diff options
author | sanine <sanine.not@pm.me> | 2022-09-18 16:09:24 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-09-18 16:09:24 -0500 |
commit | 64b1fcb3e7e55e55bb8da8cd9f5c3d9d4d92fdb8 (patch) | |
tree | c58aab3c8621392914520f2cff65e1acdd3068df | |
parent | 33a88ffe0cdab355547573b0fc566adbf91b8d23 (diff) |
add normal pushing
-rw-r--r-- | src/import/import.c | 18 | ||||
-rw-r--r-- | src/import/import.test.c | 84 |
2 files changed, 93 insertions, 9 deletions
diff --git a/src/import/import.c b/src/import/import.c index 2debc3a..a68ac05 100644 --- a/src/import/import.c +++ b/src/import/import.c @@ -47,11 +47,24 @@ void push_mesh(lua_State *L, struct aiMesh mesh) int vertices = lua_gettop(L); pop_count += 1; + int normals = 0; + if (mesh.mNormals != NULL) { + lua_createtable(L, count, 0); + normals = lua_gettop(L); + pop_count += 1; + } + /* populate vertices */ for (int i=0; i<count; i++) { /* positions */ push_vector(L, mesh.mVertices[i]); lua_rawseti(L, vertices, i+1); + + /* normals */ + if (normals) { + push_vector(L, mesh.mNormals[i]); + lua_rawseti(L, normals, i+1); + } } /* populate faces */ @@ -70,6 +83,11 @@ void push_mesh(lua_State *L, struct aiMesh mesh) lua_pushvalue(L, vertices); lua_setfield(L, meshtbl, "vertices"); + if (normals) { + lua_pushvalue(L, normals); + lua_setfield(L, meshtbl, "normals"); + } + if (faces) { lua_pushvalue(L, faces); lua_setfield(L, meshtbl, "faces"); diff --git a/src/import/import.test.c b/src/import/import.test.c index f850eef..4daaaf5 100644 --- a/src/import/import.test.c +++ b/src/import/import.test.c @@ -94,6 +94,9 @@ void test_vertices(lua_State *L, int meshtbl); void create_faces(struct aiMesh *mesh); void test_faces(lua_State *L, int meshtbl); +void create_normals(struct aiMesh *mesh); +void test_normals(lua_State *L, int meshtbl); + void test_nil(lua_State *L, int meshtbl, const char *field); @@ -101,6 +104,19 @@ void test_nil(lua_State *L, int meshtbl, const char *field); #define NUM_MESH_FACES 2 +#define ALLOCATE_MEMORY() \ + struct aiVector3D vertices[NUM_MESH_VERTICES]; \ + mesh.mVertices = vertices; \ + struct aiVector3D normals[NUM_MESH_VERTICES]; \ + mesh.mNormals = normals; \ + struct aiFace faces[NUM_MESH_FACES]; \ + unsigned int index_array[3*NUM_MESH_FACES]; \ + for (int i=0; i<NUM_MESH_FACES; i++) \ + faces[i].mIndices = index_array + (3*i); \ + mesh.mFaces = faces; + + + void test_push_mesh() { lua_State *L = luaL_newstate(); @@ -109,8 +125,8 @@ void test_push_mesh() mesh.mNumFaces = 0; /* allocate memory */ - struct aiVector3D vertices[NUM_MESH_VERTICES]; - mesh.mVertices = vertices; + ALLOCATE_MEMORY(); + mesh.mNormals = NULL; /* setup mesh */ create_vertices(&mesh); @@ -138,13 +154,8 @@ void test_push_mesh_faces() mesh.mNumFaces = NUM_MESH_FACES; /* allocate memory */ - struct aiVector3D vertices[NUM_MESH_VERTICES]; - mesh.mVertices = vertices; - struct aiFace faces[NUM_MESH_FACES]; - unsigned int index_array[3*NUM_MESH_FACES]; - for (int i=0; i<NUM_MESH_FACES; i++) - faces[i].mIndices = index_array + (3*i); - mesh.mFaces = faces; + ALLOCATE_MEMORY(); + mesh.mNormals = NULL; /* setup mesh */ create_vertices(&mesh); @@ -165,6 +176,37 @@ void test_push_mesh_faces() } +void test_push_mesh_normals() +{ + lua_State *L = luaL_newstate(); + struct aiMesh mesh; + mesh.mNumVertices = NUM_MESH_VERTICES; + mesh.mNumFaces = NUM_MESH_FACES; + + /* allocate memory */ + ALLOCATE_MEMORY(); + + /* setup mesh */ + create_vertices(&mesh); + create_faces(&mesh); + create_normals(&mesh); + + /* push */ + int top_before = lua_gettop(L); + push_mesh(L, mesh); + int meshtbl = lua_gettop(L); + + /* check output */ + lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE); + lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */ + test_vertices(L, meshtbl); + test_faces(L, meshtbl); + test_normals(L, meshtbl); + + lua_close(L); +} + + void create_vertices(struct aiMesh *mesh) { mesh->mVertices[0] = (struct aiVector3D) { 0, 0, 0 }; @@ -278,6 +320,29 @@ void test_faces(lua_State *L, int meshtbl) } +void create_normals(struct aiMesh *mesh) +{ + /* these normals are deliberately not, uh, normalized + * in order to distinguish them for the purposes of testing. + * (this could also happen in real life -- assimp won't normalize + * normals taken straight from the object file) + */ + mesh->mNormals[0] = (struct aiVector3D) { 0, 0.1, 0 }; + mesh->mNormals[1] = (struct aiVector3D) { 0, 0.2, 0 }; + mesh->mNormals[2] = (struct aiVector3D) { 0, 0.4, 0 }; + mesh->mNormals[3] = (struct aiVector3D) { 0, 1.0, 0 }; +} + + +void test_normals(lua_State *L, int meshtbl) +{ + check_vector(L, meshtbl, "normals", 1, 0, 0.1, 0); + check_vector(L, meshtbl, "normals", 2, 0, 0.2, 0); + check_vector(L, meshtbl, "normals", 3, 0, 0.4, 0); + check_vector(L, meshtbl, "normals", 4, 0, 1.0, 0); +} + + void test_nil(lua_State *L, int meshtbl, const char *field) { lua_getfield(L, meshtbl, field); @@ -297,4 +362,5 @@ void suite_import() lily_run_test(test_push_mesh); lily_run_test(test_push_mesh_faces); + lily_run_test(test_push_mesh_normals); } |