - 1U] = g.delay;
+ }
+ }
+ } while (u != 0);
+
+ // free temp buffer;
+ STBI_FREE(g.out);
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ // do the final conversion after loading everything;
+ if (req_comp && req_comp != 4)
+ out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
+
+ *z = layers;
+ return out;
+ } else {
+ return stbi__errpuc("not GIF", "Image was not as a gif type.");
+ }
+}
+
+static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *u = 0;
+ stbi__gif g;
+ memset(&g, 0, sizeof(g));
+ STBI_NOTUSED(ri);
+
+ u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
+ if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
+ if (u) {
+ *x = g.w;
+ *y = g.h;
+
+ // moved conversion to after successful load so that the same
+ // can be done for multiple frames.
+ if (req_comp && req_comp != 4)
+ u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
+ } else if (g.out) {
+ // if there was an error and we allocated an image buffer, free it!
+ STBI_FREE(g.out);
+ }
+
+ // free buffers needed for multiple frame loading;
+ STBI_FREE(g.history);
+ STBI_FREE(g.background);
+
+ return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s, const char *signature)
+{
+ int i;
+ for (i=0; signature[i]; ++i)
+ if (stbi__get8(s) != signature[i])
+ return 0;
+ stbi__rewind(s);
+ return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+ int r = stbi__hdr_test_core(s, "#?RADIANCE\n");
+ stbi__rewind(s);
+ if(!r) {
+ r = stbi__hdr_test_core(s, "#?RGBE\n");
+ stbi__rewind(s);
+ }
+ return r;
+}
+
+#define STBI__HDR_BUFLEN 1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+ int len=0;
+ char c = '\0';
+
+ c = (char) stbi__get8(z);
+
+ while (!stbi__at_eof(z) && c != '\n') {
+ buffer[len++] = c;
+ if (len == STBI__HDR_BUFLEN-1) {
+ // flush to end of line
+ while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+ ;
+ break;
+ }
+ c = (char) stbi__get8(z);
+ }
+
+ buffer[len] = 0;
+ return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+ if ( input[3] != 0 ) {
+ float f1;
+ // Exponent
+ f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+ if (req_comp <= 2)
+ output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+ else {
+ output[0] = input[0] * f1;
+ output[1] = input[1] * f1;
+ output[2] = input[2] * f1;
+ }
+ if (req_comp == 2) output[1] = 1;
+ if (req_comp == 4) output[3] = 1;
+ } else {
+ switch (req_comp) {
+ case 4: output[3] = 1; /* fallthrough */
+ case 3: output[0] = output[1] = output[2] = 0;
+ break;
+ case 2: output[1] = 1; /* fallthrough */
+ case 1: output[0] = 0;
+ break;
+ }
+ }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int width, height;
+ stbi_uc *scanline;
+ float *hdr_data;
+ int len;
+ unsigned char count, value;
+ int i, j, k, c1,c2, z;
+ const char *headerToken;
+ STBI_NOTUSED(ri);
+
+ // Check identifier
+ headerToken = stbi__hdr_gettoken(s,buffer);
+ if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0)
+ return stbi__errpf("not HDR", "Corrupt HDR image");
+
+ // Parse header
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+ // Parse width and height
+ // can't use sscanf() if we're not using stdio!
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ height = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+ token += 3;
+ width = (int) strtol(token, NULL, 10);
+
+ if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+ if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)");
+
+ *x = width;
+ *y = height;
+
+ if (comp) *comp = 3;
+ if (req_comp == 0) req_comp = 3;
+
+ if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0))
+ return stbi__errpf("too large", "HDR image is too large");
+
+ // Read data
+ hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0);
+ if (!hdr_data)
+ return stbi__errpf("outofmem", "Out of memory");
+
+ // Load image data
+ // image data is stored as some number of sca
+ if ( width < 8 || width >= 32768) {
+ // Read flat data
+ for (j=0; j < height; ++j) {
+ for (i=0; i < width; ++i) {
+ stbi_uc rgbe[4];
+ main_decode_loop:
+ stbi__getn(s, rgbe, 4);
+ stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+ }
+ }
+ } else {
+ // Read RLE-encoded data
+ scanline = NULL;
+
+ for (j = 0; j < height; ++j) {
+ c1 = stbi__get8(s);
+ c2 = stbi__get8(s);
+ len = stbi__get8(s);
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+ stbi_uc rgbe[4];
+ rgbe[0] = (stbi_uc) c1;
+ rgbe[1] = (stbi_uc) c2;
+ rgbe[2] = (stbi_uc) len;
+ rgbe[3] = (stbi_uc) stbi__get8(s);
+ stbi__hdr_convert(hdr_data, rgbe, req_comp);
+ i = 1;
+ j = 0;
+ STBI_FREE(scanline);
+ goto main_decode_loop; // yes, this makes no sense
+ }
+ len <<= 8;
+ len |= stbi__get8(s);
+ if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+ if (scanline == NULL) {
+ scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0);
+ if (!scanline) {
+ STBI_FREE(hdr_data);
+ return stbi__errpf("outofmem", "Out of memory");
+ }
+ }
+
+ for (k = 0; k < 4; ++k) {
+ int nleft;
+ i = 0;
+ while ((nleft = width - i) > 0) {
+ count = stbi__get8(s);
+ if (count > 128) {
+ // Run
+ value = stbi__get8(s);
+ count -= 128;
+ if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = value;
+ } else {
+ // Dump
+ if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); }
+ for (z = 0; z < count; ++z)
+ scanline[i++ * 4 + k] = stbi__get8(s);
+ }
+ }
+ }
+ for (i=0; i < width; ++i)
+ stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+ }
+ if (scanline)
+ STBI_FREE(scanline);
+ }
+
+ return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int dummy;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (stbi__hdr_test(s) == 0) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ for(;;) {
+ token = stbi__hdr_gettoken(s,buffer);
+ if (token[0] == 0) break;
+ if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+ }
+
+ if (!valid) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token = stbi__hdr_gettoken(s,buffer);
