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authorsanine-a <sanine.not@pm.me>2020-05-20 20:51:05 -0500
committersanine-a <sanine.not@pm.me>2020-05-20 20:51:05 -0500
commit040ba6826237eb124aaa4576fc302e2e07dd40c5 (patch)
treec35f1c3c4a63f307ac8a0f6beac346e3d08b6b7d /include/mesh.h
parent447c3de585cca51013b17017d968e3aee53f5c87 (diff)
add honey_mesh and assorted related functions
Diffstat (limited to 'include/mesh.h')
-rw-r--r--include/mesh.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/include/mesh.h b/include/mesh.h
new file mode 100644
index 0000000..2040f44
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+++ b/include/mesh.h
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+/** @brief Defines the honey_mesh struct and related basic mesh functions. */
+
+#ifndef HONEY_MESH_H
+#define HONEY_MESH_H
+
+#include "common.h"
+#include "shader.h"
+
+enum honey_mesh_result {
+ MESH_OK,
+ MEMORY_ERROR,
+ BAD_VERTEX_DATA,
+ BAD_INDEX_DATA,
+ N_MESH_RESULTS };
+
+typedef struct {
+ float* vertices;
+ unsigned int n_vertices;
+ unsigned int* indices;
+ unsigned int n_indices;
+ unsigned int vertex_array, vertex_buffer, element_buffer;
+} honey_mesh;
+
+/** @brief Create a new mesh from vertex and index arrays.
+ *
+ * Note that this function creates copies of the vertex and index arrays,
+ * so you can deallocate those immediately.
+ *
+ * @param[out] mesh Pointer to the destination honey_mesh struct
+ * @param[in] vertices Array of floats representing the vertices
+ * @param[in] n_attributes The number of attributes per vertex
+ * @param[in] attribute_sizes An array containing for each attribute how many floats it contains
+ * @param[in] n_vertices The number of vertices (NOT the number of floats in the vertex array)
+ * @param[in] indices Array of vertex indices
+ * @param[in] n_indices The number of elements in the index array
+ */
+enum honey_mesh_result honey_mesh_new(honey_mesh* mesh,
+ float* vertices,
+ unsigned int n_vertices,
+ unsigned int n_attributes,
+ unsigned int* attribute_sizes,
+ unsigned int* indices,
+ unsigned int n_indices);
+
+/** @brief Draw a mesh on screen.
+ *
+ * @param[in] mesh The mesh to draw
+ * @param[in] shader The shader to use when drawing the mesh
+ */
+void honey_mesh_draw(honey_mesh mesh,
+ honey_shader shader);
+
+/** @brief Delete a mesh.
+ *
+ * @param[in] mesh The mesh to delete
+ */
+void honey_mesh_delete(honey_mesh mesh);
+
+#endif