diff options
author | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
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committer | sanine <sanine.not@pm.me> | 2023-02-12 23:53:22 -0600 |
commit | f1fe73d1909a2448a004a88362a1a532d0d4f7c3 (patch) | |
tree | ab37ae3837e2f858de2932bcee9f26e69fab3db1 /libs/assimp/code/AssetLib/Ogre | |
parent | f567ea1e2798fd3156a416e61f083ea3e6b95719 (diff) |
switch to tinyobj and nanovg from assimp and cairo
Diffstat (limited to 'libs/assimp/code/AssetLib/Ogre')
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.cpp | 973 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.h | 415 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreImporter.cpp | 135 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreImporter.h | 98 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreMaterial.cpp | 500 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreParsingUtils.h | 95 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreStructs.cpp | 1076 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreStructs.h | 696 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp | 755 | ||||
-rw-r--r-- | libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.h | 102 |
10 files changed, 0 insertions, 4845 deletions
diff --git a/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.cpp b/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.cpp deleted file mode 100644 index 738e118..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.cpp +++ /dev/null @@ -1,973 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include "OgreBinarySerializer.h" -#include "OgreParsingUtils.h" -#include "OgreXmlSerializer.h" - -#include <assimp/TinyFormatter.h> -#include <assimp/DefaultLogger.hpp> - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -// Define as 1 to get verbose logging. -#define OGRE_BINARY_SERIALIZER_DEBUG 0 - -namespace Assimp { -namespace Ogre { - -static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]"; -static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]"; -static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]"; - -const unsigned short HEADER_CHUNK_ID = 0x1000; - -const long MSTREAM_OVERHEAD_SIZE = sizeof(uint16_t) + sizeof(uint32_t); -const long MSTREAM_BONE_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + sizeof(unsigned short) + (sizeof(float) * 7); -const long MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + (sizeof(float) * 8); - -template <> -inline bool OgreBinarySerializer::Read<bool>() { - return (m_reader->GetU1() > 0); -} - -template <> -inline char OgreBinarySerializer::Read<char>() { - return static_cast<char>(m_reader->GetU1()); -} - -template <> -inline uint8_t OgreBinarySerializer::Read<uint8_t>() { - return m_reader->GetU1(); -} - -template <> -inline uint16_t OgreBinarySerializer::Read<uint16_t>() { - return m_reader->GetU2(); -} - -template <> -inline uint32_t OgreBinarySerializer::Read<uint32_t>() { - return m_reader->GetU4(); -} - -template <> -inline float OgreBinarySerializer::Read<float>() { - return m_reader->GetF4(); -} - -void OgreBinarySerializer::ReadBytes(char *dest, size_t numBytes) { - ReadBytes(static_cast<void *>(dest), numBytes); -} - -void OgreBinarySerializer::ReadBytes(uint8_t *dest, size_t numBytes) { - ReadBytes(static_cast<void *>(dest), numBytes); -} - -void OgreBinarySerializer::ReadBytes(void *dest, size_t numBytes) { - m_reader->CopyAndAdvance(dest, numBytes); -} - -uint8_t *OgreBinarySerializer::ReadBytes(size_t numBytes) { - uint8_t *bytes = new uint8_t[numBytes]; - ReadBytes(bytes, numBytes); - return bytes; -} - -void OgreBinarySerializer::ReadVector(aiVector3D &vec) { - m_reader->CopyAndAdvance(&vec.x, sizeof(float) * 3); -} - -void OgreBinarySerializer::ReadQuaternion(aiQuaternion &quat) { - float temp[4]; - m_reader->CopyAndAdvance(temp, sizeof(float) * 4); - quat.x = temp[0]; - quat.y = temp[1]; - quat.z = temp[2]; - quat.w = temp[3]; -} - -bool OgreBinarySerializer::AtEnd() const { - return (m_reader->GetRemainingSize() == 0); -} - -std::string OgreBinarySerializer::ReadString(size_t len) { - std::string str; - str.resize(len); - ReadBytes(&str[0], len); - return str; -} - -std::string OgreBinarySerializer::ReadLine() { - std::string str; - while (!AtEnd()) { - char c = Read<char>(); - if (c == '\n') - break; - str += c; - } - return str; -} - -uint16_t OgreBinarySerializer::ReadHeader(bool readLen) { - uint16_t id = Read<uint16_t>(); - if (readLen) - m_currentLen = Read<uint32_t>(); - -#if (OGRE_BINARY_SERIALIZER_DEBUG == 1) - if (id != HEADER_CHUNK_ID) { - ASSIMP_LOG_DEBUG((assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id)))); - } -#endif - - return id; -} - -void OgreBinarySerializer::RollbackHeader() { - m_reader->IncPtr(-MSTREAM_OVERHEAD_SIZE); -} - -void OgreBinarySerializer::SkipBytes(size_t numBytes) { -#if (OGRE_BINARY_SERIALIZER_DEBUG == 1) - ASSIMP_LOG_VERBOSE_DEBUG("Skipping ", numBytes, " bytes"); -#endif - - m_reader->IncPtr(numBytes); -} - -// Mesh - -Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) { - OgreBinarySerializer serializer(stream, OgreBinarySerializer::AM_Mesh); - - uint16_t id = serializer.ReadHeader(false); - if (id != HEADER_CHUNK_ID) { - throw DeadlyImportError("Invalid Ogre Mesh file header."); - } - - /// @todo Check what we can actually support. - std::string version = serializer.ReadLine(); - if (version != MESH_VERSION_1_8) { - throw DeadlyImportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.", - " Supported versions: ", MESH_VERSION_1_8); - } - - Mesh *mesh = new Mesh(); - while (!serializer.AtEnd()) { - id = serializer.ReadHeader(); - switch (id) { - case M_MESH: { - serializer.ReadMesh(mesh); - break; - } - } - } - return mesh; -} - -void OgreBinarySerializer::ReadMesh(Mesh *mesh) { - mesh->hasSkeletalAnimations = Read<bool>(); - - ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); - ASSIMP_LOG_VERBOSE_DEBUG(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false"); - - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && - (id == M_GEOMETRY || - id == M_SUBMESH || - id == M_MESH_SKELETON_LINK || - id == M_MESH_BONE_ASSIGNMENT || - id == M_MESH_LOD || - id == M_MESH_BOUNDS || - id == M_SUBMESH_NAME_TABLE || - id == M_EDGE_LISTS || - id == M_POSES || - id == M_ANIMATIONS || - id == M_TABLE_EXTREMES)) { - switch (id) { - case M_GEOMETRY: { - mesh->sharedVertexData = new VertexData(); - ReadGeometry(mesh->sharedVertexData); - break; - } - case M_SUBMESH: { - ReadSubMesh(mesh); - break; - } - case M_MESH_SKELETON_LINK: { - ReadMeshSkeletonLink(mesh); - break; - } - case M_MESH_BONE_ASSIGNMENT: { - ReadBoneAssignment(mesh->sharedVertexData); - break; - } - case M_MESH_LOD: { - ReadMeshLodInfo(mesh); - break; - } - case M_MESH_BOUNDS: { - ReadMeshBounds(mesh); - break; - } - case M_SUBMESH_NAME_TABLE: { - ReadSubMeshNames(mesh); - break; - } - case M_EDGE_LISTS: { - ReadEdgeList(mesh); - break; - } - case M_POSES: { - ReadPoses(mesh); - break; - } - case M_ANIMATIONS: { - ReadAnimations(mesh); - break; - } - case M_TABLE_EXTREMES: { - ReadMeshExtremes(mesh); - break; - } - } - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } - - NormalizeBoneWeights(mesh->sharedVertexData); -} - -void OgreBinarySerializer::ReadMeshLodInfo(Mesh *mesh) { - // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped. - // @todo Put this stuff to scene/mesh custom properties. If manual mesh the app can use the information. - ReadLine(); // strategy name - uint16_t numLods = Read<uint16_t>(); - bool manual = Read<bool>(); - - /// @note Main mesh is considered as LOD 0, start from index 1. - for (size_t i = 1; i < numLods; ++i) { - uint16_t id = ReadHeader(); - if (id != M_MESH_LOD_USAGE) { - throw DeadlyImportError("M_MESH_LOD does not contain a M_MESH_LOD_USAGE for each LOD level"); - } - - m_reader->IncPtr(sizeof(float)); // user value - - if (manual) { - id = ReadHeader(); - if (id != M_MESH_LOD_MANUAL) { - throw DeadlyImportError("Manual M_MESH_LOD_USAGE does not contain M_MESH_LOD_MANUAL"); - } - - ReadLine(); // manual mesh name (ref to another mesh) - } else { - for (size_t si = 0, silen = mesh->NumSubMeshes(); si < silen; ++si) { - id = ReadHeader(); - if (id != M_MESH_LOD_GENERATED) { - throw DeadlyImportError("Generated M_MESH_LOD_USAGE does not contain M_MESH_LOD_GENERATED"); - } - - uint32_t indexCount = Read<uint32_t>(); - bool is32bit = Read<bool>(); - - if (indexCount > 0) { - uint32_t len = indexCount * (is32bit ? sizeof(uint32_t) : sizeof(uint16_t)); - m_reader->IncPtr(len); - } - } - } - } -} - -void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh) { - mesh->skeletonRef = ReadLine(); -} - -void OgreBinarySerializer::ReadMeshBounds(Mesh * /*mesh*/) { - // Skip bounds, not compatible with Assimp. - // 2x float vec3 + 1x float sphere radius - SkipBytes(sizeof(float) * 7); -} - -void OgreBinarySerializer::ReadMeshExtremes(Mesh * /*mesh*/) { - // Skip extremes, not compatible with Assimp. - size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE; - SkipBytes(numBytes); -} - -void OgreBinarySerializer::ReadBoneAssignment(VertexData *dest) { - if (!dest) { - throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); - } - - VertexBoneAssignment ba; - ba.vertexIndex = Read<uint32_t>(); - ba.boneIndex = Read<uint16_t>(); - ba.weight = Read<float>(); - - dest->boneAssignments.push_back(ba); -} - -void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) { - uint16_t id = 0; - - SubMesh *submesh = new SubMesh(); - submesh->materialRef = ReadLine(); - submesh->usesSharedVertexData = Read<bool>(); - - submesh->indexData->count = Read<uint32_t>(); - submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3); - submesh->indexData->is32bit = Read<bool>(); - - ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size()); - ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'"); - ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false"); - - // Index buffer - if (submesh->indexData->count > 0) { - uint32_t numBytes = submesh->indexData->count * (submesh->indexData->is32bit ? sizeof(uint32_t) : sizeof(uint16_t)); - uint8_t *indexBuffer = ReadBytes(numBytes); - submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true)); - - ASSIMP_LOG_VERBOSE_DEBUG(" - ", submesh->indexData->faceCount, - " faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"), - " indexes of ", numBytes, " bytes"); - } - - // Vertex buffer if not referencing the shared geometry - if (!submesh->usesSharedVertexData) { - id = ReadHeader(); - if (id != M_GEOMETRY) { - throw DeadlyImportError("M_SUBMESH does not contain M_GEOMETRY, but shader geometry is set to false"); - } - - submesh->vertexData = new VertexData(); - ReadGeometry(submesh->vertexData); - } - - // Bone assignment, submesh operation and texture aliases - if (!AtEnd()) { - id = ReadHeader(); - while (!AtEnd() && - (id == M_SUBMESH_OPERATION || - id == M_SUBMESH_BONE_ASSIGNMENT || - id == M_SUBMESH_TEXTURE_ALIAS)) { - switch (id) { - case M_SUBMESH_OPERATION: { - ReadSubMeshOperation(submesh); - break; - } - case M_SUBMESH_BONE_ASSIGNMENT: { - ReadBoneAssignment(submesh->vertexData); - break; - } - case M_SUBMESH_TEXTURE_ALIAS: { - ReadSubMeshTextureAlias(submesh); - break; - } - } - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } - - NormalizeBoneWeights(submesh->vertexData); - - submesh->index = static_cast<unsigned int>(mesh->subMeshes.size()); - mesh->subMeshes.push_back(submesh); -} - -void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const { - if (!vertexData || vertexData->boneAssignments.empty()) - return; - - std::set<uint32_t> influencedVertices; - for (VertexBoneAssignmentList::const_iterator baIter = vertexData->boneAssignments.begin(), baEnd = vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) { - influencedVertices.insert(baIter->vertexIndex); - } - - /** Normalize bone weights. - Some exporters won't care if the sum of all bone weights - for a single vertex equals 1 or not, so validate here. */ - const float epsilon = 0.05f; - for (const uint32_t vertexIndex : influencedVertices) { - float sum = 0.0f; - for (VertexBoneAssignmentList::const_iterator baIter = vertexData->boneAssignments.begin(), baEnd = vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) { - if (baIter->vertexIndex == vertexIndex) - sum += baIter->weight; - } - if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) { - for (auto &boneAssign : vertexData->boneAssignments) { - if (boneAssign.vertexIndex == vertexIndex) - boneAssign.weight /= sum; - } - } - } -} - -void OgreBinarySerializer::ReadSubMeshOperation(SubMesh *submesh) { - submesh->operationType = static_cast<SubMesh::OperationType>(Read<uint16_t>()); -} - -void OgreBinarySerializer::ReadSubMeshTextureAlias(SubMesh *submesh) { - submesh->textureAliasName = ReadLine(); - submesh->textureAliasRef = ReadLine(); -} - -void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) { - uint16_t id = 0; - - if (!AtEnd()) { - id = ReadHeader(); - while (!AtEnd() && id == M_SUBMESH_NAME_TABLE_ELEMENT) { - uint16_t submeshIndex = Read<uint16_t>(); - SubMesh *submesh = mesh->GetSubMesh(submeshIndex); - if (!submesh) { - throw DeadlyImportError("Ogre Mesh does not include submesh ", submeshIndex, " referenced in M_SUBMESH_NAME_TABLE_ELEMENT. Invalid mesh file."); - } - - submesh->name = ReadLine(); - ASSIMP_LOG_VERBOSE_DEBUG(" - SubMesh ", submesh->index, " name '", submesh->name, "'"); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadGeometry(VertexData *dest) { - dest->count = Read<uint32_t>(); - - ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices"); - - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && - (id == M_GEOMETRY_VERTEX_DECLARATION || - id == M_GEOMETRY_VERTEX_BUFFER)) { - switch (id) { - case M_GEOMETRY_VERTEX_DECLARATION: { - ReadGeometryVertexDeclaration(dest); - break; - } - case M_GEOMETRY_VERTEX_BUFFER: { - ReadGeometryVertexBuffer(dest); - break; - } - } - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadGeometryVertexDeclaration(VertexData *dest) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && id == M_GEOMETRY_VERTEX_ELEMENT) { - ReadGeometryVertexElement(dest); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest) { - VertexElement element; - element.source = Read<uint16_t>(); - element.type = static_cast<VertexElement::Type>(Read<uint16_t>()); - element.semantic = static_cast<VertexElement::Semantic>(Read<uint16_t>()); - element.offset = Read<uint16_t>(); - element.index = Read<uint16_t>(); - - ASSIMP_LOG_VERBOSE_DEBUG(" - Vertex element ", element.SemanticToString(), " of type ", - element.TypeToString(), " index=", element.index, " source=", element.source); - - dest->vertexElements.push_back(element); -} - -void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest) { - uint16_t bindIndex = Read<uint16_t>(); - uint16_t vertexSize = Read<uint16_t>(); - - uint16_t id = ReadHeader(); - if (id != M_GEOMETRY_VERTEX_BUFFER_DATA) - throw DeadlyImportError("M_GEOMETRY_VERTEX_BUFFER_DATA not found in M_GEOMETRY_VERTEX_BUFFER"); - - if (dest->VertexSize(bindIndex) != vertexSize) - throw DeadlyImportError("Vertex buffer size does not agree with vertex declaration in M_GEOMETRY_VERTEX_BUFFER"); - - size_t numBytes = dest->count * vertexSize; - uint8_t *vertexBuffer = ReadBytes(numBytes); - dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true)); - - ASSIMP_LOG_VERBOSE_DEBUG(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes"); -} - -void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/) { - // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped. - - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && id == M_EDGE_LIST_LOD) { - m_reader->IncPtr(sizeof(uint16_t)); // lod index - bool manual = Read<bool>(); - - if (!manual) { - m_reader->IncPtr(sizeof(uint8_t)); - uint32_t