diff options
author | sanine-a <sanine.not@pm.me> | 2020-05-20 21:29:09 -0500 |
---|---|---|
committer | sanine-a <sanine.not@pm.me> | 2020-05-20 21:29:09 -0500 |
commit | c6ec37cd355b313083af5be3435162224020fe5e (patch) | |
tree | 9a6f069812e62e97052fd6fff6bd23ac1472c756 | |
parent | 040ba6826237eb124aaa4576fc302e2e07dd40c5 (diff) |
add honey_texture
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | demo.c | 39 | ||||
-rw-r--r-- | demo.fs | 2 | ||||
-rwxr-xr-x | honey_engine_demo | bin | 447408 -> 0 bytes | |||
-rw-r--r-- | include/honey.h | 1 | ||||
-rw-r--r-- | include/texture.h | 32 | ||||
-rw-r--r-- | src/texture.c | 38 |
8 files changed, 80 insertions, 35 deletions
@@ -6,3 +6,4 @@ Makefile cmake_install.cmake doc/html *# +honey_engine_demo diff --git a/CMakeLists.txt b/CMakeLists.txt index 9ae826f..8bf34bb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,7 +9,7 @@ add_executable(honey_engine_demo demo.c) set(CMAKE_C_FLAGS "-g") -add_library(honey src/honey_setup.c src/shader.c src/mesh.c) +add_library(honey src/honey_setup.c src/texture.c src/shader.c src/mesh.c) add_library(glad src/glad.c) add_library(stb_image src/stb_image.c) @@ -105,43 +105,16 @@ int main() { honey_set_mouse_move_callback(window, mouseCallback); /* load box texture */ - unsigned int boxTex; - glGenTextures(1, &boxTex); - glBindTexture(GL_TEXTURE_2D, boxTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - int imgWidth, imgHeight, imgChannels; - unsigned char* imageData = stbi_load("container.jpg", &imgWidth, &imgHeight, &imgChannels, 0); - if (imageData == NULL) { - fprintf(stderr, "ERROR: failed to load 'container.jpg'\n"); + honey_texture box; + if (honey_texture_new(&box, "container.jpg", false) != TEXTURE_OK) { return 1; } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData); - glGenerateMipmap(GL_TEXTURE_2D); - stbi_image_free(imageData); - /* load happy face texture */ - unsigned int happyTex; - glGenTextures(1, &happyTex); - glBindTexture(GL_TEXTURE_2D, happyTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - imageData = stbi_load("happy.png", &imgWidth, &imgHeight, &imgChannels, 0); - if (imageData == NULL) { - fprintf(stderr, "ERROR: failed to load 'happy.png'\n"); + honey_texture happy_face; + if (honey_texture_new(&happy_face, "happy.png", true) != TEXTURE_OK) { return 1; } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); - glGenerateMipmap(GL_TEXTURE_2D); - stbi_image_free(imageData); honey_shader shader; if (honey_shader_load(&shader, "demo.vs", "demo.fs") != SHADER_OK) { @@ -237,9 +210,9 @@ int main() { honey_shader_set_matrix_4fv(shader, "model", (float*) model); glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, boxTex); + glBindTexture(GL_TEXTURE_2D, box.texture_id); glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, happyTex); + glBindTexture(GL_TEXTURE_2D, happy_face.texture_id); honey_mesh_draw(cube, shader); @@ -10,5 +10,5 @@ uniform sampler2D happyTexture; void main() { - FragColor = vec4(outColor.xyz, 1.0); //mix(texture(boxTexture, outTexCoord), texture(happyTexture, outTexCoord), 0.2); + FragColor = mix(texture(boxTexture, outTexCoord), texture(happyTexture, outTexCoord), 0.1); } diff --git a/honey_engine_demo b/honey_engine_demo Binary files differdeleted file mode 100755 index 6e32448..0000000 --- a/honey_engine_demo +++ /dev/null diff --git a/include/honey.h b/include/honey.h index 251881e..9b048c0 100644 --- a/include/honey.h +++ b/include/honey.h @@ -4,6 +4,7 @@ #include "common.h" #include "mesh.h" #include "shader.h" +#include "texture.h" typedef GLFWwindow* honey_window; diff --git a/include/texture.h b/include/texture.h new file mode 100644 index 0000000..ee367ba --- /dev/null +++ b/include/texture.h @@ -0,0 +1,32 @@ +#ifndef HONEY_TEXTURE_H +#define HONEY_TEXTURE_H + +/** @file Defines the honey_texture struct and associated functions. */ + +#include "common.h" + +enum honey_texture_result { + TEXTURE_OK, + TEXTURE_FAILED, + N_TEXTURE_RESULTS }; + +typedef struct { + unsigned int texture_id; + int width; + int height; + int channels; +} honey_texture; + +/** @brief Load a texture from disk. + * + * @param[out] texture Pointer to the destination texture + * @param[in] texture_path Path to the location of the texture + * @param[in] alpha_channel Set to true if the target image contains an alpha channel + * + * @return Success or failure type + */ +enum honey_texture_result honey_texture_new(honey_texture* texture, + char* texture_path, + bool alpha_channel); + +#endif diff --git a/src/texture.c b/src/texture.c new file mode 100644 index 0000000..b041b4f --- /dev/null +++ b/src/texture.c @@ -0,0 +1,38 @@ +#include "include/texture.h" + +enum honey_texture_result honey_texture_new(honey_texture* texture, + char* texture_path, + bool alpha_channel) { + unsigned int texture_id; + glGenTextures(1, &texture_id); + glBindTexture(GL_TEXTURE_2D, texture_id); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + int width, height, channels; + unsigned char* image_data = stbi_load(texture_path, &width, &height, &channels, 0); + if (image_data == NULL) { + fprintf(stderr, "ERROR: failed to load '%s'\n", texture_path); + return TEXTURE_FAILED; + } + + if (alpha_channel) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); + } + else { + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image_data); + } + + glGenerateMipmap(GL_TEXTURE_2D); + stbi_image_free(image_data); + + (*texture).texture_id = texture_id; + (*texture).width = width; + (*texture).height = height; + (*texture).channels = channels; + + return TEXTURE_OK; +} |