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authorsanine-a <sanine.not@pm.me>2020-05-23 12:36:13 -0500
committersanine-a <sanine.not@pm.me>2020-05-23 12:36:13 -0500
commit86bd56a8983b664e145ddd3b34a2c2fa8bdf21a9 (patch)
tree04b7571e2fc6ef3d7c91ac1fe6c28c4290fd8fff
parent018b7ce3f7d94af92fa4fab32ffdde451da7fcb9 (diff)
add normals to primitives
-rw-r--r--demo.c49
-rw-r--r--demo.fs8
-rw-r--r--demo.vs3
-rw-r--r--light.fs9
-rw-r--r--light.vs11
-rw-r--r--src/primitives.c135
6 files changed, 142 insertions, 73 deletions
diff --git a/demo.c b/demo.c
index 1719914..83ea93a 100644
--- a/demo.c
+++ b/demo.c
@@ -11,11 +11,15 @@ float camera_roll_speed = 1.0;
const float cameraMouseSensitivity = 0.1;
honey_mesh cube;
-honey_shader shader;
+mat4 model;
+honey_shader cube_shader;
honey_texture container;
honey_texture happy_face;
-mat4 model, view, projection;
+honey_mesh light_cube;
+vec3 light_color = { 1, 0, 0 };
+mat4 light_model;
+honey_shader light_shader;
bool wireframe = false;
@@ -108,15 +112,16 @@ void draw() {
}
honey_camera_calculate_view(&camera);
- honey_shader_set_mat4(shader, "view", camera.view);
-
- honey_shader_set_mat4(shader, "model", model);
+ honey_shader_set_mat4(cube_shader, "view", camera.view);
+ honey_shader_set_mat4(light_shader, "view", camera.view);
+ honey_shader_set_mat4(cube_shader, "model", model);
+ honey_shader_set_mat4(light_shader, "model", light_model);
honey_texture_use(container, 0);
honey_texture_use(happy_face, 1);
- honey_mesh_draw(cube, shader);
- honey_mesh_draw(cube, shader);
+ honey_mesh_draw(cube, cube_shader);
+ honey_mesh_draw(light_cube, light_shader);
glfwSwapBuffers(window);
}
@@ -141,21 +146,36 @@ int main() {
return 1;
}
- if (honey_shader_load(&shader, "demo.vs", "demo.fs") != SHADER_OK) {
+ if (honey_shader_load(&cube_shader, "demo.vs", "demo.fs") != SHADER_OK) {
return 1;
}
+ if (honey_shader_load(&light_shader, "light.vs", "light.fs") != SHADER_OK) {
+ return 1;
+ }
+
+ honey_shader_set_vec3(light_shader, "light_color", light_color);
+
if (honey_mesh_new_textured_cube(&cube, 1, 1, 1) != MESH_OK) {
fprintf(stderr, "Failed to load cube\n");
return 1;
}
- honey_shader_set_int(shader, "box_texture", 0);
- honey_shader_set_int(shader, "happy_texture", 1);
+ if (honey_mesh_new_cube(&light_cube, 0.5, 0.5, 0.5) != MESH_OK) {
+ return 1;
+ }
+
+ glm_mat4_identity(light_model);
+ glm_translate(light_model, (vec3){4, 5, 0});
+ honey_shader_set_mat4(light_shader, "model", light_model);
+
+ honey_shader_set_int(cube_shader, "box_texture", 0);
+ honey_shader_set_int(cube_shader, "happy_texture", 1);
+ honey_shader_set_vec3(cube_shader, "light_color", light_color);
glm_mat4_identity(model);
//glm_rotate_x(model, glm_rad(-55), model);
- honey_shader_set_mat4(shader, "model", model);