+ if (strncmp(token, "-Y ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *y = (int) strtol(token, &token, 10);
+ while (*token == ' ') ++token;
+ if (strncmp(token, "+X ", 3)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *x = (int) strtol(token, NULL, 10);
+ *comp = 3;
+ return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ void *p;
+ stbi__bmp_data info;
+
+ info.all_a = 255;
+ p = stbi__bmp_parse_header(s, &info);
+ if (p == NULL) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (x) *x = s->img_x;
+ if (y) *y = s->img_y;
+ if (comp) {
+ if (info.bpp == 24 && info.ma == 0xff000000)
+ *comp = 3;
+ else
+ *comp = info.ma ? 4 : 3;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int channelCount, dummy, depth;
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *y = stbi__get32be(s);
+ *x = stbi__get32be(s);
+ depth = stbi__get16be(s);
+ if (depth != 8 && depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 3) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *comp = 4;
+ return 1;
+}
+
+static int stbi__psd_is16(stbi__context *s)
+{
+ int channelCount, depth;
+ if (stbi__get32be(s) != 0x38425053) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (stbi__get16be(s) != 1) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip(s, 6);
+ channelCount = stbi__get16be(s);
+ if (channelCount < 0 || channelCount > 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ STBI_NOTUSED(stbi__get32be(s));
+ STBI_NOTUSED(stbi__get32be(s));
+ depth = stbi__get16be(s);
+ if (depth != 16) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int act_comp=0,num_packets=0,chained,dummy;
+ stbi__pic_packet packets[10];
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ stbi__skip(s, 88);
+
+ *x = stbi__get16be(s);
+ *y = stbi__get16be(s);
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s);
+ return 0;
+ }
+ if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ stbi__skip(s, 8);
+
+ do {
+ stbi__pic_packet *packet;
+
+ if (num_packets==sizeof(packets)/sizeof(packets[0]))
+ return 0;
+
+ packet = &packets[num_packets++];
+ chained = stbi__get8(s);
+ packet->size = stbi__get8(s);
+ packet->type = stbi__get8(s);
+ packet->channel = stbi__get8(s);
+ act_comp |= packet->channel;
+
+ if (stbi__at_eof(s)) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if (packet->size != 8) {
+ stbi__rewind( s );
+ return 0;
+ }
+ } while (chained);
+
+ *comp = (act_comp & 0x10 ? 4 : 3);
+
+ return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+// Does not support comments in the header section
+// Does not support ASCII image data (formats P2 and P3)
+
+#ifndef STBI_NO_PNM
+
+static int stbi__pnm_test(stbi__context *s)
+{
+ char p, t;
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+
+static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
+{
+ stbi_uc *out;
+ STBI_NOTUSED(ri);
+
+ ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n);
+ if (ri->bits_per_channel == 0)
+ return 0;
+
+ if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+ if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)");
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if (comp) *comp = s->img_n;
+
+ if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0))
+ return stbi__errpuc("too large", "PNM too large");
+
+ out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0);
+ if (!out) return stbi__errpuc("outofmem", "Out of memory");
+ stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8));
+
+ if (req_comp && req_comp != s->img_n) {
+ out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+ if (out == NULL) return out; // stbi__convert_format frees input on failure
+ }
+ return out;
+}
+
+static int stbi__pnm_isspace(char c)
+{
+ return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+ for (;;) {
+ while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+ *c = (char) stbi__get8(s);
+
+ if (stbi__at_eof(s) || *c != '#')
+ break;
+
+ while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+ *c = (char) stbi__get8(s);
+ }
+}
+
+static int stbi__pnm_isdigit(char c)
+{
+ return c >= '0' && c <= '9';
+}
+
+static int stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+ int value = 0;
+
+ while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+ value = value*10 + (*c - '0');
+ *c = (char) stbi__get8(s);
+ }
+
+ return value;
+}
+
+static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+ int maxv, dummy;
+ char c, p, t;
+
+ if (!x) x = &dummy;
+ if (!y) y = &dummy;
+ if (!comp) comp = &dummy;
+
+ stbi__rewind(s);
+
+ // Get identifier
+ p = (char) stbi__get8(s);
+ t = (char) stbi__get8(s);
+ if (p != 'P' || (t != '5' && t != '6')) {
+ stbi__rewind(s);
+ return 0;
+ }
+
+ *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+ c = (char) stbi__get8(s);
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *x = stbi__pnm_getinteger(s, &c); // read width
+ stbi__pnm_skip_whitespace(s, &c);
+
+ *y = stbi__pnm_getinteger(s, &c); // read height
+ stbi__pnm_skip_whitespace(s, &c);
+
+ maxv = stbi__pnm_getinteger(s, &c); // read max value
+ if (maxv > 65535)
+ return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images");
+ else if (maxv > 255)
+ return 16;
+ else
+ return 8;
+}
+
+static int stbi__pnm_is16(stbi__context *s)
+{
+ if (stbi__pnm_info(s, NULL, NULL, NULL) == 16)
+ return 1;
+ return 0;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+ #ifndef STBI_NO_JPEG
+ if (stbi__jpeg_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNG
+ if (stbi__png_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_GIF
+ if (stbi__gif_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_BMP
+ if (stbi__bmp_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PIC
+ if (stbi__pic_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_info(s, x, y, comp)) return 1;
+ #endif
+
+ #ifndef STBI_NO_HDR
+ if (stbi__hdr_info(s, x, y, comp)) return 1;
+ #endif
+
+ // test tga last because it's a crappy test!
