diff options
author | sanine-a <sanine.not@pm.me> | 2020-05-23 11:56:10 -0500 |
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committer | sanine-a <sanine.not@pm.me> | 2020-05-23 11:56:10 -0500 |
commit | 018b7ce3f7d94af92fa4fab32ffdde451da7fcb9 (patch) | |
tree | 54a320cd0a18d0cabf4caee3f784c5414c11d6f4 /include | |
parent | a247c0adac7b3e50c72fde9b197ef6eabfd38b0b (diff) |
refactor: rename number, vector, etc in honey_shader_set_* to value
Diffstat (limited to 'include')
-rw-r--r-- | include/shader.h | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/include/shader.h b/include/shader.h index 262b153..40561d4 100644 --- a/include/shader.h +++ b/include/shader.h @@ -38,30 +38,40 @@ enum honey_shader_result honey_shader_load(honey_shader* shader, * * @param[in] shader The shader to which the uniform belongs * @param[in] int_name The name of the integer uniform - * @param[in] number The value of the integer uniform + * @param[in] value The value of the integer uniform */ void honey_shader_set_int(honey_shader shader, char* int_name, - int number); + int value); + +/** @brief Set a float uniform. + * + * @param[in] shader The shader to which the uniform belongs + * @param[in] float_name The name of the float uniform + * @param[in] value The value of the float uniform + */ +void honey_shader_set_float(honey_shader shader, + char* float_name, + float value); /** @brief Set a vec3 uniform. * @param[in] shader The shader to which the uniform belongs * @param[in] vector_name The name of the vec3 uniform - * @param[in] vector The value of the vector uniform + * @param[in] value The value of the vector uniform */ void honey_shader_set_vec3(honey_shader shader, char* vector_name, - vec3 vector); + vec3 value); /** @brief Set a mat4 uniform. * * @param[in] shader The shader to which the uniform belongs * @param[in] matrix_name The name of the matrix uniform - * @param[in] matrix The value of the matrix uniform + * @param[in] value The value of the matrix uniform */ void honey_shader_set_mat4(honey_shader shader, char* matrix_name, - mat4 matrix); + mat4 value); /** @brief Use a shader. */ |