diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/CHANGES | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/CHANGES')
-rw-r--r-- | libs/assimp/CHANGES | 607 |
1 files changed, 0 insertions, 607 deletions
diff --git a/libs/assimp/CHANGES b/libs/assimp/CHANGES deleted file mode 100644 index c0c73b9..0000000 --- a/libs/assimp/CHANGES +++ /dev/null @@ -1,607 +0,0 @@ ----------------------------------------------------------------------- -CHANGELOG ----------------------------------------------------------------------- -4.1.0 (2017-12): -- FEATURES: - - Export 3MF ( experimental ) - - Import / Export glTF 2 - - Introduce new zib-lib to eb able to export zip-archives -- FIXES/HOUSEKEEPING: - - Added missing include to stdlib.h and remove load library call - - Fix install for builds with MSVC compiler and NMake. - - Update list of supported file formats. - - Add TriLib to the official list of supported ports. - - Re-enabling PACK_STRUCT for MDL files. - - Use std.::unique_ptr - - Update D3MFExporter.h - - Update MD3Loader.cpp, using index - - Fix all warnings on MSVC14 - - Copy assimp dll to unit folder on windows - - Update jvm port supported formats - - Add support for building Mac OS X Framework bundles - - Check for nullptr dereferencing before copying scene data - - Update ValidateDataStructure.h, typo - - Enable data structure validation in cases where it doesn't cause failures - - Remove some dead assignments - - fast_atof: Silence some uninitialized variable warnings - - Check for area test if the face is a triangle. - - Set mNumUVComponents to 0 when deleting texture coordinate sets - - Only scale the root node because this will rescale all children nodes as well. - - Issue 1514: Fix frame pointer arithmetic - - Prevent failing stringstream to crash the export process - - powf -> pow - - add Defines.h to include folder for install. - - Android: - - Fix android build - - Fix assimp for cross compile for android - - Use define for D_FILE_OFFSET_BITS only for not-android systems. - - FBX: - - Fix handling with embedded textures - - FBX 7500 Binary reading - - Remove dead assignment - - Fix export of deleted meshes; Add LazyDict::Remove method - - Log an error instead of letting the fbx-importer crash. ( issue 213 ) - - Replace bad pointer casting with memcpy - - Remove useless const qualifier from return value - - Add explicit instantiation of log_prefix so other FBX source files can see it - - add missing inversion of postrotation matrix for fbx. - - FIReader: Silence uninitialized variable warning - - Update version check in FBX reader to check for version >= 7500 - - Use actual min/max of anim keys when start/stop time is missing -- GLTF1: - - Fix output of glTF 1 version string - - Fix delete / delete[] mismatch in glTFAsset - - Don’t ignore rgba(1,1,1,1) color properties - - glTF2 primitives fixes - - Don’t ignore rgba(1,1,1,1) color properties - - Fix delete / delete[] mismatch in glTFAsset - - Remove KHR_binary_glTF code - - glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh - - version in glb header is stored as uint32_t -- GLTF2: - - node name conflict fix - - Fix transform matrices multiplication order - - Preserve node names when importing - - Add support for tangents in import - - Fix typo on gltf2 camera parameters - - Moved byteStride from accessor to bufferView - - Implemented reading binary glTF2 (glb) files - - Fix signed/unsigned warning - - Add postprocess step for scaling - - Fix shininess to roughness conversion - - Prefer “BLEND” over “MASK” as an alphaMode default - - Approximate specularity / glossiness in metallicRoughness materials - - Diffuse color and diffuse texture import and export improvements - - Addressed some mismatched news/deletes caused by the new glTF2 sources. - - Fix delete / delete[] mismatches in glTF2 importer - - use correct name of exporter to gltf2 - - Fix possible infinite loop when exporting to gltf2 - - Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars - - Fix glTF2 alphaMode storage and reading - - Fix glTF 2.0 multi-primitive support - - Load gltf .bin files from correct directory - - Add support for importing both glTF and glTF2 files - - ampler improvements; Add new LazyDict method - - Changes to GLTF2 materials - - Remove Light, Technique references - - Start removing materials common, and adding pbrSpecularGlossiness - - Use !ObjectEmpty() vs. MemberCount() > 0 - - Working read, import, export, and write of gltf2 (pbr) material - - Check in gltf2 models to test directory - - Remove un-needed test models - - Start managing and importing gltf2 pbr materials - - Update glTF2 Asset to use indexes - - Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List - - glTF2: Fix animation export - - use opacity for diffuse alpha + alphaMode -- STL: - - Restore import of multi mesh binary STLs -- Blender: - - Silence warning about uninitialized member -- MDLImporter: - - Don't take address of packed struct member -- assimp_cmd: - - Fix strict-aliasing warnings -- Open3DGC: - - Fix strict-aliasing warnings - - Add assertions to silence static analyzer warnings - - Remove redundant const qualifiers from return types - - Fix some uninitialized variable warnings - - Remove OPEN3DGC and compression references -- unzip: - - Remove dead assignment - - Bail on bad compression method - - Fix possibly uninitialized variables -- clipper: - - Add assertion to silence a static analyzer warning -- OpenDDLExport: - - Reduce scope of a variable - - Remove dead variable - - Remove dead assignment - - Fix another potential memory leak -- X3DImporter: - - Add assertions to silence static analyzer warnings - - Add missing unittest - - Workaround for buggy Android NDK (issue #1361) -- TerragenLoader: - - Remove unused variable -- SIBImporter: - - Add assertions to silence static analyzer warnings -- IFC: - - Remove dead code - - Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it -- PLY: - - Remove dead assignment and reduce scope of a variable - - fix vertex attribute lookup. -- OpenGEX: - - Add assertion to silence a static analyzer warning - - Fix for TextureFile with number in file name - - Return early when element is TextureFile -- NFF: - - Add assertions to silence static analyzer warnings - - Split up some complicated assignments -- Raw: Fix misleading indentation warning - - Reduce scope of a variable -- LWO - - Reduce scope of a variable -- IRRLoader: - - Fix confusing boolean casting -- AssbinExporter: - - Add assertion to silence a static analyzer warning -- ASE: - - Add assertion to silence a static analyzer warning -- AMFImporter: - - Add assertion to silence a static analyzer warning - - Add a block -- OptimizeGraph: - - Fix possible null pointer dereference - - RemoveRedundantMaterials: - - Add assertion to silence a static analyzer warning -- ImproveCacheLocality: - - Add assertion to silence a static analyzer warning -- RemoveRedundantMaterials: - - Set pointer to nullptr after deleting it -- Travis: - - Disable unit tests in scan-build config - - Move slower builds earlier to improve parallelization - - Add static analysis to build - - Remove unused branch rule for travis. - - Add Clang UBSan build configuration - - Treat warnings as errors, without typos this time -- Unittests: - - Add VS-based source groups for the unittests. -- Collada: - - export <library_animations> tag - - Update ColladaExporter.cpp - - Silence uninitialized variable warning - - Add support for line strip primitives -- Obj Wavefront: - - check in exporting against out-of-bounds-access . - - Issue 1351: use correct name for obj-meshname export for groups. - - fix mem-lead: face will be not released in case of an error. - - Anatoscope obj exporter nomtl - - Raise exception when obj file contains invalid face indices - - Added alternative displacement texture token in OBJ MTL material. - - Obj: rename attribute from exporter. - - Fix OBJ discarding all material names if the material library is missing -- Step: - - use correct lookup for utf32 -- MD2: - - Fix MD2 frames containing garbage -- STL - - add missing const. - - Fix memory-alignment bug. - - Fix issue 104: deal with more solids in one STL file. -- CMake - - Fix issue 213: use correct include folder for assimp -- Doxygen - - Fix issue 1513: put irrXML onto exclucde list for doxygen run -- PyAssimp: - - Search for libassimp.so in LD_LIBRARY_PATH if available. - - Fix operator precedence issue in header check - - Split setup.py into multiple lines - - Detect if Anaconda and fixed 3d_viewer for Python 3 - - created a python3 version of the 3dviewer and fixed the / = float in py3 -- Blender: - - Fix invalid access to mesh array when the array is empty. - - Fix short overflow. - - Silence warning about inline function which is declared but not defined -- JAssimp - - Changed license header for IHMC contributions from Apache 2.0 to BSD - - Add Node metadata to the Jassmip Java API - - Added supported for custom IO Systems in Java. Implemented ClassLoader IO System - - Added a link to pure jvm assimp port -- Clang sanitizer: - - Undefined Behavior sanitizer - - Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug -- B3DImporter: - - Replace bad pointer casting with memcpy -- AppVeyor: - - Cleanup and Addition of VS 2017 and running Tests - - Fixed File Size reported as 0 in tests that use temporary files - - x86 isn't a valid VS platform. Win32 it is, then. - - Replaced the worker image name, which doesn't work as generator name, with a manually created generator name. - - Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests. - - Treat warnings as errors on Appveyor - - Disable warning 4351 on MSVC 2013 -- OpenGEXImporter: - - Copy materials to scene - - Store RefInfo in unique_ptr so they get automatically cleaned up - - Fix IOStream leak - - Store ChildInfo in unique_ptr