diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/FBX/FBXExporter.h | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/FBX/FBXExporter.h')
-rw-r--r-- | libs/assimp/code/AssetLib/FBX/FBXExporter.h | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/libs/assimp/code/AssetLib/FBX/FBXExporter.h b/libs/assimp/code/AssetLib/FBX/FBXExporter.h deleted file mode 100644 index 659f936..0000000 --- a/libs/assimp/code/AssetLib/FBX/FBXExporter.h +++ /dev/null @@ -1,177 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file FBXExporter.h -* Declares the exporter class to write a scene to an fbx file -*/ -#ifndef AI_FBXEXPORTER_H_INC -#define AI_FBXEXPORTER_H_INC - -#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER - -#include "FBXExportNode.h" // FBX::Node -#include "FBXCommon.h" // FBX::TransformInheritance - -#include <assimp/types.h> -//#include <assimp/material.h> -#include <assimp/StreamWriter.h> // StreamWriterLE -#include <assimp/Exceptional.h> // DeadlyExportError - -#include <vector> -#include <map> -#include <unordered_set> -#include <memory> // shared_ptr -#include <sstream> // stringstream - -struct aiScene; -struct aiNode; -struct aiLight; - -namespace Assimp { - class IOSystem; - class IOStream; - class ExportProperties; - - // --------------------------------------------------------------------- - /** Helper class to export a given scene to an FBX file. */ - // --------------------------------------------------------------------- - class FBXExporter - { - public: - /// Constructor for a specific scene to export - FBXExporter(const aiScene* pScene, const ExportProperties* pProperties); - - // call one of these methods to export - void ExportBinary(const char* pFile, IOSystem* pIOSystem); - void ExportAscii(const char* pFile, IOSystem* pIOSystem); - - private: - bool binary; // whether current export is in binary or ascii format - const aiScene* mScene; // the scene to export - const ExportProperties* mProperties; // currently unused - std::shared_ptr<IOStream> outfile; // file to write to - - std::vector<FBX::Node> connections; // connection storage - - std::vector<int64_t> mesh_uids; - std::vector<int64_t> material_uids; - std::map<const aiNode*,int64_t> node_uids; - std::map<std::string,int64_t> lights_uids; - - // this crude unique-ID system is actually fine - int64_t last_uid = 999999; - int64_t generate_uid() { return ++last_uid; } - - // binary files have a specific header and footer, - // in addition to the actual data - void WriteBinaryHeader(); - void WriteBinaryFooter(); - - // ascii files have a comment at the top - void WriteAsciiHeader(); - - // WriteAllNodes does the actual export. - // It just calls all the Write<Section> methods below in order. - void WriteAllNodes(); - - // Methods to write individual sections. - // The order here matches the order inside an FBX file. - // Each method corresponds to a top-level FBX section, - // except WriteHeader which also includes some binary-only sections - // and WriteFooter which is binary data only. - void WriteHeaderExtension(); - // WriteFileId(); // binary-only, included in WriteHeader - // WriteCreationTime(); // binary-only, included in WriteHeader - // WriteCreator(); // binary-only, included in WriteHeader - void WriteGlobalSettings(); - void WriteDocuments(); - void WriteReferences(); - void WriteDefinitions(); - void WriteObjects(); - void WriteConnections(); - // WriteTakes(); // deprecated since at least 2015 (fbx 7.4) - - // helpers - void WriteAsciiSectionHeader(const std::string& title); - void WriteModelNodes( - Assimp::StreamWriterLE& s, - const aiNode* node, - int64_t parent_uid, - const std::unordered_set<const aiNode*>& limbnodes - ); - void WriteModelNodes( // usually don't call this directly - StreamWriterLE& s, - const aiNode* node, - int64_t parent_uid, - const std::unordered_set<const aiNode*>& limbnodes, - std::vector<std::pair<std::string,aiVector3D>>& transform_chain - ); - void WriteModelNode( // nor this - StreamWriterLE& s, - bool binary, - const aiNode* node, - int64_t node_uid, - const std::string& type, - const std::vector<std::pair<std::string,aiVector3D>>& xfm_chain, - FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs - ); - void WriteAnimationCurveNode( - StreamWriterLE &outstream, - int64_t uid, - const std::string &name, // "T", "R", or "S" - aiVector3D default_value, - const std::string &property_name, // "Lcl Translation" etc - int64_t animation_layer_uid, - int64_t node_uid); - void WriteAnimationCurve( - StreamWriterLE& outstream, - double default_value, - const std::vector<int64_t>& times, - const std::vector<float>& values, - int64_t curvenode_id, - const std::string& property_link // "d|X", "d|Y", etc - ); - }; -} - -#endif // ASSIMP_BUILD_NO_FBX_EXPORTER - -#endif // AI_FBXEXPORTER_H_INC |