numTriangles = Read<uint32_t>(); - uint32_t numEdgeGroups = Read<uint32_t>(); - - size_t skipBytes = (sizeof(uint32_t) * 8 + sizeof(float) * 4) * numTriangles; - m_reader->IncPtr(skipBytes); - - for (size_t i = 0; i < numEdgeGroups; ++i) { - uint16_t curId = ReadHeader(); - if (curId != M_EDGE_GROUP) - throw DeadlyImportError("M_EDGE_GROUP not found in M_EDGE_LIST_LOD"); - - m_reader->IncPtr(sizeof(uint32_t) * 3); - uint32_t numEdges = Read<uint32_t>(); - for (size_t j = 0; j < numEdges; ++j) { - m_reader->IncPtr(sizeof(uint32_t) * 6 + sizeof(uint8_t)); - } - } - } - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadPoses(Mesh *mesh) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && id == M_POSE) { - Pose *pose = new Pose(); - pose->name = ReadLine(); - pose->target = Read<uint16_t>(); - pose->hasNormals = Read<bool>(); - - ReadPoseVertices(pose); - - mesh->poses.push_back(pose); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadPoseVertices(Pose *pose) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && id == M_POSE_VERTEX) { - Pose::Vertex v; - v.index = Read<uint32_t>(); - ReadVector(v.offset); - if (pose->hasNormals) - ReadVector(v.normal); - - pose->vertices[v.index] = v; - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadAnimations(Mesh *mesh) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && id == M_ANIMATION) { - Animation *anim = new Animation(mesh); - anim->name = ReadLine(); - anim->length = Read<float>(); - - ReadAnimation(anim); - - mesh->animations.push_back(anim); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadAnimation(Animation *anim) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - if (id == M_ANIMATION_BASEINFO) { - anim->baseName = ReadLine(); - anim->baseTime = Read<float>(); - - // Advance to first track - id = ReadHeader(); - } - - while (!AtEnd() && id == M_ANIMATION_TRACK) { - VertexAnimationTrack track; - track.type = static_cast<VertexAnimationTrack::Type>(Read<uint16_t>()); - track.target = Read<uint16_t>(); - - ReadAnimationKeyFrames(anim, &track); - - anim->tracks.push_back(track); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -void OgreBinarySerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track) { - if (!AtEnd()) { - uint16_t id = ReadHeader(); - while (!AtEnd() && - (id == M_ANIMATION_MORPH_KEYFRAME || - id == M_ANIMATION_POSE_KEYFRAME)) { - if (id == M_ANIMATION_MORPH_KEYFRAME) { - MorphKeyFrame kf; - kf.timePos = Read<float>(); - bool hasNormals = Read<bool>(); - - size_t vertexCount = anim->AssociatedVertexData(track)->count; - size_t vertexSize = sizeof(float) * (hasNormals ? 6 : 3); - size_t numBytes = vertexCount * vertexSize; - - uint8_t *morphBuffer = ReadBytes(numBytes); - kf.buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(morphBuffer, numBytes, true)); - - track->morphKeyFrames.push_back(kf); - } else if (id == M_ANIMATION_POSE_KEYFRAME) { - PoseKeyFrame kf; - kf.timePos = Read<float>(); - - if (!AtEnd()) { - id = ReadHeader(); - while (!AtEnd() && id == M_ANIMATION_POSE_REF) { - PoseRef pr; - pr.index = Read<uint16_t>(); - pr.influence = Read<float>(); - kf.references.push_back(pr); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } - - track->poseKeyFrames.push_back(kf); - } - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } -} - -// Skeleton - -bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) { - if (!mesh || mesh->skeletonRef.empty()) - return false; - - // Highly unusual to see in read world cases but support - // binary mesh referencing a XML skeleton file. - if (EndsWith(mesh->skeletonRef, ".skeleton.xml", false)) { - OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh); - return false; - } - - MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); - if (!reader) - return false; - - Skeleton *skeleton = new Skeleton(); - OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton); - serializer.ReadSkeleton(skeleton); - mesh->skeleton = skeleton; - return true; -} - -bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) { - if (!mesh || mesh->skeletonRef.empty()) - return false; - - MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); - if (!reader.get()) - return false; - - Skeleton *skeleton = new Skeleton(); - OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton); - serializer.ReadSkeleton(skeleton); - mesh->skeleton = skeleton; - return true; -} - -MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) { - if (!EndsWith(filename, ".skeleton", false)) { - ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file."); - return MemoryStreamReaderPtr(); - } - - if (!pIOHandler->Exists(filename)) { - ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh."); - return MemoryStreamReaderPtr(); - } - - IOStream *f = pIOHandler->Open(filename, "rb"); - if (!f) { - throw DeadlyImportError("Failed to open skeleton file ", filename); - } - - return MemoryStreamReaderPtr(new MemoryStreamReader(f)); -} - -void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) { - uint16_t id = ReadHeader(false); - if (id != HEADER_CHUNK_ID) { - throw DeadlyImportError("Invalid Ogre Skeleton file header."); - } - - // This deserialization supports both versions of the skeleton spec - std::string version = ReadLine(); - if (version != SKELETON_VERSION_1_8 && version != SKELETON_VERSION_1_1) { - throw DeadlyImportError("Skeleton version ", version, " not supported by this importer.", - " Supported versions: ", SKELETON_VERSION_1_8, " and ", SKELETON_VERSION_1_1); - } - - ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); - - bool firstBone = true; - bool firstAnim = true; - - while (!AtEnd()) { - id = ReadHeader(); - switch (id) { - case SKELETON_BLENDMODE: { - skeleton->blendMode = static_cast<Skeleton::BlendMode>(Read<uint16_t>()); - break; - } - case SKELETON_BONE: { - if (firstBone) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); - firstBone = false; - } - - ReadBone(skeleton); - break; - } - case SKELETON_BONE_PARENT: { - ReadBoneParent(skeleton); - break; - } - case SKELETON_ANIMATION: { - if (firstAnim) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); - firstAnim = false; - } - - ReadSkeletonAnimation(skeleton); - break; - } - case SKELETON_ANIMATION_LINK: { - ReadSkeletonAnimationLink(skeleton); - break; - } - } - } - - // Calculate bone matrices for root bones. Recursively calculates their children. - for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { - Bone *bone = skeleton->bones[i]; - if (!bone->IsParented()) - bone->CalculateWorldMatrixAndDefaultPose(skeleton); - } -} - -void OgreBinarySerializer::ReadBone(Skeleton *skeleton) { - Bone *bone = new Bone(); - bone->name = ReadLine(); - bone->id = Read<uint16_t>(); - - // Pos and rot - ReadVector(bone->position); - ReadQuaternion(bone->rotation); - - // Scale (optional) - if (m_currentLen > MSTREAM_BONE_SIZE_WITHOUT_SCALE) - ReadVector(bone->scale); - - // Bone indexes need to start from 0 and be contiguous - if (bone->id != skeleton->bones.size()) { - throw DeadlyImportError("Ogre Skeleton bone indexes not contiguous. Error at bone index ", bone->id); - } - - ASSIMP_LOG_VERBOSE_DEBUG(" ", bone->id, " ", bone->name); - - skeleton->bones.push_back(bone); -} - -void OgreBinarySerializer::ReadBoneParent(Skeleton *skeleton) { - uint16_t childId = Read<uint16_t>(); - uint16_t parentId = Read<uint16_t>(); - - Bone *child = skeleton->BoneById(childId); - Bone *parent = skeleton->BoneById(parentId); - - if (child && parent) - parent->AddChild(child); - else - throw DeadlyImportError("Failed to find bones for parenting: Child id ", childId, " for parent id ", parentId); -} - -void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton) { - Animation *anim = new Animation(skeleton); - anim->name = ReadLine(); - anim->length = Read<float>(); - - if (!AtEnd()) { - uint16_t id = ReadHeader(); - if (id == SKELETON_ANIMATION_BASEINFO) { - anim->baseName = ReadLine(); - anim->baseTime = Read<float>(); - - // Advance to first track - id = ReadHeader(); - } - - while (!AtEnd() && id == SKELETON_ANIMATION_TRACK) { - ReadSkeletonAnimationTrack(skeleton, anim); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - } - - skeleton->animations.push_back(anim); - - ASSIMP_LOG_VERBOSE_DEBUG(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); -} - -void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest) { - uint16_t boneId = Read<uint16_t>(); - Bone *bone = dest->parentSkeleton->BoneById(boneId); - if (!bone) { - throw DeadlyImportError("Cannot read animation track, target bone ", boneId, " not in target Skeleton"); - } - - VertexAnimationTrack track; - track.type = VertexAnimationTrack::VAT_TRANSFORM; - track.boneName = bone->name; - - uint16_t id = ReadHeader(); - while (!AtEnd() && id == SKELETON_ANIMATION_TRACK_KEYFRAME) { - ReadSkeletonAnimationKeyFrame(&track); - - if (!AtEnd()) - id = ReadHeader(); - } - if (!AtEnd()) - RollbackHeader(); - - dest->tracks.push_back(track); -} - -void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest) { - TransformKeyFrame keyframe; - keyframe.timePos = Read<float>(); - - // Rot and pos - ReadQuaternion(keyframe.rotation); - ReadVector(keyframe.position); - - // Scale (optional) - if (m_currentLen > MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE) - ReadVector(keyframe.scale); - - dest->transformKeyFrames.push_back(keyframe); -} - -void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton * /*skeleton*/) { - // Skip bounds, not compatible with Assimp. - ReadLine(); // skeleton name - SkipBytes(sizeof(float) * 3); // scale -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER diff --git a/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.h b/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.h deleted file mode 100644 index eb026ea..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreBinarySerializer.h +++ /dev/null @@ -1,415 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef AI_OGREBINARYSERIALIZER_H_INC -#define AI_OGREBINARYSERIALIZER_H_INC - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreStructs.h" -#include <assimp/StreamReader.h> - -namespace Assimp { -namespace Ogre { - -typedef Assimp::StreamReaderLE MemoryStreamReader; -typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr; - -class OgreBinarySerializer { -public: - /// Imports mesh and returns the result. - /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */ - static Mesh *ImportMesh(MemoryStreamReader *reader); - - /// Imports skeleton to @c mesh into Mesh::skeleton. - /** If mesh does not have a skeleton reference or the skeleton file - cannot be found it is not a fatal DeadlyImportError. - @return If skeleton import was successful. */ - static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh); - static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh); - -private: - enum AssetMode { - AM_Mesh, - AM_Skeleton - }; - - OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) : - m_currentLen(0), - m_reader(reader), - assetMode(mode) { - } - - static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename); - - // Header - - uint16_t ReadHeader(bool readLen = true); - void RollbackHeader(); - - // Mesh - - void ReadMesh(Mesh *mesh); - void ReadMeshLodInfo(Mesh *mesh); - void ReadMeshSkeletonLink(Mesh *mesh); - void ReadMeshBounds(Mesh *mesh); - void ReadMeshExtremes(Mesh *mesh); - - void ReadSubMesh(Mesh *mesh); - void ReadSubMeshNames(Mesh *mesh); - void ReadSubMeshOperation(SubMesh *submesh); - void ReadSubMeshTextureAlias(SubMesh *submesh); - - void ReadBoneAssignment(VertexData *dest); - - void ReadGeometry(VertexData *dest); - void ReadGeometryVertexDeclaration(VertexData *dest); - void ReadGeometryVertexElement(VertexData *dest); - void ReadGeometryVertexBuffer(VertexData *dest); - - void ReadEdgeList(Mesh *mesh); - void ReadPoses(Mesh *mesh); - void ReadPoseVertices(Pose *pose); - - void ReadAnimations(Mesh *mesh); - void ReadAnimation(Animation *anim); - void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track); - - void NormalizeBoneWeights(VertexData *vertexData) const; - - // Skeleton - - void ReadSkeleton(Skeleton *skeleton); - - void ReadBone(Skeleton *skeleton); - void ReadBoneParent(Skeleton *skeleton); - - void ReadSkeletonAnimation(Skeleton *skeleton); - void ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest); - void ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest); - void ReadSkeletonAnimationLink(Skeleton *skeleton); - - // Reader utils - bool AtEnd() const; - - template <typename T> - inline T Read(); - - void ReadBytes(char *dest, size_t numBytes); - void ReadBytes(uint8_t *dest, size_t numBytes); - void ReadBytes(void *dest, size_t numBytes); - uint8_t *ReadBytes(size_t numBytes); - - void ReadVector(aiVector3D &vec); - void ReadQuaternion(aiQuaternion &quat); - - std::string ReadString(size_t len); - std::string ReadLine(); - - void SkipBytes(size_t numBytes); - - uint32_t m_currentLen; - MemoryStreamReader *m_reader; - - AssetMode assetMode; -}; - -enum MeshChunkId { - M_HEADER = 0x1000, - // char* version : Version number check - M_MESH = 0x3000, - // bool skeletallyAnimated // important flag which affects h/w buffer policies - // Optional M_GEOMETRY chunk - M_SUBMESH = 0x4000, - // char* materialName - // bool useSharedVertices - // unsigned int indexCount - // bool indexes32Bit - // unsigned int* faceVertexIndices (indexCount) - // OR - // unsigned short* faceVertexIndices (indexCount) - // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false) - M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing - // unsigned short operationType - M_SUBMESH_BONE_ASSIGNMENT = 0x4100, - // Optional bone weights (repeating section) - // unsigned int vertexIndex; - // unsigned short boneIndex; - // float weight; - // Optional chunk that matches a texture name to an alias - // a texture alias is sent to the submesh material to use this texture name - // instead of the one in the texture unit with a matching alias name - M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section - // char* aliasName; - // char* textureName; - - M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH - // unsigned int vertexCount - M_GEOMETRY_VERTEX_DECLARATION = 0x5100, - M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section - // unsigned short source; // buffer bind source - // unsigned short type; // VertexElementType - // unsigned short semantic; // VertexElementSemantic - // unsigned short offset; // start offset in buffer in bytes - // unsigned short index; // index of the semantic (for colours and texture coords) - M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section - // unsigned short bindIndex; // Index to bind this buffer to - // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index - M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, - // raw buffer data - M_MESH_SKELETON_LINK = 0x6000, - // Optional link to skeleton - // char* skeletonName : name of .skeleton to use - M_MESH_BONE_ASSIGNMENT = 0x7000, - // Optional bone weights (repeating section) - // unsigned int vertexIndex; - // unsigned short boneIndex; - // float weight; - M_MESH_LOD = 0x8000, - // Optional LOD information - // string strategyName; - // unsigned short numLevels; - // bool manual; (true for manual alternate meshes, false for generated) - M_MESH_LOD_USAGE = 0x8100, - // Repeating section, ordered in increasing depth - // NB LOD 0 (full detail from 0 depth) is omitted - // LOD value - this is a distance, a pixel count etc, based on strategy - // float lodValue; - M_MESH_LOD_MANUAL = 0x8110, - // Required if M_MESH_LOD section manual = true - // String manualMeshName; - M_MESH_LOD_GENERATED = 0x8120, - // Required if M_MESH_LOD section manual = false - // Repeating section (1 per