diff options
author | sanine <sanine.not@pm.me> | 2023-02-22 23:52:43 -0600 |
---|---|---|
committer | sanine <sanine.not@pm.me> | 2023-02-22 23:52:43 -0600 |
commit | 26af60e0e9dfc4ecdf6b1c6f9a2dc5818f4ad8d7 (patch) | |
tree | f17d7d5dd5ba3263dab1960b28bc40c3e6059da6 | |
parent | b5f0a45d9b10ebab8610ba235bc46f69fd58e2a2 (diff) |
refactor: bind all basic matrix & vector functions from cglm
-rw-r--r-- | src/glm/CMakeLists.txt | 10 | ||||
-rw-r--r-- | src/glm/affine2d.c | 115 | ||||
-rw-r--r-- | src/glm/camera.c | 261 | ||||
-rw-r--r-- | src/glm/glm.h | 226 | ||||
-rw-r--r-- | src/glm/mat2.c | 162 | ||||
-rw-r--r-- | src/glm/mat3.c | 171 | ||||
-rw-r--r-- | src/glm/mat4.c | 244 | ||||
-rw-r--r-- | src/glm/quaternion.c | 352 | ||||
-rw-r--r-- | src/glm/setup.c | 1 | ||||
-rw-r--r-- | src/glm/vec2.c | 359 | ||||
-rw-r--r-- | src/glm/vec4.c | 383 |
11 files changed, 2283 insertions, 1 deletions
diff --git a/src/glm/CMakeLists.txt b/src/glm/CMakeLists.txt index 3c5fb32..d1ead47 100644 --- a/src/glm/CMakeLists.txt +++ b/src/glm/CMakeLists.txt @@ -2,6 +2,14 @@ project(honey_engine) target_sources(honey PUBLIC ${CMAKE_CURRENT_LIST_DIR}/setup.c - ${CMAKE_CURRENT_LIST_DIR}/vec3.c ${CMAKE_CURRENT_LIST_DIR}/affine3d.c + ${CMAKE_CURRENT_LIST_DIR}/affine2d.c + ${CMAKE_CURRENT_LIST_DIR}/camera.c + ${CMAKE_CURRENT_LIST_DIR}/quaternion.c + ${CMAKE_CURRENT_LIST_DIR}/mat2.c + ${CMAKE_CURRENT_LIST_DIR}/mat3.c + ${CMAKE_CURRENT_LIST_DIR}/mat4.c + ${CMAKE_CURRENT_LIST_DIR}/vec2.c + ${CMAKE_CURRENT_LIST_DIR}/vec3.c + ${CMAKE_CURRENT_LIST_DIR}/vec4.c ) diff --git a/src/glm/affine2d.c b/src/glm/affine2d.c new file mode 100644 index 0000000..34601df --- /dev/null +++ b/src/glm/affine2d.c @@ -0,0 +1,115 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_translate2d_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + glm_translate2d(*m, *v); + return 0; +} + + +int glm_translate2d_to_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + mat3 *dest = luaL_checkudata(L, 1, glm_mat3_tname); + glm_translate2d_to(*m, *v, *dest); + return 0; +} + + +int glm_translate2d_x_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float x = luaL_checknumber(L, 2); + glm_translate2d_x(*m, x); + return 0; +} + + +int glm_translate2d_y_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float y = luaL_checknumber(L, 2); + glm_translate2d_y(*m, y); + return 0; +} + + +int glm_translate2d_make_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + glm_translate2d_make(*m, *v); + return 0; +} + + +int glm_scale2d_to_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + mat3 *dest = luaL_checkudata(L, 1, glm_mat3_tname); + glm_scale2d_to(*m, *v, *dest); + return 0; +} + + +int glm_scale2d_make_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + glm_scale2d_make(*m, *v); + return 0; +} + + +int glm_scale2d_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + glm_scale2d(*m, *v); + return 0; +} + + +int glm_scale2d_uni_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float s = luaL_checknumber(L, 2); + glm_scale2d_uni(*m, s); + return 0; +} + + +int glm_rotate2d_make_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float angle = luaL_checknumber(L, 2); + glm_rotate2d_make(*m, angle); + return 0; +} + + +int glm_rotate2d_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float angle = luaL_checknumber(L, 2); + glm_rotate2d(*m, angle); + return 0; +} + + +int glm_rotate2d_to_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float angle = luaL_checknumber(L, 2); + mat3 *dest = luaL_checkudata(L, 1, glm_mat3_tname); + glm_rotate2d_to(*m, angle, *dest); + return 0; +} diff --git a/src/glm/camera.c b/src/glm/camera.c new file mode 100644 index 0000000..abc5f4d --- /dev/null +++ b/src/glm/camera.c @@ -0,0 +1,261 @@ +#include <string.h> +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_frustum_bind(lua_State *L) +{ + float left = luaL_checknumber(L, 1); + float right = luaL_checknumber(L, 2); + float bottom = luaL_checknumber(L, 3); + float top = luaL_checknumber(L, 4); + float nearVal = luaL_checknumber(L, 5); + float farVal = luaL_checknumber(L, 6); + mat4 *dest = luaL_checkudata(L, 7, glm_mat4_tname); + glm_frustum(left, right, bottom, top, nearVal, farVal, *dest); + return 0; +} + + +int glm_ortho_bind(lua_State *L) +{ + float left = luaL_checknumber(L, 1); + float right = luaL_checknumber(L, 2); + float bottom = luaL_checknumber(L, 3); + float top = luaL_checknumber(L, 4); + float nearVal = luaL_checknumber(L, 5); + float farVal = luaL_checknumber(L, 6); + mat4 *dest = luaL_checkudata(L, 7, glm_mat4_tname); + glm_ortho(left, right, bottom, top, nearVal, farVal, *dest); + return 0; +} + + +int glm_ortho_aabb_bind(lua_State *L) +{ + vec3 *aa = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *bb = luaL_checkudata(L, 2, glm_vec3_tname); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + vec3 box[2]; + memcpy(box, *aa, sizeof(vec3)); + memcpy(box+1, *bb, sizeof(vec3)); + glm_ortho_aabb(box, *dest); + return 0; +} + + +int glm_ortho_aabb_p_bind(lua_State *L) +{ + vec3 *aa = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *bb = luaL_checkudata(L, 2, glm_vec3_tname); + float padding = luaL_checknumber(L, 3); + mat4 *dest = luaL_checkudata(L, 4, glm_mat4_tname); + vec3 box[2]; + memcpy(box, *aa, sizeof(vec3)); + memcpy(box+1, *bb, sizeof(vec3)); + glm_ortho_aabb_p(box, padding, *dest); + return 0; +} + + +int glm_ortho_aabb_pz_bind(lua_State *L) +{ + vec3 *aa = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *bb = luaL_checkudata(L, 2, glm_vec3_tname); + float padding = luaL_checknumber(L, 3); + mat4 *dest = luaL_checkudata(L, 4, glm_mat4_tname); + vec3 box[2]; + memcpy(box, *aa, sizeof(vec3)); + memcpy(box+1, *bb, sizeof(vec3)); + glm_ortho_aabb_pz(box, padding, *dest); + return 0; +} + + +int glm_ortho_default_bind(lua_State *L) +{ + float aspect = luaL_checknumber(L, 1); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_ortho_default(aspect, *dest); + return 0; +} + + +int glm_ortho_default_s_bind(lua_State *L) +{ + float aspect = luaL_checknumber(L, 1); + float size = luaL_checknumber(L, 2); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + glm_ortho_default_s(aspect, size, *dest); + return 0; +} + + +int glm_perspective_bind(lua_State *L) +{ + float fovy = luaL_checknumber(L, 1); + float aspect = luaL_checknumber(L, 2); + float nearVal = luaL_checknumber(L, 3); + float farVal = luaL_checknumber(L, 4); + mat4 *dest = luaL_checkudata(L, 5, glm_mat4_tname); + glm_perspective(fovy, aspect, nearVal, farVal, *dest); + return 0; +} + + +int glm_persp_move_far_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float deltaFar = luaL_checknumber(L, 2); + glm_persp_move_far(*proj, deltaFar); + return 0; +} + + +int glm_perspective_default_bind(lua_State *L) +{ + float aspect = luaL_checknumber(L, 1); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_perspective_default(aspect, *dest); + return 0; +} + + +int glm_perspective_resize_bind(lua_State *L) +{ + float aspect = luaL_checknumber(L, 1); + mat4 *proj = luaL_checkudata(L, 2, glm_mat4_tname); + glm_perspective_resize(aspect, *proj); + return 0; +} + + +int glm_lookat_bind(lua_State *L) +{ + vec3 *eye = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *center = luaL_checkudata(L, 2, glm_vec3_tname); + vec3 *up = luaL_checkudata(L, 3, glm_vec3_tname); + mat4 *dest = luaL_checkudata(L, 4, glm_mat4_tname); + glm_lookat(*eye, *center, *up, *dest); + return 0; +} + + +int glm_look_bind(lua_State *L) +{ + vec3 *eye = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *dir = luaL_checkudata(L, 2, glm_vec3_tname); + vec3 *up = luaL_checkudata(L, 3, glm_vec3_tname); + mat4 *dest = luaL_checkudata(L, 4, glm_mat4_tname); + glm_look(*eye, *dir, *up, *dest); + return 0; +} + + +int glm_look_anyup_bind(lua_State *L) +{ + vec3 *eye = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *dir = luaL_checkudata(L, 2, glm_vec3_tname); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + glm_look_anyup(*eye, *dir, *dest); + return 0; +} + + +int glm_persp_decomp_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float nearVal, farVal, top, bottom, left, right; + glm_persp_decomp(*proj, &nearVal, &farVal, &top, &bottom, &left, &right); + lua_pushnumber(L, nearVal); + lua_pushnumber(L, farVal); + lua_pushnumber(L, top); + lua_pushnumber(L, bottom); + lua_pushnumber(L, left); + lua_pushnumber(L, right); + return 6; +} + + +/* glm_persp_decompv would provide an identical interface to glm_persp_decomp, so it's not bound */ + + +int glm_persp_decomp_x_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float left, right; + glm_persp_decomp_x(*proj, &left, &right); + lua_pushnumber(L, left); + lua_pushnumber(L, right); + return 2; +} + + +int glm_persp_decomp_y_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float top, bottom; + glm_persp_decomp_y(*proj, &top, &bottom); + lua_pushnumber(L, top); + lua_pushnumber(L, bottom); + return 2; +} + + +int glm_persp_decomp_z_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float nearVal, farVal; + glm_persp_decomp_z(*proj, &nearVal, &farVal); + lua_pushnumber(L, nearVal); + lua_pushnumber(L, farVal); + return 2; +} + + +int glm_persp_decomp_far_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float farVal; + glm_persp_decomp_far(*proj, &farVal); + return 0; +} + + +int glm_persp_decomp_near_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float nearVal; + glm_persp_decomp_near(*proj, &nearVal); + return 0; +} + + +int glm_persp_fovy_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float bind_result = glm_persp_fovy(*proj); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_persp_aspect_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float bind_result = glm_persp_aspect(*proj); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_persp_sizes_bind(lua_State *L) +{ + mat4 *proj = luaL_checkudata(L, 1, glm_mat4_tname); + float fovy = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_persp_sizes(*proj, fovy, *dest); + return 0; +} diff --git a/src/glm/glm.h b/src/glm/glm.h index b331d37..57bc78c 100644 --- a/src/glm/glm.h +++ b/src/glm/glm.h @@ -10,6 +10,7 @@ extern const char *glm_mat4_tname; extern const char *glm_vec2_tname; extern const char *glm_vec3_tname; extern const char *glm_vec4_tname; +extern const char *glm_versor_tname; #define GLM_FUNCTIONS \ @@ -36,6 +37,189 @@ extern const char *glm_vec4_tname; X("translate_z", glm_translate_z_bind) \ X("uniscaled", glm_uniscaled_bind) \ \ + /* 2d affine transforms */ \ + X("translate2d", glm_translate2d_bind) \ + X("translate2d_to", glm_translate2d_to_bind) \ + X("translate2d_x", glm_translate2d_x_bind) \ + X("translate2d_y", glm_translate2d_y_bind) \ + X("translate2d_make", glm_translate2d_make_bind) \ + X("scale2d_to", glm_scale2d_to_bind) \ + X("scale2d_make", glm_scale2d_make_bind) \ + X("scale2d", glm_scale2d_bind) \ + X("scale2d_uni", glm_scale2d_uni_bind) \ + X("rotate2d_make", glm_rotate2d_make_bind) \ + X("rotate2d", glm_rotate2d_bind) \ + X("rotate2d_to", glm_rotate2d_to_bind) \ +\ + /* camera */ \ + X("frustum", glm_frustum_bind) \ + X("ortho", glm_ortho_bind) \ + X("ortho_aabb", glm_ortho_aabb_bind) \ + X("ortho_aabb_p", glm_ortho_aabb_p_bind) \ + X("ortho_aabb_pz", glm_ortho_aabb_pz_bind) \ + X("ortho_default", glm_ortho_default_bind) \ + X("ortho_default_s", glm_ortho_default_s_bind) \ + X("perspective", glm_perspective_bind) \ + X("persp_move_far", glm_persp_move_far_bind) \ + X("perspective_default", glm_perspective_default_bind) \ + X("perspective_resize", glm_perspective_resize_bind) \ + X("lookat", glm_lookat_bind) \ + X("look", glm_look_bind) \ + X("look_anyup", glm_look_anyup_bind) \ + X("persp_decomp", glm_persp_decomp_bind) \ + X("persp_decomp_x", glm_persp_decomp_x_bind) \ + X("persp_decomp_y", glm_persp_decomp_y_bind) \ + X("persp_decomp_z", glm_persp_decomp_z_bind) \ + X("persp_decomp_far", glm_persp_decomp_far_bind) \ + X("persp_decomp_near", glm_persp_decomp_near_bind) \ + X("persp_fovy", glm_persp_fovy_bind) \ + X("persp_aspect", glm_persp_aspect_bind) \ + X("persp_sizes", glm_persp_sizes_bind) \ +\ + /* quaternions */ \ + X("quat_create", glm_quat_create) \ + X("quat_identity", glm_quat_identity_bind) \ + X("quat_init", glm_quat_init_bind) \ + X("quat", glm_quat_bind) \ + X("quatv", glm_quatv_bind) \ + X("quat_copy", glm_quat_copy_bind) \ + X("quat_from_vecs", glm_quat_from_vecs_bind) \ + X("quat_norm", glm_quat_norm_bind) \ + X("quat_normalize_to", glm_quat_normalize_to_bind) \ + X("quat_normalize", glm_quat_normalize_bind) \ + X("quat_dot", glm_quat_dot_bind) \ + X("quat_conjugate", glm_quat_conjugate_bind) \ + X("quat_inv", glm_quat_inv_bind) \ + X("quat_add", glm_quat_add_bind) \ + X("quat_sub", glm_quat_sub_bind) \ + X("quat_real", glm_quat_real_bind) \ + X("quat_imag", glm_quat_imag_bind) \ + X("quat_imagn", glm_quat_imagn_bind) \ + X("quat_imaglen", glm_quat_imaglen_bind) \ + X("quat_angle", glm_quat_angle_bind) \ + X("quat_axis", glm_quat_axis_bind) \ + X("quat_mul", glm_quat_mul_bind) \ + X("quat_mat4", glm_quat_mat4_bind) \ + X("quat_mat4t", glm_quat_mat4t_bind) \ + X("quat_mat3", glm_quat_mat3_bind) \ + X("quat_mat3t", glm_quat_mat3t_bind) \ + X("quat_lerp", glm_quat_lerp_bind) \ + X("quat_nlerp", glm_quat_nlerp_bind) \ + X("quat_slerp", glm_quat_slerp_bind) \ + X("quat_look", glm_quat_look_bind) \ + X("quat_for", glm_quat_for_bind) \ + X("quat_forp", glm_quat_forp_bind) \ + X("quat_rotatev", glm_quat_rotatev_bind) \ + X("quat_rotate", glm_quat_rotate_bind) \ + X("quat_rotate_at", glm_quat_rotate_at_bind) \ + X("quat_rotate_atm", glm_quat_rotate_atm_bind) \ +\ + /* mat2 */ \ + X("mat2_create", glm_mat2_create) \ + X("mat2_set", glm_mat2_set) \ + X("mat2_get", glm_mat2_get) \ + X("mat2_copy", glm_mat2_copy_bind) \ + X("mat2_identity", glm_mat2_identity_bind) \ + X("mat2_zero", glm_mat2_zero_bind) \ + X("mat2_mul", glm_mat2_mul_bind) \ + X("mat2_transpose_to", glm_mat2_transpose_to_bind) \ + X("mat2_transpose", glm_mat2_transpose_bind) \ + X("mat2_mulv", glm_mat2_mulv_bind) \ + X("mat2_scale", glm_mat2_scale_bind) \ + X("mat2_det", glm_mat2_det_bind) \ + X("mat2_inv", glm_mat2_inv_bind) \ + X("mat2_trace", glm_mat2_trace_bind) \ + X("mat2_swap_col", glm_mat2_swap_col_bind) \ + X("mat2_swap_row", glm_mat2_swap_row_bind) \ + X("mat2_rmc", glm_mat2_rmc_bind) \ +\ + /* mat3 */ \ + X("mat3_create", glm_mat3_create) \ + X("mat3_set", glm_mat3_set) \ + X("mat3_get", glm_mat3_get) \ + X("mat3_copy", glm_mat3_copy_bind) \ + X("mat3_identity", glm_mat3_identity_bind) \ + X("mat3_zero", glm_mat3_zero_bind) \ + X("mat3_mul", glm_mat3_mul_bind) \ + X("mat3_transpose_to", glm_mat3_transpose_to_bind) \ + X("mat3_transpose", glm_mat3_transpose_bind) \ + X("mat3_mulv", glm_mat3_mulv_bind) \ + X("mat3_quat", glm_mat3_quat_bind) \ + X("mat3_scale", glm_mat3_scale_bind) \ + X("mat3_det", glm_mat3_det_bind) \ + X("mat3_inv", glm_mat3_inv_bind) \ + X("mat3_trace", glm_mat3_trace_bind) \ + X("mat3_swap_col", glm_mat3_swap_col_bind) \ + X("mat3_swap_row", glm_mat3_swap_row_bind) \ + X("mat3_rmc", glm_mat3_rmc_bind) \ +\ + /* mat4 */ \ + X("mat4_create", glm_mat4_create) \ + X("mat4_set", glm_mat4_set) \ + X("mat4_get", glm_mat4_get) \ + X("mat4_ucopy", glm_mat4_ucopy_bind) \ + X("mat4_copy", glm_mat4_copy_bind) \ + X("mat4_identity", glm_mat4_identity_bind) \ + X("mat4_zero", glm_mat4_zero_bind) \ + X("mat4_pick3", glm_mat4_pick3_bind) \ + X("mat4_pick3t", glm_mat4_pick3t_bind) \ + X("mat4_ins3", glm_mat4_ins3_bind) \ + X("mat4_mul", glm_mat4_mul_bind) \ + X("mat4_mulv", glm_mat4_mulv_bind) \ + X("mat4_mulv3", glm_mat4_mulv3_bind) \ + X("mat4_trace", glm_mat4_trace_bind) \ + X("mat4_trace3", glm_mat4_trace3_bind) \ + X("mat4_quat", glm_mat4_quat_bind) \ + X("mat4_transpose_to", glm_mat4_transpose_to_bind) \ + X("mat4_transpose", glm_mat4_transpose_bind) \ + X("mat4_scale_p", glm_mat4_scale_p_bind) \ + X("mat4_scale", glm_mat4_scale_bind) \ + X("mat4_det", glm_mat4_det_bind) \ + X("mat4_inv", glm_mat4_inv_bind) \ + X("mat4_inv_fast", glm_mat4_inv_fast_bind) \ + X("mat4_swap_col", glm_mat4_swap_col_bind) \ + X("mat4_swap_row", glm_mat4_swap_row_bind) \ + X("mat4_rmc", glm_mat4_rmc_bind) \ +\ + /* vec2 */ \ + X("vec2_create", glm_vec2_create) \ + X("vec2_set", glm_vec2_set) \ + X("vec2_get", glm_vec2_get) \ + X("vec2", glm_vec2_bind) \ + X("vec2_copy", glm_vec2_copy_bind) \ + X("vec2_zero", glm_vec2_zero_bind) \ + X("vec2_one", glm_vec2_one_bind) \ + X("vec2_dot", glm_vec2_dot_bind) \ + X("vec2_cross", glm_vec2_cross_bind) \ + X("vec2_norm2", glm_vec2_norm2_bind) \ + X("vec2_norm", glm_vec2_norm_bind) \ + X("vec2_add", glm_vec2_add_bind) \ + X("vec2_adds", glm_vec2_adds_bind) \ + X("vec2_sub", glm_vec2_sub_bind) \ + X("vec2_subs", glm_vec2_subs_bind) \ + X("vec2_mul", glm_vec2_mul_bind) \ + X("vec2_scale", glm_vec2_scale_bind) \ + X("vec2_scale_as", glm_vec2_scale_as_bind) \ + X("vec2_div", glm_vec2_div_bind) \ + X("vec2_divs", glm_vec2_divs_bind) \ + X("vec2_addadd", glm_vec2_addadd_bind) \ + X("vec2_subadd", glm_vec2_subadd_bind) \ + X("vec2_muladd", glm_vec2_muladd_bind) \ + X("vec2_muladds", glm_vec2_muladds_bind) \ + X("vec2_maxadd", glm_vec2_maxadd_bind) \ + X("vec2_minadd", glm_vec2_minadd_bind) \ + X("vec2_negate", glm_vec2_negate_bind) \ + X("vec2_negate_to", glm_vec2_negate_to_bind) \ + X("vec2_normalize", glm_vec2_normalize_bind) \ + X("vec2_normalize_to", glm_vec2_normalize_to_bind) \ + X("vec2_rotate", glm_vec2_rotate_bind) \ + X("vec2_distance2", glm_vec2_distance2_bind) \ + X("vec2_distance", glm_vec2_distance_bind) \ + X("vec2_maxv", glm_vec2_maxv_bind) \ + X("vec2_minv", glm_vec2_minv_bind) \ + X("vec2_clamp", glm_vec2_clamp_bind) \ + X("vec2_lerp", glm_vec2_lerp_bind) \ +\ /* vec3 */ \ X("vec3_create", glm_vec3_create) \ X("vec3_set", glm_vec3_set) \ @@ -85,6 +269,48 @@ extern const char *glm_vec4_tname; X("vec3_ortho", glm_vec3_ortho_bind) \ X("vec3_clamp", glm_vec3_clamp_bind) \ X("vec3_lerp", glm_vec3_lerp_bind) \ +\ + /* vec4 */ \ + X("vec4_create", glm_vec4_create) \ + X("vec4_set", glm_vec4_set) \ + X("vec4_get", glm_vec4_get) \ + X("vec4", glm_vec4_bind) \ + X("vec4_copy3", glm_vec4_copy3_bind) \ + X("vec4_copy", glm_vec4_copy_bind) \ + X("vec4_ucopy", glm_vec4_ucopy_bind) \ + X("vec4_zero", glm_vec4_zero_bind) \ + X("vec4_dot", glm_vec4_dot_bind) \ + X("vec4_norm2", glm_vec4_norm2_bind) \ + X("vec4_norm", glm_vec4_norm_bind) \ + X("vec4_add", glm_vec4_add_bind) \ + X("vec4_adds", glm_vec4_adds_bind) \ + X("vec4_sub", glm_vec4_sub_bind) \ + X("vec4_subs", glm_vec4_subs_bind) \ + X("vec4_mul", glm_vec4_mul_bind) \ + X("vec4_scale", glm_vec4_scale_bind) \ + X("vec4_scale_as", glm_vec4_scale_as_bind) \ + X("vec4_div", glm_vec4_div_bind) \ + X("vec4_divs", glm_vec4_divs_bind) \ + X("vec4_addadd", glm_vec4_addadd_bind) \ + X("vec4_subadd", glm_vec4_subadd_bind) \ + X("vec4_muladd", glm_vec4_muladd_bind) \ + X("vec4_muladds", glm_vec4_muladds_bind) \ + X("vec4_maxadd", glm_vec4_maxadd_bind) \ + X("vec4_minadd", glm_vec4_minadd_bind) \ + X("vec4_flipsign", glm_vec4_flipsign_bind) \ + X("vec4_flipsign_to", glm_vec4_flipsign_to_bind) \ + X("vec4_inv", glm_vec4_inv_bind) \ + X("vec4_inv_to", glm_vec4_inv_to_bind) \ + X("vec4_negate", glm_vec4_negate_bind) \ + X("vec4_negate_to", glm_vec4_negate_to_bind) \ + X("vec4_normalize", glm_vec4_normalize_bind) \ + X("vec4_normalize_to", glm_vec4_normalize_to_bind) \ + X("vec4_distance", glm_vec4_distance_bind) \ + X("vec4_maxv", glm_vec4_maxv_bind) \ + X("vec4_minv", glm_vec4_minv_bind) \ + X("vec4_clamp", glm_vec4_clamp_bind) \ + X("vec4_lerp", glm_vec4_lerp_bind) \ + X("vec4_cubic", glm_vec4_cubic_bind) \ #define X(name, func) int func(lua_State *L); diff --git a/src/glm/mat2.c b/src/glm/mat2.c new file mode 100644 index 0000000..c963b18 --- /dev/null +++ b/src/glm/mat2.c @@ -0,0 +1,162 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_mat2_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(mat2)); + luaL_getmetatable(L, glm_mat2_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_mat2_set(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + float value = luaL_checknumber(L, 4); + (*m)[col][row] = value; + return 0; +} + + +int glm_mat2_get(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + lua_pushnumber(L, (*m)[col][row]); + return 1; +} + + +int glm_mat2_copy_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + mat2 *dest = luaL_checkudata(L, 2, glm_mat2_tname); + glm_mat2_copy(*mat, *dest); + return 0; +} + + +int glm_mat2_identity_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + glm_mat2_identity(*mat); + return 0; +} + + +int glm_mat2_zero_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + glm_mat2_zero(*mat); + return 0; +} + + +int glm_mat2_mul_bind(lua_State *L) +{ + mat2 *m1 = luaL_checkudata(L, 1, glm_mat2_tname); + mat2 *m2 = luaL_checkudata(L, 2, glm_mat2_tname); + mat2 *dest = luaL_checkudata(L, 3, glm_mat2_tname); + glm_mat2_mul(*m1, *m2, *dest); + return 0; +} + + +int glm_mat2_transpose_to_bind(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + mat2 *dest = luaL_checkudata(L, 2, glm_mat2_tname); + glm_mat2_transpose_to(*m, *dest); + return 0; +} + + +int glm_mat2_transpose_bind(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + glm_mat2_transpose(*m); + return 0; +} + + +int glm_mat2_mulv_bind(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + vec2 *v = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_mat2_mulv(*m, *v, *dest); + return 0; +} + + +int glm_mat2_scale_bind(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + float s = luaL_checknumber(L, 2); + glm_mat2_scale(*m, s); + return 0; +} + + +int glm_mat2_det_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + float bind_result = glm_mat2_det(*mat); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_mat2_inv_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + mat2 *dest = luaL_checkudata(L, 2, glm_mat2_tname); + glm_mat2_inv(*mat, *dest); + return 0; +} + + +int glm_mat2_trace_bind(lua_State *L) +{ + mat2 *m = luaL_checkudata(L, 1, glm_mat2_tname); + glm_mat2_trace(*m); + return 0; +} + + +int glm_mat2_swap_col_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + int col1 = luaL_checkinteger(L, 2); + int col2 = luaL_checkinteger(L, 3); + glm_mat2_swap_col(*mat, col1, col2); + return 0; +} + + +int glm_mat2_swap_row_bind(lua_State *L) +{ + mat2 *mat = luaL_checkudata(L, 1, glm_mat2_tname); + int row1 = luaL_checkinteger(L, 2); + int row2 = luaL_checkinteger(L, 3); + glm_mat2_swap_row(*mat, row1, row2); + return 0; +} + + +int glm_mat2_rmc_bind(lua_State *L) +{ + vec2 *r = luaL_checkudata(L, 1, glm_vec2_tname); + mat2 *m = luaL_checkudata(L, 2, glm_mat2_tname); + vec2 *c = luaL_checkudata(L, 3, glm_vec2_tname); + float bind_result = glm_mat2_rmc(*r, *m, *c); + lua_pushnumber(L, bind_result); + return 1; +} diff --git a/src/glm/mat3.c b/src/glm/mat3.c new file mode 100644 index 0000000..be5abdd --- /dev/null +++ b/src/glm/mat3.c @@ -0,0 +1,171 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_mat3_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(mat3)); + luaL_getmetatable(L, glm_mat3_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_mat3_set(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + float value = luaL_checknumber(L, 4); + (*m)[col][row] = value; + return 0; +} + + +int glm_mat3_get(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + lua_pushnumber(L, (*m)[col][row]); + return 1; +} + + +int glm_mat3_copy_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_mat3_copy(*mat, *dest); + return 0; +} + + +int glm_mat3_identity_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + glm_mat3_identity(*mat); + return 0; +} + + +int glm_mat3_zero_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + glm_mat3_zero(*mat); + return 0; +} + + +int glm_mat3_mul_bind(lua_State *L) +{ + mat3 *m1 = luaL_checkudata(L, 1, glm_mat3_tname); + mat3 *m2 = luaL_checkudata(L, 2, glm_mat3_tname); + mat3 *dest = luaL_checkudata(L, 3, glm_mat3_tname); + glm_mat3_mul(*m1, *m2, *dest); + return 0; +} + + +int glm_mat3_transpose_to_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_mat3_transpose_to(*m, *dest); + return 0; +} + + +int glm_mat3_transpose_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + glm_mat3_transpose(*m); + return 0; +} + + +int glm_mat3_mulv_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + vec3 *v = luaL_checkudata(L, 2, glm_vec3_tname); + vec3 *dest = luaL_checkudata(L, 3, glm_vec3_tname); + glm_mat3_mulv(*m, *v, *dest); + return 0; +} + + +int glm_mat3_quat_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_mat3_quat(*m, *dest); + return 0; +} + + +int glm_mat3_scale_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + float s = luaL_checknumber(L, 2); + glm_mat3_scale(*m, s); + return 0; +} + + +int glm_mat3_det_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + float bind_result = glm_mat3_det(*mat); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_mat3_inv_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_mat3_inv(*mat, *dest); + return 0; +} + + +int glm_mat3_trace_bind(lua_State *L) +{ + mat3 *m = luaL_checkudata(L, 1, glm_mat3_tname); + glm_mat3_trace(*m); + return 0; +} + + +int glm_mat3_swap_col_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + int col1 = luaL_checkinteger(L, 2); + int col2 = luaL_checkinteger(L, 3); + glm_mat3_swap_col(*mat, col1, col2); + return 0; +} + + +int glm_mat3_swap_row_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + int row1 = luaL_checkinteger(L, 2); + int row2 = luaL_checkinteger(L, 3); + glm_mat3_swap_row(*mat, row1, row2); + return 0; +} + + +int glm_mat3_rmc_bind(lua_State *L) +{ + vec3 *r = luaL_checkudata(L, 1, glm_vec3_tname); + mat3 *m = luaL_checkudata(L, 2, glm_mat3_tname); + vec3 *c = luaL_checkudata(L, 3, glm_vec3_tname); + float bind_result = glm_mat3_rmc(*r, *m, *c); + lua_pushnumber(L, bind_result); + return 1; +} diff --git a/src/glm/mat4.c b/src/glm/mat4.c new file mode 100644 index 0000000..3083e5f --- /dev/null +++ b/src/glm/mat4.c @@ -0,0 +1,244 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_mat4_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(mat4)); + luaL_getmetatable(L, glm_mat4_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_mat4_set(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + float value = luaL_checknumber(L, 4); + (*m)[col][row] = value; + return 0; +} + + +int glm_mat4_get(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + int col = luaL_checkinteger(L, 2); + int row = luaL_checkinteger(L, 3); + lua_pushnumber(L, (*m)[col][row]); + return 1; +} + + +int glm_mat4_ucopy_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_ucopy(*mat, *dest); + return 0; +} + + +int glm_mat4_copy_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_copy(*mat, *dest); + return 0; +} + + +int glm_mat4_identity_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + glm_mat4_identity(*mat); + return 0; +} + + +int glm_mat4_zero_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + glm_mat4_zero(*mat); + return 0; +} + + +int glm_mat4_pick3_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_mat4_pick3(*mat, *dest); + return 0; +} + + +int glm_mat4_pick3t_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_mat4_pick3t(*mat, *dest); + return 0; +} + + +int glm_mat4_ins3_bind(lua_State *L) +{ + mat3 *mat = luaL_checkudata(L, 1, glm_mat3_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_ins3(*mat, *dest); + return 0; +} + + +int glm_mat4_mul_bind(lua_State *L) +{ + mat4 *m1 = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *m2 = luaL_checkudata(L, 2, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + glm_mat4_mul(*m1, *m2, *dest); + return 0; +} + + +int glm_mat4_mulv_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + vec4 *v = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_mat4_mulv(*m, *v, *dest); + return 0; +} + + +int glm_mat4_mulv3_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + vec3 *v = luaL_checkudata(L, 2, glm_vec3_tname); + float last = luaL_checknumber(L, 3); + vec3 *dest = luaL_checkudata(L, 4, glm_vec3_tname); + glm_mat4_mulv3(*m, *v, last, *dest); + return 0; +} + + +int glm_mat4_trace_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + glm_mat4_trace(*m); + return 0; +} + + +int glm_mat4_trace3_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + glm_mat4_trace3(*m); + return 0; +} + + +int glm_mat4_quat_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_mat4_quat(*m, *dest); + return 0; +} + + +int glm_mat4_transpose_to_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_transpose_to(*m, *dest); + return 0; +} + + +int glm_mat4_transpose_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + glm_mat4_transpose(*m); + return 0; +} + + +int glm_mat4_scale_p_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + float s = luaL_checknumber(L, 2); + glm_mat4_scale_p(*m, s); + return 0; +} + + +int glm_mat4_scale_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + float s = luaL_checknumber(L, 2); + glm_mat4_scale(*m, s); + return 0; +} + + +int glm_mat4_det_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + float bind_result = glm_mat4_det(*mat); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_mat4_inv_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_inv(*mat, *dest); + return 0; +} + + +int glm_mat4_inv_fast_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_mat4_inv_fast(*mat, *dest); + return 0; +} + + +int glm_mat4_swap_col_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + int col1 = luaL_checkinteger(L, 2); + int col2 = luaL_checkinteger(L, 3); + glm_mat4_swap_col(*mat, col1, col2); + return 0; +} + + +int glm_mat4_swap_row_bind(lua_State *L) +{ + mat4 *mat = luaL_checkudata(L, 1, glm_mat4_tname); + int row1 = luaL_checkinteger(L, 2); + int row2 = luaL_checkinteger(L, 3); + glm_mat4_swap_row(*mat, row1, row2); + return 0; +} + + +int glm_mat4_rmc_bind(lua_State *L) +{ + vec4 *r = luaL_checkudata(L, 1, glm_vec4_tname); + mat4 *m = luaL_checkudata(L, 2, glm_mat4_tname); + vec4 *c = luaL_checkudata(L, 3, glm_vec4_tname); + float bind_result = glm_mat4_rmc(*r, *m, *c); + lua_pushnumber(L, bind_result); + return 1; +} diff --git a/src/glm/quaternion.c b/src/glm/quaternion.c new file mode 100644 index 0000000..408c3ca --- /dev/null +++ b/src/glm/quaternion.c @@ -0,0 +1,352 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_quat_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(versor)); + luaL_getmetatable(L, glm_versor_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_quat_identity_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + glm_quat_identity(*q); + return 0; +} + + +int glm_quat_init_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float x = luaL_checknumber(L, 2); + float y = luaL_checknumber(L, 3); + float z = luaL_checknumber(L, 4); + float w = luaL_checknumber(L, 5); + glm_quat_init(*q, x, y, z, w); + return 0; +} + + +int glm_quat_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float angle = luaL_checknumber(L, 2); + float x = luaL_checknumber(L, 3); + float y = luaL_checknumber(L, 4); + float z = luaL_checknumber(L, 5); + glm_quat(*q, angle, x, y, z); + return 0; +} + + +int glm_quatv_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float angle = luaL_checknumber(L, 2); + vec3 *axis = luaL_checkudata(L, 3, glm_vec3_tname); + glm_quatv(*q, angle, *axis); + return 