+ #ifndef STBI_NO_TGA
+ if (stbi__tga_info(s, x, y, comp))
+ return 1;
+ #endif
+ return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static int stbi__is_16_main(stbi__context *s)
+{
+ #ifndef STBI_NO_PNG
+ if (stbi__png_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PSD
+ if (stbi__psd_is16(s)) return 1;
+ #endif
+
+ #ifndef STBI_NO_PNM
+ if (stbi__pnm_is16(s)) return 1;
+ #endif
+ return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_info_from_file(f, x, y, comp);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__info_main(&s,x,y,comp);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+
+STBIDEF int stbi_is_16_bit(char const *filename)
+{
+ FILE *f = stbi__fopen(filename, "rb");
+ int result;
+ if (!f) return stbi__err("can't fopen", "Unable to open file");
+ result = stbi_is_16_bit_from_file(f);
+ fclose(f);
+ return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file(FILE *f)
+{
+ int r;
+ stbi__context s;
+ long pos = ftell(f);
+ stbi__start_file(&s, f);
+ r = stbi__is_16_main(&s);
+ fseek(f,pos,SEEK_SET);
+ return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
+{
+ stbi__context s;
+ stbi__start_mem(&s,buffer,len);
+ return stbi__is_16_main(&s);
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
+{
+ stbi__context s;
+ stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+ return stbi__is_16_main(&s);
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+ revision history:
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+ 1-bit BMP
+ *_is_16_bit api
+ avoid warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants;
+ STBI_NO_STDIO works again;
+ compilation fixes;
+ fix rounding in unpremultiply;
+ optimize vertical flip;
+ disable raw_len validation;
+ documentation fixes
+ 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+ warning fixes; disable run-time SSE detection on gcc;
+ uniform handling of optional "return" values;
+ thread-safe initialization of zlib tables
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) allocate large structures on the stack
+ remove white matting for transparent PSD
+ fix reported channel count for PNG & BMP
+ re-enable SSE2 in non-gcc 64-bit
+ support RGB-formatted JPEG
+ read 16-bit PNGs (only as 8-bit)
+ 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+ 2.09 (2016-01-16) allow comments in PNM files
+ 16-bit-per-pixel TGA (not bit-per-component)
+ info() for TGA could break due to .hdr handling
+ info() for BMP to shares code instead of sloppy parse
+ can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+ code cleanup
+ 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+ 2.07 (2015-09-13) fix compiler warnings
+ partial animated GIF support
+ limited 16-bpc PSD support
+ #ifdef unused functions
+ bug with < 92 byte PIC,PNM,HDR,TGA
+ 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
+ 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
+ 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+ 2.03 (2015-04-12) extra corruption checking (mmozeiko)
+ stbi_set_flip_vertically_on_load (nguillemot)
+ fix NEON support; fix mingw support
+ 2.02 (2015-01-19) fix incorrect assert, fix warning
+ 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+ 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+ 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+ progressive JPEG (stb)
+ PGM/PPM support (Ken Miller)
+ STBI_MALLOC,STBI_REALLOC,STBI_FREE
+ GIF bugfix -- seemingly never worked
+ STBI_NO_*, STBI_ONLY_*
+ 1.48 (2014-12-14) fix incorrectly-named assert()
+ 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+ optimize PNG (ryg)
+ fix bug in interlaced PNG with user-specified channel count (stb)
+ 1.46 (2014-08-26)
+ fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+ 1.45 (2014-08-16)
+ fix MSVC-ARM internal compiler error by wrapping malloc
+ 1.44 (2014-08-07)
+ various warning fixes from Ronny Chevalier
+ 1.43 (2014-07-15)
+ fix MSVC-only compiler problem in code changed in 1.42
+ 1.42 (2014-07-09)
+ don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+ fixes to stbi__cleanup_jpeg path
+ added STBI_ASSERT to avoid requiring assert.h
+ 1.41 (2014-06-25)
+ fix search&replace from 1.36 that messed up comments/error messages
+ 1.40 (2014-06-22)
+ fix gcc struct-initialization warning
+ 1.39 (2014-06-15)
+ fix to TGA optimization when req_comp != number of components in TGA;
+ fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+ add support for BMP version 5 (more ignored fields)
+ 1.38 (2014-06-06)
+ suppress MSVC warnings on integer casts truncating values
+ fix accidental rename of 'skip' field of I/O
+ 1.37 (2014-06-04)
+ remove duplicate typedef
+ 1.36 (2014-06-03)
+ convert to header file single-file library
+ if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+ 1.35 (2014-05-27)
+ various warnings
+ fix broken STBI_SIMD path
+ fix bug where stbi_load_from_file no longer left file pointer in correct place
+ fix broken non-easy path for 32-bit BMP (possibly never used)
+ TGA optimization by Arseny Kapoulkine
+ 1.34 (unknown)
+ use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-stbi_uc to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+ 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 (2008-08-02)
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - stbi__convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 (2006-11-19)
