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authorsanine <sanine.not@pm.me>2022-08-22 11:00:42 -0500
committersanine <sanine.not@pm.me>2022-08-22 11:00:42 -0500
commita2c162f12337142c054c2e1f01ad508ee56963d2 (patch)
tree80fb3c8cbd8f08000423d5dc961986be07978c28 /demo/honey.lua
parentdccc9bef56d51c5cad13c2568c5a3b97f637fd6e (diff)
refactor: move data functions into separate file
Diffstat (limited to 'demo/honey.lua')
-rw-r--r--demo/honey.lua18
1 files changed, 9 insertions, 9 deletions
diff --git a/demo/honey.lua b/demo/honey.lua
index fce264c..5e14461 100644
--- a/demo/honey.lua
+++ b/demo/honey.lua
@@ -67,23 +67,23 @@ local vertices = {
0.0, 0.5, 0.0
}
-local vertexArray = gl.createVertexArray()
+local vertexArray = gl.data.createVertexArray()
-local vertexBuffer = gl.createBuffer()
-gl.bindVertexArray(vertexArray)
+local vertexBuffer = gl.data.createBuffer()
+gl.data.bindVertexArray(vertexArray)
-gl.bindBuffer(gl.bufferTarget.arrayBuffer, vertexBuffer)
+gl.data.bindBuffer(gl.data.bufferTarget.arrayBuffer, vertexBuffer)
local err = gl.getError()
if err ~= gl.errorType.noError then error(gl.errorName(err)) end
-gl.bufferData(gl.bufferTarget.arrayBuffer, gl.dataType.float, vertices, gl.bufferUsage.staticDraw)
+gl.data.bufferData(gl.data.bufferTarget.arrayBuffer, gl.dataType.float, vertices, gl.data.bufferUsage.staticDraw)
if gl.getError() ~= gl.errorType.noError then error(gl.getError()) end
-gl.vertexAttribPointer(0, 3, false, 3, 0)
+gl.data.vertexAttribPointer(0, 3, false, 3, 0)
if gl.getError() ~= gl.errorType.noError then error(gl.getError()) end
-gl.vertexArrayEnableAttrib(0)
+gl.data.vertexArrayEnableAttrib(0)
if gl.getError() ~= gl.errorType.noError then error(gl.getError()) end
-gl.bindBuffer(gl.bufferTarget.arrayBuffer, 0)
+gl.data.bindBuffer(gl.data.bufferTarget.arrayBuffer, 0)
if gl.getError() ~= gl.errorType.noError then error(gl.getError()) end
while not window.shouldClose(w) do
@@ -91,7 +91,7 @@ while not window.shouldClose(w) do
gl.draw.clear(gl.draw.bufferMask.colorBuffer);
gl.shader.use(shader)
- gl.bindVertexArray(vertexArray)
+ gl.data.bindVertexArray(vertexArray)
gl.draw.drawArrays(gl.draw.primitiveType.triangles, 0, 3)
window.swapBuffers(w)