summaryrefslogtreecommitdiff
path: root/libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h
diff options
context:
space:
mode:
authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h')
-rw-r--r--libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h214
1 files changed, 214 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h b/libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h
new file mode 100644
index 0000000..8ccee0b
--- /dev/null
+++ b/libs/assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h
@@ -0,0 +1,214 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
+#define ASSIMP_Q3BSPFILEDATA_H_INC
+
+#include <vector>
+#include <string.h>
+#include <string>
+
+namespace Assimp {
+namespace Q3BSP {
+
+static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
+static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
+
+static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
+static const int VERION_Q3LEVEL = 46; ///< Supported version.
+
+/// Geometric type enumeration
+enum Q3BSPGeoType {
+ Polygon = 1,
+ Patch,
+ TriangleMesh,
+ Billboard
+};
+
+/// Integer vector.
+struct ceVec3i {
+ int x, y, z;
+ ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
+ ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
+};
+
+/// the file header
+struct sQ3BSPHeader {
+ char strID[ 4 ]; ///< Should be "IBSP"
+ int iVersion; ///< 46 for standard levels
+};
+
+/// Describes an entry.
+struct sQ3BSPLump {
+ int iOffset; ///< Offset from start pointer of file
+ int iSize; ///< Size of part
+};
+
+struct vec2f {
+ float x,y;
+};
+
+struct vec3f {
+ float x, y, z;
+};
+
+/// Vertex of a Q3 level
+struct sQ3BSPVertex {
+ vec3f vPosition; ///< Position of vertex
+ vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
+ vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
+ vec3f vNormal; ///< vertex normal
+ unsigned char bColor[ 4 ]; ///< Color in RGBA
+};
+
+/// A face in bsp format info
+struct sQ3BSPFace {
+ int iTextureID; ///< Index in texture array
+ int iEffect; ///< Index in effect array (-1 = no effect)
+ int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
+ int iVertexIndex; ///< Start index of polygon
+ int iNumOfVerts; ///< Number of vertices
+ int iFaceVertexIndex; ///< Index of first mesh vertex
+ int iNumOfFaceVerts; ///< number of mesh vertices
+ int iLightmapID; ///< Index to the light-map array
+ int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
+ int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
+ vec3f vLMapPos; ///< 3D origin of the light-map
+ vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
+ vec3f vNormal; ///< Polygon normals
+ int patchWidth, patchHeight; ///< bezier patch
+};
+
+/// A quake3 texture name.
+struct sQ3BSPTexture {
+ char strName[ 64 ]; ///< Name of the texture without extension
+ int iFlags; ///< Not used
+ int iContents; ///< Not used
+};
+
+/// A light-map of the level, size 128 x 128, RGB components.
+struct sQ3BSPLightmap {
+ unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
+ sQ3BSPLightmap() {
+ ::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
+ }
+};
+
+struct SubPatch {
+ std::vector<size_t> indices;
+ int lightmapID;
+};
+
+enum eLumps {
+ kEntities = 0,
+ kTextures,
+ kPlanes,
+ kNodes,
+ kLeafs,
+ kLeafFaces,
+ kLeafBrushes,
+ kModels,
+ kBrushes,
+ kBrushSides,
+ kVertices,
+ kMeshVerts,
+ kShaders,
+ kFaces,
+ kLightmaps,
+ kLightVolumes,
+ kVisData,
+ kMaxLumps
+};
+
+struct Q3BSPModel {
+ std::vector<unsigned char> m_Data;
+ std::vector<sQ3BSPLump*> m_Lumps;
+ std::vector<sQ3BSPVertex*> m_Vertices;
+ std::vector<sQ3BSPFace*> m_Faces;
+ std::vector<int> m_Indices;
+ std::vector<sQ3BSPTexture*> m_Textures;
+ std::vector<sQ3BSPLightmap*> m_Lightmaps;
+ std::vector<char> m_EntityData;
+ std::string m_ModelName;
+
+ Q3BSPModel() :
+ m_Data(),
+ m_Lumps(),
+ m_Vertices(),
+ m_Faces(),
+ m_Indices(),
+ m_Textures(),
+ m_Lightmaps(),
+ m_EntityData(),
+ m_ModelName()
+ {
+ // empty
+ }
+
+ ~Q3BSPModel() {
+ for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
+ delete m_Lumps[ i ];
+ }
+ for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
+ delete m_Vertices[ i ];
+ }
+ for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
+ delete m_Faces[ i ];
+ }
+ for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
+ delete m_Textures[ i ];
+ }
+ for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
+ delete m_Lightmaps[ i ];
+ }
+
+ m_Lumps.clear();
+ m_Vertices.clear();
+ m_Faces.clear();
+ m_Textures.clear();
+ m_Lightmaps.clear();
+ }
+};
+
+} // Namespace Q3BSP
+} // Namespace Assimp
+
+#endif // ASSIMP_Q3BSPFILEDATA_H_INC