+ first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/src/logging/CMakeLists.txt b/src/logging/CMakeLists.txt
new file mode 100644
index 0000000..4d07f5e
--- /dev/null
+++ b/src/logging/CMakeLists.txt
@@ -0,0 +1,10 @@
+project(honey_engine)
+
+target_sources(honey PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/logging.c
+)
+
+
+target_sources(test PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/logging.test.c
+)
diff --git a/src/logging/logging.c b/src/logging/logging.c
index 371066e..0dcf47b 100644
--- a/src/logging/logging.c
+++ b/src/logging/logging.c
@@ -1,4 +1,5 @@
#include <stdio.h>
+#include <stdarg.h>
#include "logging/logging.h"
int _honey_log_level = HONEY_WARN;
diff --git a/src/main.c b/src/main.c
index e69de29..5f5d399 100644
--- a/src/main.c
+++ b/src/main.c
@@ -0,0 +1,36 @@
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+#include <honeysuckle.h>
+#include "gl/gl.h"
+#include "image/image.h"
+#include "glm/glm.h"
+
+
+int main(int argc, char **argv)
+{
+ lua_State *L = luaL_newstate();
+ luaL_openlibs(L);
+
+ lua_createtable(L, 0, 2);
+ int honey_index = lua_gettop(L);
+ setup_gl(L, honey_index);
+ setup_window(L, honey_index);
+ setup_image(L, honey_index);
+ setup_glm(L, honey_index);
+ lua_setglobal(L, "honey");
+
+ int err = luaL_loadfile(L, "honey.lua");
+ if (err != 0) {
+ printf("cannot open file!\n");
+ lua_close(L);
+ return 0;
+ }
+ err = hs_call(L, 0, 0);
+ if (err != 0) {
+ const char *err_str = lua_tostring(L, -1);
+ printf("failed to run: \n%s\n", err_str);
+ }
+ lua_close(L);
+ return 0;
+}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
new file mode 100644
index 0000000..6b86edc
--- /dev/null
+++ b/src/test/CMakeLists.txt
@@ -0,0 +1,6 @@
+project(honey_engine)
+
+target_sources(test PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/honey-test.c
+ ${CMAKE_CURRENT_LIST_DIR}/lily-test.c
+)
diff --git a/src/test/honey-test.h b/src/test/honey-test.h
index 5ac5b8f..03218a4 100644
--- a/src/test/honey-test.h
+++ b/src/test/honey-test.h
@@ -29,10 +29,14 @@
void suite_logging();
+void suite_gl();
void suite_window();
+void suite_util();
#define RUN_TESTS() \
lily_run_suite(suite_logging); \
+ lily_run_suite(suite_gl); \
lily_run_suite(suite_window); \
+ lily_run_suite(suite_util); \
#endif
diff --git a/src/test/lily-test.c b/src/test/lily-test.c
index 20728fe..2f43a28 100644
--- a/src/test/lily-test.c
+++ b/src/test/lily-test.c
@@ -54,207 +54,207 @@ struct lily_globals_t _lily_globals = { {0}, 0, NULL, "" };
/* run an individual test */
void _lily_run_test(const char *name, lily_test_t test)
{
- printf(" %s: ", name);
+ printf(" %s: ", name);
- _lily_globals.error_msg = NULL;
- _lily_globals.error_location = "";
- int val = setjmp(_lily_globals.env);
+ _lily_globals.error_msg = NULL;
+ _lily_globals.error_location = "";
+ int val = setjmp(_lily_globals.env);
- if (val) {
+ if (val) {
/* test failed */
- printf("FAIL - %s (%s)\n",
- _lily_globals.error_msg,
- _lily_globals.error_location);
- free(_lily_globals.error_msg); /* error message was allocated! */
+ printf("FAIL - %s (%s)\n",
+ _lily_globals.error_msg,
+ _lily_globals.error_location);
+ free(_lily_globals.error_msg); /* error message was allocated! */
return;
- }
+ }
- test();
+ test();
- /* test succeeded */
- printf("OK\n");
+ /* test succeeded */
+ printf("OK\n");
}
/* run a suite */
void _lily_run_suite(const char *name, lily_test_t suite)
{
- printf("=== %s ===\n", name);
- suite();
- printf("\n");
+ printf("=== %s ===\n", name);
+ suite();
+ printf("\n");
}
/* ======== ASSERTIONS ======== */
static void _lily_assert_msg(bool statement, const char *location,
- const char *format_string, va_list args)
+ const char *format_string, va_list args)
{
- if (statement) {
- va_end(args);
- return; // no error, return
- }
+ if (statement) {
+ va_end(args);
+ return; // no error, return
+ }
- _lily_globals.error_location = location;
+ _lily_globals.error_location = location;
- va_list args_len;
- va_copy(args_len, args);
- size_t length = vsnprintf(NULL, 0, format_string, args_len);
- va_end(args_len);
+ va_list args_len;
+ va_copy(args_len, args);
+ size_t length = vsnprintf(NULL, 0, format_string, args_len);
+ va_end(args_len);
- if (_lily_globals.error_msg_len < length+1 ||
- _lily_globals.error_msg == NULL) {
- if (_lily_globals.error_msg != NULL)
+ if (_lily_globals.error_msg_len < length+1 ||
+ _lily_globals.error_msg == NULL) {
+ if (_lily_globals.error_msg != NULL)
free(_lily_globals.error_msg);
- char *msg = malloc((length+2) * sizeof(char));
+ char *msg = malloc((length+2) * sizeof(char));
- if (msg == NULL) {
+ if (msg == NULL) {
fprintf(stderr, "WARNING: failed to allocate memory for failed test message!\n");
_lily_globals.error_msg = NULL;
va_end(args);
longjmp(_lily_globals.env, 1);
return;
- }
- else {
+ }
+ else {
_lily_globals.error_msg = msg;
_lily_globals.error_msg_len = length+1;
- }
- }
+ }
+ }
- vsnprintf(_lily_globals.error_msg, length+1, format_string, args);
+ vsnprintf(_lily_globals.error_msg, length+1, format_string, args);
- va_end(args);
- longjmp(_lily_globals.env, 1);
+ va_end(args);
+ longjmp(_lily_globals.env, 1);
}
void lily_assert_msg(bool statement, const char *location,
- const char *format_string, ...)