+ honey_shader_set_mat4(cube_shader, "model", model);
vec3 camera_pos = { -4, 0, 0 };
vec3 camera_angle = { 0, 0, 0 };
@@ -170,8 +190,9 @@ int main() {
camera_near, camera_far,
camera_fov);
- honey_shader_set_mat4(shader, "view", camera.view);
- honey_shader_set_mat4(shader, "projection", camera.projection);
+ honey_shader_set_mat4(cube_shader, "view", camera.view);
+ honey_shader_set_mat4(cube_shader, "projection", camera.projection);
+ honey_shader_set_mat4(light_shader, "projection", camera.projection);
glEnable(GL_DEPTH_TEST);
@@ -183,7 +204,7 @@ int main() {
honey_run(window);
honey_mesh_delete(cube);
- honey_shader_delete(shader);
+ honey_shader_delete(cube_shader);
honey_quit();
diff --git a/demo.fs b/demo.fs
index 791149c..a9a0275 100644
--- a/demo.fs
+++ b/demo.fs
@@ -2,16 +2,14 @@
in vec2 texture_coordinate;
-uniform vec3 extra_color;
+uniform vec3 light_color;
uniform sampler2D box_texture;
uniform sampler2D happy_texture;
-out vec4 FragColor;
+out vec4 fragment_color;
void main()
{
- FragColor = mix(texture(box_texture, texture_coordinate),
- texture(happy_texture, texture_coordinate),
- 0.2);
+ fragment_color = texture(box_texture, texture_coordinate) * vec4(light_color.xyz, 1.0);
}
diff --git a/demo.vs b/demo.vs
index 33a6956..37fe02f 100644
--- a/demo.vs
+++ b/demo.vs
@@ -1,6 +1,7 @@
#version 330 core
layout (location = 0) in vec3 position;
-layout (location = 1) in vec2 texCoord;
+layout (location = 1) in vec3 normal;
+layout (location = 2) in vec2 texCoord;
out vec2 texture_coordinate;
diff --git a/light.fs b/light.fs
new file mode 100644
index 0000000..f2a2431
--- /dev/null
+++ b/light.fs
@@ -0,0 +1,9 @@
+#version 330 core
+
+out vec4 fragment_color;
+
+uniform vec3 light_color;
+
+void main() {
+ fragment_color = vec4(light_color.xyz, 1.0);
+} \ No newline at end of file
diff --git a/light.vs b/light.vs
new file mode 100644
index 0000000..e135d84
--- /dev/null
+++ b/light.vs
@@ -0,0 +1,11 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * view * model * vec4(position.xyz, 1.0);
+} \ No newline at end of file
diff --git a/src/primitives.c b/src/primitives.c
index 00cfdb9..4e6d93b 100644
--- a/src/primitives.c
+++ b/src/primitives.c
@@ -13,33 +13,62 @@ enum honey_mesh_result honey_mesh_new_cube(honey_mesh* mesh,
float z1 = depth;
float vertices[] = {
- x0, y0, z0,
- x1, y0, z0,
- x0, y1, z0,
- x1, y1, z0,
- x0, y0, z1,
- x1, y0, z1,
- x0, y1, z1,
- x1, y1, z1 };
-
- unsigned int indices[] = { 0, 1, 2,
- 1, 2, 3,
- 4, 5, 6,
- 5, 6, 7,
- 0, 2, 4,
- 2, 4, 6,
- 1, 3, 5,
- 3, 5, 7,
- 2, 3, 6,
- 3, 6, 7,
- 0, 1, 4,
- 1, 4, 5 };
-
- unsigned int attrib_sizes[] = { 3 };
+ /* position normal tex coord */
+ /* back face */
+ x0, y0, z0, 0, 0, -1,
+ x1, y0, z0, 0, 0, -1,
+ x0, y1, z0, 0, 0, -1,
+ x1, y1, z0, 0, 0, -1,
+
+ /* front face */
+ x0, y0, z1, 0, 0, 1,
