diff options
author | sanine <sanine.not@pm.me> | 2022-09-27 00:10:42 -0500 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2022-09-27 00:10:42 -0500 |
commit | 0745aeb35bee22f52b812869cf77995ff1ba373b (patch) | |
tree | 2b15d2eb93f6f87ee5bf045a084bc3ab52d97146 | |
parent | 59b70e473e994d3efaa33f7a9e1e934fb3a8ca8b (diff) |
implement scene loading
-rw-r--r-- | src/import/import.c | 54 | ||||
-rw-r--r-- | src/import/import_mesh.test.c | 10 | ||||
-rw-r--r-- | src/import/import_scene.test.c | 57 |
3 files changed, 99 insertions, 22 deletions
diff --git a/src/import/import.c b/src/import/import.c index 8852c81..306601e 100644 --- a/src/import/import.c +++ b/src/import/import.c @@ -33,6 +33,8 @@ static void push_aistring(lua_State *L, struct aiString str) } +#ifndef TEST_IMPORT_SCENE + /* mesh components: * DONE: * mBitangents @@ -57,13 +59,13 @@ static void push_aistring(lua_State *L, struct aiString str) * mPrimitiveTypes * mTextureCoordsNames */ -static void push_mesh(lua_State *L, struct aiMesh mesh) +static void push_mesh(lua_State *L, struct aiMesh *mesh) { /* --=== create mesh table ===-- */ lua_createtable(L, 0, 1); int meshtbl = lua_gettop(L); - int count = mesh.mNumVertices; + int count = mesh->mNumVertices; int pop_count = 0; /* --=== create tables ===-- */ @@ -75,7 +77,7 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) /* normals */ int normals = 0; - if (mesh.mNormals != NULL) { + if (mesh->mNormals != NULL) { lua_createtable(L, count, 0); normals = lua_gettop(L); pop_count += 1; @@ -84,7 +86,7 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) /* tangents & bitangents */ int tangents = 0; int bitangents = 0; - if (mesh.mTangents != NULL) { + if (mesh->mTangents != NULL) { lua_createtable(L, count, 0); tangents = lua_gettop(L); lua_createtable(L, count, 0); @@ -97,7 +99,7 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) int uv_components = 0; int uv_channels[AI_MAX_NUMBER_OF_TEXTURECOORDS]; for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) { - if (mesh.mTextureCoords[i] != NULL) { + if (mesh->mTextureCoords[i] != NULL) { if (!uvs) { /* ensure uv table is created */ lua_createtable(L, 1, 0); @@ -114,7 +116,7 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) lua_pushvalue(L, uv_channels[i]); lua_rawseti(L, uvs, i+1); /* store dimensionality */ - lua_pushinteger(L, mesh.mNumUVComponents[i]); + lua_pushinteger(L, mesh->mNumUVComponents[i]); lua_rawseti(L, uv_components, i+1); } } @@ -123,20 +125,20 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) for (int i=0; i<count; i++) { /* positions */ - push_vector(L, mesh.mVertices[i]); + push_vector(L, mesh->mVertices[i]); lua_rawseti(L, vertices, i+1); /* normals */ if (normals) { - push_vector(L, mesh.mNormals[i]); + push_vector(L, mesh->mNormals[i]); lua_rawseti(L, normals, i+1); } /* tangents */ if (tangents) { - push_vector(L, mesh.mTangents[i]); + push_vector(L, mesh->mTangents[i]); lua_rawseti(L, tangents, i+1); - push_vector(L, mesh.mBitangents[i]); + push_vector(L, mesh->mBitangents[i]); lua_rawseti(L, bitangents, i+1); } @@ -144,7 +146,7 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) if (uvs) { for (int j=0; j<AI_MAX_NUMBER_OF_TEXTURECOORDS; j++) { if (uv_channels[j]) { - push_vector(L, mesh.mTextureCoords[j][i]); + push_vector(L, mesh->mTextureCoords[j][i]); lua_rawseti(L, uv_channels[j], i+1); } } @@ -154,12 +156,12 @@ static void push_mesh(lua_State *L, struct aiMesh mesh) /* --=== populate faces ===-- */ int faces = 0; - if (mesh.mNumFaces != 0) { - lua_createtable(L, mesh.mNumFaces, 0); + if (mesh->mNumFaces != 