+ const char *format_string, ...)
{
- va_list args;
- va_start(args, format_string);
- // _lily_assert_msg may long jump, so it takes calls va_end(args) for you
- _lily_assert_msg(statement, location, format_string, args);
+ va_list args;
+ va_start(args, format_string);
+ // _lily_assert_msg may long jump, so it takes calls va_end(args) for you
+ _lily_assert_msg(statement, location, format_string, args);
}
void _lily_assert_true(const char *statement, bool value, const char *location)
{
- lily_assert_msg(value, location,
- "%s is not true",
- statement);
+ lily_assert_msg(value, location,
+ "%s is not true",
+ statement);
}
void _lily_assert_false(const char *statement, bool value, const char *location)
{
- lily_assert_msg(!value, location,
- "%s is not false",
- statement);
+ lily_assert_msg(!value, location,
+ "%s is not false",
+ statement);
}
void _lily_assert_not_null(const char *name, void *ptr, const char *location)
{
- lily_assert_msg(ptr != NULL, location,
- "%s is NULL",
- name);
+ lily_assert_msg(ptr != NULL, location,
+ "%s is NULL",
+ name);
}
void _lily_assert_null(const char *name, void *ptr, const char *location)
{
- lily_assert_msg(ptr == NULL, location,
- "%s (%p) is not NULL",
- name, ptr);
+ lily_assert_msg(ptr == NULL, location,
+ "%s (%p) is not NULL",
+ name, ptr);
}
void _lily_assert_ptr_equal(const char *name_a, const char *name_b,
- void *a, void *b, const char *location)
+ void *a, void *b, const char *location)
{
- lily_assert_msg(a == b, location,
- "%s (%p) is not equal to %s (%p)",
- name_a, a, name_b, b);
+ lily_assert_msg(a == b, location,
+ "%s (%p) is not equal to %s (%p)",
+ name_a, a, name_b, b);
}
void _lily_assert_ptr_not_equal(const char *name_a, const char *name_b,
- void *a, void *b, const char *location)
+ void *a, void *b, const char *location)
{
- lily_assert_msg(a != b, location,
- "%s (%p) is equal to %s",
- name_a, a, name_b);
+ lily_assert_msg(a != b, location,
+ "%s (%p) is equal to %s",
+ name_a, a, name_b);
}
void _lily_assert_int_equal(const char *name_a, const char *name_b,
- intmax_t a, intmax_t b, const char *location)
+ intmax_t a, intmax_t b, const char *location)
{
- lily_assert_msg(a == b, location,
- "%s (%d) is not equal to %s (%d)",
- name_a, a, name_b, b);
+ lily_assert_msg(a == b, location,
+ "%s (%d) is not equal to %s (%d)",
+ name_a, a, name_b, b);
}
void _lily_assert_int_not_equal(const char *name_a, const char *name_b,
- intmax_t a, intmax_t b, const char *location)
+ intmax_t a, intmax_t b, const char *location)
{
- lily_assert_msg(a != b, location,
- "%s (%d) is equal to %s",
- name_a, a, name_b);
+ lily_assert_msg(a != b, location,
+ "%s (%d) is equal to %s",
+ name_a, a, name_b);
}
void _lily_assert_float_equal(const char *name_a, const char *name_b,
- double a, double b, double epsilon, const char *location)
+ double a, double b, double epsilon, const char *location)
{
- lily_assert_msg(abs(a - b) <= epsilon,
- "%s (%f) is not equal to %s (%f) (epsilon: %f)",
- name_a, a, name_b, b, epsilon);
+ lily_assert_msg(abs(a - b) <= epsilon,
+ "%s (%f) is not equal to %s (%f) (epsilon: %f)",
+ name_a, a, name_b, b, epsilon);
}
void _lily_assert_float_not_equal(const char *name_a, const char *name_b,
double a, double b, double epsilon, const char *location)
{
- lily_assert_msg(abs(a - b) > epsilon,
- "%s (%f) is equal to %s (%f) (epsilon: %f)",
- name_a, a, name_b, b, epsilon);
+ lily_assert_msg(abs(a - b) > epsilon,
+ "%s (%f) is equal to %s (%f) (epsilon: %f)",
+ name_a, a, name_b, b, epsilon);
}
void _lily_assert_string_equal(const char *name_a, const char *name_b,
- char *a, char *b, const char *location)
+ char *a, char *b, const char *location)
{
- lily_assert_msg(strcmp(a, b) == 0,
- "%s ('%s') is not equal to %s ('%s')",
- name_a, a, name_b, b);
+ lily_assert_msg(strcmp(a, b) == 0,
+ "%s ('%s') is not equal to %s ('%s')",
+ name_a, a, name_b, b);
}
void _lily_assert_string_not_equal(const char *name_a, const char *name_b,
- char *a, char *b, const char *location)
+ char *a, char *b, const char *location)
{
- lily_assert_msg(strcmp(a, b) != 0,
- "%s ('%s') is equal to %s",
- name_a, a, name_b);
+ lily_assert_msg(strcmp(a, b) != 0,
+ "%s ('%s') is equal to %s",
+ name_a, a, name_b);
}
void _lily_assert_memory_equal(const char *name_a, const char *name_b,
- void *a, void *b, size_t size, const char *location)
+ void *a, void *b, size_t size, const char *location)
{
- lily_assert_msg(memcmp(a, b, size) == 0,
- "%s and %s contain different data", name_a, name_b);