+ x1, y0, z1, 0, 0, 1,
+ x0, y1, z1, 0, 0, 1,
+ x1, y1, z1, 0, 0, 1,
+
+ /* left face */
+ x0, y0, z0, -1, 0, 0,
+ x0, y1, z0, -1, 0, 0,
+ x0, y0, z1, -1, 0, 0,
+ x0, y1, z1, -1, 0, 0,
+
+ /* right face */
+ x1, y0, z0, 1, 0, 0,
+ x1, y1, z0, 1, 0, 0,
+ x1, y0, z1, 1, 0, 0,
+ x1, y1, z1, 1, 0, 0,
+
+ /* bottom face */
+ x0, y0, z0, 0, -1, 0,
+ x1, y0, z0, 0, -1, 0,
+ x0, y0, z1, 0, -1, 0,
+ x1, y0, z1, 0, -1, 0,
+
+ /* top face */
+ x0, y1, z0, 0, 1, 0,
+ x1, y1, z0, 0, 1, 0,
+ x0, y1, z1, 0, 1, 0,
+ x1, y1, z1, 0, 1, 0 };
+
+ unsigned int indices[] = {
+ 0, 1, 2,
+ 1, 2, 3,
+ 4, 5, 6,
+ 5, 6, 7,
+ 8, 9, 10,
+ 9, 10, 11,
+ 12, 13, 14,
+ 13, 14, 15,
+ 16, 17, 18,
+ 17, 18, 19,
+ 20, 21, 22,
+ 21, 22, 23 };
+
+ unsigned int attrib_sizes[] = { 3, 3 };
enum honey_mesh_result result = honey_mesh_new(mesh,
- vertices,
- 8, 1, attrib_sizes,
+ vertices, 24,
+ 2, attrib_sizes,
indices, 36);
return result;
@@ -59,43 +88,43 @@ enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh,
float y1 = height;
float z1 = depth;
- float vertices[] = {
- /* position tex coord */
+ float vertices[] = {
+ /* position normal tex coord */
/* back face */
- x0, y0, z0, 0, 0,
- x1, y0, z0, 1, 0,
- x0, y1, z0, 0, 1,
- x1, y1, z0, 1, 1,
+ x0, y0, z0, 0, 0, -1, 0, 0,
+ x1, y0, z0, 0, 0, -1, 1, 0,
+ x0, y1, z0, 0, 0, -1, 0, 1,
+ x1, y1, z0, 0, 0, -1, 1, 1,
/* front face */
- x0, y0, z1, 0, 0,
- x1, y0, z1, 1, 0,
- x0, y1, z1, 0, 1,
- x1, y1, z1, 1, 1,
+ x0, y0, z1, 0, 0, 1, 0, 0,
+ x1, y0, z1, 0, 0, 1, 1, 0,
+ x0, y1, z1, 0, 0, 1, 0, 1,
+ x1, y1, z1, 0, 0, 1, 1, 1,
/* left face */
- x0, y0, z0, 0, 0,
- x0, y1, z0, 1, 0,
- x0, y0, z1, 0, 1,
- x0, y1, z1, 1, 1,
+ x0, y0, z0, -1, 0, 0, 0, 0,
+ x0, y1, z0, -1, 0, 0, 1, 0,
+ x0, y0, z1, -1, 0, 0, 0, 1,
+ x0, y1, z1, -1, 0, 0, 1, 1,
/* right face */
- x1, y0, z0, 0, 0,
- x1, y1, z0, 1, 0,
- x1, y0, z1, 0, 1,
- x1, y1, z1, 1, 1,
+ x1, y0, z0, 1, 0, 0, 0, 0,
+ x1, y1, z0, 1, 0, 0, 1, 0,
+ x1, y0, z1, 1, 0, 0, 0, 1,
+ x1, y1, z1, 1, 0, 0, 1, 1,
/* bottom face */
- x0, y0, z0, 0, 0,
- x1, y0, z0, 1, 0,
- x0, y0, z1, 0, 1,
- x1, y0, z1, 1, 1,
+ x0, y0, z0, 0, -1, 0, 0, 0,
+ x1, y0, z0, 0, -1, 0, 1, 0,
+ x0, y0, z1, 0, -1, 0, 0, 1,
+ x1, y0, z1, 0, -1, 0, 1, 1,
/* top face */
- x0, y1, z0, 0, 0,
- x1, y1, z0, 1, 0,
- x0, y1, z1, 0, 1,
- x1, y1, z1, 1, 1 };
+ x0, y1, z0, 0, 1, 0, 0, 0,
+ x1, y1, z0, 0, 1, 0, 1, 0,
+ x0, y1, z1, 0, 1, 0, 0, 1,
+ x1, y1, z1, 0, 1, 0, 1, 1 };
unsigned int indices[] = {
0, 1, 2,
@@ -111,11 +140,11 @@ enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh,
20, 21, 22,
21, 22, 23 };
- unsigned int attrib_sizes[] = { 3, 2 };
+ unsigned int attrib_sizes[] = { 3, 3, 2 };
enum honey_mesh_result result;
result = honey_mesh_new(mesh, vertices, 24,
- 2, attrib_sizes,
+ 3, attrib_sizes,
indices, 36);
return result;
}