submesh) - // unsigned int indexCount; - // bool indexes32Bit - // unsigned short* faceIndexes; (indexCount) - // OR - // unsigned int* faceIndexes; (indexCount) - M_MESH_BOUNDS = 0x9000, - // float minx, miny, minz - // float maxx, maxy, maxz - // float radius - - // Added By DrEvil - // optional chunk that contains a table of submesh indexes and the names of - // the sub-meshes. - M_SUBMESH_NAME_TABLE = 0xA000, - // Subchunks of the name table. Each chunk contains an index & string - M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, - // short index - // char* name - // Optional chunk which stores precomputed edge data - M_EDGE_LISTS = 0xB000, - // Each LOD has a separate edge list - M_EDGE_LIST_LOD = 0xB100, - // unsigned short lodIndex - // bool isManual // If manual, no edge data here, loaded from manual mesh - // bool isClosed - // unsigned long numTriangles - // unsigned long numEdgeGroups - // Triangle* triangleList - // unsigned long indexSet - // unsigned long vertexSet - // unsigned long vertIndex[3] - // unsigned long sharedVertIndex[3] - // float normal[4] - - M_EDGE_GROUP = 0xB110, - // unsigned long vertexSet - // unsigned long triStart - // unsigned long triCount - // unsigned long numEdges - // Edge* edgeList - // unsigned long triIndex[2] - // unsigned long vertIndex[2] - // unsigned long sharedVertIndex[2] - // bool degenerate - // Optional poses section, referred to by pose keyframes - M_POSES = 0xC000, - M_POSE = 0xC100, - // char* name (may be blank) - // unsigned short target // 0 for shared geometry, - // 1+ for submesh index + 1 - // bool includesNormals [1.8+] - M_POSE_VERTEX = 0xC111, - // unsigned long vertexIndex - // float xoffset, yoffset, zoffset - // float xnormal, ynormal, znormal (optional, 1.8+) - // Optional vertex animation chunk - M_ANIMATIONS = 0xD000, - M_ANIMATION = 0xD100, - // char* name - // float length - M_ANIMATION_BASEINFO = 0xD105, - // [Optional] base keyframe information (pose animation only) - // char* baseAnimationName (blank for self) - // float baseKeyFrameTime - M_ANIMATION_TRACK = 0xD110, - // unsigned short type // 1 == morph, 2 == pose - // unsigned short target // 0 for shared geometry, - // 1+ for submesh index + 1 - M_ANIMATION_MORPH_KEYFRAME = 0xD111, - // float time - // bool includesNormals [1.8+] - // float x,y,z // repeat by number of vertices in original geometry - M_ANIMATION_POSE_KEYFRAME = 0xD112, - // float time - M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses - // unsigned short poseIndex - // float influence - // Optional submesh extreme vertex list chink - M_TABLE_EXTREMES = 0xE000 - // unsigned short submesh_index; - // float extremes [n_extremes][3]; -}; - -/* -static std::string MeshHeaderToString(MeshChunkId id) -{ - switch(id) - { - case M_HEADER: return "HEADER"; - case M_MESH: return "MESH"; - case M_SUBMESH: return "SUBMESH"; - case M_SUBMESH_OPERATION: return "SUBMESH_OPERATION"; - case M_SUBMESH_BONE_ASSIGNMENT: return "SUBMESH_BONE_ASSIGNMENT"; - case M_SUBMESH_TEXTURE_ALIAS: return "SUBMESH_TEXTURE_ALIAS"; - case M_GEOMETRY: return "GEOMETRY"; - case M_GEOMETRY_VERTEX_DECLARATION: return "GEOMETRY_VERTEX_DECLARATION"; - case M_GEOMETRY_VERTEX_ELEMENT: return "GEOMETRY_VERTEX_ELEMENT"; - case M_GEOMETRY_VERTEX_BUFFER: return "GEOMETRY_VERTEX_BUFFER"; - case M_GEOMETRY_VERTEX_BUFFER_DATA: return "GEOMETRY_VERTEX_BUFFER_DATA"; - case M_MESH_SKELETON_LINK: return "MESH_SKELETON_LINK"; - case M_MESH_BONE_ASSIGNMENT: return "MESH_BONE_ASSIGNMENT"; - case M_MESH_LOD: return "MESH_LOD"; - case M_MESH_LOD_USAGE: return "MESH_LOD_USAGE"; - case M_MESH_LOD_MANUAL: return "MESH_LOD_MANUAL"; - case M_MESH_LOD_GENERATED: return "MESH_LOD_GENERATED"; - case M_MESH_BOUNDS: return "MESH_BOUNDS"; - case M_SUBMESH_NAME_TABLE: return "SUBMESH_NAME_TABLE"; - case M_SUBMESH_NAME_TABLE_ELEMENT: return "SUBMESH_NAME_TABLE_ELEMENT"; - case M_EDGE_LISTS: return "EDGE_LISTS"; - case M_EDGE_LIST_LOD: return "EDGE_LIST_LOD"; - case M_EDGE_GROUP: return "EDGE_GROUP"; - case M_POSES: return "POSES"; - case M_POSE: return "POSE"; - case M_POSE_VERTEX: return "POSE_VERTEX"; - case M_ANIMATIONS: return "ANIMATIONS"; - case M_ANIMATION: return "ANIMATION"; - case M_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO"; - case M_ANIMATION_TRACK: return "ANIMATION_TRACK"; - case M_ANIMATION_MORPH_KEYFRAME: return "ANIMATION_MORPH_KEYFRAME"; - case M_ANIMATION_POSE_KEYFRAME: return "ANIMATION_POSE_KEYFRAME"; - case M_ANIMATION_POSE_REF: return "ANIMATION_POSE_REF"; - case M_TABLE_EXTREMES: return "TABLE_EXTREMES"; - } - return "Unknown_MeshChunkId"; -} -*/ - -enum SkeletonChunkId { - SKELETON_HEADER = 0x1000, - // char* version : Version number check - SKELETON_BLENDMODE = 0x1010, // optional - // unsigned short blendmode : SkeletonAnimationBlendMode - SKELETON_BONE = 0x2000, - // Repeating section defining each bone in the system. - // Bones are assigned indexes automatically based on their order of declaration - // starting with 0. - // char* name : name of the bone - // unsigned short handle : handle of the bone, should be contiguous & start at 0 - // Vector3 position : position of this bone relative to parent - // Quaternion orientation : orientation of this bone relative to parent - // Vector3 scale : scale of this bone relative to parent - SKELETON_BONE_PARENT = 0x3000, - // Record of the parent of a single bone, used to build the node tree - // Repeating section, listed in Bone Index order, one per Bone - // unsigned short handle : child bone - // unsigned short parentHandle : parent bone - SKELETON_ANIMATION = 0x4000, - // A single animation for this skeleton - // char* name : Name of the animation - // float length : Length of the animation in seconds - SKELETON_ANIMATION_BASEINFO = 0x4010, - // [Optional] base keyframe information - // char* baseAnimationName (blank for self) - // float baseKeyFrameTime - SKELETON_ANIMATION_TRACK = 0x4100, - // A single animation track (relates to a single bone) - // Repeating section (within SKELETON_ANIMATION) - // unsigned short boneIndex : Index of bone to apply to - SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, - // A single keyframe within the track - // Repeating section - // float time : The time position (seconds) - // Quaternion rotate : Rotation to apply at this keyframe - // Vector3 translate : Translation to apply at this keyframe - // Vector3 scale : Scale to apply at this keyframe - SKELETON_ANIMATION_LINK = 0x5000 - // Link to another skeleton, to re-use its animations - // char* skeletonName : name of skeleton to get animations from - // float scale : scale to apply to trans/scale keys -}; - -/* -static std::string SkeletonHeaderToString(SkeletonChunkId id) -{ - switch(id) - { - case SKELETON_HEADER: return "HEADER"; - case SKELETON_BLENDMODE: return "BLENDMODE"; - case SKELETON_BONE: return "BONE"; - case SKELETON_BONE_PARENT: return "BONE_PARENT"; - case SKELETON_ANIMATION: return "ANIMATION"; - case SKELETON_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO"; - case SKELETON_ANIMATION_TRACK: return "ANIMATION_TRACK"; - case SKELETON_ANIMATION_TRACK_KEYFRAME: return "ANIMATION_TRACK_KEYFRAME"; - case SKELETON_ANIMATION_LINK: return "ANIMATION_LINK"; - } - return "Unknown_SkeletonChunkId"; -} -*/ -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER -#endif // AI_OGREBINARYSERIALIZER_H_INC diff --git a/libs/assimp/code/AssetLib/Ogre/OgreImporter.cpp b/libs/assimp/code/AssetLib/Ogre/OgreImporter.cpp deleted file mode 100644 index 860aed7..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreImporter.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreImporter.h" -#include "OgreBinarySerializer.h" -#include "OgreXmlSerializer.h" -#include <assimp/importerdesc.h> -#include <assimp/Importer.hpp> -#include <memory> - -static const aiImporterDesc desc = { - "Ogre3D Mesh Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour, - 0, - 0, - 0, - 0, - "mesh mesh.xml" -}; - -namespace Assimp { -namespace Ogre { - -const aiImporterDesc *OgreImporter::GetInfo() const { - return &desc; -} - -void OgreImporter::SetupProperties(const Importer *pImp) { - m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material"); - m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false); -} - -bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool /*checkSig*/) const { - if (EndsWith(pFile, ".mesh.xml", false)) { - static const char *tokens[] = { "<mesh>" }; - return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); - } - - /// @todo Read and validate first header chunk? - return EndsWith(pFile, ".mesh", false); -} - -void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) { - // Open source file - IOStream *f = pIOHandler->Open(pFile, "rb"); - if (!f) { - throw DeadlyImportError("Failed to open file ", pFile); - } - - // Binary .mesh import - if (EndsWith(pFile, ".mesh", false)) { - /// @note MemoryStreamReader takes ownership of f. - MemoryStreamReader reader(f); - - // Import mesh - std::unique_ptr<Mesh> mesh(OgreBinarySerializer::ImportMesh(&reader)); - - // Import skeleton - OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh.get()); - - // Import mesh referenced materials - ReadMaterials(pFile, pIOHandler, pScene, mesh.get()); - - // Convert to Assimp - mesh->ConvertToAssimpScene(pScene); - return; - } - // XML .mesh.xml import - /// @note XmlReader does not take ownership of f, hence the scoped ptr. - std::unique_ptr<IOStream> scopedFile(f); - XmlParser xmlParser; - - //std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get())); - //std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get())); - xmlParser.parse(scopedFile.get()); - // Import mesh - std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser)); - - // Import skeleton - OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get()); - - // Import mesh referenced materials - ReadMaterials(pFile, pIOHandler, pScene, mesh.get()); - - // Convert to Assimp - mesh->ConvertToAssimpScene(pScene); -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER diff --git a/libs/assimp/code/AssetLib/Ogre/OgreImporter.h b/libs/assimp/code/AssetLib/Ogre/OgreImporter.h deleted file mode 100644 index dc8b090..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreImporter.h +++ /dev/null @@ -1,98 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#pragma once -#ifndef AI_OGREIMPORTER_H_INC -#define AI_OGREIMPORTER_H_INC - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include <assimp/BaseImporter.h> -#include <assimp/material.h> - -#include "OgreParsingUtils.h" -#include "OgreStructs.h" - -namespace Assimp { -namespace Ogre { - -/** Importer for Ogre mesh, skeleton and material formats. - @todo Support vertex colors. - @todo Support poses/animations from the mesh file. - Currently only skeleton file animations are supported. */ -class OgreImporter : public BaseImporter { -public: - /// BaseImporter override. - virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; - -protected: - /// BaseImporter override. - virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; - - /// BaseImporter override. - virtual const aiImporterDesc *GetInfo() const override; - - /// BaseImporter override. - virtual void SetupProperties(const Importer *pImp) override; - -private: - /// Read materials referenced by the @c mesh to @c pScene. - void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh); - void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh); - void AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials); - - /// Reads material - aiMaterial *ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName); - - // These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}". - bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material); - bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material); - bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material); - -private: - std::string m_userDefinedMaterialLibFile; - bool m_detectTextureTypeFromFilename; - std::map<aiTextureType, unsigned int> m_textures; -}; -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER -#endif // AI_OGREIMPORTER_H_INC diff --git a/libs/assimp/code/AssetLib/Ogre/OgreMaterial.cpp b/libs/assimp/code/AssetLib/Ogre/OgreMaterial.cpp deleted file mode 100644 index 7478a80..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreMaterial.cpp +++ /dev/null @@ -1,500 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreImporter.h" -#include <assimp/StringUtils.h> -#include <assimp/TinyFormatter.h> -#include <assimp/fast_atof.h> -#include <assimp/material.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -#include <memory> -#include <sstream> -#include <vector> - -using namespace std; - -namespace Assimp { -namespace Ogre { - -static const string partComment = "//"; -static const string partBlockStart = "{"; -static const string partBlockEnd = "}"; - -void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh) { - std::vector<aiMaterial *> materials; - - // Create materials that can be found and parsed via the IOSystem. - for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) { - SubMesh *submesh = mesh->GetSubMesh(i); - if (submesh && !submesh->materialRef.empty()) { - aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); - if (material) { - submesh->materialIndex = static_cast<int>(materials.size()); - materials.push_back(material); - } - } - } - - AssignMaterials(pScene, materials); -} - -void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh) { - std::vector<aiMaterial *> materials; - - // Create materials that can be found and parsed via the IOSystem. - for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) { - SubMeshXml *submesh = mesh->GetSubMesh(static_cast<uint16_t>(i)); - if (submesh && !submesh->materialRef.empty()) { - aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef); - if (material) { - submesh->materialIndex = static_cast<int>(materials.size()); - materials.push_back(material); - } - } - } - - AssignMaterials(pScene, materials); -} - -void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials) { - pScene->mNumMaterials = static_cast<unsigned int>(materials.size()); - if (pScene->mNumMaterials > 0) { - pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; - for (size_t i = 0; i < pScene->mNumMaterials; ++i) { - pScene->mMaterials[i] = materials[i]; - } - } -} - -aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName) { - if (materialName.empty()) { - return 0; - } - - // Full reference and examples of Ogre Material Script - // can be found from http://www.ogre3d.org/docs/manual/manual_14.html - - /*and here is another one: - - import * from abstract_base_passes_depth.material - import * from abstract_base.material - import * from mat_shadow_caster.material - import * from mat_character_singlepass.material - - material hero/hair/caster : mat_shadow_caster_skin_areject - { - set $diffuse_map "hero_hair_alpha_c.dds" - } - - material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights - { - set $diffuse_map "hero_hair_alpha_c.dds" - set $specular_map "hero_hair_alpha_s.dds" - set $normal_map "hero_hair_alpha_n.dds" - set $light_map "black_lightmap.dds" - - set $shadow_caster_material "hero/hair/caster" - } - */ - - stringstream ss; - - // Scope for scopre_ptr auto release - { - /* There are three .material options in priority order: - 1) File with the material name (materialName) - 2) File with the mesh files base name (pFile) - 3) Optional user defined material library file (m_userDefinedMaterialLibFile) */ - std::vector<string> potentialFiles; - potentialFiles.push_back(materialName + ".material"); - potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material"); - if (!m_userDefinedMaterialLibFile.empty()) - potentialFiles.push_back(m_userDefinedMaterialLibFile); - - IOStream *materialFile = 0; - for (size_t i = 0; i < potentialFiles.size(); ++i) { - materialFile = pIOHandler->Open(potentialFiles[i]); - if (materialFile) { - break; - } - ASSIMP_LOG_VERBOSE_DEBUG("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist"); - } - if (!materialFile) { - ASSIMP_LOG_ERROR("Failed to find source file for material '", materialName, "'"); - return 0; - } - - std::unique_ptr<IOStream> stream(materialFile); - if (stream->FileSize() == 0) { - ASSIMP_LOG_WARN("Source file for material '", materialName, "' is empty (size is 0 bytes)"); - return 0; - } - - // Read bytes - vector<char> data(stream->FileSize()); - stream->Read(&data[0], stream->FileSize(), 1); - - // Convert to UTF-8 and terminate the string for ss - BaseImporter::ConvertToUTF8(data); - data.push_back('\0'); - - ss << &data[0]; - } - - ASSIMP_LOG_VERBOSE_DEBUG("Reading material '", materialName, "'"); - - aiMaterial *material = new aiMaterial(); - m_textures.clear(); - - aiString matName(materialName); - material->AddProperty(&matName, AI_MATKEY_NAME); - - // The stringstream will push words from a line until newline. - // It will also trim whitespace from line start and between words. - string linePart; - ss >> linePart; - - const string partMaterial = "material"; - const string partTechnique = "technique"; - - while (!ss.eof()) { - // Skip commented lines - if (linePart == partComment) { - NextAfterNewLine(ss, linePart); - continue; - } - if (linePart != partMaterial) { - ss >> linePart; - continue; - } - - ss >> linePart; - if (linePart != materialName) { - ss >> linePart; - continue; - } - - NextAfterNewLine(ss, linePart); - if (linePart != partBlockStart) { - ASSIMP_LOG_ERROR("Invalid material: block start missing near index ", ss.tellg()); - return material; - } - - ASSIMP_LOG_VERBOSE_DEBUG("material '", materialName, "'"); - - while (linePart != partBlockEnd) { - // Proceed to the first technique - ss >> linePart; - - if (linePart == partTechnique) { - std::string techniqueName = SkipLine(ss); - ReadTechnique(ai_trim(techniqueName), ss, material); - } - - // Read information from a custom material - /** @todo This "set $x y" does not seem to be a official Ogre material system feature. - Materials can inherit other materials and override texture units by using the (unique) - parent texture unit name in your cloned material. - This is not yet supported and below code is probably some hack from the original - author of this Ogre importer. Should be removed? */ - if (linePart == "set") { - ss >> linePart; - if (linePart == "$specular") //todo load this values: - { - } else if (linePart == "$diffuse") { - } else if (linePart == "$ambient") { - } else if (linePart == "$colormap") { - ss >> linePart; - aiString cm(linePart); - material->AddProperty(&cm, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); - } else if (linePart == "$normalmap") { - ss >> linePart; - aiString nm(linePart); - material->AddProperty(&nm, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0)); - } else if (linePart == "$shininess_strength") { - ss >> linePart; - float Shininess = fast_atof(linePart.c_str()); - material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH); - } else if (linePart == "$shininess_exponent") { - ss >> linePart; - float Shininess = fast_atof(linePart.c_str()); - material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS); - } - //Properties from Venetica: - else if (linePart == "$diffuse_map") { - ss >> linePart; - if (linePart[0] == '"') // "file" -> file - linePart = linePart.substr(1, linePart.size() - 2); - aiString ts(linePart); - material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); - } else if (linePart == "$specular_map") { - ss >> linePart; - if (linePart[0] == '"') // "file" -> file - linePart = linePart.substr(1, linePart.size() - 2); - aiString ts(linePart); - material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0)); - } else if (linePart == "$normal_map") { - ss >> linePart; - if (linePart[0] == '"') // "file" -> file - linePart = linePart.substr(1, linePart.size() - 2); - aiString ts(linePart); - material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0)); - } else if (linePart == "$light_map") { - ss >> linePart; - if (linePart[0] == '"') { - linePart = linePart.substr(1, linePart.size() - 2); - } - aiString ts(linePart); - material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0)); - } - } - } - ss >> linePart; - } - - return material; -} - -bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material) { - string linePart; - ss >> linePart; - - if (linePart != partBlockStart) { - ASSIMP_LOG_ERROR("Invalid material: Technique block start missing near index ", ss.tellg()); - return false; - } - - ASSIMP_LOG_VERBOSE_DEBUG(" technique '", techniqueName, "'"); - - const string partPass = "pass"; - - while (linePart != partBlockEnd) { - ss >> linePart; - - // Skip commented lines - if (linePart == partComment) { - SkipLine(ss); - continue; - } - - /// @todo Techniques have other attributes than just passes. - if (linePart == partPass) { - string passName = SkipLine(ss); - ReadPass(ai_trim(passName), ss, material); - } - } - return true; -} - -bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material) { - string linePart; - ss >> linePart; - - if (linePart != partBlockStart) { - ASSIMP_LOG_ERROR("Invalid material: Pass block start missing near index ", ss.tellg()); - return false; - } - - ASSIMP_LOG_VERBOSE_DEBUG(" pass '", passName, "'"); - - const string partAmbient = "ambient"; - const string partDiffuse = "diffuse"; - const string partSpecular = "specular"; - const string partEmissive = "emissive"; - const string partTextureUnit = "texture_unit"; - - while (linePart != partBlockEnd) { - ss >> linePart; - - // Skip commented lines - if (linePart == partComment) { - SkipLine(ss); - continue; - } - - // Colors - /// @todo Support alpha via aiColor4D. - if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive) { - float r, g, b; - ss >> r >> g >> b; - const aiColor3D color(r, g, b); - - ASSIMP_LOG_VERBOSE_DEBUG(" ", linePart, " ", r, " ", g, " ", b); - - if (linePart == partAmbient) { - material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT); - } else if (linePart == partDiffuse) { - material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE); - } else if (linePart == partSpecular) { - material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR); - } else if (linePart == partEmissive) { - material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE); - } - } else if (linePart == partTextureUnit) { - string textureUnitName = SkipLine(ss); - ReadTextureUnit(ai_trim(textureUnitName), ss, material); - } - } - return true; -} - -bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material) { - string linePart; - ss >> linePart; - - if (linePart != partBlockStart) { - ASSIMP_LOG_ERROR("Invalid material: Texture unit block start missing near index ", ss.tellg()); - return false; - } - - ASSIMP_LOG_VERBOSE_DEBUG(" texture_unit '", textureUnitName, "'"); - - const string partTexture = "texture"; - const string partTextCoordSet = "tex_coord_set"; - const string partColorOp = "colour_op"; - - aiTextureType textureType = aiTextureType_NONE; - std::string textureRef; - int uvCoord = 0; - - while (linePart != partBlockEnd) { - ss >> linePart; - - // Skip commented lines - if (linePart == partComment) { - SkipLine(ss); - continue; - } - - if (linePart == partTexture) { - ss >> linePart; - textureRef = linePart; - - // User defined Assimp config property to detect texture type from filename. - if (m_detectTextureTypeFromFilename) { - size_t posSuffix = textureRef.find_last_of('.'); - size_t posUnderscore = textureRef.find_last_of('_'); - - if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) { - string identifier = ai_tolower(textureRef.substr(posUnderscore, posSuffix - posUnderscore)); - ASSIMP_LOG_VERBOSE_DEBUG("Detecting texture type from filename postfix '", identifier, "'"); - - if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") { - textureType = aiTextureType_NORMALS; - } else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap") { - textureType = aiTextureType_SPECULAR; - } else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion") { - textureType = aiTextureType_LIGHTMAP; - } else if (identifier == "_disp" || identifier == "_displacement") { - textureType = aiTextureType_DISPLACEMENT; - } else { - textureType = aiTextureType_DIFFUSE; - } - } else { - textureType = aiTextureType_DIFFUSE; - } - } - // Detect from texture unit name. This cannot be too broad as - // authors might give names like "LightSaber" or "NormalNinja". - else { - string unitNameLower = ai_tolower(textureUnitName); - if (unitNameLower.find("normalmap") != string::npos) { - textureType = aiTextureType_NORMALS; - } else if (unitNameLower.find("specularmap") != string::npos) { - textureType = aiTextureType_SPECULAR; - } else if (unitNameLower.find("lightmap") != string::npos) { - textureType = aiTextureType_LIGHTMAP; - } else if (unitNameLower.find("displacementmap") != string::npos) { - textureType = aiTextureType_DISPLACEMENT; - } else { - textureType = aiTextureType_DIFFUSE; - } - } - } else if (linePart == partTextCoordSet) { - ss >> uvCoord; - } - /// @todo Implement - else if (linePart == partColorOp) { - /* - ss >> linePart; - if("replace"==linePart)//I don't think, assimp has something for this... - { - } - else if("modulate"==linePart) - { - //TODO: set value - //material->AddProperty(aiTextureOp_Multiply) - } - */ - } - } - - if (textureRef.empty()) { - ASSIMP_LOG_WARN("Texture reference is empty, ignoring texture_unit."); - return false; - } - if (textureType == aiTextureType_NONE) { - ASSIMP_LOG_WARN("Failed to detect texture type for '", textureRef, "', ignoring texture_unit."); - return false; - } - - unsigned int textureTypeIndex = m_textures[textureType]; - m_textures[textureType]++; - - ASSIMP_LOG_VERBOSE_DEBUG(" texture '", textureRef, "' type ", textureType, - " index ", textureTypeIndex, " UV ", uvCoord); - - aiString assimpTextureRef(textureRef); - material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex)); - material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex)); - - return true; -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER diff --git a/libs/assimp/code/AssetLib/Ogre/OgreParsingUtils.h b/libs/assimp/code/AssetLib/Ogre/OgreParsingUtils.h deleted file mode 100644 index 60dd5cf..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreParsingUtils.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef AI_OGREPARSINGUTILS_H_INC -#define AI_OGREPARSINGUTILS_H_INC - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include <assimp/ParsingUtils.h> -#include <cstdint> -#include <algorithm> -#include <cctype> -#include <functional> -#include <sstream> - -namespace Assimp { -namespace Ogre { - - -/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching. -static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) { - if (s.empty() || suffix.empty()) { - return false; - } else if (s.length() < suffix.length()) { - return false; - } - - if (!caseSensitive) { - return EndsWith(ai_tolower(s), ai_tolower(suffix), true); - } - - size_t len = suffix.length(); - std::string sSuffix = s.substr(s.length() - len, len); - - return (ASSIMP_stricmp(sSuffix, suffix) == 0); -} - -// Skips a line from current @ss position until a newline. Returns the skipped part. -static inline std::string SkipLine(std::stringstream &ss) { - std::string skipped; - getline(ss, skipped); - return skipped; -} - -// Skips a line and reads next element from @c ss to @c nextElement. -/** @return Skipped line content until newline. */ -static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) { - std::string skipped = SkipLine(ss); - ss >> nextElement; - return skipped; -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER -#endif // AI_OGREPARSINGUTILS_H_INC diff --git a/libs/assimp/code/AssetLib/Ogre/OgreStructs.cpp b/libs/assimp/code/AssetLib/Ogre/OgreStructs.cpp deleted file mode 100644 index d63dd93..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreStructs.cpp +++ /dev/null @@ -1,1076 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreStructs.h" -#include <assimp/Exceptional.h> -#include <assimp/TinyFormatter.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> - -namespace Assimp { -namespace Ogre { - -// VertexElement - -VertexElement::VertexElement() : - index(0), - source(0), - offset(0), - type(VET_FLOAT1), - semantic(VES_POSITION) { -} - -size_t VertexElement::Size() const { - return TypeSize(type); -} - -size_t VertexElement::ComponentCount() const { - return ComponentCount(type); -} - -size_t VertexElement::ComponentCount(Type type) { - switch (type) { - case VET_COLOUR: - case VET_COLOUR_ABGR: - case VET_COLOUR_ARGB: - case VET_FLOAT1: - case VET_DOUBLE1: - case VET_SHORT1: - case VET_USHORT1: - case VET_INT1: - case VET_UINT1: - return 1; - case VET_FLOAT2: - case VET_DOUBLE2: - case VET_SHORT2: - case VET_USHORT2: - case VET_INT2: - case VET_UINT2: - return 2; - case VET_FLOAT3: - case VET_DOUBLE3: - case VET_SHORT3: - case VET_USHORT3: - case VET_INT3: - case VET_UINT3: - return 3; - case VET_FLOAT4: - case VET_DOUBLE4: - case VET_SHORT4: - case VET_USHORT4: - case VET_INT4: - case VET_UINT4: - case VET_UBYTE4: - return 4; - } - return 0; -} - -size_t VertexElement::TypeSize(Type type) { - switch (type) { - case VET_COLOUR: - case VET_COLOUR_ABGR: - case VET_COLOUR_ARGB: - return sizeof(unsigned int); - case VET_FLOAT1: - return sizeof(float); - case VET_FLOAT2: - return sizeof(float) * 2; - case VET_FLOAT3: - return sizeof(float) * 3; - case VET_FLOAT4: - return sizeof(float) * 4; - case VET_DOUBLE1: - return sizeof(double); - case VET_DOUBLE2: - return sizeof(double) * 2; - case VET_DOUBLE3: - return sizeof(double) * 3; - case VET_DOUBLE4: - return sizeof(double) * 4; - case VET_SHORT1: - return sizeof(short); - case VET_SHORT2: - return sizeof(short) * 2; - case VET_SHORT3: - return sizeof(short) * 3; - case VET_SHORT4: - return sizeof(short) * 4; - case VET_USHORT1: - return sizeof(unsigned short); - case VET_USHORT2: - return sizeof(unsigned short) * 2; - case VET_USHORT3: - return sizeof(unsigned short) * 3; - case VET_USHORT4: - return sizeof(unsigned short) * 4; - case VET_INT1: - return sizeof(int); - case VET_INT2: - return sizeof(int) * 2; - case VET_INT3: - return sizeof(int) * 3; - case VET_INT4: - return sizeof(int) * 4; - case VET_UINT1: - return sizeof(unsigned int); - case VET_UINT2: - return sizeof(unsigned int) * 2; - case VET_UINT3: - return sizeof(unsigned int) * 3; - case VET_UINT4: - return sizeof(unsigned int) * 4; - case VET_UBYTE4: - return sizeof(unsigned char) * 4; - } - return 0; -} - -std::string VertexElement::TypeToString() { - return TypeToString(type); -} - -std::string VertexElement::TypeToString(Type type) { - switch (type) { - case VET_COLOUR: return "COLOUR"; - case VET_COLOUR_ABGR: return "COLOUR_ABGR"; - case VET_COLOUR_ARGB: return "COLOUR_ARGB"; - case VET_FLOAT1: return "FLOAT1"; - case VET_FLOAT2: return "FLOAT2"; - case VET_FLOAT3: return "FLOAT3"; - case VET_FLOAT4: return "FLOAT4"; - case VET_DOUBLE1: return "DOUBLE1"; - case VET_DOUBLE2: return "DOUBLE2"; - case VET_DOUBLE3: return "DOUBLE3"; - case VET_DOUBLE4: return "DOUBLE4"; - case VET_SHORT1: return "SHORT1"; - case VET_SHORT2: return "SHORT2"; - case VET_SHORT3: return "SHORT3"; - case VET_SHORT4: return "SHORT4"; - case VET_USHORT1: return "USHORT1"; - case VET_USHORT2: return "USHORT2"; - case VET_USHORT3: return "USHORT3"; - case VET_USHORT4: return "USHORT4"; - case VET_INT1: return "INT1"; - case VET_INT2: return "INT2"; - case VET_INT3: return "INT3"; - case VET_INT4: return "INT4"; - case VET_UINT1: return "UINT1"; - case VET_UINT2: return "UINT2"; - case VET_UINT3: return "UINT3"; - case VET_UINT4: return "UINT4"; - case VET_UBYTE4: return "UBYTE4"; - } - return "Uknown_VertexElement::Type"; -} - -std::string VertexElement::SemanticToString() { - return SemanticToString(semantic); -} - -std::string VertexElement::SemanticToString(Semantic semantic) { - switch (semantic) { - case VES_POSITION: return "POSITION"; - case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS"; - case VES_BLEND_INDICES: return "BLEND_INDICES"; - case VES_NORMAL: return "NORMAL"; - case VES_DIFFUSE: return "DIFFUSE"; - case VES_SPECULAR: return "SPECULAR"; - case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES"; - case VES_BINORMAL: return "BINORMAL"; - case VES_TANGENT: return "TANGENT"; - } - return "Uknown_VertexElement::Semantic"; -} - -// IVertexData - -IVertexData::IVertexData() : - count(0) { -} - -bool IVertexData::HasBoneAssignments() const { - return !boneAssignments.empty(); -} - -void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex) { - BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]); - vertexIndexMapping[oldIndex].push_back(newIndex); -} - -void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const { - for (const auto &boneAssign : boneAssignments) { - if (boneAssign.vertexIndex == currentIndex) { - VertexBoneAssignment a = boneAssign; - a.vertexIndex = newIndex; - dest.push_back(a); - } - } -} - -AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) { - AssimpVertexBoneWeightList weights; - for (size_t vi = 0; vi < vertices; ++vi) { - VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)]; - for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end(); - iter != end; ++iter) { - std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex]; - boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight)); - } - } - return weights; -} - -std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const { - std::set<uint16_t> referenced; - for (const auto &boneAssign : boneAssignments) { - referenced.insert(boneAssign.boneIndex); - } - return referenced; -} - -// VertexData - -VertexData::VertexData() { -} - -VertexData::~VertexData() { - Reset(); -} - -void VertexData::Reset() { - // Releases shared ptr memory streams. - vertexBindings.clear(); - vertexElements.clear(); -} - -uint32_t VertexData::VertexSize(uint16_t source) const { - uint32_t size = 0; - for (const auto &element : vertexElements) { - if (element.source == source) - size += static_cast<uint32_t>(element.Size()); - } - return size; -} - -MemoryStream *VertexData::VertexBuffer(uint16_t source) { - if (vertexBindings.find(source) != vertexBindings.end()) - return vertexBindings[source].get(); - return 0; -} - -VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) { - for (auto &element : vertexElements) { - if (element.semantic == semantic && element.index == index) - return &element; - } - return 0; -} - -// VertexDataXml - -VertexDataXml::VertexDataXml() { -} - -bool VertexDataXml::HasPositions() const { - return !positions.empty(); -} - -bool VertexDataXml::HasNormals() const { - return !normals.empty(); -} - -bool VertexDataXml::HasTangents() const { - return !tangents.empty(); -} - -bool VertexDataXml::HasUvs() const { - return !uvs.empty(); -} - -size_t VertexDataXml::NumUvs() const { - return uvs.size(); -} - -// IndexData - -IndexData::IndexData() : - count(0), - faceCount(0), - is32bit(false) { -} - -IndexData::~IndexData() { - Reset(); -} - -void IndexData::Reset() { - // Release shared ptr memory stream. - buffer.reset(); -} - -size_t IndexData::IndexSize() const { - return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t)); -} - -size_t IndexData::FaceSize() const { - return IndexSize() * 3; -} - -// Mesh - -Mesh::Mesh() : - hasSkeletalAnimations(false), - skeleton(nullptr), - sharedVertexData(nullptr), - subMeshes(), - animations(), - poses() { -} - -Mesh::~Mesh() { - Reset(); -} - -void Mesh::Reset() { - OGRE_SAFE_DELETE(skeleton) - OGRE_SAFE_DELETE(sharedVertexData) - - for (auto &mesh : subMeshes) { - OGRE_SAFE_DELETE(mesh) - } - subMeshes.clear(); - for (auto &anim : animations) { - OGRE_SAFE_DELETE(anim) - } - animations.clear(); - for (auto &pose : poses) { - OGRE_SAFE_DELETE(pose) - } - poses.clear(); -} - -size_t Mesh::NumSubMeshes() const { - return subMeshes.size(); -} - -SubMesh *Mesh::GetSubMesh(size_t index) const { - for (size_t i = 0; i < subMeshes.size(); ++i) { - if (subMeshes[i]->index == index) { - return subMeshes[i]; - } - } - return 0; -} - -void Mesh::ConvertToAssimpScene(aiScene *dest) { - if (nullptr == dest) { - return; - } - - // Setup - dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); - dest->mMeshes = new aiMesh *[dest->mNumMeshes]; - - // Create root node - dest->mRootNode = new aiNode(); - dest->mRootNode->mNumMeshes = dest->mNumMeshes; - dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; - - // Export meshes - for (size_t i = 0; i < dest->mNumMeshes; ++i) { - dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); - dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); - } - - // Export skeleton - if (skeleton) { - // Bones - if (!skeleton->bones.empty()) { - BoneList rootBones = skeleton->RootBones(); - dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); - dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; - - for (size_t i = 0, len = rootBones.size(); i < len; ++i) { - dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); - } - } - - // Animations - if (!skeleton->animations.empty()) { - dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); - dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; - - for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { - dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); - } - } - } -} - -// ISubMesh - -ISubMesh::ISubMesh() : - index(0), - materialIndex(-1), - usesSharedVertexData(false), - operationType(OT_POINT_LIST) { -} - -// SubMesh - -SubMesh::SubMesh() : - vertexData(0), - indexData(new IndexData()) { -} - -SubMesh::~SubMesh() { - Reset(); -} - -void SubMesh::Reset(){ - OGRE_SAFE_DELETE(vertexData) - OGRE_SAFE_DELETE(indexData) -} - -aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) { - if (operationType != OT_TRIANGLE_LIST) { - throw DeadlyImportError("Only mesh operation type OT_TRIANGLE_LIST is supported. Found ", operationType); - } - - aiMesh *dest = new aiMesh(); - dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - if (!name.empty()) - dest->mName = name; - - // Material index - if (materialIndex != -1) - dest->mMaterialIndex = materialIndex; - - // Pick source vertex data from shader geometry or from internal geometry. - VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); - - VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION); - VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL); - VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0); - VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1); - - // Sanity checks - if (!positionsElement) { - throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!"); - } else if (positionsElement->type != VertexElement::VET_FLOAT3) { - throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported."); - } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) { - throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported."); - } - - // Faces - dest->mNumFaces = indexData->faceCount; - dest->mFaces = new aiFace[dest->mNumFaces]; - - // Assimp required unique vertices, we need to convert from Ogres shared indexing. - size_t uniqueVertexCount = dest->mNumFaces * 3; - dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); - dest->mVertices = new aiVector3D[dest->mNumVertices]; - - // Source streams - MemoryStream *positions = src->VertexBuffer(positionsElement->source); - MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0); - MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0); - MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0); - - // Element size - const size_t sizePosition = positionsElement->Size(); - const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0); - const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0); - const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0); - - // Vertex width - const size_t vWidthPosition = src->VertexSize(positionsElement->source); - const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0); - const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0); - const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0); - - bool boneAssignments = src->HasBoneAssignments(); - - // Prepare normals - if (normals) - dest->mNormals = new aiVector3D[dest->mNumVertices]; - - // Prepare UVs, ignoring incompatible UVs. - if (uv1) { - if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) { - dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount()); - dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices]; - } else { - ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); - uv1 = 0; - } - } - if (uv2) { - if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) { - dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount()); - dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices]; - } else { - ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV."); - uv2 = 0; - } - } - - aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0); - aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0); - - MemoryStream *faces = indexData->buffer.get(); - for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize(); - fi < dest->mNumFaces; ++fi) { - // Source Ogre face - aiFace ogreFace; - ogreFace.mNumIndices = 3; - ogreFace.mIndices = new unsigned int[3]; - - faces->Seek(fi * fsize, aiOrigin_SET); - if (indexData->is32bit) { - faces->Read(&ogreFace.mIndices[0], isize, 3); - } else { - uint16_t iout = 0; - for (size_t ii = 0; ii < 3; ++ii) { - faces->Read(&iout, isize, 1); - ogreFace.mIndices[ii] = static_cast<unsigned int>(iout); - } - } - - // Destination Assimp face - aiFace &face = dest->mFaces[fi]; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - - const size_t pos = fi * 3; - for (size_t v = 0; v < 3; ++v) { - const size_t newIndex = pos + v; - - // Write face index - face.mIndices[v] = static_cast<unsigned int>(newIndex); - - // Ogres vertex index to ref into the source buffers. - const size_t ogreVertexIndex = ogreFace.mIndices[v]; - src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); - - // Position - positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET); - positions->Read(&dest->mVertices[newIndex], sizePosition, 1); - - // Normal - if (normals) { - normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET); - normals->Read(&dest->mNormals[newIndex], sizeNormal, 1); - } - // UV0 - if (uv1 && uv1Dest) { - uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET); - uv1->Read(&uv1Dest[newIndex], sizeUv1, 1); - uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form - } - // UV1 - if (uv2 && uv2Dest) { - uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET); - uv2->Read(&uv2Dest[newIndex], sizeUv2, 1); - uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form - } - } - } - - // Bones and bone weights - if (parent->skeleton && boneAssignments) { - AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); - std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); - - dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); - dest->mBones = new aiBone *[dest->mNumBones]; - - size_t assimpBoneIndex = 0; - for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { - Bone *bone = parent->skeleton->BoneById((*rbIter)); - dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); - } - } - - return dest; -} - -// MeshXml - -MeshXml::MeshXml() : - skeleton(0), - sharedVertexData(0) { -} - -MeshXml::~MeshXml() { - Reset(); -} - -void MeshXml::Reset() { - OGRE_SAFE_DELETE(skeleton) - OGRE_SAFE_DELETE(sharedVertexData) - - for (auto &mesh : subMeshes) { - OGRE_SAFE_DELETE(mesh) - } - subMeshes.clear(); -} - -size_t MeshXml::NumSubMeshes() const { - return subMeshes.size(); -} - -SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const { - for (size_t i = 0; i < subMeshes.size(); ++i) - if (subMeshes[i]->index == index) - return subMeshes[i]; - return 0; -} - -void MeshXml::ConvertToAssimpScene(aiScene *dest) { - // Setup - dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes()); - dest->mMeshes = new aiMesh *[dest->mNumMeshes]; - - // Create root node - dest->mRootNode = new aiNode(); - dest->mRootNode->mNumMeshes = dest->mNumMeshes; - dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes]; - - // Export meshes - for (size_t i = 0; i < dest->mNumMeshes; ++i) { - dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this); - dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i); - } - - // Export skeleton - if (skeleton) { - // Bones - if (!skeleton->bones.empty()) { - BoneList rootBones = skeleton->RootBones(); - dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size()); - dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren]; - - for (size_t i = 0, len = rootBones.size(); i < len; ++i) { - dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode); - } - } - - // Animations - if (!skeleton->animations.empty()) { - dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size()); - dest->mAnimations = new aiAnimation *[dest->mNumAnimations]; - - for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) { - dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation(); - } - } - } -} - -// SubMeshXml - -SubMeshXml::SubMeshXml() : - indexData(new IndexDataXml()), - vertexData(0) { -} - -SubMeshXml::~SubMeshXml() { - Reset(); -} - -void SubMeshXml::Reset(){ - OGRE_SAFE_DELETE(indexData) - OGRE_SAFE_DELETE(vertexData) -} - -aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent) { - aiMesh *dest = new aiMesh(); - dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; - - if (!name.empty()) - dest->mName = name; - - // Material index - if (materialIndex != -1) - dest->mMaterialIndex = materialIndex; - - // Faces - dest->mNumFaces = indexData->faceCount; - dest->mFaces = new aiFace[dest->mNumFaces]; - - // Assimp required unique vertices, we need to convert from Ogres shared indexing. - size_t uniqueVertexCount = dest->mNumFaces * 3; - dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount); - dest->mVertices = new aiVector3D[dest->mNumVertices]; - - VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData); - bool boneAssignments = src->HasBoneAssignments(); - bool normals = src->HasNormals(); - size_t uvs = src->NumUvs(); - - // Prepare normals - if (normals) - dest->mNormals = new aiVector3D[dest->mNumVertices]; - - // Prepare UVs - for (size_t uvi = 0; uvi < uvs; ++uvi) { - dest->mNumUVComponents[uvi] = 2; - dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices]; - } - - for (size_t fi = 0; fi < dest->mNumFaces; ++fi) { - // Source Ogre face - aiFace &ogreFace = indexData->faces[fi]; - - // Destination Assimp face - aiFace &face = dest->mFaces[fi]; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - - const size_t pos = fi * 3; - for (size_t v = 0; v < 3; ++v) { - const size_t newIndex = pos + v; - - // Write face index - face.mIndices[v] = static_cast<unsigned int>(newIndex); - - // Ogres vertex index to ref into the source buffers. - const size_t ogreVertexIndex = ogreFace.mIndices[v]; - src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex)); - - // Position - dest->mVertices[newIndex] = src->positions[ogreVertexIndex]; - - // Normal - if (normals) - dest->mNormals[newIndex] = src->normals[ogreVertexIndex]; - - // UVs - for (size_t uvi = 0; uvi < uvs; ++uvi) { - aiVector3D *uvDest = dest->mTextureCoords[uvi]; - std::vector<aiVector3D> &uvSrc = src->uvs[uvi]; - uvDest[newIndex] = uvSrc[ogreVertexIndex]; - } - } - } - - // Bones and bone weights - if (parent->skeleton && boneAssignments) { - AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices); - std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights(); - - dest->mNumBones = static_cast<unsigned int>(referencedBones.size()); - dest->mBones = new aiBone *[dest->mNumBones]; - - size_t assimpBoneIndex = 0; - for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) { - Bone *bone = parent->skeleton->BoneById((*rbIter)); - dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]); - } - } - - return dest; -} - -// Animation - -Animation::Animation(Skeleton *parent) : - parentMesh(nullptr), - parentSkeleton(parent), - length(0.0f), - baseTime(-1.0f) { - // empty -} - -Animation::Animation(Mesh *parent) : - parentMesh(parent), - parentSkeleton(0), - length(0.0f), - baseTime(-1.0f) { - // empty -} - -VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const { - if (nullptr == parentMesh) { - return nullptr; - } - - bool sharedGeom = (track->target == 0); - if (sharedGeom) { - return parentMesh->sharedVertexData; - } - - return parentMesh->GetSubMesh(track->target - 1)->vertexData; -} - -aiAnimation *Animation::ConvertToAssimpAnimation() { - aiAnimation *anim = new aiAnimation(); - anim->mName = name; - anim->mDuration = static_cast<double>(length); - anim->mTicksPerSecond = 1.0; - - // Tracks - if (!tracks.empty()) { - anim->mNumChannels = static_cast<unsigned int>(tracks.size()); - anim->mChannels = new aiNodeAnim *[anim->mNumChannels]; - - for (size_t i = 0, len = tracks.size(); i < len; ++i) { - anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton); - } - } - return anim; -} - -// Skeleton - -Skeleton::Skeleton() : - bones(), - animations(), - blendMode(ANIMBLEND_AVERAGE) { -} - -Skeleton::~Skeleton() { - Reset(); -} - -void Skeleton::Reset() { - for (auto &bone : bones) { - OGRE_SAFE_DELETE(bone) - } - bones.clear(); - for (auto &anim : animations) { - OGRE_SAFE_DELETE(anim) - } - animations.clear(); -} - -BoneList Skeleton::RootBones() const { - BoneList rootBones; - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if (!