+ lily_assert_msg(memcmp(a, b, size) == 0,
+ "%s and %s contain different data", name_a, name_b);
}
void _lily_assert_memory_not_equal(const char *name_a, const char *name_b,
- void *a, void *b, size_t size, const char *location)
+ void *a, void *b, size_t size, const char *location)
{
- lily_assert_msg(memcmp(a, b, size) == 0,
- "%s contains the same data s %s", name_a, name_b);
+ lily_assert_msg(memcmp(a, b, size) == 0,
+ "%s contains the same data s %s", name_a, name_b);
}
@@ -262,98 +262,104 @@ void _lily_assert_memory_not_equal(const char *name_a, const char *name_b,
lily_queue_t* lily_queue_create()
{
- const size_t size = 256 * sizeof(uint8_t);
+ const size_t size = 256 * sizeof(uint8_t);
- lily_queue_t *q = malloc(sizeof(lily_queue_t));
- q->buf_size = size;
- q->buf = malloc(size);
- q->front = q->buf;
- q->back = q->front;
+ lily_queue_t *q = malloc(sizeof(lily_queue_t));
+ q->buf_size = size;
+ q->buf = malloc(size);
+ q->front = q->buf;
+ q->back = q->front;
- return q;
+ return q;
}
void lily_queue_destroy(lily_queue_t *q)
{
- free(q->buf);
- free(q);
+ free(q->buf);
+ free(q);
}
void _lily_enqueue(lily_queue_t *q, size_t size, uint8_t *data)
{
- size_t used = q->back - q->buf;
- size_t remaining = q->buf_size - used;
-
- if (remaining < size) {
- /* re-allocate bigger buffer */
- size_t size_new = 2 * q->buf_size;
- uint8_t *buf_new = realloc(q->buf, size_new);
- if (buf_new == NULL) {
+ size_t used = q->back - q->buf;
+ size_t remaining = q->buf_size - used;
+
+ if (remaining < size) {
+ /* re-allocate bigger buffer */
+ size_t size_new = 2 * q->buf_size;
+ uint8_t *buf_new = realloc(q->buf, size_new);
+ if (buf_new == NULL) {
fprintf(stderr, "failed to allocated %lu bytes for queue %p!\n",
size_new, q);
return;
- }
- q->buf = buf_new;
- }
+ }
+ q->buf = buf_new;
+ }
- memcpy(q->back, data, size);
- q->back += size;
+ memcpy(q->back, data, size);
+ q->back += size;
}
void _lily_dequeue(lily_queue_t *q, size_t size, uint8_t *ptr)
{
- size_t dist = q->back - q->front;
- if (dist < size) {
- fprintf(stderr, "attempted to read %lu bytes out of queue %p, "
- "which has %lu bytes presently queued\n", size, q, dist);
- return;
- }
-
- memcpy(ptr, q->front, size);
- q->front += size;
+ size_t dist = q->back - q->front;
+ if (dist < size) {
+ fprintf(stderr, "attempted to read %lu bytes out of queue %p, "
+ "which has %lu bytes presently queued\n", size, q, dist);
+ return;
+ }
+
+ memcpy(ptr, q->front, size);
+ q->front += size;
}
lily_mock_t * lily_mock_create()
{
- lily_mock_t *m = malloc(sizeof(lily_mock_t));
- m->n_calls = 0;
- m->arguments = lily_queue_create();
- m->values = lily_queue_create();
- return m;
+ lily_mock_t *m = malloc(sizeof(lily_mock_t));
+ m->n_calls = 0;
+ m->arguments = lily_queue_create();
+ m->values = lily_queue_create();
+ return m;
}
void lily_mock_destroy(lily_mock_t *m)
{
- lily_queue_destroy(m->arguments);
- lily_queue_destroy(m->values);
- free(m);
+ lily_queue_destroy(m->arguments);
+ lily_queue_destroy(m->values);
+ free(m);
+}
+
+void lily_mock_use(lily_mock_t **m)
+{
+ if (*m != NULL) lily_mock_destroy(*m);
+ *m = lily_mock_create();
}
void _lily_mock_call(lily_mock_t *m, struct lily_mock_arg_t *args, size_t n_args)
{
- m->n_calls += 1;
+ m->n_calls += 1;
- for (int i=0; i<n_args; i++) {
- _lily_enqueue(m->arguments, args[i].size, args[i].var);
- }
+ for (int i=0; i<n_args; i++) {
+ _lily_enqueue(m->arguments, args[i].size, args[i].var);
+ }
}
void _lily_get_call(lily_mock_t *m,
- struct lily_mock_arg_t *args,
- size_t n_args,
- unsigned int call_num)
+ struct lily_mock_arg_t *args,
+ size_t n_args,
+ unsigned int call_num)
{
- size_t stride = 0;
- for (int i=0; i<n_args; i++) {
- stride += args[i].size;
- }
-
- m->arguments->front = m->arguments->buf + (call_num * stride);
- for (int i=0; i<n_args; i++) {
- _lily_dequeue(m->arguments, args[i].size, args[i].var);
- }
+ size_t stride = 0;
+ for (int i=0; i<n_args; i++) {
+ stride += args[i].size;
+ }
+
+ m->arguments->front = m->arguments->buf + (call_num * stride);
+ for (int i=0; i<n_args; i++) {
+ _lily_dequeue(m->arguments, args[i].size, args[i].var);
+ }
}
diff --git a/src/test/lily-test.h b/src/test/lily-test.h
index 90fc2c8..b5f380c 100644
--- a/src/test/lily-test.h
+++ b/src/test/lily-test.h
@@ -45,6 +45,10 @@
#ifndef LILY_TEST_H
#define LILY_TEST_H
+#define LILY_VERSION_MAJOR 1
+#define LILY_VERSION_MINOR 0
+#define LILY_VERSION_PATCH 0
+
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
@@ -53,7 +57,7 @@
#define STR_IMP(x) #x
