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authorsanine <sanine.not@pm.me>2022-08-22 10:45:52 -0500
committersanine <sanine.not@pm.me>2022-08-22 10:45:52 -0500
commitdccc9bef56d51c5cad13c2568c5a3b97f637fd6e (patch)
treec4c5aaf57e5f76c44fc1c6943c04a5dfd7638c96
parent65ad3a58adcfe21690f379ab894a104b3852e3e9 (diff)
refactor: move drawing code into separate file
-rw-r--r--CMakeLists.txt1
-rw-r--r--demo/honey.lua6
-rw-r--r--src/gl/drawing.c71
-rw-r--r--src/gl/gl.c65
-rw-r--r--src/gl/gl.h2
-rw-r--r--src/gl/gl.test.c4
6 files changed, 82 insertions, 67 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 618e8de..02490f6 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -37,6 +37,7 @@ set(HONEY_LIB_FILES
${SRC_ROOT}/gl/glad/glad.c
${SRC_ROOT}/gl/gl.c
${SRC_ROOT}/gl/shader.c
+ ${SRC_ROOT}/gl/drawing.c
${SRC_ROOT}/gl/window.c
)
diff --git a/demo/honey.lua b/demo/honey.lua
index 0a4758a..fce264c 100644
--- a/demo/honey.lua
+++ b/demo/honey.lua
@@ -87,12 +87,12 @@ gl.bindBuffer(gl.bufferTarget.arrayBuffer, 0)
if gl.getError() ~= gl.errorType.noError then error(gl.getError()) end
while not window.shouldClose(w) do
- gl.setClearColor(0.2, 0.3, 0.3, 1.0)
- gl.clear(gl.bufferMask.colorBuffer);
+ gl.draw.setClearColor(0.2, 0.3, 0.3, 1.0)
+ gl.draw.clear(gl.draw.bufferMask.colorBuffer);
gl.shader.use(shader)
gl.bindVertexArray(vertexArray)
- gl.drawArrays(gl.primitiveType.triangles, 0, 3)
+ gl.draw.drawArrays(gl.draw.primitiveType.triangles, 0, 3)
window.swapBuffers(w)
window.pollEvents()
diff --git a/src/gl/drawing.c b/src/gl/drawing.c
new file mode 100644
index 0000000..a64f56d
--- /dev/null
+++ b/src/gl/drawing.c
@@ -0,0 +1,71 @@
+#include "gl/glad/glad.h"
+#include <GLFW/glfw3.h>
+#include <lua.h>
+#include <honeysuckle.h>
+
+int gl_set_viewport(lua_State *L);
+int gl_draw_arrays(lua_State *L);
+int gl_set_clear_color(lua_State *L);
+int gl_clear(lua_State *L);
+
+void setup_drawing(lua_State *L, int gl_index)
+{
+ int primitive_types = hs_create_table(L,
+ hs_str_int("points", GL_POINTS),
+ hs_str_int("lines", GL_LINES),
+ hs_str_int("triangles", GL_TRIANGLES),
+ );
+
+ int buffer_masks = hs_create_table(L,
+ hs_str_int("colorBuffer", GL_COLOR_BUFFER_BIT),
+ hs_str_int("depthBuffer", GL_DEPTH_BUFFER_BIT),
+ hs_str_int("stencilBuffer", GL_STENCIL_BUFFER_BIT),
+ );
+
+ hs_create_table(L,
+ hs_str_cfunc("drawArrays", gl_draw_arrays),
+ hs_str_cfunc("setClearColor", gl_set_clear_color),
+ hs_str_cfunc("clear", gl_clear),
+ hs_str_cfunc("setViewport", gl_set_viewport),
+
+ hs_str_tbl("primitiveType", primitive_types),
+ hs_str_tbl("bufferMask", buffer_masks),
+ );
+
+ lua_setfield(L, gl_index, "draw");
+}
+
+int gl_set_clear_color(lua_State *L)
+{
+ lua_Number r, g, b, a;
+ hs_parse_args(L, hs_num(r), hs_num(g), hs_num(b), hs_num(a));
+ glClearColor(r, g, b, a);
+ return 0;
+}
+
+
+int gl_clear(lua_State *L)
+{
+ lua_Integer mask;
+ hs_parse_args(L, hs_int(mask));
+ glClear(mask);
+ return 0;
+}
+
+
+int gl_draw_arrays(lua_State *L)
+{
+ lua_Integer mode, first, count;
+ hs_parse_args(L, hs_int(mode), hs_int(first), hs_int(count));
+ glDrawArrays(mode, first, count);
+ return 0;
+}
+
+
+int gl_set_viewport(lua_State *L)
+{
+ lua_Integer x, y, w, h;
+ hs_parse_args(L, hs_int(x), hs_int(y), hs_int(w), hs_int(h));
+ glViewport(x, y, w, h);
+ return 0;
+}
diff --git a/src/gl/gl.c b/src/gl/gl.c