so they get automatically cleaned up - - improve logging to be able to detect error-prone situations. -- AMFImporter: - - Fix memory leak -- UnrealLoader: - - Fix IOStream leak -- Upgrade RapidJSON to get rid of a clang warning -- zlib: - - Update zlib contribution - - Removed unnecessary files from zlib contribution - - Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table -- MakeVerboseFormat: - - Fix delete / delete[] mismatches in MakeVerboseFormat -- MaterialSystem: - - Fix out-of-bounds read in MaterialSystem unit test -- SIB: - - Added support for SIB models from Silo 2.5 -- AssbinExporter: - - Fix strict aliasing violation - - Add Write specialization for aiColor3D -- DefaultLogger: - - Whitespace cleanup to fix GCC misleading indentation warning -- MDP: - - Fix encoding issues. - - PreTransformVertices: - - fix name lost in mesh and nodes when load with flag -- C4D: - - Fixes for C4D importer -- Unzip: - - Latest greatest. - -4.0.1 (2017-07-28) - - FIXES/HOUSEKEEPING: - - fix version test. - - Not compiling when using ASSIMP_DOUBLE_PRECISION - - Added support for python3 - - Check if cmake is installed with brew - - Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes - - Elapsed seconds not shown correctly - - StreamReader: fix out-of-range exception - - PPdPmdParser: fix compilation for clang - - -4.0.0 (2017-07-18) - -FEATURES: - - Double precision support provided ( available via cmake option ) - - QT-Widget based assimp-viewer ( works for windows, linux, osx ) - - Open3DGC codec supported by glFT-importer - - glTF: Read and write transparency values - - Add Triangulate post-processing step to glTF exporters - - Update rapidjson to v1.0.2 - - Added method to append new metadata to structure - - Unittests: intoduce a prototype model differ - - X3D support - - AMF support - - Lugdunum3D support - - Obj-Importer: obj-homogeneous_coords support - - Obj-Importer: new streaming handling - - Added support for 64 bit version header introduced in FbxSdk2016 - - Travis: enable coverall support. - - PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls - - Morph animation support for collada - - Added support for parameters Ni and Tf in OBJ/MTL file format - - aiScene: add method to add children - - Added new option to IFC importer to control tessellation angle + removed unused IFC option - - aiMetaData: introduce aiMetaData::Dealloc - - Samples: add a DX11 example - - travis ci: test on OXS ( XCode 6.3 ) as well - - travis ci: enable sudo support. - - openddlparser: integrate release v0.4.0 - - aiMetaData: Added support for metadata in assbin format - -FIXES/HOUSEKEEPING: - - Introduce usage of #pragma statement - - Put cmake-scripts into their own folder - - Fix install pathes ( issue 938 ) - - Fix object_compare in blender importer( issue 946 ) - - Fix OSX compilation error - - Fix unzip path when no other version was found ( issue 967 ) - - Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 ) - - Fix constructor for radjson on OSX - - Use Assimp namespace to fix build for big-endian architectures - - Add -fPIC to C Flags for 64bit linux Shared Object builds - - MDLLoader: fix resource leak. - - MakeVerboseFormat: fix invalid delete statement - - IFC: fix possible use after free access bug - - ComputeUVMappingprocess: add missing initialization for scalar value - - Fix invalid release of mat + mesh - - IrrImporter: Fix release functions - - Split mesh before exporting gltf ( issue 995 ) - - 3MFImporter: add source group for visual studio - - IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! ) - - ObjImporter: fix test for vertices import - - export scene combiner ( issues177 ) - - FBX: make lookup test less strict ( issues 994 ) - - OpenGEX-Importer: add import of vertex colors ( issue 954 ) - - fix bug when exporting mRotationKeys data - - fix mingw build (mingw supports stat64 nowadays) - - cfileio: fix leaks by not closing files in the destructor - - Fix OBJ parser mtllib statement parsing bug. - - Q3BSP-Importer: remove dead code - - Fix BlenderDNA for clang cross compiler. - - ScenePreprocessor: fix invalid index counter. - - Fix compiler warnings ( issue 957 ) - - Fix obj .mtl file loading - - Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6 - - Fixed build warnings on MSVC14 x64 - - Remove scaling of specular exponent in OBJFileImporter.cpp - - use ai_assert instead of assert ( issue 1076 ) - - Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib - - fix parsing of texture name ( issue 899 ) - - add warning when detecting invalid mat definition ( issue 1111 ) - - copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 ) - - FBX: Add additional material properties - - FBX: Correct camera position and clip planes - - FBX: Add correct light locations and falloff values - - fix typo ( issue 1141 ) - - Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 ) - - OBJParser: set material index when changing