(*iter)->IsParented()) - rootBones.push_back((*iter)); - } - return rootBones; -} - -size_t Skeleton::NumRootBones() const { - size_t num = 0; - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if (!(*iter)->IsParented()) - num++; - } - return num; -} - -Bone *Skeleton::BoneByName(const std::string &name) const { - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if ((*iter)->name == name) - return (*iter); - } - return 0; -} - -Bone *Skeleton::BoneById(uint16_t id) const { - for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) { - if ((*iter)->id == id) - return (*iter); - } - return 0; -} - -// Bone - -Bone::Bone() : - id(0), - parent(0), - parentId(-1), - scale(1.0f, 1.0f, 1.0f) { -} - -bool Bone::IsParented() const { - return (parentId != -1 && parent != 0); -} - -uint16_t Bone::ParentId() const { - return static_cast<uint16_t>(parentId); -} - -void Bone::AddChild(Bone *bone) { - if (!bone) - return; - if (bone->IsParented()) - throw DeadlyImportError("Attaching child Bone that is already parented: ", bone->name); - - bone->parent = this; - bone->parentId = id; - children.push_back(bone->id); -} - -void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton) { - if (!IsParented()) - worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse(); - else - worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix; - - defaultPose = aiMatrix4x4(scale, rotation, position); - - // Recursively for all children now that the parent matrix has been calculated. - for (auto boneId : children) { - Bone *child = skeleton->BoneById(boneId); - if (!child) { - throw DeadlyImportError("CalculateWorldMatrixAndDefaultPose: Failed to find child bone ", boneId, " for parent ", id, " ", name); - } - child->CalculateWorldMatrixAndDefaultPose(skeleton); - } -} - -aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode) { - // Bone node - aiNode *node = new aiNode(name); - node->mParent = parentNode; - node->mTransformation = defaultPose; - - // Children - if (!children.empty()) { - node->mNumChildren = static_cast<unsigned int>(children.size()); - node->mChildren = new aiNode *[node->mNumChildren]; - - for (size_t i = 0, len = children.size(); i < len; ++i) { - Bone *child = skeleton->BoneById(children[i]); - if (!child) { - throw DeadlyImportError("ConvertToAssimpNode: Failed to find child bone ", children[i], " for parent ", id, " ", name); - } - node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node); - } - } - return node; -} - -aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights) { - aiBone *bone = new aiBone(); - bone->mName = name; - bone->mOffsetMatrix = worldMatrix; - - if (!boneWeights.empty()) { - bone->mNumWeights = static_cast<unsigned int>(boneWeights.size()); - bone->mWeights = new aiVertexWeight[boneWeights.size()]; - memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight)); - } - - return bone; -} - -// VertexAnimationTrack - -VertexAnimationTrack::VertexAnimationTrack() : - type(VAT_NONE), - target(0) { -} - -aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton) { - if (boneName.empty() || type != VAT_TRANSFORM) { - throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM"); - } - - aiNodeAnim *nodeAnim = new aiNodeAnim(); - nodeAnim->mNodeName = boneName; - - Bone *bone = skeleton->BoneByName(boneName); - if (!bone) { - throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone ", boneName, " from parent Skeleton"); - } - - // Keyframes - size_t numKeyframes = transformKeyFrames.size(); - - nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes]; - nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes]; - nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes]; - nodeAnim->mNumPositionKeys = static_cast<unsigned int>(numKeyframes); - nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes); - nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes); - - for (size_t kfi = 0; kfi < numKeyframes; ++kfi) { - TransformKeyFrame &kfSource = transformKeyFrames[kfi]; - - // Calculate the complete transformation from world space to bone space - aiVector3D pos; - aiQuaternion rot; - aiVector3D scale; - - aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform(); - finalTransform.Decompose(scale, rot, pos); - - double t = static_cast<double>(kfSource.timePos); - nodeAnim->mPositionKeys[kfi].mTime = t; - nodeAnim->mRotationKeys[kfi].mTime = t; - nodeAnim->mScalingKeys[kfi].mTime = t; - - nodeAnim->mPositionKeys[kfi].mValue = pos; - nodeAnim->mRotationKeys[kfi].mValue = rot; - nodeAnim->mScalingKeys[kfi].mValue = scale; - } - - return nodeAnim; -} - -// TransformKeyFrame - -TransformKeyFrame::TransformKeyFrame() : - timePos(0.0f), - scale(1.0f, 1.0f, 1.0f) { -} - -aiMatrix4x4 TransformKeyFrame::Transform() { - return aiMatrix4x4(scale, rotation, position); -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER diff --git a/libs/assimp/code/AssetLib/Ogre/OgreStructs.h b/libs/assimp/code/AssetLib/Ogre/OgreStructs.h deleted file mode 100644 index be9ffa0..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreStructs.h +++ /dev/null @@ -1,696 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef AI_OGRESTRUCTS_H_INC -#define AI_OGRESTRUCTS_H_INC - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include <assimp/MemoryIOWrapper.h> -#include <memory> -#include <assimp/mesh.h> -#include <map> -#include <vector> -#include <set> - -struct aiNodeAnim; -struct aiAnimation; -struct aiNode; -struct aiMaterial; -struct aiScene; - -/** @note Parts of this implementation, for example enums, deserialization constants and logic - has been copied directly with minor modifications from the MIT licensed Ogre3D code base. - See more from https://bitbucket.org/sinbad/ogre. */ - -namespace Assimp -{ -namespace Ogre -{ - -// Forward decl -class Mesh; -class MeshXml; -class SubMesh; -class SubMeshXml; -class Skeleton; - -#define OGRE_SAFE_DELETE(p) delete p; p=0; - -// Typedefs -typedef Assimp::MemoryIOStream MemoryStream; -typedef std::shared_ptr<MemoryStream> MemoryStreamPtr; -typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings; - -// Ogre Vertex Element -class VertexElement -{ -public: - /// Vertex element semantics, used to identify the meaning of vertex buffer contents - enum Semantic { - /// Position, 3 reals per vertex - VES_POSITION = 1, - /// Blending weights - VES_BLEND_WEIGHTS = 2, - /// Blending indices - VES_BLEND_INDICES = 3, - /// Normal, 3 reals per vertex - VES_NORMAL = 4, - /// Diffuse colours - VES_DIFFUSE = 5, - /// Specular colours - VES_SPECULAR = 6, - /// Texture coordinates - VES_TEXTURE_COORDINATES = 7, - /// Binormal (Y axis if normal is Z) - VES_BINORMAL = 8, - /// Tangent (X axis if normal is Z) - VES_TANGENT = 9, - /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) - VES_COUNT = 9 - }; - - /// Vertex element type, used to identify the base types of the vertex contents - enum Type - { - VET_FLOAT1 = 0, - VET_FLOAT2 = 1, - VET_FLOAT3 = 2, - VET_FLOAT4 = 3, - /// alias to more specific colour type - use the current rendersystem's colour packing - VET_COLOUR = 4, - VET_SHORT1 = 5, - VET_SHORT2 = 6, - VET_SHORT3 = 7, - VET_SHORT4 = 8, - VET_UBYTE4 = 9, - /// D3D style compact colour - VET_COLOUR_ARGB = 10, - /// GL style compact colour - VET_COLOUR_ABGR = 11, - VET_DOUBLE1 = 12, - VET_DOUBLE2 = 13, - VET_DOUBLE3 = 14, - VET_DOUBLE4 = 15, - VET_USHORT1 = 16, - VET_USHORT2 = 17, - VET_USHORT3 = 18, - VET_USHORT4 = 19, - VET_INT1 = 20, - VET_INT2 = 21, - VET_INT3 = 22, - VET_INT4 = 23, - VET_UINT1 = 24, - VET_UINT2 = 25, - VET_UINT3 = 26, - VET_UINT4 = 27 - }; - - VertexElement(); - - /// Size of the vertex element in bytes. - size_t Size() const; - - /// Count of components in this element, eg. VET_FLOAT3 return 3. - size_t ComponentCount() const; - - /// Type as string. - std::string TypeToString(); - - /// Semantic as string. - std::string SemanticToString(); - - static size_t TypeSize(Type type); - static size_t ComponentCount(Type type); - static std::string TypeToString(Type type); - static std::string SemanticToString(Semantic semantic); - - uint16_t index; - uint16_t source; - uint16_t offset; - Type type; - Semantic semantic; -}; -typedef std::vector<VertexElement> VertexElementList; - -/// Ogre Vertex Bone Assignment -struct VertexBoneAssignment -{ - uint32_t vertexIndex; - uint16_t boneIndex; - float weight; -}; -typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList; -typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap; -typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList; - -// Ogre Vertex Data interface, inherited by the binary and XML implementations. -class IVertexData -{ -public: - IVertexData(); - - /// Returns if bone assignments are available. - bool HasBoneAssignments() const; - - /// Add vertex mapping from old to new index. - void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex); - - /// Returns re-mapped bone assignments. - /** @note Uses mappings added via AddVertexMapping. */ - AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices); - - /// Returns a set of bone indexes that are referenced by bone assignments (weights). - std::set<uint16_t> ReferencedBonesByWeights() const; - - /// Vertex count. - uint32_t count; - - /// Bone assignments. - VertexBoneAssignmentList boneAssignments; - -private: - void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const; - - std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping; - VertexBoneAssignmentsMap boneAssignmentsMap; -}; - -// Ogre Vertex Data -class VertexData : public IVertexData -{ -public: - VertexData(); - ~VertexData(); - - /// Releases all memory that this data structure owns. - void Reset(); - - /// Get vertex size for @c source. - uint32_t VertexSize(uint16_t source) const; - - /// Get vertex buffer for @c source. - MemoryStream *VertexBuffer(uint16_t source); - - /// Get vertex element for @c semantic for @c index. - VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0); - - /// Vertex elements. - VertexElementList vertexElements; - - /// Vertex buffers mapped to bind index. - VertexBufferBindings vertexBindings; -}; - -// Ogre Index Data -class IndexData -{ -public: - IndexData(); - ~IndexData(); - - /// Releases all memory that this data structure owns. - void Reset(); - - /// Index size in bytes. - size_t IndexSize() const; - - /// Face size in bytes. - size_t FaceSize() const; - - /// Index count. - uint32_t count; - - /// Face count. - uint32_t faceCount; - - /// If has 32-bit indexes. - bool is32bit; - - /// Index buffer. - MemoryStreamPtr buffer; -}; - -/// Ogre Pose -class Pose -{ -public: - struct Vertex - { - uint32_t index; - aiVector3D offset; - aiVector3D normal; - }; - typedef std::map<uint32_t, Vertex> PoseVertexMap; - - Pose() : target(0), hasNormals(false) {} - - /// Name. - std::string name; - - /// Target. - uint16_t target; - - /// Does vertices map have normals. - bool hasNormals; - - /// Vertex offset and normals. - PoseVertexMap vertices; -}; -typedef std::vector<Pose*> PoseList; - -/// Ogre Pose Key Frame Ref -struct PoseRef -{ - uint16_t index; - float influence; -}; -typedef std::vector<PoseRef> PoseRefList; - -/// Ogre Pose Key Frame -struct PoseKeyFrame -{ - /// Time position in the animation. - float timePos; - - PoseRefList references; -}; -typedef std::vector<PoseKeyFrame> PoseKeyFrameList; - -/// Ogre Morph Key Frame -struct MorphKeyFrame -{ - /// Time position in the animation. - float timePos; - - MemoryStreamPtr buffer; -}; -typedef std::vector<MorphKeyFrame> MorphKeyFrameList; - -/// Ogre animation key frame -struct TransformKeyFrame -{ - TransformKeyFrame(); - - aiMatrix4x4 Transform(); - - float timePos; - - aiQuaternion rotation; - aiVector3D position; - aiVector3D scale; -}; -typedef std::vector<TransformKeyFrame> TransformKeyFrameList; - -/// Ogre Animation Track -struct VertexAnimationTrack -{ - enum Type - { - /// No animation - VAT_NONE = 0, - /// Morph animation is made up of many interpolated snapshot keyframes - VAT_MORPH = 1, - /// Pose animation is made up of a single delta pose keyframe - VAT_POSE = 2, - /// Keyframe that has its on pos, rot and scale for a time position - VAT_TRANSFORM = 3 - }; - - VertexAnimationTrack(); - - /// Convert to Assimp node animation. - aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton); - - // Animation type. - Type type; - - /// Vertex data target. - /** 0 == shared geometry - >0 == submesh index + 1 */ - uint16_t target; - - /// Only valid for VAT_TRANSFORM. - std::string boneName; - - /// Only one of these will contain key frames, depending on the type enum. - PoseKeyFrameList poseKeyFrames; - MorphKeyFrameList morphKeyFrames; - TransformKeyFrameList transformKeyFrames; -}; -typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList; - -/// Ogre Animation -class Animation -{ -public: - explicit Animation(Skeleton *parent); - explicit Animation(Mesh *parent); - - /// Returns the associated vertex data for a track in this animation. - /** @note Only valid to call when parent Mesh is set. */ - VertexData *AssociatedVertexData(VertexAnimationTrack *track) const; - - /// Convert to Assimp animation. - aiAnimation *ConvertToAssimpAnimation(); - - /// Parent mesh. - /** @note Set only when animation is read from a mesh. */ - Mesh *parentMesh; - - /// Parent skeleton. - /** @note Set only when animation is read from a skeleton. */ - Skeleton *parentSkeleton; - - /// Animation name. - std::string name; - - /// Base animation name. - std::string baseName; - - /// Length in seconds. - float length; - - /// Base animation key time. - float