diff options
author | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
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committer | sanine <sanine.not@pm.me> | 2022-04-16 11:55:09 -0500 |
commit | db81b925d776103326128bf629cbdda576a223e7 (patch) | |
tree | 58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/MD4 | |
parent | 55860037b14fb3893ba21cf2654c83d349cc1082 (diff) |
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/MD4')
-rw-r--r-- | libs/assimp/code/AssetLib/MD4/MD4FileData.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/MD4/MD4FileData.h b/libs/assimp/code/AssetLib/MD4/MD4FileData.h new file mode 100644 index 0000000..880df32 --- /dev/null +++ b/libs/assimp/code/AssetLib/MD4/MD4FileData.h @@ -0,0 +1,218 @@ +/* +Open Asset Import Library (ASSIMP) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, ASSIMP Development Team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the ASSIMP team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the ASSIMP Development Team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Defines the helper data structures for importing MD4 files */ +#ifndef AI_MD4FILEHELPER_H_INC +#define AI_MD4FILEHELPER_H_INC + +#include <string> +#include <vector> +#include <sstream> + +#include <assimp/types.h> +#include <assimp/mesh.h> +#include <assimp/anim.h> + +#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) +# pragma pack(push,1) +# define PACK_STRUCT +#elif defined( __GNUC__ ) +# define PACK_STRUCT __attribute__((packed)) +#else +# error Compiler not supported +#endif + + +namespace Assimp +{ +// http://gongo.quakedev.com/md4.html +namespace MD4 +{ + +#define AI_MD4_MAGIC_NUMBER_BE 'IDP4' +#define AI_MD4_MAGIC_NUMBER_LE '4PDI' + +// common limitations +#define AI_MD4_VERSION 4 +#define AI_MD4_MAXQPATH 64 +#define AI_MD4_MAX_FRAMES 2028 +#define AI_MD4_MAX_SURFACES 32 +#define AI_MD4_MAX_BONES 256 +#define AI_MD4_MAX_VERTS 4096 +#define AI_MD4_MAX_TRIANGLES 8192 + +// --------------------------------------------------------------------------- +/** \brief Data structure for the MD4 main header + */ +// --------------------------------------------------------------------------- +struct Header +{ + //! magic number + int32_t magic; + + //! file format version + int32_t version; + + //! original name in .pak archive + unsigned char name[ AI_MD4_MAXQPATH ]; + + //! number of frames in the file + int32_t NUM_FRAMES; + + //! number of bones in the file + int32_t NUM_BONES; + + //! number of surfaces in the file + int32_t NUM_SURFACES; + + //! offset of the first frame + int32_t OFS_FRAMES; + + //! offset of the first bone + int32_t OFS_BONES; + + //! offset of the first surface + int32_t OFS_SURFACES; + + //! end of file + int32_t OFS_EOF; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Stores the local transformation matrix of a bone + */ +// --------------------------------------------------------------------------- +struct BoneFrame +{ + float matrix[3][4]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Stores the name / parent index / flag of a node + */ +// --------------------------------------------------------------------------- +struct BoneName +{ + char name[32] ; + int parent ; + int flags ; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a surface in a MD4 file + */ +// --------------------------------------------------------------------------- +struct Surface +{ + int32_t ident; + char name[64]; + char shader[64]; + int32_t shaderIndex; + int32_t lodBias; + int32_t minLod; + int32_t ofsHeader; + int32_t numVerts; + int32_t ofsVerts; + int32_t numTris; + int32_t ofsTris; + int32_t numBoneRefs; + int32_t ofsBoneRefs; + int32_t ofsCollapseMap; + int32_t ofsEnd; +} PACK_STRUCT; + + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD4 vertex' weight + */ +// --------------------------------------------------------------------------- +struct Weight +{ + int32_t boneIndex; + float boneWeight; + float offset[3]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a vertex in a MD4 file + */ +// --------------------------------------------------------------------------- +struct Vertex +{ + float vertex[3]; + float normal[3]; + float texCoords[2]; + int32_t numWeights; + Weight weights[1]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a triangle in a MD4 file + */ +// --------------------------------------------------------------------------- +struct Triangle +{ + int32_t indexes[3]; +} PACK_STRUCT; + +// --------------------------------------------------------------------------- +/** \brief Data structure for a MD4 frame + */ +// --------------------------------------------------------------------------- +struct Frame +{ + float bounds[3][2]; + float localOrigin[3]; + float radius; + BoneFrame bones[1]; +} PACK_STRUCT; + + +// reset packing to the original value +#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) +# pragma pack( pop ) +#endif +#undef PACK_STRUCT + + +}; +}; + +#endif // !! AI_MD4FILEHELPER_H_INC |