#define STR(x) STR_IMP(x)
/* define SOURCE_PATH_SIZE to strip away the
- leading parts of the full compilation path */
+ leading parts of the full compilation path */
#ifndef SOURCE_PATH_SIZE
#define LILY_LOCATION (__FILE__ ":" STR(__LINE__))
#else
@@ -62,10 +66,10 @@
/** a few nasty globals that make everything clean for the end user */
struct lily_globals_t {
- jmp_buf env;
- size_t error_msg_len;
- char *error_msg;
- const char *error_location;
+ jmp_buf env;
+ size_t error_msg_len;
+ char *error_msg;
+ const char *error_location;
};
extern struct lily_globals_t _lily_globals;
@@ -89,7 +93,7 @@ void _lily_run_suite(const char *name, lily_test_t suite);
/** basic assertion function, mostly used by the other assertions */
void lily_assert_msg(bool statement, const char *location,
- const char *format_string, ...);
+ const char *format_string, ...);
#define lily_assert_true(statement) _lily_assert_true(#statement, statement, LILY_LOCATION)
void _lily_assert_true(const char *statement, bool value, const char *location);
@@ -109,7 +113,7 @@ void _lily_assert_null(const char *name, void *ptr, const char *location);
#define lily_assert_ptr_equal(a, b) _lily_assert_ptr_equal(#a, #b, a, b, LILY_LOCATION)
void _lily_assert_ptr_equal(const char *name_a, const char *name_b,
- void *a, void *b, const char *location);
+ void *a, void *b, const char *location);
#define lily_assert_ptr_not_equal(a, b) _lily_assert_ptr_not_equal(#a, #b, a, b, LILY_LOCATION)
@@ -119,7 +123,7 @@ void _lily_assert_ptr_not_equal(const char *name_a, const char *name_b,
#define lily_assert_int_equal(a, b) _lily_assert_int_equal(#a, #b, a, b, LILY_LOCATION)
void _lily_assert_int_equal(const char *name_a, const char *name_b,
- intmax_t a, intmax_t b, const char *location);
+ intmax_t a, intmax_t b, const char *location);
#define lily_assert_int_not_equal(a, b) _lily_assert_int_not_equal(#a, #b, a, b, LILY_LOCATION)
@@ -128,37 +132,37 @@ void _lily_assert_int_not_equal(const char *name_a, const char *name_b,
#define lily_assert_float_equal(a, b, epsilon) \
- _lily_assert_float_equal(#a, #b, a, b, epsilon, LILY_LOCATION)
+ _lily_assert_float_equal(#a, #b, a, b, epsilon, LILY_LOCATION)
void _lily_assert_float_equal(const char *name_a, const char *name_b,
- double a, double b, double epsilon, const char *location);
+ double a, double b, double epsilon, const char *location);
#define lily_assert_float_not_equal(a, b, epsilon) \
- _lily_assert_float_not_equal(#a, #b, a, b, epsilon, LILY_LOCATION)
+ _lily_assert_float_not_equal(#a, #b, a, b, epsilon, LILY_LOCATION)
void _lily_assert_float_not_equal(const char *name_a, const char *name_b,
double a, double b, double epsilon, const char *location);
#define lily_assert_string_equal(a, b) _lily_assert_string_equal(#a, #b, a, b, LILY_LOCATION)
void _lily_assert_string_equal(const char *name_a, const char *name_b,
- char *a, char *b, const char *location);
+ char *a, char *b, const char *location);
#define lily_assert_string_not_equal(a, b) _lily_assert_string_not_equal(#a, #b, a, b, LILY_LOCATION)
void _lily_assert_string_not_equal(const char *name_a, const char *name_b,
- char *a, char *b, const char *location);
+ char *a, char *b, const char *location);
#define lily_assert_memory_equal(a, b, size) \
- _lily_assert_memory_equal(#a, #b, a, b, size, LILY_LOCATION)
+ _lily_assert_memory_equal(#a, #b, a, b, size, LILY_LOCATION)
void _lily_assert_memory_equal(const char *name_a, const char *name_b,
- void *a, void *b, size_t size, const char *location);
+ void *a, void *b, size_t size, const char *location);
#define lily_assert_memory_not_equal(a, b, size) \
- _lily_assert_memory_not_equal(#a, #b, a, b, size, LILY_LOCATION)
+ _lily_assert_memory_not_equal(#a, #b, a, b, size, LILY_LOCATION)
void _lily_assert_memory_not_equal(const char *name_a, const char *name_b,
- void *a, void *b, size_t size, const char *location);
+ void *a, void *b, size_t size, const char *location);
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -171,9 +175,9 @@ void _lily_assert_memory_not_equal(const char *name_a, const char *name_b,
/** queue structure capable of containing arbitrary data */
typedef struct lily_queue_t {
- size_t buf_size;
- uint8_t *buf;
- uint8_t *front, *back;
+ size_t buf_size;
+ uint8_t *buf;
+ uint8_t *front, *back;
} lily_queue_t;
@@ -191,10 +195,10 @@ void lily_queue_destroy(lily_queue_t *q);
* value - the value to append
*/
#define lily_enqueue(q, type, value) \
- do { \
- type _var = value; \
- _lily_enqueue(q, sizeof(type), (uint8_t*)(&_var)); \