0; +} + + +int glm_quat_copy_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_quat_copy(*q, *dest); + return 0; +} + + +int glm_quat_from_vecs_bind(lua_State *L) +{ + vec3 *a = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *b = luaL_checkudata(L, 2, glm_vec3_tname); + versor *dest = luaL_checkudata(L, 3, glm_versor_tname); + glm_quat_from_vecs(*a, *b, *dest); + return 0; +} + + +int glm_quat_norm_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float bind_result = glm_quat_norm(*q); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_quat_normalize_to_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_quat_normalize_to(*q, *dest); + return 0; +} + + +int glm_quat_normalize_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + glm_quat_normalize(*q); + return 0; +} + + +int glm_quat_dot_bind(lua_State *L) +{ + versor *p = luaL_checkudata(L, 1, glm_versor_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + float bind_result = glm_quat_dot(*p, *q); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_quat_conjugate_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_quat_conjugate(*q, *dest); + return 0; +} + + +int glm_quat_inv_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_quat_inv(*q, *dest); + return 0; +} + + +int glm_quat_add_bind(lua_State *L) +{ + versor *p = luaL_checkudata(L, 1, glm_versor_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + versor *dest = luaL_checkudata(L, 3, glm_versor_tname); + glm_quat_add(*p, *q, *dest); + return 0; +} + + +int glm_quat_sub_bind(lua_State *L) +{ + versor *p = luaL_checkudata(L, 1, glm_versor_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + versor *dest = luaL_checkudata(L, 3, glm_versor_tname); + glm_quat_sub(*p, *q, *dest); + return 0; +} + + +int glm_quat_real_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float bind_result = glm_quat_real(*q); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_quat_imag_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + vec3 *dest = luaL_checkudata(L, 2, glm_vec3_tname); + glm_quat_imag(*q, *dest); + return 0; +} + + +int glm_quat_imagn_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + vec3 *dest = luaL_checkudata(L, 2, glm_vec3_tname); + glm_quat_imagn(*q, *dest); + return 0; +} + + +int glm_quat_imaglen_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float bind_result = glm_quat_imaglen(*q); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_quat_angle_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + float bind_result = glm_quat_angle(*q); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_quat_axis_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *dest = luaL_checkudata(L, 2, glm_versor_tname); + glm_quat_axis(*q, *dest); + return 0; +} + + +int glm_quat_mul_bind(lua_State *L) +{ + versor *p = luaL_checkudata(L, 1, glm_versor_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + versor *dest = luaL_checkudata(L, 3, glm_versor_tname); + glm_quat_mul(*p, *q, *dest); + return 0; +} + + +int glm_quat_mat4_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_quat_mat4(*q, *dest); + return 0; +} + + +int glm_quat_mat4t_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + mat4 *dest = luaL_checkudata(L, 2, glm_mat4_tname); + glm_quat_mat4t(*q, *dest); + return 0; +} + + +int glm_quat_mat3_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_quat_mat3(*q, *dest); + return 0; +} + + +int glm_quat_mat3t_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + mat3 *dest = luaL_checkudata(L, 2, glm_mat3_tname); + glm_quat_mat3t(*q, *dest); + return 0; +} + + +int glm_quat_lerp_bind(lua_State *L) +{ + versor *from = luaL_checkudata(L, 1, glm_versor_tname); + versor *to = luaL_checkudata(L, 2, glm_versor_tname); + float t = luaL_checknumber(L, 3); + versor *dest = luaL_checkudata(L, 4, glm_versor_tname); + glm_quat_lerp(*from, *to, t, *dest); + return 0; +} + + +int glm_quat_nlerp_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *r = luaL_checkudata(L, 2, glm_versor_tname); + float t = luaL_checknumber(L, 3); + versor *dest = luaL_checkudata(L, 4, glm_versor_tname); + glm_quat_nlerp(*q, *r, t, *dest); + return 0; +} + + +int glm_quat_slerp_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + versor *r = luaL_checkudata(L, 2, glm_versor_tname); + float t = luaL_checknumber(L, 3); + versor *dest = luaL_checkudata(L, 4, glm_versor_tname); + glm_quat_slerp(*q, *r, t, *dest); + return 0; +} + + +int glm_quat_look_bind(lua_State *L) +{ + vec3 *eye = luaL_checkudata(L, 1, glm_vec3_tname); + versor *ori = luaL_checkudata(L, 2, glm_versor_tname); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + glm_quat_look(*eye, *ori, *dest); + return 0; +} + + +int glm_quat_for_bind(lua_State *L) +{ + vec3 *dir = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *up = luaL_checkudata(L, 2, glm_vec3_tname); + versor *dest = luaL_checkudata(L, 3, glm_versor_tname); + glm_quat_for(*dir, *up, *dest); + return 0; +} + + +int glm_quat_forp_bind(lua_State *L) +{ + vec3 *from = luaL_checkudata(L, 1, glm_vec3_tname); + vec3 *to = luaL_checkudata(L, 2, glm_vec3_tname); + vec3 *up = luaL_checkudata(L, 3, glm_vec3_tname); + versor *dest = luaL_checkudata(L, 4, glm_versor_tname); + glm_quat_forp(*from, *to, *up, *dest); + return 0; +} + + +int glm_quat_rotatev_bind(lua_State *L) +{ + versor *q = luaL_checkudata(L, 1, glm_versor_tname); + vec3 *v = luaL_checkudata(L, 2, glm_vec3_tname); + vec3 *dest = luaL_checkudata(L, 3, glm_vec3_tname); + glm_quat_rotatev(*q, *v, *dest); + return 0; +} + + +int glm_quat_rotate_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + mat4 *dest = luaL_checkudata(L, 3, glm_mat4_tname); + glm_quat_rotate(*m, *q, *dest); + return 0; +} + + +int glm_quat_rotate_at_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + vec3 *pivot = luaL_checkudata(L, 3, glm_vec3_tname); + glm_quat_rotate_at(*m, *q, *pivot); + return 0; +} + + +int glm_quat_rotate_atm_bind(lua_State *L) +{ + mat4 *m = luaL_checkudata(L, 1, glm_mat4_tname); + versor *q = luaL_checkudata(L, 2, glm_versor_tname); + vec3 *pivot = luaL_checkudata(L, 3, glm_vec3_tname); + glm_quat_rotate_atm(*m, *q, *pivot); + return 0; +} diff --git a/src/glm/setup.c b/src/glm/setup.c index a36eeb1..6b91f0b 100644 --- a/src/glm/setup.c +++ b/src/glm/setup.c @@ -10,6 +10,7 @@ const char *glm_mat4_tname = "glm.mat4"; const char *glm_vec2_tname = "glm.vec2"; const char *glm_vec3_tname = "glm.vec3"; const char *glm_vec4_tname = "glm.vec4"; +const char *glm_versor_tname = "glm.versor"; void setup_glm(lua_State *L, int honey_index) diff --git a/src/glm/vec2.c b/src/glm/vec2.c new file mode 100644 index 0000000..dfba960 --- /dev/null +++ b/src/glm/vec2.c @@ -0,0 +1,359 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_vec2_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(vec2)); + luaL_getmetatable(L, glm_vec2_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_vec2_set(lua_State *L) +{ + vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); + int index = luaL_checkinteger(L, 2); + double value = luaL_checknumber(L, 3); + (*vec)[index] = value; + return 0; +} + + +int glm_vec2_get(lua_State *L) +{ + vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); + int index = luaL_checkinteger(L, 2); + lua_pushnumber(L, (*vec)[index]); + return 1; +} + + +int glm_vec2_bind(lua_State *L) +{ + luaL_checktype(L, 1, LUA_TUSERDATA); + float **v = lua_touserdata(L, 1); + vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2(*v, *dest); + return 0; +} + + +int glm_vec2_copy_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2_copy(*a, *dest); + return 0; +} + + +int glm_vec2_zero_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + glm_vec2_zero(*v); + return 0; +} + + +int glm_vec2_one_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + glm_vec2_one(*v); + return 0; +} + + +int glm_vec2_dot_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + float bind_result = glm_vec2_dot(*a, *b); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec2_cross_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2_cross(*a, *b); + return 0; +} + + +int glm_vec2_norm2_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float bind_result = glm_vec2_norm2(*v); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec2_norm_bind(lua_State *L) +{ + vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); + float bind_result = glm_vec2_norm(*vec); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec2_add_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_add(*a, *b, *dest); + return 0; +} + + +int glm_vec2_adds_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_adds(*a, s, *dest); + return 0; +} + + +int glm_vec2_sub_bind(lua_State *L) +{ + vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_sub(*v1, *v2, *dest); + return 0; +} + + +int glm_vec2_subs_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_subs(*v, s, *dest); + return 0; +} + + +int glm_vec2_mul_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *d = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_mul(*a, *b, *d); + return 0; +} + + +int glm_vec2_scale_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_scale(*v, s, *dest); + return 0; +} + + +int glm_vec2_scale_as_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_scale_as(*v, s, *dest); + return 0; +} + + +int glm_vec2_div_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_div(*a, *b, *dest); + return 0; +} + + +int glm_vec2_divs_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_divs(*v, s, *dest); + return 0; +} + + +int glm_vec2_addadd_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_addadd(*a, *b, *dest); + return 0; +} + + +int glm_vec2_subadd_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_subadd(*a, *b, *dest); + return 0; +} + + +int glm_vec2_muladd_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_muladd(*a, *b, *dest); + return 0; +} + + +int glm_vec2_muladds_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + float s = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_muladds(*a, s, *dest); + return 0; +} + + +int glm_vec2_maxadd_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_maxadd(*a, *b, *dest); + return 0; +} + + +int glm_vec2_minadd_bind(lua_State *L) +{ + vec2 *a = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *b = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_minadd(*a, *b, *dest); + return 0; +} + + +int glm_vec2_negate_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + glm_vec2_negate(*v); + return 0; +} + + +int glm_vec2_negate_to_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2_negate_to(*v, *dest); + return 0; +} + + +int glm_vec2_normalize_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + glm_vec2_normalize(*v); + return 0; +} + + +int glm_vec2_normalize_to_bind(lua_State *L) +{ + vec2 *vec = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2_normalize_to(*vec, *dest); + return 0; +} + + +int glm_vec2_rotate_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float angle = luaL_checknumber(L, 2); + vec2 *dest = luaL_checkudata(L, 2, glm_vec2_tname); + glm_vec2_rotate(*v, angle, *dest); + return 0; +} + + +int glm_vec2_distance2_bind(lua_State *L) +{ + vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); + float bind_result = glm_vec2_distance2(*v1, *v2); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec2_distance_bind(lua_State *L) +{ + vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); + float bind_result = glm_vec2_distance(*v1, *v2); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec2_maxv_bind(lua_State *L) +{ + vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_maxv(*v1, *v2, *dest); + return 0; +} + + +int glm_vec2_minv_bind(lua_State *L) +{ + vec2 *v1 = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *v2 = luaL_checkudata(L, 2, glm_vec2_tname); + vec2 *dest = luaL_checkudata(L, 3, glm_vec2_tname); + glm_vec2_minv(*v1, *v2, *dest); + return 0; +} + + +int glm_vec2_clamp_bind(lua_State *L) +{ + vec2 *v = luaL_checkudata(L, 1, glm_vec2_tname); + float minVal = luaL_checknumber(L, 2); + float maxVal = luaL_checknumber(L, 3); + glm_vec2_clamp(*v, minVal, maxVal); + return 0; +} + + +int glm_vec2_lerp_bind(lua_State *L) +{ + vec2 *from = luaL_checkudata(L, 1, glm_vec2_tname); + vec2 *to = luaL_checkudata(L, 2, glm_vec2_tname); + float t = luaL_checknumber(L, 3); + vec2 *dest = luaL_checkudata(L, 4, glm_vec2_tname); + glm_vec2_lerp(*from, *to, t, *dest); + return 0; +} diff --git a/src/glm/vec4.c b/src/glm/vec4.c new file mode 100644 