diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/MD4 | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/MD4')
-rw-r--r-- | libs/assimp/code/AssetLib/MD4/MD4FileData.h | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/libs/assimp/code/AssetLib/MD4/MD4FileData.h b/libs/assimp/code/AssetLib/MD4/MD4FileData.h deleted file mode 100644 index 880df32..0000000 --- a/libs/assimp/code/AssetLib/MD4/MD4FileData.h +++ /dev/null @@ -1,218 +0,0 @@ -/* -Open Asset Import Library (ASSIMP) ----------------------------------------------------------------------- - -Copyright (c) 2006-2020, ASSIMP Development Team -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the ASSIMP team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the ASSIMP Development Team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines the helper data structures for importing MD4 files */ -#ifndef AI_MD4FILEHELPER_H_INC -#define AI_MD4FILEHELPER_H_INC - -#include <string> -#include <vector> -#include <sstream> - -#include <assimp/types.h> -#include <assimp/mesh.h> -#include <assimp/anim.h> - -#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) -# pragma pack(push,1) -# define PACK_STRUCT -#elif defined( __GNUC__ ) -# define PACK_STRUCT __attribute__((packed)) -#else -# error Compiler not supported -#endif - - -namespace Assimp -{ -// http://gongo.quakedev.com/md4.html -namespace MD4 -{ - -#define AI_MD4_MAGIC_NUMBER_BE 'IDP4' -#define AI_MD4_MAGIC_NUMBER_LE '4PDI' - -// common limitations -#define AI_MD4_VERSION 4 -#define AI_MD4_MAXQPATH 64 -#define AI_MD4_MAX_FRAMES 2028 -#define AI_MD4_MAX_SURFACES 32 -#define AI_MD4_MAX_BONES 256 -#define AI_MD4_MAX_VERTS 4096 -#define AI_MD4_MAX_TRIANGLES 8192 - -// --------------------------------------------------------------------------- -/** \brief Data structure for the MD4 main header - */ -// --------------------------------------------------------------------------- -struct Header -{ - //! magic number - int32_t magic; - - //! file format version - int32_t version; - - //! original name in .pak archive - unsigned char name[ AI_MD4_MAXQPATH ]; - - //! number of frames in the file - int32_t NUM_FRAMES; - - //! number of bones in the file - int32_t NUM_BONES; - - //! number of surfaces in the file - int32_t NUM_SURFACES; - - //! offset of the first frame - int32_t OFS_FRAMES; - - //! offset of the first bone - int32_t OFS_BONES; - - //! offset of the first surface - int32_t OFS_SURFACES; - - //! end of file - int32_t OFS_EOF; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Stores the local transformation matrix of a bone - */ -// --------------------------------------------------------------------------- -struct BoneFrame -{ - float matrix[3][4]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Stores the name / parent index / flag of a node - */ -// --------------------------------------------------------------------------- -struct BoneName -{ - char name[32] ; - int parent ; - int flags ; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a surface in a MD4 file - */ -// --------------------------------------------------------------------------- -struct Surface -{ - int32_t ident; - char name[64]; - char shader[64]; - int32_t shaderIndex; - int32_t lodBias; - int32_t minLod; - int32_t ofsHeader; - int32_t numVerts; - int32_t ofsVerts; - int32_t numTris; - int32_t ofsTris; - int32_t numBoneRefs; - int32_t ofsBoneRefs; - int32_t ofsCollapseMap; - int32_t ofsEnd; -} PACK_STRUCT; - - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD4 vertex' weight - */ -// --------------------------------------------------------------------------- -struct Weight -{ - int32_t boneIndex; - float boneWeight; - float offset[3]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a vertex in a MD4 file - */ -// --------------------------------------------------------------------------- -struct Vertex -{ - float vertex[3]; - float normal[3]; - float texCoords[2]; - int32_t numWeights; - Weight weights[1]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a triangle in a MD4 file - */ -// --------------------------------------------------------------------------- -struct Triangle -{ - int32_t indexes[3]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MD4 frame - */ -// --------------------------------------------------------------------------- -struct Frame -{ - float bounds[3][2]; - float localOrigin[3]; - float radius; - BoneFrame bones[1]; -} PACK_STRUCT; - - -// reset packing to the original value -#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) -# pragma pack( pop ) -#endif -#undef PACK_STRUCT - - -}; -}; - -#endif // !! AI_MD4FILEHELPER_H_INC |