- } while(0)
+ do { \
+ type _var = value; \
+ _lily_enqueue(q, sizeof(type), (uint8_t*)(&_var)); \
+ } while(0)
void _lily_enqueue(lily_queue_t *q, size_t size, uint8_t *data);
@@ -205,48 +209,55 @@ void _lily_enqueue(lily_queue_t *q, size_t size, uint8_t *data);
* ptr - the location to store the popped value
*/
#define lily_dequeue(q, type, ptr) \
- _lily_dequeue(q, sizeof(type), (uint8_t*) ptr)
+ _lily_dequeue(q, sizeof(type), (uint8_t*) ptr)
void _lily_dequeue(lily_queue_t *q, size_t size, uint8_t *ptr);
struct lily_mock_arg_t {
- size_t size;
- void *var;
+ size_t size;
+ void *var;
};
#define LILY_NARGS(args) (sizeof(args)/sizeof(struct lily_mock_arg_t))
/** structure to store data for mock functions */
typedef struct lily_mock_t {
- unsigned int n_calls;
- lily_queue_t *arguments;
- lily_queue_t *values;
+ unsigned int n_calls;
+ lily_queue_t *arguments;
+ lily_queue_t *values;
} lily_mock_t;
/** setup mock function storage */
lily_mock_t * lily_mock_create();
/** tear down mock function storage */
void lily_mock_destroy(lily_mock_t *m);
-
+/** automatically re-create mock function storage */
+void lily_mock_use(lily_mock_t **m);
/** store a call to a mock function */
+#define lily_mock_store_call(m, args) \
+ _lily_mock_call(m, args, LILY_NARGS(args))
+/* lily_mock_call is deprecated!! do not use it in new programs */
#define lily_mock_call(m, args) \
- _lily_mock_call(m, args, LILY_NARGS(args))
+ _lily_mock_call(m, args, LILY_NARGS(args))
void _lily_mock_call(lily_mock_t *m, struct lily_mock_arg_t *args, size_t n_args);
/** retrieve a call to a mock function */
+#define lily_mock_get_call(m, args, call_num) \
+ _lily_get_call(m, args, LILY_NARGS(args), call_num)
+/* lily_get_call is deprecated!! do not use it in new programs */
#define lily_get_call(m, args, call_num) \
- _lily_get_call(m, args, LILY_NARGS(args), call_num)
+ _lily_get_call(m, args, LILY_NARGS(args), call_num)
void _lily_get_call(lily_mock_t *m,
- struct lily_mock_arg_t *args,
- size_t n_args,
- unsigned int call_num);
+ struct lily_mock_arg_t *args,
+ size_t n_args,
+ unsigned int call_num);
/** store a value in a mock structure */
#define lily_store_value(m, type, value) \
- lily_enqueue(m->values, type, value)
+ lily_enqueue(m->values, type, value)
/** retrieve a value from a mock structure */
#define lily_get_value(m, type, ptr) \
- lily_dequeue(m->values, type, ptr)
+ lily_dequeue(m->values, type, ptr)
#endif
diff --git a/src/util/CMakeLists.txt b/src/util/CMakeLists.txt
new file mode 100644
index 0000000..5a01ec6
--- /dev/null
+++ b/src/util/CMakeLists.txt
@@ -0,0 +1,9 @@
+project(honey_engine)
+
+target_sources(honey PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/util.c
+)
+
+target_sources(test PUBLIC
+ ${CMAKE_CURRENT_LIST_DIR}/util.test.c
+)
diff --git a/src/util/util.c b/src/util/util.c
new file mode 100644
index 0000000..84edd27
--- /dev/null
+++ b/src/util/util.c
@@ -0,0 +1,12 @@
+#include <lua.h>
+
+void append_table(lua_State *L, int tbl_a, int tbl_b)
+{
+ lua_pushnil(L);
+ while(lua_next(L, tbl_b) != 0) {
+ lua_pushvalue(L, -2); // key
+ lua_pushvalue(L, -2); // value
+ lua_settable(L, tbl_a);
+ lua_pop(L, 1);
+ }
+}
diff --git a/src/util/util.h b/src/util/util.h
new file mode 100644
index 0000000..3ef4e0b
--- /dev/null
+++ b/src/util/util.h
@@ -0,0 +1,8 @@
+#ifndef HONEY_UTIL_H
+#define HONEY_UTIL_H
+
+#include <lua.h>
+
+void append_table(lua_State *L, int tbl_a, int tbl_b);
+
+#endif
diff --git a/src/util/util.test.c b/src/util/util.test.c
new file mode 100644
index 0000000..b4029d2
--- /dev/null
+++ b/src/util/util.test.c
@@ -0,0 +1,47 @@
+#include <lua.h>
+#include <lauxlib.h>
+#include <honeysuckle.h>
+#include "test/honey-test.h"
+
+
+#include "util.c"
+
+
+void test_append_table()
+{
+ lua_State *L = luaL_newstate();
+ int a = hs_create_table(L,
+ hs_str_int("one", 1),
+ hs_str_int("two", 2),
+ );
+ int b = hs_create_table(L,
+ hs_str_int("three", 3),
+ hs_str_int("four", 4),
+ hs_int_int(15, 2),
+ );
+ append_table(L, a, b);
+
+ lua_getfield(L, a, "one");
+ lily_assert_int_equal(lua_tointeger(L, -1), 1);
+
+ lua_getfield(L, a, "two");
+ lily_assert_int_equal(lua_tointeger(L, -1), 2);
+
+ lua_getfield(L, a, "three");
+ lily_assert_int_equal(lua_tointeger(L, -1), 3);
+
+ lua_getfield(L, a, "four");
+ lily_assert_int_equal(lua_tointeger(L, -1), 4);
+
+ lua_pushinteger(L, 15);
+ lua_gettable(L, a);
+ lily_assert_int_equal(lua_tointeger(L, -1), 2);
+
+ lua_close(L);
+}
+
+
+void suite_util()
+{
+ lily_run_test(test_append_table);
+}