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authorsanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
committersanine <sanine.not@pm.me>2023-02-12 23:53:22 -0600
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-Open Asset Import Library (assimp)
-==================================
-A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
-### Current project status ###
-[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
-![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
-<a href="https://scan.coverity.com/projects/5607">
- <img alt="Coverity Scan Build Status"
- src="https://scan.coverity.com/projects/5607/badge.svg"/>
-</a>
-[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
-[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
-[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
-[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
-[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
-<br>
-
-APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
-Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
-
-### Latest Doc's ###
-Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
-
-### Get involved ###
-This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
-<br>
-You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
-<br>
-Please check our Wiki as well: https://github.com/assimp/assimp/wiki
-
-If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
-
-#### Supported file formats ####
-You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
-
-### Building ###
-Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
-
-### Ports ###
-* [Android](port/AndroidJNI/README.md)
-* [Python](port/PyAssimp/README.md)
-* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
-* [Pascal](port/AssimpPascal/Readme.md)
-* [Javascript (Alpha)](https://github.com/makc/assimp2json)
-* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
-* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
-* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
-* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
-* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
-* [Rust](https://github.com/jkvargas/russimp)
-
-### Other tools ###
-[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
-
-#### Repository structure ####
-Open Asset Import Library is implemented in C++. The directory structure looks like:
-
- /code Source code
- /contrib Third-party libraries
- /doc Documentation (doxysource and pre-compiled docs)
- /include Public header C and C++ header files
- /scripts Scripts used to generate the loading code for some formats
- /port Ports to other languages and scripts to maintain those.
- /test Unit- and regression tests, test suite of models
- /tools Tools (old assimp viewer, command line `assimp`)
- /samples A small number of samples to illustrate possible
- use cases for Assimp
-
-The source code is organized in the following way:
-
- code/Common The base implementation for importers and the infrastructure
- code/PostProcessing The post-processing steps
- code/AssetLib/<FormatName> Implementation for import and export for the format
-
-### Where to get help ###
-For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
-(CHMs for Windows are included in some release packages and should be located right here in the root folder).
-
-If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
-
-Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
-
-And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
-
-### Contributing ###
-Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
-a pull request with your changes against the main repository's `master` branch.
-
-## Contributors
-
-### Code Contributors
-
-This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
-
-<a href="https://github.com/assimp/assimp/graphs/contributors"><img src="https://opencollective.com/assimp/contributors.svg?width=890&button=false" /></a>
-
-### Financial Contributors
-
-Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]
-
-#### Individuals
-
-<a href="https://opencollective.com/assimp"><img src="https://opencollective.com/assimp/individuals.svg?width=890"></a>
-
-
-#### Organizations
-
-Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]
-
-<a href="https://opencollective.com/assimp/organization/0/website"><img src="https://opencollective.com/assimp/organization/0/avatar.svg"></a>
-
-### License ###
-Our license is based on the modified, __3-clause BSD__-License.
-
-An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
-and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
-For the legal details, see the `LICENSE` file.
-
-### Why this name ###
-Sorry, we're germans :-), no english native speakers ...