current material - - OBJ: check for null mesh before updating material index - - add vertex color export support ( issue 809 ) - - Fix memory leak in Collada importer ( issue 1169 ) - - add stp to the list of supported extensions for step-files ( issue 1183 ) - - fix clang build ( Issue-1169 ) - - fix for FreeBSD - - Import FindPkgMacros to main CMake Configuration - - Extended support for tessellation parameter to more IFC shapes - - defensice handling of utf-8 decode issues ( issue 1211 ) - - Fixed compiler error on clang 4.0 running on OSX - - use test extension for exported test files ( issue 1228 ) - - Set UVW index material properties for OBJ files - - Fixed no member named 'atop' in global namespace issue for Android NDK compilation - - Apply mechanism to decide use for IrrXML external or internal - - Fix static init ordering bug in OpenGEX importer - - GLTF exporter: ensure animation accessors have same count - - GLTF exporter: convert animation time from ticks to seconds - - Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v' - - Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files. - - fix wrong delete ( issue 1266 ) - - OpenGEX: fix invalid handling with color4 token ( issue 1262 ) - - LWOLoader: fix link in loader description - - Fix error when custom CMAKE_C_FLAGS is specified - - Fast-atof: log overflow errors - - Obj-Importer: do not break when detecting an overflow ( issue 1244 ) - - Obj-Importer: fix parsing of multible line data definitions - - Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model - - PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply - import - manage texture coords on faces in ply import - correction on point cloud faces generation - - Utf8: integrate new lib ( issue 1158 ) - - fixed CMAKE_MODULE_PATH overwriting previous values - - OpenGEX: Fixed bug in material color processing ( issue 1271 ) - - SceneCombiner: move header for scenecombiner to public folder. - - GLTF exporter: ensure buffer view byte offsets are correctly aligned - - X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags - - X3D Exporter: fixed missing attributes - - X3D importer: Fixed import of normals for the single index / normal per vertex case - - X3D importer: Fixed handling of inlined files - - X3D importer: fixed whitespace handling (issue 1202) - - X3D importer: Fixed iterator on MSVC 2015 - - X3D importer: Fixed problems with auto, override and regex on older compilers - - X3D importer: Fixed missing header file - - X3D importer: Fixed path handling - - X3D importer: Implemented support for binary X3D files - - fix build without 3DS ( issue 1319 ) - - pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet - - Fixes parameters to pyassimp.load - - Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes - - check if all exporters are disabled ( issue 1320 ) - - Remove std functions deprecated by C++11. - - X-Importer: make it deal with lines - - use correct path for compilers ( issue 1335 ) - - Collada: add workaround to deal with polygon with holes - - update python readme - - Use unique node names when loading Collada files - - Fixed many FBX bugs - -API COMPATIBILITY: - - Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 ) - - VS2010 outdated - -3.3.1 (2016-07-08) - -FIXES/HOUSEKEEPING: - - Setup of default precision for 17 exporters - - Fix xcode project files - - Fix BlenderTesselator: offsetof operator - - Invalid version in cmake file - - Update pstdint.h to latest greatest - - -3.3.0 (2016-07-05) - -FEATURES: - - C++11 support enabled - - New regression-test-UI - - Experimental glTF-importer support - - OpenGEX: add support for cameras and lights - - C4D: update to latest Melange-SDK - - Add a gitter channel - - Coverity check enabled - - Switch to <...> include brackets for public headers - - Enable export by pyAssimp - - CI: check windows build - - Add functionality to perform a singlepost-processing step - - many more, just check the history - -FIXES/HOUSEKEEPING: - - Fix of many resource leaks in unittests and main lib - - Fix iOS-buildfor X64 - - Choosing zlib manually for cmake - - many more, just check the history - - -3.2.1 (2016-010-10) - -FEATURES: - - Updated glTF exporter to meet 1.0 specification. - -FIXES/HOUSEKEEPING: - - Fixed glTF Validator errors for exported glTF format. - -ISSUES: - - Hard coded sampler setting for - - magFilter - - minFilter - - void* in ExportData for accessor max and min. - - -3.2.0 (2015-11-03) - -FEATURES: - - OpenDDL-Parser is part of contrib-source. - - Experimental OpenGEX-support - - CI-check for linux and windows - - Coverity check added - - New regression testsuite. - -FIXES/HOUSEKEEPING: - - Hundreds of bugfixes in all parts of the library - - Unified line endings - - -API COMPATIBILITY: - - Removed precompiled header to increase build speed for linux - - -3.1.1 (2014-06-15) - -FEATURES: - - Support for FBX 2013 and newer, binary and