baseTime; - - /// Animation tracks. - VertexAnimationTrackList tracks; -}; -typedef std::vector<Animation*> AnimationList; - -/// Ogre Bone -class Bone -{ -public: - Bone(); - - /// Returns if this bone is parented. - bool IsParented() const; - - /// Parent index as uint16_t. Internally int32_t as -1 means unparented. - uint16_t ParentId() const; - - /// Add child bone. - void AddChild(Bone *bone); - - /// Calculates the world matrix for bone and its children. - void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton); - - /// Convert to Assimp node (animation nodes). - aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0); - - /// Convert to Assimp bone (mesh bones). - aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights); - - uint16_t id; - std::string name; - - Bone *parent; - int32_t parentId; - std::vector<uint16_t> children; - - aiVector3D position; - aiQuaternion rotation; - aiVector3D scale; - - aiMatrix4x4 worldMatrix; - aiMatrix4x4 defaultPose; -}; -typedef std::vector<Bone*> BoneList; - -/// Ogre Skeleton -class Skeleton -{ -public: - enum BlendMode - { - /// Animations are applied by calculating a weighted average of all animations - ANIMBLEND_AVERAGE = 0, - /// Animations are applied by calculating a weighted cumulative total - ANIMBLEND_CUMULATIVE = 1 - }; - - Skeleton(); - ~Skeleton(); - - /// Releases all memory that this data structure owns. - void Reset(); - - /// Returns unparented root bones. - BoneList RootBones() const; - - /// Returns number of unparented root bones. - size_t NumRootBones() const; - - /// Get bone by name. - Bone *BoneByName(const std::string &name) const; - - /// Get bone by id. - Bone *BoneById(uint16_t id) const; - - BoneList bones; - AnimationList animations; - - /// @todo Take blend mode into account, but where? - BlendMode blendMode; -}; - -/// Ogre Sub Mesh interface, inherited by the binary and XML implementations. -class ISubMesh -{ -public: - /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp. - enum OperationType - { - /// A list of points, 1 vertex per point - OT_POINT_LIST = 1, - /// A list of lines, 2 vertices per line - OT_LINE_LIST = 2, - /// A strip of connected lines, 1 vertex per line plus 1 start vertex - OT_LINE_STRIP = 3, - /// A list of triangles, 3 vertices per triangle - OT_TRIANGLE_LIST = 4, - /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that - OT_TRIANGLE_STRIP = 5, - /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that - OT_TRIANGLE_FAN = 6 - }; - - ISubMesh(); - - /// SubMesh index. - unsigned int index; - - /// SubMesh name. - std::string name; - - /// Material used by this submesh. - std::string materialRef; - - /// Texture alias information. - std::string textureAliasName; - std::string textureAliasRef; - - /// Assimp scene material index used by this submesh. - /** -1 if no material or material could not be imported. */ - int materialIndex; - - /// If submesh uses shared geometry from parent mesh. - bool usesSharedVertexData; - - /// Operation type. - OperationType operationType; -}; - -/// Ogre SubMesh -class SubMesh : public ISubMesh -{ -public: - SubMesh(); - ~SubMesh(); - - /// Releases all memory that this data structure owns. - /** @note Vertex and index data contains shared ptrs - that are freed automatically. In practice the ref count - should be 0 after this reset. */ - void Reset(); - - /// Convert to Assimp mesh. - aiMesh *ConvertToAssimpMesh(Mesh *parent); - - /// Vertex data. - VertexData *vertexData; - - /// Index data. - IndexData *indexData; -}; -typedef std::vector<SubMesh*> SubMeshList; - -/// Ogre Mesh -class Mesh -{ -public: - /// Constructor. - Mesh(); - - /// Destructor. - ~Mesh(); - - /// Releases all memory that this data structure owns. - void Reset(); - - /// Returns number of subMeshes. - size_t NumSubMeshes() const; - - /// Returns submesh for @c index. - SubMesh *GetSubMesh( size_t index) const; - - /// Convert mesh to Assimp scene. - void ConvertToAssimpScene(aiScene* dest); - - /// Mesh has skeletal animations. - bool hasSkeletalAnimations; - - /// Skeleton reference. - std::string skeletonRef; - - /// Skeleton. - Skeleton *skeleton; - - /// Vertex data - VertexData *sharedVertexData; - - /// Sub meshes. - SubMeshList subMeshes; - - /// Animations - AnimationList animations; - - /// Poses - PoseList poses; -}; - -/// Ogre XML Vertex Data -class VertexDataXml : public IVertexData -{ -public: - VertexDataXml(); - - bool HasPositions() const; - bool HasNormals() const; - bool HasTangents() const; - bool HasUvs() const; - size_t NumUvs() const; - - std::vector<aiVector3D> positions; - std::vector<aiVector3D> normals; - std::vector<aiVector3D> tangents; - std::vector<std::vector<aiVector3D> > uvs; -}; - -/// Ogre XML Index Data -class IndexDataXml -{ -public: - IndexDataXml() : faceCount(0) {} - - /// Face count. - uint32_t faceCount; - - std::vector<aiFace> faces; -}; - -/// Ogre XML SubMesh -class SubMeshXml : public ISubMesh -{ -public: - SubMeshXml(); - ~SubMeshXml(); - - /// Releases all memory that this data structure owns. - void Reset(); - - aiMesh *ConvertToAssimpMesh(MeshXml *parent); - - IndexDataXml *indexData; - VertexDataXml *vertexData; -}; -typedef std::vector<SubMeshXml*> SubMeshXmlList; - -/// Ogre XML Mesh -class MeshXml -{ -public: - MeshXml(); - ~MeshXml(); - - /// Releases all memory that this data structure owns. - void Reset(); - - /// Returns number of subMeshes. - size_t NumSubMeshes() const; - - /// Returns submesh for @c index. - SubMeshXml *GetSubMesh(uint16_t index) const; - - /// Convert mesh to Assimp scene. - void ConvertToAssimpScene(aiScene* dest); - - /// Skeleton reference. - std::string skeletonRef; - - /// Skeleton. - Skeleton *skeleton; - - /// Vertex data - VertexDataXml *sharedVertexData; - - /// Sub meshes. - SubMeshXmlList subMeshes; -}; - -} // Ogre -} // Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER -#endif // AI_OGRESTRUCTS_H_INC diff --git a/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp b/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp deleted file mode 100644 index 545107e..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.cpp +++ /dev/null @@ -1,755 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#include "OgreXmlSerializer.h" -#include "OgreBinarySerializer.h" -#include "OgreParsingUtils.h" - -#include <assimp/TinyFormatter.h> -#include <assimp/DefaultLogger.hpp> - -#include <memory> - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -// Define as 1 to get verbose logging. -#define OGRE_XML_SERIALIZER_DEBUG 0 - -namespace Assimp { -namespace Ogre { - -//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; - -AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) { - if (!error.empty()) { - throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'"); - } else { - throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'"); - } -} - -template <> -int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const { - if (!XmlParser::hasAttribute(xmlNode, name)) { - ThrowAttibuteError(xmlNode.name(), name, "Not found"); - } - pugi::xml_attribute attr = xmlNode.attribute(name); - return static_cast<int32_t>(attr.as_int()); -} - -template <> -uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const { - if (!XmlParser::hasAttribute(xmlNode, name)) { - ThrowAttibuteError(xmlNode.name(), name, "Not found"); - } - - // @note This is hackish. But we are never expecting unsigned values that go outside the - // int32_t range. Just monitor for negative numbers and kill the import. - int32_t temp = ReadAttribute<int32_t>(xmlNode, name); - if (temp < 0) { - ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value"); - } - - return static_cast<uint32_t>(temp); -} - -template <> -uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const { - if (!XmlParser::hasAttribute(xmlNode, name)) { - ThrowAttibuteError(xmlNode.name(), name, "Not found"); - } - - return static_cast<uint16_t>(xmlNode.attribute(name).as_int()); -} - -template <> -float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const { - if (!XmlParser::hasAttribute(xmlNode, name)) { - ThrowAttibuteError(xmlNode.name(), name, "Not found"); - } - - return xmlNode.attribute(name).as_float(); -} - -template <> -std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const { - if (!XmlParser::hasAttribute(xmlNode, name)) { - ThrowAttibuteError(xmlNode.name(), name, "Not found"); - } - - return xmlNode.attribute(name).as_string(); -} - -template <> -bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const { - std::string value = ai_tolower(ReadAttribute<std::string>(xmlNode, name)); - if (ASSIMP_stricmp(value, "true") == 0) { - return true; - } else if (ASSIMP_stricmp(value, "false") == 0) { - return false; - } - - ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'"); - return false; -} - -// Mesh XML constants - -// <mesh> -static const char *nnMesh = "mesh"; -static const char *nnSharedGeometry = "sharedgeometry"; -static const char *nnSubMeshes = "submeshes"; -static const char *nnSubMesh = "submesh"; -//static const char *nnSubMeshNames = "submeshnames"; -static const char *nnSkeletonLink = "skeletonlink"; -//static const char *nnLOD = "levelofdetail"; -//static const char *nnExtremes = "extremes"; -//static const char *nnPoses = "poses"; -static const char *nnAnimations = "animations"; - -// <submesh> -static const char *nnFaces = "faces"; -static const char *nnFace = "face"; -static const char *nnGeometry = "geometry"; -//static const char *nnTextures = "textures"; - -// <mesh/submesh> -static const char *nnBoneAssignments = "boneassignments"; - -// <sharedgeometry/geometry> -static const char *nnVertexBuffer = "vertexbuffer"; - -// <vertexbuffer> -//static const char *nnVertex = "vertex"; -static const char *nnPosition = "position"; -static const char *nnNormal = "normal"; -static const char *nnTangent = "tangent"; -//static const char *nnBinormal = "binormal"; -static const char *nnTexCoord = "texcoord"; -//static const char *nnColorDiffuse = "colour_diffuse"; -//static const char *nnColorSpecular = "colour_specular"; - -// <boneassignments> -static const char *nnVertexBoneAssignment = "vertexboneassignment"; - -// Skeleton XML constants - -// <skeleton> -static const char *nnSkeleton = "skeleton"; -static const char *nnBones = "bones"; -static const char *nnBoneHierarchy = "bonehierarchy"; -//static const char *nnAnimationLinks = "animationlinks"; - -// <bones> -static const char *nnBone = "bone"; -static const char *nnRotation = "rotation"; -static const char *nnAxis = "axis"; -static const char *nnScale = "scale"; - -// <bonehierarchy> -static const char *nnBoneParent = "boneparent"; - -// <animations> -static const char *nnAnimation = "animation"; -static const char *nnTracks = "tracks"; - -// <tracks> -static const char *nnTrack = "track"; -static const char *nnKeyFrames = "keyframes"; -static const char *nnKeyFrame = "keyframe"; -static const char *nnTranslate = "translate"; -static const char *nnRotate = "rotate"; - -// Common XML constants -static const char *anX = "x"; -static const char *anY = "y"; -static const char *anZ = "z"; - -// Mesh - -OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) : - mParser(parser) { - // empty -} - -MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) { - if (nullptr == parser) { - return nullptr; - } - - OgreXmlSerializer serializer(parser); - - MeshXml *mesh = new MeshXml(); - serializer.ReadMesh(mesh); - - return mesh; -} - -void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { - XmlNode root = mParser->getRootNode(); - if (nullptr == root) { - throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>"); - } - - XmlNode startNode = root.child(nnMesh); - if (startNode.empty()) { - throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>"); - } - for (XmlNode currentNode : startNode.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnSharedGeometry) { - mesh->sharedVertexData = new VertexDataXml(); - ReadGeometry(currentNode, mesh->sharedVertexData); - } else if (currentName == nnSubMeshes) { - for (XmlNode &subMeshesNode : currentNode.children()) { - const std::string ¤tSMName = subMeshesNode.name(); - if (currentSMName == nnSubMesh) { - ReadSubMesh(subMeshesNode, mesh); - } - } - } else if (currentName == nnBoneAssignments) { - ReadBoneAssignments(currentNode, mesh->sharedVertexData); - } else if (currentName == nnSkeletonLink) { - } - } - - ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh"); -} - -void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) { - dest->count = ReadAttribute<uint32_t>(node, "vertexcount"); - ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices"); - - for (XmlNode currentNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == nnVertexBuffer) { - ReadGeometryVertexBuffer(currentNode, dest); - } - } -} - -void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) { - bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions")); - bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals")); - bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents")); - uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0); - - // Not having positions is a error only if a previous vertex buffer did not have them. - if (!positions && !dest->HasPositions()) { - throw DeadlyImportError("Vertex buffer does not contain positions!"); - } - - if (positions) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions"); - dest->positions.reserve(dest->count); - } - if (normals) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals"); - dest->normals.reserve(dest->count); - } - if (tangents) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents"); - dest->tangents.reserve(dest->count); - } - if (uvs > 0) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords"); - dest->uvs.resize(uvs); - for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) { - dest->uvs[i].reserve(dest->count); - } - } - - for (XmlNode currentNode : node.children("vertex")) { - for (XmlNode vertexNode : currentNode.children()) { - const std::string ¤tName = vertexNode.name(); - if (positions && currentName == nnPosition) { - aiVector3D pos; - pos.x = ReadAttribute<float>(vertexNode, anX); - pos.y = ReadAttribute<float>(vertexNode, anY); - pos.z = ReadAttribute<float>(vertexNode, anZ); - dest->positions.push_back(pos); - } else if (normals && currentName == nnNormal) { - aiVector3D normal; - normal.x = ReadAttribute<float>(vertexNode, anX); - normal.y = ReadAttribute<float>(vertexNode, anY); - normal.z = ReadAttribute<float>(vertexNode, anZ); - dest->normals.push_back(normal); - } else if (tangents && currentName == nnTangent) { - aiVector3D tangent; - tangent.x = ReadAttribute<float>(vertexNode, anX); - tangent.y = ReadAttribute<float>(vertexNode, anY); - tangent.z = ReadAttribute<float>(vertexNode, anZ); - dest->tangents.push_back(tangent); - } else if (uvs > 0 && currentName == nnTexCoord) { - for (auto &curUvs : dest->uvs) { - aiVector3D uv; - uv.x = ReadAttribute<float>(vertexNode, "u"); - uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form - curUvs.push_back(uv); - } - } - } - } - - // Sanity checks - if (dest->positions.size() != dest->count) { - throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count); - } - if (normals && dest->normals.size() != dest->count) { - throw DeadlyImportError("Read only ", dest->normals.size(), " normals when should have read ", dest->count); - } - if (tangents && dest->tangents.size() != dest->count) { - throw DeadlyImportError("Read only ", dest->tangents.size(), " tangents when should have read ", dest->count); - } - for (unsigned int i = 0; i < dest->uvs.size(); ++i) { - if (dest->uvs[i].size() != dest->count) { - throw DeadlyImportError("Read only ", dest->uvs[i].size(), - " uvs for uv index ", i, " when