index d0fb33c..876df9d 100644
--- a/src/gl/gl.c
+++ b/src/gl/gl.c
@@ -28,13 +28,6 @@ int gl_vertex_array_bind(lua_State *L);
int gl_vertex_attrib_pointer(lua_State *L);
int gl_vertex_array_enable_attrib(lua_State *L);
-/* drawing */
-int gl_set_viewport(lua_State *L);
-int gl_draw_arrays(lua_State *L);
-int gl_set_clear_color(lua_State *L);
-int gl_clear(lua_State *L);
-
-
void setup_gl(lua_State *L, int honey_index)
{
int data_types = hs_create_table(L,
@@ -62,18 +55,6 @@ void setup_gl(lua_State *L, int honey_index)
hs_str_int("dynamicDraw", GL_DYNAMIC_DRAW),
);
- int primitive_types = hs_create_table(L,
- hs_str_int("points", GL_POINTS),
- hs_str_int("lines", GL_LINES),
- hs_str_int("triangles", GL_TRIANGLES),
- );
-
- int buffer_masks = hs_create_table(L,
- hs_str_int("colorBuffer", GL_COLOR_BUFFER_BIT),
- hs_str_int("depthBuffer", GL_DEPTH_BUFFER_BIT),
- hs_str_int("stencilBuffer", GL_STENCIL_BUFFER_BIT),
- );
-
int gl_index = hs_create_table(L,
hs_str_cfunc("init", gl_init),
hs_str_cfunc("initGlad", glad_init),
@@ -95,18 +76,10 @@ void setup_gl(lua_State *L, int honey_index)
hs_str_tbl("bufferTarget", buffer_binding_targets),
hs_str_tbl("bufferUsage", buffer_usage_patterns),
-
- /* drawing */
- hs_str_cfunc("drawArrays", gl_draw_arrays),
- hs_str_cfunc("setClearColor", gl_set_clear_color),
- hs_str_cfunc("clear", gl_clear),
- hs_str_cfunc("setViewport", gl_set_viewport),
-
- hs_str_tbl("primitiveType", primitive_types),
- hs_str_tbl("bufferMask", buffer_masks),
);
setup_shader(L, gl_index);
+ setup_drawing(L, gl_index);
lua_setfield(L, honey_index, "gl");
}
@@ -248,39 +221,3 @@ int gl_vertex_array_enable_attrib(lua_State *L)
glEnableVertexAttribArray(index);
return 0;
}
-
-
-int gl_set_clear_color(lua_State *L)
-{
- lua_Number r, g, b, a;
- hs_parse_args(L, hs_num(r), hs_num(g), hs_num(b), hs_num(a));
- glClearColor(r, g, b, a);
- return 0;
-}
-
-
-int gl_clear(lua_State *L)
-{
- lua_Integer mask;
- hs_parse_args(L, hs_int(mask));
- glClear(mask);
- return 0;
-}
-
-
-int gl_draw_arrays(lua_State *L)
-{
- lua_Integer mode, first, count;
- hs_parse_args(L, hs_int(mode), hs_int(first), hs_int(count));
- glDrawArrays(mode, first, count);
- return 0;
-}
-
-
-int gl_set_viewport(lua_State *L)
-{
- lua_Integer x, y, w, h;
- hs_parse_args(L, hs_int(x), hs_int(y), hs_int(w), hs_int(h));
- glViewport(x, y, w, h);
- return 0;
-}
diff --git a/src/gl/gl.h b/src/gl/gl.h
index b209957..f384c54 100644
--- a/src/gl/gl.h
+++ b/src/gl/gl.h
@@ -5,6 +5,8 @@
void setup_gl(lua_State *L, int honey_index);
void setup_shader(lua_State *L, int gl_index);
+void setup_drawing(lua_State *L, int gl_index);
+
void setup_window(lua_State *L, int honey_index);
#endif
diff --git a/src/gl/gl.test.c b/src/gl/gl.test.c
index bab8529..363036a 100644
--- a/src/gl/gl.test.c
+++ b/src/gl/gl.test.c
@@ -10,11 +10,15 @@ int mock_hs_throw_error_(lua_State *L, const char *str, ...);
void mock_glfwTerminate_();
void mock_glBufferData_(int, size_t, const void *, int);
+#define DUMMY_FUNCTION(...)
+
#define glfwInit mock_glfwInit_
#define hs_throw_error mock_hs_throw_error_
#define glfwTerminate mock_glfwTerminate_
#undef glBufferData
#define glBufferData mock_glBufferData_
+#define setup_shader DUMMY_FUNCTION
+#define setup_drawing DUMMY_FUNCTION
#include "gl/gl.c"
#undef glBufferData
#undef glfwTerminate