ASCII (this is partly - work from Google Summer of Code 2012) - - Support for OGRE binary mesh and skeleton format - - Updated BLEND support for newer Blender versions - - Support for arbitrary meta data, used to hold FBX and DAE metadata - - OBJ Export now produces smaller files - - Meshes can now have names, this is supported by the major importers - - Improved IFC geometry generation - - M3 support has been removed - -FIXES/HOUSEKEEPING: - - Hundreds of bugfixes in all parts of the library - - CMake is now the primary build system - -API COMPATIBILITY: - - 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData - and aiMesh::mName - - Export interface has been cleaned up and unified - - Other than that no relevant changes - - -3.0 (2012-07-07) - -FEATURES: - - new export interface similar to the import API. - - Supported export formats: Collada, OBJ, PLY and STL - - added new import formats: XGL/ZGL, M3 (experimental) - - new postprocessing steps: Debone - - vastly improved IFC (Industry Foundation Classes) support - - introduced API to query importer meta information (such as supported - format versions, full name, maintainer info). - - reworked Ogre XML import - - C-API now supports per-import properties - -FIXES/HOUSEKEEPING: - - - hundreds of bugfixes in all parts of the library - - unified naming and cleanup of public headers - - improved CMake build system - - templatized math library - - reduce dependency on boost.thread, only remaining spot - is synchronization for the C logging API - -API COMPATIBILITY: - - renamed headers, export interface, C API properties and meta data - prevent compatibility with code written for 2.0, but in - most cases these can be easily resolved - - Note: 3.0 is not binary compatible with 2.0 - - -2.0 (2010-11-21) - -FEATURES: - - Add support for static Blender (*.blend) scenes - - Add support for Q3BSP scenes - - Add a windows-based OpenGL sample featuring texturing & basic materials - - Add an experimental progress feedback interface. - - Vastly improved performance (up to 500%, depending on mesh size and - spatial structure) in some expensive postprocessing steps - - AssimpView now uses a reworked layout which leaves more space - to the scene hierarchy window - - - Add C# bindings ('Assimp.NET') - - Keep BSD-licensed and otherwise free test files in separate - folders (./test/models and ./test/models-nonbsd). - -FIXES: - - Many Collada bugfixes, improve fault tolerance - - Fix possible crashes in the Obj loader - - Improve the Ogre XML loader - - OpenGL-sample now works with MinGW - - Fix Importer::FindLoader failing on uppercase file extensions - - Fix flawed path handling when locating external files - - Limit the maximum number of vertices, faces, face indices and - weights that Assimp is able to handle. This is to avoid - crashes due to overflowing counters. - - - Updated XCode project files - - Further CMAKE build improvements - - -API CHANGES: - - Add data structures for vertex-based animations (These are not - currently used, however ...) - - Some Assimp::Importer methods are const now. - - -1.1 (2010-04-17) -This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700). - -FEATURES: - - Vastly improved Collada support - - Add MS3D (Milkshape 3D) support - - Add support for Ogre XML static meshes - - Add experimental COB (TrueSpace) support - - Automatic test suite to quickly locate regressions - - D bindings (`dAssimp`) - - Python 2.n bindings (`PyAssimp`) - - Add basic support for Unicode input files (utf8, utf16 and utf32) - - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats) - - Switch to a CMAKE-based build system including an install target for unix'es - - Automatic evaluation of subdivision surfaces for some formats. - - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory` - - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`) - - - Move noboost files away from the public include directory - - Many, many bugfixes and improvements in existing loaders and postprocessing steps - - Documentation improved and clarified in many places. - - Add a sample on using Assimp in conjunction with OpenGL - - - Distribution/packaging: comfortable SDK installer for Windows - - Distribution/packaging: improved release packages for other architectures - -CRITICAL FIXES: - - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32) - - Fix automatic detection of file type if no file extension is given - - Improved exception safety and robustness, prevent leaking of exceptions through the C interface - - Fix possible heap corruption due to material properties pulled in incorrectly - - Avoid leaking in certain error scenarios - - Fix 64 bit compatibility problems in some loaders (i.e. MDL) - -BREAKING API CHANGES: - - None - - -MINOR API BEHAVIOUR CHANGES: - - Change quaternion orientation to suit to the more common convention (-w). - - aiString is utf8 now. Not yet consistent, however. |