index 0000000..76e332d --- /dev/null +++ b/src/glm/vec4.c @@ -0,0 +1,383 @@ +#include <lua.h> +#include <lauxlib.h> +#include <cglm/cglm.h> +#include "glm.h" + + +int glm_vec4_create(lua_State *L) +{ + lua_newuserdata(L, sizeof(vec4)); + luaL_getmetatable(L, glm_vec4_tname); + lua_setmetatable(L, -2); + return 1; +} + + +int glm_vec4_set(lua_State *L) +{ + vec4 *vec = luaL_checkudata(L, 1, glm_vec4_tname); + int index = luaL_checkinteger(L, 2); + double value = luaL_checknumber(L, 3); + (*vec)[index] = value; + return 0; +} + + +int glm_vec4_get(lua_State *L) +{ + vec4 *vec = luaL_checkudata(L, 1, glm_vec4_tname); + int index = luaL_checkinteger(L, 2); + lua_pushnumber(L, (*vec)[index]); + return 1; +} + + +int glm_vec4_bind(lua_State *L) +{ + vec3 *v3 = luaL_checkudata(L, 1, glm_vec3_tname); + float last = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4(*v3, last, *dest); + return 0; +} + + +int glm_vec4_copy3_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec3 *dest = luaL_checkudata(L, 2, glm_vec3_tname); + glm_vec4_copy3(*a, *dest); + return 0; +} + + +int glm_vec4_copy_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_copy(*v, *dest); + return 0; +} + + +int glm_vec4_ucopy_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_ucopy(*v, *dest); + return 0; +} + + +int glm_vec4_zero_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + glm_vec4_zero(*v); + return 0; +} + + +int glm_vec4_dot_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + float bind_result = glm_vec4_dot(*a, *b); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec4_norm2_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float bind_result = glm_vec4_norm2(*v); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec4_norm_bind(lua_State *L) +{ + vec4 *vec = luaL_checkudata(L, 1, glm_vec4_tname); + float bind_result = glm_vec4_norm(*vec); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec4_add_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_add(*a, *b, *dest); + return 0; +} + + +int glm_vec4_adds_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_adds(*v, s, *dest); + return 0; +} + + +int glm_vec4_sub_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_sub(*a, *b, *dest); + return 0; +} + + +int glm_vec4_subs_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_subs(*v, s, *dest); + return 0; +} + + +int glm_vec4_mul_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *d = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_mul(*a, *b, *d); + return 0; +} + + +int glm_vec4_scale_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_scale(*v, s, *dest); + return 0; +} + + +int glm_vec4_scale_as_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_scale_as(*v, s, *dest); + return 0; +} + + +int glm_vec4_div_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_div(*a, *b, *dest); + return 0; +} + + +int glm_vec4_divs_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_divs(*v, s, *dest); + return 0; +} + + +int glm_vec4_addadd_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_addadd(*a, *b, *dest); + return 0; +} + + +int glm_vec4_subadd_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_subadd(*a, *b, *dest); + return 0; +} + + +int glm_vec4_muladd_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_muladd(*a, *b, *dest); + return 0; +} + + +int glm_vec4_muladds_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + float s = luaL_checknumber(L, 2); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_muladds(*a, s, *dest); + return 0; +} + + +int glm_vec4_maxadd_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_maxadd(*a, *b, *dest); + return 0; +} + + +int glm_vec4_minadd_bind(lua_State *L) +{ + vec4 *a = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *b = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_minadd(*a, *b, *dest); + return 0; +} + + +int glm_vec4_flipsign_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + glm_vec4_flipsign(*v); + return 0; +} + + +int glm_vec4_flipsign_to_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_flipsign_to(*v, *dest); + return 0; +} + + +int glm_vec4_inv_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + glm_vec4_inv(*v); + return 0; +} + + +int glm_vec4_inv_to_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_inv_to(*v, *dest); + return 0; +} + + +int glm_vec4_negate_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + glm_vec4_negate(*v); + return 0; +} + + +int glm_vec4_negate_to_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_negate_to(*v, *dest); + return 0; +} + + +int glm_vec4_normalize_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + glm_vec4_normalize(*v); + return 0; +} + + +int glm_vec4_normalize_to_bind(lua_State *L) +{ + vec4 *vec = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_normalize_to(*vec, *dest); + return 0; +} + + +int glm_vec4_distance_bind(lua_State *L) +{ + vec4 *v1 = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *v2 = luaL_checkudata(L, 2, glm_vec4_tname); + float bind_result = glm_vec4_distance(*v1, *v2); + lua_pushnumber(L, bind_result); + return 1; +} + + +int glm_vec4_maxv_bind(lua_State *L) +{ + vec4 *v1 = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *v2 = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_maxv(*v1, *v2, *dest); + return 0; +} + + +int glm_vec4_minv_bind(lua_State *L) +{ + vec4 *v1 = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *v2 = luaL_checkudata(L, 2, glm_vec4_tname); + vec4 *dest = luaL_checkudata(L, 3, glm_vec4_tname); + glm_vec4_minv(*v1, *v2, *dest); + return 0; +} + + +int glm_vec4_clamp_bind(lua_State *L) +{ + vec4 *v = luaL_checkudata(L, 1, glm_vec4_tname); + float minVal = luaL_checknumber(L, 2); + float maxVal = luaL_checknumber(L, 3); + glm_vec4_clamp(*v, minVal, maxVal); + return 0; +} + + +int glm_vec4_lerp_bind(lua_State *L) +{ + vec4 *from = luaL_checkudata(L, 1, glm_vec4_tname); + vec4 *to = luaL_checkudata(L, 2, glm_vec4_tname); + float t = luaL_checknumber(L, 3); + vec4 *dest = luaL_checkudata(L, 4, glm_vec4_tname); + glm_vec4_lerp(*from, *to, t, *dest); + return 0; +} + + +int glm_vec4_cubic_bind(lua_State *L) +{ + float s = luaL_checknumber(L, 1); + vec4 *dest = luaL_checkudata(L, 2, glm_vec4_tname); + glm_vec4_cubic(s, *dest); + return 0; +} |