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authorsanine-a <sanine.not@pm.me>2020-05-23 11:56:10 -0500
committersanine-a <sanine.not@pm.me>2020-05-23 11:56:10 -0500
commit018b7ce3f7d94af92fa4fab32ffdde451da7fcb9 (patch)
tree54a320cd0a18d0cabf4caee3f784c5414c11d6f4 /include
parenta247c0adac7b3e50c72fde9b197ef6eabfd38b0b (diff)
refactor: rename number, vector, etc in honey_shader_set_* to value
Diffstat (limited to 'include')
-rw-r--r--include/shader.h22
1 files changed, 16 insertions, 6 deletions
diff --git a/include/shader.h b/include/shader.h
index 262b153..40561d4 100644
--- a/include/shader.h
+++ b/include/shader.h
@@ -38,30 +38,40 @@ enum honey_shader_result honey_shader_load(honey_shader* shader,
*
* @param[in] shader The shader to which the uniform belongs
* @param[in] int_name The name of the integer uniform
- * @param[in] number The value of the integer uniform
+ * @param[in] value The value of the integer uniform
*/
void honey_shader_set_int(honey_shader shader,
char* int_name,
- int number);
+ int value);
+
+/** @brief Set a float uniform.
+ *
+ * @param[in] shader The shader to which the uniform belongs
+ * @param[in] float_name The name of the float uniform
+ * @param[in] value The value of the float uniform
+ */
+void honey_shader_set_float(honey_shader shader,
+ char* float_name,
+ float value);
/** @brief Set a vec3 uniform.
* @param[in] shader The shader to which the uniform belongs
* @param[in] vector_name The name of the vec3 uniform
- * @param[in] vector The value of the vector uniform
+ * @param[in] value The value of the vector uniform
*/
void honey_shader_set_vec3(honey_shader shader,
char* vector_name,
- vec3 vector);
+ vec3 value);
/** @brief Set a mat4 uniform.
*
* @param[in] shader The shader to which the uniform belongs
* @param[in] matrix_name The name of the matrix uniform
- * @param[in] matrix The value of the matrix uniform
+ * @param[in] value The value of the matrix uniform
*/
void honey_shader_set_mat4(honey_shader shader,
char* matrix_name,
- mat4 matrix);
+ mat4 value);
/** @brief Use a shader.
*/