should have read ", dest->count); - } - } -} - -void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) { - static const char *anMaterial = "material"; - static const char *anUseSharedVertices = "usesharedvertices"; - static const char *anCount = "count"; - static const char *anV1 = "v1"; - static const char *anV2 = "v2"; - static const char *anV3 = "v3"; - static const char *anV4 = "v4"; - - SubMeshXml *submesh = new SubMeshXml(); - - if (XmlParser::hasAttribute(node, anMaterial)) { - submesh->materialRef = ReadAttribute<std::string>(node, anMaterial); - } - if (XmlParser::hasAttribute(node, anUseSharedVertices)) { - submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices); - } - - ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size()); - ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'"); - ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false")); - - // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order - // of faces and geometry changed, and not if we have more than one of one - /// @todo Fix above comment with better read logic below - - bool quadWarned = false; - - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == nnFaces) { - submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount); - submesh->indexData->faces.reserve(submesh->indexData->faceCount); - for (XmlNode currentChildNode : currentNode.children()) { - const std::string ¤tChildName = currentChildNode.name(); - if (currentChildName == nnFace) { - aiFace face; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1); - face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2); - face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3); - /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it) - if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) { - ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!"); - quadWarned = true; - } - submesh->indexData->faces.push_back(face); - } - } - if (submesh->indexData->faces.size() == submesh->indexData->faceCount) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount); - } else { - throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount); - } - } else if (currentName == nnGeometry) { - if (submesh->usesSharedVertexData) { - throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file."); - } - - submesh->vertexData = new VertexDataXml(); - ReadGeometry(currentNode, submesh->vertexData); - } else if (currentName == nnBoneAssignments) { - ReadBoneAssignments(currentNode, submesh->vertexData); - } - } - - submesh->index = static_cast<unsigned int>(mesh->subMeshes.size()); - mesh->subMeshes.push_back(submesh); -} - -void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) { - if (!dest) { - throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); - } - - static const char *anVertexIndex = "vertexindex"; - static const char *anBoneIndex = "boneindex"; - static const char *anWeight = "weight"; - - std::set<uint32_t> influencedVertices; - for (XmlNode ¤tNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == nnVertexBoneAssignment) { - VertexBoneAssignment ba; - ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex); - ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex); - ba.weight = ReadAttribute<float>(currentNode, anWeight); - - dest->boneAssignments.push_back(ba); - influencedVertices.insert(ba.vertexIndex); - } - } - - /** Normalize bone weights. - Some exporters won't care if the sum of all bone weights - for a single vertex equals 1 or not, so validate here. */ - const float epsilon = 0.05f; - for (const uint32_t vertexIndex : influencedVertices) { - float sum = 0.0f; - for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) { - if (baIter->vertexIndex == vertexIndex) - sum += baIter->weight; - } - if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) { - for (auto &boneAssign : dest->boneAssignments) { - if (boneAssign.vertexIndex == vertexIndex) - boneAssign.weight /= sum; - } - } - } - - ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments"); -} - -// Skeleton - -bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) { - if (!mesh || mesh->skeletonRef.empty()) - return false; - - // Highly unusual to see in read world cases but support - // XML mesh referencing a binary skeleton file. - if (EndsWith(mesh->skeletonRef, ".skeleton", false)) { - if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh)) - return true; - - /** Last fallback if .skeleton failed to be read. Try reading from - .skeleton.xml even if the XML file referenced a binary skeleton. - @note This logic was in the previous version and I don't want to break - old code that might depends on it. */ - mesh->skeletonRef = mesh->skeletonRef + ".xml"; - } - - XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef); - if (!xmlParser.get()) - return false; - - Skeleton *skeleton = new Skeleton(); - OgreXmlSerializer serializer(xmlParser.get()); - XmlNode root = xmlParser->getRootNode(); - serializer.ReadSkeleton(root, skeleton); - mesh->skeleton = skeleton; - return true; -} - -bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) { - if (!mesh || mesh->skeletonRef.empty()) { - return false; - } - - XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef); - if (!xmlParser.get()) { - return false; - } - - Skeleton *skeleton = new Skeleton(); - OgreXmlSerializer serializer(xmlParser.get()); - XmlNode root = xmlParser->getRootNode(); - - serializer.ReadSkeleton(root, skeleton); - mesh->skeleton = skeleton; - - return true; -} - -XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) { - if (!EndsWith(filename, ".skeleton.xml", false)) { - ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file."); - return XmlParserPtr(); - } - - if (!pIOHandler->Exists(filename)) { - ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh."); - return XmlParserPtr(); - } - - std::unique_ptr<IOStream> file(pIOHandler->Open(filename)); - if (!file.get()) { - throw DeadlyImportError("Failed to open skeleton file ", filename); - } - - XmlParserPtr xmlParser = std::make_shared<XmlParser>(); - if (!xmlParser->parse(file.get())) { - throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename); - } - return xmlParser; -} - -void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) { - if (node.name() != nnSkeleton) { - throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>"); - } - - ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton"); - - // Optional blend mode from root node - if (XmlParser::hasAttribute(node, "blendmode")) { - skeleton->blendMode = (ai_tolower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE); - } - - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnBones) { - ReadBones(currentNode, skeleton); - } else if (currentName == nnBoneHierarchy) { - ReadBoneHierarchy(currentNode, skeleton); - } else if (currentName == nnAnimations) { - ReadAnimations(currentNode, skeleton); - } - } -} - -void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) { - if (skeleton->bones.empty()) { - throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones"); - } - - ASSIMP_LOG_VERBOSE_DEBUG(" - Animations"); - - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnAnimation) { - Animation *anim = new Animation(skeleton); - anim->name = ReadAttribute<std::string>(currentNode, "name"); - anim->length = ReadAttribute<float>(currentNode, "length"); - for (XmlNode ¤tChildNode : currentNode.children()) { - const std::string currentChildName = currentNode.name(); - if (currentChildName == nnTracks) { - ReadAnimationTracks(currentChildNode, anim); - skeleton->animations.push_back(anim); - } else { - throw DeadlyImportError("No <tracks> found in <animation> ", anim->name); - } - } - } - } -} - -void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) { - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnTrack) { - VertexAnimationTrack track; - track.type = VertexAnimationTrack::VAT_TRANSFORM; - track.boneName = ReadAttribute<std::string>(currentNode, "bone"); - for (XmlNode ¤tChildNode : currentNode.children()) { - const std::string currentChildName = currentNode.name(); - if (currentChildName == nnKeyFrames) { - ReadAnimationKeyFrames(currentChildNode, dest, &track); - dest->tracks.push_back(track); - } else { - throw DeadlyImportError("No <keyframes> found in <track> ", dest->name); - } - } - } - } -} - -void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) { - const aiVector3D zeroVec(0.f, 0.f, 0.f); - for (XmlNode ¤tNode : node.children()) { - TransformKeyFrame keyframe; - const std::string currentName = currentNode.name(); - if (currentName == nnKeyFrame) { - keyframe.timePos = ReadAttribute<float>(currentNode, "time"); - for (XmlNode ¤tChildNode : currentNode.children()) { - const std::string currentChildName = currentNode.name(); - if (currentChildName == nnTranslate) { - keyframe.position.x = ReadAttribute<float>(currentChildNode, anX); - keyframe.position.y = ReadAttribute<float>(currentChildNode, anY); - keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ); - } else if (currentChildName == nnRotate) { - float angle = ReadAttribute<float>(currentChildNode, "angle"); - for (XmlNode ¤tChildChildNode : currentNode.children()) { - const std::string currentChildChildName = currentNode.name(); - if (currentChildChildName == nnAxis) { - aiVector3D axis; - axis.x = ReadAttribute<float>(currentChildChildNode, anX); - axis.y = ReadAttribute<float>(currentChildChildNode, anY); - axis.z = ReadAttribute<float>(currentChildChildNode, anZ); - if (axis.Equal(zeroVec)) { - axis.x = 1.0f; - if (angle != 0) { - ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name); - } - } - keyframe.rotation = aiQuaternion(axis, angle); - } - } - } else if (currentChildName == nnScale) { - keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX); - keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY); - keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ); - } - } - } - dest->transformKeyFrames.push_back(keyframe); - } -} - -void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) { - if (skeleton->bones.empty()) { - throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones"); - } - - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnBoneParent) { - const std::string name = ReadAttribute<std::string>(currentNode, "bone"); - const std::string parentName = ReadAttribute<std::string>(currentNode, "parent"); - - Bone *bone = skeleton->BoneByName(name); - Bone *parent = skeleton->BoneByName(parentName); - - if (bone && parent) { - parent->AddChild(bone); - } else { - throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName); - } - } - } - - // Calculate bone matrices for root bones. Recursively calculates their children. - for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { - Bone *bone = skeleton->bones[i]; - if (!bone->IsParented()) - bone->CalculateWorldMatrixAndDefaultPose(skeleton); - } -} - -static bool BoneCompare(Bone *a, Bone *b) { - ai_assert(nullptr != a); - ai_assert(nullptr != b); - - return (a->id < b->id); -} - -void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) { - ASSIMP_LOG_VERBOSE_DEBUG(" - Bones"); - - for (XmlNode ¤tNode : node.children()) { - const std::string currentName = currentNode.name(); - if (currentName == nnBone) { - Bone *bone = new Bone(); - bone->id = ReadAttribute<uint16_t>(currentNode, "id"); - bone->name = ReadAttribute<std::string>(currentNode, "name"); - for (XmlNode ¤tChildNode : currentNode.children()) { - const std::string currentChildName = currentNode.name(); - if (currentChildName == nnRotation) { - bone->position.x = ReadAttribute<float>(currentChildNode, anX); - bone->position.y = ReadAttribute<float>(currentChildNode, anY); - bone->position.z = ReadAttribute<float>(currentChildNode, anZ); - } else if (currentChildName == nnScale) { - float angle = ReadAttribute<float>(currentChildNode, "angle"); - for (XmlNode currentChildChildNode : currentChildNode.children()) { - const std::string ¤tChildChildName = currentChildChildNode.name(); - if (currentChildChildName == nnAxis) { - aiVector3D axis; - axis.x = ReadAttribute<float>(currentChildChildNode, anX); - axis.y = ReadAttribute<float>(currentChildChildNode, anY); - axis.z = ReadAttribute<float>(currentChildChildNode, anZ); - - bone->rotation = aiQuaternion(axis, angle); - } else { - throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id); - } - } - } else if (currentChildName == nnScale) { - if (XmlParser::hasAttribute(currentChildNode, "factor")) { - float factor = ReadAttribute<float>(currentChildNode, "factor"); - bone->scale.Set(factor, factor, factor); - } else { - if (XmlParser::hasAttribute(currentChildNode, anX)) - bone->scale.x = ReadAttribute<float>(currentChildNode, anX); - if (XmlParser::hasAttribute(currentChildNode, anY)) - bone->scale.y = ReadAttribute<float>(currentChildNode, anY); - if (XmlParser::hasAttribute(currentChildNode, anZ)) - bone->scale.z = ReadAttribute<float>(currentChildNode, anZ); - } - } - } - skeleton->bones.push_back(bone); - } - } - - // Order bones by Id - std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare); - - // Validate that bone indexes are not skipped. - /** @note Left this from original authors code, but not sure if this is strictly necessary - as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ - for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) { - Bone *b = skeleton->bones[i]; - ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name); - - if (b->id != static_cast<uint16_t>(i)) { - throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i); - } - } -} - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER diff --git a/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.h b/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.h deleted file mode 100644 index 406681f..0000000 --- a/libs/assimp/code/AssetLib/Ogre/OgreXmlSerializer.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#ifndef AI_OGREXMLSERIALIZER_H_INC -#define AI_OGREXMLSERIALIZER_H_INC - -#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER - -#include "OgreStructs.h" -#include <assimp/XmlParser.h> - -namespace Assimp { - -namespace Ogre { - -using XmlParserPtr = std::shared_ptr<::Assimp::XmlParser> ; - -class OgreXmlSerializer { -public: - /// Imports mesh and returns the result. - /// @note Fatal unrecoverable errors will throw a DeadlyImportError. - static MeshXml *ImportMesh(XmlParser *parser); - - /// Imports skeleton to @c mesh. - /// If mesh does not have a skeleton reference or the skeleton file - /// cannot be found it is not a fatal DeadlyImportError. - /// @return If skeleton import was successful. - static bool ImportSkeleton(IOSystem *pIOHandler, MeshXml *mesh); - static bool ImportSkeleton(IOSystem *pIOHandler, Mesh *mesh); - -private: - explicit OgreXmlSerializer(XmlParser *xmlParser); - - static XmlParserPtr OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename); - - // Mesh - void ReadMesh(MeshXml *mesh); - void ReadSubMesh(XmlNode &node, MeshXml *mesh); - void ReadGeometry(XmlNode &node, VertexDataXml *dest); - void ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest); - void ReadBoneAssignments(XmlNode &node, VertexDataXml *dest); - - // Skeleton - void ReadSkeleton(XmlNode &node, Skeleton *skeleton); - void ReadBones(XmlNode &node, Skeleton *skeleton); - void ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton); - void ReadAnimations(XmlNode &node, Skeleton *skeleton); - void ReadAnimationTracks(XmlNode &node, Animation *dest); - void ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest); - - template <typename T> - T ReadAttribute(XmlNode &xmlNode, const char *name) const; - -private: - XmlParser *mParser; -}; - - -} // namespace Ogre -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER -#endif // AI_OGREXMLSERIALIZER_H_INC |