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authorsanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
committersanine <sanine.not@pm.me>2022-04-16 11:55:09 -0500
commitdb81b925d776103326128bf629cbdda576a223e7 (patch)
tree58bea8155c686733310009f6bed7363f91fbeb9d /libs/assimp/code/AssetLib/Q3D/Q3DLoader.h
parent55860037b14fb3893ba21cf2654c83d349cc1082 (diff)
move 3rd-party librarys into libs/ and add built-in honeysuckle
Diffstat (limited to 'libs/assimp/code/AssetLib/Q3D/Q3DLoader.h')
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1 files changed, 116 insertions, 0 deletions
diff --git a/libs/assimp/code/AssetLib/Q3D/Q3DLoader.h b/libs/assimp/code/AssetLib/Q3D/Q3DLoader.h
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+----------------------------------------------------------------------
+*/
+
+/** @file Q3DLoader.h
+ * @brief Declaration of the Q3D importer class.
+ */
+#pragma once
+#ifndef AI_Q3DLOADER_H_INCLUDED
+#define AI_Q3DLOADER_H_INCLUDED
+
+#include <assimp/BaseImporter.h>
+#include <assimp/types.h>
+#include <vector>
+#include <cstdint>
+
+namespace Assimp {
+
+// ---------------------------------------------------------------------------
+/** Importer class for the Quick3D Object and Scene formats.
+*/
+class Q3DImporter : public BaseImporter {
+public:
+ Q3DImporter();
+ ~Q3DImporter() override;
+
+ // -------------------------------------------------------------------
+ /** Returns whether the class can handle the format of the given file.
+ * See BaseImporter::CanRead() for details. */
+ bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
+ bool checkSig) const override;
+
+protected:
+ // -------------------------------------------------------------------
+ /** Return importer meta information.
+ * See #BaseImporter::GetInfo for the details
+ */
+ const aiImporterDesc* GetInfo () const override;
+
+ // -------------------------------------------------------------------
+ /** Imports the given file into the given scene structure.
+ * See BaseImporter::InternReadFile() for details
+ */
+ void InternReadFile( const std::string& pFile, aiScene* pScene,
+ IOSystem* pIOHandler) override;
+
+private:
+ struct Material {
+ Material() : diffuse(0.6f,0.6f,0.6f), transparency(0.f), texIdx(UINT_MAX) {
+ // empty
+ }
+
+ aiString name;
+ aiColor3D ambient, diffuse, specular;
+ float transparency;
+ unsigned int texIdx;
+ };
+
+ struct Face {
+ explicit Face(unsigned int s) : indices(s), uvindices(s), mat(0) {
+ // empty
+ }
+
+ std::vector<unsigned int> indices;
+ std::vector<unsigned int> uvindices;
+ unsigned int mat;
+ };
+
+ struct Mesh {
+ std::vector<aiVector3D> verts;
+ std::vector<aiVector3D> normals;
+ std::vector<aiVector3D> uv;
+ std::vector<Face> faces;
+ uint32_t prevUVIdx;
+ };
+};
+
+} // end of namespace Assimp
+
+#endif // AI_Q3DIMPORTER_H_IN