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raylib
a 3D game engine written in C
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Author
2022-10-12
add pixman and libpng
raylib
sanine
2022-10-12
add cairo
sanine
2022-10-07
add basic framebuffers and additional float uniforms
sanine
2022-10-04
add garbage collector canaries
sanine
2022-10-04
add first person demo
sanine
2022-10-03
add all keycodes
sanine
2022-10-03
add window.getKey
sanine
2022-10-03
refactor: use luaL_check* instead of hs_parse_args in gl/window.c
sanine
2022-10-03
add basic bouncing ball
sanine
2022-10-01
add ode
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
add basic mesh loading demo
sanine
2022-09-27
fix off-by-1 bug in face indexing
sanine
2022-09-27
fix uninitialized memory bug in mesh loading and add suzanne.dae
sanine
2022-09-27
implement scene loading
sanine
2022-09-26
fix memory overflow bug in test_node_push and add import_scene.test.c
sanine
2022-09-22
test 3rd level of recursion
sanine
2022-09-22
add basic recursive aiNode push
sanine
2022-09-22
add uv loading
sanine
2022-09-19
add tangents & bitangents
sanine
2022-09-18
add normal pushing
sanine
2022-09-18
add face pushing
sanine
2022-09-18
add basic mesh vertex loading
sanine
2022-09-18
add push_aistring
sanine
2022-09-16
begin assimp bindings
sanine
2022-09-16
fix bug in float assertions
sanine
2022-09-13
add initial audio bindings
sanine
2022-09-13
add miniaudio
sanine
2022-08-24
add logging bindings
sanine
2022-08-24
add command-line arguments
sanine
2022-08-23
add basic 3d perspective
sanine
2022-08-23
:wMerge branch 'gl-window' into main
sanine
2022-08-23
fix memory leak
sanine
2022-08-23
add basic transforms
sanine
2022-08-23
add gl.TexParameteri()
sanine
2022-08-22
refactor: rename opengl functions to match their C counterparts
sanine
2022-08-22
add append_table()
sanine
2022-08-22
add textures
sanine
2022-08-22
add image/
sanine
2022-08-22
add multiple vertex attributes
sanine
2022-08-22
add uniforms
sanine
2022-08-22
add element buffers
sanine
2022-08-22
refactor: move data functions into separate file
sanine
2022-08-22
refactor: move drawing code into separate file
sanine
2022-08-22
refactor: move shader functions into separate file
sanine
2022-08-22
make hello triangle work
sanine
2022-08-22
add types to gl_buffer_data
sanine
2022-08-21
fix segfault with wdata
sanine
2022-08-21
build with clang on visual studio
sanine
2022-08-21
add glfw to CMakeLists.txt
sanine
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