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authorsanine-a <sanine.not@pm.me>2020-10-18 12:21:38 -0500
committersanine-a <sanine.not@pm.me>2020-10-18 12:21:38 -0500
commit2d046ffd16d8ff3a06f92ca438ca6b2d6842ce6a (patch)
tree86681f5a826c92958bb8f2d0528e095ecdff4662 /include/shader.h
parent225167461d754b476b4fcc7726c492cc972ca654 (diff)
add LICENSE.md
Diffstat (limited to 'include/shader.h')
-rw-r--r--include/shader.h117
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diff --git a/include/shader.h b/include/shader.h
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--- a/include/shader.h
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-/** @file shader.h
- *
- * @brief Functions to create, manipulate, and destroy GLSL shaders.
- */
-
-#ifndef HONEY_SHADER_H
-#define HONEY_SHADER_H
-
-#include "common.h"
-#include "light.h"
-
-typedef int honey_shader;
-
-/** @brief Load a shader.
- *
- * @param[out] shader Pointer to the shader destination
- *
- * @param[in] vertex_shader_path The path to the vertex shader source code
- * @param[in] fragment_shader_path The path to the fragment shader source code
- *
- * @return The result of the shader load.
- */
-honey_result honey_shader_load(honey_shader* shader,
- char* vertex_shader_path,
- char* fragment_shader_path);
-
-/** @brief Create a shader from code strings.
- *
- * @param[out] shader Pointer to the shader destination.
- * @param[in] vertex_shader_code Zero-terminated string containing the vertex shader code to compile
- * @param[in] fragment_shader_code Zero-terminated string containing the fragment shader code to compile
- *
- * @return The result of the shader creation.
- */
-honey_result honey_shader_new(honey_shader* shader,
- char* vertex_shader_code,
- char* fragment_shader_code);
-
-/** @brief Set an integer uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] int_name The name of the integer uniform
- * @param[in] value The value of the integer uniform
- */
-void honey_shader_set_int(honey_shader shader,
- char* int_name,
- int value);
-
-/** @brief Set a float uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] float_name The name of the float uniform
- * @param[in] value The value of the float uniform
- */
-void honey_shader_set_float(honey_shader shader,
- char* float_name,
- float value);
-
-/** @brief Set a vec3 uniform.
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] vector_name The name of the vec3 uniform
- * @param[in] value The value of the vector uniform
- */
-void honey_shader_set_vec3(honey_shader shader,
- char* vector_name,
- vec3 value);
-
-
-/** @brief Set a mat3 uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] matrix_name The name of the matrix uniform
- * @param[in] value The value of the matrix uniform
- */
-void honey_shader_set_mat3(honey_shader shader,
- char* matrix_name,
- mat3 value);
-
-/** @brief Set a mat4 uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] matrix_name The name of the matrix uniform
- * @param[in] value The value of the matrix uniform
- */
-void honey_shader_set_mat4(honey_shader shader,
- char* matrix_name,
- mat4 value);
-
-/** @brief Set a point_light uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] point_light_index The index of the light to set
- * @param[in] light The honey_point_light to set
- */
-void honey_shader_set_point_light(honey_shader shader,
- int point_light_index,
- honey_point_light light);
-
-/** @brief Set a directional_light uniform.
- *
- * @param[in] shader The shader to which the uniform belongs
- * @param[in] directional_light_index The index of the light to set
- * @param[in] light The honey_directional_light to set
- */
-void honey_shader_set_directional_light(honey_shader shader,
- int directional_light_index,
- honey_directional_light light);
-
-/** @brief Use a shader.
- */
-#define honey_shader_use glUseProgram
-
-/** @brief delete a shader.
- */
-#define honey_shader_delete glDeleteProgram
-
-#endif