0) { + lua_createtable(L, mesh->mNumFaces, 0); faces = lua_gettop(L); pop_count += 1; - for (int i=0; i<mesh.mNumFaces; i++) { - push_face(L, mesh.mFaces[i]); + for (int i=0; i<mesh->mNumFaces; i++) { + push_face(L, mesh->mFaces[i]); lua_rawseti(L, faces, i+1); } } @@ -226,8 +228,26 @@ static void push_node(lua_State *L, struct aiNode *node) } } +#endif + -static void push_scene(lua_State *L, struct aiNode *node) +static void push_scene(lua_State *L, struct aiScene *scene) { - + /* meshes */ + lua_createtable(L, scene->mNumMeshes, 0); + int meshtbl = lua_gettop(L); + for (int i=0; i<scene->mNumMeshes; i++) { + push_mesh(L, scene->mMeshes[i]); + lua_rawseti(L, meshtbl, i+1); + } + + /* nodes */ + push_node(L, scene->mRootNode); + int nodetbl = lua_gettop(L); + + /* scene */ + hs_create_table(L, + hs_str_tbl("rootNode", nodetbl), + hs_str_tbl("meshes", meshtbl), + ); } diff --git a/src/import/import_mesh.test.c b/src/import/import_mesh.test.c index 07400fd..fdbfbf0 100644 --- a/src/import/import_mesh.test.c +++ b/src/import/import_mesh.test.c @@ -152,7 +152,7 @@ void test_push_mesh() /* push */ int top_before = lua_gettop(L); - push_mesh(L, mesh); + push_mesh(L, &mesh); int meshtbl = lua_gettop(L); /* check output */ @@ -186,7 +186,7 @@ void test_push_mesh_faces() /* push */ int top_before = lua_gettop(L); - push_mesh(L, mesh); + push_mesh(L, &mesh); int meshtbl = lua_gettop(L); /* check output */ @@ -220,7 +220,7 @@ void test_push_mesh_normals() /* push */ int top_before = lua_gettop(L); - push_mesh(L, mesh); + push_mesh(L, &mesh); int meshtbl = lua_gettop(L); /* check output */ @@ -254,7 +254,7 @@ void test_push_mesh_tangents() /* push */ int top_before = lua_gettop(L); - push_mesh(L, mesh); + push_mesh(L, &mesh); int meshtbl = lua_gettop(L); /* check output */ @@ -289,7 +289,7 @@ void test_push_mesh_uvs() /* push */ int top_before = lua_gettop(L); - push_mesh(L, mesh); + push_mesh(L, &mesh); int meshtbl = lua_gettop(L); /* check output */ diff --git a/src/import/import_scene.test.c b/src/import/import_scene.test.c index 72718eb..3530f0b 100644 --- a/src/import/import_scene.test.c +++ b/src/import/import_scene.test.c @@ -5,9 +5,66 @@ #include "import.test.h" +void mock_push_mesh(lua_State *L, struct aiMesh *mesh) +{ + lua_pushlightuserdata(L, mesh); +} + +void mock_push_node(lua_State *L, struct aiNode *node) +{ + lua_pushlightuserdata(L, node); +} + +#define TEST_IMPORT_SCENE + +#define push_mesh mock_push_mesh +#define push_node mock_push_node #include "import.c" +#undef push_mesh +#undef push_node void test_push_scene() { + lua_State *L = luaL_newstate(); + + struct aiScene scene; + const int num_meshes = 8; + struct aiMesh m[num_meshes]; + struct aiMesh *meshes[num_meshes]; + for (int i=0; i<num_meshes; i++) { + meshes[i] = m + i; + } + + scene.mMeshes = meshes; + scene.mNumMeshes = num_meshes; + + struct aiNode root; + scene.mRootNode = &root; + + /* push */ + int top = lua_gettop(L); + push_scene(L, &scene); + + lily_assert_int_equal(lua_gettop(L) - top, 1); + lily_assert_int_equal(lua_type(L, -1), LUA_TTABLE); + int scenetbl = lua_gettop(L); + + lua_getfield(L, scenetbl, "meshes"); + lily_assert_int_equal(lua_objlen(L, -1), num_meshes); + int meshtbl = lua_gettop(L); + + for (int i=0; i<num_meshes; i++) { + lua_rawgeti(L, meshtbl, i+1); + lily_assert_ptr_equal(lua_touserdata(L, -1), m+i); + lua_pop(L, 1); + } + lua_pop(L, 1); + + lua_getfield(L, scenetbl, "rootNode"); + lily_assert_int_equal(lua_type(L, -1), LUA_TLIGHTUSERDATA); + lily_assert_ptr_equal(lua_touserdata(L, -1), &root); + lua_pop(L, 2); + + lua_close(L); } |