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authorsanine <sanine.not@pm.me>2022-10-07 21:34:18 -0500
committersanine <sanine.not@pm.me>2022-10-07 21:34:18 -0500
commit3dbe9332e47c143a237db12440f134caebd1cfbe (patch)
tree1afdb3b24c1ddf2528b1cff14dfc0868789c1396
parentff14b4a939511d42aa0ca46ea2139637b74e6e8a (diff)
add basic framebuffers and additional float uniforms
-rw-r--r--src/gl/drawing.c34
-rw-r--r--src/gl/shader.c24
-rw-r--r--src/image/image.c8
3 files changed, 66 insertions, 0 deletions
diff --git a/src/gl/drawing.c b/src/gl/drawing.c
index e6b1e13..0d21ee8 100644
--- a/src/gl/drawing.c
+++ b/src/gl/drawing.c
@@ -9,6 +9,9 @@ int gl_draw_arrays(lua_State *L);
int gl_draw_elements(lua_State *L);
int gl_set_clear_color(lua_State *L);
int gl_clear(lua_State *L);
+int gl_gen_framebuffers(lua_State *L);
+int gl_bind_framebuffer(lua_State *L);
+int gl_framebuffer_texture_2d(lua_State *L);
void setup_drawing(lua_State *L, int gl_index)
{
@@ -79,3 +82,34 @@ int gl_set_viewport(lua_State *L)
glViewport(x, y, w, h);
return 0;
}
+
+
+int gl_gen_framebuffers(lua_State *L)
+{
+ int framebuffer;
+ glGenFramebuffers(1, &framebuffer);
+ lua_pushinteger(L, framebuffer);
+ return 1;
+}
+
+
+int gl_bind_framebuffer(lua_State *L)
+{
+ int target = luaL_checkinteger(L, 1);
+ int framebuffer = luaL_checkinteger(L, 2);
+ glBindFramebuffer(target, framebuffer);
+ return 0;
+}
+
+
+int gl_framebuffer_texture_2d(lua_State *L)
+{
+ int target = luaL_checkinteger(L, 1);
+ int attachment = luaL_checkinteger(L, 2);
+ int textarget = luaL_checkinteger(L, 3);
+ int texture = luaL_checkinteger(L, 4);
+ int level = luaL_checkinteger(L, 5);
+
+ glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ return 0;
+}
diff --git a/src/gl/shader.c b/src/gl/shader.c
index 3732aff..7ad72a1 100644
--- a/src/gl/shader.c
+++ b/src/gl/shader.c
@@ -16,6 +16,8 @@ int gl_program_use(lua_State *L);
int gl_uniform_get_location(lua_State *L);
int gl_uniform_1i(lua_State *L);
+int gl_uniform_1f(lua_State *L);
+int gl_uniform_3f(lua_State *L);
int gl_uniform_4f(lua_State *L);
int gl_uniform_matrix_4fv(lua_State *L);
@@ -37,6 +39,8 @@ void setup_shader(lua_State *L, int gl_index)
hs_str_cfunc("GetUniformLocation", gl_uniform_get_location),
hs_str_cfunc("Uniform1i", gl_uniform_1i),
+ hs_str_cfunc("Uniform1f", gl_uniform_1i),
+ hs_str_cfunc("Uniform3f", gl_uniform_1i),
hs_str_cfunc("Uniform4f", gl_uniform_4f),
hs_str_cfunc("UniformMatrix4fv", gl_uniform_matrix_4fv),
@@ -157,6 +161,26 @@ int gl_uniform_1i(lua_State *L)
}
+int gl_uniform_1f(lua_State *L)
+{
+ int location = luaL_checkinteger(L, 1);
+ double value = luaL_checknumber(L, 2);
+ glUniform1f(location, value);
+ return 0;
+}
+
+
+int gl_uniform_3f(lua_State *L)
+{
+ int location = luaL_checkinteger(L, 1);
+ double v0 = luaL_checknumber(L, 2);
+ double v1 = luaL_checknumber(L, 3);
+ double v2 = luaL_checknumber(L, 4);
+ glUniform3f(location, v0, v1, v2);
+ return 0;
+}
+
+
int gl_uniform_4f(lua_State *L)
{
lua_Integer location;
diff --git a/src/image/image.c b/src/image/image.c
index 1c747e2..13152d0 100644
--- a/src/image/image.c
+++ b/src/image/image.c
@@ -7,6 +7,7 @@
#include "image.h"
+int empty(lua_State *L);
int load_image(lua_State *L);
int free_image(lua_State *L);
@@ -26,6 +27,7 @@ void setup_image(lua_State *L, int honey_index)
{
hs_create_table(L,
/* basic images */
+ hs_str_cfunc("null", empty),
hs_str_cfunc("load", load_image),
hs_str_cfunc("destroy", free_image),
@@ -56,6 +58,12 @@ void setup_image(lua_State *L, int honey_index)
/* --===== basic images =====-- */
+int empty(lua_State *L)
+{
+ lua_pushlightuserdata(L, NULL);
+ return 1;
+}
+
int load_image(lua_State *L)
{
char *filename;